Class Changes:

Hunter

Hunter’s main problem in vanilla comes down to two issues: DPS does not scale well with their gear so they tend to not be competitive in endgame stages, and their pets are particularly fragile in a raid setting, often leading to them not being used.

New Abilities

Steady Shot

Learned at Level: 4, six ranks Cost: 5% of base mana

A precise shot that strikes for a percentage of your ranged weapon damage plus a flat amount.

Kill Command

Cost: 5% of base mana Cooldown: 8 sec

Command your pet to instantly attack for 80% of its attack power. Usable only after you land a critical strike on the target. The Beast Mastery capstone talent.

Aspect of the Wolf

Learned at Level: 10, seven ranks up to level 60

Increases your melee attack power. The melee counterpart to Aspect of the Hawk, and the anchor of the melee Survival build.

Aspect of the Viper

Learned at Level: 56

Regenerates a percentage of your maximum mana every few seconds.

Aspect of the Snake

Learned at Level: 4

Your melee attacks and ranged auto attacks have a chance to restore mana.

Aspect of the Turtle

Learned at Level: 20 Cooldown: 3 min

Reduces all damage taken by 20%, but increases your time between attacks by 30% and reduces your movement speed by 30%. A survival cooldown rather than a permanent stance.

Viper Strike

Learned at Level: 56 Cost: 215 mana

A Sting that drains the target's mana over time. Shares the one-Sting-per-Hunter limit with your other Stings.

Pet Command: Take Position

Command your pet to move to a targeted position and hold there.

Changes to Class Mechanics

Pet Abilities
Growl costs 10 Focus, Thunderstomp's cooldown is 40 sec, Shell Shield's is 60 sec, and Scorpid Poison costs 25 Focus on a 3 sec cooldown. Furious Howl costs 50 Focus, and Screech has a 5 sec cooldown.

Stable Size
You can keep three pets in the stable, buying each slot from a stablemaster.

Changes to Baseline Spells

Arcane Shot
Deals a percentage of your ranged weapon damage on top of its Arcane damage, so it scales with your bow. It also costs roughly a third less mana at every rank (Rank 8: 190 125).

Aimed Shot
Mana cost cut by about a third (Rank 6: 310 205), but the cooldown is 26 sec. It is a cooldown, not a rotational shot: the Marksmanship tree is built around resetting it.

Raptor Strike
Deals a percentage of weapon damage plus a flat bonus.

Mongoose Bite
Usable on demand, deals a percentage of weapon damage, and strikes with both weapons while dual wielding.

Wing Clip
Deals a percentage of weapon damage, and has a 3 sec cooldown.

Scorpid Sting
Reduces the target's physical damage done and attack speed. It has a single rank.

Serpent Sting
Costs about a third less mana at every rank (Rank 9: 250 165).

Volley
Costs about a third less mana (Rank 3: 490 330).

Rapid Fire
Also reduces the cast time of Aimed Shot and Steady Shot, not just your attack speed.

Talent Changes

Beast Mastery

Kill Command
Row 7, 1 Rank: new capstone
Your pet instantly attacks for 80% of its attack power after you land a critical strike.

Coordinated Assault
Row 3, 1 Rank: new
Hitting with Arcane Shot, Steady Shot or Raptor Strike makes your pet's next attack also strike for Physical damage equal to 20% of your attack power. Once every 3 sec.

Swift Aspects
Row 1, 5 Ranks: new
Ranged attacks under Aspect of the Hawk have a chance to increase ranged attack speed; melee attacks under Aspect of the Wolf have a chance to increase melee attack speed.

Improved Primal Aspects
Row 2, 3 Ranks: replaces Improved Aspect of the Monkey
Increases the dodge bonus of Aspect of the Monkey, and heals you for a share of your melee damage while Aspect of the Wolf is active.

Scent of Blood
Row 5, 3 Ranks: new
Your attacks have a chance to send your pet into a rage, increasing its damage.

Bestial Precision
Row 6, 2 Ranks: new
Increases your pet's physical and spell hit chance and adds 5 weapon skill.

Endurance Training, Thick Hide and Spirit Bond
Your pet inherits your gear. Endurance Training adds a share of your Stamina to your pet's, Thick Hide adds a share of your armor from items, and Spirit Bond gives your pet melee attack power and spell power scaled off your ranged attack power.

Bestial Wrath
Row 7 → Row 5
Comes off cooldown in 90 sec, and grants your pet Scent of Blood.

Intimidation
Moved within Row 5
Stuns, and increases your pet's threat generation for a duration.

Bestial Discipline
Row 5 → Row 4
Grants flat Focus per tick and reduces the cooldown of your pet's special ability.

Improved Mend Pet
Also increases the amount Mend Pet heals, on top of its dispel chance.

Pathfinding
Also increases your pet's movement speed.

Improved Eyes of the Beast
While channeling, your pet deals additional damage and gains increased Focus regeneration.

Removed: Improved Aspect of the Hawk, Improved Aspect of the Monkey, Bestial Swiftness

Marksmanship

Lock and Load
Row 7, 1 Rank: new capstone, replaces Trueshot Aura
Steady Shot, Aimed Shot and Arcane Shot crits have a chance to reset Aimed Shot's cooldown and trigger Lock and Load, which cuts Aimed Shot's cast time and makes it hit every enemy between you and the target.

Experimental Ammunition
Row 5, 1 Rank: new
Aimed Shot deals extra damage as Fire, Arcane or Nature depending on the ammunition active, each with its own secondary effect.

Endless Quiver
Row 4, 2 Ranks: new
Auto Shot, Arcane Shot, Steady Shot and Multi-Shot have a chance to fire an extra ranged attack that costs no ammo.

Piercing Shots
Row 5, 2 Ranks: new
Crits from Multi-Shot, Steady Shot and Aimed Shot leave a bleed for a share of the damage, generating no threat.

Improved Stings
Row 2, 5 Ranks: replaces Improved Serpent Sting and Improved Scorpid Sting
One talent covers all three: Serpent Sting damage, Viper Sting mana drain, and extra attack-speed reduction on Scorpid Sting.

Swiftshot
Row 3, 3 Ranks: new
Reduces the cooldown of Arcane Shot and Aimed Shot.

Improved Marksmanship
Row 6, 2 Ranks: new
Increases the damage of Steady Shot and Aimed Shot.

Barrage
Moved within Row 5
Also reduces the cast time of Volley.

Hawk Eye
Row 3, 3 Ranks → 2 Ranks

Removed: Trueshot Aura, Improved Hunter's Mark, Improved Arcane Shot, Improved Serpent Sting, Improved Scorpid Sting

Survival

Untamed Trapper
Row 7, 1 Rank: new capstone, replaces Wyvern Sting
Immolation Trap and Explosive Trap cost less mana and scale with your melee attack power, and all traps can be placed in combat.

Lacerate
Row 5, 1 Rank: new, replaces Counterattack
Deals damage based on melee attack power and applies a bleed. Usable only after you critically strike the target, and hits 15% harder from the target's side.

Carve
Row 3, 1 Rank: new
A sweeping melee attack hitting several enemies in a cone. Shares a cooldown with Multi-Shot.

Stinging Nettle
Row 4, 2 Ranks: new
Mongoose Bite and triggered Fire traps apply your highest rank of Serpent Sting for part of its duration, ignoring resistances and immunities.

Alone Against the World
Row 2, 2 Ranks: new
Increases all your damage while you have no pet out, which makes petless Survival a real build rather than a handicap.

Planning Ahead
Row 3, 2 Ranks: replaces Clever Traps
Traps left untriggered for a short period gain increased duration and damage.

Vicious Strikes
Row 6, 2 Ranks: new
Reduces the cooldown of Raptor Strike and Mongoose Bite and increases their damage.

Resourcefulness and Swift Reflexes
Row 1: new
Resourcefulness reduces the mana cost of all traps and melee abilities; Swift Reflexes increases your parry chance and attack speed.

Improved Slaying
Row 1, 3 Ranks: merges Monster Slaying and Humanoid Slaying
One talent covering Beasts, Giants, Dragonkin and Humanoids, granting both the damage and the critical damage bonus.

Trap Mastery
Row 4 → Row 5, 2 Ranks → 3 Ranks
Also increases the duration of Freezing and Frost Trap and the damage of Immolation and Explosive Trap, on top of its resist reduction.

Savage Strikes
Also increases your off-hand weapon damage, and its critical strike bonus now covers Lacerate, Carve and Wing Clip as well as Raptor Strike and Mongoose Bite.

Killer Instinct
Moved within Row 5
Also increases your melee critical strike damage bonus.

Lightning Reflexes
Also grants melee attack power equal to a share of your Agility.

Surefooted
Grants additional hit chance while dual wielding.

Entrapment and Improved Wing Clip
5 Ranks → 3 Ranks each

Removed: Wyvern Sting, Counterattack, Clever Traps, Deflection, Monster Slaying, Humanoid Slaying