Hunter’s main problem in vanilla comes down to two issues: DPS does not scale well with their gear so they tend to not be competitive in endgame stages, and their pets are particularly fragile in a raid setting, often leading to them not being used.
Learned at Level: 4, six ranks
Cost: 5% of base mana
A precise shot that strikes for a percentage of your ranged weapon damage plus
a flat amount.
Cost: 5% of base mana
Cooldown: 8 sec
Command your pet to instantly attack for 80% of its attack power. Usable only after
you land a critical strike on the target. The Beast Mastery capstone talent.
Learned at Level: 10, seven ranks up to level 60
Increases your melee attack power. The melee counterpart to Aspect of the Hawk, and the
anchor of the melee Survival build.
Learned at Level: 56
Regenerates a percentage of your maximum mana every few seconds.
Learned at Level: 4
Your melee attacks and ranged auto attacks have a chance to restore mana.
Learned at Level: 20
Cooldown: 3 min
Reduces all damage taken by 20%, but increases your time between attacks by 30% and
reduces your movement speed by 30%. A survival cooldown rather than a permanent stance.
Learned at Level: 56
Cost: 215 mana
A Sting that drains the target's mana over time. Shares the one-Sting-per-Hunter limit
with your other Stings.
Command your pet to move to a targeted position and hold there.
★
Pet Abilities
Growl costs 10 Focus, Thunderstomp's cooldown is 40 sec, Shell Shield's is
60 sec, and Scorpid Poison costs 25 Focus on a 3 sec cooldown. Furious Howl
costs 50 Focus, and Screech has a 5 sec cooldown.
★
Stable Size
You can keep three pets in the stable, buying each slot from a stablemaster.
★
Arcane Shot
Deals a percentage of your ranged weapon damage on top of its Arcane damage, so it
scales with your bow. It also costs roughly a third less mana at every rank
(Rank 8: 190 → 125).
★
Aimed Shot
Mana cost cut by about a third
(Rank 6: 310 → 205),
but the cooldown is 26 sec. It is a cooldown, not a rotational shot: the
Marksmanship tree is built around resetting it.
★
Raptor Strike
Deals a percentage of weapon damage plus a flat bonus.
★
Mongoose Bite
Usable on demand, deals a percentage of weapon damage, and strikes with both
weapons while dual wielding.
★
Wing Clip
Deals a percentage of weapon damage, and has a 3 sec cooldown.
★
Scorpid Sting
Reduces the target's physical damage done and attack speed. It has a single rank.
★
Serpent Sting
Costs about a third less mana at every rank
(Rank 9: 250 → 165).
★
Volley
Costs about a third less mana
(Rank 3: 490 → 330).
★
Rapid Fire
Also reduces the cast time of Aimed Shot and Steady Shot, not just your attack speed.
★
Kill Command
Row 7, 1 Rank: new capstone
Your pet instantly attacks for 80% of its attack power after you land a critical strike.
★
Coordinated Assault
Row 3, 1 Rank: new
Hitting with Arcane Shot, Steady Shot or Raptor Strike makes your pet's next attack also
strike for Physical damage equal to 20% of your attack power. Once every 3 sec.
★
Swift Aspects
Row 1, 5 Ranks: new
Ranged attacks under Aspect of the Hawk have a chance to increase ranged attack speed;
melee attacks under Aspect of the Wolf have a chance to increase melee attack speed.
★
Improved Primal Aspects
Row 2, 3 Ranks: replaces Improved Aspect of the Monkey
Increases the dodge bonus of Aspect of the Monkey, and heals you for a share of your
melee damage while Aspect of the Wolf is active.
★
Scent of Blood
Row 5, 3 Ranks: new
Your attacks have a chance to send your pet into a rage, increasing its damage.
★
Bestial Precision
Row 6, 2 Ranks: new
Increases your pet's physical and spell hit chance and adds 5 weapon skill.
★
Endurance Training,
Thick Hide and
Spirit Bond
Your pet inherits your gear. Endurance Training adds a share of your Stamina to your
pet's, Thick Hide adds a share of your armor from items, and Spirit Bond gives your pet
melee attack power and spell power scaled off your ranged attack power.
★
Bestial Wrath
Row 7 → Row 5
Comes off cooldown in 90 sec, and grants your pet Scent of Blood.
★
Intimidation
Moved within Row 5
Stuns, and increases your pet's threat generation for a duration.
★
Bestial Discipline
Row 5 → Row 4
Grants flat Focus per tick and reduces the cooldown of your pet's special ability.
★
Improved Mend Pet
Also increases the amount Mend Pet heals, on top of its dispel chance.
★
Pathfinding
Also increases your pet's movement speed.
★
Improved Eyes of the Beast
While channeling, your pet deals additional damage and gains increased Focus
regeneration.
★ Removed: Improved Aspect of the Hawk, Improved Aspect of the Monkey, Bestial Swiftness
★
Lock and Load
Row 7, 1 Rank: new capstone, replaces Trueshot Aura
Steady Shot, Aimed Shot and Arcane Shot crits have a chance to reset Aimed Shot's
cooldown and trigger Lock and Load, which cuts Aimed Shot's cast time and makes it hit
every enemy between you and the target.
★
Experimental Ammunition
Row 5, 1 Rank: new
Aimed Shot deals extra damage as Fire, Arcane or Nature depending on the ammunition
active, each with its own secondary effect.
★
Endless Quiver
Row 4, 2 Ranks: new
Auto Shot, Arcane Shot, Steady Shot and Multi-Shot have a chance to fire an extra ranged
attack that costs no ammo.
★
Piercing Shots
Row 5, 2 Ranks: new
Crits from Multi-Shot, Steady Shot and Aimed Shot leave a bleed for a share of the
damage, generating no threat.
★
Improved Stings
Row 2, 5 Ranks: replaces Improved Serpent Sting and Improved Scorpid Sting
One talent covers all three: Serpent Sting damage, Viper Sting mana drain, and extra
attack-speed reduction on Scorpid Sting.
★
Swiftshot
Row 3, 3 Ranks: new
Reduces the cooldown of Arcane Shot and Aimed Shot.
★
Improved Marksmanship
Row 6, 2 Ranks: new
Increases the damage of Steady Shot and Aimed Shot.
★
Barrage
Moved within Row 5
Also reduces the cast time of Volley.
★
Hawk Eye
Row 3, 3 Ranks → 2 Ranks
★ Removed: Trueshot Aura, Improved Hunter's Mark, Improved Arcane Shot, Improved Serpent Sting, Improved Scorpid Sting
★
Untamed Trapper
Row 7, 1 Rank: new capstone, replaces Wyvern Sting
Immolation Trap and Explosive Trap cost less mana and scale with your melee attack
power, and all traps can be placed in combat.
★
Lacerate
Row 5, 1 Rank: new, replaces Counterattack
Deals damage based on melee attack power and applies a bleed. Usable only after you
critically strike the target, and hits 15% harder from the target's side.
★
Carve
Row 3, 1 Rank: new
A sweeping melee attack hitting several enemies in a cone. Shares a cooldown with
Multi-Shot.
★
Stinging Nettle
Row 4, 2 Ranks: new
Mongoose Bite and triggered Fire traps apply your highest rank of Serpent Sting for part
of its duration, ignoring resistances and immunities.
★
Alone Against the World
Row 2, 2 Ranks: new
Increases all your damage while you have no pet out, which makes petless Survival a real
build rather than a handicap.
★
Planning Ahead
Row 3, 2 Ranks: replaces Clever Traps
Traps left untriggered for a short period gain increased duration and damage.
★
Vicious Strikes
Row 6, 2 Ranks: new
Reduces the cooldown of Raptor Strike and Mongoose Bite and increases their damage.
★
Resourcefulness and
Swift Reflexes
Row 1: new
Resourcefulness reduces the mana cost of all traps and melee abilities; Swift Reflexes
increases your parry chance and attack speed.
★
Improved Slaying
Row 1, 3 Ranks: merges Monster Slaying and Humanoid Slaying
One talent covering Beasts, Giants, Dragonkin and Humanoids, granting both the damage
and the critical damage bonus.
★
Trap Mastery
Row 4 → Row 5, 2 Ranks → 3 Ranks
Also increases the duration of Freezing and Frost Trap and the damage of Immolation and
Explosive Trap, on top of its resist reduction.
★
Savage Strikes
Also increases your off-hand weapon damage, and its critical strike bonus now covers
Lacerate, Carve and Wing Clip as well as Raptor Strike and Mongoose Bite.
★
Killer Instinct
Moved within Row 5
Also increases your melee critical strike damage bonus.
★
Lightning Reflexes
Also grants melee attack power equal to a share of your Agility.
★
Surefooted
Grants additional hit chance while dual wielding.
★
Entrapment and
Improved Wing Clip
5 Ranks → 3 Ranks each
★ Removed: Wyvern Sting, Counterattack, Clever Traps, Deflection, Monster Slaying, Humanoid Slaying