github-actions[bot]
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d3f8dcd76f
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Build V32 test package [skip ci]
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2026-08-29 07:30:47 +00:00 |
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Dusk-92
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707481d143
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Add temporary V32 build workflow
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2026-08-29 09:30:18 +02:00 |
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Dusk-92
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5f25e2494c
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V32: hard 3px outline without feather
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2026-08-29 09:29:27 +02:00 |
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Dusk-92
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eb810db78c
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Build V31 outline polish
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2026-08-28 22:59:41 +02:00 |
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Dusk-92
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85507f7e73
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V31 report additive glow filtering
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2026-08-28 22:59:36 +02:00 |
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Dusk-92
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8ce131c614
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V31 polish outline edge and filter additive glow
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2026-08-28 22:59:32 +02:00 |
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Dusk-92
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f2f0b789bb
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Build DEBUG30 real StateBlock Apply
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2026-08-28 22:51:44 +02:00 |
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Dusk-92
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bb26e3fd71
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DEBUG30 fix StateBlock Apply vtable slot
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2026-08-28 22:51:39 +02:00 |
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Dusk-92
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7fcd97c5fa
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Fix DEBUG29 viewport setter
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2026-08-28 22:47:43 +02:00 |
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Dusk-92
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a0ca341177
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Build DEBUG29 isolated state-block replay
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2026-08-28 22:46:56 +02:00 |
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Dusk-92
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1ea8067930
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DEBUG29 report full D3D state restore
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2026-08-28 22:46:48 +02:00 |
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Dusk-92
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d344f74fbf
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DEBUG29 fully isolate exact-material replay state
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2026-08-28 22:46:41 +02:00 |
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Dusk-92
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ec5e5f189e
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Build DEBUG28 exact-material state-block replay
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2026-08-28 22:41:15 +02:00 |
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Dusk-92
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d5a3a0e925
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DEBUG28 report D3D state-block capture
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2026-08-28 22:41:08 +02:00 |
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Dusk-92
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ef0e32de53
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DEBUG28 replay exact D3D material via state blocks
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2026-08-28 22:41:04 +02:00 |
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Dusk-92
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e2f3b3092a
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Add D3D9 state block type
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2026-08-28 22:40:57 +02:00 |
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Dusk-92
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dd8286559d
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Build DEBUG27 fixed-function material alpha replay
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2026-08-28 22:29:18 +02:00 |
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Dusk-92
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9d1673b359
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DEBUG27 replay fixed-function material alpha
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2026-08-28 22:29:13 +02:00 |
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Dusk-92
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3b5246e0ee
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Add fixed-function texture-stage constants for Outline
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2026-08-28 22:29:07 +02:00 |
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Dusk-92
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11d219e54f
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Build DEBUG26 opaque/cutout silhouette mode
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2026-08-28 22:22:45 +02:00 |
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Dusk-92
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a92d9caec1
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DEBUG26 report skipped translucent passes
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2026-08-28 22:22:38 +02:00 |
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Dusk-92
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6ef67ff11c
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DEBUG26 ignore translucent M2 carrier passes
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2026-08-28 22:22:33 +02:00 |
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Dusk-92
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9a51cc6e1a
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Build DEBUG25 WoW-aware transparency replay
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2026-08-28 22:18:11 +02:00 |
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Dusk-92
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ca445ef9bd
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DEBUG25 replay WoW alpha and blend semantics
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2026-08-28 22:18:07 +02:00 |
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Dusk-92
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8d2db15f93
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Add alpha-test and blend constants for Outline replay
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2026-08-28 22:18:02 +02:00 |
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Dusk-92
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83627ea829
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Build DEBUG24 alpha-aware outline
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2026-08-28 22:12:17 +02:00 |
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Dusk-92
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dab770c018
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DEBUG24 respect texture alpha in silhouette replay
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2026-08-28 22:12:08 +02:00 |
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Dusk-92
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a933f0b639
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Build DEBUG23 stable no-stencil outline
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2026-08-28 22:05:31 +02:00 |
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Dusk-92
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68206a4347
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DEBUG23 compact no-stencil diagnostics
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2026-08-28 22:05:26 +02:00 |
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Dusk-92
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b65e441261
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DEBUG23 run real outline without Reset or stencil
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2026-08-28 22:05:21 +02:00 |
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Dusk-92
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5b95716a82
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Fix DEBUG22 compact-output verifier
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2026-08-28 21:59:20 +02:00 |
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Dusk-92
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774763f848
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Remove obsolete DEBUG14 no-reset verifier
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2026-08-28 21:58:26 +02:00 |
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Dusk-92
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91607bc42f
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Build DEBUG22 safe D24S8 stencil path
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2026-08-28 21:57:18 +02:00 |
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Dusk-92
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2558cd9709
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DEBUG22 request and report stencil readiness
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2026-08-28 21:57:13 +02:00 |
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Dusk-92
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a11ff8d82b
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DEBUG22 restore D24S8 safely and rehook after Reset
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2026-08-28 21:57:09 +02:00 |
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Dusk-92
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03fd1c7f38
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Build DEBUG21 raw silhouette stencil isolation
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2026-08-28 21:51:13 +02:00 |
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Dusk-92
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67817052b7
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DEBUG21 show raw silhouette without stencil gate
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2026-08-28 21:51:08 +02:00 |
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Dusk-92
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457b15999b
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Build DEBUG20 JFA decode fix
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2026-08-28 21:40:56 +02:00 |
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Dusk-92
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4d3bae29fb
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Fix JFA decode constant-register restriction
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2026-08-28 21:40:45 +02:00 |
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Dusk-92
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605ca09804
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Build DEBUG19 JFA constant-register fix
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2026-08-28 21:37:06 +02:00 |
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Dusk-92
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220236855f
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Fix JFA shader constant-register restriction
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2026-08-28 21:37:02 +02:00 |
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Dusk-92
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fab99d1f96
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Fix DEBUG18 compact-output verifier
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2026-08-28 21:25:48 +02:00 |
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Dusk-92
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68ccdb253f
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Fix DEBUG18 output verifier
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2026-08-28 21:25:00 +02:00 |
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Dusk-92
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a6bf31160f
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Fix DEBUG18 unused late rehook result
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2026-08-28 21:24:05 +02:00 |
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Dusk-92
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9a3d431d32
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Build DEBUG18 D3DX error text diagnostics
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2026-08-28 21:23:20 +02:00 |
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Dusk-92
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441a97646e
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DEBUG18 show D3DX assembler message
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2026-08-28 21:23:09 +02:00 |
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Dusk-92
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e27fcf1eba
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DEBUG18 capture D3DX shader error text
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2026-08-28 21:23:04 +02:00 |
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Dusk-92
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66a77224e3
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Build DEBUG17 HRESULT diagnostics
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2026-08-28 21:05:02 +02:00 |
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Dusk-92
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1f1420ea53
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DEBUG17 expose D3D9 failure HRESULTs
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2026-08-28 21:04:57 +02:00 |
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Dusk-92
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0b8b415bab
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DEBUG17 capture shader and texture HRESULTs
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2026-08-28 21:04:52 +02:00 |
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