Commit Graph
146 Commits
Author SHA1 Message Date
Brues d5cae2136c added CleveRoids_LearnedDurations nil check 2026-08-23 14:33:29 -05:00
Brues 71f8f74237 Support #showtooltip spell:<id> and item:<id>
GetSpell/GetItem now resolve explicit spell:/item: ID forms. spell:<id>
prefers the player's spellbook entry via FindSpellBookSlotByID (per-rank
and pet aware) for full cost/cooldown/usability, falling back to an
id-only entry rendered via SetSpellByID for spells not in the book.
item:<id> reuses the existing numeric lookup for location-aware tooltips.

Guard the id-only path against nil spellSlot/cost in TestForActiveAction
and GetActionCooldown so display-only spell references don't crash.

Remove the dead, no-op GetSpellSlotByID stub.
2026-08-06 00:15:19 -05:00
Brues 8c10353567 removed useless GetSpellRecField checks 2026-07-30 20:41:23 -05:00
Brues 37434911e4 Resolve tracked aura texture/stacks via C_UnitAuras, not slot scans
FindPlayerDebuff and FindPlayerBuff hand-scanned debuff/buff slots for a
spellID to pull icon + stacks. Both now use ClassicAPI.GetUnitAuraBySpellID
(AuraData.icon / .applications) -- FindPlayerDebuff unfiltered (walks both
ranges, was debuff-then-buff), FindPlayerBuff HELPFUL-filtered (buff-only).
Search order is immaterial since a spellID is only ever a buff or a debuff.
2026-07-28 09:20:23 -05:00
Brues da8ea22998 Match buff-based immunity via C_UnitAuras.GetAuraDataBySpellName
Replaces the 32-slot UnitBuff + C_Spell.GetSpellName name-compare loop with a
single ClassicAPI.GetAuraDataBySpellName(unit, name, "HELPFUL") lookup.
Locale-identical to the old compare (both use the localized Spell.dbc name).
Wrapper added next to GetUnitAuraBySpellID.
2026-07-28 09:16:33 -05:00
Brues d82eeabf22 Detect Banish via C_UnitAuras.GetUnitAuraBySpellID, not slot scan
The Banish immunity check hand-scanned 16 debuff slots plus 32 buff slots
(NPC overflow) for spellID 710/18647. ClassicAPI.GetUnitAuraBySpellID walks
the whole aura array in one call per rank, so it finds the debuff wherever it
lands -- including an NPC's overflow buff slots -- dropping the two loops and
the UnitIsPlayer gate. Wrapper added alongside UnitHasDispelType.
2026-07-28 09:12:29 -05:00
Brues 7ecb66a8dc Add left/right modifier variants to kmods via ClassicAPI
kmods gains lctrl/rctrl, lalt/ralt, lshift/rshift (ClassicAPI's side-specific
IsLeft*/IsRight* key checks), so [mod:lshift]/[mod:ralt] and castsequence
reset=lctrl work. mod/nomod now use ClassicAPI's IsModifierKeyDown instead of
OR-ing the three individual checks.
2026-07-27 22:46:18 -05:00
Brues 586c51b53a Detect bleeds authoritatively via Spell.dbc mechanics
Add a GetSpellSchool bleed check (Priority 0.5) backed by DBC SpellMechanic
data instead of damage-event learning / name patterns:
- GetSpellMechanicByID == 15 catches spell-level bleeds (Garrote, Rupture,
  Rend, Rip, Pounce, Deep Wounds).
- New ClassicAPI GetSpellEffectMechanics catches effect-level bleeds that the
  spell-level field misses -- Rake is spell-level 0 with EffectMechanic[2]=15.

Wrap C_Spell.GetSpellEffectMechanics in ClassicAPI.lua (nil-guarded so older
builds fall back to spell-level only). Verified against the client Spell.dbc.

Also drop Hemorrhage from the bleed name-pattern fallback: the DBC gives it no
bleed mechanic (physical damage), so bleed-immune mobs don't resist it -- it was
a false positive. Existing learning / split-damage / patterns remain as fallback.
2026-07-26 15:40:26 -05:00
Brues e594fda295 Use C_Spell.GetSpellTexture in GetCachedIcon 2026-07-26 14:20:14 -05:00
Brues 22633aa16c Replace GetSpellRecField name/rank reads with C_Spell equivalents
Swap 166 call sites from GetSpellRecField(id, "name") to
C_Spell.GetSpellName(id) and GetSpellRecField(id, "rank") to
C_Spell.GetSpellSubtext(id) across Core, Conditionals, Utility,
ComboPointTracker, CursiveCustomSpells, pfUI, OverflowBuffFrame, and
Generic. Guard forms and the _GetSpellRecField alias calls collapse to the
direct C_Spell call.

GetSpellRecField stays for fields with no C_Spell equivalent (school,
spellIconID, mechanic, effectMechanic, effectApplyAuraName, stackAmount,
rangeIndex) and inside the NampowerAPI wrapper layer.
2026-07-26 14:07:31 -05:00
Brues a5a0b9c00a Adopt ClassicAPI C_Item.GetItemName in Utility.lua equip-modifier debug
Replace the debug-only GetInventoryItemLink name scrape with the
decorated C_Item.GetItemName location form.
2026-07-15 19:36:18 -05:00
Brues ae09b23afd Resolve item sets via ClassicAPI; drop Reliquary dependency
Item-set membership and set info now read ItemSet.dbc directly through
ClassicAPI instead of the nampower/Reliquary glue, so set features no
longer require the Reliquary DLL to be installed.

- ClassicAPI.lua: add GetItemSetIDByID and GetItemSetInfo wrappers.
- Utility.lua: repoint ResolveSetItems, CountEquippedSetItemsBySetId,
  GetEquippedItemSetInfo, and GetEquippedSetPieceCount at the ClassicAPI
  accessors. Set-name matching now uses the DBC name (localized; identical
  to the old enUS path on English clients).
- NampowerAPI.lua: remove the now-unused GetItemSet/GetItemSetId/
  GetItemSetItems/GetItemSetBonuses, the dead GetSpellEffectRadius (no
  callers, only radius source was Reliquary), and the orphaned RQ_SafeCall.
- Init.lua: drop hasReliquary detection and its startup feature line.
- Conditionals.lua: update the [set:] comment (no longer Reliquary-gated).
2026-06-21 14:29:28 -05:00
Brues f21f90d0f1 Adopt ClassicAPI accessors: cursor, item IDs, spell mechanic
Lean on ClassicAPI's backported readers instead of link-string parsing
and a hand-maintained mechanic table.

- ClassicAPI.lua: add wrappers GetCursorInfo/CursorHoldsItemID,
  GetContainerItemID, GetInventoryItemID, and GetSpellMechanicByID.
- Core.lua: in the manual equip fallback, verify the cursor holds the
  intended item (CursorHoldsItemID) before EquipCursorItem, aborting only
  on a definitive mismatch so empty/unknown cursors behave as before.
- NampowerAPI.lua / Utility.lua: replace GetContainerItemLink /
  GetInventoryItemLink + "item:(%d+)" parsing with direct C_Container/
  inventory ID lookups at the sites that only need the itemID; route the
  equipped-set scans through the GetEquippedItemID helper.
- Conditionals.lua / Utility.lua: replace the 785-entry CCSpellMechanics
  fallback table with C_Spell.GetSpellMechanicByID in GetSpellMechanic and
  GetSpellCCType (BuffLib / nampower paths unchanged); delete the table.
2026-06-21 14:02:49 -05:00
Brues f926ac5521 Replace custom/UnitXP timers with ClassicAPI C_Timer
- ScheduleTimer now wraps C_Timer.After, removing the dedicated timer
  frame + per-frame OnUpdate loop + timers queue.
- Aura-tracking cleanup -> C_Timer.NewTicker(5) (_auraCleanupTicker);
  drop the UnitXP arm, the named global CleveRoids_AuraTrackingCleanupTimer,
  and the inline "not hasUnitXP" fallback in OnAuraCastOther.
- Libdebuff cleanup -> C_Timer.NewTicker(30) (_cleanupTicker); drop the
  UnitXP arm and CleveRoids_LibDebuffCleanupTimer.
- Shutdown cancels the tickers instead of UnitXP timer disarm.

Cleanup now always runs (was gated on hasUnitXP) and no longer depends
on UnitXP threaded timers or named global callbacks. Tickers self-guard
on isShuttingDown and are cancelled on shutdown.
2026-06-21 01:59:54 -05:00
Jrc13245 f12d49ae8e add rupture to personal debuffs 2026-04-07 17:13:20 -04:00
Jrc13245 e51c4f7136 fix pfui libdebuff and extra overflowframe tracking 2026-04-02 15:02:50 -04:00
Jrc13245 fbbbb1fcce updates for unified tracking 2026-04-01 16:11:47 -04:00
Jrc13245 809b04b9de fix debuff tracking alongside pfui 2026-04-01 14:18:08 -04:00
Jrc13245 765256642a update immunity of cc spells not mistaken for immunity to dmg type 2026-03-31 20:04:13 -04:00
Jrc13245 719021ff65 Add set conditional, rmarkorder, Reliquary DBC integration, and fix immunity tracking false positives 2026-03-27 16:01:34 -04:00
Jrc13245 cc87fac66f fix table error 2026-03-19 13:49:09 -04:00
Jrc13245 137e08a209 fix target overflowframe and possible immunity system fix 2026-03-17 18:25:20 -04:00
Jrc13245 6ab3f7a157 fix debuff bug, reformat pfui hooks, add rangedclip and norangedclip conditionals 2026-03-13 08:25:23 -04:00
Jrc13245 efdcde3eca performance updates, meleerange conditional checks if unit is alive 2026-03-11 19:57:33 -04:00
Jrc13245 69b9c08a2b fix meleerange and count mode 2026-03-08 16:38:57 -04:00
Jrc13245 bed3bb7f1a fix error 2026-03-07 11:28:32 -05:00
Jrc13245 34190ccbd8 fix debuff and buff tracking 2026-03-06 18:55:39 -05:00
Jrc13245 b1de685a72 bridge personal debuffs to lib.objects when superwow and pfui not available 2026-03-03 11:41:23 -05:00
Jrc13245 9c05a6fc6a fix pfui loading objects without superwow 2026-03-03 11:10:55 -05:00
Jrc13245 82b2ab889f remove superwow requirement by using nampower, update nampower support to 3_1_0 2026-03-02 19:55:53 -05:00
Jrc13245 b56beef4b2 remove more superwow only functions 2026-03-02 09:01:34 -05:00
Jrc13245 2f0f000733 no superwow required, update for nampower 3 2026-03-01 09:33:41 -05:00
Jrc13245 9811d9c894 update for nampower 2_41_0 and update readme 2026-02-22 20:00:21 -05:00
Jrc13245 1f406434e3 update for nampower 2_40 2026-02-20 22:15:07 -05:00
Jrc13245 d41271bbed remove gmatch and match polyfill and fix reactive surprise attack 2026-02-20 14:57:39 -05:00
Jrc13245 15091a867b fix fallback movement conditional and update nampower support to 2_38 2026-02-18 17:18:48 -05:00
Jrc13245 ec43a636d6 update for pfui buff tracking and nampower buff tracking fallback 2026-02-17 19:19:07 -05:00
Jrc13245 37afbd047c update pfui compatibility 2026-02-16 21:32:37 -05:00
Jrc13245 f5e3b862be fix ! prefix with explicit conditionals and Judgement of Light debuff detection 2026-02-16 15:57:41 -05:00
Jrc13245 3a3719a37a initial overflowtest 2026-02-12 21:19:20 -05:00
Jrc13245 f2bce42acb fix some blizzard commands missed in the macro checker, updates for nampower 2.33 2026-02-11 17:22:08 -05:00
Jrc13245 ec1075b9f4 onupdate and onevent performance updates 2026-02-09 22:22:10 -05:00
Jrc13245 c2c8af7d2d pfui 7_6 update compatibility and reformat readme 2026-02-08 17:42:16 -05:00
Jrc13245 edeec89e7f fixes 2026-02-07 22:00:10 -05:00
Jrc13245 4c00ade625 enhance immunity tracking with SPELL_GO cross-reference and improve combo point capture
Use SPELL_GO hit/miss data to skip redundant debuff scanning for CC/shared
immunity verification. Add stale entry cleanup (>2s) for pending debuffs.
Capture combo points at SPELL_CAST_EVENT (client-side, pre-server) for
reliable finisher duration tracking. Add SPELL_GO reactive ability detection
for yellow attack dodges replacing combat log text parsing.
2026-02-07 12:54:34 -05:00
Jrc13245 dd0f6572d4 fix lastswing and reactive dodge and overpower for yellow attacks 2026-02-06 16:22:43 -05:00
Jrc13245 3556007750 fix reactive for overpower and lastswing dodge 2026-02-05 08:47:27 -05:00
Jrc13245 fcd68c6efb update for pfui 7_6 updates 2026-02-04 17:36:17 -05:00
Jrc13245 ee2de33001 update nampower support to 2_27_2 and pfUI 7_6+ 2026-02-04 16:23:34 -05:00
Jrc13245 174c636673 fix macro icons, enhance libdebuff further with nampower, code cleanup, improve compatibility with supermacro 2026-01-31 15:02:03 -05:00