Commit Graph

2455 Commits

Author SHA1 Message Date
Brues 48d76138ed Iterate active nameplates only; fix global eventcache propagation
- The central OnUpdate looped the entire plate pool (registry) every tick with
  an IsVisible guard. Maintain a visiblePlates set via NAME_PLATE_UNIT_ADDED/
  _REMOVED and iterate that instead, so hidden pool slots aren't touched. The
  IsVisible guard stays as a safety net.
- Fix the global refresh propagation: it set .eventcache on the base frame,
  but OnUpdate reads/clears it on the overlay (nameplate) -- so the propagation
  was a no-op and global refreshes (e.g. target-change alpha/strata) fell
  through to the 0.5s catch-all timer. Set plate.nameplate.eventcache and scope
  to visiblePlates, so those refreshes land on the next tick as intended.

OnConfigChange still iterates the full registry (hidden plates must pick up
config changes before they next show).
2026-07-29 23:43:27 -05:00
Brues fe22dfc456 Detect nameplate mouseover by GUID compare, not Blizzard glow texture
Both mouseover checks relied on original.glow:IsShown() (a fragile proxy for
the hovered plate, on a Blizzard texture pfUI hides/restyles) gated by
UnitExists("mouseover"). Cache the engine mouseover unit's GUID once per
central-loop tick (frameState.mouseoverGuid) and have each plate compare its
cachedGuid against it.

More correct for the data path: the "mouseover" unit token is only chosen
for the plate whose GUID actually matches the engine's mouseover unit, so
overlapping plates can't double-match and paint the wrong unit's data. Also
cheaper -- one UnitGUID("mouseover") per tick plus a per-plate table compare,
versus the old per-plate IsShown gated on a per-tick UnitExists.
2026-07-29 16:57:25 -05:00
Brues 5eaab2784f Resolve target castbar plate via cached GUID, not per-frame lookup
The unthrottled target castbar frame called C_NamePlate.GetNamePlateForUnit
every frame. Stash the target's GUID on PLAYER_TARGET_CHANGED (seeded on
PLAYER_ENTERING_WORLD for a target held across reload) and resolve the plate
through plateByGuid instead -- a table lookup plus a real idle skip when
there's no target. The plate is looked up per frame (not cached) so a plate
spawning/despawning while the unit stays targeted still resolves correctly.
2026-07-29 16:36:29 -05:00
Brues f41d5ac6d0 Make nameplate castbars event-driven; unthrottle target bar
Previously every visible plate polled C_Spell.UnitCastingInfo each throttled
tick just to detect casts. Now cast state is event-driven:

- SPELL_START_OTHER (nampower) stamps a per-GUID castState cache (spellId,
  timing, channel flag from spellType); SPELL_FAILED_OTHER clears it; normal
  completion expires at endTime. GetCastInfo just reads the cache, so all
  call sites (castbar update, non-target detection, casting name-color) stop
  polling.
- plateByGuid routes events to plates in O(1) and bounds the cache to on-screen
  casters; NAME_PLATE_UNIT_ADDED seeds an already-casting unit with one poll.
- The vestigial nameplate.castUpdate flag now fires on cast start to bypass the
  throttle for an immediate bar.

With the poll gone, per-tick work is a cache read + SetValue, so the dedicated
target castbar frame now runs unthrottled (every frame) for the smoothest
sweep, and the non-target nameplates_castbar default rises 50 -> 100 FPS.

Known limits: other-unit cast pushback isn't reported by nampower, and a
mob-cancelled channel with no fail event lingers until endTime.
2026-07-29 16:29:12 -05:00
Brues af8780bb41 Use GetStringColor for newitem glow color
Replace CreateColor/Color:GetRGBA usage with pfUI.api.GetStringColor in modules/newitem.lua
2026-07-29 14:39:25 -05:00
Brues 149d5dd362 Scope tooltip cursor-follow to when shown; default it to smooth
The cursor-follow OnUpdate polled GetCursorPosition() 10x/second forever,
even with no tooltip visible. Rework it so the follower frame is created
once, hidden, and only shown while a tooltip is up -- an OnUpdate fires only
while its frame is shown, so the poll now runs solely during tooltip display.
Position the follower immediately on show to avoid a one-frame flash.

Also bump the tooltip_cursor throttle default from custom/10 FPS to the
fastest preset (50 FPS) so cursor tracking is smooth out of the box while
the Throttling tooltip knob stays available for low-end machines.
2026-07-29 11:42:18 -05:00
Brues 0156d9dfec Harden strsplit against third-party global clobbering
BigWigs (SpellRequests) redefines the global string:split to return a table,
and another addon clobbers the strsplit global too. pfUI.api.strsplit and the
bare strsplit callers inherited the broken versions depending on load order,
producing 'attempt to compare number with nil' from GetStringColor.

- Make pfUI.api.strsplit fully self-contained (no delegation to global
  strsplit / string.split), so no override can reach it.
- Optimize the hot path: single-char delimiters use plain-text find (no
  pattern compilation, no per-call char-class string); localize string.find
  and string.sub.
- Route the per-frame castbar/nameplate color splits through GetStringColor,
  which caches, instead of re-splitting a constant string every update.
2026-07-29 10:37:29 -05:00
Brues 452eef3864 Drop custom debuff durations from turtle-wow.lua
C_UnitAuras supplies Turtle-adjusted durations directly to the aura readers,
so the L["debuffs"] database fallback for these four custom debuffs is dead.
2026-07-28 13:29:11 -05:00
Brues a55460e543 Add reverse sort direction and priority options to bag sorter
libbagsort:Sort now accepts an opts table:
  - reverse: place the first-ranked item into the last slot of the last
    bag (junk fills from the opposite end)
  - reversePrio: flip the category ranking (e.g. hearthstone sorts last)

Wired to two new checkboxes under Bags & Bank, both defaulting off.
2026-07-27 18:15:07 -05:00
Brues 00292ca3b4 Focus/Nameplates now respond solely to UNIT_* events
commit 70b1e66c2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sun Jul 26 18:30:18 2026 -0500

    Use SetSize/SetShown and simplify minimap/map

commit 7b6bfe9975
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 11:27:14 2026 -0500

    Include raidpet frames in /pftest test mode

    The unit-frame test toggle (showall) only previews frames that exist and
    are positioned. Raidpet frames are created when raidpet.visible == "1",
    but LayoutPets' collapse mode only positions pets whose raidpet<N> unit
    actually exists, so solo/in test mode they stayed hidden.

    Add a showall branch to LayoutPets that mirror-lays every pet cell and
    shows it (bypassing collapse and the roster gate), still guarded by the
    existing showpets check so nothing happens when raidpet is disabled. Call
    LayoutPets from the /pftest handler so the grid updates immediately on
    toggle-on and restores to the normal layout on toggle-off.

commit 4c65c38647
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 10:34:33 2026 -0500

    Remove unused RangeCache local in UnitInRange

commit 6c96bbbe6c
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 10:34:33 2026 -0500

    Use Clamp() for the two-sided clamps in ui-widgets

    Replace the hand-rolled math.min/math.max and if/elseif clamp idioms in the
    status bar and scroll frame with Clamp(). Equivalent for every value seen
    (min <= max always holds), just clearer.

commit 830e0a0be1
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 10:34:33 2026 -0500

    Drop vanilla GetItemInfo shim for C_Item.GetItemInfo

    The compat/vanilla.lua GetItemInfo override reshaped vanilla's tuple into
    retail order by inserting nil at slot 4 (itemLevel), but truncated at 8
    fields, dropping itemEquipLoc/itemTexture. ClassicAPI's global GetItemInfo
    keeps the vanilla shape (its hook only warms the item cache), so the shim
    stayed necessary but incomplete.

    Remove it and point the three callers at ClassicAPI's C_Item.GetItemInfo,
    which returns the full 18-field retail tuple. Positions 1-8 are identical
    to the old shim output, so bags/roll are unchanged; character.lua's
    itemSlot (equipLoc, field 9) was always nil under the truncating shim and
    now resolves correctly for ShaguScore.

commit c0da63657d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 10:09:34 2026 -0500

    Various cleanup

    Removes version compatibility checks for TBC/Vanilla, consolidating code to target a single WoW version. Refactors repetitive SetWidth/SetHeight calls to SetSize for cleaner code. Removes duplicate function definitions from unitxp module and simplifies conditional show/hide operations using SetShown.

commit 11a6302c2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 09:53:37 2026 -0500

    Delegate pfUI.api.strsplit to ClassicAPI's strsplit

    Replace the Lua pattern-based implementation with a thin wrapper around
    ClassicAPI's C-level strsplit. Keeps the pfUI.api.strsplit entry point for
    backwards compatibility with addons that call it, while dropping the
    redundant reimplementation.

    Behavioral note: the old version used ([^delim]+) which silently collapsed
    empty fields; delegating to real strsplit now preserves them
    ("a,,b" -> "a", "", "b"). All in-repo callers split numeric color tuples,
    version strings, or build name-keyed lookup tables, none of which are
    affected by empty-field preservation.

commit 67c126eac8
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 01:01:02 2026 -0500

    Bump ClassicAPI minimum version to 1.8.0

commit a6cf157518
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 00:49:50 2026 -0500

    read spell rank via C_Spell.GetSpellSubtext

    The rank string comes from the spell subtext ("Rank N"), which ClassicAPI's
    C_Spell.GetSpellSubtext returns directly -- so drop nampower's
    GetSpellRecField(spellId, "rank") here. The existing "Rank " gsub parse is
    unchanged.

commit 4b1ba99b4f
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 00:33:20 2026 -0500

    Move player info overlay onto ClassicAPI (drop Nampower)

    The haste/spell-power overlay read both values through Nampower and disabled
    itself entirely without it. Move both to ClassicAPI so it works on any
    ClassicAPI client:

    - Spell power: GetSpellPower("net") (nampower) -> GetSpellBonusDamage(i)
      (ClassicAPI, same per-school field). Merged the build+scan into one loop;
      the default school seeds the tiebreak so equal schools still favor it.
    - Haste: GetUnitField("player", "modCastSpeed") -> UnitSpellHaste("player"),
      which returns the haste percentage directly (the (1/modCastSpeed-1)*100
      conversion is now baked in, off the same UNIT_MOD_CAST_SPEED field, signed).
    - Dropped the "if not GetUnitField then return" gate -- UpdateInfoText no
      longer touches Nampower, so the overlay runs everywhere.

commit 7df4aa6d50
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 00:32:44 2026 -0500

    Hook the real global _G.UnitHealth for feign death

    Inside a RegisterModule body, `function UnitHealth(...)` defines UnitHealth on
    the pfUI environment, not the real global -- so the feign-death real-HP fix
    only reached callers that resolve UnitHealth through pfUI's env, and missed
    _G consumers (Blizzard frames, other addons). Hook _G.UnitHealth explicitly
    (and capture oldUnitHealth from _G) so the un-gate applies everywhere.

commit b0bf2fd869
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 21:10:58 2026 -0500

    Refactor nampower module

    Simplify reactive spell storage by using spell IDs instead of texture/name tables. Update to use modern C_Spell APIs (GetSpellTexture, GetSpellName) instead of manual texture paths. Consolidate SetWidth/SetHeight calls to SetSize and use print() instead of DEFAULT_CHAT_FRAME:AddMessage().

commit 0b06961333
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 20:54:23 2026 -0500

    Use GetNamePlateForUnit for target lookups; drop dead ScanGuid block

    - Replace the three GetNamePlateForGUID(UnitGUID("target")) round-trips with
      GetNamePlateForUnit("target"), which resolves the token to a GUID internally
      -- no UnitGUID string detour, and it returns nil for no-target/no-plate so
      the UnitExists guards collapse. GetNamePlateForGUID is left for raw-GUID cases.
    - Remove the dead libunitscan.ScanGuid nameplate block (ScanGuid was deleted
      from libunitscan long ago, so the guard was never true) -- it carried the
      last GetUnitField("npcFlags") read.

commit 3e6210086e
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 20:54:23 2026 -0500

    Drop Nampower stats system and polling from unit frames

    GetUnitStats now reads health/power straight from UnitHealth/UnitPower
    (the descriptor fields the server broadcasts) -- for a real unit token
    GetUnitField read nothing different, so the whole Nampower-vs-fallback
    apparatus was measuring a distinction that no longer exists. Removed:

    - The stats system: pfUI.uf.stats, pfUIStatsFrame + UpdateStatsDisplay, the
      lastUnitStats change-cache, the /pfuistats slash command, and every counter
      increment (event/heartbeat/earlyReturn/throttledSkip/nampower/fallback).
    - All GetUnitField health reads (GetUnitStats, heal-prediction, health-gradient
      color) -- collapsed to the UnitHealth/UnitHealthMax they already fell back to.
    - The heartbeat-polling backstop and its fallbackThrottle/lastEventUpdate deps.
      Frames now refresh on events only; eventless frames still use their own tick,
      and range/aggro still run in the eventless-actions block.

commit 63001b7b0c
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 20:09:42 2026 -0500

    Move nameplates onto ClassicAPI stable nameplate tokens

    ClassicAPI now assigns retail-exact, per-plate-stable "nameplateN" tokens and
    fires vanilla UNIT_* events for them, so the nameplate module can key off the
    token instead of Nampower/SuperWoW GUID primitives:

    - Events: UNIT_AURA_GUID/UNIT_FLAGS_GUID -> UNIT_AURA/UNIT_FLAGS, matched by
      the "nameplateN" token (guarded on the token prefix, since these also fire
      for target/party/raid). Registered unconditionally -- no GetUnitField gate.
    - Health: GetUnitField(guid, "health"/"maxHealth") -> UnitHealth/UnitHealthMax
      on the plate's cached token. Same UNIT_FIELD_HEALTH the server broadcasts
      (real HP on Turtle; the ~= 100 scaled-vs-real guard is unchanged).
    - Combat/target in GetCombatStateColor: GetUnitField("flags") + HasFlag ->
      UnitAffectingCombat(token); GetUnitField("target") + SuperWoW "<guid>target"
      -> the "nameplateNtarget" chain. Dropped the now-dead HasFlag,
      UNIT_FLAG_IN_COMBAT, and guidTargetTokenCache.
    - GetCastInfo now takes the token directly; every caller already holds it, so
      the UnitTokenFromGUID(guid) round-trip is gone (unused module-wide now).

    NAME_PLATE_UNIT_ADDED caches the token as plate.nameplate.unit alongside the
    GUID; REMOVED clears both. GUID is retained only as the stable cache key
    (debuffCache/threatMemory/combatColorCache). Only GetUnitField("npcFlags")
    remains -- it has no token/vanilla equivalent.

commit ce1c49fcbb
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 18:20:06 2026 -0500

    Make focus/focustarget event-driven via ClassicAPI unit events

    ClassicAPI now fires UNIT_* (health/mana/aura/...) with arg1 == "focus" and
    arg1 == "focustarget", observed per-unit like target/party/raid. Both frames
    already registered those events (focus/focustarget are in pfValidUnits) and
    their OnEvent already matches arg1 == label, so the 0.2s polling ticks were
    pure workarounds for the missing events. Drop both ticks; the frames now
    refresh on-event like target, with range/glow still on the shared 0.5s state
    pass and PLAYER_FOCUS_CHANGED still driving assign/clear.
2026-07-26 18:32:36 -05:00
Brues f06af48bc2 nampower: Use SetSize, UnitClassBase and simplify icon logic
Replace SetWidth/SetHeight with SetSize for pfUI.spellqueue and reactive icons. Use UnitClassBase("player") to obtain the player's class token. Simplify reactive icon visibility by using SetShown and aggregating a single anyVisible flag, then calling SetShown on the parent frame. Minor readability and API modernization changes.
2026-07-24 16:49:35 -05:00
Brues d73c4de695 Modernize power-API usage onto ClassicAPI
- Replace all UnitMana/UnitManaMax calls with UnitPower/UnitPowerMax. The
  no-arg form returns the unit's primary power from the same field vanilla's
  UnitMana read, so these are behavior-preserving. Drops two dead
  UnitMana/UnitManaMax local caches in nameplates.lua.
- Replace magic power-type numbers (0/1/2/3) with Enum.PowerType.Mana/Rage/
  Focus/Energy in the GetUnitStats branches, the power-bar color block, the
  druid mana bar, GetStatusValue's powerdyn, and energytick's mode checks.
2026-07-24 16:37:34 -05:00
Brues dd8c529463 Move druid mana bar into the unit frame, off nampower
The druid secondary mana bar (shown while shapeshifted into a form that
uses energy/rage) lived in nampower.lua and read base mana through
nampower's GetUnitField. Extract it into the unit frame proper and drive
it with ClassicAPI instead:

- Create pfDruidMana_<unit> as f.druidmana in CreateUnitFrame (player and
  target), lay it out in UpdateConfig from the existing C.unitframes.druidmana*
  keys, and update it in a new pfUI.uf:UpdateDruidMana driven by the frame's
  own base-refresh pass (UNIT_MANA / UNIT_DISPLAYPOWER). No separate event
  frames, no nampower dependency.
- Read mana via UnitPower(unit, 0) / UnitPowerMax(unit, 0), the ClassicAPI
  slot getters that return the mana pool regardless of the active power, so
  it works while in Cat/Bear form.
- Add a "Show Druid Mana Bar Text" toggle (druidmanatext) so the current/max
  readout can be hidden while keeping the bar; config default, GUI checkbox,
  and locale stubs.
- Remove the now-dead block from nampower.lua.
2026-07-24 16:23:28 -05:00
Brues 47a7b4c686 Simplify totems frame sizing
Replace separate SetWidth/SetHeight calls with a single SetSize using precomputed 'thickness' and 'length' values. This refactors the totems layout math into clearer variables (thickness = iconsize + spacing*2, length = thickness * count) for horizontal and vertical directions, improving readability and maintainability without changing behavior.
2026-07-24 16:08:36 -05:00
Brues cf3f1e5440 Rework raid self/group frame visibility and rename the solo option
- selfinraid now gates on `not IsInGroup()`, so "show self in raid frames"
  applies only when truly solo (both party and raid suppress it), matching
  the option's actual behavior.
- Hide the redundant group frames when a party is promoted to the raid grid
  (raidforgroup + hide_in_raid), not just in an actual raid. A shared
  hide_group local drives both the party-member and self branches; the
  party-member branch is scoped to cache_raid == 0 so the raidforgroup-mapped
  raid frames (which themselves carry label "party") aren't hidden too.
- Rename "Always Show Self In Raid Frames" to "Show Self In Raid Frames When
  Solo" in gui.lua and all locale files; the four previously-translated
  strings are reset to nil stubs since the meaning changed.
2026-07-24 15:02:38 -05:00
Brues 182127bd67 Refactor totems to use CreateColor API
Replace manual color tables with CreateColor() function calls for better code consistency and API usage. Update tooltip color handling to use WHITE_FONT_COLOR:GetRGB() instead of hardcoded hex color codes. Rename 'slots' variable to 'slotColors' for clarity.
2026-07-24 15:00:16 -05:00
Brues 3d2e6e202b corrected rangecheck vanilla label 2026-07-24 14:14:46 -05:00
Brues 3a062ee2ac Recast Totem will now use the same rank totem 2026-07-24 10:00:22 -05:00
Brues 5ed1d98ecc Raid Pets and Optimized Chat Bubble Styling
commit f19d7402810637fc32460864104cb792ac5af863
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Wed Jul 22 01:05:52 2026 -0500

    remove comment

commit 60f4968f06d19d42bdc6347f98ff4d5a34785e97
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Wed Jul 22 01:05:06 2026 -0500

    Bump ClassicAPI minimum version to 10705

    Update the minimum required ClassicAPI version from 10704 (1.7.4) to 10705 (1.7.5).

commit 088dba4c23f4aa7ce98b9ce9d75bc5892cd40520
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Wed Jul 22 01:04:04 2026 -0500

    Add raid-pet frames: an independent, roster-driven pet grid

    New "raidpet" unitframe type that shows raid members' pets (raidpet1..40)
    in their own movable block (pfRaidPetCluster), off by default. It's a
    flat pool of frames laid out by pfUI.uf.raid:LayoutPets straight from the
    raid roster -- cell N shows raidpet<N> -- so it's fully decoupled from how
    the raid grid arranges its own slots.

    Layout is independent of the raid grid: raidpet carries its own
    width/height plus a Layout section (raidlayout / raidpadding / raidfill),
    and its own Collapse Empty Slots toggle that packs only the pets that
    exist into the leading cells. The raid grid gets the same collapse option
    (sequential slot assignment in AddUnitToGroup instead of by subgroup).
    Collapsed pets re-pack on roster changes and on UNIT_PET so summons and
    dismisses track live without polling.

    Also:
    - unitframes: a "raidpet" branch in UpdateVisibility (hide when the pet is
      out of range or its raid<N> owner is gone), and fix cache_raid so the
      "pfRaid" prefix check doesn't misread pfRaidPet<n> frames (char 7 is
      non-numeric -> nil compare crash).
    - New "Owner Name" text option: on any pet frame (raidpet/partypet/pet) it
      shows the owner's class-colored name so you can tell whose pet it is.
    - unlock: a pfRaidPet drag cluster, a numeric-suffix guard so pfRaid no
      longer matches (and crashes on) pet frames, and RaidPet config mappings.
    - config/gui/translations for all of the above.

commit 52f02c8963fe7ec90f36100ebe069c7807529301
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Mon Jul 20 23:09:06 2026 -0500

    Enumerate chat bubbles via ClassicAPI instead of scanning WorldFrame

    ClassicAPI's C_ChatBubbles.GetAllChatBubbles() walks the engine's own
    bubble list and returns the exact set of live bubble frames, with real
    GetRegions(), so the decoration idiom works unchanged. Replace the
    WorldFrame:GetChildren() sweep and drop the IsBubble heuristic (unnamed
    frame whose first region is the ChatBubble-Background texture) -- the API
    only ever hands back bubbles, so that guess is both redundant and more
    fragile than the engine list. Cheaper too: it iterates only live bubbles
    rather than every world child on each chat event.
2026-07-23 23:08:05 -05:00
Brues 8506f5ffbf Localize the totem tooltip click hints
Add a Left Click / Right Click hint to the totem icon tooltip via
AddDoubleLine, matching the panel.lua convention. Reuses the existing
"Left Click" / "Right Click" strings and adds "Recast Totem" /
"Target Totem" as new translation keys (stubbed across all locales; they
fall back to English until translated).

Also drop the now-orphaned "Range Check Interval" string from every
locale manifest -- the setting was removed when librange stopped
scanning, but its translation stubs were left behind.
2026-07-20 22:16:05 -05:00
Brues 9c529512d1 Replace libtotem with ClassicAPI's native totem tracker
ClassicAPI now ships GetTotemInfo/GetTotemTimeLeft/GetTotemDuration/
TargetTotem plus a native PLAYER_TOTEM_UPDATE event, backed by a
data-driven tracker (slot from the Spell.dbc summon effect, duration from
SpellDuration.dbc, and object-manager death detection). That's exactly
what libtotem hand-rolled -- and better -- so delete the library outright:
its spellid/icon tables, the CastSpellByName/CastSpell/UseAction hooks,
the SPELL_GO commit path, and the active-totem bookkeeping.

modules/totems.lua becomes a thin consumer of the native API:
- Driven by PLAYER_TOTEM_UPDATE; drop the shaman tick-poller that only
  existed because vanilla had no totem event.
- Fix the GetTotemInfo call sites: the native 1st return is tool presence,
  not "summoned", so key active state on name/start instead.
- Right-click a totem icon to TargetTotem it; tooltip shows remaining time
  via GetTotemTimeLeft.

modules/turtle-wow.lua: drop the Totemic Recall handler that poked
libtotem:Clean() -- the native tracker detects the totems despawning and
clears the slots itself. Also clean up the now-orphaned translation string
and a stale libtotem mention in libdebuff's comment.
2026-07-20 21:51:08 -05:00
Brues a3ff20782d Use table.wipe and table.insert for tables
Replace custom wipe implementation with a call to table.wipe in api/api.lua and update its doc comment to explain behavior (resets Lua 5.0 length via luaL_setn, advises using table.insert). Replace manual table.getn(t)+1 array appends with table.insert in modules/loot.lua (two sites). Makes table operations safer and more idiomatic, avoiding manual metatable handling and getn-based append idioms.
2026-07-20 21:16:12 -05:00
Brues 1c0c9dc019 Replace librange's position scan with ClassicAPI's UnitInRange
librange was a per-frame position scanner: it swept party/raid unit
tokens, cached each one's distance via UnitPosition, and answered range
queries from that cache. All of it existed only because 1.12 had no cheap
way to check an arbitrary unit's distance. ClassicAPI's UnitInRange does
exactly that C-side (fixed 40y healing range, position miss reported via
the second return), so the whole library collapses to a direct call.

Wins from dropping the cache:
- No staleness. The scanner's zone-death and roster-reindex bugs simply
  can't exist without a cache to go stale, so this supersedes the
  keep-alive fixes from 756e8840.
- All classes get target-frame range fading. The old target path faked a
  40y check via IsActionInRange on a healing spell found on the action
  bar, so classes without such a spell (GetRangeSlot returned nil) never
  had a working target range check.

The rangecheck == "0" master switch used to be enforced by hiding the
scanner; with no scanner, move that gate into pfUI.api.UnitInRange so
disabling the check still means nothing fades. Threshold is now 40y (the
ClassicAPI constant) rather than the old 45y. Drop the now-dead
rangechecki (Range Check Interval) setting, its GUI row, and migration.
2026-07-20 16:54:27 -05:00
Brues 5fae0bd459 Add priest shadowform auto-paging, sharing the druid-stealth flag
Mirror the druid-stealth page switch for priests: swap to the auto page
(8) while in Shadowform, back to the default page when it drops. Driven
by UPDATE_SHAPESHIFT_FORM (form ID 28), which fully covers shadowform on
its own -- no prowl-style stealth substate to chase.

Fold the new state into the existing prowl machinery instead of
duplicating it: prowl/shadowform are mutually exclusive by class, so one
shared `formpaging` flag and one page constant serve both, and the
OnUpdate switch collapses to a single class-gated block.
2026-07-20 02:40:37 -05:00
Brues 3deddf2b08 Drive questitem off QUEST_ACCEPTED/QUEST_REMOVED instead of rescanning
The item->quest map only changes when a quest enters or leaves the log,
not on progress, yet it was fully rebuilt on every QUEST_LOG_UPDATE burst
(a whole log walk + GetQuestDetails per quest). Maintain it incrementally
from ClassicAPI's QUEST_ACCEPTED / QUEST_REMOVED, keyed on the stable
questID with title/level cached at add time (the old log index shifted on
any add/remove). QUEST_LOG_UPDATE now only drives a one-time login seed
until the detail cache warms, since QUEST_ACCEPTED is suppressed for the
bulk sync; afterward it's a no-op and questing does no rebuilds.
2026-07-19 02:25:23 -05:00
Brues 650bcda001 Allocate newitem glow lazily, only for slots that go new
UpdateSlot previously created the glow texture and OnEnter acknowledge
hook on the first pass over every slot, then toggled visibility. Move
both inside the "is new" branch so a slot only allocates when it actually
holds a new item -- most bag/bank slots never do. Behavior is unchanged:
the glow is still created once per slot and reused, and the hook is
installed exactly when it's first needed.
2026-07-17 16:04:03 -05:00
Brues bd4a40b0f2 Add newitem module: highlight freshly-acquired bag items
New module built on ClassicAPI's C_NewItems + BAG_NEW_ITEMS_UPDATED.
Glows bag slots (bags 0-4) holding items acquired since login, keyed on
item GUID so the flag survives rearranging. Hovering an item
acknowledges it (RemoveNewItem); closing the bags clears the rest via
ClearAll. Glow is UI-ActionButton-Border, sized off the slot width so it
tracks the icon_size config.

To stay decoupled from the bag frames, the bag module now broadcasts a
reusable "bag:closed" event through pfUI.events from its OnHide (carrying
the container so subscribers can tell backpack from bank), guarded so the
initial setup Hide() doesn't fire a phantom close.

Config: appearance.bags.newitem + newitem_color, with GUI toggles.
2026-07-17 14:47:22 -05:00
Brues 31ff2773b3 Defer macrotweak conflicts; use SetSize
Replace the previous RunNextFrame conflict check with per-addon EventUtil.ContinueOnAddOnLoaded calls in modules/macrotweak.lua so macrotweak is disabled as soon as known conflicting addons load. Simplify variable naming and ensure the disabled flag is set correctly. In skins/blizzard/macro.lua replace separate SetHeight/SetWidth calls with a single SetSize(150,22) for MacroEditButton to tidy UI sizing.
2026-07-15 13:45:06 -05:00
Brues 8176b906df Re-anchor tradeskill merge bar to real craft starts
EnterTradeskillMerge sized the merged bar as startMs + single*count, a
zero-latency assumption. Each craft boundary actually costs a server
round-trip, so the real chain runs ~(N-1)*lag longer than the bar
assumed. At the clear the overall fill was clamped to full and looked
done, but the fast per-craft spark tracks real time and came up short by
the accumulated lag -- freezing partway on the final craft.

StartTradeskillCraft now re-pins endTime to each craft's real start
(remaining crafts each still take `single`), so on the last craft
remaining==1 and endTime lands on its true completion. The spark and the
overall progress now reach the right edge together.
2026-07-13 12:34:45 -05:00
Brues 721ecce59d Remove RegisterNewModule call for loothistory 2026-07-13 00:32:21 -05:00
Brues 73b409fb88 Route slash registration through pfUI.api.RegisterSlashCommand
The RegisterSlashCommand helper in api/api.lua was effectively unused
(only macrotweak called it); every other command hand-rolled the
SLASH_*/SlashCmdList pair. Convert the existing manual registrations to
the helper with force=true, preserving the current always-bind behavior
while centralizing the pattern behind one code path (and its _G. and
conflict-check handling).

Left as-is: pfUI.lua's /rl, /pfui, /gm (registered before api.lua
defines the helper) and the vendored libs' debug commands.
2026-07-13 00:06:20 -05:00
Brues c68e48111d Remove libtooltip 2026-07-12 14:01:25 -05:00
Brues 6936fd894b Replace unusable tooltip scan with C_PlayerInfo.CanUseItem
The libtipscan approach scanned each bag/bank item's tooltip for red
text, then had to carve out broken (0-durability) items since those also
color red. C_PlayerInfo.CanUseItem checks item requirements directly
(proficiency, level, class/race, skill/spell/rep) and ignores item
state, so broken-but-equippable gear is never flagged and the durability
exclusion drops out entirely. Bank slots resolve through
C_Container.GetContainerItemID(-1, slot) instead of the inventory-slot
workaround the scanner needed.
2026-07-12 13:48:36 -05:00
Brues b5277ea457 These modules aren't new anymore 2026-07-11 16:04:58 -05:00
Brues 6e7361c543 Removed redundant compare.basestats setting
Just disable the module if you don't want stat comparison
2026-07-11 12:43:15 -05:00
Brues 2e20a03cbd Restore Inspect UI frame skin
removed during the tbc purge
2026-07-11 12:36:03 -05:00
Brues 7389c241a4 using GetSpellInfo with just a spell id is dangerous
Handful of addons will polyfill their own GetSpellInfo that only accept (bookSlot, bookType) so it's only safe to use C_Spell.GetSpellInfo with just a spell id
2026-07-11 09:47:46 -05:00
Brues fb5230828c Add Loot History module
A pfUI-native group-loot roll history window built on ClassicAPI's
C_LootHistory backport, adapted from the anniversary Blizzard reference.

- Movable/scrollable window (ESC-closable, Clear button) listing rolled
  items; each row expands to per-player rolls.
- Item icon/name/quality rendered via the !!!ClassicAPI Item mixin
  (Item:CreateFromItemLink + ContinueOnItemLoad), so uncached items load
  asynchronously and repaint their row.
- Winner shown on the collapsed row (name/roll/roll-type) and marked in the
  expanded list with a checkmark left of the name (matches the reference).
- Expansion state keys on the stable rollID; events (FULL_UPDATE /
  ROLL_CHANGED / ROLL_COMPLETE) drive a rebuild while shown, and re-attach
  the scroll child so a growing list scrolls without a /reload.
- Toggle via /loothistory or /lh; optional auto-show on new rolls behind
  loothistory.autoshow (default off).
2026-07-11 00:02:31 -05:00
Brues 2a5f480839 Show addon dependencies in tooltip
Add display of required and optional addon dependencies to the addons tooltip. Introduce AddDependencyLines helper in modules/addons.lua which lists dependencies with color coding: green for loaded, yellow for present but unloaded, and red for missing (uses new T["Missing"]). Store dependency arrays on addon frames (adeps / aoptdeps) using GetAddOnDependencies and C_AddOns.GetAddOnOptionalDependencies. Add translation keys 'Dependencies', 'Optional Dependencies', and 'Missing' to env/translations_enUS.lua.
2026-07-10 20:26:05 -05:00
Brues 23d1ab840c Show sell value in tooltip when merchant hidden
When the MerchantFrame is not shown, display the item's total vendor sell value on the tooltip. Adds a guard to call SetTooltipMoney(frame, sell * count) if sell > 0 so stacked items show their combined sell price.
2026-07-10 13:23:52 -05:00
Brues 13a08b0ea3 Restore hooksecurefunc 2026-07-09 23:01:52 -05:00
Brues acab272ec0 Generalize vendor price display across all tooltip types
Replace the single GameTooltip hook with a comprehensive hooking system that displays vendor prices across 17+ tooltip methods, including loot, quests, bags, mail, auctions, trades, merchants, and crafting. This ensures players see vendor prices consistently regardless of where they view items.
2026-07-09 22:05:25 -05:00
Brues 61c2f996fa Revert on-swing queue color when the ability is cancelled
Pressing Esc (or re-pressing) to cancel a queued Heroic Strike / Cleave /
Maul left the swing bar stuck in its queued color. The color is set on the
on-swing press and only cleared on nampower's ON_SWING_QUEUE_POPPED, which
fires solely when a queued-behind on-swing resolves; nampower's cancel path
touches no on-swing state and emits no event, so the flag never cleared.

Reconcile the event flag against the client's IsCurrentAction, which it does
clear on cancel: ReconcileQueued drops the flag once the client has confirmed
the ability as current and then stops showing it (the true->false transition).
It only acts once current has been seen, so a nampower-initiated cast the
client never flags as current keeps its color until its own pop/resolve --
preserving the reason the event-driven path exists.

RebuildQueueSlotCache now caches Maul slots and runs for druids, and no longer
bails in event mode so the caches stay fresh for reconciliation.
2026-07-09 19:45:17 -05:00
Brues 967487e283 Utilizing ClassicAPI 1.6.0
commit d63057474083aa67fda2aa28ee6301334ffc4fdf
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Mon Jul 6 00:59:17 2026 -0500

    Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData

    ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and
    returns the full overlay list for a zone (explored + unexplored) — the
    data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it
    straight (named fields: textureName/texturePath/width/height/offsets),
    dropping unpack_hash and the pfMapOverlayData tables entirely.

    Also fixes the explored-check: it compared the full texture path against
    GetMapOverlayInfo's bare-name keys, so the magnifying glass never
    suppressed on explored overlays. Now matches on the bare name.

    Removes ~870 lines of hand-measured overlay data (base + Turtle).

commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sun Jul 5 23:45:09 2026 -0500

    utilize HookScript from ClassicAPI
2026-07-09 00:56:06 -05:00
Brues ab11096b01 Show on-swing queue color on every HS/Cleave/Maul press
The SPELL_CAST_EVENT hook only called SetQueuedKind, but the queued
color path is gated behind S.useSpellQueueEvent. Nampower fires
SPELL_CAST_EVENT on the actual HS/Cleave/Maul press (not just the
rarer ON_SWING_QUEUED), so flip the event-driven flag there. The
queued color now shows even when the client IsCurrentAction state
does not reflect a natively-queued on-swing ability.
2026-07-08 10:34:45 -05:00
Brues 0402db380a logically sort Castbar options 2026-07-08 09:47:13 -05:00
Brues 68fe7e22db Split castbar config into General/Player/Target/Focus subcategories
The castbar options were one long list. Break them into four subentries
under the Castbar parent (matching the Settings/Actionbar layout):
General (fonts, colors, texture, disable-blizzard) plus one page each for
Player, Target, and Focus. Drops the now-redundant per-unit header rows.
2026-07-07 16:31:56 -05:00
Brues a93e9f530c Add spell name & timer text alignment options for unit frame castbars
Adds per-unit (player/target/focus) dropdowns to align the castbar
spell name (left text) and cast timer (right text) Left/Center/Right.
Both share a castbaralign dropdown; defaults preserve current behavior
(name LEFT, timer RIGHT). Applied at castbar creation, so takes effect
on /reload like the other castbar options.
2026-07-07 16:26:48 -05:00
Brues 3be0585039 Don't let the pet bar dodge reposition the stance bar during unlock
The pet bar force-shows in unlock mode, and its OnShow/OnHide dodge
handlers re-anchor the stance bar above the pet bar. That yanked the
stance bar off its real position while unlocking (dodging a pet bar
that isn't actually active), so it appeared to vanish and only returned
when unlock ended. Skip the dodge re-anchor while unlock is active so
the stance bar stays put and can be positioned.
2026-07-07 13:02:05 -05:00
Brues 62e0d4eb07 prevent camera from constantly resetting 2026-07-06 17:33:16 -05:00