buff.lua RefreshBuffButton runs 50x per PLAYER_AURAS_CHANGED and
buffwatch.lua GetBuffData runs 32x per RefreshBuffBarFrame; both now use
the zero-allocation positional C_UnitAuras.UnitAura instead of the
table-allocating GetAuraDataByIndex.
buffwatch also threads the aura's dispelType out of GetBuffData onto the
frame.buffs row, so the debuff-bar colour reads it from the row instead
of re-fetching the aura with GetDebuffDataByIndex on every name change.
Cold single-lookups (hover/click tooltips) keep the readable table API.
Replaced numerous SetWidth/SetHeight calls with SetSize for consistency and brevity across UI code. Touched api/ui-widgets.lua, api/unitframes.lua and multiple modules (actionbar, addonbuttons, addons, afkcam, autovendor, bags, bgscore, buff, buffwatch, nameplates). Also simplified some sizing math in buff module. No functional behavior intended to change — code modernization only.
`GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, filter)` assumes the
visual index pfUI shows matches the engine's slot order. When that
mismapping happens — most easily reproduced by stacking buffs that
share a slot family — right-clicking one buff cancels another.
`C_Spell.CancelSpellByID(spellID)` ships CMSG_CANCEL_AURA keyed to the
spell, not a slot, so it's immune to whatever order the slot table is
in. Cache `spellId` on the button at refresh time in buff.lua; in the
unitframes/buffwatch handlers fetch the aura fresh via
`C_UnitAuras.GetAuraDataByIndex` at click time.
Fixes#10.
Drop the now-vestigial expansion plumbing.
- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
Register call sites
- Delete the pfUI.expansion variable
Bugfixes:
- Fixed 40-yard range check not working for raid/party frames
- Fixed aggro indicator not displaying properly on raid/party frames
- Improved aggro cache to only cache positive results for instant detection
- Fixed HP/Mana not updating with "Use Raid Frames for group" enabled
- Added SuperWoW nil-check for SpellInfo
- Added missing events: PARTY_MEMBER_ENABLE, PARTY_MEMBER_DISABLE, PLAYER_UPDATE_RESTING
UI Improvements:
- Share/Hoverbind buttons now show warning when module is disabled
This commit breaks alot of compatibility and maybe
other things too. The change was necessary, because
the old framework ran up against its limits.
A lot of new configuration options are now possible
and some of them were already added.