Commit Graph

279 Commits

Author SHA1 Message Date
Brues 06fea6c889 Cache the player guild name for nameplate coloring
Compare each plate's guild name against a cached myGuild value instead
of calling UnitIsInMyGuild for every plate. Refresh the cache on
PLAYER_GUILD_UPDATE and PLAYER_ENTERING_WORLD. This replaces a per-plate
C call with a Lua string compare.
2026-08-05 21:43:08 -05:00
Brues fe0ec82ede Route config color strings through GetStringColor cache
Replace raw strsplit(",", ...) color parsing across action bars, chat,
nameplates, third-party skins, player, and roll with the cached
GetStringColor / GetStringColorObject helpers, dropping the per-build
string-table allocations they created.
2026-08-04 22:27:43 -05:00
brues-code 6b458c9e27 Modernize cast bars, unit-frame clicks, and mark tracking with ClassicAPI (#32)
* Migrate player castbar to ClassicAPI UNIT_SPELLCAST_* events

Drive the player cast path off ClassicAPI's synthesized, player-only
UNIT_SPELLCAST_* events instead of the vanilla SPELLCAST_* plus nampower
SPELL_{START,GO,DELAYED}_SELF mix. START/CHANNEL_START poll UnitCastingInfo/
UnitChannelInfo and stamp; STOP/CHANNEL_STOP/FAILED/INTERRUPTED clear;
SUCCEEDED drives tradeskill craft counting; DELAYED/CHANNEL_UPDATE re-poll.
Since UNIT_SPELLCAST_START fires for chained same-spell recasts, the nampower
SELF deps and their RunNextFrame co-hook-ordering workarounds are gone.
Remote target/focus bars keep SPELL_*_OTHER (the new events are player-only).

Fix the cast-start flash: StampBar now primes the fill on the stamp frame,
and ClearBar no longer snaps the bar to full (that snap lingered in the fade
tail and flashed when the next cast stamped).

Add a red flash on a cancelled cast: new appearance.castbar.failcolor,
flashed by ClearBar only when a cast was actually in progress.

Handle pushback Quartz-style: DELAYED/CHANNEL_UPDATE re-poll just the times
and accumulate the endMs shift into this.delay for the +/- indicator (cast
+X, channel -X), rather than a full restamp.

* Route target/focus castbars through remote UNIT_SPELLCAST_*

ClassicAPI now fires UNIT_SPELLCAST_* for remote tokens (target/focus/...)
via PollRemote, so drop the nampower SPELL_*_OTHER path and drive all three
bars off one event model. The gate is now token-based (arg1 == this.unitstr,
plus the arg1=="player" + UnitIsUnit case for target=self); the RunNextFrame
defer is gone since the remote poll fires after UnitCastingInfo is readable.
Cast detection is now nampower-free across every bar.

Use the event's rank payload (arg5): thread it through RefreshBar into
StampBar, which now only calls C_Spell.GetSpellSubtext as a fallback on the
retarget re-poll (PLAYER_TARGET/FOCUS_CHANGED) where no event is in hand.

* Drive nameplate castbars off UNIT_SPELLCAST_*

ClassicAPI now fires UNIT_SPELLCAST_* for nameplate tokens, so populate the
per-GUID castState cache from UNIT_SPELLCAST_{START,CHANNEL_START} (poll
PollCastInfo for the timing the payload omits) and clear it on
{STOP,CHANNEL_STOP} -- the remote poll fires STOP for natural end, interrupt,
and cancel alike. Replaces the nampower SPELL_{START,FAILED}_OTHER path; the
^nameplate arg1 gate ignores the target/focus/party fires of the same events,
and the NAME_PLATE_UNIT_ADDED seed still catches a plate spawning mid-cast.
Nameplate cast detection is now nampower-free.

* We no longer use these features from SuperWoW/Nampower

* Use secure unit attributes; remove mouseover scripts

Switch unitframes to attribute-driven clicks and remove mouseover tooltip handlers. Adds SetAttribute("unit") in UpdateVisibility and sets frame attributes (unit and type1='target') when creating frames. Removes OnEnter/OnLeave functions and their SetScript registrations and eliminates direct TargetUnit calls in ClickAction

* Use SetShown and simplify component default

Replace explicit Show/Hide conditionals in api/unitframes.lua with SetShown(...) for ressIcon, leaderIcon, lootIcon, pvpIcon, and restIcon to reduce branching and improve readability. Also remove the local shadowing of the parameter 'component' by using assignment (component = component or ""). No intended behavior changes.

* Drive unit-frame clicks via secure attributes

Replace the Lua OnClick dispatch (OnClick/ClickAction/RightClickAction) with
secure frame attributes: default type1=target / type2=menu, and EnableClickCast
now writes type/spell/macrotext/menu/target/focus attributes per button+modifier
instead of caching a clickactions table read at click time. Drops the now-dead
clickactions table and buttons list.

Also set a "unit" attribute on each frame (at creation and re-synced in
UpdateVisibility to the live token, so a party shown on the raid grid reports
partyN, not raidN) so the hovered unit resolves from the frame.

Match the target/focus/menu click keywords exactly rather than by prefix, so a
spell whose name starts with "focus"/"target"/"menu" (e.g. Focus Magic) casts
instead of being swallowed as the keyword action.

* Simplify marktracking colors and refresh per mark

Replace the hand-rolled ParseColor plus its default-color table with
GetStringColor -- the raidmarkercolor_* config keys already carry those same
defaults, so the fallback was dead code.

Restructure the refresh off observed mark tokens: UNIT_HEALTH/UNIT_MAXHEALTH
now arrive as arg1 == "markN", so refresh just that one row (UpdateRow) instead
of rescanning all eight on every nearby unit's health tick. A visibility flip
(into range / death / hp crossing 0) re-packs the rows, so UpdateRow hands off
to a full UpdateDisplay; RAID_TARGET_UPDATE / PLAYER_ENTERING_WORLD stay full
refreshes, with the 1s poll as the range-change backstop.

* not true anymore

* Poll marktracking fallback via C_Timer instead of OnUpdate

The 1s range-change safety net ran a per-frame OnUpdate that no-oped ~59 of
every 60 frames. Replace it with C_Timer.NewTicker(FALLBACK_INTERVAL,
UpdateDisplay) -- one wakeup per second off the shared timer driver -- and drop
the elapsed accumulator. The scanner frame is now purely event-driven.

* SuperWoW is now optional

* Update README feature list

Add 'Mouseover Unit Frames' and 'Click-casting' to the main features list. Update the SuperWoW entry to reflect that it tracks party/raid units on the minimap (replacing the prior SetMouseoverUnit note).

* Replace fixed-interval OnUpdate polls with C_Timer/RunNextFrame

Swap hand-rolled per-frame throttles for the modern timer primitives:

- turtle-wow: one-shot next-frame defer (self-hiding OnUpdate frame) -> RunNextFrame
- panel: clock, combat, and fps widgets -> NewTicker(1); guild roster -> NewTicker(60)
- minimap: coordinates text -> NewTicker(0.1)
- addonbuttons: one-shot init -> RunNextFrame; 5s button rescan -> NewTicker(5),
  guarded by IsShown() to preserve the old "paused while hidden" behavior

Ticker callbacks reference frames via upvalue since 'this' is unbound outside
OnUpdate. Genuine per-frame work (bar fills, fades, drag) and polls already
coordinated through pfUI.throttle are left as-is.

* update pfQuest link

* Use SetShown/SetSize in panel module

Replace manual Show/Hide toggles with SetShown(not ... ) and replace SetWidth/SetHeight with SetSize in modules/panel.lua. Changes simplify toggle logic (timer, WorldMap, chat hide buttons) and unify sizing calls for timer, frames, textures, and microbutton. No behavior changes intended; purely refactor for conciseness and consistency.

* Bump ClassicAPI min version to 1.9.0

* Drive reagent counter from events instead of a polling OnUpdate

The pfReagentCounter frame ran an OnUpdate that (1) progressively rescanned
all 120 action slots one-per-100ms on any slot change and (2) recounted
reagent inventory on a 1s throttle. Replace both with direct event handling:

- ACTIONBAR_SLOT_CHANGED updates just the changed slot (arg1), full-scanning
  only when arg1 is 0/nil, instead of restarting a ~12s rescan on every edit
- BAG_UPDATE_DELAYED recounts tracked reagents directly (it is already
  Blizzard's coalesced bag event, so the extra 1s throttle was redundant)
- PLAYER_ENTERING_WORLD seeds the full reagent map once

UpdateSlot now seeds a new reagent's real count via GetItemCount so a freshly
placed reagent spell shows the correct number immediately. The updatecache ->
BarsUpdate render path and the IsReagentAction/GetReagentCount accessors are
unchanged.
2026-08-04 14:27:15 -05:00
Brues 305ff6c86e Collapse frameState.hasTarget into targetGuid
hasTarget was always snapshotted alongside targetGuid (UnitExists("target")
next to UnitGUID("target")), so it was just targetGuid ~= nil. Drop the
field and derive it from targetGuid at both read sites; remove the now-unused
UnitExists perf-cache local.
2026-07-30 13:45:53 -05:00
Brues a8b131898b Event-drive nameplate target state; drop per-tick poll and targetPlateGuid
frameState.hasTarget/targetGuid were polled via UnitExists("target") every
central-loop tick, while targetPlateGuid held the same guid but was already
event-driven -- redundant. Set frameState target fields in PLAYER_TARGET_CHANGED
(seeded on PLAYER_ENTERING_WORLD for a target held across reload), remove the
poll, and collapse targetPlateGuid into frameState.targetGuid (the castbar
frame now reads that). The central loop's only remaining per-tick poll is
GetTime().
2026-07-30 11:59:56 -05:00
Brues f68b14e53b Use SetSize instead of SetWidth/SetHeight
Replaced numerous SetWidth/SetHeight calls with SetSize for consistency and brevity across UI code. Touched api/ui-widgets.lua, api/unitframes.lua and multiple modules (actionbar, addonbuttons, addons, afkcam, autovendor, bags, bgscore, buff, buffwatch, nameplates). Also simplified some sizing math in buff module. No functional behavior intended to change — code modernization only.
2026-07-30 02:27:03 -05:00
Brues 8ab6fab04f Event-drive nameplate mouseover via UPDATE_MOUSEOVER_UNIT
ClassicAPI polyfills UPDATE_MOUSEOVER_UNIT to fire on mouseover loss as well
as gain (src/unit/Mouseover.cpp), so the per-tick UnitGUID("mouseover") poll
in the central loop is no longer needed. Update frameState.mouseoverGuid on
the event and flag just the plates losing/gaining hover (via plateByGuid,
which holds overlays) for an immediate refresh.
2026-07-30 02:01:10 -05:00
Brues 48d76138ed Iterate active nameplates only; fix global eventcache propagation
- The central OnUpdate looped the entire plate pool (registry) every tick with
  an IsVisible guard. Maintain a visiblePlates set via NAME_PLATE_UNIT_ADDED/
  _REMOVED and iterate that instead, so hidden pool slots aren't touched. The
  IsVisible guard stays as a safety net.
- Fix the global refresh propagation: it set .eventcache on the base frame,
  but OnUpdate reads/clears it on the overlay (nameplate) -- so the propagation
  was a no-op and global refreshes (e.g. target-change alpha/strata) fell
  through to the 0.5s catch-all timer. Set plate.nameplate.eventcache and scope
  to visiblePlates, so those refreshes land on the next tick as intended.

OnConfigChange still iterates the full registry (hidden plates must pick up
config changes before they next show).
2026-07-29 23:43:27 -05:00
Brues fe22dfc456 Detect nameplate mouseover by GUID compare, not Blizzard glow texture
Both mouseover checks relied on original.glow:IsShown() (a fragile proxy for
the hovered plate, on a Blizzard texture pfUI hides/restyles) gated by
UnitExists("mouseover"). Cache the engine mouseover unit's GUID once per
central-loop tick (frameState.mouseoverGuid) and have each plate compare its
cachedGuid against it.

More correct for the data path: the "mouseover" unit token is only chosen
for the plate whose GUID actually matches the engine's mouseover unit, so
overlapping plates can't double-match and paint the wrong unit's data. Also
cheaper -- one UnitGUID("mouseover") per tick plus a per-plate table compare,
versus the old per-plate IsShown gated on a per-tick UnitExists.
2026-07-29 16:57:25 -05:00
Brues 5eaab2784f Resolve target castbar plate via cached GUID, not per-frame lookup
The unthrottled target castbar frame called C_NamePlate.GetNamePlateForUnit
every frame. Stash the target's GUID on PLAYER_TARGET_CHANGED (seeded on
PLAYER_ENTERING_WORLD for a target held across reload) and resolve the plate
through plateByGuid instead -- a table lookup plus a real idle skip when
there's no target. The plate is looked up per frame (not cached) so a plate
spawning/despawning while the unit stays targeted still resolves correctly.
2026-07-29 16:36:29 -05:00
Brues f41d5ac6d0 Make nameplate castbars event-driven; unthrottle target bar
Previously every visible plate polled C_Spell.UnitCastingInfo each throttled
tick just to detect casts. Now cast state is event-driven:

- SPELL_START_OTHER (nampower) stamps a per-GUID castState cache (spellId,
  timing, channel flag from spellType); SPELL_FAILED_OTHER clears it; normal
  completion expires at endTime. GetCastInfo just reads the cache, so all
  call sites (castbar update, non-target detection, casting name-color) stop
  polling.
- plateByGuid routes events to plates in O(1) and bounds the cache to on-screen
  casters; NAME_PLATE_UNIT_ADDED seeds an already-casting unit with one poll.
- The vestigial nameplate.castUpdate flag now fires on cast start to bypass the
  throttle for an immediate bar.

With the poll gone, per-tick work is a cache read + SetValue, so the dedicated
target castbar frame now runs unthrottled (every frame) for the smoothest
sweep, and the non-target nameplates_castbar default rises 50 -> 100 FPS.

Known limits: other-unit cast pushback isn't reported by nampower, and a
mob-cancelled channel with no fail event lingers until endTime.
2026-07-29 16:29:12 -05:00
Brues 0156d9dfec Harden strsplit against third-party global clobbering
BigWigs (SpellRequests) redefines the global string:split to return a table,
and another addon clobbers the strsplit global too. pfUI.api.strsplit and the
bare strsplit callers inherited the broken versions depending on load order,
producing 'attempt to compare number with nil' from GetStringColor.

- Make pfUI.api.strsplit fully self-contained (no delegation to global
  strsplit / string.split), so no override can reach it.
- Optimize the hot path: single-char delimiters use plain-text find (no
  pattern compilation, no per-call char-class string); localize string.find
  and string.sub.
- Route the per-frame castbar/nameplate color splits through GetStringColor,
  which caches, instead of re-splitting a constant string every update.
2026-07-29 10:37:29 -05:00
Brues 00292ca3b4 Focus/Nameplates now respond solely to UNIT_* events
commit 70b1e66c2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sun Jul 26 18:30:18 2026 -0500

    Use SetSize/SetShown and simplify minimap/map

commit 7b6bfe9975
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 11:27:14 2026 -0500

    Include raidpet frames in /pftest test mode

    The unit-frame test toggle (showall) only previews frames that exist and
    are positioned. Raidpet frames are created when raidpet.visible == "1",
    but LayoutPets' collapse mode only positions pets whose raidpet<N> unit
    actually exists, so solo/in test mode they stayed hidden.

    Add a showall branch to LayoutPets that mirror-lays every pet cell and
    shows it (bypassing collapse and the roster gate), still guarded by the
    existing showpets check so nothing happens when raidpet is disabled. Call
    LayoutPets from the /pftest handler so the grid updates immediately on
    toggle-on and restores to the normal layout on toggle-off.

commit 4c65c38647
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 10:34:33 2026 -0500

    Remove unused RangeCache local in UnitInRange

commit 6c96bbbe6c
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 10:34:33 2026 -0500

    Use Clamp() for the two-sided clamps in ui-widgets

    Replace the hand-rolled math.min/math.max and if/elseif clamp idioms in the
    status bar and scroll frame with Clamp(). Equivalent for every value seen
    (min <= max always holds), just clearer.

commit 830e0a0be1
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 10:34:33 2026 -0500

    Drop vanilla GetItemInfo shim for C_Item.GetItemInfo

    The compat/vanilla.lua GetItemInfo override reshaped vanilla's tuple into
    retail order by inserting nil at slot 4 (itemLevel), but truncated at 8
    fields, dropping itemEquipLoc/itemTexture. ClassicAPI's global GetItemInfo
    keeps the vanilla shape (its hook only warms the item cache), so the shim
    stayed necessary but incomplete.

    Remove it and point the three callers at ClassicAPI's C_Item.GetItemInfo,
    which returns the full 18-field retail tuple. Positions 1-8 are identical
    to the old shim output, so bags/roll are unchanged; character.lua's
    itemSlot (equipLoc, field 9) was always nil under the truncating shim and
    now resolves correctly for ShaguScore.

commit c0da63657d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 10:09:34 2026 -0500

    Various cleanup

    Removes version compatibility checks for TBC/Vanilla, consolidating code to target a single WoW version. Refactors repetitive SetWidth/SetHeight calls to SetSize for cleaner code. Removes duplicate function definitions from unitxp module and simplifies conditional show/hide operations using SetShown.

commit 11a6302c2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 09:53:37 2026 -0500

    Delegate pfUI.api.strsplit to ClassicAPI's strsplit

    Replace the Lua pattern-based implementation with a thin wrapper around
    ClassicAPI's C-level strsplit. Keeps the pfUI.api.strsplit entry point for
    backwards compatibility with addons that call it, while dropping the
    redundant reimplementation.

    Behavioral note: the old version used ([^delim]+) which silently collapsed
    empty fields; delegating to real strsplit now preserves them
    ("a,,b" -> "a", "", "b"). All in-repo callers split numeric color tuples,
    version strings, or build name-keyed lookup tables, none of which are
    affected by empty-field preservation.

commit 67c126eac8
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 01:01:02 2026 -0500

    Bump ClassicAPI minimum version to 1.8.0

commit a6cf157518
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 00:49:50 2026 -0500

    read spell rank via C_Spell.GetSpellSubtext

    The rank string comes from the spell subtext ("Rank N"), which ClassicAPI's
    C_Spell.GetSpellSubtext returns directly -- so drop nampower's
    GetSpellRecField(spellId, "rank") here. The existing "Rank " gsub parse is
    unchanged.

commit 4b1ba99b4f
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 00:33:20 2026 -0500

    Move player info overlay onto ClassicAPI (drop Nampower)

    The haste/spell-power overlay read both values through Nampower and disabled
    itself entirely without it. Move both to ClassicAPI so it works on any
    ClassicAPI client:

    - Spell power: GetSpellPower("net") (nampower) -> GetSpellBonusDamage(i)
      (ClassicAPI, same per-school field). Merged the build+scan into one loop;
      the default school seeds the tiebreak so equal schools still favor it.
    - Haste: GetUnitField("player", "modCastSpeed") -> UnitSpellHaste("player"),
      which returns the haste percentage directly (the (1/modCastSpeed-1)*100
      conversion is now baked in, off the same UNIT_MOD_CAST_SPEED field, signed).
    - Dropped the "if not GetUnitField then return" gate -- UpdateInfoText no
      longer touches Nampower, so the overlay runs everywhere.

commit 7df4aa6d50
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sat Jul 25 00:32:44 2026 -0500

    Hook the real global _G.UnitHealth for feign death

    Inside a RegisterModule body, `function UnitHealth(...)` defines UnitHealth on
    the pfUI environment, not the real global -- so the feign-death real-HP fix
    only reached callers that resolve UnitHealth through pfUI's env, and missed
    _G consumers (Blizzard frames, other addons). Hook _G.UnitHealth explicitly
    (and capture oldUnitHealth from _G) so the un-gate applies everywhere.

commit b0bf2fd869
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 21:10:58 2026 -0500

    Refactor nampower module

    Simplify reactive spell storage by using spell IDs instead of texture/name tables. Update to use modern C_Spell APIs (GetSpellTexture, GetSpellName) instead of manual texture paths. Consolidate SetWidth/SetHeight calls to SetSize and use print() instead of DEFAULT_CHAT_FRAME:AddMessage().

commit 0b06961333
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 20:54:23 2026 -0500

    Use GetNamePlateForUnit for target lookups; drop dead ScanGuid block

    - Replace the three GetNamePlateForGUID(UnitGUID("target")) round-trips with
      GetNamePlateForUnit("target"), which resolves the token to a GUID internally
      -- no UnitGUID string detour, and it returns nil for no-target/no-plate so
      the UnitExists guards collapse. GetNamePlateForGUID is left for raw-GUID cases.
    - Remove the dead libunitscan.ScanGuid nameplate block (ScanGuid was deleted
      from libunitscan long ago, so the guard was never true) -- it carried the
      last GetUnitField("npcFlags") read.

commit 3e6210086e
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 20:54:23 2026 -0500

    Drop Nampower stats system and polling from unit frames

    GetUnitStats now reads health/power straight from UnitHealth/UnitPower
    (the descriptor fields the server broadcasts) -- for a real unit token
    GetUnitField read nothing different, so the whole Nampower-vs-fallback
    apparatus was measuring a distinction that no longer exists. Removed:

    - The stats system: pfUI.uf.stats, pfUIStatsFrame + UpdateStatsDisplay, the
      lastUnitStats change-cache, the /pfuistats slash command, and every counter
      increment (event/heartbeat/earlyReturn/throttledSkip/nampower/fallback).
    - All GetUnitField health reads (GetUnitStats, heal-prediction, health-gradient
      color) -- collapsed to the UnitHealth/UnitHealthMax they already fell back to.
    - The heartbeat-polling backstop and its fallbackThrottle/lastEventUpdate deps.
      Frames now refresh on events only; eventless frames still use their own tick,
      and range/aggro still run in the eventless-actions block.

commit 63001b7b0c
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 20:09:42 2026 -0500

    Move nameplates onto ClassicAPI stable nameplate tokens

    ClassicAPI now assigns retail-exact, per-plate-stable "nameplateN" tokens and
    fires vanilla UNIT_* events for them, so the nameplate module can key off the
    token instead of Nampower/SuperWoW GUID primitives:

    - Events: UNIT_AURA_GUID/UNIT_FLAGS_GUID -> UNIT_AURA/UNIT_FLAGS, matched by
      the "nameplateN" token (guarded on the token prefix, since these also fire
      for target/party/raid). Registered unconditionally -- no GetUnitField gate.
    - Health: GetUnitField(guid, "health"/"maxHealth") -> UnitHealth/UnitHealthMax
      on the plate's cached token. Same UNIT_FIELD_HEALTH the server broadcasts
      (real HP on Turtle; the ~= 100 scaled-vs-real guard is unchanged).
    - Combat/target in GetCombatStateColor: GetUnitField("flags") + HasFlag ->
      UnitAffectingCombat(token); GetUnitField("target") + SuperWoW "<guid>target"
      -> the "nameplateNtarget" chain. Dropped the now-dead HasFlag,
      UNIT_FLAG_IN_COMBAT, and guidTargetTokenCache.
    - GetCastInfo now takes the token directly; every caller already holds it, so
      the UnitTokenFromGUID(guid) round-trip is gone (unused module-wide now).

    NAME_PLATE_UNIT_ADDED caches the token as plate.nameplate.unit alongside the
    GUID; REMOVED clears both. GUID is retained only as the stable cache key
    (debuffCache/threatMemory/combatColorCache). Only GetUnitField("npcFlags")
    remains -- it has no token/vanilla equivalent.

commit ce1c49fcbb
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Fri Jul 24 18:20:06 2026 -0500

    Make focus/focustarget event-driven via ClassicAPI unit events

    ClassicAPI now fires UNIT_* (health/mana/aura/...) with arg1 == "focus" and
    arg1 == "focustarget", observed per-unit like target/party/raid. Both frames
    already registered those events (focus/focustarget are in pfValidUnits) and
    their OnEvent already matches arg1 == label, so the 0.2s polling ticks were
    pure workarounds for the missing events. Drop both ticks; the frames now
    refresh on-event like target, with range/glow still on the shared 0.5s state
    pass and PLAYER_FOCUS_CHANGED still driving assign/clear.
2026-07-26 18:32:36 -05:00
Brues d73c4de695 Modernize power-API usage onto ClassicAPI
- Replace all UnitMana/UnitManaMax calls with UnitPower/UnitPowerMax. The
  no-arg form returns the unit's primary power from the same field vanilla's
  UnitMana read, so these are behavior-preserving. Drops two dead
  UnitMana/UnitManaMax local caches in nameplates.lua.
- Replace magic power-type numbers (0/1/2/3) with Enum.PowerType.Mana/Rage/
  Focus/Energy in the GetUnitStats branches, the power-bar color block, the
  druid mana bar, GetStatusValue's powerdyn, and energytick's mode checks.
2026-07-24 16:37:34 -05:00
Brues 967487e283 Utilizing ClassicAPI 1.6.0
commit d63057474083aa67fda2aa28ee6301334ffc4fdf
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Mon Jul 6 00:59:17 2026 -0500

    Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData

    ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and
    returns the full overlay list for a zone (explored + unexplored) — the
    data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it
    straight (named fields: textureName/texturePath/width/height/offsets),
    dropping unpack_hash and the pfMapOverlayData tables entirely.

    Also fixes the explored-check: it compared the full texture path against
    GetMapOverlayInfo's bare-name keys, so the magnifying glass never
    suppressed on explored overlays. Now matches on the bare name.

    Removes ~870 lines of hand-measured overlay data (base + Turtle).

commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sun Jul 5 23:45:09 2026 -0500

    utilize HookScript from ClassicAPI
2026-07-09 00:56:06 -05:00
Brues f9b0b5983a Don't need to worry about caching player guid anymore 2026-07-04 22:46:55 -05:00
Brues d834be9f0b Revert "nameplates: hide castbar on remote interrupt / caster death (#11)"
This reverts commit 703d7770ca.
2026-07-03 21:38:05 -05:00
Brues 703d7770ca nameplates: hide castbar on remote interrupt / caster death (#11)
ClassicAPI's remote-cast cache is stamped from SMSG_SPELL_START and only
expires by computed end time — 1.12 keeps no per-unit interrupt record,
so an interrupted cast kept animating on the plate until its would-be
finish (BG flag caps being the loudest repro).

Nampower does surface the missing signal in Lua: SPELL_FAILED_OTHER
(casterGuid, spellId; fired from the SMSG_SPELL_FAILED_OTHER handler)
and UNIT_DIED (guid). Stamp a guid-keyed suppression time on either
event and have GetCastInfo drop any cast that started before the stamp;
a newer cast clears its unit's entry. Both castbar paths (dedicated
target frame + central loop) already funnel through GetCastInfo, so one
check covers them. The handler only stamps when the unit actually has a
tracked cast, and flags the plate via castUpdate for a same-tick hide.
2026-07-03 19:28:34 -05:00
Brues f657a9e7e8 drop MobHealth3 / MobHealthFrame fallbacks
libhealth ships with pfUI and Nampower's GetUnitField (hard-dep) covers
the real-HP read; the MobHealth integration was a chained last-resort
fallback that could never actually win, and on the nameplate path it
also mixed percentage and real-value scales into the bar's SetMinMaxValues
since it overwrote hp/hpmax without hpmin.
2026-06-27 16:08:39 -05:00
Brues 0cbd9ecf98 Revert "nameplates: drop redundant name check from plate-reassignment gate"
This reverts commit 6ca482fcaa.
2026-06-27 16:01:24 -05:00
Brues 6ca482fcaa nameplates: drop redundant name check from plate-reassignment gate
GUID is the unique identity; the name check was leftover from the
name-only era and became dead weight once cachedGuid (NAME_PLATE_UNIT_
ADDED) was added alongside it.
2026-06-27 15:59:16 -05:00
Brues 8902d43f40 nameplates: wipe full plate.cache on reassignment
The plate-reuse reset only cleared name/guid/player/cdCache, leaving
hp/hpmax/rgb/namecolor/levelcolor/target/mouseover/inCombat behind. The
PERF gates downstream ("only update X when X changed") then skipped bar
fill / color / text updates when the new occupant happened to share a
cached value with the previous one — most easily reproduced on
plate-pool reuse in starting zones (mobs churn fast, percentage values
collide). Nuke the whole cache via table.wipe.

Refs #8.
2026-06-27 15:48:53 -05:00
Brues b79132b9f4 casts: route everything through C_Spell, drop libcast + libdebuff_casts
ClassicAPI's recent C_Spell additions cover remote-unit casts natively
(SMSG_SPELL_START co-hook caching per caster GUID), so the two parallel
cast trackers pfUI was running — libcast.lua and the libdebuff_casts
table inside libdebuff.lua — can both retire.

Migrations:
- modules/castbar.lua: focus/player cast-info gathering reads
  C_Spell.UnitCastingInfo / UnitChannelInfo directly. Fallback ladder
  (libdebuff_casts → pfGetCastInfo → pfGetChannelInfo) collapses into a
  single call. Pushback handlers stop writing back into a non-existent
  cache; the local this.endTime is the source of truth.
- modules/nameplates.lua: GetCastInfo(guid) now resolves to a unit token
  via UnitTokenFromGUID and queries C_Spell, returning the same compact
  struct shape downstream code expected. UpdateCastbar collapses from a
  three-branch hierarchy (dead IterDebuffs / libdebuff_casts / libcast)
  to one C_Spell read.
- modules/afkcam.lua: pfGetCastInfo+pfGetChannelInfo round-trip becomes
  a single C_Spell.UnitCastingInfo("player") or UnitChannelInfo fallback.
- libs/libpredict.lua: HealComm timing uses C_Spell on the sender's unit
  token after a small group-roster walk to resolve the sender's name.

Deletions:
- libs/libcast.lua entirely (-571 lines) plus its init/libs.xml entry.
- libdebuff_casts / libdebuff_item_icons tables and their write sites
  in libs/libdebuff.lua (the SPELL_START_*, SPELL_GO_*, SPELL_FAILED_*
  event handlers stop maintaining them but keep firing the
  libdebuff_*_hooks broadcast surface for actionbar / swingtimer /
  libtotem). SPELLCAST_CHANNEL_STOP now reads the active channel from
  C_Spell.ChannelInfo.
- modules/superwow.lua's supercast block — UNIT_CASTEVENT writes into
  libcast.db are redundant now that C_Spell co-hooks the same packet.
- The cast-bar item-icon override that swapped in a potion/trinket
  icon for item-triggered casts. Spell icon stays; the item-icon
  metadata path (libdebuff_item_icons) went with libdebuff_casts.

Steady Shot synthetic cast bar — Turtle WoW-specific:
- castbar.lua gains a pfUI.synthetic_casts[unit] fallback that fires
  only when C_Spell returns nil, so abilities the engine treats as
  instant but which have a meaningful wait window can still render a
  cast bar.
- modules/turtle-wow.lua replaces the old libcast.customcast block with
  a Nampower SPELL_QUEUE_EVENT subscriber. ON_SWING_QUEUED matching
  the localized "Steady Shot" name writes a 1.4s synthetic entry;
  ON_SWING_QUEUE_POPPED clears it; castbar's endMs guard self-expires
  the entry as a safety net. Note: haste scaling (libcast.ApplyShotHaste)
  is gone — bar may finish slightly early under +ranged haste buffs.

Net: 152 insertions, 972 deletions.
2026-06-25 01:18:22 -05:00
Brues be6ae25315 libdebuff/nameplates: drop dead per-aura readers and debuff cache
With every external caller of libdebuff:UnitDebuff / :UnitOwnDebuff
now on C_UnitAuras, the two public per-aura readers and the
nameplate-side cache they were feeding have no consumers.

- libs/libdebuff.lua: removes libdebuff:UnitDebuff (~120 lines),
  libdebuff:UnitOwnDebuff (~75 lines), the _ownDebuffSortFunc helper,
  and the local cache table. The slotOwnership / ownDebuffs /
  allAuraCasts / pendingCasts bookkeeping stays — GetBestAuraCast
  (libpredict) and GetEnhancedDebuffs (CleveRoids) still read it, and
  the event handlers maintain it. GetSlotCaster / GetDebuffSlotMap
  stay too; the DEBUFF_ADDED_OTHER handler and the debug printer use
  them. File goes 2010 → 1870 lines.
- modules/nameplates.lua: deletes PlateCacheDebuffs (was already
  rewritten on C_UnitAuras and unused once the display loop bypassed
  the cache), PlateUnitDebuff, the cachedVerify scaffolding, and the
  nameplate.UnitDebuff / nameplate.CacheDebuffs registrations.
- api/config.lua + modules/gui.lua: drops the now-defunct
  "guessdebuffs" knob — its only effect was gating the dead cache.
2026-06-24 22:41:36 -05:00
Brues fd21b24a74 utilize C_UnitAuras for nameplate auras 2026-06-24 19:14:36 -05:00
Brues 7e52683004 nameplates: reset cache.player on plate reassignment to dodge stale hints
The per-unit cache reset only fired when the plate's name changed, so
pool reuse between same-named units (player "Ironforge Guard" → NPC
"Ironforge Guard") carried the previous unit's cache.player into the
next OnDataChanged call. GetUnitInfo then returned the wrong table's
class, unittype flipped to FRIENDLY_PLAYER, and the bar drew in MAGE
class color. Gate the reset on cachedGuid changes too.

Stores cache.player as true/false/nil instead of "PLAYER"/"NPC" so it
flows straight into GetUnitInfo as the isPlayer hint — both in
OnDataChanged and the wait_for_scan retry, which previously dropped
the hint and ping-ponged the flag every frame.
2026-06-22 11:38:19 -05:00
Brues d14d30b00b revert PixelUtil usage 2026-06-22 11:31:27 -05:00
Brues aa912ed20a nameplates: collapse OnDataChanged unit-type resolve to a single pass
Hoists the name-change reset above the GetUnitInfo lookup and folds the
two UnitIsPlayer call sites into one. The earlier shape resolved
cache.player upfront from cachedGuid, then redundantly re-resolved from
unitstr after the name-change reset — and the upfront block could read
stale cache.player on plate reassignment, passing a wrong isPlayer hint
to GetUnitInfo.
2026-06-22 11:15:31 -05:00
Brues 6c64143b60 nameplates: filter libunitscan by player/npc to dodge name collisions
GetUnitInfo() probed the players table first, so an NPC sharing a name
with a known player (e.g. Chromie) inherited the player's class, level,
and guild. Adds an isPlayer hint to GetUnitInfo and resolves each
plate's actual unit type from its cached GUID via UnitIsPlayer before
the lookup. The plate's cache.player gates further work.
2026-06-22 10:11:56 -05:00
Brues fa3f191eea castbar: pixel-snap progress via PixelUtil.SetStatusBarValue
Routes player and nameplate castbar progress through
PixelUtil.SetStatusBarValue so a 1.4s cast on a narrow bar no longer
shimmers across fractional pixels as it ticks. Adds GetMinMaxValues /
GetValue handlers to pfUI's custom StatusBar so PixelUtil can read the
current range.
2026-06-22 10:11:33 -05:00
Brues 5772cf2f91 GetUnitData -> GetUnitInfo
avoid clash
2026-06-17 20:19:42 -05:00
Brues 17291e4d9b nameplates: cut per-tick allocations in OnUpdate path
Six allocation sites firing per visible plate per central tick (or per
throttled OnDataChanged tick) were generating heavy GC pressure visible
in pfDebug's analyzer:

- IterDebuffs callback in PlateCacheDebuffs was a fresh closure per call.
  Hoisted to a module-level function with state in _pcdSelf / _pcdNow /
  _pcdId, matching the pattern the icon-grid IterDebuffs already used.

- string.format("%.2f", remaining) in UpdateCastbar fired every frame per
  active castbar. Factored into SetCastbarText helper that compares a
  rounded integer (centi- or deci-seconds) and only formats + SetTexts
  when the displayed value would actually change. lastTextTick reset
  alongside lastEndTime so back-to-back casts don't collide.

- guid.."target" concat in GetCombatStateColor hit Lua's string intern
  pool every call. Cached in guidTargetTokenCache, evicted alongside
  the other per-guid caches in NAME_PLATE_UNIT_REMOVED.

- plate.name:SetText was unconditional; moved inside the existing
  plate.cache.name change gate so it only fires on real unit changes.

- plate.level:SetText (string.format) was unconditional; gated behind a
  new (level, elite) cache so the format only runs on level-up or
  elite-state flips.

- C_NamePlate.GetNamePlates() poll every 0.5s allocated a fresh Lua
  table just to read its length. Replaced with a visiblePlateCount
  counter maintained event-driven from NAME_PLATE_UNIT_ADDED/_REMOVED.
2026-06-17 13:30:31 -05:00
Brues 50d06f2e7a nameplates: cachedGuid + percent-mode guard + name text position
- Switch the four GUID reads in OnDataChanged from plate.parent:GetName(1)
  (SuperWoW idiom) to plate.cachedGuid (set by NAME_PLATE_UNIT_ADDED via
  UnitGUID(token)). Move the initial OnDataChanged call out of
  OnConfigChange's CREATE path so it runs after UNIT_ADDED has populated
  cachedGuid; re-add it explicitly in the user-config-change loop.

- Reject GetUnitField's health/maxHealth when maxHealth == 100 — the
  engine writes (hp_percent, 100) into UnitFields for non-detailed units
  (UPDATE_PARTIAL packets carry percent only). Without this guard,
  Nampower's raw field read returns the percent and the nameplate displays
  "5 / 100" as if it were real HP. Mirrors libhealth's heuristic so we
  fall through to its estimator instead.

- New config: nametextpos (LEFT/CENTER/RIGHT, defaults to CENTER).
  Decouple the bar's anchor from the name so the name's JustifyH can
  shift left/right without dragging the bar with it.
2026-06-16 19:53:52 -05:00
Brues 1fd7895ca7 move away from RAID_CLASS_COLORS dependency 2026-05-28 13:06:00 -05:00
brues-code ed06968fa3 C_NamePlate (#1)
* nameplates: drive discovery + GUID lookup via C_NamePlate

ClassicAPI now provides the modern C_NamePlate API and the matching
NAME_PLATE_CREATED / NAME_PLATE_UNIT_ADDED / NAME_PLATE_UNIT_REMOVED
events. Replace the WorldFrame:GetChildren polling + manual GUID
dictionary with event-driven plumbing.

- Drop the per-tick WorldFrame:GetNumChildren / GetChildren scan
- Delete IsNamePlate() border-texture filter (events only deliver
  nameplate frames)
- Delete the guidRegistry table + its OnShow/OnUpdate maintenance;
  every lookup now goes through C_NamePlate.GetNamePlateForGUID
- Move per-GUID cache cleanup (debuffCache / threatMemory /
  combatColorCache / libdebuff_casts) from the OnUpdate visibility
  scan to a NAME_PLATE_UNIT_REMOVED handler — fires exactly once
  per unit going out of range
- NAME_PLATE_CREATED drives nameplates.OnCreate; NAME_PLATE_UNIT_ADDED
  sets cachedGuid and drives nameplates.OnShow (so OnCreate no longer
  calls OnShow directly and no longer HookScripts the parent)
- visiblePlateCount uses table.getn(C_NamePlate.GetNamePlates())

Net -64 lines, with a meaningful reduction in per-tick CPU (no more
WorldFrame child iteration + region/texture filter every 50ms).

* nameplates: switch UNIT_ADDED/REMOVED handlers to nameplateN tokens

ClassicAPI's NAME_PLATE_UNIT_ADDED / _REMOVED events now ship the
"nameplateN" unit token as arg1 (matching modern WoW) instead of the
GUID string.

- UNIT_ADDED: resolve plate via C_NamePlate.GetNamePlateForUnit(arg1);
  derive the cache-key GUID via UnitGUID(arg1)
- UNIT_REMOVED: same lookup pattern; compute UnitGUID(arg1) inside the
  handler before the slot recycles (per docs guarantee)

The other six GetNamePlateForGUID call sites (libdebuff aura callbacks,
UNIT_FLAGS_GUID, PLAYER_TARGET_CHANGED, combo-point handler, castbar
frame) stay on the GUID flavor — they receive real GUIDs from other
event paths.

---------

Co-authored-by: Brues <5278969+brues-code@users.noreply.github.com>
2026-05-27 00:40:31 -05:00
Brues 710be52f35 phase 3 removing tbc
Drop the now-vestigial expansion plumbing.

- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
  entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
  Register call sites
- Delete the pfUI.expansion variable
2026-05-25 18:50:53 -05:00
Brues ba566cdd53 phase 2 removing tbc
Strip dead pfUI.client > 11200 and pfUI.expansion == "tbc" branches now
that vanilla is the only supported client.

- pfUI.lua: hardcode expansion = "vanilla"; collapse force_region matrix
- compat/vanilla.lua, libs/{libcast,libdebuff,libtotem,libunitscan,
  focus}: drop always-false early-returns
- api/unitframes.lua: delete TargetBuffOnUpdate poller + tbc visibility
  and secure-template branches; click-cast keeps only vanilla path
- api/ui-widgets.lua: unconditional EffectiveScale divide
- env/tables.lua: drop unused focus/focustarget pfValidUnits entries
- modules/actionbar.lua: simplify EnablePaging, drop ButtonSwitch/
  petvisibility, unwrap prowl block, single keybind-remap path
- modules/{castbar,chat,cooldown,loot,questitem,totems}: unwrap
  always-true conditionals
- modules/nameplates.lua: cfg-only fake-cooldown gate, unwrap overlap/
  clickthrough + mouselook blocks
- modules/friends.lua + skins/blizzard/friends.lua: maxtab = 4
- skins/blizzard/{help,game_menu,questlog}: drop tbc-only branches
2026-05-25 18:40:17 -05:00
Brues 1d27f7bed3 class color cleanup 2026-05-23 02:56:00 -05:00
Brues b18e6ffa67 refresh buff durations on player 2026-05-21 02:35:46 -05:00
Meow 6fb45b3971 nameplate fixes
- fixed raidicon to bug out if nameplates for specific unit types are hidden
- fixed raidicon to NOT be behind the nameplate when nameplates are shown
2026-04-04 00:28:11 +02:00
Meow d1692288f4 raid icon fix 2026-04-03 01:15:25 +02:00
Meow a0e3fbb00d taking over nameplates.lua from experiment branch 2026-04-02 06:07:50 +02:00
Meow 22968b6c23 added back throttle control for players in pfui 2026-04-02 04:55:29 +02:00
Meow 136aca02c5 Performance update for nameplates: optimize update loop, combat detection and debuff rendering
- Decouple OnValueChanged from OnDataChanged to prevent expensive
  full updates on every HP tick

- Replace UnitAffectingCombat(guid) with GetUnitField(flags) bitcheck
  and add 0.2s per-GUID throttle cache for GetCombatStateColor

- Gate HP bar SetMinMaxValues/SetValue and text formatting behind
  hp/hpmax change detection

- Inline castbar update into per-plate OnUpdate loop, remove dedicated
  castbarFrame overhead

- Switch debuff slot cache from name-keyed to slot-index-keyed to fix
  timer reset bug when debuffs shift after expiry

- Add raidGuidCache (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
  for O(1) offtank target-name lookup

- Add UNIT_FLAGS_GUID event support for instant combat flag notification
  (Nampower)

- Extract RebuildOfftanks() to ensure offtanks table is populated at
  startup, not only on config change

- Reuse childs table across scan ticks to reduce GC pressure

- Add zoominstant config option to skip zoom animation

- Add combatColorCache cleanup on plate hide and combat leave

Please report any bugs that appear after this change, since it is a huge change.
2026-04-02 04:15:18 +02:00
Meow aa2cb95ec2 Several changes
Fix stale debuff icons/tooltips on target frame after target swap
Fix debuffs not showing on nameplates for timer-less spells (e.g. Hurricane)
Fix buffwatch timer visually speeding up when another debuff fades
Remove 50ms aura cache (slotMapCache/auraFC) - caused stale debuff data
Remove "Show Only Own Debuffs" from unitframes and nameplates GUI
Force selfdebuff=0 for unitframes/nameplates on login to reset old SavedVariables
2026-03-31 19:51:36 +02:00
Meow 88c8968158 Adjusted raidicons to be in FRONT of the health bar, not behind it 2026-03-31 02:52:00 +02:00
Meow 491fcd51c8 New option to pick Original or pfui raid marks! 2026-03-31 02:20:53 +02:00
Meow 91590b5025 Changed the raid icons to use the original Blizzard icons! 2026-03-31 01:43:05 +02:00
Meow 77f50fbf9b possible fix for timers vanishing on nameplates. 2026-03-30 16:20:42 +02:00
Meow c1c9b4b55e fixed castbar being not smooth for some rare case players on nameplates 2026-03-29 01:30:47 +01:00