97 Commits

Author SHA1 Message Date
Brues 721ecce59d Remove RegisterNewModule call for loothistory 2026-07-13 00:32:21 -05:00
Brues 73b409fb88 Route slash registration through pfUI.api.RegisterSlashCommand
The RegisterSlashCommand helper in api/api.lua was effectively unused
(only macrotweak called it); every other command hand-rolled the
SLASH_*/SlashCmdList pair. Convert the existing manual registrations to
the helper with force=true, preserving the current always-bind behavior
while centralizing the pattern behind one code path (and its _G. and
conflict-check handling).

Left as-is: pfUI.lua's /rl, /pfui, /gm (registered before api.lua
defines the helper) and the vendored libs' debug commands.
2026-07-13 00:06:20 -05:00
Brues 0665764610 cleanup 2026-07-12 15:22:57 -05:00
Brues 3faf06141f Skin Arena Frame 2026-07-12 14:49:17 -05:00
Brues 0c06401ec4 Simplify GUI toggle logic 2026-07-12 14:14:38 -05:00
Brues c68e48111d Remove libtooltip 2026-07-12 14:01:25 -05:00
Brues 6936fd894b Replace unusable tooltip scan with C_PlayerInfo.CanUseItem
The libtipscan approach scanned each bag/bank item's tooltip for red
text, then had to carve out broken (0-durability) items since those also
color red. C_PlayerInfo.CanUseItem checks item requirements directly
(proficiency, level, class/race, skill/spell/rep) and ignores item
state, so broken-but-equippable gear is never flagged and the durability
exclusion drops out entirely. Bank slots resolve through
C_Container.GetContainerItemID(-1, slot) instead of the inventory-slot
workaround the scanner needed.
2026-07-12 13:48:36 -05:00
Brues b5277ea457 These modules aren't new anymore 2026-07-11 16:04:58 -05:00
Brues 63f0dcbf7a Use GetInventoryItemID instead of parsing link 2026-07-11 13:18:48 -05:00
Brues 0344bff471 cleanup 2026-07-11 12:59:33 -05:00
Brues 1510969105 Unused strings 2026-07-11 12:57:07 -05:00
Brues 6e7361c543 Removed redundant compare.basestats setting
Just disable the module if you don't want stat comparison
2026-07-11 12:43:15 -05:00
Brues 2e20a03cbd Restore Inspect UI frame skin
removed during the tbc purge
2026-07-11 12:36:03 -05:00
Brues 7389c241a4 using GetSpellInfo with just a spell id is dangerous
Handful of addons will polyfill their own GetSpellInfo that only accept (bookSlot, bookType) so it's only safe to use C_Spell.GetSpellInfo with just a spell id
2026-07-11 09:47:46 -05:00
Brues fb5230828c Add Loot History module
A pfUI-native group-loot roll history window built on ClassicAPI's
C_LootHistory backport, adapted from the anniversary Blizzard reference.

- Movable/scrollable window (ESC-closable, Clear button) listing rolled
  items; each row expands to per-player rolls.
- Item icon/name/quality rendered via the !!!ClassicAPI Item mixin
  (Item:CreateFromItemLink + ContinueOnItemLoad), so uncached items load
  asynchronously and repaint their row.
- Winner shown on the collapsed row (name/roll/roll-type) and marked in the
  expanded list with a checkmark left of the name (matches the reference).
- Expansion state keys on the stable rollID; events (FULL_UPDATE /
  ROLL_CHANGED / ROLL_COMPLETE) drive a rebuild while shown, and re-attach
  the scroll child so a growing list scrolls without a /reload.
- Toggle via /loothistory or /lh; optional auto-show on new rolls behind
  loothistory.autoshow (default off).
2026-07-11 00:02:31 -05:00
Brues 7aee348a70 Bump min version to 1.6.4 2026-07-10 20:27:16 -05:00
Brues 2a5f480839 Show addon dependencies in tooltip
Add display of required and optional addon dependencies to the addons tooltip. Introduce AddDependencyLines helper in modules/addons.lua which lists dependencies with color coding: green for loaded, yellow for present but unloaded, and red for missing (uses new T["Missing"]). Store dependency arrays on addon frames (adeps / aoptdeps) using GetAddOnDependencies and C_AddOns.GetAddOnOptionalDependencies. Add translation keys 'Dependencies', 'Optional Dependencies', and 'Missing' to env/translations_enUS.lua.
2026-07-10 20:26:05 -05:00
Brues 23d1ab840c Show sell value in tooltip when merchant hidden
When the MerchantFrame is not shown, display the item's total vendor sell value on the tooltip. Adds a guard to call SetTooltipMoney(frame, sell * count) if sell > 0 so stacked items show their combined sell price.
2026-07-10 13:23:52 -05:00
Brues 13a08b0ea3 Restore hooksecurefunc 2026-07-09 23:01:52 -05:00
Brues a2177fbf49 Restore HookScript 2026-07-09 22:55:26 -05:00
Brues 9cd83e90ad Added GetNoNameObject debugging 2026-07-09 22:31:58 -05:00
Brues 9bcc11e64f removed tbc logic 2026-07-09 22:26:32 -05:00
Brues acab272ec0 Generalize vendor price display across all tooltip types
Replace the single GameTooltip hook with a comprehensive hooking system that displays vendor prices across 17+ tooltip methods, including loot, quests, bags, mail, auctions, trades, merchants, and crafting. This ensures players see vendor prices consistently regardless of where they view items.
2026-07-09 22:05:25 -05:00
Brues 61c2f996fa Revert on-swing queue color when the ability is cancelled
Pressing Esc (or re-pressing) to cancel a queued Heroic Strike / Cleave /
Maul left the swing bar stuck in its queued color. The color is set on the
on-swing press and only cleared on nampower's ON_SWING_QUEUE_POPPED, which
fires solely when a queued-behind on-swing resolves; nampower's cancel path
touches no on-swing state and emits no event, so the flag never cleared.

Reconcile the event flag against the client's IsCurrentAction, which it does
clear on cancel: ReconcileQueued drops the flag once the client has confirmed
the ability as current and then stops showing it (the true->false transition).
It only acts once current has been seen, so a nampower-initiated cast the
client never flags as current keeps its color until its own pop/resolve --
preserving the reason the event-driven path exists.

RebuildQueueSlotCache now caches Maul slots and runs for druids, and no longer
bails in event mode so the caches stay fresh for reconciliation.
2026-07-09 19:45:17 -05:00
Brues 59ce6d9e74 Use a single shared frame for HookAddonOrVariable
Every HookAddonOrVariable call created its own lurker frame with three
event registrations. Share one frame across all hooks: they accumulate
in a pending list the single OnEvent handler walks, firing and dropping
each whose addon/variable is available, and unregistering events once the
list empties.

Behavior is preserved and slightly hardened: foundConfig now persists on
the shared frame (set on VARIABLES_LOADED and PLAYER_ENTERING_WORLD, both
of which imply config is ready), so a hook registered after config load
fires immediately if its addon is already loaded rather than waiting for
the next event.
2026-07-09 17:54:09 -05:00
Brues 967487e283 Utilizing ClassicAPI 1.6.0
commit d63057474083aa67fda2aa28ee6301334ffc4fdf
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Mon Jul 6 00:59:17 2026 -0500

    Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData

    ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and
    returns the full overlay list for a zone (explored + unexplored) — the
    data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it
    straight (named fields: textureName/texturePath/width/height/offsets),
    dropping unpack_hash and the pfMapOverlayData tables entirely.

    Also fixes the explored-check: it compared the full texture path against
    GetMapOverlayInfo's bare-name keys, so the magnifying glass never
    suppressed on explored overlays. Now matches on the bare name.

    Removes ~870 lines of hand-measured overlay data (base + Turtle).

commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sun Jul 5 23:45:09 2026 -0500

    utilize HookScript from ClassicAPI
2026-07-09 00:56:06 -05:00
Brues ab11096b01 Show on-swing queue color on every HS/Cleave/Maul press
The SPELL_CAST_EVENT hook only called SetQueuedKind, but the queued
color path is gated behind S.useSpellQueueEvent. Nampower fires
SPELL_CAST_EVENT on the actual HS/Cleave/Maul press (not just the
rarer ON_SWING_QUEUED), so flip the event-driven flag there. The
queued color now shows even when the client IsCurrentAction state
does not reflect a natively-queued on-swing ability.
2026-07-08 10:34:45 -05:00
Brues 0402db380a logically sort Castbar options 2026-07-08 09:47:13 -05:00
Brues 68fe7e22db Split castbar config into General/Player/Target/Focus subcategories
The castbar options were one long list. Break them into four subentries
under the Castbar parent (matching the Settings/Actionbar layout):
General (fonts, colors, texture, disable-blizzard) plus one page each for
Player, Target, and Focus. Drops the now-redundant per-unit header rows.
2026-07-07 16:31:56 -05:00
Brues a93e9f530c Add spell name & timer text alignment options for unit frame castbars
Adds per-unit (player/target/focus) dropdowns to align the castbar
spell name (left text) and cast timer (right text) Left/Center/Right.
Both share a castbaralign dropdown; defaults preserve current behavior
(name LEFT, timer RIGHT). Applied at castbar creation, so takes effect
on /reload like the other castbar options.
2026-07-07 16:26:48 -05:00
Brues 3be0585039 Don't let the pet bar dodge reposition the stance bar during unlock
The pet bar force-shows in unlock mode, and its OnShow/OnHide dodge
handlers re-anchor the stance bar above the pet bar. That yanked the
stance bar off its real position while unlocking (dodging a pet bar
that isn't actually active), so it appeared to vanish and only returned
when unlock ended. Skip the dodge re-anchor while unlock is active so
the stance bar stays put and can be positioned.
2026-07-07 13:02:05 -05:00
Brues ee7c729bcb remove select 2026-07-07 09:16:33 -05:00
Brues 62e0d4eb07 prevent camera from constantly resetting 2026-07-06 17:33:16 -05:00
Brues a4ceb8ba53 utilize HEARTHSTONE_BOUND 2026-07-06 17:07:51 -05:00
Brues 80b677a6f8 utilize UnitIsAFK 2026-07-06 17:07:41 -05:00
Brues f6683b31af Clear castbar unlock preview when leaving unlock mode
The unlock preview drives the bar via alpha: the OnUpdate forces alpha=1
while the drag handle is shown. On lock, with no active cast (endTime nil)
and no fadeout, the idle branch returned early and left the empty bar
stuck at alpha 1. Reset leftover alpha to 0 in that branch so the preview
clears once the drag handle hides. Fixes #16.
2026-07-06 03:04:17 -05:00
Brues b47df9272d Bump ClassicAPI minimum version to 1.5.11 2026-07-05 23:51:57 -05:00
Brues c0b717878d Always set OnClick handler for action buttons
Ensure the action button OnClick handler is always assigned. Previously SetScript("OnClick", ButtonClick) only ran when HookScript was missing; now HookScript is still added only if absent, but the OnClick script is set unconditionally so existing frames won't miss the click handler. Change is limited to modules/actionbar.lua.
2026-07-05 23:48:02 -05:00
Brues 31c95606d0 Refactor turtle/Nampower checks and libdebuff cleanup
Replace ad-hoc Turtle/Nampower detection with global TURTLE_WOW_VERSION and EventUtil startup flow. Remove legacy IsTurtleWoW and manual PLAYER_ENTERING_WORLD frame; use EventUtil.ContinueOnPlayerLogin. Clean up libdebuff by removing combo-point capture, GetEnhancedDebuffs API, and noisy startup messages; rely on Nampower/AURA_CAST and database fallback for durations. Fix tooltip compare shift handling (cache shift state and pass through). Update xpbar to use TURTLE_WOW_VERSION. Purpose: simplify startup, avoid duplicated logic, and rely on modern APIs for accurate durations.
2026-07-05 23:47:39 -05:00
Brues 3fe072c594 Route hooksecurefunc callers through pfUI.hooksecurefunc; global belongs to ClassicAPI
pfUI's Lua hooksecurefunc lived in pfUI.env and shadowed ClassicAPI's C
global for all pfUI code. Replace it with a thin pfUI.hooksecurefunc shim
that keeps the missing-target no-op our call sites rely on (ClassicAPI
errors on a nil target) and delegates the actual hook to _G.hooksecurefunc.

Migrated all 70 internal call sites (modules/libs/skins) to
pfUI.hooksecurefunc; bare hooksecurefunc now resolves to ClassicAPI's C
version everywhere. Dropped the unused prepend path and the orphaned
pfUI.hooks table.
2026-07-05 14:58:26 -05:00
Brues 9706a74d16 UNIT_INVENTORY_CHANGED -> PLAYER_EQUIPMENT_CHANGED 2026-07-05 14:32:25 -05:00
Brues f9b0b5983a Don't need to worry about caching player guid anymore 2026-07-04 22:46:55 -05:00
Brues 176e131d6b Update README.md 2026-07-04 20:46:19 -05:00
Brues a17229abb1 GetLootSlotItemLink should be GetLootSlotLink 2026-07-04 13:12:40 -05:00
Brues e0cf01772c Update FUNDING.yml 2026-07-03 23:27:18 -05:00
Brues c2d4106170 Update README.md 2026-07-03 22:59:29 -05:00
Brues dbfd337d42 Bump pfUI min to 1.5.8 2026-07-03 21:45:04 -05:00
Brues d834be9f0b Revert "nameplates: hide castbar on remote interrupt / caster death (#11)"
This reverts commit 703d7770ca.
2026-07-03 21:38:05 -05:00
Brues 82a07e1e35 share: rebuild profile export/import on C_EncodingUtil (CBOR+zlib+base64)
Export now diffs the config against defaults and emits
SerializeCBOR -> CompressString (zlib) -> EncodeBase64 with a "!pf1!"
prefix. Import reverses that into a plain table — no loadstring, so a
pasted profile is data and can't execute code. The Decode/Encode button
converts blob <-> editable JSON (SerializeJSON/DeserializeJSON) for
inspection and hand-edits.

Old-format strings still import: standard base64 via DecodeBase64, the
custom LZW decompressor kept import-only, and the resulting Lua source
runs in an EMPTY setfenv sandbox that can only assign its config table.
Decode on a legacy string yields the JSON view, so Encode re-emits it
as a new-format blob (migration path).

Roughly half the paste size of the old LZW format, C-speed instead of
the old bit-string base64 (which froze the client on large configs),
and the format is fully standard — external tools can decode profiles
with stock base64/zlib/CBOR libraries.

Requires ClassicAPI with the SerializeCBOR buffer-growth fix (payloads
over 256 bytes returned nil before it).
2026-07-03 21:19:07 -05:00
Brues 703d7770ca nameplates: hide castbar on remote interrupt / caster death (#11)
ClassicAPI's remote-cast cache is stamped from SMSG_SPELL_START and only
expires by computed end time — 1.12 keeps no per-unit interrupt record,
so an interrupted cast kept animating on the plate until its would-be
finish (BG flag caps being the loudest repro).

Nampower does surface the missing signal in Lua: SPELL_FAILED_OTHER
(casterGuid, spellId; fired from the SMSG_SPELL_FAILED_OTHER handler)
and UNIT_DIED (guid). Stamp a guid-keyed suppression time on either
event and have GetCastInfo drop any cast that started before the stamp;
a newer cast clears its unit's entry. Both castbar paths (dedicated
target frame + central loop) already funnel through GetCastInfo, so one
check covers them. The handler only stamps when the unit actually has a
tracked cast, and flags the plate via castUpdate for a same-tick hide.
2026-07-03 19:28:34 -05:00
Brues bd722b0f0f bump classicapi min to 1.5.7 2026-07-03 02:29:15 -05:00
Brues e5c51fff48 eqcompare: rewrite on top of ClassicAPI SetHyperlinkCompareItem
Drop the manual C_Item.GetItemStatDelta rendering (inline annotations
and bottom-block summary) in favor of driving native shopping tooltips
via SetHyperlinkCompareItem — the 3.3.5 flow now available through
ClassicAPI. Way less code, and Blizzard's own comparison rendering
handles all stat types uniformly.

Also revert the mode dropdown back to a single basestats checkbox — the
new implementation doesn't distinguish base vs extended (Blizzard's
tooltip shows everything the item exposes), so the two-level control
was redundant. Existing basestats configs pass through unchanged.

AtlasLootTooltip now goes through the shared HookTooltip helper instead
of a bespoke OnShow shim.
2026-07-03 02:10:20 -05:00
Brues 6570afb70a eqcompare: collapse basestats/extendedstats checkboxes into a mode dropdown
Replace the two-checkbox arrangement (Compare Base Stats + Compare
Extended Stats, with the latter gated on the former) with a single
"Item Comparison" dropdown offering Off / Base / Extended. Migrate
existing configs.

Also route CreateConfig's value-change sites through pfUI.events
("config:changed", category, config) so callers can react to arbitrary
setting changes without frame-specific plumbing. Use it here to grey
out "Always Show Item Comparison" when the mode is Off.
2026-07-02 03:05:56 -05:00
Brues 0f97e8b0bd eqcompare: skip paperdoll owners in showalways mode
Comparing an equipped slot's tooltip against itself is pointless — every
delta is zero. Skip that case when `showalways=1`. Shift-hover still
forces the comparison unconditionally.
2026-07-02 01:50:48 -05:00
Brues 64c62a2a25 eqcompare: hook Set* via hooksecurefunc + unify base/extended stat block
Refactor delta rendering:
- extendedstats on  -> all stats (base + extended + DPS + block value)
  appended at the bottom via AddDoubleLine
- extendedstats off -> base stats annotated inline; nothing at the bottom

Requires ClassicAPI's 60-line tooltip fix so the bottom block isn't
truncated. DPS and block value were previously extended-only inline
matches — moved into BASE_STAT_KEYS so they also show at the bottom.

Also extract MakeDependent(child, parent) helper from the local
gate-lambda in gui.lua so the base/extended checkbox pairing generalizes.
2026-07-02 01:22:10 -05:00
Brues 4d316ed43a no select 2026-07-01 20:53:47 -05:00
Brues db0195f0f7 Update README.md 2026-07-01 17:20:54 -05:00
Brues 3d2d5f9254 bump ClassicAPI version 2026-07-01 17:06:31 -05:00
Brues dfbeeb454a eqcompare: use C_Item.GetItemStatDelta for the comparison math
Replaces the twin-tooltip text extraction/comparison pair
(ExtractAttributes + CompareAttributes) with a single delta pull from
ClassicAPI's C_Item.GetItemStatDelta(equippedLink, newLink).

Base stats (Str/Agi/Sta/Int/Spi/Mana/Health + Armor + resistances) stay
annotated inline on their existing tooltip line: iterate the tooltip's
FontString regions (no more _G["...TextLeft"..i] name lookup), match the
"+N Foo" prefix, look up the trailing noun in a label→key map, append
(+delta)/(-delta) from the ClassicAPI delta table.

Extended stats (attack power / ranged AP / spell damage/healing / crit
ratings / hit ratings / mana regen / defense / DPS) don't emit their own
line — vanilla mixes them into equip-spell descriptions ("Equip:
Increases your critical strike chance by 1%") — so aggregate them into
a "Compared to equipped:" block at the bottom via AddDoubleLine. New
`tooltip.compare.extendedstats` config knob (default 1) gates that
block; it depends on `basestats` being on (its GUI checkbox grays out
otherwise). DPS rounded to one decimal — ClassicAPI derives it from
damage/delay so it lands as a raw float.

Random-suffix bonuses ("of the Bear" etc.) now count correctly since
GetItemStatDelta walks item-record + equip-spell auras + suffix
enchants server-side.
2026-07-01 17:03:32 -05:00
Brues 439d5a397a eqcompare: numeric InventoryType lookup, drop bagtypes/itemtypes locales
Both sub-tables carried per-locale strings only so pfUI's own code could
match against localized text. ClassicAPI's numeric item APIs replace
both:

- GetBagFamily now reads classID/subClassID from C_Item.GetItemInfoInstant
  and switches on the numbers (class 1 = Container, class 11 = Quiver).
- eqcompare pulls the itemID from GameTooltip:GetItem(), fetches the
  numeric invType via C_Item.GetItemInventoryTypeByID, and looks up the
  destination slot(s) in a numeric slotTable keyed by Enum.InventoryType.
  Pair-slot invtypes (finger / trinket / one-hand weapon) list both
  destinations directly, so the "_other" string-concat hack is gone.

Removes the setglobal INVTYPE_* injection, the tooltip text scan, and
the itemtypes + bagtypes locale sub-tables across all 7 files.
2026-07-01 15:43:03 -05:00
Brues 5524ad3b91 locales: strip 4 dead sub-tables (hunterpaging, interrupts, spells, icons)
Audited every consumer of pfUI_locale[*][key] across the codebase. Four
sub-tables have no non-locale-file readers left:

  - hunterpaging  — old auto-page trigger removed
  - interrupts    — replaced by Nampower SPELL_INTERRUPTED events
  - spells        — replaced by ClassicAPI Spell.dbc lookups
  - icons         — replaced by ClassicAPI C_Spell.GetSpellName / icon path

Removed the entries from all 7 locale files. ~18k dead lines gone,
~70% shrink per file.
2026-07-01 12:13:25 -05:00
Brues 0f59a3a9b5 replace poll-until-cancel OnUpdate frames with C_Timer / RunNextFrame
Seven ad-hoc OnUpdate handlers were only spinning long enough to reach
a known deadline or a next-frame defer, then unhooking themselves.
Convert them to their proper primitives:

- autovendor: 0.3s wait after junk sell → C_Timer.After(0.3, ...)
- innervatecall: cooldown-expiry ready ping → C_Timer.After(cd, ...)
- focus: re-arm UI_ERROR_MESSAGE next tick → RunNextFrame
- macrotweak: conflict scan after addons load → RunNextFrame
- ui-widgets (CreateQuestionDialog): font-measure resize → RunNextFrame
- libdebuff: post-PEW Nampower init → RunNextFrame
- bubbles: WorldFrame scan after chat event → RunNextFrame

Net -18 lines and no more throwaway frames sitting on the OnUpdate list.
2026-07-01 10:43:46 -05:00
Brues ffdf376ac4 add pfUI.events callback registry, replace addoncompat OnUpdate poll
Introduce a central pfUI.events registry (ClassicAPI's
CallbackRegistryMixin, undefined events allowed) initialized in pfUI.lua
before any module body runs, so publishers/subscribers don't depend on
module load order.

firstrun sets `pfUI.firstrun.completed` and fires `firstrun:complete` at
the point NextStep detects no pending steps. PLAYER_ENTERING_WORLD re-
enters this path on every zone, so the flag is a one-shot guard.

addoncompat drops its 0.1s OnUpdate poll and either RunQueues immediately
(returning user, all steps already done) or subscribes to the event.
2026-07-01 10:20:34 -05:00
Brues 9bdde06150 unitframes: clear stale aura swirl on target swap
Buff and debuff slots only called CooldownFrame_SetTimer on the
`expirationTime > 0` (or `duration > 0` for buffs) paths. When the new
target's aura at the same slot index had neither — permanent / passive
auras like Retribution Aura — neither branch fired and the slot kept
displaying the previous target's swirl/timer.

Add an explicit 0/0/0 clear on every path that doesn't set a real
timer, so the button always starts from a known state.

Fixes #13.
2026-06-28 12:41:31 -05:00
Brues 8bf6672114 buffs: cancel by spellID instead of GetPlayerBuff slot index
`GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, filter)` assumes the
visual index pfUI shows matches the engine's slot order. When that
mismapping happens — most easily reproduced by stacking buffs that
share a slot family — right-clicking one buff cancels another.

`C_Spell.CancelSpellByID(spellID)` ships CMSG_CANCEL_AURA keyed to the
spell, not a slot, so it's immune to whatever order the slot table is
in. Cache `spellId` on the button at refresh time in buff.lua; in the
unitframes/buffwatch handlers fetch the aura fresh via
`C_UnitAuras.GetAuraDataByIndex` at click time.

Fixes #10.
2026-06-28 04:28:59 -05:00
Brues 29b948e6fa character cleanup 2026-06-28 00:14:40 -05:00
Brues 5f61f94a24 Texture ArenaFrame 2026-06-27 23:31:02 -05:00
Brues 65678da3d2 tooltip: optional movement-speed line via GetUnitSpeed
New tooltip.movespeed config knob (default off, checkbox in the GUI's
tooltip page). When on, the unit tooltip gains a "Speed: N%" line where
N is the unit's run speed normalized to vanilla's 7.0 yd/s base — 100
unmounted, 160 on a 60% mount, 200 on epic, less under snares.

Uses runSpeed (return 2 of GetUnitSpeed), not currentSpeed, so the
number reflects what the unit *would* be running at — visible even
while they're standing still. runSpeed is 0 for out-of-range units, so
the line is skipped in that case.
2026-06-27 19:28:40 -05:00
Brues 9b7aca8541 show CLASSIC_API_VERSION in /pfdll 2026-06-27 19:20:06 -05:00
Brues 60525eec3a Clean up throttle 2026-06-27 19:19:51 -05:00
Brues c3829c2bd2 player: drop talent-side modCastingTime fudge from haste display
The player frame's "Effective Haste" mode was hardcoded talent-position
scrapes: GetTalentInfo(1, 16) for the Mage "Accelerated Arcana"
(flat 5%) and GetTalentInfo(1, 14) for the Warlock "Rapid Deterioration"
(3% per rank), folded into the displayed haste % via
`(1 / (modCastSpeed * modCastingTime) - 1) * 100`.

That's two problems in one:
- Hardcoded talent indices and effect percentages — brittle to any
  Turtle tree reshuffle or retune.
- Conceptually muddled: it folds gear-haste and talent-cast-reduction
  into one number that's hard to read as anything specific. The actual
  effective cast time is already shown on the cast bar via
  C_Spell.UnitCastingInfo (engine helper accounts for SpellMod op 10).

Drop modCastingTime, the LEARNED_SPELL_IN_TAB watcher frame that
maintained it, the per-class talent scrape, and the hasteMode == "2"
display branch. Collapse the now-binary "display_haste" config from a
3-option dropdown to a checkbox. Users on legacy "2" will see the
checkbox unchecked once and can re-enable with a single click.
2026-06-27 19:13:49 -05:00
Brues 28de6fd835 finish UnitInRaid("player") → IsInRaid() sweep
Four more sites: GetUnbuffedRoster + SendChatMessageWide in api.lua,
the loot menu's inRaid local, and the raid module's early-return
guard. Same intent, named helper.
2026-06-27 18:57:21 -05:00
Brues fc75e091a4 finish IsInRaid sweep across remaining "raid count > 0" sites
Three more `if GetNumRaidMembers() > 0 then` raid-vs-party branches
switched to `if IsInRaid()`. Same intent, named helper. Repo is now
clean of the legacy idiom (verified with a final grep).

Loops that actually need the count (`for i = 1, GetNumRaidMembers() do
GetRaidRosterInfo(i)`) keep the call — only the boolean form changes.
2026-06-27 18:56:50 -05:00
Brues ef478b0552 thirdparty-vanilla: collapse solo check to not IsInGroup()
The HealComm self-message guard was `not UnitInRaid("player") and
GetNumPartyMembers() < 1` — the long form of "in no group at all."
2026-06-27 18:55:49 -05:00
Brues 760d8992b6 switch group-membership checks to IsInGroup / IsInRaid
ClassicAPI ships modern IsInGroup() / IsInRaid() backports — drop the
GetNumPartyMembers() > 0 and GetNumRaidMembers() > 0 idioms (and the
GetNumPartyMembers() > 0 or GetNumRaidMembers() > 0 conflation) for the
named-intent variants. UnitInRaid("player") → IsInRaid() at the same
sites.
2026-06-27 18:54:04 -05:00
Brues 62a99ac410 mouseover/libpredict: drop legacy spell-target plumbing
With Nampower as a hard dep, /pfcast for spell names always takes the
early CastSpellByName(msg, unit) path. The fallback branch that did the
SpellTargetUnit dance (resolve a friendly unit token, disable AutoSelf
Cast, call SpellTargetUnit) hasn't been reachable in a while, and it
dragged a pile of supporting infrastructure with it.

modules/mouseover.lua:
- Drop the st_units token list, GetUnitString helper, and the
  UnitTokenFromGUID rewrite of GetUnitString — all only used by the
  dead fallback.
- Drop the NoSelfCast helper (only the dead fallback called it).
- Drop the pfMouseOver frame; its only purpose was to hold a .unit
  field the dead fallback wrote and libpredict's hook read.
- The macro path collapses to: if not the current target, swap target,
  run the loadstring'd func, restore the previous target.
- 99 lines → 34.

libs/libpredict.lua:
- Drop the dead `local mouseover = pfUI.uf.mouseover.unit` plumbing in
  the CastSpellByName hook — pfUI.uf.mouseover is gone and the field
  was permanently nil anyway. The three `target or mouseover or default`
  fallback chains collapse to `target or default`.

Modern mouseover/click-to-cast detection in libpredict goes through
pfUI.libpredict_pending_cast (populated by libdebuff from Nampower's
SPELL_CAST_EVENT) — that path is GUID-based, server-authoritative, and
untouched.
2026-06-27 18:41:11 -05:00
Brues deeec89955 predict + libdebuff + swingtimer: drop hardcoded spell data
Replace per-locale name tables and per-rank ID lists with single
canonical-rank lookups through C_Spell. Spell.dbc bits hoisted to
named constants at module top.

libpredict:
- Four 7-locale tables (PRAYER_OF_HEALING / REJUVENATION / RENEW /
  REGROWTH) collapsed to one C_Spell.GetSpellName(rank1id) call each.
- 25-entry SPELL_IDS (all ranks of Rejuv + Renew) for SPELL_GO_SELF
  HoT detection replaced by name comparison against REJUVENATION /
  RENEW. No per-rank ID maintenance.

libdebuff:
- GetSpellRecField(id, "name") → C_Spell.GetSpellName(id) at all call
  sites; the presence-guard pattern is gone (ClassicAPI is a hard
  dep, per memory).
- GetSpellRecField(id, "rank") → C_Spell.GetSpellSubtext(id).

swingtimer:
- Hoist FLAG_AUTOATTACK / ATTR_KEEP_SWINGS / ATTR_ON_NEXT_SWING to
  module-top constants via tonumber("0xNN", 16) so the SPELL_GO_SELF
  hot path stops re-parsing them on every call. Lua 5.0 has no hex
  number literals; strtoul-backed tonumber handles the "0x" prefix.
2026-06-27 18:22:03 -05:00
Brues cca9771ef0 swingtimer: derive spell categories from Spell.dbc attributes
Drop four hardcoded spell-ID tables (swingDelaySpells, hsSpellIDs,
cleaveSpellIDs, maulSpellIDs) and the broad interruptFlags > 0 reset
heuristic in favor of server-parity checks against Spell.dbc bits via
nampower's GetSpellRecField:

- "Resets the swing on cast complete" gated on InterruptFlags's
  SPELL_INTERRUPT_FLAG_AUTOATTACK (0x08) and AttributesEx2's lack of
  SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS (0x20000) — mirrors the server's
  Spell::IsMeleeAttackResetSpell. Reset OH alongside MH to match.

- "Slam-style delay" derived from absent 0x08 + a cast time existing
  (implicit since SPELL_START_SELF only fires for cast-time spells).
  Freezes the swing timer at SPELL_START and adds cast duration on
  SPELL_GO instead of resetting.

- HS / Cleave / Maul classification via IsOnSwingSpell (ATTR_ON_NEXT_
  SWING bit 0x04) + name comparison against rank-1 canonical names,
  centralized into ClassifyOnSwingSpell + SetQueuedKind helpers.

Switch the lone GetSpellRec table-allocator call to GetSpellRecField for
consistency (single-field hash lookup, no shared-table reuse caveat).
2026-06-27 17:52:31 -05:00
Brues 371872bb90 swingtimer: route wand Shoot to ranged bar without resetting MH
Wand Shoot (spellID 5019) wasn't recognized as ranged anywhere, so it
fell through every branch of the SPELL_GO_SELF dispatch and hit the
catch-all interruptFlags > 0 reset, wiping the mainhand swing on every
shot. Casters melee-weaving between MH swings and wand fires lost their
swing visualization.

Replace the hardcoded RANGED_SPELLIDS / WAND_SHOOT_SPELLIDS tables with
C_Spell.IsRangedAutoAttackSpell (Spell.dbc AUTO_REPEAT bit) — catches
both Auto Shot and Shoot today, plus any future auto-repeat ranged
spell. ResetRanged now takes a replaceMH flag: true for Auto Shot /
Throw (Hunter ranged replaces melee), false for wand (independent
timers, both tick concurrently).

Closes #5.
2026-06-27 17:14:48 -05:00
Brues 591045a606 config: stamp sentinel version on dev builds to stop migration re-fire
Dev / git-cloned installs carry "@project-version@" in the toc, which
pfUI normalizes to pfUI.version.string = "dev". MigrateConfig was
writing that literal back into pfUI_config.version; on the next /reload
checkversion() parsed "dev" through tonumber() → nil → 0, evaluated
curversion as 0/0/0, and re-fired every version-gated migration block.
The >3.6.1 buff migration unconditionally rewrites buffs.{buffs,debuffs,
weapons} from the legacy global.hide{,w}buff knobs, so user toggles for
those checkboxes were getting wiped on every reload.

Stamp "999.999.999" on dev builds so subsequent comparisons turn false.
Affected users will need to re-toggle the buffs/debuffs/weapon-buffs
checkboxes once after this update.

Refs #7.
2026-06-27 16:46:56 -05:00
Brues f657a9e7e8 drop MobHealth3 / MobHealthFrame fallbacks
libhealth ships with pfUI and Nampower's GetUnitField (hard-dep) covers
the real-HP read; the MobHealth integration was a chained last-resort
fallback that could never actually win, and on the nameplate path it
also mixed percentage and real-value scales into the bar's SetMinMaxValues
since it overwrote hp/hpmax without hpmin.
2026-06-27 16:08:39 -05:00
Brues 0cbd9ecf98 Revert "nameplates: drop redundant name check from plate-reassignment gate"
This reverts commit 6ca482fcaa.
2026-06-27 16:01:24 -05:00
Brues 6ca482fcaa nameplates: drop redundant name check from plate-reassignment gate
GUID is the unique identity; the name check was leftover from the
name-only era and became dead weight once cachedGuid (NAME_PLATE_UNIT_
ADDED) was added alongside it.
2026-06-27 15:59:16 -05:00
Brues 8902d43f40 nameplates: wipe full plate.cache on reassignment
The plate-reuse reset only cleared name/guid/player/cdCache, leaving
hp/hpmax/rgb/namecolor/levelcolor/target/mouseover/inCombat behind. The
PERF gates downstream ("only update X when X changed") then skipped bar
fill / color / text updates when the new occupant happened to share a
cached value with the previous one — most easily reproduced on
plate-pool reuse in starting zones (mobs churn fast, percentage values
collide). Nuke the whole cache via table.wipe.

Refs #8.
2026-06-27 15:48:53 -05:00
brues-code 8f006c0643 Update issue templates 2026-06-27 15:07:04 -05:00
Brues de7dacf788 xpbar: route rep tracking through ClassicAPI faction APIs
Drop CHAT_MSG_COMBAT_FACTION_CHANGE + SanitizePattern(FACTION_STANDING_
INCREASED) string parsing in favor of FACTION_STANDING_CHANGED, which
ships (factionID, newStanding, repGained) directly — locale-independent,
no chat-string scrape. Track factionID instead of faction name.

Collapse the two for i=1, 99 GetFactionInfo loops (tooltip + bar fill)
into a single GetRepDisplay helper: GetFactionInfoByID for the remembered
faction, C_Reputation.GetWatchedFactionData for the watched one.

Watched-faction-changed detection now compares factionIDs.
2026-06-27 01:09:15 -05:00
Brues e0bcbbf2dc castbar: Quartz-style tradeskill merge with per-craft spark
Hook DoTradeSkill to capture the requested count, then on the first
SPELLCAST_START of an isTradeskill cast stretch endTime to span all
crafts so the player bar fills continuously across the chain. Mid-chain
SPELLCAST_START / SPELL_START_SELF events refresh the "(N)" remaining
label and reset a per-craft spark that crosses the bar once per craft.
SPELL_GO_SELF counts completions; SPELLCAST_STOP no-ops while merged.

Gated by a new C.castbar.player.mergetradeskill knob (default on).
2026-06-26 18:43:31 -05:00
Brues 65bbea6fa9 bump min again 2026-06-25 23:46:34 -05:00
Brues 822c873132 castbar: event-driven rewrite on ClassicAPI C_Spell + nampower events
Drive the cast bar from cast lifecycle events instead of polling C_Spell
every frame. OnUpdate now only animates a stamped start/end and fades out;
all state transitions come from events:

- player: vanilla SPELLCAST_START / _STOP / _FAILED / _INTERRUPTED /
  _CHANNEL_START / _CHANNEL_STOP, plus nampower SPELL_START_SELF (the only
  signal for a chained same-spell recast, which never runs the client cast
  path) and SPELL_DELAYED_SELF for pushback (applied from its delayMs arg).
- non-player (target/focus): nampower SPELL_START_OTHER / SPELL_FAILED_OTHER
  + PLAYER_TARGET_CHANGED / PLAYER_FOCUS_CHANGED.

Data comes from ClassicAPI's C_Spell.UnitCastingInfo / UnitChannelInfo
(player exact; other units from the SMSG_SPELL_START cache). SPELL_START_*
re-polls are deferred one frame so ClassicAPI's packet co-hook has stamped
before the read. SPELLCAST_CHANNEL_STOP only clears when a channel is shown,
so a lagged channel-stop doesn't wipe a following cast's bar.

Remove the now-unused CASTBAR_EVENT_* constants from compat/vanilla.lua.
2026-06-25 22:38:53 -05:00
Brues 96fd486187 bump min 2026-06-25 01:49:17 -05:00
Brues b79132b9f4 casts: route everything through C_Spell, drop libcast + libdebuff_casts
ClassicAPI's recent C_Spell additions cover remote-unit casts natively
(SMSG_SPELL_START co-hook caching per caster GUID), so the two parallel
cast trackers pfUI was running — libcast.lua and the libdebuff_casts
table inside libdebuff.lua — can both retire.

Migrations:
- modules/castbar.lua: focus/player cast-info gathering reads
  C_Spell.UnitCastingInfo / UnitChannelInfo directly. Fallback ladder
  (libdebuff_casts → pfGetCastInfo → pfGetChannelInfo) collapses into a
  single call. Pushback handlers stop writing back into a non-existent
  cache; the local this.endTime is the source of truth.
- modules/nameplates.lua: GetCastInfo(guid) now resolves to a unit token
  via UnitTokenFromGUID and queries C_Spell, returning the same compact
  struct shape downstream code expected. UpdateCastbar collapses from a
  three-branch hierarchy (dead IterDebuffs / libdebuff_casts / libcast)
  to one C_Spell read.
- modules/afkcam.lua: pfGetCastInfo+pfGetChannelInfo round-trip becomes
  a single C_Spell.UnitCastingInfo("player") or UnitChannelInfo fallback.
- libs/libpredict.lua: HealComm timing uses C_Spell on the sender's unit
  token after a small group-roster walk to resolve the sender's name.

Deletions:
- libs/libcast.lua entirely (-571 lines) plus its init/libs.xml entry.
- libdebuff_casts / libdebuff_item_icons tables and their write sites
  in libs/libdebuff.lua (the SPELL_START_*, SPELL_GO_*, SPELL_FAILED_*
  event handlers stop maintaining them but keep firing the
  libdebuff_*_hooks broadcast surface for actionbar / swingtimer /
  libtotem). SPELLCAST_CHANNEL_STOP now reads the active channel from
  C_Spell.ChannelInfo.
- modules/superwow.lua's supercast block — UNIT_CASTEVENT writes into
  libcast.db are redundant now that C_Spell co-hooks the same packet.
- The cast-bar item-icon override that swapped in a potion/trinket
  icon for item-triggered casts. Spell icon stays; the item-icon
  metadata path (libdebuff_item_icons) went with libdebuff_casts.

Steady Shot synthetic cast bar — Turtle WoW-specific:
- castbar.lua gains a pfUI.synthetic_casts[unit] fallback that fires
  only when C_Spell returns nil, so abilities the engine treats as
  instant but which have a meaningful wait window can still render a
  cast bar.
- modules/turtle-wow.lua replaces the old libcast.customcast block with
  a Nampower SPELL_QUEUE_EVENT subscriber. ON_SWING_QUEUED matching
  the localized "Steady Shot" name writes a 1.4s synthetic entry;
  ON_SWING_QUEUE_POPPED clears it; castbar's endMs guard self-expires
  the entry as a safety net. Note: haste scaling (libcast.ApplyShotHaste)
  is gone — bar may finish slightly early under +ranged haste buffs.

Net: 152 insertions, 972 deletions.
2026-06-25 01:18:22 -05:00
Brues d62a1222df feigndeath: use UnitIsFeignDeath + GetUnitField, drop tooltip cache
ClassicAPI's UnitIsFeignDeath reads UNIT_FIELD_FLAGS bit 29 directly —
the authoritative server flag, no detection guesswork needed. Combined
with Nampower's GetUnitField("health"), we read live HP off the
descriptor instead of caching the moment-of-death healthbar value via
libtipscan.

Drops the name-keyed cache, the UNIT_HEALTH / PLAYER_TARGET_CHANGED
event handlers, and the tooltip scanner. Also fixes the staleness bug
where a feigning hunter taking further damage kept showing the cached
snapshot from when feign first triggered — live read updates with
every UnitHealth call now.
2026-06-24 22:49:43 -05:00
Brues be6ae25315 libdebuff/nameplates: drop dead per-aura readers and debuff cache
With every external caller of libdebuff:UnitDebuff / :UnitOwnDebuff
now on C_UnitAuras, the two public per-aura readers and the
nameplate-side cache they were feeding have no consumers.

- libs/libdebuff.lua: removes libdebuff:UnitDebuff (~120 lines),
  libdebuff:UnitOwnDebuff (~75 lines), the _ownDebuffSortFunc helper,
  and the local cache table. The slotOwnership / ownDebuffs /
  allAuraCasts / pendingCasts bookkeeping stays — GetBestAuraCast
  (libpredict) and GetEnhancedDebuffs (CleveRoids) still read it, and
  the event handlers maintain it. GetSlotCaster / GetDebuffSlotMap
  stay too; the DEBUFF_ADDED_OTHER handler and the debug printer use
  them. File goes 2010 → 1870 lines.
- modules/nameplates.lua: deletes PlateCacheDebuffs (was already
  rewritten on C_UnitAuras and unused once the display loop bypassed
  the cache), PlateUnitDebuff, the cachedVerify scaffolding, and the
  nameplate.UnitDebuff / nameplate.CacheDebuffs registrations.
- api/config.lua + modules/gui.lua: drops the now-defunct
  "guessdebuffs" knob — its only effect was gating the dead cache.
2026-06-24 22:41:36 -05:00
Brues d6951b386e unitframes/buffwatch/libpredict: route aura reads through C_UnitAuras
ClassicAPI's recent C_UnitAuras additions (sourceUnit / sourceGUID /
non-player expirationTime / the PLAYER filter token) finally cover
everything libdebuff:UnitDebuff and :UnitOwnDebuff were doing — caster
attribution, accurate timing for non-player units, and the own-debuffs
filter. Migrating the remaining callers off the libdebuff readers.

- api/unitframes.lua: collapses the debuff render path's three-branch
  if/else into a single C_UnitAuras.GetAuraDataByIndex with a HARMFUL
  or HARMFUL|PLAYER filter selected by the selfdebuff config; tooltip
  slot-finders match by sourceGUID instead of libdebuff's caster flag;
  custom-debuff indicator scan unifies the same way.
- modules/buffwatch.lua: GetBuffData drops the libdebuff fallback;
  tooltip slot-finder mirrors the unitframes pattern.
- libs/libpredict.lua: drops the orphaned UnitHasBuff slot-loop (no
  callers left).
- api/api.lua: pfUI.api.UnitHasBuff tightens from a HELPFUL iteration
  to a single GetAuraDataBySpellName lookup.

Each site that builds a cooldown ring from expirationTime carries the
talent-extension guard — when expirationTime exceeds the dbc base
duration (e.g. Shadow Affinity → SW:P), clamp start to now and use the
remaining time as the effective duration so CooldownFrame_SetTimer
doesn't get a future start it treats as "not yet begun".
2026-06-24 22:41:13 -05:00
Brues fd21b24a74 utilize C_UnitAuras for nameplate auras 2026-06-24 19:14:36 -05:00
Brues 90ac4f9de0 auto generate changelogs 2026-06-22 19:50:44 -05:00
Brues 63f9b26d91 classicapi: default LATEST to MIN so source builds never soft-nudge
Replaces the 99999999 sentinel with `LATEST = MIN`. The elseif
`< LATEST` then reduces to `< MIN` on source builds, which the
preceding `if` branch always catches first — so the soft-nudge never
fires for unpinned installs. No explicit guard needed.

A source/cloned install previously showed "ClassicAPI v9999.99.99 is
available" because the sentinel leaked into FormatVersion before the
release workflow could patch it. With this layout, source installs are
silent and only properly-pinned release zips trigger the nudge.

Workflow sed broadens to "= .*" so it overwrites the line regardless
of whether the RHS is a digit string or a Lua identifier.
2026-06-22 19:47:57 -05:00
88 changed files with 2329 additions and 23990 deletions
+2 -2
View File
@@ -1,2 +1,2 @@
github: [shagu]
ko_fi: shagu
github: [brues]
buy_me_a_coffee: brues
+7 -6
View File
@@ -4,16 +4,18 @@ about: Report a bug or issue with pfUI
title: "[Bug Description] "
labels: bug
assignees: ''
---
<!-- Please fill out ALL fields below. Issues without this info may be closed. -->
**pfUI Branch:**
- [ ] Master
- [ ] experiment
**pfUI Version:**
**Your ClassicAPI Version:**
**Your Nampower Version:**
**Your Nampower Version:** (e.g. latest, or specific commit/date)
<!-- Skip if using Compat branch -->
**Other Addons installed:**
<!-- List any other addons you are using, or "none" -->
@@ -45,4 +47,3 @@ Paste error log here
## Screenshot / Video
<!-- Attach a screenshot or video showing the issue. This is REQUIRED. -->
<!-- Drag & drop images here or paste a link -->
+1 -1
View File
@@ -4,6 +4,7 @@ about: Suggest a new feature or improvement for pfUI
title: "[Feature] "
labels: enhancement
assignees: ''
---
## Feature Description
@@ -20,4 +21,3 @@ assignees: ''
## Examples
<!-- If possible, show examples from other addons or screenshots/mockups of how it could look -->
+1 -1
View File
@@ -23,7 +23,7 @@ jobs:
IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST"
PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH))
echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)"
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = [0-9]*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" pfUI.lua
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" pfUI.lua
grep 'local PFUI_CLASSIC_API_' pfUI.lua
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
-1
View File
@@ -1 +0,0 @@
manual-changelog: CHANGELOG.md
-11
View File
@@ -1,11 +0,0 @@
- Hard dependency on [ClassicAPI](https://github.com/brues-code/ClassicAPI) — modern `C_*` namespaces and engine polyfills (focus, nameplates, GUIDs).
- TBC/Wrath/expansion plumbing removed; vanilla 1.12 + Turtle WoW only.
- Nameplate overhaul — GUID-keyed caches, per-tick allocation cuts, name-collision filtering, configurable name text position.
- Unit auras rebuilt on `C_UnitAuras` — replaces the old tooltip-scraping aura tracker with structured engine data, so buff/debuff durations, stack counts, and source attribution are accurate without polling.
- Equipment manager — new backport of Blizzard's gear-set UI, integrated into the character pane. Save, swap, and edit sets without a third-party addon.
- Bag sorting — new built-in feature (previously pfUI only deferred to third-party sorters).
- `/focus` and `/clearfocus` moved to ClassicAPI; `/focusname` retained in pfUI.
- questitem refactored onto `C_QuestLog`.
- `updatenotify` isolated to its own `pfUI-brues` addon-message prefix so we don't share traffic with upstream pfUI installs.
See full commit history at https://github.com/brues-code/pfUI/commits/master for details.
+33 -1588
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File diff suppressed because it is too large Load Diff
+64 -43
View File
@@ -28,14 +28,6 @@ function pfUI.api.HasNampower()
return GetNampowerVersion and true or false
end
local isTurtleWoW
function pfUI.api.IsTurtleWoW()
if isTurtleWoW == nil then
isTurtleWoW = C_Spell.GetSpellTexture(46050) == "Interface\\Icons\\Trade_Survival"
end
return isTurtleWoW
end
-- [ GetUnitDistance ]
-- Returns distance to unit using best available method
-- 'unit1' [string] first unit (default: "player")
@@ -193,10 +185,7 @@ end
-- name [string] The localized name of the buff.
-- return: [bool] true if unit has buff otherwise "nil"
function pfUI.api.UnitHasBuff(unit, name)
for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unit, "HELPFUL")) do
if aura.name == name then return true end
end
return nil
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
end
-- [ GetUnbuffedRoster ]
@@ -211,7 +200,7 @@ function pfUI.api.GetUnbuffedRoster(name)
end
end
if UnitInRaid("player") then
if IsInRaid() then
for i=1,40 do check("raid"..i) end
else
check("player")
@@ -437,13 +426,17 @@ function pfUI.api.GetBagFamily(bag)
local id = GetInventoryItemID("player", ContainerIDToInventoryID(bag))
if id then
local _, _, _, _, _, itemType, subType = GetItemInfo(id)
local bagsubtype = L["bagtypes"][subType]
if bagsubtype == "DEFAULT" then return "BAG" end
if bagsubtype == "SOULBAG" then return "SOULBAG" end
if bagsubtype == "QUIVER" then return "QUIVER" end
if bagsubtype == nil then return "SPECIAL" end
-- classID 1 = Container (bags), 11 = Quiver
-- Container subclasses: 0 = Bag (default), 1 = Soul Bag, 2+ = specialty (herb/enchanting/etc.)
-- Quiver subclasses: 2 = Quiver (arrows), 3 = Ammo Pouch (bullets)
local _, _, _, _, _, classID, subClassID = C_Item.GetItemInfoInstant(id)
if classID == 1 then
if subClassID == 0 then return "BAG" end
if subClassID == 1 then return "SOULBAG" end
return "SPECIAL"
elseif classID == 11 then
return "QUIVER"
end
end
return nil
@@ -488,7 +481,7 @@ end
-- 'msg' [string] the message to send
function pfUI.api.SendChatMessageWide(msg)
local channel = "SAY"
if UnitInRaid("player") then
if IsInRaid() then
if ( IsRaidLeader() or IsRaidOfficer() ) then
channel = "RAID_WARNING"
else
@@ -555,36 +548,54 @@ end
-- 'script' [string] the handler to hook
-- 'func' [function] the function that should be added
function HookScript(f, script, func)
local prev = f:GetScript(script)
f:SetScript(script, function(a1,a2,a3,a4,a5,a6,a7,a8,a9)
if prev then prev(a1,a2,a3,a4,a5,a6,a7,a8,a9) end
func(a1,a2,a3,a4,a5,a6,a7,a8,a9)
end)
f:HookScript(script, func)
end
function hooksecurefunc(tbl, name, func)
if type(tbl) == "string" then tbl, name, func = _G, tbl, name end
if not tbl or type(tbl[name]) ~= "function" then return end
return _G.hooksecurefunc(tbl, name, func)
end
-- [ HookAddonOrVariable ]
-- Sets a function to be called automatically once an addon gets loaded
-- 'addon' [string] addon or variable name
-- 'func' [function] function that should run
function pfUI.api.HookAddonOrVariable(addon, func)
local lurker = CreateFrame("Frame", nil)
lurker.func = func
lurker:RegisterEvent("ADDON_LOADED")
lurker:RegisterEvent("VARIABLES_LOADED")
lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
lurker:SetScript("OnEvent",function()
-- only run when config is available
if event == "ADDON_LOADED" and not this.foundConfig then
return
elseif event == "VARIABLES_LOADED" then
this.foundConfig = true
do
local lurker
local pending = {}
local function ProcessPending()
if not lurker.foundConfig then return end
for i = table.getn(pending), 1, -1 do
local hook = pending[i]
if IsAddOnLoaded(hook.addon) or _G[hook.addon] then
hook.func()
table.remove(pending, i)
end
end
if table.getn(pending) == 0 then
lurker:UnregisterAllEvents()
end
end
function pfUI.api.HookAddonOrVariable(addon, func)
if not lurker then
lurker = CreateFrame("Frame", nil)
lurker:SetScript("OnEvent", function()
if event == "VARIABLES_LOADED" or event == "PLAYER_ENTERING_WORLD" then
this.foundConfig = true
end
ProcessPending()
end)
end
if IsAddOnLoaded(addon) or _G[addon] then
this:func()
this:UnregisterAllEvents()
end
end)
table.insert(pending, { addon = addon, func = func })
lurker:RegisterEvent("ADDON_LOADED")
lurker:RegisterEvent("VARIABLES_LOADED")
lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
ProcessPending()
end
end
-- [ QueueFunction ]
@@ -1566,6 +1577,16 @@ end
-- 'arg1' [string]
-- return object
function pfUI.api.GetNoNameObject(frame, objtype, layer, arg1, arg2)
-- A nil/non-frame parent otherwise dies on frame:GetRegions()/:GetChildren()
-- below, and the traceback stops here — useless, since all callers share this
-- line. pfUI shadows Lua's `error` (dropping the level arg and not throwing),
-- so fold the caller frame in via debugstack to name the offending skin, then
-- bail so we don't fall through and crash on frame:GetRegions() anyway.
if type(frame) ~= "table" or not frame.GetRegions then
error("GetNoNameObject: invalid parent frame\n" .. debugstack(2, 3, 0))
return
end
local arg1 = arg1 and gsub(arg1, "([%+%-%*%(%)%?%[%]%^])", "%%%1")
local arg2 = arg2 and gsub(arg2, "([%+%-%*%(%)%?%[%]%^])", "%%%1")
+24 -3
View File
@@ -196,6 +196,8 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("loot", nil, "rollannounce", "0")
pfUI:UpdateConfig("loot", nil, "raritytimer", "1")
pfUI:UpdateConfig("loothistory", nil, "autoshow", "0")
pfUI:UpdateConfig("unitframes", nil, "disable", "0")
pfUI:UpdateConfig("unitframes", nil, "pastel", "1")
pfUI:UpdateConfig("unitframes", nil, "custom", "0")
@@ -714,8 +716,11 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("castbar", "player", "txtleftoffy", "0")
pfUI:UpdateConfig("castbar", "player", "showlag", "0")
pfUI:UpdateConfig("castbar", "player", "showrank", "0")
pfUI:UpdateConfig("castbar", "player", "mergetradeskill", "0")
pfUI:UpdateConfig("castbar", "player", "txtrightoffx", "0")
pfUI:UpdateConfig("castbar", "player", "txtrightoffy", "0")
pfUI:UpdateConfig("castbar", "player", "namealign", "LEFT")
pfUI:UpdateConfig("castbar", "player", "timealign", "RIGHT")
pfUI:UpdateConfig("castbar", "target", "hide_pfui", "0")
pfUI:UpdateConfig("castbar", "target", "width", "-1")
pfUI:UpdateConfig("castbar", "target", "height", "-1")
@@ -728,6 +733,8 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("castbar", "target", "showrank", "0")
pfUI:UpdateConfig("castbar", "target", "txtrightoffx", "0")
pfUI:UpdateConfig("castbar", "target", "txtrightoffy", "0")
pfUI:UpdateConfig("castbar", "target", "namealign", "LEFT")
pfUI:UpdateConfig("castbar", "target", "timealign", "RIGHT")
pfUI:UpdateConfig("castbar", "focus", "hide_pfui", "0")
pfUI:UpdateConfig("castbar", "focus", "width", "-1")
pfUI:UpdateConfig("castbar", "focus", "height", "-1")
@@ -740,6 +747,8 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("castbar", "focus", "showrank", "0")
pfUI:UpdateConfig("castbar", "focus", "txtrightoffx", "0")
pfUI:UpdateConfig("castbar", "focus", "txtrightoffy", "0")
pfUI:UpdateConfig("castbar", "focus", "namealign", "LEFT")
pfUI:UpdateConfig("castbar", "focus", "timealign", "RIGHT")
pfUI:UpdateConfig("castbar", nil, "use_unitfonts", "0")
pfUI:UpdateConfig("tooltip", nil, "position", "chat")
@@ -747,6 +756,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("tooltip", nil, "cursoroffset", "20")
pfUI:UpdateConfig("tooltip", nil, "extguild", "1")
pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
@@ -817,7 +827,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("nameplates", nil, "selfdebuff", "0")
pfUI:UpdateConfig("nameplates", nil, "showdebuffs_hostile", "1")
pfUI:UpdateConfig("nameplates", nil, "showdebuffs_friendly", "0")
pfUI:UpdateConfig("nameplates", nil, "guessdebuffs", "1")
pfUI:UpdateConfig("nameplates", nil, "owndebuffs", "0")
pfUI:UpdateConfig("nameplates", nil, "clickthrough", "0")
pfUI:UpdateConfig("nameplates", nil, "rightclick", "1")
pfUI:UpdateConfig("nameplates", nil, "clickthreshold", "0.5")
@@ -1370,7 +1380,6 @@ function pfUI:MigrateConfig()
end
end
-- Remove "Show only own debuffs" from unitframes and nameplates
-- (feature was removed; only Target Debuff Bar in buffwatch keeps it)
if pfUI_config.nameplates then
@@ -1386,5 +1395,17 @@ function pfUI:MigrateConfig()
end
end
pfUI_config.version = pfUI.version.string
-- Stamp the version we've migrated to. Dev / git-cloned builds carry
-- "@project-version@" in the toc, which pfUI.lua normalizes to "dev" —
-- writing that here would have checkversion() parse it back as 0/0/0 on
-- the next /reload and re-fire every migration block, clobbering user
-- toggles (notably the >3.6.1 buff migration that rewrites
-- buffs.{buffs,debuffs,weapons} from the deprecated global.hide{,w}buff
-- knobs). Stamp a far-future sentinel instead so checkversion() can't
-- flip true again on subsequent loads.
if pfUI.version.string == "dev" then
pfUI_config.version = "999.999.999"
else
pfUI_config.version = pfUI.version.string
end
end
+5 -8
View File
@@ -569,7 +569,7 @@ end
-- 'frame' [frame] the modelframe that should be used
function pfUI.api.EnableClickRotate(frame)
frame:EnableMouse(true)
HookScript(frame, "OnUpdate", function()
frame:HookScript("OnUpdate", function()
if this.rotate then
local x,_ = GetCursorPosition()
if this.curx > x then
@@ -582,14 +582,14 @@ function pfUI.api.EnableClickRotate(frame)
end
end)
HookScript(frame, "OnMouseDown", function()
frame:HookScript("OnMouseDown", function()
if arg1 == "LeftButton" then
this.rotate = true
this.curx, this.cury = GetCursorPosition()
end
end)
HookScript(frame, "OnMouseUp", function()
frame:HookScript("OnMouseUp", function()
this.rotate, this.curx, this.cury = nil, nil, nil
end)
end
@@ -615,7 +615,6 @@ function pfUI.api.SetHighlight(frame, cr, cg, cb)
frame.rr, frame.rg, frame.rb, frame.ra = GetStringColor(pfUI_config.appearance.border.color)
if not frame.pfEnterLeave then
if not frame.HookScript then frame.HookScript = HookScript end
local enter, leave = frame:GetScript("OnEnter"), frame:GetScript("OnLeave")
if enter then
@@ -844,7 +843,6 @@ function pfUI.api.SkinScrollbar(frame, always)
-- always show parent frame
if always then
RunOOC(function()
if not parent.HookScript then parent.HookScript = HookScript end
parent:HookScript("OnHide", function() this:Show() end)
end)
end
@@ -1172,10 +1170,9 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
local width = 200
-- delay the auto sizing, to make sure the font rendering happened
question:SetScript("OnUpdate", function()
RunNextFrame(function()
if question.text:GetStringWidth() > width then width = question.text:GetStringWidth() end
question:SetWidth( width + 2*padding)
this:SetScript("OnUpdate", nil)
question:SetWidth(width + 2*padding)
end)
end
+52 -74
View File
@@ -19,10 +19,9 @@ function pfUI.uf.ClearGuidTracking()
end
-- slash command to toggle unitframe test mode
_G.SLASH_PFTEST1, _G.SLASH_PFTEST2 = "/pftest", "/pfuftest"
_G.SlashCmdList.PFTEST = function()
pfUI.api.RegisterSlashCommand("PFTEST", { "/pftest", "/pfuftest" }, function()
pfUI.uf.showall = not pfUI.uf.showall
end
end, true)
-- HoT buff indicators that need name verification because their icons are
-- reused by other spells. Maps icon (lowercased) → expected aura name +
@@ -73,8 +72,8 @@ end
local function BuffOnClick()
if this:GetParent().label == "player" then
local bid = GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, "HELPFUL")
if bid >= 0 then CancelPlayerBuff(bid) end
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, "HELPFUL")
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
end
end
@@ -87,13 +86,16 @@ local function DebuffOnEnter()
if this:GetParent().label ~= "player" then
local parent = this:GetParent()
-- For "only own debuffs" mode: find the REAL slot by matching spell name AND caster
if parent.config and parent.config.selfdebuff == "1" and libdebuff then
local ownDebuffName = libdebuff:UnitOwnDebuff(unitstr, this.id)
if ownDebuffName then
-- selfdebuff filters the displayed list to player-cast harmful auras, but
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
-- up the displayed aura via the PLAYER filter, then scan engine slots for
-- one whose name + sourceGUID match.
if parent.config and parent.config.selfdebuff == "1" then
local ownAura = C_UnitAuras.GetAuraDataByIndex(unitstr, this.id, "HARMFUL|PLAYER")
if ownAura then
for gameSlot = 1, 16 do
local gameName, _, _, _, _, _, _, gameCaster = libdebuff:UnitDebuff(unitstr, gameSlot)
if gameName == ownDebuffName and gameCaster == "player" then
local check = C_UnitAuras.GetDebuffDataByIndex(unitstr, gameSlot)
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
GameTooltip:SetUnitAura(unitstr, gameSlot, "HARMFUL")
return
end
@@ -111,8 +113,8 @@ end
local function DebuffOnClick()
if this:GetParent().label == "player" then
local bid = GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, "HARMFUL")
if bid >= 0 then CancelPlayerBuff(bid) end
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, "HARMFUL")
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
end
end
@@ -302,12 +304,12 @@ function pfUI.uf:UpdateVisibility()
local id = self.cache_raid
-- always show self in raidframes
if not UnitInRaid("player") and GetNumPartyMembers() == 0 and C.unitframes.selfinraid == "1" and id == 1 then
if not IsInRaid() and IsInGroup() and C.unitframes.selfinraid == "1" and id == 1 then
self.id = ""
self.label = "player"
-- use raidframes for groups
elseif not UnitInRaid("player") and GetNumPartyMembers() > 0 and C.unitframes.raidforgroup == "1" then
elseif not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
if id == 1 then
self.id = ""
self.label = "player"
@@ -344,12 +346,12 @@ function pfUI.uf:UpdateVisibility()
-- frame shall not be visible
visibility = "hide"
self.visible = nil
elseif C["unitframes"]["group"]["hide_in_raid"] == "1" and self.label and strsub(self.label,0,5) == "party" and UnitInRaid("player") then
elseif C["unitframes"]["group"]["hide_in_raid"] == "1" and self.label and strsub(self.label,0,5) == "party" and IsInRaid() then
-- hide group while in raid and option is set
visibility = "hide"
self.visible = nil
elseif ( self.fname == "Group0" or self.fname == "PartyPet0" or self.fname == "Party0Target" )
and (GetNumPartyMembers() <= 0 or (C["unitframes"]["group"]["hide_in_raid"] == "1" and UnitInRaid("player"))) then
and (not IsInGroup() or (C["unitframes"]["group"]["hide_in_raid"] == "1" and IsInRaid())) then
-- hide self in group if solo or hide in raid is set
visibility = "hide"
self.visible = nil
@@ -775,8 +777,7 @@ function pfUI.uf:UpdateConfig()
invert_v * (i-1-row*perrow)*(multiply*default_border + f.config.buffsize + 1),
invert_h * (row*(multiply*default_border + f.config.buffsize + 1) + (multiply*default_border + 1)))
f.buffs[i]:SetWidth(f.config.buffsize)
f.buffs[i]:SetHeight(f.config.buffsize)
f.buffs[i]:SetSize(f.config.buffsize, f.config.buffsize)
-- Create CD frame if it doesn't exist
if not f.buffs[i].cd then
@@ -805,11 +806,7 @@ function pfUI.uf:UpdateConfig()
-- immediately show/hide existing cooldown text
if f.buffs[i].cd.pfCooldownText then
if cooldown_text == 1 then
f.buffs[i].cd.pfCooldownText:Show()
else
f.buffs[i].cd.pfCooldownText:Hide()
end
f.buffs[i].cd.pfCooldownText:SetShown(cooldown_text == 1)
end
f.buffs[i].id = i
@@ -1011,7 +1008,7 @@ function pfUI.uf.OnEvent()
-- Raid frames: update_full is set by raid.lua GUID tracker
elseif this.label == "pet" and event == "UNIT_PET" then
this.update_full = true
elseif this.label == "player" and (event == "PLAYER_AURAS_CHANGED" or event == "UNIT_INVENTORY_CHANGED") then
elseif this.label == "player" and (event == "PLAYER_AURAS_CHANGED" or event == "PLAYER_EQUIPMENT_CHANGED") then
this.update_aura = true
elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
this.update_full = true
@@ -1549,7 +1546,7 @@ function pfUI.uf:EnableEvents()
f:RegisterEvent("UNIT_FACTION")
f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff
f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
f:RegisterEvent("UNIT_INVENTORY_CHANGED") -- label=player && frame=buff
f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
f:RegisterEvent("PARTY_LEADER_CHANGED") -- frame=leaderIcon
f:RegisterEvent("RAID_ROSTER_UPDATE") -- label=raidIcon
@@ -1770,7 +1767,7 @@ function pfUI.uf:RefreshIndicators(unit)
local unitstr = unit.label .. unit.id
if unit.leaderIcon then -- Leader Icon
if unit.config.leadericon == "1" and UnitIsPartyLeader(unitstr) and ( GetNumPartyMembers() > 0 or GetNumRaidMembers() > 0 ) then
if unit.config.leadericon == "1" and UnitIsPartyLeader(unitstr) and IsInGroup() then
unit.leaderIcon:Show()
else
unit.leaderIcon:Hide()
@@ -1899,6 +1896,8 @@ function pfUI.uf:RefreshUnit(unit, component)
end
if duration > 0 then
CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1)
else
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
end
elseif aura.duration > 0 then
local guid = UnitGUID(unitstr)
@@ -1909,6 +1908,8 @@ function pfUI.uf:RefreshUnit(unit, component)
else
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
end
else
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
end
else
unit.buffs[i]:Hide()
@@ -1971,16 +1972,15 @@ function pfUI.uf:RefreshUnit(unit, component)
invert_h * ((row+buffrow)*(multiply*default_border + unit.config.debuffsize + 1) + (multiply*default_border + 1)))
end
local aura
if unit.label ~= "player" and selfdebuff == "1" then
_, _, texture, stacks, dtype = libdebuff:UnitOwnDebuff(unitstr, i)
-- selfdebuff narrows to player-cast harmful auras via the PLAYER filter.
-- Player-frame debuffs aren't gated on it (it'd hide most party-applied
-- effects on you).
local filter = (unit.label ~= "player" and selfdebuff == "1") and "HARMFUL|PLAYER" or "HARMFUL"
local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, filter)
if aura then
texture, stacks, dtype = aura.icon, aura.applications, aura.dispelName
else
aura = C_UnitAuras.GetDebuffDataByIndex(unitstr, i)
if aura then
texture, stacks, dtype = aura.icon, aura.applications, aura.dispelName
else
texture, stacks, dtype = nil, 0, nil
end
texture, stacks, dtype = nil, 0, nil
end
unit.debuffs[i].texture:SetTexture(texture)
@@ -1992,8 +1992,9 @@ function pfUI.uf:RefreshUnit(unit, component)
unit.debuffs[i]:Show()
if aura and aura.expirationTime > 0 then
-- Player path: real engine expirationTime. Cap start to now to keep pfUI's
-- cooldown text out of the 2^32-wraparound branch for talent-extended debuffs.
-- Cap start to now so talent-extended debuffs (expirationTime past
-- the dbc base duration) don't push start into the future and trip
-- CooldownFrame_SetTimer's 2^32-wraparound branch.
local now = GetTime()
local start = aura.expirationTime - aura.duration
local duration = aura.duration
@@ -2002,17 +2003,11 @@ function pfUI.uf:RefreshUnit(unit, component)
end
if duration > 0 then
CooldownFrame_SetTimer(unit.debuffs[i].cd, start, duration, 1)
else
CooldownFrame_SetTimer(unit.debuffs[i].cd, 0, 0, 0)
end
elseif libdebuff and selfdebuff == "1" then
local _, _, _, _, _, duration, timeleft = libdebuff:UnitOwnDebuff(unitstr, i)
if duration and timeleft then
CooldownFrame_SetTimer(unit.debuffs[i].cd, GetTime() + timeleft - duration, duration, 1)
end
elseif libdebuff then
local _, _, _, _, _, duration, timeleft = libdebuff:UnitDebuff(unitstr, i)
if duration and timeleft then
CooldownFrame_SetTimer(unit.debuffs[i].cd, GetTime() + timeleft - duration, duration, 1)
end
else
CooldownFrame_SetTimer(unit.debuffs[i].cd, 0, 0, 0)
end
if stacks > 1 then
@@ -2198,29 +2193,16 @@ function pfUI.uf:RefreshUnit(unit, component)
end
end
local debuffFilter = unit.config.selfdebuff == "1" and "HARMFUL|PLAYER" or "HARMFUL"
for i=1,16 do -- scan for custom debuffs
local aura = C_UnitAuras.GetDebuffDataByIndex(unitstr, i)
local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, debuffFilter)
if aura then
local name = aura.name
local texture = aura.icon
local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
-- libdebuff provides caster correlation + reconstructed timer for non-player units
if libdebuff then
if unit.config.selfdebuff == "1" then
name, _, texture, _, _, _, timeleft = libdebuff:UnitOwnDebuff(unitstr, i)
else
name, _, texture, _, _, _, timeleft = libdebuff:UnitDebuff(unitstr, i)
end
end
if name then
for _, filter in pairs(unit.indicator_custom) do
if filter == string.lower(name) then
pfUI.uf:AddIcon(unit, pos, texture, timeleft, aura.applications)
pos = pos + 1
break
end
for _, filter in pairs(unit.indicator_custom) do
if filter == string.lower(aura.name) then
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
pos = pos + 1
break
end
end
end
@@ -2858,8 +2840,6 @@ function pfUI.uf:GetStatusValue(unit, pos)
-- Use libhealth for mob health estimation (overrides Nampower/Standard)
if pfUI.libhealth and pfUI.libhealth.enabled then
rhp, rhpmax = pfUI.libhealth:GetUnitHealth(unitstr)
elseif unit.label == "target" and (MobHealth3 or MobHealthFrame) and MobHealth_GetTargetCurHP() then
rhp, rhpmax = MobHealth_GetTargetCurHP(), MobHealth_GetTargetMaxHP()
end
if config == "unit" then
@@ -3034,9 +3014,7 @@ end
-- ============================================================================
-- Slash Commands for Stats Frame
-- ============================================================================
_G.SLASH_PFUISTATS1 = "/pfuistats"
_G.SLASH_PFUISTATS2 = "/ufstats"
_G.SlashCmdList["PFUISTATS"] = function(msg)
pfUI.api.RegisterSlashCommand("PFUISTATS", { "/pfuistats", "/ufstats" }, function(msg)
msg = string.lower(msg or "")
if not pfUI.uf.stats then
@@ -3088,4 +3066,4 @@ _G.SlashCmdList["PFUISTATS"] = function(msg)
end
end
end
end
end, true)
-32
View File
@@ -2,11 +2,6 @@
setfenv(1, pfUI:GetEnvironment())
-- [[ Constants ]]--
CASTBAR_EVENT_CAST_DELAY = "SPELLCAST_DELAYED"
CASTBAR_EVENT_CHANNEL_DELAY = "SPELLCAST_CHANNEL_UPDATE"
CASTBAR_EVENT_CAST_START = "SPELLCAST_START"
CASTBAR_EVENT_CHANNEL_START = "SPELLCAST_CHANNEL_START"
EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}
MICRO_BUTTONS = {
@@ -33,33 +28,6 @@ ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
UNITFRAME_SECURE_TEMPLATE = nil
--[[ Vanilla API Extensions ]]--
function hooksecurefunc(tbl, name, func, prepend)
if type(tbl) == "string" then
prepend, func, name, tbl = func, name, tbl, _G
end
if not tbl or not tbl[name] then return end
pfUI.hooks[tostring(func)] = {}
pfUI.hooks[tostring(func)]["old"] = tbl[name]
pfUI.hooks[tostring(func)]["new"] = func
if prepend then
pfUI.hooks[tostring(func)]["function"] = function(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
pfUI.hooks[tostring(func)]["new"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
return pfUI.hooks[tostring(func)]["old"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
end
else
pfUI.hooks[tostring(func)]["function"] = function(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
local ok, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, r16 = pcall(pfUI.hooks[tostring(func)]["old"], a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
if not ok then return end
pfUI.hooks[tostring(func)]["new"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
return r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, r16
end
end
tbl[name] = pfUI.hooks[tostring(func)]["function"]
end
do -- GetItemInfo
local name, link, rarity, minlevel, itype, isubtype, stack
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@@ -2417,58 +2417,3 @@ pfSellData = {
[23725]=2600, [23727]=2600, [23728]=2600, [23743]=11, [24071]=393470, [24101]=400000,
[24102]=400000, [24222]=221054, [24231]=211, [24232]=900, [24281]=1210, [24282]=18250,
[24283]=152345, [24358]=365815 }
pfMapOverlayData = {
["Alterac"] = {"CHILLWINDPOINT:308:250:660:261", "CORRAHNSDAGGER:173:277:411:391", "CRUSHRIDGEHOLD:269:230:339:167:283:0", "DALARAN:277:283:39:275", "DANDREDSFOLD:273:224:282:0", "GALLOWSCORNER:183:185:415:287", "GAVINSNAZE:140:161:235:486", "GROWLESSCAVE:175:156:327:382", "LORDAMEREINTERNMENTCAMP:315:255:55:413", "MISTYSHORE:204:268:207:139", "RUINSOFALTERAC:252:249:274:201", "RAVENHOLDTMANOR:217:165:737:452", "SOFERASNAZE:241:312:469:311", "STRAHNBRAD:355:289:555:110", "THEHEADLAND:142:187:325:481", "THEUPLANDS:219:183:470:84",},
["AlteracValley"] = {"DUNBALDAR:254:228:356:18:3299:3318", "FROSTWOLFKEEP:220:278:408:382:3299:3318", "ICEBLOODGARRISON:286:288:343:179:3299:3318",},
["Arathi"] = {"BOULDERFISTHALL:190:214:442:371", "BOULDERGOR:222:214:244:167", "CIRCLEOFEASTBINDING:140:213:568:125", "CIRCLEOFINNERBINDING:186:164:302:321", "CIRCLEOFOUTERBINDING:149:137:429:301", "CIRCLEOFWESTBINDING:156:189:152:71", "DABYRIESFARMSTEAD:160:171:482:197", "FALDIRSCOVE:247:197:180:428", "FARWELLSTEAD:112:128:267:31", "GOSHEKFARM:208:177:539:284", "HAMMERFALL:182:235:665:128:318:0", "NORTHFOLDMANOR:202:205:204:119", "REFUGEPOINT:157:189:380:214", "RUINSOFZULRASAZ:160:160:346:29", "STROMGARDEKEEP:220:213:122:295", "THANDOLSPAN:175:198:369:424", "THORADINSWALL:173:225:103:148", "WITHERBARKVILLAGE:197:194:566:339", "WILDTUSKVILLAGE:183:102:379:145",},
["Ashenvale"] = {"ASTRANAAR:190:173:281:259", "BOUGHSHADOW:140:190:862:157", "FALLENSKYLAKE:219:190:555:433:432:0", "FELFIREHILL:241:244:720:349", "FIRESCARSHRINE:153:161:194:332", "FORESTSONG:162:142:817:232", "IRISLAKE:185:190:401:226", "LAKEFALATHIM:115:181:138:144", "MAESTRASPOST:198:290:216:46", "MYSTRALLAKE:262:228:363:354:420:2359", "NIGHTRUN:212:244:604:263:431:0", "RAYNEWOODRETREAT:165:235:527:243", "SATYRNAAR:163:172:702:230", "THEHOWLINGVALE:196:172:471:147", "THERUINSOFSTARDUST:141:135:268:382", "THESHRINEOFAESSINA:205:179:113:268", "THEZORAMSTRAND:228:235:26:33", "THISTLEFURVILLAGE:243:184:210:164", "WARSONGLUMBERCAMP:185:146:804:319",},
["Aszhara"] = {"BAYOFSTORMS:257:285:486:208", "BITTERREACHES:231:173:651:46", "FORLORNRIDGE:210:247:198:373", "HALDARRENCAMPMENT:191:138:83:339", "JAGGEDREEF:556:153:373:9", "LAKEMENNAR:301:184:302:437", "LEGASHENCAMPMENT:224:131:484:49", "RAVENCRESTMONUMENT:227:115:559:506", "RUINSOFELDARATH:251:268:246:228", "SHADOWSONGSHRINE:213:170:43:428", "SOUTHRIDGEBEACH:355:207:397:360", "TEMPLEOFARKKORAN:177:187:689:160", "THALASSIANBASECAMP:224:144:507:126", "THERUINEDREACHES:384:116:403:549", "THESHATTEREDSTRAND:148:199:412:202", "TIMBERMAWHOLD:209:194:258:175", "TOWEROFELDARA:107:145:824:114", "URSOLAN:219:212:327:94", "VALORMOK:201:158:93:236",},
["Badlands"] = {"AGMONDSEND:249:256:354:396", "ANGORFORTRESS:186:241:327:101", "APOCRYPHANSREST:251:195:20:315", "CAMPBOFF:195:207:506:361", "CAMPCAGG:247:205:15:432:347:0", "CAMPKOSH:214:211:556:56", "CRYSTALLINEPINNACLE:140:155:609:337", "DUSTWINDGULCH:229:190:506:216", "HAMMERTOESDIGSITE:185:177:455:131", "KARGATH:232:245:0:154", "LETHLORRAVINE:344:395:627:173", "MIRAGEFLATS:276:229:153:387", "REDBRANDSDIGSITE:325:155:496:454", "RUINSOFCORTHAN:210:200:203:124", "SCALEBANERIDGE:205:179:751:142", "THEDUSTBOWL:253:266:166:203", "THEMAKERSTERRACE:230:172:399:16:1517:0", "VALLEYOFFANGS:215:215:358:265",},
["Balor"] = {"BILGERATCOMPOUND:174:141:323:76", "CROAKINGPLATEAU:371:154:397:201", "GRAHANESTATE:93:116:306:392", "GULLWINGWRECKAGE:110:105:221:34", "LANGSTONORCHARD:102:129:410:346", "RUINSOFBREEZEHAVEN:163:141:450:256", "SCURRYINGTHICKET:144:158:283:161", "SIOUTPOST:175:232:597:389", "SORROWMORELAKE:174:140:303:277", "STORMBREAKERPOINT:243:197:583:212", "STORMREAVERSPIRE:151:119:491:429", "STORMWROUGHTCASTLE:202:166:458:332", "TREACHEROUSCRAGS:243:171:381:457", "VANDERFARMSTEAD:146:140:330:372", "WINDROCKCLIFFS:192:279:256:303",},
["Barrens"] = {"AGAMAGOR:183:173:348:242", "ANCHORSEDGE:118:83:690:300", "BAELMODAN:120:123:435:482", "BLACKTHORNRIDGE:140:123:340:465", "BOULDERLODEMINE:109:105:560:0", "BRAMBLESCAR:112:152:446:304", "CAMPTAURAJO:130:113:370:355", "DREADMISTPEAK:121:93:423:68", "FARWATCHPOST:85:152:572:58", "FIELDOFGIANTS:194:137:363:410", "GROLDOMFARM:112:107:499:67", "HONORSSTAND:128:128:306:130", "LUSHWATEROASIS:160:169:372:186", "NORTHWATCHFOLD:134:107:533:310", "RAPTORGROUNDS:101:99:512:299", "RATCHET:116:118:556:190", "RAZORFENDOWNS:137:106:414:562", "RAZORFENKRAUL:116:123:345:539", "THECROSSROADS:142:140:436:127", "THEDRYHILLS:185:134:324:36", "THEFORGOTTENPOOLS:104:116:391:120", "THEMERCHANTCOAST:80:123:584:249", "THEMORSHANRAMPART:118:91:418:0", "THESLUDGEFEN:153:113:463:0", "THESTAGNANTOASIS:147:126:484:211", "THORNHILL:128:120:502:123",},
["BlackstoneIsland"] = {"BLACKASHCOALPITS:303:474:209:178", "BLACKASHMINE:251:204:397:222", "GAZZIKSWORKSHOP:329:247:439:403", "RUSTGATELUMBERYARD:217:245:551:241", "RUSTGATERIDGE:396:226:372:360", "THEWATERHOLE:386:239:382:43", "VENTURECOSLUMS:270:192:498:129",},
["BlastedLands"] = {"ALTAROFSTORMS:169:142:318:141", "DARKPORTAL:254:208:460:265", "DREADMAULHOLD:200:171:351:21", "DREADMAULPOST:228:183:370:204", "GARRISONARMORY:155:192:480:15", "NETHERGARDEKEEP:169:178:567:35", "RISEOFTHEDEFILER:150:131:414:131", "SERPENTSCOIL:211:155:510:148", "THETAINTEDSCAR:370:438:220:184",},
["BurningSteppes"] = {"ALTAROFSTORMS:215:210:41:114", "BLACKROCKMOUNTAIN:249:272:178:104", "BLACKROCKPASS:259:299:597:285", "BLACKROCKSTRONGHOLD:232:258:342:120", "DRACODAR:405:309:61:262", "DREADMAULROCK:203:214:717:174", "MORGANSVIGIL:287:265:715:311", "PILLAROFASH:313:261:382:289", "RUINSOFTHAURISSAN:258:275:521:105", "TERRORWINGPATH:271:296:730:52",},
["Darkshore"] = {"AMETHARAN:163:178:340:323", "AUBERDINE:134:179:323:191", "BASHALARAN:153:171:379:199", "CLIFFSPRINGRIVER:205:161:391:112:445:0", "GROVEOFTHEANCIENTS:180:138:314:436", "REMTRAVELSEXCAVATION:148:164:245:504", "RUINSOFMATHYSTRA:176:205:519:3", "THEMASTERSGLAIVE:146:139:346:529", "TOWEROFALTHALAXX:142:159:484:110",},
["DeadwindPass"] = {"DEADMANSCROSSING:368:353:257:81:2938:0", "KARAZHAN:287:234:277:342", "THEVICE:254:257:433:305",},
["Desolace"] = {"ETHELRETHOR:189:237:318:68", "GELKISVILLAGE:181:235:300:433", "KODOGRAVEYARD:253:237:396:251", "KOLKARVILLAGE:206:208:615:221", "KORMEKSHUT:156:147:562:187", "MAGRAMVILLAGE:182:272:606:373", "MANNOROCCOVEN:270:271:408:385", "NIJELSPOINT:188:246:561:0", "RANAZJARISLE:88:89:248:11", "SARGERON:274:237:632:38", "SHADOWBREAKRAVINE:190:181:698:454", "SHADOWPREYVILLAGE:215:218:175:395", "TETHRISARAN:185:137:440:0", "THUNDERAXEFORTRESS:174:207:455:108", "VALLEYOFSPEARS:234:274:217:221",},
["DunMorogh"] = {"AMBERSTILLRANCH:105:104:582:288", "ANVILMAR:209:159:167:414:77:0", "BREWNALLVILLAGE:94:102:263:256", "CHILLBREEZEVALLEY:160:113:281:304", "COLDRIDGEPASS:134:123:300:387", "FROSTMANEHOLD:112:118:225:291", "GNOMERAGON:158:176:178:164", "GOLBOLARQUARRY:144:149:619:301", "HELMSBEDLAKE:131:153:706:284:716:0", "ICEFLOWLAKE:117:167:286:173", "IRONFORGE:291:187:414:166", "IRONFORGEAIRFIELDS:213:233:582:100", "KHARANOS:175:186:397:296:189:0", "MISTYPINEREFUGE:117:155:507:224", "NORTHERNGATEOUTPOST:115:155:766:177", "RUGFORDSMOUNTAINREST:199:114:739:406", "SHIMMERRIDGE:115:173:355:169", "SOUTHERNGATEOUTPOST:113:106:800:284", "THEGRIZZLEDDEN:178:155:321:328", "THETUNDRIDHILLS:135:115:531:328",},
["Durotar"] = {"DRYGULCHRAVINE:139:134:438:92:410:0", "ECHOISLES:175:236:561:432", "KOLKARCRAG:131:96:426:487", "ORGRIMMAR:427:150:251:0", "RAZORHILL:188:207:445:182", "RAZORMANEGROUNDS:196:202:318:204", "SENJINVILLAGE:133:167:485:398", "SKULLROCK:118:79:469:51", "SPARKWATERPORT:122:134:522:94", "THUNDERRIDGE:156:174:341:72", "TIRAGARDEKEEP:160:148:477:300", "VALLEYOFTRIALS:186:184:370:335",},
["Duskwood"] = {"ADDLESSTEAD:255:231:67:353", "BRIGHTWOODGROVE:191:315:520:131", "DARKSHIRE:291:259:644:173:576:0", "MANORMISTMANTLE:174:150:668:134", "RAVENHILL:166:115:117:317", "RAVENHILLCEMETARY:323:276:99:165:243:0", "THEDARKENEDBANK:886:184:105:44", "THEHUSHEDBANK:136:306:29:143", "THEROTTINGORCHARD:231:210:549:380", "THEYORGENFARMSTEAD:211:235:403:393", "TRANQUILGARDENSCEMETARY:204:196:692:363", "TWILIGHTGROVE:327:384:314:99", "VULGOLOGREMOUND:231:266:259:365",},
["Dustwallow"] = {"ALCAZISLAND:176:179:671:29", "BACKBAYWETLANDS:384:243:248:196", "BRACKENWALLVILLAGE:264:264:239:2:507:0", "THEDENOFFLAME:246:235:264:320", "THERAMOREISLE:214:187:542:232", "THEWYRMBOG:263:229:372:387", "WITCHHILL:230:311:431:1:518:0", "WESTHAVENHOLLOW:166:149:603:428",},
["EasternPlaguelands"] = {"BLACKWOODLAKE:217:221:451:207", "CORINSCROSSING:153:146:544:373", "CROWNGUARDTOWER:193:152:299:408", "DARROWSHIRE:195:167:316:497", "EASTWALLTOWER:164:143:600:250", "FORLORNSUMMIT:192:185:64:225", "LAKEMERELDAR:240:164:543:469", "LIGHTSHOPECHAPEL:165:238:721:304", "NORTHDALE:172:191:628:135", "NORTHPASSTOWER:228:178:465:118", "PESTILENTSCAR:189:241:416:349", "PLAGUEWOOD:346:258:178:92", "QUELLITHIENLODGE:216:136:430:44", "STRATHOLME:227:189:202:15", "TERRORDALE:175:129:86:137", "THEFUNGALVALE:202:199:277:267", "THEINFECTISSCAR:183:262:628:298", "THEMARRISSTEAD:182:194:164:367", "THENOXIOUSGLADE:211:202:730:172", "THEUNDERCROFT:171:136:178:484", "THONDRORILRIVER:210:348:12:235", "TYRSHAND:201:159:724:475", "ZULMASHAR:189:152:621:36",},
["Elwynn"] = {"BRACKWELLPUMPKINPATCH:222:223:592:431", "CRYSTALLAKE:196:192:435:345", "EASTVALELOGGINGCAMP:237:190:713:339", "FARGODEEPMINE:238:230:247:438:63:64", "FORESTSEDGE:242:335:132:333:120:0", "GOLDSHIRE:219:199:261:280", "JERODSLANDING:206:212:437:445", "NORTHSHIREVALLEY:237:244:390:154", "RIDGEPOINTTOWER:287:207:710:445", "STONECAIRNLAKE:278:230:601:203", "STORMWIND:452:392:21:3", "TOWEROFAZORA:232:226:561:303:54:0",},
["Felwood"] = {"BLOODVENOMFALLS:225:132:297:269", "DEADWOODVILLAGE:162:129:415:539", "EMERALDSANCTUARY:171:150:411:436", "FELPAWVILLAGE:224:138:489:0:1769:0", "IRONTREEWOODS:200:203:426:60", "JADEFIREGLEN:151:145:339:469", "JADEFIRERUN:181:159:338:35", "JAEDENAR:236:122:275:333", "MORLOSARAN:129:151:503:515", "RUINSOFCONSTELLAS:224:142:303:387", "SHATTERSCARVALE:218:186:315:130", "TALONBRANCHGLADE:145:130:554:97",},
["Feralas"] = {"CAMPMOJACHE:146:148:694:238", "CHIMAERAROOSTVALE:106:150:785:321", "DIREMAUL:214:180:461:208", "DREAMBOUGH:141:122:459:0", "FERALSCARVALE:103:104:491:335", "FRAYFEATHERHIGHLANDS:101:163:485:391", "GORDUNNIOUTPOST:154:128:697:148", "GRIMTOTEMCOMPOUND:110:186:630:172", "ISLEOFDREAD:205:285:197:381", "LOWERWILDS:214:152:756:204", "ONEIROS:101:103:499:74", "RUINSOFISILDIEN:179:241:547:326", "RUINSOFRAVENWIND:178:149:310:0", "SARDORISLE:167:168:216:241", "THEFORGOTTENCOAST:132:316:409:258", "THETWINCOLOSSALS:278:235:323:78", "THEWRITHINGDEEP:214:205:625:305:2519:0",},
["Gillijim"] = {"DEEPTIDESANCTUM:204:117:199:512", "DISTILLERYISLE:90:69:234:216", "FAELONSFOLLY:108:103:331:304", "GILLIJIMSTRAND:108:324:641:160", "JADEMINE:141:149:500:256", "KALKORPOINT:123:115:421:210", "KAZONISLAND:194:113:432:51", "MAULOGGPOST:137:227:512:401", "MAULOGGREFUGE:231:132:615:465", "RUINSOFZULRAZAR:215:136:369:384", "SILVERCOAST:245:184:311:386", "SILVERSANDBAR:47:128:256:398", "SOUTHSEASANDBAR:125:172:178:63", "TANGLEWOOD:135:188:576:297", "ZULRAZAR:137:168:375:282",},
["Gilneas"] = {"BLACKTHORNSCAMP:160:163:32:171", "BROLOKMOUND:140:120:467:349", "DAWNSTONEMINE:130:144:292:155", "FREYSHEARKEEP:72:70:624:405", "GILNEASCITY:295:242:89:105", "GLAYMORESTEAD:140:127:483:129", "GREYMANESWATCH:119:158:580:311", "HOLLOWWEBCEMETARY:180:167:215:395", "HOLLOWWEBWOODS:171:118:341:452", "NORTHGATETOWER:130:137:397:172", "OLDROCKPASS:155:165:290:37", "RAVENSHIRE:194:237:472:431", "RAVENWOODKEEP:253:174:496:494", "ROSEWICKPLANTATION:134:140:331:155", "RUINSOFGREYSHIRE:192:144:230:260", "SHADEMORETAVERN:117:120:279:336", "SOUTHMIREORCHARD:202:133:302:354", "STILLWARDCHURCH:213:166:471:220", "THEDRYROCKMINE:129:127:145:262", "THEDRYROCKPIT:230:217:69:295", "THEGREYMANEWALL:131:173:412:48", "THEOVERGROWNACRE:134:154:390:269",},
["GrimReaches"] = {"BAGGOTHSRAMPART:112:113:399:238", "BARLEYCRESTFARMSTEAD:116:88:499:222", "BRANGARSFOLLY:108:123:568:33", "DUNKITHAS:137:95:470:329", "EASTRIDGEOUTPOST:166:107:374:165", "GETHKAR:118:124:444:84", "GROLDANSEXCAVATION:125:117:567:231", "LAKEKITHAS:217:150:481:270", "RUINSOFSTOLGAZKEEP:134:146:366:53", "SALGAZMINES:150:119:535:380", "SHATTERBLADEPOST:186:130:512:126", "SLATEBEARDSFORGE:136:99:457:404", "THEGRIMHOLLOW:288:200:396:463", "THEHIGHPASS:97:141:409:315", "ZARMGETHPOINT:143:76:405:16", "ZARMGETHSTRONGHOLD:120:150:487:17",},
["Hilsbrad"] = {"AZURELOADMINE:146:174:188:288", "DARROWHILL:173:132:426:164", "DUNGAROK:225:257:644:305", "DURNHOLDEKEEP:367:347:614:82", "EASTERNSTRAND:208:301:537:350", "HILLSBRADFIELDS:282:257:211:166", "NETHANDERSTEAD:190:215:554:249", "PURGATIONISLE:120:94:111:485", "SOUTHPOINTTOWER:271:207:11:203", "SOUTHSHORE:219:245:423:213", "TARRENMILL:195:291:524:9", "WESTERNSTRAND:272:139:215:377",},
["Hinterlands"] = {"AERIEPEAK:240:195:20:250", "AGOLWATHA:188:180:382:173", "HIRIWATHA:201:118:188:314", "JINTHAALOR:223:277:514:338", "PLAGUEMISTRAVINE:124:203:170:158", "QUELDANILLODGE:168:181:248:194", "SERADANE:260:263:519:25", "SHADRAALOR:181:170:247:394", "SHAOLWATHA:265:190:580:247", "SKULKROCK:148:133:520:241", "THEALTAROFZUL:186:153:382:371", "THECREEPINGRUIN:168:157:417:268", "THEOVERLOOKCLIFFS:153:299:702:309", "THERASAZTRAILS:118:133:210:381", "VALORWINDLAKE:153:160:329:309",},
["Hyjal"] = {"BARKSKINPLATEAU:207:167:390:297", "BARKSKINVILLAGE:502:293:417:346", "BLEAKHOLLOWCRATER:297:335:401:20", "CIRCLEOFPOWER:277:331:203:63", "DARKHOLLOWPASS:214:237:342:389", "NORDANAAR:139:146:778:118", "NORDRASSILGLADE:418:408:578:0", "RUINSOFTELENNAS:165:193:141:236", "THEEMERALDGATEWAY:309:244:109:353", "ZULHATHA:191:210:3:194",},
["Icepoint"] = {"KANEQNUUN:512:430:237:129",},
["Lapidis"] = {"BRIGHTCOAST:298:213:237:246", "CAELANSREST:147:111:517:230", "CROWNISLAND:140:95:512:33", "GORDOSHHEIGHTS:253:243:256:89", "HAZURRIGLADE:87:82:486:306", "SHANKSREEF:207:90:446:109", "THEROCK:74:72:687:149", "TOWEROFLAPIDIS:203:118:487:175", "WALLOWINGCOAST:240:184:505:326", "ZULHAZU:227:178:348:407",},
["LochModan"] = {"GRIZZLEPAWRIDGE:262:343:326:325", "IRONBANDSEXCAVATIONSITE:321:294:491:276", "MOGROSHSTRONGHOLD:287:265:558:61", "NORTHGATEPASS:195:273:143:24:925:0", "SILVERSTREAMMINE:201:243:247:25", "STONESPLINTERVALLEY:226:255:230:363", "STONEWROUGHTDAM:260:149:354:23", "THEFARSTRIDERLODGE:162:182:741:298", "THELOCH:288:380:367:99", "THELSAMAR:243:205:225:214", "VALLEYOFKINGS:166:224:123:382",},
["Moonglade"] = {"LAKEELUNEARA:530:484:256:101:2361:0",},
["Moonwhisper"] = {"ANSHESRESPITE:170:120:398:81", "ANCESTRALGROUNDS:164:82:295:88", "BLACKROOTHOLD:162:137:495:465", "BLACKROOTVILLAGE:224:143:411:525", "FOULHEARTSANCTUM:157:149:496:232", "GROVEOFTHEMOON:152:146:464:347", "LUNARCLAWDEN:84:60:674:376", "MARASETHIL:96:94:640:417", "MOONHOOFRETREAT:172:144:419:167", "MOONHOOFVILLAGE:163:157:570:188", "MOONSILKHOLLOW:125:114:577:458", "MOROGAIVILLAGE:133:127:571:372", "NARVALISPOINT:162:139:503:118", "RUINSOFNENDIS:183:130:584:275", "STARSHARDCRADLE:122:109:334:121", "TYRANDAS:158:169:580:61", "VYSNAGOSASREST:163:102:420:8",},
["Mulgore"] = {"BAELDUNDIGSITE:175:151:269:227", "BLOODHOOFVILLAGE:236:182:378:311", "PALEMANEROCK:102:183:315:317", "RAVAGEDCARAVAN:110:100:482:269", "REDCLOUDMESA:436:231:285:437:221:0", "REDROCKS:154:138:522:92", "SUNTAILPASS:129:116:533:18", "THEGOLDENPLAINS:184:217:441:91", "THEROLLINGPLAINS:231:166:536:369", "THEVENTURECOMINE:187:204:549:251", "THUNDERBLUFF:254:217:264:70", "THUNDERHORNWATERWELL:118:137:384:248", "WILDMANEWATERWELL:152:111:299:10", "WINDFURYRIDGE:182:119:405:2", "WINTERHOOFWATERWELL:144:107:470:379",},
["Northwind"] = {"ABBEYGARDENS:250:224:512:33", "AMBERSHIRE:234:215:334:278", "AMBERWOODKEEP:243:205:187:308", "BLACKROCKBREACH:255:201:721:222", "BRISTLEWHISKERCAVERN:197:185:568:232", "CINDERFALLPASS:229:229:733:348", "CRAWFORDWINERY:160:222:513:285", "CRYSTALFALLS:320:205:627:464", "GRIMMENLAKE:218:210:550:352", "MERCHANTSHIGHROAD:353:249:256:420", "NORTHRIDGEPOINT:298:314:349:31", "NORTHWINDLOGGINGCAMP:224:185:258:171", "RUINSOFBIRKHAVEN:180:208:645:116", "SHERWOODQUARRY:293:287:702:1", "STILLHEARTPORT:174:155:116:217", "TOWEROFMAGILOU:181:223:189:169", "WITCHCOVEN:147:162:257:81",},
["Redridge"] = {"ALTHERSMILL:222:260:407:134", "GALARDELLVALLEY:234:240:661:168:96:0", "LAKEEVERSTILL:522:260:140:249", "LAKERIDGEHIGHWAY:411:274:196:341", "LAKESHIRE:325:179:92:204", "REDRIDGECANYONS:345:232:132:79:98:0", "RENDERSCAMP:264:248:284:4:998:0", "RENDERSVALLEY:453:248:491:365", "REDWALLKEEP:162:110:830:466", "STONEWATCH:243:289:507:221:999:0", "STONEWATCHFALLS:308:200:601:325", "THREECORNERS:360:337:0:288",},
["SearingGorge"] = {"BLACKCHARCAVE:264:224:84:371", "DUSTFIREVALLEY:446:355:428:11", "FIREWATCHRIDGE:385:413:95:39", "GRIMSILTDIGSITE:292:210:501:306", "TANNERCAMP:292:215:552:413", "THECAULDRON:414:310:257:178", "THESEAOFCINDERS:345:273:256:395",},
["Silithus"] = {"HIVEASHI:431:276:305:34:3426:0", "HIVEREGAL:469:335:262:333:3427:0", "HIVEZORA:343:424:117:188", "SOUTHWINDVILLAGE:346:348:519:83:3077:0", "THECRYSTALVALE:285:274:121:31", "THESCARABWALL:271:145:125:523:2741:0", "TWILIGHTBASECAMP:297:238:355:206:3097:2739",},
["Silverpine"] = {"AMBERMILL:204:210:512:279", "BERENSPERIL:206:146:508:433", "DEEPELEMMINE:127:143:484:274", "FENRISISLE:234:187:593:88:232:0", "MALDENSORCHARD:228:138:479:9:239:0", "NORTHTIDESHOLLOW:152:104:337:141", "OLSENSFARTHING:128:152:401:267", "PYREWOODVILLAGE:122:108:405:456", "SHADOWFANGKEEP:185:131:380:373", "THEDEADFIELD:141:134:419:82", "THEDECREPITFERRY:144:156:475:160", "THEGREYMANEWALL:175:185:398:465", "THESEPULCHER:193:135:360:184", "THESHININGSTRAND:225:192:475:27:227:0", "THESKITTERINGDARK:160:165:302:18",},
["StonetalonMountains"] = {"AMANIALOR:504:252:8:5", "BAELHARDUL:357:252:512:257", "BLACKSANDOILFIELDS:504:504:8:5", "BOULDERSLIDERAVINE:90:76:586:547", "BRAMBLETHORNPASS:382:359:512:257", "BROKENCLIFFMINE:252:504:260:5", "CAMPAPARAJE:222:100:670:552", "GRIMTOTEMPOST:146:77:675:519", "MALAKAJIN:137:86:662:562", "MIRKFALLONLAKE:504:504:260:5", "POWDERTOWN:252:252:260:257", "SISHIRCANYON:252:264:512:257", "STONETALONPEAK:258:252:260:5", "SUNROCKRETREAT:504:252:260:257", "THECHARREDVALE:252:308:260:257", "THEEARTHENRING:504:252:260:257", "VENTURECOMPANYCAMP:252:504:260:5", "WEBWINDERPATH:256:324:512:256", "WINDSHEARCRAG:256:256:512:256:1277:0",},
["Stranglethorn"] = {"BALALRUINS:83:65:245:101", "BALIAMAHRUINS:100:133:376:133", "BLOODSAILCOMPOUND:154:163:201:291", "BOOTYBAY:137:125:207:435:312:0", "CRYSTALVEINMINE:111:114:350:280", "GROMGOLBASECAMP:101:98:265:137", "JAGUEROISLE:132:107:319:498", "KALAIRUINS:86:89:303:93", "KURZENSCOMPOUND:141:139:394:5", "LAKENAZFERITI:124:120:332:60", "MISTVALEVALLEY:120:116:283:372", "MIZJAHRUINS:93:102:315:133", "MOSHOGGOGREMOUND:123:168:435:96", "NEKMANIWELLSPRING:80:102:215:365", "NESINGWARYSEXPEDITION:128:98:274:29", "REBELCAMP:164:86:289:0", "RUINSOFABORAZ:87:87:356:340", "RUINSOFJUBUWAL:100:105:312:304", "RUINSOFZULKUNDA:113:132:201:8", "RUINSOFZULMAMWE:162:122:397:213", "THEARENA:186:176:241:194", "THEVILEREEF:177:160:159:98", "VENTURECOBASECAMP:96:120:391:66", "WILDSHORE:151:175:237:431", "ZIATAJAIRUINS:127:120:364:231", "ZULGURUB:230:213:489:12", "ZUULDAIARUINS:103:105:160:47",},
["SwampOfSorrows"] = {"FALLOWSANCTUARY:348:292:501:0", "ITHARIUSSCAVE:230:232:0:270", "MISTYREEDSTRAND:250:664:752:0:1978:0", "MISTYVALLEY:211:179:29:148", "POOLOFTEARS:280:256:576:227", "SORROWMURK:199:351:734:128", "SPLINTERSPEARJUNCTION:258:222:138:245", "STAGALBOG:328:238:561:386", "STONARD:343:303:287:244", "SORROWGUARDKEEP:220:174:0:266", "THEHARBORAGE:216:187:182:157", "THESHIFTINGMIRE:303:221:294:118",},
["Tanaris"] = {"ABYSSALSANDS:194:159:376:207", "BROKENPILLAR:93:165:481:243", "CAVERNSOFTIME:139:132:567:262", "DUNEMAULCOMPOUND:186:127:337:298", "EASTMOONRUINS:143:130:405:355", "GADGETZAN:156:149:430:102", "LANDSENDBEACH:184:148:456:514", "LOSTRIGGERCOVE:141:173:635:230", "NOONSHADERUINS:129:191:530:43", "SANDSORROWWATCH:175:157:311:111", "SOUTHBREAKSHORE:192:151:510:304", "SOUTHMOONRUINS:185:196:324:366", "STEAMWHEEDLEPORT:136:129:599:86", "SLICKWICKOILRIG:237:181:129:436", "THEGAPINGCHASM:198:188:458:380", "THENOXIOUSLAIR:155:180:265:209", "THISTLESHRUBVALLEY:166:234:217:294", "VALLEYOFTHEWATCHERS:125:115:311:470", "WATERSPRINGFIELD:145:164:516:177", "ZALASHJISDEN:90:127:619:157", "ZULFARRAK:191:166:265:5",},
["TelAbim"] = {"BIXXLESSTOREHOUSE:300:127:368:178", "HIGHVALERISE:191:187:468:248", "TAZZOSSHACK:229:232:453:391", "TELCOBASECAMP:184:183:342:440", "THEDERELICTCAMP:165:205:364:273", "THEJAGGEDISLES:313:256:385:16",},
["Teldrassil"] = {"BANETHILHOLLOW:136:191:392:289", "DARNASSUS:294:252:110:251", "DOLANAAR:170:119:469:327", "GNARLPINEHOLD:230:158:316:417", "LAKEALAMETH:237:163:445:388", "POOLSOFARLITHRIEN:125:180:337:314", "RUTTHERANVILLAGE:110:91:504:548", "SHADOWGLEN:198:201:504:164", "STARBREEZEVILLAGE:153:175:588:303", "THEORACLEGLADE:150:223:279:135", "URSANHEIGHTS:229:154:243:423", "WELLSPRINGLAKE:166:245:383:98:265:0",},
["ThalassianHighlands"] = {"ALAHTHALAS:470:276:429:38", "ANASTERIANPARK:229:219:385:256", "BRINTHILIEN:180:211:395:450", "FELSTRIDERRETREAT:201:207:165:428", "ISLEOFETERNALAUTUMN:204:167:236:117", "RUINSOFNASHALARAN:249:266:36:151", "SILVERSUNMINE:208:189:288:373", "THEFARSTRIDE:230:199:212:255", "THELASTRUNESTONE:179:203:507:379",},
["ThousandNeedles"] = {"CAMPETHOK:289:300:7:1:2237:0", "DARKCLOUDPINNACLE:189:182:267:138", "FREEWINDPOST:193:173:366:273", "HIGHPERCH:178:174:39:164", "SPLITHOOFCRAG:193:175:400:203", "THEGREATLIFT:191:163:213:78", "THESCREECHINGCANYON:240:231:187:206", "THESHIMMERINGFLATS:312:355:612:308", "WINDBREAKCANYON:225:213:501:249",},
["Tirisfal"] = {"AGAMANDMILLS:244:191:342:148", "BALNIRFARMSTEAD:179:153:639:335", "BRIGHTWATERLAKE:176:280:598:143", "BRILL:121:144:540:305", "BULWARK:184:169:712:374", "COLDHEARTHMANOR:136:125:479:328", "CRUSADEROUTPOST:154:121:701:293", "DEATHKNELL:210:186:236:337", "GARRENSHAUNT:148:199:507:154", "GLENSHIRE:163:161:157:393:5033:5039", "MONASTARY:175:157:762:139:161:0", "NIGHTMAREVALE:209:151:370:355", "RUINSOFLORDAERON:299:216:469:370", "SCARLETWATCHPOST:141:223:701:113", "SOLLIDENFARMSTEAD:225:138:247:259", "STEEPCLIFFPORT:121:120:5:350", "STILLWATERPOND:168:123:401:279", "THECORINTHFARMSTEAD:116:152:73:402:5041:0", "THEWHISPERINGFOREST:243:175:86:263:5035:0", "VENOMWEBVALE:199:183:776:225",},
["UngoroCrater"] = {"FIREPLUMERIDGE:277:258:377:185", "GOLAKKAHOTSPRINGS:299:334:133:158", "IRONSTONEPLATEAU:276:281:588:69", "LAKKARITARPITS:553:255:170:13", "TERRORRUN:333:275:166:375", "THEMARSHLANDS:295:341:568:247", "THESLITHERINGSCAR:326:260:378:403",},
["WesternPlaguelands"] = {"CAERDARROW:158:150:608:421", "DALSONSTEARS:209:138:388:271", "DARROWMERELAKE:359:261:510:348", "FELSTONEFIELD:149:119:306:315", "GAHRRONSWITHERING:165:191:527:257", "HEARTHGLEN:331:280:312:20", "NORTHRIDGELUMBERCAMP:205:168:390:170", "RUINSOFANDORHOL:275:219:265:360", "SORROWHILL:290:201:360:467", "THEBULWARK:216:172:143:300", "THEWEEPINGCAVE:148:192:572:203", "THEWRITHINGHAUNT:159:177:457:329", "THONDRORILRIVER:193:326:597:94",},
["Westfall"] = {"ALEXSTONFARMSTEAD:275:182:220:274", "DEMONTSPLACE:166:155:226:391", "FURLBROWSPUMPKINFARM:186:191:399:24", "GOLDCOASTQUARRY:194:241:234:113", "JANGOLODEMINE:185:187:323:44", "MOONBROOK:208:174:317:349:919:0", "SALDEANSFARM:191:184:478:119", "SENTINELHILL:161:210:461:259", "THEDAGGERHILLS:235:149:349:430", "THEDEADACRE:164:213:542:267", "THEDUSTPLAINS:260:204:538:393", "THEJANSENSTEAD:143:183:498:6", "THEMOLSENFARM:199:180:342:161", "WESTFALLLIGHTHOUSE:306:161:171:482",},
["Wetlands"] = {"ANGERFANGENCAMPMENT:196:150:364:241", "BLACKCHANNELMARSH:213:173:95:260", "BLUEGILLMARSH:195:165:111:157", "DIREFORGEHILL:233:225:515:128", "DUNMODR:173:147:419:42", "DUNAGRATH:222:190:97:335", "GRIMBATOL:317:331:623:242:1037:0", "HAWKSVIGIL:170:162:264:353", "IRONBEARDSTOMB:165:156:368:135", "MENETHILHARBOR:156:116:27:321", "MOSSHIDEFEN:215:224:539:277", "RAPTORRIDGE:159:115:640:191", "SALTSPRAYGLEN:170:214:254:58", "SUNDOWNMARSH:265:212:113:100", "THEGREENBELT:153:209:473:143", "THELGANROCK:207:165:478:383:836:0", "WHELGARSEXCAVATIONSITE:172:156:264:224",},
["Winterspring"] = {"DARKWHISPERGORGE:247:191:452:447", "EVERLOOK:151:189:516:114", "FROSTFIREHOTSPRINGS:226:124:231:180", "FROSTSABERROCK:240:172:375:11", "FROSTWHISPERGORGE:184:144:531:383", "ICETHISTLEHILLS:116:155:617:247", "LAKEKELTHERIL:203:176:409:205", "MAZTHORIL:174:169:499:265", "OWLWINGTHICKET:149:127:600:348", "STARFALLVILLAGE:174:148:399:143", "THEHIDDENGROVE:162:174:562:33", "TIMBERMAWPOST:223:112:235:248", "WINTERFALLVILLAGE:133:120:622:163",},
}
-1
View File
@@ -138,7 +138,6 @@ pfUI_translation["deDE"] = {
["Combat Timer"] = nil,
["Combopoint Height"] = nil,
["Combopoint Width"] = nil,
["Compare Item Base Stats"] = nil,
["Components"] = nil,
["Config UI Settings"] = nil,
["Configuration"] = nil,
+13 -1
View File
@@ -19,6 +19,7 @@ pfUI_translation["enUS"] = {
["Align Chat Windows"] = nil,
["Aligned Position"] = nil,
["All messages will be forwarded to:"] = nil,
["All players passed"] = nil,
["Alt-Click Action"] = nil,
["Always Allow Drag Via Shift Key"] = nil,
["Always Show"] = nil,
@@ -119,6 +120,7 @@ pfUI_translation["enUS"] = {
["Chat Bubble Transparency"] = nil,
["Chat Default Brackets"] = nil,
["Class"] = nil,
["Clear"] = nil,
["Clear Rolls"] = nil,
["Click Action"] = nil,
["Click Casting"] = nil,
@@ -138,7 +140,6 @@ pfUI_translation["enUS"] = {
["Combat Timer"] = nil,
["Combopoint Height"] = nil,
["Combopoint Width"] = nil,
["Compare Item Base Stats"] = nil,
["Components"] = nil,
["Config UI Settings"] = nil,
["Configuration"] = nil,
@@ -195,6 +196,7 @@ pfUI_translation["enUS"] = {
["Deficit"] = nil,
["Delete profile"] = nil,
["Delete / Reset"] = nil,
["Dependencies"] = nil,
["Descending"] = nil,
["Description Font"] = nil,
["Description Font Size"] = nil,
@@ -477,6 +479,7 @@ pfUI_translation["enUS"] = {
["Look & Feel"] = nil,
["Loot"] = nil,
["Loot & Spam"] = nil,
["Loot History"] = nil,
["Macro Text Color"] = nil,
["Macro Text Size"] = nil,
["Main Actionbar"] = nil,
@@ -499,6 +502,7 @@ pfUI_translation["enUS"] = {
["Menu Font Size"] = nil,
["Messages are no longer forwarded to:"] = nil,
["Middle Mouse Button"] = nil,
["Missing"] = nil,
["Minimap"] = nil,
["Minimap Panel"] = nil,
["Minimap Size (|cffffaaaaExperimental|r)"] = nil,
@@ -552,6 +556,7 @@ pfUI_translation["enUS"] = {
["Only Show Own Debuffs (|cffffaaaaExperimental|r)"] = nil,
["Only Show Target Castbar"] = nil,
["On State Change"] = nil,
["Optional Dependencies"] = nil,
["Options"] = nil,
["Orientation"] = nil,
["Other Panel: Minimap"] = nil,
@@ -645,6 +650,7 @@ pfUI_translation["enUS"] = {
["Resting"] = nil,
["Reveal Unexplored Areas"] = nil,
["Switch to current zone"] = nil,
["Retrieving item information..."] = nil,
["Right"] = nil,
["Right Actionbar"] = nil,
["Right Anchor"] = nil,
@@ -750,6 +756,9 @@ pfUI_translation["enUS"] = {
["Show Totems Indicators"] = nil,
["Shrink & Return"] = nil,
["Size"] = nil,
["Spell Name Alignment"] = nil,
["Spell Name X Offset"] = nil,
["Spell Name Y Offset"] = nil,
["Skin"] = nil,
["Skins"] = nil,
["Slow"] = nil,
@@ -798,6 +807,9 @@ pfUI_translation["enUS"] = {
["Threshold To Trust Health Estimation"] = nil,
["Time"] = nil,
["Timer"] = nil,
["Timer Alignment"] = nil,
["Timer X Offset"] = nil,
["Timer Y Offset"] = nil,
["Time Remaining"] = nil,
["Timer In Minutes"] = nil,
["Timestamp Brackets"] = nil,
-1
View File
@@ -138,7 +138,6 @@ pfUI_translation["esES"] = {
["Combat Timer"] = "Temporizador de combate",
["Combopoint Height"] = nil,
["Combopoint Width"] = nil,
["Compare Item Base Stats"] = "Comparar estadísticas bases de objetos",
["Components"] = "Componentes",
["Config UI Settings"] = nil,
["Configuration"] = "Configuración",
-1
View File
@@ -138,7 +138,6 @@ pfUI_translation["frFR"] = {
["Combat Timer"] = "Chronomètre de combat",
["Combopoint Height"] = nil,
["Combopoint Width"] = nil,
["Compare Item Base Stats"] = "Compare les stats de base d'un objet",
["Components"] = "Composants",
["Config UI Settings"] = nil,
["Configuration"] = "Configuration",
-1
View File
@@ -138,7 +138,6 @@ pfUI_translation["koKR"] = {
["Combat Timer"] = "전투 타이머",
["Combopoint Height"] = nil,
["Combopoint Width"] = nil,
["Compare Item Base Stats"] = nil,
["Components"] = nil,
["Config UI Settings"] = nil,
["Configuration"] = "구성",
-1
View File
@@ -138,7 +138,6 @@ pfUI_translation["ruRU"] = {
["Combat Timer"] = "Таймер боя",
["Combopoint Height"] = nil,
["Combopoint Width"] = nil,
["Compare Item Base Stats"] = "Сравнивать базовые характеристики предмета",
["Components"] = "Компоненты",
["Config UI Settings"] = "Настройка параметров пользовательского интерфейса",
["Configuration"] = "Конфигурация",
-1
View File
@@ -138,7 +138,6 @@ pfUI_translation["zhCN"] = {
["Combat Timer"] = "战斗计时器",
["Combopoint Height"] = "连击点高度",
["Combopoint Width"] = "连击点宽度",
["Compare Item Base Stats"] = "基于属性的装备对比",
["Components"] = "组件",
["Config UI Settings"] = "界面设置",
["Configuration"] = "配置",
-1
View File
@@ -138,7 +138,6 @@ pfUI_translation["zhTW"] = {
["Combat Timer"] = "戰鬥計時器",
["Combopoint Height"] = nil,
["Combopoint Width"] = nil,
["Compare Item Base Stats"] = "基於屬性的裝備對比",
["Components"] = "組件",
["Config UI Settings"] = nil,
["Configuration"] = "配置",
-2
View File
@@ -1,11 +1,9 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Include file="..\libs\libtipscan.lua"/>
<Include file="..\libs\libspell.lua"/>
<Include file="..\libs\libcast.lua"/>
<Include file="..\libs\libdebuff.lua"/>
<Include file="..\libs\librange.lua"/>
<Include file="..\libs\libunitscan.lua"/>
<Include file="..\libs\libtooltip.lua"/>
<Include file="..\libs\libhealth.lua"/>
<Include file="..\libs\libtotem.lua"/>
<Include file="..\libs\libthrottle.lua"/>
+1
View File
@@ -78,4 +78,5 @@
<Include file="..\modules\unitxp.lua"/>
<Include file="..\modules\bgscore.lua"/>
<Include file="..\modules\equipmentmanager.lua"/>
<Include file="..\modules\loothistory.lua"/>
</Ui>
+1
View File
@@ -1,5 +1,6 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Include file="..\skins\blizzard\character.lua"/>
<Include file="..\skins\blizzard\inspect.lua"/>
<Include file="..\skins\blizzard\spellbook.lua"/>
<Include file="..\skins\blizzard\friends.lua"/>
<Include file="..\skins\blizzard\talents.lua"/>
-571
View File
@@ -1,571 +0,0 @@
-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
--[[ libcast ]]--
-- A pfUI library that detects and saves all ongoing castbars of players, NPCs and enemies.
-- The library also includes spells that usually don't have a castbar like Multi-Shot and Aimed Shot.
-- This is exclusivly used for vanilla in order to provide pfGetChannelInfo and pfGetCastInfo functions.
--
-- External functions:
-- pfGetChannelInfo(unit)
-- Returns information on the spell currently cast by the specified unit.
-- Returns nil if no spell is being cast.
--
-- cast[String] - The name of the spell, or nil if no spell is being cast.
-- nameSubtext[String] - (DUMMY) The string describing the rank of the spell, e.g. "Rank 1".
-- text[String] - The name to be displayed.
-- texture[String] - The texture path associated with the spell.
-- startTime[Number] - Specifies when casting has begun, in milliseconds.
-- endTime[Number] - Specifies when casting will end, in milliseconds.
-- isTradeSkill[Boolean] - (DUMMY) Specifies if the cast is a tradeskill
--
-- pfGetCastInfo(unit)
-- Returns information on the spell currently channeled by the specified unit.
-- Returns nil if no spell is being channeled.
--
-- cast[String] - The name of the spell, or nil if no spell is being cast.
-- nameSubtext[String] - (DUMMY) The string describing the rank of the spell, e.g. "Rank 1".
-- text[String] - The name to be displayed.
-- texture[String] - The texture path associated with the spell.
-- startTime[Number] - Specifies when casting has begun, in milliseconds.
-- endTime[Number] - Specifies when casting will end, in milliseconds.
-- isTradeSkill[Boolean] - (DUMMY) Specifies if the cast is a tradeskill
--
-- Internal functions:
-- libcast:AddAction(mob, spell, channel)
-- Adds a spell to the database by using pfUI's spell database
-- to obtain durations and icons
--
-- libcast:RemoveAction(mob, spell)
-- Removes the castbar of a given mob, if `spell` is an interrupt.
-- spell can be set to "INTERRUPT" to force remove an action.
--
-- return instantly when another libcast is already active
if pfUI.api.libcast then return end
local lastcasttex, lastrank, _
local libcast = CreateFrame("Frame", "pfEnemyCast")
local player = UnitName("player")
pfGetChannelInfo = function(unit)
-- convert to name if unitstring was given
local unitName = pfValidUnits[unit] and UnitName(unit) or unit
-- Get GUID if Nampower is available
local guid = nil
-- Check if unit itself is a GUID (starts with "0x")
if type(unit) == "string" and string.sub(unit, 1, 2) == "0x" then
guid = unit -- unit IS the GUID
elseif pfValidUnits[unit] and UnitExists then
-- unit is a token like "target" - get GUID from it
local unitGuid = UnitGUID(unit)
guid = unitGuid
end
-- For player: ALWAYS use libcast.db because it handles channel updates correctly
local isPlayer = unit == "player" or unitName == player
if isPlayer then
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
local db = libcast.db[player]
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
if not db.channel then return end
cast = db.cast
nameSubtext = db.rank
text = ""
texture = db.icon
startTime = db.start * 1000
endTime = startTime + db.casttime
isTradeSkill = nil
elseif db then
db.cast = nil
db.rank = nil
db.start = nil
db.casttime = nil
db.icon = nil
db.channel = nil
end
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
end
-- For non-player units: use libdebuff GUID-based tracking or libcast.db
-- Try GUID-based lookup first (from libdebuff's SPELL_START tracking)
local db = nil
if guid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid] then
-- Use libdebuff's cast tracking (from SPELL_START_OTHER events)
local castData = pfUI.libdebuff_casts[guid]
if castData.event == "START" and castData.endTime and castData.endTime > GetTime() then
-- Convert libdebuff format to libcast format
db = {
cast = castData.spellName,
rank = nil,
start = castData.startTime,
casttime = castData.duration * 1000, -- Convert back to ms
icon = castData.icon,
channel = nil -- TODO: libdebuff should distinguish channel vs cast
}
end
end
-- Fallback to name-based lookup (CHAT_MSG castbars)
-- Skip when GUID is available to avoid same-name mob bleed
if not db and not guid and libcast.db[unitName] then
db = libcast.db[unitName]
end
-- Fallback to libcast.db for non-player units
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
if not db.channel then return end
cast = db.cast
nameSubtext = db.rank
text = ""
texture = db.icon
startTime = db.start * 1000
endTime = startTime + db.casttime
isTradeSkill = nil
elseif db then
db.cast = nil
db.rank = nil
db.start = nil
db.casttime = nil
db.icon = nil
db.channel = nil
end
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
end
pfGetCastInfo = function(unit)
-- convert to name if unitstring was given
local unitName = pfValidUnits[unit] and UnitName(unit) or unit
-- Get GUID if Nampower is available
local guid = nil
-- Check if unit itself is a GUID (starts with "0x")
if type(unit) == "string" and string.sub(unit, 1, 2) == "0x" then
guid = unit -- unit IS the GUID
elseif pfValidUnits[unit] and UnitExists then
-- unit is a token like "target" - get GUID from it
local unitGuid = UnitGUID(unit)
guid = unitGuid
end
-- For player: ALWAYS use libcast.db because it handles pushback correctly
local isPlayer = unit == "player" or unitName == player
if isPlayer then
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
local db = libcast.db[player]
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
if db.channel then return end
cast = db.cast
nameSubtext = db.rank or ""
text = ""
texture = db.icon
startTime = db.start * 1000
endTime = startTime + db.casttime
isTradeSkill = nil
elseif db then
db.cast = nil
db.rank = nil
db.start = nil
db.casttime = nil
db.icon = nil
db.channel = nil
end
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
end
-- For non-player units: use libdebuff GUID-based tracking or libcast.db
-- Try GUID-based lookup first (from libdebuff's SPELL_START tracking)
local db = nil
if guid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid] then
-- Use libdebuff's cast tracking (from SPELL_START_OTHER events)
local castData = pfUI.libdebuff_casts[guid]
if castData.event == "START" and castData.endTime and castData.endTime > GetTime() then
-- Convert libdebuff format to libcast format
db = {
cast = castData.spellName,
rank = nil,
start = castData.startTime,
casttime = castData.duration * 1000, -- Convert back to ms
icon = castData.icon,
channel = nil -- TODO: libdebuff should distinguish channel vs cast
}
end
end
-- Fallback to name-based lookup (CHAT_MSG castbars)
-- Skip when GUID is available to avoid same-name mob bleed
if not db and not guid and libcast.db[unitName] then
db = libcast.db[unitName]
end
-- Fallback to libcast.db for non-player units
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
if db.channel then return end
cast = db.cast
nameSubtext = db.rank or ""
text = ""
texture = db.icon
startTime = db.start * 1000
endTime = startTime + db.casttime
isTradeSkill = nil
elseif db then
db.cast = nil
db.rank = nil
db.start = nil
db.casttime = nil
db.icon = nil
db.channel = nil
end
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
end
function libcast:AddAction(mob, spell, channel)
if not mob or not spell then return nil end
if L["spells"][spell] ~= nil then
local casttime = L["spells"][spell].t
local icon = L["spells"][spell].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][spell].icon) or nil
-- add cast action to the database
if not self.db[mob] then self.db[mob] = {} end
self.db[mob].cast = spell
self.db[mob].rank = nil
self.db[mob].start = GetTime()
self.db[mob].casttime = casttime
self.db[mob].icon = icon
self.db[mob].channel = channel
return true
end
return nil
end
function libcast:RemoveAction(mob, spell)
if self.db[mob] and ( L["interrupts"][spell] ~= nil or spell == "INTERRUPT" ) then
-- remove cast action to the database
self.db[mob].cast = nil
self.db[mob].rank = nil
self.db[mob].start = nil
self.db[mob].casttime = nil
self.db[mob].icon = nil
self.db[mob].channel = nil
end
end
-- main data
libcast.db = { [player] = {} }
-- environmental casts
libcast:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
libcast:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
libcast:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
libcast:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE")
libcast:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF")
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS")
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS")
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE")
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE")
libcast:RegisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE")
libcast:RegisterEvent("CHAT_MSG_SPELL_PARTY_BUFF")
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE")
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS")
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
libcast:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
libcast:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF")
-- player spells
libcast:RegisterEvent("SPELLCAST_START")
libcast:RegisterEvent("SPELLCAST_STOP")
libcast:RegisterEvent("SPELLCAST_FAILED")
libcast:RegisterEvent("SPELLCAST_INTERRUPTED")
libcast:RegisterEvent("SPELLCAST_DELAYED")
libcast:RegisterEvent("SPELLCAST_CHANNEL_START")
libcast:RegisterEvent("SPELLCAST_CHANNEL_STOP")
libcast:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
local mob, spell, icon, _
local lastSpellId = nil -- spellId cached from SPELL_START_SELF (Nampower)
libcast:SetScript("OnEvent", function()
-- Fill database with player casts
if event == "SPELLCAST_START" then
-- Get icon via spellId cached from SPELL_START_SELF
icon = lastSpellId and C_Spell.GetSpellTexture(lastSpellId) or nil
-- fallback to L["spells"] / lastcasttex if no icon resolved
if not icon then
icon = L["spells"][arg1] and L["spells"][arg1].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg1].icon) or lastcasttex
end
lastSpellId = nil
this.db[player].cast = arg1
this.db[player].rank = lastrank
this.db[player].start = GetTime()
this.db[player].casttime = arg2
this.db[player].icon = icon
this.db[player].channel = nil
if not L["spells"][arg1] or not L["spells"][arg1].icon or not L["spells"][arg1].t then
L["spells"][arg1] = L["spells"][arg1] or { }
L["spells"][arg1].icon = L["spells"][arg1].icon or icon
L["spells"][arg1].t = L["spells"][arg1].t or arg2
end
lastcasttex, lastrank = nil, nil
elseif event == "SPELLCAST_STOP" or event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
lastSpellId = nil
if this.db[player] and not this.db[player].channel then
-- remove cast action to the database
this.db[player].cast = nil
this.db[player].rank = nil
this.db[player].rank = nil
this.db[player].start = nil
this.db[player].casttime = nil
this.db[player].icon = nil
this.db[player].channel = nil
else
lastcasttex, lastrank = nil, nil
end
elseif event == "SPELLCAST_DELAYED" then
if this.db[player].cast then
-- Pushback: increase casttime instead of shifting start
-- arg1 is the delay amount in milliseconds
this.db[player].casttime = this.db[player].casttime + arg1
end
elseif event == "SPELLCAST_CHANNEL_START" then
-- add cast action to the database
this.db[player].cast = arg2
this.db[player].rank = lastrank
this.db[player].start = GetTime()
this.db[player].casttime = arg1
this.db[player].icon = L["spells"][arg2] and L["spells"][arg2].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg2].icon) or lastcasttex
this.db[player].channel = true
lastcasttex, lastrank = nil, nil
elseif event == "SPELLCAST_CHANNEL_STOP" then
if this.db[player] and this.db[player].channel then
-- remove cast action to the database
this.db[player].cast = nil
this.db[player].rank = nil
this.db[player].start = nil
this.db[player].casttime = nil
this.db[player].icon = nil
this.db[player].channel = nil
end
elseif event == "SPELLCAST_CHANNEL_UPDATE" then
if this.db[player].cast then
this.db[player].start = -this.db[player].casttime/1000 + GetTime() + arg1/1000
end
-- Fill database with environmental casts
elseif arg1 then
-- (.+) begins to cast (.+).
mob, spell = cmatch(arg1, SPELLCASTOTHERSTART)
if libcast:AddAction(mob, spell) then return end
-- (.+) begins to perform (.+).
mob, spell = cmatch(arg1, SPELLPERFORMOTHERSTART)
if libcast:AddAction(mob, spell) then return end
-- (.+) gains (.+).
mob, spell = cmatch(arg1, AURAADDEDOTHERHELPFUL)
if libcast:RemoveAction(mob, spell) then return end
-- (.+) is afflicted by (.+).
mob, spell = cmatch(arg1, AURAADDEDOTHERHARMFUL)
if libcast:RemoveAction(mob, spell) then return end
-- Your (.+) hits (.+) for (%d+).
spell, mob = cmatch(arg1, SPELLLOGSELFOTHER)
if libcast:RemoveAction(mob, spell) then return end
-- Your (.+) crits (.+) for (%d+).
spell, mob = cmatch(arg1, SPELLLOGCRITSELFOTHER)
if libcast:RemoveAction(mob, spell) then return end
-- (.+)'s (.+) %a hits (.+) for (%d+).
_, spell, mob = cmatch(arg1, SPELLLOGOTHEROTHER)
if libcast:RemoveAction(mob, spell) then return end
-- (.+)'s (.+) %a crits (.+) for (%d+).
_, spell, mob = cmatch(arg1, SPELLLOGCRITOTHEROTHER)
if libcast:RemoveAction(mob, spell) then return end
-- You interrupt (.+)'s (.+).
mob, _ = cmatch(arg1, SPELLINTERRUPTSELFOTHER)
if libcast:RemoveAction(mob, "INTERRUPT") then return end
-- (.+) interrupts (.+)'s (.+).
_, mob, _ = cmatch(arg1, SPELLINTERRUPTOTHEROTHER)
if libcast:RemoveAction(mob, "INTERRUPT") then return end
end
end)
--[[ Custom Casts
Enable Castbars for spells that don't have a castbar by default
(e.g Multi-Shot and Aimed Shot)
]]--
local aimedshot = L["customcast"]["AIMEDSHOT"]
local multishot = L["customcast"]["MULTISHOT"]
-- Shot-timer haste lookup. Keyed by icon path because some of these buffs have
-- spell-ID variants across server flavors but stable icons. Berserking is the
-- variable Troll-racial calculation (more haste at lower HP); other entries are
-- flat duration multipliers.
local SHOT_HASTE = {
["Interface\\Icons\\Racial_Troll_Berserk"] = "berserking",
["Interface\\Icons\\Ability_Hunter_RunningShot"] = 1.4,
["Interface\\Icons\\Ability_Warrior_InnerRage"] = 1.3,
["Interface\\Icons\\Inv_Trinket_Naxxramas04"] = 1.2,
}
function libcast.ApplyShotHaste(duration)
for _, a in ipairs(C_UnitAuras.GetUnitAuras("player", "HELPFUL")) do
local mult = SHOT_HASTE[a.icon]
if mult == "berserking" then
local hp = UnitHealth("player") / UnitHealthMax("player")
local berserk = hp >= 0.40 and (1.30 - hp) / 3 or 0.3
duration = duration / (1 + berserk)
elseif mult then
duration = duration / mult
end
end
return duration
end
libcast.customcast = {}
libcast.customcast[strlower(aimedshot)] = function(begin, duration)
if begin then
local duration = libcast.ApplyShotHaste(duration or 3000)
local _,_, lag = GetNetStats()
local start = GetTime() + lag/1000
-- add cast action to the database
libcast.db[player].cast = aimedshot
libcast.db[player].rank = lastrank
libcast.db[player].start = start
libcast.db[player].casttime = duration
libcast.db[player].icon = "Interface\\Icons\\Inv_spear_07"
libcast.db[player].channel = nil
else
-- remove cast action to the database
libcast.db[player].cast = nil
libcast.db[player].rank = nil
libcast.db[player].start = nil
libcast.db[player].casttime = nil
libcast.db[player].icon = nil
libcast.db[player].channel = nil
end
end
libcast.customcast[strlower(multishot)] = function(begin, duration)
if begin then
local duration = libcast.ApplyShotHaste(duration or 500)
local _,_, lag = GetNetStats()
local start = GetTime() + lag/1000
-- add cast action to the database
libcast.db[player].cast = multishot
libcast.db[player].rank = lastrank
libcast.db[player].start = start
libcast.db[player].casttime = duration
libcast.db[player].icon = "Interface\\Icons\\Ability_upgrademoonglaive"
libcast.db[player].channel = nil
else
-- remove cast action to the database
libcast.db[player].cast = nil
libcast.db[player].rank = nil
libcast.db[player].start = nil
libcast.db[player].casttime = nil
libcast.db[player].icon = nil
libcast.db[player].channel = nil
end
end
local function CastCustom(id, bookType, rawSpellName, rank, texture, castingTime)
if not id or not rawSpellName then return end -- ignore if the spell is not found
if not castingTime or castingTime == 0 then
-- instant-cast: clear lastcasttex so next cast doesn't inherit this icon
lastcasttex, lastrank = nil, nil
return
end
lastrank = rank
lastcasttex = texture
local func = libcast.customcast[strlower(rawSpellName)]
if not func then return end
if GetSpellCooldown(id, bookType) == 0 or pfGetCastInfo(player) then return end -- detect casting
func(true)
end
hooksecurefunc("UseContainerItem", function(id, index)
lastcasttex = GetContainerItemInfo(id, index)
end)
hooksecurefunc("CastSpell", function(id, bookType)
local cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime, _, _, cachedSpellId, cachedBookType = libspell.GetSpellInfo(id, bookType)
CastCustom(cachedSpellId, cachedBookType, cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime)
end)
hooksecurefunc("CastSpellByName", function(spellCasted, target)
local cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime, _, _, cachedSpellId, cachedBookType = libspell.GetSpellInfo(spellCasted)
CastCustom(cachedSpellId, cachedBookType, cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime)
end)
hooksecurefunc("UseAction", function(slot, target, button)
if not IsCurrentAction(slot) then return end
-- Resolve action slot → spellID (handles both spell and macro actions),
-- then resolve to spellbook slot for libspell. GetMacroSpell returns the
-- highest rank the player actually knows, so FindSpellBookSlotByID's
-- "spell must be in spellbook" requirement is satisfied.
local kind, id = GetActionInfo(slot)
local spellID
if kind == "spell" then
spellID = id
elseif kind == "macro" then
local _, _, sid = GetMacroSpell(id)
spellID = sid
end
if not spellID then return end
local sbSlot = FindSpellBookSlotByID(spellID)
if not sbSlot then return end
local cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime, _, _, cachedSpellId, cachedBookType = libspell.GetSpellInfo(sbSlot, BOOKTYPE_SPELL)
CastCustom(cachedSpellId, cachedBookType, cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime)
end)
-- Cache spellId from SPELL_START_SELF so SPELLCAST_START can use it for icon lookup
pfUI.libdebuff_spell_start_self_hooks = pfUI.libdebuff_spell_start_self_hooks or {}
pfUI.libdebuff_spell_start_self_hooks["libcast_icon"] = function(spellId)
lastSpellId = spellId
end
-- add libcast to pfUI API
pfUI.api.libcast = libcast
+49 -461
View File
@@ -11,9 +11,12 @@ setfenv(1, pfUI:GetEnvironment())
-- This eliminates ~400 lines of error-prone shift logic while maintaining full
-- multi-caster tracking support.
--
-- libdebuff:UnitDebuff(unit, id)
-- Returns debuff informations on the given effect of the specified unit.
-- name, rank, texture, stacks, dtype, duration, timeleft, caster
-- The public per-aura readers (UnitDebuff, UnitOwnDebuff) were retired in favor
-- of ClassicAPI's C_UnitAuras (which now provides sourceUnit/sourceGUID and
-- non-player expirationTime). What remains in libdebuff is the cast-event
-- bookkeeping consumed by GetBestAuraCast (libpredict HoT tracking) and the
-- libdebuff_*_hooks broadcast surface (subscribers in actionbar / swingtimer
-- / libtotem react to SPELL_GO and SPELL_FAILED).
-- return instantly when another libdebuff is already active
if pfUI.api.libdebuff then return end
@@ -40,16 +43,8 @@ if GetNampowerVersion then
end
end
-- Nampower startup check: show version info and ensure CVars are set.
-- Runs on first OnUpdate after PLAYER_ENTERING_WORLD to give Nampower time to initialize.
local nampowerCheckFrame = CreateFrame("Frame")
nampowerCheckFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
nampowerCheckFrame:SetScript("OnEvent", function()
-- Defer to next frame so Nampower is fully initialized
this:SetScript("OnUpdate", function()
this:SetScript("OnUpdate", nil)
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
EventUtil.ContinueOnPlayerLogin(function()
RunNextFrame(function()
if GetNampowerVersion then
local major, minor, patch = GetNampowerVersion()
@@ -57,8 +52,6 @@ nampowerCheckFrame:SetScript("OnEvent", function()
local versionString = major .. "." .. minor .. "." .. patch
if major > 3 or (major == 3 and minor > 0) or (major == 3 and minor == 0 and patch >= 0) then
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Nampower v" .. versionString .. " detected - GetUnitField mode enabled!")
if SetCVar and GetCVar then
local cvarsToEnable = {
"NP_EnableSpellStartEvents",
@@ -88,8 +81,6 @@ nampowerCheckFrame:SetScript("OnEvent", function()
if enabledCount > 0 then
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Enabled " .. enabledCount .. " Nampower CVars")
elseif alreadyEnabledCount == table.getn(cvarsToEnable) then
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r All required Nampower CVars already enabled")
end
if failedCount > 0 then
DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff]|r Warning: Could not check/set " .. failedCount .. " CVars")
@@ -142,8 +133,6 @@ local iconCache = pfUI.libdebuff_icon_cache
-- Cast Tracking: [casterGuid] = {spellID, spellName, icon, startTime, duration, endTime}
-- Shared with nameplates for cast-bar display
pfUI.libdebuff_casts = pfUI.libdebuff_casts or {}
pfUI.libdebuff_item_icons = pfUI.libdebuff_item_icons or {} -- [casterGuid] = icon (persists across SPELL_GO)
-- Cleveroids API: [targetGUID][spellID] = {start, duration, caster, stacks}
pfUI.libdebuff_objects_guid = pfUI.libdebuff_objects_guid or {}
@@ -203,10 +192,6 @@ pfUI.libdebuff_spell_cast_hooks = pfUI.libdebuff_spell_cast_hooks or {}
pfUI.libdebuff_downrank_blocked_hooks = pfUI.libdebuff_downrank_blocked_hooks or {}
local AURA_CAST_DEDUPE_WINDOW = 0.1 -- Ignore duplicates within 100ms
-- Captured combo points from SPELL_CAST_EVENT (before client consumes them)
-- SPELL_CAST_EVENT fires BEFORE UnitAura updates, so GetComboPoints() still works
local capturedCP = nil
-- Pending cast info for libpredict (heal prediction target tracking)
-- SPELL_CAST_EVENT fires with targetGuid BEFORE SPELLCAST_START,
-- which allows libpredict to know the correct target for queued casts.
@@ -279,50 +264,10 @@ local debuffOverwritePairs = {
["Demoralizing Roar"] = "Demoralizing Shout",
}
-- Combopoint-based abilities: Only show timers for OUR casts
-- Format: [spellName] = { base = N, perCP = N }
-- Duration formula: duration = base + combopoints * perCP
local combopointAbilities = {
-- Druid
["Rip"] = { base = 8, perCP = 2 },
-- Rogue
["Rupture"] = { base = 6, perCP = 2 },
["Kidney Shot"] = { base = 1, perCP = 1 },
["Slice and Dice"] = { base = 9, perCP = 3 },
["Expose Armor"] = { base = 30, perCP = 0 }, -- fixed 30s
}
-- ============================================================================
-- HELPER FUNCTIONS
-- ============================================================================
-- Check if spell is a combo-point ability
local function IsComboPointAbility(spellName)
if not spellName then return false end
return combopointAbilities[spellName] ~= nil
end
-- Get combo-point spell data (base duration and per-CP bonus)
local function GetComboPointData(spellName)
if not spellName then return nil, nil end
local cpData = combopointAbilities[spellName]
if cpData then
return cpData.base, cpData.perCP
end
return nil, nil
end
-- Player GUID Cache
local playerGUID = nil
local function GetPlayerGUID()
if not playerGUID and UnitGUID then
local guid = UnitGUID("player")
playerGUID = guid
end
return playerGUID
end
-- Debug Stats
pfUI.libdebuff_debugstats = pfUI.libdebuff_debugstats or {
enabled = false,
@@ -426,7 +371,7 @@ local function GetDebuffSlotMap(guid)
local spellId = auras[auraSlot]
if spellId and spellId > 0 then
displaySlot = displaySlot + 1
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
local spellName = C_Spell.GetSpellName(spellId)
local texture = libdebuff:GetSpellIcon(spellId)
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
local dtype = nil
@@ -462,7 +407,7 @@ local function GetSlotCaster(guid, auraSlot, spellName)
end
-- Fallback: Check ownDebuffs
local myGuid = GetPlayerGUID()
local myGuid = GetPlayerGuid()
if ownDebuffs[guid] and ownDebuffs[guid][spellName] then
return myGuid, true
end
@@ -653,16 +598,7 @@ function libdebuff:GetDuration(effect, rank)
local rank = L["debuffs"][effect][rank] and rank or libdebuff:GetMaxRank(effect)
local duration = L["debuffs"][effect][rank]
if effect == L["dyndebuffs"]["Rupture"] then
local cp = GetComboPoints() or 0
duration = duration + cp*2
elseif effect == L["dyndebuffs"]["Kidney Shot"] then
local cp = GetComboPoints() or 0
duration = duration + cp*1
elseif effect == "Rip" or effect == L["dyndebuffs"]["Rip"] then
local cp = GetComboPoints() or 0
duration = 8 + cp*2
elseif effect == L["dyndebuffs"]["Demoralizing Shout"] then
if effect == L["dyndebuffs"]["Demoralizing Shout"] then
local _,_,_,_,count = GetTalentInfo(2,1)
if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end
elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then
@@ -787,219 +723,6 @@ function libdebuff:AddEffect(unit, unitlevel, effect, duration, caster, rank)
lastspell = libdebuff.objects[unit][unitlevel][effect]
end
-- ============================================================================
-- MAIN API: UnitDebuff (GetUnitField-based)
-- ============================================================================
local cache = {}
function libdebuff:UnitDebuff(unit, displaySlot)
local unitname = UnitName(unit)
local unitlevel = UnitLevel(unit)
local duration, timeleft = nil, -1
local rank = nil
local caster = nil
local effect = nil
local texture = nil
local stacks = 0
local dtype = nil
-- Nampower: Use GetUnitField for ALL debuff data (no Blizzard UnitDebuff needed)
if hasNampower and UnitGUID then
local guid = UnitGUID(unit)
if not guid then
-- Safety fallback: no GUID available (should not happen with Nampower)
local aura = C_UnitAuras.GetDebuffDataByIndex(unit, displaySlot)
if aura then
return aura.name, rank, aura.icon, aura.applications, aura.dispelName, duration, timeleft, caster
end
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
end
-- Get current slot map from GetUnitField (cached 50ms)
local slotMap = GetDebuffSlotMap(guid)
if not slotMap or not slotMap[displaySlot] then
return nil
end
local slotData = slotMap[displaySlot]
effect = slotData.spellName
texture = slotData.texture
stacks = slotData.stacks
dtype = slotData.dtype
local auraSlot = slotData.auraSlot
-- Get caster info for this slot
local slotCasterGuid, isOurs = GetSlotCaster(guid, auraSlot, effect)
if isOurs then
-- OUR debuff - get timer from ownDebuffs
if ownDebuffs[guid] and ownDebuffs[guid][effect] then
local data = ownDebuffs[guid][effect]
local remaining = (data.startTime + data.duration) - GetTime()
if remaining > 0 then
duration = data.duration
timeleft = remaining
caster = "player"
rank = data.rank
elseif remaining > -1 then
-- Grace period - show 0 timeleft
duration = data.duration
timeleft = 0
caster = "player"
rank = data.rank
end
end
else
-- OTHER player's debuff - get timer from allAuraCasts
if slotCasterGuid and allAuraCasts[guid] and allAuraCasts[guid][effect] then
local data = allAuraCasts[guid][effect][slotCasterGuid]
if data then
local remaining = (data.startTime + data.duration) - GetTime()
if remaining > 0 and data.duration > 0 then
duration = data.duration
timeleft = remaining
caster = "other"
rank = data.rank
end
end
end
-- Fallback: Search all casters if specific one not found
if not duration and allAuraCasts[guid] and allAuraCasts[guid][effect] then
for anyCasterGuid, data in pairs(allAuraCasts[guid][effect]) do
local remaining = (data.startTime + data.duration) - GetTime()
if remaining > 0 and data.duration > 0 then
duration = data.duration
timeleft = remaining
caster = "other"
rank = data.rank
break
end
end
end
end
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
end
-- ============================================================================
-- FALLBACK: Legacy (non-Nampower) system
-- ============================================================================
local aura = C_UnitAuras.GetDebuffDataByIndex(unit, displaySlot)
if aura then
texture = aura.icon
stacks = aura.applications
dtype = aura.dispelName
effect = aura.name
end
if effect and libdebuff.objects[unitname] then
for level, effects in pairs(libdebuff.objects[unitname]) do
if effects[effect] and effects[effect].duration then
local timeleft = effects[effect].start and
effects[effect].start + effects[effect].duration - GetTime()
if timeleft and timeleft > 0 then
return effect, effects[effect].rank, texture, stacks, dtype,
effects[effect].duration, timeleft, effects[effect].caster
end
end
end
end
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
end
-- ============================================================================
-- API: UnitOwnDebuff (only OUR debuffs)
-- ============================================================================
-- Pre-defined sort function for UnitOwnDebuff (avoids closure creation per call)
local _ownDebuffSortFunc = function(a, b)
if a.data.startTime == b.data.startTime then
return a.spellName < b.spellName
end
return a.data.startTime < b.data.startTime
end
function libdebuff:UnitOwnDebuff(unit, id)
if hasNampower and UnitGUID then
local guid = UnitGUID(unit)
if guid and ownDebuffs[guid] then
-- Build sorted list of our active debuffs
local sortedDebuffs = {}
local now = GetTime()
local toRemove = nil
for spellName, data in pairs(ownDebuffs[guid]) do
local timeleft = (data.startTime + data.duration) - now
if timeleft > 0 then
local count = table.getn(sortedDebuffs) + 1
sortedDebuffs[count] = {
spellName = spellName,
data = data,
timeleft = timeleft
}
elseif data.pending then
if timeleft < -2 then
toRemove = toRemove or {}
toRemove[spellName] = true
end
else
toRemove = toRemove or {}
toRemove[spellName] = true
end
end
if toRemove then
for spellName in pairs(toRemove) do
ownDebuffs[guid][spellName] = nil
end
end
-- Sort by startTime (oldest first = lowest display slot)
-- If startTime is equal (e.g. after Carnage refresh), use spellName for stable sorting
table.sort(sortedDebuffs, _ownDebuffSortFunc)
-- Return debuff at position 'id'
if sortedDebuffs[id] then
local entry = sortedDebuffs[id]
local texture = entry.data.texture or "Interface\\Icons\\INV_Misc_QuestionMark"
local displayTimeleft = entry.timeleft > 0 and entry.timeleft or 0
-- Get dtype from SpellRec DBC via stored spellId
local entryDtype = nil
if entry.data.spellId and GetSpellRecField then
local dispelId = GetSpellRecField(entry.data.spellId, "dispel")
if dispelId and dispelId > 0 then
entryDtype = dispelTypeMap[dispelId]
end
end
return entry.spellName, entry.data.rank, texture, 1, entryDtype, entry.data.duration, displayTimeleft, "player"
end
end
return nil
end
-- Fallback: Iterate through all debuffs and filter
for k in pairs(cache) do cache[k] = nil end
local count = 1
for i=1,16 do
local effect, rank, texture, stacks, dtype, duration, timeleft, caster = libdebuff:UnitDebuff(unit, i)
if effect and not cache[effect] and caster and caster == "player" then
cache[effect] = true
if count == id then
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
else
count = count + 1
end
end
end
end
-- ============================================================================
-- API: GetBestAuraCast (for libpredict HoT tracking)
-- ============================================================================
@@ -1012,7 +735,7 @@ function libdebuff:GetBestAuraCast(guid, spellName)
local data = ownDebuffs[guid][spellName]
local timeleft = (data.startTime + data.duration) - GetTime()
if timeleft > 0 then
return data.startTime, data.duration, timeleft, data.rank, GetPlayerGUID()
return data.startTime, data.duration, timeleft, data.rank, GetPlayerGuid()
end
end
@@ -1039,33 +762,6 @@ function libdebuff:GetBestAuraCast(guid, spellName)
return nil
end
-- ============================================================================
-- API: GetEnhancedDebuffs (for external modules)
-- ============================================================================
function libdebuff:GetEnhancedDebuffs(targetGUID)
if not targetGUID then return nil end
local result = {}
if ownDebuffs[targetGUID] then
local myGuid = GetPlayerGUID()
for spellName, data in pairs(ownDebuffs[targetGUID]) do
local timeleft = (data.startTime + data.duration) - GetTime()
if timeleft > 0 then
result[spellName] = result[spellName] or {}
result[spellName][myGuid] = {
startTime = data.startTime,
duration = data.duration,
texture = data.texture,
rank = data.rank
}
end
end
end
return result
end
-- ============================================================================
-- NAMPOWER EVENT HANDLING
-- ============================================================================
@@ -1097,7 +793,7 @@ if hasNampower then
-- Carnage triggered! Refresh Rip & Rake
local guid = carnageState.targetGuid
local refreshTime = GetTime()
local myGuid = GetPlayerGUID()
local myGuid = GetPlayerGuid()
-- Refresh in ownDebuffs - only if timer still active
if ownDebuffs[guid] then
@@ -1144,12 +840,8 @@ if hasNampower then
pfTarget.update_aura = true
end
end
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
pfUI.nameplates:OnAuraUpdate(guid)
end
end
carnageState = nil
this:Hide()
end)
@@ -1180,32 +872,22 @@ if hasNampower then
return
elseif event == "SPELLCAST_CHANNEL_STOP" then
-- Channel interrupted by player - clear ownDebuffs for the channeled spell immediately.
-- DEBUFF_REMOVED fires later (0.5-1s server lag), causing phantom debuff display.
-- We look up the active channel cast and pre-clear ownDebuffs for its target.
local myGuid = GetPlayerGUID()
local castData = myGuid and pfUI.libdebuff_casts[myGuid]
if castData and castData.event == "CHANNEL" and castData.spellName then
local spellName = castData.spellName
-- Channel interrupted by player - clear ownDebuffs for the channeled spell
-- via C_Spell.ChannelInfo. DEBUFF_REMOVED fires later (0.5-1s server lag),
-- causing phantom debuff display without this pre-clear.
local spellName = C_Spell.ChannelInfo()
if spellName then
local targetGuid = UnitGUID and UnitGUID("target")
if targetGuid and ownDebuffs[targetGuid] and ownDebuffs[targetGuid][spellName] then
local data = ownDebuffs[targetGuid][spellName]
-- Only clear if the timer is still active (not already expired naturally)
local remaining = (data.startTime + data.duration) - GetTime()
if remaining > 0 then
ownDebuffs[targetGuid][spellName] = nil
end
end
pfUI.libdebuff_casts[myGuid] = nil
end
elseif event == "PLAYER_ENTERING_WORLD" then
GetPlayerGUID()
elseif event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_TALENT_UPDATE" then
UpdateCarnageRank()
elseif event == "PLAYER_TALENT_UPDATE" then
UpdateCarnageRank()
elseif event == "UNIT_HEALTH" then
local guid = arg1
if guid and UnitIsDead and UnitIsDead(guid) then
@@ -1218,48 +900,15 @@ if hasNampower then
end
elseif event == "SPELL_START_SELF" or event == "SPELL_START_OTHER" then
local itemId = arg1
local spellId = arg2
local casterGuid = arg3
local spellType = arg8 or 0 -- 0=Normal, 1=Channel, 2=Autorepeating
-- arg6=castTime, arg7=channel duration
-- prefer arg6 if present — some spells (e.g. Volley post-rework) still send
-- arg8=1 but now have a real cast time in arg6, so we only fall back to arg7
-- when arg6 is nil (true channels like Blizzard)
-- arg6=castTime (ms), arg7=channel duration (ms), arg8=spellType
-- For channels: arg6=0 (no cast time), arg7=duration, spellType=1
-- For normal casts: arg6=castTime, arg7=0, spellType=0
-- Note: "not arg6" is wrong in Lua since 0 is truthy - use arg6 == 0 or nil
-- arg6=castTime (ms), arg7=channel duration (ms). Prefer arg6 when set —
-- some spells (e.g. post-rework Volley) flag as channel via arg8 but ship a
-- real cast time in arg6, so we only fall back to arg7 for true channels
-- like Blizzard where arg6 is 0/nil.
local castTime = (arg6 and arg6 > 0) and arg6 or arg7
local isChannel = spellType == 1 and (not arg6 or arg6 == 0)
if not casterGuid or not spellId then return end
local spellName = C_Spell.GetSpellName(spellId)
local icon = libdebuff:GetSpellIcon(spellId)
-- Use item icon for item-triggered casts
if itemId and itemId > 0 then
icon = C_Item.GetItemIconByID(itemId) or icon
pfUI.libdebuff_item_icons[casterGuid] = {
icon = icon,
name = GetItemInfo(itemId),
}
else
pfUI.libdebuff_item_icons[casterGuid] = nil
end
pfUI.libdebuff_casts[casterGuid] = {
spellID = spellId,
itemID = itemId and itemId > 0 and itemId or nil,
spellName = spellName,
icon = icon,
startTime = GetTime(),
duration = castTime and castTime / 1000 or 0,
endTime = castTime and (GetTime() + castTime / 1000) or nil,
event = isChannel and "CHANNEL" or "START"
}
if event == "SPELL_START_SELF" and pfUI.libdebuff_spell_start_self_hooks then
for _, fn in pairs(pfUI.libdebuff_spell_start_self_hooks) do
fn(spellId, casterGuid, arg4, castTime)
@@ -1277,16 +926,7 @@ if hasNampower then
local targetGuid = arg4
local numHit = arg6 or 0
local numMissed = arg7 or 0
-- Clear cast bar only if SPELL_GO matches the active cast
-- (Reactive procs like Frost Armor trigger SPELL_GO but shouldn't clear the castbar)
-- Don't clear channels on SPELL_GO - channels persist until duration expires or SPELL_FAILED
if casterGuid and pfUI.libdebuff_casts[casterGuid] then
if pfUI.libdebuff_casts[casterGuid].spellID == spellId and pfUI.libdebuff_casts[casterGuid].event ~= "CHANNEL" then
pfUI.libdebuff_casts[casterGuid] = nil
end
end
-- Fire registered SPELL_GO_SELF hooks BEFORE miss guard
-- (Swingtimer needs to see ALL casts, even misses, for swing reset)
if event == "SPELL_GO_SELF" and pfUI.libdebuff_spell_go_hooks then
@@ -1297,15 +937,15 @@ if hasNampower then
if numMissed > 0 or numHit == 0 then return end
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
local spellRankString = GetSpellRecField and GetSpellRecField(spellId, "rank")
local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end
local spellRankString = C_Spell.GetSpellSubtext(spellId)
local castRank = 0
if spellRankString and spellRankString ~= "" then
castRank = tonumber((string.gsub(spellRankString, "Rank ", ""))) or 0
end
-- Store in pendingCasts for DEBUFF_ADDED correlation.
-- If this cast is a downrank of an already active debuff, fire the downrank blocked hook
-- so external addons (e.g. SuperCleveRoidMacros) don't need to re-implement this check.
@@ -1342,7 +982,7 @@ if hasNampower then
local selfdebuffMode = pfUI_config and pfUI_config.buffbar and
pfUI_config.buffbar.tdebuff and pfUI_config.buffbar.tdebuff.selfdebuff == "1"
if selfdebuffMode then
local myGuid2 = GetPlayerGUID()
local myGuid2 = GetPlayerGuid()
if casterGuid == myGuid2 then
local duration = libdebuff:GetDuration(spellName, castRank) or 0
if duration > 0 then
@@ -1372,7 +1012,7 @@ if hasNampower then
end
-- Store rank for our casts
local myGuid = GetPlayerGUID()
local myGuid = GetPlayerGuid()
if casterGuid == myGuid then
lastCastRanks[spellName] = {
rank = castRank,
@@ -1410,14 +1050,6 @@ if hasNampower then
elseif event == "SPELL_FAILED_OTHER" then
local casterGuid = arg1
local spellId = arg2
if casterGuid and pfUI.libdebuff_casts[casterGuid] then
-- Only clear if spellID matches to avoid clearing a cast that already moved on
if pfUI.libdebuff_casts[casterGuid].spellID == spellId then
pfUI.libdebuff_casts[casterGuid] = nil
end
end
if pfUI.libdebuff_spell_failed_other_hooks then
for _, fn in pairs(pfUI.libdebuff_spell_failed_other_hooks) do
fn(casterGuid, arg2)
@@ -1453,11 +1085,6 @@ if hasNampower then
pfUI.libpredict_pending_cast.time = nil
end
-- Only capture CPs for combo-point abilities
if spellName and IsComboPointAbility(spellName) then
capturedCP = GetComboPoints() or 0
end
-- Fire registered SPELL_CAST_EVENT hooks
if pfUI.libdebuff_spell_cast_hooks then
for _, fn in pairs(pfUI.libdebuff_spell_cast_hooks) do
@@ -1479,7 +1106,7 @@ if hasNampower then
if not spellId then return end
if not targetGuid or targetGuid == "" or targetGuid == "0x0000000000000000" then return end
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end
-- Deduplicate: Ignore if we processed this exact cast recently (within 100ms)
@@ -1505,37 +1132,17 @@ if hasNampower then
local duration = durationMs and (durationMs / 1000) or 0
local startTime = GetTime()
local myGuid = GetPlayerGUID()
local myGuid = GetPlayerGuid()
local isOurs = (myGuid and casterGuid == myGuid)
if debugStats.enabled and isOurs then
debugStats.aura_cast = debugStats.aura_cast + 1
end
-- Combo-point abilities: Calculate duration based on CPs used
if IsComboPointAbility(spellName) then
if isOurs then
-- OWN casts: use captured CPs from SPELL_CAST_EVENT (if available)
local cp = capturedCP or 0
local base, perCP = GetComboPointData(spellName)
if base and perCP then
duration = base + cp * perCP
else
-- Fallback to legacy database
duration = libdebuff:GetDuration(spellName, rankNum)
end
capturedCP = nil -- consumed
else
-- OTHER players: CP unknown, no timer (except Expose Armor = fixed 30s)
local base, perCP = GetComboPointData(spellName)
if perCP and perCP == 0 and base then
duration = base -- fixed duration (Expose Armor)
else
duration = 0 -- CP unknown for other players
end
end
elseif duration == 0 then
-- Non-CP managed spells: use database if AURA_CAST returned 0
-- Duration comes from nampower's AURA_CAST event. ClassicAPI's
-- C_UnitAuras now resolves combo-scaled durations server-side, so
-- libdebuff only needs the database fallback when AURA_CAST reports 0.
if duration == 0 then
duration = libdebuff:GetDuration(spellName, rankNum) or 0
end
@@ -1635,22 +1242,14 @@ if hasNampower then
end
-- Notify nameplates
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
pfUI.nameplates:OnAuraUpdate(targetGuid)
end
-- Notify unitframes of debuff updates (UNIT_AURA doesn't fire on refreshes!)
-- Check player
if UnitGUID("player") then
local playerGuid = UnitGUID("player")
if playerGuid == targetGuid and pfPlayer then
pfPlayer.update_aura = true
end
if IsPlayerGuid(targetGuid) and pfPlayer then
pfPlayer.update_aura = true
end
-- Check target
if UnitGUID("target") then
if UnitExists("target") then
local tarUnitGUID = UnitGUID("target")
if tarUnitGUID == targetGuid and pfTarget then
pfTarget.update_aura = true
@@ -1744,7 +1343,7 @@ if hasNampower then
-- Invalidate slot map cache for this GUID
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end
if debugStats.enabled then
@@ -1797,7 +1396,7 @@ if hasNampower then
end
end
local myGuid = GetPlayerGUID()
local myGuid = GetPlayerGuid()
local isOurs = (myGuid and casterGuid == myGuid)
-- Fallback: Check ownDebuffs timing
@@ -1832,7 +1431,6 @@ if hasNampower then
-- CRITICAL FIX: Update ownDebuffs here too for refresh timing!
-- This prevents the gap between DEBUFF_REMOVED and AURA_CAST where buffwatch shows nothing
if isOurs and casterGuid then
local myGuid = GetPlayerGUID()
if myGuid and casterGuid == myGuid then
-- Check if we have timer data from allAuraCasts
if allAuraCasts[guid] and allAuraCasts[guid][spellName] and allAuraCasts[guid][spellName][casterGuid] then
@@ -1857,11 +1455,7 @@ if hasNampower then
-- Cleanup expired timers
CleanupExpiredTimers(guid)
-- Notify nameplates
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
pfUI.nameplates:OnAuraUpdate(guid)
end
if pfUI.libdebuff_debuff_added_other_hooks then
for _, fn in pairs(pfUI.libdebuff_debuff_added_other_hooks) do
fn(arg1, arg2, arg3, arg4)
@@ -1878,9 +1472,9 @@ if hasNampower then
local auraSlot = auraSlot_0based and (auraSlot_0based + 1) or nil
-- Invalidate slot map cache for this GUID
local spellName = (GetSpellRecField and GetSpellRecField(spellId, "name")) or "?"
local spellName = C_Spell.GetSpellName(spellId) or "?"
if debugStats.enabled then
debugStats.debuff_removed = debugStats.debuff_removed + 1
if IsCurrentTarget(guid) then
@@ -1888,13 +1482,13 @@ if hasNampower then
GetDebugTimestamp(), displaySlot, auraSlot or -1, auraSlot_0based or -1, spellName))
end
end
-- If unit is dead, cleanup all
if UnitIsDead and UnitIsDead(guid) then
CleanupUnit(guid)
return
end
-- Get auraSlot from event parameter (Nampower 2.29+)
-- Fallback to displayToAura mapping if not available
local foundAuraSlot = auraSlot
@@ -1950,11 +1544,7 @@ if hasNampower then
-- Cleanup expired timers
CleanupExpiredTimers(guid)
-- Notify nameplates
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
pfUI.nameplates:OnAuraUpdate(guid)
end
if pfUI.libdebuff_debuff_removed_other_hooks then
for _, fn in pairs(pfUI.libdebuff_debuff_removed_other_hooks) do
fn(arg1, arg2, arg3, arg4)
@@ -2094,5 +1684,3 @@ _G.SlashCmdList["MEMCHECK"] = function()
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00No ownSlots/allSlots (eliminated by GetUnitField approach!)|r")
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff============================================================|r")
end
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r GetUnitField Edition loaded!")
+60 -119
View File
@@ -44,78 +44,13 @@ local healGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER c
local ress_timers = {} -- [target][sender] = expiry_timestamp (60s rez window)
local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s
local PRAYER_OF_HEALING
do -- Prayer of Healing
local locales = {
["deDE"] = "Gebet der Heilung",
["enUS"] = "Prayer of Healing",
["esES"] = "Rezo de curación",
["frFR"] = "Prière de soins",
["koKR"] = "치유의 기원",
["ruRU"] = "Молитва исцеления",
["zhCN"] = "治疗祷言",
}
PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"]
end
local REJUVENATION
do -- Rejuvenation
local locales = {
["deDE"] = "Verjüngung",
["enUS"] = "Rejuvenation",
["esES"] = "Rejuvenecimiento",
["frFR"] = "Récupération",
["koKR"] = "회복",
["ruRU"] = "Омоложение",
["zhCN"] = "回春术",
}
REJUVENATION = locales[GetLocale()] or locales["enUS"]
end
local RENEW
do -- Renew
local locales = {
["deDE"] = "Erneuerung",
["enUS"] = "Renew",
["esES"] = "Renovar",
["frFR"] = "Rénovation",
["koKR"] = "소생",
["ruRU"] = "Обновление",
["zhCN"] = "恢复",
}
RENEW = locales[GetLocale()] or locales["enUS"]
end
local REGROWTH
do -- Regrowth
local locales = {
["deDE"] = "Nachwachsen",
["enUS"] = "Regrowth",
["esES"] = "Recrecimiento",
["frFR"] = "Rétablissement",
["koKR"] = "재생",
["ruRU"] = "Восстановление",
["zhCN"] = "愈合",
}
REGROWTH = locales[GetLocale()] or locales["enUS"]
end
-- Spell IDs for SPELL_GO_SELF callback (Nampower) - Instant HoT detection
local SPELL_IDS = {
-- Rejuvenation (all ranks)
[774] = "Reju", [1058] = "Reju", [1430] = "Reju", [2090] = "Reju", [2091] = "Reju",
[3627] = "Reju", [8910] = "Reju", [9839] = "Reju", [9840] = "Reju", [9841] = "Reju",
[25299] = "Reju", [26981] = "Reju", [26982] = "Reju",
-- Renew (all ranks)
[139] = "Renew", [6074] = "Renew", [6075] = "Renew", [6076] = "Renew", [6077] = "Renew",
[6078] = "Renew", [10927] = "Renew", [10928] = "Renew", [10929] = "Renew", [25315] = "Renew",
[25221] = "Renew", [25222] = "Renew",
}
-- Localized spell names resolved once from canonical rank-1 spellIDs.
-- Every rank shares the same name, so per-rank comparisons elsewhere can
-- be done against these constants without per-locale or per-rank tables.
local PRAYER_OF_HEALING = C_Spell.GetSpellName(596) -- Prayer of Healing (Rank 1)
local REJUVENATION = C_Spell.GetSpellName(774) -- Rejuvenation (Rank 1)
local RENEW = C_Spell.GetSpellName(139) -- Renew (Rank 1)
local REGROWTH = C_Spell.GetSpellName(8936) -- Regrowth (Rank 1)
local libpredict = CreateFrame("Frame")
libpredict:RegisterEvent("UNIT_HEALTH")
@@ -173,7 +108,7 @@ end
local function isRezSpell(spellId)
if not L["resurrections"] then return false end
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
local spellName = C_Spell.GetSpellName(spellId)
return spellName and L["resurrections"][spellName]
end
@@ -192,7 +127,7 @@ end)
-- SPELL_START_SELF: own cast started (heals + rez)
pfUI.libdebuff_spell_start_self_hooks = pfUI.libdebuff_spell_start_self_hooks or {}
pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end
local pendingTarget = nil
@@ -255,7 +190,7 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
-- selfcast (ALT) = player, otherwise = current target
-- Use this to find the correct group to heal
local pohTarget = target or player
if GetNumRaidMembers() > 0 then
if IsInRaid() then
-- Raid: find pohTarget's subgroup and heal only those members
-- (Turtle WoW changed PoH to heal the target's group, not the caster's group)
local targetGroup
@@ -319,7 +254,7 @@ end
-- SPELL_GO_SELF: own cast landed (HealStop + Regrowth timer)
pfUI.libdebuff_spell_go_hooks["libpredict_sender"] = function(spellId)
libpredict:HealStop(player)
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
local spellName = C_Spell.GetSpellName(spellId)
if spellName == REGROWTH then
local now = pfUI.uf.now or GetTime()
if libpredict.sender.regrowth_timer then
@@ -337,7 +272,7 @@ end
-- Signature: fn(spellId, casterGuid, targetGuid, castTime)
pfUI.libdebuff_spell_start_other_hooks = pfUI.libdebuff_spell_start_other_hooks or {}
pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end
local casterName = resolveNameFromGuid(casterGuid)
@@ -364,7 +299,7 @@ pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterG
-- Prayer of Healing: heal entire subgroup of the target
if spellName == PRAYER_OF_HEALING then
if GetNumRaidMembers() > 0 then
if IsInRaid() then
local targetGroup
for i = 1, GetNumRaidMembers() do
local rname, _, subgroup = GetRaidRosterInfo(i)
@@ -404,8 +339,13 @@ end
-- Signature: fn(spellId, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4, a5, a6, a7)
-- Instant HoTs
local hotType = SPELL_IDS[spellId]
-- Instant HoTs — classify by name (rank-independent) instead of a
-- hardcoded per-rank ID table.
local spellName = C_Spell.GetSpellName(spellId)
local hotType
if spellName == REJUVENATION then hotType = "Reju"
elseif spellName == RENEW then hotType = "Renew"
end
if hotType then
local targetGuid = a4
local targetName = resolveNameFromGuid(targetGuid)
@@ -426,9 +366,9 @@ pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4,
local rankStr = tostring(rank)
if libpredict.sender and libpredict.sender.SendHealCommMsg then
libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/")
elseif GetNumRaidMembers() > 0 then
elseif IsInRaid() then
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "RAID")
elseif GetNumPartyMembers() > 0 then
elseif IsInGroup() then
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "PARTY")
end
end
@@ -546,30 +486,45 @@ function libpredict:ParseComm(sender, msg)
rank = tonumber(rankStr)
end
end
elseif select and pfGetCastInfo then
elseif select then
-- latest healcomm
msgtype = tonumber(string.sub(msg, 1, 3))
if not msgtype then return end
-- Resolve sender's name to a group unit token so C_Spell can query
-- the cast. Group rosters are tiny (44 slots max) so the walk is cheap
-- relative to the cost of receiving a HealComm message.
local function senderUnit()
if UnitName("player") == sender then return "player" end
for i = 1, GetNumPartyMembers() do
if UnitName("party"..i) == sender then return "party"..i end
end
for i = 1, GetNumRaidMembers() do
if UnitName("raid"..i) == sender then return "raid"..i end
end
end
if msgtype == 0 then
msgtype = "Heal"
heal = tonumber(string.sub(msg, 4, 8))
target = string.sub(msg,9, -1)
local starttime = select(5, pfGetCastInfo(sender))
local endtime = select(6, pfGetCastInfo(sender))
if not starttime or not endtime then return end
time = endtime - starttime
local unit = senderUnit()
if not unit then return end
local _, _, _, startMs, endMs = C_Spell.UnitCastingInfo(unit)
if not startMs or not endMs then return end
time = (endMs - startMs) / 1000
elseif msgtype == 1 then
msgtype = "Stop"
elseif msgtype == 2 then
msgtype = "Heal"
heal = tonumber(string.sub(msg,4, 8))
target = {strsplit(":", string.sub(msg,9, -1))}
local starttime = select(5, pfGetCastInfo(sender))
local endtime = select(6, pfGetCastInfo(sender))
if not starttime or not endtime then return end
time = endtime - starttime
local unit = senderUnit()
if not unit then return end
local _, _, _, startMs, endMs = C_Spell.UnitCastingInfo(unit)
if not startMs or not endMs then return end
time = (endMs - startMs) / 1000
end
end
end
@@ -861,7 +816,7 @@ local hotsetbonus = libtipscan:GetScanner("hotsetbonus")
resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED")
resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED")
resetcache:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
resetcache:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
-- load and initialize previous caches of spell amounts
@@ -872,10 +827,7 @@ resetcache:SetScript("OnEvent", function()
cache = pfUI_cache["prediction"][realm][player]["heals"]
end
if event == "UNIT_INVENTORY_CHANGED" or "PLAYER_ENTERING_WORLD" then
-- skip non-player events
if arg1 and arg1 ~= "player" then return end
if event == "PLAYER_EQUIPMENT_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
local gear = ""
for id = 1, 18 do
gear = gear .. (GetInventoryItemLink("player",id) or "")
@@ -944,16 +896,6 @@ local INSTANT_HOT_COOLDOWN = 1.0 -- 1 Sekunde Cooldown (GCD ist 1.5s)
-- Pending HoTs Queue - wird nach Delay verifiziert
local pendingHots = {}
-- Helper: check if buff is present on unit
local function UnitHasBuff(unit, buffName)
for i = 1, 32 do
local name = UnitBuff(unit, i)
if not name then break end
if name == buffName then return true end
end
return false
end
-- Gather Data by User Actions
hooksecurefunc("CastSpell", function(id, bookType)
if not libpredict.sender.enabled then return end
@@ -1012,8 +954,6 @@ hooksecurefunc("CastSpellByName", function(effect, target)
if not libpredict.sender.enabled then return end
local effect, rank = libspell.GetSpellInfo(effect)
if not effect then return end
local mouseover = pfUI and pfUI.uf and pfUI.uf.mouseover and pfUI.uf.mouseover.unit
mouseover = mouseover and UnitCanAssist("player", mouseover) and UnitName(mouseover)
local default = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
@@ -1032,13 +972,13 @@ hooksecurefunc("CastSpellByName", function(effect, target)
if not libpredict.sender.current_cast then
spell_queue[1] = effect
spell_queue[2] = effect.. ( rank or "" )
spell_queue[3] = target or mouseover or default
spell_queue[3] = target or default
end
-- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
if effect == REJUVENATION then
local hotTarget = target or mouseover or default
local hotTarget = target or default
local now = pfUI.uf.now or GetTime()
local key = "Reju" .. hotTarget
@@ -1055,7 +995,7 @@ hooksecurefunc("CastSpellByName", function(effect, target)
local rankStr = rankNum and tostring(rankNum) or "0"
libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/")
elseif effect == RENEW then
local hotTarget = target or mouseover or default
local hotTarget = target or default
local now = pfUI.uf.now or GetTime()
local key = "Renew" .. hotTarget
@@ -1080,7 +1020,8 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
local kind, id = GetActionInfo(slot)
local effect, rank
if kind == "spell" then
effect, rank = GetSpellInfo(id)
local spellInfo = C_Spell.GetSpellInfo(id)
effect, rank = spellInfo.name, spellInfo.rank
elseif kind == "macro" then
effect, rank = GetMacroSpell(id)
end
@@ -1138,10 +1079,10 @@ libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
libpredict.sender.enabled = true
libpredict.sender.SendHealCommMsg = function(self, msg)
-- Smart channel selection: Only send to relevant channel to avoid duplicates
if GetNumRaidMembers() > 0 then
if IsInRaid() then
-- In raid: Only send to RAID (includes all raid members)
SendAddonMessage("HealComm", msg, "RAID")
elseif GetNumPartyMembers() > 0 then
elseif IsInGroup() then
-- In party: Only send to PARTY
SendAddonMessage("HealComm", msg, "PARTY")
end
@@ -1150,10 +1091,10 @@ libpredict.sender.SendHealCommMsg = function(self, msg)
end
libpredict.sender.SendResCommMsg = function(self, msg)
-- Smart channel selection: Only send to relevant channel to avoid duplicates
if GetNumRaidMembers() > 0 then
if IsInRaid() then
-- In raid: Only send to RAID (includes all raid members)
SendAddonMessage("CTRA", msg, "RAID")
elseif GetNumPartyMembers() > 0 then
elseif IsInGroup() then
-- In party: Only send to PARTY
SendAddonMessage("CTRA", msg, "PARTY")
end
@@ -1229,7 +1170,7 @@ libpredict.sender:SetScript("OnEvent", function()
local amount = arg4
local isCrit = arg5 == 1
local isPeriodic = arg6 == 1
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
local spellName = C_Spell.GetSpellName(spellId)
if spellName and spell_queue[1] == spellName then
UpdateCache(spell_queue[2], amount, isCrit)
end
@@ -1249,9 +1190,9 @@ libpredict.sender:SetScript("OnEvent", function()
local casterName = resolveNameFromGuid(casterGuid)
if not casterName or casterName == player then return end -- own heals handled by SPELL_HEAL_BY_SELF
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end
local rankStr = GetSpellRecField and GetSpellRecField(spellId, "rank") or ""
local rankStr = C_Spell.GetSpellSubtext(spellId)
local spellKey = spellName .. (rankStr or "")
foreignCache[casterName] = foreignCache[casterName] or {}
-59
View File
@@ -1,59 +0,0 @@
-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
--[[ libtooltip ]]--
-- A pfUI library that provides additional GameTooltip information.
--
-- libtooltip:GetItemID()
-- returns the itemID of the current GameTooltip
-- `nil` when no item is displayed
--
-- libtooltip:GetItemLink()
-- returns the itemLink of the current GameTooltip
-- `nil` when no item is displayed
--
-- libtooltip:GetItemCount()
-- returns the item count (bags) of the current GameTooltip
-- `nil` when no item is displayed
-- return instantly when another libtooltip is already active
if pfUI.api.libtooltip then return end
local libtooltip = CreateFrame("Frame" , "pfLibTooltip", GameTooltip)
libtooltip:SetScript("OnShow", function()
if this:GetParent():HasItem() then
libtooltip.itemName, libtooltip.itemLink, libtooltip.itemID = this:GetParent():GetItem()
end
end)
libtooltip:SetScript("OnHide", function()
this.itemID = nil
this.itemLink = nil
this.itemCount = nil
this.itemName = nil
end)
-- core functions
libtooltip.GetItemID = function(self)
if not libtooltip.itemLink then return end
if not libtooltip.itemID then
libtooltip.itemID = C_Item.GetItemInfoInstant(libtooltip.itemLink)
end
return libtooltip.itemID
end
libtooltip.GetItemLink = function(self)
return libtooltip.itemLink
end
libtooltip.GetItemCount = function(self)
return libtooltip.itemCount
end
pfUI.api.libtooltip = libtooltip
hooksecurefunc(GameTooltip, "SetBagItem", function(self, container, slot)
_, libtooltip.itemCount = GetContainerItemInfo(container, slot)
end)
+4 -3
View File
@@ -228,8 +228,8 @@ pfUI.libdebuff_spell_go_hooks["libtotem"] = function(spellId)
-- use pending name/icon if available (set by CastSpellByName hook), else GetSpellInfo
local name = active[slot].pending_name
local icon = active[slot].pending_icon
if not name and GetSpellInfo then
name = GetSpellInfo(spellId)
if not name then
name = C_Spell.GetSpellName(spellId)
end
active[slot].name = name
active[slot].duration = data.duration
@@ -265,7 +265,8 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
local name, rank, spellID
if kind == "spell" then
spellID = id
name, rank = GetSpellInfo(id)
local spellInfo = C_Spell.GetSpellInfo(id)
name, rank = spellInfo.name, spellInfo.rank
elseif kind == "macro" then
name, rank, spellID = GetMacroSpell(id)
end
+5 -6
View File
@@ -335,8 +335,7 @@ pfUI:RegisterModule("actionbar", function ()
local slfcast = C.bars.altself == "1" and IsAltKeyDown() and true or self.slfcast
slfcast = C.bars.rightself == "1" and arg1 and arg1 == "RightButton" and true or slfcast
self.slfcast = nil
if ( pfUI_config.bars.keydown == "1" and keystate == "down" and not drag_active ) or (pfUI_config.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then
if ( C.bars.keydown == "1" and keystate == "down" and not drag_active ) or (C.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then
if self.bar == 11 then
CastShapeshiftForm(self.id)
elseif grid == 1 then
@@ -1013,10 +1012,8 @@ pfUI:RegisterModule("actionbar", function ()
-- no button available, create a new one
if not exists then
-- prepare the button for vanilla
if not f.HookScript then
f.HookScript = HookScript
f:SetScript("OnClick", ButtonClick)
end
if not f.HookScript then f.HookScript = HookScript end
f:SetScript("OnClick", ButtonClick)
if bar ~= 11 then
f:RegisterForDrag("LeftButton", "RightButton")
@@ -1358,6 +1355,7 @@ pfUI:RegisterModule("actionbar", function ()
-- make stance bar dodge by default
bars[i]:SetScript("OnShow", function()
if pfUI.unlock and pfUI.unlock:IsShown() then return end
if bars[11] and bars[11]:IsShown() then
bars[11]:ClearAllPoints()
bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border)
@@ -1367,6 +1365,7 @@ pfUI:RegisterModule("actionbar", function ()
-- restore old stance bar position
bars[i]:SetScript("OnHide", function()
if pfUI.unlock and pfUI.unlock:IsShown() then return end
if bars[11] and bars[11]:IsShown() then
bars[11]:ClearAllPoints()
bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
+1 -2
View File
@@ -440,6 +440,5 @@ pfUI:RegisterModule("addonbuttons", function ()
pfUI.addonbuttons:UpdateConfig()
_G.SLASH_PFABP1, _G.SLASH_PFABP2 = "/abp", "/pfabp"
_G.SlashCmdList.PFABP = ManualAddOrRemove
pfUI.api.RegisterSlashCommand("PFABP", { "/abp", "/pfabp" }, ManualAddOrRemove, true)
end)
+4 -14
View File
@@ -134,19 +134,9 @@ pfUI:RegisterModule("addoncompat", function ()
end
-- run the addonconflict queue when firstrun is ready
local delay = CreateFrame("Frame")
delay:SetScript("OnUpdate", function()
-- throttle to to one query per .1 second
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
-- make sure the firstrun dialog has finished
if pfUI.firstrun and pfUI.firstrun.steps then
for _, step in pairs(pfUI.firstrun.steps) do
if not pfUI_init[step.name] then return end
end
end
if pfUI.firstrun and pfUI.firstrun.completed then
RunQueue()
this:SetScript("OnUpdate", nil)
end)
else
pfUI.events:RegisterCallback("firstrun:complete", RunQueue, "addoncompat")
end
end)
+19
View File
@@ -217,6 +217,21 @@ pfUI:RegisterModule("addons", function ()
pfUI.addons.list:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.addons.list:SetHeight(GetNumAddOns() * 25 + 26)
local function AddDependencyLines(header, deps)
if not deps or table.getn(deps) == 0 then return end
GameTooltip:AddLine(" ")
GameTooltip:AddLine(header .. ":", .2, 1, .8)
for _, dep in ipairs(deps) do
if IsAddOnLoaded(dep) then
GameTooltip:AddLine(" " .. dep, .5, 1, .5)
elseif C_AddOns.DoesAddOnExist(dep) then
GameTooltip:AddLine(" " .. dep, 1, .82, 0)
else
GameTooltip:AddLine(" " .. dep .. " (" .. T["Missing"] .. ")", 1, .4, .4)
end
end
end
local function AddonOnEnter()
this:SetBackdropBorderColor(1,1,1,.08)
@@ -231,6 +246,8 @@ pfUI:RegisterModule("addons", function ()
end
GameTooltip:AddLine(this.anote, .75,.75,.75,1)
AddDependencyLines(T["Dependencies"], this.adeps)
AddDependencyLines(T["Optional Dependencies"], this.aoptdeps)
GameTooltip:SetWidth(180)
GameTooltip:Show()
end
@@ -272,6 +289,8 @@ pfUI:RegisterModule("addons", function ()
frame.anote = anote
frame.aauthor = aauthor
frame.aversion = aversion
frame.adeps = { GetAddOnDependencies(i) } -- required (.toc Dependencies)
frame.aoptdeps = { C_AddOns.GetAddOnOptionalDependencies(i) } -- optional (.toc OptionalDeps)
frame:SetWidth(340)
frame:SetHeight(25)
+5 -8
View File
@@ -1,5 +1,4 @@
pfUI:RegisterModule("afkcam", function ()
local MARKED_AFK_CAPTURE = SanitizePattern(MARKED_AFK_MESSAGE)
local social_chats = {
"CHAT_MSG_SAY",
"CHAT_MSG_WHISPER",
@@ -151,9 +150,7 @@ pfUI:RegisterModule("afkcam", function ()
delay:SetScript("OnUpdate", function()
if ( this.tick or 0) > GetTime() then return else this.tick = GetTime() + 1 end
local name = UnitName("player")
local cast = pfGetCastInfo(name)
if not cast then cast = pfGetChannelInfo(name) end
local cast = C_Spell.UnitCastingInfo("player") or C_Spell.UnitChannelInfo("player")
if not this.delay then this.delay = 0 end
if cast then
@@ -167,10 +164,10 @@ pfUI:RegisterModule("afkcam", function ()
end)
afkcam:SetScript("OnEvent", function()
if event == "CHAT_MSG_SYSTEM" then
if (arg1 == _G.MARKED_AFK) or strfind(arg1, MARKED_AFK_CAPTURE) then
if event == "PLAYER_FLAGS_CHANGED" then
if UnitIsAFK('player') then
delay:Show()
elseif (arg1 == _G.CLEARED_AFK) then
elseif delay:IsVisible() then
delay:Hide()
this:stop()
end
@@ -182,7 +179,7 @@ pfUI:RegisterModule("afkcam", function ()
end
end)
afkcam:RegisterEvent("CHAT_MSG_SYSTEM")
afkcam:RegisterEvent("PLAYER_FLAGS_CHANGED")
afkcam:RegisterEvent("PLAYER_REGEN_DISABLED")
afkcam:RegisterEvent("PLAYER_LEAVING_WORLD") -- reseting cvars on PLAYER_LOGOUT crashes the client ¯\_(ツ)_/¯
end)
+1 -6
View File
@@ -19,12 +19,7 @@ pfUI:RegisterModule("autovendor", function ()
local startGold = GetMoney()
C_MerchantFrame.SellAllJunkItems()
local reporter = CreateFrame("Frame")
reporter.deadline = GetTime() + 0.3
reporter:SetScript("OnUpdate", function()
if GetTime() < this.deadline then return end
this:SetScript("OnUpdate", nil)
this:Hide()
C_Timer.After(0.3, function()
local income = GetMoney() - startGold
if income > 0 then
DEFAULT_CHAT_FRAME:AddMessage(T["Your vendor trash has been sold and you earned"] .. " " .. CreateGoldString(income))
+3 -3
View File
@@ -12,7 +12,9 @@ pfUI:RegisterModule("bubbles", function ()
pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_PARTY")
pfUI.bubbles:SetScript("OnEvent", function()
pfUI.bubbles:SetScript("OnUpdate", pfUI.bubbles.ScanBubbles)
-- Bubble frames are attached to WorldFrame after the chat event fires,
-- so wait one tick before scanning.
RunNextFrame(function() pfUI.bubbles:ScanBubbles() end)
end)
function pfUI.bubbles:IsBubble(f)
@@ -66,7 +68,5 @@ pfUI:RegisterModule("bubbles", function ()
end)
end
end
pfUI.bubbles:SetScript("OnUpdate", nil)
end
end)
+4 -4
View File
@@ -60,6 +60,7 @@ pfUI:RegisterModule("buff", function ()
buff.mode = buff.btype
buff.expirationTime = aura.expirationTime
buff.stackCount = aura.applications
buff.spellId = aura.spellId
buff.texture:SetTexture(aura.icon)
if buff.btype == "HARMFUL" then
@@ -146,9 +147,8 @@ pfUI:RegisterModule("buff", function ()
CancelItemTempEnchantment(1)
elseif CancelItemTempEnchantment and this.mode and this.mode == "OFFHAND" then
CancelItemTempEnchantment(2)
else
local bid = GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, this.btype)
if bid >= 0 then CancelPlayerBuff(bid) end
elseif this.spellId then
C_Spell.CancelSpellByID(this.spellId)
end
end)
@@ -159,7 +159,7 @@ pfUI:RegisterModule("buff", function ()
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.buff:RegisterEvent("UNIT_INVENTORY_CHANGED")
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
+16 -21
View File
@@ -74,18 +74,11 @@ pfUI:RegisterModule("buffwatch", function ()
end
local function GetBuffData(unit, id, type, selfdebuff)
if unit == "player" then
local aura = C_UnitAuras.GetAuraDataByIndex("player", id, type)
if not aura then return end
local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
return remaining, aura.icon, aura.name, aura.applications
elseif libdebuff and selfdebuff then
local name, _, texture, stacks, _, _, timeleft = libdebuff:UnitOwnDebuff(unit, id)
return timeleft, texture, name, stacks
elseif libdebuff then
local name, _, texture, stacks, _, _, timeleft = libdebuff:UnitDebuff(unit, id)
return timeleft, texture, name, stacks
end
local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
local aura = C_UnitAuras.GetAuraDataByIndex(unit, id, filter)
if not aura then return end
local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
return remaining, aura.icon, aura.name, aura.applications
end
local function StatusBarOnClick()
@@ -106,8 +99,8 @@ pfUI:RegisterModule("buffwatch", function ()
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
end
elseif this.parent.unit == "player" then
local bid = GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, this.type)
if bid >= 0 then CancelPlayerBuff(bid) end
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, this.type)
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
end
end
@@ -117,15 +110,17 @@ pfUI:RegisterModule("buffwatch", function ()
if this.unit == "player" then
GameTooltip:SetUnitAura("player", this.id, this.type)
elseif this.type == "HARMFUL" then
-- For "only own debuffs" mode: find the REAL slot by matching spell name AND caster
-- selfdebuff filters the displayed list to player-cast harmful auras, but
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
-- up the displayed aura via the PLAYER filter, then scan engine slots for
-- one whose name + sourceGUID match.
local config = this.parent and this.parent.config
if config and config.selfdebuff == "1" and libdebuff then
local ownDebuffName = libdebuff:UnitOwnDebuff(this.unit, this.id)
if ownDebuffName then
-- Search through all game slots to find OUR debuff with matching name
if config and config.selfdebuff == "1" then
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
if ownAura then
for gameSlot = 1, 16 do
local gameName, _, _, _, _, _, _, gameCaster = libdebuff:UnitDebuff(this.unit, gameSlot)
if gameName == ownDebuffName and gameCaster == "player" then
local check = C_UnitAuras.GetDebuffDataByIndex(this.unit, gameSlot)
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
GameTooltip:SetUnitAura(this.unit, gameSlot, "HARMFUL")
break
end
+347 -202
View File
@@ -16,6 +16,141 @@ pfUI:RegisterModule("castbar", function ()
end
end
-- Clear cast state on the bar. Shows the bar full for one frame, then
-- OnUpdate fades it out.
local function ClearBar(cb)
cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
cb.activeName, cb.spellID = nil, nil
cb.isTradeskill = nil
cb.tradeskillTotal, cb.tradeskillCompleted, cb.tradeskillSpellID = nil, nil, nil
cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
cb.lastMax = nil
cb.delay = 0
cb.bar:SetMinMaxValues(1, 100)
cb.bar:SetValue(100)
if cb.bar.spark then cb.bar.spark:Hide() end
cb.fadeout = 1
end
-- "Spellname (N)" label for an active tradeskill merge — N is the number
-- of crafts remaining. Falls back to the bare spell name when ≤1 left.
local function UpdateTradeskillLabel(cb)
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
if remaining > 1 then
cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
else
cb.bar.left:SetText(cb.activeName)
end
end
-- Stretch the bar to span all queued crafts (Quartz-style merge): the bar
-- fills continuously across the chain instead of resetting per craft.
-- Also arms the per-craft spark — a thin marker that crosses the bar once
-- per craft (so it moves N× faster than the main fill on an N-stack).
local function EnterTradeskillMerge(cb, startMs, endMs, count)
cb.tradeskillTotal = count
cb.tradeskillCompleted = 0
cb.tradeskillSpellID = cb.spellID
local single = endMs - startMs
cb.tradeskillSingleMs = single
cb.currentCraftStart = startMs
local mergedEnd = startMs + single * count
cb.endTime = mergedEnd
local duration = (mergedEnd - startMs) / 1000
cb.bar:SetMinMaxValues(0, duration)
cb.lastMax = duration
if cb.bar.spark then cb.bar.spark:Show() end
UpdateTradeskillLabel(cb)
end
-- Mark the start of craft 2..N within an active merge (called from the
-- SPELLCAST_START / SPELL_START_SELF handlers). Resets the per-craft
-- spark to the left edge of the bar.
local function StartTradeskillCraft(cb)
cb.currentCraftStart = GetTime() * 1000
UpdateTradeskillLabel(cb)
end
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
-- then animates the fill from this state without touching C_Spell.
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill)
cb.startTime = startMs
cb.endTime = endMs
cb.isChannel = isChannel
cb.spellID = spellID
cb.activeName = name
cb.isTradeskill = isTradeskill
cb.delay = (delayMs or 0) / 1000
cb:SetAlpha(1)
cb.fadeout = nil
cb.bar:SetStatusBarColor(strsplit(",", C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
local rank = ""
if spellID and GetSpellRecField then
rank = GetSpellRecField(spellID, "rank") or ""
end
local spellname = (cb.showname and name) and (name .. " ") or ""
local rankstr = (cb.showrank and rank ~= "") and string.format("|cffaaffcc[%s]|r", rank) or ""
cb.bar.left:SetText(spellname .. rankstr)
if tex and cb.showicon then
local size = cb:GetHeight()
cb.icon:Show()
cb.icon:SetHeight(size)
cb.icon:SetWidth(size)
cb.icon.texture:SetTexture(tex)
cb.bar:SetPoint("TOPLEFT", cb.icon, "TOPRIGHT", cb.spacing, 0)
else
cb.bar:SetPoint("TOPLEFT", cb, 0, 0)
cb.icon:Hide()
end
local duration = (endMs - startMs) / 1000
if cb.showlag then
local _, _, lag = GetNetStats()
cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / duration * (lag/1000)))
cb.bar.lag:Show()
else
cb.bar.lag:Hide()
end
cb.bar:SetMinMaxValues(0, duration)
cb.lastMax = duration
end
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
-- from event handlers (cast start, target/focus change), never per-frame.
local function RefreshBar(cb)
local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
ClearBar(cb)
return
end
local name, _, tex, startMs, endMs, isTradeskill, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
local isChan
if not name then
name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
isChan = true
end
-- Synthetic fallback for abilities the engine treats as instant-cast but
-- that have a meaningful wait window (e.g. Turtle WoW Steady Shot on the
-- ranged-swing queue). Per-unit table populated by module-side hooks.
if not name and pfUI.synthetic_casts and pfUI.synthetic_casts[query] then
local s = pfUI.synthetic_casts[query]
if s.endMs > GetTime() * 1000 then
name, tex, startMs, endMs, spellID = s.name, s.icon, s.startMs, s.endMs, s.spellID
isChan = nil
end
end
if name and startMs and endMs then
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill)
else
ClearBar(cb)
end
end
local function CreateCastbar(name, parent, unitstr, unitname)
local cb = CreateFrame("Frame", name, parent or UIParent)
@@ -58,7 +193,7 @@ pfUI:RegisterModule("castbar", function ()
cb.bar.left:SetFontObject(GameFontWhite)
cb.bar.left:SetTextColor(1,1,1,1)
cb.bar.left:SetFont(font, font_size, "OUTLINE")
cb.bar.left:SetJustifyH("left")
cb.bar.left:SetJustifyH(C.castbar[unitstr].namealign or "LEFT")
-- text right
cb.bar.right = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
@@ -69,245 +204,244 @@ pfUI:RegisterModule("castbar", function ()
cb.bar.right:SetFontObject(GameFontWhite)
cb.bar.right:SetTextColor(1,1,1,1)
cb.bar.right:SetFont(font, font_size, "OUTLINE")
cb.bar.right:SetJustifyH("right")
cb.bar.right:SetJustifyH(C.castbar[unitstr].timealign or "RIGHT")
cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY")
cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0)
cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
cb.bar.lag:SetTexture(1,.2,.2,.2)
-- OnUpdate script with throttle for performance optimization
-- Per-craft progress spark for tradeskill merge — a thin vertical line
-- that crosses the bar once per craft in the chain (so on a 5-stack it
-- moves 5x faster than the main fill). Position is updated by OnUpdate
-- while a merge is active; hidden otherwise.
cb.bar.spark = cb.bar:CreateTexture(nil, "OVERLAY")
cb.bar.spark:SetTexture(1, 1, 1, 0.8)
cb.bar.spark:SetWidth(2)
cb.bar.spark:SetPoint("TOP", cb.bar, "TOPLEFT", 0, 0)
cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
cb.bar.spark:Hide()
-- OnUpdate animates the bar fill and fades it out on completion. All
-- state transitions (cast start/stop/interrupt, channel start/stop,
-- pushback) come from the event handler below — we never poll C_Spell
-- here.
cb:SetScript("OnUpdate", function()
-- Throttle for performance
if (this.tick or 0) > GetTime() then return end
this.tick = GetTime() + 0.020 -- ~50 FPS for smooth castbar
this.tick = GetTime() + 0.020 -- ~50 FPS
if this.drag and this.drag:IsShown() then
this:SetAlpha(1)
return
end
if not UnitExists(this.unitstr) then
this:SetAlpha(0)
end
if this.fadeout and this:GetAlpha() > 0 then
if this:GetAlpha() == 0 then
this.fadeout = nil
end
this:SetAlpha(this:GetAlpha()-0.05)
this:SetAlpha(this:GetAlpha() - 0.05)
if this:GetAlpha() <= 0 then this.fadeout = nil end
return
end
local channel = nil
local query = this.unitstr ~= "" and this.unitstr or this.unitname
if not query then return end
-- Check if we have a GUID-based focus (Turtle WoW native GUID)
local focusGuid = nil
if this.unitstr and string.find(this.unitstr, "^0x") then
focusGuid = this.unitstr
elseif this.unitstr and this.unitstr == "player" and UnitGUID then
focusGuid = UnitGUID("player")
elseif this.unitstr and this.unitstr ~= "player" then
local guid = UnitGUID(this.unitstr)
if guid then focusGuid = guid end
end
this.focusGuid = focusGuid
-- Try libdebuff_casts first for GUID-based units (works with Turtle GUID + Nampower events)
local cast, nameSubtext, text, texture, startTime, endTime
local castBlocked = false
if focusGuid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[focusGuid] then
local castData = pfUI.libdebuff_casts[focusGuid]
if castData.event == "CAST" or castData.event == "FAIL" then
castBlocked = true
pfUI.libdebuff_casts[focusGuid] = nil
elseif (castData.event == "START" or castData.event == "CHANNEL") and castData.endTime and castData.endTime > GetTime() then
cast = castData.spellName
texture = castData.icon
startTime = castData.startTime * 1000
endTime = castData.endTime * 1000
-- Try to get rank from spell DB via spellID (nameSubtext is not stored in libdebuff_casts)
if castData.spellID and GetSpellRecField then
nameSubtext = GetSpellRecField(castData.spellID, "rank") or ""
else
nameSubtext = ""
end
if castData.event == "CHANNEL" then
channel = cast
end
end
if not this.endTime then
if this:GetAlpha() ~= 0 then this:SetAlpha(0) end
return
end
local useLibcastForPlayer = this.unitstr == "player"
-- For player: use player name to query libcast.db directly
if not cast and useLibcastForPlayer then
query = UnitName("player")
-- Non-player bars: if the unit disappears (target died / detarget),
-- drop the bar immediately.
if this.unitstr ~= "" and this.unitstr ~= "player" and not UnitExists(this.unitstr) then
ClearBar(this)
return
end
-- Fallback: pfGetCastInfo only when no focusGuid (Nampower not available for this unit).
-- If we have a focusGuid, libdebuff is authoritative - don't fall back to libcast
-- even if no cast is active (prevents false positives e.g. spellbook clicks on CD spells).
if not cast and not castBlocked and not focusGuid and pfGetCastInfo then
cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = pfGetCastInfo(query)
local now = GetTime()
local endSec = this.endTime / 1000
if now >= endSec then
ClearBar(this)
return
end
if not cast and not castBlocked and not focusGuid and pfGetChannelInfo then
channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = pfGetChannelInfo(this.unitstr or this.unitname)
cast = channel
local startSec = this.startTime / 1000
local max = endSec - startSec
local cur = this.isChannel and (endSec - now) or (now - startSec)
if cur > max then cur = max end
if cur < 0 then cur = 0 end
this.bar:SetValue(cur)
-- Per-craft spark for a tradeskill merge: position by (now - current
-- craft's start) / single-craft duration, clamped to [0, 1]. Snaps back
-- to the left edge each time StartTradeskillCraft fires for craft N+1.
if this.tradeskillTotal and this.tradeskillSingleMs and this.currentCraftStart then
local craftElapsed = now * 1000 - this.currentCraftStart
local p = craftElapsed / this.tradeskillSingleMs
if p < 0 then p = 0 elseif p > 1 then p = 1 end
local x = p * this.bar:GetWidth() - 1
this.bar.spark:ClearAllPoints()
this.bar.spark:SetPoint("TOP", this.bar, "TOPLEFT", x, 0)
this.bar.spark:SetPoint("BOTTOM", this.bar, "BOTTOMLEFT", x, 0)
end
if cast then
local duration = endTime - startTime
local max = duration / 1000
local cur = GetTime() - startTime / 1000
this:SetAlpha(1)
local spellname = this.showname and cast and cast .. " " or ""
local rank = this.showrank and nameSubtext and nameSubtext ~= "" and string.format("|cffaaffcc[%s]|r", nameSubtext) or ""
if this.endTime ~= endTime then
this.bar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(channel and "channelcolor" or "castbarcolor")]))
this.bar.left:SetText(spellname .. rank)
this.fadeout = nil
this.endTime = endTime
-- set texture
if texture and this.showicon then
local size = this:GetHeight()
this.icon:Show()
this.icon:SetHeight(size)
this.icon:SetWidth(size)
-- Override with item icon from libdebuff_casts or persistent item icon cache
local useTexture = texture
local useItemName = nil
if pfUI.libdebuff_casts or pfUI.libdebuff_item_icons then
local castGuid = nil
if this.unitstr and UnitExists then
local guid = UnitGUID(this.unitstr)
castGuid = guid
end
if castGuid then
-- First check active cast data
if pfUI.libdebuff_casts and pfUI.libdebuff_casts[castGuid] and pfUI.libdebuff_casts[castGuid].itemID then
useTexture = pfUI.libdebuff_casts[castGuid].icon or texture
-- Fallback to persistent item icon cache
elseif pfUI.libdebuff_item_icons and pfUI.libdebuff_item_icons[castGuid] then
useTexture = pfUI.libdebuff_item_icons[castGuid].icon or texture
useItemName = pfUI.libdebuff_item_icons[castGuid].name
end
end
end
this.icon.texture:SetTexture(useTexture)
this.bar:SetPoint("TOPLEFT", this.icon, "TOPRIGHT", this.spacing, 0)
-- Override spell name with item name for item-triggered casts
if useItemName and this.showname then
this.bar.left:SetText(useItemName .. " " .. rank)
end
else
this.bar:SetPoint("TOPLEFT", this, 0, 0)
this.icon:Hide()
end
if this.showlag then
local _, _, lag = GetNetStats()
local width = this:GetWidth() / (duration/1000) * (lag/1000)
this.bar.lag:SetWidth(math.min(this:GetWidth(), width))
else
this.bar.lag:Hide()
end
if this.showtimer then
if (this.delay or 0) > 0 then
local prefix = "|cffffaaaa" .. (this.isChannel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
this.bar.right:SetText(prefix .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
else
this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
end
local newMax = duration / 1000
if this.lastMax ~= newMax then
this.bar:SetMinMaxValues(0, newMax)
this.lastMax = newMax
end
if channel then
cur = max + startTime/1000 - GetTime()
end
cur = cur > max and max or cur
cur = cur < 0 and 0 or cur
this.bar:SetValue(cur)
if this.showtimer then
if this.delay and this.delay > 0 then
local delay = "|cffffaaaa" .. (channel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
this.bar.right:SetText(delay .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
else
this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
end
end
this.fadeout = nil
else
this.bar:SetMinMaxValues(1,100)
this.bar:SetValue(100)
this.lastMax = nil
this.fadeout = 1
this.delay = 0
this.itemIconApplied = nil
end
end)
-- register for spell delay
-- Prefer Nampower's SPELL_DELAYED_SELF (gives casterGuid + delayMs directly).
-- Fall back to vanilla SPELLCAST_DELAYED if Nampower is not available.
local playerarg = nil
local function ApplyPushback(delayMs)
if not delayMs or delayMs <= 0 or not this.endTime then return end
this.delay = (this.delay or 0) + delayMs / 1000
this.endTime = this.endTime + delayMs
local focusGuid = this.focusGuid
if focusGuid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[focusGuid] then
pfUI.libdebuff_casts[focusGuid].endTime = this.endTime / 1000
-- Cast lifecycle events. Player bars react to vanilla SPELLCAST_*; non-
-- player bars also react to Nampower SPELL_*_OTHER (gated by the
-- NP_EnableSpell{Start,Go}Events CVars, enabled by libdebuff) plus the
-- retarget event. Player events also feed non-player bars for the
-- target=self case.
cb:RegisterEvent("SPELLCAST_START")
cb:RegisterEvent("SPELLCAST_STOP")
cb:RegisterEvent("SPELLCAST_FAILED")
cb:RegisterEvent("SPELLCAST_INTERRUPTED")
cb:RegisterEvent("SPELLCAST_CHANNEL_START")
cb:RegisterEvent("SPELLCAST_CHANNEL_STOP")
cb:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
cb:RegisterEvent("SPELL_DELAYED_SELF")
-- Chained same-spell recasts never run the client cast path (the 1.12
-- engine short-circuits at spellID == current-cast), so vanilla
-- SPELLCAST_START never fires for them. nampower's SPELL_START_SELF
-- (server-driven) is the only signal that shows them.
cb:RegisterEvent("SPELL_START_SELF")
if unitstr == "player" then
cb:RegisterEvent("SPELL_GO_SELF")
end
if unitstr ~= "player" and unitstr ~= "" then
cb:RegisterEvent("SPELL_START_OTHER")
cb:RegisterEvent("SPELL_FAILED_OTHER")
if unitstr == "target" then
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
elseif unitstr == "focus" then
cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
end
end
cb:RegisterEvent("SPELL_DELAYED_SELF")
cb:RegisterEvent(CASTBAR_EVENT_CAST_DELAY)
cb:RegisterEvent(CASTBAR_EVENT_CHANNEL_DELAY)
cb:RegisterEvent(CASTBAR_EVENT_CAST_START)
cb:RegisterEvent(CASTBAR_EVENT_CHANNEL_START)
cb:SetScript("OnEvent", function()
if this.unitstr and not UnitIsUnit(this.unitstr, "player") then return end
local unit = this.unitstr
if event == "SPELL_DELAYED_SELF" then
-- arg1=casterGuid, arg2=delayMs (Nampower, most accurate)
ApplyPushback(arg2)
elseif event == CASTBAR_EVENT_CAST_DELAY then
-- SPELLCAST_DELAYED fallback intentionally removed - addon requires Nampower.
-- Cast pushback is handled by SPELL_DELAYED_SELF above.
if event == "PLAYER_TARGET_CHANGED" or event == "PLAYER_FOCUS_CHANGED" then
RefreshBar(this)
return
end
elseif event == CASTBAR_EVENT_CHANNEL_DELAY then
-- SPELLCAST_CHANNEL_UPDATE fires when a channel is pushed back by damage.
-- arg1 = new remaining time in ms. Channel ends sooner = newEndTime < this.endTime.
if not this.endTime or not arg1 then return end
local newEndTime = GetTime() * 1000 + arg1
local diff = this.endTime - newEndTime -- positive = time lost to pushback
if diff > 50 then
this.delay = (this.delay or 0) + diff / 1000
this.endTime = newEndTime
local focusGuid = this.focusGuid
if focusGuid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[focusGuid] then
pfUI.libdebuff_casts[focusGuid].endTime = newEndTime / 1000
if event == "SPELL_START_OTHER" then
-- arg3=casterGuid. Defer one frame so ClassicAPI's UnitChannelInfo
-- can see the engine's +0x228 broadcast for remote-unit channels
-- (the cohook+packet handler runs in the same frame; the broadcast
-- propagates after).
if arg3 == UnitGUID(unit) then
local target = this
RunNextFrame(function() RefreshBar(target) end)
end
return
end
if event == "SPELL_FAILED_OTHER" then
if arg1 == UnitGUID(unit) then ClearBar(this) end
return
end
-- Vanilla SPELLCAST_* + SPELL_DELAYED_SELF fire only for the local
-- player. Non-player bars handle them only when their unit currently
-- resolves to the player (target=self / focus=self).
if not UnitIsUnit(unit, 'player') then return end
if event == "SPELLCAST_START" or event == "SPELLCAST_CHANNEL_START" then
if this.tradeskillTotal then
-- Mid-chain craft N+1 of N. Keep the merged bar; resync the spark
-- to the new craft's start and refresh the "(N)" count label.
StartTradeskillCraft(this)
else
RefreshBar(this)
if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
and C.castbar.player.mergetradeskill == "1" then
EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
end
this.pendingTradeskillCount = nil
end
elseif event == "SPELL_START_SELF" then
-- Catches chained same-spell recasts (no SPELLCAST_START fires) —
-- including tradeskill chaining where craft 2..N reuse one spell.
-- Defer one frame so ClassicAPI's SMSG_SPELL_START co-hook has
-- stamped g_cast before we poll, regardless of co-hook order.
if this.tradeskillTotal then
StartTradeskillCraft(this)
else
local target = this
RunNextFrame(function()
-- Re-check: SPELL_START_SELF (nampower co-hook) fires before vanilla
-- SPELLCAST_START on the same packet, so SPELLCAST_START may have
-- entered merge in this same frame. Don't restamp over it.
if target.tradeskillTotal then
StartTradeskillCraft(target)
return
end
RefreshBar(target)
if target.unitstr == "player" and target.isTradeskill
and (target.pendingTradeskillCount or 0) > 1
and C.castbar.player.mergetradeskill == "1" then
EnterTradeskillMerge(target, target.startTime, target.endTime, target.pendingTradeskillCount)
end
target.pendingTradeskillCount = nil
end)
end
elseif event == "SPELLCAST_CHANNEL_STOP" then
-- A channel's stop can arrive after a following cast already claimed
-- the bar (channel->cast transition); only clear if a channel is
-- actually being shown, so it doesn't wipe an active cast bar.
if this.isChannel then ClearBar(this) end
elseif event == "SPELLCAST_STOP" then
-- During a tradeskill chain, SPELL_GO_SELF already counted this craft
-- and either cleared the bar (chain done) or kept it running. Only a
-- non-merge cast clears here.
if not this.tradeskillTotal then ClearBar(this) end
elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
ClearBar(this)
elseif event == "SPELL_GO_SELF" then
-- arg2 = spellId. In a tradeskill merge, count each successful craft
-- and clear when the chain is done.
if this.tradeskillTotal and arg2 == this.tradeskillSpellID then
this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
if this.tradeskillCompleted >= this.tradeskillTotal then
ClearBar(this)
else
UpdateTradeskillLabel(this)
end
end
elseif event == CASTBAR_EVENT_CAST_START or event == CASTBAR_EVENT_CHANNEL_START then
playerarg = true
this.delay = 0
elseif event == "SPELL_DELAYED_SELF" then
-- Cast pushback. nampower's event carries the delay (arg2); apply it
-- locally rather than re-polling, so the bar doesn't depend on
-- ClassicAPI's SMSG_SPELL_DELAYED co-hook having bumped g_cast before
-- this fires (co-hook order vs nampower is not guaranteed).
if not this.endTime or not arg2 then return end
local delayMs = tonumber(arg2) or 0
if delayMs > 0 then
this.delay = (this.delay or 0) + delayMs / 1000
this.endTime = this.endTime + delayMs
local newDuration = (this.endTime - this.startTime) / 1000
this.bar:SetMinMaxValues(0, newDuration)
this.lastMax = newDuration
end
elseif event == "SPELLCAST_CHANNEL_UPDATE" then
-- Channel pushback. ClassicAPI doesn't track channel delay in
-- g_channel, so we adjust endTime + delay locally and resize the
-- bar so OnUpdate animates against the new total.
if not this.endTime or not arg1 then return end
local newEndMs = GetTime() * 1000 + arg1
local diff = this.endTime - newEndMs
if diff > 50 then
this.delay = (this.delay or 0) + diff / 1000
this.endTime = newEndMs
local newDuration = (this.endTime - this.startTime) / 1000
this.bar:SetMinMaxValues(0, newDuration)
this.lastMax = newDuration
end
end
end)
@@ -350,6 +484,17 @@ pfUI:RegisterModule("castbar", function ()
end
UpdateMovable(pfUI.castbar.player)
-- Tradeskill merge: hook DoTradeSkill so the player castbar knows the
-- requested count before the first SPELLCAST_START fires. Always-on hook
-- (the config knob is read at event time so toggling takes effect on the
-- next craft without a /reload). DoTradeSkill is synchronous; the server
-- roundtrip to SPELLCAST_START gives us plenty of time after this hook.
hooksecurefunc("DoTradeSkill", function(index, num)
if pfUI.castbar.player then
pfUI.castbar.player.pendingTradeskillCount = tonumber(num) or 1
end
end)
end
-- [[ pfTargetCastbar ]] --
+6 -7
View File
@@ -8,9 +8,9 @@ pfUI:RegisterModule("easteregg", function ()
local pvpking = CreateFrame("Frame", "pfPvPKing", UIParent)
pvpking:Hide()
pvpking:RegisterEvent("CHAT_MSG_SYSTEM")
pvpking:RegisterEvent("PLAYER_FLAGS_CHANGED")
pvpking:SetScript("OnEvent", function()
if strfind(arg1, "You are now", 1) and strfind(arg1, "(AFK)", 1) then
if UnitIsAFK('player') then
_G.CHAT_FLAG_AFK = title .. " "
this.time = GetTime()
this:Show()
@@ -61,14 +61,13 @@ pfUI:RegisterModule("easteregg", function ()
end)
-- trigger fireworks when being AFK
fireworks:RegisterEvent("CHAT_MSG_SYSTEM")
fireworks:RegisterEvent("PLAYER_FLAGS_CHANGED")
fireworks:SetScript("OnEvent", function()
if strfind(arg1, _G.MARKED_AFK) or strfind(arg1, _G.MARKED_AFK_MESSAGE) then
local isAFK = UnitIsAFK('player')
if isAFK then
this:SetAlpha(0)
this:Show()
elseif strfind(arg1, _G.CLEARED_AFK) then
this:Hide()
end
this:SetShown(isAFK)
end)
-- basic explosion animation
+125 -220
View File
@@ -1,243 +1,148 @@
pfUI:RegisterModule("eqcompare", function ()
local sides = { "Left", "Right" }
local loc = pfUI.cache["locale"]
for key, value in pairs(L["itemtypes"]) do setglobal(key, value) end
INVTYPE_WEAPON_OTHER = INVTYPE_WEAPON.."_other"
INVTYPE_FINGER_OTHER = INVTYPE_FINGER.."_other"
INVTYPE_TRINKET_OTHER = INVTYPE_TRINKET.."_other"
pfUI.eqcompare = {}
local function AddHeader(tooltip)
local name = tooltip:GetName()
local function ShowCompareItem(self, link, shift)
self = self or GameTooltip
shift = shift or IsShiftKeyDown()
-- shift all entries one line down
for i=tooltip:NumLines(), 1, -1 do
for _, side in pairs(sides) do
local current = _G[name.."Text"..side..i]
local below = _G[name.."Text"..side..i+1]
if not link or (not shift and (C.tooltip.compare.showalways ~= "1" or C_Item.IsEquippedItem(link))) then
return
end
if current and current:IsShown() then
local text = current:GetText()
local r, g, b = current:GetTextColor()
local shoppingTooltip1, shoppingTooltip2 = unpack(self.shoppingTooltips or { ShoppingTooltip1, ShoppingTooltip2 });
if text and text ~= "" then
if tooltip:NumLines() < i+1 then
-- add new line if required
tooltip:AddLine(text, r, g, b, true)
else
-- update existing lines
below:SetText(text)
below:SetTextColor(r, g, b)
below:Show()
local SEPARATION = 6;
local backdrop = shoppingTooltip1.GetBackdrop and shoppingTooltip1:GetBackdrop();
local GAP = SEPARATION + ((type(backdrop) == "table" and backdrop.edgeSize) or 0);
-- hide processed line
current:Hide()
end
end
end
local item1 = nil;
local item2 = nil;
local side = "left";
if ( shoppingTooltip1:SetHyperlinkCompareItem(link, 1, shift, self) ) then
item1 = true;
end
if ( shoppingTooltip2:SetHyperlinkCompareItem(link, 2, shift, self) ) then
item2 = true;
end
-- find correct side
local rightDist = 0;
local leftPos = self:GetLeft();
local rightPos = self:GetRight();
if ( not rightPos ) then
rightPos = 0;
end
if ( not leftPos ) then
leftPos = 0;
end
rightDist = GetScreenWidth() - rightPos;
if (leftPos and (rightDist < leftPos)) then
side = "left";
else
side = "right";
end
-- see if we should slide the tooltip
if ( self:GetAnchorType() and self:GetAnchorType() ~= "ANCHOR_PRESERVE" ) then
local totalWidth = 0;
if ( item1 ) then
totalWidth = totalWidth + shoppingTooltip1:GetWidth();
end
if ( item2 ) then
totalWidth = totalWidth + shoppingTooltip2:GetWidth();
end
if ( (side == "left") and (totalWidth > leftPos) ) then
self:SetAnchorType(self:GetAnchorType(), (totalWidth - leftPos), 0);
elseif ( (side == "right") and (rightPos + totalWidth) > GetScreenWidth() ) then
self:SetAnchorType(self:GetAnchorType(), -((rightPos + totalWidth) - GetScreenWidth()), 0);
end
end
-- add label to first line
_G[name.."TextLeft1"]:SetTextColor(.5, .5, .5, 1)
_G[name.."TextLeft1"]:SetText(CURRENTLY_EQUIPPED)
_G[name.."TextLeft1"]:Show()
if ( item1 ) then
shoppingTooltip1:SetOwner(self, "ANCHOR_NONE");
shoppingTooltip1:ClearAllPoints();
if ( side and side == "left" ) then
shoppingTooltip1:SetPoint("TOPRIGHT", self, "TOPLEFT", -GAP, -10);
else
shoppingTooltip1:SetPoint("TOPLEFT", self, "TOPRIGHT", GAP, -10);
end
shoppingTooltip1:SetHyperlinkCompareItem(link, 1, shift, self);
shoppingTooltip1:Show();
-- update tooltip sizes
tooltip:Show()
if ( item2 ) then
shoppingTooltip2:SetOwner(shoppingTooltip1, "ANCHOR_NONE");
shoppingTooltip2:ClearAllPoints();
if ( side and side == "left" ) then
shoppingTooltip2:SetPoint("TOPRIGHT", shoppingTooltip1, "TOPLEFT", -GAP, 0);
else
shoppingTooltip2:SetPoint("TOPLEFT", shoppingTooltip1, "TOPRIGHT", GAP, 0);
end
shoppingTooltip2:SetHyperlinkCompareItem(link, 2, shift, self);
shoppingTooltip2:Show();
end
end
end
local slotTable = {
[INVTYPE_2HWEAPON] = "MainHandSlot",
[INVTYPE_BODY] = "ShirtSlot",
[INVTYPE_CHEST] = "ChestSlot",
[INVTYPE_CLOAK] = "BackSlot",
[INVTYPE_FEET] = "FeetSlot",
[INVTYPE_FINGER] = "Finger0Slot",
[INVTYPE_FINGER_OTHER] = "Finger1Slot",
[INVTYPE_HAND] = "HandsSlot",
[INVTYPE_HEAD] = "HeadSlot",
[INVTYPE_HOLDABLE] = "SecondaryHandSlot",
[INVTYPE_LEGS] = "LegsSlot",
[INVTYPE_NECK] = "NeckSlot",
[INVTYPE_RANGED] = "RangedSlot",
[INVTYPE_RELIC] = "RangedSlot",
[INVTYPE_ROBE] = "ChestSlot",
[INVTYPE_SHIELD] = "SecondaryHandSlot",
[INVTYPE_SHOULDER] = "ShoulderSlot",
[INVTYPE_TABARD] = "TabardSlot",
[INVTYPE_TRINKET] = "Trinket0Slot",
[INVTYPE_TRINKET_OTHER] = "Trinket1Slot",
[INVTYPE_WAIST] = "WaistSlot",
[INVTYPE_WEAPON] = "MainHandSlot",
[INVTYPE_WEAPON_OTHER] = "SecondaryHandSlot",
[INVTYPE_WEAPONMAINHAND] = "MainHandSlot",
[INVTYPE_WEAPONOFFHAND] = "SecondaryHandSlot",
[INVTYPE_WRIST] = "WristSlot",
local prevMerchant = ShoppingTooltip1.SetMerchantCompareItem
local function SetMerchantCompareItem(self, index, compareItem)
if compareItem == 1 then
ShowCompareItem(nil, GetMerchantItemLink(index), 1)
return false
end
return prevMerchant and prevMerchant(self, index, compareItem)
end
[INVTYPE_WAND] = "RangedSlot",
[INVTYPE_GUN] = "RangedSlot",
[INVTYPE_PROJECTILE] = "AmmoSlot",
[INVTYPE_CROSSBOW] = "RangedSlot",
[INVTYPE_THROWN] = "RangedSlot",
local prevAuction = ShoppingTooltip1.SetAuctionCompareItem
local function SetAuctionCompareItem(self, type, index, compareItem)
if compareItem == 1 then
ShowCompareItem(nil, GetAuctionItemLink(type, index), 1)
return false
end
return prevAuction and prevAuction(self, type, index, compareItem)
end
ShoppingTooltip1.SetMerchantCompareItem = SetMerchantCompareItem
ShoppingTooltip2.SetMerchantCompareItem = SetMerchantCompareItem
ShoppingTooltip1.SetAuctionCompareItem = SetAuctionCompareItem
ShoppingTooltip2.SetAuctionCompareItem = SetAuctionCompareItem
local TooltipHooks = {
SetLootRollItem = GetLootRollItemLink,
SetLootItem = GetLootSlotLink,
SetQuestLogItem = GetQuestLogItemLink,
SetQuestItem = GetQuestItemLink,
SetHyperlink = function(link) return link end,
SetBagItem = GetContainerItemLink,
SetInboxItem = GetInboxItemLink,
SetInventoryItem = GetInventoryItemLink,
SetTradeSkillItem = function(skillIndex, reagentIndex)
if reagentIndex then
return GetTradeSkillReagentItemLink(skillIndex, reagentIndex)
else
return GetTradeSkillItemLink(skillIndex)
end
end,
SetAuctionSellItem = GetAuctionSellItemLink,
SetTradePlayerItem = GetTradePlayerItemLink,
SetTradeTargetItem = GetTradeTargetItemLink
}
local function startsWith(str, start)
return string.sub(str, 1, string.len(start)) == start
end
local function ExtractAttributes(tooltip)
local name = tooltip:GetName()
-- get the name/header of the last set comparison tooltip
local comparetooltip = pfUI.eqcompare.tooltip:GetName()
local iname = _G[comparetooltip .. "TextLeft1"] and _G[comparetooltip .. "TextLeft1"]:GetText()
-- only run once per item
if tooltip.pfCompLastName == iname then return end
tooltip.pfCompData = {}
tooltip.pfCompLastName = iname
for i=1,30 do
local widget = _G[name.."TextLeft"..i]
if widget and widget:GetObjectType() == "FontString" then
local text = widget:GetText()
if text and not string.find(text, "-", 1, true) then
local start = 1
if startsWith(text, "\+") or startsWith(text, "\(") then start = 2 end
local space = string.find(text, " ", 1, true)
if space then
local value = tonumber(string.sub(text, start, space-1))
if value and text then
-- we've found an attr
local attr = string.sub(text, space, string.len(text))
tooltip.pfCompData[attr] = { value = tonumber(value), widget = widget }
end
end
end
end
local function makeHook(getter)
return function(tooltip, arg1, arg2, arg3)
ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
end
end
local function CompareAttributes(data, targetData)
if not data then return end
for attr,v in pairs(data) do
if targetData then
local target = targetData[attr]
if target then
if v.value ~= target.value and v.widget:GetText() then
if v.value > target.value then
if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
v.widget:SetText(v.widget:GetText() .. "|cff88ff88 (+" .. round(v.value - target.value, 1) .. ")")
end
elseif not v.widget.compSet then
if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
v.widget:SetText(v.widget:GetText() .. "|cffff8888 (-" .. round(target.value - v.value, 1) .. ")")
end
end
target.processed = true
else
target.processed = true
end
else
-- this attribute doesnt exist in target
if v.widget and v.widget:GetText() then
if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
v.widget:SetText(v.widget:GetText() .. "|cff88ff88 (+" .. v.value .. ")")
end
end
end
end
end
for _,target in pairs(targetData) do
if target and not target.processed then
-- we are an extra value
local text = target.widget:GetText()
if text and not strfind(text, "|cff88ff88") and not strfind(text, "|cffff8888") then
target.widget:SetText(text .. "|cff88ff88 (+" .. target.value .. ")")
end
end
local function HookTooltip(tooltip)
for setter, getter in pairs(TooltipHooks) do
hooksecurefunc(tooltip, setter, makeHook(getter))
end
end
pfUI.eqcompare = {}
pfUI.eqcompare.GameTooltipShow = function()
-- use this tooltip for the next comparison
pfUI.eqcompare.tooltip = this
HookTooltip(GameTooltip)
if not IsShiftKeyDown() and C.tooltip.compare.showalways ~= "1" then return end
local rawborder, border = GetBorderSize()
for i=1,this:NumLines() do
local tmpText = _G[this:GetName() .. "TextLeft"..i]
for slotType, slotName in pairs(slotTable) do
if tmpText:GetText() == slotType then
local slotID = GetInventorySlotInfo(slotTable[slotType])
-- determine screen part
local ltrigger = GetScreenWidth() / 2
local x = GetCursorPosition()
x = x / UIParent:GetEffectiveScale()
if x > ltrigger then ltrigger = nil end
-- first tooltip
ShoppingTooltip1:SetOwner(this, "ANCHOR_NONE")
ShoppingTooltip1:ClearAllPoints()
if ltrigger then
ShoppingTooltip1:SetPoint("BOTTOMLEFT", this, "BOTTOMRIGHT", 0, 0)
else
ShoppingTooltip1:SetPoint("BOTTOMRIGHT", this, "BOTTOMLEFT", -border*2-1, 0)
end
ShoppingTooltip1:SetInventoryItem("player", slotID)
ShoppingTooltip1:Show()
AddHeader(ShoppingTooltip1)
-- second tooltip
if slotTable[slotType .. "_other"] then
local slotID_other = GetInventorySlotInfo(slotTable[slotType .. "_other"])
ShoppingTooltip2:SetOwner(this, "ANCHOR_NONE")
ShoppingTooltip2:ClearAllPoints()
if ltrigger then
ShoppingTooltip2:SetPoint("BOTTOMLEFT", ShoppingTooltip1, "BOTTOMRIGHT", 0, 0)
else
ShoppingTooltip2:SetPoint("BOTTOMRIGHT", ShoppingTooltip1, "BOTTOMLEFT", -border*2-1, 0)
end
ShoppingTooltip2:SetInventoryItem("player", slotID_other)
ShoppingTooltip2:Show()
AddHeader(ShoppingTooltip2)
end
return true
end
end
end
end
-- add HookScript method if not already existing
GameTooltip.HookScript = GameTooltip.HookScript or HookScript
ShoppingTooltip1.HookScript = ShoppingTooltip1.HookScript or HookScript
ShoppingTooltip2.HookScript = ShoppingTooltip2.HookScript or HookScript
pfUI.eqcompare.ShoppingTooltipShow = function()
-- abort if no comparison tooltip has been set
if not pfUI.eqcompare.tooltip then return end
ExtractAttributes(this)
ExtractAttributes(pfUI.eqcompare.tooltip)
CompareAttributes(pfUI.eqcompare.tooltip.pfCompData, this.pfCompData)
end
-- Add Gametooltip Hooks
GameTooltip:HookScript("OnShow", pfUI.eqcompare.GameTooltipShow)
if C.tooltip.compare.basestats == "1" then
ShoppingTooltip1:HookScript("OnShow", pfUI.eqcompare.ShoppingTooltipShow)
ShoppingTooltip2:HookScript("OnShow", pfUI.eqcompare.ShoppingTooltipShow)
end
pfUI.eqcompare.HookTooltip = HookTooltip
end)
+4 -5
View File
@@ -940,10 +940,10 @@ pfUI:RegisterModule("equipmentmanager", function()
-- Tie popout visibility to the EM sidecar. They appear when the
-- sidecar opens, hide when it closes, and the flyout closes too.
HookScript(frame, "OnShow", function()
frame:HookScript("OnShow", function()
for _, b in ipairs(popoutButtons) do b:Show() end
end)
HookScript(frame, "OnHide", function()
frame:HookScript("OnHide", function()
for _, b in ipairs(popoutButtons) do b:Hide() end
if flyout then flyout:Hide() end
end)
@@ -1048,11 +1048,10 @@ pfUI:RegisterModule("equipmentmanager", function()
events:RegisterEvent("EQUIPMENT_SETS_CHANGED")
events:RegisterEvent("EQUIPMENT_SWAP_FINISHED")
events:RegisterEvent("EQUIPMENT_SWAP_PENDING")
events:RegisterEvent("BAG_UPDATE_DELAYED") -- ClassicAPI debounced; ~4x fewer refreshes than BAG_UPDATE
events:RegisterEvent("UNIT_INVENTORY_CHANGED")
events:RegisterEvent("BAG_UPDATE_DELAYED")
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
events:SetScript("OnEvent", function()
if not frame:IsShown() then return end
if event == "UNIT_INVENTORY_CHANGED" and arg1 ~= "player" then return end
pfUI.equipmentmanager.Refresh()
end)
+1 -2
View File
@@ -25,8 +25,7 @@ pfUI:RegisterModule("farmmode", function ()
Minimap_ZoomOut()
end
_G.SLASH_PFFARMMAP1, _G.SLASH_PFFARMMAP2 = "/farm", "/farmmode"
_G.SlashCmdList.PFFARMMAP = ToggleFarmMode
pfUI.api.RegisterSlashCommand("PFFARMMAP", { "/farm", "/farmmode" }, ToggleFarmMode, true)
pfUI.farmmap = CreateFrame("Minimap", "pfFarmMap", UIParent)
pfUI.farmmap:Hide()
+5 -24
View File
@@ -1,29 +1,10 @@
pfUI:RegisterModule("feigndeath", function ()
local cache = { }
local scanner = libtipscan:GetScanner("feigndeath")
local healthbar = scanner:GetChildren()
local cache_update = CreateFrame("Frame")
cache_update:RegisterEvent("UNIT_HEALTH")
cache_update:RegisterEvent("PLAYER_TARGET_CHANGED")
cache_update:SetScript("OnEvent", function()
if event == "PLAYER_TARGET_CHANGED" and UnitIsDead("target") then
scanner:SetUnit("target")
cache[UnitName("target")] = healthbar:GetValue()
elseif event == "UNIT_HEALTH" and UnitIsDead(arg1) and UnitName(arg1) then
scanner:SetUnit(arg1)
cache[UnitName(arg1)] = healthbar:GetValue()
elseif event == "UNIT_HEALTH" and UnitName(arg1) then
cache[UnitName(arg1)] = nil
end
end)
local oldUnitHealth = UnitHealth
function UnitHealth(arg)
if UnitIsDead(arg) and cache[UnitName(arg)] then
return cache[UnitName(arg)]
else
return oldUnitHealth(arg)
function UnitHealth(unit)
if UnitIsFeignDeath(unit) then
local hp = GetUnitField(unit, "health")
if hp and hp > 0 then return hp end
end
return oldUnitHealth(unit)
end
end)
+5
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@@ -46,6 +46,11 @@ pfUI:RegisterModule("firstrun", function ()
return
end
end
if not self.completed then
self.completed = true
pfUI.events:TriggerEvent("firstrun:complete")
end
end
-- main function to create wizard windows
+7 -12
View File
@@ -30,8 +30,7 @@ end)
-- /focusname is pfUI-specific because the engine has no name→GUID
-- lookup for off-screen units — we resolve via a short target-swap.
SLASH_PFFOCUSNAME1, SLASH_PFFOCUSNAME2 = '/focusname', '/pffocusname'
function SlashCmdList.PFFOCUSNAME(msg)
pfUI.api.RegisterSlashCommand("PFFOCUSNAME", { '/focusname', '/pffocusname' }, function(msg)
if msg == "" then return end
local prevGUID = UnitGUID("target")
@@ -50,10 +49,8 @@ function SlashCmdList.PFFOCUSNAME(msg)
FocusUnit("target")
end
local restore = CreateFrame("Frame")
restore:SetScript("OnUpdate", function()
RunNextFrame(function()
UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
restore:SetScript("OnUpdate", nil)
end)
if prevGUID and prevGUID ~= "0x0000000000000000" then
@@ -63,10 +60,9 @@ function SlashCmdList.PFFOCUSNAME(msg)
else
ClearTarget()
end
end
end, true)
SLASH_PFCASTFOCUS1, SLASH_PFCASTFOCUS2 = '/castfocus', '/pfcastfocus'
function SlashCmdList.PFCASTFOCUS(msg)
pfUI.api.RegisterSlashCommand("PFCASTFOCUS", { '/castfocus', '/pfcastfocus' }, function(msg)
local focusGUID = UnitGUID("focus")
if not focusGUID or focusGUID == "0x0000000000000000" then
UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0)
@@ -107,10 +103,9 @@ function SlashCmdList.PFCASTFOCUS(msg)
else
TargetLastTarget()
end
end
end, true)
SLASH_PFSWAPFOCUS1, SLASH_PFSWAPFOCUS2 = '/swapfocus', '/pfswapfocus'
function SlashCmdList.PFSWAPFOCUS(msg)
pfUI.api.RegisterSlashCommand("PFSWAPFOCUS", { '/swapfocus', '/pfswapfocus' }, function(msg)
local targetGUID = UnitGUID("target")
local oldFocusGUID = UnitGUID("focus")
@@ -120,4 +115,4 @@ function SlashCmdList.PFSWAPFOCUS(msg)
TargetUnit(oldFocusGUID)
end
end
end
end, true)
+40 -23
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@@ -212,6 +212,7 @@ pfUI:RegisterModule("gui", function ()
if not this:GetParent():IsShown() then
category[config] = r .. "," .. g .. "," .. b .. "," .. a
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
pfUI.events:TriggerEvent("config:changed", category, config)
end
end
@@ -278,6 +279,7 @@ pfUI:RegisterModule("gui", function ()
if this:GetText() ~= this:GetParent().category[this:GetParent().config] then
this:GetParent().category[this:GetParent().config] = this:GetText()
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
pfUI.events:TriggerEvent("config:changed", category, config)
end
this:SetTextColor(.2,1,.8,1)
else
@@ -328,6 +330,7 @@ pfUI:RegisterModule("gui", function ()
end
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
pfUI.events:TriggerEvent("config:changed", category, config)
end)
if category[config] == "1" then frame.input:SetChecked() end
@@ -360,6 +363,7 @@ pfUI:RegisterModule("gui", function ()
if category and category[config] ~= value then
category[config] = value
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
pfUI.events:TriggerEvent("config:changed", category, config)
end
end
@@ -394,6 +398,7 @@ pfUI:RegisterModule("gui", function ()
end
category[config] = newconf
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
pfUI.events:TriggerEvent("config:changed", category, config)
frame.input:UpdateMenu()
end)
@@ -409,6 +414,7 @@ pfUI:RegisterModule("gui", function ()
CreateQuestionDialog(T["New entry:"], function()
category[config] = category[config] .. "#" .. this:GetParent().input:GetText()
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
pfUI.events:TriggerEvent("config:changed", category, config)
frame.input:UpdateMenu()
end, false, true)
end)
@@ -906,6 +912,11 @@ pfUI:RegisterModule("gui", function ()
"1:" .. T["1 Decimal (2.1)"],
"2:" .. T["2 Decimals (2.14)"],
},
["castbaralign"] = {
"LEFT:" .. T["Left"],
"CENTER:" .. T["Center"],
"RIGHT:" .. T["Right"],
},
["orientation"] = {
"HORIZONTAL:" .. T["Horizontal"],
"VERTICAL:" .. T["Vertical"],
@@ -2380,11 +2391,7 @@ pfUI:RegisterModule("gui", function ()
if c == "player" then
CreateConfig(nil, T["Player SP/Haste Display"], nil, nil, "header")
CreateConfig(nil, T["Haste Display"], C.unitframes[c], "display_haste", "dropdown", {
"0:"..T["None"],
"1:"..T["Haste (cast speed increase)"],
"2:"..T["Effective Haste (Haste * cast time reduction)"], -- Only affects mages/warlocks I believe
})
CreateConfig(nil, T["Haste Display"], C.unitframes[c], "display_haste", "checkbox")
CreateConfig(nil, T["Haste Display Color"], C.unitframes[c], "display_haste_color", "color")
CreateConfig(nil, T["Display Spell Power"], C.unitframes[c], "display_spellpower", "checkbox")
CreateConfig(nil, T["Use Custom Spell Power Color (unchecked = biggest school color)"], C.unitframes[c], "display_sp_color_override", "checkbox")
@@ -2749,63 +2756,73 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
CreateConfig(nil, T["Compare Item Base Stats"], C.tooltip.compare, "basestats", "checkbox")
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
end)
CreateGUIEntry(T["Castbar"], nil, function()
CreateGUIEntry(T["Castbar"], T["General"], function()
CreateConfig(nil, T["Use Unit Fonts"], C.castbar, "use_unitfonts", "checkbox")
CreateConfig(nil, T["Casting Color"], C.appearance.castbar, "castbarcolor", "color")
CreateConfig(nil, T["Channeling Color"], C.appearance.castbar, "channelcolor", "color")
CreateConfig(nil, T["Castbar Texture"], C.appearance.castbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
CreateConfig(nil, T["Disable Blizzard Castbar"], C.castbar.player, "hide_blizz", "checkbox")
end)
CreateConfig(nil, T["Player Castbar"], nil, nil, "header")
CreateGUIEntry(T["Castbar"], T["Player"], function()
CreateConfig(nil, T["Disable Player Castbar"], C.castbar.player, "hide_pfui", "checkbox")
CreateConfig(nil, T["Castbar Width"], C.castbar.player, "width")
CreateConfig(nil, T["Castbar Height"], C.castbar.player, "height")
CreateConfig(nil, T["Show Spell Icon"], C.castbar.player, "showicon", "checkbox")
CreateConfig(nil, T["Show Spell Name"], C.castbar.player, "showname", "checkbox")
CreateConfig(nil, T["Spell Name Alignment"], C.castbar.player, "namealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
CreateConfig(nil, T["Spell Name X Offset"], C.castbar.player, "txtleftoffx")
CreateConfig(nil, T["Spell Name Y Offset"], C.castbar.player, "txtleftoffy")
CreateConfig(nil, T["Show Timer"], C.castbar.player, "showtimer", "checkbox")
CreateConfig(nil, T["Left Text X Offset"], C.castbar.player, "txtleftoffx")
CreateConfig(nil, T["Left Text Y Offset"], C.castbar.player, "txtleftoffy")
CreateConfig(nil, T["Timer Alignment"], C.castbar.player, "timealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
CreateConfig(nil, T["Timer X Offset"], C.castbar.player, "txtrightoffx")
CreateConfig(nil, T["Timer Y Offset"], C.castbar.player, "txtrightoffy")
CreateConfig(nil, T["Show Lag"], C.castbar.player, "showlag", "checkbox")
CreateConfig(nil, T["Show Rank"], C.castbar.player, "showrank", "checkbox")
CreateConfig(nil, T["Right Text X Offset"], C.castbar.player, "txtrightoffx")
CreateConfig(nil, T["Right Text Y Offset"], C.castbar.player, "txtrightoffy")
CreateConfig(nil, T["Merge Tradeskill Casts"], C.castbar.player, "mergetradeskill", "checkbox")
end)
CreateConfig(nil, T["Target Castbar"], nil, nil, "header")
CreateGUIEntry(T["Castbar"], T["Target"], function()
CreateConfig(nil, T["Disable Target Castbar"], C.castbar.target, "hide_pfui", "checkbox")
CreateConfig(nil, T["Castbar Width"], C.castbar.target, "width")
CreateConfig(nil, T["Castbar Height"], C.castbar.target, "height")
CreateConfig(nil, T["Show Spell Icon"], C.castbar.target, "showicon", "checkbox")
CreateConfig(nil, T["Show Spell Name"], C.castbar.target, "showname", "checkbox")
CreateConfig(nil, T["Spell Name Alignment"], C.castbar.target, "namealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
CreateConfig(nil, T["Spell Name X Offset"], C.castbar.target, "txtleftoffx")
CreateConfig(nil, T["Spell Name Y Offset"], C.castbar.target, "txtleftoffy")
CreateConfig(nil, T["Show Timer"], C.castbar.target, "showtimer", "checkbox")
CreateConfig(nil, T["Left Text X Offset"], C.castbar.target, "txtleftoffx")
CreateConfig(nil, T["Left Text Y Offset"], C.castbar.target, "txtleftoffy")
CreateConfig(nil, T["Timer Alignment"], C.castbar.target, "timealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
CreateConfig(nil, T["Timer X Offset"], C.castbar.target, "txtrightoffx")
CreateConfig(nil, T["Timer Y Offset"], C.castbar.target, "txtrightoffy")
CreateConfig(nil, T["Show Lag"], C.castbar.target, "showlag", "checkbox")
CreateConfig(nil, T["Show Rank"], C.castbar.target, "showrank", "checkbox")
CreateConfig(nil, T["Right Text X Offset"], C.castbar.target, "txtrightoffx")
CreateConfig(nil, T["Right Text Y Offset"], C.castbar.target, "txtrightoffy")
end)
CreateConfig(nil, T["Focus Castbar"], nil, nil, "header")
CreateGUIEntry(T["Castbar"], T["Focus"], function()
CreateConfig(nil, T["Disable Focus Castbar"], C.castbar.focus, "hide_pfui", "checkbox")
CreateConfig(nil, T["Castbar Width"], C.castbar.focus, "width")
CreateConfig(nil, T["Castbar Height"], C.castbar.focus, "height")
CreateConfig(nil, T["Show Spell Icon"], C.castbar.focus, "showicon", "checkbox")
CreateConfig(nil, T["Show Spell Name"], C.castbar.focus, "showname", "checkbox")
CreateConfig(nil, T["Spell Name Alignment"], C.castbar.focus, "namealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
CreateConfig(nil, T["Spell Name X Offset"], C.castbar.focus, "txtleftoffx")
CreateConfig(nil, T["Spell Name Y Offset"], C.castbar.focus, "txtleftoffy")
CreateConfig(nil, T["Show Timer"], C.castbar.focus, "showtimer", "checkbox")
CreateConfig(nil, T["Left Text X Offset"], C.castbar.focus, "txtleftoffx")
CreateConfig(nil, T["Left Text Y Offset"], C.castbar.focus, "txtleftoffy")
CreateConfig(nil, T["Timer Alignment"], C.castbar.focus, "timealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
CreateConfig(nil, T["Timer X Offset"], C.castbar.focus, "txtrightoffx")
CreateConfig(nil, T["Timer Y Offset"], C.castbar.focus, "txtrightoffy")
CreateConfig(nil, T["Show Lag"], C.castbar.focus, "showlag", "checkbox")
CreateConfig(nil, T["Show Rank"], C.castbar.focus, "showrank", "checkbox")
CreateConfig(nil, T["Right Text X Offset"], C.castbar.focus, "txtrightoffx")
CreateConfig(nil, T["Right Text Y Offset"], C.castbar.focus, "txtrightoffy")
end)
CreateGUIEntry(T["Chat"], nil, function()
@@ -2895,10 +2912,10 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["nameplates"], T["Enable Debuffs"], C.nameplates, "showdebuffs", "checkbox")
CreateConfig(U["nameplates"], T["Show Debuffs on Hostile"], C.nameplates, "showdebuffs_hostile", "checkbox")
CreateConfig(U["nameplates"], T["Show Debuffs on Friendly"], C.nameplates, "showdebuffs_friendly", "checkbox")
CreateConfig(U["nameplates"], T["Only Show Your Debuffs"], C.nameplates, "owndebuffs", "checkbox")
CreateConfig(U["nameplates"], T["Debuff Position"], C.nameplates.debuffs, "position", "dropdown", pfUI.gui.dropdowns.debuffposition)
CreateConfig(U["nameplates"], T["Debuff Icon Offset"], C.nameplates, "debuffoffset")
CreateConfig(U["nameplates"], T["Debuff Icon Size"], C.nameplates, "debuffsize")
CreateConfig(U["nameplates"], T["Estimate Debuffs"], C.nameplates, "guessdebuffs", "checkbox")
CreateConfig(U["nameplates"], T["Show Debuff Stacks"], C.nameplates.debuffs, "showstacks", "checkbox")
CreateConfig(U["nameplates"], T["Enable Debuff Timers"], C.nameplates, "debufftimers", "checkbox")
CreateConfig(U["nameplates"], T["Show Timer Text"], C.nameplates, "debufftext", "checkbox")
+7 -21
View File
@@ -2,7 +2,6 @@
-- Announces Innervate casts via raid/party/battleground chat
-- Registers AURA_CAST events directly - zero polling, pure event-driven
pfUI:RegisterNewModule("innervatecall", "Innervate Callout", "DRUID")
pfUI:RegisterModule("innervatecall", function ()
-- Requires Nampower for AURA_CAST events
if not GetNampowerVersion then return end
@@ -13,15 +12,6 @@ pfUI:RegisterModule("innervatecall", function ()
local INNERVATE_SPELLID = 29166
-- Cache player GUID
local playerGuid = nil
local function GetPlayerGuid()
if not playerGuid and UnitGUID then
playerGuid = UnitGUID("player")
end
return playerGuid
end
-- GUID → name resolution for the target. UnitTokenFromGUID walks the
-- engine's known unit tokens (player, party, raid, target, ...) and
-- returns the first one currently bound to the GUID, so we don't have
@@ -39,11 +29,11 @@ pfUI:RegisterModule("innervatecall", function ()
return "BATTLEGROUND"
end
if GetNumRaidMembers() > 0 then
if IsInRaid() then
return "RAID"
end
if GetNumPartyMembers() > 0 then
if IsInGroup() then
return "PARTY"
end
@@ -75,7 +65,7 @@ pfUI:RegisterModule("innervatecall", function ()
if spellId ~= INNERVATE_SPELLID then return end
-- Only announce our own casts
if casterGuid ~= GetPlayerGuid() then return end
if not IsPlayerGuid(casterGuid) then return end
-- Resolve target name from GUID
local targetName = ResolveTargetName(targetGuid) or "Unknown"
@@ -96,14 +86,10 @@ pfUI:RegisterModule("innervatecall", function ()
end
end
local readyAt = GetTime() + cdRemaining
frame:SetScript("OnUpdate", function()
if GetTime() >= readyAt then
frame:SetScript("OnUpdate", nil)
local ch = GetAnnounceChannel()
if ch then
SendChatMessage(">> Innervate is ready <<", ch)
end
C_Timer.After(cdRemaining, function()
local ch = GetAnnounceChannel()
if ch then
SendChatMessage(">> Innervate is ready <<", ch)
end
end)
end)
+1 -1
View File
@@ -323,7 +323,7 @@ pfUI:RegisterModule("loot", function ()
end
function pfUI.loot:InitGroupDropDown()
local inRaid = UnitInRaid("player")
local inRaid = IsInRaid()
if UIDROPDOWNMENU_MENU_LEVEL == 1 then
if ( inRaid ) then
pfUI.loot:BuildRaidMenu(UIDROPDOWNMENU_MENU_LEVEL)
+388
View File
@@ -0,0 +1,388 @@
pfUI:RegisterModule("loothistory", function ()
local rawborder, border = GetBorderSize()
-- Layout
local ITEM_H, PLAYER_H = 24, 18
local ITEM_W, PLAYER_W = 350, 330
-- rollType constants returned by C_LootHistory.GetPlayerInfo (0/1/2; vanilla
-- has no disenchant roll).
local ROLL_PASS, ROLL_NEED, ROLL_GREED = 0, 1, 2
local ROLL_TEX = {
[ROLL_NEED] = "Interface\\Buttons\\UI-GroupLoot-Dice-Up",
[ROLL_GREED] = "Interface\\Buttons\\UI-GroupLoot-Coin-Up",
[ROLL_PASS] = "Interface\\Buttons\\UI-GroupLoot-Pass-Up",
}
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
local function ClassColor(class)
local c = class and RAID_CLASS_COLORS[class]
if c then return c.r, c.g, c.b end
return 1, 1, 1
end
-- Paint an item row's icon/name/quality from a loaded Item mixin.
local function RenderItemVisual(f, item)
local r, g, b = 1, 1, 1
local qc = item:GetItemQualityColor()
if qc then r, g, b = qc.r, qc.g, qc.b end
f.icon:SetTexture(item:GetItemIcon())
f.iconbg:SetBackdropBorderColor(r, g, b, 1)
f.name:SetText(item:GetItemName() or UNKNOWN)
f.name:SetTextColor(r, g, b)
end
local function ShowRetrieving(f)
f.icon:SetTexture(QUESTIONMARK)
f.iconbg:SetBackdropBorderColor(1, .3, .3, 1)
f.name:SetText(T["Retrieving item information..."])
f.name:SetTextColor(1, .3, .3)
end
-- expansion state keyed on the stable rollID (survives ring-index shifts)
local expanded = {}
-- ==========================================================================
-- Window
-- ==========================================================================
pfUI.loothistory = CreateFrame("Frame", "pfLootHistory", UIParent)
pfUI.loothistory:SetFrameStrata("DIALOG")
pfUI.loothistory:SetSize(380, 490)
pfUI.loothistory:SetPoint("CENTER", 0, 0)
pfUI.loothistory:SetMovable(true)
pfUI.loothistory:EnableMouse(true)
pfUI.loothistory:RegisterForDrag("LeftButton")
pfUI.loothistory:SetScript("OnDragStart", function() this:StartMoving() end)
pfUI.loothistory:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
pfUI.loothistory:Hide()
CreateBackdrop(pfUI.loothistory, nil, true, .75)
CreateBackdropShadow(pfUI.loothistory)
tinsert(UISpecialFrames, "pfLootHistory")
pfUI.loothistory.caption = pfUI.loothistory:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.loothistory.caption:SetFont(pfUI.font_default, C.global.font_size + 4, "OUTLINE")
pfUI.loothistory.caption:SetTextColor(.2, 1, .8, 1)
pfUI.loothistory.caption:SetPoint("TOP", 0, -10)
pfUI.loothistory.caption:SetText(T["Loot History"])
-- close button
pfUI.loothistory.close = CreateFrame("Button", nil, pfUI.loothistory)
pfUI.loothistory.close:SetPoint("TOPRIGHT", -border*2, -border*2)
CreateBackdrop(pfUI.loothistory.close)
pfUI.loothistory.close:SetSize(15, 15)
pfUI.loothistory.close.texture = pfUI.loothistory.close:CreateTexture("pfLootHistoryClose")
pfUI.loothistory.close.texture:SetTexture(pfUI.media["img:close"])
pfUI.loothistory.close.texture:SetPoint("TOPLEFT", pfUI.loothistory.close, "TOPLEFT", 4, -4)
pfUI.loothistory.close.texture:SetPoint("BOTTOMRIGHT", pfUI.loothistory.close, "BOTTOMRIGHT", -4, 4)
pfUI.loothistory.close.texture:SetVertexColor(1, .25, .25, 1)
pfUI.loothistory.close:SetScript("OnEnter", function()
CreateBackdrop(pfUI.loothistory.close)
pfUI.loothistory.close.backdrop:SetBackdropBorderColor(1, .25, .25, 1)
end)
pfUI.loothistory.close:SetScript("OnLeave", function() CreateBackdrop(pfUI.loothistory.close) end)
pfUI.loothistory.close:SetScript("OnClick", function() pfUI.loothistory:Hide() end)
-- clear button
pfUI.loothistory.clear = CreateFrame("Button", nil, pfUI.loothistory, "UIPanelButtonTemplate")
SkinButton(pfUI.loothistory.clear)
pfUI.loothistory.clear:SetSize(60, 16)
pfUI.loothistory.clear:SetPoint("TOPLEFT", 10, -8)
pfUI.loothistory.clear:SetText(T["Clear"])
pfUI.loothistory.clear:SetScript("OnClick", function() C_LootHistory.Clear() end)
-- scroll frame
pfUI.loothistory.scroll = CreateScrollFrame("pfLootHistoryScroll", pfUI.loothistory)
pfUI.loothistory.scroll:SetSize(360, 440)
pfUI.loothistory.scroll:SetPoint("BOTTOM", 0, 10)
pfUI.loothistory.scroll.backdrop = CreateFrame("Frame", nil, pfUI.loothistory.scroll)
pfUI.loothistory.scroll.backdrop:SetFrameLevel(1)
pfUI.loothistory.scroll.backdrop:SetPoint("TOPLEFT", pfUI.loothistory.scroll, "TOPLEFT", -5, 5)
pfUI.loothistory.scroll.backdrop:SetPoint("BOTTOMRIGHT", pfUI.loothistory.scroll, "BOTTOMRIGHT", 5, -5)
CreateBackdrop(pfUI.loothistory.scroll.backdrop, nil, true)
local list = CreateScrollChild("pfLootHistoryList", pfUI.loothistory.scroll)
pfUI.loothistory.list = list
-- ==========================================================================
-- Frame pools
-- ==========================================================================
local itemFrames = {}
local usedPlayers, freePlayers = {}, {}
local FullUpdate -- forward declaration (toggle handlers call it)
local function CreateItemFrame()
local f = CreateFrame("Button", nil, list)
f:SetSize(ITEM_W, ITEM_H)
f:SetBackdrop(pfUI.backdrop_hover)
f:SetBackdropBorderColor(1, 1, 1, .04)
f:EnableMouse(1)
-- expand / collapse toggle
f.toggle = CreateFrame("Button", nil, f)
f.toggle:SetSize(14, 14)
f.toggle:SetPoint("LEFT", 4, 0)
f.toggle:SetScript("OnClick", function()
local id = f.rollID
if id then expanded[id] = not expanded[id]; FullUpdate() end
end)
-- icon + quality-colored border
f.iconbg = CreateFrame("Frame", nil, f)
f.iconbg:SetSize(ITEM_H - 8, ITEM_H - 8)
f.iconbg:SetPoint("LEFT", f.toggle, "RIGHT", 4, 0)
CreateBackdrop(f.iconbg, nil, true)
f.icon = f.iconbg:CreateTexture(nil, "ARTWORK")
f.icon:SetPoint("TOPLEFT", f.iconbg, "TOPLEFT", 2, -2)
f.icon:SetPoint("BOTTOMRIGHT", f.iconbg, "BOTTOMRIGHT", -2, 2)
f.icon:SetTexCoord(.08, .92, .08, .92)
-- winner block (right side, shown for decided rolls)
f.winicon = f:CreateTexture(nil, "OVERLAY")
f.winicon:SetSize(14, 14)
f.winicon:SetPoint("RIGHT", f, "RIGHT", -6, 0)
f.winroll = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
f.winroll:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
f.winroll:SetPoint("RIGHT", f.winicon, "LEFT", -2, 0)
f.winroll:SetTextColor(1, 1, 1, 1)
f.winname = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
f.winname:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
f.winname:SetPoint("RIGHT", f.winroll, "LEFT", -4, 0)
f.winname:SetJustifyH("RIGHT")
-- item name (leaves room on the right for the winner block)
f.name = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
f.name:SetPoint("LEFT", f.iconbg, "RIGHT", 5, 0)
f.name:SetPoint("RIGHT", f, "RIGHT", -100, 0)
f.name:SetJustifyH("LEFT")
f:SetScript("OnEnter", function()
this:SetBackdropBorderColor(1, 1, 1, .08)
if this.itemLink then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetHyperlink(this.itemLink)
GameTooltip:Show()
end
end)
f:SetScript("OnLeave", function()
this:SetBackdropBorderColor(1, 1, 1, .04)
GameTooltip:Hide()
end)
f:SetScript("OnClick", function()
local id = this.rollID
if id then expanded[id] = not expanded[id]; FullUpdate() end
end)
return f
end
local function CreatePlayerFrame()
local f = CreateFrame("Frame", nil, list)
f:SetSize(PLAYER_W, PLAYER_H)
-- name is indented to leave room for the winner checkmark on its left
f.name = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
f.name:SetPoint("LEFT", 20, 0)
f.name:SetJustifyH("LEFT")
f.rollicon = f:CreateTexture(nil, "OVERLAY")
f.rollicon:SetSize(16, 16)
f.rollicon:SetPoint("RIGHT", -4, 0)
f.rolltext = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
f.rolltext:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
f.rolltext:SetPoint("RIGHT", f.rollicon, "LEFT", -3, 0)
f.rolltext:SetTextColor(1, 1, 1, 1)
-- winner checkmark, just left of the player name (matches reference)
f.winmark = f:CreateTexture(nil, "OVERLAY")
f.winmark:SetSize(16, 16)
f.winmark:SetTexture(WINMARK)
f.winmark:SetPoint("RIGHT", f.name, "LEFT", -1, 0)
return f
end
local function RecycleAllPlayers()
for i = 1, table.getn(usedPlayers) do
local pf = usedPlayers[i]
pf:Hide()
table.insert(freePlayers, pf)
end
usedPlayers = {}
end
local function GetPlayerFrame()
local pf = table.remove(freePlayers) or CreatePlayerFrame()
table.insert(usedPlayers, pf)
return pf
end
local function SetToggleTexture(toggle, isExpanded)
if isExpanded then
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up")
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-Down")
else
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up")
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-Down")
end
end
-- ==========================================================================
-- Rendering
-- ==========================================================================
local function UpdateItemFrame(f, i)
local rollID, itemLink, numPlayers, isDone, winnerIdx = C_LootHistory.GetItem(i)
f.rollID = rollID
f.itemIdx = i
f.itemLink = itemLink
f.numPlayers = numPlayers or 0
f.isDone = isDone
local isExpanded = rollID and expanded[rollID]
SetToggleTexture(f.toggle, isExpanded)
-- Item icon/name/quality via the ClassicAPI Item mixin. When the item
-- isn't cached yet, show a placeholder and re-paint this row from the
-- ContinueOnItemLoad callback (guarded on rollID: rows are pooled, so the
-- callback must no-op if the row has since been reused for another roll).
local item = itemLink and Item:CreateFromItemLink(itemLink)
if item and not item:IsItemEmpty() then
if item:IsItemDataCached() then
RenderItemVisual(f, item)
else
ShowRetrieving(f)
local pending = rollID
item:ContinueOnItemLoad(function()
if f.rollID == pending then RenderItemVisual(f, item) end
end)
end
else
ShowRetrieving(f)
end
-- winner summary only on a decided, collapsed row
if isDone and not isExpanded then
if winnerIdx then
local wname, wclass, wrollType, wroll = C_LootHistory.GetPlayerInfo(i, winnerIdx)
f.winicon:SetTexture(ROLL_TEX[wrollType] or ROLL_TEX[ROLL_NEED])
f.winicon:Show()
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
f.winroll:Show()
f.winname:SetText(wname or UNKNOWN)
f.winname:SetTextColor(ClassColor(wclass))
f.winname:Show()
else
-- nobody won: everyone passed
f.winicon:SetTexture(ROLL_TEX[ROLL_PASS])
f.winicon:Show()
f.winroll:SetText("")
f.winroll:Show()
f.winname:SetText(T["All players passed"])
f.winname:SetTextColor(1, .4, .4)
f.winname:Show()
end
else
f.winicon:Hide()
f.winroll:Hide()
f.winname:Hide()
end
end
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
pf.name:SetText(name or UNKNOWN)
pf.name:SetTextColor(ClassColor(class))
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
if isWinner then pf.winmark:Show() else pf.winmark:Hide() end
end
-- A player row is worth showing while the roll is undecided (see everyone),
-- or afterwards only if they actually rolled or it's you (hide the passers'
-- noise on a decided roll) — mirrors Blizzard's ShouldDisplayPlayer.
local function ShouldDisplayPlayer(isDone, roll, isMe)
return isMe or (roll and roll > 0) or not isDone
end
function FullUpdate()
if not pfUI.loothistory:IsShown() then return end
RecycleAllPlayers()
local num = C_LootHistory.GetNumItems()
local y = -2
for i = 1, num do
local f = itemFrames[i] or CreateItemFrame()
itemFrames[i] = f
UpdateItemFrame(f, i)
f:ClearAllPoints()
f:SetPoint("TOPLEFT", list, "TOPLEFT", 4, y)
f:Show()
y = y - ITEM_H - 2
if f.rollID and expanded[f.rollID] then
for p = 1, f.numPlayers do
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
if ShouldDisplayPlayer(f.isDone, roll, isMe) then
local pf = GetPlayerFrame()
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
pf:ClearAllPoints()
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
pf:Show()
y = y - PLAYER_H
end
end
y = y - 2
end
end
for i = num + 1, table.getn(itemFrames) do
itemFrames[i]:Hide()
end
-- Resize the scroll child and re-attach it: SetHeight alone on a
-- SetAllPoints'd child doesn't make the ScrollFrame recompute its scroll
-- range, so a dynamically-grown list wouldn't scroll until a /reload.
list:SetHeight(math.max(1, -y + 2))
pfUI.loothistory.scroll:SetScrollChild(list)
pfUI.loothistory.scroll:UpdateScrollState()
end
pfUI.loothistory:SetScript("OnShow", function() FullUpdate() end)
-- ==========================================================================
-- Events
-- ==========================================================================
local events = CreateFrame("Frame")
events:RegisterEvent("LOOT_HISTORY_FULL_UPDATE")
events:RegisterEvent("LOOT_HISTORY_ROLL_CHANGED")
events:RegisterEvent("LOOT_HISTORY_ROLL_COMPLETE")
events:SetScript("OnEvent", function()
-- auto-show on a new roll opening / completing, if enabled
if C.loothistory.autoshow == "1"
and (event == "LOOT_HISTORY_FULL_UPDATE" or event == "LOOT_HISTORY_ROLL_COMPLETE")
and not pfUI.loothistory:IsShown() then
pfUI.loothistory:Show() -- OnShow runs FullUpdate
return
end
FullUpdate() -- no-op while hidden
end)
-- ==========================================================================
-- Slash command
-- ==========================================================================
local function Toggle()
pfUI.loothistory:SetShown(not pfUI.loothistory:IsShown())
end
pfUI.api.RegisterSlashCommand("PFLOOTHISTORY", { "/loothistory", "/pfloothistory" }, Toggle, true)
end)
+1 -5
View File
@@ -66,9 +66,5 @@ pfUI:RegisterModule("macrotweak", function ()
end)
-- Check conflicts after one tick so all addons have finished loading
local watcher = CreateFrame("Frame")
watcher:SetScript("OnUpdate", function()
this:SetScript("OnUpdate", nil)
CheckConflicts()
end)
RunNextFrame(CheckConflicts)
end)
+4 -4
View File
@@ -54,7 +54,7 @@ pfUI:RegisterModule("map", function ()
if not this.hooked then
this.hooked = true
HookScript(WorldMapFrame, "OnShow", function()
WorldMapFrame:HookScript("OnShow", function()
-- customize
this:EnableKeyboard(false)
this:EnableMouseWheel(1)
@@ -66,7 +66,7 @@ pfUI:RegisterModule("map", function ()
pfOrigSetMapToCurrentZone()
end)
HookScript(WorldMapFrame, "OnMouseWheel", function()
WorldMapFrame:HookScript("OnMouseWheel", function()
if IsShiftKeyDown() then
alpha = clamp(WorldMapFrame:GetAlpha() + arg1/10, 0.1, 1.0)
WorldMapFrame:SetAlpha(alpha)
@@ -91,11 +91,11 @@ pfUI:RegisterModule("map", function ()
SaveMovable(this, true)
end)
HookScript(WorldMapFrame, "OnDragStart", function()
WorldMapFrame:HookScript("OnDragStart", function()
WorldMapFrame:StartMoving()
end)
HookScript(WorldMapFrame, "OnDragStop",function()
WorldMapFrame:HookScript("OnDragStop",function()
WorldMapFrame:StopMovingOrSizing()
SaveMovable(this, true)
end)
+2 -2
View File
@@ -50,7 +50,7 @@ pfUI:RegisterModule("mapcolors", function ()
end
local function UpdateUnitFrames(unit_button_name)
if GetNumRaidMembers() > 0 then
if IsInRaid() then
for i=1, MAX_RAID_MEMBERS do
local frame_name = unit_button_name.."Raid"..i
local frame = _G[frame_name]
@@ -68,7 +68,7 @@ pfUI:RegisterModule("mapcolors", function ()
end
end
end
elseif GetNumPartyMembers() > 0 then
elseif IsInGroup() then
for i=1, MAX_PARTY_MEMBERS do
local frame_name = unit_button_name.."Party"..i
local frame = _G[frame_name]
+33 -70
View File
@@ -30,25 +30,6 @@ pfUI:RegisterModule("mapreveal", function ()
pfUI.mapreveal:UpdateConfig()
end)
local function unpack_hash(prefix, hash)
local _, stored_prefix, textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY, name
_, _, stored_prefix, textureName, textureWidth, textureHeight, offsetX, offsetY = string.find(hash, "^([|]?)([^:]+):([^:]+):([^:]+):([^:]+):([^:]+)")
if (not textureName or not offsetY) then
return
end
if (offsetY) then
_, _, mapPointX, mapPointY = string.find(hash,"^[|]?[^:]+:[^:]+:[^:]+:[^:]+:[^:]+:([^:]+):([^:]+)")
end
if (not mapPointY) then
mapPointX = 0 mapPointY = 0
end
if (stored_prefix ~= "|") then
name = textureName
textureName = string.format("%s%s",prefix,textureName)
end
return textureName, textureWidth + 0, textureHeight + 0, offsetX + 0, offsetY + 0, mapPointX + 0, mapPointY + 0, name
end
local explores = {}
local explorecaches = {}
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
@@ -88,13 +69,6 @@ pfUI:RegisterModule("mapreveal", function ()
end
end
-- overlay data with lazy init
local overlayData = setmetatable(pfMapOverlayData, {__index = function(t,k)
local v = {}
rawset(t,k,v)
return v
end})
local function pfWorldMapFrame_Update()
-- clear stale caches
for k in pairs(explorecaches) do explorecaches[k] = nil end
@@ -108,7 +82,6 @@ pfUI:RegisterModule("mapreveal", function ()
local mapFileName = GetMapInfo()
if not mapFileName then mapFileName = "World" end
local prefix = string.format("Interface\\WorldMap\\%s\\", mapFileName)
local numOverlays = GetNumMapOverlays()
-- accumulate explored overlays per zone (never clear, only add)
@@ -123,12 +96,18 @@ pfUI:RegisterModule("mapreveal", function ()
-- hide explore icons
for _, frame in pairs(explores) do frame:Hide() end
local zoneData = overlayData[mapFileName]
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
local zoneData = C_Map.GetMapOverlays() or {}
local textureCount = 0
for i, hash in ipairs(zoneData) do
local textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY, name = unpack_hash(prefix, hash)
if not textureName then break end
for i, overlay in ipairs(zoneData) do
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
local textureName = overlay.texturePath -- full engine path (for SetTexture)
local textureWidth = overlay.textureWidth
local textureHeight = overlay.textureHeight
local offsetX = overlay.offsetX
local offsetY = overlay.offsetY
-- explore magnifying glass icon
explores[i] = explores[i] or CreateFrame("Frame", nil, WorldMapDetailFrame)
@@ -146,6 +125,8 @@ pfUI:RegisterModule("mapreveal", function ()
explore.tex:SetTexCoord(.08, .92, .08, .92)
explore.tex:SetAllPoints()
-- `alreadyknown` stores the FULL paths GetMapOverlayInfo returns,
-- so compare with the full path, not the bare name.
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
explore:Show()
@@ -155,49 +136,31 @@ pfUI:RegisterModule("mapreveal", function ()
-- render overlay texture tiles on BORDER draw layer
-- Blizzard's explored overlays on ARTWORK draw on top of BORDER
--
-- overlay.tiles is pre-resolved by ClassicAPI: per-tile file /
-- draw size / texcoords / canvas position, with Octo's data
-- quirks (sliver columns the DBC rect rounds away, foreign tiles
-- appended to the number sequence, upscaled re-exports) already
-- disambiguated from the actual BLP dimensions. No 256px grid
-- math here — deriving the grid from textureWidth/Height is
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
if C.appearance.worldmap.mapreveal == "1" then
local numH = math.ceil(textureWidth / 256)
local numV = math.ceil(textureHeight / 256)
local texPixW, texFileW, texPixH, texFileH
for _, tile in ipairs(overlay.tiles) do
textureCount = textureCount + 1
local tex = pfGetOverlay(textureCount)
for j = 1, numV do
if j < numV then
texPixH = 256
texFileH = 256
else
texPixH = mod(textureHeight, 256)
if texPixH == 0 then texPixH = 256 end
texFileH = 16
while texFileH < texPixH do texFileH = texFileH * 2 end
end
tex:SetWidth(tile.width)
tex:SetHeight(tile.height)
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
tex:ClearAllPoints()
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
tex:SetTexture(tile.file)
for k = 1, numH do
textureCount = textureCount + 1
local tex = pfGetOverlay(textureCount)
explorecaches[name] = explorecaches[name] or {}
explorecaches[name][tex] = true
if k < numH then
texPixW = 256
texFileW = 256
else
texPixW = mod(textureWidth, 256)
if texPixW == 0 then texPixW = 256 end
texFileW = 16
while texFileW < texPixW do texFileW = texFileW * 2 end
end
tex:SetWidth(texPixW)
tex:SetHeight(texPixH)
tex:SetTexCoord(0, texPixW/texFileW, 0, texPixH/texFileH)
tex:ClearAllPoints()
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + 256*(k-1), -(offsetY + 256*(j-1)))
tex:SetTexture(string.format("%s%s", textureName, ((j-1)*numH + k)))
explorecaches[name] = explorecaches[name] or {}
explorecaches[name][tex] = true
tex:SetVertexColor(r,g,b,a)
tex:Show()
end
tex:SetVertexColor(r,g,b,a)
tex:Show()
end
end
end
-1
View File
@@ -1,4 +1,3 @@
pfUI:RegisterNewModule("marktracking", "Mark Tracker")
pfUI:RegisterModule("marktracking", function ()
-- Requires mark1-mark8 unit tokens (Turtle WoW / Nampower)
if not UnitExists("mark1") and not UnitExists("mark8") then
+11 -78
View File
@@ -1,39 +1,5 @@
pfUI:RegisterModule("mouseover", function ()
pfUI.uf.mouseover = CreateFrame("Frame", "pfMouseOver", UIParent)
-- Prepare a list of units that can be used via SpellTargetUnit
local st_units = { [1] = "player", [2] = "target", [3] = "mouseover" }
for i=1, MAX_PARTY_MEMBERS do table.insert(st_units, "party"..i) end
for i=1, MAX_RAID_MEMBERS do table.insert(st_units, "raid"..i) end
-- Try to find a valid (friendly) unitstring that can be used for
-- SpellTargetUnit(unit) to avoid another target switch
local function GetUnitString(unit)
for index, unitstr in pairs(st_units) do
if UnitIsUnit(unit, unitstr) then
return unitstr
end
end
return nil
end
-- Same as CastSpellByName but with disabled AutoSelfCast
local function NoSelfCast(spell, onself)
local cvar_selfcast = GetCVar("AutoSelfCast")
if cvar_selfcast ~= "0" then
SetCVar("AutoSelfCast", "0")
pcall(CastSpellByName, spell, onself)
SetCVar("AutoSelfCast", cvar_selfcast)
else
CastSpellByName(spell, onself)
end
end
_G.SLASH_PFCAST1, _G.SLASH_PFCAST2 = "/pfcast", "/pfmouse"
function SlashCmdList.PFCAST(msg)
local restore_target = true
pfUI.api.RegisterSlashCommand("PFCAST", { "/pfcast", "/pfmouse" }, function(msg)
local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg)
local unit = "mouseover"
@@ -50,51 +16,18 @@ pfUI:RegisterModule("mouseover", function ()
end
end
-- Nampower: CastSpellByName supports a second unit parameter directly.
-- unit is already resolved to "mouseover", "target" or "player" at this point.
if not func and GetNampowerVersion then
-- Spell-name path: Nampower's CastSpellByName takes a second unit
-- parameter directly, no target swap dance required.
if not func then
CastSpellByName(msg, unit)
return
end
-- If target and mouseover are friendly units, we can't use spell target as it
-- would cast on the target instead of the mouseover. However, if the mouseover
-- is friendly and the target is not, we can try to obtain the best unitstring
-- for the later SpellTargetUnit() call.
local unitstr = not UnitCanAssist("player", "target") and UnitCanAssist("player", unit) and GetUnitString(unit)
if UnitIsUnit("target", unit) or (not func and unitstr) then
-- no target change required, we can either use spell target
-- or the unit is already our current target.
restore_target = false
else
-- The spelltarget can't be used here, we need to switch
-- and restore the target during spell cast
TargetUnit(unit)
end
if func then
func()
else
-- write temporary unit name
pfUI.uf.mouseover.unit = unit
-- cast without self cast cvar setting
-- to allow spells to use spelltarget
NoSelfCast(msg)
-- set spell target to unitstring (or selfcast)
if SpellIsTargeting() then SpellTargetUnit(unitstr or "player") end
-- clean up spell target in error case
if SpellIsTargeting() then SpellStopTargeting() end
-- remove temporary mouseover unit
pfUI.uf.mouseover.unit = nil
end
if restore_target then
TargetLastTarget()
end
end
-- Macro path: switch target so the macro's spell calls land on `unit`,
-- then restore.
local restore_target = not UnitIsUnit("target", unit)
if restore_target then TargetUnit(unit) end
func()
if restore_target then TargetLastTarget() end
end, true)
end)
+102 -281
View File
@@ -3,8 +3,6 @@ pfUI:RegisterModule("nameplates", function ()
pcall(SetCVar, "ShowVKeyCastbar", 0)
-- Local function references for performance
local pfGetCastInfo = pfGetCastInfo -- provided by libcast for vanilla
local pfGetChannelInfo = pfGetChannelInfo -- provided by libcast for vanilla
local GetTime = GetTime
local UnitExists = UnitExists
local UnitName = UnitName
@@ -65,9 +63,30 @@ pfUI:RegisterModule("nameplates", function ()
local raidGuidCache = {} -- guid -> name (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
-- Helper function to safely access libdebuff cast data
-- Resolve a plate GUID to its cast/channel info via C_Spell. Returns a
-- compact struct (spellName / icon / startTime / endTime / duration /
-- isChannel) or nil when the unit isn't casting / the GUID can't map to a
-- live token.
local function GetCastInfo(guid)
return pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid]
if not guid then return nil end
local unit = UnitTokenFromGUID(guid)
if not unit then return nil end
local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit)
local isChannel
if not name then
name, _, texture, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(unit)
isChannel = true
end
if not name or not startMs or not endMs then return nil end
return {
spellName = name,
spellID = spellID,
icon = texture,
startTime = startMs / 1000,
endTime = endMs / 1000,
duration = (endMs - startMs) / 1000,
isChannel = isChannel,
}
end
local guidTargetTokenCache = {} -- guid -> "<guid>target" interned string
@@ -78,45 +97,9 @@ pfUI:RegisterModule("nameplates", function ()
local threatMemory = {} -- guid -> true if mob had player targeted
local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
-- PERF: Module-level IterDebuffs callback to avoid closure allocation per call
local _iterDebuffCount = 0
local function iterDebuffCallback(auraSlot, spellId, effect, texture, stacks, dtype, duration, timeleft)
if not texture or string.find(texture, "QuestionMark") then return end
_iterDebuffCount = _iterDebuffCount + 1
if _iterDebuffCount > 16 then return end
local b = debuffDisplayBuf[_iterDebuffCount]
b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
end
-- PERF: Module-level IterDebuffs callback for PlateCacheDebuffs — same
-- rationale; PlateCacheDebuffs runs per visible plate per throttled tick.
local _pcdSelf, _pcdNow, _pcdId
local function iterPlateCacheDebuffsCallback(auraSlot, spellId, effect, texture, stacks, dtype, duration, timeleft)
if not effect or not texture then return end
_pcdId = _pcdId + 1
if _pcdId > 16 then return end
local stop = (timeleft and timeleft > 0) and (_pcdNow + timeleft) or nil
local start = stop and (stop - (duration or 0)) or _pcdNow
local cache = _pcdSelf.debuffcache[_pcdId] or {}
cache.effect = effect
cache.texture = texture
cache.stacks = stacks
cache.duration = duration or 0
cache.start = start
cache.stop = stop
cache.empty = nil
_pcdSelf.debuffcache[_pcdId] = cache
end
-- PERF: visiblePlateCount maintained event-driven (NAME_PLATE_UNIT_ADDED/_REMOVED)
local visiblePlateCount = 0
-- wipe polyfill
local wipe = wipe or function(t) for k in pairs(t) do t[k] = nil end end
-- Player GUID for filtering
local PlayerGUID = UnitGUID("player")
-- ============================================================================
-- OPTIMIZATION: Config caching
-- ============================================================================
@@ -134,6 +117,7 @@ pfUI:RegisterModule("nameplates", function ()
cfg.showdebuffs = C.nameplates["showdebuffs"] == "1"
cfg.showdebuffs_hostile = C.nameplates["showdebuffs_hostile"] == "1"
cfg.showdebuffs_friendly = C.nameplates["showdebuffs_friendly"] == "1"
cfg.owndebuffs = C.nameplates["owndebuffs"] == "1"
cfg.targetzoom = C.nameplates.targetzoom == "1"
cfg.zoomval = (tonumber(C.nameplates.targetzoomval) or 0.4) + 1
cfg.width = tonumber(C.nameplates.width) or 120
@@ -274,15 +258,6 @@ pfUI:RegisterModule("nameplates", function ()
return
end
local function wipe(table)
if type(table) ~= "table" then
return
end
for k in pairs(table) do
table[k] = nil
end
end
local function DisableObject(object)
if not object then return end
if not object.GetObjectType then return end
@@ -400,60 +375,6 @@ pfUI:RegisterModule("nameplates", function ()
end
end
local function PlateCacheDebuffs(self, unitstr, verify)
if not self.debuffcache then self.debuffcache = {} end
if not libdebuff then return end
local now = GetTime()
-- Clear existing cache slots
for id = 1, 16 do
if self.debuffcache[id] then
self.debuffcache[id].empty = true
end
end
-- Use IterDebuffs if Nampower available, else fall back to slot loop
if unitstr and libdebuff.IterDebuffs and UnitGUID then
_pcdSelf, _pcdNow, _pcdId = self, now, 0
libdebuff:IterDebuffs(unitstr, iterPlateCacheDebuffsCallback)
else
for id = 1, 16 do
local effect, _, texture, stacks, _, duration, timeleft
effect, _, texture, stacks, _, duration, timeleft = libdebuff:UnitDebuff(unitstr, id)
if effect and timeleft and timeleft > 0 then
local start = now - ( (duration or 0) - ( timeleft or 0) )
local stop = now + timeleft
self.debuffcache[id] = self.debuffcache[id] or {}
self.debuffcache[id].effect = effect
self.debuffcache[id].texture = texture
self.debuffcache[id].stacks = stacks
self.debuffcache[id].duration = duration or 0
self.debuffcache[id].start = start
self.debuffcache[id].stop = stop
self.debuffcache[id].empty = nil
end
end
end
self.verify = verify
end
local function PlateUnitDebuff(self, id)
-- break on unknown data
if not self.debuffcache then return end
if not self.debuffcache[id] then return end
if not self.debuffcache[id].stop then return end
-- break on timeout debuffs
if self.debuffcache[id].empty then return end
if self.debuffcache[id].stop < GetTime() then return end
-- return cached debuff
local c = self.debuffcache[id]
return c.effect, c.rank, c.texture, c.stacks, c.dtype, c.duration, (c.stop - GetTime())
end
local function CreateDebuffIcon(plate, index)
plate.debuffs[index] = CreateFrame("Frame", plate.platename.."Debuff"..index, plate)
plate.debuffs[index]:Hide()
@@ -549,32 +470,9 @@ nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
if GetUnitField then
nameplates:RegisterEvent("UNIT_FLAGS_GUID")
nameplates:RegisterEvent("UNIT_AURA_GUID")
end
-- Cast tracking handled by libdebuff (SPELL_START/GO/FAILED events)
-- No local event registration needed
-- Callback from libdebuff when auras change (GUID-based, event-driven)
nameplates.OnAuraUpdate = function(self, guid)
if not guid then return end
-- GUID is actual GUID (0xF13000...) from Nampower events
local plate = C_NamePlate.GetNamePlateForGUID(guid)
if plate and plate.nameplate then
-- Mark nameplate for aura update in next OnUpdate cycle
plate.nameplate.auraUpdate = true
end
end
-- Hook into libdebuff timer signal (fires when slotTimers written or cleared)
pfUI.libdebuff_on_unit_updated = pfUI.libdebuff_on_unit_updated or {}
table.insert(pfUI.libdebuff_on_unit_updated, function(guid)
local plate = C_NamePlate.GetNamePlateForGUID(guid)
if plate and plate.nameplate then
plate.nameplate.auraUpdate = true
end
end)
nameplates:SetScript("OnEvent", function()
-- Stop event handling during logout to prevent crash 132
if event == "PLAYER_LOGOUT" then
@@ -588,7 +486,6 @@ end
elseif event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then
if event == "PLAYER_ENTERING_WORLD" then
_, PlayerGUID = UnitExists("player")
CacheConfig()
this:SetGameVariables()
RebuildRaidGuidCache()
@@ -665,10 +562,6 @@ end
if threatMemory[guid] then threatMemory[guid] = nil end
if guidTargetTokenCache[guid] then guidTargetTokenCache[guid] = nil end
if combatColorCache[guid] then combatColorCache[guid] = nil end
local castInfo = GetCastInfo(guid)
if castInfo and castInfo.endTime and castInfo.endTime < GetTime() then
if pfUI.libdebuff_casts then pfUI.libdebuff_casts[guid] = nil end
end
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
plate.nameplate.cachedGuid = nil
@@ -683,6 +576,17 @@ end
plate.nameplate.eventcache = true
end
elseif event == "UNIT_AURA_GUID" then
-- Nampower: fires when a unit's aura set changes (add/remove/modify).
-- arg1 = guid. Flag the matching plate so OnUpdate triggers a fresh
-- C_UnitAuras read on the next tick instead of waiting on the 0.5s
-- throttle — covers expirations, dispels, refreshes, and stack changes
-- in one event.
local plate = C_NamePlate.GetNamePlateForGUID(arg1)
if plate and plate.nameplate then
plate.nameplate.auraUpdate = true
end
elseif event == "PLAYER_TARGET_CHANGED" then
-- Flag target plate for update via GUID registry
local targetGuid = UnitGUID("target")
@@ -773,8 +677,6 @@ end
nameplate:EnableMouse(0)
nameplate.parent = parent
nameplate.cache = {}
nameplate.UnitDebuff = PlateUnitDebuff
nameplate.CacheDebuffs = PlateCacheDebuffs
nameplate.original = {}
-- create shortcuts for all known elements and disable them
@@ -793,7 +695,7 @@ end
end
end
HookScript(nameplate.original.healthbar, "OnValueChanged", nameplates.OnValueChanged)
nameplate.original.healthbar:HookScript("OnValueChanged", nameplates.OnValueChanged)
-- adjust sizes and scaling of the nameplate
nameplate:SetScale(UIParent:GetScale())
@@ -1028,10 +930,15 @@ end
-- name — name alone misses pool reuse between same-named units (e.g. plate
-- held a player "Ironforge Guard" and is now reassigned to the NPC by the
-- same name), which would leak a stale "PLAYER" hint into GetUnitInfo.
-- Wipe the whole cache table: the PERF gates below ("only update X when
-- X changed") would otherwise skip bar/color/text updates when the new
-- unit happens to share a cached value with the previous occupant
-- (e.g., both at 60% HP percentage on plate pool reuse → bar stays at
-- the old fill until the new mob actually changes HP).
if plate.cache.name ~= name or plate.cache.guid ~= plate.cachedGuid then
table.wipe(plate.cache)
plate.cache.name = name
plate.cache.guid = plate.cachedGuid
plate.cache.player = nil
plate.cdCache = nil -- new unit, reset spell-keyed timer cache
plate.name:SetText(GetNameString(name))
end
@@ -1078,12 +985,6 @@ end
-- remove unitstr on unit name mismatch
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
-- use mobhealth values if addon is running
if (MobHealth3 or MobHealthFrame) and target and name == UnitName('target') and MobHealth_GetTargetCurHP() then
hp = MobHealth_GetTargetCurHP() > 0 and MobHealth_GetTargetCurHP() or hp
hpmax = MobHealth_GetTargetMaxHP() > 0 and MobHealth_GetTargetMaxHP() or hpmax
end
-- always make sure to keep plate visible
plate:Show()
@@ -1278,47 +1179,27 @@ end
local isFriendly = unittype == "FRIENDLY_PLAYER" or unittype == "FRIENDLY_NPC"
local showDebuffsForType = cfg.showdebuffs and (isFriendly and cfg.showdebuffs_friendly or (not isFriendly and cfg.showdebuffs_hostile))
if showDebuffsForType then
-- PERF: Cache verify string - only allocate new string when name/level actually changes
if name ~= plate.cachedVerifyName or level ~= plate.cachedVerifyLevel then
plate.cachedVerifyName = name
plate.cachedVerifyLevel = level
plate.cachedVerify = (name or "") .. ":" .. (level or "")
end
local verify = plate.cachedVerify
-- update cached debuffs
if C.nameplates["guessdebuffs"] == "1" and unitstr then
plate:CacheDebuffs(unitstr, verify)
end
-- update all debuff icons
-- Use IterDebuffs when Nampower available to avoid blind 16-slot loop
-- debuffDisplayBuf is a module-level reusable buffer (no GC churn)
-- Pull debuffs from C_UnitAuras (HARMFUL range). owndebuffs adds the
-- PLAYER filter token so only auras whose caster GUID matches the local
-- player come through. debuffDisplayBuf is a module-level reusable
-- buffer (no GC churn).
local debuffCount = 0
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end -- clear previous
if unitstr and libdebuff and libdebuff.IterDebuffs and UnitGUID then
_iterDebuffCount = 0
libdebuff:IterDebuffs(unitstr, iterDebuffCallback)
debuffCount = _iterDebuffCount
elseif unitstr and libdebuff then
for i = 1, 16 do
local effect, rank, texture, stacks, dtype, duration, timeleft
effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, i)
if effect then
debuffCount = debuffCount + 1
local b = debuffDisplayBuf[debuffCount]
b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
end
end
elseif plate.verify == verify then
for i = 1, 16 do
local effect, rank, texture, stacks, dtype, duration, timeleft = plate:UnitDebuff(i)
if effect then
debuffCount = debuffCount + 1
local b = debuffDisplayBuf[debuffCount]
b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
end
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
if unitstr then
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
local auras = C_UnitAuras.GetUnitAuras(unitstr, filter)
local now = GetTime()
for _, aura in ipairs(auras) do
if debuffCount >= 16 then break end
debuffCount = debuffCount + 1
local timeleft = (aura.expirationTime and aura.expirationTime > 0) and (aura.expirationTime - now) or nil
local b = debuffDisplayBuf[debuffCount]
b.effect = aura.name
b.texture = aura.icon
b.stacks = aura.applications
b.dtype = aura.dispelName
b.duration = aura.duration
b.timeleft = timeleft
end
end
for i = 1, 16 do
@@ -1346,8 +1227,15 @@ end
end
if duration and timeleft and cfg.debufftimers then
-- C_UnitAuras returns the Spell.dbc base duration, which talents
-- can extend past — Shadow Affinity bumps SW:P from 18s to 24s,
-- so a fresh cast has timeleft > duration and `now + timeleft -
-- duration` lands in the future, which CooldownFrame_SetTimer
-- treats as "not yet started" (no swirl). Widen to whichever is
-- larger so start <= now.
local effDuration = duration > timeleft and duration or timeleft
plate.cdCache = plate.cdCache or {}
local newStart = GetTime() + timeleft - duration
local newStart = GetTime() + timeleft - effDuration
local slotCache = plate.cdCache[index]
local cachedStart = slotCache and slotCache.effect == effect and slotCache.start
local cd = plate.debuffs[index].cd
@@ -1361,7 +1249,7 @@ end
cd.cachedText = cfg.debufftext
cd.configCached = true
end
CooldownFrame_SetTimer(cd, newStart, duration, 1)
CooldownFrame_SetTimer(cd, newStart, effDuration, 1)
plate.cdCache[index] = plate.cdCache[index] or {}
plate.cdCache[index].effect = effect
plate.cdCache[index].start = newStart
@@ -1415,9 +1303,7 @@ end
local isCastingNonTarget = not target and nameplate.castbar and nameplate.castbar:IsShown()
if not isCastingNonTarget and not target and cfg.showcastbar and nameplate.cachedGuid then
local castInfo = GetCastInfo(nameplate.cachedGuid)
if castInfo and castInfo.spellID and castInfo.endTime and castInfo.endTime > now then
isCastingNonTarget = true
elseif pfGetCastInfo and nameplate.castUpdate then
if castInfo and castInfo.endTime > now then
isCastingNonTarget = true
end
end
@@ -1588,17 +1474,6 @@ end
update = true
end
-- PERF: scan for debuff timeouts using indexed access instead of pairs()
if nameplate.debuffcache then
for id = 1, 16 do
local data = nameplate.debuffcache[id]
if data and ( not data.stop or data.stop < now ) and not data.empty then
data.empty = true
update = true
end
end
end
-- use timer based updates
if not nameplate.tick or nameplate.tick < now then
update = true
@@ -1716,94 +1591,40 @@ end
-- Shared castbar update logic (used by both dedicated frame and central loop)
nameplates.UpdateCastbar = function(nameplate, now)
if not nameplate or not nameplate.castbar then return end
local unitstr = nameplate.cachedGuid
local castInfo = unitstr and GetCastInfo(unitstr)
local castInfo = GetCastInfo(nameplate.cachedGuid)
if not castInfo or castInfo.endTime < now then
nameplate.castbar.isShown = nil
nameplate.castbar.lastEndTime = nil
nameplate.castbar:Hide()
return
end
if castInfo and castInfo.spellID then
if castInfo.startTime + castInfo.duration < now then
wipe(castInfo)
nameplate.castbar:Hide()
elseif castInfo.event == "CAST" or castInfo.event == "FAIL" then
wipe(castInfo)
nameplate.castbar:Hide()
else
-- Only update min/max, color and icon once per cast (when endTime changes)
local isChannel = castInfo.event == "CHANNEL"
local duration = castInfo.endTime - castInfo.startTime
if nameplate.castbar.lastEndTime ~= castInfo.endTime then
nameplate.castbar.lastEndTime = castInfo.endTime
nameplate.castbar.lastTextTick = nil
-- Use relative 0..duration range (same as castbar.lua) to avoid
-- floating-point precision loss with large absolute timestamps
nameplate.castbar:SetMinMaxValues(0, duration)
nameplate.castbar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
if castInfo.icon then
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
end
if cfg.spellname then
nameplate.castbar.spell:SetText(castInfo.spellName)
else
nameplate.castbar.spell:SetText("")
end
end
local barValue
if isChannel then
barValue = castInfo.endTime - now
else
barValue = now - castInfo.startTime
end
barValue = barValue < 0 and 0 or barValue
barValue = barValue > duration and duration or barValue
nameplate.castbar:SetValue(barValue)
SetCastbarText(nameplate.castbar, castInfo.endTime - now)
if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
local isChannel = castInfo.isChannel
local duration = castInfo.duration
if nameplate.castbar.lastEndTime ~= castInfo.endTime then
nameplate.castbar.lastEndTime = castInfo.endTime
nameplate.castbar.lastTextTick = nil
-- Relative 0..duration range to avoid float precision loss with large
-- absolute timestamps.
nameplate.castbar:SetMinMaxValues(0, duration)
nameplate.castbar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
if castInfo.icon then
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
end
else
-- libcast fallback (vanilla without Nampower)
if unitstr and pfGetCastInfo then
local cast, _, _, texture, startTime, endTime = pfGetCastInfo(unitstr)
local channel
if not cast then
channel, _, _, texture, startTime, endTime = pfGetChannelInfo(unitstr)
end
if cast or channel then
local effect = cast or channel
local duration = endTime - startTime
local max = duration / 1000
local cur = now - startTime / 1000
if channel then cur = max + startTime / 1000 - now end
if cur < 0 then cur = 0 end
if cur > max then cur = max end
if nameplate.castbar.lastEndTime ~= endTime then
nameplate.castbar.lastEndTime = endTime
nameplate.castbar.lastTextTick = nil
nameplate.castbar:SetMinMaxValues(0, max)
nameplate.castbar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(channel and "channelcolor" or "castbarcolor")]))
if texture then
nameplate.castbar.icon.tex:SetTexture(texture)
nameplate.castbar.icon.tex:SetTexCoord(.1, .9, .1, .9)
end
if cfg.spellname then
nameplate.castbar.spell:SetText(effect)
else
nameplate.castbar.spell:SetText("")
end
end
nameplate.castbar:SetValue(cur)
SetCastbarText(nameplate.castbar, channel and cur or (max - cur))
if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
else
nameplate.castbar.isShown = nil
nameplate.castbar.lastEndTime = nil
nameplate.castbar:Hide()
end
if cfg.spellname then
nameplate.castbar.spell:SetText(castInfo.spellName)
else
nameplate.castbar.isShown = nil
nameplate.castbar.lastEndTime = nil
nameplate.castbar:Hide()
nameplate.castbar.spell:SetText("")
end
end
local barValue = isChannel and (castInfo.endTime - now) or (now - castInfo.startTime)
if barValue < 0 then barValue = 0 end
if barValue > duration then barValue = duration end
nameplate.castbar:SetValue(barValue)
SetCastbarText(nameplate.castbar, castInfo.endTime - now)
if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
end
-- Dedicated frame that updates ONLY the target plate castbar.
+2 -4
View File
@@ -150,9 +150,7 @@ pfUI:RegisterModule("nampower", function ()
-- /disenchantall slash command (DisenchantAll is Nampower-provided)
if DisenchantAll then
_G.SLASH_PFDISENCHANTALL1 = "/disenchantall"
_G.SLASH_PFDISENCHANTALL2 = "/dea"
SlashCmdList["PFDISENCHANTALL"] = function(msg)
pfUI.api.RegisterSlashCommand("PFDISENCHANTALL", { "/disenchantall", "/dea" }, function(msg)
-- DisenchantAll(itemIdOrName | quality, [includeSoulbound]).
-- Quality is a string keyword ("greens", "blues", "purples", or pipe-
-- combined). Numbers are interpreted as item IDs, not quality levels.
@@ -161,7 +159,7 @@ pfUI:RegisterModule("nampower", function ()
local target = tonumber(arg) or arg
DisenchantAll(target)
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: DisenchantAll(" .. tostring(target) .. ")")
end
end, true)
end
-- Druid Secondary Mana Bar
+3 -4
View File
@@ -424,7 +424,8 @@ pfUI:RegisterModule("panel", function()
widget:RegisterEvent("PLAYER_REGEN_ENABLED")
widget:RegisterEvent("PLAYER_DEAD")
widget:RegisterEvent("PLAYER_UNGHOST")
widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
widget:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: equip/unequip changes total durability
widget:RegisterEvent("UPDATE_INVENTORY_DURABILITY") -- ClassicAPI: combat wear / repair
widget.Click = function() ToggleCharacter("PaperDollFrame") end
widget.Tooltip = function()
@@ -456,8 +457,6 @@ pfUI:RegisterModule("panel", function()
end
end
widget:SetScript("OnEvent", function()
if event == "UNIT_INVENTORY_CHANGED" and arg1 ~= "player" then return end
local totalCurr, totalMax = 0, 0
for id = INVSLOT_FIRST_EQUIPPED, INVSLOT_LAST_EQUIPPED do
local cur, max = GetInventoryItemDurability(id)
@@ -533,7 +532,7 @@ pfUI:RegisterModule("panel", function()
-- Hearthstone bind location
local hearth = CreateFrame("Frame", "pfPanelBindLocation", UIParent)
hearth:RegisterEvent("PLAYER_ENTERING_WORLD")
hearth:RegisterEvent("CHAT_MSG_SYSTEM")
hearth:RegisterEvent("HEARTHSTONE_BOUND")
hearth:SetScript("OnEvent", function()
pfUI.panel:OutputPanel("bindlocation", T["Hearthstone"] .. ": " .. (GetBindLocation() or T["Not Set"]))
end)
+16 -49
View File
@@ -38,38 +38,6 @@ pfUI:RegisterModule("player", function ()
playerFrame.myclass = myclass
playerFrame.isSpellCaster = myclass ~= "WARRIOR" and myclass ~= "ROGUE" and myclass ~= "HUNTER"
-- Compute class-based casting speed modifier and cache on the frame.
-- This is re-evaluated on LEARNED_SPELL_IN_TAB (with 1s delay) so talent changes are handled.
-- Not sure if there are any other effects that give % cast reduction time
local function UpdatePlayerModCastingTime()
playerFrame.modCastingTime = 1
if myclass == "MAGE" then
local _, _, _, _, acceleratedArcana = GetTalentInfo(1, 16)
if acceleratedArcana and acceleratedArcana > 0 then
playerFrame.modCastingTime = 0.95
end
elseif myclass == "WARLOCK" then
local _, _, _, _, rapidDeter = GetTalentInfo(1, 14)
if rapidDeter and rapidDeter > 0 then
playerFrame.modCastingTime = 1 - (rapidDeter * 0.03)
end
end
end
local talentFrame = CreateFrame("Frame")
talentFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
talentFrame:RegisterEvent("LEARNED_SPELL_IN_TAB")
talentFrame:SetScript("OnEvent", function()
-- Delay 1s for both PLAYER_ENTERING_WORLD and LEARNED_SPELL_IN_TAB
local checkAt = GetTime() + 1
talentFrame:SetScript("OnUpdate", function()
if GetTime() >= checkAt then
talentFrame:SetScript("OnUpdate", nil)
UpdatePlayerModCastingTime()
end
end)
end)
-- Convert "r,g,b,a" config color string to a 6-char hex string, or nil if unset
local function cfgColorToHex(colorStr)
if not colorStr or colorStr == "" then return nil end
@@ -98,26 +66,25 @@ pfUI:RegisterModule("player", function ()
if not cfg then
return
end
local hasteMode = cfg.display_haste -- "0"=none, "1"=modCastSpeed, "2"=modCastSpeed*modCastingTime
-- display_haste: "0"=hidden, "1"=show modCastSpeed (gear haste). Talent-
-- side cast-time reductions show up in the actual cast bar via
-- C_Spell.UnitCastingInfo; double-folding them into this overlay was
-- mixing two different concepts into one number.
local showHaste = cfg.display_haste == "1"
local showSP = cfg.display_spellpower == "1"
local isSpellCaster = playerFrame.isSpellCaster
if (hasteMode == "0" or not isSpellCaster) and not showSP then
if (not showHaste or not isSpellCaster) and not showSP then
playerFrame.infoTopCenterText:SetText("")
return
end
local haste = GetUnitField("player", "modCastSpeed")
local modCastingTime = playerFrame.modCastingTime or 1
local text = ""
if isSpellCaster and haste then
if showHaste and isSpellCaster and haste then
local hasteHex = cfgColorToHex(cfg.display_haste_color) or "FFFFFF"
if hasteMode == "1" then
text = string.format("|cff%s%.1f%%|r", hasteHex, (1 / haste - 1) * 100)
elseif hasteMode == "2" then
text = string.format("|cff%s%.1f%%|r", hasteHex, (1 / (haste * modCastingTime) - 1) * 100)
end
text = string.format("|cff%s%.1f%%|r", hasteHex, (1 / haste - 1) * 100)
end
if showSP and isSpellCaster then
@@ -151,21 +118,21 @@ pfUI:RegisterModule("player", function ()
end
-- Add throttle to player frame OnUpdate
-- Throttle the unit frame's existing OnUpdate to ~20 FPS so the per-frame
-- work stays cheap.
if pfUI.uf.player:GetScript("OnUpdate") then
local originalOnUpdate = pfUI.uf.player:GetScript("OnUpdate")
pfUI.uf.player:SetScript("OnUpdate", function()
if (this.throttleTick or 0) > GetTime() then
return
end
this.throttleTick = GetTime() + 0.05 -- Default: 20 FPS
if (this.throttleTick or 0) > GetTime() then return end
this.throttleTick = GetTime() + 0.05
originalOnUpdate()
if (this.infoTextTick or 0) <= GetTime() then
this.infoTextTick = GetTime() + 0.25 -- Don't need to update haste/SP text as often
UpdateInfoText()
end
end)
end
-- Haste / spell-power overlay text — refreshes 4×/sec on its own ticker,
-- independent of the unit frame's OnUpdate cadence.
C_Timer.NewTicker(0.25, UpdateInfoText)
-- Replace default's RESET_INSTANCES button with an always working one
UnitPopupButtons["RESET_INSTANCES_FIX"] = { text = RESET_INSTANCES, dist = 0 }
for id, text in pairs(UnitPopupMenus["SELF"]) do
+1 -1
View File
@@ -106,7 +106,7 @@ pfUI:RegisterModule("raid", function ()
this.pendingUpdate = nil
-- don't proceed without raid
if not UnitInRaid("player") then return end
if not IsInRaid() then return end
-- clear all existing frames
for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
+137 -14
View File
@@ -1,13 +1,11 @@
pfUI:RegisterModule("sellvalue", function ()
local function AddVendorPrices(frame, id, count)
if not id then return end
-- Sell price comes from the engine (item DBC); buy price from pfSellData
-- (curated vendor data, since vendor purchase prices aren't a static field).
local sell = C_Item.GetItemSellPriceByID(id) or 0
local buy = pfSellData[id]
if sell == 0 and not buy then return end
if C.tooltip.vendor.showalways == "1" or IsShiftKeyDown() then
if C.tooltip.vendor.showalways == "1" or IsShiftKeyDown() then
frame:AddLine(" ")
if sell > 0 then
@@ -25,21 +23,12 @@ pfUI:RegisterModule("sellvalue", function ()
frame:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy), 1, 1, 1)
end
end
elseif not MerchantFrame:IsShown() and sell > 0 then
SetTooltipMoney(frame, sell * count)
end
frame:Show()
end
pfUI.sellvalue = CreateFrame("Frame", "pfGameTooltip", GameTooltip)
pfUI.sellvalue:SetScript("OnShow", function()
if GameTooltip:HasItem() then
local _, _, id = GameTooltip:GetItem()
if id then
local count = tonumber(libtooltip:GetItemCount()) or 1
AddVendorPrices(GameTooltip, id, math.max(count, 1))
end
end
end)
hooksecurefunc("SetItemRef", function()
if IsModifierKeyDown() then return end
if ItemRefTooltip:HasItem() then
@@ -47,4 +36,138 @@ pfUI:RegisterModule("sellvalue", function ()
if id then AddVendorPrices(ItemRefTooltip, id, 1) end
end
end)
local TooltipHooks = {
SetLootRollItem = {
id = GetLootRollItemID,
count = function(slot)
local _, _, count = GetLootRollItemInfo(slot)
return count
end
},
SetLootItem = {
id = GetLootSlotItemID,
count = function(slot)
local _, _, count = GetLootSlotInfo(slot)
return count
end
},
SetQuestLogItem = {
id = GetQuestLogItemID,
count = function(type, index)
local itemCount, _;
if type == "choice" then
_, _, itemCount = GetQuestLogChoiceInfo(index);
else
_, _, itemCount = GetQuestLogRewardInfo(index)
end
return itemCount
end,
},
SetQuestItem = {
id = GetQuestItemID,
count = function(type, index)
local _, _, count = GetQuestItemInfo(type, index);
return count
end,
},
SetHyperlink = { id = C_Item.GetItemInfoInstant },
SetBagItem = {
id = C_Container.GetContainerItemID,
count = function(container, slot)
local _, count = GetContainerItemInfo(container, slot)
return count
end,
},
SetInboxItem = {
id = GetInboxItemID,
count = function(index)
local _, _, _, count = GetInboxItem(index)
return count
end,
},
SetSendMailItem = {
id = function()
local _, id = GetSendMailItemLink()
return id
end,
count = function()
local _, _, count = GetSendMailItem()
return count
end,
},
SetInventoryItem = { id = GetInventoryItemID },
SetTradeSkillItem = {
id = function(skillIndex, reagentIndex)
if reagentIndex then
return GetTradeSkillReagentItemID(skillIndex, reagentIndex)
else
return GetTradeSkillItemID(skillIndex)
end
end,
count = function(skillIndex, reagentIndex)
if reagentIndex then
local _, _, itemCount = GetTradeSkillReagentInfo(skillIndex, reagentIndex)
return itemCount
else
return GetTradeSkillNumMade(skillIndex)
end
end,
},
SetAuctionItem = {
id = GetAuctionItemLink,
count = function(viewType, index)
local _, _, count = GetAuctionItemInfo(viewType, index)
return count
end,
},
SetAuctionSellItem = { id = GetAuctionSellItemLink },
SetTradePlayerItem = {
id = GetTradePlayerItemLink,
count = function(id)
local _, _, count = GetTradePlayerItemInfo(id)
return count
end,
},
SetTradeTargetItem = {
id = GetTradeTargetItemLink,
count = function(id)
local _, _, count = GetTradeTargetItemInfo(id)
return count
end,
},
SetMerchantItem = {
id = GetMerchantItemID,
count = function(index)
local _, _, _, itemCount = GetMerchantItemInfo(index)
return itemCount
end
},
SetCraftItem = {
id = function(recipeIndex, reagentIndex)
return GetCraftReagentItemID(recipeIndex, reagentIndex)
end
},
SetBuybackItem = {
id = C_MerchantFrame.GetBuybackItemID,
count = function(slotIndex)
local _, _, _, itemCount = GetBuybackItemInfo(slotIndex)
return itemCount
end
}
}
local function makeHook(entry)
return function(tooltip, arg1, arg2, arg3)
AddVendorPrices(tooltip, entry.id(arg1, arg2, arg3), entry.count and entry.count(arg1, arg2, arg3) or 1)
end
end
local function HookTooltip(tooltip)
for setter, entry in pairs(TooltipHooks) do
hooksecurefunc(tooltip, setter, makeHook(entry))
end
end
HookTooltip(GameTooltip)
end)
+133 -197
View File
@@ -1,93 +1,78 @@
pfUI:RegisterModule("share", function ()
local function serialize(tbl, comp, name, ignored, spacing)
local spacing = spacing or ""
local match = nil
local tname = ( spacing == "" and "" or "[\"" ) .. name .. ( spacing == "" and "" or "\"]" )
local str = spacing .. tname .. " = {\n"
-- Profile sharing rides ClassicAPI's C_EncodingUtil:
-- export: diff vs defaults -> SerializeCBOR -> CompressString (zlib)
-- -> EncodeBase64, prefixed with the format magic
-- import: the reverse, into a plain table — no loadstring, so a
-- pasted profile can't execute code
-- The Decode/Encode button converts between the transport blob and an
-- editable JSON view of the same table.
local MAGIC = "!pf1!"
-- Deep-diff `tbl` against `default`, keeping only changed or added
-- values. `ignored` keys are skipped at the top level only (matches the
-- old serializer: "position"/"disabled" when Ignore Layout is checked).
-- Returns nil when nothing differs.
local function DiffConfig(tbl, default, ignored)
local diff = nil
for k, v in pairs(tbl) do
if not ( ignored[k] and spacing == "" ) and ( not comp or not comp[k] or comp[k] ~= tbl[k] ) then
if not ( ignored and ignored[k] ) then
local dv = default and default[k]
if type(v) == "table" then
local result = serialize(tbl[k], comp and comp[k], k, ignored, spacing .. " ")
if result then
match = true
str = str .. result
local sub = DiffConfig(v, type(dv) == "table" and dv or nil)
if sub then
diff = diff or {}
diff[k] = sub
end
elseif type(v) == "string" then
match = true
local escaped = string.gsub(v, "\\", "\\\\")
escaped = string.gsub(escaped, "\"", "\\\"")
str = str .. spacing .. " [\""..k.."\"] = \"".. escaped .."\",\n"
elseif type(v) == "number" then
match = true
str = str .. spacing .. " [\""..k.."\"] = ".. string.gsub(v, "\\", "\\\\") ..",\n"
elseif v ~= dv and ( type(v) == "string" or type(v) == "number" or type(v) == "boolean" ) then
diff = diff or {}
diff[k] = v
end
end
end
str = str .. spacing .. "}" .. ( spacing == "" and "" or "," ) .. "\n"
return match and str or nil
return diff
end
local function compress(input)
-- based on Rochet2's lzw compression
if type(input) ~= "string" then
return nil
-- EditBoxes don't soft-wrap one giant unbroken line; chunk the blob.
local function wrap(str, width)
local out = {}
for i = 1, strlen(str), width do
table.insert(out, strsub(str, i, i + width - 1))
end
local len = strlen(input)
if len <= 1 then
return "u"..input
end
local dict = {}
for i = 0, 255 do
local ic, iic = strchar(i), strchar(i, 0)
dict[ic] = iic
end
local a, b = 0, 1
local result = {"c"}
local resultlen = 1
local n = 2
local word = ""
for i = 1, len do
local c = strsub(input, i, i)
local wc = word..c
if not dict[wc] then
local write = dict[word]
if not write then
return nil
end
result[n] = write
resultlen = resultlen + strlen(write)
n = n+1
if len <= resultlen then
return "u"..input
end
local str = wc
if a >= 256 then
a, b = 0, b+1
if b >= 256 then
dict = {}
b = 1
end
end
dict[str] = strchar(a,b)
a = a+1
word = c
else
word = wc
end
end
result[n] = dict[word]
resultlen = resultlen+strlen(result[n])
n = n+1
if len <= resultlen then
return "u"..input
end
return table.concat(result)
return table.concat(out, "\n")
end
local function Encode(tbl)
return MAGIC .. wrap(C_EncodingUtil.EncodeBase64(
C_EncodingUtil.CompressString(
C_EncodingUtil.SerializeCBOR(tbl))), 92)
end
local function Decode(text)
if not text then return nil end
text = gsub(text, "%s", "")
if strsub(text, 1, strlen(MAGIC)) ~= MAGIC then return nil end
local ok, result = pcall(function()
return C_EncodingUtil.DeserializeCBOR(
C_EncodingUtil.DecompressString(
C_EncodingUtil.DecodeBase64(strsub(text, strlen(MAGIC) + 1))))
end)
if ok and type(result) == "table" then return result end
return nil
end
local function DecodeJSON(text)
if not text or gsub(text, "%s", "") == "" then return nil end
local ok, result = pcall(function()
return C_EncodingUtil.DeserializeJSON(text)
end)
if ok and type(result) == "table" then return result end
return nil
end
-- Legacy import (pre-!pf1! exports): base64 -> LZW -> Lua source
-- "pfUI_config = {...}". The base64 layer is standard and handled by
-- C_EncodingUtil.DecodeBase64; only the custom LZW format needs the old
-- Lua decoder. Import-only — new exports always use the CBOR pipeline.
local function decompress(input)
-- based on Rochet2's lzw compression
if type(input) ~= "string" or strlen(input) < 1 then
@@ -159,92 +144,32 @@ pfUI:RegisterModule("share", function ()
return table.concat(result)
end
local function enc(to_encode)
local index_table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
local bit_pattern = ''
local encoded = ''
local trailing = ''
local function DecodeLegacy(text)
if not text or gsub(text, "%s", "") == "" then return nil end
for i = 1, string.len(to_encode) do
local remaining = tonumber(string.byte(string.sub(to_encode, i, i)))
local bin_bits = ''
for i = 7, 0, -1 do
local current_power = math.pow(2, i)
if remaining >= current_power then
bin_bits = bin_bits .. '1'
remaining = remaining - current_power
else
bin_bits = bin_bits .. '0'
end
end
bit_pattern = bit_pattern .. bin_bits
-- encoded blob? peel base64 + LZW down to Lua source. Raw (already
-- decoded) source pastes are accepted as-is.
local source = text
local stripped = gsub(text, "%s", "")
local ok, decoded = pcall(function()
return C_EncodingUtil.DecodeBase64(stripped)
end)
if ok and decoded then
local decompressed = decompress(decoded)
if decompressed then source = decompressed end
end
if mod(string.len(bit_pattern), 3) == 2 then
trailing = '=='
bit_pattern = bit_pattern .. '0000000000000000'
elseif mod(string.len(bit_pattern), 3) == 1 then
trailing = '='
bit_pattern = bit_pattern .. '00000000'
end
local chunk = loadstring(source)
if not chunk then return nil end
local count = 0
for i = 1, string.len(bit_pattern), 6 do
local byte = string.sub(bit_pattern, i, i+5)
local offset = tonumber(tonumber(byte, 2))
encoded = encoded .. string.sub(index_table, offset+1, offset+1)
count = count + 1
if count >= 92 then
encoded = encoded .. "\n"
count = 0
end
end
return string.sub(encoded, 1, -1 - string.len(trailing)) .. trailing
end
local function dec(to_decode)
local index_table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
local padded = gsub(to_decode,"%s", "")
local unpadded = gsub(padded,"=", "")
local bit_pattern = ''
local decoded = ''
to_decode = gsub(to_decode,"\n", "")
to_decode = gsub(to_decode," ", "")
for i = 1, string.len(unpadded) do
local char = string.sub(to_decode, i, i)
local offset, _ = string.find(index_table, char)
if offset == nil then return nil end
local remaining = tonumber(offset-1)
local bin_bits = ''
for i = 7, 0, -1 do
local current_power = math.pow(2, i)
if remaining >= current_power then
bin_bits = bin_bits .. '1'
remaining = remaining - current_power
else
bin_bits = bin_bits .. '0'
end
end
bit_pattern = bit_pattern .. string.sub(bin_bits, 3)
end
for i = 1, string.len(bit_pattern), 8 do
local byte = string.sub(bit_pattern, i, i+7)
decoded = decoded .. strchar(tonumber(byte, 2))
end
local padding_length = string.len(padded)-string.len(unpadded)
if (padding_length == 1 or padding_length == 2) then
decoded = string.sub(decoded,1,-2)
end
return decoded
-- Sandbox the chunk: an empty environment means it can assign its
-- config table but can't reach any global or API function — a legacy
-- profile string is data, never code.
local sandbox = {}
setfenv(chunk, sandbox)
if not pcall(chunk) then return nil end
if type(sandbox.pfUI_config) == "table" then return sandbox.pfUI_config end
return nil
end
do -- Window
@@ -309,33 +234,43 @@ pfUI:RegisterModule("share", function ()
this:GetParent():UpdateScrollChildRect()
this:GetParent():UpdateScrollState()
local _, error = loadstring(f.scroll.text:GetText())
if error or string.gsub(this:GetText(), " ", "") == "" then
f.loadButton:Disable()
f.loadButton.text:SetTextColor(1,.5,.5,1)
else
local text = this:GetText()
local blob = Decode(text)
local json = not blob and DecodeJSON(text) or nil
local legacy = not blob and not json and DecodeLegacy(text) or nil
if blob or json or legacy then
f.loadButton:Enable()
f.loadButton.text:SetTextColor(.5,1,.5,1)
else
f.loadButton:Disable()
f.loadButton.text:SetTextColor(1,.5,.5,1)
end
local trydec = dec(this:GetText())
if string.gsub(this:GetText(), " ", "") == "" then
f.readButton.text:SetText(T["N/A"])
f.readButton:Disable()
elseif not trydec or trydec == "" then
f.readButton:Enable()
f.readButton.text:SetText(T["Encode"])
f.readButton.func = function()
local compressed = enc(compress(f.scroll.text:GetText()))
f.scroll.text:SetText(compressed)
end
else
if blob or legacy then
-- decoding a legacy string yields the JSON view; re-encoding it
-- from there produces a new-format blob (migration path)
f.readButton:Enable()
f.readButton.text:SetText(T["Decode"])
f.readButton.func = function()
local uncompressed = decompress(dec(f.scroll.text:GetText()))
f.scroll.text:SetText(uncompressed)
local current = f.scroll.text:GetText()
local config = Decode(current) or DecodeLegacy(current)
if config then
f.scroll.text:SetText(C_EncodingUtil.SerializeJSON(config))
end
end
elseif json then
f.readButton:Enable()
f.readButton.text:SetText(T["Encode"])
f.readButton.func = function()
local config = DecodeJSON(f.scroll.text:GetText())
if config then
f.scroll.text:SetText(Encode(config))
end
end
else
f.readButton:Disable()
f.readButton.text:SetText(T["N/A"])
end
end)
f.scroll:SetScrollChild(f.scroll.text)
@@ -387,21 +322,23 @@ pfUI:RegisterModule("share", function ()
f.loadButton.text:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
f.loadButton.text:SetText(T["Import"])
f.loadButton:SetScript("OnClick", function()
local ImportConfig, error = loadstring(f.scroll.text:GetText())
if not error and f.scroll.text:GetText() ~= "" then
ImportConfig()
pfUI:LoadConfig()
local text = f.scroll.text:GetText()
local config = Decode(text) or DecodeJSON(text) or DecodeLegacy(text)
if not config then return end
-- Skip firstrun wizard when importing a shared profile
-- The imported config is a complete setup, no wizard needed
if pfUI.firstrun and pfUI.firstrun.steps then
for _, step in pairs(pfUI.firstrun.steps) do
pfUI_init[step.name] = true
end
_G.pfUI_config = config
C = _G.pfUI_config
pfUI:LoadConfig()
-- Skip firstrun wizard when importing a shared profile
-- The imported config is a complete setup, no wizard needed
if pfUI.firstrun and pfUI.firstrun.steps then
for _, step in pairs(pfUI.firstrun.steps) do
pfUI_init[step.name] = true
end
CreateQuestionDialog(T["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"], ReloadUI)
end
CreateQuestionDialog(T["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"], ReloadUI)
end)
end
@@ -445,16 +382,15 @@ pfUI:RegisterModule("share", function ()
ignored["position"] = f.ignorePosition:GetChecked()
ignored["disabled"] = f.ignorePosition:GetChecked()
local compressed = enc(compress(serialize(myconfig, defconfig, "pfUI_config", ignored)))
f.scroll.text:SetText(compressed)
f.scroll.text.value = compressed
local encoded = Encode(DiffConfig(myconfig, defconfig, ignored) or {})
f.scroll.text:SetText(encoded)
f.scroll.text.value = encoded
f.scroll:SetVerticalScroll(0)
end)
end
_G.SLASH_PFEXPORT1, _G.SLASH_PFEXPORT2, _G.SLASH_PFEXPORT3 = "/export", "/import", "/share"
function SlashCmdList.PFEXPORT(msg, editbox)
pfUI.api.RegisterSlashCommand("PFEXPORT", { "/export", "/import", "/share" }, function(msg, editbox)
f:Show()
end
end, true)
end
end)
end)
+11 -105
View File
@@ -2,8 +2,7 @@
-- https://github.com/balakethelock/SuperWoW
-- DLL Status Check Command (always available)
SLASH_PFDLLSTATUS1 = "/pfdll"
SlashCmdList["PFDLLSTATUS"] = function()
pfUI.api.RegisterSlashCommand("PFDLLSTATUS", { "/pfdll" }, function()
local chat = DEFAULT_CHAT_FRAME
chat:AddMessage("|cff33ffccpfUI|r: DLL Status Check")
@@ -23,6 +22,13 @@ SlashCmdList["PFDLLSTATUS"] = function()
chat:AddMessage(" |cffff0000Nampower|r: Not detected")
end
-- ClassicAPI
if CLASSIC_API_VERSION then
chat:AddMessage(" |cff00ff00ClassicAPI|r: v" .. CLASSIC_API_VERSION)
else
chat:AddMessage(" |cffff0000ClassicAPI|r: Not detected")
end
-- Check if castbar exists for indicator positioning
if pfUI.castbar and pfUI.castbar.player then
chat:AddMessage(" |cff00ff00Castbar|r: Available for indicator anchoring")
@@ -36,7 +42,7 @@ SlashCmdList["PFDLLSTATUS"] = function()
else
chat:AddMessage(" |cffff0000Target frame|r: NOT found")
end
end
end, true)
pfUI:RegisterModule("superwow", function ()
if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then
@@ -166,110 +172,10 @@ pfUI:RegisterModule("superwow", function ()
end
-- Add slash command for clickthrough toggle
_G.SLASH_PFCLICKTHROUGH1 = "/clickthrough"
_G.SLASH_PFCLICKTHROUGH2 = "/ct"
SlashCmdList["PFCLICKTHROUGH"] = function()
pfUI.api.RegisterSlashCommand("PFCLICKTHROUGH", { "/clickthrough", "/ct" }, function()
local enabled = pfUI.api.ToggleClickthrough()
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Clickthrough mode " .. (enabled and "|cff00ff00enabled|r" or "|cffff0000disabled|r"))
end
end, true)
end
-- Enhance libcast with SuperWoW data for NPCs and other players
-- Player casts use SPELLCAST_* events for proper pushback handling
local supercast = CreateFrame("Frame")
local playerGuid = nil
supercast:RegisterEvent("PLAYER_ENTERING_WORLD")
supercast:RegisterEvent("UNIT_CASTEVENT")
supercast:RegisterEvent("PLAYER_LOGOUT")
supercast:SetScript("OnEvent", function()
-- Handle shutdown to prevent crash 132
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
end
if event == "PLAYER_ENTERING_WORLD" then
-- Cache player GUID
if UnitExists then
local guid = UnitGUID("player")
playerGuid = guid
end
return
end
local guid = arg1
local isPlayer = guid == playerGuid
-- For non-player units: disable combat parsing events (one-time init)
if not isPlayer and not supercast.init then
-- disable combat parsing events in superwow mode (for non-player units)
libcast:UnregisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
libcast:UnregisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PARTY_BUFF")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
libcast:UnregisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF")
supercast.init = true
end
if arg3 == "START" or arg3 == "CAST" or arg3 == "CHANNEL" then
local target = arg2
local event_type = arg3
local spell_id = arg4
local timer = arg5
local spell = C_Spell.GetSpellName(spell_id) or UNKNOWN
local icon = C_Spell.GetSpellTexture(spell_id) or "Interface\\Icons\\INV_Misc_QuestionMark"
-- skip on buff procs during cast
if event_type == "CAST" then
if not libcast.db[guid] or libcast.db[guid].cast ~= spell then
-- ignore casts without 'START' event, while there is already another cast.
-- those events can be for example a frost shield proc while casting frostbolt.
-- we want to keep the cast itself, so we simply skip those.
return
end
end
-- For player: store in libcast.db[playerName] so pushback tracking works
-- For others: store by GUID
local dbKey = isPlayer and UnitName("player") or guid
-- add cast action to the database
if not libcast.db[dbKey] then libcast.db[dbKey] = {} end
libcast.db[dbKey].cast = spell
libcast.db[dbKey].rank = nil
libcast.db[dbKey].start = GetTime()
libcast.db[dbKey].casttime = timer or 0
libcast.db[dbKey].icon = icon
libcast.db[dbKey].channel = event_type == "CHANNEL" or false
elseif arg3 == "FAIL" then
-- For player: use playerName, for others: use GUID
local dbKey = isPlayer and UnitName("player") or guid
-- delete all cast entries
if libcast.db[dbKey] then
libcast.db[dbKey].cast = nil
libcast.db[dbKey].rank = nil
libcast.db[dbKey].start = nil
libcast.db[dbKey].casttime = nil
libcast.db[dbKey].icon = nil
libcast.db[dbKey].channel = nil
end
end
end)
end)
+145 -102
View File
@@ -1,4 +1,3 @@
pfUI:RegisterNewModule("swingtimer", "Swing Timer")
pfUI:RegisterModule("swingtimer", function ()
local rawborder, border = GetBorderSize()
@@ -10,6 +9,11 @@ pfUI:RegisterModule("swingtimer", function ()
local ON_SWING_QUEUED = 0
local ON_SWING_QUEUE_POPPED = 1
-- Spell.dbc bits used to mirror server-side swing-reset rules.
local FLAG_AUTOATTACK = tonumber("0x08", 16) -- SPELL_INTERRUPT_FLAG_AUTOATTACK
local ATTR_KEEP_SWINGS = tonumber("0x20000", 16) -- SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS
local ATTR_ON_NEXT_SWING = tonumber("0x04", 16) -- SPELL_ATTR_ON_NEXT_SWING
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
local S = {
mhTimer = 0, mhTimerMax = 1,
@@ -23,60 +27,35 @@ pfUI:RegisterModule("swingtimer", function ()
pendingCastSpellId = nil,
mhFrozenAt = nil,
hsQueued = false, cleaveQueued = false, maulQueued = false,
hsSeenCurrent = false, cleaveSeenCurrent = false, maulSeenCurrent = false,
isWarrior = false,
isDruid = false,
cachedHSSlots = {}, cachedCleaveSlots = {},
cachedHSSlots = {}, cachedCleaveSlots = {}, cachedMaulSlots = {},
useSpellQueueEvent = false,
playerGUID = nil,
swingThrottle = 0,
onSwingCache = {},
}
-- Ranged spell IDs
local RANGED_SPELLIDS = {
[75] = true, -- Auto Shot (Hunter)
[2764] = true, -- Throw (Warrior/Rogue)
}
-- Wand "Shoot" runs on the ranged bar but is INDEPENDENT of the melee
-- swing clock — casters melee-weave between mainhand swings and wand
-- fires, both timers tick concurrently. Every other ranged-auto-attack
-- (Hunter Auto Shot, any future auto-repeat ranged spell) replaces MH.
local WAND_SHOOT_SPELLID = 5019
local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat
-- Spells that DELAY the swing timer by their cast duration but do NOT reset it.
-- Slam: vanilla behavior on Turtle WoW - delays swing, does not reset.
-- Hammer of Wrath: Turtle WoW changed behavior - does not reset swing timer.
local swingDelaySpells = {
[1464] = true, [8820] = true, [11604] = true, [11605] = true, -- Slam R1-R4
[24275] = true, [24274] = true, [24239] = true, -- Hammer of Wrath R1-R3
}
-- SPELL_ATTR_ON_NEXT_SWING (bit 2, value 4): spell replaces next auto-attack swing.
-- ATTR_ON_NEXT_SWING: spell replaces next auto-attack swing.
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
local ATTR_ON_NEXT_SWING = 4
local function IsOnSwingSpell(spellId)
if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end
local rec = GetSpellRec(spellId)
local result = rec and bit.band(rec.attributes, ATTR_ON_NEXT_SWING) ~= 0 or false
local attr = GetSpellRecField(spellId, "attributes") or 0
local result = bit.band(attr, ATTR_ON_NEXT_SWING) ~= 0
S.onSwingCache[spellId] = result
return result
end
-- Heroic Strike spell IDs (all ranks)
local hsSpellIDs = {
[78] = true, [284] = true, [285] = true, [1608] = true,
[11564] = true, [11565] = true, [11566] = true, [11567] = true,
}
-- Cleave spell IDs (all ranks)
local cleaveSpellIDs = {
[845] = true, [7369] = true, [11608] = true, [11609] = true,
[20569] = true,
}
-- Maul spell IDs (all ranks 1 to 7)
local maulSpellIDs = {
[6807] = true,
[6808] = true,
[6809] = true,
[8972] = true,
[9745] = true, [9880] = true, [9881] = true,
}
-- HS / Cleave / Maul are detected dynamically via IsOnSwingSpell (the
-- SPELL_ATTR_ON_NEXT_SWING bit) + name comparison against the rank-1
-- canonical names cached below — no per-rank ID maintenance.
-- Read config
local sw_width = tonumber(C.unitframes.swingtimerwidth) or 200
@@ -355,14 +334,17 @@ pfUI:RegisterModule("swingtimer", function ()
pfUI.swingtimer:Show()
end
-- Reset ranged countdown
local function ResetRanged()
-- Reset ranged countdown. replaceMH=true (Hunter Auto Shot, Throw) stops
-- the melee swing clock while ranged ticks; replaceMH=false (wand Shoot)
-- leaves it running for melee weaving.
local function ResetRanged(replaceMH)
if not sw_showranged then return end
UpdateWeaponSpeeds()
if S.raSpeed <= 0 then return end
-- Ranged replaces MH bar
S.mhActive = false
pfUI.swingtimer.mainhand:Hide()
if replaceMH then
S.mhActive = false
pfUI.swingtimer.mainhand:Hide()
end
S.raTimerMax = S.raSpeed
S.raTimer = S.raSpeed
S.raActive = true
@@ -406,21 +388,48 @@ pfUI:RegisterModule("swingtimer", function ()
pfUI.swingtimer:Hide()
end
-- HS/Cleave helpers. Canonical rank-1 spellIDs resolve to the localized
-- spell name once, so the per-slot comparison is locale-independent without
-- per-rank hardcoding (every rank of Heroic Strike returns the same name).
local HS_NAME = C_Spell.GetSpellName(78) -- Heroic Strike (Rank 1)
local CLEAVE_NAME = C_Spell.GetSpellName(845) -- Cleave (Rank 1)
-- HS/Cleave/Maul helpers. Canonical rank-1 spellIDs resolve to the
-- localized spell name once, so per-spell classification is rank- and
-- locale-independent without per-rank ID hardcoding (every rank of
-- Heroic Strike etc. returns the same name).
local HS_NAME = C_Spell.GetSpellName(78) -- Heroic Strike (Rank 1)
local CLEAVE_NAME = C_Spell.GetSpellName(845) -- Cleave (Rank 1)
local MAUL_NAME = C_Spell.GetSpellName(6807) -- Maul (Rank 1)
-- Classify an on-next-swing spell as "hs" / "cleave" / "maul" / nil.
-- IsOnSwingSpell gates the family (ATTR_ON_NEXT_SWING bit 0x04) so
-- unrelated spells return nil cheaply.
local function ClassifyOnSwingSpell(spellId)
if not IsOnSwingSpell(spellId) then return nil end
local name = C_Spell.GetSpellName(spellId)
if name == HS_NAME then return "hs"
elseif name == CLEAVE_NAME then return "cleave"
elseif name == MAUL_NAME then return "maul"
end
end
-- Set the queue flags from a ClassifyOnSwingSpell result. nil = no-op
-- (preserves prior flag state when the queued spell isn't one we
-- color-code, matching the legacy table-lookup behavior).
local function SetQueuedKind(kind)
if not kind then return end
S.hsQueued = (kind == "hs")
S.cleaveQueued = (kind == "cleave")
S.maulQueued = (kind == "maul")
S.hsSeenCurrent, S.cleaveSeenCurrent, S.maulSeenCurrent = false, false, false
end
local function RebuildQueueSlotCache()
if not S.isWarrior or not sw_hsqueue or S.useSpellQueueEvent then return end
if not sw_hsqueue then return end
S.cachedHSSlots = {}
S.cachedCleaveSlots = {}
S.cachedMaulSlots = {}
if not (S.isWarrior or S.isDruid) then return end
for slot = 1, 120 do
local kind, id = GetActionInfo(slot)
local name
if kind == "spell" then
name = GetSpellInfo(id)
name = C_Spell.GetSpellName(id)
elseif kind == "macro" then
name = GetMacroSpell(id)
end
@@ -428,6 +437,8 @@ pfUI:RegisterModule("swingtimer", function ()
table.insert(S.cachedHSSlots, slot)
elseif name == CLEAVE_NAME then
table.insert(S.cachedCleaveSlots, slot)
elseif name == MAUL_NAME then
table.insert(S.cachedMaulSlots, slot)
end
end
end
@@ -439,9 +450,30 @@ pfUI:RegisterModule("swingtimer", function ()
return false
end
-- Reconcile a stale event-driven queue flag against the client's current
-- action. Not every de-queue emits a SPELL_QUEUE pop — pressing Esc or
-- re-pressing to cancel an on-swing spell doesn't — so the flag alone stays
-- set. IsCurrentAction, which the client clears on cancel, is the reconciling
-- signal, but only after it has confirmed the ability as current at least once
-- (`seen`): a nampower-initiated cast may never flip IsCurrentAction, and must
-- keep its color until its own pop/resolve rather than be cleared early.
-- Returns the updated (queued, seen).
local function ReconcileQueued(queued, slots, seen)
if not queued then return false, false end
if CheckQueuedAction(slots) then return true, true end
if seen then return false, false end -- was current, now gone -> cancelled
return true, false -- never confirmed current -> keep
end
local function IsHSOrCleaveQueued()
if not sw_hsqueue or not S.isWarrior then return false, false end
if S.useSpellQueueEvent then return S.hsQueued, S.cleaveQueued end
if S.useSpellQueueEvent then
S.hsQueued, S.hsSeenCurrent =
ReconcileQueued(S.hsQueued, S.cachedHSSlots, S.hsSeenCurrent)
S.cleaveQueued, S.cleaveSeenCurrent =
ReconcileQueued(S.cleaveQueued, S.cachedCleaveSlots, S.cleaveSeenCurrent)
return S.hsQueued, S.cleaveQueued
end
return CheckQueuedAction(S.cachedHSSlots), CheckQueuedAction(S.cachedCleaveSlots)
end
@@ -520,6 +552,10 @@ pfUI:RegisterModule("swingtimer", function ()
-- HS/Cleave color
local curR, curG, curB = mhDefaultR, mhDefaultG, mhDefaultB
if sw_hsqueue then
if S.isDruid and S.useSpellQueueEvent then
S.maulQueued, S.maulSeenCurrent =
ReconcileQueued(S.maulQueued, S.cachedMaulSlots, S.maulSeenCurrent)
end
if S.maulQueued and S.isDruid then
curR, curG, curB = 1.0, 0.55, 0.0 -- orange for druid maul queue
elseif S.isWarrior then
@@ -694,11 +730,17 @@ pfUI:RegisterModule("swingtimer", function ()
local spellStartFrame = CreateFrame("Frame")
spellStartFrame:RegisterEvent("SPELL_START_SELF")
spellStartFrame:SetScript("OnEvent", function()
if arg1 and arg1 > 0 then
S.pendingCastSpellId = arg1
-- Slam (and other delay-only spells): freeze the swing timer during cast
-- so it pauses instead of ticking down and expiring mid-cast
if swingDelaySpells[arg1] and S.mhActive then
if not (arg1 and arg1 > 0) then return end
S.pendingCastSpellId = arg1
-- Freeze the swing timer for cast-time spells that DON'T reset auto-
-- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those
-- let the swing resume from where it paused. Detect dynamically via the
-- absent AUTOATTACK interrupt flag (8); spells with that bit reset on
-- SPELL_GO_SELF so freezing isn't necessary. Subsumes the old hardcoded
-- swingDelaySpells list (no list maintenance for new Slam-style spells).
if S.mhActive then
local iflags = GetSpellRecField(arg1, "interruptFlags") or 0
if bit.band(iflags, FLAG_AUTOATTACK) == 0 then
S.mhFrozenAt = GetTime()
end
end
@@ -718,52 +760,60 @@ pfUI:RegisterModule("swingtimer", function ()
-- SPELL_GO hook via libdebuff
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
pfUI.libdebuff_spell_go_hooks["swingtimer"] = function(spellId)
if RANGED_SPELLIDS[spellId] then
ResetRanged()
-- C_Spell.IsRangedAutoAttackSpell catches both Auto Shot (75) and
-- wand Shoot (5019) via Spell.dbc's AUTO_REPEAT attribute (covers
-- any future auto-repeat ranged spell automatically). Wand is the
-- one independent of the MH swing — everything else replaces it.
-- Throw isn't auto-repeat (single-shot) so it's handled explicitly.
if C_Spell.IsRangedAutoAttackSpell(spellId) then
ResetRanged(spellId ~= WAND_SHOOT_SPELLID)
return
elseif swingDelaySpells[spellId] then
-- Swing-delay spells (Slam, Hammer of Wrath on Turtle WoW):
-- Delay the swing timer by cast duration, do NOT reset it.
if S.mhFrozenAt then
local castDuration = GetTime() - S.mhFrozenAt
S.mhTimer = S.mhTimer + castDuration
S.mhTimerMax = S.mhTimerMax + castDuration
S.mhFrozenAt = nil
end
S.pendingCastSpellId = nil
elseif spellId == THROW_SPELLID then
ResetRanged(true)
return
elseif hsSpellIDs[spellId] or cleaveSpellIDs[spellId] or maulSpellIDs[spellId] or IsOnSwingSpell(spellId) then
S.hsQueued = false; S.cleaveQueued = false
S.maulQueued = false
ResetMH()
elseif cleaveSpellIDs[spellId] then
S.hsQueued = false; S.cleaveQueued = false
elseif IsOnSwingSpell(spellId) then
-- On-next-swing ability (HS / Cleave / Maul / Raptor Strike / etc.)
-- — the swing fires as the spell consumes it. Drop the queued color.
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
ResetMH()
else
-- Any spell with interruptFlags > 0 resets the swing timer
-- (Moonfire, Faerie Fire, Wrath, Starfire etc. - NOT Insect Swarm which has flags=0)
local _rec = GetSpellRec(spellId)
if _rec and _rec.interruptFlags and _rec.interruptFlags > 0 then
-- Mirror the server rule for "does this spell reset the auto-attack
-- swing" (Spell::IsMeleeAttackResetSpell in Turtle's core):
-- InterruptFlags has SPELL_INTERRUPT_FLAG_AUTOATTACK (0x08)
-- AND AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS (0x20000).
-- If neither path resets and we're holding a frozen-swing-during-cast
-- (mhFrozenAt set by SPELL_START_SELF for non-AUTOATTACK spells), this
-- is a Slam-style cast — push the timer forward by the cast duration
-- so the bar resumes from where it paused.
local iflags = GetSpellRecField(spellId, "interruptFlags") or 0
if bit.band(iflags, FLAG_AUTOATTACK) ~= 0
and bit.band(GetSpellRecField(spellId, "attributesEx2") or 0, ATTR_KEEP_SWINGS) == 0 then
if S.mhActive and S.mhSpeed > 0 then
UpdateWeaponSpeeds()
S.mhTimerMax = S.mhSpeed
S.mhTimer = S.mhSpeed
end
if S.ohActive and S.ohSpeed > 0 then
S.ohTimerMax = S.ohSpeed
S.ohTimer = S.ohSpeed
end
elseif S.mhFrozenAt then
local castDuration = GetTime() - S.mhFrozenAt
S.mhTimer = S.mhTimer + castDuration
S.mhTimerMax = S.mhTimerMax + castDuration
S.mhFrozenAt = nil
end
end
S.pendingCastSpellId = nil
end
-- SPELL_CAST_EVENT hook: HS/Cleave queue tracking
-- SPELL_CAST_EVENT hook: HS/Cleave/Maul queue tracking
pfUI.libdebuff_spell_cast_hooks = pfUI.libdebuff_spell_cast_hooks or {}
pfUI.libdebuff_spell_cast_hooks["swingtimer"] = function(success, spellId)
if hsSpellIDs[spellId] then
S.hsQueued = true; S.cleaveQueued = false; S.maulQueued = false
elseif cleaveSpellIDs[spellId] then
S.cleaveQueued = true; S.hsQueued = false; S.maulQueued = false
elseif maulSpellIDs[spellId] then
S.maulQueued = true; S.hsQueued = false; S.cleaveQueued = false
end
local kind = ClassifyOnSwingSpell(spellId)
if not kind then return end
S.useSpellQueueEvent = true
SetQueuedKind(kind)
end
@@ -771,7 +821,7 @@ pfUI:RegisterModule("swingtimer", function ()
events:RegisterEvent("AUTO_ATTACK_SELF")
events:RegisterEvent("AUTO_ATTACK_OTHER")
events:RegisterEvent("PLAYER_ENTERING_WORLD")
events:RegisterEvent("UNIT_INVENTORY_CHANGED")
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only
events:RegisterEvent("PLAYER_REGEN_DISABLED")
events:RegisterEvent("PLAYER_REGEN_ENABLED")
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
@@ -814,8 +864,7 @@ pfUI:RegisterModule("swingtimer", function ()
elseif event == "AUTO_ATTACK_OTHER" then
-- Parry haste: enemy attacked the player and player parried
local targetGuid = arg2
if not targetGuid or not S.playerGUID then return end
if targetGuid ~= S.playerGUID then return end
if not targetGuid or not IsPlayerGuid(targetGuid) then return end
local victimState = arg5 or 0
-- VICTIMSTATE_PARRY = 3
-- Vanilla: parry reduces the NEXT swing timer by 40% of weapon speed,
@@ -847,13 +896,7 @@ pfUI:RegisterModule("swingtimer", function ()
local spellId = arg2 or 0
if eventCode == ON_SWING_QUEUED then
S.useSpellQueueEvent = true
if hsSpellIDs[spellId] then
S.hsQueued = true; S.cleaveQueued = false; S.maulQueued = false
elseif cleaveSpellIDs[spellId] then
S.cleaveQueued = true; S.hsQueued = false; S.maulQueued = false
elseif maulSpellIDs[spellId] then
S.maulQueued = true; S.hsQueued = false; S.cleaveQueued = false
end
SetQueuedKind(ClassifyOnSwingSpell(spellId))
elseif eventCode == ON_SWING_QUEUE_POPPED then
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
end
@@ -868,12 +911,12 @@ pfUI:RegisterModule("swingtimer", function ()
local _, class = UnitClass("player")
S.isWarrior = (class == "WARRIOR")
S.isDruid = (class == "DRUID")
S.playerGUID = UnitGUID("player")
UpdateWeaponSpeeds()
RebuildQueueSlotCache()
elseif event == "UNIT_INVENTORY_CHANGED" then
if arg1 and arg1 ~= "player" then return end
elseif event == "PLAYER_EQUIPMENT_CHANGED" then
-- arg1 = changed slot; only weapon slots (main/off/ranged) affect swing speed
if not INVSLOTS_EQUIPABLE_IN_COMBAT[arg1] then return end
UpdateWeaponSpeeds()
if S.ohSpeed == 0 then
S.ohActive = false
@@ -898,7 +941,7 @@ pfUI:RegisterModule("swingtimer", function ()
S.maulQueued = false
elseif event == "UNIT_DIED" then
if arg1 and arg1 == S.playerGUID then
if IsPlayerGuid(arg1) then
ResetAll()
end
end
+4 -4
View File
@@ -267,7 +267,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
SW_BarFrame1_Selector:Hide()
-- let user select mode by clicking the title
HookScript(SW_BarFrame1_Title, "OnMouseUp", function()
SW_BarFrame1_Title:HookScript("OnMouseUp", function()
local page = SW_Settings and SW_Settings.BarFrames and SW_Settings.BarFrames.SW_BarFrame1 and SW_Settings.BarFrames.SW_BarFrame1.Selected
if page then
local target = (arg1 == "LeftButton") and (page + 1) or (arg1 == "RightButton") and (page - 1)
@@ -943,8 +943,8 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
CreateBackdropShadow(AtlasLootTooltip)
if pfUI.eqcompare then
HookScript(AtlasLootTooltip, "OnShow", pfUI.eqcompare.GameTooltipShow)
HookScript(AtlasLootTooltip, "OnHide", function()
pfUI.eqcompare.HookTooltip(AtlasLootTooltip)
AtlasLootTooltip:HookScript("OnHide", function()
ShoppingTooltip1:Hide()
ShoppingTooltip2:Hide()
end)
@@ -1182,7 +1182,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
-- use pfUI frames to draw healComm predictions
local pfHookHealCommSendAddonMessage = HealComm.SendAddonMessage
function HealComm.SendAddonMessage(this, msg)
if not UnitInRaid("player") and GetNumPartyMembers() < 1 then
if not IsInGroup() then
libpredict:ParseChatMessage(UnitName("player"), msg, "HealComm")
end
pfHookHealCommSendAddonMessage(this, msg)
+14 -14
View File
@@ -3,8 +3,7 @@ pfUI:RegisterModule("tooltip", function ()
pfUI.tooltip = CreateFrame('Frame', "pfTooltip", GameTooltip)
pfUI.tooltip.anchorframe = CreateFrame('Frame', "pfTooltipAnchor", UIParent)
pfUI.tooltip.anchorframe:SetWidth(128)
pfUI.tooltip.anchorframe:SetHeight(72)
pfUI.tooltip.anchorframe:SetSize(128, 72)
pfUI.tooltip.anchorframe:SetPoint("TOP", UIParent, "TOP", 0, -50)
pfUI.tooltip.anchorframe:Hide()
UpdateMovable(pfUI.tooltip.anchorframe)
@@ -30,8 +29,8 @@ pfUI:RegisterModule("tooltip", function ()
-- create mouse follow frame
if not tooltip.cursor then
tooltip.cursor = CreateFrame("Frame", nil, UIParent)
tooltip.cursor:SetWidth(tonumber(C.tooltip.cursoroffset) * 2)
tooltip.cursor:SetHeight(tonumber(C.tooltip.cursoroffset) * 2)
local size = tonumber(C.tooltip.cursoroffset) * 2
tooltip.cursor:SetSize(size, size)
tooltip.cursor:SetScript("OnUpdate", function()
-- throttle - cursor following doesn't need to be every frame
if (this.tick or 0) > GetTime() then return end
@@ -146,14 +145,6 @@ pfUI:RegisterModule("tooltip", function ()
rhp, rhpmax = hp, hpmax
elseif pfUI.libhealth and pfUI.libhealth.enabled then
rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(this.name, this.level, tonumber(hp), tonumber(hpmax))
elseif MobHealthFrame then
local index = (this.name or "") .. ":" .. (this.level or "")
local ppp = MobHealth_PPP(index)
if perc and ppp and ppp > 0 and not UnitIsUnit("mouseover", "pet") then
rhp = round(hp * ppp)
rhpmax = round(100 * ppp)
estimated = true
end
end
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
@@ -180,8 +171,9 @@ pfUI:RegisterModule("tooltip", function ()
local unit = pfUI.tooltip:GetUnit()
if unit == "none" then
-- process item tooltips
if C.tooltip.itemid == "1" and libtooltip:GetItemID() then
GameTooltip:AddLine(T["ItemID"] .. ": " .. libtooltip:GetItemID(), .25,.5,1)
if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
local _, _, itemID = GameTooltip:GetItem()
GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
GameTooltip:Show()
end
@@ -241,6 +233,14 @@ pfUI:RegisterModule("tooltip", function ()
end
end
if C.tooltip.movespeed == "1" then
local currentSpeed = GetUnitSpeed(unit)
if currentSpeed and currentSpeed > 0 then
local pct = floor(currentSpeed / 7 * 100 + 0.5)
GameTooltip:AddLine(T["Speed"] .. ": " .. pct .. "%", 0.7, 0.7, 1)
end
end
if hp and hpm then
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
+73 -931
View File
File diff suppressed because it is too large Load Diff
+2 -3
View File
@@ -352,8 +352,7 @@ pfUI:RegisterModule("unitxp", function ()
end
-- Debug command to test UnitXP indicators
_G.SLASH_PFUNITXP1 = "/pfunitxp"
SlashCmdList["PFUNITXP"] = function()
pfUI.api.RegisterSlashCommand("PFUNITXP", { "/pfunitxp" }, function()
local chat = DEFAULT_CHAT_FRAME
chat:AddMessage("|cff33ffccpfUI|r: UnitXP Indicator Debug")
@@ -387,5 +386,5 @@ pfUI:RegisterModule("unitxp", function ()
else
chat:AddMessage(" Target frame: |cffff0000NOT found|r")
end
end
end, true)
end)
+8 -23
View File
@@ -4,8 +4,6 @@ pfUI:RegisterModule("unusable", function ()
pfUI.unusable = {}
local scanner = libtipscan:GetScanner("unusable")
local durability = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)")
local r, g, b, a = strsplit(",", C.appearance.bags.unusable_color)
function pfUI.unusable:UpdateSlot(bag, slot)
@@ -13,31 +11,18 @@ pfUI:RegisterModule("unusable", function ()
if not pfUI.bags[bag] then return end
if not pfUI.bags[bag].slots[slot] then return end
-- add button shortcuts
local frame = pfUI.bags[bag].slots[slot].frame
local name = frame:GetName()
-- return on empty buttons
local frame = pfUI.bags[bag].slots[slot].frame
if not frame.hasItem then return end
-- set the proper tooltip method
if bag == BANK_CONTAINER then
scanner:SetInventoryItem("player", 39+slot)
else
scanner:SetBagItem(bag, slot)
-- C_PlayerInfo.CanUseItem is the "is this red in the tooltip" gate:
-- proficiency, required level, class/race, skill/spell/rep. It checks
-- *requirements* only, so a broken (0-durability) item still reads as
-- usable -- no durability-line exclusion needed like the old scanner.
local itemID = C_Container.GetContainerItemID(bag, slot)
if itemID and not C_PlayerInfo.CanUseItem(itemID) then
_G.SetItemButtonTextureVertexColor(frame, r, g, b, a)
end
-- check for red color in tooltip
local red = scanner:Color(RED_FONT_COLOR)
if not red then return end
-- check for broken items
local left = scanner:Line(red)
local _, _, broken = string.find(left, durability, 1)
if broken then return end
-- update button vertex color
_G.SetItemButtonTextureVertexColor(frame, r, g, b, a)
end
-- update on regular pfUI button updates
+63 -54
View File
@@ -1,18 +1,31 @@
pfUI:RegisterModule("xpbar", function ()
local rawborder, default_border = GetBorderSize()
local parse_faction = SanitizePattern(FACTION_STANDING_INCREASED)
-- Rested-XP gain tracking constants
local REST_WINDOW = 300 -- seconds of sliding-window samples for rate calc
local REST_CAP_MUL = 1.5 -- target rested cap = UnitXPMax * 1.5
if IsTurtleWoW() then
if TURTLE_WOW_VERSION then
REST_CAP_MUL = 1.13
end
-- Resolve the faction to display: the explicitly remembered one (last to
-- gain rep) if set, else the player's watched faction. Returns the same
-- 5-tuple GetFactionInfo's relevant slots produced.
local function GetRepDisplay(factionID)
if factionID then
local name, _, standingID, barMin, barMax, barValue = GetFactionInfoByID(factionID)
if name then return name, standingID, barMin, barMax, barValue end
end
local w = C_Reputation.GetWatchedFactionData()
if w then
return w.name, w.reaction, w.currentReactionThreshold, w.nextReactionThreshold, w.currentStanding
end
end
local data = CreateFrame("Frame", "pfExperienceBarData", UIParent)
data.rest_samples = {}
data:RegisterEvent("CHAT_MSG_COMBAT_FACTION_CHANGE")
data:RegisterEvent("FACTION_STANDING_CHANGED")
data:RegisterEvent("PLAYER_ENTERING_WORLD")
data:RegisterEvent("PLAYER_LEVEL_UP")
data:RegisterEvent("UPDATE_EXHAUSTION")
@@ -35,16 +48,17 @@ pfUI:RegisterModule("xpbar", function ()
while this.rest_samples[1] and (now - this.rest_samples[1][1]) > REST_WINDOW do
table.remove(this.rest_samples, 1)
end
elseif event == "CHAT_MSG_COMBAT_FACTION_CHANGE" then
local _,_, faction, amount = string.find(arg1, parse_faction)
this.faction = faction or this.faction
elseif event == "FACTION_STANDING_CHANGED" then
-- arg1=factionID, arg2=newStanding, arg3=repGained — no chat-string
-- parsing, no locale dependency.
this.factionID = arg1
elseif event == "UPDATE_FACTION" then
-- drop the auto-tracked faction when the user changes the watched one
local watched = C_Reputation.GetWatchedFactionData()
local watchedName = watched and watched.name or nil
if watchedName ~= this.watched then
this.watched = watchedName
this.faction = nil
local watchedID = watched and watched.factionID or nil
if watchedID ~= this.watchedID then
this.watchedID = watchedID
this.factionID = nil
end
end
end)
@@ -132,24 +146,21 @@ local function OnEnter(self)
table.insert(lines, { T["XP"], "|cffffffff" .. xp .. " / " .. xpmax .. " (" .. xp_perc .. "%)" })
table.insert(lines, { T["Remaining"], "|cffffffff" .. remaining .. " (" .. remaining_perc .. "%)" })
elseif mode == "REP" then
for i=1, 99 do
local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
if ( isWatched and not self.faction ) or ( self.faction and name == self.faction) then
barMax = barMax - barMin
barValue = barValue - barMin
local name, standingID, barMin, barMax, barValue = GetRepDisplay(self.factionID)
if name then
barMax = barMax - barMin
barValue = barValue - barMin
local color = FACTION_BAR_COLORS[standingID]
if color then
color = rgbhex(color.r + .3, color.g + .3, color.b + .3)
else
color = rgbhex(.5, .5, .5)
end
table.insert(lines, { "|cff555555" .. T["Reputation"], "" })
table.insert(lines, { color .. name .. " (" .. GetText("FACTION_STANDING_LABEL"..standingID, gender) .. ")"})
table.insert(lines, { barValue .. " / " .. barMax .. " (" .. round(barValue / barMax * 100) .. "%)" })
break
local color = FACTION_BAR_COLORS[standingID]
if color then
color = rgbhex(color.r + .3, color.g + .3, color.b + .3)
else
color = rgbhex(.5, .5, .5)
end
table.insert(lines, { "|cff555555" .. T["Reputation"], "" })
table.insert(lines, { color .. name .. " (" .. GetText("FACTION_STANDING_LABEL"..standingID, gender) .. ")"})
table.insert(lines, { barValue .. " / " .. barMax .. " (" .. round(barValue / barMax * 100) .. "%)" })
end
end
@@ -195,10 +206,10 @@ end
-- set either experience, reputation or flex-rep handler
local mode = self.display
if self.display == "XPFLEX" then
self.faction = data.faction or nil
self.factionID = data.factionID or nil
mode = UnitLevel("player") < MAX_PLAYER_LEVEL and "XP" or "REP"
elseif self.display == "FLEX" then
self.faction = data.faction or nil
self.factionID = data.factionID or nil
mode = "REP"
end
@@ -208,7 +219,7 @@ end
end
-- skip on events of no interest
if mode == "XP" and ( event == "CHAT_MSG_COMBAT_FACTION_CHANGE" or event == "UPDATE_FACTION" ) then return end
if mode == "XP" and ( event == "FACTION_STANDING_CHANGED" or event == "UPDATE_FACTION" ) then return end
if mode == "REP" and ( event == "PLAYER_XP_UPDATE" or event == "UPDATE_EXHAUSTION" ) then return end
if mode == "XP" then
@@ -254,33 +265,31 @@ end
elseif mode == "REP" then
self.restedbar:Hide()
for i=1, 99 do
local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
if ( isWatched and not self.faction ) or ( self.faction and name == self.faction) then
self.enabled = true
self:SetAlpha(1)
local name, standingID, barMin, barMax, barValue = GetRepDisplay(self.factionID)
if name then
self.enabled = true
self:SetAlpha(1)
barMax = barMax - barMin
barValue = barValue - barMin
barMax = barMax - barMin
barValue = barValue - barMin
self.bar:SetMinMaxValues(0, barMax)
self.bar:SetValue(barValue)
self.bar:SetMinMaxValues(0, barMax)
self.bar:SetValue(barValue)
local color = FACTION_BAR_COLORS[standingID]
if color then
self.bar:SetStatusBarColor((color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5, 1)
else
self.bar:SetStatusBarColor(.5,.5,.5,1)
end
local text = "%s: %s%% (%s)"
local perc = round(barValue / barMax * 100)
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
self.bar.text:SetText(string.format(text, name, perc, standing))
self.tick = GetTime() + self.timeout
return
local color = FACTION_BAR_COLORS[standingID]
if color then
self.bar:SetStatusBarColor((color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5, 1)
else
self.bar:SetStatusBarColor(.5,.5,.5,1)
end
local text = "%s: %s%% (%s)"
local perc = round(barValue / barMax * 100)
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
self.bar.text:SetText(string.format(text, name, perc, standing))
self.tick = GetTime() + self.timeout
return
end
end
@@ -361,7 +370,7 @@ end
-- auto hide
b:EnableMouse(true)
b:RegisterEvent("CHAT_MSG_COMBAT_FACTION_CHANGE")
b:RegisterEvent("FACTION_STANDING_CHANGED")
b:RegisterEvent("UNIT_PET")
b:RegisterEvent("UNIT_LEVEL")
b:RegisterEvent("UNIT_PET_EXPERIENCE")
+7 -8
View File
@@ -5,11 +5,7 @@ end
SLASH_PFUI1 = '/pfui'
function SlashCmdList.PFUI(msg, editbox)
if pfUI.gui:IsShown() then
pfUI.gui:Hide()
else
pfUI.gui:Show()
end
pfUI.gui:SetShown(not pfUI.gui:IsShown())
end
SLASH_GM1, SLASH_GM2 = '/gm', '/support'
@@ -27,8 +23,8 @@ do
-- ClassicAPI dependency check.
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
-- API surface that ClassicAPI polyfills, so presence is required.
local PFUI_CLASSIC_API_MIN = 10403 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = 99999999
local PFUI_CLASSIC_API_MIN = 10605 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
local function FormatVersion(packed)
@@ -99,9 +95,12 @@ pfUI.skins = {}
pfUI.environment = {}
pfUI.movables = {}
pfUI.version = {}
pfUI.hooks = {}
pfUI.env = {}
pfUI.events = Mixin({}, CallbackRegistryMixin)
pfUI.events:OnLoad()
pfUI.events:SetUndefinedEventsAllowed(true)
-- check if macro addons are loaded (disables macrotweak/macroscan)
function pfUI:MacroAddonsLoaded()
return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
+1 -1
View File
@@ -15,7 +15,7 @@ pfUI:RegisterSkin("Battlefield Minimap", function ()
BattlefieldMinimapTabText:ClearAllPoints()
BattlefieldMinimapTabText:SetPoint("CENTER", 0, 0)
HookScript(BattlefieldMinimap, "OnShow", function()
BattlefieldMinimap:HookScript("OnShow", function()
BattlefieldMinimapTab:Hide()
end)
+31 -28
View File
@@ -2,26 +2,32 @@ pfUI:RegisterSkin("Character", function ()
local rawborder, border = GetBorderSize()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
-- Compatibility
if PlayerTitleDropDown then -- tbc, wotlk
-- Character Tab
SkinDropDown(PlayerTitleDropDown)
PlayerTitleDropDown:SetPoint("TOP", CharacterLevelText, "BOTTOM", 0, -2)
PlayerTitleDropDownText:SetPoint("LEFT", PlayerTitleDropDown.backdrop, "LEFT", 6, 2)
SkinDropDown(PlayerStatFrameLeftDropDown)
SkinDropDown(PlayerStatFrameRightDropDown)
-- Honor Tab
StripTextures(PVPFrame)
else -- vanilla
-- Honor Tab
StripTextures(HonorFrame)
HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"])
CreateBackdrop(HonorFrameProgressBar)
HonorFrameProgressBar:SetHeight(24)
-- Honor Tab
StripTextures(HonorFrame)
if ArenaFrame then
StripTextures(ArenaFrame)
for _, frame in pairs({'Arena', 'Honor'}) do
for i = 1, 2 do
local tab = _G[frame.."FrameTab"..i]
local lastTab = _G[frame.."FrameTab"..(i-1)]
if lastTab and lastTab:IsShown() then
tab:ClearAllPoints()
tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
end
SkinTab(tab)
end
end
for i = 1, 3 do
local team = _G["ArenaFrameTeam"..i]
StripTextures(team)
CreateBackdrop(team)
end
end
HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"])
CreateBackdrop(HonorFrameProgressBar)
HonorFrameProgressBar:SetHeight(24)
local magicResTextureCords = {
{0.21875, 0.78125, 0.25, 0.3203125},
{0.21875, 0.78125, 0.0234375, 0.09375},
@@ -148,22 +154,19 @@ pfUI:RegisterSkin("Character", function ()
end
end
HookScript(CharacterFrame, "OnShow", function()
hooksecurefunc("CharacterFrame_OnShow", function()
RefreshCharacterSlots()
RefreshPetPosition()
end)
if not this.hooked then
hooksecurefunc("PaperDollItemSlotButton_Update", function()
-- update only character slots!
if string.find(this:GetName(), "^Character.-Slot$") then
RefreshCharacterSlot(this)
end
end)
hooksecurefunc("PetTab_Update", RefreshPetPosition)
this.hooked = true
hooksecurefunc("PaperDollItemSlotButton_Update", function()
if this:GetParent() == PaperDollFrame then
RefreshCharacterSlot(this)
end
end)
hooksecurefunc("PetTab_Update", RefreshPetPosition)
StripTextures(PaperDollFrame)
StripTextures(CharacterAttributesFrame)
StripTextures(CharacterResistanceFrame)
+193
View File
@@ -0,0 +1,193 @@
local slots = {
"HeadSlot",
"NeckSlot",
"ShoulderSlot",
"BackSlot",
"ChestSlot",
"ShirtSlot",
"TabardSlot",
"WristSlot",
"HandsSlot",
"WaistSlot",
"LegsSlot",
"FeetSlot",
"Finger0Slot",
"Finger1Slot",
"Trinket0Slot",
"Trinket1Slot",
"MainHandSlot",
"SecondaryHandSlot",
"RangedSlot",
}
pfUI:RegisterSkin("Inspect", function ()
local rawborder, border = GetBorderSize()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
HookAddonOrVariable("Blizzard_InspectUI", function()
local cache = {}
CreateBackdrop(InspectFrame, nil, nil, .75)
CreateBackdropShadow(InspectFrame)
InspectFrame.backdrop:SetPoint("TOPLEFT", 10, -10)
InspectFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 72)
InspectFrame:SetHitRectInsets(10,30,10,72)
EnableMovable("InspectFrame", "Blizzard_InspectUI", INSPECTFRAME_SUBFRAMES)
SkinCloseButton(InspectFrameCloseButton, InspectFrame.backdrop, -6, -6)
InspectFrame:DisableDrawLayer("ARTWORK")
InspectNameText:ClearAllPoints()
InspectNameText:SetPoint("TOP", InspectFrame.backdrop, "TOP", 0, -10)
-- Turtle WoW has up to 4 inspect tabs: Character, Honor, Arena, Talents
for i = 1, 4 do
local tab = _G["InspectFrameTab"..i]
if tab then
local lastTab = _G["InspectFrameTab"..(i-1)]
tab:ClearAllPoints()
if lastTab then
tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
else
tab:SetPoint("TOPLEFT", InspectFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
end
SkinTab(tab)
end
end
do -- Character Tab
StripTextures(InspectPaperDollFrame)
EnableClickRotate(InspectModelFrame)
local rotL = InspectModelRotateLeftButton or InspectModelFrameRotateLeftButton
if rotL then rotL:Hide() end
local rotR = InspectModelRotateRightButton or InspectModelFrameRotateRightButton
if rotR then rotR:Hide() end
for _, slot in pairs(slots) do
local frame = _G["Inspect"..slot]
StripTextures(frame)
CreateBackdrop(frame)
SetAllPointsOffset(frame.backdrop, frame, 0)
HandleIcon(frame.backdrop, _G["Inspect"..slot.."IconTexture"])
local funce = frame:GetScript("OnEnter")
frame:SetScript("OnEnter", function()
local bid = this:GetID()
if not GetInventoryItemLink(InspectFrame.unit, this:GetID()) and this.hasItem then
GameTooltip:SetOwner(this, "ANCHOR_TOPRIGHT")
GameTooltip:SetHyperlink("item:"..cache[bid]["id"])
GameTooltip:Show()
else
funce()
end
end)
end
local function ColorSlot(slot, id, itemID, vslot)
local item = Item:CreateFromItemID(itemID)
if item:IsItemEmpty() then return end
item:ContinueOnItemLoad(function()
if not InspectFrame.unit then return end
if GetInventoryItemID(InspectFrame.unit, id) ~= itemID then return end
local quality = item:GetItemQuality()
if not quality then return end
local r, g, b = GetItemQualityColor(quality)
slot.backdrop:SetBackdropBorderColor(r, g, b)
if ShaguScore then
if not slot.scoreText then
slot.scoreText = slot:CreateFontString(nil, "OVERLAY", "GameFontNormal")
slot.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
slot.scoreText:SetPoint("TOPRIGHT", 0, 0)
end
local itemLevel = ShaguScore.Database[itemID] or 0
local score = ShaguScore:Calculate(vslot, quality, itemLevel)
if score and score > 0 then
slot.scoreText:SetText(score)
slot.scoreText:SetTextColor(r, g, b)
else
slot.scoreText:SetText("")
end
end
end)
end
local function UpdateSlots()
if not InspectFrame.unit then return end
local guild, title = GetGuildInfo(InspectFrame.unit)
if guild then
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
InspectGuildText:SetText(format(TEXT(GUILD_TITLE_TEMPLATE), title, guild))
InspectGuildText:Show()
else
InspectGuildText:SetText("")
InspectGuildText:Hide()
end
for _, vslot in pairs(slots) do
local id = GetInventorySlotInfo(vslot)
local itemID = GetInventoryItemID(InspectFrame.unit, id)
local slot = _G["Inspect" .. vslot]
if itemID then
ColorSlot(slot, id, itemID, vslot)
elseif not slot.hasItem then
-- genuinely empty slot: reset to a plain backdrop
CreateBackdrop(slot)
SetAllPointsOffset(slot.backdrop, slot, 0)
if slot.scoreText then
slot.scoreText:SetText("")
end
end
end
end
hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button)
local bid = button:GetID()
local itemID = GetInventoryItemID(InspectFrame.unit, bid)
if itemID then
cache[bid] = cache[bid] or {}
cache[bid]["id"] = itemID
cache[bid]["tex"] = GetInventoryItemTexture(InspectFrame.unit, button:GetID())
cache[bid]["count"] = GetInventoryItemCount(InspectFrame.unit, button:GetID())
cache[bid]["name"] = UnitName(InspectFrame.unit)
elseif cache[bid] and UnitName(InspectFrame.unit) == cache[bid].name then
-- restore cache information
SetItemButtonTexture(button, cache[bid]["tex"])
SetItemButtonCount(button, cache[bid]["count"])
button.hasItem = 1
end
UpdateSlots()
end)
end
do -- Honor Tab
StripTextures(InspectHonorFrame)
if InspectArenaFrame then
StripTextures(InspectArenaFrame)
for i = 1, 3 do
local team = _G["InspectArenaFrameTeam"..i]
StripTextures(team)
CreateBackdrop(team)
end
end
CreateBackdrop(InspectHonorFrameProgressBar)
InspectHonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"])
InspectHonorFrameProgressBar:SetHeight(24)
end
-- NOTE: Turtle WoW's Talent tab (InspectTalentsFrame / TWTalentFrame) is
-- skinned in modules/turtle-wow.lua, which activates once this skin is
-- registered (it gates on pfUI.skin["Inspect"]).
end)
end)
+1 -1
View File
@@ -86,7 +86,7 @@ pfUI:RegisterSkin("Books", function ()
ItemTextScrollFrameScrollBarScrollDownButton.Hide = function(self) self:Disable() end
local first
HookScript(ItemTextFrame, "OnShow", function()
ItemTextFrame:HookScript("OnShow", function()
if not first then -- it is necessary to update the scrollbar when you first open the frame
ItemTextScrollFrameScrollBar:Show()
ItemTextScrollFrameScrollBar:Hide()
+4 -4
View File
@@ -11,7 +11,7 @@ pfUI:RegisterSkin("Options - New", function ()
CreateBackdropShadow(OptionsFrame)
EnableMovable(OptionsFrame)
HookScript(OptionsFrame, "OnShow", function()
OptionsFrame:HookScript("OnShow", function()
this:ClearAllPoints()
this:SetPoint("CENTER", 0, 0)
end)
@@ -109,13 +109,13 @@ pfUI:RegisterSkin("Options - New", function ()
local color = PFUI_CLASS_COLORS[class]
SetHighlight(btn, color.r, color.g, color.b)
btn:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
HookScript(btn, "OnMouseDown", function()
btn:HookScript("OnMouseDown", function()
StripTextures(this, true)
this:SetBackdrop(pfUI.backdrop)
this:SetBackdropColor(br, bg, bb, 0.75)
this:SetBackdropBorderColor(er, eg, eb, 1)
end)
HookScript(btn, "OnMouseUp", function()
btn:HookScript("OnMouseUp", function()
StripTextures(this, true)
this:SetBackdrop(pfUI.backdrop)
this:SetBackdropColor(br, bg, bb, 0.75)
@@ -186,5 +186,5 @@ pfUI:RegisterSkin("Options - New", function ()
-- hook after category selection: UpdateOptions is local so we hook its caller
hooksecurefunc("OptionsListButton_OnClick", SkinControls)
-- also cover initial load
HookScript(OptionsFrame, "OnShow", SkinControls)
OptionsFrame:HookScript("OnShow", SkinControls)
end)
+11 -30
View File
@@ -5,37 +5,18 @@ pfUI:RegisterSkin("Options - Sound", function ()
-- Compatibility
local SoundOptionsFrameHeaderText, NUM_CHECKBOXES, NUM_SLIDERS
if SOUND_OPTIONS then -- tbc
SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "BACKGROUND", SOUND_OPTIONS)
NUM_CHECKBOXES = 11
NUM_SLIDERS = 6
StripTextures(AudioOptionsFrame)
CreateBackdrop(SoundOptionsFramePlayback, nil, true, .75)
CreateBackdrop(SoundOptionsFrameHardware, nil, true, .75)
CreateBackdrop(SoundOptionsFrameVolume, nil, true, .75)
SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU)
NUM_CHECKBOXES = 8
NUM_SLIDERS = 4
SkinDropDown(SoundOptionsOutputDropDown)
SoundOptionsFrameDefaults:ClearAllPoints()
SoundOptionsFrameDefaults:SetPoint("TOPLEFT", SoundOptionsFramePlayback, "BOTTOMLEFT", 0, -10)
SoundOptionsFrameCancel:ClearAllPoints()
SoundOptionsFrameCancel:SetPoint("TOPRIGHT", SoundOptionsFrameVolume, "BOTTOMRIGHT", 0, -10)
SoundOptionsFrameOkay:ClearAllPoints()
SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0)
else -- vanilla
SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU)
NUM_CHECKBOXES = 8
NUM_SLIDERS = 4
SoundOptionsFrameOkay:ClearAllPoints()
SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0)
SoundOptionsFrameSlider1:ClearAllPoints()
SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43)
for i=2, NUM_SLIDERS do
_G["SoundOptionsFrameSlider"..i]:ClearAllPoints()
_G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30)
end
SoundOptionsFrameOkay:ClearAllPoints()
SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0)
SoundOptionsFrameSlider1:ClearAllPoints()
SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43)
for i=2, NUM_SLIDERS do
_G["SoundOptionsFrameSlider"..i]:ClearAllPoints()
_G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30)
end
StripTextures(SoundOptionsFrame)
@@ -44,7 +25,7 @@ pfUI:RegisterSkin("Options - Sound", function ()
EnableMovable(SoundOptionsFrame)
HookScript(SoundOptionsFrame, "OnShow", function()
SoundOptionsFrame:HookScript("OnShow", function()
this:ClearAllPoints()
this:SetPoint("CENTER", 0, 0)
end)
+1 -1
View File
@@ -49,7 +49,7 @@ pfUI:RegisterSkin("Options - Video", function ()
EnableMovable(OptionsFrame)
HookScript(OptionsFrame, "OnShow", function()
OptionsFrame:HookScript("OnShow", function()
this:ClearAllPoints()
this:SetPoint("CENTER", 0, 0)
end)
+2 -2
View File
@@ -102,13 +102,13 @@ pfUI:RegisterSkin("Quest Log", function ()
end
end)
HookScript(QuestLogDetailScrollFrame, "OnHide", function()
QuestLogDetailScrollFrame:HookScript("OnHide", function()
SkinArrowButton(QuestLogFrameExpandButton, "RIGHT", 21)
QuestLogDetailScrollFrame:Hide()
QuestLogFrame:SetWidth(340)
end)
HookScript(QuestLogDetailScrollFrame, "OnShow", function()
QuestLogDetailScrollFrame:HookScript("OnShow", function()
SkinArrowButton(QuestLogFrameExpandButton, "LEFT", 21)
QuestLogDetailScrollFrame:Show()
QuestLogFrame:SetWidth(676)
+2 -2
View File
@@ -7,7 +7,7 @@ pfUI:RegisterSkin("Tooltips", function ()
CreateBackdropShadow(tooltip)
end
HookScript(WorldMapTooltip, "OnShow", function()
WorldMapTooltip:HookScript("OnShow", function()
CreateBackdrop(WorldMapTooltip, nil, nil, alpha)
CreateBackdropShadow(WorldMapTooltip)
end)
@@ -16,7 +16,7 @@ pfUI:RegisterSkin("Tooltips", function ()
for _, tooltip in pairs({ShoppingTooltip1, ShoppingTooltip2}) do
tooltip:SetClampedToScreen(true)
HookScript(tooltip, "OnShow", function()
tooltip:HookScript("OnShow", function()
local a, b, c, x, y = this:GetPoint()
if not x or x == 0 then x = (border*2) + ( x or 0 ) + 1 end
if a then this:SetPoint(a, b, c, x, y) end