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+22
@@ -0,0 +1,22 @@
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|||||||
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{
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||||||
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"runtime": {
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||||||
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"version": "Lua 5.1"
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||||||
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},
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||||||
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"diagnostics": {
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||||||
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"disable": ["deprecated"],
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||||||
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"globals": [
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||||||
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"this",
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||||||
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"event",
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||||||
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"arg",
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||||||
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"arg1",
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||||||
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"arg2",
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||||||
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"arg3",
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||||||
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"arg4",
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||||||
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"arg5",
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||||||
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"arg6",
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||||||
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"arg7",
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||||||
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"arg8",
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||||||
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"arg9"
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]
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||||||
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}
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||||||
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}
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||||||
+30
-1
@@ -204,6 +204,12 @@ function pfUI.api.UnitHasBuff(unit, name)
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|||||||
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
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return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
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||||||
end
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end
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||||||
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||||||
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-- [ IsPlayerGuid ]
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||||||
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-- Returns whether a GUID or unit token refers to the local player.
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||||||
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-- guid [string] A unit GUID (or unitID) to test.
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-- return: [bool] true if it is the player otherwise "false"
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pfUI.api.IsPlayerGuid = _G.IsPlayerGuid
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||||||
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-- [ GetUnbuffedRoster ]
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-- [ GetUnbuffedRoster ]
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-- Returns a comma-joined, colored list of group members missing the named aura.
|
-- Returns a comma-joined, colored list of group members missing the named aura.
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||||||
-- name [string] the localized aura name to check for
|
-- name [string] the localized aura name to check for
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||||||
@@ -397,14 +403,33 @@ end
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|||||||
-- Returns an itemLink for the given itemname
|
-- Returns an itemLink for the given itemname
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||||||
-- 'name' [string] name of the item
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-- 'name' [string] name of the item
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||||||
-- returns: [string] entire itemLink for the given item
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-- returns: [string] entire itemLink for the given item
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||||||
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local itemLinkCache = {}
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local itemLinkMisses = {}
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||||||
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local ITEMLINK_MAX_SCANS = 2
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||||||
function pfUI.api.GetItemLinkByName(name)
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function pfUI.api.GetItemLinkByName(name)
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||||||
for itemID = 1, 25818 do
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-- GetInboxItem() hands us a nil name for attachment-less mail
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||||||
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if not name then return end
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||||||
|
-- cache successful resolutions so repeated lookups (e.g. per inbox click) are free
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||||||
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if itemLinkCache[name] then return itemLinkCache[name] end
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||||||
|
|
||||||
|
-- Failures have to be counted, not just retried. An unresolvable name walks
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||||||
|
-- the entire id range and finds nothing -- a visible hitch on every tooltip
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||||||
|
-- hover. Allow a couple of attempts (rendering the tooltip caches the item,
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||||||
|
-- so the next hover usually resolves), then stop scanning for that name.
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||||||
|
local misses = itemLinkMisses[name] or 0
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||||||
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if misses >= ITEMLINK_MAX_SCANS then return end
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||||||
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|
||||||
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-- Octo/Turtle custom items live well past the 25818 vanilla ceiling
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||||||
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for itemID = 1, 61000 do
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local itemName = C_Item.GetItemNameByID(itemID)
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local itemName = C_Item.GetItemNameByID(itemID)
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||||||
if itemName and itemName == name then
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if itemName and itemName == name then
|
||||||
local _, itemLink = C_Item.GetItemInfo(itemID)
|
local _, itemLink = C_Item.GetItemInfo(itemID)
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||||||
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itemLinkCache[name] = itemLink
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||||||
return itemLink
|
return itemLink
|
||||||
end
|
end
|
||||||
end
|
end
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||||||
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||||||
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itemLinkMisses[name] = misses + 1
|
||||||
end
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end
|
||||||
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|
||||||
-- [ FindItem ]
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-- [ FindItem ]
|
||||||
@@ -646,6 +671,10 @@ end
|
|||||||
function pfUI.api.CreateGoldString(money)
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function pfUI.api.CreateGoldString(money)
|
||||||
if type(money) ~= "number" then return "-" end
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if type(money) ~= "number" then return "-" end
|
||||||
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|
||||||
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if _G.GetCoinTextureString then
|
||||||
|
return "|cffffffff" .. _G.GetCoinTextureString(money) .. "|r"
|
||||||
|
end
|
||||||
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|
||||||
local gold = floor(money/ 100 / 100)
|
local gold = floor(money/ 100 / 100)
|
||||||
local silver = floor(mod((money/100),100))
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local silver = floor(mod((money/100),100))
|
||||||
local copper = floor(mod(money,100))
|
local copper = floor(mod(money,100))
|
||||||
|
|||||||
+5
-1
@@ -554,7 +554,6 @@ function pfUI:LoadConfig()
|
|||||||
|
|
||||||
pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1")
|
pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1")
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pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "showtooltip", "1")
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|
||||||
pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1")
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pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "powercolor", "1")
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pfUI:UpdateConfig("unitframes", unit, "powercolor", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1")
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pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1")
|
||||||
@@ -786,6 +785,9 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
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pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
|
||||||
pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
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pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
|
||||||
pfUI:UpdateConfig("tooltip", nil, "aurasource", "0")
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pfUI:UpdateConfig("tooltip", nil, "aurasource", "0")
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||||||
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pfUI:UpdateConfig("tooltip", nil, "spellid", "0")
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||||||
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pfUI:UpdateConfig("tooltip", nil, "unitid", "0")
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||||||
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pfUI:UpdateConfig("tooltip", nil, "showbuffs", "0")
|
||||||
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
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pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
|
||||||
pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
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pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
|
||||||
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
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pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
|
||||||
@@ -956,6 +958,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0")
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pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0")
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||||||
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|
||||||
pfUI:UpdateConfig("character", "inventory", "durability", "1")
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pfUI:UpdateConfig("character", "inventory", "durability", "1")
|
||||||
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pfUI:UpdateConfig("character", "inventory", "equipflyout", "0")
|
||||||
pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
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pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
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||||||
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
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pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
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||||||
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
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pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
|
||||||
@@ -963,6 +966,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0")
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pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0")
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||||||
pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0")
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pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0")
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||||||
pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0")
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pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0")
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||||||
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pfUI:UpdateConfig("thirdparty", "greedmeter", "dock", "0")
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||||||
pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0")
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pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0")
|
||||||
pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0")
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pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0")
|
||||||
pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0")
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pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0")
|
||||||
|
|||||||
+4
-4
@@ -587,7 +587,7 @@ end
|
|||||||
function pfUI.api.SetHighlight(frame, cr, cg, cb)
|
function pfUI.api.SetHighlight(frame, cr, cg, cb)
|
||||||
if not frame then return end
|
if not frame then return end
|
||||||
if not cr or not cg or not cb then
|
if not cr or not cg or not cb then
|
||||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||||
end
|
end
|
||||||
|
|
||||||
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
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frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
|
||||||
@@ -632,7 +632,7 @@ function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
|
|||||||
if not b then b = button end
|
if not b then b = button end
|
||||||
if not b then return end
|
if not b then return end
|
||||||
if not cr or not cg or not cb then
|
if not cr or not cg or not cb then
|
||||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||||
end
|
end
|
||||||
pfUI.api.CreateBackdrop(b, nil, true)
|
pfUI.api.CreateBackdrop(b, nil, true)
|
||||||
b:SetNormalTexture("")
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b:SetNormalTexture("")
|
||||||
@@ -709,7 +709,7 @@ end
|
|||||||
function pfUI.api.SkinRotateButton(button)
|
function pfUI.api.SkinRotateButton(button)
|
||||||
pfUI.api.CreateBackdrop(button)
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pfUI.api.CreateBackdrop(button)
|
||||||
|
|
||||||
local cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
local cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||||
|
|
||||||
local btnW, btnH = button:GetSize()
|
local btnW, btnH = button:GetSize()
|
||||||
button:SetSize(btnW - 18, btnH - 18)
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button:SetSize(btnW - 18, btnH - 18)
|
||||||
@@ -907,7 +907,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if not cr or not cg or not cb then
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if not cr or not cg or not cb then
|
||||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||||
end
|
end
|
||||||
|
|
||||||
SetHighlight(button, cr, cg, cb)
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SetHighlight(button, cr, cg, cb)
|
||||||
|
|||||||
+127
-74
@@ -140,32 +140,43 @@ function pfUI.api.GetUnitStats(unitstr)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local aggrodata = { }
|
local aggrodata = { }
|
||||||
|
local aggroScan = nil -- static { u, t, tt } triples, built once so the hot scan allocates nothing
|
||||||
function pfUI.api.UnitHasAggro(unit)
|
function pfUI.api.UnitHasAggro(unit)
|
||||||
-- Only cache positive results to allow instant detection when aggro changes
|
local now = GetTime()
|
||||||
if aggrodata[unit] and aggrodata[unit].state > 0 and GetTime() < aggrodata[unit].check + 1 then
|
local data = aggrodata[unit]
|
||||||
return aggrodata[unit].state
|
-- Cache positive results 1s (so aggro clears fast) AND negative results 0.3s
|
||||||
|
-- (so we don't rescan the whole unit table on every call while nothing has aggro).
|
||||||
|
if data and now < data.check + (data.state > 0 and 1 or 0.3) then
|
||||||
|
return data.state
|
||||||
end
|
end
|
||||||
|
|
||||||
aggrodata[unit] = aggrodata[unit] or { }
|
if not data then data = { }; aggrodata[unit] = data end
|
||||||
aggrodata[unit].check = GetTime()
|
data.check = now
|
||||||
aggrodata[unit].state = 0
|
data.state = 0
|
||||||
|
|
||||||
if UnitExists(unit) and UnitIsFriend(unit, "player") then
|
if UnitExists(unit) and UnitIsFriend(unit, "player") then
|
||||||
for u in pairs(pfValidUnits) do
|
-- pfValidUnits never changes after load, so precompute the "<u>target" /
|
||||||
local t = u .. "target"
|
-- "<u>targettarget" token strings once instead of concatenating per call.
|
||||||
local tt = t .. "target"
|
if not aggroScan then
|
||||||
|
aggroScan = {}
|
||||||
if UnitExists(t) and UnitIsUnit(t, unit) and UnitCanAttack(u, unit) then
|
for u in pairs(pfValidUnits) do
|
||||||
aggrodata[unit].state = aggrodata[unit].state + 1
|
local t = u .. "target"
|
||||||
|
table.insert(aggroScan, { u = u, t = t, tt = t .. "target" })
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if UnitExists(tt) and UnitIsUnit(tt, unit) and UnitCanAttack(t, unit) then
|
for i = 1, table.getn(aggroScan) do
|
||||||
aggrodata[unit].state = aggrodata[unit].state + 1
|
local s = aggroScan[i]
|
||||||
|
if UnitExists(s.t) and UnitIsUnit(s.t, unit) and UnitCanAttack(s.u, unit) then
|
||||||
|
data.state = data.state + 1
|
||||||
|
end
|
||||||
|
if UnitExists(s.tt) and UnitIsUnit(s.tt, unit) and UnitCanAttack(s.t, unit) then
|
||||||
|
data.state = data.state + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return aggrodata[unit].state
|
return data.state
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI.uf.glow = CreateFrame("Frame", nil, UIParent)
|
pfUI.uf.glow = CreateFrame("Frame", nil, UIParent)
|
||||||
@@ -194,8 +205,13 @@ function pfUI.uf:UpdateVisibility()
|
|||||||
|
|
||||||
-- cache result of strsub to avoid repeating calls
|
-- cache result of strsub to avoid repeating calls
|
||||||
if not self.cache_raid then
|
if not self.cache_raid then
|
||||||
if strsub(self:GetName(),0,6) == "pfRaid" then
|
local name = self:GetName()
|
||||||
self.cache_raid = tonumber(strsub(self:GetName(),7,8)) or 0
|
if strsub(name,0,9) == "pfRaidPet" then
|
||||||
|
-- pet grid slot (pfRaidPet1..40); used to mirror party pets below
|
||||||
|
self.cache_raid = 0
|
||||||
|
self.cache_raidpet = tonumber(strsub(name,10)) or 0
|
||||||
|
elseif strsub(name,0,6) == "pfRaid" then
|
||||||
|
self.cache_raid = tonumber(strsub(name,7,8)) or 0
|
||||||
else
|
else
|
||||||
self.cache_raid = 0
|
self.cache_raid = 0
|
||||||
end
|
end
|
||||||
@@ -227,6 +243,26 @@ function pfUI.uf:UpdateVisibility()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- show raidpet frames as party pets when a party is shown as a raid grid
|
||||||
|
if self.cache_raidpet then
|
||||||
|
if not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
|
||||||
|
local id = self.cache_raidpet
|
||||||
|
if id == 1 then
|
||||||
|
-- grid slot 1 mirrors the player, so its pet is the player's pet
|
||||||
|
self.id = ""
|
||||||
|
self.label = "pet"
|
||||||
|
elseif id <= 5 then
|
||||||
|
self.id = id - 1
|
||||||
|
self.label = "partypet"
|
||||||
|
end
|
||||||
|
|
||||||
|
-- reset to regular raidpet unitstrings after leaving party mode
|
||||||
|
elseif self.label == "pet" or self.label == "partypet" then
|
||||||
|
self.id = self.cache_raidpet
|
||||||
|
self.label = "raidpet"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- display every unit as player while pfUI.uf.showall is set
|
-- display every unit as player while pfUI.uf.showall is set
|
||||||
if pfUI.uf.showall then
|
if pfUI.uf.showall then
|
||||||
self._label = self._label or self.label
|
self._label = self._label or self.label
|
||||||
@@ -255,9 +291,10 @@ function pfUI.uf:UpdateVisibility()
|
|||||||
-- frame shall not be visible
|
-- frame shall not be visible
|
||||||
visibility = "hide"
|
visibility = "hide"
|
||||||
self.visible = nil
|
self.visible = nil
|
||||||
elseif hide_group and self.cache_raid == 0 and self.label and strsub(self.label,0,5) == "party" then
|
elseif hide_group and self.cache_raid == 0 and not self.cache_raidpet and self.label and strsub(self.label,0,5) == "party" then
|
||||||
-- hide group while shown as a raid grid and option is set (raid frames
|
-- hide group while shown as a raid grid and option is set (raid player
|
||||||
-- carry label "party" under raidforgroup, so exclude them by cache_raid)
|
-- frames carry label "party" and raid pet frames carry label "partypet"
|
||||||
|
-- under raidforgroup, so exclude them by cache_raid / cache_raidpet)
|
||||||
visibility = "hide"
|
visibility = "hide"
|
||||||
self.visible = nil
|
self.visible = nil
|
||||||
elseif ( self.fname == "Group0" or self.fname == "PartyPet0" or self.fname == "Party0Target" )
|
elseif ( self.fname == "Group0" or self.fname == "PartyPet0" or self.fname == "Party0Target" )
|
||||||
@@ -1409,7 +1446,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
|
|||||||
f.group:SetFont(pfUI.font_unit, 8, "OUTLINE")
|
f.group:SetFont(pfUI.font_unit, 8, "OUTLINE")
|
||||||
f.group:SetTextColor(1,1,1,.8)
|
f.group:SetTextColor(1,1,1,.8)
|
||||||
f.group:SetHeight(16)
|
f.group:SetHeight(16)
|
||||||
f.group:SetText("Group " .. group)
|
f.group:SetText(T["Group"] .. " " .. group)
|
||||||
f.group:Hide()
|
f.group:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1601,39 +1638,40 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
for i=1, unit.config.bufflimit do
|
for i=1, unit.config.bufflimit do
|
||||||
if not unit.buffs[i] then break end
|
if not unit.buffs[i] then break end
|
||||||
|
|
||||||
local aura = C_UnitAuras.GetBuffDataByIndex(unitstr, i)
|
-- positional UnitBuff allocates nothing (vs a table per icon per refresh)
|
||||||
|
local name, icon, count, _, duration, expirationTime, _, _, _, spellId = C_UnitAuras.UnitBuff(unitstr, i)
|
||||||
|
|
||||||
if aura then
|
if name then
|
||||||
unit.buffs[i].texture:SetTexture(aura.icon)
|
unit.buffs[i].texture:SetTexture(icon)
|
||||||
unit.buffs[i]:Show()
|
unit.buffs[i]:Show()
|
||||||
|
|
||||||
if aura.applications > 1 then
|
if count > 1 then
|
||||||
unit.buffs[i].stacks:SetText(aura.applications)
|
unit.buffs[i].stacks:SetText(count)
|
||||||
else
|
else
|
||||||
unit.buffs[i].stacks:SetText("")
|
unit.buffs[i].stacks:SetText("")
|
||||||
end
|
end
|
||||||
|
|
||||||
if aura.expirationTime > 0 then
|
if expirationTime > 0 then
|
||||||
-- pfUI's cooldown text falls into a 2^32 wraparound branch when start > GetTime(),
|
-- pfUI's cooldown text falls into a 2^32 wraparound branch when start > GetTime(),
|
||||||
-- which happens for talent-extended buffs where the real duration exceeds aura.duration
|
-- which happens for talent-extended buffs where the real duration exceeds the
|
||||||
-- (the Spell.dbc base). Anchor start to now in that case to keep the remaining math sane.
|
-- Spell.dbc base. Anchor start to now in that case to keep the remaining math sane.
|
||||||
local now = GetTime()
|
local now = GetTime()
|
||||||
local start = aura.expirationTime - aura.duration
|
local start = expirationTime - duration
|
||||||
local duration = aura.duration
|
local dur = duration
|
||||||
if start > now or duration <= 0 then
|
if start > now or dur <= 0 then
|
||||||
start, duration = now, aura.expirationTime - now
|
start, dur = now, expirationTime - now
|
||||||
end
|
end
|
||||||
if duration > 0 then
|
if dur > 0 then
|
||||||
CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1)
|
CooldownFrame_SetTimer(unit.buffs[i].cd, start, dur, 1)
|
||||||
else
|
else
|
||||||
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
||||||
end
|
end
|
||||||
elseif aura.duration > 0 then
|
elseif duration > 0 then
|
||||||
local guid = UnitGUID(unitstr)
|
local guid = UnitGUID(unitstr)
|
||||||
local guidStarts = guid and pfUI.uf.aura_starts[guid]
|
local guidStarts = guid and pfUI.uf.aura_starts[guid]
|
||||||
local start = guidStarts and guidStarts[aura.spellId]
|
local start = guidStarts and guidStarts[spellId]
|
||||||
if start then
|
if start then
|
||||||
CooldownFrame_SetTimer(unit.buffs[i].cd, start, aura.duration, 1)
|
CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1)
|
||||||
else
|
else
|
||||||
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
||||||
end
|
end
|
||||||
@@ -1704,10 +1742,11 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
-- selfdebuff narrows to player-cast harmful auras via the PLAYER filter.
|
-- selfdebuff narrows to player-cast harmful auras via the PLAYER filter.
|
||||||
-- Player-frame debuffs aren't gated on it (it'd hide most party-applied
|
-- Player-frame debuffs aren't gated on it (it'd hide most party-applied
|
||||||
-- effects on you).
|
-- effects on you).
|
||||||
local filter = (unit.label ~= "player" and selfdebuff == "1") and "HARMFUL|PLAYER" or "HARMFUL"
|
-- positional UnitDebuff allocates nothing; PLAYER predicate honored for selfdebuff
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, filter)
|
local filter = (unit.label ~= "player" and selfdebuff == "1") and "PLAYER" or nil
|
||||||
if aura then
|
local name, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitDebuff(unitstr, i, filter)
|
||||||
texture, stacks, dtype = aura.icon, aura.applications, aura.dispelName
|
if name then
|
||||||
|
texture, stacks, dtype = icon, count, dispelType
|
||||||
else
|
else
|
||||||
texture, stacks, dtype = nil, 0, nil
|
texture, stacks, dtype = nil, 0, nil
|
||||||
end
|
end
|
||||||
@@ -1720,18 +1759,18 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
if texture then
|
if texture then
|
||||||
unit.debuffs[i]:Show()
|
unit.debuffs[i]:Show()
|
||||||
|
|
||||||
if aura and aura.expirationTime > 0 then
|
if expirationTime > 0 then
|
||||||
-- Cap start to now so talent-extended debuffs (expirationTime past
|
-- Cap start to now so talent-extended debuffs (expirationTime past
|
||||||
-- the dbc base duration) don't push start into the future and trip
|
-- the dbc base duration) don't push start into the future and trip
|
||||||
-- CooldownFrame_SetTimer's 2^32-wraparound branch.
|
-- CooldownFrame_SetTimer's 2^32-wraparound branch.
|
||||||
local now = GetTime()
|
local now = GetTime()
|
||||||
local start = aura.expirationTime - aura.duration
|
local start = expirationTime - duration
|
||||||
local duration = aura.duration
|
local dur = duration
|
||||||
if start > now or duration <= 0 then
|
if start > now or dur <= 0 then
|
||||||
start, duration = now, aura.expirationTime - now
|
start, dur = now, expirationTime - now
|
||||||
end
|
end
|
||||||
if duration > 0 then
|
if dur > 0 then
|
||||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, start, duration, 1)
|
CooldownFrame_SetTimer(unit.debuffs[i].cd, start, dur, 1)
|
||||||
else
|
else
|
||||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, 0, 0, 0)
|
CooldownFrame_SetTimer(unit.debuffs[i].cd, 0, 0, 0)
|
||||||
end
|
end
|
||||||
@@ -1789,6 +1828,17 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Scan the 16 harmful slots once into a reusable set, instead of
|
||||||
|
-- re-scanning all 16 for every dispellable type below. Reused across
|
||||||
|
-- frames (populated and consumed within this single RefreshUnit call).
|
||||||
|
local present = pfUI.uf.dispelPresent or {}
|
||||||
|
pfUI.uf.dispelPresent = present
|
||||||
|
for k in pairs(present) do present[k] = nil end
|
||||||
|
for i=1,16 do
|
||||||
|
local name, _, _, dispelType = C_UnitAuras.UnitDebuff(unitstr, i)
|
||||||
|
if name and dispelType and dispelType ~= "" then present[dispelType] = true end
|
||||||
|
end
|
||||||
|
|
||||||
for _, debuff in pairs(unit.dispellable) do
|
for _, debuff in pairs(unit.dispellable) do
|
||||||
indicator[debuff] = indicator[debuff] or CreateFrame("Frame", nil, indicator)
|
indicator[debuff] = indicator[debuff] or CreateFrame("Frame", nil, indicator)
|
||||||
indicator[debuff]:SetParent(indicator)
|
indicator[debuff]:SetParent(indicator)
|
||||||
@@ -1828,15 +1878,7 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
indicator[debuff].disp = indicator.disp
|
indicator[debuff].disp = indicator.disp
|
||||||
end
|
end
|
||||||
|
|
||||||
indicator[debuff].visible = nil
|
indicator[debuff].visible = present[debuff]
|
||||||
|
|
||||||
for i=1,16 do
|
|
||||||
local a = C_UnitAuras.GetDebuffDataByIndex(unitstr, i)
|
|
||||||
local dtype = a and a.dispelName
|
|
||||||
if dtype == debuff then
|
|
||||||
indicator[debuff].visible = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if indicator[debuff].visible then
|
if indicator[debuff].visible then
|
||||||
indicator[debuff]:Show()
|
indicator[debuff]:Show()
|
||||||
@@ -1883,50 +1925,58 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
|
|
||||||
local pos = 1
|
local pos = 1
|
||||||
if table.getn(unit.indicators) > 0 then
|
if table.getn(unit.indicators) > 0 then
|
||||||
for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unitstr, "HELPFUL")) do
|
local i = 1
|
||||||
local texLower = string.lower(aura.icon)
|
while true do
|
||||||
local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
|
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitBuff(unitstr, i)
|
||||||
|
if not name then break end
|
||||||
|
local texLower = string.lower(icon)
|
||||||
|
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
|
||||||
|
|
||||||
for _, filter in pairs(unit.indicators) do
|
for _, filter in pairs(unit.indicators) do
|
||||||
if filter == texLower then
|
if filter == texLower then
|
||||||
local hot = HOT_INDICATORS[texLower]
|
local hot = HOT_INDICATORS[texLower]
|
||||||
if hot and string.lower(aura.name) ~= hot.name then
|
if hot and string.lower(name) ~= hot.name then
|
||||||
break -- texture matches but name disambiguates (e.g. shared icon)
|
break -- texture matches but name disambiguates (e.g. shared icon)
|
||||||
end
|
end
|
||||||
if hot then
|
if hot then
|
||||||
local start, duration, prediction = libpredict:GetHotDuration(unitstr, hot.predict)
|
local start, duration, prediction = libpredict:GetHotDuration(unitstr, hot.predict)
|
||||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft or prediction, aura.applications, tonumber(start), tonumber(duration))
|
pfUI.uf:AddIcon(unit, pos, icon, timeleft or prediction, count, tonumber(start), tonumber(duration))
|
||||||
else
|
else
|
||||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
|
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
|
||||||
end
|
end
|
||||||
pos = pos + 1
|
pos = pos + 1
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
i = i + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if table.getn(unit.indicator_custom) > 0 then
|
if table.getn(unit.indicator_custom) > 0 then
|
||||||
for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unitstr, "HELPFUL")) do
|
local ai = 1
|
||||||
local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
|
while true do
|
||||||
local lowerName = string.lower(aura.name)
|
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitBuff(unitstr, ai)
|
||||||
|
if not name then break end
|
||||||
|
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
|
||||||
|
local lowerName = string.lower(name)
|
||||||
for _, filter in pairs(unit.indicator_custom) do
|
for _, filter in pairs(unit.indicator_custom) do
|
||||||
if filter == lowerName then
|
if filter == lowerName then
|
||||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
|
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
|
||||||
pos = pos + 1
|
pos = pos + 1
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
ai = ai + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
local debuffFilter = unit.config.selfdebuff == "1" and "HARMFUL|PLAYER" or "HARMFUL"
|
local debuffFilter = unit.config.selfdebuff == "1" and "PLAYER" or nil
|
||||||
for i=1,16 do -- scan for custom debuffs
|
for i=1,16 do -- scan for custom debuffs
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, debuffFilter)
|
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitDebuff(unitstr, i, debuffFilter)
|
||||||
if aura then
|
if name then
|
||||||
local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
|
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
|
||||||
for _, filter in pairs(unit.indicator_custom) do
|
for _, filter in pairs(unit.indicator_custom) do
|
||||||
if filter == string.lower(aura.name) then
|
if filter == string.lower(name) then
|
||||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
|
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
|
||||||
pos = pos + 1
|
pos = pos + 1
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
@@ -2141,6 +2191,9 @@ function pfUI.uf:EnableClickCast()
|
|||||||
self:SetAttribute(prefix .. "type" .. bid, "target")
|
self:SetAttribute(prefix .. "type" .. bid, "target")
|
||||||
elseif low == "focus" then
|
elseif low == "focus" then
|
||||||
self:SetAttribute(prefix .. "type" .. bid, "focus")
|
self:SetAttribute(prefix .. "type" .. bid, "focus")
|
||||||
|
elseif string.find(low, "^macro:") then
|
||||||
|
self:SetAttribute(prefix .. "type" .. bid, "macro")
|
||||||
|
self:SetAttribute(prefix .. "macro" .. bid, string.gsub(string.sub(action, 7), "^%s+", ""))
|
||||||
elseif string.find(action, "^/") then
|
elseif string.find(action, "^/") then
|
||||||
self:SetAttribute(prefix .. "type" .. bid, "macro")
|
self:SetAttribute(prefix .. "type" .. bid, "macro")
|
||||||
self:SetAttribute(prefix .. "macrotext" .. bid, action)
|
self:SetAttribute(prefix .. "macrotext" .. bid, action)
|
||||||
|
|||||||
Vendored
-1065
File diff suppressed because it is too large
Load Diff
Vendored
-1067
File diff suppressed because it is too large
Load Diff
Vendored
-1060
File diff suppressed because it is too large
Load Diff
Vendored
-1056
File diff suppressed because it is too large
Load Diff
Vendored
-1026
File diff suppressed because it is too large
Load Diff
Vendored
-1063
File diff suppressed because it is too large
Load Diff
Vendored
-1080
File diff suppressed because it is too large
Load Diff
Vendored
+6
@@ -63,6 +63,12 @@ for i=1,40 do
|
|||||||
pfValidUnits["nameplate" .. i .. "target"] = true
|
pfValidUnits["nameplate" .. i .. "target"] = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
if TURTLE_WOW_VERSION then -- We already know this table is going to be replaced by turtle-wow.lua, so there's no point in declaring it.
|
||||||
|
pfSellData = {} -- create empty just incase user has turtle-wow module disabled.
|
||||||
|
return
|
||||||
|
end
|
||||||
|
-- This table makes me sick.
|
||||||
-- itemid = buyPrice (copper). Sell price comes from C_Item.GetItemSellPriceByID;
|
-- itemid = buyPrice (copper). Sell price comes from C_Item.GetItemSellPriceByID;
|
||||||
-- this table only carries the curated vendor-buy price (which isn't a static
|
-- this table only carries the curated vendor-buy price (which isn't a static
|
||||||
-- engine field — it's collected from real vendor encounters).
|
-- engine field — it's collected from real vendor encounters).
|
||||||
|
|||||||
Vendored
+4
-1
@@ -51,10 +51,12 @@ pfUI_translation["deDE"] = {
|
|||||||
["Auto Sell Grey Items"] = nil,
|
["Auto Sell Grey Items"] = nil,
|
||||||
["Average Per Hour"] = nil,
|
["Average Per Hour"] = nil,
|
||||||
["Background Color"] = nil,
|
["Background Color"] = nil,
|
||||||
|
["Bags"] = "Taschen",
|
||||||
["Bags & Bank"] = nil,
|
["Bags & Bank"] = nil,
|
||||||
["Bags Border Size"] = nil,
|
["Bags Border Size"] = nil,
|
||||||
["Bagslots Per Row"] = nil,
|
["Bagslots Per Row"] = nil,
|
||||||
["Bagspace"] = nil,
|
["Bagspace"] = nil,
|
||||||
|
["Bank"] = "Bank",
|
||||||
["Banker"] = nil,
|
["Banker"] = nil,
|
||||||
["Bankslots Per Row"] = nil,
|
["Bankslots Per Row"] = nil,
|
||||||
["Bar Background"] = nil,
|
["Bar Background"] = nil,
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["deDE"] = {
|
|||||||
["Enable Mana Ticks"] = nil,
|
["Enable Mana Ticks"] = nil,
|
||||||
["Enable Micro Bar"] = nil,
|
["Enable Micro Bar"] = nil,
|
||||||
["Enable Mouselook With Right Click"] = nil,
|
["Enable Mouselook With Right Click"] = nil,
|
||||||
["Enable Mouseover Tooltip"] = nil,
|
|
||||||
["Enable Movable Bags"] = nil,
|
["Enable Movable Bags"] = nil,
|
||||||
["Enable Offscreen Frame Positions"] = nil,
|
["Enable Offscreen Frame Positions"] = nil,
|
||||||
["Enable Overlap"] = nil,
|
["Enable Overlap"] = nil,
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["deDE"] = {
|
|||||||
["Encode"] = nil,
|
["Encode"] = nil,
|
||||||
["Ended"] = nil,
|
["Ended"] = nil,
|
||||||
["Energy Color"] = nil,
|
["Energy Color"] = nil,
|
||||||
|
["Equipped"] = "Angelegt",
|
||||||
["Equipped Item Color"] = nil,
|
["Equipped Item Color"] = nil,
|
||||||
["Estimate Debuffs"] = nil,
|
["Estimate Debuffs"] = nil,
|
||||||
["Estimate Enemy Health Points"] = nil,
|
["Estimate Enemy Health Points"] = nil,
|
||||||
@@ -819,6 +821,7 @@ pfUI_translation["deDE"] = {
|
|||||||
["Top Actionbar"] = nil,
|
["Top Actionbar"] = nil,
|
||||||
["Top Left"] = nil,
|
["Top Left"] = nil,
|
||||||
["Top Right"] = nil,
|
["Top Right"] = nil,
|
||||||
|
["Total"] = "Gesamt",
|
||||||
["Total Gold"] = nil,
|
["Total Gold"] = nil,
|
||||||
["Totem Direction"] = nil,
|
["Totem Direction"] = nil,
|
||||||
["Totem Icons"] = nil,
|
["Totem Icons"] = nil,
|
||||||
|
|||||||
Vendored
+10
-1
@@ -52,15 +52,19 @@ pfUI_translation["enUS"] = {
|
|||||||
["Auto Sell Grey Items"] = nil,
|
["Auto Sell Grey Items"] = nil,
|
||||||
["Average Per Hour"] = nil,
|
["Average Per Hour"] = nil,
|
||||||
["Background Color"] = nil,
|
["Background Color"] = nil,
|
||||||
|
["Bags"] = nil,
|
||||||
["Bags & Bank"] = nil,
|
["Bags & Bank"] = nil,
|
||||||
["Bags Border Size"] = nil,
|
["Bags Border Size"] = nil,
|
||||||
["Bagslots Per Row"] = nil,
|
["Bagslots Per Row"] = nil,
|
||||||
["Bagspace"] = nil,
|
["Bagspace"] = nil,
|
||||||
|
["Bank"] = nil,
|
||||||
["Banker"] = nil,
|
["Banker"] = nil,
|
||||||
["Bankslots Per Row"] = nil,
|
["Bankslots Per Row"] = nil,
|
||||||
["Bar Background"] = nil,
|
["Bar Background"] = nil,
|
||||||
["Bar Texture"] = nil,
|
["Bar Texture"] = nil,
|
||||||
|
["Battleground Frames"] = nil,
|
||||||
["Battleground Statistics"] = nil,
|
["Battleground Statistics"] = nil,
|
||||||
|
["BEHIND"] = nil,
|
||||||
["Blacklist"] = nil,
|
["Blacklist"] = nil,
|
||||||
["Blinding Powder"] = nil,
|
["Blinding Powder"] = nil,
|
||||||
["Blue Border On Friendly Players"] = nil,
|
["Blue Border On Friendly Players"] = nil,
|
||||||
@@ -293,7 +297,6 @@ pfUI_translation["enUS"] = {
|
|||||||
["Enable Mana Ticks"] = nil,
|
["Enable Mana Ticks"] = nil,
|
||||||
["Enable Micro Bar"] = nil,
|
["Enable Micro Bar"] = nil,
|
||||||
["Enable Mouselook With Right Click"] = nil,
|
["Enable Mouselook With Right Click"] = nil,
|
||||||
["Enable Mouseover Tooltip"] = nil,
|
|
||||||
["Enable Movable Bags"] = nil,
|
["Enable Movable Bags"] = nil,
|
||||||
["Enable Offscreen Frame Positions"] = nil,
|
["Enable Offscreen Frame Positions"] = nil,
|
||||||
["Enable Overlap"] = nil,
|
["Enable Overlap"] = nil,
|
||||||
@@ -314,6 +317,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Encode"] = nil,
|
["Encode"] = nil,
|
||||||
["Ended"] = nil,
|
["Ended"] = nil,
|
||||||
["Energy Color"] = nil,
|
["Energy Color"] = nil,
|
||||||
|
["Equipped"] = nil,
|
||||||
["Equipped Item Color"] = nil,
|
["Equipped Item Color"] = nil,
|
||||||
["Estimate Debuffs"] = nil,
|
["Estimate Debuffs"] = nil,
|
||||||
["Estimate Enemy Health Points"] = nil,
|
["Estimate Enemy Health Points"] = nil,
|
||||||
@@ -326,6 +330,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Export"] = nil,
|
["Export"] = nil,
|
||||||
["Face"] = nil,
|
["Face"] = nil,
|
||||||
["Fade To Custom Color"] = nil,
|
["Fade To Custom Color"] = nil,
|
||||||
|
["FARM MODE"] = nil,
|
||||||
["Fast"] = nil,
|
["Fast"] = nil,
|
||||||
["Filter Mode"] = nil,
|
["Filter Mode"] = nil,
|
||||||
["Finish"] = nil,
|
["Finish"] = nil,
|
||||||
@@ -536,6 +541,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Next Memory Cleanup"] = nil,
|
["Next Memory Cleanup"] = nil,
|
||||||
["No"] = nil,
|
["No"] = nil,
|
||||||
["No Anchor"] = nil,
|
["No Anchor"] = nil,
|
||||||
|
["NO LOS"] = nil,
|
||||||
["None"] = nil,
|
["None"] = nil,
|
||||||
["Not a valid button!"] = nil,
|
["Not a valid button!"] = nil,
|
||||||
["No tracking spell active"] = nil,
|
["No tracking spell active"] = nil,
|
||||||
@@ -771,6 +777,8 @@ pfUI_translation["enUS"] = {
|
|||||||
["Small"] = nil,
|
["Small"] = nil,
|
||||||
["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil,
|
["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil,
|
||||||
["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil,
|
["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil,
|
||||||
|
["Sort Bags"] = nil,
|
||||||
|
["Sort Bank"] = nil,
|
||||||
["Sort Order"] = nil,
|
["Sort Order"] = nil,
|
||||||
["Soul Shard"] = nil,
|
["Soul Shard"] = nil,
|
||||||
["Soulshard Counter"] = nil,
|
["Soulshard Counter"] = nil,
|
||||||
@@ -835,6 +843,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Top Actionbar"] = nil,
|
["Top Actionbar"] = nil,
|
||||||
["Top Left"] = nil,
|
["Top Left"] = nil,
|
||||||
["Top Right"] = nil,
|
["Top Right"] = nil,
|
||||||
|
["Total"] = nil,
|
||||||
["Total Gold"] = nil,
|
["Total Gold"] = nil,
|
||||||
["Totem Direction"] = nil,
|
["Totem Direction"] = nil,
|
||||||
["Totem Icons"] = nil,
|
["Totem Icons"] = nil,
|
||||||
|
|||||||
Vendored
+4
-1
@@ -51,10 +51,12 @@ pfUI_translation["esES"] = {
|
|||||||
["Auto Sell Grey Items"] = "Vender objetos grises automáticamente",
|
["Auto Sell Grey Items"] = "Vender objetos grises automáticamente",
|
||||||
["Average Per Hour"] = "Promedio por hora",
|
["Average Per Hour"] = "Promedio por hora",
|
||||||
["Background Color"] = "Color del fondo",
|
["Background Color"] = "Color del fondo",
|
||||||
|
["Bags"] = "Bolsas",
|
||||||
["Bags & Bank"] = "Bolsas y banco",
|
["Bags & Bank"] = "Bolsas y banco",
|
||||||
["Bags Border Size"] = "Tamaño del borde de las bolsas",
|
["Bags Border Size"] = "Tamaño del borde de las bolsas",
|
||||||
["Bagslots Per Row"] = "Casillas de la bolsa por fila",
|
["Bagslots Per Row"] = "Casillas de la bolsa por fila",
|
||||||
["Bagspace"] = "Huecos en las bolsas",
|
["Bagspace"] = "Huecos en las bolsas",
|
||||||
|
["Bank"] = "Banco",
|
||||||
["Banker"] = "Banquero",
|
["Banker"] = "Banquero",
|
||||||
["Bankslots Per Row"] = "Casillas del banco por fila",
|
["Bankslots Per Row"] = "Casillas del banco por fila",
|
||||||
["Bar Background"] = "Fondo de la barra",
|
["Bar Background"] = "Fondo de la barra",
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["esES"] = {
|
|||||||
["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná",
|
["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná",
|
||||||
["Enable Micro Bar"] = "Activar microbarra",
|
["Enable Micro Bar"] = "Activar microbarra",
|
||||||
["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho",
|
["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho",
|
||||||
["Enable Mouseover Tooltip"] = "Activar la descripción emergente al pasar el puntero",
|
|
||||||
["Enable Movable Bags"] = "Permitir mover las bolsas",
|
["Enable Movable Bags"] = "Permitir mover las bolsas",
|
||||||
["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla",
|
["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla",
|
||||||
["Enable Overlap"] = "Permitir superposición",
|
["Enable Overlap"] = "Permitir superposición",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["esES"] = {
|
|||||||
["Encode"] = "Codificar",
|
["Encode"] = "Codificar",
|
||||||
["Ended"] = "Terminado",
|
["Ended"] = "Terminado",
|
||||||
["Energy Color"] = "Color de energía",
|
["Energy Color"] = "Color de energía",
|
||||||
|
["Equipped"] = "Equipado",
|
||||||
["Equipped Item Color"] = "Color del objeto equipado",
|
["Equipped Item Color"] = "Color del objeto equipado",
|
||||||
["Estimate Debuffs"] = "Estimar los perjuicios",
|
["Estimate Debuffs"] = "Estimar los perjuicios",
|
||||||
["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo",
|
["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo",
|
||||||
@@ -819,6 +821,7 @@ pfUI_translation["esES"] = {
|
|||||||
["Top Actionbar"] = "Barra de acción superior",
|
["Top Actionbar"] = "Barra de acción superior",
|
||||||
["Top Left"] = "Superior derecha",
|
["Top Left"] = "Superior derecha",
|
||||||
["Top Right"] = "Superior izquierda",
|
["Top Right"] = "Superior izquierda",
|
||||||
|
["Total"] = "Total",
|
||||||
["Total Gold"] = "Oro Total",
|
["Total Gold"] = "Oro Total",
|
||||||
["Totem Direction"] = "Dirección del tótem",
|
["Totem Direction"] = "Dirección del tótem",
|
||||||
["Totem Icons"] = "Iconos de los tótems",
|
["Totem Icons"] = "Iconos de los tótems",
|
||||||
|
|||||||
Vendored
+4
-1
@@ -51,10 +51,12 @@ pfUI_translation["frFR"] = {
|
|||||||
["Auto Sell Grey Items"] = "Vente automatique des objets gris",
|
["Auto Sell Grey Items"] = "Vente automatique des objets gris",
|
||||||
["Average Per Hour"] = "Moyenne par heure",
|
["Average Per Hour"] = "Moyenne par heure",
|
||||||
["Background Color"] = "Couleur de l'arrière-plan",
|
["Background Color"] = "Couleur de l'arrière-plan",
|
||||||
|
["Bags"] = "Sacs",
|
||||||
["Bags & Bank"] = "Sacs et Banque",
|
["Bags & Bank"] = "Sacs et Banque",
|
||||||
["Bags Border Size"] = "Taille de la bordure des Sacs",
|
["Bags Border Size"] = "Taille de la bordure des Sacs",
|
||||||
["Bagslots Per Row"] = "Emplacements des sacs par rangée",
|
["Bagslots Per Row"] = "Emplacements des sacs par rangée",
|
||||||
["Bagspace"] = "Place libre des sacs",
|
["Bagspace"] = "Place libre des sacs",
|
||||||
|
["Bank"] = "Banque",
|
||||||
["Banker"] = "Banquier",
|
["Banker"] = "Banquier",
|
||||||
["Bankslots Per Row"] = "Emplacements de la banque par rangée",
|
["Bankslots Per Row"] = "Emplacements de la banque par rangée",
|
||||||
["Bar Background"] = "Arrière plan de la barre",
|
["Bar Background"] = "Arrière plan de la barre",
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["frFR"] = {
|
|||||||
["Enable Mana Ticks"] = "Activer les Ticks de mana",
|
["Enable Mana Ticks"] = "Activer les Ticks de mana",
|
||||||
["Enable Micro Bar"] = "Activer la barre des menus miniature",
|
["Enable Micro Bar"] = "Activer la barre des menus miniature",
|
||||||
["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit",
|
["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit",
|
||||||
["Enable Mouseover Tooltip"] = "Activer l'infobulle au passage de la souris",
|
|
||||||
["Enable Movable Bags"] = "Activer les sacs mobiles",
|
["Enable Movable Bags"] = "Activer les sacs mobiles",
|
||||||
["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran",
|
["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran",
|
||||||
["Enable Overlap"] = "Activer la superposition",
|
["Enable Overlap"] = "Activer la superposition",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["frFR"] = {
|
|||||||
["Encode"] = "Encoder",
|
["Encode"] = "Encoder",
|
||||||
["Ended"] = "Terminé",
|
["Ended"] = "Terminé",
|
||||||
["Energy Color"] = "Couleur de l'energie",
|
["Energy Color"] = "Couleur de l'energie",
|
||||||
|
["Equipped"] = "Équipé",
|
||||||
["Equipped Item Color"] = "Couleur de l'objet équipé",
|
["Equipped Item Color"] = "Couleur de l'objet équipé",
|
||||||
["Estimate Debuffs"] = "Estimer les Affaiblissements",
|
["Estimate Debuffs"] = "Estimer les Affaiblissements",
|
||||||
["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis",
|
["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis",
|
||||||
@@ -819,6 +821,7 @@ pfUI_translation["frFR"] = {
|
|||||||
["Top Actionbar"] = "Barre d'action supérieure",
|
["Top Actionbar"] = "Barre d'action supérieure",
|
||||||
["Top Left"] = "Haut Gauche",
|
["Top Left"] = "Haut Gauche",
|
||||||
["Top Right"] = "Haut Droit",
|
["Top Right"] = "Haut Droit",
|
||||||
|
["Total"] = "Total",
|
||||||
["Total Gold"] = "Or Total",
|
["Total Gold"] = "Or Total",
|
||||||
["Totem Direction"] = "Direction des totems",
|
["Totem Direction"] = "Direction des totems",
|
||||||
["Totem Icons"] = "Icones des totems",
|
["Totem Icons"] = "Icones des totems",
|
||||||
|
|||||||
Vendored
+4
-1
@@ -51,10 +51,12 @@ pfUI_translation["koKR"] = {
|
|||||||
["Auto Sell Grey Items"] = "회색아이템 자동 판매",
|
["Auto Sell Grey Items"] = "회색아이템 자동 판매",
|
||||||
["Average Per Hour"] = nil,
|
["Average Per Hour"] = nil,
|
||||||
["Background Color"] = "백그라운드 색상",
|
["Background Color"] = "백그라운드 색상",
|
||||||
|
["Bags"] = "가방",
|
||||||
["Bags & Bank"] = "가방&은행",
|
["Bags & Bank"] = "가방&은행",
|
||||||
["Bags Border Size"] = "가방 테두리 크기",
|
["Bags Border Size"] = "가방 테두리 크기",
|
||||||
["Bagslots Per Row"] = nil,
|
["Bagslots Per Row"] = nil,
|
||||||
["Bagspace"] = "가방 공간",
|
["Bagspace"] = "가방 공간",
|
||||||
|
["Bank"] = "은행",
|
||||||
["Banker"] = nil,
|
["Banker"] = nil,
|
||||||
["Bankslots Per Row"] = nil,
|
["Bankslots Per Row"] = nil,
|
||||||
["Bar Background"] = nil,
|
["Bar Background"] = nil,
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["koKR"] = {
|
|||||||
["Enable Mana Ticks"] = nil,
|
["Enable Mana Ticks"] = nil,
|
||||||
["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)",
|
["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)",
|
||||||
["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용",
|
["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용",
|
||||||
["Enable Mouseover Tooltip"] = nil,
|
|
||||||
["Enable Movable Bags"] = nil,
|
["Enable Movable Bags"] = nil,
|
||||||
["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화",
|
["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화",
|
||||||
["Enable Overlap"] = "겹쳐서 표시",
|
["Enable Overlap"] = "겹쳐서 표시",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["koKR"] = {
|
|||||||
["Encode"] = nil,
|
["Encode"] = nil,
|
||||||
["Ended"] = nil,
|
["Ended"] = nil,
|
||||||
["Energy Color"] = nil,
|
["Energy Color"] = nil,
|
||||||
|
["Equipped"] = "착용 중",
|
||||||
["Equipped Item Color"] = nil,
|
["Equipped Item Color"] = nil,
|
||||||
["Estimate Debuffs"] = nil,
|
["Estimate Debuffs"] = nil,
|
||||||
["Estimate Enemy Health Points"] = nil,
|
["Estimate Enemy Health Points"] = nil,
|
||||||
@@ -819,6 +821,7 @@ pfUI_translation["koKR"] = {
|
|||||||
["Top Actionbar"] = nil,
|
["Top Actionbar"] = nil,
|
||||||
["Top Left"] = nil,
|
["Top Left"] = nil,
|
||||||
["Top Right"] = nil,
|
["Top Right"] = nil,
|
||||||
|
["Total"] = "총",
|
||||||
["Total Gold"] = "총 금",
|
["Total Gold"] = "총 금",
|
||||||
["Totem Direction"] = nil,
|
["Totem Direction"] = nil,
|
||||||
["Totem Icons"] = nil,
|
["Totem Icons"] = nil,
|
||||||
|
|||||||
Vendored
+4
-1
@@ -51,10 +51,12 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов",
|
["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов",
|
||||||
["Average Per Hour"] = "Среднее за час",
|
["Average Per Hour"] = "Среднее за час",
|
||||||
["Background Color"] = "Цвет фона",
|
["Background Color"] = "Цвет фона",
|
||||||
|
["Bags"] = "Сумки",
|
||||||
["Bags & Bank"] = "Сумки & Банк",
|
["Bags & Bank"] = "Сумки & Банк",
|
||||||
["Bags Border Size"] = "Размер границы сумок",
|
["Bags Border Size"] = "Размер границы сумок",
|
||||||
["Bagslots Per Row"] = "Количество ячеек в сумке на строку",
|
["Bagslots Per Row"] = "Количество ячеек в сумке на строку",
|
||||||
["Bagspace"] = "Место в сумках",
|
["Bagspace"] = "Место в сумках",
|
||||||
|
["Bank"] = "Банк",
|
||||||
["Banker"] = "Банкир",
|
["Banker"] = "Банкир",
|
||||||
["Bankslots Per Row"] = "Количество ячеек в банке на строку",
|
["Bankslots Per Row"] = "Количество ячеек в банке на строку",
|
||||||
["Bar Background"] = "Фон панели",
|
["Bar Background"] = "Фон панели",
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Enable Mana Ticks"] = "Включить восполнение маны",
|
["Enable Mana Ticks"] = "Включить восполнение маны",
|
||||||
["Enable Micro Bar"] = "Включить панель микро меню",
|
["Enable Micro Bar"] = "Включить панель микро меню",
|
||||||
["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья",
|
["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья",
|
||||||
["Enable Mouseover Tooltip"] = "Включить подсказку при наведении мыши",
|
|
||||||
["Enable Movable Bags"] = "Включить подвижные сумки",
|
["Enable Movable Bags"] = "Включить подвижные сумки",
|
||||||
["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана",
|
["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана",
|
||||||
["Enable Overlap"] = "Включить перекрытие",
|
["Enable Overlap"] = "Включить перекрытие",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Encode"] = "Кодировать",
|
["Encode"] = "Кодировать",
|
||||||
["Ended"] = "Окончание",
|
["Ended"] = "Окончание",
|
||||||
["Energy Color"] = "Цвет энергии",
|
["Energy Color"] = "Цвет энергии",
|
||||||
|
["Equipped"] = "Экипировано",
|
||||||
["Equipped Item Color"] = "Цвет экипированных предметов",
|
["Equipped Item Color"] = "Цвет экипированных предметов",
|
||||||
["Estimate Debuffs"] = "Оценка дебафов",
|
["Estimate Debuffs"] = "Оценка дебафов",
|
||||||
["Estimate Enemy Health Points"] = "Оценка очков здоровья врага",
|
["Estimate Enemy Health Points"] = "Оценка очков здоровья врага",
|
||||||
@@ -819,6 +821,7 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Top Actionbar"] = "Верхняя",
|
["Top Actionbar"] = "Верхняя",
|
||||||
["Top Left"] = "Сверху слева",
|
["Top Left"] = "Сверху слева",
|
||||||
["Top Right"] = "Сверху справа",
|
["Top Right"] = "Сверху справа",
|
||||||
|
["Total"] = "Всего",
|
||||||
["Total Gold"] = "Всего золота",
|
["Total Gold"] = "Всего золота",
|
||||||
["Totem Direction"] = "Направление тотемов",
|
["Totem Direction"] = "Направление тотемов",
|
||||||
["Totem Icons"] = "Иконки тотемов",
|
["Totem Icons"] = "Иконки тотемов",
|
||||||
|
|||||||
Vendored
+4
-1
@@ -51,10 +51,12 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Auto Sell Grey Items"] = "自动贩卖灰色物品",
|
["Auto Sell Grey Items"] = "自动贩卖灰色物品",
|
||||||
["Average Per Hour"] = "平均每小时",
|
["Average Per Hour"] = "平均每小时",
|
||||||
["Background Color"] = "背景颜色",
|
["Background Color"] = "背景颜色",
|
||||||
|
["Bags"] = "背包",
|
||||||
["Bags & Bank"] = "背包和银行",
|
["Bags & Bank"] = "背包和银行",
|
||||||
["Bags Border Size"] = "背包边框大小",
|
["Bags Border Size"] = "背包边框大小",
|
||||||
["Bagslots Per Row"] = "每行包裹槽数量",
|
["Bagslots Per Row"] = "每行包裹槽数量",
|
||||||
["Bagspace"] = "背包空间",
|
["Bagspace"] = "背包空间",
|
||||||
|
["Bank"] = "银行",
|
||||||
["Banker"] = "工会银行角色",
|
["Banker"] = "工会银行角色",
|
||||||
["Bankslots Per Row"] = "每行银行槽数量",
|
["Bankslots Per Row"] = "每行银行槽数量",
|
||||||
["Bar Background"] = "动作条背景",
|
["Bar Background"] = "动作条背景",
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Enable Mana Ticks"] = "显示法力值刻度",
|
["Enable Mana Ticks"] = "显示法力值刻度",
|
||||||
["Enable Micro Bar"] = "显示菜单栏",
|
["Enable Micro Bar"] = "显示菜单栏",
|
||||||
["Enable Mouselook With Right Click"] = "启动右键移动镜头",
|
["Enable Mouselook With Right Click"] = "启动右键移动镜头",
|
||||||
["Enable Mouseover Tooltip"] = "启用鼠标悬停工具提示",
|
|
||||||
["Enable Movable Bags"] = "启用可移动包裹",
|
["Enable Movable Bags"] = "启用可移动包裹",
|
||||||
["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘",
|
["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘",
|
||||||
["Enable Overlap"] = "叠加显示",
|
["Enable Overlap"] = "叠加显示",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Encode"] = "编码",
|
["Encode"] = "编码",
|
||||||
["Ended"] = "结束",
|
["Ended"] = "结束",
|
||||||
["Energy Color"] = "能量值颜色",
|
["Energy Color"] = "能量值颜色",
|
||||||
|
["Equipped"] = "已装备",
|
||||||
["Equipped Item Color"] = "已装备物品颜色",
|
["Equipped Item Color"] = "已装备物品颜色",
|
||||||
["Estimate Debuffs"] = "预估Debuffs",
|
["Estimate Debuffs"] = "预估Debuffs",
|
||||||
["Estimate Enemy Health Points"] = "预估敌人的生命值",
|
["Estimate Enemy Health Points"] = "预估敌人的生命值",
|
||||||
@@ -820,6 +822,7 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Top Actionbar"] = "上方动作条",
|
["Top Actionbar"] = "上方动作条",
|
||||||
["Top Left"] = "左上方",
|
["Top Left"] = "左上方",
|
||||||
["Top Right"] = "右上方",
|
["Top Right"] = "右上方",
|
||||||
|
["Total"] = "总计",
|
||||||
["Total Gold"] = "总黄金",
|
["Total Gold"] = "总黄金",
|
||||||
["Totem Direction"] = "图腾方向",
|
["Totem Direction"] = "图腾方向",
|
||||||
["Totem Icons"] = "图腾图标",
|
["Totem Icons"] = "图腾图标",
|
||||||
|
|||||||
Vendored
+4
-1
@@ -51,10 +51,12 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Auto Sell Grey Items"] = "自動販賣灰色物品",
|
["Auto Sell Grey Items"] = "自動販賣灰色物品",
|
||||||
["Average Per Hour"] = "平均每小時",
|
["Average Per Hour"] = "平均每小時",
|
||||||
["Background Color"] = "背景顏色",
|
["Background Color"] = "背景顏色",
|
||||||
|
["Bags"] = "背包",
|
||||||
["Bags & Bank"] = "背包和銀行",
|
["Bags & Bank"] = "背包和銀行",
|
||||||
["Bags Border Size"] = "背包邊框大小",
|
["Bags Border Size"] = "背包邊框大小",
|
||||||
["Bagslots Per Row"] = "每行包裹槽數量",
|
["Bagslots Per Row"] = "每行包裹槽數量",
|
||||||
["Bagspace"] = "背包空間",
|
["Bagspace"] = "背包空間",
|
||||||
|
["Bank"] = "銀行",
|
||||||
["Banker"] = "工會銀行角色",
|
["Banker"] = "工會銀行角色",
|
||||||
["Bankslots Per Row"] = "每行銀行槽數量",
|
["Bankslots Per Row"] = "每行銀行槽數量",
|
||||||
["Bar Background"] = nil,
|
["Bar Background"] = nil,
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Enable Mana Ticks"] = nil,
|
["Enable Mana Ticks"] = nil,
|
||||||
["Enable Micro Bar"] = "顯示功能表列",
|
["Enable Micro Bar"] = "顯示功能表列",
|
||||||
["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭",
|
["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭",
|
||||||
["Enable Mouseover Tooltip"] = "啟用滑鼠懸停工具提示",
|
|
||||||
["Enable Movable Bags"] = "啟用可移動包裹",
|
["Enable Movable Bags"] = "啟用可移動包裹",
|
||||||
["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定",
|
["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定",
|
||||||
["Enable Overlap"] = "疊加顯示",
|
["Enable Overlap"] = "疊加顯示",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Encode"] = "編碼",
|
["Encode"] = "編碼",
|
||||||
["Ended"] = nil,
|
["Ended"] = nil,
|
||||||
["Energy Color"] = nil,
|
["Energy Color"] = nil,
|
||||||
|
["Equipped"] = "已裝備",
|
||||||
["Equipped Item Color"] = nil,
|
["Equipped Item Color"] = nil,
|
||||||
["Estimate Debuffs"] = nil,
|
["Estimate Debuffs"] = nil,
|
||||||
["Estimate Enemy Health Points"] = nil,
|
["Estimate Enemy Health Points"] = nil,
|
||||||
@@ -819,6 +821,7 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Top Actionbar"] = nil,
|
["Top Actionbar"] = nil,
|
||||||
["Top Left"] = "左上方",
|
["Top Left"] = "左上方",
|
||||||
["Top Right"] = "右上方",
|
["Top Right"] = "右上方",
|
||||||
|
["Total"] = "全部",
|
||||||
["Total Gold"] = "總金量",
|
["Total Gold"] = "總金量",
|
||||||
["Totem Direction"] = nil,
|
["Totem Direction"] = nil,
|
||||||
["Totem Icons"] = nil,
|
["Totem Icons"] = nil,
|
||||||
|
|||||||
@@ -81,4 +81,5 @@
|
|||||||
<Include file="..\modules\equipmentmanager.lua"/>
|
<Include file="..\modules\equipmentmanager.lua"/>
|
||||||
<Include file="..\modules\loothistory.lua"/>
|
<Include file="..\modules\loothistory.lua"/>
|
||||||
<Include file="..\modules\newitem.lua"/>
|
<Include file="..\modules\newitem.lua"/>
|
||||||
|
<Include file="..\modules\friendnotes.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
@@ -41,8 +41,6 @@
|
|||||||
<!-- Turtle WoW -->
|
<!-- Turtle WoW -->
|
||||||
<Include file="..\skins\blizzard\barbershop.lua"/>
|
<Include file="..\skins\blizzard\barbershop.lua"/>
|
||||||
<Include file="..\skins\blizzard\transmog.lua"/>
|
<Include file="..\skins\blizzard\transmog.lua"/>
|
||||||
<Include file="..\skins\blizzard\custom_merchant.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\arena_score.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\ebc.lua"/>
|
<Include file="..\skins\blizzard\ebc.lua"/>
|
||||||
|
|
||||||
</Ui>
|
</Ui>
|
||||||
|
|||||||
+26
-67
@@ -376,11 +376,9 @@ local function GetDebuffSlotMap(guid)
|
|||||||
local texture = libdebuff:GetSpellIcon(spellId)
|
local texture = libdebuff:GetSpellIcon(spellId)
|
||||||
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
|
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
|
||||||
local dtype = nil
|
local dtype = nil
|
||||||
if GetSpellRecField then
|
local dispelId = C_Spell.GetSpellDispelType(spellId)
|
||||||
local dispelId = GetSpellRecField(spellId, "dispel")
|
if dispelId and dispelId > 0 then
|
||||||
if dispelId and dispelId > 0 then
|
dtype = dispelTypeMap[dispelId]
|
||||||
dtype = dispelTypeMap[dispelId]
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
map[displaySlot] = {
|
map[displaySlot] = {
|
||||||
auraSlot = auraSlot,
|
auraSlot = auraSlot,
|
||||||
@@ -593,37 +591,13 @@ end
|
|||||||
-- DURATION FUNCTIONS
|
-- DURATION FUNCTIONS
|
||||||
-- ============================================================================
|
-- ============================================================================
|
||||||
|
|
||||||
|
-- Report the live, talent-accurate duration of a matching aura on the player.
|
||||||
|
-- ClassicAPI's C_UnitAuras carries the real (mod-folded) duration straight from
|
||||||
|
-- the engine, so there's no static duration table to maintain. Returns 0 when
|
||||||
|
-- the player has no such aura (e.g. a debuff that only ever lands on enemies).
|
||||||
function libdebuff:GetDuration(effect, rank)
|
function libdebuff:GetDuration(effect, rank)
|
||||||
if L["debuffs"][effect] then
|
local aura = C_UnitAuras.GetAuraDataBySpellName("player", effect)
|
||||||
local rank = rank and tonumber((string.gsub(rank, RANK, ""))) or 0
|
return aura and aura.duration or 0
|
||||||
local rank = L["debuffs"][effect][rank] and rank or libdebuff:GetMaxRank(effect)
|
|
||||||
local duration = L["debuffs"][effect][rank]
|
|
||||||
|
|
||||||
if effect == L["dyndebuffs"]["Demoralizing Shout"] then
|
|
||||||
local _,_,_,_,count = GetTalentInfo(2,1)
|
|
||||||
if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end
|
|
||||||
elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then
|
|
||||||
local _,_,_,_,count = GetTalentInfo(3,4)
|
|
||||||
if count and count > 0 then duration = duration + count * 3 end
|
|
||||||
elseif effect == L["dyndebuffs"]["Frostbolt"] then
|
|
||||||
local _,_,_,_,count = GetTalentInfo(3,7)
|
|
||||||
if count and count > 0 then duration = duration + count end
|
|
||||||
elseif effect == L["dyndebuffs"]["Gouge"] then
|
|
||||||
local _,_,_,_,count = GetTalentInfo(3,3)
|
|
||||||
if count and count > 0 then duration = duration + (count*.5) end
|
|
||||||
end
|
|
||||||
return duration
|
|
||||||
else
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function libdebuff:GetMaxRank(effect)
|
|
||||||
local max = 0
|
|
||||||
for id in pairs(L["debuffs"][effect]) do
|
|
||||||
if id > max then max = id end
|
|
||||||
end
|
|
||||||
return max
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function libdebuff:UpdateDuration(unit, unitlevel, effect, duration)
|
function libdebuff:UpdateDuration(unit, unitlevel, effect, duration)
|
||||||
@@ -649,7 +623,6 @@ libdebuff.objects = {}
|
|||||||
|
|
||||||
function libdebuff:AddPending(unit, unitlevel, effect, duration, caster, rank)
|
function libdebuff:AddPending(unit, unitlevel, effect, duration, caster, rank)
|
||||||
if not unit or duration <= 0 then return end
|
if not unit or duration <= 0 then return end
|
||||||
if not L["debuffs"][effect] then return end
|
|
||||||
if libdebuff.pending[3] then return end
|
if libdebuff.pending[3] then return end
|
||||||
|
|
||||||
libdebuff.pending[1] = unit
|
libdebuff.pending[1] = unit
|
||||||
@@ -728,39 +701,25 @@ end
|
|||||||
-- API: GetBestAuraCast (for libpredict HoT tracking)
|
-- API: GetBestAuraCast (for libpredict HoT tracking)
|
||||||
-- ============================================================================
|
-- ============================================================================
|
||||||
|
|
||||||
|
-- Report the active aura for spellName on `guid`, read straight from
|
||||||
|
-- C_UnitAuras. expirationTime is the true, caster-modified remaining time, so
|
||||||
|
-- no cast-event bookkeeping is needed -- and a unit only ever holds one instance
|
||||||
|
-- of a given spell, so this is inherently the "best" one.
|
||||||
|
-- Returns (startTime, duration, timeleft, rank, casterGuid) or nil.
|
||||||
function libdebuff:GetBestAuraCast(guid, spellName)
|
function libdebuff:GetBestAuraCast(guid, spellName)
|
||||||
if not guid or not spellName then return nil end
|
if not guid or not spellName then return nil end
|
||||||
|
|
||||||
-- Check ownDebuffs first (for our casts)
|
local aura = C_UnitAuras.GetAuraDataBySpellName(guid, spellName)
|
||||||
if ownDebuffs[guid] and ownDebuffs[guid][spellName] then
|
if not aura or not aura.expirationTime or aura.expirationTime == 0 then return nil end
|
||||||
local data = ownDebuffs[guid][spellName]
|
|
||||||
local timeleft = (data.startTime + data.duration) - GetTime()
|
local timeleft = aura.expirationTime - GetTime()
|
||||||
if timeleft > 0 then
|
if timeleft <= 0 then return nil end
|
||||||
return data.startTime, data.duration, timeleft, data.rank, GetPlayerGuid()
|
|
||||||
end
|
local duration = (aura.duration and aura.duration > 0) and aura.duration or timeleft
|
||||||
end
|
local startTime = aura.expirationTime - duration
|
||||||
|
local rank = aura.spellId and tonumber((string.gsub(C_Spell.GetSpellSubtext(aura.spellId) or "", RANK, ""))) or nil
|
||||||
-- Check allAuraCasts (for any caster)
|
|
||||||
if allAuraCasts[guid] and allAuraCasts[guid][spellName] then
|
return startTime, duration, timeleft, rank, aura.sourceGUID
|
||||||
local bestData = nil
|
|
||||||
local bestCaster = nil
|
|
||||||
local bestTimeleft = 0
|
|
||||||
|
|
||||||
for casterGuid, data in pairs(allAuraCasts[guid][spellName]) do
|
|
||||||
local timeleft = (data.startTime + data.duration) - GetTime()
|
|
||||||
if timeleft > bestTimeleft then
|
|
||||||
bestTimeleft = timeleft
|
|
||||||
bestData = data
|
|
||||||
bestCaster = casterGuid
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if bestData and bestTimeleft > 0 then
|
|
||||||
return bestData.startTime, bestData.duration, bestTimeleft, bestData.rank, bestCaster
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- ============================================================================
|
-- ============================================================================
|
||||||
|
|||||||
+4
-1
@@ -168,6 +168,9 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
spell_queue[1] = spellName
|
||||||
|
spell_queue[2] = spellName .. (C_Spell.GetSpellSubtext(spellId) or "")
|
||||||
|
|
||||||
if spell_queue[1] == spellName and cache[spell_queue[2]] then
|
if spell_queue[1] == spellName and cache[spell_queue[2]] then
|
||||||
local amount = cache[spell_queue[2]][1]
|
local amount = cache[spell_queue[2]][1]
|
||||||
local casttime = castTime
|
local casttime = castTime
|
||||||
@@ -1222,7 +1225,7 @@ libpredict.sender:SetScript("OnEvent", function()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
function libpredict:GetHotDuration(unit, spell)
|
function libpredict:GetHotDuration(unit, spell)
|
||||||
if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end
|
if unit == UNKNOWNOBJECT or unit == UKNOWNBEING then return end
|
||||||
|
|
||||||
-- NEW: Try libdebuff first (Nampower AURA_CAST events)
|
-- NEW: Try libdebuff first (Nampower AURA_CAST events)
|
||||||
if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
|
if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
|
||||||
|
|||||||
+6
-5
@@ -83,12 +83,13 @@ end
|
|||||||
-- [number] Casting time of the spell in milliseconds
|
-- [number] Casting time of the spell in milliseconds
|
||||||
-- [number] Minimum range from the target required to cast the spell
|
-- [number] Minimum range from the target required to cast the spell
|
||||||
-- [number] Maximum range from the target at which you can cast the spell
|
-- [number] Maximum range from the target at which you can cast the spell
|
||||||
-- [number] The numeric spell-id of the spell
|
-- [number] Spell's index in the book
|
||||||
-- [number] The type of the spellbook that the spell is in
|
-- [number] The type of the spellbook that the spell is in
|
||||||
|
-- [number] The numeric spell-id of the spell
|
||||||
local spellinfo = {}
|
local spellinfo = {}
|
||||||
function libspell.GetSpellInfo(index, bookType)
|
function libspell.GetSpellInfo(index, bookType)
|
||||||
local cache = spellinfo[index]
|
local cache = spellinfo[index]
|
||||||
if cache then return cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8] end
|
if cache then return unpack(cache) end
|
||||||
|
|
||||||
local slot
|
local slot
|
||||||
if type(index) == "string" then
|
if type(index) == "string" then
|
||||||
@@ -108,10 +109,10 @@ function libspell.GetSpellInfo(index, bookType)
|
|||||||
-- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType,
|
-- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType,
|
||||||
-- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional
|
-- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional
|
||||||
-- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8).
|
-- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8).
|
||||||
local name, rank, icon, _, _, _, castingTime, minRange, maxRange = GetSpellInfo(slot, bookType)
|
local name, rank, icon, _, _, _, castingTime, minRange, maxRange, spellId = GetSpellInfo(slot, bookType)
|
||||||
|
|
||||||
spellinfo[index] = { name, rank, icon, castingTime, minRange, maxRange, slot, bookType }
|
spellinfo[index] = SafePack(name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId)
|
||||||
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType
|
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Reset all spell caches whenever new spells are learned/unlearned
|
-- Reset all spell caches whenever new spells are learned/unlearned
|
||||||
|
|||||||
+10
-11
@@ -96,13 +96,12 @@ libunitscan:SetScript("OnEvent", function()
|
|||||||
RememberByUnit("player", name, class)
|
RememberByUnit("player", name, class)
|
||||||
|
|
||||||
elseif event == "FRIENDLIST_UPDATE" then
|
elseif event == "FRIENDLIST_UPDATE" then
|
||||||
local name, class, level
|
|
||||||
for i = 1, GetNumFriends() do
|
for i = 1, GetNumFriends() do
|
||||||
name, level, class = GetFriendInfo(i)
|
local info = C_FriendList.GetFriendInfoByIndex(i)
|
||||||
class = L["class"][class] or nil
|
if info then
|
||||||
-- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values
|
local level = info.level > 0 and info.level or nil
|
||||||
level = level > 0 and level or nil
|
AddData("players", info.name, info.classFilename, level)
|
||||||
AddData("players", name, class, level)
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "GUILD_ROSTER_UPDATE" then
|
elseif event == "GUILD_ROSTER_UPDATE" then
|
||||||
@@ -137,11 +136,11 @@ libunitscan:SetScript("OnEvent", function()
|
|||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
|
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
|
||||||
local name, class, level, guild, _
|
for i = 1, C_FriendList.GetNumWhoResults() do
|
||||||
for i = 1, GetNumWhoResults() do
|
local info = C_FriendList.GetWhoInfo(i)
|
||||||
name, guild, level, _, class, _ = GetWhoInfo(i)
|
if info then
|
||||||
class = L["class"][class] or nil
|
AddData("players", info.fullName, info.filename, info.level, nil, info.fullGuildName)
|
||||||
AddData("players", name, class, level, nil, guild)
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
|
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
|
||||||
|
|||||||
+11
-12
@@ -371,12 +371,12 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
-- active conditional dynamically, instead of being frozen to the first
|
-- active conditional dynamically, instead of being frozen to the first
|
||||||
-- statically-scanned spell.
|
-- statically-scanned spell.
|
||||||
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
|
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
|
||||||
self.spellslot, self.booktype = nil, nil
|
self.spellslot, self.booktype, self.spellID = nil, nil, nil
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local kind, slot = GetActionInfo(self.id)
|
local kind, slot = GetActionInfo(self.id)
|
||||||
self.spellslot, self.booktype = nil, nil
|
self.spellslot, self.booktype, self.spellID = nil, nil, nil
|
||||||
if kind == 'macro' then
|
if kind == 'macro' then
|
||||||
local name, _, body = GetMacroInfo(slot)
|
local name, _, body = GetMacroInfo(slot)
|
||||||
|
|
||||||
@@ -414,10 +414,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if match then
|
if match then
|
||||||
local _, _, spell, rank = string.find(match, '(.+)%((.+)%)')
|
self.spellslot, self.booktype, self.spellID = select(7, libspell.GetSpellInfo(match))
|
||||||
spell = spell or match
|
|
||||||
self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank)
|
|
||||||
|
|
||||||
if self.spellslot and self.spellslot > 0 then return end
|
if self.spellslot and self.spellslot > 0 then return end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -426,7 +423,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function ButtonEnter(self)
|
local function ButtonEnter(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
|
|
||||||
-- indicate that dragging could get enabled
|
-- indicate that dragging could get enabled
|
||||||
drag_await = true
|
drag_await = true
|
||||||
@@ -444,6 +441,8 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
else
|
else
|
||||||
GameTooltip:SetPetAction(self.id)
|
GameTooltip:SetPetAction(self.id)
|
||||||
end
|
end
|
||||||
|
elseif self.spellID then
|
||||||
|
GameTooltip:SetSpellByID(self.spellID)
|
||||||
elseif self.spellslot and self.booktype then
|
elseif self.spellslot and self.booktype then
|
||||||
GameTooltip:SetSpell(self.spellslot, self.booktype)
|
GameTooltip:SetSpell(self.spellslot, self.booktype)
|
||||||
else
|
else
|
||||||
@@ -454,7 +453,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function ButtonLeave(self)
|
local function ButtonLeave(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
|
|
||||||
-- no longer wait for a drag event
|
-- no longer wait for a drag event
|
||||||
drag_await = nil
|
drag_await = nil
|
||||||
@@ -467,7 +466,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
local grid, sid, id, bar, active, texture, _
|
local grid, sid, id, bar, active, texture, _
|
||||||
local function ButtonSlotUpdate(self)
|
local function ButtonSlotUpdate(self)
|
||||||
if not self then return end
|
if not self then return end
|
||||||
local self = self or this
|
self = self or this
|
||||||
sid = self.id -- 1 to 120
|
sid = self.id -- 1 to 120
|
||||||
|
|
||||||
-- reset shared variables
|
-- reset shared variables
|
||||||
@@ -586,7 +585,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
|
|
||||||
local sid, usable, oom, _
|
local sid, usable, oom, _
|
||||||
local function ButtonUsableUpdate(self)
|
local function ButtonUsableUpdate(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
sid = self.id -- 1 to 120
|
sid = self.id -- 1 to 120
|
||||||
|
|
||||||
if self.bar == 11 then
|
if self.bar == 11 then
|
||||||
@@ -622,7 +621,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function ButtonRangeUpdate(self)
|
local function ButtonRangeUpdate(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
|
|
||||||
-- update range display
|
-- update range display
|
||||||
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
|
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
|
||||||
@@ -700,7 +699,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function BarsEvent(self)
|
local function BarsEvent(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
|
|
||||||
-- refresh only specific slots
|
-- refresh only specific slots
|
||||||
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
|
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
|
||||||
|
|||||||
@@ -2,6 +2,11 @@ pfUI:RegisterModule("autoshift", function ()
|
|||||||
pfUI.autoshift = CreateFrame("Frame")
|
pfUI.autoshift = CreateFrame("Frame")
|
||||||
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
|
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
|
||||||
|
|
||||||
|
-- Empty stub kept only so Turtle WoW's pfUI-turtle addon doesn't error when
|
||||||
|
-- its obsolete moonkin autoshift module iterates pfUI.autoshift.shapeshifts.
|
||||||
|
-- This fork drives autoshift off GetShapeshiftFormID() and no longer uses it.
|
||||||
|
pfUI.autoshift.shapeshifts = {}
|
||||||
|
|
||||||
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
|
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
|
||||||
|
|
||||||
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
|
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
|
||||||
|
|||||||
+2
-17
@@ -972,7 +972,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
||||||
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
||||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||||
GameTooltip:SetText("Sort Bags")
|
GameTooltip:SetText(T["Sort Bags"])
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -1085,21 +1085,6 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.search.edit:ClearFocus()
|
frame.search.edit:ClearFocus()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
frame.search:SetScript("OnHide", function()
|
|
||||||
frame.search.edit:SetText(T["Search"])
|
|
||||||
for bag = -2, 11 do
|
|
||||||
if pfUI.bags[bag] then
|
|
||||||
local bagsize = GetContainerNumSlots(bag)
|
|
||||||
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
||||||
for slot = 1, bagsize do
|
|
||||||
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] then
|
|
||||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
frame.search.edit:SetScript("OnMouseUp", function()
|
frame.search.edit:SetScript("OnMouseUp", function()
|
||||||
if arg1 == "RightButton" then
|
if arg1 == "RightButton" then
|
||||||
this:ClearFocus()
|
this:ClearFocus()
|
||||||
@@ -1207,7 +1192,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
||||||
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
||||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||||
GameTooltip:SetText("Sort Bank")
|
GameTooltip:SetText(T["Sort Bank"])
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -32,7 +32,7 @@ pfUI:RegisterModule("bgscore", function ()
|
|||||||
-- Title label
|
-- Title label
|
||||||
local title = mover:CreateFontString(nil, "OVERLAY")
|
local title = mover:CreateFontString(nil, "OVERLAY")
|
||||||
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
|
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
|
||||||
title:SetText("Battleground Frames")
|
title:SetText(T["Battleground Frames"])
|
||||||
title:SetPoint("TOP", mover, "TOP", 0, -2)
|
title:SetPoint("TOP", mover, "TOP", 0, -2)
|
||||||
|
|
||||||
-- BG score preview text
|
-- BG score preview text
|
||||||
|
|||||||
+7
-7
@@ -23,7 +23,7 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
CreateBackdropShadow(buff)
|
CreateBackdropShadow(buff)
|
||||||
end
|
end
|
||||||
|
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", buff.id, buff.btype)
|
local name, icon, count, dispelType, _, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAura("player", buff.id, buff.btype)
|
||||||
|
|
||||||
--detect weapon buffs
|
--detect weapon buffs
|
||||||
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
|
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
|
||||||
@@ -55,16 +55,16 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
|
buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
|
||||||
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
|
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
|
||||||
end
|
end
|
||||||
elseif aura and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
elseif name and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
||||||
-- Set Buff Texture and Border
|
-- Set Buff Texture and Border
|
||||||
buff.mode = buff.btype
|
buff.mode = buff.btype
|
||||||
buff.expirationTime = aura.expirationTime
|
buff.expirationTime = expirationTime
|
||||||
buff.stackCount = aura.applications
|
buff.stackCount = count
|
||||||
buff.spellId = aura.spellId
|
buff.spellId = spellId
|
||||||
buff.texture:SetTexture(aura.icon)
|
buff.texture:SetTexture(icon)
|
||||||
|
|
||||||
if buff.btype == "HARMFUL" then
|
if buff.btype == "HARMFUL" then
|
||||||
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(aura.dispelName)
|
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(dispelType)
|
||||||
buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
|
buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
|
||||||
else
|
else
|
||||||
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
|
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
|
||||||
|
|||||||
+12
-11
@@ -75,10 +75,10 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
|
|
||||||
local function GetBuffData(unit, id, type, selfdebuff)
|
local function GetBuffData(unit, id, type, selfdebuff)
|
||||||
local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
|
local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex(unit, id, filter)
|
local name, icon, count, dispelType, _, expirationTime = C_UnitAuras.UnitAura(unit, id, filter)
|
||||||
if not aura then return end
|
if not name then return end
|
||||||
local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0
|
||||||
return remaining, aura.icon, aura.name, aura.applications
|
return remaining, icon, name, count, dispelType
|
||||||
end
|
end
|
||||||
|
|
||||||
local function StatusBarOnClick()
|
local function StatusBarOnClick()
|
||||||
@@ -90,12 +90,14 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
if val == skill then return end
|
if val == skill then return end
|
||||||
end
|
end
|
||||||
config.whitelist = config.whitelist .. "#" .. skill
|
config.whitelist = config.whitelist .. "#" .. skill
|
||||||
|
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
|
||||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."])
|
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."])
|
||||||
elseif IsShiftKeyDown() then
|
elseif IsShiftKeyDown() then
|
||||||
for _, val in pairs({strsplit("#", config.blacklist)}) do
|
for _, val in pairs({strsplit("#", config.blacklist)}) do
|
||||||
if val == skill then return end
|
if val == skill then return end
|
||||||
end
|
end
|
||||||
config.blacklist = config.blacklist .. "#" .. skill
|
config.blacklist = config.blacklist .. "#" .. skill
|
||||||
|
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
|
||||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
|
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
|
||||||
end
|
end
|
||||||
elseif this.parent.unit == "player" then
|
elseif this.parent.unit == "player" then
|
||||||
@@ -234,7 +236,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
local selfdebuff = frame.config.selfdebuff == "1"
|
local selfdebuff = frame.config.selfdebuff == "1"
|
||||||
|
|
||||||
for i=1,32 do
|
for i=1,32 do
|
||||||
local timeleft, texture, name, stacks = GetBuffData(frame.unit, i, frame.type, selfdebuff)
|
local timeleft, texture, name, stacks, dtype = GetBuffData(frame.unit, i, frame.type, selfdebuff)
|
||||||
timeleft = timeleft or 0
|
timeleft = timeleft or 0
|
||||||
|
|
||||||
if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
|
if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
|
||||||
@@ -243,12 +245,14 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
frame.buffs[i][3] = name
|
frame.buffs[i][3] = name
|
||||||
frame.buffs[i][4] = texture
|
frame.buffs[i][4] = texture
|
||||||
frame.buffs[i][5] = stacks
|
frame.buffs[i][5] = stacks
|
||||||
|
frame.buffs[i][6] = dtype
|
||||||
else
|
else
|
||||||
frame.buffs[i][1] = 0
|
frame.buffs[i][1] = 0
|
||||||
frame.buffs[i][2] = nil
|
frame.buffs[i][2] = nil
|
||||||
frame.buffs[i][3] = nil
|
frame.buffs[i][3] = nil
|
||||||
frame.buffs[i][4] = nil
|
frame.buffs[i][4] = nil
|
||||||
frame.buffs[i][5] = 0
|
frame.buffs[i][5] = 0
|
||||||
|
frame.buffs[i][6] = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -292,12 +296,9 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
-- calculate dynamic auto color
|
-- calculate dynamic auto color
|
||||||
local r, g, b
|
local r, g, b
|
||||||
if frame.type == "HARMFUL" then
|
if frame.type == "HARMFUL" then
|
||||||
r, g, b = 1, .2, .2
|
-- official Blizzard dispel-type colors (matches unitframes/buff);
|
||||||
local a = C_UnitAuras.GetDebuffDataByIndex(frame.unit, data[2])
|
-- nil/unknown type falls back to the DEBUFF_TYPE_NONE colour
|
||||||
local dtype = a and a.dispelName
|
r, g, b = C_UnitAuras.GetAuraDispelTypeColor(data[6] or ""):GetRGBA()
|
||||||
if dtype and DebuffTypeColor[dtype] then
|
|
||||||
r,g,b = DebuffTypeColor[dtype].r,DebuffTypeColor[dtype].g,DebuffTypeColor[dtype].b
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
r,g,b = str2rgb(data[3])
|
r,g,b = str2rgb(data[3])
|
||||||
end
|
end
|
||||||
|
|||||||
+1
-1
@@ -45,7 +45,7 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
|
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
|
||||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
||||||
if remaining > 1 then
|
if remaining > 1 then
|
||||||
cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
|
cb.bar.left:SetFormattedText("%s (%d)", cb.activeName, remaining)
|
||||||
else
|
else
|
||||||
cb.bar.left:SetText(cb.activeName)
|
cb.bar.left:SetText(cb.activeName)
|
||||||
end
|
end
|
||||||
|
|||||||
+65
-8
@@ -296,6 +296,54 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ Chat Background Alpha ]
|
||||||
|
-- Blizzard's per-window transparency slider drives FCF_SetWindowAlpha, which only
|
||||||
|
-- touches the ChatFrame*Background textures that pfUI hides on docked frames. Mirror
|
||||||
|
-- the window's stored alpha onto the visible pfUI backdrop so the native slider
|
||||||
|
-- controls it directly. The slider is authoritative for the panel's alpha.
|
||||||
|
local function ApplyChatBackgroundAlpha(panel, frame)
|
||||||
|
if not (panel and panel.backdrop and frame) then return end
|
||||||
|
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
|
||||||
|
alpha = tonumber(alpha)
|
||||||
|
if not alpha then return end
|
||||||
|
local r, g, b = panel.backdrop:GetBackdropColor()
|
||||||
|
panel.backdrop:SetBackdropColor(r, g, b, alpha)
|
||||||
|
end
|
||||||
|
|
||||||
|
function pfUI.chat:RefreshBackgroundAlpha()
|
||||||
|
-- left panel follows the currently selected docked tab
|
||||||
|
local selected = SELECTED_CHAT_FRAME
|
||||||
|
if not (selected and selected:GetParent() == pfUI.chat.left) then
|
||||||
|
selected = ChatFrame1
|
||||||
|
end
|
||||||
|
ApplyChatBackgroundAlpha(pfUI.chat.left, selected)
|
||||||
|
|
||||||
|
if C.chat.right.enable == "1" then
|
||||||
|
ApplyChatBackgroundAlpha(pfUI.chat.right, ChatFrame3)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function pfUI.chat:MigrateBackgroundAlpha()
|
||||||
|
-- Runs once per character. The previous SetupPositions default stored a hard 0 window
|
||||||
|
-- alpha, which now renders the pfUI backdrop fully transparent. Restore the historical
|
||||||
|
-- 0.8 look for any pfUI-managed window still sitting at 0. Only existing installs that
|
||||||
|
-- already ran chat setup carry that legacy 0; fresh installs get 0.8 from SetupPositions.
|
||||||
|
if pfUI_init.chatbgalpha then return end
|
||||||
|
if not pfUI_init["chat_position"] then return end
|
||||||
|
pfUI_init.chatbgalpha = true
|
||||||
|
|
||||||
|
local frames = { ChatFrame1, ChatFrame2 }
|
||||||
|
if C.chat.right.enable == "1" then table.insert(frames, ChatFrame3) end
|
||||||
|
|
||||||
|
for _, frame in ipairs(frames) do
|
||||||
|
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
|
||||||
|
alpha = tonumber(alpha)
|
||||||
|
if alpha and alpha <= 0 then
|
||||||
|
FCF_SetWindowAlpha(frame, 0.8)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function pfUI.chat:RefreshChat()
|
function pfUI.chat:RefreshChat()
|
||||||
local panelheight = C.global.font_size*1.5 + default_border*2 + 2
|
local panelheight = C.global.font_size*1.5 + default_border*2 + 2
|
||||||
|
|
||||||
@@ -447,9 +495,13 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
for index, value in pairs(DOCKED_CHAT_FRAMES) do
|
for index, value in pairs(DOCKED_CHAT_FRAMES) do
|
||||||
FCF_UpdateButtonSide(value)
|
FCF_UpdateButtonSide(value)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
pfUI.chat:RefreshBackgroundAlpha()
|
||||||
end
|
end
|
||||||
|
|
||||||
hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
|
hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
|
||||||
|
hooksecurefunc("FCF_SetWindowAlpha", function() pfUI.chat:RefreshBackgroundAlpha() end)
|
||||||
|
hooksecurefunc("FCF_SelectDockFrame", function() pfUI.chat:RefreshBackgroundAlpha() end)
|
||||||
|
|
||||||
if C.chat.global.tabmouse == "1" then
|
if C.chat.global.tabmouse == "1" then
|
||||||
pfUI.chat.mouseovertab = CreateFrame("Frame")
|
pfUI.chat.mouseovertab = CreateFrame("Frame")
|
||||||
@@ -500,7 +552,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
FCF_SetLocked(ChatFrame1, 1)
|
FCF_SetLocked(ChatFrame1, 1)
|
||||||
FCF_SetWindowName(ChatFrame1, GENERAL)
|
FCF_SetWindowName(ChatFrame1, GENERAL)
|
||||||
FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
|
FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
|
||||||
FCF_SetWindowAlpha(ChatFrame1, 0)
|
FCF_SetWindowAlpha(ChatFrame1, 0.8)
|
||||||
FCF_SetChatWindowFontSize(ChatFrame1, 12)
|
FCF_SetChatWindowFontSize(ChatFrame1, 12)
|
||||||
ChatFrame1:SetUserPlaced(1)
|
ChatFrame1:SetUserPlaced(1)
|
||||||
|
|
||||||
@@ -508,7 +560,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
FCF_SetLocked(ChatFrame2, 1)
|
FCF_SetLocked(ChatFrame2, 1)
|
||||||
FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
|
FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
|
||||||
FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
|
FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
|
||||||
FCF_SetWindowAlpha(ChatFrame2, 0)
|
FCF_SetWindowAlpha(ChatFrame2, 0.8)
|
||||||
FCF_SetChatWindowFontSize(ChatFrame2, 12)
|
FCF_SetChatWindowFontSize(ChatFrame2, 12)
|
||||||
ChatFrame2:SetUserPlaced(1)
|
ChatFrame2:SetUserPlaced(1)
|
||||||
|
|
||||||
@@ -518,7 +570,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
FCF_SetLocked(ChatFrame3, 1)
|
FCF_SetLocked(ChatFrame3, 1)
|
||||||
FCF_SetWindowName(ChatFrame3, T["Loot & Spam"])
|
FCF_SetWindowName(ChatFrame3, T["Loot & Spam"])
|
||||||
FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
|
FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
|
||||||
FCF_SetWindowAlpha(ChatFrame3, 0)
|
FCF_SetWindowAlpha(ChatFrame3, 0.8)
|
||||||
FCF_SetChatWindowFontSize(ChatFrame3, 12)
|
FCF_SetChatWindowFontSize(ChatFrame3, 12)
|
||||||
FCF_UnDockFrame(ChatFrame3)
|
FCF_UnDockFrame(ChatFrame3)
|
||||||
FCF_SetTabPosition(ChatFrame3, 0)
|
FCF_SetTabPosition(ChatFrame3, 0)
|
||||||
@@ -566,6 +618,9 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
pfUI.chat:SetScript("OnEvent", function()
|
pfUI.chat:SetScript("OnEvent", function()
|
||||||
|
-- restore legacy chat windows stuck at 0 alpha before anything reads it
|
||||||
|
pfUI.chat:MigrateBackgroundAlpha()
|
||||||
|
|
||||||
-- set the default chat
|
-- set the default chat
|
||||||
FCF_SelectDockFrame(SELECTED_CHAT_FRAME)
|
FCF_SelectDockFrame(SELECTED_CHAT_FRAME)
|
||||||
|
|
||||||
@@ -810,23 +865,25 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp
|
||||||
|
-- pushes the whisper colour code off position 1 and the find below fails
|
||||||
|
local isWhisper = C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1
|
||||||
|
|
||||||
-- show timestamp in chat
|
-- show timestamp in chat
|
||||||
if C.chat.text.time == "1" then
|
if C.chat.text.time == "1" then
|
||||||
text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text
|
text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text
|
||||||
end
|
end
|
||||||
|
|
||||||
-- save chat history
|
-- save chat history
|
||||||
if C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1 then
|
if isWhisper then
|
||||||
SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
|
SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
|
||||||
else
|
else
|
||||||
SaveChatHistory(frame:GetID(), text, a1, a2, a3)
|
SaveChatHistory(frame:GetID(), text, a1, a2, a3)
|
||||||
end
|
end
|
||||||
|
|
||||||
if C.chat.global.whispermod == "1" then
|
if isWhisper then
|
||||||
-- patch incoming whisper string to match the colors
|
-- patch incoming whisper string to match the colors
|
||||||
if string.find(text, wcol, 1) == 1 then
|
text = string.gsub(text, "|r", "|r" .. wcol)
|
||||||
text = string.gsub(text, "|r", "|r" .. wcol)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ pfUI:RegisterModule("cooldown", function ()
|
|||||||
local parent, parent_name
|
local parent, parent_name
|
||||||
local function pfCooldownOnUpdate()
|
local function pfCooldownOnUpdate()
|
||||||
parent = this:GetParent()
|
parent = this:GetParent()
|
||||||
if not parent then this:Hide() end
|
if not parent then this:Hide() return end
|
||||||
parent_name = parent:GetName()
|
parent_name = parent:GetName()
|
||||||
|
|
||||||
-- avoid to set cooldowns on invalid frames
|
-- avoid to set cooldowns on invalid frames
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
local pendingAction = nil -- "new" | "save" | "rename" — what the popups apply to
|
local pendingAction = nil -- "new" | "save" | "rename" — what the popups apply to
|
||||||
local slotOverlays = {} -- [invSlotID] = ignored-overlay texture on the character slot
|
local slotOverlays = {} -- [invSlotID] = ignored-overlay texture on the character slot
|
||||||
local popoutButtons = {} -- popout arrow buttons; toggled with the EM frame
|
local popoutButtons = {} -- popout arrow buttons; toggled with the EM frame
|
||||||
|
local UpdatePopouts -- forward decl; assigned once popouts + flyout exist
|
||||||
|
|
||||||
-- Pending ignored-slot toggles per set: a slotID here means the
|
-- Pending ignored-slot toggles per set: a slotID here means the
|
||||||
-- effective state is flipped from what's persisted. Committed on
|
-- effective state is flipped from what's persisted. Committed on
|
||||||
@@ -76,7 +77,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
else
|
else
|
||||||
frame:SetPoint("TOPLEFT", CharacterFrame, "TOPRIGHT", 0, 0)
|
frame:SetPoint("TOPLEFT", CharacterFrame, "TOPRIGHT", 0, 0)
|
||||||
end
|
end
|
||||||
for _, b in ipairs(popoutButtons) do b:Show() end
|
UpdatePopouts()
|
||||||
end)
|
end)
|
||||||
CreateBackdrop(frame, nil, nil, .9)
|
CreateBackdrop(frame, nil, nil, .9)
|
||||||
CreateBackdropShadow(frame)
|
CreateBackdropShadow(frame)
|
||||||
@@ -452,13 +453,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
-- ============================================================
|
-- ============================================================
|
||||||
|
|
||||||
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
|
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
|
||||||
-- Everything tied to the EM sidecar closes with it: the popout arrows,
|
-- The name/icon popup is sidecar-only, so it closes with the sidecar.
|
||||||
-- the per-slot flyout, and the name/icon popup. (OnShow re-shows the
|
-- Popout arrows and the flyout are reconciled by UpdatePopouts: by
|
||||||
-- popout arrows.)
|
-- default they follow the sidecar, but with the "Always Show Equipment
|
||||||
|
-- Slot Flyouts" option they stay while the paperdoll is open.
|
||||||
frame:SetScript("OnHide", function()
|
frame:SetScript("OnHide", function()
|
||||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
|
||||||
flyout:Hide()
|
|
||||||
namePopup:Hide()
|
namePopup:Hide()
|
||||||
|
UpdatePopouts()
|
||||||
end)
|
end)
|
||||||
flyout:SetFrameStrata("DIALOG")
|
flyout:SetFrameStrata("DIALOG")
|
||||||
flyout:Hide()
|
flyout:Hide()
|
||||||
@@ -750,6 +751,27 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Popout arrows follow the EM sidecar by default. With the
|
||||||
|
-- "Always Show Equipment Slot Flyouts" option they follow the paperdoll
|
||||||
|
-- instead, so gear can be swapped without opening the equipment manager.
|
||||||
|
local function PopoutsActive()
|
||||||
|
if C.character.inventory.equipflyout == "1" then
|
||||||
|
return PaperDollFrame:IsShown()
|
||||||
|
end
|
||||||
|
return frame:IsShown()
|
||||||
|
end
|
||||||
|
|
||||||
|
function UpdatePopouts()
|
||||||
|
local show = PopoutsActive()
|
||||||
|
for _, b in ipairs(popoutButtons) do
|
||||||
|
if show then b:Show() else b:Hide() end
|
||||||
|
end
|
||||||
|
if not show then flyout:Hide() end
|
||||||
|
end
|
||||||
|
|
||||||
|
PaperDollFrame:HookScript("OnShow", UpdatePopouts)
|
||||||
|
PaperDollFrame:HookScript("OnHide", UpdatePopouts)
|
||||||
|
|
||||||
-- ============================================================
|
-- ============================================================
|
||||||
-- Refresh
|
-- Refresh
|
||||||
-- ============================================================
|
-- ============================================================
|
||||||
|
|||||||
@@ -136,7 +136,7 @@ pfUI:RegisterModule("farmmode", function ()
|
|||||||
pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite")
|
pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite")
|
||||||
pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0)
|
pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0)
|
||||||
pfUI.farmmap.button.txt:SetText("|cff33ffcc FARM MODE")
|
pfUI.farmmap.button.txt:SetText("|cff33ffcc " .. T["FARM MODE"])
|
||||||
end
|
end
|
||||||
|
|
||||||
CreateBackdrop(pfUI.farmmap)
|
CreateBackdrop(pfUI.farmmap)
|
||||||
|
|||||||
+9
-14
@@ -127,7 +127,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
-- welcome dialog
|
-- welcome dialog
|
||||||
pfUI.firstrun:AddStep("init", function()
|
pfUI.firstrun:AddStep("init", function()
|
||||||
local f = CreateFirstRunPage()
|
local f = CreateFirstRunPage()
|
||||||
f.text:SetText(string.format(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website")))
|
f.text:SetFormattedText(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website"))
|
||||||
return f
|
return f
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -137,8 +137,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
|
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
|
||||||
|
|
||||||
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Modern:SetWidth(120)
|
f.Modern:SetSize(120, 20)
|
||||||
f.Modern:SetHeight(20)
|
|
||||||
f.Modern:SetPoint("BOTTOM", -65, 100)
|
f.Modern:SetPoint("BOTTOM", -65, 100)
|
||||||
f.Modern:SetTextColor(1,1,1)
|
f.Modern:SetTextColor(1,1,1)
|
||||||
f.Modern:SetText("Modern")
|
f.Modern:SetText("Modern")
|
||||||
@@ -151,8 +150,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinButton(f.Modern)
|
SkinButton(f.Modern)
|
||||||
|
|
||||||
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Nostalgia:SetWidth(120)
|
f.Nostalgia:SetSize(120, 20)
|
||||||
f.Nostalgia:SetHeight(20)
|
|
||||||
f.Nostalgia:SetPoint("BOTTOM", 65, 100)
|
f.Nostalgia:SetPoint("BOTTOM", 65, 100)
|
||||||
f.Nostalgia:SetTextColor(1,1,1)
|
f.Nostalgia:SetTextColor(1,1,1)
|
||||||
f.Nostalgia:SetText("Nostalgia")
|
f.Nostalgia:SetText("Nostalgia")
|
||||||
@@ -165,8 +163,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinButton(f.Nostalgia)
|
SkinButton(f.Nostalgia)
|
||||||
|
|
||||||
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Legacy:SetWidth(120)
|
f.Legacy:SetSize(120, 20)
|
||||||
f.Legacy:SetHeight(20)
|
|
||||||
f.Legacy:SetPoint("BOTTOM", 65, 75)
|
f.Legacy:SetPoint("BOTTOM", 65, 75)
|
||||||
f.Legacy:SetTextColor(1,1,1)
|
f.Legacy:SetTextColor(1,1,1)
|
||||||
f.Legacy:SetText("Legacy")
|
f.Legacy:SetText("Legacy")
|
||||||
@@ -179,8 +176,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinButton(f.Legacy)
|
SkinButton(f.Legacy)
|
||||||
|
|
||||||
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Slim:SetWidth(120)
|
f.Slim:SetSize(120, 20)
|
||||||
f.Slim:SetHeight(20)
|
|
||||||
f.Slim:SetPoint("BOTTOM", -65, 75)
|
f.Slim:SetPoint("BOTTOM", -65, 75)
|
||||||
f.Slim:SetTextColor(1,1,1)
|
f.Slim:SetTextColor(1,1,1)
|
||||||
f.Slim:SetText("Slim")
|
f.Slim:SetText("Slim")
|
||||||
@@ -197,8 +193,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2)
|
f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2)
|
||||||
f.Slider.text:SetText(T["Scale"])
|
f.Slider.text:SetText(T["Scale"])
|
||||||
|
|
||||||
f.Slider:SetWidth(240)
|
f.Slider:SetSize(240, 20)
|
||||||
f.Slider:SetHeight(20)
|
|
||||||
f.Slider:SetPoint("BOTTOM", 0, 50)
|
f.Slider:SetPoint("BOTTOM", 0, 50)
|
||||||
f.Slider:SetOrientation('HORIZONTAL')
|
f.Slider:SetOrientation('HORIZONTAL')
|
||||||
f.Slider:SetMinMaxValues(0.5, 2.0)
|
f.Slider:SetMinMaxValues(0.5, 2.0)
|
||||||
@@ -263,7 +258,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinCheckbox(f.checkbox, 18)
|
SkinCheckbox(f.checkbox, 18)
|
||||||
|
|
||||||
f.NextScript = function()
|
f.NextScript = function()
|
||||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||||
pfUI.chat.SetupRightChat(f.checkbox:GetChecked())
|
pfUI.chat.SetupRightChat(f.checkbox:GetChecked())
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -283,7 +278,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinCheckbox(f.checkbox, 18)
|
SkinCheckbox(f.checkbox, 18)
|
||||||
|
|
||||||
f.NextScript = function()
|
f.NextScript = function()
|
||||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||||
if f.checkbox:GetChecked() then
|
if f.checkbox:GetChecked() then
|
||||||
pfUI.chat.SetupPositions()
|
pfUI.chat.SetupPositions()
|
||||||
end
|
end
|
||||||
@@ -305,7 +300,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinCheckbox(f.checkbox, 18)
|
SkinCheckbox(f.checkbox, 18)
|
||||||
|
|
||||||
f.NextScript = function()
|
f.NextScript = function()
|
||||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||||
if f.checkbox:GetChecked() then
|
if f.checkbox:GetChecked() then
|
||||||
pfUI.chat.SetupChannels()
|
pfUI.chat.SetupChannels()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -0,0 +1,93 @@
|
|||||||
|
-- Friend notes
|
||||||
|
-- Client-side notes for friends via ClassicAPI's C_FriendList note API
|
||||||
|
-- (SetFriendNotes / GetFriendInfo(.notes)). Adds an "Edit Note" entry to the
|
||||||
|
-- friend right-click menu (the "FRIEND" UnitPopup) and shows the note in a
|
||||||
|
-- tooltip when you hover a friend in the list.
|
||||||
|
pfUI:RegisterModule("friendnotes", function ()
|
||||||
|
local EDIT_TOKEN = "PFUI_FRIEND_NOTE"
|
||||||
|
|
||||||
|
-- Note editor. In 1.12 StaticPopup, OnAccept runs with `this` = the OK
|
||||||
|
-- button (the dialog is this:GetParent()); the friend name arrives as the
|
||||||
|
-- data argument passed to StaticPopup_Show.
|
||||||
|
StaticPopupDialogs["PFUI_FRIEND_NOTE_EDIT"] = {
|
||||||
|
text = SET_FRIENDNOTE_LABEL,
|
||||||
|
button1 = SAVE,
|
||||||
|
button2 = CANCEL,
|
||||||
|
hasEditBox = 1,
|
||||||
|
maxLetters = 128,
|
||||||
|
OnAccept = function(name)
|
||||||
|
C_FriendList.SetFriendNotes(name, _G[this:GetParent():GetName().."EditBox"]:GetText())
|
||||||
|
end,
|
||||||
|
EditBoxOnEnterPressed = function(name)
|
||||||
|
C_FriendList.SetFriendNotes(name, this:GetText())
|
||||||
|
this:GetParent():Hide()
|
||||||
|
end,
|
||||||
|
EditBoxOnEscapePressed = function() this:GetParent():Hide() end,
|
||||||
|
timeout = 0, whileDead = 1, hideOnEscape = 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
local function OpenNoteEditor(name)
|
||||||
|
if not name or name == "" then return end
|
||||||
|
local info = C_FriendList.GetFriendInfo(name)
|
||||||
|
local dialog = StaticPopup_Show("PFUI_FRIEND_NOTE_EDIT", name, nil, name)
|
||||||
|
if not dialog then return end
|
||||||
|
local editbox = _G[dialog:GetName().."EditBox"]
|
||||||
|
editbox:SetText((info and info.notes) or "")
|
||||||
|
editbox:HighlightText()
|
||||||
|
editbox:SetFocus()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add "Edit Note" to the friend right-click menu, just before Cancel.
|
||||||
|
UnitPopupButtons[EDIT_TOKEN] = { text = SET_NOTE, dist = 0 }
|
||||||
|
local friendMenu = UnitPopupMenus["FRIEND"]
|
||||||
|
table.insert(friendMenu, table.getn(friendMenu), EDIT_TOKEN)
|
||||||
|
|
||||||
|
UnitPopupMenus["PFUI_FRIENDNOTE"] = { EDIT_TOKEN, "CANCEL" }
|
||||||
|
local function OfflineNoteDropDown_Initialize()
|
||||||
|
UnitPopup_ShowMenu(_G[UIDROPDOWNMENU_OPEN_MENU], "PFUI_FRIENDNOTE", nil, FriendsDropDown.name)
|
||||||
|
end
|
||||||
|
local FriendsFrame_ShowDropdown_orig = FriendsFrame_ShowDropdown
|
||||||
|
_G.FriendsFrame_ShowDropdown = function(name, connected)
|
||||||
|
if connected then return FriendsFrame_ShowDropdown_orig(name, connected) end
|
||||||
|
HideDropDownMenu(1)
|
||||||
|
FriendsDropDown.initialize = OfflineNoteDropDown_Initialize
|
||||||
|
FriendsDropDown.displayMode = "MENU"
|
||||||
|
FriendsDropDown.name = name
|
||||||
|
ToggleDropDownMenu(1, nil, FriendsDropDown, "cursor")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Route our entry to the editor and close the menu; delegate the rest. A
|
||||||
|
-- bare assignment lands on pfUI.env, so set the global explicitly.
|
||||||
|
local UnitPopup_OnClick_orig = UnitPopup_OnClick
|
||||||
|
_G.UnitPopup_OnClick = function()
|
||||||
|
if this and this.value == EDIT_TOKEN then
|
||||||
|
local dropdown = _G[UIDROPDOWNMENU_INIT_MENU]
|
||||||
|
local name = dropdown and dropdown.name
|
||||||
|
CloseDropDownMenus()
|
||||||
|
OpenNoteEditor(name)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
return UnitPopup_OnClick_orig()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Show the note in a tooltip while hovering a friend in the list. Friend
|
||||||
|
-- buttons carry their friend index via SetID (see FriendsFrame_Update).
|
||||||
|
local function FriendButton_OnEnter()
|
||||||
|
local index = this:GetID()
|
||||||
|
if not index or index < 1 then return end
|
||||||
|
local info = C_FriendList.GetFriendInfoByIndex(index)
|
||||||
|
if not info or not info.notes or info.notes == "" then return end
|
||||||
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||||
|
GameTooltip:SetText(info.name or "")
|
||||||
|
GameTooltip:AddLine(info.notes, 1, 1, 1, 1)
|
||||||
|
GameTooltip:Show()
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 1, FRIENDS_TO_DISPLAY do
|
||||||
|
local button = _G["FriendsFrameFriendButton"..i]
|
||||||
|
if button then
|
||||||
|
button:HookScript("OnEnter", FriendButton_OnEnter)
|
||||||
|
button:HookScript("OnLeave", GameTooltip_Hide)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
+17
-6
@@ -2240,7 +2240,6 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
|
|
||||||
-- build config entries
|
-- build config entries
|
||||||
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
|
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
|
||||||
CreateConfig(U[c], T["Enable Mouseover Tooltip"], C.unitframes[c], "showtooltip", "checkbox")
|
|
||||||
CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small)
|
CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||||
CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small)
|
CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||||
CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small)
|
CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||||
@@ -2412,6 +2411,7 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
|
|
||||||
CreateGUIEntry(T["Character"], T["Inventory"], function()
|
CreateGUIEntry(T["Character"], T["Inventory"], function()
|
||||||
CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox")
|
CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox")
|
||||||
|
CreateConfig(nil, T["Always Show Equipment Slot Flyouts"], C.character.inventory, "equipflyout", "checkbox")
|
||||||
end)
|
end)
|
||||||
|
|
||||||
CreateGUIEntry(T["Character"], T["Reputation"], function()
|
CreateGUIEntry(T["Character"], T["Reputation"], function()
|
||||||
@@ -2763,22 +2763,32 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
CreateGUIEntry(T["Tooltip"], nil, function()
|
CreateGUIEntry(T["Tooltip"], nil, function()
|
||||||
|
CreateConfig(nil, T["General"], nil, nil, "header")
|
||||||
CreateConfig(nil, T["Tooltip Position"], C.tooltip, "position", "dropdown", pfUI.gui.dropdowns.tooltip_position)
|
CreateConfig(nil, T["Tooltip Position"], C.tooltip, "position", "dropdown", pfUI.gui.dropdowns.tooltip_position)
|
||||||
CreateConfig(nil, T["Tooltip Text Font"], C.tooltip, "font_tooltip", "dropdown", pfUI.gui.dropdowns.fonts)
|
CreateConfig(nil, T["Tooltip Text Font"], C.tooltip, "font_tooltip", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||||
CreateConfig(nil, T["Tooltip Text Font Size"], C.tooltip, "font_tooltip_size")
|
CreateConfig(nil, T["Tooltip Text Font Size"], C.tooltip, "font_tooltip_size")
|
||||||
CreateConfig(nil, T["Cursor Tooltip Align"], C.tooltip, "cursoralign", "dropdown", pfUI.gui.dropdowns.tooltip_align)
|
CreateConfig(nil, T["Cursor Tooltip Align"], C.tooltip, "cursoralign", "dropdown", pfUI.gui.dropdowns.tooltip_align)
|
||||||
CreateConfig(nil, T["Cursor Tooltip Offset"], C.tooltip, "cursoroffset")
|
CreateConfig(nil, T["Cursor Tooltip Offset"], C.tooltip, "cursoroffset")
|
||||||
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
|
|
||||||
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
|
||||||
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
|
||||||
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
|
||||||
CreateConfig(nil, T["Show Aura Caster"], C.tooltip, "aurasource", "checkbox")
|
|
||||||
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
|
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
|
||||||
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||||
|
|
||||||
|
CreateConfig(nil, T["Items"], nil, nil, "header")
|
||||||
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
||||||
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
|
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
|
||||||
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
|
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
|
||||||
CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
|
CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
||||||
|
|
||||||
|
CreateConfig(nil, T["Spells"], nil, nil, "header")
|
||||||
|
CreateConfig(nil, T["Show Aura Caster"], C.tooltip, "aurasource", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Spell IDs"], C.tooltip, "spellid", "checkbox")
|
||||||
|
|
||||||
|
CreateConfig(nil, T["Units"], nil, nil, "header")
|
||||||
|
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
|
||||||
|
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Unit Buffs"], C.tooltip, "showbuffs", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Unit IDs"], C.tooltip, "unitid", "checkbox")
|
||||||
end)
|
end)
|
||||||
|
|
||||||
CreateGUIEntry(T["Castbar"], T["General"], function()
|
CreateGUIEntry(T["Castbar"], T["General"], function()
|
||||||
@@ -2989,6 +2999,7 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateConfig(nil, T["Use Chat Colors for Meters"], C.thirdparty, "chatbg", "checkbox")
|
CreateConfig(nil, T["Use Chat Colors for Meters"], C.thirdparty, "chatbg", "checkbox")
|
||||||
CreateConfig(nil, "ShaguDPS (" .. T["Skin"] .. ")", C.thirdparty.shagudps, "skin", "checkbox")
|
CreateConfig(nil, "ShaguDPS (" .. T["Skin"] .. ")", C.thirdparty.shagudps, "skin", "checkbox")
|
||||||
CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox")
|
CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox")
|
||||||
|
CreateConfig(nil, "GreedMeter (" .. T["Dock"] .. ")", C.thirdparty.greedmeter, "dock", "checkbox")
|
||||||
CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox")
|
CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox")
|
||||||
CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox")
|
CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox")
|
||||||
CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox")
|
CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox")
|
||||||
|
|||||||
+34
-9
@@ -1,10 +1,8 @@
|
|||||||
pfUI:RegisterModule("hunterbar", function ()
|
pfUI:RegisterModule("hunterbar", function ()
|
||||||
local class = UnitClassBase("player")
|
if UnitClassBase("player") ~= "HUNTER" or C.bars.hunterbar == "0" then return end
|
||||||
if class ~= "HUNTER" or C.bars.hunterbar == "0" then return end
|
|
||||||
|
|
||||||
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
|
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
|
||||||
-- IsSpellInRange(spellId) works with any spell ID via Nampower,
|
-- C_Spell.IsSpellInRange works with any spell ID, no actionbar slot needed.
|
||||||
-- no actionbar slot needed.
|
|
||||||
local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd)
|
local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd)
|
||||||
local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd)
|
local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd)
|
||||||
|
|
||||||
@@ -12,22 +10,37 @@ pfUI:RegisterModule("hunterbar", function ()
|
|||||||
-- Only swap BACK to melee bar when Wing Clip is actually in range.
|
-- Only swap BACK to melee bar when Wing Clip is actually in range.
|
||||||
-- This prevents rapid bar-flipping in the transition zone.
|
-- This prevents rapid bar-flipping in the transition zone.
|
||||||
|
|
||||||
|
local THROTTLE = 0.02 -- seconds between range checks (was every frame)
|
||||||
|
|
||||||
pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent)
|
pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent)
|
||||||
|
|
||||||
-- track which page we last forced so we don't spam ChangeActionBarPage()
|
-- track which page we last forced so we don't spam ChangeActionBarPage()
|
||||||
pfUI.hunterbar.lastPage = nil
|
pfUI.hunterbar.lastPage = nil
|
||||||
|
pfUI.hunterbar.elapsed = 0
|
||||||
|
|
||||||
|
-- Idle until there's a live, attackable target. A hidden frame runs no
|
||||||
|
-- OnUpdate, so the range polling only ticks while it can matter.
|
||||||
|
pfUI.hunterbar:Hide()
|
||||||
|
|
||||||
pfUI.hunterbar:SetScript("OnUpdate", function()
|
pfUI.hunterbar:SetScript("OnUpdate", function()
|
||||||
-- only act when there is a live, attackable target
|
this.elapsed = this.elapsed + arg1
|
||||||
|
if this.elapsed < THROTTLE then return end
|
||||||
|
this.elapsed = 0
|
||||||
|
|
||||||
|
-- Target died or turned unattackable without a target-change event
|
||||||
|
-- (it dropped to a corpse); stop ticking until the next target.
|
||||||
if not UnitExists("target") or not UnitCanAttack("player", "target") then
|
if not UnitExists("target") or not UnitCanAttack("player", "target") then
|
||||||
|
this:Hide()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local wingclipInRange = IsSpellInRange(WINGCLIP_ID, "target")
|
-- C_Spell.IsSpellInRange returns true / false / nil (rangeless). The
|
||||||
local arcaneshotInRange = IsSpellInRange(ARCANESHOT_ID, "target")
|
-- explicit == true / == false tests leave the bar unchanged on nil.
|
||||||
|
local wingclipInRange = C_Spell.IsSpellInRange(WINGCLIP_ID, "target")
|
||||||
|
local arcaneshotInRange = C_Spell.IsSpellInRange(ARCANESHOT_ID, "target")
|
||||||
|
|
||||||
-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
|
-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
|
||||||
if wingclipInRange == 0 and arcaneshotInRange == 1 then
|
if wingclipInRange == false and arcaneshotInRange == true then
|
||||||
if this.lastPage ~= 2 then
|
if this.lastPage ~= 2 then
|
||||||
this.lastPage = 2
|
this.lastPage = 2
|
||||||
_G.CURRENT_ACTIONBAR_PAGE = 2
|
_G.CURRENT_ACTIONBAR_PAGE = 2
|
||||||
@@ -35,7 +48,7 @@ pfUI:RegisterModule("hunterbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- swap to melee bar: in melee range AND arcane shot (8yd) out of range
|
-- swap to melee bar: in melee range AND arcane shot (8yd) out of range
|
||||||
elseif wingclipInRange == 1 and arcaneshotInRange == 0 then
|
elseif wingclipInRange == true and arcaneshotInRange == false then
|
||||||
if this.lastPage ~= 1 then
|
if this.lastPage ~= 1 then
|
||||||
this.lastPage = 1
|
this.lastPage = 1
|
||||||
_G.CURRENT_ACTIONBAR_PAGE = 1
|
_G.CURRENT_ACTIONBAR_PAGE = 1
|
||||||
@@ -43,4 +56,16 @@ pfUI:RegisterModule("hunterbar", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- Start ticking only when we gain an attackable target.
|
||||||
|
pfUI.hunterbar:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
|
pfUI.hunterbar:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
pfUI.hunterbar:SetScript("OnEvent", function()
|
||||||
|
if UnitExists("target") and UnitCanAttack("player", "target") then
|
||||||
|
this.elapsed = THROTTLE -- run the first check on the next frame
|
||||||
|
this:Show()
|
||||||
|
else
|
||||||
|
this:Hide()
|
||||||
|
end
|
||||||
|
end)
|
||||||
end)
|
end)
|
||||||
@@ -75,14 +75,14 @@ pfUI:RegisterModule("innervatecall", function ()
|
|||||||
|
|
||||||
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
|
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
|
||||||
|
|
||||||
-- Schedule "ready" announcement when cooldown expires
|
-- Schedule "ready" announcement when the cooldown expires. Read the
|
||||||
-- Use GetSpellIdCooldown for precise remaining time, fallback to 360s
|
-- precise remaining time from C_Spell.GetSpellCooldown (startTime and
|
||||||
|
-- duration are seconds from the GetTime epoch); fall back to 360s.
|
||||||
local cdRemaining = 360
|
local cdRemaining = 360
|
||||||
if GetSpellIdCooldown then
|
local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
|
||||||
local cd = GetSpellIdCooldown(INNERVATE_SPELLID)
|
if cd and cd.duration and cd.duration > 0 then
|
||||||
if cd and cd.cooldownRemainingMs and cd.cooldownRemainingMs > 0 then
|
local remaining = cd.startTime + cd.duration - GetTime()
|
||||||
cdRemaining = cd.cooldownRemainingMs / 1000
|
if remaining > 0 then cdRemaining = remaining end
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
C_Timer.After(cdRemaining, function()
|
C_Timer.After(cdRemaining, function()
|
||||||
|
|||||||
@@ -26,10 +26,14 @@ pfUI:RegisterModule("itemcount", function ()
|
|||||||
if bank < 0 then bank = 0 end
|
if bank < 0 then bank = 0 end
|
||||||
|
|
||||||
frame:AddLine(" ")
|
frame:AddLine(" ")
|
||||||
if bags > 0 then frame:AddDoubleLine("Bags:", bags, 1, 1, 1, 1, 1, 1) end
|
if bags > 0 then frame:AddDoubleLine(T["Bags"] .. ":", bags, 1, 1, 1, 1, 1, 1) end
|
||||||
if bank > 0 then frame:AddDoubleLine("Bank:", bank, 1, 1, 1, 1, 1, 1) end
|
if bank > 0 then frame:AddDoubleLine(T["Bank"] .. ":", bank, 1, 1, 1, 1, 1, 1) end
|
||||||
if equipped > 0 then frame:AddDoubleLine("Equipped:", equipped, 1, 1, 1, 1, 1, 1) end
|
if equipped > 0 then frame:AddDoubleLine(T["Equipped"] .. ":", equipped, 1, 1, 1, 1, 1, 1) end
|
||||||
frame:AddDoubleLine("Total:", total, 1, 1, 1, 1, 1, 1)
|
|
||||||
|
local sources = (bags > 0 and 1 or 0) + (bank > 0 and 1 or 0) + (equipped > 0 and 1 or 0)
|
||||||
|
if sources > 1 then
|
||||||
|
frame:AddDoubleLine(T["Total"] .. ":", total, 1, 1, 1, 1, 1, 1)
|
||||||
|
end
|
||||||
frame:Show()
|
frame:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
+5
-15
@@ -77,9 +77,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
|
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Special Recipient"]
|
info.text = T["Special Recipient"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.textHeight = 12
|
info.textHeight = 12
|
||||||
info.hasArrow = 1
|
info.hasArrow = 1
|
||||||
info.notCheckable = 1
|
info.notCheckable = 1
|
||||||
@@ -158,9 +156,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
if level == 1 then
|
if level == 1 then
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Random"]
|
info.text = T["Random"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.value = "PFRANDOM"
|
info.value = "PFRANDOM"
|
||||||
info.textHeight = 12
|
info.textHeight = 12
|
||||||
info.notCheckable = 1
|
info.notCheckable = 1
|
||||||
@@ -170,9 +166,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
|
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Request Rolls"]
|
info.text = T["Request Rolls"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.value = "PFROLLS"
|
info.value = "PFROLLS"
|
||||||
info.textHeight = 12
|
info.textHeight = 12
|
||||||
info.hasArrow = 1
|
info.hasArrow = 1
|
||||||
@@ -183,9 +177,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then
|
if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Clear Rolls"]
|
info.text = T["Clear Rolls"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.value = "PFCLEARROLLS"
|
info.value = "PFCLEARROLLS"
|
||||||
info.notCheckable = 1
|
info.notCheckable = 1
|
||||||
info.func = pfUI.loot.ClearRolls
|
info.func = pfUI.loot.ClearRolls
|
||||||
@@ -193,9 +185,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
|
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Reroll Ties"]
|
info.text = T["Reroll Ties"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.value = "PFTIEROLL"
|
info.value = "PFTIEROLL"
|
||||||
info.notCheckable = 1
|
info.notCheckable = 1
|
||||||
info.arg1 = pfUI.loot.rollers_sorted
|
info.arg1 = pfUI.loot.rollers_sorted
|
||||||
|
|||||||
@@ -16,12 +16,6 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
|
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
|
||||||
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
|
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||||
|
|
||||||
local function ClassColor(class)
|
|
||||||
local c = class and RAID_CLASS_COLORS[class]
|
|
||||||
if c then return c.r, c.g, c.b end
|
|
||||||
return 1, 1, 1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Paint an item row's icon/name/quality from a loaded Item mixin.
|
-- Paint an item row's icon/name/quality from a loaded Item mixin.
|
||||||
local function RenderItemVisual(f, item)
|
local function RenderItemVisual(f, item)
|
||||||
local r, g, b = 1, 1, 1
|
local r, g, b = 1, 1, 1
|
||||||
@@ -277,7 +271,7 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
|
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
|
||||||
f.winroll:Show()
|
f.winroll:Show()
|
||||||
f.winname:SetText(wname or UNKNOWN)
|
f.winname:SetText(wname or UNKNOWN)
|
||||||
f.winname:SetTextColor(ClassColor(wclass))
|
f.winname:SetTextColor(PFUI_CLASS_COLORS[wclass]:GetRGB())
|
||||||
f.winname:Show()
|
f.winname:Show()
|
||||||
else
|
else
|
||||||
-- nobody won: everyone passed
|
-- nobody won: everyone passed
|
||||||
@@ -298,7 +292,7 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
|
|
||||||
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||||
pf.name:SetText(name or UNKNOWN)
|
pf.name:SetText(name or UNKNOWN)
|
||||||
pf.name:SetTextColor(ClassColor(class))
|
pf.name:SetTextColor(PFUI_CLASS_COLORS[class]:GetRGB())
|
||||||
|
|
||||||
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
|
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
|
||||||
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
|
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
|
||||||
|
|||||||
@@ -72,7 +72,7 @@ pfUI:RegisterModule("macroicons", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function SaveMacroPopup()
|
local function SaveMacroPopup()
|
||||||
local text = strtrim(picker.editbox:GetText())
|
local text = picker.editbox:GetText()
|
||||||
if text == "" then return end
|
if text == "" then return end
|
||||||
|
|
||||||
local icon = iconPicker.GetIcon()
|
local icon = iconPicker.GetIcon()
|
||||||
|
|||||||
@@ -13,7 +13,8 @@ pfUI:RegisterModule("macrotweak", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- do not write macro calls into chat input history
|
-- do not write macro calls into chat input history
|
||||||
if ChatFrameEditBox._AddHistoryLine then
|
-- (install once: _AddHistoryLine is our backup slot and is nil until we set it)
|
||||||
|
if not ChatFrameEditBox._AddHistoryLine then
|
||||||
local userinput
|
local userinput
|
||||||
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
|
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
|
||||||
ChatFrameEditBox.AddHistoryLine = function(self, text)
|
ChatFrameEditBox.AddHistoryLine = function(self, text)
|
||||||
|
|||||||
+8
-2
@@ -77,7 +77,13 @@ pfUI:RegisterModule("map", function ()
|
|||||||
if point == "TOPLEFT" and relpoint == "TOPLEFT" then
|
if point == "TOPLEFT" and relpoint == "TOPLEFT" then
|
||||||
offx = offx*oldscale/scale
|
offx = offx*oldscale/scale
|
||||||
offy = offy*oldscale/scale
|
offy = offy*oldscale/scale
|
||||||
WorldMapFrame:SetPoint(point, rel, relpoint, offx, offy)
|
-- Anchor to the parent (3-arg SetPoint) rather than re-using the frame
|
||||||
|
-- GetPoint handed back. Re-anchoring to `rel` throws
|
||||||
|
-- "<unnamed> is dependent on this" as soon as anything else has anchored
|
||||||
|
-- itself to WorldMapFrame, which aborts the whole zoom handler. The
|
||||||
|
-- parent-relative form is also what LoadMovable/SaveMovable already
|
||||||
|
-- assume: SaveMovable stores only xpos/ypos, with no relative frame.
|
||||||
|
WorldMapFrame:SetPoint(point, offx, offy)
|
||||||
end
|
end
|
||||||
|
|
||||||
WorldMapFrame:SetScale(scale)
|
WorldMapFrame:SetScale(scale)
|
||||||
@@ -175,7 +181,7 @@ pfUI:RegisterModule("map", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if mx and my and MouseIsOver(WorldMapButton) then
|
if mx and my and MouseIsOver(WorldMapButton) then
|
||||||
WorldMapButton.coords.text:SetText(string.format('%.1f / %.1f', mx, my))
|
WorldMapButton.coords.text:SetFormattedText('%.1f / %.1f', mx, my)
|
||||||
else
|
else
|
||||||
WorldMapButton.coords.text:SetText("")
|
WorldMapButton.coords.text:SetText("")
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -52,19 +52,19 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
WorldMapTooltip:AddLine(this.name, 1, 1, 1)
|
WorldMapTooltip:AddLine(this.name, 1, 1, 1)
|
||||||
WorldMapTooltip:Show()
|
WorldMapTooltip:Show()
|
||||||
|
|
||||||
if not explorecaches[this.name] then return end
|
if not explorecaches[this.area] then return end
|
||||||
if C.appearance.worldmap.mapreveal == "0" then return end
|
if C.appearance.worldmap.mapreveal == "0" then return end
|
||||||
for texture in pairs(explorecaches[this.name]) do
|
for texture in pairs(explorecaches[this.area]) do
|
||||||
texture:SetVertexColor(1,1,1,1)
|
texture:SetVertexColor(1,1,1,1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local exploreLeave = function()
|
local exploreLeave = function()
|
||||||
WorldMapTooltip:Hide()
|
WorldMapTooltip:Hide()
|
||||||
if not explorecaches[this.name] then return end
|
if not explorecaches[this.area] then return end
|
||||||
if C.appearance.worldmap.mapreveal == "0" then return end
|
if C.appearance.worldmap.mapreveal == "0" then return end
|
||||||
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
||||||
for texture in pairs(explorecaches[this.name]) do
|
for texture in pairs(explorecaches[this.area]) do
|
||||||
texture:SetVertexColor(r,g,b,a)
|
texture:SetVertexColor(r,g,b,a)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -120,6 +120,7 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
explore:EnableMouse(true)
|
explore:EnableMouse(true)
|
||||||
explore:SetFrameLevel(255)
|
explore:SetFrameLevel(255)
|
||||||
explore.name = mapFileName .. " (" .. name .. ")"
|
explore.name = mapFileName .. " (" .. name .. ")"
|
||||||
|
explore.area = name -- cache key: explorecaches is keyed by the plain area name
|
||||||
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
|
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
|
||||||
explore.tex:SetBlendMode("ADD")
|
explore.tex:SetBlendMode("ADD")
|
||||||
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
||||||
|
|||||||
+1
-1
@@ -138,7 +138,7 @@ pfUI:RegisterModule("minimap", function ()
|
|||||||
local coord = pfUI.minimapCoordinates
|
local coord = pfUI.minimapCoordinates
|
||||||
coord.posX, coord.posY = GetPlayerMapPosition("player")
|
coord.posX, coord.posY = GetPlayerMapPosition("player")
|
||||||
if coord.posX ~= 0 and coord.posY ~= 0 then
|
if coord.posX ~= 0 and coord.posY ~= 0 then
|
||||||
coord.text:SetText(string.format("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1)))
|
coord.text:SetFormattedText("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1))
|
||||||
else
|
else
|
||||||
coord.text:SetText("|cffffaaaaN/A")
|
coord.text:SetText("|cffffaaaaN/A")
|
||||||
end
|
end
|
||||||
|
|||||||
+174
-83
@@ -283,15 +283,35 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function TotemPlate(name)
|
-- Numeric CreatureType.dbc id for the plate's unit (8 = Critter, 11 = Totem).
|
||||||
if C.nameplates.totemicons == "1" then
|
-- It's fixed per unit, so cache it and reset on plate reuse. nil while the GUID
|
||||||
for totem, icon in pairs(L["totems"]) do
|
-- can't resolve yet (incl. the no-SuperWoW case, where cachedGuid is empty).
|
||||||
if string.find(name, totem) then return icon end
|
-- Locale-proof and covers custom units for free -- no name tables needed.
|
||||||
end
|
local function CreatureType(plate)
|
||||||
|
local guid = plate.cachedGuid
|
||||||
|
if not guid or guid == "" then return nil end
|
||||||
|
if not plate.creatureType then
|
||||||
|
plate.creatureType = UnitCreatureTypeID(guid) -- nil retries next call
|
||||||
end
|
end
|
||||||
|
return plate.creatureType
|
||||||
end
|
end
|
||||||
|
|
||||||
local function HidePlate(unittype, name, fullhp, target)
|
-- Totem icon, read straight from the game:
|
||||||
|
-- * Passive totems self-cast their provided buff, so they carry exactly one
|
||||||
|
-- aura whose icon IS the totem's icon (Totem::Summon TOTEM_PASSIVE).
|
||||||
|
-- * Active totems (Searing/Magma/Fire Nova) cast at enemies and hold no
|
||||||
|
-- self-aura, so their icon arrives via UNIT_SPELLCAST_SUCCEEDED (cached
|
||||||
|
-- into plate.totemIcon by the event handler); nil here until then.
|
||||||
|
local function TotemPlate(plate)
|
||||||
|
if C.nameplates.totemicons ~= "1" then return nil end
|
||||||
|
if CreatureType(plate) ~= 11 then return nil end
|
||||||
|
if plate.totemIcon then return plate.totemIcon end
|
||||||
|
local aura = C_UnitAuras.GetBuffDataByIndex(plate.cachedGuid, 1)
|
||||||
|
if aura then plate.totemIcon = aura.icon end
|
||||||
|
return plate.totemIcon
|
||||||
|
end
|
||||||
|
|
||||||
|
local function HidePlate(unittype, fullhp, target, plate)
|
||||||
-- keep some plates always visible according to config
|
-- keep some plates always visible according to config
|
||||||
if C.nameplates.fullhealth == "1" and not fullhp then return nil end
|
if C.nameplates.fullhealth == "1" and not fullhp then return nil end
|
||||||
if C.nameplates.target == "1" and target then return nil end
|
if C.nameplates.target == "1" and target then return nil end
|
||||||
@@ -307,14 +327,10 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
return true
|
return true
|
||||||
elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
|
elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
|
||||||
return true
|
return true
|
||||||
elseif C.nameplates.critters == "1" and unittype == "NEUTRAL_NPC" then
|
elseif C.nameplates.critters == "1" and CreatureType(plate) == 8 then
|
||||||
for i, critter in pairs(L["critters"]) do
|
return true
|
||||||
if string.lower(name) == string.lower(critter) then return true end
|
elseif C.nameplates.totems == "1" and CreatureType(plate) == 11 then
|
||||||
end
|
return true
|
||||||
elseif C.nameplates.totems == "1" then
|
|
||||||
for totem in pairs(L["totems"]) do
|
|
||||||
if string.find(name, totem) then return true end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- nothing to hide
|
-- nothing to hide
|
||||||
@@ -483,6 +499,7 @@ nameplates:RegisterEvent("UNIT_SPELLCAST_START")
|
|||||||
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||||
nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
|
nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
|
||||||
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||||
|
nameplates:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
||||||
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||||
|
|
||||||
nameplates:SetScript("OnEvent", function()
|
nameplates:SetScript("OnEvent", function()
|
||||||
@@ -569,6 +586,8 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
local guid = UnitGUID(arg1)
|
local guid = UnitGUID(arg1)
|
||||||
plate.nameplate.cachedGuid = guid
|
plate.nameplate.cachedGuid = guid
|
||||||
plate.nameplate.unit = arg1
|
plate.nameplate.unit = arg1
|
||||||
|
plate.nameplate.creatureType = nil -- recompute for the new unit
|
||||||
|
plate.nameplate.totemIcon = nil
|
||||||
if guid then
|
if guid then
|
||||||
plateByGuid[guid] = plate.nameplate
|
plateByGuid[guid] = plate.nameplate
|
||||||
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
|
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
|
||||||
@@ -646,6 +665,22 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||||
|
-- Active totems (Searing/Magma/Fire Nova) carry no self-aura, so their
|
||||||
|
-- attack cast is the only icon source. Capture it once per totem, gated on
|
||||||
|
-- creature type so a normal caster's spell never styles it as a totem.
|
||||||
|
if arg1 and strfind(arg1, "^nameplate") then
|
||||||
|
local guid = UnitGUID(arg1)
|
||||||
|
local plate = guid and plateByGuid[guid]
|
||||||
|
if plate and not plate.totemIcon and arg3 and CreatureType(plate) == 11 then
|
||||||
|
local tex = C_Spell.GetSpellTexture(arg3)
|
||||||
|
if tex then
|
||||||
|
plate.totemIcon = tex
|
||||||
|
plate.castUpdate = true -- re-render now so the icon shows
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
elseif event == "UNIT_AURA" then
|
elseif event == "UNIT_AURA" then
|
||||||
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
|
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
|
||||||
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
|
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
|
||||||
@@ -1004,13 +1039,29 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
|
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
|
||||||
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
||||||
|
|
||||||
|
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
||||||
|
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
||||||
|
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
||||||
|
|
||||||
|
-- remove unitstr when it doesn't resolve to this plate's unit (stale istarget,
|
||||||
|
-- stale mouseover guid or a despawned unit). Must run before the cache fills
|
||||||
|
-- below -- an unrelated unitstr would poison cache.player/minion with the
|
||||||
|
-- *other* unit's answer, and the nil-gate would then never recompute it.
|
||||||
|
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
||||||
|
|
||||||
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
||||||
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored
|
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored
|
||||||
-- as true/false/nil so it doubles as the GetUnitInfo hint.
|
-- as true/false/nil so it doubles as the GetUnitInfo hint.
|
||||||
if plate.cache.player == nil and unitstr then
|
if plate.cache.player == nil and unitstr then
|
||||||
plate.cache.player = UnitIsPlayer(unitstr) and true or false
|
plate.cache.player = UnitIsPlayer(unitstr) and true or false
|
||||||
end
|
end
|
||||||
local class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
if plate.cache.minion == nil and unitstr then
|
||||||
|
plate.cache.minion = UnitIsMinion(unitstr) and true or false
|
||||||
|
end
|
||||||
|
local class, ulevel, elite, player, guild
|
||||||
|
if not plate.cache.minion then
|
||||||
|
class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
||||||
|
end
|
||||||
if plate.cache.player ~= nil then player = plate.cache.player or nil end
|
if plate.cache.player ~= nil then player = plate.cache.player or nil end
|
||||||
|
|
||||||
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
||||||
@@ -1030,18 +1081,11 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
||||||
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
||||||
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
||||||
if not class then plate.wait_for_scan = true end
|
if not class and not plate.cache.minion then plate.wait_for_scan = true end
|
||||||
|
|
||||||
-- skip data updates on invisible frames
|
-- skip data updates on invisible frames
|
||||||
if not visible then return end
|
if not visible then return end
|
||||||
|
|
||||||
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
|
||||||
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
|
||||||
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
|
||||||
|
|
||||||
-- remove unitstr on unit name mismatch
|
|
||||||
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
|
||||||
|
|
||||||
-- always make sure to keep plate visible
|
-- always make sure to keep plate visible
|
||||||
plate:Show()
|
plate:Show()
|
||||||
|
|
||||||
@@ -1072,11 +1116,11 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- hide frames according to the configuration
|
-- hide frames according to the configuration
|
||||||
local TotemIcon = TotemPlate(name)
|
local TotemIcon = TotemPlate(plate)
|
||||||
|
|
||||||
if TotemIcon then
|
if TotemIcon then
|
||||||
-- create totem icon
|
-- icon resolved from the totem's aura / attack cast (already a full path)
|
||||||
plate.totem.icon:SetTexture("Interface\\Icons\\" .. TotemIcon)
|
plate.totem.icon:SetTexture(TotemIcon)
|
||||||
|
|
||||||
plate.glow:Hide()
|
plate.glow:Hide()
|
||||||
plate.level:Hide()
|
plate.level:Hide()
|
||||||
@@ -1084,7 +1128,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
plate.health:Hide()
|
plate.health:Hide()
|
||||||
plate.guild:Hide()
|
plate.guild:Hide()
|
||||||
plate.totem:Show()
|
plate.totem:Show()
|
||||||
elseif HidePlate(unittype, name, (hpmax-hp == hpmin), target) then
|
elseif HidePlate(unittype, (hpmax-hp == hpmin), target, plate) then
|
||||||
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
|
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
|
||||||
plate.name:SetParent(plate)
|
plate.name:SetParent(plate)
|
||||||
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
|
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
|
||||||
@@ -1116,15 +1160,24 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
if plate.cache.level ~= level or plate.cache.elite ~= elite then
|
if plate.cache.level ~= level or plate.cache.elite ~= elite then
|
||||||
plate.cache.level = level
|
plate.cache.level = level
|
||||||
plate.cache.elite = elite
|
plate.cache.elite = elite
|
||||||
plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
|
plate.level:SetFormattedText("%s%s", level, (elitestrings[elite] or ""))
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Set level color from GetDifficultyColor when using DB level
|
-- Set level color from GetDifficultyColor when using DB level.
|
||||||
|
-- No brightening here: adding a flat offset to all three channels
|
||||||
|
-- desaturates every tier toward white and collapses the boundaries
|
||||||
|
-- (orange reads as yellow, red reads as orange). Use Blizzard's values.
|
||||||
|
-- Clearing cache.levelcolor forces the sync block in OnUpdate to
|
||||||
|
-- re-colour once the ?? resolves and it takes ownership again.
|
||||||
if levelFromDB and type(level) == "number" then
|
if levelFromDB and type(level) == "number" then
|
||||||
local color = GetDifficultyColor(level)
|
local color = GetDifficultyColor(level)
|
||||||
plate.level:SetTextColor(color.r + 0.3, color.g + 0.3, color.b + 0.3, 1)
|
plate.level:SetTextColor(color.r, color.g, color.b, 1)
|
||||||
|
plate.cache.levelcolor = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- remember who owns the level colour so the two writers cannot fight
|
||||||
|
plate.cache.levelfromdb = levelFromDB or nil
|
||||||
|
|
||||||
if guild and C.nameplates.showguildname == "1" then
|
if guild and C.nameplates.showguildname == "1" then
|
||||||
plate.guild:SetText(guild)
|
plate.guild:SetText(guild)
|
||||||
if guild == myGuild then
|
if guild == myGuild then
|
||||||
@@ -1168,21 +1221,21 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
|
local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
|
||||||
|
|
||||||
if setting == "curperc" and hasdata and rhp then
|
if setting == "curperc" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100)))
|
plate.health.text:SetFormattedText("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100))
|
||||||
elseif setting == "cur" and hasdata and rhp then
|
elseif setting == "cur" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s", Abbreviate(rhp)))
|
plate.health.text:SetFormattedText("%s", Abbreviate(rhp))
|
||||||
elseif setting == "curmax" and hasdata and rhp then
|
elseif setting == "curmax" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
plate.health.text:SetFormattedText("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||||
elseif setting == "curmaxs" and hasdata and rhp then
|
elseif setting == "curmaxs" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
plate.health.text:SetFormattedText("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||||
elseif setting == "curmaxperc" and hasdata and rhp then
|
elseif setting == "curmaxperc" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
plate.health.text:SetFormattedText("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100))
|
||||||
elseif setting == "curmaxpercs" and hasdata and rhp then
|
elseif setting == "curmaxpercs" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
plate.health.text:SetFormattedText("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100))
|
||||||
elseif setting == "deficit" and rhp then
|
elseif setting == "deficit" and rhp then
|
||||||
plate.health.text:SetText(string.format("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp)))
|
plate.health.text:SetFormattedText("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp))
|
||||||
else -- "percent" as fallback
|
else -- "percent" as fallback
|
||||||
plate.health.text:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
plate.health.text:SetFormattedText("%s%%", ceil(hp/hpmax*100))
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
plate.health.text:SetText()
|
plate.health.text:SetText()
|
||||||
@@ -1191,12 +1244,11 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
|
|
||||||
local r, g, b, a = unpack(unitcolors[unittype])
|
local r, g, b, a = unpack(unitcolors[unittype])
|
||||||
|
|
||||||
if class then
|
if class and (
|
||||||
if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" then
|
(unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1") or
|
||||||
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
|
(unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1")
|
||||||
elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" then
|
) then
|
||||||
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
|
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
|
if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
|
||||||
@@ -1217,15 +1269,43 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
|
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
|
||||||
end
|
end
|
||||||
|
|
||||||
if r + g + b ~= plate.cache.namecolor and unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1" and class and PFUI_CLASS_COLORS[class] then
|
-- Friendly player names take this colour when friendclassnamec is on.
|
||||||
plate.name:SetTextColor(r, g, b, a)
|
-- Ownership is recorded so the OnUpdate sync below stands down rather than
|
||||||
plate.cache.namecolor = r + g + b
|
-- racing us: both writers used to share cache.namecolor despite storing
|
||||||
|
-- unrelated quantities (this colour vs Blizzard's name FontString), so
|
||||||
|
-- either could suppress the other -- and since nameplate.cache survives
|
||||||
|
-- pool reuse, a recycled plate could keep the previous unit's name colour.
|
||||||
|
local ownname = unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1"
|
||||||
|
and class and true or nil
|
||||||
|
|
||||||
|
if plate.cache.ownname ~= ownname then
|
||||||
|
plate.cache.ownname = ownname
|
||||||
|
-- ownership flipped: whichever writer is now in charge must re-assert
|
||||||
|
plate.cache.namecolor = nil
|
||||||
|
plate.cache.ownnamecolor = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
-- read the class colour directly rather than reusing the bar's r,g,b: the
|
||||||
|
-- bar only carries a class colour when friendclassc happens to be on, and
|
||||||
|
-- it also picks up the tapped-grey and barcombatstate overrides, neither of
|
||||||
|
-- which belongs on the name.
|
||||||
|
if ownname then
|
||||||
|
local cr, cg, cb, ca = PFUI_CLASS_COLORS[class]:GetRGBA()
|
||||||
|
if cr + cg + cb ~= plate.cache.ownnamecolor then
|
||||||
|
plate.cache.ownnamecolor = cr + cg + cb
|
||||||
|
plate.name:SetTextColor(cr, cg, cb, ca)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- update combopoints
|
|
||||||
for i=1, 5 do plate.combopoints[i]:Hide() end
|
|
||||||
if target and C.nameplates.cpdisplay == "1" then
|
if target and C.nameplates.cpdisplay == "1" then
|
||||||
for i=1, GetComboPoints("target") do plate.combopoints[i]:Show() end
|
local cp = GetComboPoints("target")
|
||||||
|
if plate.cpShown ~= cp then
|
||||||
|
for i=1, 5 do plate.combopoints[i]:SetShown(i <= cp) end
|
||||||
|
plate.cpShown = cp
|
||||||
|
end
|
||||||
|
elseif plate.cpShown then
|
||||||
|
for i=1, 5 do plate.combopoints[i]:Hide() end
|
||||||
|
plate.cpShown = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
-- update debuffs
|
-- update debuffs
|
||||||
@@ -1242,19 +1322,22 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
|
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
|
||||||
if unitstr then
|
if unitstr then
|
||||||
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
|
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
|
||||||
local auras = C_UnitAuras.GetUnitAuras(unitstr, filter)
|
|
||||||
local now = GetTime()
|
local now = GetTime()
|
||||||
for _, aura in ipairs(auras) do
|
-- positional UnitAura writes straight into the reusable buffer, so the
|
||||||
if debuffCount >= 16 then break end
|
-- per-plate scan allocates nothing (no per-aura table, no result array)
|
||||||
|
local i = 1
|
||||||
|
while debuffCount < 16 do
|
||||||
|
local aname, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAura(unitstr, i, filter)
|
||||||
|
if not aname then break end
|
||||||
debuffCount = debuffCount + 1
|
debuffCount = debuffCount + 1
|
||||||
local timeleft = (aura.expirationTime and aura.expirationTime > 0) and (aura.expirationTime - now) or nil
|
|
||||||
local b = debuffDisplayBuf[debuffCount]
|
local b = debuffDisplayBuf[debuffCount]
|
||||||
b.effect = aura.name
|
b.effect = aname
|
||||||
b.texture = aura.icon
|
b.texture = icon
|
||||||
b.stacks = aura.applications
|
b.stacks = count
|
||||||
b.dtype = aura.dispelName
|
b.dtype = dispelType
|
||||||
b.duration = aura.duration
|
b.duration = duration
|
||||||
b.timeleft = timeleft
|
b.timeleft = (expirationTime and expirationTime > 0) and (expirationTime - now) or nil
|
||||||
|
i = i + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i = 1, 16 do
|
for i = 1, 16 do
|
||||||
@@ -1477,38 +1560,46 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
-- otherwise an NPC sharing a name with a known player flips wait_for_scan
|
-- otherwise an NPC sharing a name with a known player flips wait_for_scan
|
||||||
-- off here, then OnDataChanged re-sets it, every frame until the mob scan
|
-- off here, then OnDataChanged re-sets it, every frame until the mob scan
|
||||||
-- lands.
|
-- lands.
|
||||||
if nameplate.wait_for_scan and GetUnitInfo(name, true, nameplate.cache.player) then
|
if nameplate.wait_for_scan and not nameplate.cache.minion and GetUnitInfo(name, true, nameplate.cache.player) then
|
||||||
nameplate.wait_for_scan = nil
|
nameplate.wait_for_scan = nil
|
||||||
update = true
|
update = true
|
||||||
end
|
end
|
||||||
|
|
||||||
-- trigger update when name color changed (includes combat state check)
|
-- trigger update when name color changed (includes combat state check).
|
||||||
local r, g, b = original.name:GetTextColor()
|
-- Skipped once OnDataChanged owns the name colour (class-coloured friendly
|
||||||
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
|
-- players), so the two writers cannot overwrite each other.
|
||||||
|
if not nameplate.cache.ownname then
|
||||||
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
local r, g, b = original.name:GetTextColor()
|
||||||
nameplate.cache.namecolor = r + g + b
|
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
|
||||||
nameplate.cache.inCombat = inCombatWithPlayer
|
|
||||||
|
|
||||||
if cfg.namefightcolor then
|
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
||||||
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
|
nameplate.cache.namecolor = r + g + b
|
||||||
nameplate.name:SetTextColor(1,0.4,0.2,1)
|
nameplate.cache.inCombat = inCombatWithPlayer
|
||||||
|
|
||||||
|
if cfg.namefightcolor then
|
||||||
|
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
|
||||||
|
nameplate.name:SetTextColor(1,0.4,0.2,1)
|
||||||
|
else
|
||||||
|
nameplate.name:SetTextColor(r,g,b,1)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
nameplate.name:SetTextColor(r,g,b,1)
|
nameplate.name:SetTextColor(1,1,1,1)
|
||||||
end
|
end
|
||||||
else
|
update = true
|
||||||
nameplate.name:SetTextColor(1,1,1,1)
|
|
||||||
end
|
end
|
||||||
update = true
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- trigger update when level color changed
|
-- trigger update when level color changed. Skipped while the level came
|
||||||
local r, g, b = original.level:GetTextColor()
|
-- from the database (?? plates), where OnDataChanged owns the colour --
|
||||||
r, g, b = r + .3, g + .3, b + .3
|
-- otherwise both writers race and cache.levelcolor goes stale, which
|
||||||
if r + g + b ~= nameplate.cache.levelcolor then
|
-- leaves a recycled plate wearing the previous unit's colour.
|
||||||
nameplate.cache.levelcolor = r + g + b
|
if not nameplate.cache.levelfromdb then
|
||||||
nameplate.level:SetTextColor(r,g,b,1)
|
local r, g, b = original.level:GetTextColor()
|
||||||
update = true
|
if r + g + b ~= nameplate.cache.levelcolor then
|
||||||
|
nameplate.cache.levelcolor = r + g + b
|
||||||
|
nameplate.level:SetTextColor(r,g,b,1)
|
||||||
|
update = true
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- use timer based updates
|
-- use timer based updates
|
||||||
@@ -1618,7 +1709,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
rounded = floor(remaining * 100)
|
rounded = floor(remaining * 100)
|
||||||
if castbar.lastTextTick ~= rounded then
|
if castbar.lastTextTick ~= rounded then
|
||||||
castbar.lastTextTick = rounded
|
castbar.lastTextTick = rounded
|
||||||
castbar.text:SetText(string.format("%.2f", remaining))
|
castbar.text:SetFormattedText("%.2f", remaining)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
+14
-18
@@ -296,18 +296,18 @@ pfUI:RegisterModule("panel", function()
|
|||||||
local playerzone = GetRealZoneText()
|
local playerzone = GetRealZoneText()
|
||||||
|
|
||||||
for friendIndex=1, all do
|
for friendIndex=1, all do
|
||||||
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
|
local info = C_FriendList.GetFriendInfoByIndex(friendIndex)
|
||||||
if friend_connected and friend_class and friend_level then
|
if info and info.connected and info.classFilename and info.level then
|
||||||
if not init then
|
if not init then
|
||||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
||||||
GameTooltip:ClearLines()
|
GameTooltip:ClearLines()
|
||||||
GameTooltip:AddLine("|cff555555" .. T["Friends Online"])
|
GameTooltip:AddLine("|cff555555" .. T["Friends Online"])
|
||||||
init = true
|
init = true
|
||||||
end
|
end
|
||||||
local ccolor = PFUI_CLASS_COLORS[L["class"][friend_class]] or { 1, 1, 1 }
|
local ccolor = PFUI_CLASS_COLORS[info.classFilename]
|
||||||
local lcolor = GetDifficultyColor(tonumber(friend_level)) or { 1, 1, 1 }
|
local lcolor = GetDifficultyColor(tonumber(info.level)) or { 1, 1, 1 }
|
||||||
local zcolor = friend_area == playerzone and "|cff33ffcc" or "|cffcccccc"
|
local zcolor = info.area == playerzone and "|cff33ffcc" or "|cffcccccc"
|
||||||
GameTooltip:AddDoubleLine(rgbhex(ccolor) .. friend_name .. rgbhex(lcolor) .. " [" .. friend_level .. "]", zcolor .. friend_area)
|
GameTooltip:AddDoubleLine(ccolor:WrapTextInColorCode(info.name) .. rgbhex(lcolor) .. " [" .. info.level .. "]", zcolor .. info.area)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -315,15 +315,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
end
|
end
|
||||||
widget.Click = function() ToggleFriendsFrame(1) end
|
widget.Click = function() ToggleFriendsFrame(1) end
|
||||||
widget:SetScript("OnEvent", function()
|
widget:SetScript("OnEvent", function()
|
||||||
local online = 0
|
local online = C_FriendList.GetNumOnlineFriends()
|
||||||
local all = GetNumFriends()
|
|
||||||
for friendIndex=1, all do
|
|
||||||
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
|
|
||||||
if ( friend_connected ) then
|
|
||||||
online = online + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click)
|
pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
@@ -426,8 +418,13 @@ pfUI:RegisterModule("panel", function()
|
|||||||
local repPercent = floor(cur / max * 100)
|
local repPercent = floor(cur / max * 100)
|
||||||
if repPercent < 100 then
|
if repPercent < 100 then
|
||||||
local _, _, _, hex = GetColorGradient(repPercent/100)
|
local _, _, _, hex = GetColorGradient(repPercent/100)
|
||||||
|
local link = GetInventoryItemLink("player", id)
|
||||||
|
local texture = GetInventoryItemTexture("player", id)
|
||||||
|
if texture then
|
||||||
|
link = CreateSimpleTextureMarkup(texture, 24) .. " " .. link
|
||||||
|
end
|
||||||
itemLines[table.getn(itemLines)+1] = {
|
itemLines[table.getn(itemLines)+1] = {
|
||||||
GetInventoryItemLink("player", id),
|
link,
|
||||||
string.format("%s%s%%|r", hex, repPercent)
|
string.format("%s%s%%|r", hex, repPercent)
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
@@ -436,8 +433,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
if totalRep > 0 then
|
if totalRep > 0 then
|
||||||
GameTooltip:ClearLines()
|
GameTooltip:ClearLines()
|
||||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
||||||
GameTooltip:SetText("|cff555555"..(string.gsub(REPAIR_COST,":","")).."|r")
|
GameTooltip:AddLine(REPAIR_COST.." " .. CreateGoldString(totalRep), 0.3333, 0.3333, 0.3333)
|
||||||
SetTooltipMoney(GameTooltip, totalRep)
|
|
||||||
for _,line in ipairs(itemLines) do
|
for _,line in ipairs(itemLines) do
|
||||||
GameTooltip:AddDoubleLine(line[1],line[2])
|
GameTooltip:AddDoubleLine(line[1],line[2])
|
||||||
end
|
end
|
||||||
|
|||||||
+27
-3
@@ -4,7 +4,9 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
|
|
||||||
-- tell RaidFrame.lua pfUI replaces party frames
|
-- tell RaidFrame.lua pfUI replaces party frames
|
||||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
HookAddonOrVariable("Blizzard_RaidUI", function()
|
||||||
GROUP_REPLACE_PARTY = "1"
|
-- must reach _G: RaidFrame.lua reads this global, and pfUI.env has
|
||||||
|
-- __index but no __newindex, so a bare assignment stays in the sandbox
|
||||||
|
_G.GROUP_REPLACE_PARTY = "1"
|
||||||
end)
|
end)
|
||||||
|
|
||||||
pfUI.uf.raid = CreateFrame("Frame", "pfRaidUpdater", UIParent)
|
pfUI.uf.raid = CreateFrame("Frame", "pfRaidUpdater", UIParent)
|
||||||
@@ -123,6 +125,7 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
local grid = self.petgrid
|
local grid = self.petgrid
|
||||||
|
|
||||||
local function place(pet, cell, id)
|
local function place(pet, cell, id)
|
||||||
|
pet.label = "raidpet"
|
||||||
pet.id = id
|
pet.id = id
|
||||||
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
|
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
|
||||||
pet:ClearAllPoints()
|
pet:ClearAllPoints()
|
||||||
@@ -138,6 +141,22 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Party shown as a raid grid: mirror slots 1..5 (player + party members)
|
||||||
|
-- into fixed cells. UpdateVisibility maps each slot to pet / partypet<N>.
|
||||||
|
if not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
|
||||||
|
for id = 1, maxraid do
|
||||||
|
if self.pets[id] then
|
||||||
|
if id <= 5 then
|
||||||
|
place(self.pets[id], id, id)
|
||||||
|
else
|
||||||
|
self.pets[id].id = 0
|
||||||
|
self.pets[id]:Hide()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if C.unitframes.raidpet.collapse == "1" then
|
if C.unitframes.raidpet.collapse == "1" then
|
||||||
-- Pack the pets that exist into the leading cells, no gaps.
|
-- Pack the pets that exist into the leading cells, no gaps.
|
||||||
local k = 0
|
local k = 0
|
||||||
@@ -211,8 +230,13 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
this.tick = GetTime() + 1.0
|
this.tick = GetTime() + 1.0
|
||||||
this.pendingUpdate = nil
|
this.pendingUpdate = nil
|
||||||
|
|
||||||
-- don't proceed without raid
|
-- Without a raid there is nothing to sort, but a party shown as a raid
|
||||||
if not IsInRaid() then return end
|
-- grid still needs its pet frames placed and mapped to the party pets.
|
||||||
|
if not IsInRaid() then
|
||||||
|
this:LayoutPets()
|
||||||
|
this:Hide()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- clear all existing frames
|
-- clear all existing frames
|
||||||
for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
|
for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
|
||||||
|
|||||||
+7
-2
@@ -7,8 +7,12 @@ pfUI:RegisterModule("roll", function ()
|
|||||||
local LOOT_ROLL_NEED = string.gsub(LOOT_ROLL_NEED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
local LOOT_ROLL_NEED = string.gsub(LOOT_ROLL_NEED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
||||||
local LOOT_ROLL_PASSED = string.gsub(LOOT_ROLL_PASSED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
local LOOT_ROLL_PASSED = string.gsub(LOOT_ROLL_PASSED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
||||||
|
|
||||||
-- try to detect the everyone string
|
-- detect the "everyone passed" subject exactly as the loot scanner will capture
|
||||||
local _, _, everyone, _ = strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED)
|
-- it: feed a dummy item into LOOT_ROLL_ALL_PASSED and run the same LOOT_ROLL_PASSED
|
||||||
|
-- match. (The old strfind had no captures, so `everyone` was always nil and
|
||||||
|
-- "Everyone has passed on: X" got counted as a fake roller.)
|
||||||
|
local everyoneSample = string.gsub(LOOT_ROLL_ALL_PASSED, "%%s", "x")
|
||||||
|
local everyone = cmatch(everyoneSample, LOOT_ROLL_PASSED)
|
||||||
pfUI.roll.blacklist = { YOU, everyone }
|
pfUI.roll.blacklist = { YOU, everyone }
|
||||||
|
|
||||||
pfUI.roll.cache = {}
|
pfUI.roll.cache = {}
|
||||||
@@ -43,6 +47,7 @@ pfUI:RegisterModule("roll", function ()
|
|||||||
|
|
||||||
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
|
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
|
||||||
local itemName = C_Item.GetItemInfo(itemLink)
|
local itemName = C_Item.GetItemInfo(itemLink)
|
||||||
|
if not itemName then return end -- uncached item: avoid cache[nil] "table index is nil"
|
||||||
|
|
||||||
-- delete obsolete tables
|
-- delete obsolete tables
|
||||||
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
|
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
|
||||||
|
|||||||
@@ -119,7 +119,7 @@ pfUI:RegisterModule("screenshot", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.screenshot:CHAT_MSG_SYSTEM()
|
function pfUI.screenshot:CHAT_MSG_SYSTEM()
|
||||||
local _,_, standing, rep = string.find(arg1, FACTION_STANDING_CHANGEDregex)
|
local standing, rep = string.match(arg1, FACTION_STANDING_CHANGEDregex)
|
||||||
if standing and rep then
|
if standing and rep then
|
||||||
local dt = date("%a, %b %d, %Y %X")
|
local dt = date("%a, %b %d, %Y %X")
|
||||||
local loc = string.format("%s - %s",GetRealZoneText(),GetSubZoneText())
|
local loc = string.format("%s - %s",GetRealZoneText(),GetSubZoneText())
|
||||||
@@ -150,13 +150,13 @@ pfUI:RegisterModule("screenshot", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.screenshot:CHAT_MSG_LOOT()
|
function pfUI.screenshot:CHAT_MSG_LOOT()
|
||||||
local _,_, item, amount = string.find(arg1, LOOT_ITEM_SELF_MULTIPLEregex)
|
local item, amount = string.match(arg1, LOOT_ITEM_SELF_MULTIPLEregex)
|
||||||
if amount then -- ignore stacks
|
if amount then -- ignore stacks
|
||||||
return
|
return
|
||||||
else
|
else
|
||||||
_,_, item = string.find(arg1, LOOT_ITEM_SELFregex)
|
item = string.match(arg1, LOOT_ITEM_SELFregex)
|
||||||
if item then
|
if item then
|
||||||
local _, _, itemColor, itemString, itemName = string.find(item, "^(|c%x+)|H(.+)|h(%[.+%])")
|
local itemColor, itemString, itemName = string.match(item, "^(|c%x+)|H(.+)|h(%[.+%])")
|
||||||
local quality = color2quality[itemColor]
|
local quality = color2quality[itemColor]
|
||||||
if quality and quality >= tonumber(C.screenshot.loot) then
|
if quality and quality >= tonumber(C.screenshot.loot) then
|
||||||
local dt = date("%a, %b %d, %Y %X")
|
local dt = date("%a, %b %d, %Y %X")
|
||||||
|
|||||||
+70
-72
@@ -4,7 +4,7 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM")
|
pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||||
pfUI.socialmod:SetScript("OnEvent", function()
|
pfUI.socialmod:SetScript("OnEvent", function()
|
||||||
local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS)
|
local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS)
|
||||||
name = cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
|
name = name or cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
|
||||||
if name and playerdb[name] and playerdb[name].cname then
|
if name and playerdb[name] and playerdb[name].cname then
|
||||||
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
||||||
end
|
end
|
||||||
@@ -77,20 +77,19 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame)
|
local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame)
|
||||||
|
|
||||||
for i=1, FRIENDS_TO_DISPLAY do
|
for i=1, FRIENDS_TO_DISPLAY do
|
||||||
local name, level, class, zone, connected, status = GetFriendInfo(off + i)
|
local info = C_FriendList.GetFriendInfoByIndex(off + i)
|
||||||
if not name or name == _G.UNKNOWN then break end
|
if not info or not info.name or info.name == _G.UNKNOWN then break end
|
||||||
|
local name = info.name
|
||||||
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
|
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
|
||||||
local friendLoc = _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]
|
local friendLoc = _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]
|
||||||
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
|
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
|
||||||
local caption = friendName or friendLoc
|
local caption = friendName or friendLoc
|
||||||
|
|
||||||
if connected then
|
if info.connected then
|
||||||
if not class or class == _G.UNKNOWN then break end
|
local ccolor = PFUI_CLASS_COLORS[info.classFilename]
|
||||||
local ccolor = PFUI_CLASS_COLORS[L["class"][class]] or { 1, 1, 1 }
|
local status = info.afk and CHAT_FLAG_AFK or info.dnd and CHAT_FLAG_DND or ""
|
||||||
local lcolor = GetDifficultyColor(tonumber(level)) or { 1, 1, 1 }
|
local zone = ( info.area == playerzone and "|cffffffff" or "|cffcccccc" ) .. info.area .. "|r"
|
||||||
|
local cname = ccolor:WrapTextInColorCode(name)
|
||||||
zone = ( zone == playerzone and "|cffffffff" or "|cffcccccc" ) .. zone .. "|r"
|
|
||||||
local cname = rgbhex(ccolor) .. name .. "|r"
|
|
||||||
if playerdb[name] then
|
if playerdb[name] then
|
||||||
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
||||||
playerdb[name].cname = cname
|
playerdb[name].cname = cname
|
||||||
@@ -98,20 +97,20 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
|
|
||||||
if friendName then
|
if friendName then
|
||||||
friendName:SetText(cname)
|
friendName:SetText(cname)
|
||||||
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), zone, status))
|
friendLoc:SetFormattedText(TEXT(FRIENDS_LIST_TEMPLATE), zone, status)
|
||||||
else
|
else
|
||||||
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status))
|
friendLoc:SetFormattedText(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status)
|
||||||
end
|
end
|
||||||
|
|
||||||
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), level, class))
|
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), info.level, info.className)
|
||||||
caption:SetVertexColor(1,1,1,.9)
|
caption:SetVertexColor(1,1,1,.9)
|
||||||
friendInfo:SetVertexColor(1,1,1,.9)
|
friendInfo:SetVertexColor(1,1,1,.9)
|
||||||
else
|
else
|
||||||
if playerdb[name] and playerdb[name].cname and playerdb[name].level and playerdb[name].lastseen then
|
if playerdb[name] and playerdb[name].cname and playerdb[name].level and playerdb[name].lastseen then
|
||||||
caption:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname))
|
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname)
|
||||||
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), playerdb[name].level, playerdb[name].lastseen))
|
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), playerdb[name].level, playerdb[name].lastseen)
|
||||||
else
|
else
|
||||||
caption:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r"))
|
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r")
|
||||||
friendInfo:SetText(TEXT(UNKNOWN))
|
friendInfo:SetText(TEXT(UNKNOWN))
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -124,74 +123,73 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
|
|
||||||
do -- add colors to who list
|
do -- add colors to who list
|
||||||
hooksecurefunc("WhoList_Update", function()
|
hooksecurefunc("WhoList_Update", function()
|
||||||
local num, max = GetNumWhoResults()
|
local num, max = C_FriendList.GetNumWhoResults()
|
||||||
local off = FauxScrollFrame_GetOffset(WhoListScrollFrame)
|
local off = FauxScrollFrame_GetOffset(WhoListScrollFrame)
|
||||||
|
|
||||||
local playerzone = GetRealZoneText()
|
local playerzone = GetRealZoneText()
|
||||||
local playerrace = UnitRace("player")
|
local playerrace = UnitRace("player")
|
||||||
local playerguild = GetGuildInfo("player")
|
local playerguild = GetGuildInfo("player")
|
||||||
|
|
||||||
|
if num + 1 >= MAX_WHOS_FROM_SERVER then
|
||||||
|
WhoFrameTotals:SetFormattedText("|cffffffff" .. GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num) .. " |cffaaaaaa" .. WHO_FRAME_SHOWN_TEMPLATE, max, MAX_WHOS_FROM_SERVER)
|
||||||
|
else
|
||||||
|
WhoFrameTotals:SetFormattedText("|cffffffff" .. GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num) .. " |cffaaaaaa" .. WHO_FRAME_SHOWN_TEMPLATE, num, num)
|
||||||
|
end
|
||||||
|
|
||||||
for i=1, WHOS_TO_DISPLAY do
|
for i=1, WHOS_TO_DISPLAY do
|
||||||
local name, guild, level, race, class, zone = GetWhoInfo(off + i)
|
local info = C_FriendList.GetWhoInfo(off + i)
|
||||||
local displayedText = ""
|
if info then
|
||||||
|
-- filename is the class token, so no L["class"] reversal is needed
|
||||||
|
local class = info.filename
|
||||||
|
|
||||||
if num + 1 >= MAX_WHOS_FROM_SERVER then
|
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR:GetRGB())
|
||||||
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER)
|
|
||||||
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..displayedText)
|
|
||||||
else
|
|
||||||
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, num)
|
|
||||||
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..displayedText)
|
|
||||||
end
|
|
||||||
|
|
||||||
class = L["class"][class]
|
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
|
||||||
|
if (info.area == playerzone) then
|
||||||
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||||
|
|
||||||
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
|
|
||||||
if (zone == playerzone) then
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
|
||||||
else
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
|
|
||||||
if (guild == playerguild) then
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
|
||||||
else
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
|
|
||||||
if (race == playerrace) then
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
|
||||||
else
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if class then
|
|
||||||
local classicon = _G["WhoFrameButton"..i].classicon
|
|
||||||
local coords = CLASS_ICON_TCOORDS[class]
|
|
||||||
local color = PFUI_CLASS_COLORS[class]
|
|
||||||
|
|
||||||
-- do we have classicons? (skin enabled?)
|
|
||||||
if classicon then
|
|
||||||
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
|
|
||||||
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
|
|
||||||
|
|
||||||
if coords then
|
|
||||||
classicon:Show()
|
|
||||||
classicon:SetTexCoord(unpack(coords))
|
|
||||||
else
|
else
|
||||||
classicon:Hide()
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||||
end
|
end
|
||||||
else
|
|
||||||
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local color = GetDifficultyColor(level)
|
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
|
||||||
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
|
if (info.fullGuildName == playerguild) then
|
||||||
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||||
|
else
|
||||||
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
|
||||||
|
if (info.raceStr == playerrace) then
|
||||||
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||||
|
else
|
||||||
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if class then
|
||||||
|
local classicon = _G["WhoFrameButton"..i].classicon
|
||||||
|
local coords = CLASS_ICON_TCOORDS[class]
|
||||||
|
local color = PFUI_CLASS_COLORS[class]
|
||||||
|
|
||||||
|
-- do we have classicons? (skin enabled?)
|
||||||
|
if classicon then
|
||||||
|
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
|
||||||
|
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
|
||||||
|
|
||||||
|
if coords then
|
||||||
|
classicon:Show()
|
||||||
|
classicon:SetTexCoord(unpack(coords))
|
||||||
|
else
|
||||||
|
classicon:Hide()
|
||||||
|
end
|
||||||
|
else
|
||||||
|
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local color = GetDifficultyColor(info.level)
|
||||||
|
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -75,7 +75,10 @@ pfUI:RegisterModule("superwow", function ()
|
|||||||
DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/")
|
DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/")
|
||||||
end
|
end
|
||||||
|
|
||||||
if SUPERWOW_VERSION == "1.5" then
|
-- compare numerically: an exact string match silently drops this on any
|
||||||
|
-- SuperWoW release past 1.5
|
||||||
|
local swVersion = tonumber(SUPERWOW_VERSION)
|
||||||
|
if swVersion and swVersion >= 1.5 then
|
||||||
QueueFunction(function()
|
QueueFunction(function()
|
||||||
local pfCombatText_AddMessage = _G.CombatText_AddMessage
|
local pfCombatText_AddMessage = _G.CombatText_AddMessage
|
||||||
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
|
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
|
||||||
|
|||||||
+25
-34
@@ -9,11 +9,6 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
local ON_SWING_QUEUED = 0
|
local ON_SWING_QUEUED = 0
|
||||||
local ON_SWING_QUEUE_POPPED = 1
|
local ON_SWING_QUEUE_POPPED = 1
|
||||||
|
|
||||||
-- Spell.dbc bits used to mirror server-side swing-reset rules.
|
|
||||||
local FLAG_AUTOATTACK = tonumber("0x08", 16) -- SPELL_INTERRUPT_FLAG_AUTOATTACK
|
|
||||||
local ATTR_KEEP_SWINGS = tonumber("0x20000", 16) -- SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS
|
|
||||||
local ATTR_ON_NEXT_SWING = tonumber("0x04", 16) -- SPELL_ATTR_ON_NEXT_SWING
|
|
||||||
|
|
||||||
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
|
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
|
||||||
local S = {
|
local S = {
|
||||||
mhTimer = 0, mhTimerMax = 1,
|
mhTimer = 0, mhTimerMax = 1,
|
||||||
@@ -43,12 +38,11 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
local WAND_SHOOT_SPELLID = 5019
|
local WAND_SHOOT_SPELLID = 5019
|
||||||
local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat
|
local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat
|
||||||
|
|
||||||
-- ATTR_ON_NEXT_SWING: spell replaces next auto-attack swing.
|
-- On-next-swing spells replace the next auto-attack swing.
|
||||||
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
|
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
|
||||||
local function IsOnSwingSpell(spellId)
|
local function IsOnSwingSpell(spellId)
|
||||||
if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end
|
if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end
|
||||||
local attr = GetSpellRecField(spellId, "attributes") or 0
|
local result = C_Spell.IsNextMeleeSpell(spellId)
|
||||||
local result = bit.band(attr, ATTR_ON_NEXT_SWING) ~= 0
|
|
||||||
S.onSwingCache[spellId] = result
|
S.onSwingCache[spellId] = result
|
||||||
return result
|
return result
|
||||||
end
|
end
|
||||||
@@ -290,7 +284,9 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
UpdateMovable(pfUI.swingtimer.ranged)
|
UpdateMovable(pfUI.swingtimer.ranged)
|
||||||
|
|
||||||
-- OH weapon detection
|
-- OH weapon detection
|
||||||
local OH_WEAPON_TYPES = { [13]=true, [21]=true }
|
-- OH weapon detection: slot 17 (off hand) accepts one-hand (13) and off-hand
|
||||||
|
-- weapons (22); main-hand-only (21) can never sit there.
|
||||||
|
local OH_WEAPON_TYPES = { [13]=true, [22]=true }
|
||||||
local function HasOffhandWeapon()
|
local function HasOffhandWeapon()
|
||||||
local l = GetInventoryItemLink("player", 17)
|
local l = GetInventoryItemLink("player", 17)
|
||||||
if not l then return false end
|
if not l then return false end
|
||||||
@@ -596,10 +592,10 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
end
|
end
|
||||||
pfUI.swingtimer.mainhand:SetStatusBarColor(curR, curG, curB, mhA)
|
pfUI.swingtimer.mainhand:SetStatusBarColor(curR, curG, curB, mhA)
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
pfUI.swingtimer.mainhand.text:SetText(string.format("%.1f", math.floor(S.mhTimer * 10) / 10))
|
pfUI.swingtimer.mainhand.text:SetFormattedText("%.1f", math.floor(S.mhTimer * 10) / 10)
|
||||||
end
|
end
|
||||||
if sw_showspeed and S.mhSpeed > 0 then
|
if sw_showspeed and S.mhSpeed > 0 then
|
||||||
pfUI.swingtimer.mainhand.speed:SetText(string.format("%.2f", S.mhSpeed))
|
pfUI.swingtimer.mainhand.speed:SetFormattedText("%.2f", S.mhSpeed)
|
||||||
end
|
end
|
||||||
anyActive = true
|
anyActive = true
|
||||||
end
|
end
|
||||||
@@ -630,10 +626,10 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
pfUI.swingtimer.offhand.text:SetText(string.format("%.1f", math.floor(S.ohTimer * 10) / 10))
|
pfUI.swingtimer.offhand.text:SetFormattedText("%.1f", math.floor(S.ohTimer * 10) / 10)
|
||||||
end
|
end
|
||||||
if sw_showspeed and S.ohSpeed > 0 then
|
if sw_showspeed and S.ohSpeed > 0 then
|
||||||
pfUI.swingtimer.offhand.speed:SetText(string.format("%.2f", S.ohSpeed))
|
pfUI.swingtimer.offhand.speed:SetFormattedText("%.2f", S.ohSpeed)
|
||||||
end
|
end
|
||||||
anyActive = true
|
anyActive = true
|
||||||
elseif not sw_showoh then
|
elseif not sw_showoh then
|
||||||
@@ -672,9 +668,9 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
end
|
end
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
if remaining <= 0.5 then
|
if remaining <= 0.5 then
|
||||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor(remaining * 10) / 10))
|
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
|
||||||
else
|
else
|
||||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor((remaining - 0.5) * 10) / 10))
|
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor((remaining - 0.5) * 10) / 10)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -687,11 +683,11 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
pfUI.swingtimer.ranged.right:Hide()
|
pfUI.swingtimer.ranged.right:Hide()
|
||||||
pfUI.swingtimer.ranged.warn:Hide()
|
pfUI.swingtimer.ranged.warn:Hide()
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor(remaining * 10) / 10))
|
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if sw_showspeed and S.raSpeed > 0 then
|
if sw_showspeed and S.raSpeed > 0 then
|
||||||
pfUI.swingtimer.ranged.speed:SetText(string.format("%.2f", S.raSpeed))
|
pfUI.swingtimer.ranged.speed:SetFormattedText("%.2f", S.raSpeed)
|
||||||
end
|
end
|
||||||
local raProgress = 1 - (S.raTimer / S.raTimerMax)
|
local raProgress = 1 - (S.raTimer / S.raTimerMax)
|
||||||
local raMarkerX = raProgress * sw_width
|
local raMarkerX = raProgress * sw_width
|
||||||
@@ -734,13 +730,12 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
S.pendingCastSpellId = arg1
|
S.pendingCastSpellId = arg1
|
||||||
-- Freeze the swing timer for cast-time spells that DON'T reset auto-
|
-- Freeze the swing timer for cast-time spells that DON'T reset auto-
|
||||||
-- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those
|
-- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those
|
||||||
-- let the swing resume from where it paused. Detect dynamically via the
|
-- let the swing resume from where it paused. C_Spell.ResetsMeleeSwing
|
||||||
-- absent AUTOATTACK interrupt flag (8); spells with that bit reset on
|
-- mirrors the server rule; spells that reset don't need freezing (they
|
||||||
-- SPELL_GO_SELF so freezing isn't necessary. Subsumes the old hardcoded
|
-- reset on SPELL_GO_SELF). Subsumes the old hardcoded swingDelaySpells
|
||||||
-- swingDelaySpells list (no list maintenance for new Slam-style spells).
|
-- list (no list maintenance for new Slam-style spells).
|
||||||
if S.mhActive then
|
if S.mhActive then
|
||||||
local iflags = GetSpellRecField(arg1, "interruptFlags") or 0
|
if not C_Spell.ResetsMeleeSwing(arg1) then
|
||||||
if bit.band(iflags, FLAG_AUTOATTACK) == 0 then
|
|
||||||
S.mhFrozenAt = GetTime()
|
S.mhFrozenAt = GetTime()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -777,17 +772,13 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
||||||
ResetMH()
|
ResetMH()
|
||||||
else
|
else
|
||||||
-- Mirror the server rule for "does this spell reset the auto-attack
|
-- C_Spell.ResetsMeleeSwing mirrors the server rule (Turtle's
|
||||||
-- swing" (Spell::IsMeleeAttackResetSpell in Turtle's core):
|
-- Spell::IsMeleeAttackResetSpell): InterruptFlags has AUTOATTACK and
|
||||||
-- InterruptFlags has SPELL_INTERRUPT_FLAG_AUTOATTACK (0x08)
|
-- AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS. When the spell resets the
|
||||||
-- AND AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS (0x20000).
|
-- swing, snap the timers to full. Otherwise (elseif) a frozen-swing-
|
||||||
-- If neither path resets and we're holding a frozen-swing-during-cast
|
-- during-cast is a Slam-style cast — push the timer forward by the cast
|
||||||
-- (mhFrozenAt set by SPELL_START_SELF for non-AUTOATTACK spells), this
|
-- duration so the bar resumes from where it paused.
|
||||||
-- is a Slam-style cast — push the timer forward by the cast duration
|
if C_Spell.ResetsMeleeSwing(spellId) then
|
||||||
-- so the bar resumes from where it paused.
|
|
||||||
local iflags = GetSpellRecField(spellId, "interruptFlags") or 0
|
|
||||||
if bit.band(iflags, FLAG_AUTOATTACK) ~= 0
|
|
||||||
and bit.band(GetSpellRecField(spellId, "attributesEx2") or 0, ATTR_KEEP_SWINGS) == 0 then
|
|
||||||
if S.mhActive and S.mhSpeed > 0 then
|
if S.mhActive and S.mhSpeed > 0 then
|
||||||
UpdateWeaponSpeeds()
|
UpdateWeaponSpeeds()
|
||||||
S.mhTimerMax = S.mhSpeed
|
S.mhTimerMax = S.mhSpeed
|
||||||
|
|||||||
@@ -277,6 +277,103 @@ pfUI:RegisterModule("thirdparty", function()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- GreedMeter Damage Meter
|
||||||
|
-- Vanilla: https://github.com/iGreed/GreedMeter
|
||||||
|
-- GreedMeter builds its windows lazily and supports several of them, so the
|
||||||
|
-- frames are resolved at call time. The primary window takes the "damage"
|
||||||
|
-- dock slot; a second window (GreedMeter.UI.frames[2]) takes the "threat"
|
||||||
|
-- slot so the two tile the panel side-by-side. Docking triggers a
|
||||||
|
-- LayoutBars/RefreshFrame so the bars refit the new width.
|
||||||
|
HookAddonOrVariable("GreedMeter", function()
|
||||||
|
local UI = GreedMeter.UI
|
||||||
|
|
||||||
|
local function frameAt(i)
|
||||||
|
return UI and UI.frames and UI.frames[i]
|
||||||
|
end
|
||||||
|
local function primary()
|
||||||
|
return (UI and UI.mainFrame) or getglobal("GreedMeterFrame1")
|
||||||
|
end
|
||||||
|
local function relayout(frame)
|
||||||
|
if not UI then return end
|
||||||
|
if UI.LayoutBars then UI:LayoutBars(frame) end
|
||||||
|
if UI.RefreshFrame then UI:RefreshFrame(frame) end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Builds a docktable for a window resolved through getframe(). left picks
|
||||||
|
-- the left half in split mode; the primary window uses the right half.
|
||||||
|
local function BuildDock(name, getframe, left)
|
||||||
|
return { "greedmeter", "GreedMeter", name,
|
||||||
|
function() -- single: fill the panel
|
||||||
|
local frame = getframe()
|
||||||
|
if not frame then return end
|
||||||
|
frame:ClearAllPoints()
|
||||||
|
frame:SetAllPoints(pfUI.chat.right)
|
||||||
|
frame:SetWidth(pfUI.chat.right:GetWidth())
|
||||||
|
relayout(frame)
|
||||||
|
end,
|
||||||
|
function() -- dual: take one half
|
||||||
|
local frame = getframe()
|
||||||
|
if not frame then return end
|
||||||
|
frame:ClearAllPoints()
|
||||||
|
if left then
|
||||||
|
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 0)
|
||||||
|
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", 0, 0)
|
||||||
|
else
|
||||||
|
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0, 0)
|
||||||
|
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0)
|
||||||
|
end
|
||||||
|
frame:SetWidth(pfUI.chat.right:GetWidth() / 2)
|
||||||
|
relayout(frame)
|
||||||
|
end,
|
||||||
|
function() -- show
|
||||||
|
local frame = getframe()
|
||||||
|
if frame then frame:Show() relayout(frame) end
|
||||||
|
end,
|
||||||
|
function() -- hide
|
||||||
|
local frame = getframe()
|
||||||
|
if frame then frame:Hide() end
|
||||||
|
end
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local threatdock = BuildDock("GreedMeterFrame2", function() return frameAt(2) end, true)
|
||||||
|
pfUI.thirdparty.meters:RegisterMeter("damage", BuildDock("GreedMeterFrame1", primary, false))
|
||||||
|
|
||||||
|
-- pfUI's dock decides fill-vs-split by whether the threat slot is filled,
|
||||||
|
-- not by counting windows, so reconcile that slot whenever GreedMeter adds
|
||||||
|
-- or removes one. Only the first two windows fit; any beyond that float.
|
||||||
|
local function SyncSecond()
|
||||||
|
if not pfUI.thirdparty.meters.damage then return end -- dock disabled
|
||||||
|
local has2 = frameAt(2) ~= nil
|
||||||
|
if has2 and not pfUI.thirdparty.meters.threat then
|
||||||
|
pfUI.thirdparty.meters.threat = threatdock
|
||||||
|
elseif not has2 and pfUI.thirdparty.meters.threat == threatdock then
|
||||||
|
pfUI.thirdparty.meters.threat = nil
|
||||||
|
end
|
||||||
|
pfUI.thirdparty.meters:Resize()
|
||||||
|
|
||||||
|
-- match the second window's visibility to the panel (the primary tracks it)
|
||||||
|
local f1, f2 = primary(), frameAt(2)
|
||||||
|
if f2 then
|
||||||
|
if f1 and f1:IsShown() then f2:Show() relayout(f2) else f2:Hide() end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- AddFrame and the login-time layout restore both go through
|
||||||
|
-- CreateMeterFrame; RemoveFrame handles closing a window.
|
||||||
|
local origCreate = UI.CreateMeterFrame
|
||||||
|
UI.CreateMeterFrame = function(self, isPrimary, copyFrom)
|
||||||
|
local frame = origCreate(self, isPrimary, copyFrom)
|
||||||
|
SyncSecond()
|
||||||
|
return frame
|
||||||
|
end
|
||||||
|
local origRemove = UI.RemoveFrame
|
||||||
|
UI.RemoveFrame = function(self, frame)
|
||||||
|
origRemove(self, frame)
|
||||||
|
SyncSecond()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
-- DPSMate Damage Meter
|
-- DPSMate Damage Meter
|
||||||
-- Vanilla: https://github.com/Geigerkind/DPSMate
|
-- Vanilla: https://github.com/Geigerkind/DPSMate
|
||||||
-- TBC: https://github.com/Geigerkind/DPSMateTBC
|
-- TBC: https://github.com/Geigerkind/DPSMateTBC
|
||||||
|
|||||||
+119
-9
@@ -166,9 +166,9 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
|
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
|
||||||
pfUI.tooltipStatusBar.HP:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
pfUI.tooltipStatusBar.HP:SetFormattedText("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||||
elseif hpmax > 0 then
|
elseif hpmax > 0 then
|
||||||
pfUI.tooltipStatusBar.HP:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
pfUI.tooltipStatusBar.HP:SetFormattedText("%s%%", ceil(hp/hpmax*100))
|
||||||
else
|
else
|
||||||
pfUI.tooltipStatusBar.HP:SetText("")
|
pfUI.tooltipStatusBar.HP:SetText("")
|
||||||
end
|
end
|
||||||
@@ -185,14 +185,102 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor
|
GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor
|
||||||
GameTooltipStatusBar.SetStatusBarColor = function() return end
|
GameTooltipStatusBar.SetStatusBarColor = function() return end
|
||||||
|
|
||||||
|
-- A row of buff icons anchored above the tooltip for mouseover units.
|
||||||
|
-- Icons come from a ClassicAPI object pool: ReleaseAll hides the whole
|
||||||
|
-- set each refresh, then we Acquire and re-anchor left-to-right.
|
||||||
|
local BUFF_SIZE, BUFF_SPACING, BUFF_MAX = 20, 2, 32
|
||||||
|
pfUI.tooltip.buffs = CreateFrame("Frame", "pfTooltipBuffs", GameTooltip)
|
||||||
|
pfUI.tooltip.buffs:SetPoint("BOTTOMLEFT", GameTooltipStatusBar, "TOPLEFT", 0, default_border + 2)
|
||||||
|
pfUI.tooltip.buffs:SetHeight(BUFF_SIZE)
|
||||||
|
|
||||||
|
local function CreateBuffIcon()
|
||||||
|
local icon = CreateFrame("Frame", nil, pfUI.tooltip.buffs)
|
||||||
|
icon:SetSize(BUFF_SIZE, BUFF_SIZE)
|
||||||
|
icon.texture = icon:CreateTexture(nil, "BACKGROUND")
|
||||||
|
icon.texture:SetTexCoord(.07, .93, .07, .93)
|
||||||
|
icon.texture:SetAllPoints(icon)
|
||||||
|
CreateBackdrop(icon)
|
||||||
|
|
||||||
|
icon.stacks = icon:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
|
icon.stacks:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 1, 0)
|
||||||
|
icon.stacks:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
|
||||||
|
icon.stacks:SetTextColor(1, 1, 1, 1)
|
||||||
|
|
||||||
|
icon.timer = icon:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
|
icon.timer:SetPoint("CENTER", icon, "CENTER", 0, 0)
|
||||||
|
icon.timer:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
|
||||||
|
icon.timer:SetTextColor(1, 1, 1, 1)
|
||||||
|
return icon
|
||||||
|
end
|
||||||
|
|
||||||
|
pfUI.tooltip.buffpool = CreateObjectPool(CreateBuffIcon, function(_, icon)
|
||||||
|
icon:Hide()
|
||||||
|
icon:ClearAllPoints()
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Tick the remaining-time text on the visible icons. OnUpdate only fires
|
||||||
|
-- while the row is shown, so it stops as soon as the tooltip hides.
|
||||||
|
pfUI.tooltip.buffs:SetScript("OnUpdate", function()
|
||||||
|
local now = GetTime()
|
||||||
|
if (this.tick or 0) > now then return end
|
||||||
|
this.tick = now + 0.1
|
||||||
|
for icon in pfUI.tooltip.buffpool:EnumerateActive() do
|
||||||
|
local timeleft = icon.expirationTime and icon.expirationTime > 0 and (icon.expirationTime - now) or 0
|
||||||
|
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
function pfUI.tooltip:UpdateBuffs(unit)
|
||||||
|
pfUI.tooltip.buffpool:ReleaseAll()
|
||||||
|
|
||||||
|
if C.tooltip.showbuffs ~= "1" or not unit or unit == "none" then
|
||||||
|
pfUI.tooltip.buffs:Hide()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local prev, count = nil, 0
|
||||||
|
for i = 1, BUFF_MAX do
|
||||||
|
local aura = C_UnitAuras.GetBuffDataByIndex(unit, i)
|
||||||
|
if not aura then break end
|
||||||
|
|
||||||
|
count = count + 1
|
||||||
|
local icon = pfUI.tooltip.buffpool:Acquire()
|
||||||
|
icon.texture:SetTexture(aura.icon)
|
||||||
|
icon.stacks:SetText(aura.applications and aura.applications > 1 and aura.applications or "")
|
||||||
|
|
||||||
|
icon.expirationTime = aura.expirationTime
|
||||||
|
local timeleft = aura.expirationTime and aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
||||||
|
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||||
|
|
||||||
|
if prev then
|
||||||
|
icon:SetPoint("LEFT", prev, "RIGHT", BUFF_SPACING, 0)
|
||||||
|
else
|
||||||
|
icon:SetPoint("BOTTOMLEFT", pfUI.tooltip.buffs, "BOTTOMLEFT", 0, 0)
|
||||||
|
end
|
||||||
|
icon:Show()
|
||||||
|
prev = icon
|
||||||
|
end
|
||||||
|
|
||||||
|
if count > 0 then
|
||||||
|
pfUI.tooltip.buffs:SetWidth(count * BUFF_SIZE + (count - 1) * BUFF_SPACING)
|
||||||
|
pfUI.tooltip.buffs:Show()
|
||||||
|
else
|
||||||
|
pfUI.tooltip.buffs:Hide()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function pfUI.tooltip:Update()
|
function pfUI.tooltip:Update()
|
||||||
local unit = pfUI.tooltip:GetUnit()
|
local unit = pfUI.tooltip:GetUnit()
|
||||||
|
pfUI.tooltip:UpdateBuffs(unit)
|
||||||
if unit == "none" then
|
if unit == "none" then
|
||||||
-- process item tooltips
|
|
||||||
if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
|
if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
|
||||||
local _, _, itemID = GameTooltip:GetItem()
|
local _, _, itemID = GameTooltip:GetItem()
|
||||||
GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
|
GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
|
elseif C.tooltip.spellid == "1" and GameTooltip:HasSpell() then
|
||||||
|
local _, _, spellID = GameTooltip:GetSpell()
|
||||||
|
GameTooltip:AddLine(T["SpellID"] .. ": " .. spellID, .25,.5,1)
|
||||||
|
GameTooltip:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
return
|
return
|
||||||
@@ -259,6 +347,13 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if C.tooltip.unitid == "1" and not UnitIsPlayer(unit) then
|
||||||
|
local npcID = C_CreatureInfo.GetCreatureID(UnitGUID(unit))
|
||||||
|
if npcID then
|
||||||
|
GameTooltip:AddLine(T["UnitID"] .. ": " .. npcID, .25,.5,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if hp and hpm then
|
if hp and hpm then
|
||||||
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
|
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
|
||||||
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
|
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
|
||||||
@@ -267,16 +362,31 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
if C.tooltip.aurasource == "1" then
|
if C.tooltip.aurasource == "1" or C.tooltip.spellid == "1" then
|
||||||
hooksecurefunc(GameTooltip, "SetUnitAura", function(self, ...)
|
hooksecurefunc(GameTooltip, "SetUnitAura", function(self, ...)
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex(unpack(arg))
|
local aura = C_UnitAuras.GetAuraDataByIndex(unpack(arg))
|
||||||
if not aura then return end
|
if not aura then return end
|
||||||
local caster = aura.sourceUnit and UnitName(aura.sourceUnit)
|
if C.tooltip.aurasource == "1" then
|
||||||
if not caster and aura.sourceGUID then
|
local caster = aura.sourceUnit and UnitName(aura.sourceUnit)
|
||||||
caster = UnitNameFromGUID(aura.sourceGUID)
|
if not caster and aura.sourceGUID then
|
||||||
|
caster = UnitNameFromGUID(aura.sourceGUID)
|
||||||
|
end
|
||||||
|
if caster and caster ~= "" then
|
||||||
|
local classToken
|
||||||
|
if aura.sourceUnit and UnitIsPlayer(aura.sourceUnit) then
|
||||||
|
classToken = UnitClassBase(aura.sourceUnit)
|
||||||
|
elseif aura.sourceGUID then
|
||||||
|
classToken = select(2, GetPlayerInfoByGUID(aura.sourceGUID))
|
||||||
|
end
|
||||||
|
if classToken then
|
||||||
|
caster = PFUI_CLASS_COLORS[classToken]:WrapTextInColorCode(caster)
|
||||||
|
end
|
||||||
|
self:AddLine(T["Cast by"] .. ": " .. caster, .25,.5,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if C.tooltip.spellid == "1" then
|
||||||
|
self:AddLine(T["SpellID"] .. ": " .. aura.spellId, .25,.5,1)
|
||||||
end
|
end
|
||||||
if not caster or caster == "" then return end
|
|
||||||
self:AddLine(T["Cast by"] .. ": " .. caster, .7, .7, 1)
|
|
||||||
self:Show()
|
self:Show()
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|||||||
+23
-90
@@ -3,56 +3,15 @@ pfUI:RegisterModule("tracking", function ()
|
|||||||
MINIMAP_TRACKING_FRAME:UnregisterAllEvents()
|
MINIMAP_TRACKING_FRAME:UnregisterAllEvents()
|
||||||
MINIMAP_TRACKING_FRAME:Hide()
|
MINIMAP_TRACKING_FRAME:Hide()
|
||||||
|
|
||||||
local function HasEntries(tbl)
|
|
||||||
for _ in pairs(tbl) do
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
local rawborder, border = GetBorderSize()
|
local rawborder, border = GetBorderSize()
|
||||||
local size = tonumber(C.appearance.minimap.tracking_size)
|
local size = tonumber(C.appearance.minimap.tracking_size)
|
||||||
local pulse = C.appearance.minimap.tracking_pulse == "1"
|
local pulse = C.appearance.minimap.tracking_pulse == "1"
|
||||||
|
|
||||||
-- Tracking spells identified by SpellID + expected icon path.
|
-- Tracking spells come from ClassicAPI's native GetNumTrackingTypes /
|
||||||
-- SpellID is the primary identifier (stable, locale-independent).
|
-- GetTrackingInfo (see the DLL's docs/API.md "Tracking"). The DLL
|
||||||
-- Icon path is used as secondary confirmation when scanning the spellbook.
|
-- enumerates them straight from the spellbook by tracking-aura effect,
|
||||||
local knownTrackingSpells = {
|
-- so there is no spell table to maintain here and server-custom trackers
|
||||||
any = {
|
-- (e.g. Turtle's Find Trees) are picked up automatically.
|
||||||
{ id = 2481, icon = "Racial_Dwarf_FindTreasure" }, -- Find Treasure
|
|
||||||
{ id = 2580, icon = "Spell_Nature_Earthquake" }, -- Find Minerals
|
|
||||||
{ id = 2383, icon = "INV_Misc_Flower_02" }, -- Find Herbs (Rank 1)
|
|
||||||
{ id = 8387, icon = "INV_Misc_Flower_02" }, -- Find Herbs (Rank 2)
|
|
||||||
{ id = 52917, icon = "INV_TradeSkillItem_03" }, -- Find Trees (TurtleWow)
|
|
||||||
},
|
|
||||||
HUNTER = {
|
|
||||||
{ id = 1494, icon = "Ability_Tracking" }, -- Track Beasts
|
|
||||||
{ id = 19883, icon = "Spell_Holy_PrayerOfHealing" }, -- Track Humanoids
|
|
||||||
{ id = 19884, icon = "Spell_Shadow_DarkSummoning" }, -- Track Undead
|
|
||||||
{ id = 19885, icon = "Ability_Stealth" }, -- Track Hidden
|
|
||||||
{ id = 19880, icon = "Spell_Frost_SummonWaterElemental" }, -- Track Elementals
|
|
||||||
{ id = 19878, icon = "Spell_Shadow_SummonFelHunter" }, -- Track Demons
|
|
||||||
{ id = 19882, icon = "Ability_Racial_Avatar" }, -- Track Giants
|
|
||||||
{ id = 19879, icon = "INV_Misc_Head_Dragon_01" }, -- Track Dragonkin
|
|
||||||
},
|
|
||||||
PALADIN = {
|
|
||||||
{ id = 5502, icon = "Spell_Holy_SenseUndead" }, -- Sense Undead
|
|
||||||
},
|
|
||||||
WARLOCK = {
|
|
||||||
{ id = 5500, icon = "Spell_Shadow_Metamorphosis" }, -- Sense Demons
|
|
||||||
},
|
|
||||||
DRUID = {
|
|
||||||
{ id = 5225, icon = "Ability_Tracking" }, -- Track Humanoids (Cat Form only)
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Build a flat lookup: spellId -> entry, for fast spellbook matching
|
|
||||||
local spellIdLookup = {}
|
|
||||||
for _, entries in pairs(knownTrackingSpells) do
|
|
||||||
for _, entry in ipairs(entries) do
|
|
||||||
spellIdLookup[entry.id] = entry
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local state = {
|
local state = {
|
||||||
texture = nil,
|
texture = nil,
|
||||||
@@ -128,50 +87,24 @@ pfUI:RegisterModule("tracking", function ()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
function pfUI.tracking:RefreshSpells()
|
function pfUI.tracking:RefreshSpells()
|
||||||
local playerClass = UnitClassBase("player")
|
state.spells = {}
|
||||||
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(playerClass)
|
if not GetNumTrackingTypes then return end
|
||||||
|
|
||||||
-- Build set of valid SpellIDs for this class
|
-- Druid Track Humanoids (5225) only casts in Cat Form. Hide it out of
|
||||||
local validIds = {}
|
-- form so the menu never offers a tracker that would fail to cast.
|
||||||
for _, entry in ipairs(knownTrackingSpells.any) do
|
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(UnitClassBase("player"))
|
||||||
validIds[entry.id] = true
|
|
||||||
end
|
|
||||||
if knownTrackingSpells[playerClass] then
|
|
||||||
for _, entry in ipairs(knownTrackingSpells[playerClass]) do
|
|
||||||
validIds[entry.id] = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Druids only get Track Humanoids in Cat Form
|
for i = 1, GetNumTrackingTypes() do
|
||||||
if playerClass == "DRUID" and not isCatForm then
|
local name, texture, _, _, spellId = GetTrackingInfo(i)
|
||||||
validIds[5225] = nil
|
local castable = not (spellId == 5225 and not isCatForm)
|
||||||
end
|
if name and texture and castable
|
||||||
|
and not pfUI.tracking.invalidSpells[name] then
|
||||||
-- Scan spellbook: match by icon path, confirm SpellID is valid for this class
|
state.spells[i] = {
|
||||||
for tabIndex = 1, GetNumSpellTabs() do
|
index = i, -- tracking index, passed to SetTracking()
|
||||||
local _, _, offset, numSpells = GetSpellTabInfo(tabIndex)
|
name = name,
|
||||||
for spellIndex = offset + 1, offset + numSpells do
|
texture = texture,
|
||||||
local spellTexture = GetSpellTexture(spellIndex, BOOKTYPE_SPELL)
|
spellId = spellId,
|
||||||
local spellName = GetSpellName(spellIndex, BOOKTYPE_SPELL)
|
}
|
||||||
|
|
||||||
if pfUI.tracking.invalidSpells[spellName] then
|
|
||||||
spellTexture = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
if spellTexture then
|
|
||||||
local lowerTexture = string.lower(spellTexture)
|
|
||||||
for spellId, entry in pairs(spellIdLookup) do
|
|
||||||
if validIds[spellId] and not state.spells[spellId]
|
|
||||||
and strfind(lowerTexture, string.lower(entry.icon)) then
|
|
||||||
state.spells[spellId] = {
|
|
||||||
index = spellIndex,
|
|
||||||
name = spellName,
|
|
||||||
texture = spellTexture,
|
|
||||||
spellId = spellId,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -187,7 +120,7 @@ pfUI:RegisterModule("tracking", function ()
|
|||||||
elseif not texture then
|
elseif not texture then
|
||||||
state.texture = nil
|
state.texture = nil
|
||||||
|
|
||||||
if pulse and HasEntries(state.spells) then
|
if pulse and next(state.spells) ~= nil then
|
||||||
pfUI.tracking.pulse = true
|
pfUI.tracking.pulse = true
|
||||||
pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
|
pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
|
||||||
pfUI.tracking.icon:SetVertexColor(1,1,1,1)
|
pfUI.tracking.icon:SetVertexColor(1,1,1,1)
|
||||||
@@ -217,7 +150,7 @@ pfUI:RegisterModule("tracking", function ()
|
|||||||
checked = spell.texture == state.texture,
|
checked = spell.texture == state.texture,
|
||||||
arg1 = spell,
|
arg1 = spell,
|
||||||
func = function (arg1)
|
func = function (arg1)
|
||||||
CastSpell(arg1.index, BOOKTYPE_SPELL)
|
SetTracking(arg1.index)
|
||||||
CloseDropDownMenus()
|
CloseDropDownMenus()
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
+14
-5
@@ -28,7 +28,7 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
behindFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
|
behindFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
|
||||||
behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0)
|
behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0)
|
||||||
behindFrame.text:SetTextColor(0.3, 1, 0.3, 1)
|
behindFrame.text:SetTextColor(0.3, 1, 0.3, 1)
|
||||||
behindFrame.text:SetText("BEHIND")
|
behindFrame.text:SetText(T["BEHIND"])
|
||||||
behindFrame.text:Hide()
|
behindFrame.text:Hide()
|
||||||
|
|
||||||
local lastCheck = 0
|
local lastCheck = 0
|
||||||
@@ -62,7 +62,7 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
losFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
|
losFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
|
||||||
losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot)
|
losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot)
|
||||||
losFrame.text:SetTextColor(1, 0.3, 0.3, 1)
|
losFrame.text:SetTextColor(1, 0.3, 0.3, 1)
|
||||||
losFrame.text:SetText("NO LOS")
|
losFrame.text:SetText(T["NO LOS"])
|
||||||
losFrame.text:Hide()
|
losFrame.text:Hide()
|
||||||
|
|
||||||
local lastCheck = 0
|
local lastCheck = 0
|
||||||
@@ -134,7 +134,7 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
this.text:SetTextColor(r, g, b, 1)
|
this.text:SetTextColor(r, g, b, 1)
|
||||||
this.text:SetText(string.format("%.1f%s", distance, suffix))
|
this.text:SetFormattedText("%.1f%s", distance, suffix)
|
||||||
this.text:Show()
|
this.text:Show()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -169,6 +169,9 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
|
|
||||||
local throttle = 0
|
local throttle = 0
|
||||||
local scanner = CreateFrame("Frame")
|
local scanner = CreateFrame("Frame")
|
||||||
|
-- expose the poller frame so PLAYER_LOGOUT can stop its UnitXP OnUpdate
|
||||||
|
-- (it lives on this separate frame, not on distanceIndicator) -> crash 132
|
||||||
|
pfUI.uf.target.distanceScanner = scanner
|
||||||
scanner:SetScript("OnUpdate", function()
|
scanner:SetScript("OnUpdate", function()
|
||||||
throttle = throttle + arg1
|
throttle = throttle + arg1
|
||||||
if throttle < 0.05 then return end
|
if throttle < 0.05 then return end
|
||||||
@@ -203,7 +206,7 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
f.text:SetTextColor(r, g, b, 1)
|
f.text:SetTextColor(r, g, b, 1)
|
||||||
f.text:SetText(string.format("%.1f%s", distance, suffix))
|
f.text:SetFormattedText("%.1f%s", distance, suffix)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
pfUI.uf.target.distanceIndicator = pfRangeDisplay
|
pfUI.uf.target.distanceIndicator = pfRangeDisplay
|
||||||
@@ -236,6 +239,10 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
if pfUI.uf.target.distanceIndicator then
|
if pfUI.uf.target.distanceIndicator then
|
||||||
pfUI.uf.target.distanceIndicator:SetScript("OnUpdate", nil)
|
pfUI.uf.target.distanceIndicator:SetScript("OnUpdate", nil)
|
||||||
end
|
end
|
||||||
|
-- free-frame mode polls from its own scanner frame, not the indicator
|
||||||
|
if pfUI.uf.target.distanceScanner then
|
||||||
|
pfUI.uf.target.distanceScanner:SetScript("OnUpdate", nil)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -268,7 +275,9 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
-- Also notify on BG queue pop
|
-- Also notify on BG queue pop
|
||||||
local origBattlefieldPortShow = BattlefieldFrame_Show
|
local origBattlefieldPortShow = BattlefieldFrame_Show
|
||||||
if origBattlefieldPortShow then
|
if origBattlefieldPortShow then
|
||||||
BattlefieldFrame_Show = function()
|
-- pfUI.env has __index but no __newindex, so a bare global assignment
|
||||||
|
-- inside a RegisterModule closure never leaves the sandbox
|
||||||
|
_G.BattlefieldFrame_Show = function()
|
||||||
pcall(UnitXP, "notify", "taskbarIcon")
|
pcall(UnitXP, "notify", "taskbarIcon")
|
||||||
pcall(UnitXP, "notify", "systemSound")
|
pcall(UnitXP, "notify", "systemSound")
|
||||||
return origBattlefieldPortShow()
|
return origBattlefieldPortShow()
|
||||||
|
|||||||
+3
-3
@@ -236,7 +236,7 @@ end
|
|||||||
local xpperc = round(xp / xpmax * 100)
|
local xpperc = round(xp / xpmax * 100)
|
||||||
local experc = ex and round(ex / xpmax * 100) or 0
|
local experc = ex and round(ex / xpmax * 100) or 0
|
||||||
if ex then text = "%s: %s%% (%s%% %s)" end
|
if ex then text = "%s: %s%% (%s%% %s)" end
|
||||||
self.bar.text:SetText(string.format(text, T["Experience"], xpperc, experc, T["Rested"]))
|
self.bar.text:SetFormattedText(text, T["Experience"], xpperc, experc, T["Rested"])
|
||||||
|
|
||||||
self.tick = GetTime() + self.timeout
|
self.tick = GetTime() + self.timeout
|
||||||
if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then
|
if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then
|
||||||
@@ -254,7 +254,7 @@ end
|
|||||||
|
|
||||||
local text = "%s: %s%%"
|
local text = "%s: %s%%"
|
||||||
local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0
|
local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0
|
||||||
self.bar.text:SetText(string.format(text, T["Pet Experience"], xpperc))
|
self.bar.text:SetFormattedText(text, T["Pet Experience"], xpperc)
|
||||||
|
|
||||||
self.tick = GetTime() + self.timeout
|
self.tick = GetTime() + self.timeout
|
||||||
return
|
return
|
||||||
@@ -282,7 +282,7 @@ end
|
|||||||
local text = "%s: %s%% (%s)"
|
local text = "%s: %s%% (%s)"
|
||||||
local perc = round(barValue / barMax * 100)
|
local perc = round(barValue / barMax * 100)
|
||||||
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
|
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
|
||||||
self.bar.text:SetText(string.format(text, name, perc, standing))
|
self.bar.text:SetFormattedText(text, name, perc, standing)
|
||||||
|
|
||||||
self.tick = GetTime() + self.timeout
|
self.tick = GetTime() + self.timeout
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ do
|
|||||||
-- ClassicAPI dependency check.
|
-- ClassicAPI dependency check.
|
||||||
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
|
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
|
||||||
-- API surface that ClassicAPI polyfills, so presence is required.
|
-- API surface that ClassicAPI polyfills, so presence is required.
|
||||||
local PFUI_CLASSIC_API_MIN = 10903 -- (X*10000 + Y*100 + Z)
|
local PFUI_CLASSIC_API_MIN = 11204 -- (X*10000 + Y*100 + Z)
|
||||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||||
@@ -86,14 +86,13 @@ do
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- initialize saved variables
|
pfUI_playerDB = pfUI_playerDB or {}
|
||||||
pfUI_playerDB = {}
|
pfUI_config = pfUI_config or {}
|
||||||
pfUI_config = {}
|
pfUI_init = pfUI_init or {}
|
||||||
pfUI_init = {}
|
pfUI_profiles = pfUI_profiles or {}
|
||||||
pfUI_profiles = {}
|
pfUI_addon_profiles = pfUI_addon_profiles or {}
|
||||||
pfUI_addon_profiles = {}
|
pfUI_cache = pfUI_cache or {}
|
||||||
pfUI_cache = {}
|
pfUI_throttle = pfUI_throttle or {}
|
||||||
pfUI_throttle = {}
|
|
||||||
|
|
||||||
-- localization
|
-- localization
|
||||||
pfUI_locale = {}
|
pfUI_locale = {}
|
||||||
@@ -110,6 +109,14 @@ pfUI.movables = {}
|
|||||||
pfUI.version = {}
|
pfUI.version = {}
|
||||||
pfUI.env = {}
|
pfUI.env = {}
|
||||||
|
|
||||||
|
-- Capability flag: this fork's pfActionBar buttons correctly handle the modern
|
||||||
|
-- HookScript widget method, so ClassicAPI's AddOnCompat shim must NOT shadow
|
||||||
|
-- HookScript during actionbar load (older forks branch on `if button.HookScript`
|
||||||
|
-- and take a modern path they were never written for). This describes behavior,
|
||||||
|
-- not identity: a fork that keeps the HookScript-correct actionbar code keeps
|
||||||
|
-- the flag; one that lacks it should drop the flag and get the safe fallback.
|
||||||
|
pfUI.handlesHookScript = true
|
||||||
|
|
||||||
if not pfUI.disabled then
|
if not pfUI.disabled then
|
||||||
pfUI.events = Mixin({}, CallbackRegistryMixin)
|
pfUI.events = Mixin({}, CallbackRegistryMixin)
|
||||||
pfUI.events:OnLoad()
|
pfUI.events:OnLoad()
|
||||||
@@ -292,6 +299,21 @@ function pfUI:GetEnvironment()
|
|||||||
pfUI.env.C = pfUI_config
|
pfUI.env.C = pfUI_config
|
||||||
pfUI.env.pfUI_throttle = _G.pfUI_throttle
|
pfUI.env.pfUI_throttle = _G.pfUI_throttle
|
||||||
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
|
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
|
||||||
|
pfUI.env.L["class"] = pfUI.env.L["class"] or tInvert(LOCALIZED_CLASS_NAMES_MALE)
|
||||||
|
if not pfUI.env.L["race"] then
|
||||||
|
pfUI.env.L["race"] = {}
|
||||||
|
local i = 1
|
||||||
|
local raceInfo = C_CreatureInfo.GetRaceInfo(i)
|
||||||
|
while raceInfo ~= nil do
|
||||||
|
pfUI.env.L["race"][raceInfo.clientFileString] = {
|
||||||
|
raceName = raceInfo.raceName,
|
||||||
|
raceID = raceInfo.raceID,
|
||||||
|
faction = C_CreatureInfo.GetFactionInfo(i).groupTag,
|
||||||
|
}
|
||||||
|
i = i + 1
|
||||||
|
raceInfo = C_CreatureInfo.GetRaceInfo(i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
return pfUI.env
|
return pfUI.env
|
||||||
end
|
end
|
||||||
@@ -425,7 +447,7 @@ pfUI:SetScript("OnEvent", function()
|
|||||||
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
|
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
|
||||||
pfUI.version.string = "dev"
|
pfUI.version.string = "dev"
|
||||||
else
|
else
|
||||||
local major, minor, fix = pfUI.api.strsplit(".", raw)
|
local major, minor, fix = pfUI.api.strsplit(".", string.gsub(raw, "^[vV]", ""))
|
||||||
pfUI.version.major = tonumber(major) or 0
|
pfUI.version.major = tonumber(major) or 0
|
||||||
pfUI.version.minor = tonumber(minor) or 0
|
pfUI.version.minor = tonumber(minor) or 0
|
||||||
pfUI.version.fix = tonumber(fix) or 0
|
pfUI.version.fix = tonumber(fix) or 0
|
||||||
@@ -554,4 +576,4 @@ function pfUI.SetupCVars()
|
|||||||
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
|
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
|
||||||
end
|
end
|
||||||
UIParentLoadAddOn("Blizzard_CombatText")
|
UIParentLoadAddOn("Blizzard_CombatText")
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -6,7 +6,6 @@
|
|||||||
## Version: @project-version@
|
## Version: @project-version@
|
||||||
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||||
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
||||||
## Dependencies: !!!ClassicAPI
|
|
||||||
## X-Website: https://github.com/brues-code/pfUI
|
## X-Website: https://github.com/brues-code/pfUI
|
||||||
|
|
||||||
pfUI.lua
|
pfUI.lua
|
||||||
|
|||||||
@@ -295,9 +295,8 @@ pfUI:RegisterSkin("Character", function ()
|
|||||||
if faction and faction.reaction and faction.reaction < 8 then
|
if faction and faction.reaction and faction.reaction < 8 then
|
||||||
local repLeft = faction.nextReactionThreshold - faction.currentStanding
|
local repLeft = faction.nextReactionThreshold - faction.currentStanding
|
||||||
if repLeft > 1 then
|
if repLeft > 1 then
|
||||||
local text = standing:GetText() .. string.format(" (%d)", repLeft)
|
standing:SetFormattedText("%s (%d)", standing:GetText(), repLeft)
|
||||||
standing:SetText(text)
|
standing:GetParent().standingText = standing:GetText()
|
||||||
standing:GetParent().standingText = text
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -125,7 +125,7 @@ pfUI:RegisterSkin("Inspect", function ()
|
|||||||
local guild, title = GetGuildInfo(InspectFrame.unit)
|
local guild, title = GetGuildInfo(InspectFrame.unit)
|
||||||
if guild then
|
if guild then
|
||||||
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
|
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
|
||||||
InspectGuildText:SetText(format(TEXT(GUILD_TITLE_TEMPLATE), title, guild))
|
InspectGuildText:SetFormattedText(TEXT(GUILD_TITLE_TEMPLATE), title, guild)
|
||||||
InspectGuildText:Show()
|
InspectGuildText:Show()
|
||||||
else
|
else
|
||||||
InspectGuildText:SetText("")
|
InspectGuildText:SetText("")
|
||||||
|
|||||||
Reference in New Issue
Block a user