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@@ -23,12 +23,12 @@ jobs:
|
|||||||
IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST"
|
IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST"
|
||||||
PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH))
|
PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH))
|
||||||
echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)"
|
echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)"
|
||||||
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" pfUI.lua
|
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" API_Check.lua
|
||||||
grep 'local PFUI_CLASSIC_API_' pfUI.lua
|
grep 'local PFUI_CLASSIC_API_' API_Check.lua
|
||||||
env:
|
env:
|
||||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
- name: Package and release to GitHub
|
- name: Package and release to GitHub
|
||||||
uses: BigWigsMods/packager@v2
|
uses: brues-code/packager@vCAPI
|
||||||
env:
|
env:
|
||||||
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
|
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|||||||
+22
@@ -0,0 +1,22 @@
|
|||||||
|
{
|
||||||
|
"runtime": {
|
||||||
|
"version": "Lua 5.1"
|
||||||
|
},
|
||||||
|
"diagnostics": {
|
||||||
|
"disable": ["deprecated"],
|
||||||
|
"globals": [
|
||||||
|
"this",
|
||||||
|
"event",
|
||||||
|
"arg",
|
||||||
|
"arg1",
|
||||||
|
"arg2",
|
||||||
|
"arg3",
|
||||||
|
"arg4",
|
||||||
|
"arg5",
|
||||||
|
"arg6",
|
||||||
|
"arg7",
|
||||||
|
"arg8",
|
||||||
|
"arg9"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,78 @@
|
|||||||
|
do
|
||||||
|
-- ClassicAPI dependency gate.
|
||||||
|
--
|
||||||
|
-- Which TOC the client opened already answers "is ClassicAPI here?". Whenever
|
||||||
|
-- the DLL is loaded it redirects the read of `pfUI\pfUI.toc` to
|
||||||
|
-- `pfUI_Turtle.toc` (Turtle clients) or `pfUI_ClassicAPI.toc` (everything
|
||||||
|
-- else). Reaching this file from the plain `pfUI.toc` therefore means
|
||||||
|
-- ClassicAPI is absent -- and that TOC deliberately loads nothing but this
|
||||||
|
-- file, so there is nothing to disable, only a notice to show.
|
||||||
|
--
|
||||||
|
-- The flavor TOCs still need a version gate of their own: the redirect has
|
||||||
|
-- existed since ClassicAPI v1.11.0, well below the API surface pfUI relies
|
||||||
|
-- on. There pfUI does load, and will throw wherever it reaches for something
|
||||||
|
-- the installed DLL doesn't have yet -- the popup names the cause so those
|
||||||
|
-- errors aren't a mystery.
|
||||||
|
local PFUI_CLASSIC_API_MIN = 11510 -- (X*10000 + Y*100 + Z)
|
||||||
|
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||||
|
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||||
|
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||||
|
local function FormatVersion(packed)
|
||||||
|
local x = math.floor(packed / 10000)
|
||||||
|
local y = math.floor(math.mod(packed, 10000) / 100)
|
||||||
|
local z = math.mod(packed, 100)
|
||||||
|
return string.format("v%d.%d.%d", x, y, z)
|
||||||
|
end
|
||||||
|
|
||||||
|
local headline, detail
|
||||||
|
if not CLASSIC_API_VERSION then
|
||||||
|
headline = "|cff33ffccpf|cffffffffUI|r has been disabled."
|
||||||
|
detail = "The ClassicAPI DLL isn't loaded. Download the latest release from:"
|
||||||
|
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
|
||||||
|
headline = "|cff33ffccpf|cffffffffUI|r will not work correctly on ClassicAPI " .. FormatVersion(CLASSIC_API_VERSION) .. "."
|
||||||
|
detail = FormatVersion(PFUI_CLASSIC_API_MIN) .. " or newer is required -- any errors alongside this one are the APIs it is missing. Download the latest release from:"
|
||||||
|
end
|
||||||
|
|
||||||
|
if detail then
|
||||||
|
local function ShowRequiredPopup()
|
||||||
|
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
|
||||||
|
text = headline .. "\n\n" .. detail,
|
||||||
|
button1 = OKAY,
|
||||||
|
hasEditBox = 1,
|
||||||
|
editBoxWidth = 280,
|
||||||
|
timeout = 0,
|
||||||
|
whileDead = 1,
|
||||||
|
hideOnEscape = 1,
|
||||||
|
preferredIndex = 3,
|
||||||
|
OnShow = function()
|
||||||
|
local editBox = getglobal(this:GetName().."EditBox")
|
||||||
|
if editBox then
|
||||||
|
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
|
||||||
|
editBox:HighlightText()
|
||||||
|
editBox:SetFocus()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
|
||||||
|
DEFAULT_CHAT_FRAME:AddMessage(
|
||||||
|
headline .. " " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||||
|
1, 0.3, 0.3
|
||||||
|
)
|
||||||
|
end
|
||||||
|
local loginFrame = CreateFrame("Frame")
|
||||||
|
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
loginFrame:SetScript("OnEvent", function()
|
||||||
|
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
ShowRequiredPopup()
|
||||||
|
end)
|
||||||
|
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
|
||||||
|
EventUtil.ContinueOnPlayerLogin(function()
|
||||||
|
C_Timer.After(8, function()
|
||||||
|
DEFAULT_CHAT_FRAME:AddMessage(
|
||||||
|
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||||
|
1, 0.85, 0.3
|
||||||
|
)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -1,13 +1,10 @@
|
|||||||
# pfUI - ClassicAPI Edition
|
# pfUI - ClassicAPI Edition
|
||||||
|
|
||||||
[](https://octowow.st/)
|
|
||||||
[](https://github.com/brues-code/ClassicAPI)
|
[](https://github.com/brues-code/ClassicAPI)
|
||||||
[](https://github.com/brues-code/nampower)
|
[](https://github.com/brues-code/nampower)
|
||||||
[](https://github.com/balakethelock/SuperWoW)
|
[](https://github.com/balakethelock/SuperWoW)
|
||||||
[](https://github.com/brues-code/UnitXP_SP3)
|
[](https://github.com/brues-code/UnitXP_SP3)
|
||||||
|
|
||||||
**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/)**
|
|
||||||
|
|
||||||
This version includes significant performance improvements and DLL-enhanced features.
|
This version includes significant performance improvements and DLL-enhanced features.
|
||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
@@ -18,7 +15,7 @@ This version includes significant performance improvements and DLL-enhanced feat
|
|||||||
|
|
||||||
## DLL Enhancements
|
## DLL Enhancements
|
||||||
|
|
||||||
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:
|
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality:
|
||||||
|
|
||||||
### [ClassicAPI](https://github.com/brues-code/ClassicAPI)
|
### [ClassicAPI](https://github.com/brues-code/ClassicAPI)
|
||||||
|
|
||||||
|
|||||||
+115
-1
@@ -204,6 +204,32 @@ function pfUI.api.UnitHasBuff(unit, name)
|
|||||||
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
|
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ ScanAuraSlots ]
|
||||||
|
-- Fills `buf` with the slot ids of the auras on `unit` that match `filter` and
|
||||||
|
-- returns how many (buf[1..n]; entries past n are cleared), so a module can
|
||||||
|
-- keep one buffer and refill it every refresh. Read each aura with
|
||||||
|
-- C_UnitAuras.UnitAuraBySlot(unit, buf[i]) (positional, no table) or
|
||||||
|
-- GetAuraDataBySlot. One enumeration walks the aura array once, where a
|
||||||
|
-- by-index loop (UnitAura(unit, i)) re-walks it from the start for every i.
|
||||||
|
-- Uses GetAuraSlots' fill-a-table form (table as the 5th argument) instead of
|
||||||
|
-- its vararg return: Lua 5.0 builds an `arg` table for every vararg call, so
|
||||||
|
-- collecting the returns in a Lua helper would allocate once per scan.
|
||||||
|
-- unit [string] unit token
|
||||||
|
-- filter [string] aura filter ("HELPFUL", "HARMFUL|PLAYER", ...)
|
||||||
|
-- buf [table] reusable buffer, filled in place
|
||||||
|
-- max [number] optional cap on the slot count (nil = all)
|
||||||
|
-- return: [number] count of slot ids written to buf
|
||||||
|
function pfUI.api.ScanAuraSlots(unit, filter, buf, max)
|
||||||
|
local _, n = C_UnitAuras.GetAuraSlots(unit, filter, max, nil, buf)
|
||||||
|
return n
|
||||||
|
end
|
||||||
|
|
||||||
|
-- [ IsPlayerGuid ]
|
||||||
|
-- Returns whether a GUID or unit token refers to the local player.
|
||||||
|
-- guid [string] A unit GUID (or unitID) to test.
|
||||||
|
-- return: [bool] true if it is the player otherwise "false"
|
||||||
|
pfUI.api.IsPlayerGuid = _G.IsPlayerGuid
|
||||||
|
|
||||||
-- [ GetUnbuffedRoster ]
|
-- [ GetUnbuffedRoster ]
|
||||||
-- Returns a comma-joined, colored list of group members missing the named aura.
|
-- Returns a comma-joined, colored list of group members missing the named aura.
|
||||||
-- name [string] the localized aura name to check for
|
-- name [string] the localized aura name to check for
|
||||||
@@ -236,6 +262,45 @@ function pfUI.api.GetUnitColor(unitstr)
|
|||||||
return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
|
return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ GetRaceIcon ]
|
||||||
|
-- Builds an inline race icon texture from the shared races atlas.
|
||||||
|
-- 'raceKey' [string] englishRace key (e.g. "NightElf")
|
||||||
|
-- 'sex' [int] unit sex (3 = female)
|
||||||
|
-- return: [string] inline texture escape, or an empty string
|
||||||
|
function pfUI.api.GetRaceIcon(raceKey, sex)
|
||||||
|
if not raceKey then return "" end
|
||||||
|
local gender = sex == 3 and "FEMALE" or "MALE"
|
||||||
|
local coords = RACE_ICON_TCOORDS[strupper(raceKey) .. "_" .. gender]
|
||||||
|
if not coords then return "" end
|
||||||
|
return string.format(
|
||||||
|
"|TInterface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races:0:0:0:0:512:512:%d:%d:%d:%d|t",
|
||||||
|
coords[1] * 512, coords[2] * 512, coords[3] * 512, coords[4] * 512)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- inline faction emblems (cropped from the target-frame PvP banners)
|
||||||
|
local FACTION_ICON = {
|
||||||
|
Alliance = "|TInterface\\TargetingFrame\\UI-PVP-Alliance:0:0:0:0:64:64:5:37:3:35|t",
|
||||||
|
Horde = "|TInterface\\TargetingFrame\\UI-PVP-Horde:0:0:0:0:64:64:5:37:3:35|t",
|
||||||
|
}
|
||||||
|
|
||||||
|
-- [ GetFactionIcon ]
|
||||||
|
-- Resolves an inline faction emblem from the englishRace key stored in L["race"].
|
||||||
|
-- 'raceKey' [string] englishRace key (e.g. "Orc")
|
||||||
|
-- return: [string] inline texture escape, or an empty string
|
||||||
|
function pfUI.api.GetFactionIcon(raceKey)
|
||||||
|
local info = raceKey and L["race"][raceKey]
|
||||||
|
if not info then return "" end
|
||||||
|
return FACTION_ICON[info.faction] or ""
|
||||||
|
end
|
||||||
|
|
||||||
|
-- [ GetPlayerRaceIcons ]
|
||||||
|
-- Returns the faction and race emblems of the player character.
|
||||||
|
-- return: [string] both inline textures, or an empty string
|
||||||
|
function pfUI.api.GetPlayerRaceIcons()
|
||||||
|
local _, raceKey = UnitRace("player")
|
||||||
|
return pfUI.api.GetFactionIcon(raceKey) .. pfUI.api.GetRaceIcon(raceKey, UnitSex("player"))
|
||||||
|
end
|
||||||
|
|
||||||
-- [ strvertical ]
|
-- [ strvertical ]
|
||||||
-- Creates vertical text using linebreaks. Multibyte char friendly.
|
-- Creates vertical text using linebreaks. Multibyte char friendly.
|
||||||
-- 'str' [string] String to columnize.
|
-- 'str' [string] String to columnize.
|
||||||
@@ -397,14 +462,33 @@ end
|
|||||||
-- Returns an itemLink for the given itemname
|
-- Returns an itemLink for the given itemname
|
||||||
-- 'name' [string] name of the item
|
-- 'name' [string] name of the item
|
||||||
-- returns: [string] entire itemLink for the given item
|
-- returns: [string] entire itemLink for the given item
|
||||||
|
local itemLinkCache = {}
|
||||||
|
local itemLinkMisses = {}
|
||||||
|
local ITEMLINK_MAX_SCANS = 2
|
||||||
function pfUI.api.GetItemLinkByName(name)
|
function pfUI.api.GetItemLinkByName(name)
|
||||||
for itemID = 1, 25818 do
|
-- GetInboxItem() hands us a nil name for attachment-less mail
|
||||||
|
if not name then return end
|
||||||
|
-- cache successful resolutions so repeated lookups (e.g. per inbox click) are free
|
||||||
|
if itemLinkCache[name] then return itemLinkCache[name] end
|
||||||
|
|
||||||
|
-- Failures have to be counted, not just retried. An unresolvable name walks
|
||||||
|
-- the entire id range and finds nothing -- a visible hitch on every tooltip
|
||||||
|
-- hover. Allow a couple of attempts (rendering the tooltip caches the item,
|
||||||
|
-- so the next hover usually resolves), then stop scanning for that name.
|
||||||
|
local misses = itemLinkMisses[name] or 0
|
||||||
|
if misses >= ITEMLINK_MAX_SCANS then return end
|
||||||
|
|
||||||
|
-- Octo/Turtle custom items live well past the 25818 vanilla ceiling
|
||||||
|
for itemID = 1, 61000 do
|
||||||
local itemName = C_Item.GetItemNameByID(itemID)
|
local itemName = C_Item.GetItemNameByID(itemID)
|
||||||
if itemName and itemName == name then
|
if itemName and itemName == name then
|
||||||
local _, itemLink = C_Item.GetItemInfo(itemID)
|
local _, itemLink = C_Item.GetItemInfo(itemID)
|
||||||
|
itemLinkCache[name] = itemLink
|
||||||
return itemLink
|
return itemLink
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
itemLinkMisses[name] = misses + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
-- [ FindItem ]
|
-- [ FindItem ]
|
||||||
@@ -646,6 +730,10 @@ end
|
|||||||
function pfUI.api.CreateGoldString(money)
|
function pfUI.api.CreateGoldString(money)
|
||||||
if type(money) ~= "number" then return "-" end
|
if type(money) ~= "number" then return "-" end
|
||||||
|
|
||||||
|
if _G.GetCoinTextureString then
|
||||||
|
return "|cffffffff" .. _G.GetCoinTextureString(money) .. "|r"
|
||||||
|
end
|
||||||
|
|
||||||
local gold = floor(money/ 100 / 100)
|
local gold = floor(money/ 100 / 100)
|
||||||
local silver = floor(mod((money/100),100))
|
local silver = floor(mod((money/100),100))
|
||||||
local copper = floor(mod(money,100))
|
local copper = floor(mod(money,100))
|
||||||
@@ -1245,6 +1333,32 @@ function pfUI.api.CreateBackdropShadow(f)
|
|||||||
f.backdrop_shadow:SetBackdropBorderColor(0, 0, 0, tonumber(pfUI_config.appearance.border.shadow_intensity))
|
f.backdrop_shadow:SetBackdropBorderColor(0, 0, 0, tonumber(pfUI_config.appearance.border.shadow_intensity))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ Set Castbar Shield ]
|
||||||
|
-- Colors a castbar for a cast that none of the player's own interrupts or
|
||||||
|
-- silences can stop. The bar and the icon's border both take the shield color,
|
||||||
|
-- so the state still reads on a bar configured without an icon. Not shielded
|
||||||
|
-- restores the normal cast/channel color and the configured border.
|
||||||
|
-- 'bar' [frame] the castbar statusbar
|
||||||
|
-- 'icon' [frame] the icon frame, or nil for a bar without one
|
||||||
|
-- 'shielded' [bool] whether the cast is uninterruptible
|
||||||
|
-- 'isChannel' [bool] selects the unshielded color
|
||||||
|
function pfUI.api.SetCastbarShield(bar, icon, shielded, isChannel)
|
||||||
|
if shielded then
|
||||||
|
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar.shieldcolor))
|
||||||
|
else
|
||||||
|
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||||
|
end
|
||||||
|
|
||||||
|
local iconborder = icon and icon.backdrop
|
||||||
|
if not iconborder then return end
|
||||||
|
|
||||||
|
if shielded then
|
||||||
|
iconborder:SetBackdropBorderColor(pfUI.api.GetStringColor(C.appearance.castbar.shieldcolor))
|
||||||
|
else
|
||||||
|
iconborder:SetBackdropBorderColor(pfUI.api.GetStringColor(C.appearance.border.color))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- [ Bar Layout Options ] --
|
-- [ Bar Layout Options ] --
|
||||||
-- 'barsize' size of bar in number of buttons
|
-- 'barsize' size of bar in number of buttons
|
||||||
-- returns: array of options as strings for pfUI.gui.bar
|
-- returns: array of options as strings for pfUI.gui.bar
|
||||||
|
|||||||
+11
-2
@@ -156,6 +156,8 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
|
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
|
||||||
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
|
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
|
||||||
pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8")
|
pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8")
|
||||||
|
pfUI:UpdateConfig("appearance", "castbar", "shieldcolor", ".8,.45,.45,.8")
|
||||||
|
pfUI:UpdateConfig("appearance", "castbar", "fsrcolor", ".9,.6,.2,.8")
|
||||||
pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
|
pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
|
||||||
pfUI:UpdateConfig("appearance", "infight", "screen", "0")
|
pfUI:UpdateConfig("appearance", "infight", "screen", "0")
|
||||||
pfUI:UpdateConfig("appearance", "infight", "aggro", "0")
|
pfUI:UpdateConfig("appearance", "infight", "aggro", "0")
|
||||||
@@ -324,6 +326,9 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("unitframes", "player", "showRest", "0")
|
pfUI:UpdateConfig("unitframes", "player", "showRest", "0")
|
||||||
pfUI:UpdateConfig("unitframes", "player", "energy", "1")
|
pfUI:UpdateConfig("unitframes", "player", "energy", "1")
|
||||||
pfUI:UpdateConfig("unitframes", "player", "manatick", "0")
|
pfUI:UpdateConfig("unitframes", "player", "manatick", "0")
|
||||||
|
pfUI:UpdateConfig("unitframes", "player", "showfsr", "1")
|
||||||
|
pfUI:UpdateConfig("unitframes", "player", "fsrheight", "4")
|
||||||
|
pfUI:UpdateConfig("unitframes", "player", "fsrstyle", "0")
|
||||||
pfUI:UpdateConfig("unitframes", "player", "display_haste", "0")
|
pfUI:UpdateConfig("unitframes", "player", "display_haste", "0")
|
||||||
pfUI:UpdateConfig("unitframes", "player", "display_haste_color", "1,1,1,1")
|
pfUI:UpdateConfig("unitframes", "player", "display_haste_color", "1,1,1,1")
|
||||||
pfUI:UpdateConfig("unitframes", "player", "display_spellpower", "1")
|
pfUI:UpdateConfig("unitframes", "player", "display_spellpower", "1")
|
||||||
@@ -554,7 +559,6 @@ function pfUI:LoadConfig()
|
|||||||
|
|
||||||
pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1")
|
pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1")
|
pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "showtooltip", "1")
|
|
||||||
pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1")
|
pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "powercolor", "1")
|
pfUI:UpdateConfig("unitframes", unit, "powercolor", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1")
|
pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1")
|
||||||
@@ -646,7 +650,6 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("bars", nil, "animation", "zoomfade")
|
pfUI:UpdateConfig("bars", nil, "animation", "zoomfade")
|
||||||
pfUI:UpdateConfig("bars", nil, "animmode", "keypress")
|
pfUI:UpdateConfig("bars", nil, "animmode", "keypress")
|
||||||
pfUI:UpdateConfig("bars", nil, "animalways", "0")
|
pfUI:UpdateConfig("bars", nil, "animalways", "0")
|
||||||
pfUI:UpdateConfig("bars", nil, "macroscan", "1")
|
|
||||||
pfUI:UpdateConfig("bars", nil, "reagents", "1")
|
pfUI:UpdateConfig("bars", nil, "reagents", "1")
|
||||||
pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
|
pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
|
||||||
pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0")
|
pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0")
|
||||||
@@ -786,6 +789,9 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
|
pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
|
||||||
pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
|
pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
|
||||||
pfUI:UpdateConfig("tooltip", nil, "aurasource", "0")
|
pfUI:UpdateConfig("tooltip", nil, "aurasource", "0")
|
||||||
|
pfUI:UpdateConfig("tooltip", nil, "spellid", "0")
|
||||||
|
pfUI:UpdateConfig("tooltip", nil, "unitid", "0")
|
||||||
|
pfUI:UpdateConfig("tooltip", nil, "showbuffs", "0")
|
||||||
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
|
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
|
||||||
pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
|
pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
|
||||||
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
|
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
|
||||||
@@ -815,6 +821,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("chat", "text", "playerlinks", "1")
|
pfUI:UpdateConfig("chat", "text", "playerlinks", "1")
|
||||||
pfUI:UpdateConfig("chat", "text", "detecturl", "1")
|
pfUI:UpdateConfig("chat", "text", "detecturl", "1")
|
||||||
pfUI:UpdateConfig("chat", "text", "classcolor", "1")
|
pfUI:UpdateConfig("chat", "text", "classcolor", "1")
|
||||||
|
pfUI:UpdateConfig("chat", "text", "playericons", "0")
|
||||||
pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0")
|
pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0")
|
||||||
pfUI:UpdateConfig("chat", "text", "playerlevel", "0")
|
pfUI:UpdateConfig("chat", "text", "playerlevel", "0")
|
||||||
pfUI:UpdateConfig("chat", "left", "width", "380")
|
pfUI:UpdateConfig("chat", "left", "width", "380")
|
||||||
@@ -956,6 +963,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0")
|
pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0")
|
||||||
|
|
||||||
pfUI:UpdateConfig("character", "inventory", "durability", "1")
|
pfUI:UpdateConfig("character", "inventory", "durability", "1")
|
||||||
|
pfUI:UpdateConfig("character", "inventory", "equipflyout", "0")
|
||||||
pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
|
pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
|
||||||
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
|
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
|
||||||
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
|
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
|
||||||
@@ -963,6 +971,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0")
|
pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0")
|
||||||
pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0")
|
pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0")
|
||||||
pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0")
|
pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0")
|
||||||
|
pfUI:UpdateConfig("thirdparty", "greedmeter", "dock", "0")
|
||||||
pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0")
|
pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0")
|
||||||
pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0")
|
pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0")
|
||||||
pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0")
|
pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0")
|
||||||
|
|||||||
+4
-4
@@ -587,7 +587,7 @@ end
|
|||||||
function pfUI.api.SetHighlight(frame, cr, cg, cb)
|
function pfUI.api.SetHighlight(frame, cr, cg, cb)
|
||||||
if not frame then return end
|
if not frame then return end
|
||||||
if not cr or not cg or not cb then
|
if not cr or not cg or not cb then
|
||||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||||
end
|
end
|
||||||
|
|
||||||
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
|
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
|
||||||
@@ -632,7 +632,7 @@ function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
|
|||||||
if not b then b = button end
|
if not b then b = button end
|
||||||
if not b then return end
|
if not b then return end
|
||||||
if not cr or not cg or not cb then
|
if not cr or not cg or not cb then
|
||||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||||
end
|
end
|
||||||
pfUI.api.CreateBackdrop(b, nil, true)
|
pfUI.api.CreateBackdrop(b, nil, true)
|
||||||
b:SetNormalTexture("")
|
b:SetNormalTexture("")
|
||||||
@@ -709,7 +709,7 @@ end
|
|||||||
function pfUI.api.SkinRotateButton(button)
|
function pfUI.api.SkinRotateButton(button)
|
||||||
pfUI.api.CreateBackdrop(button)
|
pfUI.api.CreateBackdrop(button)
|
||||||
|
|
||||||
local cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
local cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||||
|
|
||||||
local btnW, btnH = button:GetSize()
|
local btnW, btnH = button:GetSize()
|
||||||
button:SetSize(btnW - 18, btnH - 18)
|
button:SetSize(btnW - 18, btnH - 18)
|
||||||
@@ -907,7 +907,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if not cr or not cg or not cb then
|
if not cr or not cg or not cb then
|
||||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||||
end
|
end
|
||||||
|
|
||||||
SetHighlight(button, cr, cg, cb)
|
SetHighlight(button, cr, cg, cb)
|
||||||
|
|||||||
+347
-248
@@ -4,6 +4,17 @@ setfenv(1, pfUI:GetEnvironment())
|
|||||||
pfUI.uf = CreateFrame("Frame", nil, UIParent)
|
pfUI.uf = CreateFrame("Frame", nil, UIParent)
|
||||||
pfUI.uf.frames = {}
|
pfUI.uf.frames = {}
|
||||||
|
|
||||||
|
-- Reusable buffer for C_UnitAuras.GetAuraSlots slot ids (filled by
|
||||||
|
-- ScanAuraSlots, api.lua). Each aura scan in RefreshUnit fills it once, then
|
||||||
|
-- reads every aura by slot id: one array walk per scan instead of one per index.
|
||||||
|
-- Scans run back to back and consume the buffer before the next refill.
|
||||||
|
local auraSlots = {}
|
||||||
|
|
||||||
|
-- Separate buffer for the tooltip handlers. They run from OnEnter, which can
|
||||||
|
-- fire while RefreshUnit is showing/hiding icons under the cursor, so they must
|
||||||
|
-- not share the refresh buffer.
|
||||||
|
local tooltipSlots = {}
|
||||||
|
|
||||||
-- ============================================================================
|
-- ============================================================================
|
||||||
-- GUID-based Roster Tracking for Smart Updates
|
-- GUID-based Roster Tracking for Smart Updates
|
||||||
-- Only updates frames where the unit actually changed, not ALL 40 frames
|
-- Only updates frames where the unit actually changed, not ALL 40 frames
|
||||||
@@ -24,14 +35,38 @@ pfUI.api.RegisterSlashCommand("PFTEST", { "/pftest", "/pfuftest" }, function()
|
|||||||
if pfUI.uf.raid and pfUI.uf.raid.LayoutPets then pfUI.uf.raid:LayoutPets() end
|
if pfUI.uf.raid and pfUI.uf.raid.LayoutPets then pfUI.uf.raid:LayoutPets() end
|
||||||
end, true)
|
end, true)
|
||||||
|
|
||||||
-- HoT buff indicators that need name verification because their icons are
|
-- Buff indicators are identified by a spell id, resolved once into the aura's
|
||||||
-- reused by other spells. Maps icon (lowercased) → expected aura name +
|
-- localized name plus its icon. A match needs both to agree.
|
||||||
-- libpredict key for the prediction integration.
|
--
|
||||||
local HOT_INDICATORS = {
|
-- Icon alone is ambiguous: Spell.dbc reuses icons across unrelated spells, so
|
||||||
[strlower(C_Spell.GetSpellTexture(774))] = { name = strlower(C_Spell.GetSpellName(774)), predict = "Reju" },
|
-- an icon-only filter lights the indicator for the wrong buff (Blessing of
|
||||||
[strlower(C_Spell.GetSpellTexture(139))] = { name = strlower(C_Spell.GetSpellName(139)), predict = "Renew" },
|
-- Sanctuary shares its icon with Lightning Shield and Shadowguard, Blessing of
|
||||||
[strlower(C_Spell.GetSpellTexture(8936))] = { name = strlower(C_Spell.GetSpellName(8936)), predict = "Regr" },
|
-- Kings with Mage Armor and Commanding Shout, Totemic Power with the Blessed
|
||||||
}
|
-- Sunfruit food buff). Name alone is ambiguous too -- creature and item auras
|
||||||
|
-- reuse player spell names ("Renew", "Rejuvenation", "Fire Resistance").
|
||||||
|
--
|
||||||
|
-- Every rank of a spell carries the same name and icon, so one id per buff
|
||||||
|
-- covers the whole rank ladder. Ids missing from this client resolve to nil and
|
||||||
|
-- drop out of the list. 'predict' names the libpredict key of a HoT.
|
||||||
|
--
|
||||||
|
-- Both fields are stored raw, and RefreshUnit compares them raw. The aura's
|
||||||
|
-- name and icon and these come out of the same DBC records byte for byte --
|
||||||
|
-- Spell.dbc's localized name, SpellIcon.dbc's path -- so case folding either
|
||||||
|
-- side would only burn a string per aura per scan. Feed this ids, never
|
||||||
|
-- hand-written names or icon paths, or that equality quietly stops holding.
|
||||||
|
local indicator_cache = {}
|
||||||
|
local function AddIndicator(indicators, spellId, predict)
|
||||||
|
local record = indicator_cache[spellId]
|
||||||
|
if record == nil then
|
||||||
|
local name = C_Spell.GetSpellName(spellId)
|
||||||
|
local icon = name and C_Spell.GetSpellTexture(spellId)
|
||||||
|
-- cache misses as false, so an absent spell is only looked up once
|
||||||
|
record = icon and { name = name, icon = icon, predict = predict } or false
|
||||||
|
indicator_cache[spellId] = record
|
||||||
|
end
|
||||||
|
|
||||||
|
if record then table.insert(indicators, record) end
|
||||||
|
end
|
||||||
|
|
||||||
local glow = {
|
local glow = {
|
||||||
edgeFile = pfUI.media["img:glow"], edgeSize = 8,
|
edgeFile = pfUI.media["img:glow"], edgeSize = 8,
|
||||||
@@ -88,16 +123,21 @@ local function DebuffOnEnter()
|
|||||||
local parent = this:GetParent()
|
local parent = this:GetParent()
|
||||||
|
|
||||||
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
||||||
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
|
-- SetUnitAura's index has to be into the unfiltered HARMFUL list. Look up
|
||||||
-- up the displayed aura via the PLAYER filter, then scan engine slots for
|
-- the displayed aura via the PLAYER filter, then find its position in the
|
||||||
-- one whose name + sourceGUID match.
|
-- unfiltered list by name + sourceGUID.
|
||||||
|
--
|
||||||
|
-- The unfiltered list is NOT capped at 16: once a unit's 16 debuff slots
|
||||||
|
-- are full the server parks further debuffs in buff slots, and C_UnitAuras
|
||||||
|
-- reports those as harmful too. So enumerate however many the unit has.
|
||||||
if parent.config and parent.config.selfdebuff == "1" then
|
if parent.config and parent.config.selfdebuff == "1" then
|
||||||
local ownAura = C_UnitAuras.GetAuraDataByIndex(unitstr, this.id, "HARMFUL|PLAYER")
|
local ownAura = C_UnitAuras.GetAuraDataByIndex(unitstr, this.id, "HARMFUL|PLAYER")
|
||||||
if ownAura then
|
if ownAura then
|
||||||
for gameSlot = 1, 16 do
|
local n = ScanAuraSlots(unitstr, "HARMFUL", tooltipSlots)
|
||||||
local check = C_UnitAuras.GetDebuffDataByIndex(unitstr, gameSlot)
|
for i = 1, n do
|
||||||
|
local check = C_UnitAuras.GetAuraDataBySlot(unitstr, tooltipSlots[i])
|
||||||
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
||||||
GameTooltip:SetUnitAura(unitstr, gameSlot, "HARMFUL")
|
GameTooltip:SetUnitAura(unitstr, i, "HARMFUL")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -140,32 +180,43 @@ function pfUI.api.GetUnitStats(unitstr)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local aggrodata = { }
|
local aggrodata = { }
|
||||||
|
local aggroScan = nil -- static { u, t, tt } triples, built once so the hot scan allocates nothing
|
||||||
function pfUI.api.UnitHasAggro(unit)
|
function pfUI.api.UnitHasAggro(unit)
|
||||||
-- Only cache positive results to allow instant detection when aggro changes
|
local now = GetTime()
|
||||||
if aggrodata[unit] and aggrodata[unit].state > 0 and GetTime() < aggrodata[unit].check + 1 then
|
local data = aggrodata[unit]
|
||||||
return aggrodata[unit].state
|
-- Cache positive results 1s (so aggro clears fast) AND negative results 0.3s
|
||||||
|
-- (so we don't rescan the whole unit table on every call while nothing has aggro).
|
||||||
|
if data and now < data.check + (data.state > 0 and 1 or 0.3) then
|
||||||
|
return data.state
|
||||||
end
|
end
|
||||||
|
|
||||||
aggrodata[unit] = aggrodata[unit] or { }
|
if not data then data = { }; aggrodata[unit] = data end
|
||||||
aggrodata[unit].check = GetTime()
|
data.check = now
|
||||||
aggrodata[unit].state = 0
|
data.state = 0
|
||||||
|
|
||||||
if UnitExists(unit) and UnitIsFriend(unit, "player") then
|
if UnitExists(unit) and UnitIsFriend(unit, "player") then
|
||||||
for u in pairs(pfValidUnits) do
|
-- pfValidUnits never changes after load, so precompute the "<u>target" /
|
||||||
local t = u .. "target"
|
-- "<u>targettarget" token strings once instead of concatenating per call.
|
||||||
local tt = t .. "target"
|
if not aggroScan then
|
||||||
|
aggroScan = {}
|
||||||
if UnitExists(t) and UnitIsUnit(t, unit) and UnitCanAttack(u, unit) then
|
for u in pairs(pfValidUnits) do
|
||||||
aggrodata[unit].state = aggrodata[unit].state + 1
|
local t = u .. "target"
|
||||||
|
table.insert(aggroScan, { u = u, t = t, tt = t .. "target" })
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if UnitExists(tt) and UnitIsUnit(tt, unit) and UnitCanAttack(t, unit) then
|
for i = 1, table.getn(aggroScan) do
|
||||||
aggrodata[unit].state = aggrodata[unit].state + 1
|
local s = aggroScan[i]
|
||||||
|
if UnitExists(s.t) and UnitIsUnit(s.t, unit) and UnitCanAttack(s.u, unit) then
|
||||||
|
data.state = data.state + 1
|
||||||
|
end
|
||||||
|
if UnitExists(s.tt) and UnitIsUnit(s.tt, unit) and UnitCanAttack(s.t, unit) then
|
||||||
|
data.state = data.state + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return aggrodata[unit].state
|
return data.state
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI.uf.glow = CreateFrame("Frame", nil, UIParent)
|
pfUI.uf.glow = CreateFrame("Frame", nil, UIParent)
|
||||||
@@ -194,8 +245,13 @@ function pfUI.uf:UpdateVisibility()
|
|||||||
|
|
||||||
-- cache result of strsub to avoid repeating calls
|
-- cache result of strsub to avoid repeating calls
|
||||||
if not self.cache_raid then
|
if not self.cache_raid then
|
||||||
if strsub(self:GetName(),0,6) == "pfRaid" then
|
local name = self:GetName()
|
||||||
self.cache_raid = tonumber(strsub(self:GetName(),7,8)) or 0
|
if strsub(name,0,9) == "pfRaidPet" then
|
||||||
|
-- pet grid slot (pfRaidPet1..40); used to mirror party pets below
|
||||||
|
self.cache_raid = 0
|
||||||
|
self.cache_raidpet = tonumber(strsub(name,10)) or 0
|
||||||
|
elseif strsub(name,0,6) == "pfRaid" then
|
||||||
|
self.cache_raid = tonumber(strsub(name,7,8)) or 0
|
||||||
else
|
else
|
||||||
self.cache_raid = 0
|
self.cache_raid = 0
|
||||||
end
|
end
|
||||||
@@ -227,6 +283,26 @@ function pfUI.uf:UpdateVisibility()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- show raidpet frames as party pets when a party is shown as a raid grid
|
||||||
|
if self.cache_raidpet then
|
||||||
|
if not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
|
||||||
|
local id = self.cache_raidpet
|
||||||
|
if id == 1 then
|
||||||
|
-- grid slot 1 mirrors the player, so its pet is the player's pet
|
||||||
|
self.id = ""
|
||||||
|
self.label = "pet"
|
||||||
|
elseif id <= 5 then
|
||||||
|
self.id = id - 1
|
||||||
|
self.label = "partypet"
|
||||||
|
end
|
||||||
|
|
||||||
|
-- reset to regular raidpet unitstrings after leaving party mode
|
||||||
|
elseif self.label == "pet" or self.label == "partypet" then
|
||||||
|
self.id = self.cache_raidpet
|
||||||
|
self.label = "raidpet"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- display every unit as player while pfUI.uf.showall is set
|
-- display every unit as player while pfUI.uf.showall is set
|
||||||
if pfUI.uf.showall then
|
if pfUI.uf.showall then
|
||||||
self._label = self._label or self.label
|
self._label = self._label or self.label
|
||||||
@@ -237,9 +313,10 @@ function pfUI.uf:UpdateVisibility()
|
|||||||
self._label, self._id = nil, nil
|
self._label, self._id = nil, nil
|
||||||
end
|
end
|
||||||
|
|
||||||
local unitstr = string.format("%s%s", self.label or "", self.id or "")
|
local unitstr = ("%s%s"):format(self.label or "", self.id or "")
|
||||||
self:SetAttribute("unit", unitstr ~= "" and unitstr or nil)
|
self.unitstr = unitstr ~= "" and unitstr or nil
|
||||||
local visibility = string.format("[target=%s,exists] show; hide", unitstr)
|
self:SetAttribute("unit", self.unitstr)
|
||||||
|
local visibility = ("[target=%s,exists] show; hide"):format(unitstr)
|
||||||
|
|
||||||
-- Group frames are redundant when the group is already shown as a raid grid:
|
-- Group frames are redundant when the group is already shown as a raid grid:
|
||||||
-- either an actual raid, or a party promoted to the raid grid via
|
-- either an actual raid, or a party promoted to the raid grid via
|
||||||
@@ -255,9 +332,10 @@ function pfUI.uf:UpdateVisibility()
|
|||||||
-- frame shall not be visible
|
-- frame shall not be visible
|
||||||
visibility = "hide"
|
visibility = "hide"
|
||||||
self.visible = nil
|
self.visible = nil
|
||||||
elseif hide_group and self.cache_raid == 0 and self.label and strsub(self.label,0,5) == "party" then
|
elseif hide_group and self.cache_raid == 0 and not self.cache_raidpet and self.label and strsub(self.label,0,5) == "party" then
|
||||||
-- hide group while shown as a raid grid and option is set (raid frames
|
-- hide group while shown as a raid grid and option is set (raid player
|
||||||
-- carry label "party" under raidforgroup, so exclude them by cache_raid)
|
-- frames carry label "party" and raid pet frames carry label "partypet"
|
||||||
|
-- under raidforgroup, so exclude them by cache_raid / cache_raidpet)
|
||||||
visibility = "hide"
|
visibility = "hide"
|
||||||
self.visible = nil
|
self.visible = nil
|
||||||
elseif ( self.fname == "Group0" or self.fname == "PartyPet0" or self.fname == "Party0Target" )
|
elseif ( self.fname == "Group0" or self.fname == "PartyPet0" or self.fname == "Party0Target" )
|
||||||
@@ -267,6 +345,15 @@ function pfUI.uf:UpdateVisibility()
|
|||||||
self.visible = nil
|
self.visible = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- This is the single place a frame's unit is ever assigned, so it is also the
|
||||||
|
-- place its subscriptions follow it to: the engine then delivers only this
|
||||||
|
-- unit's events, and OnEvent compares against the cached string instead of
|
||||||
|
-- rebuilding label..id -- and calling UnitGUID -- for every unit event fired
|
||||||
|
-- by anything, anywhere. A frame that is not in use drops them entirely; the
|
||||||
|
-- roster events that would bring it back are registered plainly, and
|
||||||
|
-- visibilityscan re-runs this every 0.2s regardless, so it recovers on its own.
|
||||||
|
self:RegisterUnitEvents(visibility ~= "hide" and self.unitstr or nil)
|
||||||
|
|
||||||
-- vanilla visibility
|
-- vanilla visibility
|
||||||
if self.unitname then
|
if self.unitname then
|
||||||
self:Show()
|
self:Show()
|
||||||
@@ -547,11 +634,14 @@ function pfUI.uf:UpdateConfig()
|
|||||||
f.feedbackText:ClearAllPoints()
|
f.feedbackText:ClearAllPoints()
|
||||||
f.feedbackText:SetPoint("CENTER", f.portrait, "CENTER")
|
f.feedbackText:SetPoint("CENTER", f.portrait, "CENTER")
|
||||||
end
|
end
|
||||||
f:RegisterEvent("UNIT_COMBAT")
|
f.combatfeedback = true
|
||||||
else
|
else
|
||||||
f.feedbackText:Hide()
|
f.feedbackText:Hide()
|
||||||
f:UnregisterEvent("UNIT_COMBAT")
|
f.combatfeedback = nil
|
||||||
end
|
end
|
||||||
|
-- RegisterUnitEvents owns UNIT_COMBAT; clearing the cached unit makes the
|
||||||
|
-- next UpdateVisibility re-run it against the new combatfeedback state.
|
||||||
|
f.eventunit = nil
|
||||||
|
|
||||||
f.hpLeftText:SetFontObject(GameFontWhite)
|
f.hpLeftText:SetFontObject(GameFontWhite)
|
||||||
f.hpLeftText:SetFont(fontname, fontsize, fontstyle)
|
f.hpLeftText:SetFont(fontname, fontsize, fontstyle)
|
||||||
@@ -724,7 +814,7 @@ function pfUI.uf:UpdateConfig()
|
|||||||
if not f.buffs[i].cd then
|
if not f.buffs[i].cd then
|
||||||
if cooldown_anim == 1 then
|
if cooldown_anim == 1 then
|
||||||
-- Animation enabled: Use Model frame with CooldownFrameTemplate
|
-- Animation enabled: Use Model frame with CooldownFrameTemplate
|
||||||
f.buffs[i].cd = CreateFrame(COOLDOWN_FRAME_TYPE, f.buffs[i]:GetName() .. "Cooldown", f.buffs[i], "CooldownFrameTemplate")
|
f.buffs[i].cd = CreateFrame("Model", f.buffs[i]:GetName() .. "Cooldown", f.buffs[i], "CooldownFrameTemplate")
|
||||||
else
|
else
|
||||||
-- Animation disabled: Use regular Frame with dummy functions
|
-- Animation disabled: Use regular Frame with dummy functions
|
||||||
f.buffs[i].cd = CreateFrame("Frame", f.buffs[i]:GetName() .. "Cooldown", f.buffs[i])
|
f.buffs[i].cd = CreateFrame("Frame", f.buffs[i]:GetName() .. "Cooldown", f.buffs[i])
|
||||||
@@ -797,7 +887,7 @@ function pfUI.uf:UpdateConfig()
|
|||||||
if not f.debuffs[i].cd then
|
if not f.debuffs[i].cd then
|
||||||
if cooldown_anim == 1 then
|
if cooldown_anim == 1 then
|
||||||
-- Animation enabled: Use Model frame with CooldownFrameTemplate
|
-- Animation enabled: Use Model frame with CooldownFrameTemplate
|
||||||
f.debuffs[i].cd = CreateFrame(COOLDOWN_FRAME_TYPE, f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i], "CooldownFrameTemplate")
|
f.debuffs[i].cd = CreateFrame("Model", f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i], "CooldownFrameTemplate")
|
||||||
else
|
else
|
||||||
-- Animation disabled: Use regular Frame with dummy functions
|
-- Animation disabled: Use regular Frame with dummy functions
|
||||||
f.debuffs[i].cd = CreateFrame("Frame", f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i])
|
f.debuffs[i].cd = CreateFrame("Frame", f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i])
|
||||||
@@ -841,6 +931,9 @@ function pfUI.uf:UpdateConfig()
|
|||||||
f:UpdateFrameSize()
|
f:UpdateFrameSize()
|
||||||
else
|
else
|
||||||
f:UnregisterAllEvents()
|
f:UnregisterAllEvents()
|
||||||
|
-- that dropped the unit filters along with the registrations, so the cache
|
||||||
|
-- has to go too or the next UpdateVisibility believes they are still set
|
||||||
|
f.eventunit = nil
|
||||||
f:Hide()
|
f:Hide()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -882,6 +975,10 @@ function pfUI.uf.OnEvent()
|
|||||||
this:UnregisterAllEvents()
|
this:UnregisterAllEvents()
|
||||||
this:SetScript("OnEvent", nil)
|
this:SetScript("OnEvent", nil)
|
||||||
this:SetScript("OnUpdate", nil)
|
this:SetScript("OnUpdate", nil)
|
||||||
|
-- visibilityscan is a separate frame and keeps ticking, so leaving this one
|
||||||
|
-- on its list would have UpdateVisibility re-register the unit events we
|
||||||
|
-- just dropped -- straight back into the crash 132 this branch prevents
|
||||||
|
visibilityscan.frames[this] = nil
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -948,8 +1045,12 @@ function pfUI.uf.OnEvent()
|
|||||||
this.update_aura = true
|
this.update_aura = true
|
||||||
elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
|
elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
|
||||||
this.update_full = true
|
this.update_full = true
|
||||||
-- UNIT_XXX Events
|
-- UNIT_XXX Events. RegisterUnitEvents means arg1 can only be this frame's own
|
||||||
elseif arg1 and (arg1 == this.label .. this.id or (UnitGUID and arg1 == UnitGUID(this.label .. this.id))) then
|
-- unit; the compare is kept for the case the filter sits out, which is when
|
||||||
|
-- arg1 is not a string. The old GUID alternative is gone: these events fire
|
||||||
|
-- once per token that resolves to the unit AND once with the raw GUID, so the
|
||||||
|
-- token form always arrives and the GUID form was only ever a duplicate wake.
|
||||||
|
elseif arg1 and arg1 == this.unitstr then
|
||||||
if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then
|
if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then
|
||||||
this.update_portrait = true
|
this.update_portrait = true
|
||||||
elseif event == "UNIT_AURA" then
|
elseif event == "UNIT_AURA" then
|
||||||
@@ -1174,25 +1275,56 @@ function pfUI.uf.OnUpdate()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- The unit events whose arg1 is the frame's OWN unit -- everything the OnEvent
|
||||||
|
-- routes through its "UNIT_XXX Events" branch. These are not registered here:
|
||||||
|
-- UpdateVisibility owns them, because it owns the frame's unit (below).
|
||||||
|
--
|
||||||
|
-- UNIT_PET and UNIT_HAPPINESS are deliberately absent. Their branches key on
|
||||||
|
-- the frame's label, and UNIT_PET's arg1 is the pet's OWNER ("player" for a
|
||||||
|
-- "pet" frame), so filtering them by the frame's own unit would drop them.
|
||||||
|
local UNIT_EVENTS = {
|
||||||
|
"UNIT_DISPLAYPOWER",
|
||||||
|
"UNIT_HEALTH", "UNIT_MAXHEALTH",
|
||||||
|
"UNIT_MANA", "UNIT_MAXMANA",
|
||||||
|
"UNIT_RAGE", "UNIT_MAXRAGE",
|
||||||
|
"UNIT_ENERGY", "UNIT_MAXENERGY",
|
||||||
|
"UNIT_FOCUS",
|
||||||
|
"UNIT_PORTRAIT_UPDATE", "UNIT_MODEL_CHANGED",
|
||||||
|
"UNIT_FACTION",
|
||||||
|
"UNIT_AURA", -- frame=buff, frame=debuff
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Point this frame's unit-event subscriptions at `unitstr`, or drop them when
|
||||||
|
-- the frame has no unit. Cheap to call repeatedly: it no-ops unless the unit
|
||||||
|
-- actually changed, which matters because visibilityscan runs UpdateVisibility
|
||||||
|
-- for every frame five times a second.
|
||||||
|
function pfUI.uf:RegisterUnitEvents(unitstr)
|
||||||
|
if self.eventunit == unitstr then return end
|
||||||
|
self.eventunit = unitstr
|
||||||
|
|
||||||
|
for i = 1, table.getn(UNIT_EVENTS) do
|
||||||
|
if unitstr then
|
||||||
|
self:RegisterUnitEvent(UNIT_EVENTS[i], unitstr)
|
||||||
|
else
|
||||||
|
self:UnregisterEvent(UNIT_EVENTS[i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- UNIT_COMBAT rides along only while the frame draws combat feedback text.
|
||||||
|
-- UpdateConfig clears eventunit when it toggles that, so the next
|
||||||
|
-- UpdateVisibility re-runs this.
|
||||||
|
if unitstr and self.combatfeedback then
|
||||||
|
self:RegisterUnitEvent("UNIT_COMBAT", unitstr)
|
||||||
|
else
|
||||||
|
self:UnregisterEvent("UNIT_COMBAT")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function pfUI.uf:EnableEvents()
|
function pfUI.uf:EnableEvents()
|
||||||
local f = self
|
local f = self
|
||||||
|
|
||||||
f:RegisterEvent("PLAYER_ENTERING_WORLD")
|
f:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
f:RegisterEvent("PLAYER_LOGOUT")
|
f:RegisterEvent("PLAYER_LOGOUT")
|
||||||
f:RegisterEvent("UNIT_DISPLAYPOWER")
|
|
||||||
f:RegisterEvent("UNIT_HEALTH")
|
|
||||||
f:RegisterEvent("UNIT_MAXHEALTH")
|
|
||||||
f:RegisterEvent("UNIT_MANA")
|
|
||||||
f:RegisterEvent("UNIT_MAXMANA")
|
|
||||||
f:RegisterEvent("UNIT_RAGE")
|
|
||||||
f:RegisterEvent("UNIT_MAXRAGE")
|
|
||||||
f:RegisterEvent("UNIT_ENERGY")
|
|
||||||
f:RegisterEvent("UNIT_MAXENERGY")
|
|
||||||
f:RegisterEvent("UNIT_FOCUS")
|
|
||||||
f:RegisterEvent("UNIT_PORTRAIT_UPDATE")
|
|
||||||
f:RegisterEvent("UNIT_MODEL_CHANGED")
|
|
||||||
f:RegisterEvent("UNIT_FACTION")
|
|
||||||
f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff
|
|
||||||
f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
|
f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
|
||||||
f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
|
f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
|
||||||
f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
|
f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
|
||||||
@@ -1310,6 +1442,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
|
|||||||
f.UpdateConfig = pfUI.uf.UpdateConfig
|
f.UpdateConfig = pfUI.uf.UpdateConfig
|
||||||
f.EnableScripts = pfUI.uf.EnableScripts
|
f.EnableScripts = pfUI.uf.EnableScripts
|
||||||
f.EnableEvents = pfUI.uf.EnableEvents
|
f.EnableEvents = pfUI.uf.EnableEvents
|
||||||
|
f.RegisterUnitEvents = pfUI.uf.RegisterUnitEvents
|
||||||
f.EnableClickCast = pfUI.uf.EnableClickCast
|
f.EnableClickCast = pfUI.uf.EnableClickCast
|
||||||
f.GetColor = pfUI.uf.GetColor
|
f.GetColor = pfUI.uf.GetColor
|
||||||
|
|
||||||
@@ -1409,7 +1542,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
|
|||||||
f.group:SetFont(pfUI.font_unit, 8, "OUTLINE")
|
f.group:SetFont(pfUI.font_unit, 8, "OUTLINE")
|
||||||
f.group:SetTextColor(1,1,1,.8)
|
f.group:SetTextColor(1,1,1,.8)
|
||||||
f.group:SetHeight(16)
|
f.group:SetHeight(16)
|
||||||
f.group:SetText("Group " .. group)
|
f.group:SetText(T["Group"] .. " " .. group)
|
||||||
f.group:Hide()
|
f.group:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1426,6 +1559,9 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
|
|||||||
f:UpdateFrameSize()
|
f:UpdateFrameSize()
|
||||||
else
|
else
|
||||||
f:UnregisterAllEvents()
|
f:UnregisterAllEvents()
|
||||||
|
-- that dropped the unit filters along with the registrations, so the cache
|
||||||
|
-- has to go too or the next UpdateVisibility believes they are still set
|
||||||
|
f.eventunit = nil
|
||||||
f:Hide()
|
f:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1598,42 +1734,45 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
|
|
||||||
-- buffs
|
-- buffs
|
||||||
if unit.buffs and ( component == "all" or component == "aura" ) then
|
if unit.buffs and ( component == "all" or component == "aura" ) then
|
||||||
|
-- one GetAuraSlots enumeration per refresh, then a positional read per
|
||||||
|
-- slot id: allocates nothing and never re-walks the aura array per icon
|
||||||
|
ScanAuraSlots(unitstr, "HELPFUL", auraSlots, unit.config.bufflimit)
|
||||||
for i=1, unit.config.bufflimit do
|
for i=1, unit.config.bufflimit do
|
||||||
if not unit.buffs[i] then break end
|
if not unit.buffs[i] then break end
|
||||||
|
|
||||||
local aura = C_UnitAuras.GetBuffDataByIndex(unitstr, i)
|
local name, icon, count, _, duration, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
|
|
||||||
if aura then
|
if name then
|
||||||
unit.buffs[i].texture:SetTexture(aura.icon)
|
unit.buffs[i].texture:SetTexture(icon)
|
||||||
unit.buffs[i]:Show()
|
unit.buffs[i]:Show()
|
||||||
|
|
||||||
if aura.applications > 1 then
|
if count > 1 then
|
||||||
unit.buffs[i].stacks:SetText(aura.applications)
|
unit.buffs[i].stacks:SetText(count)
|
||||||
else
|
else
|
||||||
unit.buffs[i].stacks:SetText("")
|
unit.buffs[i].stacks:SetText("")
|
||||||
end
|
end
|
||||||
|
|
||||||
if aura.expirationTime > 0 then
|
if expirationTime > 0 then
|
||||||
-- pfUI's cooldown text falls into a 2^32 wraparound branch when start > GetTime(),
|
-- pfUI's cooldown text falls into a 2^32 wraparound branch when start > GetTime(),
|
||||||
-- which happens for talent-extended buffs where the real duration exceeds aura.duration
|
-- which happens for talent-extended buffs where the real duration exceeds the
|
||||||
-- (the Spell.dbc base). Anchor start to now in that case to keep the remaining math sane.
|
-- Spell.dbc base. Anchor start to now in that case to keep the remaining math sane.
|
||||||
local now = GetTime()
|
local now = GetTime()
|
||||||
local start = aura.expirationTime - aura.duration
|
local start = expirationTime - duration
|
||||||
local duration = aura.duration
|
local dur = duration
|
||||||
if start > now or duration <= 0 then
|
if start > now or dur <= 0 then
|
||||||
start, duration = now, aura.expirationTime - now
|
start, dur = now, expirationTime - now
|
||||||
end
|
end
|
||||||
if duration > 0 then
|
if dur > 0 then
|
||||||
CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1)
|
CooldownFrame_SetTimer(unit.buffs[i].cd, start, dur, 1)
|
||||||
else
|
else
|
||||||
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
||||||
end
|
end
|
||||||
elseif aura.duration > 0 then
|
elseif duration > 0 then
|
||||||
local guid = UnitGUID(unitstr)
|
local guid = UnitGUID(unitstr)
|
||||||
local guidStarts = guid and pfUI.uf.aura_starts[guid]
|
local guidStarts = guid and pfUI.uf.aura_starts[guid]
|
||||||
local start = guidStarts and guidStarts[aura.spellId]
|
local start = guidStarts and guidStarts[spellId]
|
||||||
if start then
|
if start then
|
||||||
CooldownFrame_SetTimer(unit.buffs[i].cd, start, aura.duration, 1)
|
CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1)
|
||||||
else
|
else
|
||||||
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
||||||
end
|
end
|
||||||
@@ -1685,6 +1824,13 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
reposition = true
|
reposition = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- selfdebuff narrows to player-cast harmful auras via the PLAYER filter.
|
||||||
|
-- Player-frame debuffs aren't gated on it (it'd hide most party-applied
|
||||||
|
-- effects on you). One GetAuraSlots enumeration per refresh; the i-th slot
|
||||||
|
-- is the i-th aura of the filtered list, so `i` stays the tooltip index.
|
||||||
|
local filter = (unit.label ~= "player" and selfdebuff == "1") and "HARMFUL|PLAYER" or "HARMFUL"
|
||||||
|
ScanAuraSlots(unitstr, filter, auraSlots, unit.config.debufflimit)
|
||||||
|
|
||||||
for i=1, unit.config.debufflimit do
|
for i=1, unit.config.debufflimit do
|
||||||
if not unit.debuffs[i] then break end
|
if not unit.debuffs[i] then break end
|
||||||
|
|
||||||
@@ -1701,13 +1847,10 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
invert_h * ((row+buffrow)*(multiply*default_border + unit.config.debuffsize + 1) + (multiply*default_border + 1)))
|
invert_h * ((row+buffrow)*(multiply*default_border + unit.config.debuffsize + 1) + (multiply*default_border + 1)))
|
||||||
end
|
end
|
||||||
|
|
||||||
-- selfdebuff narrows to player-cast harmful auras via the PLAYER filter.
|
-- positional read by slot id allocates nothing
|
||||||
-- Player-frame debuffs aren't gated on it (it'd hide most party-applied
|
local name, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
-- effects on you).
|
if name then
|
||||||
local filter = (unit.label ~= "player" and selfdebuff == "1") and "HARMFUL|PLAYER" or "HARMFUL"
|
texture, stacks, dtype = icon, count, dispelType
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, filter)
|
|
||||||
if aura then
|
|
||||||
texture, stacks, dtype = aura.icon, aura.applications, aura.dispelName
|
|
||||||
else
|
else
|
||||||
texture, stacks, dtype = nil, 0, nil
|
texture, stacks, dtype = nil, 0, nil
|
||||||
end
|
end
|
||||||
@@ -1720,18 +1863,18 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
if texture then
|
if texture then
|
||||||
unit.debuffs[i]:Show()
|
unit.debuffs[i]:Show()
|
||||||
|
|
||||||
if aura and aura.expirationTime > 0 then
|
if expirationTime > 0 then
|
||||||
-- Cap start to now so talent-extended debuffs (expirationTime past
|
-- Cap start to now so talent-extended debuffs (expirationTime past
|
||||||
-- the dbc base duration) don't push start into the future and trip
|
-- the dbc base duration) don't push start into the future and trip
|
||||||
-- CooldownFrame_SetTimer's 2^32-wraparound branch.
|
-- CooldownFrame_SetTimer's 2^32-wraparound branch.
|
||||||
local now = GetTime()
|
local now = GetTime()
|
||||||
local start = aura.expirationTime - aura.duration
|
local start = expirationTime - duration
|
||||||
local duration = aura.duration
|
local dur = duration
|
||||||
if start > now or duration <= 0 then
|
if start > now or dur <= 0 then
|
||||||
start, duration = now, aura.expirationTime - now
|
start, dur = now, expirationTime - now
|
||||||
end
|
end
|
||||||
if duration > 0 then
|
if dur > 0 then
|
||||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, start, duration, 1)
|
CooldownFrame_SetTimer(unit.debuffs[i].cd, start, dur, 1)
|
||||||
else
|
else
|
||||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, 0, 0, 0)
|
CooldownFrame_SetTimer(unit.debuffs[i].cd, 0, 0, 0)
|
||||||
end
|
end
|
||||||
@@ -1789,6 +1932,18 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Scan the 16 harmful slots once into a reusable set, instead of
|
||||||
|
-- re-scanning all 16 for every dispellable type below. Reused across
|
||||||
|
-- frames (populated and consumed within this single RefreshUnit call).
|
||||||
|
local present = pfUI.uf.dispelPresent or {}
|
||||||
|
pfUI.uf.dispelPresent = present
|
||||||
|
for k in pairs(present) do present[k] = nil end
|
||||||
|
local n = ScanAuraSlots(unitstr, "HARMFUL", auraSlots)
|
||||||
|
for i=1,n do
|
||||||
|
local name, _, _, dispelType = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
|
if name and dispelType and dispelType ~= "" then present[dispelType] = true end
|
||||||
|
end
|
||||||
|
|
||||||
for _, debuff in pairs(unit.dispellable) do
|
for _, debuff in pairs(unit.dispellable) do
|
||||||
indicator[debuff] = indicator[debuff] or CreateFrame("Frame", nil, indicator)
|
indicator[debuff] = indicator[debuff] or CreateFrame("Frame", nil, indicator)
|
||||||
indicator[debuff]:SetParent(indicator)
|
indicator[debuff]:SetParent(indicator)
|
||||||
@@ -1828,15 +1983,7 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
indicator[debuff].disp = indicator.disp
|
indicator[debuff].disp = indicator.disp
|
||||||
end
|
end
|
||||||
|
|
||||||
indicator[debuff].visible = nil
|
indicator[debuff].visible = present[debuff]
|
||||||
|
|
||||||
for i=1,16 do
|
|
||||||
local a = C_UnitAuras.GetDebuffDataByIndex(unitstr, i)
|
|
||||||
local dtype = a and a.dispelName
|
|
||||||
if dtype == debuff then
|
|
||||||
indicator[debuff].visible = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if indicator[debuff].visible then
|
if indicator[debuff].visible then
|
||||||
indicator[debuff]:Show()
|
indicator[debuff]:Show()
|
||||||
@@ -1875,7 +2022,7 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
if not unit.indicator_custom and unit.config.buff_indicator == "1" then
|
if not unit.indicator_custom and unit.config.buff_indicator == "1" then
|
||||||
unit.indicator_custom = {}
|
unit.indicator_custom = {}
|
||||||
for k, v in pairs({strsplit("#", unit.config.custom_indicator)}) do
|
for k, v in pairs({strsplit("#", unit.config.custom_indicator)}) do
|
||||||
unit.indicator_custom[k] = string.lower(v)
|
unit.indicator_custom[k] = v:lower()
|
||||||
end
|
end
|
||||||
elseif not unit.indicator_custom then
|
elseif not unit.indicator_custom then
|
||||||
unit.indicator_custom = {}
|
unit.indicator_custom = {}
|
||||||
@@ -1883,21 +2030,19 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
|
|
||||||
local pos = 1
|
local pos = 1
|
||||||
if table.getn(unit.indicators) > 0 then
|
if table.getn(unit.indicators) > 0 then
|
||||||
for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unitstr, "HELPFUL")) do
|
local n = ScanAuraSlots(unitstr, "HELPFUL", auraSlots)
|
||||||
local texLower = string.lower(aura.icon)
|
for i=1,n do
|
||||||
local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
|
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
|
if not name then break end
|
||||||
|
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
|
||||||
|
|
||||||
for _, filter in pairs(unit.indicators) do
|
for _, filter in pairs(unit.indicators) do
|
||||||
if filter == texLower then
|
if filter.icon == icon and filter.name == name then
|
||||||
local hot = HOT_INDICATORS[texLower]
|
if filter.predict then
|
||||||
if hot and string.lower(aura.name) ~= hot.name then
|
local start, duration, prediction = libpredict:GetHotDuration(unitstr, filter.predict)
|
||||||
break -- texture matches but name disambiguates (e.g. shared icon)
|
pfUI.uf:AddIcon(unit, pos, icon, timeleft or prediction, count, tonumber(start), tonumber(duration))
|
||||||
end
|
|
||||||
if hot then
|
|
||||||
local start, duration, prediction = libpredict:GetHotDuration(unitstr, hot.predict)
|
|
||||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft or prediction, aura.applications, tonumber(start), tonumber(duration))
|
|
||||||
else
|
else
|
||||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
|
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
|
||||||
end
|
end
|
||||||
pos = pos + 1
|
pos = pos + 1
|
||||||
break
|
break
|
||||||
@@ -1907,12 +2052,15 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if table.getn(unit.indicator_custom) > 0 then
|
if table.getn(unit.indicator_custom) > 0 then
|
||||||
for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unitstr, "HELPFUL")) do
|
local n = ScanAuraSlots(unitstr, "HELPFUL", auraSlots)
|
||||||
local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
|
for i=1,n do
|
||||||
local lowerName = string.lower(aura.name)
|
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
|
if not name then break end
|
||||||
|
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
|
||||||
|
local lowerName = name:lower()
|
||||||
for _, filter in pairs(unit.indicator_custom) do
|
for _, filter in pairs(unit.indicator_custom) do
|
||||||
if filter == lowerName then
|
if filter == lowerName then
|
||||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
|
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
|
||||||
pos = pos + 1
|
pos = pos + 1
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
@@ -1920,13 +2068,14 @@ function pfUI.uf:RefreshUnit(unit, component)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local debuffFilter = unit.config.selfdebuff == "1" and "HARMFUL|PLAYER" or "HARMFUL"
|
local debuffFilter = unit.config.selfdebuff == "1" and "HARMFUL|PLAYER" or "HARMFUL"
|
||||||
for i=1,16 do -- scan for custom debuffs
|
n = ScanAuraSlots(unitstr, debuffFilter, auraSlots)
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, debuffFilter)
|
for i=1,n do -- scan for custom debuffs
|
||||||
if aura then
|
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
|
if name then
|
||||||
|
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
|
||||||
for _, filter in pairs(unit.indicator_custom) do
|
for _, filter in pairs(unit.indicator_custom) do
|
||||||
if filter == string.lower(aura.name) then
|
if filter == name:lower() then
|
||||||
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
|
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count)
|
||||||
pos = pos + 1
|
pos = pos + 1
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
@@ -2134,14 +2283,17 @@ function pfUI.uf:EnableClickCast()
|
|||||||
local action = pfUI_config.unitframes["clickcast"..bconf..mconf]
|
local action = pfUI_config.unitframes["clickcast"..bconf..mconf]
|
||||||
if action and action ~= "" then
|
if action and action ~= "" then
|
||||||
local prefix = modifier ~= "" and (modifier .. "-") or ""
|
local prefix = modifier ~= "" and (modifier .. "-") or ""
|
||||||
local low = string.lower(action)
|
local low = action:lower()
|
||||||
if low == "menu" then
|
if low == "menu" then
|
||||||
self:SetAttribute(prefix .. "type" .. bid, "menu")
|
self:SetAttribute(prefix .. "type" .. bid, "menu")
|
||||||
elseif low == "target" then
|
elseif low == "target" then
|
||||||
self:SetAttribute(prefix .. "type" .. bid, "target")
|
self:SetAttribute(prefix .. "type" .. bid, "target")
|
||||||
elseif low == "focus" then
|
elseif low == "focus" then
|
||||||
self:SetAttribute(prefix .. "type" .. bid, "focus")
|
self:SetAttribute(prefix .. "type" .. bid, "focus")
|
||||||
elseif string.find(action, "^/") then
|
elseif low:find("^macro:") then
|
||||||
|
self:SetAttribute(prefix .. "type" .. bid, "macro")
|
||||||
|
self:SetAttribute(prefix .. "macro" .. bid, action:sub(7):gsub("^%s+", ""))
|
||||||
|
elseif action:find("^/") then
|
||||||
self:SetAttribute(prefix .. "type" .. bid, "macro")
|
self:SetAttribute(prefix .. "type" .. bid, "macro")
|
||||||
self:SetAttribute(prefix .. "macrotext" .. bid, action)
|
self:SetAttribute(prefix .. "macrotext" .. bid, action)
|
||||||
else
|
else
|
||||||
@@ -2180,7 +2332,7 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
|
|||||||
-- Check if parent frame has cooldown animation enabled
|
-- Check if parent frame has cooldown animation enabled
|
||||||
local parent_cooldown_anim = frame.config and tonumber(frame.config.cooldown_anim) or 1
|
local parent_cooldown_anim = frame.config and tonumber(frame.config.cooldown_anim) or 1
|
||||||
if parent_cooldown_anim == 1 then
|
if parent_cooldown_anim == 1 then
|
||||||
frame.icon[pos].cd = CreateFrame(COOLDOWN_FRAME_TYPE, nil, frame.icon[pos])
|
frame.icon[pos].cd = CreateFrame("Model", nil, frame.icon[pos])
|
||||||
else
|
else
|
||||||
frame.icon[pos].cd = CreateFrame("Frame", nil, frame.icon[pos])
|
frame.icon[pos].cd = CreateFrame("Frame", nil, frame.icon[pos])
|
||||||
frame.icon[pos].cd.AdvanceTime = DoNothing
|
frame.icon[pos].cd.AdvanceTime = DoNothing
|
||||||
@@ -2279,175 +2431,122 @@ function pfUI.uf:SetupBuffIndicators(config)
|
|||||||
|
|
||||||
if config.show_buffs == "1" then -- buffs
|
if config.show_buffs == "1" then -- buffs
|
||||||
if myclass == "DRUID" then
|
if myclass == "DRUID" then
|
||||||
-- Mark of the Wild
|
AddIndicator(indicators, 1126) -- Mark of the Wild
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_regeneration")
|
AddIndicator(indicators, 21849) -- Gift of the Wild
|
||||||
-- Gift of the Wild
|
AddIndicator(indicators, 467) -- Thorns
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_giftofthewild")
|
|
||||||
-- Thorns
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_thorns")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "PRIEST" then
|
if myclass == "PRIEST" then
|
||||||
-- Prayer Of Fortitude"
|
AddIndicator(indicators, 1243) -- Power Word: Fortitude
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_wordfortitude")
|
AddIndicator(indicators, 21562) -- Prayer of Fortitude
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_prayeroffortitude")
|
AddIndicator(indicators, 6386) -- Divine Spirit
|
||||||
-- Prayer of Spirit
|
AddIndicator(indicators, 27681) -- Prayer of Spirit
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_divinespirit")
|
AddIndicator(indicators, 976) -- Shadow Protection
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_prayerofspirit")
|
AddIndicator(indicators, 27683) -- Prayer of Shadow Protection
|
||||||
-- Shadow Protection
|
AddIndicator(indicators, 6346) -- Fear Ward
|
||||||
table.insert(indicators, "interface\\icons\\spell_shadow_antishadow")
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_prayerofshadowprotection")
|
|
||||||
-- Fear Ward
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_excorcism")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "PALADIN" then
|
if myclass == "PALADIN" then
|
||||||
-- Blessing of Salvation
|
AddIndicator(indicators, 1038) -- Blessing of Salvation
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofsalvation")
|
AddIndicator(indicators, 25895) -- Greater Blessing of Salvation
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofsalvation")
|
AddIndicator(indicators, 19742) -- Blessing of Wisdom
|
||||||
-- Blessing of Wisdom
|
AddIndicator(indicators, 25894) -- Greater Blessing of Wisdom
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofwisdom")
|
AddIndicator(indicators, 20204) -- Blessing of Sanctuary
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofwisdom")
|
AddIndicator(indicators, 25899) -- Greater Blessing of Sanctuary
|
||||||
-- Blessing of Sanctuary
|
AddIndicator(indicators, 20217) -- Blessing of Kings
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_lightningshield")
|
AddIndicator(indicators, 25898) -- Greater Blessing of Kings
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofsanctuary")
|
AddIndicator(indicators, 19740) -- Blessing of Might
|
||||||
-- Blessing of Kings
|
AddIndicator(indicators, 25782) -- Greater Blessing of Might
|
||||||
table.insert(indicators, "interface\\icons\\spell_magic_magearmor")
|
AddIndicator(indicators, 19977) -- Blessing of Light
|
||||||
table.insert(indicators, "interface\\icons\\spell_magic_greaterblessingofkings")
|
AddIndicator(indicators, 25890) -- Greater Blessing of Light
|
||||||
-- Blessing of Might
|
AddIndicator(indicators, 6940) -- Hand of Sacrifice
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_fistofjustice")
|
AddIndicator(indicators, 45801) -- Greater Blessing of Sacrifice
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofkings")
|
AddIndicator(indicators, 1044) -- Hand of Freedom
|
||||||
-- Blessing of Light
|
AddIndicator(indicators, 1022) -- Hand of Protection
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_prayerofhealing02")
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingoflight")
|
|
||||||
-- Blessing of Sacrifice
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofsacrifice")
|
|
||||||
-- Blessing of Freedom
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofvalor")
|
|
||||||
-- Blessing of Protection
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_sealofprotection")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "WARLOCK" then
|
if myclass == "WARLOCK" then
|
||||||
-- Fire Shield
|
AddIndicator(indicators, 1167) -- Fire Shield
|
||||||
table.insert(indicators, "interface\\icons\\spell_fire_firearmor")
|
AddIndicator(indicators, 6307) -- Blood Pact
|
||||||
-- Blood Pact
|
AddIndicator(indicators, 20707) -- Soulstone Resurrection
|
||||||
table.insert(indicators, "interface\\icons\\spell_shadow_bloodboil")
|
AddIndicator(indicators, 5697) -- Unending Breath
|
||||||
-- Soulstone
|
AddIndicator(indicators, 2970) -- Detect Invisibility
|
||||||
table.insert(indicators, "interface\\icons\\spell_shadow_soulgem")
|
AddIndicator(indicators, 11743) -- Detect Greater Invisibility
|
||||||
-- Unending Breath
|
AddIndicator(indicators, 132) -- Detect Lesser Invisibility
|
||||||
table.insert(indicators, "interface\\icons\\spell_shadow_demonbreath")
|
AddIndicator(indicators, 19480) -- Paranoia
|
||||||
-- Detect Greater Invisibility or Detect Invisibility
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_shadow_detectinvisibility")
|
|
||||||
-- Detect Lesser Invisibility
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_shadow_detectlesserinvisibility")
|
|
||||||
-- Paranoia
|
|
||||||
table.insert(indicators, "interface\\icons\\Spell_Shadow_AuraOfDarkness")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "WARRIOR" then
|
if myclass == "WARRIOR" then
|
||||||
-- Battle Shout
|
AddIndicator(indicators, 5242) -- Battle Shout
|
||||||
table.insert(indicators, "interface\\icons\\ability_warrior_battleshout")
|
AddIndicator(indicators, 45580) -- Commanding Shout
|
||||||
-- Commanding Shout (TBC)
|
|
||||||
table.insert(indicators, "interface\\icons\\ability_warrior_rallyingcry")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "MAGE" then
|
if myclass == "MAGE" then
|
||||||
-- Arcane Intellect
|
AddIndicator(indicators, 1459) -- Arcane Intellect
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_magicalsentry")
|
AddIndicator(indicators, 23028) -- Arcane Brilliance
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_arcaneintellect")
|
AddIndicator(indicators, 604) -- Dampen Magic
|
||||||
-- Dampen Magic
|
AddIndicator(indicators, 1008) -- Amplify Magic
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_abolishmagic")
|
|
||||||
-- Amplify Magic
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_flashheal")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "HUNTER" then
|
if myclass == "HUNTER" then
|
||||||
-- Aspect of the Wild
|
AddIndicator(indicators, 20043) -- Aspect of the Wild
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_protectionformnature")
|
AddIndicator(indicators, 13159) -- Aspect of the Pack
|
||||||
|
|
||||||
-- Aspect of the Pack
|
|
||||||
table.insert(indicators, "interface\\icons\\ability_mount_whitetiger")
|
|
||||||
|
|
||||||
-- Misdirection (TBC)
|
|
||||||
table.insert(indicators, "interface\\icons\\ability_hunter_misdirection")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "SHAMAN" then
|
if myclass == "SHAMAN" then
|
||||||
-- Earth Shield (TBC)
|
AddIndicator(indicators, 45525) -- Earth Shield
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_skinofearth")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.show_procs == "1" then -- procs
|
if config.show_procs == "1" then -- procs
|
||||||
if myclass == "SHAMAN" or config.all_procs == "1" then
|
if myclass == "SHAMAN" or config.all_procs == "1" then
|
||||||
-- Ancestral Fortitude
|
AddIndicator(indicators, 16177) -- Ancestral Fortitude
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_undyingstrength")
|
AddIndicator(indicators, 29202) -- Healing Way
|
||||||
-- Healing Way
|
-- Totemic Power is four auras, one per totem school, each with its own icon
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_healingway")
|
AddIndicator(indicators, 28824)
|
||||||
-- Totemic Power (known issue: one conflicts with Blessed Sunfruit buff)
|
AddIndicator(indicators, 28825)
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_spiritualguidence")
|
AddIndicator(indicators, 28826)
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_devotion")
|
AddIndicator(indicators, 28827)
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_holynova")
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_magic_magearmor")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "PRIEST" or config.all_procs == "1" then
|
if myclass == "PRIEST" or config.all_procs == "1" then
|
||||||
-- Inspiration
|
AddIndicator(indicators, 14893) -- Inspiration
|
||||||
table.insert(indicators, "interface\\icons\\inv_shield_06")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.show_hots == "1" then -- hots
|
if config.show_hots == "1" then -- hots
|
||||||
if myclass == "PRIEST" or config.all_hots == "1" then
|
if myclass == "PRIEST" or config.all_hots == "1" then
|
||||||
-- Renew
|
AddIndicator(indicators, 139, "Renew") -- Renew
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_renew")
|
AddIndicator(indicators, 17) -- Power Word: Shield
|
||||||
-- Power Word: Shield
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_powerwordshield")
|
|
||||||
-- Prayer of Mending (TBC)
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_holy_prayerofmendingtga")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if myclass == "DRUID" or config.all_hots == "1" then
|
if myclass == "DRUID" or config.all_hots == "1" then
|
||||||
-- Regrowth
|
AddIndicator(indicators, 8936, "Regr") -- Regrowth
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_resistnature")
|
AddIndicator(indicators, 774, "Reju") -- Rejuvenation
|
||||||
-- Rejuvenation
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_rejuvenation")
|
|
||||||
-- Lifebloom
|
|
||||||
table.insert(indicators, "interface\\icons\\inv_misc_herb_felblossom")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.show_totems == "1" and myclass == "SHAMAN" then -- totems
|
if config.show_totems == "1" and myclass == "SHAMAN" then -- totems
|
||||||
-- Strength of Earth Totem
|
-- the aura each totem applies, not the cast that drops it: they share an
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_earthbindtotem")
|
-- icon but the totem's own name carries a " Totem" suffix the aura lacks
|
||||||
-- Stoneskin Totem
|
AddIndicator(indicators, 8076) -- Strength of Earth
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_stoneskintotem")
|
AddIndicator(indicators, 8072) -- Stoneskin
|
||||||
-- Mana Spring Totem
|
AddIndicator(indicators, 5677) -- Mana Spring
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_manaregentotem")
|
AddIndicator(indicators, 16191) -- Mana Tide
|
||||||
-- Mana Tide Totem
|
AddIndicator(indicators, 5672) -- Healing Stream
|
||||||
table.insert(indicators, "interface\\icons\\spell_frost_summonwaterelemental")
|
AddIndicator(indicators, 25909) -- Tranquil Air
|
||||||
-- Healing Spring Totem
|
AddIndicator(indicators, 8836) -- Grace of Air
|
||||||
table.insert(indicators, "interface\\icons\\inv_spear_04")
|
AddIndicator(indicators, 8177) -- Grounding Totem
|
||||||
-- Tranquil Air Totem
|
AddIndicator(indicators, 10596) -- Nature Resistance
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_brilliance")
|
AddIndicator(indicators, 8185) -- Fire Resistance
|
||||||
-- Grace of Air Totem
|
AddIndicator(indicators, 8182) -- Frost Resistance
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_invisibilitytotem")
|
|
||||||
-- Grounding Totem
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_groundingtotem")
|
|
||||||
-- Nature Resistance Totem
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_nature_natureresistancetotem")
|
|
||||||
-- Fire Resistance Totem
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_fireresistancetotem_01")
|
|
||||||
-- Frost Resistance Totem
|
|
||||||
table.insert(indicators, "interface\\icons\\spell_frostresistancetotem_01")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return indicators
|
return indicators
|
||||||
end
|
end
|
||||||
|
|
||||||
local function abbrevname(t)
|
local function abbrevname(t)
|
||||||
return string.sub(t,1,1)..". "
|
return t:sub(1,1)..". "
|
||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.uf:GetNameString(unitstr)
|
function pfUI.uf:GetNameString(unitstr)
|
||||||
@@ -2457,12 +2556,12 @@ function pfUI.uf:GetNameString(unitstr)
|
|||||||
|
|
||||||
-- first try to only abbreviate the first word
|
-- first try to only abbreviate the first word
|
||||||
if abbrev and name and strlen(name) > size then
|
if abbrev and name and strlen(name) > size then
|
||||||
name = string.gsub(name, "^(%S+) ", abbrevname)
|
name = name:gsub("^(%S+) ", abbrevname)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- abbreviate all if it still doesn't fit
|
-- abbreviate all if it still doesn't fit
|
||||||
if abbrev and name and strlen(name) > size then
|
if abbrev and name and strlen(name) > size then
|
||||||
name = string.gsub(name, "(%S+) ", abbrevname)
|
name = name:gsub("(%S+) ", abbrevname)
|
||||||
end
|
end
|
||||||
|
|
||||||
return name
|
return name
|
||||||
|
|||||||
@@ -1,43 +0,0 @@
|
|||||||
-- load pfUI environment
|
|
||||||
setfenv(1, pfUI:GetEnvironment())
|
|
||||||
|
|
||||||
-- [[ Constants ]]--
|
|
||||||
EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}
|
|
||||||
|
|
||||||
MICRO_BUTTONS = {
|
|
||||||
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton',
|
|
||||||
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton',
|
|
||||||
'MainMenuMicroButton', 'HelpMicroButton',
|
|
||||||
}
|
|
||||||
|
|
||||||
NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
|
|
||||||
|
|
||||||
NAMEPLATE_FRAMETYPE = "Button"
|
|
||||||
|
|
||||||
MINIMAP_TRACKING_FRAME = _G.MiniMapTrackingFrame
|
|
||||||
|
|
||||||
FRIENDS_NAME_LOCATION = "ButtonTextNameLocation"
|
|
||||||
|
|
||||||
COOLDOWN_FRAME_TYPE = "Model"
|
|
||||||
LOOT_BUTTON_FRAME_TYPE = "LootButton"
|
|
||||||
|
|
||||||
PLAYER_BUFF_START_ID = -1
|
|
||||||
|
|
||||||
ACTIONBAR_SECURE_TEMPLATE_BAR = nil
|
|
||||||
ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
|
|
||||||
|
|
||||||
--[[ Vanilla API Extensions ]]--
|
|
||||||
|
|
||||||
do -- RunMacroText
|
|
||||||
local obj = { ["GetText"] = function(self) return self.text end }
|
|
||||||
obj = setmetatable(obj, {__index = function(tab,key)
|
|
||||||
local value = function() return end
|
|
||||||
rawset(tab,key,value)
|
|
||||||
return value
|
|
||||||
end})
|
|
||||||
|
|
||||||
function RunMacroText(text)
|
|
||||||
obj.text = text
|
|
||||||
ChatEdit_ParseText(obj, 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
Vendored
-1065
File diff suppressed because it is too large
Load Diff
Vendored
-1067
File diff suppressed because it is too large
Load Diff
Vendored
-1060
File diff suppressed because it is too large
Load Diff
Vendored
-1056
File diff suppressed because it is too large
Load Diff
Vendored
-1026
File diff suppressed because it is too large
Load Diff
Vendored
-1063
File diff suppressed because it is too large
Load Diff
Vendored
-1080
File diff suppressed because it is too large
Load Diff
Vendored
-2352
File diff suppressed because it is too large
Load Diff
Vendored
+2377
File diff suppressed because it is too large
Load Diff
Vendored
+2991
File diff suppressed because it is too large
Load Diff
Vendored
+4
-2
@@ -51,10 +51,12 @@ pfUI_translation["deDE"] = {
|
|||||||
["Auto Sell Grey Items"] = nil,
|
["Auto Sell Grey Items"] = nil,
|
||||||
["Average Per Hour"] = nil,
|
["Average Per Hour"] = nil,
|
||||||
["Background Color"] = nil,
|
["Background Color"] = nil,
|
||||||
|
["Bags"] = "Taschen",
|
||||||
["Bags & Bank"] = nil,
|
["Bags & Bank"] = nil,
|
||||||
["Bags Border Size"] = nil,
|
["Bags Border Size"] = nil,
|
||||||
["Bagslots Per Row"] = nil,
|
["Bagslots Per Row"] = nil,
|
||||||
["Bagspace"] = nil,
|
["Bagspace"] = nil,
|
||||||
|
["Bank"] = "Bank",
|
||||||
["Banker"] = nil,
|
["Banker"] = nil,
|
||||||
["Bankslots Per Row"] = nil,
|
["Bankslots Per Row"] = nil,
|
||||||
["Bar Background"] = nil,
|
["Bar Background"] = nil,
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["deDE"] = {
|
|||||||
["Enable Mana Ticks"] = nil,
|
["Enable Mana Ticks"] = nil,
|
||||||
["Enable Micro Bar"] = nil,
|
["Enable Micro Bar"] = nil,
|
||||||
["Enable Mouselook With Right Click"] = nil,
|
["Enable Mouselook With Right Click"] = nil,
|
||||||
["Enable Mouseover Tooltip"] = nil,
|
|
||||||
["Enable Movable Bags"] = nil,
|
["Enable Movable Bags"] = nil,
|
||||||
["Enable Offscreen Frame Positions"] = nil,
|
["Enable Offscreen Frame Positions"] = nil,
|
||||||
["Enable Overlap"] = nil,
|
["Enable Overlap"] = nil,
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["deDE"] = {
|
|||||||
["Encode"] = nil,
|
["Encode"] = nil,
|
||||||
["Ended"] = nil,
|
["Ended"] = nil,
|
||||||
["Energy Color"] = nil,
|
["Energy Color"] = nil,
|
||||||
|
["Equipped"] = "Angelegt",
|
||||||
["Equipped Item Color"] = nil,
|
["Equipped Item Color"] = nil,
|
||||||
["Estimate Debuffs"] = nil,
|
["Estimate Debuffs"] = nil,
|
||||||
["Estimate Enemy Health Points"] = nil,
|
["Estimate Enemy Health Points"] = nil,
|
||||||
@@ -668,7 +670,6 @@ pfUI_translation["deDE"] = {
|
|||||||
["Scale"] = nil,
|
["Scale"] = nil,
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = nil,
|
["Screen Resolution"] = nil,
|
||||||
["Screenshot"] = nil,
|
["Screenshot"] = nil,
|
||||||
@@ -819,6 +820,7 @@ pfUI_translation["deDE"] = {
|
|||||||
["Top Actionbar"] = nil,
|
["Top Actionbar"] = nil,
|
||||||
["Top Left"] = nil,
|
["Top Left"] = nil,
|
||||||
["Top Right"] = nil,
|
["Top Right"] = nil,
|
||||||
|
["Total"] = "Gesamt",
|
||||||
["Total Gold"] = nil,
|
["Total Gold"] = nil,
|
||||||
["Totem Direction"] = nil,
|
["Totem Direction"] = nil,
|
||||||
["Totem Icons"] = nil,
|
["Totem Icons"] = nil,
|
||||||
|
|||||||
Vendored
+10
-2
@@ -52,15 +52,19 @@ pfUI_translation["enUS"] = {
|
|||||||
["Auto Sell Grey Items"] = nil,
|
["Auto Sell Grey Items"] = nil,
|
||||||
["Average Per Hour"] = nil,
|
["Average Per Hour"] = nil,
|
||||||
["Background Color"] = nil,
|
["Background Color"] = nil,
|
||||||
|
["Bags"] = nil,
|
||||||
["Bags & Bank"] = nil,
|
["Bags & Bank"] = nil,
|
||||||
["Bags Border Size"] = nil,
|
["Bags Border Size"] = nil,
|
||||||
["Bagslots Per Row"] = nil,
|
["Bagslots Per Row"] = nil,
|
||||||
["Bagspace"] = nil,
|
["Bagspace"] = nil,
|
||||||
|
["Bank"] = nil,
|
||||||
["Banker"] = nil,
|
["Banker"] = nil,
|
||||||
["Bankslots Per Row"] = nil,
|
["Bankslots Per Row"] = nil,
|
||||||
["Bar Background"] = nil,
|
["Bar Background"] = nil,
|
||||||
["Bar Texture"] = nil,
|
["Bar Texture"] = nil,
|
||||||
|
["Battleground Frames"] = nil,
|
||||||
["Battleground Statistics"] = nil,
|
["Battleground Statistics"] = nil,
|
||||||
|
["BEHIND"] = nil,
|
||||||
["Blacklist"] = nil,
|
["Blacklist"] = nil,
|
||||||
["Blinding Powder"] = nil,
|
["Blinding Powder"] = nil,
|
||||||
["Blue Border On Friendly Players"] = nil,
|
["Blue Border On Friendly Players"] = nil,
|
||||||
@@ -293,7 +297,6 @@ pfUI_translation["enUS"] = {
|
|||||||
["Enable Mana Ticks"] = nil,
|
["Enable Mana Ticks"] = nil,
|
||||||
["Enable Micro Bar"] = nil,
|
["Enable Micro Bar"] = nil,
|
||||||
["Enable Mouselook With Right Click"] = nil,
|
["Enable Mouselook With Right Click"] = nil,
|
||||||
["Enable Mouseover Tooltip"] = nil,
|
|
||||||
["Enable Movable Bags"] = nil,
|
["Enable Movable Bags"] = nil,
|
||||||
["Enable Offscreen Frame Positions"] = nil,
|
["Enable Offscreen Frame Positions"] = nil,
|
||||||
["Enable Overlap"] = nil,
|
["Enable Overlap"] = nil,
|
||||||
@@ -314,6 +317,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Encode"] = nil,
|
["Encode"] = nil,
|
||||||
["Ended"] = nil,
|
["Ended"] = nil,
|
||||||
["Energy Color"] = nil,
|
["Energy Color"] = nil,
|
||||||
|
["Equipped"] = nil,
|
||||||
["Equipped Item Color"] = nil,
|
["Equipped Item Color"] = nil,
|
||||||
["Estimate Debuffs"] = nil,
|
["Estimate Debuffs"] = nil,
|
||||||
["Estimate Enemy Health Points"] = nil,
|
["Estimate Enemy Health Points"] = nil,
|
||||||
@@ -326,6 +330,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Export"] = nil,
|
["Export"] = nil,
|
||||||
["Face"] = nil,
|
["Face"] = nil,
|
||||||
["Fade To Custom Color"] = nil,
|
["Fade To Custom Color"] = nil,
|
||||||
|
["FARM MODE"] = nil,
|
||||||
["Fast"] = nil,
|
["Fast"] = nil,
|
||||||
["Filter Mode"] = nil,
|
["Filter Mode"] = nil,
|
||||||
["Finish"] = nil,
|
["Finish"] = nil,
|
||||||
@@ -536,6 +541,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Next Memory Cleanup"] = nil,
|
["Next Memory Cleanup"] = nil,
|
||||||
["No"] = nil,
|
["No"] = nil,
|
||||||
["No Anchor"] = nil,
|
["No Anchor"] = nil,
|
||||||
|
["NO LOS"] = nil,
|
||||||
["None"] = nil,
|
["None"] = nil,
|
||||||
["Not a valid button!"] = nil,
|
["Not a valid button!"] = nil,
|
||||||
["No tracking spell active"] = nil,
|
["No tracking spell active"] = nil,
|
||||||
@@ -677,7 +683,6 @@ pfUI_translation["enUS"] = {
|
|||||||
["Scale"] = nil,
|
["Scale"] = nil,
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = nil,
|
["Screen Resolution"] = nil,
|
||||||
["Screenshot"] = nil,
|
["Screenshot"] = nil,
|
||||||
@@ -771,6 +776,8 @@ pfUI_translation["enUS"] = {
|
|||||||
["Small"] = nil,
|
["Small"] = nil,
|
||||||
["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil,
|
["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil,
|
||||||
["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil,
|
["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil,
|
||||||
|
["Sort Bags"] = nil,
|
||||||
|
["Sort Bank"] = nil,
|
||||||
["Sort Order"] = nil,
|
["Sort Order"] = nil,
|
||||||
["Soul Shard"] = nil,
|
["Soul Shard"] = nil,
|
||||||
["Soulshard Counter"] = nil,
|
["Soulshard Counter"] = nil,
|
||||||
@@ -835,6 +842,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Top Actionbar"] = nil,
|
["Top Actionbar"] = nil,
|
||||||
["Top Left"] = nil,
|
["Top Left"] = nil,
|
||||||
["Top Right"] = nil,
|
["Top Right"] = nil,
|
||||||
|
["Total"] = nil,
|
||||||
["Total Gold"] = nil,
|
["Total Gold"] = nil,
|
||||||
["Totem Direction"] = nil,
|
["Totem Direction"] = nil,
|
||||||
["Totem Icons"] = nil,
|
["Totem Icons"] = nil,
|
||||||
|
|||||||
Vendored
+4
-2
@@ -51,10 +51,12 @@ pfUI_translation["esES"] = {
|
|||||||
["Auto Sell Grey Items"] = "Vender objetos grises automáticamente",
|
["Auto Sell Grey Items"] = "Vender objetos grises automáticamente",
|
||||||
["Average Per Hour"] = "Promedio por hora",
|
["Average Per Hour"] = "Promedio por hora",
|
||||||
["Background Color"] = "Color del fondo",
|
["Background Color"] = "Color del fondo",
|
||||||
|
["Bags"] = "Bolsas",
|
||||||
["Bags & Bank"] = "Bolsas y banco",
|
["Bags & Bank"] = "Bolsas y banco",
|
||||||
["Bags Border Size"] = "Tamaño del borde de las bolsas",
|
["Bags Border Size"] = "Tamaño del borde de las bolsas",
|
||||||
["Bagslots Per Row"] = "Casillas de la bolsa por fila",
|
["Bagslots Per Row"] = "Casillas de la bolsa por fila",
|
||||||
["Bagspace"] = "Huecos en las bolsas",
|
["Bagspace"] = "Huecos en las bolsas",
|
||||||
|
["Bank"] = "Banco",
|
||||||
["Banker"] = "Banquero",
|
["Banker"] = "Banquero",
|
||||||
["Bankslots Per Row"] = "Casillas del banco por fila",
|
["Bankslots Per Row"] = "Casillas del banco por fila",
|
||||||
["Bar Background"] = "Fondo de la barra",
|
["Bar Background"] = "Fondo de la barra",
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["esES"] = {
|
|||||||
["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná",
|
["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná",
|
||||||
["Enable Micro Bar"] = "Activar microbarra",
|
["Enable Micro Bar"] = "Activar microbarra",
|
||||||
["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho",
|
["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho",
|
||||||
["Enable Mouseover Tooltip"] = "Activar la descripción emergente al pasar el puntero",
|
|
||||||
["Enable Movable Bags"] = "Permitir mover las bolsas",
|
["Enable Movable Bags"] = "Permitir mover las bolsas",
|
||||||
["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla",
|
["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla",
|
||||||
["Enable Overlap"] = "Permitir superposición",
|
["Enable Overlap"] = "Permitir superposición",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["esES"] = {
|
|||||||
["Encode"] = "Codificar",
|
["Encode"] = "Codificar",
|
||||||
["Ended"] = "Terminado",
|
["Ended"] = "Terminado",
|
||||||
["Energy Color"] = "Color de energía",
|
["Energy Color"] = "Color de energía",
|
||||||
|
["Equipped"] = "Equipado",
|
||||||
["Equipped Item Color"] = "Color del objeto equipado",
|
["Equipped Item Color"] = "Color del objeto equipado",
|
||||||
["Estimate Debuffs"] = "Estimar los perjuicios",
|
["Estimate Debuffs"] = "Estimar los perjuicios",
|
||||||
["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo",
|
["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo",
|
||||||
@@ -668,7 +670,6 @@ pfUI_translation["esES"] = {
|
|||||||
["Scale"] = "Escala",
|
["Scale"] = "Escala",
|
||||||
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
|
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
|
||||||
["Scaling"] = "Escalada",
|
["Scaling"] = "Escalada",
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
|
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
|
||||||
["Screen Resolution"] = "Resolución de pantalla",
|
["Screen Resolution"] = "Resolución de pantalla",
|
||||||
["Screenshot"] = "Captura de pantalla",
|
["Screenshot"] = "Captura de pantalla",
|
||||||
@@ -819,6 +820,7 @@ pfUI_translation["esES"] = {
|
|||||||
["Top Actionbar"] = "Barra de acción superior",
|
["Top Actionbar"] = "Barra de acción superior",
|
||||||
["Top Left"] = "Superior derecha",
|
["Top Left"] = "Superior derecha",
|
||||||
["Top Right"] = "Superior izquierda",
|
["Top Right"] = "Superior izquierda",
|
||||||
|
["Total"] = "Total",
|
||||||
["Total Gold"] = "Oro Total",
|
["Total Gold"] = "Oro Total",
|
||||||
["Totem Direction"] = "Dirección del tótem",
|
["Totem Direction"] = "Dirección del tótem",
|
||||||
["Totem Icons"] = "Iconos de los tótems",
|
["Totem Icons"] = "Iconos de los tótems",
|
||||||
|
|||||||
Vendored
+4
-2
@@ -51,10 +51,12 @@ pfUI_translation["frFR"] = {
|
|||||||
["Auto Sell Grey Items"] = "Vente automatique des objets gris",
|
["Auto Sell Grey Items"] = "Vente automatique des objets gris",
|
||||||
["Average Per Hour"] = "Moyenne par heure",
|
["Average Per Hour"] = "Moyenne par heure",
|
||||||
["Background Color"] = "Couleur de l'arrière-plan",
|
["Background Color"] = "Couleur de l'arrière-plan",
|
||||||
|
["Bags"] = "Sacs",
|
||||||
["Bags & Bank"] = "Sacs et Banque",
|
["Bags & Bank"] = "Sacs et Banque",
|
||||||
["Bags Border Size"] = "Taille de la bordure des Sacs",
|
["Bags Border Size"] = "Taille de la bordure des Sacs",
|
||||||
["Bagslots Per Row"] = "Emplacements des sacs par rangée",
|
["Bagslots Per Row"] = "Emplacements des sacs par rangée",
|
||||||
["Bagspace"] = "Place libre des sacs",
|
["Bagspace"] = "Place libre des sacs",
|
||||||
|
["Bank"] = "Banque",
|
||||||
["Banker"] = "Banquier",
|
["Banker"] = "Banquier",
|
||||||
["Bankslots Per Row"] = "Emplacements de la banque par rangée",
|
["Bankslots Per Row"] = "Emplacements de la banque par rangée",
|
||||||
["Bar Background"] = "Arrière plan de la barre",
|
["Bar Background"] = "Arrière plan de la barre",
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["frFR"] = {
|
|||||||
["Enable Mana Ticks"] = "Activer les Ticks de mana",
|
["Enable Mana Ticks"] = "Activer les Ticks de mana",
|
||||||
["Enable Micro Bar"] = "Activer la barre des menus miniature",
|
["Enable Micro Bar"] = "Activer la barre des menus miniature",
|
||||||
["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit",
|
["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit",
|
||||||
["Enable Mouseover Tooltip"] = "Activer l'infobulle au passage de la souris",
|
|
||||||
["Enable Movable Bags"] = "Activer les sacs mobiles",
|
["Enable Movable Bags"] = "Activer les sacs mobiles",
|
||||||
["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran",
|
["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran",
|
||||||
["Enable Overlap"] = "Activer la superposition",
|
["Enable Overlap"] = "Activer la superposition",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["frFR"] = {
|
|||||||
["Encode"] = "Encoder",
|
["Encode"] = "Encoder",
|
||||||
["Ended"] = "Terminé",
|
["Ended"] = "Terminé",
|
||||||
["Energy Color"] = "Couleur de l'energie",
|
["Energy Color"] = "Couleur de l'energie",
|
||||||
|
["Equipped"] = "Équipé",
|
||||||
["Equipped Item Color"] = "Couleur de l'objet équipé",
|
["Equipped Item Color"] = "Couleur de l'objet équipé",
|
||||||
["Estimate Debuffs"] = "Estimer les Affaiblissements",
|
["Estimate Debuffs"] = "Estimer les Affaiblissements",
|
||||||
["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis",
|
["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis",
|
||||||
@@ -668,7 +670,6 @@ pfUI_translation["frFR"] = {
|
|||||||
["Scale"] = "Échelle",
|
["Scale"] = "Échelle",
|
||||||
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
|
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
|
||||||
["Scaling"] = "Mise à l'échelle",
|
["Scaling"] = "Mise à l'échelle",
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = "Résolution d'écran",
|
["Screen Resolution"] = "Résolution d'écran",
|
||||||
["Screenshot"] = "Imprime écran",
|
["Screenshot"] = "Imprime écran",
|
||||||
@@ -819,6 +820,7 @@ pfUI_translation["frFR"] = {
|
|||||||
["Top Actionbar"] = "Barre d'action supérieure",
|
["Top Actionbar"] = "Barre d'action supérieure",
|
||||||
["Top Left"] = "Haut Gauche",
|
["Top Left"] = "Haut Gauche",
|
||||||
["Top Right"] = "Haut Droit",
|
["Top Right"] = "Haut Droit",
|
||||||
|
["Total"] = "Total",
|
||||||
["Total Gold"] = "Or Total",
|
["Total Gold"] = "Or Total",
|
||||||
["Totem Direction"] = "Direction des totems",
|
["Totem Direction"] = "Direction des totems",
|
||||||
["Totem Icons"] = "Icones des totems",
|
["Totem Icons"] = "Icones des totems",
|
||||||
|
|||||||
Vendored
+4
-2
@@ -51,10 +51,12 @@ pfUI_translation["koKR"] = {
|
|||||||
["Auto Sell Grey Items"] = "회색아이템 자동 판매",
|
["Auto Sell Grey Items"] = "회색아이템 자동 판매",
|
||||||
["Average Per Hour"] = nil,
|
["Average Per Hour"] = nil,
|
||||||
["Background Color"] = "백그라운드 색상",
|
["Background Color"] = "백그라운드 색상",
|
||||||
|
["Bags"] = "가방",
|
||||||
["Bags & Bank"] = "가방&은행",
|
["Bags & Bank"] = "가방&은행",
|
||||||
["Bags Border Size"] = "가방 테두리 크기",
|
["Bags Border Size"] = "가방 테두리 크기",
|
||||||
["Bagslots Per Row"] = nil,
|
["Bagslots Per Row"] = nil,
|
||||||
["Bagspace"] = "가방 공간",
|
["Bagspace"] = "가방 공간",
|
||||||
|
["Bank"] = "은행",
|
||||||
["Banker"] = nil,
|
["Banker"] = nil,
|
||||||
["Bankslots Per Row"] = nil,
|
["Bankslots Per Row"] = nil,
|
||||||
["Bar Background"] = nil,
|
["Bar Background"] = nil,
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["koKR"] = {
|
|||||||
["Enable Mana Ticks"] = nil,
|
["Enable Mana Ticks"] = nil,
|
||||||
["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)",
|
["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)",
|
||||||
["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용",
|
["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용",
|
||||||
["Enable Mouseover Tooltip"] = nil,
|
|
||||||
["Enable Movable Bags"] = nil,
|
["Enable Movable Bags"] = nil,
|
||||||
["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화",
|
["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화",
|
||||||
["Enable Overlap"] = "겹쳐서 표시",
|
["Enable Overlap"] = "겹쳐서 표시",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["koKR"] = {
|
|||||||
["Encode"] = nil,
|
["Encode"] = nil,
|
||||||
["Ended"] = nil,
|
["Ended"] = nil,
|
||||||
["Energy Color"] = nil,
|
["Energy Color"] = nil,
|
||||||
|
["Equipped"] = "착용 중",
|
||||||
["Equipped Item Color"] = nil,
|
["Equipped Item Color"] = nil,
|
||||||
["Estimate Debuffs"] = nil,
|
["Estimate Debuffs"] = nil,
|
||||||
["Estimate Enemy Health Points"] = nil,
|
["Estimate Enemy Health Points"] = nil,
|
||||||
@@ -668,7 +670,6 @@ pfUI_translation["koKR"] = {
|
|||||||
["Scale"] = nil,
|
["Scale"] = nil,
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = "화면 해상도",
|
["Screen Resolution"] = "화면 해상도",
|
||||||
["Screenshot"] = nil,
|
["Screenshot"] = nil,
|
||||||
@@ -819,6 +820,7 @@ pfUI_translation["koKR"] = {
|
|||||||
["Top Actionbar"] = nil,
|
["Top Actionbar"] = nil,
|
||||||
["Top Left"] = nil,
|
["Top Left"] = nil,
|
||||||
["Top Right"] = nil,
|
["Top Right"] = nil,
|
||||||
|
["Total"] = "총",
|
||||||
["Total Gold"] = "총 금",
|
["Total Gold"] = "총 금",
|
||||||
["Totem Direction"] = nil,
|
["Totem Direction"] = nil,
|
||||||
["Totem Icons"] = nil,
|
["Totem Icons"] = nil,
|
||||||
|
|||||||
Vendored
+4
-2
@@ -51,10 +51,12 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов",
|
["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов",
|
||||||
["Average Per Hour"] = "Среднее за час",
|
["Average Per Hour"] = "Среднее за час",
|
||||||
["Background Color"] = "Цвет фона",
|
["Background Color"] = "Цвет фона",
|
||||||
|
["Bags"] = "Сумки",
|
||||||
["Bags & Bank"] = "Сумки & Банк",
|
["Bags & Bank"] = "Сумки & Банк",
|
||||||
["Bags Border Size"] = "Размер границы сумок",
|
["Bags Border Size"] = "Размер границы сумок",
|
||||||
["Bagslots Per Row"] = "Количество ячеек в сумке на строку",
|
["Bagslots Per Row"] = "Количество ячеек в сумке на строку",
|
||||||
["Bagspace"] = "Место в сумках",
|
["Bagspace"] = "Место в сумках",
|
||||||
|
["Bank"] = "Банк",
|
||||||
["Banker"] = "Банкир",
|
["Banker"] = "Банкир",
|
||||||
["Bankslots Per Row"] = "Количество ячеек в банке на строку",
|
["Bankslots Per Row"] = "Количество ячеек в банке на строку",
|
||||||
["Bar Background"] = "Фон панели",
|
["Bar Background"] = "Фон панели",
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Enable Mana Ticks"] = "Включить восполнение маны",
|
["Enable Mana Ticks"] = "Включить восполнение маны",
|
||||||
["Enable Micro Bar"] = "Включить панель микро меню",
|
["Enable Micro Bar"] = "Включить панель микро меню",
|
||||||
["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья",
|
["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья",
|
||||||
["Enable Mouseover Tooltip"] = "Включить подсказку при наведении мыши",
|
|
||||||
["Enable Movable Bags"] = "Включить подвижные сумки",
|
["Enable Movable Bags"] = "Включить подвижные сумки",
|
||||||
["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана",
|
["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана",
|
||||||
["Enable Overlap"] = "Включить перекрытие",
|
["Enable Overlap"] = "Включить перекрытие",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Encode"] = "Кодировать",
|
["Encode"] = "Кодировать",
|
||||||
["Ended"] = "Окончание",
|
["Ended"] = "Окончание",
|
||||||
["Energy Color"] = "Цвет энергии",
|
["Energy Color"] = "Цвет энергии",
|
||||||
|
["Equipped"] = "Экипировано",
|
||||||
["Equipped Item Color"] = "Цвет экипированных предметов",
|
["Equipped Item Color"] = "Цвет экипированных предметов",
|
||||||
["Estimate Debuffs"] = "Оценка дебафов",
|
["Estimate Debuffs"] = "Оценка дебафов",
|
||||||
["Estimate Enemy Health Points"] = "Оценка очков здоровья врага",
|
["Estimate Enemy Health Points"] = "Оценка очков здоровья врага",
|
||||||
@@ -668,7 +670,6 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Scale"] = "Масштаб",
|
["Scale"] = "Масштаб",
|
||||||
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
|
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
|
||||||
["Scaling"] = "Масштаб интерфейса",
|
["Scaling"] = "Масштаб интерфейса",
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
|
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
|
||||||
["Screen Resolution"] = "Разрешение экрана",
|
["Screen Resolution"] = "Разрешение экрана",
|
||||||
["Screenshot"] = "Снимок экрана",
|
["Screenshot"] = "Снимок экрана",
|
||||||
@@ -819,6 +820,7 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Top Actionbar"] = "Верхняя",
|
["Top Actionbar"] = "Верхняя",
|
||||||
["Top Left"] = "Сверху слева",
|
["Top Left"] = "Сверху слева",
|
||||||
["Top Right"] = "Сверху справа",
|
["Top Right"] = "Сверху справа",
|
||||||
|
["Total"] = "Всего",
|
||||||
["Total Gold"] = "Всего золота",
|
["Total Gold"] = "Всего золота",
|
||||||
["Totem Direction"] = "Направление тотемов",
|
["Totem Direction"] = "Направление тотемов",
|
||||||
["Totem Icons"] = "Иконки тотемов",
|
["Totem Icons"] = "Иконки тотемов",
|
||||||
|
|||||||
Vendored
+4
-2
@@ -51,10 +51,12 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Auto Sell Grey Items"] = "自动贩卖灰色物品",
|
["Auto Sell Grey Items"] = "自动贩卖灰色物品",
|
||||||
["Average Per Hour"] = "平均每小时",
|
["Average Per Hour"] = "平均每小时",
|
||||||
["Background Color"] = "背景颜色",
|
["Background Color"] = "背景颜色",
|
||||||
|
["Bags"] = "背包",
|
||||||
["Bags & Bank"] = "背包和银行",
|
["Bags & Bank"] = "背包和银行",
|
||||||
["Bags Border Size"] = "背包边框大小",
|
["Bags Border Size"] = "背包边框大小",
|
||||||
["Bagslots Per Row"] = "每行包裹槽数量",
|
["Bagslots Per Row"] = "每行包裹槽数量",
|
||||||
["Bagspace"] = "背包空间",
|
["Bagspace"] = "背包空间",
|
||||||
|
["Bank"] = "银行",
|
||||||
["Banker"] = "工会银行角色",
|
["Banker"] = "工会银行角色",
|
||||||
["Bankslots Per Row"] = "每行银行槽数量",
|
["Bankslots Per Row"] = "每行银行槽数量",
|
||||||
["Bar Background"] = "动作条背景",
|
["Bar Background"] = "动作条背景",
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Enable Mana Ticks"] = "显示法力值刻度",
|
["Enable Mana Ticks"] = "显示法力值刻度",
|
||||||
["Enable Micro Bar"] = "显示菜单栏",
|
["Enable Micro Bar"] = "显示菜单栏",
|
||||||
["Enable Mouselook With Right Click"] = "启动右键移动镜头",
|
["Enable Mouselook With Right Click"] = "启动右键移动镜头",
|
||||||
["Enable Mouseover Tooltip"] = "启用鼠标悬停工具提示",
|
|
||||||
["Enable Movable Bags"] = "启用可移动包裹",
|
["Enable Movable Bags"] = "启用可移动包裹",
|
||||||
["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘",
|
["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘",
|
||||||
["Enable Overlap"] = "叠加显示",
|
["Enable Overlap"] = "叠加显示",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Encode"] = "编码",
|
["Encode"] = "编码",
|
||||||
["Ended"] = "结束",
|
["Ended"] = "结束",
|
||||||
["Energy Color"] = "能量值颜色",
|
["Energy Color"] = "能量值颜色",
|
||||||
|
["Equipped"] = "已装备",
|
||||||
["Equipped Item Color"] = "已装备物品颜色",
|
["Equipped Item Color"] = "已装备物品颜色",
|
||||||
["Estimate Debuffs"] = "预估Debuffs",
|
["Estimate Debuffs"] = "预估Debuffs",
|
||||||
["Estimate Enemy Health Points"] = "预估敌人的生命值",
|
["Estimate Enemy Health Points"] = "预估敌人的生命值",
|
||||||
@@ -668,7 +670,6 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Scale"] = "比例",
|
["Scale"] = "比例",
|
||||||
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
|
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
|
||||||
["Scaling"] = "UI缩放",
|
["Scaling"] = "UI缩放",
|
||||||
["Scan Macros For Spells"] = "扫描宏命令中的法术",
|
|
||||||
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
|
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
|
||||||
["Screen Resolution"] = "屏幕分辨率",
|
["Screen Resolution"] = "屏幕分辨率",
|
||||||
["Screenshot"] = "屏幕截图",
|
["Screenshot"] = "屏幕截图",
|
||||||
@@ -820,6 +821,7 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Top Actionbar"] = "上方动作条",
|
["Top Actionbar"] = "上方动作条",
|
||||||
["Top Left"] = "左上方",
|
["Top Left"] = "左上方",
|
||||||
["Top Right"] = "右上方",
|
["Top Right"] = "右上方",
|
||||||
|
["Total"] = "总计",
|
||||||
["Total Gold"] = "总黄金",
|
["Total Gold"] = "总黄金",
|
||||||
["Totem Direction"] = "图腾方向",
|
["Totem Direction"] = "图腾方向",
|
||||||
["Totem Icons"] = "图腾图标",
|
["Totem Icons"] = "图腾图标",
|
||||||
|
|||||||
Vendored
+4
-2
@@ -51,10 +51,12 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Auto Sell Grey Items"] = "自動販賣灰色物品",
|
["Auto Sell Grey Items"] = "自動販賣灰色物品",
|
||||||
["Average Per Hour"] = "平均每小時",
|
["Average Per Hour"] = "平均每小時",
|
||||||
["Background Color"] = "背景顏色",
|
["Background Color"] = "背景顏色",
|
||||||
|
["Bags"] = "背包",
|
||||||
["Bags & Bank"] = "背包和銀行",
|
["Bags & Bank"] = "背包和銀行",
|
||||||
["Bags Border Size"] = "背包邊框大小",
|
["Bags Border Size"] = "背包邊框大小",
|
||||||
["Bagslots Per Row"] = "每行包裹槽數量",
|
["Bagslots Per Row"] = "每行包裹槽數量",
|
||||||
["Bagspace"] = "背包空間",
|
["Bagspace"] = "背包空間",
|
||||||
|
["Bank"] = "銀行",
|
||||||
["Banker"] = "工會銀行角色",
|
["Banker"] = "工會銀行角色",
|
||||||
["Bankslots Per Row"] = "每行銀行槽數量",
|
["Bankslots Per Row"] = "每行銀行槽數量",
|
||||||
["Bar Background"] = nil,
|
["Bar Background"] = nil,
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Enable Mana Ticks"] = nil,
|
["Enable Mana Ticks"] = nil,
|
||||||
["Enable Micro Bar"] = "顯示功能表列",
|
["Enable Micro Bar"] = "顯示功能表列",
|
||||||
["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭",
|
["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭",
|
||||||
["Enable Mouseover Tooltip"] = "啟用滑鼠懸停工具提示",
|
|
||||||
["Enable Movable Bags"] = "啟用可移動包裹",
|
["Enable Movable Bags"] = "啟用可移動包裹",
|
||||||
["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定",
|
["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定",
|
||||||
["Enable Overlap"] = "疊加顯示",
|
["Enable Overlap"] = "疊加顯示",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Encode"] = "編碼",
|
["Encode"] = "編碼",
|
||||||
["Ended"] = nil,
|
["Ended"] = nil,
|
||||||
["Energy Color"] = nil,
|
["Energy Color"] = nil,
|
||||||
|
["Equipped"] = "已裝備",
|
||||||
["Equipped Item Color"] = nil,
|
["Equipped Item Color"] = nil,
|
||||||
["Estimate Debuffs"] = nil,
|
["Estimate Debuffs"] = nil,
|
||||||
["Estimate Enemy Health Points"] = nil,
|
["Estimate Enemy Health Points"] = nil,
|
||||||
@@ -668,7 +670,6 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Scale"] = "比例",
|
["Scale"] = "比例",
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = "螢幕解析度",
|
["Screen Resolution"] = "螢幕解析度",
|
||||||
["Screenshot"] = nil,
|
["Screenshot"] = nil,
|
||||||
@@ -819,6 +820,7 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Top Actionbar"] = nil,
|
["Top Actionbar"] = nil,
|
||||||
["Top Left"] = "左上方",
|
["Top Left"] = "左上方",
|
||||||
["Top Right"] = "右上方",
|
["Top Right"] = "右上方",
|
||||||
|
["Total"] = "全部",
|
||||||
["Total Gold"] = "總金量",
|
["Total Gold"] = "總金量",
|
||||||
["Totem Direction"] = nil,
|
["Totem Direction"] = nil,
|
||||||
["Totem Icons"] = nil,
|
["Totem Icons"] = nil,
|
||||||
|
|||||||
+1
-2
@@ -70,9 +70,7 @@
|
|||||||
<Include file="..\modules\addoncompat.lua"/>
|
<Include file="..\modules\addoncompat.lua"/>
|
||||||
<Include file="..\modules\energytick.lua"/>
|
<Include file="..\modules\energytick.lua"/>
|
||||||
<Include file="..\modules\totems.lua"/>
|
<Include file="..\modules\totems.lua"/>
|
||||||
<Include file="..\modules\macrotweak.lua"/>
|
|
||||||
<Include file="..\modules\macroicons.lua"/>
|
<Include file="..\modules\macroicons.lua"/>
|
||||||
<Include file="..\modules\turtle-wow.lua"/>
|
|
||||||
<Include file="..\modules\superwow.lua"/>
|
<Include file="..\modules\superwow.lua"/>
|
||||||
<Include file="..\modules\innervatecall.lua"/>
|
<Include file="..\modules\innervatecall.lua"/>
|
||||||
<Include file="..\modules\nampower.lua"/>
|
<Include file="..\modules\nampower.lua"/>
|
||||||
@@ -81,4 +79,5 @@
|
|||||||
<Include file="..\modules\equipmentmanager.lua"/>
|
<Include file="..\modules\equipmentmanager.lua"/>
|
||||||
<Include file="..\modules\loothistory.lua"/>
|
<Include file="..\modules\loothistory.lua"/>
|
||||||
<Include file="..\modules\newitem.lua"/>
|
<Include file="..\modules\newitem.lua"/>
|
||||||
|
<Include file="..\modules\friendnotes.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
+1
-9
@@ -35,14 +35,6 @@
|
|||||||
<Include file="..\skins\blizzard\tooltips.lua"/>
|
<Include file="..\skins\blizzard\tooltips.lua"/>
|
||||||
<Include file="..\skins\blizzard\tabard.lua"/>
|
<Include file="..\skins\blizzard\tabard.lua"/>
|
||||||
<Include file="..\skins\blizzard\itemtext.lua"/>
|
<Include file="..\skins\blizzard\itemtext.lua"/>
|
||||||
<Include file="..\skins\blizzard\lft.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\turtle_shop.lua"/>
|
|
||||||
|
|
||||||
<!-- Turtle WoW -->
|
|
||||||
<Include file="..\skins\blizzard\barbershop.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\transmog.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\custom_merchant.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\arena_score.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\ebc.lua"/>
|
|
||||||
|
|
||||||
|
<!-- Turtle WoW skins live in init\turtle.xml (pfUI_Turtle.toc only). -->
|
||||||
</Ui>
|
</Ui>
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||||
<Include file="..\compat\vanilla.lua"/>
|
<Include file="..\env\tables_stock.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||||
|
<!-- Turtle WoW only: pulled in by pfUI_Turtle.toc, which ClassicAPI selects
|
||||||
|
when it detects a Turtle client. Everything in here targets frames that
|
||||||
|
only a Turtle client ever creates. -->
|
||||||
|
<Include file="..\env\tables_turtle.lua"/>
|
||||||
|
|
||||||
|
<Include file="..\skins\blizzard\lft.lua"/>
|
||||||
|
<Include file="..\skins\blizzard\turtle_shop.lua"/>
|
||||||
|
<Include file="..\skins\blizzard\barbershop.lua"/>
|
||||||
|
<Include file="..\skins\blizzard\transmog.lua"/>
|
||||||
|
<Include file="..\skins\blizzard\ebc.lua"/>
|
||||||
|
|
||||||
|
<Include file="..\modules\turtle-wow.lua"/>
|
||||||
|
</Ui>
|
||||||
+37
-14
@@ -18,12 +18,7 @@ local ItemQuality = Enum.ItemQuality
|
|||||||
local function SortCategoryPrefix(itemId, classID, quality)
|
local function SortCategoryPrefix(itemId, classID, quality)
|
||||||
if itemId == HEARTHSTONE_ITEM_ID then return "00" end
|
if itemId == HEARTHSTONE_ITEM_ID then return "00" end
|
||||||
if quality == ItemQuality.Poor then return "13" end -- gray always last
|
if quality == ItemQuality.Poor then return "13" end -- gray always last
|
||||||
if classID == ItemClass.Weapon or classID == ItemClass.Armor then
|
if classID == ItemClass.Weapon or classID == ItemClass.Armor then return "01" end
|
||||||
if quality and quality >= ItemQuality.Epic then return "01" end -- Epic+ gear
|
|
||||||
if quality == ItemQuality.Rare then return "02" end -- Rare gear
|
|
||||||
if quality == ItemQuality.Uncommon then return "03" end -- Uncommon gear
|
|
||||||
return "04" -- Common/poor gear
|
|
||||||
end
|
|
||||||
if classID == ItemClass.Consumable then return "05" end
|
if classID == ItemClass.Consumable then return "05" end
|
||||||
if classID == ItemClass.Reagent then return "06" end
|
if classID == ItemClass.Reagent then return "06" end
|
||||||
if classID == ItemClass.Tradegoods then return "07" end
|
if classID == ItemClass.Tradegoods then return "07" end
|
||||||
@@ -42,12 +37,40 @@ local function SortCountSuffix(count)
|
|||||||
return string.sub(s, -6)
|
return string.sub(s, -6)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function SortKey(itemId, name, classID, subClassID, quality, count)
|
-- Gear's slot order, keyed by the equipLoc token (INVTYPE_*). Not the
|
||||||
-- Zero-pad the class/subclass so the secondary grouping sorts numerically
|
-- token's alphabetical order, which puts chest before head, and not its
|
||||||
-- (as a string, "10" would otherwise precede "2").
|
-- INVTYPE number, which parts robe (20) from chest (5). Same order as
|
||||||
return SortCategoryPrefix(itemId, classID, quality)
|
-- ClassicAPI's C_Container.SortBags, taken from Baganator: weapons by hand,
|
||||||
.. string.format("%02d|%02d|", classID or 99, subClassID or 99)
|
-- ranged and ammo, then armor with shields and off-hands first, head to
|
||||||
.. (name or "zzz") .. "|" .. SortCountSuffix(count)
|
-- feet, then jewelry, shirt and tabard.
|
||||||
|
local SLOT_ORDER = {
|
||||||
|
"INVTYPE_2HWEAPON", "INVTYPE_WEAPON", "INVTYPE_WEAPONMAINHAND",
|
||||||
|
"INVTYPE_SHIELD", "INVTYPE_HOLDABLE", "INVTYPE_RANGEDRIGHT",
|
||||||
|
"INVTYPE_WEAPONOFFHAND", "INVTYPE_RANGED", "INVTYPE_THROWN",
|
||||||
|
"INVTYPE_AMMO", "INVTYPE_QUIVER", "INVTYPE_RELIC",
|
||||||
|
"INVTYPE_HEAD", "INVTYPE_SHOULDER", "INVTYPE_CLOAK", "INVTYPE_CHEST",
|
||||||
|
"INVTYPE_ROBE", "INVTYPE_WRIST", "INVTYPE_HAND", "INVTYPE_WAIST",
|
||||||
|
"INVTYPE_LEGS", "INVTYPE_FEET",
|
||||||
|
"INVTYPE_NECK", "INVTYPE_FINGER", "INVTYPE_TRINKET", "INVTYPE_BODY",
|
||||||
|
"INVTYPE_TABARD", "INVTYPE_BAG",
|
||||||
|
}
|
||||||
|
local SLOT_RANK = {}
|
||||||
|
for i, token in ipairs(SLOT_ORDER) do SLOT_RANK[token] = i end
|
||||||
|
|
||||||
|
local function SortKey(itemId, name, classID, subClassID, quality, count, equipLoc)
|
||||||
|
-- Zero-pad the numeric fields so they sort numerically as strings ("10"
|
||||||
|
-- would otherwise precede "2").
|
||||||
|
local key = SortCategoryPrefix(itemId, classID, quality)
|
||||||
|
.. string.format("%02d|", classID or 99)
|
||||||
|
if classID == ItemClass.Weapon or classID == ItemClass.Armor then
|
||||||
|
-- Gear: slot, then subtype, then best quality first, so all helms sit
|
||||||
|
-- together, then all shoulders.
|
||||||
|
key = key .. string.format("%02d|%02d|%d|",
|
||||||
|
SLOT_RANK[equipLoc] or 99, subClassID or 99, 9 - (quality or 0))
|
||||||
|
else
|
||||||
|
key = key .. string.format("%02d|", subClassID or 99)
|
||||||
|
end
|
||||||
|
return key .. (name or "zzz") .. "|" .. SortCountSuffix(count)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function ClearSortData()
|
local function ClearSortData()
|
||||||
@@ -168,10 +191,10 @@ local function BuildSortGrid()
|
|||||||
-- sit at positions 12/13. We categorize on those numeric class IDs
|
-- sit at positions 12/13. We categorize on those numeric class IDs
|
||||||
-- rather than the localized itemType/itemSubType strings. (pfUI's
|
-- rather than the localized itemType/itemSubType strings. (pfUI's
|
||||||
-- shimmed global GetItemInfo is only 10 fields and lacks them.)
|
-- shimmed global GetItemInfo is only 10 fields and lacks them.)
|
||||||
local name, _, quality, _, _, _, _, _, _, _, _, classID, subClassID = C_Item.GetItemInfo(itemId)
|
local name, _, quality, _, _, _, _, _, equipLoc, _, _, classID, subClassID = C_Item.GetItemInfo(itemId)
|
||||||
local _, count = GetContainerItemInfo(bag, slot)
|
local _, count = GetContainerItemInfo(bag, slot)
|
||||||
local item = {
|
local item = {
|
||||||
key = SortKey(itemId, name, classID, subClassID, quality, count),
|
key = SortKey(itemId, name, classID, subClassID, quality, count, equipLoc),
|
||||||
-- vanilla items carry at most one family bit, so equality
|
-- vanilla items carry at most one family bit, so equality
|
||||||
-- against a bag family suffices (no bit.band needed).
|
-- against a bag family suffices (no bit.band needed).
|
||||||
family = C_Item.GetItemFamily(itemId) or 0,
|
family = C_Item.GetItemFamily(itemId) or 0,
|
||||||
|
|||||||
+27
-68
@@ -376,11 +376,9 @@ local function GetDebuffSlotMap(guid)
|
|||||||
local texture = libdebuff:GetSpellIcon(spellId)
|
local texture = libdebuff:GetSpellIcon(spellId)
|
||||||
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
|
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
|
||||||
local dtype = nil
|
local dtype = nil
|
||||||
if GetSpellRecField then
|
local dispelId = C_Spell.GetSpellDispelType(spellId)
|
||||||
local dispelId = GetSpellRecField(spellId, "dispel")
|
if dispelId and dispelId > 0 then
|
||||||
if dispelId and dispelId > 0 then
|
dtype = dispelTypeMap[dispelId]
|
||||||
dtype = dispelTypeMap[dispelId]
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
map[displaySlot] = {
|
map[displaySlot] = {
|
||||||
auraSlot = auraSlot,
|
auraSlot = auraSlot,
|
||||||
@@ -593,37 +591,13 @@ end
|
|||||||
-- DURATION FUNCTIONS
|
-- DURATION FUNCTIONS
|
||||||
-- ============================================================================
|
-- ============================================================================
|
||||||
|
|
||||||
|
-- Report the live, talent-accurate duration of a matching aura on the player.
|
||||||
|
-- ClassicAPI's C_UnitAuras carries the real (mod-folded) duration straight from
|
||||||
|
-- the engine, so there's no static duration table to maintain. Returns 0 when
|
||||||
|
-- the player has no such aura (e.g. a debuff that only ever lands on enemies).
|
||||||
function libdebuff:GetDuration(effect, rank)
|
function libdebuff:GetDuration(effect, rank)
|
||||||
if L["debuffs"][effect] then
|
local aura = C_UnitAuras.GetAuraDataBySpellName("player", effect)
|
||||||
local rank = rank and tonumber((string.gsub(rank, RANK, ""))) or 0
|
return aura and aura.duration or 0
|
||||||
local rank = L["debuffs"][effect][rank] and rank or libdebuff:GetMaxRank(effect)
|
|
||||||
local duration = L["debuffs"][effect][rank]
|
|
||||||
|
|
||||||
if effect == L["dyndebuffs"]["Demoralizing Shout"] then
|
|
||||||
local _,_,_,_,count = GetTalentInfo(2,1)
|
|
||||||
if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end
|
|
||||||
elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then
|
|
||||||
local _,_,_,_,count = GetTalentInfo(3,4)
|
|
||||||
if count and count > 0 then duration = duration + count * 3 end
|
|
||||||
elseif effect == L["dyndebuffs"]["Frostbolt"] then
|
|
||||||
local _,_,_,_,count = GetTalentInfo(3,7)
|
|
||||||
if count and count > 0 then duration = duration + count end
|
|
||||||
elseif effect == L["dyndebuffs"]["Gouge"] then
|
|
||||||
local _,_,_,_,count = GetTalentInfo(3,3)
|
|
||||||
if count and count > 0 then duration = duration + (count*.5) end
|
|
||||||
end
|
|
||||||
return duration
|
|
||||||
else
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function libdebuff:GetMaxRank(effect)
|
|
||||||
local max = 0
|
|
||||||
for id in pairs(L["debuffs"][effect]) do
|
|
||||||
if id > max then max = id end
|
|
||||||
end
|
|
||||||
return max
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function libdebuff:UpdateDuration(unit, unitlevel, effect, duration)
|
function libdebuff:UpdateDuration(unit, unitlevel, effect, duration)
|
||||||
@@ -649,7 +623,6 @@ libdebuff.objects = {}
|
|||||||
|
|
||||||
function libdebuff:AddPending(unit, unitlevel, effect, duration, caster, rank)
|
function libdebuff:AddPending(unit, unitlevel, effect, duration, caster, rank)
|
||||||
if not unit or duration <= 0 then return end
|
if not unit or duration <= 0 then return end
|
||||||
if not L["debuffs"][effect] then return end
|
|
||||||
if libdebuff.pending[3] then return end
|
if libdebuff.pending[3] then return end
|
||||||
|
|
||||||
libdebuff.pending[1] = unit
|
libdebuff.pending[1] = unit
|
||||||
@@ -728,39 +701,25 @@ end
|
|||||||
-- API: GetBestAuraCast (for libpredict HoT tracking)
|
-- API: GetBestAuraCast (for libpredict HoT tracking)
|
||||||
-- ============================================================================
|
-- ============================================================================
|
||||||
|
|
||||||
|
-- Report the active aura for spellName on `guid`, read straight from
|
||||||
|
-- C_UnitAuras. expirationTime is the true, caster-modified remaining time, so
|
||||||
|
-- no cast-event bookkeeping is needed -- and a unit only ever holds one instance
|
||||||
|
-- of a given spell, so this is inherently the "best" one.
|
||||||
|
-- Returns (startTime, duration, timeleft, rank, casterGuid) or nil.
|
||||||
function libdebuff:GetBestAuraCast(guid, spellName)
|
function libdebuff:GetBestAuraCast(guid, spellName)
|
||||||
if not guid or not spellName then return nil end
|
if not guid or not spellName then return nil end
|
||||||
|
|
||||||
-- Check ownDebuffs first (for our casts)
|
local aura = C_UnitAuras.GetAuraDataBySpellName(guid, spellName)
|
||||||
if ownDebuffs[guid] and ownDebuffs[guid][spellName] then
|
if not aura or not aura.expirationTime or aura.expirationTime == 0 then return nil end
|
||||||
local data = ownDebuffs[guid][spellName]
|
|
||||||
local timeleft = (data.startTime + data.duration) - GetTime()
|
local timeleft = aura.expirationTime - GetTime()
|
||||||
if timeleft > 0 then
|
if timeleft <= 0 then return nil end
|
||||||
return data.startTime, data.duration, timeleft, data.rank, GetPlayerGuid()
|
|
||||||
end
|
local duration = (aura.duration and aura.duration > 0) and aura.duration or timeleft
|
||||||
end
|
local startTime = aura.expirationTime - duration
|
||||||
|
local rank = aura.spellId and tonumber((string.gsub(C_Spell.GetSpellSubtext(aura.spellId) or "", RANK, ""))) or nil
|
||||||
-- Check allAuraCasts (for any caster)
|
|
||||||
if allAuraCasts[guid] and allAuraCasts[guid][spellName] then
|
return startTime, duration, timeleft, rank, aura.sourceGUID
|
||||||
local bestData = nil
|
|
||||||
local bestCaster = nil
|
|
||||||
local bestTimeleft = 0
|
|
||||||
|
|
||||||
for casterGuid, data in pairs(allAuraCasts[guid][spellName]) do
|
|
||||||
local timeleft = (data.startTime + data.duration) - GetTime()
|
|
||||||
if timeleft > bestTimeleft then
|
|
||||||
bestTimeleft = timeleft
|
|
||||||
bestData = data
|
|
||||||
bestCaster = casterGuid
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if bestData and bestTimeleft > 0 then
|
|
||||||
return bestData.startTime, bestData.duration, bestTimeleft, bestData.rank, bestCaster
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- ============================================================================
|
-- ============================================================================
|
||||||
@@ -978,7 +937,7 @@ if hasNampower then
|
|||||||
local numMissed = arg7 or 0
|
local numMissed = arg7 or 0
|
||||||
|
|
||||||
-- Fire registered SPELL_GO_SELF hooks BEFORE miss guard
|
-- Fire registered SPELL_GO_SELF hooks BEFORE miss guard
|
||||||
-- (Swingtimer needs to see ALL casts, even misses, for swing reset)
|
-- (Swingtimer needs to see ALL casts, even misses, to clear its queue color)
|
||||||
if event == "SPELL_GO_SELF" and pfUI.libdebuff_spell_go_hooks then
|
if event == "SPELL_GO_SELF" and pfUI.libdebuff_spell_go_hooks then
|
||||||
for _, fn in pairs(pfUI.libdebuff_spell_go_hooks) do
|
for _, fn in pairs(pfUI.libdebuff_spell_go_hooks) do
|
||||||
fn(spellId, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
|
fn(spellId, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
|
||||||
|
|||||||
+2
-2
@@ -10,8 +10,8 @@ local libhealth = CreateFrame("Frame")
|
|||||||
libhealth.enabled = true
|
libhealth.enabled = true
|
||||||
libhealth.reqhit = 4
|
libhealth.reqhit = 4
|
||||||
libhealth.reqdmg = 5
|
libhealth.reqdmg = 5
|
||||||
libhealth:RegisterEvent("UNIT_HEALTH")
|
libhealth:RegisterUnitEvent("UNIT_HEALTH", "target")
|
||||||
libhealth:RegisterEvent("UNIT_COMBAT")
|
libhealth:RegisterUnitEvent("UNIT_COMBAT", "target")
|
||||||
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
|
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
|
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
libhealth:SetScript("OnEvent", function()
|
libhealth:SetScript("OnEvent", function()
|
||||||
|
|||||||
+5
-2
@@ -168,6 +168,9 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
spell_queue[1] = spellName
|
||||||
|
spell_queue[2] = spellName .. (C_Spell.GetSpellSubtext(spellId) or "")
|
||||||
|
|
||||||
if spell_queue[1] == spellName and cache[spell_queue[2]] then
|
if spell_queue[1] == spellName and cache[spell_queue[2]] then
|
||||||
local amount = cache[spell_queue[2]][1]
|
local amount = cache[spell_queue[2]][1]
|
||||||
local casttime = castTime
|
local casttime = castTime
|
||||||
@@ -1131,7 +1134,7 @@ libpredict.sender:RegisterEvent("SPELL_HEAL_BY_SELF")
|
|||||||
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers
|
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers
|
||||||
|
|
||||||
-- force cache updates
|
-- force cache updates
|
||||||
libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
libpredict.sender:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player")
|
||||||
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
|
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
|
||||||
|
|
||||||
-- Shared cleanup helper for failed/interrupted casts
|
-- Shared cleanup helper for failed/interrupted casts
|
||||||
@@ -1222,7 +1225,7 @@ libpredict.sender:SetScript("OnEvent", function()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
function libpredict:GetHotDuration(unit, spell)
|
function libpredict:GetHotDuration(unit, spell)
|
||||||
if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end
|
if unit == UNKNOWNOBJECT or unit == UKNOWNBEING then return end
|
||||||
|
|
||||||
-- NEW: Try libdebuff first (Nampower AURA_CAST events)
|
-- NEW: Try libdebuff first (Nampower AURA_CAST events)
|
||||||
if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
|
if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
|
||||||
|
|||||||
+6
-5
@@ -83,12 +83,13 @@ end
|
|||||||
-- [number] Casting time of the spell in milliseconds
|
-- [number] Casting time of the spell in milliseconds
|
||||||
-- [number] Minimum range from the target required to cast the spell
|
-- [number] Minimum range from the target required to cast the spell
|
||||||
-- [number] Maximum range from the target at which you can cast the spell
|
-- [number] Maximum range from the target at which you can cast the spell
|
||||||
-- [number] The numeric spell-id of the spell
|
-- [number] Spell's index in the book
|
||||||
-- [number] The type of the spellbook that the spell is in
|
-- [number] The type of the spellbook that the spell is in
|
||||||
|
-- [number] The numeric spell-id of the spell
|
||||||
local spellinfo = {}
|
local spellinfo = {}
|
||||||
function libspell.GetSpellInfo(index, bookType)
|
function libspell.GetSpellInfo(index, bookType)
|
||||||
local cache = spellinfo[index]
|
local cache = spellinfo[index]
|
||||||
if cache then return cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8] end
|
if cache then return unpack(cache) end
|
||||||
|
|
||||||
local slot
|
local slot
|
||||||
if type(index) == "string" then
|
if type(index) == "string" then
|
||||||
@@ -108,10 +109,10 @@ function libspell.GetSpellInfo(index, bookType)
|
|||||||
-- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType,
|
-- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType,
|
||||||
-- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional
|
-- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional
|
||||||
-- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8).
|
-- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8).
|
||||||
local name, rank, icon, _, _, _, castingTime, minRange, maxRange = GetSpellInfo(slot, bookType)
|
local name, rank, icon, _, _, _, castingTime, minRange, maxRange, spellId = GetSpellInfo(slot, bookType)
|
||||||
|
|
||||||
spellinfo[index] = { name, rank, icon, castingTime, minRange, maxRange, slot, bookType }
|
spellinfo[index] = SafePack(name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId)
|
||||||
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType
|
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Reset all spell caches whenever new spells are learned/unlearned
|
-- Reset all spell caches whenever new spells are learned/unlearned
|
||||||
|
|||||||
+10
-11
@@ -96,13 +96,12 @@ libunitscan:SetScript("OnEvent", function()
|
|||||||
RememberByUnit("player", name, class)
|
RememberByUnit("player", name, class)
|
||||||
|
|
||||||
elseif event == "FRIENDLIST_UPDATE" then
|
elseif event == "FRIENDLIST_UPDATE" then
|
||||||
local name, class, level
|
|
||||||
for i = 1, GetNumFriends() do
|
for i = 1, GetNumFriends() do
|
||||||
name, level, class = GetFriendInfo(i)
|
local info = C_FriendList.GetFriendInfoByIndex(i)
|
||||||
class = L["class"][class] or nil
|
if info then
|
||||||
-- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values
|
local level = info.level > 0 and info.level or nil
|
||||||
level = level > 0 and level or nil
|
AddData("players", info.name, info.classFilename, level)
|
||||||
AddData("players", name, class, level)
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "GUILD_ROSTER_UPDATE" then
|
elseif event == "GUILD_ROSTER_UPDATE" then
|
||||||
@@ -137,11 +136,11 @@ libunitscan:SetScript("OnEvent", function()
|
|||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
|
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
|
||||||
local name, class, level, guild, _
|
for i = 1, C_FriendList.GetNumWhoResults() do
|
||||||
for i = 1, GetNumWhoResults() do
|
local info = C_FriendList.GetWhoInfo(i)
|
||||||
name, guild, level, _, class, _ = GetWhoInfo(i)
|
if info then
|
||||||
class = L["class"][class] or nil
|
AddData("players", info.fullName, info.filename, info.level, nil, info.fullGuildName)
|
||||||
AddData("players", name, class, level, nil, guild)
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
|
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
|
||||||
|
|||||||
+34
-85
@@ -360,73 +360,8 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function ButtonMacroScan(self)
|
|
||||||
if self.bar > 10 then return end
|
|
||||||
if not self.scanmacro then return end
|
|
||||||
if pfUI.bars.skip_macro then return end
|
|
||||||
|
|
||||||
-- SuperCleveRoidMacros: for macros it manages, leave spellslot/booktype unset
|
|
||||||
-- so the button's icon, cooldown, and tooltip flow through the hooked
|
|
||||||
-- GetActionTexture / GetActionCooldown / GameTooltip:SetAction and follow the
|
|
||||||
-- active conditional dynamically, instead of being frozen to the first
|
|
||||||
-- statically-scanned spell.
|
|
||||||
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
|
|
||||||
self.spellslot, self.booktype = nil, nil
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local kind, slot = GetActionInfo(self.id)
|
|
||||||
self.spellslot, self.booktype = nil, nil
|
|
||||||
if kind == 'macro' then
|
|
||||||
local name, _, body = GetMacroInfo(slot)
|
|
||||||
|
|
||||||
if name and body then
|
|
||||||
local match
|
|
||||||
|
|
||||||
for line in gfind(body, "[^%\n]+") do
|
|
||||||
_, _, match = string.find(line, '^#showtooltip (.+)')
|
|
||||||
|
|
||||||
-- allow the user to disable the scan
|
|
||||||
if match and strfind(match, "disable") then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
-- add support to specify custom tooltips via:
|
|
||||||
-- /run --showtooltip SPELLNAME
|
|
||||||
_, _, match = string.find(line, '%-%-showtooltip (.+)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
_, _, match = string.find(line, '^/cast (.+)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
_, _, match = string.find(line, '^/pfcast (.+)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
_, _, match = string.find(line, '^/pfmouse (.+)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
_, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if match then
|
|
||||||
local _, _, spell, rank = string.find(match, '(.+)%((.+)%)')
|
|
||||||
spell = spell or match
|
|
||||||
self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank)
|
|
||||||
|
|
||||||
if self.spellslot and self.spellslot > 0 then return end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function ButtonEnter(self)
|
local function ButtonEnter(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
|
|
||||||
-- indicate that dragging could get enabled
|
-- indicate that dragging could get enabled
|
||||||
drag_await = true
|
drag_await = true
|
||||||
@@ -444,6 +379,8 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
else
|
else
|
||||||
GameTooltip:SetPetAction(self.id)
|
GameTooltip:SetPetAction(self.id)
|
||||||
end
|
end
|
||||||
|
elseif self.spellID then
|
||||||
|
GameTooltip:SetSpellByID(self.spellID)
|
||||||
elseif self.spellslot and self.booktype then
|
elseif self.spellslot and self.booktype then
|
||||||
GameTooltip:SetSpell(self.spellslot, self.booktype)
|
GameTooltip:SetSpell(self.spellslot, self.booktype)
|
||||||
else
|
else
|
||||||
@@ -454,7 +391,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function ButtonLeave(self)
|
local function ButtonLeave(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
|
|
||||||
-- no longer wait for a drag event
|
-- no longer wait for a drag event
|
||||||
drag_await = nil
|
drag_await = nil
|
||||||
@@ -467,7 +404,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
local grid, sid, id, bar, active, texture, _
|
local grid, sid, id, bar, active, texture, _
|
||||||
local function ButtonSlotUpdate(self)
|
local function ButtonSlotUpdate(self)
|
||||||
if not self then return end
|
if not self then return end
|
||||||
local self = self or this
|
self = self or this
|
||||||
sid = self.id -- 1 to 120
|
sid = self.id -- 1 to 120
|
||||||
|
|
||||||
-- reset shared variables
|
-- reset shared variables
|
||||||
@@ -586,7 +523,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
|
|
||||||
local sid, usable, oom, _
|
local sid, usable, oom, _
|
||||||
local function ButtonUsableUpdate(self)
|
local function ButtonUsableUpdate(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
sid = self.id -- 1 to 120
|
sid = self.id -- 1 to 120
|
||||||
|
|
||||||
if self.bar == 11 then
|
if self.bar == 11 then
|
||||||
@@ -622,7 +559,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function ButtonRangeUpdate(self)
|
local function ButtonRangeUpdate(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
|
|
||||||
-- update range display
|
-- update range display
|
||||||
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
|
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
|
||||||
@@ -691,7 +628,6 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
local function ButtonFullUpdate(button)
|
local function ButtonFullUpdate(button)
|
||||||
if not button then return end
|
if not button then return end
|
||||||
|
|
||||||
ButtonMacroScan(button)
|
|
||||||
ButtonSlotUpdate(button)
|
ButtonSlotUpdate(button)
|
||||||
ButtonRangeUpdate(button)
|
ButtonRangeUpdate(button)
|
||||||
ButtonUsableUpdate(button)
|
ButtonUsableUpdate(button)
|
||||||
@@ -700,7 +636,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function BarsEvent(self)
|
local function BarsEvent(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
|
|
||||||
-- refresh only specific slots
|
-- refresh only specific slots
|
||||||
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
|
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
|
||||||
@@ -808,10 +744,28 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
|
|
||||||
-- create the main event and update handler for pfUI actionbars
|
-- create the main event and update handler for pfUI actionbars
|
||||||
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
||||||
for event in pairs(special_events) do bars:RegisterEvent(event) end
|
|
||||||
for event in pairs(global_events) do bars:RegisterEvent(event) end
|
-- The only unit events in the tables above; both concern the player alone.
|
||||||
for event in pairs(aura_events) do bars:RegisterEvent(event) end
|
-- A registration keeps its kind, so these have to go in unit-filtered from
|
||||||
for event in pairs(pet_events) do bars:RegisterEvent(event) end
|
-- the start -- RegisterUnitEvent over a plain registration stays plain.
|
||||||
|
local event_units = {
|
||||||
|
["UNIT_INVENTORY_CHANGED"] = "player",
|
||||||
|
["UNIT_PET"] = "player",
|
||||||
|
}
|
||||||
|
|
||||||
|
local function RegisterBarEvent(event)
|
||||||
|
local unit = event_units[event]
|
||||||
|
if unit then
|
||||||
|
bars:RegisterUnitEvent(event, unit)
|
||||||
|
else
|
||||||
|
bars:RegisterEvent(event)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for event in pairs(special_events) do RegisterBarEvent(event) end
|
||||||
|
for event in pairs(global_events) do RegisterBarEvent(event) end
|
||||||
|
for event in pairs(aura_events) do RegisterBarEvent(event) end
|
||||||
|
for event in pairs(pet_events) do RegisterBarEvent(event) end
|
||||||
|
|
||||||
-- refresh actionbar buttons on event
|
-- refresh actionbar buttons on event
|
||||||
bars:SetScript("OnEvent", BarsEvent)
|
bars:SetScript("OnEvent", BarsEvent)
|
||||||
@@ -1017,7 +971,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
|
|
||||||
local id = (bar-1)*12+button
|
local id = (bar-1)*12+button
|
||||||
local exists = _G[button_name] and true or nil
|
local exists = _G[button_name] and true or nil
|
||||||
local f = _G[button_name] or CreateFrame("Button", button_name, parent, ACTIONBAR_SECURE_TEMPLATE_BUTTON)
|
local f = _G[button_name] or CreateFrame("Button", button_name, parent)
|
||||||
|
|
||||||
-- no button available, create a new one
|
-- no button available, create a new one
|
||||||
if not exists then
|
if not exists then
|
||||||
@@ -1043,7 +997,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
f.slot = id
|
f.slot = id
|
||||||
|
|
||||||
-- cooldown
|
-- cooldown
|
||||||
f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
f.cd = CreateFrame("Model", f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
||||||
f.cd.pfCooldownStyleAnimation = 1
|
f.cd.pfCooldownStyleAnimation = 1
|
||||||
f.cd.pfCooldownType = "NOGCD"
|
f.cd.pfCooldownType = "NOGCD"
|
||||||
f.cd.pfCooldownSize = cd_size
|
f.cd.pfCooldownSize = cd_size
|
||||||
@@ -1149,12 +1103,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
f.count:SetJustifyH("RIGHT")
|
f.count:SetJustifyH("RIGHT")
|
||||||
f.count:SetJustifyV("BOTTOM")
|
f.count:SetJustifyV("BOTTOM")
|
||||||
|
|
||||||
-- macro spell scan (disabled when macro addons are loaded)
|
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
|
||||||
if C.bars.macroscan == "0" or pfUI:MacroAddonsLoaded() then
|
|
||||||
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
|
|
||||||
else
|
|
||||||
f.scanmacro = true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- range glow color
|
-- range glow color
|
||||||
f.rangeColor = GetStringColorObject(C.bars.rangecolor)
|
f.rangeColor = GetStringColorObject(C.bars.rangecolor)
|
||||||
@@ -1234,7 +1183,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
|
|
||||||
-- create frame
|
-- create frame
|
||||||
local init = not bars[i]
|
local init = not bars[i]
|
||||||
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent, ACTIONBAR_SECURE_TEMPLATE_BAR)
|
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent)
|
||||||
bars[i]:SetID(i)
|
bars[i]:SetID(i)
|
||||||
|
|
||||||
-- autohide
|
-- autohide
|
||||||
|
|||||||
@@ -2,6 +2,11 @@ pfUI:RegisterModule("autoshift", function ()
|
|||||||
pfUI.autoshift = CreateFrame("Frame")
|
pfUI.autoshift = CreateFrame("Frame")
|
||||||
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
|
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
|
||||||
|
|
||||||
|
-- Empty stub kept only so Turtle WoW's pfUI-turtle addon doesn't error when
|
||||||
|
-- its obsolete moonkin autoshift module iterates pfUI.autoshift.shapeshifts.
|
||||||
|
-- This fork drives autoshift off GetShapeshiftFormID() and no longer uses it.
|
||||||
|
pfUI.autoshift.shapeshifts = {}
|
||||||
|
|
||||||
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
|
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
|
||||||
|
|
||||||
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
|
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
|
||||||
|
|||||||
+3
-18
@@ -396,7 +396,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
if tpl == "BankItemButtonGenericTemplate" then
|
if tpl == "BankItemButtonGenericTemplate" then
|
||||||
local bankslot = pfUI.bags[bag].slots[slot].frame
|
local bankslot = pfUI.bags[bag].slots[slot].frame
|
||||||
local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
|
local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
|
||||||
bankslot.cd = CreateFrame(COOLDOWN_FRAME_TYPE, name, bankslot, "CooldownFrameTemplate")
|
bankslot.cd = CreateFrame("Model", name, bankslot, "CooldownFrameTemplate")
|
||||||
bankslot.cd:SetAllPoints(bankslot)
|
bankslot.cd:SetAllPoints(bankslot)
|
||||||
bankslot.cd.pfCooldownStyleAnimation = 1
|
bankslot.cd.pfCooldownStyleAnimation = 1
|
||||||
bankslot.cd.pfCooldownType = "ALL"
|
bankslot.cd.pfCooldownType = "ALL"
|
||||||
@@ -972,7 +972,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
||||||
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
||||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||||
GameTooltip:SetText("Sort Bags")
|
GameTooltip:SetText(T["Sort Bags"])
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -1085,21 +1085,6 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.search.edit:ClearFocus()
|
frame.search.edit:ClearFocus()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
frame.search:SetScript("OnHide", function()
|
|
||||||
frame.search.edit:SetText(T["Search"])
|
|
||||||
for bag = -2, 11 do
|
|
||||||
if pfUI.bags[bag] then
|
|
||||||
local bagsize = GetContainerNumSlots(bag)
|
|
||||||
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
||||||
for slot = 1, bagsize do
|
|
||||||
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] then
|
|
||||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
frame.search.edit:SetScript("OnMouseUp", function()
|
frame.search.edit:SetScript("OnMouseUp", function()
|
||||||
if arg1 == "RightButton" then
|
if arg1 == "RightButton" then
|
||||||
this:ClearFocus()
|
this:ClearFocus()
|
||||||
@@ -1207,7 +1192,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
||||||
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
||||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||||
GameTooltip:SetText("Sort Bank")
|
GameTooltip:SetText(T["Sort Bank"])
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -32,7 +32,7 @@ pfUI:RegisterModule("bgscore", function ()
|
|||||||
-- Title label
|
-- Title label
|
||||||
local title = mover:CreateFontString(nil, "OVERLAY")
|
local title = mover:CreateFontString(nil, "OVERLAY")
|
||||||
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
|
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
|
||||||
title:SetText("Battleground Frames")
|
title:SetText(T["Battleground Frames"])
|
||||||
title:SetPoint("TOP", mover, "TOP", 0, -2)
|
title:SetPoint("TOP", mover, "TOP", 0, -2)
|
||||||
|
|
||||||
-- BG score preview text
|
-- BG score preview text
|
||||||
|
|||||||
+23
-8
@@ -7,6 +7,15 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
|
|
||||||
local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color)
|
local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color)
|
||||||
|
|
||||||
|
-- Player aura slot ids, enumerated once per refresh pass (ScanPlayerAuraSlots)
|
||||||
|
-- and read per button by its aura index: one GetAuraSlots walk per range
|
||||||
|
-- instead of a by-index walk per button.
|
||||||
|
local helpfulSlots, harmfulSlots = {}, {}
|
||||||
|
local function ScanPlayerAuraSlots()
|
||||||
|
ScanAuraSlots("player", "HELPFUL", helpfulSlots, 32)
|
||||||
|
ScanAuraSlots("player", "HARMFUL", harmfulSlots, 16)
|
||||||
|
end
|
||||||
|
|
||||||
local function RefreshBuffButton(buff)
|
local function RefreshBuffButton(buff)
|
||||||
if buff.btype == "HELPFUL" then
|
if buff.btype == "HELPFUL" then
|
||||||
if C.buffs.separateweapons == "1" then
|
if C.buffs.separateweapons == "1" then
|
||||||
@@ -23,7 +32,8 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
CreateBackdropShadow(buff)
|
CreateBackdropShadow(buff)
|
||||||
end
|
end
|
||||||
|
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", buff.id, buff.btype)
|
local slots = buff.btype == "HELPFUL" and helpfulSlots or harmfulSlots
|
||||||
|
local name, icon, count, dispelType, _, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot("player", slots[buff.id])
|
||||||
|
|
||||||
--detect weapon buffs
|
--detect weapon buffs
|
||||||
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
|
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
|
||||||
@@ -55,16 +65,16 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
|
buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
|
||||||
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
|
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
|
||||||
end
|
end
|
||||||
elseif aura and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
elseif name and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
||||||
-- Set Buff Texture and Border
|
-- Set Buff Texture and Border
|
||||||
buff.mode = buff.btype
|
buff.mode = buff.btype
|
||||||
buff.expirationTime = aura.expirationTime
|
buff.expirationTime = expirationTime
|
||||||
buff.stackCount = aura.applications
|
buff.stackCount = count
|
||||||
buff.spellId = aura.spellId
|
buff.spellId = spellId
|
||||||
buff.texture:SetTexture(aura.icon)
|
buff.texture:SetTexture(icon)
|
||||||
|
|
||||||
if buff.btype == "HARMFUL" then
|
if buff.btype == "HARMFUL" then
|
||||||
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(aura.dispelName)
|
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(dispelType)
|
||||||
buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
|
buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
|
||||||
else
|
else
|
||||||
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
|
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
|
||||||
@@ -154,7 +164,7 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
|
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
|
||||||
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
|
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||||
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
||||||
pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
|
pfUI.buff:RegisterUnitEvent("UNIT_MODEL_CHANGED", "player")
|
||||||
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
|
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
|
||||||
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
|
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
|
||||||
pfUI.buff:SetScript("OnEvent", function()
|
pfUI.buff:SetScript("OnEvent", function()
|
||||||
@@ -166,6 +176,8 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
pfUI.buff.wepbuffs.count = 0
|
pfUI.buff.wepbuffs.count = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
ScanPlayerAuraSlots()
|
||||||
|
|
||||||
for i=1,32 do
|
for i=1,32 do
|
||||||
RefreshBuffButton(pfUI.buff.buffs.buttons[i])
|
RefreshBuffButton(pfUI.buff.buffs.buttons[i])
|
||||||
end
|
end
|
||||||
@@ -246,6 +258,9 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- CreateBuffButton refreshes each new button from the slot buffers
|
||||||
|
ScanPlayerAuraSlots()
|
||||||
|
|
||||||
-- Weapon Buffs
|
-- Weapon Buffs
|
||||||
pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent)
|
pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent)
|
||||||
pfUI.buff.wepbuffs.count = 0
|
pfUI.buff.wepbuffs.count = 0
|
||||||
|
|||||||
+38
-19
@@ -73,12 +73,19 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
return anchor
|
return anchor
|
||||||
end
|
end
|
||||||
|
|
||||||
local function GetBuffData(unit, id, type, selfdebuff)
|
-- reusable GetAuraSlots buffer, filled once per RefreshBuffBarFrame
|
||||||
local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
|
local auraSlots = {}
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex(unit, id, filter)
|
|
||||||
if not aura then return end
|
-- Separate buffer for the tooltip handler: OnEnter can fire while a refresh
|
||||||
local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
-- is showing/hiding bars under the cursor, so it must not share the above.
|
||||||
return remaining, aura.icon, aura.name, aura.applications
|
local tooltipSlots = {}
|
||||||
|
|
||||||
|
-- Reads one aura by the slot id GetAuraSlots returned (nil slot -> nil).
|
||||||
|
local function GetBuffData(unit, slot)
|
||||||
|
local name, icon, count, dispelType, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, slot)
|
||||||
|
if not name then return end
|
||||||
|
local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0
|
||||||
|
return remaining, icon, name, count, dispelType
|
||||||
end
|
end
|
||||||
|
|
||||||
local function StatusBarOnClick()
|
local function StatusBarOnClick()
|
||||||
@@ -90,12 +97,14 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
if val == skill then return end
|
if val == skill then return end
|
||||||
end
|
end
|
||||||
config.whitelist = config.whitelist .. "#" .. skill
|
config.whitelist = config.whitelist .. "#" .. skill
|
||||||
|
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
|
||||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."])
|
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."])
|
||||||
elseif IsShiftKeyDown() then
|
elseif IsShiftKeyDown() then
|
||||||
for _, val in pairs({strsplit("#", config.blacklist)}) do
|
for _, val in pairs({strsplit("#", config.blacklist)}) do
|
||||||
if val == skill then return end
|
if val == skill then return end
|
||||||
end
|
end
|
||||||
config.blacklist = config.blacklist .. "#" .. skill
|
config.blacklist = config.blacklist .. "#" .. skill
|
||||||
|
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
|
||||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
|
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
|
||||||
end
|
end
|
||||||
elseif this.parent.unit == "player" then
|
elseif this.parent.unit == "player" then
|
||||||
@@ -111,17 +120,22 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
GameTooltip:SetUnitAura("player", this.id, this.type)
|
GameTooltip:SetUnitAura("player", this.id, this.type)
|
||||||
elseif this.type == "HARMFUL" then
|
elseif this.type == "HARMFUL" then
|
||||||
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
||||||
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
|
-- SetUnitAura's index has to be into the unfiltered HARMFUL list. Look up
|
||||||
-- up the displayed aura via the PLAYER filter, then scan engine slots for
|
-- the displayed aura via the PLAYER filter, then find its position in the
|
||||||
-- one whose name + sourceGUID match.
|
-- unfiltered list by name + sourceGUID.
|
||||||
|
--
|
||||||
|
-- The unfiltered list is NOT capped at 16: once a unit's 16 debuff slots
|
||||||
|
-- are full the server parks further debuffs in buff slots, and
|
||||||
|
-- C_UnitAuras reports those as harmful too. So enumerate what it has.
|
||||||
local config = this.parent and this.parent.config
|
local config = this.parent and this.parent.config
|
||||||
if config and config.selfdebuff == "1" then
|
if config and config.selfdebuff == "1" then
|
||||||
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
|
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
|
||||||
if ownAura then
|
if ownAura then
|
||||||
for gameSlot = 1, 16 do
|
local n = ScanAuraSlots(this.unit, "HARMFUL", tooltipSlots)
|
||||||
local check = C_UnitAuras.GetDebuffDataByIndex(this.unit, gameSlot)
|
for i = 1, n do
|
||||||
|
local check = C_UnitAuras.GetAuraDataBySlot(this.unit, tooltipSlots[i])
|
||||||
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
||||||
GameTooltip:SetUnitAura(this.unit, gameSlot, "HARMFUL")
|
GameTooltip:SetUnitAura(this.unit, i, "HARMFUL")
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -232,9 +246,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
local function RefreshBuffBarFrame(frame)
|
local function RefreshBuffBarFrame(frame)
|
||||||
-- reinitialize all active buffs
|
-- reinitialize all active buffs
|
||||||
local selfdebuff = frame.config.selfdebuff == "1"
|
local selfdebuff = frame.config.selfdebuff == "1"
|
||||||
|
local filter = (selfdebuff and frame.type == "HARMFUL") and "HARMFUL|PLAYER" or frame.type
|
||||||
|
|
||||||
|
-- one GetAuraSlots enumeration per refresh instead of a by-index walk per
|
||||||
|
-- bar; the i-th slot is the i-th aura of the filtered list, so `i` stays
|
||||||
|
-- the index the tooltip / cancel handlers pass to the by-index API
|
||||||
|
ScanAuraSlots(frame.unit, filter, auraSlots, 32)
|
||||||
|
|
||||||
for i=1,32 do
|
for i=1,32 do
|
||||||
local timeleft, texture, name, stacks = GetBuffData(frame.unit, i, frame.type, selfdebuff)
|
local timeleft, texture, name, stacks, dtype = GetBuffData(frame.unit, auraSlots[i])
|
||||||
timeleft = timeleft or 0
|
timeleft = timeleft or 0
|
||||||
|
|
||||||
if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
|
if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
|
||||||
@@ -243,12 +263,14 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
frame.buffs[i][3] = name
|
frame.buffs[i][3] = name
|
||||||
frame.buffs[i][4] = texture
|
frame.buffs[i][4] = texture
|
||||||
frame.buffs[i][5] = stacks
|
frame.buffs[i][5] = stacks
|
||||||
|
frame.buffs[i][6] = dtype
|
||||||
else
|
else
|
||||||
frame.buffs[i][1] = 0
|
frame.buffs[i][1] = 0
|
||||||
frame.buffs[i][2] = nil
|
frame.buffs[i][2] = nil
|
||||||
frame.buffs[i][3] = nil
|
frame.buffs[i][3] = nil
|
||||||
frame.buffs[i][4] = nil
|
frame.buffs[i][4] = nil
|
||||||
frame.buffs[i][5] = 0
|
frame.buffs[i][5] = 0
|
||||||
|
frame.buffs[i][6] = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -292,12 +314,9 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
-- calculate dynamic auto color
|
-- calculate dynamic auto color
|
||||||
local r, g, b
|
local r, g, b
|
||||||
if frame.type == "HARMFUL" then
|
if frame.type == "HARMFUL" then
|
||||||
r, g, b = 1, .2, .2
|
-- official Blizzard dispel-type colors (matches unitframes/buff);
|
||||||
local a = C_UnitAuras.GetDebuffDataByIndex(frame.unit, data[2])
|
-- nil/unknown type falls back to the DEBUFF_TYPE_NONE colour
|
||||||
local dtype = a and a.dispelName
|
r, g, b = C_UnitAuras.GetAuraDispelTypeColor(data[6] or ""):GetRGBA()
|
||||||
if dtype and DebuffTypeColor[dtype] then
|
|
||||||
r,g,b = DebuffTypeColor[dtype].r,DebuffTypeColor[dtype].g,DebuffTypeColor[dtype].b
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
r,g,b = str2rgb(data[3])
|
r,g,b = str2rgb(data[3])
|
||||||
end
|
end
|
||||||
|
|||||||
+24
-15
@@ -45,7 +45,7 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
|
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
|
||||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
||||||
if remaining > 1 then
|
if remaining > 1 then
|
||||||
cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
|
cb.bar.left:SetFormattedText("%s (%d)", cb.activeName, remaining)
|
||||||
else
|
else
|
||||||
cb.bar.left:SetText(cb.activeName)
|
cb.bar.left:SetText(cb.activeName)
|
||||||
end
|
end
|
||||||
@@ -86,7 +86,7 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
|
|
||||||
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
|
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
|
||||||
-- then animates the fill from this state without touching C_Spell.
|
-- then animates the fill from this state without touching C_Spell.
|
||||||
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank)
|
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank, noInterrupt)
|
||||||
cb.startTime = startMs
|
cb.startTime = startMs
|
||||||
cb.endTime = endMs
|
cb.endTime = endMs
|
||||||
cb.isChannel = isChannel
|
cb.isChannel = isChannel
|
||||||
@@ -97,7 +97,10 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
cb:SetAlpha(1)
|
cb:SetAlpha(1)
|
||||||
cb.fadeout = nil
|
cb.fadeout = nil
|
||||||
|
|
||||||
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
-- Shield an uninterruptible cast. Not on the player's own bar: the flag is
|
||||||
|
-- measured against the reader's own interrupts and silences, so on your own
|
||||||
|
-- cast it answers a question nobody asked.
|
||||||
|
SetCastbarShield(cb.bar, cb.icon, noInterrupt and cb.unitstr ~= "player", isChannel)
|
||||||
|
|
||||||
-- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed
|
-- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed
|
||||||
-- through by RefreshBar). Only the retarget re-poll has no event in hand, so
|
-- through by RefreshBar). Only the retarget re-poll has no event in hand, so
|
||||||
@@ -152,10 +155,10 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
ClearBar(cb)
|
ClearBar(cb)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local name, _, tex, startMs, endMs, isTradeskill, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
|
local name, _, tex, startMs, endMs, isTradeskill, _, noInterrupt, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
|
||||||
local isChan
|
local isChan
|
||||||
if not name then
|
if not name then
|
||||||
name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
|
name, _, tex, startMs, endMs, _, noInterrupt, spellID = C_Spell.UnitChannelInfo(query)
|
||||||
isChan = true
|
isChan = true
|
||||||
end
|
end
|
||||||
-- Synthetic fallback for abilities the engine treats as instant-cast but
|
-- Synthetic fallback for abilities the engine treats as instant-cast but
|
||||||
@@ -169,7 +172,7 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if name and startMs and endMs then
|
if name and startMs and endMs then
|
||||||
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank)
|
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank, noInterrupt)
|
||||||
else
|
else
|
||||||
ClearBar(cb)
|
ClearBar(cb)
|
||||||
end
|
end
|
||||||
@@ -322,15 +325,21 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
|
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
|
||||||
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
|
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
|
||||||
-- already mid-cast when it becomes the target/focus still shows.
|
-- already mid-cast when it becomes the target/focus still shows.
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_START")
|
-- Filter to this bar's unit, plus "player" for the target/focus bars: the
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_STOP")
|
-- player's own casts only ever fire arg1=="player", so a self-targeted cast
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
-- has to reach them too (nil for the player bar itself, which the filter
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
-- skips). This only narrows what arrives -- the arg1/UnitIsUnit test below
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
-- still decides whether the bar acts on it.
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
local selfunit = unitstr ~= "player" and "player" or nil
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_START", unitstr, selfunit)
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unitstr, selfunit)
|
||||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unitstr, selfunit)
|
||||||
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTED", unitstr, selfunit)
|
||||||
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_DELAYED", unitstr, selfunit)
|
||||||
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unitstr, selfunit)
|
||||||
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", unitstr, selfunit)
|
||||||
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", unitstr, selfunit)
|
||||||
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", unitstr, selfunit)
|
||||||
if unitstr == "target" then
|
if unitstr == "target" then
|
||||||
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
elseif unitstr == "focus" then
|
elseif unitstr == "focus" then
|
||||||
|
|||||||
+104
-28
@@ -63,6 +63,23 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
return pfUI_cache["chathistory"][realm][player][id]
|
return pfUI_cache["chathistory"][realm][player][id]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ Chat Panel Colors ]
|
||||||
|
-- The panels normally inherit pfUI's global appearance theme; custom colors let chat
|
||||||
|
-- deviate from it. CreateBackdrop is re-run first to restore the theme, so toggling
|
||||||
|
-- custom colors back off doesn't leave the previous override behind.
|
||||||
|
local function ApplyPanelColors(panel)
|
||||||
|
if not panel then return end
|
||||||
|
|
||||||
|
CreateBackdrop(panel, default_border, nil, .8)
|
||||||
|
if C.chat.global.custombg ~= "1" then return end
|
||||||
|
|
||||||
|
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||||
|
panel.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
|
|
||||||
|
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||||
|
panel.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
|
end
|
||||||
|
|
||||||
pfUI.chat = CreateFrame("Frame",nil,UIParent)
|
pfUI.chat = CreateFrame("Frame",nil,UIParent)
|
||||||
|
|
||||||
pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent)
|
pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent)
|
||||||
@@ -76,19 +93,11 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border)
|
pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border)
|
||||||
pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
||||||
UpdateMovable(pfUI.chat.left)
|
UpdateMovable(pfUI.chat.left)
|
||||||
CreateBackdrop(pfUI.chat.left, default_border, nil, .8)
|
ApplyPanelColors(pfUI.chat.left)
|
||||||
if C.chat.global.frameshadow == "1" then
|
if C.chat.global.frameshadow == "1" then
|
||||||
CreateBackdropShadow(pfUI.chat.left)
|
CreateBackdropShadow(pfUI.chat.left)
|
||||||
end
|
end
|
||||||
|
|
||||||
if C.chat.global.custombg == "1" then
|
|
||||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
|
||||||
pfUI.chat.left.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
|
||||||
|
|
||||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
|
||||||
pfUI.chat.left.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
|
||||||
end
|
|
||||||
|
|
||||||
pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left)
|
pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left)
|
||||||
pfUI.chat.left.panelTop:ClearAllPoints()
|
pfUI.chat.left.panelTop:ClearAllPoints()
|
||||||
pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2)
|
pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2)
|
||||||
@@ -251,19 +260,11 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border)
|
pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border)
|
||||||
pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
||||||
UpdateMovable(pfUI.chat.right)
|
UpdateMovable(pfUI.chat.right)
|
||||||
CreateBackdrop(pfUI.chat.right, default_border, nil, .8)
|
ApplyPanelColors(pfUI.chat.right)
|
||||||
if C.chat.global.frameshadow == "1" then
|
if C.chat.global.frameshadow == "1" then
|
||||||
CreateBackdropShadow(pfUI.chat.right)
|
CreateBackdropShadow(pfUI.chat.right)
|
||||||
end
|
end
|
||||||
|
|
||||||
if C.chat.global.custombg == "1" then
|
|
||||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
|
||||||
pfUI.chat.right.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
|
||||||
|
|
||||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
|
||||||
pfUI.chat.right.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
|
||||||
end
|
|
||||||
|
|
||||||
pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right)
|
pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right)
|
||||||
pfUI.chat.right.panelTop:ClearAllPoints()
|
pfUI.chat.right.panelTop:ClearAllPoints()
|
||||||
pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2)
|
pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2)
|
||||||
@@ -296,6 +297,68 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ Chat Background Alpha ]
|
||||||
|
-- Blizzard's per-window transparency slider drives FCF_SetWindowAlpha, which only
|
||||||
|
-- touches the ChatFrame*Background textures that pfUI hides on docked frames. Mirror
|
||||||
|
-- the window's stored alpha onto the visible pfUI backdrop so the native slider
|
||||||
|
-- controls it directly.
|
||||||
|
local function ApplyChatBackgroundAlpha(panel, frame)
|
||||||
|
if not (panel and panel.backdrop and frame) then return end
|
||||||
|
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
|
||||||
|
alpha = tonumber(alpha)
|
||||||
|
if not alpha then return end
|
||||||
|
local r, g, b = panel.backdrop:GetBackdropColor()
|
||||||
|
panel.backdrop:SetBackdropColor(r, g, b, alpha)
|
||||||
|
end
|
||||||
|
|
||||||
|
function pfUI.chat:RefreshBackgroundAlpha()
|
||||||
|
-- Custom colors own the alpha. C.chat.global.background carries its own alpha, is
|
||||||
|
-- set by profiles and is shared with the meter skins, so the native slider must not
|
||||||
|
-- overwrite it -- doing so reverted the configured opacity on every refresh. The
|
||||||
|
-- slider only drives the panel when the user hasn't opted into pfUI's chat colors.
|
||||||
|
if C.chat.global.custombg == "1" then return end
|
||||||
|
|
||||||
|
-- left panel follows the currently selected docked tab
|
||||||
|
local selected = SELECTED_CHAT_FRAME
|
||||||
|
if not (selected and selected:GetParent() == pfUI.chat.left) then
|
||||||
|
selected = ChatFrame1
|
||||||
|
end
|
||||||
|
ApplyChatBackgroundAlpha(pfUI.chat.left, selected)
|
||||||
|
|
||||||
|
if C.chat.right.enable == "1" then
|
||||||
|
ApplyChatBackgroundAlpha(pfUI.chat.right, ChatFrame3)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- live config apply, resolved by the gui as U["chat"]. Lets the color pickers
|
||||||
|
-- take effect on the spot instead of waiting for a /reload.
|
||||||
|
function pfUI.chat:UpdateConfig()
|
||||||
|
ApplyPanelColors(pfUI.chat.left)
|
||||||
|
ApplyPanelColors(pfUI.chat.right)
|
||||||
|
pfUI.chat:RefreshBackgroundAlpha()
|
||||||
|
end
|
||||||
|
|
||||||
|
function pfUI.chat:MigrateBackgroundAlpha()
|
||||||
|
-- Runs once per character. The previous SetupPositions default stored a hard 0 window
|
||||||
|
-- alpha, which now renders the pfUI backdrop fully transparent. Restore the historical
|
||||||
|
-- 0.8 look for any pfUI-managed window still sitting at 0. Only existing installs that
|
||||||
|
-- already ran chat setup carry that legacy 0; fresh installs get 0.8 from SetupPositions.
|
||||||
|
if pfUI_init.chatbgalpha then return end
|
||||||
|
if not pfUI_init["chat_position"] then return end
|
||||||
|
pfUI_init.chatbgalpha = true
|
||||||
|
|
||||||
|
local frames = { ChatFrame1, ChatFrame2 }
|
||||||
|
if C.chat.right.enable == "1" then table.insert(frames, ChatFrame3) end
|
||||||
|
|
||||||
|
for _, frame in ipairs(frames) do
|
||||||
|
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
|
||||||
|
alpha = tonumber(alpha)
|
||||||
|
if alpha and alpha <= 0 then
|
||||||
|
FCF_SetWindowAlpha(frame, 0.8)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function pfUI.chat:RefreshChat()
|
function pfUI.chat:RefreshChat()
|
||||||
local panelheight = C.global.font_size*1.5 + default_border*2 + 2
|
local panelheight = C.global.font_size*1.5 + default_border*2 + 2
|
||||||
|
|
||||||
@@ -447,9 +510,13 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
for index, value in pairs(DOCKED_CHAT_FRAMES) do
|
for index, value in pairs(DOCKED_CHAT_FRAMES) do
|
||||||
FCF_UpdateButtonSide(value)
|
FCF_UpdateButtonSide(value)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
pfUI.chat:RefreshBackgroundAlpha()
|
||||||
end
|
end
|
||||||
|
|
||||||
hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
|
hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
|
||||||
|
hooksecurefunc("FCF_SetWindowAlpha", function() pfUI.chat:RefreshBackgroundAlpha() end)
|
||||||
|
hooksecurefunc("FCF_SelectDockFrame", function() pfUI.chat:RefreshBackgroundAlpha() end)
|
||||||
|
|
||||||
if C.chat.global.tabmouse == "1" then
|
if C.chat.global.tabmouse == "1" then
|
||||||
pfUI.chat.mouseovertab = CreateFrame("Frame")
|
pfUI.chat.mouseovertab = CreateFrame("Frame")
|
||||||
@@ -500,7 +567,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
FCF_SetLocked(ChatFrame1, 1)
|
FCF_SetLocked(ChatFrame1, 1)
|
||||||
FCF_SetWindowName(ChatFrame1, GENERAL)
|
FCF_SetWindowName(ChatFrame1, GENERAL)
|
||||||
FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
|
FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
|
||||||
FCF_SetWindowAlpha(ChatFrame1, 0)
|
FCF_SetWindowAlpha(ChatFrame1, 0.8)
|
||||||
FCF_SetChatWindowFontSize(ChatFrame1, 12)
|
FCF_SetChatWindowFontSize(ChatFrame1, 12)
|
||||||
ChatFrame1:SetUserPlaced(1)
|
ChatFrame1:SetUserPlaced(1)
|
||||||
|
|
||||||
@@ -508,7 +575,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
FCF_SetLocked(ChatFrame2, 1)
|
FCF_SetLocked(ChatFrame2, 1)
|
||||||
FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
|
FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
|
||||||
FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
|
FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
|
||||||
FCF_SetWindowAlpha(ChatFrame2, 0)
|
FCF_SetWindowAlpha(ChatFrame2, 0.8)
|
||||||
FCF_SetChatWindowFontSize(ChatFrame2, 12)
|
FCF_SetChatWindowFontSize(ChatFrame2, 12)
|
||||||
ChatFrame2:SetUserPlaced(1)
|
ChatFrame2:SetUserPlaced(1)
|
||||||
|
|
||||||
@@ -518,7 +585,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
FCF_SetLocked(ChatFrame3, 1)
|
FCF_SetLocked(ChatFrame3, 1)
|
||||||
FCF_SetWindowName(ChatFrame3, T["Loot & Spam"])
|
FCF_SetWindowName(ChatFrame3, T["Loot & Spam"])
|
||||||
FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
|
FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
|
||||||
FCF_SetWindowAlpha(ChatFrame3, 0)
|
FCF_SetWindowAlpha(ChatFrame3, 0.8)
|
||||||
FCF_SetChatWindowFontSize(ChatFrame3, 12)
|
FCF_SetChatWindowFontSize(ChatFrame3, 12)
|
||||||
FCF_UnDockFrame(ChatFrame3)
|
FCF_UnDockFrame(ChatFrame3)
|
||||||
FCF_SetTabPosition(ChatFrame3, 0)
|
FCF_SetTabPosition(ChatFrame3, 0)
|
||||||
@@ -566,6 +633,9 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
pfUI.chat:SetScript("OnEvent", function()
|
pfUI.chat:SetScript("OnEvent", function()
|
||||||
|
-- restore legacy chat windows stuck at 0 alpha before anything reads it
|
||||||
|
pfUI.chat:MigrateBackgroundAlpha()
|
||||||
|
|
||||||
-- set the default chat
|
-- set the default chat
|
||||||
FCF_SelectDockFrame(SELECTED_CHAT_FRAME)
|
FCF_SelectDockFrame(SELECTED_CHAT_FRAME)
|
||||||
|
|
||||||
@@ -757,7 +827,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
local real, _ = strsplit(":", name)
|
local real, _ = strsplit(":", name)
|
||||||
local color = unknowncolorhex
|
local color = unknowncolorhex
|
||||||
local match = false
|
local match = false
|
||||||
local _, class = C_PlayerCache.GetPlayerInfoByName(real)
|
local _, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real)
|
||||||
-- local guid = GetCurrentChatGUID()
|
-- local guid = GetCurrentChatGUID()
|
||||||
-- if guid then
|
-- if guid then
|
||||||
-- _, class = GetPlayerInfoByGUID(guid)
|
-- _, class = GetPlayerInfoByGUID(guid)
|
||||||
@@ -775,8 +845,12 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if C.chat.text.tintunknown == "1" or match then
|
if C.chat.text.tintunknown == "1" or match then
|
||||||
|
local icon = ""
|
||||||
|
if match and C.chat.text.playericons == "1" then
|
||||||
|
icon = GetFactionIcon(raceKey) .. GetRaceIcon(raceKey, sex)
|
||||||
|
end
|
||||||
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
|
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
|
||||||
left..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..right.."%1")
|
left..icon..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..right.."%1")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -810,23 +884,25 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp
|
||||||
|
-- pushes the whisper colour code off position 1 and the find below fails
|
||||||
|
local isWhisper = C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1
|
||||||
|
|
||||||
-- show timestamp in chat
|
-- show timestamp in chat
|
||||||
if C.chat.text.time == "1" then
|
if C.chat.text.time == "1" then
|
||||||
text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text
|
text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text
|
||||||
end
|
end
|
||||||
|
|
||||||
-- save chat history
|
-- save chat history
|
||||||
if C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1 then
|
if isWhisper then
|
||||||
SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
|
SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
|
||||||
else
|
else
|
||||||
SaveChatHistory(frame:GetID(), text, a1, a2, a3)
|
SaveChatHistory(frame:GetID(), text, a1, a2, a3)
|
||||||
end
|
end
|
||||||
|
|
||||||
if C.chat.global.whispermod == "1" then
|
if isWhisper then
|
||||||
-- patch incoming whisper string to match the colors
|
-- patch incoming whisper string to match the colors
|
||||||
if string.find(text, wcol, 1) == 1 then
|
text = string.gsub(text, "|r", "|r" .. wcol)
|
||||||
text = string.gsub(text, "|r", "|r" .. wcol)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ pfUI:RegisterModule("combopoints", function ()
|
|||||||
-- combo
|
-- combo
|
||||||
if class == "DRUID" or class == "ROGUE" then
|
if class == "DRUID" or class == "ROGUE" then
|
||||||
local combo = CreateFrame("Frame")
|
local combo = CreateFrame("Frame")
|
||||||
combo:RegisterEvent("UNIT_COMBO_POINTS")
|
combo:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
|
||||||
combo:RegisterEvent("PLAYER_COMBO_POINTS")
|
combo:RegisterEvent("PLAYER_COMBO_POINTS")
|
||||||
combo:RegisterEvent("PLAYER_TARGET_CHANGED")
|
combo:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
combo:RegisterEvent("PLAYER_ENTERING_WORLD")
|
combo:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
|||||||
+29
-19
@@ -6,30 +6,35 @@ pfUI:RegisterModule("cooldown", function ()
|
|||||||
-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
|
-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
|
||||||
-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
|
-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
|
||||||
|
|
||||||
local parent, parent_name
|
|
||||||
local function pfCooldownOnUpdate()
|
local function pfCooldownOnUpdate()
|
||||||
parent = this:GetParent()
|
-- Throttle FIRST. One of these runs per visible cooldown text, every frame,
|
||||||
if not parent then this:Hide() end
|
-- so anything above this gate is multiplied by the frame rate and by how
|
||||||
parent_name = parent:GetName()
|
-- many cooldowns are ticking.
|
||||||
|
local now = GetTime()
|
||||||
|
if (this.tick or 0) > now then return end
|
||||||
|
this.tick = now + .1
|
||||||
|
|
||||||
-- avoid to set cooldowns on invalid frames
|
local parent = this:GetParent()
|
||||||
if parent_name and _G[parent_name .. "Cooldown"] then
|
if not parent then this:Hide() return end
|
||||||
if not _G[parent_name .. "Cooldown"]:IsShown() then
|
|
||||||
this:Hide()
|
-- avoid to set cooldowns on invalid frames. The cooldown frame is stashed
|
||||||
end
|
-- at creation: resolving it as _G[parent:GetName() .. "Cooldown"] built and
|
||||||
|
-- interned that string twice per call, and this is the hottest path in the
|
||||||
|
-- UI. The stashed reference is also the frame itself rather than a guess
|
||||||
|
-- from its parent's name, so it holds for cooldowns named anything else.
|
||||||
|
if this.cooldown and not this.cooldown:IsShown() then
|
||||||
|
this:Hide()
|
||||||
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- only run every 0.1 seconds from here on
|
|
||||||
if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end
|
|
||||||
|
|
||||||
-- fix own alpha value (should be inherited, but somehow isn't always)
|
-- fix own alpha value (should be inherited, but somehow isn't always)
|
||||||
if this:GetAlpha() ~= parent:GetAlpha() then
|
if this:GetAlpha() ~= parent:GetAlpha() then
|
||||||
this:SetAlpha(parent:GetAlpha())
|
this:SetAlpha(parent:GetAlpha())
|
||||||
end
|
end
|
||||||
|
|
||||||
if this.start < GetTime() then
|
if this.start < now then
|
||||||
-- calculating remaining time as it should be
|
-- calculating remaining time as it should be
|
||||||
local remaining = this.duration - (GetTime() - this.start)
|
local remaining = this.duration - (now - this.start)
|
||||||
if remaining >= 0 then
|
if remaining >= 0 then
|
||||||
this.text:SetText(GetColoredTimeString(remaining))
|
this.text:SetText(GetColoredTimeString(remaining))
|
||||||
else
|
else
|
||||||
@@ -38,13 +43,13 @@ pfUI:RegisterModule("cooldown", function ()
|
|||||||
else
|
else
|
||||||
-- I have absolutely no idea, but it works:
|
-- I have absolutely no idea, but it works:
|
||||||
-- https://github.com/Stanzilla/WoWUIBugs/issues/47
|
-- https://github.com/Stanzilla/WoWUIBugs/issues/47
|
||||||
local time = time()
|
local currentTime = time()
|
||||||
local startupTime = time - GetTime()
|
local startupTime = currentTime - now
|
||||||
-- just a simplification of: ((2^32) - (start * 1000)) / 1000
|
-- just a simplification of: ((2^32) - (start * 1000)) / 1000
|
||||||
local cdTime = (2 ^ 32) / 1000 - this.start
|
local cdTime = (2 ^ 32) / 1000 - this.start
|
||||||
local cdStartTime = startupTime - cdTime
|
local cdStartTime = startupTime - cdTime
|
||||||
local cdEndTime = cdStartTime + this.duration
|
local cdEndTime = cdStartTime + this.duration
|
||||||
local remaining = cdEndTime - time
|
local remaining = cdEndTime - currentTime
|
||||||
|
|
||||||
if remaining >= 0 then
|
if remaining >= 0 then
|
||||||
this.text:SetText(GetColoredTimeString(remaining))
|
this.text:SetText(GetColoredTimeString(remaining))
|
||||||
@@ -55,11 +60,16 @@ pfUI:RegisterModule("cooldown", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local height, size
|
local height, size
|
||||||
|
local textcount = 0
|
||||||
local function pfCreateCoolDown(cooldown, start, duration)
|
local function pfCreateCoolDown(cooldown, start, duration)
|
||||||
cooldown.pfCooldownText = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent())
|
textcount = textcount + 1
|
||||||
|
local name = cooldown.GetName and cooldown:GetName() or "pfCooldown" .. textcount
|
||||||
|
|
||||||
|
cooldown.pfCooldownText = CreateFrame("Frame", name .. "Text", cooldown:GetParent())
|
||||||
|
cooldown.pfCooldownText.cooldown = cooldown
|
||||||
cooldown.pfCooldownText:SetAllPoints(cooldown)
|
cooldown.pfCooldownText:SetAllPoints(cooldown)
|
||||||
cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2)
|
cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2)
|
||||||
cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString("pfCooldownFrameText", "OVERLAY")
|
cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString(name .. "TextString", "OVERLAY")
|
||||||
|
|
||||||
if not cooldown.pfCooldownType then
|
if not cooldown.pfCooldownType then
|
||||||
size = tonumber(C.appearance.cd.font_size_foreign)
|
size = tonumber(C.appearance.cd.font_size_foreign)
|
||||||
|
|||||||
+222
-60
@@ -1,20 +1,82 @@
|
|||||||
local function getAdjustedTickTimer()
|
-- One server clock drives every power: Player::RegenerateAll fires every
|
||||||
local adjustedEnergyTick = 2
|
-- REGEN_TIME_FULL (2s), re-arms with `+=`, and is never reset by casting. The
|
||||||
|
-- five-second rule (SetLastManaUse on any mana-costing cast) changes what a tick
|
||||||
|
-- pays, never when it lands; mp5 and the player's MOD_MANA_REGEN_INTERRUPT share
|
||||||
|
-- still come in. That share can't be computed here -- item sources are equip
|
||||||
|
-- auras absent from the buff list and m_modManaRegenInterrupt is never sent --
|
||||||
|
-- so the spark shows it instead: dim through the window until a tick lands.
|
||||||
|
--
|
||||||
|
-- The sweep free-runs on that clock and phase-locks to observed gains. A gain
|
||||||
|
-- mid-sweep (Illumination, Judgement of Wisdom, potions, a Mana Spring totem on
|
||||||
|
-- its own phase) is not the tick and never moves it.
|
||||||
|
|
||||||
-- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
|
local FIVE_SECOND_RULE = 5
|
||||||
if UnitClassBase("player") == "ROGUE" then
|
|
||||||
local _, _, _, _, currRank = GetTalentInfo(2, 16)
|
|
||||||
local bladeRushRank = currRank or 0
|
|
||||||
|
|
||||||
if bladeRushRank > 0 then
|
-- gains farther than this from the predicted boundary are not the tick
|
||||||
local agility = UnitStat("player", 2) -- 2 is agility stat index
|
local TICK_TOLERANCE = .25
|
||||||
local reductionPerAgi = 0.0006 * bladeRushRank -- 0.0006 for rank 1, 0.0012 for rank 2
|
|
||||||
local totalReduction = agility * reductionPerAgi
|
-- arrival jitter; a tick inside this band confirms the sweep rather than
|
||||||
adjustedEnergyTick = adjustedEnergyTick - totalReduction
|
-- re-anchoring it, or the spark hitches at every wrap
|
||||||
|
local TICK_JITTER = .08
|
||||||
|
|
||||||
|
-- Player::RegenerateAll:
|
||||||
|
-- mod = GetTotalAuraModifier(SPELL_AURA_MOD_ENERGY_REGEN_TIME)
|
||||||
|
-- if mod > 0 then mod = mod * agility / 10 end
|
||||||
|
-- m_regenTimer += max(1, REGEN_TIME_FULL - mod) -- milliseconds
|
||||||
|
local REGEN_TIME_FULL = 2
|
||||||
|
local ENERGY_REGEN_TIME_AURA = 217 -- SPELL_AURA_MOD_ENERGY_REGEN_TIME
|
||||||
|
|
||||||
|
-- fixed magnitude is basePoints + baseDice (stored 11 -> 12); a die above 1 is
|
||||||
|
-- a roll the client can't know, so it counts as nothing rather than a guess
|
||||||
|
local amountCache = {}
|
||||||
|
local function auraAmount(spellID)
|
||||||
|
local amount = amountCache[spellID]
|
||||||
|
if amount then return amount end
|
||||||
|
amount = 0
|
||||||
|
local effects = C_Spell.GetSpellEffectInfo(spellID) -- nil for an id with no record
|
||||||
|
if effects then
|
||||||
|
for i = 1, 3 do
|
||||||
|
local fx = effects[i]
|
||||||
|
if fx.auraName == ENERGY_REGEN_TIME_AURA and fx.dieSides <= 1 then
|
||||||
|
amount = fx.basePoints + fx.baseDice
|
||||||
|
break
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
amountCache[spellID] = amount
|
||||||
|
return amount
|
||||||
|
end
|
||||||
|
|
||||||
return adjustedEnergyTick
|
-- A passive is in effect exactly while known (current rank only, never in the
|
||||||
|
-- buff list); anything castable or cast on us counts only while it is up.
|
||||||
|
local function getEnergyRegenTimeMod()
|
||||||
|
local sum = 0
|
||||||
|
for _, spellID in ipairs(C_SpellBook.GetPlayerSpellsByAura(ENERGY_REGEN_TIME_AURA)) do
|
||||||
|
if C_Spell.IsSpellPassive(spellID) then
|
||||||
|
sum = sum + auraAmount(spellID)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for i = 1, 32 do
|
||||||
|
local spellID = select(10, C_UnitAuras.UnitAura("player", i, "HELPFUL"))
|
||||||
|
if not spellID then break end
|
||||||
|
sum = sum + auraAmount(spellID)
|
||||||
|
end
|
||||||
|
return sum
|
||||||
|
end
|
||||||
|
|
||||||
|
-- cleared on SPELLS_CHANGED (passives) and PLAYER_AURAS_CHANGED (buffs), and
|
||||||
|
-- recomputed by the next tick that asks. Agility stays live: it's one call.
|
||||||
|
local energyRegenTimeMod
|
||||||
|
|
||||||
|
local function getAdjustedTickTimer()
|
||||||
|
if not energyRegenTimeMod then
|
||||||
|
energyRegenTimeMod = getEnergyRegenTimeMod()
|
||||||
|
end
|
||||||
|
if energyRegenTimeMod == 0 then return REGEN_TIME_FULL end
|
||||||
|
|
||||||
|
-- ms on the server, seconds here; the 1ms floor is the server's and this is a divisor
|
||||||
|
local reduction = energyRegenTimeMod * UnitStat("player", 2) / 10000
|
||||||
|
return math.max(0.001, REGEN_TIME_FULL - reduction)
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI:RegisterModule("energytick", function()
|
pfUI:RegisterModule("energytick", function()
|
||||||
@@ -22,14 +84,60 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- inside the module body on purpose: C is on pfUI.env, not _G
|
||||||
|
local function getBarWidth()
|
||||||
|
return C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width
|
||||||
|
end
|
||||||
|
|
||||||
|
local rawborder, default_border = GetBorderSize("unitframes")
|
||||||
|
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
||||||
|
|
||||||
|
-- style is read once: switching it in the GUI needs a /reload, same as the
|
||||||
|
-- other structural (not cosmetic) toggles in this file
|
||||||
|
local fsrOverlay = C.unitframes.player.fsrstyle == "1"
|
||||||
|
|
||||||
|
-- was this gain the regen tick? if so, re-anchor the sweep on it
|
||||||
|
local function lockTick(frame)
|
||||||
|
local now, period = GetTime(), getAdjustedTickTimer()
|
||||||
|
|
||||||
|
if frame.start then
|
||||||
|
-- signed distance to the nearest predicted boundary
|
||||||
|
local err = mod(now - frame.start, period)
|
||||||
|
if err > period / 2 then err = err - period end
|
||||||
|
|
||||||
|
if math.abs(err) <= TICK_TOLERANCE then
|
||||||
|
-- correct only what lies beyond normal jitter
|
||||||
|
if err > TICK_JITTER then
|
||||||
|
frame.start = frame.start + (err - TICK_JITTER)
|
||||||
|
elseif err < -TICK_JITTER then
|
||||||
|
frame.start = frame.start + (err + TICK_JITTER)
|
||||||
|
end
|
||||||
|
frame.max, frame.rejected = period, nil
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- two rejected gains one period apart are the real clock: relock to it
|
||||||
|
local periodic = frame.rejected and math.abs(now - frame.rejected - period) <= TICK_TOLERANCE
|
||||||
|
if not periodic then
|
||||||
|
frame.rejected = now
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
frame.start, frame.max, frame.rejected = now, period, nil
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
|
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
|
||||||
energytick:SetAllPoints(pfUI.uf.player.power.bar)
|
energytick:SetAllPoints(pfUI.uf.player.power.bar)
|
||||||
energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
|
energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
energytick:RegisterEvent("UNIT_DISPLAYPOWER")
|
energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player")
|
||||||
energytick:RegisterEvent("UNIT_ENERGY")
|
energytick:RegisterUnitEvent("UNIT_ENERGY", "player")
|
||||||
energytick:RegisterEvent("UNIT_MANA")
|
energytick:RegisterUnitEvent("UNIT_MANA", "player")
|
||||||
energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
|
energytick:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
|
||||||
energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
|
energytick:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", "player")
|
||||||
|
energytick:RegisterEvent("SPELLS_CHANGED")
|
||||||
|
energytick:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||||
|
|
||||||
energytick:SetScript("OnEvent", function()
|
energytick:SetScript("OnEvent", function()
|
||||||
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
||||||
@@ -42,44 +150,52 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
this:Hide()
|
this:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Filter nur eigene Energy-Gewinne von Talents/Buffs
|
if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then
|
||||||
if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then
|
energyRegenTimeMod = nil
|
||||||
if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then
|
|
||||||
this.ignoreNextGain = true
|
|
||||||
end
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if event == "PLAYER_ENTERING_WORLD" then
|
if event == "PLAYER_ENTERING_WORLD" then
|
||||||
this.lastMana = UnitPower("player")
|
this.lastPower = UnitPower("player")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- the rule arms on the cast (Spell::TakePower: mana powerType, cost > 0),
|
||||||
|
-- not on a mana drop -- Mana Burn lowers mana without arming it
|
||||||
|
if event == "UNIT_SPELLCAST_SUCCEEDED" and arg1 == "player" then
|
||||||
|
local cost = C_Spell.GetSpellPowerCost(arg3)
|
||||||
|
cost = cost and cost[1]
|
||||||
|
if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
|
||||||
|
this.fsrSpell, this.fsrEnd = arg3, GetTime() + FIVE_SECOND_RULE
|
||||||
|
this.fsrGain = nil
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Unit::Update won't expire the rule while the spending spell still channels
|
||||||
|
if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then
|
||||||
|
if this.fsrSpell and this.fsrSpell == arg3 then
|
||||||
|
this.fsrEnd, this.fsrGain = GetTime() + FIVE_SECOND_RULE, nil
|
||||||
|
end
|
||||||
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
|
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
|
||||||
this.currentMana = UnitPower("player")
|
local power = UnitPower("player")
|
||||||
local diff = 0
|
local diff = this.lastPower and (power - this.lastPower) or 0
|
||||||
if this.lastMana then
|
this.lastPower = power
|
||||||
diff = this.currentMana - this.lastMana
|
|
||||||
|
-- only a gain can be the tick; a spend never touches the phase
|
||||||
|
if diff > 0 and lockTick(this) then
|
||||||
|
-- a tick inside the window proves regen continues through it
|
||||||
|
if this.fsrEnd and this.fsrEnd > GetTime() then
|
||||||
|
this.fsrGain = true
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if this.mode == "MANA" and diff < 0 then
|
-- phase is kept while hidden; OnUpdate catches up by whole periods
|
||||||
this.target = 5
|
if this.mode == "MANA" and power >= UnitPowerMax("player") then
|
||||||
elseif this.mode == "MANA" and diff > 0 then
|
this:Hide()
|
||||||
if UnitPower("player") >= UnitPowerMax("player") then
|
|
||||||
this.start = nil
|
|
||||||
this.spark:SetAlpha(0)
|
|
||||||
this:Hide()
|
|
||||||
elseif this.max ~= 5 and diff > (this.badtick and this.badtick * 1.2 or 5) then
|
|
||||||
this.target = 2
|
|
||||||
else
|
|
||||||
this.badtick = diff
|
|
||||||
end
|
|
||||||
elseif this.mode == "ENERGY" and diff >= 0 then
|
|
||||||
if not this.ignoreNextGain then
|
|
||||||
this.target = getAdjustedTickTimer()
|
|
||||||
end
|
|
||||||
this.ignoreNextGain = false
|
|
||||||
end
|
end
|
||||||
this.lastMana = this.currentMana
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -90,37 +206,79 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
end
|
end
|
||||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
this.tick = GetTime() + 0.020 -- ~50 FPS
|
||||||
|
|
||||||
if this.target then
|
-- five-second rule drains to nothing. The display is cosmetic and can be
|
||||||
this.start, this.max = GetTime(), this.target
|
-- hidden on its own; the window itself (fsrEnd/fsrGain) keeps running
|
||||||
this.target = nil
|
-- either way -- it still dims the sweep spark below.
|
||||||
this.spark:SetAlpha(1)
|
local remaining = this.fsrEnd and (this.fsrEnd - GetTime()) or 0
|
||||||
this:Show()
|
if this.mode == "MANA" and remaining > 0 then
|
||||||
|
if C.unitframes.player.showfsr == "1" then
|
||||||
|
if fsrOverlay then
|
||||||
|
this.fsrbar:SetWidth(getBarWidth() * remaining / FIVE_SECOND_RULE)
|
||||||
|
else
|
||||||
|
this.fsrbar:SetValue(remaining)
|
||||||
|
end
|
||||||
|
this.fsrbar:Show()
|
||||||
|
else
|
||||||
|
this.fsrbar:Hide()
|
||||||
|
end
|
||||||
|
else
|
||||||
|
this.fsrSpell, this.fsrEnd, this.fsrGain = nil, nil, nil
|
||||||
|
this.fsrbar:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
if not this.start then
|
if not this.start then
|
||||||
|
this.spark:SetAlpha(0)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
||||||
|
this.spark:SetAlpha(0)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
this.current = GetTime() - this.start
|
this.current = GetTime() - this.start
|
||||||
|
|
||||||
|
-- roll over by whole periods, not from now: restarting bakes frame
|
||||||
|
-- overshoot into the phase as drift the lock then has to chase
|
||||||
if this.current > this.max then
|
if this.current > this.max then
|
||||||
-- Don't restart tick timer if mana is full
|
this.start = this.start + this.max * math.floor(this.current / this.max)
|
||||||
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
this.max = getAdjustedTickTimer()
|
||||||
this.start = nil
|
this.current = GetTime() - this.start
|
||||||
this.spark:SetAlpha(0)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
this.start, this.max, this.current = GetTime(), getAdjustedTickTimer(), 0
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width)
|
-- dim while the rule is up and nothing has ticked inside it yet
|
||||||
* (this.current / this.max)
|
this.spark:SetAlpha((remaining > 0 and not this.fsrGain) and .4 or 1)
|
||||||
|
|
||||||
if not C.unitframes.player.pheight then
|
if not C.unitframes.player.pheight then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local pos = getBarWidth() * (this.current / this.max)
|
||||||
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
|
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
if fsrOverlay then
|
||||||
|
-- classic style: a translucent shade on top of the power bar's own fill
|
||||||
|
energytick.fsrbar = energytick:CreateTexture(nil, "ARTWORK")
|
||||||
|
energytick.fsrbar:SetTexture(1, 1, 1, .15)
|
||||||
|
energytick.fsrbar:SetPoint("TOPLEFT", 0, 0)
|
||||||
|
energytick.fsrbar:SetPoint("BOTTOMLEFT", 0, 0)
|
||||||
|
else
|
||||||
|
-- a real bar below the power bar, not an overlay on top of it -- the same
|
||||||
|
-- treatment nameplate castbars get relative to the health bar, so the
|
||||||
|
-- window can't be mistaken for missing mana
|
||||||
|
energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player)
|
||||||
|
energytick.fsrbar:SetStatusBarTexture(cbtexture)
|
||||||
|
energytick.fsrbar:SetMinMaxValues(0, FIVE_SECOND_RULE)
|
||||||
|
energytick.fsrbar:SetPoint("TOPLEFT", pfUI.uf.player.power.bar, "BOTTOMLEFT", 0, -default_border * 2)
|
||||||
|
energytick.fsrbar:SetPoint("TOPRIGHT", pfUI.uf.player.power.bar, "BOTTOMRIGHT", 0, -default_border * 2)
|
||||||
|
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
|
||||||
|
energytick.fsrbar:SetStatusBarColor(GetStringColor(C.appearance.castbar.fsrcolor))
|
||||||
|
CreateBackdrop(energytick.fsrbar, default_border)
|
||||||
|
CreateBackdropShadow(energytick.fsrbar)
|
||||||
|
end
|
||||||
|
energytick.fsrbar:Hide()
|
||||||
|
|
||||||
energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
|
energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
|
||||||
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
||||||
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
||||||
@@ -131,6 +289,10 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
function pfUI.uf.player.UpdateConfig()
|
function pfUI.uf.player.UpdateConfig()
|
||||||
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
||||||
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
|
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
|
||||||
|
if not fsrOverlay then
|
||||||
|
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
|
||||||
|
energytick.fsrbar:SetStatusBarColor(GetStringColor(C.appearance.castbar.fsrcolor))
|
||||||
|
end
|
||||||
hookUpdateConfig(pfUI.uf.player)
|
hookUpdateConfig(pfUI.uf.player)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|||||||
+20
-1
@@ -130,9 +130,28 @@ pfUI:RegisterModule("eqcompare", function ()
|
|||||||
SetTradeTargetItem = GetTradeTargetItemLink
|
SetTradeTargetItem = GetTradeTargetItemLink
|
||||||
}
|
}
|
||||||
|
|
||||||
|
-- Guda anchors its item tooltips with ANCHOR_NONE and its own SetPoint, and
|
||||||
|
-- the tooltip module then moves every ANCHOR_NONE tooltip to its configured
|
||||||
|
-- spot. Reading the rect inside the Set* call picks the side against the
|
||||||
|
-- position the tooltip is about to leave, so place the compare a frame later.
|
||||||
|
local deferred
|
||||||
|
if C_AddOns.DoesAddOnExist("Guda") then
|
||||||
|
EventUtil.ContinueOnAddOnLoaded("Guda", function()
|
||||||
|
deferred = true
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
local function makeHook(getter)
|
local function makeHook(getter)
|
||||||
return function(tooltip, arg1, arg2, arg3)
|
return function(tooltip, arg1, arg2, arg3)
|
||||||
ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
|
local link = getter(arg1, arg2, arg3)
|
||||||
|
if not deferred then
|
||||||
|
return ShowCompareItem(tooltip, link)
|
||||||
|
end
|
||||||
|
RunNextFrame(function()
|
||||||
|
if tooltip:IsShown() then
|
||||||
|
ShowCompareItem(tooltip, link)
|
||||||
|
end
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
local pendingAction = nil -- "new" | "save" | "rename" — what the popups apply to
|
local pendingAction = nil -- "new" | "save" | "rename" — what the popups apply to
|
||||||
local slotOverlays = {} -- [invSlotID] = ignored-overlay texture on the character slot
|
local slotOverlays = {} -- [invSlotID] = ignored-overlay texture on the character slot
|
||||||
local popoutButtons = {} -- popout arrow buttons; toggled with the EM frame
|
local popoutButtons = {} -- popout arrow buttons; toggled with the EM frame
|
||||||
|
local UpdatePopouts -- forward decl; assigned once popouts + flyout exist
|
||||||
|
|
||||||
-- Pending ignored-slot toggles per set: a slotID here means the
|
-- Pending ignored-slot toggles per set: a slotID here means the
|
||||||
-- effective state is flipped from what's persisted. Committed on
|
-- effective state is flipped from what's persisted. Committed on
|
||||||
@@ -76,7 +77,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
else
|
else
|
||||||
frame:SetPoint("TOPLEFT", CharacterFrame, "TOPRIGHT", 0, 0)
|
frame:SetPoint("TOPLEFT", CharacterFrame, "TOPRIGHT", 0, 0)
|
||||||
end
|
end
|
||||||
for _, b in ipairs(popoutButtons) do b:Show() end
|
UpdatePopouts()
|
||||||
end)
|
end)
|
||||||
CreateBackdrop(frame, nil, nil, .9)
|
CreateBackdrop(frame, nil, nil, .9)
|
||||||
CreateBackdropShadow(frame)
|
CreateBackdropShadow(frame)
|
||||||
@@ -300,6 +301,16 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
pfUI.equipmentmanager.Refresh()
|
pfUI.equipmentmanager.Refresh()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- Drag a set onto an action bar. PickupEquipmentSet is newer than
|
||||||
|
-- the rest of C_EquipmentSet, so dragging stays inert on ClassicAPI
|
||||||
|
-- builds that don't ship it yet.
|
||||||
|
if C_EquipmentSet.PickupEquipmentSet then
|
||||||
|
row:RegisterForDrag("LeftButton")
|
||||||
|
row:SetScript("OnDragStart", function()
|
||||||
|
if row.setID then C_EquipmentSet.PickupEquipmentSet(row.setID) end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
-- Show the gear and tooltip while the cursor is over the row or its
|
-- Show the gear and tooltip while the cursor is over the row or its
|
||||||
-- gear child. The gear sits inside the row's rectangle, so a single
|
-- gear child. The gear sits inside the row's rectangle, so a single
|
||||||
-- MouseIsOver(row) check covers both. OnLeave on the row and the gear
|
-- MouseIsOver(row) check covers both. OnLeave on the row and the gear
|
||||||
@@ -452,13 +463,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
-- ============================================================
|
-- ============================================================
|
||||||
|
|
||||||
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
|
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
|
||||||
-- Everything tied to the EM sidecar closes with it: the popout arrows,
|
-- The name/icon popup is sidecar-only, so it closes with the sidecar.
|
||||||
-- the per-slot flyout, and the name/icon popup. (OnShow re-shows the
|
-- Popout arrows and the flyout are reconciled by UpdatePopouts: by
|
||||||
-- popout arrows.)
|
-- default they follow the sidecar, but with the "Always Show Equipment
|
||||||
|
-- Slot Flyouts" option they stay while the paperdoll is open.
|
||||||
frame:SetScript("OnHide", function()
|
frame:SetScript("OnHide", function()
|
||||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
|
||||||
flyout:Hide()
|
|
||||||
namePopup:Hide()
|
namePopup:Hide()
|
||||||
|
UpdatePopouts()
|
||||||
end)
|
end)
|
||||||
flyout:SetFrameStrata("DIALOG")
|
flyout:SetFrameStrata("DIALOG")
|
||||||
flyout:Hide()
|
flyout:Hide()
|
||||||
@@ -750,6 +761,27 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Popout arrows follow the EM sidecar by default. With the
|
||||||
|
-- "Always Show Equipment Slot Flyouts" option they follow the paperdoll
|
||||||
|
-- instead, so gear can be swapped without opening the equipment manager.
|
||||||
|
local function PopoutsActive()
|
||||||
|
if C.character.inventory.equipflyout == "1" then
|
||||||
|
return PaperDollFrame:IsShown()
|
||||||
|
end
|
||||||
|
return frame:IsShown()
|
||||||
|
end
|
||||||
|
|
||||||
|
function UpdatePopouts()
|
||||||
|
local show = PopoutsActive()
|
||||||
|
for _, b in ipairs(popoutButtons) do
|
||||||
|
if show then b:Show() else b:Hide() end
|
||||||
|
end
|
||||||
|
if not show then flyout:Hide() end
|
||||||
|
end
|
||||||
|
|
||||||
|
PaperDollFrame:HookScript("OnShow", UpdatePopouts)
|
||||||
|
PaperDollFrame:HookScript("OnHide", UpdatePopouts)
|
||||||
|
|
||||||
-- ============================================================
|
-- ============================================================
|
||||||
-- Refresh
|
-- Refresh
|
||||||
-- ============================================================
|
-- ============================================================
|
||||||
|
|||||||
@@ -136,7 +136,7 @@ pfUI:RegisterModule("farmmode", function ()
|
|||||||
pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite")
|
pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite")
|
||||||
pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0)
|
pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0)
|
||||||
pfUI.farmmap.button.txt:SetText("|cff33ffcc FARM MODE")
|
pfUI.farmmap.button.txt:SetText("|cff33ffcc " .. T["FARM MODE"])
|
||||||
end
|
end
|
||||||
|
|
||||||
CreateBackdrop(pfUI.farmmap)
|
CreateBackdrop(pfUI.farmmap)
|
||||||
|
|||||||
+9
-14
@@ -127,7 +127,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
-- welcome dialog
|
-- welcome dialog
|
||||||
pfUI.firstrun:AddStep("init", function()
|
pfUI.firstrun:AddStep("init", function()
|
||||||
local f = CreateFirstRunPage()
|
local f = CreateFirstRunPage()
|
||||||
f.text:SetText(string.format(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website")))
|
f.text:SetFormattedText(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website"))
|
||||||
return f
|
return f
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -137,8 +137,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
|
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
|
||||||
|
|
||||||
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Modern:SetWidth(120)
|
f.Modern:SetSize(120, 20)
|
||||||
f.Modern:SetHeight(20)
|
|
||||||
f.Modern:SetPoint("BOTTOM", -65, 100)
|
f.Modern:SetPoint("BOTTOM", -65, 100)
|
||||||
f.Modern:SetTextColor(1,1,1)
|
f.Modern:SetTextColor(1,1,1)
|
||||||
f.Modern:SetText("Modern")
|
f.Modern:SetText("Modern")
|
||||||
@@ -151,8 +150,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinButton(f.Modern)
|
SkinButton(f.Modern)
|
||||||
|
|
||||||
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Nostalgia:SetWidth(120)
|
f.Nostalgia:SetSize(120, 20)
|
||||||
f.Nostalgia:SetHeight(20)
|
|
||||||
f.Nostalgia:SetPoint("BOTTOM", 65, 100)
|
f.Nostalgia:SetPoint("BOTTOM", 65, 100)
|
||||||
f.Nostalgia:SetTextColor(1,1,1)
|
f.Nostalgia:SetTextColor(1,1,1)
|
||||||
f.Nostalgia:SetText("Nostalgia")
|
f.Nostalgia:SetText("Nostalgia")
|
||||||
@@ -165,8 +163,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinButton(f.Nostalgia)
|
SkinButton(f.Nostalgia)
|
||||||
|
|
||||||
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Legacy:SetWidth(120)
|
f.Legacy:SetSize(120, 20)
|
||||||
f.Legacy:SetHeight(20)
|
|
||||||
f.Legacy:SetPoint("BOTTOM", 65, 75)
|
f.Legacy:SetPoint("BOTTOM", 65, 75)
|
||||||
f.Legacy:SetTextColor(1,1,1)
|
f.Legacy:SetTextColor(1,1,1)
|
||||||
f.Legacy:SetText("Legacy")
|
f.Legacy:SetText("Legacy")
|
||||||
@@ -179,8 +176,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinButton(f.Legacy)
|
SkinButton(f.Legacy)
|
||||||
|
|
||||||
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Slim:SetWidth(120)
|
f.Slim:SetSize(120, 20)
|
||||||
f.Slim:SetHeight(20)
|
|
||||||
f.Slim:SetPoint("BOTTOM", -65, 75)
|
f.Slim:SetPoint("BOTTOM", -65, 75)
|
||||||
f.Slim:SetTextColor(1,1,1)
|
f.Slim:SetTextColor(1,1,1)
|
||||||
f.Slim:SetText("Slim")
|
f.Slim:SetText("Slim")
|
||||||
@@ -197,8 +193,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2)
|
f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2)
|
||||||
f.Slider.text:SetText(T["Scale"])
|
f.Slider.text:SetText(T["Scale"])
|
||||||
|
|
||||||
f.Slider:SetWidth(240)
|
f.Slider:SetSize(240, 20)
|
||||||
f.Slider:SetHeight(20)
|
|
||||||
f.Slider:SetPoint("BOTTOM", 0, 50)
|
f.Slider:SetPoint("BOTTOM", 0, 50)
|
||||||
f.Slider:SetOrientation('HORIZONTAL')
|
f.Slider:SetOrientation('HORIZONTAL')
|
||||||
f.Slider:SetMinMaxValues(0.5, 2.0)
|
f.Slider:SetMinMaxValues(0.5, 2.0)
|
||||||
@@ -263,7 +258,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinCheckbox(f.checkbox, 18)
|
SkinCheckbox(f.checkbox, 18)
|
||||||
|
|
||||||
f.NextScript = function()
|
f.NextScript = function()
|
||||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||||
pfUI.chat.SetupRightChat(f.checkbox:GetChecked())
|
pfUI.chat.SetupRightChat(f.checkbox:GetChecked())
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -283,7 +278,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinCheckbox(f.checkbox, 18)
|
SkinCheckbox(f.checkbox, 18)
|
||||||
|
|
||||||
f.NextScript = function()
|
f.NextScript = function()
|
||||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||||
if f.checkbox:GetChecked() then
|
if f.checkbox:GetChecked() then
|
||||||
pfUI.chat.SetupPositions()
|
pfUI.chat.SetupPositions()
|
||||||
end
|
end
|
||||||
@@ -305,7 +300,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinCheckbox(f.checkbox, 18)
|
SkinCheckbox(f.checkbox, 18)
|
||||||
|
|
||||||
f.NextScript = function()
|
f.NextScript = function()
|
||||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||||
if f.checkbox:GetChecked() then
|
if f.checkbox:GetChecked() then
|
||||||
pfUI.chat.SetupChannels()
|
pfUI.chat.SetupChannels()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -0,0 +1,93 @@
|
|||||||
|
-- Friend notes
|
||||||
|
-- Client-side notes for friends via ClassicAPI's C_FriendList note API
|
||||||
|
-- (SetFriendNotes / GetFriendInfo(.notes)). Adds an "Edit Note" entry to the
|
||||||
|
-- friend right-click menu (the "FRIEND" UnitPopup) and shows the note in a
|
||||||
|
-- tooltip when you hover a friend in the list.
|
||||||
|
pfUI:RegisterModule("friendnotes", function ()
|
||||||
|
local EDIT_TOKEN = "PFUI_FRIEND_NOTE"
|
||||||
|
|
||||||
|
-- Note editor. In 1.12 StaticPopup, OnAccept runs with `this` = the OK
|
||||||
|
-- button (the dialog is this:GetParent()); the friend name arrives as the
|
||||||
|
-- data argument passed to StaticPopup_Show.
|
||||||
|
StaticPopupDialogs["PFUI_FRIEND_NOTE_EDIT"] = {
|
||||||
|
text = SET_FRIENDNOTE_LABEL,
|
||||||
|
button1 = SAVE,
|
||||||
|
button2 = CANCEL,
|
||||||
|
hasEditBox = 1,
|
||||||
|
maxLetters = 128,
|
||||||
|
OnAccept = function(name)
|
||||||
|
C_FriendList.SetFriendNotes(name, _G[this:GetParent():GetName().."EditBox"]:GetText())
|
||||||
|
end,
|
||||||
|
EditBoxOnEnterPressed = function(name)
|
||||||
|
C_FriendList.SetFriendNotes(name, this:GetText())
|
||||||
|
this:GetParent():Hide()
|
||||||
|
end,
|
||||||
|
EditBoxOnEscapePressed = function() this:GetParent():Hide() end,
|
||||||
|
timeout = 0, whileDead = 1, hideOnEscape = 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
local function OpenNoteEditor(name)
|
||||||
|
if not name or name == "" then return end
|
||||||
|
local info = C_FriendList.GetFriendInfo(name)
|
||||||
|
local dialog = StaticPopup_Show("PFUI_FRIEND_NOTE_EDIT", name, nil, name)
|
||||||
|
if not dialog then return end
|
||||||
|
local editbox = _G[dialog:GetName().."EditBox"]
|
||||||
|
editbox:SetText((info and info.notes) or "")
|
||||||
|
editbox:HighlightText()
|
||||||
|
editbox:SetFocus()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add "Edit Note" to the friend right-click menu, just before Cancel.
|
||||||
|
UnitPopupButtons[EDIT_TOKEN] = { text = SET_NOTE, dist = 0 }
|
||||||
|
local friendMenu = UnitPopupMenus["FRIEND"]
|
||||||
|
table.insert(friendMenu, table.getn(friendMenu), EDIT_TOKEN)
|
||||||
|
|
||||||
|
UnitPopupMenus["PFUI_FRIENDNOTE"] = { EDIT_TOKEN, "CANCEL" }
|
||||||
|
local function OfflineNoteDropDown_Initialize()
|
||||||
|
UnitPopup_ShowMenu(_G[UIDROPDOWNMENU_OPEN_MENU], "PFUI_FRIENDNOTE", nil, FriendsDropDown.name)
|
||||||
|
end
|
||||||
|
local FriendsFrame_ShowDropdown_orig = FriendsFrame_ShowDropdown
|
||||||
|
_G.FriendsFrame_ShowDropdown = function(name, connected)
|
||||||
|
if connected then return FriendsFrame_ShowDropdown_orig(name, connected) end
|
||||||
|
HideDropDownMenu(1)
|
||||||
|
FriendsDropDown.initialize = OfflineNoteDropDown_Initialize
|
||||||
|
FriendsDropDown.displayMode = "MENU"
|
||||||
|
FriendsDropDown.name = name
|
||||||
|
ToggleDropDownMenu(1, nil, FriendsDropDown, "cursor")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Route our entry to the editor and close the menu; delegate the rest. A
|
||||||
|
-- bare assignment lands on pfUI.env, so set the global explicitly.
|
||||||
|
local UnitPopup_OnClick_orig = UnitPopup_OnClick
|
||||||
|
_G.UnitPopup_OnClick = function()
|
||||||
|
if this and this.value == EDIT_TOKEN then
|
||||||
|
local dropdown = _G[UIDROPDOWNMENU_INIT_MENU]
|
||||||
|
local name = dropdown and dropdown.name
|
||||||
|
CloseDropDownMenus()
|
||||||
|
OpenNoteEditor(name)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
return UnitPopup_OnClick_orig()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Show the note in a tooltip while hovering a friend in the list. Friend
|
||||||
|
-- buttons carry their friend index via SetID (see FriendsFrame_Update).
|
||||||
|
local function FriendButton_OnEnter()
|
||||||
|
local index = this:GetID()
|
||||||
|
if not index or index < 1 then return end
|
||||||
|
local info = C_FriendList.GetFriendInfoByIndex(index)
|
||||||
|
if not info or not info.notes or info.notes == "" then return end
|
||||||
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||||
|
GameTooltip:SetText(info.name or "")
|
||||||
|
GameTooltip:AddLine(info.notes, 1, 1, 1, 1)
|
||||||
|
GameTooltip:Show()
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 1, FRIENDS_TO_DISPLAY do
|
||||||
|
local button = _G["FriendsFrameFriendButton"..i]
|
||||||
|
if button then
|
||||||
|
button:HookScript("OnEnter", FriendButton_OnEnter)
|
||||||
|
button:HookScript("OnLeave", GameTooltip_Hide)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
+33
-16
@@ -2072,8 +2072,6 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateConfig(nil, T["Combopoint Width"], C.unitframes, "combowidth")
|
CreateConfig(nil, T["Combopoint Width"], C.unitframes, "combowidth")
|
||||||
CreateConfig(nil, T["Combopoint Height"], C.unitframes, "comboheight")
|
CreateConfig(nil, T["Combopoint Height"], C.unitframes, "comboheight")
|
||||||
CreateConfig(nil, T["Show Resting"], C.unitframes.player, "showRest", "checkbox")
|
CreateConfig(nil, T["Show Resting"], C.unitframes.player, "showRest", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Energy Ticks"], C.unitframes.player, "energy", "checkbox")
|
|
||||||
CreateConfig(nil, T["Enable Mana Ticks"], C.unitframes.player, "manatick", "checkbox")
|
|
||||||
CreateConfig(nil, T["Detect Enemy Buffs"], C.unitframes, "buffdetect", "checkbox", nil, nil, nil, nil)
|
CreateConfig(nil, T["Detect Enemy Buffs"], C.unitframes, "buffdetect", "checkbox", nil, nil, nil, nil)
|
||||||
CreateConfig(nil, T["Raid Mark Icon Style"], C.unitframes, "blizzard_raidicons", "dropdown", function() return {"1:Original Blizzard", "0:pfUI Design"} end)
|
CreateConfig(nil, T["Raid Mark Icon Style"], C.unitframes, "blizzard_raidicons", "dropdown", function() return {"1:Original Blizzard", "0:pfUI Design"} end)
|
||||||
|
|
||||||
@@ -2240,7 +2238,6 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
|
|
||||||
-- build config entries
|
-- build config entries
|
||||||
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
|
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
|
||||||
CreateConfig(U[c], T["Enable Mouseover Tooltip"], C.unitframes[c], "showtooltip", "checkbox")
|
|
||||||
CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small)
|
CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||||
CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small)
|
CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||||
CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small)
|
CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||||
@@ -2321,6 +2318,15 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateConfig(U[c], T["Right Text Y Offset"], C.unitframes[c], "txtpowerrightoffy")
|
CreateConfig(U[c], T["Right Text Y Offset"], C.unitframes[c], "txtpowerrightoffy")
|
||||||
CreateConfig(U[c], T["Power Bar Anchor"], C.unitframes[c], "panchor", "dropdown", pfUI.gui.dropdowns.uf_powerbar_position)
|
CreateConfig(U[c], T["Power Bar Anchor"], C.unitframes[c], "panchor", "dropdown", pfUI.gui.dropdowns.uf_powerbar_position)
|
||||||
|
|
||||||
|
if c == "player" then
|
||||||
|
CreateConfig(nil, T["Energy/Mana Ticks"], nil, nil, "header")
|
||||||
|
CreateConfig(nil, T["Enable Energy Ticks"], C.unitframes[c], "energy", "checkbox")
|
||||||
|
CreateConfig(nil, T["Enable Mana Ticks"], C.unitframes[c], "manatick", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Five Second Rule"], C.unitframes[c], "showfsr", "checkbox")
|
||||||
|
CreateConfig(nil, T["Five Second Rule Style"], C.unitframes[c], "fsrstyle", "dropdown", function() return {"0:Separate Bar", "1:Overlay"} end)
|
||||||
|
CreateConfig(nil, T["Five Second Rule Height"], C.unitframes[c], "fsrheight")
|
||||||
|
end
|
||||||
|
|
||||||
CreateConfig(U[c], T["Combat Text"], nil, nil, "header")
|
CreateConfig(U[c], T["Combat Text"], nil, nil, "header")
|
||||||
CreateConfig(U[c], T["Show Combat Text"], C.unitframes[c], "hitindicator", "checkbox")
|
CreateConfig(U[c], T["Show Combat Text"], C.unitframes[c], "hitindicator", "checkbox")
|
||||||
CreateConfig(U[c], T["Combat Text Font"], C.unitframes[c], "hitindicatorfont", "dropdown", pfUI.gui.dropdowns.fonts)
|
CreateConfig(U[c], T["Combat Text Font"], C.unitframes[c], "hitindicatorfont", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||||
@@ -2412,6 +2418,7 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
|
|
||||||
CreateGUIEntry(T["Character"], T["Inventory"], function()
|
CreateGUIEntry(T["Character"], T["Inventory"], function()
|
||||||
CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox")
|
CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox")
|
||||||
|
CreateConfig(nil, T["Always Show Equipment Slot Flyouts"], C.character.inventory, "equipflyout", "checkbox")
|
||||||
end)
|
end)
|
||||||
|
|
||||||
CreateGUIEntry(T["Character"], T["Reputation"], function()
|
CreateGUIEntry(T["Character"], T["Reputation"], function()
|
||||||
@@ -2556,9 +2563,6 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
|
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
|
||||||
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
|
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
|
||||||
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
|
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
|
||||||
if not pfUI:MacroAddonsLoaded() then
|
|
||||||
CreateConfig(U["bars"], T["Scan Macros For Spells"], C.bars, "macroscan", "checkbox", nil, nil, nil, nil)
|
|
||||||
end
|
|
||||||
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
|
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
|
||||||
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
|
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
|
||||||
CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color")
|
CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color")
|
||||||
@@ -2763,28 +2767,40 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
CreateGUIEntry(T["Tooltip"], nil, function()
|
CreateGUIEntry(T["Tooltip"], nil, function()
|
||||||
|
CreateConfig(nil, T["General"], nil, nil, "header")
|
||||||
CreateConfig(nil, T["Tooltip Position"], C.tooltip, "position", "dropdown", pfUI.gui.dropdowns.tooltip_position)
|
CreateConfig(nil, T["Tooltip Position"], C.tooltip, "position", "dropdown", pfUI.gui.dropdowns.tooltip_position)
|
||||||
CreateConfig(nil, T["Tooltip Text Font"], C.tooltip, "font_tooltip", "dropdown", pfUI.gui.dropdowns.fonts)
|
CreateConfig(nil, T["Tooltip Text Font"], C.tooltip, "font_tooltip", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||||
CreateConfig(nil, T["Tooltip Text Font Size"], C.tooltip, "font_tooltip_size")
|
CreateConfig(nil, T["Tooltip Text Font Size"], C.tooltip, "font_tooltip_size")
|
||||||
CreateConfig(nil, T["Cursor Tooltip Align"], C.tooltip, "cursoralign", "dropdown", pfUI.gui.dropdowns.tooltip_align)
|
CreateConfig(nil, T["Cursor Tooltip Align"], C.tooltip, "cursoralign", "dropdown", pfUI.gui.dropdowns.tooltip_align)
|
||||||
CreateConfig(nil, T["Cursor Tooltip Offset"], C.tooltip, "cursoroffset")
|
CreateConfig(nil, T["Cursor Tooltip Offset"], C.tooltip, "cursoroffset")
|
||||||
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
|
|
||||||
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
|
||||||
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
|
||||||
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
|
||||||
CreateConfig(nil, T["Show Aura Caster"], C.tooltip, "aurasource", "checkbox")
|
|
||||||
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
|
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
|
||||||
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||||
|
|
||||||
|
CreateConfig(nil, T["Items"], nil, nil, "header")
|
||||||
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
||||||
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
|
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
|
||||||
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
|
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
|
||||||
CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
|
CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
||||||
|
|
||||||
|
CreateConfig(nil, T["Spells"], nil, nil, "header")
|
||||||
|
CreateConfig(nil, T["Show Aura Caster"], C.tooltip, "aurasource", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Spell IDs"], C.tooltip, "spellid", "checkbox")
|
||||||
|
|
||||||
|
CreateConfig(nil, T["Units"], nil, nil, "header")
|
||||||
|
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
|
||||||
|
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Unit Buffs"], C.tooltip, "showbuffs", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Unit IDs"], C.tooltip, "unitid", "checkbox")
|
||||||
end)
|
end)
|
||||||
|
|
||||||
CreateGUIEntry(T["Castbar"], T["General"], function()
|
CreateGUIEntry(T["Castbar"], T["General"], function()
|
||||||
CreateConfig(nil, T["Use Unit Fonts"], C.castbar, "use_unitfonts", "checkbox")
|
CreateConfig(nil, T["Use Unit Fonts"], C.castbar, "use_unitfonts", "checkbox")
|
||||||
CreateConfig(nil, T["Casting Color"], C.appearance.castbar, "castbarcolor", "color")
|
CreateConfig(nil, T["Casting Color"], C.appearance.castbar, "castbarcolor", "color")
|
||||||
CreateConfig(nil, T["Channeling Color"], C.appearance.castbar, "channelcolor", "color")
|
CreateConfig(nil, T["Channeling Color"], C.appearance.castbar, "channelcolor", "color")
|
||||||
|
CreateConfig(nil, T["Uninterruptible Color"], C.appearance.castbar, "shieldcolor", "color")
|
||||||
|
CreateConfig(nil, T["Five Second Rule Color"], C.appearance.castbar, "fsrcolor", "color")
|
||||||
CreateConfig(nil, T["Castbar Texture"], C.appearance.castbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
CreateConfig(nil, T["Castbar Texture"], C.appearance.castbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||||
CreateConfig(nil, T["Disable Blizzard Castbar"], C.castbar.player, "hide_blizz", "checkbox")
|
CreateConfig(nil, T["Disable Blizzard Castbar"], C.castbar.player, "hide_blizz", "checkbox")
|
||||||
end)
|
end)
|
||||||
@@ -2857,6 +2873,7 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox")
|
CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox")
|
||||||
CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
|
CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
|
CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Faction & Race Icons"] .. " " .. GetPlayerRaceIcons(), C.chat.text, "playericons", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox")
|
CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox")
|
||||||
CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox")
|
CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox")
|
||||||
CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox")
|
CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox")
|
||||||
@@ -2870,9 +2887,9 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateConfig(nil, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox")
|
CreateConfig(nil, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox")
|
CreateConfig(nil, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Frame Shadow"], C.chat.global, "frameshadow", "checkbox")
|
CreateConfig(nil, T["Enable Frame Shadow"], C.chat.global, "frameshadow", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
|
CreateConfig(U["chat"], T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
|
||||||
CreateConfig(nil, T["Chat Background Color"], C.chat.global, "background", "color")
|
CreateConfig(U["chat"], T["Chat Background Color"], C.chat.global, "background", "color")
|
||||||
CreateConfig(nil, T["Chat Border Color"], C.chat.global, "border", "color")
|
CreateConfig(U["chat"], T["Chat Border Color"], C.chat.global, "border", "color")
|
||||||
CreateConfig(nil, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox")
|
CreateConfig(nil, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox")
|
||||||
CreateConfig(nil, T["Incoming Whispers Color"], C.chat.global, "whisper", "color")
|
CreateConfig(nil, T["Incoming Whispers Color"], C.chat.global, "whisper", "color")
|
||||||
CreateConfig(nil, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox")
|
CreateConfig(nil, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox")
|
||||||
@@ -2989,6 +3006,7 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateConfig(nil, T["Use Chat Colors for Meters"], C.thirdparty, "chatbg", "checkbox")
|
CreateConfig(nil, T["Use Chat Colors for Meters"], C.thirdparty, "chatbg", "checkbox")
|
||||||
CreateConfig(nil, "ShaguDPS (" .. T["Skin"] .. ")", C.thirdparty.shagudps, "skin", "checkbox")
|
CreateConfig(nil, "ShaguDPS (" .. T["Skin"] .. ")", C.thirdparty.shagudps, "skin", "checkbox")
|
||||||
CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox")
|
CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox")
|
||||||
|
CreateConfig(nil, "GreedMeter (" .. T["Dock"] .. ")", C.thirdparty.greedmeter, "dock", "checkbox")
|
||||||
CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox")
|
CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox")
|
||||||
CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox")
|
CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox")
|
||||||
CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox")
|
CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox")
|
||||||
@@ -3017,8 +3035,7 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateGUIEntry(T["Components"], T["Modules"], function()
|
CreateGUIEntry(T["Components"], T["Modules"], function()
|
||||||
table.sort(pfUI.modules)
|
table.sort(pfUI.modules)
|
||||||
for i,m in pairs(pfUI.modules) do
|
for i,m in pairs(pfUI.modules) do
|
||||||
-- skip gui and macrotweak when macro addons are loaded
|
if m ~= "gui" then
|
||||||
if m ~= "gui" and not (m == "macrotweak" and pfUI:MacroAddonsLoaded()) then
|
|
||||||
-- create disabled entry if not existing and display
|
-- create disabled entry if not existing and display
|
||||||
pfUI:UpdateConfig("disabled", nil, m, "0")
|
pfUI:UpdateConfig("disabled", nil, m, "0")
|
||||||
CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox")
|
CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox")
|
||||||
|
|||||||
+34
-9
@@ -1,10 +1,8 @@
|
|||||||
pfUI:RegisterModule("hunterbar", function ()
|
pfUI:RegisterModule("hunterbar", function ()
|
||||||
local class = UnitClassBase("player")
|
if UnitClassBase("player") ~= "HUNTER" or C.bars.hunterbar == "0" then return end
|
||||||
if class ~= "HUNTER" or C.bars.hunterbar == "0" then return end
|
|
||||||
|
|
||||||
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
|
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
|
||||||
-- IsSpellInRange(spellId) works with any spell ID via Nampower,
|
-- C_Spell.IsSpellInRange works with any spell ID, no actionbar slot needed.
|
||||||
-- no actionbar slot needed.
|
|
||||||
local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd)
|
local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd)
|
||||||
local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd)
|
local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd)
|
||||||
|
|
||||||
@@ -12,22 +10,37 @@ pfUI:RegisterModule("hunterbar", function ()
|
|||||||
-- Only swap BACK to melee bar when Wing Clip is actually in range.
|
-- Only swap BACK to melee bar when Wing Clip is actually in range.
|
||||||
-- This prevents rapid bar-flipping in the transition zone.
|
-- This prevents rapid bar-flipping in the transition zone.
|
||||||
|
|
||||||
|
local THROTTLE = 0.02 -- seconds between range checks (was every frame)
|
||||||
|
|
||||||
pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent)
|
pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent)
|
||||||
|
|
||||||
-- track which page we last forced so we don't spam ChangeActionBarPage()
|
-- track which page we last forced so we don't spam ChangeActionBarPage()
|
||||||
pfUI.hunterbar.lastPage = nil
|
pfUI.hunterbar.lastPage = nil
|
||||||
|
pfUI.hunterbar.elapsed = 0
|
||||||
|
|
||||||
|
-- Idle until there's a live, attackable target. A hidden frame runs no
|
||||||
|
-- OnUpdate, so the range polling only ticks while it can matter.
|
||||||
|
pfUI.hunterbar:Hide()
|
||||||
|
|
||||||
pfUI.hunterbar:SetScript("OnUpdate", function()
|
pfUI.hunterbar:SetScript("OnUpdate", function()
|
||||||
-- only act when there is a live, attackable target
|
this.elapsed = this.elapsed + arg1
|
||||||
|
if this.elapsed < THROTTLE then return end
|
||||||
|
this.elapsed = 0
|
||||||
|
|
||||||
|
-- Target died or turned unattackable without a target-change event
|
||||||
|
-- (it dropped to a corpse); stop ticking until the next target.
|
||||||
if not UnitExists("target") or not UnitCanAttack("player", "target") then
|
if not UnitExists("target") or not UnitCanAttack("player", "target") then
|
||||||
|
this:Hide()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local wingclipInRange = IsSpellInRange(WINGCLIP_ID, "target")
|
-- C_Spell.IsSpellInRange returns true / false / nil (rangeless). The
|
||||||
local arcaneshotInRange = IsSpellInRange(ARCANESHOT_ID, "target")
|
-- explicit == true / == false tests leave the bar unchanged on nil.
|
||||||
|
local wingclipInRange = C_Spell.IsSpellInRange(WINGCLIP_ID, "target")
|
||||||
|
local arcaneshotInRange = C_Spell.IsSpellInRange(ARCANESHOT_ID, "target")
|
||||||
|
|
||||||
-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
|
-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
|
||||||
if wingclipInRange == 0 and arcaneshotInRange == 1 then
|
if wingclipInRange == false and arcaneshotInRange == true then
|
||||||
if this.lastPage ~= 2 then
|
if this.lastPage ~= 2 then
|
||||||
this.lastPage = 2
|
this.lastPage = 2
|
||||||
_G.CURRENT_ACTIONBAR_PAGE = 2
|
_G.CURRENT_ACTIONBAR_PAGE = 2
|
||||||
@@ -35,7 +48,7 @@ pfUI:RegisterModule("hunterbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- swap to melee bar: in melee range AND arcane shot (8yd) out of range
|
-- swap to melee bar: in melee range AND arcane shot (8yd) out of range
|
||||||
elseif wingclipInRange == 1 and arcaneshotInRange == 0 then
|
elseif wingclipInRange == true and arcaneshotInRange == false then
|
||||||
if this.lastPage ~= 1 then
|
if this.lastPage ~= 1 then
|
||||||
this.lastPage = 1
|
this.lastPage = 1
|
||||||
_G.CURRENT_ACTIONBAR_PAGE = 1
|
_G.CURRENT_ACTIONBAR_PAGE = 1
|
||||||
@@ -43,4 +56,16 @@ pfUI:RegisterModule("hunterbar", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- Start ticking only when we gain an attackable target.
|
||||||
|
pfUI.hunterbar:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
|
pfUI.hunterbar:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
pfUI.hunterbar:SetScript("OnEvent", function()
|
||||||
|
if UnitExists("target") and UnitCanAttack("player", "target") then
|
||||||
|
this.elapsed = THROTTLE -- run the first check on the next frame
|
||||||
|
this:Show()
|
||||||
|
else
|
||||||
|
this:Hide()
|
||||||
|
end
|
||||||
|
end)
|
||||||
end)
|
end)
|
||||||
@@ -75,14 +75,14 @@ pfUI:RegisterModule("innervatecall", function ()
|
|||||||
|
|
||||||
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
|
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
|
||||||
|
|
||||||
-- Schedule "ready" announcement when cooldown expires
|
-- Schedule "ready" announcement when the cooldown expires. Read the
|
||||||
-- Use GetSpellIdCooldown for precise remaining time, fallback to 360s
|
-- precise remaining time from C_Spell.GetSpellCooldown (startTime and
|
||||||
|
-- duration are seconds from the GetTime epoch); fall back to 360s.
|
||||||
local cdRemaining = 360
|
local cdRemaining = 360
|
||||||
if GetSpellIdCooldown then
|
local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
|
||||||
local cd = GetSpellIdCooldown(INNERVATE_SPELLID)
|
if cd and cd.duration and cd.duration > 0 then
|
||||||
if cd and cd.cooldownRemainingMs and cd.cooldownRemainingMs > 0 then
|
local remaining = cd.startTime + cd.duration - GetTime()
|
||||||
cdRemaining = cd.cooldownRemainingMs / 1000
|
if remaining > 0 then cdRemaining = remaining end
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
C_Timer.After(cdRemaining, function()
|
C_Timer.After(cdRemaining, function()
|
||||||
|
|||||||
@@ -26,10 +26,14 @@ pfUI:RegisterModule("itemcount", function ()
|
|||||||
if bank < 0 then bank = 0 end
|
if bank < 0 then bank = 0 end
|
||||||
|
|
||||||
frame:AddLine(" ")
|
frame:AddLine(" ")
|
||||||
if bags > 0 then frame:AddDoubleLine("Bags:", bags, 1, 1, 1, 1, 1, 1) end
|
if bags > 0 then frame:AddDoubleLine(T["Bags"] .. ":", bags, 1, 1, 1, 1, 1, 1) end
|
||||||
if bank > 0 then frame:AddDoubleLine("Bank:", bank, 1, 1, 1, 1, 1, 1) end
|
if bank > 0 then frame:AddDoubleLine(T["Bank"] .. ":", bank, 1, 1, 1, 1, 1, 1) end
|
||||||
if equipped > 0 then frame:AddDoubleLine("Equipped:", equipped, 1, 1, 1, 1, 1, 1) end
|
if equipped > 0 then frame:AddDoubleLine(T["Equipped"] .. ":", equipped, 1, 1, 1, 1, 1, 1) end
|
||||||
frame:AddDoubleLine("Total:", total, 1, 1, 1, 1, 1, 1)
|
|
||||||
|
local sources = (bags > 0 and 1 or 0) + (bank > 0 and 1 or 0) + (equipped > 0 and 1 or 0)
|
||||||
|
if sources > 1 then
|
||||||
|
frame:AddDoubleLine(T["Total"] .. ":", total, 1, 1, 1, 1, 1, 1)
|
||||||
|
end
|
||||||
frame:Show()
|
frame:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
+6
-16
@@ -77,9 +77,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
|
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Special Recipient"]
|
info.text = T["Special Recipient"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.textHeight = 12
|
info.textHeight = 12
|
||||||
info.hasArrow = 1
|
info.hasArrow = 1
|
||||||
info.notCheckable = 1
|
info.notCheckable = 1
|
||||||
@@ -158,9 +156,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
if level == 1 then
|
if level == 1 then
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Random"]
|
info.text = T["Random"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.value = "PFRANDOM"
|
info.value = "PFRANDOM"
|
||||||
info.textHeight = 12
|
info.textHeight = 12
|
||||||
info.notCheckable = 1
|
info.notCheckable = 1
|
||||||
@@ -170,9 +166,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
|
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Request Rolls"]
|
info.text = T["Request Rolls"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.value = "PFROLLS"
|
info.value = "PFROLLS"
|
||||||
info.textHeight = 12
|
info.textHeight = 12
|
||||||
info.hasArrow = 1
|
info.hasArrow = 1
|
||||||
@@ -183,9 +177,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then
|
if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Clear Rolls"]
|
info.text = T["Clear Rolls"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.value = "PFCLEARROLLS"
|
info.value = "PFCLEARROLLS"
|
||||||
info.notCheckable = 1
|
info.notCheckable = 1
|
||||||
info.func = pfUI.loot.ClearRolls
|
info.func = pfUI.loot.ClearRolls
|
||||||
@@ -193,9 +185,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
|
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Reroll Ties"]
|
info.text = T["Reroll Ties"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.value = "PFTIEROLL"
|
info.value = "PFTIEROLL"
|
||||||
info.notCheckable = 1
|
info.notCheckable = 1
|
||||||
info.arg1 = pfUI.loot.rollers_sorted
|
info.arg1 = pfUI.loot.rollers_sorted
|
||||||
@@ -521,7 +511,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.loot:CreateSlot(id)
|
function pfUI.loot:CreateSlot(id)
|
||||||
local frame = CreateFrame(LOOT_BUTTON_FRAME_TYPE, 'pfLootButton'..id, pfUI.loot)
|
local frame = CreateFrame("LootButton", 'pfLootButton'..id, pfUI.loot)
|
||||||
frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
|
frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
|
||||||
frame:SetPoint("LEFT", border*2, 0)
|
frame:SetPoint("LEFT", border*2, 0)
|
||||||
frame:SetPoint("RIGHT", -border*2, 0)
|
frame:SetPoint("RIGHT", -border*2, 0)
|
||||||
|
|||||||
+8
-25
@@ -16,12 +16,6 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
|
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
|
||||||
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
|
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||||
|
|
||||||
local function ClassColor(class)
|
|
||||||
local c = class and RAID_CLASS_COLORS[class]
|
|
||||||
if c then return c.r, c.g, c.b end
|
|
||||||
return 1, 1, 1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Paint an item row's icon/name/quality from a loaded Item mixin.
|
-- Paint an item row's icon/name/quality from a loaded Item mixin.
|
||||||
local function RenderItemVisual(f, item)
|
local function RenderItemVisual(f, item)
|
||||||
local r, g, b = 1, 1, 1
|
local r, g, b = 1, 1, 1
|
||||||
@@ -110,7 +104,6 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
-- Frame pools
|
-- Frame pools
|
||||||
-- ==========================================================================
|
-- ==========================================================================
|
||||||
local itemFrames = {}
|
local itemFrames = {}
|
||||||
local usedPlayers, freePlayers = {}, {}
|
|
||||||
|
|
||||||
local FullUpdate -- forward declaration (toggle handlers call it)
|
local FullUpdate -- forward declaration (toggle handlers call it)
|
||||||
|
|
||||||
@@ -210,20 +203,10 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
return f
|
return f
|
||||||
end
|
end
|
||||||
|
|
||||||
local function RecycleAllPlayers()
|
local playerPool = CreateObjectPool(CreatePlayerFrame, function(_, pf)
|
||||||
for i = 1, table.getn(usedPlayers) do
|
pf:Hide()
|
||||||
local pf = usedPlayers[i]
|
pf:ClearAllPoints()
|
||||||
pf:Hide()
|
end)
|
||||||
table.insert(freePlayers, pf)
|
|
||||||
end
|
|
||||||
usedPlayers = {}
|
|
||||||
end
|
|
||||||
|
|
||||||
local function GetPlayerFrame()
|
|
||||||
local pf = table.remove(freePlayers) or CreatePlayerFrame()
|
|
||||||
table.insert(usedPlayers, pf)
|
|
||||||
return pf
|
|
||||||
end
|
|
||||||
|
|
||||||
local function SetToggleTexture(toggle, isExpanded)
|
local function SetToggleTexture(toggle, isExpanded)
|
||||||
if isExpanded then
|
if isExpanded then
|
||||||
@@ -277,7 +260,7 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
|
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
|
||||||
f.winroll:Show()
|
f.winroll:Show()
|
||||||
f.winname:SetText(wname or UNKNOWN)
|
f.winname:SetText(wname or UNKNOWN)
|
||||||
f.winname:SetTextColor(ClassColor(wclass))
|
f.winname:SetTextColor(PFUI_CLASS_COLORS[wclass]:GetRGB())
|
||||||
f.winname:Show()
|
f.winname:Show()
|
||||||
else
|
else
|
||||||
-- nobody won: everyone passed
|
-- nobody won: everyone passed
|
||||||
@@ -298,7 +281,7 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
|
|
||||||
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||||
pf.name:SetText(name or UNKNOWN)
|
pf.name:SetText(name or UNKNOWN)
|
||||||
pf.name:SetTextColor(ClassColor(class))
|
pf.name:SetTextColor(PFUI_CLASS_COLORS[class]:GetRGB())
|
||||||
|
|
||||||
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
|
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
|
||||||
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
|
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
|
||||||
@@ -315,7 +298,7 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
|
|
||||||
function FullUpdate()
|
function FullUpdate()
|
||||||
if not pfUI.loothistory:IsShown() then return end
|
if not pfUI.loothistory:IsShown() then return end
|
||||||
RecycleAllPlayers()
|
playerPool:ReleaseAll()
|
||||||
|
|
||||||
local num = C_LootHistory.GetNumItems()
|
local num = C_LootHistory.GetNumItems()
|
||||||
local y = -2
|
local y = -2
|
||||||
@@ -333,7 +316,7 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
for p = 1, f.numPlayers do
|
for p = 1, f.numPlayers do
|
||||||
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
||||||
if ShouldDisplayPlayer(f.isDone, roll, isMe) then
|
if ShouldDisplayPlayer(f.isDone, roll, isMe) then
|
||||||
local pf = GetPlayerFrame()
|
local pf = playerPool:Acquire()
|
||||||
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||||
pf:ClearAllPoints()
|
pf:ClearAllPoints()
|
||||||
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
|
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
|
||||||
|
|||||||
@@ -72,7 +72,7 @@ pfUI:RegisterModule("macroicons", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function SaveMacroPopup()
|
local function SaveMacroPopup()
|
||||||
local text = strtrim(picker.editbox:GetText())
|
local text = picker.editbox:GetText()
|
||||||
if text == "" then return end
|
if text == "" then return end
|
||||||
|
|
||||||
local icon = iconPicker.GetIcon()
|
local icon = iconPicker.GetIcon()
|
||||||
|
|||||||
@@ -1,66 +0,0 @@
|
|||||||
pfUI:RegisterModule("macrotweak", function ()
|
|
||||||
local conflictAddons = { "Supermacro", "SuperCleveRoidMacros", "UltimaMacros" }
|
|
||||||
local disabled = false
|
|
||||||
|
|
||||||
for _, addon in pairs(conflictAddons) do
|
|
||||||
local name = addon
|
|
||||||
EventUtil.ContinueOnAddOnLoaded(name, function()
|
|
||||||
if not disabled then
|
|
||||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: " .. name .. " found, macrotweak disabled.")
|
|
||||||
end
|
|
||||||
disabled = true
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- do not write macro calls into chat input history
|
|
||||||
if ChatFrameEditBox._AddHistoryLine then
|
|
||||||
local userinput
|
|
||||||
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
|
|
||||||
ChatFrameEditBox.AddHistoryLine = function(self, text)
|
|
||||||
if disabled then return ChatFrameEditBox._AddHistoryLine(self, text) end
|
|
||||||
if not userinput and text and string.find(text, "^/run(.+)") then return end
|
|
||||||
if not userinput and string.find(text, "^/script(.+)") then return end
|
|
||||||
if not userinput and string.find(text, "^/cast(.+)") then return end
|
|
||||||
ChatFrameEditBox._AddHistoryLine(self, text)
|
|
||||||
end
|
|
||||||
|
|
||||||
local OnEnter = ChatFrameEditBox:GetScript("OnEnterPressed")
|
|
||||||
ChatFrameEditBox:SetScript("OnEnterPressed", function(a1,a2,a3,a4)
|
|
||||||
userinput = true
|
|
||||||
OnEnter(a1,a2,a3,a4)
|
|
||||||
userinput = nil
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- make sure #showtooltip inside macros won't be sent
|
|
||||||
local hookSendChatMessage = SendChatMessage
|
|
||||||
function _G.SendChatMessage(msg, ...)
|
|
||||||
if disabled then return hookSendChatMessage(msg, unpack(arg)) end
|
|
||||||
if msg and string.find(msg, "^#showtooltip ") then return end
|
|
||||||
hookSendChatMessage(msg, unpack(arg))
|
|
||||||
end
|
|
||||||
|
|
||||||
-- add /use and /equip to the macro api:
|
|
||||||
-- https://wowwiki.fandom.com/wiki/Making_a_macro
|
|
||||||
-- supported arguments:
|
|
||||||
-- /use <itemname>
|
|
||||||
-- /use <inventory slot>
|
|
||||||
-- /use <bag> <slot>
|
|
||||||
pfUI.api.RegisterSlashCommand("PFUSE", { "/equip" , "/use", "/pfequip", "/pfuse" }, function (msg)
|
|
||||||
if not msg or msg == "" then return end
|
|
||||||
local bag, slot, _
|
|
||||||
if string.find(msg, "%d+%s+%d+") then
|
|
||||||
_, _, bag, slot = string.find(msg, "(%d+)%s+(%d+)")
|
|
||||||
elseif string.find(msg, "%d+") then
|
|
||||||
_, _, slot = string.find(msg, "(%d+)")
|
|
||||||
else
|
|
||||||
bag, slot = FindItem(msg)
|
|
||||||
end
|
|
||||||
|
|
||||||
if bag and slot then
|
|
||||||
UseContainerItem(bag, slot)
|
|
||||||
elseif not bag and slot then
|
|
||||||
UseInventoryItem(slot)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
+8
-2
@@ -77,7 +77,13 @@ pfUI:RegisterModule("map", function ()
|
|||||||
if point == "TOPLEFT" and relpoint == "TOPLEFT" then
|
if point == "TOPLEFT" and relpoint == "TOPLEFT" then
|
||||||
offx = offx*oldscale/scale
|
offx = offx*oldscale/scale
|
||||||
offy = offy*oldscale/scale
|
offy = offy*oldscale/scale
|
||||||
WorldMapFrame:SetPoint(point, rel, relpoint, offx, offy)
|
-- Anchor to the parent (3-arg SetPoint) rather than re-using the frame
|
||||||
|
-- GetPoint handed back. Re-anchoring to `rel` throws
|
||||||
|
-- "<unnamed> is dependent on this" as soon as anything else has anchored
|
||||||
|
-- itself to WorldMapFrame, which aborts the whole zoom handler. The
|
||||||
|
-- parent-relative form is also what LoadMovable/SaveMovable already
|
||||||
|
-- assume: SaveMovable stores only xpos/ypos, with no relative frame.
|
||||||
|
WorldMapFrame:SetPoint(point, offx, offy)
|
||||||
end
|
end
|
||||||
|
|
||||||
WorldMapFrame:SetScale(scale)
|
WorldMapFrame:SetScale(scale)
|
||||||
@@ -175,7 +181,7 @@ pfUI:RegisterModule("map", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if mx and my and MouseIsOver(WorldMapButton) then
|
if mx and my and MouseIsOver(WorldMapButton) then
|
||||||
WorldMapButton.coords.text:SetText(string.format('%.1f / %.1f', mx, my))
|
WorldMapButton.coords.text:SetFormattedText('%.1f / %.1f', mx, my)
|
||||||
else
|
else
|
||||||
WorldMapButton.coords.text:SetText("")
|
WorldMapButton.coords.text:SetText("")
|
||||||
end
|
end
|
||||||
|
|||||||
+46
-47
@@ -30,20 +30,14 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
pfUI.mapreveal:UpdateConfig()
|
pfUI.mapreveal:UpdateConfig()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local explores = {}
|
|
||||||
local explorecaches = {}
|
local explorecaches = {}
|
||||||
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
|
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
|
||||||
|
|
||||||
-- Own texture pool - separate from Blizzard's WorldMapOverlay textures
|
-- Own texture pool - separate from Blizzard's WorldMapOverlay textures
|
||||||
local pfOverlays = {}
|
local overlayPool = CreateTexturePool(WorldMapDetailFrame, "BORDER", nil, nil, function(_, tex)
|
||||||
local pfOverlayMax = 0
|
tex:Hide()
|
||||||
|
tex:ClearAllPoints()
|
||||||
local function pfGetOverlay(idx)
|
end)
|
||||||
if not pfOverlays[idx] then
|
|
||||||
pfOverlays[idx] = WorldMapDetailFrame:CreateTexture("pfReveal"..idx, "BORDER")
|
|
||||||
end
|
|
||||||
return pfOverlays[idx]
|
|
||||||
end
|
|
||||||
|
|
||||||
local exploreEnter = function()
|
local exploreEnter = function()
|
||||||
WorldMapTooltip:ClearLines()
|
WorldMapTooltip:ClearLines()
|
||||||
@@ -52,31 +46,55 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
WorldMapTooltip:AddLine(this.name, 1, 1, 1)
|
WorldMapTooltip:AddLine(this.name, 1, 1, 1)
|
||||||
WorldMapTooltip:Show()
|
WorldMapTooltip:Show()
|
||||||
|
|
||||||
if not explorecaches[this.name] then return end
|
if not explorecaches[this.area] then return end
|
||||||
if C.appearance.worldmap.mapreveal == "0" then return end
|
if C.appearance.worldmap.mapreveal == "0" then return end
|
||||||
for texture in pairs(explorecaches[this.name]) do
|
for texture in pairs(explorecaches[this.area]) do
|
||||||
texture:SetVertexColor(1,1,1,1)
|
texture:SetVertexColor(1,1,1,1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local exploreLeave = function()
|
local exploreLeave = function()
|
||||||
WorldMapTooltip:Hide()
|
WorldMapTooltip:Hide()
|
||||||
if not explorecaches[this.name] then return end
|
if not explorecaches[this.area] then return end
|
||||||
if C.appearance.worldmap.mapreveal == "0" then return end
|
if C.appearance.worldmap.mapreveal == "0" then return end
|
||||||
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
||||||
for texture in pairs(explorecaches[this.name]) do
|
for texture in pairs(explorecaches[this.area]) do
|
||||||
texture:SetVertexColor(r,g,b,a)
|
texture:SetVertexColor(r,g,b,a)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Magnifying-glass icons for unexplored overlays. Everything constant lives
|
||||||
|
-- in the creator; the update only anchors and labels what it acquires -- and
|
||||||
|
-- it only acquires the ones it is going to show, where the old table grew an
|
||||||
|
-- icon for every overlay in the zone and hid most of them again.
|
||||||
|
local function CreateExplore()
|
||||||
|
local explore = CreateFrame("Frame", nil, WorldMapDetailFrame)
|
||||||
|
explore:SetSize(16, 16)
|
||||||
|
explore:SetScript("OnEnter", exploreEnter)
|
||||||
|
explore:SetScript("OnLeave", exploreLeave)
|
||||||
|
explore:EnableMouse(true)
|
||||||
|
explore:SetFrameLevel(255)
|
||||||
|
|
||||||
|
explore.tex = explore:CreateTexture(nil, "OVERLAY")
|
||||||
|
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
|
||||||
|
explore.tex:SetBlendMode("ADD")
|
||||||
|
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
||||||
|
explore.tex:SetAllPoints()
|
||||||
|
|
||||||
|
return explore
|
||||||
|
end
|
||||||
|
|
||||||
|
local explorePool = CreateObjectPool(CreateExplore, function(_, explore)
|
||||||
|
explore:Hide()
|
||||||
|
explore:ClearAllPoints()
|
||||||
|
end)
|
||||||
|
|
||||||
local function pfWorldMapFrame_Update()
|
local function pfWorldMapFrame_Update()
|
||||||
-- clear stale caches
|
-- clear stale caches
|
||||||
for k in pairs(explorecaches) do explorecaches[k] = nil end
|
for k in pairs(explorecaches) do explorecaches[k] = nil end
|
||||||
|
|
||||||
-- hide all our textures from last frame
|
-- hide all our textures from last frame
|
||||||
for i = 1, pfOverlayMax do
|
overlayPool:ReleaseAll()
|
||||||
pfOverlays[i]:Hide()
|
|
||||||
end
|
|
||||||
|
|
||||||
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
||||||
local mapFileName = GetMapInfo()
|
local mapFileName = GetMapInfo()
|
||||||
@@ -94,14 +112,13 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
local zoneKnown = alreadyknown[mapFileName]
|
local zoneKnown = alreadyknown[mapFileName]
|
||||||
|
|
||||||
-- hide explore icons
|
-- hide explore icons
|
||||||
for _, frame in pairs(explores) do frame:Hide() end
|
explorePool:ReleaseAll()
|
||||||
|
|
||||||
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
|
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
|
||||||
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
|
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
|
||||||
local zoneData = C_Map.GetMapOverlays() or {}
|
local zoneData = C_Map.GetMapOverlays() or {}
|
||||||
local textureCount = 0
|
|
||||||
|
|
||||||
for i, overlay in ipairs(zoneData) do
|
for _, overlay in ipairs(zoneData) do
|
||||||
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
|
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
|
||||||
local textureName = overlay.texturePath -- full engine path (for SetTexture)
|
local textureName = overlay.texturePath -- full engine path (for SetTexture)
|
||||||
local textureWidth = overlay.textureWidth
|
local textureWidth = overlay.textureWidth
|
||||||
@@ -109,29 +126,15 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
local offsetX = overlay.offsetX
|
local offsetX = overlay.offsetX
|
||||||
local offsetY = overlay.offsetY
|
local offsetY = overlay.offsetY
|
||||||
|
|
||||||
-- explore magnifying glass icon
|
-- explore magnifying glass icon. `alreadyknown` stores the FULL paths
|
||||||
explores[i] = explores[i] or CreateFrame("Frame", nil, WorldMapDetailFrame)
|
-- GetMapOverlayInfo returns, so compare with the full path, not the bare
|
||||||
local explore = explores[i]
|
-- name.
|
||||||
explore:SetWidth(16)
|
|
||||||
explore:SetHeight(16)
|
|
||||||
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
|
|
||||||
explore:SetScript("OnEnter", exploreEnter)
|
|
||||||
explore:SetScript("OnLeave", exploreLeave)
|
|
||||||
explore:EnableMouse(true)
|
|
||||||
explore:SetFrameLevel(255)
|
|
||||||
explore.name = mapFileName .. " (" .. name .. ")"
|
|
||||||
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
|
|
||||||
explore.tex:SetBlendMode("ADD")
|
|
||||||
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
|
||||||
explore.tex:SetAllPoints()
|
|
||||||
|
|
||||||
-- `alreadyknown` stores the FULL paths GetMapOverlayInfo returns,
|
|
||||||
-- so compare with the full path, not the bare name.
|
|
||||||
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
|
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
|
||||||
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
|
local explore = explorePool:Acquire()
|
||||||
|
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
|
||||||
|
explore.name = mapFileName .. " (" .. name .. ")"
|
||||||
|
explore.area = name -- cache key: explorecaches is keyed by the plain area name
|
||||||
explore:Show()
|
explore:Show()
|
||||||
else
|
|
||||||
explore:Hide()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- render overlay texture tiles on BORDER draw layer
|
-- render overlay texture tiles on BORDER draw layer
|
||||||
@@ -146,11 +149,9 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
|
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
|
||||||
if C.appearance.worldmap.mapreveal == "1" then
|
if C.appearance.worldmap.mapreveal == "1" then
|
||||||
for _, tile in ipairs(overlay.tiles) do
|
for _, tile in ipairs(overlay.tiles) do
|
||||||
textureCount = textureCount + 1
|
local tex = overlayPool:Acquire()
|
||||||
local tex = pfGetOverlay(textureCount)
|
|
||||||
|
|
||||||
tex:SetWidth(tile.width)
|
tex:SetSize(tile.width, tile.height)
|
||||||
tex:SetHeight(tile.height)
|
|
||||||
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
|
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
|
||||||
tex:ClearAllPoints()
|
tex:ClearAllPoints()
|
||||||
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
|
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
|
||||||
@@ -164,8 +165,6 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
pfOverlayMax = math.max(pfOverlayMax, textureCount)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- hook WorldMapFrame_Update
|
-- hook WorldMapFrame_Update
|
||||||
|
|||||||
+38
-18
@@ -1,12 +1,9 @@
|
|||||||
pfUI:RegisterModule("marktracking", function ()
|
pfUI:RegisterModule("marktracking", function ()
|
||||||
if not UnitExists("mark1") and not UnitExists("mark8") then
|
|
||||||
if not pcall(function() UnitExists("mark1") end) then return end
|
|
||||||
end
|
|
||||||
|
|
||||||
local rawborder, border = GetBorderSize()
|
local rawborder, border = GetBorderSize()
|
||||||
|
|
||||||
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
|
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
|
||||||
local markerTokens = {}
|
local markerTokens = {} -- [i] = "markN"
|
||||||
|
local markerIndex = {} -- ["markN"] = i, for the event handler's arg1
|
||||||
|
|
||||||
local markerConfigKeys = {
|
local markerConfigKeys = {
|
||||||
"raidmarkercolor_star",
|
"raidmarkercolor_star",
|
||||||
@@ -22,6 +19,7 @@ pfUI:RegisterModule("marktracking", function ()
|
|||||||
local markerColors = {}
|
local markerColors = {}
|
||||||
for i, markKey in ipairs(markerConfigKeys) do
|
for i, markKey in ipairs(markerConfigKeys) do
|
||||||
markerTokens[i] = "mark" .. i
|
markerTokens[i] = "mark" .. i
|
||||||
|
markerIndex[markerTokens[i]] = i
|
||||||
local r, g, b, a = GetStringColor(C.unitframes[markKey])
|
local r, g, b, a = GetStringColor(C.unitframes[markKey])
|
||||||
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
|
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
|
||||||
end
|
end
|
||||||
@@ -73,8 +71,7 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
|||||||
else
|
else
|
||||||
pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0)
|
pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0)
|
||||||
end
|
end
|
||||||
pfUI.marktracking:SetWidth(TOTAL_ROW_WIDTH)
|
pfUI.marktracking:SetSize(TOTAL_ROW_WIDTH, 8 * (ROW_HEIGHT + 1) + border * 2 - 1)
|
||||||
pfUI.marktracking:SetHeight(8 * (ROW_HEIGHT + 1) + border * 2 - 1)
|
|
||||||
pfUI.marktracking:Hide()
|
pfUI.marktracking:Hide()
|
||||||
|
|
||||||
CreateBackdrop(pfUI.marktracking)
|
CreateBackdrop(pfUI.marktracking)
|
||||||
@@ -284,27 +281,50 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
|||||||
-- Event-driven scanner frame
|
-- Event-driven scanner frame
|
||||||
local scanner = CreateFrame("Frame")
|
local scanner = CreateFrame("Frame")
|
||||||
|
|
||||||
|
-- Fallback poll: catches units that come into range AFTER a marker was set
|
||||||
|
-- (no event fires for that case, so we need this safety net). UpdateDisplay
|
||||||
|
-- is a full eight-row rebuild, so it exists only while grouped -- raid markers
|
||||||
|
-- are a group feature and there is nothing to discover alone. The group events
|
||||||
|
-- below start and cancel it, so outside a group there is no timer queued at
|
||||||
|
-- all rather than one waking every second to return early.
|
||||||
|
--
|
||||||
|
-- Deliberately NOT keyed on a mark being visible: a marker set on a unit that
|
||||||
|
-- is out of range shows no row, and that is exactly what this poll catches.
|
||||||
|
local poll
|
||||||
|
local function UpdatePoll()
|
||||||
|
local grouped = IsInGroup()
|
||||||
|
if grouped and not poll then
|
||||||
|
poll = C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
|
||||||
|
elseif not grouped and poll then
|
||||||
|
poll:Cancel()
|
||||||
|
poll = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
|
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
|
||||||
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
|
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
|
||||||
-- UNIT_HEALTH/UNIT_MAXHEALTH: ClassicAPI fires these per token; with the mark
|
-- PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE: joined or left a group -> the rows
|
||||||
-- tokens observed they arrive as arg1 == "markN", so we refresh just that
|
-- can change, and the fallback poll starts or stops with it
|
||||||
-- one row (UpdateRow) instead of rescanning all eight.
|
-- UNIT_HEALTH/UNIT_MAXHEALTH: filtered to the eight mark tokens, so arg1 is
|
||||||
|
-- always "markN" and we refresh just that row (UpdateRow) instead of
|
||||||
|
-- rescanning all eight.
|
||||||
scanner:RegisterEvent("RAID_TARGET_UPDATE")
|
scanner:RegisterEvent("RAID_TARGET_UPDATE")
|
||||||
scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
|
scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
scanner:RegisterEvent("UNIT_HEALTH")
|
scanner:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||||
scanner:RegisterEvent("UNIT_MAXHEALTH")
|
scanner:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||||
|
scanner:RegisterUnitEvent("UNIT_HEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
|
||||||
|
scanner:RegisterUnitEvent("UNIT_MAXHEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
|
||||||
|
|
||||||
scanner:SetScript("OnEvent", function()
|
scanner:SetScript("OnEvent", function()
|
||||||
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
|
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
|
||||||
-- arg1 is the token; "markN" -> N, nil for any non-mark token.
|
-- arg1 is one of the eight tokens we registered for, so this is a lookup
|
||||||
local i = arg1 and tonumber(string.match(arg1, "^mark(%d)"))
|
-- rather than a parse -- string.match would allocate a capture and
|
||||||
|
-- tonumber would parse it, on every health tick of every marked unit.
|
||||||
|
local i = arg1 and markerIndex[arg1]
|
||||||
if i then UpdateRow(i) end
|
if i then UpdateRow(i) end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
if event ~= "RAID_TARGET_UPDATE" then UpdatePoll() end
|
||||||
UpdateDisplay()
|
UpdateDisplay()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- Fallback poll: catches units that come into range AFTER a marker was set
|
|
||||||
-- (no event fires for that case, so we need this safety net)
|
|
||||||
C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
|
|
||||||
end)
|
end)
|
||||||
+2
-2
@@ -138,7 +138,7 @@ pfUI:RegisterModule("minimap", function ()
|
|||||||
local coord = pfUI.minimapCoordinates
|
local coord = pfUI.minimapCoordinates
|
||||||
coord.posX, coord.posY = GetPlayerMapPosition("player")
|
coord.posX, coord.posY = GetPlayerMapPosition("player")
|
||||||
if coord.posX ~= 0 and coord.posY ~= 0 then
|
if coord.posX ~= 0 and coord.posY ~= 0 then
|
||||||
coord.text:SetText(string.format("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1)))
|
coord.text:SetFormattedText("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1))
|
||||||
else
|
else
|
||||||
coord.text:SetText("|cffffaaaaN/A")
|
coord.text:SetText("|cffffaaaaN/A")
|
||||||
end
|
end
|
||||||
@@ -225,7 +225,7 @@ pfUI:RegisterModule("minimap", function ()
|
|||||||
pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap)
|
pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap)
|
||||||
pfUI.minimap.pvpicon:Hide()
|
pfUI.minimap.pvpicon:Hide()
|
||||||
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
|
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
|
||||||
pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION")
|
pfUI.minimap.pvpicon:RegisterUnitEvent("UNIT_FACTION", "player")
|
||||||
pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
|
pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
|
||||||
pfUI.minimap.pvpicon:SetSize(16, 16)
|
pfUI.minimap.pvpicon:SetSize(16, 16)
|
||||||
pfUI.minimap.pvpicon:SetAlpha(.5)
|
pfUI.minimap.pvpicon:SetAlpha(.5)
|
||||||
|
|||||||
+271
-161
@@ -5,10 +5,7 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
-- Local function references for performance
|
-- Local function references for performance
|
||||||
local GetTime = GetTime
|
local GetTime = GetTime
|
||||||
local UnitName = UnitName
|
local UnitName = UnitName
|
||||||
local UnitClass = UnitClass
|
|
||||||
local UnitLevel = UnitLevel
|
|
||||||
local UnitIsPlayer = UnitIsPlayer
|
local UnitIsPlayer = UnitIsPlayer
|
||||||
local UnitIsDead = UnitIsDead
|
|
||||||
local UnitAffectingCombat = UnitAffectingCombat
|
local UnitAffectingCombat = UnitAffectingCombat
|
||||||
local UnitIsUnit = UnitIsUnit
|
local UnitIsUnit = UnitIsUnit
|
||||||
local UnitCanAssist = UnitCanAssist
|
local UnitCanAssist = UnitCanAssist
|
||||||
@@ -80,10 +77,10 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
-- vs channel itself. Never called per frame.
|
-- vs channel itself. Never called per frame.
|
||||||
local function PollCastInfo(unit)
|
local function PollCastInfo(unit)
|
||||||
if not unit then return nil end
|
if not unit then return nil end
|
||||||
local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit)
|
local name, _, texture, startMs, endMs, _, _, noInterrupt, spellID = C_Spell.UnitCastingInfo(unit)
|
||||||
local isChannel
|
local isChannel
|
||||||
if not name then
|
if not name then
|
||||||
name, _, texture, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(unit)
|
name, _, texture, startMs, endMs, _, noInterrupt, spellID = C_Spell.UnitChannelInfo(unit)
|
||||||
isChannel = true
|
isChannel = true
|
||||||
end
|
end
|
||||||
if not name or not startMs or not endMs then return nil end
|
if not name or not startMs or not endMs then return nil end
|
||||||
@@ -95,6 +92,7 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
endTime = endMs / 1000,
|
endTime = endMs / 1000,
|
||||||
duration = (endMs - startMs) / 1000,
|
duration = (endMs - startMs) / 1000,
|
||||||
isChannel = isChannel,
|
isChannel = isChannel,
|
||||||
|
noInterrupt = noInterrupt,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -116,6 +114,7 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
|
-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
|
||||||
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
|
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
|
||||||
for i = 1, 16 do debuffDisplayBuf[i] = {} end
|
for i = 1, 16 do debuffDisplayBuf[i] = {} end
|
||||||
|
local auraSlots = {} -- reusable GetAuraSlots buffer for the per-plate aura scan
|
||||||
local threatMemory = {} -- guid -> true if mob had player targeted
|
local threatMemory = {} -- guid -> true if mob had player targeted
|
||||||
-- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
|
-- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
|
||||||
|
|
||||||
@@ -161,6 +160,24 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
|
cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
|
||||||
cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
|
cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
|
||||||
|
|
||||||
|
-- Throttle delays, resolved once instead of per plate per tick.
|
||||||
|
-- libthrottle:Get walks the saved-variable table, a defaults fallback and a
|
||||||
|
-- preset table, and can build a "<category>_custom" key -- the per-plate
|
||||||
|
-- OnUpdate was calling it one or two times for every visible plate, a
|
||||||
|
-- hundred times a second, just to decide it had nothing to do.
|
||||||
|
--
|
||||||
|
-- cfg.throttle_min is the floor across all four. No plate can ever be due
|
||||||
|
-- sooner than that, so the update can bail on it before working out which
|
||||||
|
-- category it actually belongs to.
|
||||||
|
cfg.throttle_target = pfUI.throttle:Get("nameplates_target")
|
||||||
|
cfg.throttle_mass = pfUI.throttle:Get("nameplates_mass")
|
||||||
|
cfg.throttle_normal = pfUI.throttle:Get("nameplates")
|
||||||
|
cfg.throttle_castbar = pfUI.throttle:Get("nameplates_castbar")
|
||||||
|
cfg.throttle_min = cfg.throttle_target
|
||||||
|
if cfg.throttle_mass < cfg.throttle_min then cfg.throttle_min = cfg.throttle_mass end
|
||||||
|
if cfg.throttle_normal < cfg.throttle_min then cfg.throttle_min = cfg.throttle_normal end
|
||||||
|
if cfg.throttle_castbar < cfg.throttle_min then cfg.throttle_min = cfg.throttle_castbar end
|
||||||
|
|
||||||
-- Rebuild offtanks lookup table
|
-- Rebuild offtanks lookup table
|
||||||
offtanks = {}
|
offtanks = {}
|
||||||
for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
|
for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
|
||||||
@@ -283,15 +300,40 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function TotemPlate(name)
|
-- Numeric CreatureType.dbc id for the plate's unit (8 = Critter, 11 = Totem).
|
||||||
if C.nameplates.totemicons == "1" then
|
-- It's fixed per unit, so cache it and reset on plate reuse. nil while the GUID
|
||||||
for totem, icon in pairs(L["totems"]) do
|
-- can't resolve yet (incl. the no-SuperWoW case, where cachedGuid is empty).
|
||||||
if string.find(name, totem) then return icon end
|
-- Locale-proof and covers custom units for free -- no name tables needed.
|
||||||
end
|
local function CreatureType(plate)
|
||||||
|
local guid = plate.cachedGuid
|
||||||
|
if not guid or guid == "" then return nil end
|
||||||
|
if not plate.creatureType then
|
||||||
|
plate.creatureType = UnitCreatureTypeID(guid) -- nil retries next call
|
||||||
end
|
end
|
||||||
|
return plate.creatureType
|
||||||
end
|
end
|
||||||
|
|
||||||
local function HidePlate(unittype, name, fullhp, target)
|
-- Totem icon: UnitCreatedBySpell returns the totem-drop spell, whose icon IS
|
||||||
|
-- the totem's icon. It's a broadcast descriptor field the client has for every
|
||||||
|
-- summoned unit in range, so it resolves immediately for passive and active
|
||||||
|
-- totems alike -- no self-aura read or attack-cast capture needed.
|
||||||
|
--
|
||||||
|
-- Re-read the spell every call rather than caching the icon outright: a shaman
|
||||||
|
-- can swap the totem in place (same unit, new drop spell) with no plate re-add
|
||||||
|
-- to invalidate a cache, so key the cached texture on the spell id and refresh
|
||||||
|
-- it only when the spell changes.
|
||||||
|
local function TotemPlate(plate)
|
||||||
|
if C.nameplates.totemicons ~= "1" then return nil end
|
||||||
|
if CreatureType(plate) ~= 11 then return nil end
|
||||||
|
local spellId = UnitCreatedBySpell(plate.cachedGuid)
|
||||||
|
if spellId ~= plate.totemSpell then
|
||||||
|
plate.totemSpell = spellId
|
||||||
|
plate.totemIcon = spellId and C_Spell.GetSpellTexture(spellId) or nil
|
||||||
|
end
|
||||||
|
return plate.totemIcon
|
||||||
|
end
|
||||||
|
|
||||||
|
local function HidePlate(unittype, fullhp, target, plate)
|
||||||
-- keep some plates always visible according to config
|
-- keep some plates always visible according to config
|
||||||
if C.nameplates.fullhealth == "1" and not fullhp then return nil end
|
if C.nameplates.fullhealth == "1" and not fullhp then return nil end
|
||||||
if C.nameplates.target == "1" and target then return nil end
|
if C.nameplates.target == "1" and target then return nil end
|
||||||
@@ -307,14 +349,10 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
return true
|
return true
|
||||||
elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
|
elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
|
||||||
return true
|
return true
|
||||||
elseif C.nameplates.critters == "1" and unittype == "NEUTRAL_NPC" then
|
elseif C.nameplates.critters == "1" and CreatureType(plate) == 8 then
|
||||||
for i, critter in pairs(L["critters"]) do
|
return true
|
||||||
if string.lower(name) == string.lower(critter) then return true end
|
elseif C.nameplates.totems == "1" and CreatureType(plate) == 11 then
|
||||||
end
|
return true
|
||||||
elseif C.nameplates.totems == "1" then
|
|
||||||
for totem in pairs(L["totems"]) do
|
|
||||||
if string.find(name, totem) then return true end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- nothing to hide
|
-- nothing to hide
|
||||||
@@ -411,7 +449,7 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
plate.debuffs[index].cd.SetSequenceTime = DoNothing
|
plate.debuffs[index].cd.SetSequenceTime = DoNothing
|
||||||
else
|
else
|
||||||
-- Use CooldownFrameTemplate for animation
|
-- Use CooldownFrameTemplate for animation
|
||||||
plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
|
plate.debuffs[index].cd = CreateFrame("Model", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
|
||||||
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
||||||
plate.debuffs[index].cd:SetFrameLevel(6)
|
plate.debuffs[index].cd:SetFrameLevel(6)
|
||||||
end
|
end
|
||||||
@@ -468,7 +506,7 @@ local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
|
|||||||
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
|
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
|
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
nameplates:RegisterEvent("PLAYER_LOGOUT")
|
nameplates:RegisterEvent("PLAYER_LOGOUT")
|
||||||
nameplates:RegisterEvent("UNIT_COMBO_POINTS")
|
nameplates:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
|
||||||
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
|
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
|
||||||
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
|
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
|
||||||
nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
|
nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||||
@@ -476,13 +514,10 @@ nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
|||||||
nameplates:RegisterEvent("NAME_PLATE_CREATED")
|
nameplates:RegisterEvent("NAME_PLATE_CREATED")
|
||||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||||
nameplates:RegisterEvent("UNIT_AURA")
|
|
||||||
nameplates:RegisterEvent("UNIT_FLAGS")
|
|
||||||
nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
|
nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
|
||||||
nameplates:RegisterEvent("UNIT_SPELLCAST_START")
|
-- UNIT_AURA / UNIT_FLAGS / UNIT_SPELLCAST_* are registered per plate, on the
|
||||||
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
-- plate's own frame, against its own token -- see OnCreate and
|
||||||
nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
|
-- NAME_PLATE_UNIT_ADDED.
|
||||||
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
|
||||||
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||||
|
|
||||||
nameplates:SetScript("OnEvent", function()
|
nameplates:SetScript("OnEvent", function()
|
||||||
@@ -494,6 +529,15 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
if nameplates.mouselook then
|
if nameplates.mouselook then
|
||||||
nameplates.mouselook:SetScript("OnUpdate", nil)
|
nameplates.mouselook:SetScript("OnUpdate", nil)
|
||||||
end
|
end
|
||||||
|
-- The plates hold their own unit subscriptions now, so silencing this
|
||||||
|
-- frame alone would leave them dispatching through logout -- exactly what
|
||||||
|
-- this branch exists to prevent.
|
||||||
|
for plate in pairs(registry) do
|
||||||
|
if plate.nameplate then
|
||||||
|
plate.nameplate:UnregisterAllEvents()
|
||||||
|
plate.nameplate:SetScript("OnEvent", nil)
|
||||||
|
end
|
||||||
|
end
|
||||||
return
|
return
|
||||||
|
|
||||||
elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then
|
elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then
|
||||||
@@ -569,6 +613,19 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
local guid = UnitGUID(arg1)
|
local guid = UnitGUID(arg1)
|
||||||
plate.nameplate.cachedGuid = guid
|
plate.nameplate.cachedGuid = guid
|
||||||
plate.nameplate.unit = arg1
|
plate.nameplate.unit = arg1
|
||||||
|
|
||||||
|
-- Point this plate's own subscriptions at the token it just took. On a
|
||||||
|
-- recycled frame these replace the previous unit rather than stacking:
|
||||||
|
-- RegisterUnitEvent on an already-filtered registration swaps the units.
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_AURA", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_FLAGS", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_START", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_STOP", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", arg1)
|
||||||
|
plate.nameplate.creatureType = nil -- recompute for the new unit
|
||||||
|
plate.nameplate.totemIcon = nil
|
||||||
|
plate.nameplate.totemSpell = nil
|
||||||
if guid then
|
if guid then
|
||||||
plateByGuid[guid] = plate.nameplate
|
plateByGuid[guid] = plate.nameplate
|
||||||
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
|
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
|
||||||
@@ -596,14 +653,9 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
|
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
|
||||||
plate.nameplate.cachedGuid = nil
|
plate.nameplate.cachedGuid = nil
|
||||||
plate.nameplate.unit = nil
|
plate.nameplate.unit = nil
|
||||||
end
|
-- Drop the subscriptions with the token: this slot is now free and the
|
||||||
end
|
-- next plate to take it would otherwise feed this frame its events.
|
||||||
|
plate.nameplate:UnregisterAllEvents()
|
||||||
elseif event == "UNIT_FLAGS" then
|
|
||||||
if arg1 and strfind(arg1, "^nameplate") then
|
|
||||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
|
||||||
if plate and plate.nameplate then
|
|
||||||
plate.nameplate.eventcache = true
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -618,48 +670,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
if pn then pn.eventcache = true end
|
if pn then pn.eventcache = true end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
|
||||||
-- ClassicAPI fires UNIT_SPELLCAST_* per unit token, including the caster's
|
|
||||||
-- "nameplateN". The payload has no timing, so poll it (PollCastInfo picks
|
|
||||||
-- cast vs channel) and cache -- only for a unit we have a plate for, so
|
|
||||||
-- the table stays bounded to on-screen casters.
|
|
||||||
if arg1 and strfind(arg1, "^nameplate") then
|
|
||||||
local guid = UnitGUID(arg1)
|
|
||||||
local plate = guid and plateByGuid[guid]
|
|
||||||
if plate then
|
|
||||||
castState[guid] = PollCastInfo(arg1)
|
|
||||||
if castState[guid] then
|
|
||||||
plate.castUpdate = true -- bypass the throttle so the bar shows now
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
|
||||||
-- Cast/channel ended (natural, interrupted, or cancelled -- the poll fires
|
|
||||||
-- STOP for all three). Clear the cached cast and refresh its plate.
|
|
||||||
if arg1 and strfind(arg1, "^nameplate") then
|
|
||||||
local guid = UnitGUID(arg1)
|
|
||||||
if guid and castState[guid] then
|
|
||||||
castState[guid] = nil
|
|
||||||
local plate = plateByGuid[guid]
|
|
||||||
if plate then plate.castUpdate = true end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif event == "UNIT_AURA" then
|
|
||||||
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
|
|
||||||
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
|
|
||||||
-- fresh C_UnitAuras read next tick instead of waiting on the 0.5s
|
|
||||||
-- throttle -- covers expirations, dispels, refreshes, and stack changes
|
|
||||||
-- in one event. Guard on the token prefix (UNIT_AURA also fires for
|
|
||||||
-- target/party/raid).
|
|
||||||
if arg1 and strfind(arg1, "^nameplate") then
|
|
||||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
|
||||||
if plate and plate.nameplate then
|
|
||||||
plate.nameplate.auraUpdate = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif event == "PLAYER_TARGET_CHANGED" then
|
elseif event == "PLAYER_TARGET_CHANGED" then
|
||||||
frameState.targetGuid = UnitGUID('target')
|
frameState.targetGuid = UnitGUID('target')
|
||||||
-- Flag the target's plate for update
|
-- Flag the target's plate for update
|
||||||
@@ -741,11 +751,47 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
nameplate.cache = {}
|
nameplate.cache = {}
|
||||||
nameplate.original = {}
|
nameplate.original = {}
|
||||||
|
|
||||||
|
-- Each plate watches its own unit. With RegisterUnitEvent the token IS the
|
||||||
|
-- subscription, so there is no central listener sifting every unit event in
|
||||||
|
-- the world for a "^nameplate" prefix and then resolving the plate back out
|
||||||
|
-- of arg1 -- the event arrives only at the plate it concerns, and `this` is
|
||||||
|
-- already that plate. NAME_PLATE_UNIT_ADDED points the registration at the
|
||||||
|
-- new token; _REMOVED drops it, which matters because freed slots are
|
||||||
|
-- reused and a stale token would feed this frame another unit's events.
|
||||||
|
nameplate:SetScript("OnEvent", function()
|
||||||
|
if event == "UNIT_AURA" then
|
||||||
|
-- a fresh C_UnitAuras read next tick rather than waiting out the 0.5s
|
||||||
|
-- throttle -- covers expiry, dispels, refreshes and stack changes
|
||||||
|
this.auraUpdate = true
|
||||||
|
elseif event == "UNIT_FLAGS" then
|
||||||
|
this.eventcache = true
|
||||||
|
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
||||||
|
-- the payload carries no timing, so poll it (PollCastInfo picks cast
|
||||||
|
-- vs channel)
|
||||||
|
local guid = this.cachedGuid
|
||||||
|
if guid then
|
||||||
|
castState[guid] = PollCastInfo(this.unit)
|
||||||
|
if castState[guid] then
|
||||||
|
this.castUpdate = true -- bypass the throttle so the bar shows now
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
||||||
|
-- ended: natural, interrupted or cancelled -- the poll fires STOP for all
|
||||||
|
local guid = this.cachedGuid
|
||||||
|
if guid and castState[guid] then
|
||||||
|
castState[guid] = nil
|
||||||
|
this.castUpdate = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
-- create shortcuts for all known elements and disable them
|
-- create shortcuts for all known elements and disable them
|
||||||
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
|
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
|
||||||
DisableObject(nameplate.original.healthbar)
|
DisableObject(nameplate.original.healthbar)
|
||||||
DisableObject(nameplate.original.castbar)
|
DisableObject(nameplate.original.castbar)
|
||||||
|
|
||||||
|
local NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
|
||||||
|
|
||||||
for i, object in pairs({parent:GetRegions()}) do
|
for i, object in pairs({parent:GetRegions()}) do
|
||||||
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
|
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
|
||||||
nameplate[NAMEPLATE_OBJECTORDER[i]] = object
|
nameplate[NAMEPLATE_OBJECTORDER[i]] = object
|
||||||
@@ -1004,13 +1050,29 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
|
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
|
||||||
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
||||||
|
|
||||||
|
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
||||||
|
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
||||||
|
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
||||||
|
|
||||||
|
-- remove unitstr when it doesn't resolve to this plate's unit (stale istarget,
|
||||||
|
-- stale mouseover guid or a despawned unit). Must run before the cache fills
|
||||||
|
-- below -- an unrelated unitstr would poison cache.player/minion with the
|
||||||
|
-- *other* unit's answer, and the nil-gate would then never recompute it.
|
||||||
|
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
||||||
|
|
||||||
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
||||||
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored
|
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored
|
||||||
-- as true/false/nil so it doubles as the GetUnitInfo hint.
|
-- as true/false/nil so it doubles as the GetUnitInfo hint.
|
||||||
if plate.cache.player == nil and unitstr then
|
if plate.cache.player == nil and unitstr then
|
||||||
plate.cache.player = UnitIsPlayer(unitstr) and true or false
|
plate.cache.player = UnitIsPlayer(unitstr) and true or false
|
||||||
end
|
end
|
||||||
local class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
if plate.cache.minion == nil and unitstr then
|
||||||
|
plate.cache.minion = UnitIsMinion(unitstr) and true or false
|
||||||
|
end
|
||||||
|
local class, ulevel, elite, player, guild
|
||||||
|
if not plate.cache.minion then
|
||||||
|
class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
||||||
|
end
|
||||||
if plate.cache.player ~= nil then player = plate.cache.player or nil end
|
if plate.cache.player ~= nil then player = plate.cache.player or nil end
|
||||||
|
|
||||||
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
||||||
@@ -1030,18 +1092,11 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
||||||
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
||||||
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
||||||
if not class then plate.wait_for_scan = true end
|
if not class and not plate.cache.minion then plate.wait_for_scan = true end
|
||||||
|
|
||||||
-- skip data updates on invisible frames
|
-- skip data updates on invisible frames
|
||||||
if not visible then return end
|
if not visible then return end
|
||||||
|
|
||||||
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
|
||||||
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
|
||||||
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
|
||||||
|
|
||||||
-- remove unitstr on unit name mismatch
|
|
||||||
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
|
||||||
|
|
||||||
-- always make sure to keep plate visible
|
-- always make sure to keep plate visible
|
||||||
plate:Show()
|
plate:Show()
|
||||||
|
|
||||||
@@ -1072,11 +1127,11 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- hide frames according to the configuration
|
-- hide frames according to the configuration
|
||||||
local TotemIcon = TotemPlate(name)
|
local TotemIcon = TotemPlate(plate)
|
||||||
|
|
||||||
if TotemIcon then
|
if TotemIcon then
|
||||||
-- create totem icon
|
-- icon resolved from the totem-drop spell (already a full path)
|
||||||
plate.totem.icon:SetTexture("Interface\\Icons\\" .. TotemIcon)
|
plate.totem.icon:SetTexture(TotemIcon)
|
||||||
|
|
||||||
plate.glow:Hide()
|
plate.glow:Hide()
|
||||||
plate.level:Hide()
|
plate.level:Hide()
|
||||||
@@ -1084,7 +1139,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
plate.health:Hide()
|
plate.health:Hide()
|
||||||
plate.guild:Hide()
|
plate.guild:Hide()
|
||||||
plate.totem:Show()
|
plate.totem:Show()
|
||||||
elseif HidePlate(unittype, name, (hpmax-hp == hpmin), target) then
|
elseif HidePlate(unittype, (hpmax-hp == hpmin), target, plate) then
|
||||||
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
|
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
|
||||||
plate.name:SetParent(plate)
|
plate.name:SetParent(plate)
|
||||||
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
|
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
|
||||||
@@ -1116,15 +1171,24 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
if plate.cache.level ~= level or plate.cache.elite ~= elite then
|
if plate.cache.level ~= level or plate.cache.elite ~= elite then
|
||||||
plate.cache.level = level
|
plate.cache.level = level
|
||||||
plate.cache.elite = elite
|
plate.cache.elite = elite
|
||||||
plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
|
plate.level:SetFormattedText("%s%s", level, (elitestrings[elite] or ""))
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Set level color from GetDifficultyColor when using DB level
|
-- Set level color from GetDifficultyColor when using DB level.
|
||||||
|
-- No brightening here: adding a flat offset to all three channels
|
||||||
|
-- desaturates every tier toward white and collapses the boundaries
|
||||||
|
-- (orange reads as yellow, red reads as orange). Use Blizzard's values.
|
||||||
|
-- Clearing cache.levelcolor forces the sync block in OnUpdate to
|
||||||
|
-- re-colour once the ?? resolves and it takes ownership again.
|
||||||
if levelFromDB and type(level) == "number" then
|
if levelFromDB and type(level) == "number" then
|
||||||
local color = GetDifficultyColor(level)
|
local color = GetDifficultyColor(level)
|
||||||
plate.level:SetTextColor(color.r + 0.3, color.g + 0.3, color.b + 0.3, 1)
|
plate.level:SetTextColor(color.r, color.g, color.b, 1)
|
||||||
|
plate.cache.levelcolor = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- remember who owns the level colour so the two writers cannot fight
|
||||||
|
plate.cache.levelfromdb = levelFromDB or nil
|
||||||
|
|
||||||
if guild and C.nameplates.showguildname == "1" then
|
if guild and C.nameplates.showguildname == "1" then
|
||||||
plate.guild:SetText(guild)
|
plate.guild:SetText(guild)
|
||||||
if guild == myGuild then
|
if guild == myGuild then
|
||||||
@@ -1168,21 +1232,21 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
|
local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
|
||||||
|
|
||||||
if setting == "curperc" and hasdata and rhp then
|
if setting == "curperc" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100)))
|
plate.health.text:SetFormattedText("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100))
|
||||||
elseif setting == "cur" and hasdata and rhp then
|
elseif setting == "cur" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s", Abbreviate(rhp)))
|
plate.health.text:SetFormattedText("%s", Abbreviate(rhp))
|
||||||
elseif setting == "curmax" and hasdata and rhp then
|
elseif setting == "curmax" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
plate.health.text:SetFormattedText("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||||
elseif setting == "curmaxs" and hasdata and rhp then
|
elseif setting == "curmaxs" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
plate.health.text:SetFormattedText("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||||
elseif setting == "curmaxperc" and hasdata and rhp then
|
elseif setting == "curmaxperc" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
plate.health.text:SetFormattedText("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100))
|
||||||
elseif setting == "curmaxpercs" and hasdata and rhp then
|
elseif setting == "curmaxpercs" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
plate.health.text:SetFormattedText("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100))
|
||||||
elseif setting == "deficit" and rhp then
|
elseif setting == "deficit" and rhp then
|
||||||
plate.health.text:SetText(string.format("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp)))
|
plate.health.text:SetFormattedText("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp))
|
||||||
else -- "percent" as fallback
|
else -- "percent" as fallback
|
||||||
plate.health.text:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
plate.health.text:SetFormattedText("%s%%", ceil(hp/hpmax*100))
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
plate.health.text:SetText()
|
plate.health.text:SetText()
|
||||||
@@ -1191,12 +1255,11 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
|
|
||||||
local r, g, b, a = unpack(unitcolors[unittype])
|
local r, g, b, a = unpack(unitcolors[unittype])
|
||||||
|
|
||||||
if class then
|
if class and (
|
||||||
if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" then
|
(unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1") or
|
||||||
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
|
(unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1")
|
||||||
elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" then
|
) then
|
||||||
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
|
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
|
if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
|
||||||
@@ -1217,15 +1280,43 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
|
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
|
||||||
end
|
end
|
||||||
|
|
||||||
if r + g + b ~= plate.cache.namecolor and unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1" and class and PFUI_CLASS_COLORS[class] then
|
-- Friendly player names take this colour when friendclassnamec is on.
|
||||||
plate.name:SetTextColor(r, g, b, a)
|
-- Ownership is recorded so the OnUpdate sync below stands down rather than
|
||||||
plate.cache.namecolor = r + g + b
|
-- racing us: both writers used to share cache.namecolor despite storing
|
||||||
|
-- unrelated quantities (this colour vs Blizzard's name FontString), so
|
||||||
|
-- either could suppress the other -- and since nameplate.cache survives
|
||||||
|
-- pool reuse, a recycled plate could keep the previous unit's name colour.
|
||||||
|
local ownname = unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1"
|
||||||
|
and class and true or nil
|
||||||
|
|
||||||
|
if plate.cache.ownname ~= ownname then
|
||||||
|
plate.cache.ownname = ownname
|
||||||
|
-- ownership flipped: whichever writer is now in charge must re-assert
|
||||||
|
plate.cache.namecolor = nil
|
||||||
|
plate.cache.ownnamecolor = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
-- read the class colour directly rather than reusing the bar's r,g,b: the
|
||||||
|
-- bar only carries a class colour when friendclassc happens to be on, and
|
||||||
|
-- it also picks up the tapped-grey and barcombatstate overrides, neither of
|
||||||
|
-- which belongs on the name.
|
||||||
|
if ownname then
|
||||||
|
local cr, cg, cb, ca = PFUI_CLASS_COLORS[class]:GetRGBA()
|
||||||
|
if cr + cg + cb ~= plate.cache.ownnamecolor then
|
||||||
|
plate.cache.ownnamecolor = cr + cg + cb
|
||||||
|
plate.name:SetTextColor(cr, cg, cb, ca)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- update combopoints
|
|
||||||
for i=1, 5 do plate.combopoints[i]:Hide() end
|
|
||||||
if target and C.nameplates.cpdisplay == "1" then
|
if target and C.nameplates.cpdisplay == "1" then
|
||||||
for i=1, GetComboPoints("target") do plate.combopoints[i]:Show() end
|
local cp = GetComboPoints("target")
|
||||||
|
if plate.cpShown ~= cp then
|
||||||
|
for i=1, 5 do plate.combopoints[i]:SetShown(i <= cp) end
|
||||||
|
plate.cpShown = cp
|
||||||
|
end
|
||||||
|
elseif plate.cpShown then
|
||||||
|
for i=1, 5 do plate.combopoints[i]:Hide() end
|
||||||
|
plate.cpShown = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
-- update debuffs
|
-- update debuffs
|
||||||
@@ -1242,19 +1333,22 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
|
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
|
||||||
if unitstr then
|
if unitstr then
|
||||||
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
|
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
|
||||||
local auras = C_UnitAuras.GetUnitAuras(unitstr, filter)
|
|
||||||
local now = GetTime()
|
local now = GetTime()
|
||||||
for _, aura in ipairs(auras) do
|
-- one GetAuraSlots enumeration, then positional by-slot reads straight
|
||||||
if debuffCount >= 16 then break end
|
-- into the reusable buffer: the per-plate scan allocates nothing (no
|
||||||
|
-- per-aura table, no result array) and walks the aura array once
|
||||||
|
local n = ScanAuraSlots(unitstr, filter, auraSlots, 16)
|
||||||
|
for i = 1, n do
|
||||||
|
local aname, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
|
if not aname then break end
|
||||||
debuffCount = debuffCount + 1
|
debuffCount = debuffCount + 1
|
||||||
local timeleft = (aura.expirationTime and aura.expirationTime > 0) and (aura.expirationTime - now) or nil
|
|
||||||
local b = debuffDisplayBuf[debuffCount]
|
local b = debuffDisplayBuf[debuffCount]
|
||||||
b.effect = aura.name
|
b.effect = aname
|
||||||
b.texture = aura.icon
|
b.texture = icon
|
||||||
b.stacks = aura.applications
|
b.stacks = count
|
||||||
b.dtype = aura.dispelName
|
b.dtype = dispelType
|
||||||
b.duration = aura.duration
|
b.duration = duration
|
||||||
b.timeleft = timeleft
|
b.timeleft = (expirationTime and expirationTime > 0) and (expirationTime - now) or nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i = 1, 16 do
|
for i = 1, 16 do
|
||||||
@@ -1334,6 +1428,16 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
|
|
||||||
-- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events.
|
-- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events.
|
||||||
|
|
||||||
|
-- Cheap gate first. The central loop calls this for every visible plate ~100
|
||||||
|
-- times a second, and classifying the plate below costs two C calls, a cast
|
||||||
|
-- lookup and a throttle resolution -- all of it wasted on a plate that is
|
||||||
|
-- throttled to 10fps. cfg.throttle_min is the floor across every category,
|
||||||
|
-- so nothing that would have updated can be turned away here; the real
|
||||||
|
-- category-specific throttle is still applied after the classification.
|
||||||
|
-- Event flags bypass both gates, as before.
|
||||||
|
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
|
||||||
|
if not hasEventUpdate and (nameplate.lasttick or 0) + cfg.throttle_min > now then return end
|
||||||
|
|
||||||
-- PERF: Intelligent throttling based on target/castbar status and plate count
|
-- PERF: Intelligent throttling based on target/castbar status and plate count
|
||||||
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
|
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
|
||||||
-- and immediately correct on de-target (unlike istarget which updates one tick later)
|
-- and immediately correct on de-target (unlike istarget which updates one tick later)
|
||||||
@@ -1360,25 +1464,24 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Resolved in CacheConfig, so these are table reads rather than a walk
|
||||||
|
-- through the saved variables and preset tables.
|
||||||
local throttle
|
local throttle
|
||||||
if target then
|
if target then
|
||||||
throttle = pfUI.throttle:Get("nameplates_target")
|
throttle = cfg.throttle_target
|
||||||
elseif visiblePlateCount > 20 then
|
elseif visiblePlateCount > 20 then
|
||||||
throttle = pfUI.throttle:Get("nameplates_mass")
|
throttle = cfg.throttle_mass
|
||||||
else
|
else
|
||||||
throttle = pfUI.throttle:Get("nameplates")
|
throttle = cfg.throttle_normal
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Non-target plates with active castbar use the castbar throttle
|
-- Non-target plates with active castbar use the castbar throttle
|
||||||
if isCastingNonTarget then
|
if isCastingNonTarget and cfg.throttle_castbar < throttle then
|
||||||
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
throttle = cfg.throttle_castbar
|
||||||
if cbThrottle < throttle then throttle = cbThrottle end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Check for pending event updates (these bypass throttle for immediate response)
|
-- The category-specific gate. hasEventUpdate was read above, before the
|
||||||
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
|
-- classification, and still bypasses the throttle.
|
||||||
|
|
||||||
-- Event updates bypass throttle
|
|
||||||
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
|
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
|
||||||
nameplate.lasttick = now
|
nameplate.lasttick = now
|
||||||
|
|
||||||
@@ -1477,38 +1580,46 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
-- otherwise an NPC sharing a name with a known player flips wait_for_scan
|
-- otherwise an NPC sharing a name with a known player flips wait_for_scan
|
||||||
-- off here, then OnDataChanged re-sets it, every frame until the mob scan
|
-- off here, then OnDataChanged re-sets it, every frame until the mob scan
|
||||||
-- lands.
|
-- lands.
|
||||||
if nameplate.wait_for_scan and GetUnitInfo(name, true, nameplate.cache.player) then
|
if nameplate.wait_for_scan and not nameplate.cache.minion and GetUnitInfo(name, true, nameplate.cache.player) then
|
||||||
nameplate.wait_for_scan = nil
|
nameplate.wait_for_scan = nil
|
||||||
update = true
|
update = true
|
||||||
end
|
end
|
||||||
|
|
||||||
-- trigger update when name color changed (includes combat state check)
|
-- trigger update when name color changed (includes combat state check).
|
||||||
local r, g, b = original.name:GetTextColor()
|
-- Skipped once OnDataChanged owns the name colour (class-coloured friendly
|
||||||
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
|
-- players), so the two writers cannot overwrite each other.
|
||||||
|
if not nameplate.cache.ownname then
|
||||||
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
local r, g, b = original.name:GetTextColor()
|
||||||
nameplate.cache.namecolor = r + g + b
|
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
|
||||||
nameplate.cache.inCombat = inCombatWithPlayer
|
|
||||||
|
|
||||||
if cfg.namefightcolor then
|
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
||||||
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
|
nameplate.cache.namecolor = r + g + b
|
||||||
nameplate.name:SetTextColor(1,0.4,0.2,1)
|
nameplate.cache.inCombat = inCombatWithPlayer
|
||||||
|
|
||||||
|
if cfg.namefightcolor then
|
||||||
|
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
|
||||||
|
nameplate.name:SetTextColor(1,0.4,0.2,1)
|
||||||
|
else
|
||||||
|
nameplate.name:SetTextColor(r,g,b,1)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
nameplate.name:SetTextColor(r,g,b,1)
|
nameplate.name:SetTextColor(1,1,1,1)
|
||||||
end
|
end
|
||||||
else
|
update = true
|
||||||
nameplate.name:SetTextColor(1,1,1,1)
|
|
||||||
end
|
end
|
||||||
update = true
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- trigger update when level color changed
|
-- trigger update when level color changed. Skipped while the level came
|
||||||
local r, g, b = original.level:GetTextColor()
|
-- from the database (?? plates), where OnDataChanged owns the colour --
|
||||||
r, g, b = r + .3, g + .3, b + .3
|
-- otherwise both writers race and cache.levelcolor goes stale, which
|
||||||
if r + g + b ~= nameplate.cache.levelcolor then
|
-- leaves a recycled plate wearing the previous unit's colour.
|
||||||
nameplate.cache.levelcolor = r + g + b
|
if not nameplate.cache.levelfromdb then
|
||||||
nameplate.level:SetTextColor(r,g,b,1)
|
local r, g, b = original.level:GetTextColor()
|
||||||
update = true
|
if r + g + b ~= nameplate.cache.levelcolor then
|
||||||
|
nameplate.cache.levelcolor = r + g + b
|
||||||
|
nameplate.level:SetTextColor(r,g,b,1)
|
||||||
|
update = true
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- use timer based updates
|
-- use timer based updates
|
||||||
@@ -1572,10 +1683,9 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
-- engine framerate, decoupled from central loop). Only update non-target castbars here.
|
-- engine framerate, decoupled from central loop). Only update non-target castbars here.
|
||||||
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
|
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
|
||||||
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
|
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
|
||||||
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
local cbThrottle = cfg.throttle_castbar
|
||||||
if visiblePlateCount > 20 then
|
if visiblePlateCount > 20 and cfg.throttle_mass > cbThrottle then
|
||||||
local massThrottle = pfUI.throttle:Get("nameplates_mass")
|
cbThrottle = cfg.throttle_mass
|
||||||
if massThrottle > cbThrottle then cbThrottle = massThrottle end
|
|
||||||
end
|
end
|
||||||
if (nameplate.castbar_tick or 0) + cbThrottle <= now then
|
if (nameplate.castbar_tick or 0) + cbThrottle <= now then
|
||||||
nameplate.castbar_tick = now
|
nameplate.castbar_tick = now
|
||||||
@@ -1618,7 +1728,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
rounded = floor(remaining * 100)
|
rounded = floor(remaining * 100)
|
||||||
if castbar.lastTextTick ~= rounded then
|
if castbar.lastTextTick ~= rounded then
|
||||||
castbar.lastTextTick = rounded
|
castbar.lastTextTick = rounded
|
||||||
castbar.text:SetText(string.format("%.2f", remaining))
|
castbar.text:SetFormattedText("%.2f", remaining)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1642,7 +1752,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
|||||||
-- Relative 0..duration range to avoid float precision loss with large
|
-- Relative 0..duration range to avoid float precision loss with large
|
||||||
-- absolute timestamps.
|
-- absolute timestamps.
|
||||||
nameplate.castbar:SetMinMaxValues(0, duration)
|
nameplate.castbar:SetMinMaxValues(0, duration)
|
||||||
nameplate.castbar:SetStatusBarColor(GetStringColor(C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
|
SetCastbarShield(nameplate.castbar, nameplate.castbar.icon, castInfo.noInterrupt, isChannel)
|
||||||
if castInfo.icon then
|
if castInfo.icon then
|
||||||
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
|
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
|
||||||
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
|
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
|
||||||
|
|||||||
+25
-23
@@ -296,18 +296,18 @@ pfUI:RegisterModule("panel", function()
|
|||||||
local playerzone = GetRealZoneText()
|
local playerzone = GetRealZoneText()
|
||||||
|
|
||||||
for friendIndex=1, all do
|
for friendIndex=1, all do
|
||||||
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
|
local info = C_FriendList.GetFriendInfoByIndex(friendIndex)
|
||||||
if friend_connected and friend_class and friend_level then
|
if info and info.connected and info.classFilename and info.level then
|
||||||
if not init then
|
if not init then
|
||||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
||||||
GameTooltip:ClearLines()
|
GameTooltip:ClearLines()
|
||||||
GameTooltip:AddLine("|cff555555" .. T["Friends Online"])
|
GameTooltip:AddLine("|cff555555" .. T["Friends Online"])
|
||||||
init = true
|
init = true
|
||||||
end
|
end
|
||||||
local ccolor = PFUI_CLASS_COLORS[L["class"][friend_class]] or { 1, 1, 1 }
|
local ccolor = PFUI_CLASS_COLORS[info.classFilename]
|
||||||
local lcolor = GetDifficultyColor(tonumber(friend_level)) or { 1, 1, 1 }
|
local lcolor = GetDifficultyColor(tonumber(info.level)) or { 1, 1, 1 }
|
||||||
local zcolor = friend_area == playerzone and "|cff33ffcc" or "|cffcccccc"
|
local zcolor = info.area == playerzone and "|cff33ffcc" or "|cffcccccc"
|
||||||
GameTooltip:AddDoubleLine(rgbhex(ccolor) .. friend_name .. rgbhex(lcolor) .. " [" .. friend_level .. "]", zcolor .. friend_area)
|
GameTooltip:AddDoubleLine(ccolor:WrapTextInColorCode(info.name) .. rgbhex(lcolor) .. " [" .. info.level .. "]", zcolor .. info.area)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -315,15 +315,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
end
|
end
|
||||||
widget.Click = function() ToggleFriendsFrame(1) end
|
widget.Click = function() ToggleFriendsFrame(1) end
|
||||||
widget:SetScript("OnEvent", function()
|
widget:SetScript("OnEvent", function()
|
||||||
local online = 0
|
local online = C_FriendList.GetNumOnlineFriends()
|
||||||
local all = GetNumFriends()
|
|
||||||
for friendIndex=1, all do
|
|
||||||
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
|
|
||||||
if ( friend_connected ) then
|
|
||||||
online = online + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click)
|
pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
@@ -426,8 +418,13 @@ pfUI:RegisterModule("panel", function()
|
|||||||
local repPercent = floor(cur / max * 100)
|
local repPercent = floor(cur / max * 100)
|
||||||
if repPercent < 100 then
|
if repPercent < 100 then
|
||||||
local _, _, _, hex = GetColorGradient(repPercent/100)
|
local _, _, _, hex = GetColorGradient(repPercent/100)
|
||||||
|
local link = GetInventoryItemLink("player", id)
|
||||||
|
local texture = GetInventoryItemTexture("player", id)
|
||||||
|
if texture then
|
||||||
|
link = CreateSimpleTextureMarkup(texture, 24) .. " " .. link
|
||||||
|
end
|
||||||
itemLines[table.getn(itemLines)+1] = {
|
itemLines[table.getn(itemLines)+1] = {
|
||||||
GetInventoryItemLink("player", id),
|
link,
|
||||||
string.format("%s%s%%|r", hex, repPercent)
|
string.format("%s%s%%|r", hex, repPercent)
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
@@ -436,8 +433,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
if totalRep > 0 then
|
if totalRep > 0 then
|
||||||
GameTooltip:ClearLines()
|
GameTooltip:ClearLines()
|
||||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
||||||
GameTooltip:SetText("|cff555555"..(string.gsub(REPAIR_COST,":","")).."|r")
|
GameTooltip:AddLine(REPAIR_COST.." " .. CreateGoldString(totalRep), 0.3333, 0.3333, 0.3333)
|
||||||
SetTooltipMoney(GameTooltip, totalRep)
|
|
||||||
for _,line in ipairs(itemLines) do
|
for _,line in ipairs(itemLines) do
|
||||||
GameTooltip:AddDoubleLine(line[1],line[2])
|
GameTooltip:AddDoubleLine(line[1],line[2])
|
||||||
end
|
end
|
||||||
@@ -461,7 +457,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
|
|
||||||
do -- Zone
|
do -- Zone
|
||||||
local widget = CreateFrame("Frame", "pfPanelWidgetZone", UIParent)
|
local widget = CreateFrame("Frame", "pfPanelWidgetZone", UIParent)
|
||||||
for _,event in pairs(EVENTS_MINIMAP_ZONE_UPDATE) do
|
for _,event in pairs({"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}) do
|
||||||
widget:RegisterEvent(event)
|
widget:RegisterEvent(event)
|
||||||
end
|
end
|
||||||
widget.Tooltip = function()
|
widget.Tooltip = function()
|
||||||
@@ -490,7 +486,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
do -- Ammo
|
do -- Ammo
|
||||||
local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent)
|
local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent)
|
||||||
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
|
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
widget:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player")
|
||||||
widget:RegisterEvent("BAG_UPDATE_DELAYED")
|
widget:RegisterEvent("BAG_UPDATE_DELAYED")
|
||||||
widget.Tooltip = function()
|
widget.Tooltip = function()
|
||||||
if GetInventoryItemQuality("player", 0) then
|
if GetInventoryItemQuality("player", 0) then
|
||||||
@@ -781,9 +777,15 @@ pfUI:RegisterModule("panel", function()
|
|||||||
pfUI.panel.microbutton:SetSize(145, 23)
|
pfUI.panel.microbutton:SetSize(145, 23)
|
||||||
pfUI.panel.microbutton:SetFrameStrata("MEDIUM")
|
pfUI.panel.microbutton:SetFrameStrata("MEDIUM")
|
||||||
|
|
||||||
for i=1,table.getn(MICRO_BUTTONS) do
|
local microButtons = {
|
||||||
local anchor = _G[MICRO_BUTTONS[i-1]] or pfUI.panel.microbutton
|
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton',
|
||||||
local button = _G[MICRO_BUTTONS[i]]
|
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton',
|
||||||
|
'MainMenuMicroButton', 'HelpMicroButton',
|
||||||
|
}
|
||||||
|
|
||||||
|
for i=1,table.getn(microButtons) do
|
||||||
|
local anchor = _G[microButtons[i-1]] or pfUI.panel.microbutton
|
||||||
|
local button = _G[microButtons[i]]
|
||||||
button:ClearAllPoints()
|
button:ClearAllPoints()
|
||||||
button:SetParent(pfUI.panel.microbutton)
|
button:SetParent(pfUI.panel.microbutton)
|
||||||
if i == 1 then
|
if i == 1 then
|
||||||
|
|||||||
+27
-3
@@ -4,7 +4,9 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
|
|
||||||
-- tell RaidFrame.lua pfUI replaces party frames
|
-- tell RaidFrame.lua pfUI replaces party frames
|
||||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
HookAddonOrVariable("Blizzard_RaidUI", function()
|
||||||
GROUP_REPLACE_PARTY = "1"
|
-- must reach _G: RaidFrame.lua reads this global, and pfUI.env has
|
||||||
|
-- __index but no __newindex, so a bare assignment stays in the sandbox
|
||||||
|
_G.GROUP_REPLACE_PARTY = "1"
|
||||||
end)
|
end)
|
||||||
|
|
||||||
pfUI.uf.raid = CreateFrame("Frame", "pfRaidUpdater", UIParent)
|
pfUI.uf.raid = CreateFrame("Frame", "pfRaidUpdater", UIParent)
|
||||||
@@ -123,6 +125,7 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
local grid = self.petgrid
|
local grid = self.petgrid
|
||||||
|
|
||||||
local function place(pet, cell, id)
|
local function place(pet, cell, id)
|
||||||
|
pet.label = "raidpet"
|
||||||
pet.id = id
|
pet.id = id
|
||||||
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
|
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
|
||||||
pet:ClearAllPoints()
|
pet:ClearAllPoints()
|
||||||
@@ -138,6 +141,22 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Party shown as a raid grid: mirror slots 1..5 (player + party members)
|
||||||
|
-- into fixed cells. UpdateVisibility maps each slot to pet / partypet<N>.
|
||||||
|
if not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
|
||||||
|
for id = 1, maxraid do
|
||||||
|
if self.pets[id] then
|
||||||
|
if id <= 5 then
|
||||||
|
place(self.pets[id], id, id)
|
||||||
|
else
|
||||||
|
self.pets[id].id = 0
|
||||||
|
self.pets[id]:Hide()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if C.unitframes.raidpet.collapse == "1" then
|
if C.unitframes.raidpet.collapse == "1" then
|
||||||
-- Pack the pets that exist into the leading cells, no gaps.
|
-- Pack the pets that exist into the leading cells, no gaps.
|
||||||
local k = 0
|
local k = 0
|
||||||
@@ -211,8 +230,13 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
this.tick = GetTime() + 1.0
|
this.tick = GetTime() + 1.0
|
||||||
this.pendingUpdate = nil
|
this.pendingUpdate = nil
|
||||||
|
|
||||||
-- don't proceed without raid
|
-- Without a raid there is nothing to sort, but a party shown as a raid
|
||||||
if not IsInRaid() then return end
|
-- grid still needs its pet frames placed and mapped to the party pets.
|
||||||
|
if not IsInRaid() then
|
||||||
|
this:LayoutPets()
|
||||||
|
this:Hide()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- clear all existing frames
|
-- clear all existing frames
|
||||||
for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
|
for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
|
||||||
|
|||||||
+7
-2
@@ -7,8 +7,12 @@ pfUI:RegisterModule("roll", function ()
|
|||||||
local LOOT_ROLL_NEED = string.gsub(LOOT_ROLL_NEED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
local LOOT_ROLL_NEED = string.gsub(LOOT_ROLL_NEED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
||||||
local LOOT_ROLL_PASSED = string.gsub(LOOT_ROLL_PASSED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
local LOOT_ROLL_PASSED = string.gsub(LOOT_ROLL_PASSED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
||||||
|
|
||||||
-- try to detect the everyone string
|
-- detect the "everyone passed" subject exactly as the loot scanner will capture
|
||||||
local _, _, everyone, _ = strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED)
|
-- it: feed a dummy item into LOOT_ROLL_ALL_PASSED and run the same LOOT_ROLL_PASSED
|
||||||
|
-- match. (The old strfind had no captures, so `everyone` was always nil and
|
||||||
|
-- "Everyone has passed on: X" got counted as a fake roller.)
|
||||||
|
local everyoneSample = string.gsub(LOOT_ROLL_ALL_PASSED, "%%s", "x")
|
||||||
|
local everyone = cmatch(everyoneSample, LOOT_ROLL_PASSED)
|
||||||
pfUI.roll.blacklist = { YOU, everyone }
|
pfUI.roll.blacklist = { YOU, everyone }
|
||||||
|
|
||||||
pfUI.roll.cache = {}
|
pfUI.roll.cache = {}
|
||||||
@@ -43,6 +47,7 @@ pfUI:RegisterModule("roll", function ()
|
|||||||
|
|
||||||
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
|
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
|
||||||
local itemName = C_Item.GetItemInfo(itemLink)
|
local itemName = C_Item.GetItemInfo(itemLink)
|
||||||
|
if not itemName then return end -- uncached item: avoid cache[nil] "table index is nil"
|
||||||
|
|
||||||
-- delete obsolete tables
|
-- delete obsolete tables
|
||||||
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
|
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
|
||||||
|
|||||||
@@ -119,7 +119,7 @@ pfUI:RegisterModule("screenshot", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.screenshot:CHAT_MSG_SYSTEM()
|
function pfUI.screenshot:CHAT_MSG_SYSTEM()
|
||||||
local _,_, standing, rep = string.find(arg1, FACTION_STANDING_CHANGEDregex)
|
local standing, rep = string.match(arg1, FACTION_STANDING_CHANGEDregex)
|
||||||
if standing and rep then
|
if standing and rep then
|
||||||
local dt = date("%a, %b %d, %Y %X")
|
local dt = date("%a, %b %d, %Y %X")
|
||||||
local loc = string.format("%s - %s",GetRealZoneText(),GetSubZoneText())
|
local loc = string.format("%s - %s",GetRealZoneText(),GetSubZoneText())
|
||||||
@@ -150,13 +150,13 @@ pfUI:RegisterModule("screenshot", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.screenshot:CHAT_MSG_LOOT()
|
function pfUI.screenshot:CHAT_MSG_LOOT()
|
||||||
local _,_, item, amount = string.find(arg1, LOOT_ITEM_SELF_MULTIPLEregex)
|
local item, amount = string.match(arg1, LOOT_ITEM_SELF_MULTIPLEregex)
|
||||||
if amount then -- ignore stacks
|
if amount then -- ignore stacks
|
||||||
return
|
return
|
||||||
else
|
else
|
||||||
_,_, item = string.find(arg1, LOOT_ITEM_SELFregex)
|
item = string.match(arg1, LOOT_ITEM_SELFregex)
|
||||||
if item then
|
if item then
|
||||||
local _, _, itemColor, itemString, itemName = string.find(item, "^(|c%x+)|H(.+)|h(%[.+%])")
|
local itemColor, itemString, itemName = string.match(item, "^(|c%x+)|H(.+)|h(%[.+%])")
|
||||||
local quality = color2quality[itemColor]
|
local quality = color2quality[itemColor]
|
||||||
if quality and quality >= tonumber(C.screenshot.loot) then
|
if quality and quality >= tonumber(C.screenshot.loot) then
|
||||||
local dt = date("%a, %b %d, %Y %X")
|
local dt = date("%a, %b %d, %Y %X")
|
||||||
|
|||||||
+71
-73
@@ -4,7 +4,7 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM")
|
pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||||
pfUI.socialmod:SetScript("OnEvent", function()
|
pfUI.socialmod:SetScript("OnEvent", function()
|
||||||
local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS)
|
local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS)
|
||||||
name = cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
|
name = name or cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
|
||||||
if name and playerdb[name] and playerdb[name].cname then
|
if name and playerdb[name] and playerdb[name].cname then
|
||||||
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
||||||
end
|
end
|
||||||
@@ -77,20 +77,19 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame)
|
local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame)
|
||||||
|
|
||||||
for i=1, FRIENDS_TO_DISPLAY do
|
for i=1, FRIENDS_TO_DISPLAY do
|
||||||
local name, level, class, zone, connected, status = GetFriendInfo(off + i)
|
local info = C_FriendList.GetFriendInfoByIndex(off + i)
|
||||||
if not name or name == _G.UNKNOWN then break end
|
if not info or not info.name or info.name == _G.UNKNOWN then break end
|
||||||
|
local name = info.name
|
||||||
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
|
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
|
||||||
local friendLoc = _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]
|
local friendLoc = _G["FriendsFrameFriendButton"..i.."ButtonTextNameLocation"]
|
||||||
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
|
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
|
||||||
local caption = friendName or friendLoc
|
local caption = friendName or friendLoc
|
||||||
|
|
||||||
if connected then
|
if info.connected then
|
||||||
if not class or class == _G.UNKNOWN then break end
|
local ccolor = PFUI_CLASS_COLORS[info.classFilename]
|
||||||
local ccolor = PFUI_CLASS_COLORS[L["class"][class]] or { 1, 1, 1 }
|
local status = info.afk and CHAT_FLAG_AFK or info.dnd and CHAT_FLAG_DND or ""
|
||||||
local lcolor = GetDifficultyColor(tonumber(level)) or { 1, 1, 1 }
|
local zone = ( info.area == playerzone and "|cffffffff" or "|cffcccccc" ) .. info.area .. "|r"
|
||||||
|
local cname = ccolor:WrapTextInColorCode(name)
|
||||||
zone = ( zone == playerzone and "|cffffffff" or "|cffcccccc" ) .. zone .. "|r"
|
|
||||||
local cname = rgbhex(ccolor) .. name .. "|r"
|
|
||||||
if playerdb[name] then
|
if playerdb[name] then
|
||||||
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
||||||
playerdb[name].cname = cname
|
playerdb[name].cname = cname
|
||||||
@@ -98,20 +97,20 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
|
|
||||||
if friendName then
|
if friendName then
|
||||||
friendName:SetText(cname)
|
friendName:SetText(cname)
|
||||||
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), zone, status))
|
friendLoc:SetFormattedText(TEXT(FRIENDS_LIST_TEMPLATE), zone, status)
|
||||||
else
|
else
|
||||||
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status))
|
friendLoc:SetFormattedText(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status)
|
||||||
end
|
end
|
||||||
|
|
||||||
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), level, class))
|
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), info.level, info.className)
|
||||||
caption:SetVertexColor(1,1,1,.9)
|
caption:SetVertexColor(1,1,1,.9)
|
||||||
friendInfo:SetVertexColor(1,1,1,.9)
|
friendInfo:SetVertexColor(1,1,1,.9)
|
||||||
else
|
else
|
||||||
if playerdb[name] and playerdb[name].cname and playerdb[name].level and playerdb[name].lastseen then
|
if playerdb[name] and playerdb[name].cname and playerdb[name].level and playerdb[name].lastseen then
|
||||||
caption:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname))
|
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname)
|
||||||
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), playerdb[name].level, playerdb[name].lastseen))
|
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), playerdb[name].level, playerdb[name].lastseen)
|
||||||
else
|
else
|
||||||
caption:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r"))
|
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r")
|
||||||
friendInfo:SetText(TEXT(UNKNOWN))
|
friendInfo:SetText(TEXT(UNKNOWN))
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -124,74 +123,73 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
|
|
||||||
do -- add colors to who list
|
do -- add colors to who list
|
||||||
hooksecurefunc("WhoList_Update", function()
|
hooksecurefunc("WhoList_Update", function()
|
||||||
local num, max = GetNumWhoResults()
|
local num, max = C_FriendList.GetNumWhoResults()
|
||||||
local off = FauxScrollFrame_GetOffset(WhoListScrollFrame)
|
local off = FauxScrollFrame_GetOffset(WhoListScrollFrame)
|
||||||
|
|
||||||
local playerzone = GetRealZoneText()
|
local playerzone = GetRealZoneText()
|
||||||
local playerrace = UnitRace("player")
|
local playerrace = UnitRace("player")
|
||||||
local playerguild = GetGuildInfo("player")
|
local playerguild = GetGuildInfo("player")
|
||||||
|
|
||||||
|
if num + 1 >= MAX_WHOS_FROM_SERVER then
|
||||||
|
WhoFrameTotals:SetFormattedText("|cffffffff" .. GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num) .. " |cffaaaaaa" .. WHO_FRAME_SHOWN_TEMPLATE, max, MAX_WHOS_FROM_SERVER)
|
||||||
|
else
|
||||||
|
WhoFrameTotals:SetFormattedText("|cffffffff" .. GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num) .. " |cffaaaaaa" .. WHO_FRAME_SHOWN_TEMPLATE, num, num)
|
||||||
|
end
|
||||||
|
|
||||||
for i=1, WHOS_TO_DISPLAY do
|
for i=1, WHOS_TO_DISPLAY do
|
||||||
local name, guild, level, race, class, zone = GetWhoInfo(off + i)
|
local info = C_FriendList.GetWhoInfo(off + i)
|
||||||
local displayedText = ""
|
if info then
|
||||||
|
-- filename is the class token, so no L["class"] reversal is needed
|
||||||
|
local class = info.filename
|
||||||
|
|
||||||
if num + 1 >= MAX_WHOS_FROM_SERVER then
|
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR:GetRGB())
|
||||||
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER)
|
|
||||||
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..displayedText)
|
|
||||||
else
|
|
||||||
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, num)
|
|
||||||
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..displayedText)
|
|
||||||
end
|
|
||||||
|
|
||||||
class = L["class"][class]
|
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
|
||||||
|
if (info.area == playerzone) then
|
||||||
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||||
|
|
||||||
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
|
|
||||||
if (zone == playerzone) then
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
|
||||||
else
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
|
|
||||||
if (guild == playerguild) then
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
|
||||||
else
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
|
|
||||||
if (race == playerrace) then
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
|
||||||
else
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if class then
|
|
||||||
local classicon = _G["WhoFrameButton"..i].classicon
|
|
||||||
local coords = CLASS_ICON_TCOORDS[class]
|
|
||||||
local color = PFUI_CLASS_COLORS[class]
|
|
||||||
|
|
||||||
-- do we have classicons? (skin enabled?)
|
|
||||||
if classicon then
|
|
||||||
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
|
|
||||||
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
|
|
||||||
|
|
||||||
if coords then
|
|
||||||
classicon:Show()
|
|
||||||
classicon:SetTexCoord(unpack(coords))
|
|
||||||
else
|
else
|
||||||
classicon:Hide()
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||||
end
|
end
|
||||||
else
|
|
||||||
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local color = GetDifficultyColor(level)
|
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
|
||||||
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
|
if (info.fullGuildName == playerguild) then
|
||||||
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||||
|
else
|
||||||
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
|
||||||
|
if (info.raceStr == playerrace) then
|
||||||
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||||
|
else
|
||||||
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if class then
|
||||||
|
local classicon = _G["WhoFrameButton"..i].classicon
|
||||||
|
local coords = CLASS_ICON_TCOORDS[class]
|
||||||
|
local color = PFUI_CLASS_COLORS[class]
|
||||||
|
|
||||||
|
-- do we have classicons? (skin enabled?)
|
||||||
|
if classicon then
|
||||||
|
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
|
||||||
|
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
|
||||||
|
|
||||||
|
if coords then
|
||||||
|
classicon:Show()
|
||||||
|
classicon:SetTexCoord(unpack(coords))
|
||||||
|
else
|
||||||
|
classicon:Hide()
|
||||||
|
end
|
||||||
|
else
|
||||||
|
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local color = GetDifficultyColor(info.level)
|
||||||
|
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -75,7 +75,10 @@ pfUI:RegisterModule("superwow", function ()
|
|||||||
DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/")
|
DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/")
|
||||||
end
|
end
|
||||||
|
|
||||||
if SUPERWOW_VERSION == "1.5" then
|
-- compare numerically: an exact string match silently drops this on any
|
||||||
|
-- SuperWoW release past 1.5
|
||||||
|
local swVersion = tonumber(SUPERWOW_VERSION)
|
||||||
|
if swVersion and swVersion >= 1.5 then
|
||||||
QueueFunction(function()
|
QueueFunction(function()
|
||||||
local pfCombatText_AddMessage = _G.CombatText_AddMessage
|
local pfCombatText_AddMessage = _G.CombatText_AddMessage
|
||||||
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
|
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
|
||||||
|
|||||||
+45
-197
@@ -1,19 +1,10 @@
|
|||||||
pfUI:RegisterModule("swingtimer", function ()
|
pfUI:RegisterModule("swingtimer", function ()
|
||||||
local rawborder, border = GetBorderSize()
|
local rawborder, border = GetBorderSize()
|
||||||
|
|
||||||
-- HitInfo flags (EVENTS.md)
|
|
||||||
local HITINFO_LEFTSWING = 4 -- 4: Off-hand attack
|
|
||||||
local HITINFO_NOACTION = 65536 -- 65536: server did not advance the swing clock
|
|
||||||
|
|
||||||
-- SPELL_QUEUE_EVENT codes (EVENTS.md)
|
-- SPELL_QUEUE_EVENT codes (EVENTS.md)
|
||||||
local ON_SWING_QUEUED = 0
|
local ON_SWING_QUEUED = 0
|
||||||
local ON_SWING_QUEUE_POPPED = 1
|
local ON_SWING_QUEUE_POPPED = 1
|
||||||
|
|
||||||
-- Spell.dbc bits used to mirror server-side swing-reset rules.
|
|
||||||
local FLAG_AUTOATTACK = tonumber("0x08", 16) -- SPELL_INTERRUPT_FLAG_AUTOATTACK
|
|
||||||
local ATTR_KEEP_SWINGS = tonumber("0x20000", 16) -- SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS
|
|
||||||
local ATTR_ON_NEXT_SWING = tonumber("0x04", 16) -- SPELL_ATTR_ON_NEXT_SWING
|
|
||||||
|
|
||||||
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
|
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
|
||||||
local S = {
|
local S = {
|
||||||
mhTimer = 0, mhTimerMax = 1,
|
mhTimer = 0, mhTimerMax = 1,
|
||||||
@@ -24,8 +15,6 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
lastMhMarkerX = -1, lastOhMarkerX = -1, lastRaMarkerX = -1,
|
lastMhMarkerX = -1, lastOhMarkerX = -1, lastRaMarkerX = -1,
|
||||||
autoAttackActive = false,
|
autoAttackActive = false,
|
||||||
inCombat = false,
|
inCombat = false,
|
||||||
pendingCastSpellId = nil,
|
|
||||||
mhFrozenAt = nil,
|
|
||||||
hsQueued = false, cleaveQueued = false, maulQueued = false,
|
hsQueued = false, cleaveQueued = false, maulQueued = false,
|
||||||
hsSeenCurrent = false, cleaveSeenCurrent = false, maulSeenCurrent = false,
|
hsSeenCurrent = false, cleaveSeenCurrent = false, maulSeenCurrent = false,
|
||||||
isWarrior = false,
|
isWarrior = false,
|
||||||
@@ -36,19 +25,11 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
onSwingCache = {},
|
onSwingCache = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
-- Wand "Shoot" runs on the ranged bar but is INDEPENDENT of the melee
|
-- On-next-swing spells replace the next auto-attack swing.
|
||||||
-- swing clock — casters melee-weave between mainhand swings and wand
|
|
||||||
-- fires, both timers tick concurrently. Every other ranged-auto-attack
|
|
||||||
-- (Hunter Auto Shot, any future auto-repeat ranged spell) replaces MH.
|
|
||||||
local WAND_SHOOT_SPELLID = 5019
|
|
||||||
local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat
|
|
||||||
|
|
||||||
-- ATTR_ON_NEXT_SWING: spell replaces next auto-attack swing.
|
|
||||||
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
|
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
|
||||||
local function IsOnSwingSpell(spellId)
|
local function IsOnSwingSpell(spellId)
|
||||||
if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end
|
if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end
|
||||||
local attr = GetSpellRecField(spellId, "attributes") or 0
|
local result = C_Spell.IsNextMeleeSpell(spellId)
|
||||||
local result = bit.band(attr, ATTR_ON_NEXT_SWING) ~= 0
|
|
||||||
S.onSwingCache[spellId] = result
|
S.onSwingCache[spellId] = result
|
||||||
return result
|
return result
|
||||||
end
|
end
|
||||||
@@ -290,7 +271,9 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
UpdateMovable(pfUI.swingtimer.ranged)
|
UpdateMovable(pfUI.swingtimer.ranged)
|
||||||
|
|
||||||
-- OH weapon detection
|
-- OH weapon detection
|
||||||
local OH_WEAPON_TYPES = { [13]=true, [21]=true }
|
-- OH weapon detection: slot 17 (off hand) accepts one-hand (13) and off-hand
|
||||||
|
-- weapons (22); main-hand-only (21) can never sit there.
|
||||||
|
local OH_WEAPON_TYPES = { [13]=true, [22]=true }
|
||||||
local function HasOffhandWeapon()
|
local function HasOffhandWeapon()
|
||||||
local l = GetInventoryItemLink("player", 17)
|
local l = GetInventoryItemLink("player", 17)
|
||||||
if not l then return false end
|
if not l then return false end
|
||||||
@@ -308,45 +291,37 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
S.raSpeed = (rs and rs > 0) and rs or 0
|
S.raSpeed = (rs and rs > 0) and rs or 0
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Reset MH countdown to full speed (server confirmed swing)
|
-- Start* restart a countdown from a PLAYER_SWING reset. `remaining` can be
|
||||||
local function ResetMH()
|
-- shorter than the weapon speed (parry haste, ranged wind-up), so the bar
|
||||||
if S.mhFrozenAt then
|
-- length stays the full swing and the fill starts part-way along.
|
||||||
S.mhFrozenAt = nil
|
local function StartMH(remaining)
|
||||||
end
|
|
||||||
UpdateWeaponSpeeds()
|
UpdateWeaponSpeeds()
|
||||||
pfUI.swingtimer.mhGraceAt = nil -- cancel any pending hide
|
pfUI.swingtimer.mhGraceAt = nil -- cancel any pending hide
|
||||||
S.mhTimerMax = S.mhSpeed
|
S.mhTimerMax = math.max(S.mhSpeed, remaining)
|
||||||
S.mhTimer = S.mhSpeed
|
S.mhTimer = remaining
|
||||||
S.mhActive = true
|
S.mhActive = true
|
||||||
pfUI.swingtimer.mainhand:Show()
|
pfUI.swingtimer.mainhand:Show()
|
||||||
pfUI.swingtimer:Show()
|
pfUI.swingtimer:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Reset OH countdown to full speed
|
local function StartOH(remaining)
|
||||||
local function ResetOH()
|
|
||||||
UpdateWeaponSpeeds()
|
UpdateWeaponSpeeds()
|
||||||
|
-- The off-hand attack time stays set with a shield equipped
|
||||||
if S.ohSpeed <= 0 then return end
|
if S.ohSpeed <= 0 then return end
|
||||||
pfUI.swingtimer.ohGraceAt = nil -- cancel any pending hide
|
pfUI.swingtimer.ohGraceAt = nil -- cancel any pending hide
|
||||||
S.ohTimerMax = S.ohSpeed
|
S.ohTimerMax = math.max(S.ohSpeed, remaining)
|
||||||
S.ohTimer = S.ohSpeed
|
S.ohTimer = remaining
|
||||||
S.ohActive = true
|
S.ohActive = true
|
||||||
if sw_showoh then pfUI.swingtimer.offhand:Show() end
|
if sw_showoh then pfUI.swingtimer.offhand:Show() end
|
||||||
pfUI.swingtimer:Show()
|
pfUI.swingtimer:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Reset ranged countdown. replaceMH=true (Hunter Auto Shot, Throw) stops
|
local function StartRanged(remaining)
|
||||||
-- the melee swing clock while ranged ticks; replaceMH=false (wand Shoot)
|
|
||||||
-- leaves it running for melee weaving.
|
|
||||||
local function ResetRanged(replaceMH)
|
|
||||||
if not sw_showranged then return end
|
if not sw_showranged then return end
|
||||||
UpdateWeaponSpeeds()
|
UpdateWeaponSpeeds()
|
||||||
if S.raSpeed <= 0 then return end
|
if S.raSpeed <= 0 then return end
|
||||||
if replaceMH then
|
S.raTimerMax = math.max(S.raSpeed, remaining)
|
||||||
S.mhActive = false
|
S.raTimer = remaining
|
||||||
pfUI.swingtimer.mainhand:Hide()
|
|
||||||
end
|
|
||||||
S.raTimerMax = S.raSpeed
|
|
||||||
S.raTimer = S.raSpeed
|
|
||||||
S.raActive = true
|
S.raActive = true
|
||||||
|
|
||||||
if isHunter then
|
if isHunter then
|
||||||
@@ -490,23 +465,17 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
local anyActive = false
|
local anyActive = false
|
||||||
|
|
||||||
-- Tick timers down. When a timer expires we give a short grace period before
|
-- Tick timers down. When a timer expires we give a short grace period before
|
||||||
-- hiding the bar, to bridge the 1-2 frame gap until AUTO_ATTACK_SELF arrives.
|
-- hiding the bar, to bridge the 1-2 frame gap until PLAYER_SWING arrives.
|
||||||
-- If AUTO_ATTACK_SELF arrives during the grace period it resets the timer
|
-- If PLAYER_SWING arrives during the grace period it resets the timer
|
||||||
-- normally and the grace timer is cleared. If not (e.g. auto-attack was
|
-- normally and the grace timer is cleared. If not (e.g. auto-attack was
|
||||||
-- turned off), the bar hides after the grace period ends.
|
-- turned off), the bar hides after the grace period ends.
|
||||||
local GRACE = 0.15 -- seconds to wait after timer hits 0 before hiding
|
local GRACE = 0.15 -- seconds to wait after timer hits 0 before hiding
|
||||||
|
|
||||||
if S.mhActive then
|
if S.mhActive then
|
||||||
-- Don't tick while frozen (swing-delay spell like Slam is being cast)
|
S.mhTimer = S.mhTimer - delta
|
||||||
if not S.mhFrozenAt then
|
|
||||||
S.mhTimer = S.mhTimer - delta
|
|
||||||
end
|
|
||||||
if S.mhTimer <= 0 then
|
if S.mhTimer <= 0 then
|
||||||
S.mhTimer = 0
|
S.mhTimer = 0
|
||||||
if S.mhFrozenAt then
|
if not pfUI.swingtimer.mhGraceAt then
|
||||||
-- Swing-delay spell cast in progress: bar holds at 0, skip grace/hide.
|
|
||||||
-- SPELL_GO handler will unfreeze and add cast duration to timer.
|
|
||||||
elseif not pfUI.swingtimer.mhGraceAt then
|
|
||||||
pfUI.swingtimer.mhGraceAt = GetTime() + GRACE
|
pfUI.swingtimer.mhGraceAt = GetTime() + GRACE
|
||||||
elseif GetTime() >= pfUI.swingtimer.mhGraceAt then
|
elseif GetTime() >= pfUI.swingtimer.mhGraceAt then
|
||||||
pfUI.swingtimer.mhGraceAt = nil
|
pfUI.swingtimer.mhGraceAt = nil
|
||||||
@@ -596,10 +565,10 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
end
|
end
|
||||||
pfUI.swingtimer.mainhand:SetStatusBarColor(curR, curG, curB, mhA)
|
pfUI.swingtimer.mainhand:SetStatusBarColor(curR, curG, curB, mhA)
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
pfUI.swingtimer.mainhand.text:SetText(string.format("%.1f", math.floor(S.mhTimer * 10) / 10))
|
pfUI.swingtimer.mainhand.text:SetFormattedText("%.1f", math.floor(S.mhTimer * 10) / 10)
|
||||||
end
|
end
|
||||||
if sw_showspeed and S.mhSpeed > 0 then
|
if sw_showspeed and S.mhSpeed > 0 then
|
||||||
pfUI.swingtimer.mainhand.speed:SetText(string.format("%.2f", S.mhSpeed))
|
pfUI.swingtimer.mainhand.speed:SetFormattedText("%.2f", S.mhSpeed)
|
||||||
end
|
end
|
||||||
anyActive = true
|
anyActive = true
|
||||||
end
|
end
|
||||||
@@ -630,10 +599,10 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
pfUI.swingtimer.offhand.text:SetText(string.format("%.1f", math.floor(S.ohTimer * 10) / 10))
|
pfUI.swingtimer.offhand.text:SetFormattedText("%.1f", math.floor(S.ohTimer * 10) / 10)
|
||||||
end
|
end
|
||||||
if sw_showspeed and S.ohSpeed > 0 then
|
if sw_showspeed and S.ohSpeed > 0 then
|
||||||
pfUI.swingtimer.offhand.speed:SetText(string.format("%.2f", S.ohSpeed))
|
pfUI.swingtimer.offhand.speed:SetFormattedText("%.2f", S.ohSpeed)
|
||||||
end
|
end
|
||||||
anyActive = true
|
anyActive = true
|
||||||
elseif not sw_showoh then
|
elseif not sw_showoh then
|
||||||
@@ -672,9 +641,9 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
end
|
end
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
if remaining <= 0.5 then
|
if remaining <= 0.5 then
|
||||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor(remaining * 10) / 10))
|
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
|
||||||
else
|
else
|
||||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor((remaining - 0.5) * 10) / 10))
|
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor((remaining - 0.5) * 10) / 10)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -687,11 +656,11 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
pfUI.swingtimer.ranged.right:Hide()
|
pfUI.swingtimer.ranged.right:Hide()
|
||||||
pfUI.swingtimer.ranged.warn:Hide()
|
pfUI.swingtimer.ranged.warn:Hide()
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor(remaining * 10) / 10))
|
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if sw_showspeed and S.raSpeed > 0 then
|
if sw_showspeed and S.raSpeed > 0 then
|
||||||
pfUI.swingtimer.ranged.speed:SetText(string.format("%.2f", S.raSpeed))
|
pfUI.swingtimer.ranged.speed:SetFormattedText("%.2f", S.raSpeed)
|
||||||
end
|
end
|
||||||
local raProgress = 1 - (S.raTimer / S.raTimerMax)
|
local raProgress = 1 - (S.raTimer / S.raTimerMax)
|
||||||
local raMarkerX = raProgress * sw_width
|
local raMarkerX = raProgress * sw_width
|
||||||
@@ -726,85 +695,13 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- SPELL_START_SELF: fires only for cast-time spells, never instants
|
-- SPELL_GO hook via libdebuff: an on-next-swing ability (HS / Cleave /
|
||||||
local spellStartFrame = CreateFrame("Frame")
|
-- Maul) resolving consumes the queue, so drop the queued color.
|
||||||
spellStartFrame:RegisterEvent("SPELL_START_SELF")
|
|
||||||
spellStartFrame:SetScript("OnEvent", function()
|
|
||||||
if not (arg1 and arg1 > 0) then return end
|
|
||||||
S.pendingCastSpellId = arg1
|
|
||||||
-- Freeze the swing timer for cast-time spells that DON'T reset auto-
|
|
||||||
-- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those
|
|
||||||
-- let the swing resume from where it paused. Detect dynamically via the
|
|
||||||
-- absent AUTOATTACK interrupt flag (8); spells with that bit reset on
|
|
||||||
-- SPELL_GO_SELF so freezing isn't necessary. Subsumes the old hardcoded
|
|
||||||
-- swingDelaySpells list (no list maintenance for new Slam-style spells).
|
|
||||||
if S.mhActive then
|
|
||||||
local iflags = GetSpellRecField(arg1, "interruptFlags") or 0
|
|
||||||
if bit.band(iflags, FLAG_AUTOATTACK) == 0 then
|
|
||||||
S.mhFrozenAt = GetTime()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- Cast cancel/fail/interrupt: unfreeze swing timer if a delay spell was interrupted
|
|
||||||
local spellFailFrame = CreateFrame("Frame")
|
|
||||||
spellFailFrame:RegisterEvent("SPELLCAST_FAILED")
|
|
||||||
spellFailFrame:RegisterEvent("SPELLCAST_INTERRUPTED")
|
|
||||||
spellFailFrame:SetScript("OnEvent", function()
|
|
||||||
if S.mhFrozenAt then
|
|
||||||
S.mhFrozenAt = nil
|
|
||||||
end
|
|
||||||
S.pendingCastSpellId = nil
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- SPELL_GO hook via libdebuff
|
|
||||||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||||||
pfUI.libdebuff_spell_go_hooks["swingtimer"] = function(spellId)
|
pfUI.libdebuff_spell_go_hooks["swingtimer"] = function(spellId)
|
||||||
-- C_Spell.IsRangedAutoAttackSpell catches both Auto Shot (75) and
|
if IsOnSwingSpell(spellId) then
|
||||||
-- wand Shoot (5019) via Spell.dbc's AUTO_REPEAT attribute (covers
|
|
||||||
-- any future auto-repeat ranged spell automatically). Wand is the
|
|
||||||
-- one independent of the MH swing — everything else replaces it.
|
|
||||||
-- Throw isn't auto-repeat (single-shot) so it's handled explicitly.
|
|
||||||
if C_Spell.IsRangedAutoAttackSpell(spellId) then
|
|
||||||
ResetRanged(spellId ~= WAND_SHOOT_SPELLID)
|
|
||||||
return
|
|
||||||
elseif spellId == THROW_SPELLID then
|
|
||||||
ResetRanged(true)
|
|
||||||
return
|
|
||||||
elseif IsOnSwingSpell(spellId) then
|
|
||||||
-- On-next-swing ability (HS / Cleave / Maul / Raptor Strike / etc.)
|
|
||||||
-- — the swing fires as the spell consumes it. Drop the queued color.
|
|
||||||
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
||||||
ResetMH()
|
|
||||||
else
|
|
||||||
-- Mirror the server rule for "does this spell reset the auto-attack
|
|
||||||
-- swing" (Spell::IsMeleeAttackResetSpell in Turtle's core):
|
|
||||||
-- InterruptFlags has SPELL_INTERRUPT_FLAG_AUTOATTACK (0x08)
|
|
||||||
-- AND AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS (0x20000).
|
|
||||||
-- If neither path resets and we're holding a frozen-swing-during-cast
|
|
||||||
-- (mhFrozenAt set by SPELL_START_SELF for non-AUTOATTACK spells), this
|
|
||||||
-- is a Slam-style cast — push the timer forward by the cast duration
|
|
||||||
-- so the bar resumes from where it paused.
|
|
||||||
local iflags = GetSpellRecField(spellId, "interruptFlags") or 0
|
|
||||||
if bit.band(iflags, FLAG_AUTOATTACK) ~= 0
|
|
||||||
and bit.band(GetSpellRecField(spellId, "attributesEx2") or 0, ATTR_KEEP_SWINGS) == 0 then
|
|
||||||
if S.mhActive and S.mhSpeed > 0 then
|
|
||||||
UpdateWeaponSpeeds()
|
|
||||||
S.mhTimerMax = S.mhSpeed
|
|
||||||
S.mhTimer = S.mhSpeed
|
|
||||||
end
|
|
||||||
if S.ohActive and S.ohSpeed > 0 then
|
|
||||||
S.ohTimerMax = S.ohSpeed
|
|
||||||
S.ohTimer = S.ohSpeed
|
|
||||||
end
|
|
||||||
elseif S.mhFrozenAt then
|
|
||||||
local castDuration = GetTime() - S.mhFrozenAt
|
|
||||||
S.mhTimer = S.mhTimer + castDuration
|
|
||||||
S.mhTimerMax = S.mhTimerMax + castDuration
|
|
||||||
S.mhFrozenAt = nil
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
S.pendingCastSpellId = nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- SPELL_CAST_EVENT hook: HS/Cleave/Maul queue tracking
|
-- SPELL_CAST_EVENT hook: HS/Cleave/Maul queue tracking
|
||||||
@@ -818,77 +715,28 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
|
|
||||||
|
|
||||||
local events = CreateFrame("Frame")
|
local events = CreateFrame("Frame")
|
||||||
events:RegisterEvent("AUTO_ATTACK_SELF")
|
events:RegisterEvent("PLAYER_SWING")
|
||||||
events:RegisterEvent("AUTO_ATTACK_OTHER")
|
|
||||||
events:RegisterEvent("PLAYER_ENTERING_WORLD")
|
events:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only
|
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only
|
||||||
events:RegisterEvent("PLAYER_REGEN_DISABLED")
|
events:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||||
events:RegisterEvent("PLAYER_REGEN_ENABLED")
|
events:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||||
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||||
events:RegisterEvent("UNIT_DIED")
|
events:RegisterUnitEvent("UNIT_DIED", UnitGUID("player"))
|
||||||
events:RegisterEvent("SPELL_QUEUE_EVENT")
|
events:RegisterEvent("SPELL_QUEUE_EVENT")
|
||||||
events:RegisterEvent("START_AUTOATTACK")
|
events:RegisterEvent("START_AUTOATTACK")
|
||||||
events:RegisterEvent("STOP_AUTOATTACK")
|
events:RegisterEvent("STOP_AUTOATTACK")
|
||||||
|
|
||||||
events:SetScript("OnEvent", function()
|
events:SetScript("OnEvent", function()
|
||||||
if event == "AUTO_ATTACK_SELF" then
|
if event == "PLAYER_SWING" then
|
||||||
local hitInfo = arg4 or 0
|
-- ClassicAPI tracks the server's swing clock (white hits, on-next-swing
|
||||||
local isOffhand = bit.band(hitInfo, HITINFO_LEFTSWING) ~= 0
|
-- abilities, swing-reset casts, parry haste, extra attacks, weapon
|
||||||
local noAction = bit.band(hitInfo, HITINFO_NOACTION) ~= 0
|
-- swaps) and hands over the seconds left until the next swing.
|
||||||
-- NOACTION means server did not advance swing clock (dodge/parry/miss).
|
if arg2 == Enum.PlayerSwingType.MainHand then
|
||||||
-- Only skip if the timer is already running - if it's not active yet
|
StartMH(arg1)
|
||||||
-- (first swing ever), we still want to start it so the bar appears.
|
elseif arg2 == Enum.PlayerSwingType.OffHand then
|
||||||
if noAction then
|
StartOH(arg1)
|
||||||
if isOffhand and S.ohActive then return end
|
elseif arg2 == Enum.PlayerSwingType.Ranged then
|
||||||
if not isOffhand and S.mhActive then return end
|
StartRanged(arg1)
|
||||||
end
|
|
||||||
|
|
||||||
-- Extra attack detection: if timer still has >20% remaining for that hand,
|
|
||||||
-- the server did NOT reset the swing clock -> this is an extra attack, skip.
|
|
||||||
-- Use 20% here (SP_SwingTimer's ShouldResetTimer threshold).
|
|
||||||
-- Exception: if timer is already at 0 (expired), always accept.
|
|
||||||
if isOffhand then
|
|
||||||
local pct = S.ohActive and (S.ohTimer / S.ohTimerMax) or 0
|
|
||||||
if S.ohActive and S.ohTimer > 0 and pct > 0.20 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
ResetOH()
|
|
||||||
else
|
|
||||||
local pct = S.mhActive and (S.mhTimer / S.mhTimerMax) or 0
|
|
||||||
if S.mhActive and S.mhTimer > 0 and pct > 0.20 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
ResetMH()
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif event == "AUTO_ATTACK_OTHER" then
|
|
||||||
-- Parry haste: enemy attacked the player and player parried
|
|
||||||
local targetGuid = arg2
|
|
||||||
if not targetGuid or not IsPlayerGuid(targetGuid) then return end
|
|
||||||
local victimState = arg5 or 0
|
|
||||||
-- VICTIMSTATE_PARRY = 3
|
|
||||||
-- Vanilla: parry reduces the NEXT swing timer by 40% of weapon speed,
|
|
||||||
-- minimum 20% of weapon speed remaining (SP_SwingTimer approach)
|
|
||||||
if victimState == 3 then
|
|
||||||
-- Apply to whichever swing comes next (smallest % remaining = closest to firing)
|
|
||||||
if S.ohActive and S.ohSpeed > 0 and (S.ohTimer / S.ohTimerMax) < (S.mhTimer / S.mhTimerMax) then
|
|
||||||
local minimum = S.ohSpeed * 0.20
|
|
||||||
if S.ohTimer > minimum then
|
|
||||||
local reduct = S.ohSpeed * 0.40
|
|
||||||
local before = S.ohTimer
|
|
||||||
S.ohTimer = S.ohTimer - reduct
|
|
||||||
if S.ohTimer < minimum then S.ohTimer = minimum end
|
|
||||||
end
|
|
||||||
elseif S.mhActive and S.mhSpeed > 0 then
|
|
||||||
local minimum = S.mhSpeed * 0.20
|
|
||||||
if S.mhTimer > minimum then
|
|
||||||
local reduct = S.mhSpeed * 0.40
|
|
||||||
local before = S.mhTimer
|
|
||||||
S.mhTimer = S.mhTimer - reduct
|
|
||||||
if S.mhTimer < minimum then S.mhTimer = minimum end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "SPELL_QUEUE_EVENT" then
|
elseif event == "SPELL_QUEUE_EVENT" then
|
||||||
|
|||||||
@@ -277,6 +277,103 @@ pfUI:RegisterModule("thirdparty", function()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- GreedMeter Damage Meter
|
||||||
|
-- Vanilla: https://github.com/iGreed/GreedMeter
|
||||||
|
-- GreedMeter builds its windows lazily and supports several of them, so the
|
||||||
|
-- frames are resolved at call time. The primary window takes the "damage"
|
||||||
|
-- dock slot; a second window (GreedMeter.UI.frames[2]) takes the "threat"
|
||||||
|
-- slot so the two tile the panel side-by-side. Docking triggers a
|
||||||
|
-- LayoutBars/RefreshFrame so the bars refit the new width.
|
||||||
|
HookAddonOrVariable("GreedMeter", function()
|
||||||
|
local UI = GreedMeter.UI
|
||||||
|
|
||||||
|
local function frameAt(i)
|
||||||
|
return UI and UI.frames and UI.frames[i]
|
||||||
|
end
|
||||||
|
local function primary()
|
||||||
|
return (UI and UI.mainFrame) or getglobal("GreedMeterFrame1")
|
||||||
|
end
|
||||||
|
local function relayout(frame)
|
||||||
|
if not UI then return end
|
||||||
|
if UI.LayoutBars then UI:LayoutBars(frame) end
|
||||||
|
if UI.RefreshFrame then UI:RefreshFrame(frame) end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Builds a docktable for a window resolved through getframe(). left picks
|
||||||
|
-- the left half in split mode; the primary window uses the right half.
|
||||||
|
local function BuildDock(name, getframe, left)
|
||||||
|
return { "greedmeter", "GreedMeter", name,
|
||||||
|
function() -- single: fill the panel
|
||||||
|
local frame = getframe()
|
||||||
|
if not frame then return end
|
||||||
|
frame:ClearAllPoints()
|
||||||
|
frame:SetAllPoints(pfUI.chat.right)
|
||||||
|
frame:SetWidth(pfUI.chat.right:GetWidth())
|
||||||
|
relayout(frame)
|
||||||
|
end,
|
||||||
|
function() -- dual: take one half
|
||||||
|
local frame = getframe()
|
||||||
|
if not frame then return end
|
||||||
|
frame:ClearAllPoints()
|
||||||
|
if left then
|
||||||
|
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 0)
|
||||||
|
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", 0, 0)
|
||||||
|
else
|
||||||
|
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0, 0)
|
||||||
|
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0)
|
||||||
|
end
|
||||||
|
frame:SetWidth(pfUI.chat.right:GetWidth() / 2)
|
||||||
|
relayout(frame)
|
||||||
|
end,
|
||||||
|
function() -- show
|
||||||
|
local frame = getframe()
|
||||||
|
if frame then frame:Show() relayout(frame) end
|
||||||
|
end,
|
||||||
|
function() -- hide
|
||||||
|
local frame = getframe()
|
||||||
|
if frame then frame:Hide() end
|
||||||
|
end
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local threatdock = BuildDock("GreedMeterFrame2", function() return frameAt(2) end, true)
|
||||||
|
pfUI.thirdparty.meters:RegisterMeter("damage", BuildDock("GreedMeterFrame1", primary, false))
|
||||||
|
|
||||||
|
-- pfUI's dock decides fill-vs-split by whether the threat slot is filled,
|
||||||
|
-- not by counting windows, so reconcile that slot whenever GreedMeter adds
|
||||||
|
-- or removes one. Only the first two windows fit; any beyond that float.
|
||||||
|
local function SyncSecond()
|
||||||
|
if not pfUI.thirdparty.meters.damage then return end -- dock disabled
|
||||||
|
local has2 = frameAt(2) ~= nil
|
||||||
|
if has2 and not pfUI.thirdparty.meters.threat then
|
||||||
|
pfUI.thirdparty.meters.threat = threatdock
|
||||||
|
elseif not has2 and pfUI.thirdparty.meters.threat == threatdock then
|
||||||
|
pfUI.thirdparty.meters.threat = nil
|
||||||
|
end
|
||||||
|
pfUI.thirdparty.meters:Resize()
|
||||||
|
|
||||||
|
-- match the second window's visibility to the panel (the primary tracks it)
|
||||||
|
local f1, f2 = primary(), frameAt(2)
|
||||||
|
if f2 then
|
||||||
|
if f1 and f1:IsShown() then f2:Show() relayout(f2) else f2:Hide() end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- AddFrame and the login-time layout restore both go through
|
||||||
|
-- CreateMeterFrame; RemoveFrame handles closing a window.
|
||||||
|
local origCreate = UI.CreateMeterFrame
|
||||||
|
UI.CreateMeterFrame = function(self, isPrimary, copyFrom)
|
||||||
|
local frame = origCreate(self, isPrimary, copyFrom)
|
||||||
|
SyncSecond()
|
||||||
|
return frame
|
||||||
|
end
|
||||||
|
local origRemove = UI.RemoveFrame
|
||||||
|
UI.RemoveFrame = function(self, frame)
|
||||||
|
origRemove(self, frame)
|
||||||
|
SyncSecond()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
-- DPSMate Damage Meter
|
-- DPSMate Damage Meter
|
||||||
-- Vanilla: https://github.com/Geigerkind/DPSMate
|
-- Vanilla: https://github.com/Geigerkind/DPSMate
|
||||||
-- TBC: https://github.com/Geigerkind/DPSMateTBC
|
-- TBC: https://github.com/Geigerkind/DPSMateTBC
|
||||||
|
|||||||
+123
-9
@@ -166,9 +166,9 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
|
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
|
||||||
pfUI.tooltipStatusBar.HP:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
pfUI.tooltipStatusBar.HP:SetFormattedText("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||||
elseif hpmax > 0 then
|
elseif hpmax > 0 then
|
||||||
pfUI.tooltipStatusBar.HP:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
pfUI.tooltipStatusBar.HP:SetFormattedText("%s%%", ceil(hp/hpmax*100))
|
||||||
else
|
else
|
||||||
pfUI.tooltipStatusBar.HP:SetText("")
|
pfUI.tooltipStatusBar.HP:SetText("")
|
||||||
end
|
end
|
||||||
@@ -185,14 +185,106 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor
|
GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor
|
||||||
GameTooltipStatusBar.SetStatusBarColor = function() return end
|
GameTooltipStatusBar.SetStatusBarColor = function() return end
|
||||||
|
|
||||||
|
-- A row of buff icons anchored above the tooltip for mouseover units.
|
||||||
|
-- Icons come from a ClassicAPI object pool: ReleaseAll hides the whole
|
||||||
|
-- set each refresh, then we Acquire and re-anchor left-to-right.
|
||||||
|
local BUFF_SIZE, BUFF_SPACING, BUFF_MAX = 20, 2, 32
|
||||||
|
local auraSlots = {} -- reusable GetAuraSlots buffer for UpdateBuffs
|
||||||
|
pfUI.tooltip.buffs = CreateFrame("Frame", "pfTooltipBuffs", GameTooltip)
|
||||||
|
pfUI.tooltip.buffs:SetPoint("BOTTOMLEFT", GameTooltipStatusBar, "TOPLEFT", 0, default_border + 2)
|
||||||
|
pfUI.tooltip.buffs:SetHeight(BUFF_SIZE)
|
||||||
|
|
||||||
|
local function CreateBuffIcon()
|
||||||
|
local icon = CreateFrame("Frame", nil, pfUI.tooltip.buffs)
|
||||||
|
icon:SetSize(BUFF_SIZE, BUFF_SIZE)
|
||||||
|
icon.texture = icon:CreateTexture(nil, "BACKGROUND")
|
||||||
|
icon.texture:SetTexCoord(.07, .93, .07, .93)
|
||||||
|
icon.texture:SetAllPoints(icon)
|
||||||
|
CreateBackdrop(icon)
|
||||||
|
|
||||||
|
icon.stacks = icon:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
|
icon.stacks:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 1, 0)
|
||||||
|
icon.stacks:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
|
||||||
|
icon.stacks:SetTextColor(1, 1, 1, 1)
|
||||||
|
|
||||||
|
icon.timer = icon:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
|
icon.timer:SetPoint("CENTER", icon, "CENTER", 0, 0)
|
||||||
|
icon.timer:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
|
||||||
|
icon.timer:SetTextColor(1, 1, 1, 1)
|
||||||
|
return icon
|
||||||
|
end
|
||||||
|
|
||||||
|
pfUI.tooltip.buffpool = CreateObjectPool(CreateBuffIcon, function(_, icon)
|
||||||
|
icon:Hide()
|
||||||
|
icon:ClearAllPoints()
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Tick the remaining-time text on the visible icons. OnUpdate only fires
|
||||||
|
-- while the row is shown, so it stops as soon as the tooltip hides.
|
||||||
|
pfUI.tooltip.buffs:SetScript("OnUpdate", function()
|
||||||
|
local now = GetTime()
|
||||||
|
if (this.tick or 0) > now then return end
|
||||||
|
this.tick = now + 0.1
|
||||||
|
for icon in pfUI.tooltip.buffpool:EnumerateActive() do
|
||||||
|
local timeleft = icon.expirationTime and icon.expirationTime > 0 and (icon.expirationTime - now) or 0
|
||||||
|
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
function pfUI.tooltip:UpdateBuffs(unit)
|
||||||
|
pfUI.tooltip.buffpool:ReleaseAll()
|
||||||
|
|
||||||
|
if C.tooltip.showbuffs ~= "1" or not unit or unit == "none" then
|
||||||
|
pfUI.tooltip.buffs:Hide()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local prev, count = nil, 0
|
||||||
|
-- one GetAuraSlots enumeration + positional by-slot reads: no per-aura
|
||||||
|
-- table and no per-index re-walk of the aura array
|
||||||
|
local n = ScanAuraSlots(unit, "HELPFUL", auraSlots, BUFF_MAX)
|
||||||
|
for i = 1, n do
|
||||||
|
local name, texture, applications, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, auraSlots[i])
|
||||||
|
if not name then break end
|
||||||
|
|
||||||
|
count = count + 1
|
||||||
|
local icon = pfUI.tooltip.buffpool:Acquire()
|
||||||
|
icon.texture:SetTexture(texture)
|
||||||
|
icon.stacks:SetText(applications and applications > 1 and applications or "")
|
||||||
|
|
||||||
|
icon.expirationTime = expirationTime
|
||||||
|
local timeleft = expirationTime and expirationTime > 0 and (expirationTime - GetTime()) or 0
|
||||||
|
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||||
|
|
||||||
|
if prev then
|
||||||
|
icon:SetPoint("LEFT", prev, "RIGHT", BUFF_SPACING, 0)
|
||||||
|
else
|
||||||
|
icon:SetPoint("BOTTOMLEFT", pfUI.tooltip.buffs, "BOTTOMLEFT", 0, 0)
|
||||||
|
end
|
||||||
|
icon:Show()
|
||||||
|
prev = icon
|
||||||
|
end
|
||||||
|
|
||||||
|
if count > 0 then
|
||||||
|
pfUI.tooltip.buffs:SetWidth(count * BUFF_SIZE + (count - 1) * BUFF_SPACING)
|
||||||
|
pfUI.tooltip.buffs:Show()
|
||||||
|
else
|
||||||
|
pfUI.tooltip.buffs:Hide()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function pfUI.tooltip:Update()
|
function pfUI.tooltip:Update()
|
||||||
local unit = pfUI.tooltip:GetUnit()
|
local unit = pfUI.tooltip:GetUnit()
|
||||||
|
pfUI.tooltip:UpdateBuffs(unit)
|
||||||
if unit == "none" then
|
if unit == "none" then
|
||||||
-- process item tooltips
|
|
||||||
if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
|
if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
|
||||||
local _, _, itemID = GameTooltip:GetItem()
|
local _, _, itemID = GameTooltip:GetItem()
|
||||||
GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
|
GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
|
elseif C.tooltip.spellid == "1" and GameTooltip:HasSpell() then
|
||||||
|
local _, _, spellID = GameTooltip:GetSpell()
|
||||||
|
GameTooltip:AddLine(T["SpellID"] .. ": " .. spellID, .25,.5,1)
|
||||||
|
GameTooltip:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
return
|
return
|
||||||
@@ -259,6 +351,13 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if C.tooltip.unitid == "1" and not UnitIsPlayer(unit) then
|
||||||
|
local npcID = C_CreatureInfo.GetCreatureID(UnitGUID(unit))
|
||||||
|
if npcID then
|
||||||
|
GameTooltip:AddLine(T["UnitID"] .. ": " .. npcID, .25,.5,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if hp and hpm then
|
if hp and hpm then
|
||||||
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
|
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
|
||||||
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
|
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
|
||||||
@@ -267,16 +366,31 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
if C.tooltip.aurasource == "1" then
|
if C.tooltip.aurasource == "1" or C.tooltip.spellid == "1" then
|
||||||
hooksecurefunc(GameTooltip, "SetUnitAura", function(self, ...)
|
hooksecurefunc(GameTooltip, "SetUnitAura", function(self, ...)
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex(unpack(arg))
|
local aura = C_UnitAuras.GetAuraDataByIndex(unpack(arg))
|
||||||
if not aura then return end
|
if not aura then return end
|
||||||
local caster = aura.sourceUnit and UnitName(aura.sourceUnit)
|
if C.tooltip.aurasource == "1" then
|
||||||
if not caster and aura.sourceGUID then
|
local caster = aura.sourceUnit and UnitName(aura.sourceUnit)
|
||||||
caster = UnitNameFromGUID(aura.sourceGUID)
|
if not caster and aura.sourceGUID then
|
||||||
|
caster = UnitNameFromGUID(aura.sourceGUID)
|
||||||
|
end
|
||||||
|
if caster and caster ~= "" then
|
||||||
|
local classToken
|
||||||
|
if aura.sourceUnit and UnitIsPlayer(aura.sourceUnit) then
|
||||||
|
classToken = UnitClassBase(aura.sourceUnit)
|
||||||
|
elseif aura.sourceGUID then
|
||||||
|
classToken = select(2, GetPlayerInfoByGUID(aura.sourceGUID))
|
||||||
|
end
|
||||||
|
if classToken then
|
||||||
|
caster = PFUI_CLASS_COLORS[classToken]:WrapTextInColorCode(caster)
|
||||||
|
end
|
||||||
|
self:AddLine(T["Cast by"] .. ": " .. caster, .25,.5,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if C.tooltip.spellid == "1" then
|
||||||
|
self:AddLine(T["SpellID"] .. ": " .. aura.spellId, .25,.5,1)
|
||||||
end
|
end
|
||||||
if not caster or caster == "" then return end
|
|
||||||
self:AddLine(T["Cast by"] .. ": " .. caster, .7, .7, 1)
|
|
||||||
self:Show()
|
self:Show()
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|||||||
+1
-1
@@ -113,7 +113,7 @@ pfUI:RegisterModule("totems", function ()
|
|||||||
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
|
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
|
||||||
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
|
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
|
||||||
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
|
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
|
||||||
self.bar[i].cd = self.bar[i].cd or CreateFrame(COOLDOWN_FRAME_TYPE, "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
|
self.bar[i].cd = self.bar[i].cd or CreateFrame("Model", "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
|
||||||
self.bar[i].cd.pfCooldownStyleAnimation = 1
|
self.bar[i].cd.pfCooldownStyleAnimation = 1
|
||||||
self.bar[i].cd.pfCooldownType = "ALL"
|
self.bar[i].cd.pfCooldownType = "ALL"
|
||||||
|
|
||||||
|
|||||||
+25
-92
@@ -1,58 +1,17 @@
|
|||||||
pfUI:RegisterModule("tracking", function ()
|
pfUI:RegisterModule("tracking", function ()
|
||||||
|
|
||||||
MINIMAP_TRACKING_FRAME:UnregisterAllEvents()
|
_G.MiniMapTrackingFrame:UnregisterAllEvents()
|
||||||
MINIMAP_TRACKING_FRAME:Hide()
|
_G.MiniMapTrackingFrame:Hide()
|
||||||
|
|
||||||
local function HasEntries(tbl)
|
|
||||||
for _ in pairs(tbl) do
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
local rawborder, border = GetBorderSize()
|
local rawborder, border = GetBorderSize()
|
||||||
local size = tonumber(C.appearance.minimap.tracking_size)
|
local size = tonumber(C.appearance.minimap.tracking_size)
|
||||||
local pulse = C.appearance.minimap.tracking_pulse == "1"
|
local pulse = C.appearance.minimap.tracking_pulse == "1"
|
||||||
|
|
||||||
-- Tracking spells identified by SpellID + expected icon path.
|
-- Tracking spells come from ClassicAPI's native GetNumTrackingTypes /
|
||||||
-- SpellID is the primary identifier (stable, locale-independent).
|
-- GetTrackingInfo (see the DLL's docs/API.md "Tracking"). The DLL
|
||||||
-- Icon path is used as secondary confirmation when scanning the spellbook.
|
-- enumerates them straight from the spellbook by tracking-aura effect,
|
||||||
local knownTrackingSpells = {
|
-- so there is no spell table to maintain here and server-custom trackers
|
||||||
any = {
|
-- (e.g. Turtle's Find Trees) are picked up automatically.
|
||||||
{ id = 2481, icon = "Racial_Dwarf_FindTreasure" }, -- Find Treasure
|
|
||||||
{ id = 2580, icon = "Spell_Nature_Earthquake" }, -- Find Minerals
|
|
||||||
{ id = 2383, icon = "INV_Misc_Flower_02" }, -- Find Herbs (Rank 1)
|
|
||||||
{ id = 8387, icon = "INV_Misc_Flower_02" }, -- Find Herbs (Rank 2)
|
|
||||||
{ id = 52917, icon = "INV_TradeSkillItem_03" }, -- Find Trees (TurtleWow)
|
|
||||||
},
|
|
||||||
HUNTER = {
|
|
||||||
{ id = 1494, icon = "Ability_Tracking" }, -- Track Beasts
|
|
||||||
{ id = 19883, icon = "Spell_Holy_PrayerOfHealing" }, -- Track Humanoids
|
|
||||||
{ id = 19884, icon = "Spell_Shadow_DarkSummoning" }, -- Track Undead
|
|
||||||
{ id = 19885, icon = "Ability_Stealth" }, -- Track Hidden
|
|
||||||
{ id = 19880, icon = "Spell_Frost_SummonWaterElemental" }, -- Track Elementals
|
|
||||||
{ id = 19878, icon = "Spell_Shadow_SummonFelHunter" }, -- Track Demons
|
|
||||||
{ id = 19882, icon = "Ability_Racial_Avatar" }, -- Track Giants
|
|
||||||
{ id = 19879, icon = "INV_Misc_Head_Dragon_01" }, -- Track Dragonkin
|
|
||||||
},
|
|
||||||
PALADIN = {
|
|
||||||
{ id = 5502, icon = "Spell_Holy_SenseUndead" }, -- Sense Undead
|
|
||||||
},
|
|
||||||
WARLOCK = {
|
|
||||||
{ id = 5500, icon = "Spell_Shadow_Metamorphosis" }, -- Sense Demons
|
|
||||||
},
|
|
||||||
DRUID = {
|
|
||||||
{ id = 5225, icon = "Ability_Tracking" }, -- Track Humanoids (Cat Form only)
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Build a flat lookup: spellId -> entry, for fast spellbook matching
|
|
||||||
local spellIdLookup = {}
|
|
||||||
for _, entries in pairs(knownTrackingSpells) do
|
|
||||||
for _, entry in ipairs(entries) do
|
|
||||||
spellIdLookup[entry.id] = entry
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local state = {
|
local state = {
|
||||||
texture = nil,
|
texture = nil,
|
||||||
@@ -128,50 +87,24 @@ pfUI:RegisterModule("tracking", function ()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
function pfUI.tracking:RefreshSpells()
|
function pfUI.tracking:RefreshSpells()
|
||||||
local playerClass = UnitClassBase("player")
|
state.spells = {}
|
||||||
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(playerClass)
|
if not GetNumTrackingTypes then return end
|
||||||
|
|
||||||
-- Build set of valid SpellIDs for this class
|
-- Druid Track Humanoids (5225) only casts in Cat Form. Hide it out of
|
||||||
local validIds = {}
|
-- form so the menu never offers a tracker that would fail to cast.
|
||||||
for _, entry in ipairs(knownTrackingSpells.any) do
|
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(UnitClassBase("player"))
|
||||||
validIds[entry.id] = true
|
|
||||||
end
|
|
||||||
if knownTrackingSpells[playerClass] then
|
|
||||||
for _, entry in ipairs(knownTrackingSpells[playerClass]) do
|
|
||||||
validIds[entry.id] = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Druids only get Track Humanoids in Cat Form
|
for i = 1, GetNumTrackingTypes() do
|
||||||
if playerClass == "DRUID" and not isCatForm then
|
local name, texture, _, _, spellId = GetTrackingInfo(i)
|
||||||
validIds[5225] = nil
|
local castable = not (spellId == 5225 and not isCatForm)
|
||||||
end
|
if name and texture and castable
|
||||||
|
and not pfUI.tracking.invalidSpells[name] then
|
||||||
-- Scan spellbook: match by icon path, confirm SpellID is valid for this class
|
state.spells[i] = {
|
||||||
for tabIndex = 1, GetNumSpellTabs() do
|
index = i, -- tracking index, passed to SetTracking()
|
||||||
local _, _, offset, numSpells = GetSpellTabInfo(tabIndex)
|
name = name,
|
||||||
for spellIndex = offset + 1, offset + numSpells do
|
texture = texture,
|
||||||
local spellTexture = GetSpellTexture(spellIndex, BOOKTYPE_SPELL)
|
spellId = spellId,
|
||||||
local spellName = GetSpellName(spellIndex, BOOKTYPE_SPELL)
|
}
|
||||||
|
|
||||||
if pfUI.tracking.invalidSpells[spellName] then
|
|
||||||
spellTexture = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
if spellTexture then
|
|
||||||
local lowerTexture = string.lower(spellTexture)
|
|
||||||
for spellId, entry in pairs(spellIdLookup) do
|
|
||||||
if validIds[spellId] and not state.spells[spellId]
|
|
||||||
and strfind(lowerTexture, string.lower(entry.icon)) then
|
|
||||||
state.spells[spellId] = {
|
|
||||||
index = spellIndex,
|
|
||||||
name = spellName,
|
|
||||||
texture = spellTexture,
|
|
||||||
spellId = spellId,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -187,7 +120,7 @@ pfUI:RegisterModule("tracking", function ()
|
|||||||
elseif not texture then
|
elseif not texture then
|
||||||
state.texture = nil
|
state.texture = nil
|
||||||
|
|
||||||
if pulse and HasEntries(state.spells) then
|
if pulse and next(state.spells) ~= nil then
|
||||||
pfUI.tracking.pulse = true
|
pfUI.tracking.pulse = true
|
||||||
pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
|
pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
|
||||||
pfUI.tracking.icon:SetVertexColor(1,1,1,1)
|
pfUI.tracking.icon:SetVertexColor(1,1,1,1)
|
||||||
@@ -217,7 +150,7 @@ pfUI:RegisterModule("tracking", function ()
|
|||||||
checked = spell.texture == state.texture,
|
checked = spell.texture == state.texture,
|
||||||
arg1 = spell,
|
arg1 = spell,
|
||||||
func = function (arg1)
|
func = function (arg1)
|
||||||
CastSpell(arg1.index, BOOKTYPE_SPELL)
|
SetTracking(arg1.index)
|
||||||
CloseDropDownMenus()
|
CloseDropDownMenus()
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
+1
-2958
File diff suppressed because it is too large
Load Diff
+14
-5
@@ -28,7 +28,7 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
behindFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
|
behindFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
|
||||||
behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0)
|
behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0)
|
||||||
behindFrame.text:SetTextColor(0.3, 1, 0.3, 1)
|
behindFrame.text:SetTextColor(0.3, 1, 0.3, 1)
|
||||||
behindFrame.text:SetText("BEHIND")
|
behindFrame.text:SetText(T["BEHIND"])
|
||||||
behindFrame.text:Hide()
|
behindFrame.text:Hide()
|
||||||
|
|
||||||
local lastCheck = 0
|
local lastCheck = 0
|
||||||
@@ -62,7 +62,7 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
losFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
|
losFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
|
||||||
losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot)
|
losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot)
|
||||||
losFrame.text:SetTextColor(1, 0.3, 0.3, 1)
|
losFrame.text:SetTextColor(1, 0.3, 0.3, 1)
|
||||||
losFrame.text:SetText("NO LOS")
|
losFrame.text:SetText(T["NO LOS"])
|
||||||
losFrame.text:Hide()
|
losFrame.text:Hide()
|
||||||
|
|
||||||
local lastCheck = 0
|
local lastCheck = 0
|
||||||
@@ -134,7 +134,7 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
this.text:SetTextColor(r, g, b, 1)
|
this.text:SetTextColor(r, g, b, 1)
|
||||||
this.text:SetText(string.format("%.1f%s", distance, suffix))
|
this.text:SetFormattedText("%.1f%s", distance, suffix)
|
||||||
this.text:Show()
|
this.text:Show()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -169,6 +169,9 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
|
|
||||||
local throttle = 0
|
local throttle = 0
|
||||||
local scanner = CreateFrame("Frame")
|
local scanner = CreateFrame("Frame")
|
||||||
|
-- expose the poller frame so PLAYER_LOGOUT can stop its UnitXP OnUpdate
|
||||||
|
-- (it lives on this separate frame, not on distanceIndicator) -> crash 132
|
||||||
|
pfUI.uf.target.distanceScanner = scanner
|
||||||
scanner:SetScript("OnUpdate", function()
|
scanner:SetScript("OnUpdate", function()
|
||||||
throttle = throttle + arg1
|
throttle = throttle + arg1
|
||||||
if throttle < 0.05 then return end
|
if throttle < 0.05 then return end
|
||||||
@@ -203,7 +206,7 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
f.text:SetTextColor(r, g, b, 1)
|
f.text:SetTextColor(r, g, b, 1)
|
||||||
f.text:SetText(string.format("%.1f%s", distance, suffix))
|
f.text:SetFormattedText("%.1f%s", distance, suffix)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
pfUI.uf.target.distanceIndicator = pfRangeDisplay
|
pfUI.uf.target.distanceIndicator = pfRangeDisplay
|
||||||
@@ -236,6 +239,10 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
if pfUI.uf.target.distanceIndicator then
|
if pfUI.uf.target.distanceIndicator then
|
||||||
pfUI.uf.target.distanceIndicator:SetScript("OnUpdate", nil)
|
pfUI.uf.target.distanceIndicator:SetScript("OnUpdate", nil)
|
||||||
end
|
end
|
||||||
|
-- free-frame mode polls from its own scanner frame, not the indicator
|
||||||
|
if pfUI.uf.target.distanceScanner then
|
||||||
|
pfUI.uf.target.distanceScanner:SetScript("OnUpdate", nil)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -268,7 +275,9 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
-- Also notify on BG queue pop
|
-- Also notify on BG queue pop
|
||||||
local origBattlefieldPortShow = BattlefieldFrame_Show
|
local origBattlefieldPortShow = BattlefieldFrame_Show
|
||||||
if origBattlefieldPortShow then
|
if origBattlefieldPortShow then
|
||||||
BattlefieldFrame_Show = function()
|
-- pfUI.env has __index but no __newindex, so a bare global assignment
|
||||||
|
-- inside a RegisterModule closure never leaves the sandbox
|
||||||
|
_G.BattlefieldFrame_Show = function()
|
||||||
pcall(UnitXP, "notify", "taskbarIcon")
|
pcall(UnitXP, "notify", "taskbarIcon")
|
||||||
pcall(UnitXP, "notify", "systemSound")
|
pcall(UnitXP, "notify", "systemSound")
|
||||||
return origBattlefieldPortShow()
|
return origBattlefieldPortShow()
|
||||||
|
|||||||
+6
-6
@@ -236,7 +236,7 @@ end
|
|||||||
local xpperc = round(xp / xpmax * 100)
|
local xpperc = round(xp / xpmax * 100)
|
||||||
local experc = ex and round(ex / xpmax * 100) or 0
|
local experc = ex and round(ex / xpmax * 100) or 0
|
||||||
if ex then text = "%s: %s%% (%s%% %s)" end
|
if ex then text = "%s: %s%% (%s%% %s)" end
|
||||||
self.bar.text:SetText(string.format(text, T["Experience"], xpperc, experc, T["Rested"]))
|
self.bar.text:SetFormattedText(text, T["Experience"], xpperc, experc, T["Rested"])
|
||||||
|
|
||||||
self.tick = GetTime() + self.timeout
|
self.tick = GetTime() + self.timeout
|
||||||
if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then
|
if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then
|
||||||
@@ -254,7 +254,7 @@ end
|
|||||||
|
|
||||||
local text = "%s: %s%%"
|
local text = "%s: %s%%"
|
||||||
local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0
|
local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0
|
||||||
self.bar.text:SetText(string.format(text, T["Pet Experience"], xpperc))
|
self.bar.text:SetFormattedText(text, T["Pet Experience"], xpperc)
|
||||||
|
|
||||||
self.tick = GetTime() + self.timeout
|
self.tick = GetTime() + self.timeout
|
||||||
return
|
return
|
||||||
@@ -282,7 +282,7 @@ end
|
|||||||
local text = "%s: %s%% (%s)"
|
local text = "%s: %s%% (%s)"
|
||||||
local perc = round(barValue / barMax * 100)
|
local perc = round(barValue / barMax * 100)
|
||||||
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
|
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
|
||||||
self.bar.text:SetText(string.format(text, name, perc, standing))
|
self.bar.text:SetFormattedText(text, name, perc, standing)
|
||||||
|
|
||||||
self.tick = GetTime() + self.timeout
|
self.tick = GetTime() + self.timeout
|
||||||
return
|
return
|
||||||
@@ -363,9 +363,9 @@ end
|
|||||||
b:EnableMouse(true)
|
b:EnableMouse(true)
|
||||||
|
|
||||||
b:RegisterEvent("FACTION_STANDING_CHANGED")
|
b:RegisterEvent("FACTION_STANDING_CHANGED")
|
||||||
b:RegisterEvent("UNIT_PET")
|
b:RegisterUnitEvent("UNIT_PET", "player")
|
||||||
b:RegisterEvent("UNIT_LEVEL")
|
b:RegisterUnitEvent("UNIT_LEVEL", "player")
|
||||||
b:RegisterEvent("UNIT_PET_EXPERIENCE")
|
b:RegisterUnitEvent("UNIT_PET_EXPERIENCE", "player", "pet")
|
||||||
b:RegisterEvent("PLAYER_ENTERING_WORLD")
|
b:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
b:RegisterEvent("UPDATE_EXHAUSTION")
|
b:RegisterEvent("UPDATE_EXHAUSTION")
|
||||||
b:RegisterEvent("PLAYER_XP_UPDATE")
|
b:RegisterEvent("PLAYER_XP_UPDATE")
|
||||||
|
|||||||
@@ -3,6 +3,8 @@ function SlashCmdList.RELOAD(msg, editbox)
|
|||||||
ReloadUI()
|
ReloadUI()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local addonName = ...
|
||||||
|
|
||||||
SLASH_PFUI1 = '/pfui'
|
SLASH_PFUI1 = '/pfui'
|
||||||
function SlashCmdList.PFUI(msg, editbox)
|
function SlashCmdList.PFUI(msg, editbox)
|
||||||
pfUI.gui:SetShown(not pfUI.gui:IsShown())
|
pfUI.gui:SetShown(not pfUI.gui:IsShown())
|
||||||
@@ -13,87 +15,19 @@ function SlashCmdList.GM(msg, editbox)
|
|||||||
ToggleHelpFrame(1)
|
ToggleHelpFrame(1)
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI = CreateFrame("Frame", nil, UIParent)
|
local pfUI = CreateFrame("Frame", addonName, UIParent)
|
||||||
pfUI:RegisterEvent("ADDON_LOADED")
|
pfUI:RegisterEvent("ADDON_LOADED")
|
||||||
|
|
||||||
-- setup bootvar
|
-- setup bootvar
|
||||||
pfUI.bootup = true
|
pfUI.bootup = true
|
||||||
|
|
||||||
do
|
pfUI_playerDB = pfUI_playerDB or {}
|
||||||
-- ClassicAPI dependency check.
|
pfUI_config = pfUI_config or {}
|
||||||
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
|
pfUI_init = pfUI_init or {}
|
||||||
-- API surface that ClassicAPI polyfills, so presence is required.
|
pfUI_profiles = pfUI_profiles or {}
|
||||||
local PFUI_CLASSIC_API_MIN = 10903 -- (X*10000 + Y*100 + Z)
|
pfUI_addon_profiles = pfUI_addon_profiles or {}
|
||||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
pfUI_cache = pfUI_cache or {}
|
||||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
pfUI_throttle = pfUI_throttle or {}
|
||||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
|
||||||
local function FormatVersion(packed)
|
|
||||||
local x = math.floor(packed / 10000)
|
|
||||||
local y = math.floor(math.mod(packed, 10000) / 100)
|
|
||||||
local z = math.mod(packed, 100)
|
|
||||||
return string.format("v%d.%d.%d", x, y, z)
|
|
||||||
end
|
|
||||||
if not CLASSIC_API_VERSION or CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
|
|
||||||
local minVersion = FormatVersion(PFUI_CLASSIC_API_MIN)
|
|
||||||
pfUI.disabled = true
|
|
||||||
local detail
|
|
||||||
if not CLASSIC_API_VERSION then
|
|
||||||
detail = "The ClassicAPI DLL isn't loaded. The |cff33ffcc!!!ClassicAPI|r addon ships bundled with it -- delete your |cff33ffcc!!!ClassicAPI|r folder and install the latest release from:"
|
|
||||||
else
|
|
||||||
detail = "ClassicAPI " .. minVersion .. " or newer is required. Delete your |cff33ffcc!!!ClassicAPI|r folder and reinstall the latest release from:"
|
|
||||||
end
|
|
||||||
|
|
||||||
local function ShowRequiredPopup()
|
|
||||||
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
|
|
||||||
text = "|cff33ffccpf|cffffffffUI|r has been disabled.\n\n" .. detail,
|
|
||||||
button1 = OKAY,
|
|
||||||
hasEditBox = 1,
|
|
||||||
editBoxWidth = 280,
|
|
||||||
timeout = 0,
|
|
||||||
whileDead = 1,
|
|
||||||
hideOnEscape = 1,
|
|
||||||
preferredIndex = 3,
|
|
||||||
OnShow = function()
|
|
||||||
local editBox = getglobal(this:GetName().."EditBox")
|
|
||||||
if editBox then
|
|
||||||
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
|
|
||||||
editBox:HighlightText()
|
|
||||||
editBox:SetFocus()
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
|
|
||||||
DEFAULT_CHAT_FRAME:AddMessage(
|
|
||||||
"|cff33ffccpf|cffffffffUI|r disabled: " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
|
|
||||||
1, 0.3, 0.3
|
|
||||||
)
|
|
||||||
end
|
|
||||||
local loginFrame = CreateFrame("Frame")
|
|
||||||
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
||||||
loginFrame:SetScript("OnEvent", function()
|
|
||||||
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
|
||||||
ShowRequiredPopup()
|
|
||||||
end)
|
|
||||||
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
|
|
||||||
EventUtil.ContinueOnPlayerLogin(function()
|
|
||||||
C_Timer.After(8, function()
|
|
||||||
DEFAULT_CHAT_FRAME:AddMessage(
|
|
||||||
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
|
|
||||||
1, 0.85, 0.3
|
|
||||||
)
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- initialize saved variables
|
|
||||||
pfUI_playerDB = {}
|
|
||||||
pfUI_config = {}
|
|
||||||
pfUI_init = {}
|
|
||||||
pfUI_profiles = {}
|
|
||||||
pfUI_addon_profiles = {}
|
|
||||||
pfUI_cache = {}
|
|
||||||
pfUI_throttle = {}
|
|
||||||
|
|
||||||
-- localization
|
-- localization
|
||||||
pfUI_locale = {}
|
pfUI_locale = {}
|
||||||
@@ -110,35 +44,32 @@ pfUI.movables = {}
|
|||||||
pfUI.version = {}
|
pfUI.version = {}
|
||||||
pfUI.env = {}
|
pfUI.env = {}
|
||||||
|
|
||||||
if not pfUI.disabled then
|
-- Capability flag: this fork's pfActionBar buttons correctly handle the modern
|
||||||
pfUI.events = Mixin({}, CallbackRegistryMixin)
|
-- HookScript widget method, so ClassicAPI's AddOnCompat shim must NOT shadow
|
||||||
pfUI.events:OnLoad()
|
-- HookScript during actionbar load (older forks branch on `if button.HookScript`
|
||||||
pfUI.events:SetUndefinedEventsAllowed(true)
|
-- and take a modern path they were never written for). This describes behavior,
|
||||||
end
|
-- not identity: a fork that keeps the HookScript-correct actionbar code keeps
|
||||||
|
-- the flag; one that lacks it should drop the flag and get the safe fallback.
|
||||||
|
pfUI.handlesHookScript = true
|
||||||
|
|
||||||
|
pfUI.events = Mixin({}, CallbackRegistryMixin)
|
||||||
|
pfUI.events:OnLoad()
|
||||||
|
pfUI.events:SetUndefinedEventsAllowed(true)
|
||||||
|
|
||||||
-- check if macro addons are loaded (disables macrotweak/macroscan)
|
-- check if macro addons are loaded (disables macrotweak/macroscan)
|
||||||
function pfUI:MacroAddonsLoaded()
|
function pfUI:MacroAddonsLoaded()
|
||||||
return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
|
return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
|
||||||
end
|
end
|
||||||
|
|
||||||
-- detect current addon path
|
pfUI.name = addonName
|
||||||
local tocs = { "", "-master", "-tbc", "-wotlk" }
|
pfUI.path = "Interface\\AddOns\\" .. addonName
|
||||||
for _, name in pairs(tocs) do
|
|
||||||
local current = string.format("pfUI%s", name)
|
|
||||||
local title = C_AddOns.GetAddOnName(current)
|
|
||||||
if title then
|
|
||||||
pfUI.name = current
|
|
||||||
pfUI.path = "Interface\\AddOns\\" .. current
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- handle/convert media dir paths
|
-- handle/convert media dir paths
|
||||||
pfUI.media = setmetatable({}, { __index = function(tab,key)
|
pfUI.media = setmetatable({}, { __index = function(tab,key)
|
||||||
local value = tostring(key)
|
local value = tostring(key)
|
||||||
if strfind(value, "img:") then
|
if value:find("img:") then
|
||||||
value = string.gsub(value, "img:", pfUI.path .. "\\img\\")
|
value = string.gsub(value, "img:", pfUI.path .. "\\img\\")
|
||||||
elseif strfind(value, "font:") then
|
elseif value:find("font:") then
|
||||||
value = string.gsub(value, "font:", pfUI.path .. "\\fonts\\")
|
value = string.gsub(value, "font:", pfUI.path .. "\\fonts\\")
|
||||||
else
|
else
|
||||||
value = string.gsub(value, "Interface\\AddOns\\pfUI\\", pfUI.path .. "\\")
|
value = string.gsub(value, "Interface\\AddOns\\pfUI\\", pfUI.path .. "\\")
|
||||||
@@ -147,9 +78,7 @@ pfUI.media = setmetatable({}, { __index = function(tab,key)
|
|||||||
return value
|
return value
|
||||||
end})
|
end})
|
||||||
|
|
||||||
-- cache client version
|
pfUI.client = INTERFACE_VERSION
|
||||||
local _, _, _, client = GetBuildInfo()
|
|
||||||
pfUI.client = client or 11200
|
|
||||||
|
|
||||||
-- setup pfUI namespace
|
-- setup pfUI namespace
|
||||||
setmetatable(pfUI.env, {__index = getfenv(0)})
|
setmetatable(pfUI.env, {__index = getfenv(0)})
|
||||||
@@ -292,6 +221,21 @@ function pfUI:GetEnvironment()
|
|||||||
pfUI.env.C = pfUI_config
|
pfUI.env.C = pfUI_config
|
||||||
pfUI.env.pfUI_throttle = _G.pfUI_throttle
|
pfUI.env.pfUI_throttle = _G.pfUI_throttle
|
||||||
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
|
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
|
||||||
|
pfUI.env.L["class"] = pfUI.env.L["class"] or tInvert(LOCALIZED_CLASS_NAMES_MALE)
|
||||||
|
if not pfUI.env.L["race"] then
|
||||||
|
pfUI.env.L["race"] = {}
|
||||||
|
local i = 1
|
||||||
|
local raceInfo = C_CreatureInfo.GetRaceInfo(i)
|
||||||
|
while raceInfo ~= nil do
|
||||||
|
pfUI.env.L["race"][raceInfo.clientFileString] = {
|
||||||
|
raceName = raceInfo.raceName,
|
||||||
|
raceID = raceInfo.raceID,
|
||||||
|
faction = C_CreatureInfo.GetFactionInfo(i).groupTag,
|
||||||
|
}
|
||||||
|
i = i + 1
|
||||||
|
raceInfo = C_CreatureInfo.GetRaceInfo(i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
return pfUI.env
|
return pfUI.env
|
||||||
end
|
end
|
||||||
@@ -368,14 +312,13 @@ function pfUI:CheckNewModules()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function BackwardsCompatRegister(func, arg3)
|
local function BackwardsCompatRegister(func, arg3)
|
||||||
if arg3 and type(func) == "string" and type(arg3) == "function" and string.find(func, "vanilla") then
|
if arg3 and type(func) == "string" and type(arg3) == "function" and func:find("vanilla") then
|
||||||
return arg3
|
return arg3
|
||||||
end
|
end
|
||||||
return func
|
return func
|
||||||
end
|
end
|
||||||
|
|
||||||
function pfUI:RegisterModule(name, func, arg3)
|
function pfUI:RegisterModule(name, func, arg3)
|
||||||
if pfUI.disabled then return end
|
|
||||||
if pfUI.module[name] then return end
|
if pfUI.module[name] then return end
|
||||||
func = BackwardsCompatRegister(func, arg3)
|
func = BackwardsCompatRegister(func, arg3)
|
||||||
pfUI.module[name] = func
|
pfUI.module[name] = func
|
||||||
@@ -386,7 +329,6 @@ function pfUI:RegisterModule(name, func, arg3)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pfUI:RegisterSkin(name, func, arg3)
|
function pfUI:RegisterSkin(name, func, arg3)
|
||||||
if pfUI.disabled then return end
|
|
||||||
if pfUI.skin[name] then return end
|
if pfUI.skin[name] then return end
|
||||||
func = BackwardsCompatRegister(func, arg3)
|
func = BackwardsCompatRegister(func, arg3)
|
||||||
pfUI.skin[name] = func
|
pfUI.skin[name] = func
|
||||||
@@ -407,7 +349,6 @@ function pfUI:LoadSkin(s)
|
|||||||
end
|
end
|
||||||
|
|
||||||
pfUI:SetScript("OnEvent", function()
|
pfUI:SetScript("OnEvent", function()
|
||||||
if pfUI.disabled then return end
|
|
||||||
|
|
||||||
-- make sure to initialize and set our fonts
|
-- make sure to initialize and set our fonts
|
||||||
-- each time an addon got loaded but only
|
-- each time an addon got loaded but only
|
||||||
@@ -421,11 +362,11 @@ pfUI:SetScript("OnEvent", function()
|
|||||||
-- "@project-version@" until release tooling substitutes it — mark those
|
-- "@project-version@" until release tooling substitutes it — mark those
|
||||||
-- explicitly as "dev" instead of pretending they're a real numbered build.
|
-- explicitly as "dev" instead of pretending they're a real numbered build.
|
||||||
local raw = tostring(GetAddOnMetadata(pfUI.name, "Version"))
|
local raw = tostring(GetAddOnMetadata(pfUI.name, "Version"))
|
||||||
if strfind(raw, "@") then
|
if raw:find("@") then
|
||||||
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
|
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
|
||||||
pfUI.version.string = "dev"
|
pfUI.version.string = "dev"
|
||||||
else
|
else
|
||||||
local major, minor, fix = pfUI.api.strsplit(".", raw)
|
local major, minor, fix = pfUI.api.strsplit(".", string.gsub(raw, "^[vV]", ""))
|
||||||
pfUI.version.major = tonumber(major) or 0
|
pfUI.version.major = tonumber(major) or 0
|
||||||
pfUI.version.minor = tonumber(minor) or 0
|
pfUI.version.minor = tonumber(minor) or 0
|
||||||
pfUI.version.fix = tonumber(fix) or 0
|
pfUI.version.fix = tonumber(fix) or 0
|
||||||
@@ -554,4 +495,21 @@ function pfUI.SetupCVars()
|
|||||||
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
|
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
|
||||||
end
|
end
|
||||||
UIParentLoadAddOn("Blizzard_CombatText")
|
UIParentLoadAddOn("Blizzard_CombatText")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
do -- RunMacroText
|
||||||
|
local obj = setmetatable({ ["GetText"] = function(self) return self.text end }, {
|
||||||
|
__index = function(tab,key)
|
||||||
|
local value = function() return end
|
||||||
|
rawset(tab,key,value)
|
||||||
|
return value
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
function RunMacroText(text)
|
||||||
|
obj.text = text
|
||||||
|
ChatEdit_ParseText(obj, 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
_G.PLAYER_BUFF_START_ID = -1
|
||||||
|
|||||||
@@ -6,14 +6,11 @@
|
|||||||
## Version: @project-version@
|
## Version: @project-version@
|
||||||
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||||
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
||||||
## Dependencies: !!!ClassicAPI
|
|
||||||
## X-Website: https://github.com/brues-code/pfUI
|
## X-Website: https://github.com/brues-code/pfUI
|
||||||
|
|
||||||
pfUI.lua
|
# ClassicAPI-less fallback. ClassicAPI redirects this read to pfUI_Turtle.toc
|
||||||
|
# (Turtle clients) or pfUI_ClassicAPI.toc (everything else), so the client only
|
||||||
|
# ever reaches THIS file when the DLL is missing. Load the notice and nothing
|
||||||
|
# else.
|
||||||
|
|
||||||
init\env.xml
|
API_Check.lua
|
||||||
init\compat.xml
|
|
||||||
init\api.xml
|
|
||||||
init\libs.xml
|
|
||||||
init\skins.xml
|
|
||||||
init\modules.xml
|
|
||||||
|
|||||||
@@ -0,0 +1,23 @@
|
|||||||
|
## Interface: 11200
|
||||||
|
## Title: |cff33ffccpf|cffffffffUI
|
||||||
|
## Author: Shagu - modified by me0wg4ming & brues
|
||||||
|
## Notes: A complete user interface replacement.
|
||||||
|
## Notes-ruRU: Полная замена пользовательского интерфейса.
|
||||||
|
## Version: @project-version@
|
||||||
|
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||||
|
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
||||||
|
## X-Website: https://github.com/brues-code/pfUI
|
||||||
|
|
||||||
|
# Selected by ClassicAPI on every non-Turtle client. Turtle clients get
|
||||||
|
# pfUI_Turtle.toc instead, which trades init\stock.xml for init\turtle.xml.
|
||||||
|
|
||||||
|
API_Check.lua
|
||||||
|
|
||||||
|
pfUI.lua
|
||||||
|
|
||||||
|
init\env.xml
|
||||||
|
init\stock.xml
|
||||||
|
init\api.xml
|
||||||
|
init\libs.xml
|
||||||
|
init\skins.xml
|
||||||
|
init\modules.xml
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
## Interface: 11200
|
||||||
|
## Title: |cff33ffccpf|cffffffffUI
|
||||||
|
## Author: Shagu - modified by me0wg4ming & brues
|
||||||
|
## Notes: A complete user interface replacement.
|
||||||
|
## Notes-ruRU: Полная замена пользовательского интерфейса.
|
||||||
|
## Version: @project-version@
|
||||||
|
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||||
|
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
||||||
|
## X-Website: https://github.com/brues-code/pfUI
|
||||||
|
|
||||||
|
# Selected by ClassicAPI on Turtle WoW, where it wins over pfUI_ClassicAPI.toc.
|
||||||
|
# Same list with init\stock.xml swapped for init\turtle.xml: the modules, skins
|
||||||
|
# and vendor prices that only mean anything on a Turtle client.
|
||||||
|
|
||||||
|
API_Check.lua
|
||||||
|
|
||||||
|
pfUI.lua
|
||||||
|
|
||||||
|
init\env.xml
|
||||||
|
init\api.xml
|
||||||
|
init\libs.xml
|
||||||
|
init\skins.xml
|
||||||
|
init\modules.xml
|
||||||
|
init\turtle.xml
|
||||||
@@ -295,9 +295,8 @@ pfUI:RegisterSkin("Character", function ()
|
|||||||
if faction and faction.reaction and faction.reaction < 8 then
|
if faction and faction.reaction and faction.reaction < 8 then
|
||||||
local repLeft = faction.nextReactionThreshold - faction.currentStanding
|
local repLeft = faction.nextReactionThreshold - faction.currentStanding
|
||||||
if repLeft > 1 then
|
if repLeft > 1 then
|
||||||
local text = standing:GetText() .. string.format(" (%d)", repLeft)
|
standing:SetFormattedText("%s (%d)", standing:GetText(), repLeft)
|
||||||
standing:SetText(text)
|
standing:GetParent().standingText = standing:GetText()
|
||||||
standing:GetParent().standingText = text
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -125,7 +125,7 @@ pfUI:RegisterSkin("Inspect", function ()
|
|||||||
local guild, title = GetGuildInfo(InspectFrame.unit)
|
local guild, title = GetGuildInfo(InspectFrame.unit)
|
||||||
if guild then
|
if guild then
|
||||||
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
|
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
|
||||||
InspectGuildText:SetText(format(TEXT(GUILD_TITLE_TEMPLATE), title, guild))
|
InspectGuildText:SetFormattedText(TEXT(GUILD_TITLE_TEMPLATE), title, guild)
|
||||||
InspectGuildText:Show()
|
InspectGuildText:Show()
|
||||||
else
|
else
|
||||||
InspectGuildText:SetText("")
|
InspectGuildText:SetText("")
|
||||||
|
|||||||
Reference in New Issue
Block a user