Squashed from the classicapi-next branch:
- Read spell fields through ClassicAPI instead of nampower (libdebuff, swingtimer)
- Read friend and who-list class tokens from C_FriendList (socialmod, libunitscan)
- Count online friends with C_FriendList.GetNumOnlineFriends
- Add a friend notes module (modules/friendnotes.lua)
- Bump ClassicAPI minimum version to 10906
* Add pfUI-native macro icon picker
Replace Blizzard's MacroPopupFrame (the name + icon dialog) with a
custom pfUI picker driven by IconDataProviderMixin, so the full spell +
item + loose icon set is available instead of the stock spell-only list.
It has a searchable, filterable icon grid and saves through
C_Macro.CreateMacro / C_Macro.EditMacro, which take the icon as a texture
string -- so arbitrary icons (including index-less INV_* item icons)
persist. The macro-frame API is identical on the modern (Turtle/Octo)
and stock-vanilla macro UIs, so the picker works on both with no client
detection.
The new macroicons module takes over the New / Change-Icon buttons and
retires the stock popup; the blizzard macro skin now only skins
MacroPopupFrame when that module is disabled.
* Gate the macro icon hook behind a config flag
Run the Blizzard_MacroUI hook only when C.disabled["macroicons"] is
"1".
* Add search to the icon pickers and fix set editing
Equipment manager:
- Move the OK button next to Cancel at the bottom-right.
- Add an icon search box in the freed bottom-left space.
- Shift the popup contents up and shrink the window after the title
was removed.
- Show the current icon when you edit a set. Keep a full icon path as
is instead of adding a second prefix, and match grid icons by name.
- Close the name/icon popup when the manager frame closes. Remove the
duplicate OnHide hook.
Both pickers now use Blizzard global strings for the labels and the
icon filters.
* Replace the row hover poll with OnLeave handlers
The gear button sits inside the set row's rectangle, so MouseIsOver(row)
is true for both. Show the gear on row enter. Hide it from a shared
OnLeave on the row and the gear when the cursor leaves the row. This
removes the per-frame OnUpdate poll.
* Handle missing C_Macro.CreateMacro API
Add guards to detect if C_Macro.CreateMacro is unavailable. The macroicons module now returns early if the API doesn't exist, and turtle-wow.lua uses the alternative Blizzard_MacroUI fallback path in such cases.
* Remove the macro picker title and shrink the window
Delete the title font string and its SetText calls. Move every
top-anchored element up 14px and shrink the window height from 498 to
484. The OK, Cancel, and search controls are bottom-anchored, so they
keep their spacing to the grid.
* bump ClassicAPI min version to 1.9.3
* Extract a shared icon picker widget
The macro icon picker and the equipment manager's name/icon popup carried
near-identical copies of the icon grid, All/Spells/Items filter, name search,
and the IconDataProvider state machine. Pull that into a single
pfUI.api.CreateIconPicker helper; each module keeps only its own frame shell,
buttons, and save flow.
Also fix the grid tooltip: pass white to GameTooltip:SetText (it defaults to
red) and derive the icon name with the case-insensitive basename key so
mixed-case provider paths show a clean name instead of the full path.
ClassicAPI now ships GetTotemInfo/GetTotemTimeLeft/GetTotemDuration/
TargetTotem plus a native PLAYER_TOTEM_UPDATE event, backed by a
data-driven tracker (slot from the Spell.dbc summon effect, duration from
SpellDuration.dbc, and object-manager death detection). That's exactly
what libtotem hand-rolled -- and better -- so delete the library outright:
its spellid/icon tables, the CastSpellByName/CastSpell/UseAction hooks,
the SPELL_GO commit path, and the active-totem bookkeeping.
modules/totems.lua becomes a thin consumer of the native API:
- Driven by PLAYER_TOTEM_UPDATE; drop the shaman tick-poller that only
existed because vanilla had no totem event.
- Fix the GetTotemInfo call sites: the native 1st return is tool presence,
not "summoned", so key active state on name/start instead.
- Right-click a totem icon to TargetTotem it; tooltip shows remaining time
via GetTotemTimeLeft.
modules/turtle-wow.lua: drop the Totemic Recall handler that poked
libtotem:Clean() -- the native tracker detects the totems despawning and
clears the slots itself. Also clean up the now-orphaned translation string
and a stale libtotem mention in libdebuff's comment.
New module built on ClassicAPI's C_NewItems + BAG_NEW_ITEMS_UPDATED.
Glows bag slots (bags 0-4) holding items acquired since login, keyed on
item GUID so the flag survives rearranging. Hovering an item
acknowledges it (RemoveNewItem); closing the bags clears the rest via
ClearAll. Glow is UI-ActionButton-Border, sized off the slot width so it
tracks the icon_size config.
To stay decoupled from the bag frames, the bag module now broadcasts a
reusable "bag:closed" event through pfUI.events from its OnHide (carrying
the container so subscribers can tell backpack from bank), guarded so the
initial setup Hide() doesn't fire a phantom close.
Config: appearance.bags.newitem + newitem_color, with GUI toggles.
A pfUI-native group-loot roll history window built on ClassicAPI's
C_LootHistory backport, adapted from the anniversary Blizzard reference.
- Movable/scrollable window (ESC-closable, Clear button) listing rolled
items; each row expands to per-player rolls.
- Item icon/name/quality rendered via the !!!ClassicAPI Item mixin
(Item:CreateFromItemLink + ContinueOnItemLoad), so uncached items load
asynchronously and repaint their row.
- Winner shown on the collapsed row (name/roll/roll-type) and marked in the
expanded list with a checkmark left of the name (matches the reference).
- Expansion state keys on the stable rollID; events (FULL_UPDATE /
ROLL_CHANGED / ROLL_COMPLETE) drive a rebuild while shown, and re-attach
the scroll child so a growing list scrolls without a /reload.
- Toggle via /loothistory or /lh; optional auto-show on new rolls behind
loothistory.autoshow (default off).
ClassicAPI's recent C_Spell additions cover remote-unit casts natively
(SMSG_SPELL_START co-hook caching per caster GUID), so the two parallel
cast trackers pfUI was running — libcast.lua and the libdebuff_casts
table inside libdebuff.lua — can both retire.
Migrations:
- modules/castbar.lua: focus/player cast-info gathering reads
C_Spell.UnitCastingInfo / UnitChannelInfo directly. Fallback ladder
(libdebuff_casts → pfGetCastInfo → pfGetChannelInfo) collapses into a
single call. Pushback handlers stop writing back into a non-existent
cache; the local this.endTime is the source of truth.
- modules/nameplates.lua: GetCastInfo(guid) now resolves to a unit token
via UnitTokenFromGUID and queries C_Spell, returning the same compact
struct shape downstream code expected. UpdateCastbar collapses from a
three-branch hierarchy (dead IterDebuffs / libdebuff_casts / libcast)
to one C_Spell read.
- modules/afkcam.lua: pfGetCastInfo+pfGetChannelInfo round-trip becomes
a single C_Spell.UnitCastingInfo("player") or UnitChannelInfo fallback.
- libs/libpredict.lua: HealComm timing uses C_Spell on the sender's unit
token after a small group-roster walk to resolve the sender's name.
Deletions:
- libs/libcast.lua entirely (-571 lines) plus its init/libs.xml entry.
- libdebuff_casts / libdebuff_item_icons tables and their write sites
in libs/libdebuff.lua (the SPELL_START_*, SPELL_GO_*, SPELL_FAILED_*
event handlers stop maintaining them but keep firing the
libdebuff_*_hooks broadcast surface for actionbar / swingtimer /
libtotem). SPELLCAST_CHANNEL_STOP now reads the active channel from
C_Spell.ChannelInfo.
- modules/superwow.lua's supercast block — UNIT_CASTEVENT writes into
libcast.db are redundant now that C_Spell co-hooks the same packet.
- The cast-bar item-icon override that swapped in a potion/trinket
icon for item-triggered casts. Spell icon stays; the item-icon
metadata path (libdebuff_item_icons) went with libdebuff_casts.
Steady Shot synthetic cast bar — Turtle WoW-specific:
- castbar.lua gains a pfUI.synthetic_casts[unit] fallback that fires
only when C_Spell returns nil, so abilities the engine treats as
instant but which have a meaningful wait window can still render a
cast bar.
- modules/turtle-wow.lua replaces the old libcast.customcast block with
a Nampower SPELL_QUEUE_EVENT subscriber. ON_SWING_QUEUED matching
the localized "Steady Shot" name writes a 1.4s synthetic entry;
ON_SWING_QUEUE_POPPED clears it; castbar's endMs guard self-expires
the entry as a safety net. Note: haste scaling (libcast.ApplyShotHaste)
is gone — bar may finish slightly early under +ranged haste buffs.
Net: 152 insertions, 972 deletions.
* equipmentmanager
* use BAG_UPDATE_DELAYED
* CharacterFrame.backdrop doesn't on creation so check onShow
* adjust button positioning
* Show Equipment Set tooltip
* fix icon select scrolling issue
* Equip Set on double click
* slot tooltips: use location-aware GameTooltip methods
Branch on EquipmentManager_GetLocationData: SetBagItem for bagged items,
SetInventoryItem for equipped, fall back to SetInventoryItemByID for
missing or unresolved entries. Surfaces durability/charges/enchants in
the tooltip when the item is reachable.
Also cache C_EquipmentSet.GetItemLocations once per Refresh and store
it on each slot button instead of re-fetching inside the missing-item
border branch.
* purg esome comments
* use GameTooltip_Hide from !!!classicapi
* moved flyout to character frame
* ignore item icon shows on item slots now
* defer ignored-slot toggles until Save
Toggling a slot's ignored state in the flyout no longer immediately
calls SaveEquipmentSet. Instead the change is recorded in a per-set
pendingIgnoredToggles table; the overlay reflects the effective
state (persisted XOR pending) so the user sees the visual change
right away, and Save commits the toggles by replaying them into
ClassicAPI's session ignored list before SaveEquipmentSet.
Pending toggles clear on Save (committed) and on set deletion.
* overhaul icon picker
* fixed width
* fixed issue where selected icon got cleared out
* correct flyout button order
* backport more equipment manager icons
* refactor window
* fixed gear menu
* remove set cap
* bump minimum classicapi version
* bump minimum version to 1.3.3
* row menu: close on outside click
GLOBAL_MOUSE_DOWN fires regardless of which frame absorbs the click
and (unlike a veil frame) doesn't consume the original event, so
clicking another row's gear closes the old menu and opens the new
one in a single click. The gear's own OnClick handles the same-row
toggle close, since GLOBAL_MOUSE_DOWN's anchorBtn check excludes it.
Bumps minimum ClassicAPI to 1.3.4 for GLOBAL_MOUSE_DOWN /
IsMouseButtonDown.
* use pfUI.path
* comment cleanup
* bump min classicapi version
---------
Co-authored-by: Brues <5278969+brues-code@users.noreply.github.com>
Drop the now-vestigial expansion plumbing.
- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
Register call sites
- Delete the pfUI.expansion variable
Performance optimizations ported from experimental:
- libdebuff: replace 5s startup timer with next-frame defer
- libdebuff: use arg6 auraSlot directly (Nampower 2.29+) instead of GetDebuffSlotMap lookup
- libdebuff: invalidate slotMapCache on PLAYER_TARGET_CHANGED
- nameplates: detect Nampower 2.27.2+ for GUID-based nameplate lookup
Raidmarkers module ported from experimental:
- added raidmarkers.lua
- added config defaults and GUI section
- registered in modules.xml
focus.lua rework:
- removed CastSpellByNameNoQueue (Nampower's CastSpellByName now supports unit tokens/GUIDs natively)
- /focus Name: TargetByName with correct previous target restore + ClearTarget() fallback
- /focus Name: prefix match via SlashCmdList.TARGET when exact match fails
- suppress UI_ERROR_MESSAGE during targeting attempts
swingtimer fixes:
- non-Hunter ranged bar now fills left->right like MH/OH
- fix 1px artifact on Hunter bar center by using Hide() instead of SetWidth(0.1)
Bugfixes:
- Fixed 40-yard range check not working for raid/party frames
- Fixed aggro indicator not displaying properly on raid/party frames
- Improved aggro cache to only cache positive results for instant detection
- Fixed HP/Mana not updating with "Use Raid Frames for group" enabled
- Added SuperWoW nil-check for SpellInfo
- Added missing events: PARTY_MEMBER_ENABLE, PARTY_MEMBER_DISABLE, PLAYER_UPDATE_RESTING
UI Improvements:
- Share/Hoverbind buttons now show warning when module is disabled
Thanks @mrrosh for supporting this feature for so long as standalone
module and making so many people happy with it. This now is an entire
rewrite of it, but still would not have been possible without his work.
Moving superwow integration from thirdparty into a seperate module.
It's a client mod, not an addon and therefore should not bloat the
thirdparty section that is already huge enough.
It was a mistake to treat it as an addon-compat in first place.
Now having it as a seperate module also allows it to grow better
over time as new SuperWoW features are integrated into pfUI.
* move "prediction" from module into a library
* reduce the resize and trigger calls on unitframes
* improve performance by caching frames and events
* introduce later API commands such as:
- UnitGetIncomingHeals(unit)
- UnitHasIncomingResurrection(unit)
* update unitframes to make use of new api calls
* delay spell cache loading to not overwrite previous
* remove all unitframe specific code from library
Fixes the combatlog break bugs that exist since patch 2.4 by simply
clearing the whole log on every update. This is required in order
to receive new log events. Otherwise, addons like Omen or Recount
won't work and simply don't receive any new data at a given time.
Add tooltip library, based on the sellvalue item hooks,
in order to obtain extended gametooltip data, that can be used
to query the current GameTooltip for ItemLink and ItemID.
* Checks for redundant and incompatible addons.
* Asks the user for soft-conflicts if they want to keep it
* Saves soft-conflicts to not annoy the user on every login
* Automatically disables hard-conflicts