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+1
-1
@@ -13,7 +13,7 @@ do
|
|||||||
-- on. There pfUI does load, and will throw wherever it reaches for something
|
-- on. There pfUI does load, and will throw wherever it reaches for something
|
||||||
-- the installed DLL doesn't have yet -- the popup names the cause so those
|
-- the installed DLL doesn't have yet -- the popup names the cause so those
|
||||||
-- errors aren't a mystery.
|
-- errors aren't a mystery.
|
||||||
local PFUI_CLASSIC_API_MIN = 11703 -- (X*10000 + Y*100 + Z)
|
local PFUI_CLASSIC_API_MIN = 11901 -- (X*10000 + Y*100 + Z)
|
||||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ Provides:
|
|||||||
- C_NamePlate - Event-driven nameplates (no more per-frame WorldFrame scanning) with real per-plate unit tokens and GUIDs
|
- C_NamePlate - Event-driven nameplates (no more per-frame WorldFrame scanning) with real per-plate unit tokens and GUIDs
|
||||||
- C_UnitAuras - Replaces over 3k lines of hand-rolled aura tracking
|
- C_UnitAuras - Replaces over 3k lines of hand-rolled aura tracking
|
||||||
- C_Spell - Replaces thousands of hardcoded spell names for each locale and powers castbar
|
- C_Spell - Replaces thousands of hardcoded spell names for each locale and powers castbar
|
||||||
- Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo)
|
- Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo), filled and counted down engine-side (UnitCastingDuration, StatusBar:SetTimerDuration, duration text bindings) with no Lua OnUpdate
|
||||||
- Focus - A genuine `focus` unit plus `/focus` and `/clearfocus` (FocusUnit / ClearFocus)
|
- Focus - A genuine `focus` unit plus `/focus` and `/clearfocus` (FocusUnit / ClearFocus)
|
||||||
- C_EquipmentSet - Full Equipment Manager with GUID-tracked gear sets (tells apart duplicate/enchanted items)
|
- C_EquipmentSet - Full Equipment Manager with GUID-tracked gear sets (tells apart duplicate/enchanted items)
|
||||||
- Instant Bag Sorting - C_Container.MoveItem / SwapItems instead of cursor pickup/drop
|
- Instant Bag Sorting - C_Container.MoveItem / SwapItems instead of cursor pickup/drop
|
||||||
@@ -37,6 +37,8 @@ Provides:
|
|||||||
- Click-casting
|
- Click-casting
|
||||||
- Loot Roll History (/loothistory)
|
- Loot Roll History (/loothistory)
|
||||||
- New item highlighting
|
- New item highlighting
|
||||||
|
- Loss of control alert - Stuns, fears, silences and school lockouts from C_LossOfControl
|
||||||
|
- Dressing room zoom, pan and per-slot undress (PlayerModel / DressUpModel methods)
|
||||||
- Plenty other functions
|
- Plenty other functions
|
||||||
|
|
||||||
### [Nampower](https://github.com/brues-code/nampower)
|
### [Nampower](https://github.com/brues-code/nampower)
|
||||||
|
|||||||
+156
-382
@@ -1,5 +1,3 @@
|
|||||||
pfUI.api = { }
|
|
||||||
|
|
||||||
-- load pfUI environment
|
-- load pfUI environment
|
||||||
setfenv(1, pfUI:GetEnvironment())
|
setfenv(1, pfUI:GetEnvironment())
|
||||||
|
|
||||||
@@ -59,20 +57,6 @@ function pfUI.api.GetUnitDistance(unit1, unit2)
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
-- [ UnitInLineOfSight ]
|
|
||||||
-- Returns true if unit1 has line of sight to unit2
|
|
||||||
-- Requires UnitXP_SP3
|
|
||||||
function pfUI.api.UnitInLineOfSight(unit1, unit2)
|
|
||||||
if not pfUI.api.HasUnitXP() then return nil end
|
|
||||||
if not unit2 then
|
|
||||||
unit2 = unit1
|
|
||||||
unit1 = "player"
|
|
||||||
end
|
|
||||||
local success, inSight = pcall(UnitXP, "inSight", unit1, unit2)
|
|
||||||
if success then return inSight end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- [ UnitIsBehind ]
|
-- [ UnitIsBehind ]
|
||||||
-- Returns true if unit1 is behind unit2
|
-- Returns true if unit1 is behind unit2
|
||||||
-- Requires UnitXP_SP3
|
-- Requires UnitXP_SP3
|
||||||
@@ -92,34 +76,11 @@ gfind = string.gmatch or string.gfind
|
|||||||
mod = math.mod or mod
|
mod = math.mod or mod
|
||||||
|
|
||||||
-- [ strsplit ]
|
-- [ strsplit ]
|
||||||
-- Splits a string using a delimiter. Self-contained on purpose: it does NOT
|
-- ClassicAPI's strsplit, taken from the ClassicAPI table, which no addon can
|
||||||
-- delegate to the global strsplit / string.split, because third-party addons
|
-- overwrite. Third-party addons replace the global strsplit / string.split
|
||||||
-- clobber those (e.g. BigWigs' SpellRequests redefines string:split to return
|
-- (e.g. BigWigs' SpellRequests makes string:split return a table), and bare
|
||||||
-- a table, which would make this return a single table instead of r,g,b,a and
|
-- strsplit calls inside the pfUI environment resolve to this copy.
|
||||||
-- break color/version parsing depending on load order). Delimiter chars are
|
pfUI.api.strsplit = ClassicAPI.strsplit
|
||||||
-- treated as a set (any one char splits), and empty fields are preserved
|
|
||||||
-- ("a,,b" -> "a", "", "b"), matching real strsplit semantics.
|
|
||||||
-- 'delimiter' [string] characters that will be interpreted as delimiter
|
|
||||||
-- characters (bytes) in the string.
|
|
||||||
-- 'subject' [string] String to split.
|
|
||||||
-- return: [list] a list of strings.
|
|
||||||
local format, sgsub = string.format, string.gsub
|
|
||||||
function pfUI.api.strsplit(delimiter, subject)
|
|
||||||
if not subject then return nil end
|
|
||||||
local fields = {}
|
|
||||||
delimiter = delimiter or ":"
|
|
||||||
local pattern = format("([^%s]+)", delimiter)
|
|
||||||
sgsub(subject, pattern, function(c) fields[table.getn(fields)+1] = c end)
|
|
||||||
return unpack(fields)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- [ isempty ]
|
|
||||||
-- Returns true if a table is empty or not existing, otherwise false.
|
|
||||||
-- 'tbl' [table] the table that shall be checked
|
|
||||||
-- return: [boolean] result of the check.
|
|
||||||
function pfUI.api.isempty(tbl)
|
|
||||||
return next(tbl or {}) == nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- [ checkversion ]
|
-- [ checkversion ]
|
||||||
-- Compares a given version (major,minor,fix) and compares it to the current
|
-- Compares a given version (major,minor,fix) and compares it to the current
|
||||||
@@ -143,8 +104,7 @@ function pfUI.api.checkversion(chkmajor, chkminor, chkfix)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- [ UnitInRange ]
|
-- [ UnitInRange ]
|
||||||
-- Returns whether a party/raid member is nearby.
|
-- Returns whether a party/raid member is nearby, by the configured range check.
|
||||||
-- It takes care of the rangecheck module if existing.
|
|
||||||
-- unit [string] A unit to query (string, unitID)
|
-- unit [string] A unit to query (string, unitID)
|
||||||
-- return: [bool] "1" if in range otherwise "nil"
|
-- return: [bool] "1" if in range otherwise "nil"
|
||||||
function pfUI.api.UnitInRange(unit)
|
function pfUI.api.UnitInRange(unit)
|
||||||
@@ -159,40 +119,21 @@ function pfUI.api.UnitInRange(unit)
|
|||||||
-- returned nil above, matching the pre-collapse behavior.
|
-- returned nil above, matching the pre-collapse behavior.
|
||||||
if C.unitframes.rangecheck == "0" then return 1 end
|
if C.unitframes.rangecheck == "0" then return 1 end
|
||||||
|
|
||||||
-- UnitXP precise mode: skip librange entirely, use direct distance check
|
-- UnitXP precise mode: direct distance check against the configured range
|
||||||
if C.unitframes.rangecheck_mode == "unitxp" and _G.UnitXP then
|
if C.unitframes.rangecheck_mode == "unitxp" and _G.UnitXP then
|
||||||
local threshold = tonumber(C.unitframes.rangecheck_distance) or 40
|
local threshold = tonumber(C.unitframes.rangecheck_distance) or 40
|
||||||
local success, distance = pcall(_G.UnitXP, "distanceBetween", "player", unit)
|
local success, distance = pcall(_G.UnitXP, "distanceBetween", "player", unit)
|
||||||
if success and distance then
|
if success and distance then
|
||||||
return distance <= threshold and 1 or nil
|
return distance <= threshold and 1 or nil
|
||||||
end
|
end
|
||||||
-- fallthrough to librange if UnitXP fails
|
-- fallthrough to the 40y check if UnitXP fails
|
||||||
end
|
end
|
||||||
|
|
||||||
if pfUI.api.librange then
|
-- ClassicAPI's 40y check, _G-qualified since the bare name is this function
|
||||||
return pfUI.api.librange:UnitInSpellRange(unit)
|
-- inside the pfUI environment. A unit it can't place (outside the client's
|
||||||
end
|
-- sync range) counts as in range.
|
||||||
return nil
|
local inRange, checked = _G.UnitInRange(unit)
|
||||||
end
|
return (inRange or not checked) and 1 or nil
|
||||||
|
|
||||||
-- [ RunOOC ]
|
|
||||||
-- Runs a function once, as soon as the combat lockdown fades.
|
|
||||||
-- func [function] The function that shall run ooc.
|
|
||||||
-- return: [bool] true if the function was added,
|
|
||||||
-- nil if the function already exists in queue
|
|
||||||
local queue, frame = {}
|
|
||||||
function pfUI.api.RunOOC(func)
|
|
||||||
if not frame then
|
|
||||||
frame = CreateFrame("Frame")
|
|
||||||
frame:SetScript("OnUpdate", function()
|
|
||||||
for key, func in pairs(queue) do func(); queue[key] = nil end
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
if not queue[tostring(func)] then
|
|
||||||
queue[tostring(func)] = func
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- [ UnitHasBuff ]
|
-- [ UnitHasBuff ]
|
||||||
@@ -320,28 +261,6 @@ function pfUI.api.round(input, places)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- [ clamp ]
|
|
||||||
-- Clamps a number between given range.
|
|
||||||
-- 'x' [number] the number that should be clamped.
|
|
||||||
-- 'min' [number] minimum value.
|
|
||||||
-- 'max' [number] maximum value.
|
|
||||||
-- returns: [number] clamped value: 'x', 'min' or 'max' value itself.
|
|
||||||
function pfUI.api.clamp(x, min, max)
|
|
||||||
if type(x) == "number" and type(min) == "number" and type(max) == "number" then
|
|
||||||
return x < min and min or x > max and max or x
|
|
||||||
else
|
|
||||||
return x
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- [ modf ]
|
|
||||||
-- Returns integral and fractional part of a number.
|
|
||||||
-- 'f' [float] the number to breakdown.
|
|
||||||
-- returns: [int],[float] whole and fractional part.
|
|
||||||
function pfUI.api.modf(f)
|
|
||||||
return math.modf(f)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- [ GetServerEpoch ]
|
-- [ GetServerEpoch ]
|
||||||
-- Returns a Unix epoch (seconds) representing the current server wall
|
-- Returns a Unix epoch (seconds) representing the current server wall
|
||||||
-- clock, packed in the player's local timezone so that date(fmt, epoch)
|
-- clock, packed in the player's local timezone so that date(fmt, epoch)
|
||||||
@@ -529,37 +448,32 @@ function pfUI.api.GetBagFamily(bag)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- [ Abbreviate ]
|
-- [ Abbreviate ]
|
||||||
-- Abbreviates a number from 1234 to 1.23k
|
-- Abbreviates a number from 1234 to 1.23k, as the unitframes.abbrevnum
|
||||||
|
-- setting asks: "0" full numbers, "1" 2 decimals (4250 -> 4.25k),
|
||||||
|
-- "2" 1 decimal rounded down (4250 -> 4.2k)
|
||||||
-- 'number' [number] the number that should be abbreviated
|
-- 'number' [number] the number that should be abbreviated
|
||||||
-- 'returns: [string] the abbreviated value
|
-- 'returns: [string] the abbreviated value
|
||||||
|
local function CreateAbbreviateFormatter(step, rounding)
|
||||||
|
local Down = Enum.NumericRuleFormatRounding.Down
|
||||||
|
local formatter = C_StringUtil.CreateNumericRuleFormatter()
|
||||||
|
formatter:SetBreakpoints({
|
||||||
|
{ threshold = 0, format = "%d", components = { { step = 1, rounding = Down } } },
|
||||||
|
{ threshold = 1000, format = "%gk", components = { { div = 1000, step = step, rounding = rounding } } },
|
||||||
|
{ threshold = 1000000, format = "%gm", components = { { div = 1000000, step = step, rounding = rounding } } },
|
||||||
|
})
|
||||||
|
return formatter
|
||||||
|
end
|
||||||
|
|
||||||
|
local abbreviateFormatters = {
|
||||||
|
["1"] = CreateAbbreviateFormatter(0.01, Enum.NumericRuleFormatRounding.Nearest),
|
||||||
|
["2"] = CreateAbbreviateFormatter(0.1, Enum.NumericRuleFormatRounding.Down),
|
||||||
|
}
|
||||||
|
|
||||||
function pfUI.api.Abbreviate(number)
|
function pfUI.api.Abbreviate(number)
|
||||||
local mode = pfUI_config.unitframes.abbrevnum
|
local formatter = abbreviateFormatters[pfUI_config.unitframes.abbrevnum]
|
||||||
-- mode "0" = disabled (full numbers)
|
if not formatter then return math.floor(number) end
|
||||||
-- mode "1" = 2 decimals (4250 -> 4.25k) [legacy/default]
|
if number < 0 then return "-" .. formatter:FormatNumber(-number) end
|
||||||
-- mode "2" = 1 decimal (4250 -> 4.2k) - always rounds DOWN
|
return formatter:FormatNumber(number)
|
||||||
|
|
||||||
if mode == "1" or mode == "2" then
|
|
||||||
local sign = number < 0 and -1 or 1
|
|
||||||
number = math.abs(number)
|
|
||||||
|
|
||||||
if number > 1000000 then
|
|
||||||
if mode == "2" then
|
|
||||||
-- 1 decimal, round DOWN: 4.18m -> 4.1m
|
|
||||||
return (floor(number/100000) / 10 * sign) .. "m"
|
|
||||||
else
|
|
||||||
return pfUI.api.round(number/1000000*sign, 2) .. "m"
|
|
||||||
end
|
|
||||||
elseif number > 1000 then
|
|
||||||
if mode == "2" then
|
|
||||||
-- 1 decimal, round DOWN: 4180 -> 4.1k (not 4.2k)
|
|
||||||
return (floor(number/100) / 10 * sign) .. "k"
|
|
||||||
else
|
|
||||||
return pfUI.api.round(number/1000*sign, 2) .. "k"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return math.floor(number)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- [ SendChatMessageWide ]
|
-- [ SendChatMessageWide ]
|
||||||
@@ -579,6 +493,14 @@ function pfUI.api.SendChatMessageWide(msg)
|
|||||||
SendChatMessage(msg,channel)
|
SendChatMessage(msg,channel)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ CopyText ]
|
||||||
|
-- Copies text to the clipboard and says so in the colour of a UI_INFO_MESSAGE
|
||||||
|
-- 'text' [string] the text to copy
|
||||||
|
function pfUI.api.CopyText(text)
|
||||||
|
CopyToClipboard(text)
|
||||||
|
UIErrorsFrame:AddMessage(T["Copied to clipboard"], 1, 1, 0, 1)
|
||||||
|
end
|
||||||
|
|
||||||
-- [ GroupInfoByName ]
|
-- [ GroupInfoByName ]
|
||||||
-- Gets the unit id by name
|
-- Gets the unit id by name
|
||||||
-- 'name' [string] party or raid member
|
-- 'name' [string] party or raid member
|
||||||
@@ -643,75 +565,21 @@ function hooksecurefunc(tbl, name, func)
|
|||||||
return _G.hooksecurefunc(tbl, name, func)
|
return _G.hooksecurefunc(tbl, name, func)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- [ HookAddonOrVariable ]
|
-- [ HookAddon ]
|
||||||
-- Sets a function to be called automatically once an addon gets loaded
|
-- Runs a function once an addon has loaded, but never before PLAYER_LOGIN.
|
||||||
-- 'addon' [string] addon or variable name
|
-- Module and skin bodies run inside pfUI's own ADDON_LOADED, so an addon that
|
||||||
|
-- is already loaded there would otherwise run its hook before later pfUI
|
||||||
|
-- modules exist and before the addon's own VARIABLES_LOADED setup. A
|
||||||
|
-- load-on-demand addon runs its hook on its ADDON_LOADED. Hooks for addons
|
||||||
|
-- that are not installed are dropped. Hooks on the same addon run in no
|
||||||
|
-- particular order.
|
||||||
|
-- 'addon' [string] addon name
|
||||||
-- 'func' [function] function that should run
|
-- 'func' [function] function that should run
|
||||||
do
|
function pfUI.api.HookAddon(addon, func)
|
||||||
local lurker
|
if not C_AddOns.DoesAddOnExist(addon) then return end
|
||||||
local pending = {}
|
EventUtil.ContinueOnPlayerLogin(function()
|
||||||
|
EventUtil.ContinueOnAddOnLoaded(addon, func)
|
||||||
local function ProcessPending()
|
end)
|
||||||
if not lurker.foundConfig then return end
|
|
||||||
for i = table.getn(pending), 1, -1 do
|
|
||||||
local hook = pending[i]
|
|
||||||
if IsAddOnLoaded(hook.addon) or _G[hook.addon] then
|
|
||||||
hook.func()
|
|
||||||
table.remove(pending, i)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if table.getn(pending) == 0 then
|
|
||||||
lurker:UnregisterAllEvents()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function pfUI.api.HookAddonOrVariable(addon, func)
|
|
||||||
if not lurker then
|
|
||||||
lurker = CreateFrame("Frame", nil)
|
|
||||||
lurker:SetScript("OnEvent", function()
|
|
||||||
if event == "VARIABLES_LOADED" or event == "PLAYER_ENTERING_WORLD" then
|
|
||||||
this.foundConfig = true
|
|
||||||
end
|
|
||||||
ProcessPending()
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
table.insert(pending, { addon = addon, func = func })
|
|
||||||
lurker:RegisterEvent("ADDON_LOADED")
|
|
||||||
lurker:RegisterEvent("VARIABLES_LOADED")
|
|
||||||
lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
||||||
ProcessPending()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- [ QueueFunction ]
|
|
||||||
-- Add functions to a FIFO queue for execution after a short delay.
|
|
||||||
-- '...' [vararg] function, [arguments]
|
|
||||||
local timer
|
|
||||||
function pfUI.api.QueueFunction(a1,a2,a3,a4,a5,a6,a7,a8,a9)
|
|
||||||
if not timer then
|
|
||||||
timer = CreateFrame("Frame")
|
|
||||||
timer.queue = {}
|
|
||||||
timer.interval = TOOLTIP_UPDATE_TIME
|
|
||||||
timer.DeQueue = function()
|
|
||||||
local item = table.remove(timer.queue,1)
|
|
||||||
if item then
|
|
||||||
item[1](item[2],item[3],item[4],item[5],item[6],item[7],item[8],item[9])
|
|
||||||
end
|
|
||||||
if table.getn(timer.queue) == 0 then
|
|
||||||
timer:Hide() -- no need to run the OnUpdate when the queue is empty
|
|
||||||
end
|
|
||||||
end
|
|
||||||
timer:SetScript("OnUpdate",function()
|
|
||||||
this.sinceLast = (this.sinceLast or 0) + arg1
|
|
||||||
while (this.sinceLast > this.interval) do
|
|
||||||
this.DeQueue()
|
|
||||||
this.sinceLast = this.sinceLast - this.interval
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
table.insert(timer.queue,{a1,a2,a3,a4,a5,a6,a7,a8,a9})
|
|
||||||
timer:Show() -- start the OnUpdate
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- [ Create Gold String ]
|
-- [ Create Gold String ]
|
||||||
@@ -722,67 +590,29 @@ end
|
|||||||
function pfUI.api.CreateGoldString(money)
|
function pfUI.api.CreateGoldString(money)
|
||||||
if type(money) ~= "number" then return "-" end
|
if type(money) ~= "number" then return "-" end
|
||||||
|
|
||||||
if _G.GetCoinTextureString then
|
return "|cffffffff" .. _G.GetCoinTextureString(money) .. "|r"
|
||||||
return "|cffffffff" .. _G.GetCoinTextureString(money) .. "|r"
|
|
||||||
end
|
|
||||||
|
|
||||||
local gold = floor(money/ 100 / 100)
|
|
||||||
local silver = floor(mod((money/100),100))
|
|
||||||
local copper = floor(mod(money,100))
|
|
||||||
|
|
||||||
local string = ""
|
|
||||||
if gold > 0 then string = string .. "|cffffffff" .. gold .. "|cffffd700g" end
|
|
||||||
if silver > 0 or gold > 0 then string = string .. "|cffffffff " .. silver .. "|cffc7c7cfs" end
|
|
||||||
string = string .. "|cffffffff " .. copper .. "|cffeda55fc"
|
|
||||||
|
|
||||||
return string
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- [ Enable Movable ]
|
-- [ Enable Movable ]
|
||||||
-- Set all necessary functions to make a already existing frame movable.
|
-- Set all necessary functions to make a already existing frame movable.
|
||||||
-- 'name' [frame/string] Name of the Frame that should be movable
|
-- 'name' [frame/string] Name of the Frame that should be movable
|
||||||
-- 'addon' [string] Addon that must be loaded before being able to access the frame
|
|
||||||
-- 'blacklist' [table] A list of frames that should be deactivated for mouse usage
|
-- 'blacklist' [table] A list of frames that should be deactivated for mouse usage
|
||||||
local function OnDragStart() this:StartMoving() end
|
local function OnDragStart() this:StartMoving() end
|
||||||
local function OnDragStop() this:StopMovingOrSizing() end
|
local function OnDragStop() this:StopMovingOrSizing() end
|
||||||
function pfUI.api.EnableMovable(name, addon, blacklist)
|
function pfUI.api.EnableMovable(name, blacklist)
|
||||||
if addon then
|
if blacklist then
|
||||||
local scan = CreateFrame("Frame")
|
for _, disable in pairs(blacklist) do
|
||||||
scan:RegisterEvent("ADDON_LOADED")
|
_G[disable]:EnableMouse(false)
|
||||||
scan:SetScript("OnEvent", function()
|
|
||||||
if arg1 == addon then
|
|
||||||
local frame = _G[name]
|
|
||||||
|
|
||||||
if blacklist then
|
|
||||||
for _, disable in pairs(blacklist) do
|
|
||||||
_G[disable]:EnableMouse(false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
frame:SetMovable(true)
|
|
||||||
frame:EnableMouse(true)
|
|
||||||
frame:RegisterForDrag("LeftButton")
|
|
||||||
frame:SetScript("OnDragStart", OnDragStart)
|
|
||||||
frame:SetScript("OnDragStop", OnDragStop)
|
|
||||||
|
|
||||||
this:UnregisterAllEvents()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
else
|
|
||||||
if blacklist then
|
|
||||||
for _, disable in pairs(blacklist) do
|
|
||||||
_G[disable]:EnableMouse(false)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local frame = name
|
|
||||||
if type(name) == "string" then frame = _G[name] end
|
|
||||||
frame:SetMovable(true)
|
|
||||||
frame:EnableMouse(true)
|
|
||||||
frame:RegisterForDrag("LeftButton")
|
|
||||||
frame:SetScript("OnDragStart", OnDragStart)
|
|
||||||
frame:SetScript("OnDragStop", OnDragStop)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local frame = name
|
||||||
|
if type(name) == "string" then frame = _G[name] end
|
||||||
|
frame:SetMovable(true)
|
||||||
|
frame:EnableMouse(true)
|
||||||
|
frame:RegisterForDrag("LeftButton")
|
||||||
|
frame:SetScript("OnDragStart", OnDragStart)
|
||||||
|
frame:SetScript("OnDragStop", OnDragStop)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- [ Copy Table ]
|
-- [ Copy Table ]
|
||||||
@@ -1162,28 +992,53 @@ function pfUI.api.GetBorderSize(pref)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- The scale UIParent ends up with: one UI unit per screen pixel when pixel
|
||||||
|
-- perfect, else the game's own. The game applies its scale only after the
|
||||||
|
-- add-ons and their saved variables are loaded (CGGameUI::Initialize ends in
|
||||||
|
-- OnDisplaySizeChanged), so at load time it is worked out from the same
|
||||||
|
-- options and rules: uiScale while useUiScale is on and it is at least 0.64,
|
||||||
|
-- else 768 over the window height kept within 0.9 and 1. Windows narrower
|
||||||
|
-- than 4:3 cap either at 3/4 of their aspect.
|
||||||
|
local function GetUIScale()
|
||||||
|
if pfUI_config.global.pixelperfect == "1" then return PixelUtil.GetPixelToUIUnitFactor() end
|
||||||
|
|
||||||
|
local width, height = GetPhysicalScreenSize()
|
||||||
|
local aspect = GetCVar("widescreen") == "1" and width / height or 4/3
|
||||||
|
local function fit(scale)
|
||||||
|
return aspect < 4/3 and math.min(scale, aspect * .75) or scale
|
||||||
|
end
|
||||||
|
|
||||||
|
if GetCVar("useUiScale") == "1" then
|
||||||
|
local scale = fit(tonumber(GetCVar("uiScale")))
|
||||||
|
if scale >= .64 then return scale end
|
||||||
|
end
|
||||||
|
|
||||||
|
return math.max(fit(height > 768 and 768 / height or 1), .9)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- [ UpdateUIScale ]
|
||||||
|
-- Gives UIParent the pixel perfect scale when enabled, else leaves the game's
|
||||||
|
-- own. The engine puts its own scale back on every window resize and scale
|
||||||
|
-- option change, so this runs again on each UI_SCALE_CHANGED. Borders keep
|
||||||
|
-- the pixel size they were built with, so a change of it offers a reload once.
|
||||||
|
function pfUI.api.UpdateUIScale()
|
||||||
|
if pfUI_config.global.pixelperfect == "1" then
|
||||||
|
UIParent:SetScale(PixelUtil.GetPixelToUIUnitFactor())
|
||||||
|
end
|
||||||
|
|
||||||
|
if not pfUI.pixel or pfUI.scaleprompt then return end
|
||||||
|
if math.abs(PixelUtil.GetPixelToUIUnitFactor() / UIParent:GetScale() - pfUI.pixel) < .0001 then return end
|
||||||
|
|
||||||
|
pfUI.scaleprompt = true
|
||||||
|
CreateQuestionDialog(T["The UI-Scale has changed. Reload the UI to redraw the borders?"], ReloadUI)
|
||||||
|
end
|
||||||
|
|
||||||
-- [ GetPerfectPixel ]
|
-- [ GetPerfectPixel ]
|
||||||
-- Returns a number that equals a real pixel on regular scaled frames.
|
-- Returns the size of one physical pixel in UIParent units.
|
||||||
-- Respects the current UI-scale and calculates a real pixel based on
|
|
||||||
-- the screen resolution and the 768px sized drawlayer.
|
|
||||||
function pfUI.api.GetPerfectPixel()
|
function pfUI.api.GetPerfectPixel()
|
||||||
if pfUI.pixel then return pfUI.pixel end
|
if pfUI.pixel then return pfUI.pixel end
|
||||||
|
|
||||||
if pfUI_config.appearance.border.pixelperfect == "1" then
|
pfUI.pixel = PixelUtil.GetPixelToUIUnitFactor() / GetUIScale()
|
||||||
local scale = GetCVar("useUiScale") == "1" and GetCVar("uiScale") or "1"
|
|
||||||
local resolution = GetCVar("gxResolution")
|
|
||||||
local _, _, screenwidth, screenheight = strfind(resolution, "(.+)x(.+)")
|
|
||||||
|
|
||||||
pfUI.pixel = 768 / screenheight / scale
|
|
||||||
pfUI.pixel = pfUI.pixel > 1 and 1 or pfUI.pixel
|
|
||||||
|
|
||||||
-- autodetect and zoom for HiDPI displays
|
|
||||||
if pfUI_config.appearance.border.hidpi == "1" then
|
|
||||||
pfUI.pixel = pfUI.pixel < .5 and pfUI.pixel * 2 or pfUI.pixel
|
|
||||||
end
|
|
||||||
else
|
|
||||||
pfUI.pixel = .7
|
|
||||||
end
|
|
||||||
|
|
||||||
pfUI.backdrop = {
|
pfUI.backdrop = {
|
||||||
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
|
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
|
||||||
@@ -1328,8 +1183,11 @@ end
|
|||||||
-- [ Set Castbar Shield ]
|
-- [ Set Castbar Shield ]
|
||||||
-- Colors a castbar for a cast that none of the player's own interrupts or
|
-- Colors a castbar for a cast that none of the player's own interrupts or
|
||||||
-- silences can stop. The bar and the icon's border both take the shield color,
|
-- silences can stop. The bar and the icon's border both take the shield color,
|
||||||
-- so the state still reads on a bar configured without an icon. Not shielded
|
-- so the state still reads on a bar configured without an icon. The fill also
|
||||||
-- restores the normal cast/channel color and the configured border.
|
-- gets diagonal stripes, tiled at the image's own size so they keep their
|
||||||
|
-- spacing as the fill grows or shrinks. They sit on OVERLAY, under the bar's
|
||||||
|
-- text on the same layer. Not shielded restores the normal cast/channel color
|
||||||
|
-- and the configured border.
|
||||||
-- 'bar' [frame] the castbar statusbar
|
-- 'bar' [frame] the castbar statusbar
|
||||||
-- 'icon' [frame] the icon frame, or nil for a bar without one
|
-- 'icon' [frame] the icon frame, or nil for a bar without one
|
||||||
-- 'shielded' [bool] whether the cast is uninterruptible
|
-- 'shielded' [bool] whether the cast is uninterruptible
|
||||||
@@ -1341,6 +1199,18 @@ function pfUI.api.SetCastbarShield(bar, icon, shielded, isChannel)
|
|||||||
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if shielded and not bar.shieldstripes then
|
||||||
|
bar.shieldstripes = bar:CreateTexture(nil, "OVERLAY")
|
||||||
|
bar.shieldstripes:SetTexture(pfUI.media["img:stripes"])
|
||||||
|
bar.shieldstripes:SetHorizTile(true)
|
||||||
|
bar.shieldstripes:SetVertTile(true)
|
||||||
|
bar.shieldstripes:SetVertexColor(1, 1, 1, .3)
|
||||||
|
bar.shieldstripes:SetAllPoints(bar:GetStatusBarTexture())
|
||||||
|
end
|
||||||
|
if bar.shieldstripes then
|
||||||
|
bar.shieldstripes:SetShown(shielded)
|
||||||
|
end
|
||||||
|
|
||||||
local iconborder = icon and icon.backdrop
|
local iconborder = icon and icon.backdrop
|
||||||
if not iconborder then return end
|
if not iconborder then return end
|
||||||
|
|
||||||
@@ -1353,15 +1223,18 @@ end
|
|||||||
|
|
||||||
-- [ Bar Layout Options ] --
|
-- [ Bar Layout Options ] --
|
||||||
-- 'barsize' size of bar in number of buttons
|
-- 'barsize' size of bar in number of buttons
|
||||||
-- returns: array of options as strings for pfUI.gui.bar
|
-- returns: array of options as strings for pfUI.gui.bar: every grid
|
||||||
|
-- that fits the bar exactly, plus common uneven ones
|
||||||
function pfUI.api.BarLayoutOptions(barsize)
|
function pfUI.api.BarLayoutOptions(barsize)
|
||||||
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarLayoutOptions: barsize "..tostring(barsize).." is invalid")
|
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarLayoutOptions: barsize "..tostring(barsize).." is invalid")
|
||||||
local options, seen = {}, {}
|
local options, seen = {}, {}
|
||||||
local function add(option)
|
local function add(option)
|
||||||
if not seen[option] then table.insert(options, option); seen[option] = true end
|
if not seen[option] then table.insert(options, option); seen[option] = true end
|
||||||
end
|
end
|
||||||
for i,layout in ipairs(pfGridmath[barsize]) do
|
for cols = 1, barsize do
|
||||||
add(string.format("%d x %d",layout[1],layout[2]))
|
if barsize % cols == 0 then
|
||||||
|
add(string.format("%d x %d", cols, barsize / cols))
|
||||||
|
end
|
||||||
end
|
end
|
||||||
for _, option in ipairs({
|
for _, option in ipairs({
|
||||||
"1 x 12", "1 x 10", "2 x 10", "2 x 5", "3 x 10", "3 x 5", "3 x 3",
|
"1 x 12", "1 x 10", "2 x 10", "2 x 5", "3 x 10", "3 x 5", "3 x 3",
|
||||||
@@ -1381,49 +1254,23 @@ function pfUI.api.BarLayoutOptions(barsize)
|
|||||||
return options
|
return options
|
||||||
end
|
end
|
||||||
|
|
||||||
-- [ Bar Layout Formfactor ] --
|
-- 'formfactor' has to be a "cols x rows" string; the actionbar module resets
|
||||||
-- 'option' string option as used in pfUI_config.bars[bar].option
|
-- a stored layout that isn't one before it lays out a bar
|
||||||
-- returns: integer formfactor
|
|
||||||
local formfactors = {}
|
|
||||||
setmetatable(formfactors, {__mode = "v"}) -- weak table so values not referenced are collected on next gc
|
|
||||||
function pfUI.api.BarLayoutFormfactor(option)
|
|
||||||
if formfactors[option] then
|
|
||||||
return formfactors[option]
|
|
||||||
else
|
|
||||||
for barsize,_ in ipairs(pfGridmath) do
|
|
||||||
local options = pfUI.api.BarLayoutOptions(barsize)
|
|
||||||
for i,opt in ipairs(options) do
|
|
||||||
if opt == option then
|
|
||||||
formfactors[option] = i
|
|
||||||
return formfactors[option]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function ResolveBarLayout(barsize, formfactor, uneven)
|
local function ResolveBarLayout(barsize, formfactor, uneven)
|
||||||
local layout = tostring(formfactor or "")
|
local _, _, a, b = string.find(formfactor, "(%d+)%s*x%s*(%d+)")
|
||||||
local _, _, a, b = string.find(layout, "(%d+)%s*x%s*(%d+)")
|
local cols, rows = tonumber(a), tonumber(b)
|
||||||
if a and b then
|
cols = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, cols))
|
||||||
local cols, rows = tonumber(a), tonumber(b)
|
rows = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, rows))
|
||||||
cols = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, cols))
|
local orientation = string.upper(uneven or "DOWN")
|
||||||
rows = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, rows))
|
local mode = (orientation == "LEFT" or orientation == "RIGHT") and "cols" or "rows"
|
||||||
local orientation = string.upper(uneven or "DOWN")
|
if mode == "rows" then
|
||||||
local mode = (orientation == "LEFT" or orientation == "RIGHT") and "cols" or "rows"
|
cols = math.max(1, math.min(cols, barsize))
|
||||||
if mode == "rows" then
|
rows = math.max(1, math.ceil(barsize / cols))
|
||||||
cols = math.max(1, math.min(cols, barsize))
|
else
|
||||||
rows = math.max(1, math.ceil(barsize / cols))
|
rows = math.max(1, math.min(rows, barsize))
|
||||||
else
|
cols = math.max(1, math.ceil(barsize / rows))
|
||||||
rows = math.max(1, math.min(rows, barsize))
|
|
||||||
cols = math.max(1, math.ceil(barsize / rows))
|
|
||||||
end
|
|
||||||
return cols, rows, mode, orientation
|
|
||||||
end
|
end
|
||||||
local index = pfUI.api.BarLayoutFormfactor(layout)
|
return cols, rows, mode, orientation
|
||||||
if not index then return nil end
|
|
||||||
local cols, rows = unpack(pfGridmath[barsize][index])
|
|
||||||
return cols, rows, "rows", "DOWN"
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- [ Bar Layout Size ] --
|
-- [ Bar Layout Size ] --
|
||||||
@@ -1434,7 +1281,6 @@ end
|
|||||||
function pfUI.api.BarLayoutSize(bar,barsize,formfactor,iconsize,bordersize,padding,uneven,fillmode)
|
function pfUI.api.BarLayoutSize(bar,barsize,formfactor,iconsize,bordersize,padding,uneven,fillmode)
|
||||||
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarLayoutSize: barsize "..tostring(barsize).." is invalid")
|
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarLayoutSize: barsize "..tostring(barsize).." is invalid")
|
||||||
local cols, rows = ResolveBarLayout(barsize, formfactor, uneven)
|
local cols, rows = ResolveBarLayout(barsize, formfactor, uneven)
|
||||||
if not cols or not rows then cols, rows = unpack(pfGridmath[barsize][1]) end
|
|
||||||
local width = (iconsize + bordersize*2+padding) * cols + padding
|
local width = (iconsize + bordersize*2+padding) * cols + padding
|
||||||
local height = (iconsize + bordersize*2+padding) * rows + padding
|
local height = (iconsize + bordersize*2+padding) * rows + padding
|
||||||
bar._size = {width,height}
|
bar._size = {width,height}
|
||||||
@@ -1452,9 +1298,6 @@ end
|
|||||||
function pfUI.api.BarButtonAnchor(button,basename,buttonindex,barsize,formfactor,iconsize,bordersize,padding,uneven,fillmode)
|
function pfUI.api.BarButtonAnchor(button,basename,buttonindex,barsize,formfactor,iconsize,bordersize,padding,uneven,fillmode)
|
||||||
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarButtonAnchor: barsize "..tostring(barsize).." is invalid")
|
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarButtonAnchor: barsize "..tostring(barsize).." is invalid")
|
||||||
local cols, rows, mode, orientation = ResolveBarLayout(barsize, formfactor, uneven)
|
local cols, rows, mode, orientation = ResolveBarLayout(barsize, formfactor, uneven)
|
||||||
if not cols or not rows then
|
|
||||||
cols, rows, mode, orientation = unpack(pfGridmath[barsize][1]), "rows", "DOWN"
|
|
||||||
end
|
|
||||||
|
|
||||||
-- fillmode: remap buttonindex to slotindex (grid position in native fill order)
|
-- fillmode: remap buttonindex to slotindex (grid position in native fill order)
|
||||||
-- only needed when fill direction differs from layout mode
|
-- only needed when fill direction differs from layout mode
|
||||||
@@ -1561,10 +1404,10 @@ function pfUI.api.EnableAutohide(frame, timeout, combat)
|
|||||||
|
|
||||||
if not frame.hover.fade then
|
if not frame.hover.fade then
|
||||||
frame.hover.fade = frame:CreateAnimationGroup()
|
frame.hover.fade = frame:CreateAnimationGroup()
|
||||||
|
frame.hover.fade:SetToFinalAlpha(true)
|
||||||
local fade = frame.hover.fade:CreateAnimation("Alpha")
|
local fade = frame.hover.fade:CreateAnimation("Alpha")
|
||||||
fade:SetChange(-1)
|
fade:SetChange(-1)
|
||||||
fade:SetDuration(1)
|
fade:SetDuration(1)
|
||||||
frame.hover.fade:SetScript("OnFinished", function() frame:SetAlpha(0) end)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if combat then
|
if combat then
|
||||||
@@ -1615,72 +1458,6 @@ function pfUI.api.DisableAutohide(frame)
|
|||||||
frame:SetAlpha(1)
|
frame:SetAlpha(1)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- [ GetColoredTime ] --
|
|
||||||
-- 'remaining' the time in seconds that should be converted
|
|
||||||
-- return a colored string including a time unit (m/h/d)
|
|
||||||
local color_day, color_hour, color_minute, color_low, color_normal
|
|
||||||
function pfUI.api.GetColoredTimeString(remaining)
|
|
||||||
if not remaining then return "" end
|
|
||||||
|
|
||||||
-- Show days if remaining is > 99 Hours (99 * 60 * 60)
|
|
||||||
if remaining > 356400 then
|
|
||||||
if not color_day then
|
|
||||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.daycolor)
|
|
||||||
color_day = pfUI.api.rgbhex(r,g,b)
|
|
||||||
end
|
|
||||||
|
|
||||||
return color_day .. round(remaining / 86400) .. "|rd"
|
|
||||||
|
|
||||||
-- Show hours if remaining is > 99 Minutes (99 * 60)
|
|
||||||
elseif remaining > 5940 then
|
|
||||||
if not color_hour then
|
|
||||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.hourcolor)
|
|
||||||
color_hour = pfUI.api.rgbhex(r,g,b)
|
|
||||||
end
|
|
||||||
|
|
||||||
return color_hour .. round(remaining / 3600) .. "|rh"
|
|
||||||
|
|
||||||
-- Show minutes if remaining is > 99 Seconds (99)
|
|
||||||
elseif remaining > 99 then
|
|
||||||
if not color_minute then
|
|
||||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.minutecolor)
|
|
||||||
color_minute = pfUI.api.rgbhex(r,g,b)
|
|
||||||
end
|
|
||||||
|
|
||||||
return color_minute .. round(remaining / 60) .. "|rm"
|
|
||||||
|
|
||||||
-- Show milliseconds on low
|
|
||||||
elseif remaining <= 5 and pfUI_config.appearance.cd.milliseconds == "1" then
|
|
||||||
if not color_low then
|
|
||||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.lowcolor)
|
|
||||||
color_low = pfUI.api.rgbhex(r,g,b)
|
|
||||||
end
|
|
||||||
|
|
||||||
return color_low .. string.format("%.1f", round(remaining,1))
|
|
||||||
|
|
||||||
-- Show seconds on low
|
|
||||||
elseif remaining <= 5 then
|
|
||||||
if not color_low then
|
|
||||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.lowcolor)
|
|
||||||
color_low = pfUI.api.rgbhex(r,g,b)
|
|
||||||
end
|
|
||||||
|
|
||||||
return color_low .. round(remaining)
|
|
||||||
|
|
||||||
-- Show seconds on normal
|
|
||||||
elseif remaining >= 0 then
|
|
||||||
if not color_normal then
|
|
||||||
local r, g, b, a = pfUI.api.GetStringColor(C.appearance.cd.normalcolor)
|
|
||||||
color_normal = pfUI.api.rgbhex(r,g,b)
|
|
||||||
end
|
|
||||||
return color_normal .. round(remaining)
|
|
||||||
|
|
||||||
-- Return empty
|
|
||||||
else
|
|
||||||
return ""
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- [ GetColorGradient ] --
|
-- [ GetColorGradient ] --
|
||||||
-- 'perc' percentage (0-1)
|
-- 'perc' percentage (0-1)
|
||||||
-- return r,g,b and hexcolor
|
-- return r,g,b and hexcolor
|
||||||
@@ -1732,13 +1509,10 @@ end
|
|||||||
-- return object
|
-- return object
|
||||||
function pfUI.api.GetNoNameObject(frame, objtype, layer, arg1, arg2)
|
function pfUI.api.GetNoNameObject(frame, objtype, layer, arg1, arg2)
|
||||||
-- A nil/non-frame parent otherwise dies on frame:GetRegions()/:GetChildren()
|
-- A nil/non-frame parent otherwise dies on frame:GetRegions()/:GetChildren()
|
||||||
-- below, and the traceback stops here — useless, since all callers share this
|
-- below, where the message would name this line, shared by every caller;
|
||||||
-- line. pfUI shadows Lua's `error` (dropping the level arg and not throwing),
|
-- level 2 names the offending skin instead.
|
||||||
-- so fold the caller frame in via debugstack to name the offending skin, then
|
|
||||||
-- bail so we don't fall through and crash on frame:GetRegions() anyway.
|
|
||||||
if type(frame) ~= "table" or not frame.GetRegions then
|
if type(frame) ~= "table" or not frame.GetRegions then
|
||||||
error("GetNoNameObject: invalid parent frame\n" .. debugstack(2, 3, 0))
|
error("GetNoNameObject: invalid parent frame", 2)
|
||||||
return
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local arg1 = arg1 and gsub(arg1, "([%+%-%*%(%)%?%[%]%^])", "%%%1")
|
local arg1 = arg1 and gsub(arg1, "([%+%-%*%(%)%?%[%]%^])", "%%%1")
|
||||||
|
|||||||
+147
-55
@@ -71,6 +71,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("buffs", nil, "debuffrowsize", "16")
|
pfUI:UpdateConfig("buffs", nil, "debuffrowsize", "16")
|
||||||
pfUI:UpdateConfig("buffs", nil, "textinside", "0")
|
pfUI:UpdateConfig("buffs", nil, "textinside", "0")
|
||||||
pfUI:UpdateConfig("buffs", nil, "fontsize", "-1")
|
pfUI:UpdateConfig("buffs", nil, "fontsize", "-1")
|
||||||
|
pfUI:UpdateConfig("buffs", nil, "timers", "both")
|
||||||
|
|
||||||
pfUI:UpdateConfig("buffbar", "pbuff", "enable", "0")
|
pfUI:UpdateConfig("buffbar", "pbuff", "enable", "0")
|
||||||
pfUI:UpdateConfig("buffbar", "pbuff", "use_unitfonts", "0")
|
pfUI:UpdateConfig("buffbar", "pbuff", "use_unitfonts", "0")
|
||||||
@@ -128,9 +129,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("appearance", "border", "color", "0.2,0.2,0.2,1")
|
pfUI:UpdateConfig("appearance", "border", "color", "0.2,0.2,0.2,1")
|
||||||
pfUI:UpdateConfig("appearance", "border", "shadow", "0")
|
pfUI:UpdateConfig("appearance", "border", "shadow", "0")
|
||||||
pfUI:UpdateConfig("appearance", "border", "shadow_intensity", ".35")
|
pfUI:UpdateConfig("appearance", "border", "shadow_intensity", ".35")
|
||||||
pfUI:UpdateConfig("appearance", "border", "pixelperfect", "1")
|
|
||||||
pfUI:UpdateConfig("appearance", "border", "force_blizz", "0")
|
pfUI:UpdateConfig("appearance", "border", "force_blizz", "0")
|
||||||
pfUI:UpdateConfig("appearance", "border", "hidpi", "1")
|
|
||||||
pfUI:UpdateConfig("appearance", "border", "default", "3")
|
pfUI:UpdateConfig("appearance", "border", "default", "3")
|
||||||
pfUI:UpdateConfig("appearance", "border", "nameplates", "-1")
|
pfUI:UpdateConfig("appearance", "border", "nameplates", "-1")
|
||||||
pfUI:UpdateConfig("appearance", "border", "actionbars", "-1")
|
pfUI:UpdateConfig("appearance", "border", "actionbars", "-1")
|
||||||
@@ -138,21 +137,21 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("appearance", "border", "panels", "-1")
|
pfUI:UpdateConfig("appearance", "border", "panels", "-1")
|
||||||
pfUI:UpdateConfig("appearance", "border", "chat", "-1")
|
pfUI:UpdateConfig("appearance", "border", "chat", "-1")
|
||||||
pfUI:UpdateConfig("appearance", "border", "bags", "-1")
|
pfUI:UpdateConfig("appearance", "border", "bags", "-1")
|
||||||
pfUI:UpdateConfig("appearance", "cd", "lowcolor", "1,.2,.2,1")
|
|
||||||
pfUI:UpdateConfig("appearance", "cd", "normalcolor", "1,1,1,1")
|
pfUI:UpdateConfig("cooldown", nil, "font", "Interface\\AddOns\\pfUI\\fonts\\BigNoodleTitling.ttf")
|
||||||
pfUI:UpdateConfig("appearance", "cd", "minutecolor", ".2,1,1,1")
|
pfUI:UpdateConfig("cooldown", nil, "font_size", "12")
|
||||||
pfUI:UpdateConfig("appearance", "cd", "hourcolor", ".2,.5,1,1")
|
pfUI:UpdateConfig("cooldown", nil, "dynamicsize", "1")
|
||||||
pfUI:UpdateConfig("appearance", "cd", "daycolor", ".2,.2,1,1")
|
pfUI:UpdateConfig("cooldown", nil, "threshold", "2")
|
||||||
pfUI:UpdateConfig("appearance", "cd", "threshold", "2")
|
pfUI:UpdateConfig("cooldown", nil, "milliseconds", "1")
|
||||||
pfUI:UpdateConfig("appearance", "cd", "font_size", "12")
|
pfUI:UpdateConfig("cooldown", nil, "lowcolor", "1,.2,.2,1")
|
||||||
pfUI:UpdateConfig("appearance", "cd", "font_size_blizz", "12")
|
pfUI:UpdateConfig("cooldown", nil, "normalcolor", "1,1,1,1")
|
||||||
pfUI:UpdateConfig("appearance", "cd", "font_size_foreign","12")
|
pfUI:UpdateConfig("cooldown", nil, "minutecolor", ".2,1,1,1")
|
||||||
pfUI:UpdateConfig("appearance", "cd", "blizzard", "1")
|
pfUI:UpdateConfig("cooldown", nil, "hourcolor", ".2,.5,1,1")
|
||||||
pfUI:UpdateConfig("appearance", "cd", "foreign", "0")
|
pfUI:UpdateConfig("cooldown", nil, "daycolor", ".2,.2,1,1")
|
||||||
pfUI:UpdateConfig("appearance", "cd", "milliseconds", "1")
|
pfUI:UpdateConfig("cooldown", nil, "blizzard_timers", "both")
|
||||||
pfUI:UpdateConfig("appearance", "cd", "hideanim", "0")
|
pfUI:UpdateConfig("cooldown", nil, "lossofcontrol_timers", "both")
|
||||||
pfUI:UpdateConfig("appearance", "cd", "font", "Interface\\AddOns\\pfUI\\fonts\\BigNoodleTitling.ttf")
|
pfUI:UpdateConfig("cooldown", nil, "foreign_timers", "sweep")
|
||||||
pfUI:UpdateConfig("appearance", "cd", "dynamicsize", "1")
|
|
||||||
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
|
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
|
||||||
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
|
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
|
||||||
pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8")
|
pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8")
|
||||||
@@ -169,7 +168,6 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("appearance", "bags", "newitem_color", "1,1,1,1")
|
pfUI:UpdateConfig("appearance", "bags", "newitem_color", "1,1,1,1")
|
||||||
pfUI:UpdateConfig("appearance", "bags", "borderlimit", "1")
|
pfUI:UpdateConfig("appearance", "bags", "borderlimit", "1")
|
||||||
pfUI:UpdateConfig("appearance", "bags", "borderonlygear", "0")
|
pfUI:UpdateConfig("appearance", "bags", "borderonlygear", "0")
|
||||||
pfUI:UpdateConfig("appearance", "bags", "fulltext", "1")
|
|
||||||
pfUI:UpdateConfig("appearance", "bags", "movable", "0")
|
pfUI:UpdateConfig("appearance", "bags", "movable", "0")
|
||||||
pfUI:UpdateConfig("appearance", "bags", "abovechat", "0")
|
pfUI:UpdateConfig("appearance", "bags", "abovechat", "0")
|
||||||
pfUI:UpdateConfig("appearance", "bags", "hidechat", "0")
|
pfUI:UpdateConfig("appearance", "bags", "hidechat", "0")
|
||||||
@@ -179,6 +177,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0")
|
pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0")
|
||||||
pfUI:UpdateConfig("appearance", "bags", "sortreverse", "0")
|
pfUI:UpdateConfig("appearance", "bags", "sortreverse", "0")
|
||||||
pfUI:UpdateConfig("appearance", "bags", "sortprioreverse", "0")
|
pfUI:UpdateConfig("appearance", "bags", "sortprioreverse", "0")
|
||||||
|
pfUI:UpdateConfig("appearance", "bags", "timers", "both")
|
||||||
pfUI:UpdateConfig("appearance", "minimap", "size", "140")
|
pfUI:UpdateConfig("appearance", "minimap", "size", "140")
|
||||||
pfUI:UpdateConfig("appearance", "minimap", "arrowscale", "1")
|
pfUI:UpdateConfig("appearance", "minimap", "arrowscale", "1")
|
||||||
pfUI:UpdateConfig("appearance", "minimap", "zonetext", "off")
|
pfUI:UpdateConfig("appearance", "minimap", "zonetext", "off")
|
||||||
@@ -220,9 +219,9 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("unitframes", nil, "ragecolor", "1,.5,.5,1")
|
pfUI:UpdateConfig("unitframes", nil, "ragecolor", "1,.5,.5,1")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "focuscolor", "1,1,.75,1")
|
pfUI:UpdateConfig("unitframes", nil, "focuscolor", "1,1,.75,1")
|
||||||
|
|
||||||
pfUI:UpdateConfig("unitframes", nil, "animation_speed", "5")
|
pfUI:UpdateConfig("unitframes", nil, "animatebars", "1")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "portraitalpha", "0.1")
|
pfUI:UpdateConfig("unitframes", nil, "portraitalpha", "0.1")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "always2dportrait", "0")
|
pfUI:UpdateConfig("unitframes", nil, "portraitstyle", "3d")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "portraittexture", "1")
|
pfUI:UpdateConfig("unitframes", nil, "portraittexture", "1")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "layout", "default")
|
pfUI:UpdateConfig("unitframes", nil, "layout", "default")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "rangecheck", "0")
|
pfUI:UpdateConfig("unitframes", nil, "rangecheck", "0")
|
||||||
@@ -251,6 +250,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerohcolor",".3,.8,.3,1")
|
pfUI:UpdateConfig("unitframes", nil, "swingtimerohcolor",".3,.8,.3,1")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedcolor",".3,.6,1,1")
|
pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedcolor",".3,.6,1,1")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedwarncolor",".9,0,0,1")
|
pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedwarncolor",".9,0,0,1")
|
||||||
|
pfUI:UpdateConfig("unitframes", nil, "swingtimeroutrangecolor",".5,.5,.5,1")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerhsqueue","1")
|
pfUI:UpdateConfig("unitframes", nil, "swingtimerhsqueue","1")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerattackspeed","0")
|
pfUI:UpdateConfig("unitframes", nil, "swingtimerattackspeed","0")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "raidmarkerwidth", "80")
|
pfUI:UpdateConfig("unitframes", nil, "raidmarkerwidth", "80")
|
||||||
@@ -283,9 +283,11 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("unitframes", nil, "reactive_size", "28")
|
pfUI:UpdateConfig("unitframes", nil, "reactive_size", "28")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "damage_tracking", "0")
|
pfUI:UpdateConfig("unitframes", nil, "damage_tracking", "0")
|
||||||
|
|
||||||
-- UnitXP Settings
|
-- Target Indicators
|
||||||
pfUI:UpdateConfig("unitframes", nil, "unitxp_font_size", "13")
|
pfUI:UpdateConfig("unitframes", nil, "indicator_font_size", "13")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "los_indicator", "0")
|
pfUI:UpdateConfig("unitframes", nil, "los_indicator", "0")
|
||||||
|
|
||||||
|
-- UnitXP Settings
|
||||||
pfUI:UpdateConfig("unitframes", nil, "behind_indicator", "0")
|
pfUI:UpdateConfig("unitframes", nil, "behind_indicator", "0")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "hide_distance_yd", "0")
|
pfUI:UpdateConfig("unitframes", nil, "hide_distance_yd", "0")
|
||||||
pfUI:UpdateConfig("unitframes", nil, "unitxp_notify", "0")
|
pfUI:UpdateConfig("unitframes", nil, "unitxp_notify", "0")
|
||||||
@@ -429,6 +431,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("unitframes", "raid", "raidlayout", "8x5")
|
pfUI:UpdateConfig("unitframes", "raid", "raidlayout", "8x5")
|
||||||
pfUI:UpdateConfig("unitframes", "raid", "raidpadding", "3")
|
pfUI:UpdateConfig("unitframes", "raid", "raidpadding", "3")
|
||||||
pfUI:UpdateConfig("unitframes", "raid", "raidfill", "VERTICAL")
|
pfUI:UpdateConfig("unitframes", "raid", "raidfill", "VERTICAL")
|
||||||
|
pfUI:UpdateConfig("unitframes", "raid", "raidgrowleft", "0")
|
||||||
pfUI:UpdateConfig("unitframes", "raid", "collapse", "0")
|
pfUI:UpdateConfig("unitframes", "raid", "collapse", "0")
|
||||||
pfUI:UpdateConfig("unitframes", "raid", "raidgrouplabel", "0")
|
pfUI:UpdateConfig("unitframes", "raid", "raidgrouplabel", "0")
|
||||||
pfUI:UpdateConfig("unitframes", "raid", "grouplabelxoff", "0")
|
pfUI:UpdateConfig("unitframes", "raid", "grouplabelxoff", "0")
|
||||||
@@ -514,13 +517,13 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("unitframes", unit, "portraitwidth", "-1")
|
pfUI:UpdateConfig("unitframes", unit, "portraitwidth", "-1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "panchor", "TOP")
|
pfUI:UpdateConfig("unitframes", unit, "panchor", "TOP")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "pspace", "-3")
|
pfUI:UpdateConfig("unitframes", unit, "pspace", "-3")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "cooldown_text", "1")
|
|
||||||
pfUI:UpdateConfig("unitframes", unit, "cooldown_anim", "0")
|
|
||||||
pfUI:UpdateConfig("unitframes", unit, "buffs", "TOPLEFT")
|
pfUI:UpdateConfig("unitframes", unit, "buffs", "TOPLEFT")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "buffsize", "20")
|
pfUI:UpdateConfig("unitframes", unit, "buffsize", "20")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "bufflimit", "32")
|
pfUI:UpdateConfig("unitframes", unit, "bufflimit", "32")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "buffperrow", "8")
|
pfUI:UpdateConfig("unitframes", unit, "buffperrow", "8")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "ownbuffsize", "-1")
|
pfUI:UpdateConfig("unitframes", unit, "ownbuffsize", "-1")
|
||||||
|
pfUI:UpdateConfig("unitframes", unit, "buffoffx", "0")
|
||||||
|
pfUI:UpdateConfig("unitframes", unit, "buffoffy", "0")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "buffspacingx", "1")
|
pfUI:UpdateConfig("unitframes", unit, "buffspacingx", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "buffspacingy", "1")
|
pfUI:UpdateConfig("unitframes", unit, "buffspacingy", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "debuffs", "TOPLEFT")
|
pfUI:UpdateConfig("unitframes", unit, "debuffs", "TOPLEFT")
|
||||||
@@ -528,8 +531,11 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("unitframes", unit, "debufflimit", "32")
|
pfUI:UpdateConfig("unitframes", unit, "debufflimit", "32")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "debuffperrow", "8")
|
pfUI:UpdateConfig("unitframes", unit, "debuffperrow", "8")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "owndebuffsize", "-1")
|
pfUI:UpdateConfig("unitframes", unit, "owndebuffsize", "-1")
|
||||||
|
pfUI:UpdateConfig("unitframes", unit, "debuffoffx", "0")
|
||||||
|
pfUI:UpdateConfig("unitframes", unit, "debuffoffy", "0")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "debuffspacingx", "1")
|
pfUI:UpdateConfig("unitframes", unit, "debuffspacingx", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "debuffspacingy", "1")
|
pfUI:UpdateConfig("unitframes", unit, "debuffspacingy", "1")
|
||||||
|
pfUI:UpdateConfig("unitframes", unit, "aura_timers", "text")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "invert_healthbar", "0")
|
pfUI:UpdateConfig("unitframes", unit, "invert_healthbar", "0")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "verticalbar", "0")
|
pfUI:UpdateConfig("unitframes", unit, "verticalbar", "0")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "buff_indicator", "0")
|
pfUI:UpdateConfig("unitframes", unit, "buff_indicator", "0")
|
||||||
@@ -546,11 +552,11 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("unitframes", unit, "show_procs", "0")
|
pfUI:UpdateConfig("unitframes", unit, "show_procs", "0")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "show_totems", "0")
|
pfUI:UpdateConfig("unitframes", unit, "show_totems", "0")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "all_procs", "0")
|
pfUI:UpdateConfig("unitframes", unit, "all_procs", "0")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "indicator_time", "1")
|
|
||||||
pfUI:UpdateConfig("unitframes", unit, "indicator_stacks", "1")
|
pfUI:UpdateConfig("unitframes", unit, "indicator_stacks", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "indicator_size", "10")
|
pfUI:UpdateConfig("unitframes", unit, "indicator_size", "10")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "indicator_spacing","1")
|
pfUI:UpdateConfig("unitframes", unit, "indicator_spacing","1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "indicator_pos", "TOPLEFT")
|
pfUI:UpdateConfig("unitframes", unit, "indicator_pos", "TOPLEFT")
|
||||||
|
pfUI:UpdateConfig("unitframes", unit, "indicator_timers", "text")
|
||||||
|
|
||||||
pfUI:UpdateConfig("unitframes", unit, "clickcast", "0")
|
pfUI:UpdateConfig("unitframes", unit, "clickcast", "0")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "faderange", "0")
|
pfUI:UpdateConfig("unitframes", unit, "faderange", "0")
|
||||||
@@ -669,6 +675,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("bars", nil, "oomcolor", ".2,.2,1,1")
|
pfUI:UpdateConfig("bars", nil, "oomcolor", ".2,.2,1,1")
|
||||||
pfUI:UpdateConfig("bars", nil, "showna", "1")
|
pfUI:UpdateConfig("bars", nil, "showna", "1")
|
||||||
pfUI:UpdateConfig("bars", nil, "nacolor", ".3,.3,.3,1")
|
pfUI:UpdateConfig("bars", nil, "nacolor", ".3,.3,.3,1")
|
||||||
|
pfUI:UpdateConfig("bars", nil, "procglow", "1")
|
||||||
pfUI:UpdateConfig("bars", nil, "showequipped", "1")
|
pfUI:UpdateConfig("bars", nil, "showequipped", "1")
|
||||||
pfUI:UpdateConfig("bars", nil, "eqcolor", ".2,.8,.2,.2")
|
pfUI:UpdateConfig("bars", nil, "eqcolor", ".2,.8,.2,.2")
|
||||||
pfUI:UpdateConfig("bars", nil, "shiftdrag", "1")
|
pfUI:UpdateConfig("bars", nil, "shiftdrag", "1")
|
||||||
@@ -681,7 +688,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("bars", nil, "count_color", ".2,1,.8,1")
|
pfUI:UpdateConfig("bars", nil, "count_color", ".2,1,.8,1")
|
||||||
pfUI:UpdateConfig("bars", nil, "bind_size", "8")
|
pfUI:UpdateConfig("bars", nil, "bind_size", "8")
|
||||||
pfUI:UpdateConfig("bars", nil, "bind_color", "1,1,0,1")
|
pfUI:UpdateConfig("bars", nil, "bind_color", "1,1,0,1")
|
||||||
pfUI:UpdateConfig("bars", nil, "cd_size", "12")
|
pfUI:UpdateConfig("bars", nil, "timers", "both")
|
||||||
|
|
||||||
pfUI:UpdateConfig("bars", "gryphons", "texture", "None")
|
pfUI:UpdateConfig("bars", "gryphons", "texture", "None")
|
||||||
pfUI:UpdateConfig("bars", "gryphons", "color", ".6,.6,.6,1")
|
pfUI:UpdateConfig("bars", "gryphons", "color", ".6,.6,.6,1")
|
||||||
@@ -695,6 +702,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("totems", nil, "iconsize", "26")
|
pfUI:UpdateConfig("totems", nil, "iconsize", "26")
|
||||||
pfUI:UpdateConfig("totems", nil, "spacing", "3")
|
pfUI:UpdateConfig("totems", nil, "spacing", "3")
|
||||||
pfUI:UpdateConfig("totems", nil, "showbg", "0")
|
pfUI:UpdateConfig("totems", nil, "showbg", "0")
|
||||||
|
pfUI:UpdateConfig("totems", nil, "timers", "both")
|
||||||
|
|
||||||
pfUI:UpdateConfig("panel", nil, "use_unitfonts", "0")
|
pfUI:UpdateConfig("panel", nil, "use_unitfonts", "0")
|
||||||
pfUI:UpdateConfig("panel", nil, "hide_leftchat", "0")
|
pfUI:UpdateConfig("panel", nil, "hide_leftchat", "0")
|
||||||
@@ -807,6 +815,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("tooltip", "statusbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
|
pfUI:UpdateConfig("tooltip", "statusbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
|
||||||
pfUI:UpdateConfig("tooltip", nil, "font_tooltip", "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf")
|
pfUI:UpdateConfig("tooltip", nil, "font_tooltip", "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf")
|
||||||
pfUI:UpdateConfig("tooltip", nil, "font_tooltip_size", "12")
|
pfUI:UpdateConfig("tooltip", nil, "font_tooltip_size", "12")
|
||||||
|
pfUI:UpdateConfig("tooltip", nil, "aura_timers", "text")
|
||||||
|
|
||||||
-- Throttle Settings
|
-- Throttle Settings
|
||||||
|
|
||||||
@@ -820,6 +829,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("chat", "text", "timeformat", "%H:%M:%S")
|
pfUI:UpdateConfig("chat", "text", "timeformat", "%H:%M:%S")
|
||||||
pfUI:UpdateConfig("chat", "text", "timebracket", "[]")
|
pfUI:UpdateConfig("chat", "text", "timebracket", "[]")
|
||||||
pfUI:UpdateConfig("chat", "text", "timecolor", ".8,.8,.8,1")
|
pfUI:UpdateConfig("chat", "text", "timecolor", ".8,.8,.8,1")
|
||||||
|
pfUI:UpdateConfig("chat", "text", "copytime", "1")
|
||||||
pfUI:UpdateConfig("chat", "text", "tintunknown", "1")
|
pfUI:UpdateConfig("chat", "text", "tintunknown", "1")
|
||||||
pfUI:UpdateConfig("chat", "text", "unknowncolor", ".7,.7,.7,1")
|
pfUI:UpdateConfig("chat", "text", "unknowncolor", ".7,.7,.7,1")
|
||||||
pfUI:UpdateConfig("chat", "text", "channelnumonly", "1")
|
pfUI:UpdateConfig("chat", "text", "channelnumonly", "1")
|
||||||
@@ -930,6 +940,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("nameplates", nil, "glowcolor", "1,1,1,1")
|
pfUI:UpdateConfig("nameplates", nil, "glowcolor", "1,1,1,1")
|
||||||
pfUI:UpdateConfig("nameplates", nil, "targetzoom", "0")
|
pfUI:UpdateConfig("nameplates", nil, "targetzoom", "0")
|
||||||
pfUI:UpdateConfig("nameplates", nil, "targetzoomval", ".40")
|
pfUI:UpdateConfig("nameplates", nil, "targetzoomval", ".40")
|
||||||
|
pfUI:UpdateConfig("nameplates", nil, "debuff_timers", "text")
|
||||||
pfUI:UpdateConfig("nameplates", nil, "notargalpha", ".75")
|
pfUI:UpdateConfig("nameplates", nil, "notargalpha", ".75")
|
||||||
pfUI:UpdateConfig("nameplates", nil, "healthtexture", "Interface\\AddOns\\pfUI\\img\\bar")
|
pfUI:UpdateConfig("nameplates", nil, "healthtexture", "Interface\\AddOns\\pfUI\\img\\bar")
|
||||||
pfUI:UpdateConfig("nameplates", "name", "fontstyle", "OUTLINE")
|
pfUI:UpdateConfig("nameplates", "name", "fontstyle", "OUTLINE")
|
||||||
@@ -939,9 +950,6 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("nameplates", "debuffs", "blacklist", "")
|
pfUI:UpdateConfig("nameplates", "debuffs", "blacklist", "")
|
||||||
pfUI:UpdateConfig("nameplates", "debuffs", "showstacks", "0")
|
pfUI:UpdateConfig("nameplates", "debuffs", "showstacks", "0")
|
||||||
pfUI:UpdateConfig("nameplates", "debuffs", "position", "BOTTOM")
|
pfUI:UpdateConfig("nameplates", "debuffs", "position", "BOTTOM")
|
||||||
pfUI:UpdateConfig("nameplates", nil, "debufftimers", "1")
|
|
||||||
pfUI:UpdateConfig("nameplates", nil, "debufftext", "1")
|
|
||||||
pfUI:UpdateConfig("nameplates", nil, "debuffanim", "0")
|
|
||||||
|
|
||||||
pfUI:UpdateConfig("abuttons", nil, "enable", "1")
|
pfUI:UpdateConfig("abuttons", nil, "enable", "1")
|
||||||
pfUI:UpdateConfig("abuttons", nil, "position", "bottom")
|
pfUI:UpdateConfig("abuttons", nil, "position", "bottom")
|
||||||
@@ -969,7 +977,12 @@ function pfUI:LoadConfig()
|
|||||||
|
|
||||||
pfUI:UpdateConfig("character", "inventory", "durability", "1")
|
pfUI:UpdateConfig("character", "inventory", "durability", "1")
|
||||||
pfUI:UpdateConfig("character", "inventory", "equipflyout", "0")
|
pfUI:UpdateConfig("character", "inventory", "equipflyout", "0")
|
||||||
|
pfUI:UpdateConfig("equipmentmanager", nil, "autoswitch", "1")
|
||||||
|
pfUI:UpdateConfig("equipmentmanager", nil, "announce", "1")
|
||||||
|
pfUI:UpdateConfig("equipmentmanager", nil, "unusedquality", "1")
|
||||||
|
pfUI:UpdateConfig("equipmentmanager", nil, "unusedbank", "1")
|
||||||
pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
|
pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
|
||||||
|
pfUI:UpdateConfig("radar", nil, "range", "10")
|
||||||
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
|
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
|
||||||
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
|
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
|
||||||
pfUI:UpdateConfig("thirdparty", "dpsmate", "skin", "0")
|
pfUI:UpdateConfig("thirdparty", "dpsmate", "skin", "0")
|
||||||
@@ -1131,25 +1144,6 @@ function pfUI:MigrateConfig()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- migrating animation_speed (> 3.1.2)
|
|
||||||
if checkversion(3, 1, 2) then
|
|
||||||
if tonumber(pfUI_config.unitframes.animation_speed) >= 13 then
|
|
||||||
pfUI_config.unitframes.animation_speed = "13"
|
|
||||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 8 then
|
|
||||||
pfUI_config.unitframes.animation_speed = "8"
|
|
||||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 5 then
|
|
||||||
pfUI_config.unitframes.animation_speed = "5"
|
|
||||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 3 then
|
|
||||||
pfUI_config.unitframes.animation_speed = "3"
|
|
||||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 2 then
|
|
||||||
pfUI_config.unitframes.animation_speed = "2"
|
|
||||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 1 then
|
|
||||||
pfUI_config.unitframes.animation_speed = "1"
|
|
||||||
else
|
|
||||||
pfUI_config.unitframes.animation_speed = "5"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- migrating legacy buff/debuff naming (> 3.5.0)
|
-- migrating legacy buff/debuff naming (> 3.5.0)
|
||||||
if checkversion(3, 5, 0) then
|
if checkversion(3, 5, 0) then
|
||||||
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback" }
|
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback" }
|
||||||
@@ -1355,7 +1349,7 @@ function pfUI:MigrateConfig()
|
|||||||
-- migrate buff indicators into seperate options (> 4.6.2)
|
-- migrate buff indicators into seperate options (> 4.6.2)
|
||||||
if checkversion(4, 6, 2) and pfUI_config.unitframes.show_hots then
|
if checkversion(4, 6, 2) and pfUI_config.unitframes.show_hots then
|
||||||
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
|
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
|
||||||
local options = { "show_hots", "all_hots", "show_procs", "show_totems", "all_procs", "indicator_time", "indicator_stacks", "indicator_size" }
|
local options = { "show_hots", "all_hots", "show_procs", "show_totems", "all_procs", "indicator_stacks", "indicator_size" }
|
||||||
|
|
||||||
for _, unitframe in pairs(unitframes) do
|
for _, unitframe in pairs(unitframes) do
|
||||||
for _, option in pairs(options) do
|
for _, option in pairs(options) do
|
||||||
@@ -1402,11 +1396,6 @@ function pfUI:MigrateConfig()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- migrate cooldown font from unit_font to separate setting
|
|
||||||
if checkversion(5, 4, 18) then
|
|
||||||
pfUI_config.appearance.cd.font = pfUI_config.global.font_unit
|
|
||||||
end
|
|
||||||
|
|
||||||
-- migrate combopoint size to separate settings
|
-- migrate combopoint size to separate settings
|
||||||
if checkversion(5, 4, 18) then
|
if checkversion(5, 4, 18) then
|
||||||
if pfUI_config.unitframes.combosize then
|
if pfUI_config.unitframes.combosize then
|
||||||
@@ -1416,6 +1405,109 @@ function pfUI:MigrateConfig()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- migrate "Always Use 2D Portraits" to the portrait style; keyed on the old
|
||||||
|
-- setting rather than the version, which dev installs stamp as 999.999.999
|
||||||
|
if pfUI_config.unitframes.always2dportrait then
|
||||||
|
if pfUI_config.unitframes.always2dportrait == "1" then
|
||||||
|
pfUI_config.unitframes.portraitstyle = "2d"
|
||||||
|
end
|
||||||
|
pfUI_config.unitframes.always2dportrait = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
-- migrate the old cooldown settings into each feature's timers setting;
|
||||||
|
-- keyed on the old settings rather than the version, like the portrait
|
||||||
|
-- style. Reverse options are dropped: the direction follows what a
|
||||||
|
-- cooldown times.
|
||||||
|
local cooldown = pfUI_config.cooldown
|
||||||
|
|
||||||
|
-- 'mode' with its numbers and sweep replaced by 'text' and 'sweep' ("1" or
|
||||||
|
-- "0"), each kept when nil
|
||||||
|
local function timers(mode, text, sweep)
|
||||||
|
local numbers = mode == "text" or mode == "both"
|
||||||
|
local swipe = mode == "sweep" or mode == "both"
|
||||||
|
if text then numbers = text == "1" end
|
||||||
|
if sweep then swipe = sweep == "1" end
|
||||||
|
|
||||||
|
if numbers and swipe then return "both" end
|
||||||
|
return numbers and "text" or swipe and "sweep" or "off"
|
||||||
|
end
|
||||||
|
|
||||||
|
-- every unit frame's settings
|
||||||
|
local function units(func)
|
||||||
|
for _, unit in pairs(pfUI_config.unitframes) do
|
||||||
|
if type(unit) == "table" and unit.aura_timers then func(unit) end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- the shared look and the foreign and Blizzard toggles of appearance.cd
|
||||||
|
local cd = pfUI_config.appearance.cd
|
||||||
|
if cd then
|
||||||
|
for _, entry in pairs({ "font", "font_size", "dynamicsize", "threshold", "milliseconds",
|
||||||
|
"lowcolor", "normalcolor", "minutecolor", "hourcolor", "daycolor" }) do
|
||||||
|
cooldown[entry] = cd[entry] or cooldown[entry]
|
||||||
|
end
|
||||||
|
|
||||||
|
local sweep = cd.hideanim and (cd.hideanim == "1" and "0" or "1")
|
||||||
|
cooldown.foreign_timers = timers(cooldown.foreign_timers, cd.foreign, sweep)
|
||||||
|
|
||||||
|
-- spellbook and character slots took the foreign sweep, and with the
|
||||||
|
-- Blizzard toggle off the foreign numbers too
|
||||||
|
cooldown.blizzard_timers = timers(cooldown.blizzard_timers, cd.blizzard == "0" and (cd.foreign or "0") or nil, sweep)
|
||||||
|
|
||||||
|
-- pfUI drew its own numbers before; the native countdown shows them
|
||||||
|
-- only with this cvar on, which only the first-run setup sets
|
||||||
|
SetCVar("countdownForCooldowns", "1")
|
||||||
|
|
||||||
|
pfUI_config.appearance.cd = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
-- the options of each module
|
||||||
|
local buffs, nameplates = pfUI_config.buffs, pfUI_config.nameplates
|
||||||
|
buffs.timers = timers(buffs.timers, nil, buffs.cooldown_anim)
|
||||||
|
nameplates.debuff_timers = timers(nameplates.debuff_timers, nameplates.debufftext, nameplates.debuffanim)
|
||||||
|
if nameplates.debufftimers == "0" then nameplates.debuff_timers = "off" end
|
||||||
|
|
||||||
|
units(function(unit)
|
||||||
|
unit.aura_timers = timers(unit.aura_timers, unit.cooldown_text, unit.cooldown_anim)
|
||||||
|
unit.indicator_timers = timers(unit.indicator_timers, unit.indicator_time)
|
||||||
|
unit.cooldown_text, unit.cooldown_anim, unit.cooldown_reverse, unit.indicator_time = nil, nil, nil, nil
|
||||||
|
end)
|
||||||
|
|
||||||
|
pfUI_config.bars.cooldown_reverse = nil
|
||||||
|
pfUI_config.appearance.bags.cooldown_reverse = nil
|
||||||
|
pfUI_config.totems.cooldown_reverse = nil
|
||||||
|
buffs.cooldown_anim, buffs.cooldown_reverse = nil, nil
|
||||||
|
nameplates.debufftext, nameplates.debuffanim, nameplates.debreverse, nameplates.debufftimers = nil, nil, nil, nil
|
||||||
|
|
||||||
|
-- the cooldown kinds of Settings -> Cooldown, each with its numbers and
|
||||||
|
-- sweep, into the setting that replaced it
|
||||||
|
local kinds = {
|
||||||
|
actionbar = { pfUI_config.bars, "timers" },
|
||||||
|
bags = { pfUI_config.appearance.bags, "timers" },
|
||||||
|
blizzard = { cooldown, "blizzard_timers" },
|
||||||
|
nameplate = { nameplates, "debuff_timers" },
|
||||||
|
buff = { buffs, "timers" },
|
||||||
|
tooltip = { pfUI_config.tooltip, "aura_timers" },
|
||||||
|
totem = { pfUI_config.totems, "timers" },
|
||||||
|
lossofcontrol = { cooldown, "lossofcontrol_timers" },
|
||||||
|
foreign = { cooldown, "foreign_timers" },
|
||||||
|
unitframe = "aura_timers",
|
||||||
|
indicator = "indicator_timers",
|
||||||
|
}
|
||||||
|
|
||||||
|
for kind, target in pairs(kinds) do
|
||||||
|
local old = cooldown[kind]
|
||||||
|
if type(old) == "table" then
|
||||||
|
if type(target) == "string" then
|
||||||
|
units(function(unit) unit[target] = timers(unit[target], old.text, old.animation) end)
|
||||||
|
else
|
||||||
|
target[1][target[2]] = timers(target[1][target[2]], old.text, old.animation)
|
||||||
|
end
|
||||||
|
cooldown[kind] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
pfUI_config.bars.cd_size = nil
|
||||||
|
|
||||||
-- Remove "Show only own debuffs" from unitframes and nameplates
|
-- Remove "Show only own debuffs" from unitframes and nameplates
|
||||||
-- (feature was removed; only Target Debuff Bar in buffwatch keeps it)
|
-- (feature was removed; only Target Debuff Bar in buffwatch keeps it)
|
||||||
if pfUI_config.nameplates then
|
if pfUI_config.nameplates then
|
||||||
@@ -1444,4 +1536,4 @@ function pfUI:MigrateConfig()
|
|||||||
else
|
else
|
||||||
pfUI_config.version = pfUI.version.string
|
pfUI_config.version = pfUI.version.string
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -0,0 +1,205 @@
|
|||||||
|
-- load pfUI environment
|
||||||
|
setfenv(1, pfUI:GetEnvironment())
|
||||||
|
|
||||||
|
-- Every pfUI cooldown is a Cooldown frame from CreateCooldown. The settings
|
||||||
|
-- of the feature it belongs to pick its timers: none, numbers, sweep or both.
|
||||||
|
-- Settings -> Cooldown (C.cooldown) sets one font and one formatter for them
|
||||||
|
-- all. The numbers are the frame's own countdown (ClassicAPI): the engine
|
||||||
|
-- ticks them, gated by the countdownForCooldowns cvar. Other addons' Cooldown
|
||||||
|
-- frames take the "foreign" timers as their timers start.
|
||||||
|
|
||||||
|
local function ShowNumbers(mode)
|
||||||
|
return mode == "text" or mode == "both"
|
||||||
|
end
|
||||||
|
|
||||||
|
local function ShowSweep(mode)
|
||||||
|
return mode == "sweep" or mode == "both"
|
||||||
|
end
|
||||||
|
|
||||||
|
-- every cooldown CreateCooldown made, for UpdateCooldowns
|
||||||
|
local cooldowns = {}
|
||||||
|
|
||||||
|
local function ColorCode(color)
|
||||||
|
local r, g, b = pfUI.api.GetStringColor(color)
|
||||||
|
return pfUI.api.rgbhex(r, g, b)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- The formatter behind every pfUI time: the number in its unit's color,
|
||||||
|
-- rounded up, with a unit (m/h/d) once the unit below passes 99. Cooldown
|
||||||
|
-- frames share it instead of copying it, so new breakpoints reach every
|
||||||
|
-- countdown on its next update.
|
||||||
|
local formatter
|
||||||
|
|
||||||
|
local function UpdateFormatter()
|
||||||
|
local up = Enum.NumericRuleFormatRounding.Up
|
||||||
|
local tenths = C.cooldown.milliseconds == "1"
|
||||||
|
|
||||||
|
formatter:SetBreakpoints({
|
||||||
|
{ threshold = 0, step = tenths and .1 or 1, rounding = up, format = ColorCode(C.cooldown.lowcolor) .. (tenths and "%.1f" or "%d") .. "|r" },
|
||||||
|
{ threshold = 5, step = 1, rounding = up, format = ColorCode(C.cooldown.normalcolor) .. "%d|r" },
|
||||||
|
{ threshold = 99, format = ColorCode(C.cooldown.minutecolor) .. "%d|rm", components = { { div = 60, step = 1, rounding = up } } },
|
||||||
|
{ threshold = 5940, format = ColorCode(C.cooldown.hourcolor) .. "%d|rh", components = { { div = 3600, step = 1, rounding = up } } },
|
||||||
|
{ threshold = 356400, format = ColorCode(C.cooldown.daycolor) .. "%d|rd", components = { { div = 86400, step = 1, rounding = up } } },
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
local function GetFormatter()
|
||||||
|
if not formatter then
|
||||||
|
formatter = C_StringUtil.CreateNumericRuleFormatter()
|
||||||
|
UpdateFormatter()
|
||||||
|
end
|
||||||
|
return formatter
|
||||||
|
end
|
||||||
|
|
||||||
|
-- [ GetCooldownFontSize ] --
|
||||||
|
-- 'height' [number] the height of the frame the numbers sit on
|
||||||
|
-- return [number] the font size of cooldown numbers on that frame
|
||||||
|
function pfUI.api.GetCooldownFontSize(height)
|
||||||
|
local size = tonumber(C.cooldown.font_size)
|
||||||
|
if C.cooldown.dynamicsize == "1" and height > 0 then
|
||||||
|
size = math.max(height * .64, size)
|
||||||
|
end
|
||||||
|
return size
|
||||||
|
end
|
||||||
|
|
||||||
|
-- sizes the numbers to the height of the frame the cooldown covers
|
||||||
|
local function UpdateFont(cooldown, height)
|
||||||
|
cooldown:GetCountdownFontString():SetFont(pfUI.media[C.cooldown.font], pfUI.api.GetCooldownFontSize(height), "OUTLINE")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- a pfUI cooldown covers its parent, so it resizes with it; a hidden one is
|
||||||
|
-- laid out, and this runs, as it shows
|
||||||
|
local function OnSizeChanged(cooldown, width, height)
|
||||||
|
UpdateFont(cooldown, height)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- applies its timers setting to one of pfUI's cooldowns
|
||||||
|
local function SetupCooldown(cooldown)
|
||||||
|
local kind = cooldown.pfCooldownKind
|
||||||
|
local mode = cooldown.pfCooldownConfig[cooldown.pfCooldownKey]
|
||||||
|
local sweep = ShowSweep(mode) and not cooldown.pfTimeLeftOnly
|
||||||
|
|
||||||
|
cooldown:SetHideCountdownNumbers(not ShowNumbers(mode))
|
||||||
|
cooldown:SetDrawSwipe(sweep)
|
||||||
|
cooldown:SetDrawBling(sweep)
|
||||||
|
cooldown:SetReverse(kind == "aura")
|
||||||
|
cooldown:SetMinimumCountdownDuration(kind == "spell" and tonumber(C.cooldown.threshold) * 1000 or 0)
|
||||||
|
cooldown:SetCountdownFormatter(GetFormatter())
|
||||||
|
UpdateFont(cooldown, cooldown:GetParent():GetUnscaledHeight())
|
||||||
|
end
|
||||||
|
|
||||||
|
-- applies the "foreign" timers to another addon's cooldown. They only take
|
||||||
|
-- the numbers or the sweep away, which the addon may have set up itself, so
|
||||||
|
-- turning one back on needs a reload.
|
||||||
|
local function SetupForeign(cooldown)
|
||||||
|
local mode = C.cooldown.foreign_timers
|
||||||
|
|
||||||
|
if not ShowSweep(mode) then
|
||||||
|
cooldown:SetDrawSwipe(false)
|
||||||
|
cooldown:SetDrawBling(false)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- omnicc's flag for cooldowns that want no numbers
|
||||||
|
if not ShowNumbers(mode) or cooldown.noCooldownCount then
|
||||||
|
cooldown:SetHideCountdownNumbers(true)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
cooldown:SetMinimumCountdownDuration(tonumber(C.cooldown.threshold) * 1000)
|
||||||
|
cooldown:SetCountdownFormatter(GetFormatter())
|
||||||
|
UpdateFont(cooldown, (cooldown:GetParent() or cooldown):GetUnscaledHeight())
|
||||||
|
end
|
||||||
|
|
||||||
|
-- runs as a pfUI cooldown's timer starts: a timer with a total brings back
|
||||||
|
-- the sweep a time-left-only one took away
|
||||||
|
local function StartTimer(cooldown, timeleftOnly)
|
||||||
|
if cooldown.pfTimeLeftOnly ~= timeleftOnly then
|
||||||
|
cooldown.pfTimeLeftOnly = timeleftOnly
|
||||||
|
SetupCooldown(cooldown)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- every timer, pfUI's or another addon's, Cooldown frame or 1.12 indicator
|
||||||
|
-- Model, is started through CooldownFrame_SetTimer
|
||||||
|
hooksecurefunc("CooldownFrame_SetTimer", function(cooldown)
|
||||||
|
-- the Models have no numbers and keep the stock timer
|
||||||
|
if not cooldown:IsObjectType("Cooldown") then return end
|
||||||
|
|
||||||
|
if cooldown.pfCooldownKind then
|
||||||
|
StartTimer(cooldown, nil)
|
||||||
|
else
|
||||||
|
SetupForeign(cooldown)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- [ CreateCooldown ] --
|
||||||
|
-- Creates one of pfUI's cooldowns: a Cooldown frame over all of 'parent'.
|
||||||
|
-- Start it with CooldownFrame_SetTimer.
|
||||||
|
-- 'parent' [frame] the frame the cooldown covers
|
||||||
|
-- 'kind' [string] what it times: "spell" (spells and items: the sweep
|
||||||
|
-- fills, no numbers for the global cooldown), "aura"
|
||||||
|
-- (the sweep drains) or "timer" (the sweep fills)
|
||||||
|
-- 'config' [table] the settings that hold its timers
|
||||||
|
-- 'key' [string] the timers setting in 'config': "off", "text",
|
||||||
|
-- "sweep" or "both"
|
||||||
|
-- 'name' [string] optional frame name
|
||||||
|
-- return [frame] the Cooldown frame
|
||||||
|
function pfUI.api.CreateCooldown(parent, kind, config, key, name)
|
||||||
|
local cooldown = CreateFrame("Cooldown", name, parent, "CooldownFrameTemplate")
|
||||||
|
cooldown.pfCooldownKind = kind
|
||||||
|
cooldown.pfCooldownConfig = config
|
||||||
|
cooldown.pfCooldownKey = key
|
||||||
|
cooldown:SetScript("OnSizeChanged", OnSizeChanged)
|
||||||
|
table.insert(cooldowns, cooldown)
|
||||||
|
SetupCooldown(cooldown)
|
||||||
|
return cooldown
|
||||||
|
end
|
||||||
|
|
||||||
|
-- [ SetCooldownTimeLeft ] --
|
||||||
|
-- Starts a cooldown from its time left alone, for timers that report no
|
||||||
|
-- total (weapon enchants): the numbers show, the sweep stays off until a
|
||||||
|
-- timer with a total starts.
|
||||||
|
-- 'cooldown' [frame] a cooldown from CreateCooldown
|
||||||
|
-- 'timeleft' [number] the seconds left
|
||||||
|
function pfUI.api.SetCooldownTimeLeft(cooldown, timeleft)
|
||||||
|
StartTimer(cooldown, true)
|
||||||
|
cooldown:SetCooldown(GetTime(), timeleft)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- [ UpdateCooldowns ] --
|
||||||
|
-- Applies changed cooldown settings to every pfUI cooldown.
|
||||||
|
function pfUI.api.UpdateCooldowns()
|
||||||
|
if formatter then UpdateFormatter() end
|
||||||
|
for _, cooldown in ipairs(cooldowns) do
|
||||||
|
SetupCooldown(cooldown)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- [ GetAuraTimer ] --
|
||||||
|
-- The cooldown start and duration of an aura from C_UnitAuras, 0, 0 when it
|
||||||
|
-- has none. Talent-extended auras run past their Spell.dbc base duration, and
|
||||||
|
-- a start in the future would hold the timer until then, so the start is
|
||||||
|
-- capped to now.
|
||||||
|
-- 'duration' [number] the aura's duration
|
||||||
|
-- 'expirationTime' [number] the aura's expiration time
|
||||||
|
-- return [number] start, duration
|
||||||
|
function pfUI.api.GetAuraTimer(duration, expirationTime)
|
||||||
|
if expirationTime <= 0 then return 0, 0 end
|
||||||
|
|
||||||
|
local now = GetTime()
|
||||||
|
local start, dur = expirationTime - duration, duration
|
||||||
|
if start > now or dur <= 0 then
|
||||||
|
start, dur = now, expirationTime - now
|
||||||
|
end
|
||||||
|
|
||||||
|
if dur <= 0 then return 0, 0 end
|
||||||
|
return start, dur
|
||||||
|
end
|
||||||
|
|
||||||
|
-- [ GetTimeFormatter ] --
|
||||||
|
-- The formatter cooldown numbers use, for other timers to show time the same
|
||||||
|
-- way. Hold it rather than a copy: a settings change updates it in place.
|
||||||
|
-- return [formatter] a NumericRuleFormatter
|
||||||
|
function pfUI.api.GetTimeFormatter()
|
||||||
|
return GetFormatter()
|
||||||
|
end
|
||||||
+412
-773
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,153 @@
|
|||||||
|
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||||
|
<!--
|
||||||
|
pfUI's scroll bar for ClassicAPI's ScrollBox: a thin track with a flat
|
||||||
|
thumb. ScrollBarMixin needs Back and Forward steppers, so they exist but
|
||||||
|
stay hidden. Hook it up with ScrollUtil.InitScrollBoxListWithScrollBar.
|
||||||
|
-->
|
||||||
|
<EventFrame name="pfUIScrollBarTemplate" inherits="VerticalScrollBarTemplate" virtual="true">
|
||||||
|
<Size x="7"/>
|
||||||
|
<KeyValues>
|
||||||
|
<KeyValue key="hideIfUnscrollable" value="true" type="boolean"/>
|
||||||
|
</KeyValues>
|
||||||
|
<Frames>
|
||||||
|
<Frame parentKey="Track" setAllPoints="true" enableMouse="true">
|
||||||
|
<Frames>
|
||||||
|
<EventButton parentKey="Thumb">
|
||||||
|
<Size x="7"/>
|
||||||
|
<Layers>
|
||||||
|
<Layer level="ARTWORK">
|
||||||
|
<Texture setAllPoints="true">
|
||||||
|
<Color r=".3" g="1" b=".8" a=".5"/>
|
||||||
|
</Texture>
|
||||||
|
</Layer>
|
||||||
|
</Layers>
|
||||||
|
</EventButton>
|
||||||
|
</Frames>
|
||||||
|
</Frame>
|
||||||
|
<EventButton parentKey="Back" hidden="true"/>
|
||||||
|
<EventButton parentKey="Forward" hidden="true"/>
|
||||||
|
</Frames>
|
||||||
|
</EventFrame>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
A ScrollFrame for free-form content, with pfUIScrollBarTemplate inside its
|
||||||
|
right edge. Put the content in frame.Content, which spans the frame: the
|
||||||
|
engine measures the scroll range from the shown frames inside it, so the
|
||||||
|
content needs no height. Changes inside it are not measured until
|
||||||
|
frame:UpdateScrollChildRect().
|
||||||
|
-->
|
||||||
|
<ScrollFrame name="pfUIScrollFrameTemplate" virtual="true">
|
||||||
|
<Frames>
|
||||||
|
<EventFrame parentKey="ScrollBar" inherits="pfUIScrollBarTemplate">
|
||||||
|
<Anchors>
|
||||||
|
<Anchor point="TOPRIGHT"/>
|
||||||
|
<Anchor point="BOTTOMRIGHT"/>
|
||||||
|
</Anchors>
|
||||||
|
</EventFrame>
|
||||||
|
</Frames>
|
||||||
|
<ScrollChild>
|
||||||
|
<Frame parentKey="Content">
|
||||||
|
<Size x="1" y="1"/>
|
||||||
|
</Frame>
|
||||||
|
</ScrollChild>
|
||||||
|
<Scripts>
|
||||||
|
<OnLoad>
|
||||||
|
self.Content:SetAllPoints()
|
||||||
|
self:EnableMouseWheel(true)
|
||||||
|
ScrollUtil.InitScrollFrameWithScrollBar(self, self.ScrollBar)
|
||||||
|
</OnLoad>
|
||||||
|
</Scripts>
|
||||||
|
</ScrollFrame>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
A WowScrollBoxList with pfUIScrollBarTemplate beside it, both 5px inside the
|
||||||
|
frame so CreateBackdrop(frame, nil, true) can frame them. Fill it with
|
||||||
|
ScrollUtil.InitScrollBoxListWithScrollBar(frame.ScrollBox, frame.ScrollBar, view).
|
||||||
|
-->
|
||||||
|
<Frame name="pfUIScrollBoxListTemplate" virtual="true">
|
||||||
|
<Frames>
|
||||||
|
<EventFrame parentKey="ScrollBar" inherits="pfUIScrollBarTemplate">
|
||||||
|
<Anchors>
|
||||||
|
<Anchor point="TOPRIGHT" x="-5" y="-5"/>
|
||||||
|
<Anchor point="BOTTOMRIGHT" x="-5" y="5"/>
|
||||||
|
</Anchors>
|
||||||
|
</EventFrame>
|
||||||
|
<Frame parentKey="ScrollBox" inherits="WowScrollBoxList">
|
||||||
|
<Anchors>
|
||||||
|
<Anchor point="TOPLEFT" x="5" y="-5"/>
|
||||||
|
<Anchor point="BOTTOMRIGHT" relativeKey="$parent.ScrollBar" relativePoint="BOTTOMLEFT"/>
|
||||||
|
</Anchors>
|
||||||
|
</Frame>
|
||||||
|
</Frames>
|
||||||
|
</Frame>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
ClassicAPI's ScrollingEditBoxTemplate with pfUIScrollBarTemplate beside the
|
||||||
|
text. The frame needs a name: SetFont(font, size, flags) names its font
|
||||||
|
object after it.
|
||||||
|
-->
|
||||||
|
<Frame name="pfUIScrollingEditBoxTemplate" inherits="ScrollingEditBoxTemplate" mixin="pfUIScrollingEditBoxMixin" virtual="true">
|
||||||
|
<KeyValues>
|
||||||
|
<KeyValue key="maxLetters" value="0" type="number"/>
|
||||||
|
</KeyValues>
|
||||||
|
<Frames>
|
||||||
|
<EventFrame parentKey="ScrollBar" inherits="pfUIScrollBarTemplate">
|
||||||
|
<Anchors>
|
||||||
|
<Anchor point="TOPRIGHT"/>
|
||||||
|
<Anchor point="BOTTOMRIGHT"/>
|
||||||
|
</Anchors>
|
||||||
|
</EventFrame>
|
||||||
|
</Frames>
|
||||||
|
<Scripts>
|
||||||
|
<OnLoad method="InitScrollBar" inherit="prepend"/>
|
||||||
|
</Scripts>
|
||||||
|
</Frame>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
A ClassicAPI dropdown in pfUI's style: the selection as right-aligned text
|
||||||
|
and pfUI's arrow box at the right. Its menu takes pfUIMenuStyleMixin. Fill it
|
||||||
|
with dropdown:SetupMenu(function(dropdown, rootDescription) ... end), and call
|
||||||
|
dropdown:GenerateMenu() when the data behind the selection changes.
|
||||||
|
-->
|
||||||
|
<DropdownButton name="pfUIDropdownTemplate" mixin="pfUIDropdownMixin" virtual="true">
|
||||||
|
<Size y="20"/>
|
||||||
|
<KeyValues>
|
||||||
|
<KeyValue key="menuMixin" value="pfUIMenuStyleMixin" type="global"/>
|
||||||
|
<KeyValue key="menuPointY" value="-2" type="number"/>
|
||||||
|
</KeyValues>
|
||||||
|
<Frames>
|
||||||
|
<Frame parentKey="Arrow">
|
||||||
|
<Size x="16" y="16"/>
|
||||||
|
<Anchors>
|
||||||
|
<Anchor point="RIGHT" x="-2"/>
|
||||||
|
</Anchors>
|
||||||
|
<Layers>
|
||||||
|
<Layer level="ARTWORK">
|
||||||
|
<Texture parentKey="Icon">
|
||||||
|
<Anchors>
|
||||||
|
<Anchor point="TOPLEFT" x="3" y="-3"/>
|
||||||
|
<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
|
||||||
|
</Anchors>
|
||||||
|
</Texture>
|
||||||
|
</Layer>
|
||||||
|
</Layers>
|
||||||
|
</Frame>
|
||||||
|
</Frames>
|
||||||
|
<Layers>
|
||||||
|
<Layer level="OVERLAY">
|
||||||
|
<FontString parentKey="Text" inherits="GameFontWhite" wordwrap="false" justifyH="RIGHT">
|
||||||
|
<Anchors>
|
||||||
|
<Anchor point="LEFT" x="2"/>
|
||||||
|
<Anchor point="RIGHT" relativeKey="$parent.Arrow" relativePoint="LEFT" x="-4"/>
|
||||||
|
</Anchors>
|
||||||
|
</FontString>
|
||||||
|
</Layer>
|
||||||
|
</Layers>
|
||||||
|
<Scripts>
|
||||||
|
<OnLoad method="OnLoad"/>
|
||||||
|
<OnShow method="OnShow"/>
|
||||||
|
<OnEnter method="OnEnter"/>
|
||||||
|
<OnLeave method="OnLeave"/>
|
||||||
|
</Scripts>
|
||||||
|
</DropdownButton>
|
||||||
|
</Ui>
|
||||||
+705
-505
File diff suppressed because it is too large
Load Diff
Vendored
+677
@@ -0,0 +1,677 @@
|
|||||||
|
-- Classic Era GlobalStrings (DE) that the combat log reads
|
||||||
|
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||||
|
pfUI_locale["deDE"]["combatlog"] = {
|
||||||
|
ACTION_DAMAGE_SHIELD = "verletzt",
|
||||||
|
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s von %1$s reflektiert %9$s %7$s auf %4$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflektiert %9$s %7$s auf %4$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED = "verfehlt",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Geblockt)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Abgewehrt)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt %2$s von %1$s ab.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s ab.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Ausgewichen)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s aus.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s aus.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Entkommen)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%4$s entkommt %2$s von %1$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s wirkt %2$s auf %4$s an und verfehlt.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immun)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s von %1$s schlägt fehl. %4$s ist immun.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s schlägt fehl. %4$s ist immun.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Verfehlt)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Pariert)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s pariert %2$s von %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Widerstanden)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s widersteht %2$s von %1$s vollständig.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s widersteht %2$s vollständig.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SPLIT = "teilt Schaden",
|
||||||
|
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%2$s von %1$s wurde durch %6$s von %4$s absorbiert.",
|
||||||
|
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s von %1$s verursacht bei %4$s %9$s.",
|
||||||
|
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||||
|
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s von %1$s fügt %6$s von %4$s %9$s Schaden zu.",
|
||||||
|
ACTION_ENCHANT_APPLIED = "verzaubert",
|
||||||
|
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s wirkt %2$s auf %5$s von %4$s.",
|
||||||
|
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||||
|
ACTION_ENCHANT_REMOVED = "Verzauberung schwindet",
|
||||||
|
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s auf %5$s von %4$s schwindet.",
|
||||||
|
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE = "verletzt",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Ertrinken",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s ertrinkt und verliert %9$s Gesundheit.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Sturz",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s stürzt und verliert %9$s Gesundheit.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Erschöpfung",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s ist erschöpft und verliert %9$s Gesundheit.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Feuer",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s erleidet %9$s Feuerschaden.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s verliert durch Umgebungsschaden %9$s Gesundheit.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s verliert durch das Schwimmen in Lava %9$s Gesundheit. %6$s",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Schleim",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s verliert durch das Schwimmen in Schleim %9$s Gesundheit. %6$s",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||||
|
ACTION_PARTY_KILL = "besiegt",
|
||||||
|
ACTION_PARTY_KILL_FULL_TEXT = "%1$s besiegt %4$s!",
|
||||||
|
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS = "umgehauen",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s hat %4$s umgehauen!",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||||
|
ACTION_RANGED = "Schuss",
|
||||||
|
ACTION_RANGE_DAMAGE = "trifft",
|
||||||
|
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s schießt auf %4$s, verursacht %5$s.%6$s",
|
||||||
|
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Ein Distanzangriff trifft %4$s, verursacht %5$s.%6$s",
|
||||||
|
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED = "verfehlt",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB = "(Absorbiert)",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert den Schuss von %1$s.%6$s",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK = "(Geblockt)",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s blockt den Schuss von %1$s.%6$s",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT = "(Abgewehrt)",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt den Schuss von %1$s ab.",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_DODGE = "(Ausgewichen)",
|
||||||
|
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s weicht dem Schuss von %1$s aus.",
|
||||||
|
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_EVADE = "(Entkommen)",
|
||||||
|
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%4$s entkommt dem Schuss von %1$s.",
|
||||||
|
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE = "(Immun)",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "Der Schuss von %1$s schlägt fehl. %4$s ist immun.",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE = "(Verfehlt)",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_MISS = "(Verfehlt)",
|
||||||
|
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
|
||||||
|
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_PARRY = "(Pariert)",
|
||||||
|
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s pariert den Schuss von %1$s.",
|
||||||
|
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_RESIST = "(Widerstanden)",
|
||||||
|
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s widersteht dem Schuss von %1$s vollständig.%6$s",
|
||||||
|
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED = "wirkt",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF = "wirkt",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gewinnt %1$s %2$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gewinnt %2$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gewinnt %1$s %2$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gewinnt %2$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF = "beeinträchtigt",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE = "Stapel",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "Stapel",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gewinnt %1$s %2$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s erhält %2$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "peinigt",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt. (%9$s)",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN = "bricht",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF = "bricht",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%2$s von %4$s wird durch %1$s gebrochen.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s von %1$s wird durch jemanden gebrochen.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF = "bricht",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%2$s von %4$s wird durch %1$s gebrochen.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s von %1$s wurde durch jemanden gebrochen.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "bricht",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s bricht %2$s von %4$s durch %5$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s bricht %2$s von %4$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "bricht",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s bricht %2$s von %4$s durch %5$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s bricht %2$s von %4$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH = "aufgefrischt",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF = "aufgefrischt",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF = "aufgefrischt",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_REMOVED = "entfernt",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF = "schwindet",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s schwindet.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s schwindet.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s schwindet. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s schwindet. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF = "erlischt",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s erlischt.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s erlischt.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s erlischt. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s erlischt. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE = "verringert",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "verringert",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s von %1$s lässt nach. (%9$s)",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) lässt nach.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "lässt nach",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s von %1$s nimmt ab. (%9$s)",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) nimmt ab.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird entfernt.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s von %1$s wird entfernt.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE = "trifft",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s von %1$s trifft %4$s für %5$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s trifft %4$s für %5$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL = "repariert",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s von %1$s repariert %4$s für %9$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repariert %4$s für %9$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_CAST_FAILED = "schlägt fehl",
|
||||||
|
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s kann %2$s nicht wirken.%6$s",
|
||||||
|
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||||
|
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_CAST_START = "initiiert",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s beginnt, %2$s auf %4$s zu wirken.",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s beginnt, %2$s zu wirken.",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Etwas beginnt, %2$s auf %4$s zu wirken.",
|
||||||
|
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||||
|
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS = "wirkt",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s wirkt %2$s.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Etwas wirkt %2$s auf %4$s.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_CREATE = "erschafft",
|
||||||
|
ACTION_SPELL_CREATE_FULL_TEXT = "%4$s wird von %1$s durch %2$s erschaffen.%6$s",
|
||||||
|
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%4$s wird durch %2$s erschaffen.%6$s",
|
||||||
|
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DAMAGE = "trifft",
|
||||||
|
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s trifft %4$s mit %2$s für %5$s.%6$s",
|
||||||
|
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s trifft %4$s für %5$s.%6$s",
|
||||||
|
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||||
|
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL = "bannt",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF = "bannt",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s auf %4$s wird von %1$s durch %2$s gebannt.",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s auf %4$s wird durch %2$s gebannt.",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF = "läutert",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%5$s auf %4$s wird von %1$s durch %2$s geläutert.",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s auf %4$s wird durch %2$s geläutert.",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED = "Magiebannung schlägt fehl",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s von %1$s kann %5$s auf %4$s nicht bannen.",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s kann %5$s auf %4$s nicht bannen.",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DRAIN = "entzieht",
|
||||||
|
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s entzieht von %4$s durch %2$s %9$s %8$s.",
|
||||||
|
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s entzieht von %4$s %9$s %8$s.",
|
||||||
|
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE = "Haltbarkeitsverlust",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "kompletter Haltbarkeitsverlust",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s von %1$s trifft %4$s: Alle Gegenstände beschädigt.",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s von %1$s trifft %4$s: %5$s beschädigt.",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_ENERGIZE = "aufgeladen",
|
||||||
|
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s %8$s.",
|
||||||
|
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s %8$s.",
|
||||||
|
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s gewonnen.",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS = "gewährt zusätzliche Angriffe",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s werden durch %2$s %9$s zusätzliche Angriffe gewährt.",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s gewährt %9$s zusätzliche Angriffe.",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_HEAL = "heilt",
|
||||||
|
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s von %1$s heilt %4$s um %9$s.%6$s",
|
||||||
|
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heilt %4$s um %9$s.%6$s",
|
||||||
|
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INSTAKILL = "besiegt",
|
||||||
|
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s besiegt %4$s durch %2$s sofort.",
|
||||||
|
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s besiegt %4$s sofort.",
|
||||||
|
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "umgehauen",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s haut %4$s um.",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s haut %4$s um.",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INTERRUPT = "unterbricht",
|
||||||
|
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s unterbricht %4$s durch %2$s beim Wirken von %5$s.",
|
||||||
|
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s unterbricht %4$s beim Wirken von %5$s.",
|
||||||
|
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_LEECH = "entzieht",
|
||||||
|
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||||
|
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s entzieht %4$s %9$s %8$s.",
|
||||||
|
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s gewonnen",
|
||||||
|
ACTION_SPELL_MISSED = "verfehlt",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB = "Absorbiert",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert %2$s von %1$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbiert %2$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK = "Geblockt",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT = "Abgewehrt",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt %2$s von %1$s ab.",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s ab.",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_DODGE = "Ausgewichen",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s aus.",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s aus.",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_EVADE = "Entkommen",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%4$s entkommt %2$s von %1$s.",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s.",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||||
|
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE = "Immun",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s von %1$s schlägt fehl. %4$s ist immun.",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s schlägt fehl. %4$s ist immun.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE = "Verfehlt",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_MISS = "Verfehlt",
|
||||||
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||||
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_PARRY = "Pariert",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s pariert %2$s von %1$s.",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s.",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT = "Reflektiert",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%2$s von %1$s wird durch %4$s reflektiert.",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s wird durch %4$s reflektiert.",
|
||||||
|
ACTION_SPELL_MISSED_RESIST = "Widerstanden",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s widersteht %2$s von %1$s vollständig.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s widersteht %2$s vollständig.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE = "verletzt",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s erleidet durch %2$s von %1$s %5$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s erleidet durch %2$s %5$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN = "entzieht",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s entzieht %4$s %9$s %8$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE = "aufgeladen",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s %8$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s %8$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s gewonnen.",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL = "heilt",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s Gesundheit.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s Gesundheit.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH = "entzieht",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s entzieht %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s gewonnen)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED = "verfehlt",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s absorbiert)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%2$s von %1$s wurde durch %4$s absorbiert.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s wurde durch %4$s absorbiert.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick geblockt)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s für einen Moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s für einen Moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick abgewehrt)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s wehrt %2$s von %1$s für einen Moment ab.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s für einen Moment ab.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick ausgewichen)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s für einen Moment aus.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s für einen Moment aus.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick entkommen)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%4$s entkommt %2$s von %1$s für einen Moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s für einen Moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s von %1$s verfehlt %4$s für einen Moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s für einen Moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immun)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s ist gegen %2$s von %1$s immun.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s ist gegen %2$s immun.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick verfehlt)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%2$s von %1$s verfehlt %4$s für einen Moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s für einen Moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick pariert)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s pariert %2$s von %1$s für einen Moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s für einen Moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick widerstanden)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%4$s wird nicht vom Effekt %2$s von %1$s betroffen. %4$s hat widerstanden.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s wird nicht vom Effekt %2$s betroffen. %4$s hat widerstanden.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_RESURRECT = "wiederbelebt",
|
||||||
|
ACTION_SPELL_RESURRECT_FULL_TEXT = "%2$s von %1$s belebt %4$s wieder.%6$s",
|
||||||
|
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s belebt %4$s wieder.%6$s",
|
||||||
|
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN = "stiehlt",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF = "stiehlt",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s von %1$s stiehlt %5$s auf %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s stiehlt %5$s auf %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF = "stiehlt",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s überträgt durch %2$s den auf %4$s wirkenden Zauber $extraSpell zu %1$s.",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s überträgt $extraSpell von %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s von %1$s stiehlt %5$s auf %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s stiehlt %5$s auf %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_SUMMON = "beschwört",
|
||||||
|
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s ruft durch %2$s %4$s herbei.%6$s",
|
||||||
|
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s ruft %4$s herbei.%6$s",
|
||||||
|
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING = "Schlag",
|
||||||
|
ACTION_SWING_DAMAGE = "trifft",
|
||||||
|
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s schlägt %4$s im Nahkampf, verursacht %5$s.%6$s",
|
||||||
|
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Ein Nahkampfschlag trifft %4$s, verursacht %5$s.%6$s",
|
||||||
|
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED = "verfehlt",
|
||||||
|
ACTION_SWING_MISSED_ABSORB = "(Absorbiert)",
|
||||||
|
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert den Angriff von %1$s.%6$s",
|
||||||
|
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_BLOCK = "(Geblockt)",
|
||||||
|
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s blockt den Angriff von %1$s.%6$s",
|
||||||
|
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT = "(Abgewehrt)",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt den Angriff von %1$s ab.",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_DODGE = "(Ausgewichen)",
|
||||||
|
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s weicht dem Angriff von %1$s aus.",
|
||||||
|
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_EVADE = "(Entkommen)",
|
||||||
|
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%4$s entkommt dem Angriff von %1$s.",
|
||||||
|
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_FULL_TEXT = "%1$s greift %4$s an und verfehlt.",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE = "(Immun)",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "Der Angriff von %1$s schlägt fehl. %4$s ist immun.",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE = "(Verfehlt)",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "Der Angriff von %1$s verfehlt %4$s.",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_MISS = "(Verfehlt)",
|
||||||
|
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s greift %4$s an und verfehlt.",
|
||||||
|
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_PARRY = "(Pariert)",
|
||||||
|
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s pariert den Angriff von %1$s.",
|
||||||
|
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_RESIST = "(Widerstanden)",
|
||||||
|
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s widersteht dem Angriff von %1$s vollständig.%6$s",
|
||||||
|
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "bricht zusammen",
|
||||||
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s bricht zusammen.",
|
||||||
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DESTROYED = "zerstört",
|
||||||
|
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s wird zerstört.",
|
||||||
|
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DIED = "stirbt",
|
||||||
|
ACTION_UNIT_DIED_FULL_TEXT = "%4$s stirbt.",
|
||||||
|
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DISSIPATES = "schwindet",
|
||||||
|
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s schwindet.",
|
||||||
|
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||||
|
ADD = "Hinzufügen",
|
||||||
|
ADDITIONAL_FILTERS = "Zusätzliche Filter",
|
||||||
|
ADD_FILTER = "Filter hinz.",
|
||||||
|
AURAS = "Auren",
|
||||||
|
AURAS_COMBATLOG_TOOLTIP = "Zeigt Nachrichten über vorteilhafte und schädliche Statuseffekte an.",
|
||||||
|
BENEFICIAL = "Vorteilhaft",
|
||||||
|
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Anzeigen, wenn Ihr eine vorteilhafte Aura erhaltet oder verliert.",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Alles anzeigen, das %s betrifft?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Alles anzeigen",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Was ist mit %s geschehen?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Anzeigen, was %s tat?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Was hat %s mit mir getan?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_RESET = "Rücksetzen",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Als neuen Filter speichern",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Nachrichten wie diese ausblenden.",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "%s zum Chat verlinken.",
|
||||||
|
BY_SOURCE = "Nach Quelle",
|
||||||
|
BY_SOURCE_COMBATLOG_TOOLTIP = "Zeilenfarbe basierend auf dem Zaubernden.",
|
||||||
|
BY_TARGET = "Nach Ziel",
|
||||||
|
BY_TARGET_COMBATLOG_TOOLTIP = "Zeilenfarbe basierend auf dem Ziel.",
|
||||||
|
COLORIZE = "Einfärben:",
|
||||||
|
COLORS = "Farben",
|
||||||
|
COLOR_BY_SCHOOL = "Farbe nach Art",
|
||||||
|
COMBATLOG_DEFAULTS = "Kampflog: Standard",
|
||||||
|
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Benutzerdefinierte Einheit",
|
||||||
|
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Freundliche Einheiten",
|
||||||
|
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Gegnerische Spieler",
|
||||||
|
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Feindliche Einheiten",
|
||||||
|
COMBATLOG_FILTER_STRING_ME = "Spieler",
|
||||||
|
COMBATLOG_FILTER_STRING_MY_PET = "Begleiter",
|
||||||
|
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutrale Einheiten",
|
||||||
|
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Unbekannt",
|
||||||
|
COMBATLOG_HIGHLIGHT_ABILITY = "Fähigkeit",
|
||||||
|
COMBATLOG_HIGHLIGHT_DAMAGE = "Schaden",
|
||||||
|
COMBATLOG_HIGHLIGHT_KILL = "Sieg",
|
||||||
|
COMBATLOG_HIGHLIGHT_SCHOOL = "Magieart",
|
||||||
|
COMBATLOG_UNKNOWN_UNIT = "Etwas",
|
||||||
|
COMBAT_FACTION_CHANGE = "Ruf",
|
||||||
|
COMBAT_HONOR_GAIN = "Ehre",
|
||||||
|
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||||
|
COMBAT_MISC_INFO = "Versch. Infos",
|
||||||
|
COMBAT_XP_GAIN = "Erfahrung",
|
||||||
|
CONFIRM_COMBAT_FILTER_DEFAULTS = "Wollt Ihr Eure Filter wirklich auf die Standardeinstellungen zurücksetzen?",
|
||||||
|
CONFIRM_COMBAT_FILTER_DELETE = "Wollt Ihr diesen Filter wirklich löschen?",
|
||||||
|
COPY_FILTER = "Filter kop.",
|
||||||
|
DAMAGE_NUMBER = "Schadenszahl",
|
||||||
|
DAMAGE_SCHOOL_TEXT = "Schadensart",
|
||||||
|
DAMAGE_SHIELD = "Schadensschilde",
|
||||||
|
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit als Reaktion auf einen Nahkampfangriff Schaden verursacht, z.B. Dornen.",
|
||||||
|
DEATHS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn etwas stirbt.",
|
||||||
|
DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d",
|
||||||
|
DISPELS = "Bannungen",
|
||||||
|
DISPEL_AURA_COMBATLOG_TOOLTIP = "Anzeigen, wenn eine Aura entfernt, unterbrochen oder gestohlen wird.",
|
||||||
|
DONE_BY = "Aktion von:",
|
||||||
|
DONE_TO = "Aktion auf:",
|
||||||
|
DRAINS = "Entzüge",
|
||||||
|
ENTER_FILTER_NAME = "Filternamen eingeben:",
|
||||||
|
ENTIRE_LINE = "Gesamte Zeile",
|
||||||
|
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Die gesamte Zeile basierend auf der unteren Auswahl einfärben.",
|
||||||
|
ENVIRONMENTAL_DAMAGE = "Umgebungsschaden",
|
||||||
|
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn jemand Schaden durch Stürze, durch Ertrinken oder das Schwimmen in Lava erhält.",
|
||||||
|
EXAMPLE_SPELL_FIREBALL = "Feuerball",
|
||||||
|
EXAMPLE_SPELL_FROSTBOLT = "Frostblitz",
|
||||||
|
EXAMPLE_TARGET_MONSTER = "Monster",
|
||||||
|
EXAMPLE_TEXT = "Beispieltext:",
|
||||||
|
EXTRA_ATTACKS = "Zusatzangriffe",
|
||||||
|
FAILURES = "Fehlschläge",
|
||||||
|
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Aktionen, die von feindlichen Kreaturen und Begleitern durchgeführt werden.",
|
||||||
|
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Aktionen, die von freundlichen Spielern, Begleitern und Kreaturen durchgeführt werden.",
|
||||||
|
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Aktionen, die von feindlichen Spielern durchgeführt werden.",
|
||||||
|
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Aktionen, die von Euch, Euren Fallen und Euren Zaubern durchgeführt werden.",
|
||||||
|
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Aktionen, die von neutralen Kreaturen durchgeführt werden.",
|
||||||
|
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Aktionen, die von Euren Begleitern, beschworenen Wächtern oder von Euch bezauberten Spielern durchgeführt werden.",
|
||||||
|
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Aktionen, die von unbestimmten Quellen durchgeführt werden, so wie Sturz, Säure oder Lava.",
|
||||||
|
FILTER_NAME = "Filtername",
|
||||||
|
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Aktionen, die auf freundliche Spieler, Begleiter und Kreaturen durchgeführt werden.",
|
||||||
|
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Aktionen, die auf feindliche Begleiter und Kreaturen durchgeführt werden.",
|
||||||
|
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Aktionen, die auf gegnerische Spieler durchgeführt werden.",
|
||||||
|
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Aktionen, die auf Euch durchgeführt werden.",
|
||||||
|
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Aktionen, die auf neutrale Kreaturen durchgeführt werden.",
|
||||||
|
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Aktionen, die auf Eure Begleiter, beschworene Wächter oder von Euch bezauberte Spieler durchgeführt werden.",
|
||||||
|
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Aktionen, die auf unsichtbare Ziele durchgeführt werden.",
|
||||||
|
FORMATTING = "Format",
|
||||||
|
FULL_TEXT_COMBATLOG_TOOLTIP = "Kampflogeinträge als vollständige Sätze anzeigen.",
|
||||||
|
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Anzeigen, wenn Ihr eine schädliche Aura erhaltet oder verliert.",
|
||||||
|
HEALS = "Heilungen",
|
||||||
|
HIGHLIGHTING = "Hervorhebung:",
|
||||||
|
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Hebt in den Kampfnachrichten die Namen von Fähigkeiten hervor.",
|
||||||
|
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Hebt in den Kampfnachrichten die Schadenszahlen hervor.",
|
||||||
|
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Hebt die gesamte Zeile hervor, wenn Ihr oder ein Mitglied Eurer Gruppe einen Feind besiegt.",
|
||||||
|
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Hebt in den Kampfnachrichten die Zauberarten hervor.",
|
||||||
|
HOSTILE = "Feindlich",
|
||||||
|
INTERRUPTS = "Unterbrechungen",
|
||||||
|
ITEM_NAMES = "Gegenstandsnamen",
|
||||||
|
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Namen von Gegenständen anzeigen.",
|
||||||
|
KILLS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Mitglied Eurer Gruppe etwas tötet.",
|
||||||
|
MELEE = "Nahkampf",
|
||||||
|
MELEE_COMBATLOG_TOOLTIP = "Zeigt gewöhnliche Nahkampfangriffe an.",
|
||||||
|
MESSAGE_SOURCES = "Nachrichtenquellen",
|
||||||
|
MISSES = "Verfehlen",
|
||||||
|
MOVE_FILTER_DOWN = "Filter nach unten",
|
||||||
|
MOVE_FILTER_UP = "Filter nach oben",
|
||||||
|
OTHER = "Anderes",
|
||||||
|
PERIODIC = "Regelmäßig",
|
||||||
|
POWER_GAINS = "Machtgewinn",
|
||||||
|
POWER_GAINS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Mana, Energie, Wut, Fokus, Chi, heilige Kraft oder Schattenkugeln wiederherstellt.",
|
||||||
|
QUICKBUTTON_NAME_EVERYTHING = "Alles",
|
||||||
|
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Alle Kampfnachrichten anzeigen.",
|
||||||
|
QUICKBUTTON_NAME_KILLS = "Todesstöße",
|
||||||
|
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Alle Tode und Todesstöße anzeigen.",
|
||||||
|
QUICKBUTTON_NAME_ME = "Was ist mit mir geschehen?",
|
||||||
|
QUICKBUTTON_NAME_ME_TOOLTIP = "Alles mir Zugefügte anzeigen.",
|
||||||
|
QUICKBUTTON_NAME_SELF = "Selbst",
|
||||||
|
QUICKBUTTON_NAME_SELF_TOOLTIP = "Zeigt Nachrichten für von Euch und an Euch ausgeführte Aktionen.",
|
||||||
|
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Platziert im Chatfenster eine Verknüpfung zu diesem Filter.",
|
||||||
|
RANGED = "Distanz",
|
||||||
|
RANGED_COMBATLOG_TOOLTIP = "Zeigt Angriffe mit Bögen, Schusswaffen, Wurfwaffen und Zauberstäben an.",
|
||||||
|
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Zeigt Distanzangriffe an, die den vollen oder teilweisen Schaden verursachen.",
|
||||||
|
RANGE_MISSED_COMBATLOG_TOOLTIP = "Zeigt fehlgeschlagene Distanzangriffe an, die keinen Schaden verursachen.",
|
||||||
|
RESURRECT = "Wiederbelebung",
|
||||||
|
SETTINGS = "Optionen",
|
||||||
|
SHOW_BRACES = "Klammern anzeigen",
|
||||||
|
SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Hyperlinks im Kampflog anzeigen.",
|
||||||
|
SHOW_QUICK_BUTTON = "Schnelltaste anzeigen",
|
||||||
|
SHOW_TIMESTAMP = "Zeitstempel anzeigen",
|
||||||
|
SOURCE = "Quelle",
|
||||||
|
SPECIAL = "Spezial",
|
||||||
|
SPELLS_COMBATLOG_TOOLTIP = "Zeigt Nachrichten über Zauber und Spezialfähigkeiten an.",
|
||||||
|
SPELL_CASTING = "Zauberwirken",
|
||||||
|
SPELL_CASTING_COMBATLOG_TOOLTIP = "Nachrichten über das Wirken von Zaubern anzeigen.",
|
||||||
|
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber nicht gewirkt werden kann oder nicht abgeschlossen wird.",
|
||||||
|
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Nachricht anzeigen, wenn das Wirken eines Zaubers begonnen wird.",
|
||||||
|
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber erfolgreich abgeschlossen wird.",
|
||||||
|
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Zauber basierend auf der Art einfärben.",
|
||||||
|
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Schaden verursacht.",
|
||||||
|
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Färbt die Schadenszahl von Schwüngen, die nicht im Nahkampf stattfinden.",
|
||||||
|
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Den Namen der Schadensart einfärben. (z.B. Schatten)",
|
||||||
|
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Mana, Energie, Wut oder Fokus verringert.",
|
||||||
|
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit zusätzliche Angriffe gewährt.",
|
||||||
|
SPELL_HEAL_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Schaden heilt.",
|
||||||
|
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Nachrichten über spezielle Zauberarten anzeigen, die beispielsweise Haltbarkeitsverlust verursachen oder Schaden mit einem Begleiter teilen.",
|
||||||
|
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit einen anderen Zauber unterbricht.",
|
||||||
|
SPELL_MISSED_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit keinen Schaden verursachen kann. Das schließt Ausweichen, Parieren, Blocken, Abwehren, Immunität, Absorbieren und Entkommen ein.",
|
||||||
|
SPELL_NAMES = "Zaubernamen",
|
||||||
|
SPELL_NAMES_COMBATLOG_TOOLTIP = "Namen von Zaubern einfärben.",
|
||||||
|
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Namen von Zaubern anzeigen.",
|
||||||
|
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Zauber anzeigen, die einen regelmäßigen Effekt ausführen.",
|
||||||
|
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit regelmäßigen Schaden verursacht, z.B. Schattenwort: Schmerz oder Verderbnis.",
|
||||||
|
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit regelmäßig Schaden heilt, z.B. Erneuerung oder Verjüngung.",
|
||||||
|
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn der regelmäßige Schaden eines Zaubers oder einer Fähigkeit versagt. Das schließt Immunität, Absorbieren und Entkommen ein.",
|
||||||
|
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit regelmäßig einen Effekt ausführt, z.B. das Wiederherstellen oder Entziehen von Mana.",
|
||||||
|
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit einen Spieler oder eine Kreatur wiedererweckt.",
|
||||||
|
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Nachricht anzeigen, wenn ein Zauber oder eine Fähigkeit eine Kreatur beschwört oder ein Objekt erschafft.",
|
||||||
|
START = "Start",
|
||||||
|
STRING_SCHOOL_UNKNOWN = "Unbekannt",
|
||||||
|
SUCCESS = "Erfolg",
|
||||||
|
SUMMONS = "Herbeiruf.",
|
||||||
|
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Zeigt Nahkampfangriffe an, die den vollen oder teilweise Schaden verursachen.",
|
||||||
|
SWING_MISSED_COMBATLOG_TOOLTIP = "Zeigt fehlgeschlagene Nahkampfangriffe an, die keinen Schaden verursachen.",
|
||||||
|
TEXT_MODE_A = "A",
|
||||||
|
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||||
|
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||||
|
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||||
|
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||||
|
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s verbleiben)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbiert)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s geblockt)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Kritisch)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Kritisch)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Schmetternd)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Gestreift)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Mehrfachschlag)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Überaufladung)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Überheilung)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Schaden über Tod)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d pariert)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflektiert",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s widerstanden)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Verletzlichkeitsschaden)",
|
||||||
|
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||||
|
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||||
|
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||||
|
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||||
|
TIMESTAMP_COMBATLOG_TOOLTIP = "Den Zeitstempel für Nachrichten im Kampflog anzeigen.",
|
||||||
|
UNIT_COLORS = "Einheitenfarben:",
|
||||||
|
UNIT_NAMES = "Einheitennamen",
|
||||||
|
UNIT_NAMES_COMBATLOG_TOOLTIP = "Namen von Einheiten einfärben.",
|
||||||
|
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Namen von Einheiten anzeigen.",
|
||||||
|
UNIT_YOU = "Ihr",
|
||||||
|
UNIT_YOU_DEST = "Euch",
|
||||||
|
UNIT_YOU_DEST_POSSESSIVE = "Euer",
|
||||||
|
UNIT_YOU_SOURCE = "Euer Charakter",
|
||||||
|
UNIT_YOU_SOURCE_POSSESSIVE = "Euer",
|
||||||
|
USE_FULL_TEXT_MODE = "Volltextmodus verwenden",
|
||||||
|
}
|
||||||
Vendored
+677
@@ -0,0 +1,677 @@
|
|||||||
|
-- Classic Era GlobalStrings (GB) that the combat log reads
|
||||||
|
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||||
|
pfUI_locale["enUS"]["combatlog"] = {
|
||||||
|
ACTION_DAMAGE_SHIELD = "damages",
|
||||||
|
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s %2$s reflects %9$s %7$s damage to %4$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflects %9$s %7$s damage to %4$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED = "missed",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Blocked)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Deflected)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Dodged)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evaded)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immune)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Missed)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parried)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resisted)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SPLIT = "shared damage",
|
||||||
|
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s's %2$s damage was absorbed by %4$s %6$s.",
|
||||||
|
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s %2$s causes %9$s damage to %4$s.",
|
||||||
|
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||||
|
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s's %2$s causes %9$s damage to %4$s %6$s.",
|
||||||
|
ACTION_ENCHANT_APPLIED = "enchanted",
|
||||||
|
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s cast %2$s on %4$s %5$s.",
|
||||||
|
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||||
|
ACTION_ENCHANT_REMOVED = "enchant faded",
|
||||||
|
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s fades from %4$s %5$s.",
|
||||||
|
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE = "damaged",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Drowning",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s is drowning and loses %9$s health.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Falling",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s falls and loses %9$s health.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s is exhausted and loses %9$s health.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fire",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s suffers %9$s fire damage.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s loses %9$s health from environmental damage.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s loses %9$s health from swimming in lava. %6$s",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Slime",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s loses %9$s health for swimming in slime. %6$s",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||||
|
ACTION_PARTY_KILL = "killed",
|
||||||
|
ACTION_PARTY_KILL_FULL_TEXT = "%1$s has slain %4$s!",
|
||||||
|
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS = "knocked out",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s has knocked out %4$s!",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||||
|
ACTION_RANGED = "Shot",
|
||||||
|
ACTION_RANGE_DAMAGE = "hit",
|
||||||
|
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s ranged shot hit %4$s for %5$s.%6$s",
|
||||||
|
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "A ranged shot hit %4$s for %5$s.%6$s",
|
||||||
|
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED = "missed",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB = "(Absorbed)",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s shot was absorbed by %4$s.%6$s",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK = "(Blocked)",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s shot was blocked by %4$s.%6$s",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT = "(Deflected)",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s shot was deflected by %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_DODGE = "(Dodged)",
|
||||||
|
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s shot was dodged by %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_EVADE = "(Evaded)",
|
||||||
|
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s shot was evaded by %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s shot misses %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE = "(Immune)",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s shot failed. %4$s was immune.",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE = "(Misfired)",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s shot misfired on %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_MISS = "(Missed)",
|
||||||
|
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s shot misses %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_PARRY = "(Parried)",
|
||||||
|
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s shot was parried by %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_RESIST = "(Resisted)",
|
||||||
|
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s shot was fully resisted by %4$s.%6$s",
|
||||||
|
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED = "applied",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF = "applied",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gains %1$s %2$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflicted",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s is afflicted by %1$s %2$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE = "stacked",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "stacked",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflicted",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN = "broke",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF = "broke",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s broke %4$s %2$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF = "broke",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s broke %4$s %2$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "broke",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "broke",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH = "refreshed",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF = "refreshed",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF = "refreshed",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_REMOVED = "removed",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF = "faded",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s %2$s fades from %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s fades from %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF = "dissipated",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s %2$s dissipates from %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s dissipates from %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE = "reduced",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "reduced",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s %2$s (%9$s) diminishes.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminishes.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminished",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s %2$s (%9$s) subsides.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) subsides.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s %2$s was removed from %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s %2$s was removed from %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE = "strikes",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s strikes %4$s for %5$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s strike %4$s for %5$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL = "repaired",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s for %9$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repairs %4$s for %9$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_CAST_FAILED = "failed",
|
||||||
|
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s %2$s failed.%6$s",
|
||||||
|
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||||
|
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_CAST_START = "began to cast",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s begins casting %2$s at %4$s.",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s begins casting %2$s.",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Something begins casting %2$s at %4$s.",
|
||||||
|
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||||
|
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS = "cast",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s casts %2$s at %4$s.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s casts %2$s.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Something cast %2$s at %4$s.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_CREATE = "created",
|
||||||
|
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s %2$s creates a %4$s.%6$s",
|
||||||
|
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s creates a %4$s.%6$s",
|
||||||
|
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DAMAGE = "hit",
|
||||||
|
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s %2$s hits %4$s for %5$s.%6$s",
|
||||||
|
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s hits %4$s for %5$s.%6$s",
|
||||||
|
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||||
|
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL = "dispelled",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF = "dispelled",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s %5$s is dispelled by %1$s %2$s.",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s is dispelled by %2$s.",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF = "cleansed",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s %5$s is cleansed by %1$s %2$s.",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s cleansed by %2$s.",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED = "dispel failed",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s %2$s fails to dispel %4$s %5$s.",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s fails to dispel %4$s %5$s.",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DRAIN = "drained",
|
||||||
|
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.",
|
||||||
|
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s drains %9$s %8$s from %4$s.",
|
||||||
|
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE = "durability loss",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "full durability loss",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s %2$s damages %4$s: all items damaged.",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s %2$s damages %4$s: %5$s damaged.",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_ENERGIZE = "energized",
|
||||||
|
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.",
|
||||||
|
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.",
|
||||||
|
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s Gained",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS = "granted extra attacks",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gains %9$s extra attacks through %2$s.",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s extra attacks granted by %2$s.",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_HEAL = "healed",
|
||||||
|
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s %2$s heals %4$s for %9$s.%6$s",
|
||||||
|
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heals %4$s for %9$s.%6$s",
|
||||||
|
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INSTAKILL = "killed",
|
||||||
|
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s %2$s instantly kills %4$s.",
|
||||||
|
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s instantly kills %4$s.",
|
||||||
|
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "knocked out",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s knocks out %4$s.",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s knocks out %4$s.",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INTERRUPT = "interrupted",
|
||||||
|
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s %2$s interrupts %4$s %5$s.",
|
||||||
|
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrupts %4$s %5$s.",
|
||||||
|
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_LEECH = "drained",
|
||||||
|
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||||
|
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.",
|
||||||
|
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s Gained",
|
||||||
|
ACTION_SPELL_MISSED = "missed",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB = "Absorbed",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK = "Blocked",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT = "Deflected",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_DODGE = "Dodged",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_EVADE = "Evaded",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s %2$s was evaded by %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE = "Immune",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE = "Misfired",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s %2$s misfired on %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s misfired on %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_MISS = "Missed",
|
||||||
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_PARRY = "Parried",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT = "reflected",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s %2$s was reflected by %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s was reflected by %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_RESIST = "resisted",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE = "damaged",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s suffers %5$s damage from %1$s %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s suffers %5$s damage from %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN = "drained",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE = "energized",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s Gained",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL = "healed",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gains %9$s Health from %1$s %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s health from %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH = "drained",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s Gained)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED = "missed",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbed)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick Blocked)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s for a moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s for a moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick Deflected)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s %2$s was deflected by %4$s for a moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s for a moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick Dodged)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s for a moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s for a moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick Evaded)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s for a moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s for a moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s %2$s does not affect %4$s for a moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s for a moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immune)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s was immune to %1$s %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s was immune to %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick Missed)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s %2$s missed %4$s for a moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s for a moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick Parried)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s for a moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s for a moment.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick Resisted)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s %2$s does not affect %4$s. %4$s resisted.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s. %4$s resisted.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_RESURRECT = "resurrected",
|
||||||
|
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resurrects %4$s.%6$s",
|
||||||
|
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resurrects %4$s.%6$s",
|
||||||
|
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN = "stole",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF = "stole",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF = "stole",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s %2$s transfers %4$s $extraSpell to %1$s.",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfers %4$s $extraSpell.",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.",
|
||||||
|
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.",
|
||||||
|
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_SUMMON = "summoned",
|
||||||
|
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s %2$s summons %4$s.%6$s",
|
||||||
|
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s summons %4$s.%6$s",
|
||||||
|
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING = "Melee",
|
||||||
|
ACTION_SWING_DAMAGE = "hit",
|
||||||
|
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s melee swing hits %4$s for %5$s.%6$s",
|
||||||
|
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "A melee swing hit %4$s for %5$s.%6$s",
|
||||||
|
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED = "missed",
|
||||||
|
ACTION_SWING_MISSED_ABSORB = "(Absorbed)",
|
||||||
|
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s attack was absorbed by %4$s.%6$s",
|
||||||
|
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_BLOCK = "(Blocked)",
|
||||||
|
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s attack was blocked by %4$s.%6$s",
|
||||||
|
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT = "(Deflected)",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s attack was deflected by %4$s.",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_DODGE = "(Dodged)",
|
||||||
|
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s attack was dodged by %4$s.",
|
||||||
|
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_EVADE = "(Evaded)",
|
||||||
|
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s attack was evaded by %4$s.",
|
||||||
|
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_FULL_TEXT = "%1$s attack misses %4$s.",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE = "(Immune)",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s attack failed. %4$s was immune.",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE = "(Misfired)",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s attack misfired on %4$s.",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_MISS = "(Missed)",
|
||||||
|
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s attack misses %4$s.",
|
||||||
|
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_PARRY = "(Parried)",
|
||||||
|
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s attack was parried by %4$s.",
|
||||||
|
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_RESIST = "(Resisted)",
|
||||||
|
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s attack was fully resisted by %4$s.%6$s",
|
||||||
|
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "collapses",
|
||||||
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s collapses.",
|
||||||
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DESTROYED = "destroyed",
|
||||||
|
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s was destroyed.",
|
||||||
|
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DIED = "died",
|
||||||
|
ACTION_UNIT_DIED_FULL_TEXT = "%4$s died.",
|
||||||
|
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DISSIPATES = "dissipates",
|
||||||
|
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s dissipates.",
|
||||||
|
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||||
|
ADD = "Add",
|
||||||
|
ADDITIONAL_FILTERS = "Additional Filters",
|
||||||
|
ADD_FILTER = "Add Filter",
|
||||||
|
AURAS = "Auras",
|
||||||
|
AURAS_COMBATLOG_TOOLTIP = "Shows message about beneficial and harmful state effects.",
|
||||||
|
BENEFICIAL = "Beneficial",
|
||||||
|
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Show when you gain or lose a beneficial aura.",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Show everything involving %s?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Show everything",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "What happened to %s?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "What did %s do?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "What did %s do to you?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_RESET = "Reset",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Save as a new filter",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Hide messages like this one.",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Link %s to chat.",
|
||||||
|
BY_SOURCE = "By Source",
|
||||||
|
BY_SOURCE_COMBATLOG_TOOLTIP = "Line color based on caster.",
|
||||||
|
BY_TARGET = "By Target",
|
||||||
|
BY_TARGET_COMBATLOG_TOOLTIP = "Line color based on target.",
|
||||||
|
COLORIZE = "Colorize:",
|
||||||
|
COLORS = "Colors",
|
||||||
|
COLOR_BY_SCHOOL = "Color-by-School",
|
||||||
|
COMBATLOG_DEFAULTS = "Combat Log Defaults",
|
||||||
|
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Custom Unit",
|
||||||
|
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Friends",
|
||||||
|
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Enemy Players",
|
||||||
|
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Enemy Units",
|
||||||
|
COMBATLOG_FILTER_STRING_ME = "Me",
|
||||||
|
COMBATLOG_FILTER_STRING_MY_PET = "Pet",
|
||||||
|
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutral",
|
||||||
|
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Unknown",
|
||||||
|
COMBATLOG_HIGHLIGHT_ABILITY = "Ability",
|
||||||
|
COMBATLOG_HIGHLIGHT_DAMAGE = "Damage",
|
||||||
|
COMBATLOG_HIGHLIGHT_KILL = "Kill",
|
||||||
|
COMBATLOG_HIGHLIGHT_SCHOOL = "School",
|
||||||
|
COMBATLOG_UNKNOWN_UNIT = "Something",
|
||||||
|
COMBAT_FACTION_CHANGE = "Reputation",
|
||||||
|
COMBAT_HONOR_GAIN = "Honor",
|
||||||
|
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||||
|
COMBAT_MISC_INFO = "Misc Info",
|
||||||
|
COMBAT_XP_GAIN = "Experience",
|
||||||
|
CONFIRM_COMBAT_FILTER_DEFAULTS = "Do you really want to reset your filters to their default values?",
|
||||||
|
CONFIRM_COMBAT_FILTER_DELETE = "Do you really want to delete this filter?",
|
||||||
|
COPY_FILTER = "Copy Filter",
|
||||||
|
DAMAGE_NUMBER = "Damage Number",
|
||||||
|
DAMAGE_SCHOOL_TEXT = "Damage School",
|
||||||
|
DAMAGE_SHIELD = "Damage Shields",
|
||||||
|
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Show messages when a spell or ability deals damage in reaction to a melee swing, such as Thorns.",
|
||||||
|
DEATHS_COMBATLOG_TOOLTIP = "Show messages when something dies.",
|
||||||
|
DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d",
|
||||||
|
DISPELS = "Dispels",
|
||||||
|
DISPEL_AURA_COMBATLOG_TOOLTIP = "Show when an aura is removed, broken, or stolen.",
|
||||||
|
DONE_BY = "Done By:",
|
||||||
|
DONE_TO = "Done To:",
|
||||||
|
DRAINS = "Drains",
|
||||||
|
ENTER_FILTER_NAME = "Enter filter name:",
|
||||||
|
ENTIRE_LINE = "Entire Line",
|
||||||
|
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Color the entire line based on the selection below.",
|
||||||
|
ENVIRONMENTAL_DAMAGE = "Environmental Damage",
|
||||||
|
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when someone takes damage from falling, drowning or swimming in lava.",
|
||||||
|
EXAMPLE_SPELL_FIREBALL = "Fireball",
|
||||||
|
EXAMPLE_SPELL_FROSTBOLT = "Frostbolt",
|
||||||
|
EXAMPLE_TARGET_MONSTER = "Monster",
|
||||||
|
EXAMPLE_TEXT = "Example Text:",
|
||||||
|
EXTRA_ATTACKS = "Extra Attacks",
|
||||||
|
FAILURES = "Failures",
|
||||||
|
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Actions performed by hostile creatures and pets.",
|
||||||
|
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Actions performed by friendly players, pets, and creatures.",
|
||||||
|
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Actions performed by hostile players.",
|
||||||
|
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Actions performed by you, your traps, and your spells.",
|
||||||
|
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Actions performed by neutral creatures.",
|
||||||
|
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Actions performed by your pets, summoned guardians, and charmed players.",
|
||||||
|
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Actions performed by undefined sources such as falling, acid, or lava.",
|
||||||
|
FILTER_NAME = "Filter Name",
|
||||||
|
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Actions performed on friendly players, pets, and creatures.",
|
||||||
|
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Actions performed on hostile pets and creatures.",
|
||||||
|
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Actions performed on hostile players.",
|
||||||
|
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Actions performed on you.",
|
||||||
|
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Actions performed on neutral creatures.",
|
||||||
|
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Actions performed on your pets, summoned guardians, and charmed players.",
|
||||||
|
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Actions performed on invisible targets.",
|
||||||
|
FORMATTING = "Formatting",
|
||||||
|
FULL_TEXT_COMBATLOG_TOOLTIP = "Show combat log entries as full sentences.",
|
||||||
|
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Show when you gain or lose a harmful aura.",
|
||||||
|
HEALS = "Heals",
|
||||||
|
HIGHLIGHTING = "Highlighting:",
|
||||||
|
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Highlight ability names in combat messages.",
|
||||||
|
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Highlight damage numbers in combat messages.",
|
||||||
|
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Highlights the entire line when you or a party member makes a kill.",
|
||||||
|
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Highlight the school of a spell in combat messages.",
|
||||||
|
HOSTILE = "Hostile",
|
||||||
|
INTERRUPTS = "Interrupts",
|
||||||
|
ITEM_NAMES = "Item Names",
|
||||||
|
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around item names.",
|
||||||
|
KILLS_COMBATLOG_TOOLTIP = "Show messages when a member of your party kills something.",
|
||||||
|
MELEE = "Melee",
|
||||||
|
MELEE_COMBATLOG_TOOLTIP = "Shows natural melee swings.",
|
||||||
|
MESSAGE_SOURCES = "Message Sources",
|
||||||
|
MISSES = "Misses",
|
||||||
|
MOVE_FILTER_DOWN = "Move Filter Down",
|
||||||
|
MOVE_FILTER_UP = "Move Filter Up",
|
||||||
|
OTHER = "Other",
|
||||||
|
PERIODIC = "Periodic",
|
||||||
|
POWER_GAINS = "Power Gains",
|
||||||
|
POWER_GAINS_COMBATLOG_TOOLTIP = "Show messages when a spell or ability restores mana, energy, rage, focus, chi, holy power, or shadow orbs.",
|
||||||
|
QUICKBUTTON_NAME_EVERYTHING = "Everything",
|
||||||
|
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Show all combat messages.",
|
||||||
|
QUICKBUTTON_NAME_KILLS = "Kills",
|
||||||
|
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Show all deaths and kills.",
|
||||||
|
QUICKBUTTON_NAME_ME = "What happened to me?",
|
||||||
|
QUICKBUTTON_NAME_ME_TOOLTIP = "Show everything done to me.",
|
||||||
|
QUICKBUTTON_NAME_SELF = "Self",
|
||||||
|
QUICKBUTTON_NAME_SELF_TOOLTIP = "Show messages of actions done by you and done to you.",
|
||||||
|
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Places a shortcut to this filter on the chat window.",
|
||||||
|
RANGED = "Ranged",
|
||||||
|
RANGED_COMBATLOG_TOOLTIP = "Shows attacks from bows, guns, thrown weapons, and wands.",
|
||||||
|
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Show ranged shots that deal full or partial damage.",
|
||||||
|
RANGE_MISSED_COMBATLOG_TOOLTIP = "Show ranged shots that fail to deal damage.",
|
||||||
|
RESURRECT = "Resurrections",
|
||||||
|
SETTINGS = "Settings",
|
||||||
|
SHOW_BRACES = "Show Braces",
|
||||||
|
SHOW_BRACES_COMBATLOG_TOOLTIP = "Display braces around hyperlinks in combat log messages.",
|
||||||
|
SHOW_QUICK_BUTTON = "Show Quick Button",
|
||||||
|
SHOW_TIMESTAMP = "Show Timestamp",
|
||||||
|
SOURCE = "Source:",
|
||||||
|
SPECIAL = "Special",
|
||||||
|
SPELLS_COMBATLOG_TOOLTIP = "Shows messages about spells and special abilities.",
|
||||||
|
SPELL_CASTING = "Spell Casting",
|
||||||
|
SPELL_CASTING_COMBATLOG_TOOLTIP = "Show messages about spell casting.",
|
||||||
|
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Show messages when a spell cannot be cast or fails to cast.",
|
||||||
|
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Show messages when a spell begins casting.",
|
||||||
|
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Show messages when a spell successfully completes.",
|
||||||
|
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Color spell names by school.",
|
||||||
|
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when a spell or ability deals damage.",
|
||||||
|
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorizes the damage number on non-melee swings.",
|
||||||
|
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Color the damage school name. (e.g. shadow)",
|
||||||
|
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Show messages when a spell or ability reduces mana, energy, rage, or focus.",
|
||||||
|
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Show messages when a spell or ability grants additional attacks.",
|
||||||
|
SPELL_HEAL_COMBATLOG_TOOLTIP = "Show messages when a spell or ability heals damage.",
|
||||||
|
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Show messages about special spell types, such as those that inflict durability loss or share damage with a pet.",
|
||||||
|
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Show messages when a spell or ability interrupts another spell.",
|
||||||
|
SPELL_MISSED_COMBATLOG_TOOLTIP = "Show messages when a spell or ability fails to deal damage. This includes dodges, parries, blocks, deflections, immunes, absorbs and evades.",
|
||||||
|
SPELL_NAMES = "Spell Names",
|
||||||
|
SPELL_NAMES_COMBATLOG_TOOLTIP = "Color spell names.",
|
||||||
|
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around spell names.",
|
||||||
|
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Show spells that perform an effect incrementally.",
|
||||||
|
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically deals damage, such as Shadow Word: Pain or Corruption.",
|
||||||
|
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically heals damage, such as Renew or Rejuvenation.",
|
||||||
|
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Show messages when a spell or ability fails to periodically deal damage. This includes immunes, absorbs and evades.",
|
||||||
|
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically performs any other effect, such as restoring or draining mana.",
|
||||||
|
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Show messages when a spell or ability resurrects another player or creature.",
|
||||||
|
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Show messages when a spell or ability summons a creature or creates an object.",
|
||||||
|
START = "Start",
|
||||||
|
STRING_SCHOOL_UNKNOWN = "Unknown",
|
||||||
|
SUCCESS = "Success",
|
||||||
|
SUMMONS = "Summons",
|
||||||
|
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Shows melee swings that deal full or partial damage.",
|
||||||
|
SWING_MISSED_COMBATLOG_TOOLTIP = "Show melee swings that do not deal damage.",
|
||||||
|
TEXT_MODE_A = "A",
|
||||||
|
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||||
|
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||||
|
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||||
|
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_POSSESSIVE = "%s's",
|
||||||
|
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s Remaining)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s Absorbed)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s Blocked)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critical)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critical)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Crushing)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Glancing)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multistrike)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Overenergized)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Overhealed)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Overkill)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parried)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflected",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s Resisted)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Vulnerability Damage)",
|
||||||
|
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||||
|
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||||
|
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||||
|
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||||
|
TIMESTAMP_COMBATLOG_TOOLTIP = "Display the timestamp for combat log messages.",
|
||||||
|
UNIT_COLORS = "Unit Colors:",
|
||||||
|
UNIT_NAMES = "Unit Names",
|
||||||
|
UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names.",
|
||||||
|
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around unit names.",
|
||||||
|
UNIT_YOU = "You",
|
||||||
|
UNIT_YOU_DEST = "You",
|
||||||
|
UNIT_YOU_DEST_POSSESSIVE = "Your",
|
||||||
|
UNIT_YOU_SOURCE = "You",
|
||||||
|
UNIT_YOU_SOURCE_POSSESSIVE = "Your",
|
||||||
|
USE_FULL_TEXT_MODE = "Use Verbose Mode",
|
||||||
|
}
|
||||||
Vendored
+677
@@ -0,0 +1,677 @@
|
|||||||
|
-- Classic Era GlobalStrings (ES) that the combat log reads
|
||||||
|
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||||
|
pfUI_locale["esES"]["combatlog"] = {
|
||||||
|
ACTION_DAMAGE_SHIELD = "daña",
|
||||||
|
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s de %1$s refleja %9$s daño %7$s a %4$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s refleja %9$s daño %7$s a %4$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED = "fallado",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Bloqueado)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Desviado)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Esquivado)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evadido)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%4$s evadió %2$s de %1$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Inmune)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Fallado)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parado)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resistido)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SPLIT = "daño transferido",
|
||||||
|
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s absorbió el daño de %2$s de %1$s. %6$s.",
|
||||||
|
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s.",
|
||||||
|
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||||
|
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s. %6$s.",
|
||||||
|
ACTION_ENCHANT_APPLIED = "aplicado a",
|
||||||
|
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s lanza %2$s a %5$s de %4$s.",
|
||||||
|
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||||
|
ACTION_ENCHANT_REMOVED = "eliminado de",
|
||||||
|
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s se desvanece de %5$s de %4$s.",
|
||||||
|
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE = "dañó",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Ahogamiento",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s se está ahogando y pierde %9$s salud.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Caída",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s cae y pierde %9$s salud.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatiga",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s sufre agotamiento y pierde %9$s salud.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fuego",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s sufre %9$s daño de Fuego.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s pierde %9$s salud por daño recibido del entorno.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s pierde %9$s salud por nadar en lava. %6$s",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Cieno",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s pierde %9$s salud por nadar en el cieno. %6$s",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||||
|
ACTION_PARTY_KILL = "mató",
|
||||||
|
ACTION_PARTY_KILL_FULL_TEXT = "¡%1$s mató a %4$s!",
|
||||||
|
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS = "está fuera de combate",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "¡%1$s ha dejado fuera de combate a %4$s!",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||||
|
ACTION_RANGED = "disparo",
|
||||||
|
ACTION_RANGE_DAMAGE = "alcanzó",
|
||||||
|
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe a distancia y le inflige %5$s.%6$s",
|
||||||
|
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe a distancia alcanza a %4$s y le inflige %5$s.%6$s",
|
||||||
|
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED = "falló",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB = "(Absorbido)",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el golpe de %1$s.%6$s",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK = "(Bloqueado)",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el golpe de %1$s.%6$s",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT = "(Desviado)",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el golpe de %1$s.",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_DODGE = "(Esquivado)",
|
||||||
|
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el golpe de %1$s.",
|
||||||
|
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_EVADE = "(Evadido)",
|
||||||
|
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%4$s evadió el golpe de %1$s.",
|
||||||
|
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE = "(Inmune)",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "El golpe de %1$s falló. %4$s era inmune.",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE = "(Lanzamiento fallado)",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "El golpe de %1$s ha fallado al lanzarse hacia %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_MISS = "(Fallado)",
|
||||||
|
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_PARRY = "(Parado)",
|
||||||
|
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s paró el golpe de %1$s.",
|
||||||
|
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_RESIST = "(Resistido)",
|
||||||
|
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el golpe de %1$s.%6$s",
|
||||||
|
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED = "aplicó",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF = "aplicó",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gana %1$s de %2$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afectó",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "A %4$s le afecta %1$s de %2$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE = "acumuló",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "acumuló",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afectó",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN = "rompió",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF = "rompió",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF = "rompió",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "rompió",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "rompió",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH = "restableció",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF = "restableció",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF = "restableció",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_REMOVED = "eliminó",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF = "perdió",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%2$s de %1$s se desvanece de %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se desvanece de %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF = "disipó",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%2$s de %1$s se disipa de %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se disipa de %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE = "redujo",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "redujo",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s de %1$s (%9$s) disminuye.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) disminuye.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "disminuyó",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s de %1$s (%9$s) decrece.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) decrece.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%2$s de %1$s se eliminó de %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%2$s de %1$s se eliminó de %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE = "golpea",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s golpea a %4$s por %5$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s por %5$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL = "reparado",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s durante %9$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repara %4$s durante %9$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_CAST_FAILED = "falló",
|
||||||
|
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%2$s de %1$s falló.%6$s",
|
||||||
|
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||||
|
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_CAST_START = "comenzó a lanzar",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s comienza a lanzar %2$s a %4$s.",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s comienza a lanzar %2$s.",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Algo comienza a lanzar %2$s a %4$s.",
|
||||||
|
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||||
|
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS = "lanzó",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s lanza %2$s a %4$s.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s lanza %2$s.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Algo lanza %2$s a %4$s.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_CREATE = "creó",
|
||||||
|
ACTION_SPELL_CREATE_FULL_TEXT = "%2$s de %1$s crea %4$s.%6$s",
|
||||||
|
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s crea %4$s.%6$s",
|
||||||
|
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DAMAGE = "alcanzó",
|
||||||
|
ACTION_SPELL_DAMAGE_FULL_TEXT = "%2$s de %1$s golpea a %4$s y le inflige %5$s.%6$s",
|
||||||
|
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s y le inflige %5$s.%6$s",
|
||||||
|
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||||
|
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL = "disipó",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF = "disipó",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%2$s de %1$s disipa %4$s de %5$s.",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%2$s disipa %4$s de %5$s.",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF = "limpió",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%2$s de %1$s limpia %5$s de %4$s.",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s limpia %5$s de %4$s.",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED = "error al disipar",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s de %1$s no logra disipar %4$s de %5$s.",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s no logró disipar %4$s %5$s.",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DRAIN = "drenó",
|
||||||
|
ACTION_SPELL_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.",
|
||||||
|
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s p. de %8$s de %4$s.",
|
||||||
|
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE = "pérdida de durabilidad",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "pérdida total de durabilidad",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s de %1$s daña %4$s: todos los objetos dañados.",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s de %1$s daña %4$s: %5$s dañado.",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_ENERGIZE = "energizó",
|
||||||
|
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.",
|
||||||
|
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.",
|
||||||
|
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s ganado",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS = "otorgó ataques extra",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gana %9$s ataques extra con %2$s.",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s otorga %9$s ataques extra.",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_HEAL = "sanó",
|
||||||
|
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s de %1$s sana %9$s a %4$s.%6$s",
|
||||||
|
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s sana %9$s a %4$s.%6$s",
|
||||||
|
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INSTAKILL = "mató",
|
||||||
|
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%2$s de %1$s mata al instante a %4$s.",
|
||||||
|
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s mata a %4$s al instante.",
|
||||||
|
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "está fuera de combate",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s deja fuera de combate a %4$s.",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s deja fuera de combate a %4$s.",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INTERRUPT = "interrumpió",
|
||||||
|
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%2$s de %1$s interrumpe %5$s de %4$s.",
|
||||||
|
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrumpe %5$s de %4$s.",
|
||||||
|
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_LEECH = "drenó",
|
||||||
|
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
||||||
|
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.",
|
||||||
|
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s ganado",
|
||||||
|
ACTION_SPELL_MISSED = "fallado",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB = "Absorbido",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK = "Bloqueado",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT = "Desviado",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_DODGE = "Esquivado",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_EVADE = "Evadido",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%4$s evadió %2$s de %1$s.",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE = "Inmune",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE = "Lanzamiento fallado",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%2$s de %1$s ha fallado al lanzarse hacia %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s ha fallado al lanzarse hacia %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_MISS = "Fallado",
|
||||||
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_PARRY = "Parado",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT = "reflejado",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s reflejó %2$s de %1$s.",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s reflejó %2$s.",
|
||||||
|
ACTION_SPELL_MISSED_RESIST = "resistido",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE = "dañó",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s sufre %5$s daño de %2$s de %1$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s sufre %5$s daño de %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN = "drenó",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE = "energizó",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s ganado",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL = "sanó",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gana %9$s salud gracias a %1$s %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s salud gracias a %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH = "drenó",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s ganado)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED = "falla tic",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbido)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Bloqueado)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el efecto periódico de %2$s de %1$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó el efecto periódico de %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Desviado)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s desvió el efecto periódico de %2$s de %1$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s desvió el efecto periódico de %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Esquivado)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el efecto periódico de %2$s de %1$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó el efecto periódico de %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Evadido)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%4$s evadió el efecto periódico de %2$s de %1$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió el efecto periódico de %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s de %1$s no tiene efecto periódico sobre %4$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no tiene efecto periódico sobre %4$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Inmune)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s era inmune a %2$s de %1$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s era inmune a %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Fallado)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "El efecto periódico de %2$s de %1$s no alcanzó a %4$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "El efecto periódico de %2$s no alcanzó a %4$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Parado)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s paró el efecto periódico de %2$s de %1$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró el efecto periódico de %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Resistido)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%2$s de %1$s no afecta a %4$s. %4$s resistió.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s no afecta a %4$s. %4$s resistió.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_RESURRECT = "resucitado",
|
||||||
|
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resucita a %4$s.%6$s",
|
||||||
|
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resucita a %4$s.%6$s",
|
||||||
|
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN = "robó",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF = "robó",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF = "robó",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%2$s de %1$s transfiere $extraSpell de %4$s a %1$s.",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfiere $extraSpell de %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_SUMMON = "invocó",
|
||||||
|
ACTION_SPELL_SUMMON_FULL_TEXT = "%2$s de %1$s invoca a %4$s.%6$s",
|
||||||
|
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s invoca a %4$s.%6$s",
|
||||||
|
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING = "Golpe",
|
||||||
|
ACTION_SWING_DAMAGE = "alcanzó",
|
||||||
|
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe cuerpo a cuerpo y le inflige %5$s.%6$s",
|
||||||
|
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe cuerpo a cuerpo alcanza a %4$s y le inflige %5$s.%6$s",
|
||||||
|
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED = "falló",
|
||||||
|
ACTION_SWING_MISSED_ABSORB = "(Absorbido)",
|
||||||
|
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el ataque de %1$s.%6$s",
|
||||||
|
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_BLOCK = "(Bloqueado)",
|
||||||
|
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el ataque de %1$s.%6$s",
|
||||||
|
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT = "(Desviado)",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el ataque de %1$s.",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_DODGE = "(Esquivado)",
|
||||||
|
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el ataque de %1$s.",
|
||||||
|
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_EVADE = "(Evadido)",
|
||||||
|
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%4$s evadió el ataque de %1$s.",
|
||||||
|
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE = "(Inmune)",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "El ataque de %1$s ha fallado. %4$s era inmune.",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE = "(Lanzamiento fallado)",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "El ataque de %1$s ha fallado al lanzarse hacia %4$s.",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_MISS = "(Fallado)",
|
||||||
|
ACTION_SWING_MISSED_MISS_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.",
|
||||||
|
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_PARRY = "(Parado)",
|
||||||
|
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s paró el ataque de %1$s.",
|
||||||
|
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_RESIST = "(Resistido)",
|
||||||
|
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el ataque de %1$s.%6$s",
|
||||||
|
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "se desmaya",
|
||||||
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s se desmaya.",
|
||||||
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DESTROYED = "destruyó",
|
||||||
|
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s ha sido destruido.",
|
||||||
|
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DIED = "murió",
|
||||||
|
ACTION_UNIT_DIED_FULL_TEXT = "%4$s ha muerto.",
|
||||||
|
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DISSIPATES = "se disipa",
|
||||||
|
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s se disipa.",
|
||||||
|
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||||
|
ADD = "Añadir",
|
||||||
|
ADDITIONAL_FILTERS = "Filtros adicionales",
|
||||||
|
ADD_FILTER = "Añadir",
|
||||||
|
AURAS = "Auras",
|
||||||
|
AURAS_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre efectos de estados beneficiosos y dañinos.",
|
||||||
|
BENEFICIAL = "Beneficioso",
|
||||||
|
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando ganas o pierdes un aura beneficiosa.",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_BOTH = "¿Mostrar todo lo referente a %s?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Mostrar todo",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "¿Qué le pasó a %s?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "¿Qué hizo %s?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "¿Qué te hizo %s?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_RESET = "Restablecer",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Guardar como nuevo filtro",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Ocultar los mensajes como este.",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Vincular %s a chat.",
|
||||||
|
BY_SOURCE = "Por origen",
|
||||||
|
BY_SOURCE_COMBATLOG_TOOLTIP = "Color de línea según taumaturgo.",
|
||||||
|
BY_TARGET = "Por objetivo",
|
||||||
|
BY_TARGET_COMBATLOG_TOOLTIP = "Color de línea según objetivo.",
|
||||||
|
COLORIZE = "Colorear:",
|
||||||
|
COLORS = "Colores",
|
||||||
|
COLOR_BY_SCHOOL = "Colorear según escuela",
|
||||||
|
COMBATLOG_DEFAULTS = "Restablecer reg. combate",
|
||||||
|
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Unidad personalizada",
|
||||||
|
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Amigos",
|
||||||
|
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Jugadores enemigos",
|
||||||
|
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Unidades enemigas",
|
||||||
|
COMBATLOG_FILTER_STRING_ME = "Yo",
|
||||||
|
COMBATLOG_FILTER_STRING_MY_PET = "Mascota",
|
||||||
|
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutral",
|
||||||
|
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Desconocido",
|
||||||
|
COMBATLOG_HIGHLIGHT_ABILITY = "Facultad",
|
||||||
|
COMBATLOG_HIGHLIGHT_DAMAGE = "Daño",
|
||||||
|
COMBATLOG_HIGHLIGHT_KILL = "Muerte",
|
||||||
|
COMBATLOG_HIGHLIGHT_SCHOOL = "Escuela",
|
||||||
|
COMBATLOG_UNKNOWN_UNIT = "Algo",
|
||||||
|
COMBAT_FACTION_CHANGE = "Reputación",
|
||||||
|
COMBAT_HONOR_GAIN = "Honor",
|
||||||
|
COMBAT_LOG_UNIT_YOU_ENABLED = "0",
|
||||||
|
COMBAT_MISC_INFO = "Info. misc.",
|
||||||
|
COMBAT_XP_GAIN = "Experiencia",
|
||||||
|
CONFIRM_COMBAT_FILTER_DEFAULTS = "¿De verdad quieres restablecer la configuración inicial?",
|
||||||
|
CONFIRM_COMBAT_FILTER_DELETE = "¿Realmente quieres borrar este filtro?",
|
||||||
|
COPY_FILTER = "Copiar",
|
||||||
|
DAMAGE_NUMBER = "Cifra de daño",
|
||||||
|
DAMAGE_SCHOOL_TEXT = "Escuela de daño",
|
||||||
|
DAMAGE_SHIELD = "Escudos de daño",
|
||||||
|
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad hace daño en reacción a un golpe cuerpo a cuerpo, como Espinas.",
|
||||||
|
DEATHS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando haya una muerte.",
|
||||||
|
DEFAULT_COMBATLOG_FILTER_NAME = "Filtro %d",
|
||||||
|
DISPELS = "Disipación",
|
||||||
|
DISPEL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando se elimina, rompe o roba un aura.",
|
||||||
|
DONE_BY = "Hecho por:",
|
||||||
|
DONE_TO = "Hecho a:",
|
||||||
|
DRAINS = "drena",
|
||||||
|
ENTER_FILTER_NAME = "Escribe el nombre del filtro:",
|
||||||
|
ENTIRE_LINE = "Toda la línea",
|
||||||
|
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Colorear toda la línea según la siguiente opción.",
|
||||||
|
ENVIRONMENTAL_DAMAGE = "Daño del entorno",
|
||||||
|
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando alguien sufra daño al caer, ahogarse o nadar en lava.",
|
||||||
|
EXAMPLE_SPELL_FIREBALL = "Bola de Fuego",
|
||||||
|
EXAMPLE_SPELL_FROSTBOLT = "Descarga de Escarcha",
|
||||||
|
EXAMPLE_TARGET_MONSTER = "Monstruo",
|
||||||
|
EXAMPLE_TEXT = "Texto de muestra:",
|
||||||
|
EXTRA_ATTACKS = "Ataques extra",
|
||||||
|
FAILURES = "Fallos",
|
||||||
|
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por criaturas y mascotas hostiles.",
|
||||||
|
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por jugadores, mascotas y criaturas aliados.",
|
||||||
|
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por jugadores hostiles.",
|
||||||
|
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por ti, tus trampas y tus hechizos.",
|
||||||
|
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por criaturas neutrales.",
|
||||||
|
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por tus mascotas, guardianes invocados y jugadores embelesados.",
|
||||||
|
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Acciones de origen sin especificar como caídas, ácido o lava.",
|
||||||
|
FILTER_NAME = "Nombre del filtro",
|
||||||
|
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Acciones realizadas a jugadores, mascotas y criaturas aliados.",
|
||||||
|
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Acciones realizadas a mascotas y criaturas hostiles.",
|
||||||
|
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Acciones realizadas a jugadores hostiles.",
|
||||||
|
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Acciones realizadas a ti.",
|
||||||
|
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Acciones realizadas a criaturas neutrales.",
|
||||||
|
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Acciones realizadas a tus mascotas, guardianes invocados y jugadores embelesados.",
|
||||||
|
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Acciones realizadas a objetivos invisibles.",
|
||||||
|
FORMATTING = "Formato",
|
||||||
|
FULL_TEXT_COMBATLOG_TOOLTIP = "Mostrar las entradas del registro de combate como frases completas.",
|
||||||
|
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando ganas o pierdes un aura dañina.",
|
||||||
|
HEALS = "Sanaciones",
|
||||||
|
HIGHLIGHTING = "Resaltar:",
|
||||||
|
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Resaltar nombres de facultades en mensajes de combate.",
|
||||||
|
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Resaltar cifras de daño en mensajes de combate.",
|
||||||
|
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Resaltar toda la línea cuando matas o lo hace un miembro de tu grupo.",
|
||||||
|
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Resaltar la escuela del hechizo en el mensaje de combate.",
|
||||||
|
HOSTILE = "Hostil",
|
||||||
|
INTERRUPTS = "interrumpe",
|
||||||
|
ITEM_NAMES = "Nombres de objetos",
|
||||||
|
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de objetos entre corchetes.",
|
||||||
|
KILLS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un miembro de tu grupo mata.",
|
||||||
|
MELEE = "Cuerpo a cuerpo",
|
||||||
|
MELEE_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo naturales.",
|
||||||
|
MESSAGE_SOURCES = "Origen mensaje",
|
||||||
|
MISSES = "Fallos",
|
||||||
|
MOVE_FILTER_DOWN = "Mover filtro abajo",
|
||||||
|
MOVE_FILTER_UP = "Mover filtro arriba",
|
||||||
|
OTHER = "Otros",
|
||||||
|
PERIODIC = "Periódico",
|
||||||
|
POWER_GAINS = "Ganancia de poder",
|
||||||
|
POWER_GAINS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad restaure maná, energía, ira, enfoque, chi, Poder Sagrado u orbes de las Sombras.",
|
||||||
|
QUICKBUTTON_NAME_EVERYTHING = "Todo",
|
||||||
|
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Mostrar todos los mensajes de combate.",
|
||||||
|
QUICKBUTTON_NAME_KILLS = "Muertes",
|
||||||
|
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Mostrar todas las muertes aliadas y enemigas.",
|
||||||
|
QUICKBUTTON_NAME_ME = "Me afecta",
|
||||||
|
QUICKBUTTON_NAME_ME_TOOLTIP = "Mostrar todo lo que me afecta.",
|
||||||
|
QUICKBUTTON_NAME_SELF = "Yo mismo",
|
||||||
|
QUICKBUTTON_NAME_SELF_TOOLTIP = "Mostrar mensajes de tus acciones y de las que te afectan.",
|
||||||
|
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Coloca un acceso rápido a este filtro en la ventana de chat.",
|
||||||
|
RANGED = "A distancia",
|
||||||
|
RANGED_COMBATLOG_TOOLTIP = "Mostrar ataques con arcos, armas de fuego, armas arrojadizas y varitas.",
|
||||||
|
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar los golpes a distancia que infligen daño total o parcial.",
|
||||||
|
RANGE_MISSED_COMBATLOG_TOOLTIP = "Mostrar los golpes a distancia que no logran infligir daño.",
|
||||||
|
RESURRECT = "Resurrecciones",
|
||||||
|
SETTINGS = "Configuración",
|
||||||
|
SHOW_BRACES = "Mostrar corchetes",
|
||||||
|
SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar los hipervínculos entre corchetes en los mensajes del registro de combate.",
|
||||||
|
SHOW_QUICK_BUTTON = "Mostrar botón de acceso rápido",
|
||||||
|
SHOW_TIMESTAMP = "Mostrar tiempo",
|
||||||
|
SOURCE = "Fuente:",
|
||||||
|
SPECIAL = "Especial",
|
||||||
|
SPELLS_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre hechizos y facultades especiales.",
|
||||||
|
SPELL_CASTING = "Hechizos lanzados",
|
||||||
|
SPELL_CASTING_COMBATLOG_TOOLTIP = "Mostrar mensajes de los hechizos lanzados.",
|
||||||
|
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando no se puede lanzar un hechizo o cuando no se logra lanzar.",
|
||||||
|
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando se comienza a lanzar un hechizo.",
|
||||||
|
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo se lance correctamente.",
|
||||||
|
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Colorear los nombres de hechizos según la escuela.",
|
||||||
|
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige daño.",
|
||||||
|
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorear la cifra del daño de golpes otros que cuerpo a cuerpo.",
|
||||||
|
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Colorear el nombre de escuela del daño (p. ej., Sombras).",
|
||||||
|
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad reduzca el maná, la energía, la ira o el enfoque.",
|
||||||
|
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad otorgue ataques adicionales.",
|
||||||
|
SPELL_HEAL_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad sana daño.",
|
||||||
|
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre tipos de hechizos especiales, como los que infligen pérdida de durabilidad o comparten daño con una mascota.",
|
||||||
|
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad interrumpe otro hechizo.",
|
||||||
|
SPELL_MISSED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad no logra infligir daño. Incluye cuando el objetivo es inmune o lo esquiva, para, bloquea, desvía, absorbe o evade.",
|
||||||
|
SPELL_NAMES = "Nombres de hechizos",
|
||||||
|
SPELL_NAMES_COMBATLOG_TOOLTIP = "Colorear los nombres de hechizos.",
|
||||||
|
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de hechizos entre corchetes.",
|
||||||
|
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Mostrar los hechizos que tienen un efecto gradual.",
|
||||||
|
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige daño periódico, como Palabra de las Sombras: Dolor o Corrupción.",
|
||||||
|
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad sana daño periódicamente, como Renovar o Rejuvenecimiento.",
|
||||||
|
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad no logra infligir daño periódico. Incluye cuando el objetivo es inmune, lo absorbe o lo evade.",
|
||||||
|
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige cualquier otro efecto periódicamente, como restaurar o drenar maná.",
|
||||||
|
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad resucite a otro jugador o criatura.",
|
||||||
|
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo invoque a una criatura o cree un objeto.",
|
||||||
|
START = "Inicio",
|
||||||
|
STRING_SCHOOL_UNKNOWN = "Desconocido",
|
||||||
|
SUCCESS = "Éxito",
|
||||||
|
SUMMONS = "Invocación",
|
||||||
|
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo que infligen daño total o parcial.",
|
||||||
|
SWING_MISSED_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo que no infligen daño.",
|
||||||
|
TEXT_MODE_A = "A",
|
||||||
|
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||||
|
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||||
|
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||||
|
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||||
|
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s restante)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbido)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s bloqueado)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Crítico)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Crítico)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Aplastamiento)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Refilón)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multigolpe)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s sobreenergizado)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s de exceso de sanación)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s excedente)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parado)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflejado",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s resistido)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s de daño de vulnerabilidad)",
|
||||||
|
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||||
|
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||||
|
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||||
|
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||||
|
TIMESTAMP_COMBATLOG_TOOLTIP = "Mostrar el tiempo en los mensajes del registro de combate.",
|
||||||
|
UNIT_COLORS = "Colores de unidades:",
|
||||||
|
UNIT_NAMES = "Nombres de unidades",
|
||||||
|
UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorear el nombre de unidades.",
|
||||||
|
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de unidades entre corchetes.",
|
||||||
|
UNIT_YOU = "Tú",
|
||||||
|
UNIT_YOU_DEST = "Tú",
|
||||||
|
UNIT_YOU_DEST_POSSESSIVE = "Tu",
|
||||||
|
UNIT_YOU_SOURCE = "Tú",
|
||||||
|
UNIT_YOU_SOURCE_POSSESSIVE = "Tu",
|
||||||
|
USE_FULL_TEXT_MODE = "Mostrar texto completo",
|
||||||
|
}
|
||||||
Vendored
+677
@@ -0,0 +1,677 @@
|
|||||||
|
-- Classic Era GlobalStrings (FR) that the combat log reads
|
||||||
|
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||||
|
pfUI_locale["frFR"]["combatlog"] = {
|
||||||
|
ACTION_DAMAGE_SHIELD = "inflige des dégâts",
|
||||||
|
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s %1$s renvoie %9$s de dégâts |2 %7$s à %4$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s renvoie %9$s de dégâts |2 %7$s à %4$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED = "rate",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Bloque)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s est bloqué par %4$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s est bloqué par %4$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Dévie)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%2$s %1$s est dévié par %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s est dévié par %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Esquive)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%2$s %1$s est esquivé par %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s est esquivé par %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Évite)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%2$s %1$s est évité par %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s est évité par %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Insensible)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s %1$s a échoué. %4$s est insensible.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s a échoué. %4$s est insensible.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Rate)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Pare)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%2$s %1$s est paré par %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s est paré par %4$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Résiste)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s résiste entièrement à %2$s %1$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s résiste entièrement à %2$s.%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SPLIT = "partage les dégâts",
|
||||||
|
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "Les dégâts |2 %2$s |2 %1$s sont absorbés par %4$s %6$s.",
|
||||||
|
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s %1$s inflige %9$s points de dégâts à %4$s.",
|
||||||
|
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||||
|
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s |2 %1$s inflige %9$s points de dégâts à %4$s %6$s.",
|
||||||
|
ACTION_ENCHANT_APPLIED = "enchante",
|
||||||
|
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s lance %2$s sur %5$s %4$s.",
|
||||||
|
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||||
|
ACTION_ENCHANT_REMOVED = "lève l'enchantement",
|
||||||
|
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s s'efface |2 %5$s %4$s.",
|
||||||
|
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE = "inflige des dégâts",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Noyade",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s se noie et perd %9$s points de vie.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Chute",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s tombe et perd %9$s points de vie.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s s'épuise et perd %9$s points de vie.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Feu",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s subit %9$s points de dégâts de Feu.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s perd %9$s points de vie par dégâts de l'environnement.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lave",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s perd %9$s points de vie en nageant dans la lave. %6$s",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Gelée",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s perd %9$s points de vie en nageant dans la gelée. %6$s",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||||
|
ACTION_PARTY_KILL = "tue",
|
||||||
|
ACTION_PARTY_KILL_FULL_TEXT = "%1$s a tué %4$s !",
|
||||||
|
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS = "assommé",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s a assommé %4$s !",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||||
|
ACTION_RANGED = "Tir",
|
||||||
|
ACTION_RANGE_DAMAGE = "touche",
|
||||||
|
ACTION_RANGE_DAMAGE_FULL_TEXT = "Le tir %1$s touche %4$s pour %5$s.%6$s",
|
||||||
|
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Un tir touche %4$s pour %5$s.%6$s",
|
||||||
|
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED = "rate",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB = "(Absorbe)",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "Le tir %1$s est absorbé par %4$s.%6$s",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK = "(Bloque)",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "Le tir %1$s est bloqué par %4$s.%6$s",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT = "(Dévie)",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "Le tir %1$s est dévié par %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_DODGE = "(Esquive)",
|
||||||
|
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "Le tir %1$s est esquivé par %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_EVADE = "(Évite)",
|
||||||
|
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "Le tir %1$s est évité par %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_FULL_TEXT = "Le tir %1$s rate %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE = "(Insensible)",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "Le tir %1$s a échoué. %4$s est insensible.",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE = "(Tir accidentel)",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "Le tir %1$s a touché %4$s par accident.",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_MISS = "(Raté)",
|
||||||
|
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "Le tir %1$s rate %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_PARRY = "(Pare)",
|
||||||
|
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "Le tir %1$s est paré par %4$s.",
|
||||||
|
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_RESIST = "(Résiste)",
|
||||||
|
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "Le tir %1$s a échoué, %4$s résiste entièrement.%6$s",
|
||||||
|
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED = "applique",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF = "applique",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gagne %2$s %1$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gagne %2$s %1$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflige",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s souffre |2 %2$s %1$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s souffre |2 %2$s %1$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE = "cumule",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "cumule",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gagne %2$s %1$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflige",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s souffre |2 %2$s %1$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN = "brise",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF = "brise",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s brise %2$s %4$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s %1$s a été brisé par quelqu'un.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF = "brise",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s brise %2$s %4$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s %1$s a été brisé par quelqu'un.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "brise",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s brise %2$s %4$s avec %5$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s a brisé %2$s %4$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "brise",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s brise %2$s %4$s avec %5$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s brise %2$s %4$s.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH = "rafraîchit",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF = "rafraîchit",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF = "rafraîchit",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_REMOVED = "enlève",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF = "efface",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%2$s %1$s s'efface |2 %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s s'efface |2 %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s s'efface |2 %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s s'efface |2 %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF = "disparaît",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%2$s %1$s disparaît |2 %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se dissipe |2 %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s disparaît |2 %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se dissipe |2 %4$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE = "réduit",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "réduit",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s %1$s (%9$s) se réduit.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) se réduit.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminue",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s %1$s (%9$s) diminue.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminue.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%2$s %1$s est enlevé |2 %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%2$s %1$s est enlevé |2 %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE = "frappe",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s %1$s frappe %4$s pour %5$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s frappe %4$s pour %5$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL = "répare",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s %1$s répare %4$s pour %9$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s répare %4$s pour %9$s.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_CAST_FAILED = "échoue",
|
||||||
|
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%2$s %1$s échoue.%6$s",
|
||||||
|
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||||
|
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_CAST_START = "commence à lancer",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s commence à lancer %2$s sur %4$s.",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s commence à lancer %2$s.",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Quelqu'un commence à lancer %2$s sur %4$s.",
|
||||||
|
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||||
|
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS = "lance",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s lance %2$s sur %4$s.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s lance %2$s.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Quelque chose lance %2$s sur %4$s.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_CREATE = "Crée",
|
||||||
|
ACTION_SPELL_CREATE_FULL_TEXT = "%2$s %1$s crée %4$s.%6$s",
|
||||||
|
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s crée %4$s.%6$s",
|
||||||
|
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DAMAGE = "touche",
|
||||||
|
ACTION_SPELL_DAMAGE_FULL_TEXT = "%2$s %1$s touche %4$s pour %5$s.%6$s",
|
||||||
|
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s touche %4$s pour %5$s.%6$s",
|
||||||
|
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||||
|
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL = "dissipe",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF = "dissipe",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s %4$s est dissipé par %2$s %1$s.",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s %4$s est dissipé par %2$s.",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF = "purifie",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%5$s %4$s est purifié par %2$s %1$s.",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s %4$s purifié par %2$s.",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED = "échec de dissipation",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s %1$s n'arrive pas à dissiper %5$s %4$s.",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s n'arrive pas à dissiper %5$s %4$s.",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DRAIN = "draine",
|
||||||
|
ACTION_SPELL_DRAIN_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s.",
|
||||||
|
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s %8$s |2 %4$s.",
|
||||||
|
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE = "perte de durabilité",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "perte de durabilité complète",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s %1$s endommage %4$s : tous les objets sont abîmés.",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s %1$s endommage %4$s : %5$s abîmé(e).",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_ENERGIZE = "dynamise",
|
||||||
|
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gagne %9$s points |2 %8$s |2 %2$s %1$s.",
|
||||||
|
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points |2 %8$s |2 %2$s.",
|
||||||
|
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s gagné",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS = "confère des attaques supplémentaires",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gagne %9$s attaques supplémentaires grâce à %2$s.",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s attaques supplémentaires conférées par %2$s.",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_HEAL = "soigne",
|
||||||
|
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s %1$s soigne %4$s pour %9$s points.%6$s",
|
||||||
|
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s soigne %4$s pour %9$s points.%6$s",
|
||||||
|
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INSTAKILL = "tue",
|
||||||
|
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%2$s %1$s tue instantanément %4$s.",
|
||||||
|
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s tue instantanément %4$s.",
|
||||||
|
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "assommé",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%2$s %1$s assomme %4$s.",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s assomme %4$s.",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INTERRUPT = "interrompt",
|
||||||
|
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%2$s %1$s interrompt %5$s %4$s.",
|
||||||
|
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrompt %5$s %4$s.",
|
||||||
|
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_LEECH = "draine",
|
||||||
|
ACTION_SPELL_LEECH_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
|
||||||
|
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s.",
|
||||||
|
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_LEECH_RESULT = "%10$s points |2 %8$s gagnés",
|
||||||
|
ACTION_SPELL_MISSED = "rate",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB = "Absorbé",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%2$s %1$s est absorbé par %4$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s est absorbé par %4$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK = "Bloqué",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s est bloqué par %4$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s est bloqué par %4$s.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT = "Dévie",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%2$s %1$s est dévié par %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s est dévié par %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_DODGE = "Esquive",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%2$s %1$s est esquivé par %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s est esquivé par %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_EVADE = "Évite",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%2$s %1$s est évité par %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s est évité par %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE = "Insensible",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s %1$s a échoué. %4$s est insensible.",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s a échoué. %4$s est insensible.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE = "Tir accidentel",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%2$s %1$s a touché %4$s par accident.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s a touché %4$s par accident.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_MISS = "Raté",
|
||||||
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_PARRY = "Pare",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%2$s %1$s est paré par %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s est paré par %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT = "renvoyé",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%2$s %1$s est renvoyé par %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s est renvoyé par %4$s.",
|
||||||
|
ACTION_SPELL_MISSED_RESIST = "résiste",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%2$s %1$s a échoué, %4$s résiste entièrement.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s a échoué, %4$s résiste entièrement.%6$s",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE = "inflige des dégâts",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s reçoit %5$s de dégâts |2 %2$s %1$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s reçoit %5$s de dégâts |2 %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN = "draine",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%2$s %1$s draine %9$s %8$s |2 %4$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE = "dynamise",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gagne %9$s %8$s |2 %2$s %1$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points |2 %8$s |2 %2$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s gagné",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL = "soigne",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gagne %9$s points de vie |2 %2$s %1$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points de vie |2 %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH = "draine",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s points |2 %8$s gagnés)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED = "rate",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s absorbée)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%2$s %1$s est absorbé par %4$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s est absorbé par %4$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Itération bloquée)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s a été bloqué par %4$s pour un temps.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s a été bloqué par %4$s pour un temps.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Itération déviée)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%2$s %1$s a été dévié par %4$s pour un temps.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s a été dévié par %4$s pour un temps.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Itération esquivée)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%2$s %1$s a été esquivé par %4$s pour un temps.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s a été esquivé par %4$s pour un temps.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Itération évitée)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%2$s %1$s a été évité par %4$s pour un temps.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s a été évité par %4$s pour un temps.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s %1$s n'affecte pas %4$s pour un temps.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s n'affecte pas %4$s pour un temps.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Insensible)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s était insensible à %2$s %1$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s était insensible à %2$s.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Itération échouée)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%2$s %1$s a raté %4$s pour un temps.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s a raté %4$s pour un temps.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Itération parée)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%2$s %1$s a été paré par %4$s pour un temps.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s a été paré par %4$s pour un temps.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Itération résistée)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%2$s %1$s n'affecte pas %4$s. %4$s résiste.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s n'affecte pas %4$s. %4$s résiste.%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_RESURRECT = "Ressuscite",
|
||||||
|
ACTION_SPELL_RESURRECT_FULL_TEXT = "%2$s %1$s ressuscite %4$s.%6$s",
|
||||||
|
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s ressuscite %4$s.%6$s",
|
||||||
|
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN = "vole",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF = "vole",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s %1$s vole %5$s %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s vole %5$s %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF = "vole",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%2$s %1$s transfère $extraSpell %4$s à %1$s.",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfère $extraSpell %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s %1$s vole %5$s %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s vole %5$s %4$s.",
|
||||||
|
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_SUMMON = "invoque",
|
||||||
|
ACTION_SPELL_SUMMON_FULL_TEXT = "%2$s %1$s invoque %4$s.%6$s",
|
||||||
|
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s invoque %4$s.%6$s",
|
||||||
|
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING = "Coup",
|
||||||
|
ACTION_SWING_DAMAGE = "touche",
|
||||||
|
ACTION_SWING_DAMAGE_FULL_TEXT = "Le coup %1$s touche %4$s pour %5$s.%6$s",
|
||||||
|
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Un coup touche %4$s pour %5$s.%6$s",
|
||||||
|
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED = "rate",
|
||||||
|
ACTION_SWING_MISSED_ABSORB = "(Absorbe)",
|
||||||
|
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "L'attaque %1$s est absorbée par %4$s.%6$s",
|
||||||
|
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_BLOCK = "(Bloque)",
|
||||||
|
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "L'attaque %1$s est bloquée par %4$s.%6$s",
|
||||||
|
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT = "(Dévie)",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "L'attaque %1$s est déviée par %4$s.",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_DODGE = "(Esquive)",
|
||||||
|
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "L'attaque %1$s est esquivée par %4$s.",
|
||||||
|
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_EVADE = "(Évite)",
|
||||||
|
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "L'attaque %1$s est évitée par %4$s.",
|
||||||
|
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_FULL_TEXT = "L'attaque %1$s rate %4$s.",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE = "(Insensible)",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "L'attaque %1$s a échoué, %4$s est insensible.",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE = "(Tir accidentel)",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "L'attaque %1$s a touché %4$s par accident.",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_MISS = "(Raté)",
|
||||||
|
ACTION_SWING_MISSED_MISS_FULL_TEXT = "L'attaque %1$s rate %4$s.",
|
||||||
|
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_PARRY = "(Parade)",
|
||||||
|
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "L'attaque %1$s est parée par %4$s.",
|
||||||
|
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_RESIST = "(Résistance)",
|
||||||
|
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "L'attaque %1$s a échoué, %4$s résiste entièrement.%6$s",
|
||||||
|
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "s'évanouit",
|
||||||
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s s'évanouit.",
|
||||||
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DESTROYED = "détruit",
|
||||||
|
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s a été détruit.",
|
||||||
|
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DIED = "meurt",
|
||||||
|
ACTION_UNIT_DIED_FULL_TEXT = "%4$s meurt.",
|
||||||
|
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DISSIPATES = "se dissipe",
|
||||||
|
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s se dissipe.",
|
||||||
|
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||||
|
ADD = "Ajouter",
|
||||||
|
ADDITIONAL_FILTERS = "Filtres supplémentaires",
|
||||||
|
ADD_FILTER = "Aj. filtre",
|
||||||
|
AURAS = "Auras",
|
||||||
|
AURAS_COMBATLOG_TOOLTIP = "Montre les messages liés aux états bénéfiques ou néfastes.",
|
||||||
|
BENEFICIAL = "Bénéfique",
|
||||||
|
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Montre quand vous gagnez ou perdez une aura bénéfique.",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Afficher tout ce qui concerne %s.",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Afficher tout",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Qu'est-il arrivé à %s ?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Qu'a fait %s ?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Qu'est-ce que %s vous a fait ?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_RESET = "Réinitialiser",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Enregistrer comme nouveau filtre",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Cacher les messages comme celui-ci.",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Lier %s dans la discussion.",
|
||||||
|
BY_SOURCE = "Par source",
|
||||||
|
BY_SOURCE_COMBATLOG_TOOLTIP = "Colorer en fonction du lanceur.",
|
||||||
|
BY_TARGET = "Par cible",
|
||||||
|
BY_TARGET_COMBATLOG_TOOLTIP = "Colorer en fonction de la cible.",
|
||||||
|
COLORIZE = "Coloriser :",
|
||||||
|
COLORS = "Couleurs",
|
||||||
|
COLOR_BY_SCHOOL = "Couleur par type",
|
||||||
|
COMBATLOG_DEFAULTS = "Journal par défaut",
|
||||||
|
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Unité personnalisée",
|
||||||
|
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Amis",
|
||||||
|
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Joueurs ennemis",
|
||||||
|
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Ennemis",
|
||||||
|
COMBATLOG_FILTER_STRING_ME = "Moi",
|
||||||
|
COMBATLOG_FILTER_STRING_MY_PET = "Familier",
|
||||||
|
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutre",
|
||||||
|
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Inconnu",
|
||||||
|
COMBATLOG_HIGHLIGHT_ABILITY = "Technique",
|
||||||
|
COMBATLOG_HIGHLIGHT_DAMAGE = "Dégâts",
|
||||||
|
COMBATLOG_HIGHLIGHT_KILL = "Mort",
|
||||||
|
COMBATLOG_HIGHLIGHT_SCHOOL = "Type",
|
||||||
|
COMBATLOG_UNKNOWN_UNIT = "Quelque chose",
|
||||||
|
COMBAT_FACTION_CHANGE = "Réputation",
|
||||||
|
COMBAT_HONOR_GAIN = "Honneur",
|
||||||
|
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||||
|
COMBAT_MISC_INFO = "Infos div.",
|
||||||
|
COMBAT_XP_GAIN = "Expérience",
|
||||||
|
CONFIRM_COMBAT_FILTER_DEFAULTS = "Voulez-vous revenir aux valeurs par défaut des filtres ?",
|
||||||
|
CONFIRM_COMBAT_FILTER_DELETE = "Voulez-vous vraiment effacer ce filtre ?",
|
||||||
|
COPY_FILTER = "Copier filtre",
|
||||||
|
DAMAGE_NUMBER = "Valeurs de dégâts",
|
||||||
|
DAMAGE_SCHOOL_TEXT = "Type de dégâts",
|
||||||
|
DAMAGE_SHIELD = "Boucliers de dégâts",
|
||||||
|
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique inflige des dégâts en réaction à une attaque de mêlée, comme Epines.",
|
||||||
|
DEATHS_COMBATLOG_TOOLTIP = "Montre un message quand quelqu'un meurt.",
|
||||||
|
DEFAULT_COMBATLOG_FILTER_NAME = "Filtre %d",
|
||||||
|
DISPELS = "Dissipations",
|
||||||
|
DISPEL_AURA_COMBATLOG_TOOLTIP = "Montre quand une aura est retirée, détruite ou volée.",
|
||||||
|
DONE_BY = "Fait par :",
|
||||||
|
DONE_TO = "Fait à :",
|
||||||
|
DRAINS = "Drains",
|
||||||
|
ENTER_FILTER_NAME = "Indiquez le nom du filtre :",
|
||||||
|
ENTIRE_LINE = "Ligne entière",
|
||||||
|
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Colorer toute la ligne selon la sélection ci-dessous.",
|
||||||
|
ENVIRONMENTAL_DAMAGE = "Dégâts de l'environnement",
|
||||||
|
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Montre un message quand quelqu'un subit des dégâts dus à une chute, une noyade ou le fait de nager dans la lave.",
|
||||||
|
EXAMPLE_SPELL_FIREBALL = "Boule de feu",
|
||||||
|
EXAMPLE_SPELL_FROSTBOLT = "Eclair de givre",
|
||||||
|
EXAMPLE_TARGET_MONSTER = "Monstre",
|
||||||
|
EXAMPLE_TEXT = "Texte d'exemple",
|
||||||
|
EXTRA_ATTACKS = "Attaques suppl.",
|
||||||
|
FAILURES = "Échecs",
|
||||||
|
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Les actions effectuées par les créatures et familiers hostiles.",
|
||||||
|
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Les actions effectuées par les personnages, familiers et créatures amicaux.",
|
||||||
|
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Les actions effectuées par des joueurs hostiles.",
|
||||||
|
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Les actions effectuées par vous-même, vos pièges et vos sorts.",
|
||||||
|
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Les actions effectuées par les créatures neutres.",
|
||||||
|
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Les actions effectuées par vos familiers, gardiens invoqués ou personnages charmés.",
|
||||||
|
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Les actions effectuées par des sources indéfinies, telles que les chutes, l'acide ou la lave.",
|
||||||
|
FILTER_NAME = "Nom du filtre :",
|
||||||
|
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Les actions effectuées sur les personnages, familiers et créatures amicaux.",
|
||||||
|
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Les actions effectuées sur les familiers et créatures hostiles.",
|
||||||
|
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Les actions effectuées contre des joueurs hostiles.",
|
||||||
|
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Les actions effectuées sur vous.",
|
||||||
|
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Les actions effectuées sur les créatures neutres.",
|
||||||
|
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Les actions effectuées sur vos familiers, gardiens invoqués ou personnages charmés.",
|
||||||
|
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Les actions effectuées sur des cibles invisibles.",
|
||||||
|
FORMATTING = "Mise en forme",
|
||||||
|
FULL_TEXT_COMBATLOG_TOOLTIP = "Montre les évènements du journal de combat sous forme de phrases.",
|
||||||
|
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Montre quand vous gagnez ou perdez une aura néfaste.",
|
||||||
|
HEALS = "Soins",
|
||||||
|
HIGHLIGHTING = "Surlignage :",
|
||||||
|
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Surligne les noms des techniques dans les messages de combat.",
|
||||||
|
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Surligne les montants de dégâts dans les messages de combat.",
|
||||||
|
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Surligne toute la ligne lorsque vous-même ou un membre de votre groupe tuez un adversaire.",
|
||||||
|
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Surligne les types de sort dans les messages de combat.",
|
||||||
|
HOSTILE = "Hostile",
|
||||||
|
INTERRUPTS = "Interruptions",
|
||||||
|
ITEM_NAMES = "Noms des objets",
|
||||||
|
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mettre des liens autour des noms d'objets.",
|
||||||
|
KILLS_COMBATLOG_TOOLTIP = "Montre un message quand un membre de votre groupe tue quelqu'un.",
|
||||||
|
MELEE = "Mêlée",
|
||||||
|
MELEE_COMBATLOG_TOOLTIP = "Montre les attaques de mêlée naturelles.",
|
||||||
|
MESSAGE_SOURCES = "Sources",
|
||||||
|
MISSES = "Ratés",
|
||||||
|
MOVE_FILTER_DOWN = "Descendre le filtre",
|
||||||
|
MOVE_FILTER_UP = "Remonter le filtre",
|
||||||
|
OTHER = "Autre",
|
||||||
|
PERIODIC = "Périodique",
|
||||||
|
POWER_GAINS = "Gains de puissance",
|
||||||
|
POWER_GAINS_COMBATLOG_TOOLTIP = "Affiche un message quand un sort ou une technique rend des points de mana, d’énergie, de rage, de focalisation, de chi ou de puissance sacrée ou des orbes d’ombre.",
|
||||||
|
QUICKBUTTON_NAME_EVERYTHING = "Tout",
|
||||||
|
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Montrer tous les messages de combat.",
|
||||||
|
QUICKBUTTON_NAME_KILLS = "Tués",
|
||||||
|
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Montrer tous les tués.",
|
||||||
|
QUICKBUTTON_NAME_ME = "Qu'est-ce qui m'est arrivé ?",
|
||||||
|
QUICKBUTTON_NAME_ME_TOOLTIP = "Montrer tout ce qu'on m'a fait.",
|
||||||
|
QUICKBUTTON_NAME_SELF = "Soi-même",
|
||||||
|
QUICKBUTTON_NAME_SELF_TOOLTIP = "Montre des messages pour les actions effectuées par vous et sur vous.",
|
||||||
|
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Pose un raccourci vers ce filtre dans la fenêtre de discussion.",
|
||||||
|
RANGED = "Distance",
|
||||||
|
RANGED_COMBATLOG_TOOLTIP = "Montre les attaques des arcs, arbalètes, fusils, armes de jet et baguettes.",
|
||||||
|
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Montre les attaques à distance qui infligent des dégâts complets ou partiels.",
|
||||||
|
RANGE_MISSED_COMBATLOG_TOOLTIP = "Montre les attaques à distance qui n'infligent pas de dégâts.",
|
||||||
|
RESURRECT = "Résurrections",
|
||||||
|
SETTINGS = "Réglages",
|
||||||
|
SHOW_BRACES = "Afficher les crochets",
|
||||||
|
SHOW_BRACES_COMBATLOG_TOOLTIP = "Afficher des crochets autour des liens dans les messages du journal de combat.",
|
||||||
|
SHOW_QUICK_BUTTON = "Montrer accès rapide",
|
||||||
|
SHOW_TIMESTAMP = "Afficher l'heure",
|
||||||
|
SOURCE = "Source :",
|
||||||
|
SPECIAL = "Spécial",
|
||||||
|
SPELLS_COMBATLOG_TOOLTIP = "Montre les messages liés aux sorts et aux techniques spéciales.",
|
||||||
|
SPELL_CASTING = "Incantations",
|
||||||
|
SPELL_CASTING_COMBATLOG_TOOLTIP = "Montre les messages concernant l'incantation des sorts.",
|
||||||
|
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Montre les messages indiquant qu'un sort ne peut être lancé ou que l'incantation a échoué.",
|
||||||
|
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Montre les messages indiquant le début de l'incantation d'un sort.",
|
||||||
|
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Montre les messages indiquant la réussite de l'incantation d'un sort.",
|
||||||
|
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Colorer les noms des sorts par type.",
|
||||||
|
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Montre quand un sort ou une technique inflige des dégâts.",
|
||||||
|
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorer les valeurs de dégâts pour les attaques hors-mêlée.",
|
||||||
|
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Colorer les noms des types de dégâts (par ex. Ombre).",
|
||||||
|
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Affiche un message quand un sort ou une technique enlève des points de mana, d’énergie, de rage ou de focalisation.",
|
||||||
|
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Affiche un message quand un sort ou une technique octroie des attaques supplémentaires.",
|
||||||
|
SPELL_HEAL_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique soigne des dégâts.",
|
||||||
|
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Montre les messages des sorts d'une catégorie spéciale, comme ceux qui infligent une perte de durabilité ou qui partagent les dégâts avec un familier.",
|
||||||
|
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique interrompt un autre sort.",
|
||||||
|
SPELL_MISSED_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique ne parvient pas à infliger des dégâts. Que ce soit dû à une esquive, une parade, un blocage, une déviation, une immunité, une absorption ou un évitement.",
|
||||||
|
SPELL_NAMES = "Noms des sorts",
|
||||||
|
SPELL_NAMES_COMBATLOG_TOOLTIP = "Colorer les noms de sorts.",
|
||||||
|
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mettre des liens autour des noms de sorts.",
|
||||||
|
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Montre les sorts qui ont un effet incrémentiel.",
|
||||||
|
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique inflige des dégâts de façon périodique, comme Mot de l'ombre : Douleur ou Corruption.",
|
||||||
|
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique soigne de façon périodique, comme Rénovation ou Récupération.",
|
||||||
|
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique ne parvient pas à infliger des dégâts périodiques. Cela peut être dû à une immunité, une absorption ou un évitement.",
|
||||||
|
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique déclenche un autre type d'effet de façon périodique, comme de rendre ou de prendre des points de mana.",
|
||||||
|
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique ressuscite une créature ou un autre personnage.",
|
||||||
|
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique invoque une créature ou crée un objet.",
|
||||||
|
START = "Démarrage",
|
||||||
|
STRING_SCHOOL_UNKNOWN = "(Inconnu)",
|
||||||
|
SUCCESS = "Réussites",
|
||||||
|
SUMMONS = "Invocations",
|
||||||
|
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Montre les attaques de mêlée qui infligent des dégâts complets ou partiels.",
|
||||||
|
SWING_MISSED_COMBATLOG_TOOLTIP = "Montre les attaques de mêlée qui n'infligent pas de dégâts.",
|
||||||
|
TEXT_MODE_A = "A",
|
||||||
|
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||||
|
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||||
|
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||||
|
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_POSSESSIVE = "|2 %s",
|
||||||
|
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s restant)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbé)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s bloqué)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critique)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critique)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Écrasement)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultType : $resultAmount",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Éraflure)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Frappe multiple)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(Excès d'énergie %s)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(Excès de soins %s)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(Excès de dégâts %s)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d paré)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_REFLECT = "Renvoyé",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s résisté)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s de dégâts de vulnérabilité)",
|
||||||
|
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||||
|
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||||
|
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||||
|
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||||
|
TIMESTAMP_COMBATLOG_TOOLTIP = "Afficher l'heure des messages du journal de combat.",
|
||||||
|
UNIT_COLORS = "Couleurs d'unités :",
|
||||||
|
UNIT_NAMES = "Noms des unités",
|
||||||
|
UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorer les noms des unités.",
|
||||||
|
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mettre des liens autour des noms d'unités.",
|
||||||
|
UNIT_YOU = "Vous",
|
||||||
|
UNIT_YOU_DEST = "Vous",
|
||||||
|
UNIT_YOU_DEST_POSSESSIVE = "votre personnage",
|
||||||
|
UNIT_YOU_SOURCE = "Vous",
|
||||||
|
UNIT_YOU_SOURCE_POSSESSIVE = "votre",
|
||||||
|
USE_FULL_TEXT_MODE = "Mode prolixe",
|
||||||
|
}
|
||||||
Vendored
+677
@@ -0,0 +1,677 @@
|
|||||||
|
-- Classic Era GlobalStrings (KR) that the combat log reads
|
||||||
|
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||||
|
pfUI_locale["koKR"]["combatlog"] = {
|
||||||
|
ACTION_DAMAGE_SHIELD = "피해",
|
||||||
|
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; 공격했지만 %4$s|1이;가; %9$s의 %7$s 피해를 반사했습니다. %6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; 공격했지만 %4$s|1이;가; %9$s의 %7$s 피해를 반사했습니다. %6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED = "적중하지 않음",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "방어함",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 방어했습니다. %6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 방어했습니다. %6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(튕김)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "피함",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 교묘히 피했습니다.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 교묘히 피했습니다.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(벗어남)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "면역",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s의 %2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(빗나감)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "막음",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "저항함",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SPLIT = "피해 분배",
|
||||||
|
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s의 %2$s|1으로;로; 인한 피해가 %4$s에게 흡수되었습니다. %6$s",
|
||||||
|
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 %9$s의 피해를 입혔습니다.",
|
||||||
|
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||||
|
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게 %9$s의 피해를 입혔습니다. %6$s",
|
||||||
|
ACTION_ENCHANT_APPLIED = "마법부여 사용",
|
||||||
|
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s|1이;가; %4$s의 %5$s에 %2$s|1을;를; 사용합니다.",
|
||||||
|
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||||
|
ACTION_ENCHANT_REMOVED = "마법부여 사라짐",
|
||||||
|
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%4$s의 %5$s에서 %2$s 효과가 사라집니다.",
|
||||||
|
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE = "피해",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "호흡 불가",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s|1이;가; 숨을 쉴 수 없어 %9$s의 피해를 입었습니다.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "낙하 충격",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s|1이;가; 낙하할 때의 충격으로 %9$s의 피해를 입었습니다.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "피로",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s|1이;가; 피로로 %9$s의 피해를 입었습니다.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "화염",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s|1이;가; %9$s의 화염 피해를 입었습니다.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s|1이;가; 환경에 의해 %9$s의 피해를 입었습니다.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "용암",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s|1이;가; 용암의 열기로 인해 %9$s의 피해를 입었습니다. %6$s",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "독성",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s|1이;가; 독성으로 인해 %9$s의 피해를 입었습니다. %6$s",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||||
|
ACTION_PARTY_KILL = "죽임",
|
||||||
|
ACTION_PARTY_KILL_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 죽였습니다.",
|
||||||
|
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS = "기절",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 기절시켰습니다!",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||||
|
ACTION_RANGED = "원거리 공격",
|
||||||
|
ACTION_RANGE_DAMAGE = "피해",
|
||||||
|
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s|1이;가; 원거리 공격으로 %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
|
||||||
|
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "원거리 공격으로 %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
|
||||||
|
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED = "적중하지 않음",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB = "흡수됨",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK = "방어함",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 원거리 공격을 방어했습니다. %6$s",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT = "(튕김)",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 튕겨냈습니다.",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_DODGE = "피함",
|
||||||
|
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s|1이;가; 원거리로 공격했지만 %4$s|1이;가; 교묘히 피했습니다.",
|
||||||
|
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_EVADE = "(벗어남)",
|
||||||
|
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 빗나갔습니다.",
|
||||||
|
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 적중하지 않았습니다.",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE = "면역",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s의 원거리 공격이 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE = "(공격 실패)",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격하려 했지만 실패했습니다.",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_MISS = "(빗나감)",
|
||||||
|
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 적중하지 않았습니다.",
|
||||||
|
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_PARRY = "막음",
|
||||||
|
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; 원거리로 공격했지만 %4$s|1이;가; 막았습니다.",
|
||||||
|
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_RESIST = "저항함",
|
||||||
|
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 원거리 공격을 모두 저항했습니다. %6$s",
|
||||||
|
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED = "효과 적용",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF = "사용",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF = "걸림",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE = "겹쳐짐",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "겹쳐짐",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다. (%9$s)",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다. (%9$s)",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "걸림",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다. (%9$s)",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다. (%9$s)",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN = "파괴",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF = "파괴",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; 해제되었습니다.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF = "파괴",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; 해제되었습니다.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "파괴",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s|1이;가; %5$s|1으로;로; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s|1으로;로; %4$s의 %2$s|1이;가; 해제되었습니다.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "파괴",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s|1이;가; %5$s|1으로;로; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s|1으로;로; %4$s의 %2$s|1이;가; 해제되었습니다.",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH = "지속시간 초기화",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF = "지속시간 초기화",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF = "지속시간 초기화",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다.",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_REMOVED = "제거",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF = "효과 사라짐",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%4$s에게서 %1$s의 %2$s 효과가 사라졌습니다.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s에게서 %2$s 효과가 사라졌습니다.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s에게서 %1$s의 %2$s 효과가 사라졌습니다. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s에게서 %2$s 효과가 사라졌습니다. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF = "사라짐",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 사라졌습니다.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게서 사라졌습니다.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 사라졌습니다. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게서 사라졌습니다. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE = "감소",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "감소",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s의 %2$s(%9$s) 효과가 감소했습니다.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s) 효과가 감소했습니다.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "감소",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s(%9$s)|1이;가; %1$s에게서 사라졌습니다.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)|1이;가; 사라졌습니다.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 제거되었습니다.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; %4$s에게서 제거되었습니다.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE = "손상",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격하여 %5$s의 피해를 입혔습니다. %6$s",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격하여 %5$s의 피해를 입혔습니다. %6$s",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL = "수리",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 체력이 %9$s만큼 복구되었습니다. %6$s",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 체력이 %9$s만큼 복구되었습니다. %6$s",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_CAST_FAILED = "사용 실패",
|
||||||
|
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s|1이;가; %2$s 시전에 실패했습니다. %6$s",
|
||||||
|
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||||
|
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_CAST_START = "시전 시작",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s|1이;가; %4$s에게 %2$s 시전을 시작합니다.",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s|1이;가; %2$s 시전을 시작합니다.",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "무엇인가가 %4$s에게 %2$s 시전을 시작합니다.",
|
||||||
|
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||||
|
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS = "시전",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s|1이;가; %4$s에게 %2$s|1을;를; 시전합니다.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s|1이;가; %2$s|1을;를; 시전합니다.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "무엇인가가 %4$s에게 %2$s 시전을 시작합니다.",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_CREATE = "만듦",
|
||||||
|
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 만들었습니다. %6$s",
|
||||||
|
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 만들었습니다. %6$s",
|
||||||
|
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DAMAGE = "피해",
|
||||||
|
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
|
||||||
|
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
|
||||||
|
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||||
|
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL = "무효화",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF = "무효화",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s의 %5$s|1이;가; %1$s의 %2$s|1으로;로; 무효화되었습니다.",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %5$s|1이;가; %2$s|1으로;로; 무효화되었습니다.",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF = "해제",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s의 %5$s|1이;가; %1$s의 %2$s|1으로;로; 해제되었습니다.",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %5$s|1이;가; %2$s|1으로;로; 해제되었습니다.",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED = "무효화 실패",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 걸려 있는 %5$s|1을;를; 무효화하지 못했습니다.",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s에게 걸려 있는 %5$s|1을;를; 무효화하지 못했습니다.",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DRAIN = "소진",
|
||||||
|
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
|
||||||
|
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
|
||||||
|
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE = "내구도 감소",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "전체 내구도 감소",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 피해를 입혔습니다: 모든 아이템의 내구도가 감소했습니다.",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 피해를 입혔습니다: %5$s|1이;가; 손상되었습니다.",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_ENERGIZE = "얻음",
|
||||||
|
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||||
|
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||||
|
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s 얻음",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS = "추가 공격",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %9$s회의 추가 공격 기회를 얻었습니다.",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %9$s회의 추가 공격 기회를 얻었습니다.",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_HEAL = "생명력 회복",
|
||||||
|
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||||
|
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||||
|
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INSTAKILL = "죽임",
|
||||||
|
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; 즉시 %4$s|1을;를; 죽였습니다.",
|
||||||
|
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; 즉시 %4$s|1을;를; 죽였습니다.",
|
||||||
|
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "기절",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s|1이;가; %4$s|1을;를; 기절시킵니다.",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s|1을;를; 기절시킵니다.",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INTERRUPT = "차단",
|
||||||
|
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 차단했습니다.",
|
||||||
|
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 차단했습니다.",
|
||||||
|
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_LEECH = "소진",
|
||||||
|
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
|
||||||
|
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다.",
|
||||||
|
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s 얻음",
|
||||||
|
ACTION_SPELL_MISSED = "적중하지 않음",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB = "흡수됨",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK = "방어함",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 방어했습니다. %6$s",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 방어했습니다. %6$s",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT = "튕김",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_DODGE = "피함",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 교묘히 피했습니다.",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 교묘히 피했습니다.",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_EVADE = "벗어남",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 빗나갔습니다.",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||||
|
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 적중하지 않았습니다.",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE = "면역",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s의 %2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE = "공격 실패",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격하려 했지만 실패했습니다.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격하는 데 실패했습니다.",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_MISS = "빗나감",
|
||||||
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||||
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 적중하지 않았습니다.",
|
||||||
|
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_PARRY = "막음",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT = "반사함",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 반사했습니다.",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 반사했습니다.",
|
||||||
|
ACTION_SPELL_MISSED_RESIST = "저항함",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE = "피해",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %5$s의 피해를 입었습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %5$s의 피해를 입었습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN = "소진",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다.",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE = "얻음",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s 얻음",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL = "생명력 회복",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH = "소진",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s 얻음)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED = "적중하지 않음",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s 흡수됨)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s의 %2$s|1이;가; 흡수되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 흡수되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "일시적으로 방어함",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 방어되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 방어되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(일시적으로 튕김)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 튕겨 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 튕겨 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE = "일시적으로 피함",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 회피되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 회피되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(일시적으로 벗어남)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 벗어나 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 벗어나 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "면역",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 면역입니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 면역입니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS = "일시적으로 적중하지 않음",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 적중하지 않아 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 적중하지 않아 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY = "일시적으로 막음",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 막혀 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 막혀 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST = "일시적으로 저항함",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게 피해를 주지 못했습니다. %4$s|1이;가; 저항했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 피해를 주지 못했습니다. %4$s|1이;가; 저항했습니다. %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_RESURRECT = "부활함",
|
||||||
|
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 부활시켰습니다. %6$s",
|
||||||
|
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 부활시켰습니다. %6$s",
|
||||||
|
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN = "훔침",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF = "훔침",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF = "훔침",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 $extraSpell|1이;가; %1$s에게 이전되었습니다.",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 $extraSpell|1이;가; 이전되었습니다.",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||||
|
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||||
|
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_SUMMON = "소환",
|
||||||
|
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 소환했습니다. %6$s",
|
||||||
|
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 소환했습니다. %6$s",
|
||||||
|
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING = "근접 공격",
|
||||||
|
ACTION_SWING_DAMAGE = "피해",
|
||||||
|
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s|1이;가; 근접 공격으로 %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
|
||||||
|
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "근접 공격으로 %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
|
||||||
|
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED = "적중하지 않음",
|
||||||
|
ACTION_SWING_MISSED_ABSORB = "흡수됨",
|
||||||
|
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||||
|
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_BLOCK = "방어함",
|
||||||
|
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s|1이;가; %4$s의 공격을 방어했습니다. %6$s",
|
||||||
|
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT = "(튕김)",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_DODGE = "피함",
|
||||||
|
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 교묘히 피했습니다.",
|
||||||
|
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_EVADE = "(벗어남)",
|
||||||
|
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||||
|
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE = "면역",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s의 공격이 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE = "(공격 실패)",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격하려 했지만 실패했습니다.",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_MISS = "(빗나감)",
|
||||||
|
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||||
|
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_PARRY = "막음",
|
||||||
|
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 막았습니다.",
|
||||||
|
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_RESIST = "저항함",
|
||||||
|
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 모두 저항했습니다. %6$s",
|
||||||
|
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "쓰러짐",
|
||||||
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s|1이;가; 쓰러집니다.",
|
||||||
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DESTROYED = "파괴됨",
|
||||||
|
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s|1이;가; 파괴되었습니다.",
|
||||||
|
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DIED = "죽음",
|
||||||
|
ACTION_UNIT_DIED_FULL_TEXT = "%4$s|1이;가; 죽었습니다.",
|
||||||
|
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DISSIPATES = "사라짐",
|
||||||
|
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s|1이;가; 사라집니다.",
|
||||||
|
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||||
|
ADD = "추가",
|
||||||
|
ADDITIONAL_FILTERS = "추가 필터",
|
||||||
|
ADD_FILTER = "필터 추가",
|
||||||
|
AURAS = "오라",
|
||||||
|
AURAS_COMBATLOG_TOOLTIP = "이로운 효과나 해로운 효과에 대한 메시지를 표시합니다.",
|
||||||
|
BENEFICIAL = "이로운 효과",
|
||||||
|
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "강화 효과를 얻거나 잃었을 때 메시지를 표시합니다.",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_BOTH = "%s|1과;와; 관련된 기록을 모두 보여주십시오.",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "모두",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "%s에게 무슨 일이 일어났습니까?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "%s|1이;가; 무엇을 했습니까?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "%s|1이;가; 당신에게 무엇을 했습니까?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_RESET = "원래대로",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SAVE = "새 필터로 저장",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "같은 종류의 메시지 숨기기",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "%s|1을;를; 대화창으로 링크",
|
||||||
|
BY_SOURCE = "행위자",
|
||||||
|
BY_SOURCE_COMBATLOG_TOOLTIP = "행위자를 기준으로 문장에 색을 입힙니다.",
|
||||||
|
BY_TARGET = "대상",
|
||||||
|
BY_TARGET_COMBATLOG_TOOLTIP = "대상을 기준으로 문장에 색을 입힙니다.",
|
||||||
|
COLORIZE = "색 지정",
|
||||||
|
COLORS = "색상",
|
||||||
|
COLOR_BY_SCHOOL = "마법 계열별 색 설정",
|
||||||
|
COMBATLOG_DEFAULTS = "원래대로",
|
||||||
|
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "사용자 개체",
|
||||||
|
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "친구",
|
||||||
|
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "적대적인 플레이어",
|
||||||
|
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "적대적 대상",
|
||||||
|
COMBATLOG_FILTER_STRING_ME = "자신",
|
||||||
|
COMBATLOG_FILTER_STRING_MY_PET = "소환수",
|
||||||
|
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "중립적 대상",
|
||||||
|
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "알 수 없음",
|
||||||
|
COMBATLOG_HIGHLIGHT_ABILITY = "주문 및 기술",
|
||||||
|
COMBATLOG_HIGHLIGHT_DAMAGE = "피해",
|
||||||
|
COMBATLOG_HIGHLIGHT_KILL = "처치",
|
||||||
|
COMBATLOG_HIGHLIGHT_SCHOOL = "마법 계열",
|
||||||
|
COMBATLOG_UNKNOWN_UNIT = "무엇인가",
|
||||||
|
COMBAT_FACTION_CHANGE = "평판",
|
||||||
|
COMBAT_HONOR_GAIN = "명예",
|
||||||
|
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||||
|
COMBAT_MISC_INFO = "기타 정보",
|
||||||
|
COMBAT_XP_GAIN = "경험치",
|
||||||
|
CONFIRM_COMBAT_FILTER_DEFAULTS = "정말 필터를 초기화하시겠습니까?",
|
||||||
|
CONFIRM_COMBAT_FILTER_DELETE = "정말 이 필터를 삭제하시겠습니까?",
|
||||||
|
COPY_FILTER = "필터 복사",
|
||||||
|
DAMAGE_NUMBER = "피해 수치",
|
||||||
|
DAMAGE_SCHOOL_TEXT = "마법 계열",
|
||||||
|
DAMAGE_SHIELD = "피해 보호막",
|
||||||
|
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "근접 공격자에게 피해를 입히는 주문이나 능력으로 인한 피해 메시지를 표시합니다. 예: 가시 등",
|
||||||
|
DEATHS_COMBATLOG_TOOLTIP = "무엇인가가 죽었을 때 메시지를 표시합니다.",
|
||||||
|
DEFAULT_COMBATLOG_FILTER_NAME = "필터: %d",
|
||||||
|
DISPELS = "무효화",
|
||||||
|
DISPEL_AURA_COMBATLOG_TOOLTIP = "효과가 제거되거나, 파괴되거나, 훔쳐졌을 때 메시지를 표시합니다.",
|
||||||
|
DONE_BY = "행위자",
|
||||||
|
DONE_TO = "대상",
|
||||||
|
DRAINS = "소진",
|
||||||
|
ENTER_FILTER_NAME = "필터 이름을 입력하십시오.",
|
||||||
|
ENTIRE_LINE = "전체 문장",
|
||||||
|
ENTIRE_LINE_COMBATLOG_TOOLTIP = "아래 선택에 따라 전체 문장에 색을 입힙니다.",
|
||||||
|
ENVIRONMENTAL_DAMAGE = "환경 피해",
|
||||||
|
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "낙하, 익사, 용암에 의한 피해를 입었을 때 메시지를 표시합니다.",
|
||||||
|
EXAMPLE_SPELL_FIREBALL = "화염구",
|
||||||
|
EXAMPLE_SPELL_FROSTBOLT = "얼음 화살",
|
||||||
|
EXAMPLE_TARGET_MONSTER = "몬스터",
|
||||||
|
EXAMPLE_TEXT = "예시 문구",
|
||||||
|
EXTRA_ATTACKS = "추가 공격",
|
||||||
|
FAILURES = "실패",
|
||||||
|
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "적대적인 NPC, 소환수의 동작",
|
||||||
|
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "아군 플레이어, 소환수, NPC의 동작",
|
||||||
|
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "적대적인 플레이어의 동작",
|
||||||
|
FILTER_BY_ME_COMBATLOG_TOOLTIP = "자신, 자신의 덫, 자신의 주문에 의한 동작",
|
||||||
|
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "중립적 NPC의 동작",
|
||||||
|
FILTER_BY_PET_COMBATLOG_TOOLTIP = "자신의 소환수, 소환된 수호물, 자신이 현혹한 플레이어의 동작",
|
||||||
|
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "낙하 피해, 독, 용암 등에 의한 동작",
|
||||||
|
FILTER_NAME = "필터 이름",
|
||||||
|
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "아군 플레이어, 소환수, NPC에게 행해진 동작",
|
||||||
|
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "적대적인 소환수, NPC에게 행해진 동작",
|
||||||
|
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "적대적인 플레이어에게 행해진 동작",
|
||||||
|
FILTER_TO_ME_COMBATLOG_TOOLTIP = "자신에게 행해진 동작",
|
||||||
|
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "중립적 NPC에게 행해진 동작",
|
||||||
|
FILTER_TO_PET_COMBATLOG_TOOLTIP = "자신의 소환수, 소환된 수호물, 자신이 현혹한 플레이어에게 행해진 동작",
|
||||||
|
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "보이지 않는 대상에게 행해진 동작",
|
||||||
|
FORMATTING = "형식",
|
||||||
|
FULL_TEXT_COMBATLOG_TOOLTIP = "전투 메시지를 전체 문장으로 표시합니다.",
|
||||||
|
HARMFUL_AURA_COMBATLOG_TOOLTIP = "약화 효과를 얻거나 잃었을 때 메시지를 표시합니다.",
|
||||||
|
HEALS = "치유",
|
||||||
|
HIGHLIGHTING = "강조",
|
||||||
|
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "전투 메시지 상에서 능력의 이름을 강조합니다.",
|
||||||
|
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "전투 메시지 상에서 피해의 수치를 강조합니다.",
|
||||||
|
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "자신이나 파티원이 대상을 처치했을 때 메시지를 강조합니다.",
|
||||||
|
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "전투 메시지 상에서 주문의 마법 계열을 강조합니다.",
|
||||||
|
HOSTILE = "해로운 효과",
|
||||||
|
INTERRUPTS = "차단",
|
||||||
|
ITEM_NAMES = "아이템 이름",
|
||||||
|
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "아이템에 괄호 표시",
|
||||||
|
KILLS_COMBATLOG_TOOLTIP = "파티원이 어떤 대상을 처치했을 때 메시지를 표시합니다.",
|
||||||
|
MELEE = "근접 공격",
|
||||||
|
MELEE_COMBATLOG_TOOLTIP = "근접 공격에 관련된 메시지를 표시합니다.",
|
||||||
|
MESSAGE_SOURCES = "메시지 출처",
|
||||||
|
MISSES = "적중하지 않음",
|
||||||
|
MOVE_FILTER_DOWN = "필터를 아래로 이동",
|
||||||
|
MOVE_FILTER_UP = "필터를 위로 이동",
|
||||||
|
OTHER = "기타",
|
||||||
|
PERIODIC = "주기적인 효과",
|
||||||
|
POWER_GAINS = "얻은 자원",
|
||||||
|
POWER_GAINS_COMBATLOG_TOOLTIP = "주문이나 능력으로 마나, 기력, 분노, 집중, 기, 신성한 힘, 암흑 구슬이 회복될 때 메시지를 표시합니다.",
|
||||||
|
QUICKBUTTON_NAME_EVERYTHING = "모두",
|
||||||
|
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "모든 전투 메시지를 표시합니다.",
|
||||||
|
QUICKBUTTON_NAME_KILLS = "처치",
|
||||||
|
QUICKBUTTON_NAME_KILLS_TOOLTIP = "처치 및 죽음에 대한 메시지를 표시합니다.",
|
||||||
|
QUICKBUTTON_NAME_ME = "자신(대상)",
|
||||||
|
QUICKBUTTON_NAME_ME_TOOLTIP = "자신에게 행해진 모든 내용을 표시합니다.",
|
||||||
|
QUICKBUTTON_NAME_SELF = "자신",
|
||||||
|
QUICKBUTTON_NAME_SELF_TOOLTIP = "자신의 행위와 자신에게 행해진 행위에 대한 메시지를 표시합니다.",
|
||||||
|
QUICK_BUTTON_COMBATLOG_TOOLTIP = "대화창에 필터를 추가합니다.",
|
||||||
|
RANGED = "원거리 공격",
|
||||||
|
RANGED_COMBATLOG_TOOLTIP = "활, 총, 투척 무기, 마법봉 공격 메시지를 표시합니다.",
|
||||||
|
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "원거리 공격으로 입힌 전체 피해나 부분적인 피해를 표시합니다.",
|
||||||
|
RANGE_MISSED_COMBATLOG_TOOLTIP = "피해를 입히지 못한 원거리 공격에 대한 메시지를 표시합니다.",
|
||||||
|
RESURRECT = "부활",
|
||||||
|
SETTINGS = "설정",
|
||||||
|
SHOW_BRACES = "괄호 표시",
|
||||||
|
SHOW_BRACES_COMBATLOG_TOOLTIP = "전투 메시지에서 링크 정보가 있는 단어를 괄호로 묶습니다.",
|
||||||
|
SHOW_QUICK_BUTTON = "빠른 버튼 표시하기",
|
||||||
|
SHOW_TIMESTAMP = "시간 표시",
|
||||||
|
SOURCE = "획득 방법:",
|
||||||
|
SPECIAL = "특수 주문",
|
||||||
|
SPELLS_COMBATLOG_TOOLTIP = "주문과 특수 능력에 관한 메시지를 표시합니다.",
|
||||||
|
SPELL_CASTING = "주문 시전",
|
||||||
|
SPELL_CASTING_COMBATLOG_TOOLTIP = "주문 시전에 관련된 메시지를 표시합니다.",
|
||||||
|
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "주문을 시전하지 못하거나 시전에 실패했을 때 메시지를 표시합니다.",
|
||||||
|
SPELL_CAST_START_COMBATLOG_TOOLTIP = "주문 시전을 시작할 때 메시지를 표시합니다.",
|
||||||
|
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "성공적으로 주문을 시전했을 때 메시지를 표시합니다.",
|
||||||
|
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "주문의 마법 계열에 색을 입힙니다.",
|
||||||
|
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "주문이나 능력으로 피해를 입혔을 때 메시지를 표시합니다.",
|
||||||
|
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "근접 공격을 제외한 공격 피해에 색을 입힙니다.",
|
||||||
|
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "공격 마법 계열에 색을 입힙니다. (예: 암흑)",
|
||||||
|
SPELL_DRAIN_COMBATLOG_TOOLTIP = "주문이나 능력으로 마나, 기력, 분노, 집중이 감소할 때 메시지를 표시합니다.",
|
||||||
|
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "주문이나 능력으로 추가 공격 기회를 얻었을 때 메시지를 표시합니다.",
|
||||||
|
SPELL_HEAL_COMBATLOG_TOOLTIP = "주문이나 능력으로 피해가 치유될 때 메시지를 표시합니다.",
|
||||||
|
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "내구도 감소나 소환수에게 분배되는 피해 등 특별한 형태의 메시지를 표시합니다.",
|
||||||
|
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "주문이나 능력으로 다른 주문이 취소될 때 메시지를 표시합니다.",
|
||||||
|
SPELL_MISSED_COMBATLOG_TOOLTIP = "주문이나 능력으로 피해를 입히지 못했을 때 메시지를 표시합니다. 피함, 막음, 방어함, 튕김, 면역, 흡수, 벗어남이 포함됩니다.",
|
||||||
|
SPELL_NAMES = "주문 이름",
|
||||||
|
SPELL_NAMES_COMBATLOG_TOOLTIP = "주문의 이름에 색을 입힙니다.",
|
||||||
|
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "주문이나 기술에 괄호 표시",
|
||||||
|
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "효과가 증가하는 주문을 표시합니다.",
|
||||||
|
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "주문이나 능력으로 주기적인 피해를 입힐 때 메시지를 표시합니다. 예: 어둠의 권능: 고통, 부패 등",
|
||||||
|
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "주문이나 능력으로 주기적인 치유가 이루어질 때 메시지를 표시합니다. 예: 소생, 회복 등",
|
||||||
|
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "주문이나 능력으로 인한 주기적인 피해가 실패했을 때 메시지를 표시합니다. 면역, 흡수, 벗어남 등이 포함됩니다.",
|
||||||
|
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "주문이나 능력으로 주기적인 효과가 발생할 때 메시지를 표시합니다. 예: 마나 회복, 마나 흡수 등",
|
||||||
|
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "다른 플레이어나 NPC를 부활시키는 주문에 대한 메시지를 표시합니다.",
|
||||||
|
SPELL_SUMMON_COMBATLOG_TOOLTIP = "몬스터나 NPC를 소환하거나 물건을 창조할 때 메시지를 표시합니다.",
|
||||||
|
START = "시작",
|
||||||
|
STRING_SCHOOL_UNKNOWN = "알 수 없음",
|
||||||
|
SUCCESS = "성공",
|
||||||
|
SUMMONS = "소환",
|
||||||
|
SWING_DAMAGE_COMBATLOG_TOOLTIP = "근접 공격으로 입힌 전체 피해나 부분적인 피해를 표시합니다.",
|
||||||
|
SWING_MISSED_COMBATLOG_TOOLTIP = "피해를 입히지 못한 근접 공격에 대한 메시지를 표시합니다.",
|
||||||
|
TEXT_MODE_A = "A",
|
||||||
|
TEXT_MODE_A_STRING_1 = "%1$s %2$s %4$s %5$s %3$s %6$s %11$s",
|
||||||
|
TEXT_MODE_A_STRING_2 = "%1$s %2$s %4$s %5$s %3$s %6$s",
|
||||||
|
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||||
|
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||||
|
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s 남음)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s 흡수됨)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s 피해 방어)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(치명상)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(극대화)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(강타당함)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_GLANCING = "(비껴맞음)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(연속타격)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s 과충전)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s 초과 치유)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s 초과 피해)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d 막음)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_REFLECT = "반사함",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s 저항함)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s 약점 피해)",
|
||||||
|
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||||
|
TEXT_MODE_A_STRING_VALUE_SCHOOL = "(%s %s)",
|
||||||
|
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||||
|
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||||
|
TIMESTAMP_COMBATLOG_TOOLTIP = "전투 메시지에 시간을 표시합니다.",
|
||||||
|
UNIT_COLORS = "대상 색:",
|
||||||
|
UNIT_NAMES = "플레이어, NPC, 몬스터 이름",
|
||||||
|
UNIT_NAMES_COMBATLOG_TOOLTIP = "플레이어, NPC, 몬스터 이름에 색을 입힙니다.",
|
||||||
|
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "이름에 괄호 표시",
|
||||||
|
UNIT_YOU = "당신",
|
||||||
|
UNIT_YOU_DEST = "당신",
|
||||||
|
UNIT_YOU_DEST_POSSESSIVE = "당신",
|
||||||
|
UNIT_YOU_SOURCE = "당신",
|
||||||
|
UNIT_YOU_SOURCE_POSSESSIVE = "당신",
|
||||||
|
USE_FULL_TEXT_MODE = "전체 문장으로 보기",
|
||||||
|
}
|
||||||
Vendored
+677
@@ -0,0 +1,677 @@
|
|||||||
|
-- Classic Era GlobalStrings (RU) that the combat log reads
|
||||||
|
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||||
|
pfUI_locale["ruRU"]["combatlog"] = {
|
||||||
|
ACTION_DAMAGE_SHIELD = "Урон",
|
||||||
|
ACTION_DAMAGE_SHIELD_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отражает %9$s |4единицу:единицы:единиц; %7$s на |3-3(%4$s)%6$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "\"%2$s\" отражает %9$s |4единицу:единицы:единиц; %7$s на |3-3(%4$s)%6$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED = "Промах",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = ": выстрел блокирован",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s блокирует заклинание \"%2$s\"%6$s.",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = ": выстрел отклонен",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет заклинание \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s отклоняет заклинание \"%2$s\".",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE = ": уклонение",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от заклинания \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s уклоняется от заклинания \"%2$s\".",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED = ": атака не достигла цели",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" не достигает |3-1(%4$s).",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = ": цель невосприимчива",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\".",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS = ": промах",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY = ": выстрел парирован",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%4$s парирует способность \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s парирует способность \"%2$s\".",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST = ": сопротивление",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется заклинанию \"%2$s\" |3-1(%1$s)%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s полностью сопротивляется заклинанию \"%2$s\"%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SPLIT = "Разделение урона",
|
||||||
|
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s поглощает урон от заклинания \"%2$s\" |3-1(%1$s) %6$s",
|
||||||
|
ACTION_DAMAGE_SPLIT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %9$s |4единицу:единицы:единиц; урона.",
|
||||||
|
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||||
|
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит %9$s ед. урона |3-2(%4$s) %6$s",
|
||||||
|
ACTION_ENCHANT_APPLIED = "зачаровано",
|
||||||
|
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s накладывает чары \"%2$s\" на предмет \"%5$s\" |3-1(%4$s).",
|
||||||
|
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||||
|
ACTION_ENCHANT_REMOVED = "чары развеялись",
|
||||||
|
ACTION_ENCHANT_REMOVED_FULL_TEXT = "Эффект \"%2$s\" перестает действовать на предмете |3-1(%4$s) \"%5$s\".",
|
||||||
|
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE = "Урон",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Утопление",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s тонет и теряет %9$s |4единицу:единицы:единиц; здоровья.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Падение",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s падает и теряет %9$s |4единицу:единицы:единиц; здоровья.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Усталость",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s от усталости теряет %9$s |4единицу:единицы:единиц; здоровья.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Огонь",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; урона от огня.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s теряет %9$s |4единицу:единицы:единиц; здоровья из-за опасностей окружающего мира.",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Лава",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s погружается в лаву и теряет %9$s |4единицу:единицы:единиц; здоровья. %6$s",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Слизь",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s погружается в слизь и теряет %9$s |4единицу:единицы:единиц; здоровья. %6$s",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||||
|
ACTION_PARTY_KILL = "Убийство",
|
||||||
|
ACTION_PARTY_KILL_FULL_TEXT = "%1$s убивает |3-3(%4$s)!",
|
||||||
|
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS = "нейтрализован",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "Игрок %1$s нейтрализовал |3-3(%4$s)!",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||||
|
ACTION_RANGED = "Дальний бой",
|
||||||
|
ACTION_RANGE_DAMAGE = "Попадание",
|
||||||
|
ACTION_RANGE_DAMAGE_FULL_TEXT = "Атака дальнего боя |3-1(%1$s) бьет по |3-2(%4$s) на %5$s%6$s.",
|
||||||
|
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Атака дальнего боя бьет по |3-2(%4$s) на %5$s%6$s.",
|
||||||
|
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED = "Промах",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB = ": поглощение",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s поглощает выстрел |3-1(%1$s)%6$s.",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK = ": выстрел блокирован",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s блокирует выстрел |3-1(%4$s)%6$s.",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT = ": выстрел отклонен",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет выстрел |3-1(%1$s).",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_DODGE = ": уклонение",
|
||||||
|
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от выстрела |3-1(%1$s).",
|
||||||
|
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_EVADE = ": атака не достигла цели",
|
||||||
|
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "Выстрел |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||||
|
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE = ": цель невосприимчива",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к выстрелу |3-1(%1$s).",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE = "Промах.",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "Выстрел 3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_MISS = ": промах",
|
||||||
|
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_PARRY = ": выстрел парирован",
|
||||||
|
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s парирует выстрел |3-1(%1$s).",
|
||||||
|
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_RESIST = ": сопротивление",
|
||||||
|
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется выстрелу |3-1(%1$s)%6$s.",
|
||||||
|
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED = "накладывается",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF = "накладывается",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s обретает %2$s.",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s). %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) накладывается эффект \"%2$s\". %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF = "Негативный эффект",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием эффекта \"%2$s\".",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s). %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием эффекта \"%2$s\". %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE = "Суммирование",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "Суммирование",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s) (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s получает %2$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "Негативный эффект",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s) (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием %2$s (%9$s).",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN = "прервано",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF = "прервано",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "\"%4$s\" |3-1(%2$s) снято |3-4(%1$s).",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "Кто-то прервал действие заклинания \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF = "прервано",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "\"%4$s\" |3-1(%2$s) снято |3-4(%1$s).",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "Кто-то прервал действие заклинания \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "прервано",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%5$s |3-1(%1$s) прекращает действие эффекта \"%2$s\" на |3-3(%4$s).",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s прерывает действие \"%2$s\" |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "прервано",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%5$s |3-1(%1$s) прекращает действие эффекта \"%2$s\" на |3-3(%4$s).",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s прерывает действие \"%2$s\" |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH = "обновлено",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF = "обновлено",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s).",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s).",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s). %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s). %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF = "обновлено",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s).",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s).",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s). %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s). %11$s",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_REMOVED = "Снятие",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF = "Окончание действия",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "Действие эффекта \"%2$s\", наложенного |3-4(%1$s) на |3-3(%4$s), заканчивается.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\" на |3-2(%4$s) заканчивается.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "Действие эффекта \"%2$s\", наложенного |3-4(%1$s) на |3-3(%4$s), заканчивается. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\", наложенного на |3-3(%4$s), заканчивается. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF = "Прекращение действия",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s), наложенный на |3-3(%4$s), рассеивается.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s рассеивается на %4$s.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s), наложенный на |3-3(%4$s), рассеивается. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\", наложенный на |3-3(%4$s), рассеивается. %11$s",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE = "Сокращение",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "Сокращение",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "Действие эффекта |3-1(%1$s) \"%2$s\" (%9$s) проходит.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\" (%9$s) ослабляется.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "Уменьшение",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "Действие эффекта \"%2$s\" |3-1(%1$s) (%9$s) заканчивается.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" (%9$s) прекращает свое действие.",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "С |3-1(%4$s) снято заклинание \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "С |3-1(%4$s) снято заклинание \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE = "бьет",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s наносит |3-2(%4$s) %5$s%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL = "отремонтировано",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s |3-1(%1$s) ремонтирует %4$s на %9$s ед.%6$s.",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s ремонтирует |3-3(%4$s) на %9$s ед.%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_CAST_FAILED = "Неудача.",
|
||||||
|
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не сработало. %6$s",
|
||||||
|
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||||
|
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_CAST_START = "Начало применения",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s начинает применять способность %2$s к |3-2(%4$s).",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s начинает применять способность %2$s.",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Что-то начинает применять способность %2$s к |3-2(%4$s).",
|
||||||
|
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||||
|
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS = "Применение",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s применяет заклинание \"%2$s\" на |3-3(%4$s).",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s применяет заклинание \"%2$s\".",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) накладывается эффект \"%2$s\".",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_CREATE = "создает",
|
||||||
|
ACTION_SPELL_CREATE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) создает предмет \"%4$s\"%6$s.",
|
||||||
|
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "\"%2$s\" создает \"%4$s\"%6$s.",
|
||||||
|
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DAMAGE = "Попадание",
|
||||||
|
ACTION_SPELL_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||||
|
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "\"%2$s\" наносит |3-2(%4$s) урон: %5$s. %6$s",
|
||||||
|
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||||
|
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL = "Развеивание",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF = "Развеивание",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s |3-1(%4$s) рассеивается заклинанием \"%2$s\" |3-1(%1$s).\"",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" рассеивает заклинание \"%5$s\" |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF = "Очищение",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) очищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" очищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED = "Не удалось развеять.",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "Заклинанию |3-1(%1$s) \"%2$s\" не удалось развеять заклинание |3-1(%4$s) \"%5$s\".",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "Заклинанию \"%2$s\" не удается развеять заклинание \"%5$s\" |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DRAIN = "Похищение",
|
||||||
|
ACTION_SPELL_DRAIN_FULL_TEXT = "\"%1$s\" |3-1(%2$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s отнимает у |3-1(%4$s) %9$s |4единицу:единицы:единиц; |3-1(%8$s ).",
|
||||||
|
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE = "Повреждение предмета",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "Повреждение всех предметов",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит урон |3-2(%4$s): повреждаются все предметы.",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит урон |3-2(%4$s). Поврежден предмет: %5$s.",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_ENERGIZE = "Энергия",
|
||||||
|
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) от заклинания \"%2$s\" |3-1(%1$s).\"",
|
||||||
|
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) благодаря заклинанию \"%2$s\".",
|
||||||
|
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_ENERGIZE_RESULT = "Получено %9$s |4единица:единицы:единиц; %8$s",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS = "Дополнительные атаки",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "\"%2$s\" дает |3-2(\"%1$s) %9$s |4дополнительную атаку:дополнительных атаки:дополнительных атак;.",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "\"%2$s\" дает %9$s |4дополнительную атаку:дополнительных атаки:дополнительных атак;.",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_HEAL = "Лечение",
|
||||||
|
ACTION_SPELL_HEAL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) исцеляет |3-3(%4$s) на %9$s |4единицу:единицы:единиц; здоровья%6$s.",
|
||||||
|
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "\"%2$s\" исцеляет |3-3(%4$s) на %9$s |4единицу:единицы:единиц; %6$s.",
|
||||||
|
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INSTAKILL = "Убийство",
|
||||||
|
ACTION_SPELL_INSTAKILL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) мгновенно убивает |3-3(%4$s).",
|
||||||
|
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "\"%2$s\" мгновенно убивает |3-3(%4$s).",
|
||||||
|
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "нейтрализован",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s нейтрализует |3-3(%4$s).",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s нейтрализует |3-3(%4$s).",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INTERRUPT = "прерывание",
|
||||||
|
ACTION_SPELL_INTERRUPT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) прерывает заклинание \"%5$s\" |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "\"%2$s\" прерывает заклинание \"%5$s\" |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_LEECH = "Похищение",
|
||||||
|
ACTION_SPELL_LEECH_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) из |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
|
||||||
|
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_LEECH_RESULT = "Получено %10$s |4единица:единицы:единиц; |3-1(%8$s)",
|
||||||
|
ACTION_SPELL_MISSED = "Промах",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB = "Поглощение",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "\"%2$s\" |3-1(%1$s) поглощается |3-4(%4$s)%6$s",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s поглощает заклинание \"%2$s\"%6$s",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK = "Блок",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s блокирует заклинание \"%2$s\"%6$s.",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT = "Отклонение",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет заклинание \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s отклоняет заклинание \"%2$s\".",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_DODGE = "Уклонение",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от заклинания \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s уклоняется от заклинания \"%2$s\".",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_EVADE = "Атака не достигла цели",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" не достигает |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE = "Невосприимчивость",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\".",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE = "Промах",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "\"%1$s\" |3-1(%2$s) не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_MISS = "Промах",
|
||||||
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_PARRY = "Парирование",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s парирует способность \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s парирует способность \"%2$s\".",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT = "отражение",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s отражает заклинание \"%2$s\" |3-1(%1$s).",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s отражает заклинание \"%2$s\".",
|
||||||
|
ACTION_SPELL_MISSED_RESIST = "сопротивление",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется заклинанию \"%2$s\" |3-1(%1$s)%6$s",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s полностью сопротивляется заклинанию \"%2$s\"%6$s",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE = "Урон",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s получает %5$s от заклинания \"%2$s\"%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN = "Похищение",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "\"%1$s\" |3-1(%2$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE = "Энергия",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) от заклинания \"%2$s\" |3-1(%1$s).\"",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) благодаря заклинанию \"%2$s\".",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "%8$s: +$extraAmount",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL = "Лечение",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; здоровья от заклинания \"%2$s\" |3-1(%1$s)%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; здоровья от заклинания \"%2$s\". %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH = "Похищение",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) из |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_RESULT = " (Получено %10$s |4единица:единицы:единиц; |3-1(%8$s))",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED = "Промах",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB = " (поглощение: %1$s)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "\"%2$s\" |3-1(%1$s) поглощается |3-4(%4$s)%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s поглощает заклинание \"%2$s\"%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK = ": заклинание однократно блокировано",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s временно блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s на мгновение блокирует заклинание \"%2$s\"%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = ": однократное отклонение",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s на мгновение отклоняет заклинание \"%2$s\" |3-1(%1$s)%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s на мгновение отклоняет заклинание \"%2$s\"%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE = ": однократное уклонение",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s на мгновение уклоняется от заклинания \"%2$s\" |3-1(%1$s)%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s на мгновение уклоняется от заклинания \"%2$s\"%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED = ": временно не достигает цели",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) на мгновение не достигает |3-1(%4$s)%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" на мгновение не достигает |3-1(%4$s)%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) временно не действует на |3-3(%4$s)%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" временно не действует на |3-3(%4$s)%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = ": цель невосприимчива",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "На |3-3(%4$s) не подействовало заклинание |3-1(%1$s) \"%2$s\". %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) не подействовало заклинание \"%2$s\". %6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS = ": однократный промах",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) на мгновение перестает действовать на |3-1(%4$s)%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" на мгновение перестает действовать на |3-1(%4$s)%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY = ": однократное парирование",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s на мгновение парирует заклинание \"%2$s\" |3-1(%1$s)%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s на мгновение парирует заклинание \"%2$s\"%6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST = ": однократное сопротивление",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не действует на |3-3(%4$s). %4$s сопротивляется заклинанию. %6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "\"%2$s\" не действует на |3-3(%4$s). %4$s сопротивляется заклинанию. %6$s.",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_RESURRECT = "воскрешено",
|
||||||
|
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s воскрешает |3-3(%4$s)%6$s с помощью заклинания \"%2$s\".",
|
||||||
|
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s воскрешает %4$s%6$s.",
|
||||||
|
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN = "Похищение",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF = "Похищение",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF = "Похищение",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) передает заклинание |3-1(%4$s) \"$extraSpell\" |3-2(%1$s).",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" передает |3-2(%4$s) заклинание \"$extraSpell\".",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_FULL_TEXT = "\"%2$s\" |3-1(%1$s) похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "\"%2$s\" похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||||
|
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_SUMMON = "призывает",
|
||||||
|
ACTION_SPELL_SUMMON_FULL_TEXT = "\"%2$s\" |3-1(%1$s) призывает |3-3(%4$s)%6$s.",
|
||||||
|
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s призывает |3-3(%4$s)%6$s",
|
||||||
|
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING = "Ближний бой",
|
||||||
|
ACTION_SWING_DAMAGE = "Попадание",
|
||||||
|
ACTION_SWING_DAMAGE_FULL_TEXT = "Атака ближнего боя |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||||
|
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Атака ближнего боя бьет по |3-2(%4$s) на %5$s%6$s.",
|
||||||
|
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED = "Промах",
|
||||||
|
ACTION_SWING_MISSED_ABSORB = ": поглощение",
|
||||||
|
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s поглощает атаку |3-1(%1$s)%6$s",
|
||||||
|
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_BLOCK = ": выстрел блокирован",
|
||||||
|
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s%6$s блокирует атаку |3-1(%1$s).",
|
||||||
|
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT = ": выстрел отклонен",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет атаку |3-1(%1$s).",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_DODGE = ": уклонение",
|
||||||
|
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от атаки |3-1(%1$s).",
|
||||||
|
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_EVADE = ": атака не достигла цели",
|
||||||
|
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "Атака |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||||
|
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE = ": цель невосприимчива",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к атаке |3-1(%1$s).",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE = "Промах.",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "Атака |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_MISS = ": промах",
|
||||||
|
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||||
|
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_PARRY = ": выстрел парирован",
|
||||||
|
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s парирует атаку |3-1(%1$s).",
|
||||||
|
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_RESIST = ": сопротивление",
|
||||||
|
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется атаке |3-1(%1$s)%6$s",
|
||||||
|
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "падает",
|
||||||
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s падает.",
|
||||||
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DESTROYED = "Уничтожение",
|
||||||
|
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s умирает.",
|
||||||
|
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DIED = "умерли",
|
||||||
|
ACTION_UNIT_DIED_FULL_TEXT = "%4$s погибает.",
|
||||||
|
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DISSIPATES = "рассеивается",
|
||||||
|
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s рассеивается.",
|
||||||
|
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||||
|
ADD = "Добавить",
|
||||||
|
ADDITIONAL_FILTERS = "Дополнительные фильтры",
|
||||||
|
ADD_FILTER = "Добавить",
|
||||||
|
AURAS = "Ауры",
|
||||||
|
AURAS_COMBATLOG_TOOLTIP = "Отображение сообщений о благотворных и вредоносных состояниях.",
|
||||||
|
BENEFICIAL = "Защитные",
|
||||||
|
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Отображение сообщений о приобретении или потере благотворной ауры вашим персонажем.",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Все действия, касающиеся |3-1(%s)",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Показывать все",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Действия по отношению к |3-2(%s)?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Действия |3-1(%s)",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Действия |3-1(%s) по отношению к вам",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_RESET = "Сброс",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Сохранить как новый фильтр",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Скрывать подобные сообщения.",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Отправить ссылку на \"%s\" в чат.",
|
||||||
|
BY_SOURCE = "Источник",
|
||||||
|
BY_SOURCE_COMBATLOG_TOOLTIP = "Цвет строки зависит от источника.",
|
||||||
|
BY_TARGET = "Цель",
|
||||||
|
BY_TARGET_COMBATLOG_TOOLTIP = "Цвет строки зависит от цели.",
|
||||||
|
COLORIZE = "Цвета:",
|
||||||
|
COLORS = "Цвета",
|
||||||
|
COLOR_BY_SCHOOL = "Цвета школ",
|
||||||
|
COMBATLOG_DEFAULTS = "По умолчанию",
|
||||||
|
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "По выбору",
|
||||||
|
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Друзья",
|
||||||
|
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Враждебные игроки",
|
||||||
|
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Индикаторы противников",
|
||||||
|
COMBATLOG_FILTER_STRING_ME = "Я",
|
||||||
|
COMBATLOG_FILTER_STRING_MY_PET = "Питомец",
|
||||||
|
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Нейтральный",
|
||||||
|
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Неизвестно",
|
||||||
|
COMBATLOG_HIGHLIGHT_ABILITY = "Способность",
|
||||||
|
COMBATLOG_HIGHLIGHT_DAMAGE = "Урон",
|
||||||
|
COMBATLOG_HIGHLIGHT_KILL = "Убийства",
|
||||||
|
COMBATLOG_HIGHLIGHT_SCHOOL = "Школы магии",
|
||||||
|
COMBATLOG_UNKNOWN_UNIT = "Что-то",
|
||||||
|
COMBAT_FACTION_CHANGE = "Репутация",
|
||||||
|
COMBAT_HONOR_GAIN = "Честь",
|
||||||
|
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||||
|
COMBAT_MISC_INFO = "Разное",
|
||||||
|
COMBAT_XP_GAIN = "Опыт",
|
||||||
|
CONFIRM_COMBAT_FILTER_DEFAULTS = "Вы действительно хотите сбросить настройки фильтров?",
|
||||||
|
CONFIRM_COMBAT_FILTER_DELETE = "Удалить этот фильтр?",
|
||||||
|
COPY_FILTER = "Копировать",
|
||||||
|
DAMAGE_NUMBER = "Величина урона",
|
||||||
|
DAMAGE_SCHOOL_TEXT = "Школа магии",
|
||||||
|
DAMAGE_SHIELD = "Ответные повреждения",
|
||||||
|
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Отображение сообщений об уроне, наносимом заклинаниями или способностями в ответ на атаки в ближнем бою (\"Шипы\" и т. п.).",
|
||||||
|
DEATHS_COMBATLOG_TOOLTIP = "Отображение сообщений о смерти различных существ.",
|
||||||
|
DEFAULT_COMBATLOG_FILTER_NAME = "Фильтр %d",
|
||||||
|
DISPELS = "Развеивание",
|
||||||
|
DISPEL_AURA_COMBATLOG_TOOLTIP = "Отображение сообщений об исчезновении, разрушении или похищении аур.",
|
||||||
|
DONE_BY = "Источник:",
|
||||||
|
DONE_TO = "Цель:",
|
||||||
|
DRAINS = "Похищение",
|
||||||
|
ENTER_FILTER_NAME = "Введите название фильтра:",
|
||||||
|
ENTIRE_LINE = "Вся строка",
|
||||||
|
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Цветовое выделение всей строки в соответствии с параметрами, указанными ниже.",
|
||||||
|
ENVIRONMENTAL_DAMAGE = "Урон от окружающего мира",
|
||||||
|
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Отображение сообщений о получении разными персонажами урона от падения, утопления или погружения в лаву.",
|
||||||
|
EXAMPLE_SPELL_FIREBALL = "Огненный шар",
|
||||||
|
EXAMPLE_SPELL_FROSTBOLT = "Ледяная стрела",
|
||||||
|
EXAMPLE_TARGET_MONSTER = "Монстр",
|
||||||
|
EXAMPLE_TEXT = "Пример текста:",
|
||||||
|
EXTRA_ATTACKS = "Дополнит. атаки",
|
||||||
|
FAILURES = "Неудачное",
|
||||||
|
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Действия враждебных игроков, питомцев и существ.",
|
||||||
|
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Действия дружественных игроков, питомцев и существ.",
|
||||||
|
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Действия враждебных игроков.",
|
||||||
|
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Действия вашего персонажа, а также его ловушек и заклинаний.",
|
||||||
|
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Действия нейтральных существ.",
|
||||||
|
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Действия ваших питомцев, вызванных существ и подчиненных персонажей.",
|
||||||
|
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Действия окружающего мира: падение, кислота, лава и т.п.",
|
||||||
|
FILTER_NAME = "Название фильтра",
|
||||||
|
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Действия в отношении дружественных игроков, питомцев и существ.",
|
||||||
|
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Действия в отношении враждебных питомцев и существ.",
|
||||||
|
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Действия в отношении враждебных игроков.",
|
||||||
|
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Действия в отношении вашего персонажа.",
|
||||||
|
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Действия в отношении нейтральных существ.",
|
||||||
|
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Действия в отношении ваших питомцев, вызванных существ и подчиненных персонажей.",
|
||||||
|
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Действия в отношении невидимых целей.",
|
||||||
|
FORMATTING = "Формат",
|
||||||
|
FULL_TEXT_COMBATLOG_TOOLTIP = "Показывать записи журнала боя в полном виде.",
|
||||||
|
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Отображение сообщений о приобретении или потере губительной ауры вашим персонажем.",
|
||||||
|
HEALS = "Лечение",
|
||||||
|
HIGHLIGHTING = "Подсветка:",
|
||||||
|
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Подсветка названий способностей в боевых сообщениях.",
|
||||||
|
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Подсветка величины урона в боевых сообщениях.",
|
||||||
|
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Подсветка всей строки при убийстве противника вами или другим членом вашей группы.",
|
||||||
|
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Подсветка названий школ магии в боевых сообщениях.",
|
||||||
|
HOSTILE = "Губительные",
|
||||||
|
INTERRUPTS = "Прерывание",
|
||||||
|
ITEM_NAMES = "Названия предметов",
|
||||||
|
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Заключение в скобки названий предметов.",
|
||||||
|
KILLS_COMBATLOG_TOOLTIP = "Отображение сообщений об убийстве противников членами вашей группы.",
|
||||||
|
MELEE = "Ближний бой",
|
||||||
|
MELEE_COMBATLOG_TOOLTIP = "Отображение информации об ударах ближнего боя.",
|
||||||
|
MESSAGE_SOURCES = "Источники сообщений",
|
||||||
|
MISSES = "Промах",
|
||||||
|
MOVE_FILTER_DOWN = "Переместить ниже",
|
||||||
|
MOVE_FILTER_UP = "Переместить выше",
|
||||||
|
OTHER = "Другое",
|
||||||
|
PERIODIC = "Периодические эффекты",
|
||||||
|
POWER_GAINS = "Получение энергии",
|
||||||
|
POWER_GAINS_COMBATLOG_TOOLTIP = "Отображение сообщений о восполнении маны, энергии, ярости, концентрации, энергии ци, энергии Света или сфер Тьмы с помощью заклинаний или способностей.",
|
||||||
|
QUICKBUTTON_NAME_EVERYTHING = "Все",
|
||||||
|
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Отображение всех сообщений о бое.",
|
||||||
|
QUICKBUTTON_NAME_KILLS = "Убийства",
|
||||||
|
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Показ всех смертей и убийств.",
|
||||||
|
QUICKBUTTON_NAME_ME = "Что случилось с персонажем?",
|
||||||
|
QUICKBUTTON_NAME_ME_TOOLTIP = "Отображение всех действий в отношении вашего персонажа.",
|
||||||
|
QUICKBUTTON_NAME_SELF = "Персонаж",
|
||||||
|
QUICKBUTTON_NAME_SELF_TOOLTIP = "Отображение сообщений о действиях вашего персонажа и в отношении него.",
|
||||||
|
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Помещение ссылки на фильтр в окно чата.",
|
||||||
|
RANGED = "Дальний бой",
|
||||||
|
RANGED_COMBATLOG_TOOLTIP = "Природа",
|
||||||
|
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Отображение информации об атаках дальнего боя, наносящих полный или частичный урон.",
|
||||||
|
RANGE_MISSED_COMBATLOG_TOOLTIP = "Отображение информации об атаках дальнего боя, не наносящих урона.",
|
||||||
|
RESURRECT = "Воскрешений",
|
||||||
|
SETTINGS = "Параметры",
|
||||||
|
SHOW_BRACES = "Выделять скобками",
|
||||||
|
SHOW_BRACES_COMBATLOG_TOOLTIP = "Выделение ссылок в сообщениях журнала боя.",
|
||||||
|
SHOW_QUICK_BUTTON = "Быстрый вызов",
|
||||||
|
SHOW_TIMESTAMP = "Отображать время",
|
||||||
|
SOURCE = "Источник:",
|
||||||
|
SPECIAL = "Особые",
|
||||||
|
SPELLS_COMBATLOG_TOOLTIP = "Отображение сообщений о заклинаниях и особых способностях.",
|
||||||
|
SPELL_CASTING = "Применение заклинаний",
|
||||||
|
SPELL_CASTING_COMBATLOG_TOOLTIP = "Отображение сообщений о применении заклинаний.",
|
||||||
|
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Отображение сообщений о невозможности применения заклинаний.",
|
||||||
|
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Отображение сообщений о начале применения заклинаний.",
|
||||||
|
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Отображение сообщений об успешном завершении заклинаний.",
|
||||||
|
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Цветовое выделение названий заклинаний в соответствии с школами магии.",
|
||||||
|
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Отображение сообщений о нанесении урона заклинаниями или способностями.",
|
||||||
|
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Цветовое выделение величины урона (кроме ближнего боя).",
|
||||||
|
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Цветовое выделение школ урона (\"Темной магии\" и т.п.)",
|
||||||
|
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Отображение сообщений о снижении объема маны, энергии, ярости и концентрации под влиянием заклинаний или способностей.",
|
||||||
|
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Отображение сообщений о дополнительных атаках, вызванных заклинаниями или способностями.",
|
||||||
|
SPELL_HEAL_COMBATLOG_TOOLTIP = "Отображение сообщений об исцеляющих заклинаниях и способностях.",
|
||||||
|
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Отображение сообщений об особых заклинаниях: например, повреждающих экипировку или наносящих урон питомцам.",
|
||||||
|
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Отображение сообщений о прерывании заклинаниями или способностями действия других заклинаний.",
|
||||||
|
SPELL_MISSED_COMBATLOG_TOOLTIP = "Отображение сообщений о неудачном применении боевых заклинаний и способностей, в т.ч., связанном с уклонением, парированием, блоком, отражением, невосприимчивостью, поглощением и уверткой.",
|
||||||
|
SPELL_NAMES = "Названия заклинаний",
|
||||||
|
SPELL_NAMES_COMBATLOG_TOOLTIP = "Цветовое выделение названий заклинаний.",
|
||||||
|
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Заключение в скобки названий заклинаний.",
|
||||||
|
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Отображение информации о заклинаниях постепенного действия.",
|
||||||
|
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Отображение сообщений о периодическом уроне от заклинаний или способностей (\"Слово Тьмы: Боль\", \"Порча\" и т. п.).",
|
||||||
|
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Отображение сообщений о периодическом исцелении от заклинаний или способностей (\"Обновление\", \"Омоложение\" и т. п.).",
|
||||||
|
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Отображение сообщений о частично неудачном применении боевых заклинаний и способностей, в т.ч., связанных с невосприимчивостью, поглощением и уверткой.",
|
||||||
|
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Отображение сообщений о других видах периодических эффектов заклинаний и способностей, например, восполнении или похищении маны.",
|
||||||
|
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Показывать сообщения о воскрешении игрока или существа с помощью заклинания или способности.",
|
||||||
|
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Показывать сообщения, когда с помощью заклинания призывается существо.",
|
||||||
|
START = "Начало",
|
||||||
|
STRING_SCHOOL_UNKNOWN = "Неизвестно",
|
||||||
|
SUCCESS = "Успешное",
|
||||||
|
SUMMONS = "Призывов",
|
||||||
|
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Отображение информации об ударах в ближнем бою, наносящих полный или частичный урон.",
|
||||||
|
SWING_MISSED_COMBATLOG_TOOLTIP = "Отображение атак в ближнем бою, не наносящих урона.",
|
||||||
|
TEXT_MODE_A = "A",
|
||||||
|
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||||
|
TEXT_MODE_A_STRING_2 = "%2$s |3-1(%1$s) - %3$s - %4$s - %5$s%6$s.",
|
||||||
|
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||||
|
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||||
|
TEXT_MODE_A_STRING_REMAINING_POINTS = "Осталось: %s",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_ABSORB = "Поглощено: %s ед. урона.",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_BLOCK = "Заблокировано: %s ед. урона.",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRITICAL = ": критический эффект",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = ": критический эффект",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRUSHING = ": сокрушительный удар",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_GLANCING = ": удар пришелся вскользь",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "Многократная атака.",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s: перенасыщение энергией)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "Избыточное лечение: %s.",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERKILLING = " (избыточный урон: %s)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_PARRY = "Парировано: %d.",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_REFLECT = "Атака отражена",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_RESIST = " (сопротивление %s |4единице:единицам:единицам; урона)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = " (%s |4единица:единицы:единиц; урона за счет уязвимости)",
|
||||||
|
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||||
|
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s (%s)",
|
||||||
|
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||||
|
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||||
|
TIMESTAMP_COMBATLOG_TOOLTIP = "Отображение даты и времени в сообщениях журнала боя.",
|
||||||
|
UNIT_COLORS = "Цвета объектов:",
|
||||||
|
UNIT_NAMES = "Объект действия",
|
||||||
|
UNIT_NAMES_COMBATLOG_TOOLTIP = "Цветовое выделение названий объектов.",
|
||||||
|
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Заключение в скобки названий объектов.",
|
||||||
|
UNIT_YOU = "Вы",
|
||||||
|
UNIT_YOU_DEST = "Вы",
|
||||||
|
UNIT_YOU_DEST_POSSESSIVE = "Ваш",
|
||||||
|
UNIT_YOU_SOURCE = "Вы",
|
||||||
|
UNIT_YOU_SOURCE_POSSESSIVE = "Ваше",
|
||||||
|
USE_FULL_TEXT_MODE = "Использовать полный режим",
|
||||||
|
}
|
||||||
Vendored
+677
@@ -0,0 +1,677 @@
|
|||||||
|
-- Classic Era GlobalStrings (CN) that the combat log reads
|
||||||
|
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||||
|
pfUI_locale["zhCN"]["combatlog"] = {
|
||||||
|
ACTION_DAMAGE_SHIELD = "伤害",
|
||||||
|
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s%2$s将%9$s点%7$s伤害反射给%4$s。%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s将%9$s点%7$s伤害反射给%4$s。%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED = "未命中",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(格挡)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格挡了。%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格挡了。%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(偏转)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s%2$s被%4$s偏转了。",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s偏转了。",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(躲闪)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s躲闪了。",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s躲闪了。",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(闪避)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s%2$s被%4$s闪避了。",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s被%4$s闪避了。",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(免疫)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失败。%4$s对此免疫。",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失败。%4$s对此免疫。",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(未命中)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(招架)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架了。",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架了。",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(抵抗)",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗了。%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗了。%6$s",
|
||||||
|
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||||
|
ACTION_DAMAGE_SPLIT = "分担伤害",
|
||||||
|
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s %6$s吸收了%1$s的%2$s点伤害。",
|
||||||
|
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s%2$s对%4$s$s造成%9$s点伤害。",
|
||||||
|
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||||
|
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s的%2$s对%4$s %6$s造成%9$s点伤害。",
|
||||||
|
ACTION_ENCHANT_APPLIED = "附魔",
|
||||||
|
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s在%4$s%5$s上施放了%2$s。",
|
||||||
|
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||||
|
ACTION_ENCHANT_REMOVED = "附魔消失",
|
||||||
|
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s从%4$s%5$s上消失了。",
|
||||||
|
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE = "伤害",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "溺水",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s溺水,损失了%9$s点生命值。",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "掉落",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s受到%9$s点掉落伤害。",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "疲倦",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s筋疲力尽,损失了%9$s点生命值。",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "火焰",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s受到了%9$s点火焰伤害。",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s因环境伤害而损失了%9$s点生命值。",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "岩浆",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s在岩浆中,损失了%9$s点生命值。%6$s",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "淤泥",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s在淤泥中,损失了%9$s点生命值。%6$s",
|
||||||
|
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||||
|
ACTION_PARTY_KILL = "杀死了",
|
||||||
|
ACTION_PARTY_KILL_FULL_TEXT = "%1$s杀死了%4$s!",
|
||||||
|
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS = "被击昏",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s击昏了%4$s!",
|
||||||
|
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||||
|
ACTION_RANGED = "射击",
|
||||||
|
ACTION_RANGE_DAMAGE = "命中",
|
||||||
|
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s远程射击命中%4$s造成了%5$s伤害。%6$s",
|
||||||
|
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "一次远程射击命中%4$s造成了%5$s伤害。%6$s",
|
||||||
|
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED = "未命中",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB = "(吸收)",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s射击被%4$s吸收了。%6$s",
|
||||||
|
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK = "(格挡)",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s射击被%4$s格挡了。%6$s",
|
||||||
|
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT = "(偏转)",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s射击被%4$s偏转了。",
|
||||||
|
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_DODGE = "(躲闪)",
|
||||||
|
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s射击被%4$s躲闪了。",
|
||||||
|
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_EVADE = "(闪避)",
|
||||||
|
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s射击被%4$s闪避了。",
|
||||||
|
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s射击未命中%4$s。",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE = "(免疫)",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s射击失败。%4$s对此免疫。",
|
||||||
|
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE = "(未命中)",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s射击未命中%4$s。",
|
||||||
|
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_MISS = "(未命中)",
|
||||||
|
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s射击未命中%4$s。",
|
||||||
|
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_PARRY = "(招架)",
|
||||||
|
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s射击被%4$s招架了。",
|
||||||
|
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_RANGE_MISSED_RESIST = "(抵抗)",
|
||||||
|
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s射击被%4$s完全抵抗了。%6$s",
|
||||||
|
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED = "附加",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF = "获得",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s获得了%1$s%2$s。",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s。",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s获得了%1$s %2$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s. %11$s",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF = "影响",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s受到了%1$s%2$s的影响。",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s的影响。",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s受到了%1$s %2$s. %11$s的影响",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s. %11$s的影响",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE = "堆叠",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "堆叠",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s获得了%1$s%2$s(%9$s)。",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s(%9$s)。",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "影响",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s受到了%1$s%2$s的影响(%9$s)。",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s的影响(%9$s)。",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN = "打破",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF = "打破",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s打破了%4$s%2$s。",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某目标打破了。",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF = "打破",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s打破了%4$s%2$s。",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某目标打破了。",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "打破",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s的%5$s打破了%4$s%2$s。",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s打破了%4$s%2$s。",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "打破",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s的%5$s打破了%4$s%2$s。",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s打破了%4$s%2$s。",
|
||||||
|
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH = "被刷新",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF = "被刷新",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s%2$s在%4$s身上刷新了。",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s在%4$s身上刷新了。",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s在%4$s. %11$s身上刷新了",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s在%4$s. %11$s的身上刷新了",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF = "被刷新",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s%2$s在%4$s身上刷新了。",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s在%4$s身上刷新了。",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s在%4$s. %11$s身上刷新了",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s在%4$s. %11$s的身上刷新了",
|
||||||
|
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||||
|
ACTION_SPELL_AURA_REMOVED = "移除",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF = "消失",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s%2$s从%4$s身上消失了。",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上消失了。",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s从%4$s. %11$s身上消失了",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s从%4$s. %11$s的身上消失了",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF = "消散",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s%2$s从%4$s身上消散了。",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上消散了。",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s从%4$s. %11$s身上消散了",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s从%4$s. %11$s的身上消散了",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE = "降低",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "降低",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s%2$s(%9$s)衰减了。",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)衰减了。",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "衰减",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s%2$s(%9$s)消退了。",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)消退了。",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s%2$s被从%4$s身上移除了。",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s%2$s被从%4$s身上移除了。",
|
||||||
|
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE = "打击",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s%2$s打击%4$s造成了%5$s伤害。%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s打击%4$s造成了%5$s伤害。%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||||
|
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL = "修理",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s%2$s修理%4$s,恢复了%9$s点生命值。%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s修理%4$s,恢复了%9$s点生命值。%6$s",
|
||||||
|
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_CAST_FAILED = "失败",
|
||||||
|
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s%2$s未能施放。%6$s",
|
||||||
|
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||||
|
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_CAST_START = "开始施放",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s开始向%4$s施放%2$s。",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s开始施放%2$s。",
|
||||||
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "某物体开始对%4$s施放%2$s。",
|
||||||
|
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||||
|
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS = "施放",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s向%4$s施放了%2$s。",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s施放了%2$s。",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "某目标对%4$s施放了%2$s。",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||||
|
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||||
|
ACTION_SPELL_CREATE = "制造",
|
||||||
|
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s%2$s制造了一个%4$s。%6$s",
|
||||||
|
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s制造了一个%4$s。%6$s",
|
||||||
|
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DAMAGE = "命中",
|
||||||
|
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s%2$s命中%4$s造成%5$s伤害。%6$s",
|
||||||
|
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s命中%4$s,造成%5$s点伤害。%6$s",
|
||||||
|
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||||
|
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL = "驱散",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF = "驱散",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s驱散了。",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s驱散了。",
|
||||||
|
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF = "净化",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s净化了。",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s净化了。",
|
||||||
|
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED = "驱散失败",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s%2$s未能驱散%4$s%5$s。",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s未能驱散%4$s%5$s。",
|
||||||
|
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DRAIN = "吸取",
|
||||||
|
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||||
|
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||||
|
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE = "耐久度下降",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "完全耐久度下降",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s%2$s对%4$s造成伤害:所有装备受损。",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s%2$s对%4$s造成伤害:%5$s受损。",
|
||||||
|
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_ENERGIZE = "补充",
|
||||||
|
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点%8$s。",
|
||||||
|
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s获得了%9$s点%8$s。",
|
||||||
|
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_ENERGIZE_RESULT = "获得%9$s点%8$s",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS = "获得额外攻击",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s通过%2$s获得了%9$s次额外攻击。",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "通过%2$s获得%9$s次额外攻击。",
|
||||||
|
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_HEAL = "治疗",
|
||||||
|
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s%2$s为%4$s恢复了%9$s点生命值。%6$s",
|
||||||
|
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s为%4$s恢复了%9$s点生命值。%6$s",
|
||||||
|
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INSTAKILL = "杀死了",
|
||||||
|
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s%2$s杀死了%4$s。",
|
||||||
|
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s杀死了%4$s。",
|
||||||
|
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "被击昏",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s击昏了%4$s。",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s击昏了%4$s。",
|
||||||
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_INTERRUPT = "打断",
|
||||||
|
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s%2$s打断了%4$s%5$s。",
|
||||||
|
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s打断了%4$s%5$s。",
|
||||||
|
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_LEECH = "吸取",
|
||||||
|
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||||||
|
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||||
|
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_LEECH_RESULT = "获得%10$s点%8$s",
|
||||||
|
ACTION_SPELL_MISSED = "未命中",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB = "被吸收",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收了。%6$s",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s被%4$s吸收了。%6$s",
|
||||||
|
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK = "被格挡",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格挡了。%6$s",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格挡了。%6$s",
|
||||||
|
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT = "偏转",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s%2$s被%4$s偏转了。",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s偏转了。",
|
||||||
|
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_DODGE = "被躲闪",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s躲闪了。",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s躲闪了。",
|
||||||
|
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_EVADE = "被闪避",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s%2$s被%4$s闪避了。",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s闪避了。",
|
||||||
|
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||||
|
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE = "免疫",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失败。%4$s对此免疫。",
|
||||||
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失败。%4$s对此免疫。",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE = "未命中",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||||
|
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_MISS = "未命中",
|
||||||
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||||
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||||
|
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_PARRY = "被招架",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架了。",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架了。",
|
||||||
|
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT = "被反射",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s%2$s被%4$s反射了。",
|
||||||
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s反射了。",
|
||||||
|
ACTION_SPELL_MISSED_RESIST = "被抵抗",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗了。%6$s",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗了。%6$s",
|
||||||
|
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE = "伤害",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s因%1$s%2$s受到了%5$s伤害。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s受到了%5$s伤害。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN = "吸取",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||||
|
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE = "补充",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点%8$s。",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s获得了%9$s点%8$s。",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "获得$extraAmount点%8$s",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL = "治疗",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点生命值。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s因%2$s恢复了%9$s点生命值。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH = "吸取",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(获得%10$s点%8$s)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED = "未命中",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s 吸收)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收了。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s吸收了。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(周期伤害被格挡)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s暂时被%4$s格挡了。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s格挡了。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(周期伤害被偏转)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s%2$s暂时被%4$s偏转了。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s偏转了。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(周期伤害被躲闪)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s%2$s暂时被%4$s躲闪了。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s躲闪了。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(周期伤害被闪避)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s%2$s暂时被%4$s闪避了。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s闪避了。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s%2$s暂时未能对%4$s产生影响。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s暂时未能影响%4$s。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(免疫)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s对%1$s %2$s免疫。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s对%2$s免疫。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS = "(周期伤害未命中)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s%2$s暂时未命中%4$s。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s暂时未命中%4$s。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(周期伤害被招架)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s%2$s暂时被%4$s招架了。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s招架了。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(周期伤害被抵抗)",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s%2$s未能对%4$s产生影响。%4$s抵抗了。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s未能影响%4$s。%4$s抵抗了。%6$s",
|
||||||
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_RESURRECT = "复活",
|
||||||
|
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s%2$s复活了%4$s。%6$s",
|
||||||
|
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s复活了%4$s。%6$s",
|
||||||
|
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN = "偷取",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF = "偷取",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s%2$s偷取了%4$s%5$s。",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s偷取了%4$s%5$s。",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF = "偷取",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s%2$s将%4$s$extraSpell转移给了%1$s。",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s转移了%4$s$extraSpell。",
|
||||||
|
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s%2$s偷取了%4$s%5$s。",
|
||||||
|
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s偷取了%4$s%5$s。",
|
||||||
|
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||||
|
ACTION_SPELL_SUMMON = "召唤",
|
||||||
|
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s%2$s召唤了%4$s。%6$s",
|
||||||
|
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s召唤了%4$s。%6$s",
|
||||||
|
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING = "近战攻击",
|
||||||
|
ACTION_SWING_DAMAGE = "命中",
|
||||||
|
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s近战攻击命中%4$s造成了%5$s伤害。%6$s",
|
||||||
|
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "一次近战攻击命中%4$s造成了%5$s伤害。%6$s",
|
||||||
|
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED = "未命中",
|
||||||
|
ACTION_SWING_MISSED_ABSORB = "(吸收)",
|
||||||
|
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s攻击被%4$s吸收了。%6$s",
|
||||||
|
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_BLOCK = "(格挡)",
|
||||||
|
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s攻击被%4$s格挡了。%6$s",
|
||||||
|
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT = "(偏转)",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s攻击被%4$s偏转了。",
|
||||||
|
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_DODGE = "(躲闪)",
|
||||||
|
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s攻击被%4$s躲闪了。",
|
||||||
|
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_EVADE = "(闪避)",
|
||||||
|
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s攻击被%4$s闪避了。",
|
||||||
|
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE = "(免疫)",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s攻击失败。%4$s对此免疫。",
|
||||||
|
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE = "(未命中)",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||||||
|
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_MISS = "(未命中)",
|
||||||
|
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||||||
|
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_PARRY = "(招架)",
|
||||||
|
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s攻击被%4$s招架了。",
|
||||||
|
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||||
|
ACTION_SWING_MISSED_RESIST = "(抵抗)",
|
||||||
|
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s攻击被%4$s完全抵抗了。%6$s",
|
||||||
|
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||||
|
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "倒下",
|
||||||
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s倒下了。",
|
||||||
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DESTROYED = "摧毁",
|
||||||
|
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s被摧毁了。",
|
||||||
|
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DIED = "死亡",
|
||||||
|
ACTION_UNIT_DIED_FULL_TEXT = "%4$s死亡了。",
|
||||||
|
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||||
|
ACTION_UNIT_DISSIPATES = "消散",
|
||||||
|
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s消散了。",
|
||||||
|
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||||
|
ADD = "添加",
|
||||||
|
ADDITIONAL_FILTERS = "更多过滤条件",
|
||||||
|
ADD_FILTER = "添加过滤",
|
||||||
|
AURAS = "光环",
|
||||||
|
AURAS_COMBATLOG_TOOLTIP = "显示有关增益和负面状态效果的信息。",
|
||||||
|
BENEFICIAL = "增益",
|
||||||
|
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "当你获得或失去有益光环时显示信息。",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_BOTH = "显示所有与%s有关的信息?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "全部显示",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "%s发生了什么事情?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "%s做了些什么?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "%s对你做了什么?",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_RESET = "重置",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SAVE = "保存为新的过滤条件",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "隐藏与这一条类似的信息。",
|
||||||
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "将%s链接到聊天频道中。",
|
||||||
|
BY_SOURCE = "按来源",
|
||||||
|
BY_SOURCE_COMBATLOG_TOOLTIP = "按照施法者以颜色区分。",
|
||||||
|
BY_TARGET = "按目标",
|
||||||
|
BY_TARGET_COMBATLOG_TOOLTIP = "按照目标以颜色区分。",
|
||||||
|
COLORIZE = "彩色标记:",
|
||||||
|
COLORS = "颜色",
|
||||||
|
COLOR_BY_SCHOOL = "按类型区分颜色",
|
||||||
|
COMBATLOG_DEFAULTS = "战斗记录默认",
|
||||||
|
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "自定义单位",
|
||||||
|
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "友方",
|
||||||
|
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "敌方玩家",
|
||||||
|
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "敌方单位",
|
||||||
|
COMBATLOG_FILTER_STRING_ME = "我",
|
||||||
|
COMBATLOG_FILTER_STRING_MY_PET = "宠物",
|
||||||
|
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "中立",
|
||||||
|
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "未知",
|
||||||
|
COMBATLOG_HIGHLIGHT_ABILITY = "技能",
|
||||||
|
COMBATLOG_HIGHLIGHT_DAMAGE = "伤害",
|
||||||
|
COMBATLOG_HIGHLIGHT_KILL = "杀死",
|
||||||
|
COMBATLOG_HIGHLIGHT_SCHOOL = "类型",
|
||||||
|
COMBATLOG_UNKNOWN_UNIT = "某目标",
|
||||||
|
COMBAT_FACTION_CHANGE = "声望",
|
||||||
|
COMBAT_HONOR_GAIN = "荣誉",
|
||||||
|
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||||
|
COMBAT_MISC_INFO = "其它信息",
|
||||||
|
COMBAT_XP_GAIN = "经验",
|
||||||
|
CONFIRM_COMBAT_FILTER_DEFAULTS = "你确定要将过滤条件设定为初始状态吗?",
|
||||||
|
CONFIRM_COMBAT_FILTER_DELETE = "你确认要删除这个过滤条件?",
|
||||||
|
COPY_FILTER = "复制过滤",
|
||||||
|
DAMAGE_NUMBER = "伤害数值",
|
||||||
|
DAMAGE_SCHOOL_TEXT = "伤害类型",
|
||||||
|
DAMAGE_SHIELD = "伤害护盾",
|
||||||
|
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "当法术或技能(如荆棘术)对近战攻击造成反弹伤害时显示信息。",
|
||||||
|
DEATHS_COMBATLOG_TOOLTIP = "当某生物死亡时显示信息。",
|
||||||
|
DEFAULT_COMBATLOG_FILTER_NAME = "过滤条件%d",
|
||||||
|
DISPELS = "驱散",
|
||||||
|
DISPEL_AURA_COMBATLOG_TOOLTIP = "当光环被移除、破坏或偷取时显示信息。",
|
||||||
|
DONE_BY = "来源为:",
|
||||||
|
DONE_TO = "目标为:",
|
||||||
|
DRAINS = "吸取",
|
||||||
|
ENTER_FILTER_NAME = "输入过滤名称:",
|
||||||
|
ENTIRE_LINE = "整条信息",
|
||||||
|
ENTIRE_LINE_COMBATLOG_TOOLTIP = "按照下面的方式用彩色标记整条信息。",
|
||||||
|
ENVIRONMENTAL_DAMAGE = "环境伤害",
|
||||||
|
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "当某人因摔落、溺水或泡在岩浆中而损失生命值时显示信息。",
|
||||||
|
EXAMPLE_SPELL_FIREBALL = "火球术",
|
||||||
|
EXAMPLE_SPELL_FROSTBOLT = "寒冰箭",
|
||||||
|
EXAMPLE_TARGET_MONSTER = "怪物",
|
||||||
|
EXAMPLE_TEXT = "范例文字:",
|
||||||
|
EXTRA_ATTACKS = "额外攻击",
|
||||||
|
FAILURES = "失败",
|
||||||
|
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "敌方怪物和宠物进行的动作。",
|
||||||
|
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "由友方玩家、宠物和怪物进行的动作。",
|
||||||
|
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "敌方玩家进行的动作。",
|
||||||
|
FILTER_BY_ME_COMBATLOG_TOOLTIP = "由你、你的陷阱和你的法术进行的动作。",
|
||||||
|
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "由中立生物进行的动作。",
|
||||||
|
FILTER_BY_PET_COMBATLOG_TOOLTIP = "由你的宠物、召唤生物和被魅惑玩家进行的动作。",
|
||||||
|
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "由掉落、酸液或岩浆之类的源头产生的动作。",
|
||||||
|
FILTER_NAME = "过滤名称",
|
||||||
|
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "对友方玩家、宠物和怪物进行的动作。",
|
||||||
|
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "对敌方宠物和怪物进行的动作。",
|
||||||
|
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "对敌方玩家进行的动作。",
|
||||||
|
FILTER_TO_ME_COMBATLOG_TOOLTIP = "对你进行的动作。",
|
||||||
|
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "对中立生物进行的动作。",
|
||||||
|
FILTER_TO_PET_COMBATLOG_TOOLTIP = "对你的宠物、召唤生物和被魅惑玩家进行的动作。",
|
||||||
|
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "对隐形目标进行的动作。",
|
||||||
|
FORMATTING = "格式",
|
||||||
|
FULL_TEXT_COMBATLOG_TOOLTIP = "整句显示战斗记录信息。",
|
||||||
|
HARMFUL_AURA_COMBATLOG_TOOLTIP = "当你获得或失去有害光环时显示信息。",
|
||||||
|
HEALS = "治疗",
|
||||||
|
HIGHLIGHTING = "高亮显示:",
|
||||||
|
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示技能名。",
|
||||||
|
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示伤害数值。",
|
||||||
|
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "高亮显示你或你的队友杀死敌人时所显示的信息。",
|
||||||
|
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示法术的类型。",
|
||||||
|
HOSTILE = "敌对",
|
||||||
|
INTERRUPTS = "打断",
|
||||||
|
ITEM_NAMES = "物品名",
|
||||||
|
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在物品名称外显示括号。",
|
||||||
|
KILLS_COMBATLOG_TOOLTIP = "当你的队友杀死某目标时显示信息。",
|
||||||
|
MELEE = "近战",
|
||||||
|
MELEE_COMBATLOG_TOOLTIP = "显示普通的近战攻击。",
|
||||||
|
MESSAGE_SOURCES = "信息来源",
|
||||||
|
MISSES = "未命中",
|
||||||
|
MOVE_FILTER_DOWN = "过滤条件下移",
|
||||||
|
MOVE_FILTER_UP = "过滤条件上移",
|
||||||
|
OTHER = "其它",
|
||||||
|
PERIODIC = "周期",
|
||||||
|
POWER_GAINS = "获得能量",
|
||||||
|
POWER_GAINS_COMBATLOG_TOOLTIP = "当法术或技能恢复法力、能量、怒气、集中值、真气、神圣能量或暗影宝珠时显示信息。",
|
||||||
|
QUICKBUTTON_NAME_EVERYTHING = "所有",
|
||||||
|
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "显示所有战斗信息。",
|
||||||
|
QUICKBUTTON_NAME_KILLS = "杀敌",
|
||||||
|
QUICKBUTTON_NAME_KILLS_TOOLTIP = "显示所有死亡和杀敌信息。",
|
||||||
|
QUICKBUTTON_NAME_ME = "我发生了什么?",
|
||||||
|
QUICKBUTTON_NAME_ME_TOOLTIP = "显示我所接收的所有行为信息。",
|
||||||
|
QUICKBUTTON_NAME_SELF = "自己",
|
||||||
|
QUICKBUTTON_NAME_SELF_TOOLTIP = "显示你所进行的和你所接收的动作的信息。",
|
||||||
|
QUICK_BUTTON_COMBATLOG_TOOLTIP = "在聊天窗口中放置一个该过滤条件的快捷方式。",
|
||||||
|
RANGED = "远程",
|
||||||
|
RANGED_COMBATLOG_TOOLTIP = "显示弓箭、枪械、投掷武器和魔杖的攻击。",
|
||||||
|
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "显示造成了全额或部分伤害的远程射击。",
|
||||||
|
RANGE_MISSED_COMBATLOG_TOOLTIP = "显示未能造成伤害的远程射击。",
|
||||||
|
RESURRECT = "复活",
|
||||||
|
SETTINGS = "设置",
|
||||||
|
SHOW_BRACES = "显示括号",
|
||||||
|
SHOW_BRACES_COMBATLOG_TOOLTIP = "在战斗记录信息中的超链接外显示括号。",
|
||||||
|
SHOW_QUICK_BUTTON = "显示快捷按钮",
|
||||||
|
SHOW_TIMESTAMP = "显示时间戳",
|
||||||
|
SOURCE = "来源:",
|
||||||
|
SPECIAL = "特殊",
|
||||||
|
SPELLS_COMBATLOG_TOOLTIP = "显示有关法术和特殊技能的信息。",
|
||||||
|
SPELL_CASTING = "法术施放",
|
||||||
|
SPELL_CASTING_COMBATLOG_TOOLTIP = "显示有关法术施放的信息。",
|
||||||
|
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "当法术无法施放或施放失败时显示信息。",
|
||||||
|
SPELL_CAST_START_COMBATLOG_TOOLTIP = "当法术开始施放时显示信息。",
|
||||||
|
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "当法术成功施放时显示信息。",
|
||||||
|
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "按类型用彩色标记法术名。",
|
||||||
|
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "当法术或技能造成伤害时显示信息。",
|
||||||
|
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "以彩色标记非普通攻击的伤害数值。",
|
||||||
|
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "彩色标记伤害类型。(例如:暗影)",
|
||||||
|
SPELL_DRAIN_COMBATLOG_TOOLTIP = "当法术或技能降低法力、能量、怒气、或集中值时显示信息。",
|
||||||
|
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "当法术或技能提供额外攻击时显示信息。",
|
||||||
|
SPELL_HEAL_COMBATLOG_TOOLTIP = "当法术或技能恢复生命值时显示信息。",
|
||||||
|
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "显示有关特殊法术类型的信息,比如造成耐久度损失或者与宠物分担伤害的法术。",
|
||||||
|
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "当法术或技能打断另一个法术时显示信息。",
|
||||||
|
SPELL_MISSED_COMBATLOG_TOOLTIP = "当法术或技能未能造成伤害时显示信息。这包括躲闪、招架、格挡、偏转、免疫、吸收和闪避。",
|
||||||
|
SPELL_NAMES = "法术名",
|
||||||
|
SPELL_NAMES_COMBATLOG_TOOLTIP = "彩色标记法术名。",
|
||||||
|
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在法术名称外显示括号。",
|
||||||
|
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "显示法术效果增量的信息。",
|
||||||
|
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "当法术或技能周期性地造成伤害时(如暗言术:痛或腐蚀术)显示信息。",
|
||||||
|
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "当法术或技能周期性地恢复生命值时(如恢复或回春术)显示信息。",
|
||||||
|
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "当法术或技能未能造成周期性的伤害时显示信息。这包括免疫、吸收和闪避。",
|
||||||
|
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "当法术或技能周期性地产生其它效果时(如恢复或吸取法力值)显示信息。",
|
||||||
|
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "当法术或技能复活另一个玩家或怪物时显示信息。",
|
||||||
|
SPELL_SUMMON_COMBATLOG_TOOLTIP = "当法术召唤出怪物或创造一个物体时显示信息。",
|
||||||
|
START = "开始",
|
||||||
|
STRING_SCHOOL_UNKNOWN = "未知",
|
||||||
|
SUCCESS = "成功",
|
||||||
|
SUMMONS = "召唤",
|
||||||
|
SWING_DAMAGE_COMBATLOG_TOOLTIP = "显示造成了全额或部分伤害的近战攻击。",
|
||||||
|
SWING_MISSED_COMBATLOG_TOOLTIP = "显示未能造成伤害的近战攻击。",
|
||||||
|
TEXT_MODE_A = "A",
|
||||||
|
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||||
|
TEXT_MODE_A_STRING_2 = "%1$s %3$s%2$s%4$s%5$s。%6$s",
|
||||||
|
TEXT_MODE_A_STRING_3 = "%1$s%5$s%3$s%4$s%2$s。%6$s",
|
||||||
|
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||||
|
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_POSSESSIVE = "%s的",
|
||||||
|
TEXT_MODE_A_STRING_REMAINING_POINTS = "(剩余%s)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s 吸收)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s 格挡)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(爆击)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(爆击)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(碾压)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount点$resultType",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_GLANCING = "(偏斜)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(溅射)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s 过量充能)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s 过量治疗)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s 过量伤害)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d招架)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_REFLECT = "被反射",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s 抵抗)",
|
||||||
|
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s 易伤伤害)",
|
||||||
|
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||||
|
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||||
|
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||||
|
TEXT_MODE_A_STRING_VALUE_TYPE = "%s(%s)",
|
||||||
|
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||||
|
TIMESTAMP_COMBATLOG_TOOLTIP = "显示战斗记录信息的时间戳。",
|
||||||
|
UNIT_COLORS = "单位颜色:",
|
||||||
|
UNIT_NAMES = "单位名称",
|
||||||
|
UNIT_NAMES_COMBATLOG_TOOLTIP = "彩色标记单位名。",
|
||||||
|
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在单位名称外显示括号。",
|
||||||
|
UNIT_YOU = "你",
|
||||||
|
UNIT_YOU_DEST = "你",
|
||||||
|
UNIT_YOU_DEST_POSSESSIVE = "你的",
|
||||||
|
UNIT_YOU_SOURCE = "你",
|
||||||
|
UNIT_YOU_SOURCE_POSSESSIVE = "你的",
|
||||||
|
USE_FULL_TEXT_MODE = "使用详细模式",
|
||||||
|
}
|
||||||
Vendored
+16
-6
@@ -1,11 +1,6 @@
|
|||||||
pfUI_locale["deDE"] = {}
|
pfUI_locale["deDE"] = {}
|
||||||
|
|
||||||
|
|
||||||
pfUI_locale["deDE"]["healduration"] = {
|
|
||||||
["Rejuvenation"] = "Erhöht die Dauer Eures Zaubers 'Verjüngung' um 3 Sek.",
|
|
||||||
["Renew"] = "Erhöht die Wirkungsdauer von 'Erneuerung' um 3 Sek.",
|
|
||||||
}
|
|
||||||
|
|
||||||
pfUI_locale["deDE"]["customcast"] = {
|
pfUI_locale["deDE"]["customcast"] = {
|
||||||
["AIMEDSHOT"] = "Gezielter Schuss",
|
["AIMEDSHOT"] = "Gezielter Schuss",
|
||||||
["MULTISHOT"] = "Mehrfach-Schuss",
|
["MULTISHOT"] = "Mehrfach-Schuss",
|
||||||
@@ -30,4 +25,19 @@ pfUI_locale["deDE"]["resurrections"] = {
|
|||||||
|
|
||||||
-- custom entries not detected by DBC extractor
|
-- custom entries not detected by DBC extractor
|
||||||
|
|
||||||
|
-- Classic Era GlobalStrings (DE) that the loss of control alert
|
||||||
|
-- reads and the 1.12 client lacks.
|
||||||
|
pfUI_locale["deDE"]["lossofcontrol"] = {
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_CHARM = "Betört",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "Verwirrt",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_DISARM = "Entwaffnet",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_FEAR = "Verängstigt",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s gesperrt",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_PACIFY = "Befriedet",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "Kampfunfähig",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_POSSESS = "Besessen",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_ROOT = "Bewegungsunfähig",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "Unterbrochen",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_SILENCE = "Stille",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_STUN = "Betäubt",
|
||||||
|
}
|
||||||
|
|||||||
Vendored
+16
-6
@@ -1,11 +1,6 @@
|
|||||||
pfUI_locale["enUS"] = {}
|
pfUI_locale["enUS"] = {}
|
||||||
|
|
||||||
|
|
||||||
pfUI_locale["enUS"]["healduration"] = {
|
|
||||||
["Rejuvenation"] = "Increases the duration of your Rejuvenation spell by 3 sec.",
|
|
||||||
["Renew"] = "Increases the duration of your Renew spell by 3 sec.",
|
|
||||||
}
|
|
||||||
|
|
||||||
pfUI_locale["enUS"]["customcast"] = {
|
pfUI_locale["enUS"]["customcast"] = {
|
||||||
["AIMEDSHOT"] = "Aimed Shot",
|
["AIMEDSHOT"] = "Aimed Shot",
|
||||||
["MULTISHOT"] = "Multi-Shot",
|
["MULTISHOT"] = "Multi-Shot",
|
||||||
@@ -30,4 +25,19 @@ pfUI_locale["enUS"]["resurrections"] = {
|
|||||||
|
|
||||||
-- custom entries not detected by DBC extractor
|
-- custom entries not detected by DBC extractor
|
||||||
|
|
||||||
|
-- Classic Era GlobalStrings (GB) that the loss of control alert
|
||||||
|
-- reads and the 1.12 client lacks.
|
||||||
|
pfUI_locale["enUS"]["lossofcontrol"] = {
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_CHARM = "Charmed",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "Confused",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_DISARM = "Disarmed",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_FEAR = "Feared",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s Locked",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_PACIFY = "Pacified",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "Disabled",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_POSSESS = "Possessed",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_ROOT = "Rooted",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "Interrupted",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_SILENCE = "Silenced",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_STUN = "Stunned",
|
||||||
|
}
|
||||||
|
|||||||
Vendored
+16
-6
@@ -1,11 +1,6 @@
|
|||||||
pfUI_locale["esES"] = {}
|
pfUI_locale["esES"] = {}
|
||||||
|
|
||||||
|
|
||||||
pfUI_locale["esES"]["healduration"] = {
|
|
||||||
["Rejuvenation"] = "Aumenta 3 s la duración de tu hechizo Rejuvenecimiento.",
|
|
||||||
["Renew"] = "Aumenta en 3 s la duración de tu hechizo Renovar.",
|
|
||||||
}
|
|
||||||
|
|
||||||
pfUI_locale["esES"]["customcast"] = {
|
pfUI_locale["esES"]["customcast"] = {
|
||||||
["AIMEDSHOT"] = "Disparo de puntería",
|
["AIMEDSHOT"] = "Disparo de puntería",
|
||||||
["MULTISHOT"] = "Multidisparo",
|
["MULTISHOT"] = "Multidisparo",
|
||||||
@@ -30,4 +25,19 @@ pfUI_locale["esES"]["resurrections"] = {
|
|||||||
|
|
||||||
-- custom entries not detected by DBC extractor
|
-- custom entries not detected by DBC extractor
|
||||||
|
|
||||||
|
-- Classic Era GlobalStrings (ES) that the loss of control alert
|
||||||
|
-- reads and the 1.12 client lacks.
|
||||||
|
pfUI_locale["esES"]["lossofcontrol"] = {
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_CHARM = "Embelesado",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "Confundido",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_DISARM = "Desarmado",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_FEAR = "Asustado",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "Bloqueo: %s",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_PACIFY = "Pacificado",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "Inutilizado",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_POSSESS = "Poseído",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_ROOT = "Enraizado",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "Interrumpido",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_SILENCE = "Silenciado",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_STUN = "Aturdido",
|
||||||
|
}
|
||||||
|
|||||||
Vendored
+16
-6
@@ -1,11 +1,6 @@
|
|||||||
pfUI_locale["frFR"] = {}
|
pfUI_locale["frFR"] = {}
|
||||||
|
|
||||||
|
|
||||||
pfUI_locale["frFR"]["healduration"] = {
|
|
||||||
["Rejuvenation"] = "Augmente la durée de votre sort Récupération de 3 sec.",
|
|
||||||
["Renew"] = "Augmente la durée de votre sort Rénovation de 3 sec.",
|
|
||||||
}
|
|
||||||
|
|
||||||
pfUI_locale["frFR"]["customcast"] = {
|
pfUI_locale["frFR"]["customcast"] = {
|
||||||
["AIMEDSHOT"] = "Visée",
|
["AIMEDSHOT"] = "Visée",
|
||||||
["MULTISHOT"] = "Flèches multiples",
|
["MULTISHOT"] = "Flèches multiples",
|
||||||
@@ -30,4 +25,19 @@ pfUI_locale["frFR"]["resurrections"] = {
|
|||||||
|
|
||||||
-- custom entries not detected by DBC extractor
|
-- custom entries not detected by DBC extractor
|
||||||
|
|
||||||
|
-- Classic Era GlobalStrings (FR) that the loss of control alert
|
||||||
|
-- reads and the 1.12 client lacks.
|
||||||
|
pfUI_locale["frFR"]["lossofcontrol"] = {
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_CHARM = "Charme",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "Confusion",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_DISARM = "Désarmement",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_FEAR = "Peur",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s verrouillé",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_PACIFY = "Pacification",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "Neutralisation",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_POSSESS = "$gPossédé:Possédée;",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_ROOT = "Immobilisation",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "Interruption",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_SILENCE = "Silence",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_STUN = "Étourdissement",
|
||||||
|
}
|
||||||
|
|||||||
Vendored
+16
-6
@@ -1,11 +1,6 @@
|
|||||||
pfUI_locale["koKR"] = {}
|
pfUI_locale["koKR"] = {}
|
||||||
|
|
||||||
|
|
||||||
pfUI_locale["koKR"]["healduration"] = {
|
|
||||||
["Rejuvenation"] = "회복의 지속시간이 3초만큼 증가합니다.",
|
|
||||||
["Renew"] = "소생의 지속시간이 3초만큼 증가합니다.",
|
|
||||||
}
|
|
||||||
|
|
||||||
pfUI_locale["koKR"]["customcast"] = {
|
pfUI_locale["koKR"]["customcast"] = {
|
||||||
["AIMEDSHOT"] = "조준 사격",
|
["AIMEDSHOT"] = "조준 사격",
|
||||||
["MULTISHOT"] = "일제 사격",
|
["MULTISHOT"] = "일제 사격",
|
||||||
@@ -30,4 +25,19 @@ pfUI_locale["koKR"]["resurrections"] = {
|
|||||||
|
|
||||||
-- custom entries not detected by DBC extractor
|
-- custom entries not detected by DBC extractor
|
||||||
|
|
||||||
|
-- Classic Era GlobalStrings (KR) that the loss of control alert
|
||||||
|
-- reads and the 1.12 client lacks.
|
||||||
|
pfUI_locale["koKR"]["lossofcontrol"] = {
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_CHARM = "현혹",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "혼란",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_DISARM = "무장 해제",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_FEAR = "공포",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s 계열 차단됨",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_PACIFY = "평정",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "무력화",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_POSSESS = "빙의",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_ROOT = "이동 불가",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "차단",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_SILENCE = "침묵",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_STUN = "기절",
|
||||||
|
}
|
||||||
|
|||||||
Vendored
+16
-6
@@ -1,11 +1,6 @@
|
|||||||
pfUI_locale["ruRU"] = {}
|
pfUI_locale["ruRU"] = {}
|
||||||
|
|
||||||
|
|
||||||
pfUI_locale["ruRU"]["healduration"] = {
|
|
||||||
["Rejuvenation"] = "Увеличивает время действия \"Омоложения\" на 3 сек.",
|
|
||||||
["Renew"] = "Продлевает действие \"Обновления\" на 3 сек.",
|
|
||||||
}
|
|
||||||
|
|
||||||
pfUI_locale["ruRU"]["customcast"] = {
|
pfUI_locale["ruRU"]["customcast"] = {
|
||||||
["AIMEDSHOT"] = "Прицельный выстрел",
|
["AIMEDSHOT"] = "Прицельный выстрел",
|
||||||
["MULTISHOT"] = "Залп",
|
["MULTISHOT"] = "Залп",
|
||||||
@@ -30,4 +25,19 @@ pfUI_locale["ruRU"]["resurrections"] = {
|
|||||||
|
|
||||||
-- custom entries not detected by DBC extractor
|
-- custom entries not detected by DBC extractor
|
||||||
|
|
||||||
|
-- Classic Era GlobalStrings (RU) that the loss of control alert
|
||||||
|
-- reads and the 1.12 client lacks.
|
||||||
|
pfUI_locale["ruRU"]["lossofcontrol"] = {
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_CHARM = "Подчинение",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "Растерянный",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_DISARM = "Без оружия",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_FEAR = "Страх",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s: способности недоступны",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_PACIFY = "Покой",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "Отключено",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_POSSESS = "Подчинен",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_ROOT = "Обездвиженность",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "Прерывание",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_SILENCE = "Немота.",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_STUN = "Оглушение",
|
||||||
|
}
|
||||||
|
|||||||
Vendored
+16
-6
@@ -1,11 +1,6 @@
|
|||||||
pfUI_locale["zhCN"] = {}
|
pfUI_locale["zhCN"] = {}
|
||||||
|
|
||||||
|
|
||||||
pfUI_locale["zhCN"]["healduration"] = {
|
|
||||||
["Rejuvenation"] = "使你的回春术的持续时间延长3秒。",
|
|
||||||
["Renew"] = "使你的恢复术的持续时间延长3秒。",
|
|
||||||
}
|
|
||||||
|
|
||||||
pfUI_locale["zhCN"]["customcast"] = {
|
pfUI_locale["zhCN"]["customcast"] = {
|
||||||
["AIMEDSHOT"] = "瞄准射击",
|
["AIMEDSHOT"] = "瞄准射击",
|
||||||
["MULTISHOT"] = "多重射击",
|
["MULTISHOT"] = "多重射击",
|
||||||
@@ -30,4 +25,19 @@ pfUI_locale["zhCN"]["resurrections"] = {
|
|||||||
|
|
||||||
-- custom entries not detected by DBC extractor
|
-- custom entries not detected by DBC extractor
|
||||||
|
|
||||||
|
-- Classic Era GlobalStrings (CN) that the loss of control alert
|
||||||
|
-- reads and the 1.12 client lacks.
|
||||||
|
pfUI_locale["zhCN"]["lossofcontrol"] = {
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_CHARM = "魅惑",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "迷惑",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_DISARM = "缴械",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_FEAR = "恐惧",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s系法术被锁定",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_PACIFY = "平静",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "禁用",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_POSSESS = "被占据",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_ROOT = "被定身",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "打断",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_SILENCE = "沉默",
|
||||||
|
LOSS_OF_CONTROL_DISPLAY_STUN = "昏迷",
|
||||||
|
}
|
||||||
|
|||||||
Vendored
+4
-7
@@ -724,10 +724,10 @@ local light = {
|
|||||||
["showicon"] = "1",
|
["showicon"] = "1",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
["cooldown"] = {
|
||||||
|
["font"] = "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf",
|
||||||
|
},
|
||||||
["appearance"] = {
|
["appearance"] = {
|
||||||
["cd"] = {
|
|
||||||
["font"] = "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf",
|
|
||||||
},
|
|
||||||
["castbar"] = {
|
["castbar"] = {
|
||||||
["texture"] = "Interface\\AddOns\\pfUI\\img\\bar_gradient",
|
["texture"] = "Interface\\AddOns\\pfUI\\img\\bar_gradient",
|
||||||
},
|
},
|
||||||
@@ -935,14 +935,11 @@ pfUI_profiles["Adapta"].new_module_positions = pfUI_profiles["Modern"].new_modul
|
|||||||
|
|
||||||
|
|
||||||
-- overwrite core profiles in userdata
|
-- overwrite core profiles in userdata
|
||||||
local profile_loader = CreateFrame("Frame")
|
EventUtil.RegisterOnceFrameEventAndCallback("VARIABLES_LOADED", function()
|
||||||
profile_loader:RegisterEvent("VARIABLES_LOADED")
|
|
||||||
profile_loader:SetScript("OnEvent", function()
|
|
||||||
pfUI_profiles["Modern"] = modern
|
pfUI_profiles["Modern"] = modern
|
||||||
pfUI_profiles["Nostalgia"] = nostalgia
|
pfUI_profiles["Nostalgia"] = nostalgia
|
||||||
pfUI_profiles["Legacy"] = legacy
|
pfUI_profiles["Legacy"] = legacy
|
||||||
pfUI_profiles["Adapta"] = adapta
|
pfUI_profiles["Adapta"] = adapta
|
||||||
pfUI_profiles["Light"] = light
|
pfUI_profiles["Light"] = light
|
||||||
pfUI_profiles["Slim"] = slim
|
pfUI_profiles["Slim"] = slim
|
||||||
this:UnregisterAllEvents()
|
|
||||||
end)
|
end)
|
||||||
Vendored
-50
@@ -1,50 +0,0 @@
|
|||||||
-- barlength = {[formfactor]={cols, rows}}
|
|
||||||
pfGridmath = {
|
|
||||||
[1] = {{1,1}},
|
|
||||||
[2] = {{2,1},{1,2}},
|
|
||||||
[3] = {{3,1},{1,3}},
|
|
||||||
[4] = {{4,1},{2,2},{1,4}},
|
|
||||||
[5] = {{5,1},{1,5}},
|
|
||||||
[6] = {{6,1},{3,2},{2,3},{1,6}},
|
|
||||||
[7] = {{7,1},{1,7}},
|
|
||||||
[8] = {{8,1},{4,2},{2,4},{1,8}},
|
|
||||||
[9] = {{9,1},{3,3},{1,9}},
|
|
||||||
[10] = {{10,1},{5,2},{2,5},{1,10}},
|
|
||||||
[11] = {{11,1},{1,11}},
|
|
||||||
[12] = {{12,1},{6,2},{4,3},{3,4},{2,6},{1,12}}
|
|
||||||
}
|
|
||||||
|
|
||||||
-- list of valid unitstrings
|
|
||||||
pfValidUnits = {}
|
|
||||||
pfValidUnits["pet"] = true
|
|
||||||
pfValidUnits["player"] = true
|
|
||||||
pfValidUnits["target"] = true
|
|
||||||
pfValidUnits["mouseover"] = true
|
|
||||||
|
|
||||||
pfValidUnits["focus"] = true
|
|
||||||
pfValidUnits["focustarget"] = true
|
|
||||||
pfValidUnits["focustargettarget"] = true
|
|
||||||
|
|
||||||
pfValidUnits["pettarget"] = true
|
|
||||||
pfValidUnits["playertarget"] = true
|
|
||||||
pfValidUnits["targettarget"] = true
|
|
||||||
pfValidUnits["mouseovertarget"] = true
|
|
||||||
pfValidUnits["targettargettarget"] = true
|
|
||||||
|
|
||||||
for i=1,4 do
|
|
||||||
pfValidUnits["party" .. i] = true
|
|
||||||
pfValidUnits["party" .. i .. "target"] = true
|
|
||||||
pfValidUnits["partypet" .. i] = true
|
|
||||||
pfValidUnits["partypet" .. i .. "target"] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
for i=1,40 do
|
|
||||||
pfValidUnits["raid" .. i] = true
|
|
||||||
pfValidUnits["raid" .. i .. "target"] = true
|
|
||||||
|
|
||||||
pfValidUnits["raidpet" .. i] = true
|
|
||||||
pfValidUnits["raidpet" .. i .. "target"] = true
|
|
||||||
|
|
||||||
pfValidUnits["nameplate" .. i] = true
|
|
||||||
pfValidUnits["nameplate" .. i .. "target"] = true
|
|
||||||
end
|
|
||||||
Vendored
+29
-23
@@ -1,4 +1,6 @@
|
|||||||
pfUI_translation["deDE"] = {
|
pfUI_translation["deDE"] = {
|
||||||
|
["2D"] = nil,
|
||||||
|
["3D"] = nil,
|
||||||
["3D World Unit Font"] = nil,
|
["3D World Unit Font"] = nil,
|
||||||
["Abbreviate Numbers (4200 -> 4.2k)"] = nil,
|
["Abbreviate Numbers (4200 -> 4.2k)"] = nil,
|
||||||
["Abbreviate Unit Names"] = nil,
|
["Abbreviate Unit Names"] = nil,
|
||||||
@@ -27,11 +29,11 @@ pfUI_translation["deDE"] = {
|
|||||||
["Always Show Item Comparison"] = nil,
|
["Always Show Item Comparison"] = nil,
|
||||||
["Always Show On Target Units"] = nil,
|
["Always Show On Target Units"] = nil,
|
||||||
["Always Show On Units With Missing HP"] = nil,
|
["Always Show On Units With Missing HP"] = nil,
|
||||||
["Always Use 2D Portraits"] = nil,
|
|
||||||
["Ammo Counter"] = nil,
|
["Ammo Counter"] = nil,
|
||||||
["Anchor Bags Above Chat"] = nil,
|
["Anchor Bags Above Chat"] = nil,
|
||||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
|
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
|
||||||
["A new version is available"] = nil,
|
["A new version is available"] = nil,
|
||||||
|
["Animate Health And Power Bars"] = nil,
|
||||||
["Appearance"] = nil,
|
["Appearance"] = nil,
|
||||||
["Ascending"] = nil,
|
["Ascending"] = nil,
|
||||||
["Author"] = nil,
|
["Author"] = nil,
|
||||||
@@ -74,11 +76,11 @@ pfUI_translation["deDE"] = {
|
|||||||
["Bottom"] = nil,
|
["Bottom"] = nil,
|
||||||
["Bottom Left"] = nil,
|
["Bottom Left"] = nil,
|
||||||
["Bottom Right"] = nil,
|
["Bottom Right"] = nil,
|
||||||
|
["Buff And Debuff Timers"] = nil,
|
||||||
["Buffbar Height"] = nil,
|
["Buffbar Height"] = nil,
|
||||||
["Buffbar Width"] = nil,
|
["Buffbar Width"] = nil,
|
||||||
["Buff/Debuff Icons"] = nil,
|
["Buff/Debuff Icons"] = nil,
|
||||||
["Buff/Debuff Indicators"] = nil,
|
["Buff/Debuff Indicators"] = nil,
|
||||||
["Buff Font Size"] = nil,
|
|
||||||
["Buff Limit"] = nil,
|
["Buff Limit"] = nil,
|
||||||
["Buff Position"] = nil,
|
["Buff Position"] = nil,
|
||||||
["Buffs"] = nil,
|
["Buffs"] = nil,
|
||||||
@@ -103,6 +105,15 @@ pfUI_translation["deDE"] = {
|
|||||||
["Center Text"] = nil,
|
["Center Text"] = nil,
|
||||||
["Center Text X Offset"] = nil,
|
["Center Text X Offset"] = nil,
|
||||||
["Center Text Y Offset"] = nil,
|
["Center Text Y Offset"] = nil,
|
||||||
|
["Cooldown Timers"] = nil,
|
||||||
|
["Debuff Timers"] = nil,
|
||||||
|
["Duration Timers"] = nil,
|
||||||
|
["Indicator Timers"] = nil,
|
||||||
|
["Numbers"] = nil,
|
||||||
|
["Numbers And Sweep"] = nil,
|
||||||
|
["Sweep"] = nil,
|
||||||
|
["Timers"] = nil,
|
||||||
|
["Unit Buff Timers"] = nil,
|
||||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil,
|
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil,
|
||||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil,
|
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil,
|
||||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil,
|
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil,
|
||||||
@@ -120,9 +131,13 @@ pfUI_translation["deDE"] = {
|
|||||||
["Chat Bubble Transparency"] = nil,
|
["Chat Bubble Transparency"] = nil,
|
||||||
["Chat Default Brackets"] = nil,
|
["Chat Default Brackets"] = nil,
|
||||||
["Class"] = nil,
|
["Class"] = nil,
|
||||||
|
["Class Icon (Round)"] = nil,
|
||||||
|
["Class Icon (Square)"] = nil,
|
||||||
["Clear Rolls"] = nil,
|
["Clear Rolls"] = nil,
|
||||||
["Click Action"] = nil,
|
["Click Action"] = nil,
|
||||||
["Click Casting"] = nil,
|
["Click Casting"] = nil,
|
||||||
|
["Click to undress"] = nil,
|
||||||
|
["Undress"] = nil,
|
||||||
["Clock"] = nil,
|
["Clock"] = nil,
|
||||||
["Close"] = nil,
|
["Close"] = nil,
|
||||||
["Collapse Empty Slots"] = nil,
|
["Collapse Empty Slots"] = nil,
|
||||||
@@ -145,21 +160,16 @@ pfUI_translation["deDE"] = {
|
|||||||
["Configuration"] = nil,
|
["Configuration"] = nil,
|
||||||
["Configure"] = nil,
|
["Configure"] = nil,
|
||||||
["Cooldown"] = nil,
|
["Cooldown"] = nil,
|
||||||
|
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||||
["Cooldown Color (Days)"] = nil,
|
["Cooldown Color (Days)"] = nil,
|
||||||
["Cooldown Color (Hours)"] = nil,
|
["Cooldown Color (Hours)"] = nil,
|
||||||
["Cooldown Color (Less than 3 Sec)"] = nil,
|
|
||||||
["Cooldown Color (Minutes)"] = nil,
|
["Cooldown Color (Minutes)"] = nil,
|
||||||
["Cooldown Color (Seconds)"] = nil,
|
["Cooldown Color (Seconds)"] = nil,
|
||||||
["Cooldown / Durations"] = nil,
|
["Cooldown / Durations"] = nil,
|
||||||
["Cooldown Text Font"] = nil,
|
|
||||||
["Cooldown Text Font Size"] = nil,
|
|
||||||
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
|
|
||||||
["Cooldown Text Font Size (Foreign Frames)"] = nil,
|
|
||||||
["Cooldown Text Size"] = nil,
|
|
||||||
["Cooldown Text Threshold"] = nil,
|
["Cooldown Text Threshold"] = nil,
|
||||||
["Cooldown Text Time Threshold"] = nil,
|
|
||||||
["Coordinates Location"] = nil,
|
["Coordinates Location"] = nil,
|
||||||
["Coordinates On Minimap"] = nil,
|
["Coordinates On Minimap"] = nil,
|
||||||
|
["Copied to clipboard"] = nil,
|
||||||
["Count"] = nil,
|
["Count"] = nil,
|
||||||
["Create Profile"] = nil,
|
["Create Profile"] = nil,
|
||||||
["Ctrl-Click"] = nil,
|
["Ctrl-Click"] = nil,
|
||||||
@@ -276,12 +286,9 @@ pfUI_translation["deDE"] = {
|
|||||||
["Enable Custom Incoming Whispers Layout"] = nil,
|
["Enable Custom Incoming Whispers Layout"] = nil,
|
||||||
["Enable Debuff Display"] = nil,
|
["Enable Debuff Display"] = nil,
|
||||||
["Enable Debuffs"] = nil,
|
["Enable Debuffs"] = nil,
|
||||||
["Enable Durations On Blizzard Frames"] = nil,
|
|
||||||
["Enable Durations On Foreign Frames"] = nil,
|
|
||||||
["Enable Energy Ticks"] = nil,
|
["Enable Energy Ticks"] = nil,
|
||||||
["Enable Extended Guild Information"] = nil,
|
["Enable Extended Guild Information"] = nil,
|
||||||
["Enable Frame Shadow"] = nil,
|
["Enable Frame Shadow"] = nil,
|
||||||
["Enable Full-Text Search"] = nil,
|
|
||||||
["Enable Indicators"] = nil,
|
["Enable Indicators"] = nil,
|
||||||
["Enable Item Quality Color For Equipment Only"] = nil,
|
["Enable Item Quality Color For Equipment Only"] = nil,
|
||||||
["Enable \"Loot & Spam\" Chat Window"] = nil,
|
["Enable \"Loot & Spam\" Chat Window"] = nil,
|
||||||
@@ -336,6 +343,7 @@ pfUI_translation["deDE"] = {
|
|||||||
["Font"] = nil,
|
["Font"] = nil,
|
||||||
["Font Options"] = nil,
|
["Font Options"] = nil,
|
||||||
["Font Padding"] = nil,
|
["Font Padding"] = nil,
|
||||||
|
["Font Size"] = nil,
|
||||||
["Font Style"] = nil,
|
["Font Style"] = nil,
|
||||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||||
["fps"] = nil,
|
["fps"] = nil,
|
||||||
@@ -359,6 +367,7 @@ pfUI_translation["deDE"] = {
|
|||||||
["Group Options"] = nil,
|
["Group Options"] = nil,
|
||||||
["Group-Pet"] = nil,
|
["Group-Pet"] = nil,
|
||||||
["Group-Target"] = nil,
|
["Group-Target"] = nil,
|
||||||
|
["Grow Right To Left"] = nil,
|
||||||
["Gryphon"] = nil,
|
["Gryphon"] = nil,
|
||||||
["Gryphons"] = nil,
|
["Gryphons"] = nil,
|
||||||
["Guild Online"] = nil,
|
["Guild Online"] = nil,
|
||||||
@@ -370,7 +379,6 @@ pfUI_translation["deDE"] = {
|
|||||||
["Health"] = nil,
|
["Health"] = nil,
|
||||||
["Health - Auto"] = nil,
|
["Health - Auto"] = nil,
|
||||||
["Healthbar"] = nil,
|
["Healthbar"] = nil,
|
||||||
["Healthbar Animation Speed"] = nil,
|
|
||||||
["Health Bar Color"] = nil,
|
["Health Bar Color"] = nil,
|
||||||
["Healthbar Embedded"] = nil,
|
["Healthbar Embedded"] = nil,
|
||||||
["Healthbar Height"] = nil,
|
["Healthbar Height"] = nil,
|
||||||
@@ -395,7 +403,6 @@ pfUI_translation["deDE"] = {
|
|||||||
["Hide Channel Names"] = nil,
|
["Hide Channel Names"] = nil,
|
||||||
["Hide Chat When Bags Are Opened"] = nil,
|
["Hide Chat When Bags Are Opened"] = nil,
|
||||||
["Hide Combat Log"] = nil,
|
["Hide Combat Log"] = nil,
|
||||||
["Hide Foreign Cooldown Animations"] = nil,
|
|
||||||
["Hide Group Frames While In Raid"] = nil,
|
["Hide Group Frames While In Raid"] = nil,
|
||||||
["Hide Healthbar On Critters"] = nil,
|
["Hide Healthbar On Critters"] = nil,
|
||||||
["Hide Healthbar On Enemy NPCs"] = nil,
|
["Hide Healthbar On Enemy NPCs"] = nil,
|
||||||
@@ -404,6 +411,7 @@ pfUI_translation["deDE"] = {
|
|||||||
["Hide Healthbar On Friendly Players"] = nil,
|
["Hide Healthbar On Friendly Players"] = nil,
|
||||||
["Hide Healthbar On Neutral NPCs"] = nil,
|
["Hide Healthbar On Neutral NPCs"] = nil,
|
||||||
["Hide Healthbar On Totems"] = nil,
|
["Hide Healthbar On Totems"] = nil,
|
||||||
|
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||||
["Hide Timeout"] = nil,
|
["Hide Timeout"] = nil,
|
||||||
["Hide When Entering Combat"] = nil,
|
["Hide When Entering Combat"] = nil,
|
||||||
["Highlight Equipped Items"] = nil,
|
["Highlight Equipped Items"] = nil,
|
||||||
@@ -432,7 +440,6 @@ pfUI_translation["deDE"] = {
|
|||||||
["Inherit Default Colors"] = nil,
|
["Inherit Default Colors"] = nil,
|
||||||
["Inputbox Height"] = nil,
|
["Inputbox Height"] = nil,
|
||||||
["Inputbox Width"] = nil,
|
["Inputbox Width"] = nil,
|
||||||
["Instant"] = nil,
|
|
||||||
["Integrations"] = nil,
|
["Integrations"] = nil,
|
||||||
["Invert Health Bar"] = nil,
|
["Invert Health Bar"] = nil,
|
||||||
["is not allowed in profile name"] = nil,
|
["is not allowed in profile name"] = nil,
|
||||||
@@ -477,6 +484,7 @@ pfUI_translation["deDE"] = {
|
|||||||
["Look & Feel"] = nil,
|
["Look & Feel"] = nil,
|
||||||
["Loot"] = nil,
|
["Loot"] = nil,
|
||||||
["Loot & Spam"] = nil,
|
["Loot & Spam"] = nil,
|
||||||
|
["Loss Of Control"] = nil,
|
||||||
["Macro Text Color"] = nil,
|
["Macro Text Color"] = nil,
|
||||||
["Macro Text Size"] = nil,
|
["Macro Text Size"] = nil,
|
||||||
["Main Actionbar"] = nil,
|
["Main Actionbar"] = nil,
|
||||||
@@ -554,6 +562,7 @@ pfUI_translation["deDE"] = {
|
|||||||
["On State Change"] = nil,
|
["On State Change"] = nil,
|
||||||
["Options"] = nil,
|
["Options"] = nil,
|
||||||
["Orientation"] = nil,
|
["Orientation"] = nil,
|
||||||
|
["Other Addons"] = nil,
|
||||||
["Other Panel: Minimap"] = nil,
|
["Other Panel: Minimap"] = nil,
|
||||||
["Outline"] = nil,
|
["Outline"] = nil,
|
||||||
["Outlines"] = nil,
|
["Outlines"] = nil,
|
||||||
@@ -592,6 +601,7 @@ pfUI_translation["deDE"] = {
|
|||||||
["Portrait Alpha"] = nil,
|
["Portrait Alpha"] = nil,
|
||||||
["Portrait Height"] = nil,
|
["Portrait Height"] = nil,
|
||||||
["Portrait Position"] = nil,
|
["Portrait Position"] = nil,
|
||||||
|
["Portrait Style"] = nil,
|
||||||
["Portrait Width"] = nil,
|
["Portrait Width"] = nil,
|
||||||
["Powerbar"] = nil,
|
["Powerbar"] = nil,
|
||||||
["Power Bar Anchor"] = nil,
|
["Power Bar Anchor"] = nil,
|
||||||
@@ -668,6 +678,7 @@ pfUI_translation["deDE"] = {
|
|||||||
["Save & Reload"] = nil,
|
["Save & Reload"] = nil,
|
||||||
["Scale"] = nil,
|
["Scale"] = nil,
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
|
["Scale Font Size With Icon"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = nil,
|
["Screen Resolution"] = nil,
|
||||||
@@ -727,7 +738,6 @@ pfUI_translation["deDE"] = {
|
|||||||
["Show Loot Icon"] = nil,
|
["Show Loot Icon"] = nil,
|
||||||
["Show Macro Text"] = nil,
|
["Show Macro Text"] = nil,
|
||||||
["Show Meters By Default"] = nil,
|
["Show Meters By Default"] = nil,
|
||||||
["Show Milliseconds When Timer Runs Out"] = nil,
|
|
||||||
["Show On Friendly Units"] = nil,
|
["Show On Friendly Units"] = nil,
|
||||||
["Show On Hostile Units"] = nil,
|
["Show On Hostile Units"] = nil,
|
||||||
["Show Procs Indicators"] = nil,
|
["Show Procs Indicators"] = nil,
|
||||||
@@ -745,10 +755,9 @@ pfUI_translation["deDE"] = {
|
|||||||
["Show Spell Icon"] = nil,
|
["Show Spell Icon"] = nil,
|
||||||
["Show Spell Name"] = nil,
|
["Show Spell Name"] = nil,
|
||||||
["Show Stacks"] = nil,
|
["Show Stacks"] = nil,
|
||||||
|
["Show Tenths Below 5 Seconds"] = nil,
|
||||||
["Show Text"] = nil,
|
["Show Text"] = nil,
|
||||||
["Show Time Left"] = nil,
|
|
||||||
["Show Timer"] = nil,
|
["Show Timer"] = nil,
|
||||||
["Show Timer Animation"] = nil,
|
|
||||||
["Show Timer Text"] = nil,
|
["Show Timer Text"] = nil,
|
||||||
["Show Totems Indicators"] = nil,
|
["Show Totems Indicators"] = nil,
|
||||||
["Shrink & Return"] = nil,
|
["Shrink & Return"] = nil,
|
||||||
@@ -765,8 +774,10 @@ pfUI_translation["deDE"] = {
|
|||||||
["Soulshards"] = nil,
|
["Soulshards"] = nil,
|
||||||
["Spacing"] = nil,
|
["Spacing"] = nil,
|
||||||
["Special Recipient"] = nil,
|
["Special Recipient"] = nil,
|
||||||
|
["Spellbook And Character"] = nil,
|
||||||
["Spell Power Color"] = nil,
|
["Spell Power Color"] = nil,
|
||||||
["Square"] = nil,
|
["Square"] = nil,
|
||||||
|
["Stack Count Font Size"] = nil,
|
||||||
["Stance Bar 1"] = nil,
|
["Stance Bar 1"] = nil,
|
||||||
["Stance Bar 2"] = nil,
|
["Stance Bar 2"] = nil,
|
||||||
["Stance Bar 3"] = nil,
|
["Stance Bar 3"] = nil,
|
||||||
@@ -801,7 +812,6 @@ pfUI_translation["deDE"] = {
|
|||||||
["Thistle Tea"] = nil,
|
["Thistle Tea"] = nil,
|
||||||
["Threshold To Trust Health Estimation"] = nil,
|
["Threshold To Trust Health Estimation"] = nil,
|
||||||
["Time"] = nil,
|
["Time"] = nil,
|
||||||
["Timer"] = nil,
|
|
||||||
["Time Remaining"] = nil,
|
["Time Remaining"] = nil,
|
||||||
["Timer In Minutes"] = nil,
|
["Timer In Minutes"] = nil,
|
||||||
["Timestamp Brackets"] = nil,
|
["Timestamp Brackets"] = nil,
|
||||||
@@ -854,7 +864,6 @@ pfUI_translation["deDE"] = {
|
|||||||
["Use Custom Color Power Bar Background"] = nil,
|
["Use Custom Color Power Bar Background"] = nil,
|
||||||
["Use Custom Font Settings"] = nil,
|
["Use Custom Font Settings"] = nil,
|
||||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||||
["Use Dynamic Font Size"] = nil,
|
|
||||||
["Use Item Rarity Color For Loot-Roll Timer"] = nil,
|
["Use Item Rarity Color For Loot-Roll Timer"] = nil,
|
||||||
["Use Original Game Fonts"] = nil,
|
["Use Original Game Fonts"] = nil,
|
||||||
["Use Raid Frames To Display Group Members"] = nil,
|
["Use Raid Frames To Display Group Members"] = nil,
|
||||||
@@ -898,10 +907,7 @@ pfUI_translation["deDE"] = {
|
|||||||
["Chat Tab"] = "Chat Tab",
|
["Chat Tab"] = "Chat Tab",
|
||||||
["Libpredict"] = "Libpredict",
|
["Libpredict"] = "Libpredict",
|
||||||
["Panel Alignment"] = "Panel Ausrichtung",
|
["Panel Alignment"] = "Panel Ausrichtung",
|
||||||
["Nameplate Update Rate"] = "Namensplaketten Aktualisierungsrate",
|
|
||||||
["Target/Casting Plates"] = "Ziel/Cast Plaketten",
|
["Target/Casting Plates"] = "Ziel/Cast Plaketten",
|
||||||
["Normal Plates"] = "Normale Plaketten",
|
|
||||||
["Mass Pulls (20+ Plates)"] = "Große Pulls (20+ Plaketten)",
|
|
||||||
["Tooltip Update Rate"] = "Tooltip Aktualisierungsrate",
|
["Tooltip Update Rate"] = "Tooltip Aktualisierungsrate",
|
||||||
["Cursor Follow"] = "Cursor Folgen",
|
["Cursor Follow"] = "Cursor Folgen",
|
||||||
["Health/Status Bar"] = "Leben/Status Leiste",
|
["Health/Status Bar"] = "Leben/Status Leiste",
|
||||||
|
|||||||
Vendored
+34
-23
@@ -1,4 +1,6 @@
|
|||||||
pfUI_translation["enUS"] = {
|
pfUI_translation["enUS"] = {
|
||||||
|
["2D"] = nil,
|
||||||
|
["3D"] = nil,
|
||||||
["3D World Unit Font"] = nil,
|
["3D World Unit Font"] = nil,
|
||||||
["Abbreviate Numbers (4200 -> 4.2k)"] = nil,
|
["Abbreviate Numbers (4200 -> 4.2k)"] = nil,
|
||||||
["Abbreviate Unit Names"] = nil,
|
["Abbreviate Unit Names"] = nil,
|
||||||
@@ -28,11 +30,11 @@ pfUI_translation["enUS"] = {
|
|||||||
["Always Show Item Comparison"] = nil,
|
["Always Show Item Comparison"] = nil,
|
||||||
["Always Show On Target Units"] = nil,
|
["Always Show On Target Units"] = nil,
|
||||||
["Always Show On Units With Missing HP"] = nil,
|
["Always Show On Units With Missing HP"] = nil,
|
||||||
["Always Use 2D Portraits"] = nil,
|
|
||||||
["Ammo Counter"] = nil,
|
["Ammo Counter"] = nil,
|
||||||
["Anchor Bags Above Chat"] = nil,
|
["Anchor Bags Above Chat"] = nil,
|
||||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
|
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
|
||||||
["A new version is available"] = nil,
|
["A new version is available"] = nil,
|
||||||
|
["Animate Health And Power Bars"] = nil,
|
||||||
["Appearance"] = nil,
|
["Appearance"] = nil,
|
||||||
["Ascending"] = nil,
|
["Ascending"] = nil,
|
||||||
["Author"] = nil,
|
["Author"] = nil,
|
||||||
@@ -77,16 +79,18 @@ pfUI_translation["enUS"] = {
|
|||||||
["Bottom"] = nil,
|
["Bottom"] = nil,
|
||||||
["Bottom Left"] = nil,
|
["Bottom Left"] = nil,
|
||||||
["Bottom Right"] = nil,
|
["Bottom Right"] = nil,
|
||||||
|
["Buff And Debuff Timers"] = nil,
|
||||||
["Buffbar Height"] = nil,
|
["Buffbar Height"] = nil,
|
||||||
["Buffbar Width"] = nil,
|
["Buffbar Width"] = nil,
|
||||||
["Buff/Debuff Icons"] = nil,
|
["Buff/Debuff Icons"] = nil,
|
||||||
["Buff/Debuff Indicators"] = nil,
|
["Buff/Debuff Indicators"] = nil,
|
||||||
["Buff Font Size"] = nil,
|
|
||||||
["Buff Limit"] = nil,
|
["Buff Limit"] = nil,
|
||||||
["Buff Position"] = nil,
|
["Buff Position"] = nil,
|
||||||
["Buffs"] = nil,
|
["Buffs"] = nil,
|
||||||
["Buff Size"] = nil,
|
["Buff Size"] = nil,
|
||||||
["Buff Spacing"] = nil,
|
["Buff Spacing"] = nil,
|
||||||
|
["Buff X-Offset"] = nil,
|
||||||
|
["Buff Y-Offset"] = nil,
|
||||||
["Buff X-Spacing"] = nil,
|
["Buff X-Spacing"] = nil,
|
||||||
["Buff Y-Spacing"] = nil,
|
["Buff Y-Spacing"] = nil,
|
||||||
["Buffs Per Row"] = nil,
|
["Buffs Per Row"] = nil,
|
||||||
@@ -108,6 +112,15 @@ pfUI_translation["enUS"] = {
|
|||||||
["Center Text"] = nil,
|
["Center Text"] = nil,
|
||||||
["Center Text X Offset"] = nil,
|
["Center Text X Offset"] = nil,
|
||||||
["Center Text Y Offset"] = nil,
|
["Center Text Y Offset"] = nil,
|
||||||
|
["Cooldown Timers"] = nil,
|
||||||
|
["Debuff Timers"] = nil,
|
||||||
|
["Duration Timers"] = nil,
|
||||||
|
["Indicator Timers"] = nil,
|
||||||
|
["Numbers"] = nil,
|
||||||
|
["Numbers And Sweep"] = nil,
|
||||||
|
["Sweep"] = nil,
|
||||||
|
["Timers"] = nil,
|
||||||
|
["Unit Buff Timers"] = nil,
|
||||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil,
|
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil,
|
||||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil,
|
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil,
|
||||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil,
|
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil,
|
||||||
@@ -125,10 +138,14 @@ pfUI_translation["enUS"] = {
|
|||||||
["Chat Bubble Transparency"] = nil,
|
["Chat Bubble Transparency"] = nil,
|
||||||
["Chat Default Brackets"] = nil,
|
["Chat Default Brackets"] = nil,
|
||||||
["Class"] = nil,
|
["Class"] = nil,
|
||||||
|
["Class Icon (Round)"] = nil,
|
||||||
|
["Class Icon (Square)"] = nil,
|
||||||
["Clear"] = nil,
|
["Clear"] = nil,
|
||||||
["Clear Rolls"] = nil,
|
["Clear Rolls"] = nil,
|
||||||
["Click Action"] = nil,
|
["Click Action"] = nil,
|
||||||
["Click Casting"] = nil,
|
["Click Casting"] = nil,
|
||||||
|
["Click to undress"] = nil,
|
||||||
|
["Undress"] = nil,
|
||||||
["Clock"] = nil,
|
["Clock"] = nil,
|
||||||
["Close"] = nil,
|
["Close"] = nil,
|
||||||
["Collapse Empty Slots"] = nil,
|
["Collapse Empty Slots"] = nil,
|
||||||
@@ -151,21 +168,16 @@ pfUI_translation["enUS"] = {
|
|||||||
["Configuration"] = nil,
|
["Configuration"] = nil,
|
||||||
["Configure"] = nil,
|
["Configure"] = nil,
|
||||||
["Cooldown"] = nil,
|
["Cooldown"] = nil,
|
||||||
|
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||||
["Cooldown Color (Days)"] = nil,
|
["Cooldown Color (Days)"] = nil,
|
||||||
["Cooldown Color (Hours)"] = nil,
|
["Cooldown Color (Hours)"] = nil,
|
||||||
["Cooldown Color (Less than 3 Sec)"] = nil,
|
|
||||||
["Cooldown Color (Minutes)"] = nil,
|
["Cooldown Color (Minutes)"] = nil,
|
||||||
["Cooldown Color (Seconds)"] = nil,
|
["Cooldown Color (Seconds)"] = nil,
|
||||||
["Cooldown / Durations"] = nil,
|
["Cooldown / Durations"] = nil,
|
||||||
["Cooldown Text Font"] = nil,
|
|
||||||
["Cooldown Text Font Size"] = nil,
|
|
||||||
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
|
|
||||||
["Cooldown Text Font Size (Foreign Frames)"] = nil,
|
|
||||||
["Cooldown Text Size"] = nil,
|
|
||||||
["Cooldown Text Threshold"] = nil,
|
["Cooldown Text Threshold"] = nil,
|
||||||
["Cooldown Text Time Threshold"] = nil,
|
|
||||||
["Coordinates Location"] = nil,
|
["Coordinates Location"] = nil,
|
||||||
["Coordinates On Minimap"] = nil,
|
["Coordinates On Minimap"] = nil,
|
||||||
|
["Copied to clipboard"] = nil,
|
||||||
["Count"] = nil,
|
["Count"] = nil,
|
||||||
["Create Profile"] = nil,
|
["Create Profile"] = nil,
|
||||||
["Ctrl-Click"] = nil,
|
["Ctrl-Click"] = nil,
|
||||||
@@ -194,6 +206,8 @@ pfUI_translation["enUS"] = {
|
|||||||
["Debuff Position"] = nil,
|
["Debuff Position"] = nil,
|
||||||
["Debuffs"] = nil,
|
["Debuffs"] = nil,
|
||||||
["Debuff Size"] = nil,
|
["Debuff Size"] = nil,
|
||||||
|
["Debuff X-Offset"] = nil,
|
||||||
|
["Debuff Y-Offset"] = nil,
|
||||||
["Debuff X-Spacing"] = nil,
|
["Debuff X-Spacing"] = nil,
|
||||||
["Debuff Y-Spacing"] = nil,
|
["Debuff Y-Spacing"] = nil,
|
||||||
["Debuffs Per Row"] = nil,
|
["Debuffs Per Row"] = nil,
|
||||||
@@ -285,12 +299,9 @@ pfUI_translation["enUS"] = {
|
|||||||
["Enable Custom Incoming Whispers Layout"] = nil,
|
["Enable Custom Incoming Whispers Layout"] = nil,
|
||||||
["Enable Debuff Display"] = nil,
|
["Enable Debuff Display"] = nil,
|
||||||
["Enable Debuffs"] = nil,
|
["Enable Debuffs"] = nil,
|
||||||
["Enable Durations On Blizzard Frames"] = nil,
|
|
||||||
["Enable Durations On Foreign Frames"] = nil,
|
|
||||||
["Enable Energy Ticks"] = nil,
|
["Enable Energy Ticks"] = nil,
|
||||||
["Enable Extended Guild Information"] = nil,
|
["Enable Extended Guild Information"] = nil,
|
||||||
["Enable Frame Shadow"] = nil,
|
["Enable Frame Shadow"] = nil,
|
||||||
["Enable Full-Text Search"] = nil,
|
|
||||||
["Enable Indicators"] = nil,
|
["Enable Indicators"] = nil,
|
||||||
["Enable Item Quality Color For Equipment Only"] = nil,
|
["Enable Item Quality Color For Equipment Only"] = nil,
|
||||||
["Enable \"Loot & Spam\" Chat Window"] = nil,
|
["Enable \"Loot & Spam\" Chat Window"] = nil,
|
||||||
@@ -346,6 +357,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Font"] = nil,
|
["Font"] = nil,
|
||||||
["Font Options"] = nil,
|
["Font Options"] = nil,
|
||||||
["Font Padding"] = nil,
|
["Font Padding"] = nil,
|
||||||
|
["Font Size"] = nil,
|
||||||
["Font Style"] = nil,
|
["Font Style"] = nil,
|
||||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||||
["fps"] = nil,
|
["fps"] = nil,
|
||||||
@@ -369,6 +381,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Group Options"] = nil,
|
["Group Options"] = nil,
|
||||||
["Group-Pet"] = nil,
|
["Group-Pet"] = nil,
|
||||||
["Group-Target"] = nil,
|
["Group-Target"] = nil,
|
||||||
|
["Grow Right To Left"] = nil,
|
||||||
["Gryphon"] = nil,
|
["Gryphon"] = nil,
|
||||||
["Gryphons"] = nil,
|
["Gryphons"] = nil,
|
||||||
["Guild Online"] = nil,
|
["Guild Online"] = nil,
|
||||||
@@ -380,7 +393,6 @@ pfUI_translation["enUS"] = {
|
|||||||
["Health"] = nil,
|
["Health"] = nil,
|
||||||
["Health - Auto"] = nil,
|
["Health - Auto"] = nil,
|
||||||
["Healthbar"] = nil,
|
["Healthbar"] = nil,
|
||||||
["Healthbar Animation Speed"] = nil,
|
|
||||||
["Health Bar Color"] = nil,
|
["Health Bar Color"] = nil,
|
||||||
["Healthbar Embedded"] = nil,
|
["Healthbar Embedded"] = nil,
|
||||||
["Healthbar Height"] = nil,
|
["Healthbar Height"] = nil,
|
||||||
@@ -405,7 +417,6 @@ pfUI_translation["enUS"] = {
|
|||||||
["Hide Channel Names"] = nil,
|
["Hide Channel Names"] = nil,
|
||||||
["Hide Chat When Bags Are Opened"] = nil,
|
["Hide Chat When Bags Are Opened"] = nil,
|
||||||
["Hide Combat Log"] = nil,
|
["Hide Combat Log"] = nil,
|
||||||
["Hide Foreign Cooldown Animations"] = nil,
|
|
||||||
["Hide Group Frames While In Raid"] = nil,
|
["Hide Group Frames While In Raid"] = nil,
|
||||||
["Hide Healthbar On Critters"] = nil,
|
["Hide Healthbar On Critters"] = nil,
|
||||||
["Hide Healthbar On Enemy NPCs"] = nil,
|
["Hide Healthbar On Enemy NPCs"] = nil,
|
||||||
@@ -414,6 +425,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Hide Healthbar On Friendly Players"] = nil,
|
["Hide Healthbar On Friendly Players"] = nil,
|
||||||
["Hide Healthbar On Neutral NPCs"] = nil,
|
["Hide Healthbar On Neutral NPCs"] = nil,
|
||||||
["Hide Healthbar On Totems"] = nil,
|
["Hide Healthbar On Totems"] = nil,
|
||||||
|
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||||
["Hide Timeout"] = nil,
|
["Hide Timeout"] = nil,
|
||||||
["Hide When Entering Combat"] = nil,
|
["Hide When Entering Combat"] = nil,
|
||||||
["Highlight Equipped Items"] = nil,
|
["Highlight Equipped Items"] = nil,
|
||||||
@@ -421,6 +433,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Highlight Out Of Mana Spells"] = nil,
|
["Highlight Out Of Mana Spells"] = nil,
|
||||||
["Highlight New Items"] = nil,
|
["Highlight New Items"] = nil,
|
||||||
["Highlight Out Of Range Spells"] = nil,
|
["Highlight Out Of Range Spells"] = nil,
|
||||||
|
["Highlight Proc And Reactive Spells"] = nil,
|
||||||
["Highlight Settings That Require Reload"] = nil,
|
["Highlight Settings That Require Reload"] = nil,
|
||||||
["Highlight Unusable Items"] = nil,
|
["Highlight Unusable Items"] = nil,
|
||||||
["Hold [Shift] to use item."] = nil,
|
["Hold [Shift] to use item."] = nil,
|
||||||
@@ -443,7 +456,6 @@ pfUI_translation["enUS"] = {
|
|||||||
["Inherit Default Colors"] = nil,
|
["Inherit Default Colors"] = nil,
|
||||||
["Inputbox Height"] = nil,
|
["Inputbox Height"] = nil,
|
||||||
["Inputbox Width"] = nil,
|
["Inputbox Width"] = nil,
|
||||||
["Instant"] = nil,
|
|
||||||
["Integrations"] = nil,
|
["Integrations"] = nil,
|
||||||
["Invert Health Bar"] = nil,
|
["Invert Health Bar"] = nil,
|
||||||
["is not allowed in profile name"] = nil,
|
["is not allowed in profile name"] = nil,
|
||||||
@@ -489,6 +501,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Loot"] = nil,
|
["Loot"] = nil,
|
||||||
["Loot & Spam"] = nil,
|
["Loot & Spam"] = nil,
|
||||||
["Loot History"] = nil,
|
["Loot History"] = nil,
|
||||||
|
["Loss Of Control"] = nil,
|
||||||
["Macro Text Color"] = nil,
|
["Macro Text Color"] = nil,
|
||||||
["Macro Text Size"] = nil,
|
["Macro Text Size"] = nil,
|
||||||
["Main Actionbar"] = nil,
|
["Main Actionbar"] = nil,
|
||||||
@@ -570,6 +583,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Optional Dependencies"] = nil,
|
["Optional Dependencies"] = nil,
|
||||||
["Options"] = nil,
|
["Options"] = nil,
|
||||||
["Orientation"] = nil,
|
["Orientation"] = nil,
|
||||||
|
["Other Addons"] = nil,
|
||||||
["Other Panel: Minimap"] = nil,
|
["Other Panel: Minimap"] = nil,
|
||||||
["Outline"] = nil,
|
["Outline"] = nil,
|
||||||
["Outlines"] = nil,
|
["Outlines"] = nil,
|
||||||
@@ -610,6 +624,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Portrait Alpha"] = nil,
|
["Portrait Alpha"] = nil,
|
||||||
["Portrait Height"] = nil,
|
["Portrait Height"] = nil,
|
||||||
["Portrait Position"] = nil,
|
["Portrait Position"] = nil,
|
||||||
|
["Portrait Style"] = nil,
|
||||||
["Portrait Width"] = nil,
|
["Portrait Width"] = nil,
|
||||||
["Powerbar"] = nil,
|
["Powerbar"] = nil,
|
||||||
["Power Bar Anchor"] = nil,
|
["Power Bar Anchor"] = nil,
|
||||||
@@ -687,6 +702,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Save & Reload"] = nil,
|
["Save & Reload"] = nil,
|
||||||
["Scale"] = nil,
|
["Scale"] = nil,
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
|
["Scale Font Size With Icon"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = nil,
|
["Screen Resolution"] = nil,
|
||||||
@@ -746,7 +762,6 @@ pfUI_translation["enUS"] = {
|
|||||||
["Show Loot Icon"] = nil,
|
["Show Loot Icon"] = nil,
|
||||||
["Show Macro Text"] = nil,
|
["Show Macro Text"] = nil,
|
||||||
["Show Meters By Default"] = nil,
|
["Show Meters By Default"] = nil,
|
||||||
["Show Milliseconds When Timer Runs Out"] = nil,
|
|
||||||
["Show On Friendly Units"] = nil,
|
["Show On Friendly Units"] = nil,
|
||||||
["Show On Hostile Units"] = nil,
|
["Show On Hostile Units"] = nil,
|
||||||
["Show Procs Indicators"] = nil,
|
["Show Procs Indicators"] = nil,
|
||||||
@@ -764,10 +779,9 @@ pfUI_translation["enUS"] = {
|
|||||||
["Show Spell Icon"] = nil,
|
["Show Spell Icon"] = nil,
|
||||||
["Show Spell Name"] = nil,
|
["Show Spell Name"] = nil,
|
||||||
["Show Stacks"] = nil,
|
["Show Stacks"] = nil,
|
||||||
|
["Show Tenths Below 5 Seconds"] = nil,
|
||||||
["Show Text"] = nil,
|
["Show Text"] = nil,
|
||||||
["Show Time Left"] = nil,
|
|
||||||
["Show Timer"] = nil,
|
["Show Timer"] = nil,
|
||||||
["Show Timer Animation"] = nil,
|
|
||||||
["Show Timer Text"] = nil,
|
["Show Timer Text"] = nil,
|
||||||
["Show Totems Indicators"] = nil,
|
["Show Totems Indicators"] = nil,
|
||||||
["Shrink & Return"] = nil,
|
["Shrink & Return"] = nil,
|
||||||
@@ -789,8 +803,10 @@ pfUI_translation["enUS"] = {
|
|||||||
["Soulshards"] = nil,
|
["Soulshards"] = nil,
|
||||||
["Spacing"] = nil,
|
["Spacing"] = nil,
|
||||||
["Special Recipient"] = nil,
|
["Special Recipient"] = nil,
|
||||||
|
["Spellbook And Character"] = nil,
|
||||||
["Spell Power Color"] = nil,
|
["Spell Power Color"] = nil,
|
||||||
["Square"] = nil,
|
["Square"] = nil,
|
||||||
|
["Stack Count Font Size"] = nil,
|
||||||
["Stance Bar 1"] = nil,
|
["Stance Bar 1"] = nil,
|
||||||
["Stance Bar 2"] = nil,
|
["Stance Bar 2"] = nil,
|
||||||
["Stance Bar 3"] = nil,
|
["Stance Bar 3"] = nil,
|
||||||
@@ -826,7 +842,6 @@ pfUI_translation["enUS"] = {
|
|||||||
["Thistle Tea"] = nil,
|
["Thistle Tea"] = nil,
|
||||||
["Threshold To Trust Health Estimation"] = nil,
|
["Threshold To Trust Health Estimation"] = nil,
|
||||||
["Time"] = nil,
|
["Time"] = nil,
|
||||||
["Timer"] = nil,
|
|
||||||
["Timer Alignment"] = nil,
|
["Timer Alignment"] = nil,
|
||||||
["Timer X Offset"] = nil,
|
["Timer X Offset"] = nil,
|
||||||
["Timer Y Offset"] = nil,
|
["Timer Y Offset"] = nil,
|
||||||
@@ -882,7 +897,6 @@ pfUI_translation["enUS"] = {
|
|||||||
["Use Custom Color Power Bar Background"] = nil,
|
["Use Custom Color Power Bar Background"] = nil,
|
||||||
["Use Custom Font Settings"] = nil,
|
["Use Custom Font Settings"] = nil,
|
||||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||||
["Use Dynamic Font Size"] = nil,
|
|
||||||
["Use Item Rarity Color For Loot-Roll Timer"] = nil,
|
["Use Item Rarity Color For Loot-Roll Timer"] = nil,
|
||||||
["Use Original Game Fonts"] = nil,
|
["Use Original Game Fonts"] = nil,
|
||||||
["Use Raid Frames To Display Group Members"] = nil,
|
["Use Raid Frames To Display Group Members"] = nil,
|
||||||
@@ -926,10 +940,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Chat Tab"] = nil,
|
["Chat Tab"] = nil,
|
||||||
["Libpredict"] = nil,
|
["Libpredict"] = nil,
|
||||||
["Panel Alignment"] = nil,
|
["Panel Alignment"] = nil,
|
||||||
["Nameplate Update Rate"] = nil,
|
|
||||||
["Target/Casting Plates"] = nil,
|
["Target/Casting Plates"] = nil,
|
||||||
["Normal Plates"] = nil,
|
|
||||||
["Mass Pulls (20+ Plates)"] = nil,
|
|
||||||
["Tooltip Update Rate"] = nil,
|
["Tooltip Update Rate"] = nil,
|
||||||
["Cursor Follow"] = nil,
|
["Cursor Follow"] = nil,
|
||||||
["Health/Status Bar"] = nil,
|
["Health/Status Bar"] = nil,
|
||||||
|
|||||||
Vendored
+29
-20
@@ -1,4 +1,6 @@
|
|||||||
pfUI_translation["esES"] = {
|
pfUI_translation["esES"] = {
|
||||||
|
["2D"] = nil,
|
||||||
|
["3D"] = nil,
|
||||||
["3D World Unit Font"] = nil,
|
["3D World Unit Font"] = nil,
|
||||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "Abreviar números (4200 -> 4.2k)",
|
["Abbreviate Numbers (4200 -> 4.2k)"] = "Abreviar números (4200 -> 4.2k)",
|
||||||
["Abbreviate Unit Names"] = nil,
|
["Abbreviate Unit Names"] = nil,
|
||||||
@@ -27,11 +29,11 @@ pfUI_translation["esES"] = {
|
|||||||
["Always Show Item Comparison"] = "Mostrar siempre la comparativa entre objetos",
|
["Always Show Item Comparison"] = "Mostrar siempre la comparativa entre objetos",
|
||||||
["Always Show On Target Units"] = "Mostrar siempre en el objectivo",
|
["Always Show On Target Units"] = "Mostrar siempre en el objectivo",
|
||||||
["Always Show On Units With Missing HP"] = "Mostrar siempre en unidades con falta de salud",
|
["Always Show On Units With Missing HP"] = "Mostrar siempre en unidades con falta de salud",
|
||||||
["Always Use 2D Portraits"] = "Usar siempre retratos 2D",
|
|
||||||
["Ammo Counter"] = "Contador de munición",
|
["Ammo Counter"] = "Contador de munición",
|
||||||
["Anchor Bags Above Chat"] = nil,
|
["Anchor Bags Above Chat"] = nil,
|
||||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Una nueva instalación de |cff33ffccpf|rUI viene con 4 perfiles de diseño preconfigurados. Haga clic debajo si deseas cargar uno de estos perfiles.",
|
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Una nueva instalación de |cff33ffccpf|rUI viene con 4 perfiles de diseño preconfigurados. Haga clic debajo si deseas cargar uno de estos perfiles.",
|
||||||
["A new version is available"] = "Una nueva versión está disponible",
|
["A new version is available"] = "Una nueva versión está disponible",
|
||||||
|
["Animate Health And Power Bars"] = nil,
|
||||||
["Appearance"] = "Apariencia",
|
["Appearance"] = "Apariencia",
|
||||||
["Ascending"] = "Ascendiendo",
|
["Ascending"] = "Ascendiendo",
|
||||||
["Author"] = "Autor",
|
["Author"] = "Autor",
|
||||||
@@ -74,11 +76,11 @@ pfUI_translation["esES"] = {
|
|||||||
["Bottom"] = "Inferior",
|
["Bottom"] = "Inferior",
|
||||||
["Bottom Left"] = "Inferior izquierda",
|
["Bottom Left"] = "Inferior izquierda",
|
||||||
["Bottom Right"] = "Inferior derecha",
|
["Bottom Right"] = "Inferior derecha",
|
||||||
|
["Buff And Debuff Timers"] = nil,
|
||||||
["Buffbar Height"] = "Altura de la barra de beneficios",
|
["Buffbar Height"] = "Altura de la barra de beneficios",
|
||||||
["Buffbar Width"] = "Ancho de la barra de beneficios",
|
["Buffbar Width"] = "Ancho de la barra de beneficios",
|
||||||
["Buff/Debuff Icons"] = "Iconos de los beneficios/perjuicios",
|
["Buff/Debuff Icons"] = "Iconos de los beneficios/perjuicios",
|
||||||
["Buff/Debuff Indicators"] = "Indicadores de beneficios/perjuicios",
|
["Buff/Debuff Indicators"] = "Indicadores de beneficios/perjuicios",
|
||||||
["Buff Font Size"] = "Tamaño de la fuente de beneficios",
|
|
||||||
["Buff Limit"] = "Límite de beneficios",
|
["Buff Limit"] = "Límite de beneficios",
|
||||||
["Buff Position"] = "Posición de los beneficios",
|
["Buff Position"] = "Posición de los beneficios",
|
||||||
["Buffs"] = "Beneficios",
|
["Buffs"] = "Beneficios",
|
||||||
@@ -103,6 +105,15 @@ pfUI_translation["esES"] = {
|
|||||||
["Center Text"] = "Centrar texto",
|
["Center Text"] = "Centrar texto",
|
||||||
["Center Text X Offset"] = nil,
|
["Center Text X Offset"] = nil,
|
||||||
["Center Text Y Offset"] = nil,
|
["Center Text Y Offset"] = nil,
|
||||||
|
["Cooldown Timers"] = nil,
|
||||||
|
["Debuff Timers"] = nil,
|
||||||
|
["Duration Timers"] = nil,
|
||||||
|
["Indicator Timers"] = nil,
|
||||||
|
["Numbers"] = nil,
|
||||||
|
["Numbers And Sweep"] = nil,
|
||||||
|
["Sweep"] = nil,
|
||||||
|
["Timers"] = nil,
|
||||||
|
["Unit Buff Timers"] = nil,
|
||||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Opciones de la interfaz\"|r\n\n¿Prefieres usar la configuración IU recomendada de Blizzard? Se activarán algunas de las opciones que se encuentran en la sección Interfaz de tu cliente. Opciones como duración de buffs, texto de misión instantáneo, autolanzarse hechizos y otros serán activadas.",
|
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Opciones de la interfaz\"|r\n\n¿Prefieres usar la configuración IU recomendada de Blizzard? Se activarán algunas de las opciones que se encuentran en la sección Interfaz de tu cliente. Opciones como duración de buffs, texto de misión instantáneo, autolanzarse hechizos y otros serán activadas.",
|
||||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canales\"|r\n\n¿Quieres que configure los canales de chat para tu marco de chat? Los mensajes importantes o personales aparecerán en la ventana de chat izquierda y los canales del mundo e información del botín en la ventana de chat derecha.",
|
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canales\"|r\n\n¿Quieres que configure los canales de chat para tu marco de chat? Los mensajes importantes o personales aparecerán en la ventana de chat izquierda y los canales del mundo e información del botín en la ventana de chat derecha.",
|
||||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Disposición\"|r\n\n¿Quieres que ajuste la disposición de los marcos de chat? De esta manera cada ventana estará en su posición correcta.",
|
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Disposición\"|r\n\n¿Quieres que ajuste la disposición de los marcos de chat? De esta manera cada ventana estará en su posición correcta.",
|
||||||
@@ -120,9 +131,13 @@ pfUI_translation["esES"] = {
|
|||||||
["Chat Bubble Transparency"] = "Transparencia de los bocadillos de chat",
|
["Chat Bubble Transparency"] = "Transparencia de los bocadillos de chat",
|
||||||
["Chat Default Brackets"] = "Corchetes de chat predeterminados",
|
["Chat Default Brackets"] = "Corchetes de chat predeterminados",
|
||||||
["Class"] = "Clase",
|
["Class"] = "Clase",
|
||||||
|
["Class Icon (Round)"] = nil,
|
||||||
|
["Class Icon (Square)"] = nil,
|
||||||
["Clear Rolls"] = "Borrar los dados",
|
["Clear Rolls"] = "Borrar los dados",
|
||||||
["Click Action"] = "Acción al hacer clic",
|
["Click Action"] = "Acción al hacer clic",
|
||||||
["Click Casting"] = "Lanzamiento al hacer click",
|
["Click Casting"] = "Lanzamiento al hacer click",
|
||||||
|
["Click to undress"] = nil,
|
||||||
|
["Undress"] = nil,
|
||||||
["Clock"] = "Reloj",
|
["Clock"] = "Reloj",
|
||||||
["Close"] = "Cerrar",
|
["Close"] = "Cerrar",
|
||||||
["Collapse Empty Slots"] = nil,
|
["Collapse Empty Slots"] = nil,
|
||||||
@@ -145,21 +160,16 @@ pfUI_translation["esES"] = {
|
|||||||
["Configuration"] = "Configuración",
|
["Configuration"] = "Configuración",
|
||||||
["Configure"] = "Configurar",
|
["Configure"] = "Configurar",
|
||||||
["Cooldown"] = "Reutilización",
|
["Cooldown"] = "Reutilización",
|
||||||
|
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||||
["Cooldown Color (Days)"] = "Color de reutilización (días)",
|
["Cooldown Color (Days)"] = "Color de reutilización (días)",
|
||||||
["Cooldown Color (Hours)"] = "Color de reutilización (horas)",
|
["Cooldown Color (Hours)"] = "Color de reutilización (horas)",
|
||||||
["Cooldown Color (Less than 3 Sec)"] = "Color de reutilización (menos de 3 segundos)",
|
|
||||||
["Cooldown Color (Minutes)"] = "Color de reutilización (minutos)",
|
["Cooldown Color (Minutes)"] = "Color de reutilización (minutos)",
|
||||||
["Cooldown Color (Seconds)"] = "Color de reutilización (segundos)",
|
["Cooldown Color (Seconds)"] = "Color de reutilización (segundos)",
|
||||||
["Cooldown / Durations"] = nil,
|
["Cooldown / Durations"] = nil,
|
||||||
["Cooldown Text Font"] = nil,
|
|
||||||
["Cooldown Text Font Size"] = "Tamaño de la fuente de texto de reutilización",
|
|
||||||
["Cooldown Text Font Size (Blizzard Frames)"] = "Tamaño de la fuente del tiempo de reutilización (Marcos de Blizzard)",
|
|
||||||
["Cooldown Text Font Size (Foreign Frames)"] = "Tamaño de la fuente del tiempo de reutilización (Marcos ajenos)",
|
|
||||||
["Cooldown Text Size"] = "Tamaño del texto del tiempo de reutilización",
|
|
||||||
["Cooldown Text Threshold"] = nil,
|
["Cooldown Text Threshold"] = nil,
|
||||||
["Cooldown Text Time Threshold"] = "Umbral del texto del tiempo de reutilización",
|
|
||||||
["Coordinates Location"] = "Coordenadas de localización",
|
["Coordinates Location"] = "Coordenadas de localización",
|
||||||
["Coordinates On Minimap"] = "Coordenadas en el minimapa",
|
["Coordinates On Minimap"] = "Coordenadas en el minimapa",
|
||||||
|
["Copied to clipboard"] = nil,
|
||||||
["Count"] = "Recuento",
|
["Count"] = "Recuento",
|
||||||
["Create Profile"] = "Crear perfil",
|
["Create Profile"] = "Crear perfil",
|
||||||
["Ctrl-Click"] = "Ctrl-Clic",
|
["Ctrl-Click"] = "Ctrl-Clic",
|
||||||
@@ -276,12 +286,9 @@ pfUI_translation["esES"] = {
|
|||||||
["Enable Custom Incoming Whispers Layout"] = "Activar disposición de susurros entrantes personalizado",
|
["Enable Custom Incoming Whispers Layout"] = "Activar disposición de susurros entrantes personalizado",
|
||||||
["Enable Debuff Display"] = "Mostrar los perjuicios",
|
["Enable Debuff Display"] = "Mostrar los perjuicios",
|
||||||
["Enable Debuffs"] = "Activar los perjuicios",
|
["Enable Debuffs"] = "Activar los perjuicios",
|
||||||
["Enable Durations On Blizzard Frames"] = "Activar duración en los marcos de Blizzard",
|
|
||||||
["Enable Durations On Foreign Frames"] = "Activar duración en los marcos extranjeros",
|
|
||||||
["Enable Energy Ticks"] = "Activar tics de energía",
|
["Enable Energy Ticks"] = "Activar tics de energía",
|
||||||
["Enable Extended Guild Information"] = "Activar información de hermandad extendida",
|
["Enable Extended Guild Information"] = "Activar información de hermandad extendida",
|
||||||
["Enable Frame Shadow"] = "Activar sombra del marco",
|
["Enable Frame Shadow"] = "Activar sombra del marco",
|
||||||
["Enable Full-Text Search"] = nil,
|
|
||||||
["Enable Indicators"] = "Activar indicadores",
|
["Enable Indicators"] = "Activar indicadores",
|
||||||
["Enable Item Quality Color For Equipment Only"] = "Mostrar el color de calidad de objetos solo para equipo",
|
["Enable Item Quality Color For Equipment Only"] = "Mostrar el color de calidad de objetos solo para equipo",
|
||||||
["Enable \"Loot & Spam\" Chat Window"] = "Activar ventana de chat \"Botín y spam\"",
|
["Enable \"Loot & Spam\" Chat Window"] = "Activar ventana de chat \"Botín y spam\"",
|
||||||
@@ -336,6 +343,7 @@ pfUI_translation["esES"] = {
|
|||||||
["Font"] = "Fuente",
|
["Font"] = "Fuente",
|
||||||
["Font Options"] = "Opciones de fuente",
|
["Font Options"] = "Opciones de fuente",
|
||||||
["Font Padding"] = "Relleno de fuente",
|
["Font Padding"] = "Relleno de fuente",
|
||||||
|
["Font Size"] = nil,
|
||||||
["Font Style"] = "Estilo de la fuente",
|
["Font Style"] = "Estilo de la fuente",
|
||||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||||
["fps"] = "ips",
|
["fps"] = "ips",
|
||||||
@@ -359,6 +367,7 @@ pfUI_translation["esES"] = {
|
|||||||
["Group Options"] = "Opciones de grupo",
|
["Group Options"] = "Opciones de grupo",
|
||||||
["Group-Pet"] = "Mascota-Grupo",
|
["Group-Pet"] = "Mascota-Grupo",
|
||||||
["Group-Target"] = "Objetivo-Grupo",
|
["Group-Target"] = "Objetivo-Grupo",
|
||||||
|
["Grow Right To Left"] = nil,
|
||||||
["Gryphon"] = nil,
|
["Gryphon"] = nil,
|
||||||
["Gryphons"] = nil,
|
["Gryphons"] = nil,
|
||||||
["Guild Online"] = "Conectados en hermandad",
|
["Guild Online"] = "Conectados en hermandad",
|
||||||
@@ -370,7 +379,6 @@ pfUI_translation["esES"] = {
|
|||||||
["Health"] = "Salud",
|
["Health"] = "Salud",
|
||||||
["Health - Auto"] = "Salud - Auto",
|
["Health - Auto"] = "Salud - Auto",
|
||||||
["Healthbar"] = "Barra de salud",
|
["Healthbar"] = "Barra de salud",
|
||||||
["Healthbar Animation Speed"] = "Velocidad de animación de la barra de salud",
|
|
||||||
["Health Bar Color"] = "Color de la barra de salud",
|
["Health Bar Color"] = "Color de la barra de salud",
|
||||||
["Healthbar Embedded"] = "Barra de salud embebida",
|
["Healthbar Embedded"] = "Barra de salud embebida",
|
||||||
["Healthbar Height"] = "Altura de la barra de salud",
|
["Healthbar Height"] = "Altura de la barra de salud",
|
||||||
@@ -395,7 +403,6 @@ pfUI_translation["esES"] = {
|
|||||||
["Hide Channel Names"] = "Ocultar nombres de canales",
|
["Hide Channel Names"] = "Ocultar nombres de canales",
|
||||||
["Hide Chat When Bags Are Opened"] = "Ocultar el chat al abrir las bolsas",
|
["Hide Chat When Bags Are Opened"] = "Ocultar el chat al abrir las bolsas",
|
||||||
["Hide Combat Log"] = "Ocultar el registro del combate",
|
["Hide Combat Log"] = "Ocultar el registro del combate",
|
||||||
["Hide Foreign Cooldown Animations"] = "Esconde animaciones de reutilización externas",
|
|
||||||
["Hide Group Frames While In Raid"] = "Ocultar los marcos de grupo mientras estés en banda",
|
["Hide Group Frames While In Raid"] = "Ocultar los marcos de grupo mientras estés en banda",
|
||||||
["Hide Healthbar On Critters"] = "Esconder la barra de salud con las alimañas",
|
["Hide Healthbar On Critters"] = "Esconder la barra de salud con las alimañas",
|
||||||
["Hide Healthbar On Enemy NPCs"] = "Esconder la barra de salud con los PNJs enemigos",
|
["Hide Healthbar On Enemy NPCs"] = "Esconder la barra de salud con los PNJs enemigos",
|
||||||
@@ -404,6 +411,7 @@ pfUI_translation["esES"] = {
|
|||||||
["Hide Healthbar On Friendly Players"] = "Esconder la barra de salud con los jugadores amistosos",
|
["Hide Healthbar On Friendly Players"] = "Esconder la barra de salud con los jugadores amistosos",
|
||||||
["Hide Healthbar On Neutral NPCs"] = "Esconder la barra de salud con los PNJs neutrales",
|
["Hide Healthbar On Neutral NPCs"] = "Esconder la barra de salud con los PNJs neutrales",
|
||||||
["Hide Healthbar On Totems"] = "Esconder la barra de salud con los tótems",
|
["Hide Healthbar On Totems"] = "Esconder la barra de salud con los tótems",
|
||||||
|
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||||
["Hide Timeout"] = "Ocultar temporizador",
|
["Hide Timeout"] = "Ocultar temporizador",
|
||||||
["Hide When Entering Combat"] = "Ocultar si entras combate",
|
["Hide When Entering Combat"] = "Ocultar si entras combate",
|
||||||
["Highlight Equipped Items"] = "Resaltar objetos equipados",
|
["Highlight Equipped Items"] = "Resaltar objetos equipados",
|
||||||
@@ -432,7 +440,6 @@ pfUI_translation["esES"] = {
|
|||||||
["Inherit Default Colors"] = "Color predeterminado",
|
["Inherit Default Colors"] = "Color predeterminado",
|
||||||
["Inputbox Height"] = "Altura de la barra de entrada",
|
["Inputbox Height"] = "Altura de la barra de entrada",
|
||||||
["Inputbox Width"] = "Ancho de la barra de entrada",
|
["Inputbox Width"] = "Ancho de la barra de entrada",
|
||||||
["Instant"] = "Instantáneo",
|
|
||||||
["Integrations"] = "Integraciones",
|
["Integrations"] = "Integraciones",
|
||||||
["Invert Health Bar"] = "Invertir la barra de salud",
|
["Invert Health Bar"] = "Invertir la barra de salud",
|
||||||
["is not allowed in profile name"] = "no se permite en el nombre de perfil",
|
["is not allowed in profile name"] = "no se permite en el nombre de perfil",
|
||||||
@@ -477,6 +484,7 @@ pfUI_translation["esES"] = {
|
|||||||
["Look & Feel"] = nil,
|
["Look & Feel"] = nil,
|
||||||
["Loot"] = "Botín",
|
["Loot"] = "Botín",
|
||||||
["Loot & Spam"] = "Botín y spam",
|
["Loot & Spam"] = "Botín y spam",
|
||||||
|
["Loss Of Control"] = nil,
|
||||||
["Macro Text Color"] = "Color de texto de macros",
|
["Macro Text Color"] = "Color de texto de macros",
|
||||||
["Macro Text Size"] = "Tamaño de texto de macros",
|
["Macro Text Size"] = "Tamaño de texto de macros",
|
||||||
["Main Actionbar"] = "Barra de acción principal",
|
["Main Actionbar"] = "Barra de acción principal",
|
||||||
@@ -554,6 +562,7 @@ pfUI_translation["esES"] = {
|
|||||||
["On State Change"] = "En un cambio de estado",
|
["On State Change"] = "En un cambio de estado",
|
||||||
["Options"] = "Opciones",
|
["Options"] = "Opciones",
|
||||||
["Orientation"] = "Orientación",
|
["Orientation"] = "Orientación",
|
||||||
|
["Other Addons"] = nil,
|
||||||
["Other Panel: Minimap"] = "Otro panel: minimapa",
|
["Other Panel: Minimap"] = "Otro panel: minimapa",
|
||||||
["Outline"] = "Contorno",
|
["Outline"] = "Contorno",
|
||||||
["Outlines"] = "Contornos",
|
["Outlines"] = "Contornos",
|
||||||
@@ -592,6 +601,7 @@ pfUI_translation["esES"] = {
|
|||||||
["Portrait Alpha"] = "Transparencia del retrato",
|
["Portrait Alpha"] = "Transparencia del retrato",
|
||||||
["Portrait Height"] = "Altura Retrato",
|
["Portrait Height"] = "Altura Retrato",
|
||||||
["Portrait Position"] = "Posición del retrato",
|
["Portrait Position"] = "Posición del retrato",
|
||||||
|
["Portrait Style"] = nil,
|
||||||
["Portrait Width"] = "Ancho Retrato",
|
["Portrait Width"] = "Ancho Retrato",
|
||||||
["Powerbar"] = "Barra de poder",
|
["Powerbar"] = "Barra de poder",
|
||||||
["Power Bar Anchor"] = "Ancla de la barra de poder",
|
["Power Bar Anchor"] = "Ancla de la barra de poder",
|
||||||
@@ -668,6 +678,7 @@ pfUI_translation["esES"] = {
|
|||||||
["Save & Reload"] = nil,
|
["Save & Reload"] = nil,
|
||||||
["Scale"] = "Escala",
|
["Scale"] = "Escala",
|
||||||
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
|
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
|
||||||
|
["Scale Font Size With Icon"] = nil,
|
||||||
["Scaling"] = "Escalada",
|
["Scaling"] = "Escalada",
|
||||||
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
|
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
|
||||||
["Screen Resolution"] = "Resolución de pantalla",
|
["Screen Resolution"] = "Resolución de pantalla",
|
||||||
@@ -727,7 +738,6 @@ pfUI_translation["esES"] = {
|
|||||||
["Show Loot Icon"] = "Mostrar icono de botín",
|
["Show Loot Icon"] = "Mostrar icono de botín",
|
||||||
["Show Macro Text"] = "Mostrar texto de macro",
|
["Show Macro Text"] = "Mostrar texto de macro",
|
||||||
["Show Meters By Default"] = "Mostrar medidores por defecto",
|
["Show Meters By Default"] = "Mostrar medidores por defecto",
|
||||||
["Show Milliseconds When Timer Runs Out"] = "Mostrar milisegundos cuando el temporizador se acaba",
|
|
||||||
["Show On Friendly Units"] = "Mostrar en unidades amistosas",
|
["Show On Friendly Units"] = "Mostrar en unidades amistosas",
|
||||||
["Show On Hostile Units"] = "Mostrar en unidades enemigas",
|
["Show On Hostile Units"] = "Mostrar en unidades enemigas",
|
||||||
["Show Procs Indicators"] = "Mostrar indicadores de beneficios temporales activados",
|
["Show Procs Indicators"] = "Mostrar indicadores de beneficios temporales activados",
|
||||||
@@ -745,10 +755,9 @@ pfUI_translation["esES"] = {
|
|||||||
["Show Spell Icon"] = "Mostrar icono de hechizo",
|
["Show Spell Icon"] = "Mostrar icono de hechizo",
|
||||||
["Show Spell Name"] = nil,
|
["Show Spell Name"] = nil,
|
||||||
["Show Stacks"] = "Mostrar pilas",
|
["Show Stacks"] = "Mostrar pilas",
|
||||||
|
["Show Tenths Below 5 Seconds"] = nil,
|
||||||
["Show Text"] = nil,
|
["Show Text"] = nil,
|
||||||
["Show Time Left"] = "Mostrar el tiempo restante",
|
|
||||||
["Show Timer"] = nil,
|
["Show Timer"] = nil,
|
||||||
["Show Timer Animation"] = "Mostrar la animación del temporizador",
|
|
||||||
["Show Timer Text"] = "Mostrar el texto del temporizador",
|
["Show Timer Text"] = "Mostrar el texto del temporizador",
|
||||||
["Show Totems Indicators"] = "Mostrar los indicadores de tótems",
|
["Show Totems Indicators"] = "Mostrar los indicadores de tótems",
|
||||||
["Shrink & Return"] = "Encogerse y volver",
|
["Shrink & Return"] = "Encogerse y volver",
|
||||||
@@ -765,8 +774,10 @@ pfUI_translation["esES"] = {
|
|||||||
["Soulshards"] = "Fragmentos de alma",
|
["Soulshards"] = "Fragmentos de alma",
|
||||||
["Spacing"] = "Espaciado",
|
["Spacing"] = "Espaciado",
|
||||||
["Special Recipient"] = "Destinatario especial",
|
["Special Recipient"] = "Destinatario especial",
|
||||||
|
["Spellbook And Character"] = nil,
|
||||||
["Spell Power Color"] = nil,
|
["Spell Power Color"] = nil,
|
||||||
["Square"] = "Cuadrado",
|
["Square"] = "Cuadrado",
|
||||||
|
["Stack Count Font Size"] = nil,
|
||||||
["Stance Bar 1"] = "Barra de actitud 1",
|
["Stance Bar 1"] = "Barra de actitud 1",
|
||||||
["Stance Bar 2"] = "Barra de actitud 2",
|
["Stance Bar 2"] = "Barra de actitud 2",
|
||||||
["Stance Bar 3"] = "Barra de actitud 3",
|
["Stance Bar 3"] = "Barra de actitud 3",
|
||||||
@@ -801,7 +812,6 @@ pfUI_translation["esES"] = {
|
|||||||
["Thistle Tea"] = nil,
|
["Thistle Tea"] = nil,
|
||||||
["Threshold To Trust Health Estimation"] = "Umbral para confiar en la estimación de salud",
|
["Threshold To Trust Health Estimation"] = "Umbral para confiar en la estimación de salud",
|
||||||
["Time"] = "Tiempo",
|
["Time"] = "Tiempo",
|
||||||
["Timer"] = "Temporizador",
|
|
||||||
["Time Remaining"] = "Tiempo restante",
|
["Time Remaining"] = "Tiempo restante",
|
||||||
["Timer In Minutes"] = "Temporizador en minutos",
|
["Timer In Minutes"] = "Temporizador en minutos",
|
||||||
["Timestamp Brackets"] = "Corchetes de marca de tiempo",
|
["Timestamp Brackets"] = "Corchetes de marca de tiempo",
|
||||||
@@ -854,7 +864,6 @@ pfUI_translation["esES"] = {
|
|||||||
["Use Custom Color Power Bar Background"] = "Usar un color personalizado para el fondo de la barra de poder",
|
["Use Custom Color Power Bar Background"] = "Usar un color personalizado para el fondo de la barra de poder",
|
||||||
["Use Custom Font Settings"] = "Usar las opciones de fuente personalizada",
|
["Use Custom Font Settings"] = "Usar las opciones de fuente personalizada",
|
||||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||||
["Use Dynamic Font Size"] = "Usar un tamaño de fuente dinámico",
|
|
||||||
["Use Item Rarity Color For Loot-Roll Timer"] = "Usar el color de la rareza del objeto para el temporizador de tirar los dados",
|
["Use Item Rarity Color For Loot-Roll Timer"] = "Usar el color de la rareza del objeto para el temporizador de tirar los dados",
|
||||||
["Use Original Game Fonts"] = nil,
|
["Use Original Game Fonts"] = nil,
|
||||||
["Use Raid Frames To Display Group Members"] = "Usar marcos de la banda para mostrar miembros del grupo",
|
["Use Raid Frames To Display Group Members"] = "Usar marcos de la banda para mostrar miembros del grupo",
|
||||||
|
|||||||
Vendored
+99
-20
@@ -1,4 +1,6 @@
|
|||||||
pfUI_translation["frFR"] = {
|
pfUI_translation["frFR"] = {
|
||||||
|
["2D"] = nil,
|
||||||
|
["3D"] = nil,
|
||||||
["3D World Unit Font"] = nil,
|
["3D World Unit Font"] = nil,
|
||||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "Nombre abrégés (4200 -> 4.2k)",
|
["Abbreviate Numbers (4200 -> 4.2k)"] = "Nombre abrégés (4200 -> 4.2k)",
|
||||||
["Abbreviate Unit Names"] = nil,
|
["Abbreviate Unit Names"] = nil,
|
||||||
@@ -27,11 +29,11 @@ pfUI_translation["frFR"] = {
|
|||||||
["Always Show Item Comparison"] = "Toujours afficher la comparaison d'objet",
|
["Always Show Item Comparison"] = "Toujours afficher la comparaison d'objet",
|
||||||
["Always Show On Target Units"] = "Toujours montrer sur la cible",
|
["Always Show On Target Units"] = "Toujours montrer sur la cible",
|
||||||
["Always Show On Units With Missing HP"] = "Toujours montrer sur les cibles avec de la vie manquante",
|
["Always Show On Units With Missing HP"] = "Toujours montrer sur les cibles avec de la vie manquante",
|
||||||
["Always Use 2D Portraits"] = "Toujours utiliser les portraits 2D",
|
|
||||||
["Ammo Counter"] = "Compteur de munitions",
|
["Ammo Counter"] = "Compteur de munitions",
|
||||||
["Anchor Bags Above Chat"] = nil,
|
["Anchor Bags Above Chat"] = nil,
|
||||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Une nouvelle installation de |cff33ffccpf|rUI est livrée avec 4 profils de conception prédéfinis, Cliquez ci-dessous si vous souhaitez charger l'un de ces profils",
|
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Une nouvelle installation de |cff33ffccpf|rUI est livrée avec 4 profils de conception prédéfinis, Cliquez ci-dessous si vous souhaitez charger l'un de ces profils",
|
||||||
["A new version is available"] = "Une nouvelle version est disponible",
|
["A new version is available"] = "Une nouvelle version est disponible",
|
||||||
|
["Animate Health And Power Bars"] = nil,
|
||||||
["Appearance"] = "Apparence",
|
["Appearance"] = "Apparence",
|
||||||
["Ascending"] = "Ascendante",
|
["Ascending"] = "Ascendante",
|
||||||
["Author"] = "Auteur",
|
["Author"] = "Auteur",
|
||||||
@@ -74,11 +76,11 @@ pfUI_translation["frFR"] = {
|
|||||||
["Bottom"] = "Bas",
|
["Bottom"] = "Bas",
|
||||||
["Bottom Left"] = "Bas Gauche",
|
["Bottom Left"] = "Bas Gauche",
|
||||||
["Bottom Right"] = "Bas Droit",
|
["Bottom Right"] = "Bas Droit",
|
||||||
|
["Buff And Debuff Timers"] = nil,
|
||||||
["Buffbar Height"] = "Hauteur de la barre des Améliorations",
|
["Buffbar Height"] = "Hauteur de la barre des Améliorations",
|
||||||
["Buffbar Width"] = "Largeur de la barre des Améliorations",
|
["Buffbar Width"] = "Largeur de la barre des Améliorations",
|
||||||
["Buff/Debuff Icons"] = "Icones de Améliorations/Affaiblissements",
|
["Buff/Debuff Icons"] = "Icones de Améliorations/Affaiblissements",
|
||||||
["Buff/Debuff Indicators"] = nil,
|
["Buff/Debuff Indicators"] = nil,
|
||||||
["Buff Font Size"] = "Taille de la police des Améliorations",
|
|
||||||
["Buff Limit"] = "Limite des améliorations",
|
["Buff Limit"] = "Limite des améliorations",
|
||||||
["Buff Position"] = "Position des améliorations",
|
["Buff Position"] = "Position des améliorations",
|
||||||
["Buffs"] = "Buffs",
|
["Buffs"] = "Buffs",
|
||||||
@@ -103,6 +105,15 @@ pfUI_translation["frFR"] = {
|
|||||||
["Center Text"] = "Centrer le texte",
|
["Center Text"] = "Centrer le texte",
|
||||||
["Center Text X Offset"] = nil,
|
["Center Text X Offset"] = nil,
|
||||||
["Center Text Y Offset"] = nil,
|
["Center Text Y Offset"] = nil,
|
||||||
|
["Cooldown Timers"] = nil,
|
||||||
|
["Debuff Timers"] = nil,
|
||||||
|
["Duration Timers"] = nil,
|
||||||
|
["Indicator Timers"] = nil,
|
||||||
|
["Numbers"] = nil,
|
||||||
|
["Numbers And Sweep"] = nil,
|
||||||
|
["Sweep"] = nil,
|
||||||
|
["Timers"] = nil,
|
||||||
|
["Unit Buff Timers"] = nil,
|
||||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Options d'Interface\"|r\n\nVoulez-vous que le logiciel vous paramètre les options d'interface recommandées ? Si oui, cela va choisir les options d'interface par défaut de votre client. Les options comme la durée des améliorations, le texte instantané des quêtes, lancer sur soi par défaut et d'autres vont être activées.",
|
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Options d'Interface\"|r\n\nVoulez-vous que le logiciel vous paramètre les options d'interface recommandées ? Si oui, cela va choisir les options d'interface par défaut de votre client. Les options comme la durée des améliorations, le texte instantané des quêtes, lancer sur soi par défaut et d'autres vont être activées.",
|
||||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canaux\"|r\n\nVoulez-vous que le logiciel vous paramètre les canaux de discussion dans votre fenêtre de chat ? En faisant ceci, les messages importants et personnels seront sur le chat de gauche, alors que les textes de butin ou autre informations diverses seront affichés sur le chat de droite.",
|
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canaux\"|r\n\nVoulez-vous que le logiciel vous paramètre les canaux de discussion dans votre fenêtre de chat ? En faisant ceci, les messages importants et personnels seront sur le chat de gauche, alors que les textes de butin ou autre informations diverses seront affichés sur le chat de droite.",
|
||||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Position\"|r\n\nVoulez-vous que le logiciel vous paramètre la position de la fenêtre de discussion ? Ceci permet d'optimiser et de placer correctement les fenêtres.",
|
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Position\"|r\n\nVoulez-vous que le logiciel vous paramètre la position de la fenêtre de discussion ? Ceci permet d'optimiser et de placer correctement les fenêtres.",
|
||||||
@@ -120,9 +131,13 @@ pfUI_translation["frFR"] = {
|
|||||||
["Chat Bubble Transparency"] = "Transparence de la bulle de chat",
|
["Chat Bubble Transparency"] = "Transparence de la bulle de chat",
|
||||||
["Chat Default Brackets"] = "Supports par défaut du chat",
|
["Chat Default Brackets"] = "Supports par défaut du chat",
|
||||||
["Class"] = "Classe",
|
["Class"] = "Classe",
|
||||||
|
["Class Icon (Round)"] = nil,
|
||||||
|
["Class Icon (Square)"] = nil,
|
||||||
["Clear Rolls"] = "Clear les roulements",
|
["Clear Rolls"] = "Clear les roulements",
|
||||||
["Click Action"] = "Action au clic",
|
["Click Action"] = "Action au clic",
|
||||||
["Click Casting"] = "Clique sur le lancement de sort",
|
["Click Casting"] = "Clique sur le lancement de sort",
|
||||||
|
["Click to undress"] = nil,
|
||||||
|
["Undress"] = nil,
|
||||||
["Clock"] = "Horloge",
|
["Clock"] = "Horloge",
|
||||||
["Close"] = "Fermer",
|
["Close"] = "Fermer",
|
||||||
["Collapse Empty Slots"] = nil,
|
["Collapse Empty Slots"] = nil,
|
||||||
@@ -145,21 +160,16 @@ pfUI_translation["frFR"] = {
|
|||||||
["Configuration"] = "Configuration",
|
["Configuration"] = "Configuration",
|
||||||
["Configure"] = "Configurer",
|
["Configure"] = "Configurer",
|
||||||
["Cooldown"] = "Temps de recharge",
|
["Cooldown"] = "Temps de recharge",
|
||||||
|
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||||
["Cooldown Color (Days)"] = "Couleur des temps de recharge (Jours)",
|
["Cooldown Color (Days)"] = "Couleur des temps de recharge (Jours)",
|
||||||
["Cooldown Color (Hours)"] = "Couleur des temps de recharge (Heures)",
|
["Cooldown Color (Hours)"] = "Couleur des temps de recharge (Heures)",
|
||||||
["Cooldown Color (Less than 3 Sec)"] = "Couleur des temps de recharge (Moins de 3 secondes)",
|
|
||||||
["Cooldown Color (Minutes)"] = "Couleur des temps de recharge (Minutes)",
|
["Cooldown Color (Minutes)"] = "Couleur des temps de recharge (Minutes)",
|
||||||
["Cooldown Color (Seconds)"] = "Couleur des temps de recharge (Secondes)",
|
["Cooldown Color (Seconds)"] = "Couleur des temps de recharge (Secondes)",
|
||||||
["Cooldown / Durations"] = nil,
|
["Cooldown / Durations"] = nil,
|
||||||
["Cooldown Text Font"] = nil,
|
|
||||||
["Cooldown Text Font Size"] = "Taille de la police du texte des temps de recharge",
|
|
||||||
["Cooldown Text Font Size (Blizzard Frames)"] = "Taille de la police du texte des temps de recharge (Blizzard Frames)",
|
|
||||||
["Cooldown Text Font Size (Foreign Frames)"] = "Taille de la police du texte des temps de recharge (Foreign Frames)",
|
|
||||||
["Cooldown Text Size"] = nil,
|
|
||||||
["Cooldown Text Threshold"] = nil,
|
["Cooldown Text Threshold"] = nil,
|
||||||
["Cooldown Text Time Threshold"] = "Seuil du texte des temps de recharge",
|
|
||||||
["Coordinates Location"] = "Coordonnées Emplacement",
|
["Coordinates Location"] = "Coordonnées Emplacement",
|
||||||
["Coordinates On Minimap"] = "Coordonnées sur la mini-carte",
|
["Coordinates On Minimap"] = "Coordonnées sur la mini-carte",
|
||||||
|
["Copied to clipboard"] = nil,
|
||||||
["Count"] = "Compter",
|
["Count"] = "Compter",
|
||||||
["Create Profile"] = "Créer un profil",
|
["Create Profile"] = "Créer un profil",
|
||||||
["Ctrl-Click"] = "Ctrl-Clique",
|
["Ctrl-Click"] = "Ctrl-Clique",
|
||||||
@@ -276,12 +286,9 @@ pfUI_translation["frFR"] = {
|
|||||||
["Enable Custom Incoming Whispers Layout"] = "Activer la personnalisation de la fenêtre des Chuchotements entrants",
|
["Enable Custom Incoming Whispers Layout"] = "Activer la personnalisation de la fenêtre des Chuchotements entrants",
|
||||||
["Enable Debuff Display"] = "Activer l'affichage des Affaiblissements",
|
["Enable Debuff Display"] = "Activer l'affichage des Affaiblissements",
|
||||||
["Enable Debuffs"] = "Activer les affaiblissements",
|
["Enable Debuffs"] = "Activer les affaiblissements",
|
||||||
["Enable Durations On Blizzard Frames"] = "Activer les durées sur les cadres Blizzard",
|
|
||||||
["Enable Durations On Foreign Frames"] = "Activer les durées sur les cadres extérieur",
|
|
||||||
["Enable Energy Ticks"] = "Activer la barre de rechargement d'énergie",
|
["Enable Energy Ticks"] = "Activer la barre de rechargement d'énergie",
|
||||||
["Enable Extended Guild Information"] = "Activer les informations de guilde étendues",
|
["Enable Extended Guild Information"] = "Activer les informations de guilde étendues",
|
||||||
["Enable Frame Shadow"] = "Activer l'ombre des cadres",
|
["Enable Frame Shadow"] = "Activer l'ombre des cadres",
|
||||||
["Enable Full-Text Search"] = nil,
|
|
||||||
["Enable Indicators"] = "Activer les indicateurs",
|
["Enable Indicators"] = "Activer les indicateurs",
|
||||||
["Enable Item Quality Color For Equipment Only"] = "Activer la couleur de la qualité des objets seulement sur les pièces d'équipement",
|
["Enable Item Quality Color For Equipment Only"] = "Activer la couleur de la qualité des objets seulement sur les pièces d'équipement",
|
||||||
["Enable \"Loot & Spam\" Chat Window"] = "Activer la fenêtre de chat \"Butins & Spam\"",
|
["Enable \"Loot & Spam\" Chat Window"] = "Activer la fenêtre de chat \"Butins & Spam\"",
|
||||||
@@ -336,6 +343,7 @@ pfUI_translation["frFR"] = {
|
|||||||
["Font"] = "Police de caractère",
|
["Font"] = "Police de caractère",
|
||||||
["Font Options"] = "Options de la Police",
|
["Font Options"] = "Options de la Police",
|
||||||
["Font Padding"] = "Remplissage de la police",
|
["Font Padding"] = "Remplissage de la police",
|
||||||
|
["Font Size"] = nil,
|
||||||
["Font Style"] = "Style de la police",
|
["Font Style"] = "Style de la police",
|
||||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||||
["fps"] = "fps",
|
["fps"] = "fps",
|
||||||
@@ -359,6 +367,7 @@ pfUI_translation["frFR"] = {
|
|||||||
["Group Options"] = "Options de groupe",
|
["Group Options"] = "Options de groupe",
|
||||||
["Group-Pet"] = "Groupe des familiers",
|
["Group-Pet"] = "Groupe des familiers",
|
||||||
["Group-Target"] = "Groupe des cibles",
|
["Group-Target"] = "Groupe des cibles",
|
||||||
|
["Grow Right To Left"] = nil,
|
||||||
["Gryphon"] = nil,
|
["Gryphon"] = nil,
|
||||||
["Gryphons"] = nil,
|
["Gryphons"] = nil,
|
||||||
["Guild Online"] = "Membres de guilde connectés",
|
["Guild Online"] = "Membres de guilde connectés",
|
||||||
@@ -370,7 +379,6 @@ pfUI_translation["frFR"] = {
|
|||||||
["Health"] = "Point de vie",
|
["Health"] = "Point de vie",
|
||||||
["Health - Auto"] = "Points de vie - Automatique",
|
["Health - Auto"] = "Points de vie - Automatique",
|
||||||
["Healthbar"] = "Barre des points de vie",
|
["Healthbar"] = "Barre des points de vie",
|
||||||
["Healthbar Animation Speed"] = "Vitesse de l'animation des barres de vie",
|
|
||||||
["Health Bar Color"] = "Couleur de la barre des points de vie",
|
["Health Bar Color"] = "Couleur de la barre des points de vie",
|
||||||
["Healthbar Embedded"] = "Barres de vies intégrées",
|
["Healthbar Embedded"] = "Barres de vies intégrées",
|
||||||
["Healthbar Height"] = "Hauteur des barres de vies",
|
["Healthbar Height"] = "Hauteur des barres de vies",
|
||||||
@@ -395,7 +403,6 @@ pfUI_translation["frFR"] = {
|
|||||||
["Hide Channel Names"] = "Masquer le nom des canaux",
|
["Hide Channel Names"] = "Masquer le nom des canaux",
|
||||||
["Hide Chat When Bags Are Opened"] = "Masquer le chat quand les sacs sont ouverts",
|
["Hide Chat When Bags Are Opened"] = "Masquer le chat quand les sacs sont ouverts",
|
||||||
["Hide Combat Log"] = "Masquer le journal de combat",
|
["Hide Combat Log"] = "Masquer le journal de combat",
|
||||||
["Hide Foreign Cooldown Animations"] = "Masquer les animations de temps de recharge étrangères",
|
|
||||||
["Hide Group Frames While In Raid"] = "Masquer l'UI Groupe en Raid",
|
["Hide Group Frames While In Raid"] = "Masquer l'UI Groupe en Raid",
|
||||||
["Hide Healthbar On Critters"] = "Masquer la barre de vie des bêtes",
|
["Hide Healthbar On Critters"] = "Masquer la barre de vie des bêtes",
|
||||||
["Hide Healthbar On Enemy NPCs"] = "Masquer la barre de vie des PNJs ennemis",
|
["Hide Healthbar On Enemy NPCs"] = "Masquer la barre de vie des PNJs ennemis",
|
||||||
@@ -404,6 +411,7 @@ pfUI_translation["frFR"] = {
|
|||||||
["Hide Healthbar On Friendly Players"] = "Masquer la barre de vie des joueurs amicaux",
|
["Hide Healthbar On Friendly Players"] = "Masquer la barre de vie des joueurs amicaux",
|
||||||
["Hide Healthbar On Neutral NPCs"] = "Masquer la barre de vie des PNJs neutre",
|
["Hide Healthbar On Neutral NPCs"] = "Masquer la barre de vie des PNJs neutre",
|
||||||
["Hide Healthbar On Totems"] = "Masquer la barre de vie des totems",
|
["Hide Healthbar On Totems"] = "Masquer la barre de vie des totems",
|
||||||
|
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||||
["Hide Timeout"] = "Masquer le délai d'expiration",
|
["Hide Timeout"] = "Masquer le délai d'expiration",
|
||||||
["Hide When Entering Combat"] = "Masquer lors de l'entrée en combat",
|
["Hide When Entering Combat"] = "Masquer lors de l'entrée en combat",
|
||||||
["Highlight Equipped Items"] = "Mettre en surbrillance les objets équipés",
|
["Highlight Equipped Items"] = "Mettre en surbrillance les objets équipés",
|
||||||
@@ -432,7 +440,6 @@ pfUI_translation["frFR"] = {
|
|||||||
["Inherit Default Colors"] = "Hériter des couleurs par défaut",
|
["Inherit Default Colors"] = "Hériter des couleurs par défaut",
|
||||||
["Inputbox Height"] = "Hauteur du champ de saisie du texte",
|
["Inputbox Height"] = "Hauteur du champ de saisie du texte",
|
||||||
["Inputbox Width"] = "Largeur du champ de saisie du texte",
|
["Inputbox Width"] = "Largeur du champ de saisie du texte",
|
||||||
["Instant"] = "Instantané",
|
|
||||||
["Integrations"] = nil,
|
["Integrations"] = nil,
|
||||||
["Invert Health Bar"] = "Inverser les barres de vie",
|
["Invert Health Bar"] = "Inverser les barres de vie",
|
||||||
["is not allowed in profile name"] = "n'est pas autorisé comme nom de profil",
|
["is not allowed in profile name"] = "n'est pas autorisé comme nom de profil",
|
||||||
@@ -477,6 +484,7 @@ pfUI_translation["frFR"] = {
|
|||||||
["Look & Feel"] = nil,
|
["Look & Feel"] = nil,
|
||||||
["Loot"] = "Butin",
|
["Loot"] = "Butin",
|
||||||
["Loot & Spam"] = "Butin & Spam",
|
["Loot & Spam"] = "Butin & Spam",
|
||||||
|
["Loss Of Control"] = nil,
|
||||||
["Macro Text Color"] = "Couleur du texte de la macro",
|
["Macro Text Color"] = "Couleur du texte de la macro",
|
||||||
["Macro Text Size"] = "Taille du texte de la macro",
|
["Macro Text Size"] = "Taille du texte de la macro",
|
||||||
["Main Actionbar"] = "Barre d'action principale",
|
["Main Actionbar"] = "Barre d'action principale",
|
||||||
@@ -554,6 +562,7 @@ pfUI_translation["frFR"] = {
|
|||||||
["On State Change"] = "Sur changement d'état",
|
["On State Change"] = "Sur changement d'état",
|
||||||
["Options"] = "Options",
|
["Options"] = "Options",
|
||||||
["Orientation"] = "Orientation",
|
["Orientation"] = "Orientation",
|
||||||
|
["Other Addons"] = nil,
|
||||||
["Other Panel: Minimap"] = "Autre panneau : Minicarte",
|
["Other Panel: Minimap"] = "Autre panneau : Minicarte",
|
||||||
["Outline"] = "Contour",
|
["Outline"] = "Contour",
|
||||||
["Outlines"] = "Grandes lignes",
|
["Outlines"] = "Grandes lignes",
|
||||||
@@ -592,6 +601,7 @@ pfUI_translation["frFR"] = {
|
|||||||
["Portrait Alpha"] = "Transparence du portrait",
|
["Portrait Alpha"] = "Transparence du portrait",
|
||||||
["Portrait Height"] = "Hauteur du portrait",
|
["Portrait Height"] = "Hauteur du portrait",
|
||||||
["Portrait Position"] = "Position du portrait",
|
["Portrait Position"] = "Position du portrait",
|
||||||
|
["Portrait Style"] = nil,
|
||||||
["Portrait Width"] = "Largeur du portrait",
|
["Portrait Width"] = "Largeur du portrait",
|
||||||
["Powerbar"] = "Barre des ressources",
|
["Powerbar"] = "Barre des ressources",
|
||||||
["Power Bar Anchor"] = "Ancrage de la Barre des ressources",
|
["Power Bar Anchor"] = "Ancrage de la Barre des ressources",
|
||||||
@@ -668,6 +678,7 @@ pfUI_translation["frFR"] = {
|
|||||||
["Save & Reload"] = nil,
|
["Save & Reload"] = nil,
|
||||||
["Scale"] = "Échelle",
|
["Scale"] = "Échelle",
|
||||||
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
|
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
|
||||||
|
["Scale Font Size With Icon"] = nil,
|
||||||
["Scaling"] = "Mise à l'échelle",
|
["Scaling"] = "Mise à l'échelle",
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = "Résolution d'écran",
|
["Screen Resolution"] = "Résolution d'écran",
|
||||||
@@ -727,7 +738,6 @@ pfUI_translation["frFR"] = {
|
|||||||
["Show Loot Icon"] = "Afficher l'icône du butin",
|
["Show Loot Icon"] = "Afficher l'icône du butin",
|
||||||
["Show Macro Text"] = "Afficher le texte des macros",
|
["Show Macro Text"] = "Afficher le texte des macros",
|
||||||
["Show Meters By Default"] = "Afficher les compteurs par défaut",
|
["Show Meters By Default"] = "Afficher les compteurs par défaut",
|
||||||
["Show Milliseconds When Timer Runs Out"] = "Afficher les Millisecondes quand le temps est épuisée",
|
|
||||||
["Show On Friendly Units"] = "Afficher sur les unités amicales",
|
["Show On Friendly Units"] = "Afficher sur les unités amicales",
|
||||||
["Show On Hostile Units"] = "Afficher sur les unités hostiles",
|
["Show On Hostile Units"] = "Afficher sur les unités hostiles",
|
||||||
["Show Procs Indicators"] = "Afficher les indicateurs de Procs",
|
["Show Procs Indicators"] = "Afficher les indicateurs de Procs",
|
||||||
@@ -745,10 +755,9 @@ pfUI_translation["frFR"] = {
|
|||||||
["Show Spell Icon"] = "Afficher l'icone des sorts",
|
["Show Spell Icon"] = "Afficher l'icone des sorts",
|
||||||
["Show Spell Name"] = nil,
|
["Show Spell Name"] = nil,
|
||||||
["Show Stacks"] = "Afficher les empilements",
|
["Show Stacks"] = "Afficher les empilements",
|
||||||
|
["Show Tenths Below 5 Seconds"] = nil,
|
||||||
["Show Text"] = nil,
|
["Show Text"] = nil,
|
||||||
["Show Time Left"] = "Afficher le temps restant",
|
|
||||||
["Show Timer"] = nil,
|
["Show Timer"] = nil,
|
||||||
["Show Timer Animation"] = nil,
|
|
||||||
["Show Timer Text"] = nil,
|
["Show Timer Text"] = nil,
|
||||||
["Show Totems Indicators"] = "Afficher les indicateurs des totems",
|
["Show Totems Indicators"] = "Afficher les indicateurs des totems",
|
||||||
["Shrink & Return"] = "Rétrécir et retourner",
|
["Shrink & Return"] = "Rétrécir et retourner",
|
||||||
@@ -765,8 +774,10 @@ pfUI_translation["frFR"] = {
|
|||||||
["Soulshards"] = "Pierre d'âme",
|
["Soulshards"] = "Pierre d'âme",
|
||||||
["Spacing"] = "Espacement",
|
["Spacing"] = "Espacement",
|
||||||
["Special Recipient"] = "Recipient spécial",
|
["Special Recipient"] = "Recipient spécial",
|
||||||
|
["Spellbook And Character"] = nil,
|
||||||
["Spell Power Color"] = nil,
|
["Spell Power Color"] = nil,
|
||||||
["Square"] = "Carré",
|
["Square"] = "Carré",
|
||||||
|
["Stack Count Font Size"] = nil,
|
||||||
["Stance Bar 1"] = "Barre de posture 1",
|
["Stance Bar 1"] = "Barre de posture 1",
|
||||||
["Stance Bar 2"] = "Barre de posture 2",
|
["Stance Bar 2"] = "Barre de posture 2",
|
||||||
["Stance Bar 3"] = "Barre de posture 3",
|
["Stance Bar 3"] = "Barre de posture 3",
|
||||||
@@ -801,7 +812,6 @@ pfUI_translation["frFR"] = {
|
|||||||
["Thistle Tea"] = nil,
|
["Thistle Tea"] = nil,
|
||||||
["Threshold To Trust Health Estimation"] = "Seuil de confiance pour l'estimation de la santé",
|
["Threshold To Trust Health Estimation"] = "Seuil de confiance pour l'estimation de la santé",
|
||||||
["Time"] = "Heure",
|
["Time"] = "Heure",
|
||||||
["Timer"] = nil,
|
|
||||||
["Time Remaining"] = "Temps restant",
|
["Time Remaining"] = "Temps restant",
|
||||||
["Timer In Minutes"] = "Temps en minutes",
|
["Timer In Minutes"] = "Temps en minutes",
|
||||||
["Timestamp Brackets"] = "Supports des horaires des messages",
|
["Timestamp Brackets"] = "Supports des horaires des messages",
|
||||||
@@ -854,7 +864,6 @@ pfUI_translation["frFR"] = {
|
|||||||
["Use Custom Color Power Bar Background"] = "Utiliser l'arrière-plan de la barre d'alimentation de couleur personnalisée",
|
["Use Custom Color Power Bar Background"] = "Utiliser l'arrière-plan de la barre d'alimentation de couleur personnalisée",
|
||||||
["Use Custom Font Settings"] = nil,
|
["Use Custom Font Settings"] = nil,
|
||||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||||
["Use Dynamic Font Size"] = "Utiliser la taille de police dynamique",
|
|
||||||
["Use Item Rarity Color For Loot-Roll Timer"] = "Utiliser la couleur de la rareté de l'objet pour la minuterie du lancer de dés",
|
["Use Item Rarity Color For Loot-Roll Timer"] = "Utiliser la couleur de la rareté de l'objet pour la minuterie du lancer de dés",
|
||||||
["Use Original Game Fonts"] = nil,
|
["Use Original Game Fonts"] = nil,
|
||||||
["Use Raid Frames To Display Group Members"] = "Utiliser l'UI Raid pour afficher les Membres du Groupe",
|
["Use Raid Frames To Display Group Members"] = "Utiliser l'UI Raid pour afficher les Membres du Groupe",
|
||||||
@@ -890,4 +899,74 @@ pfUI_translation["frFR"] = {
|
|||||||
["Zonetime"] = nil,
|
["Zonetime"] = nil,
|
||||||
["Zoom & Fade"] = "Zoom et fondu",
|
["Zoom & Fade"] = "Zoom et fondu",
|
||||||
["Zoom Target Nameplate"] = "Zoom la cible des barres de vie flottantes",
|
["Zoom Target Nameplate"] = "Zoom la cible des barres de vie flottantes",
|
||||||
|
["%d items, %d ignored"] = "%d objets, %d ignorés",
|
||||||
|
["Add the current zone"] = "Ajouter la zone actuelle",
|
||||||
|
["Announce Automatic Set Switches In Chat"] = "Annoncer les changements automatiques d'ensemble dans le chat",
|
||||||
|
["Any Form"] = "N'importe quelle forme",
|
||||||
|
["Aquatic Form"] = "Forme aquatique",
|
||||||
|
["Automatic Set Switching"] = "Changement automatique d'ensemble",
|
||||||
|
["Battle Stance"] = "Posture de combat",
|
||||||
|
["Battleground"] = "Champ de bataille",
|
||||||
|
["Bear Form"] = "Forme d'ours",
|
||||||
|
["Berserker Stance"] = "Posture berserker",
|
||||||
|
["Cat Form"] = "Forme de félin",
|
||||||
|
["Condition met, but a trigger higher in the list wins"] = "Condition remplie, mais un déclencheur plus haut dans la liste est prioritaire",
|
||||||
|
["Create an equipment set first."] = "Créez d'abord un ensemble d'équipement.",
|
||||||
|
["Currently active"] = "Actuellement actif",
|
||||||
|
["Defensive Stance"] = "Posture défensive",
|
||||||
|
["Do Nothing"] = "Ne rien faire",
|
||||||
|
["Dungeon"] = "Donjon",
|
||||||
|
["Eating / Drinking"] = "Manger / Boire",
|
||||||
|
["Enable Automatic Set Switching"] = "Activer le changement automatique d'ensemble",
|
||||||
|
["Equip"] = "Équiper",
|
||||||
|
["Equip sets automatically when mounted, swimming, eating, in a zone, at a given time and more."] = "Équipe automatiquement des ensembles en monture, en nageant, en mangeant, dans une zone, à une heure donnée, etc.",
|
||||||
|
["Equipment Manager"] = "Gestionnaire d'équipement",
|
||||||
|
["Equippable items in your bags, bank and paperdoll that no equipment set uses."] = "Objets équipables dans vos sacs, votre banque et sur votre personnage qu'aucun ensemble n'utilise.",
|
||||||
|
["Equipping %s"] = "Équipement de %s",
|
||||||
|
["Equipping %s (%s)"] = "Équipement de %s (%s)",
|
||||||
|
["Every equippable item is part of a set."] = "Tous les objets équipables font partie d'un ensemble.",
|
||||||
|
["Ghost Wolf"] = "Loup fantôme",
|
||||||
|
["Here"] = "Ici",
|
||||||
|
["Ignored (Right-Click to unignore)"] = "Ignoré (clic droit pour ne plus ignorer)",
|
||||||
|
["In Bags"] = "Dans les sacs",
|
||||||
|
["In Bank"] = "En banque",
|
||||||
|
["Include Bank Items"] = "Inclure les objets en banque",
|
||||||
|
["Instance Type"] = "Type d'instance",
|
||||||
|
["Items Not In Any Set"] = "Objets hors de tout ensemble",
|
||||||
|
["Local time window, e.g. 20:00-23:00"] = "Plage horaire locale, ex. 20:00-23:00",
|
||||||
|
["Minimum Item Quality"] = "Qualité minimale des objets",
|
||||||
|
["Moonkin Form"] = "Forme de sélénien",
|
||||||
|
["Mounted"] = "En monture",
|
||||||
|
["New Trigger"] = "Nouveau déclencheur",
|
||||||
|
["No Form (Caster)"] = "Sans forme (lanceur de sorts)",
|
||||||
|
["No set selected"] = "Aucun ensemble choisi",
|
||||||
|
["No triggers yet. Click \"New Trigger\" to add one."] = "Aucun déclencheur. Cliquez sur \"Nouveau déclencheur\" pour en ajouter un.",
|
||||||
|
["Not part of any equipment set"] = "Ne fait partie d'aucun ensemble",
|
||||||
|
["Open World"] = "Monde extérieur",
|
||||||
|
["Resting (Inn / City)"] = "Repos (auberge / ville)",
|
||||||
|
["Restore Previous Gear"] = "Remettre l'équipement précédent",
|
||||||
|
["Restoring previous gear"] = "Remise de l'équipement précédent",
|
||||||
|
["Select a trigger to edit it."] = "Sélectionnez un déclencheur pour le modifier.",
|
||||||
|
["Selected Trigger"] = "Déclencheur sélectionné",
|
||||||
|
["Separate several zones with ;"] = "Séparez plusieurs zones par ;",
|
||||||
|
["Shadowform"] = "Forme d'Ombre",
|
||||||
|
["Shapeshift Form / Stance"] = "Forme / Posture",
|
||||||
|
["Shift-Click: Link Ctrl-Click: Preview\nRight-Click: Ignore / Unignore"] = "Maj-clic : lien Ctrl-clic : aperçu\nClic droit : ignorer / ne plus ignorer",
|
||||||
|
["Show Ignored"] = "Afficher les ignorés",
|
||||||
|
["Stealth"] = "Camouflage",
|
||||||
|
["Stealthed"] = "Camouflé",
|
||||||
|
["Swimming"] = "À la nage",
|
||||||
|
["Targeting A Boss"] = "Cible un boss",
|
||||||
|
["Time Of Day"] = "Heure de la journée",
|
||||||
|
["Travel Form"] = "Forme de voyage",
|
||||||
|
["Tree of Life Form"] = "Forme d'arbre de vie",
|
||||||
|
["Triggers"] = "Déclencheurs",
|
||||||
|
["Triggers higher in the list take priority. Gear is never swapped in combat, while dead or while casting: the switch waits until it can happen."] = "Les déclencheurs en haut de la liste sont prioritaires. L'équipement n'est jamais changé en combat, mort ou pendant une incantation : le changement attend que ce soit possible.",
|
||||||
|
["Unused"] = "Inutilisés",
|
||||||
|
["Value"] = "Valeur",
|
||||||
|
["When"] = "Quand",
|
||||||
|
["When It Ends"] = "À la fin",
|
||||||
|
["Windows may wrap past midnight (22:00-02:00)."] = "Une plage peut passer minuit (22:00-02:00).",
|
||||||
|
["Zone"] = "Zone",
|
||||||
|
["Zone or subzone name"] = "Nom de zone ou de sous-zone",
|
||||||
}
|
}
|
||||||
|
|||||||
Vendored
+29
-20
@@ -1,4 +1,6 @@
|
|||||||
pfUI_translation["koKR"] = {
|
pfUI_translation["koKR"] = {
|
||||||
|
["2D"] = nil,
|
||||||
|
["3D"] = nil,
|
||||||
["3D World Unit Font"] = nil,
|
["3D World Unit Font"] = nil,
|
||||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "체력수치 약어 (4200 -> 4.2k)",
|
["Abbreviate Numbers (4200 -> 4.2k)"] = "체력수치 약어 (4200 -> 4.2k)",
|
||||||
["Abbreviate Unit Names"] = nil,
|
["Abbreviate Unit Names"] = nil,
|
||||||
@@ -27,11 +29,11 @@ pfUI_translation["koKR"] = {
|
|||||||
["Always Show Item Comparison"] = "항상 착용 장비와 비교 표시",
|
["Always Show Item Comparison"] = "항상 착용 장비와 비교 표시",
|
||||||
["Always Show On Target Units"] = nil,
|
["Always Show On Target Units"] = nil,
|
||||||
["Always Show On Units With Missing HP"] = nil,
|
["Always Show On Units With Missing HP"] = nil,
|
||||||
["Always Use 2D Portraits"] = "항상 2D초상화 사용",
|
|
||||||
["Ammo Counter"] = "탄약 갯수",
|
["Ammo Counter"] = "탄약 갯수",
|
||||||
["Anchor Bags Above Chat"] = nil,
|
["Anchor Bags Above Chat"] = nil,
|
||||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
|
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
|
||||||
["A new version is available"] = nil,
|
["A new version is available"] = nil,
|
||||||
|
["Animate Health And Power Bars"] = nil,
|
||||||
["Appearance"] = "외관 설정",
|
["Appearance"] = "외관 설정",
|
||||||
["Ascending"] = nil,
|
["Ascending"] = nil,
|
||||||
["Author"] = nil,
|
["Author"] = nil,
|
||||||
@@ -74,11 +76,11 @@ pfUI_translation["koKR"] = {
|
|||||||
["Bottom"] = "아래",
|
["Bottom"] = "아래",
|
||||||
["Bottom Left"] = nil,
|
["Bottom Left"] = nil,
|
||||||
["Bottom Right"] = nil,
|
["Bottom Right"] = nil,
|
||||||
|
["Buff And Debuff Timers"] = nil,
|
||||||
["Buffbar Height"] = nil,
|
["Buffbar Height"] = nil,
|
||||||
["Buffbar Width"] = nil,
|
["Buffbar Width"] = nil,
|
||||||
["Buff/Debuff Icons"] = nil,
|
["Buff/Debuff Icons"] = nil,
|
||||||
["Buff/Debuff Indicators"] = nil,
|
["Buff/Debuff Indicators"] = nil,
|
||||||
["Buff Font Size"] = nil,
|
|
||||||
["Buff Limit"] = "버프 한도",
|
["Buff Limit"] = "버프 한도",
|
||||||
["Buff Position"] = "버프 위치",
|
["Buff Position"] = "버프 위치",
|
||||||
["Buffs"] = nil,
|
["Buffs"] = nil,
|
||||||
@@ -103,6 +105,15 @@ pfUI_translation["koKR"] = {
|
|||||||
["Center Text"] = "가운데 텍스트",
|
["Center Text"] = "가운데 텍스트",
|
||||||
["Center Text X Offset"] = nil,
|
["Center Text X Offset"] = nil,
|
||||||
["Center Text Y Offset"] = nil,
|
["Center Text Y Offset"] = nil,
|
||||||
|
["Cooldown Timers"] = nil,
|
||||||
|
["Debuff Timers"] = nil,
|
||||||
|
["Duration Timers"] = nil,
|
||||||
|
["Indicator Timers"] = nil,
|
||||||
|
["Numbers"] = nil,
|
||||||
|
["Numbers And Sweep"] = nil,
|
||||||
|
["Sweep"] = nil,
|
||||||
|
["Timers"] = nil,
|
||||||
|
["Unit Buff Timers"] = nil,
|
||||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc블리자드: \"인터페이스 옵션\"|r\n\n내가 권장하는 블리자드 UI 설정을 설치하길 원하십니까? 이렇게하면 클라이언트의 인터페이스 섹션에서 찾을 수 있는 설정이 활성화됩니다. 버프 기간, 인스턴트 퀘스트 텍스트, 자동 셀프 캐스트 및 기타 옵션이 설정됩니다.",
|
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc블리자드: \"인터페이스 옵션\"|r\n\n내가 권장하는 블리자드 UI 설정을 설치하길 원하십니까? 이렇게하면 클라이언트의 인터페이스 섹션에서 찾을 수 있는 설정이 활성화됩니다. 버프 기간, 인스턴트 퀘스트 텍스트, 자동 셀프 캐스트 및 기타 옵션이 설정됩니다.",
|
||||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc채팅: \"채널\"|r\n\n채팅 프레임의 채팅 채널을 설정하길 원하십니까? 그렇다면 왼쪽하단 채팅창에 중요하거나 개인적인 메시지가 표시됩니다. 그리고 오른쪽하단 채팅창에는 월드채널,룻팅정보가 표시됩니다.",
|
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc채팅: \"채널\"|r\n\n채팅 프레임의 채팅 채널을 설정하길 원하십니까? 그렇다면 왼쪽하단 채팅창에 중요하거나 개인적인 메시지가 표시됩니다. 그리고 오른쪽하단 채팅창에는 월드채널,룻팅정보가 표시됩니다.",
|
||||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc채팅: \"레이아웃\"|r\n\n채팅 프레임의 레이아웃을 조정하길 원하십니까? 이렇게하면 모든 창을 전용 위치에 배치 할 수 있습니다.",
|
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc채팅: \"레이아웃\"|r\n\n채팅 프레임의 레이아웃을 조정하길 원하십니까? 이렇게하면 모든 창을 전용 위치에 배치 할 수 있습니다.",
|
||||||
@@ -120,9 +131,13 @@ pfUI_translation["koKR"] = {
|
|||||||
["Chat Bubble Transparency"] = nil,
|
["Chat Bubble Transparency"] = nil,
|
||||||
["Chat Default Brackets"] = nil,
|
["Chat Default Brackets"] = nil,
|
||||||
["Class"] = "클래스(직업)",
|
["Class"] = "클래스(직업)",
|
||||||
|
["Class Icon (Round)"] = nil,
|
||||||
|
["Class Icon (Square)"] = nil,
|
||||||
["Clear Rolls"] = nil,
|
["Clear Rolls"] = nil,
|
||||||
["Click Action"] = "클릭 액션",
|
["Click Action"] = "클릭 액션",
|
||||||
["Click Casting"] = nil,
|
["Click Casting"] = nil,
|
||||||
|
["Click to undress"] = nil,
|
||||||
|
["Undress"] = nil,
|
||||||
["Clock"] = "시계",
|
["Clock"] = "시계",
|
||||||
["Close"] = "닫기",
|
["Close"] = "닫기",
|
||||||
["Collapse Empty Slots"] = nil,
|
["Collapse Empty Slots"] = nil,
|
||||||
@@ -145,21 +160,16 @@ pfUI_translation["koKR"] = {
|
|||||||
["Configuration"] = "구성",
|
["Configuration"] = "구성",
|
||||||
["Configure"] = nil,
|
["Configure"] = nil,
|
||||||
["Cooldown"] = "쿨다운",
|
["Cooldown"] = "쿨다운",
|
||||||
|
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||||
["Cooldown Color (Days)"] = "재사용 대기시간 컬러(일)",
|
["Cooldown Color (Days)"] = "재사용 대기시간 컬러(일)",
|
||||||
["Cooldown Color (Hours)"] = "재사용 대기시간 컬러(시간)",
|
["Cooldown Color (Hours)"] = "재사용 대기시간 컬러(시간)",
|
||||||
["Cooldown Color (Less than 3 Sec)"] = "재사용 대기시간 컬러(3초전)",
|
|
||||||
["Cooldown Color (Minutes)"] = "재사용 대기시간 컬러(분)",
|
["Cooldown Color (Minutes)"] = "재사용 대기시간 컬러(분)",
|
||||||
["Cooldown Color (Seconds)"] = "재사용 대기시간 컬러(초)",
|
["Cooldown Color (Seconds)"] = "재사용 대기시간 컬러(초)",
|
||||||
["Cooldown / Durations"] = nil,
|
["Cooldown / Durations"] = nil,
|
||||||
["Cooldown Text Font"] = nil,
|
|
||||||
["Cooldown Text Font Size"] = "재사용 대기시간 텍스트 폰트 크기",
|
|
||||||
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
|
|
||||||
["Cooldown Text Font Size (Foreign Frames)"] = nil,
|
|
||||||
["Cooldown Text Size"] = nil,
|
|
||||||
["Cooldown Text Threshold"] = nil,
|
["Cooldown Text Threshold"] = nil,
|
||||||
["Cooldown Text Time Threshold"] = "재사용 대기시간 텍스트 임계 값",
|
|
||||||
["Coordinates Location"] = nil,
|
["Coordinates Location"] = nil,
|
||||||
["Coordinates On Minimap"] = "미니맵의 좌표",
|
["Coordinates On Minimap"] = "미니맵의 좌표",
|
||||||
|
["Copied to clipboard"] = nil,
|
||||||
["Count"] = "카운트",
|
["Count"] = "카운트",
|
||||||
["Create Profile"] = "프로파일 생성",
|
["Create Profile"] = "프로파일 생성",
|
||||||
["Ctrl-Click"] = nil,
|
["Ctrl-Click"] = nil,
|
||||||
@@ -276,12 +286,9 @@ pfUI_translation["koKR"] = {
|
|||||||
["Enable Custom Incoming Whispers Layout"] = "사용자 지정 귓속말 레이아웃 활성화",
|
["Enable Custom Incoming Whispers Layout"] = "사용자 지정 귓속말 레이아웃 활성화",
|
||||||
["Enable Debuff Display"] = nil,
|
["Enable Debuff Display"] = nil,
|
||||||
["Enable Debuffs"] = "디버프 활성화",
|
["Enable Debuffs"] = "디버프 활성화",
|
||||||
["Enable Durations On Blizzard Frames"] = nil,
|
|
||||||
["Enable Durations On Foreign Frames"] = nil,
|
|
||||||
["Enable Energy Ticks"] = "Energy Ticks 활성화",
|
["Enable Energy Ticks"] = "Energy Ticks 활성화",
|
||||||
["Enable Extended Guild Information"] = "길드 정보 확장 사용",
|
["Enable Extended Guild Information"] = "길드 정보 확장 사용",
|
||||||
["Enable Frame Shadow"] = nil,
|
["Enable Frame Shadow"] = nil,
|
||||||
["Enable Full-Text Search"] = nil,
|
|
||||||
["Enable Indicators"] = nil,
|
["Enable Indicators"] = nil,
|
||||||
["Enable Item Quality Color For Equipment Only"] = "착용장비 전용 아이템품질 색상 활성화",
|
["Enable Item Quality Color For Equipment Only"] = "착용장비 전용 아이템품질 색상 활성화",
|
||||||
["Enable \"Loot & Spam\" Chat Window"] = "\"루팅 & 스팜\"채팅 창 사용",
|
["Enable \"Loot & Spam\" Chat Window"] = "\"루팅 & 스팜\"채팅 창 사용",
|
||||||
@@ -336,6 +343,7 @@ pfUI_translation["koKR"] = {
|
|||||||
["Font"] = nil,
|
["Font"] = nil,
|
||||||
["Font Options"] = nil,
|
["Font Options"] = nil,
|
||||||
["Font Padding"] = nil,
|
["Font Padding"] = nil,
|
||||||
|
["Font Size"] = nil,
|
||||||
["Font Style"] = nil,
|
["Font Style"] = nil,
|
||||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||||
["fps"] = "프레임",
|
["fps"] = "프레임",
|
||||||
@@ -359,6 +367,7 @@ pfUI_translation["koKR"] = {
|
|||||||
["Group Options"] = nil,
|
["Group Options"] = nil,
|
||||||
["Group-Pet"] = "파티-팻",
|
["Group-Pet"] = "파티-팻",
|
||||||
["Group-Target"] = "파티-타켓",
|
["Group-Target"] = "파티-타켓",
|
||||||
|
["Grow Right To Left"] = nil,
|
||||||
["Gryphon"] = nil,
|
["Gryphon"] = nil,
|
||||||
["Gryphons"] = nil,
|
["Gryphons"] = nil,
|
||||||
["Guild Online"] = "접속중인 길드원",
|
["Guild Online"] = "접속중인 길드원",
|
||||||
@@ -370,7 +379,6 @@ pfUI_translation["koKR"] = {
|
|||||||
["Health"] = nil,
|
["Health"] = nil,
|
||||||
["Health - Auto"] = "체력-자동",
|
["Health - Auto"] = "체력-자동",
|
||||||
["Healthbar"] = nil,
|
["Healthbar"] = nil,
|
||||||
["Healthbar Animation Speed"] = "체력바 애니메이션 속도",
|
|
||||||
["Health Bar Color"] = nil,
|
["Health Bar Color"] = nil,
|
||||||
["Healthbar Embedded"] = "체력바에 겹쳐보기",
|
["Healthbar Embedded"] = "체력바에 겹쳐보기",
|
||||||
["Healthbar Height"] = "체력바 높이",
|
["Healthbar Height"] = "체력바 높이",
|
||||||
@@ -395,7 +403,6 @@ pfUI_translation["koKR"] = {
|
|||||||
["Hide Channel Names"] = "채널 이름 숨기기",
|
["Hide Channel Names"] = "채널 이름 숨기기",
|
||||||
["Hide Chat When Bags Are Opened"] = nil,
|
["Hide Chat When Bags Are Opened"] = nil,
|
||||||
["Hide Combat Log"] = "전투 기록 숨기기",
|
["Hide Combat Log"] = "전투 기록 숨기기",
|
||||||
["Hide Foreign Cooldown Animations"] = nil,
|
|
||||||
["Hide Group Frames While In Raid"] = nil,
|
["Hide Group Frames While In Raid"] = nil,
|
||||||
["Hide Healthbar On Critters"] = nil,
|
["Hide Healthbar On Critters"] = nil,
|
||||||
["Hide Healthbar On Enemy NPCs"] = nil,
|
["Hide Healthbar On Enemy NPCs"] = nil,
|
||||||
@@ -404,6 +411,7 @@ pfUI_translation["koKR"] = {
|
|||||||
["Hide Healthbar On Friendly Players"] = nil,
|
["Hide Healthbar On Friendly Players"] = nil,
|
||||||
["Hide Healthbar On Neutral NPCs"] = nil,
|
["Hide Healthbar On Neutral NPCs"] = nil,
|
||||||
["Hide Healthbar On Totems"] = nil,
|
["Hide Healthbar On Totems"] = nil,
|
||||||
|
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||||
["Hide Timeout"] = nil,
|
["Hide Timeout"] = nil,
|
||||||
["Hide When Entering Combat"] = nil,
|
["Hide When Entering Combat"] = nil,
|
||||||
["Highlight Equipped Items"] = nil,
|
["Highlight Equipped Items"] = nil,
|
||||||
@@ -432,7 +440,6 @@ pfUI_translation["koKR"] = {
|
|||||||
["Inherit Default Colors"] = nil,
|
["Inherit Default Colors"] = nil,
|
||||||
["Inputbox Height"] = "챗팅 입력창 높이",
|
["Inputbox Height"] = "챗팅 입력창 높이",
|
||||||
["Inputbox Width"] = "챗팅 입력창 넓이",
|
["Inputbox Width"] = "챗팅 입력창 넓이",
|
||||||
["Instant"] = "즉시",
|
|
||||||
["Integrations"] = nil,
|
["Integrations"] = nil,
|
||||||
["Invert Health Bar"] = "체력바 반전",
|
["Invert Health Bar"] = "체력바 반전",
|
||||||
["is not allowed in profile name"] = "프로필 이름에 허용되지 않습니다.",
|
["is not allowed in profile name"] = "프로필 이름에 허용되지 않습니다.",
|
||||||
@@ -477,6 +484,7 @@ pfUI_translation["koKR"] = {
|
|||||||
["Look & Feel"] = nil,
|
["Look & Feel"] = nil,
|
||||||
["Loot"] = "룻팅",
|
["Loot"] = "룻팅",
|
||||||
["Loot & Spam"] = "룻팅 & 기타",
|
["Loot & Spam"] = "룻팅 & 기타",
|
||||||
|
["Loss Of Control"] = nil,
|
||||||
["Macro Text Color"] = nil,
|
["Macro Text Color"] = nil,
|
||||||
["Macro Text Size"] = nil,
|
["Macro Text Size"] = nil,
|
||||||
["Main Actionbar"] = nil,
|
["Main Actionbar"] = nil,
|
||||||
@@ -554,6 +562,7 @@ pfUI_translation["koKR"] = {
|
|||||||
["On State Change"] = nil,
|
["On State Change"] = nil,
|
||||||
["Options"] = nil,
|
["Options"] = nil,
|
||||||
["Orientation"] = nil,
|
["Orientation"] = nil,
|
||||||
|
["Other Addons"] = nil,
|
||||||
["Other Panel: Minimap"] = "나머지 패널:미니맵",
|
["Other Panel: Minimap"] = "나머지 패널:미니맵",
|
||||||
["Outline"] = nil,
|
["Outline"] = nil,
|
||||||
["Outlines"] = nil,
|
["Outlines"] = nil,
|
||||||
@@ -592,6 +601,7 @@ pfUI_translation["koKR"] = {
|
|||||||
["Portrait Alpha"] = "초상화 투명도",
|
["Portrait Alpha"] = "초상화 투명도",
|
||||||
["Portrait Height"] = "세로 높이",
|
["Portrait Height"] = "세로 높이",
|
||||||
["Portrait Position"] = "초상화 위치",
|
["Portrait Position"] = "초상화 위치",
|
||||||
|
["Portrait Style"] = nil,
|
||||||
["Portrait Width"] = "세로 너비",
|
["Portrait Width"] = "세로 너비",
|
||||||
["Powerbar"] = nil,
|
["Powerbar"] = nil,
|
||||||
["Power Bar Anchor"] = nil,
|
["Power Bar Anchor"] = nil,
|
||||||
@@ -668,6 +678,7 @@ pfUI_translation["koKR"] = {
|
|||||||
["Save & Reload"] = nil,
|
["Save & Reload"] = nil,
|
||||||
["Scale"] = nil,
|
["Scale"] = nil,
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
|
["Scale Font Size With Icon"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = "화면 해상도",
|
["Screen Resolution"] = "화면 해상도",
|
||||||
@@ -727,7 +738,6 @@ pfUI_translation["koKR"] = {
|
|||||||
["Show Loot Icon"] = nil,
|
["Show Loot Icon"] = nil,
|
||||||
["Show Macro Text"] = "매크로 텍스트 표시",
|
["Show Macro Text"] = "매크로 텍스트 표시",
|
||||||
["Show Meters By Default"] = nil,
|
["Show Meters By Default"] = nil,
|
||||||
["Show Milliseconds When Timer Runs Out"] = nil,
|
|
||||||
["Show On Friendly Units"] = nil,
|
["Show On Friendly Units"] = nil,
|
||||||
["Show On Hostile Units"] = nil,
|
["Show On Hostile Units"] = nil,
|
||||||
["Show Procs Indicators"] = nil,
|
["Show Procs Indicators"] = nil,
|
||||||
@@ -745,10 +755,9 @@ pfUI_translation["koKR"] = {
|
|||||||
["Show Spell Icon"] = nil,
|
["Show Spell Icon"] = nil,
|
||||||
["Show Spell Name"] = nil,
|
["Show Spell Name"] = nil,
|
||||||
["Show Stacks"] = nil,
|
["Show Stacks"] = nil,
|
||||||
|
["Show Tenths Below 5 Seconds"] = nil,
|
||||||
["Show Text"] = nil,
|
["Show Text"] = nil,
|
||||||
["Show Time Left"] = nil,
|
|
||||||
["Show Timer"] = nil,
|
["Show Timer"] = nil,
|
||||||
["Show Timer Animation"] = nil,
|
|
||||||
["Show Timer Text"] = nil,
|
["Show Timer Text"] = nil,
|
||||||
["Show Totems Indicators"] = nil,
|
["Show Totems Indicators"] = nil,
|
||||||
["Shrink & Return"] = nil,
|
["Shrink & Return"] = nil,
|
||||||
@@ -765,8 +774,10 @@ pfUI_translation["koKR"] = {
|
|||||||
["Soulshards"] = "영혼의 조각",
|
["Soulshards"] = "영혼의 조각",
|
||||||
["Spacing"] = nil,
|
["Spacing"] = nil,
|
||||||
["Special Recipient"] = nil,
|
["Special Recipient"] = nil,
|
||||||
|
["Spellbook And Character"] = nil,
|
||||||
["Spell Power Color"] = nil,
|
["Spell Power Color"] = nil,
|
||||||
["Square"] = nil,
|
["Square"] = nil,
|
||||||
|
["Stack Count Font Size"] = nil,
|
||||||
["Stance Bar 1"] = nil,
|
["Stance Bar 1"] = nil,
|
||||||
["Stance Bar 2"] = nil,
|
["Stance Bar 2"] = nil,
|
||||||
["Stance Bar 3"] = nil,
|
["Stance Bar 3"] = nil,
|
||||||
@@ -801,7 +812,6 @@ pfUI_translation["koKR"] = {
|
|||||||
["Thistle Tea"] = nil,
|
["Thistle Tea"] = nil,
|
||||||
["Threshold To Trust Health Estimation"] = nil,
|
["Threshold To Trust Health Estimation"] = nil,
|
||||||
["Time"] = "시간",
|
["Time"] = "시간",
|
||||||
["Timer"] = nil,
|
|
||||||
["Time Remaining"] = nil,
|
["Time Remaining"] = nil,
|
||||||
["Timer In Minutes"] = nil,
|
["Timer In Minutes"] = nil,
|
||||||
["Timestamp Brackets"] = nil,
|
["Timestamp Brackets"] = nil,
|
||||||
@@ -854,7 +864,6 @@ pfUI_translation["koKR"] = {
|
|||||||
["Use Custom Color Power Bar Background"] = nil,
|
["Use Custom Color Power Bar Background"] = nil,
|
||||||
["Use Custom Font Settings"] = nil,
|
["Use Custom Font Settings"] = nil,
|
||||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||||
["Use Dynamic Font Size"] = nil,
|
|
||||||
["Use Item Rarity Color For Loot-Roll Timer"] = nil,
|
["Use Item Rarity Color For Loot-Roll Timer"] = nil,
|
||||||
["Use Original Game Fonts"] = nil,
|
["Use Original Game Fonts"] = nil,
|
||||||
["Use Raid Frames To Display Group Members"] = nil,
|
["Use Raid Frames To Display Group Members"] = nil,
|
||||||
|
|||||||
Vendored
+29
-20
@@ -1,4 +1,6 @@
|
|||||||
pfUI_translation["ruRU"] = {
|
pfUI_translation["ruRU"] = {
|
||||||
|
["2D"] = nil,
|
||||||
|
["3D"] = nil,
|
||||||
["3D World Unit Font"] = nil,
|
["3D World Unit Font"] = nil,
|
||||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "Сокращать числа (4200 -> 4.2k)",
|
["Abbreviate Numbers (4200 -> 4.2k)"] = "Сокращать числа (4200 -> 4.2k)",
|
||||||
["Abbreviate Unit Names"] = "Сокращать имена юнитов",
|
["Abbreviate Unit Names"] = "Сокращать имена юнитов",
|
||||||
@@ -27,11 +29,11 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Always Show Item Comparison"] = "Всегда показывать сравнение предметов",
|
["Always Show Item Comparison"] = "Всегда показывать сравнение предметов",
|
||||||
["Always Show On Target Units"] = "Всегда показывать над выбранной целью",
|
["Always Show On Target Units"] = "Всегда показывать над выбранной целью",
|
||||||
["Always Show On Units With Missing HP"] = "Всегда показывать над целями с неполным здоровьем",
|
["Always Show On Units With Missing HP"] = "Всегда показывать над целями с неполным здоровьем",
|
||||||
["Always Use 2D Portraits"] = "Всегда использовать 2D-портреты",
|
|
||||||
["Ammo Counter"] = "Счетчик боеприпасов",
|
["Ammo Counter"] = "Счетчик боеприпасов",
|
||||||
["Anchor Bags Above Chat"] = nil,
|
["Anchor Bags Above Chat"] = nil,
|
||||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Новая установка |cff33ffccpf|rUI предлагает 4 предварительно созданных профиля дизайна. Нажмите ниже, если вы хотите загрузить один из этих профилей.",
|
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Новая установка |cff33ffccpf|rUI предлагает 4 предварительно созданных профиля дизайна. Нажмите ниже, если вы хотите загрузить один из этих профилей.",
|
||||||
["A new version is available"] = "Доступна новая версия",
|
["A new version is available"] = "Доступна новая версия",
|
||||||
|
["Animate Health And Power Bars"] = nil,
|
||||||
["Appearance"] = "Внешний вид",
|
["Appearance"] = "Внешний вид",
|
||||||
["Ascending"] = "По возрастанию",
|
["Ascending"] = "По возрастанию",
|
||||||
["Author"] = "Автор",
|
["Author"] = "Автор",
|
||||||
@@ -74,11 +76,11 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Bottom"] = "Снизу",
|
["Bottom"] = "Снизу",
|
||||||
["Bottom Left"] = "Снизу слева",
|
["Bottom Left"] = "Снизу слева",
|
||||||
["Bottom Right"] = "Снизу справа",
|
["Bottom Right"] = "Снизу справа",
|
||||||
|
["Buff And Debuff Timers"] = nil,
|
||||||
["Buffbar Height"] = "Высота панели баффов",
|
["Buffbar Height"] = "Высота панели баффов",
|
||||||
["Buffbar Width"] = "Ширина панели баффов",
|
["Buffbar Width"] = "Ширина панели баффов",
|
||||||
["Buff/Debuff Icons"] = "Иконки баффов/дебаффов",
|
["Buff/Debuff Icons"] = "Иконки баффов/дебаффов",
|
||||||
["Buff/Debuff Indicators"] = "Индикаторы баффов/дебаффов",
|
["Buff/Debuff Indicators"] = "Индикаторы баффов/дебаффов",
|
||||||
["Buff Font Size"] = "Размер шрифта баффов",
|
|
||||||
["Buff Limit"] = "Предел баффов",
|
["Buff Limit"] = "Предел баффов",
|
||||||
["Buff Position"] = "Расположение баффов",
|
["Buff Position"] = "Расположение баффов",
|
||||||
["Buffs"] = "Баффы",
|
["Buffs"] = "Баффы",
|
||||||
@@ -103,6 +105,15 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Center Text"] = "Текст по центру",
|
["Center Text"] = "Текст по центру",
|
||||||
["Center Text X Offset"] = nil,
|
["Center Text X Offset"] = nil,
|
||||||
["Center Text Y Offset"] = nil,
|
["Center Text Y Offset"] = nil,
|
||||||
|
["Cooldown Timers"] = nil,
|
||||||
|
["Debuff Timers"] = nil,
|
||||||
|
["Duration Timers"] = nil,
|
||||||
|
["Indicator Timers"] = nil,
|
||||||
|
["Numbers"] = nil,
|
||||||
|
["Numbers And Sweep"] = nil,
|
||||||
|
["Sweep"] = nil,
|
||||||
|
["Timers"] = nil,
|
||||||
|
["Unit Buff Timers"] = nil,
|
||||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Настройки интерфейса\"|r\n\nВы хотите, чтобы я установил рекомендуемые настройки пользовательского интерфейса Blizzard? Это позволит настроить параметры, которые можно найти в разделе \"Интерфейс\" вашего клиента. Будут установлены такие параметры, как Срок действия эффектов, Мгновенное отображение текста, Автовыбор себя и другие.",
|
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Настройки интерфейса\"|r\n\nВы хотите, чтобы я установил рекомендуемые настройки пользовательского интерфейса Blizzard? Это позволит настроить параметры, которые можно найти в разделе \"Интерфейс\" вашего клиента. Будут установлены такие параметры, как Срок действия эффектов, Мгновенное отображение текста, Автовыбор себя и другие.",
|
||||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccЧат: \"Каналы\"|r\n\nВы хотите, чтобы я настраивал каналы для вашего чата? Это установило бы важные или личные сообщения в левый чат, а мировые каналы и информацию о добыче в правый чат.",
|
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccЧат: \"Каналы\"|r\n\nВы хотите, чтобы я настраивал каналы для вашего чата? Это установило бы важные или личные сообщения в левый чат, а мировые каналы и информацию о добыче в правый чат.",
|
||||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccЧат: \"Макет\"|r\n\nВы хотите, чтобы я скорректировал макет вашего чата? Это обеспечило бы уверенность, что каждое окно будет помещено в его выделенное положение.",
|
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccЧат: \"Макет\"|r\n\nВы хотите, чтобы я скорректировал макет вашего чата? Это обеспечило бы уверенность, что каждое окно будет помещено в его выделенное положение.",
|
||||||
@@ -120,9 +131,13 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Chat Bubble Transparency"] = "Прозрачность пузыря чата",
|
["Chat Bubble Transparency"] = "Прозрачность пузыря чата",
|
||||||
["Chat Default Brackets"] = "Скобки чата",
|
["Chat Default Brackets"] = "Скобки чата",
|
||||||
["Class"] = "Класс",
|
["Class"] = "Класс",
|
||||||
|
["Class Icon (Round)"] = nil,
|
||||||
|
["Class Icon (Square)"] = nil,
|
||||||
["Clear Rolls"] = "Очистить броски",
|
["Clear Rolls"] = "Очистить броски",
|
||||||
["Click Action"] = "Действие при нажатии",
|
["Click Action"] = "Действие при нажатии",
|
||||||
["Click Casting"] = "Каст по нажатию",
|
["Click Casting"] = "Каст по нажатию",
|
||||||
|
["Click to undress"] = nil,
|
||||||
|
["Undress"] = nil,
|
||||||
["Clock"] = "Часы",
|
["Clock"] = "Часы",
|
||||||
["Close"] = "Закрыть",
|
["Close"] = "Закрыть",
|
||||||
["Collapse Empty Slots"] = nil,
|
["Collapse Empty Slots"] = nil,
|
||||||
@@ -145,21 +160,16 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Configuration"] = "Конфигурация",
|
["Configuration"] = "Конфигурация",
|
||||||
["Configure"] = "Применить",
|
["Configure"] = "Применить",
|
||||||
["Cooldown"] = "Восстановление",
|
["Cooldown"] = "Восстановление",
|
||||||
|
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||||
["Cooldown Color (Days)"] = "Цвет восстановления (дни)",
|
["Cooldown Color (Days)"] = "Цвет восстановления (дни)",
|
||||||
["Cooldown Color (Hours)"] = "Цвет восстановления (часы)",
|
["Cooldown Color (Hours)"] = "Цвет восстановления (часы)",
|
||||||
["Cooldown Color (Less than 3 Sec)"] = "Цвет восстановления (менее 3 секунд)",
|
|
||||||
["Cooldown Color (Minutes)"] = "Цвет восстановления (минуты)",
|
["Cooldown Color (Minutes)"] = "Цвет восстановления (минуты)",
|
||||||
["Cooldown Color (Seconds)"] = "Цвет восстановления (секунды)",
|
["Cooldown Color (Seconds)"] = "Цвет восстановления (секунды)",
|
||||||
["Cooldown / Durations"] = "Восстановление / Длительность",
|
["Cooldown / Durations"] = "Восстановление / Длительность",
|
||||||
["Cooldown Text Font"] = nil,
|
|
||||||
["Cooldown Text Font Size"] = "Текст времени восстановления(CD)",
|
|
||||||
["Cooldown Text Font Size (Blizzard Frames)"] = "Текст времени восстановления (окна Blizzard)",
|
|
||||||
["Cooldown Text Font Size (Foreign Frames)"] = "Текст времени восстановления (Сторонние окна)",
|
|
||||||
["Cooldown Text Size"] = "Размер текста восстановления",
|
|
||||||
["Cooldown Text Threshold"] = "Текст порога восстановления",
|
["Cooldown Text Threshold"] = "Текст порога восстановления",
|
||||||
["Cooldown Text Time Threshold"] = "Порог текста восстановления",
|
|
||||||
["Coordinates Location"] = "Расположение координат",
|
["Coordinates Location"] = "Расположение координат",
|
||||||
["Coordinates On Minimap"] = "Координаты на миникарте",
|
["Coordinates On Minimap"] = "Координаты на миникарте",
|
||||||
|
["Copied to clipboard"] = nil,
|
||||||
["Count"] = "Счет",
|
["Count"] = "Счет",
|
||||||
["Create Profile"] = "Создать профиль",
|
["Create Profile"] = "Создать профиль",
|
||||||
["Ctrl-Click"] = "Ctrl+нажатие",
|
["Ctrl-Click"] = "Ctrl+нажатие",
|
||||||
@@ -276,12 +286,9 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Enable Custom Incoming Whispers Layout"] = "Включить пользовательский макет входящего шепота",
|
["Enable Custom Incoming Whispers Layout"] = "Включить пользовательский макет входящего шепота",
|
||||||
["Enable Debuff Display"] = "Включить отображение дебаффов",
|
["Enable Debuff Display"] = "Включить отображение дебаффов",
|
||||||
["Enable Debuffs"] = "Включить дебаффы",
|
["Enable Debuffs"] = "Включить дебаффы",
|
||||||
["Enable Durations On Blizzard Frames"] = "Включить длительность на окнах Blizzard",
|
|
||||||
["Enable Durations On Foreign Frames"] = "Включить длительность на сторонних окнах",
|
|
||||||
["Enable Energy Ticks"] = "Включить восполнение энергии",
|
["Enable Energy Ticks"] = "Включить восполнение энергии",
|
||||||
["Enable Extended Guild Information"] = "Включить расширенную информацию о гильдии",
|
["Enable Extended Guild Information"] = "Включить расширенную информацию о гильдии",
|
||||||
["Enable Frame Shadow"] = "Включить тень окон",
|
["Enable Frame Shadow"] = "Включить тень окон",
|
||||||
["Enable Full-Text Search"] = nil,
|
|
||||||
["Enable Indicators"] = "Включить индикаторы",
|
["Enable Indicators"] = "Включить индикаторы",
|
||||||
["Enable Item Quality Color For Equipment Only"] = "Включить цвет качества предметов только для экипировки",
|
["Enable Item Quality Color For Equipment Only"] = "Включить цвет качества предметов только для экипировки",
|
||||||
["Enable \"Loot & Spam\" Chat Window"] = "Включить окно чата \"Добыча & Спам\"",
|
["Enable \"Loot & Spam\" Chat Window"] = "Включить окно чата \"Добыча & Спам\"",
|
||||||
@@ -336,6 +343,7 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Font"] = "Шрифт",
|
["Font"] = "Шрифт",
|
||||||
["Font Options"] = "Шрифт",
|
["Font Options"] = "Шрифт",
|
||||||
["Font Padding"] = "Отступ шрифта",
|
["Font Padding"] = "Отступ шрифта",
|
||||||
|
["Font Size"] = nil,
|
||||||
["Font Style"] = "Стиль шрифта",
|
["Font Style"] = "Стиль шрифта",
|
||||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = "Границы Blizzard принудительно (|cffffaaaaЭкспериментально|r)",
|
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = "Границы Blizzard принудительно (|cffffaaaaЭкспериментально|r)",
|
||||||
["fps"] = "кад./сек.",
|
["fps"] = "кад./сек.",
|
||||||
@@ -359,6 +367,7 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Group Options"] = "Настройки группы",
|
["Group Options"] = "Настройки группы",
|
||||||
["Group-Pet"] = "Группа-питомец",
|
["Group-Pet"] = "Группа-питомец",
|
||||||
["Group-Target"] = "Группа-цель",
|
["Group-Target"] = "Группа-цель",
|
||||||
|
["Grow Right To Left"] = nil,
|
||||||
["Gryphon"] = nil,
|
["Gryphon"] = nil,
|
||||||
["Gryphons"] = nil,
|
["Gryphons"] = nil,
|
||||||
["Guild Online"] = "Члены гильдии в сети",
|
["Guild Online"] = "Члены гильдии в сети",
|
||||||
@@ -370,7 +379,6 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Health"] = "Здоровье",
|
["Health"] = "Здоровье",
|
||||||
["Health - Auto"] = "Здоровье - автоматически",
|
["Health - Auto"] = "Здоровье - автоматически",
|
||||||
["Healthbar"] = "Панель здоровья",
|
["Healthbar"] = "Панель здоровья",
|
||||||
["Healthbar Animation Speed"] = "Скорость анимации панели здоровья",
|
|
||||||
["Health Bar Color"] = "Цвет панели здоровья",
|
["Health Bar Color"] = "Цвет панели здоровья",
|
||||||
["Healthbar Embedded"] = "На панели здоровья",
|
["Healthbar Embedded"] = "На панели здоровья",
|
||||||
["Healthbar Height"] = "Высота панели здоровья",
|
["Healthbar Height"] = "Высота панели здоровья",
|
||||||
@@ -395,7 +403,6 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Hide Channel Names"] = "Скрыть названия каналов",
|
["Hide Channel Names"] = "Скрыть названия каналов",
|
||||||
["Hide Chat When Bags Are Opened"] = "Скрыть чат, когда сумки открыты",
|
["Hide Chat When Bags Are Opened"] = "Скрыть чат, когда сумки открыты",
|
||||||
["Hide Combat Log"] = "Скрыть журнал боя",
|
["Hide Combat Log"] = "Скрыть журнал боя",
|
||||||
["Hide Foreign Cooldown Animations"] = "Скрыть сторонние анимации перезарядки",
|
|
||||||
["Hide Group Frames While In Raid"] = "Скрыть окно группы, когда в рейде",
|
["Hide Group Frames While In Raid"] = "Скрыть окно группы, когда в рейде",
|
||||||
["Hide Healthbar On Critters"] = "Скрыть панель здоровья существ",
|
["Hide Healthbar On Critters"] = "Скрыть панель здоровья существ",
|
||||||
["Hide Healthbar On Enemy NPCs"] = "Скрыть панель здоровья вражеских NPC",
|
["Hide Healthbar On Enemy NPCs"] = "Скрыть панель здоровья вражеских NPC",
|
||||||
@@ -404,6 +411,7 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Hide Healthbar On Friendly Players"] = "Скрыть панель здоровья дружеских игроков",
|
["Hide Healthbar On Friendly Players"] = "Скрыть панель здоровья дружеских игроков",
|
||||||
["Hide Healthbar On Neutral NPCs"] = "Скрыть панель здоровья нейтральных NPC",
|
["Hide Healthbar On Neutral NPCs"] = "Скрыть панель здоровья нейтральных NPC",
|
||||||
["Hide Healthbar On Totems"] = "Скрыть панель здоровья тотемов",
|
["Hide Healthbar On Totems"] = "Скрыть панель здоровья тотемов",
|
||||||
|
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||||
["Hide Timeout"] = "Время до скрытия",
|
["Hide Timeout"] = "Время до скрытия",
|
||||||
["Hide When Entering Combat"] = "Скрыть при вхождении в режим боя",
|
["Hide When Entering Combat"] = "Скрыть при вхождении в режим боя",
|
||||||
["Highlight Equipped Items"] = "Выделять экипированные предметы",
|
["Highlight Equipped Items"] = "Выделять экипированные предметы",
|
||||||
@@ -432,7 +440,6 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Inherit Default Colors"] = "Наследовать цвета по умолчанию",
|
["Inherit Default Colors"] = "Наследовать цвета по умолчанию",
|
||||||
["Inputbox Height"] = "Высота поля ввода",
|
["Inputbox Height"] = "Высота поля ввода",
|
||||||
["Inputbox Width"] = "Ширина поля ввода",
|
["Inputbox Width"] = "Ширина поля ввода",
|
||||||
["Instant"] = "Мгновенно",
|
|
||||||
["Integrations"] = "Встраиваемые",
|
["Integrations"] = "Встраиваемые",
|
||||||
["Invert Health Bar"] = "Инвертировать панель здоровья",
|
["Invert Health Bar"] = "Инвертировать панель здоровья",
|
||||||
["is not allowed in profile name"] = "не разрешено в имени профиля",
|
["is not allowed in profile name"] = "не разрешено в имени профиля",
|
||||||
@@ -477,6 +484,7 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Look & Feel"] = "Смотреть и чувствовать",
|
["Look & Feel"] = "Смотреть и чувствовать",
|
||||||
["Loot"] = "Добыча",
|
["Loot"] = "Добыча",
|
||||||
["Loot & Spam"] = "Добыча & Спам",
|
["Loot & Spam"] = "Добыча & Спам",
|
||||||
|
["Loss Of Control"] = nil,
|
||||||
["Macro Text Color"] = "Цвет текста макросов",
|
["Macro Text Color"] = "Цвет текста макросов",
|
||||||
["Macro Text Size"] = "Размер текста макросов",
|
["Macro Text Size"] = "Размер текста макросов",
|
||||||
["Main Actionbar"] = "Основная",
|
["Main Actionbar"] = "Основная",
|
||||||
@@ -554,6 +562,7 @@ pfUI_translation["ruRU"] = {
|
|||||||
["On State Change"] = "Изменение статуса",
|
["On State Change"] = "Изменение статуса",
|
||||||
["Options"] = "Опции",
|
["Options"] = "Опции",
|
||||||
["Orientation"] = "Ориентация",
|
["Orientation"] = "Ориентация",
|
||||||
|
["Other Addons"] = nil,
|
||||||
["Other Panel: Minimap"] = "Другая панель: миникарта",
|
["Other Panel: Minimap"] = "Другая панель: миникарта",
|
||||||
["Outline"] = "Контурный", -- font style
|
["Outline"] = "Контурный", -- font style
|
||||||
["Outlines"] = "Контуры",
|
["Outlines"] = "Контуры",
|
||||||
@@ -592,6 +601,7 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Portrait Alpha"] = "Прозрачность портрета",
|
["Portrait Alpha"] = "Прозрачность портрета",
|
||||||
["Portrait Height"] = "Рост портрета",
|
["Portrait Height"] = "Рост портрета",
|
||||||
["Portrait Position"] = "Расположение портрета",
|
["Portrait Position"] = "Расположение портрета",
|
||||||
|
["Portrait Style"] = nil,
|
||||||
["Portrait Width"] = "Ширина портрета",
|
["Portrait Width"] = "Ширина портрета",
|
||||||
["Powerbar"] = "Панель силы (мана, ярость, энергия, фокус)",
|
["Powerbar"] = "Панель силы (мана, ярость, энергия, фокус)",
|
||||||
["Power Bar Anchor"] = "Привязка панели силы",
|
["Power Bar Anchor"] = "Привязка панели силы",
|
||||||
@@ -668,6 +678,7 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Save & Reload"] = "Сохранить и перезагрузить",
|
["Save & Reload"] = "Сохранить и перезагрузить",
|
||||||
["Scale"] = "Масштаб",
|
["Scale"] = "Масштаб",
|
||||||
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
|
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
|
||||||
|
["Scale Font Size With Icon"] = nil,
|
||||||
["Scaling"] = "Масштаб интерфейса",
|
["Scaling"] = "Масштаб интерфейса",
|
||||||
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
|
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
|
||||||
["Screen Resolution"] = "Разрешение экрана",
|
["Screen Resolution"] = "Разрешение экрана",
|
||||||
@@ -727,7 +738,6 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Show Loot Icon"] = "Показать иконку добычи",
|
["Show Loot Icon"] = "Показать иконку добычи",
|
||||||
["Show Macro Text"] = "Показать текст макросов",
|
["Show Macro Text"] = "Показать текст макросов",
|
||||||
["Show Meters By Default"] = "Показать счетчики по умолчанию",
|
["Show Meters By Default"] = "Показать счетчики по умолчанию",
|
||||||
["Show Milliseconds When Timer Runs Out"] = "Показать миллисекунды, когда таймер заканчивается",
|
|
||||||
["Show On Friendly Units"] = "Показать на дружественных юнитах",
|
["Show On Friendly Units"] = "Показать на дружественных юнитах",
|
||||||
["Show On Hostile Units"] = "Показать на вражеских юнитах",
|
["Show On Hostile Units"] = "Показать на вражеских юнитах",
|
||||||
["Show Procs Indicators"] = "Показать проки (Procs)",
|
["Show Procs Indicators"] = "Показать проки (Procs)",
|
||||||
@@ -745,10 +755,9 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Show Spell Icon"] = "Показать иконку заклинания",
|
["Show Spell Icon"] = "Показать иконку заклинания",
|
||||||
["Show Spell Name"] = "Показать название заклинания",
|
["Show Spell Name"] = "Показать название заклинания",
|
||||||
["Show Stacks"] = "Показать стаки",
|
["Show Stacks"] = "Показать стаки",
|
||||||
|
["Show Tenths Below 5 Seconds"] = nil,
|
||||||
["Show Text"] = nil,
|
["Show Text"] = nil,
|
||||||
["Show Time Left"] = "Показать оставшееся время",
|
|
||||||
["Show Timer"] = "Показать таймер",
|
["Show Timer"] = "Показать таймер",
|
||||||
["Show Timer Animation"] = "Показать анимацию таймера",
|
|
||||||
["Show Timer Text"] = "Показать текст таймера",
|
["Show Timer Text"] = "Показать текст таймера",
|
||||||
["Show Totems Indicators"] = "Показать индикаторы тотемов",
|
["Show Totems Indicators"] = "Показать индикаторы тотемов",
|
||||||
["Shrink & Return"] = "Сжатие и возврат",
|
["Shrink & Return"] = "Сжатие и возврат",
|
||||||
@@ -765,8 +774,10 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Soulshards"] = "Камни душ",
|
["Soulshards"] = "Камни душ",
|
||||||
["Spacing"] = "Расстояние",
|
["Spacing"] = "Расстояние",
|
||||||
["Special Recipient"] = "Конкретный получатель",
|
["Special Recipient"] = "Конкретный получатель",
|
||||||
|
["Spellbook And Character"] = nil,
|
||||||
["Spell Power Color"] = nil,
|
["Spell Power Color"] = nil,
|
||||||
["Square"] = "Квадрат",
|
["Square"] = "Квадрат",
|
||||||
|
["Stack Count Font Size"] = nil,
|
||||||
["Stance Bar 1"] = "Панель 1-ой стойки",
|
["Stance Bar 1"] = "Панель 1-ой стойки",
|
||||||
["Stance Bar 2"] = "Панель 2-ой стойки",
|
["Stance Bar 2"] = "Панель 2-ой стойки",
|
||||||
["Stance Bar 3"] = "Панель 3-ей стойки",
|
["Stance Bar 3"] = "Панель 3-ей стойки",
|
||||||
@@ -801,7 +812,6 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Thistle Tea"] = nil,
|
["Thistle Tea"] = nil,
|
||||||
["Threshold To Trust Health Estimation"] = "Точность подсчетов здоровья",
|
["Threshold To Trust Health Estimation"] = "Точность подсчетов здоровья",
|
||||||
["Time"] = "Время",
|
["Time"] = "Время",
|
||||||
["Timer"] = "Таймер",
|
|
||||||
["Time Remaining"] = "Время до нового уровня",
|
["Time Remaining"] = "Время до нового уровня",
|
||||||
["Timer In Minutes"] = "Таймер в минутах",
|
["Timer In Minutes"] = "Таймер в минутах",
|
||||||
["Timestamp Brackets"] = "Скобки отметок времени",
|
["Timestamp Brackets"] = "Скобки отметок времени",
|
||||||
@@ -854,7 +864,6 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Use Custom Color Power Bar Background"] = "Использовать пользовательский цвет фона панели силы",
|
["Use Custom Color Power Bar Background"] = "Использовать пользовательский цвет фона панели силы",
|
||||||
["Use Custom Font Settings"] = "Использовать пользовательские настройки шрифта",
|
["Use Custom Font Settings"] = "Использовать пользовательские настройки шрифта",
|
||||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||||
["Use Dynamic Font Size"] = "Использовать динамический размер шрифта",
|
|
||||||
["Use Item Rarity Color For Loot-Roll Timer"] = "Использовать цвет качества предмета для таймера распределения добычи",
|
["Use Item Rarity Color For Loot-Roll Timer"] = "Использовать цвет качества предмета для таймера распределения добычи",
|
||||||
["Use Original Game Fonts"] = "Использовать оригинальные игровые шрифты",
|
["Use Original Game Fonts"] = "Использовать оригинальные игровые шрифты",
|
||||||
["Use Raid Frames To Display Group Members"] = "Использовать окна рейда для отображения членов группы",
|
["Use Raid Frames To Display Group Members"] = "Использовать окна рейда для отображения членов группы",
|
||||||
|
|||||||
Vendored
+29
-20
@@ -1,4 +1,6 @@
|
|||||||
pfUI_translation["zhCN"] = {
|
pfUI_translation["zhCN"] = {
|
||||||
|
["2D"] = nil,
|
||||||
|
["3D"] = nil,
|
||||||
["3D World Unit Font"] = "3D世界单位字体",
|
["3D World Unit Font"] = "3D世界单位字体",
|
||||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "缩写数字格式[4200为4.2K]",
|
["Abbreviate Numbers (4200 -> 4.2k)"] = "缩写数字格式[4200为4.2K]",
|
||||||
["Abbreviate Unit Names"] = "缩写单位名称",
|
["Abbreviate Unit Names"] = "缩写单位名称",
|
||||||
@@ -27,11 +29,11 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Always Show Item Comparison"] = "始终显示装备比较(或按SHIFT键)",
|
["Always Show Item Comparison"] = "始终显示装备比较(或按SHIFT键)",
|
||||||
["Always Show On Target Units"] = "始终在目标单位上显示",
|
["Always Show On Target Units"] = "始终在目标单位上显示",
|
||||||
["Always Show On Units With Missing HP"] = "始终在未满血单位上显示",
|
["Always Show On Units With Missing HP"] = "始终在未满血单位上显示",
|
||||||
["Always Use 2D Portraits"] = "始终使用2D头像",
|
|
||||||
["Ammo Counter"] = "弹药数量",
|
["Ammo Counter"] = "弹药数量",
|
||||||
["Anchor Bags Above Chat"] = "将背包锚定在聊天框上方",
|
["Anchor Bags Above Chat"] = "将背包锚定在聊天框上方",
|
||||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "pfUI的新安装自带4以下四种预设风格.点击下方可选择其一",
|
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "pfUI的新安装自带4以下四种预设风格.点击下方可选择其一",
|
||||||
["A new version is available"] = "发现新版本!",
|
["A new version is available"] = "发现新版本!",
|
||||||
|
["Animate Health And Power Bars"] = nil,
|
||||||
["Appearance"] = "外观设置",
|
["Appearance"] = "外观设置",
|
||||||
["Ascending"] = "上移",
|
["Ascending"] = "上移",
|
||||||
["Author"] = "作者",
|
["Author"] = "作者",
|
||||||
@@ -74,11 +76,11 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Bottom"] = "底部",
|
["Bottom"] = "底部",
|
||||||
["Bottom Left"] = "左下方",
|
["Bottom Left"] = "左下方",
|
||||||
["Bottom Right"] = "右下方",
|
["Bottom Right"] = "右下方",
|
||||||
|
["Buff And Debuff Timers"] = nil,
|
||||||
["Buffbar Height"] = "Buff条高度",
|
["Buffbar Height"] = "Buff条高度",
|
||||||
["Buffbar Width"] = "Buff条宽度",
|
["Buffbar Width"] = "Buff条宽度",
|
||||||
["Buff/Debuff Icons"] = "Buff/Debuff图标",
|
["Buff/Debuff Icons"] = "Buff/Debuff图标",
|
||||||
["Buff/Debuff Indicators"] = "Buff/Debuff指示器",
|
["Buff/Debuff Indicators"] = "Buff/Debuff指示器",
|
||||||
["Buff Font Size"] = "Buff字体大小",
|
|
||||||
["Buff Limit"] = "Buff总数量",
|
["Buff Limit"] = "Buff总数量",
|
||||||
["Buff Position"] = "Buff显示的位置",
|
["Buff Position"] = "Buff显示的位置",
|
||||||
["Buffs"] = "Buff(增益)",
|
["Buffs"] = "Buff(增益)",
|
||||||
@@ -103,6 +105,15 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Center Text"] = "中间文字",
|
["Center Text"] = "中间文字",
|
||||||
["Center Text X Offset"] = "中心文本水平偏移量",
|
["Center Text X Offset"] = "中心文本水平偏移量",
|
||||||
["Center Text Y Offset"] = "中心文本垂直偏移量",
|
["Center Text Y Offset"] = "中心文本垂直偏移量",
|
||||||
|
["Cooldown Timers"] = nil,
|
||||||
|
["Debuff Timers"] = nil,
|
||||||
|
["Duration Timers"] = nil,
|
||||||
|
["Indicator Timers"] = nil,
|
||||||
|
["Numbers"] = nil,
|
||||||
|
["Numbers And Sweep"] = nil,
|
||||||
|
["Sweep"] = nil,
|
||||||
|
["Timers"] = nil,
|
||||||
|
["Unit Buff Timers"] = nil,
|
||||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"界面选项\"|r\n\n你要我安装暴雪UI设置建议? 启用此设置可以在客户端的接口部分找到。 像buff持续时间选项,即时任务文本,自动施法和其他功能将被设置。",
|
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"界面选项\"|r\n\n你要我安装暴雪UI设置建议? 启用此设置可以在客户端的接口部分找到。 像buff持续时间选项,即时任务文本,自动施法和其他功能将被设置。",
|
||||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天频道\"|r\n\n你想建立聊天框架中新的聊天频道? 这将设置重要或个人信息到左侧聊天。 和世界频道和信息到正确的聊天窗口。",
|
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天频道\"|r\n\n你想建立聊天框架中新的聊天频道? 这将设置重要或个人信息到左侧聊天。 和世界频道和信息到正确的聊天窗口。",
|
||||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天窗口布局\"|r\n\n你要我调整聊天框架的布局吗? 这将确保每个窗口都放在其专用位置上。",
|
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天窗口布局\"|r\n\n你要我调整聊天框架的布局吗? 这将确保每个窗口都放在其专用位置上。",
|
||||||
@@ -120,9 +131,13 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Chat Bubble Transparency"] = "聊天框气泡效果透明度",
|
["Chat Bubble Transparency"] = "聊天框气泡效果透明度",
|
||||||
["Chat Default Brackets"] = "聊天框默认括号",
|
["Chat Default Brackets"] = "聊天框默认括号",
|
||||||
["Class"] = "职业",
|
["Class"] = "职业",
|
||||||
|
["Class Icon (Round)"] = nil,
|
||||||
|
["Class Icon (Square)"] = nil,
|
||||||
["Clear Rolls"] = "清除Roll点",
|
["Clear Rolls"] = "清除Roll点",
|
||||||
["Click Action"] = "点击操作",
|
["Click Action"] = "点击操作",
|
||||||
["Click Casting"] = "点击施法",
|
["Click Casting"] = "点击施法",
|
||||||
|
["Click to undress"] = nil,
|
||||||
|
["Undress"] = nil,
|
||||||
["Clock"] = "时间",
|
["Clock"] = "时间",
|
||||||
["Close"] = "关闭",
|
["Close"] = "关闭",
|
||||||
["Collapse Empty Slots"] = nil,
|
["Collapse Empty Slots"] = nil,
|
||||||
@@ -145,21 +160,16 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Configuration"] = "配置",
|
["Configuration"] = "配置",
|
||||||
["Configure"] = "配置",
|
["Configure"] = "配置",
|
||||||
["Cooldown"] = "冷却时间",
|
["Cooldown"] = "冷却时间",
|
||||||
|
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||||
["Cooldown Color (Days)"] = "技能冷却时间颜色[天]",
|
["Cooldown Color (Days)"] = "技能冷却时间颜色[天]",
|
||||||
["Cooldown Color (Hours)"] = "技能冷却时间颜色[时]",
|
["Cooldown Color (Hours)"] = "技能冷却时间颜色[时]",
|
||||||
["Cooldown Color (Less than 3 Sec)"] = "技能冷却时间颜色[少于3秒]",
|
|
||||||
["Cooldown Color (Minutes)"] = "技能冷却时间颜色[分]",
|
["Cooldown Color (Minutes)"] = "技能冷却时间颜色[分]",
|
||||||
["Cooldown Color (Seconds)"] = "技能冷却时间颜色[秒]",
|
["Cooldown Color (Seconds)"] = "技能冷却时间颜色[秒]",
|
||||||
["Cooldown / Durations"] = "冷却 / 时长",
|
["Cooldown / Durations"] = "冷却 / 时长",
|
||||||
["Cooldown Text Font"] = "Debuff计时字体",
|
|
||||||
["Cooldown Text Font Size"] = "Debuff计时文字大小",
|
|
||||||
["Cooldown Text Font Size (Blizzard Frames)"] = "Debuff计时文字大小(暴雪姓名板)",
|
|
||||||
["Cooldown Text Font Size (Foreign Frames)"] = "Debuff计时文字大小(插件姓名板)",
|
|
||||||
["Cooldown Text Size"] = "技能冷却文字大小",
|
|
||||||
["Cooldown Text Threshold"] = "冷却监控阈值(只监控大于该数值的技能)",
|
["Cooldown Text Threshold"] = "冷却监控阈值(只监控大于该数值的技能)",
|
||||||
["Cooldown Text Time Threshold"] = "技能冷却时间文字临界值",
|
|
||||||
["Coordinates Location"] = "坐标位置",
|
["Coordinates Location"] = "坐标位置",
|
||||||
["Coordinates On Minimap"] = "小地图上的坐标",
|
["Coordinates On Minimap"] = "小地图上的坐标",
|
||||||
|
["Copied to clipboard"] = nil,
|
||||||
["Count"] = "计数器",
|
["Count"] = "计数器",
|
||||||
["Create Profile"] = "新建配置",
|
["Create Profile"] = "新建配置",
|
||||||
["Ctrl-Click"] = "CTRL点击",
|
["Ctrl-Click"] = "CTRL点击",
|
||||||
@@ -276,12 +286,9 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Enable Custom Incoming Whispers Layout"] = "启用私聊样式",
|
["Enable Custom Incoming Whispers Layout"] = "启用私聊样式",
|
||||||
["Enable Debuff Display"] = "启用Debuff显示",
|
["Enable Debuff Display"] = "启用Debuff显示",
|
||||||
["Enable Debuffs"] = "显示Debuff",
|
["Enable Debuffs"] = "显示Debuff",
|
||||||
["Enable Durations On Blizzard Frames"] = "在暴雪栏显示冷却倒计时",
|
|
||||||
["Enable Durations On Foreign Frames"] = "在技能栏显示冷却倒计时",
|
|
||||||
["Enable Energy Ticks"] = "显示能量刻度",
|
["Enable Energy Ticks"] = "显示能量刻度",
|
||||||
["Enable Extended Guild Information"] = "公会信息扩展显示",
|
["Enable Extended Guild Information"] = "公会信息扩展显示",
|
||||||
["Enable Frame Shadow"] = "启用框架阴影",
|
["Enable Frame Shadow"] = "启用框架阴影",
|
||||||
["Enable Full-Text Search"] = "启用全文搜索",
|
|
||||||
["Enable Indicators"] = "启用指示器",
|
["Enable Indicators"] = "启用指示器",
|
||||||
["Enable Item Quality Color For Equipment Only"] = "仅在装备上显示品质颜色",
|
["Enable Item Quality Color For Equipment Only"] = "仅在装备上显示品质颜色",
|
||||||
["Enable \"Loot & Spam\" Chat Window"] = "启用[拾取、综合]聊天窗口",
|
["Enable \"Loot & Spam\" Chat Window"] = "启用[拾取、综合]聊天窗口",
|
||||||
@@ -336,6 +343,7 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Font"] = "字体",
|
["Font"] = "字体",
|
||||||
["Font Options"] = "字体设置",
|
["Font Options"] = "字体设置",
|
||||||
["Font Padding"] = "字体偏移",
|
["Font Padding"] = "字体偏移",
|
||||||
|
["Font Size"] = nil,
|
||||||
["Font Style"] = "字体风格",
|
["Font Style"] = "字体风格",
|
||||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = "强制显示暴雪边框(|cffffaaaa测试功能|r)",
|
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = "强制显示暴雪边框(|cffffaaaa测试功能|r)",
|
||||||
["fps"] = "帧",
|
["fps"] = "帧",
|
||||||
@@ -359,6 +367,7 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Group Options"] = "队伍选项",
|
["Group Options"] = "队伍选项",
|
||||||
["Group-Pet"] = "小队宠物",
|
["Group-Pet"] = "小队宠物",
|
||||||
["Group-Target"] = "小队目标",
|
["Group-Target"] = "小队目标",
|
||||||
|
["Grow Right To Left"] = nil,
|
||||||
["Gryphon"] = "狮鹫",
|
["Gryphon"] = "狮鹫",
|
||||||
["Gryphons"] = "狮鹫(多个)",
|
["Gryphons"] = "狮鹫(多个)",
|
||||||
["Guild Online"] = "公会在线",
|
["Guild Online"] = "公会在线",
|
||||||
@@ -370,7 +379,6 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Health"] = "生命值",
|
["Health"] = "生命值",
|
||||||
["Health - Auto"] = "动态生命值和百分比",
|
["Health - Auto"] = "动态生命值和百分比",
|
||||||
["Healthbar"] = "血条",
|
["Healthbar"] = "血条",
|
||||||
["Healthbar Animation Speed"] = "掉血动画速度",
|
|
||||||
["Health Bar Color"] = "血条颜色",
|
["Health Bar Color"] = "血条颜色",
|
||||||
["Healthbar Embedded"] = "血条上显示动态头像",
|
["Healthbar Embedded"] = "血条上显示动态头像",
|
||||||
["Healthbar Height"] = "血条高度",
|
["Healthbar Height"] = "血条高度",
|
||||||
@@ -395,7 +403,6 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Hide Channel Names"] = "隐藏频道名称",
|
["Hide Channel Names"] = "隐藏频道名称",
|
||||||
["Hide Chat When Bags Are Opened"] = "打开背包后隐藏聊天框",
|
["Hide Chat When Bags Are Opened"] = "打开背包后隐藏聊天框",
|
||||||
["Hide Combat Log"] = "隐藏战斗日志",
|
["Hide Combat Log"] = "隐藏战斗日志",
|
||||||
["Hide Foreign Cooldown Animations"] = "隐藏技能冷却动画",
|
|
||||||
["Hide Group Frames While In Raid"] = "在团队框架下隐藏小队框架",
|
["Hide Group Frames While In Raid"] = "在团队框架下隐藏小队框架",
|
||||||
["Hide Healthbar On Critters"] = "隐藏小动物血条",
|
["Hide Healthbar On Critters"] = "隐藏小动物血条",
|
||||||
["Hide Healthbar On Enemy NPCs"] = "隐藏敌方NPCs血条",
|
["Hide Healthbar On Enemy NPCs"] = "隐藏敌方NPCs血条",
|
||||||
@@ -404,6 +411,7 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Hide Healthbar On Friendly Players"] = "隐藏友好玩家血条",
|
["Hide Healthbar On Friendly Players"] = "隐藏友好玩家血条",
|
||||||
["Hide Healthbar On Neutral NPCs"] = "隐藏中立单位血条",
|
["Hide Healthbar On Neutral NPCs"] = "隐藏中立单位血条",
|
||||||
["Hide Healthbar On Totems"] = "隐藏图腾血条",
|
["Hide Healthbar On Totems"] = "隐藏图腾血条",
|
||||||
|
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||||
["Hide Timeout"] = "超时隐藏",
|
["Hide Timeout"] = "超时隐藏",
|
||||||
["Hide When Entering Combat"] = "进入战斗时隐藏",
|
["Hide When Entering Combat"] = "进入战斗时隐藏",
|
||||||
["Highlight Equipped Items"] = "高亮已装备的物品",
|
["Highlight Equipped Items"] = "高亮已装备的物品",
|
||||||
@@ -432,7 +440,6 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Inherit Default Colors"] = "继承默认颜色",
|
["Inherit Default Colors"] = "继承默认颜色",
|
||||||
["Inputbox Height"] = "输入框高度",
|
["Inputbox Height"] = "输入框高度",
|
||||||
["Inputbox Width"] = "输入框宽度",
|
["Inputbox Width"] = "输入框宽度",
|
||||||
["Instant"] = "极快",
|
|
||||||
["Integrations"] = "整合",
|
["Integrations"] = "整合",
|
||||||
["Invert Health Bar"] = "血量反色显示",
|
["Invert Health Bar"] = "血量反色显示",
|
||||||
["is not allowed in profile name"] = "在配置文件名中不允许",
|
["is not allowed in profile name"] = "在配置文件名中不允许",
|
||||||
@@ -477,6 +484,7 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Look & Feel"] = "外观和风格",
|
["Look & Feel"] = "外观和风格",
|
||||||
["Loot"] = "拾取",
|
["Loot"] = "拾取",
|
||||||
["Loot & Spam"] = "拾取 & 聊天",
|
["Loot & Spam"] = "拾取 & 聊天",
|
||||||
|
["Loss Of Control"] = nil,
|
||||||
["Macro Text Color"] = "宏文本颜色",
|
["Macro Text Color"] = "宏文本颜色",
|
||||||
["Macro Text Size"] = "宏文本大小",
|
["Macro Text Size"] = "宏文本大小",
|
||||||
["Main Actionbar"] = "主动作条",
|
["Main Actionbar"] = "主动作条",
|
||||||
@@ -554,6 +562,7 @@ pfUI_translation["zhCN"] = {
|
|||||||
["On State Change"] = "状态改变时",
|
["On State Change"] = "状态改变时",
|
||||||
["Options"] = "设置",
|
["Options"] = "设置",
|
||||||
["Orientation"] = "方向",
|
["Orientation"] = "方向",
|
||||||
|
["Other Addons"] = nil,
|
||||||
["Other Panel: Minimap"] = "小地图面板",
|
["Other Panel: Minimap"] = "小地图面板",
|
||||||
["Outline"] = "轮廓",
|
["Outline"] = "轮廓",
|
||||||
["Outlines"] = "轮廓线",
|
["Outlines"] = "轮廓线",
|
||||||
@@ -592,6 +601,7 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Portrait Alpha"] = "人偶透明度",
|
["Portrait Alpha"] = "人偶透明度",
|
||||||
["Portrait Height"] = "纵向高度",
|
["Portrait Height"] = "纵向高度",
|
||||||
["Portrait Position"] = "人偶头像位置",
|
["Portrait Position"] = "人偶头像位置",
|
||||||
|
["Portrait Style"] = nil,
|
||||||
["Portrait Width"] = "纵向宽度",
|
["Portrait Width"] = "纵向宽度",
|
||||||
["Powerbar"] = "能量(蓝)条",
|
["Powerbar"] = "能量(蓝)条",
|
||||||
["Power Bar Anchor"] = "能量条对齐方式(以血条为锚点)",
|
["Power Bar Anchor"] = "能量条对齐方式(以血条为锚点)",
|
||||||
@@ -668,6 +678,7 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Save & Reload"] = "保存并重载",
|
["Save & Reload"] = "保存并重载",
|
||||||
["Scale"] = "比例",
|
["Scale"] = "比例",
|
||||||
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
|
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
|
||||||
|
["Scale Font Size With Icon"] = nil,
|
||||||
["Scaling"] = "UI缩放",
|
["Scaling"] = "UI缩放",
|
||||||
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
|
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
|
||||||
["Screen Resolution"] = "屏幕分辨率",
|
["Screen Resolution"] = "屏幕分辨率",
|
||||||
@@ -728,7 +739,6 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Show Loot Icon"] = "显示拾取权图标",
|
["Show Loot Icon"] = "显示拾取权图标",
|
||||||
["Show Macro Text"] = "显示宏的名字",
|
["Show Macro Text"] = "显示宏的名字",
|
||||||
["Show Meters By Default"] = "由默认显示其他接口表",
|
["Show Meters By Default"] = "由默认显示其他接口表",
|
||||||
["Show Milliseconds When Timer Runs Out"] = "当冷却即将结束时显示毫秒",
|
|
||||||
["Show On Friendly Units"] = "显示友好单位姓名板",
|
["Show On Friendly Units"] = "显示友好单位姓名板",
|
||||||
["Show On Hostile Units"] = "显示敌对单位姓名板",
|
["Show On Hostile Units"] = "显示敌对单位姓名板",
|
||||||
["Show Procs Indicators"] = "显示触发效果计时器",
|
["Show Procs Indicators"] = "显示触发效果计时器",
|
||||||
@@ -746,10 +756,9 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Show Spell Icon"] = "显示技能图标",
|
["Show Spell Icon"] = "显示技能图标",
|
||||||
["Show Spell Name"] = "显示技能名称",
|
["Show Spell Name"] = "显示技能名称",
|
||||||
["Show Stacks"] = "显示堆叠",
|
["Show Stacks"] = "显示堆叠",
|
||||||
|
["Show Tenths Below 5 Seconds"] = nil,
|
||||||
["Show Text"] = "显示文本",
|
["Show Text"] = "显示文本",
|
||||||
["Show Time Left"] = "显示剩余时间",
|
|
||||||
["Show Timer"] = "显示计时器",
|
["Show Timer"] = "显示计时器",
|
||||||
["Show Timer Animation"] = "显示计时器动画",
|
|
||||||
["Show Timer Text"] = "显示计时器文本",
|
["Show Timer Text"] = "显示计时器文本",
|
||||||
["Show Totems Indicators"] = "显示图腾指示器",
|
["Show Totems Indicators"] = "显示图腾指示器",
|
||||||
["Shrink & Return"] = "收缩 & 返回",
|
["Shrink & Return"] = "收缩 & 返回",
|
||||||
@@ -766,8 +775,10 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Soulshards"] = "灵魂碎片",
|
["Soulshards"] = "灵魂碎片",
|
||||||
["Spacing"] = "间距",
|
["Spacing"] = "间距",
|
||||||
["Special Recipient"] = "特殊指定角色",
|
["Special Recipient"] = "特殊指定角色",
|
||||||
|
["Spellbook And Character"] = nil,
|
||||||
["Spell Power Color"] = nil,
|
["Spell Power Color"] = nil,
|
||||||
["Square"] = "方块",
|
["Square"] = "方块",
|
||||||
|
["Stack Count Font Size"] = nil,
|
||||||
["Stance Bar 1"] = "姿态动作条 1",
|
["Stance Bar 1"] = "姿态动作条 1",
|
||||||
["Stance Bar 2"] = "姿态动作条 2",
|
["Stance Bar 2"] = "姿态动作条 2",
|
||||||
["Stance Bar 3"] = "姿态动作条 3",
|
["Stance Bar 3"] = "姿态动作条 3",
|
||||||
@@ -802,7 +813,6 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Thistle Tea"] = "菊花茶",
|
["Thistle Tea"] = "菊花茶",
|
||||||
["Threshold To Trust Health Estimation"] = "信任生命值预估的阈值",
|
["Threshold To Trust Health Estimation"] = "信任生命值预估的阈值",
|
||||||
["Time"] = "时间",
|
["Time"] = "时间",
|
||||||
["Timer"] = "计时器",
|
|
||||||
["Time Remaining"] = "剩余时间",
|
["Time Remaining"] = "剩余时间",
|
||||||
["Timer In Minutes"] = "计时器(分钟)",
|
["Timer In Minutes"] = "计时器(分钟)",
|
||||||
["Timestamp Brackets"] = "时间戳括弧",
|
["Timestamp Brackets"] = "时间戳括弧",
|
||||||
@@ -855,7 +865,6 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Use Custom Color Power Bar Background"] = "使用自定义颜色显示能量值背景",
|
["Use Custom Color Power Bar Background"] = "使用自定义颜色显示能量值背景",
|
||||||
["Use Custom Font Settings"] = "使用自定义字体设置",
|
["Use Custom Font Settings"] = "使用自定义字体设置",
|
||||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||||
["Use Dynamic Font Size"] = "使用动态字体大小",
|
|
||||||
["Use Item Rarity Color For Loot-Roll Timer"] = "为战利品Roll点计时框启用物品稀有颜色",
|
["Use Item Rarity Color For Loot-Roll Timer"] = "为战利品Roll点计时框启用物品稀有颜色",
|
||||||
["Use Original Game Fonts"] = "使用游戏原始字体",
|
["Use Original Game Fonts"] = "使用游戏原始字体",
|
||||||
["Use Raid Frames To Display Group Members"] = '使用团队框架显示小组成员',
|
["Use Raid Frames To Display Group Members"] = '使用团队框架显示小组成员',
|
||||||
|
|||||||
Vendored
+29
-20
@@ -1,4 +1,6 @@
|
|||||||
pfUI_translation["zhTW"] = {
|
pfUI_translation["zhTW"] = {
|
||||||
|
["2D"] = nil,
|
||||||
|
["3D"] = nil,
|
||||||
["3D World Unit Font"] = nil,
|
["3D World Unit Font"] = nil,
|
||||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "縮寫數位格式[4200為4.2K]",
|
["Abbreviate Numbers (4200 -> 4.2k)"] = "縮寫數位格式[4200為4.2K]",
|
||||||
["Abbreviate Unit Names"] = nil,
|
["Abbreviate Unit Names"] = nil,
|
||||||
@@ -27,11 +29,11 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Always Show Item Comparison"] = "始終顯示裝備比較",
|
["Always Show Item Comparison"] = "始終顯示裝備比較",
|
||||||
["Always Show On Target Units"] = nil,
|
["Always Show On Target Units"] = nil,
|
||||||
["Always Show On Units With Missing HP"] = nil,
|
["Always Show On Units With Missing HP"] = nil,
|
||||||
["Always Use 2D Portraits"] = "始終使用2D頭像",
|
|
||||||
["Ammo Counter"] = "彈藥數量",
|
["Ammo Counter"] = "彈藥數量",
|
||||||
["Anchor Bags Above Chat"] = nil,
|
["Anchor Bags Above Chat"] = nil,
|
||||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "pfUI的安裝內建有四種風格.點選以下讀取其一",
|
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "pfUI的安裝內建有四種風格.點選以下讀取其一",
|
||||||
["A new version is available"] = nil,
|
["A new version is available"] = nil,
|
||||||
|
["Animate Health And Power Bars"] = nil,
|
||||||
["Appearance"] = "外觀設置",
|
["Appearance"] = "外觀設置",
|
||||||
["Ascending"] = "下移",
|
["Ascending"] = "下移",
|
||||||
["Author"] = nil,
|
["Author"] = nil,
|
||||||
@@ -74,11 +76,11 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Bottom"] = "底部",
|
["Bottom"] = "底部",
|
||||||
["Bottom Left"] = "左下方",
|
["Bottom Left"] = "左下方",
|
||||||
["Bottom Right"] = "右下方",
|
["Bottom Right"] = "右下方",
|
||||||
|
["Buff And Debuff Timers"] = nil,
|
||||||
["Buffbar Height"] = "Buff高度",
|
["Buffbar Height"] = "Buff高度",
|
||||||
["Buffbar Width"] = "Buff寬度",
|
["Buffbar Width"] = "Buff寬度",
|
||||||
["Buff/Debuff Icons"] = nil,
|
["Buff/Debuff Icons"] = nil,
|
||||||
["Buff/Debuff Indicators"] = nil,
|
["Buff/Debuff Indicators"] = nil,
|
||||||
["Buff Font Size"] = "Buff字體大小",
|
|
||||||
["Buff Limit"] = "Buff總數量",
|
["Buff Limit"] = "Buff總數量",
|
||||||
["Buff Position"] = "Buff顯示的位置",
|
["Buff Position"] = "Buff顯示的位置",
|
||||||
["Buffs"] = "Buff(增益)",
|
["Buffs"] = "Buff(增益)",
|
||||||
@@ -103,6 +105,15 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Center Text"] = "中間文字",
|
["Center Text"] = "中間文字",
|
||||||
["Center Text X Offset"] = nil,
|
["Center Text X Offset"] = nil,
|
||||||
["Center Text Y Offset"] = nil,
|
["Center Text Y Offset"] = nil,
|
||||||
|
["Cooldown Timers"] = nil,
|
||||||
|
["Debuff Timers"] = nil,
|
||||||
|
["Duration Timers"] = nil,
|
||||||
|
["Indicator Timers"] = nil,
|
||||||
|
["Numbers"] = nil,
|
||||||
|
["Numbers And Sweep"] = nil,
|
||||||
|
["Sweep"] = nil,
|
||||||
|
["Timers"] = nil,
|
||||||
|
["Unit Buff Timers"] = nil,
|
||||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"介面選項\"|r\n\n你要我安裝暴雪UI設置建議? 啟用此設置可以在用戶端的介面部分找到。 像buff持續時間選項,即時任務文本,自動施法和其他功能將被設置。",
|
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"介面選項\"|r\n\n你要我安裝暴雪UI設置建議? 啟用此設置可以在用戶端的介面部分找到。 像buff持續時間選項,即時任務文本,自動施法和其他功能將被設置。",
|
||||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天頻道\"|r\n\n你想建立聊天框架中新的聊天頻道? 這將設置重要或個人資訊到左側聊天。 和世界頻道和資訊到正確的聊天視窗。",
|
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天頻道\"|r\n\n你想建立聊天框架中新的聊天頻道? 這將設置重要或個人資訊到左側聊天。 和世界頻道和資訊到正確的聊天視窗。",
|
||||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天視窗佈局\"|r\n\n你要我調整聊天框架的佈局嗎? 這將確保每個視窗都放在其專用位置上。",
|
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天視窗佈局\"|r\n\n你要我調整聊天框架的佈局嗎? 這將確保每個視窗都放在其專用位置上。",
|
||||||
@@ -120,9 +131,13 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Chat Bubble Transparency"] = "聊天框氣泡效果透明度",
|
["Chat Bubble Transparency"] = "聊天框氣泡效果透明度",
|
||||||
["Chat Default Brackets"] = "聊天框默認括弧",
|
["Chat Default Brackets"] = "聊天框默認括弧",
|
||||||
["Class"] = "職業",
|
["Class"] = "職業",
|
||||||
|
["Class Icon (Round)"] = nil,
|
||||||
|
["Class Icon (Square)"] = nil,
|
||||||
["Clear Rolls"] = "清除Roll點",
|
["Clear Rolls"] = "清除Roll點",
|
||||||
["Click Action"] = "點擊操作",
|
["Click Action"] = "點擊操作",
|
||||||
["Click Casting"] = nil,
|
["Click Casting"] = nil,
|
||||||
|
["Click to undress"] = nil,
|
||||||
|
["Undress"] = nil,
|
||||||
["Clock"] = "時間",
|
["Clock"] = "時間",
|
||||||
["Close"] = "關閉",
|
["Close"] = "關閉",
|
||||||
["Collapse Empty Slots"] = nil,
|
["Collapse Empty Slots"] = nil,
|
||||||
@@ -145,21 +160,16 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Configuration"] = "配置",
|
["Configuration"] = "配置",
|
||||||
["Configure"] = "設置",
|
["Configure"] = "設置",
|
||||||
["Cooldown"] = "冷卻時間",
|
["Cooldown"] = "冷卻時間",
|
||||||
|
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||||
["Cooldown Color (Days)"] = "技能冷卻時間顏色[天]",
|
["Cooldown Color (Days)"] = "技能冷卻時間顏色[天]",
|
||||||
["Cooldown Color (Hours)"] = "技能冷卻時間顏色[時]",
|
["Cooldown Color (Hours)"] = "技能冷卻時間顏色[時]",
|
||||||
["Cooldown Color (Less than 3 Sec)"] = "技能冷卻時間顏色[少於3秒]",
|
|
||||||
["Cooldown Color (Minutes)"] = "技能冷卻時間顏色[分]",
|
["Cooldown Color (Minutes)"] = "技能冷卻時間顏色[分]",
|
||||||
["Cooldown Color (Seconds)"] = "技能冷卻時間顏色[秒]",
|
["Cooldown Color (Seconds)"] = "技能冷卻時間顏色[秒]",
|
||||||
["Cooldown / Durations"] = nil,
|
["Cooldown / Durations"] = nil,
|
||||||
["Cooldown Text Font"] = nil,
|
|
||||||
["Cooldown Text Font Size"] = "技能冷卻時間文字大小",
|
|
||||||
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
|
|
||||||
["Cooldown Text Font Size (Foreign Frames)"] = nil,
|
|
||||||
["Cooldown Text Size"] = nil,
|
|
||||||
["Cooldown Text Threshold"] = nil,
|
["Cooldown Text Threshold"] = nil,
|
||||||
["Cooldown Text Time Threshold"] = "技能冷卻時間文字臨界值",
|
|
||||||
["Coordinates Location"] = "座標位置",
|
["Coordinates Location"] = "座標位置",
|
||||||
["Coordinates On Minimap"] = "小地圖上的座標",
|
["Coordinates On Minimap"] = "小地圖上的座標",
|
||||||
|
["Copied to clipboard"] = nil,
|
||||||
["Count"] = "計數器",
|
["Count"] = "計數器",
|
||||||
["Create Profile"] = "新建配置",
|
["Create Profile"] = "新建配置",
|
||||||
["Ctrl-Click"] = "CTRL點擊",
|
["Ctrl-Click"] = "CTRL點擊",
|
||||||
@@ -276,12 +286,9 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Enable Custom Incoming Whispers Layout"] = "啟用私聊樣式",
|
["Enable Custom Incoming Whispers Layout"] = "啟用私聊樣式",
|
||||||
["Enable Debuff Display"] = "啟用Debuff顯示",
|
["Enable Debuff Display"] = "啟用Debuff顯示",
|
||||||
["Enable Debuffs"] = "顯示Debuff",
|
["Enable Debuffs"] = "顯示Debuff",
|
||||||
["Enable Durations On Blizzard Frames"] = "啟用持續時間在暴雪框架上",
|
|
||||||
["Enable Durations On Foreign Frames"] = "啟用持續時間在外來框架上",
|
|
||||||
["Enable Energy Ticks"] = "顯示能量刻度",
|
["Enable Energy Ticks"] = "顯示能量刻度",
|
||||||
["Enable Extended Guild Information"] = "公會資訊擴展顯示",
|
["Enable Extended Guild Information"] = "公會資訊擴展顯示",
|
||||||
["Enable Frame Shadow"] = "啟用框架陰影",
|
["Enable Frame Shadow"] = "啟用框架陰影",
|
||||||
["Enable Full-Text Search"] = nil,
|
|
||||||
["Enable Indicators"] = nil,
|
["Enable Indicators"] = nil,
|
||||||
["Enable Item Quality Color For Equipment Only"] = "僅在裝備上顯示品質顏色",
|
["Enable Item Quality Color For Equipment Only"] = "僅在裝備上顯示品質顏色",
|
||||||
["Enable \"Loot & Spam\" Chat Window"] = "啟用[拾取、綜合]聊天視窗",
|
["Enable \"Loot & Spam\" Chat Window"] = "啟用[拾取、綜合]聊天視窗",
|
||||||
@@ -336,6 +343,7 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Font"] = nil,
|
["Font"] = nil,
|
||||||
["Font Options"] = nil,
|
["Font Options"] = nil,
|
||||||
["Font Padding"] = nil,
|
["Font Padding"] = nil,
|
||||||
|
["Font Size"] = nil,
|
||||||
["Font Style"] = nil,
|
["Font Style"] = nil,
|
||||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||||
["fps"] = "幀",
|
["fps"] = "幀",
|
||||||
@@ -359,6 +367,7 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Group Options"] = nil,
|
["Group Options"] = nil,
|
||||||
["Group-Pet"] = "小隊寵物",
|
["Group-Pet"] = "小隊寵物",
|
||||||
["Group-Target"] = "小隊目標",
|
["Group-Target"] = "小隊目標",
|
||||||
|
["Grow Right To Left"] = nil,
|
||||||
["Gryphon"] = nil,
|
["Gryphon"] = nil,
|
||||||
["Gryphons"] = nil,
|
["Gryphons"] = nil,
|
||||||
["Guild Online"] = "公會線上",
|
["Guild Online"] = "公會線上",
|
||||||
@@ -370,7 +379,6 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Health"] = nil,
|
["Health"] = nil,
|
||||||
["Health - Auto"] = "動態生命值和百分比",
|
["Health - Auto"] = "動態生命值和百分比",
|
||||||
["Healthbar"] = "生命條",
|
["Healthbar"] = "生命條",
|
||||||
["Healthbar Animation Speed"] = "掉血動畫速度",
|
|
||||||
["Health Bar Color"] = nil,
|
["Health Bar Color"] = nil,
|
||||||
["Healthbar Embedded"] = "血條上顯示動態頭像",
|
["Healthbar Embedded"] = "血條上顯示動態頭像",
|
||||||
["Healthbar Height"] = "生命條高度",
|
["Healthbar Height"] = "生命條高度",
|
||||||
@@ -395,7 +403,6 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Hide Channel Names"] = "隱藏頻道名稱",
|
["Hide Channel Names"] = "隱藏頻道名稱",
|
||||||
["Hide Chat When Bags Are Opened"] = "打開背包後隱藏聊天框",
|
["Hide Chat When Bags Are Opened"] = "打開背包後隱藏聊天框",
|
||||||
["Hide Combat Log"] = "隱藏戰鬥日誌",
|
["Hide Combat Log"] = "隱藏戰鬥日誌",
|
||||||
["Hide Foreign Cooldown Animations"] = nil,
|
|
||||||
["Hide Group Frames While In Raid"] = "在團隊框架下隱藏小隊框架",
|
["Hide Group Frames While In Raid"] = "在團隊框架下隱藏小隊框架",
|
||||||
["Hide Healthbar On Critters"] = nil,
|
["Hide Healthbar On Critters"] = nil,
|
||||||
["Hide Healthbar On Enemy NPCs"] = nil,
|
["Hide Healthbar On Enemy NPCs"] = nil,
|
||||||
@@ -404,6 +411,7 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Hide Healthbar On Friendly Players"] = nil,
|
["Hide Healthbar On Friendly Players"] = nil,
|
||||||
["Hide Healthbar On Neutral NPCs"] = nil,
|
["Hide Healthbar On Neutral NPCs"] = nil,
|
||||||
["Hide Healthbar On Totems"] = nil,
|
["Hide Healthbar On Totems"] = nil,
|
||||||
|
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||||
["Hide Timeout"] = nil,
|
["Hide Timeout"] = nil,
|
||||||
["Hide When Entering Combat"] = nil,
|
["Hide When Entering Combat"] = nil,
|
||||||
["Highlight Equipped Items"] = nil,
|
["Highlight Equipped Items"] = nil,
|
||||||
@@ -432,7 +440,6 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Inherit Default Colors"] = nil,
|
["Inherit Default Colors"] = nil,
|
||||||
["Inputbox Height"] = "輸入框高度",
|
["Inputbox Height"] = "輸入框高度",
|
||||||
["Inputbox Width"] = "輸入框寬度",
|
["Inputbox Width"] = "輸入框寬度",
|
||||||
["Instant"] = "極快",
|
|
||||||
["Integrations"] = nil,
|
["Integrations"] = nil,
|
||||||
["Invert Health Bar"] = "血量反色顯示",
|
["Invert Health Bar"] = "血量反色顯示",
|
||||||
["is not allowed in profile name"] = "在設定檔名中不允許",
|
["is not allowed in profile name"] = "在設定檔名中不允許",
|
||||||
@@ -477,6 +484,7 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Look & Feel"] = nil,
|
["Look & Feel"] = nil,
|
||||||
["Loot"] = "拾取",
|
["Loot"] = "拾取",
|
||||||
["Loot & Spam"] = "拾取 & 聊天",
|
["Loot & Spam"] = "拾取 & 聊天",
|
||||||
|
["Loss Of Control"] = nil,
|
||||||
["Macro Text Color"] = nil,
|
["Macro Text Color"] = nil,
|
||||||
["Macro Text Size"] = nil,
|
["Macro Text Size"] = nil,
|
||||||
["Main Actionbar"] = nil,
|
["Main Actionbar"] = nil,
|
||||||
@@ -554,6 +562,7 @@ pfUI_translation["zhTW"] = {
|
|||||||
["On State Change"] = nil,
|
["On State Change"] = nil,
|
||||||
["Options"] = nil,
|
["Options"] = nil,
|
||||||
["Orientation"] = nil,
|
["Orientation"] = nil,
|
||||||
|
["Other Addons"] = nil,
|
||||||
["Other Panel: Minimap"] = "小地圖面板",
|
["Other Panel: Minimap"] = "小地圖面板",
|
||||||
["Outline"] = nil,
|
["Outline"] = nil,
|
||||||
["Outlines"] = nil,
|
["Outlines"] = nil,
|
||||||
@@ -592,6 +601,7 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Portrait Alpha"] = "人偶透明度",
|
["Portrait Alpha"] = "人偶透明度",
|
||||||
["Portrait Height"] = "纵向高度",
|
["Portrait Height"] = "纵向高度",
|
||||||
["Portrait Position"] = "人偶頭像位置",
|
["Portrait Position"] = "人偶頭像位置",
|
||||||
|
["Portrait Style"] = nil,
|
||||||
["Portrait Width"] = "纵向宽度",
|
["Portrait Width"] = "纵向宽度",
|
||||||
["Powerbar"] = "能量(藍)條",
|
["Powerbar"] = "能量(藍)條",
|
||||||
["Power Bar Anchor"] = "能量條對齊方式(以血條為錨點)",
|
["Power Bar Anchor"] = "能量條對齊方式(以血條為錨點)",
|
||||||
@@ -668,6 +678,7 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Save & Reload"] = nil,
|
["Save & Reload"] = nil,
|
||||||
["Scale"] = "比例",
|
["Scale"] = "比例",
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
|
["Scale Font Size With Icon"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = "螢幕解析度",
|
["Screen Resolution"] = "螢幕解析度",
|
||||||
@@ -727,7 +738,6 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Show Loot Icon"] = nil,
|
["Show Loot Icon"] = nil,
|
||||||
["Show Macro Text"] = "顯示巨集的名字",
|
["Show Macro Text"] = "顯示巨集的名字",
|
||||||
["Show Meters By Default"] = "由默認顯示其他介面表",
|
["Show Meters By Default"] = "由默認顯示其他介面表",
|
||||||
["Show Milliseconds When Timer Runs Out"] = nil,
|
|
||||||
["Show On Friendly Units"] = nil,
|
["Show On Friendly Units"] = nil,
|
||||||
["Show On Hostile Units"] = nil,
|
["Show On Hostile Units"] = nil,
|
||||||
["Show Procs Indicators"] = nil,
|
["Show Procs Indicators"] = nil,
|
||||||
@@ -745,10 +755,9 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Show Spell Icon"] = nil,
|
["Show Spell Icon"] = nil,
|
||||||
["Show Spell Name"] = nil,
|
["Show Spell Name"] = nil,
|
||||||
["Show Stacks"] = nil,
|
["Show Stacks"] = nil,
|
||||||
|
["Show Tenths Below 5 Seconds"] = nil,
|
||||||
["Show Text"] = nil,
|
["Show Text"] = nil,
|
||||||
["Show Time Left"] = nil,
|
|
||||||
["Show Timer"] = nil,
|
["Show Timer"] = nil,
|
||||||
["Show Timer Animation"] = nil,
|
|
||||||
["Show Timer Text"] = nil,
|
["Show Timer Text"] = nil,
|
||||||
["Show Totems Indicators"] = nil,
|
["Show Totems Indicators"] = nil,
|
||||||
["Shrink & Return"] = nil,
|
["Shrink & Return"] = nil,
|
||||||
@@ -765,8 +774,10 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Soulshards"] = "靈魂碎片",
|
["Soulshards"] = "靈魂碎片",
|
||||||
["Spacing"] = nil,
|
["Spacing"] = nil,
|
||||||
["Special Recipient"] = "特殊指定角色",
|
["Special Recipient"] = "特殊指定角色",
|
||||||
|
["Spellbook And Character"] = nil,
|
||||||
["Spell Power Color"] = nil,
|
["Spell Power Color"] = nil,
|
||||||
["Square"] = "方形",
|
["Square"] = "方形",
|
||||||
|
["Stack Count Font Size"] = nil,
|
||||||
["Stance Bar 1"] = nil,
|
["Stance Bar 1"] = nil,
|
||||||
["Stance Bar 2"] = nil,
|
["Stance Bar 2"] = nil,
|
||||||
["Stance Bar 3"] = nil,
|
["Stance Bar 3"] = nil,
|
||||||
@@ -801,7 +812,6 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Thistle Tea"] = nil,
|
["Thistle Tea"] = nil,
|
||||||
["Threshold To Trust Health Estimation"] = nil,
|
["Threshold To Trust Health Estimation"] = nil,
|
||||||
["Time"] = "計時器",
|
["Time"] = "計時器",
|
||||||
["Timer"] = nil,
|
|
||||||
["Time Remaining"] = "剩餘時間",
|
["Time Remaining"] = "剩餘時間",
|
||||||
["Timer In Minutes"] = nil,
|
["Timer In Minutes"] = nil,
|
||||||
["Timestamp Brackets"] = "時間戳括弧",
|
["Timestamp Brackets"] = "時間戳括弧",
|
||||||
@@ -854,7 +864,6 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Use Custom Color Power Bar Background"] = nil,
|
["Use Custom Color Power Bar Background"] = nil,
|
||||||
["Use Custom Font Settings"] = nil,
|
["Use Custom Font Settings"] = nil,
|
||||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||||
["Use Dynamic Font Size"] = nil,
|
|
||||||
["Use Item Rarity Color For Loot-Roll Timer"] = "為戰利品Roll點計時框啟用物品稀有顏色",
|
["Use Item Rarity Color For Loot-Roll Timer"] = "為戰利品Roll點計時框啟用物品稀有顏色",
|
||||||
["Use Original Game Fonts"] = nil,
|
["Use Original Game Fonts"] = nil,
|
||||||
["Use Raid Frames To Display Group Members"] = '使用團隊框架顯示小組成員',
|
["Use Raid Frames To Display Group Members"] = '使用團隊框架顯示小組成員',
|
||||||
|
|||||||
Binary file not shown.
|
After Width: | Height: | Size: 1.0 KiB |
@@ -1,6 +1,8 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||||
<Include file="..\api\api.lua"/>
|
<Include file="..\api\api.lua"/>
|
||||||
|
<Include file="..\api\cooldown.lua"/>
|
||||||
<Include file="..\api\config.lua"/>
|
<Include file="..\api\config.lua"/>
|
||||||
<Include file="..\api\ui-widgets.lua"/>
|
<Include file="..\api\ui-widgets.lua"/>
|
||||||
|
<Include file="..\api\ui-widgets.xml"/>
|
||||||
<Include file="..\api\unitframes.lua"/>
|
<Include file="..\api\unitframes.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
|
|||||||
@@ -1,13 +1,4 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||||
<Include file="..\env\locales_enUS.lua"/>
|
|
||||||
<Include file="..\env\locales_koKR.lua"/>
|
|
||||||
<Include file="..\env\locales_frFR.lua"/>
|
|
||||||
<Include file="..\env\locales_deDE.lua"/>
|
|
||||||
<Include file="..\env\locales_zhCN.lua"/>
|
|
||||||
<Include file="..\env\locales_esES.lua"/>
|
|
||||||
<Include file="..\env\locales_ruRU.lua"/>
|
|
||||||
|
|
||||||
<Include file="..\env\tables.lua"/>
|
|
||||||
<Include file="..\env\profiles.lua"/>
|
<Include file="..\env\profiles.lua"/>
|
||||||
|
|
||||||
<Include file="..\env\translations_enUS.lua"/>
|
<Include file="..\env\translations_enUS.lua"/>
|
||||||
|
|||||||
@@ -1,8 +1,6 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||||
<Include file="..\libs\libtipscan.lua"/>
|
|
||||||
<Include file="..\libs\libspell.lua"/>
|
<Include file="..\libs\libspell.lua"/>
|
||||||
<Include file="..\libs\libdebuff.lua"/>
|
<Include file="..\libs\libdebuff.lua"/>
|
||||||
<Include file="..\libs\librange.lua"/>
|
|
||||||
<Include file="..\libs\libunitscan.lua"/>
|
<Include file="..\libs\libunitscan.lua"/>
|
||||||
<Include file="..\libs\libhealth.lua"/>
|
<Include file="..\libs\libhealth.lua"/>
|
||||||
<Include file="..\libs\libthrottle.lua"/>
|
<Include file="..\libs\libthrottle.lua"/>
|
||||||
|
|||||||
+4
-2
@@ -7,6 +7,8 @@
|
|||||||
<Include file="..\modules\gryphons.lua"/>
|
<Include file="..\modules\gryphons.lua"/>
|
||||||
<Include file="..\modules\hunterbar.lua"/>
|
<Include file="..\modules\hunterbar.lua"/>
|
||||||
<Include file="..\modules\chat.lua"/>
|
<Include file="..\modules\chat.lua"/>
|
||||||
|
<Include file="..\modules\combatlog.lua"/>
|
||||||
|
<Include file="..\modules\combatlog_config.lua"/>
|
||||||
<Include file="..\modules\whisperproxy.lua"/>
|
<Include file="..\modules\whisperproxy.lua"/>
|
||||||
<Include file="..\modules\chatcopy.lua"/>
|
<Include file="..\modules\chatcopy.lua"/>
|
||||||
<Include file="..\modules\bubbles.lua"/>
|
<Include file="..\modules\bubbles.lua"/>
|
||||||
@@ -32,7 +34,6 @@
|
|||||||
<Include file="..\modules\autovendor.lua"/>
|
<Include file="..\modules\autovendor.lua"/>
|
||||||
<Include file="..\modules\bags.lua"/>
|
<Include file="..\modules\bags.lua"/>
|
||||||
<Include file="..\modules\itemclick.lua"/>
|
<Include file="..\modules\itemclick.lua"/>
|
||||||
<Include file="..\modules\cooldown.lua"/>
|
|
||||||
<Include file="..\modules\tooltip.lua"/>
|
<Include file="..\modules\tooltip.lua"/>
|
||||||
<Include file="..\modules\questitem.lua"/>
|
<Include file="..\modules\questitem.lua"/>
|
||||||
<Include file="..\modules\thirdparty.lua"/>
|
<Include file="..\modules\thirdparty.lua"/>
|
||||||
@@ -53,7 +54,6 @@
|
|||||||
<Include file="..\modules\gm.lua"/>
|
<Include file="..\modules\gm.lua"/>
|
||||||
<Include file="..\modules\mirrortimers.lua"/>
|
<Include file="..\modules\mirrortimers.lua"/>
|
||||||
<Include file="..\modules\feigndeath.lua"/>
|
<Include file="..\modules\feigndeath.lua"/>
|
||||||
<Include file="..\modules\pixelperfect.lua"/>
|
|
||||||
<Include file="..\modules\hdgraphic.lua"/>
|
<Include file="..\modules\hdgraphic.lua"/>
|
||||||
<Include file="..\modules\share.lua"/>
|
<Include file="..\modules\share.lua"/>
|
||||||
<Include file="..\modules\tracking.lua"/>
|
<Include file="..\modules\tracking.lua"/>
|
||||||
@@ -80,4 +80,6 @@
|
|||||||
<Include file="..\modules\loothistory.lua"/>
|
<Include file="..\modules\loothistory.lua"/>
|
||||||
<Include file="..\modules\newitem.lua"/>
|
<Include file="..\modules\newitem.lua"/>
|
||||||
<Include file="..\modules\friendnotes.lua"/>
|
<Include file="..\modules\friendnotes.lua"/>
|
||||||
|
<Include file="..\modules\lossofcontrol.lua"/>
|
||||||
|
<Include file="..\modules\radar.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
+160
-279
@@ -2,16 +2,21 @@
|
|||||||
setfenv(1, pfUI:GetEnvironment())
|
setfenv(1, pfUI:GetEnvironment())
|
||||||
|
|
||||||
--[[ libpredict ]]--
|
--[[ libpredict ]]--
|
||||||
-- A pfUI library that detects, receives and sends heal and resurrection predictions.
|
-- A pfUI library that detects, receives and sends heal predictions.
|
||||||
-- Healing predictions are done by caching the last known "normal" heal value of the
|
-- Healing predictions are done by caching the last known "normal" heal value of the
|
||||||
-- spell when last being used. Those chaches are cleared when new talents are detected.
|
-- spell when last being used. Those chaches are cleared when new talents are detected.
|
||||||
-- The API provides function calls similar to later WoW expansions such as:
|
-- The API provides function calls similar to later WoW expansions such as:
|
||||||
-- UnitGetIncomingHeals(unit)
|
-- UnitGetIncomingHeals(unit)
|
||||||
-- UnitHasIncomingResurrection(unit)
|
-- UnitHasResurrection(unit)
|
||||||
--
|
--
|
||||||
-- The library is able to receive and send compatible messages to HealComm
|
-- UnitHasResurrection extends ClassicAPI's UnitHasIncomingResurrection, which
|
||||||
-- including resurrections. It has an option to disable the sending of those
|
-- ends with the cast, to a resurrection that landed and waits for the target
|
||||||
-- messages in case HealComm is already active.
|
-- to accept it.
|
||||||
|
--
|
||||||
|
-- The library is able to receive and send compatible messages to HealComm,
|
||||||
|
-- and announces the player's resurrections to HealComm and CTRA. It has an
|
||||||
|
-- option to disable the sending of those messages in case HealComm is
|
||||||
|
-- already active.
|
||||||
--
|
--
|
||||||
-- Casts are read from ClassicAPI's UNIT_SPELLCAST_* events and heal amounts
|
-- Casts are read from ClassicAPI's UNIT_SPELLCAST_* events and heal amounts
|
||||||
-- from COMBAT_LOG_EVENT_UNFILTERED. GetHotDuration() reads live HoT timers
|
-- from COMBAT_LOG_EVENT_UNFILTERED. GetHotDuration() reads live HoT timers
|
||||||
@@ -20,18 +25,28 @@ setfenv(1, pfUI:GetEnvironment())
|
|||||||
-- return instantly when another libpredict is already active
|
-- return instantly when another libpredict is already active
|
||||||
if pfUI.api.libpredict then return end
|
if pfUI.api.libpredict then return end
|
||||||
|
|
||||||
local heals, ress, events, hots = {}, {}, {}, {}
|
local heals, hots = {}, {}
|
||||||
local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
|
local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
|
||||||
local player = UnitName("player")
|
local player = UnitName("player")
|
||||||
local cache, gear_string = {}, ""
|
local cache, gear_string = {}, ""
|
||||||
local foreignCache = {} -- [casterName][spellKey] = amount, in-memory cache for other healers
|
local foreignCache = {} -- [casterName][spellKey] = amount, in-memory cache for other healers
|
||||||
local rejuvDuration, renewDuration = 12, 15 --default durations
|
local rejuvDuration, renewDuration = 12, 15 --default durations
|
||||||
local ressGuidToName = {} -- [casterGuid] = casterName, for interrupted-cast cleanup
|
|
||||||
local healGuidToName = {} -- [casterGuid] = casterName, for interrupted-cast cleanup
|
local healGuidToName = {} -- [casterGuid] = casterName, for interrupted-cast cleanup
|
||||||
local sentTargets = {} -- [castGUID] = target name of an own cast, from UNIT_SPELLCAST_SENT
|
local sentTargets = {} -- [castGUID] = target name of an own cast, from UNIT_SPELLCAST_SENT
|
||||||
local castTargets = {} -- [castGUID] = target name of a foreign cast, from UNIT_SPELLCAST_START
|
local resOffers = {} -- [guid] = expiry of a landed resurrection the target has yet to accept
|
||||||
local ress_timers = {} -- [target][sender] = expiry_timestamp (60s rez window)
|
local RES_OFFER_TIMEOUT = 60 -- the target's resurrect popup declines itself after 60s
|
||||||
local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s
|
|
||||||
|
-- Tell the listeners of "libpredict:heals" that the heals on `target` (a
|
||||||
|
-- name) changed, and again at `expiry`, when a heal that is never stopped
|
||||||
|
-- drops out of UnitGetIncomingHeals.
|
||||||
|
local function HealsChanged(target, expiry)
|
||||||
|
pfUI.events:TriggerEvent("libpredict:heals", target)
|
||||||
|
if expiry then
|
||||||
|
C_Timer.After(expiry - GetTime(), function()
|
||||||
|
pfUI.events:TriggerEvent("libpredict:heals", target)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Localized spell names resolved once from canonical rank-1 spellIDs.
|
-- Localized spell names resolved once from canonical rank-1 spellIDs.
|
||||||
-- Every rank shares the same name, so per-rank comparisons elsewhere can
|
-- Every rank shares the same name, so per-rank comparisons elsewhere can
|
||||||
@@ -42,7 +57,6 @@ local RENEW = C_Spell.GetSpellName(139) -- Renew (Rank 1)
|
|||||||
local REGROWTH = C_Spell.GetSpellName(8936) -- Regrowth (Rank 1)
|
local REGROWTH = C_Spell.GetSpellName(8936) -- Regrowth (Rank 1)
|
||||||
|
|
||||||
local libpredict = CreateFrame("Frame")
|
local libpredict = CreateFrame("Frame")
|
||||||
libpredict:RegisterEvent("UNIT_HEALTH")
|
|
||||||
libpredict:RegisterEvent("CHAT_MSG_ADDON")
|
libpredict:RegisterEvent("CHAT_MSG_ADDON")
|
||||||
libpredict:RegisterEvent("PLAYER_TARGET_CHANGED")
|
libpredict:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
libpredict:RegisterEvent("PLAYER_LOGOUT")
|
libpredict:RegisterEvent("PLAYER_LOGOUT")
|
||||||
@@ -55,13 +69,8 @@ libpredict:SetScript("OnEvent", function()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then
|
if event == "CHAT_MSG_ADDON" and arg1 == "HealComm" then
|
||||||
this:ParseChatMessage(arg4, arg2, arg1)
|
this:ParseChatMessage(arg4, arg2)
|
||||||
elseif event == "UNIT_HEALTH" then
|
|
||||||
local name = UnitName(arg1)
|
|
||||||
if name and ress[name] and not UnitIsDeadOrGhost(arg1) then
|
|
||||||
ress[name] = nil
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -95,22 +104,14 @@ local function cacheRaidNames()
|
|||||||
if pguid then guidNameCache[pguid] = UnitName("player") end
|
if pguid then guidNameCache[pguid] = UnitName("player") end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function isRezSpell(spellId)
|
|
||||||
if not L["resurrections"] then return false end
|
|
||||||
local spellName = C_Spell.GetSpellName(spellId)
|
|
||||||
return spellName and L["resurrections"][spellName]
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Build cache on world enter
|
-- Build cache on world enter
|
||||||
libpredict:RegisterEvent("PLAYER_ENTERING_WORLD")
|
libpredict:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
libpredict:RegisterEvent("RAID_ROSTER_UPDATE")
|
libpredict:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||||
libpredict:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
libpredict:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||||
local origOnEvent = libpredict:GetScript("OnEvent")
|
libpredict:HookScript("OnEvent", function()
|
||||||
libpredict:SetScript("OnEvent", function()
|
|
||||||
if event == "PLAYER_ENTERING_WORLD" or event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then
|
if event == "PLAYER_ENTERING_WORLD" or event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then
|
||||||
cacheRaidNames()
|
cacheRaidNames()
|
||||||
end
|
end
|
||||||
if origOnEvent then origOnEvent() end
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- Own cast-time spell started (heals + rez)
|
-- Own cast-time spell started (heals + rez)
|
||||||
@@ -131,7 +132,6 @@ local function OnOwnCastStart(spellId, castGUID)
|
|||||||
|
|
||||||
if L["resurrections"][spellName] then
|
if L["resurrections"][spellName] then
|
||||||
if target then
|
if target then
|
||||||
libpredict:Ress(player, target, UnitGUID("player"))
|
|
||||||
libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/")
|
libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/")
|
||||||
libpredict.sender:SendResCommMsg("RES " .. target)
|
libpredict.sender:SendResCommMsg("RES " .. target)
|
||||||
libpredict.sender.resurrecting = true
|
libpredict.sender.resurrecting = true
|
||||||
@@ -146,19 +146,6 @@ local function OnOwnCastStart(spellId, castGUID)
|
|||||||
local amount = cache[spell_queue[2]][1]
|
local amount = cache[spell_queue[2]][1]
|
||||||
local casttime = castTime
|
local casttime = castTime
|
||||||
|
|
||||||
if spellName == REGROWTH then
|
|
||||||
local fullSpell = spell_queue[2]
|
|
||||||
local _, _, rankStr = fullSpell and string.find(fullSpell, "Rank (%d+)")
|
|
||||||
local rankNum = rankStr and tonumber(rankStr) or nil
|
|
||||||
if libpredict.sender.regrowth_timer then
|
|
||||||
libpredict.sender.regrowth_target_next = target
|
|
||||||
libpredict.sender.regrowth_rank_next = rankNum
|
|
||||||
else
|
|
||||||
libpredict.sender.regrowth_target = target
|
|
||||||
libpredict.sender.regrowth_rank = rankNum
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if spellName == PRAYER_OF_HEALING then
|
if spellName == PRAYER_OF_HEALING then
|
||||||
-- target is already correctly set from spell_queue[3]:
|
-- target is already correctly set from spell_queue[3]:
|
||||||
-- selfcast (ALT) = player, otherwise = current target
|
-- selfcast (ALT) = player, otherwise = current target
|
||||||
@@ -212,52 +199,49 @@ local function OnOwnCastStart(spellId, castGUID)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Own cast landed: HealStop, Regrowth timer, instant HoTs, own rez timer
|
-- Own cast landed: HealStop, Regrowth timer, instant HoTs
|
||||||
local function OnOwnCastSucceeded(spellId, castGUID)
|
local function OnOwnCastSucceeded(spellId, castGUID)
|
||||||
local target = sentTargets[castGUID] or spell_queue[3]
|
local target = sentTargets[castGUID] or spell_queue[3]
|
||||||
sentTargets[castGUID] = nil
|
sentTargets[castGUID] = nil
|
||||||
|
|
||||||
libpredict:HealStop(player)
|
libpredict:HealStop(player)
|
||||||
local spellName = C_Spell.GetSpellName(spellId)
|
local spellName = C_Spell.GetSpellName(spellId)
|
||||||
if spellName == REGROWTH then
|
|
||||||
local now = pfUI.uf.now or GetTime()
|
|
||||||
if libpredict.sender.regrowth_timer then
|
|
||||||
libpredict.sender.regrowth_start_next = now
|
|
||||||
else
|
|
||||||
libpredict.sender.regrowth_start = now
|
|
||||||
end
|
|
||||||
libpredict.sender.regrowth_timer = now + 0.1
|
|
||||||
end
|
|
||||||
libpredict.sender.castGUID = nil
|
libpredict.sender.castGUID = nil
|
||||||
libpredict.sender.current_cast = nil
|
libpredict.sender.current_cast = nil
|
||||||
libpredict.sender.current_cast_target = nil
|
libpredict.sender.current_cast_target = nil
|
||||||
|
|
||||||
if not target then return end
|
if not target then return end
|
||||||
|
|
||||||
-- Instant HoTs — classify by name (rank-independent) instead of a
|
-- HoTs — classify by name (rank-independent) instead of a hardcoded
|
||||||
-- hardcoded per-rank ID table.
|
-- per-rank ID table.
|
||||||
local hotType
|
local hotType
|
||||||
if spellName == REJUVENATION then hotType = "Reju"
|
if spellName == REJUVENATION then hotType = "Reju"
|
||||||
elseif spellName == RENEW then hotType = "Renew"
|
elseif spellName == RENEW then hotType = "Renew"
|
||||||
|
elseif spellName == REGROWTH then hotType = "Regr"
|
||||||
end
|
end
|
||||||
if hotType then
|
if hotType then
|
||||||
local duration = hotType == "Reju" and rejuvDuration or renewDuration
|
|
||||||
local rank = 0
|
local rank = 0
|
||||||
local rankSub = C_Spell.GetSpellSubtext(spellId)
|
local rankSub = C_Spell.GetSpellSubtext(spellId)
|
||||||
if rankSub and rankSub ~= "" then
|
if rankSub and rankSub ~= "" then
|
||||||
rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
|
rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
|
||||||
end
|
end
|
||||||
|
if hotType == "Regr" then
|
||||||
|
-- Regrowth's HoT follows its direct heal a moment later
|
||||||
|
local start = GetTime()
|
||||||
|
C_Timer.After(0.1, function()
|
||||||
|
libpredict:Hot(player, target, hotType, 20, start, "UNIT_SPELLCAST_SUCCEEDED", rank)
|
||||||
|
libpredict.sender:SendHealCommMsg(hotType .. "/" .. target .. "/20/" .. rank .. "/")
|
||||||
|
end)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local duration = hotType == "Reju" and rejuvDuration or renewDuration
|
||||||
libpredict:Hot(player, target, hotType, duration, nil, "UNIT_SPELLCAST_SUCCEEDED", rank)
|
libpredict:Hot(player, target, hotType, duration, nil, "UNIT_SPELLCAST_SUCCEEDED", rank)
|
||||||
libpredict.sender:SendHealCommMsg(hotType .. "/" .. target .. "/" .. duration .. "/" .. rank .. "/")
|
libpredict.sender:SendHealCommMsg(hotType .. "/" .. target .. "/" .. duration .. "/" .. rank .. "/")
|
||||||
end
|
end
|
||||||
|
|
||||||
if isRezSpell(spellId) then
|
|
||||||
libpredict:RessSetTimer(player, target)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Foreign cast-time spell started (heals + rez)
|
-- Foreign cast-time heal started
|
||||||
local function OnOtherCastStart(unit, spellId, castGUID)
|
local function OnOtherCastStart(unit, spellId)
|
||||||
local spellName = C_Spell.GetSpellName(spellId)
|
local spellName = C_Spell.GetSpellName(spellId)
|
||||||
if not spellName then return end
|
if not spellName then return end
|
||||||
|
|
||||||
@@ -267,13 +251,6 @@ local function OnOtherCastStart(unit, spellId, castGUID)
|
|||||||
|
|
||||||
local targetName = UnitSpellTargetName(unit)
|
local targetName = UnitSpellTargetName(unit)
|
||||||
if not targetName then return end
|
if not targetName then return end
|
||||||
castTargets[castGUID] = targetName
|
|
||||||
|
|
||||||
-- Resurrection cast
|
|
||||||
if L["resurrections"][spellName] then
|
|
||||||
libpredict:Ress(casterName, targetName, casterGuid)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Heal cast: look up cached amount from a previous cast by this healer
|
-- Heal cast: look up cached amount from a previous cast by this healer
|
||||||
local _, _, _, startMs, endMs = C_Spell.UnitCastingInfo(unit)
|
local _, _, _, startMs, endMs = C_Spell.UnitCastingInfo(unit)
|
||||||
@@ -324,58 +301,48 @@ local function OnOtherCastStart(unit, spellId, castGUID)
|
|||||||
libpredict:Heal(casterName, targetName, amount, castTime, casterGuid)
|
libpredict:Heal(casterName, targetName, amount, castTime, casterGuid)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Foreign cast landed: rez timer, or the predicted heal is fulfilled
|
-- Foreign cast landed: the predicted heal is fulfilled
|
||||||
local function OnOtherCastSucceeded(unit, spellId, castGUID)
|
local function OnOtherCastSucceeded(unit)
|
||||||
local casterGuid = UnitGUID(unit)
|
local casterName = resolveNameFromGuid(UnitGUID(unit))
|
||||||
local casterName = resolveNameFromGuid(casterGuid)
|
|
||||||
if not casterName then return end
|
if not casterName then return end
|
||||||
|
|
||||||
if isRezSpell(spellId) then
|
|
||||||
local targetName = castTargets[castGUID]
|
|
||||||
if targetName then
|
|
||||||
libpredict:RessSetTimer(casterName, targetName)
|
|
||||||
end
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
libpredict:HealStop(casterName)
|
libpredict:HealStop(casterName)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Foreign cast interrupted: remove cancelled resses/heals
|
-- Foreign cast interrupted: remove cancelled heals
|
||||||
local function OnOtherCastInterrupted(unit)
|
local function OnOtherCastInterrupted(unit)
|
||||||
local casterGuid = UnitGUID(unit)
|
local casterGuid = UnitGUID(unit)
|
||||||
if not casterGuid then return end
|
if not casterGuid then return end
|
||||||
local ressName = ressGuidToName[casterGuid]
|
|
||||||
if ressName then
|
|
||||||
libpredict:RessStop(ressName)
|
|
||||||
end
|
|
||||||
local healName = healGuidToName[casterGuid]
|
local healName = healGuidToName[casterGuid]
|
||||||
if healName then libpredict:HealStop(healName) end
|
if healName then libpredict:HealStop(healName) end
|
||||||
end
|
end
|
||||||
|
|
||||||
libpredict:SetScript("OnUpdate", function()
|
-- Flag the unit frames showing `guid` to redraw their resurrection icon
|
||||||
-- throttle cleanup - no need to check every frame
|
local function RefreshResFrames(guid)
|
||||||
local now = pfUI.uf.now or GetTime()
|
for _, frame in pairs(pfUI.uf.frames) do
|
||||||
if (this.tick or 0) > now then return end
|
if frame.unitstr and UnitGUID(frame.unitstr) == guid then
|
||||||
this.tick = now + pfUI.throttle:Get("libpredict") -- Default: Normal (10 FPS)
|
pfUI.uf:QueueUpdate(frame, "indicators")
|
||||||
|
|
||||||
-- update on timeout events
|
|
||||||
for timestamp, targets in pairs(events) do
|
|
||||||
if now >= timestamp then
|
|
||||||
events[timestamp] = nil
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Rez timeout: remove offer after 60s if player doesn't accept
|
-- Drop resurrection offers the target accepted or let run out. Nothing reports
|
||||||
for target, senders in pairs(ress_timers) do
|
-- either, so a ticker checks while any offer is open.
|
||||||
for sender, expiry in pairs(senders) do
|
local resTicker
|
||||||
if now >= expiry then
|
local function CheckResOffers()
|
||||||
senders[sender] = nil
|
local now = GetTime()
|
||||||
if ress[target] then ress[target][sender] = nil end
|
for guid, expiry in pairs(resOffers) do
|
||||||
end
|
local unit = UnitTokenFromGUID(guid)
|
||||||
|
if now >= expiry or not (unit and UnitIsDeadOrGhost(unit)) then
|
||||||
|
resOffers[guid] = nil
|
||||||
|
RefreshResFrames(guid)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
if not next(resOffers) then
|
||||||
|
resTicker:Cancel()
|
||||||
|
resTicker = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function libpredict:ParseComm(sender, msg)
|
function libpredict:ParseComm(sender, msg)
|
||||||
local msgtype, target, heal, time, rank
|
local msgtype, target, heal, time, rank
|
||||||
@@ -386,8 +353,6 @@ function libpredict:ParseComm(sender, msg)
|
|||||||
if libpredict.debug then
|
if libpredict.debug then
|
||||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[libpredict RX]|r HealStop from " .. tostring(sender))
|
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[libpredict RX]|r HealStop from " .. tostring(sender))
|
||||||
end
|
end
|
||||||
elseif msg == "Resurrection/stop/" then
|
|
||||||
msgtype = "RessStop"
|
|
||||||
elseif msg then
|
elseif msg then
|
||||||
local msgobj = {strsplit("/", msg)}
|
local msgobj = {strsplit("/", msg)}
|
||||||
|
|
||||||
@@ -397,10 +362,6 @@ function libpredict:ParseComm(sender, msg)
|
|||||||
msgtype, time = "Delay", msgobj[2]
|
msgtype, time = "Delay", msgobj[2]
|
||||||
end
|
end
|
||||||
|
|
||||||
if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then
|
|
||||||
msgtype, target = "Ress", msgobj[2]
|
|
||||||
end
|
|
||||||
|
|
||||||
if msgobj[1] == "Heal" and msgobj[2] then
|
if msgobj[1] == "Heal" and msgobj[2] then
|
||||||
msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4]
|
msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4]
|
||||||
end
|
end
|
||||||
@@ -472,25 +433,12 @@ end
|
|||||||
local recentHots = {}
|
local recentHots = {}
|
||||||
local DUPLICATE_WINDOW = 0.5 -- Ignoriere gleiche Nachricht innerhalb 0.5s
|
local DUPLICATE_WINDOW = 0.5 -- Ignoriere gleiche Nachricht innerhalb 0.5s
|
||||||
|
|
||||||
function libpredict:ParseChatMessage(sender, msg, comm)
|
function libpredict:ParseChatMessage(sender, msg)
|
||||||
local msgtype, target, heal, time, rank
|
local msgtype, target, heal, time, rank = libpredict:ParseComm(sender, msg)
|
||||||
|
|
||||||
if comm == "HealComm" then
|
|
||||||
msgtype, target, heal, time, rank = libpredict:ParseComm(sender, msg)
|
|
||||||
elseif comm == "CTRA" then
|
|
||||||
local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)")
|
|
||||||
if cmd and ctratarget and cmd == "RES" and ctratarget ~= "" and ctratarget ~= UNKNOWN then
|
|
||||||
msgtype = "Ress"
|
|
||||||
target = ctratarget
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if msgtype == "Stop" and sender then
|
if msgtype == "Stop" and sender then
|
||||||
libpredict:HealStop(sender)
|
libpredict:HealStop(sender)
|
||||||
return
|
return
|
||||||
elseif ( msg == "RessStop" or msg == "RESNO" ) and sender then
|
|
||||||
libpredict:RessStop(sender)
|
|
||||||
return
|
|
||||||
elseif msgtype == "Delay" and time then
|
elseif msgtype == "Delay" and time then
|
||||||
libpredict:HealDelay(sender, time)
|
libpredict:HealDelay(sender, time)
|
||||||
elseif msgtype == "Heal" and target and heal and time then
|
elseif msgtype == "Heal" and target and heal and time then
|
||||||
@@ -501,32 +449,9 @@ function libpredict:ParseChatMessage(sender, msg, comm)
|
|||||||
else
|
else
|
||||||
libpredict:Heal(sender, target, heal, time)
|
libpredict:Heal(sender, target, heal, time)
|
||||||
end
|
end
|
||||||
elseif msgtype == "Ress" then
|
|
||||||
-- HealComm: only for other players (own resses tracked via UNIT_SPELLCAST_START)
|
|
||||||
local playerName = UnitName("player")
|
|
||||||
if sender ~= playerName then
|
|
||||||
local senderGuid
|
|
||||||
for i = 1, GetNumRaidMembers() do
|
|
||||||
local unit = "raid" .. i
|
|
||||||
if UnitName(unit) == sender then
|
|
||||||
senderGuid = UnitGUID(unit)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not senderGuid then
|
|
||||||
for i = 1, GetNumPartyMembers() do
|
|
||||||
local unit = "party" .. i
|
|
||||||
if UnitName(unit) == sender then
|
|
||||||
senderGuid = UnitGUID(unit)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
libpredict:Ress(sender, target, senderGuid)
|
|
||||||
end
|
|
||||||
elseif msgtype == "Hot" then
|
elseif msgtype == "Hot" then
|
||||||
-- Duplicate check: ignore same sender+target+spell within DUPLICATE_WINDOW
|
-- Duplicate check: ignore same sender+target+spell within DUPLICATE_WINDOW
|
||||||
local now = pfUI.uf.now or GetTime()
|
local now = GetTime()
|
||||||
local key = sender .. target .. heal
|
local key = sender .. target .. heal
|
||||||
if recentHots[key] and (now - recentHots[key]) < DUPLICATE_WINDOW then
|
if recentHots[key] and (now - recentHots[key]) < DUPLICATE_WINDOW then
|
||||||
if libpredict.debug then
|
if libpredict.debug then
|
||||||
@@ -566,22 +491,16 @@ function libpredict:ParseChatMessage(sender, msg, comm)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function libpredict:AddEvent(time, target)
|
|
||||||
events[time] = events[time] or {}
|
|
||||||
table.insert(events[time], target)
|
|
||||||
end
|
|
||||||
|
|
||||||
function libpredict:Heal(sender, target, amount, duration, senderGuid)
|
function libpredict:Heal(sender, target, amount, duration, senderGuid)
|
||||||
if not sender or not target or not amount or not duration then
|
if not sender or not target or not amount or not duration then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local now = pfUI.uf.now or GetTime()
|
local timeout = duration/1000 + GetTime()
|
||||||
local timeout = duration/1000 + now
|
|
||||||
heals[target] = heals[target] or {}
|
heals[target] = heals[target] or {}
|
||||||
heals[target][sender] = { amount, timeout }
|
heals[target][sender] = { amount, timeout }
|
||||||
if senderGuid then healGuidToName[senderGuid] = sender end
|
if senderGuid then healGuidToName[senderGuid] = sender end
|
||||||
libpredict:AddEvent(timeout, target)
|
HealsChanged(target, timeout)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Debug flag
|
-- Debug flag
|
||||||
@@ -605,7 +524,7 @@ function libpredict:Hot(sender, target, spell, duration, startTime, source, rank
|
|||||||
local existingRank = tonumber(existing.rank) or 0
|
local existingRank = tonumber(existing.rank) or 0
|
||||||
local newRank = tonumber(rank) or 0
|
local newRank = tonumber(rank) or 0
|
||||||
|
|
||||||
local now = pfUI.uf.now or GetTime()
|
local now = GetTime()
|
||||||
local existingTimeleft = (existing.start + existing.duration) - now
|
local existingTimeleft = (existing.start + existing.duration) - now
|
||||||
|
|
||||||
-- If existing HoT is still active and has higher rank, don't overwrite
|
-- If existing HoT is still active and has higher rank, don't overwrite
|
||||||
@@ -618,7 +537,7 @@ function libpredict:Hot(sender, target, spell, duration, startTime, source, rank
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local now = pfUI.uf.now or GetTime()
|
local now = GetTime()
|
||||||
hots[target][spell].duration = duration
|
hots[target][spell].duration = duration
|
||||||
hots[target][spell].start = startTime or now
|
hots[target][spell].start = startTime or now
|
||||||
hots[target][spell].rank = rank -- Store rank for protection
|
hots[target][spell].rank = rank -- Store rank for protection
|
||||||
@@ -637,7 +556,7 @@ function libpredict:Hot(sender, target, spell, duration, startTime, source, rank
|
|||||||
if pfUI and pfUI.uf and pfUI.uf.frames then
|
if pfUI and pfUI.uf and pfUI.uf.frames then
|
||||||
for _, frame in pairs(pfUI.uf.frames) do
|
for _, frame in pairs(pfUI.uf.frames) do
|
||||||
if frame.namecache == target then
|
if frame.namecache == target then
|
||||||
frame.update_aura = true
|
pfUI.uf:QueueUpdate(frame, "aura")
|
||||||
if libpredict.debug then
|
if libpredict.debug then
|
||||||
DEFAULT_CHAT_FRAME:AddMessage(" |cff00ff00-> Frame update triggered for " .. (frame:GetName() or "?") .. "|r")
|
DEFAULT_CHAT_FRAME:AddMessage(" |cff00ff00-> Frame update triggered for " .. (frame:GetName() or "?") .. "|r")
|
||||||
end
|
end
|
||||||
@@ -651,6 +570,7 @@ function libpredict:HealStop(sender)
|
|||||||
for tsender in pairs(heals[ttarget]) do
|
for tsender in pairs(heals[ttarget]) do
|
||||||
if sender == tsender then
|
if sender == tsender then
|
||||||
heals[ttarget][tsender] = nil
|
heals[ttarget][tsender] = nil
|
||||||
|
HealsChanged(ttarget)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -666,47 +586,12 @@ function libpredict:HealDelay(sender, delay)
|
|||||||
for tsender, amount in pairs(heals[target]) do
|
for tsender, amount in pairs(heals[target]) do
|
||||||
if sender == tsender then
|
if sender == tsender then
|
||||||
amount[2] = amount[2] + delay
|
amount[2] = amount[2] + delay
|
||||||
libpredict:AddEvent(amount[2], target)
|
HealsChanged(target, amount[2])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function libpredict:Ress(sender, target, senderGuid)
|
|
||||||
ress[target] = ress[target] or {}
|
|
||||||
ress[target][sender] = true
|
|
||||||
if senderGuid then ressGuidToName[senderGuid] = sender end
|
|
||||||
-- no timer here - timer is only set once the cast actually completes
|
|
||||||
end
|
|
||||||
|
|
||||||
function libpredict:RessSetTimer(sender, target)
|
|
||||||
ress_timers[target] = ress_timers[target] or {}
|
|
||||||
local existing = ress_timers[target][sender]
|
|
||||||
if not existing or GetTime() >= existing then
|
|
||||||
ress_timers[target][sender] = GetTime() + RESS_TIMEOUT
|
|
||||||
else
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function libpredict:RessStop(sender)
|
|
||||||
local now = GetTime()
|
|
||||||
for ttarget, t in pairs(ress) do
|
|
||||||
for tsender in pairs(ress[ttarget]) do
|
|
||||||
if sender == tsender then
|
|
||||||
local expiry = ress_timers[ttarget] and ress_timers[ttarget][tsender]
|
|
||||||
if not expiry or now >= expiry then
|
|
||||||
ress[ttarget][tsender] = nil
|
|
||||||
if ress_timers[ttarget] then ress_timers[ttarget][tsender] = nil end
|
|
||||||
else
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for guid, name in pairs(ressGuidToName) do
|
|
||||||
if name == sender then ressGuidToName[guid] = nil end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function libpredict:UnitGetIncomingHeals(unit)
|
function libpredict:UnitGetIncomingHeals(unit)
|
||||||
if not unit then return 0 end
|
if not unit then return 0 end
|
||||||
local name = UnitName(unit)
|
local name = UnitName(unit)
|
||||||
@@ -717,7 +602,7 @@ function libpredict:UnitGetIncomingHeals(unit)
|
|||||||
if not heals[name] then
|
if not heals[name] then
|
||||||
return sumheal
|
return sumheal
|
||||||
else
|
else
|
||||||
local now = pfUI.uf.now or GetTime()
|
local now = GetTime()
|
||||||
for sender, amount in pairs(heals[name]) do
|
for sender, amount in pairs(heals[name]) do
|
||||||
if amount[2] <= now then
|
if amount[2] <= now then
|
||||||
heals[name][sender] = nil
|
heals[name][sender] = nil
|
||||||
@@ -729,26 +614,35 @@ function libpredict:UnitGetIncomingHeals(unit)
|
|||||||
return sumheal
|
return sumheal
|
||||||
end
|
end
|
||||||
|
|
||||||
function libpredict:UnitHasIncomingResurrection(unit)
|
-- Whether a resurrection is being cast at the unit, or landed and waits for
|
||||||
if not unit then return nil end
|
-- the unit to accept it
|
||||||
local name = UnitName(unit)
|
function libpredict:UnitHasResurrection(unit)
|
||||||
if not name then return nil end
|
return UnitHasIncomingResurrection(unit) or resOffers[UnitGUID(unit)] ~= nil
|
||||||
|
|
||||||
if not ress[name] then
|
|
||||||
return nil
|
|
||||||
else
|
|
||||||
for sender, val in pairs(ress[name]) do
|
|
||||||
if val == true then
|
|
||||||
return val
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local realm = GetRealmName()
|
local realm = GetRealmName()
|
||||||
local resetcache = CreateFrame("Frame")
|
local resetcache = CreateFrame("Frame")
|
||||||
local hotsetbonus = libtipscan:GetScanner("hotsetbonus")
|
|
||||||
|
-- set bonus spells that lengthen a HoT
|
||||||
|
local REJUVENATION_SET_BONUS = 21871 -- Stormrage Raiment (8)
|
||||||
|
local RENEW_SET_BONUS = 26171 -- Garments of the Oracle (5)
|
||||||
|
|
||||||
|
-- the set bonus spells the equipped gear grants
|
||||||
|
local function GetActiveSetBonuses()
|
||||||
|
local pieces = {}
|
||||||
|
for slot = 1, 19 do
|
||||||
|
local setID = C_Item.GetItemSetID({ equipmentSlotIndex = slot })
|
||||||
|
if setID then pieces[setID] = (pieces[setID] or 0) + 1 end
|
||||||
|
end
|
||||||
|
|
||||||
|
local active = {}
|
||||||
|
for setID, count in pairs(pieces) do
|
||||||
|
for _, bonus in ipairs(C_Item.GetItemSetInfo(setID).bonuses) do
|
||||||
|
if count >= bonus.threshold then active[bonus.spellID] = true end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return active
|
||||||
|
end
|
||||||
resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
|
resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
||||||
resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED")
|
resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED")
|
||||||
@@ -773,19 +667,9 @@ resetcache:SetScript("OnEvent", function()
|
|||||||
if gear == gear_string then return end
|
if gear == gear_string then return end
|
||||||
gear_string = gear
|
gear_string = gear
|
||||||
|
|
||||||
local setBonusCounter
|
local bonuses = GetActiveSetBonuses()
|
||||||
setBonusCounter = 0
|
rejuvDuration = bonuses[REJUVENATION_SET_BONUS] and 15 or 12
|
||||||
for i=1,10 do --there is no need to check slots above 10
|
renewDuration = bonuses[RENEW_SET_BONUS] and 18 or 15
|
||||||
hotsetbonus:SetInventoryItem("player", i)
|
|
||||||
if hotsetbonus:Find(L["healduration"]["Rejuvenation"]) then setBonusCounter = setBonusCounter + 1 end
|
|
||||||
end
|
|
||||||
rejuvDuration = setBonusCounter == 8 and 15 or 12
|
|
||||||
setBonusCounter = 0
|
|
||||||
for i =1,10 do
|
|
||||||
hotsetbonus:SetInventoryItem("player", i)
|
|
||||||
if hotsetbonus:Find(L["healduration"]["Renew"]) then setBonusCounter = setBonusCounter + 1 end
|
|
||||||
end
|
|
||||||
renewDuration = setBonusCounter == 5 and 18 or 15
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- flag all cached heals for renewal
|
-- flag all cached heals for renewal
|
||||||
@@ -834,7 +718,6 @@ local pendingHots = {}
|
|||||||
|
|
||||||
-- Gather Data by User Actions
|
-- Gather Data by User Actions
|
||||||
hooksecurefunc("CastSpell", function(id, bookType)
|
hooksecurefunc("CastSpell", function(id, bookType)
|
||||||
if not libpredict.sender.enabled then return end
|
|
||||||
local effect, rank = libspell.GetSpellInfo(id, bookType)
|
local effect, rank = libspell.GetSpellInfo(id, bookType)
|
||||||
if not effect then return end
|
if not effect then return end
|
||||||
spell_queue[1] = effect
|
spell_queue[1] = effect
|
||||||
@@ -851,7 +734,7 @@ hooksecurefunc("CastSpell", function(id, bookType)
|
|||||||
|
|
||||||
if effect == REJUVENATION then
|
if effect == REJUVENATION then
|
||||||
local target = spell_queue[3]
|
local target = spell_queue[3]
|
||||||
local now = pfUI.uf.now or GetTime()
|
local now = GetTime()
|
||||||
local key = "Reju" .. target
|
local key = "Reju" .. target
|
||||||
|
|
||||||
-- Cooldown-Check
|
-- Cooldown-Check
|
||||||
@@ -868,7 +751,7 @@ hooksecurefunc("CastSpell", function(id, bookType)
|
|||||||
libpredict.sender:SendHealCommMsg("Reju/"..target.."/"..rejuvDuration.."/"..rankStr.."/")
|
libpredict.sender:SendHealCommMsg("Reju/"..target.."/"..rejuvDuration.."/"..rankStr.."/")
|
||||||
elseif effect == RENEW then
|
elseif effect == RENEW then
|
||||||
local target = spell_queue[3]
|
local target = spell_queue[3]
|
||||||
local now = pfUI.uf.now or GetTime()
|
local now = GetTime()
|
||||||
local key = "Renew" .. target
|
local key = "Renew" .. target
|
||||||
|
|
||||||
-- Cooldown-Check
|
-- Cooldown-Check
|
||||||
@@ -887,7 +770,6 @@ hooksecurefunc("CastSpell", function(id, bookType)
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
hooksecurefunc("CastSpellByName", function(effect, target)
|
hooksecurefunc("CastSpellByName", function(effect, target)
|
||||||
if not libpredict.sender.enabled then return end
|
|
||||||
local effect, rank = libspell.GetSpellInfo(effect)
|
local effect, rank = libspell.GetSpellInfo(effect)
|
||||||
if not effect then return end
|
if not effect then return end
|
||||||
|
|
||||||
@@ -915,7 +797,7 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
|||||||
|
|
||||||
if effect == REJUVENATION then
|
if effect == REJUVENATION then
|
||||||
local hotTarget = target or default
|
local hotTarget = target or default
|
||||||
local now = pfUI.uf.now or GetTime()
|
local now = GetTime()
|
||||||
local key = "Reju" .. hotTarget
|
local key = "Reju" .. hotTarget
|
||||||
|
|
||||||
-- Cooldown-Check
|
-- Cooldown-Check
|
||||||
@@ -932,7 +814,7 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
|||||||
libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/")
|
libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/")
|
||||||
elseif effect == RENEW then
|
elseif effect == RENEW then
|
||||||
local hotTarget = target or default
|
local hotTarget = target or default
|
||||||
local now = pfUI.uf.now or GetTime()
|
local now = GetTime()
|
||||||
local key = "Renew" .. hotTarget
|
local key = "Renew" .. hotTarget
|
||||||
|
|
||||||
-- Cooldown-Check
|
-- Cooldown-Check
|
||||||
@@ -951,7 +833,6 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
hooksecurefunc("UseAction", function(slot, target, selfcast)
|
hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||||
if not libpredict.sender.enabled then return end
|
|
||||||
if not IsCurrentAction(slot) then return end
|
if not IsCurrentAction(slot) then return end
|
||||||
local kind, id = GetActionInfo(slot)
|
local kind, id = GetActionInfo(slot)
|
||||||
local effect, rank
|
local effect, rank
|
||||||
@@ -976,7 +857,7 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
|
|||||||
|
|
||||||
if effect == REJUVENATION then
|
if effect == REJUVENATION then
|
||||||
local hotTarget = spell_queue[3]
|
local hotTarget = spell_queue[3]
|
||||||
local now = pfUI.uf.now or GetTime()
|
local now = GetTime()
|
||||||
local key = "Reju" .. hotTarget
|
local key = "Reju" .. hotTarget
|
||||||
|
|
||||||
-- Cooldown-Check
|
-- Cooldown-Check
|
||||||
@@ -993,7 +874,7 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
|
|||||||
libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/")
|
libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/")
|
||||||
elseif effect == RENEW then
|
elseif effect == RENEW then
|
||||||
local hotTarget = spell_queue[3]
|
local hotTarget = spell_queue[3]
|
||||||
local now = pfUI.uf.now or GetTime()
|
local now = GetTime()
|
||||||
local key = "Renew" .. hotTarget
|
local key = "Renew" .. hotTarget
|
||||||
|
|
||||||
-- Cooldown-Check
|
-- Cooldown-Check
|
||||||
@@ -1012,8 +893,10 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
|
libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
|
||||||
|
-- cleared when a HealComm addon already broadcasts this player's casts
|
||||||
libpredict.sender.enabled = true
|
libpredict.sender.enabled = true
|
||||||
libpredict.sender.SendHealCommMsg = function(self, msg)
|
libpredict.sender.SendHealCommMsg = function(self, msg)
|
||||||
|
if not self.enabled then return end
|
||||||
-- Smart channel selection: Only send to relevant channel to avoid duplicates
|
-- Smart channel selection: Only send to relevant channel to avoid duplicates
|
||||||
if IsInRaid() then
|
if IsInRaid() then
|
||||||
-- In raid: Only send to RAID (includes all raid members)
|
-- In raid: Only send to RAID (includes all raid members)
|
||||||
@@ -1026,6 +909,7 @@ libpredict.sender.SendHealCommMsg = function(self, msg)
|
|||||||
-- BG groups are handled by RAID channel
|
-- BG groups are handled by RAID channel
|
||||||
end
|
end
|
||||||
libpredict.sender.SendResCommMsg = function(self, msg)
|
libpredict.sender.SendResCommMsg = function(self, msg)
|
||||||
|
if not self.enabled then return end
|
||||||
-- Smart channel selection: Only send to relevant channel to avoid duplicates
|
-- Smart channel selection: Only send to relevant channel to avoid duplicates
|
||||||
if IsInRaid() then
|
if IsInRaid() then
|
||||||
-- In raid: Only send to RAID (includes all raid members)
|
-- In raid: Only send to RAID (includes all raid members)
|
||||||
@@ -1038,40 +922,33 @@ libpredict.sender.SendResCommMsg = function(self, msg)
|
|||||||
-- BG groups are handled by RAID channel
|
-- BG groups are handled by RAID channel
|
||||||
end
|
end
|
||||||
|
|
||||||
libpredict.sender:SetScript("OnUpdate", function()
|
-- Own casts arrive as "player". Other casters only matter as group members
|
||||||
-- trigger delayed regrowth timers
|
-- (the only names resolveNameFromGuid knows), so their events are filtered to
|
||||||
local now = pfUI.uf.now or GetTime()
|
-- the group's tokens, and solo nobody else's casts arrive at all. A member in
|
||||||
if this.regrowth_timer and now > this.regrowth_timer then
|
-- a raid also fires as raidN for its own casts; the handler drops those by
|
||||||
local target = this.regrowth_target or player
|
-- UnitIsUnit, and other repeats by castGUID.
|
||||||
local duration = 20
|
local GROUP_CAST_EVENTS = {
|
||||||
local startTime = this.regrowth_start
|
"UNIT_SPELLCAST_START", "UNIT_SPELLCAST_SUCCEEDED", "UNIT_SPELLCAST_INTERRUPTED",
|
||||||
local rank = this.regrowth_rank
|
}
|
||||||
|
local castunits = {}
|
||||||
libpredict:Hot(player, target, "Regr", duration, startTime, "OnUpdate", rank)
|
local function RegisterCastEvents()
|
||||||
local rankStr = rank and tostring(rank) or "0"
|
local n, token = 0, IsInRaid() and "raid" or "party"
|
||||||
libpredict.sender:SendHealCommMsg("Regr/"..target.."/"..duration.."/"..rankStr.."/")
|
castunits[1] = "player"
|
||||||
|
for i = 1, IsInRaid() and GetNumRaidMembers() or GetNumPartyMembers() do
|
||||||
-- Apply next queued Regrowth if available
|
castunits[i + 1] = token .. i
|
||||||
this.regrowth_target = this.regrowth_target_next
|
n = i
|
||||||
this.regrowth_start = this.regrowth_start_next
|
|
||||||
this.regrowth_rank = this.regrowth_rank_next
|
|
||||||
this.regrowth_target_next = nil
|
|
||||||
this.regrowth_start_next = nil
|
|
||||||
this.regrowth_rank_next = nil
|
|
||||||
this.regrowth_timer = nil
|
|
||||||
end
|
end
|
||||||
end)
|
for i = table.getn(castunits), n + 2, -1 do castunits[i] = nil end
|
||||||
|
for i = 1, table.getn(GROUP_CAST_EVENTS) do
|
||||||
-- Own casts arrive as "player"; every other caster fires once per unit token
|
libpredict.sender:RegisterUnitEvent(GROUP_CAST_EVENTS[i], unpack(castunits))
|
||||||
-- it currently holds (raidN, target, nameplateN, ...), so other-unit handlers
|
end
|
||||||
-- drop the repeats by castGUID.
|
end
|
||||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SENT")
|
RegisterCastEvents()
|
||||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_START")
|
libpredict.sender:RegisterUnitEvent("UNIT_SPELLCAST_SENT", "player")
|
||||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
libpredict.sender:RegisterUnitEvent("UNIT_SPELLCAST_DELAYED", "player")
|
||||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
libpredict.sender:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", "player")
|
||||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
libpredict.sender:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
libpredict.sender:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_STOP")
|
|
||||||
libpredict.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
libpredict.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||||
|
|
||||||
-- Shared cleanup helper for failed/interrupted casts
|
-- Shared cleanup helper for failed/interrupted casts
|
||||||
@@ -1083,17 +960,10 @@ local function onCastFailed()
|
|||||||
s.healing = nil
|
s.healing = nil
|
||||||
elseif s.resurrecting then
|
elseif s.resurrecting then
|
||||||
local target = s.current_cast_target or spell_queue[3]
|
local target = s.current_cast_target or spell_queue[3]
|
||||||
libpredict:RessStop(UnitName("player"))
|
|
||||||
s:SendHealCommMsg("Resurrection/stop/")
|
s:SendHealCommMsg("Resurrection/stop/")
|
||||||
s:SendResCommMsg("RESNO " .. (target or ""))
|
s:SendResCommMsg("RESNO " .. (target or ""))
|
||||||
s.resurrecting = nil
|
s.resurrecting = nil
|
||||||
end
|
end
|
||||||
if s.current_cast == REGROWTH then
|
|
||||||
s.regrowth_timer = nil
|
|
||||||
s.regrowth_start = nil
|
|
||||||
s.regrowth_target_next = nil
|
|
||||||
s.regrowth_start_next = nil
|
|
||||||
end
|
|
||||||
s.castGUID = nil
|
s.castGUID = nil
|
||||||
s.current_cast = nil
|
s.current_cast = nil
|
||||||
s.current_cast_target = nil
|
s.current_cast_target = nil
|
||||||
@@ -1134,11 +1004,24 @@ local function OnHeal()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- A landed resurrection: the target has an offer to accept, which outlasts
|
||||||
|
-- UnitHasIncomingResurrection's end with the cast
|
||||||
|
local function OnResurrect()
|
||||||
|
-- arg8=destGUID
|
||||||
|
resOffers[arg8] = GetTime() + RES_OFFER_TIMEOUT
|
||||||
|
RefreshResFrames(arg8)
|
||||||
|
resTicker = resTicker or C_Timer.NewTicker(.1, CheckResOffers)
|
||||||
|
end
|
||||||
|
|
||||||
local lastOtherCast = {} -- [event] = castGUID of the last other-unit event handled
|
local lastOtherCast = {} -- [event] = castGUID of the last other-unit event handled
|
||||||
|
|
||||||
libpredict.sender:SetScript("OnEvent", function()
|
libpredict.sender:SetScript("OnEvent", function()
|
||||||
if event == "COMBAT_LOG_EVENT_UNFILTERED" then
|
if event == "COMBAT_LOG_EVENT_UNFILTERED" then
|
||||||
if arg2 == "SPELL_HEAL" then OnHeal() end
|
if arg2 == "SPELL_HEAL" then OnHeal()
|
||||||
|
elseif arg2 == "SPELL_RESURRECT" then OnResurrect() end
|
||||||
|
return
|
||||||
|
elseif event == "PARTY_MEMBERS_CHANGED" or event == "RAID_ROSTER_UPDATE" then
|
||||||
|
RegisterCastEvents()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1174,13 +1057,11 @@ libpredict.sender:SetScript("OnEvent", function()
|
|||||||
lastOtherCast[event] = arg2
|
lastOtherCast[event] = arg2
|
||||||
|
|
||||||
if event == "UNIT_SPELLCAST_START" then
|
if event == "UNIT_SPELLCAST_START" then
|
||||||
OnOtherCastStart(unit, arg3, arg2)
|
OnOtherCastStart(unit, arg3)
|
||||||
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||||
OnOtherCastSucceeded(unit, arg3, arg2)
|
OnOtherCastSucceeded(unit)
|
||||||
elseif event == "UNIT_SPELLCAST_INTERRUPTED" then
|
elseif event == "UNIT_SPELLCAST_INTERRUPTED" then
|
||||||
OnOtherCastInterrupted(unit)
|
OnOtherCastInterrupted(unit)
|
||||||
elseif event == "UNIT_SPELLCAST_STOP" then
|
|
||||||
castTargets[arg2] = nil
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -1216,7 +1097,7 @@ function libpredict:GetHotDuration(unit, spell)
|
|||||||
|
|
||||||
-- FALLBACK: the HealComm/cast-fed table, for HoTs C_UnitAuras has no timer for
|
-- FALLBACK: the HealComm/cast-fed table, for HoTs C_UnitAuras has no timer for
|
||||||
local start, duration, timeleft
|
local start, duration, timeleft
|
||||||
local now = pfUI.uf.now or GetTime()
|
local now = GetTime()
|
||||||
|
|
||||||
local unitName = UnitName(unit)
|
local unitName = UnitName(unit)
|
||||||
local unitdata = hots[unitName]
|
local unitdata = hots[unitName]
|
||||||
|
|||||||
@@ -1,30 +0,0 @@
|
|||||||
-- load pfUI environment
|
|
||||||
setfenv(1, pfUI:GetEnvironment())
|
|
||||||
|
|
||||||
--[[ librange ]]--
|
|
||||||
-- A thin wrapper over ClassicAPI's UnitInRange: a fixed 40y healing-range
|
|
||||||
-- check computed C-side from unit positions, valid for any unit. There is
|
|
||||||
-- no cache or scan loop -- the check is cheap enough to run per query,
|
|
||||||
-- which also sidesteps the staleness a cached scan hit on zone changes and
|
|
||||||
-- roster re-indexing.
|
|
||||||
--
|
|
||||||
-- librange:UnitInSpellRange(unit)
|
|
||||||
-- Returns `1` if the unit is within range, `nil` otherwise.
|
|
||||||
|
|
||||||
if pfUI.api.librange then return end
|
|
||||||
|
|
||||||
local librange = {}
|
|
||||||
|
|
||||||
function librange:UnitInSpellRange(unit)
|
|
||||||
-- _G-qualified: bare `UnitInRange` resolves to pfUI.api.UnitInRange inside
|
|
||||||
-- the pfUI environment (which calls us), so this must reach ClassicAPI's
|
|
||||||
-- global directly or it recurses.
|
|
||||||
local inRange, checked = _G.UnitInRange(unit)
|
|
||||||
-- position miss (e.g. a unit outside the client's sync range): we can't
|
|
||||||
-- tell, so default to in-range -- matches the old cache's nil behavior.
|
|
||||||
if not checked then return 1 end
|
|
||||||
return inRange and 1 or nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- add librange to pfUI API
|
|
||||||
pfUI.api.librange = librange
|
|
||||||
+1
-3
@@ -116,9 +116,7 @@ function libspell.GetSpellInfo(index, bookType)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Reset all spell caches whenever new spells are learned/unlearned
|
-- Reset all spell caches whenever new spells are learned/unlearned
|
||||||
local resetcache = CreateFrame("Frame")
|
pfUI.events:RegisterFrameEventAndCallback("LEARNED_SPELL_IN_TAB", function()
|
||||||
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
|
||||||
resetcache:SetScript("OnEvent", function()
|
|
||||||
table.wipe(spellmaxrank)
|
table.wipe(spellmaxrank)
|
||||||
table.wipe(spellindex)
|
table.wipe(spellindex)
|
||||||
table.wipe(spellinfo)
|
table.wipe(spellinfo)
|
||||||
|
|||||||
+1
-17
@@ -31,13 +31,8 @@ libthrottle.presetNames = {
|
|||||||
|
|
||||||
-- Default throttle categories
|
-- Default throttle categories
|
||||||
libthrottle.defaults = {
|
libthrottle.defaults = {
|
||||||
nameplates = "custom",
|
|
||||||
nameplates_target = "custom",
|
|
||||||
nameplates_castbar = "custom",
|
|
||||||
nameplates_mass = "custom",
|
|
||||||
tooltip_cursor = "fastest",
|
tooltip_cursor = "fastest",
|
||||||
chat_tab = "custom",
|
chat_tab = "custom",
|
||||||
swingtimer = "custom",
|
|
||||||
}
|
}
|
||||||
|
|
||||||
-- Convert FPS to throttle delay in seconds
|
-- Convert FPS to throttle delay in seconds
|
||||||
@@ -144,8 +139,7 @@ function libthrottle:ResetAllToDefaults()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Initialize - set defaults if config doesn't exist
|
-- Initialize - set defaults if config doesn't exist
|
||||||
libthrottle:SetScript("OnEvent", function()
|
EventUtil.RegisterOnceFrameEventAndCallback("PLAYER_ENTERING_WORLD", function()
|
||||||
if event == "PLAYER_ENTERING_WORLD" then
|
|
||||||
if not _G.pfUI_throttle then
|
if not _G.pfUI_throttle then
|
||||||
_G.pfUI_throttle = {}
|
_G.pfUI_throttle = {}
|
||||||
end
|
end
|
||||||
@@ -158,19 +152,9 @@ libthrottle:SetScript("OnEvent", function()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Set defaults for custom fields if missing
|
-- Set defaults for custom fields if missing
|
||||||
if not _G.pfUI_throttle.nameplates_target_custom then _G.pfUI_throttle.nameplates_target_custom = "50" end
|
|
||||||
if not _G.pfUI_throttle.nameplates_custom then _G.pfUI_throttle.nameplates_custom = "10" end
|
|
||||||
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "100" end
|
|
||||||
if not _G.pfUI_throttle.nameplates_mass_custom then _G.pfUI_throttle.nameplates_mass_custom = "7" end
|
|
||||||
if not _G.pfUI_throttle.tooltip_cursor_custom then _G.pfUI_throttle.tooltip_cursor_custom = "10" end
|
if not _G.pfUI_throttle.tooltip_cursor_custom then _G.pfUI_throttle.tooltip_cursor_custom = "10" end
|
||||||
if not _G.pfUI_throttle.chat_tab_custom then _G.pfUI_throttle.chat_tab_custom = "10" end
|
if not _G.pfUI_throttle.chat_tab_custom then _G.pfUI_throttle.chat_tab_custom = "10" end
|
||||||
if not _G.pfUI_throttle.swingtimer_custom then _G.pfUI_throttle.swingtimer_custom = "50" end
|
|
||||||
|
|
||||||
this:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
libthrottle:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
||||||
|
|
||||||
-- Export to pfUI namespace for easier access
|
-- Export to pfUI namespace for easier access
|
||||||
pfUI.throttle = libthrottle
|
pfUI.throttle = libthrottle
|
||||||
|
|||||||
@@ -1,200 +0,0 @@
|
|||||||
-- load pfUI environment
|
|
||||||
setfenv(1, pfUI:GetEnvironment())
|
|
||||||
|
|
||||||
--[[ libtipscan ]]--
|
|
||||||
-- A pfUI library that provides tooltip scanner.
|
|
||||||
--
|
|
||||||
-- libtipscan:GetScanner(name)
|
|
||||||
-- returns or resets a scanner for use with tooltip methods
|
|
||||||
--
|
|
||||||
-- libtipscan:List()
|
|
||||||
-- prints a list of all active scanners
|
|
||||||
--
|
|
||||||
-- The scanner tooltip returned by :GetScanner has all the Set____ GameTooltip methods with a built-in full clear
|
|
||||||
-- In addition the scanner has the following custom methods
|
|
||||||
-- <scanner>:Text()
|
|
||||||
-- return a table with all the left, right texts in {[line] = {left, right}} format
|
|
||||||
-- <scanner>:Find(text, [exact])
|
|
||||||
-- returns true (linenumber) and [the text found or the captures made if text is a pattern]
|
|
||||||
-- exact is optional flag making it look only for exact matches
|
|
||||||
-- <scanner>:Color(r,g,b)
|
|
||||||
-- returns true (linenumber) if the r,g,b color tuple is found as text color on the scanner
|
|
||||||
-- accepts color table as argument as well (eg. <scanner>:Color(RED_FONT_COLOR) )
|
|
||||||
-- <scanner>:Line(line_number)
|
|
||||||
-- returns left, right text from that tooltip line
|
|
||||||
-- <scanner>:List()
|
|
||||||
-- prints a list of all available scanner methods
|
|
||||||
|
|
||||||
-- return instantly when another libtipscan is already active
|
|
||||||
if pfUI.api.libtipscan then return end
|
|
||||||
|
|
||||||
local libtipscan = {}
|
|
||||||
local baseName = "pfUIScan"
|
|
||||||
local methods = {
|
|
||||||
"SetBagItem", "SetAction", "SetAuctionItem", "SetAuctionSellItem", "SetBuybackItem",
|
|
||||||
"SetCraftItem", "SetCraftSpell", "SetHyperlink", "SetInboxItem", "SetInventoryItem",
|
|
||||||
"SetLootItem", "SetLootRollItem", "SetMerchantItem", "SetPetAction", "SetPlayerBuff",
|
|
||||||
"SetQuestItem", "SetQuestLogItem", "SetQuestRewardSpell", "SetSendMailItem", "SetShapeshift",
|
|
||||||
"SetSpell", "SetTalent", "SetTrackingSpell", "SetTradePlayerItem", "SetTradeSkillItem", "SetTradeTargetItem",
|
|
||||||
"SetTrainerService", "SetUnit", "SetUnitBuff", "SetUnitDebuff",
|
|
||||||
}
|
|
||||||
local extra_methods = {
|
|
||||||
"Find", "Line", "Text", "List",
|
|
||||||
}
|
|
||||||
|
|
||||||
local getFontString = function(obj)
|
|
||||||
local name = obj:GetName()
|
|
||||||
local r, g, b, color, a
|
|
||||||
local text, segment
|
|
||||||
|
|
||||||
for i=1, obj:NumLines() do
|
|
||||||
local left = _G[string.format("%sTextLeft%d",name,i)]
|
|
||||||
segment = left and left:IsVisible() and left:GetText()
|
|
||||||
segment = segment and segment ~= "" and segment or nil
|
|
||||||
if segment then
|
|
||||||
r, g, b, a = left:GetTextColor()
|
|
||||||
segment = rgbhex(r,g,b) .. segment .. "|r"
|
|
||||||
text = text and text .. "\n" .. segment or segment
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return text
|
|
||||||
end
|
|
||||||
|
|
||||||
local getText = function(obj)
|
|
||||||
local name = obj:GetName()
|
|
||||||
local text = {}
|
|
||||||
for i=1, obj:NumLines() do
|
|
||||||
local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
|
|
||||||
left = left and left:IsVisible() and left:GetText()
|
|
||||||
right = right and right:IsVisible() and right:GetText()
|
|
||||||
left = left and left ~= "" and left or nil
|
|
||||||
right = right and right ~= "" and right or nil
|
|
||||||
if left or right then
|
|
||||||
text[i] = {left, right}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return text
|
|
||||||
end
|
|
||||||
|
|
||||||
local findText = function(obj, text, exact)
|
|
||||||
local name = obj:GetName()
|
|
||||||
for i=1, obj:NumLines() do
|
|
||||||
local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
|
|
||||||
left = left and left:IsVisible() and left:GetText()
|
|
||||||
right = right and right:IsVisible() and right:GetText()
|
|
||||||
if exact then
|
|
||||||
if (left and left == text) or (right and right == text) then
|
|
||||||
return i, text
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if left then
|
|
||||||
local found,_,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10 = string.find(left, text)
|
|
||||||
if found then
|
|
||||||
return i, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if right then
|
|
||||||
local found,_,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10 = string.find(right, text)
|
|
||||||
if found then
|
|
||||||
return i, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local lineText = function(obj, line)
|
|
||||||
local name = obj:GetName()
|
|
||||||
if line <= obj:NumLines() then
|
|
||||||
local left, right = _G[string.format("%sTextLeft%d",name,line)], _G[string.format("%sTextRight%d",name,line)]
|
|
||||||
left = left and left:IsVisible() and left:GetText()
|
|
||||||
right = right and right:IsVisible() and right:GetText()
|
|
||||||
|
|
||||||
if left or right then
|
|
||||||
return left, right
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local findColor = function(obj, r,g,b)
|
|
||||||
local name = obj:GetName()
|
|
||||||
if type(r) == "table" then
|
|
||||||
r,g,b = r.r or r[1], r.g or r[2], r.b or r[3]
|
|
||||||
end
|
|
||||||
for i=1, obj:NumLines() do
|
|
||||||
local tr, tg, tb
|
|
||||||
local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
|
|
||||||
if left and left:IsVisible() then
|
|
||||||
tr, tg, tb = left:GetTextColor()
|
|
||||||
tr, tg, tb = round(tr,1), round(tg,1), round(tb,1)
|
|
||||||
end
|
|
||||||
if tr and (tr == r and tg == g and tb == b) then
|
|
||||||
return i
|
|
||||||
end
|
|
||||||
if right and right:IsVisible() then
|
|
||||||
tr, tg, tb = right:GetTextColor()
|
|
||||||
tr, tg, tb = round(tr,1), round(tg,1), round(tb,1)
|
|
||||||
end
|
|
||||||
if tr and (tr == r and tg == g and tb == b) then
|
|
||||||
return i
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
libtipscan._registry = setmetatable({},{__index = function(t,k)
|
|
||||||
local v = CreateFrame("GameTooltip", string.format("%s%s",baseName,k), nil, "GameTooltipTemplate")
|
|
||||||
v:SetOwner(WorldFrame,"ANCHOR_NONE")
|
|
||||||
v:SetScript("OnHide", function ()
|
|
||||||
this:SetOwner(WorldFrame,"ANCHOR_NONE")
|
|
||||||
end)
|
|
||||||
function v:Text()
|
|
||||||
return getText(self)
|
|
||||||
end
|
|
||||||
function v:FontString()
|
|
||||||
return getFontString(self)
|
|
||||||
end
|
|
||||||
function v:Find(text, exact)
|
|
||||||
return findText(self, text, exact)
|
|
||||||
end
|
|
||||||
function v:Color(r,g,b)
|
|
||||||
return findColor(self,r,g,b)
|
|
||||||
end
|
|
||||||
function v:Line(line)
|
|
||||||
return lineText(self, line)
|
|
||||||
end
|
|
||||||
for _,method in ipairs(methods) do
|
|
||||||
local method = method
|
|
||||||
local old = v[method]
|
|
||||||
v[method] = function(v, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
|
||||||
v:ClearLines()
|
|
||||||
v:SetOwner(WorldFrame, "ANCHOR_NONE")
|
|
||||||
return old(v, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function v:List()
|
|
||||||
table.sort(methods)
|
|
||||||
for _,method in ipairs(methods) do
|
|
||||||
print(method)
|
|
||||||
end
|
|
||||||
for _,method in ipairs(extra_methods) do
|
|
||||||
print(method)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
rawset(t,k,v)
|
|
||||||
return v
|
|
||||||
end})
|
|
||||||
|
|
||||||
function libtipscan:GetScanner(type)
|
|
||||||
local scanner = self._registry[type]
|
|
||||||
scanner:ClearLines()
|
|
||||||
return scanner
|
|
||||||
end
|
|
||||||
|
|
||||||
function libtipscan:List()
|
|
||||||
for name, scanner in pairs(self._registry) do
|
|
||||||
print(name)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- add libtipscan to pfUI API
|
|
||||||
pfUI.api.libtipscan = libtipscan
|
|
||||||
+48
-128
@@ -2,74 +2,51 @@
|
|||||||
setfenv(1, pfUI:GetEnvironment())
|
setfenv(1, pfUI:GetEnvironment())
|
||||||
|
|
||||||
--[[ libunitscan ]]--
|
--[[ libunitscan ]]--
|
||||||
-- A pfUI library that detects and saves all kind of unit related informations.
|
-- A pfUI library that remembers the level of every player it sees: in the
|
||||||
-- Such as level, class, elite-state and playertype. Each query causes the library
|
-- friends, guild, raid and party rosters, in /who results, and as target,
|
||||||
-- to automatically scan for the target if not already existing. Player-data is
|
-- mouseover or nameplate. The levels are persisted within pfUI_playerDB, for
|
||||||
-- persisted within the pfUI_playerDB where the mob data is a throw-away table.
|
-- the places that only have a player's name, such as chat links and offline
|
||||||
-- The automatic target scanner is only working for vanilla due to client limitations
|
-- friends. Anything with a unit reads the unit itself instead. A player's
|
||||||
-- on further expansions.
|
-- class comes from C_PlayerCache.GetPlayerInfoByName, not from here.
|
||||||
--
|
--
|
||||||
-- External functions:
|
-- External functions:
|
||||||
-- GetUnitInfo(name, active, isPlayer)
|
-- GetPlayerLevel(name)
|
||||||
-- Returns information of the given unitname. Returns nil if no match is found.
|
-- Returns the last seen level of the given player name, or nil if it was
|
||||||
-- When nothing is found and the active flag is set, the autoscanner will
|
-- never seen.
|
||||||
-- automatically pick it up and try to fill the missing entry by targetting the unit.
|
|
||||||
-- Pass isPlayer=true/false to restrict the lookup to the players or mobs table
|
|
||||||
-- (avoids name-collision false positives, e.g. a player and an NPC named Chromie).
|
|
||||||
--
|
|
||||||
-- class[String] - The class of the unit
|
|
||||||
-- level[Number] - The level of the unit
|
|
||||||
-- elite[String] - The elite state of the unit (See UnitClassification())
|
|
||||||
-- player[Boolean] - Returns true if unit is a player
|
|
||||||
-- guild[String] - Returns guild name of unit is a player
|
|
||||||
--
|
|
||||||
-- Internal functions:
|
|
||||||
-- libunitscan:AddData(db, name, class, level, elite)
|
|
||||||
-- Adds unit data to a given db. Where db should be either "players" or "mobs"
|
|
||||||
--
|
--
|
||||||
|
|
||||||
-- return instantly when another libunitscan is already active
|
-- return instantly when another libunitscan is already active
|
||||||
if pfUI.api.libunitscan then return end
|
if pfUI.api.libunitscan then return end
|
||||||
|
|
||||||
local units = { players = {}, mobs = {} }
|
local players = {}
|
||||||
local queue = { }
|
|
||||||
|
|
||||||
-- Feed (guid, name, classToken) into ClassicAPI's persistent name
|
-- Feed a unit into ClassicAPI's persistent name cache. Roster-style packets
|
||||||
-- cache when the unit's GUID is resolvable. Roster-style packets
|
-- (party / raid / inspect on glance) carry class inline, so the engine often
|
||||||
-- (party / raid / inspect on glance) carry class inline, so the
|
-- doesn't issue a separate name query and the DLL's NameCache hook never
|
||||||
-- engine often doesn't issue a separate name query and the DLL's
|
-- fires for them — this is where we close that gap.
|
||||||
-- NameCache hook never fires for them — this is where we close that gap.
|
local function RememberByUnit(unit)
|
||||||
local function RememberByUnit(unit, name, class)
|
|
||||||
if not (name and class) then return end
|
|
||||||
local guid = UnitGUID(unit)
|
local guid = UnitGUID(unit)
|
||||||
if not guid then return end
|
if not guid then return end
|
||||||
C_PlayerCache.RememberPlayer(guid, name, class, UnitRace(unit), UnitSex(unit))
|
local _, race = UnitRace(unit)
|
||||||
|
C_PlayerCache.RememberPlayer(guid, UnitName(unit), UnitClassBase(unit), race, UnitSex(unit) - 2)
|
||||||
end
|
end
|
||||||
|
|
||||||
function GetUnitInfo(name, active, isPlayer)
|
function GetPlayerLevel(name)
|
||||||
if isPlayer ~= false and units["players"][name] then
|
local entry = players[name]
|
||||||
local ret = units["players"][name]
|
return entry and entry.level
|
||||||
return ret.class, ret.level, ret.elite, true, ret.guild
|
end
|
||||||
elseif isPlayer ~= true and units["mobs"][name] then
|
|
||||||
local ret = units["mobs"][name]
|
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||||
return ret.class, ret.level, ret.elite, nil, ret.guild
|
local function AddLevel(name, level)
|
||||||
elseif active then
|
if not name or not level or level <= 0 then return end
|
||||||
queue[name] = true
|
local entry = players[name]
|
||||||
libunitscan:Show()
|
if entry then
|
||||||
|
entry.level = level
|
||||||
|
else
|
||||||
|
players[name] = { level = level }
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function AddData(db, name, class, level, elite, guild)
|
|
||||||
if not name or not db then return end
|
|
||||||
units[db] = units[db] or {}
|
|
||||||
units[db][name] = units[db][name] or {}
|
|
||||||
units[db][name].class = class or units[db][name].class
|
|
||||||
units[db][name].level = level or units[db][name].level
|
|
||||||
units[db][name].elite = elite or units[db][name].elite
|
|
||||||
units[db][name].guild = guild or units[db][name].guild
|
|
||||||
queue[name] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
local libunitscan = CreateFrame("Frame", "pfUnitScan", UIParent)
|
local libunitscan = CreateFrame("Frame", "pfUnitScan", UIParent)
|
||||||
libunitscan:RegisterEvent("PLAYER_ENTERING_WORLD")
|
libunitscan:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
libunitscan:RegisterEvent("FRIENDLIST_UPDATE")
|
libunitscan:RegisterEvent("FRIENDLIST_UPDATE")
|
||||||
@@ -85,61 +62,48 @@ libunitscan:SetScript("OnEvent", function()
|
|||||||
if event == "PLAYER_ENTERING_WORLD" then
|
if event == "PLAYER_ENTERING_WORLD" then
|
||||||
|
|
||||||
-- load pfUI_playerDB
|
-- load pfUI_playerDB
|
||||||
units.players = pfUI_playerDB
|
players = pfUI_playerDB
|
||||||
|
|
||||||
-- update own character details
|
-- update own character details
|
||||||
local name = UnitName("player")
|
AddLevel(UnitName("player"), UnitLevel("player"))
|
||||||
local class = UnitClassBase("player")
|
RememberByUnit("player")
|
||||||
local level = UnitLevel("player")
|
|
||||||
local guild = GetGuildInfo("player")
|
|
||||||
AddData("players", name, class, level, nil, guild)
|
|
||||||
RememberByUnit("player", name, class)
|
|
||||||
|
|
||||||
elseif event == "FRIENDLIST_UPDATE" then
|
elseif event == "FRIENDLIST_UPDATE" then
|
||||||
for i = 1, GetNumFriends() do
|
for i = 1, GetNumFriends() do
|
||||||
local info = C_FriendList.GetFriendInfoByIndex(i)
|
local info = C_FriendList.GetFriendInfoByIndex(i)
|
||||||
if info then
|
if info then
|
||||||
local level = info.level > 0 and info.level or nil
|
AddLevel(info.name, info.level)
|
||||||
AddData("players", info.name, info.classFilename, level)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "GUILD_ROSTER_UPDATE" then
|
elseif event == "GUILD_ROSTER_UPDATE" then
|
||||||
local name, class, level, _, guild
|
local name, level, _
|
||||||
for i = 1, GetNumGuildMembers() do
|
for i = 1, GetNumGuildMembers() do
|
||||||
name, _, _, level, class = GetGuildRosterInfo(i)
|
name, _, _, level = GetGuildRosterInfo(i)
|
||||||
guild = GetGuildInfo("player")
|
AddLevel(name, level)
|
||||||
class = L["class"][class] or nil
|
|
||||||
AddData("players", name, class, level, nil, guild)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "RAID_ROSTER_UPDATE" then
|
elseif event == "RAID_ROSTER_UPDATE" then
|
||||||
local name, class, SubGroup, level, unit, _
|
local name, level, _
|
||||||
for i = 1, GetNumRaidMembers() do
|
for i = 1, GetNumRaidMembers() do
|
||||||
unit = "raid" .. i
|
name, _, _, level = GetRaidRosterInfo(i)
|
||||||
name, _, SubGroup, level, class = GetRaidRosterInfo(i)
|
AddLevel(name, level)
|
||||||
class = L["class"][class] or nil
|
RememberByUnit("raid" .. i)
|
||||||
AddData("players", name, class, level)
|
|
||||||
RememberByUnit(unit, name, class)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "PARTY_MEMBERS_CHANGED" then
|
elseif event == "PARTY_MEMBERS_CHANGED" then
|
||||||
local name, class, level, unit, _, guild
|
local unit
|
||||||
for i = 1, GetNumPartyMembers() do
|
for i = 1, GetNumPartyMembers() do
|
||||||
unit = "party" .. i
|
unit = "party" .. i
|
||||||
class = UnitClassBase(unit)
|
AddLevel(UnitName(unit), UnitLevel(unit))
|
||||||
name = UnitName(unit)
|
RememberByUnit(unit)
|
||||||
level = UnitLevel(unit)
|
|
||||||
guild = GetGuildInfo(unit)
|
|
||||||
AddData("players", name, class, level, nil, guild)
|
|
||||||
RememberByUnit(unit, name, class)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
|
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
|
||||||
for i = 1, C_FriendList.GetNumWhoResults() do
|
for i = 1, C_FriendList.GetNumWhoResults() do
|
||||||
local info = C_FriendList.GetWhoInfo(i)
|
local info = C_FriendList.GetWhoInfo(i)
|
||||||
if info then
|
if info then
|
||||||
AddData("players", info.fullName, info.filename, info.level, nil, info.fullGuildName)
|
AddLevel(info.fullName, info.level)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -147,55 +111,11 @@ libunitscan:SetScript("OnEvent", function()
|
|||||||
local scan = event == "PLAYER_TARGET_CHANGED" and "target"
|
local scan = event == "PLAYER_TARGET_CHANGED" and "target"
|
||||||
or event == "NAME_PLATE_UNIT_ADDED" and arg1
|
or event == "NAME_PLATE_UNIT_ADDED" and arg1
|
||||||
or "mouseover"
|
or "mouseover"
|
||||||
local name, class, level, elite, guild, _
|
if UnitIsPlayer(scan) then
|
||||||
if UnitExists(scan) then
|
AddLevel(UnitName(scan), UnitLevel(scan))
|
||||||
if UnitIsPlayer(scan) then
|
RememberByUnit(scan)
|
||||||
class = UnitClassBase(scan)
|
|
||||||
level = UnitLevel(scan)
|
|
||||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
|
||||||
level = level > 0 and level or nil
|
|
||||||
name = UnitName(scan)
|
|
||||||
guild = GetGuildInfo(scan)
|
|
||||||
AddData("players", name, class, level, nil, guild)
|
|
||||||
RememberByUnit(scan, name, class)
|
|
||||||
else
|
|
||||||
class = UnitClassBase(scan)
|
|
||||||
elite = UnitClassification(scan)
|
|
||||||
level = UnitLevel(scan)
|
|
||||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
|
||||||
level = level > 0 and level or nil
|
|
||||||
name = UnitName(scan)
|
|
||||||
guild = UnitSubName(scan)
|
|
||||||
AddData("mobs", name, class, level, elite, guild)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- setup sound function switches
|
|
||||||
local SoundOn = PlaySound
|
|
||||||
local SoundOff = function() return end
|
|
||||||
|
|
||||||
libunitscan:SetScript("OnUpdate", function()
|
|
||||||
-- don't scan when another unit is in target
|
|
||||||
if UnitExists("target") or UnitName("target") then return end
|
|
||||||
|
|
||||||
local name = next(queue)
|
|
||||||
if name then
|
|
||||||
-- disable sound
|
|
||||||
_G.PlaySound = SoundOff
|
|
||||||
|
|
||||||
-- try to target the unknown unit
|
|
||||||
TargetByName(name, true)
|
|
||||||
ClearTarget()
|
|
||||||
|
|
||||||
-- enable sound again
|
|
||||||
_G.PlaySound = SoundOn
|
|
||||||
|
|
||||||
queue[name] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
this:Hide()
|
|
||||||
end)
|
|
||||||
|
|
||||||
pfUI.api.libunitscan = libunitscan
|
pfUI.api.libunitscan = libunitscan
|
||||||
|
|||||||
+474
-457
File diff suppressed because it is too large
Load Diff
@@ -402,11 +402,7 @@ pfUI:RegisterModule("addonbuttons", function ()
|
|||||||
-- rescan before deciding whether the panel should be shown by default
|
-- rescan before deciding whether the panel should be shown by default
|
||||||
pfUI.addonbuttons:ProcessButtons()
|
pfUI.addonbuttons:ProcessButtons()
|
||||||
|
|
||||||
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
|
pfUI.addonbuttons:SetShown(C.abuttons.showdefault == "1" and GetNumButtons() > 0)
|
||||||
pfUI.addonbuttons:Show()
|
|
||||||
else
|
|
||||||
pfUI.addonbuttons:Hide()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- apply workarounds
|
-- apply workarounds
|
||||||
for k, v in pairs(pfUI.addonbuttons.overrides) do
|
for k, v in pairs(pfUI.addonbuttons.overrides) do
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ pfUI:RegisterModule("addoncompat", function ()
|
|||||||
{T["Yes"], function()
|
{T["Yes"], function()
|
||||||
ReloadUI()
|
ReloadUI()
|
||||||
end},
|
end},
|
||||||
{T["No"], function() end},
|
{T["No"], nop},
|
||||||
nil)
|
nil)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
+121
-165
@@ -69,17 +69,53 @@ pfUI:RegisterModule("addons", function ()
|
|||||||
pfUI.addons:Hide()
|
pfUI.addons:Hide()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- installed addons, one entry per row of the addon list
|
||||||
|
local addons = {}
|
||||||
|
for i = 1, GetNumAddOns() do
|
||||||
|
local name, title, notes = GetAddOnInfo(i)
|
||||||
|
addons[i] = {
|
||||||
|
index = i,
|
||||||
|
name = name,
|
||||||
|
title = title,
|
||||||
|
notes = notes,
|
||||||
|
author = GetAddOnMetadata(name, "Author"),
|
||||||
|
version = GetAddOnMetadata(name, "Version"),
|
||||||
|
deps = { GetAddOnDependencies(i) }, -- required (.toc Dependencies)
|
||||||
|
optdeps = { C_AddOns.GetAddOnOptionalDependencies(i) }, -- optional (.toc OptionalDeps)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local function IsAddonEnabled(index)
|
||||||
|
local _, _, _, enabled = GetAddOnInfo(index)
|
||||||
|
return enabled
|
||||||
|
end
|
||||||
|
|
||||||
|
local function SetAddonEnabled(index, enabled)
|
||||||
|
if enabled then
|
||||||
|
EnableAddOn(index)
|
||||||
|
else
|
||||||
|
DisableAddOn(index)
|
||||||
|
end
|
||||||
|
pfUI.addons.hasChanged = true
|
||||||
|
end
|
||||||
|
|
||||||
-- addons profile
|
-- addons profile
|
||||||
local function GetSelectedAddonsList()
|
local function GetSelectedAddonsList()
|
||||||
local selected_addons = {}
|
local selected_addons = {}
|
||||||
for i, frame in ipairs(pfUI.addons.list) do
|
for i, addon in ipairs(addons) do
|
||||||
if frame.input:GetChecked() then
|
if IsAddonEnabled(i) then
|
||||||
table.insert(selected_addons, frame.aname)
|
table.insert(selected_addons, addon.name)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return selected_addons
|
return selected_addons
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local selectedProfile
|
||||||
|
|
||||||
|
local function IsSelectedProfile(profile)
|
||||||
|
return profile == selectedProfile
|
||||||
|
end
|
||||||
|
|
||||||
local function SetAddonProfile(profile)
|
local function SetAddonProfile(profile)
|
||||||
-- create new profile if not existing
|
-- create new profile if not existing
|
||||||
if not pfUI_addon_profiles[profile] then
|
if not pfUI_addon_profiles[profile] then
|
||||||
@@ -87,31 +123,24 @@ pfUI:RegisterModule("addons", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- set dropdown to profile
|
-- set dropdown to profile
|
||||||
pfUI.addons.profile.dropdown:SetSelectionByText(profile)
|
selectedProfile = profile
|
||||||
|
pfUI.addons.profile.dropdown:GenerateMenu()
|
||||||
|
|
||||||
-- load profile
|
-- load profile
|
||||||
local selected_list = pfUI_addon_profiles[profile]
|
local selected = {}
|
||||||
for i=1, GetNumAddOns() do
|
for _, name in ipairs(pfUI_addon_profiles[profile]) do
|
||||||
local active = false
|
selected[name] = true
|
||||||
local f = pfUI.addons.list[i]
|
end
|
||||||
|
|
||||||
for i_i, n in ipairs(selected_list) do
|
for i, addon in ipairs(addons) do
|
||||||
if f.aname == n then
|
if selected[addon.name] and not IsAddonEnabled(i) then
|
||||||
active = true
|
SetAddonEnabled(i, true)
|
||||||
break
|
elseif not selected[addon.name] and IsAddonEnabled(i) then
|
||||||
end
|
SetAddonEnabled(i, false)
|
||||||
end
|
|
||||||
|
|
||||||
if active then
|
|
||||||
if not f.input:GetChecked() then
|
|
||||||
f.input:Click()
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if f.input:GetChecked() then
|
|
||||||
f.input:Click()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
pfUI.addons.list.ScrollBox:ReinitializeFrames()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- addon profiles
|
-- addon profiles
|
||||||
@@ -141,7 +170,7 @@ pfUI:RegisterModule("addons", function ()
|
|||||||
pfUI.addons.profile.del:SetText("-")
|
pfUI.addons.profile.del:SetText("-")
|
||||||
pfUI.addons.profile.del:SetTextColor(1,.5,.5,1)
|
pfUI.addons.profile.del:SetTextColor(1,.5,.5,1)
|
||||||
pfUI.addons.profile.del:SetScript("OnClick", function() -- TODO
|
pfUI.addons.profile.del:SetScript("OnClick", function() -- TODO
|
||||||
local id, name = pfUI.addons.profile.dropdown:GetSelection()
|
local name = selectedProfile
|
||||||
if not name then return end
|
if not name then return end
|
||||||
CreateQuestionDialog(T["Delete profile"] .. " '|cff33ffcc" .. name .. "|r'?", function()
|
CreateQuestionDialog(T["Delete profile"] .. " '|cff33ffcc" .. name .. "|r'?", function()
|
||||||
pfUI_addon_profiles[name] = nil
|
pfUI_addon_profiles[name] = nil
|
||||||
@@ -171,45 +200,15 @@ pfUI:RegisterModule("addons", function ()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
-- addon profile: dropdown
|
-- addon profile: dropdown
|
||||||
pfUI.addons.profile.dropdown = CreateDropDownButton("pfAddonListProfileList", pfUI.addons.profile)
|
pfUI.addons.profile.dropdown = CreateFrame("DropdownButton", nil, pfUI.addons.profile, "pfUIDropdownTemplate")
|
||||||
pfUI.addons.profile.dropdown:SetBackdrop(nil)
|
|
||||||
pfUI.addons.profile.dropdown:ClearAllPoints()
|
|
||||||
pfUI.addons.profile.dropdown:SetPoint("RIGHT", pfUI.addons.profile.add, "LEFT", -2, 0)
|
pfUI.addons.profile.dropdown:SetPoint("RIGHT", pfUI.addons.profile.add, "LEFT", -2, 0)
|
||||||
pfUI.addons.profile.dropdown:SetWidth(220)
|
pfUI.addons.profile.dropdown:SetWidth(220)
|
||||||
pfUI.addons.profile.dropdown:SetMenu(function()
|
pfUI.addons.profile.dropdown:SetupMenu(function(dropdown, rootDescription)
|
||||||
local menu = {}
|
for name in pairs(pfUI_addon_profiles) do
|
||||||
|
rootDescription:CreateRadio(name, IsSelectedProfile, SetAddonProfile, name)
|
||||||
for name, list in pairs(pfUI_addon_profiles) do
|
|
||||||
local name = name
|
|
||||||
local entry = {}
|
|
||||||
entry.text = name
|
|
||||||
entry.checked = false
|
|
||||||
entry.func = function()
|
|
||||||
SetAddonProfile(name)
|
|
||||||
end
|
|
||||||
table.insert(menu, entry)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return menu
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- addon list: scroll frame
|
|
||||||
pfUI.addons.scroll = CreateScrollFrame("pfAddonListScroll", pfUI.addons)
|
|
||||||
pfUI.addons.scroll:SetSize(360, 410)
|
|
||||||
pfUI.addons.scroll:SetPoint("BOTTOM", 0, 10)
|
|
||||||
|
|
||||||
pfUI.addons.scroll.backdrop = CreateFrame("Frame", nil, pfUI.addons.scroll)
|
|
||||||
pfUI.addons.scroll.backdrop:SetFrameLevel(1)
|
|
||||||
pfUI.addons.scroll.backdrop:SetPoint("TOPLEFT", pfUI.addons.scroll, "TOPLEFT", -5, 5)
|
|
||||||
pfUI.addons.scroll.backdrop:SetPoint("BOTTOMRIGHT", pfUI.addons.scroll, "BOTTOMRIGHT", 5, -5)
|
|
||||||
CreateBackdrop(pfUI.addons.scroll.backdrop, nil, true)
|
|
||||||
|
|
||||||
-- addon list: scroll parent
|
|
||||||
pfUI.addons.list = CreateScrollChild("pfAddonList", pfUI.addons.scroll)
|
|
||||||
pfUI.addons.list:RegisterEvent("ADDON_LOADED")
|
|
||||||
pfUI.addons.list:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
||||||
pfUI.addons.list:SetHeight(GetNumAddOns() * 25 + 26)
|
|
||||||
|
|
||||||
local function AddDependencyLines(header, deps)
|
local function AddDependencyLines(header, deps)
|
||||||
if not deps or table.getn(deps) == 0 then return end
|
if not deps or table.getn(deps) == 0 then return end
|
||||||
GameTooltip:AddLine(" ")
|
GameTooltip:AddLine(" ")
|
||||||
@@ -225,137 +224,94 @@ pfUI:RegisterModule("addons", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function AddonOnEnter()
|
local function RowOnEnter(self)
|
||||||
this:SetBackdropBorderColor(1,1,1,.08)
|
local addon = self.addon
|
||||||
|
self:SetBackdropBorderColor(1,1,1,.08)
|
||||||
|
|
||||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
|
||||||
GameTooltip:SetText(this.atitle)
|
GameTooltip:SetText(addon.title)
|
||||||
if this.aversion then
|
if addon.version then
|
||||||
GameTooltip:AddDoubleLine(T["Version"], this.aversion, 1,1,1, .2,1,.8)
|
GameTooltip:AddDoubleLine(T["Version"], addon.version, 1,1,1, .2,1,.8)
|
||||||
end
|
end
|
||||||
|
|
||||||
if this.aauthor then
|
if addon.author then
|
||||||
GameTooltip:AddDoubleLine(T["Author"], this.aauthor, 1,1,1, .2,1,.8)
|
GameTooltip:AddDoubleLine(T["Author"], addon.author, 1,1,1, .2,1,.8)
|
||||||
end
|
end
|
||||||
|
|
||||||
GameTooltip:AddLine(this.anote, .75,.75,.75,1)
|
GameTooltip:AddLine(addon.notes, .75,.75,.75,1)
|
||||||
AddDependencyLines(T["Dependencies"], this.adeps)
|
AddDependencyLines(T["Dependencies"], addon.deps)
|
||||||
AddDependencyLines(T["Optional Dependencies"], this.aoptdeps)
|
AddDependencyLines(T["Optional Dependencies"], addon.optdeps)
|
||||||
GameTooltip:SetWidth(180)
|
GameTooltip:SetWidth(180)
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function AddonOnLeave()
|
local function RowOnLeave(self)
|
||||||
this:SetBackdropBorderColor(1,1,1,.04)
|
self:SetBackdropBorderColor(1,1,1,.04)
|
||||||
GameTooltip:Hide()
|
GameTooltip:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function AddonOnClick()
|
local function RowOnClick(self)
|
||||||
this.input:Click()
|
self.input:Click()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function InputOnClick()
|
local function InputOnClick(self)
|
||||||
if this:GetChecked() then
|
SetAddonEnabled(self:GetParent().addon.index, self:GetChecked())
|
||||||
EnableAddOn(this:GetID())
|
|
||||||
else
|
|
||||||
DisableAddOn(this:GetID())
|
|
||||||
end
|
|
||||||
pfUI.addons.hasChanged = true
|
|
||||||
|
|
||||||
local id, name = pfUI.addons.profile.dropdown:GetSelection()
|
pfUI_addon_profiles[selectedProfile or T["Current"]] = GetSelectedAddonsList()
|
||||||
name = name or T["Current"]
|
|
||||||
pfUI_addon_profiles[name] = GetSelectedAddonsList()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI.addons.list:SetScript("OnEvent", function()
|
local function InitRow(row, addon)
|
||||||
for i=1, GetNumAddOns() do
|
-- one-time setup of a pooled row
|
||||||
local aname, atitle, anote = GetAddOnInfo(i)
|
if not row.input then
|
||||||
local aauthor = GetAddOnMetadata(aname, "Author")
|
row:SetBackdrop(pfUI.backdrop_hover)
|
||||||
local aversion = GetAddOnMetadata(aname, "Version")
|
row:SetBackdropBorderColor(1,1,1,.04)
|
||||||
|
|
||||||
-- basic frame
|
row:EnableMouse(true)
|
||||||
if not pfUI.addons.list[i] then
|
row:SetScript("OnEnter", RowOnEnter)
|
||||||
pfUI.addons.list[i] = CreateFrame("Button", nil, pfUI.addons.list)
|
row:SetScript("OnLeave", RowOnLeave)
|
||||||
local frame = pfUI.addons.list[i]
|
row:SetScript("OnClick", RowOnClick)
|
||||||
frame.aname = aname
|
|
||||||
frame.atitle = atitle
|
|
||||||
frame.anote = anote
|
|
||||||
frame.aauthor = aauthor
|
|
||||||
frame.aversion = aversion
|
|
||||||
frame.adeps = { GetAddOnDependencies(i) } -- required (.toc Dependencies)
|
|
||||||
frame.aoptdeps = { C_AddOns.GetAddOnOptionalDependencies(i) } -- optional (.toc OptionalDeps)
|
|
||||||
|
|
||||||
frame:SetSize(340, 25)
|
-- caption
|
||||||
frame:SetPoint("TOPLEFT", 5, i * -25 + 20)
|
row.caption = row:CreateFontString(nil, "LOW", "GameFontNormal")
|
||||||
|
row.caption:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
|
||||||
|
row.caption:SetPoint("LEFT", row, "LEFT", 2, 0)
|
||||||
|
row.caption:SetFontObject(GameFontWhite)
|
||||||
|
row.caption:SetJustifyH("LEFT")
|
||||||
|
|
||||||
frame:SetBackdrop(pfUI.backdrop_hover)
|
-- input field
|
||||||
frame:SetBackdropBorderColor(1,1,1,.04)
|
row.input = CreateFrame("CheckButton", nil, row, "UICheckButtonTemplate")
|
||||||
|
row.input:SetNormalTexture("")
|
||||||
frame:EnableMouse(1)
|
row.input:SetPushedTexture("")
|
||||||
frame:SetScript("OnEnter", AddonOnEnter)
|
row.input:SetHighlightTexture("")
|
||||||
frame:SetScript("OnLeave", AddonOnLeave)
|
CreateBackdrop(row.input, nil, true)
|
||||||
frame:SetScript("OnClick", AddonOnClick)
|
row.input:SetBackdropBorderColor(.3,.3,.3,1)
|
||||||
|
row.input:SetSize(14, 14)
|
||||||
-- caption
|
row.input:SetPoint("RIGHT" , -5, 1)
|
||||||
frame.caption = frame:CreateFontString("Status", "LOW", "GameFontNormal")
|
row.input:SetScript("OnClick", InputOnClick)
|
||||||
frame.caption:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
|
|
||||||
frame.caption:SetPoint("LEFT", frame, "LEFT", 2, 0)
|
|
||||||
frame.caption:SetFontObject(GameFontWhite)
|
|
||||||
frame.caption:SetJustifyH("LEFT")
|
|
||||||
frame.caption:SetText(atitle)
|
|
||||||
|
|
||||||
-- input field
|
|
||||||
frame.input = CreateFrame("CheckButton", nil, frame, "UICheckButtonTemplate")
|
|
||||||
frame.input:SetFrameLevel(3)
|
|
||||||
frame.input:SetNormalTexture("")
|
|
||||||
frame.input:SetPushedTexture("")
|
|
||||||
frame.input:SetHighlightTexture("")
|
|
||||||
CreateBackdrop(frame.input, nil, true)
|
|
||||||
frame.input:SetBackdropBorderColor(.3,.3,.3,1)
|
|
||||||
frame.input:SetWidth(14)
|
|
||||||
frame.input:SetHeight(14)
|
|
||||||
frame.input:SetPoint("RIGHT" , -5, 1)
|
|
||||||
frame.input:SetID(i)
|
|
||||||
frame.input:SetScript("OnClick", InputOnClick)
|
|
||||||
end
|
|
||||||
|
|
||||||
if IsAddOnLoaded(i) then
|
|
||||||
pfUI.addons.list[i].input:SetChecked()
|
|
||||||
pfUI.addons.list[i].caption:SetAlpha(1)
|
|
||||||
else
|
|
||||||
pfUI.addons.list[i].caption:SetAlpha(.5)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end)
|
|
||||||
|
|
||||||
-- show only frames in visible range
|
row.addon = addon
|
||||||
function pfUI.addons.scroll:ShowVisibleRange()
|
row.caption:SetText(addon.title)
|
||||||
local top_index, bottom_index, range
|
row.caption:SetAlpha(IsAddOnLoaded(addon.index) and 1 or .5)
|
||||||
range = floor(pfUI.addons.scroll:GetHeight() / 25) + 1
|
row.input:SetChecked(IsAddonEnabled(addon.index))
|
||||||
top_index = floor(pfUI.addons.scroll:GetVerticalScroll() / 25) > 0 and floor(pfUI.addons.scroll:GetVerticalScroll() / 25) or 1
|
|
||||||
bottom_index = top_index + range
|
|
||||||
for i=1, GetNumAddOns() do
|
|
||||||
if i >= top_index and i <= bottom_index then
|
|
||||||
pfUI.addons.list[i]:Show()
|
|
||||||
else
|
|
||||||
pfUI.addons.list[i]:Hide()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI.addons.scroll.slider:SetScript("OnValueChanged", function()
|
-- addon list: a ScrollBox keeps rows only for the addons in view
|
||||||
this:GetParent():SetVerticalScroll(this:GetValue())
|
pfUI.addons.list = CreateFrame("Frame", "pfAddonList", pfUI.addons, "pfUIScrollBoxListTemplate")
|
||||||
end)
|
pfUI.addons.list:SetSize(370, 420)
|
||||||
pfUI.addons.scroll:SetScript("OnScrollRangeChanged", function()
|
pfUI.addons.list:SetPoint("BOTTOM", 0, 5)
|
||||||
this.slider:SetMinMaxValues(1, floor(this:GetVerticalScrollRange() + 25))
|
CreateBackdrop(pfUI.addons.list, nil, true)
|
||||||
end)
|
|
||||||
pfUI.addons.scroll:SetScript("OnShow", function()
|
local view = CreateScrollBoxListLinearView(5, 5, 5, 8)
|
||||||
this.slider:SetValue(floor(this:GetVerticalScroll()))
|
view:SetElementExtent(25)
|
||||||
pfUI.addons.scroll:ShowVisibleRange()
|
view:SetElementInitializer("Button", InitRow)
|
||||||
end)
|
ScrollUtil.InitScrollBoxListWithScrollBar(pfUI.addons.list.ScrollBox, pfUI.addons.list.ScrollBar, view)
|
||||||
pfUI.addons.scroll:SetScript("OnVerticalScroll", function()
|
pfUI.addons.list.ScrollBox:SetDataProvider(CreateDataProvider(addons))
|
||||||
pfUI.addons.scroll:ShowVisibleRange()
|
|
||||||
this.slider:SetValue(floor(this:GetVerticalScroll()))
|
-- a load-on-demand addon that loads brightens its row
|
||||||
|
pfUI.addons.list:RegisterEvent("ADDON_LOADED")
|
||||||
|
pfUI.addons.list:SetScript("OnEvent", function(self)
|
||||||
|
self.ScrollBox:ReinitializeFrames()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
end)
|
end)
|
||||||
|
|||||||
+17
-19
@@ -16,33 +16,33 @@ pfUI:RegisterModule("afkcam", function ()
|
|||||||
overlay.top:SetPoint("TOPLEFT", overlay, "TOPLEFT")
|
overlay.top:SetPoint("TOPLEFT", overlay, "TOPLEFT")
|
||||||
overlay.top:SetPoint("TOPRIGHT", overlay, "TOPRIGHT")
|
overlay.top:SetPoint("TOPRIGHT", overlay, "TOPRIGHT")
|
||||||
overlay.top:SetHeight(100)
|
overlay.top:SetHeight(100)
|
||||||
overlay.top:SetTexture(1,1,1,1)
|
overlay.top:SetColorTexture(1,1,1,1)
|
||||||
overlay.top:SetGradientAlpha("VERTICAL", 0,0,0,0, 0,0,0,1)
|
overlay.top:SetGradientAlpha("VERTICAL", 0,0,0,0, 0,0,0,1)
|
||||||
|
|
||||||
overlay.bottom = overlay:CreateTexture("pfAFKGradientTop", "BACKGROUND")
|
overlay.bottom = overlay:CreateTexture("pfAFKGradientTop", "BACKGROUND")
|
||||||
overlay.bottom:SetPoint("BOTTOMLEFT", overlay, "BOTTOMLEFT")
|
overlay.bottom:SetPoint("BOTTOMLEFT", overlay, "BOTTOMLEFT")
|
||||||
overlay.bottom:SetPoint("BOTTOMRIGHT", overlay, "BOTTOMRIGHT")
|
overlay.bottom:SetPoint("BOTTOMRIGHT", overlay, "BOTTOMRIGHT")
|
||||||
overlay.bottom:SetHeight(100)
|
overlay.bottom:SetHeight(100)
|
||||||
overlay.bottom:SetTexture(1,1,1,1)
|
overlay.bottom:SetColorTexture(1,1,1,1)
|
||||||
overlay.bottom:SetGradientAlpha("VERTICAL", 0,0,0,1, 0,0,0,0)
|
overlay.bottom:SetGradientAlpha("VERTICAL", 0,0,0,1, 0,0,0,0)
|
||||||
|
|
||||||
overlay:SetFrameStrata("DIALOG")
|
overlay:SetFrameStrata("DIALOG")
|
||||||
overlay:SetAllPoints(WorldFrame)
|
overlay:SetAllPoints(WorldFrame)
|
||||||
|
|
||||||
overlay:SetScript("OnMouseUp",function()
|
-- /afk toggles, so send it only while AFK is still set: once the client
|
||||||
SendChatMessage("","AFK")
|
-- or the server has cleared it, /afk would set it again
|
||||||
this._parent:stop()
|
local function Wake()
|
||||||
end)
|
if IsChatAFK() then SendChatMessage("", "AFK") end
|
||||||
|
afkcam:stop()
|
||||||
|
end
|
||||||
|
overlay:SetScript("OnMouseUp", Wake)
|
||||||
overlay:SetScript("OnShow", function()
|
overlay:SetScript("OnShow", function()
|
||||||
this:EnableKeyboard(true)
|
this:EnableKeyboard(true)
|
||||||
end)
|
end)
|
||||||
overlay:SetScript("OnHide", function()
|
overlay:SetScript("OnHide", function()
|
||||||
this:EnableKeyboard(false)
|
this:EnableKeyboard(false)
|
||||||
end)
|
end)
|
||||||
overlay:SetScript("OnKeyUp",function()
|
overlay:SetScript("OnKeyUp", Wake)
|
||||||
SendChatMessage("","AFK")
|
|
||||||
this._parent:stop()
|
|
||||||
end)
|
|
||||||
overlay:Hide()
|
overlay:Hide()
|
||||||
|
|
||||||
local chat = CreateFrame("ScrollingMessageFrame", "pfAFKCamChat", overlay)
|
local chat = CreateFrame("ScrollingMessageFrame", "pfAFKCamChat", overlay)
|
||||||
@@ -59,7 +59,10 @@ pfUI:RegisterModule("afkcam", function ()
|
|||||||
if not this:IsVisible() then return end
|
if not this:IsVisible() then return end
|
||||||
local info = _G.ChatTypeInfo[string.gsub(event,"CHAT_MSG_","")]
|
local info = _G.ChatTypeInfo[string.gsub(event,"CHAT_MSG_","")]
|
||||||
if not info then return end
|
if not info then return end
|
||||||
local class = GetUnitInfo(arg2 or "")
|
-- the engine name-queries a chat sender before the event fires, so the
|
||||||
|
-- sender's GUID (arg12) always resolves
|
||||||
|
local _, class
|
||||||
|
if arg12 and arg12 ~= "" then _, class = GetPlayerInfoByGUID(arg12) end
|
||||||
local author, msg
|
local author, msg
|
||||||
if class and class ~= UNKNOWN then
|
if class and class ~= UNKNOWN then
|
||||||
local class_color = PFUI_CLASS_COLORS[class]:GenerateHexColorMarkup()
|
local class_color = PFUI_CLASS_COLORS[class]:GenerateHexColorMarkup()
|
||||||
@@ -74,15 +77,10 @@ pfUI:RegisterModule("afkcam", function ()
|
|||||||
chat:RegisterEvent(ctype)
|
chat:RegisterEvent(ctype)
|
||||||
end
|
end
|
||||||
chat:SetScript("OnMouseWheel",function()
|
chat:SetScript("OnMouseWheel",function()
|
||||||
if arg1 > 0 then
|
this:ScrollByAmount(arg1)
|
||||||
this:ScrollUp()
|
|
||||||
else
|
|
||||||
this:ScrollDown()
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
overlay.chat = chat
|
overlay.chat = chat
|
||||||
|
|
||||||
overlay._parent = afkcam
|
|
||||||
afkcam.overlay = overlay
|
afkcam.overlay = overlay
|
||||||
|
|
||||||
local clock = CreateFrame("Frame", "pfAFKClock", overlay)
|
local clock = CreateFrame("Frame", "pfAFKClock", overlay)
|
||||||
@@ -166,9 +164,9 @@ pfUI:RegisterModule("afkcam", function ()
|
|||||||
if event == "PLAYER_FLAGS_CHANGED" then
|
if event == "PLAYER_FLAGS_CHANGED" then
|
||||||
if UnitIsAFK('player') then
|
if UnitIsAFK('player') then
|
||||||
delay:Show()
|
delay:Show()
|
||||||
elseif delay:IsVisible() then
|
else
|
||||||
delay:Hide()
|
delay:Hide()
|
||||||
this:stop()
|
if this._spinning then this:stop() end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if this._spinning then
|
if this._spinning then
|
||||||
|
|||||||
@@ -57,7 +57,7 @@ pfUI:RegisterModule("autovendor", function ()
|
|||||||
-- Setup Autosell button
|
-- Setup Autosell button
|
||||||
autovendor.button = CreateFrame("Button", "pfMerchantAutoVendorButton", MerchantFrame)
|
autovendor.button = CreateFrame("Button", "pfMerchantAutoVendorButton", MerchantFrame)
|
||||||
autovendor.button:SetSize(36, 36)
|
autovendor.button:SetSize(36, 36)
|
||||||
autovendor.button.icon = autovendor.button:CreateTexture("ARTWORK")
|
autovendor.button.icon = autovendor.button:CreateTexture(nil, "ARTWORK")
|
||||||
autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
|
autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
|
||||||
autovendor.button:SetScript("OnEnter", function()
|
autovendor.button:SetScript("OnEnter", function()
|
||||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||||
@@ -86,11 +86,7 @@ pfUI:RegisterModule("autovendor", function ()
|
|||||||
if not pfMerchantFrame_Update then
|
if not pfMerchantFrame_Update then
|
||||||
local pfMerchantFrame_Update = MerchantFrame_Update
|
local pfMerchantFrame_Update = MerchantFrame_Update
|
||||||
function _G.MerchantFrame_Update()
|
function _G.MerchantFrame_Update()
|
||||||
if MerchantFrame.selectedTab == 1 and C["global"]["autosell"] ~= "1" then
|
autovendor.button:SetShown(MerchantFrame.selectedTab == 1 and C["global"]["autosell"] ~= "1")
|
||||||
autovendor.button:Show()
|
|
||||||
else
|
|
||||||
autovendor.button:Hide()
|
|
||||||
end
|
|
||||||
pfMerchantFrame_Update()
|
pfMerchantFrame_Update()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
+76
-117
@@ -6,8 +6,6 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
[1804] = {frame="picklock"},
|
[1804] = {frame="picklock"},
|
||||||
}
|
}
|
||||||
|
|
||||||
local scanner = libtipscan:GetScanner("input_search")
|
|
||||||
|
|
||||||
local function BagSortOpts()
|
local function BagSortOpts()
|
||||||
return {
|
return {
|
||||||
reverse = C.appearance.bags.sortreverse == "1",
|
reverse = C.appearance.bags.sortreverse == "1",
|
||||||
@@ -42,11 +40,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
|
|
||||||
-- overwrite some bag functions
|
-- overwrite some bag functions
|
||||||
function _G.OpenAllBags()
|
function _G.OpenAllBags()
|
||||||
if pfUI.bag.right:IsShown() then
|
pfUI.bag.right:SetShown(not pfUI.bag.right:IsShown())
|
||||||
pfUI.bag.right:Hide()
|
|
||||||
else
|
|
||||||
pfUI.bag.right:Show()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function _G.CloseAllBags()
|
function _G.CloseAllBags()
|
||||||
@@ -54,11 +48,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function _G.ToggleBackpack()
|
function _G.ToggleBackpack()
|
||||||
if pfUI.bag.right:IsShown() then
|
pfUI.bag.right:SetShown(not pfUI.bag.right:IsShown())
|
||||||
pfUI.bag.right:Hide()
|
|
||||||
else
|
|
||||||
pfUI.bag.right:Show()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function _G.OpenBackpack()
|
function _G.OpenBackpack()
|
||||||
@@ -95,40 +85,60 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
pfUI.bag:RegisterEvent("ITEM_LOCK_CHANGED")
|
pfUI.bag:RegisterEvent("ITEM_LOCK_CHANGED")
|
||||||
pfUI.bag:RegisterEvent("SPELLS_CHANGED")
|
pfUI.bag:RegisterEvent("SPELLS_CHANGED")
|
||||||
pfUI.bag:RegisterEvent("MERCHANT_CLOSED")
|
pfUI.bag:RegisterEvent("MERCHANT_CLOSED")
|
||||||
|
pfUI.bag:RegisterEvent("INVENTORY_SEARCH_UPDATE")
|
||||||
|
|
||||||
pfUI.bag.delay = { UpdateBag = {} }
|
pfUI.bag.delay = { UpdateBag = {} }
|
||||||
|
|
||||||
pfUI.bag:SetScript("OnUpdate", function()
|
-- run the updates queued by events, batched into one pass per 0.1s
|
||||||
-- update delayed ones every 0.1s
|
local function FlushDelayed()
|
||||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
|
local delay = pfUI.bag.delay
|
||||||
|
delay.pending = nil
|
||||||
|
|
||||||
if this.delay.RefreshSpells then
|
if delay.RefreshSpells then
|
||||||
this.delay.RefreshSpells = nil
|
delay.RefreshSpells = nil
|
||||||
pfUI.bag:RefreshSpells()
|
pfUI.bag:RefreshSpells()
|
||||||
end
|
end
|
||||||
|
|
||||||
if this.delay.CheckFullUpdate then
|
if delay.CheckFullUpdate then
|
||||||
this.delay.CheckFullUpdate = nil
|
delay.CheckFullUpdate = nil
|
||||||
pfUI.bag:CheckFullUpdate()
|
pfUI.bag:CheckFullUpdate()
|
||||||
end
|
end
|
||||||
|
|
||||||
if this.delay.UpdateCooldowns then
|
if delay.UpdateCooldowns then
|
||||||
this.delay.UpdateCooldowns = nil
|
delay.UpdateCooldowns = nil
|
||||||
pfUI.bag:UpdateCooldowns()
|
pfUI.bag:UpdateCooldowns()
|
||||||
end
|
end
|
||||||
|
|
||||||
if this.delay.UpdateItemLock then
|
if delay.UpdateItemLock then
|
||||||
this.delay.UpdateItemLock = nil
|
delay.UpdateItemLock = nil
|
||||||
pfUI.bag:UpdateItemLock()
|
pfUI.bag:UpdateItemLock()
|
||||||
end
|
end
|
||||||
|
|
||||||
for bag in pairs(this.delay.UpdateBag) do
|
if delay.UpdateSearch then
|
||||||
this.delay.UpdateBag[bag] = nil
|
delay.UpdateSearch = nil
|
||||||
|
pfUI.bag:UpdateSearch()
|
||||||
|
end
|
||||||
|
|
||||||
|
for bag in pairs(delay.UpdateBag) do
|
||||||
|
delay.UpdateBag[bag] = nil
|
||||||
pfUI.bag:UpdateBag(bag)
|
pfUI.bag:UpdateBag(bag)
|
||||||
end
|
end
|
||||||
end)
|
end
|
||||||
|
|
||||||
|
local function ScheduleFlush()
|
||||||
|
if pfUI.bag.delay.pending then return end
|
||||||
|
pfUI.bag.delay.pending = true
|
||||||
|
C_Timer.After(.1, FlushDelayed)
|
||||||
|
end
|
||||||
|
|
||||||
|
function pfUI.bag:QueueBagUpdate(bag)
|
||||||
|
self.delay.UpdateBag[bag] = true
|
||||||
|
ScheduleFlush()
|
||||||
|
end
|
||||||
|
|
||||||
pfUI.bag:SetScript("OnEvent", function()
|
pfUI.bag:SetScript("OnEvent", function()
|
||||||
|
ScheduleFlush()
|
||||||
|
|
||||||
if event == "PLAYER_ENTERING_WORLD" then
|
if event == "PLAYER_ENTERING_WORLD" then
|
||||||
pfUI.bag:CreateBags()
|
pfUI.bag:CreateBags()
|
||||||
pfUI.bag.right:Hide()
|
pfUI.bag.right:Hide()
|
||||||
@@ -159,6 +169,10 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
this.delay.UpdateItemLock = true
|
this.delay.UpdateItemLock = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if event == "INVENTORY_SEARCH_UPDATE" then
|
||||||
|
this.delay.UpdateSearch = true
|
||||||
|
end
|
||||||
|
|
||||||
if event == "PLAYERBANKSLOTS_CHANGED" then
|
if event == "PLAYERBANKSLOTS_CHANGED" then
|
||||||
this.delay.UpdateBag[-1] = true
|
this.delay.UpdateBag[-1] = true
|
||||||
end
|
end
|
||||||
@@ -377,6 +391,21 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- dim the slots that the bag search (C_Container.SetItemSearch) filters out
|
||||||
|
local searchInfo = {}
|
||||||
|
function pfUI.bag:UpdateSlotSearch(bag, slot)
|
||||||
|
local info = C_Container.GetContainerItemInfo(bag, slot, searchInfo)
|
||||||
|
pfUI.bags[bag].slots[slot].frame:SetAlpha(info and info.isFiltered and .25 or 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
function pfUI.bag:UpdateSearch()
|
||||||
|
for bag = -2, 11 do
|
||||||
|
for slot in ipairs(pfUI.bags[bag].slots) do
|
||||||
|
pfUI.bag:UpdateSlotSearch(bag, slot)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function pfUI.bag:UpdateSlot(bag, slot)
|
function pfUI.bag:UpdateSlot(bag, slot)
|
||||||
if not pfUI.bags[bag] then return end
|
if not pfUI.bags[bag] then return end
|
||||||
|
|
||||||
@@ -392,28 +421,26 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
pfUI.bags[bag].slots[slot].slot = slot
|
pfUI.bags[bag].slots[slot].slot = slot
|
||||||
pfUI.bags[bag].slots[slot].frame:SetID(slot)
|
pfUI.bags[bag].slots[slot].frame:SetID(slot)
|
||||||
|
|
||||||
-- add cooldown frame to bankslots
|
-- native cooldown frame: the bank template has none and the bag
|
||||||
if tpl == "BankItemButtonGenericTemplate" then
|
-- template's is 1.12's indicator Model, which can't reverse.
|
||||||
local bankslot = pfUI.bags[bag].slots[slot].frame
|
-- ContainerFrame_UpdateCooldown reads the "<button>Cooldown" global.
|
||||||
local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
|
-- 1.12 binds a frame's name only while that global is unset, so the
|
||||||
bankslot.cd = CreateFrame("Cooldown", name, bankslot, "CooldownFrameTemplate")
|
-- global is rebound by hand; the Model starts hidden and nothing
|
||||||
bankslot.cd.pfCooldownStyleAnimation = 1
|
-- reaches it after that
|
||||||
bankslot.cd.pfCooldownType = "NOGCD"
|
local slotframe = pfUI.bags[bag].slots[slot].frame
|
||||||
else
|
local cdname = slotframe:GetName() .. "Cooldown"
|
||||||
local bagslot = pfUI.bags[bag].slots[slot].frame
|
slotframe.cd = CreateCooldown(slotframe, "spell", C.appearance.bags, "timers", cdname)
|
||||||
bagslot.cd = _G[bagslot:GetName().."Cooldown"]
|
_G[cdname] = slotframe.cd
|
||||||
bagslot.cd.pfCooldownType = "NOGCD"
|
|
||||||
end
|
|
||||||
|
|
||||||
if not pfUI.bags[bag].slots[slot].frame.backdrop then
|
if not pfUI.bags[bag].slots[slot].frame.backdrop then
|
||||||
CreateBackdrop(pfUI.bags[bag].slots[slot].frame, default_border)
|
CreateBackdrop(pfUI.bags[bag].slots[slot].frame, default_border)
|
||||||
end
|
end
|
||||||
|
|
||||||
local highlight = pfUI.bags[bag].slots[slot].frame:GetHighlightTexture()
|
local highlight = pfUI.bags[bag].slots[slot].frame:GetHighlightTexture()
|
||||||
highlight:SetTexture(.5, .5, .5, .5)
|
highlight:SetColorTexture(.5, .5, .5, .5)
|
||||||
|
|
||||||
local pushed = pfUI.bags[bag].slots[slot].frame:GetPushedTexture()
|
local pushed = pfUI.bags[bag].slots[slot].frame:GetPushedTexture()
|
||||||
pushed:SetTexture(.5, .5, .5, .5)
|
pushed:SetColorTexture(.5, .5, .5, .5)
|
||||||
|
|
||||||
local questText = pfUI.bags[bag].slots[slot].frame.qtext
|
local questText = pfUI.bags[bag].slots[slot].frame.qtext
|
||||||
questText:SetFont(pfUI.font_default, 13, "THICKOUTLINE")
|
questText:SetFont(pfUI.font_default, 13, "THICKOUTLINE")
|
||||||
@@ -463,6 +490,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
SetItemButtonTexture(pfUI.bags[bag].slots[slot].frame, texture)
|
SetItemButtonTexture(pfUI.bags[bag].slots[slot].frame, texture)
|
||||||
SetItemButtonCount(pfUI.bags[bag].slots[slot].frame, count)
|
SetItemButtonCount(pfUI.bags[bag].slots[slot].frame, count)
|
||||||
SetItemButtonDesaturated(pfUI.bags[bag].slots[slot].frame, locked, 0.5, 0.5, 0.5)
|
SetItemButtonDesaturated(pfUI.bags[bag].slots[slot].frame, locked, 0.5, 0.5, 0.5)
|
||||||
|
pfUI.bag:UpdateSlotSearch(bag, slot)
|
||||||
|
|
||||||
local hasItem = texture and 1 or nil
|
local hasItem = texture and 1 or nil
|
||||||
pfUI.bags[bag].slots[slot].frame.hasItem = hasItem
|
pfUI.bags[bag].slots[slot].frame.hasItem = hasItem
|
||||||
@@ -558,10 +586,10 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
border:SetTexture("")
|
border:SetTexture("")
|
||||||
|
|
||||||
local highlight = frame.bagslots.slots[slot].frame:GetHighlightTexture()
|
local highlight = frame.bagslots.slots[slot].frame:GetHighlightTexture()
|
||||||
highlight:SetTexture(.5, .5, .5, .5)
|
highlight:SetColorTexture(.5, .5, .5, .5)
|
||||||
|
|
||||||
local pushed = frame.bagslots.slots[slot].frame:GetPushedTexture()
|
local pushed = frame.bagslots.slots[slot].frame:GetPushedTexture()
|
||||||
pushed:SetTexture(.5, .5, .5, .5)
|
pushed:SetColorTexture(.5, .5, .5, .5)
|
||||||
|
|
||||||
if frame == pfUI.bag.left then
|
if frame == pfUI.bag.left then
|
||||||
frame.bagslots.slots[slot].frame:SetID(slot + 4)
|
frame.bagslots.slots[slot].frame:SetID(slot + 4)
|
||||||
@@ -571,31 +599,16 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.bagslots.slots[slot].slot = slot
|
frame.bagslots.slots[slot].slot = slot
|
||||||
end
|
end
|
||||||
|
|
||||||
local SlotEnter = frame.bagslots.slots[slot].frame:GetScript("OnEnter")
|
frame.bagslots.slots[slot].frame:HookScript("OnEnter", function()
|
||||||
frame.bagslots.slots[slot].frame:SetScript("OnEnter", function()
|
|
||||||
for slot, f in ipairs(pfUI.bags[this.slot + 1].slots) do
|
for slot, f in ipairs(pfUI.bags[this.slot + 1].slots) do
|
||||||
CreateBackdrop(f.frame, default_border)
|
CreateBackdrop(f.frame, default_border)
|
||||||
f.frame.backdrop:SetBackdropBorderColor(.2,1,.8,1)
|
f.frame.backdrop:SetBackdropBorderColor(.2,1,.8,1)
|
||||||
end
|
end
|
||||||
SlotEnter(this)
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local SlotLeave = frame.bagslots.slots[slot].frame:GetScript("OnLeave")
|
frame.bagslots.slots[slot].frame:HookScript("OnLeave", function()
|
||||||
frame.bagslots.slots[slot].frame:SetScript("OnLeave", function()
|
|
||||||
pfUI.bag:UpdateBag(this.slot + 1)
|
pfUI.bag:UpdateBag(this.slot + 1)
|
||||||
SlotLeave()
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- On TBC, the OnEvent function of the template scans for framenames,
|
|
||||||
-- and obviously doesn't know the pf-Names. Therefore, triggering
|
|
||||||
-- the update function on each frame manually
|
|
||||||
if frame == pfUI.bag.left and BankFrameItemButton_Update then
|
|
||||||
local SlotUpdate = frame.bagslots.slots[slot].frame:GetScript("OnUpdate")
|
|
||||||
frame.bagslots.slots[slot].frame:SetScript("OnUpdate", function()
|
|
||||||
if SlotUpdate then SlotUpdate(this) end
|
|
||||||
BankFrameItemButton_Update(this)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local left = (slot-min)*(frame.button_size/5*4+default_border*2) + default_border
|
local left = (slot-min)*(frame.button_size/5*4+default_border*2) + default_border
|
||||||
@@ -1008,7 +1021,6 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
-- bag search
|
-- bag search
|
||||||
if not frame.search then
|
if not frame.search then
|
||||||
frame.search = CreateFrame("Frame", "pfBagSearch", frame)
|
frame.search = CreateFrame("Frame", "pfBagSearch", frame)
|
||||||
frame.search.db = {}
|
|
||||||
frame.search:SetHeight(12)
|
frame.search:SetHeight(12)
|
||||||
frame.search:SetPoint("TOPLEFT", frame, "TOPLEFT", default_border, -default_border)
|
frame.search:SetPoint("TOPLEFT", frame, "TOPLEFT", default_border, -default_border)
|
||||||
frame.search:SetPoint("TOPRIGHT", frame.sort, "TOPLEFT", -default_border*3, -default_border)
|
frame.search:SetPoint("TOPRIGHT", frame.sort, "TOPLEFT", -default_border*3, -default_border)
|
||||||
@@ -1033,51 +1045,12 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
|
|
||||||
frame.search.edit:SetScript("OnEditFocusLost", function()
|
frame.search.edit:SetScript("OnEditFocusLost", function()
|
||||||
this:SetText(T["Search"])
|
this:SetText(T["Search"])
|
||||||
for bag=-2, 11 do
|
C_Container.SetItemSearch("")
|
||||||
local bagsize = GetContainerNumSlots(bag)
|
|
||||||
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
||||||
for slot=1, bagsize do
|
|
||||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
frame.search.edit:SetScript("OnTextChanged", function()
|
frame.search.edit:SetScript("OnTextChanged", function()
|
||||||
if this:GetText() == T["Search"] then return end
|
if this:GetText() == T["Search"] then return end
|
||||||
for bag=-2, 11 do
|
C_Container.SetItemSearch(this:GetText())
|
||||||
local bagsize = GetContainerNumSlots(bag)
|
|
||||||
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
||||||
for slot=1, bagsize do
|
|
||||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(.25)
|
|
||||||
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bag, slot)
|
|
||||||
if itemCount then
|
|
||||||
local itemLink = GetContainerItemLink(bag, slot)
|
|
||||||
local itemstring = string.sub(itemLink, string.find(itemLink, "%[")+1, string.find(itemLink, "%]")-1)
|
|
||||||
|
|
||||||
if C.appearance.bags.fulltext == "1" then
|
|
||||||
if not frame.search.db[itemLink] then
|
|
||||||
scanner:SetBagItem(bag, slot)
|
|
||||||
local text = scanner:Text()
|
|
||||||
|
|
||||||
local str = ""
|
|
||||||
for k, v in pairs(text) do
|
|
||||||
str = str .. (v[1] or "") .. (v[2] or "")
|
|
||||||
end
|
|
||||||
|
|
||||||
frame.search.db[itemLink] = strlower(str)
|
|
||||||
end
|
|
||||||
|
|
||||||
if strfind(frame.search.db[itemLink], strlower(this:GetText()), 1, true) then
|
|
||||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if strfind(strlower(itemstring), strlower(this:GetText()), 1, true) then
|
|
||||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
frame.search:SetScript("OnLeave", function()
|
frame.search:SetScript("OnLeave", function()
|
||||||
@@ -1092,17 +1065,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
|
|
||||||
frame.search:SetScript("OnHide", function()
|
frame.search:SetScript("OnHide", function()
|
||||||
frame.search.edit:SetText(T["Search"])
|
frame.search.edit:SetText(T["Search"])
|
||||||
for bag = -2, 11 do
|
C_Container.SetItemSearch("")
|
||||||
if pfUI.bags[bag] then
|
|
||||||
local bagsize = GetContainerNumSlots(bag)
|
|
||||||
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
||||||
for slot = 1, bagsize do
|
|
||||||
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] then
|
|
||||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -1165,11 +1128,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
frame.bags:SetScript("OnClick", function()
|
frame.bags:SetScript("OnClick", function()
|
||||||
if pfUI.bag.left.bagslots:IsShown() then
|
pfUI.bag.left.bagslots:SetShown(not pfUI.bag.left.bagslots:IsShown())
|
||||||
pfUI.bag.left.bagslots:Hide()
|
|
||||||
else
|
|
||||||
pfUI.bag.left.bagslots:Show()
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
+6
-7
@@ -2,7 +2,7 @@ pfUI:RegisterModule("bubbles", function ()
|
|||||||
|
|
||||||
local alpha = tonumber(C.chat.bubbles.alpha)
|
local alpha = tonumber(C.chat.bubbles.alpha)
|
||||||
|
|
||||||
pfUI.bubbles = CreateFrame("Frame", "pfChatBubbles", UIParent)
|
pfUI.bubbles = Mixin(CreateFrame("Frame", "pfChatBubbles", UIParent), DirtiableMixin)
|
||||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_SAY")
|
pfUI.bubbles:RegisterEvent("CHAT_MSG_SAY")
|
||||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_YELL")
|
pfUI.bubbles:RegisterEvent("CHAT_MSG_YELL")
|
||||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_PARTY")
|
pfUI.bubbles:RegisterEvent("CHAT_MSG_PARTY")
|
||||||
@@ -11,12 +11,6 @@ pfUI:RegisterModule("bubbles", function ()
|
|||||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_YELL")
|
pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_YELL")
|
||||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_PARTY")
|
pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_PARTY")
|
||||||
|
|
||||||
pfUI.bubbles:SetScript("OnEvent", function()
|
|
||||||
-- Bubble frames are attached to WorldFrame after the chat event fires,
|
|
||||||
-- so wait one tick before scanning.
|
|
||||||
RunNextFrame(function() pfUI.bubbles:ScanBubbles() end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
function pfUI.bubbles:ProcessBubble(f)
|
function pfUI.bubbles:ProcessBubble(f)
|
||||||
f.text:Hide()
|
f.text:Hide()
|
||||||
f.text:SetFont(pfUI.font_default, tonumber(C.global.font_size) * UIParent:GetScale(), "OUTLINE")
|
f.text:SetFont(pfUI.font_default, tonumber(C.global.font_size) * UIParent:GetScale(), "OUTLINE")
|
||||||
@@ -62,4 +56,9 @@ pfUI:RegisterModule("bubbles", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Bubble frames are attached to WorldFrame after the chat event fires, so
|
||||||
|
-- the scan waits a frame, and runs once for all of that frame's messages.
|
||||||
|
pfUI.bubbles:SetDirtyMethod(pfUI.bubbles.ScanBubbles)
|
||||||
|
pfUI.bubbles:SetScript("OnEvent", pfUI.bubbles.MarkDirty)
|
||||||
end)
|
end)
|
||||||
|
|||||||
+73
-73
@@ -16,6 +16,25 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
ScanAuraSlots("player", "HARMFUL", harmfulSlots, 16)
|
ScanAuraSlots("player", "HARMFUL", harmfulSlots, 16)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- weapon enchants report only their time left, and no event as their
|
||||||
|
-- charges and time run down, so the OnUpdate below refreshes their buttons
|
||||||
|
-- too: the charges, and the timer when the enchant was renewed
|
||||||
|
local function RefreshWeaponButton(buff, timeleft, charges)
|
||||||
|
timeleft = (timeleft or 0) / 1000
|
||||||
|
charges = charges or 0
|
||||||
|
buff.stacks:SetText(charges > 1 and charges or "")
|
||||||
|
|
||||||
|
local expires = GetTime() + timeleft
|
||||||
|
if timeleft <= 0 then
|
||||||
|
buff.cd:Clear()
|
||||||
|
buff.cdExpires = nil
|
||||||
|
elseif not buff.cdExpires or abs(buff.cdExpires - expires) > 1 then
|
||||||
|
SetCooldownTimeLeft(buff.cd, timeleft)
|
||||||
|
buff.cdExpires = expires
|
||||||
|
end
|
||||||
|
buff.cdStart = nil
|
||||||
|
end
|
||||||
|
|
||||||
local function RefreshBuffButton(buff)
|
local function RefreshBuffButton(buff)
|
||||||
if buff.btype == "HELPFUL" then
|
if buff.btype == "HELPFUL" then
|
||||||
if C.buffs.separateweapons == "1" then
|
if C.buffs.separateweapons == "1" then
|
||||||
@@ -33,7 +52,7 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local slots = buff.btype == "HELPFUL" and helpfulSlots or harmfulSlots
|
local slots = buff.btype == "HELPFUL" and helpfulSlots or harmfulSlots
|
||||||
local name, icon, count, dispelType, _, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot("player", slots[buff.id])
|
local name, icon, count, dispelType, duration, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot("player", slots[buff.id])
|
||||||
|
|
||||||
--detect weapon buffs
|
--detect weapon buffs
|
||||||
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
|
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
|
||||||
@@ -57,21 +76,22 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Set Weapon Texture and Border
|
-- Set Weapon Texture, Border and Timer
|
||||||
if buff.mode == "MAINHAND" then
|
if buff.mode == "MAINHAND" then
|
||||||
buff.texture:SetTexture(GetInventoryItemTexture("player", 16))
|
buff.texture:SetTexture(GetInventoryItemTexture("player", 16))
|
||||||
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 16) or 1))
|
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 16) or 1))
|
||||||
|
RefreshWeaponButton(buff, mhtime, mhcharge)
|
||||||
elseif buff.mode == "OFFHAND" then
|
elseif buff.mode == "OFFHAND" then
|
||||||
buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
|
buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
|
||||||
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
|
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
|
||||||
|
RefreshWeaponButton(buff, ohtime, ohcharge)
|
||||||
end
|
end
|
||||||
elseif name and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
elseif name and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
||||||
-- Set Buff Texture and Border
|
-- Set Buff Texture and Border
|
||||||
buff.mode = buff.btype
|
buff.mode = buff.btype
|
||||||
buff.expirationTime = expirationTime
|
|
||||||
buff.stackCount = count
|
|
||||||
buff.spellId = spellId
|
buff.spellId = spellId
|
||||||
buff.texture:SetTexture(icon)
|
buff.texture:SetTexture(icon)
|
||||||
|
buff.stacks:SetText((count or 0) > 1 and count or "")
|
||||||
|
|
||||||
if buff.btype == "HARMFUL" then
|
if buff.btype == "HARMFUL" then
|
||||||
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(dispelType)
|
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(dispelType)
|
||||||
@@ -79,6 +99,18 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
else
|
else
|
||||||
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
|
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- start the timer from the aura's duration; permanent auras have none
|
||||||
|
local start, dur = GetAuraTimer(duration, expirationTime)
|
||||||
|
if dur <= 0 then
|
||||||
|
buff.cd:Clear()
|
||||||
|
buff.cdStart = nil
|
||||||
|
elseif buff.cdStart == nil or abs(buff.cdStart - start) > .5 or buff.cdDuration ~= dur then
|
||||||
|
CooldownFrame_SetTimer(buff.cd, start, dur, 1)
|
||||||
|
buff.cdStart = start
|
||||||
|
buff.cdDuration = dur
|
||||||
|
end
|
||||||
|
buff.cdExpires = nil
|
||||||
else
|
else
|
||||||
buff:Hide()
|
buff:Hide()
|
||||||
return
|
return
|
||||||
@@ -106,17 +138,24 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
buff.texture:SetTexCoord(.07,.93,.07,.93)
|
buff.texture:SetTexCoord(.07,.93,.07,.93)
|
||||||
buff.texture:SetAllPoints(buff)
|
buff.texture:SetAllPoints(buff)
|
||||||
|
|
||||||
buff.timer = buff:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
-- overlay lifts the stacks above the sweep: a child frame renders above
|
||||||
buff.timer:SetTextColor(1,1,1,1)
|
-- all of its parent's own regions, so they would dim under the dark
|
||||||
buff.timer:SetJustifyH("CENTER")
|
-- wedge otherwise
|
||||||
buff.timer:SetJustifyV("CENTER")
|
buff.overlay = CreateFrame("Frame", nil, buff)
|
||||||
|
buff.overlay:SetAllPoints(buff)
|
||||||
|
|
||||||
buff.stacks = buff:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
buff.stacks = buff.overlay:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
buff.stacks:SetTextColor(1,1,1,1)
|
buff.stacks:SetTextColor(1,1,1,1)
|
||||||
buff.stacks:SetJustifyH("RIGHT")
|
buff.stacks:SetJustifyH("RIGHT")
|
||||||
buff.stacks:SetJustifyV("BOTTOM")
|
buff.stacks:SetJustifyV("BOTTOM")
|
||||||
buff.stacks:SetAllPoints(buff)
|
buff.stacks:SetAllPoints(buff)
|
||||||
|
|
||||||
|
-- the sweep and the duration numbers (the template covers the button and
|
||||||
|
-- starts hidden); RefreshBuffButton starts its timer
|
||||||
|
buff.cd = CreateCooldown(buff, "aura", C.buffs, "timers", buttonName .. "Cooldown")
|
||||||
|
buff.cd:SetFrameLevel(buff:GetFrameLevel() + 1)
|
||||||
|
buff.overlay:SetFrameLevel(buff:GetFrameLevel() + 2)
|
||||||
|
|
||||||
buff:RegisterForClicks("RightButtonUp")
|
buff:RegisterForClicks("RightButtonUp")
|
||||||
|
|
||||||
buff.weapon = weapon
|
buff.weapon = weapon
|
||||||
@@ -193,66 +232,24 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- PERF: Consolidated OnUpdate handler for all buff timers
|
-- the buttons that can show a weapon enchant: the first two buffs, or the
|
||||||
-- This replaces 50 individual OnUpdate handlers with a single one
|
-- separate weapon buttons
|
||||||
|
local weaponButtons
|
||||||
|
|
||||||
|
-- weapon enchants, see RefreshWeaponButton
|
||||||
pfUI.buff:SetScript("OnUpdate", function()
|
pfUI.buff:SetScript("OnUpdate", function()
|
||||||
local now = GetTime()
|
local now = GetTime()
|
||||||
if not this.nextUpdate then this.nextUpdate = now + 0.1 end
|
if not this.nextUpdate then this.nextUpdate = now + 0.1 end
|
||||||
if this.nextUpdate > now then return end
|
if this.nextUpdate > now then return end
|
||||||
this.nextUpdate = now + 0.1
|
this.nextUpdate = now + 0.1
|
||||||
|
|
||||||
-- Cache weapon enchant info once per update cycle
|
local _, mhtime, mhcharge, _, ohtime, ohcharge = GetWeaponEnchantInfo()
|
||||||
local mh, mhtime, mhcharge, oh, ohtime, ohcharge = GetWeaponEnchantInfo()
|
for _, buff in ipairs(weaponButtons) do
|
||||||
|
|
||||||
-- Update all visible buff buttons
|
|
||||||
local buttons = pfUI.buff.buffs.buttons
|
|
||||||
for i = 1, 32 do
|
|
||||||
local buff = buttons[i]
|
|
||||||
if buff:IsShown() then
|
if buff:IsShown() then
|
||||||
local timeleft, stacks = 0, 0
|
if buff.mode == "MAINHAND" then
|
||||||
if buff.mode == buff.btype then
|
RefreshWeaponButton(buff, mhtime, mhcharge)
|
||||||
timeleft = buff.expirationTime > 0 and (buff.expirationTime - now) or 0
|
|
||||||
stacks = buff.stackCount or 0
|
|
||||||
elseif buff.mode == "MAINHAND" then
|
|
||||||
timeleft = mhtime and mhtime / 1000 or 0
|
|
||||||
stacks = mhcharge or 0
|
|
||||||
elseif buff.mode == "OFFHAND" then
|
elseif buff.mode == "OFFHAND" then
|
||||||
timeleft = ohtime and ohtime / 1000 or 0
|
RefreshWeaponButton(buff, ohtime, ohcharge)
|
||||||
stacks = ohcharge or 0
|
|
||||||
end
|
|
||||||
buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
|
||||||
buff.stacks:SetText(stacks > 1 and stacks or "")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Update all visible debuff buttons
|
|
||||||
buttons = pfUI.buff.debuffs.buttons
|
|
||||||
for i = 1, 16 do
|
|
||||||
local buff = buttons[i]
|
|
||||||
if buff:IsShown() then
|
|
||||||
local timeleft = buff.expirationTime > 0 and (buff.expirationTime - now) or 0
|
|
||||||
local stacks = buff.stackCount or 0
|
|
||||||
buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
|
||||||
buff.stacks:SetText(stacks > 1 and stacks or "")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Update weapon buff buttons if separate
|
|
||||||
if C.buffs.separateweapons == "1" then
|
|
||||||
buttons = pfUI.buff.wepbuffs.buttons
|
|
||||||
for i = 1, 2 do
|
|
||||||
local buff = buttons[i]
|
|
||||||
if buff:IsShown() then
|
|
||||||
local timeleft, stacks = 0, 0
|
|
||||||
if buff.mode == "MAINHAND" then
|
|
||||||
timeleft = mhtime and mhtime / 1000 or 0
|
|
||||||
stacks = mhcharge or 0
|
|
||||||
elseif buff.mode == "OFFHAND" then
|
|
||||||
timeleft = ohtime and ohtime / 1000 or 0
|
|
||||||
stacks = ohcharge or 0
|
|
||||||
end
|
|
||||||
buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
|
||||||
buff.stacks:SetText(stacks > 1 and stacks or "")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -283,52 +280,55 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
pfUI.buff.debuffs.buttons[i] = CreateBuffButton(i, "HARMFUL")
|
pfUI.buff.debuffs.buttons[i] = CreateBuffButton(i, "HARMFUL")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
weaponButtons = {
|
||||||
|
pfUI.buff.buffs.buttons[1], pfUI.buff.buffs.buttons[2],
|
||||||
|
pfUI.buff.wepbuffs.buttons[1], pfUI.buff.wepbuffs.buttons[2],
|
||||||
|
}
|
||||||
|
|
||||||
-- config loading
|
-- config loading
|
||||||
function pfUI.buff:UpdateConfigBuffButton(buff)
|
function pfUI.buff:UpdateConfigBuffButton(buff)
|
||||||
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
||||||
local buffSize, buffSpacing = tonumber(C.buffs.size), tonumber(C.buffs.spacing)
|
local buffSize, buffSpacing = tonumber(C.buffs.size), tonumber(C.buffs.spacing)
|
||||||
|
local rowextra = C.buffs.textinside == "1" and 0 or GetCooldownFontSize(buffSize) * 1.5
|
||||||
local rowcount, relFrame, offsetX, offsetY
|
local rowcount, relFrame, offsetX, offsetY
|
||||||
if buff.btype == "HELPFUL" then
|
if buff.btype == "HELPFUL" then
|
||||||
if buff.weapon == 1 and C.buffs.separateweapons == "1" then
|
if buff.weapon == 1 and C.buffs.separateweapons == "1" then
|
||||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.wepbuffrowsize))
|
rowcount = floor((buff.gid-1) / tonumber(C.buffs.wepbuffrowsize))
|
||||||
relFrame = pfUI.buff.wepbuffs
|
relFrame = pfUI.buff.wepbuffs
|
||||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(buffSize+2*buffSpacing)
|
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(buffSize+2*buffSpacing)
|
||||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
offsetY = -(rowcount) * (rowextra+buffSize+2*buffSpacing)
|
||||||
else
|
else
|
||||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.buffrowsize))
|
rowcount = floor((buff.gid-1) / tonumber(C.buffs.buffrowsize))
|
||||||
relFrame = pfUI.buff.buffs
|
relFrame = pfUI.buff.buffs
|
||||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(buffSize+2*buffSpacing)
|
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(buffSize+2*buffSpacing)
|
||||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
offsetY = -(rowcount) * (rowextra+buffSize+2*buffSpacing)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.debuffrowsize))
|
rowcount = floor((buff.gid-1) / tonumber(C.buffs.debuffrowsize))
|
||||||
relFrame = pfUI.buff.debuffs
|
relFrame = pfUI.buff.debuffs
|
||||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(buffSize+2*buffSpacing)
|
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(buffSize+2*buffSpacing)
|
||||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
offsetY = -(rowcount) * (rowextra+buffSize+2*buffSpacing)
|
||||||
end
|
end
|
||||||
buff:SetSize(buffSize, buffSize)
|
buff:SetSize(buffSize, buffSize)
|
||||||
buff:ClearAllPoints()
|
buff:ClearAllPoints()
|
||||||
buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY)
|
buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY)
|
||||||
|
|
||||||
buff.timer:SetFont(pfUI.font_default, fontsize, "OUTLINE")
|
|
||||||
buff.stacks:SetFont(pfUI.font_default, fontsize+1, "OUTLINE")
|
buff.stacks:SetFont(pfUI.font_default, fontsize+1, "OUTLINE")
|
||||||
|
|
||||||
buff.timer:SetHeight(fontsize * 1.3)
|
-- the duration numbers sit inside the icon or below it
|
||||||
|
local countdown = buff.cd:GetCountdownFontString()
|
||||||
buff.timer:ClearAllPoints()
|
countdown:ClearAllPoints()
|
||||||
if C.buffs.textinside == "1" then
|
if C.buffs.textinside == "1" then
|
||||||
buff.timer:SetAllPoints(buff)
|
countdown:SetPoint("CENTER", buff, "CENTER", 0, 0)
|
||||||
else
|
else
|
||||||
buff.timer:SetPoint("TOP", buff, "BOTTOM", 0, -3)
|
countdown:SetPoint("TOP", buff, "BOTTOM", 0, -3)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.buff:UpdateConfig()
|
function pfUI.buff:UpdateConfig()
|
||||||
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
|
||||||
|
|
||||||
local spacing = tonumber(C.buffs.spacing)
|
local spacing = tonumber(C.buffs.spacing)
|
||||||
local cell = tonumber(C.buffs.size) + 2 * spacing
|
local cell = tonumber(C.buffs.size) + 2 * spacing
|
||||||
local rowextra = C.buffs.textinside == "1" and 0 or (fontsize * 1.5)
|
local rowextra = C.buffs.textinside == "1" and 0 or GetCooldownFontSize(tonumber(C.buffs.size)) * 1.5
|
||||||
|
|
||||||
local function SizeBuffFrame(frame, rowsize, count)
|
local function SizeBuffFrame(frame, rowsize, count)
|
||||||
rowsize = tonumber(rowsize)
|
rowsize = tonumber(rowsize)
|
||||||
|
|||||||
+62
-24
@@ -103,6 +103,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
|
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
|
||||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
|
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
|
||||||
end
|
end
|
||||||
|
this.parent.Refresh()
|
||||||
elseif this.parent.unit == "player" then
|
elseif this.parent.unit == "player" then
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, this.type)
|
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, this.type)
|
||||||
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
|
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
|
||||||
@@ -129,15 +130,14 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
GameTooltip:Hide()
|
GameTooltip:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function StatusBarOnUpdate()
|
-- an enabled text binding writes every frame, shown or not
|
||||||
local remaining = this.endtime - GetTime()
|
local function StatusBarOnShow()
|
||||||
this.bar:SetValue(remaining > 0 and remaining or 0)
|
this.timer:Enable()
|
||||||
|
this.parent:RefreshPosition()
|
||||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
|
|
||||||
this.time:SetText(remaining > 0 and GetColoredTimeString(remaining) or "")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function StatusBarRefreshParent()
|
local function StatusBarOnHide()
|
||||||
|
this.timer:Disable()
|
||||||
this.parent:RefreshPosition()
|
this.parent:RefreshPosition()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -182,6 +182,16 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
frame.time:SetTextColor(1,1,1,1)
|
frame.time:SetTextColor(1,1,1,1)
|
||||||
frame.time:SetJustifyH("RIGHT")
|
frame.time:SetJustifyH("RIGHT")
|
||||||
|
|
||||||
|
-- the bar drains and the time counts down from this, engine-side
|
||||||
|
frame.duration = C_DurationUtil.CreateDuration()
|
||||||
|
frame.bar:SetTimerDuration(frame.duration, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
|
||||||
|
frame.timer = C_DurationUtil.CreateDurationTextBinding()
|
||||||
|
frame.timer:SetFontString(frame.time)
|
||||||
|
frame.timer:SetFormatter(GetTimeFormatter())
|
||||||
|
frame.timer:SetDuration(frame.duration)
|
||||||
|
frame.timer:SetExpiredText("")
|
||||||
|
frame.timer:SetZeroDurationText("")
|
||||||
|
|
||||||
frame.icon = frame:CreateTexture(nil, "OVERLAY")
|
frame.icon = frame:CreateTexture(nil, "OVERLAY")
|
||||||
frame.icon:SetSize(height, height)
|
frame.icon:SetSize(height, height)
|
||||||
frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
||||||
@@ -194,9 +204,8 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
frame.stacks:SetJustifyV("CENTER")
|
frame.stacks:SetJustifyV("CENTER")
|
||||||
|
|
||||||
frame.parent = parent
|
frame.parent = parent
|
||||||
frame:SetScript("OnUpdate", StatusBarOnUpdate)
|
frame:SetScript("OnShow", StatusBarOnShow)
|
||||||
frame:SetScript("OnShow", StatusBarRefreshParent)
|
frame:SetScript("OnHide", StatusBarOnHide)
|
||||||
frame:SetScript("OnHide", StatusBarRefreshParent)
|
|
||||||
|
|
||||||
frame:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
frame:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||||||
frame:SetScript("OnClick", StatusBarOnClick)
|
frame:SetScript("OnClick", StatusBarOnClick)
|
||||||
@@ -246,7 +255,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
table.sort(frame.buffs, frame.buffcmp)
|
table.sort(frame.buffs, frame.buffcmp)
|
||||||
|
|
||||||
-- create a buff bar for each below threshold
|
-- create a buff bar for each below threshold
|
||||||
local bar = 1
|
local bar, crossing = 1, nil
|
||||||
for id, data in pairs(frame.buffs) do
|
for id, data in pairs(frame.buffs) do
|
||||||
if data[1] and ((data[1] ~= 0 and data[1] < frame.threshold) or frame.threshold == -1) -- timeleft checks
|
if data[1] and ((data[1] ~= 0 and data[1] < frame.threshold) or frame.threshold == -1) -- timeleft checks
|
||||||
and data[3] and data[3] ~= "" -- buff has a name
|
and data[3] and data[3] ~= "" -- buff has a name
|
||||||
@@ -260,7 +269,6 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
frame.bars[bar].id = data[2]
|
frame.bars[bar].id = data[2]
|
||||||
frame.bars[bar].unit = frame.unit
|
frame.bars[bar].unit = frame.unit
|
||||||
frame.bars[bar].type = frame.type
|
frame.bars[bar].type = frame.type
|
||||||
frame.bars[bar].endtime = GetTime() + ( data[1] > 0 and data[1] or -1 )
|
|
||||||
|
|
||||||
-- update max duration the cached remaining values is less than
|
-- update max duration the cached remaining values is less than
|
||||||
-- the real one, indicates a buff renewal
|
-- the real one, indicates a buff renewal
|
||||||
@@ -312,10 +320,12 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
frame.bars[bar].icon:SetTexture(data[4])
|
frame.bars[bar].icon:SetTexture(data[4])
|
||||||
end
|
end
|
||||||
|
|
||||||
-- cache maxduration
|
-- the bar spans the longest time left seen for this aura; one without
|
||||||
if frame.bars[bar].cacheMaxDuration ~= frame.durations[uuid][2] then
|
-- a time left (threshold -1) shows an empty bar and no time
|
||||||
frame.bars[bar].cacheMaxDuration = frame.durations[uuid][2]
|
if data[1] > 0 then
|
||||||
frame.bars[bar].bar:SetMinMaxValues(0, frame.durations[uuid][2])
|
frame.bars[bar].duration:SetTimeFromEnd(GetTime() + data[1], frame.durations[uuid][2])
|
||||||
|
else
|
||||||
|
frame.bars[bar].duration:Reset()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- set stacks
|
-- set stacks
|
||||||
@@ -340,6 +350,10 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
|
|
||||||
frame.bars[bar]:Show()
|
frame.bars[bar]:Show()
|
||||||
bar = bar + 1
|
bar = bar + 1
|
||||||
|
elseif data[1] and data[1] > 0 and data[3] and data[4] and frame.threshold ~= -1 then
|
||||||
|
-- still above the threshold: its bar shows once it drops under
|
||||||
|
local wait = data[1] - frame.threshold
|
||||||
|
if not crossing or wait < crossing then crossing = wait end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -347,13 +361,11 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
for i = bar, table.getn(frame.bars) do
|
for i = bar, table.getn(frame.bars) do
|
||||||
frame.bars[i]:Hide()
|
frame.bars[i]:Hide()
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
-- Create a new Buff Bar
|
-- no event marks an aura's time left dropping under the threshold, so
|
||||||
local function BuffBarFrameOnUpdate()
|
-- wake when the next one does
|
||||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .4 end
|
if frame.crossing then frame.crossing:Cancel() end
|
||||||
RefreshBuffBarFrame(this)
|
frame.crossing = crossing and C_Timer.NewTimer(crossing + .1, frame.Refresh) or nil
|
||||||
this:RefreshPosition()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function RefreshPosition(self)
|
local function RefreshPosition(self)
|
||||||
@@ -373,6 +385,19 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- every watch frame: one stacks on the bars of another, so all of them
|
||||||
|
-- re-anchor together
|
||||||
|
local watched = {}
|
||||||
|
local function RefreshPositions()
|
||||||
|
for _, frame in pairs(watched) do frame:RefreshPosition() end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- the bars sit above their unit frame's aura rows, which move when the
|
||||||
|
-- rows lay out again
|
||||||
|
pfUI.events:RegisterCallback("unitframe:auras", function(_, unit)
|
||||||
|
if unit == pfUI.uf.player or unit == pfUI.uf.target then RefreshPositions() end
|
||||||
|
end, "buffwatch")
|
||||||
|
|
||||||
local function CreateBuffBarFrame(unit, type)
|
local function CreateBuffBarFrame(unit, type)
|
||||||
local framename = "pf" .. unit .. ( type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar"
|
local framename = "pf" .. unit .. ( type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar"
|
||||||
local frame = _G[framename] or CreateFrame("Frame", framename, UIParent)
|
local frame = _G[framename] or CreateFrame("Frame", framename, UIParent)
|
||||||
@@ -388,9 +413,22 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
frame.RefreshPosition = RefreshPosition
|
frame.RefreshPosition = RefreshPosition
|
||||||
|
frame.Refresh = function()
|
||||||
|
RefreshBuffBarFrame(frame)
|
||||||
|
RefreshPositions()
|
||||||
|
end
|
||||||
|
|
||||||
-- OnEvent (UNIT_AURA) doesn't trigger properly on buff refresh
|
-- UNIT_AURA_DELTA reports refreshes and new durations as well, so the bars
|
||||||
frame:SetScript("OnUpdate", BuffBarFrameOnUpdate)
|
-- follow the auras on events alone. A new target is another unit, whose
|
||||||
|
-- auras no delta describes.
|
||||||
|
frame:RegisterUnitEvent("UNIT_AURA_DELTA", frame.unit)
|
||||||
|
frame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end
|
||||||
|
frame:SetScript("OnEvent", frame.Refresh)
|
||||||
|
table.insert(watched, frame)
|
||||||
|
|
||||||
|
-- the first read waits until the caller has configured the frame
|
||||||
|
RunNextFrame(frame.Refresh)
|
||||||
|
|
||||||
return frame
|
return frame
|
||||||
end
|
end
|
||||||
|
|||||||
+130
-171
@@ -5,38 +5,69 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
local rawborder, default_border = GetBorderSize("unitframes")
|
local rawborder, default_border = GetBorderSize("unitframes")
|
||||||
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
||||||
|
|
||||||
-- Helper function for castbar timer formatting
|
-- Castbar timer text: 1 decimal rounded half up (matches Blizzard spellbook
|
||||||
local function FormatCastbarTime(value)
|
-- display), or 2 decimals (default)
|
||||||
if C.unitframes.castbardecimals == "1" then
|
local formatter = C_StringUtil.CreateNumericRuleFormatter()
|
||||||
-- 1 decimal, round half up (matches Blizzard spellbook display)
|
if C.unitframes.castbardecimals == "1" then
|
||||||
return string.format("%.1f", floor(value * 10 + 0.5) / 10)
|
formatter:AddBreakpoint({ threshold = 0, step = .1, format = "%.1f" })
|
||||||
else
|
else
|
||||||
-- 2 decimals (default)
|
formatter:AddBreakpoint({ threshold = 0, format = "%.2f" })
|
||||||
return string.format("%.2f", value)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Clear cast state on the bar and start the fade-out. On a normal end the bar
|
-- "cur / max": a cast counts up, a channel counts down
|
||||||
-- is left at its current fill (a completed cast is already ~full; nothing
|
local castText = {
|
||||||
-- snaps to full, which used to flash for a frame when the next cast stamped
|
{ property = Enum.DurationTextBindingProperty.ElapsedDuration, formatter = formatter },
|
||||||
-- the bar). When `failed` is set for a cast that was actually in progress, the
|
{ property = Enum.DurationTextBindingProperty.TotalDuration, formatter = formatter },
|
||||||
-- bar flashes full red before fading — the cancelled-cast indicator.
|
}
|
||||||
|
local channelText = {
|
||||||
|
{ property = Enum.DurationTextBindingProperty.RemainingDuration, formatter = formatter },
|
||||||
|
{ property = Enum.DurationTextBindingProperty.TotalDuration, formatter = formatter },
|
||||||
|
}
|
||||||
|
|
||||||
|
-- The bar's fill and timer text both follow cb.duration on their own; only
|
||||||
|
-- the pushback total in front of the text needs a refresh.
|
||||||
|
local function UpdateTimerText(cb)
|
||||||
|
if not cb.showtimer then return end
|
||||||
|
local prefix = ""
|
||||||
|
if cb.delay > 0 then
|
||||||
|
prefix = "|cffffaaaa" .. (cb.isChannel and "-" or "+") .. formatter:FormatNumber(cb.delay) .. " |r "
|
||||||
|
end
|
||||||
|
cb.timer:SetTextFormat(prefix .. "{} / {}", cb.isChannel and channelText or castText)
|
||||||
|
cb.timer:Enable()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- STOP doesn't arrive for every cast (a synthetic cast has none, a remote
|
||||||
|
-- unit's can be missed out of range), so the bar also clears at its end time.
|
||||||
|
local function ArmExpiry(cb)
|
||||||
|
if cb.expiry then cb.expiry:Cancel() end
|
||||||
|
cb.expiry = C_Timer.NewTimer(cb.duration:GetRemainingDuration(), cb.onExpire)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Clear cast state on the bar and start the fade-out. The fill freezes where
|
||||||
|
-- the cast stopped (SetMinMaxValues drops the timer). When `failed` is set for
|
||||||
|
-- a cast that was actually in progress, the bar flashes full red before
|
||||||
|
-- fading — the cancelled-cast indicator.
|
||||||
local function ClearBar(cb, failed)
|
local function ClearBar(cb, failed)
|
||||||
local wasActive = cb.endTime ~= nil
|
if cb.expiry then cb.expiry:Cancel() end
|
||||||
cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
|
cb.expiry = nil
|
||||||
|
cb.timer:Disable()
|
||||||
|
if cb.active then
|
||||||
|
cb.bar:SetMinMaxValues(0, 1)
|
||||||
|
if failed then
|
||||||
|
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar.failcolor))
|
||||||
|
cb.bar:SetValue(1)
|
||||||
|
else
|
||||||
|
cb.bar:SetValue(cb.isChannel and cb.duration:GetRemainingPercent() or cb.duration:GetElapsedPercent())
|
||||||
|
end
|
||||||
|
end
|
||||||
|
cb.active, cb.isChannel = nil, nil
|
||||||
cb.activeName, cb.spellID = nil, nil
|
cb.activeName, cb.spellID = nil, nil
|
||||||
cb.isTradeskill = nil
|
cb.isTradeskill = nil
|
||||||
cb.tradeskillTotal, cb.tradeskillCompleted, cb.tradeskillSpellID = nil, nil, nil
|
cb.tradeskillTotal, cb.tradeskillCompleted, cb.tradeskillSpellID = nil, nil, nil
|
||||||
cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
|
cb.tradeskillSingle = nil
|
||||||
cb.lastMax = nil
|
|
||||||
cb.delay = 0
|
cb.delay = 0
|
||||||
if failed and wasActive then
|
if cb.craftbar then cb.craftbar:Hide() end
|
||||||
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar.failcolor))
|
if cb:IsShown() and not cb.fade:IsPlaying() then cb.fade:Play() end
|
||||||
cb.bar:SetMinMaxValues(0, 1)
|
|
||||||
cb.bar:SetValue(1)
|
|
||||||
end
|
|
||||||
if cb.bar.spark then cb.bar.spark:Hide() end
|
|
||||||
if cb:GetAlpha() > 0 and not cb.fade:IsPlaying() then cb.fade:Play() end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- "Spellname (N)" label for an active tradeskill merge — N is the number
|
-- "Spellname (N)" label for an active tradeskill merge — N is the number
|
||||||
@@ -55,47 +86,42 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
-- fills continuously across the chain instead of resetting per craft.
|
-- fills continuously across the chain instead of resetting per craft.
|
||||||
-- Also arms the per-craft spark — a thin marker that crosses the bar once
|
-- Also arms the per-craft spark — a thin marker that crosses the bar once
|
||||||
-- per craft (so it moves N× faster than the main fill on an N-stack).
|
-- per craft (so it moves N× faster than the main fill on an N-stack).
|
||||||
local function EnterTradeskillMerge(cb, startMs, endMs, count)
|
local function EnterTradeskillMerge(cb, count)
|
||||||
|
local start, single = cb.duration:GetStartTime(), cb.duration:GetTotalDuration()
|
||||||
cb.tradeskillTotal = count
|
cb.tradeskillTotal = count
|
||||||
cb.tradeskillCompleted = 0
|
cb.tradeskillCompleted = 0
|
||||||
cb.tradeskillSpellID = cb.spellID
|
cb.tradeskillSpellID = cb.spellID
|
||||||
local single = endMs - startMs
|
cb.tradeskillSingle = single
|
||||||
cb.tradeskillSingleMs = single
|
cb.craft:SetTimeFromStart(start, single)
|
||||||
cb.currentCraftStart = startMs
|
cb.duration:SetTimeFromStart(start, single * count)
|
||||||
local mergedEnd = startMs + single * count
|
ArmExpiry(cb)
|
||||||
cb.endTime = mergedEnd
|
cb.craftbar:Show()
|
||||||
local duration = (mergedEnd - startMs) / 1000
|
|
||||||
cb.bar:SetMinMaxValues(0, duration)
|
|
||||||
cb.lastMax = duration
|
|
||||||
if cb.bar.spark then cb.bar.spark:Show() end
|
|
||||||
UpdateTradeskillLabel(cb)
|
UpdateTradeskillLabel(cb)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Mark the start of craft 2..N within an active merge (called from the
|
-- Mark the start of craft 2..N within an active merge (called from the
|
||||||
-- UNIT_SPELLCAST_START handler). Resets the per-craft spark to the left
|
-- UNIT_SPELLCAST_START handler) and re-fit the bar's end to the crafts left.
|
||||||
-- edge of the bar.
|
|
||||||
local function StartTradeskillCraft(cb)
|
local function StartTradeskillCraft(cb)
|
||||||
cb.currentCraftStart = GetTime() * 1000
|
local now = GetTime()
|
||||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
local remaining = cb.tradeskillTotal - cb.tradeskillCompleted
|
||||||
cb.endTime = cb.currentCraftStart + cb.tradeskillSingleMs * remaining
|
cb.craft:SetTimeFromStart(now, cb.tradeskillSingle)
|
||||||
local duration = (cb.endTime - cb.startTime) / 1000
|
cb.duration:SetTimeSpan(cb.duration:GetStartTime(), now + cb.tradeskillSingle * remaining)
|
||||||
cb.bar:SetMinMaxValues(0, duration)
|
ArmExpiry(cb)
|
||||||
cb.lastMax = duration
|
|
||||||
UpdateTradeskillLabel(cb)
|
UpdateTradeskillLabel(cb)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
|
-- Stamp the bar with cast data and render text/icon/lag once. From here the
|
||||||
-- then animates the fill from this state without touching C_Spell.
|
-- bar's timer and text binding follow cb.duration without any Lua.
|
||||||
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank, noInterrupt)
|
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank, noInterrupt)
|
||||||
cb.startTime = startMs
|
cb.duration:SetTimeSpan(startMs / 1000, endMs / 1000)
|
||||||
cb.endTime = endMs
|
cb.active = true
|
||||||
cb.isChannel = isChannel
|
cb.isChannel = isChannel
|
||||||
cb.spellID = spellID
|
cb.spellID = spellID
|
||||||
cb.activeName = name
|
cb.activeName = name
|
||||||
cb.isTradeskill = isTradeskill
|
cb.isTradeskill = isTradeskill
|
||||||
cb.delay = (delayMs or 0) / 1000
|
cb.delay = (delayMs or 0) / 1000
|
||||||
cb.fade:Stop()
|
cb.fade:Stop()
|
||||||
cb:SetAlpha(1)
|
cb:Show()
|
||||||
|
|
||||||
-- Shield an uninterruptible cast. Not on the player's own bar: the flag is
|
-- Shield an uninterruptible cast. Not on the player's own bar: the flag is
|
||||||
-- measured against the reader's own interrupts and silences, so on your own
|
-- measured against the reader's own interrupts and silences, so on your own
|
||||||
@@ -124,34 +150,25 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
cb.icon:Hide()
|
cb.icon:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
local duration = (endMs - startMs) / 1000
|
|
||||||
if cb.showlag then
|
if cb.showlag then
|
||||||
local _, _, lag = GetNetStats()
|
local _, _, lag = GetNetStats()
|
||||||
cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / duration * (lag/1000)))
|
cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / cb.duration:GetTotalDuration() * (lag/1000)))
|
||||||
cb.bar.lag:Show()
|
cb.bar.lag:Show()
|
||||||
else
|
else
|
||||||
cb.bar.lag:Hide()
|
cb.bar.lag:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
cb.bar:SetMinMaxValues(0, duration)
|
cb.bar:SetTimerDuration(cb.duration, Enum.StatusBarInterpolation.Immediate,
|
||||||
cb.lastMax = duration
|
isChannel and Enum.StatusBarTimerDirection.RemainingTime or Enum.StatusBarTimerDirection.ElapsedTime)
|
||||||
|
UpdateTimerText(cb)
|
||||||
-- Prime the fill on this frame. StampBar otherwise leaves the previous
|
ArmExpiry(cb)
|
||||||
-- value in place (ClearBar, run on the prior cast's STOP, leaves it full),
|
|
||||||
-- so the bar would flash full for the frame between here and the next
|
|
||||||
-- OnUpdate tick. Reset the throttle too so the timer text updates promptly.
|
|
||||||
local nowSec = GetTime()
|
|
||||||
local cur = isChannel and (endMs / 1000 - nowSec) or (nowSec - startMs / 1000)
|
|
||||||
if cur < 0 then cur = 0 elseif cur > duration then cur = duration end
|
|
||||||
cb.bar:SetValue(cur)
|
|
||||||
cb.tick = 0
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
|
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
|
||||||
-- from event handlers (cast start, target/focus change), never per-frame.
|
-- from event handlers (cast start, target/focus change), never per-frame.
|
||||||
local function RefreshBar(cb, rank)
|
local function RefreshBar(cb, rank)
|
||||||
local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
|
local query = cb.unitstr
|
||||||
if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
|
if not UnitExists(query) then
|
||||||
ClearBar(cb)
|
ClearBar(cb)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -178,7 +195,7 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function CreateCastbar(name, parent, unitstr, unitname)
|
local function CreateCastbar(name, parent, unitstr)
|
||||||
local cb = CreateFrame("Frame", name, parent or UIParent)
|
local cb = CreateFrame("Frame", name, parent or UIParent)
|
||||||
|
|
||||||
cb:SetHeight(C.global.font_size * 1.5)
|
cb:SetHeight(C.global.font_size * 1.5)
|
||||||
@@ -186,7 +203,10 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
cb:SetFrameLevel(8)
|
cb:SetFrameLevel(8)
|
||||||
|
|
||||||
cb.unitstr = unitstr
|
cb.unitstr = unitstr
|
||||||
cb.unitname = unitname
|
cb.delay = 0
|
||||||
|
cb.duration = C_DurationUtil.CreateDuration()
|
||||||
|
cb.craft = C_DurationUtil.CreateDuration() -- the current craft of a tradeskill merge
|
||||||
|
cb.onExpire = function() ClearBar(cb) end
|
||||||
|
|
||||||
-- icon
|
-- icon
|
||||||
cb.icon = CreateFrame("Frame", nil, cb)
|
cb.icon = CreateFrame("Frame", nil, cb)
|
||||||
@@ -211,7 +231,7 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
CreateBackdropShadow(cb.bar)
|
CreateBackdropShadow(cb.bar)
|
||||||
|
|
||||||
-- text left
|
-- text left
|
||||||
cb.bar.left = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
cb.bar.left = cb.bar:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||||
cb.bar.left:ClearAllPoints()
|
cb.bar.left:ClearAllPoints()
|
||||||
cb.bar.left:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy)
|
cb.bar.left:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy)
|
||||||
cb.bar.left:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy)
|
cb.bar.left:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy)
|
||||||
@@ -222,7 +242,7 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
cb.bar.left:SetJustifyH(C.castbar[unitstr].namealign or "LEFT")
|
cb.bar.left:SetJustifyH(C.castbar[unitstr].namealign or "LEFT")
|
||||||
|
|
||||||
-- text right
|
-- text right
|
||||||
cb.bar.right = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
cb.bar.right = cb.bar:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||||
cb.bar.right:ClearAllPoints()
|
cb.bar.right:ClearAllPoints()
|
||||||
cb.bar.right:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy)
|
cb.bar.right:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy)
|
||||||
cb.bar.right:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy)
|
cb.bar.right:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy)
|
||||||
@@ -232,92 +252,40 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
cb.bar.right:SetFont(font, font_size, "OUTLINE")
|
cb.bar.right:SetFont(font, font_size, "OUTLINE")
|
||||||
cb.bar.right:SetJustifyH(C.castbar[unitstr].timealign or "RIGHT")
|
cb.bar.right:SetJustifyH(C.castbar[unitstr].timealign or "RIGHT")
|
||||||
|
|
||||||
|
cb.timer = C_DurationUtil.CreateDurationTextBinding()
|
||||||
|
cb.timer:SetFontString(cb.bar.right)
|
||||||
|
cb.timer:SetDuration(cb.duration)
|
||||||
|
|
||||||
cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY")
|
cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY")
|
||||||
cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0)
|
cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0)
|
||||||
cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
|
cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
|
||||||
cb.bar.lag:SetTexture(1,.2,.2,.2)
|
cb.bar.lag:SetColorTexture(1,.2,.2,.2)
|
||||||
|
|
||||||
-- Per-craft progress spark for tradeskill merge — a thin vertical line
|
-- Per-craft progress spark for tradeskill merge — a thin vertical line
|
||||||
-- that crosses the bar once per craft in the chain (so on a 5-stack it
|
-- that crosses the bar once per craft in the chain (so on a 5-stack it
|
||||||
-- moves 5x faster than the main fill). Position is updated by OnUpdate
|
-- moves 5x faster than the main fill). It rides the edge of an invisible
|
||||||
-- while a merge is active; hidden otherwise.
|
-- fill that follows cb.craft, shown while a merge is active, and snaps
|
||||||
cb.bar.spark = cb.bar:CreateTexture(nil, "OVERLAY")
|
-- back to the left each time StartTradeskillCraft restarts the craft.
|
||||||
cb.bar.spark:SetTexture(1, 1, 1, 0.8)
|
cb.craftbar = CreateFrame("StatusBar", nil, cb.bar)
|
||||||
cb.bar.spark:SetWidth(2)
|
cb.craftbar:SetAllPoints(cb.bar)
|
||||||
cb.bar.spark:SetPoint("TOP", cb.bar, "TOPLEFT", 0, 0)
|
cb.craftbar:SetColorFill(1, 1, 1, 0)
|
||||||
cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
|
cb.craftbar:SetTimerDuration(cb.craft, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.ElapsedTime)
|
||||||
cb.bar.spark:Hide()
|
cb.craftbar:Hide()
|
||||||
|
|
||||||
-- Fade-out after a cast ends. The bar stays at alpha 0 while idle.
|
cb.craftbar.spark = cb.craftbar:CreateTexture(nil, "OVERLAY")
|
||||||
|
cb.craftbar.spark:SetColorTexture(1, 1, 1, 0.8)
|
||||||
|
cb.craftbar.spark:SetWidth(2)
|
||||||
|
cb.craftbar.spark:SetPoint("TOPRIGHT", cb.craftbar:GetStatusBarTexture(), "TOPRIGHT")
|
||||||
|
cb.craftbar.spark:SetPoint("BOTTOMRIGHT", cb.craftbar:GetStatusBarTexture(), "BOTTOMRIGHT")
|
||||||
|
|
||||||
|
-- Fade-out after a cast ends. The bar is hidden while idle; unlock mode
|
||||||
|
-- keeps it shown for dragging.
|
||||||
cb.fade = cb:CreateAnimationGroup()
|
cb.fade = cb:CreateAnimationGroup()
|
||||||
local fade = cb.fade:CreateAnimation("Alpha")
|
local fade = cb.fade:CreateAnimation("Alpha")
|
||||||
fade:SetChange(-1)
|
fade:SetChange(-1)
|
||||||
fade:SetDuration(.4)
|
fade:SetDuration(.4)
|
||||||
cb.fade:SetScript("OnFinished", function() cb:SetAlpha(0) end)
|
cb.fade:SetScript("OnFinished", function()
|
||||||
|
if not (cb.drag and cb.drag:IsShown()) then cb:Hide() end
|
||||||
-- OnUpdate animates the bar fill. All state transitions (cast start/stop/interrupt, channel start/stop,
|
|
||||||
-- pushback) come from the event handler below — we never poll C_Spell
|
|
||||||
-- here.
|
|
||||||
cb:SetScript("OnUpdate", function()
|
|
||||||
if (this.tick or 0) > GetTime() then return end
|
|
||||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
|
||||||
|
|
||||||
if this.drag and this.drag:IsShown() then
|
|
||||||
this.fade:Stop()
|
|
||||||
this:SetAlpha(1)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if this.fade:IsPlaying() then return end
|
|
||||||
|
|
||||||
if not this.endTime then
|
|
||||||
if this:GetAlpha() ~= 0 then this:SetAlpha(0) end
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Non-player bars: if the unit disappears (target died / detarget),
|
|
||||||
-- drop the bar immediately.
|
|
||||||
if this.unitstr ~= "" and this.unitstr ~= "player" and not UnitExists(this.unitstr) then
|
|
||||||
ClearBar(this)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local now = GetTime()
|
|
||||||
local endSec = this.endTime / 1000
|
|
||||||
if now >= endSec then
|
|
||||||
ClearBar(this)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local startSec = this.startTime / 1000
|
|
||||||
local max = endSec - startSec
|
|
||||||
local cur = this.isChannel and (endSec - now) or (now - startSec)
|
|
||||||
if cur > max then cur = max end
|
|
||||||
if cur < 0 then cur = 0 end
|
|
||||||
|
|
||||||
this.bar:SetValue(cur)
|
|
||||||
|
|
||||||
-- Per-craft spark for a tradeskill merge: position by (now - current
|
|
||||||
-- craft's start) / single-craft duration, clamped to [0, 1]. Snaps back
|
|
||||||
-- to the left edge each time StartTradeskillCraft fires for craft N+1.
|
|
||||||
if this.tradeskillTotal and this.tradeskillSingleMs and this.currentCraftStart then
|
|
||||||
local craftElapsed = now * 1000 - this.currentCraftStart
|
|
||||||
local p = craftElapsed / this.tradeskillSingleMs
|
|
||||||
if p < 0 then p = 0 elseif p > 1 then p = 1 end
|
|
||||||
local x = p * this.bar:GetWidth() - 1
|
|
||||||
this.bar.spark:ClearAllPoints()
|
|
||||||
this.bar.spark:SetPoint("TOP", this.bar, "TOPLEFT", x, 0)
|
|
||||||
this.bar.spark:SetPoint("BOTTOM", this.bar, "BOTTOMLEFT", x, 0)
|
|
||||||
end
|
|
||||||
|
|
||||||
if this.showtimer then
|
|
||||||
if (this.delay or 0) > 0 then
|
|
||||||
local prefix = "|cffffaaaa" .. (this.isChannel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
|
|
||||||
this.bar.right:SetText(prefix .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
|
||||||
else
|
|
||||||
this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- Cast lifecycle, entirely on ClassicAPI's UNIT_SPELLCAST_* events. They
|
-- Cast lifecycle, entirely on ClassicAPI's UNIT_SPELLCAST_* events. They
|
||||||
@@ -381,7 +349,7 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
RefreshBar(this, arg5)
|
RefreshBar(this, arg5)
|
||||||
if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
|
if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
|
||||||
and C.castbar.player.mergetradeskill == "1" then
|
and C.castbar.player.mergetradeskill == "1" then
|
||||||
EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
|
EnterTradeskillMerge(this, this.pendingTradeskillCount)
|
||||||
end
|
end
|
||||||
this.pendingTradeskillCount = nil
|
this.pendingTradeskillCount = nil
|
||||||
end
|
end
|
||||||
@@ -390,7 +358,7 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
-- count and clear when the chain is done. A no-op for normal casts,
|
-- count and clear when the chain is done. A no-op for normal casts,
|
||||||
-- which are cleared by UNIT_SPELLCAST_STOP.
|
-- which are cleared by UNIT_SPELLCAST_STOP.
|
||||||
if this.tradeskillTotal and arg3 == this.tradeskillSpellID then
|
if this.tradeskillTotal and arg3 == this.tradeskillSpellID then
|
||||||
this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
|
this.tradeskillCompleted = this.tradeskillCompleted + 1
|
||||||
if this.tradeskillCompleted >= this.tradeskillTotal then
|
if this.tradeskillCompleted >= this.tradeskillTotal then
|
||||||
ClearBar(this)
|
ClearBar(this)
|
||||||
else
|
else
|
||||||
@@ -410,42 +378,36 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
|
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
|
||||||
ClearBar(this, true)
|
ClearBar(this, true)
|
||||||
elseif event == "UNIT_SPELLCAST_INTERRUPTIBLE" or event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" then
|
elseif event == "UNIT_SPELLCAST_INTERRUPTIBLE" or event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" then
|
||||||
if this.endTime then
|
if this.active then
|
||||||
SetCastbarShield(this.bar, this.icon, event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE", this.isChannel)
|
SetCastbarShield(this.bar, this.icon, event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE", this.isChannel)
|
||||||
end
|
end
|
||||||
elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
|
elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
|
||||||
-- Pushback: a cast delayed later or a channel shortened. Following
|
-- Pushback: a cast delayed later or a channel shortened. Following
|
||||||
-- Quartz, re-poll just the times and accumulate the shift into a running
|
-- Quartz, re-read just the times and accumulate the shift into a running
|
||||||
-- this.delay for the +/- indicator, rather than a full restamp (which
|
-- this.delay for the +/- indicator, rather than a full restamp (which
|
||||||
-- would reset that total and re-render icon/text). ClassicAPI moves
|
-- would reset that total and re-render icon/text). Pushback moves the
|
||||||
-- endMs (SpellDelayed_h bumps g_cast.endMs; the MSG_CHANNEL_UPDATE
|
-- end time while the start stays put, so we diff the end. delay is a
|
||||||
-- co-hook rewrites g_channel.endMs) while startMs stays put, so we diff
|
-- positive magnitude; UpdateTimerText signs it "+" for casts and "-"
|
||||||
-- endMs. delay is a positive magnitude; OnUpdate signs it "+" for casts
|
-- for channels. Skipped during a tradeskill merge.
|
||||||
-- and "-" for channels. Skipped during a tradeskill merge.
|
if this.active and not this.tradeskillTotal then
|
||||||
if this.endTime and not this.tradeskillTotal then
|
local duration
|
||||||
local query = this.unitstr ~= "" and this.unitstr or this.unitname
|
|
||||||
local startMs, endMs
|
|
||||||
if this.isChannel then
|
if this.isChannel then
|
||||||
local _, _, _, s, e = C_Spell.UnitChannelInfo(query)
|
duration = UnitChannelDuration(unit)
|
||||||
startMs, endMs = s, e
|
|
||||||
else
|
else
|
||||||
local _, _, _, s, e = C_Spell.UnitCastingInfo(query)
|
duration = UnitCastingDuration(unit)
|
||||||
startMs, endMs = s, e
|
|
||||||
end
|
end
|
||||||
if startMs and endMs then
|
if duration then
|
||||||
local shift = this.isChannel and (this.endTime - endMs) or (endMs - this.endTime)
|
local shift = duration:GetEndTime() - this.duration:GetEndTime()
|
||||||
this.delay = (this.delay or 0) + shift / 1000
|
this.delay = this.delay + (this.isChannel and -shift or shift)
|
||||||
this.startTime = startMs
|
this.duration:Assign(duration)
|
||||||
this.endTime = endMs
|
UpdateTimerText(this)
|
||||||
local newDuration = (endMs - startMs) / 1000
|
ArmExpiry(this)
|
||||||
this.bar:SetMinMaxValues(0, newDuration)
|
|
||||||
this.lastMax = newDuration
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
cb:SetAlpha(0)
|
cb:Hide()
|
||||||
return cb
|
return cb
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -544,9 +506,6 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
pfUI.castbar.focus:SetHeight(C.castbar.focus.height)
|
pfUI.castbar.focus:SetHeight(C.castbar.focus.height)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- bind castbar to the "focus" unit token; the GUID resolves at read time
|
|
||||||
pfUI.castbar.focus.unitstr = "focus"
|
|
||||||
|
|
||||||
UpdateMovable(pfUI.castbar.focus)
|
UpdateMovable(pfUI.castbar.focus)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
+183
-210
@@ -30,39 +30,6 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local realm = GetRealmName()
|
|
||||||
local player = UnitName("player")
|
|
||||||
local history
|
|
||||||
local function SaveChatHistory(id, msg, r, g, b)
|
|
||||||
-- create cache tables if not existing
|
|
||||||
pfUI_cache = pfUI_cache or {}
|
|
||||||
pfUI_cache["chathistory"] = pfUI_cache["chathistory"] or {}
|
|
||||||
pfUI_cache["chathistory"][realm] = pfUI_cache["chathistory"][realm] or {}
|
|
||||||
pfUI_cache["chathistory"][realm][player] = pfUI_cache["chathistory"][realm][player] or {}
|
|
||||||
pfUI_cache["chathistory"][realm][player][id] = pfUI_cache["chathistory"][realm][player][id] or {}
|
|
||||||
|
|
||||||
if r and g and b then
|
|
||||||
local color = rgbhex(r*.5+.2, g*.5+.2, b*.5+.2)
|
|
||||||
msg = string.gsub(msg, "^", color)
|
|
||||||
msg = string.gsub(msg, "|r", "|r" .. color)
|
|
||||||
end
|
|
||||||
|
|
||||||
history = pfUI_cache["chathistory"][realm][player][id]
|
|
||||||
table.insert(history, 1, msg)
|
|
||||||
if history[30] then table.remove(history, 30) end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function GetChatHistory(id)
|
|
||||||
-- create cache tables if not existing
|
|
||||||
pfUI_cache = pfUI_cache or {}
|
|
||||||
pfUI_cache["chathistory"] = pfUI_cache["chathistory"] or {}
|
|
||||||
pfUI_cache["chathistory"][realm] = pfUI_cache["chathistory"][realm] or {}
|
|
||||||
pfUI_cache["chathistory"][realm][player] = pfUI_cache["chathistory"][realm][player] or {}
|
|
||||||
pfUI_cache["chathistory"][realm][player][id] = pfUI_cache["chathistory"][realm][player][id] or {}
|
|
||||||
|
|
||||||
return pfUI_cache["chathistory"][realm][player][id]
|
|
||||||
end
|
|
||||||
|
|
||||||
-- [ Chat Panel Colors ]
|
-- [ Chat Panel Colors ]
|
||||||
-- The panels normally inherit pfUI's global appearance theme; custom colors let chat
|
-- The panels normally inherit pfUI's global appearance theme; custom colors let chat
|
||||||
-- deviate from it. CreateBackdrop is re-run first to restore the theme, so toggling
|
-- deviate from it. CreateBackdrop is re-run first to restore the theme, so toggling
|
||||||
@@ -145,7 +112,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
["URL"] = function(a1,a2,a3) return pfUI.chat:FormatLink(pfUI.chat.URLPattern.URL.fm,a1,a2,a3) end,
|
["URL"] = function(a1,a2,a3) return pfUI.chat:FormatLink(pfUI.chat.URLPattern.URL.fm,a1,a2,a3) end,
|
||||||
}
|
}
|
||||||
|
|
||||||
-- url copy dialog
|
-- url links
|
||||||
function pfUI.chat:FormatLink(formatter,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
function pfUI.chat:FormatLink(formatter,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
||||||
if not (formatter and a1) then return end
|
if not (formatter and a1) then return end
|
||||||
local newtext = string.format(formatter,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
local newtext = string.format(formatter,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
||||||
@@ -185,74 +152,11 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
return text
|
return text
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI.chat.urlcopy = CreateFrame("Frame", "pfURLCopy", UIParent)
|
-- clicking a url link copies it
|
||||||
pfUI.chat.urlcopy:Hide()
|
LinkUtil.RegisterLinkHandler("url", function(link, text, linkData)
|
||||||
pfUI.chat.urlcopy:SetWidth(270)
|
CopyText(linkData.options)
|
||||||
pfUI.chat.urlcopy:SetHeight(65)
|
|
||||||
pfUI.chat.urlcopy:SetFrameStrata("FULLSCREEN")
|
|
||||||
pfUI.chat.urlcopy:SetPoint("CENTER", 0, 0)
|
|
||||||
CreateBackdrop(pfUI.chat.urlcopy, nil, nil, 0.8)
|
|
||||||
|
|
||||||
pfUI.chat.urlcopy:SetMovable(true)
|
|
||||||
pfUI.chat.urlcopy:EnableMouse(true)
|
|
||||||
pfUI.chat.urlcopy:RegisterForDrag("LeftButton")
|
|
||||||
pfUI.chat.urlcopy:SetScript("OnDragStart",function()
|
|
||||||
this:StartMoving()
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
pfUI.chat.urlcopy:SetScript("OnDragStop",function()
|
|
||||||
this:StopMovingOrSizing()
|
|
||||||
end)
|
|
||||||
|
|
||||||
pfUI.chat.urlcopy:SetScript("OnShow", function()
|
|
||||||
this.text:HighlightText()
|
|
||||||
end)
|
|
||||||
|
|
||||||
pfUI.chat.urlcopy.text = CreateFrame("EditBox", "pfURLCopyEditBox", pfUI.chat.urlcopy)
|
|
||||||
pfUI.chat.urlcopy.text:SetTextColor(.2,1,.8,1)
|
|
||||||
pfUI.chat.urlcopy.text:SetJustifyH("CENTER")
|
|
||||||
|
|
||||||
pfUI.chat.urlcopy.text:SetWidth(250)
|
|
||||||
pfUI.chat.urlcopy.text:SetHeight(20)
|
|
||||||
pfUI.chat.urlcopy.text:SetPoint("TOP", pfUI.chat.urlcopy, "TOP", 0, -10)
|
|
||||||
pfUI.chat.urlcopy.text:SetFontObject(GameFontNormal)
|
|
||||||
CreateBackdrop(pfUI.chat.urlcopy.text)
|
|
||||||
|
|
||||||
pfUI.chat.urlcopy.text:SetScript("OnEscapePressed", function(self)
|
|
||||||
pfUI.chat.urlcopy:Hide()
|
|
||||||
end)
|
|
||||||
|
|
||||||
pfUI.chat.urlcopy.text:SetScript("OnEditFocusLost", function(self)
|
|
||||||
pfUI.chat.urlcopy:Hide()
|
|
||||||
end)
|
|
||||||
|
|
||||||
pfUI.chat.urlcopy.close = CreateFrame("Button", "pfURLCopyClose", pfUI.chat.urlcopy, "UIPanelButtonTemplate")
|
|
||||||
pfUI.api.SkinButton(pfUI.chat.urlcopy.close)
|
|
||||||
pfUI.chat.urlcopy.close:SetWidth(70)
|
|
||||||
pfUI.chat.urlcopy.close:SetHeight(18)
|
|
||||||
pfUI.chat.urlcopy.close:SetPoint("BOTTOMRIGHT", pfUI.chat.urlcopy, "BOTTOMRIGHT", -10, 10)
|
|
||||||
|
|
||||||
pfUI.chat.urlcopy.close:SetText(T["Close"])
|
|
||||||
pfUI.chat.urlcopy.close:SetScript("OnClick", function()
|
|
||||||
pfUI.chat.urlcopy:Hide()
|
|
||||||
end)
|
|
||||||
|
|
||||||
pfUI.chat.urlcopy.SetItemRef = SetItemRef
|
|
||||||
pfUI.chat.urlcopy.CopyText = function(text)
|
|
||||||
pfUI.chat.urlcopy.text:SetText(text)
|
|
||||||
pfUI.chat.urlcopy:Show()
|
|
||||||
end
|
|
||||||
|
|
||||||
function _G.SetItemRef(link, text, button)
|
|
||||||
if (strsub(link, 1, 3) == "url") then
|
|
||||||
if string.len(link) > 4 and string.sub(link,1,4) == "url:" then
|
|
||||||
pfUI.chat.urlcopy.CopyText(string.sub(link,5, string.len(link)))
|
|
||||||
end
|
|
||||||
return
|
|
||||||
end
|
|
||||||
pfUI.chat.urlcopy.SetItemRef(link, text, button)
|
|
||||||
end
|
|
||||||
|
|
||||||
pfUI.chat.right = CreateFrame("Frame", "pfChatRight", UIParent)
|
pfUI.chat.right = CreateFrame("Frame", "pfChatRight", UIParent)
|
||||||
pfUI.chat.right:SetFrameStrata("BACKGROUND")
|
pfUI.chat.right:SetFrameStrata("BACKGROUND")
|
||||||
pfUI.chat.right:SetWidth(C.chat.right.width)
|
pfUI.chat.right:SetWidth(C.chat.right.width)
|
||||||
@@ -278,22 +182,14 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
pfUI.chat:RegisterEvent("UI_SCALE_CHANGED")
|
pfUI.chat:RegisterEvent("UI_SCALE_CHANGED")
|
||||||
|
|
||||||
local function ChatOnMouseWheel()
|
local function ChatOnMouseWheel()
|
||||||
if (arg1 > 0) then
|
if not IsShiftKeyDown() then
|
||||||
if IsShiftKeyDown() then
|
this:ScrollByAmount(arg1 * C.chat.global.scrollspeed)
|
||||||
this:ScrollToTop()
|
elseif arg1 > 0 then
|
||||||
else
|
-- stops with the oldest line on top, as the wheel does; ScrollToTop
|
||||||
for i=1, C.chat.global.scrollspeed do
|
-- would leave it alone on the bottom line
|
||||||
this:ScrollUp()
|
this:ScrollByAmount(this:GetMaxScrollRange())
|
||||||
end
|
else
|
||||||
end
|
this:ScrollToBottom()
|
||||||
elseif (arg1 < 0) then
|
|
||||||
if IsShiftKeyDown() then
|
|
||||||
this:ScrollToBottom()
|
|
||||||
else
|
|
||||||
for i=1, C.chat.global.scrollspeed do
|
|
||||||
this:ScrollDown()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -376,7 +272,8 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
CreateBackdrop(LanguageMenu)
|
CreateBackdrop(LanguageMenu)
|
||||||
CreateBackdrop(VoiceMacroMenu)
|
CreateBackdrop(VoiceMacroMenu)
|
||||||
|
|
||||||
local combatlogpanel = (CombatLogQuickButtonFrame_Custom and CombatLogQuickButtonFrame_Custom:GetHeight() or 0)
|
-- the combatlog module's quick button bar sits above the docked log
|
||||||
|
local combatlogpanel = (ChatFrame2.CombatLogQuickButtonFrame and ChatFrame2.CombatLogQuickButtonFrame:GetHeight() or 0)
|
||||||
|
|
||||||
for i=1, NUM_CHAT_WINDOWS do
|
for i=1, NUM_CHAT_WINDOWS do
|
||||||
local frame = _G["ChatFrame"..i]
|
local frame = _G["ChatFrame"..i]
|
||||||
@@ -389,7 +286,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if combat > 5 then
|
if frame.CombatLogQuickButtonFrame or combat > 5 then
|
||||||
frame.pfCombatLog = true
|
frame.pfCombatLog = true
|
||||||
else
|
else
|
||||||
frame.pfCombatLog = nil
|
frame.pfCombatLog = nil
|
||||||
@@ -456,7 +353,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
|
|
||||||
-- hide textures
|
-- hide textures
|
||||||
for j,v in ipairs({tab:GetRegions()}) do
|
for j,v in ipairs({tab:GetRegions()}) do
|
||||||
if j==5 then v:SetTexture(0,0,0,0) end
|
if j==5 then v:SetColorTexture(0,0,0,0) end
|
||||||
v:SetHeight(C.global.font_size+default_border*2)
|
v:SetHeight(C.global.font_size+default_border*2)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -526,15 +423,20 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
|
|
||||||
if pfUI.chat.hideLock then return end
|
if pfUI.chat.hideLock then return end
|
||||||
|
|
||||||
|
-- the dock lays the tabs out again only when their bar comes back
|
||||||
if pfUI.chat.left:IsMouseOver(10, -10, -10, 10) then
|
if pfUI.chat.left:IsMouseOver(10, -10, -10, 10) then
|
||||||
pfUI.chat.left.panelTop:Show()
|
if not pfUI.chat.left.panelTop:IsShown() then
|
||||||
FCF_DockUpdate()
|
pfUI.chat.left.panelTop:Show()
|
||||||
|
FCF_DockUpdate()
|
||||||
|
end
|
||||||
elseif pfUI.chat.right:IsMouseOver(10, -10, -10, 10) then
|
elseif pfUI.chat.right:IsMouseOver(10, -10, -10, 10) then
|
||||||
-- disable while dock is active
|
-- disable while dock is active
|
||||||
if pfUI.chat.right:GetAlpha() == 0 then return end
|
if pfUI.chat.right:GetAlpha() == 0 then return end
|
||||||
|
|
||||||
pfUI.chat.right.panelTop:Show()
|
if not pfUI.chat.right.panelTop:IsShown() then
|
||||||
FCF_DockUpdate()
|
pfUI.chat.right.panelTop:Show()
|
||||||
|
FCF_DockUpdate()
|
||||||
|
end
|
||||||
else
|
else
|
||||||
pfUI.chat.left.panelTop:Hide()
|
pfUI.chat.left.panelTop:Hide()
|
||||||
pfUI.chat.right.panelTop:Hide()
|
pfUI.chat.right.panelTop:Hide()
|
||||||
@@ -657,6 +559,9 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
for i=1, NUM_CHAT_WINDOWS do
|
for i=1, NUM_CHAT_WINDOWS do
|
||||||
|
-- ChatFrame_OnUpdate only blinks the flash of the bottom button hidden
|
||||||
|
-- below; the lines fade in the engine's own update
|
||||||
|
_G["ChatFrame" .. i]:SetScript("OnUpdate", nil)
|
||||||
_G["ChatFrame" .. i .. "UpButton"]:Hide()
|
_G["ChatFrame" .. i .. "UpButton"]:Hide()
|
||||||
_G["ChatFrame" .. i .. "UpButton"].Show = function() return end
|
_G["ChatFrame" .. i .. "UpButton"].Show = function() return end
|
||||||
_G["ChatFrame" .. i .. "DownButton"]:Hide()
|
_G["ChatFrame" .. i .. "DownButton"]:Hide()
|
||||||
@@ -779,95 +684,119 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
local r,g,b,a = GetStringColor(C.chat.text.timecolor)
|
local r,g,b,a = GetStringColor(C.chat.text.timecolor)
|
||||||
local timecolorhex = rgbhex(r,g,b,a)
|
local timecolorhex = rgbhex(r,g,b,a)
|
||||||
|
|
||||||
|
-- AddMessage puts the time between these at the start of each line
|
||||||
|
local timestampStart = timecolorhex .. tleft
|
||||||
|
local timestampEnd = tright .. "|r "
|
||||||
|
|
||||||
|
-- [ StripTimestamp ]
|
||||||
|
-- Returns a chat line without the timestamp AddMessage put before it.
|
||||||
|
function pfUI.chat.StripTimestamp(text)
|
||||||
|
if C.chat.text.time ~= "1" or text:sub(1, #timestampStart) ~= timestampStart then
|
||||||
|
return text
|
||||||
|
end
|
||||||
|
local _, last = text:find(timestampEnd, #timestampStart + 1, true)
|
||||||
|
return last and text:sub(last + 1) or text
|
||||||
|
end
|
||||||
|
|
||||||
local r,g,b = GetStringColor(C.chat.text.unknowncolor)
|
local r,g,b = GetStringColor(C.chat.text.unknowncolor)
|
||||||
local unknowncolorhex = rgbhex(r,g,b)
|
local unknowncolorhex = rgbhex(r,g,b)
|
||||||
|
|
||||||
local function GetPlayerLevel(name)
|
-- the sender of the line AddMessage is reading, from its chat event
|
||||||
if not pfUI_playerDB then return nil end
|
local lineSender, lineSenderClass, lineSenderRace, lineSenderSex
|
||||||
if not pfUI_playerDB[name] then return nil end
|
|
||||||
return pfUI_playerDB[name].level
|
-- [ FormatPlayerLink ]
|
||||||
|
-- The gsub callback for a player link: the name in its class colour, with
|
||||||
|
-- the level and icons the settings ask for. Returns the link unchanged when
|
||||||
|
-- there is nothing to add, as a Lua 5.0 callback that returns nil deletes
|
||||||
|
-- the match.
|
||||||
|
local function FormatPlayerLink(link, name, shown)
|
||||||
|
local real = strsplit(":", name)
|
||||||
|
if shown ~= real then return link end
|
||||||
|
|
||||||
|
local color, icon = "", ""
|
||||||
|
if C.chat.text.classcolor == "1" then
|
||||||
|
local _, class, raceKey, sex
|
||||||
|
if lineSenderClass and real == lineSender then
|
||||||
|
class, raceKey, sex = lineSenderClass, lineSenderRace, lineSenderSex
|
||||||
|
else
|
||||||
|
_, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real)
|
||||||
|
end
|
||||||
|
if class then
|
||||||
|
color = "|c" .. PFUI_CLASS_COLORS[class].colorStr
|
||||||
|
if C.chat.text.factionicons == "1" then
|
||||||
|
icon = GetFactionIcon(raceKey)
|
||||||
|
end
|
||||||
|
if C.chat.text.raceicons == "1" then
|
||||||
|
icon = icon .. GetRaceIcon(raceKey, sex)
|
||||||
|
end
|
||||||
|
elseif C.chat.text.tintunknown == "1" then
|
||||||
|
color = unknowncolorhex
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local suffix = ""
|
||||||
|
local level = C.chat.text.playerlevel == "1" and GetPlayerLevel(real)
|
||||||
|
if level then
|
||||||
|
suffix = " " .. rgbhex(GetDifficultyColor(level)) .. level .. "|r"
|
||||||
|
end
|
||||||
|
|
||||||
|
if color == "" and suffix == "" then return link end
|
||||||
|
return left .. icon .. color .. "|Hplayer:" .. name .. "|h" .. color .. real .. "|h|r" .. suffix .. right
|
||||||
end
|
end
|
||||||
|
|
||||||
local function AddMessage(frame, text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
-- the timestamp of the current second
|
||||||
|
local stampTime, stamp
|
||||||
|
|
||||||
|
-- the last chat line read and what it became. A line shown in several
|
||||||
|
-- frames is read once: nothing in the result depends on the frame.
|
||||||
|
local lastLineID, lastText, lastResult
|
||||||
|
|
||||||
|
-- Passes every argument after the text on: GetMessageInfo returns them all,
|
||||||
|
-- and a hook that drops some loses them for every frame after it.
|
||||||
|
local function AddMessage(frame, text, ...)
|
||||||
if not text then return end
|
if not text then return end
|
||||||
|
|
||||||
-- skip chat parsing on combat log
|
-- skip chat parsing on combat log
|
||||||
if frame.pfCombatLog then
|
if frame.pfCombatLog then
|
||||||
return frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
return frame:HookAddMessage(text, ...)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- payload of the CHAT_MSG event printing this line; nil for lines
|
-- payload of the CHAT_MSG event printing this line; nil for lines
|
||||||
-- that don't come from one (system text, addon output, history)
|
-- that don't come from one (system text, addon output, history)
|
||||||
local event, _, sender, _, _, _, _, _, _, _, _, _, guid = GetCurrentChatEvent()
|
local event, _, sender, _, _, _, _, _, _, _, _, lineID, guid = GetCurrentChatEvent()
|
||||||
|
|
||||||
-- Remove prat CLINKs
|
-- text emotes all have line 0
|
||||||
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc
|
if lineID and lineID ~= 0 and lineID == lastLineID and text == lastText then
|
||||||
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla
|
return frame:HookAddMessage(lastResult, ...)
|
||||||
|
end
|
||||||
|
local input = text
|
||||||
|
|
||||||
-- Remove chatter CLINKs
|
-- Remove prat and chatter CLINKs
|
||||||
text = gsub(text, "{CLINK:item:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r")
|
if text:find("{CLINK:", 1, true) then
|
||||||
text = gsub(text, "{CLINK:enchant:(%x+):([%d-]-):([^}]-)}", "|c%1|Henchant:%2|h[%3]|h|r")
|
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc
|
||||||
text = gsub(text, "{CLINK:spell:(%x+):([%d-]-):([^}]-)}", "|c%1|Hspell:%2|h[%3]|h|r")
|
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla
|
||||||
text = gsub(text, "{CLINK:quest:(%x+):([%d-]-):([%d-]-):([^}]-)}", "|c%1|Hquest:%2:%3|h[%4]|h|r")
|
text = gsub(text, "{CLINK:item:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r")
|
||||||
|
text = gsub(text, "{CLINK:enchant:(%x+):([%d-]-):([^}]-)}", "|c%1|Henchant:%2|h[%3]|h|r")
|
||||||
|
text = gsub(text, "{CLINK:spell:(%x+):([%d-]-):([^}]-)}", "|c%1|Hspell:%2|h[%3]|h|r")
|
||||||
|
text = gsub(text, "{CLINK:quest:(%x+):([%d-]-):([%d-]-):([^}]-)}", "|c%1|Hquest:%2:%3|h[%4]|h|r")
|
||||||
|
end
|
||||||
|
|
||||||
-- detect urls
|
-- detect urls; every pattern needs a dot between name characters or a "://"
|
||||||
if C.chat.text.detecturl == "1" then
|
if C.chat.text.detecturl == "1" and (text:find("[%w_-]%.[%w_-]") or text:find("://", 1, true)) then
|
||||||
text = pfUI.chat:HandleLink(text)
|
text = pfUI.chat:HandleLink(text)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- display class colors and player levels if already indexed
|
-- display class colors and player levels if already indexed
|
||||||
local classcolor = C.chat.text.classcolor == "1"
|
local classcolor = C.chat.text.classcolor == "1"
|
||||||
local playerlevel = C.chat.text.playerlevel == "1"
|
if classcolor or C.chat.text.playerlevel == "1" then
|
||||||
if classcolor or playerlevel then
|
|
||||||
-- the engine name-queries a chat sender before the event fires,
|
-- the engine name-queries a chat sender before the event fires,
|
||||||
-- so the sender's GUID always resolves; other names in the text
|
-- so the sender's GUID always resolves; other names in the text
|
||||||
-- fall back to the name-keyed lookups
|
-- fall back to the name-keyed lookups
|
||||||
local _, senderClass, senderRace, senderSex
|
lineSender, lineSenderClass, lineSenderRace, lineSenderSex = sender, nil, nil, nil
|
||||||
if classcolor and guid and guid ~= "" then
|
if classcolor and guid and guid ~= "" then
|
||||||
_, senderClass, _, senderRace, senderSex = GetPlayerInfoByGUID(guid)
|
_, lineSenderClass, _, lineSenderRace, lineSenderSex = GetPlayerInfoByGUID(guid)
|
||||||
end
|
|
||||||
|
|
||||||
for name in gfind(text, "|Hplayer:(.-)|h") do
|
|
||||||
local real, _ = strsplit(":", name)
|
|
||||||
local color, icon = "", ""
|
|
||||||
|
|
||||||
if classcolor then
|
|
||||||
local class, raceKey, sex
|
|
||||||
if senderClass and real == sender then
|
|
||||||
class, raceKey, sex = senderClass, senderRace, senderSex
|
|
||||||
else
|
|
||||||
_, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real)
|
|
||||||
end
|
|
||||||
if not class then
|
|
||||||
class = GetUnitInfo(real)
|
|
||||||
end
|
|
||||||
if class and class ~= UNKNOWN then
|
|
||||||
color = "|c" .. PFUI_CLASS_COLORS[class].colorStr
|
|
||||||
if C.chat.text.factionicons == "1" then
|
|
||||||
icon = GetFactionIcon(raceKey)
|
|
||||||
end
|
|
||||||
if C.chat.text.raceicons == "1" then
|
|
||||||
icon = icon .. GetRaceIcon(raceKey, sex)
|
|
||||||
end
|
|
||||||
elseif C.chat.text.tintunknown == "1" then
|
|
||||||
color = unknowncolorhex
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local suffix = ""
|
|
||||||
local level = playerlevel and GetPlayerLevel(real)
|
|
||||||
if level and level > 0 then
|
|
||||||
suffix = " " .. rgbhex(GetDifficultyColor(level)) .. level .. "|r"
|
|
||||||
elseif level then
|
|
||||||
-- Show ?? for unknown levels (e.g. -1 from UnitLevel)
|
|
||||||
suffix = " |cffff0000??|r"
|
|
||||||
end
|
|
||||||
|
|
||||||
if color ~= "" or suffix ~= "" then
|
|
||||||
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
|
|
||||||
left..icon..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..suffix..right.."%1")
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
text = text:gsub("(|Hplayer:([^|]*)|h%[([^%]]*)%]|h)", FormatPlayerLink)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- reduce channel name to number
|
-- reduce channel name to number
|
||||||
@@ -877,26 +806,72 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
|
|
||||||
-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp
|
-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp
|
||||||
-- pushes the whisper colour code off position 1 and the find below fails
|
-- pushes the whisper colour code off position 1 and the find below fails
|
||||||
local isWhisper = C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1
|
if C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1 then
|
||||||
|
-- patch incoming whisper string to match the colors, before the
|
||||||
-- show timestamp in chat
|
-- timestamp so it keeps the form StripTimestamp looks for
|
||||||
if C.chat.text.time == "1" then
|
|
||||||
text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text
|
|
||||||
end
|
|
||||||
|
|
||||||
-- save chat history
|
|
||||||
if isWhisper then
|
|
||||||
SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
|
|
||||||
else
|
|
||||||
SaveChatHistory(frame:GetID(), text, a1, a2, a3)
|
|
||||||
end
|
|
||||||
|
|
||||||
if isWhisper then
|
|
||||||
-- patch incoming whisper string to match the colors
|
|
||||||
text = string.gsub(text, "|r", "|r" .. wcol)
|
text = string.gsub(text, "|r", "|r" .. wcol)
|
||||||
end
|
end
|
||||||
|
|
||||||
frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
-- show timestamp in chat
|
||||||
|
if C.chat.text.time == "1" then
|
||||||
|
local now = time()
|
||||||
|
if now ~= stampTime then
|
||||||
|
stampTime, stamp = now, timestampStart .. date(C.chat.text.timeformat) .. timestampEnd
|
||||||
|
end
|
||||||
|
text = stamp .. text
|
||||||
|
end
|
||||||
|
|
||||||
|
lastLineID, lastText, lastResult = lineID, input, text
|
||||||
|
frame:HookAddMessage(text, ...)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- [ Chat History ]
|
||||||
|
-- The newest lines of each chat frame, kept per character and written back
|
||||||
|
-- at login, newest first and dimmed. They are read from the frames when
|
||||||
|
-- leaving the world, which logout and reload both do before the saved
|
||||||
|
-- variables are written.
|
||||||
|
local HISTORY_LINES = 30
|
||||||
|
|
||||||
|
local function GetChatHistory()
|
||||||
|
local realm, player = GetRealmName(), UnitName("player")
|
||||||
|
pfUI_cache["chathistory"] = pfUI_cache["chathistory"] or {}
|
||||||
|
pfUI_cache["chathistory"][realm] = pfUI_cache["chathistory"][realm] or {}
|
||||||
|
pfUI_cache["chathistory"][realm][player] = pfUI_cache["chathistory"][realm][player] or {}
|
||||||
|
return pfUI_cache["chathistory"][realm][player]
|
||||||
|
end
|
||||||
|
|
||||||
|
-- a line dimmed in its colour, which also comes back after every |r in it
|
||||||
|
local function DimHistoryLine(text, r, g, b)
|
||||||
|
local color = rgbhex(r*.5+.2, g*.5+.2, b*.5+.2)
|
||||||
|
return color .. text:gsub("|r", "|r" .. color)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function SaveChatHistory()
|
||||||
|
local history = GetChatHistory()
|
||||||
|
for i=1, NUM_CHAT_WINDOWS do
|
||||||
|
local frame = _G["ChatFrame"..i]
|
||||||
|
if not frame.pfCombatLog then
|
||||||
|
local lines = {}
|
||||||
|
local num = frame:GetNumMessages()
|
||||||
|
for index = num, math.max(1, num - HISTORY_LINES + 1), -1 do
|
||||||
|
local text, r, g, b, _, restored = frame:GetMessageInfo(index)
|
||||||
|
-- lines written back from the history are dimmed already
|
||||||
|
if not restored then
|
||||||
|
-- an incoming whisper is in the whisper colour, not its own
|
||||||
|
if C.chat.global.whispermod == "1" and pfUI.chat.StripTimestamp(text):sub(1, #wcol) == wcol then
|
||||||
|
text, r, g, b = text:gsub(wcol, ""), cr, cg, cb
|
||||||
|
end
|
||||||
|
text = DimHistoryLine(text, r, g, b)
|
||||||
|
end
|
||||||
|
table.insert(lines, text)
|
||||||
|
end
|
||||||
|
history[i] = lines
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if C.chat.text.history == "1" then
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("PLAYER_LEAVING_WORLD", SaveChatHistory)
|
||||||
end
|
end
|
||||||
|
|
||||||
for i=1,NUM_CHAT_WINDOWS do
|
for i=1,NUM_CHAT_WINDOWS do
|
||||||
@@ -906,16 +881,14 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
|
|
||||||
if not _G["ChatFrame"..i].HookAddMessage then
|
if not _G["ChatFrame"..i].HookAddMessage then
|
||||||
if C.chat.text.history == "1" then
|
if C.chat.text.history == "1" then
|
||||||
-- write history to chat
|
-- write history to chat, newest first, above the lines already there;
|
||||||
local history = GetChatHistory(i)
|
-- after the colour come the id slot and the mark SaveChatHistory reads
|
||||||
for j=30,0,-1 do
|
for _, msg in ipairs(GetChatHistory()[i] or {}) do
|
||||||
if history[j] then
|
_G["ChatFrame"..i]:BackFillMessage(msg, .7,.7,.7, nil, true)
|
||||||
_G["ChatFrame"..i]:AddMessage(history[j], .7,.7,.7)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- add chat parse and history hooks
|
-- add chat parse hooks
|
||||||
_G["ChatFrame"..i].HookAddMessage = _G["ChatFrame"..i].AddMessage
|
_G["ChatFrame"..i].HookAddMessage = _G["ChatFrame"..i].AddMessage
|
||||||
_G["ChatFrame"..i].AddMessage = AddMessage
|
_G["ChatFrame"..i].AddMessage = AddMessage
|
||||||
end
|
end
|
||||||
|
|||||||
+56
-110
@@ -1,8 +1,5 @@
|
|||||||
pfUI:RegisterModule("chatcopy", function ()
|
pfUI:RegisterModule("chatcopy", function ()
|
||||||
local limit = 100
|
EventUtil.RegisterOnceFrameEventAndCallback("PLAYER_ENTERING_WORLD", function()
|
||||||
local f = CreateFrame("Frame")
|
|
||||||
f:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
||||||
f:SetScript("OnEvent", function()
|
|
||||||
if not pfUI.chat then return end
|
if not pfUI.chat then return end
|
||||||
|
|
||||||
local button = CreateFrame("Button", "pfChatCopyButton", pfUI.chat.left.panelTop)
|
local button = CreateFrame("Button", "pfChatCopyButton", pfUI.chat.left.panelTop)
|
||||||
@@ -15,26 +12,27 @@ pfUI:RegisterModule("chatcopy", function ()
|
|||||||
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
|
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
|
||||||
button.icon:SetAllPoints()
|
button.icon:SetAllPoints()
|
||||||
|
|
||||||
|
-- show or hide the copy box of every chat frame
|
||||||
|
local function SetCopyMode(state)
|
||||||
|
button.state = state
|
||||||
|
|
||||||
|
for i=1, _G.NUM_CHAT_WINDOWS do
|
||||||
|
local scroll = _G["ChatFrame"..i].scroll
|
||||||
|
if scroll then
|
||||||
|
scroll:SetShown(state)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if state then
|
||||||
|
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Up")
|
||||||
|
else
|
||||||
|
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
button:SetScript("OnClick", function()
|
button:SetScript("OnClick", function()
|
||||||
if arg1 == "LeftButton" then
|
if arg1 == "LeftButton" then
|
||||||
this.state = not this.state
|
SetCopyMode(not this.state)
|
||||||
|
|
||||||
for i=1, _G.NUM_CHAT_WINDOWS do
|
|
||||||
local frame = _G["ChatFrame"..i]
|
|
||||||
local scroll = frame.scroll
|
|
||||||
|
|
||||||
if scroll and this.state then
|
|
||||||
scroll:Show()
|
|
||||||
elseif scroll then
|
|
||||||
scroll:Hide()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if this.state then
|
|
||||||
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Up")
|
|
||||||
else
|
|
||||||
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
|
|
||||||
end
|
|
||||||
elseif arg1 == "RightButton" then
|
elseif arg1 == "RightButton" then
|
||||||
if ChatMenu:IsShown() then
|
if ChatMenu:IsShown() then
|
||||||
ChatMenu:Hide()
|
ChatMenu:Hide()
|
||||||
@@ -56,100 +54,48 @@ pfUI:RegisterModule("chatcopy", function ()
|
|||||||
|
|
||||||
for i=1, _G.NUM_CHAT_WINDOWS do
|
for i=1, _G.NUM_CHAT_WINDOWS do
|
||||||
local frame = _G["ChatFrame"..i]
|
local frame = _G["ChatFrame"..i]
|
||||||
local name = frame:GetName()
|
|
||||||
|
|
||||||
local combat = 0
|
-- the chat frame's messages in an edit box to copy from
|
||||||
for i, msg in pairs(frame.messageTypeList) do
|
local scroll = CreateFrame("Frame", "pfChatCopy" .. i, frame, "pfUIScrollingEditBoxTemplate")
|
||||||
if strfind(msg, "SPELL", 1) or strfind(msg, "COMBAT", 1) then
|
scroll:SetAllPoints(frame)
|
||||||
combat = combat + 1
|
scroll.tex = scroll:CreateTexture(nil, "BACKGROUND")
|
||||||
|
scroll.tex:SetColorTexture(0,0,0,.95)
|
||||||
|
scroll.tex:SetPoint("TOPLEFT", -3, 3)
|
||||||
|
scroll.tex:SetPoint("BOTTOMRIGHT", 3, -3)
|
||||||
|
scroll:Hide()
|
||||||
|
|
||||||
|
scroll:RegisterCallback("OnEscapePressed", function()
|
||||||
|
SetCopyMode(false)
|
||||||
|
end, scroll)
|
||||||
|
|
||||||
|
scroll:HookScript("OnShow", function()
|
||||||
|
-- each line in its own color, which also replaces the |r resets inside it
|
||||||
|
local lines = {}
|
||||||
|
for index=1, frame:GetNumMessages() do
|
||||||
|
local text, r, g, b = frame:GetMessageInfo(index)
|
||||||
|
if C.chat.text.copytime == "0" then
|
||||||
|
text = pfUI.chat.StripTimestamp(text)
|
||||||
|
end
|
||||||
|
local color = rgbhex(r, g, b)
|
||||||
|
table.insert(lines, color .. text:gsub("|r", color))
|
||||||
end
|
end
|
||||||
end
|
local text = table.concat(lines, "\n")
|
||||||
|
|
||||||
if combat < 5 then
|
scroll:SetFont(frame:GetFont())
|
||||||
-- initialize message cache
|
scroll:SetText(text)
|
||||||
local history = {}
|
scroll:SetFocus()
|
||||||
local AddMessage = frame.AddMessage
|
scroll:SetCursorPosition(#text)
|
||||||
frame.AddMessage = function(self,msg,r,g,b)
|
|
||||||
if msg and r and g and b then
|
|
||||||
local col = rgbhex(r,g,b)
|
|
||||||
table.insert(history, 1, col..string.gsub(msg, "|r", col))
|
|
||||||
elseif msg then
|
|
||||||
table.insert(history, 1, "|cffffffff"..msg)
|
|
||||||
end
|
|
||||||
|
|
||||||
if history[limit] then
|
-- the edit box lays the text out in this frame's update, so scroll to
|
||||||
table.remove(history, limit)
|
-- the newest line after it; the caret only scrolls the focused box
|
||||||
end
|
RunNextFrame(function()
|
||||||
AddMessage(self,msg,r,g,b)
|
local scrollBox = scroll:GetScrollBox()
|
||||||
end
|
scrollBox:FullUpdate(ScrollBoxConstants.UpdateImmediately)
|
||||||
|
scrollBox:ScrollToEnd(ScrollBoxConstants.NoScrollInterpolation)
|
||||||
-- read chat defaults
|
|
||||||
local font, size, flags = frame:GetFont()
|
|
||||||
|
|
||||||
-- build the frames
|
|
||||||
local scroll = CreateScrollFrame("ChatFrameScroll"..i, frame)
|
|
||||||
scroll:SetAllPoints(frame)
|
|
||||||
scroll.tex = scroll:CreateTexture(nil, "BACKGROUND")
|
|
||||||
scroll.tex:SetTexture(0,0,0,.95)
|
|
||||||
scroll.tex:SetPoint("TOPLEFT", -3, 3)
|
|
||||||
scroll.tex:SetPoint("BOTTOMRIGHT", 3, -3)
|
|
||||||
scroll:Hide()
|
|
||||||
|
|
||||||
local editbox = CreateFrame("EditBox", "pfChatCopyBox" .. i, scroll)
|
|
||||||
editbox:SetSize(frame:GetSize())
|
|
||||||
editbox:SetAllPoints(scroll)
|
|
||||||
editbox:SetTextColor(1,1,1,1)
|
|
||||||
editbox:SetFontObject(ChatFontNormal)
|
|
||||||
editbox:SetFont(font, size, flags)
|
|
||||||
editbox:SetAutoFocus(true)
|
|
||||||
editbox:SetMultiLine(true)
|
|
||||||
editbox:SetMaxLetters(0)
|
|
||||||
|
|
||||||
editbox:SetScript("OnMouseDown", function()
|
|
||||||
editbox.hasFocus = true
|
|
||||||
end)
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
editbox:SetScript("OnEscapePressed", function()
|
frame.scroll = scroll
|
||||||
if editbox.hasFocus then
|
|
||||||
editbox:HighlightText(0, 0)
|
|
||||||
editbox:ClearFocus()
|
|
||||||
editbox.hasFocus = false
|
|
||||||
else
|
|
||||||
editbox:GetParent():Hide()
|
|
||||||
pfChatCopyButton.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
|
|
||||||
pfChatCopyButton.state = false
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
scroll:SetScrollChild(editbox)
|
|
||||||
scroll:SetScript("OnShow", function()
|
|
||||||
editbox:SetText("")
|
|
||||||
for i=limit,0,-1 do
|
|
||||||
if history[i] then
|
|
||||||
editbox:Insert("\n" .. history[i])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
editbox:SetScript("OnUpdate", function()
|
|
||||||
if not this.count then this.count = 0 end
|
|
||||||
|
|
||||||
scroll:UpdateScrollChildRect()
|
|
||||||
scroll:SetVerticalScroll(scroll:GetVerticalScrollRange())
|
|
||||||
scroll:Scroll()
|
|
||||||
this.count = this.count + 1
|
|
||||||
|
|
||||||
-- the scroll frame takes a while to update
|
|
||||||
if this.count >= 3 then
|
|
||||||
this:SetScript("OnUpdate", nil)
|
|
||||||
this.count = 0
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
frame.scroll = scroll
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
this:UnregisterAllEvents()
|
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -23,15 +23,15 @@ pfUI:RegisterModule("combopoints", function ()
|
|||||||
pfUI.combopoints[point]:SetPoint("CENTER", UIParent, "CENTER", (point - 3) * (combo_width + border*3), 10 )
|
pfUI.combopoints[point]:SetPoint("CENTER", UIParent, "CENTER", (point - 3) * (combo_width + border*3), 10 )
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI.combopoints[point].tex = pfUI.combopoints[point]:CreateTexture("OVERLAY")
|
pfUI.combopoints[point].tex = pfUI.combopoints[point]:CreateTexture(nil, "OVERLAY")
|
||||||
pfUI.combopoints[point].tex:SetAllPoints(pfUI.combopoints[point])
|
pfUI.combopoints[point].tex:SetAllPoints(pfUI.combopoints[point])
|
||||||
|
|
||||||
if point < 3 then
|
if point < 3 then
|
||||||
pfUI.combopoints[point].tex:SetTexture(1, .3, .3, .75)
|
pfUI.combopoints[point].tex:SetColorTexture(1, .3, .3, .75)
|
||||||
elseif point < 4 then
|
elseif point < 4 then
|
||||||
pfUI.combopoints[point].tex:SetTexture(1, 1, .3, .75)
|
pfUI.combopoints[point].tex:SetColorTexture(1, 1, .3, .75)
|
||||||
else
|
else
|
||||||
pfUI.combopoints[point].tex:SetTexture(.3, 1, .3, .75)
|
pfUI.combopoints[point].tex:SetColorTexture(.3, 1, .3, .75)
|
||||||
end
|
end
|
||||||
|
|
||||||
UpdateMovable(pfUI.combopoints[point])
|
UpdateMovable(pfUI.combopoints[point])
|
||||||
|
|||||||
@@ -1,152 +0,0 @@
|
|||||||
pfUI:RegisterModule("cooldown", function ()
|
|
||||||
-- cache values
|
|
||||||
-- local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
|
|
||||||
-- local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
|
|
||||||
-- local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
|
|
||||||
-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
|
|
||||||
-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
|
|
||||||
|
|
||||||
local function pfCooldownOnUpdate()
|
|
||||||
-- Throttle FIRST. One of these runs per visible cooldown text, every frame,
|
|
||||||
-- so anything above this gate is multiplied by the frame rate and by how
|
|
||||||
-- many cooldowns are ticking.
|
|
||||||
local now = GetTime()
|
|
||||||
if (this.tick or 0) > now then return end
|
|
||||||
this.tick = now + .1
|
|
||||||
|
|
||||||
local parent = this:GetParent()
|
|
||||||
if not parent then this:Hide() return end
|
|
||||||
|
|
||||||
-- avoid to set cooldowns on invalid frames. The cooldown frame is stashed
|
|
||||||
-- at creation: resolving it as _G[parent:GetName() .. "Cooldown"] built and
|
|
||||||
-- interned that string twice per call, and this is the hottest path in the
|
|
||||||
-- UI. The stashed reference is also the frame itself rather than a guess
|
|
||||||
-- from its parent's name, so it holds for cooldowns named anything else.
|
|
||||||
if this.cooldown and not this.cooldown:IsShown() then
|
|
||||||
this:Hide()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- fix own alpha value (should be inherited, but somehow isn't always)
|
|
||||||
if this:GetAlpha() ~= parent:GetAlpha() then
|
|
||||||
this:SetAlpha(parent:GetAlpha())
|
|
||||||
end
|
|
||||||
|
|
||||||
if this.start < now then
|
|
||||||
-- calculating remaining time as it should be
|
|
||||||
local remaining = this.duration - (now - this.start)
|
|
||||||
if remaining >= 0 then
|
|
||||||
this.text:SetText(GetColoredTimeString(remaining))
|
|
||||||
else
|
|
||||||
this:Hide()
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- I have absolutely no idea, but it works:
|
|
||||||
-- https://github.com/Stanzilla/WoWUIBugs/issues/47
|
|
||||||
local currentTime = time()
|
|
||||||
local startupTime = currentTime - now
|
|
||||||
-- just a simplification of: ((2^32) - (start * 1000)) / 1000
|
|
||||||
local cdTime = (2 ^ 32) / 1000 - this.start
|
|
||||||
local cdStartTime = startupTime - cdTime
|
|
||||||
local cdEndTime = cdStartTime + this.duration
|
|
||||||
local remaining = cdEndTime - currentTime
|
|
||||||
|
|
||||||
if remaining >= 0 then
|
|
||||||
this.text:SetText(GetColoredTimeString(remaining))
|
|
||||||
else
|
|
||||||
this:Hide()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local height, size
|
|
||||||
local textcount = 0
|
|
||||||
local function pfCreateCoolDown(cooldown, start, duration)
|
|
||||||
textcount = textcount + 1
|
|
||||||
local name = cooldown.GetName and cooldown:GetName() or "pfCooldown" .. textcount
|
|
||||||
|
|
||||||
cooldown.pfCooldownText = CreateFrame("Frame", name .. "Text", cooldown:GetParent())
|
|
||||||
cooldown.pfCooldownText.cooldown = cooldown
|
|
||||||
cooldown.pfCooldownText:SetAllPoints(cooldown)
|
|
||||||
cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2)
|
|
||||||
cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString(name .. "TextString", "OVERLAY")
|
|
||||||
|
|
||||||
if not cooldown.pfCooldownType then
|
|
||||||
size = tonumber(C.appearance.cd.font_size_foreign)
|
|
||||||
elseif cooldown.pfCooldownType == "BLIZZARD" then
|
|
||||||
size = tonumber(C.appearance.cd.font_size_blizz)
|
|
||||||
elseif cooldown.pfCooldownSize then
|
|
||||||
size = tonumber(cooldown.pfCooldownSize)
|
|
||||||
else
|
|
||||||
size = tonumber(C.appearance.cd.font_size)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- enforce dynamic font size
|
|
||||||
if C.appearance.cd.dynamicsize == "1" and cooldown.GetParent then
|
|
||||||
height = cooldown:GetParent() and cooldown:GetParent():GetHeight() or cooldown:GetHeight() or 0
|
|
||||||
size = math.max((height > 0 and height * .64 or 16), size)
|
|
||||||
end
|
|
||||||
|
|
||||||
cooldown.pfCooldownText.text:SetFont(pfUI.media[C.appearance.cd.font], size, "OUTLINE")
|
|
||||||
cooldown.pfCooldownText.text:SetPoint("CENTER", cooldown.pfCooldownText, "CENTER", 0, 0)
|
|
||||||
cooldown.pfCooldownText:SetScript("OnUpdate", pfCooldownOnUpdate)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- hook
|
|
||||||
local function SetCooldown(this, start, duration, enable)
|
|
||||||
-- abort on unknown frames
|
|
||||||
if C.appearance.cd.foreign == "0" and not this.pfCooldownType then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- add support for omnicc's disable flag
|
|
||||||
if this.noCooldownCount then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- realign the indicator Models that stock buttons build; the model is
|
|
||||||
-- drawn at 36px and needs scaling to its button. A Cooldown draws its
|
|
||||||
-- sweep to its own rect.
|
|
||||||
local parent = this.GetParent and not this:IsObjectType("Cooldown") and this:GetParent()
|
|
||||||
if parent and parent:GetWidth() / 36 > 0 then
|
|
||||||
this:SetScale(parent:GetWidth() / 36)
|
|
||||||
this:SetPoint("TOPLEFT", parent, "TOPLEFT", -1, 1)
|
|
||||||
this:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", 1, -1)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- don't draw global cooldowns
|
|
||||||
if this.pfCooldownType == "NOGCD" and duration < tonumber(C.appearance.cd.threshold) then
|
|
||||||
start, duration = 0, 0
|
|
||||||
end
|
|
||||||
|
|
||||||
-- disable GCDs on non pfUI frames
|
|
||||||
if not this.pfCooldownType and duration < tonumber(C.appearance.cd.threshold) then
|
|
||||||
start, duration = 0, 0
|
|
||||||
end
|
|
||||||
|
|
||||||
-- hide animation
|
|
||||||
if this.pfCooldownStyleAnimation == 0 then
|
|
||||||
this:SetAlpha(0)
|
|
||||||
elseif not this.pfCooldownStyleAnimation and C.appearance.cd.hideanim == "1" then
|
|
||||||
this:SetAlpha(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- print time as text on cooldown frames
|
|
||||||
if ( not this.pfCooldownStyleText or this.pfCooldownStyleText == 1)
|
|
||||||
and start > 0 and duration > 0 and (not enable or enable > 0) then
|
|
||||||
if( not this.pfCooldownText ) then
|
|
||||||
pfCreateCoolDown(this, start, duration)
|
|
||||||
end
|
|
||||||
|
|
||||||
this.pfCooldownText.start = start
|
|
||||||
this.pfCooldownText.duration = duration
|
|
||||||
this.pfCooldownText:Show()
|
|
||||||
elseif(this.pfCooldownText) then
|
|
||||||
this.pfCooldownText:Hide()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- hook the SetTimer function that every cooldown, Cooldown frame or
|
|
||||||
-- stock indicator Model, is driven through.
|
|
||||||
hooksecurefunc("CooldownFrame_SetTimer", SetCooldown)
|
|
||||||
end)
|
|
||||||
+350
-85
@@ -1,5 +1,255 @@
|
|||||||
pfUI:RegisterModule("easteregg", function ()
|
pfUI:RegisterModule("easteregg", function ()
|
||||||
local today = date("%m%d")
|
local today = date("%m%d")
|
||||||
|
|
||||||
|
-- A full screen scene for the time the player is AFK on a holiday. The
|
||||||
|
-- night fades in, and a click or coming back clears AFK and hides it.
|
||||||
|
local function CreateScene(name, greeting, info)
|
||||||
|
local scene = CreateFrame("Button", name, WorldFrame)
|
||||||
|
scene:SetFrameStrata("DIALOG")
|
||||||
|
scene:SetAllPoints()
|
||||||
|
scene:Hide()
|
||||||
|
|
||||||
|
scene.night = scene:CreateTexture(nil, "BACKGROUND")
|
||||||
|
scene.night:SetColorTexture(0,0,0,1)
|
||||||
|
scene.night:SetGradientAlpha("VERTICAL", 0,0,0,.5, 0,0,0,1)
|
||||||
|
scene.night:SetAllPoints()
|
||||||
|
|
||||||
|
scene.stext = scene:CreateFontString(nil, "ARTWORK", "GameFontWhite")
|
||||||
|
scene.stext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
|
||||||
|
scene.stext:SetPoint("TOP", 0, -380)
|
||||||
|
scene.stext:SetText("|cff33ffccShagu|cffffffff wishes you a")
|
||||||
|
|
||||||
|
scene.text = scene:CreateFontString(nil, "ARTWORK", "GameFontWhite")
|
||||||
|
scene.text:SetFont(pfUI.media["font:BigNoodleTitling.ttf"], 38)
|
||||||
|
scene.text:SetPoint("TOP", 0, -400)
|
||||||
|
scene.text:SetText(greeting)
|
||||||
|
|
||||||
|
local exit = "|cff444444<Click> or '/afk' to exit"
|
||||||
|
scene.dtext = scene:CreateFontString(nil, "ARTWORK", "GameFontWhite")
|
||||||
|
scene.dtext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
|
||||||
|
scene.dtext:SetPoint("TOP", 0, -430)
|
||||||
|
scene.dtext:SetText(info and info .. "\n\n" .. exit or exit)
|
||||||
|
|
||||||
|
-- Fade the night in. The scene keeps an alpha of 1, which comes back
|
||||||
|
-- when the fade ends.
|
||||||
|
scene.dusk = scene:CreateAnimationGroup()
|
||||||
|
local fade = scene.dusk:CreateAnimation("Alpha")
|
||||||
|
fade:SetToAlpha(1)
|
||||||
|
fade:SetDuration(.8)
|
||||||
|
|
||||||
|
scene:SetScript("OnShow", function()
|
||||||
|
this.dusk:Play()
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- start over on the next AFK
|
||||||
|
scene:SetScript("OnHide", function()
|
||||||
|
this:StopAnimating()
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- /afk toggles, so send it only while AFK is still set
|
||||||
|
scene:SetScript("OnClick", function()
|
||||||
|
if IsChatAFK() then SendChatMessage("", "AFK") end
|
||||||
|
this:Hide()
|
||||||
|
end)
|
||||||
|
|
||||||
|
scene:RegisterEvent("PLAYER_FLAGS_CHANGED")
|
||||||
|
scene:SetScript("OnEvent", function()
|
||||||
|
this:SetShown(UnitIsAFK('player'))
|
||||||
|
end)
|
||||||
|
|
||||||
|
return scene
|
||||||
|
end
|
||||||
|
|
||||||
|
-- happy valentine's day
|
||||||
|
if today == "0214" then
|
||||||
|
local valentine = CreateScene("pfValentine", "happy valentine's day!")
|
||||||
|
valentine.text:SetTextColor(1, .4, .6)
|
||||||
|
|
||||||
|
-- a rosy glow around the screen edges
|
||||||
|
local glow = CreateFrame("Frame", nil, valentine)
|
||||||
|
glow:SetAllPoints()
|
||||||
|
glow:SetBackdrop({ edgeFile = pfUI.media["img:glow"], edgeSize = 32 })
|
||||||
|
glow:SetBackdropBorderColor(1, .3, .5, 1)
|
||||||
|
|
||||||
|
-- A heart is a square turned onto its corner with a round lobe on each
|
||||||
|
-- upper edge. The client's minimap mask is a plain white disc, so it
|
||||||
|
-- tints into a lobe without a texture of our own. Smaller hearts are
|
||||||
|
-- farther away, so they are darker and rise slower.
|
||||||
|
local hearts = {}
|
||||||
|
for i = 1, 40 do
|
||||||
|
local width = math.random(10, 28)
|
||||||
|
local side = width / 1.7
|
||||||
|
local shade = .4 + width / 28 * .6
|
||||||
|
local r, g, b = shade, shade * math.random() * .4, shade * (.2 + math.random() * .3)
|
||||||
|
|
||||||
|
local heart = CreateFrame("Frame", nil, valentine)
|
||||||
|
heart:SetSize(width, width)
|
||||||
|
heart.width = width
|
||||||
|
|
||||||
|
local tip = heart:CreateTexture(nil, "ARTWORK")
|
||||||
|
tip:SetColorTexture(1, 1, 1)
|
||||||
|
tip:SetVertexColor(r, g, b)
|
||||||
|
tip:SetSize(side, side)
|
||||||
|
tip:SetPoint("CENTER", 0, -side * .07)
|
||||||
|
tip:SetRotation(math.pi / 4)
|
||||||
|
|
||||||
|
for _, x in ipairs({ -1, 1 }) do
|
||||||
|
local lobe = heart:CreateTexture(nil, "ARTWORK")
|
||||||
|
lobe:SetTexture("Textures\\MinimapMask")
|
||||||
|
lobe:SetVertexColor(r, g, b)
|
||||||
|
lobe:SetSize(side, side)
|
||||||
|
lobe:SetPoint("CENTER", x * side * .354, side * .28)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- like the snow, but up from below the screen
|
||||||
|
heart.float = heart:CreateAnimationGroup()
|
||||||
|
heart.float:SetLooping("REPEAT")
|
||||||
|
heart.float:SetIgnoreFramerateThrottle(true)
|
||||||
|
heart.path = heart.float:CreateAnimation("Path")
|
||||||
|
heart.path:SetCurve("SMOOTH")
|
||||||
|
heart.points = {}
|
||||||
|
for point = 1, 6 do
|
||||||
|
heart.points[point] = heart.path:CreateControlPoint()
|
||||||
|
end
|
||||||
|
hearts[i] = heart
|
||||||
|
end
|
||||||
|
|
||||||
|
local function LetThemFloat()
|
||||||
|
local width, height = valentine:GetWidth(), valentine:GetHeight()
|
||||||
|
for _, heart in ipairs(hearts) do
|
||||||
|
local rise = height + heart.width
|
||||||
|
local duration = rise / (20 + heart.width * 2)
|
||||||
|
local sway = math.random(-30, 30)
|
||||||
|
|
||||||
|
heart:ClearAllPoints()
|
||||||
|
heart:SetPoint("TOP", valentine, "BOTTOMLEFT", math.random() * width, 0)
|
||||||
|
|
||||||
|
heart.path:SetDuration(duration)
|
||||||
|
heart.path:SetStartDelay(math.random() * duration)
|
||||||
|
for point, control in ipairs(heart.points) do
|
||||||
|
control:SetOffset(point % 2 == 1 and sway or -sway, rise * point / 6)
|
||||||
|
end
|
||||||
|
heart.float:Play()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Cupid hovers by the side, turned towards the middle
|
||||||
|
local cupid = CreateFrame("PlayerModel", nil, valentine)
|
||||||
|
cupid:SetSize(260, 260)
|
||||||
|
cupid:SetPoint("BOTTOMRIGHT", -60, 60)
|
||||||
|
cupid:SetScript("OnShow", function()
|
||||||
|
this:SetDisplayInfo(15990)
|
||||||
|
this:SetFacing(-.5)
|
||||||
|
end)
|
||||||
|
cupid:Hide()
|
||||||
|
|
||||||
|
valentine.dusk:SetScript("OnFinished", function()
|
||||||
|
LetThemFloat()
|
||||||
|
cupid:Show()
|
||||||
|
end)
|
||||||
|
|
||||||
|
valentine:HookScript("OnHide", function()
|
||||||
|
cupid:Hide()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- happy hallow's end
|
||||||
|
if today == "1031" then
|
||||||
|
local halloween = CreateScene("pfHallowsEnd", "happy hallow's end!")
|
||||||
|
halloween.text:SetTextColor(1, .5, 0)
|
||||||
|
|
||||||
|
-- Candlelight glows in from the screen edges. It flickers in uneven
|
||||||
|
-- steps of { duration, alpha } that end where they began, so the loop
|
||||||
|
-- never jumps.
|
||||||
|
local candle = CreateFrame("Frame", nil, halloween)
|
||||||
|
candle:SetAllPoints()
|
||||||
|
candle:SetBackdrop({ edgeFile = pfUI.media["img:glow"], edgeSize = 32 })
|
||||||
|
candle:SetBackdropBorderColor(1, .5, .1, 1)
|
||||||
|
|
||||||
|
candle.flicker = candle:CreateAnimationGroup()
|
||||||
|
candle.flicker:SetLooping("REPEAT")
|
||||||
|
local steps = {
|
||||||
|
{ .18, .75 }, { .09, .85 }, { .22, .65 }, { .14, .95 }, { .3, .85 },
|
||||||
|
{ .11, .7 }, { .2, .9 }, { .16, .6 }, { .26, .85 }, { .12, 1 },
|
||||||
|
}
|
||||||
|
local from = 1
|
||||||
|
for order, step in ipairs(steps) do
|
||||||
|
local duration, alpha = unpack(step)
|
||||||
|
local fade = candle.flicker:CreateAnimation("Alpha")
|
||||||
|
fade:SetOrder(order)
|
||||||
|
fade:SetDuration(duration)
|
||||||
|
fade:SetFromAlpha(from)
|
||||||
|
fade:SetToAlpha(alpha)
|
||||||
|
fade:SetSmoothing("IN_OUT")
|
||||||
|
from = alpha
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Once the night has fallen, undead rise along the bottom one after
|
||||||
|
-- another, a different few on every AFK. They are creature displays, so
|
||||||
|
-- they need no creature cache. A model frame aims its camera at the
|
||||||
|
-- middle of the model's bounds, so the frame size alone sets how big one
|
||||||
|
-- is. Bounds that reach far above the body, like the lich's, leave it
|
||||||
|
-- standing too low, so it is left out.
|
||||||
|
local undead = {
|
||||||
|
158, -- skeleton
|
||||||
|
201, -- green skeleton
|
||||||
|
1245, -- skeleton mage
|
||||||
|
137, -- ghoul
|
||||||
|
18114, -- white-handed ghoul
|
||||||
|
1200, -- zombie
|
||||||
|
1201, -- green zombie
|
||||||
|
1202, -- sea-green zombie
|
||||||
|
915, -- banshee
|
||||||
|
10690, -- green banshee
|
||||||
|
146, -- ghost
|
||||||
|
4629, -- shade
|
||||||
|
7533, -- gargoyle
|
||||||
|
7534, -- black gargoyle
|
||||||
|
7854, -- blue gargoyle
|
||||||
|
}
|
||||||
|
|
||||||
|
local function Rise()
|
||||||
|
this:SetDisplayInfo(this.display)
|
||||||
|
this:SetFacing(this.facing)
|
||||||
|
end
|
||||||
|
|
||||||
|
local risen = {}
|
||||||
|
local rising = halloween:CreateAnimationGroup()
|
||||||
|
for i = 1, 7 do
|
||||||
|
local size = math.random(180, 240)
|
||||||
|
local model = CreateFrame("PlayerModel", nil, halloween)
|
||||||
|
model:SetSize(size, size)
|
||||||
|
model:SetPoint("BOTTOM", halloween, "BOTTOM", (i - 4) * 150 + math.random(-20, 20), math.random(-10, 20))
|
||||||
|
model.facing = (math.random() - .5) * .8
|
||||||
|
model:SetScript("OnShow", Rise)
|
||||||
|
model:Hide()
|
||||||
|
risen[i] = model
|
||||||
|
|
||||||
|
local rise = rising:CreateAnimation()
|
||||||
|
rise:SetOrder(i)
|
||||||
|
rise:SetDuration(.3)
|
||||||
|
rise:SetScript("OnFinished", function() model:Show() end)
|
||||||
|
end
|
||||||
|
|
||||||
|
halloween.dusk:SetScript("OnFinished", function()
|
||||||
|
-- shuffle as many undead to the front as there are models
|
||||||
|
for i, model in ipairs(risen) do
|
||||||
|
local j = math.random(i, #undead)
|
||||||
|
undead[i], undead[j] = undead[j], undead[i]
|
||||||
|
model.display = undead[i]
|
||||||
|
end
|
||||||
|
|
||||||
|
candle.flicker:Play()
|
||||||
|
rising:Play()
|
||||||
|
end)
|
||||||
|
|
||||||
|
halloween:HookScript("OnHide", function()
|
||||||
|
for _, model in ipairs(risen) do
|
||||||
|
model:Hide()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
-- merry x-mas!
|
-- merry x-mas!
|
||||||
if today == "1224" or today == "1225" then
|
if today == "1224" or today == "1225" then
|
||||||
local title = (UnitFactionGroup("player") == "Horde") and PVP_RANK_18_0 or PVP_RANK_18_1
|
local title = (UnitFactionGroup("player") == "Horde") and PVP_RANK_18_0 or PVP_RANK_18_1
|
||||||
@@ -27,89 +277,116 @@ pfUI:RegisterModule("easteregg", function ()
|
|||||||
_G.MARKED_AFK = "You are now |cff33ffcc" .. title .. "|r (AFK)."
|
_G.MARKED_AFK = "You are now |cff33ffcc" .. title .. "|r (AFK)."
|
||||||
_G.MARKED_AFK_MESSAGE = "You are now |cff33ffcc" .. title .. "|r (AFK): %s"
|
_G.MARKED_AFK_MESSAGE = "You are now |cff33ffcc" .. title .. "|r (AFK): %s"
|
||||||
_G.CLEARED_AFK = "You are no longer |cff33ffcc" .. title .. "|r (AFK).\n|cff33ffccShagu|cffffffff wishes you a merry christmas. Thanks for using |cff33ffccpf|cffffffffUI|cffffffff!|r"
|
_G.CLEARED_AFK = "You are no longer |cff33ffcc" .. title .. "|r (AFK).\n|cff33ffccShagu|cffffffff wishes you a merry christmas. Thanks for using |cff33ffccpf|cffffffffUI|cffffffff!|r"
|
||||||
|
|
||||||
|
local snow = CreateScene("pfSnowfall", "merry christmas!")
|
||||||
|
snow.text:SetTextColor(1, .25, .25)
|
||||||
|
|
||||||
|
-- Flakes fall past the screen for good and sway on the way down. Before
|
||||||
|
-- each fall a flake waits above the screen for a while, which spreads
|
||||||
|
-- them out.
|
||||||
|
local flakes = {}
|
||||||
|
for i = 1, 200 do
|
||||||
|
local flake = snow:CreateTexture(nil, "OVERLAY")
|
||||||
|
flake.fall = flake:CreateAnimationGroup()
|
||||||
|
flake.fall:SetLooping("REPEAT")
|
||||||
|
flake.fall:SetIgnoreFramerateThrottle(true)
|
||||||
|
flake.path = flake.fall:CreateAnimation("Path")
|
||||||
|
flake.path:SetCurve("SMOOTH")
|
||||||
|
flake.points = {}
|
||||||
|
for point = 1, 6 do
|
||||||
|
flake.points[point] = flake.path:CreateControlPoint()
|
||||||
|
end
|
||||||
|
flakes[i] = flake
|
||||||
|
end
|
||||||
|
|
||||||
|
local function LetItSnow()
|
||||||
|
local width, height = snow:GetWidth(), snow:GetHeight()
|
||||||
|
for _, flake in ipairs(flakes) do
|
||||||
|
-- bigger flakes are closer, so they are brighter and fall faster
|
||||||
|
local size = math.random(2, 5)
|
||||||
|
local fall = height + size
|
||||||
|
local duration = fall / (40 + size * 20)
|
||||||
|
local sway = math.random(-20, 20)
|
||||||
|
|
||||||
|
flake:SetSize(size, size)
|
||||||
|
flake:SetColorTexture(1, 1, 1, .3 + size * .14)
|
||||||
|
flake:ClearAllPoints()
|
||||||
|
flake:SetPoint("BOTTOM", snow, "TOPLEFT", math.random() * width, 0)
|
||||||
|
|
||||||
|
flake.path:SetDuration(duration)
|
||||||
|
flake.path:SetStartDelay(math.random() * duration)
|
||||||
|
for point, control in ipairs(flake.points) do
|
||||||
|
control:SetOffset(point % 2 == 1 and sway or -sway, -fall * point / 6)
|
||||||
|
end
|
||||||
|
flake.fall:Play()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Snow piles up at the bottom for as long as the player stays AFK. The
|
||||||
|
-- drift plays a shrink backwards, so it grows to its full height over
|
||||||
|
-- ten minutes and keeps it once the group ends.
|
||||||
|
local pile = snow:CreateTexture(nil, "ARTWORK")
|
||||||
|
pile:SetPoint("BOTTOMLEFT", 0, 0)
|
||||||
|
pile:SetPoint("BOTTOMRIGHT", 0, 0)
|
||||||
|
pile:SetHeight(120)
|
||||||
|
pile:SetColorTexture(1, 1, 1, 1)
|
||||||
|
pile:SetGradientAlpha("VERTICAL", 1,1,1,.9, 1,1,1,0)
|
||||||
|
pile:Hide()
|
||||||
|
|
||||||
|
pile.grow = pile:CreateAnimationGroup()
|
||||||
|
local grow = pile.grow:CreateAnimation("Scale")
|
||||||
|
grow:SetOrigin("BOTTOM", 0, 0)
|
||||||
|
grow:SetScale(1, .01)
|
||||||
|
grow:SetDuration(600)
|
||||||
|
|
||||||
|
snow.dusk:SetScript("OnFinished", function()
|
||||||
|
LetItSnow()
|
||||||
|
pile:Show()
|
||||||
|
pile.grow:Play(true)
|
||||||
|
end)
|
||||||
|
|
||||||
|
snow:HookScript("OnHide", function()
|
||||||
|
pile:Hide()
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- happy new year
|
-- happy new year
|
||||||
if today == "1231" or today == "0101" then
|
if today == "1231" or today == "0101" then
|
||||||
local fireworks = CreateFrame("Button", "pfFireworks", WorldFrame)
|
local fireworks = CreateScene("pfFireworks", "happy new year!",
|
||||||
fireworks:SetFrameStrata("DIALOG")
|
"Another year with |cff33ffccpf|rUI has passed.\nThanks for continuing to use it!")
|
||||||
fireworks:SetAllPoints()
|
|
||||||
fireworks:Hide()
|
|
||||||
|
|
||||||
fireworks.night = fireworks:CreateTexture("LOW")
|
-- Each explosion grows by 100px and fades out over 5/3s, then goes back
|
||||||
fireworks.night:SetTexture(0,0,0,1)
|
-- to the pool.
|
||||||
fireworks.night:SetGradientAlpha("VERTICAL", 0,0,0,.5, 0,0,0,1)
|
local explosions = CreateTexturePool(fireworks, "OVERLAY")
|
||||||
fireworks.night:SetAllPoints()
|
|
||||||
|
|
||||||
fireworks.stext = fireworks:CreateFontString("Status", "LOW", "GameFontWhite")
|
local function Explode(x, y, size, r, g, b, a)
|
||||||
fireworks.stext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
|
local tex = explosions:Acquire()
|
||||||
fireworks.stext:SetPoint("TOP", 0, -380)
|
if not tex.burst then
|
||||||
fireworks.stext:SetText("|cff33ffccShagu|cffffffff wishes you a")
|
tex.burst = tex:CreateAnimationGroup()
|
||||||
|
tex.burst:SetIgnoreFramerateThrottle(true)
|
||||||
fireworks.text = fireworks:CreateFontString("Status", "LOW", "GameFontWhite")
|
tex.burst.grow = tex.burst:CreateAnimation("Scale")
|
||||||
fireworks.text:SetFont(pfUI.media["font:BigNoodleTitling.ttf"], 38)
|
tex.burst.grow:SetDuration(5/3)
|
||||||
fireworks.text:SetPoint("TOP", 0, -400)
|
local fade = tex.burst:CreateAnimation("Alpha")
|
||||||
fireworks.text:SetText("happy new year!")
|
fade:SetChange(-1)
|
||||||
|
fade:SetDuration(5/3)
|
||||||
fireworks.dtext = fireworks:CreateFontString("Status", "LOW", "GameFontWhite")
|
tex.burst:SetScript("OnFinished", function() explosions:Release(tex) end)
|
||||||
fireworks.dtext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
|
|
||||||
fireworks.dtext:SetPoint("TOP", 0, -430)
|
|
||||||
fireworks.dtext:SetText("Another year with |cff33ffccpf|rUI has passed.\nThanks for continuing to use it!\n\n|cff444444<Click> or '/afk' to exit")
|
|
||||||
|
|
||||||
fireworks:SetScript("OnClick", function()
|
|
||||||
this:Hide()
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- trigger fireworks when being AFK
|
|
||||||
fireworks:RegisterEvent("PLAYER_FLAGS_CHANGED")
|
|
||||||
fireworks:SetScript("OnEvent", function()
|
|
||||||
local isAFK = UnitIsAFK('player')
|
|
||||||
if isAFK then
|
|
||||||
this:SetAlpha(0)
|
|
||||||
end
|
end
|
||||||
this:SetShown(isAFK)
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- basic explosion animation
|
tex:SetPoint("CENTER", fireworks, "TOPLEFT", x, y)
|
||||||
local function animation()
|
tex:SetSize(size, size)
|
||||||
local fps = (60 / math.max(GetFramerate(), 1))
|
tex:SetColorTexture(r, g, b, a)
|
||||||
this:SetWidth(this:GetWidth()+fps)
|
tex.burst.grow:SetScale((size + 100) / size, (size + 100) / size)
|
||||||
this:SetHeight(this:GetHeight()+fps)
|
tex:Show()
|
||||||
this:SetAlpha(this:GetAlpha()-fps*.01)
|
tex.burst:Play()
|
||||||
if this:GetAlpha() <= 0 then
|
|
||||||
this.free = true
|
|
||||||
this:Hide()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- cache explosions to reuse frames
|
fireworks:HookScript("OnHide", function()
|
||||||
local explosions = {}
|
explosions:ReleaseAll()
|
||||||
local function GetExplosion()
|
end)
|
||||||
for id, frame in pairs(explosions) do
|
|
||||||
if frame.free then
|
|
||||||
frame.free = nil
|
|
||||||
return frame
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local frame = CreateFrame("Frame", nil, fireworks)
|
|
||||||
frame:SetScript("OnUpdate", animation)
|
|
||||||
frame.tex = frame:CreateTexture("HIGH")
|
|
||||||
frame.tex:SetAllPoints()
|
|
||||||
|
|
||||||
table.insert(explosions, frame)
|
|
||||||
|
|
||||||
return frame
|
|
||||||
end
|
|
||||||
|
|
||||||
-- create random amount of fireworks at random positions
|
-- create random amount of fireworks at random positions
|
||||||
local width, height = GetScreenWidth(), GetScreenHeight()
|
|
||||||
fireworks:SetScript("OnUpdate", function()
|
fireworks:SetScript("OnUpdate", function()
|
||||||
-- fade in the night
|
if this.dusk:IsPlaying() then return end
|
||||||
if this:GetAlpha() < 1 then
|
|
||||||
this:SetAlpha(this:GetAlpha() + .02)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- let the "happy new year" blink
|
-- let the "happy new year" blink
|
||||||
local r,g,b = this.text:GetTextColor()
|
local r,g,b = this.text:GetTextColor()
|
||||||
@@ -117,26 +394,14 @@ pfUI:RegisterModule("easteregg", function ()
|
|||||||
|
|
||||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + math.random() - .2 end
|
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + math.random() - .2 end
|
||||||
|
|
||||||
local x,y = math.random(1, width), -1*math.random(1,height)
|
local x,y = math.random(1, this:GetWidth()), -1*math.random(1, this:GetHeight())
|
||||||
|
|
||||||
-- create the base explosion
|
-- create the base explosion
|
||||||
local f = GetExplosion()
|
Explode(x, y, 25, 1, 1, 1, .5)
|
||||||
f:ClearAllPoints()
|
|
||||||
f:SetPoint("CENTER", fireworks, "TOPLEFT", x, y)
|
|
||||||
f:SetSize(25, 25)
|
|
||||||
f.tex:SetTexture(1,1,1,.5)
|
|
||||||
f:SetAlpha(1)
|
|
||||||
f:Show()
|
|
||||||
|
|
||||||
-- create random amount of colored explosions
|
-- create random amount of colored explosions
|
||||||
for i=1, math.random(20) do
|
for i=1, math.random(20) do
|
||||||
local f = GetExplosion()
|
Explode(x+(math.random(0,100)-50), y+(math.random(0,100)-50), 2, math.random(), math.random(), math.random(), 1)
|
||||||
f:ClearAllPoints()
|
|
||||||
f:SetPoint("CENTER", fireworks, "TOPLEFT", x+(math.random(0,100)-50), y+(math.random(0,100)-50))
|
|
||||||
f:SetSize(2, 2)
|
|
||||||
f.tex:SetTexture(math.random(),math.random(),math.random(),1)
|
|
||||||
f:SetAlpha(1)
|
|
||||||
f:Show()
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|||||||
+85
-88
@@ -84,11 +84,6 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- inside the module body on purpose: C is on pfUI.env, not _G
|
|
||||||
local function getBarWidth()
|
|
||||||
return C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width
|
|
||||||
end
|
|
||||||
|
|
||||||
local rawborder, default_border = GetBorderSize("unitframes")
|
local rawborder, default_border = GetBorderSize("unitframes")
|
||||||
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
||||||
|
|
||||||
@@ -128,34 +123,80 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
|
-- the bar sweeps its fill over one tick period from a duration object; the
|
||||||
|
-- fill is invisible and carries the spark on its edge
|
||||||
|
local energytick = CreateFrame("StatusBar", nil, pfUI.uf.player.power.bar)
|
||||||
energytick:SetAllPoints(pfUI.uf.player.power.bar)
|
energytick:SetAllPoints(pfUI.uf.player.power.bar)
|
||||||
|
energytick:SetColorFill(1, 1, 1, 0)
|
||||||
|
energytick.sweep = C_DurationUtil.CreateDuration()
|
||||||
|
energytick:SetTimerDuration(energytick.sweep, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.ElapsedTime)
|
||||||
energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
|
energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player")
|
energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player")
|
||||||
energytick:RegisterUnitEvent("UNIT_ENERGY", "player")
|
energytick:RegisterUnitEvent("UNIT_POWER_UPDATE", "player")
|
||||||
energytick:RegisterUnitEvent("UNIT_MANA", "player")
|
|
||||||
energytick:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
|
energytick:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
|
||||||
energytick:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", "player")
|
energytick:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", "player")
|
||||||
energytick:RegisterEvent("SPELLS_CHANGED")
|
energytick:RegisterEvent("SPELLS_CHANGED")
|
||||||
energytick:RegisterEvent("PLAYER_AURAS_CHANGED")
|
energytick:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||||
|
|
||||||
|
-- the spark hides until a tick is seen, and dims while the rule is up and
|
||||||
|
-- nothing has ticked inside it yet
|
||||||
|
local function UpdateRule()
|
||||||
|
local fsrUp = energytick.mode == "MANA" and energytick.fsr:IsActive()
|
||||||
|
energytick.fsrbar:SetShown(fsrUp and energytick:IsShown() and C.unitframes.player.showfsr == "1")
|
||||||
|
energytick.spark:SetAlpha(not energytick.start and 0 or (fsrUp and not energytick.fsrGain) and .4 or 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- the window closed without being re-armed
|
||||||
|
local function RuleEnd()
|
||||||
|
energytick.fsrSpell, energytick.fsrGain = nil, nil
|
||||||
|
energytick.fsr:Reset()
|
||||||
|
UpdateRule()
|
||||||
|
end
|
||||||
|
|
||||||
|
local function ArmRule()
|
||||||
|
energytick.fsr:SetTimeFromStart(GetTime(), FIVE_SECOND_RULE)
|
||||||
|
if energytick.ruletimer then energytick.ruletimer:Cancel() end
|
||||||
|
energytick.ruletimer = C_Timer.NewTimer(FIVE_SECOND_RULE, RuleEnd)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- sweeps the period that holds now and wakes at its end. Rolls over by
|
||||||
|
-- whole periods, not from now: restarting bakes timer overshoot into the
|
||||||
|
-- phase as drift the lock then has to chase. Runs only while shown; a
|
||||||
|
-- hidden bar keeps its phase and catches up as it shows.
|
||||||
|
local Sweep
|
||||||
|
local function Wrap() Sweep() end
|
||||||
|
function Sweep()
|
||||||
|
if energytick.wrap then energytick.wrap:Cancel() end
|
||||||
|
if not energytick.start or not energytick:IsShown() then return end
|
||||||
|
|
||||||
|
local now = GetTime()
|
||||||
|
while now - energytick.start >= energytick.max do
|
||||||
|
energytick.start = energytick.start + energytick.max * math.floor((now - energytick.start) / energytick.max)
|
||||||
|
energytick.max = getAdjustedTickTimer()
|
||||||
|
end
|
||||||
|
|
||||||
|
energytick.sweep:SetTimeFromStart(energytick.start, energytick.max)
|
||||||
|
energytick.wrap = C_Timer.NewTimer(energytick.start + energytick.max - now, Wrap)
|
||||||
|
end
|
||||||
|
|
||||||
energytick:SetScript("OnEvent", function()
|
energytick:SetScript("OnEvent", function()
|
||||||
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
||||||
this.mode = "MANA"
|
this.mode = "MANA"
|
||||||
this:Show()
|
|
||||||
elseif UnitPowerType("player") == Enum.PowerType.Energy and C.unitframes.player.energy == "1" then
|
elseif UnitPowerType("player") == Enum.PowerType.Energy and C.unitframes.player.energy == "1" then
|
||||||
this.mode = "ENERGY"
|
this.mode = "ENERGY"
|
||||||
this:Show()
|
|
||||||
else
|
else
|
||||||
this:Hide()
|
this.mode = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- mana regen stops showing at full mana
|
||||||
|
this:SetShown(this.mode and not (this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player")))
|
||||||
|
|
||||||
if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then
|
if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then
|
||||||
energyRegenTimeMod = nil
|
energyRegenTimeMod = nil
|
||||||
return
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if event == "PLAYER_ENTERING_WORLD" then
|
-- a shift swaps the power the gains are measured on
|
||||||
|
if event == "PLAYER_ENTERING_WORLD" or event == "UNIT_DISPLAYPOWER" then
|
||||||
this.lastPower = UnitPower("player")
|
this.lastPower = UnitPower("player")
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -165,21 +206,21 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
local cost = C_Spell.GetSpellPowerCost(arg3)
|
local cost = C_Spell.GetSpellPowerCost(arg3)
|
||||||
cost = cost and cost[1]
|
cost = cost and cost[1]
|
||||||
if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
|
if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
|
||||||
this.fsrSpell, this.fsrEnd = arg3, GetTime() + FIVE_SECOND_RULE
|
this.fsrSpell, this.fsrGain = arg3, nil
|
||||||
this.fsrGain = nil
|
ArmRule()
|
||||||
end
|
end
|
||||||
return
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Unit::Update won't expire the rule while the spending spell still channels
|
-- Unit::Update won't expire the rule while the spending spell still channels
|
||||||
if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then
|
if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then
|
||||||
if this.fsrSpell and this.fsrSpell == arg3 then
|
if this.fsrSpell and this.fsrSpell == arg3 then
|
||||||
this.fsrEnd, this.fsrGain = GetTime() + FIVE_SECOND_RULE, nil
|
this.fsrGain = nil
|
||||||
|
ArmRule()
|
||||||
end
|
end
|
||||||
return
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
|
-- only the shown power: a cat druid's mana regen is not an energy gain
|
||||||
|
if event == "UNIT_POWER_UPDATE" and arg2 == this.mode then
|
||||||
local power = UnitPower("player")
|
local power = UnitPower("player")
|
||||||
local diff = this.lastPower and (power - this.lastPower) or 0
|
local diff = this.lastPower and (power - this.lastPower) or 0
|
||||||
this.lastPower = power
|
this.lastPower = power
|
||||||
@@ -187,89 +228,31 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
-- only a gain can be the tick; a spend never touches the phase
|
-- only a gain can be the tick; a spend never touches the phase
|
||||||
if diff > 0 and lockTick(this) then
|
if diff > 0 and lockTick(this) then
|
||||||
-- a tick inside the window proves regen continues through it
|
-- a tick inside the window proves regen continues through it
|
||||||
if this.fsrEnd and this.fsrEnd > GetTime() then
|
if this.fsr:IsActive() then
|
||||||
this.fsrGain = true
|
this.fsrGain = true
|
||||||
end
|
end
|
||||||
end
|
Sweep()
|
||||||
|
|
||||||
-- phase is kept while hidden; OnUpdate catches up by whole periods
|
|
||||||
if this.mode == "MANA" and power >= UnitPowerMax("player") then
|
|
||||||
this:Hide()
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
UpdateRule()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
energytick:SetScript("OnUpdate", function()
|
energytick.fsr = C_DurationUtil.CreateDuration()
|
||||||
-- Throttle for performance
|
|
||||||
if (this.tick or 0) > GetTime() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
|
||||||
|
|
||||||
-- five-second rule drains to nothing. The display is cosmetic and can be
|
|
||||||
-- hidden on its own; the window itself (fsrEnd/fsrGain) keeps running
|
|
||||||
-- either way -- it still dims the sweep spark below.
|
|
||||||
local remaining = this.fsrEnd and (this.fsrEnd - GetTime()) or 0
|
|
||||||
if this.mode == "MANA" and remaining > 0 then
|
|
||||||
if C.unitframes.player.showfsr == "1" then
|
|
||||||
if fsrOverlay then
|
|
||||||
this.fsrbar:SetWidth(getBarWidth() * remaining / FIVE_SECOND_RULE)
|
|
||||||
else
|
|
||||||
this.fsrbar:SetValue(remaining)
|
|
||||||
end
|
|
||||||
this.fsrbar:Show()
|
|
||||||
else
|
|
||||||
this.fsrbar:Hide()
|
|
||||||
end
|
|
||||||
else
|
|
||||||
this.fsrSpell, this.fsrEnd, this.fsrGain = nil, nil, nil
|
|
||||||
this.fsrbar:Hide()
|
|
||||||
end
|
|
||||||
|
|
||||||
if not this.start then
|
|
||||||
this.spark:SetAlpha(0)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
|
||||||
this.spark:SetAlpha(0)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
this.current = GetTime() - this.start
|
|
||||||
|
|
||||||
-- roll over by whole periods, not from now: restarting bakes frame
|
|
||||||
-- overshoot into the phase as drift the lock then has to chase
|
|
||||||
if this.current > this.max then
|
|
||||||
this.start = this.start + this.max * math.floor(this.current / this.max)
|
|
||||||
this.max = getAdjustedTickTimer()
|
|
||||||
this.current = GetTime() - this.start
|
|
||||||
end
|
|
||||||
|
|
||||||
-- dim while the rule is up and nothing has ticked inside it yet
|
|
||||||
this.spark:SetAlpha((remaining > 0 and not this.fsrGain) and .4 or 1)
|
|
||||||
|
|
||||||
if not C.unitframes.player.pheight then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local pos = getBarWidth() * (this.current / this.max)
|
|
||||||
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
|
|
||||||
end)
|
|
||||||
|
|
||||||
if fsrOverlay then
|
if fsrOverlay then
|
||||||
-- classic style: a translucent shade on top of the power bar's own fill
|
-- classic style: a translucent shade on top of the power bar's own fill,
|
||||||
energytick.fsrbar = energytick:CreateTexture(nil, "ARTWORK")
|
-- under the spark
|
||||||
energytick.fsrbar:SetTexture(1, 1, 1, .15)
|
energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player.power.bar)
|
||||||
energytick.fsrbar:SetPoint("TOPLEFT", 0, 0)
|
energytick.fsrbar:SetAllPoints(energytick)
|
||||||
energytick.fsrbar:SetPoint("BOTTOMLEFT", 0, 0)
|
energytick.fsrbar:SetColorFill(1, 1, 1, .15)
|
||||||
|
energytick:SetFrameLevel(energytick.fsrbar:GetFrameLevel() + 1)
|
||||||
else
|
else
|
||||||
-- a real bar below the power bar, not an overlay on top of it -- the same
|
-- a real bar below the power bar, not an overlay on top of it -- the same
|
||||||
-- treatment nameplate castbars get relative to the health bar, so the
|
-- treatment nameplate castbars get relative to the health bar, so the
|
||||||
-- window can't be mistaken for missing mana
|
-- window can't be mistaken for missing mana
|
||||||
energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player)
|
energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player)
|
||||||
energytick.fsrbar:SetStatusBarTexture(cbtexture)
|
energytick.fsrbar:SetStatusBarTexture(cbtexture)
|
||||||
energytick.fsrbar:SetMinMaxValues(0, FIVE_SECOND_RULE)
|
|
||||||
energytick.fsrbar:SetPoint("TOPLEFT", pfUI.uf.player.power.bar, "BOTTOMLEFT", 0, -default_border * 2)
|
energytick.fsrbar:SetPoint("TOPLEFT", pfUI.uf.player.power.bar, "BOTTOMLEFT", 0, -default_border * 2)
|
||||||
energytick.fsrbar:SetPoint("TOPRIGHT", pfUI.uf.player.power.bar, "BOTTOMRIGHT", 0, -default_border * 2)
|
energytick.fsrbar:SetPoint("TOPRIGHT", pfUI.uf.player.power.bar, "BOTTOMRIGHT", 0, -default_border * 2)
|
||||||
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
|
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
|
||||||
@@ -277,13 +260,27 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
CreateBackdrop(energytick.fsrbar, default_border)
|
CreateBackdrop(energytick.fsrbar, default_border)
|
||||||
CreateBackdropShadow(energytick.fsrbar)
|
CreateBackdropShadow(energytick.fsrbar)
|
||||||
end
|
end
|
||||||
|
energytick.fsrbar:SetTimerDuration(energytick.fsr, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
|
||||||
energytick.fsrbar:Hide()
|
energytick.fsrbar:Hide()
|
||||||
|
|
||||||
|
-- the bar isn't parented to energytick, so it follows it by hand
|
||||||
|
energytick:SetScript("OnShow", function()
|
||||||
|
Sweep()
|
||||||
|
UpdateRule()
|
||||||
|
end)
|
||||||
|
|
||||||
|
energytick:SetScript("OnHide", function()
|
||||||
|
Sweep()
|
||||||
|
this.fsrbar:Hide()
|
||||||
|
end)
|
||||||
|
|
||||||
energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
|
energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
|
||||||
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
||||||
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
||||||
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
|
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
|
||||||
energytick.spark:SetBlendMode("ADD")
|
energytick.spark:SetBlendMode("ADD")
|
||||||
|
energytick.spark:SetPoint("CENTER", energytick:GetStatusBarTexture(), "RIGHT")
|
||||||
|
energytick.spark:SetAlpha(0)
|
||||||
|
|
||||||
local hookUpdateConfig = pfUI.uf.player.UpdateConfig
|
local hookUpdateConfig = pfUI.uf.player.UpdateConfig
|
||||||
function pfUI.uf.player.UpdateConfig()
|
function pfUI.uf.player.UpdateConfig()
|
||||||
|
|||||||
+38
-4
@@ -86,6 +86,12 @@ pfUI:RegisterModule("eqcompare", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function HideCompareItem(self)
|
||||||
|
local shoppingTooltip1, shoppingTooltip2 = unpack(self.shoppingTooltips or { ShoppingTooltip1, ShoppingTooltip2 })
|
||||||
|
shoppingTooltip1:Hide()
|
||||||
|
shoppingTooltip2:Hide()
|
||||||
|
end
|
||||||
|
|
||||||
local prevMerchant = ShoppingTooltip1.SetMerchantCompareItem
|
local prevMerchant = ShoppingTooltip1.SetMerchantCompareItem
|
||||||
local function SetMerchantCompareItem(self, index, compareItem)
|
local function SetMerchantCompareItem(self, index, compareItem)
|
||||||
if compareItem == 1 then
|
if compareItem == 1 then
|
||||||
@@ -135,15 +141,22 @@ pfUI:RegisterModule("eqcompare", function ()
|
|||||||
-- spot. Reading the rect inside the Set* call picks the side against the
|
-- spot. Reading the rect inside the Set* call picks the side against the
|
||||||
-- position the tooltip is about to leave, so place the compare a frame later.
|
-- position the tooltip is about to leave, so place the compare a frame later.
|
||||||
local deferred
|
local deferred
|
||||||
if C_AddOns.DoesAddOnExist("Guda") then
|
HookAddon("Guda", function()
|
||||||
EventUtil.ContinueOnAddOnLoaded("Guda", function()
|
deferred = true
|
||||||
deferred = true
|
end)
|
||||||
end)
|
|
||||||
|
-- the item each hooked tooltip shows, for MODIFIER_STATE_CHANGED. Every Set*
|
||||||
|
-- clears the tooltip before it builds, so OnTooltipCleared drops the link
|
||||||
|
-- of the previous content before the hook stores the new one.
|
||||||
|
local links = {}
|
||||||
|
local function forget()
|
||||||
|
links[this] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
local function makeHook(getter)
|
local function makeHook(getter)
|
||||||
return function(tooltip, arg1, arg2, arg3)
|
return function(tooltip, arg1, arg2, arg3)
|
||||||
local link = getter(arg1, arg2, arg3)
|
local link = getter(arg1, arg2, arg3)
|
||||||
|
links[tooltip] = link
|
||||||
if not deferred then
|
if not deferred then
|
||||||
return ShowCompareItem(tooltip, link)
|
return ShowCompareItem(tooltip, link)
|
||||||
end
|
end
|
||||||
@@ -159,8 +172,29 @@ pfUI:RegisterModule("eqcompare", function ()
|
|||||||
for setter, getter in pairs(TooltipHooks) do
|
for setter, getter in pairs(TooltipHooks) do
|
||||||
hooksecurefunc(tooltip, setter, makeHook(getter))
|
hooksecurefunc(tooltip, setter, makeHook(getter))
|
||||||
end
|
end
|
||||||
|
tooltip:HookScript("OnTooltipCleared", forget)
|
||||||
|
tooltip:HookScript("OnHide", forget)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- pressing or releasing shift over an item toggles its comparison at once.
|
||||||
|
-- Merchant and auction comparisons show regardless of shift and never set
|
||||||
|
-- a link, so they stay up.
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("MODIFIER_STATE_CHANGED", function(_, key)
|
||||||
|
if key ~= "LSHIFT" and key ~= "RSHIFT" then return end
|
||||||
|
|
||||||
|
local shift = IsShiftKeyDown()
|
||||||
|
for tooltip, link in pairs(links) do
|
||||||
|
-- a hidden tooltip got its item from a scan, not a hover
|
||||||
|
if tooltip:IsShown() then
|
||||||
|
if shift then
|
||||||
|
ShowCompareItem(tooltip, link, shift)
|
||||||
|
elseif C.tooltip.compare.showalways ~= "1" or C_Item.IsEquippedItem(link) then
|
||||||
|
HideCompareItem(tooltip)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
HookTooltip(GameTooltip)
|
HookTooltip(GameTooltip)
|
||||||
|
|
||||||
pfUI.eqcompare.HookTooltip = HookTooltip
|
pfUI.eqcompare.HookTooltip = HookTooltip
|
||||||
|
|||||||
+1347
-210
File diff suppressed because it is too large
Load Diff
@@ -1,10 +1,6 @@
|
|||||||
pfUI:RegisterModule("farmmode", function ()
|
pfUI:RegisterModule("farmmode", function ()
|
||||||
local function ToggleFarmMode()
|
local function ToggleFarmMode()
|
||||||
if pfUI.farmmap:IsShown() then
|
pfUI.farmmap:SetShown(not pfUI.farmmap:IsShown())
|
||||||
pfUI.farmmap:Hide()
|
|
||||||
else
|
|
||||||
pfUI.farmmap:Show()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function MoveNodes(layer)
|
local function MoveNodes(layer)
|
||||||
|
|||||||
+13
-26
@@ -136,17 +136,19 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
local f = CreateFirstRunPage()
|
local f = CreateFirstRunPage()
|
||||||
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
|
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
|
||||||
|
|
||||||
|
local function LoadProfile(name)
|
||||||
|
_G["pfUI_config"] = CopyTable(pfUI_profiles[name])
|
||||||
|
pfUI_init.selected_profile = name
|
||||||
|
pfUI:LoadConfig()
|
||||||
|
ReloadUI()
|
||||||
|
end
|
||||||
|
|
||||||
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Modern:SetSize(120, 20)
|
f.Modern:SetSize(120, 20)
|
||||||
f.Modern:SetPoint("BOTTOM", -65, 100)
|
f.Modern:SetPoint("BOTTOM", -65, 100)
|
||||||
f.Modern:SetTextColor(1,1,1)
|
f.Modern:SetTextColor(1,1,1)
|
||||||
f.Modern:SetText("Modern")
|
f.Modern:SetText("Modern")
|
||||||
f.Modern:SetScript("OnClick", function()
|
f.Modern:SetScript("OnClick", function() LoadProfile("Modern") end)
|
||||||
_G["pfUI_config"] = CopyTable(pfUI_profiles["Modern"])
|
|
||||||
pfUI_init.selected_profile = "Modern"
|
|
||||||
pfUI:LoadConfig()
|
|
||||||
ReloadUI()
|
|
||||||
end)
|
|
||||||
SkinButton(f.Modern)
|
SkinButton(f.Modern)
|
||||||
|
|
||||||
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
@@ -154,12 +156,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
f.Nostalgia:SetPoint("BOTTOM", 65, 100)
|
f.Nostalgia:SetPoint("BOTTOM", 65, 100)
|
||||||
f.Nostalgia:SetTextColor(1,1,1)
|
f.Nostalgia:SetTextColor(1,1,1)
|
||||||
f.Nostalgia:SetText("Nostalgia")
|
f.Nostalgia:SetText("Nostalgia")
|
||||||
f.Nostalgia:SetScript("OnClick", function()
|
f.Nostalgia:SetScript("OnClick", function() LoadProfile("Nostalgia") end)
|
||||||
_G["pfUI_config"] = CopyTable(pfUI_profiles["Nostalgia"])
|
|
||||||
pfUI_init.selected_profile = "Nostalgia"
|
|
||||||
pfUI:LoadConfig()
|
|
||||||
ReloadUI()
|
|
||||||
end)
|
|
||||||
SkinButton(f.Nostalgia)
|
SkinButton(f.Nostalgia)
|
||||||
|
|
||||||
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
@@ -167,12 +164,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
f.Legacy:SetPoint("BOTTOM", 65, 75)
|
f.Legacy:SetPoint("BOTTOM", 65, 75)
|
||||||
f.Legacy:SetTextColor(1,1,1)
|
f.Legacy:SetTextColor(1,1,1)
|
||||||
f.Legacy:SetText("Legacy")
|
f.Legacy:SetText("Legacy")
|
||||||
f.Legacy:SetScript("OnClick", function()
|
f.Legacy:SetScript("OnClick", function() LoadProfile("Legacy") end)
|
||||||
_G["pfUI_config"] = CopyTable(pfUI_profiles["Legacy"])
|
|
||||||
pfUI_init.selected_profile = "Legacy"
|
|
||||||
pfUI:LoadConfig()
|
|
||||||
ReloadUI()
|
|
||||||
end)
|
|
||||||
SkinButton(f.Legacy)
|
SkinButton(f.Legacy)
|
||||||
|
|
||||||
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
@@ -180,12 +172,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
f.Slim:SetPoint("BOTTOM", -65, 75)
|
f.Slim:SetPoint("BOTTOM", -65, 75)
|
||||||
f.Slim:SetTextColor(1,1,1)
|
f.Slim:SetTextColor(1,1,1)
|
||||||
f.Slim:SetText("Slim")
|
f.Slim:SetText("Slim")
|
||||||
f.Slim:SetScript("OnClick", function()
|
f.Slim:SetScript("OnClick", function() LoadProfile("Slim") end)
|
||||||
_G["pfUI_config"] = CopyTable(pfUI_profiles["Slim"])
|
|
||||||
pfUI_init.selected_profile = "Slim"
|
|
||||||
pfUI:LoadConfig()
|
|
||||||
ReloadUI()
|
|
||||||
end)
|
|
||||||
SkinButton(f.Slim)
|
SkinButton(f.Slim)
|
||||||
|
|
||||||
f.Slider = CreateFrame("Slider", "pfFirstRunWizardScaleSlider", f, "OptionsSliderTemplate")
|
f.Slider = CreateFrame("Slider", "pfFirstRunWizardScaleSlider", f, "OptionsSliderTemplate")
|
||||||
@@ -196,14 +183,14 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
f.Slider:SetSize(240, 20)
|
f.Slider:SetSize(240, 20)
|
||||||
f.Slider:SetPoint("BOTTOM", 0, 50)
|
f.Slider:SetPoint("BOTTOM", 0, 50)
|
||||||
f.Slider:SetOrientation('HORIZONTAL')
|
f.Slider:SetOrientation('HORIZONTAL')
|
||||||
f.Slider:SetMinMaxValues(0.5, 2.0)
|
-- the game drops a uiScale under 0.64 for its automatic scale at login
|
||||||
|
f.Slider:SetMinMaxValues(0.64, 2.0)
|
||||||
f.Slider:SetValue(UIParent:GetScale())
|
f.Slider:SetValue(UIParent:GetScale())
|
||||||
|
|
||||||
f.Slider:SetScript("OnMouseUp", function()
|
f.Slider:SetScript("OnMouseUp", function()
|
||||||
local scale = round(this:GetValue(),2)
|
local scale = round(this:GetValue(),2)
|
||||||
SetCVar("uiScale", scale)
|
SetCVar("uiScale", scale)
|
||||||
SetCVar("useUiScale", 1)
|
SetCVar("useUiScale", 1)
|
||||||
UIParent:SetScale(scale)
|
|
||||||
this:SetValue(scale)
|
this:SetValue(scale)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|||||||
+12
-36
@@ -16,51 +16,27 @@ pfUI:RegisterModule("focus", function ()
|
|||||||
|
|
||||||
-- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear.
|
-- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear.
|
||||||
-- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with
|
-- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with
|
||||||
-- arg1 == "focus" and arg1 == "focustarget", so both frames update
|
-- arg1 == "focus", so the bars update event-driven like target.
|
||||||
-- event-driven like target and need no polling tick.
|
-- focustarget is a chained unit like targettarget, but ClassicAPI fires its
|
||||||
local refresher = CreateFrame("Frame")
|
-- UNIT_* as "focustarget", and UNIT_TARGET on "focus" follows the focus
|
||||||
refresher:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
-- retargeting. A new focus only needs its visibility re-checked, which
|
||||||
refresher:SetScript("OnEvent", function()
|
-- queues the full refresh when its target is a different unit.
|
||||||
pfUI.uf.focus.instantRefresh = true
|
pfUI.events:RegisterFrameEventAndCallback("PLAYER_FOCUS_CHANGED", function()
|
||||||
pfUI.uf:RefreshUnit(pfUI.uf.focus, "all")
|
pfUI.uf:RefreshUnit(pfUI.uf.focus, "all")
|
||||||
pfUI.uf.focustarget.instantRefresh = true
|
pfUI.uf.focustarget:UpdateVisibility()
|
||||||
pfUI.uf:RefreshUnit(pfUI.uf.focustarget, "all")
|
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- /focus and /clearfocus live in ClassicAPI's SlashCommandsRegistry now.
|
-- /focus and /clearfocus live in ClassicAPI's SlashCommandsRegistry now.
|
||||||
-- /focusname is pfUI-specific because the engine has no name→GUID
|
-- `/focus Name` takes the nearest prefix match; /focusname tries the exact
|
||||||
-- lookup for off-screen units — we resolve via a short target-swap.
|
-- name first, so "Bob" still wins over a nearer "Bobby".
|
||||||
|
|
||||||
pfUI.api.RegisterSlashCommand("PFFOCUSNAME", { '/focusname', '/pffocusname' }, function(msg)
|
pfUI.api.RegisterSlashCommand("PFFOCUSNAME", { '/focusname', '/pffocusname' }, function(msg)
|
||||||
if msg == "" then return end
|
if msg == "" then return end
|
||||||
|
|
||||||
local prevGUID = UnitGUID("target")
|
local unit = UnitTokenFromName(msg, true) or UnitTokenFromName(msg)
|
||||||
local prevPlayer = UnitIsUnit("target", "player")
|
if unit then
|
||||||
|
FocusUnit(unit)
|
||||||
-- Suppress async "Unknown unit" errors fired by TargetByName misses.
|
|
||||||
UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
|
|
||||||
|
|
||||||
-- Try exact match first, then prefix match via /target.
|
|
||||||
TargetByName(msg, true)
|
|
||||||
if not UnitExists("target") then
|
|
||||||
SlashCmdList.TARGET(msg)
|
|
||||||
end
|
|
||||||
|
|
||||||
if UnitExists("target") then
|
|
||||||
FocusUnit("target")
|
|
||||||
end
|
|
||||||
|
|
||||||
RunNextFrame(function()
|
|
||||||
UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
|
|
||||||
end)
|
|
||||||
|
|
||||||
if prevGUID and prevGUID ~= "0x0000000000000000" then
|
|
||||||
TargetUnit(prevGUID)
|
|
||||||
elseif prevPlayer then
|
|
||||||
TargetUnit("player")
|
|
||||||
else
|
|
||||||
ClearTarget()
|
|
||||||
end
|
end
|
||||||
end, true)
|
end, true)
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -456,7 +456,7 @@ pfUI:RegisterSkin("Friends", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- all RaidFrame buttons are in Blizzard_RaidUI in Turtle WoW
|
-- all RaidFrame buttons are in Blizzard_RaidUI in Turtle WoW
|
||||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
HookAddon("Blizzard_RaidUI", function()
|
||||||
if RaidFrameRaidInfoButton then SkinButton(RaidFrameRaidInfoButton) end
|
if RaidFrameRaidInfoButton then SkinButton(RaidFrameRaidInfoButton) end
|
||||||
if RaidFrameConvertToRaidButton then SkinButton(RaidFrameConvertToRaidButton) end
|
if RaidFrameConvertToRaidButton then SkinButton(RaidFrameConvertToRaidButton) end
|
||||||
if RaidFrameReadyCheckButton then SkinButton(RaidFrameReadyCheckButton) end
|
if RaidFrameReadyCheckButton then SkinButton(RaidFrameReadyCheckButton) end
|
||||||
|
|||||||
+1
-1
@@ -35,7 +35,7 @@ pfUI:RegisterModule("group", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if C.unitframes.grouptarget.visible == "1" and active then
|
if C.unitframes.grouptarget.visible == "1" and active then
|
||||||
pfUI.uf.group[i].target = pfUI.uf.group[i].target or pfUI.uf:CreateUnitFrame("Party" .. i .. "Target", nil, C.unitframes.grouptarget, 0.2)
|
pfUI.uf.group[i].target = pfUI.uf.group[i].target or pfUI.uf:CreateUnitFrame("Party" .. i .. "Target", nil, C.unitframes.grouptarget)
|
||||||
pfUI.uf.group[i].target:UpdateFrameSize()
|
pfUI.uf.group[i].target:UpdateFrameSize()
|
||||||
pfUI.uf.group[i].target:SetPoint("TOPLEFT", pfUI.uf.group[i], "TOPRIGHT", 3*default_border, 0)
|
pfUI.uf.group[i].target:SetPoint("TOPLEFT", pfUI.uf.group[i], "TOPRIGHT", 3*default_border, 0)
|
||||||
pfUI.uf.group[i].target:UpdateConfig()
|
pfUI.uf.group[i].target:UpdateConfig()
|
||||||
|
|||||||
@@ -37,11 +37,7 @@ pfUI:RegisterModule("gryphons", function ()
|
|||||||
frame.texture:SetTexCoord(1, 0, 0, 1)
|
frame.texture:SetTexCoord(1, 0, 0, 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
if texture then
|
frame:SetShown(texture)
|
||||||
frame:Show()
|
|
||||||
else
|
|
||||||
frame:Hide()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
+235
-484
File diff suppressed because it is too large
Load Diff
@@ -51,7 +51,7 @@ pfUI:RegisterModule("hoverbind", function ()
|
|||||||
pfUI.hoverbind.edit:SetAllPoints(UIParent)
|
pfUI.hoverbind.edit:SetAllPoints(UIParent)
|
||||||
pfUI.hoverbind.edit.tex = pfUI.hoverbind.edit:CreateTexture("pfKeyBindShade", "BACKGROUND")
|
pfUI.hoverbind.edit.tex = pfUI.hoverbind.edit:CreateTexture("pfKeyBindShade", "BACKGROUND")
|
||||||
pfUI.hoverbind.edit.tex:SetAllPoints(pfUI.hoverbind.edit)
|
pfUI.hoverbind.edit.tex:SetAllPoints(pfUI.hoverbind.edit)
|
||||||
pfUI.hoverbind.edit.tex:SetTexture(0,0,0,.5)
|
pfUI.hoverbind.edit.tex:SetColorTexture(0,0,0,.5)
|
||||||
pfUI.hoverbind.edit:SetScript("OnClick", function()
|
pfUI.hoverbind.edit:SetScript("OnClick", function()
|
||||||
pfUI.hoverbind:Hide()
|
pfUI.hoverbind:Hide()
|
||||||
end)
|
end)
|
||||||
|
|||||||
+49
-35
@@ -1,51 +1,65 @@
|
|||||||
pfUI:RegisterModule("infight", function ()
|
pfUI:RegisterModule("infight", function ()
|
||||||
local function OnUpdate()
|
pfUI.infight = CreateFrame("Frame", "pfUICombatScreen", WorldFrame)
|
||||||
if not this.infight and not this.aggro and not this.health then return end
|
pfUI.infight:SetAllPoints(WorldFrame)
|
||||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
|
pfUI.infight:EnableMouse(false)
|
||||||
|
pfUI.infight:Hide()
|
||||||
|
|
||||||
if not this.fadeValue then this.fadeValue = 1 end
|
-- Shift the glow between red and a paler orange for good. The group only
|
||||||
if this.fadeValue >= 0.3 then
|
-- advances while the glow is shown, so a hidden glow costs nothing.
|
||||||
this.fadeModifier = -0.1
|
local pulse = pfUI.infight:CreateAnimationGroup()
|
||||||
end
|
pulse:SetLooping("BOUNCE")
|
||||||
if this.fadeValue <= 0 then
|
local shift = pulse:CreateAnimation()
|
||||||
this.fadeModifier = 0.1
|
shift:SetDuration(.3)
|
||||||
end
|
shift:SetSmoothing("IN_OUT")
|
||||||
this.fadeValue = this.fadeValue + this.fadeModifier
|
shift:SetScript("OnUpdate", function(self)
|
||||||
|
local fade = self:GetSmoothProgress() * .3
|
||||||
|
pfUI.infight:SetBackdropBorderColor(1, .2 + fade, fade, 1 - fade)
|
||||||
|
end)
|
||||||
|
pulse:Play()
|
||||||
|
|
||||||
local visible = nil
|
-- Combat, health, death and aggro all come from events.
|
||||||
if this.infight and UnitAffectingCombat("player") then visible = true end
|
local combat, health, dead, aggro
|
||||||
if this.aggro and UnitHasAggro("player") > 0 then visible = true end
|
|
||||||
if this.health and UnitHealth("player")/UnitHealthMax("player")*100 <= 25 then visible = true end
|
|
||||||
if UnitIsDeadOrGhost("player") then visible = nil end
|
|
||||||
|
|
||||||
if visible then
|
local function Refresh()
|
||||||
this.screen:Show()
|
pfUI.infight:SetShown((combat or health or aggro) and not dead)
|
||||||
this.screen:SetBackdropBorderColor(1,0.2+this.fadeValue, this.fadeValue, 1-this.fadeValue)
|
|
||||||
else
|
|
||||||
this.screen:Hide()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI.infight = CreateFrame("Frame", "pfUICombat", UIParent)
|
local function UpdateAggro()
|
||||||
pfUI.infight:SetScript("OnUpdate", OnUpdate)
|
aggro = C.appearance.infight.aggro == "1" and UnitHasAggro("player") > 0
|
||||||
|
Refresh()
|
||||||
|
end
|
||||||
|
|
||||||
pfUI.infight.screen = CreateFrame("Frame", "pfUICombatScreen", WorldFrame)
|
-- a combat drop is also when an attacker that left view is let go
|
||||||
pfUI.infight.screen:SetAllPoints(WorldFrame)
|
local function UpdatePlayer()
|
||||||
pfUI.infight.screen:EnableMouse(false)
|
combat = C.appearance.infight.screen == "1" and UnitAffectingCombat("player")
|
||||||
pfUI.infight.screen:Hide()
|
health = C.appearance.infight.health == "1" and UnitHealth("player") / UnitHealthMax("player") <= .25
|
||||||
|
dead = UnitIsDeadOrGhost("player")
|
||||||
|
UpdateAggro()
|
||||||
|
end
|
||||||
|
|
||||||
|
pfUI.infight:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
pfUI.infight:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||||
|
pfUI.infight:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||||
|
pfUI.infight:RegisterEvent("PLAYER_DEAD")
|
||||||
|
pfUI.infight:RegisterEvent("PLAYER_ALIVE")
|
||||||
|
pfUI.infight:RegisterEvent("PLAYER_UNGHOST")
|
||||||
|
pfUI.infight:RegisterUnitEvent("UNIT_HEALTH", "player")
|
||||||
|
pfUI.infight:RegisterUnitEvent("UNIT_MAXHEALTH", "player")
|
||||||
|
pfUI.infight:SetScript("OnEvent", UpdatePlayer)
|
||||||
|
|
||||||
|
pfUI.events:RegisterCallback("aggro:changed", function(_, old, new)
|
||||||
|
local player = UnitGUID("player")
|
||||||
|
if old == player or new == player then UpdateAggro() end
|
||||||
|
end, "infight")
|
||||||
|
|
||||||
pfUI.infight.UpdateConfig = function(self)
|
pfUI.infight.UpdateConfig = function(self)
|
||||||
pfUI.infight.infight = C.appearance.infight.screen == "1" and true or nil
|
pfUI.infight:SetBackdrop({
|
||||||
pfUI.infight.aggro = C.appearance.infight.aggro == "1" and true or nil
|
|
||||||
pfUI.infight.health = C.appearance.infight.health == "1" and true or nil
|
|
||||||
|
|
||||||
pfUI.infight.screen:SetBackdrop({
|
|
||||||
edgeFile = pfUI.media["img:glow"], edgeSize = tonumber(C.appearance.infight.intensity),
|
edgeFile = pfUI.media["img:glow"], edgeSize = tonumber(C.appearance.infight.intensity),
|
||||||
insets = {left = 0, right = 0, top = 0, bottom = 0},
|
insets = {left = 0, right = 0, top = 0, bottom = 0},
|
||||||
})
|
})
|
||||||
|
|
||||||
pfUI.infight.screen:Hide()
|
UpdatePlayer()
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI.infight.UpdateConfig()
|
pfUI.infight:UpdateConfig()
|
||||||
end)
|
end)
|
||||||
|
|||||||
@@ -46,22 +46,17 @@ pfUI:RegisterModule("innervatecall", function ()
|
|||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
local frame = CreateFrame("Frame")
|
pfUI.events:RegisterFrameEventAndCallback("SPELL_UPDATE_COOLDOWN", function()
|
||||||
frame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
if pending then ScheduleReady() end
|
||||||
frame:RegisterEvent("SPELL_UPDATE_COOLDOWN")
|
end)
|
||||||
frame:SetScript("OnEvent", function()
|
|
||||||
if event == "SPELL_UPDATE_COOLDOWN" then
|
|
||||||
if pending then ScheduleReady() end
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("COMBAT_LOG_EVENT_UNFILTERED", function()
|
||||||
-- Innervate is instant, so it logs SPELL_CAST_SUCCESS with its target
|
-- Innervate is instant, so it logs SPELL_CAST_SUCCESS with its target
|
||||||
-- arg2=subevent, arg4=sourceGUID, arg9=destName, arg12=spellId
|
local _, subevent, _, sourceGUID, _, _, _, _, destName, _, _, spellId = CombatLogGetCurrentEventInfo()
|
||||||
if arg2 ~= "SPELL_CAST_SUCCESS" or arg12 ~= INNERVATE_SPELLID then return end
|
if subevent ~= "SPELL_CAST_SUCCESS" or spellId ~= INNERVATE_SPELLID then return end
|
||||||
|
|
||||||
-- Only announce our own casts
|
-- Only announce our own casts
|
||||||
if not IsPlayerGuid(arg4) then return end
|
if not IsPlayerGuid(sourceGUID) then return end
|
||||||
local destName = arg9
|
|
||||||
|
|
||||||
-- Determine channel
|
-- Determine channel
|
||||||
local channel = GetAnnounceChannel()
|
local channel = GetAnnounceChannel()
|
||||||
|
|||||||
+97
-202
@@ -31,8 +31,9 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
pfUI.loot.randoms = {}
|
pfUI.loot.randoms = {}
|
||||||
pfUI.loot.rollers = {}
|
pfUI.loot.rollers = {}
|
||||||
pfUI.loot.rollers_sorted = {}
|
pfUI.loot.rollers_sorted = {}
|
||||||
pfUI.loot.info = {}
|
|
||||||
local info = pfUI.loot.info
|
-- the master loot menu while it is shown
|
||||||
|
local masterLootMenu, OpenMasterLootMenu, RefreshMasterLootMenu
|
||||||
|
|
||||||
function pfUI.loot.RaidRoll(candidates)
|
function pfUI.loot.RaidRoll(candidates)
|
||||||
if type(candidates) ~= "table" then return end
|
if type(candidates) ~= "table" then return end
|
||||||
@@ -48,7 +49,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
names = (k==1) and (i..":"..pfUI.loot.index_to_name[candidates[i]]) or (names..", "..i..":"..pfUI.loot.index_to_name[candidates[i]])
|
names = (k==1) and (i..":"..pfUI.loot.index_to_name[candidates[i]]) or (names..", "..i..":"..pfUI.loot.index_to_name[candidates[i]])
|
||||||
-- fit the maximum names in a single 255 char message (15)
|
-- fit the maximum names in a single 255 char message (15)
|
||||||
if i == to or k == 15 then
|
if i == to or k == 15 then
|
||||||
QueueFunction(SendChatMessageWide,names)
|
SendChatMessageWide(names)
|
||||||
names = ""
|
names = ""
|
||||||
end
|
end
|
||||||
k = k<15 and k+1 or 1
|
k = k<15 and k+1 or 1
|
||||||
@@ -57,10 +58,11 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
end
|
end
|
||||||
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
|
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||||
pfUI.loot.randomRolling = true
|
pfUI.loot.randomRolling = true
|
||||||
QueueFunction(RandomRoll,"1",tostring(to))
|
RandomRoll("1",tostring(to))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- the roll actions keep the menu open, so it can show the rolls coming in
|
||||||
function pfUI.loot.RequestRolls()
|
function pfUI.loot.RequestRolls()
|
||||||
local slot = pfUI.loot.selectedSlot or 0
|
local slot = pfUI.loot.selectedSlot or 0
|
||||||
local rollers = wipe(pfUI.loot.rollers)
|
local rollers = wipe(pfUI.loot.rollers)
|
||||||
@@ -68,58 +70,16 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
SendChatMessageWide(T["Roll for"].. " " .. GetLootSlotLink(slot))
|
SendChatMessageWide(T["Roll for"].. " " .. GetLootSlotLink(slot))
|
||||||
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
|
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||||
pfUI.loot.monitorRolling = true
|
pfUI.loot.monitorRolling = true
|
||||||
UIDropDownMenu_Refresh(GroupLootDropDown)
|
RefreshMasterLootMenu()
|
||||||
end
|
return MenuResponse.Open
|
||||||
|
|
||||||
function pfUI.loot:BuildSpecialRecipientsMenu(level)
|
|
||||||
local slot = pfUI.loot.selectedSlot or 0
|
|
||||||
if level == 1 then
|
|
||||||
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
|
|
||||||
info = wipe(info)
|
|
||||||
info.text = T["Special Recipient"]
|
|
||||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
|
||||||
info.textHeight = 12
|
|
||||||
info.hasArrow = 1
|
|
||||||
info.notCheckable = 1
|
|
||||||
info.value = "PFRECIPIENTS"
|
|
||||||
info.func = nil
|
|
||||||
UIDropDownMenu_AddButton(info)
|
|
||||||
end
|
|
||||||
elseif level == 2 then
|
|
||||||
if UIDROPDOWNMENU_MENU_VALUE == "PFRECIPIENTS" then
|
|
||||||
if (pfUI.loot.my_index) then
|
|
||||||
info = wipe(info)
|
|
||||||
info.text = T["Self"]
|
|
||||||
info.textHeight = 12
|
|
||||||
info.value = pfUI.loot.my_index
|
|
||||||
info.func = GroupLootDropDown_GiveLoot
|
|
||||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
|
||||||
end
|
|
||||||
if (pfUI.loot.disenchanter_index) then
|
|
||||||
info = wipe(info)
|
|
||||||
info.text = T["Disenchanter"]
|
|
||||||
info.textHeight = 12
|
|
||||||
info.value = pfUI.loot.disenchanter_index
|
|
||||||
info.func = GroupLootDropDown_GiveLoot
|
|
||||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
|
||||||
end
|
|
||||||
if (pfUI.loot.banker_index) then
|
|
||||||
info = wipe(info)
|
|
||||||
info.text = T["Banker"]
|
|
||||||
info.textHeight = 12
|
|
||||||
info.value = pfUI.loot.banker_index
|
|
||||||
info.func = GroupLootDropDown_GiveLoot
|
|
||||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.loot.ClearRolls()
|
function pfUI.loot.ClearRolls()
|
||||||
wipe(pfUI.loot.rollers)
|
wipe(pfUI.loot.rollers)
|
||||||
wipe(pfUI.loot.rollers_sorted)
|
wipe(pfUI.loot.rollers_sorted)
|
||||||
pfUI.loot.monitorRolling = nil
|
pfUI.loot.monitorRolling = nil
|
||||||
UIDropDownMenu_Refresh(GroupLootDropDown)
|
RefreshMasterLootMenu()
|
||||||
|
return MenuResponse.Open
|
||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.loot.CallTieRoll(rollers)
|
function pfUI.loot.CallTieRoll(rollers)
|
||||||
@@ -148,69 +108,12 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
|
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||||
pfUI.loot.monitorRolling = true
|
pfUI.loot.monitorRolling = true
|
||||||
end
|
end
|
||||||
UIDropDownMenu_Refresh(GroupLootDropDown)
|
RefreshMasterLootMenu()
|
||||||
|
return MenuResponse.Open
|
||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.loot:BuildSpecialRollsMenu(level)
|
-- fills the candidate tables from the master loot candidates of the raid
|
||||||
local slot = pfUI.loot.selectedSlot or 0
|
local function UpdateRaidCandidates()
|
||||||
if level == 1 then
|
|
||||||
info = wipe(info)
|
|
||||||
info.text = T["Random"]
|
|
||||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
|
||||||
info.value = "PFRANDOM"
|
|
||||||
info.textHeight = 12
|
|
||||||
info.notCheckable = 1
|
|
||||||
info.arg1 = pfUI.loot.randoms
|
|
||||||
info.func = pfUI.loot.RaidRoll
|
|
||||||
UIDropDownMenu_AddButton(info)
|
|
||||||
|
|
||||||
info = wipe(info)
|
|
||||||
info.text = T["Request Rolls"]
|
|
||||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
|
||||||
info.value = "PFROLLS"
|
|
||||||
info.textHeight = 12
|
|
||||||
info.hasArrow = 1
|
|
||||||
info.notCheckable = 1
|
|
||||||
info.func = pfUI.loot.RequestRolls
|
|
||||||
UIDropDownMenu_AddButton(info)
|
|
||||||
elseif level == 2 then
|
|
||||||
if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then
|
|
||||||
info = wipe(info)
|
|
||||||
info.text = T["Clear Rolls"]
|
|
||||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
|
||||||
info.value = "PFCLEARROLLS"
|
|
||||||
info.notCheckable = 1
|
|
||||||
info.func = pfUI.loot.ClearRolls
|
|
||||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
|
||||||
|
|
||||||
info = wipe(info)
|
|
||||||
info.text = T["Reroll Ties"]
|
|
||||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
|
||||||
info.value = "PFTIEROLL"
|
|
||||||
info.notCheckable = 1
|
|
||||||
info.arg1 = pfUI.loot.rollers_sorted
|
|
||||||
info.func = pfUI.loot.CallTieRoll
|
|
||||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
|
||||||
for _,roller in ipairs(pfUI.loot.rollers_sorted) do
|
|
||||||
info = wipe(info)
|
|
||||||
info.text = string.format("%02d - %s",roller.roll,roller.who)
|
|
||||||
info.textHeight = 12
|
|
||||||
if roller.value == "disabled" then
|
|
||||||
info.disabled = 1
|
|
||||||
info.value = "disabled"
|
|
||||||
else
|
|
||||||
info.value = roller.value
|
|
||||||
info.func = GroupLootDropDown_GiveLoot
|
|
||||||
end
|
|
||||||
info.notCheckable = 1
|
|
||||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function pfUI.loot:BuildRaidMenu(level)
|
|
||||||
local slot = pfUI.loot.selectedSlot or 0
|
|
||||||
local index_to_name = wipe(pfUI.loot.index_to_name)
|
local index_to_name = wipe(pfUI.loot.index_to_name)
|
||||||
local name_to_index = wipe(pfUI.loot.name_to_index)
|
local name_to_index = wipe(pfUI.loot.name_to_index)
|
||||||
local classes_in_raid = wipe(pfUI.loot.classes_in_raid) -- [global class]=localized class for display
|
local classes_in_raid = wipe(pfUI.loot.classes_in_raid) -- [global class]=localized class for display
|
||||||
@@ -242,89 +145,97 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
table.insert(players_in_class[unit.class],candidate)
|
table.insert(players_in_class[unit.class],candidate)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if level == 1 then -- classes
|
end
|
||||||
info = wipe(info)
|
|
||||||
info.text = GIVE_LOOT
|
-- gives the selected slot to a candidate, asking first for epic items
|
||||||
info.textHeight = 12
|
local function GiveLoot(index)
|
||||||
info.notCheckable = 1
|
if ( pfUI.loot.selectedQuality >= MASTER_LOOT_THREHOLD ) then
|
||||||
info.isTitle = 1
|
local dialog = StaticPopup_Show("CONFIRM_LOOT_DISTRIBUTION", ITEM_QUALITY_COLORS[pfUI.loot.selectedQuality].hex..pfUI.loot.selectedItemName..FONT_COLOR_CODE_CLOSE, GetMasterLootCandidate(index))
|
||||||
UIDropDownMenu_AddButton(info)
|
if ( dialog ) then
|
||||||
pfUI.loot:BuildSpecialRollsMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
dialog.data = index
|
||||||
pfUI.loot:BuildSpecialRecipientsMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
|
||||||
for order, class in ipairs(CLASS_SORT_ORDER) do
|
|
||||||
local lclass = classes_in_raid[class]
|
|
||||||
if (lclass) then
|
|
||||||
info = wipe(info)
|
|
||||||
info.text = lclass
|
|
||||||
info.textR, info.textG, info.textB = .7,.7,.7
|
|
||||||
if class and PFUI_CLASS_COLORS[class] then
|
|
||||||
info.textR, info.textG, info.textB = PFUI_CLASS_COLORS[class]:GetRGB()
|
|
||||||
end
|
|
||||||
info.textHeight = 12
|
|
||||||
info.hasArrow = 1
|
|
||||||
info.notCheckable = 1
|
|
||||||
info.value = class
|
|
||||||
info.func = nil
|
|
||||||
UIDropDownMenu_AddButton(info)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif level == 2 then -- players
|
|
||||||
pfUI.loot:BuildSpecialRollsMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
|
||||||
pfUI.loot:BuildSpecialRecipientsMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
|
||||||
local players = players_in_class[UIDROPDOWNMENU_MENU_VALUE]
|
|
||||||
if (players) and next(players) then
|
|
||||||
table.sort(players)
|
|
||||||
for _, candidate in ipairs(players) do
|
|
||||||
info = wipe(info)
|
|
||||||
info.text = candidate
|
|
||||||
info.textR, info.textG, info.textB = .7,.7,.7
|
|
||||||
if UIDROPDOWNMENU_MENU_VALUE and PFUI_CLASS_COLORS[UIDROPDOWNMENU_MENU_VALUE] then
|
|
||||||
info.textR, info.textG, info.textB = PFUI_CLASS_COLORS[UIDROPDOWNMENU_MENU_VALUE]:GetRGB()
|
|
||||||
end
|
|
||||||
info.textHeight = 12
|
|
||||||
info.value = name_to_index[candidate]
|
|
||||||
info.func = GroupLootDropDown_GiveLoot
|
|
||||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
GiveMasterLoot(pfUI.loot.selectedSlot, index)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.loot:BuildPartyMenu(level)
|
-- A party gets its candidates. A raid gets the advanced loot tools, then
|
||||||
local slot = pfUI.loot.selectedSlot or 0
|
-- a submenu of candidates per class.
|
||||||
if level == 1 then
|
local function GenerateMasterLootMenu(owner, rootDescription)
|
||||||
for i=1, MAX_PARTY_MEMBERS+1, 1 do
|
if not IsInRaid() then
|
||||||
|
for i=1, MAX_PARTY_MEMBERS+1 do
|
||||||
local candidate = GetMasterLootCandidate(i)
|
local candidate = GetMasterLootCandidate(i)
|
||||||
if (candidate) then
|
if (candidate) then
|
||||||
info = wipe(info)
|
|
||||||
local unit = GroupInfoByName(candidate,"party")
|
local unit = GroupInfoByName(candidate,"party")
|
||||||
info.text = candidate
|
rootDescription:CreateButton(PFUI_CLASS_COLORS[unit.class]:WrapTextInColorCode(candidate), GiveLoot, i)
|
||||||
info.textR, info.textG, info.textB = .7,.7,.7
|
end
|
||||||
if unit.class and PFUI_CLASS_COLORS[unit.class] then
|
end
|
||||||
info.textR, info.textG, info.textB = PFUI_CLASS_COLORS[unit.class]:GetRGB()
|
return
|
||||||
end
|
end
|
||||||
info.textHeight = 12
|
|
||||||
info.value = i
|
UpdateRaidCandidates()
|
||||||
info.func = GroupLootDropDown_GiveLoot
|
rootDescription:CreateTitle(GIVE_LOOT)
|
||||||
UIDropDownMenu_AddButton(info)
|
|
||||||
|
if C.loot.advancedloot == "1" then
|
||||||
|
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Random"]), pfUI.loot.RaidRoll, pfUI.loot.randoms)
|
||||||
|
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Request Rolls"]), pfUI.loot.RequestRolls)
|
||||||
|
|
||||||
|
-- the rolls so far, highest first; a roller who can't get the item is greyed out
|
||||||
|
if pfUI.loot.monitorRolling then
|
||||||
|
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Reroll Ties"]), pfUI.loot.CallTieRoll, pfUI.loot.rollers_sorted)
|
||||||
|
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Clear Rolls"]), pfUI.loot.ClearRolls)
|
||||||
|
for _, roller in ipairs(pfUI.loot.rollers_sorted) do
|
||||||
|
local button = rootDescription:CreateButton(string.format("%02d - %s", roller.roll, roller.who), GiveLoot, roller.value)
|
||||||
|
button:SetEnabled(roller.value ~= "disabled")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
|
||||||
|
local recipients = rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Special Recipient"]))
|
||||||
|
if pfUI.loot.my_index then
|
||||||
|
recipients:CreateButton(T["Self"], GiveLoot, pfUI.loot.my_index)
|
||||||
|
end
|
||||||
|
if pfUI.loot.disenchanter_index then
|
||||||
|
recipients:CreateButton(T["Disenchanter"], GiveLoot, pfUI.loot.disenchanter_index)
|
||||||
|
end
|
||||||
|
if pfUI.loot.banker_index then
|
||||||
|
recipients:CreateButton(T["Banker"], GiveLoot, pfUI.loot.banker_index)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, class in ipairs(CLASS_SORT_ORDER) do
|
||||||
|
local players = pfUI.loot.players_in_class[class]
|
||||||
|
if (players) then
|
||||||
|
local color = PFUI_CLASS_COLORS[class]
|
||||||
|
local classButton = rootDescription:CreateButton(color:WrapTextInColorCode(pfUI.loot.classes_in_raid[class]))
|
||||||
|
table.sort(players)
|
||||||
|
for _, candidate in ipairs(players) do
|
||||||
|
classButton:CreateButton(color:WrapTextInColorCode(candidate), GiveLoot, pfUI.loot.name_to_index[candidate])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.loot:InitGroupDropDown()
|
-- Opens the menu under the clicked loot button, which owns it. The slots
|
||||||
local inRaid = IsInRaid()
|
-- table is by row, not by loot slot, so after a looted item it no longer
|
||||||
if UIDROPDOWNMENU_MENU_LEVEL == 1 then
|
-- lines up with selectedSlot. Opening it again closes the one shown before.
|
||||||
if ( inRaid ) then
|
OpenMasterLootMenu = function()
|
||||||
pfUI.loot:BuildRaidMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
local slot = pfUI.loot.selectedLootButton
|
||||||
else
|
local description = MenuUtil.CreateRootMenuDescription(pfUIMenuStyleMixin)
|
||||||
pfUI.loot:BuildPartyMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
Menu.PopulateDescription(GenerateMasterLootMenu, slot, description)
|
||||||
end
|
|
||||||
elseif UIDROPDOWNMENU_MENU_LEVEL == 2 and (inRaid) then
|
masterLootMenu = Menu.GetManager():OpenMenu(slot, description, AnchorUtil.CreateAnchor("TOPLEFT", slot, "BOTTOMLEFT", 0, 0))
|
||||||
pfUI.loot:BuildRaidMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
if masterLootMenu then
|
||||||
|
masterLootMenu:SetClosedCallback(function() masterLootMenu = nil end)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- a change to the candidates or the rolls rebuilds the menu while it is shown
|
||||||
|
RefreshMasterLootMenu = function()
|
||||||
|
if masterLootMenu then OpenMasterLootMenu() end
|
||||||
|
end
|
||||||
|
|
||||||
function pfUI.loot:AddMasterLootMenus()
|
function pfUI.loot:AddMasterLootMenus()
|
||||||
for index,value in ipairs(UnitPopupMenus["SELF"]) do
|
for index,value in ipairs(UnitPopupMenus["SELF"]) do
|
||||||
if value == "LOOT_PROMOTE" then
|
if value == "LOOT_PROMOTE" then
|
||||||
@@ -376,7 +287,6 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if C.loot.advancedloot == "1" then
|
if C.loot.advancedloot == "1" then
|
||||||
UIDropDownMenu_Initialize(GroupLootDropDown, pfUI.loot.InitGroupDropDown, "MENU")
|
|
||||||
for button, data in pairs(pfUI.loot.unitbuttons) do
|
for button, data in pairs(pfUI.loot.unitbuttons) do
|
||||||
UnitPopupButtons[button] = { text = data[1], dist = 0}
|
UnitPopupButtons[button] = { text = data[1], dist = 0}
|
||||||
end
|
end
|
||||||
@@ -413,7 +323,6 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
end)
|
end)
|
||||||
else
|
else
|
||||||
pfUI.loot:RemoveMasterlootMenus()
|
pfUI.loot:RemoveMasterlootMenus()
|
||||||
UIDropDownMenu_Initialize(GroupLootDropDown, GroupLootDropDown_Initialize, "MENU")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI.loot.slots = {}
|
pfUI.loot.slots = {}
|
||||||
@@ -506,8 +415,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
|
|
||||||
local function CloseOnClick()
|
local function CloseOnClick()
|
||||||
local lootbind = StaticPopup_FindVisible("LOOT_BIND")
|
local lootbind = StaticPopup_FindVisible("LOOT_BIND")
|
||||||
local masterloot = UIDROPDOWNMENU_INIT_MENU and (UIDROPDOWNMENU_INIT_MENU == "GroupLootDropDown")
|
if lootbind or masterLootMenu then else CloseLoot() end
|
||||||
if lootbind or masterloot then else CloseLoot() end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.loot:CreateSlot(id)
|
function pfUI.loot:CreateSlot(id)
|
||||||
@@ -531,7 +439,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
|
|
||||||
StaticPopup_Hide("CONFIRM_LOOT_DISTRIBUTION")
|
StaticPopup_Hide("CONFIRM_LOOT_DISTRIBUTION")
|
||||||
local numItems = GetNumLootItems()
|
local numItems = GetNumLootItems()
|
||||||
pfUI.loot.selectedLootButton = this:GetName()
|
pfUI.loot.selectedLootButton = this
|
||||||
pfUI.loot.selectedSlot = this:GetID()
|
pfUI.loot.selectedSlot = this:GetID()
|
||||||
pfUI.loot.selectedQuality = this.quality
|
pfUI.loot.selectedQuality = this.quality
|
||||||
pfUI.loot.selectedItemName = this.name:GetText()
|
pfUI.loot.selectedItemName = this.name:GetText()
|
||||||
@@ -542,7 +450,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
LootSlot(this:GetID())
|
LootSlot(this:GetID())
|
||||||
-- workaround for bugged disenchant / container loot on some servers
|
-- workaround for bugged disenchant / container loot on some servers
|
||||||
if numItems == 1 then
|
if numItems == 1 then
|
||||||
QueueFunction(CloseOnClick)
|
RunNextFrame(CloseOnClick)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -622,11 +530,11 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
|
|
||||||
pfUI.loot:SetScript("OnEvent", function()
|
pfUI.loot:SetScript("OnEvent", function()
|
||||||
if event == "OPEN_MASTER_LOOT_LIST" then
|
if event == "OPEN_MASTER_LOOT_LIST" then
|
||||||
ToggleDropDownMenu(1, nil, GroupLootDropDown, pfUI.loot.slots[pfUI.loot.selectedSlot], 0, 0)
|
OpenMasterLootMenu()
|
||||||
end
|
end
|
||||||
|
|
||||||
if event == "UPDATE_MASTER_LOOT_LIST" then
|
if event == "UPDATE_MASTER_LOOT_LIST" then
|
||||||
UIDropDownMenu_Refresh(GroupLootDropDown)
|
RefreshMasterLootMenu()
|
||||||
end
|
end
|
||||||
|
|
||||||
if event == "LOOT_OPENED" then
|
if event == "LOOT_OPENED" then
|
||||||
@@ -657,7 +565,6 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
if event == "LOOT_CLOSED" then
|
if event == "LOOT_CLOSED" then
|
||||||
StaticPopup_Hide("LOOT_BIND")
|
StaticPopup_Hide("LOOT_BIND")
|
||||||
HideUIPanel(this)
|
HideUIPanel(this)
|
||||||
if DropDownList1:IsShown() then CloseDropDownMenus() end
|
|
||||||
for _, v in pairs(this.slots) do
|
for _, v in pairs(this.slots) do
|
||||||
v:Hide()
|
v:Hide()
|
||||||
end
|
end
|
||||||
@@ -689,7 +596,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
table.sort(pfUI.loot.rollers_sorted,function(a,b)
|
table.sort(pfUI.loot.rollers_sorted,function(a,b)
|
||||||
return a.roll > b.roll
|
return a.roll > b.roll
|
||||||
end)
|
end)
|
||||||
QueueFunction(UIDropDownMenu_Refresh,GroupLootDropDown)
|
RefreshMasterLootMenu()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -697,7 +604,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
if C.loot.autopickup == "1" and GetNumPartyMembers() == 0 and GetNumRaidMembers() == 0 then
|
if C.loot.autopickup == "1" and GetNumPartyMembers() == 0 and GetNumRaidMembers() == 0 then
|
||||||
if event == "LOOT_BIND_CONFIRM" then
|
if event == "LOOT_BIND_CONFIRM" then
|
||||||
local slot = arg1
|
local slot = arg1
|
||||||
QueueFunction(function()
|
RunNextFrame(function()
|
||||||
LootSlot(slot)
|
LootSlot(slot)
|
||||||
StaticPopup_Hide("LOOT_BIND")
|
StaticPopup_Hide("LOOT_BIND")
|
||||||
end)
|
end)
|
||||||
@@ -712,18 +619,6 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
LootFrame:UnregisterAllEvents()
|
LootFrame:UnregisterAllEvents()
|
||||||
table.insert(UISpecialFrames, "pfLootFrame")
|
table.insert(UISpecialFrames, "pfLootFrame")
|
||||||
|
|
||||||
function _G.GroupLootDropDown_GiveLoot()
|
|
||||||
if ( pfUI.loot.selectedQuality >= MASTER_LOOT_THREHOLD ) then
|
|
||||||
local dialog = StaticPopup_Show("CONFIRM_LOOT_DISTRIBUTION", ITEM_QUALITY_COLORS[pfUI.loot.selectedQuality].hex..pfUI.loot.selectedItemName..FONT_COLOR_CODE_CLOSE, this:GetText())
|
|
||||||
if ( dialog ) then
|
|
||||||
dialog.data = this.value
|
|
||||||
end
|
|
||||||
else
|
|
||||||
GiveMasterLoot(pfUI.loot.selectedSlot, this.value)
|
|
||||||
end
|
|
||||||
CloseDropDownMenus()
|
|
||||||
end
|
|
||||||
|
|
||||||
StaticPopupDialogs["CONFIRM_LOOT_DISTRIBUTION"].OnAccept = function(data)
|
StaticPopupDialogs["CONFIRM_LOOT_DISTRIBUTION"].OnAccept = function(data)
|
||||||
GiveMasterLoot(pfUI.loot.selectedSlot, data)
|
GiveMasterLoot(pfUI.loot.selectedSlot, data)
|
||||||
end
|
end
|
||||||
|
|||||||
+80
-115
@@ -1,9 +1,9 @@
|
|||||||
pfUI:RegisterModule("loothistory", function ()
|
pfUI:RegisterModule("loothistory", function ()
|
||||||
local rawborder, border = GetBorderSize()
|
local rawborder, border = GetBorderSize()
|
||||||
|
|
||||||
-- Layout
|
-- Layout (rows are 2px apart)
|
||||||
local ITEM_H, PLAYER_H = 24, 18
|
local ITEM_H, PLAYER_H = 24, 16
|
||||||
local ITEM_W, PLAYER_W = 350, 330
|
local PLAYER_INDENT = 18
|
||||||
|
|
||||||
-- rollType constants returned by C_LootHistory.GetPlayerInfo (0/1/2; vanilla
|
-- rollType constants returned by C_LootHistory.GetPlayerInfo (0/1/2; vanilla
|
||||||
-- has no disenchant roll).
|
-- has no disenchant roll).
|
||||||
@@ -86,30 +86,24 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
pfUI.loothistory.clear:SetText(T["Clear"])
|
pfUI.loothistory.clear:SetText(T["Clear"])
|
||||||
pfUI.loothistory.clear:SetScript("OnClick", function() C_LootHistory.Clear() end)
|
pfUI.loothistory.clear:SetScript("OnClick", function() C_LootHistory.Clear() end)
|
||||||
|
|
||||||
-- scroll frame
|
-- ==========================================================================
|
||||||
pfUI.loothistory.scroll = CreateScrollFrame("pfLootHistoryScroll", pfUI.loothistory)
|
-- List: a row per item and, under an expanded item, a row per player
|
||||||
pfUI.loothistory.scroll:SetSize(360, 440)
|
-- ==========================================================================
|
||||||
pfUI.loothistory.scroll:SetPoint("BOTTOM", 0, 10)
|
local list = CreateFrame("Frame", "pfLootHistoryList", pfUI.loothistory, "pfUIScrollBoxListTemplate")
|
||||||
|
list:SetSize(370, 450)
|
||||||
pfUI.loothistory.scroll.backdrop = CreateFrame("Frame", nil, pfUI.loothistory.scroll)
|
list:SetPoint("BOTTOM", 0, 5)
|
||||||
pfUI.loothistory.scroll.backdrop:SetFrameLevel(1)
|
CreateBackdrop(list, nil, true)
|
||||||
pfUI.loothistory.scroll.backdrop:SetPoint("TOPLEFT", pfUI.loothistory.scroll, "TOPLEFT", -5, 5)
|
|
||||||
pfUI.loothistory.scroll.backdrop:SetPoint("BOTTOMRIGHT", pfUI.loothistory.scroll, "BOTTOMRIGHT", 5, -5)
|
|
||||||
CreateBackdrop(pfUI.loothistory.scroll.backdrop, nil, true)
|
|
||||||
|
|
||||||
local list = CreateScrollChild("pfLootHistoryList", pfUI.loothistory.scroll)
|
|
||||||
pfUI.loothistory.list = list
|
pfUI.loothistory.list = list
|
||||||
|
|
||||||
-- ==========================================================================
|
|
||||||
-- Frame pools
|
|
||||||
-- ==========================================================================
|
|
||||||
local itemFrames = {}
|
|
||||||
|
|
||||||
local FullUpdate -- forward declaration (toggle handlers call it)
|
local FullUpdate -- forward declaration (toggle handlers call it)
|
||||||
|
|
||||||
local function CreateItemFrame()
|
local function ToggleExpanded(f)
|
||||||
local f = CreateFrame("Button", nil, list)
|
local id = f.rollID
|
||||||
f:SetSize(ITEM_W, ITEM_H)
|
if id then expanded[id] = not expanded[id]; FullUpdate() end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- one-time setup of a pooled item row
|
||||||
|
local function SetupItemRow(f)
|
||||||
f:SetBackdrop(pfUI.backdrop_hover)
|
f:SetBackdrop(pfUI.backdrop_hover)
|
||||||
f:SetBackdropBorderColor(1, 1, 1, .04)
|
f:SetBackdropBorderColor(1, 1, 1, .04)
|
||||||
f:EnableMouse(1)
|
f:EnableMouse(1)
|
||||||
@@ -118,10 +112,7 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
f.toggle = CreateFrame("Button", nil, f)
|
f.toggle = CreateFrame("Button", nil, f)
|
||||||
f.toggle:SetSize(14, 14)
|
f.toggle:SetSize(14, 14)
|
||||||
f.toggle:SetPoint("LEFT", 4, 0)
|
f.toggle:SetPoint("LEFT", 4, 0)
|
||||||
f.toggle:SetScript("OnClick", function()
|
f.toggle:SetScript("OnClick", function() ToggleExpanded(f) end)
|
||||||
local id = f.rollID
|
|
||||||
if id then expanded[id] = not expanded[id]; FullUpdate() end
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- icon + quality-colored border
|
-- icon + quality-colored border
|
||||||
f.iconbg = CreateFrame("Frame", nil, f)
|
f.iconbg = CreateFrame("Frame", nil, f)
|
||||||
@@ -138,18 +129,18 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
f.winicon:SetSize(14, 14)
|
f.winicon:SetSize(14, 14)
|
||||||
f.winicon:SetPoint("RIGHT", f, "RIGHT", -6, 0)
|
f.winicon:SetPoint("RIGHT", f, "RIGHT", -6, 0)
|
||||||
|
|
||||||
f.winroll = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
f.winroll = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
f.winroll:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
f.winroll:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
f.winroll:SetPoint("RIGHT", f.winicon, "LEFT", -2, 0)
|
f.winroll:SetPoint("RIGHT", f.winicon, "LEFT", -2, 0)
|
||||||
f.winroll:SetTextColor(1, 1, 1, 1)
|
f.winroll:SetTextColor(1, 1, 1, 1)
|
||||||
|
|
||||||
f.winname = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
f.winname = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
f.winname:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
f.winname:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
f.winname:SetPoint("RIGHT", f.winroll, "LEFT", -4, 0)
|
f.winname:SetPoint("RIGHT", f.winroll, "LEFT", -4, 0)
|
||||||
f.winname:SetJustifyH("RIGHT")
|
f.winname:SetJustifyH("RIGHT")
|
||||||
|
|
||||||
-- item name (leaves room on the right for the winner block)
|
-- item name (leaves room on the right for the winner block)
|
||||||
f.name = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
f.name = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
f.name:SetPoint("LEFT", f.iconbg, "RIGHT", 5, 0)
|
f.name:SetPoint("LEFT", f.iconbg, "RIGHT", 5, 0)
|
||||||
f.name:SetPoint("RIGHT", f, "RIGHT", -100, 0)
|
f.name:SetPoint("RIGHT", f, "RIGHT", -100, 0)
|
||||||
@@ -167,20 +158,13 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
this:SetBackdropBorderColor(1, 1, 1, .04)
|
this:SetBackdropBorderColor(1, 1, 1, .04)
|
||||||
GameTooltip:Hide()
|
GameTooltip:Hide()
|
||||||
end)
|
end)
|
||||||
f:SetScript("OnClick", function()
|
f:SetScript("OnClick", function() ToggleExpanded(f) end)
|
||||||
local id = this.rollID
|
|
||||||
if id then expanded[id] = not expanded[id]; FullUpdate() end
|
|
||||||
end)
|
|
||||||
|
|
||||||
return f
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function CreatePlayerFrame()
|
-- one-time setup of a pooled player row
|
||||||
local f = CreateFrame("Frame", nil, list)
|
local function SetupPlayerRow(f)
|
||||||
f:SetSize(PLAYER_W, PLAYER_H)
|
|
||||||
|
|
||||||
-- name is indented to leave room for the winner checkmark on its left
|
-- name is indented to leave room for the winner checkmark on its left
|
||||||
f.name = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
f.name = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
f.name:SetPoint("LEFT", 20, 0)
|
f.name:SetPoint("LEFT", 20, 0)
|
||||||
f.name:SetJustifyH("LEFT")
|
f.name:SetJustifyH("LEFT")
|
||||||
@@ -189,7 +173,7 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
f.rollicon:SetSize(16, 16)
|
f.rollicon:SetSize(16, 16)
|
||||||
f.rollicon:SetPoint("RIGHT", -4, 0)
|
f.rollicon:SetPoint("RIGHT", -4, 0)
|
||||||
|
|
||||||
f.rolltext = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
f.rolltext = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
f.rolltext:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
f.rolltext:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
f.rolltext:SetPoint("RIGHT", f.rollicon, "LEFT", -3, 0)
|
f.rolltext:SetPoint("RIGHT", f.rollicon, "LEFT", -3, 0)
|
||||||
f.rolltext:SetTextColor(1, 1, 1, 1)
|
f.rolltext:SetTextColor(1, 1, 1, 1)
|
||||||
@@ -199,15 +183,8 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
f.winmark:SetSize(16, 16)
|
f.winmark:SetSize(16, 16)
|
||||||
f.winmark:SetTexture(WINMARK)
|
f.winmark:SetTexture(WINMARK)
|
||||||
f.winmark:SetPoint("RIGHT", f.name, "LEFT", -1, 0)
|
f.winmark:SetPoint("RIGHT", f.name, "LEFT", -1, 0)
|
||||||
|
|
||||||
return f
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local playerPool = CreateObjectPool(CreatePlayerFrame, function(_, pf)
|
|
||||||
pf:Hide()
|
|
||||||
pf:ClearAllPoints()
|
|
||||||
end)
|
|
||||||
|
|
||||||
local function SetToggleTexture(toggle, isExpanded)
|
local function SetToggleTexture(toggle, isExpanded)
|
||||||
if isExpanded then
|
if isExpanded then
|
||||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up")
|
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up")
|
||||||
@@ -221,34 +198,28 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
-- ==========================================================================
|
-- ==========================================================================
|
||||||
-- Rendering
|
-- Rendering
|
||||||
-- ==========================================================================
|
-- ==========================================================================
|
||||||
local function UpdateItemFrame(f, i)
|
local function InitItemRow(f, row)
|
||||||
local rollID, itemLink, numPlayers, isDone, winnerIdx = C_LootHistory.GetItem(i)
|
if not f.toggle then SetupItemRow(f) end
|
||||||
|
|
||||||
|
local i = row.item
|
||||||
|
local rollID, itemLink, _, isDone, winnerIdx = C_LootHistory.GetItem(i)
|
||||||
f.rollID = rollID
|
f.rollID = rollID
|
||||||
f.itemIdx = i
|
|
||||||
f.itemLink = itemLink
|
f.itemLink = itemLink
|
||||||
f.numPlayers = numPlayers or 0
|
|
||||||
f.isDone = isDone
|
|
||||||
|
|
||||||
local isExpanded = rollID and expanded[rollID]
|
local isExpanded = rollID and expanded[rollID]
|
||||||
SetToggleTexture(f.toggle, isExpanded)
|
SetToggleTexture(f.toggle, isExpanded)
|
||||||
|
|
||||||
-- Item icon/name/quality via the ClassicAPI Item mixin. When the item
|
-- Item icon/name/quality via the ClassicAPI Item mixin. The row shows a
|
||||||
-- isn't cached yet, show a placeholder and re-paint this row from the
|
-- placeholder until ContinueOnItemLoad paints it, which happens at once
|
||||||
-- ContinueOnItemLoad callback (guarded on rollID: rows are pooled, so the
|
-- when the item is cached (guarded on rollID: rows are pooled, so the
|
||||||
-- callback must no-op if the row has since been reused for another roll).
|
-- callback must no-op if the row has since been reused for another roll).
|
||||||
local item = itemLink and Item:CreateFromItemLink(itemLink)
|
ShowRetrieving(f)
|
||||||
if item and not item:IsItemEmpty() then
|
if itemLink then
|
||||||
if item:IsItemDataCached() then
|
local item = Item:CreateFromItemLink(itemLink)
|
||||||
RenderItemVisual(f, item)
|
local pending = rollID
|
||||||
else
|
item:ContinueOnItemLoad(function()
|
||||||
ShowRetrieving(f)
|
if f.rollID == pending then RenderItemVisual(f, item) end
|
||||||
local pending = rollID
|
end)
|
||||||
item:ContinueOnItemLoad(function()
|
|
||||||
if f.rollID == pending then RenderItemVisual(f, item) end
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
ShowRetrieving(f)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- winner summary only on a decided, collapsed row
|
-- winner summary only on a decided, collapsed row
|
||||||
@@ -279,16 +250,35 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
local function InitPlayerRow(pf, row)
|
||||||
|
if not pf.name then SetupPlayerRow(pf) end
|
||||||
|
|
||||||
|
local name, class, rollType, roll, isWinner = C_LootHistory.GetPlayerInfo(row.item, row.player)
|
||||||
pf.name:SetText(name or UNKNOWN)
|
pf.name:SetText(name or UNKNOWN)
|
||||||
pf.name:SetTextColor(PFUI_CLASS_COLORS[class]:GetRGB())
|
pf.name:SetTextColor(PFUI_CLASS_COLORS[class]:GetRGB())
|
||||||
|
|
||||||
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
|
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
|
||||||
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
|
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
|
||||||
|
|
||||||
if isWinner then pf.winmark:Show() else pf.winmark:Hide() end
|
pf.winmark:SetShown(isWinner)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local view = CreateScrollBoxListLinearView(2, 2, 4, 4, 2)
|
||||||
|
view:SetElementFactory(function(factory, row)
|
||||||
|
if row.player then
|
||||||
|
factory("Frame", InitPlayerRow)
|
||||||
|
else
|
||||||
|
factory("Button", InitItemRow)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
view:SetElementExtentCalculator(function(_, row)
|
||||||
|
return row.player and PLAYER_H or ITEM_H
|
||||||
|
end)
|
||||||
|
view:SetElementIndentCalculator(function(row)
|
||||||
|
return row.player and PLAYER_INDENT or 0
|
||||||
|
end)
|
||||||
|
ScrollUtil.InitScrollBoxListWithScrollBar(list.ScrollBox, list.ScrollBar, view)
|
||||||
|
|
||||||
-- A player row is worth showing while the roll is undecided (see everyone),
|
-- A player row is worth showing while the roll is undecided (see everyone),
|
||||||
-- or afterwards only if they actually rolled or it's you (hide the passers'
|
-- or afterwards only if they actually rolled or it's you (hide the passers'
|
||||||
-- noise on a decided roll) — mirrors Blizzard's ShouldDisplayPlayer.
|
-- noise on a decided roll) — mirrors Blizzard's ShouldDisplayPlayer.
|
||||||
@@ -298,46 +288,23 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
|
|
||||||
function FullUpdate()
|
function FullUpdate()
|
||||||
if not pfUI.loothistory:IsShown() then return end
|
if not pfUI.loothistory:IsShown() then return end
|
||||||
playerPool:ReleaseAll()
|
|
||||||
|
|
||||||
local num = C_LootHistory.GetNumItems()
|
local rows = {}
|
||||||
local y = -2
|
for i = 1, C_LootHistory.GetNumItems() do
|
||||||
|
local rollID, _, numPlayers, isDone = C_LootHistory.GetItem(i)
|
||||||
|
table.insert(rows, { item = i })
|
||||||
|
|
||||||
for i = 1, num do
|
if rollID and expanded[rollID] then
|
||||||
local f = itemFrames[i] or CreateItemFrame()
|
for p = 1, numPlayers or 0 do
|
||||||
itemFrames[i] = f
|
local _, _, _, roll, _, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
||||||
UpdateItemFrame(f, i)
|
if ShouldDisplayPlayer(isDone, roll, isMe) then
|
||||||
f:ClearAllPoints()
|
table.insert(rows, { item = i, player = p })
|
||||||
f:SetPoint("TOPLEFT", list, "TOPLEFT", 4, y)
|
|
||||||
f:Show()
|
|
||||||
y = y - ITEM_H - 2
|
|
||||||
|
|
||||||
if f.rollID and expanded[f.rollID] then
|
|
||||||
for p = 1, f.numPlayers do
|
|
||||||
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
|
||||||
if ShouldDisplayPlayer(f.isDone, roll, isMe) then
|
|
||||||
local pf = playerPool:Acquire()
|
|
||||||
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
|
||||||
pf:ClearAllPoints()
|
|
||||||
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
|
|
||||||
pf:Show()
|
|
||||||
y = y - PLAYER_H
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
y = y - 2
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for i = num + 1, table.getn(itemFrames) do
|
list.ScrollBox:SetDataProvider(CreateDataProvider(rows), ScrollBoxConstants.RetainScrollPosition)
|
||||||
itemFrames[i]:Hide()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Resize the scroll child and re-attach it: SetHeight alone on a
|
|
||||||
-- SetAllPoints'd child doesn't make the ScrollFrame recompute its scroll
|
|
||||||
-- range, so a dynamically-grown list wouldn't scroll until a /reload.
|
|
||||||
list:SetHeight(math.max(1, -y + 2))
|
|
||||||
pfUI.loothistory.scroll:SetScrollChild(list)
|
|
||||||
pfUI.loothistory.scroll:UpdateScrollState()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI.loothistory:SetScript("OnShow", function() FullUpdate() end)
|
pfUI.loothistory:SetScript("OnShow", function() FullUpdate() end)
|
||||||
@@ -345,20 +312,18 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
-- ==========================================================================
|
-- ==========================================================================
|
||||||
-- Events
|
-- Events
|
||||||
-- ==========================================================================
|
-- ==========================================================================
|
||||||
local events = CreateFrame("Frame")
|
-- auto-show on a new roll opening / completing, if enabled
|
||||||
events:RegisterEvent("LOOT_HISTORY_FULL_UPDATE")
|
local function AutoShow()
|
||||||
events:RegisterEvent("LOOT_HISTORY_ROLL_CHANGED")
|
if C.loothistory.autoshow == "1" and not pfUI.loothistory:IsShown() then
|
||||||
events:RegisterEvent("LOOT_HISTORY_ROLL_COMPLETE")
|
|
||||||
events:SetScript("OnEvent", function()
|
|
||||||
-- auto-show on a new roll opening / completing, if enabled
|
|
||||||
if C.loothistory.autoshow == "1"
|
|
||||||
and (event == "LOOT_HISTORY_FULL_UPDATE" or event == "LOOT_HISTORY_ROLL_COMPLETE")
|
|
||||||
and not pfUI.loothistory:IsShown() then
|
|
||||||
pfUI.loothistory:Show() -- OnShow runs FullUpdate
|
pfUI.loothistory:Show() -- OnShow runs FullUpdate
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
FullUpdate() -- no-op while hidden
|
FullUpdate() -- no-op while hidden
|
||||||
end)
|
end
|
||||||
|
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("LOOT_HISTORY_FULL_UPDATE", AutoShow)
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("LOOT_HISTORY_ROLL_COMPLETE", AutoShow)
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("LOOT_HISTORY_ROLL_CHANGED", FullUpdate)
|
||||||
|
|
||||||
-- ==========================================================================
|
-- ==========================================================================
|
||||||
-- Slash command
|
-- Slash command
|
||||||
|
|||||||
@@ -0,0 +1,88 @@
|
|||||||
|
pfUI:RegisterModule("lossofcontrol", function ()
|
||||||
|
-- 5.x's loss of control alert. ClassicAPI's C_LossOfControl builds the
|
||||||
|
-- effects from the player's debuffs and from the school lockout of an
|
||||||
|
-- interrupt.
|
||||||
|
local strings = L["lossofcontrol"]
|
||||||
|
|
||||||
|
-- how much each effect takes away; the alert shows the strongest one
|
||||||
|
local PRIORITY = {
|
||||||
|
STUN = 3, FEAR = 3, CONFUSE = 3, CHARM = 3, POSSESS = 3, PACIFYSILENCE = 3,
|
||||||
|
SILENCE = 2, SCHOOL_INTERRUPT = 2, PACIFY = 2,
|
||||||
|
DISARM = 1, ROOT = 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- the lockout packet does not name the interrupting spell
|
||||||
|
local INTERRUPT_ICON = "Interface\\Icons\\Ability_Kick"
|
||||||
|
|
||||||
|
local function IsStronger(data, best)
|
||||||
|
local priority, bestPriority = PRIORITY[data.locType], PRIORITY[best.locType]
|
||||||
|
if priority ~= bestPriority then return priority > bestPriority end
|
||||||
|
return (data.timeRemaining or math.huge) > (best.timeRemaining or math.huge)
|
||||||
|
end
|
||||||
|
|
||||||
|
local frame = CreateFrame("Frame", "pfLossOfControl", UIParent)
|
||||||
|
frame:SetSize(220, 48)
|
||||||
|
frame:SetPoint("CENTER", 0, 120)
|
||||||
|
frame:SetFrameStrata("HIGH")
|
||||||
|
frame:Hide()
|
||||||
|
|
||||||
|
frame.icon = CreateFrame("Frame", nil, frame)
|
||||||
|
frame.icon:SetSize(48, 48)
|
||||||
|
frame.icon:SetPoint("LEFT", 0, 0)
|
||||||
|
CreateBackdrop(frame.icon, nil, true)
|
||||||
|
|
||||||
|
frame.icon.tex = frame.icon:CreateTexture(nil, "ARTWORK")
|
||||||
|
HandleIcon(frame.icon, frame.icon.tex)
|
||||||
|
|
||||||
|
frame.cd = CreateCooldown(frame.icon, "timer", C.cooldown, "lossofcontrol_timers")
|
||||||
|
frame.cd:SetAllPoints(frame.icon.tex)
|
||||||
|
|
||||||
|
frame.label = frame:CreateFontString(nil, "OVERLAY")
|
||||||
|
frame.label:SetFont(pfUI.font_default, 20, "OUTLINE")
|
||||||
|
frame.label:SetTextColor(NORMAL_FONT_COLOR:GetRGB())
|
||||||
|
frame.label:SetPoint("LEFT", frame.icon, "RIGHT", 8, 0)
|
||||||
|
|
||||||
|
frame.Refresh = function(self)
|
||||||
|
local best
|
||||||
|
for i = 1, C_LossOfControl.GetActiveLossOfControlDataCount() do
|
||||||
|
local data = C_LossOfControl.GetActiveLossOfControlData(i)
|
||||||
|
if not best or IsStronger(data, best) then best = data end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not best then
|
||||||
|
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||||||
|
self:Hide()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if best.locType == "SCHOOL_INTERRUPT" then
|
||||||
|
self.label:SetText(format(strings.LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL, C_Spell.GetSchoolString(best.lockoutSchool)))
|
||||||
|
self.icon.tex:SetTexture(INTERRUPT_ICON)
|
||||||
|
else
|
||||||
|
self.label:SetText(strings["LOSS_OF_CONTROL_DISPLAY_" .. best.locType])
|
||||||
|
self.icon.tex:SetTexture(best.iconTexture)
|
||||||
|
end
|
||||||
|
|
||||||
|
CooldownFrame_SetTimer(self.cd, best.startTime or 0, best.duration or 0, best.startTime and 1 or 0)
|
||||||
|
self:Show()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- a refreshed debuff (UNIT_AURA_DELTA) or a second kick on the same school
|
||||||
|
-- (SPELL_UPDATE_COOLDOWN) changes the timer without a loss of control event
|
||||||
|
frame:SetScript("OnShow", function()
|
||||||
|
this:RegisterUnitEvent("UNIT_AURA_DELTA", "player")
|
||||||
|
this:RegisterEvent("SPELL_UPDATE_COOLDOWN")
|
||||||
|
end)
|
||||||
|
frame:SetScript("OnHide", function()
|
||||||
|
this:UnregisterAllEvents()
|
||||||
|
end)
|
||||||
|
frame:SetScript("OnEvent", function()
|
||||||
|
this:Refresh()
|
||||||
|
end)
|
||||||
|
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("LOSS_OF_CONTROL_ADDED", function() frame:Refresh() end)
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("LOSS_OF_CONTROL_UPDATE", function() frame:Refresh() end)
|
||||||
|
|
||||||
|
UpdateMovable(frame)
|
||||||
|
pfUI.lossofcontrol = frame
|
||||||
|
end)
|
||||||
@@ -8,7 +8,7 @@
|
|||||||
-- on both the modern (Turtle/Octo) and stock-vanilla macro UIs. The surrounding
|
-- on both the modern (Turtle/Octo) and stock-vanilla macro UIs. The surrounding
|
||||||
-- MacroFrame (list + body editor) is Blizzard's, already skinned elsewhere.
|
-- MacroFrame (list + body editor) is Blizzard's, already skinned elsewhere.
|
||||||
pfUI:RegisterModule("macroicons", function ()
|
pfUI:RegisterModule("macroicons", function ()
|
||||||
HookAddonOrVariable("Blizzard_MacroUI", function()
|
HookAddon("Blizzard_MacroUI", function()
|
||||||
-- ============================================================
|
-- ============================================================
|
||||||
-- Popup frame
|
-- Popup frame
|
||||||
-- ============================================================
|
-- ============================================================
|
||||||
|
|||||||
+8
-5
@@ -33,6 +33,10 @@ pfUI:RegisterModule("map", function ()
|
|||||||
local alpha = C.position["WorldMapFrame"].alpha
|
local alpha = C.position["WorldMapFrame"].alpha
|
||||||
local scale = C.position["WorldMapFrame"].scale
|
local scale = C.position["WorldMapFrame"].scale
|
||||||
|
|
||||||
|
-- the hooks go on once, however often the loader runs: turtle-wow.lua also
|
||||||
|
-- calls it, outside of an event
|
||||||
|
local hooked
|
||||||
|
|
||||||
local pfMapLoader = CreateFrame("Frame")
|
local pfMapLoader = CreateFrame("Frame")
|
||||||
pfMapLoader:RegisterEvent("PLAYER_ENTERING_WORLD")
|
pfMapLoader:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
pfMapLoader:SetScript("OnEvent", function()
|
pfMapLoader:SetScript("OnEvent", function()
|
||||||
@@ -46,9 +50,8 @@ pfUI:RegisterModule("map", function ()
|
|||||||
WorldMapFrame:EnableMouse(true)
|
WorldMapFrame:EnableMouse(true)
|
||||||
WorldMapFrame:RegisterForDrag("LeftButton")
|
WorldMapFrame:RegisterForDrag("LeftButton")
|
||||||
|
|
||||||
-- make sure the hooks get only applied once
|
if not hooked then
|
||||||
if not this.hooked then
|
hooked = true
|
||||||
this.hooked = true
|
|
||||||
|
|
||||||
WorldMapFrame:HookScript("OnShow", function()
|
WorldMapFrame:HookScript("OnShow", function()
|
||||||
-- customize
|
-- customize
|
||||||
@@ -64,14 +67,14 @@ pfUI:RegisterModule("map", function ()
|
|||||||
|
|
||||||
WorldMapFrame:HookScript("OnMouseWheel", function()
|
WorldMapFrame:HookScript("OnMouseWheel", function()
|
||||||
if IsShiftKeyDown() then
|
if IsShiftKeyDown() then
|
||||||
alpha = clamp(WorldMapFrame:GetAlpha() + arg1/10, 0.1, 1.0)
|
alpha = Clamp(WorldMapFrame:GetAlpha() + arg1/10, 0.1, 1.0)
|
||||||
WorldMapFrame:SetAlpha(alpha)
|
WorldMapFrame:SetAlpha(alpha)
|
||||||
end
|
end
|
||||||
|
|
||||||
if IsControlKeyDown() then
|
if IsControlKeyDown() then
|
||||||
local oldscale = WorldMapFrame:GetScale()
|
local oldscale = WorldMapFrame:GetScale()
|
||||||
local point, rel, relpoint, offx, offy = WorldMapFrame:GetPoint()
|
local point, rel, relpoint, offx, offy = WorldMapFrame:GetPoint()
|
||||||
scale = clamp(oldscale + arg1/10, 0.1, 2.0)
|
scale = Clamp(oldscale + arg1/10, 0.1, 2.0)
|
||||||
|
|
||||||
-- recalculate world frame position based on old and new scale
|
-- recalculate world frame position based on old and new scale
|
||||||
if point == "TOPLEFT" and relpoint == "TOPLEFT" then
|
if point == "TOPLEFT" and relpoint == "TOPLEFT" then
|
||||||
|
|||||||
@@ -138,7 +138,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- BattlefieldMinimap
|
-- BattlefieldMinimap
|
||||||
HookAddonOrVariable("Blizzard_BattlefieldMinimap", function()
|
HookAddon("Blizzard_BattlefieldMinimap", function()
|
||||||
Initialize('BattlefieldMinimap')
|
Initialize('BattlefieldMinimap')
|
||||||
|
|
||||||
hooksecurefunc('BattlefieldMinimap_OnUpdate', function()
|
hooksecurefunc('BattlefieldMinimap_OnUpdate', function()
|
||||||
|
|||||||
+35
-23
@@ -31,7 +31,6 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
local explorecaches = {}
|
local explorecaches = {}
|
||||||
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
|
|
||||||
|
|
||||||
-- Own texture pool - separate from Blizzard's WorldMapOverlay textures
|
-- Own texture pool - separate from Blizzard's WorldMapOverlay textures
|
||||||
local overlayPool = CreateTexturePool(WorldMapDetailFrame, "BORDER", nil, nil, function(_, tex)
|
local overlayPool = CreateTexturePool(WorldMapDetailFrame, "BORDER", nil, nil, function(_, tex)
|
||||||
@@ -93,43 +92,45 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
-- clear stale caches
|
-- clear stale caches
|
||||||
for k in pairs(explorecaches) do explorecaches[k] = nil end
|
for k in pairs(explorecaches) do explorecaches[k] = nil end
|
||||||
|
|
||||||
-- hide all our textures from last frame
|
-- hide all our textures and icons from last frame
|
||||||
overlayPool:ReleaseAll()
|
overlayPool:ReleaseAll()
|
||||||
|
explorePool:ReleaseAll()
|
||||||
|
|
||||||
|
local showExplore = C.appearance.worldmap.mapexploration == "1"
|
||||||
|
local showReveal = C.appearance.worldmap.mapreveal == "1"
|
||||||
|
if not showExplore and not showReveal then return end
|
||||||
|
|
||||||
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
||||||
local mapFileName = GetMapInfo()
|
local mapFileName = GetMapInfo()
|
||||||
if not mapFileName then mapFileName = "World" end
|
if not mapFileName then mapFileName = "World" end
|
||||||
|
|
||||||
local numOverlays = GetNumMapOverlays()
|
|
||||||
|
|
||||||
-- accumulate explored overlays per zone (never clear, only add)
|
|
||||||
if not alreadyknown[mapFileName] then alreadyknown[mapFileName] = {} end
|
|
||||||
for i = 1, numOverlays do
|
|
||||||
local texName = GetMapOverlayInfo(i)
|
|
||||||
if texName then alreadyknown[mapFileName][string.upper(texName)] = true end
|
|
||||||
end
|
|
||||||
|
|
||||||
local zoneKnown = alreadyknown[mapFileName]
|
|
||||||
|
|
||||||
-- hide explore icons
|
|
||||||
explorePool:ReleaseAll()
|
|
||||||
|
|
||||||
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
|
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
|
||||||
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
|
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
|
||||||
local zoneData = C_Map.GetMapOverlays() or {}
|
local zoneData = C_Map.GetMapOverlays() or {}
|
||||||
|
|
||||||
|
-- ClassicAPI: the unexplored subset of the viewed zone, using the engine's
|
||||||
|
-- own explored-bit test. Replaces the alreadyknown accumulator, which
|
||||||
|
-- replayed the explored-only GetMapOverlayInfo view. Keyed by the bare
|
||||||
|
-- texture name, the same key the icon cache below uses.
|
||||||
|
local unknown = {}
|
||||||
|
if showExplore then
|
||||||
|
for _, overlay in ipairs(C_MapExplorationInfo.GetUnexploredMapTextures() or {}) do
|
||||||
|
if overlay.textureName and overlay.textureName ~= "" then
|
||||||
|
unknown[string.upper(overlay.textureName)] = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
for _, overlay in ipairs(zoneData) do
|
for _, overlay in ipairs(zoneData) do
|
||||||
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
|
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
|
||||||
local textureName = overlay.texturePath -- full engine path (for SetTexture)
|
|
||||||
local textureWidth = overlay.textureWidth
|
local textureWidth = overlay.textureWidth
|
||||||
local textureHeight = overlay.textureHeight
|
local textureHeight = overlay.textureHeight
|
||||||
local offsetX = overlay.offsetX
|
local offsetX = overlay.offsetX
|
||||||
local offsetY = overlay.offsetY
|
local offsetY = overlay.offsetY
|
||||||
|
|
||||||
-- explore magnifying glass icon. `alreadyknown` stores the FULL paths
|
-- explore magnifying glass icon for overlays the engine still
|
||||||
-- GetMapOverlayInfo returns, so compare with the full path, not the bare
|
-- counts as unexplored.
|
||||||
-- name.
|
if showExplore and unknown[string.upper(name)] then
|
||||||
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
|
|
||||||
local explore = explorePool:Acquire()
|
local explore = explorePool:Acquire()
|
||||||
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
|
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
|
||||||
explore.name = mapFileName .. " (" .. name .. ")"
|
explore.name = mapFileName .. " (" .. name .. ")"
|
||||||
@@ -147,7 +148,7 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
-- disambiguated from the actual BLP dimensions. No 256px grid
|
-- disambiguated from the actual BLP dimensions. No 256px grid
|
||||||
-- math here — deriving the grid from textureWidth/Height is
|
-- math here — deriving the grid from textureWidth/Height is
|
||||||
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
|
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
|
||||||
if C.appearance.worldmap.mapreveal == "1" then
|
if showReveal then
|
||||||
for _, tile in ipairs(overlay.tiles) do
|
for _, tile in ipairs(overlay.tiles) do
|
||||||
local tex = overlayPool:Acquire()
|
local tex = overlayPool:Acquire()
|
||||||
|
|
||||||
@@ -174,4 +175,15 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
pfWorldMapFrame_Update()
|
pfWorldMapFrame_Update()
|
||||||
end
|
end
|
||||||
|
|
||||||
end)
|
-- live refresh while the map is open: exploration changes arrive on this
|
||||||
|
-- event. Zone switches, zoom and (re)opens still come through the hook
|
||||||
|
-- above, so nothing is redrawn while the map is closed — the next open
|
||||||
|
-- rebuilds from the current state.
|
||||||
|
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("MAP_EXPLORATION_UPDATED", function()
|
||||||
|
if WorldMapFrame and WorldMapFrame:IsShown() then
|
||||||
|
pfWorldMapFrame_Update()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
end)
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ pfUI:RegisterModule("marktracking", function ()
|
|||||||
|
|
||||||
local function ShortenName(name, row)
|
local function ShortenName(name, row)
|
||||||
if not name or name == "" then return "" end
|
if not name or name == "" then return "" end
|
||||||
local barWidth = row.health:GetWidth()
|
local barWidth = row.health:GetUnscaledWidth()
|
||||||
if barWidth < 1 then barWidth = BAR_WIDTH end
|
if barWidth < 1 then barWidth = BAR_WIDTH end
|
||||||
local available = barWidth - 4
|
local available = barWidth - 4
|
||||||
if rm_showpct then available = available - 32 end
|
if rm_showpct then available = available - 32 end
|
||||||
@@ -258,9 +258,7 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
|||||||
|
|
||||||
-- Unlock mode: show fixed 1-row placeholder so positioning works correctly
|
-- Unlock mode: show fixed 1-row placeholder so positioning works correctly
|
||||||
if pfUI.unlock then
|
if pfUI.unlock then
|
||||||
local origShow = pfUI.unlock:GetScript("OnShow")
|
pfUI.unlock:HookScript("OnShow", function()
|
||||||
pfUI.unlock:SetScript("OnShow", function()
|
|
||||||
if origShow then origShow() end
|
|
||||||
isUnlocked = true
|
isUnlocked = true
|
||||||
-- hide all rows, show container at 1-row height as drag handle
|
-- hide all rows, show container at 1-row height as drag handle
|
||||||
for i = 1, 8 do
|
for i = 1, 8 do
|
||||||
@@ -270,9 +268,7 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
|||||||
pfUI.marktracking:Show()
|
pfUI.marktracking:Show()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local origHide = pfUI.unlock:GetScript("OnHide")
|
pfUI.unlock:HookScript("OnHide", function()
|
||||||
pfUI.unlock:SetScript("OnHide", function()
|
|
||||||
if origHide then origHide() end
|
|
||||||
isUnlocked = false
|
isUnlocked = false
|
||||||
UpdateDisplay()
|
UpdateDisplay()
|
||||||
end)
|
end)
|
||||||
|
|||||||
+6
-5
@@ -18,7 +18,7 @@ pfUI:RegisterModule("minimap", function ()
|
|||||||
pfUI.minimap:SetPoint("TOPRIGHT", UIParent, -border*2, -border*2)
|
pfUI.minimap:SetPoint("TOPRIGHT", UIParent, -border*2, -border*2)
|
||||||
UpdateMovable(pfUI.minimap)
|
UpdateMovable(pfUI.minimap)
|
||||||
pfUI.minimap:SetScript("OnShow", function()
|
pfUI.minimap:SetScript("OnShow", function()
|
||||||
QueueFunction(ShowUIPanel, Minimap)
|
RunNextFrame(function() ShowUIPanel(Minimap) end)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
Minimap:SetParent(pfUI.minimap)
|
Minimap:SetParent(pfUI.minimap)
|
||||||
@@ -103,7 +103,7 @@ pfUI:RegisterModule("minimap", function ()
|
|||||||
this.highlight:SetAllPoints(this)
|
this.highlight:SetAllPoints(this)
|
||||||
this.highlight:SetFrameLevel(this:GetFrameLevel() + 1)
|
this.highlight:SetFrameLevel(this:GetFrameLevel() + 1)
|
||||||
|
|
||||||
this.highlight.tex = this.highlight:CreateTexture("OVERLAY")
|
this.highlight.tex = this.highlight:CreateTexture(nil, "OVERLAY")
|
||||||
this.highlight.tex:SetTexture(pfUI.media["img:mail"])
|
this.highlight.tex:SetTexture(pfUI.media["img:mail"])
|
||||||
this.highlight.tex:SetPoint("TOPLEFT", MiniMapMailIcon, "TOPLEFT", -2, 2)
|
this.highlight.tex:SetPoint("TOPLEFT", MiniMapMailIcon, "TOPLEFT", -2, 2)
|
||||||
this.highlight.tex:SetPoint("BOTTOMRIGHT", MiniMapMailIcon, "BOTTOMRIGHT", 2, -2)
|
this.highlight.tex:SetPoint("BOTTOMRIGHT", MiniMapMailIcon, "BOTTOMRIGHT", 2, -2)
|
||||||
@@ -111,15 +111,16 @@ pfUI:RegisterModule("minimap", function ()
|
|||||||
|
|
||||||
-- Blink ten times between .9 and .1, then hide
|
-- Blink ten times between .9 and .1, then hide
|
||||||
local highlight = this.highlight
|
local highlight = this.highlight
|
||||||
highlight:SetAlpha(.9)
|
|
||||||
highlight.blink = highlight:CreateAnimationGroup()
|
highlight.blink = highlight:CreateAnimationGroup()
|
||||||
for i = 1, 10 do
|
for i = 1, 10 do
|
||||||
local down = highlight.blink:CreateAnimation("Alpha")
|
local down = highlight.blink:CreateAnimation("Alpha")
|
||||||
down:SetChange(-.8)
|
down:SetFromAlpha(.9)
|
||||||
|
down:SetToAlpha(.1)
|
||||||
down:SetDuration(.3)
|
down:SetDuration(.3)
|
||||||
down:SetOrder(i * 2 - 1)
|
down:SetOrder(i * 2 - 1)
|
||||||
local up = highlight.blink:CreateAnimation("Alpha")
|
local up = highlight.blink:CreateAnimation("Alpha")
|
||||||
up:SetChange(.8)
|
up:SetFromAlpha(.1)
|
||||||
|
up:SetToAlpha(.9)
|
||||||
up:SetDuration(.3)
|
up:SetDuration(.3)
|
||||||
up:SetOrder(i * 2)
|
up:SetOrder(i * 2)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -3,20 +3,53 @@ pfUI:RegisterModule("mirrortimers", function ()
|
|||||||
local fontsize = tonumber(C.global.font_size)
|
local fontsize = tonumber(C.global.font_size)
|
||||||
local height = fontsize * 1.3
|
local height = fontsize * 1.3
|
||||||
|
|
||||||
|
-- The value of a mirror timer moves by `scale` per second: breath drains at
|
||||||
|
-- -1, and refills faster than that. A running bar fills from a duration
|
||||||
|
-- object that spans the whole bar at that rate, and its text binding shows
|
||||||
|
-- the value as m:ss. A paused bar holds its value.
|
||||||
|
local function Sync(frame)
|
||||||
|
local value = GetMirrorTimerProgress(frame.timer) / 1000
|
||||||
|
local max, scale = frame.maxvalue, frame.scale
|
||||||
|
local label = frame.label:GetText() or ""
|
||||||
|
|
||||||
|
if frame.paused or scale == 0 then
|
||||||
|
frame.statusbar:SetMinMaxValues(0, max)
|
||||||
|
frame.statusbar:SetValue(value)
|
||||||
|
frame.binding:Disable()
|
||||||
|
frame.text:SetFormattedText("%s (%d:%02d)", label, value / 60, value % 60)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- the shown value is the seconds of the duration times the rate
|
||||||
|
local rate = math.abs(scale)
|
||||||
|
local property
|
||||||
|
if scale < 0 then
|
||||||
|
frame.duration:SetTimeFromEnd(GetTime() + value / rate, max / rate)
|
||||||
|
frame.statusbar:SetTimerDuration(frame.duration, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
|
||||||
|
property = Enum.DurationTextBindingProperty.RemainingDuration
|
||||||
|
else
|
||||||
|
frame.duration:SetTimeFromEnd(GetTime() + (max - value) / rate, max / rate)
|
||||||
|
frame.statusbar:SetTimerDuration(frame.duration, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.ElapsedTime)
|
||||||
|
property = Enum.DurationTextBindingProperty.ElapsedDuration
|
||||||
|
end
|
||||||
|
|
||||||
|
local Down = Enum.NumericRuleFormatRounding.Down
|
||||||
|
frame.clock:SetBreakpoints({
|
||||||
|
{ threshold = 0, format = "%d:%02d", components = {
|
||||||
|
{ div = 60 / rate, step = 1, rounding = Down },
|
||||||
|
{ div = 1 / rate, mod = 60, step = 1, rounding = Down },
|
||||||
|
} },
|
||||||
|
})
|
||||||
|
frame.binding:SetTextFormat(label .. " ({})", { { property = property, formatter = frame.clock } })
|
||||||
|
frame.binding:Enable()
|
||||||
|
end
|
||||||
|
|
||||||
for i = 1, MIRRORTIMER_NUMTIMERS do
|
for i = 1, MIRRORTIMER_NUMTIMERS do
|
||||||
local frame = _G["MirrorTimer"..i]
|
local frame = _G["MirrorTimer"..i]
|
||||||
frame:GetRegions():Hide()
|
frame:GetRegions():Hide()
|
||||||
frame:SetWidth(200)
|
frame:SetWidth(200)
|
||||||
frame:SetHeight(height)
|
frame:SetHeight(height)
|
||||||
frame:SetScript("OnUpdate", function()
|
frame:SetScript("OnUpdate", nil)
|
||||||
if this.paused or not this.timer then return end
|
|
||||||
MirrorTimerFrame_OnUpdate(this, arg1)
|
|
||||||
|
|
||||||
local text = this.label:GetText()
|
|
||||||
if text and this.value then
|
|
||||||
this.text:SetText(format("%s (%d:%02d)", text, this.value/60, this.value - math.floor(this.value/60)*60))
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
frame:ClearAllPoints()
|
frame:ClearAllPoints()
|
||||||
frame:SetPoint("TOP", UIParent, "TOP", 0, -120-(i-1)*(height + 10))
|
frame:SetPoint("TOP", UIParent, "TOP", 0, -120-(i-1)*(height + 10))
|
||||||
@@ -38,5 +71,34 @@ pfUI:RegisterModule("mirrortimers", function ()
|
|||||||
frame.text = frame:CreateFontString(nil, "OVERLAY")
|
frame.text = frame:CreateFontString(nil, "OVERLAY")
|
||||||
frame.text:SetFont(font, fontsize, "OUTLINE")
|
frame.text:SetFont(font, fontsize, "OUTLINE")
|
||||||
frame.text:SetPoint("CENTER", frame.statusbar, "CENTER", 0, 0)
|
frame.text:SetPoint("CENTER", frame.statusbar, "CENTER", 0, 0)
|
||||||
|
|
||||||
|
frame.duration = C_DurationUtil.CreateDuration()
|
||||||
|
frame.clock = C_StringUtil.CreateNumericRuleFormatter()
|
||||||
|
frame.binding = C_DurationUtil.CreateDurationTextBinding()
|
||||||
|
frame.binding:SetFontString(frame.text)
|
||||||
|
frame.binding:SetDuration(frame.duration)
|
||||||
|
|
||||||
|
-- the stock handler has already set the pause state
|
||||||
|
frame:HookScript("OnEvent", function()
|
||||||
|
if event == "MIRROR_TIMER_PAUSE" and this:IsShown() and arg1 == this.timer then
|
||||||
|
Sync(this)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
frame:HookScript("OnHide", function()
|
||||||
|
this.binding:Disable()
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- the stock function picks the bar and sets its timer, scale and pause state
|
||||||
|
hooksecurefunc("MirrorTimer_Show", function(timer, _, maxvalue)
|
||||||
|
for i = 1, MIRRORTIMER_NUMTIMERS do
|
||||||
|
local frame = _G["MirrorTimer"..i]
|
||||||
|
if frame:IsShown() and frame.timer == timer then
|
||||||
|
frame.maxvalue = maxvalue / 1000
|
||||||
|
Sync(frame)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
end)
|
end)
|
||||||
|
|||||||
+1228
-1518
File diff suppressed because it is too large
Load Diff
+2
-14
@@ -25,7 +25,7 @@ pfUI:RegisterModule("nampower", function ()
|
|||||||
pfUI.spellqueue:SetPoint("CENTER", UIParent, "CENTER", 100, -100)
|
pfUI.spellqueue:SetPoint("CENTER", UIParent, "CENTER", 100, -100)
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI.spellqueue.icon = pfUI.spellqueue:CreateTexture("OVERLAY")
|
pfUI.spellqueue.icon = pfUI.spellqueue:CreateTexture(nil, "OVERLAY")
|
||||||
pfUI.spellqueue.icon:SetAllPoints(pfUI.spellqueue)
|
pfUI.spellqueue.icon:SetAllPoints(pfUI.spellqueue)
|
||||||
pfUI.spellqueue.icon:SetTexCoord(.08, .92, .08, .92)
|
pfUI.spellqueue.icon:SetTexCoord(.08, .92, .08, .92)
|
||||||
|
|
||||||
@@ -41,19 +41,7 @@ pfUI:RegisterModule("nampower", function ()
|
|||||||
local NON_GCD_QUEUED = 4
|
local NON_GCD_QUEUED = 4
|
||||||
local NON_GCD_QUEUE_POPPED = 5
|
local NON_GCD_QUEUE_POPPED = 5
|
||||||
|
|
||||||
local queue = CreateFrame("Frame")
|
pfUI.events:RegisterFrameEventAndCallback("SPELL_QUEUE_EVENT", function(_, eventCode, spellId)
|
||||||
queue:RegisterEvent("SPELL_QUEUE_EVENT")
|
|
||||||
queue:RegisterEvent("PLAYER_LOGOUT")
|
|
||||||
queue:SetScript("OnEvent", function()
|
|
||||||
-- Handle shutdown to prevent crash 132
|
|
||||||
if event == "PLAYER_LOGOUT" then
|
|
||||||
this:UnregisterAllEvents()
|
|
||||||
this:SetScript("OnEvent", nil)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local eventCode, spellId = arg1, arg2
|
|
||||||
|
|
||||||
if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then
|
if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then
|
||||||
local texture = C_Spell.GetSpellTexture(spellId)
|
local texture = C_Spell.GetSpellTexture(spellId)
|
||||||
if texture then
|
if texture then
|
||||||
|
|||||||
+1
-1
@@ -57,7 +57,7 @@ pfUI:RegisterModule("newitem", function ()
|
|||||||
pfUI.newitem:UpdateSlot(bag, slot)
|
pfUI.newitem:UpdateSlot(bag, slot)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
EventRegistry:RegisterFrameEventAndCallback("BAG_NEW_ITEMS_UPDATED", function()
|
pfUI.events:RegisterFrameEventAndCallback("BAG_NEW_ITEMS_UPDATED", function()
|
||||||
pfUI.newitem:RefreshAll()
|
pfUI.newitem:RefreshAll()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|||||||
+58
-14
@@ -105,11 +105,12 @@ pfUI:RegisterModule("panel", function()
|
|||||||
|
|
||||||
do -- FPS & Lag
|
do -- FPS & Lag
|
||||||
local widget = CreateFrame("Frame", "pfPanelWidgetLag", UIParent)
|
local widget = CreateFrame("Frame", "pfPanelWidgetLag", UIParent)
|
||||||
local lag, fps, laghex, fpshex, _
|
local lag, fps, laghex, fpshex, owner, _
|
||||||
widget.Tooltip = function()
|
widget.Tooltip = function(self)
|
||||||
|
owner = self
|
||||||
local active = 0
|
local active = 0
|
||||||
GameTooltip:ClearLines()
|
GameTooltip:ClearLines()
|
||||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
GameTooltip_SetDefaultAnchor(GameTooltip, self)
|
||||||
GameTooltip:AddLine("|cff555555" .. T["Systeminfo"])
|
GameTooltip:AddLine("|cff555555" .. T["Systeminfo"])
|
||||||
for i=1, GetNumAddOns() do
|
for i=1, GetNumAddOns() do
|
||||||
if IsAddOnLoaded(i) then
|
if IsAddOnLoaded(i) then
|
||||||
@@ -128,6 +129,51 @@ pfUI:RegisterModule("panel", function()
|
|||||||
GameTooltip:AddLine(" ")
|
GameTooltip:AddLine(" ")
|
||||||
GameTooltip:AddDoubleLine(T["Memory Usage"], "|cffffffff" .. memmb)
|
GameTooltip:AddDoubleLine(T["Memory Usage"], "|cffffffff" .. memmb)
|
||||||
GameTooltip:AddDoubleLine(T["Next Memory Cleanup"], "|cffffffff" .. gcmb)
|
GameTooltip:AddDoubleLine(T["Next Memory Cleanup"], "|cffffffff" .. gcmb)
|
||||||
|
-- AddOn memory usage (see MainMenuBarPerformanceBarFrame_OnEnter in MainMenuBar.lua)
|
||||||
|
|
||||||
|
local ADDON_MEM_KB_ABBR = _G.ADDON_MEM_KB_ABBR or "(%.0f KB) %s";
|
||||||
|
local ADDON_MEM_MB_ABBR = _G.ADDON_MEM_MB_ABBR or "(%.2f MB) %s";
|
||||||
|
local TOTAL_MEM_KB_ABBR = _G.TOTAL_MEM_KB_ABBR or "AddOn Memory: %.0f KB";
|
||||||
|
local TOTAL_MEM_MB_ABBR = _G.TOTAL_MEM_MB_ABBR or "AddOn Memory: %.2f MB";
|
||||||
|
|
||||||
|
|
||||||
|
UpdateAddOnMemoryUsage()
|
||||||
|
local totalMem = 0
|
||||||
|
local topAddOns = {}
|
||||||
|
for i = 1, GetNumAddOns() do
|
||||||
|
local mem = GetAddOnMemoryUsage(i)
|
||||||
|
if mem and mem > 0 then
|
||||||
|
totalMem = totalMem + mem
|
||||||
|
for j = 1, 3 do
|
||||||
|
if not topAddOns[j] or mem > topAddOns[j].value then
|
||||||
|
for k = 3, j + 1, -1 do
|
||||||
|
topAddOns[k] = topAddOns[k - 1]
|
||||||
|
end
|
||||||
|
topAddOns[j] = { value = mem, name = C_AddOns.GetAddOnName(i) }
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if totalMem > 0 then
|
||||||
|
local str
|
||||||
|
if totalMem > 1000 then
|
||||||
|
str = format(TOTAL_MEM_MB_ABBR, totalMem / 1000)
|
||||||
|
else
|
||||||
|
str = format(TOTAL_MEM_KB_ABBR, totalMem)
|
||||||
|
end
|
||||||
|
GameTooltip:AddLine(" ")
|
||||||
|
GameTooltip:AddLine(str, 1, 1, 1)
|
||||||
|
for i = 1, 3 do
|
||||||
|
if not topAddOns[i] then break end
|
||||||
|
if topAddOns[i].value > 1000 then
|
||||||
|
str = format(ADDON_MEM_MB_ABBR, topAddOns[i].value / 1000, topAddOns[i].name)
|
||||||
|
else
|
||||||
|
str = format(ADDON_MEM_KB_ABBR, topAddOns[i].value, topAddOns[i].name)
|
||||||
|
end
|
||||||
|
GameTooltip:AddLine(str, 1, 1, 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
GameTooltip:AddLine(" ")
|
GameTooltip:AddLine(" ")
|
||||||
GameTooltip:AddDoubleLine(T["Network Down"], "|cffffffff" .. round(nin,1) .. "KB/s")
|
GameTooltip:AddDoubleLine(T["Network Down"], "|cffffffff" .. round(nin,1) .. "KB/s")
|
||||||
GameTooltip:AddDoubleLine(T["Network Up"], "|cffffffff" .. round(nout,1) .. "KB/s")
|
GameTooltip:AddDoubleLine(T["Network Up"], "|cffffffff" .. round(nout,1) .. "KB/s")
|
||||||
@@ -157,6 +203,10 @@ pfUI:RegisterModule("panel", function()
|
|||||||
end
|
end
|
||||||
|
|
||||||
pfUI.panel:OutputPanel("fps", fps .. " " .. T["fps"] .. " & " .. lag .. " " .. T["ms"], widget.Tooltip, widget.Click)
|
pfUI.panel:OutputPanel("fps", fps .. " " .. T["fps"] .. " & " .. lag .. " " .. T["ms"], widget.Tooltip, widget.Click)
|
||||||
|
|
||||||
|
if owner and GameTooltip:IsOwned(owner) then
|
||||||
|
widget.Tooltip(owner)
|
||||||
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -525,18 +575,12 @@ pfUI:RegisterModule("panel", function()
|
|||||||
blindpowder = 5530
|
blindpowder = 5530
|
||||||
}
|
}
|
||||||
|
|
||||||
|
-- runs at once when the item is cached
|
||||||
local function AddItemToPanel(panelType)
|
local function AddItemToPanel(panelType)
|
||||||
local itemID = itemIDs[panelType]
|
local item = Item:CreateFromItemID(itemIDs[panelType])
|
||||||
if C_Item.IsItemDataCachedByID(itemID) then
|
item:ContinueOnItemLoad(function()
|
||||||
local itemName, count = C_Item.GetItemNameByID(itemID), C_Item.GetItemCount(itemID)
|
pfUI.panel:OutputPanel(panelType, item:GetItemName() .. ": " .. C_Item.GetItemCount(item:GetItemID()))
|
||||||
pfUI.panel:OutputPanel(panelType, itemName .. ": " .. count)
|
end)
|
||||||
else
|
|
||||||
local item = Item:CreateFromItemID(itemID)
|
|
||||||
item:ContinueOnItemLoad(function()
|
|
||||||
local itemName, count = item:GetItemName(), C_Item.GetItemCount(item:GetItemID())
|
|
||||||
pfUI.panel:OutputPanel(panelType, itemName .. ": " .. count)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local class = UnitClassBase('player')
|
local class = UnitClassBase('player')
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ pfUI:RegisterModule("pettarget", function ()
|
|||||||
if C.unitframes.disable == "1" then return end
|
if C.unitframes.disable == "1" then return end
|
||||||
local rawborder, default_border = GetBorderSize("unitframes")
|
local rawborder, default_border = GetBorderSize("unitframes")
|
||||||
|
|
||||||
pfUI.uf.pettarget = pfUI.uf:CreateUnitFrame("PetTarget", nil, C.unitframes.ptarget, .2)
|
pfUI.uf.pettarget = pfUI.uf:CreateUnitFrame("PetTarget", nil, C.unitframes.ptarget)
|
||||||
pfUI.uf.pettarget:UpdateFrameSize()
|
pfUI.uf.pettarget:UpdateFrameSize()
|
||||||
pfUI.uf.pettarget:SetPoint("TOP", pfUI.uf.pet or pfUI.uf.target or UIParent, "BOTTOM", 0, -default_border)
|
pfUI.uf.pettarget:SetPoint("TOP", pfUI.uf.pet or pfUI.uf.target or UIParent, "BOTTOM", 0, -default_border)
|
||||||
UpdateMovable(pfUI.uf.pettarget)
|
UpdateMovable(pfUI.uf.pettarget)
|
||||||
|
|||||||
@@ -1,45 +0,0 @@
|
|||||||
pfUI:RegisterModule("pixelperfect", function ()
|
|
||||||
-- pre-calculated min values
|
|
||||||
local statics = {
|
|
||||||
[4] = 1.4222222222222,
|
|
||||||
[5] = 1.1377777777778,
|
|
||||||
[6] = 0.94814814814815,
|
|
||||||
[7] = 0.81269841269841,
|
|
||||||
[8] = 0.71111111111111,
|
|
||||||
}
|
|
||||||
|
|
||||||
-- pixel perfect
|
|
||||||
local function pixelperfect()
|
|
||||||
local conf = tonumber(C.global.pixelperfect)
|
|
||||||
if conf < 4 then
|
|
||||||
-- restore gamesettings
|
|
||||||
local scale = GetCVar("uiScale")
|
|
||||||
local use = GetCVar("useUiScale")
|
|
||||||
|
|
||||||
if use == 1 then
|
|
||||||
UIParent:SetScale(tonumber(use))
|
|
||||||
else
|
|
||||||
UIParent:SetScale(.9)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
local scale = conf and statics[conf] or 1
|
|
||||||
|
|
||||||
SetCVar("uiScale", scale)
|
|
||||||
SetCVar("useUiScale", 1)
|
|
||||||
|
|
||||||
UIParent:SetScale(scale)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- pixelperfect: native UIScale listener
|
|
||||||
if tonumber(C.global.pixelperfect) > 0 then
|
|
||||||
local f = CreateFrame("Frame")
|
|
||||||
f:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
||||||
f:SetScript("OnEvent", pixelperfect)
|
|
||||||
pixelperfect()
|
|
||||||
end
|
|
||||||
|
|
||||||
pfUI.pixelperfect = {
|
|
||||||
UpdateConfig = pixelperfect
|
|
||||||
}
|
|
||||||
end)
|
|
||||||
+8
-16
@@ -61,7 +61,7 @@ pfUI:RegisterModule("player", function ()
|
|||||||
MAGE = 7, WARLOCK = 6,
|
MAGE = 7, WARLOCK = 6,
|
||||||
}
|
}
|
||||||
|
|
||||||
-- Compute and cache the haste/SP text; called from OnUpdate, throttled to 0.25s
|
-- Compute the haste/SP text; called on haste, spell power and config changes
|
||||||
local function UpdateInfoText()
|
local function UpdateInfoText()
|
||||||
local cfg = playerFrame.config
|
local cfg = playerFrame.config
|
||||||
if not cfg then
|
if not cfg then
|
||||||
@@ -112,21 +112,13 @@ pfUI:RegisterModule("player", function ()
|
|||||||
UpdateInfoText()
|
UpdateInfoText()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Add throttle to player frame OnUpdate
|
-- PLAYER_DAMAGE_DONE_MODS fires on the MOD_DAMAGE_DONE fields that
|
||||||
-- Throttle the unit frame's existing OnUpdate to ~20 FPS so the per-frame
|
-- GetSpellBonusDamage reads, so gear, buffs and talents all reach it.
|
||||||
-- work stays cheap.
|
pfUI.events:RegisterFrameEventAndCallback("PLAYER_ENTERING_WORLD", UpdateInfoText)
|
||||||
if pfUI.uf.player:GetScript("OnUpdate") then
|
pfUI.events:RegisterFrameEventAndCallback("PLAYER_DAMAGE_DONE_MODS", UpdateInfoText)
|
||||||
local originalOnUpdate = pfUI.uf.player:GetScript("OnUpdate")
|
pfUI.events:RegisterFrameEventAndCallback("UNIT_SPELL_HASTE", function(_, unit)
|
||||||
pfUI.uf.player:SetScript("OnUpdate", function()
|
if unit == "player" then UpdateInfoText() end
|
||||||
if (this.throttleTick or 0) > GetTime() then return end
|
end)
|
||||||
this.throttleTick = GetTime() + 0.05
|
|
||||||
originalOnUpdate()
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Haste / spell-power overlay text — refreshes 4×/sec on its own ticker,
|
|
||||||
-- independent of the unit frame's OnUpdate cadence.
|
|
||||||
C_Timer.NewTicker(0.25, UpdateInfoText)
|
|
||||||
|
|
||||||
-- Replace default's RESET_INSTANCES button with an always working one
|
-- Replace default's RESET_INSTANCES button with an always working one
|
||||||
UnitPopupButtons["RESET_INSTANCES_FIX"] = { text = RESET_INSTANCES, dist = 0 }
|
UnitPopupButtons["RESET_INSTANCES_FIX"] = { text = RESET_INSTANCES, dist = 0 }
|
||||||
|
|||||||
+27
-31
@@ -74,40 +74,36 @@ pfUI:RegisterModule("questitem", function ()
|
|||||||
frame:Show()
|
frame:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI.questitem = CreateFrame("Frame", "pfQuestItemScanner", UIParent)
|
-- Seed half a second after the last trigger; each trigger pushes it back.
|
||||||
pfUI.questitem:RegisterEvent("PLAYER_ENTERING_WORLD")
|
local seeding, timer
|
||||||
pfUI.questitem:RegisterEvent("QUEST_LOG_UPDATE")
|
local function QueueSeed()
|
||||||
pfUI.questitem:RegisterEvent("QUEST_ACCEPTED")
|
|
||||||
pfUI.questitem:RegisterEvent("QUEST_REMOVED")
|
|
||||||
pfUI.questitem:SetScript("OnEvent", function()
|
|
||||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||||
if event == "QUEST_ACCEPTED" then -- arg1 = logIndex, arg2 = questID
|
seeding = true
|
||||||
if not AddQuest(arg2) then -- cache cold (rare) -> reseed
|
if timer then timer:Cancel() end
|
||||||
this.seeding = true
|
timer = C_Timer.NewTimer(.5, function()
|
||||||
this.run = GetTime() + .5
|
if Seed() then seeding = nil end
|
||||||
end
|
end)
|
||||||
elseif event == "QUEST_REMOVED" then -- arg1 = questID
|
|
||||||
RemoveQuest(arg1)
|
|
||||||
elseif event == "PLAYER_ENTERING_WORLD" then
|
|
||||||
this.seeding = true -- seed pre-existing quests
|
|
||||||
this.run = GetTime() + .5
|
|
||||||
elseif event == "QUEST_LOG_UPDATE" and this.seeding then
|
|
||||||
this.run = GetTime() + .5 -- keep retrying while cache warms
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
pfUI.questitem:SetScript("OnUpdate", function()
|
|
||||||
if not this.run or GetTime() < this.run then return end
|
|
||||||
this.run = nil
|
|
||||||
if Seed() then this.seeding = nil end
|
|
||||||
end)
|
|
||||||
|
|
||||||
pfUI.questitem.UpdateConfig = function()
|
|
||||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
|
||||||
pfUI.questitem.seeding = true
|
|
||||||
pfUI.questitem.run = GetTime() + .5
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- seed pre-existing quests
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("PLAYER_ENTERING_WORLD", QueueSeed)
|
||||||
|
|
||||||
|
-- keep retrying while the quest cache warms
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("QUEST_LOG_UPDATE", function()
|
||||||
|
if seeding then QueueSeed() end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- a cold cache (rare) needs a full reseed
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("QUEST_ACCEPTED", function(_, _, questID)
|
||||||
|
if not AddQuest(questID) then QueueSeed() end
|
||||||
|
end)
|
||||||
|
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("QUEST_REMOVED", function(_, questID)
|
||||||
|
RemoveQuest(questID)
|
||||||
|
end)
|
||||||
|
|
||||||
|
pfUI.questitem = { UpdateConfig = QueueSeed }
|
||||||
|
|
||||||
pfUI.questitem.tooltip = CreateFrame("Frame", "pfQuestItems", GameTooltip)
|
pfUI.questitem.tooltip = CreateFrame("Frame", "pfQuestItems", GameTooltip)
|
||||||
pfUI.questitem.tooltip:SetScript("OnShow", function()
|
pfUI.questitem.tooltip:SetScript("OnShow", function()
|
||||||
if GameTooltip:HasItem() then
|
if GameTooltip:HasItem() then
|
||||||
|
|||||||
@@ -0,0 +1,373 @@
|
|||||||
|
pfUI:RegisterModule("radar", function ()
|
||||||
|
-- DBM-style range radar: the group around you, turned so that your facing
|
||||||
|
-- points up. ClassicAPI's UnitPosition reads every visible unit.
|
||||||
|
local SIZE = 150
|
||||||
|
local RADIUS = SIZE / 2
|
||||||
|
-- the range ring sits at two thirds of the radius, so the radar shows half
|
||||||
|
-- a range past it
|
||||||
|
local RING = RADIUS / 1.5
|
||||||
|
local RANGES = { 5, 8, 10, 15, 20, 25, 30, 40 }
|
||||||
|
-- about one storey; see Locate for what counts as another floor
|
||||||
|
local FLOOR = 5
|
||||||
|
-- alpha of units out of sight
|
||||||
|
local DIM = .3
|
||||||
|
-- the nearest members inside the range, listed under the radar
|
||||||
|
local LINES = 5
|
||||||
|
local LINE_HEIGHT = C.global.font_size + 4
|
||||||
|
|
||||||
|
local _, border = GetBorderSize()
|
||||||
|
local abs, sqrt = math.abs, math.sqrt
|
||||||
|
local UnitPosition = ClassicAPI.UnitPosition
|
||||||
|
|
||||||
|
local radar = CreateFrame("Frame", "pfRadar", UIParent)
|
||||||
|
radar:SetSize(SIZE, SIZE)
|
||||||
|
radar:SetPoint("CENTER", 350, 100)
|
||||||
|
radar:SetFrameStrata("MEDIUM")
|
||||||
|
radar:EnableMouse(true)
|
||||||
|
radar:EnableMouseWheel(true)
|
||||||
|
radar:Hide()
|
||||||
|
CreateBackdrop(radar)
|
||||||
|
CreateBackdropShadow(radar)
|
||||||
|
UpdateMovable(radar)
|
||||||
|
|
||||||
|
-- the range ring: a disc in the ring color under a 2px smaller disc in the
|
||||||
|
-- background color, which lets a little of the tint through
|
||||||
|
local DISC = "Interface\\CharacterFrame\\TempPortraitAlphaMask"
|
||||||
|
radar.ring = radar:CreateTexture(nil, "BACKGROUND")
|
||||||
|
radar.ring:SetTexture(DISC)
|
||||||
|
radar.ring:SetSize(RING * 2 + 2, RING * 2 + 2)
|
||||||
|
radar.ring:SetPoint("CENTER", 0, 0)
|
||||||
|
|
||||||
|
radar.zone = radar:CreateTexture(nil, "BORDER")
|
||||||
|
radar.zone:SetTexture(DISC)
|
||||||
|
radar.zone:SetSize(RING * 2 - 2, RING * 2 - 2)
|
||||||
|
radar.zone:SetPoint("CENTER", 0, 0)
|
||||||
|
local r, g, b = GetStringColor(C.appearance.border.background)
|
||||||
|
radar.zone:SetVertexColor(r, g, b, .85)
|
||||||
|
|
||||||
|
radar.player = radar:CreateTexture(nil, "OVERLAY")
|
||||||
|
radar.player:SetAtlas("MinimapArrow")
|
||||||
|
radar.player:SetSize(24, 24)
|
||||||
|
radar.player:SetPoint("CENTER", 0, 0)
|
||||||
|
|
||||||
|
radar.title = radar:CreateFontString(nil, "OVERLAY")
|
||||||
|
radar.title:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
|
radar.title:SetPoint("TOPLEFT", 4, -4)
|
||||||
|
|
||||||
|
radar.count = radar:CreateFontString(nil, "OVERLAY")
|
||||||
|
radar.count:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
|
radar.count:SetPoint("TOPRIGHT", -4, -4)
|
||||||
|
radar.count:SetTextColor(1, .2, .2)
|
||||||
|
|
||||||
|
radar.names = CreateFrame("Frame", nil, radar)
|
||||||
|
radar.names:SetPoint("TOPLEFT", radar, "BOTTOMLEFT", 0, -border * 3)
|
||||||
|
radar.names:SetPoint("TOPRIGHT", radar, "BOTTOMRIGHT", 0, -border * 3)
|
||||||
|
radar.names:Hide()
|
||||||
|
CreateBackdrop(radar.names)
|
||||||
|
CreateBackdropShadow(radar.names)
|
||||||
|
|
||||||
|
local range, scale
|
||||||
|
|
||||||
|
local function SetRange(yards)
|
||||||
|
range = yards
|
||||||
|
scale = RING / yards
|
||||||
|
C.radar.range = tostring(yards)
|
||||||
|
radar.title:SetText(T["Radar"] .. " (" .. yards .. " yd)")
|
||||||
|
end
|
||||||
|
SetRange(tonumber(C.radar.range))
|
||||||
|
|
||||||
|
local function IsRange(yards)
|
||||||
|
return yards == range
|
||||||
|
end
|
||||||
|
|
||||||
|
local function GenerateMenu(owner, rootDescription)
|
||||||
|
rootDescription:CreateTitle(T["Radar"])
|
||||||
|
for _, yards in ipairs(RANGES) do
|
||||||
|
rootDescription:CreateRadio(yards .. " yd", IsRange, SetRange, yards)
|
||||||
|
end
|
||||||
|
CreateMenuDivider(rootDescription)
|
||||||
|
rootDescription:CreateButton(HIDE, function() radar:Hide() end)
|
||||||
|
end
|
||||||
|
|
||||||
|
radar.menuMixin = pfUIMenuStyleMixin
|
||||||
|
local function OpenMenu()
|
||||||
|
MenuUtil.CreateContextMenu(radar, GenerateMenu)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- blips and list rows: left click targets, right click opens the menu
|
||||||
|
local function TargetOrMenu()
|
||||||
|
if arg1 == "RightButton" then
|
||||||
|
OpenMenu()
|
||||||
|
else
|
||||||
|
TargetUnit(this.unit)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- unit -> true while terrain blocks the line of sight
|
||||||
|
local blocked = {}
|
||||||
|
local hovered
|
||||||
|
|
||||||
|
local function ShowTooltip(blip)
|
||||||
|
local unit = blip.unit
|
||||||
|
GameTooltip:SetOwner(blip, "ANCHOR_RIGHT")
|
||||||
|
if UnitIsPlayer(unit) then
|
||||||
|
GameTooltip:SetText(UnitName(unit), PFUI_CLASS_COLORS[UnitClassBase(unit)]:GetRGB())
|
||||||
|
else
|
||||||
|
GameTooltip:SetText(UnitName(unit), UnitSelectionColor(unit))
|
||||||
|
end
|
||||||
|
GameTooltip:AddLine(format("%.1f yd", sqrt(blip.distSq)), 1, 1, 1)
|
||||||
|
if blocked[unit] then
|
||||||
|
GameTooltip:AddLine(T["Out of line of sight"], 1, .3, .3)
|
||||||
|
end
|
||||||
|
if blip.level then
|
||||||
|
GameTooltip:AddLine(blip.level > 0 and T["Above you"] or T["Below you"], .6, .6, .6)
|
||||||
|
end
|
||||||
|
GameTooltip:Show()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- a unit on the radar: hover for its tooltip, click to target it
|
||||||
|
local function CreateBlip(size, layer)
|
||||||
|
local blip = CreateFrame("Button", nil, radar)
|
||||||
|
blip:SetSize(size, size)
|
||||||
|
blip:SetFrameLevel(radar:GetFrameLevel() + layer)
|
||||||
|
blip:SetHitRectInsets(-2, -2, -2, -2)
|
||||||
|
blip:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||||||
|
blip:Hide()
|
||||||
|
|
||||||
|
blip.icon = blip:CreateTexture(nil, "ARTWORK")
|
||||||
|
blip.icon:SetAllPoints(blip)
|
||||||
|
|
||||||
|
-- sits above or below a unit on another floor; the triangle fills the
|
||||||
|
-- middle half of img\up and img\down
|
||||||
|
blip.arrow = blip:CreateTexture(nil, "OVERLAY")
|
||||||
|
blip.arrow:SetSize(10, 5)
|
||||||
|
|
||||||
|
blip:SetScript("OnClick", TargetOrMenu)
|
||||||
|
blip:SetScript("OnEnter", function()
|
||||||
|
hovered = this
|
||||||
|
ShowTooltip(this)
|
||||||
|
end)
|
||||||
|
blip:SetScript("OnLeave", function()
|
||||||
|
hovered = nil
|
||||||
|
GameTooltip:Hide()
|
||||||
|
end)
|
||||||
|
return blip
|
||||||
|
end
|
||||||
|
|
||||||
|
local dots = {}
|
||||||
|
local function GetDot(i)
|
||||||
|
if not dots[i] then
|
||||||
|
dots[i] = CreateBlip(8, 1)
|
||||||
|
dots[i].icon:SetTexture(pfUI.media["img:circleraid"])
|
||||||
|
end
|
||||||
|
return dots[i]
|
||||||
|
end
|
||||||
|
|
||||||
|
-- above the dots
|
||||||
|
local markers = {}
|
||||||
|
for i = 1, 8 do
|
||||||
|
markers[i] = CreateBlip(14, 2)
|
||||||
|
markers[i].icon:SetAtlas("UI-RaidTargetingIcon_" .. i)
|
||||||
|
end
|
||||||
|
|
||||||
|
local rows = {}
|
||||||
|
for i = 1, LINES do
|
||||||
|
local row = CreateFrame("Button", nil, radar.names)
|
||||||
|
row:SetPoint("TOPLEFT", 4, -2 - (i - 1) * LINE_HEIGHT)
|
||||||
|
row:SetPoint("TOPRIGHT", -4, -2 - (i - 1) * LINE_HEIGHT)
|
||||||
|
row:SetHeight(LINE_HEIGHT)
|
||||||
|
row:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||||||
|
row:SetScript("OnClick", TargetOrMenu)
|
||||||
|
|
||||||
|
row.name = row:CreateFontString(nil, "OVERLAY")
|
||||||
|
row.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
|
row.name:SetPoint("LEFT", 0, 0)
|
||||||
|
row.dist = row:CreateFontString(nil, "OVERLAY")
|
||||||
|
row.dist:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
|
row.dist:SetPoint("RIGHT", 0, 0)
|
||||||
|
rows[i] = row
|
||||||
|
end
|
||||||
|
|
||||||
|
-- the LINES nearest members inside the range, nearest first
|
||||||
|
local nearUnit, nearDistSq = {}, {}
|
||||||
|
local function AddNear(listed, unit, distSq)
|
||||||
|
if listed == LINES and distSq >= nearDistSq[LINES] then return listed end
|
||||||
|
local i = listed < LINES and listed + 1 or LINES
|
||||||
|
while i > 1 and nearDistSq[i - 1] > distSq do
|
||||||
|
nearUnit[i], nearDistSq[i] = nearUnit[i - 1], nearDistSq[i - 1]
|
||||||
|
i = i - 1
|
||||||
|
end
|
||||||
|
nearUnit[i], nearDistSq[i] = unit, distSq
|
||||||
|
return listed < LINES and listed + 1 or LINES
|
||||||
|
end
|
||||||
|
|
||||||
|
-- the player's position and facing, read once per refresh
|
||||||
|
local py, px, pz, facing
|
||||||
|
|
||||||
|
-- where a unit shows on the radar in pixels, its squared distance, and 1
|
||||||
|
-- or -1 on a floor above or below you. nil past the edge. The world turns
|
||||||
|
-- clockwise by the facing, so ahead is up.
|
||||||
|
local function Locate(unit)
|
||||||
|
if not py or not facing then return end
|
||||||
|
if UnitIsUnit(unit, "player") or UnitIsDeadOrGhost(unit) then return end
|
||||||
|
|
||||||
|
local uy, ux, uz = UnitPosition(unit)
|
||||||
|
if not uy then return end
|
||||||
|
|
||||||
|
local west, north, up = uy - py, ux - px, uz - pz
|
||||||
|
local x, y = Vector2D_RotateDirection(-facing, -west, north)
|
||||||
|
x, y = x * scale, y * scale
|
||||||
|
if abs(x) >= RADIUS or abs(y) >= RADIUS then return end
|
||||||
|
|
||||||
|
-- another floor is a storey up or down and steeper than 45 degrees, which
|
||||||
|
-- no walkable slope is, so units up a hill don't count
|
||||||
|
local level
|
||||||
|
if abs(up) > FLOOR and up * up > west * west + north * north then
|
||||||
|
level = up > 0 and 1 or -1
|
||||||
|
end
|
||||||
|
return x, y, Vector3D_GetLengthSquared(west, north, up), level
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Place(blip, unit, x, y, distSq, level, checkLoS)
|
||||||
|
if checkLoS then blocked[unit] = UnitInLineOfSight(unit) == false end
|
||||||
|
blip.unit, blip.distSq, blip.level = unit, distSq, level
|
||||||
|
blip:SetPoint("CENTER", x, y)
|
||||||
|
blip:SetAlpha(blocked[unit] and DIM or 1)
|
||||||
|
if level then
|
||||||
|
blip.arrow:SetTexture(pfUI.media[level > 0 and "img:up" or "img:down"])
|
||||||
|
blip.arrow:SetTexCoord(0, 1, .25, .75)
|
||||||
|
blip.arrow:ClearAllPoints()
|
||||||
|
if level > 0 then
|
||||||
|
blip.arrow:SetPoint("BOTTOM", blip, "TOP", 0, 1)
|
||||||
|
else
|
||||||
|
blip.arrow:SetPoint("TOP", blip, "BOTTOM", 0, -1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
blip.arrow:SetShown(level ~= nil)
|
||||||
|
blip:Show()
|
||||||
|
end
|
||||||
|
|
||||||
|
function radar:Refresh(checkLoS)
|
||||||
|
py, px, pz = UnitPosition("player")
|
||||||
|
facing = GetPlayerFacing()
|
||||||
|
local shown, inRange, listed = 0, 0, 0
|
||||||
|
|
||||||
|
local raid = IsInRaid()
|
||||||
|
local prefix = raid and "raid" or "party"
|
||||||
|
for i = 1, raid and GetNumRaidMembers() or GetNumPartyMembers() do
|
||||||
|
local unit = prefix .. i
|
||||||
|
local x, y, distSq, level = Locate(unit)
|
||||||
|
if x then
|
||||||
|
-- inside the range always means inside the radar
|
||||||
|
if distSq <= range * range then
|
||||||
|
inRange = inRange + 1
|
||||||
|
listed = AddNear(listed, unit, distSq)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- a marked member shows the marker instead of a dot
|
||||||
|
if not GetRaidTargetIndex(unit) then
|
||||||
|
shown = shown + 1
|
||||||
|
local dot = GetDot(shown)
|
||||||
|
dot.icon:SetVertexColor(PFUI_CLASS_COLORS[UnitClassBase(unit)]:GetRGB())
|
||||||
|
Place(dot, unit, x, y, distSq, level, checkLoS)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = shown + 1, #dots do dots[i]:Hide() end
|
||||||
|
|
||||||
|
-- markN resolves to whatever unit wears marker N, mobs included
|
||||||
|
for i = 1, 8 do
|
||||||
|
local unit = "mark" .. i
|
||||||
|
local x, y, distSq, level = Locate(unit)
|
||||||
|
if x then
|
||||||
|
Place(markers[i], unit, x, y, distSq, level, checkLoS)
|
||||||
|
else
|
||||||
|
markers[i]:Hide()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 1, LINES do
|
||||||
|
local row = rows[i]
|
||||||
|
if i <= listed then
|
||||||
|
local unit = nearUnit[i]
|
||||||
|
local marker = GetRaidTargetIndex(unit)
|
||||||
|
local name = UnitName(unit)
|
||||||
|
if marker then
|
||||||
|
-- the markup's own tint is white, so the text color leaves it alone
|
||||||
|
name = name .. " " .. CreateAtlasMarkup("UI-RaidTargetingIcon_" .. marker, 14, 14)
|
||||||
|
end
|
||||||
|
row.name:SetText(name)
|
||||||
|
row.name:SetTextColor(PFUI_CLASS_COLORS[UnitClassBase(unit)]:GetRGB())
|
||||||
|
row.dist:SetFormattedText("%.1f", sqrt(nearDistSq[i]))
|
||||||
|
row.unit = unit
|
||||||
|
end
|
||||||
|
row:SetShown(i <= listed)
|
||||||
|
end
|
||||||
|
self.names:SetHeight(listed * LINE_HEIGHT + 4)
|
||||||
|
self.names:SetShown(listed > 0)
|
||||||
|
|
||||||
|
if inRange > 0 then
|
||||||
|
self.ring:SetVertexColor(1, .2, .2)
|
||||||
|
self.count:SetText(inRange)
|
||||||
|
else
|
||||||
|
self.ring:SetVertexColor(.2, 1, .2)
|
||||||
|
self.count:SetText("")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- keep the hovered tooltip's distance current
|
||||||
|
if hovered then
|
||||||
|
if hovered:IsShown() then
|
||||||
|
ShowTooltip(hovered)
|
||||||
|
else
|
||||||
|
hovered = nil
|
||||||
|
GameTooltip:Hide()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- line of sight traces run at a slower rate than the positions
|
||||||
|
local throttle, losThrottle = 0, 1
|
||||||
|
radar:SetScript("OnUpdate", function()
|
||||||
|
throttle = throttle + arg1
|
||||||
|
losThrottle = losThrottle + arg1
|
||||||
|
if throttle < .05 then return end
|
||||||
|
throttle = 0
|
||||||
|
|
||||||
|
local checkLoS = losThrottle >= .25
|
||||||
|
if checkLoS then losThrottle = 0 end
|
||||||
|
this:Refresh(checkLoS)
|
||||||
|
end)
|
||||||
|
|
||||||
|
radar:SetScript("OnMouseUp", function()
|
||||||
|
if arg1 == "RightButton" then OpenMenu() end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- the wheel steps through the ranges, up zooms in
|
||||||
|
radar:SetScript("OnMouseWheel", function()
|
||||||
|
local yards = range
|
||||||
|
if arg1 > 0 then
|
||||||
|
for i = #RANGES, 1, -1 do
|
||||||
|
if RANGES[i] < range then yards = RANGES[i] break end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
for i = 1, #RANGES do
|
||||||
|
if RANGES[i] > range then yards = RANGES[i] break end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
SetRange(yards)
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- /radar toggles, /radar <yards> sets the range and shows
|
||||||
|
pfUI.api.RegisterSlashCommand("PFRADAR", { "/radar", "/pfradar" }, function(msg)
|
||||||
|
local yards = tonumber(msg)
|
||||||
|
if yards and yards > 0 then
|
||||||
|
SetRange(yards)
|
||||||
|
radar:Show()
|
||||||
|
else
|
||||||
|
radar:SetShown(not radar:IsShown())
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
pfUI.radar = radar
|
||||||
|
end)
|
||||||
+31
-43
@@ -3,7 +3,7 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
if C.unitframes.disable == "1" then return end
|
if C.unitframes.disable == "1" then return end
|
||||||
|
|
||||||
-- tell RaidFrame.lua pfUI replaces party frames
|
-- tell RaidFrame.lua pfUI replaces party frames
|
||||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
HookAddon("Blizzard_RaidUI", function()
|
||||||
-- must reach _G: RaidFrame.lua reads this global, and pfUI.env has
|
-- must reach _G: RaidFrame.lua reads this global, and pfUI.env has
|
||||||
-- __index but no __newindex, so a bare assignment stays in the sandbox
|
-- __index but no __newindex, so a bare assignment stays in the sandbox
|
||||||
_G.GROUP_REPLACE_PARTY = "1"
|
_G.GROUP_REPLACE_PARTY = "1"
|
||||||
@@ -30,8 +30,8 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
-- flat pool of pet frames, laid out by LayoutPets (mirror or collapsed)
|
-- flat pool of pet frames, laid out by LayoutPets (mirror or collapsed)
|
||||||
pfUI.uf.raid.pets = {}
|
pfUI.uf.raid.pets = {}
|
||||||
|
|
||||||
-- 1-based grid slot -> (row, col) for the current fill direction, matching
|
-- 1-based grid slot -> (col, row) for the current fill direction, shared by
|
||||||
-- the raid grid's own fill loops.
|
-- the raid and pet grids.
|
||||||
local function SlotToCoord(slot, fill, x, y)
|
local function SlotToCoord(slot, fill, x, y)
|
||||||
slot = slot - 1
|
slot = slot - 1
|
||||||
if fill == "VERTICAL" then
|
if fill == "VERTICAL" then
|
||||||
@@ -75,12 +75,12 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local i = 1
|
|
||||||
local width = pfUI.uf.raid[1]:GetWidth()+2*default_border
|
local width = pfUI.uf.raid[1]:GetWidth()+2*default_border
|
||||||
local height = pfUI.uf.raid[1]:GetHeight()+2*default_border
|
local height = pfUI.uf.raid[1]:GetHeight()+2*default_border
|
||||||
local layout = pfUI.uf.raid[1].config.raidlayout
|
local layout = pfUI.uf.raid[1].config.raidlayout
|
||||||
local padding = tonumber(pfUI.uf.raid[1].config.raidpadding)*GetPerfectPixel()
|
local padding = tonumber(pfUI.uf.raid[1].config.raidpadding)*GetPerfectPixel()
|
||||||
local fill = pfUI.uf.raid[1].config.raidfill
|
local fill = pfUI.uf.raid[1].config.raidfill
|
||||||
|
local growleft = pfUI.uf.raid[1].config.raidgrowleft == "1"
|
||||||
local _, _, x, y = string.find(layout,"(.+)x(.+)")
|
local _, _, x, y = string.find(layout,"(.+)x(.+)")
|
||||||
x, y = tonumber(x), tonumber(y)
|
x, y = tonumber(x), tonumber(y)
|
||||||
|
|
||||||
@@ -95,29 +95,23 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
if fill == "VERTICAL" then
|
-- right to left mirrors across the columns maxraid can fill, so a smaller
|
||||||
for r=1, x do for g=1, y do
|
-- raid stays next to the anchor instead of the far edge of the layout
|
||||||
if pfUI.uf.raid[i] then
|
local cols = min(x, fill == "VERTICAL" and ceil(maxraid / y) or maxraid)
|
||||||
pfUI.uf.raid[i]:ClearAllPoints()
|
|
||||||
pfUI.uf.raid[i]:SetPoint("BOTTOMLEFT", (r-1)*(padding+width), (g-1)*(padding+height))
|
for i=1, x*y do
|
||||||
UpdateMovable(pfUI.uf.raid[i], true)
|
if pfUI.uf.raid[i] then
|
||||||
end
|
local r, g = SlotToCoord(i, fill, x, y)
|
||||||
i = i + 1
|
if growleft then r = cols - r + 1 end
|
||||||
end end
|
pfUI.uf.raid[i]:ClearAllPoints()
|
||||||
else
|
pfUI.uf.raid[i]:SetPoint("BOTTOMLEFT", (r-1)*(padding+width), (g-1)*(padding+height))
|
||||||
for g=1, y do for r=1, x do
|
UpdateMovable(pfUI.uf.raid[i], true)
|
||||||
if pfUI.uf.raid[i] then
|
end
|
||||||
pfUI.uf.raid[i]:ClearAllPoints()
|
|
||||||
pfUI.uf.raid[i]:SetPoint("BOTTOMLEFT", (r-1)*(padding+width), (g-1)*(padding+height))
|
|
||||||
UpdateMovable(pfUI.uf.raid[i], true)
|
|
||||||
end
|
|
||||||
i = i + 1
|
|
||||||
end end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
self:LayoutPets()
|
self:LayoutPets()
|
||||||
|
|
||||||
self:Show()
|
self:QueueUpdate(0)
|
||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.uf.raid:LayoutPets()
|
function pfUI.uf.raid:LayoutPets()
|
||||||
@@ -177,6 +171,12 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- run UpdateRoster after delay; a newer request replaces a pending one
|
||||||
|
function pfUI.uf.raid:QueueUpdate(delay)
|
||||||
|
if self.timer then self.timer:Cancel() end
|
||||||
|
self.timer = C_Timer.NewTimer(delay, function() self:UpdateRoster() end)
|
||||||
|
end
|
||||||
|
|
||||||
pfUI.uf.raid:UpdateConfig()
|
pfUI.uf.raid:UpdateConfig()
|
||||||
|
|
||||||
local function SetRaidIndex(frame, id)
|
local function SetRaidIndex(frame, id)
|
||||||
@@ -205,7 +205,6 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI.uf.raid:Hide()
|
|
||||||
pfUI.uf.raid:RegisterEvent("RAID_ROSTER_UPDATE")
|
pfUI.uf.raid:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||||
pfUI.uf.raid:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
pfUI.uf.raid:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||||
pfUI.uf.raid:RegisterEvent("PARTY_LEADER_CHANGED")
|
pfUI.uf.raid:RegisterEvent("PARTY_LEADER_CHANGED")
|
||||||
@@ -218,23 +217,15 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
end
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
this:Show()
|
|
||||||
-- Debounce: delay update by 0.5s to batch rapid roster changes (mass swaps)
|
-- Debounce: delay update by 0.5s to batch rapid roster changes (mass swaps)
|
||||||
this.pendingUpdate = GetTime() + 0.5
|
this:QueueUpdate(.5)
|
||||||
end)
|
end)
|
||||||
pfUI.uf.raid:SetScript("OnUpdate", function()
|
|
||||||
-- Wait for debounce: don't update until 0.5s after last event
|
|
||||||
if this.pendingUpdate and GetTime() < this.pendingUpdate then return end
|
|
||||||
-- Throttle raid roster updates to 1 FPS max
|
|
||||||
if (this.tick or 0) > GetTime() then return end
|
|
||||||
this.tick = GetTime() + 1.0
|
|
||||||
this.pendingUpdate = nil
|
|
||||||
|
|
||||||
|
function pfUI.uf.raid:UpdateRoster()
|
||||||
-- Without a raid there is nothing to sort, but a party shown as a raid
|
-- Without a raid there is nothing to sort, but a party shown as a raid
|
||||||
-- grid still needs its pet frames placed and mapped to the party pets.
|
-- grid still needs its pet frames placed and mapped to the party pets.
|
||||||
if not IsInRaid() then
|
if not IsInRaid() then
|
||||||
this:LayoutPets()
|
self:LayoutPets()
|
||||||
this:Hide()
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -257,7 +248,7 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
this:LayoutPets()
|
self:LayoutPets()
|
||||||
|
|
||||||
-- Smart GUID-based updates: only refresh frames where unit changed
|
-- Smart GUID-based updates: only refresh frames where unit changed
|
||||||
if pfUI.uf.guidTracker then
|
if pfUI.uf.guidTracker then
|
||||||
@@ -273,8 +264,7 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
if newGuid ~= oldGuid then
|
if newGuid ~= oldGuid then
|
||||||
-- GUID changed = different player = need full update
|
-- GUID changed = different player = need full update
|
||||||
tracker.frameToGuid[frame] = newGuid
|
tracker.frameToGuid[frame] = newGuid
|
||||||
frame.update_full = true
|
pfUI.uf:QueueUpdate(frame, "full")
|
||||||
frame.update_aura = true -- Force aura refresh!
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -284,9 +274,7 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
if pfUI.uf.RebuildUnitmap then
|
if pfUI.uf.RebuildUnitmap then
|
||||||
pfUI.uf.RebuildUnitmap()
|
pfUI.uf.RebuildUnitmap()
|
||||||
end
|
end
|
||||||
|
end
|
||||||
this:Hide()
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- raid popup option to toggle tank role
|
-- raid popup option to toggle tank role
|
||||||
for _, menu in pairs({"RAID", "PARTY"}) do
|
for _, menu in pairs({"RAID", "PARTY"}) do
|
||||||
@@ -305,7 +293,7 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
|
|
||||||
if button and pfUI.uf.raid.tanksfirst[button] and name then
|
if button and pfUI.uf.raid.tanksfirst[button] and name then
|
||||||
pfUI.uf.raid.tankrole[name] = not pfUI.uf.raid.tankrole[name]
|
pfUI.uf.raid.tankrole[name] = not pfUI.uf.raid.tankrole[name]
|
||||||
pfUI.uf.raid:Show()
|
pfUI.uf.raid:QueueUpdate(0)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
|
|||||||
+7
-11
@@ -100,7 +100,7 @@ pfUI:RegisterModule("roll", function ()
|
|||||||
f.icon:SetWidth(esize)
|
f.icon:SetWidth(esize)
|
||||||
f.icon:SetHeight(esize)
|
f.icon:SetHeight(esize)
|
||||||
|
|
||||||
f.icon.tex = f.icon:CreateTexture("OVERLAY")
|
f.icon.tex = f.icon:CreateTexture(nil, "OVERLAY")
|
||||||
f.icon.tex:SetTexCoord(.08, .92, .08, .92)
|
f.icon.tex:SetTexCoord(.08, .92, .08, .92)
|
||||||
f.icon.tex:SetAllPoints(f.icon)
|
f.icon.tex:SetAllPoints(f.icon)
|
||||||
|
|
||||||
@@ -238,17 +238,11 @@ pfUI:RegisterModule("roll", function ()
|
|||||||
f.time.bar = CreateFrame("StatusBar", "pfLootRollFrame" .. id .. "TimeBar", f.time)
|
f.time.bar = CreateFrame("StatusBar", "pfLootRollFrame" .. id .. "TimeBar", f.time)
|
||||||
f.time.bar:SetAllPoints(f.time)
|
f.time.bar:SetAllPoints(f.time)
|
||||||
f.time.bar:SetStatusBarTexture(pfUI.media["img:bar"])
|
f.time.bar:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||||
f.time.bar:SetMinMaxValues(0, 100)
|
|
||||||
local r, g, b, a = GetStringColor(C.appearance.border.color)
|
local r, g, b, a = GetStringColor(C.appearance.border.color)
|
||||||
f.time.bar:SetStatusBarColor(r, g, b)
|
f.time.bar:SetStatusBarColor(r, g, b)
|
||||||
f.time.bar:SetValue(20)
|
-- drains by itself; UpdateLootRoll sets the roll's time span
|
||||||
f.time.bar:SetScript("OnUpdate", function()
|
f.time.duration = C_DurationUtil.CreateDuration()
|
||||||
if not this:GetParent():GetParent().rollID then return end
|
f.time.bar:SetTimerDuration(f.time.duration, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
|
||||||
local left = GetLootRollTimeLeft(this:GetParent():GetParent().rollID)
|
|
||||||
local min, max = this:GetMinMaxValues()
|
|
||||||
if left < min or left > max then left = min end
|
|
||||||
this:SetValue(left)
|
|
||||||
end)
|
|
||||||
|
|
||||||
return f
|
return f
|
||||||
end
|
end
|
||||||
@@ -299,7 +293,9 @@ pfUI:RegisterModule("roll", function ()
|
|||||||
pfUI.roll.frames[id].name.text:SetTextColor(color.r, color.g, color.b, 1)
|
pfUI.roll.frames[id].name.text:SetTextColor(color.r, color.g, color.b, 1)
|
||||||
pfUI.roll.frames[id].icon.tex:SetTexture(texture)
|
pfUI.roll.frames[id].icon.tex:SetTexture(texture)
|
||||||
pfUI.roll.frames[id].backdrop:SetBackdropBorderColor(color.r, color.g, color.b)
|
pfUI.roll.frames[id].backdrop:SetBackdropBorderColor(color.r, color.g, color.b)
|
||||||
pfUI.roll.frames[id].time.bar:SetMinMaxValues(0, pfUI.roll.frames[id].rollTime)
|
-- both in milliseconds
|
||||||
|
local left = GetLootRollTimeLeft(pfUI.roll.frames[id].rollID)
|
||||||
|
pfUI.roll.frames[id].time.duration:SetTimeFromEnd(GetTime() + left / 1000, pfUI.roll.frames[id].rollTime / 1000)
|
||||||
|
|
||||||
if C.loot.raritytimer == "1" then
|
if C.loot.raritytimer == "1" then
|
||||||
pfUI.roll.frames[id].time.bar:SetStatusBarColor(color.r, color.g, color.b, .5)
|
pfUI.roll.frames[id].time.bar:SetStatusBarColor(color.r, color.g, color.b, .5)
|
||||||
|
|||||||
+18
-33
@@ -205,36 +205,23 @@ pfUI:RegisterModule("share", function ()
|
|||||||
table.insert(UISpecialFrames, "pfShare")
|
table.insert(UISpecialFrames, "pfShare")
|
||||||
|
|
||||||
do -- Edit Box
|
do -- Edit Box
|
||||||
f.scroll = pfUI.api.CreateScrollFrame("pfShareScroll", f)
|
f.scroll = CreateFrame("Frame", "pfShareScroll", f, "pfUIScrollingEditBoxTemplate")
|
||||||
f.scroll:SetPoint("TOPLEFT", f, "TOPLEFT", 10, -30)
|
f.scroll:SetPoint("TOPLEFT", f, "TOPLEFT", 10, -30)
|
||||||
f.scroll:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -10, 50)
|
f.scroll:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -10, 50)
|
||||||
f.scroll:SetWidth(560)
|
f.scroll:SetFont(pfUI.media["font:RobotoMono.ttf"], 9)
|
||||||
f.scroll:SetHeight(400)
|
f.scroll:SetTextInsets(15,15,15,15)
|
||||||
|
|
||||||
f.scroll.backdrop = CreateFrame("Frame", "pfShareScrollBackdrop", f.scroll)
|
-- the ScrollBox clips its children, so the backdrop is a sibling
|
||||||
f.scroll.backdrop:SetFrameLevel(1)
|
f.scroll.backdrop = CreateFrame("Frame", "pfShareScrollBackdrop", f)
|
||||||
f.scroll.backdrop:SetPoint("TOPLEFT", f.scroll, "TOPLEFT", -5, 5)
|
f.scroll.backdrop:SetPoint("TOPLEFT", f.scroll, "TOPLEFT", -5, 5)
|
||||||
f.scroll.backdrop:SetPoint("BOTTOMRIGHT", f.scroll, "BOTTOMRIGHT", 5, -5)
|
f.scroll.backdrop:SetPoint("BOTTOMRIGHT", f.scroll, "BOTTOMRIGHT", 5, -5)
|
||||||
pfUI.api.CreateBackdrop(f.scroll.backdrop, nil, true)
|
pfUI.api.CreateBackdrop(f.scroll.backdrop, nil, true)
|
||||||
|
f.scroll.backdrop.tint = f.scroll.backdrop:CreateTexture(nil, "ARTWORK")
|
||||||
|
f.scroll.backdrop.tint:SetAllPoints(f.scroll)
|
||||||
|
f.scroll.backdrop.tint:SetColorTexture(1,1,1,.05)
|
||||||
|
|
||||||
f.scroll.text = CreateFrame("EditBox", "pfShareEditBox", f.scroll)
|
f.scroll:RegisterCallback("OnTextChanged", function()
|
||||||
f.scroll.text.bg = f.scroll.text:CreateTexture(nil, "OVERLAY")
|
local text = f.scroll:GetText()
|
||||||
f.scroll.text.bg:SetAllPoints(f.scroll.text)
|
|
||||||
f.scroll.text.bg:SetTexture(1,1,1,.05)
|
|
||||||
f.scroll.text:SetMultiLine(true)
|
|
||||||
f.scroll.text:SetWidth(560)
|
|
||||||
f.scroll.text:SetHeight(400)
|
|
||||||
f.scroll.text:SetAllPoints(f.scroll)
|
|
||||||
f.scroll.text:SetTextInsets(15,15,15,15)
|
|
||||||
f.scroll.text:SetFont(pfUI.media["font:RobotoMono.ttf"], 9)
|
|
||||||
f.scroll.text:SetAutoFocus(false)
|
|
||||||
f.scroll.text:SetJustifyH("LEFT")
|
|
||||||
f.scroll.text:SetScript("OnEscapePressed", function() this:ClearFocus() end)
|
|
||||||
f.scroll.text:SetScript("OnTextChanged", function()
|
|
||||||
this:GetParent():UpdateScrollChildRect()
|
|
||||||
this:GetParent():UpdateScrollState()
|
|
||||||
|
|
||||||
local text = this:GetText()
|
|
||||||
local blob = Decode(text)
|
local blob = Decode(text)
|
||||||
local json = not blob and DecodeJSON(text) or nil
|
local json = not blob and DecodeJSON(text) or nil
|
||||||
local legacy = not blob and not json and DecodeLegacy(text) or nil
|
local legacy = not blob and not json and DecodeLegacy(text) or nil
|
||||||
@@ -253,27 +240,26 @@ pfUI:RegisterModule("share", function ()
|
|||||||
f.readButton:Enable()
|
f.readButton:Enable()
|
||||||
f.readButton.text:SetText(T["Decode"])
|
f.readButton.text:SetText(T["Decode"])
|
||||||
f.readButton.func = function()
|
f.readButton.func = function()
|
||||||
local current = f.scroll.text:GetText()
|
local current = f.scroll:GetText()
|
||||||
local config = Decode(current) or DecodeLegacy(current)
|
local config = Decode(current) or DecodeLegacy(current)
|
||||||
if config then
|
if config then
|
||||||
f.scroll.text:SetText(C_EncodingUtil.SerializeJSON(config))
|
f.scroll:SetText(C_EncodingUtil.SerializeJSON(config))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif json then
|
elseif json then
|
||||||
f.readButton:Enable()
|
f.readButton:Enable()
|
||||||
f.readButton.text:SetText(T["Encode"])
|
f.readButton.text:SetText(T["Encode"])
|
||||||
f.readButton.func = function()
|
f.readButton.func = function()
|
||||||
local config = DecodeJSON(f.scroll.text:GetText())
|
local config = DecodeJSON(f.scroll:GetText())
|
||||||
if config then
|
if config then
|
||||||
f.scroll.text:SetText(Encode(config))
|
f.scroll:SetText(Encode(config))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
f.readButton:Disable()
|
f.readButton:Disable()
|
||||||
f.readButton.text:SetText(T["N/A"])
|
f.readButton.text:SetText(T["N/A"])
|
||||||
end
|
end
|
||||||
end)
|
end, f)
|
||||||
f.scroll:SetScrollChild(f.scroll.text)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
do -- button: close
|
do -- button: close
|
||||||
@@ -322,7 +308,7 @@ pfUI:RegisterModule("share", function ()
|
|||||||
f.loadButton.text:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
|
f.loadButton.text:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
|
||||||
f.loadButton.text:SetText(T["Import"])
|
f.loadButton.text:SetText(T["Import"])
|
||||||
f.loadButton:SetScript("OnClick", function()
|
f.loadButton:SetScript("OnClick", function()
|
||||||
local text = f.scroll.text:GetText()
|
local text = f.scroll:GetText()
|
||||||
local config = Decode(text) or DecodeJSON(text) or DecodeLegacy(text)
|
local config = Decode(text) or DecodeJSON(text) or DecodeLegacy(text)
|
||||||
if not config then return end
|
if not config then return end
|
||||||
|
|
||||||
@@ -383,9 +369,8 @@ pfUI:RegisterModule("share", function ()
|
|||||||
ignored["disabled"] = f.ignorePosition:GetChecked()
|
ignored["disabled"] = f.ignorePosition:GetChecked()
|
||||||
|
|
||||||
local encoded = Encode(DiffConfig(myconfig, defconfig, ignored) or {})
|
local encoded = Encode(DiffConfig(myconfig, defconfig, ignored) or {})
|
||||||
f.scroll.text:SetText(encoded)
|
f.scroll:SetText(encoded)
|
||||||
f.scroll.text.value = encoded
|
CopyText(encoded)
|
||||||
f.scroll:SetVerticalScroll(0)
|
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
+56
-12
@@ -15,18 +15,6 @@ pfUI:RegisterModule("skin", function ()
|
|||||||
DurabilityFrame:SetFrameLevel(1)
|
DurabilityFrame:SetFrameLevel(1)
|
||||||
DurabilityFrame.SetPoint = function() return end
|
DurabilityFrame.SetPoint = function() return end
|
||||||
|
|
||||||
if C.appearance.cd.blizzard == "1" then
|
|
||||||
hooksecurefunc("PaperDollItemSlotButton_Update", function()
|
|
||||||
local cooldown = _G[this:GetName().."Cooldown"]
|
|
||||||
if cooldown then cooldown.pfCooldownType = "BLIZZARD" end
|
|
||||||
end)
|
|
||||||
|
|
||||||
hooksecurefunc("SpellButton_UpdateButton", function()
|
|
||||||
local cooldown = _G[this:GetName().."Cooldown"]
|
|
||||||
if cooldown then cooldown.pfCooldownType = "BLIZZARD" end
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
for i = 1, UIDROPDOWNMENU_MAXLEVELS do
|
for i = 1, UIDROPDOWNMENU_MAXLEVELS do
|
||||||
CreateBackdrop(_G["DropDownList"..i.."MenuBackdrop"], nil, true, .8)
|
CreateBackdrop(_G["DropDownList"..i.."MenuBackdrop"], nil, true, .8)
|
||||||
CreateBackdropShadow(_G["DropDownList"..i.."MenuBackdrop"])
|
CreateBackdropShadow(_G["DropDownList"..i.."MenuBackdrop"])
|
||||||
@@ -35,6 +23,62 @@ pfUI:RegisterModule("skin", function ()
|
|||||||
CreateBackdropShadow(_G["DropDownList"..i.."Backdrop"])
|
CreateBackdropShadow(_G["DropDownList"..i.."Backdrop"])
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- ClassicAPI menus that don't name a style of their own take pfUI's
|
||||||
|
function MenuVariants.GetDefaultMenuMixin() return pfUIMenuStyleMixin end
|
||||||
|
function MenuVariants.GetDefaultContextMenuMixin() return pfUIMenuStyleMixin end
|
||||||
|
|
||||||
|
-- ClassicAPI menus draw their checkboxes and radios with these. Both get a
|
||||||
|
-- pfUI box: a checked box holds a check, a selected radio a filled square.
|
||||||
|
local function CreateSelectionBox(frame, text)
|
||||||
|
local _, border = GetBorderSize()
|
||||||
|
|
||||||
|
local box = frame:AttachTexture()
|
||||||
|
frame.leftTexture1 = box
|
||||||
|
box:SetDrawLayer("BORDER")
|
||||||
|
box:SetPoint("LEFT")
|
||||||
|
box:SetSize(12, 12)
|
||||||
|
box:SetColorTexture(GetStringColorObject(C.appearance.border.color):GetRGBA())
|
||||||
|
|
||||||
|
local inside = frame:AttachTexture()
|
||||||
|
inside:SetDrawLayer("ARTWORK")
|
||||||
|
inside:SetPoint("TOPLEFT", box, "TOPLEFT", border, -border)
|
||||||
|
inside:SetPoint("BOTTOMRIGHT", box, "BOTTOMRIGHT", -border, border)
|
||||||
|
local r, g, b = GetStringColorObject(C.appearance.border.background):GetRGB()
|
||||||
|
inside:SetColorTexture(r, g, b, 1)
|
||||||
|
|
||||||
|
local fontString = frame:AttachFontString()
|
||||||
|
frame.fontString = fontString
|
||||||
|
fontString:SetPoint("LEFT", box, "RIGHT", 6, 0)
|
||||||
|
fontString:SetHeight(20)
|
||||||
|
fontString:SetTextToFit(text)
|
||||||
|
|
||||||
|
return box
|
||||||
|
end
|
||||||
|
|
||||||
|
function MenuVariants.CreateCheckbox(text, frame, isSelected, data)
|
||||||
|
local box = CreateSelectionBox(frame, text)
|
||||||
|
if isSelected(data) then
|
||||||
|
local check = frame:AttachTexture()
|
||||||
|
check:SetDrawLayer("OVERLAY")
|
||||||
|
check:SetPoint("CENTER", box)
|
||||||
|
check:SetSize(16, 16)
|
||||||
|
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||||
|
end
|
||||||
|
return box
|
||||||
|
end
|
||||||
|
|
||||||
|
function MenuVariants.CreateRadio(text, frame, isSelected, data)
|
||||||
|
local box = CreateSelectionBox(frame, text)
|
||||||
|
if isSelected(data) then
|
||||||
|
local dot = frame:AttachTexture()
|
||||||
|
dot:SetDrawLayer("OVERLAY")
|
||||||
|
dot:SetPoint("TOPLEFT", box, "TOPLEFT", 3, -3)
|
||||||
|
dot:SetPoint("BOTTOMRIGHT", box, "BOTTOMRIGHT", -3, 3)
|
||||||
|
dot:SetColorTexture(.2, 1, .8, 1)
|
||||||
|
end
|
||||||
|
return box
|
||||||
|
end
|
||||||
|
|
||||||
if C.global.errors_limit == "1" then
|
if C.global.errors_limit == "1" then
|
||||||
UIErrorsFrame:SetHeight(25)
|
UIErrorsFrame:SetHeight(25)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
pfUI.socialmod:SetScript("OnEvent", function()
|
pfUI.socialmod:SetScript("OnEvent", function()
|
||||||
local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS)
|
local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS)
|
||||||
name = name or cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
|
name = name or cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
|
||||||
if name and playerdb[name] and playerdb[name].cname then
|
if name and playerdb[name] then
|
||||||
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
@@ -92,7 +92,6 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
local cname = ccolor:WrapTextInColorCode(name)
|
local cname = ccolor:WrapTextInColorCode(name)
|
||||||
if playerdb[name] then
|
if playerdb[name] then
|
||||||
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
||||||
playerdb[name].cname = cname
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if friendName then
|
if friendName then
|
||||||
@@ -106,11 +105,13 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
caption:SetVertexColor(1,1,1,.9)
|
caption:SetVertexColor(1,1,1,.9)
|
||||||
friendInfo:SetVertexColor(1,1,1,.9)
|
friendInfo:SetVertexColor(1,1,1,.9)
|
||||||
else
|
else
|
||||||
if playerdb[name] and playerdb[name].cname and playerdb[name].level and playerdb[name].lastseen then
|
local _, class = C_PlayerCache.GetPlayerInfoByName(name)
|
||||||
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname)
|
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), class and PFUI_CLASS_COLORS[class]:WrapTextInColorCode(name) or name.."|r")
|
||||||
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), playerdb[name].level, playerdb[name].lastseen)
|
|
||||||
|
local entry = playerdb[name]
|
||||||
|
if entry and entry.level and entry.lastseen then
|
||||||
|
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), entry.level, entry.lastseen)
|
||||||
else
|
else
|
||||||
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r")
|
|
||||||
friendInfo:SetText(TEXT(UNKNOWN))
|
friendInfo:SetText(TEXT(UNKNOWN))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
+7
-16
@@ -79,7 +79,7 @@ pfUI:RegisterModule("superwow", function ()
|
|||||||
-- SuperWoW release past 1.5
|
-- SuperWoW release past 1.5
|
||||||
local swVersion = tonumber(SUPERWOW_VERSION)
|
local swVersion = tonumber(SUPERWOW_VERSION)
|
||||||
if swVersion and swVersion >= 1.5 then
|
if swVersion and swVersion >= 1.5 then
|
||||||
QueueFunction(function()
|
RunNextFrame(function()
|
||||||
local pfCombatText_AddMessage = _G.CombatText_AddMessage
|
local pfCombatText_AddMessage = _G.CombatText_AddMessage
|
||||||
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
|
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
|
||||||
local match, _, hex = string.find(message, ".+ %[(0x.+)%]")
|
local match, _, hex = string.find(message, ".+ %[(0x.+)%]")
|
||||||
@@ -95,20 +95,7 @@ pfUI:RegisterModule("superwow", function ()
|
|||||||
-- TrackUnit API for adding group members to minimap
|
-- TrackUnit API for adding group members to minimap
|
||||||
-- Tracks friendly units on the minimap for easier group coordination
|
-- Tracks friendly units on the minimap for easier group coordination
|
||||||
if TrackUnit and C.unitframes.track_group == "1" then
|
if TrackUnit and C.unitframes.track_group == "1" then
|
||||||
local trackFrame = CreateFrame("Frame")
|
local function TrackGroup()
|
||||||
trackFrame:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
|
||||||
trackFrame:RegisterEvent("RAID_ROSTER_UPDATE")
|
|
||||||
trackFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
||||||
trackFrame:RegisterEvent("PLAYER_LOGOUT")
|
|
||||||
|
|
||||||
trackFrame:SetScript("OnEvent", function()
|
|
||||||
-- Handle shutdown to prevent crash 132
|
|
||||||
if event == "PLAYER_LOGOUT" then
|
|
||||||
this:UnregisterAllEvents()
|
|
||||||
this:SetScript("OnEvent", nil)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Track party members
|
-- Track party members
|
||||||
for i = 1, 4 do
|
for i = 1, 4 do
|
||||||
local unit = "party" .. i
|
local unit = "party" .. i
|
||||||
@@ -124,7 +111,11 @@ pfUI:RegisterModule("superwow", function ()
|
|||||||
pcall(TrackUnit, unit)
|
pcall(TrackUnit, unit)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end
|
||||||
|
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("PARTY_MEMBERS_CHANGED", TrackGroup)
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("RAID_ROSTER_UPDATE", TrackGroup)
|
||||||
|
pfUI.events:RegisterFrameEventAndCallback("PLAYER_ENTERING_WORLD", TrackGroup)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Raid Marker Targeting API
|
-- Raid Marker Targeting API
|
||||||
|
|||||||
+258
-455
@@ -5,14 +5,16 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
local ON_SWING_QUEUED = 0
|
local ON_SWING_QUEUED = 0
|
||||||
local ON_SWING_QUEUE_POPPED = 1
|
local ON_SWING_QUEUE_POPPED = 1
|
||||||
|
|
||||||
|
-- seconds a melee bar stays full after its swing is due, to bridge the gap
|
||||||
|
-- until PLAYER_SWING arrives; it then hides unless auto attack goes on
|
||||||
|
local GRACE = 0.15
|
||||||
|
|
||||||
|
-- the last half second of a hunter's ranged swing, when moving cancels the shot
|
||||||
|
local DEADZONE = 0.5
|
||||||
|
|
||||||
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
|
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
|
||||||
local S = {
|
local S = {
|
||||||
mhTimer = 0, mhTimerMax = 1,
|
|
||||||
ohTimer = 0, ohTimerMax = 1,
|
|
||||||
raTimer = 0, raTimerMax = 1,
|
|
||||||
mhSpeed = 0, ohSpeed = 0, raSpeed = 0,
|
mhSpeed = 0, ohSpeed = 0, raSpeed = 0,
|
||||||
mhActive = false, ohActive = false, raActive = false,
|
|
||||||
lastMhMarkerX = -1, lastOhMarkerX = -1, lastRaMarkerX = -1,
|
|
||||||
autoAttackActive = false,
|
autoAttackActive = false,
|
||||||
inCombat = false,
|
inCombat = false,
|
||||||
hsQueued = false, cleaveQueued = false, maulQueued = false,
|
hsQueued = false, cleaveQueued = false, maulQueued = false,
|
||||||
@@ -21,10 +23,14 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
isDruid = false,
|
isDruid = false,
|
||||||
cachedHSSlots = {}, cachedCleaveSlots = {}, cachedMaulSlots = {},
|
cachedHSSlots = {}, cachedCleaveSlots = {}, cachedMaulSlots = {},
|
||||||
useSpellQueueEvent = false,
|
useSpellQueueEvent = false,
|
||||||
swingThrottle = 0,
|
|
||||||
onSwingCache = {},
|
onSwingCache = {},
|
||||||
|
outOfRange = {}, -- by Enum.PlayerSwingType
|
||||||
}
|
}
|
||||||
|
|
||||||
|
local MAINHAND = Enum.PlayerSwingType.MainHand
|
||||||
|
local OFFHAND = Enum.PlayerSwingType.OffHand
|
||||||
|
local RANGED = Enum.PlayerSwingType.Ranged
|
||||||
|
|
||||||
-- On-next-swing spells replace the next auto-attack swing.
|
-- On-next-swing spells replace the next auto-attack swing.
|
||||||
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
|
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
|
||||||
local function IsOnSwingSpell(spellId)
|
local function IsOnSwingSpell(spellId)
|
||||||
@@ -63,207 +69,119 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
local ohR, ohG, ohB, ohA = ParseColor(C.unitframes.swingtimerohcolor, 0.3, 0.8, 0.3, 1)
|
local ohR, ohG, ohB, ohA = ParseColor(C.unitframes.swingtimerohcolor, 0.3, 0.8, 0.3, 1)
|
||||||
local raR, raG, raB, raA = ParseColor(C.unitframes.swingtimerrangedcolor, 0.3, 0.6, 1.0, 1)
|
local raR, raG, raB, raA = ParseColor(C.unitframes.swingtimerrangedcolor, 0.3, 0.6, 1.0, 1)
|
||||||
local rwR, rwG, rwB, rwA = ParseColor(C.unitframes.swingtimerrangedwarncolor, 0.9, 0.0, 0.0, 1)
|
local rwR, rwG, rwB, rwA = ParseColor(C.unitframes.swingtimerrangedwarncolor, 0.9, 0.0, 0.0, 1)
|
||||||
|
local orR, orG, orB = ParseColor(C.unitframes.swingtimeroutrangecolor, 0.5, 0.5, 0.5, 1)
|
||||||
local isHunter = UnitClassBase("player") == "HUNTER"
|
local isHunter = UnitClassBase("player") == "HUNTER"
|
||||||
local mhDefaultR, mhDefaultG, mhDefaultB = mhR, mhG, mhB
|
|
||||||
|
|
||||||
|
-- the countdown text, cut down to tenths
|
||||||
|
local countdown = C_StringUtil.CreateNumericRuleFormatter()
|
||||||
|
countdown:AddBreakpoint({ threshold = 0, step = 0.1, rounding = Enum.NumericRuleFormatRounding.Down, format = "%.1f" })
|
||||||
|
|
||||||
|
-- the container keeps the public API
|
||||||
-- Create container frame
|
|
||||||
pfUI.swingtimer = CreateFrame("Frame", "pfSwingTimer", UIParent)
|
pfUI.swingtimer = CreateFrame("Frame", "pfSwingTimer", UIParent)
|
||||||
pfUI.swingtimer:SetFrameStrata("MEDIUM")
|
|
||||||
pfUI.swingtimer:Hide()
|
pfUI.swingtimer:Hide()
|
||||||
|
|
||||||
-- Mainhand bar
|
-- A bar fills by itself from `swing`, the time span of the whole swing, and
|
||||||
pfUI.swingtimer.mainhand = CreateFrame("StatusBar", "pfSwingTimerMainhand", UIParent)
|
-- its text binding counts it down. The marker and its glows ride the edge
|
||||||
pfUI.swingtimer.mainhand:SetPoint("BOTTOM", UIParent, "CENTER", -189, 103)
|
-- of the fill. `shown` is whether the config lets the bar show at all.
|
||||||
pfUI.swingtimer.mainhand:SetWidth(sw_width)
|
local function CreateSwingBar(name, label, shown)
|
||||||
pfUI.swingtimer.mainhand:SetHeight(sw_height)
|
local bar = CreateFrame("StatusBar", name, UIParent)
|
||||||
pfUI.swingtimer.mainhand:SetMinMaxValues(0, 1)
|
bar:SetWidth(sw_width)
|
||||||
pfUI.swingtimer.mainhand:SetValue(0)
|
bar:SetHeight(sw_height)
|
||||||
pfUI.swingtimer.mainhand:SetStatusBarTexture(sw_texture)
|
bar:SetStatusBarTexture(sw_texture)
|
||||||
pfUI.swingtimer.mainhand:SetStatusBarColor(mhR, mhG, mhB, mhA)
|
bar:Hide()
|
||||||
pfUI.swingtimer.mainhand:Hide()
|
bar.shown = shown
|
||||||
|
|
||||||
pfUI.swingtimer.mainhand.text = pfUI.swingtimer.mainhand:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
bar.swing = C_DurationUtil.CreateDuration()
|
||||||
pfUI.swingtimer.mainhand.text:SetPoint("CENTER", pfUI.swingtimer.mainhand, "CENTER", 0, 0)
|
bar:SetTimerDuration(bar.swing, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.ElapsedTime)
|
||||||
pfUI.swingtimer.mainhand.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
|
|
||||||
pfUI.swingtimer.mainhand.text:SetTextColor(1, 1, 1, 1)
|
|
||||||
pfUI.swingtimer.mainhand.text:SetText("")
|
|
||||||
if not sw_showtext then pfUI.swingtimer.mainhand.text:Hide() end
|
|
||||||
|
|
||||||
pfUI.swingtimer.mainhand.label = pfUI.swingtimer.mainhand:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
bar.text = bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
||||||
pfUI.swingtimer.mainhand.label:SetPoint("RIGHT", pfUI.swingtimer.mainhand, "LEFT", -4, 0)
|
bar.text:SetPoint("CENTER", bar, "CENTER", 0, 0)
|
||||||
pfUI.swingtimer.mainhand.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
|
bar.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
|
||||||
pfUI.swingtimer.mainhand.label:SetTextColor(0.8, 0.8, 0.8, 1)
|
bar.text:SetTextColor(1, 1, 1, 1)
|
||||||
pfUI.swingtimer.mainhand.label:SetText(sw_showlabel and "MH" or "")
|
bar.text:SetShown(sw_showtext)
|
||||||
|
|
||||||
pfUI.swingtimer.mainhand.speed = pfUI.swingtimer.mainhand:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
bar.timer = C_DurationUtil.CreateDurationTextBinding()
|
||||||
pfUI.swingtimer.mainhand.speed:SetPoint("LEFT", pfUI.swingtimer.mainhand, "RIGHT", 4, 0)
|
bar.timer:SetFontString(bar.text)
|
||||||
pfUI.swingtimer.mainhand.speed:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
|
bar.timer:SetDuration(bar.swing)
|
||||||
pfUI.swingtimer.mainhand.speed:SetTextColor(0.8, 0.8, 0.8, 1)
|
bar.timer:SetFormatter(countdown)
|
||||||
pfUI.swingtimer.mainhand.speed:SetText("")
|
|
||||||
if not sw_showspeed then pfUI.swingtimer.mainhand.speed:Hide() end
|
|
||||||
|
|
||||||
CreateBackdrop(pfUI.swingtimer.mainhand)
|
bar.label = bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
||||||
|
bar.label:SetPoint("RIGHT", bar, "LEFT", -4, 0)
|
||||||
|
bar.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
|
||||||
|
bar.label:SetTextColor(0.8, 0.8, 0.8, 1)
|
||||||
|
bar.label:SetText(sw_showlabel and label or "")
|
||||||
|
|
||||||
|
bar.speed = bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
||||||
|
bar.speed:SetPoint("LEFT", bar, "RIGHT", 4, 0)
|
||||||
|
bar.speed:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
|
||||||
|
bar.speed:SetTextColor(0.8, 0.8, 0.8, 1)
|
||||||
|
bar.speed:SetShown(sw_showspeed)
|
||||||
|
|
||||||
pfUI.swingtimer.mainhand.marker = pfUI.swingtimer.mainhand:CreateTexture(nil, "OVERLAY")
|
CreateBackdrop(bar)
|
||||||
pfUI.swingtimer.mainhand.marker:SetTexture(1, 1, 1, 1.0)
|
|
||||||
pfUI.swingtimer.mainhand.marker:SetWidth(2)
|
|
||||||
pfUI.swingtimer.mainhand.marker:SetHeight(sw_height)
|
|
||||||
pfUI.swingtimer.mainhand.marker:Hide()
|
|
||||||
|
|
||||||
-- Left glow: fades from transparent to white (right edge = marker)
|
bar.edge = CreateFrame("Frame", nil, bar)
|
||||||
pfUI.swingtimer.mainhand.markerGlowL = pfUI.swingtimer.mainhand:CreateTexture(nil, "OVERLAY")
|
bar.edge:SetAllPoints(bar)
|
||||||
pfUI.swingtimer.mainhand.markerGlowL:SetTexture(1, 1, 1, 1)
|
bar.edge:Hide()
|
||||||
pfUI.swingtimer.mainhand.markerGlowL:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0, 1, 1, 1, 0.35)
|
|
||||||
pfUI.swingtimer.mainhand.markerGlowL:SetWidth(10)
|
|
||||||
pfUI.swingtimer.mainhand.markerGlowL:SetHeight(sw_height)
|
|
||||||
pfUI.swingtimer.mainhand.markerGlowL:Hide()
|
|
||||||
|
|
||||||
-- Right glow: fades from white to transparent (left edge = marker)
|
bar.marker = bar.edge:CreateTexture(nil, "OVERLAY")
|
||||||
pfUI.swingtimer.mainhand.markerGlowR = pfUI.swingtimer.mainhand:CreateTexture(nil, "OVERLAY")
|
bar.marker:SetColorTexture(1, 1, 1, 1.0)
|
||||||
pfUI.swingtimer.mainhand.markerGlowR:SetTexture(1, 1, 1, 1)
|
bar.marker:SetWidth(2)
|
||||||
pfUI.swingtimer.mainhand.markerGlowR:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0.35, 1, 1, 1, 0)
|
bar.marker:SetHeight(sw_height)
|
||||||
pfUI.swingtimer.mainhand.markerGlowR:SetWidth(10)
|
bar.marker:SetPoint("CENTER", bar:GetStatusBarTexture(), "RIGHT")
|
||||||
pfUI.swingtimer.mainhand.markerGlowR:SetHeight(sw_height)
|
|
||||||
pfUI.swingtimer.mainhand.markerGlowR:Hide()
|
|
||||||
|
|
||||||
CreateBackdropShadow(pfUI.swingtimer.mainhand)
|
-- Left glow: fades from transparent to white (right edge = marker)
|
||||||
|
bar.markerGlowL = bar.edge:CreateTexture(nil, "OVERLAY")
|
||||||
|
bar.markerGlowL:SetColorTexture(1, 1, 1, 1)
|
||||||
|
bar.markerGlowL:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0, 1, 1, 1, 0.35)
|
||||||
|
bar.markerGlowL:SetWidth(10)
|
||||||
|
bar.markerGlowL:SetHeight(sw_height)
|
||||||
|
bar.markerGlowL:SetPoint("RIGHT", bar.marker, "LEFT", 0, 0)
|
||||||
|
|
||||||
-- Offhand bar
|
-- Right glow: fades from white to transparent (left edge = marker)
|
||||||
pfUI.swingtimer.offhand = CreateFrame("StatusBar", "pfSwingTimerOffhand", UIParent)
|
bar.markerGlowR = bar.edge:CreateTexture(nil, "OVERLAY")
|
||||||
pfUI.swingtimer.offhand:SetPoint("TOP", pfUI.swingtimer.mainhand, "BOTTOM", 0, -4)
|
bar.markerGlowR:SetColorTexture(1, 1, 1, 1)
|
||||||
pfUI.swingtimer.offhand:SetWidth(sw_width)
|
bar.markerGlowR:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0.35, 1, 1, 1, 0)
|
||||||
pfUI.swingtimer.offhand:SetHeight(sw_height)
|
bar.markerGlowR:SetWidth(10)
|
||||||
pfUI.swingtimer.offhand:SetMinMaxValues(0, 1)
|
bar.markerGlowR:SetHeight(sw_height)
|
||||||
pfUI.swingtimer.offhand:SetValue(0)
|
bar.markerGlowR:SetPoint("LEFT", bar.marker, "RIGHT", 0, 0)
|
||||||
pfUI.swingtimer.offhand:SetStatusBarTexture(sw_texture)
|
|
||||||
pfUI.swingtimer.offhand:SetStatusBarColor(ohR, ohG, ohB, ohA)
|
|
||||||
pfUI.swingtimer.offhand:Hide()
|
|
||||||
|
|
||||||
pfUI.swingtimer.offhand.text = pfUI.swingtimer.offhand:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
CreateBackdropShadow(bar)
|
||||||
pfUI.swingtimer.offhand.text:SetPoint("CENTER", pfUI.swingtimer.offhand, "CENTER", 0, 0)
|
return bar
|
||||||
pfUI.swingtimer.offhand.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
|
end
|
||||||
pfUI.swingtimer.offhand.text:SetTextColor(1, 1, 1, 1)
|
|
||||||
pfUI.swingtimer.offhand.text:SetText("")
|
|
||||||
if not sw_showtext then pfUI.swingtimer.offhand.text:Hide() end
|
|
||||||
|
|
||||||
pfUI.swingtimer.offhand.label = pfUI.swingtimer.offhand:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
local mainhand = CreateSwingBar("pfSwingTimerMainhand", "MH", true)
|
||||||
pfUI.swingtimer.offhand.label:SetPoint("RIGHT", pfUI.swingtimer.offhand, "LEFT", -4, 0)
|
mainhand:SetPoint("BOTTOM", UIParent, "CENTER", -189, 103)
|
||||||
pfUI.swingtimer.offhand.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
|
mainhand.showmarker = true
|
||||||
pfUI.swingtimer.offhand.label:SetTextColor(0.8, 0.8, 0.8, 1)
|
|
||||||
pfUI.swingtimer.offhand.label:SetText(sw_showlabel and "OH" or "")
|
|
||||||
|
|
||||||
pfUI.swingtimer.offhand.speed = pfUI.swingtimer.offhand:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
local offhand = CreateSwingBar("pfSwingTimerOffhand", "OH", sw_showoh)
|
||||||
pfUI.swingtimer.offhand.speed:SetPoint("LEFT", pfUI.swingtimer.offhand, "RIGHT", 4, 0)
|
offhand:SetPoint("TOP", mainhand, "BOTTOM", 0, -4)
|
||||||
pfUI.swingtimer.offhand.speed:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
|
offhand.showmarker = true
|
||||||
pfUI.swingtimer.offhand.speed:SetTextColor(0.8, 0.8, 0.8, 1)
|
|
||||||
pfUI.swingtimer.offhand.speed:SetText("")
|
|
||||||
if not sw_showspeed then pfUI.swingtimer.offhand.speed:Hide() end
|
|
||||||
|
|
||||||
CreateBackdrop(pfUI.swingtimer.offhand)
|
|
||||||
|
|
||||||
|
|
||||||
pfUI.swingtimer.offhand.marker = pfUI.swingtimer.offhand:CreateTexture(nil, "OVERLAY")
|
|
||||||
pfUI.swingtimer.offhand.marker:SetTexture(1, 1, 1, 1.0)
|
|
||||||
pfUI.swingtimer.offhand.marker:SetWidth(2)
|
|
||||||
pfUI.swingtimer.offhand.marker:SetHeight(sw_height)
|
|
||||||
pfUI.swingtimer.offhand.marker:Hide()
|
|
||||||
|
|
||||||
-- Left glow: fades from transparent to white (right edge = marker)
|
|
||||||
pfUI.swingtimer.offhand.markerGlowL = pfUI.swingtimer.offhand:CreateTexture(nil, "OVERLAY")
|
|
||||||
pfUI.swingtimer.offhand.markerGlowL:SetTexture(1, 1, 1, 1)
|
|
||||||
pfUI.swingtimer.offhand.markerGlowL:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0, 1, 1, 1, 0.35)
|
|
||||||
pfUI.swingtimer.offhand.markerGlowL:SetWidth(10)
|
|
||||||
pfUI.swingtimer.offhand.markerGlowL:SetHeight(sw_height)
|
|
||||||
pfUI.swingtimer.offhand.markerGlowL:Hide()
|
|
||||||
|
|
||||||
-- Right glow: fades from white to transparent (left edge = marker)
|
|
||||||
pfUI.swingtimer.offhand.markerGlowR = pfUI.swingtimer.offhand:CreateTexture(nil, "OVERLAY")
|
|
||||||
pfUI.swingtimer.offhand.markerGlowR:SetTexture(1, 1, 1, 1)
|
|
||||||
pfUI.swingtimer.offhand.markerGlowR:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0.35, 1, 1, 1, 0)
|
|
||||||
pfUI.swingtimer.offhand.markerGlowR:SetWidth(10)
|
|
||||||
pfUI.swingtimer.offhand.markerGlowR:SetHeight(sw_height)
|
|
||||||
pfUI.swingtimer.offhand.markerGlowR:Hide()
|
|
||||||
|
|
||||||
CreateBackdropShadow(pfUI.swingtimer.offhand)
|
|
||||||
|
|
||||||
-- Ranged bar
|
|
||||||
-- Hunters fill from the center: the bar drains toward the middle during
|
-- Hunters fill from the center: the bar drains toward the middle during
|
||||||
-- the reload, then the auto shot deadzone grows back out in the warn color.
|
-- the reload, then the auto shot deadzone grows back out in the warn color.
|
||||||
pfUI.swingtimer.ranged = CreateFrame("StatusBar", "pfSwingTimerRanged", UIParent)
|
-- Each phase is a time span of its own on `phase`.
|
||||||
pfUI.swingtimer.ranged:SetPoint("BOTTOM", UIParent, "CENTER", -189, 83)
|
local ranged = CreateSwingBar("pfSwingTimerRanged", "Ra", sw_showranged)
|
||||||
pfUI.swingtimer.ranged:SetWidth(sw_width)
|
ranged:SetPoint("BOTTOM", UIParent, "CENTER", -189, 83)
|
||||||
pfUI.swingtimer.ranged:SetHeight(sw_height)
|
ranged:SetFillStyle(isHunter and "CENTER" or "STANDARD")
|
||||||
pfUI.swingtimer.ranged:SetMinMaxValues(0, 1)
|
ranged.showmarker = not isHunter
|
||||||
pfUI.swingtimer.ranged:SetValue(0)
|
if isHunter then
|
||||||
pfUI.swingtimer.ranged:SetStatusBarTexture(sw_texture)
|
ranged.phase = C_DurationUtil.CreateDuration()
|
||||||
pfUI.swingtimer.ranged:SetStatusBarColor(raR, raG, raB, raA)
|
ranged.timer:SetDuration(ranged.phase)
|
||||||
pfUI.swingtimer.ranged:SetFillStyle(isHunter and "CENTER" or "STANDARD")
|
end
|
||||||
pfUI.swingtimer.ranged:Hide()
|
|
||||||
|
|
||||||
pfUI.swingtimer.ranged.text = pfUI.swingtimer.ranged:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
pfUI.swingtimer.mainhand = mainhand
|
||||||
pfUI.swingtimer.ranged.text:SetPoint("CENTER", pfUI.swingtimer.ranged, "CENTER", 0, 0)
|
pfUI.swingtimer.offhand = offhand
|
||||||
pfUI.swingtimer.ranged.text:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
|
pfUI.swingtimer.ranged = ranged
|
||||||
pfUI.swingtimer.ranged.text:SetTextColor(1, 1, 1, 1)
|
|
||||||
pfUI.swingtimer.ranged.text:SetText("")
|
|
||||||
if not sw_showtext then pfUI.swingtimer.ranged.text:Hide() end
|
|
||||||
|
|
||||||
pfUI.swingtimer.ranged.label = pfUI.swingtimer.ranged:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
UpdateMovable(mainhand)
|
||||||
pfUI.swingtimer.ranged.label:SetPoint("RIGHT", pfUI.swingtimer.ranged, "LEFT", -4, 0)
|
UpdateMovable(ranged)
|
||||||
pfUI.swingtimer.ranged.label:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
|
|
||||||
pfUI.swingtimer.ranged.label:SetTextColor(0.8, 0.8, 0.8, 1)
|
|
||||||
pfUI.swingtimer.ranged.label:SetText(sw_showlabel and "Ra" or "")
|
|
||||||
|
|
||||||
pfUI.swingtimer.ranged.speed = pfUI.swingtimer.ranged:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
|
||||||
pfUI.swingtimer.ranged.speed:SetPoint("LEFT", pfUI.swingtimer.ranged, "RIGHT", 4, 0)
|
|
||||||
pfUI.swingtimer.ranged.speed:SetFont(pfUI.font_default, sw_fontsize, "OUTLINE")
|
|
||||||
pfUI.swingtimer.ranged.speed:SetTextColor(0.8, 0.8, 0.8, 1)
|
|
||||||
pfUI.swingtimer.ranged.speed:SetText("")
|
|
||||||
if not sw_showspeed then pfUI.swingtimer.ranged.speed:Hide() end
|
|
||||||
|
|
||||||
CreateBackdrop(pfUI.swingtimer.ranged)
|
|
||||||
|
|
||||||
|
|
||||||
pfUI.swingtimer.ranged.marker = pfUI.swingtimer.ranged:CreateTexture(nil, "OVERLAY")
|
|
||||||
pfUI.swingtimer.ranged.marker:SetTexture(1, 1, 1, 1.0)
|
|
||||||
pfUI.swingtimer.ranged.marker:SetWidth(2)
|
|
||||||
pfUI.swingtimer.ranged.marker:SetHeight(sw_height)
|
|
||||||
pfUI.swingtimer.ranged.marker:Hide()
|
|
||||||
|
|
||||||
-- Left glow: fades from transparent to white (right edge = marker)
|
|
||||||
pfUI.swingtimer.ranged.markerGlowL = pfUI.swingtimer.ranged:CreateTexture(nil, "OVERLAY")
|
|
||||||
pfUI.swingtimer.ranged.markerGlowL:SetTexture(1, 1, 1, 1)
|
|
||||||
pfUI.swingtimer.ranged.markerGlowL:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0, 1, 1, 1, 0.35)
|
|
||||||
pfUI.swingtimer.ranged.markerGlowL:SetWidth(10)
|
|
||||||
pfUI.swingtimer.ranged.markerGlowL:SetHeight(sw_height)
|
|
||||||
pfUI.swingtimer.ranged.markerGlowL:Hide()
|
|
||||||
|
|
||||||
-- Right glow: fades from white to transparent (left edge = marker)
|
|
||||||
pfUI.swingtimer.ranged.markerGlowR = pfUI.swingtimer.ranged:CreateTexture(nil, "OVERLAY")
|
|
||||||
pfUI.swingtimer.ranged.markerGlowR:SetTexture(1, 1, 1, 1)
|
|
||||||
pfUI.swingtimer.ranged.markerGlowR:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 0.35, 1, 1, 1, 0)
|
|
||||||
pfUI.swingtimer.ranged.markerGlowR:SetWidth(10)
|
|
||||||
pfUI.swingtimer.ranged.markerGlowR:SetHeight(sw_height)
|
|
||||||
pfUI.swingtimer.ranged.markerGlowR:Hide()
|
|
||||||
|
|
||||||
CreateBackdropShadow(pfUI.swingtimer.ranged)
|
|
||||||
|
|
||||||
UpdateMovable(pfUI.swingtimer.mainhand)
|
|
||||||
UpdateMovable(pfUI.swingtimer.ranged)
|
|
||||||
|
|
||||||
-- OH weapon detection
|
|
||||||
-- OH weapon detection: slot 17 (off hand) accepts one-hand (13) and off-hand
|
-- OH weapon detection: slot 17 (off hand) accepts one-hand (13) and off-hand
|
||||||
-- weapons (22); main-hand-only (21) can never sit there.
|
-- weapons (22); main-hand-only (21) can never sit there.
|
||||||
local OH_WEAPON_TYPES = { [13]=true, [22]=true }
|
local OH_WEAPON_TYPES = { [13]=true, [22]=true }
|
||||||
local function HasOffhandWeapon()
|
local function HasOffhandWeapon()
|
||||||
local l = GetInventoryItemLink("player", 17)
|
local invType = C_Item.GetItemInventoryType({ equipmentSlotIndex = INVSLOT_OFFHAND })
|
||||||
if not l then return false end
|
return OH_WEAPON_TYPES[invType] == true
|
||||||
local _, _, id = string.find(l, "item:(%d+)")
|
|
||||||
id = tonumber(id)
|
|
||||||
if not id then return false end
|
|
||||||
return OH_WEAPON_TYPES[C_Item.GetItemInventoryTypeByID(id)] == true
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function UpdateWeaponSpeeds()
|
local function UpdateWeaponSpeeds()
|
||||||
@@ -274,60 +192,6 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
S.raSpeed = (rs and rs > 0) and rs or 0
|
S.raSpeed = (rs and rs > 0) and rs or 0
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Start* restart a countdown from a PLAYER_SWING reset. `remaining` can be
|
|
||||||
-- shorter than the weapon speed (parry haste, ranged wind-up), so the bar
|
|
||||||
-- length stays the full swing and the fill starts part-way along.
|
|
||||||
local function StartMH(remaining)
|
|
||||||
UpdateWeaponSpeeds()
|
|
||||||
pfUI.swingtimer.mhGraceAt = nil -- cancel any pending hide
|
|
||||||
S.mhTimerMax = math.max(S.mhSpeed, remaining)
|
|
||||||
S.mhTimer = remaining
|
|
||||||
S.mhActive = true
|
|
||||||
pfUI.swingtimer.mainhand:Show()
|
|
||||||
pfUI.swingtimer:Show()
|
|
||||||
end
|
|
||||||
|
|
||||||
local function StartOH(remaining)
|
|
||||||
UpdateWeaponSpeeds()
|
|
||||||
-- The off-hand attack time stays set with a shield equipped
|
|
||||||
if S.ohSpeed <= 0 then return end
|
|
||||||
pfUI.swingtimer.ohGraceAt = nil -- cancel any pending hide
|
|
||||||
S.ohTimerMax = math.max(S.ohSpeed, remaining)
|
|
||||||
S.ohTimer = remaining
|
|
||||||
S.ohActive = true
|
|
||||||
if sw_showoh then pfUI.swingtimer.offhand:Show() end
|
|
||||||
pfUI.swingtimer:Show()
|
|
||||||
end
|
|
||||||
|
|
||||||
local function StartRanged(remaining)
|
|
||||||
if not sw_showranged then return end
|
|
||||||
UpdateWeaponSpeeds()
|
|
||||||
if S.raSpeed <= 0 then return end
|
|
||||||
S.raTimerMax = math.max(S.raSpeed, remaining)
|
|
||||||
S.raTimer = remaining
|
|
||||||
S.raActive = true
|
|
||||||
|
|
||||||
pfUI.swingtimer.ranged:SetStatusBarColor(raR, raG, raB, raA)
|
|
||||||
pfUI.swingtimer.ranged:SetValue(isHunter and 1 or 0)
|
|
||||||
pfUI.swingtimer.ranged:Show()
|
|
||||||
pfUI.swingtimer:Show()
|
|
||||||
end
|
|
||||||
|
|
||||||
local function ResetAll()
|
|
||||||
S.mhActive = false
|
|
||||||
S.ohActive = false
|
|
||||||
S.raActive = false
|
|
||||||
S.mhTimer = 0
|
|
||||||
S.ohTimer = 0
|
|
||||||
S.raTimer = 0
|
|
||||||
pfUI.swingtimer.mhGraceAt = nil
|
|
||||||
pfUI.swingtimer.ohGraceAt = nil
|
|
||||||
pfUI.swingtimer.mainhand:Hide()
|
|
||||||
pfUI.swingtimer.offhand:Hide()
|
|
||||||
pfUI.swingtimer.ranged:Hide()
|
|
||||||
pfUI.swingtimer:Hide()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- HS/Cleave/Maul helpers. Canonical rank-1 spellIDs resolve to the
|
-- HS/Cleave/Maul helpers. Canonical rank-1 spellIDs resolve to the
|
||||||
-- localized spell name once, so per-spell classification is rank- and
|
-- localized spell name once, so per-spell classification is rank- and
|
||||||
-- locale-independent without per-rank ID hardcoding (every rank of
|
-- locale-independent without per-rank ID hardcoding (every rank of
|
||||||
@@ -417,231 +281,149 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
return CheckQueuedAction(S.cachedHSSlots), CheckQueuedAction(S.cachedCleaveSlots)
|
return CheckQueuedAction(S.cachedHSSlots), CheckQueuedAction(S.cachedCleaveSlots)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- OnUpdate: countdown all timers with delta, then render
|
-- The bar colors follow the queued on-next-swing ability, the range state
|
||||||
pfUI.swingtimer:SetScript("OnUpdate", function()
|
-- and the hunter deadzone. Runs on the events that change any of them;
|
||||||
S.swingThrottle = S.swingThrottle + arg1
|
-- ACTIONBAR_UPDATE_STATE covers the IsCurrentAction reconcile.
|
||||||
local swingDelay = pfUI.throttle and pfUI.throttle:Get("swingtimer") or 0.02
|
local function UpdateColors()
|
||||||
if S.swingThrottle < swingDelay then return end
|
local r, g, b = mhR, mhG, mhB
|
||||||
local delta = S.swingThrottle
|
|
||||||
S.swingThrottle = 0
|
|
||||||
|
|
||||||
-- (out-of-combat hide handled naturally when timers expire)
|
|
||||||
|
|
||||||
local anyActive = false
|
|
||||||
|
|
||||||
-- Tick timers down. When a timer expires we give a short grace period before
|
|
||||||
-- hiding the bar, to bridge the 1-2 frame gap until PLAYER_SWING arrives.
|
|
||||||
-- If PLAYER_SWING arrives during the grace period it resets the timer
|
|
||||||
-- normally and the grace timer is cleared. If not (e.g. auto-attack was
|
|
||||||
-- turned off), the bar hides after the grace period ends.
|
|
||||||
local GRACE = 0.15 -- seconds to wait after timer hits 0 before hiding
|
|
||||||
|
|
||||||
if S.mhActive then
|
|
||||||
S.mhTimer = S.mhTimer - delta
|
|
||||||
if S.mhTimer <= 0 then
|
|
||||||
S.mhTimer = 0
|
|
||||||
if not pfUI.swingtimer.mhGraceAt then
|
|
||||||
pfUI.swingtimer.mhGraceAt = GetTime() + GRACE
|
|
||||||
elseif GetTime() >= pfUI.swingtimer.mhGraceAt then
|
|
||||||
pfUI.swingtimer.mhGraceAt = nil
|
|
||||||
if not S.inCombat or not S.autoAttackActive then
|
|
||||||
S.mhActive = false
|
|
||||||
pfUI.swingtimer.mainhand:Hide()
|
|
||||||
S.lastMhMarkerX = -1
|
|
||||||
pfUI.swingtimer.mainhand.marker:Hide()
|
|
||||||
pfUI.swingtimer.mainhand.markerGlowL:Hide()
|
|
||||||
pfUI.swingtimer.mainhand.markerGlowR:Hide()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if S.ohActive then
|
|
||||||
S.ohTimer = S.ohTimer - delta
|
|
||||||
if S.ohTimer <= 0 then
|
|
||||||
S.ohTimer = 0
|
|
||||||
if not pfUI.swingtimer.ohGraceAt then
|
|
||||||
pfUI.swingtimer.ohGraceAt = GetTime() + GRACE
|
|
||||||
elseif GetTime() >= pfUI.swingtimer.ohGraceAt then
|
|
||||||
pfUI.swingtimer.ohGraceAt = nil
|
|
||||||
if not S.inCombat or not S.autoAttackActive then
|
|
||||||
S.ohActive = false
|
|
||||||
pfUI.swingtimer.offhand:Hide()
|
|
||||||
S.lastOhMarkerX = -1
|
|
||||||
pfUI.swingtimer.offhand.marker:Hide()
|
|
||||||
pfUI.swingtimer.offhand.markerGlowL:Hide()
|
|
||||||
pfUI.swingtimer.offhand.markerGlowR:Hide()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if S.raActive then
|
|
||||||
S.raTimer = S.raTimer - delta
|
|
||||||
if S.raTimer <= 0 then
|
|
||||||
S.raTimer = 0
|
|
||||||
S.raActive = false
|
|
||||||
pfUI.swingtimer.ranged:Hide()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- HS/Cleave color
|
|
||||||
local curR, curG, curB = mhDefaultR, mhDefaultG, mhDefaultB
|
|
||||||
if sw_hsqueue then
|
if sw_hsqueue then
|
||||||
if S.isDruid and S.useSpellQueueEvent then
|
if S.isDruid and S.useSpellQueueEvent then
|
||||||
S.maulQueued, S.maulSeenCurrent =
|
S.maulQueued, S.maulSeenCurrent =
|
||||||
ReconcileQueued(S.maulQueued, S.cachedMaulSlots, S.maulSeenCurrent)
|
ReconcileQueued(S.maulQueued, S.cachedMaulSlots, S.maulSeenCurrent)
|
||||||
end
|
end
|
||||||
if S.maulQueued and S.isDruid then
|
if S.maulQueued and S.isDruid then
|
||||||
curR, curG, curB = 1.0, 0.55, 0.0 -- orange for druid maul queue
|
r, g, b = 1.0, 0.55, 0.0 -- orange for druid maul queue
|
||||||
elseif S.isWarrior then
|
elseif S.isWarrior then
|
||||||
local hs, cl = IsHSOrCleaveQueued()
|
local hs, cl = IsHSOrCleaveQueued()
|
||||||
if cl then
|
if cl then
|
||||||
curR, curG, curB = 0.2, 0.9, 0.2
|
r, g, b = 0.2, 0.9, 0.2
|
||||||
elseif hs then
|
elseif hs then
|
||||||
curR, curG, curB = 0.9, 0.9, 0.2
|
r, g, b = 0.9, 0.9, 0.2
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if S.outOfRange[MAINHAND] then r, g, b = orR, orG, orB end
|
||||||
|
mainhand:SetStatusBarColor(r, g, b, mhA)
|
||||||
|
|
||||||
-- Render MH
|
if S.outOfRange[OFFHAND] then
|
||||||
if S.mhActive then
|
offhand:SetStatusBarColor(orR, orG, orB, ohA)
|
||||||
local progress = 1 - (S.mhTimer / S.mhTimerMax)
|
else
|
||||||
pfUI.swingtimer.mainhand:SetValue(progress)
|
offhand:SetStatusBarColor(ohR, ohG, ohB, ohA)
|
||||||
if S.mhTimer <= 0 then
|
end
|
||||||
-- Timer expired: hide marker (no gap at right edge)
|
|
||||||
if S.lastMhMarkerX ~= -1 then
|
local a
|
||||||
S.lastMhMarkerX = -1
|
if ranged.warn then
|
||||||
pfUI.swingtimer.mainhand.marker:Hide()
|
r, g, b, a = rwR, rwG, rwB, rwA
|
||||||
pfUI.swingtimer.mainhand.markerGlowL:Hide()
|
else
|
||||||
pfUI.swingtimer.mainhand.markerGlowR:Hide()
|
r, g, b, a = raR, raG, raB, raA
|
||||||
end
|
end
|
||||||
|
if S.outOfRange[RANGED] then r, g, b = orR, orG, orB end
|
||||||
|
ranged:SetStatusBarColor(r, g, b, a)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function StopBar(bar)
|
||||||
|
if bar.wake then bar.wake:Cancel() end
|
||||||
|
bar.wake, bar.active, bar.graced = nil, nil, nil
|
||||||
|
bar.timer:Disable()
|
||||||
|
bar:Hide()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- a melee bar that is due waits for the next swing; it hides after the
|
||||||
|
-- grace unless auto attack goes on, or on the event that stops it later
|
||||||
|
local function MeleeGrace(bar)
|
||||||
|
bar.graced = true
|
||||||
|
if not S.inCombat or not S.autoAttackActive then StopBar(bar) end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function MeleeDue(bar)
|
||||||
|
bar.edge:Hide()
|
||||||
|
bar.wake = C_Timer.NewTimer(GRACE, function() MeleeGrace(bar) end)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function RangedDue(bar)
|
||||||
|
StopBar(bar)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- the hunter's reload is over: the deadzone grows out in the warn color
|
||||||
|
local function HunterDeadzone(bar)
|
||||||
|
local finish = bar.swing:GetEndTime()
|
||||||
|
bar.phase:SetTimeFromEnd(finish, DEADZONE)
|
||||||
|
bar:SetTimerDuration(bar.phase, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.ElapsedTime)
|
||||||
|
bar.warn = true
|
||||||
|
UpdateColors()
|
||||||
|
bar.wake = C_Timer.NewTimer(finish - GetTime(), function() RangedDue(bar) end)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Restarts a bar from a PLAYER_SWING reset. `remaining` can be shorter than
|
||||||
|
-- the weapon speed (parry haste, ranged wind-up), so the bar length stays
|
||||||
|
-- the full swing and the fill starts part-way along.
|
||||||
|
local function StartBar(bar, remaining, speed, due)
|
||||||
|
if bar.wake then bar.wake:Cancel() end
|
||||||
|
local now = GetTime()
|
||||||
|
bar.swing:SetTimeFromEnd(now + remaining, math.max(speed, remaining))
|
||||||
|
bar.active, bar.graced, bar.warn = true, nil, nil
|
||||||
|
if speed > 0 then bar.speed:SetFormattedText("%.2f", speed) end
|
||||||
|
|
||||||
|
if bar.phase then
|
||||||
|
if remaining > DEADZONE then
|
||||||
|
bar.phase:SetTimeFromEnd(now + remaining - DEADZONE, math.max(speed, remaining) - DEADZONE)
|
||||||
|
bar:SetTimerDuration(bar.phase, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
|
||||||
|
bar.wake = C_Timer.NewTimer(remaining - DEADZONE, function() HunterDeadzone(bar) end)
|
||||||
else
|
else
|
||||||
local mhMarkerX = progress * sw_width
|
HunterDeadzone(bar)
|
||||||
if mhMarkerX < 1 then mhMarkerX = 1 end
|
|
||||||
if mhMarkerX > sw_width - 2 then mhMarkerX = sw_width - 2 end
|
|
||||||
if mhMarkerX ~= S.lastMhMarkerX then
|
|
||||||
S.lastMhMarkerX = mhMarkerX
|
|
||||||
pfUI.swingtimer.mainhand.marker:SetPoint("LEFT", pfUI.swingtimer.mainhand, "LEFT", mhMarkerX - 1, 0)
|
|
||||||
pfUI.swingtimer.mainhand.markerGlowL:SetPoint("RIGHT", pfUI.swingtimer.mainhand.marker, "LEFT", 0, 0)
|
|
||||||
pfUI.swingtimer.mainhand.markerGlowR:SetPoint("LEFT", pfUI.swingtimer.mainhand.marker, "RIGHT", 0, 0)
|
|
||||||
pfUI.swingtimer.mainhand.marker:Show()
|
|
||||||
pfUI.swingtimer.mainhand.markerGlowL:Show()
|
|
||||||
pfUI.swingtimer.mainhand.markerGlowR:Show()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
pfUI.swingtimer.mainhand:SetStatusBarColor(curR, curG, curB, mhA)
|
else
|
||||||
if sw_showtext then
|
bar.wake = C_Timer.NewTimer(remaining, function() due(bar) end)
|
||||||
pfUI.swingtimer.mainhand.text:SetFormattedText("%.1f", math.floor(S.mhTimer * 10) / 10)
|
|
||||||
end
|
|
||||||
if sw_showspeed and S.mhSpeed > 0 then
|
|
||||||
pfUI.swingtimer.mainhand.speed:SetFormattedText("%.2f", S.mhSpeed)
|
|
||||||
end
|
|
||||||
anyActive = true
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Render OH
|
UpdateColors()
|
||||||
if sw_showoh and S.ohActive then
|
if bar.shown then
|
||||||
local progress = 1 - (S.ohTimer / S.ohTimerMax)
|
bar.edge:SetShown(bar.showmarker)
|
||||||
pfUI.swingtimer.offhand:SetValue(progress)
|
if sw_showtext then bar.timer:Enable() end
|
||||||
if S.ohTimer <= 0 then
|
bar:Show()
|
||||||
if S.lastOhMarkerX ~= -1 then
|
|
||||||
S.lastOhMarkerX = -1
|
|
||||||
pfUI.swingtimer.offhand.marker:Hide()
|
|
||||||
pfUI.swingtimer.offhand.markerGlowL:Hide()
|
|
||||||
pfUI.swingtimer.offhand.markerGlowR:Hide()
|
|
||||||
end
|
|
||||||
else
|
|
||||||
local ohMarkerX = progress * sw_width
|
|
||||||
if ohMarkerX < 1 then ohMarkerX = 1 end
|
|
||||||
if ohMarkerX > sw_width - 2 then ohMarkerX = sw_width - 2 end
|
|
||||||
if ohMarkerX ~= S.lastOhMarkerX then
|
|
||||||
S.lastOhMarkerX = ohMarkerX
|
|
||||||
pfUI.swingtimer.offhand.marker:SetPoint("LEFT", pfUI.swingtimer.offhand, "LEFT", ohMarkerX - 1, 0)
|
|
||||||
pfUI.swingtimer.offhand.markerGlowL:SetPoint("RIGHT", pfUI.swingtimer.offhand.marker, "LEFT", 0, 0)
|
|
||||||
pfUI.swingtimer.offhand.markerGlowR:SetPoint("LEFT", pfUI.swingtimer.offhand.marker, "RIGHT", 0, 0)
|
|
||||||
pfUI.swingtimer.offhand.marker:Show()
|
|
||||||
pfUI.swingtimer.offhand.markerGlowL:Show()
|
|
||||||
pfUI.swingtimer.offhand.markerGlowR:Show()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if sw_showtext then
|
|
||||||
pfUI.swingtimer.offhand.text:SetFormattedText("%.1f", math.floor(S.ohTimer * 10) / 10)
|
|
||||||
end
|
|
||||||
if sw_showspeed and S.ohSpeed > 0 then
|
|
||||||
pfUI.swingtimer.offhand.speed:SetFormattedText("%.2f", S.ohSpeed)
|
|
||||||
end
|
|
||||||
anyActive = true
|
|
||||||
elseif not sw_showoh then
|
|
||||||
pfUI.swingtimer.offhand:Hide()
|
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Render Ranged
|
local function StartMH(remaining)
|
||||||
if sw_showranged and S.raActive then
|
UpdateWeaponSpeeds()
|
||||||
local remaining = S.raTimer
|
StartBar(mainhand, remaining, S.mhSpeed, MeleeDue)
|
||||||
if isHunter then
|
end
|
||||||
local DEADZONE = 0.5
|
|
||||||
if remaining > DEADZONE then
|
|
||||||
pfUI.swingtimer.ranged:SetStatusBarColor(raR, raG, raB, raA)
|
|
||||||
pfUI.swingtimer.ranged:SetValue((remaining - DEADZONE) / (S.raTimerMax - DEADZONE))
|
|
||||||
else
|
|
||||||
pfUI.swingtimer.ranged:SetStatusBarColor(rwR, rwG, rwB, rwA)
|
|
||||||
pfUI.swingtimer.ranged:SetValue(1 - (remaining / DEADZONE))
|
|
||||||
end
|
|
||||||
if sw_showtext then
|
|
||||||
if remaining <= 0.5 then
|
|
||||||
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
|
|
||||||
else
|
|
||||||
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor((remaining - 0.5) * 10) / 10)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
pfUI.swingtimer.ranged:SetValue(1 - (remaining / S.raTimerMax))
|
|
||||||
if sw_showtext then
|
|
||||||
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if sw_showspeed and S.raSpeed > 0 then
|
|
||||||
pfUI.swingtimer.ranged.speed:SetFormattedText("%.2f", S.raSpeed)
|
|
||||||
end
|
|
||||||
local raProgress = 1 - (S.raTimer / S.raTimerMax)
|
|
||||||
local raMarkerX = raProgress * sw_width
|
|
||||||
if raMarkerX < 1 then raMarkerX = 1 end
|
|
||||||
if raMarkerX > sw_width - 2 then raMarkerX = sw_width - 2 end
|
|
||||||
if raMarkerX ~= S.lastRaMarkerX then
|
|
||||||
S.lastRaMarkerX = raMarkerX
|
|
||||||
if not isHunter then
|
|
||||||
pfUI.swingtimer.ranged.marker:SetPoint("LEFT", pfUI.swingtimer.ranged, "LEFT", raMarkerX - 1, 0)
|
|
||||||
pfUI.swingtimer.ranged.marker:Show()
|
|
||||||
pfUI.swingtimer.ranged.markerGlowL:SetPoint("RIGHT", pfUI.swingtimer.ranged.marker, "LEFT", 0, 0)
|
|
||||||
pfUI.swingtimer.ranged.markerGlowR:SetPoint("LEFT", pfUI.swingtimer.ranged.marker, "RIGHT", 0, 0)
|
|
||||||
pfUI.swingtimer.ranged.markerGlowL:Show()
|
|
||||||
pfUI.swingtimer.ranged.markerGlowR:Show()
|
|
||||||
else
|
|
||||||
pfUI.swingtimer.ranged.marker:Hide()
|
|
||||||
pfUI.swingtimer.ranged.markerGlowL:Hide()
|
|
||||||
pfUI.swingtimer.ranged.markerGlowR:Hide()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
anyActive = true
|
|
||||||
elseif not sw_showranged then
|
|
||||||
pfUI.swingtimer.ranged:Hide()
|
|
||||||
end
|
|
||||||
|
|
||||||
if not anyActive then
|
local function StartOH(remaining)
|
||||||
if not pfUI.swingtimer.mainhand:IsShown()
|
UpdateWeaponSpeeds()
|
||||||
and not pfUI.swingtimer.offhand:IsShown()
|
-- The off-hand attack time stays set with a shield equipped
|
||||||
and not pfUI.swingtimer.ranged:IsShown() then
|
if S.ohSpeed <= 0 then return end
|
||||||
this:Hide()
|
StartBar(offhand, remaining, S.ohSpeed, MeleeDue)
|
||||||
end
|
end
|
||||||
end
|
|
||||||
end)
|
local function StartRanged(remaining)
|
||||||
|
if not sw_showranged then return end
|
||||||
|
UpdateWeaponSpeeds()
|
||||||
|
if S.raSpeed <= 0 then return end
|
||||||
|
StartBar(ranged, remaining, S.raSpeed, RangedDue)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- melee bars waiting past their grace hide once auto attack stops
|
||||||
|
local function StopWaitingBars()
|
||||||
|
if mainhand.graced then StopBar(mainhand) end
|
||||||
|
if offhand.graced then StopBar(offhand) end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function ResetAll()
|
||||||
|
StopBar(mainhand)
|
||||||
|
StopBar(offhand)
|
||||||
|
StopBar(ranged)
|
||||||
|
end
|
||||||
|
|
||||||
local events = CreateFrame("Frame")
|
local events = CreateFrame("Frame")
|
||||||
events:RegisterEvent("PLAYER_SWING")
|
events:RegisterEvent("PLAYER_SWING")
|
||||||
|
events:RegisterEvent("PLAYER_SWING_RANGE_UPDATE")
|
||||||
events:RegisterEvent("PLAYER_ENTERING_WORLD")
|
events:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only
|
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only
|
||||||
events:RegisterEvent("PLAYER_REGEN_DISABLED")
|
events:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||||
events:RegisterEvent("PLAYER_REGEN_ENABLED")
|
events:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||||
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||||
|
events:RegisterEvent("ACTIONBAR_UPDATE_STATE")
|
||||||
events:RegisterEvent("PLAYER_DEAD")
|
events:RegisterEvent("PLAYER_DEAD")
|
||||||
events:RegisterUnitEvent("UNIT_SPELLCAST_SENT", "player")
|
events:RegisterUnitEvent("UNIT_SPELLCAST_SENT", "player")
|
||||||
events:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
|
events:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
|
||||||
@@ -654,20 +436,27 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
-- ClassicAPI tracks the server's swing clock (white hits, on-next-swing
|
-- ClassicAPI tracks the server's swing clock (white hits, on-next-swing
|
||||||
-- abilities, swing-reset casts, parry haste, extra attacks, weapon
|
-- abilities, swing-reset casts, parry haste, extra attacks, weapon
|
||||||
-- swaps) and hands over the seconds left until the next swing.
|
-- swaps) and hands over the seconds left until the next swing.
|
||||||
if arg2 == Enum.PlayerSwingType.MainHand then
|
if arg2 == MAINHAND then
|
||||||
StartMH(arg1)
|
StartMH(arg1)
|
||||||
elseif arg2 == Enum.PlayerSwingType.OffHand then
|
elseif arg2 == OFFHAND then
|
||||||
StartOH(arg1)
|
StartOH(arg1)
|
||||||
elseif arg2 == Enum.PlayerSwingType.Ranged then
|
elseif arg2 == RANGED then
|
||||||
StartRanged(arg1)
|
StartRanged(arg1)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
elseif event == "PLAYER_SWING_RANGE_UPDATE" then
|
||||||
|
-- arg1 = swingType, arg2 = isInRange, arg3 = checksRange; no check
|
||||||
|
-- (no target, nothing to attack, no weapon) is not out of range
|
||||||
|
S.outOfRange[arg1] = arg3 and not arg2
|
||||||
|
UpdateColors()
|
||||||
|
|
||||||
elseif event == "UNIT_SPELLCAST_SENT" then
|
elseif event == "UNIT_SPELLCAST_SENT" then
|
||||||
-- arg4 = spellID: an on-next-swing ability (HS / Cleave / Maul) queued
|
-- arg4 = spellID: an on-next-swing ability (HS / Cleave / Maul) queued
|
||||||
local kind = ClassifyOnSwingSpell(arg4)
|
local kind = ClassifyOnSwingSpell(arg4)
|
||||||
if kind then
|
if kind then
|
||||||
S.useSpellQueueEvent = true
|
S.useSpellQueueEvent = true
|
||||||
SetQueuedKind(kind)
|
SetQueuedKind(kind)
|
||||||
|
UpdateColors()
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||||
@@ -675,6 +464,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
-- the queue, so drop the queued color
|
-- the queue, so drop the queued color
|
||||||
if IsOnSwingSpell(arg3) then
|
if IsOnSwingSpell(arg3) then
|
||||||
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
||||||
|
UpdateColors()
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "SPELL_QUEUE_EVENT" then
|
elseif event == "SPELL_QUEUE_EVENT" then
|
||||||
@@ -686,12 +476,17 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
elseif eventCode == ON_SWING_QUEUE_POPPED then
|
elseif eventCode == ON_SWING_QUEUE_POPPED then
|
||||||
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
||||||
end
|
end
|
||||||
|
UpdateColors()
|
||||||
|
|
||||||
|
elseif event == "ACTIONBAR_UPDATE_STATE" then
|
||||||
|
if sw_hsqueue then UpdateColors() end
|
||||||
|
|
||||||
elseif event == "START_AUTOATTACK" then
|
elseif event == "START_AUTOATTACK" then
|
||||||
S.autoAttackActive = true
|
S.autoAttackActive = true
|
||||||
|
|
||||||
elseif event == "STOP_AUTOATTACK" then
|
elseif event == "STOP_AUTOATTACK" then
|
||||||
S.autoAttackActive = false
|
S.autoAttackActive = false
|
||||||
|
StopWaitingBars()
|
||||||
|
|
||||||
elseif event == "PLAYER_ENTERING_WORLD" then
|
elseif event == "PLAYER_ENTERING_WORLD" then
|
||||||
local class = UnitClassBase("player")
|
local class = UnitClassBase("player")
|
||||||
@@ -704,14 +499,8 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
-- arg1 = changed slot; only weapon slots (main/off/ranged) affect swing speed
|
-- arg1 = changed slot; only weapon slots (main/off/ranged) affect swing speed
|
||||||
if not INVSLOTS_EQUIPABLE_IN_COMBAT[arg1] then return end
|
if not INVSLOTS_EQUIPABLE_IN_COMBAT[arg1] then return end
|
||||||
UpdateWeaponSpeeds()
|
UpdateWeaponSpeeds()
|
||||||
if S.ohSpeed == 0 then
|
if S.ohSpeed == 0 then StopBar(offhand) end
|
||||||
S.ohActive = false
|
if S.raSpeed == 0 then StopBar(ranged) end
|
||||||
pfUI.swingtimer.offhand:Hide()
|
|
||||||
end
|
|
||||||
if S.raSpeed == 0 then
|
|
||||||
S.raActive = false
|
|
||||||
pfUI.swingtimer.ranged:Hide()
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif event == "ACTIONBAR_SLOT_CHANGED" then
|
elseif event == "ACTIONBAR_SLOT_CHANGED" then
|
||||||
RebuildQueueSlotCache()
|
RebuildQueueSlotCache()
|
||||||
@@ -725,12 +514,22 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
S.hsQueued = false
|
S.hsQueued = false
|
||||||
S.cleaveQueued = false
|
S.cleaveQueued = false
|
||||||
S.maulQueued = false
|
S.maulQueued = false
|
||||||
|
UpdateColors()
|
||||||
|
StopWaitingBars()
|
||||||
|
|
||||||
elseif event == "PLAYER_DEAD" then
|
elseif event == "PLAYER_DEAD" then
|
||||||
ResetAll()
|
ResetAll()
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
local function Remaining(bar)
|
||||||
|
return bar.active and bar.swing:GetRemainingDuration() or 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Progress(bar)
|
||||||
|
return bar.active and bar.swing:GetElapsedPercent() or 0
|
||||||
|
end
|
||||||
|
|
||||||
-- -------------------------------------------------------------------------
|
-- -------------------------------------------------------------------------
|
||||||
-- Public API for external addons (e.g. SCRM)
|
-- Public API for external addons (e.g. SCRM)
|
||||||
-- Only available when the swingtimer module is loaded.
|
-- Only available when the swingtimer module is loaded.
|
||||||
@@ -742,9 +541,9 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
-- -------------------------------------------------------------------------
|
-- -------------------------------------------------------------------------
|
||||||
pfUI.swingtimer.api = {
|
pfUI.swingtimer.api = {
|
||||||
-- Remaining time in seconds until next swing
|
-- Remaining time in seconds until next swing
|
||||||
GetMHTimer = function() return S.mhTimer end,
|
GetMHTimer = function() return Remaining(mainhand) end,
|
||||||
GetOHTimer = function() return S.ohTimer end,
|
GetOHTimer = function() return Remaining(offhand) end,
|
||||||
GetRangedTimer = function() return S.raTimer end,
|
GetRangedTimer = function() return Remaining(ranged) end,
|
||||||
|
|
||||||
-- Weapon speed (full swing duration in seconds)
|
-- Weapon speed (full swing duration in seconds)
|
||||||
GetMHSpeed = function() return S.mhSpeed end,
|
GetMHSpeed = function() return S.mhSpeed end,
|
||||||
@@ -752,20 +551,14 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
GetRangedSpeed = function() return S.raSpeed end,
|
GetRangedSpeed = function() return S.raSpeed end,
|
||||||
|
|
||||||
-- Whether each timer is currently running
|
-- Whether each timer is currently running
|
||||||
IsMHActive = function() return S.mhActive end,
|
IsMHActive = function() return mainhand.active == true end,
|
||||||
IsOHActive = function() return S.ohActive end,
|
IsOHActive = function() return offhand.active == true end,
|
||||||
IsRangedActive = function() return S.raActive end,
|
IsRangedActive = function() return ranged.active == true end,
|
||||||
|
|
||||||
-- Swing progress 0.0 (just reset) to 1.0 (about to swing)
|
-- Swing progress 0.0 (just reset) to 1.0 (about to swing)
|
||||||
GetMHProgress = function()
|
GetMHProgress = function() return Progress(mainhand) end,
|
||||||
return S.mhActive and S.mhTimerMax > 0 and (1 - S.mhTimer / S.mhTimerMax) or 0
|
GetOHProgress = function() return Progress(offhand) end,
|
||||||
end,
|
GetRangedProgress = function() return Progress(ranged) end,
|
||||||
GetOHProgress = function()
|
|
||||||
return S.ohActive and S.ohTimerMax > 0 and (1 - S.ohTimer / S.ohTimerMax) or 0
|
|
||||||
end,
|
|
||||||
GetRangedProgress = function()
|
|
||||||
return S.raActive and S.raTimerMax > 0 and (1 - S.raTimer / S.raTimerMax) or 0
|
|
||||||
end,
|
|
||||||
|
|
||||||
-- Warrior HS/Cleave queue state
|
-- Warrior HS/Cleave queue state
|
||||||
IsHSQueued = function() return S.hsQueued end,
|
IsHSQueued = function() return S.hsQueued end,
|
||||||
@@ -773,5 +566,15 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
IsMaulQueued = function() return S.maulQueued end,
|
IsMaulQueued = function() return S.maulQueued end,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
-- the range event fires only on a change, so read the state once
|
||||||
|
local function EnableRangeCheck(swingType)
|
||||||
|
C_SwingTimer.EnableRangeCheck(swingType, true)
|
||||||
|
S.outOfRange[swingType] = C_SwingTimer.IsTargetWithinSwingRange(swingType) == false
|
||||||
|
end
|
||||||
|
EnableRangeCheck(MAINHAND)
|
||||||
|
if sw_showoh then EnableRangeCheck(OFFHAND) end
|
||||||
|
if sw_showranged then EnableRangeCheck(RANGED) end
|
||||||
|
|
||||||
UpdateWeaponSpeeds()
|
UpdateWeaponSpeeds()
|
||||||
end)
|
UpdateColors()
|
||||||
|
end)
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user