mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 07:36:56 +00:00
Compare commits
131 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| fe22dfc456 | |||
| 5eaab2784f | |||
| f41d5ac6d0 | |||
| af8780bb41 | |||
| ea37f41db1 | |||
| 6f36da7aa1 | |||
| 149d5dd362 | |||
| 0156d9dfec | |||
| 6b945c2c97 | |||
| 452eef3864 | |||
| 6f7a57f530 | |||
| a55460e543 | |||
| 58aaeef5f0 | |||
| 487af0c8f4 | |||
| 00292ca3b4 | |||
| cba3604906 | |||
| a31d10384b | |||
| f06af48bc2 | |||
| d73c4de695 | |||
| dd8c529463 | |||
| 47a7b4c686 | |||
| cf3f1e5440 | |||
| 182127bd67 | |||
| 3d2e6e202b | |||
| 3a062ee2ac | |||
| 5ed1d98ecc | |||
| fa1dc5637e | |||
| 8506f5ffbf | |||
| 9c529512d1 | |||
| 88d0f7bf74 | |||
| a3ff20782d | |||
| 88c2462fbd | |||
| e28a7e5606 | |||
| dfa74c5756 | |||
| 1c0c9dc019 | |||
| 801935130e | |||
| 8cdced5ec0 | |||
| 756e8840af | |||
| b2db091d54 | |||
| 5fae0bd459 | |||
| 3deddf2b08 | |||
| 650bcda001 | |||
| 931fe6c22d | |||
| bd4a40b0f2 | |||
| 31ff2773b3 | |||
| 8176b906df | |||
| 721ecce59d | |||
| 73b409fb88 | |||
| 0665764610 | |||
| 3faf06141f | |||
| 0c06401ec4 | |||
| c68e48111d | |||
| 6936fd894b | |||
| b5277ea457 | |||
| 63f0dcbf7a | |||
| 0344bff471 | |||
| 1510969105 | |||
| 6e7361c543 | |||
| 2e20a03cbd | |||
| 7389c241a4 | |||
| fb5230828c | |||
| 7aee348a70 | |||
| 2a5f480839 | |||
| 23d1ab840c | |||
| 13a08b0ea3 | |||
| a2177fbf49 | |||
| 9cd83e90ad | |||
| 9bcc11e64f | |||
| acab272ec0 | |||
| 61c2f996fa | |||
| 59ce6d9e74 | |||
| 967487e283 | |||
| ab11096b01 | |||
| 0402db380a | |||
| 68fe7e22db | |||
| a93e9f530c | |||
| 3be0585039 | |||
| ee7c729bcb | |||
| 62e0d4eb07 | |||
| a4ceb8ba53 | |||
| 80b677a6f8 | |||
| f6683b31af | |||
| b47df9272d | |||
| c0b717878d | |||
| 31c95606d0 | |||
| 3fe072c594 | |||
| 9706a74d16 | |||
| f9b0b5983a | |||
| 176e131d6b | |||
| a17229abb1 | |||
| e0cf01772c | |||
| c2d4106170 | |||
| dbfd337d42 | |||
| d834be9f0b | |||
| 82a07e1e35 | |||
| 703d7770ca | |||
| bd722b0f0f | |||
| e5c51fff48 | |||
| 6570afb70a | |||
| 0f97e8b0bd | |||
| 64c62a2a25 | |||
| 4d316ed43a | |||
| db0195f0f7 | |||
| 3d2d5f9254 | |||
| dfbeeb454a | |||
| 439d5a397a | |||
| 5524ad3b91 | |||
| 0f59a3a9b5 | |||
| ffdf376ac4 | |||
| 9bdde06150 | |||
| 8bf6672114 | |||
| 29b948e6fa | |||
| 5f61f94a24 | |||
| 65678da3d2 | |||
| 9b7aca8541 | |||
| 60525eec3a | |||
| c3829c2bd2 | |||
| 28de6fd835 | |||
| fc75e091a4 | |||
| ef478b0552 | |||
| 760d8992b6 | |||
| 62a99ac410 | |||
| deeec89955 | |||
| cca9771ef0 | |||
| 371872bb90 | |||
| 591045a606 | |||
| f657a9e7e8 | |||
| 0cbd9ecf98 | |||
| 6ca482fcaa | |||
| 8902d43f40 | |||
| 8f006c0643 |
+2
-2
@@ -1,2 +1,2 @@
|
||||
github: [shagu]
|
||||
ko_fi: shagu
|
||||
github: [brues]
|
||||
buy_me_a_coffee: brues
|
||||
|
||||
@@ -4,16 +4,18 @@ about: Report a bug or issue with pfUI
|
||||
title: "[Bug Description] "
|
||||
labels: bug
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
<!-- Please fill out ALL fields below. Issues without this info may be closed. -->
|
||||
|
||||
**pfUI Branch:**
|
||||
- [ ] Master
|
||||
- [ ] experiment
|
||||
**pfUI Version:**
|
||||
|
||||
**Your ClassicAPI Version:**
|
||||
|
||||
**Your Nampower Version:**
|
||||
|
||||
|
||||
**Your Nampower Version:** (e.g. latest, or specific commit/date)
|
||||
<!-- Skip if using Compat branch -->
|
||||
|
||||
**Other Addons installed:**
|
||||
<!-- List any other addons you are using, or "none" -->
|
||||
@@ -45,4 +47,3 @@ Paste error log here
|
||||
## Screenshot / Video
|
||||
<!-- Attach a screenshot or video showing the issue. This is REQUIRED. -->
|
||||
<!-- Drag & drop images here or paste a link -->
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ about: Suggest a new feature or improvement for pfUI
|
||||
title: "[Feature] "
|
||||
labels: enhancement
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
## Feature Description
|
||||
@@ -20,4 +21,3 @@ assignees: ''
|
||||
|
||||
## Examples
|
||||
<!-- If possible, show examples from other addons or screenshots/mockups of how it could look -->
|
||||
|
||||
|
||||
+136
-82
@@ -28,14 +28,6 @@ function pfUI.api.HasNampower()
|
||||
return GetNampowerVersion and true or false
|
||||
end
|
||||
|
||||
local isTurtleWoW
|
||||
function pfUI.api.IsTurtleWoW()
|
||||
if isTurtleWoW == nil then
|
||||
isTurtleWoW = C_Spell.GetSpellTexture(46050) == "Interface\\Icons\\Trade_Survival"
|
||||
end
|
||||
return isTurtleWoW
|
||||
end
|
||||
|
||||
-- [ GetUnitDistance ]
|
||||
-- Returns distance to unit using best available method
|
||||
-- 'unit1' [string] first unit (default: "player")
|
||||
@@ -72,6 +64,10 @@ end
|
||||
-- Requires UnitXP_SP3
|
||||
function pfUI.api.UnitInLineOfSight(unit1, unit2)
|
||||
if not pfUI.api.HasUnitXP() then return nil end
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, inSight = pcall(UnitXP, "inSight", unit1, unit2)
|
||||
if success then return inSight end
|
||||
return nil
|
||||
@@ -82,6 +78,10 @@ end
|
||||
-- Requires UnitXP_SP3
|
||||
function pfUI.api.UnitIsBehind(unit1, unit2)
|
||||
if not pfUI.api.HasUnitXP() then return nil end
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, behind = pcall(UnitXP, "behind", unit1, unit2)
|
||||
if success then return behind end
|
||||
return nil
|
||||
@@ -92,16 +92,24 @@ gfind = string.gmatch or string.gfind
|
||||
mod = math.mod or mod
|
||||
|
||||
-- [ strsplit ]
|
||||
-- Splits a string using a delimiter.
|
||||
-- Splits a string using a delimiter. Self-contained on purpose: it does NOT
|
||||
-- delegate to the global strsplit / string.split, because third-party addons
|
||||
-- clobber those (e.g. BigWigs' SpellRequests redefines string:split to return
|
||||
-- a table, which would make this return a single table instead of r,g,b,a and
|
||||
-- break color/version parsing depending on load order). Delimiter chars are
|
||||
-- treated as a set (any one char splits), and empty fields are preserved
|
||||
-- ("a,,b" -> "a", "", "b"), matching real strsplit semantics.
|
||||
-- 'delimiter' [string] characters that will be interpreted as delimiter
|
||||
-- characters (bytes) in the string.
|
||||
-- 'subject' [string] String to split.
|
||||
-- return: [list] a list of strings.
|
||||
local format, sgsub = string.format, string.gsub
|
||||
function pfUI.api.strsplit(delimiter, subject)
|
||||
if not subject then return nil end
|
||||
local delimiter, fields = delimiter or ":", {}
|
||||
local pattern = string.format("([^%s]+)", delimiter)
|
||||
string.gsub(subject, pattern, function(c) fields[table.getn(fields)+1] = c end)
|
||||
local fields = {}
|
||||
delimiter = delimiter or ":"
|
||||
local pattern = format("([^%s]+)", delimiter)
|
||||
sgsub(subject, pattern, function(c) fields[table.getn(fields)+1] = c end)
|
||||
return unpack(fields)
|
||||
end
|
||||
|
||||
@@ -110,11 +118,7 @@ end
|
||||
-- 'tbl' [table] the table that shall be checked
|
||||
-- return: [boolean] result of the check.
|
||||
function pfUI.api.isempty(tbl)
|
||||
if not tbl then return true end
|
||||
for k, v in pairs(tbl) do
|
||||
return false
|
||||
end
|
||||
return true
|
||||
return next(tbl or {}) == nil
|
||||
end
|
||||
|
||||
-- [ checkversion ]
|
||||
@@ -143,7 +147,6 @@ end
|
||||
-- It takes care of the rangecheck module if existing.
|
||||
-- unit [string] A unit to query (string, unitID)
|
||||
-- return: [bool] "1" if in range otherwise "nil"
|
||||
local RangeCache = {}
|
||||
function pfUI.api.UnitInRange(unit)
|
||||
if not UnitExists(unit) or not UnitIsVisible(unit) then
|
||||
return nil
|
||||
@@ -151,6 +154,11 @@ function pfUI.api.UnitInRange(unit)
|
||||
return 1
|
||||
end
|
||||
|
||||
-- master switch: with the 40y check off, a visible unit beyond interact
|
||||
-- range counts as in range (nothing fades). Invisible units already
|
||||
-- returned nil above, matching the pre-collapse behavior.
|
||||
if C.unitframes.rangecheck == "0" then return 1 end
|
||||
|
||||
-- UnitXP precise mode: skip librange entirely, use direct distance check
|
||||
if C.unitframes.rangecheck_mode == "unitxp" and _G.UnitXP then
|
||||
local threshold = tonumber(C.unitframes.rangecheck_distance) or 40
|
||||
@@ -208,7 +216,7 @@ function pfUI.api.GetUnbuffedRoster(name)
|
||||
end
|
||||
end
|
||||
|
||||
if UnitInRaid("player") then
|
||||
if IsInRaid() then
|
||||
for i=1,40 do check("raid"..i) end
|
||||
else
|
||||
check("player")
|
||||
@@ -274,11 +282,7 @@ end
|
||||
-- 'f' [float] the number to breakdown.
|
||||
-- returns: [int],[float] whole and fractional part.
|
||||
function pfUI.api.modf(f)
|
||||
if modf then return modf(f) end
|
||||
if f > 0 then
|
||||
return math.floor(f), mod(f,1)
|
||||
end
|
||||
return math.ceil(f), mod(f,1)
|
||||
return math.modf(f)
|
||||
end
|
||||
|
||||
-- [ GetServerEpoch ]
|
||||
@@ -397,10 +401,10 @@ end
|
||||
-- returns: [string] entire itemLink for the given item
|
||||
function pfUI.api.GetItemLinkByName(name)
|
||||
for itemID = 1, 25818 do
|
||||
local itemName, hyperLink, itemQuality = GetItemInfo(itemID)
|
||||
if (itemName and itemName == name) then
|
||||
local _, _, _, hex = GetItemQualityColor(tonumber(itemQuality))
|
||||
return hex.. "|H"..hyperLink.."|h["..itemName.."]|h|r"
|
||||
local itemName = C_Item.GetItemNameByID(itemID)
|
||||
if itemName and itemName == name then
|
||||
local _, itemLink = C_Item.GetItemInfo(itemID)
|
||||
return itemLink
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -434,13 +438,17 @@ function pfUI.api.GetBagFamily(bag)
|
||||
|
||||
local id = GetInventoryItemID("player", ContainerIDToInventoryID(bag))
|
||||
if id then
|
||||
local _, _, _, _, _, itemType, subType = GetItemInfo(id)
|
||||
local bagsubtype = L["bagtypes"][subType]
|
||||
|
||||
if bagsubtype == "DEFAULT" then return "BAG" end
|
||||
if bagsubtype == "SOULBAG" then return "SOULBAG" end
|
||||
if bagsubtype == "QUIVER" then return "QUIVER" end
|
||||
if bagsubtype == nil then return "SPECIAL" end
|
||||
-- classID 1 = Container (bags), 11 = Quiver
|
||||
-- Container subclasses: 0 = Bag (default), 1 = Soul Bag, 2+ = specialty (herb/enchanting/etc.)
|
||||
-- Quiver subclasses: 2 = Quiver (arrows), 3 = Ammo Pouch (bullets)
|
||||
local _, _, _, _, _, classID, subClassID = C_Item.GetItemInfoInstant(id)
|
||||
if classID == 1 then
|
||||
if subClassID == 0 then return "BAG" end
|
||||
if subClassID == 1 then return "SOULBAG" end
|
||||
return "SPECIAL"
|
||||
elseif classID == 11 then
|
||||
return "QUIVER"
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
@@ -485,7 +493,7 @@ end
|
||||
-- 'msg' [string] the message to send
|
||||
function pfUI.api.SendChatMessageWide(msg)
|
||||
local channel = "SAY"
|
||||
if UnitInRaid("player") then
|
||||
if IsInRaid() then
|
||||
if ( IsRaidLeader() or IsRaidOfficer() ) then
|
||||
channel = "RAID_WARNING"
|
||||
else
|
||||
@@ -552,36 +560,54 @@ end
|
||||
-- 'script' [string] the handler to hook
|
||||
-- 'func' [function] the function that should be added
|
||||
function HookScript(f, script, func)
|
||||
local prev = f:GetScript(script)
|
||||
f:SetScript(script, function(a1,a2,a3,a4,a5,a6,a7,a8,a9)
|
||||
if prev then prev(a1,a2,a3,a4,a5,a6,a7,a8,a9) end
|
||||
func(a1,a2,a3,a4,a5,a6,a7,a8,a9)
|
||||
end)
|
||||
f:HookScript(script, func)
|
||||
end
|
||||
|
||||
function hooksecurefunc(tbl, name, func)
|
||||
if type(tbl) == "string" then tbl, name, func = _G, tbl, name end
|
||||
if not tbl or type(tbl[name]) ~= "function" then return end
|
||||
return _G.hooksecurefunc(tbl, name, func)
|
||||
end
|
||||
|
||||
-- [ HookAddonOrVariable ]
|
||||
-- Sets a function to be called automatically once an addon gets loaded
|
||||
-- 'addon' [string] addon or variable name
|
||||
-- 'func' [function] function that should run
|
||||
function pfUI.api.HookAddonOrVariable(addon, func)
|
||||
local lurker = CreateFrame("Frame", nil)
|
||||
lurker.func = func
|
||||
lurker:RegisterEvent("ADDON_LOADED")
|
||||
lurker:RegisterEvent("VARIABLES_LOADED")
|
||||
lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
lurker:SetScript("OnEvent",function()
|
||||
-- only run when config is available
|
||||
if event == "ADDON_LOADED" and not this.foundConfig then
|
||||
return
|
||||
elseif event == "VARIABLES_LOADED" then
|
||||
this.foundConfig = true
|
||||
do
|
||||
local lurker
|
||||
local pending = {}
|
||||
|
||||
local function ProcessPending()
|
||||
if not lurker.foundConfig then return end
|
||||
for i = table.getn(pending), 1, -1 do
|
||||
local hook = pending[i]
|
||||
if IsAddOnLoaded(hook.addon) or _G[hook.addon] then
|
||||
hook.func()
|
||||
table.remove(pending, i)
|
||||
end
|
||||
end
|
||||
if table.getn(pending) == 0 then
|
||||
lurker:UnregisterAllEvents()
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.api.HookAddonOrVariable(addon, func)
|
||||
if not lurker then
|
||||
lurker = CreateFrame("Frame", nil)
|
||||
lurker:SetScript("OnEvent", function()
|
||||
if event == "VARIABLES_LOADED" or event == "PLAYER_ENTERING_WORLD" then
|
||||
this.foundConfig = true
|
||||
end
|
||||
ProcessPending()
|
||||
end)
|
||||
end
|
||||
|
||||
if IsAddOnLoaded(addon) or _G[addon] then
|
||||
this:func()
|
||||
this:UnregisterAllEvents()
|
||||
end
|
||||
end)
|
||||
table.insert(pending, { addon = addon, func = func })
|
||||
lurker:RegisterEvent("ADDON_LOADED")
|
||||
lurker:RegisterEvent("VARIABLES_LOADED")
|
||||
lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
ProcessPending()
|
||||
end
|
||||
end
|
||||
|
||||
-- [ QueueFunction ]
|
||||
@@ -705,24 +731,15 @@ function pfUI.api.CopyTable(src)
|
||||
end
|
||||
|
||||
-- [ Wipe Table ]
|
||||
-- Empties a table and returns it
|
||||
-- Empties a table and returns it.
|
||||
-- 'src' [table] the table that should be emptied.
|
||||
-- return: [table] the emptied table.
|
||||
-- Delegates to ClassicAPI's table.wipe, which also resets the Lua 5.0 getn
|
||||
-- length (luaL_setn(t,0)) so table.insert on a wiped table resumes at [1].
|
||||
-- Append to wiped arrays with table.insert -- NOT the t[table.getn(t)+1]=v
|
||||
-- idiom, which needs an unmanaged length counter and won't work here.
|
||||
function pfUI.api.wipe(src)
|
||||
-- notes: table.insert, table.remove will have undefined behavior
|
||||
-- when used on tables emptied this way because Lua removes nil
|
||||
-- entries from tables after an indeterminate time.
|
||||
-- Instead of table.insert(t,v) use t[table.getn(t)+1]=v as table.getn collapses nil entries.
|
||||
-- There are no issues with hash tables, t[k]=v where k is not a number behaves as expected.
|
||||
local mt = getmetatable(src) or {}
|
||||
if mt.__mode == nil or mt.__mode ~= "kv" then
|
||||
mt.__mode = "kv"
|
||||
src=setmetatable(src,mt)
|
||||
end
|
||||
for k in pairs(src) do
|
||||
src[k] = nil
|
||||
end
|
||||
return src
|
||||
return table.wipe(src)
|
||||
end
|
||||
|
||||
-- [ Load Movable ]
|
||||
@@ -980,16 +997,36 @@ end
|
||||
|
||||
-- [ GetStringColor ]
|
||||
-- Queries the pfUI setting strings and extract its color codes
|
||||
-- returns r,g,b,a
|
||||
local color_cache = {}
|
||||
function pfUI.api.GetStringColor(colorstr)
|
||||
if not color_cache[colorstr] then
|
||||
local r, g, b, a = pfUI.api.strsplit(",", colorstr)
|
||||
color_cache[colorstr] = { r, g, b, a }
|
||||
-- returns r,g,b,a as numbers
|
||||
local color_cache = setmetatable({}, {
|
||||
__index = function(t, k)
|
||||
local color = { pfUI.api.strsplit(",", k) }
|
||||
for i = 1, table.getn(color) do
|
||||
color[i] = tonumber(color[i])
|
||||
end
|
||||
rawset(t, k, color)
|
||||
return color
|
||||
end
|
||||
})
|
||||
function pfUI.api.GetStringColor(colorstr)
|
||||
return unpack(color_cache[colorstr])
|
||||
end
|
||||
|
||||
-- [ GetStringColorObject ]
|
||||
-- Like GetStringColor, but returns a cached ColorMixin instead of raw values.
|
||||
-- The object is a shared per-string singleton, so treat it as read-only.
|
||||
-- returns a ColorMixin
|
||||
local color_object_cache = setmetatable({}, {
|
||||
__index = function(t, k)
|
||||
local color = CreateColor(pfUI.api.GetStringColor(k))
|
||||
rawset(t, k, color)
|
||||
return color
|
||||
end
|
||||
})
|
||||
function pfUI.api.GetStringColorObject(colorstr)
|
||||
return color_object_cache[colorstr]
|
||||
end
|
||||
|
||||
-- [ rgbhex ]
|
||||
-- Returns color format from color info
|
||||
-- 'r' [table | number] color table or r color component
|
||||
@@ -997,12 +1034,13 @@ end
|
||||
-- 'b' [number] optional b color component
|
||||
-- 'a' [number] optional alpha component
|
||||
-- returns color string in the form of '|caarrggbb'
|
||||
local _r, _g, _b, _a
|
||||
local rgbhex_cache = {}
|
||||
function pfUI.api.rgbhex(r, g, b, a)
|
||||
local _r, _g, _b, _a
|
||||
if type(r) == "table" then
|
||||
if r.r then
|
||||
_r, _g, _b, _a = r.r, r.g, r.b, (r.a or 1)
|
||||
elseif table.getn(r) >= 3 then
|
||||
elseif r[3] ~= nil then
|
||||
_r, _g, _b, _a = r[1], r[2], r[3], (r[4] or 1)
|
||||
end
|
||||
elseif tonumber(r) then
|
||||
@@ -1010,7 +1048,13 @@ function pfUI.api.rgbhex(r, g, b, a)
|
||||
end
|
||||
|
||||
if _r and _g and _b and _a then
|
||||
return CreateColor(_r, _g, _b, _a):GenerateHexColorMarkup()
|
||||
local key = ((Round(_r*255)*256 + Round(_g*255))*256 + Round(_b*255))*256 + Round(_a*255)
|
||||
local hex = rgbhex_cache[key]
|
||||
if not hex then
|
||||
hex = "|c" .. C_ColorUtil.GenerateTextColorCode({ r = _r, g = _g, b = _b, a = _a })
|
||||
rgbhex_cache[key] = hex
|
||||
end
|
||||
return hex
|
||||
end
|
||||
|
||||
return ""
|
||||
@@ -1563,6 +1607,16 @@ end
|
||||
-- 'arg1' [string]
|
||||
-- return object
|
||||
function pfUI.api.GetNoNameObject(frame, objtype, layer, arg1, arg2)
|
||||
-- A nil/non-frame parent otherwise dies on frame:GetRegions()/:GetChildren()
|
||||
-- below, and the traceback stops here — useless, since all callers share this
|
||||
-- line. pfUI shadows Lua's `error` (dropping the level arg and not throwing),
|
||||
-- so fold the caller frame in via debugstack to name the offending skin, then
|
||||
-- bail so we don't fall through and crash on frame:GetRegions() anyway.
|
||||
if type(frame) ~= "table" or not frame.GetRegions then
|
||||
error("GetNoNameObject: invalid parent frame\n" .. debugstack(2, 3, 0))
|
||||
return
|
||||
end
|
||||
|
||||
local arg1 = arg1 and gsub(arg1, "([%+%-%*%(%)%?%[%]%^])", "%%%1")
|
||||
local arg2 = arg2 and gsub(arg2, "([%+%-%*%(%)%?%[%]%^])", "%%%1")
|
||||
|
||||
|
||||
+52
-12
@@ -162,6 +162,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("appearance", "infight", "intensity", "16")
|
||||
pfUI:UpdateConfig("appearance", "bags", "unusable", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "unusable_color", ".9,.2,.2,1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "newitem", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "newitem_color", "1,1,1,1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "borderlimit", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "borderonlygear", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "fulltext", "1")
|
||||
@@ -172,6 +174,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("appearance", "bags", "bagrowlength", "10")
|
||||
pfUI:UpdateConfig("appearance", "bags", "bankrowlength", "10")
|
||||
pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "sortreverse", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "sortprioreverse", "0")
|
||||
pfUI:UpdateConfig("appearance", "minimap", "size", "140")
|
||||
pfUI:UpdateConfig("appearance", "minimap", "arrowscale", "1")
|
||||
pfUI:UpdateConfig("appearance", "minimap", "zonetext", "off")
|
||||
@@ -196,6 +200,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("loot", nil, "rollannounce", "0")
|
||||
pfUI:UpdateConfig("loot", nil, "raritytimer", "1")
|
||||
|
||||
pfUI:UpdateConfig("loothistory", nil, "autoshow", "0")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", nil, "disable", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "pastel", "1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "custom", "0")
|
||||
@@ -227,8 +233,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanaoffy", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanaspace", "-3")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanatexture", "Interface\\AddOns\\pfUI\\img\\bar")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanatext", "1")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", nil, "rangechecki", "4")
|
||||
pfUI:UpdateConfig("unitframes", nil, "combowidth", "6")
|
||||
pfUI:UpdateConfig("unitframes", nil, "comboheight", "6")
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerwidth", "200")
|
||||
@@ -379,6 +385,27 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "grouppet", "glowcombat", "0")
|
||||
pfUI:UpdateConfig("unitframes", "grouppet", "txthpright", "healthperc")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "portrait", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "width", "50")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "height", "14")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "pheight", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "buffs", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "buffsize", "16")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "debuffs", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "debuffsize", "16")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "faderange", "1")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "glowcombat", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "txthpright", "healthperc")
|
||||
-- off by default; mirrors the raid grid layout when enabled
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "visible", "0")
|
||||
-- collapse: pack only pets that exist (from the roster snapshot) instead
|
||||
-- of mirroring every raid slot
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "collapse", "1")
|
||||
-- pet block has its own layout, independent of the raid grid
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "raidlayout", "8x5")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "raidpadding", "3")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "raidfill", "VERTICAL")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", "raid", "portrait", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "width", "50")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "height", "26")
|
||||
@@ -397,6 +424,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidlayout", "8x5")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidpadding", "3")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidfill", "VERTICAL")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "collapse", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidgrouplabel", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "grouplabelxoff", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "grouplabelyoff", "8")
|
||||
@@ -452,7 +480,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "ptarget", "txthpright", "none")
|
||||
pfUI:UpdateConfig("unitframes", "ptarget", "overhealperc", "10")
|
||||
|
||||
local ufs = { "player", "target", "focus", "focustarget", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
|
||||
local ufs = { "player", "target", "focus", "focustarget", "group", "grouptarget", "grouppet", "raid", "raidpet", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
|
||||
for _, unit in pairs(ufs) do
|
||||
pfUI:UpdateConfig("unitframes", unit, "selfdebuff", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "visible", "1")
|
||||
@@ -624,6 +652,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("bars", nil, "pagemastershift", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "pagemasterctrl", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "druidstealth", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "priestshadow", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "showcastable", "1")
|
||||
pfUI:UpdateConfig("bars", nil, "glowrange", "1")
|
||||
pfUI:UpdateConfig("bars", nil, "rangecolor", "1,0.1,0.1,1")
|
||||
@@ -714,9 +743,11 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("castbar", "player", "txtleftoffy", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "showlag", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "showrank", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "mergetradeskill", "1")
|
||||
pfUI:UpdateConfig("castbar", "player", "mergetradeskill", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "txtrightoffx", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "txtrightoffy", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "namealign", "LEFT")
|
||||
pfUI:UpdateConfig("castbar", "player", "timealign", "RIGHT")
|
||||
pfUI:UpdateConfig("castbar", "target", "hide_pfui", "0")
|
||||
pfUI:UpdateConfig("castbar", "target", "width", "-1")
|
||||
pfUI:UpdateConfig("castbar", "target", "height", "-1")
|
||||
@@ -729,6 +760,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("castbar", "target", "showrank", "0")
|
||||
pfUI:UpdateConfig("castbar", "target", "txtrightoffx", "0")
|
||||
pfUI:UpdateConfig("castbar", "target", "txtrightoffy", "0")
|
||||
pfUI:UpdateConfig("castbar", "target", "namealign", "LEFT")
|
||||
pfUI:UpdateConfig("castbar", "target", "timealign", "RIGHT")
|
||||
pfUI:UpdateConfig("castbar", "focus", "hide_pfui", "0")
|
||||
pfUI:UpdateConfig("castbar", "focus", "width", "-1")
|
||||
pfUI:UpdateConfig("castbar", "focus", "height", "-1")
|
||||
@@ -741,6 +774,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("castbar", "focus", "showrank", "0")
|
||||
pfUI:UpdateConfig("castbar", "focus", "txtrightoffx", "0")
|
||||
pfUI:UpdateConfig("castbar", "focus", "txtrightoffy", "0")
|
||||
pfUI:UpdateConfig("castbar", "focus", "namealign", "LEFT")
|
||||
pfUI:UpdateConfig("castbar", "focus", "timealign", "RIGHT")
|
||||
pfUI:UpdateConfig("castbar", nil, "use_unitfonts", "0")
|
||||
|
||||
pfUI:UpdateConfig("tooltip", nil, "position", "chat")
|
||||
@@ -748,6 +783,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("tooltip", nil, "cursoroffset", "20")
|
||||
pfUI:UpdateConfig("tooltip", nil, "extguild", "1")
|
||||
pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
|
||||
pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
|
||||
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
|
||||
@@ -1098,13 +1134,6 @@ function pfUI:MigrateConfig()
|
||||
end
|
||||
end
|
||||
|
||||
-- migrating rangecheck interval (> 3.2.2)
|
||||
if checkversion(3, 2, 2) then
|
||||
if tonumber(pfUI_config.unitframes.rangechecki) <= 1 then
|
||||
pfUI_config.unitframes.rangechecki = "2"
|
||||
end
|
||||
end
|
||||
|
||||
-- migrating legacy buff/debuff naming (> 3.5.0)
|
||||
if checkversion(3, 5, 0) then
|
||||
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback" }
|
||||
@@ -1371,7 +1400,6 @@ function pfUI:MigrateConfig()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Remove "Show only own debuffs" from unitframes and nameplates
|
||||
-- (feature was removed; only Target Debuff Bar in buffwatch keeps it)
|
||||
if pfUI_config.nameplates then
|
||||
@@ -1387,5 +1415,17 @@ function pfUI:MigrateConfig()
|
||||
end
|
||||
end
|
||||
|
||||
pfUI_config.version = pfUI.version.string
|
||||
-- Stamp the version we've migrated to. Dev / git-cloned builds carry
|
||||
-- "@project-version@" in the toc, which pfUI.lua normalizes to "dev" —
|
||||
-- writing that here would have checkversion() parse it back as 0/0/0 on
|
||||
-- the next /reload and re-fire every migration block, clobbering user
|
||||
-- toggles (notably the >3.6.1 buff migration that rewrites
|
||||
-- buffs.{buffs,debuffs,weapons} from the deprecated global.hide{,w}buff
|
||||
-- knobs). Stamp a far-future sentinel instead so checkversion() can't
|
||||
-- flip true again on subsequent loads.
|
||||
if pfUI.version.string == "dev" then
|
||||
pfUI_config.version = "999.999.999"
|
||||
else
|
||||
pfUI_config.version = pfUI.version.string
|
||||
end
|
||||
end
|
||||
+28
-65
@@ -21,8 +21,7 @@ do -- statusbars
|
||||
|
||||
local handlers = {
|
||||
["DisplayValue"] = function(self, val)
|
||||
val = val > self.max and self.max or val
|
||||
val = val < self.min and self.min or val
|
||||
val = Clamp(val, self.min, self.max)
|
||||
|
||||
-- remove animation queue
|
||||
if val == self.val_ then
|
||||
@@ -38,8 +37,7 @@ do -- statusbars
|
||||
point = height / (self.max - self.min) * (val - self.min)
|
||||
|
||||
-- keep values in limits
|
||||
point = math.min(height, point)
|
||||
point = math.max(0, point)
|
||||
point = Clamp(point, 0, height)
|
||||
|
||||
-- set point to zero if value and max is zero
|
||||
if val == 0 then point = 0 end
|
||||
@@ -57,8 +55,7 @@ do -- statusbars
|
||||
point = width / (self.max - self.min) * (val - self.min)
|
||||
|
||||
-- keep values in limits
|
||||
point = math.min(width, point)
|
||||
point = math.max(0, point)
|
||||
point = Clamp(point, 0, width)
|
||||
|
||||
-- set point to zero if value and max is zero
|
||||
if val == 0 then point = 0 end
|
||||
@@ -138,15 +135,8 @@ do -- statusbars
|
||||
end
|
||||
|
||||
do -- dropdown
|
||||
local _, class = UnitClass("player")
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
|
||||
local function ListEntryOnShow()
|
||||
if this.parent.id == this.id then
|
||||
this.icon:Show()
|
||||
else
|
||||
this.icon:Hide()
|
||||
end
|
||||
this.icon:SetShown(this.parent.id == this.id)
|
||||
end
|
||||
|
||||
local function ListEntryOnClick()
|
||||
@@ -288,8 +278,7 @@ do -- dropdown
|
||||
|
||||
frame.icon = frame:CreateTexture(nil, "OVERLAY")
|
||||
frame.icon:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
|
||||
frame.icon:SetHeight(16)
|
||||
frame.icon:SetWidth(16)
|
||||
frame.icon:SetSize(16, 16)
|
||||
frame.icon:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
|
||||
frame.text = frame:CreateFontString(nil, "OVERLAY")
|
||||
@@ -329,8 +318,7 @@ do -- dropdown
|
||||
|
||||
local button = CreateFrame("Button", nil, frame)
|
||||
button:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
|
||||
button:SetWidth(16)
|
||||
button:SetHeight(16)
|
||||
button:SetSize(16, 16)
|
||||
button:SetScript("OnClick", ListButtonOnClick)
|
||||
SkinArrowButton(button, "down")
|
||||
button.icon:SetVertexColor(1,.9,.1)
|
||||
@@ -380,8 +368,7 @@ function pfUI.api.CreateTabChild(self, title, bwidth, bheight, bottom, static)
|
||||
end
|
||||
|
||||
-- set dimensions
|
||||
b:SetHeight(button_height)
|
||||
b:SetWidth(button_width)
|
||||
b:SetSize(button_width, button_height)
|
||||
b:SetID(childcount)
|
||||
|
||||
if not self.align or self.align == "LEFT" then
|
||||
@@ -516,13 +503,7 @@ function pfUI.api.CreateScrollFrame(name, parent)
|
||||
local max = f:GetVerticalScrollRange()
|
||||
local new = current - step
|
||||
|
||||
if new >= max then
|
||||
f:SetVerticalScroll(max)
|
||||
elseif new <= 0 then
|
||||
f:SetVerticalScroll(0)
|
||||
else
|
||||
f:SetVerticalScroll(new)
|
||||
end
|
||||
f:SetVerticalScroll(Clamp(new, 0, max))
|
||||
|
||||
f:UpdateScrollState()
|
||||
end
|
||||
@@ -539,8 +520,7 @@ function pfUI.api.CreateScrollChild(name, parent)
|
||||
local f = CreateFrame("Frame", name, parent)
|
||||
|
||||
-- dummy values required
|
||||
f:SetWidth(1)
|
||||
f:SetHeight(1)
|
||||
f:SetSize(1, 1)
|
||||
f:SetAllPoints(parent)
|
||||
|
||||
parent:SetScrollChild(f)
|
||||
@@ -569,7 +549,7 @@ end
|
||||
-- 'frame' [frame] the modelframe that should be used
|
||||
function pfUI.api.EnableClickRotate(frame)
|
||||
frame:EnableMouse(true)
|
||||
HookScript(frame, "OnUpdate", function()
|
||||
frame:HookScript("OnUpdate", function()
|
||||
if this.rotate then
|
||||
local x,_ = GetCursorPosition()
|
||||
if this.curx > x then
|
||||
@@ -582,14 +562,14 @@ function pfUI.api.EnableClickRotate(frame)
|
||||
end
|
||||
end)
|
||||
|
||||
HookScript(frame, "OnMouseDown", function()
|
||||
frame:HookScript("OnMouseDown", function()
|
||||
if arg1 == "LeftButton" then
|
||||
this.rotate = true
|
||||
this.curx, this.cury = GetCursorPosition()
|
||||
end
|
||||
end)
|
||||
|
||||
HookScript(frame, "OnMouseUp", function()
|
||||
frame:HookScript("OnMouseUp", function()
|
||||
this.rotate, this.curx, this.cury = nil, nil, nil
|
||||
end)
|
||||
end
|
||||
@@ -607,15 +587,13 @@ end
|
||||
function pfUI.api.SetHighlight(frame, cr, cg, cb)
|
||||
if not frame then return end
|
||||
if not cr or not cg or not cb then
|
||||
local _, class = UnitClass("player")
|
||||
cr, cg, cb = GetClassColor(class)
|
||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
||||
end
|
||||
|
||||
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
|
||||
frame.rr, frame.rg, frame.rb, frame.ra = GetStringColor(pfUI_config.appearance.border.color)
|
||||
|
||||
if not frame.pfEnterLeave then
|
||||
if not frame.HookScript then frame.HookScript = HookScript end
|
||||
local enter, leave = frame:GetScript("OnEnter"), frame:GetScript("OnLeave")
|
||||
|
||||
if enter then
|
||||
@@ -654,8 +632,7 @@ function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
|
||||
if not b then b = button end
|
||||
if not b then return end
|
||||
if not cr or not cg or not cb then
|
||||
local _, class = UnitClass("player")
|
||||
cr, cg, cb = GetClassColor(class)
|
||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
||||
end
|
||||
pfUI.api.CreateBackdrop(b, nil, true)
|
||||
b:SetNormalTexture("")
|
||||
@@ -703,8 +680,7 @@ function pfUI.api.SkinCollapseButton(button, all)
|
||||
|
||||
b.icon = _G[name] or CreateFrame("Button", name, b)
|
||||
if all then size = 14 end
|
||||
b.icon:SetWidth(size)
|
||||
b.icon:SetHeight(size)
|
||||
b.icon:SetSize(size, size)
|
||||
b.icon:SetPoint("LEFT", 2, 2)
|
||||
CreateBackdrop(b.icon)
|
||||
b.icon.text = b.icon:CreateFontString(nil, "OVERLAY")
|
||||
@@ -733,12 +709,10 @@ end
|
||||
function pfUI.api.SkinRotateButton(button)
|
||||
pfUI.api.CreateBackdrop(button)
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
local cr, cg, cb = color.r , color.g, color.b
|
||||
local cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
||||
|
||||
button:SetWidth(button:GetWidth() - 18)
|
||||
button:SetHeight(button:GetHeight() - 18)
|
||||
local btnW, btnH = button:GetSize()
|
||||
button:SetSize(btnW - 18, btnH - 18)
|
||||
|
||||
button:GetNormalTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
|
||||
button:GetPushedTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
|
||||
@@ -760,8 +734,7 @@ function pfUI.api.SkinCloseButton(button, parentFrame, offsetX, offsetY)
|
||||
|
||||
SkinButton(button, 1, .25, .25)
|
||||
|
||||
button:SetWidth(15)
|
||||
button:SetHeight(15)
|
||||
button:SetSize(15, 15)
|
||||
|
||||
if parentFrame then
|
||||
button:ClearAllPoints()
|
||||
@@ -788,8 +761,7 @@ function pfUI.api.SkinArrowButton(button, dir, size)
|
||||
button:SetDisabledTexture(nil)
|
||||
|
||||
if size then
|
||||
button:SetWidth(size)
|
||||
button:SetHeight(size)
|
||||
button:SetSize(size, size)
|
||||
end
|
||||
|
||||
if not button.icon then
|
||||
@@ -844,7 +816,6 @@ function pfUI.api.SkinScrollbar(frame, always)
|
||||
-- always show parent frame
|
||||
if always then
|
||||
RunOOC(function()
|
||||
if not parent.HookScript then parent.HookScript = HookScript end
|
||||
parent:HookScript("OnHide", function() this:Show() end)
|
||||
end)
|
||||
end
|
||||
@@ -896,8 +867,7 @@ function pfUI.api.SkinCheckbox(frame, size)
|
||||
frame:SetPushedTexture("")
|
||||
frame:SetHighlightTexture("")
|
||||
if size then
|
||||
frame:SetWidth(size)
|
||||
frame:SetHeight(size)
|
||||
frame:SetSize(size, size)
|
||||
end
|
||||
CreateBackdrop(frame)
|
||||
SetAllPointsOffset(frame.backdrop, frame, 4)
|
||||
@@ -938,9 +908,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
|
||||
end
|
||||
|
||||
if not cr or not cg or not cb then
|
||||
local _, class = UnitClass("player")
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
cr, cg, cb = color.r , color.g, color.b
|
||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
||||
end
|
||||
|
||||
SetHighlight(button, cr, cg, cb)
|
||||
@@ -1110,8 +1078,7 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
||||
-- buttons
|
||||
question.yes = CreateFrame("Button", "pfQuestionDialogYes", question, "UIPanelButtonTemplate")
|
||||
pfUI.api.SkinButton(question.yes)
|
||||
question.yes:SetWidth(100)
|
||||
question.yes:SetHeight(22)
|
||||
question.yes:SetSize(100, 22)
|
||||
question.yes:SetText(yescap)
|
||||
question.yes:SetScript("OnClick", function()
|
||||
if yes then yes() end
|
||||
@@ -1126,8 +1093,7 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
||||
|
||||
question.no = CreateFrame("Button", "pfQuestionDialogNo", question, "UIPanelButtonTemplate")
|
||||
pfUI.api.SkinButton(question.no)
|
||||
question.no:SetWidth(100)
|
||||
question.no:SetHeight(22)
|
||||
question.no:SetSize(100, 22)
|
||||
question.no:SetText(nocap)
|
||||
question.no:SetScript("OnClick", function()
|
||||
if no then no() end
|
||||
@@ -1143,8 +1109,7 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
||||
question.close = CreateFrame("Button", "pfQuestionDialogClose", question)
|
||||
question.close:SetPoint("TOPRIGHT", -border, -border)
|
||||
pfUI.api.CreateBackdrop(question.close)
|
||||
question.close:SetHeight(10)
|
||||
question.close:SetWidth(10)
|
||||
question.close:SetSize(10, 10)
|
||||
question.close.texture = question.close:CreateTexture("pfQuestionDialogCloseTex")
|
||||
question.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
question.close.texture:ClearAllPoints()
|
||||
@@ -1172,10 +1137,9 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
||||
local width = 200
|
||||
|
||||
-- delay the auto sizing, to make sure the font rendering happened
|
||||
question:SetScript("OnUpdate", function()
|
||||
RunNextFrame(function()
|
||||
if question.text:GetStringWidth() > width then width = question.text:GetStringWidth() end
|
||||
question:SetWidth( width + 2*padding)
|
||||
this:SetScript("OnUpdate", nil)
|
||||
question:SetWidth(width + 2*padding)
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -1247,9 +1211,8 @@ function pfUI.api.CreateInfoBox(text, time, parent, height)
|
||||
infobox.duration = time
|
||||
infobox.lastshow = GetTime()
|
||||
|
||||
infobox:SetWidth(infobox.text:GetStringWidth() + 50)
|
||||
infobox:SetSize(infobox.text:GetStringWidth() + 50, height)
|
||||
infobox:SetParent(parent)
|
||||
infobox:SetHeight(height)
|
||||
|
||||
infobox:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
infobox:Show()
|
||||
|
||||
+173
-481
@@ -19,10 +19,10 @@ function pfUI.uf.ClearGuidTracking()
|
||||
end
|
||||
|
||||
-- slash command to toggle unitframe test mode
|
||||
_G.SLASH_PFTEST1, _G.SLASH_PFTEST2 = "/pftest", "/pfuftest"
|
||||
_G.SlashCmdList.PFTEST = function()
|
||||
pfUI.api.RegisterSlashCommand("PFTEST", { "/pftest", "/pfuftest" }, function()
|
||||
pfUI.uf.showall = not pfUI.uf.showall
|
||||
end
|
||||
if pfUI.uf.raid and pfUI.uf.raid.LayoutPets then pfUI.uf.raid:LayoutPets() end
|
||||
end, true)
|
||||
|
||||
-- HoT buff indicators that need name verification because their icons are
|
||||
-- reused by other spells. Maps icon (lowercased) → expected aura name +
|
||||
@@ -73,8 +73,8 @@ end
|
||||
|
||||
local function BuffOnClick()
|
||||
if this:GetParent().label == "player" then
|
||||
local bid = GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, "HELPFUL")
|
||||
if bid >= 0 then CancelPlayerBuff(bid) end
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, "HELPFUL")
|
||||
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -114,8 +114,8 @@ end
|
||||
|
||||
local function DebuffOnClick()
|
||||
if this:GetParent().label == "player" then
|
||||
local bid = GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, "HARMFUL")
|
||||
if bid >= 0 then CancelPlayerBuff(bid) end
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, "HARMFUL")
|
||||
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -127,115 +127,16 @@ visibilityscan:SetScript("OnUpdate", function()
|
||||
end)
|
||||
|
||||
-- ============================================================================
|
||||
-- GetUnitStats - Nampower Integration for Health + Power
|
||||
-- GetUnitStats - health + power for a unit token.
|
||||
-- Returns: hp, maxHp, power, maxPower, powerType
|
||||
-- IMPORTANT: Uses _G.UnitExists directly to avoid conflicts with Nampower's
|
||||
-- use UnitGUID(unit) for GUID lookup (Nampower 3.0.0+)
|
||||
-- ============================================================================
|
||||
|
||||
-- Cache für Stats-Tracking (nur Änderungen zählen)
|
||||
pfUI.api.lastUnitStats = pfUI.api.lastUnitStats or {}
|
||||
|
||||
function pfUI.api.GetUnitStats(unitstr, trackStats)
|
||||
local hp, maxHp, power, maxPower, powerType
|
||||
local usedNampower = false
|
||||
|
||||
|
||||
-- Try GetUnitField first if available (for all units: players, pets, NPCs)
|
||||
if GetUnitField then
|
||||
-- Use the standard check first, then get guid separately
|
||||
local exists = _G.UnitExists(unitstr)
|
||||
if exists then
|
||||
-- Get guid via the extended UnitExists for Nampower
|
||||
local _, guid = _G.UnitExists(unitstr)
|
||||
|
||||
if guid then
|
||||
hp = GetUnitField(guid, "health")
|
||||
maxHp = GetUnitField(guid, "maxHealth")
|
||||
|
||||
-- Get power type from bytes0
|
||||
local bytes0 = GetUnitField(guid, "bytes0")
|
||||
if bytes0 then
|
||||
local temp = math.floor(bytes0 / 16777216)
|
||||
powerType = temp - math.floor(temp / 256) * 256
|
||||
else
|
||||
powerType = UnitPowerType(unitstr) or 0
|
||||
end
|
||||
|
||||
-- Get power values based on type
|
||||
if powerType == 1 then
|
||||
-- Rage (Nampower stores rage * 10, maxPower2 stores maxRage * 10)
|
||||
local rage = GetUnitField(guid, "power2")
|
||||
local maxRage = GetUnitField(guid, "maxPower2")
|
||||
power = rage and math.floor(rage / 10) or UnitMana(unitstr)
|
||||
maxPower = maxRage and math.floor(maxRage / 10) or UnitManaMax(unitstr)
|
||||
elseif powerType == 3 then
|
||||
-- Energy
|
||||
power = GetUnitField(guid, "power4") or UnitMana(unitstr)
|
||||
if power then power = math.floor(power) end
|
||||
maxPower = GetUnitField(guid, "maxPower4") or UnitManaMax(unitstr)
|
||||
elseif powerType == 2 then
|
||||
-- Focus (Hunter pets use power3)
|
||||
power = GetUnitField(guid, "power3") or UnitMana(unitstr)
|
||||
if power then power = math.floor(power) end
|
||||
maxPower = GetUnitField(guid, "maxPower3") or UnitManaMax(unitstr)
|
||||
|
||||
else
|
||||
-- Mana (default)
|
||||
power = GetUnitField(guid, "power1") or UnitMana(unitstr)
|
||||
maxPower = GetUnitField(guid, "maxPower1") or UnitManaMax(unitstr)
|
||||
end
|
||||
|
||||
-- Check if Nampower gave valid health data
|
||||
if hp and hp > 0 and maxHp and maxHp > 0 then
|
||||
usedNampower = true
|
||||
|
||||
-- Track Nampower success - NUR bei echten Änderungen
|
||||
if trackStats and pfUI.uf and pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
local lastStats = pfUI.api.lastUnitStats[unitstr]
|
||||
if not lastStats or lastStats.hp ~= hp or lastStats.maxHp ~= maxHp or
|
||||
lastStats.power ~= power or lastStats.maxPower ~= maxPower then
|
||||
pfUI.uf.stats.nampowerUsed = (pfUI.uf.stats.nampowerUsed or 0) + 1
|
||||
pfUI.api.lastUnitStats[unitstr] = {
|
||||
hp = hp,
|
||||
maxHp = maxHp,
|
||||
power = power,
|
||||
maxPower = maxPower
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
return hp, maxHp, power or 0, maxPower or 1, powerType
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Fallback to standard API (for players when Nampower fails)
|
||||
hp = UnitHealth(unitstr) or 0
|
||||
maxHp = UnitHealthMax(unitstr) or 1
|
||||
powerType = UnitPowerType(unitstr) or 0
|
||||
power = UnitMana(unitstr) or 0
|
||||
maxPower = UnitManaMax(unitstr) or 1
|
||||
|
||||
-- Track Fallback usage - NUR bei echten Änderungen
|
||||
if trackStats and not usedNampower then
|
||||
if pfUI.uf and pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
local lastStats = pfUI.api.lastUnitStats[unitstr]
|
||||
if not lastStats or lastStats.hp ~= hp or lastStats.maxHp ~= maxHp or
|
||||
lastStats.power ~= power or lastStats.maxPower ~= maxPower then
|
||||
pfUI.uf.stats.fallbackUsed = (pfUI.uf.stats.fallbackUsed or 0) + 1
|
||||
pfUI.api.lastUnitStats[unitstr] = {
|
||||
hp = hp,
|
||||
maxHp = maxHp,
|
||||
power = power,
|
||||
maxPower = maxPower
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return hp, maxHp, power, maxPower, powerType
|
||||
function pfUI.api.GetUnitStats(unitstr)
|
||||
local powerType = UnitPowerType(unitstr) or 0
|
||||
return UnitHealth(unitstr) or 0,
|
||||
UnitHealthMax(unitstr) or 1,
|
||||
UnitPower(unitstr, powerType) or 0,
|
||||
UnitPowerMax(unitstr, powerType) or 1,
|
||||
powerType
|
||||
end
|
||||
|
||||
local aggrodata = { }
|
||||
@@ -294,7 +195,7 @@ function pfUI.uf:UpdateVisibility()
|
||||
-- cache result of strsub to avoid repeating calls
|
||||
if not self.cache_raid then
|
||||
if strsub(self:GetName(),0,6) == "pfRaid" then
|
||||
self.cache_raid = tonumber(strsub(self:GetName(),7,8))
|
||||
self.cache_raid = tonumber(strsub(self:GetName(),7,8)) or 0
|
||||
else
|
||||
self.cache_raid = 0
|
||||
end
|
||||
@@ -305,12 +206,12 @@ function pfUI.uf:UpdateVisibility()
|
||||
local id = self.cache_raid
|
||||
|
||||
-- always show self in raidframes
|
||||
if not UnitInRaid("player") and GetNumPartyMembers() == 0 and C.unitframes.selfinraid == "1" and id == 1 then
|
||||
if not IsInGroup() and C.unitframes.selfinraid == "1" and id == 1 then
|
||||
self.id = ""
|
||||
self.label = "player"
|
||||
|
||||
-- use raidframes for groups
|
||||
elseif not UnitInRaid("player") and GetNumPartyMembers() > 0 and C.unitframes.raidforgroup == "1" then
|
||||
elseif not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
|
||||
if id == 1 then
|
||||
self.id = ""
|
||||
self.label = "player"
|
||||
@@ -339,6 +240,12 @@ function pfUI.uf:UpdateVisibility()
|
||||
local unitstr = string.format("%s%s", self.label or "", self.id or "")
|
||||
local visibility = string.format("[target=%s,exists] show; hide", unitstr)
|
||||
|
||||
-- Group frames are redundant when the group is already shown as a raid grid:
|
||||
-- either an actual raid, or a party promoted to the raid grid via
|
||||
-- raidforgroup. hide_in_raid gates whether we hide them in that case.
|
||||
local hide_group = C["unitframes"]["group"]["hide_in_raid"] == "1"
|
||||
and (IsInRaid() or (C.unitframes.raidforgroup == "1" and IsInGroup()))
|
||||
|
||||
if pfUI.unlock and pfUI.unlock:IsShown() then
|
||||
-- display during unlock mode
|
||||
visibility = "show"
|
||||
@@ -347,13 +254,14 @@ function pfUI.uf:UpdateVisibility()
|
||||
-- frame shall not be visible
|
||||
visibility = "hide"
|
||||
self.visible = nil
|
||||
elseif C["unitframes"]["group"]["hide_in_raid"] == "1" and self.label and strsub(self.label,0,5) == "party" and UnitInRaid("player") then
|
||||
-- hide group while in raid and option is set
|
||||
elseif hide_group and self.cache_raid == 0 and self.label and strsub(self.label,0,5) == "party" then
|
||||
-- hide group while shown as a raid grid and option is set (raid frames
|
||||
-- carry label "party" under raidforgroup, so exclude them by cache_raid)
|
||||
visibility = "hide"
|
||||
self.visible = nil
|
||||
elseif ( self.fname == "Group0" or self.fname == "PartyPet0" or self.fname == "Party0Target" )
|
||||
and (GetNumPartyMembers() <= 0 or (C["unitframes"]["group"]["hide_in_raid"] == "1" and UnitInRaid("player"))) then
|
||||
-- hide self in group if solo or hide in raid is set
|
||||
and (not IsInGroup() or hide_group) then
|
||||
-- hide self in group if solo or shown as a raid grid
|
||||
visibility = "hide"
|
||||
self.visible = nil
|
||||
end
|
||||
@@ -373,6 +281,11 @@ function pfUI.uf:UpdateVisibility()
|
||||
self:Hide()
|
||||
return
|
||||
end
|
||||
elseif self.label == "raidpet" then
|
||||
if not UnitIsVisible(unitstr) or not UnitExists("raid" .. self.id) then
|
||||
self:Hide()
|
||||
return
|
||||
end
|
||||
elseif self.label == "pettarget" then
|
||||
if not UnitIsVisible(unitstr) or not UnitExists("pet") then
|
||||
self:Hide()
|
||||
@@ -407,19 +320,16 @@ function pfUI.uf:UpdateFrameSize()
|
||||
if self.config.portrait == "left" or self.config.portrait == "right" then
|
||||
if ptwidth == "-1" and ptheight == "-1" then
|
||||
-- align portrait size to frame
|
||||
self.portrait:SetWidth(real_height)
|
||||
self.portrait:SetHeight(real_height)
|
||||
self.portrait:SetSize(real_height, real_height)
|
||||
portrait = real_height + spacing + 2*default_border
|
||||
else
|
||||
-- use custom portrait size
|
||||
self.portrait:SetWidth(ptwidth)
|
||||
self.portrait:SetHeight(ptheight)
|
||||
self.portrait:SetSize(ptwidth, ptheight)
|
||||
portrait = ptwidth + spacing + 2*default_border
|
||||
end
|
||||
end
|
||||
|
||||
self:SetWidth(width + portrait)
|
||||
self:SetHeight(real_height)
|
||||
self:SetSize(width + portrait, real_height)
|
||||
end
|
||||
|
||||
function pfUI.uf:UpdateConfig()
|
||||
@@ -456,8 +366,7 @@ function pfUI.uf:UpdateConfig()
|
||||
f.glow:SetScript("OnUpdate", pfUI.uf.glow.UpdateGlowAnimation)
|
||||
f.glow:Hide()
|
||||
|
||||
f.combat:SetWidth(tonumber(f.config.squaresize))
|
||||
f.combat:SetHeight(tonumber(f.config.squaresize))
|
||||
f.combat:SetSize(tonumber(f.config.squaresize), tonumber(f.config.squaresize))
|
||||
f.combat:ClearAllPoints()
|
||||
f.combat:SetPoint(f.config.squarepos, 0, 0)
|
||||
f.combat:Hide()
|
||||
@@ -465,8 +374,7 @@ function pfUI.uf:UpdateConfig()
|
||||
f.hp:ClearAllPoints()
|
||||
f.hp:SetPoint("TOP", 0, 0)
|
||||
|
||||
f.hp:SetWidth(f.config.width)
|
||||
f.hp:SetHeight(f.config.height)
|
||||
f.hp:SetSize(f.config.width, f.config.height)
|
||||
if tonumber(f.config.height) < 0 then f.hp:Hide() end
|
||||
pfUI.api.CreateBackdrop(f.hp, default_border)
|
||||
|
||||
@@ -518,6 +426,50 @@ function pfUI.uf:UpdateConfig()
|
||||
fontstyle = C.global.font_unit_style
|
||||
end
|
||||
|
||||
-- Druid secondary mana bar: texture/color/size/position below the power bar,
|
||||
-- using its own C.unitframes.druidmana* config. Values are read in
|
||||
-- UpdateDruidMana; here we only lay it out.
|
||||
if f.druidmana then
|
||||
local DC = C.unitframes
|
||||
local dmTexture = DC.druidmanatexture or "Interface\\AddOns\\pfUI\\img\\bar"
|
||||
f.druidmana:SetStatusBarTexture(pfUI.media[dmTexture] or dmTexture)
|
||||
f.druidmana:SetFrameLevel(f:GetFrameLevel() + 5)
|
||||
|
||||
local manacolor = f.config.defcolor == "0" and f.config.manacolor or C.unitframes.manacolor
|
||||
f.druidmana:SetStatusBarColor(GetStringColor(manacolor))
|
||||
|
||||
local dmHeight = tonumber(DC.druidmanaheight) or 10
|
||||
local dmWidth = DC.druidmanawidth or "-1"
|
||||
local dmOffX = tonumber(DC.druidmanaoffx) or 0
|
||||
local dmOffY = tonumber(DC.druidmanaoffy) or 0
|
||||
local dmSpace = tonumber(DC.druidmanaspace) or -3
|
||||
local dmSpacing = -2 * default_border - dmSpace
|
||||
|
||||
f.druidmana:SetHeight(dmHeight)
|
||||
f.druidmana:ClearAllPoints()
|
||||
local w = dmWidth ~= "-1" and tonumber(dmWidth) or nil
|
||||
if w then
|
||||
f.druidmana:SetWidth(w)
|
||||
f.druidmana:SetPoint("TOP", f.power, "BOTTOM", dmOffX, dmSpacing + dmOffY)
|
||||
else
|
||||
f.druidmana:SetPoint("TOPLEFT", f.power, "BOTTOMLEFT", dmOffX, dmSpacing + dmOffY)
|
||||
f.druidmana:SetPoint("TOPRIGHT", f.power, "BOTTOMRIGHT", dmOffX, dmSpacing + dmOffY)
|
||||
end
|
||||
|
||||
if not f.druidmana._hasbd then
|
||||
CreateBackdrop(f.druidmana, default_border)
|
||||
CreateBackdropShadow(f.druidmana)
|
||||
f.druidmana._hasbd = true
|
||||
end
|
||||
|
||||
local tr, tg, tb = ManaBarColor[Enum.PowerType.Mana].r, ManaBarColor[Enum.PowerType.Mana].g, ManaBarColor[Enum.PowerType.Mana].b
|
||||
if C.unitframes.pastel == "1" then
|
||||
tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
|
||||
end
|
||||
f.druidmana.text:SetFont(fontname, fontsize, fontstyle)
|
||||
f.druidmana.text:SetTextColor(tr, tg, tb, 1)
|
||||
end
|
||||
|
||||
f.portrait.tex:SetAllPoints(f.portrait)
|
||||
f.portrait.tex:SetTexCoord(.1, .9, .1, .9)
|
||||
f.portrait.model:SetAllPoints(f.portrait)
|
||||
@@ -574,11 +526,7 @@ function pfUI.uf:UpdateConfig()
|
||||
end
|
||||
|
||||
if f.group then
|
||||
if f.config.raidgrouplabel == "1" then
|
||||
f.group:Show()
|
||||
else
|
||||
f.group:Hide()
|
||||
end
|
||||
f.group:SetShown(f.config.raidgrouplabel == "1")
|
||||
|
||||
local xoff = tonumber(f.config.grouplabelxoff) or 0
|
||||
local yoff = tonumber(f.config.grouplabelyoff) or 8
|
||||
@@ -647,8 +595,7 @@ function pfUI.uf:UpdateConfig()
|
||||
f.powerCenterText:SetPoint("TOPLEFT",f.power.bar, "TOPLEFT", f.config.txtpowercenteroffx, 1 + tonumber(f.config.txtpowercenteroffy))
|
||||
f.powerCenterText:SetPoint("BOTTOMRIGHT",f.power.bar, "BOTTOMRIGHT", f.config.txtpowercenteroffx, f.config.txtpowercenteroffy)
|
||||
|
||||
f.incHeal:SetHeight(f.config.height)
|
||||
f.incHeal:SetWidth(f.config.width)
|
||||
f.incHeal:SetSize(f.config.width, f.config.height)
|
||||
f.incHeal.texture:SetTexture(pfUI.media["img:bar"])
|
||||
local cr, cg, cb, ca = GetStringColor(f.config.healcolor)
|
||||
cr, cg, cb, ca = tonumber(cr), tonumber(cg), tonumber(cb), tonumber(ca)
|
||||
@@ -664,53 +611,46 @@ function pfUI.uf:UpdateConfig()
|
||||
end
|
||||
|
||||
f.ressIcon:SetFrameLevel(16)
|
||||
f.ressIcon:SetWidth(32)
|
||||
f.ressIcon:SetHeight(32)
|
||||
f.ressIcon:SetSize(32, 32)
|
||||
f.ressIcon:SetPoint("CENTER", f, "CENTER", 0, 4)
|
||||
f.ressIcon.texture:SetTexture(pfUI.media["img:ress"])
|
||||
f.ressIcon.texture:SetAllPoints(f.ressIcon)
|
||||
f.ressIcon:Hide()
|
||||
|
||||
f.leaderIcon:SetWidth(10)
|
||||
f.leaderIcon:SetHeight(10)
|
||||
f.leaderIcon:SetSize(10, 10)
|
||||
f.leaderIcon:SetPoint("CENTER", f, "TOPLEFT", 0, 0)
|
||||
f.leaderIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-LeaderIcon")
|
||||
f.leaderIcon.texture:SetAllPoints(f.leaderIcon)
|
||||
f.leaderIcon:Hide()
|
||||
|
||||
f.lootIcon:SetWidth(10)
|
||||
f.lootIcon:SetHeight(10)
|
||||
f.lootIcon:SetSize(10, 10)
|
||||
f.lootIcon:SetPoint("CENTER", f, "LEFT", 0, 0)
|
||||
f.lootIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-MasterLooter")
|
||||
f.lootIcon.texture:SetAllPoints(f.lootIcon)
|
||||
f.lootIcon:Hide()
|
||||
|
||||
f.pvpIcon:SetWidth(f.config.pvpiconsize)
|
||||
f.pvpIcon:SetHeight(f.config.pvpiconsize)
|
||||
f.pvpIcon:SetSize(f.config.pvpiconsize, f.config.pvpiconsize)
|
||||
f.pvpIcon:SetPoint(f.config.pvpiconalign, f, f.config.pvpiconalign, f.config.pvpiconoffx, f.config.pvpiconoffy)
|
||||
f.pvpIcon.texture:SetTexture(pfUI.media["img:pvp"])
|
||||
f.pvpIcon.texture:SetAllPoints(f.pvpIcon)
|
||||
f.pvpIcon.texture:SetVertexColor(1,1,1,.5)
|
||||
f.pvpIcon:Hide()
|
||||
|
||||
f.raidIcon:SetWidth(f.config.raidiconsize)
|
||||
f.raidIcon:SetHeight(f.config.raidiconsize)
|
||||
f.raidIcon:SetSize(f.config.raidiconsize, f.config.raidiconsize)
|
||||
f.raidIcon:SetPoint("CENTER", f, f.config.raidiconalign, f.config.raidiconoffx, f.config.raidiconoffy)
|
||||
local raidIconTex = C.unitframes.blizzard_raidicons == "1" and "Interface\\TargetingFrame\\UI-RaidTargetingIcons" or pfUI.media["img:raidicons"]
|
||||
f.raidIcon.texture:SetTexture(raidIconTex)
|
||||
f.raidIcon.texture:SetAllPoints(f.raidIcon)
|
||||
f.raidIcon:Hide()
|
||||
|
||||
f.restIcon:SetWidth(16)
|
||||
f.restIcon:SetHeight(16)
|
||||
f.restIcon:SetSize(16, 16)
|
||||
f.restIcon:SetPoint("TOP", f, "TOPLEFT", 0, -1)
|
||||
f.restIcon.texture:SetTexture("Interface\\CharacterFrame\\UI-StateIcon", true)
|
||||
f.restIcon.texture:SetTexCoord(0, .5, 0, .421875)
|
||||
f.restIcon.texture:SetAllPoints(f.restIcon)
|
||||
f.restIcon:Hide()
|
||||
|
||||
f.happinessIcon:SetWidth(tonumber(C.unitframes.pet.happinesssize))
|
||||
f.happinessIcon:SetHeight(tonumber(C.unitframes.pet.happinesssize))
|
||||
f.happinessIcon:SetSize(tonumber(C.unitframes.pet.happinesssize), tonumber(C.unitframes.pet.happinesssize))
|
||||
f.happinessIcon:SetPoint("CENTER", f, "TOPLEFT", default_border, -default_border)
|
||||
f.happinessIcon.texture:SetTexture(pfUI.media["img:neutral"])
|
||||
f.happinessIcon.texture:SetAllPoints(f.happinessIcon)
|
||||
@@ -778,8 +718,7 @@ function pfUI.uf:UpdateConfig()
|
||||
invert_v * (i-1-row*perrow)*(multiply*default_border + f.config.buffsize + 1),
|
||||
invert_h * (row*(multiply*default_border + f.config.buffsize + 1) + (multiply*default_border + 1)))
|
||||
|
||||
f.buffs[i]:SetWidth(f.config.buffsize)
|
||||
f.buffs[i]:SetHeight(f.config.buffsize)
|
||||
f.buffs[i]:SetSize(f.config.buffsize, f.config.buffsize)
|
||||
|
||||
-- Create CD frame if it doesn't exist
|
||||
if not f.buffs[i].cd then
|
||||
@@ -808,11 +747,7 @@ function pfUI.uf:UpdateConfig()
|
||||
|
||||
-- immediately show/hide existing cooldown text
|
||||
if f.buffs[i].cd.pfCooldownText then
|
||||
if cooldown_text == 1 then
|
||||
f.buffs[i].cd.pfCooldownText:Show()
|
||||
else
|
||||
f.buffs[i].cd.pfCooldownText:Hide()
|
||||
end
|
||||
f.buffs[i].cd.pfCooldownText:SetShown(cooldown_text == 1)
|
||||
end
|
||||
|
||||
f.buffs[i].id = i
|
||||
@@ -886,11 +821,7 @@ function pfUI.uf:UpdateConfig()
|
||||
|
||||
-- immediately show/hide existing cooldown text
|
||||
if f.debuffs[i].cd.pfCooldownText then
|
||||
if cooldown_text == 1 then
|
||||
f.debuffs[i].cd.pfCooldownText:Show()
|
||||
else
|
||||
f.debuffs[i].cd.pfCooldownText:Hide()
|
||||
end
|
||||
f.debuffs[i].cd.pfCooldownText:SetShown(cooldown_text == 1)
|
||||
end
|
||||
|
||||
f.debuffs[i].id = i
|
||||
@@ -1014,14 +945,12 @@ function pfUI.uf.OnEvent()
|
||||
-- Raid frames: update_full is set by raid.lua GUID tracker
|
||||
elseif this.label == "pet" and event == "UNIT_PET" then
|
||||
this.update_full = true
|
||||
elseif this.label == "player" and (event == "PLAYER_AURAS_CHANGED" or event == "UNIT_INVENTORY_CHANGED") then
|
||||
elseif this.label == "player" and (event == "PLAYER_AURAS_CHANGED" or event == "PLAYER_EQUIPMENT_CHANGED") then
|
||||
this.update_aura = true
|
||||
elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
|
||||
this.update_full = true
|
||||
-- UNIT_XXX Events
|
||||
elseif arg1 and (arg1 == this.label .. this.id or (UnitGUID and arg1 == UnitGUID(this.label .. this.id))) then
|
||||
this.lastEventUpdate = GetTime()
|
||||
|
||||
if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then
|
||||
this.update_portrait = true
|
||||
elseif event == "UNIT_AURA" then
|
||||
@@ -1043,154 +972,19 @@ local _GetTime = GetTime
|
||||
pfUI.uf.now = 0
|
||||
|
||||
-- ============================================================================
|
||||
-- GLOBAL FALLBACK THROTTLE - Limits total fallback updates across ALL frames
|
||||
-- ============================================================================
|
||||
pfUI.uf.fallbackThrottle = {
|
||||
lastUpdate = 0,
|
||||
interval = 0.1, -- 10 updates per second total (not per frame!)
|
||||
updatesThisInterval = 0,
|
||||
maxUpdatesPerInterval = 5 -- Max 5 frames can update per interval
|
||||
}
|
||||
|
||||
-- ============================================================================
|
||||
-- STATS SYSTEM - Performance tracking for Nampower vs Fallback
|
||||
-- ============================================================================
|
||||
pfUI.uf.stats = {
|
||||
eventUpdates = 0,
|
||||
heartbeatUpdates = 0,
|
||||
earlyReturns = 0,
|
||||
nampowerUsed = 0,
|
||||
fallbackUsed = 0,
|
||||
throttledSkips = 0,
|
||||
startTime = 0,
|
||||
enabled = true
|
||||
}
|
||||
|
||||
-- Stats Frame (Live Display)
|
||||
pfUI.uf.statsFrame = CreateFrame("Frame", "pfUIStatsFrame", UIParent)
|
||||
pfUI.uf.statsFrame:SetWidth(200)
|
||||
pfUI.uf.statsFrame:SetHeight(220)
|
||||
pfUI.uf.statsFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -200)
|
||||
pfUI.uf.statsFrame:SetBackdrop({
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
})
|
||||
pfUI.uf.statsFrame:SetBackdropColor(0, 0, 0, 0.8)
|
||||
pfUI.uf.statsFrame:EnableMouse(true)
|
||||
pfUI.uf.statsFrame:SetMovable(true)
|
||||
pfUI.uf.statsFrame:SetClampedToScreen(true)
|
||||
pfUI.uf.statsFrame:RegisterForDrag("LeftButton")
|
||||
pfUI.uf.statsFrame:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
pfUI.uf.statsFrame:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
||||
pfUI.uf.statsFrame:Hide()
|
||||
|
||||
-- Stats Title
|
||||
pfUI.uf.statsFrame.title = pfUI.uf.statsFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
||||
pfUI.uf.statsFrame.title:SetPoint("TOP", pfUI.uf.statsFrame, "TOP", 0, -8)
|
||||
pfUI.uf.statsFrame.title:SetText("Performance")
|
||||
|
||||
-- Stats Text (multi-line)
|
||||
pfUI.uf.statsFrame.text = pfUI.uf.statsFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
pfUI.uf.statsFrame.text:SetPoint("TOPLEFT", pfUI.uf.statsFrame, "TOPLEFT", 10, -30)
|
||||
pfUI.uf.statsFrame.text:SetWidth(180)
|
||||
pfUI.uf.statsFrame.text:SetHeight(180)
|
||||
pfUI.uf.statsFrame.text:SetJustifyH("LEFT")
|
||||
pfUI.uf.statsFrame.text:SetJustifyV("TOP")
|
||||
pfUI.uf.statsFrame.text:SetText("Initializing...")
|
||||
|
||||
-- Update function for stats display
|
||||
pfUI.uf.UpdateStatsDisplay = function()
|
||||
local elapsed = GetTime() - pfUI.uf.stats.startTime
|
||||
if elapsed < 0.1 then return end
|
||||
|
||||
local eventRate = pfUI.uf.stats.eventUpdates / elapsed
|
||||
local heartbeatRate = pfUI.uf.stats.heartbeatUpdates / elapsed
|
||||
local totalFrameUpdates = eventRate + heartbeatRate
|
||||
|
||||
-- Calculate Nampower vs Fallback percentages (ONLY counts actual data changes!)
|
||||
local totalDataChanges = pfUI.uf.stats.nampowerUsed + pfUI.uf.stats.fallbackUsed
|
||||
local nampowerPct = totalDataChanges > 0 and math.floor((pfUI.uf.stats.nampowerUsed / totalDataChanges) * 100) or 0
|
||||
local fallbackPct = totalDataChanges > 0 and math.floor((pfUI.uf.stats.fallbackUsed / totalDataChanges) * 100) or 0
|
||||
|
||||
-- Calculate data change rate (how often HP/Mana actually changes)
|
||||
local dataChangeRate = totalDataChanges / elapsed
|
||||
|
||||
local statsText = string.format(
|
||||
"Time: %.1fs\n" ..
|
||||
"|cffaaaaaa--- Frame Updates ---|r\n" ..
|
||||
"Event: %.1f/s (%d)\n" ..
|
||||
"Heartbeat: %.1f/s (%d)\n" ..
|
||||
"Total: %.1f/s\n" ..
|
||||
"\n" ..
|
||||
"|cffaaaaaa--- Data Changes ---|r\n" ..
|
||||
"Rate: %.1f/s (%d)\n" ..
|
||||
"|cff00ff00NP: %d%% (%d)|r\n" ..
|
||||
"|cffff8800FB: %d%% (%d)|r",
|
||||
elapsed,
|
||||
eventRate,
|
||||
pfUI.uf.stats.eventUpdates,
|
||||
heartbeatRate,
|
||||
pfUI.uf.stats.heartbeatUpdates,
|
||||
totalFrameUpdates,
|
||||
dataChangeRate,
|
||||
totalDataChanges,
|
||||
nampowerPct,
|
||||
pfUI.uf.stats.nampowerUsed,
|
||||
fallbackPct,
|
||||
pfUI.uf.stats.fallbackUsed
|
||||
)
|
||||
|
||||
pfUI.uf.statsFrame.text:SetText(statsText)
|
||||
end
|
||||
|
||||
-- Stats update timer
|
||||
pfUI.uf.statsUpdateTimer = 0
|
||||
|
||||
-- Cache cleanup timer (clean lastUnitStats every 30s to prevent memory leak)
|
||||
pfUI.uf.cacheCleanupTimer = 0
|
||||
|
||||
-- ============================================================================
|
||||
-- OnUpdate with Heartbeat Polling and Fallback
|
||||
-- OnUpdate - eventless per-frame work (range check, aggro glow) and draining
|
||||
-- the event-set update flags. Frames refresh on events only; no polling.
|
||||
-- ============================================================================
|
||||
function pfUI.uf.OnUpdate()
|
||||
local now = _GetTime()
|
||||
pfUI.uf.now = now
|
||||
|
||||
-- Update stats display (throttled to 0.2s)
|
||||
if pfUI.uf.statsFrame and pfUI.uf.statsFrame:IsShown() then
|
||||
if (pfUI.uf.statsUpdateTimer or 0) <= now then
|
||||
pfUI.uf.statsUpdateTimer = now + 0.2
|
||||
if pfUI.uf.stats.startTime > 0 then
|
||||
pfUI.uf.UpdateStatsDisplay()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Cleanup lastUnitStats cache every 30 seconds to prevent memory leak
|
||||
if (pfUI.uf.cacheCleanupTimer or 0) <= now then
|
||||
pfUI.uf.cacheCleanupTimer = now + 30
|
||||
|
||||
-- Only keep cache for units that currently exist
|
||||
if pfUI.api.lastUnitStats then
|
||||
for unitstr in pairs(pfUI.api.lastUnitStats) do
|
||||
if not _G.UnitExists(unitstr) then
|
||||
pfUI.api.lastUnitStats[unitstr] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- update combat feedback (no throttle - needs immediate feedback)
|
||||
if this.feedbackText then CombatFeedback_OnUpdate(arg1) end
|
||||
|
||||
-- Throttle raid/party frames for performance
|
||||
if this.label == "raid" or this.label == "party" then
|
||||
if (this.throttleTick or 0) > now then
|
||||
if pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
pfUI.uf.stats.throttledSkips = pfUI.uf.stats.throttledSkips + 1
|
||||
end
|
||||
return
|
||||
end
|
||||
this.throttleTick = now + 0.1 -- Default: 10 FPS
|
||||
@@ -1274,19 +1068,7 @@ function pfUI.uf.OnUpdate()
|
||||
local unit = this.label .. this.id
|
||||
local heal = libpredict:UnitGetIncomingHeals(unit)
|
||||
|
||||
-- O(1) Nampower lookup via GUID (same pattern as nameplates.lua)
|
||||
local health, maxHealth
|
||||
if GetUnitField then
|
||||
local guid = UnitGUID(unit)
|
||||
if guid then
|
||||
health = GetUnitField(guid, "health")
|
||||
maxHealth = GetUnitField(guid, "maxHealth")
|
||||
end
|
||||
end
|
||||
-- Fallback to standard API
|
||||
if not health or not maxHealth or maxHealth == 0 then
|
||||
health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
|
||||
end
|
||||
local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
|
||||
|
||||
if heal - health - maxHealth ~= this.predictstate then
|
||||
local overhealperc = tonumber(this.config.overhealperc)
|
||||
@@ -1343,86 +1125,6 @@ function pfUI.uf.OnUpdate()
|
||||
-- EVENT-BASED UPDATES (Health, Mana, Auras, etc.)
|
||||
-- ============================================================================
|
||||
|
||||
-- Check if we have pending updates from events
|
||||
local hasUpdates = this.update_full or this.update_base or
|
||||
this.update_aura or this.update_portrait or
|
||||
this.update_pvp or this.update_indicators
|
||||
|
||||
-- Track event-triggered updates (not API calls, just frame updates)
|
||||
if hasUpdates and pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
pfUI.uf.stats.eventUpdates = pfUI.uf.stats.eventUpdates + 1
|
||||
end
|
||||
|
||||
-- Heartbeat Polling: If no events pending, check if we need fallback
|
||||
if not hasUpdates then
|
||||
local timeSinceEvent = this.lastEventUpdate and (now - this.lastEventUpdate) or 999
|
||||
|
||||
-- If >0.5s since last event and unit exists, try heartbeat
|
||||
if timeSinceEvent > 0.5 and this.label and _G.UnitExists(this.label .. this.id) then
|
||||
local needsFallback = false
|
||||
|
||||
-- Check if Nampower can provide data
|
||||
if GetUnitField then
|
||||
-- Use _G.UnitExists to avoid conflicts with range checking
|
||||
local unitstr = this.label .. this.id
|
||||
local exists = _G.UnitExists(unitstr)
|
||||
if exists then
|
||||
local _, guid = _G.UnitExists(unitstr)
|
||||
if guid then
|
||||
local hp = GetUnitField(guid, "health")
|
||||
if not hp or hp == 0 then
|
||||
needsFallback = true
|
||||
end
|
||||
else
|
||||
needsFallback = true
|
||||
end
|
||||
else
|
||||
needsFallback = true
|
||||
end
|
||||
else
|
||||
needsFallback = true
|
||||
end
|
||||
|
||||
if needsFallback then
|
||||
-- GLOBAL Throttle: Limit fallback updates across ALL frames
|
||||
local throttle = pfUI.uf.fallbackThrottle
|
||||
|
||||
-- Reset counter each interval
|
||||
if now - throttle.lastUpdate > throttle.interval then
|
||||
throttle.lastUpdate = now
|
||||
throttle.updatesThisInterval = 0
|
||||
end
|
||||
|
||||
-- Check if we've exceeded max updates this interval
|
||||
if throttle.updatesThisInterval >= throttle.maxUpdatesPerInterval then
|
||||
if pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
pfUI.uf.stats.earlyReturns = pfUI.uf.stats.earlyReturns + 1
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
throttle.updatesThisInterval = throttle.updatesThisInterval + 1
|
||||
|
||||
-- Nampower not available or no data - trigger fallback update
|
||||
this.update_base = true
|
||||
if pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
pfUI.uf.stats.heartbeatUpdates = pfUI.uf.stats.heartbeatUpdates + 1
|
||||
end
|
||||
else
|
||||
-- Nampower working fine, no update needed
|
||||
if pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
pfUI.uf.stats.earlyReturns = pfUI.uf.stats.earlyReturns + 1
|
||||
end
|
||||
return
|
||||
end
|
||||
else
|
||||
-- Too soon or unit doesn't exist
|
||||
if pfUI.uf.stats and pfUI.uf.stats.enabled then
|
||||
pfUI.uf.stats.earlyReturns = pfUI.uf.stats.earlyReturns + 1
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- process indicator update events
|
||||
if this.update_indicators then
|
||||
@@ -1552,7 +1254,7 @@ function pfUI.uf:EnableEvents()
|
||||
f:RegisterEvent("UNIT_FACTION")
|
||||
f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff
|
||||
f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
|
||||
f:RegisterEvent("UNIT_INVENTORY_CHANGED") -- label=player && frame=buff
|
||||
f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
|
||||
f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
|
||||
f:RegisterEvent("PARTY_LEADER_CHANGED") -- frame=leaderIcon
|
||||
f:RegisterEvent("RAID_ROSTER_UPDATE") -- label=raidIcon
|
||||
@@ -1638,6 +1340,19 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
|
||||
f.power = CreateFrame("Frame",nil, f)
|
||||
f.power.bar = CreateStatusBar(nil, f.power)
|
||||
|
||||
-- Druid secondary mana bar: shows base mana (read via ClassicAPI
|
||||
-- UnitPower(unit, Enum.PowerType.Mana), which works regardless of the active
|
||||
-- power) while shapeshifted into a form that uses energy/rage. Player +
|
||||
-- target only;
|
||||
-- styled/positioned in UpdateConfig, driven in UpdateDruidMana.
|
||||
if C.unitframes.druidmanabar == "1" and (f.label == "player" or f.label == "target") then
|
||||
f.druidmana = CreateFrame("StatusBar", "pfDruidMana_" .. f.label .. f.id, f)
|
||||
f.druidmana.text = f.druidmana:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
f.druidmana.text:SetPoint("CENTER", f.druidmana, "CENTER", 0, 0)
|
||||
f.druidmana.text:SetJustifyH("CENTER")
|
||||
f.druidmana:Hide()
|
||||
end
|
||||
|
||||
f.glow = CreateFrame("Frame", nil, f)
|
||||
f.combat = CreateFrame("Frame", nil, f.hp.bar)
|
||||
f.combat.tex = f.combat:CreateTexture(nil, "OVERLAY")
|
||||
@@ -1773,7 +1488,7 @@ function pfUI.uf:RefreshIndicators(unit)
|
||||
local unitstr = unit.label .. unit.id
|
||||
|
||||
if unit.leaderIcon then -- Leader Icon
|
||||
if unit.config.leadericon == "1" and UnitIsPartyLeader(unitstr) and ( GetNumPartyMembers() > 0 or GetNumRaidMembers() > 0 ) then
|
||||
if unit.config.leadericon == "1" and UnitIsPartyLeader(unitstr) and IsInGroup() then
|
||||
unit.leaderIcon:Show()
|
||||
else
|
||||
unit.leaderIcon:Hide()
|
||||
@@ -1847,6 +1562,32 @@ function pfUI.uf:RefreshIndicators(unit)
|
||||
end
|
||||
end
|
||||
|
||||
-- Druid secondary mana bar update. Reads base mana with ClassicAPI
|
||||
-- UnitPower/UnitPowerMax(unit, Enum.PowerType.Mana), which return the mana
|
||||
-- slot regardless of the unit's active power -- so it works while shapeshifted,
|
||||
-- with no nampower/GetUnitField dependency. Shown only while off mana
|
||||
-- (Cat=energy, Bear=rage); non-player frames only for druid units.
|
||||
function pfUI.uf:UpdateDruidMana(unit)
|
||||
local bar = unit.druidmana
|
||||
local unitstr = unit.label .. unit.id
|
||||
if not UnitExists(unitstr) then bar:Hide() return end
|
||||
if unit.label ~= "player" then
|
||||
local _, cls = UnitClass(unitstr)
|
||||
if cls ~= "DRUID" then bar:Hide() return end
|
||||
end
|
||||
if UnitPowerType(unitstr) == Enum.PowerType.Mana then bar:Hide() return end
|
||||
local mana, maxmana = UnitPower(unitstr, Enum.PowerType.Mana), UnitPowerMax(unitstr, Enum.PowerType.Mana)
|
||||
if not maxmana or maxmana == 0 then bar:Hide() return end
|
||||
bar:SetMinMaxValues(0, maxmana)
|
||||
bar:SetValue(mana)
|
||||
if C.unitframes.druidmanatext == "1" then
|
||||
bar.text:SetText(pfUI.api.Abbreviate(mana) .. "/" .. pfUI.api.Abbreviate(maxmana))
|
||||
else
|
||||
bar.text:SetText("")
|
||||
end
|
||||
bar:Show()
|
||||
end
|
||||
|
||||
function pfUI.uf:RefreshUnit(unit, component)
|
||||
-- break early on misconfigured UF's
|
||||
if not unit.label then return end
|
||||
@@ -1902,6 +1643,8 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
end
|
||||
if duration > 0 then
|
||||
CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1)
|
||||
else
|
||||
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
||||
end
|
||||
elseif aura.duration > 0 then
|
||||
local guid = UnitGUID(unitstr)
|
||||
@@ -1912,6 +1655,8 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
else
|
||||
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
||||
end
|
||||
else
|
||||
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
|
||||
end
|
||||
else
|
||||
unit.buffs[i]:Hide()
|
||||
@@ -2005,7 +1750,11 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
end
|
||||
if duration > 0 then
|
||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, start, duration, 1)
|
||||
else
|
||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, 0, 0, 0)
|
||||
end
|
||||
else
|
||||
CooldownFrame_SetTimer(unit.debuffs[i].cd, 0, 0, 0)
|
||||
end
|
||||
|
||||
if stacks > 1 then
|
||||
@@ -2259,7 +2008,7 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
-- base frame
|
||||
if component == "all" or component == "base" then
|
||||
-- Unit HP/MP with Nampower Integration
|
||||
local hp, hpmax, power, powermax, powerType = pfUI.api.GetUnitStats(unitstr, true)
|
||||
local hp, hpmax, power, powermax, powerType = pfUI.api.GetUnitStats(unitstr)
|
||||
|
||||
-- Store original values for color calculations (before invert_healthbar modifies hp)
|
||||
local hp_orig, hpmax_orig = hp, hpmax
|
||||
@@ -2343,13 +2092,13 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
|
||||
local r, g, b, a = .5, .5, .5, 1
|
||||
local utype = UnitPowerType(unitstr)
|
||||
if utype == 0 then
|
||||
if utype == Enum.PowerType.Mana then
|
||||
r, g, b, a = GetStringColor(mana)
|
||||
elseif utype == 1 then
|
||||
elseif utype == Enum.PowerType.Rage then
|
||||
r, g, b, a = GetStringColor(rage)
|
||||
elseif utype == 2 then
|
||||
elseif utype == Enum.PowerType.Focus then
|
||||
r, g, b, a = GetStringColor(focus)
|
||||
elseif utype == 3 then
|
||||
elseif utype == Enum.PowerType.Energy then
|
||||
r, g, b, a = GetStringColor(energy)
|
||||
end
|
||||
|
||||
@@ -2385,6 +2134,8 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
end
|
||||
end
|
||||
|
||||
if unit.druidmana then pfUI.uf:UpdateDruidMana(unit) end
|
||||
|
||||
pfUI.uf:RefreshUnitState(unit)
|
||||
end
|
||||
end
|
||||
@@ -2832,14 +2583,12 @@ function pfUI.uf:GetStatusValue(unit, pos)
|
||||
end
|
||||
|
||||
-- Get stats with Nampower Integration
|
||||
local hp, hpmax, mp, mpmax, powerType = pfUI.api.GetUnitStats(unitstr, true)
|
||||
local hp, hpmax, mp, mpmax, powerType = pfUI.api.GetUnitStats(unitstr)
|
||||
local rhp, rhpmax = hp, hpmax
|
||||
|
||||
-- Use libhealth for mob health estimation (overrides Nampower/Standard)
|
||||
if pfUI.libhealth and pfUI.libhealth.enabled then
|
||||
rhp, rhpmax = pfUI.libhealth:GetUnitHealth(unitstr)
|
||||
elseif unit.label == "target" and (MobHealth3 or MobHealthFrame) and MobHealth_GetTargetCurHP() then
|
||||
rhp, rhpmax = MobHealth_GetTargetCurHP(), MobHealth_GetTargetMaxHP()
|
||||
end
|
||||
|
||||
if config == "unit" then
|
||||
@@ -2864,6 +2613,19 @@ function pfUI.uf:GetStatusValue(unit, pos)
|
||||
else
|
||||
return ""
|
||||
end
|
||||
elseif config == "ownername" then
|
||||
local owner
|
||||
if unit.label == "raidpet" then owner = "raid" .. unit.id
|
||||
elseif unit.label == "partypet" then owner = "party" .. unit.id
|
||||
elseif unit.label == "pet" then owner = "player" end
|
||||
if not (owner and UnitExists(owner)) then return "" end
|
||||
local color = ""
|
||||
if unit.config["classcolor"] == "1" and UnitIsPlayer(owner) then
|
||||
local _, r, g, b = GetUnitColor(owner)
|
||||
if C.unitframes.pastel == "1" then r, g, b = (r+.75)*.5, (g+.75)*.5, (b+.75)*.5 end
|
||||
color = rgbhex(r, g, b)
|
||||
end
|
||||
return color .. pfUI.uf:GetNameString(owner)
|
||||
|
||||
-- health
|
||||
elseif config == "health" then
|
||||
@@ -2923,7 +2685,7 @@ function pfUI.uf:GetStatusValue(unit, pos)
|
||||
elseif config == "powermax" then
|
||||
return unit:GetColor("power") .. pfUI.api.Abbreviate(mpmax)
|
||||
elseif config == "powerperc" then
|
||||
local perc = UnitManaMax(unitstr) > 0 and ceil(mp / mpmax * 100) or 0
|
||||
local perc = UnitPowerMax(unitstr) > 0 and ceil(mp / mpmax * 100) or 0
|
||||
return unit:GetColor("power") .. perc
|
||||
elseif config == "powermiss" then
|
||||
local power = ceil(mp - mpmax)
|
||||
@@ -2934,7 +2696,7 @@ function pfUI.uf:GetStatusValue(unit, pos)
|
||||
end
|
||||
elseif config == "powerdyn" then
|
||||
-- show percentage when only mana is less than 100%
|
||||
if mp ~= mpmax and UnitPowerType(unitstr) == 0 then
|
||||
if mp ~= mpmax and UnitPowerType(unitstr) == Enum.PowerType.Mana then
|
||||
return unit:GetColor("power") .. pfUI.api.Abbreviate(mp) .. " - " .. ceil(mp / mpmax * 100) .. "%"
|
||||
else
|
||||
return unit:GetColor("power") .. pfUI.api.Abbreviate(mp)
|
||||
@@ -2977,19 +2739,7 @@ function pfUI.uf.GetColor(self, preset)
|
||||
r, g, b = color.r, color.g, color.b
|
||||
|
||||
elseif preset == "health" and config["healthcolor"] == "1" then
|
||||
-- O(1) Nampower lookup for health gradient color
|
||||
local hp, hpmax
|
||||
if GetUnitField then
|
||||
local guid = UnitGUID(unitstr)
|
||||
if guid then
|
||||
hp = GetUnitField(guid, "health")
|
||||
hpmax = GetUnitField(guid, "maxHealth")
|
||||
end
|
||||
end
|
||||
-- Fallback to standard API
|
||||
if not hp or not hpmax then
|
||||
hp, hpmax = UnitHealth(unitstr), UnitHealthMax(unitstr)
|
||||
end
|
||||
local hp, hpmax = UnitHealth(unitstr), UnitHealthMax(unitstr)
|
||||
if hpmax and hpmax > 0 then
|
||||
r, g, b = GetColorGradient(hp / hpmax)
|
||||
else
|
||||
@@ -3011,61 +2761,3 @@ function pfUI.uf.GetColor(self, preset)
|
||||
return rgbhex(r,g,b)
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- Slash Commands for Stats Frame
|
||||
-- ============================================================================
|
||||
_G.SLASH_PFUISTATS1 = "/pfuistats"
|
||||
_G.SLASH_PFUISTATS2 = "/ufstats"
|
||||
_G.SlashCmdList["PFUISTATS"] = function(msg)
|
||||
msg = string.lower(msg or "")
|
||||
|
||||
if not pfUI.uf.stats then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000ERROR:|r Stats not initialized!")
|
||||
return
|
||||
end
|
||||
|
||||
-- Initialize startTime on first use
|
||||
if pfUI.uf.stats.startTime == 0 then
|
||||
pfUI.uf.stats.startTime = GetTime()
|
||||
end
|
||||
|
||||
if msg == "reset" then
|
||||
pfUI.uf.stats.eventUpdates = 0
|
||||
pfUI.uf.stats.heartbeatUpdates = 0
|
||||
pfUI.uf.stats.earlyReturns = 0
|
||||
pfUI.uf.stats.nampowerUsed = 0
|
||||
pfUI.uf.stats.fallbackUsed = 0
|
||||
pfUI.uf.stats.throttledSkips = 0
|
||||
pfUI.uf.stats.startTime = GetTime()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Reset!")
|
||||
|
||||
elseif msg == "toggle" then
|
||||
pfUI.uf.stats.enabled = not pfUI.uf.stats.enabled
|
||||
local status = pfUI.uf.stats.enabled and "|cff00ff00ON|r" or "|cffff0000OFF|r"
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Tracking: " .. status)
|
||||
|
||||
elseif msg == "show" then
|
||||
if pfUI.uf.statsFrame then
|
||||
pfUI.uf.statsFrame:Show()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Frame shown")
|
||||
end
|
||||
|
||||
elseif msg == "hide" then
|
||||
if pfUI.uf.statsFrame then
|
||||
pfUI.uf.statsFrame:Hide()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Frame hidden")
|
||||
end
|
||||
|
||||
else
|
||||
-- Toggle frame (default action)
|
||||
if pfUI.uf.statsFrame then
|
||||
if pfUI.uf.statsFrame:IsShown() then
|
||||
pfUI.uf.statsFrame:Hide()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Frame hidden")
|
||||
else
|
||||
pfUI.uf.statsFrame:Show()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00pfUI Stats:|r Frame shown")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -28,42 +28,6 @@ ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
|
||||
UNITFRAME_SECURE_TEMPLATE = nil
|
||||
|
||||
--[[ Vanilla API Extensions ]]--
|
||||
function hooksecurefunc(tbl, name, func, prepend)
|
||||
if type(tbl) == "string" then
|
||||
prepend, func, name, tbl = func, name, tbl, _G
|
||||
end
|
||||
|
||||
if not tbl or not tbl[name] then return end
|
||||
|
||||
pfUI.hooks[tostring(func)] = {}
|
||||
pfUI.hooks[tostring(func)]["old"] = tbl[name]
|
||||
pfUI.hooks[tostring(func)]["new"] = func
|
||||
|
||||
if prepend then
|
||||
pfUI.hooks[tostring(func)]["function"] = function(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
|
||||
pfUI.hooks[tostring(func)]["new"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
|
||||
return pfUI.hooks[tostring(func)]["old"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
|
||||
end
|
||||
else
|
||||
pfUI.hooks[tostring(func)]["function"] = function(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
|
||||
local ok, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, r16 = pcall(pfUI.hooks[tostring(func)]["old"], a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
|
||||
if not ok then return end
|
||||
pfUI.hooks[tostring(func)]["new"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
|
||||
return r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, r16
|
||||
end
|
||||
end
|
||||
|
||||
tbl[name] = pfUI.hooks[tostring(func)]["function"]
|
||||
end
|
||||
|
||||
do -- GetItemInfo
|
||||
local name, link, rarity, minlevel, itype, isubtype, stack
|
||||
function GetItemInfo(item)
|
||||
if not item then return end
|
||||
name, link, rarity, minlevel, itype, isubtype, stack = _G.GetItemInfo(item)
|
||||
return name, link, rarity, nil, minlevel, itype, isubtype, stack
|
||||
end
|
||||
end
|
||||
|
||||
do -- RunMacroText
|
||||
local obj = { ["GetText"] = function(self) return self.text end }
|
||||
|
||||
Vendored
-2620
File diff suppressed because it is too large
Load Diff
Vendored
-2634
File diff suppressed because it is too large
Load Diff
Vendored
-2628
File diff suppressed because it is too large
Load Diff
Vendored
-2625
File diff suppressed because it is too large
Load Diff
Vendored
-2591
File diff suppressed because it is too large
Load Diff
Vendored
-2628
File diff suppressed because it is too large
Load Diff
Vendored
-2612
File diff suppressed because it is too large
Load Diff
Vendored
-72
@@ -1,20 +1,3 @@
|
||||
-- this table is added in later expansions
|
||||
CLASS_SORT_ORDER = CLASS_SORT_ORDER or {
|
||||
"WARRIOR",
|
||||
"DEATHKNIGHT",
|
||||
"PALADIN",
|
||||
"MONK",
|
||||
"PRIEST",
|
||||
"SHAMAN",
|
||||
"DRUID",
|
||||
"ROGUE",
|
||||
"MAGE",
|
||||
"WARLOCK",
|
||||
"HUNTER",
|
||||
"DEMONHUNTER",
|
||||
"UNKNOWN",
|
||||
}
|
||||
|
||||
CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS or {
|
||||
["WARRIOR"] = {0, 0.25, 0, 0.25},
|
||||
["MAGE"] = {0.25, 0.49609375, 0, 0.25},
|
||||
@@ -2417,58 +2400,3 @@ pfSellData = {
|
||||
[23725]=2600, [23727]=2600, [23728]=2600, [23743]=11, [24071]=393470, [24101]=400000,
|
||||
[24102]=400000, [24222]=221054, [24231]=211, [24232]=900, [24281]=1210, [24282]=18250,
|
||||
[24283]=152345, [24358]=365815 }
|
||||
pfMapOverlayData = {
|
||||
["Alterac"] = {"CHILLWINDPOINT:308:250:660:261", "CORRAHNSDAGGER:173:277:411:391", "CRUSHRIDGEHOLD:269:230:339:167:283:0", "DALARAN:277:283:39:275", "DANDREDSFOLD:273:224:282:0", "GALLOWSCORNER:183:185:415:287", "GAVINSNAZE:140:161:235:486", "GROWLESSCAVE:175:156:327:382", "LORDAMEREINTERNMENTCAMP:315:255:55:413", "MISTYSHORE:204:268:207:139", "RUINSOFALTERAC:252:249:274:201", "RAVENHOLDTMANOR:217:165:737:452", "SOFERASNAZE:241:312:469:311", "STRAHNBRAD:355:289:555:110", "THEHEADLAND:142:187:325:481", "THEUPLANDS:219:183:470:84",},
|
||||
["AlteracValley"] = {"DUNBALDAR:254:228:356:18:3299:3318", "FROSTWOLFKEEP:220:278:408:382:3299:3318", "ICEBLOODGARRISON:286:288:343:179:3299:3318",},
|
||||
["Arathi"] = {"BOULDERFISTHALL:190:214:442:371", "BOULDERGOR:222:214:244:167", "CIRCLEOFEASTBINDING:140:213:568:125", "CIRCLEOFINNERBINDING:186:164:302:321", "CIRCLEOFOUTERBINDING:149:137:429:301", "CIRCLEOFWESTBINDING:156:189:152:71", "DABYRIESFARMSTEAD:160:171:482:197", "FALDIRSCOVE:247:197:180:428", "FARWELLSTEAD:112:128:267:31", "GOSHEKFARM:208:177:539:284", "HAMMERFALL:182:235:665:128:318:0", "NORTHFOLDMANOR:202:205:204:119", "REFUGEPOINT:157:189:380:214", "RUINSOFZULRASAZ:160:160:346:29", "STROMGARDEKEEP:220:213:122:295", "THANDOLSPAN:175:198:369:424", "THORADINSWALL:173:225:103:148", "WITHERBARKVILLAGE:197:194:566:339", "WILDTUSKVILLAGE:183:102:379:145",},
|
||||
["Ashenvale"] = {"ASTRANAAR:190:173:281:259", "BOUGHSHADOW:140:190:862:157", "FALLENSKYLAKE:219:190:555:433:432:0", "FELFIREHILL:241:244:720:349", "FIRESCARSHRINE:153:161:194:332", "FORESTSONG:162:142:817:232", "IRISLAKE:185:190:401:226", "LAKEFALATHIM:115:181:138:144", "MAESTRASPOST:198:290:216:46", "MYSTRALLAKE:262:228:363:354:420:2359", "NIGHTRUN:212:244:604:263:431:0", "RAYNEWOODRETREAT:165:235:527:243", "SATYRNAAR:163:172:702:230", "THEHOWLINGVALE:196:172:471:147", "THERUINSOFSTARDUST:141:135:268:382", "THESHRINEOFAESSINA:205:179:113:268", "THEZORAMSTRAND:228:235:26:33", "THISTLEFURVILLAGE:243:184:210:164", "WARSONGLUMBERCAMP:185:146:804:319",},
|
||||
["Aszhara"] = {"BAYOFSTORMS:257:285:486:208", "BITTERREACHES:231:173:651:46", "FORLORNRIDGE:210:247:198:373", "HALDARRENCAMPMENT:191:138:83:339", "JAGGEDREEF:556:153:373:9", "LAKEMENNAR:301:184:302:437", "LEGASHENCAMPMENT:224:131:484:49", "RAVENCRESTMONUMENT:227:115:559:506", "RUINSOFELDARATH:251:268:246:228", "SHADOWSONGSHRINE:213:170:43:428", "SOUTHRIDGEBEACH:355:207:397:360", "TEMPLEOFARKKORAN:177:187:689:160", "THALASSIANBASECAMP:224:144:507:126", "THERUINEDREACHES:384:116:403:549", "THESHATTEREDSTRAND:148:199:412:202", "TIMBERMAWHOLD:209:194:258:175", "TOWEROFELDARA:107:145:824:114", "URSOLAN:219:212:327:94", "VALORMOK:201:158:93:236",},
|
||||
["Badlands"] = {"AGMONDSEND:249:256:354:396", "ANGORFORTRESS:186:241:327:101", "APOCRYPHANSREST:251:195:20:315", "CAMPBOFF:195:207:506:361", "CAMPCAGG:247:205:15:432:347:0", "CAMPKOSH:214:211:556:56", "CRYSTALLINEPINNACLE:140:155:609:337", "DUSTWINDGULCH:229:190:506:216", "HAMMERTOESDIGSITE:185:177:455:131", "KARGATH:232:245:0:154", "LETHLORRAVINE:344:395:627:173", "MIRAGEFLATS:276:229:153:387", "REDBRANDSDIGSITE:325:155:496:454", "RUINSOFCORTHAN:210:200:203:124", "SCALEBANERIDGE:205:179:751:142", "THEDUSTBOWL:253:266:166:203", "THEMAKERSTERRACE:230:172:399:16:1517:0", "VALLEYOFFANGS:215:215:358:265",},
|
||||
["Balor"] = {"BILGERATCOMPOUND:174:141:323:76", "CROAKINGPLATEAU:371:154:397:201", "GRAHANESTATE:93:116:306:392", "GULLWINGWRECKAGE:110:105:221:34", "LANGSTONORCHARD:102:129:410:346", "RUINSOFBREEZEHAVEN:163:141:450:256", "SCURRYINGTHICKET:144:158:283:161", "SIOUTPOST:175:232:597:389", "SORROWMORELAKE:174:140:303:277", "STORMBREAKERPOINT:243:197:583:212", "STORMREAVERSPIRE:151:119:491:429", "STORMWROUGHTCASTLE:202:166:458:332", "TREACHEROUSCRAGS:243:171:381:457", "VANDERFARMSTEAD:146:140:330:372", "WINDROCKCLIFFS:192:279:256:303",},
|
||||
["Barrens"] = {"AGAMAGOR:183:173:348:242", "ANCHORSEDGE:118:83:690:300", "BAELMODAN:120:123:435:482", "BLACKTHORNRIDGE:140:123:340:465", "BOULDERLODEMINE:109:105:560:0", "BRAMBLESCAR:112:152:446:304", "CAMPTAURAJO:130:113:370:355", "DREADMISTPEAK:121:93:423:68", "FARWATCHPOST:85:152:572:58", "FIELDOFGIANTS:194:137:363:410", "GROLDOMFARM:112:107:499:67", "HONORSSTAND:128:128:306:130", "LUSHWATEROASIS:160:169:372:186", "NORTHWATCHFOLD:134:107:533:310", "RAPTORGROUNDS:101:99:512:299", "RATCHET:116:118:556:190", "RAZORFENDOWNS:137:106:414:562", "RAZORFENKRAUL:116:123:345:539", "THECROSSROADS:142:140:436:127", "THEDRYHILLS:185:134:324:36", "THEFORGOTTENPOOLS:104:116:391:120", "THEMERCHANTCOAST:80:123:584:249", "THEMORSHANRAMPART:118:91:418:0", "THESLUDGEFEN:153:113:463:0", "THESTAGNANTOASIS:147:126:484:211", "THORNHILL:128:120:502:123",},
|
||||
["BlackstoneIsland"] = {"BLACKASHCOALPITS:303:474:209:178", "BLACKASHMINE:251:204:397:222", "GAZZIKSWORKSHOP:329:247:439:403", "RUSTGATELUMBERYARD:217:245:551:241", "RUSTGATERIDGE:396:226:372:360", "THEWATERHOLE:386:239:382:43", "VENTURECOSLUMS:270:192:498:129",},
|
||||
["BlastedLands"] = {"ALTAROFSTORMS:169:142:318:141", "DARKPORTAL:254:208:460:265", "DREADMAULHOLD:200:171:351:21", "DREADMAULPOST:228:183:370:204", "GARRISONARMORY:155:192:480:15", "NETHERGARDEKEEP:169:178:567:35", "RISEOFTHEDEFILER:150:131:414:131", "SERPENTSCOIL:211:155:510:148", "THETAINTEDSCAR:370:438:220:184",},
|
||||
["BurningSteppes"] = {"ALTAROFSTORMS:215:210:41:114", "BLACKROCKMOUNTAIN:249:272:178:104", "BLACKROCKPASS:259:299:597:285", "BLACKROCKSTRONGHOLD:232:258:342:120", "DRACODAR:405:309:61:262", "DREADMAULROCK:203:214:717:174", "MORGANSVIGIL:287:265:715:311", "PILLAROFASH:313:261:382:289", "RUINSOFTHAURISSAN:258:275:521:105", "TERRORWINGPATH:271:296:730:52",},
|
||||
["Darkshore"] = {"AMETHARAN:163:178:340:323", "AUBERDINE:134:179:323:191", "BASHALARAN:153:171:379:199", "CLIFFSPRINGRIVER:205:161:391:112:445:0", "GROVEOFTHEANCIENTS:180:138:314:436", "REMTRAVELSEXCAVATION:148:164:245:504", "RUINSOFMATHYSTRA:176:205:519:3", "THEMASTERSGLAIVE:146:139:346:529", "TOWEROFALTHALAXX:142:159:484:110",},
|
||||
["DeadwindPass"] = {"DEADMANSCROSSING:368:353:257:81:2938:0", "KARAZHAN:287:234:277:342", "THEVICE:254:257:433:305",},
|
||||
["Desolace"] = {"ETHELRETHOR:189:237:318:68", "GELKISVILLAGE:181:235:300:433", "KODOGRAVEYARD:253:237:396:251", "KOLKARVILLAGE:206:208:615:221", "KORMEKSHUT:156:147:562:187", "MAGRAMVILLAGE:182:272:606:373", "MANNOROCCOVEN:270:271:408:385", "NIJELSPOINT:188:246:561:0", "RANAZJARISLE:88:89:248:11", "SARGERON:274:237:632:38", "SHADOWBREAKRAVINE:190:181:698:454", "SHADOWPREYVILLAGE:215:218:175:395", "TETHRISARAN:185:137:440:0", "THUNDERAXEFORTRESS:174:207:455:108", "VALLEYOFSPEARS:234:274:217:221",},
|
||||
["DunMorogh"] = {"AMBERSTILLRANCH:105:104:582:288", "ANVILMAR:209:159:167:414:77:0", "BREWNALLVILLAGE:94:102:263:256", "CHILLBREEZEVALLEY:160:113:281:304", "COLDRIDGEPASS:134:123:300:387", "FROSTMANEHOLD:112:118:225:291", "GNOMERAGON:158:176:178:164", "GOLBOLARQUARRY:144:149:619:301", "HELMSBEDLAKE:131:153:706:284:716:0", "ICEFLOWLAKE:117:167:286:173", "IRONFORGE:291:187:414:166", "IRONFORGEAIRFIELDS:213:233:582:100", "KHARANOS:175:186:397:296:189:0", "MISTYPINEREFUGE:117:155:507:224", "NORTHERNGATEOUTPOST:115:155:766:177", "RUGFORDSMOUNTAINREST:199:114:739:406", "SHIMMERRIDGE:115:173:355:169", "SOUTHERNGATEOUTPOST:113:106:800:284", "THEGRIZZLEDDEN:178:155:321:328", "THETUNDRIDHILLS:135:115:531:328",},
|
||||
["Durotar"] = {"DRYGULCHRAVINE:139:134:438:92:410:0", "ECHOISLES:175:236:561:432", "KOLKARCRAG:131:96:426:487", "ORGRIMMAR:427:150:251:0", "RAZORHILL:188:207:445:182", "RAZORMANEGROUNDS:196:202:318:204", "SENJINVILLAGE:133:167:485:398", "SKULLROCK:118:79:469:51", "SPARKWATERPORT:122:134:522:94", "THUNDERRIDGE:156:174:341:72", "TIRAGARDEKEEP:160:148:477:300", "VALLEYOFTRIALS:186:184:370:335",},
|
||||
["Duskwood"] = {"ADDLESSTEAD:255:231:67:353", "BRIGHTWOODGROVE:191:315:520:131", "DARKSHIRE:291:259:644:173:576:0", "MANORMISTMANTLE:174:150:668:134", "RAVENHILL:166:115:117:317", "RAVENHILLCEMETARY:323:276:99:165:243:0", "THEDARKENEDBANK:886:184:105:44", "THEHUSHEDBANK:136:306:29:143", "THEROTTINGORCHARD:231:210:549:380", "THEYORGENFARMSTEAD:211:235:403:393", "TRANQUILGARDENSCEMETARY:204:196:692:363", "TWILIGHTGROVE:327:384:314:99", "VULGOLOGREMOUND:231:266:259:365",},
|
||||
["Dustwallow"] = {"ALCAZISLAND:176:179:671:29", "BACKBAYWETLANDS:384:243:248:196", "BRACKENWALLVILLAGE:264:264:239:2:507:0", "THEDENOFFLAME:246:235:264:320", "THERAMOREISLE:214:187:542:232", "THEWYRMBOG:263:229:372:387", "WITCHHILL:230:311:431:1:518:0", "WESTHAVENHOLLOW:166:149:603:428",},
|
||||
["EasternPlaguelands"] = {"BLACKWOODLAKE:217:221:451:207", "CORINSCROSSING:153:146:544:373", "CROWNGUARDTOWER:193:152:299:408", "DARROWSHIRE:195:167:316:497", "EASTWALLTOWER:164:143:600:250", "FORLORNSUMMIT:192:185:64:225", "LAKEMERELDAR:240:164:543:469", "LIGHTSHOPECHAPEL:165:238:721:304", "NORTHDALE:172:191:628:135", "NORTHPASSTOWER:228:178:465:118", "PESTILENTSCAR:189:241:416:349", "PLAGUEWOOD:346:258:178:92", "QUELLITHIENLODGE:216:136:430:44", "STRATHOLME:227:189:202:15", "TERRORDALE:175:129:86:137", "THEFUNGALVALE:202:199:277:267", "THEINFECTISSCAR:183:262:628:298", "THEMARRISSTEAD:182:194:164:367", "THENOXIOUSGLADE:211:202:730:172", "THEUNDERCROFT:171:136:178:484", "THONDRORILRIVER:210:348:12:235", "TYRSHAND:201:159:724:475", "ZULMASHAR:189:152:621:36",},
|
||||
["Elwynn"] = {"BRACKWELLPUMPKINPATCH:222:223:592:431", "CRYSTALLAKE:196:192:435:345", "EASTVALELOGGINGCAMP:237:190:713:339", "FARGODEEPMINE:238:230:247:438:63:64", "FORESTSEDGE:242:335:132:333:120:0", "GOLDSHIRE:219:199:261:280", "JERODSLANDING:206:212:437:445", "NORTHSHIREVALLEY:237:244:390:154", "RIDGEPOINTTOWER:287:207:710:445", "STONECAIRNLAKE:278:230:601:203", "STORMWIND:452:392:21:3", "TOWEROFAZORA:232:226:561:303:54:0",},
|
||||
["Felwood"] = {"BLOODVENOMFALLS:225:132:297:269", "DEADWOODVILLAGE:162:129:415:539", "EMERALDSANCTUARY:171:150:411:436", "FELPAWVILLAGE:224:138:489:0:1769:0", "IRONTREEWOODS:200:203:426:60", "JADEFIREGLEN:151:145:339:469", "JADEFIRERUN:181:159:338:35", "JAEDENAR:236:122:275:333", "MORLOSARAN:129:151:503:515", "RUINSOFCONSTELLAS:224:142:303:387", "SHATTERSCARVALE:218:186:315:130", "TALONBRANCHGLADE:145:130:554:97",},
|
||||
["Feralas"] = {"CAMPMOJACHE:146:148:694:238", "CHIMAERAROOSTVALE:106:150:785:321", "DIREMAUL:214:180:461:208", "DREAMBOUGH:141:122:459:0", "FERALSCARVALE:103:104:491:335", "FRAYFEATHERHIGHLANDS:101:163:485:391", "GORDUNNIOUTPOST:154:128:697:148", "GRIMTOTEMCOMPOUND:110:186:630:172", "ISLEOFDREAD:205:285:197:381", "LOWERWILDS:214:152:756:204", "ONEIROS:101:103:499:74", "RUINSOFISILDIEN:179:241:547:326", "RUINSOFRAVENWIND:178:149:310:0", "SARDORISLE:167:168:216:241", "THEFORGOTTENCOAST:132:316:409:258", "THETWINCOLOSSALS:278:235:323:78", "THEWRITHINGDEEP:214:205:625:305:2519:0",},
|
||||
["Gillijim"] = {"DEEPTIDESANCTUM:204:117:199:512", "DISTILLERYISLE:90:69:234:216", "FAELONSFOLLY:108:103:331:304", "GILLIJIMSTRAND:108:324:641:160", "JADEMINE:141:149:500:256", "KALKORPOINT:123:115:421:210", "KAZONISLAND:194:113:432:51", "MAULOGGPOST:137:227:512:401", "MAULOGGREFUGE:231:132:615:465", "RUINSOFZULRAZAR:215:136:369:384", "SILVERCOAST:245:184:311:386", "SILVERSANDBAR:47:128:256:398", "SOUTHSEASANDBAR:125:172:178:63", "TANGLEWOOD:135:188:576:297", "ZULRAZAR:137:168:375:282",},
|
||||
["Gilneas"] = {"BLACKTHORNSCAMP:160:163:32:171", "BROLOKMOUND:140:120:467:349", "DAWNSTONEMINE:130:144:292:155", "FREYSHEARKEEP:72:70:624:405", "GILNEASCITY:295:242:89:105", "GLAYMORESTEAD:140:127:483:129", "GREYMANESWATCH:119:158:580:311", "HOLLOWWEBCEMETARY:180:167:215:395", "HOLLOWWEBWOODS:171:118:341:452", "NORTHGATETOWER:130:137:397:172", "OLDROCKPASS:155:165:290:37", "RAVENSHIRE:194:237:472:431", "RAVENWOODKEEP:253:174:496:494", "ROSEWICKPLANTATION:134:140:331:155", "RUINSOFGREYSHIRE:192:144:230:260", "SHADEMORETAVERN:117:120:279:336", "SOUTHMIREORCHARD:202:133:302:354", "STILLWARDCHURCH:213:166:471:220", "THEDRYROCKMINE:129:127:145:262", "THEDRYROCKPIT:230:217:69:295", "THEGREYMANEWALL:131:173:412:48", "THEOVERGROWNACRE:134:154:390:269",},
|
||||
["GrimReaches"] = {"BAGGOTHSRAMPART:112:113:399:238", "BARLEYCRESTFARMSTEAD:116:88:499:222", "BRANGARSFOLLY:108:123:568:33", "DUNKITHAS:137:95:470:329", "EASTRIDGEOUTPOST:166:107:374:165", "GETHKAR:118:124:444:84", "GROLDANSEXCAVATION:125:117:567:231", "LAKEKITHAS:217:150:481:270", "RUINSOFSTOLGAZKEEP:134:146:366:53", "SALGAZMINES:150:119:535:380", "SHATTERBLADEPOST:186:130:512:126", "SLATEBEARDSFORGE:136:99:457:404", "THEGRIMHOLLOW:288:200:396:463", "THEHIGHPASS:97:141:409:315", "ZARMGETHPOINT:143:76:405:16", "ZARMGETHSTRONGHOLD:120:150:487:17",},
|
||||
["Hilsbrad"] = {"AZURELOADMINE:146:174:188:288", "DARROWHILL:173:132:426:164", "DUNGAROK:225:257:644:305", "DURNHOLDEKEEP:367:347:614:82", "EASTERNSTRAND:208:301:537:350", "HILLSBRADFIELDS:282:257:211:166", "NETHANDERSTEAD:190:215:554:249", "PURGATIONISLE:120:94:111:485", "SOUTHPOINTTOWER:271:207:11:203", "SOUTHSHORE:219:245:423:213", "TARRENMILL:195:291:524:9", "WESTERNSTRAND:272:139:215:377",},
|
||||
["Hinterlands"] = {"AERIEPEAK:240:195:20:250", "AGOLWATHA:188:180:382:173", "HIRIWATHA:201:118:188:314", "JINTHAALOR:223:277:514:338", "PLAGUEMISTRAVINE:124:203:170:158", "QUELDANILLODGE:168:181:248:194", "SERADANE:260:263:519:25", "SHADRAALOR:181:170:247:394", "SHAOLWATHA:265:190:580:247", "SKULKROCK:148:133:520:241", "THEALTAROFZUL:186:153:382:371", "THECREEPINGRUIN:168:157:417:268", "THEOVERLOOKCLIFFS:153:299:702:309", "THERASAZTRAILS:118:133:210:381", "VALORWINDLAKE:153:160:329:309",},
|
||||
["Hyjal"] = {"BARKSKINPLATEAU:207:167:390:297", "BARKSKINVILLAGE:502:293:417:346", "BLEAKHOLLOWCRATER:297:335:401:20", "CIRCLEOFPOWER:277:331:203:63", "DARKHOLLOWPASS:214:237:342:389", "NORDANAAR:139:146:778:118", "NORDRASSILGLADE:418:408:578:0", "RUINSOFTELENNAS:165:193:141:236", "THEEMERALDGATEWAY:309:244:109:353", "ZULHATHA:191:210:3:194",},
|
||||
["Icepoint"] = {"KANEQNUUN:512:430:237:129",},
|
||||
["Lapidis"] = {"BRIGHTCOAST:298:213:237:246", "CAELANSREST:147:111:517:230", "CROWNISLAND:140:95:512:33", "GORDOSHHEIGHTS:253:243:256:89", "HAZURRIGLADE:87:82:486:306", "SHANKSREEF:207:90:446:109", "THEROCK:74:72:687:149", "TOWEROFLAPIDIS:203:118:487:175", "WALLOWINGCOAST:240:184:505:326", "ZULHAZU:227:178:348:407",},
|
||||
["LochModan"] = {"GRIZZLEPAWRIDGE:262:343:326:325", "IRONBANDSEXCAVATIONSITE:321:294:491:276", "MOGROSHSTRONGHOLD:287:265:558:61", "NORTHGATEPASS:195:273:143:24:925:0", "SILVERSTREAMMINE:201:243:247:25", "STONESPLINTERVALLEY:226:255:230:363", "STONEWROUGHTDAM:260:149:354:23", "THEFARSTRIDERLODGE:162:182:741:298", "THELOCH:288:380:367:99", "THELSAMAR:243:205:225:214", "VALLEYOFKINGS:166:224:123:382",},
|
||||
["Moonglade"] = {"LAKEELUNEARA:530:484:256:101:2361:0",},
|
||||
["Moonwhisper"] = {"ANSHESRESPITE:170:120:398:81", "ANCESTRALGROUNDS:164:82:295:88", "BLACKROOTHOLD:162:137:495:465", "BLACKROOTVILLAGE:224:143:411:525", "FOULHEARTSANCTUM:157:149:496:232", "GROVEOFTHEMOON:152:146:464:347", "LUNARCLAWDEN:84:60:674:376", "MARASETHIL:96:94:640:417", "MOONHOOFRETREAT:172:144:419:167", "MOONHOOFVILLAGE:163:157:570:188", "MOONSILKHOLLOW:125:114:577:458", "MOROGAIVILLAGE:133:127:571:372", "NARVALISPOINT:162:139:503:118", "RUINSOFNENDIS:183:130:584:275", "STARSHARDCRADLE:122:109:334:121", "TYRANDAS:158:169:580:61", "VYSNAGOSASREST:163:102:420:8",},
|
||||
["Mulgore"] = {"BAELDUNDIGSITE:175:151:269:227", "BLOODHOOFVILLAGE:236:182:378:311", "PALEMANEROCK:102:183:315:317", "RAVAGEDCARAVAN:110:100:482:269", "REDCLOUDMESA:436:231:285:437:221:0", "REDROCKS:154:138:522:92", "SUNTAILPASS:129:116:533:18", "THEGOLDENPLAINS:184:217:441:91", "THEROLLINGPLAINS:231:166:536:369", "THEVENTURECOMINE:187:204:549:251", "THUNDERBLUFF:254:217:264:70", "THUNDERHORNWATERWELL:118:137:384:248", "WILDMANEWATERWELL:152:111:299:10", "WINDFURYRIDGE:182:119:405:2", "WINTERHOOFWATERWELL:144:107:470:379",},
|
||||
["Northwind"] = {"ABBEYGARDENS:250:224:512:33", "AMBERSHIRE:234:215:334:278", "AMBERWOODKEEP:243:205:187:308", "BLACKROCKBREACH:255:201:721:222", "BRISTLEWHISKERCAVERN:197:185:568:232", "CINDERFALLPASS:229:229:733:348", "CRAWFORDWINERY:160:222:513:285", "CRYSTALFALLS:320:205:627:464", "GRIMMENLAKE:218:210:550:352", "MERCHANTSHIGHROAD:353:249:256:420", "NORTHRIDGEPOINT:298:314:349:31", "NORTHWINDLOGGINGCAMP:224:185:258:171", "RUINSOFBIRKHAVEN:180:208:645:116", "SHERWOODQUARRY:293:287:702:1", "STILLHEARTPORT:174:155:116:217", "TOWEROFMAGILOU:181:223:189:169", "WITCHCOVEN:147:162:257:81",},
|
||||
["Redridge"] = {"ALTHERSMILL:222:260:407:134", "GALARDELLVALLEY:234:240:661:168:96:0", "LAKEEVERSTILL:522:260:140:249", "LAKERIDGEHIGHWAY:411:274:196:341", "LAKESHIRE:325:179:92:204", "REDRIDGECANYONS:345:232:132:79:98:0", "RENDERSCAMP:264:248:284:4:998:0", "RENDERSVALLEY:453:248:491:365", "REDWALLKEEP:162:110:830:466", "STONEWATCH:243:289:507:221:999:0", "STONEWATCHFALLS:308:200:601:325", "THREECORNERS:360:337:0:288",},
|
||||
["SearingGorge"] = {"BLACKCHARCAVE:264:224:84:371", "DUSTFIREVALLEY:446:355:428:11", "FIREWATCHRIDGE:385:413:95:39", "GRIMSILTDIGSITE:292:210:501:306", "TANNERCAMP:292:215:552:413", "THECAULDRON:414:310:257:178", "THESEAOFCINDERS:345:273:256:395",},
|
||||
["Silithus"] = {"HIVEASHI:431:276:305:34:3426:0", "HIVEREGAL:469:335:262:333:3427:0", "HIVEZORA:343:424:117:188", "SOUTHWINDVILLAGE:346:348:519:83:3077:0", "THECRYSTALVALE:285:274:121:31", "THESCARABWALL:271:145:125:523:2741:0", "TWILIGHTBASECAMP:297:238:355:206:3097:2739",},
|
||||
["Silverpine"] = {"AMBERMILL:204:210:512:279", "BERENSPERIL:206:146:508:433", "DEEPELEMMINE:127:143:484:274", "FENRISISLE:234:187:593:88:232:0", "MALDENSORCHARD:228:138:479:9:239:0", "NORTHTIDESHOLLOW:152:104:337:141", "OLSENSFARTHING:128:152:401:267", "PYREWOODVILLAGE:122:108:405:456", "SHADOWFANGKEEP:185:131:380:373", "THEDEADFIELD:141:134:419:82", "THEDECREPITFERRY:144:156:475:160", "THEGREYMANEWALL:175:185:398:465", "THESEPULCHER:193:135:360:184", "THESHININGSTRAND:225:192:475:27:227:0", "THESKITTERINGDARK:160:165:302:18",},
|
||||
["StonetalonMountains"] = {"AMANIALOR:504:252:8:5", "BAELHARDUL:357:252:512:257", "BLACKSANDOILFIELDS:504:504:8:5", "BOULDERSLIDERAVINE:90:76:586:547", "BRAMBLETHORNPASS:382:359:512:257", "BROKENCLIFFMINE:252:504:260:5", "CAMPAPARAJE:222:100:670:552", "GRIMTOTEMPOST:146:77:675:519", "MALAKAJIN:137:86:662:562", "MIRKFALLONLAKE:504:504:260:5", "POWDERTOWN:252:252:260:257", "SISHIRCANYON:252:264:512:257", "STONETALONPEAK:258:252:260:5", "SUNROCKRETREAT:504:252:260:257", "THECHARREDVALE:252:308:260:257", "THEEARTHENRING:504:252:260:257", "VENTURECOMPANYCAMP:252:504:260:5", "WEBWINDERPATH:256:324:512:256", "WINDSHEARCRAG:256:256:512:256:1277:0",},
|
||||
["Stranglethorn"] = {"BALALRUINS:83:65:245:101", "BALIAMAHRUINS:100:133:376:133", "BLOODSAILCOMPOUND:154:163:201:291", "BOOTYBAY:137:125:207:435:312:0", "CRYSTALVEINMINE:111:114:350:280", "GROMGOLBASECAMP:101:98:265:137", "JAGUEROISLE:132:107:319:498", "KALAIRUINS:86:89:303:93", "KURZENSCOMPOUND:141:139:394:5", "LAKENAZFERITI:124:120:332:60", "MISTVALEVALLEY:120:116:283:372", "MIZJAHRUINS:93:102:315:133", "MOSHOGGOGREMOUND:123:168:435:96", "NEKMANIWELLSPRING:80:102:215:365", "NESINGWARYSEXPEDITION:128:98:274:29", "REBELCAMP:164:86:289:0", "RUINSOFABORAZ:87:87:356:340", "RUINSOFJUBUWAL:100:105:312:304", "RUINSOFZULKUNDA:113:132:201:8", "RUINSOFZULMAMWE:162:122:397:213", "THEARENA:186:176:241:194", "THEVILEREEF:177:160:159:98", "VENTURECOBASECAMP:96:120:391:66", "WILDSHORE:151:175:237:431", "ZIATAJAIRUINS:127:120:364:231", "ZULGURUB:230:213:489:12", "ZUULDAIARUINS:103:105:160:47",},
|
||||
["SwampOfSorrows"] = {"FALLOWSANCTUARY:348:292:501:0", "ITHARIUSSCAVE:230:232:0:270", "MISTYREEDSTRAND:250:664:752:0:1978:0", "MISTYVALLEY:211:179:29:148", "POOLOFTEARS:280:256:576:227", "SORROWMURK:199:351:734:128", "SPLINTERSPEARJUNCTION:258:222:138:245", "STAGALBOG:328:238:561:386", "STONARD:343:303:287:244", "SORROWGUARDKEEP:220:174:0:266", "THEHARBORAGE:216:187:182:157", "THESHIFTINGMIRE:303:221:294:118",},
|
||||
["Tanaris"] = {"ABYSSALSANDS:194:159:376:207", "BROKENPILLAR:93:165:481:243", "CAVERNSOFTIME:139:132:567:262", "DUNEMAULCOMPOUND:186:127:337:298", "EASTMOONRUINS:143:130:405:355", "GADGETZAN:156:149:430:102", "LANDSENDBEACH:184:148:456:514", "LOSTRIGGERCOVE:141:173:635:230", "NOONSHADERUINS:129:191:530:43", "SANDSORROWWATCH:175:157:311:111", "SOUTHBREAKSHORE:192:151:510:304", "SOUTHMOONRUINS:185:196:324:366", "STEAMWHEEDLEPORT:136:129:599:86", "SLICKWICKOILRIG:237:181:129:436", "THEGAPINGCHASM:198:188:458:380", "THENOXIOUSLAIR:155:180:265:209", "THISTLESHRUBVALLEY:166:234:217:294", "VALLEYOFTHEWATCHERS:125:115:311:470", "WATERSPRINGFIELD:145:164:516:177", "ZALASHJISDEN:90:127:619:157", "ZULFARRAK:191:166:265:5",},
|
||||
["TelAbim"] = {"BIXXLESSTOREHOUSE:300:127:368:178", "HIGHVALERISE:191:187:468:248", "TAZZOSSHACK:229:232:453:391", "TELCOBASECAMP:184:183:342:440", "THEDERELICTCAMP:165:205:364:273", "THEJAGGEDISLES:313:256:385:16",},
|
||||
["Teldrassil"] = {"BANETHILHOLLOW:136:191:392:289", "DARNASSUS:294:252:110:251", "DOLANAAR:170:119:469:327", "GNARLPINEHOLD:230:158:316:417", "LAKEALAMETH:237:163:445:388", "POOLSOFARLITHRIEN:125:180:337:314", "RUTTHERANVILLAGE:110:91:504:548", "SHADOWGLEN:198:201:504:164", "STARBREEZEVILLAGE:153:175:588:303", "THEORACLEGLADE:150:223:279:135", "URSANHEIGHTS:229:154:243:423", "WELLSPRINGLAKE:166:245:383:98:265:0",},
|
||||
["ThalassianHighlands"] = {"ALAHTHALAS:470:276:429:38", "ANASTERIANPARK:229:219:385:256", "BRINTHILIEN:180:211:395:450", "FELSTRIDERRETREAT:201:207:165:428", "ISLEOFETERNALAUTUMN:204:167:236:117", "RUINSOFNASHALARAN:249:266:36:151", "SILVERSUNMINE:208:189:288:373", "THEFARSTRIDE:230:199:212:255", "THELASTRUNESTONE:179:203:507:379",},
|
||||
["ThousandNeedles"] = {"CAMPETHOK:289:300:7:1:2237:0", "DARKCLOUDPINNACLE:189:182:267:138", "FREEWINDPOST:193:173:366:273", "HIGHPERCH:178:174:39:164", "SPLITHOOFCRAG:193:175:400:203", "THEGREATLIFT:191:163:213:78", "THESCREECHINGCANYON:240:231:187:206", "THESHIMMERINGFLATS:312:355:612:308", "WINDBREAKCANYON:225:213:501:249",},
|
||||
["Tirisfal"] = {"AGAMANDMILLS:244:191:342:148", "BALNIRFARMSTEAD:179:153:639:335", "BRIGHTWATERLAKE:176:280:598:143", "BRILL:121:144:540:305", "BULWARK:184:169:712:374", "COLDHEARTHMANOR:136:125:479:328", "CRUSADEROUTPOST:154:121:701:293", "DEATHKNELL:210:186:236:337", "GARRENSHAUNT:148:199:507:154", "GLENSHIRE:163:161:157:393:5033:5039", "MONASTARY:175:157:762:139:161:0", "NIGHTMAREVALE:209:151:370:355", "RUINSOFLORDAERON:299:216:469:370", "SCARLETWATCHPOST:141:223:701:113", "SOLLIDENFARMSTEAD:225:138:247:259", "STEEPCLIFFPORT:121:120:5:350", "STILLWATERPOND:168:123:401:279", "THECORINTHFARMSTEAD:116:152:73:402:5041:0", "THEWHISPERINGFOREST:243:175:86:263:5035:0", "VENOMWEBVALE:199:183:776:225",},
|
||||
["UngoroCrater"] = {"FIREPLUMERIDGE:277:258:377:185", "GOLAKKAHOTSPRINGS:299:334:133:158", "IRONSTONEPLATEAU:276:281:588:69", "LAKKARITARPITS:553:255:170:13", "TERRORRUN:333:275:166:375", "THEMARSHLANDS:295:341:568:247", "THESLITHERINGSCAR:326:260:378:403",},
|
||||
["WesternPlaguelands"] = {"CAERDARROW:158:150:608:421", "DALSONSTEARS:209:138:388:271", "DARROWMERELAKE:359:261:510:348", "FELSTONEFIELD:149:119:306:315", "GAHRRONSWITHERING:165:191:527:257", "HEARTHGLEN:331:280:312:20", "NORTHRIDGELUMBERCAMP:205:168:390:170", "RUINSOFANDORHOL:275:219:265:360", "SORROWHILL:290:201:360:467", "THEBULWARK:216:172:143:300", "THEWEEPINGCAVE:148:192:572:203", "THEWRITHINGHAUNT:159:177:457:329", "THONDRORILRIVER:193:326:597:94",},
|
||||
["Westfall"] = {"ALEXSTONFARMSTEAD:275:182:220:274", "DEMONTSPLACE:166:155:226:391", "FURLBROWSPUMPKINFARM:186:191:399:24", "GOLDCOASTQUARRY:194:241:234:113", "JANGOLODEMINE:185:187:323:44", "MOONBROOK:208:174:317:349:919:0", "SALDEANSFARM:191:184:478:119", "SENTINELHILL:161:210:461:259", "THEDAGGERHILLS:235:149:349:430", "THEDEADACRE:164:213:542:267", "THEDUSTPLAINS:260:204:538:393", "THEJANSENSTEAD:143:183:498:6", "THEMOLSENFARM:199:180:342:161", "WESTFALLLIGHTHOUSE:306:161:171:482",},
|
||||
["Wetlands"] = {"ANGERFANGENCAMPMENT:196:150:364:241", "BLACKCHANNELMARSH:213:173:95:260", "BLUEGILLMARSH:195:165:111:157", "DIREFORGEHILL:233:225:515:128", "DUNMODR:173:147:419:42", "DUNAGRATH:222:190:97:335", "GRIMBATOL:317:331:623:242:1037:0", "HAWKSVIGIL:170:162:264:353", "IRONBEARDSTOMB:165:156:368:135", "MENETHILHARBOR:156:116:27:321", "MOSSHIDEFEN:215:224:539:277", "RAPTORRIDGE:159:115:640:191", "SALTSPRAYGLEN:170:214:254:58", "SUNDOWNMARSH:265:212:113:100", "THEGREENBELT:153:209:473:143", "THELGANROCK:207:165:478:383:836:0", "WHELGARSEXCAVATIONSITE:172:156:264:224",},
|
||||
["Winterspring"] = {"DARKWHISPERGORGE:247:191:452:447", "EVERLOOK:151:189:516:114", "FROSTFIREHOTSPRINGS:226:124:231:180", "FROSTSABERROCK:240:172:375:11", "FROSTWHISPERGORGE:184:144:531:383", "ICETHISTLEHILLS:116:155:617:247", "LAKEKELTHERIL:203:176:409:205", "MAZTHORIL:174:169:499:265", "OWLWINGTHICKET:149:127:600:348", "STARFALLVILLAGE:174:148:399:143", "THEHIDDENGROVE:162:174:562:33", "TIMBERMAWPOST:223:112:235:248", "WINTERFALLVILLAGE:133:120:622:163",},
|
||||
}
|
||||
|
||||
Vendored
+7
-4
@@ -27,7 +27,6 @@ pfUI_translation["deDE"] = {
|
||||
["Always Show Item Comparison"] = nil,
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = nil,
|
||||
["Ammo Counter"] = nil,
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["deDE"] = {
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = nil,
|
||||
["Close"] = nil,
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -138,7 +138,6 @@ pfUI_translation["deDE"] = {
|
||||
["Combat Timer"] = nil,
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = nil,
|
||||
["Components"] = nil,
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = nil,
|
||||
@@ -569,6 +568,7 @@ pfUI_translation["deDE"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = nil,
|
||||
@@ -616,12 +616,13 @@ pfUI_translation["deDE"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = nil,
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -703,6 +704,7 @@ pfUI_translation["deDE"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -739,6 +741,7 @@ pfUI_translation["deDE"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
@@ -783,6 +786,7 @@ pfUI_translation["deDE"] = {
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = nil,
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -877,7 +881,6 @@ pfUI_translation["deDE"] = {
|
||||
["XP Percentage"] = nil,
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = nil,
|
||||
|
||||
Vendored
+23
-4
@@ -19,6 +19,7 @@ pfUI_translation["enUS"] = {
|
||||
["Align Chat Windows"] = nil,
|
||||
["Aligned Position"] = nil,
|
||||
["All messages will be forwarded to:"] = nil,
|
||||
["All players passed"] = nil,
|
||||
["Alt-Click Action"] = nil,
|
||||
["Always Allow Drag Via Shift Key"] = nil,
|
||||
["Always Show"] = nil,
|
||||
@@ -27,7 +28,6 @@ pfUI_translation["enUS"] = {
|
||||
["Always Show Item Comparison"] = nil,
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = nil,
|
||||
["Ammo Counter"] = nil,
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -119,11 +119,13 @@ pfUI_translation["enUS"] = {
|
||||
["Chat Bubble Transparency"] = nil,
|
||||
["Chat Default Brackets"] = nil,
|
||||
["Class"] = nil,
|
||||
["Clear"] = nil,
|
||||
["Clear Rolls"] = nil,
|
||||
["Click Action"] = nil,
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = nil,
|
||||
["Close"] = nil,
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -138,7 +140,6 @@ pfUI_translation["enUS"] = {
|
||||
["Combat Timer"] = nil,
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = nil,
|
||||
["Components"] = nil,
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = nil,
|
||||
@@ -195,6 +196,7 @@ pfUI_translation["enUS"] = {
|
||||
["Deficit"] = nil,
|
||||
["Delete profile"] = nil,
|
||||
["Delete / Reset"] = nil,
|
||||
["Dependencies"] = nil,
|
||||
["Descending"] = nil,
|
||||
["Description Font"] = nil,
|
||||
["Description Font Size"] = nil,
|
||||
@@ -409,6 +411,7 @@ pfUI_translation["enUS"] = {
|
||||
["Highlight Equipped Items"] = nil,
|
||||
["Highlight Not Usable Spells"] = nil,
|
||||
["Highlight Out Of Mana Spells"] = nil,
|
||||
["Highlight New Items"] = nil,
|
||||
["Highlight Out Of Range Spells"] = nil,
|
||||
["Highlight Settings That Require Reload"] = nil,
|
||||
["Highlight Unusable Items"] = nil,
|
||||
@@ -477,6 +480,7 @@ pfUI_translation["enUS"] = {
|
||||
["Look & Feel"] = nil,
|
||||
["Loot"] = nil,
|
||||
["Loot & Spam"] = nil,
|
||||
["Loot History"] = nil,
|
||||
["Macro Text Color"] = nil,
|
||||
["Macro Text Size"] = nil,
|
||||
["Main Actionbar"] = nil,
|
||||
@@ -499,6 +503,7 @@ pfUI_translation["enUS"] = {
|
||||
["Menu Font Size"] = nil,
|
||||
["Messages are no longer forwarded to:"] = nil,
|
||||
["Middle Mouse Button"] = nil,
|
||||
["Missing"] = nil,
|
||||
["Minimap"] = nil,
|
||||
["Minimap Panel"] = nil,
|
||||
["Minimap Size (|cffffaaaaExperimental|r)"] = nil,
|
||||
@@ -525,6 +530,7 @@ pfUI_translation["enUS"] = {
|
||||
["Network Latency"] = nil,
|
||||
["Network Up"] = nil,
|
||||
["New entry:"] = nil,
|
||||
["New Item Color"] = nil,
|
||||
["NEW TIMER"] = nil,
|
||||
["Next"] = nil,
|
||||
["Next Memory Cleanup"] = nil,
|
||||
@@ -552,6 +558,7 @@ pfUI_translation["enUS"] = {
|
||||
["Only Show Own Debuffs (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Only Show Target Castbar"] = nil,
|
||||
["On State Change"] = nil,
|
||||
["Optional Dependencies"] = nil,
|
||||
["Options"] = nil,
|
||||
["Orientation"] = nil,
|
||||
["Other Panel: Minimap"] = nil,
|
||||
@@ -569,6 +576,7 @@ pfUI_translation["enUS"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = nil,
|
||||
@@ -616,12 +624,13 @@ pfUI_translation["enUS"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = nil,
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -645,6 +654,7 @@ pfUI_translation["enUS"] = {
|
||||
["Resting"] = nil,
|
||||
["Reveal Unexplored Areas"] = nil,
|
||||
["Switch to current zone"] = nil,
|
||||
["Retrieving item information..."] = nil,
|
||||
["Right"] = nil,
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
@@ -703,6 +713,7 @@ pfUI_translation["enUS"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -739,6 +750,7 @@ pfUI_translation["enUS"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
@@ -750,6 +762,9 @@ pfUI_translation["enUS"] = {
|
||||
["Show Totems Indicators"] = nil,
|
||||
["Shrink & Return"] = nil,
|
||||
["Size"] = nil,
|
||||
["Spell Name Alignment"] = nil,
|
||||
["Spell Name X Offset"] = nil,
|
||||
["Spell Name Y Offset"] = nil,
|
||||
["Skin"] = nil,
|
||||
["Skins"] = nil,
|
||||
["Slow"] = nil,
|
||||
@@ -777,12 +792,14 @@ pfUI_translation["enUS"] = {
|
||||
["Switch Pages On Alt Key Press"] = nil,
|
||||
["Switch Pages On Ctrl Key Press"] = nil,
|
||||
["Switch Pages On Druid Stealth"] = nil,
|
||||
["Switch Pages On Priest Shadowform"] = nil,
|
||||
["Switch Pages On Shift Key Press"] = nil,
|
||||
["Systeminfo"] = nil,
|
||||
["Target"] = nil,
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = nil,
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -798,6 +815,9 @@ pfUI_translation["enUS"] = {
|
||||
["Threshold To Trust Health Estimation"] = nil,
|
||||
["Time"] = nil,
|
||||
["Timer"] = nil,
|
||||
["Timer Alignment"] = nil,
|
||||
["Timer X Offset"] = nil,
|
||||
["Timer Y Offset"] = nil,
|
||||
["Time Remaining"] = nil,
|
||||
["Timer In Minutes"] = nil,
|
||||
["Timestamp Brackets"] = nil,
|
||||
@@ -877,7 +897,6 @@ pfUI_translation["enUS"] = {
|
||||
["XP Percentage"] = nil,
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = nil,
|
||||
|
||||
Vendored
+7
-4
@@ -27,7 +27,6 @@ pfUI_translation["esES"] = {
|
||||
["Always Show Item Comparison"] = "Mostrar siempre la comparativa entre objetos",
|
||||
["Always Show On Target Units"] = "Mostrar siempre en el objectivo",
|
||||
["Always Show On Units With Missing HP"] = "Mostrar siempre en unidades con falta de salud",
|
||||
["Always Show Self In Raid Frames"] = "Mostrarse siempre a sí mismo en los marcos de banda",
|
||||
["Always Use 2D Portraits"] = "Usar siempre retratos 2D",
|
||||
["Ammo Counter"] = "Contador de munición",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["esES"] = {
|
||||
["Click Casting"] = "Lanzamiento al hacer click",
|
||||
["Clock"] = "Reloj",
|
||||
["Close"] = "Cerrar",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Colorear pilas de beneficios",
|
||||
["Color Debuff Stacks"] = "Colorear pilas de perjuicios",
|
||||
@@ -138,7 +138,6 @@ pfUI_translation["esES"] = {
|
||||
["Combat Timer"] = "Temporizador de combate",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "Comparar estadísticas bases de objetos",
|
||||
["Components"] = "Componentes",
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "Configuración",
|
||||
@@ -569,6 +568,7 @@ pfUI_translation["esES"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Paginable",
|
||||
["Paging Actionbar"] = "Paginando la barra de acción",
|
||||
["Panel"] = "Panel",
|
||||
@@ -616,12 +616,13 @@ pfUI_translation["esES"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Espaciado del marco de banda",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Aleatorio",
|
||||
["Random Roll Announcement Rarity"] = "Anuncio para tirar los dados aleatoriamente",
|
||||
["Random Rolling"] = "Tirar los dados aleatoriamente",
|
||||
["Range Based Hunter Paging"] = "Paginado de alcance para cazadores",
|
||||
["Range Check Interval"] = "Intervalo de comprobación de alcance",
|
||||
["Rank"] = "Rango",
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "Borde rojo en unidades enemigas",
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -703,6 +704,7 @@ pfUI_translation["esES"] = {
|
||||
["Show Description"] = "Mostrar descripción",
|
||||
["Show Dispel Indicators"] = "Mostrar indicadores para disipar",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Mostrar la duración dentro del beneficios",
|
||||
["Show Empty Buttons"] = "Mostrar botones vacíos",
|
||||
["Show FPS and Latency Colors"] = "Mostrar FPS y colores de latencia",
|
||||
@@ -739,6 +741,7 @@ pfUI_translation["esES"] = {
|
||||
["Show Required Questitem Count"] = "Muestra el número requerido de objetos de misión",
|
||||
["Show Resting"] = "Mostrar descanso",
|
||||
["Show Self In Group Frames"] = "Mostrar a sí mismo en marcos de grupo",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Mostrar icono de hechizo",
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = "Mostrar pilas",
|
||||
@@ -783,6 +786,7 @@ pfUI_translation["esES"] = {
|
||||
["Target Castbar"] = "Barra de lanzamiento del objetivo",
|
||||
["Target Debuff Bar"] = "Barra de perjuicios del objetivo",
|
||||
["Target Nameplate Zoom Factor"] = "Factor de zoom de la placa de nombre del objetivo",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "Objetivo-Objetivo",
|
||||
["Target-Target-Target"] = "Objetivo-Objetivo-Objetivo",
|
||||
["Text"] = nil,
|
||||
@@ -877,7 +881,6 @@ pfUI_translation["esES"] = {
|
||||
["XP Percentage"] = "Porcentaje de exp.",
|
||||
["Yellow Border On Neutral Units"] = "Borde amarillo en unidades neutrales",
|
||||
["Yes"] = "Sí",
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = "Obtienes",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "Ahora su interfaz está configurada.\n\nPara la configuración avanzada, abra la configuración |cff33ffccpf|rUI por el menú de escape o escriba \"|cffffffaa/pfui|r\" en el chat.",
|
||||
["Your items have been repaired for"] = "Tus objetos se han reparado por",
|
||||
|
||||
Vendored
+7
-4
@@ -27,7 +27,6 @@ pfUI_translation["frFR"] = {
|
||||
["Always Show Item Comparison"] = "Toujours afficher la comparaison d'objet",
|
||||
["Always Show On Target Units"] = "Toujours montrer sur la cible",
|
||||
["Always Show On Units With Missing HP"] = "Toujours montrer sur les cibles avec de la vie manquante",
|
||||
["Always Show Self In Raid Frames"] = "Toujours montrer soi-même dans le cadre de raid",
|
||||
["Always Use 2D Portraits"] = "Toujours utiliser les portraits 2D",
|
||||
["Ammo Counter"] = "Compteur de munitions",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["frFR"] = {
|
||||
["Click Casting"] = "Clique sur le lancement de sort",
|
||||
["Clock"] = "Horloge",
|
||||
["Close"] = "Fermer",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Couleur des l'empilements des Améliorations",
|
||||
["Color Debuff Stacks"] = "Couleur de l'empilements de Affaiblissements",
|
||||
@@ -138,7 +138,6 @@ pfUI_translation["frFR"] = {
|
||||
["Combat Timer"] = "Chronomètre de combat",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "Compare les stats de base d'un objet",
|
||||
["Components"] = "Composants",
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "Configuration",
|
||||
@@ -569,6 +568,7 @@ pfUI_translation["frFR"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Pageable",
|
||||
["Paging Actionbar"] = "Barre d'action de pagination",
|
||||
["Panel"] = "Panneau",
|
||||
@@ -616,12 +616,13 @@ pfUI_translation["frFR"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Remplissage du Raid",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Aléatoire",
|
||||
["Random Roll Announcement Rarity"] = "Rareté des annonces des jets de dés aléatoires",
|
||||
["Random Rolling"] = "Lancer de dés aléatoires",
|
||||
["Range Based Hunter Paging"] = "Pagination de distance basée sur le chasseur",
|
||||
["Range Check Interval"] = "Intervalle de vérification de la distance",
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "Bordure rouge sur les unités ennemies",
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -703,6 +704,7 @@ pfUI_translation["frFR"] = {
|
||||
["Show Description"] = "Afficher les descriptions",
|
||||
["Show Dispel Indicators"] = "Afficher les indicateurs de dissipation",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Afficher la durée à l'intérieur des améliorations",
|
||||
["Show Empty Buttons"] = "Afficher les boutons vides",
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -739,6 +741,7 @@ pfUI_translation["frFR"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = "Afficher au repos",
|
||||
["Show Self In Group Frames"] = "S'afficher dans les cadres de groupe",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Afficher l'icone des sorts",
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = "Afficher les empilements",
|
||||
@@ -783,6 +786,7 @@ pfUI_translation["frFR"] = {
|
||||
["Target Castbar"] = "Barre d'incantation de la cible",
|
||||
["Target Debuff Bar"] = "Barre des affaiblissements de la cible",
|
||||
["Target Nameplate Zoom Factor"] = "Facteur de zoom du Nameplate de la cible",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "Cible de la cible",
|
||||
["Target-Target-Target"] = "Cible de la cible de la cible",
|
||||
["Text"] = nil,
|
||||
@@ -877,7 +881,6 @@ pfUI_translation["frFR"] = {
|
||||
["XP Percentage"] = "Pourcentage de la barre d'expérience",
|
||||
["Yellow Border On Neutral Units"] = "Bordure jaune sur les unités neutres",
|
||||
["Yes"] = "Oui",
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = "Vous avez",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = "Vos objets ont été réparés pour",
|
||||
|
||||
Vendored
+7
-4
@@ -27,7 +27,6 @@ pfUI_translation["koKR"] = {
|
||||
["Always Show Item Comparison"] = "항상 착용 장비와 비교 표시",
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = "항상 2D초상화 사용",
|
||||
["Ammo Counter"] = "탄약 갯수",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["koKR"] = {
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = "시계",
|
||||
["Close"] = "닫기",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -138,7 +138,6 @@ pfUI_translation["koKR"] = {
|
||||
["Combat Timer"] = "전투 타이머",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = nil,
|
||||
["Components"] = nil,
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "구성",
|
||||
@@ -569,6 +568,7 @@ pfUI_translation["koKR"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = "패널",
|
||||
@@ -616,12 +616,13 @@ pfUI_translation["koKR"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = nil,
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -703,6 +704,7 @@ pfUI_translation["koKR"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -739,6 +741,7 @@ pfUI_translation["koKR"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
@@ -783,6 +786,7 @@ pfUI_translation["koKR"] = {
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "대상-대상",
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -877,7 +881,6 @@ pfUI_translation["koKR"] = {
|
||||
["XP Percentage"] = "경험치 퍼센트",
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = nil,
|
||||
|
||||
Vendored
+7
-4
@@ -27,7 +27,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Always Show Item Comparison"] = "Всегда показывать сравнение предметов",
|
||||
["Always Show On Target Units"] = "Всегда показывать над выбранной целью",
|
||||
["Always Show On Units With Missing HP"] = "Всегда показывать над целями с неполным здоровьем",
|
||||
["Always Show Self In Raid Frames"] = "Всегда показывать себя в рейде",
|
||||
["Always Use 2D Portraits"] = "Всегда использовать 2D-портреты",
|
||||
["Ammo Counter"] = "Счетчик боеприпасов",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Click Casting"] = "Каст по нажатию",
|
||||
["Clock"] = "Часы",
|
||||
["Close"] = "Закрыть",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Цвет стаков баффа",
|
||||
["Color Debuff Stacks"] = "Цвет стаков дебаффа",
|
||||
@@ -138,7 +138,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Combat Timer"] = "Таймер боя",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "Сравнивать базовые характеристики предмета",
|
||||
["Components"] = "Компоненты",
|
||||
["Config UI Settings"] = "Настройка параметров пользовательского интерфейса",
|
||||
["Configuration"] = "Конфигурация",
|
||||
@@ -569,6 +568,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Прокрутка страниц",
|
||||
["Paging Actionbar"] = "Прокрутка панелей",
|
||||
["Panel"] = "Панель",
|
||||
@@ -616,12 +616,13 @@ pfUI_translation["ruRU"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Отступ рейда",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Случайно",
|
||||
["Random Roll Announcement Rarity"] = "Оповещение случайного броска для качества предмета",
|
||||
["Random Rolling"] = "Случайный бросок костей для",
|
||||
["Range Based Hunter Paging"] = "[|cffA9D271Охотник|r] Переключение страниц на основе диапазона",
|
||||
["Range Check Interval"] = "Интервал проверки диапазона",
|
||||
["Rank"] = "Ранг",
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "Красные границы вражеских юнитов",
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = "Региональные настройки",
|
||||
@@ -703,6 +704,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Description"] = "Показать описание",
|
||||
["Show Dispel Indicators"] = "Показать индикаторы рассеивания",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Показать продолжительность внутри баффа",
|
||||
["Show Empty Buttons"] = "Показать пустые кнопки",
|
||||
["Show FPS and Latency Colors"] = "Показать частоту кадров и задержку в цвете",
|
||||
@@ -739,6 +741,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Required Questitem Count"] = "Показать необходимое количество предметов для задания",
|
||||
["Show Resting"] = "Показать иконку отдыха",
|
||||
["Show Self In Group Frames"] = "Показать себя в окне группы",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Показать иконку заклинания",
|
||||
["Show Spell Name"] = "Показать название заклинания",
|
||||
["Show Stacks"] = "Показать стаки",
|
||||
@@ -783,6 +786,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Target Castbar"] = "Панель применения цели",
|
||||
["Target Debuff Bar"] = "Панель дебаффов цели",
|
||||
["Target Nameplate Zoom Factor"] = "Коэффициент увеличения индикатора здоровья цели",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "Цель цели",
|
||||
["Target-Target-Target"] = "Цель цели цели",
|
||||
["Text"] = nil,
|
||||
@@ -877,7 +881,6 @@ pfUI_translation["ruRU"] = {
|
||||
["XP Percentage"] = "Процент опыта",
|
||||
["Yellow Border On Neutral Units"] = "Желтые границы на нейтральных юнитах",
|
||||
["Yes"] = "Да",
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = "Вы получили",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "Теперь ваш интерфейс настроен.\n\nДля расширенной настройки откройте \"Настройки |cff33ffccpf|rUI\" с помощью escape меню или введите \"|cffffffaa/pfui|r\" в чат.\n\nЖелаю хорошего путешествия!\n\n|cffaaaaaa- Shagu",
|
||||
["Your items have been repaired for"] = "Ваши предметы были отремонтированы за",
|
||||
|
||||
Vendored
+7
-4
@@ -27,7 +27,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Always Show Item Comparison"] = "始终显示装备比较(或按SHIFT键)",
|
||||
["Always Show On Target Units"] = "始终在目标单位上显示",
|
||||
["Always Show On Units With Missing HP"] = "始终在未满血单位上显示",
|
||||
["Always Show Self In Raid Frames"] = "始终在团队框架中显示自己",
|
||||
["Always Use 2D Portraits"] = "始终使用2D头像",
|
||||
["Ammo Counter"] = "弹药数量",
|
||||
["Anchor Bags Above Chat"] = "将背包锚定在聊天框上方",
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Click Casting"] = "点击施法",
|
||||
["Clock"] = "时间",
|
||||
["Close"] = "关闭",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = "颜色",
|
||||
["Color Buff Stacks"] = "Buff堆叠颜色",
|
||||
["Color Debuff Stacks"] = "Debuff堆叠颜色",
|
||||
@@ -138,7 +138,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Combat Timer"] = "战斗计时器",
|
||||
["Combopoint Height"] = "连击点高度",
|
||||
["Combopoint Width"] = "连击点宽度",
|
||||
["Compare Item Base Stats"] = "基于属性的装备对比",
|
||||
["Components"] = "组件",
|
||||
["Config UI Settings"] = "界面设置",
|
||||
["Configuration"] = "配置",
|
||||
@@ -569,6 +568,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = "如果单位正在攻击其它单位则变色",
|
||||
["Overwrite If Unit Is Attacking You"] = "如果单位正在攻击你则变色",
|
||||
["Overwrite If Unit Is Casting"] = "如果单位正在施法则变色",
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "可分页",
|
||||
["Paging Actionbar"] = "分页动作条",
|
||||
["Panel"] = "面板",
|
||||
@@ -616,12 +616,13 @@ pfUI_translation["zhCN"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "团队填充",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "给随机玩家",
|
||||
["Random Roll Announcement Rarity"] = "随机Roll点稀有度",
|
||||
["Random Rolling"] = "随机Roll点 物品:",
|
||||
["Range Based Hunter Paging"] = "启用基于范围的自动分页[|cff7fff7f猎人|r]",
|
||||
["Range Check Interval"] = "范围检查间隔",
|
||||
["Rank"] = "军衔",
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "显示敌方单位红色边框",
|
||||
["Red Name Text On Infight Units"] = "进战斗的单位显示红色姓名",
|
||||
["Regional Settings"] = "区域设置",
|
||||
@@ -703,6 +704,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Description"] = "显示描述",
|
||||
["Show Dispel Indicators"] = "显示驱散指示器",
|
||||
["Show Druid Mana Bar"] = "显示德鲁伊法力条",
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "显示持续时间在Buff里面",
|
||||
["Show Empty Buttons"] = "显示空按钮",
|
||||
["Show FPS and Latency Colors"] = "显示帧数以及延迟颜色",
|
||||
@@ -740,6 +742,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Required Questitem Count"] = "显示所需的任务物品计数",
|
||||
["Show Resting"] = "显示休息图标",
|
||||
["Show Self In Group Frames"] = "在队伍框架中显示自己",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "显示技能图标",
|
||||
["Show Spell Name"] = "显示技能名称",
|
||||
["Show Stacks"] = "显示堆叠",
|
||||
@@ -784,6 +787,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Target Castbar"] = "目标施法条",
|
||||
["Target Debuff Bar"] = "目标Debuffs条",
|
||||
["Target Nameplate Zoom Factor"] = "目标姓名板缩放系数",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "目标的目标",
|
||||
["Target-Target-Target"] = "目标的目标的目标",
|
||||
["Text"] = "文本",
|
||||
@@ -878,7 +882,6 @@ pfUI_translation["zhCN"] = {
|
||||
["XP Percentage"] = "经验百分比",
|
||||
["Yellow Border On Neutral Units"] = "显示中立单位黄色边框",
|
||||
["Yes"] = "是",
|
||||
["You gain (.+) Mana from Totemic Recall"] = "你从图腾召回获得了(.+)点法力值",
|
||||
["You got"] = "你已得到",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "你的界面现在已经完成设置.高级设置请点击游戏菜单或者输入命令/pfui进行设置.祝您游戏愉快",
|
||||
["Your items have been repaired for"] = "你的物品已经修好了",
|
||||
|
||||
Vendored
+7
-4
@@ -27,7 +27,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Always Show Item Comparison"] = "始終顯示裝備比較",
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = "始終使用2D頭像",
|
||||
["Ammo Counter"] = "彈藥數量",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -124,6 +123,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = "時間",
|
||||
["Close"] = "關閉",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -138,7 +138,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Combat Timer"] = "戰鬥計時器",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "基於屬性的裝備對比",
|
||||
["Components"] = "組件",
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "配置",
|
||||
@@ -569,6 +568,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = "如果单位正在攻擊其它单位則覆蓋",
|
||||
["Overwrite If Unit Is Attacking You"] = "如果单位正在攻擊你則覆蓋",
|
||||
["Overwrite If Unit Is Casting"] = "如果单位正在施法則覆蓋",
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = "面板",
|
||||
@@ -616,12 +616,13 @@ pfUI_translation["zhTW"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "給隨機玩家",
|
||||
["Random Roll Announcement Rarity"] = "隨機Roll點公示稀有度",
|
||||
["Random Rolling"] = "隨機Roll點 物品:",
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = "範圍檢查間隔",
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -703,6 +704,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "顯示持續時間在Buff裏面",
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -739,6 +741,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
@@ -783,6 +786,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "目標的目標",
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -877,7 +881,6 @@ pfUI_translation["zhTW"] = {
|
||||
["XP Percentage"] = "經驗百分比",
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "您的UI已經設置完畢.使用遊戲菜單或在聊天窗口輸入\"|cffffffaa/pfui|r\"開啟高級設置.祝您遊戲愉快!\n\n|cffaaaaaa- Shagu",
|
||||
["Your items have been repaired for"] = "你的物品已經修好了",
|
||||
|
||||
@@ -4,9 +4,7 @@
|
||||
<Include file="..\libs\libdebuff.lua"/>
|
||||
<Include file="..\libs\librange.lua"/>
|
||||
<Include file="..\libs\libunitscan.lua"/>
|
||||
<Include file="..\libs\libtooltip.lua"/>
|
||||
<Include file="..\libs\libhealth.lua"/>
|
||||
<Include file="..\libs\libtotem.lua"/>
|
||||
<Include file="..\libs\libthrottle.lua"/>
|
||||
<Include file="..\libs\libpredict.lua"/>
|
||||
<Include file="..\libs\libbagsort.lua"/>
|
||||
|
||||
@@ -78,4 +78,6 @@
|
||||
<Include file="..\modules\unitxp.lua"/>
|
||||
<Include file="..\modules\bgscore.lua"/>
|
||||
<Include file="..\modules\equipmentmanager.lua"/>
|
||||
<Include file="..\modules\loothistory.lua"/>
|
||||
<Include file="..\modules\newitem.lua"/>
|
||||
</Ui>
|
||||
@@ -1,5 +1,6 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\skins\blizzard\character.lua"/>
|
||||
<Include file="..\skins\blizzard\inspect.lua"/>
|
||||
<Include file="..\skins\blizzard\spellbook.lua"/>
|
||||
<Include file="..\skins\blizzard\friends.lua"/>
|
||||
<Include file="..\skins\blizzard\talents.lua"/>
|
||||
|
||||
+123
-63
@@ -11,26 +11,27 @@ pfUI.api.libbagsort = libbagsort
|
||||
libbagsort.itemGrid = {}
|
||||
libbagsort.bagList = nil
|
||||
|
||||
local HEARTHSTONE_ITEM_ID = 6948
|
||||
local ItemClass = Enum.ItemClass
|
||||
local ItemQuality = Enum.ItemQuality
|
||||
|
||||
-- Lower prefix = sorted earlier in the bag.
|
||||
local function SortCategoryPrefix(itemId, itemType, itemSubType, quality)
|
||||
if itemId == HEARTHSTONE_ITEM_ID then return "00" end
|
||||
if quality == 0 then return "13" end -- Poor (gray) always last
|
||||
if itemType == "Weapon" or itemType == "Armor" then
|
||||
if quality and quality >= 4 then return "01" end -- Epic+ gear
|
||||
if quality == 3 then return "02" end -- Rare gear
|
||||
if quality == 2 then return "03" end -- Uncommon gear
|
||||
return "04" -- Common/poor gear
|
||||
local function SortCategoryPrefix(itemId, classID, quality)
|
||||
if itemId == HEARTHSTONE_ITEM_ID then return "00" end
|
||||
if quality == ItemQuality.Poor then return "13" end -- gray always last
|
||||
if classID == ItemClass.Weapon or classID == ItemClass.Armor then
|
||||
if quality and quality >= ItemQuality.Epic then return "01" end -- Epic+ gear
|
||||
if quality == ItemQuality.Rare then return "02" end -- Rare gear
|
||||
if quality == ItemQuality.Uncommon then return "03" end -- Uncommon gear
|
||||
return "04" -- Common/poor gear
|
||||
end
|
||||
if itemType == "Consumable" then return "05" end
|
||||
if itemType == "Reagent" then return "06" end
|
||||
if itemType == "Trade Goods" then return "07" end
|
||||
if itemType == "Quest" then return "08" end
|
||||
if classID == ItemClass.Consumable then return "05" end
|
||||
if classID == ItemClass.Reagent then return "06" end
|
||||
if classID == ItemClass.Tradegoods then return "07" end
|
||||
if classID == ItemClass.Questitem then return "08" end
|
||||
-- Non-gear items without a specific type, sorted by quality
|
||||
if quality and quality >= 4 then return "09" end
|
||||
if quality == 3 then return "10" end
|
||||
if quality == 2 then return "11" end
|
||||
if quality and quality >= ItemQuality.Epic then return "09" end
|
||||
if quality == ItemQuality.Rare then return "10" end
|
||||
if quality == ItemQuality.Uncommon then return "11" end
|
||||
return "12"
|
||||
end
|
||||
|
||||
@@ -41,18 +42,31 @@ local function SortCountSuffix(count)
|
||||
return string.sub(s, -6)
|
||||
end
|
||||
|
||||
local function SortKey(itemId, name, itype, subtype, quality, count)
|
||||
return SortCategoryPrefix(itemId, itype, subtype, quality)
|
||||
.. (itype or "") .. "|" .. (subtype or "") .. "|" .. (name or "zzz") .. "|" .. SortCountSuffix(count)
|
||||
local function SortKey(itemId, name, classID, subClassID, quality, count)
|
||||
-- Zero-pad the class/subclass so the secondary grouping sorts numerically
|
||||
-- (as a string, "10" would otherwise precede "2").
|
||||
return SortCategoryPrefix(itemId, classID, quality)
|
||||
.. string.format("%02d|%02d|", classID or 99, subClassID or 99)
|
||||
.. (name or "zzz") .. "|" .. SortCountSuffix(count)
|
||||
end
|
||||
|
||||
local function ClearSortData()
|
||||
libbagsort.itemGrid = {}
|
||||
libbagsort.bagList = nil
|
||||
libbagsort.opts = nil
|
||||
libbagsort:UnregisterEvent("BAG_UPDATE_DELAYED")
|
||||
libbagsort:SetScript("OnEvent", nil)
|
||||
end
|
||||
|
||||
local function ReverseArray(t)
|
||||
local i, j = 1, table.getn(t)
|
||||
while i < j do
|
||||
t[i], t[j] = t[j], t[i]
|
||||
i = i + 1
|
||||
j = j - 1
|
||||
end
|
||||
end
|
||||
|
||||
-- Two-pointer consolidation: sorts stacks largest-first, then merges from
|
||||
-- both ends toward the middle. n is set explicitly so table.getn / table.sort
|
||||
-- work correctly in Lua 5.0.
|
||||
@@ -112,36 +126,61 @@ local function BuildConsolidateOps(bagList)
|
||||
return ops
|
||||
end
|
||||
|
||||
-- Bag family bitmask (1 << (familyID-1)); 0 = general-purpose (holds
|
||||
-- anything). Backpack (0) and bank (-1) are always general. A specialty
|
||||
-- bag's family comes from the equipped bag item -- ClassicAPI derives it
|
||||
-- from the container subclass when the raw field is empty (Turtle leaves
|
||||
-- bags' m_bagFamily at 0), so quivers/soul/profession bags report properly.
|
||||
local function BagFamily(bag)
|
||||
if bag == 0 or bag == -1 then return 0 end
|
||||
local id = GetInventoryItemID("player", ContainerIDToInventoryID(bag))
|
||||
return id and C_Item.GetItemFamily(id) or 0
|
||||
end
|
||||
|
||||
local function BuildSortGrid()
|
||||
local bagList = libbagsort.bagList
|
||||
libbagsort.itemGrid = {}
|
||||
local normalItems = {}
|
||||
local poorItems = {}
|
||||
local bagCount = 0
|
||||
local bagSlots = {}
|
||||
|
||||
-- Destination cells, split by the family they can accept. A specialty
|
||||
-- bag's slots only take items of its own family; general slots take
|
||||
-- anything. Cells are collected in forward order (bag order, slot 1..n).
|
||||
local generalCells = {} -- { {bag=,slot=}, ... }
|
||||
local specialtyCells = {} -- family -> { {bag=,slot=}, ... }
|
||||
|
||||
for _, bag in ipairs(bagList) do
|
||||
bagCount = bagCount + 1
|
||||
local fam = BagFamily(bag)
|
||||
local numSlots = GetContainerNumSlots(bag)
|
||||
bagSlots[bagCount] = numSlots
|
||||
if numSlots > 0 then
|
||||
libbagsort.itemGrid[bag] = {}
|
||||
for slot = 1, numSlots do
|
||||
if fam == 0 then
|
||||
tinsert(generalCells, {bag=bag, slot=slot})
|
||||
else
|
||||
specialtyCells[fam] = specialtyCells[fam] or {}
|
||||
tinsert(specialtyCells[fam], {bag=bag, slot=slot})
|
||||
end
|
||||
|
||||
local itemId = C_Container.GetContainerItemID(bag, slot)
|
||||
if itemId then
|
||||
-- pfUI's compat layer shims GetItemInfo to the modern 10-field
|
||||
-- signature (inserts nil for itemLevel between quality and
|
||||
-- minlevel) — so itype/subtype sit at positions 6/7, not 5/6.
|
||||
local name, _, quality, _, _, itype, subtype = GetItemInfo(itemId)
|
||||
-- C_Item.GetItemInfo is the full 18-field tuple; classID/subClassID
|
||||
-- sit at positions 12/13. We categorize on those numeric class IDs
|
||||
-- rather than the localized itemType/itemSubType strings. (pfUI's
|
||||
-- shimmed global GetItemInfo is only 10 fields and lacks them.)
|
||||
local name, _, quality, _, _, _, _, _, _, _, _, classID, subClassID = C_Item.GetItemInfo(itemId)
|
||||
local _, count = GetContainerItemInfo(bag, slot)
|
||||
local item = {
|
||||
key = SortKey(itemId, name, itype, subtype, quality, count),
|
||||
key = SortKey(itemId, name, classID, subClassID, quality, count),
|
||||
-- vanilla items carry at most one family bit, so equality
|
||||
-- against a bag family suffices (no bit.band needed).
|
||||
family = C_Item.GetItemFamily(itemId) or 0,
|
||||
srcBag = bag,
|
||||
srcSlot = slot,
|
||||
curBag = bag,
|
||||
curSlot = slot,
|
||||
}
|
||||
if quality == 0 then
|
||||
if quality == ItemQuality.Poor then
|
||||
tinsert(poorItems, item)
|
||||
else
|
||||
tinsert(normalItems, item)
|
||||
@@ -152,46 +191,61 @@ local function BuildSortGrid()
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(normalItems, function(a, b) return a.key < b.key end)
|
||||
-- Sort poor items descending so they read in ascending order when placed
|
||||
-- back-to-front (last poor item lands on the last slot).
|
||||
table.sort(poorItems, function(a, b) return a.key > b.key end)
|
||||
local opts = libbagsort.opts or {}
|
||||
local reverse = opts.reverse
|
||||
local reversePrio = opts.reversePrio
|
||||
|
||||
-- Forward pass: assign normal items from slot 1 of bag 1 onward
|
||||
local bagIdx, destSlot = 1, 1
|
||||
while bagIdx <= bagCount and bagSlots[bagIdx] == 0 do
|
||||
bagIdx = bagIdx + 1
|
||||
if reverse then
|
||||
ReverseArray(generalCells)
|
||||
for _, cells in pairs(specialtyCells) do
|
||||
ReverseArray(cells)
|
||||
end
|
||||
end
|
||||
|
||||
if reversePrio then
|
||||
table.sort(normalItems, function(a, b) return a.key > b.key end)
|
||||
else
|
||||
table.sort(normalItems, function(a, b) return a.key < b.key end)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
table.sort(poorItems, function(a, b) return a.key < b.key end)
|
||||
else
|
||||
table.sort(poorItems, function(a, b) return a.key > b.key end)
|
||||
end
|
||||
|
||||
-- Forward pass: route each normal item into the next free cell that
|
||||
-- accepts it -- a matching specialty bag first, overflowing to general.
|
||||
local genIdx = 1
|
||||
local specIdx = {} -- family -> next free index into specialtyCells[family]
|
||||
for _, item in ipairs(normalItems) do
|
||||
while bagIdx <= bagCount do
|
||||
if destSlot <= bagSlots[bagIdx] then break end
|
||||
bagIdx = bagIdx + 1
|
||||
destSlot = 1
|
||||
local cell
|
||||
local fam = item.family
|
||||
if fam ~= 0 and specialtyCells[fam] then
|
||||
local i = specIdx[fam] or 1
|
||||
if i <= table.getn(specialtyCells[fam]) then
|
||||
cell = specialtyCells[fam][i]
|
||||
specIdx[fam] = i + 1
|
||||
end
|
||||
end
|
||||
if bagIdx > bagCount then break end
|
||||
local grid = libbagsort.itemGrid[item.srcBag][item.srcSlot]
|
||||
grid.destBag = bagList[bagIdx]
|
||||
grid.destSlot = destSlot
|
||||
destSlot = destSlot + 1
|
||||
if not cell and genIdx <= table.getn(generalCells) then
|
||||
cell = generalCells[genIdx]
|
||||
genIdx = genIdx + 1
|
||||
end
|
||||
if not cell then break end
|
||||
item.destBag = cell.bag
|
||||
item.destSlot = cell.slot
|
||||
end
|
||||
|
||||
-- Reverse pass: assign poor items from the last slot of the last bag backward
|
||||
local rBagIdx = bagCount
|
||||
local rDestSlot = 0
|
||||
while rBagIdx >= 1 do
|
||||
if bagSlots[rBagIdx] > 0 then rDestSlot = bagSlots[rBagIdx]; break end
|
||||
rBagIdx = rBagIdx - 1
|
||||
end
|
||||
-- Reverse pass: poor items are general; fill remaining general cells from
|
||||
-- the back, stopping before the ones the forward pass already claimed.
|
||||
local genBack = table.getn(generalCells)
|
||||
for _, item in ipairs(poorItems) do
|
||||
while rBagIdx >= 1 and rDestSlot < 1 do
|
||||
rBagIdx = rBagIdx - 1
|
||||
rDestSlot = rBagIdx >= 1 and bagSlots[rBagIdx] or 0
|
||||
end
|
||||
if rBagIdx < 1 then break end
|
||||
local grid = libbagsort.itemGrid[item.srcBag][item.srcSlot]
|
||||
grid.destBag = bagList[rBagIdx]
|
||||
grid.destSlot = rDestSlot
|
||||
rDestSlot = rDestSlot - 1
|
||||
if genBack < genIdx then break end
|
||||
local cell = generalCells[genBack]
|
||||
genBack = genBack - 1
|
||||
item.destBag = cell.bag
|
||||
item.destSlot = cell.slot
|
||||
end
|
||||
end
|
||||
|
||||
@@ -248,9 +302,15 @@ end
|
||||
-- BAG_UPDATE_DELAYED cycle), then place items by category/name/quality.
|
||||
-- e.g. `libbagsort:Sort({0, 1, 2, 3, 4})` for the main bags;
|
||||
-- `{-1, 5, 6, 7, 8, 9, 10}` for the bank.
|
||||
function libbagsort:Sort(bagList)
|
||||
--
|
||||
-- opts (optional): { reverse = bool, reversePrio = bool }
|
||||
-- reverse - place the first-ranked item into the last slot of the last
|
||||
-- bag (junk fills from the opposite end).
|
||||
-- reversePrio - flip the category ranking (e.g. hearthstone sorts last).
|
||||
function libbagsort:Sort(bagList, opts)
|
||||
ClearSortData()
|
||||
self.bagList = bagList
|
||||
self.opts = opts
|
||||
|
||||
-- Phase 1: fire every consolidation op in a single batch.
|
||||
local ops = BuildConsolidateOps(bagList)
|
||||
|
||||
+84
-162
@@ -11,12 +11,14 @@ setfenv(1, pfUI:GetEnvironment())
|
||||
-- This eliminates ~400 lines of error-prone shift logic while maintaining full
|
||||
-- multi-caster tracking support.
|
||||
--
|
||||
-- The public per-aura readers (UnitDebuff, UnitOwnDebuff) were retired in favor
|
||||
-- of ClassicAPI's C_UnitAuras (which now provides sourceUnit/sourceGUID and
|
||||
-- non-player expirationTime). What remains in libdebuff is the cast-event
|
||||
-- bookkeeping consumed by GetBestAuraCast / GetEnhancedDebuffs and the
|
||||
-- libdebuff_*_hooks broadcast surface (subscribers in actionbar / swingtimer
|
||||
-- / libtotem react to SPELL_GO and SPELL_FAILED).
|
||||
-- The internal debuff plumbing now runs on ClassicAPI's C_UnitAuras (which
|
||||
-- provides sourceUnit/sourceGUID and non-player expirationTime). The public
|
||||
-- per-aura readers (UnitDebuff, UnitOwnDebuff) survive only as thin adapters
|
||||
-- over C_UnitAuras for third-party addons (e.g. pfUI-WeakIcons) that still
|
||||
-- expect the legacy multi-return signature. The rest of libdebuff is the
|
||||
-- cast-event bookkeeping consumed by GetBestAuraCast (libpredict HoT tracking)
|
||||
-- and the libdebuff_*_hooks broadcast surface (subscribers in actionbar /
|
||||
-- swingtimer react to SPELL_GO and SPELL_FAILED).
|
||||
|
||||
-- return instantly when another libdebuff is already active
|
||||
if pfUI.api.libdebuff then return end
|
||||
@@ -43,16 +45,8 @@ if GetNampowerVersion then
|
||||
end
|
||||
end
|
||||
|
||||
-- Nampower startup check: show version info and ensure CVars are set.
|
||||
-- Runs on first OnUpdate after PLAYER_ENTERING_WORLD to give Nampower time to initialize.
|
||||
local nampowerCheckFrame = CreateFrame("Frame")
|
||||
nampowerCheckFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
nampowerCheckFrame:SetScript("OnEvent", function()
|
||||
-- Defer to next frame so Nampower is fully initialized
|
||||
this:SetScript("OnUpdate", function()
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
EventUtil.ContinueOnPlayerLogin(function()
|
||||
RunNextFrame(function()
|
||||
|
||||
if GetNampowerVersion then
|
||||
local major, minor, patch = GetNampowerVersion()
|
||||
@@ -60,8 +54,6 @@ nampowerCheckFrame:SetScript("OnEvent", function()
|
||||
local versionString = major .. "." .. minor .. "." .. patch
|
||||
|
||||
if major > 3 or (major == 3 and minor > 0) or (major == 3 and minor == 0 and patch >= 0) then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Nampower v" .. versionString .. " detected - GetUnitField mode enabled!")
|
||||
|
||||
if SetCVar and GetCVar then
|
||||
local cvarsToEnable = {
|
||||
"NP_EnableSpellStartEvents",
|
||||
@@ -91,8 +83,6 @@ nampowerCheckFrame:SetScript("OnEvent", function()
|
||||
|
||||
if enabledCount > 0 then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Enabled " .. enabledCount .. " Nampower CVars")
|
||||
elseif alreadyEnabledCount == table.getn(cvarsToEnable) then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r All required Nampower CVars already enabled")
|
||||
end
|
||||
if failedCount > 0 then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff]|r Warning: Could not check/set " .. failedCount .. " CVars")
|
||||
@@ -204,10 +194,6 @@ pfUI.libdebuff_spell_cast_hooks = pfUI.libdebuff_spell_cast_hooks or {}
|
||||
pfUI.libdebuff_downrank_blocked_hooks = pfUI.libdebuff_downrank_blocked_hooks or {}
|
||||
local AURA_CAST_DEDUPE_WINDOW = 0.1 -- Ignore duplicates within 100ms
|
||||
|
||||
-- Captured combo points from SPELL_CAST_EVENT (before client consumes them)
|
||||
-- SPELL_CAST_EVENT fires BEFORE UnitAura updates, so GetComboPoints() still works
|
||||
local capturedCP = nil
|
||||
|
||||
-- Pending cast info for libpredict (heal prediction target tracking)
|
||||
-- SPELL_CAST_EVENT fires with targetGuid BEFORE SPELLCAST_START,
|
||||
-- which allows libpredict to know the correct target for queued casts.
|
||||
@@ -280,50 +266,10 @@ local debuffOverwritePairs = {
|
||||
["Demoralizing Roar"] = "Demoralizing Shout",
|
||||
}
|
||||
|
||||
-- Combopoint-based abilities: Only show timers for OUR casts
|
||||
-- Format: [spellName] = { base = N, perCP = N }
|
||||
-- Duration formula: duration = base + combopoints * perCP
|
||||
local combopointAbilities = {
|
||||
-- Druid
|
||||
["Rip"] = { base = 8, perCP = 2 },
|
||||
|
||||
-- Rogue
|
||||
["Rupture"] = { base = 6, perCP = 2 },
|
||||
["Kidney Shot"] = { base = 1, perCP = 1 },
|
||||
["Slice and Dice"] = { base = 9, perCP = 3 },
|
||||
["Expose Armor"] = { base = 30, perCP = 0 }, -- fixed 30s
|
||||
}
|
||||
|
||||
-- ============================================================================
|
||||
-- HELPER FUNCTIONS
|
||||
-- ============================================================================
|
||||
|
||||
-- Check if spell is a combo-point ability
|
||||
local function IsComboPointAbility(spellName)
|
||||
if not spellName then return false end
|
||||
return combopointAbilities[spellName] ~= nil
|
||||
end
|
||||
|
||||
-- Get combo-point spell data (base duration and per-CP bonus)
|
||||
local function GetComboPointData(spellName)
|
||||
if not spellName then return nil, nil end
|
||||
local cpData = combopointAbilities[spellName]
|
||||
if cpData then
|
||||
return cpData.base, cpData.perCP
|
||||
end
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
-- Player GUID Cache
|
||||
local playerGUID = nil
|
||||
local function GetPlayerGUID()
|
||||
if not playerGUID and UnitGUID then
|
||||
local guid = UnitGUID("player")
|
||||
playerGUID = guid
|
||||
end
|
||||
return playerGUID
|
||||
end
|
||||
|
||||
-- Debug Stats
|
||||
pfUI.libdebuff_debugstats = pfUI.libdebuff_debugstats or {
|
||||
enabled = false,
|
||||
@@ -427,7 +373,7 @@ local function GetDebuffSlotMap(guid)
|
||||
local spellId = auras[auraSlot]
|
||||
if spellId and spellId > 0 then
|
||||
displaySlot = displaySlot + 1
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
local texture = libdebuff:GetSpellIcon(spellId)
|
||||
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
|
||||
local dtype = nil
|
||||
@@ -463,7 +409,7 @@ local function GetSlotCaster(guid, auraSlot, spellName)
|
||||
end
|
||||
|
||||
-- Fallback: Check ownDebuffs
|
||||
local myGuid = GetPlayerGUID()
|
||||
local myGuid = GetPlayerGuid()
|
||||
if ownDebuffs[guid] and ownDebuffs[guid][spellName] then
|
||||
return myGuid, true
|
||||
end
|
||||
@@ -654,16 +600,7 @@ function libdebuff:GetDuration(effect, rank)
|
||||
local rank = L["debuffs"][effect][rank] and rank or libdebuff:GetMaxRank(effect)
|
||||
local duration = L["debuffs"][effect][rank]
|
||||
|
||||
if effect == L["dyndebuffs"]["Rupture"] then
|
||||
local cp = GetComboPoints() or 0
|
||||
duration = duration + cp*2
|
||||
elseif effect == L["dyndebuffs"]["Kidney Shot"] then
|
||||
local cp = GetComboPoints() or 0
|
||||
duration = duration + cp*1
|
||||
elseif effect == "Rip" or effect == L["dyndebuffs"]["Rip"] then
|
||||
local cp = GetComboPoints() or 0
|
||||
duration = 8 + cp*2
|
||||
elseif effect == L["dyndebuffs"]["Demoralizing Shout"] then
|
||||
if effect == L["dyndebuffs"]["Demoralizing Shout"] then
|
||||
local _,_,_,_,count = GetTalentInfo(2,1)
|
||||
if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end
|
||||
elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then
|
||||
@@ -800,7 +737,7 @@ function libdebuff:GetBestAuraCast(guid, spellName)
|
||||
local data = ownDebuffs[guid][spellName]
|
||||
local timeleft = (data.startTime + data.duration) - GetTime()
|
||||
if timeleft > 0 then
|
||||
return data.startTime, data.duration, timeleft, data.rank, GetPlayerGUID()
|
||||
return data.startTime, data.duration, timeleft, data.rank, GetPlayerGuid()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -828,30 +765,52 @@ function libdebuff:GetBestAuraCast(guid, spellName)
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- API: GetEnhancedDebuffs (for external modules)
|
||||
-- API: UnitDebuff / UnitOwnDebuff (C_UnitAuras adapters)
|
||||
-- ============================================================================
|
||||
-- Thin readers kept for third-party addons (e.g. pfUI-WeakIcons) that still
|
||||
-- expect libdebuff's legacy multi-return signature:
|
||||
-- effect, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
-- ClassicAPI's C_UnitAuras already resolves source and expiration, so these
|
||||
-- just remap its AuraData onto that tuple -- no cast-tracking tables
|
||||
-- (ownDebuffs/allAuraCasts) or GetUnitField slot mapping involved.
|
||||
|
||||
function libdebuff:GetEnhancedDebuffs(targetGUID)
|
||||
if not targetGUID then return nil end
|
||||
local result = {}
|
||||
|
||||
if ownDebuffs[targetGUID] then
|
||||
local myGuid = GetPlayerGUID()
|
||||
for spellName, data in pairs(ownDebuffs[targetGUID]) do
|
||||
local timeleft = (data.startTime + data.duration) - GetTime()
|
||||
if timeleft > 0 then
|
||||
result[spellName] = result[spellName] or {}
|
||||
result[spellName][myGuid] = {
|
||||
startTime = data.startTime,
|
||||
duration = data.duration,
|
||||
texture = data.texture,
|
||||
rank = data.rank
|
||||
}
|
||||
end
|
||||
end
|
||||
local function AuraToLegacy(aura)
|
||||
if not aura then return nil end
|
||||
|
||||
local duration = aura.duration or 0
|
||||
local timeleft = -1
|
||||
-- Only report a timer for genuinely timed auras. ClassicAPI can leave a
|
||||
-- stale expirationTime on permanent (duration 0) auras, so gate on duration.
|
||||
if duration > 0 and aura.expirationTime and aura.expirationTime > 0 then
|
||||
timeleft = aura.expirationTime - GetTime()
|
||||
if timeleft < 0 then timeleft = 0 end
|
||||
end
|
||||
|
||||
return result
|
||||
|
||||
-- Aura spellId is the specific cast rank, so its subtext is the active rank.
|
||||
local rank
|
||||
local subtext = aura.spellId and C_Spell.GetSpellSubtext(aura.spellId)
|
||||
if subtext and subtext ~= "" then
|
||||
rank = tonumber((string.gsub(subtext, "Rank ", "")))
|
||||
end
|
||||
|
||||
local dtype = aura.dispelName
|
||||
if dtype == "" then dtype = nil end
|
||||
|
||||
local caster = aura.isFromPlayerOrPlayerPet and "player" or "other"
|
||||
|
||||
return aura.name, rank, aura.icon, aura.applications or 0, dtype, duration, timeleft, caster
|
||||
end
|
||||
|
||||
-- id is a 1-based harmful-aura index, matching C_UnitAuras / Blizzard's
|
||||
-- compacted debuff slots.
|
||||
function libdebuff:UnitDebuff(unit, id)
|
||||
return AuraToLegacy(C_UnitAuras.GetAuraDataByIndex(unit, id, "HARMFUL"))
|
||||
end
|
||||
|
||||
-- Player-cast harmful auras only, via the PLAYER filter -- no manual
|
||||
-- caster-GUID bookkeeping needed.
|
||||
function libdebuff:UnitOwnDebuff(unit, id)
|
||||
return AuraToLegacy(C_UnitAuras.GetAuraDataByIndex(unit, id, "HARMFUL|PLAYER"))
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
@@ -885,7 +844,7 @@ if hasNampower then
|
||||
-- Carnage triggered! Refresh Rip & Rake
|
||||
local guid = carnageState.targetGuid
|
||||
local refreshTime = GetTime()
|
||||
local myGuid = GetPlayerGUID()
|
||||
local myGuid = GetPlayerGuid()
|
||||
|
||||
-- Refresh in ownDebuffs - only if timer still active
|
||||
if ownDebuffs[guid] then
|
||||
@@ -967,7 +926,7 @@ if hasNampower then
|
||||
-- Channel interrupted by player - clear ownDebuffs for the channeled spell
|
||||
-- via C_Spell.ChannelInfo. DEBUFF_REMOVED fires later (0.5-1s server lag),
|
||||
-- causing phantom debuff display without this pre-clear.
|
||||
local spellName = select(1, C_Spell.ChannelInfo())
|
||||
local spellName = C_Spell.ChannelInfo()
|
||||
if spellName then
|
||||
local targetGuid = UnitGUID and UnitGUID("target")
|
||||
if targetGuid and ownDebuffs[targetGuid] and ownDebuffs[targetGuid][spellName] then
|
||||
@@ -978,14 +937,8 @@ if hasNampower then
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "PLAYER_ENTERING_WORLD" then
|
||||
GetPlayerGUID()
|
||||
elseif event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_TALENT_UPDATE" then
|
||||
UpdateCarnageRank()
|
||||
|
||||
elseif event == "PLAYER_TALENT_UPDATE" then
|
||||
UpdateCarnageRank()
|
||||
|
||||
elseif event == "UNIT_HEALTH" then
|
||||
local guid = arg1
|
||||
if guid and UnitIsDead and UnitIsDead(guid) then
|
||||
@@ -1024,7 +977,7 @@ if hasNampower then
|
||||
local targetGuid = arg4
|
||||
local numHit = arg6 or 0
|
||||
local numMissed = arg7 or 0
|
||||
|
||||
|
||||
-- Fire registered SPELL_GO_SELF hooks BEFORE miss guard
|
||||
-- (Swingtimer needs to see ALL casts, even misses, for swing reset)
|
||||
if event == "SPELL_GO_SELF" and pfUI.libdebuff_spell_go_hooks then
|
||||
@@ -1035,15 +988,15 @@ if hasNampower then
|
||||
|
||||
if numMissed > 0 or numHit == 0 then return end
|
||||
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellRankString = GetSpellRecField and GetSpellRecField(spellId, "rank")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
local spellRankString = C_Spell.GetSpellSubtext(spellId)
|
||||
|
||||
local castRank = 0
|
||||
if spellRankString and spellRankString ~= "" then
|
||||
castRank = tonumber((string.gsub(spellRankString, "Rank ", ""))) or 0
|
||||
end
|
||||
|
||||
|
||||
-- Store in pendingCasts for DEBUFF_ADDED correlation.
|
||||
-- If this cast is a downrank of an already active debuff, fire the downrank blocked hook
|
||||
-- so external addons (e.g. SuperCleveRoidMacros) don't need to re-implement this check.
|
||||
@@ -1080,7 +1033,7 @@ if hasNampower then
|
||||
local selfdebuffMode = pfUI_config and pfUI_config.buffbar and
|
||||
pfUI_config.buffbar.tdebuff and pfUI_config.buffbar.tdebuff.selfdebuff == "1"
|
||||
if selfdebuffMode then
|
||||
local myGuid2 = GetPlayerGUID()
|
||||
local myGuid2 = GetPlayerGuid()
|
||||
if casterGuid == myGuid2 then
|
||||
local duration = libdebuff:GetDuration(spellName, castRank) or 0
|
||||
if duration > 0 then
|
||||
@@ -1110,7 +1063,7 @@ if hasNampower then
|
||||
end
|
||||
|
||||
-- Store rank for our casts
|
||||
local myGuid = GetPlayerGUID()
|
||||
local myGuid = GetPlayerGuid()
|
||||
if casterGuid == myGuid then
|
||||
lastCastRanks[spellName] = {
|
||||
rank = castRank,
|
||||
@@ -1183,11 +1136,6 @@ if hasNampower then
|
||||
pfUI.libpredict_pending_cast.time = nil
|
||||
end
|
||||
|
||||
-- Only capture CPs for combo-point abilities
|
||||
if spellName and IsComboPointAbility(spellName) then
|
||||
capturedCP = GetComboPoints() or 0
|
||||
end
|
||||
|
||||
-- Fire registered SPELL_CAST_EVENT hooks
|
||||
if pfUI.libdebuff_spell_cast_hooks then
|
||||
for _, fn in pairs(pfUI.libdebuff_spell_cast_hooks) do
|
||||
@@ -1209,7 +1157,7 @@ if hasNampower then
|
||||
if not spellId then return end
|
||||
if not targetGuid or targetGuid == "" or targetGuid == "0x0000000000000000" then return end
|
||||
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
-- Deduplicate: Ignore if we processed this exact cast recently (within 100ms)
|
||||
@@ -1228,44 +1176,24 @@ if hasNampower then
|
||||
|
||||
-- Rank aus spellId ermitteln
|
||||
local rankNum = 0
|
||||
local rankString = GetSpellRecField(spellId, "rank")
|
||||
local rankString = C_Spell.GetSpellSubtext(spellId)
|
||||
if rankString and rankString ~= "" then
|
||||
rankNum = tonumber((string.gsub(rankString, "Rank ", ""))) or 0
|
||||
end
|
||||
|
||||
local duration = durationMs and (durationMs / 1000) or 0
|
||||
local startTime = GetTime()
|
||||
local myGuid = GetPlayerGUID()
|
||||
local myGuid = GetPlayerGuid()
|
||||
local isOurs = (myGuid and casterGuid == myGuid)
|
||||
|
||||
if debugStats.enabled and isOurs then
|
||||
debugStats.aura_cast = debugStats.aura_cast + 1
|
||||
end
|
||||
|
||||
-- Combo-point abilities: Calculate duration based on CPs used
|
||||
if IsComboPointAbility(spellName) then
|
||||
if isOurs then
|
||||
-- OWN casts: use captured CPs from SPELL_CAST_EVENT (if available)
|
||||
local cp = capturedCP or 0
|
||||
local base, perCP = GetComboPointData(spellName)
|
||||
if base and perCP then
|
||||
duration = base + cp * perCP
|
||||
else
|
||||
-- Fallback to legacy database
|
||||
duration = libdebuff:GetDuration(spellName, rankNum)
|
||||
end
|
||||
capturedCP = nil -- consumed
|
||||
else
|
||||
-- OTHER players: CP unknown, no timer (except Expose Armor = fixed 30s)
|
||||
local base, perCP = GetComboPointData(spellName)
|
||||
if perCP and perCP == 0 and base then
|
||||
duration = base -- fixed duration (Expose Armor)
|
||||
else
|
||||
duration = 0 -- CP unknown for other players
|
||||
end
|
||||
end
|
||||
elseif duration == 0 then
|
||||
-- Non-CP managed spells: use database if AURA_CAST returned 0
|
||||
-- Duration comes from nampower's AURA_CAST event. ClassicAPI's
|
||||
-- C_UnitAuras now resolves combo-scaled durations server-side, so
|
||||
-- libdebuff only needs the database fallback when AURA_CAST reports 0.
|
||||
if duration == 0 then
|
||||
duration = libdebuff:GetDuration(spellName, rankNum) or 0
|
||||
end
|
||||
|
||||
@@ -1367,15 +1295,12 @@ if hasNampower then
|
||||
|
||||
-- Notify unitframes of debuff updates (UNIT_AURA doesn't fire on refreshes!)
|
||||
-- Check player
|
||||
if UnitGUID("player") then
|
||||
local playerGuid = UnitGUID("player")
|
||||
if playerGuid == targetGuid and pfPlayer then
|
||||
pfPlayer.update_aura = true
|
||||
end
|
||||
if IsPlayerGuid(targetGuid) and pfPlayer then
|
||||
pfPlayer.update_aura = true
|
||||
end
|
||||
|
||||
-- Check target
|
||||
if UnitGUID("target") then
|
||||
if UnitExists("target") then
|
||||
local tarUnitGUID = UnitGUID("target")
|
||||
if tarUnitGUID == targetGuid and pfTarget then
|
||||
pfTarget.update_aura = true
|
||||
@@ -1469,7 +1394,7 @@ if hasNampower then
|
||||
|
||||
-- Invalidate slot map cache for this GUID
|
||||
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
if debugStats.enabled then
|
||||
@@ -1522,7 +1447,7 @@ if hasNampower then
|
||||
end
|
||||
end
|
||||
|
||||
local myGuid = GetPlayerGUID()
|
||||
local myGuid = GetPlayerGuid()
|
||||
local isOurs = (myGuid and casterGuid == myGuid)
|
||||
|
||||
-- Fallback: Check ownDebuffs timing
|
||||
@@ -1557,7 +1482,6 @@ if hasNampower then
|
||||
-- CRITICAL FIX: Update ownDebuffs here too for refresh timing!
|
||||
-- This prevents the gap between DEBUFF_REMOVED and AURA_CAST where buffwatch shows nothing
|
||||
if isOurs and casterGuid then
|
||||
local myGuid = GetPlayerGUID()
|
||||
if myGuid and casterGuid == myGuid then
|
||||
-- Check if we have timer data from allAuraCasts
|
||||
if allAuraCasts[guid] and allAuraCasts[guid][spellName] and allAuraCasts[guid][spellName][casterGuid] then
|
||||
@@ -1599,9 +1523,9 @@ if hasNampower then
|
||||
local auraSlot = auraSlot_0based and (auraSlot_0based + 1) or nil
|
||||
|
||||
-- Invalidate slot map cache for this GUID
|
||||
|
||||
local spellName = (GetSpellRecField and GetSpellRecField(spellId, "name")) or "?"
|
||||
|
||||
|
||||
local spellName = C_Spell.GetSpellName(spellId) or "?"
|
||||
|
||||
if debugStats.enabled then
|
||||
debugStats.debuff_removed = debugStats.debuff_removed + 1
|
||||
if IsCurrentTarget(guid) then
|
||||
@@ -1609,13 +1533,13 @@ if hasNampower then
|
||||
GetDebugTimestamp(), displaySlot, auraSlot or -1, auraSlot_0based or -1, spellName))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- If unit is dead, cleanup all
|
||||
if UnitIsDead and UnitIsDead(guid) then
|
||||
CleanupUnit(guid)
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- Get auraSlot from event parameter (Nampower 2.29+)
|
||||
-- Fallback to displayToAura mapping if not available
|
||||
local foundAuraSlot = auraSlot
|
||||
@@ -1811,5 +1735,3 @@ _G.SlashCmdList["MEMCHECK"] = function()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00No ownSlots/allSlots (eliminated by GetUnitField approach!)|r")
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff============================================================|r")
|
||||
end
|
||||
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r GetUnitField Edition loaded!")
|
||||
+42
-110
@@ -44,78 +44,13 @@ local healGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER c
|
||||
local ress_timers = {} -- [target][sender] = expiry_timestamp (60s rez window)
|
||||
local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s
|
||||
|
||||
local PRAYER_OF_HEALING
|
||||
do -- Prayer of Healing
|
||||
local locales = {
|
||||
["deDE"] = "Gebet der Heilung",
|
||||
["enUS"] = "Prayer of Healing",
|
||||
["esES"] = "Rezo de curación",
|
||||
["frFR"] = "Prière de soins",
|
||||
["koKR"] = "치유의 기원",
|
||||
["ruRU"] = "Молитва исцеления",
|
||||
["zhCN"] = "治疗祷言",
|
||||
}
|
||||
|
||||
PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"]
|
||||
end
|
||||
|
||||
local REJUVENATION
|
||||
do -- Rejuvenation
|
||||
local locales = {
|
||||
["deDE"] = "Verjüngung",
|
||||
["enUS"] = "Rejuvenation",
|
||||
["esES"] = "Rejuvenecimiento",
|
||||
["frFR"] = "Récupération",
|
||||
["koKR"] = "회복",
|
||||
["ruRU"] = "Омоложение",
|
||||
["zhCN"] = "回春术",
|
||||
}
|
||||
|
||||
REJUVENATION = locales[GetLocale()] or locales["enUS"]
|
||||
end
|
||||
|
||||
local RENEW
|
||||
do -- Renew
|
||||
local locales = {
|
||||
["deDE"] = "Erneuerung",
|
||||
["enUS"] = "Renew",
|
||||
["esES"] = "Renovar",
|
||||
["frFR"] = "Rénovation",
|
||||
["koKR"] = "소생",
|
||||
["ruRU"] = "Обновление",
|
||||
["zhCN"] = "恢复",
|
||||
}
|
||||
|
||||
RENEW = locales[GetLocale()] or locales["enUS"]
|
||||
end
|
||||
|
||||
local REGROWTH
|
||||
do -- Regrowth
|
||||
local locales = {
|
||||
["deDE"] = "Nachwachsen",
|
||||
["enUS"] = "Regrowth",
|
||||
["esES"] = "Recrecimiento",
|
||||
["frFR"] = "Rétablissement",
|
||||
["koKR"] = "재생",
|
||||
["ruRU"] = "Восстановление",
|
||||
["zhCN"] = "愈合",
|
||||
}
|
||||
|
||||
REGROWTH = locales[GetLocale()] or locales["enUS"]
|
||||
end
|
||||
|
||||
|
||||
-- Spell IDs for SPELL_GO_SELF callback (Nampower) - Instant HoT detection
|
||||
local SPELL_IDS = {
|
||||
-- Rejuvenation (all ranks)
|
||||
[774] = "Reju", [1058] = "Reju", [1430] = "Reju", [2090] = "Reju", [2091] = "Reju",
|
||||
[3627] = "Reju", [8910] = "Reju", [9839] = "Reju", [9840] = "Reju", [9841] = "Reju",
|
||||
[25299] = "Reju", [26981] = "Reju", [26982] = "Reju",
|
||||
-- Renew (all ranks)
|
||||
[139] = "Renew", [6074] = "Renew", [6075] = "Renew", [6076] = "Renew", [6077] = "Renew",
|
||||
[6078] = "Renew", [10927] = "Renew", [10928] = "Renew", [10929] = "Renew", [25315] = "Renew",
|
||||
[25221] = "Renew", [25222] = "Renew",
|
||||
}
|
||||
-- Localized spell names resolved once from canonical rank-1 spellIDs.
|
||||
-- Every rank shares the same name, so per-rank comparisons elsewhere can
|
||||
-- be done against these constants without per-locale or per-rank tables.
|
||||
local PRAYER_OF_HEALING = C_Spell.GetSpellName(596) -- Prayer of Healing (Rank 1)
|
||||
local REJUVENATION = C_Spell.GetSpellName(774) -- Rejuvenation (Rank 1)
|
||||
local RENEW = C_Spell.GetSpellName(139) -- Renew (Rank 1)
|
||||
local REGROWTH = C_Spell.GetSpellName(8936) -- Regrowth (Rank 1)
|
||||
|
||||
local libpredict = CreateFrame("Frame")
|
||||
libpredict:RegisterEvent("UNIT_HEALTH")
|
||||
@@ -173,7 +108,7 @@ end
|
||||
|
||||
local function isRezSpell(spellId)
|
||||
if not L["resurrections"] then return false end
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
return spellName and L["resurrections"][spellName]
|
||||
end
|
||||
|
||||
@@ -192,7 +127,7 @@ end)
|
||||
-- SPELL_START_SELF: own cast started (heals + rez)
|
||||
pfUI.libdebuff_spell_start_self_hooks = pfUI.libdebuff_spell_start_self_hooks or {}
|
||||
pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
local pendingTarget = nil
|
||||
@@ -255,7 +190,7 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
|
||||
-- selfcast (ALT) = player, otherwise = current target
|
||||
-- Use this to find the correct group to heal
|
||||
local pohTarget = target or player
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
-- Raid: find pohTarget's subgroup and heal only those members
|
||||
-- (Turtle WoW changed PoH to heal the target's group, not the caster's group)
|
||||
local targetGroup
|
||||
@@ -319,7 +254,7 @@ end
|
||||
-- SPELL_GO_SELF: own cast landed (HealStop + Regrowth timer)
|
||||
pfUI.libdebuff_spell_go_hooks["libpredict_sender"] = function(spellId)
|
||||
libpredict:HealStop(player)
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if spellName == REGROWTH then
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
if libpredict.sender.regrowth_timer then
|
||||
@@ -337,7 +272,7 @@ end
|
||||
-- Signature: fn(spellId, casterGuid, targetGuid, castTime)
|
||||
pfUI.libdebuff_spell_start_other_hooks = pfUI.libdebuff_spell_start_other_hooks or {}
|
||||
pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
local casterName = resolveNameFromGuid(casterGuid)
|
||||
@@ -356,7 +291,7 @@ pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterG
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
if not targetName then return end
|
||||
|
||||
local rankStr = GetSpellRecField and GetSpellRecField(spellId, "rank") or ""
|
||||
local rankStr = C_Spell.GetSpellSubtext(spellId) or ""
|
||||
local spellKey = spellName .. (rankStr or "")
|
||||
|
||||
local amount = foreignCache[casterName] and foreignCache[casterName][spellKey]
|
||||
@@ -364,7 +299,7 @@ pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterG
|
||||
|
||||
-- Prayer of Healing: heal entire subgroup of the target
|
||||
if spellName == PRAYER_OF_HEALING then
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
local targetGroup
|
||||
for i = 1, GetNumRaidMembers() do
|
||||
local rname, _, subgroup = GetRaidRosterInfo(i)
|
||||
@@ -404,8 +339,13 @@ end
|
||||
-- Signature: fn(spellId, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
|
||||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||||
pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4, a5, a6, a7)
|
||||
-- Instant HoTs
|
||||
local hotType = SPELL_IDS[spellId]
|
||||
-- Instant HoTs — classify by name (rank-independent) instead of a
|
||||
-- hardcoded per-rank ID table.
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
local hotType
|
||||
if spellName == REJUVENATION then hotType = "Reju"
|
||||
elseif spellName == RENEW then hotType = "Renew"
|
||||
end
|
||||
if hotType then
|
||||
local targetGuid = a4
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
@@ -415,20 +355,18 @@ pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4,
|
||||
elseif hotType == "Renew" then duration = renewDuration or 15
|
||||
end
|
||||
local rank = 0
|
||||
if GetSpellRecField then
|
||||
local rankStr = GetSpellRecField(spellId, "rank")
|
||||
if rankStr and rankStr ~= "" then
|
||||
rank = tonumber((string.gsub(rankStr, "Rank ", ""))) or 0
|
||||
end
|
||||
local rankSub = C_Spell.GetSpellSubtext(spellId)
|
||||
if rankSub and rankSub ~= "" then
|
||||
rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
|
||||
end
|
||||
local playerName = UnitName("player")
|
||||
libpredict:Hot(playerName, targetName, hotType, duration, nil, "SPELL_GO_SELF", rank)
|
||||
local rankStr = tostring(rank)
|
||||
if libpredict.sender and libpredict.sender.SendHealCommMsg then
|
||||
libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/")
|
||||
elseif GetNumRaidMembers() > 0 then
|
||||
elseif IsInRaid() then
|
||||
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "RAID")
|
||||
elseif GetNumPartyMembers() > 0 then
|
||||
elseif IsInGroup() then
|
||||
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "PARTY")
|
||||
end
|
||||
end
|
||||
@@ -571,8 +509,7 @@ function libpredict:ParseComm(sender, msg)
|
||||
|
||||
local unit = senderUnit()
|
||||
if not unit then return end
|
||||
local startMs = select(4, C_Spell.UnitCastingInfo(unit))
|
||||
local endMs = select(5, C_Spell.UnitCastingInfo(unit))
|
||||
local _, _, _, startMs, endMs = C_Spell.UnitCastingInfo(unit)
|
||||
if not startMs or not endMs then return end
|
||||
time = (endMs - startMs) / 1000
|
||||
elseif msgtype == 1 then
|
||||
@@ -583,8 +520,7 @@ function libpredict:ParseComm(sender, msg)
|
||||
target = {strsplit(":", string.sub(msg,9, -1))}
|
||||
local unit = senderUnit()
|
||||
if not unit then return end
|
||||
local startMs = select(4, C_Spell.UnitCastingInfo(unit))
|
||||
local endMs = select(5, C_Spell.UnitCastingInfo(unit))
|
||||
local _, _, _, startMs, endMs = C_Spell.UnitCastingInfo(unit)
|
||||
if not startMs or not endMs then return end
|
||||
time = (endMs - startMs) / 1000
|
||||
end
|
||||
@@ -878,7 +814,7 @@ local hotsetbonus = libtipscan:GetScanner("hotsetbonus")
|
||||
resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
||||
resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED")
|
||||
resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
resetcache:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
||||
resetcache:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
-- load and initialize previous caches of spell amounts
|
||||
@@ -889,10 +825,7 @@ resetcache:SetScript("OnEvent", function()
|
||||
cache = pfUI_cache["prediction"][realm][player]["heals"]
|
||||
end
|
||||
|
||||
if event == "UNIT_INVENTORY_CHANGED" or "PLAYER_ENTERING_WORLD" then
|
||||
-- skip non-player events
|
||||
if arg1 and arg1 ~= "player" then return end
|
||||
|
||||
if event == "PLAYER_EQUIPMENT_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
|
||||
local gear = ""
|
||||
for id = 1, 18 do
|
||||
gear = gear .. (GetInventoryItemLink("player",id) or "")
|
||||
@@ -1019,8 +952,6 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
if not libpredict.sender.enabled then return end
|
||||
local effect, rank = libspell.GetSpellInfo(effect)
|
||||
if not effect then return end
|
||||
local mouseover = pfUI and pfUI.uf and pfUI.uf.mouseover and pfUI.uf.mouseover.unit
|
||||
mouseover = mouseover and UnitCanAssist("player", mouseover) and UnitName(mouseover)
|
||||
|
||||
local default = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
|
||||
|
||||
@@ -1039,13 +970,13 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
if not libpredict.sender.current_cast then
|
||||
spell_queue[1] = effect
|
||||
spell_queue[2] = effect.. ( rank or "" )
|
||||
spell_queue[3] = target or mouseover or default
|
||||
spell_queue[3] = target or default
|
||||
end
|
||||
|
||||
-- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
|
||||
|
||||
if effect == REJUVENATION then
|
||||
local hotTarget = target or mouseover or default
|
||||
local hotTarget = target or default
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
local key = "Reju" .. hotTarget
|
||||
|
||||
@@ -1062,7 +993,7 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
local rankStr = rankNum and tostring(rankNum) or "0"
|
||||
libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/")
|
||||
elseif effect == RENEW then
|
||||
local hotTarget = target or mouseover or default
|
||||
local hotTarget = target or default
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
local key = "Renew" .. hotTarget
|
||||
|
||||
@@ -1087,7 +1018,8 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local effect, rank
|
||||
if kind == "spell" then
|
||||
effect, rank = GetSpellInfo(id)
|
||||
local spellInfo = C_Spell.GetSpellInfo(id)
|
||||
effect, rank = spellInfo.name, spellInfo.rank
|
||||
elseif kind == "macro" then
|
||||
effect, rank = GetMacroSpell(id)
|
||||
end
|
||||
@@ -1145,10 +1077,10 @@ libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
|
||||
libpredict.sender.enabled = true
|
||||
libpredict.sender.SendHealCommMsg = function(self, msg)
|
||||
-- Smart channel selection: Only send to relevant channel to avoid duplicates
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
-- In raid: Only send to RAID (includes all raid members)
|
||||
SendAddonMessage("HealComm", msg, "RAID")
|
||||
elseif GetNumPartyMembers() > 0 then
|
||||
elseif IsInGroup() then
|
||||
-- In party: Only send to PARTY
|
||||
SendAddonMessage("HealComm", msg, "PARTY")
|
||||
end
|
||||
@@ -1157,10 +1089,10 @@ libpredict.sender.SendHealCommMsg = function(self, msg)
|
||||
end
|
||||
libpredict.sender.SendResCommMsg = function(self, msg)
|
||||
-- Smart channel selection: Only send to relevant channel to avoid duplicates
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
-- In raid: Only send to RAID (includes all raid members)
|
||||
SendAddonMessage("CTRA", msg, "RAID")
|
||||
elseif GetNumPartyMembers() > 0 then
|
||||
elseif IsInGroup() then
|
||||
-- In party: Only send to PARTY
|
||||
SendAddonMessage("CTRA", msg, "PARTY")
|
||||
end
|
||||
@@ -1236,7 +1168,7 @@ libpredict.sender:SetScript("OnEvent", function()
|
||||
local amount = arg4
|
||||
local isCrit = arg5 == 1
|
||||
local isPeriodic = arg6 == 1
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if spellName and spell_queue[1] == spellName then
|
||||
UpdateCache(spell_queue[2], amount, isCrit)
|
||||
end
|
||||
@@ -1256,9 +1188,9 @@ libpredict.sender:SetScript("OnEvent", function()
|
||||
local casterName = resolveNameFromGuid(casterGuid)
|
||||
if not casterName or casterName == player then return end -- own heals handled by SPELL_HEAL_BY_SELF
|
||||
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
local rankStr = GetSpellRecField and GetSpellRecField(spellId, "rank") or ""
|
||||
local rankStr = C_Spell.GetSpellSubtext(spellId)
|
||||
local spellKey = spellName .. (rankStr or "")
|
||||
|
||||
foreignCache[casterName] = foreignCache[casterName] or {}
|
||||
|
||||
+14
-164
@@ -2,178 +2,28 @@
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ librange ]]--
|
||||
-- A pfUI library that detects and caches distance to units.
|
||||
-- A thin wrapper over ClassicAPI's UnitInRange: a fixed 40y healing-range
|
||||
-- check computed C-side from unit positions, valid for any unit. There is
|
||||
-- no cache or scan loop -- the check is cheap enough to run per query,
|
||||
-- which also sidesteps the staleness a cached scan hit on zone changes and
|
||||
-- roster re-indexing.
|
||||
--
|
||||
-- librange:UnitInSpellRange(unit)
|
||||
-- Returns `1` if the unit is within range, `nil` otherwise.
|
||||
--
|
||||
-- Requires SuperWoW's UnitPosition for the friendly scan path. Target
|
||||
-- range still works via IsActionInRange (vanilla-native) for any class
|
||||
-- with a known 40y healing spell on the action bar.
|
||||
|
||||
if pfUI.api.librange then return end
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local librange = CreateFrame("Frame", "pfRangecheck", UIParent)
|
||||
|
||||
-- 40y spells per class. Only consulted to find an action-bar slot for the
|
||||
-- IsActionInRange target-range path; the party/raid scan uses UnitPosition.
|
||||
local spells = {
|
||||
["PALADIN"] = {
|
||||
"Interface\\Icons\\Spell_Holy_FlashHeal",
|
||||
"Interface\\Icons\\Spell_Holy_HolyBolt",
|
||||
},
|
||||
["PRIEST"] = {
|
||||
"Interface\\Icons\\Spell_Holy_FlashHeal",
|
||||
"Interface\\Icons\\Spell_Holy_LesserHeal",
|
||||
"Interface\\Icons\\Spell_Holy_Heal",
|
||||
"Interface\\Icons\\Spell_Holy_GreaterHeal",
|
||||
"Interface\\Icons\\Spell_Holy_Renew",
|
||||
},
|
||||
["DRUID"] = {
|
||||
"Interface\\Icons\\Spell_Nature_HealingTouch",
|
||||
"Interface\\Icons\\Spell_Nature_ResistNature",
|
||||
"Interface\\Icons\\Spell_Nature_Rejuvenation",
|
||||
},
|
||||
["SHAMAN"] = {
|
||||
"Interface\\Icons\\Spell_Nature_MagicImmunity",
|
||||
"Interface\\Icons\\Spell_Nature_HealingWaveLesser",
|
||||
"Interface\\Icons\\Spell_Nature_HealingWaveGreater",
|
||||
},
|
||||
}
|
||||
|
||||
-- friendly units the scan loop iterates
|
||||
local units = {}
|
||||
table.insert(units, "pet")
|
||||
for i=1,4 do table.insert(units, "party" .. i) end
|
||||
for i=1,4 do table.insert(units, "partypet" .. i) end
|
||||
for i=1,40 do table.insert(units, "raid" .. i) end
|
||||
for i=1,40 do table.insert(units, "raidpet" .. i) end
|
||||
local numunits = table.getn(units)
|
||||
|
||||
local unitcache = {}
|
||||
local unitdata = {}
|
||||
local librange_isLoggingOut = false
|
||||
librange.id = 1
|
||||
|
||||
librange:Hide()
|
||||
librange:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||
librange:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
librange:RegisterEvent("PLAYER_LOGOUT")
|
||||
librange:RegisterEvent("PLAYER_LEAVING_WORLD")
|
||||
librange:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" or event == "PLAYER_LEAVING_WORLD" then
|
||||
librange_isLoggingOut = true
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
if pfUI_config.unitframes.rangecheck == "0" then
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
this.interval = tonumber(C.unitframes.rangechecki)/numunits
|
||||
|
||||
if event == "ACTIONBAR_SLOT_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
|
||||
librange.slot = this:GetRangeSlot()
|
||||
if UnitPosition then this:Show() end
|
||||
end
|
||||
end)
|
||||
|
||||
librange:SetScript("OnUpdate", function()
|
||||
if librange_isLoggingOut then return end
|
||||
|
||||
if (this.tick or 1) > GetTime() then return end
|
||||
this.tick = GetTime() + this.interval
|
||||
|
||||
while not this:NeedRangeScan(units[this.id]) and this.id <= numunits do
|
||||
this.id = this.id + 1
|
||||
end
|
||||
|
||||
if this.id <= numunits then
|
||||
local unit = units[this.id]
|
||||
if not UnitIsUnit("target", unit) then
|
||||
local x1, y1, z1 = UnitPosition("player")
|
||||
local x2, y2, z2 = UnitPosition(unit)
|
||||
if x1 and x2 then
|
||||
local distance = ((x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2)^.5
|
||||
unitdata[unit] = distance < 45 and 1 or 0
|
||||
end
|
||||
end
|
||||
this.id = this.id + 1
|
||||
else
|
||||
this.id = 1
|
||||
end
|
||||
end)
|
||||
|
||||
function librange:NeedRangeScan(unit)
|
||||
if not UnitExists(unit) then return nil end
|
||||
if not UnitIsVisible(unit) then return nil end
|
||||
if CheckInteractDistance(unit, 4) then return nil end
|
||||
return true
|
||||
end
|
||||
|
||||
function librange:GetRealUnit(unit)
|
||||
if unitdata[unit] then return unit end
|
||||
|
||||
if unitcache[unit] and UnitIsUnit(unitcache[unit], unit) then
|
||||
return unitcache[unit]
|
||||
end
|
||||
|
||||
for id, realunit in pairs(units) do
|
||||
if UnitIsUnit(realunit, unit) then
|
||||
unitcache[unit] = realunit
|
||||
return realunit
|
||||
end
|
||||
end
|
||||
|
||||
return unit
|
||||
end
|
||||
|
||||
function librange:GetRangeSlot()
|
||||
if not spells[class] then return nil end
|
||||
for i=1,120 do
|
||||
-- Resolve the slot to a spellID for both spell and macro actions; the old
|
||||
-- `not GetActionText` macro-filter missed macros that cast a 40y heal but
|
||||
-- displayed a non-spell icon. C_Spell.GetSpellTexture(spellID) gives the
|
||||
-- spell's *intrinsic* icon, which is what we match against.
|
||||
local kind, id = GetActionInfo(i)
|
||||
local spellID
|
||||
if kind == "spell" then
|
||||
spellID = id
|
||||
elseif kind == "macro" then
|
||||
local _, _, sid = GetMacroSpell(id)
|
||||
spellID = sid
|
||||
end
|
||||
if spellID then
|
||||
local texture = C_Spell.GetSpellTexture(spellID)
|
||||
if texture then
|
||||
for _, check in pairs(spells[class]) do
|
||||
if check == texture then return i end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
local librange = {}
|
||||
|
||||
function librange:UnitInSpellRange(unit)
|
||||
if UnitIsUnit("target", unit) then
|
||||
if not librange.slot then return nil end
|
||||
return IsActionInRange(librange.slot) == 1 and 1 or nil
|
||||
end
|
||||
|
||||
local unit = librange:GetRealUnit(unit)
|
||||
|
||||
if unitdata[unit] and unitdata[unit] == 1 then
|
||||
return 1
|
||||
elseif not unitdata[unit] then
|
||||
return 1
|
||||
else
|
||||
return nil
|
||||
end
|
||||
-- _G-qualified: bare `UnitInRange` resolves to pfUI.api.UnitInRange inside
|
||||
-- the pfUI environment (which calls us), so this must reach ClassicAPI's
|
||||
-- global directly or it recurses.
|
||||
local inRange, checked = _G.UnitInRange(unit)
|
||||
-- position miss (e.g. a unit outside the client's sync range): we can't
|
||||
-- tell, so default to in-range -- matches the old cache's nil behavior.
|
||||
if not checked then return 1 end
|
||||
return inRange and 1 or nil
|
||||
end
|
||||
|
||||
-- add librange to pfUI API
|
||||
|
||||
+3
-1
@@ -118,7 +118,9 @@ end
|
||||
local resetcache = CreateFrame("Frame")
|
||||
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
||||
resetcache:SetScript("OnEvent", function()
|
||||
spellmaxrank, spellindex, spellinfo = {}, {}, {}
|
||||
table.wipe(spellmaxrank)
|
||||
table.wipe(spellindex)
|
||||
table.wipe(spellinfo)
|
||||
end)
|
||||
|
||||
-- add libspell to pfUI API
|
||||
|
||||
@@ -35,7 +35,7 @@ libthrottle.defaults = {
|
||||
nameplates_target = "custom",
|
||||
nameplates_castbar = "custom",
|
||||
nameplates_mass = "custom",
|
||||
tooltip_cursor = "custom",
|
||||
tooltip_cursor = "fastest",
|
||||
chat_tab = "custom",
|
||||
swingtimer = "custom",
|
||||
}
|
||||
@@ -160,7 +160,7 @@ libthrottle:SetScript("OnEvent", function()
|
||||
-- Set defaults for custom fields if missing
|
||||
if not _G.pfUI_throttle.nameplates_target_custom then _G.pfUI_throttle.nameplates_target_custom = "50" end
|
||||
if not _G.pfUI_throttle.nameplates_custom then _G.pfUI_throttle.nameplates_custom = "10" end
|
||||
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "50" end
|
||||
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "100" end
|
||||
if not _G.pfUI_throttle.nameplates_mass_custom then _G.pfUI_throttle.nameplates_mass_custom = "7" end
|
||||
if not _G.pfUI_throttle.tooltip_cursor_custom then _G.pfUI_throttle.tooltip_cursor_custom = "10" end
|
||||
if not _G.pfUI_throttle.chat_tab_custom then _G.pfUI_throttle.chat_tab_custom = "10" end
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libtooltip ]]--
|
||||
-- A pfUI library that provides additional GameTooltip information.
|
||||
--
|
||||
-- libtooltip:GetItemID()
|
||||
-- returns the itemID of the current GameTooltip
|
||||
-- `nil` when no item is displayed
|
||||
--
|
||||
-- libtooltip:GetItemLink()
|
||||
-- returns the itemLink of the current GameTooltip
|
||||
-- `nil` when no item is displayed
|
||||
--
|
||||
-- libtooltip:GetItemCount()
|
||||
-- returns the item count (bags) of the current GameTooltip
|
||||
-- `nil` when no item is displayed
|
||||
|
||||
-- return instantly when another libtooltip is already active
|
||||
if pfUI.api.libtooltip then return end
|
||||
|
||||
local libtooltip = CreateFrame("Frame" , "pfLibTooltip", GameTooltip)
|
||||
|
||||
libtooltip:SetScript("OnShow", function()
|
||||
if this:GetParent():HasItem() then
|
||||
libtooltip.itemName, libtooltip.itemLink, libtooltip.itemID = this:GetParent():GetItem()
|
||||
end
|
||||
end)
|
||||
|
||||
libtooltip:SetScript("OnHide", function()
|
||||
this.itemID = nil
|
||||
this.itemLink = nil
|
||||
this.itemCount = nil
|
||||
this.itemName = nil
|
||||
end)
|
||||
|
||||
-- core functions
|
||||
libtooltip.GetItemID = function(self)
|
||||
if not libtooltip.itemLink then return end
|
||||
if not libtooltip.itemID then
|
||||
libtooltip.itemID = C_Item.GetItemInfoInstant(libtooltip.itemLink)
|
||||
end
|
||||
|
||||
return libtooltip.itemID
|
||||
end
|
||||
|
||||
libtooltip.GetItemLink = function(self)
|
||||
return libtooltip.itemLink
|
||||
end
|
||||
|
||||
libtooltip.GetItemCount = function(self)
|
||||
return libtooltip.itemCount
|
||||
end
|
||||
|
||||
pfUI.api.libtooltip = libtooltip
|
||||
|
||||
hooksecurefunc(GameTooltip, "SetBagItem", function(self, container, slot)
|
||||
_, libtooltip.itemCount = GetContainerItemInfo(container, slot)
|
||||
end)
|
||||
@@ -1,274 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libtotem ]]--
|
||||
-- A pfUI library that tries to emulate the TotemAPI that was introduced in Patch 2.4.
|
||||
-- It detects and saves all current totems of the player and returns information based
|
||||
-- on the totem slot ID. The function GetTotemInfo is supposed to work as it would
|
||||
-- on later expansions.
|
||||
--
|
||||
-- GetTotemInfo(id)
|
||||
-- Returns totem informations on the givent totem slot
|
||||
-- active, name, start, duration, icon
|
||||
|
||||
-- return instantly when another libtotem is already active
|
||||
if pfUI.api.libtotem then return end
|
||||
|
||||
MAX_TOTEMS = MAX_TOTEMS or 4
|
||||
FIRE_TOTEM_SLOT = FIRE_TOTEM_SLOT or 1
|
||||
EARTH_TOTEM_SLOT = EARTH_TOTEM_SLOT or 2
|
||||
WATER_TOTEM_SLOT = WATER_TOTEM_SLOT or 3
|
||||
AIR_TOTEM_SLOT = AIR_TOTEM_SLOT or 4
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
|
||||
local libtotem
|
||||
local active = { [1] = {}, [2] = {}, [3] = {}, [4] = {} }
|
||||
|
||||
-- SpellID -> { slot, duration } mapping
|
||||
-- rank-specific durations are handled via spellId directly
|
||||
local spellids = {
|
||||
-- FIRE (slot 1)
|
||||
[1535] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R1
|
||||
[8498] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R2
|
||||
[8499] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R3
|
||||
[11314] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R4
|
||||
[11315] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R5
|
||||
[8227] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R1
|
||||
[8249] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R2
|
||||
[10526] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R3
|
||||
[16387] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R4
|
||||
[8184] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R1
|
||||
[10478] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R2
|
||||
[10479] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R3
|
||||
[8190] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R1
|
||||
[10585] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R2
|
||||
[10586] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R3
|
||||
[10587] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R4
|
||||
[3599] = { slot = FIRE_TOTEM_SLOT, duration = 30 }, -- Searing Totem R1
|
||||
[6363] = { slot = FIRE_TOTEM_SLOT, duration = 35 }, -- Searing Totem R2
|
||||
[6364] = { slot = FIRE_TOTEM_SLOT, duration = 40 }, -- Searing Totem R3
|
||||
[6365] = { slot = FIRE_TOTEM_SLOT, duration = 45 }, -- Searing Totem R4
|
||||
[10437] = { slot = FIRE_TOTEM_SLOT, duration = 50 }, -- Searing Totem R5
|
||||
[10438] = { slot = FIRE_TOTEM_SLOT, duration = 55 }, -- Searing Totem R6
|
||||
|
||||
-- EARTH (slot 2)
|
||||
[2484] = { slot = EARTH_TOTEM_SLOT, duration = 45 }, -- Earthbind Totem
|
||||
[5730] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R1
|
||||
[6390] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R2
|
||||
[6391] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R3
|
||||
[6392] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R4
|
||||
[10427] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R5
|
||||
[10428] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R6
|
||||
[8071] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R1
|
||||
[8154] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R2
|
||||
[8155] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R3
|
||||
[10406] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R4
|
||||
[10407] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R5
|
||||
[10408] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R6
|
||||
[8075] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R1
|
||||
[8160] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R2
|
||||
[8161] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R3
|
||||
[10442] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R4
|
||||
[25361] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R5
|
||||
[8143] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Tremor Totem
|
||||
|
||||
-- WATER (slot 3)
|
||||
[8170] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Disease Cleansing Totem
|
||||
[8185] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R1
|
||||
[10537] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R2
|
||||
[10538] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R3
|
||||
[5394] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R1
|
||||
[6375] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R2
|
||||
[6377] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R3
|
||||
[10462] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R4
|
||||
[10463] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R5
|
||||
[5675] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R1
|
||||
[10495] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R2
|
||||
[10496] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R3
|
||||
[10497] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R4
|
||||
[16190] = { slot = WATER_TOTEM_SLOT, duration = 12 }, -- Mana Tide Totem
|
||||
[8166] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Poison Cleansing Totem
|
||||
|
||||
-- AIR (slot 4)
|
||||
[8835] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Grace of Air Totem R1
|
||||
[10627] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Grace of Air Totem R2
|
||||
[8177] = { slot = AIR_TOTEM_SLOT, duration = 45 }, -- Grounding Totem
|
||||
[10595] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R1
|
||||
[10600] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R2
|
||||
[10601] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R3
|
||||
[25359] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Tranquil Air Totem
|
||||
[8512] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R1
|
||||
[10613] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R2
|
||||
[10614] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R3
|
||||
[15107] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R1
|
||||
[15421] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R2
|
||||
[15422] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R3
|
||||
}
|
||||
|
||||
-- icon-based fallback table (used by CastSpell/UseAction hooks that don't have spellId)
|
||||
local totems = {
|
||||
[FIRE_TOTEM_SLOT] = {
|
||||
["Spell_Fire_SealOfFire"] = {[-1] = 5},
|
||||
["Spell_Nature_GuardianWard"] = {[-1] = 120},
|
||||
["Spell_FrostResistanceTotem_01"] = {[-1] = 120},
|
||||
["Spell_Fire_SelfDestruct"] = {[-1] = 20},
|
||||
["Spell_Fire_SearingTotem"] = {[-1] = 55,[1] = 30,[2] = 35,[3] = 40,[4] = 45,[5] = 50,[6] = 55},
|
||||
},
|
||||
[EARTH_TOTEM_SLOT] = {
|
||||
["Spell_Nature_StrengthOfEarthTotem02"] = {[-1] = 45},
|
||||
["Spell_Nature_StoneClawTotem"] = {[-1] = 15},
|
||||
["Spell_Nature_StoneSkinTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_EarthBindTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_TremorTotem"] = {[-1] = 120},
|
||||
},
|
||||
[WATER_TOTEM_SLOT] = {
|
||||
["Spell_Nature_DiseaseCleansingTotem"] = {[-1] = 120},
|
||||
["Spell_FireResistanceTotem_01"] = {[-1] = 120},
|
||||
["INV_Spear_04"] = {[-1] = 60},
|
||||
["Spell_Nature_ManaRegenTotem"] = {[-1] = 60},
|
||||
["Spell_Frost_SummonWaterElemental"] = {[-1] = 12},
|
||||
["Spell_Nature_PoisonCleansingTotem"] = {[-1] = 120},
|
||||
},
|
||||
[AIR_TOTEM_SLOT] = {
|
||||
["Spell_Nature_InvisibilityTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_GroundingTotem"] = {[-1] = 45},
|
||||
["Spell_Nature_NatureResistanceTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_Brilliance"] = {[-1] = 120},
|
||||
["Spell_Nature_Windfury"] = {[-1] = 120},
|
||||
["Spell_Nature_EarthBind"] = {[-1] = 120},
|
||||
},
|
||||
}
|
||||
|
||||
GetTotemInfo = function(id)
|
||||
if not active[id] or not active[id].name then return end
|
||||
if active[id].start + active[id].duration - GetTime() < 0 then
|
||||
libtotem:Clean(id)
|
||||
return nil
|
||||
end
|
||||
return 1, active[id].name, active[id].start, active[id].duration, active[id].icon
|
||||
end
|
||||
|
||||
if class ~= "SHAMAN" then return end
|
||||
|
||||
libtotem = CreateFrame("Frame")
|
||||
libtotem:RegisterEvent("PLAYER_DEAD")
|
||||
libtotem:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_DEAD" then
|
||||
for i = 1, 4 do libtotem:Clean(i) end
|
||||
end
|
||||
end)
|
||||
|
||||
libtotem.totems = totems
|
||||
|
||||
libtotem.Clean = function(self, slot)
|
||||
active[slot].name = nil
|
||||
active[slot].start = nil
|
||||
active[slot].duration = nil
|
||||
active[slot].icon = nil
|
||||
end
|
||||
|
||||
-- Direct SpellID commit (Nampower SPELL_GO_SELF, most accurate)
|
||||
libtotem.CommitBySpellId = function(spellId, icon)
|
||||
local data = spellids[spellId]
|
||||
if not data then return false end
|
||||
local slot = data.slot
|
||||
active[slot].name = active[slot].pending_name or active[slot].name
|
||||
active[slot].duration = data.duration
|
||||
active[slot].icon = icon or active[slot].pending_icon
|
||||
active[slot].start = GetTime()
|
||||
active[slot].pending_name = nil
|
||||
active[slot].pending_icon = nil
|
||||
return true
|
||||
end
|
||||
|
||||
-- Fallback: icon-based lookup (for CastSpell/UseAction without spellId)
|
||||
libtotem.CheckAddQueue = function(self, name, rank, icon, spellId)
|
||||
-- if we have a spellId, just store the name/icon as pending for SPELL_GO
|
||||
if spellId and spellids[spellId] then
|
||||
local slot = spellids[spellId].slot
|
||||
active[slot].pending_name = name
|
||||
active[slot].pending_icon = icon
|
||||
return true
|
||||
end
|
||||
|
||||
-- icon-based fallback
|
||||
for slot = 1, 4 do
|
||||
for texture, data in pairs(totems[slot]) do
|
||||
if string.find(icon, texture, 1) then
|
||||
if rank then
|
||||
_, _, rank = string.find(rank, "%s(%d+)")
|
||||
end
|
||||
local duration
|
||||
if rank and tonumber(rank) and data[tonumber(rank)] then
|
||||
duration = data[tonumber(rank)]
|
||||
else
|
||||
duration = data[-1]
|
||||
end
|
||||
active[slot].pending_name = name
|
||||
active[slot].pending_icon = icon
|
||||
active[slot].pending_duration = duration
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- assign library to global space
|
||||
pfUI.api.libtotem = libtotem
|
||||
|
||||
-- SPELL_GO_SELF from libdebuff: commit directly by SpellID, no queue needed
|
||||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||||
pfUI.libdebuff_spell_go_hooks["libtotem"] = function(spellId)
|
||||
if not spellId then return end
|
||||
local data = spellids[spellId]
|
||||
if not data then return end
|
||||
local slot = data.slot
|
||||
-- use pending name/icon if available (set by CastSpellByName hook), else GetSpellInfo
|
||||
local name = active[slot].pending_name
|
||||
local icon = active[slot].pending_icon
|
||||
if not name and GetSpellInfo then
|
||||
name = GetSpellInfo(spellId)
|
||||
end
|
||||
active[slot].name = name
|
||||
active[slot].duration = data.duration
|
||||
active[slot].icon = icon
|
||||
active[slot].start = GetTime()
|
||||
active[slot].pending_name = nil
|
||||
active[slot].pending_icon = nil
|
||||
active[slot].pending_duration = nil
|
||||
end
|
||||
|
||||
-- Hook CastSpellByName to store pending name/icon per slot
|
||||
hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
local name, rank, icon, _, _, _, spellId = libspell.GetSpellInfo(effect)
|
||||
if not name then return end
|
||||
libtotem:CheckAddQueue(name, rank, icon, spellId)
|
||||
end)
|
||||
|
||||
-- Hook CastSpell to store pending name/icon per slot
|
||||
hooksecurefunc("CastSpell", function(id, bookType)
|
||||
if not id or not bookType then return end
|
||||
if bookType ~= BOOKTYPE_SPELL and bookType ~= BOOKTYPE_PET then return end
|
||||
local name, rank, icon, _, _, _, spellId = libspell.GetSpellInfo(id, bookType)
|
||||
if not name then return end
|
||||
libtotem:CheckAddQueue(name, rank, icon, spellId)
|
||||
end)
|
||||
|
||||
-- Hook UseAction. GetActionInfo + GetMacroSpell give us the spellID
|
||||
-- directly for both spell-action and macro-action slots, so the
|
||||
-- tooltip-scan fallback (and the "no spellId available" caveat) goes away.
|
||||
hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
if not IsCurrentAction(slot) then return end
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local name, rank, spellID
|
||||
if kind == "spell" then
|
||||
spellID = id
|
||||
name, rank = GetSpellInfo(id)
|
||||
elseif kind == "macro" then
|
||||
name, rank, spellID = GetMacroSpell(id)
|
||||
end
|
||||
if not name then return end
|
||||
libtotem:CheckAddQueue(name, rank, GetActionTexture(slot), spellID)
|
||||
end)
|
||||
+34
-21
@@ -335,8 +335,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
local slfcast = C.bars.altself == "1" and IsAltKeyDown() and true or self.slfcast
|
||||
slfcast = C.bars.rightself == "1" and arg1 and arg1 == "RightButton" and true or slfcast
|
||||
self.slfcast = nil
|
||||
|
||||
if ( pfUI_config.bars.keydown == "1" and keystate == "down" and not drag_active ) or (pfUI_config.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then
|
||||
if ( C.bars.keydown == "1" and keystate == "down" and not drag_active ) or (C.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then
|
||||
if self.bar == 11 then
|
||||
CastShapeshiftForm(self.id)
|
||||
elseif grid == 1 then
|
||||
@@ -854,16 +853,20 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local cat, stealth
|
||||
local inCatForm = nil
|
||||
local prowlActive = nil
|
||||
|
||||
-- Cat Form ID per vanilla 1.12 SpellShapeshiftForm.dbc.
|
||||
-- Form IDs per vanilla 1.12 SpellShapeshiftForm.dbc.
|
||||
local CAT_FORM = 1
|
||||
local SHADOWFORM = 28
|
||||
local function HasCatForm()
|
||||
return GetShapeshiftFormID() == CAT_FORM and true or nil
|
||||
end
|
||||
|
||||
local function InShadowform()
|
||||
return GetShapeshiftFormID() == SHADOWFORM and true or nil
|
||||
end
|
||||
|
||||
local function FullScan()
|
||||
if class ~= "DRUID" then return nil end
|
||||
inCatForm = HasCatForm()
|
||||
@@ -873,7 +876,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- pagemaster / meta page switch
|
||||
do
|
||||
local prowl, shift, ctrl, alt, default = 8, 6, 5, 3, 1
|
||||
local formpage, shift, ctrl, alt, default = 8, 6, 5, 3, 1
|
||||
|
||||
-- set temporary pagemaster bindings keybinds
|
||||
if C.bars.pagemaster == "1" then
|
||||
@@ -891,8 +894,10 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end)
|
||||
end
|
||||
|
||||
-- setup page switch frame
|
||||
local prowling = nil
|
||||
-- setup page switch frame. `formpaging` is the shared "auto-page is
|
||||
-- active" flag; druid prowl and priest shadowform each drive it, and
|
||||
-- no character is ever both, so one flag covers both features.
|
||||
local formpaging = nil
|
||||
local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent)
|
||||
pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pageswitch:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
||||
@@ -906,10 +911,17 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
return
|
||||
end
|
||||
|
||||
if class == "PRIEST" then
|
||||
if event == "UPDATE_SHAPESHIFT_FORM" or event == "PLAYER_ENTERING_WORLD" then
|
||||
formpaging = InShadowform()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if class ~= "DRUID" then return end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
prowling = FullScan()
|
||||
formpaging = FullScan()
|
||||
return
|
||||
end
|
||||
|
||||
@@ -918,7 +930,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
inCatForm = HasCatForm()
|
||||
if not inCatForm then
|
||||
prowlActive = nil
|
||||
prowling = nil
|
||||
formpaging = nil
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -928,10 +940,10 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if inCatForm then
|
||||
if IsStealthed() then
|
||||
prowlActive = true
|
||||
prowling = true
|
||||
formpaging = true
|
||||
else
|
||||
prowlActive = nil
|
||||
prowling = nil
|
||||
formpaging = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -947,7 +959,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if PROWL_IDS[spellId] then
|
||||
inCatForm = true
|
||||
prowlActive = true
|
||||
prowling = true
|
||||
formpaging = true
|
||||
end
|
||||
end
|
||||
pageswitch:SetScript("OnUpdate", function()
|
||||
@@ -965,11 +977,12 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
SwitchBar(default)
|
||||
end
|
||||
|
||||
-- switch actionbar page if druid stealth is detected
|
||||
if C.bars.druidstealth == "1" then
|
||||
if prowling and _G.CURRENT_ACTIONBAR_PAGE == 1 then
|
||||
SwitchBar(prowl)
|
||||
elseif not prowling and _G.CURRENT_ACTIONBAR_PAGE == 8 then
|
||||
-- switch actionbar page while druid stealth / priest shadowform is active
|
||||
if (class == "DRUID" and C.bars.druidstealth == "1")
|
||||
or (class == "PRIEST" and C.bars.priestshadow == "1") then
|
||||
if formpaging and _G.CURRENT_ACTIONBAR_PAGE == 1 then
|
||||
SwitchBar(formpage)
|
||||
elseif not formpaging and _G.CURRENT_ACTIONBAR_PAGE == 8 then
|
||||
SwitchBar(default)
|
||||
end
|
||||
end
|
||||
@@ -1013,10 +1026,8 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- no button available, create a new one
|
||||
if not exists then
|
||||
-- prepare the button for vanilla
|
||||
if not f.HookScript then
|
||||
f.HookScript = HookScript
|
||||
f:SetScript("OnClick", ButtonClick)
|
||||
end
|
||||
if not f.HookScript then f.HookScript = HookScript end
|
||||
f:SetScript("OnClick", ButtonClick)
|
||||
|
||||
if bar ~= 11 then
|
||||
f:RegisterForDrag("LeftButton", "RightButton")
|
||||
@@ -1358,6 +1369,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- make stance bar dodge by default
|
||||
bars[i]:SetScript("OnShow", function()
|
||||
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||||
if bars[11] and bars[11]:IsShown() then
|
||||
bars[11]:ClearAllPoints()
|
||||
bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border)
|
||||
@@ -1367,6 +1379,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- restore old stance bar position
|
||||
bars[i]:SetScript("OnHide", function()
|
||||
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||||
if bars[11] and bars[11]:IsShown() then
|
||||
bars[11]:ClearAllPoints()
|
||||
bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||||
|
||||
@@ -440,6 +440,5 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
|
||||
pfUI.addonbuttons:UpdateConfig()
|
||||
|
||||
_G.SLASH_PFABP1, _G.SLASH_PFABP2 = "/abp", "/pfabp"
|
||||
_G.SlashCmdList.PFABP = ManualAddOrRemove
|
||||
pfUI.api.RegisterSlashCommand("PFABP", { "/abp", "/pfabp" }, ManualAddOrRemove, true)
|
||||
end)
|
||||
|
||||
+4
-14
@@ -134,19 +134,9 @@ pfUI:RegisterModule("addoncompat", function ()
|
||||
end
|
||||
|
||||
-- run the addonconflict queue when firstrun is ready
|
||||
local delay = CreateFrame("Frame")
|
||||
delay:SetScript("OnUpdate", function()
|
||||
-- throttle to to one query per .1 second
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
|
||||
|
||||
-- make sure the firstrun dialog has finished
|
||||
if pfUI.firstrun and pfUI.firstrun.steps then
|
||||
for _, step in pairs(pfUI.firstrun.steps) do
|
||||
if not pfUI_init[step.name] then return end
|
||||
end
|
||||
end
|
||||
|
||||
if pfUI.firstrun and pfUI.firstrun.completed then
|
||||
RunQueue()
|
||||
this:SetScript("OnUpdate", nil)
|
||||
end)
|
||||
else
|
||||
pfUI.events:RegisterCallback("firstrun:complete", RunQueue, "addoncompat")
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -217,6 +217,21 @@ pfUI:RegisterModule("addons", function ()
|
||||
pfUI.addons.list:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.addons.list:SetHeight(GetNumAddOns() * 25 + 26)
|
||||
|
||||
local function AddDependencyLines(header, deps)
|
||||
if not deps or table.getn(deps) == 0 then return end
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddLine(header .. ":", .2, 1, .8)
|
||||
for _, dep in ipairs(deps) do
|
||||
if IsAddOnLoaded(dep) then
|
||||
GameTooltip:AddLine(" " .. dep, .5, 1, .5)
|
||||
elseif C_AddOns.DoesAddOnExist(dep) then
|
||||
GameTooltip:AddLine(" " .. dep, 1, .82, 0)
|
||||
else
|
||||
GameTooltip:AddLine(" " .. dep .. " (" .. T["Missing"] .. ")", 1, .4, .4)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function AddonOnEnter()
|
||||
this:SetBackdropBorderColor(1,1,1,.08)
|
||||
|
||||
@@ -231,6 +246,8 @@ pfUI:RegisterModule("addons", function ()
|
||||
end
|
||||
|
||||
GameTooltip:AddLine(this.anote, .75,.75,.75,1)
|
||||
AddDependencyLines(T["Dependencies"], this.adeps)
|
||||
AddDependencyLines(T["Optional Dependencies"], this.aoptdeps)
|
||||
GameTooltip:SetWidth(180)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
@@ -272,6 +289,8 @@ pfUI:RegisterModule("addons", function ()
|
||||
frame.anote = anote
|
||||
frame.aauthor = aauthor
|
||||
frame.aversion = aversion
|
||||
frame.adeps = { GetAddOnDependencies(i) } -- required (.toc Dependencies)
|
||||
frame.aoptdeps = { C_AddOns.GetAddOnOptionalDependencies(i) } -- optional (.toc OptionalDeps)
|
||||
|
||||
frame:SetWidth(340)
|
||||
frame:SetHeight(25)
|
||||
|
||||
+4
-5
@@ -1,5 +1,4 @@
|
||||
pfUI:RegisterModule("afkcam", function ()
|
||||
local MARKED_AFK_CAPTURE = SanitizePattern(MARKED_AFK_MESSAGE)
|
||||
local social_chats = {
|
||||
"CHAT_MSG_SAY",
|
||||
"CHAT_MSG_WHISPER",
|
||||
@@ -165,10 +164,10 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
end)
|
||||
|
||||
afkcam:SetScript("OnEvent", function()
|
||||
if event == "CHAT_MSG_SYSTEM" then
|
||||
if (arg1 == _G.MARKED_AFK) or strfind(arg1, MARKED_AFK_CAPTURE) then
|
||||
if event == "PLAYER_FLAGS_CHANGED" then
|
||||
if UnitIsAFK('player') then
|
||||
delay:Show()
|
||||
elseif (arg1 == _G.CLEARED_AFK) then
|
||||
elseif delay:IsVisible() then
|
||||
delay:Hide()
|
||||
this:stop()
|
||||
end
|
||||
@@ -180,7 +179,7 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
afkcam:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
afkcam:RegisterEvent("PLAYER_FLAGS_CHANGED")
|
||||
afkcam:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||
afkcam:RegisterEvent("PLAYER_LEAVING_WORLD") -- reseting cvars on PLAYER_LOGOUT crashes the client ¯\_(ツ)_/¯
|
||||
end)
|
||||
|
||||
@@ -19,12 +19,7 @@ pfUI:RegisterModule("autovendor", function ()
|
||||
local startGold = GetMoney()
|
||||
C_MerchantFrame.SellAllJunkItems()
|
||||
|
||||
local reporter = CreateFrame("Frame")
|
||||
reporter.deadline = GetTime() + 0.3
|
||||
reporter:SetScript("OnUpdate", function()
|
||||
if GetTime() < this.deadline then return end
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this:Hide()
|
||||
C_Timer.After(0.3, function()
|
||||
local income = GetMoney() - startGold
|
||||
if income > 0 then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(T["Your vendor trash has been sold and you earned"] .. " " .. CreateGoldString(income))
|
||||
|
||||
+16
-4
@@ -8,6 +8,13 @@ pfUI:RegisterModule("bags", function ()
|
||||
|
||||
local scanner = libtipscan:GetScanner("input_search")
|
||||
|
||||
local function BagSortOpts()
|
||||
return {
|
||||
reverse = C.appearance.bags.sortreverse == "1",
|
||||
reversePrio = C.appearance.bags.sortprioreverse == "1",
|
||||
}
|
||||
end
|
||||
|
||||
-- function to detect openable items in inventory
|
||||
local openable = { bag = nil, slot = nil, icon = nil }
|
||||
local function GetNextOpenable()
|
||||
@@ -337,12 +344,13 @@ pfUI:RegisterModule("bags", function ()
|
||||
local chat = pfUI.chat and ( object == "bank" and pfUI.chat.left or pfUI.chat.right) or nil
|
||||
|
||||
frame:SetScript("OnShow", function()
|
||||
frame.opened = true
|
||||
if C.appearance.bags.hidechat == "1" and chat and chat:IsVisible() then
|
||||
frame.chatWasOpen = true
|
||||
chat:Hide()
|
||||
end
|
||||
if C.appearance.bags.autoSortOnOpen == "1" then
|
||||
libbagsort:Sort({0, 1, 2, 3, 4})
|
||||
libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
|
||||
end
|
||||
pfUI.bag:CreateBags(object)
|
||||
PlaySound("INTERFACESOUND_BACKPACKOPEN")
|
||||
@@ -355,6 +363,10 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
pfUI.bag:CreateBags(object)
|
||||
PlaySound("INTERFACESOUND_BACKPACKCLOSE")
|
||||
if frame.opened then
|
||||
frame.opened = nil
|
||||
pfUI.events:TriggerEvent("bag:closed", object)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -443,7 +455,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local _, _, q, _, _, _, itype = GetItemInfo(itemID)
|
||||
local _, _, q, _, _, _, itype = C_Item.GetItemInfo(itemID)
|
||||
|
||||
-- running advanced item color scan
|
||||
if C.appearance.bags.borderonlygear == "0" and texture and quality and quality < 1 then
|
||||
@@ -988,7 +1000,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.sort:SetScript("OnClick", function()
|
||||
libbagsort:Sort({0, 1, 2, 3, 4})
|
||||
libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -1226,7 +1238,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.sort:SetScript("OnClick", function()
|
||||
libbagsort:Sort({-1, 5, 6, 7, 8, 9, 10})
|
||||
libbagsort:Sort({-1, 5, 6, 7, 8, 9, 10}, BagSortOpts())
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
+5
-12
@@ -12,15 +12,11 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_PARTY")
|
||||
|
||||
pfUI.bubbles:SetScript("OnEvent", function()
|
||||
pfUI.bubbles:SetScript("OnUpdate", pfUI.bubbles.ScanBubbles)
|
||||
-- Bubble frames are attached to WorldFrame after the chat event fires,
|
||||
-- so wait one tick before scanning.
|
||||
RunNextFrame(function() pfUI.bubbles:ScanBubbles() end)
|
||||
end)
|
||||
|
||||
function pfUI.bubbles:IsBubble(f)
|
||||
if f:GetName() then return end
|
||||
if not f:GetRegions() then return end
|
||||
return f:GetRegions().GetTexture and f:GetRegions():GetTexture() == "Interface\\Tooltips\\ChatBubble-Background"
|
||||
end
|
||||
|
||||
function pfUI.bubbles:ProcessBubble(f)
|
||||
f.text:Hide()
|
||||
f.text:SetFont(pfUI.font_default, tonumber(C.global.font_size) * UIParent:GetScale(), "OUTLINE")
|
||||
@@ -32,9 +28,8 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
end
|
||||
|
||||
function pfUI.bubbles:ScanBubbles()
|
||||
local childs = { WorldFrame:GetChildren() }
|
||||
for _, f in pairs(childs) do
|
||||
if not f.frame and pfUI.bubbles:IsBubble(f) then
|
||||
for _, f in ipairs(C_ChatBubbles.GetAllChatBubbles()) do
|
||||
if not f.frame then
|
||||
local textures = {f:GetRegions()}
|
||||
for _, object in pairs(textures) do
|
||||
if object:GetObjectType() == "Texture" then
|
||||
@@ -66,7 +61,5 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.bubbles:SetScript("OnUpdate", nil)
|
||||
end
|
||||
end)
|
||||
|
||||
+4
-4
@@ -60,6 +60,7 @@ pfUI:RegisterModule("buff", function ()
|
||||
buff.mode = buff.btype
|
||||
buff.expirationTime = aura.expirationTime
|
||||
buff.stackCount = aura.applications
|
||||
buff.spellId = aura.spellId
|
||||
buff.texture:SetTexture(aura.icon)
|
||||
|
||||
if buff.btype == "HARMFUL" then
|
||||
@@ -146,9 +147,8 @@ pfUI:RegisterModule("buff", function ()
|
||||
CancelItemTempEnchantment(1)
|
||||
elseif CancelItemTempEnchantment and this.mode and this.mode == "OFFHAND" then
|
||||
CancelItemTempEnchantment(2)
|
||||
else
|
||||
local bid = GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, this.btype)
|
||||
if bid >= 0 then CancelPlayerBuff(bid) end
|
||||
elseif this.spellId then
|
||||
C_Spell.CancelSpellByID(this.spellId)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -159,7 +159,7 @@ pfUI:RegisterModule("buff", function ()
|
||||
|
||||
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
|
||||
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||
pfUI.buff:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
||||
pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
|
||||
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
|
||||
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
|
||||
|
||||
@@ -99,8 +99,8 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
|
||||
end
|
||||
elseif this.parent.unit == "player" then
|
||||
local bid = GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, this.type)
|
||||
if bid >= 0 then CancelPlayerBuff(bid) end
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, this.type)
|
||||
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
+16
-10
@@ -69,6 +69,11 @@ pfUI:RegisterModule("castbar", function ()
|
||||
-- spark to the left edge of the bar.
|
||||
local function StartTradeskillCraft(cb)
|
||||
cb.currentCraftStart = GetTime() * 1000
|
||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
||||
cb.endTime = cb.currentCraftStart + cb.tradeskillSingleMs * remaining
|
||||
local duration = (cb.endTime - cb.startTime) / 1000
|
||||
cb.bar:SetMinMaxValues(0, duration)
|
||||
cb.lastMax = duration
|
||||
UpdateTradeskillLabel(cb)
|
||||
end
|
||||
|
||||
@@ -85,11 +90,11 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb:SetAlpha(1)
|
||||
cb.fadeout = nil
|
||||
|
||||
cb.bar:SetStatusBarColor(strsplit(",", C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||
|
||||
local rank = ""
|
||||
if spellID and GetSpellRecField then
|
||||
rank = GetSpellRecField(spellID, "rank") or ""
|
||||
if spellID then
|
||||
rank = C_Spell.GetSpellSubtext(spellID) or ""
|
||||
end
|
||||
local spellname = (cb.showname and name) and (name .. " ") or ""
|
||||
local rankstr = (cb.showrank and rank ~= "") and string.format("|cffaaffcc[%s]|r", rank) or ""
|
||||
@@ -98,8 +103,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
if tex and cb.showicon then
|
||||
local size = cb:GetHeight()
|
||||
cb.icon:Show()
|
||||
cb.icon:SetHeight(size)
|
||||
cb.icon:SetWidth(size)
|
||||
cb.icon:SetSize(size, size)
|
||||
cb.icon.texture:SetTexture(tex)
|
||||
cb.bar:SetPoint("TOPLEFT", cb.icon, "TOPRIGHT", cb.spacing, 0)
|
||||
else
|
||||
@@ -164,8 +168,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
-- icon
|
||||
cb.icon = CreateFrame("Frame", nil, cb)
|
||||
cb.icon:SetPoint("TOPLEFT", 0, 0)
|
||||
cb.icon:SetHeight(16)
|
||||
cb.icon:SetWidth(16)
|
||||
cb.icon:SetSize(16, 16)
|
||||
|
||||
cb.icon.texture = cb.icon:CreateTexture(nil, "OVERLAY")
|
||||
cb.icon.texture:SetAllPoints()
|
||||
@@ -193,7 +196,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.bar.left:SetFontObject(GameFontWhite)
|
||||
cb.bar.left:SetTextColor(1,1,1,1)
|
||||
cb.bar.left:SetFont(font, font_size, "OUTLINE")
|
||||
cb.bar.left:SetJustifyH("left")
|
||||
cb.bar.left:SetJustifyH(C.castbar[unitstr].namealign or "LEFT")
|
||||
|
||||
-- text right
|
||||
cb.bar.right = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
||||
@@ -204,7 +207,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.bar.right:SetFontObject(GameFontWhite)
|
||||
cb.bar.right:SetTextColor(1,1,1,1)
|
||||
cb.bar.right:SetFont(font, font_size, "OUTLINE")
|
||||
cb.bar.right:SetJustifyH("right")
|
||||
cb.bar.right:SetJustifyH(C.castbar[unitstr].timealign or "RIGHT")
|
||||
|
||||
cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY")
|
||||
cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0)
|
||||
@@ -241,7 +244,10 @@ pfUI:RegisterModule("castbar", function ()
|
||||
return
|
||||
end
|
||||
|
||||
if not this.endTime then return end
|
||||
if not this.endTime then
|
||||
if this:GetAlpha() ~= 0 then this:SetAlpha(0) end
|
||||
return
|
||||
end
|
||||
|
||||
-- Non-player bars: if the unit disappears (target died / detarget),
|
||||
-- drop the bar immediately.
|
||||
|
||||
@@ -8,9 +8,9 @@ pfUI:RegisterModule("easteregg", function ()
|
||||
local pvpking = CreateFrame("Frame", "pfPvPKing", UIParent)
|
||||
pvpking:Hide()
|
||||
|
||||
pvpking:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
pvpking:RegisterEvent("PLAYER_FLAGS_CHANGED")
|
||||
pvpking:SetScript("OnEvent", function()
|
||||
if strfind(arg1, "You are now", 1) and strfind(arg1, "(AFK)", 1) then
|
||||
if UnitIsAFK('player') then
|
||||
_G.CHAT_FLAG_AFK = title .. " "
|
||||
this.time = GetTime()
|
||||
this:Show()
|
||||
@@ -61,14 +61,13 @@ pfUI:RegisterModule("easteregg", function ()
|
||||
end)
|
||||
|
||||
-- trigger fireworks when being AFK
|
||||
fireworks:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
fireworks:RegisterEvent("PLAYER_FLAGS_CHANGED")
|
||||
fireworks:SetScript("OnEvent", function()
|
||||
if strfind(arg1, _G.MARKED_AFK) or strfind(arg1, _G.MARKED_AFK_MESSAGE) then
|
||||
local isAFK = UnitIsAFK('player')
|
||||
if isAFK then
|
||||
this:SetAlpha(0)
|
||||
this:Show()
|
||||
elseif strfind(arg1, _G.CLEARED_AFK) then
|
||||
this:Hide()
|
||||
end
|
||||
this:SetShown(isAFK)
|
||||
end)
|
||||
|
||||
-- basic explosion animation
|
||||
|
||||
@@ -32,10 +32,10 @@ pfUI:RegisterModule("energytick", function()
|
||||
energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
|
||||
|
||||
energytick:SetScript("OnEvent", function()
|
||||
if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then
|
||||
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
||||
this.mode = "MANA"
|
||||
this:Show()
|
||||
elseif UnitPowerType("player") == 3 and C.unitframes.player.energy == "1" then
|
||||
elseif UnitPowerType("player") == Enum.PowerType.Energy and C.unitframes.player.energy == "1" then
|
||||
this.mode = "ENERGY"
|
||||
this:Show()
|
||||
else
|
||||
@@ -51,11 +51,11 @@ pfUI:RegisterModule("energytick", function()
|
||||
end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
this.lastMana = UnitMana("player")
|
||||
this.lastMana = UnitPower("player")
|
||||
end
|
||||
|
||||
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
|
||||
this.currentMana = UnitMana("player")
|
||||
this.currentMana = UnitPower("player")
|
||||
local diff = 0
|
||||
if this.lastMana then
|
||||
diff = this.currentMana - this.lastMana
|
||||
@@ -64,7 +64,7 @@ pfUI:RegisterModule("energytick", function()
|
||||
if this.mode == "MANA" and diff < 0 then
|
||||
this.target = 5
|
||||
elseif this.mode == "MANA" and diff > 0 then
|
||||
if UnitMana("player") >= UnitManaMax("player") then
|
||||
if UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.start = nil
|
||||
this.spark:SetAlpha(0)
|
||||
this:Hide()
|
||||
@@ -105,7 +105,7 @@ pfUI:RegisterModule("energytick", function()
|
||||
|
||||
if this.current > this.max then
|
||||
-- Don't restart tick timer if mana is full
|
||||
if this.mode == "MANA" and UnitMana("player") >= UnitManaMax("player") then
|
||||
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.start = nil
|
||||
this.spark:SetAlpha(0)
|
||||
return
|
||||
|
||||
+125
-220
@@ -1,243 +1,148 @@
|
||||
pfUI:RegisterModule("eqcompare", function ()
|
||||
local sides = { "Left", "Right" }
|
||||
local loc = pfUI.cache["locale"]
|
||||
for key, value in pairs(L["itemtypes"]) do setglobal(key, value) end
|
||||
INVTYPE_WEAPON_OTHER = INVTYPE_WEAPON.."_other"
|
||||
INVTYPE_FINGER_OTHER = INVTYPE_FINGER.."_other"
|
||||
INVTYPE_TRINKET_OTHER = INVTYPE_TRINKET.."_other"
|
||||
pfUI.eqcompare = {}
|
||||
|
||||
local function AddHeader(tooltip)
|
||||
local name = tooltip:GetName()
|
||||
local function ShowCompareItem(self, link, shift)
|
||||
self = self or GameTooltip
|
||||
shift = shift or IsShiftKeyDown()
|
||||
|
||||
-- shift all entries one line down
|
||||
for i=tooltip:NumLines(), 1, -1 do
|
||||
for _, side in pairs(sides) do
|
||||
local current = _G[name.."Text"..side..i]
|
||||
local below = _G[name.."Text"..side..i+1]
|
||||
if not link or (not shift and (C.tooltip.compare.showalways ~= "1" or C_Item.IsEquippedItem(link))) then
|
||||
return
|
||||
end
|
||||
|
||||
if current and current:IsShown() then
|
||||
local text = current:GetText()
|
||||
local r, g, b = current:GetTextColor()
|
||||
local shoppingTooltip1, shoppingTooltip2 = unpack(self.shoppingTooltips or { ShoppingTooltip1, ShoppingTooltip2 });
|
||||
|
||||
if text and text ~= "" then
|
||||
if tooltip:NumLines() < i+1 then
|
||||
-- add new line if required
|
||||
tooltip:AddLine(text, r, g, b, true)
|
||||
else
|
||||
-- update existing lines
|
||||
below:SetText(text)
|
||||
below:SetTextColor(r, g, b)
|
||||
below:Show()
|
||||
local SEPARATION = 6;
|
||||
local backdrop = shoppingTooltip1.GetBackdrop and shoppingTooltip1:GetBackdrop();
|
||||
local GAP = SEPARATION + ((type(backdrop) == "table" and backdrop.edgeSize) or 0);
|
||||
|
||||
-- hide processed line
|
||||
current:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
local item1 = nil;
|
||||
local item2 = nil;
|
||||
local side = "left";
|
||||
if ( shoppingTooltip1:SetHyperlinkCompareItem(link, 1, shift, self) ) then
|
||||
item1 = true;
|
||||
end
|
||||
if ( shoppingTooltip2:SetHyperlinkCompareItem(link, 2, shift, self) ) then
|
||||
item2 = true;
|
||||
end
|
||||
|
||||
-- find correct side
|
||||
local rightDist = 0;
|
||||
local leftPos = self:GetLeft();
|
||||
local rightPos = self:GetRight();
|
||||
if ( not rightPos ) then
|
||||
rightPos = 0;
|
||||
end
|
||||
if ( not leftPos ) then
|
||||
leftPos = 0;
|
||||
end
|
||||
|
||||
rightDist = GetScreenWidth() - rightPos;
|
||||
|
||||
if (leftPos and (rightDist < leftPos)) then
|
||||
side = "left";
|
||||
else
|
||||
side = "right";
|
||||
end
|
||||
|
||||
-- see if we should slide the tooltip
|
||||
if ( self:GetAnchorType() and self:GetAnchorType() ~= "ANCHOR_PRESERVE" ) then
|
||||
local totalWidth = 0;
|
||||
if ( item1 ) then
|
||||
totalWidth = totalWidth + shoppingTooltip1:GetWidth();
|
||||
end
|
||||
if ( item2 ) then
|
||||
totalWidth = totalWidth + shoppingTooltip2:GetWidth();
|
||||
end
|
||||
|
||||
if ( (side == "left") and (totalWidth > leftPos) ) then
|
||||
self:SetAnchorType(self:GetAnchorType(), (totalWidth - leftPos), 0);
|
||||
elseif ( (side == "right") and (rightPos + totalWidth) > GetScreenWidth() ) then
|
||||
self:SetAnchorType(self:GetAnchorType(), -((rightPos + totalWidth) - GetScreenWidth()), 0);
|
||||
end
|
||||
end
|
||||
|
||||
-- add label to first line
|
||||
_G[name.."TextLeft1"]:SetTextColor(.5, .5, .5, 1)
|
||||
_G[name.."TextLeft1"]:SetText(CURRENTLY_EQUIPPED)
|
||||
_G[name.."TextLeft1"]:Show()
|
||||
if ( item1 ) then
|
||||
shoppingTooltip1:SetOwner(self, "ANCHOR_NONE");
|
||||
shoppingTooltip1:ClearAllPoints();
|
||||
if ( side and side == "left" ) then
|
||||
shoppingTooltip1:SetPoint("TOPRIGHT", self, "TOPLEFT", -GAP, -10);
|
||||
else
|
||||
shoppingTooltip1:SetPoint("TOPLEFT", self, "TOPRIGHT", GAP, -10);
|
||||
end
|
||||
shoppingTooltip1:SetHyperlinkCompareItem(link, 1, shift, self);
|
||||
shoppingTooltip1:Show();
|
||||
|
||||
-- update tooltip sizes
|
||||
tooltip:Show()
|
||||
if ( item2 ) then
|
||||
shoppingTooltip2:SetOwner(shoppingTooltip1, "ANCHOR_NONE");
|
||||
shoppingTooltip2:ClearAllPoints();
|
||||
if ( side and side == "left" ) then
|
||||
shoppingTooltip2:SetPoint("TOPRIGHT", shoppingTooltip1, "TOPLEFT", -GAP, 0);
|
||||
else
|
||||
shoppingTooltip2:SetPoint("TOPLEFT", shoppingTooltip1, "TOPRIGHT", GAP, 0);
|
||||
end
|
||||
shoppingTooltip2:SetHyperlinkCompareItem(link, 2, shift, self);
|
||||
shoppingTooltip2:Show();
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local slotTable = {
|
||||
[INVTYPE_2HWEAPON] = "MainHandSlot",
|
||||
[INVTYPE_BODY] = "ShirtSlot",
|
||||
[INVTYPE_CHEST] = "ChestSlot",
|
||||
[INVTYPE_CLOAK] = "BackSlot",
|
||||
[INVTYPE_FEET] = "FeetSlot",
|
||||
[INVTYPE_FINGER] = "Finger0Slot",
|
||||
[INVTYPE_FINGER_OTHER] = "Finger1Slot",
|
||||
[INVTYPE_HAND] = "HandsSlot",
|
||||
[INVTYPE_HEAD] = "HeadSlot",
|
||||
[INVTYPE_HOLDABLE] = "SecondaryHandSlot",
|
||||
[INVTYPE_LEGS] = "LegsSlot",
|
||||
[INVTYPE_NECK] = "NeckSlot",
|
||||
[INVTYPE_RANGED] = "RangedSlot",
|
||||
[INVTYPE_RELIC] = "RangedSlot",
|
||||
[INVTYPE_ROBE] = "ChestSlot",
|
||||
[INVTYPE_SHIELD] = "SecondaryHandSlot",
|
||||
[INVTYPE_SHOULDER] = "ShoulderSlot",
|
||||
[INVTYPE_TABARD] = "TabardSlot",
|
||||
[INVTYPE_TRINKET] = "Trinket0Slot",
|
||||
[INVTYPE_TRINKET_OTHER] = "Trinket1Slot",
|
||||
[INVTYPE_WAIST] = "WaistSlot",
|
||||
[INVTYPE_WEAPON] = "MainHandSlot",
|
||||
[INVTYPE_WEAPON_OTHER] = "SecondaryHandSlot",
|
||||
[INVTYPE_WEAPONMAINHAND] = "MainHandSlot",
|
||||
[INVTYPE_WEAPONOFFHAND] = "SecondaryHandSlot",
|
||||
[INVTYPE_WRIST] = "WristSlot",
|
||||
local prevMerchant = ShoppingTooltip1.SetMerchantCompareItem
|
||||
local function SetMerchantCompareItem(self, index, compareItem)
|
||||
if compareItem == 1 then
|
||||
ShowCompareItem(nil, GetMerchantItemLink(index), 1)
|
||||
return false
|
||||
end
|
||||
return prevMerchant and prevMerchant(self, index, compareItem)
|
||||
end
|
||||
|
||||
[INVTYPE_WAND] = "RangedSlot",
|
||||
[INVTYPE_GUN] = "RangedSlot",
|
||||
[INVTYPE_PROJECTILE] = "AmmoSlot",
|
||||
[INVTYPE_CROSSBOW] = "RangedSlot",
|
||||
[INVTYPE_THROWN] = "RangedSlot",
|
||||
local prevAuction = ShoppingTooltip1.SetAuctionCompareItem
|
||||
local function SetAuctionCompareItem(self, type, index, compareItem)
|
||||
if compareItem == 1 then
|
||||
ShowCompareItem(nil, GetAuctionItemLink(type, index), 1)
|
||||
return false
|
||||
end
|
||||
return prevAuction and prevAuction(self, type, index, compareItem)
|
||||
end
|
||||
|
||||
ShoppingTooltip1.SetMerchantCompareItem = SetMerchantCompareItem
|
||||
ShoppingTooltip2.SetMerchantCompareItem = SetMerchantCompareItem
|
||||
ShoppingTooltip1.SetAuctionCompareItem = SetAuctionCompareItem
|
||||
ShoppingTooltip2.SetAuctionCompareItem = SetAuctionCompareItem
|
||||
|
||||
local TooltipHooks = {
|
||||
SetLootRollItem = GetLootRollItemLink,
|
||||
SetLootItem = GetLootSlotLink,
|
||||
SetQuestLogItem = GetQuestLogItemLink,
|
||||
SetQuestItem = GetQuestItemLink,
|
||||
SetHyperlink = function(link) return link end,
|
||||
SetBagItem = GetContainerItemLink,
|
||||
SetInboxItem = GetInboxItemLink,
|
||||
SetInventoryItem = GetInventoryItemLink,
|
||||
SetTradeSkillItem = function(skillIndex, reagentIndex)
|
||||
if reagentIndex then
|
||||
return GetTradeSkillReagentItemLink(skillIndex, reagentIndex)
|
||||
else
|
||||
return GetTradeSkillItemLink(skillIndex)
|
||||
end
|
||||
end,
|
||||
SetAuctionSellItem = GetAuctionSellItemLink,
|
||||
SetTradePlayerItem = GetTradePlayerItemLink,
|
||||
SetTradeTargetItem = GetTradeTargetItemLink
|
||||
}
|
||||
|
||||
local function startsWith(str, start)
|
||||
return string.sub(str, 1, string.len(start)) == start
|
||||
end
|
||||
|
||||
local function ExtractAttributes(tooltip)
|
||||
local name = tooltip:GetName()
|
||||
|
||||
-- get the name/header of the last set comparison tooltip
|
||||
local comparetooltip = pfUI.eqcompare.tooltip:GetName()
|
||||
local iname = _G[comparetooltip .. "TextLeft1"] and _G[comparetooltip .. "TextLeft1"]:GetText()
|
||||
|
||||
-- only run once per item
|
||||
if tooltip.pfCompLastName == iname then return end
|
||||
|
||||
tooltip.pfCompData = {}
|
||||
tooltip.pfCompLastName = iname
|
||||
|
||||
for i=1,30 do
|
||||
local widget = _G[name.."TextLeft"..i]
|
||||
if widget and widget:GetObjectType() == "FontString" then
|
||||
local text = widget:GetText()
|
||||
if text and not string.find(text, "-", 1, true) then
|
||||
local start = 1
|
||||
if startsWith(text, "\+") or startsWith(text, "\(") then start = 2 end
|
||||
|
||||
local space = string.find(text, " ", 1, true)
|
||||
if space then
|
||||
local value = tonumber(string.sub(text, start, space-1))
|
||||
if value and text then
|
||||
-- we've found an attr
|
||||
local attr = string.sub(text, space, string.len(text))
|
||||
tooltip.pfCompData[attr] = { value = tonumber(value), widget = widget }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local function makeHook(getter)
|
||||
return function(tooltip, arg1, arg2, arg3)
|
||||
ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
|
||||
end
|
||||
end
|
||||
|
||||
local function CompareAttributes(data, targetData)
|
||||
if not data then return end
|
||||
|
||||
for attr,v in pairs(data) do
|
||||
if targetData then
|
||||
local target = targetData[attr]
|
||||
if target then
|
||||
if v.value ~= target.value and v.widget:GetText() then
|
||||
if v.value > target.value then
|
||||
if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
|
||||
v.widget:SetText(v.widget:GetText() .. "|cff88ff88 (+" .. round(v.value - target.value, 1) .. ")")
|
||||
end
|
||||
elseif not v.widget.compSet then
|
||||
if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
|
||||
v.widget:SetText(v.widget:GetText() .. "|cffff8888 (-" .. round(target.value - v.value, 1) .. ")")
|
||||
end
|
||||
end
|
||||
target.processed = true
|
||||
else
|
||||
target.processed = true
|
||||
end
|
||||
else
|
||||
-- this attribute doesnt exist in target
|
||||
if v.widget and v.widget:GetText() then
|
||||
if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
|
||||
v.widget:SetText(v.widget:GetText() .. "|cff88ff88 (+" .. v.value .. ")")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _,target in pairs(targetData) do
|
||||
if target and not target.processed then
|
||||
-- we are an extra value
|
||||
local text = target.widget:GetText()
|
||||
if text and not strfind(text, "|cff88ff88") and not strfind(text, "|cffff8888") then
|
||||
target.widget:SetText(text .. "|cff88ff88 (+" .. target.value .. ")")
|
||||
end
|
||||
end
|
||||
local function HookTooltip(tooltip)
|
||||
for setter, getter in pairs(TooltipHooks) do
|
||||
hooksecurefunc(tooltip, setter, makeHook(getter))
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.eqcompare = {}
|
||||
pfUI.eqcompare.GameTooltipShow = function()
|
||||
-- use this tooltip for the next comparison
|
||||
pfUI.eqcompare.tooltip = this
|
||||
HookTooltip(GameTooltip)
|
||||
|
||||
if not IsShiftKeyDown() and C.tooltip.compare.showalways ~= "1" then return end
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
for i=1,this:NumLines() do
|
||||
local tmpText = _G[this:GetName() .. "TextLeft"..i]
|
||||
for slotType, slotName in pairs(slotTable) do
|
||||
if tmpText:GetText() == slotType then
|
||||
local slotID = GetInventorySlotInfo(slotTable[slotType])
|
||||
|
||||
-- determine screen part
|
||||
local ltrigger = GetScreenWidth() / 2
|
||||
local x = GetCursorPosition()
|
||||
x = x / UIParent:GetEffectiveScale()
|
||||
if x > ltrigger then ltrigger = nil end
|
||||
|
||||
-- first tooltip
|
||||
ShoppingTooltip1:SetOwner(this, "ANCHOR_NONE")
|
||||
ShoppingTooltip1:ClearAllPoints()
|
||||
|
||||
if ltrigger then
|
||||
ShoppingTooltip1:SetPoint("BOTTOMLEFT", this, "BOTTOMRIGHT", 0, 0)
|
||||
else
|
||||
ShoppingTooltip1:SetPoint("BOTTOMRIGHT", this, "BOTTOMLEFT", -border*2-1, 0)
|
||||
end
|
||||
|
||||
ShoppingTooltip1:SetInventoryItem("player", slotID)
|
||||
ShoppingTooltip1:Show()
|
||||
AddHeader(ShoppingTooltip1)
|
||||
|
||||
-- second tooltip
|
||||
if slotTable[slotType .. "_other"] then
|
||||
local slotID_other = GetInventorySlotInfo(slotTable[slotType .. "_other"])
|
||||
|
||||
ShoppingTooltip2:SetOwner(this, "ANCHOR_NONE")
|
||||
ShoppingTooltip2:ClearAllPoints()
|
||||
|
||||
if ltrigger then
|
||||
ShoppingTooltip2:SetPoint("BOTTOMLEFT", ShoppingTooltip1, "BOTTOMRIGHT", 0, 0)
|
||||
else
|
||||
ShoppingTooltip2:SetPoint("BOTTOMRIGHT", ShoppingTooltip1, "BOTTOMLEFT", -border*2-1, 0)
|
||||
end
|
||||
|
||||
ShoppingTooltip2:SetInventoryItem("player", slotID_other)
|
||||
ShoppingTooltip2:Show()
|
||||
AddHeader(ShoppingTooltip2)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- add HookScript method if not already existing
|
||||
GameTooltip.HookScript = GameTooltip.HookScript or HookScript
|
||||
ShoppingTooltip1.HookScript = ShoppingTooltip1.HookScript or HookScript
|
||||
ShoppingTooltip2.HookScript = ShoppingTooltip2.HookScript or HookScript
|
||||
|
||||
pfUI.eqcompare.ShoppingTooltipShow = function()
|
||||
-- abort if no comparison tooltip has been set
|
||||
if not pfUI.eqcompare.tooltip then return end
|
||||
|
||||
ExtractAttributes(this)
|
||||
ExtractAttributes(pfUI.eqcompare.tooltip)
|
||||
CompareAttributes(pfUI.eqcompare.tooltip.pfCompData, this.pfCompData)
|
||||
end
|
||||
|
||||
-- Add Gametooltip Hooks
|
||||
GameTooltip:HookScript("OnShow", pfUI.eqcompare.GameTooltipShow)
|
||||
if C.tooltip.compare.basestats == "1" then
|
||||
ShoppingTooltip1:HookScript("OnShow", pfUI.eqcompare.ShoppingTooltipShow)
|
||||
ShoppingTooltip2:HookScript("OnShow", pfUI.eqcompare.ShoppingTooltipShow)
|
||||
end
|
||||
pfUI.eqcompare.HookTooltip = HookTooltip
|
||||
end)
|
||||
|
||||
@@ -940,10 +940,10 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
-- Tie popout visibility to the EM sidecar. They appear when the
|
||||
-- sidecar opens, hide when it closes, and the flyout closes too.
|
||||
HookScript(frame, "OnShow", function()
|
||||
frame:HookScript("OnShow", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Show() end
|
||||
end)
|
||||
HookScript(frame, "OnHide", function()
|
||||
frame:HookScript("OnHide", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
||||
if flyout then flyout:Hide() end
|
||||
end)
|
||||
@@ -1048,11 +1048,10 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
events:RegisterEvent("EQUIPMENT_SETS_CHANGED")
|
||||
events:RegisterEvent("EQUIPMENT_SWAP_FINISHED")
|
||||
events:RegisterEvent("EQUIPMENT_SWAP_PENDING")
|
||||
events:RegisterEvent("BAG_UPDATE_DELAYED") -- ClassicAPI debounced; ~4x fewer refreshes than BAG_UPDATE
|
||||
events:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
events:RegisterEvent("BAG_UPDATE_DELAYED")
|
||||
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
||||
events:SetScript("OnEvent", function()
|
||||
if not frame:IsShown() then return end
|
||||
if event == "UNIT_INVENTORY_CHANGED" and arg1 ~= "player" then return end
|
||||
pfUI.equipmentmanager.Refresh()
|
||||
end)
|
||||
|
||||
|
||||
@@ -25,8 +25,7 @@ pfUI:RegisterModule("farmmode", function ()
|
||||
Minimap_ZoomOut()
|
||||
end
|
||||
|
||||
_G.SLASH_PFFARMMAP1, _G.SLASH_PFFARMMAP2 = "/farm", "/farmmode"
|
||||
_G.SlashCmdList.PFFARMMAP = ToggleFarmMode
|
||||
pfUI.api.RegisterSlashCommand("PFFARMMAP", { "/farm", "/farmmode" }, ToggleFarmMode, true)
|
||||
|
||||
pfUI.farmmap = CreateFrame("Minimap", "pfFarmMap", UIParent)
|
||||
pfUI.farmmap:Hide()
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
pfUI:RegisterModule("feigndeath", function ()
|
||||
local oldUnitHealth = UnitHealth
|
||||
function UnitHealth(unit)
|
||||
local oldUnitHealth = _G.UnitHealth
|
||||
_G.UnitHealth = function(unit)
|
||||
if UnitIsFeignDeath(unit) then
|
||||
local hp = GetUnitField(unit, "health")
|
||||
if hp and hp > 0 then return hp end
|
||||
|
||||
@@ -46,6 +46,11 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if not self.completed then
|
||||
self.completed = true
|
||||
pfUI.events:TriggerEvent("firstrun:complete")
|
||||
end
|
||||
end
|
||||
|
||||
-- main function to create wizard windows
|
||||
|
||||
+12
-15
@@ -2,20 +2,22 @@ pfUI:RegisterModule("focus", function ()
|
||||
-- do not go further on disabled UFs
|
||||
if C.unitframes.disable == "1" then return end
|
||||
|
||||
pfUI.uf.focus = pfUI.uf:CreateUnitFrame("Focus", nil, C.unitframes.focus, .2)
|
||||
pfUI.uf.focus = pfUI.uf:CreateUnitFrame("Focus", nil, C.unitframes.focus)
|
||||
pfUI.uf.focus:UpdateFrameSize()
|
||||
pfUI.uf.focus:SetPoint("BOTTOMLEFT", UIParent, "BOTTOM", 220, 220)
|
||||
UpdateMovable(pfUI.uf.focus)
|
||||
pfUI.uf.focus:Hide()
|
||||
|
||||
pfUI.uf.focustarget = pfUI.uf:CreateUnitFrame("FocusTarget", nil, C.unitframes.focustarget, .2)
|
||||
pfUI.uf.focustarget = pfUI.uf:CreateUnitFrame("FocusTarget", nil, C.unitframes.focustarget)
|
||||
pfUI.uf.focustarget:UpdateFrameSize()
|
||||
pfUI.uf.focustarget:SetPoint("BOTTOMLEFT", pfUI.uf.focus, "TOP", 0, 10)
|
||||
UpdateMovable(pfUI.uf.focustarget)
|
||||
pfUI.uf.focustarget:Hide()
|
||||
|
||||
-- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear.
|
||||
-- The frame's 0.2s tick keeps health/power/aura data fresh between events.
|
||||
-- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with
|
||||
-- arg1 == "focus" and arg1 == "focustarget", so both frames update
|
||||
-- event-driven like target and need no polling tick.
|
||||
local refresher = CreateFrame("Frame")
|
||||
refresher:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
refresher:SetScript("OnEvent", function()
|
||||
@@ -30,8 +32,7 @@ end)
|
||||
-- /focusname is pfUI-specific because the engine has no name→GUID
|
||||
-- lookup for off-screen units — we resolve via a short target-swap.
|
||||
|
||||
SLASH_PFFOCUSNAME1, SLASH_PFFOCUSNAME2 = '/focusname', '/pffocusname'
|
||||
function SlashCmdList.PFFOCUSNAME(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFFOCUSNAME", { '/focusname', '/pffocusname' }, function(msg)
|
||||
if msg == "" then return end
|
||||
|
||||
local prevGUID = UnitGUID("target")
|
||||
@@ -50,10 +51,8 @@ function SlashCmdList.PFFOCUSNAME(msg)
|
||||
FocusUnit("target")
|
||||
end
|
||||
|
||||
local restore = CreateFrame("Frame")
|
||||
restore:SetScript("OnUpdate", function()
|
||||
RunNextFrame(function()
|
||||
UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
|
||||
restore:SetScript("OnUpdate", nil)
|
||||
end)
|
||||
|
||||
if prevGUID and prevGUID ~= "0x0000000000000000" then
|
||||
@@ -63,10 +62,9 @@ function SlashCmdList.PFFOCUSNAME(msg)
|
||||
else
|
||||
ClearTarget()
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
SLASH_PFCASTFOCUS1, SLASH_PFCASTFOCUS2 = '/castfocus', '/pfcastfocus'
|
||||
function SlashCmdList.PFCASTFOCUS(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFCASTFOCUS", { '/castfocus', '/pfcastfocus' }, function(msg)
|
||||
local focusGUID = UnitGUID("focus")
|
||||
if not focusGUID or focusGUID == "0x0000000000000000" then
|
||||
UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0)
|
||||
@@ -107,10 +105,9 @@ function SlashCmdList.PFCASTFOCUS(msg)
|
||||
else
|
||||
TargetLastTarget()
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
SLASH_PFSWAPFOCUS1, SLASH_PFSWAPFOCUS2 = '/swapfocus', '/pfswapfocus'
|
||||
function SlashCmdList.PFSWAPFOCUS(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFSWAPFOCUS", { '/swapfocus', '/pfswapfocus' }, function(msg)
|
||||
local targetGUID = UnitGUID("target")
|
||||
local oldFocusGUID = UnitGUID("focus")
|
||||
|
||||
@@ -120,4 +117,4 @@ function SlashCmdList.PFSWAPFOCUS(msg)
|
||||
TargetUnit(oldFocusGUID)
|
||||
end
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
+57
-26
@@ -212,6 +212,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
if not this:GetParent():IsShown() then
|
||||
category[config] = r .. "," .. g .. "," .. b .. "," .. a
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -278,6 +279,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
if this:GetText() ~= this:GetParent().category[this:GetParent().config] then
|
||||
this:GetParent().category[this:GetParent().config] = this:GetText()
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
end
|
||||
this:SetTextColor(.2,1,.8,1)
|
||||
else
|
||||
@@ -328,6 +330,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
end
|
||||
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
end)
|
||||
|
||||
if category[config] == "1" then frame.input:SetChecked() end
|
||||
@@ -360,6 +363,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
if category and category[config] ~= value then
|
||||
category[config] = value
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -394,6 +398,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
end
|
||||
category[config] = newconf
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
frame.input:UpdateMenu()
|
||||
end)
|
||||
|
||||
@@ -409,6 +414,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateQuestionDialog(T["New entry:"], function()
|
||||
category[config] = category[config] .. "#" .. this:GetParent().input:GetText()
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
frame.input:UpdateMenu()
|
||||
end, false, true)
|
||||
end)
|
||||
@@ -906,6 +912,11 @@ pfUI:RegisterModule("gui", function ()
|
||||
"1:" .. T["1 Decimal (2.1)"],
|
||||
"2:" .. T["2 Decimals (2.14)"],
|
||||
},
|
||||
["castbaralign"] = {
|
||||
"LEFT:" .. T["Left"],
|
||||
"CENTER:" .. T["Center"],
|
||||
"RIGHT:" .. T["Right"],
|
||||
},
|
||||
["orientation"] = {
|
||||
"HORIZONTAL:" .. T["Horizontal"],
|
||||
"VERTICAL:" .. T["Vertical"],
|
||||
@@ -950,7 +961,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
"16:" .. T["Very Slow"],
|
||||
},
|
||||
["uf_rangecheck_mode"] = {
|
||||
"vanilla:" .. T["Vanilla (Spellbook)"],
|
||||
"vanilla:" .. T["ClassicAPI (UnitInRange)"],
|
||||
"unitxp:" .. T["UnitXP (Precise)"],
|
||||
},
|
||||
["uf_raidlayout"] = {
|
||||
@@ -1057,6 +1068,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
"unitrev:" .. T["Unit String (Reverse)"],
|
||||
"name:" .. T["Name"],
|
||||
"nameshort:" .. T["Name (Short)"],
|
||||
"ownername:" .. T["Owner Name"],
|
||||
"level:" .. T["Level"],
|
||||
"class:" .. T["Class"],
|
||||
"namehealth:" .. T["Name | Health Missing"],
|
||||
@@ -2108,10 +2120,9 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Enable 40y-Range Check"], C.unitframes, "rangecheck", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Range Check Mode"], C.unitframes, "rangecheck_mode", "dropdown", pfUI.gui.dropdowns.uf_rangecheck_mode, nil, nil, nil)
|
||||
CreateConfig(nil, T["UnitXP Range Threshold (yards)"], C.unitframes, "rangecheck_distance", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Range Check Interval"], C.unitframes, "rangechecki", "dropdown", pfUI.gui.dropdowns.uf_rangecheckinterval, nil, nil, nil)
|
||||
CreateConfig(nil, T["Use Raid Frames To Display Group Members"], C.unitframes, "raidforgroup", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Self In Raid Frames"], C.unitframes, "selfinraid", "checkbox")
|
||||
CreateConfig(nil, T["Show Self In Raid Frames When Solo"], C.unitframes, "selfinraid", "checkbox")
|
||||
CreateConfig(nil, T["Show Self In Group Frames"], C.unitframes, "selfingroup", "checkbox")
|
||||
CreateConfig(nil, T["Use Raid Frames To Display Group Members"], C.unitframes, "raidforgroup", "checkbox")
|
||||
CreateConfig(nil, T["Hide Group Frames While In Raid"], C.unitframes.group, "hide_in_raid", "checkbox")
|
||||
CreateConfig(nil, T["Max Amount Of Raid Frames"], C.unitframes, "maxraid", "dropdown", pfUI.gui.dropdowns.maxraid)
|
||||
|
||||
@@ -2132,6 +2143,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
CreateConfig(nil, T["Druid Settings"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Show Druid Mana Bar"], C.unitframes, "druidmanabar", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Show Druid Mana Bar Text"], C.unitframes, "druidmanatext", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar Height"], C.unitframes, "druidmanaheight", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar Width (-1 = auto)"], C.unitframes, "druidmanawidth", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar X-Offset"], C.unitframes, "druidmanaoffx", nil, nil, nil, nil, nil)
|
||||
@@ -2174,6 +2186,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
[10] = { "grouptarget", T["Group-Target"]},
|
||||
[11] = { "grouppet", T["Group-Pet"] },
|
||||
[12] = { "raid", T["Raid"] },
|
||||
[13] = { "raidpet", T["Raid-Pet"] },
|
||||
}
|
||||
|
||||
CreateGUIEntry(T["Unit Frames"], T["Click Casting"], function()
|
||||
@@ -2223,6 +2236,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
U.ptarget = U["pettarget"]
|
||||
U.grouptarget = U["group"]
|
||||
U.grouppet = U["group"]
|
||||
U.raidpet = U["raid"]
|
||||
|
||||
-- build config entries
|
||||
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
|
||||
@@ -2267,6 +2281,13 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["raid"], T["Raid Padding"], C.unitframes[c], "raidpadding")
|
||||
CreateConfig(U["raid"], T["Raid Layout"], C.unitframes[c], "raidlayout", "dropdown", pfUI.gui.dropdowns.uf_raidlayout)
|
||||
CreateConfig(U["raid"], T["Raid Fill Direction"], C.unitframes[c], "raidfill", "dropdown", pfUI.gui.dropdowns.orientation)
|
||||
CreateConfig(U["raid"], T["Collapse Empty Slots"], C.unitframes[c], "collapse", "checkbox")
|
||||
elseif c == "raidpet" then
|
||||
CreateConfig(U[c], T["Layout"], nil, nil, "header")
|
||||
CreateConfig(U["raid"], T["Raid Padding"], C.unitframes[c], "raidpadding")
|
||||
CreateConfig(U["raid"], T["Raid Layout"], C.unitframes[c], "raidlayout", "dropdown", pfUI.gui.dropdowns.uf_raidlayout)
|
||||
CreateConfig(U["raid"], T["Raid Fill Direction"], C.unitframes[c], "raidfill", "dropdown", pfUI.gui.dropdowns.orientation)
|
||||
CreateConfig(U["raid"], T["Collapse Empty Slots"], C.unitframes[c], "collapse", "checkbox")
|
||||
end
|
||||
|
||||
CreateConfig(U[c], T["Healthbar"], nil, nil, "header")
|
||||
@@ -2380,11 +2401,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
if c == "player" then
|
||||
CreateConfig(nil, T["Player SP/Haste Display"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Haste Display"], C.unitframes[c], "display_haste", "dropdown", {
|
||||
"0:"..T["None"],
|
||||
"1:"..T["Haste (cast speed increase)"],
|
||||
"2:"..T["Effective Haste (Haste * cast time reduction)"], -- Only affects mages/warlocks I believe
|
||||
})
|
||||
CreateConfig(nil, T["Haste Display"], C.unitframes[c], "display_haste", "checkbox")
|
||||
CreateConfig(nil, T["Haste Display Color"], C.unitframes[c], "display_haste_color", "color")
|
||||
CreateConfig(nil, T["Display Spell Power"], C.unitframes[c], "display_spellpower", "checkbox")
|
||||
CreateConfig(nil, T["Use Custom Spell Power Color (unchecked = biggest school color)"], C.unitframes[c], "display_sp_color_override", "checkbox")
|
||||
@@ -2406,6 +2423,8 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Enable Item Quality Color For Equipment Only"], C.appearance.bags, "borderonlygear", "checkbox")
|
||||
CreateConfig(nil, T["Highlight Unusable Items"], C.appearance.bags, "unusable", "checkbox")
|
||||
CreateConfig(nil, T["Unusable Item Color"], C.appearance.bags, "unusable_color", "color")
|
||||
CreateConfig(nil, T["Highlight New Items"], C.appearance.bags, "newitem", "checkbox")
|
||||
CreateConfig(nil, T["New Item Color"], C.appearance.bags, "newitem_color", "color")
|
||||
CreateConfig(nil, T["Enable Movable Bags"], C.appearance.bags, "movable", "checkbox")
|
||||
CreateConfig(nil, T["Anchor Bags Above Chat"], C.appearance.bags, "abovechat", "checkbox")
|
||||
CreateConfig(nil, T["Hide Chat When Bags Are Opened"], C.appearance.bags, "hidechat", "checkbox")
|
||||
@@ -2416,6 +2435,8 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Auto Sell Grey Items"], C.global, "autosell", "checkbox")
|
||||
CreateConfig(nil, T["Auto Repair Items"], C.global, "autorepair", "checkbox")
|
||||
CreateConfig(nil, T["Auto Sort When Opening Bags"], C.appearance.bags, "autoSortOnOpen", "checkbox")
|
||||
CreateConfig(nil, T["Reverse Sort Direction (Last Bag First)"], C.appearance.bags, "sortreverse", "checkbox")
|
||||
CreateConfig(nil, T["Reverse Sort Priority (Hearthstone Last)"], C.appearance.bags, "sortprioreverse", "checkbox")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Loot"], nil, function()
|
||||
@@ -2566,6 +2587,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["bars"], T["Switch Pages On Shift Key Press"], C.bars, "pagemastershift", "checkbox")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Ctrl Key Press"], C.bars, "pagemasterctrl", "checkbox")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Druid Stealth"], C.bars, "druidstealth", "checkbox")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Priest Shadowform"], C.bars, "priestshadow", "checkbox")
|
||||
CreateConfig(nil, T["Range Based Hunter Paging"], C.bars, "hunterbar", "checkbox", nil, nil, nil, nil)
|
||||
end)
|
||||
|
||||
@@ -2749,64 +2771,73 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
||||
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
||||
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
||||
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
|
||||
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||
CreateConfig(nil, T["Compare Item Base Stats"], C.tooltip.compare, "basestats", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
|
||||
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
|
||||
CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Castbar"], nil, function()
|
||||
CreateGUIEntry(T["Castbar"], T["General"], function()
|
||||
CreateConfig(nil, T["Use Unit Fonts"], C.castbar, "use_unitfonts", "checkbox")
|
||||
CreateConfig(nil, T["Casting Color"], C.appearance.castbar, "castbarcolor", "color")
|
||||
CreateConfig(nil, T["Channeling Color"], C.appearance.castbar, "channelcolor", "color")
|
||||
CreateConfig(nil, T["Castbar Texture"], C.appearance.castbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||
CreateConfig(nil, T["Disable Blizzard Castbar"], C.castbar.player, "hide_blizz", "checkbox")
|
||||
end)
|
||||
|
||||
CreateConfig(nil, T["Player Castbar"], nil, nil, "header")
|
||||
CreateGUIEntry(T["Castbar"], T["Player"], function()
|
||||
CreateConfig(nil, T["Disable Player Castbar"], C.castbar.player, "hide_pfui", "checkbox")
|
||||
CreateConfig(nil, T["Castbar Width"], C.castbar.player, "width")
|
||||
CreateConfig(nil, T["Castbar Height"], C.castbar.player, "height")
|
||||
CreateConfig(nil, T["Show Spell Icon"], C.castbar.player, "showicon", "checkbox")
|
||||
CreateConfig(nil, T["Show Spell Name"], C.castbar.player, "showname", "checkbox")
|
||||
CreateConfig(nil, T["Spell Name Alignment"], C.castbar.player, "namealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
|
||||
CreateConfig(nil, T["Spell Name X Offset"], C.castbar.player, "txtleftoffx")
|
||||
CreateConfig(nil, T["Spell Name Y Offset"], C.castbar.player, "txtleftoffy")
|
||||
CreateConfig(nil, T["Show Timer"], C.castbar.player, "showtimer", "checkbox")
|
||||
CreateConfig(nil, T["Left Text X Offset"], C.castbar.player, "txtleftoffx")
|
||||
CreateConfig(nil, T["Left Text Y Offset"], C.castbar.player, "txtleftoffy")
|
||||
CreateConfig(nil, T["Timer Alignment"], C.castbar.player, "timealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
|
||||
CreateConfig(nil, T["Timer X Offset"], C.castbar.player, "txtrightoffx")
|
||||
CreateConfig(nil, T["Timer Y Offset"], C.castbar.player, "txtrightoffy")
|
||||
CreateConfig(nil, T["Show Lag"], C.castbar.player, "showlag", "checkbox")
|
||||
CreateConfig(nil, T["Show Rank"], C.castbar.player, "showrank", "checkbox")
|
||||
CreateConfig(nil, T["Merge Tradeskill Casts"], C.castbar.player, "mergetradeskill", "checkbox")
|
||||
CreateConfig(nil, T["Right Text X Offset"], C.castbar.player, "txtrightoffx")
|
||||
CreateConfig(nil, T["Right Text Y Offset"], C.castbar.player, "txtrightoffy")
|
||||
end)
|
||||
|
||||
CreateConfig(nil, T["Target Castbar"], nil, nil, "header")
|
||||
CreateGUIEntry(T["Castbar"], T["Target"], function()
|
||||
CreateConfig(nil, T["Disable Target Castbar"], C.castbar.target, "hide_pfui", "checkbox")
|
||||
CreateConfig(nil, T["Castbar Width"], C.castbar.target, "width")
|
||||
CreateConfig(nil, T["Castbar Height"], C.castbar.target, "height")
|
||||
CreateConfig(nil, T["Show Spell Icon"], C.castbar.target, "showicon", "checkbox")
|
||||
CreateConfig(nil, T["Show Spell Name"], C.castbar.target, "showname", "checkbox")
|
||||
CreateConfig(nil, T["Spell Name Alignment"], C.castbar.target, "namealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
|
||||
CreateConfig(nil, T["Spell Name X Offset"], C.castbar.target, "txtleftoffx")
|
||||
CreateConfig(nil, T["Spell Name Y Offset"], C.castbar.target, "txtleftoffy")
|
||||
CreateConfig(nil, T["Show Timer"], C.castbar.target, "showtimer", "checkbox")
|
||||
CreateConfig(nil, T["Left Text X Offset"], C.castbar.target, "txtleftoffx")
|
||||
CreateConfig(nil, T["Left Text Y Offset"], C.castbar.target, "txtleftoffy")
|
||||
CreateConfig(nil, T["Timer Alignment"], C.castbar.target, "timealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
|
||||
CreateConfig(nil, T["Timer X Offset"], C.castbar.target, "txtrightoffx")
|
||||
CreateConfig(nil, T["Timer Y Offset"], C.castbar.target, "txtrightoffy")
|
||||
CreateConfig(nil, T["Show Lag"], C.castbar.target, "showlag", "checkbox")
|
||||
CreateConfig(nil, T["Show Rank"], C.castbar.target, "showrank", "checkbox")
|
||||
CreateConfig(nil, T["Right Text X Offset"], C.castbar.target, "txtrightoffx")
|
||||
CreateConfig(nil, T["Right Text Y Offset"], C.castbar.target, "txtrightoffy")
|
||||
end)
|
||||
|
||||
CreateConfig(nil, T["Focus Castbar"], nil, nil, "header")
|
||||
CreateGUIEntry(T["Castbar"], T["Focus"], function()
|
||||
CreateConfig(nil, T["Disable Focus Castbar"], C.castbar.focus, "hide_pfui", "checkbox")
|
||||
CreateConfig(nil, T["Castbar Width"], C.castbar.focus, "width")
|
||||
CreateConfig(nil, T["Castbar Height"], C.castbar.focus, "height")
|
||||
CreateConfig(nil, T["Show Spell Icon"], C.castbar.focus, "showicon", "checkbox")
|
||||
CreateConfig(nil, T["Show Spell Name"], C.castbar.focus, "showname", "checkbox")
|
||||
CreateConfig(nil, T["Spell Name Alignment"], C.castbar.focus, "namealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
|
||||
CreateConfig(nil, T["Spell Name X Offset"], C.castbar.focus, "txtleftoffx")
|
||||
CreateConfig(nil, T["Spell Name Y Offset"], C.castbar.focus, "txtleftoffy")
|
||||
CreateConfig(nil, T["Show Timer"], C.castbar.focus, "showtimer", "checkbox")
|
||||
CreateConfig(nil, T["Left Text X Offset"], C.castbar.focus, "txtleftoffx")
|
||||
CreateConfig(nil, T["Left Text Y Offset"], C.castbar.focus, "txtleftoffy")
|
||||
CreateConfig(nil, T["Timer Alignment"], C.castbar.focus, "timealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
|
||||
CreateConfig(nil, T["Timer X Offset"], C.castbar.focus, "txtrightoffx")
|
||||
CreateConfig(nil, T["Timer Y Offset"], C.castbar.focus, "txtrightoffy")
|
||||
CreateConfig(nil, T["Show Lag"], C.castbar.focus, "showlag", "checkbox")
|
||||
CreateConfig(nil, T["Show Rank"], C.castbar.focus, "showrank", "checkbox")
|
||||
CreateConfig(nil, T["Right Text X Offset"], C.castbar.focus, "txtrightoffx")
|
||||
CreateConfig(nil, T["Right Text Y Offset"], C.castbar.focus, "txtrightoffy")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Chat"], nil, function()
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
-- Announces Innervate casts via raid/party/battleground chat
|
||||
-- Registers AURA_CAST events directly - zero polling, pure event-driven
|
||||
|
||||
pfUI:RegisterNewModule("innervatecall", "Innervate Callout", "DRUID")
|
||||
pfUI:RegisterModule("innervatecall", function ()
|
||||
-- Requires Nampower for AURA_CAST events
|
||||
if not GetNampowerVersion then return end
|
||||
@@ -13,15 +12,6 @@ pfUI:RegisterModule("innervatecall", function ()
|
||||
|
||||
local INNERVATE_SPELLID = 29166
|
||||
|
||||
-- Cache player GUID
|
||||
local playerGuid = nil
|
||||
local function GetPlayerGuid()
|
||||
if not playerGuid and UnitGUID then
|
||||
playerGuid = UnitGUID("player")
|
||||
end
|
||||
return playerGuid
|
||||
end
|
||||
|
||||
-- GUID → name resolution for the target. UnitTokenFromGUID walks the
|
||||
-- engine's known unit tokens (player, party, raid, target, ...) and
|
||||
-- returns the first one currently bound to the GUID, so we don't have
|
||||
@@ -39,11 +29,11 @@ pfUI:RegisterModule("innervatecall", function ()
|
||||
return "BATTLEGROUND"
|
||||
end
|
||||
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
return "RAID"
|
||||
end
|
||||
|
||||
if GetNumPartyMembers() > 0 then
|
||||
if IsInGroup() then
|
||||
return "PARTY"
|
||||
end
|
||||
|
||||
@@ -75,7 +65,7 @@ pfUI:RegisterModule("innervatecall", function ()
|
||||
if spellId ~= INNERVATE_SPELLID then return end
|
||||
|
||||
-- Only announce our own casts
|
||||
if casterGuid ~= GetPlayerGuid() then return end
|
||||
if not IsPlayerGuid(casterGuid) then return end
|
||||
|
||||
-- Resolve target name from GUID
|
||||
local targetName = ResolveTargetName(targetGuid) or "Unknown"
|
||||
@@ -96,14 +86,10 @@ pfUI:RegisterModule("innervatecall", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local readyAt = GetTime() + cdRemaining
|
||||
frame:SetScript("OnUpdate", function()
|
||||
if GetTime() >= readyAt then
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
local ch = GetAnnounceChannel()
|
||||
if ch then
|
||||
SendChatMessage(">> Innervate is ready <<", ch)
|
||||
end
|
||||
C_Timer.After(cdRemaining, function()
|
||||
local ch = GetAnnounceChannel()
|
||||
if ch then
|
||||
SendChatMessage(">> Innervate is ready <<", ch)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
+3
-3
@@ -236,7 +236,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
if (candidate) then
|
||||
index_to_name[i] = candidate
|
||||
name_to_index[candidate] = i
|
||||
randoms[table.getn(randoms)+1]=i
|
||||
table.insert(randoms, i)
|
||||
if candidate == pfUI.loot.me then
|
||||
pfUI.loot.my_index = i
|
||||
end
|
||||
@@ -323,7 +323,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
end
|
||||
|
||||
function pfUI.loot:InitGroupDropDown()
|
||||
local inRaid = UnitInRaid("player")
|
||||
local inRaid = IsInRaid()
|
||||
if UIDROPDOWNMENU_MENU_LEVEL == 1 then
|
||||
if ( inRaid ) then
|
||||
pfUI.loot:BuildRaidMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
@@ -693,7 +693,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
else -- not an eligible candidate for that item
|
||||
pfUI.loot.rollers[who] = {roll=tonumber(roll),value="disabled"}
|
||||
end
|
||||
pfUI.loot.rollers_sorted[table.getn(pfUI.loot.rollers_sorted)+1]={who=who,roll=tonumber(roll),value=pfUI.loot.rollers[who].value}
|
||||
table.insert(pfUI.loot.rollers_sorted, {who=who,roll=tonumber(roll),value=pfUI.loot.rollers[who].value})
|
||||
end
|
||||
end
|
||||
table.sort(pfUI.loot.rollers_sorted,function(a,b)
|
||||
|
||||
@@ -0,0 +1,388 @@
|
||||
pfUI:RegisterModule("loothistory", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
-- Layout
|
||||
local ITEM_H, PLAYER_H = 24, 18
|
||||
local ITEM_W, PLAYER_W = 350, 330
|
||||
|
||||
-- rollType constants returned by C_LootHistory.GetPlayerInfo (0/1/2; vanilla
|
||||
-- has no disenchant roll).
|
||||
local ROLL_PASS, ROLL_NEED, ROLL_GREED = 0, 1, 2
|
||||
local ROLL_TEX = {
|
||||
[ROLL_NEED] = "Interface\\Buttons\\UI-GroupLoot-Dice-Up",
|
||||
[ROLL_GREED] = "Interface\\Buttons\\UI-GroupLoot-Coin-Up",
|
||||
[ROLL_PASS] = "Interface\\Buttons\\UI-GroupLoot-Pass-Up",
|
||||
}
|
||||
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
|
||||
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||
|
||||
local function ClassColor(class)
|
||||
local c = class and RAID_CLASS_COLORS[class]
|
||||
if c then return c.r, c.g, c.b end
|
||||
return 1, 1, 1
|
||||
end
|
||||
|
||||
-- Paint an item row's icon/name/quality from a loaded Item mixin.
|
||||
local function RenderItemVisual(f, item)
|
||||
local r, g, b = 1, 1, 1
|
||||
local qc = item:GetItemQualityColor()
|
||||
if qc then r, g, b = qc.r, qc.g, qc.b end
|
||||
f.icon:SetTexture(item:GetItemIcon())
|
||||
f.iconbg:SetBackdropBorderColor(r, g, b, 1)
|
||||
f.name:SetText(item:GetItemName() or UNKNOWN)
|
||||
f.name:SetTextColor(r, g, b)
|
||||
end
|
||||
|
||||
local function ShowRetrieving(f)
|
||||
f.icon:SetTexture(QUESTIONMARK)
|
||||
f.iconbg:SetBackdropBorderColor(1, .3, .3, 1)
|
||||
f.name:SetText(T["Retrieving item information..."])
|
||||
f.name:SetTextColor(1, .3, .3)
|
||||
end
|
||||
|
||||
-- expansion state keyed on the stable rollID (survives ring-index shifts)
|
||||
local expanded = {}
|
||||
|
||||
-- ==========================================================================
|
||||
-- Window
|
||||
-- ==========================================================================
|
||||
pfUI.loothistory = CreateFrame("Frame", "pfLootHistory", UIParent)
|
||||
pfUI.loothistory:SetFrameStrata("DIALOG")
|
||||
pfUI.loothistory:SetSize(380, 490)
|
||||
pfUI.loothistory:SetPoint("CENTER", 0, 0)
|
||||
pfUI.loothistory:SetMovable(true)
|
||||
pfUI.loothistory:EnableMouse(true)
|
||||
pfUI.loothistory:RegisterForDrag("LeftButton")
|
||||
pfUI.loothistory:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
pfUI.loothistory:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
||||
pfUI.loothistory:Hide()
|
||||
|
||||
CreateBackdrop(pfUI.loothistory, nil, true, .75)
|
||||
CreateBackdropShadow(pfUI.loothistory)
|
||||
tinsert(UISpecialFrames, "pfLootHistory")
|
||||
|
||||
pfUI.loothistory.caption = pfUI.loothistory:CreateFontString("Status", "LOW", "GameFontNormal")
|
||||
pfUI.loothistory.caption:SetFont(pfUI.font_default, C.global.font_size + 4, "OUTLINE")
|
||||
pfUI.loothistory.caption:SetTextColor(.2, 1, .8, 1)
|
||||
pfUI.loothistory.caption:SetPoint("TOP", 0, -10)
|
||||
pfUI.loothistory.caption:SetText(T["Loot History"])
|
||||
|
||||
-- close button
|
||||
pfUI.loothistory.close = CreateFrame("Button", nil, pfUI.loothistory)
|
||||
pfUI.loothistory.close:SetPoint("TOPRIGHT", -border*2, -border*2)
|
||||
CreateBackdrop(pfUI.loothistory.close)
|
||||
pfUI.loothistory.close:SetSize(15, 15)
|
||||
pfUI.loothistory.close.texture = pfUI.loothistory.close:CreateTexture("pfLootHistoryClose")
|
||||
pfUI.loothistory.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
pfUI.loothistory.close.texture:SetPoint("TOPLEFT", pfUI.loothistory.close, "TOPLEFT", 4, -4)
|
||||
pfUI.loothistory.close.texture:SetPoint("BOTTOMRIGHT", pfUI.loothistory.close, "BOTTOMRIGHT", -4, 4)
|
||||
pfUI.loothistory.close.texture:SetVertexColor(1, .25, .25, 1)
|
||||
pfUI.loothistory.close:SetScript("OnEnter", function()
|
||||
CreateBackdrop(pfUI.loothistory.close)
|
||||
pfUI.loothistory.close.backdrop:SetBackdropBorderColor(1, .25, .25, 1)
|
||||
end)
|
||||
pfUI.loothistory.close:SetScript("OnLeave", function() CreateBackdrop(pfUI.loothistory.close) end)
|
||||
pfUI.loothistory.close:SetScript("OnClick", function() pfUI.loothistory:Hide() end)
|
||||
|
||||
-- clear button
|
||||
pfUI.loothistory.clear = CreateFrame("Button", nil, pfUI.loothistory, "UIPanelButtonTemplate")
|
||||
SkinButton(pfUI.loothistory.clear)
|
||||
pfUI.loothistory.clear:SetSize(60, 16)
|
||||
pfUI.loothistory.clear:SetPoint("TOPLEFT", 10, -8)
|
||||
pfUI.loothistory.clear:SetText(T["Clear"])
|
||||
pfUI.loothistory.clear:SetScript("OnClick", function() C_LootHistory.Clear() end)
|
||||
|
||||
-- scroll frame
|
||||
pfUI.loothistory.scroll = CreateScrollFrame("pfLootHistoryScroll", pfUI.loothistory)
|
||||
pfUI.loothistory.scroll:SetSize(360, 440)
|
||||
pfUI.loothistory.scroll:SetPoint("BOTTOM", 0, 10)
|
||||
|
||||
pfUI.loothistory.scroll.backdrop = CreateFrame("Frame", nil, pfUI.loothistory.scroll)
|
||||
pfUI.loothistory.scroll.backdrop:SetFrameLevel(1)
|
||||
pfUI.loothistory.scroll.backdrop:SetPoint("TOPLEFT", pfUI.loothistory.scroll, "TOPLEFT", -5, 5)
|
||||
pfUI.loothistory.scroll.backdrop:SetPoint("BOTTOMRIGHT", pfUI.loothistory.scroll, "BOTTOMRIGHT", 5, -5)
|
||||
CreateBackdrop(pfUI.loothistory.scroll.backdrop, nil, true)
|
||||
|
||||
local list = CreateScrollChild("pfLootHistoryList", pfUI.loothistory.scroll)
|
||||
pfUI.loothistory.list = list
|
||||
|
||||
-- ==========================================================================
|
||||
-- Frame pools
|
||||
-- ==========================================================================
|
||||
local itemFrames = {}
|
||||
local usedPlayers, freePlayers = {}, {}
|
||||
|
||||
local FullUpdate -- forward declaration (toggle handlers call it)
|
||||
|
||||
local function CreateItemFrame()
|
||||
local f = CreateFrame("Button", nil, list)
|
||||
f:SetSize(ITEM_W, ITEM_H)
|
||||
f:SetBackdrop(pfUI.backdrop_hover)
|
||||
f:SetBackdropBorderColor(1, 1, 1, .04)
|
||||
f:EnableMouse(1)
|
||||
|
||||
-- expand / collapse toggle
|
||||
f.toggle = CreateFrame("Button", nil, f)
|
||||
f.toggle:SetSize(14, 14)
|
||||
f.toggle:SetPoint("LEFT", 4, 0)
|
||||
f.toggle:SetScript("OnClick", function()
|
||||
local id = f.rollID
|
||||
if id then expanded[id] = not expanded[id]; FullUpdate() end
|
||||
end)
|
||||
|
||||
-- icon + quality-colored border
|
||||
f.iconbg = CreateFrame("Frame", nil, f)
|
||||
f.iconbg:SetSize(ITEM_H - 8, ITEM_H - 8)
|
||||
f.iconbg:SetPoint("LEFT", f.toggle, "RIGHT", 4, 0)
|
||||
CreateBackdrop(f.iconbg, nil, true)
|
||||
f.icon = f.iconbg:CreateTexture(nil, "ARTWORK")
|
||||
f.icon:SetPoint("TOPLEFT", f.iconbg, "TOPLEFT", 2, -2)
|
||||
f.icon:SetPoint("BOTTOMRIGHT", f.iconbg, "BOTTOMRIGHT", -2, 2)
|
||||
f.icon:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
-- winner block (right side, shown for decided rolls)
|
||||
f.winicon = f:CreateTexture(nil, "OVERLAY")
|
||||
f.winicon:SetSize(14, 14)
|
||||
f.winicon:SetPoint("RIGHT", f, "RIGHT", -6, 0)
|
||||
|
||||
f.winroll = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.winroll:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.winroll:SetPoint("RIGHT", f.winicon, "LEFT", -2, 0)
|
||||
f.winroll:SetTextColor(1, 1, 1, 1)
|
||||
|
||||
f.winname = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.winname:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.winname:SetPoint("RIGHT", f.winroll, "LEFT", -4, 0)
|
||||
f.winname:SetJustifyH("RIGHT")
|
||||
|
||||
-- item name (leaves room on the right for the winner block)
|
||||
f.name = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.name:SetPoint("LEFT", f.iconbg, "RIGHT", 5, 0)
|
||||
f.name:SetPoint("RIGHT", f, "RIGHT", -100, 0)
|
||||
f.name:SetJustifyH("LEFT")
|
||||
|
||||
f:SetScript("OnEnter", function()
|
||||
this:SetBackdropBorderColor(1, 1, 1, .08)
|
||||
if this.itemLink then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetHyperlink(this.itemLink)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
f:SetScript("OnLeave", function()
|
||||
this:SetBackdropBorderColor(1, 1, 1, .04)
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
f:SetScript("OnClick", function()
|
||||
local id = this.rollID
|
||||
if id then expanded[id] = not expanded[id]; FullUpdate() end
|
||||
end)
|
||||
|
||||
return f
|
||||
end
|
||||
|
||||
local function CreatePlayerFrame()
|
||||
local f = CreateFrame("Frame", nil, list)
|
||||
f:SetSize(PLAYER_W, PLAYER_H)
|
||||
|
||||
-- name is indented to leave room for the winner checkmark on its left
|
||||
f.name = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.name:SetPoint("LEFT", 20, 0)
|
||||
f.name:SetJustifyH("LEFT")
|
||||
|
||||
f.rollicon = f:CreateTexture(nil, "OVERLAY")
|
||||
f.rollicon:SetSize(16, 16)
|
||||
f.rollicon:SetPoint("RIGHT", -4, 0)
|
||||
|
||||
f.rolltext = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.rolltext:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.rolltext:SetPoint("RIGHT", f.rollicon, "LEFT", -3, 0)
|
||||
f.rolltext:SetTextColor(1, 1, 1, 1)
|
||||
|
||||
-- winner checkmark, just left of the player name (matches reference)
|
||||
f.winmark = f:CreateTexture(nil, "OVERLAY")
|
||||
f.winmark:SetSize(16, 16)
|
||||
f.winmark:SetTexture(WINMARK)
|
||||
f.winmark:SetPoint("RIGHT", f.name, "LEFT", -1, 0)
|
||||
|
||||
return f
|
||||
end
|
||||
|
||||
local function RecycleAllPlayers()
|
||||
for i = 1, table.getn(usedPlayers) do
|
||||
local pf = usedPlayers[i]
|
||||
pf:Hide()
|
||||
table.insert(freePlayers, pf)
|
||||
end
|
||||
usedPlayers = {}
|
||||
end
|
||||
|
||||
local function GetPlayerFrame()
|
||||
local pf = table.remove(freePlayers) or CreatePlayerFrame()
|
||||
table.insert(usedPlayers, pf)
|
||||
return pf
|
||||
end
|
||||
|
||||
local function SetToggleTexture(toggle, isExpanded)
|
||||
if isExpanded then
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-Down")
|
||||
else
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-Down")
|
||||
end
|
||||
end
|
||||
|
||||
-- ==========================================================================
|
||||
-- Rendering
|
||||
-- ==========================================================================
|
||||
local function UpdateItemFrame(f, i)
|
||||
local rollID, itemLink, numPlayers, isDone, winnerIdx = C_LootHistory.GetItem(i)
|
||||
f.rollID = rollID
|
||||
f.itemIdx = i
|
||||
f.itemLink = itemLink
|
||||
f.numPlayers = numPlayers or 0
|
||||
f.isDone = isDone
|
||||
|
||||
local isExpanded = rollID and expanded[rollID]
|
||||
SetToggleTexture(f.toggle, isExpanded)
|
||||
|
||||
-- Item icon/name/quality via the ClassicAPI Item mixin. When the item
|
||||
-- isn't cached yet, show a placeholder and re-paint this row from the
|
||||
-- ContinueOnItemLoad callback (guarded on rollID: rows are pooled, so the
|
||||
-- callback must no-op if the row has since been reused for another roll).
|
||||
local item = itemLink and Item:CreateFromItemLink(itemLink)
|
||||
if item and not item:IsItemEmpty() then
|
||||
if item:IsItemDataCached() then
|
||||
RenderItemVisual(f, item)
|
||||
else
|
||||
ShowRetrieving(f)
|
||||
local pending = rollID
|
||||
item:ContinueOnItemLoad(function()
|
||||
if f.rollID == pending then RenderItemVisual(f, item) end
|
||||
end)
|
||||
end
|
||||
else
|
||||
ShowRetrieving(f)
|
||||
end
|
||||
|
||||
-- winner summary only on a decided, collapsed row
|
||||
if isDone and not isExpanded then
|
||||
if winnerIdx then
|
||||
local wname, wclass, wrollType, wroll = C_LootHistory.GetPlayerInfo(i, winnerIdx)
|
||||
f.winicon:SetTexture(ROLL_TEX[wrollType] or ROLL_TEX[ROLL_NEED])
|
||||
f.winicon:Show()
|
||||
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
|
||||
f.winroll:Show()
|
||||
f.winname:SetText(wname or UNKNOWN)
|
||||
f.winname:SetTextColor(ClassColor(wclass))
|
||||
f.winname:Show()
|
||||
else
|
||||
-- nobody won: everyone passed
|
||||
f.winicon:SetTexture(ROLL_TEX[ROLL_PASS])
|
||||
f.winicon:Show()
|
||||
f.winroll:SetText("")
|
||||
f.winroll:Show()
|
||||
f.winname:SetText(T["All players passed"])
|
||||
f.winname:SetTextColor(1, .4, .4)
|
||||
f.winname:Show()
|
||||
end
|
||||
else
|
||||
f.winicon:Hide()
|
||||
f.winroll:Hide()
|
||||
f.winname:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||
pf.name:SetText(name or UNKNOWN)
|
||||
pf.name:SetTextColor(ClassColor(class))
|
||||
|
||||
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
|
||||
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
|
||||
|
||||
if isWinner then pf.winmark:Show() else pf.winmark:Hide() end
|
||||
end
|
||||
|
||||
-- A player row is worth showing while the roll is undecided (see everyone),
|
||||
-- or afterwards only if they actually rolled or it's you (hide the passers'
|
||||
-- noise on a decided roll) — mirrors Blizzard's ShouldDisplayPlayer.
|
||||
local function ShouldDisplayPlayer(isDone, roll, isMe)
|
||||
return isMe or (roll and roll > 0) or not isDone
|
||||
end
|
||||
|
||||
function FullUpdate()
|
||||
if not pfUI.loothistory:IsShown() then return end
|
||||
RecycleAllPlayers()
|
||||
|
||||
local num = C_LootHistory.GetNumItems()
|
||||
local y = -2
|
||||
|
||||
for i = 1, num do
|
||||
local f = itemFrames[i] or CreateItemFrame()
|
||||
itemFrames[i] = f
|
||||
UpdateItemFrame(f, i)
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint("TOPLEFT", list, "TOPLEFT", 4, y)
|
||||
f:Show()
|
||||
y = y - ITEM_H - 2
|
||||
|
||||
if f.rollID and expanded[f.rollID] then
|
||||
for p = 1, f.numPlayers do
|
||||
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
||||
if ShouldDisplayPlayer(f.isDone, roll, isMe) then
|
||||
local pf = GetPlayerFrame()
|
||||
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||
pf:ClearAllPoints()
|
||||
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
|
||||
pf:Show()
|
||||
y = y - PLAYER_H
|
||||
end
|
||||
end
|
||||
y = y - 2
|
||||
end
|
||||
end
|
||||
|
||||
for i = num + 1, table.getn(itemFrames) do
|
||||
itemFrames[i]:Hide()
|
||||
end
|
||||
|
||||
-- Resize the scroll child and re-attach it: SetHeight alone on a
|
||||
-- SetAllPoints'd child doesn't make the ScrollFrame recompute its scroll
|
||||
-- range, so a dynamically-grown list wouldn't scroll until a /reload.
|
||||
list:SetHeight(math.max(1, -y + 2))
|
||||
pfUI.loothistory.scroll:SetScrollChild(list)
|
||||
pfUI.loothistory.scroll:UpdateScrollState()
|
||||
end
|
||||
|
||||
pfUI.loothistory:SetScript("OnShow", function() FullUpdate() end)
|
||||
|
||||
-- ==========================================================================
|
||||
-- Events
|
||||
-- ==========================================================================
|
||||
local events = CreateFrame("Frame")
|
||||
events:RegisterEvent("LOOT_HISTORY_FULL_UPDATE")
|
||||
events:RegisterEvent("LOOT_HISTORY_ROLL_CHANGED")
|
||||
events:RegisterEvent("LOOT_HISTORY_ROLL_COMPLETE")
|
||||
events:SetScript("OnEvent", function()
|
||||
-- auto-show on a new roll opening / completing, if enabled
|
||||
if C.loothistory.autoshow == "1"
|
||||
and (event == "LOOT_HISTORY_FULL_UPDATE" or event == "LOOT_HISTORY_ROLL_COMPLETE")
|
||||
and not pfUI.loothistory:IsShown() then
|
||||
pfUI.loothistory:Show() -- OnShow runs FullUpdate
|
||||
return
|
||||
end
|
||||
FullUpdate() -- no-op while hidden
|
||||
end)
|
||||
|
||||
-- ==========================================================================
|
||||
-- Slash command
|
||||
-- ==========================================================================
|
||||
local function Toggle()
|
||||
pfUI.loothistory:SetShown(not pfUI.loothistory:IsShown())
|
||||
end
|
||||
|
||||
pfUI.api.RegisterSlashCommand("PFLOOTHISTORY", { "/loothistory", "/pfloothistory" }, Toggle, true)
|
||||
end)
|
||||
+6
-14
@@ -2,15 +2,14 @@ pfUI:RegisterModule("macrotweak", function ()
|
||||
local conflictAddons = { "Supermacro", "SuperCleveRoidMacros", "UltimaMacros" }
|
||||
local disabled = false
|
||||
|
||||
local function CheckConflicts()
|
||||
for _, name in pairs(conflictAddons) do
|
||||
if IsAddOnLoaded(name) then
|
||||
for _, addon in pairs(conflictAddons) do
|
||||
local name = addon
|
||||
EventUtil.ContinueOnAddOnLoaded(name, function()
|
||||
if not disabled then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: " .. name .. " found, macrotweak disabled.")
|
||||
disabled = true
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
disabled = true
|
||||
end)
|
||||
end
|
||||
|
||||
-- do not write macro calls into chat input history
|
||||
@@ -64,11 +63,4 @@ pfUI:RegisterModule("macrotweak", function ()
|
||||
UseInventoryItem(slot)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Check conflicts after one tick so all addons have finished loading
|
||||
local watcher = CreateFrame("Frame")
|
||||
watcher:SetScript("OnUpdate", function()
|
||||
this:SetScript("OnUpdate", nil)
|
||||
CheckConflicts()
|
||||
end)
|
||||
end)
|
||||
+5
-9
@@ -25,11 +25,7 @@ pfUI:RegisterModule("map", function ()
|
||||
pfUI.map = { UpdateConfig = UpdateTooltipScale }
|
||||
|
||||
function _G.ToggleWorldMap()
|
||||
if WorldMapFrame:IsShown() then
|
||||
WorldMapFrame:Hide()
|
||||
else
|
||||
WorldMapFrame:Show()
|
||||
end
|
||||
WorldMapFrame:SetShown(not WorldMapFrame:IsShown())
|
||||
end
|
||||
|
||||
C.position["WorldMapFrame"] = C.position["WorldMapFrame"] or { alpha = 1.0, scale = 0.7 }
|
||||
@@ -54,7 +50,7 @@ pfUI:RegisterModule("map", function ()
|
||||
if not this.hooked then
|
||||
this.hooked = true
|
||||
|
||||
HookScript(WorldMapFrame, "OnShow", function()
|
||||
WorldMapFrame:HookScript("OnShow", function()
|
||||
-- customize
|
||||
this:EnableKeyboard(false)
|
||||
this:EnableMouseWheel(1)
|
||||
@@ -66,7 +62,7 @@ pfUI:RegisterModule("map", function ()
|
||||
pfOrigSetMapToCurrentZone()
|
||||
end)
|
||||
|
||||
HookScript(WorldMapFrame, "OnMouseWheel", function()
|
||||
WorldMapFrame:HookScript("OnMouseWheel", function()
|
||||
if IsShiftKeyDown() then
|
||||
alpha = clamp(WorldMapFrame:GetAlpha() + arg1/10, 0.1, 1.0)
|
||||
WorldMapFrame:SetAlpha(alpha)
|
||||
@@ -91,11 +87,11 @@ pfUI:RegisterModule("map", function ()
|
||||
SaveMovable(this, true)
|
||||
end)
|
||||
|
||||
HookScript(WorldMapFrame, "OnDragStart", function()
|
||||
WorldMapFrame:HookScript("OnDragStart", function()
|
||||
WorldMapFrame:StartMoving()
|
||||
end)
|
||||
|
||||
HookScript(WorldMapFrame, "OnDragStop",function()
|
||||
WorldMapFrame:HookScript("OnDragStop",function()
|
||||
WorldMapFrame:StopMovingOrSizing()
|
||||
SaveMovable(this, true)
|
||||
end)
|
||||
|
||||
@@ -50,7 +50,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
end
|
||||
|
||||
local function UpdateUnitFrames(unit_button_name)
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
for i=1, MAX_RAID_MEMBERS do
|
||||
local frame_name = unit_button_name.."Raid"..i
|
||||
local frame = _G[frame_name]
|
||||
@@ -68,7 +68,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif GetNumPartyMembers() > 0 then
|
||||
elseif IsInGroup() then
|
||||
for i=1, MAX_PARTY_MEMBERS do
|
||||
local frame_name = unit_button_name.."Party"..i
|
||||
local frame = _G[frame_name]
|
||||
|
||||
+33
-70
@@ -30,25 +30,6 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
pfUI.mapreveal:UpdateConfig()
|
||||
end)
|
||||
|
||||
local function unpack_hash(prefix, hash)
|
||||
local _, stored_prefix, textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY, name
|
||||
_, _, stored_prefix, textureName, textureWidth, textureHeight, offsetX, offsetY = string.find(hash, "^([|]?)([^:]+):([^:]+):([^:]+):([^:]+):([^:]+)")
|
||||
if (not textureName or not offsetY) then
|
||||
return
|
||||
end
|
||||
if (offsetY) then
|
||||
_, _, mapPointX, mapPointY = string.find(hash,"^[|]?[^:]+:[^:]+:[^:]+:[^:]+:[^:]+:([^:]+):([^:]+)")
|
||||
end
|
||||
if (not mapPointY) then
|
||||
mapPointX = 0 mapPointY = 0
|
||||
end
|
||||
if (stored_prefix ~= "|") then
|
||||
name = textureName
|
||||
textureName = string.format("%s%s",prefix,textureName)
|
||||
end
|
||||
return textureName, textureWidth + 0, textureHeight + 0, offsetX + 0, offsetY + 0, mapPointX + 0, mapPointY + 0, name
|
||||
end
|
||||
|
||||
local explores = {}
|
||||
local explorecaches = {}
|
||||
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
|
||||
@@ -88,13 +69,6 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- overlay data with lazy init
|
||||
local overlayData = setmetatable(pfMapOverlayData, {__index = function(t,k)
|
||||
local v = {}
|
||||
rawset(t,k,v)
|
||||
return v
|
||||
end})
|
||||
|
||||
local function pfWorldMapFrame_Update()
|
||||
-- clear stale caches
|
||||
for k in pairs(explorecaches) do explorecaches[k] = nil end
|
||||
@@ -108,7 +82,6 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
local mapFileName = GetMapInfo()
|
||||
if not mapFileName then mapFileName = "World" end
|
||||
|
||||
local prefix = string.format("Interface\\WorldMap\\%s\\", mapFileName)
|
||||
local numOverlays = GetNumMapOverlays()
|
||||
|
||||
-- accumulate explored overlays per zone (never clear, only add)
|
||||
@@ -123,12 +96,18 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
-- hide explore icons
|
||||
for _, frame in pairs(explores) do frame:Hide() end
|
||||
|
||||
local zoneData = overlayData[mapFileName]
|
||||
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
|
||||
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
|
||||
local zoneData = C_Map.GetMapOverlays() or {}
|
||||
local textureCount = 0
|
||||
|
||||
for i, hash in ipairs(zoneData) do
|
||||
local textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY, name = unpack_hash(prefix, hash)
|
||||
if not textureName then break end
|
||||
for i, overlay in ipairs(zoneData) do
|
||||
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
|
||||
local textureName = overlay.texturePath -- full engine path (for SetTexture)
|
||||
local textureWidth = overlay.textureWidth
|
||||
local textureHeight = overlay.textureHeight
|
||||
local offsetX = overlay.offsetX
|
||||
local offsetY = overlay.offsetY
|
||||
|
||||
-- explore magnifying glass icon
|
||||
explores[i] = explores[i] or CreateFrame("Frame", nil, WorldMapDetailFrame)
|
||||
@@ -146,6 +125,8 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
explore.tex:SetAllPoints()
|
||||
|
||||
-- `alreadyknown` stores the FULL paths GetMapOverlayInfo returns,
|
||||
-- so compare with the full path, not the bare name.
|
||||
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
|
||||
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
|
||||
explore:Show()
|
||||
@@ -155,49 +136,31 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
|
||||
-- render overlay texture tiles on BORDER draw layer
|
||||
-- Blizzard's explored overlays on ARTWORK draw on top of BORDER
|
||||
--
|
||||
-- overlay.tiles is pre-resolved by ClassicAPI: per-tile file /
|
||||
-- draw size / texcoords / canvas position, with Octo's data
|
||||
-- quirks (sliver columns the DBC rect rounds away, foreign tiles
|
||||
-- appended to the number sequence, upscaled re-exports) already
|
||||
-- disambiguated from the actual BLP dimensions. No 256px grid
|
||||
-- math here — deriving the grid from textureWidth/Height is
|
||||
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
|
||||
if C.appearance.worldmap.mapreveal == "1" then
|
||||
local numH = math.ceil(textureWidth / 256)
|
||||
local numV = math.ceil(textureHeight / 256)
|
||||
local texPixW, texFileW, texPixH, texFileH
|
||||
for _, tile in ipairs(overlay.tiles) do
|
||||
textureCount = textureCount + 1
|
||||
local tex = pfGetOverlay(textureCount)
|
||||
|
||||
for j = 1, numV do
|
||||
if j < numV then
|
||||
texPixH = 256
|
||||
texFileH = 256
|
||||
else
|
||||
texPixH = mod(textureHeight, 256)
|
||||
if texPixH == 0 then texPixH = 256 end
|
||||
texFileH = 16
|
||||
while texFileH < texPixH do texFileH = texFileH * 2 end
|
||||
end
|
||||
tex:SetWidth(tile.width)
|
||||
tex:SetHeight(tile.height)
|
||||
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
|
||||
tex:ClearAllPoints()
|
||||
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
|
||||
tex:SetTexture(tile.file)
|
||||
|
||||
for k = 1, numH do
|
||||
textureCount = textureCount + 1
|
||||
local tex = pfGetOverlay(textureCount)
|
||||
explorecaches[name] = explorecaches[name] or {}
|
||||
explorecaches[name][tex] = true
|
||||
|
||||
if k < numH then
|
||||
texPixW = 256
|
||||
texFileW = 256
|
||||
else
|
||||
texPixW = mod(textureWidth, 256)
|
||||
if texPixW == 0 then texPixW = 256 end
|
||||
texFileW = 16
|
||||
while texFileW < texPixW do texFileW = texFileW * 2 end
|
||||
end
|
||||
|
||||
tex:SetWidth(texPixW)
|
||||
tex:SetHeight(texPixH)
|
||||
tex:SetTexCoord(0, texPixW/texFileW, 0, texPixH/texFileH)
|
||||
tex:ClearAllPoints()
|
||||
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + 256*(k-1), -(offsetY + 256*(j-1)))
|
||||
tex:SetTexture(string.format("%s%s", textureName, ((j-1)*numH + k)))
|
||||
|
||||
explorecaches[name] = explorecaches[name] or {}
|
||||
explorecaches[name][tex] = true
|
||||
|
||||
tex:SetVertexColor(r,g,b,a)
|
||||
tex:Show()
|
||||
end
|
||||
tex:SetVertexColor(r,g,b,a)
|
||||
tex:Show()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
pfUI:RegisterNewModule("marktracking", "Mark Tracker")
|
||||
pfUI:RegisterModule("marktracking", function ()
|
||||
-- Requires mark1-mark8 unit tokens (Turtle WoW / Nampower)
|
||||
if not UnitExists("mark1") and not UnitExists("mark8") then
|
||||
|
||||
+9
-26
@@ -33,11 +33,9 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap.UpdateConfig = function(self)
|
||||
size = tonumber(C.appearance.minimap.size) or 140
|
||||
|
||||
pfUI.minimap:SetWidth(size)
|
||||
pfUI.minimap:SetHeight(size)
|
||||
pfUI.minimap:SetSize(size, size)
|
||||
|
||||
Minimap:SetWidth(size)
|
||||
Minimap:SetHeight(size)
|
||||
Minimap:SetSize(size, size)
|
||||
|
||||
-- vanilla+tbc: do the best to detect the minimap arrow
|
||||
local arrowscale = tonumber(C.appearance.minimap.arrowscale)
|
||||
@@ -158,8 +156,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimapCoordinates:SetPoint("BOTTOMLEFT", 3, 3)
|
||||
end
|
||||
|
||||
pfUI.minimapCoordinates:SetHeight(C.global.font_size)
|
||||
pfUI.minimapCoordinates:SetWidth(Minimap:GetWidth())
|
||||
pfUI.minimapCoordinates:SetSize(Minimap:GetWidth(), C.global.font_size)
|
||||
pfUI.minimapCoordinates.text = pfUI.minimapCoordinates:CreateFontString("MinimapCoordinatesText", "LOW", "GameFontNormal")
|
||||
pfUI.minimapCoordinates.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
pfUI.minimapCoordinates.text:SetTextColor(1,1,1,1)
|
||||
@@ -171,19 +168,14 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimapCoordinates.text:SetJustifyH("LEFT")
|
||||
end
|
||||
|
||||
if C.appearance.minimap.coordstext ~= "on" then
|
||||
pfUI.minimapCoordinates:Hide()
|
||||
else
|
||||
pfUI.minimapCoordinates:Show()
|
||||
end
|
||||
pfUI.minimapCoordinates:SetShown(C.appearance.minimap.coordstext == "on")
|
||||
|
||||
-- Create zone text frame in top center of minimap
|
||||
pfUI.minimapZone = CreateFrame("Frame", "pfMinimapZone", pfUI.minimap)
|
||||
pfUI.minimapZone:RegisterEvent("MINIMAP_ZONE_CHANGED")
|
||||
pfUI.minimapZone:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.minimapZone:SetPoint("TOP", 0, -3)
|
||||
pfUI.minimapZone:SetHeight(C.global.font_size + 2)
|
||||
pfUI.minimapZone:SetWidth(Minimap:GetWidth())
|
||||
pfUI.minimapZone:SetSize(Minimap:GetWidth(), C.global.font_size + 2)
|
||||
pfUI.minimapZone.text = pfUI.minimapZone:CreateFontString("minimapZoneText", "LOW", "GameFontNormal")
|
||||
pfUI.minimapZone.text:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
|
||||
pfUI.minimapZone.text:SetAllPoints(pfUI.minimapZone)
|
||||
@@ -205,17 +197,13 @@ pfUI:RegisterModule("minimap", function ()
|
||||
elseif pvp == "contested" then
|
||||
pfUI.minimapZone.text:SetTextColor(1.0, 0.7, 0)
|
||||
else
|
||||
pfUI.minimapZone.text:SetTextColor(1, 1, 1, 1)
|
||||
pfUI.minimapZone.text:SetTextColor(WHITE_FONT_COLOR:GetRGBA())
|
||||
end
|
||||
pfUI.minimapZone.text:SetText(GetMinimapZoneText())
|
||||
end
|
||||
end)
|
||||
|
||||
if C.appearance.minimap.zonetext ~= "on" then
|
||||
pfUI.minimapZone:Hide()
|
||||
else
|
||||
pfUI.minimapZone:Show()
|
||||
end
|
||||
pfUI.minimapZone:SetShown(C.appearance.minimap.zonetext == "on")
|
||||
|
||||
-- Minimap hover event
|
||||
-- Update and toggle showing of coordinates and zone text on mouse enter/leave
|
||||
@@ -241,8 +229,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
|
||||
pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION")
|
||||
pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
|
||||
pfUI.minimap.pvpicon:SetWidth(16)
|
||||
pfUI.minimap.pvpicon:SetHeight(16)
|
||||
pfUI.minimap.pvpicon:SetSize(16, 16)
|
||||
pfUI.minimap.pvpicon:SetAlpha(.5)
|
||||
pfUI.minimap.pvpicon:SetParent(pfUI.minimap)
|
||||
pfUI.minimap.pvpicon:SetPoint("BOTTOMRIGHT", pfUI.minimap, "BOTTOMRIGHT", -5, 5)
|
||||
@@ -251,11 +238,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap.pvpicon.texture:SetAllPoints(pfUI.minimap.pvpicon)
|
||||
|
||||
pfUI.minimap.pvpicon:SetScript("OnEvent", function()
|
||||
if C.unitframes.player.showPVPMinimap == "1" and UnitIsPVP("player") then
|
||||
pfUI.minimap.pvpicon:Show()
|
||||
else
|
||||
pfUI.minimap.pvpicon:Hide()
|
||||
end
|
||||
pfUI.minimap.pvpicon:SetShown(C.unitframes.player.showPVPMinimap == "1" and UnitIsPVP("player"))
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
+11
-78
@@ -1,39 +1,5 @@
|
||||
pfUI:RegisterModule("mouseover", function ()
|
||||
pfUI.uf.mouseover = CreateFrame("Frame", "pfMouseOver", UIParent)
|
||||
|
||||
-- Prepare a list of units that can be used via SpellTargetUnit
|
||||
local st_units = { [1] = "player", [2] = "target", [3] = "mouseover" }
|
||||
for i=1, MAX_PARTY_MEMBERS do table.insert(st_units, "party"..i) end
|
||||
for i=1, MAX_RAID_MEMBERS do table.insert(st_units, "raid"..i) end
|
||||
|
||||
-- Try to find a valid (friendly) unitstring that can be used for
|
||||
-- SpellTargetUnit(unit) to avoid another target switch
|
||||
local function GetUnitString(unit)
|
||||
for index, unitstr in pairs(st_units) do
|
||||
if UnitIsUnit(unit, unitstr) then
|
||||
return unitstr
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Same as CastSpellByName but with disabled AutoSelfCast
|
||||
local function NoSelfCast(spell, onself)
|
||||
local cvar_selfcast = GetCVar("AutoSelfCast")
|
||||
|
||||
if cvar_selfcast ~= "0" then
|
||||
SetCVar("AutoSelfCast", "0")
|
||||
pcall(CastSpellByName, spell, onself)
|
||||
SetCVar("AutoSelfCast", cvar_selfcast)
|
||||
else
|
||||
CastSpellByName(spell, onself)
|
||||
end
|
||||
end
|
||||
|
||||
_G.SLASH_PFCAST1, _G.SLASH_PFCAST2 = "/pfcast", "/pfmouse"
|
||||
function SlashCmdList.PFCAST(msg)
|
||||
local restore_target = true
|
||||
pfUI.api.RegisterSlashCommand("PFCAST", { "/pfcast", "/pfmouse" }, function(msg)
|
||||
local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg)
|
||||
local unit = "mouseover"
|
||||
|
||||
@@ -50,51 +16,18 @@ pfUI:RegisterModule("mouseover", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Nampower: CastSpellByName supports a second unit parameter directly.
|
||||
-- unit is already resolved to "mouseover", "target" or "player" at this point.
|
||||
if not func and GetNampowerVersion then
|
||||
-- Spell-name path: Nampower's CastSpellByName takes a second unit
|
||||
-- parameter directly, no target swap dance required.
|
||||
if not func then
|
||||
CastSpellByName(msg, unit)
|
||||
return
|
||||
end
|
||||
|
||||
-- If target and mouseover are friendly units, we can't use spell target as it
|
||||
-- would cast on the target instead of the mouseover. However, if the mouseover
|
||||
-- is friendly and the target is not, we can try to obtain the best unitstring
|
||||
-- for the later SpellTargetUnit() call.
|
||||
local unitstr = not UnitCanAssist("player", "target") and UnitCanAssist("player", unit) and GetUnitString(unit)
|
||||
|
||||
if UnitIsUnit("target", unit) or (not func and unitstr) then
|
||||
-- no target change required, we can either use spell target
|
||||
-- or the unit is already our current target.
|
||||
restore_target = false
|
||||
else
|
||||
-- The spelltarget can't be used here, we need to switch
|
||||
-- and restore the target during spell cast
|
||||
TargetUnit(unit)
|
||||
end
|
||||
|
||||
if func then
|
||||
func()
|
||||
else
|
||||
-- write temporary unit name
|
||||
pfUI.uf.mouseover.unit = unit
|
||||
|
||||
-- cast without self cast cvar setting
|
||||
-- to allow spells to use spelltarget
|
||||
NoSelfCast(msg)
|
||||
|
||||
-- set spell target to unitstring (or selfcast)
|
||||
if SpellIsTargeting() then SpellTargetUnit(unitstr or "player") end
|
||||
|
||||
-- clean up spell target in error case
|
||||
if SpellIsTargeting() then SpellStopTargeting() end
|
||||
|
||||
-- remove temporary mouseover unit
|
||||
pfUI.uf.mouseover.unit = nil
|
||||
end
|
||||
|
||||
if restore_target then
|
||||
TargetLastTarget()
|
||||
end
|
||||
end
|
||||
-- Macro path: switch target so the macro's spell calls land on `unit`,
|
||||
-- then restore.
|
||||
local restore_target = not UnitIsUnit("target", unit)
|
||||
if restore_target then TargetUnit(unit) end
|
||||
func()
|
||||
if restore_target then TargetLastTarget() end
|
||||
end, true)
|
||||
end)
|
||||
+172
-152
@@ -15,8 +15,6 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
local UnitCanAssist = UnitCanAssist
|
||||
local UnitHealth = UnitHealth
|
||||
local UnitHealthMax = UnitHealthMax
|
||||
local UnitMana = UnitMana
|
||||
local UnitManaMax = UnitManaMax
|
||||
local pairs = pairs
|
||||
local tonumber = tonumber
|
||||
local strlower = strlower
|
||||
@@ -63,13 +61,20 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
|
||||
local raidGuidCache = {} -- guid -> name (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
|
||||
|
||||
-- Resolve a plate GUID to its cast/channel info via C_Spell. Returns a
|
||||
-- compact struct (spellName / icon / startTime / endTime / duration /
|
||||
-- isChannel) or nil when the unit isn't casting / the GUID can't map to a
|
||||
-- live token.
|
||||
local function GetCastInfo(guid)
|
||||
if not guid then return nil end
|
||||
local unit = UnitTokenFromGUID(guid)
|
||||
-- Per-GUID cast state, populated by nampower's SPELL_START_OTHER events and
|
||||
-- cleared on SPELL_FAILED_OTHER / plate removal / expiry. This replaces the
|
||||
-- old per-tick C_Spell poll on every visible plate: cast detection is now
|
||||
-- event driven, and GetCastInfo just reads this cache.
|
||||
local castState = {}
|
||||
-- guid -> nameplate, maintained on NAME_PLATE_UNIT_ADDED/_REMOVED so a cast
|
||||
-- event can find its plate in O(1) and only cache casts we actually show.
|
||||
local plateByGuid = {}
|
||||
local targetPlateGuid = nil
|
||||
|
||||
-- One-shot C_Spell poll. Only used to seed a plate that spawns while its
|
||||
-- unit is already mid-cast (its SPELL_START_OTHER fired before the plate
|
||||
-- existed). Never called per frame.
|
||||
local function PollCastInfo(unit)
|
||||
if not unit then return nil end
|
||||
local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit)
|
||||
local isChannel
|
||||
@@ -88,8 +93,21 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
isChannel = isChannel,
|
||||
}
|
||||
end
|
||||
|
||||
-- Read a unit's current cast from the event-driven cache (keyed by GUID).
|
||||
-- Returns the cached struct while the cast is still active, else nil (and
|
||||
-- prunes the expired entry). Same struct shape and callers as before, minus
|
||||
-- the per-tick poll.
|
||||
local function GetCastInfo(unit)
|
||||
if not unit then return nil end
|
||||
local guid = UnitGUID(unit)
|
||||
if not guid then return nil end
|
||||
local info = castState[guid]
|
||||
if info and info.endTime > GetTime() then return info end
|
||||
if info then castState[guid] = nil end
|
||||
return nil
|
||||
end
|
||||
|
||||
local guidTargetTokenCache = {} -- guid -> "<guid>target" interned string
|
||||
local debuffCache = {} -- guid -> { [spellID] = { start, duration } }
|
||||
-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
|
||||
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
|
||||
@@ -100,12 +118,6 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
-- PERF: visiblePlateCount maintained event-driven (NAME_PLATE_UNIT_ADDED/_REMOVED)
|
||||
local visiblePlateCount = 0
|
||||
|
||||
-- wipe polyfill
|
||||
local wipe = wipe or function(t) for k in pairs(t) do t[k] = nil end end
|
||||
|
||||
-- Player GUID for filtering
|
||||
local PlayerGUID = UnitGUID("player")
|
||||
|
||||
-- ============================================================================
|
||||
-- OPTIMIZATION: Config caching
|
||||
-- ============================================================================
|
||||
@@ -167,18 +179,12 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
now = 0,
|
||||
hasTarget = false,
|
||||
targetGuid = nil,
|
||||
hasMouseover = false,
|
||||
mouseoverGuid = nil,
|
||||
}
|
||||
|
||||
-- cache default border color
|
||||
local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
|
||||
|
||||
-- Vanilla Lua 5.0 bitwise check: math.mod(math.floor(value / flag), 2) ~= 0
|
||||
local function HasFlag(flags, flag)
|
||||
return math.mod(math.floor(flags / flag), 2) ~= 0
|
||||
end
|
||||
|
||||
local UNIT_FLAG_IN_COMBAT = 524288 -- 0x00080000
|
||||
local NULL_GUID = "0x0000000000000000"
|
||||
|
||||
local function RebuildRaidGuidCache()
|
||||
@@ -197,10 +203,11 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
|
||||
local combatColorCache = {} -- guid -> { color, expires }
|
||||
|
||||
local function GetCombatStateColor(guid)
|
||||
local function GetCombatStateColor(guid, token)
|
||||
-- PERF: Quick exit if player not in combat
|
||||
if not UnitAffectingCombat("player") then return false end
|
||||
if UnitCanAssist("player", guid) then return false end
|
||||
if not token then return false end
|
||||
if UnitCanAssist("player", token) then return false end
|
||||
|
||||
-- PERF: 0.2s throttle per guid - color changes are not time-critical
|
||||
local now = frameState.now
|
||||
@@ -209,24 +216,17 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
return cached.color
|
||||
end
|
||||
|
||||
local flags = GetUnitField and GetUnitField(guid, "flags")
|
||||
if not flags then return false end
|
||||
if not HasFlag(flags, UNIT_FLAG_IN_COMBAT) then return false end
|
||||
if not UnitAffectingCombat(token) then return false end
|
||||
|
||||
local mobTargetGuid = GetUnitField and GetUnitField(guid, "target")
|
||||
-- The mob's current target via the nameplate token chain (ClassicAPI):
|
||||
-- "nameplateNtarget" resolves to whatever this plate's unit is targeting,
|
||||
-- so no GetUnitField("target") or SuperWoW "<guid>target" token needed.
|
||||
local target = token .. "target"
|
||||
local mobTargetGuid = UnitGUID(target)
|
||||
local hasTarget = mobTargetGuid and mobTargetGuid ~= NULL_GUID
|
||||
|
||||
-- PERF: cache the SuperWoW-style "<guid>target" unit token. The concat
|
||||
-- intern-hits Lua's string pool every call; caching once per guid
|
||||
-- saves the hash+lookup. Cleared in NAME_PLATE_UNIT_REMOVED.
|
||||
local target = guidTargetTokenCache[guid]
|
||||
if not target then
|
||||
target = guid .. "target"
|
||||
guidTargetTokenCache[guid] = target
|
||||
end
|
||||
local color = false
|
||||
|
||||
local castInfo = GetCastInfo(guid)
|
||||
local castInfo = GetCastInfo(token)
|
||||
local isCasting = castInfo and castInfo.endTime and now < castInfo.endTime
|
||||
local targetingPlayer = hasTarget and UnitIsUnit(target, "player")
|
||||
|
||||
@@ -474,10 +474,13 @@ nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_CREATED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
if GetUnitField then
|
||||
nameplates:RegisterEvent("UNIT_FLAGS_GUID")
|
||||
nameplates:RegisterEvent("UNIT_AURA_GUID")
|
||||
end
|
||||
nameplates:RegisterEvent("UNIT_AURA")
|
||||
nameplates:RegisterEvent("UNIT_FLAGS")
|
||||
-- nampower cast lifecycle for other units (gated by NP_EnableSpell{Start,Go}
|
||||
-- Events, enabled by libdebuff). Drives castbars event-first instead of
|
||||
-- polling C_Spell on every plate each tick. Mirrors castbar.lua's target bar.
|
||||
nameplates:RegisterEvent("SPELL_START_OTHER")
|
||||
nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
||||
|
||||
nameplates:SetScript("OnEvent", function()
|
||||
-- Stop event handling during logout to prevent crash 132
|
||||
@@ -492,10 +495,10 @@ end
|
||||
|
||||
elseif event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
_, PlayerGUID = UnitExists("player")
|
||||
CacheConfig()
|
||||
this:SetGameVariables()
|
||||
RebuildRaidGuidCache()
|
||||
targetPlateGuid = UnitExists("target") and UnitGUID("target") or nil
|
||||
end
|
||||
|
||||
-- Handle friendly zone nameplate disable feature
|
||||
@@ -551,10 +554,20 @@ end
|
||||
end
|
||||
|
||||
elseif event == "NAME_PLATE_UNIT_ADDED" then
|
||||
-- arg1 = "nameplateN" unit token; resolve to GUID for cache keys
|
||||
-- arg1 = "nameplateN" unit token. Cache the GUID for cache keys and the
|
||||
-- token itself for token-based UnitX reads (stable per plate lifetime).
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.cachedGuid = UnitGUID(arg1)
|
||||
local guid = UnitGUID(arg1)
|
||||
plate.nameplate.cachedGuid = guid
|
||||
plate.nameplate.unit = arg1
|
||||
if guid then
|
||||
plateByGuid[guid] = plate.nameplate
|
||||
-- Seed: the unit may already be mid-cast (its SPELL_START_OTHER fired
|
||||
-- before this plate existed). One poll here catches that; ongoing
|
||||
-- casts arrive via the event.
|
||||
castState[guid] = PollCastInfo(arg1)
|
||||
end
|
||||
nameplates.OnShow(plate)
|
||||
end
|
||||
visiblePlateCount = visiblePlateCount + 1
|
||||
@@ -567,53 +580,92 @@ end
|
||||
if guid then
|
||||
if debuffCache[guid] then debuffCache[guid] = nil end
|
||||
if threatMemory[guid] then threatMemory[guid] = nil end
|
||||
if guidTargetTokenCache[guid] then guidTargetTokenCache[guid] = nil end
|
||||
if combatColorCache[guid] then combatColorCache[guid] = nil end
|
||||
if castState[guid] then castState[guid] = nil end
|
||||
if plateByGuid[guid] then plateByGuid[guid] = nil end
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
|
||||
plate.nameplate.cachedGuid = nil
|
||||
plate.nameplate.unit = nil
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_FLAGS_GUID" then
|
||||
-- Nampower: fires instantly when any unit's flags change (e.g. stun, combat enter/leave)
|
||||
-- arg1 = guid — directly flag that nameplate for immediate update, bypassing throttle
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.eventcache = true
|
||||
elseif event == "UNIT_FLAGS" then
|
||||
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's flags change
|
||||
-- (stun, combat enter/leave). Flag that plate for an immediate update,
|
||||
-- bypassing the throttle. Guard on the token prefix -- UNIT_FLAGS also
|
||||
-- fires for target/party/raid, which aren't ours to handle here.
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.eventcache = true
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_AURA_GUID" then
|
||||
-- Nampower: fires when a unit's aura set changes (add/remove/modify).
|
||||
-- arg1 = guid. Flag the matching plate so OnUpdate triggers a fresh
|
||||
-- C_UnitAuras read on the next tick instead of waiting on the 0.5s
|
||||
-- throttle — covers expirations, dispels, refreshes, and stack changes
|
||||
-- in one event.
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.auraUpdate = true
|
||||
elseif event == "SPELL_START_OTHER" then
|
||||
-- nampower: arg2=spellId, arg3=casterGuid, arg6=castTime(ms),
|
||||
-- arg7=channel duration(ms, 0 if not a channel), arg8=spellType
|
||||
-- (1 = channel). Cache the cast only for a unit we have a plate for, so
|
||||
-- the table stays bounded to on-screen casters.
|
||||
local casterGuid = arg3
|
||||
local plate = casterGuid and plateByGuid[casterGuid]
|
||||
if plate then
|
||||
local isChannel = arg8 == 1
|
||||
local durationMs = isChannel and arg7 or arg6
|
||||
if durationMs and durationMs > 0 then
|
||||
local spellId = arg2
|
||||
local now = GetTime()
|
||||
castState[casterGuid] = {
|
||||
spellName = C_Spell.GetSpellName(spellId),
|
||||
spellID = spellId,
|
||||
icon = C_Spell.GetSpellTexture(spellId),
|
||||
startTime = now,
|
||||
endTime = now + durationMs / 1000,
|
||||
duration = durationMs / 1000,
|
||||
isChannel = isChannel,
|
||||
}
|
||||
plate.castUpdate = true -- bypass the throttle so the bar shows now
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "SPELL_FAILED_OTHER" then
|
||||
-- nampower: arg1=casterGuid, arg2=spellId. Clear on interrupt/failure.
|
||||
local casterGuid = arg1
|
||||
if casterGuid and castState[casterGuid] then
|
||||
castState[casterGuid] = nil
|
||||
local plate = plateByGuid[casterGuid]
|
||||
if plate then plate.castUpdate = true end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_AURA" then
|
||||
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
|
||||
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
|
||||
-- fresh C_UnitAuras read next tick instead of waiting on the 0.5s
|
||||
-- throttle -- covers expirations, dispels, refreshes, and stack changes
|
||||
-- in one event. Guard on the token prefix (UNIT_AURA also fires for
|
||||
-- target/party/raid).
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.auraUpdate = true
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "PLAYER_TARGET_CHANGED" then
|
||||
-- Flag target plate for update via GUID registry
|
||||
local targetGuid = UnitGUID("target")
|
||||
if targetGuid then
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(targetGuid)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.targetUpdate = true
|
||||
end
|
||||
targetPlateGuid = UnitExists("target") and UnitGUID("target") or nil
|
||||
-- Flag the target's plate for update
|
||||
local plate = C_NamePlate.GetNamePlateForUnit("target")
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.targetUpdate = true
|
||||
end
|
||||
-- Also propagate to all plates for alpha/strata updates
|
||||
this.eventcache = true
|
||||
|
||||
elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then
|
||||
-- Only flag the target plate for combo point update
|
||||
local targetGuid = UnitGUID("target")
|
||||
if targetGuid then
|
||||
local plate = C_NamePlate.GetNamePlateForGUID(targetGuid)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.comboUpdate = true
|
||||
end
|
||||
-- Only flag the target's plate for combo point update
|
||||
local plate = C_NamePlate.GetNamePlateForUnit("target")
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.comboUpdate = true
|
||||
end
|
||||
else
|
||||
this.eventcache = true
|
||||
@@ -630,7 +682,7 @@ end
|
||||
-- PERF: Cache GetTime() once per frame
|
||||
frameState.now = now
|
||||
frameState.hasTarget, frameState.targetGuid = UnitExists("target")
|
||||
frameState.hasMouseover = UnitExists("mouseover")
|
||||
frameState.mouseoverGuid = UnitGUID("mouseover")
|
||||
|
||||
-- propagate events to all nameplates
|
||||
if this.eventcache then
|
||||
@@ -702,7 +754,7 @@ end
|
||||
end
|
||||
end
|
||||
|
||||
HookScript(nameplate.original.healthbar, "OnValueChanged", nameplates.OnValueChanged)
|
||||
nameplate.original.healthbar:HookScript("OnValueChanged", nameplates.OnValueChanged)
|
||||
|
||||
-- adjust sizes and scaling of the nameplate
|
||||
nameplate:SetScale(UIParent:GetScale())
|
||||
@@ -847,8 +899,7 @@ end
|
||||
|
||||
RebuildOfftanks()
|
||||
|
||||
nameplate:SetWidth(plate_width)
|
||||
nameplate:SetHeight(plate_height)
|
||||
nameplate:SetSize(plate_width, plate_height)
|
||||
nameplate:SetPoint("TOP", parent, "TOP", 0, 0)
|
||||
|
||||
nameplate.name:SetFont(font, font_size, font_style)
|
||||
@@ -877,23 +928,20 @@ end
|
||||
|
||||
nameplate.guild:SetFont(font, font_size, font_style)
|
||||
|
||||
nameplate.glow:SetWidth(C.nameplates.width + 60)
|
||||
nameplate.glow:SetHeight(C.nameplates.heighthealth + 30)
|
||||
nameplate.glow:SetSize(C.nameplates.width + 60, C.nameplates.heighthealth + 30)
|
||||
nameplate.glow:SetVertexColor(glowr, glowg, glowb, glowa)
|
||||
|
||||
nameplate.raidicon:ClearAllPoints()
|
||||
nameplate.raidicon:SetPoint("BOTTOM", nameplate.health, "TOP", C.nameplates.raidiconoffx, C.nameplates.raidiconoffy)
|
||||
nameplate.level:SetFont(font, font_size, font_style)
|
||||
nameplate.raidicon:SetWidth(C.nameplates.raidiconsize)
|
||||
nameplate.raidicon:SetHeight(C.nameplates.raidiconsize)
|
||||
nameplate.raidicon:SetSize(C.nameplates.raidiconsize, C.nameplates.raidiconsize)
|
||||
|
||||
for i=1,16 do
|
||||
UpdateDebuffConfig(nameplate, i)
|
||||
end
|
||||
|
||||
for i=1,5 do
|
||||
nameplate.combopoints[i]:SetWidth(combo_size)
|
||||
nameplate.combopoints[i]:SetHeight(combo_size)
|
||||
nameplate.combopoints[i]:SetSize(combo_size, combo_size)
|
||||
nameplate.combopoints[i]:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", -(i-1)*(combo_size+default_border*3), -default_border*3)
|
||||
CreateBackdrop(nameplate.combopoints[i], default_border)
|
||||
end
|
||||
@@ -937,16 +985,21 @@ end
|
||||
-- name — name alone misses pool reuse between same-named units (e.g. plate
|
||||
-- held a player "Ironforge Guard" and is now reassigned to the NPC by the
|
||||
-- same name), which would leak a stale "PLAYER" hint into GetUnitInfo.
|
||||
-- Wipe the whole cache table: the PERF gates below ("only update X when
|
||||
-- X changed") would otherwise skip bar/color/text updates when the new
|
||||
-- unit happens to share a cached value with the previous occupant
|
||||
-- (e.g., both at 60% HP percentage on plate pool reuse → bar stays at
|
||||
-- the old fill until the new mob actually changes HP).
|
||||
if plate.cache.name ~= name or plate.cache.guid ~= plate.cachedGuid then
|
||||
table.wipe(plate.cache)
|
||||
plate.cache.name = name
|
||||
plate.cache.guid = plate.cachedGuid
|
||||
plate.cache.player = nil
|
||||
plate.cdCache = nil -- new unit, reset spell-keyed timer cache
|
||||
plate.name:SetText(GetNameString(name))
|
||||
end
|
||||
|
||||
local target = plate.istarget
|
||||
local mouseover = UnitExists("mouseover") and plate.original.glow:IsShown() or nil
|
||||
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
|
||||
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
||||
|
||||
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
||||
@@ -987,25 +1040,17 @@ end
|
||||
-- remove unitstr on unit name mismatch
|
||||
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
||||
|
||||
-- use mobhealth values if addon is running
|
||||
if (MobHealth3 or MobHealthFrame) and target and name == UnitName('target') and MobHealth_GetTargetCurHP() then
|
||||
hp = MobHealth_GetTargetCurHP() > 0 and MobHealth_GetTargetCurHP() or hp
|
||||
hpmax = MobHealth_GetTargetMaxHP() > 0 and MobHealth_GetTargetMaxHP() or hpmax
|
||||
end
|
||||
|
||||
-- always make sure to keep plate visible
|
||||
plate:Show()
|
||||
|
||||
if target and cfg.targetglow then
|
||||
plate.glow:Show() else plate.glow:Hide()
|
||||
end
|
||||
plate.glow:SetShown(target and cfg.targetglow)
|
||||
|
||||
-- target indicator
|
||||
if cfg.outcombatstate then
|
||||
local guid = plate.cachedGuid or ""
|
||||
|
||||
-- determine color based on combat state
|
||||
local color = GetCombatStateColor(guid)
|
||||
local color = GetCombatStateColor(guid, plate.unit)
|
||||
if not color then color = combatstate.NONE end
|
||||
|
||||
-- set border color
|
||||
@@ -1080,7 +1125,7 @@ end
|
||||
|
||||
if guild and C.nameplates.showguildname == "1" then
|
||||
plate.guild:SetText(guild)
|
||||
if guild == GetGuildInfo("player") then
|
||||
if UnitIsInMyGuild(plate.unit) then
|
||||
plate.guild:SetTextColor(0, 0.9, 0, 1)
|
||||
else
|
||||
plate.guild:SetTextColor(0.8, 0.8, 0.8, 1)
|
||||
@@ -1099,15 +1144,15 @@ end
|
||||
|
||||
if cfg.showhp then
|
||||
local rhp, rhpmax, estimated
|
||||
local guid = plate.cachedGuid
|
||||
if guid and GetUnitField then
|
||||
local npHp = GetUnitField(guid, "health")
|
||||
local npMaxHp = GetUnitField(guid, "maxHealth")
|
||||
local unit = plate.unit
|
||||
if unit then
|
||||
local npHp = UnitHealth(unit)
|
||||
local npMaxHp = UnitHealthMax(unit)
|
||||
if npHp and npHp > 0 and npMaxHp and npMaxHp > 0 and npMaxHp ~= 100 then
|
||||
rhp, rhpmax = npHp, npMaxHp
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Fallback to existing methods
|
||||
if not rhp then
|
||||
if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then
|
||||
@@ -1158,7 +1203,7 @@ end
|
||||
|
||||
if cfg.barcombatstate then
|
||||
local guid = plate.cachedGuid or ""
|
||||
local color = GetCombatStateColor(guid)
|
||||
local color = GetCombatStateColor(guid, plate.unit)
|
||||
|
||||
if color then
|
||||
r, g, b, a = color.r, color.g, color.b, color.a
|
||||
@@ -1278,19 +1323,7 @@ end
|
||||
end
|
||||
|
||||
nameplates.OnShow = function(frame)
|
||||
local frame = frame or this
|
||||
local nameplate = frame.nameplate
|
||||
|
||||
-- cachedGuid is set by NAME_PLATE_UNIT_ADDED before this fires
|
||||
local guid = nameplate.cachedGuid
|
||||
if guid and pfUI.api.libunitscan and pfUI.api.libunitscan.ScanGuid then
|
||||
-- notify libunitscan so it can cache unit data without mouseover
|
||||
local name = nameplate.original.name:GetText()
|
||||
local npcFlags = GetUnitField(guid, "npcFlags") or 0
|
||||
pfUI.api.libunitscan.ScanGuid(guid, name, npcFlags == 0)
|
||||
end
|
||||
|
||||
nameplates:OnDataChanged(nameplate)
|
||||
nameplates:OnDataChanged((frame or this).nameplate)
|
||||
end
|
||||
|
||||
nameplates.OnUpdate = function(frame, state)
|
||||
@@ -1310,7 +1343,7 @@ end
|
||||
-- smooth animation without overloading the central loop.
|
||||
local isCastingNonTarget = not target and nameplate.castbar and nameplate.castbar:IsShown()
|
||||
if not isCastingNonTarget and not target and cfg.showcastbar and nameplate.cachedGuid then
|
||||
local castInfo = GetCastInfo(nameplate.cachedGuid)
|
||||
local castInfo = GetCastInfo(nameplate.unit)
|
||||
if castInfo and castInfo.endTime > now then
|
||||
isCastingNonTarget = true
|
||||
end
|
||||
@@ -1354,7 +1387,7 @@ end
|
||||
local update
|
||||
local original = nameplate.original
|
||||
local name = original.name:GetText()
|
||||
local mouseover = state and state.hasMouseover and original.glow:IsShown() or nil
|
||||
local mouseover = nameplate.cachedGuid and nameplate.cachedGuid == frameState.mouseoverGuid or nil
|
||||
|
||||
-- trigger queued event update
|
||||
if hasEventUpdate then
|
||||
@@ -1382,8 +1415,7 @@ end
|
||||
|
||||
if C.nameplates["overlap"] == "1" then
|
||||
if frame:GetWidth() > 1 then
|
||||
frame:SetWidth(1)
|
||||
frame:SetHeight(1)
|
||||
frame:SetSize(1, 1)
|
||||
end
|
||||
else
|
||||
if not nameplate.dwidth then
|
||||
@@ -1391,8 +1423,9 @@ end
|
||||
end
|
||||
|
||||
if floor(frame:GetWidth()) ~= nameplate.dwidth then
|
||||
frame:SetWidth(nameplate:GetWidth() * UIParent:GetScale())
|
||||
frame:SetHeight(nameplate:GetHeight() * UIParent:GetScale())
|
||||
local nameW, nameH = nameplate:GetSize()
|
||||
local uiScale = UIParent:GetScale()
|
||||
frame:SetSize(nameW * uiScale, nameH * uiScale)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1449,13 +1482,7 @@ end
|
||||
|
||||
-- trigger update when name color changed (includes combat state check)
|
||||
local r, g, b = original.name:GetTextColor()
|
||||
local inCombatWithPlayer = false
|
||||
if cfg.namefightcolor then
|
||||
local guid = nameplate.cachedGuid
|
||||
if guid then
|
||||
inCombatWithPlayer = UnitAffectingCombat(guid) and UnitAffectingCombat("player")
|
||||
end
|
||||
end
|
||||
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
|
||||
|
||||
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
||||
nameplate.cache.namecolor = r + g + b
|
||||
@@ -1503,7 +1530,7 @@ end
|
||||
nameplate.health.targetHeight = hc
|
||||
end
|
||||
|
||||
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
|
||||
local w, h = nameplate.health:GetSize()
|
||||
local wc, hc = nameplate.health.targetWidth, nameplate.health.targetHeight
|
||||
|
||||
if wc and hc then
|
||||
@@ -1523,7 +1550,7 @@ end
|
||||
end
|
||||
end
|
||||
elseif nameplate.health.zoomed or nameplate.health.zoomTransition then
|
||||
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
|
||||
local w, h = nameplate.health:GetSize()
|
||||
local wc = cfg.width
|
||||
local hc = cfg.heighthealth
|
||||
|
||||
@@ -1532,8 +1559,7 @@ end
|
||||
elseif h > hc + 0.5 then
|
||||
nameplate.health:SetHeight(h*0.95)
|
||||
else
|
||||
nameplate.health:SetWidth(wc)
|
||||
nameplate.health:SetHeight(hc)
|
||||
nameplate.health:SetSize(wc, hc)
|
||||
nameplate.health.zoomTransition = nil
|
||||
nameplate.health.zoomed = nil
|
||||
nameplate.health.targetWidth = nil
|
||||
@@ -1599,7 +1625,7 @@ end
|
||||
-- Shared castbar update logic (used by both dedicated frame and central loop)
|
||||
nameplates.UpdateCastbar = function(nameplate, now)
|
||||
if not nameplate or not nameplate.castbar then return end
|
||||
local castInfo = GetCastInfo(nameplate.cachedGuid)
|
||||
local castInfo = GetCastInfo(nameplate.unit)
|
||||
if not castInfo or castInfo.endTime < now then
|
||||
nameplate.castbar.isShown = nil
|
||||
nameplate.castbar.lastEndTime = nil
|
||||
@@ -1615,7 +1641,7 @@ end
|
||||
-- Relative 0..duration range to avoid float precision loss with large
|
||||
-- absolute timestamps.
|
||||
nameplate.castbar:SetMinMaxValues(0, duration)
|
||||
nameplate.castbar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
|
||||
nameplate.castbar:SetStatusBarColor(GetStringColor(C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
|
||||
if castInfo.icon then
|
||||
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
|
||||
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
|
||||
@@ -1635,23 +1661,17 @@ end
|
||||
if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
|
||||
end
|
||||
|
||||
-- Dedicated frame that updates ONLY the target plate castbar.
|
||||
-- Uses nameplates_castbar throttle from libthrottle.
|
||||
-- Dedicated frame that updates ONLY the target plate castbar. Unthrottled:
|
||||
-- now that casts are event-driven, this just reads the cache + SetValue, so
|
||||
-- it animates the fill every frame for the smoothest sweep on the bar the
|
||||
-- player watches most. (Non-target plates stay throttled via the central
|
||||
-- loop's nameplates_castbar gate.)
|
||||
nameplates.castbarFrame = CreateFrame("Frame", nil, UIParent)
|
||||
nameplates.castbarFrame:SetScript("OnUpdate", function()
|
||||
if not cfg.showcastbar then return end
|
||||
local now = GetTime()
|
||||
local throttle = pfUI.throttle:Get("nameplates_castbar")
|
||||
if (this.tick or 0) > now then return end
|
||||
this.tick = now + throttle
|
||||
|
||||
local targetGuid = UnitExists("target") and UnitGUID("target")
|
||||
if not targetGuid then return end
|
||||
|
||||
local frame = C_NamePlate.GetNamePlateForGUID(targetGuid)
|
||||
if not frame or not frame.nameplate then return end
|
||||
|
||||
nameplates.UpdateCastbar(frame.nameplate, now)
|
||||
if not cfg.showcastbar or not targetPlateGuid then return end
|
||||
local nameplate = plateByGuid[targetPlateGuid]
|
||||
if not nameplate then return end
|
||||
nameplates.UpdateCastbar(nameplate, GetTime())
|
||||
end)
|
||||
|
||||
-- set nameplate game settings
|
||||
|
||||
+19
-220
@@ -15,8 +15,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
|
||||
pfUI.spellqueue = CreateFrame("Frame", "pfSpellQueue", UIParent)
|
||||
pfUI.spellqueue:SetFrameStrata("HIGH")
|
||||
pfUI.spellqueue:SetWidth(size)
|
||||
pfUI.spellqueue:SetHeight(size)
|
||||
pfUI.spellqueue:SetSize(size, size)
|
||||
pfUI.spellqueue:Hide()
|
||||
|
||||
-- Position near player castbar if available
|
||||
@@ -53,8 +52,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
return
|
||||
end
|
||||
|
||||
local eventCode = arg1
|
||||
local spellId = arg2
|
||||
local eventCode, spellId = arg1, arg2
|
||||
|
||||
if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then
|
||||
local texture = C_Spell.GetSpellTexture(spellId)
|
||||
@@ -74,21 +72,21 @@ pfUI:RegisterModule("nampower", function ()
|
||||
-- Shows when reactive abilities like Overpower, Revenge, Execute are usable
|
||||
if C.unitframes.reactive_indicator == "1" then
|
||||
local size = tonumber(C.unitframes.reactive_size) or 28
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
|
||||
-- Reactive spells by class
|
||||
local reactiveSpells = {
|
||||
WARRIOR = {
|
||||
{ name = "Overpower", texture = "Interface\\Icons\\Ability_MeleeDamage" },
|
||||
{ name = "Revenge", texture = "Interface\\Icons\\Ability_Warrior_Revenge" },
|
||||
{ name = "Execute", texture = "Interface\\Icons\\INV_Sword_48" },
|
||||
7384, -- Overpower
|
||||
6572, -- Revenge
|
||||
5283, -- Execute
|
||||
},
|
||||
ROGUE = {
|
||||
{ name = "Riposte", texture = "Interface\\Icons\\Ability_Warrior_Challange" },
|
||||
76, -- Riposte
|
||||
},
|
||||
HUNTER = {
|
||||
{ name = "Mongoose Bite", texture = "Interface\\Icons\\Ability_Hunter_SwiftStrike" },
|
||||
{ name = "Counterattack", texture = "Interface\\Icons\\Ability_Warrior_Challange" },
|
||||
1495, -- Mongoose Bite
|
||||
19306, -- Counterattack
|
||||
},
|
||||
}
|
||||
|
||||
@@ -97,21 +95,19 @@ pfUI:RegisterModule("nampower", function ()
|
||||
pfUI.reactive = CreateFrame("Frame", "pfReactiveIndicator", UIParent)
|
||||
pfUI.reactive:SetFrameStrata("HIGH")
|
||||
local spellCount = table.getn(spells)
|
||||
pfUI.reactive:SetWidth(size * spellCount + 4 * (spellCount - 1))
|
||||
pfUI.reactive:SetHeight(size)
|
||||
pfUI.reactive:SetSize(size * spellCount + 4 * (spellCount - 1), size)
|
||||
pfUI.reactive:SetPoint("CENTER", UIParent, "CENTER", 0, -200)
|
||||
pfUI.reactive:Hide()
|
||||
|
||||
pfUI.reactive.icons = {}
|
||||
for i, spell in ipairs(spells) do
|
||||
local icon = CreateFrame("Frame", nil, pfUI.reactive)
|
||||
icon:SetWidth(size)
|
||||
icon:SetHeight(size)
|
||||
icon:SetSize(size, size)
|
||||
icon:SetPoint("LEFT", pfUI.reactive, "LEFT", (i-1) * (size + 4), 0)
|
||||
|
||||
icon.texture = icon:CreateTexture(nil, "ARTWORK")
|
||||
icon.texture:SetAllPoints(icon)
|
||||
icon.texture:SetTexture(spell.texture)
|
||||
icon.texture:SetTexture(C_Spell.GetSpellTexture(spell))
|
||||
icon.texture:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
icon.glow = icon:CreateTexture(nil, "OVERLAY")
|
||||
@@ -122,7 +118,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
|
||||
CreateBackdrop(icon)
|
||||
icon:Hide()
|
||||
icon.spellName = spell.name
|
||||
icon.spellName = C_Spell.GetSpellName(spell)
|
||||
pfUI.reactive.icons[i] = icon
|
||||
end
|
||||
|
||||
@@ -132,27 +128,17 @@ pfUI:RegisterModule("nampower", function ()
|
||||
local anyVisible = false
|
||||
for _, icon in ipairs(this.icons) do
|
||||
local usable = C_Spell.IsSpellUsable(icon.spellName)
|
||||
if usable then
|
||||
icon:Show()
|
||||
anyVisible = true
|
||||
else
|
||||
icon:Hide()
|
||||
end
|
||||
end
|
||||
if anyVisible then
|
||||
this:Show()
|
||||
else
|
||||
this:Hide()
|
||||
icon:SetShown(usable)
|
||||
anyVisible = anyVisible or usable
|
||||
end
|
||||
this:SetShown(anyVisible)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
-- /disenchantall slash command (DisenchantAll is Nampower-provided)
|
||||
if DisenchantAll then
|
||||
_G.SLASH_PFDISENCHANTALL1 = "/disenchantall"
|
||||
_G.SLASH_PFDISENCHANTALL2 = "/dea"
|
||||
SlashCmdList["PFDISENCHANTALL"] = function(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFDISENCHANTALL", { "/disenchantall", "/dea" }, function(msg)
|
||||
-- DisenchantAll(itemIdOrName | quality, [includeSoulbound]).
|
||||
-- Quality is a string keyword ("greens", "blues", "purples", or pipe-
|
||||
-- combined). Numbers are interpreted as item IDs, not quality levels.
|
||||
@@ -160,195 +146,8 @@ pfUI:RegisterModule("nampower", function ()
|
||||
local arg = (msg and msg ~= "") and msg or "greens"
|
||||
local target = tonumber(arg) or arg
|
||||
DisenchantAll(target)
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: DisenchantAll(" .. tostring(target) .. ")")
|
||||
end
|
||||
print("|cff33ffccpfUI|r: DisenchantAll(" .. tostring(target) .. ")")
|
||||
end, true)
|
||||
end
|
||||
|
||||
-- Druid Secondary Mana Bar
|
||||
-- Shows base mana when druid is in shapeshift form (Bear/Cat uses Rage/Energy)
|
||||
-- Uses Nampower's GetUnitField to get base mana values
|
||||
-- Fully self-contained: uses its own config settings from C.unitframes.druidmana*
|
||||
if GetUnitField and pfUI.uf and pfUI_config.unitframes.druidmanabar == "1" then
|
||||
local rawborder, default_border = GetBorderSize("unitframes")
|
||||
local DC = C.unitframes -- druid mana config lives here as druidmana* keys
|
||||
|
||||
-- Shared helper: create a druid mana bar on a unit frame
|
||||
local function CreateDruidManaBar(parent, unit)
|
||||
if not parent then return nil end
|
||||
|
||||
local parentConfig = parent.config
|
||||
|
||||
-- Read own config values
|
||||
local dmHeight = tonumber(DC.druidmanaheight) or 10
|
||||
local dmWidth = DC.druidmanawidth or "-1"
|
||||
local dmOffX = tonumber(DC.druidmanaoffx) or 0
|
||||
local dmOffY = tonumber(DC.druidmanaoffy) or 0
|
||||
local dmSpace = tonumber(DC.druidmanaspace) or -3
|
||||
local dmTexture = DC.druidmanatexture or "Interface\\AddOns\\pfUI\\img\\bar"
|
||||
|
||||
local bar = CreateFrame("StatusBar", "pfDruidMana_" .. unit, parent)
|
||||
bar:SetFrameStrata(parent:GetFrameStrata())
|
||||
bar:SetFrameLevel(parent:GetFrameLevel() + 5)
|
||||
bar:SetStatusBarTexture(pfUI.media[dmTexture] or dmTexture)
|
||||
|
||||
-- Bar color: use same manacolor logic as the normal power bar
|
||||
local manacolor = parentConfig.defcolor == "0" and parentConfig.manacolor or C.unitframes.manacolor
|
||||
local r, g, b, a = pfUI.api.strsplit(",", manacolor)
|
||||
bar:SetStatusBarColor(tonumber(r) or .25, tonumber(g) or .25, tonumber(b) or 1, tonumber(a) or 1)
|
||||
|
||||
-- Size: own width/height, fallback to parent power bar width if -1
|
||||
local width = dmWidth ~= "-1" and tonumber(dmWidth) or nil
|
||||
if width then
|
||||
bar:SetWidth(width)
|
||||
end
|
||||
bar:SetHeight(dmHeight)
|
||||
|
||||
-- Position below the power bar with own spacing + offsets
|
||||
local spacing = -2 * default_border - dmSpace
|
||||
if width then
|
||||
-- Fixed width: use single point with offset
|
||||
bar:SetPoint("TOP", parent.power, "BOTTOM", dmOffX, spacing + dmOffY)
|
||||
else
|
||||
-- Auto width: anchor to both sides of power bar
|
||||
bar:SetPoint("TOPLEFT", parent.power, "BOTTOMLEFT", dmOffX, spacing + dmOffY)
|
||||
bar:SetPoint("TOPRIGHT", parent.power, "BOTTOMRIGHT", dmOffX, spacing + dmOffY)
|
||||
end
|
||||
bar:Hide()
|
||||
|
||||
CreateBackdrop(bar)
|
||||
CreateBackdropShadow(bar)
|
||||
|
||||
-- Font settings (same logic as power bar)
|
||||
local fontname = pfUI.font_unit
|
||||
local fontsize = tonumber(pfUI_config.global.font_unit_size)
|
||||
local fontstyle = pfUI_config.global.font_unit_style
|
||||
|
||||
if parentConfig.customfont == "1" then
|
||||
fontname = pfUI.media[parentConfig.customfont_name]
|
||||
fontsize = tonumber(parentConfig.customfont_size)
|
||||
fontstyle = parentConfig.customfont_style
|
||||
end
|
||||
|
||||
-- Text color (always mana-colored)
|
||||
local tr, tg, tb = ManaBarColor[0].r, ManaBarColor[0].g, ManaBarColor[0].b
|
||||
if C.unitframes.pastel == "1" then
|
||||
tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
|
||||
end
|
||||
|
||||
-- Single center text showing current/max
|
||||
bar.text = bar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
bar.text:SetFontObject(GameFontWhite)
|
||||
bar.text:SetFont(fontname, fontsize, fontstyle)
|
||||
bar.text:SetPoint("CENTER", bar, "CENTER", 0, 0)
|
||||
bar.text:SetJustifyH("CENTER")
|
||||
bar.text:SetTextColor(tr, tg, tb, 1)
|
||||
|
||||
return bar
|
||||
end
|
||||
|
||||
-- Shared helper: update druid mana bar values and text
|
||||
local function UpdateDruidManaBar(bar, unit)
|
||||
if not UnitExists(unit) then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- For non-player units, only show if the target is a Druid
|
||||
if unit ~= "player" then
|
||||
local _, unitClass = UnitClass(unit)
|
||||
if unitClass ~= "DRUID" then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local powerType = UnitPowerType(unit)
|
||||
|
||||
-- Only show when NOT using mana (i.e., in Bear/Cat form)
|
||||
if powerType == 0 then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- Get base mana using Nampower's GetUnitField
|
||||
local baseMana, baseMaxMana
|
||||
local guid = UnitGUID(unit)
|
||||
|
||||
if guid then
|
||||
baseMana = GetUnitField(guid, "power1")
|
||||
baseMaxMana = GetUnitField(guid, "maxPower1")
|
||||
end
|
||||
|
||||
-- Round down power values (Nampower can return decimals)
|
||||
if baseMana then baseMana = math.floor(baseMana) end
|
||||
if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end
|
||||
|
||||
if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- Update bar
|
||||
bar:SetMinMaxValues(0, baseMaxMana)
|
||||
bar:SetValue(baseMana)
|
||||
|
||||
-- Always show current/max
|
||||
bar.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana)))
|
||||
|
||||
bar:Show()
|
||||
end
|
||||
|
||||
-- ===== Player Druid Mana Bar =====
|
||||
local _, playerClass = UnitClass("player")
|
||||
if pfUI.uf.player and playerClass == "DRUID" then
|
||||
local playerMana = CreateDruidManaBar(pfUI.uf.player, "player")
|
||||
|
||||
if playerMana then
|
||||
playerMana:RegisterEvent("UNIT_MANA")
|
||||
playerMana:RegisterEvent("UNIT_MAXMANA")
|
||||
playerMana:RegisterEvent("UNIT_DISPLAYPOWER")
|
||||
playerMana:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
||||
playerMana:RegisterEvent("PLAYER_LOGOUT")
|
||||
playerMana:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
return
|
||||
end
|
||||
if arg1 == nil or arg1 == "player" then
|
||||
UpdateDruidManaBar(playerMana, "player")
|
||||
end
|
||||
end)
|
||||
|
||||
-- Initial update
|
||||
UpdateDruidManaBar(playerMana, "player")
|
||||
end
|
||||
end
|
||||
|
||||
-- ===== Target Druid Mana Bar =====
|
||||
if pfUI.uf.target then
|
||||
local targetMana = CreateDruidManaBar(pfUI.uf.target, "target")
|
||||
|
||||
if targetMana then
|
||||
targetMana:RegisterEvent("UNIT_MANA")
|
||||
targetMana:RegisterEvent("UNIT_MAXMANA")
|
||||
targetMana:RegisterEvent("UNIT_DISPLAYPOWER")
|
||||
targetMana:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
targetMana:RegisterEvent("PLAYER_LOGOUT")
|
||||
targetMana:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
return
|
||||
end
|
||||
if event == "PLAYER_TARGET_CHANGED" or arg1 == nil or arg1 == "target" then
|
||||
UpdateDruidManaBar(targetMana, "target")
|
||||
end
|
||||
end)
|
||||
|
||||
-- Initial update
|
||||
UpdateDruidManaBar(targetMana, "target")
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -0,0 +1,68 @@
|
||||
pfUI:RegisterModule("newitem", function ()
|
||||
if not pfUI.bag then return end
|
||||
if C.appearance.bags.newitem ~= "1" then return end
|
||||
|
||||
pfUI.newitem = {}
|
||||
|
||||
local r, g, b, a = pfUI.api.GetStringColor(C.appearance.bags.newitem_color)
|
||||
|
||||
function pfUI.newitem:UpdateSlot(bag, slot)
|
||||
if bag < 0 or bag > 4 then return end
|
||||
if not pfUI.bags[bag] then return end
|
||||
if not pfUI.bags[bag].slots[slot] then return end
|
||||
|
||||
local frame = pfUI.bags[bag].slots[slot].frame
|
||||
|
||||
if frame.hasItem and C_NewItems.IsNewItem(bag, slot) then
|
||||
if not frame.newitem then
|
||||
local glow = frame:CreateTexture(nil, "OVERLAY")
|
||||
glow:SetTexture("Interface\\Buttons\\UI-ActionButton-Border")
|
||||
glow:SetBlendMode("ADD")
|
||||
glow:SetVertexColor(r, g, b, a)
|
||||
glow:SetPoint("CENTER", frame, "CENTER")
|
||||
glow:Hide()
|
||||
glow.RefreshSize = function(g)
|
||||
local w = g:GetParent():GetWidth()
|
||||
if w > 0 then g:SetSize(w * 1.8, w * 1.8) end
|
||||
end
|
||||
frame.newitem = glow
|
||||
|
||||
frame:HookScript("OnEnter", function()
|
||||
C_NewItems.RemoveNewItem(bag, slot)
|
||||
end)
|
||||
end
|
||||
frame.newitem:RefreshSize()
|
||||
frame.newitem:Show()
|
||||
elseif frame.newitem and frame.newitem:IsShown() then
|
||||
frame.newitem:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
-- The new-item set can change without any slot's contents changing (an item
|
||||
-- acknowledged, pruned when it leaves the bags, or ClearAll) -- re-evaluate
|
||||
-- every decorated slot when that happens.
|
||||
function pfUI.newitem:RefreshAll()
|
||||
for bag in pairs(pfUI.bags) do
|
||||
local slots = pfUI.bags[bag] and pfUI.bags[bag].slots
|
||||
if slots then
|
||||
for slot in pairs(slots) do
|
||||
pfUI.newitem:UpdateSlot(bag, slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- per-slot: pfUI re-runs UpdateSlot whenever a slot's contents change.
|
||||
hooksecurefunc(pfUI.bag, "UpdateSlot", function(self, bag, slot)
|
||||
pfUI.newitem:UpdateSlot(bag, slot)
|
||||
end)
|
||||
|
||||
EventRegistry:RegisterFrameEventAndCallback("BAG_NEW_ITEMS_UPDATED", function()
|
||||
pfUI.newitem:RefreshAll()
|
||||
end)
|
||||
|
||||
pfUI.events:RegisterCallback("bag:closed", function(_, object)
|
||||
if object then return end
|
||||
C_NewItems.ClearAll()
|
||||
end, "newitem")
|
||||
end)
|
||||
+3
-4
@@ -424,7 +424,8 @@ pfUI:RegisterModule("panel", function()
|
||||
widget:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
widget:RegisterEvent("PLAYER_DEAD")
|
||||
widget:RegisterEvent("PLAYER_UNGHOST")
|
||||
widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
widget:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: equip/unequip changes total durability
|
||||
widget:RegisterEvent("UPDATE_INVENTORY_DURABILITY") -- ClassicAPI: combat wear / repair
|
||||
|
||||
widget.Click = function() ToggleCharacter("PaperDollFrame") end
|
||||
widget.Tooltip = function()
|
||||
@@ -456,8 +457,6 @@ pfUI:RegisterModule("panel", function()
|
||||
end
|
||||
end
|
||||
widget:SetScript("OnEvent", function()
|
||||
if event == "UNIT_INVENTORY_CHANGED" and arg1 ~= "player" then return end
|
||||
|
||||
local totalCurr, totalMax = 0, 0
|
||||
for id = INVSLOT_FIRST_EQUIPPED, INVSLOT_LAST_EQUIPPED do
|
||||
local cur, max = GetInventoryItemDurability(id)
|
||||
@@ -533,7 +532,7 @@ pfUI:RegisterModule("panel", function()
|
||||
-- Hearthstone bind location
|
||||
local hearth = CreateFrame("Frame", "pfPanelBindLocation", UIParent)
|
||||
hearth:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
hearth:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
hearth:RegisterEvent("HEARTHSTONE_BOUND")
|
||||
hearth:SetScript("OnEvent", function()
|
||||
pfUI.panel:OutputPanel("bindlocation", T["Hearthstone"] .. ": " .. (GetBindLocation() or T["Not Set"]))
|
||||
end)
|
||||
|
||||
+21
-57
@@ -38,38 +38,6 @@ pfUI:RegisterModule("player", function ()
|
||||
playerFrame.myclass = myclass
|
||||
playerFrame.isSpellCaster = myclass ~= "WARRIOR" and myclass ~= "ROGUE" and myclass ~= "HUNTER"
|
||||
|
||||
-- Compute class-based casting speed modifier and cache on the frame.
|
||||
-- This is re-evaluated on LEARNED_SPELL_IN_TAB (with 1s delay) so talent changes are handled.
|
||||
-- Not sure if there are any other effects that give % cast reduction time
|
||||
local function UpdatePlayerModCastingTime()
|
||||
playerFrame.modCastingTime = 1
|
||||
if myclass == "MAGE" then
|
||||
local _, _, _, _, acceleratedArcana = GetTalentInfo(1, 16)
|
||||
if acceleratedArcana and acceleratedArcana > 0 then
|
||||
playerFrame.modCastingTime = 0.95
|
||||
end
|
||||
elseif myclass == "WARLOCK" then
|
||||
local _, _, _, _, rapidDeter = GetTalentInfo(1, 14)
|
||||
if rapidDeter and rapidDeter > 0 then
|
||||
playerFrame.modCastingTime = 1 - (rapidDeter * 0.03)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local talentFrame = CreateFrame("Frame")
|
||||
talentFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
talentFrame:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
||||
talentFrame:SetScript("OnEvent", function()
|
||||
-- Delay 1s for both PLAYER_ENTERING_WORLD and LEARNED_SPELL_IN_TAB
|
||||
local checkAt = GetTime() + 1
|
||||
talentFrame:SetScript("OnUpdate", function()
|
||||
if GetTime() >= checkAt then
|
||||
talentFrame:SetScript("OnUpdate", nil)
|
||||
UpdatePlayerModCastingTime()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
-- Convert "r,g,b,a" config color string to a 6-char hex string, or nil if unset
|
||||
local function cfgColorToHex(colorStr)
|
||||
if not colorStr or colorStr == "" then return nil end
|
||||
@@ -79,7 +47,7 @@ pfUI:RegisterModule("player", function ()
|
||||
return string.format("%02X%02X%02X", r * 255, g * 255, b * 255)
|
||||
end
|
||||
|
||||
-- SP school colors indexed by GetSpellPower("net") return order
|
||||
-- SP school colors indexed by GetSpellBonusDamage's 1-based school order
|
||||
-- (1=phys, 2=holy, 3=fire, 4=nature, 5=frost, 6=shadow, 7=arcane)
|
||||
local spColors = { "FFFFFF", "FFFF80", "FF8000", "4DFF4D", "80FFFF", "9482C9", "FFFFFF" }
|
||||
|
||||
@@ -92,41 +60,37 @@ pfUI:RegisterModule("player", function ()
|
||||
|
||||
-- Compute and cache the haste/SP text; called from OnUpdate, throttled to 0.25s
|
||||
local function UpdateInfoText()
|
||||
if not GetUnitField then return end -- do nothing for older nampower
|
||||
|
||||
local cfg = playerFrame.config
|
||||
if not cfg then
|
||||
return
|
||||
end
|
||||
local hasteMode = cfg.display_haste -- "0"=none, "1"=modCastSpeed, "2"=modCastSpeed*modCastingTime
|
||||
-- display_haste: "0"=hidden, "1"=show cast-speed haste (UnitSpellHaste,
|
||||
-- from UNIT_MOD_CAST_SPEED). Talent/spell-specific cast-time reductions
|
||||
-- show up in the actual cast bar via C_Spell.UnitCastingInfo; folding them
|
||||
-- in here too was mixing two different concepts into one number.
|
||||
local showHaste = cfg.display_haste == "1"
|
||||
local showSP = cfg.display_spellpower == "1"
|
||||
|
||||
local isSpellCaster = playerFrame.isSpellCaster
|
||||
if (hasteMode == "0" or not isSpellCaster) and not showSP then
|
||||
if (not showHaste or not isSpellCaster) and not showSP then
|
||||
playerFrame.infoTopCenterText:SetText("")
|
||||
return
|
||||
end
|
||||
|
||||
local haste = GetUnitField("player", "modCastSpeed")
|
||||
local modCastingTime = playerFrame.modCastingTime or 1
|
||||
local haste = UnitSpellHaste("player")
|
||||
local text = ""
|
||||
|
||||
if isSpellCaster and haste then
|
||||
if showHaste and isSpellCaster and haste then
|
||||
local hasteHex = cfgColorToHex(cfg.display_haste_color) or "FFFFFF"
|
||||
if hasteMode == "1" then
|
||||
text = string.format("|cff%s%.1f%%|r", hasteHex, (1 / haste - 1) * 100)
|
||||
elseif hasteMode == "2" then
|
||||
text = string.format("|cff%s%.1f%%|r", hasteHex, (1 / (haste * modCastingTime) - 1) * 100)
|
||||
end
|
||||
text = string.format("|cff%s%.1f%%|r", hasteHex, haste)
|
||||
end
|
||||
|
||||
if showSP and isSpellCaster then
|
||||
local schools = { GetSpellPower("net") }
|
||||
local defSchool = spDefaultSchool[myclass] or 2
|
||||
local maxSP = schools[defSchool] or 0
|
||||
local maxSP = GetSpellBonusDamage(defSchool) or 0
|
||||
local maxColor = spColors[defSchool]
|
||||
for i = 2, 7 do -- skip physical (1)
|
||||
local v = schools[i] or 0
|
||||
for i = 2, 7 do -- skip physical (1); default school seeds the tiebreak
|
||||
local v = GetSpellBonusDamage(i) or 0
|
||||
if v > maxSP then
|
||||
maxSP = v
|
||||
maxColor = spColors[i]
|
||||
@@ -151,21 +115,21 @@ pfUI:RegisterModule("player", function ()
|
||||
end
|
||||
|
||||
-- Add throttle to player frame OnUpdate
|
||||
-- Throttle the unit frame's existing OnUpdate to ~20 FPS so the per-frame
|
||||
-- work stays cheap.
|
||||
if pfUI.uf.player:GetScript("OnUpdate") then
|
||||
local originalOnUpdate = pfUI.uf.player:GetScript("OnUpdate")
|
||||
pfUI.uf.player:SetScript("OnUpdate", function()
|
||||
if (this.throttleTick or 0) > GetTime() then
|
||||
return
|
||||
end
|
||||
this.throttleTick = GetTime() + 0.05 -- Default: 20 FPS
|
||||
if (this.throttleTick or 0) > GetTime() then return end
|
||||
this.throttleTick = GetTime() + 0.05
|
||||
originalOnUpdate()
|
||||
if (this.infoTextTick or 0) <= GetTime() then
|
||||
this.infoTextTick = GetTime() + 0.25 -- Don't need to update haste/SP text as often
|
||||
UpdateInfoText()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Haste / spell-power overlay text — refreshes 4×/sec on its own ticker,
|
||||
-- independent of the unit frame's OnUpdate cadence.
|
||||
C_Timer.NewTicker(0.25, UpdateInfoText)
|
||||
|
||||
-- Replace default's RESET_INSTANCES button with an always working one
|
||||
UnitPopupButtons["RESET_INSTANCES_FIX"] = { text = RESET_INSTANCES, dist = 0 }
|
||||
for id, text in pairs(UnitPopupMenus["SELF"]) do
|
||||
|
||||
+57
-36
@@ -1,8 +1,43 @@
|
||||
pfUI:RegisterModule("questitem", function ()
|
||||
-- [itemID] = { index = questLogIndex, count = requiredCount }. Rebuilt
|
||||
-- on QUEST_LOG_UPDATE from ClassicAPI's per-quest cached requirements.
|
||||
local requiredItems = {}
|
||||
|
||||
local function AddQuest(questID)
|
||||
local details = C_QuestLog.GetQuestDetails(questID)
|
||||
if not details then return false end
|
||||
if details.requirements then
|
||||
for _, req in ipairs(details.requirements) do
|
||||
if req.kind == "item" and req.id and req.id > 0 then
|
||||
requiredItems[req.id] = {
|
||||
questID = questID,
|
||||
title = details.title,
|
||||
level = details.level,
|
||||
count = req.count,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function RemoveQuest(questID)
|
||||
for itemID, entry in pairs(requiredItems) do
|
||||
if entry.questID == questID then requiredItems[itemID] = nil end
|
||||
end
|
||||
end
|
||||
|
||||
local function Seed()
|
||||
for k in pairs(requiredItems) do requiredItems[k] = nil end
|
||||
local complete = true
|
||||
local i = 1
|
||||
while true do
|
||||
local questID = C_QuestLog.GetQuestIDForLogIndex(i)
|
||||
if questID == nil then break end
|
||||
if questID > 0 and not AddQuest(questID) then complete = false end
|
||||
i = i + 1
|
||||
end
|
||||
return complete
|
||||
end
|
||||
|
||||
local function AddTooltip(frame, itemID)
|
||||
if not itemID then return end
|
||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||
@@ -19,7 +54,7 @@ pfUI:RegisterModule("questitem", function ()
|
||||
if not entry and not replace then return end
|
||||
|
||||
local quest, level = UNKNOWN, 255
|
||||
if entry then quest, level = GetQuestLogTitle(entry.index) end
|
||||
if entry then quest, level = entry.title, entry.level end
|
||||
if not quest then return end
|
||||
|
||||
local color = GetDifficultyColor(level)
|
||||
@@ -42,48 +77,37 @@ pfUI:RegisterModule("questitem", function ()
|
||||
pfUI.questitem = CreateFrame("Frame", "pfQuestItemScanner", UIParent)
|
||||
pfUI.questitem:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.questitem:RegisterEvent("QUEST_LOG_UPDATE")
|
||||
pfUI.questitem:RegisterEvent("QUEST_ACCEPTED")
|
||||
pfUI.questitem:RegisterEvent("QUEST_REMOVED")
|
||||
pfUI.questitem:SetScript("OnEvent", function()
|
||||
-- debounce rebuilds — QUEST_LOG_UPDATE fires in bursts
|
||||
this.run = GetTime() + .5
|
||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||
if event == "QUEST_ACCEPTED" then -- arg1 = logIndex, arg2 = questID
|
||||
if not AddQuest(arg2) then -- cache cold (rare) -> reseed
|
||||
this.seeding = true
|
||||
this.run = GetTime() + .5
|
||||
end
|
||||
elseif event == "QUEST_REMOVED" then -- arg1 = questID
|
||||
RemoveQuest(arg1)
|
||||
elseif event == "PLAYER_ENTERING_WORLD" then
|
||||
this.seeding = true -- seed pre-existing quests
|
||||
this.run = GetTime() + .5
|
||||
elseif event == "QUEST_LOG_UPDATE" and this.seeding then
|
||||
this.run = GetTime() + .5 -- keep retrying while cache warms
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.questitem:SetScript("OnUpdate", function()
|
||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||
if not this.run or GetTime() < this.run then return end
|
||||
|
||||
for k in pairs(requiredItems) do requiredItems[k] = nil end
|
||||
|
||||
-- GetQuestIDForLogIndex returns nil past the end, 0 for headers, else
|
||||
-- the questID. GetQuestDetails reads the engine's static-info cache —
|
||||
-- nil if not yet populated; we'll catch it on the next refresh.
|
||||
local i = 1
|
||||
while true do
|
||||
local questID = C_QuestLog.GetQuestIDForLogIndex(i)
|
||||
if questID == nil then break end
|
||||
if questID > 0 then
|
||||
local details = C_QuestLog.GetQuestDetails(questID)
|
||||
if details and details.requirements then
|
||||
for _, req in ipairs(details.requirements) do
|
||||
if req.kind == "item" and req.id and req.id > 0 then
|
||||
requiredItems[req.id] = { index = i, count = req.count }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
this.run = nil
|
||||
if Seed() then this.seeding = nil end
|
||||
end)
|
||||
|
||||
-- reload quest entries on config change
|
||||
pfUI.questitem.UpdateConfig = function()
|
||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||
pfUI.questitem.seeding = true
|
||||
pfUI.questitem.run = GetTime() + .5
|
||||
end
|
||||
|
||||
-- regular tooltip: catch every Show via a child frame's OnShow, then ask
|
||||
-- the tooltip directly for the item it's displaying. Replaces a libtooltip
|
||||
-- indirection that did the same query with extra caching layers.
|
||||
pfUI.questitem.tooltip = CreateFrame("Frame", "pfQuestItems", GameTooltip)
|
||||
pfUI.questitem.tooltip:SetScript("OnShow", function()
|
||||
if GameTooltip:HasItem() then
|
||||
@@ -92,9 +116,6 @@ pfUI:RegisterModule("questitem", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
-- itemref tooltip (chat link clicks): hooksecurefunc runs after SetItemRef
|
||||
-- populates ItemRefTooltip, so we just read the item back out of the tooltip
|
||||
-- instead of re-parsing the "item:NNN" out of the link string.
|
||||
hooksecurefunc("SetItemRef", function()
|
||||
if IsModifierKeyDown() then return end
|
||||
if ItemRefTooltip:HasItem() then
|
||||
|
||||
+117
-9
@@ -13,11 +13,32 @@ pfUI:RegisterModule("raid", function ()
|
||||
local rawborder, default_border = GetBorderSize("chat")
|
||||
local cluster = CreateFrame("Frame", "pfRaidCluster", UIParent)
|
||||
cluster:SetFrameLevel(20)
|
||||
cluster:SetWidth(120)
|
||||
cluster:SetHeight(10)
|
||||
cluster:SetSize(120, 10)
|
||||
cluster:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", default_border*2, C.chat.left.height + default_border*5)
|
||||
UpdateMovable(cluster)
|
||||
|
||||
-- Separate, independently-movable block that mirrors the raid grid layout
|
||||
-- for pet frames (raidpet1..40). Defaults to the right of the raid grid.
|
||||
local petcluster = CreateFrame("Frame", "pfRaidPetCluster", UIParent)
|
||||
petcluster:SetFrameLevel(20)
|
||||
petcluster:SetSize(120, 10)
|
||||
petcluster:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", default_border*2 + 300, C.chat.left.height + default_border*5)
|
||||
UpdateMovable(petcluster)
|
||||
|
||||
-- flat pool of pet frames, laid out by LayoutPets (mirror or collapsed)
|
||||
pfUI.uf.raid.pets = {}
|
||||
|
||||
-- 1-based grid slot -> (row, col) for the current fill direction, matching
|
||||
-- the raid grid's own fill loops.
|
||||
local function SlotToCoord(slot, fill, x, y)
|
||||
slot = slot - 1
|
||||
if fill == "VERTICAL" then
|
||||
return floor(slot / y) + 1, mod(slot, y) + 1
|
||||
else
|
||||
return mod(slot, x) + 1, floor(slot / x) + 1
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.uf.raid.tanksfirst = {
|
||||
["PF_TANK_TOGGLE"] = { T["Toggle as Tank"], "toggleTank" }
|
||||
}
|
||||
@@ -28,6 +49,8 @@ pfUI:RegisterModule("raid", function ()
|
||||
function pfUI.uf.raid:UpdateConfig()
|
||||
local rawborder, default_border = GetBorderSize("unitframes")
|
||||
maxraid = tonumber(C.unitframes.maxraid)
|
||||
local showpets = C.unitframes.raidpet.visible == "1"
|
||||
self.showpets = showpets
|
||||
|
||||
for i=1,maxraid do
|
||||
pfUI.uf.raid[i] = pfUI.uf.raid[i] or pfUI.uf:CreateUnitFrame("Raid", i, C.unitframes.raid)
|
||||
@@ -36,6 +59,18 @@ pfUI:RegisterModule("raid", function ()
|
||||
|
||||
pfUI.uf.raid[i]:UpdateConfig()
|
||||
pfUI.uf.raid[i]:UpdateFrameSize()
|
||||
|
||||
if showpets then
|
||||
self.pets[i] = self.pets[i] or pfUI.uf:CreateUnitFrame("RaidPet", i, C.unitframes.raidpet, 0.5)
|
||||
self.pets[i]:SetParent(petcluster)
|
||||
self.pets[i]:SetFrameLevel(5)
|
||||
self.pets[i]:UpdateConfig()
|
||||
self.pets[i]:UpdateFrameSize()
|
||||
elseif self.pets[i] then
|
||||
self.pets[i]:UpdateConfig()
|
||||
self.pets[i]:Hide()
|
||||
RemoveMovable(self.pets[i])
|
||||
end
|
||||
end
|
||||
|
||||
local i = 1
|
||||
@@ -47,6 +82,17 @@ pfUI:RegisterModule("raid", function ()
|
||||
local _, _, x, y = string.find(layout,"(.+)x(.+)")
|
||||
x, y = tonumber(x), tonumber(y)
|
||||
|
||||
if showpets then
|
||||
local petcfg = C.unitframes.raidpet
|
||||
local _, _, px, py = string.find(petcfg.raidlayout, "(.+)x(.+)")
|
||||
self.petgrid = {
|
||||
fill = petcfg.raidfill, x = tonumber(px), y = tonumber(py),
|
||||
pad = tonumber(petcfg.raidpadding) * GetPerfectPixel(),
|
||||
w = self.pets[1]:GetWidth()+2*default_border,
|
||||
h = self.pets[1]:GetHeight()+2*default_border,
|
||||
}
|
||||
end
|
||||
|
||||
if fill == "VERTICAL" then
|
||||
for r=1, x do for g=1, y do
|
||||
if pfUI.uf.raid[i] then
|
||||
@@ -66,6 +112,50 @@ pfUI:RegisterModule("raid", function ()
|
||||
i = i + 1
|
||||
end end
|
||||
end
|
||||
|
||||
self:LayoutPets()
|
||||
|
||||
self:Show()
|
||||
end
|
||||
|
||||
function pfUI.uf.raid:LayoutPets()
|
||||
if not self.showpets or not self.petgrid then return end
|
||||
local grid = self.petgrid
|
||||
|
||||
local function place(pet, cell, id)
|
||||
pet.id = id
|
||||
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
|
||||
pet:ClearAllPoints()
|
||||
pet:SetPoint("BOTTOMLEFT", petcluster, "BOTTOMLEFT", (r-1)*(grid.pad+grid.w), (g-1)*(grid.pad+grid.h))
|
||||
UpdateMovable(pet, true)
|
||||
pet:UpdateVisibility()
|
||||
end
|
||||
|
||||
if pfUI.uf.showall then
|
||||
for id = 1, maxraid do
|
||||
if self.pets[id] then place(self.pets[id], id, id) end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if C.unitframes.raidpet.collapse == "1" then
|
||||
-- Pack the pets that exist into the leading cells, no gaps.
|
||||
local k = 0
|
||||
for id = 1, maxraid do
|
||||
if UnitExists("raidpet"..id) and self.pets[k+1] then
|
||||
k = k + 1
|
||||
place(self.pets[k], k, id)
|
||||
end
|
||||
end
|
||||
for j = k+1, maxraid do
|
||||
if self.pets[j] then self.pets[j].id = 0 self.pets[j]:Hide() end
|
||||
end
|
||||
else
|
||||
-- Mirror: cell N always shows raidpet<N> at a fixed position.
|
||||
for id = 1, maxraid do
|
||||
if self.pets[id] then place(self.pets[id], id, id) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.uf.raid:UpdateConfig()
|
||||
@@ -76,13 +166,22 @@ pfUI:RegisterModule("raid", function ()
|
||||
frame:UpdateVisibility()
|
||||
end
|
||||
|
||||
-- add units to the beginning of their groups
|
||||
-- add units to their groups; collapse packs everyone into the leading slots
|
||||
function pfUI.uf.raid:AddUnitToGroup(index, group)
|
||||
for subindex = 1, 5 do
|
||||
local ids = subindex + 5*(group-1)
|
||||
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
|
||||
SetRaidIndex(pfUI.uf.raid[ids], index)
|
||||
return
|
||||
if C.unitframes.raid.collapse == "1" then
|
||||
for ids = 1, maxraid do
|
||||
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
|
||||
SetRaidIndex(pfUI.uf.raid[ids], index)
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
for subindex = 1, 5 do
|
||||
local ids = subindex + 5*(group-1)
|
||||
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
|
||||
SetRaidIndex(pfUI.uf.raid[ids], index)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -92,7 +191,14 @@ pfUI:RegisterModule("raid", function ()
|
||||
pfUI.uf.raid:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
pfUI.uf.raid:RegisterEvent("PARTY_LEADER_CHANGED")
|
||||
pfUI.uf.raid:RegisterEvent("VARIABLES_LOADED")
|
||||
pfUI.uf.raid:RegisterEvent("UNIT_PET")
|
||||
pfUI.uf.raid:SetScript("OnEvent", function()
|
||||
if event == "UNIT_PET" then
|
||||
if this.showpets and C.unitframes.raidpet.collapse == "1" then
|
||||
this:LayoutPets()
|
||||
end
|
||||
return
|
||||
end
|
||||
this:Show()
|
||||
-- Debounce: delay update by 0.5s to batch rapid roster changes (mass swaps)
|
||||
this.pendingUpdate = GetTime() + 0.5
|
||||
@@ -106,7 +212,7 @@ pfUI:RegisterModule("raid", function ()
|
||||
this.pendingUpdate = nil
|
||||
|
||||
-- don't proceed without raid
|
||||
if not UnitInRaid("player") then return end
|
||||
if not IsInRaid() then return end
|
||||
|
||||
-- clear all existing frames
|
||||
for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
|
||||
@@ -127,6 +233,8 @@ pfUI:RegisterModule("raid", function ()
|
||||
end
|
||||
end
|
||||
|
||||
this:LayoutPets()
|
||||
|
||||
-- Smart GUID-based updates: only refresh frames where unit changed
|
||||
if pfUI.uf.guidTracker then
|
||||
local tracker = pfUI.uf.guidTracker
|
||||
|
||||
+1
-1
@@ -42,7 +42,7 @@ pfUI:RegisterModule("roll", function ()
|
||||
end
|
||||
|
||||
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
|
||||
local itemName = GetItemInfo(itemLink)
|
||||
local itemName = C_Item.GetItemInfo(itemLink)
|
||||
|
||||
-- delete obsolete tables
|
||||
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
|
||||
|
||||
+137
-14
@@ -1,13 +1,11 @@
|
||||
pfUI:RegisterModule("sellvalue", function ()
|
||||
local function AddVendorPrices(frame, id, count)
|
||||
if not id then return end
|
||||
-- Sell price comes from the engine (item DBC); buy price from pfSellData
|
||||
-- (curated vendor data, since vendor purchase prices aren't a static field).
|
||||
local sell = C_Item.GetItemSellPriceByID(id) or 0
|
||||
local buy = pfSellData[id]
|
||||
if sell == 0 and not buy then return end
|
||||
|
||||
if C.tooltip.vendor.showalways == "1" or IsShiftKeyDown() then
|
||||
if C.tooltip.vendor.showalways == "1" or IsShiftKeyDown() then
|
||||
frame:AddLine(" ")
|
||||
|
||||
if sell > 0 then
|
||||
@@ -25,21 +23,12 @@ pfUI:RegisterModule("sellvalue", function ()
|
||||
frame:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy), 1, 1, 1)
|
||||
end
|
||||
end
|
||||
elseif not MerchantFrame:IsShown() and sell > 0 then
|
||||
SetTooltipMoney(frame, sell * count)
|
||||
end
|
||||
frame:Show()
|
||||
end
|
||||
|
||||
pfUI.sellvalue = CreateFrame("Frame", "pfGameTooltip", GameTooltip)
|
||||
pfUI.sellvalue:SetScript("OnShow", function()
|
||||
if GameTooltip:HasItem() then
|
||||
local _, _, id = GameTooltip:GetItem()
|
||||
if id then
|
||||
local count = tonumber(libtooltip:GetItemCount()) or 1
|
||||
AddVendorPrices(GameTooltip, id, math.max(count, 1))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
hooksecurefunc("SetItemRef", function()
|
||||
if IsModifierKeyDown() then return end
|
||||
if ItemRefTooltip:HasItem() then
|
||||
@@ -47,4 +36,138 @@ pfUI:RegisterModule("sellvalue", function ()
|
||||
if id then AddVendorPrices(ItemRefTooltip, id, 1) end
|
||||
end
|
||||
end)
|
||||
|
||||
local TooltipHooks = {
|
||||
SetLootRollItem = {
|
||||
id = GetLootRollItemID,
|
||||
count = function(slot)
|
||||
local _, _, count = GetLootRollItemInfo(slot)
|
||||
return count
|
||||
end
|
||||
},
|
||||
SetLootItem = {
|
||||
id = GetLootSlotItemID,
|
||||
count = function(slot)
|
||||
local _, _, count = GetLootSlotInfo(slot)
|
||||
return count
|
||||
end
|
||||
},
|
||||
SetQuestLogItem = {
|
||||
id = GetQuestLogItemID,
|
||||
count = function(type, index)
|
||||
local itemCount, _;
|
||||
if type == "choice" then
|
||||
_, _, itemCount = GetQuestLogChoiceInfo(index);
|
||||
else
|
||||
_, _, itemCount = GetQuestLogRewardInfo(index)
|
||||
end
|
||||
return itemCount
|
||||
end,
|
||||
},
|
||||
SetQuestItem = {
|
||||
id = GetQuestItemID,
|
||||
count = function(type, index)
|
||||
local _, _, count = GetQuestItemInfo(type, index);
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetHyperlink = { id = C_Item.GetItemInfoInstant },
|
||||
SetBagItem = {
|
||||
id = C_Container.GetContainerItemID,
|
||||
count = function(container, slot)
|
||||
local _, count = GetContainerItemInfo(container, slot)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetInboxItem = {
|
||||
id = GetInboxItemID,
|
||||
count = function(index)
|
||||
local _, _, _, count = GetInboxItem(index)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetSendMailItem = {
|
||||
id = function()
|
||||
local _, id = GetSendMailItemLink()
|
||||
return id
|
||||
end,
|
||||
count = function()
|
||||
local _, _, count = GetSendMailItem()
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetInventoryItem = { id = GetInventoryItemID },
|
||||
SetTradeSkillItem = {
|
||||
id = function(skillIndex, reagentIndex)
|
||||
if reagentIndex then
|
||||
return GetTradeSkillReagentItemID(skillIndex, reagentIndex)
|
||||
else
|
||||
return GetTradeSkillItemID(skillIndex)
|
||||
end
|
||||
end,
|
||||
count = function(skillIndex, reagentIndex)
|
||||
if reagentIndex then
|
||||
local _, _, itemCount = GetTradeSkillReagentInfo(skillIndex, reagentIndex)
|
||||
return itemCount
|
||||
else
|
||||
return GetTradeSkillNumMade(skillIndex)
|
||||
end
|
||||
end,
|
||||
},
|
||||
SetAuctionItem = {
|
||||
id = GetAuctionItemLink,
|
||||
count = function(viewType, index)
|
||||
local _, _, count = GetAuctionItemInfo(viewType, index)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetAuctionSellItem = { id = GetAuctionSellItemLink },
|
||||
SetTradePlayerItem = {
|
||||
id = GetTradePlayerItemLink,
|
||||
count = function(id)
|
||||
local _, _, count = GetTradePlayerItemInfo(id)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetTradeTargetItem = {
|
||||
id = GetTradeTargetItemLink,
|
||||
count = function(id)
|
||||
local _, _, count = GetTradeTargetItemInfo(id)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetMerchantItem = {
|
||||
id = GetMerchantItemID,
|
||||
count = function(index)
|
||||
local _, _, _, itemCount = GetMerchantItemInfo(index)
|
||||
return itemCount
|
||||
end
|
||||
},
|
||||
SetCraftItem = {
|
||||
id = function(recipeIndex, reagentIndex)
|
||||
return GetCraftReagentItemID(recipeIndex, reagentIndex)
|
||||
end
|
||||
},
|
||||
SetBuybackItem = {
|
||||
id = C_MerchantFrame.GetBuybackItemID,
|
||||
count = function(slotIndex)
|
||||
local _, _, _, itemCount = GetBuybackItemInfo(slotIndex)
|
||||
return itemCount
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
local function makeHook(entry)
|
||||
return function(tooltip, arg1, arg2, arg3)
|
||||
AddVendorPrices(tooltip, entry.id(arg1, arg2, arg3), entry.count and entry.count(arg1, arg2, arg3) or 1)
|
||||
end
|
||||
end
|
||||
|
||||
local function HookTooltip(tooltip)
|
||||
for setter, entry in pairs(TooltipHooks) do
|
||||
hooksecurefunc(tooltip, setter, makeHook(entry))
|
||||
end
|
||||
end
|
||||
|
||||
HookTooltip(GameTooltip)
|
||||
end)
|
||||
|
||||
+133
-197
@@ -1,93 +1,78 @@
|
||||
pfUI:RegisterModule("share", function ()
|
||||
local function serialize(tbl, comp, name, ignored, spacing)
|
||||
local spacing = spacing or ""
|
||||
local match = nil
|
||||
local tname = ( spacing == "" and "" or "[\"" ) .. name .. ( spacing == "" and "" or "\"]" )
|
||||
local str = spacing .. tname .. " = {\n"
|
||||
-- Profile sharing rides ClassicAPI's C_EncodingUtil:
|
||||
-- export: diff vs defaults -> SerializeCBOR -> CompressString (zlib)
|
||||
-- -> EncodeBase64, prefixed with the format magic
|
||||
-- import: the reverse, into a plain table — no loadstring, so a
|
||||
-- pasted profile can't execute code
|
||||
-- The Decode/Encode button converts between the transport blob and an
|
||||
-- editable JSON view of the same table.
|
||||
local MAGIC = "!pf1!"
|
||||
|
||||
-- Deep-diff `tbl` against `default`, keeping only changed or added
|
||||
-- values. `ignored` keys are skipped at the top level only (matches the
|
||||
-- old serializer: "position"/"disabled" when Ignore Layout is checked).
|
||||
-- Returns nil when nothing differs.
|
||||
local function DiffConfig(tbl, default, ignored)
|
||||
local diff = nil
|
||||
for k, v in pairs(tbl) do
|
||||
if not ( ignored[k] and spacing == "" ) and ( not comp or not comp[k] or comp[k] ~= tbl[k] ) then
|
||||
if not ( ignored and ignored[k] ) then
|
||||
local dv = default and default[k]
|
||||
if type(v) == "table" then
|
||||
local result = serialize(tbl[k], comp and comp[k], k, ignored, spacing .. " ")
|
||||
if result then
|
||||
match = true
|
||||
str = str .. result
|
||||
local sub = DiffConfig(v, type(dv) == "table" and dv or nil)
|
||||
if sub then
|
||||
diff = diff or {}
|
||||
diff[k] = sub
|
||||
end
|
||||
elseif type(v) == "string" then
|
||||
match = true
|
||||
local escaped = string.gsub(v, "\\", "\\\\")
|
||||
escaped = string.gsub(escaped, "\"", "\\\"")
|
||||
str = str .. spacing .. " [\""..k.."\"] = \"".. escaped .."\",\n"
|
||||
elseif type(v) == "number" then
|
||||
match = true
|
||||
str = str .. spacing .. " [\""..k.."\"] = ".. string.gsub(v, "\\", "\\\\") ..",\n"
|
||||
elseif v ~= dv and ( type(v) == "string" or type(v) == "number" or type(v) == "boolean" ) then
|
||||
diff = diff or {}
|
||||
diff[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
str = str .. spacing .. "}" .. ( spacing == "" and "" or "," ) .. "\n"
|
||||
return match and str or nil
|
||||
return diff
|
||||
end
|
||||
|
||||
local function compress(input)
|
||||
-- based on Rochet2's lzw compression
|
||||
if type(input) ~= "string" then
|
||||
return nil
|
||||
-- EditBoxes don't soft-wrap one giant unbroken line; chunk the blob.
|
||||
local function wrap(str, width)
|
||||
local out = {}
|
||||
for i = 1, strlen(str), width do
|
||||
table.insert(out, strsub(str, i, i + width - 1))
|
||||
end
|
||||
local len = strlen(input)
|
||||
if len <= 1 then
|
||||
return "u"..input
|
||||
end
|
||||
|
||||
local dict = {}
|
||||
for i = 0, 255 do
|
||||
local ic, iic = strchar(i), strchar(i, 0)
|
||||
dict[ic] = iic
|
||||
end
|
||||
local a, b = 0, 1
|
||||
|
||||
local result = {"c"}
|
||||
local resultlen = 1
|
||||
local n = 2
|
||||
local word = ""
|
||||
for i = 1, len do
|
||||
local c = strsub(input, i, i)
|
||||
local wc = word..c
|
||||
if not dict[wc] then
|
||||
local write = dict[word]
|
||||
if not write then
|
||||
return nil
|
||||
end
|
||||
result[n] = write
|
||||
resultlen = resultlen + strlen(write)
|
||||
n = n+1
|
||||
if len <= resultlen then
|
||||
return "u"..input
|
||||
end
|
||||
local str = wc
|
||||
if a >= 256 then
|
||||
a, b = 0, b+1
|
||||
if b >= 256 then
|
||||
dict = {}
|
||||
b = 1
|
||||
end
|
||||
end
|
||||
dict[str] = strchar(a,b)
|
||||
a = a+1
|
||||
word = c
|
||||
else
|
||||
word = wc
|
||||
end
|
||||
end
|
||||
result[n] = dict[word]
|
||||
resultlen = resultlen+strlen(result[n])
|
||||
n = n+1
|
||||
if len <= resultlen then
|
||||
return "u"..input
|
||||
end
|
||||
return table.concat(result)
|
||||
return table.concat(out, "\n")
|
||||
end
|
||||
|
||||
local function Encode(tbl)
|
||||
return MAGIC .. wrap(C_EncodingUtil.EncodeBase64(
|
||||
C_EncodingUtil.CompressString(
|
||||
C_EncodingUtil.SerializeCBOR(tbl))), 92)
|
||||
end
|
||||
|
||||
local function Decode(text)
|
||||
if not text then return nil end
|
||||
text = gsub(text, "%s", "")
|
||||
if strsub(text, 1, strlen(MAGIC)) ~= MAGIC then return nil end
|
||||
local ok, result = pcall(function()
|
||||
return C_EncodingUtil.DeserializeCBOR(
|
||||
C_EncodingUtil.DecompressString(
|
||||
C_EncodingUtil.DecodeBase64(strsub(text, strlen(MAGIC) + 1))))
|
||||
end)
|
||||
if ok and type(result) == "table" then return result end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function DecodeJSON(text)
|
||||
if not text or gsub(text, "%s", "") == "" then return nil end
|
||||
local ok, result = pcall(function()
|
||||
return C_EncodingUtil.DeserializeJSON(text)
|
||||
end)
|
||||
if ok and type(result) == "table" then return result end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Legacy import (pre-!pf1! exports): base64 -> LZW -> Lua source
|
||||
-- "pfUI_config = {...}". The base64 layer is standard and handled by
|
||||
-- C_EncodingUtil.DecodeBase64; only the custom LZW format needs the old
|
||||
-- Lua decoder. Import-only — new exports always use the CBOR pipeline.
|
||||
local function decompress(input)
|
||||
-- based on Rochet2's lzw compression
|
||||
if type(input) ~= "string" or strlen(input) < 1 then
|
||||
@@ -159,92 +144,32 @@ pfUI:RegisterModule("share", function ()
|
||||
return table.concat(result)
|
||||
end
|
||||
|
||||
local function enc(to_encode)
|
||||
local index_table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
|
||||
local bit_pattern = ''
|
||||
local encoded = ''
|
||||
local trailing = ''
|
||||
local function DecodeLegacy(text)
|
||||
if not text or gsub(text, "%s", "") == "" then return nil end
|
||||
|
||||
for i = 1, string.len(to_encode) do
|
||||
local remaining = tonumber(string.byte(string.sub(to_encode, i, i)))
|
||||
local bin_bits = ''
|
||||
for i = 7, 0, -1 do
|
||||
local current_power = math.pow(2, i)
|
||||
if remaining >= current_power then
|
||||
bin_bits = bin_bits .. '1'
|
||||
remaining = remaining - current_power
|
||||
else
|
||||
bin_bits = bin_bits .. '0'
|
||||
end
|
||||
end
|
||||
bit_pattern = bit_pattern .. bin_bits
|
||||
-- encoded blob? peel base64 + LZW down to Lua source. Raw (already
|
||||
-- decoded) source pastes are accepted as-is.
|
||||
local source = text
|
||||
local stripped = gsub(text, "%s", "")
|
||||
local ok, decoded = pcall(function()
|
||||
return C_EncodingUtil.DecodeBase64(stripped)
|
||||
end)
|
||||
if ok and decoded then
|
||||
local decompressed = decompress(decoded)
|
||||
if decompressed then source = decompressed end
|
||||
end
|
||||
|
||||
if mod(string.len(bit_pattern), 3) == 2 then
|
||||
trailing = '=='
|
||||
bit_pattern = bit_pattern .. '0000000000000000'
|
||||
elseif mod(string.len(bit_pattern), 3) == 1 then
|
||||
trailing = '='
|
||||
bit_pattern = bit_pattern .. '00000000'
|
||||
end
|
||||
local chunk = loadstring(source)
|
||||
if not chunk then return nil end
|
||||
|
||||
local count = 0
|
||||
for i = 1, string.len(bit_pattern), 6 do
|
||||
local byte = string.sub(bit_pattern, i, i+5)
|
||||
local offset = tonumber(tonumber(byte, 2))
|
||||
encoded = encoded .. string.sub(index_table, offset+1, offset+1)
|
||||
count = count + 1
|
||||
if count >= 92 then
|
||||
encoded = encoded .. "\n"
|
||||
count = 0
|
||||
end
|
||||
end
|
||||
|
||||
return string.sub(encoded, 1, -1 - string.len(trailing)) .. trailing
|
||||
end
|
||||
|
||||
local function dec(to_decode)
|
||||
local index_table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
|
||||
local padded = gsub(to_decode,"%s", "")
|
||||
local unpadded = gsub(padded,"=", "")
|
||||
local bit_pattern = ''
|
||||
local decoded = ''
|
||||
|
||||
to_decode = gsub(to_decode,"\n", "")
|
||||
to_decode = gsub(to_decode," ", "")
|
||||
|
||||
for i = 1, string.len(unpadded) do
|
||||
local char = string.sub(to_decode, i, i)
|
||||
local offset, _ = string.find(index_table, char)
|
||||
if offset == nil then return nil end
|
||||
|
||||
local remaining = tonumber(offset-1)
|
||||
local bin_bits = ''
|
||||
for i = 7, 0, -1 do
|
||||
local current_power = math.pow(2, i)
|
||||
if remaining >= current_power then
|
||||
bin_bits = bin_bits .. '1'
|
||||
remaining = remaining - current_power
|
||||
else
|
||||
bin_bits = bin_bits .. '0'
|
||||
end
|
||||
end
|
||||
|
||||
bit_pattern = bit_pattern .. string.sub(bin_bits, 3)
|
||||
end
|
||||
|
||||
for i = 1, string.len(bit_pattern), 8 do
|
||||
local byte = string.sub(bit_pattern, i, i+7)
|
||||
decoded = decoded .. strchar(tonumber(byte, 2))
|
||||
end
|
||||
|
||||
local padding_length = string.len(padded)-string.len(unpadded)
|
||||
|
||||
if (padding_length == 1 or padding_length == 2) then
|
||||
decoded = string.sub(decoded,1,-2)
|
||||
end
|
||||
|
||||
return decoded
|
||||
-- Sandbox the chunk: an empty environment means it can assign its
|
||||
-- config table but can't reach any global or API function — a legacy
|
||||
-- profile string is data, never code.
|
||||
local sandbox = {}
|
||||
setfenv(chunk, sandbox)
|
||||
if not pcall(chunk) then return nil end
|
||||
if type(sandbox.pfUI_config) == "table" then return sandbox.pfUI_config end
|
||||
return nil
|
||||
end
|
||||
|
||||
do -- Window
|
||||
@@ -309,33 +234,43 @@ pfUI:RegisterModule("share", function ()
|
||||
this:GetParent():UpdateScrollChildRect()
|
||||
this:GetParent():UpdateScrollState()
|
||||
|
||||
local _, error = loadstring(f.scroll.text:GetText())
|
||||
if error or string.gsub(this:GetText(), " ", "") == "" then
|
||||
f.loadButton:Disable()
|
||||
f.loadButton.text:SetTextColor(1,.5,.5,1)
|
||||
else
|
||||
local text = this:GetText()
|
||||
local blob = Decode(text)
|
||||
local json = not blob and DecodeJSON(text) or nil
|
||||
local legacy = not blob and not json and DecodeLegacy(text) or nil
|
||||
|
||||
if blob or json or legacy then
|
||||
f.loadButton:Enable()
|
||||
f.loadButton.text:SetTextColor(.5,1,.5,1)
|
||||
else
|
||||
f.loadButton:Disable()
|
||||
f.loadButton.text:SetTextColor(1,.5,.5,1)
|
||||
end
|
||||
|
||||
local trydec = dec(this:GetText())
|
||||
if string.gsub(this:GetText(), " ", "") == "" then
|
||||
f.readButton.text:SetText(T["N/A"])
|
||||
f.readButton:Disable()
|
||||
elseif not trydec or trydec == "" then
|
||||
f.readButton:Enable()
|
||||
f.readButton.text:SetText(T["Encode"])
|
||||
f.readButton.func = function()
|
||||
local compressed = enc(compress(f.scroll.text:GetText()))
|
||||
f.scroll.text:SetText(compressed)
|
||||
end
|
||||
else
|
||||
if blob or legacy then
|
||||
-- decoding a legacy string yields the JSON view; re-encoding it
|
||||
-- from there produces a new-format blob (migration path)
|
||||
f.readButton:Enable()
|
||||
f.readButton.text:SetText(T["Decode"])
|
||||
f.readButton.func = function()
|
||||
local uncompressed = decompress(dec(f.scroll.text:GetText()))
|
||||
f.scroll.text:SetText(uncompressed)
|
||||
local current = f.scroll.text:GetText()
|
||||
local config = Decode(current) or DecodeLegacy(current)
|
||||
if config then
|
||||
f.scroll.text:SetText(C_EncodingUtil.SerializeJSON(config))
|
||||
end
|
||||
end
|
||||
elseif json then
|
||||
f.readButton:Enable()
|
||||
f.readButton.text:SetText(T["Encode"])
|
||||
f.readButton.func = function()
|
||||
local config = DecodeJSON(f.scroll.text:GetText())
|
||||
if config then
|
||||
f.scroll.text:SetText(Encode(config))
|
||||
end
|
||||
end
|
||||
else
|
||||
f.readButton:Disable()
|
||||
f.readButton.text:SetText(T["N/A"])
|
||||
end
|
||||
end)
|
||||
f.scroll:SetScrollChild(f.scroll.text)
|
||||
@@ -387,21 +322,23 @@ pfUI:RegisterModule("share", function ()
|
||||
f.loadButton.text:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
|
||||
f.loadButton.text:SetText(T["Import"])
|
||||
f.loadButton:SetScript("OnClick", function()
|
||||
local ImportConfig, error = loadstring(f.scroll.text:GetText())
|
||||
if not error and f.scroll.text:GetText() ~= "" then
|
||||
ImportConfig()
|
||||
pfUI:LoadConfig()
|
||||
local text = f.scroll.text:GetText()
|
||||
local config = Decode(text) or DecodeJSON(text) or DecodeLegacy(text)
|
||||
if not config then return end
|
||||
|
||||
-- Skip firstrun wizard when importing a shared profile
|
||||
-- The imported config is a complete setup, no wizard needed
|
||||
if pfUI.firstrun and pfUI.firstrun.steps then
|
||||
for _, step in pairs(pfUI.firstrun.steps) do
|
||||
pfUI_init[step.name] = true
|
||||
end
|
||||
_G.pfUI_config = config
|
||||
C = _G.pfUI_config
|
||||
pfUI:LoadConfig()
|
||||
|
||||
-- Skip firstrun wizard when importing a shared profile
|
||||
-- The imported config is a complete setup, no wizard needed
|
||||
if pfUI.firstrun and pfUI.firstrun.steps then
|
||||
for _, step in pairs(pfUI.firstrun.steps) do
|
||||
pfUI_init[step.name] = true
|
||||
end
|
||||
|
||||
CreateQuestionDialog(T["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"], ReloadUI)
|
||||
end
|
||||
|
||||
CreateQuestionDialog(T["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"], ReloadUI)
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -445,16 +382,15 @@ pfUI:RegisterModule("share", function ()
|
||||
ignored["position"] = f.ignorePosition:GetChecked()
|
||||
ignored["disabled"] = f.ignorePosition:GetChecked()
|
||||
|
||||
local compressed = enc(compress(serialize(myconfig, defconfig, "pfUI_config", ignored)))
|
||||
f.scroll.text:SetText(compressed)
|
||||
f.scroll.text.value = compressed
|
||||
local encoded = Encode(DiffConfig(myconfig, defconfig, ignored) or {})
|
||||
f.scroll.text:SetText(encoded)
|
||||
f.scroll.text.value = encoded
|
||||
f.scroll:SetVerticalScroll(0)
|
||||
end)
|
||||
end
|
||||
|
||||
_G.SLASH_PFEXPORT1, _G.SLASH_PFEXPORT2, _G.SLASH_PFEXPORT3 = "/export", "/import", "/share"
|
||||
function SlashCmdList.PFEXPORT(msg, editbox)
|
||||
pfUI.api.RegisterSlashCommand("PFEXPORT", { "/export", "/import", "/share" }, function(msg, editbox)
|
||||
f:Show()
|
||||
end
|
||||
end, true)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
+11
-7
@@ -2,8 +2,7 @@
|
||||
-- https://github.com/balakethelock/SuperWoW
|
||||
|
||||
-- DLL Status Check Command (always available)
|
||||
SLASH_PFDLLSTATUS1 = "/pfdll"
|
||||
SlashCmdList["PFDLLSTATUS"] = function()
|
||||
pfUI.api.RegisterSlashCommand("PFDLLSTATUS", { "/pfdll" }, function()
|
||||
local chat = DEFAULT_CHAT_FRAME
|
||||
chat:AddMessage("|cff33ffccpfUI|r: DLL Status Check")
|
||||
|
||||
@@ -23,6 +22,13 @@ SlashCmdList["PFDLLSTATUS"] = function()
|
||||
chat:AddMessage(" |cffff0000Nampower|r: Not detected")
|
||||
end
|
||||
|
||||
-- ClassicAPI
|
||||
if CLASSIC_API_VERSION then
|
||||
chat:AddMessage(" |cff00ff00ClassicAPI|r: v" .. CLASSIC_API_VERSION)
|
||||
else
|
||||
chat:AddMessage(" |cffff0000ClassicAPI|r: Not detected")
|
||||
end
|
||||
|
||||
-- Check if castbar exists for indicator positioning
|
||||
if pfUI.castbar and pfUI.castbar.player then
|
||||
chat:AddMessage(" |cff00ff00Castbar|r: Available for indicator anchoring")
|
||||
@@ -36,7 +42,7 @@ SlashCmdList["PFDLLSTATUS"] = function()
|
||||
else
|
||||
chat:AddMessage(" |cffff0000Target frame|r: NOT found")
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
pfUI:RegisterModule("superwow", function ()
|
||||
if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then
|
||||
@@ -166,12 +172,10 @@ pfUI:RegisterModule("superwow", function ()
|
||||
end
|
||||
|
||||
-- Add slash command for clickthrough toggle
|
||||
_G.SLASH_PFCLICKTHROUGH1 = "/clickthrough"
|
||||
_G.SLASH_PFCLICKTHROUGH2 = "/ct"
|
||||
SlashCmdList["PFCLICKTHROUGH"] = function()
|
||||
pfUI.api.RegisterSlashCommand("PFCLICKTHROUGH", { "/clickthrough", "/ct" }, function()
|
||||
local enabled = pfUI.api.ToggleClickthrough()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Clickthrough mode " .. (enabled and "|cff00ff00enabled|r" or "|cffff0000disabled|r"))
|
||||
end
|
||||
end, true)
|
||||
end
|
||||
|
||||
end)
|
||||
+145
-102
@@ -1,4 +1,3 @@
|
||||
pfUI:RegisterNewModule("swingtimer", "Swing Timer")
|
||||
pfUI:RegisterModule("swingtimer", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
@@ -10,6 +9,11 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
local ON_SWING_QUEUED = 0
|
||||
local ON_SWING_QUEUE_POPPED = 1
|
||||
|
||||
-- Spell.dbc bits used to mirror server-side swing-reset rules.
|
||||
local FLAG_AUTOATTACK = tonumber("0x08", 16) -- SPELL_INTERRUPT_FLAG_AUTOATTACK
|
||||
local ATTR_KEEP_SWINGS = tonumber("0x20000", 16) -- SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS
|
||||
local ATTR_ON_NEXT_SWING = tonumber("0x04", 16) -- SPELL_ATTR_ON_NEXT_SWING
|
||||
|
||||
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
|
||||
local S = {
|
||||
mhTimer = 0, mhTimerMax = 1,
|
||||
@@ -23,60 +27,35 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
pendingCastSpellId = nil,
|
||||
mhFrozenAt = nil,
|
||||
hsQueued = false, cleaveQueued = false, maulQueued = false,
|
||||
hsSeenCurrent = false, cleaveSeenCurrent = false, maulSeenCurrent = false,
|
||||
isWarrior = false,
|
||||
isDruid = false,
|
||||
cachedHSSlots = {}, cachedCleaveSlots = {},
|
||||
cachedHSSlots = {}, cachedCleaveSlots = {}, cachedMaulSlots = {},
|
||||
useSpellQueueEvent = false,
|
||||
playerGUID = nil,
|
||||
swingThrottle = 0,
|
||||
onSwingCache = {},
|
||||
}
|
||||
|
||||
-- Ranged spell IDs
|
||||
local RANGED_SPELLIDS = {
|
||||
[75] = true, -- Auto Shot (Hunter)
|
||||
[2764] = true, -- Throw (Warrior/Rogue)
|
||||
}
|
||||
-- Wand "Shoot" runs on the ranged bar but is INDEPENDENT of the melee
|
||||
-- swing clock — casters melee-weave between mainhand swings and wand
|
||||
-- fires, both timers tick concurrently. Every other ranged-auto-attack
|
||||
-- (Hunter Auto Shot, any future auto-repeat ranged spell) replaces MH.
|
||||
local WAND_SHOOT_SPELLID = 5019
|
||||
local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat
|
||||
|
||||
-- Spells that DELAY the swing timer by their cast duration but do NOT reset it.
|
||||
-- Slam: vanilla behavior on Turtle WoW - delays swing, does not reset.
|
||||
-- Hammer of Wrath: Turtle WoW changed behavior - does not reset swing timer.
|
||||
local swingDelaySpells = {
|
||||
[1464] = true, [8820] = true, [11604] = true, [11605] = true, -- Slam R1-R4
|
||||
[24275] = true, [24274] = true, [24239] = true, -- Hammer of Wrath R1-R3
|
||||
}
|
||||
|
||||
-- SPELL_ATTR_ON_NEXT_SWING (bit 2, value 4): spell replaces next auto-attack swing.
|
||||
-- ATTR_ON_NEXT_SWING: spell replaces next auto-attack swing.
|
||||
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
|
||||
local ATTR_ON_NEXT_SWING = 4
|
||||
local function IsOnSwingSpell(spellId)
|
||||
if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end
|
||||
local rec = GetSpellRec(spellId)
|
||||
local result = rec and bit.band(rec.attributes, ATTR_ON_NEXT_SWING) ~= 0 or false
|
||||
local attr = GetSpellRecField(spellId, "attributes") or 0
|
||||
local result = bit.band(attr, ATTR_ON_NEXT_SWING) ~= 0
|
||||
S.onSwingCache[spellId] = result
|
||||
return result
|
||||
end
|
||||
|
||||
-- Heroic Strike spell IDs (all ranks)
|
||||
local hsSpellIDs = {
|
||||
[78] = true, [284] = true, [285] = true, [1608] = true,
|
||||
[11564] = true, [11565] = true, [11566] = true, [11567] = true,
|
||||
}
|
||||
|
||||
-- Cleave spell IDs (all ranks)
|
||||
local cleaveSpellIDs = {
|
||||
[845] = true, [7369] = true, [11608] = true, [11609] = true,
|
||||
[20569] = true,
|
||||
}
|
||||
|
||||
-- Maul spell IDs (all ranks 1 to 7)
|
||||
local maulSpellIDs = {
|
||||
[6807] = true,
|
||||
[6808] = true,
|
||||
[6809] = true,
|
||||
[8972] = true,
|
||||
[9745] = true, [9880] = true, [9881] = true,
|
||||
}
|
||||
-- HS / Cleave / Maul are detected dynamically via IsOnSwingSpell (the
|
||||
-- SPELL_ATTR_ON_NEXT_SWING bit) + name comparison against the rank-1
|
||||
-- canonical names cached below — no per-rank ID maintenance.
|
||||
|
||||
-- Read config
|
||||
local sw_width = tonumber(C.unitframes.swingtimerwidth) or 200
|
||||
@@ -355,14 +334,17 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
pfUI.swingtimer:Show()
|
||||
end
|
||||
|
||||
-- Reset ranged countdown
|
||||
local function ResetRanged()
|
||||
-- Reset ranged countdown. replaceMH=true (Hunter Auto Shot, Throw) stops
|
||||
-- the melee swing clock while ranged ticks; replaceMH=false (wand Shoot)
|
||||
-- leaves it running for melee weaving.
|
||||
local function ResetRanged(replaceMH)
|
||||
if not sw_showranged then return end
|
||||
UpdateWeaponSpeeds()
|
||||
if S.raSpeed <= 0 then return end
|
||||
-- Ranged replaces MH bar
|
||||
S.mhActive = false
|
||||
pfUI.swingtimer.mainhand:Hide()
|
||||
if replaceMH then
|
||||
S.mhActive = false
|
||||
pfUI.swingtimer.mainhand:Hide()
|
||||
end
|
||||
S.raTimerMax = S.raSpeed
|
||||
S.raTimer = S.raSpeed
|
||||
S.raActive = true
|
||||
@@ -406,21 +388,48 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
pfUI.swingtimer:Hide()
|
||||
end
|
||||
|
||||
-- HS/Cleave helpers. Canonical rank-1 spellIDs resolve to the localized
|
||||
-- spell name once, so the per-slot comparison is locale-independent without
|
||||
-- per-rank hardcoding (every rank of Heroic Strike returns the same name).
|
||||
local HS_NAME = C_Spell.GetSpellName(78) -- Heroic Strike (Rank 1)
|
||||
local CLEAVE_NAME = C_Spell.GetSpellName(845) -- Cleave (Rank 1)
|
||||
-- HS/Cleave/Maul helpers. Canonical rank-1 spellIDs resolve to the
|
||||
-- localized spell name once, so per-spell classification is rank- and
|
||||
-- locale-independent without per-rank ID hardcoding (every rank of
|
||||
-- Heroic Strike etc. returns the same name).
|
||||
local HS_NAME = C_Spell.GetSpellName(78) -- Heroic Strike (Rank 1)
|
||||
local CLEAVE_NAME = C_Spell.GetSpellName(845) -- Cleave (Rank 1)
|
||||
local MAUL_NAME = C_Spell.GetSpellName(6807) -- Maul (Rank 1)
|
||||
|
||||
-- Classify an on-next-swing spell as "hs" / "cleave" / "maul" / nil.
|
||||
-- IsOnSwingSpell gates the family (ATTR_ON_NEXT_SWING bit 0x04) so
|
||||
-- unrelated spells return nil cheaply.
|
||||
local function ClassifyOnSwingSpell(spellId)
|
||||
if not IsOnSwingSpell(spellId) then return nil end
|
||||
local name = C_Spell.GetSpellName(spellId)
|
||||
if name == HS_NAME then return "hs"
|
||||
elseif name == CLEAVE_NAME then return "cleave"
|
||||
elseif name == MAUL_NAME then return "maul"
|
||||
end
|
||||
end
|
||||
|
||||
-- Set the queue flags from a ClassifyOnSwingSpell result. nil = no-op
|
||||
-- (preserves prior flag state when the queued spell isn't one we
|
||||
-- color-code, matching the legacy table-lookup behavior).
|
||||
local function SetQueuedKind(kind)
|
||||
if not kind then return end
|
||||
S.hsQueued = (kind == "hs")
|
||||
S.cleaveQueued = (kind == "cleave")
|
||||
S.maulQueued = (kind == "maul")
|
||||
S.hsSeenCurrent, S.cleaveSeenCurrent, S.maulSeenCurrent = false, false, false
|
||||
end
|
||||
|
||||
local function RebuildQueueSlotCache()
|
||||
if not S.isWarrior or not sw_hsqueue or S.useSpellQueueEvent then return end
|
||||
if not sw_hsqueue then return end
|
||||
S.cachedHSSlots = {}
|
||||
S.cachedCleaveSlots = {}
|
||||
S.cachedMaulSlots = {}
|
||||
if not (S.isWarrior or S.isDruid) then return end
|
||||
for slot = 1, 120 do
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local name
|
||||
if kind == "spell" then
|
||||
name = GetSpellInfo(id)
|
||||
name = C_Spell.GetSpellName(id)
|
||||
elseif kind == "macro" then
|
||||
name = GetMacroSpell(id)
|
||||
end
|
||||
@@ -428,6 +437,8 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
table.insert(S.cachedHSSlots, slot)
|
||||
elseif name == CLEAVE_NAME then
|
||||
table.insert(S.cachedCleaveSlots, slot)
|
||||
elseif name == MAUL_NAME then
|
||||
table.insert(S.cachedMaulSlots, slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -439,9 +450,30 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
return false
|
||||
end
|
||||
|
||||
-- Reconcile a stale event-driven queue flag against the client's current
|
||||
-- action. Not every de-queue emits a SPELL_QUEUE pop — pressing Esc or
|
||||
-- re-pressing to cancel an on-swing spell doesn't — so the flag alone stays
|
||||
-- set. IsCurrentAction, which the client clears on cancel, is the reconciling
|
||||
-- signal, but only after it has confirmed the ability as current at least once
|
||||
-- (`seen`): a nampower-initiated cast may never flip IsCurrentAction, and must
|
||||
-- keep its color until its own pop/resolve rather than be cleared early.
|
||||
-- Returns the updated (queued, seen).
|
||||
local function ReconcileQueued(queued, slots, seen)
|
||||
if not queued then return false, false end
|
||||
if CheckQueuedAction(slots) then return true, true end
|
||||
if seen then return false, false end -- was current, now gone -> cancelled
|
||||
return true, false -- never confirmed current -> keep
|
||||
end
|
||||
|
||||
local function IsHSOrCleaveQueued()
|
||||
if not sw_hsqueue or not S.isWarrior then return false, false end
|
||||
if S.useSpellQueueEvent then return S.hsQueued, S.cleaveQueued end
|
||||
if S.useSpellQueueEvent then
|
||||
S.hsQueued, S.hsSeenCurrent =
|
||||
ReconcileQueued(S.hsQueued, S.cachedHSSlots, S.hsSeenCurrent)
|
||||
S.cleaveQueued, S.cleaveSeenCurrent =
|
||||
ReconcileQueued(S.cleaveQueued, S.cachedCleaveSlots, S.cleaveSeenCurrent)
|
||||
return S.hsQueued, S.cleaveQueued
|
||||
end
|
||||
return CheckQueuedAction(S.cachedHSSlots), CheckQueuedAction(S.cachedCleaveSlots)
|
||||
end
|
||||
|
||||
@@ -520,6 +552,10 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
-- HS/Cleave color
|
||||
local curR, curG, curB = mhDefaultR, mhDefaultG, mhDefaultB
|
||||
if sw_hsqueue then
|
||||
if S.isDruid and S.useSpellQueueEvent then
|
||||
S.maulQueued, S.maulSeenCurrent =
|
||||
ReconcileQueued(S.maulQueued, S.cachedMaulSlots, S.maulSeenCurrent)
|
||||
end
|
||||
if S.maulQueued and S.isDruid then
|
||||
curR, curG, curB = 1.0, 0.55, 0.0 -- orange for druid maul queue
|
||||
elseif S.isWarrior then
|
||||
@@ -694,11 +730,17 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
local spellStartFrame = CreateFrame("Frame")
|
||||
spellStartFrame:RegisterEvent("SPELL_START_SELF")
|
||||
spellStartFrame:SetScript("OnEvent", function()
|
||||
if arg1 and arg1 > 0 then
|
||||
S.pendingCastSpellId = arg1
|
||||
-- Slam (and other delay-only spells): freeze the swing timer during cast
|
||||
-- so it pauses instead of ticking down and expiring mid-cast
|
||||
if swingDelaySpells[arg1] and S.mhActive then
|
||||
if not (arg1 and arg1 > 0) then return end
|
||||
S.pendingCastSpellId = arg1
|
||||
-- Freeze the swing timer for cast-time spells that DON'T reset auto-
|
||||
-- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those
|
||||
-- let the swing resume from where it paused. Detect dynamically via the
|
||||
-- absent AUTOATTACK interrupt flag (8); spells with that bit reset on
|
||||
-- SPELL_GO_SELF so freezing isn't necessary. Subsumes the old hardcoded
|
||||
-- swingDelaySpells list (no list maintenance for new Slam-style spells).
|
||||
if S.mhActive then
|
||||
local iflags = GetSpellRecField(arg1, "interruptFlags") or 0
|
||||
if bit.band(iflags, FLAG_AUTOATTACK) == 0 then
|
||||
S.mhFrozenAt = GetTime()
|
||||
end
|
||||
end
|
||||
@@ -718,52 +760,60 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
-- SPELL_GO hook via libdebuff
|
||||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||||
pfUI.libdebuff_spell_go_hooks["swingtimer"] = function(spellId)
|
||||
if RANGED_SPELLIDS[spellId] then
|
||||
ResetRanged()
|
||||
-- C_Spell.IsRangedAutoAttackSpell catches both Auto Shot (75) and
|
||||
-- wand Shoot (5019) via Spell.dbc's AUTO_REPEAT attribute (covers
|
||||
-- any future auto-repeat ranged spell automatically). Wand is the
|
||||
-- one independent of the MH swing — everything else replaces it.
|
||||
-- Throw isn't auto-repeat (single-shot) so it's handled explicitly.
|
||||
if C_Spell.IsRangedAutoAttackSpell(spellId) then
|
||||
ResetRanged(spellId ~= WAND_SHOOT_SPELLID)
|
||||
return
|
||||
elseif swingDelaySpells[spellId] then
|
||||
-- Swing-delay spells (Slam, Hammer of Wrath on Turtle WoW):
|
||||
-- Delay the swing timer by cast duration, do NOT reset it.
|
||||
if S.mhFrozenAt then
|
||||
local castDuration = GetTime() - S.mhFrozenAt
|
||||
S.mhTimer = S.mhTimer + castDuration
|
||||
S.mhTimerMax = S.mhTimerMax + castDuration
|
||||
S.mhFrozenAt = nil
|
||||
end
|
||||
S.pendingCastSpellId = nil
|
||||
elseif spellId == THROW_SPELLID then
|
||||
ResetRanged(true)
|
||||
return
|
||||
elseif hsSpellIDs[spellId] or cleaveSpellIDs[spellId] or maulSpellIDs[spellId] or IsOnSwingSpell(spellId) then
|
||||
S.hsQueued = false; S.cleaveQueued = false
|
||||
S.maulQueued = false
|
||||
ResetMH()
|
||||
elseif cleaveSpellIDs[spellId] then
|
||||
S.hsQueued = false; S.cleaveQueued = false
|
||||
elseif IsOnSwingSpell(spellId) then
|
||||
-- On-next-swing ability (HS / Cleave / Maul / Raptor Strike / etc.)
|
||||
-- — the swing fires as the spell consumes it. Drop the queued color.
|
||||
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
||||
ResetMH()
|
||||
else
|
||||
-- Any spell with interruptFlags > 0 resets the swing timer
|
||||
-- (Moonfire, Faerie Fire, Wrath, Starfire etc. - NOT Insect Swarm which has flags=0)
|
||||
local _rec = GetSpellRec(spellId)
|
||||
if _rec and _rec.interruptFlags and _rec.interruptFlags > 0 then
|
||||
-- Mirror the server rule for "does this spell reset the auto-attack
|
||||
-- swing" (Spell::IsMeleeAttackResetSpell in Turtle's core):
|
||||
-- InterruptFlags has SPELL_INTERRUPT_FLAG_AUTOATTACK (0x08)
|
||||
-- AND AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS (0x20000).
|
||||
-- If neither path resets and we're holding a frozen-swing-during-cast
|
||||
-- (mhFrozenAt set by SPELL_START_SELF for non-AUTOATTACK spells), this
|
||||
-- is a Slam-style cast — push the timer forward by the cast duration
|
||||
-- so the bar resumes from where it paused.
|
||||
local iflags = GetSpellRecField(spellId, "interruptFlags") or 0
|
||||
if bit.band(iflags, FLAG_AUTOATTACK) ~= 0
|
||||
and bit.band(GetSpellRecField(spellId, "attributesEx2") or 0, ATTR_KEEP_SWINGS) == 0 then
|
||||
if S.mhActive and S.mhSpeed > 0 then
|
||||
UpdateWeaponSpeeds()
|
||||
S.mhTimerMax = S.mhSpeed
|
||||
S.mhTimer = S.mhSpeed
|
||||
end
|
||||
if S.ohActive and S.ohSpeed > 0 then
|
||||
S.ohTimerMax = S.ohSpeed
|
||||
S.ohTimer = S.ohSpeed
|
||||
end
|
||||
elseif S.mhFrozenAt then
|
||||
local castDuration = GetTime() - S.mhFrozenAt
|
||||
S.mhTimer = S.mhTimer + castDuration
|
||||
S.mhTimerMax = S.mhTimerMax + castDuration
|
||||
S.mhFrozenAt = nil
|
||||
end
|
||||
end
|
||||
S.pendingCastSpellId = nil
|
||||
end
|
||||
|
||||
-- SPELL_CAST_EVENT hook: HS/Cleave queue tracking
|
||||
-- SPELL_CAST_EVENT hook: HS/Cleave/Maul queue tracking
|
||||
pfUI.libdebuff_spell_cast_hooks = pfUI.libdebuff_spell_cast_hooks or {}
|
||||
pfUI.libdebuff_spell_cast_hooks["swingtimer"] = function(success, spellId)
|
||||
if hsSpellIDs[spellId] then
|
||||
S.hsQueued = true; S.cleaveQueued = false; S.maulQueued = false
|
||||
elseif cleaveSpellIDs[spellId] then
|
||||
S.cleaveQueued = true; S.hsQueued = false; S.maulQueued = false
|
||||
elseif maulSpellIDs[spellId] then
|
||||
S.maulQueued = true; S.hsQueued = false; S.cleaveQueued = false
|
||||
end
|
||||
local kind = ClassifyOnSwingSpell(spellId)
|
||||
if not kind then return end
|
||||
S.useSpellQueueEvent = true
|
||||
SetQueuedKind(kind)
|
||||
end
|
||||
|
||||
|
||||
@@ -771,7 +821,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
events:RegisterEvent("AUTO_ATTACK_SELF")
|
||||
events:RegisterEvent("AUTO_ATTACK_OTHER")
|
||||
events:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
events:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only
|
||||
events:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||
events:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||
@@ -814,8 +864,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
elseif event == "AUTO_ATTACK_OTHER" then
|
||||
-- Parry haste: enemy attacked the player and player parried
|
||||
local targetGuid = arg2
|
||||
if not targetGuid or not S.playerGUID then return end
|
||||
if targetGuid ~= S.playerGUID then return end
|
||||
if not targetGuid or not IsPlayerGuid(targetGuid) then return end
|
||||
local victimState = arg5 or 0
|
||||
-- VICTIMSTATE_PARRY = 3
|
||||
-- Vanilla: parry reduces the NEXT swing timer by 40% of weapon speed,
|
||||
@@ -847,13 +896,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
local spellId = arg2 or 0
|
||||
if eventCode == ON_SWING_QUEUED then
|
||||
S.useSpellQueueEvent = true
|
||||
if hsSpellIDs[spellId] then
|
||||
S.hsQueued = true; S.cleaveQueued = false; S.maulQueued = false
|
||||
elseif cleaveSpellIDs[spellId] then
|
||||
S.cleaveQueued = true; S.hsQueued = false; S.maulQueued = false
|
||||
elseif maulSpellIDs[spellId] then
|
||||
S.maulQueued = true; S.hsQueued = false; S.cleaveQueued = false
|
||||
end
|
||||
SetQueuedKind(ClassifyOnSwingSpell(spellId))
|
||||
elseif eventCode == ON_SWING_QUEUE_POPPED then
|
||||
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
||||
end
|
||||
@@ -868,12 +911,12 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
local _, class = UnitClass("player")
|
||||
S.isWarrior = (class == "WARRIOR")
|
||||
S.isDruid = (class == "DRUID")
|
||||
S.playerGUID = UnitGUID("player")
|
||||
UpdateWeaponSpeeds()
|
||||
RebuildQueueSlotCache()
|
||||
|
||||
elseif event == "UNIT_INVENTORY_CHANGED" then
|
||||
if arg1 and arg1 ~= "player" then return end
|
||||
elseif event == "PLAYER_EQUIPMENT_CHANGED" then
|
||||
-- arg1 = changed slot; only weapon slots (main/off/ranged) affect swing speed
|
||||
if not INVSLOTS_EQUIPABLE_IN_COMBAT[arg1] then return end
|
||||
UpdateWeaponSpeeds()
|
||||
if S.ohSpeed == 0 then
|
||||
S.ohActive = false
|
||||
@@ -898,7 +941,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
S.maulQueued = false
|
||||
|
||||
elseif event == "UNIT_DIED" then
|
||||
if arg1 and arg1 == S.playerGUID then
|
||||
if IsPlayerGuid(arg1) then
|
||||
ResetAll()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -267,7 +267,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
SW_BarFrame1_Selector:Hide()
|
||||
|
||||
-- let user select mode by clicking the title
|
||||
HookScript(SW_BarFrame1_Title, "OnMouseUp", function()
|
||||
SW_BarFrame1_Title:HookScript("OnMouseUp", function()
|
||||
local page = SW_Settings and SW_Settings.BarFrames and SW_Settings.BarFrames.SW_BarFrame1 and SW_Settings.BarFrames.SW_BarFrame1.Selected
|
||||
if page then
|
||||
local target = (arg1 == "LeftButton") and (page + 1) or (arg1 == "RightButton") and (page - 1)
|
||||
@@ -943,8 +943,8 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
CreateBackdropShadow(AtlasLootTooltip)
|
||||
|
||||
if pfUI.eqcompare then
|
||||
HookScript(AtlasLootTooltip, "OnShow", pfUI.eqcompare.GameTooltipShow)
|
||||
HookScript(AtlasLootTooltip, "OnHide", function()
|
||||
pfUI.eqcompare.HookTooltip(AtlasLootTooltip)
|
||||
AtlasLootTooltip:HookScript("OnHide", function()
|
||||
ShoppingTooltip1:Hide()
|
||||
ShoppingTooltip2:Hide()
|
||||
end)
|
||||
@@ -1182,7 +1182,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
-- use pfUI frames to draw healComm predictions
|
||||
local pfHookHealCommSendAddonMessage = HealComm.SendAddonMessage
|
||||
function HealComm.SendAddonMessage(this, msg)
|
||||
if not UnitInRaid("player") and GetNumPartyMembers() < 1 then
|
||||
if not IsInGroup() then
|
||||
libpredict:ParseChatMessage(UnitName("player"), msg, "HealComm")
|
||||
end
|
||||
pfHookHealCommSendAddonMessage(this, msg)
|
||||
|
||||
+56
-38
@@ -3,8 +3,7 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
|
||||
pfUI.tooltip = CreateFrame('Frame', "pfTooltip", GameTooltip)
|
||||
pfUI.tooltip.anchorframe = CreateFrame('Frame', "pfTooltipAnchor", UIParent)
|
||||
pfUI.tooltip.anchorframe:SetWidth(128)
|
||||
pfUI.tooltip.anchorframe:SetHeight(72)
|
||||
pfUI.tooltip.anchorframe:SetSize(128, 72)
|
||||
pfUI.tooltip.anchorframe:SetPoint("TOP", UIParent, "TOP", 0, -50)
|
||||
pfUI.tooltip.anchorframe:Hide()
|
||||
UpdateMovable(pfUI.tooltip.anchorframe)
|
||||
@@ -24,36 +23,54 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
|
||||
if C.tooltip.position == "cursor" then
|
||||
-- Cursor mode makes the tooltip follow the mouse. The client has no
|
||||
-- mouse-move event, so following means polling GetCursorPosition() via an
|
||||
-- invisible follower frame that the tooltip anchors to. The follower is
|
||||
-- only shown while a tooltip is visible -- an OnUpdate fires only while its
|
||||
-- frame is shown, so the poll stops the moment the tooltip hides instead
|
||||
-- of running forever.
|
||||
local follower, Reposition
|
||||
if C.tooltip.cursoralign ~= "native" then
|
||||
local size = tonumber(C.tooltip.cursoroffset) * 2
|
||||
follower = CreateFrame("Frame", nil, UIParent)
|
||||
follower:SetSize(size, size)
|
||||
follower:Hide()
|
||||
|
||||
Reposition = function()
|
||||
local scale = UIParent:GetScale()
|
||||
local x, y = GetCursorPosition()
|
||||
follower:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x/scale, y/scale)
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
follower:SetWidth(GameTooltip:GetWidth())
|
||||
end
|
||||
end
|
||||
|
||||
follower:SetScript("OnUpdate", function()
|
||||
-- throttle - cursor following doesn't need to be every frame
|
||||
if (this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + (pfUI.throttle and pfUI.throttle:Get("tooltip_cursor") or 0.1)
|
||||
Reposition()
|
||||
end)
|
||||
|
||||
-- stop polling as soon as the tooltip is gone
|
||||
pfUI.tooltip:SetScript("OnHide", function() follower:Hide() end)
|
||||
end
|
||||
|
||||
function _G.GameTooltip_SetDefaultAnchor(tooltip, parent)
|
||||
tooltip:SetOwner(parent, "ANCHOR_CURSOR")
|
||||
if C.tooltip.cursoralign ~= "native" then
|
||||
-- create mouse follow frame
|
||||
if not tooltip.cursor then
|
||||
tooltip.cursor = CreateFrame("Frame", nil, UIParent)
|
||||
tooltip.cursor:SetWidth(tonumber(C.tooltip.cursoroffset) * 2)
|
||||
tooltip.cursor:SetHeight(tonumber(C.tooltip.cursoroffset) * 2)
|
||||
tooltip.cursor:SetScript("OnUpdate", function()
|
||||
-- throttle - cursor following doesn't need to be every frame
|
||||
if (this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + (pfUI.throttle and pfUI.throttle:Get("tooltip_cursor") or 0.1)
|
||||
if not follower then return end
|
||||
|
||||
local scale = UIParent:GetScale()
|
||||
local x, y = GetCursorPosition()
|
||||
this:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x/scale, y/scale)
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
tooltip.cursor:SetWidth(tooltip:GetWidth())
|
||||
end
|
||||
end)
|
||||
end
|
||||
-- position the follower right away so the tooltip doesn't flash at a
|
||||
-- stale spot before the first OnUpdate tick
|
||||
follower:Show()
|
||||
Reposition()
|
||||
|
||||
-- adjust tooltip to mouse frame
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", tooltip.cursor, "TOPLEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "left" then
|
||||
tooltip:SetPoint("BOTTOMRIGHT", tooltip.cursor, "LEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "right" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", tooltip.cursor, "RIGHT", 0, 0)
|
||||
end
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", follower, "TOPLEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "left" then
|
||||
tooltip:SetPoint("BOTTOMRIGHT", follower, "LEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "right" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", follower, "RIGHT", 0, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -146,14 +163,6 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
rhp, rhpmax = hp, hpmax
|
||||
elseif pfUI.libhealth and pfUI.libhealth.enabled then
|
||||
rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(this.name, this.level, tonumber(hp), tonumber(hpmax))
|
||||
elseif MobHealthFrame then
|
||||
local index = (this.name or "") .. ":" .. (this.level or "")
|
||||
local ppp = MobHealth_PPP(index)
|
||||
if perc and ppp and ppp > 0 and not UnitIsUnit("mouseover", "pet") then
|
||||
rhp = round(hp * ppp)
|
||||
rhpmax = round(100 * ppp)
|
||||
estimated = true
|
||||
end
|
||||
end
|
||||
|
||||
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
|
||||
@@ -180,8 +189,9 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
local unit = pfUI.tooltip:GetUnit()
|
||||
if unit == "none" then
|
||||
-- process item tooltips
|
||||
if C.tooltip.itemid == "1" and libtooltip:GetItemID() then
|
||||
GameTooltip:AddLine(T["ItemID"] .. ": " .. libtooltip:GetItemID(), .25,.5,1)
|
||||
if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
|
||||
local _, _, itemID = GameTooltip:GetItem()
|
||||
GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
@@ -241,6 +251,14 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
end
|
||||
|
||||
if C.tooltip.movespeed == "1" then
|
||||
local currentSpeed = GetUnitSpeed(unit)
|
||||
if currentSpeed and currentSpeed > 0 then
|
||||
local pct = floor(currentSpeed / 7 * 100 + 0.5)
|
||||
GameTooltip:AddLine(T["Speed"] .. ": " .. pct .. "%", 0.7, 0.7, 1)
|
||||
end
|
||||
end
|
||||
|
||||
if hp and hpm then
|
||||
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
|
||||
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
|
||||
|
||||
+32
-45
@@ -1,64 +1,53 @@
|
||||
pfUI:RegisterModule("totems", function ()
|
||||
local _, class = UnitClass("player")
|
||||
|
||||
local slots = {
|
||||
[FIRE_TOTEM_SLOT] = { r = .5, g = .2, b = .1 },
|
||||
[EARTH_TOTEM_SLOT] = { r = .2, g = .4, b = .1 },
|
||||
[WATER_TOTEM_SLOT] = { r = .1, g = .4, b = .6 },
|
||||
[AIR_TOTEM_SLOT] = { r = .4, g = .1, b = .7 },
|
||||
local slotColors = {
|
||||
[FIRE_TOTEM_SLOT] = CreateColor(.5, .2, .1),
|
||||
[EARTH_TOTEM_SLOT] = CreateColor(.2, .4, .1),
|
||||
[WATER_TOTEM_SLOT] = CreateColor(.1, .4, .6),
|
||||
[AIR_TOTEM_SLOT] = CreateColor(.4, .1, .7),
|
||||
}
|
||||
|
||||
local totems = CreateFrame("Frame", "pfTotems", UIParent)
|
||||
totems:RegisterEvent("PLAYER_TOTEM_UPDATE")
|
||||
totems:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
totems:SetScript("OnEvent", function(self)
|
||||
totems:RefreshList()
|
||||
totems:SetScript("OnEvent", function()
|
||||
this:RefreshList()
|
||||
end)
|
||||
|
||||
if class == "SHAMAN" then
|
||||
-- there's no totem event in vanilla using ticks instead
|
||||
local eventemu = CreateFrame("Frame")
|
||||
eventemu:SetScript("OnUpdate", function()
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .5 end
|
||||
totems:RefreshList()
|
||||
end)
|
||||
end
|
||||
|
||||
totems.OnEnter = function(self)
|
||||
if not this.id then return end
|
||||
local active, name, start, duration, icon = GetTotemInfo(this.id)
|
||||
if not name or not active then return end -- Prüfen ob name gültig ist
|
||||
local color = slots[this.id]
|
||||
local id = this:GetID()
|
||||
local spellID = select(7, GetTotemInfo(id))
|
||||
if not spellID or spellID == 0 then return end
|
||||
GameTooltip:SetOwner(this, "ANCHOR_LEFT")
|
||||
GameTooltip:SetText(name, color.r+.2, color.g+.2, color.b+.2)
|
||||
GameTooltip:SetSpellByID(spellID)
|
||||
GameTooltip:AddDoubleLine(T["Left Click"], T["Recast Totem"], nil, nil, nil, WHITE_FONT_COLOR:GetRGB())
|
||||
GameTooltip:AddDoubleLine(T["Right Click"], T["Target Totem"], nil, nil, nil, WHITE_FONT_COLOR:GetRGB())
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
totems.OnLeave = function(self)
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
totems.OnLeave = GameTooltip_Hide
|
||||
|
||||
totems.OnClick = function(self)
|
||||
if this.id and arg1 and arg1 == "LeftButton" then
|
||||
-- Try to recast totem on left click
|
||||
local active, name, start, duration, icon = GetTotemInfo(this.id)
|
||||
if name then CastSpellByName(name) end
|
||||
local id = this:GetID()
|
||||
if arg1 == "LeftButton" then
|
||||
local spellID = select(7, GetTotemInfo(id))
|
||||
if spellID and spellID > 0 then CastSpell(FindSpellBookSlotByID(spellID)) end
|
||||
elseif arg1 == "RightButton" then
|
||||
TargetTotem(id)
|
||||
end
|
||||
end
|
||||
|
||||
totems.RefreshList = function(self)
|
||||
local count = 0
|
||||
for i = 1, MAX_TOTEMS do
|
||||
local active, name, start, duration, icon = GetTotemInfo(i)
|
||||
local _, _, start, duration, icon = GetTotemInfo(i)
|
||||
|
||||
if active and icon and icon ~= "" then
|
||||
if start and start > 0 and icon and icon ~= "" then
|
||||
count = count + 1
|
||||
local color = slots[i]
|
||||
|
||||
self.bar[count]:Show()
|
||||
self.bar[count]:SetBackdropBorderColor(color.r, color.g, color.b)
|
||||
self.bar[count]:SetBackdropBorderColor(slotColors[i]:GetRGB())
|
||||
self.bar[count].icon:SetTexture(icon)
|
||||
self.bar[count].id = i
|
||||
self.bar[count]:SetID(i)
|
||||
|
||||
CooldownFrame_SetTimer(self.bar[count].cd, start, duration, 1)
|
||||
end
|
||||
@@ -77,14 +66,14 @@ end
|
||||
self:Show()
|
||||
end
|
||||
|
||||
local count = count and count > 0 and count or MAX_TOTEMS
|
||||
count = count and count > 0 and count or MAX_TOTEMS
|
||||
|
||||
local thickness = self.iconsize + self.spacing*2
|
||||
local length = thickness * count
|
||||
if pfUI_config.totems.direction == "HORIZONTAL" then
|
||||
self:SetHeight(self.iconsize + self.spacing*2)
|
||||
self:SetWidth(self.spacing*2 + self.iconsize + (count-1)*(self.iconsize + self.spacing*2))
|
||||
self:SetSize(length, thickness)
|
||||
else
|
||||
self:SetWidth(self.iconsize + self.spacing*2)
|
||||
self:SetHeight(self.spacing*2 + self.iconsize + (count-1)*(self.iconsize + self.spacing*2))
|
||||
self:SetSize(thickness, length)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -114,8 +103,7 @@ end
|
||||
end
|
||||
end
|
||||
|
||||
self.bar[i]:SetHeight(self.iconsize)
|
||||
self.bar[i]:SetWidth(self.iconsize)
|
||||
self.bar[i]:SetSize(self.iconsize, self.iconsize)
|
||||
CreateBackdrop(self.bar[i], nil, true)
|
||||
|
||||
self.bar[i].icon = self.bar[i].icon or self.bar[i]:CreateTexture(nil, "ARTWORK")
|
||||
@@ -123,8 +111,7 @@ end
|
||||
SetAllPointsOffset(self.bar[i].icon, self.bar[i], 2,-2)
|
||||
|
||||
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
|
||||
self.bar[i].cdbg:SetHeight(self.iconsize - 3)
|
||||
self.bar[i].cdbg:SetWidth(self.iconsize - 3)
|
||||
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
|
||||
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
|
||||
self.bar[i].cd = self.bar[i].cd or CreateFrame(COOLDOWN_FRAME_TYPE, "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
|
||||
self.bar[i].cd.pfCooldownStyleAnimation = 1
|
||||
|
||||
+41
-916
@@ -1,5 +1,5 @@
|
||||
-- skip module initialization on every other client than turtle-wow
|
||||
if not TargetHPText or not TargetHPPercText then return end
|
||||
if not TURTLE_WOW_VERSION then return end
|
||||
|
||||
pfUI:RegisterModule("turtle-wow", function ()
|
||||
-- Manage Turtle WoW's GroupUI (Turtle_GroupUI addon) vs pfUI frames.
|
||||
@@ -47,7 +47,7 @@ pfUI:RegisterModule("turtle-wow", function ()
|
||||
-- Check if pfUI is handling group or raid for the current situation
|
||||
local function pfUIHandlesGroupOrRaid()
|
||||
local disabled = C["disabled"] or {}
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
if not C.unitframes.raid then return false end
|
||||
-- Hide Turtle frames if: pfUI raid module is active, OR player disabled visibility
|
||||
if disabled["raid"] == "1" then
|
||||
@@ -80,82 +80,6 @@ pfUI:RegisterModule("turtle-wow", function ()
|
||||
end)
|
||||
end
|
||||
|
||||
-- custom debuff durations
|
||||
L["debuffs"]["Hand of Reckoning"] = {[0]=3.0}
|
||||
L["debuffs"]['Insect Swarm'] = {[0]=18.0}
|
||||
L["debuffs"]['Moonfire'] = {[1]=9.0,[2]=18.0,[3]=18.0,[4]=18.0,[5]=18.0,[6]=18.0,[7]=18.0,[8]=18.0,[9]=18.0,[10]=18.0,[0]=18.0}
|
||||
L["debuffs"]['Deep Wound'] = {[0]=6.0}
|
||||
|
||||
-- add custom spell logic to libdebuff
|
||||
HookScript(libdebuff, "OnEvent", function()
|
||||
if event == "CHAT_MSG_SPELL_SELF_DAMAGE" then
|
||||
-- refresh paladin judgements on holy strike
|
||||
-- taken from: https://github.com/doorknob6/pfUI-turtle/blob/master/modules/debuffs.lua
|
||||
local holystrike = string.find(string.sub(arg1,6,17), "Holy Strike")
|
||||
--arg2 is spell dmg when it hits, nil when it misses
|
||||
if holystrike and arg2 then
|
||||
for seal in L["judgements"] do
|
||||
local name = UnitName("target")
|
||||
local level = UnitLevel("target")
|
||||
if name and libdebuff.objects[name] then
|
||||
if level and
|
||||
libdebuff.objects[name][level] and
|
||||
libdebuff.objects[name][level][seal] then
|
||||
libdebuff:AddEffect(name, level, seal)
|
||||
elseif libdebuff.objects[name][0] and
|
||||
libdebuff.objects[name][0][seal] then
|
||||
libdebuff:AddEffect(name, 0, seal)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- refresh rip and rake duration on ferocious bite (Turtle WoW feature)
|
||||
-- Only refresh if Ferocious Bite actually hit (not missed/dodged/parried/etc.)
|
||||
local match = string.find(arg1, "Ferocious Bite")
|
||||
if match and arg2 and not libdebuff:DidSpellFail("Ferocious Bite") then
|
||||
local name = UnitName("target")
|
||||
local level = UnitLevel("target")
|
||||
|
||||
-- Refresh Rip mit existierender Duration
|
||||
if libdebuff.objects[name] and libdebuff.objects[name][level] and libdebuff.objects[name][level]["Rip"] then
|
||||
local existingDuration = libdebuff.objects[name][level]["Rip"].duration
|
||||
libdebuff:AddEffect(name, level, "Rip", existingDuration)
|
||||
end
|
||||
|
||||
-- Refresh Rake mit existierender Duration
|
||||
if libdebuff.objects[name] and libdebuff.objects[name][level] and libdebuff.objects[name][level]["Rake"] then
|
||||
local existingDuration = libdebuff.objects[name][level]["Rake"].duration
|
||||
libdebuff:AddEffect(name, level, "Rake", existingDuration)
|
||||
end
|
||||
end
|
||||
|
||||
-- refresh Immolate duration after cast Conflagrate
|
||||
-- Only refresh if Conflagrate actually hit
|
||||
local conflagrate = string.find(string.sub(arg1,6,17), "Conflagrate")
|
||||
if conflagrate and arg2 and not libdebuff:DidSpellFail("Conflagrate") then
|
||||
local name = UnitName("target")
|
||||
local level = UnitLevel("target")
|
||||
if libdebuff.objects[name] and libdebuff.objects[name][level] and libdebuff.objects[name][level]["Immolate"] then
|
||||
local duration = libdebuff.objects[name][level]["Immolate"].duration
|
||||
libdebuff:UpdateDuration(name, level, "Immolate", duration - 3)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- turtle wow totemic recall clear totem indicators
|
||||
local _, class = UnitClass("player")
|
||||
if libtotem and class == "SHAMAN" then
|
||||
local trecall = CreateFrame("Frame", "pfTotemsRecall", UIParent)
|
||||
trecall:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
|
||||
trecall:SetScript("OnEvent", function()
|
||||
if arg1 and string.find(arg1, T["You gain (.+) Mana from Totemic Recall"]) then
|
||||
for i = 1, 4 do libtotem:Clean(i) end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local delay = CreateFrame("Frame")
|
||||
delay:SetScript("OnUpdate", function()
|
||||
this:Hide()
|
||||
@@ -357,36 +281,54 @@ pfUI:RegisterModule("turtle-wow", function ()
|
||||
-- break if theres nothing left to do
|
||||
if initialized then return end
|
||||
|
||||
-- adjust ui positions
|
||||
local _, border = GetBorderSize()
|
||||
|
||||
-- adjust the inspect frame's Talents tab
|
||||
SkinTab(InspectFrameTab3)
|
||||
InspectFrameTab3:ClearAllPoints()
|
||||
InspectFrameTab3:SetPoint("LEFT", InspectFrameTab2, "RIGHT", GetBorderSize()*2 + 1, 0)
|
||||
TWTalentFrameTab1:SetPoint("TOPLEFT", TWTalentFrameScrollFrame, "TOPLEFT", 2, TWTalentFrameTab1:GetHeight() + 4)
|
||||
|
||||
InspectFrameTab3:SetPoint("LEFT", InspectFrameTab2, "RIGHT", border*2 + 1, 0)
|
||||
-- reload text position
|
||||
InspectFrameTab3:Hide()
|
||||
InspectFrameTab3:Show()
|
||||
|
||||
-- skin inspect window elements
|
||||
StripTextures(InspectTalentsFrame)
|
||||
StripTextures(TWTalentFrameScrollFrame)
|
||||
SkinScrollbar(TWTalentFrameScrollFrameScrollBar)
|
||||
for i = 1, 3 do
|
||||
SkinTab(_G["TWTalentFrameTab"..i])
|
||||
end
|
||||
-- the talent tree frame is created lazily; skin it once it exists
|
||||
if TWTalentFrame then
|
||||
StripTextures(InspectTalentsFrame)
|
||||
StripTextures(TWTalentFrame)
|
||||
StripTextures(TWTalentFrameScrollFrame)
|
||||
SkinScrollbar(TWTalentFrameScrollFrameScrollBar)
|
||||
|
||||
-- skin each talent button
|
||||
for i = 1, (MAX_NUM_TALENTS or 100) do
|
||||
local talent = _G["TWTalentFrameTalent" .. i]
|
||||
if talent then
|
||||
StripTextures(talent)
|
||||
SkinButton(talent, nil, nil, nil, _G["TWTalentFrameTalent" .. i .. "IconTexture"])
|
||||
_G["TWTalentFrameTalent" .. i .. "Rank"]:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
-- skin + position the talent-tree tabs
|
||||
for i = 1, 3 do
|
||||
local tab = _G["TWTalentFrameTab"..i]
|
||||
if tab then
|
||||
SkinTab(tab)
|
||||
tab:ClearAllPoints()
|
||||
local lastTab = _G["TWTalentFrameTab"..(i-1)]
|
||||
if lastTab then
|
||||
tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
|
||||
else
|
||||
tab:SetPoint("TOPLEFT", TWTalentFrameScrollFrame, "TOPLEFT", 2, tab:GetHeight() + 4)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- only run once
|
||||
initialized = true
|
||||
-- skin each talent button
|
||||
for i = 1, (MAX_NUM_TALENTS or 100) do
|
||||
local talent = _G["TWTalentFrameTalent"..i]
|
||||
if talent then
|
||||
StripTextures(talent)
|
||||
SkinButton(talent, nil, nil, nil, _G["TWTalentFrameTalent"..i.."IconTexture"])
|
||||
local rank = _G["TWTalentFrameTalent"..i.."Rank"]
|
||||
if rank then
|
||||
rank:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- only run once the talent frame has actually been skinned
|
||||
initialized = true
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
@@ -413,823 +355,6 @@ pfUI:RegisterModule("turtle-wow", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
-- add turtle-wow overlay values
|
||||
-- coordinates from paokkerkir/ShaguTweaks-extras, measured for TurtleWoW 1.18.1
|
||||
pfMapOverlayData = {
|
||||
["Durotar"] = {
|
||||
"DRYGULCHRAVINE:139:134:438:92",
|
||||
"ECHOISLES:175:236:561:432",
|
||||
"KOLKARCRAG:131:96:426:487",
|
||||
"ORGRIMMAR:427:150:251:0",
|
||||
"RAZORHILL:188:207:445:182",
|
||||
"RAZORMANEGROUNDS:196:202:318:204",
|
||||
"SENJINVILLAGE:133:167:485:398",
|
||||
"SKULLROCK:118:79:469:51",
|
||||
"SparkwaterPort:122:134:522:94",
|
||||
"THUNDERRIDGE:156:174:341:72",
|
||||
"TIRAGARDEKEEP:160:148:477:300",
|
||||
"VALLEYOFTRIALS:186:184:370:335",
|
||||
},
|
||||
["Mulgore"] = {
|
||||
"BAELDUNDIGSITE:175:151:269:227",
|
||||
"BLOODHOOFVILLAGE:236:182:378:311",
|
||||
"PALEMANEROCK:102:183:315:317",
|
||||
"RAVAGEDCARAVAN:110:100:482:269",
|
||||
"REDCLOUDMESA:436:231:285:437",
|
||||
"REDROCKS:154:138:522:92",
|
||||
"SuntailPass:129:116:533:18",
|
||||
"THEGOLDENPLAINS:184:217:441:91",
|
||||
"THEROLLINGPLAINS:231:166:536:369",
|
||||
"THEVENTURECOMINE:187:204:549:251",
|
||||
"THUNDERBLUFF:254:217:264:70",
|
||||
"THUNDERHORNWATERWELL:118:137:384:248",
|
||||
"WILDMANEWATERWELL:152:111:299:10",
|
||||
"WINDFURYRIDGE:182:119:405:2",
|
||||
"WINTERHOOFWATERWELL:144:107:470:379",
|
||||
},
|
||||
["Barrens"] = {
|
||||
"AGAMAGOR:183:173:348:242",
|
||||
"AnchorsEdge:118:83:690:300",
|
||||
"BAELMODAN:120:123:435:482",
|
||||
"BLACKTHORNRIDGE:140:123:340:465",
|
||||
"BOULDERLODEMINE:109:105:560:0",
|
||||
"BRAMBLESCAR:112:152:446:304",
|
||||
"CAMPTAURAJO:130:113:370:355",
|
||||
"DREADMISTPEAK:121:93:423:68",
|
||||
"FARWATCHPOST:85:152:572:58",
|
||||
"FIELDOFGIANTS:194:137:363:410",
|
||||
"GROLDOMFARM:112:107:499:67",
|
||||
"HONORSSTAND:128:128:306:130",
|
||||
"LUSHWATEROASIS:160:169:372:186",
|
||||
"NORTHWATCHFOLD:134:107:533:310",
|
||||
"RAPTORGROUNDS:101:99:512:299",
|
||||
"RATCHET:116:118:556:190",
|
||||
"RAZORFENDOWNS:137:106:414:562",
|
||||
"RAZORFENKRAUL:116:123:345:539",
|
||||
"THECROSSROADS:142:140:436:127",
|
||||
"THEDRYHILLS:185:134:324:36",
|
||||
"THEFORGOTTENPOOLS:104:116:391:120",
|
||||
"THEMERCHANTCOAST:80:123:584:249",
|
||||
"THEMORSHANRAMPART:118:91:418:0",
|
||||
"THESLUDGEFEN:153:113:463:0",
|
||||
"THESTAGNANTOASIS:147:126:484:211",
|
||||
"THORNHILL:128:120:502:123",
|
||||
},
|
||||
["Alterac"] = {
|
||||
"CHILLWINDPOINT:308:250:660:261",
|
||||
"CORRAHNSDAGGER:173:277:411:391",
|
||||
"CRUSHRIDGEHOLD:269:230:339:167",
|
||||
"DALARAN:277:283:39:275",
|
||||
"DANDREDSFOLD:273:224:282:0",
|
||||
"GALLOWSCORNER:183:185:415:287",
|
||||
"GAVINSNAZE:140:161:235:486",
|
||||
"GROWLESSCAVE:175:156:327:382",
|
||||
"LORDAMEREINTERNMENTCAMP:315:255:55:413",
|
||||
"MISTYSHORE:204:268:207:139",
|
||||
"RUINSOFALTERAC:252:249:274:201",
|
||||
"RavenholdtManor:217:165:737:452",
|
||||
"SOFERASNAZE:241:312:469:311",
|
||||
"STRAHNBRAD:355:289:555:110",
|
||||
"THEHEADLAND:142:187:325:481",
|
||||
"THEUPLANDS:219:183:470:84",
|
||||
},
|
||||
["Arathi"] = {
|
||||
"BOULDERFISTHALL:190:214:442:371",
|
||||
"BOULDERGOR:222:214:244:167",
|
||||
"CIRCLEOFEASTBINDING:140:213:568:125",
|
||||
"CIRCLEOFINNERBINDING:186:164:302:321",
|
||||
"CIRCLEOFOUTERBINDING:149:137:429:301",
|
||||
"CIRCLEOFWESTBINDING:156:189:152:71",
|
||||
"DABYRIESFARMSTEAD:160:171:482:197",
|
||||
"FALDIRSCOVE:247:197:180:428",
|
||||
"FarwellStead:112:128:267:31",
|
||||
"GOSHEKFARM:208:177:539:284",
|
||||
"HAMMERFALL:182:235:665:128",
|
||||
"NORTHFOLDMANOR:202:205:204:119",
|
||||
"REFUGEPOINT:157:189:380:214",
|
||||
"RuinsOfZulRasaz:160:160:346:29",
|
||||
"STROMGARDEKEEP:220:213:122:295",
|
||||
"THANDOLSPAN:175:198:369:424",
|
||||
"THORADINSWALL:173:225:103:148",
|
||||
"WITHERBARKVILLAGE:197:194:566:339",
|
||||
"WildtuskVillage:183:102:379:145",
|
||||
},
|
||||
["Badlands"] = {
|
||||
"AGMONDSEND:249:256:354:396",
|
||||
"ANGORFORTRESS:186:241:327:101",
|
||||
"APOCRYPHANSREST:251:195:20:315",
|
||||
"CAMPBOFF:195:207:506:361",
|
||||
"CAMPCAGG:247:205:15:432",
|
||||
"CAMPKOSH:214:211:556:56",
|
||||
"CrystallinePinnacle:140:155:609:337",
|
||||
"DUSTWINDGULCH:229:190:506:216",
|
||||
"HAMMERTOESDIGSITE:185:177:455:131",
|
||||
"KARGATH:232:245:0:154",
|
||||
"LETHLORRAVINE:344:395:627:173",
|
||||
"MIRAGEFLATS:276:229:153:387",
|
||||
"RedbrandsDigsite:325:155:496:454",
|
||||
"RuinsOfCorthan:210:200:203:124",
|
||||
"ScalebaneRidge:205:179:751:142",
|
||||
"THEDUSTBOWL:253:266:166:203",
|
||||
"THEMAKERSTERRACE:230:172:399:16",
|
||||
"VALLEYOFFANGS:215:215:358:265",
|
||||
},
|
||||
["BlastedLands"] = {
|
||||
"ALTAROFSTORMS:169:142:318:141",
|
||||
"DARKPORTAL:254:208:460:265",
|
||||
"DREADMAULHOLD:200:171:351:21",
|
||||
"DREADMAULPOST:228:183:370:204",
|
||||
"GARRISONARMORY:155:192:480:15",
|
||||
"NETHERGARDEKEEP:169:178:567:35",
|
||||
"RISEOFTHEDEFILER:150:131:414:131",
|
||||
"SERPENTSCOIL:211:155:510:148",
|
||||
"THETAINTEDSCAR:370:438:220:184",
|
||||
},
|
||||
["Tirisfal"] = {
|
||||
"AGAMANDMILLS:244:191:342:148",
|
||||
"BALNIRFARMSTEAD:179:153:639:335",
|
||||
"BRIGHTWATERLAKE:176:280:598:143",
|
||||
"BRILL:121:144:540:305",
|
||||
"BULWARK:184:169:712:374",
|
||||
"COLDHEARTHMANOR:136:125:479:328",
|
||||
"CRUSADEROUTPOST:154:121:701:293",
|
||||
"DEATHKNELL:210:186:236:337",
|
||||
"GARRENSHAUNT:148:199:507:154",
|
||||
"GLENSHIRE:163:161:157:393",
|
||||
"MONASTARY:175:157:762:139",
|
||||
"NIGHTMAREVALE:209:151:370:355",
|
||||
"RUINSOFLORDAERON:299:216:469:370",
|
||||
"SCARLETWATCHPOST:141:223:701:113",
|
||||
"SOLLIDENFARMSTEAD:225:138:247:259",
|
||||
"STEEPCLIFFPORT:121:120:5:350",
|
||||
"STILLWATERPOND:168:123:401:279",
|
||||
"THECORINTHFARMSTEAD:116:152:73:402",
|
||||
"THEWHISPERINGFOREST:243:175:86:263",
|
||||
"VENOMWEBVALE:199:183:776:225",
|
||||
},
|
||||
["Silverpine"] = {
|
||||
"AMBERMILL:204:210:512:279",
|
||||
"BERENSPERIL:206:146:508:433",
|
||||
"DEEPELEMMINE:127:143:484:274",
|
||||
"FENRISISLE:234:187:593:88",
|
||||
"MALDENSORCHARD:228:138:479:9",
|
||||
"NORTHTIDESHOLLOW:152:104:337:141",
|
||||
"OLSENSFARTHING:128:152:401:267",
|
||||
"PYREWOODVILLAGE:122:108:405:456",
|
||||
"SHADOWFANGKEEP:185:131:380:373",
|
||||
"THEDEADFIELD:141:134:419:82",
|
||||
"THEDECREPITFERRY:144:156:475:160",
|
||||
"THEGREYMANEWALL:175:185:398:465",
|
||||
"THESEPULCHER:193:135:360:184",
|
||||
"THESHININGSTRAND:225:192:475:27",
|
||||
"THESKITTERINGDARK:160:165:302:18",
|
||||
},
|
||||
["WesternPlaguelands"] = {
|
||||
"CAERDARROW:158:150:608:421",
|
||||
"DALSONSTEARS:209:138:388:271",
|
||||
"DARROWMERELAKE:359:261:510:348",
|
||||
"FELSTONEFIELD:149:119:306:315",
|
||||
"GAHRRONSWITHERING:165:191:527:257",
|
||||
"HEARTHGLEN:331:280:312:20",
|
||||
"NORTHRIDGELUMBERCAMP:205:168:390:170",
|
||||
"RUINSOFANDORHOL:275:219:265:360",
|
||||
"SORROWHILL:290:201:360:467",
|
||||
"THEBULWARK:216:172:143:300",
|
||||
"THEWEEPINGCAVE:148:192:572:203",
|
||||
"THEWRITHINGHAUNT:159:177:457:329",
|
||||
"THONDRORILRIVER:193:326:597:94",
|
||||
},
|
||||
["EasternPlaguelands"] = {
|
||||
"BLACKWOODLAKE:217:221:451:207",
|
||||
"CORINSCROSSING:153:146:544:373",
|
||||
"CROWNGUARDTOWER:193:152:299:408",
|
||||
"DARROWSHIRE:195:167:316:497",
|
||||
"EASTWALLTOWER:164:143:600:250",
|
||||
"ForlornSummit:192:185:64:225",
|
||||
"LAKEMERELDAR:240:164:543:469",
|
||||
"LIGHTSHOPECHAPEL:165:238:721:304",
|
||||
"NORTHDALE:172:191:628:135",
|
||||
"NORTHPASSTOWER:228:178:465:118",
|
||||
"PESTILENTSCAR:189:241:416:349",
|
||||
"PLAGUEWOOD:346:258:178:92",
|
||||
"QUELLITHIENLODGE:216:136:430:44",
|
||||
"STRATHOLME:227:189:202:15",
|
||||
"TERRORDALE:175:129:86:137",
|
||||
"THEFUNGALVALE:202:199:277:267",
|
||||
"THEINFECTISSCAR:183:262:628:298",
|
||||
"THEMARRISSTEAD:182:194:164:367",
|
||||
"THENOXIOUSGLADE:211:202:730:172",
|
||||
"THEUNDERCROFT:171:136:178:484",
|
||||
"THONDRORILRIVER:210:348:12:235",
|
||||
"TYRSHAND:201:159:724:475",
|
||||
"ZULMASHAR:189:152:621:36",
|
||||
},
|
||||
["Hilsbrad"] = {
|
||||
"AZURELOADMINE:146:174:188:288",
|
||||
"DARROWHILL:173:132:426:164",
|
||||
"DUNGAROK:225:257:644:305",
|
||||
"DURNHOLDEKEEP:367:347:614:82",
|
||||
"EASTERNSTRAND:208:301:537:350",
|
||||
"HILLSBRADFIELDS:282:257:211:166",
|
||||
"NETHANDERSTEAD:190:215:554:249",
|
||||
"PURGATIONISLE:120:94:111:485",
|
||||
"SOUTHPOINTTOWER:271:207:11:203",
|
||||
"SOUTHSHORE:219:245:423:213",
|
||||
"TARRENMILL:195:291:524:9",
|
||||
"WESTERNSTRAND:272:139:215:377",
|
||||
},
|
||||
["Hinterlands"] = {
|
||||
"AERIEPEAK:240:195:20:250",
|
||||
"AGOLWATHA:188:180:382:173",
|
||||
"HIRIWATHA:201:118:188:314",
|
||||
"JINTHAALOR:223:277:514:338",
|
||||
"PLAGUEMISTRAVINE:124:203:170:158",
|
||||
"QUELDANILLODGE:168:181:248:194",
|
||||
"SERADANE:260:263:519:25",
|
||||
"SHADRAALOR:181:170:247:394",
|
||||
"SHAOLWATHA:265:190:580:247",
|
||||
"SKULKROCK:148:133:520:241",
|
||||
"THEALTAROFZUL:186:153:382:371",
|
||||
"THECREEPINGRUIN:168:157:417:268",
|
||||
"THEOVERLOOKCLIFFS:153:299:702:309",
|
||||
"TheRasazTrails:118:133:210:381",
|
||||
"VALORWINDLAKE:153:160:329:309",
|
||||
},
|
||||
["DunMorogh"] = {
|
||||
"AMBERSTILLRANCH:105:104:582:288",
|
||||
"ANVILMAR:209:159:167:414",
|
||||
"BREWNALLVILLAGE:94:102:263:256",
|
||||
"CHILLBREEZEVALLEY:160:113:281:304",
|
||||
"COLDRIDGEPASS:134:123:300:387",
|
||||
"FROSTMANEHOLD:112:118:225:291",
|
||||
"GNOMERAGON:158:176:178:164",
|
||||
"GOLBOLARQUARRY:144:149:619:301",
|
||||
"HELMSBEDLAKE:131:153:706:284",
|
||||
"ICEFLOWLAKE:117:167:286:173",
|
||||
"IRONFORGE:291:187:414:166",
|
||||
"IronforgeAirfields:213:233:582:100",
|
||||
"KHARANOS:175:186:397:296",
|
||||
"MISTYPINEREFUGE:117:155:507:224",
|
||||
"NORTHERNGATEOUTPOST:115:155:766:177",
|
||||
"RugfordsMountainRest:199:114:739:406",
|
||||
"SHIMMERRIDGE:115:173:355:169",
|
||||
"SOUTHERNGATEOUTPOST:113:106:800:284",
|
||||
"THEGRIZZLEDDEN:178:155:321:328",
|
||||
"THETUNDRIDHILLS:135:115:531:328",
|
||||
},
|
||||
["SearingGorge"] = {
|
||||
"BLACKCHARCAVE:264:224:84:371",
|
||||
"DUSTFIREVALLEY:446:355:428:11",
|
||||
"FIREWATCHRIDGE:385:413:95:39",
|
||||
"GRIMSILTDIGSITE:292:210:501:306",
|
||||
"TANNERCAMP:292:215:552:413",
|
||||
"THECAULDRON:414:310:257:178",
|
||||
"THESEAOFCINDERS:345:273:256:395",
|
||||
},
|
||||
["BurningSteppes"] = {
|
||||
"ALTAROFSTORMS:215:210:41:114",
|
||||
"BLACKROCKMOUNTAIN:249:272:178:104",
|
||||
"BLACKROCKPASS:259:299:597:285",
|
||||
"BLACKROCKSTRONGHOLD:232:258:342:120",
|
||||
"DRACODAR:405:309:61:262",
|
||||
"DREADMAULROCK:203:214:717:174",
|
||||
"MORGANSVIGIL:287:265:715:311",
|
||||
"PILLAROFASH:313:261:382:289",
|
||||
"RUINSOFTHAURISSAN:258:275:521:105",
|
||||
"TERRORWINGPATH:271:296:730:52",
|
||||
},
|
||||
["Elwynn"] = {
|
||||
"BRACKWELLPUMPKINPATCH:222:223:592:431",
|
||||
"CRYSTALLAKE:196:192:435:345",
|
||||
"EASTVALELOGGINGCAMP:237:190:713:339",
|
||||
"FARGODEEPMINE:238:230:247:438",
|
||||
"FORESTSEDGE:242:335:132:333",
|
||||
"GOLDSHIRE:219:199:261:280",
|
||||
"JERODSLANDING:206:212:437:445",
|
||||
"NORTHSHIREVALLEY:237:244:390:154",
|
||||
"RIDGEPOINTTOWER:287:207:710:445",
|
||||
"STONECAIRNLAKE:278:230:601:203",
|
||||
"STORMWIND:452:392:21:3",
|
||||
"TOWEROFAZORA:232:226:561:303",
|
||||
},
|
||||
["DeadwindPass"] = {
|
||||
"DEADMANSCROSSING:368:353:257:81",
|
||||
"KARAZHAN:287:234:277:342",
|
||||
"THEVICE:254:257:433:305",
|
||||
},
|
||||
["Duskwood"] = {
|
||||
"ADDLESSTEAD:255:231:67:353",
|
||||
"BRIGHTWOODGROVE:191:315:520:131",
|
||||
"DARKSHIRE:291:259:644:173",
|
||||
"MANORMISTMANTLE:174:150:668:134",
|
||||
"RAVENHILL:166:115:117:317",
|
||||
"RAVENHILLCEMETARY:323:276:99:165",
|
||||
"THEDARKENEDBANK:886:184:105:44",
|
||||
"THEHUSHEDBANK:136:306:29:143",
|
||||
"THEROTTINGORCHARD:231:210:549:380",
|
||||
"THEYORGENFARMSTEAD:211:235:403:393",
|
||||
"TRANQUILGARDENSCEMETARY:204:196:692:363",
|
||||
"TWILIGHTGROVE:327:384:314:99",
|
||||
"VULGOLOGREMOUND:231:266:259:365",
|
||||
},
|
||||
["LochModan"] = {
|
||||
"GRIZZLEPAWRIDGE:262:343:326:325",
|
||||
"IRONBANDSEXCAVATIONSITE:321:294:491:276",
|
||||
"MOGROSHSTRONGHOLD:287:265:558:61",
|
||||
"NORTHGATEPASS:195:273:143:24",
|
||||
"SILVERSTREAMMINE:201:243:247:25",
|
||||
"STONESPLINTERVALLEY:226:255:230:363",
|
||||
"STONEWROUGHTDAM:260:149:354:23",
|
||||
"THEFARSTRIDERLODGE:162:182:741:298",
|
||||
"THELOCH:288:380:367:99",
|
||||
"THELSAMAR:243:205:225:214",
|
||||
"VALLEYOFKINGS:166:224:123:382",
|
||||
},
|
||||
["Redridge"] = {
|
||||
"ALTHERSMILL:222:260:407:134",
|
||||
"GALARDELLVALLEY:234:240:661:168",
|
||||
"LAKEEVERSTILL:522:260:140:249",
|
||||
"LAKERIDGEHIGHWAY:411:274:196:341",
|
||||
"LAKESHIRE:325:179:92:204",
|
||||
"REDRIDGECANYONS:345:232:132:79",
|
||||
"RENDERSCAMP:264:248:284:4",
|
||||
"RENDERSVALLEY:453:248:491:365",
|
||||
"RedwallKeep:162:110:830:466",
|
||||
"STONEWATCH:243:289:507:221",
|
||||
"STONEWATCHFALLS:308:200:601:325",
|
||||
"THREECORNERS:360:337:0:288",
|
||||
},
|
||||
["Stranglethorn"] = {
|
||||
"BALALRUINS:83:65:245:101",
|
||||
"BALIAMAHRUINS:100:133:376:133",
|
||||
"BLOODSAILCOMPOUND:154:163:201:291",
|
||||
"BOOTYBAY:137:125:207:435",
|
||||
"CRYSTALVEINMINE:111:114:350:280",
|
||||
"GROMGOLBASECAMP:101:98:265:137",
|
||||
"JAGUEROISLE:132:107:319:498",
|
||||
"KALAIRUINS:86:89:303:93",
|
||||
"KURZENSCOMPOUND:141:139:394:5",
|
||||
"LAKENAZFERITI:124:120:332:60",
|
||||
"MISTVALEVALLEY:120:116:283:372",
|
||||
"MIZJAHRUINS:93:102:315:133",
|
||||
"MOSHOGGOGREMOUND:123:168:435:96",
|
||||
"NEKMANIWELLSPRING:80:102:215:365",
|
||||
"NESINGWARYSEXPEDITION:128:98:274:29",
|
||||
"REBELCAMP:164:86:289:0",
|
||||
"RUINSOFABORAZ:87:87:356:340",
|
||||
"RUINSOFJUBUWAL:100:105:312:304",
|
||||
"RUINSOFZULKUNDA:113:132:201:8",
|
||||
"RUINSOFZULMAMWE:162:122:397:213",
|
||||
"THEARENA:186:176:241:194",
|
||||
"THEVILEREEF:177:160:159:98",
|
||||
"VENTURECOBASECAMP:96:120:391:66",
|
||||
"WILDSHORE:151:175:237:431",
|
||||
"ZIATAJAIRUINS:127:120:364:231",
|
||||
"ZULGURUB:230:213:489:12",
|
||||
"ZUULDAIARUINS:103:105:160:47",
|
||||
},
|
||||
["SwampOfSorrows"] = {
|
||||
"FALLOWSANCTUARY:348:292:501:0",
|
||||
"ITHARIUSSCAVE:230:232:0:270",
|
||||
"MISTYREEDSTRAND:250:664:752:0",
|
||||
"MISTYVALLEY:211:179:29:148",
|
||||
"POOLOFTEARS:280:256:576:227",
|
||||
"SORROWMURK:199:351:734:128",
|
||||
"SPLINTERSPEARJUNCTION:258:222:138:245",
|
||||
"STAGALBOG:328:238:561:386",
|
||||
"STONARD:343:303:287:244",
|
||||
"SorrowguardKeep:220:174:0:266",
|
||||
"THEHARBORAGE:216:187:182:157",
|
||||
"THESHIFTINGMIRE:303:221:294:118",
|
||||
},
|
||||
["Westfall"] = {
|
||||
"ALEXSTONFARMSTEAD:275:182:220:274",
|
||||
"DEMONTSPLACE:166:155:226:391",
|
||||
"FURLBROWSPUMPKINFARM:186:191:399:24",
|
||||
"GOLDCOASTQUARRY:194:241:234:113",
|
||||
"JANGOLODEMINE:185:187:323:44",
|
||||
"MOONBROOK:208:174:317:349",
|
||||
"SALDEANSFARM:191:184:478:119",
|
||||
"SENTINELHILL:161:210:461:259",
|
||||
"THEDAGGERHILLS:235:149:349:430",
|
||||
"THEDEADACRE:164:213:542:267",
|
||||
"THEDUSTPLAINS:260:204:538:393",
|
||||
"THEJANSENSTEAD:143:183:498:6",
|
||||
"THEMOLSENFARM:199:180:342:161",
|
||||
"WESTFALLLIGHTHOUSE:306:161:171:482",
|
||||
},
|
||||
["Wetlands"] = {
|
||||
"ANGERFANGENCAMPMENT:196:150:364:241",
|
||||
"BLACKCHANNELMARSH:213:173:95:260",
|
||||
"BLUEGILLMARSH:195:165:111:157",
|
||||
"DIREFORGEHILL:233:225:515:128",
|
||||
"DUNMODR:173:147:419:42",
|
||||
"DunAgrath:222:190:97:335",
|
||||
"GRIMBATOL:317:331:623:242",
|
||||
"HawksVigil:170:162:264:353",
|
||||
"IRONBEARDSTOMB:165:156:368:135",
|
||||
"MENETHILHARBOR:156:116:27:321",
|
||||
"MOSSHIDEFEN:215:224:539:277",
|
||||
"RAPTORRIDGE:159:115:640:191",
|
||||
"SALTSPRAYGLEN:170:214:254:58",
|
||||
"SUNDOWNMARSH:265:212:113:100",
|
||||
"THEGREENBELT:153:209:473:143",
|
||||
"THELGANROCK:207:165:478:383",
|
||||
"WHELGARSEXCAVATIONSITE:172:156:264:224",
|
||||
},
|
||||
["Teldrassil"] = {
|
||||
"BANETHILHOLLOW:136:191:392:289",
|
||||
"DARNASSUS:294:252:110:251",
|
||||
"DOLANAAR:170:119:469:327",
|
||||
"GNARLPINEHOLD:230:158:316:417",
|
||||
"LAKEALAMETH:237:163:445:388",
|
||||
"POOLSOFARLITHRIEN:125:180:337:314",
|
||||
"RUTTHERANVILLAGE:110:91:504:548",
|
||||
"SHADOWGLEN:198:201:504:164",
|
||||
"STARBREEZEVILLAGE:153:175:588:303",
|
||||
"THEORACLEGLADE:150:223:279:135",
|
||||
"UrsanHeights:229:154:243:423",
|
||||
"WELLSPRINGLAKE:166:245:383:98",
|
||||
},
|
||||
["Darkshore"] = {
|
||||
"AMETHARAN:163:178:340:323",
|
||||
"AUBERDINE:134:179:323:191",
|
||||
"BASHALARAN:153:171:379:199",
|
||||
"CLIFFSPRINGRIVER:205:161:391:112",
|
||||
"GROVEOFTHEANCIENTS:180:138:314:436",
|
||||
"REMTRAVELSEXCAVATION:148:164:245:504",
|
||||
"RUINSOFMATHYSTRA:176:205:519:3",
|
||||
"THEMASTERSGLAIVE:146:139:346:529",
|
||||
"TOWEROFALTHALAXX:142:159:484:110",
|
||||
},
|
||||
["Ashenvale"] = {
|
||||
"ASTRANAAR:190:173:281:259",
|
||||
"BOUGHSHADOW:140:190:862:157",
|
||||
"FALLENSKYLAKE:219:190:555:433",
|
||||
"FELFIREHILL:241:244:720:349",
|
||||
"FIRESCARSHRINE:153:161:194:332",
|
||||
"ForestSong:162:142:817:232",
|
||||
"IRISLAKE:185:190:401:226",
|
||||
"LAKEFALATHIM:115:181:138:144",
|
||||
"MAESTRASPOST:198:290:216:46",
|
||||
"MYSTRALLAKE:262:228:363:354",
|
||||
"NIGHTRUN:212:244:604:263",
|
||||
"RAYNEWOODRETREAT:165:235:527:243",
|
||||
"SATYRNAAR:163:172:702:230",
|
||||
"THEHOWLINGVALE:196:172:471:147",
|
||||
"THERUINSOFSTARDUST:141:135:268:382",
|
||||
"THESHRINEOFAESSINA:205:179:113:268",
|
||||
"THEZORAMSTRAND:228:235:26:33",
|
||||
"THISTLEFURVILLAGE:243:184:210:164",
|
||||
"WARSONGLUMBERCAMP:185:146:804:319",
|
||||
},
|
||||
["ThousandNeedles"] = {
|
||||
"CAMPETHOK:289:300:7:1",
|
||||
"DARKCLOUDPINNACLE:189:182:267:138",
|
||||
"FREEWINDPOST:193:173:366:273",
|
||||
"HIGHPERCH:178:174:39:164",
|
||||
"SPLITHOOFCRAG:193:175:400:203",
|
||||
"THEGREATLIFT:191:163:213:78",
|
||||
"THESCREECHINGCANYON:240:231:187:206",
|
||||
"THESHIMMERINGFLATS:312:355:612:308",
|
||||
"WINDBREAKCANYON:225:213:501:249",
|
||||
},
|
||||
["StonetalonMountains"] = {
|
||||
"AMANIALOR:504:252:8:5",
|
||||
"BAELHARDUL:357:252:512:257",
|
||||
"BLACKSANDOILFIELDS:504:504:8:5",
|
||||
"BOULDERSLIDERAVINE:90:76:586:547",
|
||||
"BRAMBLETHORNPASS:382:359:512:257",
|
||||
"BROKENCLIFFMINE:252:504:260:5",
|
||||
"CAMPAPARAJE:222:100:670:552",
|
||||
"GRIMTOTEMPOST:146:77:675:519",
|
||||
"MALAKAJIN:137:86:662:562",
|
||||
"MIRKFALLONLAKE:504:504:260:5",
|
||||
"POWDERTOWN:252:252:260:257",
|
||||
"SISHIRCANYON:252:264:512:257",
|
||||
"STONETALONPEAK:258:252:260:5",
|
||||
"SUNROCKRETREAT:504:252:260:257",
|
||||
"THECHARREDVALE:252:308:260:257",
|
||||
"THEEARTHENRING:504:252:260:257",
|
||||
"VENTURECOMPANYCAMP:252:504:260:5",
|
||||
"WEBWINDERPATH:256:324:512:256",
|
||||
"WINDSHEARCRAG:256:256:512:256",
|
||||
},
|
||||
["Desolace"] = {
|
||||
"ETHELRETHOR:189:237:318:68",
|
||||
"GELKISVILLAGE:181:235:300:433",
|
||||
"KODOGRAVEYARD:253:237:396:251",
|
||||
"KOLKARVILLAGE:206:208:615:221",
|
||||
"KORMEKSHUT:156:147:562:187",
|
||||
"MAGRAMVILLAGE:182:272:606:373",
|
||||
"MANNOROCCOVEN:270:271:408:385",
|
||||
"NIJELSPOINT:188:246:561:0",
|
||||
"RANAZJARISLE:88:89:248:11",
|
||||
"SARGERON:274:237:632:38",
|
||||
"SHADOWBREAKRAVINE:190:181:698:454",
|
||||
"SHADOWPREYVILLAGE:215:218:175:395",
|
||||
"TETHRISARAN:185:137:440:0",
|
||||
"THUNDERAXEFORTRESS:174:207:455:108",
|
||||
"VALLEYOFSPEARS:234:274:217:221",
|
||||
},
|
||||
["Feralas"] = {
|
||||
"CAMPMOJACHE:146:148:694:238",
|
||||
"ChimaeraRoostVale:106:150:785:321",
|
||||
"DIREMAUL:214:180:461:208",
|
||||
"DREAMBOUGH:141:122:459:0",
|
||||
"FERALSCARVALE:103:104:491:335",
|
||||
"FRAYFEATHERHIGHLANDS:101:163:485:391",
|
||||
"GORDUNNIOUTPOST:154:128:697:148",
|
||||
"GRIMTOTEMCOMPOUND:110:186:630:172",
|
||||
"ISLEOFDREAD:205:285:197:381",
|
||||
"LOWERWILDS:214:152:756:204",
|
||||
"ONEIROS:101:103:499:74",
|
||||
"RUINSOFISILDIEN:179:241:547:326",
|
||||
"RUINSOFRAVENWIND:178:149:310:0",
|
||||
"SARDORISLE:167:168:216:241",
|
||||
"THEFORGOTTENCOAST:132:316:409:258",
|
||||
"THETWINCOLOSSALS:278:235:323:78",
|
||||
"THEWRITHINGDEEP:214:205:625:305",
|
||||
},
|
||||
["Dustwallow"] = {
|
||||
"ALCAZISLAND:176:179:671:29",
|
||||
"BACKBAYWETLANDS:384:243:248:196",
|
||||
"BRACKENWALLVILLAGE:264:264:239:2",
|
||||
"THEDENOFFLAME:246:235:264:320",
|
||||
"THERAMOREISLE:214:187:542:232",
|
||||
"THEWYRMBOG:263:229:372:387",
|
||||
"WITCHHILL:230:311:431:1",
|
||||
"WesthavenHollow:166:149:603:428",
|
||||
},
|
||||
["Tanaris"] = {
|
||||
"ABYSSALSANDS:194:159:376:207",
|
||||
"BROKENPILLAR:93:165:481:243",
|
||||
"CAVERNSOFTIME:139:132:567:262",
|
||||
"DUNEMAULCOMPOUND:186:127:337:298",
|
||||
"EASTMOONRUINS:143:130:405:355",
|
||||
"GADGETZAN:156:149:430:102",
|
||||
"LANDSENDBEACH:184:148:456:514",
|
||||
"LOSTRIGGERCOVE:141:173:635:230",
|
||||
"NOONSHADERUINS:129:191:530:43",
|
||||
"SANDSORROWWATCH:175:157:311:111",
|
||||
"SOUTHBREAKSHORE:192:151:510:304",
|
||||
"SOUTHMOONRUINS:185:196:324:366",
|
||||
"STEAMWHEEDLEPORT:136:129:599:86",
|
||||
"SlickwickOilRig:237:181:129:436",
|
||||
"THEGAPINGCHASM:198:188:458:380",
|
||||
"THENOXIOUSLAIR:155:180:265:209",
|
||||
"THISTLESHRUBVALLEY:166:234:217:294",
|
||||
"VALLEYOFTHEWATCHERS:125:115:311:470",
|
||||
"WATERSPRINGFIELD:145:164:516:177",
|
||||
"ZALASHJISDEN:90:127:619:157",
|
||||
"ZULFARRAK:191:166:265:5",
|
||||
},
|
||||
["Aszhara"] = {
|
||||
"BAYOFSTORMS:257:285:486:208",
|
||||
"BITTERREACHES:231:173:651:46",
|
||||
"FORLORNRIDGE:210:247:198:373",
|
||||
"HALDARRENCAMPMENT:191:138:83:339",
|
||||
"JAGGEDREEF:556:153:373:9",
|
||||
"LAKEMENNAR:301:184:302:437",
|
||||
"LEGASHENCAMPMENT:224:131:484:49",
|
||||
"RAVENCRESTMONUMENT:227:115:559:506",
|
||||
"RUINSOFELDARATH:251:268:246:228",
|
||||
"SHADOWSONGSHRINE:213:170:43:428",
|
||||
"SOUTHRIDGEBEACH:355:207:397:360",
|
||||
"TEMPLEOFARKKORAN:177:187:689:160",
|
||||
"THALASSIANBASECAMP:224:144:507:126",
|
||||
"THERUINEDREACHES:384:116:403:549",
|
||||
"THESHATTEREDSTRAND:148:199:412:202",
|
||||
"TIMBERMAWHOLD:209:194:258:175",
|
||||
"TOWEROFELDARA:107:145:824:114",
|
||||
"URSOLAN:219:212:327:94",
|
||||
"VALORMOK:201:158:93:236",
|
||||
},
|
||||
["Felwood"] = {
|
||||
"BLOODVENOMFALLS:225:132:297:269",
|
||||
"DEADWOODVILLAGE:162:129:415:539",
|
||||
"EMERALDSANCTUARY:171:150:411:436",
|
||||
"FELPAWVILLAGE:224:138:489:0",
|
||||
"IRONTREEWOODS:200:203:426:60",
|
||||
"JADEFIREGLEN:151:145:339:469",
|
||||
"JADEFIRERUN:181:159:338:35",
|
||||
"JAEDENAR:236:122:275:333",
|
||||
"MORLOSARAN:129:151:503:515",
|
||||
"RUINSOFCONSTELLAS:224:142:303:387",
|
||||
"SHATTERSCARVALE:218:186:315:130",
|
||||
"TALONBRANCHGLADE:145:130:554:97",
|
||||
},
|
||||
["UngoroCrater"] = {
|
||||
"FIREPLUMERIDGE:277:258:377:185",
|
||||
"GOLAKKAHOTSPRINGS:299:334:133:158",
|
||||
"IRONSTONEPLATEAU:276:281:588:69",
|
||||
"LAKKARITARPITS:553:255:170:13",
|
||||
"TERRORRUN:333:275:166:375",
|
||||
"THEMARSHLANDS:295:341:568:247",
|
||||
"THESLITHERINGSCAR:326:260:378:403",
|
||||
},
|
||||
["Moonglade"] = {
|
||||
"LAKEELUNEARA:530:484:256:101",
|
||||
},
|
||||
["Silithus"] = {
|
||||
"HIVEASHI:431:276:305:34",
|
||||
"HIVEREGAL:469:335:262:333",
|
||||
"HIVEZORA:343:424:117:188",
|
||||
"SOUTHWINDVILLAGE:346:348:519:83",
|
||||
"THECRYSTALVALE:285:274:121:31",
|
||||
"THESCARABWALL:271:145:125:523",
|
||||
"TWILIGHTBASECAMP:297:238:355:206",
|
||||
},
|
||||
["Winterspring"] = {
|
||||
"DARKWHISPERGORGE:247:191:452:447",
|
||||
"EVERLOOK:151:189:516:114",
|
||||
"FROSTFIREHOTSPRINGS:226:124:231:180",
|
||||
"FROSTSABERROCK:240:172:375:11",
|
||||
"FROSTWHISPERGORGE:184:144:531:383",
|
||||
"ICETHISTLEHILLS:116:155:617:247",
|
||||
"LAKEKELTHERIL:203:176:409:205",
|
||||
"MAZTHORIL:174:169:499:265",
|
||||
"OWLWINGTHICKET:149:127:600:348",
|
||||
"STARFALLVILLAGE:174:148:399:143",
|
||||
"THEHIDDENGROVE:162:174:562:33",
|
||||
"TIMBERMAWPOST:223:112:235:248",
|
||||
"WINTERFALLVILLAGE:133:120:622:163",
|
||||
},
|
||||
["AlteracValley"] = {
|
||||
"DUNBALDAR:254:228:356:18",
|
||||
"FROSTWOLFKEEP:220:278:408:382",
|
||||
"ICEBLOODGARRISON:286:288:343:179",
|
||||
},
|
||||
["Hyjal"] = {
|
||||
"BARKSKINPLATEAU:207:167:390:297",
|
||||
"BARKSKINVILLAGE:502:293:417:346",
|
||||
"BLEAKHOLLOWCRATER:297:335:401:20",
|
||||
"CIRCLEOFPOWER:277:331:203:63",
|
||||
"DARKHOLLOWPASS:214:237:342:389",
|
||||
"NORDANAAR:139:146:778:118",
|
||||
"NORDRASSILGLADE:418:408:578:0",
|
||||
"RUINSOFTELENNAS:165:193:141:236",
|
||||
"THEEMERALDGATEWAY:309:244:109:353",
|
||||
"ZULHATHA:191:210:3:194",
|
||||
},
|
||||
["Lapidis"] = {
|
||||
"BRIGHTCOAST:298:213:237:246",
|
||||
"CAELANSREST:147:111:517:230",
|
||||
"CROWNISLAND:140:95:512:33",
|
||||
"GORDOSHHEIGHTS:253:243:256:89",
|
||||
"HAZURRIGLADE:87:82:486:306",
|
||||
"SHANKSREEF:207:90:446:109",
|
||||
"THEROCK:74:72:687:149",
|
||||
"TOWEROFLAPIDIS:203:118:487:175",
|
||||
"WALLOWINGCOAST:240:184:505:326",
|
||||
"ZULHAZU:227:178:348:407",
|
||||
},
|
||||
["Gillijim"] = {
|
||||
"DEEPTIDESANCTUM:204:117:199:512",
|
||||
"DISTILLERYISLE:90:69:234:216",
|
||||
"FAELONSFOLLY:108:103:331:304",
|
||||
"GILLIJIMSTRAND:108:324:641:160",
|
||||
"JADEMINE:141:149:500:256",
|
||||
"KALKORPOINT:123:115:421:210",
|
||||
"KAZONISLAND:194:113:432:51",
|
||||
"MAULOGGPOST:137:227:512:401",
|
||||
"MAULOGGREFUGE:231:132:615:465",
|
||||
"RUINSOFZULRAZAR:215:136:369:384",
|
||||
"SILVERCOAST:245:184:311:386",
|
||||
"SILVERSANDBAR:47:128:256:398",
|
||||
"SOUTHSEASANDBAR:125:172:178:63",
|
||||
"TANGLEWOOD:135:188:576:297",
|
||||
"ZULRAZAR:137:168:375:282",
|
||||
},
|
||||
["TelAbim"] = {
|
||||
"BIXXLESSTOREHOUSE:300:127:368:178",
|
||||
"HIGHVALERISE:191:187:468:248",
|
||||
"TAZZOSSHACK:229:232:453:391",
|
||||
"TELCOBASECAMP:184:183:342:440",
|
||||
"THEDERELICTCAMP:165:205:364:273",
|
||||
"THEJAGGEDISLES:313:256:385:16",
|
||||
},
|
||||
["Gilneas"] = {
|
||||
"BLACKTHORNSCAMP:160:163:32:171",
|
||||
"BROLOKMOUND:140:120:467:349",
|
||||
"DAWNSTONEMINE:130:144:292:155",
|
||||
"FREYSHEARKEEP:72:70:624:405",
|
||||
"GILNEASCITY:295:242:89:105",
|
||||
"GLAYMORESTEAD:140:127:483:129",
|
||||
"GREYMANESWATCH:119:158:580:311",
|
||||
"HOLLOWWEBCEMETARY:180:167:215:395",
|
||||
"HOLLOWWEBWOODS:171:118:341:452",
|
||||
"NORTHGATETOWER:130:137:397:172",
|
||||
"OLDROCKPASS:155:165:290:37",
|
||||
"RAVENSHIRE:194:237:472:431",
|
||||
"RAVENWOODKEEP:253:174:496:494",
|
||||
"ROSEWICKPLANTATION:134:140:331:155",
|
||||
"RUINSOFGREYSHIRE:192:144:230:260",
|
||||
"SHADEMORETAVERN:117:120:279:336",
|
||||
"SOUTHMIREORCHARD:202:133:302:354",
|
||||
"STILLWARDCHURCH:213:166:471:220",
|
||||
"THEDRYROCKMINE:129:127:145:262",
|
||||
"THEDRYROCKPIT:230:217:69:295",
|
||||
"THEGREYMANEWALL:131:173:412:48",
|
||||
"THEOVERGROWNACRE:134:154:390:269",
|
||||
},
|
||||
["Icepoint"] = {
|
||||
"KANEQNUUN:512:430:237:129",
|
||||
},
|
||||
["BlackstoneIsland"] = {
|
||||
"BLACKASHCOALPITS:303:474:209:178",
|
||||
"BLACKASHMINE:251:204:397:222",
|
||||
"GAZZIKSWORKSHOP:329:247:439:403",
|
||||
"RUSTGATELUMBERYARD:217:245:551:241",
|
||||
"RUSTGATERIDGE:396:226:372:360",
|
||||
"THEWATERHOLE:386:239:382:43",
|
||||
"VENTURECOSLUMS:270:192:498:129",
|
||||
},
|
||||
["ThalassianHighlands"] = {
|
||||
"ALAHTHALAS:470:276:429:38",
|
||||
"ANASTERIANPARK:229:219:385:256",
|
||||
"BRINTHILIEN:180:211:395:450",
|
||||
"FELSTRIDERRETREAT:201:207:165:428",
|
||||
"ISLEOFETERNALAUTUMN:204:167:236:117",
|
||||
"RUINSOFNASHALARAN:249:266:36:151",
|
||||
"SILVERSUNMINE:208:189:288:373",
|
||||
"THEFARSTRIDE:230:199:212:255",
|
||||
"THELASTRUNESTONE:179:203:507:379",
|
||||
},
|
||||
["GrimReaches"] = {
|
||||
"BAGGOTHSRAMPART:112:113:399:238",
|
||||
"BARLEYCRESTFARMSTEAD:116:88:499:222",
|
||||
"BRANGARSFOLLY:108:123:568:33",
|
||||
"DUNKITHAS:137:95:470:329",
|
||||
"EASTRIDGEOUTPOST:166:107:374:165",
|
||||
"GETHKAR:118:124:444:84",
|
||||
"GROLDANSEXCAVATION:125:117:567:231",
|
||||
"LAKEKITHAS:217:150:481:270",
|
||||
"RUINSOFSTOLGAZKEEP:134:146:366:53",
|
||||
"SALGAZMINES:150:119:535:380",
|
||||
"SHATTERBLADEPOST:186:130:512:126",
|
||||
"SLATEBEARDSFORGE:136:99:457:404",
|
||||
"THEGRIMHOLLOW:288:200:396:463",
|
||||
"THEHIGHPASS:97:141:409:315",
|
||||
"ZARMGETHPOINT:143:76:405:16",
|
||||
"ZARMGETHSTRONGHOLD:120:150:487:17",
|
||||
},
|
||||
["Balor"] = {
|
||||
"BILGERATCOMPOUND:174:141:323:76",
|
||||
"CROAKINGPLATEAU:371:154:397:201",
|
||||
"GRAHANESTATE:93:116:306:392",
|
||||
"GULLWINGWRECKAGE:110:105:221:34",
|
||||
"LANGSTONORCHARD:102:129:410:346",
|
||||
"RUINSOFBREEZEHAVEN:163:141:450:256",
|
||||
"SCURRYINGTHICKET:144:158:283:161",
|
||||
"SIOUTPOST:175:232:597:389",
|
||||
"SORROWMORELAKE:174:140:303:277",
|
||||
"STORMBREAKERPOINT:243:197:583:212",
|
||||
"STORMREAVERSPIRE:151:119:491:429",
|
||||
"STORMWROUGHTCASTLE:202:166:458:332",
|
||||
"TREACHEROUSCRAGS:243:171:381:457",
|
||||
"VANDERFARMSTEAD:146:140:330:372",
|
||||
"WINDROCKCLIFFS:192:279:256:303",
|
||||
},
|
||||
["Northwind"] = {
|
||||
"ABBEYGARDENS:250:224:512:33",
|
||||
"AMBERSHIRE:234:215:334:278",
|
||||
"AMBERWOODKEEP:243:205:187:308",
|
||||
"BLACKROCKBREACH:255:201:721:222",
|
||||
"BRISTLEWHISKERCAVERN:197:185:568:232",
|
||||
"CINDERFALLPASS:229:229:733:348",
|
||||
"CRAWFORDWINERY:160:222:513:285",
|
||||
"CRYSTALFALLS:320:205:627:464",
|
||||
"GRIMMENLAKE:218:210:550:352",
|
||||
"MERCHANTSHIGHROAD:353:249:256:420",
|
||||
"NORTHRIDGEPOINT:298:314:349:31",
|
||||
"NORTHWINDLOGGINGCAMP:224:185:258:171",
|
||||
"RUINSOFBIRKHAVEN:180:208:645:116",
|
||||
"SHERWOODQUARRY:293:287:702:1",
|
||||
"STILLHEARTPORT:174:155:116:217",
|
||||
"TOWEROFMAGILOU:181:223:189:169",
|
||||
"WITCHCOVEN:147:162:257:81",
|
||||
},
|
||||
["Moonwhisper"] = {
|
||||
"AnShesRespite:170:120:398:81",
|
||||
"AncestralGrounds:164:82:295:88",
|
||||
"BlackrootHold:162:137:495:465",
|
||||
"BlackrootVillage:224:143:411:525",
|
||||
"FoulheartSanctum:157:149:496:232",
|
||||
"GroveOfTheMoon:152:146:464:347",
|
||||
"LunarclawDen:84:60:674:376",
|
||||
"MarasEthil:96:94:640:417",
|
||||
"MoonhoofRetreat:172:144:419:167",
|
||||
"MoonhoofVillage:163:157:570:188",
|
||||
"MoonsilkHollow:125:114:577:458",
|
||||
"MoroGaiVillage:133:127:571:372",
|
||||
"NarvalisPoint:162:139:503:118",
|
||||
"RuinsOfNendis:183:130:584:275",
|
||||
"StarshardCradle:122:109:334:121",
|
||||
"Tyrandas:158:169:580:61",
|
||||
"VysnagosasRest:163:102:420:8",
|
||||
},
|
||||
}
|
||||
|
||||
-- add turtle-wow sell values
|
||||
pfSellData = {
|
||||
|
||||
+2
-23
@@ -331,29 +331,8 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
return success and found
|
||||
end
|
||||
|
||||
pfUI.api.UnitInLineOfSight = function(unit1, unit2)
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, inSight = pcall(UnitXP, "inSight", unit1, unit2)
|
||||
if success then return inSight end
|
||||
return nil
|
||||
end
|
||||
|
||||
pfUI.api.UnitIsBehind = function(unit1, unit2)
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, behind = pcall(UnitXP, "behind", unit1, unit2)
|
||||
if success then return behind end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Debug command to test UnitXP indicators
|
||||
_G.SLASH_PFUNITXP1 = "/pfunitxp"
|
||||
SlashCmdList["PFUNITXP"] = function()
|
||||
pfUI.api.RegisterSlashCommand("PFUNITXP", { "/pfunitxp" }, function()
|
||||
local chat = DEFAULT_CHAT_FRAME
|
||||
chat:AddMessage("|cff33ffccpfUI|r: UnitXP Indicator Debug")
|
||||
|
||||
@@ -387,5 +366,5 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
else
|
||||
chat:AddMessage(" Target frame: |cffff0000NOT found|r")
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
end)
|
||||
+6
-2
@@ -6,6 +6,7 @@ pfUI:RegisterModule("unlock", function ()
|
||||
-- Name Shift Ctrl
|
||||
{ "pfCombo", 5 },
|
||||
{ "pfRaid", 40, 5 },
|
||||
{ "pfRaidPet", 40, 5 },
|
||||
{ "pfGroup", 4 },
|
||||
{ "pfLootRollFrame", 4 },
|
||||
}
|
||||
@@ -35,6 +36,8 @@ pfUI:RegisterModule("unlock", function ()
|
||||
-- groupframes
|
||||
["Raid%d"] = { T["Group Frames"], T["Raid"] },
|
||||
["Raid%d%d"] = { T["Group Frames"], T["Raid"] },
|
||||
["RaidPet%d"] = { T["Group Frames"], T["Raid-Pet"] },
|
||||
["RaidPet%d%d"] = { T["Group Frames"], T["Raid-Pet"] },
|
||||
["Group%d"] = { T["Group Frames"], T["Group"] },
|
||||
["Party%dTarget"] = { T["Group Frames"], T["Group-Target"] },
|
||||
["PartyPet%d"] = { T["Group Frames"], T["Group-Pet"] },
|
||||
@@ -98,7 +101,8 @@ pfUI:RegisterModule("unlock", function ()
|
||||
-- search and add clustered frames
|
||||
for id, cluster in pairs(clusters) do
|
||||
local len = strlen(cluster[1])
|
||||
if strsub(frame:GetName(),0,len) == cluster[1] then
|
||||
local fid = tonumber(strsub(frame:GetName(),len+1,len+2))
|
||||
if fid and strsub(frame:GetName(),0,len) == cluster[1] then
|
||||
if IsShiftKeyDown() and cluster[2] then
|
||||
for i = 1, cluster[2] do
|
||||
if _G[cluster[1] .. i] ~= frame then
|
||||
@@ -106,7 +110,7 @@ pfUI:RegisterModule("unlock", function ()
|
||||
end
|
||||
end
|
||||
elseif IsControlKeyDown() and cluster[3] then
|
||||
local id = tonumber(strsub(frame:GetName(),len+1,len+2))
|
||||
local id = fid
|
||||
|
||||
local b = 1
|
||||
for i = cluster[3]+1, cluster[2], cluster[3] do
|
||||
|
||||
+8
-23
@@ -4,8 +4,6 @@ pfUI:RegisterModule("unusable", function ()
|
||||
|
||||
pfUI.unusable = {}
|
||||
|
||||
local scanner = libtipscan:GetScanner("unusable")
|
||||
local durability = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)")
|
||||
local r, g, b, a = strsplit(",", C.appearance.bags.unusable_color)
|
||||
|
||||
function pfUI.unusable:UpdateSlot(bag, slot)
|
||||
@@ -13,31 +11,18 @@ pfUI:RegisterModule("unusable", function ()
|
||||
if not pfUI.bags[bag] then return end
|
||||
if not pfUI.bags[bag].slots[slot] then return end
|
||||
|
||||
-- add button shortcuts
|
||||
local frame = pfUI.bags[bag].slots[slot].frame
|
||||
local name = frame:GetName()
|
||||
|
||||
-- return on empty buttons
|
||||
local frame = pfUI.bags[bag].slots[slot].frame
|
||||
if not frame.hasItem then return end
|
||||
|
||||
-- set the proper tooltip method
|
||||
if bag == BANK_CONTAINER then
|
||||
scanner:SetInventoryItem("player", 39+slot)
|
||||
else
|
||||
scanner:SetBagItem(bag, slot)
|
||||
-- C_PlayerInfo.CanUseItem is the "is this red in the tooltip" gate:
|
||||
-- proficiency, required level, class/race, skill/spell/rep. It checks
|
||||
-- *requirements* only, so a broken (0-durability) item still reads as
|
||||
-- usable -- no durability-line exclusion needed like the old scanner.
|
||||
local itemID = C_Container.GetContainerItemID(bag, slot)
|
||||
if itemID and not C_PlayerInfo.CanUseItem(itemID) then
|
||||
_G.SetItemButtonTextureVertexColor(frame, r, g, b, a)
|
||||
end
|
||||
|
||||
-- check for red color in tooltip
|
||||
local red = scanner:Color(RED_FONT_COLOR)
|
||||
if not red then return end
|
||||
|
||||
-- check for broken items
|
||||
local left = scanner:Line(red)
|
||||
local _, _, broken = string.find(left, durability, 1)
|
||||
if broken then return end
|
||||
|
||||
-- update button vertex color
|
||||
_G.SetItemButtonTextureVertexColor(frame, r, g, b, a)
|
||||
end
|
||||
|
||||
-- update on regular pfUI button updates
|
||||
|
||||
@@ -3,8 +3,7 @@ pfUI:RegisterModule("whisperproxy", function ()
|
||||
|
||||
local proxy = CreateFrame("Button", "pfWhisperProxy", pfUI.chat.left.panelTop)
|
||||
proxy:SetPoint("TOPRIGHT", pfUI.chat.left, "TOPRIGHT", -22, -5)
|
||||
proxy:SetWidth(12)
|
||||
proxy:SetHeight(12)
|
||||
proxy:SetSize(12, 12)
|
||||
proxy.tex = proxy:CreateTexture(nil, "OVERLAY")
|
||||
proxy.tex:SetAllPoints()
|
||||
proxy.tex:SetTexture(pfUI.media["img:proxy"])
|
||||
|
||||
+3
-11
@@ -5,7 +5,7 @@ pfUI:RegisterModule("xpbar", function ()
|
||||
local REST_WINDOW = 300 -- seconds of sliding-window samples for rate calc
|
||||
|
||||
local REST_CAP_MUL = 1.5 -- target rested cap = UnitXPMax * 1.5
|
||||
if IsTurtleWoW() then
|
||||
if TURTLE_WOW_VERSION then
|
||||
REST_CAP_MUL = 1.13
|
||||
end
|
||||
|
||||
@@ -183,11 +183,7 @@ end
|
||||
local self = self or this
|
||||
|
||||
if self.text_mouse == "1" then
|
||||
if MouseIsOver(self) then
|
||||
self.bar.text:Show()
|
||||
else
|
||||
self.bar.text:Hide()
|
||||
end
|
||||
self.bar.text:SetShown(MouseIsOver(self))
|
||||
end
|
||||
|
||||
if self.always then return end
|
||||
@@ -352,11 +348,7 @@ end
|
||||
b.bar.text:SetJustifyH("CENTER")
|
||||
b.bar.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
|
||||
if b.text == "1" then
|
||||
b.bar.text:Show()
|
||||
else
|
||||
b.bar.text:Hide()
|
||||
end
|
||||
b.bar.text:SetShown(b.text == "1")
|
||||
|
||||
b.restedbar = b.restedbar or CreateFrame("StatusBar", nil, b)
|
||||
b.restedbar:SetStatusBarTexture(pfUI.media[C.panel.xp.texture])
|
||||
|
||||
@@ -5,11 +5,7 @@ end
|
||||
|
||||
SLASH_PFUI1 = '/pfui'
|
||||
function SlashCmdList.PFUI(msg, editbox)
|
||||
if pfUI.gui:IsShown() then
|
||||
pfUI.gui:Hide()
|
||||
else
|
||||
pfUI.gui:Show()
|
||||
end
|
||||
pfUI.gui:SetShown(not pfUI.gui:IsShown())
|
||||
end
|
||||
|
||||
SLASH_GM1, SLASH_GM2 = '/gm', '/support'
|
||||
@@ -27,7 +23,7 @@ do
|
||||
-- ClassicAPI dependency check.
|
||||
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
|
||||
-- API surface that ClassicAPI polyfills, so presence is required.
|
||||
local PFUI_CLASSIC_API_MIN = 10503 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_MIN = 10802 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||
@@ -40,9 +36,16 @@ do
|
||||
if not CLASSIC_API_VERSION or CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
|
||||
local minVersion = FormatVersion(PFUI_CLASSIC_API_MIN)
|
||||
pfUI.disabled = true
|
||||
EventUtil.ContinueOnPlayerLogin(function()
|
||||
local detail
|
||||
if not CLASSIC_API_VERSION then
|
||||
detail = "The ClassicAPI DLL isn't loaded. The |cff33ffcc!!!ClassicAPI|r addon ships bundled with it -- delete your |cff33ffcc!!!ClassicAPI|r folder and install the latest release from:"
|
||||
else
|
||||
detail = "ClassicAPI " .. minVersion .. " or newer is required. Delete your |cff33ffcc!!!ClassicAPI|r folder and reinstall the latest release from:"
|
||||
end
|
||||
|
||||
local function ShowRequiredPopup()
|
||||
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
|
||||
text = "This fork of |cff33ffccpf|cffffffffUI|r requires ClassicAPI\n " .. minVersion .. " or newer.\n\nAll |cff33ffccpf|cffffffffUI|r modules have been disabled.\nInstall ClassicAPI from:",
|
||||
text = "|cff33ffccpf|cffffffffUI|r has been disabled.\n\n" .. detail,
|
||||
button1 = OKAY,
|
||||
hasEditBox = 1,
|
||||
editBoxWidth = 280,
|
||||
@@ -51,7 +54,7 @@ do
|
||||
hideOnEscape = 1,
|
||||
preferredIndex = 3,
|
||||
OnShow = function()
|
||||
local editBox = _G[this:GetName().."EditBox"]
|
||||
local editBox = getglobal(this:GetName().."EditBox")
|
||||
if editBox then
|
||||
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
|
||||
editBox:HighlightText()
|
||||
@@ -61,9 +64,15 @@ do
|
||||
}
|
||||
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
"This fork of |cff33ffccpf|cffffffffUI|r requires ClassicAPI " .. minVersion .. "+. Get it at " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||
"|cff33ffccpf|cffffffffUI|r disabled: " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||
1, 0.3, 0.3
|
||||
)
|
||||
end
|
||||
local loginFrame = CreateFrame("Frame")
|
||||
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
loginFrame:SetScript("OnEvent", function()
|
||||
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
||||
ShowRequiredPopup()
|
||||
end)
|
||||
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
|
||||
EventUtil.ContinueOnPlayerLogin(function()
|
||||
@@ -99,9 +108,14 @@ pfUI.skins = {}
|
||||
pfUI.environment = {}
|
||||
pfUI.movables = {}
|
||||
pfUI.version = {}
|
||||
pfUI.hooks = {}
|
||||
pfUI.env = {}
|
||||
|
||||
if not pfUI.disabled then
|
||||
pfUI.events = Mixin({}, CallbackRegistryMixin)
|
||||
pfUI.events:OnLoad()
|
||||
pfUI.events:SetUndefinedEventsAllowed(true)
|
||||
end
|
||||
|
||||
-- check if macro addons are loaded (disables macrotweak/macroscan)
|
||||
function pfUI:MacroAddonsLoaded()
|
||||
return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
|
||||
|
||||
@@ -2,15 +2,10 @@ pfUI:RegisterSkin("Auctionhouse", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
|
||||
HookAddonOrVariable("Blizzard_AuctionUI", function()
|
||||
-- Compatibility
|
||||
if BrowseResetButton then -- tbc
|
||||
SkinButton(BrowseResetButton)
|
||||
else -- vanilla
|
||||
SkinArrowButton(BidPrevPageButton, "left", 18)
|
||||
SkinArrowButton(BidNextPageButton, "right", 18)
|
||||
SkinArrowButton(AuctionsPrevPageButton, "left", 18)
|
||||
SkinArrowButton(AuctionsNextPageButton, "right", 18)
|
||||
end
|
||||
SkinArrowButton(BidPrevPageButton, "left", 18)
|
||||
SkinArrowButton(BidNextPageButton, "right", 18)
|
||||
SkinArrowButton(AuctionsPrevPageButton, "left", 18)
|
||||
SkinArrowButton(AuctionsNextPageButton, "right", 18)
|
||||
|
||||
hooksecurefunc("AuctionFrame_OnShow", function()
|
||||
AuctionFrame:ClearAllPoints()
|
||||
|
||||
@@ -52,8 +52,7 @@ pfUI:RegisterSkin("Battlefield", function ()
|
||||
end)
|
||||
|
||||
BattlefieldFrame.textbox = CreateFrame("Frame", "BattlefieldFrameTextBox", BattlefieldFrame)
|
||||
BattlefieldFrame.textbox:SetWidth(320)
|
||||
BattlefieldFrame.textbox:SetHeight(110)
|
||||
BattlefieldFrame.textbox:SetSize(320, 110)
|
||||
CreateBackdrop(BattlefieldFrame.textbox)
|
||||
BattlefieldFrame.textbox:SetPoint("BOTTOM", BattlefieldFrame.backdrop, "BOTTOM", 0, 36)
|
||||
BattlefieldFrameZoneDescription:ClearAllPoints()
|
||||
|
||||
@@ -6,8 +6,7 @@ pfUI:RegisterSkin("Battlefield Minimap", function ()
|
||||
CreateBackdrop(BattlefieldMinimap, nil, nil, 0)
|
||||
CreateBackdropShadow(BattlefieldMinimap)
|
||||
|
||||
BattlefieldMinimap:SetWidth(220)
|
||||
BattlefieldMinimap:SetHeight(146)
|
||||
BattlefieldMinimap:SetSize(220, 146)
|
||||
|
||||
SkinCloseButton(BattlefieldMinimapCloseButton, BattlefieldMinimap, 0, 0)
|
||||
|
||||
@@ -15,7 +14,7 @@ pfUI:RegisterSkin("Battlefield Minimap", function ()
|
||||
BattlefieldMinimapTabText:ClearAllPoints()
|
||||
BattlefieldMinimapTabText:SetPoint("CENTER", 0, 0)
|
||||
|
||||
HookScript(BattlefieldMinimap, "OnShow", function()
|
||||
BattlefieldMinimap:HookScript("OnShow", function()
|
||||
BattlefieldMinimapTab:Hide()
|
||||
end)
|
||||
|
||||
|
||||
@@ -2,26 +2,32 @@ pfUI:RegisterSkin("Character", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
|
||||
|
||||
-- Compatibility
|
||||
if PlayerTitleDropDown then -- tbc, wotlk
|
||||
-- Character Tab
|
||||
SkinDropDown(PlayerTitleDropDown)
|
||||
PlayerTitleDropDown:SetPoint("TOP", CharacterLevelText, "BOTTOM", 0, -2)
|
||||
PlayerTitleDropDownText:SetPoint("LEFT", PlayerTitleDropDown.backdrop, "LEFT", 6, 2)
|
||||
SkinDropDown(PlayerStatFrameLeftDropDown)
|
||||
SkinDropDown(PlayerStatFrameRightDropDown)
|
||||
|
||||
-- Honor Tab
|
||||
StripTextures(PVPFrame)
|
||||
else -- vanilla
|
||||
-- Honor Tab
|
||||
StripTextures(HonorFrame)
|
||||
|
||||
HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||
CreateBackdrop(HonorFrameProgressBar)
|
||||
HonorFrameProgressBar:SetHeight(24)
|
||||
-- Honor Tab
|
||||
StripTextures(HonorFrame)
|
||||
if ArenaFrame then
|
||||
StripTextures(ArenaFrame)
|
||||
for _, frame in pairs({'Arena', 'Honor'}) do
|
||||
for i = 1, 2 do
|
||||
local tab = _G[frame.."FrameTab"..i]
|
||||
local lastTab = _G[frame.."FrameTab"..(i-1)]
|
||||
if lastTab and lastTab:IsShown() then
|
||||
tab:ClearAllPoints()
|
||||
tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
|
||||
end
|
||||
SkinTab(tab)
|
||||
end
|
||||
end
|
||||
for i = 1, 3 do
|
||||
local team = _G["ArenaFrameTeam"..i]
|
||||
StripTextures(team)
|
||||
CreateBackdrop(team)
|
||||
end
|
||||
end
|
||||
|
||||
HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||
CreateBackdrop(HonorFrameProgressBar)
|
||||
HonorFrameProgressBar:SetHeight(24)
|
||||
|
||||
local magicResTextureCords = {
|
||||
{0.21875, 0.78125, 0.25, 0.3203125},
|
||||
{0.21875, 0.78125, 0.0234375, 0.09375},
|
||||
@@ -125,7 +131,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
|
||||
if ShaguScore and itemID then
|
||||
local itemLevel = C_Item.GetCurrentItemLevel({ equipmentSlotIndex = slotId })
|
||||
local _, _, quality, _, _, _, _, _, itemSlot, _ = GetItemInfo(itemID)
|
||||
local _, _, quality, _, _, _, _, _, itemSlot, _ = C_Item.GetItemInfo(itemID)
|
||||
local score = ShaguScore:Calculate(itemSlot, quality, itemLevel)
|
||||
if score and score > 0 and quality and quality > 0 then
|
||||
local r,g,b = GetItemQualityColor(quality)
|
||||
@@ -148,22 +154,19 @@ pfUI:RegisterSkin("Character", function ()
|
||||
end
|
||||
end
|
||||
|
||||
HookScript(CharacterFrame, "OnShow", function()
|
||||
hooksecurefunc("CharacterFrame_OnShow", function()
|
||||
RefreshCharacterSlots()
|
||||
RefreshPetPosition()
|
||||
end)
|
||||
|
||||
if not this.hooked then
|
||||
hooksecurefunc("PaperDollItemSlotButton_Update", function()
|
||||
-- update only character slots!
|
||||
if string.find(this:GetName(), "^Character.-Slot$") then
|
||||
RefreshCharacterSlot(this)
|
||||
end
|
||||
end)
|
||||
hooksecurefunc("PetTab_Update", RefreshPetPosition)
|
||||
this.hooked = true
|
||||
hooksecurefunc("PaperDollItemSlotButton_Update", function()
|
||||
if this:GetParent() == PaperDollFrame then
|
||||
RefreshCharacterSlot(this)
|
||||
end
|
||||
end)
|
||||
|
||||
hooksecurefunc("PetTab_Update", RefreshPetPosition)
|
||||
|
||||
StripTextures(PaperDollFrame)
|
||||
StripTextures(CharacterAttributesFrame)
|
||||
StripTextures(CharacterResistanceFrame)
|
||||
@@ -174,8 +177,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
|
||||
for i,c in pairs(magicResTextureCords) do
|
||||
local magicResFrame = _G["MagicResFrame"..i]
|
||||
magicResFrame:SetWidth(26)
|
||||
magicResFrame:SetHeight(26)
|
||||
magicResFrame:SetSize(26, 26)
|
||||
CreateBackdrop(magicResFrame)
|
||||
SetAllPointsOffset(magicResFrame.backdrop, magicResFrame, 2)
|
||||
local icon = GetNoNameObject(magicResFrame, "Texture", "BACKGROUND", "ResistanceIcons")
|
||||
@@ -233,8 +235,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
|
||||
for i,c in pairs(magicResTextureCords) do
|
||||
local magicResFrame = _G["PetMagicResFrame"..i]
|
||||
magicResFrame:SetWidth(26)
|
||||
magicResFrame:SetHeight(26)
|
||||
magicResFrame:SetSize(26, 26)
|
||||
CreateBackdrop(magicResFrame)
|
||||
SetAllPointsOffset(magicResFrame.backdrop, magicResFrame, 2)
|
||||
local icon = GetNoNameObject(magicResFrame, "Texture", "BACKGROUND", "ResistanceIcons")
|
||||
@@ -254,8 +255,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
|
||||
local war = _G["ReputationBar"..i.."AtWarCheck"]
|
||||
StripTextures(war)
|
||||
war:SetWidth(13)
|
||||
war:SetHeight(13)
|
||||
war:SetSize(13, 13)
|
||||
war:ClearAllPoints()
|
||||
war:SetPoint("LEFT", bar.backdrop, "RIGHT", 6, 0)
|
||||
war.icon = war:CreateTexture(nil, "OVERLAY")
|
||||
@@ -353,8 +353,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
SkillDetailStatusBar:SetParent(SkillDetailScrollFrame)
|
||||
|
||||
StripTextures(SkillDetailStatusBarUnlearnButton)
|
||||
SkillDetailStatusBarUnlearnButton:SetWidth(20)
|
||||
SkillDetailStatusBarUnlearnButton:SetHeight(20)
|
||||
SkillDetailStatusBarUnlearnButton:SetSize(20, 20)
|
||||
SkillDetailStatusBarUnlearnButton:SetHitRectInsets(0,0,0,0)
|
||||
SkillDetailStatusBarUnlearnButton:ClearAllPoints()
|
||||
SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBar, "RIGHT", 6, 0)
|
||||
|
||||
@@ -0,0 +1,193 @@
|
||||
local slots = {
|
||||
"HeadSlot",
|
||||
"NeckSlot",
|
||||
"ShoulderSlot",
|
||||
"BackSlot",
|
||||
"ChestSlot",
|
||||
"ShirtSlot",
|
||||
"TabardSlot",
|
||||
"WristSlot",
|
||||
"HandsSlot",
|
||||
"WaistSlot",
|
||||
"LegsSlot",
|
||||
"FeetSlot",
|
||||
"Finger0Slot",
|
||||
"Finger1Slot",
|
||||
"Trinket0Slot",
|
||||
"Trinket1Slot",
|
||||
"MainHandSlot",
|
||||
"SecondaryHandSlot",
|
||||
"RangedSlot",
|
||||
}
|
||||
|
||||
pfUI:RegisterSkin("Inspect", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
|
||||
|
||||
HookAddonOrVariable("Blizzard_InspectUI", function()
|
||||
local cache = {}
|
||||
|
||||
CreateBackdrop(InspectFrame, nil, nil, .75)
|
||||
CreateBackdropShadow(InspectFrame)
|
||||
|
||||
InspectFrame.backdrop:SetPoint("TOPLEFT", 10, -10)
|
||||
InspectFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 72)
|
||||
InspectFrame:SetHitRectInsets(10,30,10,72)
|
||||
EnableMovable("InspectFrame", "Blizzard_InspectUI", INSPECTFRAME_SUBFRAMES)
|
||||
|
||||
SkinCloseButton(InspectFrameCloseButton, InspectFrame.backdrop, -6, -6)
|
||||
|
||||
InspectFrame:DisableDrawLayer("ARTWORK")
|
||||
|
||||
InspectNameText:ClearAllPoints()
|
||||
InspectNameText:SetPoint("TOP", InspectFrame.backdrop, "TOP", 0, -10)
|
||||
|
||||
-- Turtle WoW has up to 4 inspect tabs: Character, Honor, Arena, Talents
|
||||
for i = 1, 4 do
|
||||
local tab = _G["InspectFrameTab"..i]
|
||||
if tab then
|
||||
local lastTab = _G["InspectFrameTab"..(i-1)]
|
||||
tab:ClearAllPoints()
|
||||
if lastTab then
|
||||
tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
|
||||
else
|
||||
tab:SetPoint("TOPLEFT", InspectFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
|
||||
end
|
||||
SkinTab(tab)
|
||||
end
|
||||
end
|
||||
|
||||
do -- Character Tab
|
||||
StripTextures(InspectPaperDollFrame)
|
||||
|
||||
EnableClickRotate(InspectModelFrame)
|
||||
local rotL = InspectModelRotateLeftButton or InspectModelFrameRotateLeftButton
|
||||
if rotL then rotL:Hide() end
|
||||
local rotR = InspectModelRotateRightButton or InspectModelFrameRotateRightButton
|
||||
if rotR then rotR:Hide() end
|
||||
|
||||
for _, slot in pairs(slots) do
|
||||
local frame = _G["Inspect"..slot]
|
||||
StripTextures(frame)
|
||||
CreateBackdrop(frame)
|
||||
SetAllPointsOffset(frame.backdrop, frame, 0)
|
||||
|
||||
HandleIcon(frame.backdrop, _G["Inspect"..slot.."IconTexture"])
|
||||
|
||||
local funce = frame:GetScript("OnEnter")
|
||||
frame:SetScript("OnEnter", function()
|
||||
local bid = this:GetID()
|
||||
if not GetInventoryItemLink(InspectFrame.unit, this:GetID()) and this.hasItem then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_TOPRIGHT")
|
||||
GameTooltip:SetHyperlink("item:"..cache[bid]["id"])
|
||||
GameTooltip:Show()
|
||||
else
|
||||
funce()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local function ColorSlot(slot, id, itemID, vslot)
|
||||
local item = Item:CreateFromItemID(itemID)
|
||||
if item:IsItemEmpty() then return end
|
||||
|
||||
item:ContinueOnItemLoad(function()
|
||||
if not InspectFrame.unit then return end
|
||||
if GetInventoryItemID(InspectFrame.unit, id) ~= itemID then return end
|
||||
|
||||
local quality = item:GetItemQuality()
|
||||
if not quality then return end
|
||||
|
||||
local r, g, b = GetItemQualityColor(quality)
|
||||
slot.backdrop:SetBackdropBorderColor(r, g, b)
|
||||
|
||||
if ShaguScore then
|
||||
if not slot.scoreText then
|
||||
slot.scoreText = slot:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
slot.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
|
||||
slot.scoreText:SetPoint("TOPRIGHT", 0, 0)
|
||||
end
|
||||
local itemLevel = ShaguScore.Database[itemID] or 0
|
||||
local score = ShaguScore:Calculate(vslot, quality, itemLevel)
|
||||
if score and score > 0 then
|
||||
slot.scoreText:SetText(score)
|
||||
slot.scoreText:SetTextColor(r, g, b)
|
||||
else
|
||||
slot.scoreText:SetText("")
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local function UpdateSlots()
|
||||
if not InspectFrame.unit then return end
|
||||
|
||||
local guild, title = GetGuildInfo(InspectFrame.unit)
|
||||
if guild then
|
||||
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
|
||||
InspectGuildText:SetText(format(TEXT(GUILD_TITLE_TEMPLATE), title, guild))
|
||||
InspectGuildText:Show()
|
||||
else
|
||||
InspectGuildText:SetText("")
|
||||
InspectGuildText:Hide()
|
||||
end
|
||||
|
||||
for _, vslot in pairs(slots) do
|
||||
local id = GetInventorySlotInfo(vslot)
|
||||
local itemID = GetInventoryItemID(InspectFrame.unit, id)
|
||||
local slot = _G["Inspect" .. vslot]
|
||||
|
||||
if itemID then
|
||||
ColorSlot(slot, id, itemID, vslot)
|
||||
elseif not slot.hasItem then
|
||||
-- genuinely empty slot: reset to a plain backdrop
|
||||
CreateBackdrop(slot)
|
||||
SetAllPointsOffset(slot.backdrop, slot, 0)
|
||||
if slot.scoreText then
|
||||
slot.scoreText:SetText("")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button)
|
||||
local bid = button:GetID()
|
||||
local itemID = GetInventoryItemID(InspectFrame.unit, bid)
|
||||
if itemID then
|
||||
cache[bid] = cache[bid] or {}
|
||||
cache[bid]["id"] = itemID
|
||||
cache[bid]["tex"] = GetInventoryItemTexture(InspectFrame.unit, button:GetID())
|
||||
cache[bid]["count"] = GetInventoryItemCount(InspectFrame.unit, button:GetID())
|
||||
cache[bid]["name"] = UnitName(InspectFrame.unit)
|
||||
elseif cache[bid] and UnitName(InspectFrame.unit) == cache[bid].name then
|
||||
-- restore cache information
|
||||
SetItemButtonTexture(button, cache[bid]["tex"])
|
||||
SetItemButtonCount(button, cache[bid]["count"])
|
||||
button.hasItem = 1
|
||||
end
|
||||
|
||||
UpdateSlots()
|
||||
end)
|
||||
end
|
||||
|
||||
do -- Honor Tab
|
||||
StripTextures(InspectHonorFrame)
|
||||
if InspectArenaFrame then
|
||||
StripTextures(InspectArenaFrame)
|
||||
for i = 1, 3 do
|
||||
local team = _G["InspectArenaFrameTeam"..i]
|
||||
StripTextures(team)
|
||||
CreateBackdrop(team)
|
||||
end
|
||||
end
|
||||
|
||||
CreateBackdrop(InspectHonorFrameProgressBar)
|
||||
InspectHonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||
InspectHonorFrameProgressBar:SetHeight(24)
|
||||
end
|
||||
|
||||
-- NOTE: Turtle WoW's Talent tab (InspectTalentsFrame / TWTalentFrame) is
|
||||
-- skinned in modules/turtle-wow.lua, which activates once this skin is
|
||||
-- registered (it gates on pfUI.skin["Inspect"]).
|
||||
end)
|
||||
end)
|
||||
@@ -86,7 +86,7 @@ pfUI:RegisterSkin("Books", function ()
|
||||
ItemTextScrollFrameScrollBarScrollDownButton.Hide = function(self) self:Disable() end
|
||||
|
||||
local first
|
||||
HookScript(ItemTextFrame, "OnShow", function()
|
||||
ItemTextFrame:HookScript("OnShow", function()
|
||||
if not first then -- it is necessary to update the scrollbar when you first open the frame
|
||||
ItemTextScrollFrameScrollBar:Show()
|
||||
ItemTextScrollFrameScrollBar:Hide()
|
||||
|
||||
@@ -167,12 +167,10 @@ pfUI:RegisterSkin("Turtle LFT", function ()
|
||||
local sep = LFTGroupReadyFrame:CreateTexture(nil, "ARTWORK")
|
||||
sep:SetTexture("Interface\\FrameXML\\LFT\\images\\ui-lfg-separator")
|
||||
sep:SetPoint("TOPLEFT", LFTGroupReadyFrame, "TOPLEFT", 10, -125)
|
||||
sep:SetWidth(288)
|
||||
sep:SetHeight(16)
|
||||
sep:SetSize(288, 16)
|
||||
|
||||
-- Restore role icon (updated dynamically by LFT_GroupReadyShow)
|
||||
LFTGroupReadyFrameRoleTexture:SetWidth(56)
|
||||
LFTGroupReadyFrameRoleTexture:SetHeight(56)
|
||||
LFTGroupReadyFrameRoleTexture:SetSize(56, 56)
|
||||
LFTGroupReadyFrameRoleTexture:ClearAllPoints()
|
||||
LFTGroupReadyFrameRoleTexture:SetPoint("LEFT", LFTGroupReadyFrame, "LEFT", 20, -20)
|
||||
LFTGroupReadyFrameRoleTexture:Show()
|
||||
|
||||
@@ -45,8 +45,7 @@ pfUI:RegisterSkin("Macro", function ()
|
||||
MacroNewButton:ClearAllPoints()
|
||||
MacroNewButton:SetPoint("RIGHT", MacroExitButton, "LEFT", -2*bpad, 0)
|
||||
|
||||
MacroEditButton:SetHeight(22)
|
||||
MacroEditButton:SetWidth(150)
|
||||
MacroEditButton:SetSize(150, 22)
|
||||
MacroEditButton:ClearAllPoints()
|
||||
MacroEditButton:SetPoint("BOTTOMLEFT", MacroFrameSelectedMacroButton, "BOTTOMRIGHT", 6, -2)
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ pfUI:RegisterSkin("Options - New", function ()
|
||||
CreateBackdropShadow(OptionsFrame)
|
||||
EnableMovable(OptionsFrame)
|
||||
|
||||
HookScript(OptionsFrame, "OnShow", function()
|
||||
OptionsFrame:HookScript("OnShow", function()
|
||||
this:ClearAllPoints()
|
||||
this:SetPoint("CENTER", 0, 0)
|
||||
end)
|
||||
@@ -109,13 +109,13 @@ pfUI:RegisterSkin("Options - New", function ()
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
SetHighlight(btn, color.r, color.g, color.b)
|
||||
btn:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
|
||||
HookScript(btn, "OnMouseDown", function()
|
||||
btn:HookScript("OnMouseDown", function()
|
||||
StripTextures(this, true)
|
||||
this:SetBackdrop(pfUI.backdrop)
|
||||
this:SetBackdropColor(br, bg, bb, 0.75)
|
||||
this:SetBackdropBorderColor(er, eg, eb, 1)
|
||||
end)
|
||||
HookScript(btn, "OnMouseUp", function()
|
||||
btn:HookScript("OnMouseUp", function()
|
||||
StripTextures(this, true)
|
||||
this:SetBackdrop(pfUI.backdrop)
|
||||
this:SetBackdropColor(br, bg, bb, 0.75)
|
||||
@@ -186,5 +186,5 @@ pfUI:RegisterSkin("Options - New", function ()
|
||||
-- hook after category selection: UpdateOptions is local so we hook its caller
|
||||
hooksecurefunc("OptionsListButton_OnClick", SkinControls)
|
||||
-- also cover initial load
|
||||
HookScript(OptionsFrame, "OnShow", SkinControls)
|
||||
OptionsFrame:HookScript("OnShow", SkinControls)
|
||||
end)
|
||||
@@ -5,37 +5,18 @@ pfUI:RegisterSkin("Options - Sound", function ()
|
||||
|
||||
-- Compatibility
|
||||
local SoundOptionsFrameHeaderText, NUM_CHECKBOXES, NUM_SLIDERS
|
||||
if SOUND_OPTIONS then -- tbc
|
||||
SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "BACKGROUND", SOUND_OPTIONS)
|
||||
NUM_CHECKBOXES = 11
|
||||
NUM_SLIDERS = 6
|
||||
|
||||
StripTextures(AudioOptionsFrame)
|
||||
CreateBackdrop(SoundOptionsFramePlayback, nil, true, .75)
|
||||
CreateBackdrop(SoundOptionsFrameHardware, nil, true, .75)
|
||||
CreateBackdrop(SoundOptionsFrameVolume, nil, true, .75)
|
||||
SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU)
|
||||
NUM_CHECKBOXES = 8
|
||||
NUM_SLIDERS = 4
|
||||
|
||||
SkinDropDown(SoundOptionsOutputDropDown)
|
||||
|
||||
SoundOptionsFrameDefaults:ClearAllPoints()
|
||||
SoundOptionsFrameDefaults:SetPoint("TOPLEFT", SoundOptionsFramePlayback, "BOTTOMLEFT", 0, -10)
|
||||
SoundOptionsFrameCancel:ClearAllPoints()
|
||||
SoundOptionsFrameCancel:SetPoint("TOPRIGHT", SoundOptionsFrameVolume, "BOTTOMRIGHT", 0, -10)
|
||||
SoundOptionsFrameOkay:ClearAllPoints()
|
||||
SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0)
|
||||
else -- vanilla
|
||||
SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU)
|
||||
NUM_CHECKBOXES = 8
|
||||
NUM_SLIDERS = 4
|
||||
|
||||
SoundOptionsFrameOkay:ClearAllPoints()
|
||||
SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0)
|
||||
SoundOptionsFrameSlider1:ClearAllPoints()
|
||||
SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43)
|
||||
for i=2, NUM_SLIDERS do
|
||||
_G["SoundOptionsFrameSlider"..i]:ClearAllPoints()
|
||||
_G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30)
|
||||
end
|
||||
SoundOptionsFrameOkay:ClearAllPoints()
|
||||
SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0)
|
||||
SoundOptionsFrameSlider1:ClearAllPoints()
|
||||
SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43)
|
||||
for i=2, NUM_SLIDERS do
|
||||
_G["SoundOptionsFrameSlider"..i]:ClearAllPoints()
|
||||
_G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30)
|
||||
end
|
||||
|
||||
StripTextures(SoundOptionsFrame)
|
||||
@@ -44,7 +25,7 @@ pfUI:RegisterSkin("Options - Sound", function ()
|
||||
|
||||
EnableMovable(SoundOptionsFrame)
|
||||
|
||||
HookScript(SoundOptionsFrame, "OnShow", function()
|
||||
SoundOptionsFrame:HookScript("OnShow", function()
|
||||
this:ClearAllPoints()
|
||||
this:SetPoint("CENTER", 0, 0)
|
||||
end)
|
||||
|
||||
@@ -49,7 +49,7 @@ pfUI:RegisterSkin("Options - Video", function ()
|
||||
|
||||
EnableMovable(OptionsFrame)
|
||||
|
||||
HookScript(OptionsFrame, "OnShow", function()
|
||||
OptionsFrame:HookScript("OnShow", function()
|
||||
this:ClearAllPoints()
|
||||
this:SetPoint("CENTER", 0, 0)
|
||||
end)
|
||||
|
||||
@@ -6,31 +6,15 @@ pfUI:RegisterSkin("Quest Log", function ()
|
||||
_G.MAX_WATCHABLE_QUESTS = 20 -- TODO
|
||||
|
||||
do -- quest log frame
|
||||
-- Compatibility
|
||||
local QUEST_COUNT
|
||||
if QuestLogCount then -- tbc
|
||||
QUEST_COUNT = QuestLogCount
|
||||
|
||||
StripTextures(QUEST_COUNT)
|
||||
QUEST_COUNT:ClearAllPoints()
|
||||
hooksecurefunc("QuestLogUpdateQuestCount", function(numQuests)
|
||||
QUEST_COUNT:ClearAllPoints()
|
||||
QUEST_COUNT:SetPoint("BOTTOMRIGHT", QuestLogFrame, "TOPRIGHT", 0, -50)
|
||||
end)
|
||||
else -- vanilla
|
||||
QUEST_COUNT = QuestLogQuestCount
|
||||
|
||||
QUEST_COUNT:ClearAllPoints()
|
||||
QUEST_COUNT:SetPoint("TOPRIGHT", -10, -30)
|
||||
end
|
||||
QuestLogQuestCount:ClearAllPoints()
|
||||
QuestLogQuestCount:SetPoint("TOPRIGHT", -10, -30)
|
||||
|
||||
hooksecurefunc("QuestLog_OnShow", function()
|
||||
QuestLogFrame:ClearAllPoints()
|
||||
QuestLogFrame:SetPoint("TOPLEFT", 10, -104)
|
||||
end)
|
||||
|
||||
QuestLogFrame:SetWidth(676)
|
||||
QuestLogFrame:SetHeight(440)
|
||||
QuestLogFrame:SetSize(676, 440)
|
||||
QuestLogFrame:DisableDrawLayer("BACKGROUND")
|
||||
|
||||
StripTextures(QuestLogFrame, true)
|
||||
@@ -64,10 +48,9 @@ pfUI:RegisterSkin("Quest Log", function ()
|
||||
QuestLogFrameLevelsCheckButtonText:SetText(T["Quest Levels"])
|
||||
|
||||
CreateBackdrop(QuestLogTrack)
|
||||
QuestLogTrack:SetHeight(8)
|
||||
QuestLogTrack:SetWidth(8)
|
||||
QuestLogTrack:SetSize(8, 8)
|
||||
QuestLogTrack:ClearAllPoints()
|
||||
QuestLogTrack:SetPoint("RIGHT", QUEST_COUNT, "LEFT", -5, 0)
|
||||
QuestLogTrack:SetPoint("RIGHT", QuestLogQuestCount, "LEFT", -5, 0)
|
||||
|
||||
StripTextures(QuestLogTrack)
|
||||
QuestLogTrackTracking:SetTexture(.8,.8,.8,1)
|
||||
@@ -102,13 +85,13 @@ pfUI:RegisterSkin("Quest Log", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
HookScript(QuestLogDetailScrollFrame, "OnHide", function()
|
||||
QuestLogDetailScrollFrame:HookScript("OnHide", function()
|
||||
SkinArrowButton(QuestLogFrameExpandButton, "RIGHT", 21)
|
||||
QuestLogDetailScrollFrame:Hide()
|
||||
QuestLogFrame:SetWidth(340)
|
||||
end)
|
||||
|
||||
HookScript(QuestLogDetailScrollFrame, "OnShow", function()
|
||||
QuestLogDetailScrollFrame:HookScript("OnShow", function()
|
||||
SkinArrowButton(QuestLogFrameExpandButton, "LEFT", 21)
|
||||
QuestLogDetailScrollFrame:Show()
|
||||
QuestLogFrame:SetWidth(676)
|
||||
@@ -228,8 +211,7 @@ pfUI:RegisterSkin("Quest Log", function ()
|
||||
SetAllPointsOffset(item.backdrop, item, 4)
|
||||
SetHighlight(item)
|
||||
|
||||
icon:SetWidth(ysize)
|
||||
icon:SetHeight(ysize)
|
||||
icon:SetSize(ysize, ysize)
|
||||
icon:ClearAllPoints()
|
||||
icon:SetPoint("LEFT", 6, 0)
|
||||
icon:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user