Commit Graph

  • 7fcd97c5fa Fix DEBUG29 viewport setter Dusk 2026-08-28 22:47:43 +02:00
  • a0ca341177 Build DEBUG29 isolated state-block replay Dusk 2026-08-28 22:46:56 +02:00
  • 1ea8067930 DEBUG29 report full D3D state restore Dusk 2026-08-28 22:46:48 +02:00
  • d344f74fbf DEBUG29 fully isolate exact-material replay state Dusk 2026-08-28 22:46:41 +02:00
  • ec5e5f189e Build DEBUG28 exact-material state-block replay Dusk 2026-08-28 22:41:15 +02:00
  • d5a3a0e925 DEBUG28 report D3D state-block capture Dusk 2026-08-28 22:41:08 +02:00
  • ef0e32de53 DEBUG28 replay exact D3D material via state blocks Dusk 2026-08-28 22:41:04 +02:00
  • e2f3b3092a Add D3D9 state block type Dusk 2026-08-28 22:40:57 +02:00
  • dd8286559d Build DEBUG27 fixed-function material alpha replay Dusk 2026-08-28 22:29:18 +02:00
  • 9d1673b359 DEBUG27 replay fixed-function material alpha Dusk 2026-08-28 22:29:13 +02:00
  • 3b5246e0ee Add fixed-function texture-stage constants for Outline Dusk 2026-08-28 22:29:07 +02:00
  • 11d219e54f Build DEBUG26 opaque/cutout silhouette mode Dusk 2026-08-28 22:22:45 +02:00
  • a92d9caec1 DEBUG26 report skipped translucent passes Dusk 2026-08-28 22:22:38 +02:00
  • 6ef67ff11c DEBUG26 ignore translucent M2 carrier passes Dusk 2026-08-28 22:22:33 +02:00
  • 9a51cc6e1a Build DEBUG25 WoW-aware transparency replay Dusk 2026-08-28 22:18:11 +02:00
  • ca445ef9bd DEBUG25 replay WoW alpha and blend semantics Dusk 2026-08-28 22:18:07 +02:00
  • 8d2db15f93 Add alpha-test and blend constants for Outline replay Dusk 2026-08-28 22:18:02 +02:00
  • 83627ea829 Build DEBUG24 alpha-aware outline Dusk 2026-08-28 22:12:17 +02:00
  • dab770c018 DEBUG24 respect texture alpha in silhouette replay Dusk 2026-08-28 22:12:08 +02:00
  • a933f0b639 Build DEBUG23 stable no-stencil outline Dusk 2026-08-28 22:05:31 +02:00
  • 68206a4347 DEBUG23 compact no-stencil diagnostics Dusk 2026-08-28 22:05:26 +02:00
  • b65e441261 DEBUG23 run real outline without Reset or stencil Dusk 2026-08-28 22:05:21 +02:00
  • 5b95716a82 Fix DEBUG22 compact-output verifier Dusk 2026-08-28 21:59:20 +02:00
  • 774763f848 Remove obsolete DEBUG14 no-reset verifier Dusk 2026-08-28 21:58:26 +02:00
  • 91607bc42f Build DEBUG22 safe D24S8 stencil path Dusk 2026-08-28 21:57:18 +02:00
  • 2558cd9709 DEBUG22 request and report stencil readiness Dusk 2026-08-28 21:57:13 +02:00
  • a11ff8d82b DEBUG22 restore D24S8 safely and rehook after Reset Dusk 2026-08-28 21:57:09 +02:00
  • 03fd1c7f38 Build DEBUG21 raw silhouette stencil isolation Dusk 2026-08-28 21:51:13 +02:00
  • 67817052b7 DEBUG21 show raw silhouette without stencil gate Dusk 2026-08-28 21:51:08 +02:00
  • 457b15999b Build DEBUG20 JFA decode fix Dusk 2026-08-28 21:40:56 +02:00
  • 4d3bae29fb Fix JFA decode constant-register restriction Dusk 2026-08-28 21:40:45 +02:00
  • 605ca09804 Build DEBUG19 JFA constant-register fix Dusk 2026-08-28 21:37:06 +02:00
  • 220236855f Fix JFA shader constant-register restriction Dusk 2026-08-28 21:37:02 +02:00
  • fab99d1f96 Fix DEBUG18 compact-output verifier Dusk 2026-08-28 21:25:48 +02:00
  • 68ccdb253f Fix DEBUG18 output verifier Dusk 2026-08-28 21:25:00 +02:00
  • a6bf31160f Fix DEBUG18 unused late rehook result Dusk 2026-08-28 21:24:05 +02:00
  • 9a3d431d32 Build DEBUG18 D3DX error text diagnostics Dusk 2026-08-28 21:23:20 +02:00
  • 441a97646e DEBUG18 show D3DX assembler message Dusk 2026-08-28 21:23:09 +02:00
  • e27fcf1eba DEBUG18 capture D3DX shader error text Dusk 2026-08-28 21:23:04 +02:00
  • 66a77224e3 Build DEBUG17 HRESULT diagnostics Dusk 2026-08-28 21:05:02 +02:00
  • 1f1420ea53 DEBUG17 expose D3D9 failure HRESULTs Dusk 2026-08-28 21:04:57 +02:00
  • 0b8b415bab DEBUG17 capture shader and texture HRESULTs Dusk 2026-08-28 21:04:52 +02:00
  • 6392a960a0 Fix DEBUG16 verifier after compact debug output Dusk 2026-08-28 20:40:31 +02:00
  • 94e1189456 Build DEBUG16 graphics-resource diagnostics Dusk 2026-08-28 20:39:19 +02:00
  • eb07e1d237 DEBUG16 expose shader and RT stages Dusk 2026-08-28 20:39:15 +02:00
  • 52361a9e42 DEBUG16 instrument shader and render-target creation Dusk 2026-08-28 20:39:11 +02:00
  • 9674807ea4 Build DEBUG15 late rehook test Dusk 2026-08-28 20:35:28 +02:00
  • 1ed94e0387 DEBUG15 late rehook from OutlineDebug Dusk 2026-08-28 20:35:23 +02:00
  • 7797221071 DEBUG15 add late D3D9 rehook Dusk 2026-08-28 20:35:20 +02:00
  • 07ec0b9b74 Fix DEBUG14 verifier location Dusk 2026-08-28 20:29:36 +02:00
  • 9c536db53c Build DEBUG14 without forced D3D9 reset Dusk 2026-08-28 20:28:30 +02:00
  • 4acbd4e965 DEBUG14 disable first-frame forced D3D9 reset Dusk 2026-08-28 20:28:27 +02:00
  • 380f62d5ec Update DEBUG13 output verifier Dusk 2026-08-28 20:21:50 +02:00
  • 3751675336 Keep DEBUG13 output within Zig format arg limit Dusk 2026-08-28 20:20:57 +02:00
  • 659fcceb85 Verify live D3D9 hook diagnostics Dusk 2026-08-28 20:20:01 +02:00
  • 2c3b35e788 Show live D3D9 vtable hook ownership Dusk 2026-08-28 20:19:57 +02:00
  • 0eb5cc2520 Expose live D3D9 hook ownership diagnostics Dusk 2026-08-28 20:19:53 +02:00
  • 2b5c53548d Verify post-publication scan instrumentation Dusk 2026-08-28 20:15:58 +02:00
  • cc7a5dd7f9 Expose post-publication scan diagnostic Dusk 2026-08-28 20:15:54 +02:00
  • 57fa079361 Track scans occurring after Outline publication Dusk 2026-08-28 20:15:49 +02:00
  • 0ac3809942 Verify Outline handoff instrumentation Dusk 2026-08-28 20:11:44 +02:00
  • 41a53ce388 Expose Outline handoff diagnostics Dusk 2026-08-28 20:11:40 +02:00
  • 50c1a0b508 Instrument Outline Lua-to-render handoff Dusk 2026-08-28 20:11:36 +02:00
  • 9f9e56e764 Use atomic Lua-to-render handoff for Outline target Dusk 2026-08-28 20:02:45 +02:00
  • f1399599d5 Build Lua-thread pinned Outline debug Dusk 2026-08-28 19:59:33 +02:00
  • 4e8791687b Capture and pin Outline objects from Lua thread Dusk 2026-08-28 19:59:30 +02:00
  • d4df1143ce Use Lua-thread pinned objects for Outline debug rendering Dusk 2026-08-28 19:59:25 +02:00
  • cdd3724c8e Build live UnitGUID Outline tracking debug Dusk 2026-08-28 19:56:32 +02:00
  • e0f8592015 Expose UnitGUID object-resolution stages Dusk 2026-08-28 19:56:28 +02:00
  • 8e6d8e292e Use working UnitGUID path for Outline tracking Dusk 2026-08-28 19:56:25 +02:00
  • 8a0c8eec18 Verify one-shot UnitGUID debug probe Dusk 2026-08-28 19:52:07 +02:00
  • 35f90c85fb Add one-shot UnitGUID diagnostics to OutlineDebug Dusk 2026-08-28 19:52:04 +02:00
  • c575ec8498 Document independent target debug stage Dusk 2026-08-28 18:31:18 +02:00
  • 2aeee3fceb Expose player GUID stage in OutlineDebug Dusk 2026-08-28 18:31:15 +02:00
  • 6ef29ba99f Track target independently from local player resolution Dusk 2026-08-28 18:31:12 +02:00
  • e5acd33f0c Verify Nampower-style Outline object path Dusk 2026-08-28 18:26:19 +02:00
  • fb4fb880e5 Use Nampower-style player and target GUID path Dusk 2026-08-28 18:26:15 +02:00
  • 61cf447248 Add locked target GUID address for Outline debug Dusk 2026-08-28 18:26:11 +02:00
  • 1314860bde Let target Outline work without legacy object manager global Dusk 2026-08-28 18:22:12 +02:00
  • 134e5a37f9 Allow GUID resolution when legacy object manager global is zero Dusk 2026-08-28 18:21:59 +02:00
  • bff19dd95b Show object manager readiness in OutlineDebug Dusk 2026-08-28 18:16:19 +02:00
  • 4eb37f4c23 Bypass broken IS_IN_WORLD gate in Outline debug Dusk 2026-08-28 18:16:14 +02:00
  • 3ee72d70d6 Add object manager readiness check for Outline debug Dusk 2026-08-28 18:16:10 +02:00
  • b714c38ab7 Expose target acquisition stages in OutlineDebug Dusk 2026-08-28 18:06:19 +02:00
  • bcf8cefb35 Split Outline target acquisition diagnostics Dusk 2026-08-28 18:06:15 +02:00
  • 1632d98797 Keep V8 debug ABI checks optimizer independent Dusk 2026-08-28 17:59:35 +02:00
  • c890a6bc69 Relax debug build FrameScript disassembly matcher Dusk 2026-08-28 17:58:55 +02:00
  • 086dd17a31 Trigger V8 debug diagnostics build Dusk 2026-08-28 17:57:54 +02:00
  • b128c01a7c Build V8 Outline debug diagnostics Dusk 2026-08-28 17:57:41 +02:00
  • 33ec80d742 Register OutlineDebug Lua command Dusk 2026-08-28 17:57:19 +02:00
  • ad706ccb9a Add in-game OutlineDebug diagnostics Dusk 2026-08-28 17:57:09 +02:00
  • d7f93b3c00 Add sticky D3D9 Outline diagnostics Dusk 2026-08-28 17:56:47 +02:00
  • 62026da380 Add sticky Outline tracker diagnostics Dusk 2026-08-28 17:56:26 +02:00
  • 45635455b9 Verify V8 UnitGUID ECX ABI Dusk 2026-08-28 17:48:24 +02:00
  • 37757a2347 Fix V8 UnitGUID x86 ABI stack leak Dusk 2026-08-28 17:48:06 +02:00
  • 855ea340cc Fix V8 registerFunction asm build Dusk 2026-08-28 17:39:31 +02:00
  • 6e0c0850e8 Verify V8 FrameScript registration ABI Dusk 2026-08-28 17:38:20 +02:00
  • 17af79dff4 Fix V8 FrameScript registration ABI Dusk 2026-08-28 17:37:45 +02:00
  • a55f43a5d5 Verify V8 OutlineCommand ECX ABI in machine code Dusk 2026-08-28 17:27:43 +02:00
  • 126f617ca1 Fix V8 OutlineCommand ABI to receive Lua state in ECX Dusk 2026-08-28 17:27:24 +02:00