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@@ -23,12 +23,12 @@ jobs:
|
||||
IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST"
|
||||
PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH))
|
||||
echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)"
|
||||
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" pfUI.lua
|
||||
grep 'local PFUI_CLASSIC_API_' pfUI.lua
|
||||
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" API_Check.lua
|
||||
grep 'local PFUI_CLASSIC_API_' API_Check.lua
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Package and release to GitHub
|
||||
uses: BigWigsMods/packager@v2
|
||||
uses: brues-code/packager@vCAPI
|
||||
env:
|
||||
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
do
|
||||
-- ClassicAPI dependency gate.
|
||||
--
|
||||
-- Which TOC the client opened already answers "is ClassicAPI here?". Whenever
|
||||
-- the DLL is loaded it redirects the read of `pfUI\pfUI.toc` to
|
||||
-- `pfUI_Turtle.toc` (Turtle clients) or `pfUI_ClassicAPI.toc` (everything
|
||||
-- else). Reaching this file from the plain `pfUI.toc` therefore means
|
||||
-- ClassicAPI is absent -- and that TOC deliberately loads nothing but this
|
||||
-- file, so there is nothing to disable, only a notice to show.
|
||||
--
|
||||
-- The flavor TOCs still need a version gate of their own: the redirect has
|
||||
-- existed since ClassicAPI v1.11.0, well below the API surface pfUI relies
|
||||
-- on. There pfUI does load, and will throw wherever it reaches for something
|
||||
-- the installed DLL doesn't have yet -- the popup names the cause so those
|
||||
-- errors aren't a mystery.
|
||||
local PFUI_CLASSIC_API_MIN = 11813 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||
local function FormatVersion(packed)
|
||||
local x = math.floor(packed / 10000)
|
||||
local y = math.floor(math.mod(packed, 10000) / 100)
|
||||
local z = math.mod(packed, 100)
|
||||
return string.format("v%d.%d.%d", x, y, z)
|
||||
end
|
||||
|
||||
local headline, detail
|
||||
if not CLASSIC_API_VERSION then
|
||||
headline = "|cff33ffccpf|cffffffffUI|r has been disabled."
|
||||
detail = "The ClassicAPI DLL isn't loaded. Download the latest release from:"
|
||||
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
|
||||
headline = "|cff33ffccpf|cffffffffUI|r will not work correctly on ClassicAPI " .. FormatVersion(CLASSIC_API_VERSION) .. "."
|
||||
detail = FormatVersion(PFUI_CLASSIC_API_MIN) .. " or newer is required -- any errors alongside this one are the APIs it is missing. Download the latest release from:"
|
||||
end
|
||||
|
||||
if detail then
|
||||
local function ShowRequiredPopup()
|
||||
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
|
||||
text = headline .. "\n\n" .. detail,
|
||||
button1 = OKAY,
|
||||
hasEditBox = 1,
|
||||
editBoxWidth = 280,
|
||||
timeout = 0,
|
||||
whileDead = 1,
|
||||
hideOnEscape = 1,
|
||||
preferredIndex = 3,
|
||||
OnShow = function()
|
||||
local editBox = getglobal(this:GetName().."EditBox")
|
||||
if editBox then
|
||||
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
|
||||
editBox:HighlightText()
|
||||
editBox:SetFocus()
|
||||
end
|
||||
end,
|
||||
}
|
||||
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
headline .. " " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||
1, 0.3, 0.3
|
||||
)
|
||||
end
|
||||
local loginFrame = CreateFrame("Frame")
|
||||
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
loginFrame:SetScript("OnEvent", function()
|
||||
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
||||
ShowRequiredPopup()
|
||||
end)
|
||||
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
|
||||
EventUtil.ContinueOnPlayerLogin(function()
|
||||
C_Timer.After(8, function()
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||
1, 0.85, 0.3
|
||||
)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end
|
||||
@@ -1,13 +1,10 @@
|
||||
# pfUI - ClassicAPI Edition
|
||||
|
||||
[](https://octowow.st/)
|
||||
[](https://github.com/brues-code/ClassicAPI)
|
||||
[](https://github.com/brues-code/nampower)
|
||||
[](https://github.com/balakethelock/SuperWoW)
|
||||
[](https://github.com/brues-code/UnitXP_SP3)
|
||||
|
||||
**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/)**
|
||||
|
||||
This version includes significant performance improvements and DLL-enhanced features.
|
||||
|
||||
## Installation
|
||||
@@ -18,7 +15,7 @@ This version includes significant performance improvements and DLL-enhanced feat
|
||||
|
||||
## DLL Enhancements
|
||||
|
||||
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:
|
||||
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality:
|
||||
|
||||
### [ClassicAPI](https://github.com/brues-code/ClassicAPI)
|
||||
|
||||
@@ -40,6 +37,8 @@ Provides:
|
||||
- Click-casting
|
||||
- Loot Roll History (/loothistory)
|
||||
- New item highlighting
|
||||
- Loss of control alert - Stuns, fears, silences and school lockouts from C_LossOfControl
|
||||
- Dressing room zoom, pan and per-slot undress (PlayerModel / DressUpModel methods)
|
||||
- Plenty other functions
|
||||
|
||||
### [Nampower](https://github.com/brues-code/nampower)
|
||||
|
||||
+195
-359
@@ -1,5 +1,3 @@
|
||||
pfUI.api = { }
|
||||
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
@@ -59,20 +57,6 @@ function pfUI.api.GetUnitDistance(unit1, unit2)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- [ UnitInLineOfSight ]
|
||||
-- Returns true if unit1 has line of sight to unit2
|
||||
-- Requires UnitXP_SP3
|
||||
function pfUI.api.UnitInLineOfSight(unit1, unit2)
|
||||
if not pfUI.api.HasUnitXP() then return nil end
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, inSight = pcall(UnitXP, "inSight", unit1, unit2)
|
||||
if success then return inSight end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- [ UnitIsBehind ]
|
||||
-- Returns true if unit1 is behind unit2
|
||||
-- Requires UnitXP_SP3
|
||||
@@ -92,34 +76,11 @@ gfind = string.gmatch or string.gfind
|
||||
mod = math.mod or mod
|
||||
|
||||
-- [ strsplit ]
|
||||
-- Splits a string using a delimiter. Self-contained on purpose: it does NOT
|
||||
-- delegate to the global strsplit / string.split, because third-party addons
|
||||
-- clobber those (e.g. BigWigs' SpellRequests redefines string:split to return
|
||||
-- a table, which would make this return a single table instead of r,g,b,a and
|
||||
-- break color/version parsing depending on load order). Delimiter chars are
|
||||
-- treated as a set (any one char splits), and empty fields are preserved
|
||||
-- ("a,,b" -> "a", "", "b"), matching real strsplit semantics.
|
||||
-- 'delimiter' [string] characters that will be interpreted as delimiter
|
||||
-- characters (bytes) in the string.
|
||||
-- 'subject' [string] String to split.
|
||||
-- return: [list] a list of strings.
|
||||
local format, sgsub = string.format, string.gsub
|
||||
function pfUI.api.strsplit(delimiter, subject)
|
||||
if not subject then return nil end
|
||||
local fields = {}
|
||||
delimiter = delimiter or ":"
|
||||
local pattern = format("([^%s]+)", delimiter)
|
||||
sgsub(subject, pattern, function(c) fields[table.getn(fields)+1] = c end)
|
||||
return unpack(fields)
|
||||
end
|
||||
|
||||
-- [ isempty ]
|
||||
-- Returns true if a table is empty or not existing, otherwise false.
|
||||
-- 'tbl' [table] the table that shall be checked
|
||||
-- return: [boolean] result of the check.
|
||||
function pfUI.api.isempty(tbl)
|
||||
return next(tbl or {}) == nil
|
||||
end
|
||||
-- ClassicAPI's strsplit, taken from the ClassicAPI table, which no addon can
|
||||
-- overwrite. Third-party addons replace the global strsplit / string.split
|
||||
-- (e.g. BigWigs' SpellRequests makes string:split return a table), and bare
|
||||
-- strsplit calls inside the pfUI environment resolve to this copy.
|
||||
pfUI.api.strsplit = ClassicAPI.strsplit
|
||||
|
||||
-- [ checkversion ]
|
||||
-- Compares a given version (major,minor,fix) and compares it to the current
|
||||
@@ -143,8 +104,7 @@ function pfUI.api.checkversion(chkmajor, chkminor, chkfix)
|
||||
end
|
||||
|
||||
-- [ UnitInRange ]
|
||||
-- Returns whether a party/raid member is nearby.
|
||||
-- It takes care of the rangecheck module if existing.
|
||||
-- Returns whether a party/raid member is nearby, by the configured range check.
|
||||
-- unit [string] A unit to query (string, unitID)
|
||||
-- return: [bool] "1" if in range otherwise "nil"
|
||||
function pfUI.api.UnitInRange(unit)
|
||||
@@ -159,40 +119,21 @@ function pfUI.api.UnitInRange(unit)
|
||||
-- returned nil above, matching the pre-collapse behavior.
|
||||
if C.unitframes.rangecheck == "0" then return 1 end
|
||||
|
||||
-- UnitXP precise mode: skip librange entirely, use direct distance check
|
||||
-- UnitXP precise mode: direct distance check against the configured range
|
||||
if C.unitframes.rangecheck_mode == "unitxp" and _G.UnitXP then
|
||||
local threshold = tonumber(C.unitframes.rangecheck_distance) or 40
|
||||
local success, distance = pcall(_G.UnitXP, "distanceBetween", "player", unit)
|
||||
if success and distance then
|
||||
return distance <= threshold and 1 or nil
|
||||
end
|
||||
-- fallthrough to librange if UnitXP fails
|
||||
-- fallthrough to the 40y check if UnitXP fails
|
||||
end
|
||||
|
||||
if pfUI.api.librange then
|
||||
return pfUI.api.librange:UnitInSpellRange(unit)
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- [ RunOOC ]
|
||||
-- Runs a function once, as soon as the combat lockdown fades.
|
||||
-- func [function] The function that shall run ooc.
|
||||
-- return: [bool] true if the function was added,
|
||||
-- nil if the function already exists in queue
|
||||
local queue, frame = {}
|
||||
function pfUI.api.RunOOC(func)
|
||||
if not frame then
|
||||
frame = CreateFrame("Frame")
|
||||
frame:SetScript("OnUpdate", function()
|
||||
for key, func in pairs(queue) do func(); queue[key] = nil end
|
||||
end)
|
||||
end
|
||||
|
||||
if not queue[tostring(func)] then
|
||||
queue[tostring(func)] = func
|
||||
return true
|
||||
end
|
||||
-- ClassicAPI's 40y check, _G-qualified since the bare name is this function
|
||||
-- inside the pfUI environment. A unit it can't place (outside the client's
|
||||
-- sync range) counts as in range.
|
||||
local inRange, checked = _G.UnitInRange(unit)
|
||||
return (inRange or not checked) and 1 or nil
|
||||
end
|
||||
|
||||
-- [ UnitHasBuff ]
|
||||
@@ -204,6 +145,26 @@ function pfUI.api.UnitHasBuff(unit, name)
|
||||
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
|
||||
end
|
||||
|
||||
-- [ ScanAuraSlots ]
|
||||
-- Fills `buf` with the slot ids of the auras on `unit` that match `filter` and
|
||||
-- returns how many (buf[1..n]; entries past n are cleared), so a module can
|
||||
-- keep one buffer and refill it every refresh. Read each aura with
|
||||
-- C_UnitAuras.UnitAuraBySlot(unit, buf[i]) (positional, no table) or
|
||||
-- GetAuraDataBySlot. One enumeration walks the aura array once, where a
|
||||
-- by-index loop (UnitAura(unit, i)) re-walks it from the start for every i.
|
||||
-- Uses GetAuraSlots' fill-a-table form (table as the 5th argument) instead of
|
||||
-- its vararg return: Lua 5.0 builds an `arg` table for every vararg call, so
|
||||
-- collecting the returns in a Lua helper would allocate once per scan.
|
||||
-- unit [string] unit token
|
||||
-- filter [string] aura filter ("HELPFUL", "HARMFUL|PLAYER", ...)
|
||||
-- buf [table] reusable buffer, filled in place
|
||||
-- max [number] optional cap on the slot count (nil = all)
|
||||
-- return: [number] count of slot ids written to buf
|
||||
function pfUI.api.ScanAuraSlots(unit, filter, buf, max)
|
||||
local _, n = C_UnitAuras.GetAuraSlots(unit, filter, max, nil, buf)
|
||||
return n
|
||||
end
|
||||
|
||||
-- [ IsPlayerGuid ]
|
||||
-- Returns whether a GUID or unit token refers to the local player.
|
||||
-- guid [string] A unit GUID (or unitID) to test.
|
||||
@@ -242,6 +203,37 @@ function pfUI.api.GetUnitColor(unitstr)
|
||||
return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
|
||||
end
|
||||
|
||||
-- [ GetRaceIcon ]
|
||||
-- Builds an inline race icon texture from the shared races atlas.
|
||||
-- 'raceKey' [string] englishRace key (e.g. "NightElf")
|
||||
-- 'sex' [int] unit sex (3 = female)
|
||||
-- return: [string] inline texture escape, or an empty string
|
||||
function pfUI.api.GetRaceIcon(raceKey, sex)
|
||||
if not raceKey then return "" end
|
||||
local gender = sex == 3 and "FEMALE" or "MALE"
|
||||
local coords = RACE_ICON_TCOORDS[strupper(raceKey) .. "_" .. gender]
|
||||
if not coords then return "" end
|
||||
return string.format(
|
||||
"|TInterface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races:0:0:0:0:512:512:%d:%d:%d:%d|t",
|
||||
coords[1] * 512, coords[2] * 512, coords[3] * 512, coords[4] * 512)
|
||||
end
|
||||
|
||||
-- inline faction emblems (cropped from the target-frame PvP banners)
|
||||
local FACTION_ICON = {
|
||||
Alliance = "|TInterface\\TargetingFrame\\UI-PVP-Alliance:0:0:0:0:64:64:5:37:3:35|t",
|
||||
Horde = "|TInterface\\TargetingFrame\\UI-PVP-Horde:0:0:0:0:64:64:5:37:3:35|t",
|
||||
}
|
||||
|
||||
-- [ GetFactionIcon ]
|
||||
-- Resolves an inline faction emblem from the englishRace key stored in L["race"].
|
||||
-- 'raceKey' [string] englishRace key (e.g. "Orc")
|
||||
-- return: [string] inline texture escape, or an empty string
|
||||
function pfUI.api.GetFactionIcon(raceKey)
|
||||
local info = raceKey and L["race"][raceKey]
|
||||
if not info then return "" end
|
||||
return FACTION_ICON[info.faction] or ""
|
||||
end
|
||||
|
||||
-- [ strvertical ]
|
||||
-- Creates vertical text using linebreaks. Multibyte char friendly.
|
||||
-- 'str' [string] String to columnize.
|
||||
@@ -269,28 +261,6 @@ function pfUI.api.round(input, places)
|
||||
end
|
||||
end
|
||||
|
||||
-- [ clamp ]
|
||||
-- Clamps a number between given range.
|
||||
-- 'x' [number] the number that should be clamped.
|
||||
-- 'min' [number] minimum value.
|
||||
-- 'max' [number] maximum value.
|
||||
-- returns: [number] clamped value: 'x', 'min' or 'max' value itself.
|
||||
function pfUI.api.clamp(x, min, max)
|
||||
if type(x) == "number" and type(min) == "number" and type(max) == "number" then
|
||||
return x < min and min or x > max and max or x
|
||||
else
|
||||
return x
|
||||
end
|
||||
end
|
||||
|
||||
-- [ modf ]
|
||||
-- Returns integral and fractional part of a number.
|
||||
-- 'f' [float] the number to breakdown.
|
||||
-- returns: [int],[float] whole and fractional part.
|
||||
function pfUI.api.modf(f)
|
||||
return math.modf(f)
|
||||
end
|
||||
|
||||
-- [ GetServerEpoch ]
|
||||
-- Returns a Unix epoch (seconds) representing the current server wall
|
||||
-- clock, packed in the player's local timezone so that date(fmt, epoch)
|
||||
@@ -478,37 +448,32 @@ function pfUI.api.GetBagFamily(bag)
|
||||
end
|
||||
|
||||
-- [ Abbreviate ]
|
||||
-- Abbreviates a number from 1234 to 1.23k
|
||||
-- Abbreviates a number from 1234 to 1.23k, as the unitframes.abbrevnum
|
||||
-- setting asks: "0" full numbers, "1" 2 decimals (4250 -> 4.25k),
|
||||
-- "2" 1 decimal rounded down (4250 -> 4.2k)
|
||||
-- 'number' [number] the number that should be abbreviated
|
||||
-- 'returns: [string] the abbreviated value
|
||||
local function CreateAbbreviateFormatter(step, rounding)
|
||||
local Down = Enum.NumericRuleFormatRounding.Down
|
||||
local formatter = C_StringUtil.CreateNumericRuleFormatter()
|
||||
formatter:SetBreakpoints({
|
||||
{ threshold = 0, format = "%d", components = { { step = 1, rounding = Down } } },
|
||||
{ threshold = 1000, format = "%gk", components = { { div = 1000, step = step, rounding = rounding } } },
|
||||
{ threshold = 1000000, format = "%gm", components = { { div = 1000000, step = step, rounding = rounding } } },
|
||||
})
|
||||
return formatter
|
||||
end
|
||||
|
||||
local abbreviateFormatters = {
|
||||
["1"] = CreateAbbreviateFormatter(0.01, Enum.NumericRuleFormatRounding.Nearest),
|
||||
["2"] = CreateAbbreviateFormatter(0.1, Enum.NumericRuleFormatRounding.Down),
|
||||
}
|
||||
|
||||
function pfUI.api.Abbreviate(number)
|
||||
local mode = pfUI_config.unitframes.abbrevnum
|
||||
-- mode "0" = disabled (full numbers)
|
||||
-- mode "1" = 2 decimals (4250 -> 4.25k) [legacy/default]
|
||||
-- mode "2" = 1 decimal (4250 -> 4.2k) - always rounds DOWN
|
||||
|
||||
if mode == "1" or mode == "2" then
|
||||
local sign = number < 0 and -1 or 1
|
||||
number = math.abs(number)
|
||||
|
||||
if number > 1000000 then
|
||||
if mode == "2" then
|
||||
-- 1 decimal, round DOWN: 4.18m -> 4.1m
|
||||
return (floor(number/100000) / 10 * sign) .. "m"
|
||||
else
|
||||
return pfUI.api.round(number/1000000*sign, 2) .. "m"
|
||||
end
|
||||
elseif number > 1000 then
|
||||
if mode == "2" then
|
||||
-- 1 decimal, round DOWN: 4180 -> 4.1k (not 4.2k)
|
||||
return (floor(number/100) / 10 * sign) .. "k"
|
||||
else
|
||||
return pfUI.api.round(number/1000*sign, 2) .. "k"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return math.floor(number)
|
||||
local formatter = abbreviateFormatters[pfUI_config.unitframes.abbrevnum]
|
||||
if not formatter then return math.floor(number) end
|
||||
if number < 0 then return "-" .. formatter:FormatNumber(-number) end
|
||||
return formatter:FormatNumber(number)
|
||||
end
|
||||
|
||||
-- [ SendChatMessageWide ]
|
||||
@@ -528,6 +493,14 @@ function pfUI.api.SendChatMessageWide(msg)
|
||||
SendChatMessage(msg,channel)
|
||||
end
|
||||
|
||||
-- [ CopyText ]
|
||||
-- Copies text to the clipboard and says so in the colour of a UI_INFO_MESSAGE
|
||||
-- 'text' [string] the text to copy
|
||||
function pfUI.api.CopyText(text)
|
||||
CopyToClipboard(text)
|
||||
UIErrorsFrame:AddMessage(T["Copied to clipboard"], 1, 1, 0, 1)
|
||||
end
|
||||
|
||||
-- [ GroupInfoByName ]
|
||||
-- Gets the unit id by name
|
||||
-- 'name' [string] party or raid member
|
||||
@@ -592,75 +565,21 @@ function hooksecurefunc(tbl, name, func)
|
||||
return _G.hooksecurefunc(tbl, name, func)
|
||||
end
|
||||
|
||||
-- [ HookAddonOrVariable ]
|
||||
-- Sets a function to be called automatically once an addon gets loaded
|
||||
-- 'addon' [string] addon or variable name
|
||||
-- [ HookAddon ]
|
||||
-- Runs a function once an addon has loaded, but never before PLAYER_LOGIN.
|
||||
-- Module and skin bodies run inside pfUI's own ADDON_LOADED, so an addon that
|
||||
-- is already loaded there would otherwise run its hook before later pfUI
|
||||
-- modules exist and before the addon's own VARIABLES_LOADED setup. A
|
||||
-- load-on-demand addon runs its hook on its ADDON_LOADED. Hooks for addons
|
||||
-- that are not installed are dropped. Hooks on the same addon run in no
|
||||
-- particular order.
|
||||
-- 'addon' [string] addon name
|
||||
-- 'func' [function] function that should run
|
||||
do
|
||||
local lurker
|
||||
local pending = {}
|
||||
|
||||
local function ProcessPending()
|
||||
if not lurker.foundConfig then return end
|
||||
for i = table.getn(pending), 1, -1 do
|
||||
local hook = pending[i]
|
||||
if IsAddOnLoaded(hook.addon) or _G[hook.addon] then
|
||||
hook.func()
|
||||
table.remove(pending, i)
|
||||
end
|
||||
end
|
||||
if table.getn(pending) == 0 then
|
||||
lurker:UnregisterAllEvents()
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.api.HookAddonOrVariable(addon, func)
|
||||
if not lurker then
|
||||
lurker = CreateFrame("Frame", nil)
|
||||
lurker:SetScript("OnEvent", function()
|
||||
if event == "VARIABLES_LOADED" or event == "PLAYER_ENTERING_WORLD" then
|
||||
this.foundConfig = true
|
||||
end
|
||||
ProcessPending()
|
||||
end)
|
||||
end
|
||||
|
||||
table.insert(pending, { addon = addon, func = func })
|
||||
lurker:RegisterEvent("ADDON_LOADED")
|
||||
lurker:RegisterEvent("VARIABLES_LOADED")
|
||||
lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
ProcessPending()
|
||||
end
|
||||
end
|
||||
|
||||
-- [ QueueFunction ]
|
||||
-- Add functions to a FIFO queue for execution after a short delay.
|
||||
-- '...' [vararg] function, [arguments]
|
||||
local timer
|
||||
function pfUI.api.QueueFunction(a1,a2,a3,a4,a5,a6,a7,a8,a9)
|
||||
if not timer then
|
||||
timer = CreateFrame("Frame")
|
||||
timer.queue = {}
|
||||
timer.interval = TOOLTIP_UPDATE_TIME
|
||||
timer.DeQueue = function()
|
||||
local item = table.remove(timer.queue,1)
|
||||
if item then
|
||||
item[1](item[2],item[3],item[4],item[5],item[6],item[7],item[8],item[9])
|
||||
end
|
||||
if table.getn(timer.queue) == 0 then
|
||||
timer:Hide() -- no need to run the OnUpdate when the queue is empty
|
||||
end
|
||||
end
|
||||
timer:SetScript("OnUpdate",function()
|
||||
this.sinceLast = (this.sinceLast or 0) + arg1
|
||||
while (this.sinceLast > this.interval) do
|
||||
this.DeQueue()
|
||||
this.sinceLast = this.sinceLast - this.interval
|
||||
end
|
||||
end)
|
||||
end
|
||||
table.insert(timer.queue,{a1,a2,a3,a4,a5,a6,a7,a8,a9})
|
||||
timer:Show() -- start the OnUpdate
|
||||
function pfUI.api.HookAddon(addon, func)
|
||||
if not C_AddOns.DoesAddOnExist(addon) then return end
|
||||
EventUtil.ContinueOnPlayerLogin(function()
|
||||
EventUtil.ContinueOnAddOnLoaded(addon, func)
|
||||
end)
|
||||
end
|
||||
|
||||
-- [ Create Gold String ]
|
||||
@@ -671,67 +590,29 @@ end
|
||||
function pfUI.api.CreateGoldString(money)
|
||||
if type(money) ~= "number" then return "-" end
|
||||
|
||||
if _G.GetCoinTextureString then
|
||||
return "|cffffffff" .. _G.GetCoinTextureString(money) .. "|r"
|
||||
end
|
||||
|
||||
local gold = floor(money/ 100 / 100)
|
||||
local silver = floor(mod((money/100),100))
|
||||
local copper = floor(mod(money,100))
|
||||
|
||||
local string = ""
|
||||
if gold > 0 then string = string .. "|cffffffff" .. gold .. "|cffffd700g" end
|
||||
if silver > 0 or gold > 0 then string = string .. "|cffffffff " .. silver .. "|cffc7c7cfs" end
|
||||
string = string .. "|cffffffff " .. copper .. "|cffeda55fc"
|
||||
|
||||
return string
|
||||
return "|cffffffff" .. _G.GetCoinTextureString(money) .. "|r"
|
||||
end
|
||||
|
||||
-- [ Enable Movable ]
|
||||
-- Set all necessary functions to make a already existing frame movable.
|
||||
-- 'name' [frame/string] Name of the Frame that should be movable
|
||||
-- 'addon' [string] Addon that must be loaded before being able to access the frame
|
||||
-- 'blacklist' [table] A list of frames that should be deactivated for mouse usage
|
||||
local function OnDragStart() this:StartMoving() end
|
||||
local function OnDragStop() this:StopMovingOrSizing() end
|
||||
function pfUI.api.EnableMovable(name, addon, blacklist)
|
||||
if addon then
|
||||
local scan = CreateFrame("Frame")
|
||||
scan:RegisterEvent("ADDON_LOADED")
|
||||
scan:SetScript("OnEvent", function()
|
||||
if arg1 == addon then
|
||||
local frame = _G[name]
|
||||
|
||||
if blacklist then
|
||||
for _, disable in pairs(blacklist) do
|
||||
_G[disable]:EnableMouse(false)
|
||||
end
|
||||
end
|
||||
|
||||
frame:SetMovable(true)
|
||||
frame:EnableMouse(true)
|
||||
frame:RegisterForDrag("LeftButton")
|
||||
frame:SetScript("OnDragStart", OnDragStart)
|
||||
frame:SetScript("OnDragStop", OnDragStop)
|
||||
|
||||
this:UnregisterAllEvents()
|
||||
end
|
||||
end)
|
||||
else
|
||||
if blacklist then
|
||||
for _, disable in pairs(blacklist) do
|
||||
_G[disable]:EnableMouse(false)
|
||||
end
|
||||
function pfUI.api.EnableMovable(name, blacklist)
|
||||
if blacklist then
|
||||
for _, disable in pairs(blacklist) do
|
||||
_G[disable]:EnableMouse(false)
|
||||
end
|
||||
|
||||
local frame = name
|
||||
if type(name) == "string" then frame = _G[name] end
|
||||
frame:SetMovable(true)
|
||||
frame:EnableMouse(true)
|
||||
frame:RegisterForDrag("LeftButton")
|
||||
frame:SetScript("OnDragStart", OnDragStart)
|
||||
frame:SetScript("OnDragStop", OnDragStop)
|
||||
end
|
||||
|
||||
local frame = name
|
||||
if type(name) == "string" then frame = _G[name] end
|
||||
frame:SetMovable(true)
|
||||
frame:EnableMouse(true)
|
||||
frame:RegisterForDrag("LeftButton")
|
||||
frame:SetScript("OnDragStart", OnDragStart)
|
||||
frame:SetScript("OnDragStop", OnDragStop)
|
||||
end
|
||||
|
||||
-- [ Copy Table ]
|
||||
@@ -1274,17 +1155,46 @@ function pfUI.api.CreateBackdropShadow(f)
|
||||
f.backdrop_shadow:SetBackdropBorderColor(0, 0, 0, tonumber(pfUI_config.appearance.border.shadow_intensity))
|
||||
end
|
||||
|
||||
-- [ Set Castbar Shield ]
|
||||
-- Colors a castbar for a cast that none of the player's own interrupts or
|
||||
-- silences can stop. The bar and the icon's border both take the shield color,
|
||||
-- so the state still reads on a bar configured without an icon. Not shielded
|
||||
-- restores the normal cast/channel color and the configured border.
|
||||
-- 'bar' [frame] the castbar statusbar
|
||||
-- 'icon' [frame] the icon frame, or nil for a bar without one
|
||||
-- 'shielded' [bool] whether the cast is uninterruptible
|
||||
-- 'isChannel' [bool] selects the unshielded color
|
||||
function pfUI.api.SetCastbarShield(bar, icon, shielded, isChannel)
|
||||
if shielded then
|
||||
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar.shieldcolor))
|
||||
else
|
||||
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||
end
|
||||
|
||||
local iconborder = icon and icon.backdrop
|
||||
if not iconborder then return end
|
||||
|
||||
if shielded then
|
||||
iconborder:SetBackdropBorderColor(pfUI.api.GetStringColor(C.appearance.castbar.shieldcolor))
|
||||
else
|
||||
iconborder:SetBackdropBorderColor(pfUI.api.GetStringColor(C.appearance.border.color))
|
||||
end
|
||||
end
|
||||
|
||||
-- [ Bar Layout Options ] --
|
||||
-- 'barsize' size of bar in number of buttons
|
||||
-- returns: array of options as strings for pfUI.gui.bar
|
||||
-- returns: array of options as strings for pfUI.gui.bar: every grid
|
||||
-- that fits the bar exactly, plus common uneven ones
|
||||
function pfUI.api.BarLayoutOptions(barsize)
|
||||
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarLayoutOptions: barsize "..tostring(barsize).." is invalid")
|
||||
local options, seen = {}, {}
|
||||
local function add(option)
|
||||
if not seen[option] then table.insert(options, option); seen[option] = true end
|
||||
end
|
||||
for i,layout in ipairs(pfGridmath[barsize]) do
|
||||
add(string.format("%d x %d",layout[1],layout[2]))
|
||||
for cols = 1, barsize do
|
||||
if barsize % cols == 0 then
|
||||
add(string.format("%d x %d", cols, barsize / cols))
|
||||
end
|
||||
end
|
||||
for _, option in ipairs({
|
||||
"1 x 12", "1 x 10", "2 x 10", "2 x 5", "3 x 10", "3 x 5", "3 x 3",
|
||||
@@ -1304,49 +1214,23 @@ function pfUI.api.BarLayoutOptions(barsize)
|
||||
return options
|
||||
end
|
||||
|
||||
-- [ Bar Layout Formfactor ] --
|
||||
-- 'option' string option as used in pfUI_config.bars[bar].option
|
||||
-- returns: integer formfactor
|
||||
local formfactors = {}
|
||||
setmetatable(formfactors, {__mode = "v"}) -- weak table so values not referenced are collected on next gc
|
||||
function pfUI.api.BarLayoutFormfactor(option)
|
||||
if formfactors[option] then
|
||||
return formfactors[option]
|
||||
else
|
||||
for barsize,_ in ipairs(pfGridmath) do
|
||||
local options = pfUI.api.BarLayoutOptions(barsize)
|
||||
for i,opt in ipairs(options) do
|
||||
if opt == option then
|
||||
formfactors[option] = i
|
||||
return formfactors[option]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- 'formfactor' has to be a "cols x rows" string; the actionbar module resets
|
||||
-- a stored layout that isn't one before it lays out a bar
|
||||
local function ResolveBarLayout(barsize, formfactor, uneven)
|
||||
local layout = tostring(formfactor or "")
|
||||
local _, _, a, b = string.find(layout, "(%d+)%s*x%s*(%d+)")
|
||||
if a and b then
|
||||
local cols, rows = tonumber(a), tonumber(b)
|
||||
cols = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, cols))
|
||||
rows = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, rows))
|
||||
local orientation = string.upper(uneven or "DOWN")
|
||||
local mode = (orientation == "LEFT" or orientation == "RIGHT") and "cols" or "rows"
|
||||
if mode == "rows" then
|
||||
cols = math.max(1, math.min(cols, barsize))
|
||||
rows = math.max(1, math.ceil(barsize / cols))
|
||||
else
|
||||
rows = math.max(1, math.min(rows, barsize))
|
||||
cols = math.max(1, math.ceil(barsize / rows))
|
||||
end
|
||||
return cols, rows, mode, orientation
|
||||
local _, _, a, b = string.find(formfactor, "(%d+)%s*x%s*(%d+)")
|
||||
local cols, rows = tonumber(a), tonumber(b)
|
||||
cols = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, cols))
|
||||
rows = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, rows))
|
||||
local orientation = string.upper(uneven or "DOWN")
|
||||
local mode = (orientation == "LEFT" or orientation == "RIGHT") and "cols" or "rows"
|
||||
if mode == "rows" then
|
||||
cols = math.max(1, math.min(cols, barsize))
|
||||
rows = math.max(1, math.ceil(barsize / cols))
|
||||
else
|
||||
rows = math.max(1, math.min(rows, barsize))
|
||||
cols = math.max(1, math.ceil(barsize / rows))
|
||||
end
|
||||
local index = pfUI.api.BarLayoutFormfactor(layout)
|
||||
if not index then return nil end
|
||||
local cols, rows = unpack(pfGridmath[barsize][index])
|
||||
return cols, rows, "rows", "DOWN"
|
||||
return cols, rows, mode, orientation
|
||||
end
|
||||
|
||||
-- [ Bar Layout Size ] --
|
||||
@@ -1357,7 +1241,6 @@ end
|
||||
function pfUI.api.BarLayoutSize(bar,barsize,formfactor,iconsize,bordersize,padding,uneven,fillmode)
|
||||
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarLayoutSize: barsize "..tostring(barsize).." is invalid")
|
||||
local cols, rows = ResolveBarLayout(barsize, formfactor, uneven)
|
||||
if not cols or not rows then cols, rows = unpack(pfGridmath[barsize][1]) end
|
||||
local width = (iconsize + bordersize*2+padding) * cols + padding
|
||||
local height = (iconsize + bordersize*2+padding) * rows + padding
|
||||
bar._size = {width,height}
|
||||
@@ -1375,9 +1258,6 @@ end
|
||||
function pfUI.api.BarButtonAnchor(button,basename,buttonindex,barsize,formfactor,iconsize,bordersize,padding,uneven,fillmode)
|
||||
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarButtonAnchor: barsize "..tostring(barsize).." is invalid")
|
||||
local cols, rows, mode, orientation = ResolveBarLayout(barsize, formfactor, uneven)
|
||||
if not cols or not rows then
|
||||
cols, rows, mode, orientation = unpack(pfGridmath[barsize][1]), "rows", "DOWN"
|
||||
end
|
||||
|
||||
-- fillmode: remap buttonindex to slotindex (grid position in native fill order)
|
||||
-- only needed when fill direction differs from layout mode
|
||||
@@ -1458,6 +1338,18 @@ function pfUI.api.BarButtonAnchor(button,basename,buttonindex,barsize,formfactor
|
||||
return button._anchor
|
||||
end
|
||||
|
||||
-- [ MouseIsOverHitRect ] --
|
||||
-- Like frame:IsMouseOver(), but tests the frame's hit rect, the area the
|
||||
-- engine uses for mouse focus and OnEnter/OnLeave. CreateBackdrop widens
|
||||
-- that rect by the border, so plain IsMouseOver misses a band around it.
|
||||
-- 'frame' the frame to test
|
||||
-- return true when the cursor is inside the frame's hit rect
|
||||
function pfUI.api.MouseIsOverHitRect(frame)
|
||||
if not frame.GetHitRectInsets then return frame:IsMouseOver() end
|
||||
local left, right, top, bottom = frame:GetHitRectInsets()
|
||||
return frame:IsMouseOver(-top, bottom, left, -right)
|
||||
end
|
||||
|
||||
-- [ Enable Autohide ] --
|
||||
-- 'frame' the frame that should be hidden
|
||||
function pfUI.api.EnableAutohide(frame, timeout, combat)
|
||||
@@ -1470,11 +1362,20 @@ function pfUI.api.EnableAutohide(frame, timeout, combat)
|
||||
frame.hover.parent = frame
|
||||
frame.hover:Show()
|
||||
|
||||
if not frame.hover.fade then
|
||||
frame.hover.fade = frame:CreateAnimationGroup()
|
||||
local fade = frame.hover.fade:CreateAnimation("Alpha")
|
||||
fade:SetChange(-1)
|
||||
fade:SetDuration(1)
|
||||
frame.hover.fade:SetScript("OnFinished", function() frame:SetAlpha(0) end)
|
||||
end
|
||||
|
||||
if combat then
|
||||
frame.hover:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
frame.hover:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||
frame.hover:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_REGEN_DISABLED" then
|
||||
this.fade:Stop()
|
||||
this.parent:SetAlpha(1)
|
||||
this.activeTo = "keep"
|
||||
elseif event == "PLAYER_REGEN_ENABLED" then
|
||||
@@ -1490,13 +1391,13 @@ function pfUI.api.EnableAutohide(frame, timeout, combat)
|
||||
|
||||
if this.activeTo == "keep" then return end
|
||||
|
||||
if MouseIsOver(this, 10, -10, -10, 10) then
|
||||
if this:IsMouseOver(10, -10, -10, 10) then
|
||||
this.activeTo = GetTime() + timeout
|
||||
this.fade:Stop()
|
||||
this.parent:SetAlpha(1)
|
||||
elseif this.activeTo then
|
||||
if this.activeTo < GetTime() and this.parent:GetAlpha() > 0 then
|
||||
local fps = (60 / math.max(GetFramerate(), 1))
|
||||
this.parent:SetAlpha(this.parent:GetAlpha() - 0.05*fps)
|
||||
if this.activeTo < GetTime() and this.parent:GetAlpha() > 0 and not this.fade:IsPlaying() then
|
||||
this.fade:Play()
|
||||
end
|
||||
else
|
||||
this.activeTo = GetTime() + timeout
|
||||
@@ -1513,75 +1414,10 @@ function pfUI.api.DisableAutohide(frame)
|
||||
frame.hover:SetScript("OnEvent", nil)
|
||||
frame.hover:SetScript("OnUpdate", nil)
|
||||
frame.hover:Hide()
|
||||
frame.hover.fade:Stop()
|
||||
frame:SetAlpha(1)
|
||||
end
|
||||
|
||||
-- [ GetColoredTime ] --
|
||||
-- 'remaining' the time in seconds that should be converted
|
||||
-- return a colored string including a time unit (m/h/d)
|
||||
local color_day, color_hour, color_minute, color_low, color_normal
|
||||
function pfUI.api.GetColoredTimeString(remaining)
|
||||
if not remaining then return "" end
|
||||
|
||||
-- Show days if remaining is > 99 Hours (99 * 60 * 60)
|
||||
if remaining > 356400 then
|
||||
if not color_day then
|
||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.daycolor)
|
||||
color_day = pfUI.api.rgbhex(r,g,b)
|
||||
end
|
||||
|
||||
return color_day .. round(remaining / 86400) .. "|rd"
|
||||
|
||||
-- Show hours if remaining is > 99 Minutes (99 * 60)
|
||||
elseif remaining > 5940 then
|
||||
if not color_hour then
|
||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.hourcolor)
|
||||
color_hour = pfUI.api.rgbhex(r,g,b)
|
||||
end
|
||||
|
||||
return color_hour .. round(remaining / 3600) .. "|rh"
|
||||
|
||||
-- Show minutes if remaining is > 99 Seconds (99)
|
||||
elseif remaining > 99 then
|
||||
if not color_minute then
|
||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.minutecolor)
|
||||
color_minute = pfUI.api.rgbhex(r,g,b)
|
||||
end
|
||||
|
||||
return color_minute .. round(remaining / 60) .. "|rm"
|
||||
|
||||
-- Show milliseconds on low
|
||||
elseif remaining <= 5 and pfUI_config.appearance.cd.milliseconds == "1" then
|
||||
if not color_low then
|
||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.lowcolor)
|
||||
color_low = pfUI.api.rgbhex(r,g,b)
|
||||
end
|
||||
|
||||
return color_low .. string.format("%.1f", round(remaining,1))
|
||||
|
||||
-- Show seconds on low
|
||||
elseif remaining <= 5 then
|
||||
if not color_low then
|
||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.lowcolor)
|
||||
color_low = pfUI.api.rgbhex(r,g,b)
|
||||
end
|
||||
|
||||
return color_low .. round(remaining)
|
||||
|
||||
-- Show seconds on normal
|
||||
elseif remaining >= 0 then
|
||||
if not color_normal then
|
||||
local r, g, b, a = pfUI.api.GetStringColor(C.appearance.cd.normalcolor)
|
||||
color_normal = pfUI.api.rgbhex(r,g,b)
|
||||
end
|
||||
return color_normal .. round(remaining)
|
||||
|
||||
-- Return empty
|
||||
else
|
||||
return ""
|
||||
end
|
||||
end
|
||||
|
||||
-- [ GetColorGradient ] --
|
||||
-- 'perc' percentage (0-1)
|
||||
-- return r,g,b and hexcolor
|
||||
|
||||
+145
-55
@@ -138,24 +138,55 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("appearance", "border", "panels", "-1")
|
||||
pfUI:UpdateConfig("appearance", "border", "chat", "-1")
|
||||
pfUI:UpdateConfig("appearance", "border", "bags", "-1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "lowcolor", "1,.2,.2,1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "normalcolor", "1,1,1,1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "minutecolor", ".2,1,1,1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "hourcolor", ".2,.5,1,1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "daycolor", ".2,.2,1,1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "threshold", "2")
|
||||
pfUI:UpdateConfig("appearance", "cd", "font_size", "12")
|
||||
pfUI:UpdateConfig("appearance", "cd", "font_size_blizz", "12")
|
||||
pfUI:UpdateConfig("appearance", "cd", "font_size_foreign","12")
|
||||
pfUI:UpdateConfig("appearance", "cd", "blizzard", "1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "foreign", "0")
|
||||
pfUI:UpdateConfig("appearance", "cd", "milliseconds", "1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "hideanim", "0")
|
||||
pfUI:UpdateConfig("appearance", "cd", "font", "Interface\\AddOns\\pfUI\\fonts\\BigNoodleTitling.ttf")
|
||||
pfUI:UpdateConfig("appearance", "cd", "dynamicsize", "1")
|
||||
|
||||
pfUI:UpdateConfig("cooldown", nil, "font", "Interface\\AddOns\\pfUI\\fonts\\BigNoodleTitling.ttf")
|
||||
pfUI:UpdateConfig("cooldown", nil, "font_size", "12")
|
||||
pfUI:UpdateConfig("cooldown", nil, "dynamicsize", "1")
|
||||
pfUI:UpdateConfig("cooldown", nil, "threshold", "2")
|
||||
pfUI:UpdateConfig("cooldown", nil, "milliseconds", "1")
|
||||
pfUI:UpdateConfig("cooldown", nil, "lowcolor", "1,.2,.2,1")
|
||||
pfUI:UpdateConfig("cooldown", nil, "normalcolor", "1,1,1,1")
|
||||
pfUI:UpdateConfig("cooldown", nil, "minutecolor", ".2,1,1,1")
|
||||
pfUI:UpdateConfig("cooldown", nil, "hourcolor", ".2,.5,1,1")
|
||||
pfUI:UpdateConfig("cooldown", nil, "daycolor", ".2,.2,1,1")
|
||||
pfUI:UpdateConfig("cooldown", "actionbar", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "actionbar", "animation", "1")
|
||||
pfUI:UpdateConfig("cooldown", "actionbar", "reverse", "0")
|
||||
pfUI:UpdateConfig("cooldown", "bags", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "bags", "animation", "1")
|
||||
pfUI:UpdateConfig("cooldown", "bags", "reverse", "0")
|
||||
pfUI:UpdateConfig("cooldown", "blizzard", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "blizzard", "animation", "1")
|
||||
pfUI:UpdateConfig("cooldown", "blizzard", "reverse", "0")
|
||||
pfUI:UpdateConfig("cooldown", "unitframe", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "unitframe", "animation", "0")
|
||||
pfUI:UpdateConfig("cooldown", "unitframe", "reverse", "1")
|
||||
pfUI:UpdateConfig("cooldown", "indicator", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "indicator", "animation", "0")
|
||||
pfUI:UpdateConfig("cooldown", "indicator", "reverse", "0")
|
||||
pfUI:UpdateConfig("cooldown", "nameplate", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "nameplate", "animation", "0")
|
||||
pfUI:UpdateConfig("cooldown", "nameplate", "reverse", "1")
|
||||
pfUI:UpdateConfig("cooldown", "buff", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "buff", "animation", "1")
|
||||
pfUI:UpdateConfig("cooldown", "buff", "reverse", "1")
|
||||
pfUI:UpdateConfig("cooldown", "tooltip", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "tooltip", "animation", "0")
|
||||
pfUI:UpdateConfig("cooldown", "tooltip", "reverse", "0")
|
||||
pfUI:UpdateConfig("cooldown", "totem", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "totem", "animation", "1")
|
||||
pfUI:UpdateConfig("cooldown", "totem", "reverse", "1")
|
||||
pfUI:UpdateConfig("cooldown", "lossofcontrol", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "lossofcontrol", "animation", "1")
|
||||
pfUI:UpdateConfig("cooldown", "lossofcontrol", "reverse", "0")
|
||||
pfUI:UpdateConfig("cooldown", "foreign", "text", "0")
|
||||
pfUI:UpdateConfig("cooldown", "foreign", "animation", "1")
|
||||
|
||||
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "shieldcolor", ".8,.45,.45,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "fsrcolor", ".9,.6,.2,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
|
||||
pfUI:UpdateConfig("appearance", "infight", "screen", "0")
|
||||
pfUI:UpdateConfig("appearance", "infight", "aggro", "0")
|
||||
@@ -167,7 +198,6 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("appearance", "bags", "newitem_color", "1,1,1,1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "borderlimit", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "borderonlygear", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "fulltext", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "movable", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "abovechat", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "hidechat", "0")
|
||||
@@ -218,15 +248,14 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", nil, "ragecolor", "1,.5,.5,1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "focuscolor", "1,1,.75,1")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", nil, "animation_speed", "5")
|
||||
pfUI:UpdateConfig("unitframes", nil, "animatebars", "1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "portraitalpha", "0.1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "always2dportrait", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "portraitstyle", "3d")
|
||||
pfUI:UpdateConfig("unitframes", nil, "portraittexture", "1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "layout", "default")
|
||||
pfUI:UpdateConfig("unitframes", nil, "rangecheck", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "rangecheck_mode", "vanilla")
|
||||
pfUI:UpdateConfig("unitframes", nil, "rangecheck_distance", "40")
|
||||
pfUI:UpdateConfig("unitframes", nil, "buffdetect", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanabar", "1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanaheight", "10")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanawidth", "-1")
|
||||
@@ -250,6 +279,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerohcolor",".3,.8,.3,1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedcolor",".3,.6,1,1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedwarncolor",".9,0,0,1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimeroutrangecolor",".5,.5,.5,1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerhsqueue","1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerattackspeed","0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "raidmarkerwidth", "80")
|
||||
@@ -282,9 +312,11 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", nil, "reactive_size", "28")
|
||||
pfUI:UpdateConfig("unitframes", nil, "damage_tracking", "0")
|
||||
|
||||
-- UnitXP Settings
|
||||
pfUI:UpdateConfig("unitframes", nil, "unitxp_font_size", "13")
|
||||
-- Target Indicators
|
||||
pfUI:UpdateConfig("unitframes", nil, "indicator_font_size", "13")
|
||||
pfUI:UpdateConfig("unitframes", nil, "los_indicator", "0")
|
||||
|
||||
-- UnitXP Settings
|
||||
pfUI:UpdateConfig("unitframes", nil, "behind_indicator", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "hide_distance_yd", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "unitxp_notify", "0")
|
||||
@@ -324,6 +356,9 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "player", "showRest", "0")
|
||||
pfUI:UpdateConfig("unitframes", "player", "energy", "1")
|
||||
pfUI:UpdateConfig("unitframes", "player", "manatick", "0")
|
||||
pfUI:UpdateConfig("unitframes", "player", "showfsr", "1")
|
||||
pfUI:UpdateConfig("unitframes", "player", "fsrheight", "4")
|
||||
pfUI:UpdateConfig("unitframes", "player", "fsrstyle", "0")
|
||||
pfUI:UpdateConfig("unitframes", "player", "display_haste", "0")
|
||||
pfUI:UpdateConfig("unitframes", "player", "display_haste_color", "1,1,1,1")
|
||||
pfUI:UpdateConfig("unitframes", "player", "display_spellpower", "1")
|
||||
@@ -510,16 +545,20 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", unit, "portraitwidth", "-1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "panchor", "TOP")
|
||||
pfUI:UpdateConfig("unitframes", unit, "pspace", "-3")
|
||||
pfUI:UpdateConfig("unitframes", unit, "cooldown_text", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "cooldown_anim", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "buffs", "TOPLEFT")
|
||||
pfUI:UpdateConfig("unitframes", unit, "buffsize", "20")
|
||||
pfUI:UpdateConfig("unitframes", unit, "bufflimit", "32")
|
||||
pfUI:UpdateConfig("unitframes", unit, "buffperrow", "8")
|
||||
pfUI:UpdateConfig("unitframes", unit, "ownbuffsize", "-1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "buffspacingx", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "buffspacingy", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "debuffs", "TOPLEFT")
|
||||
pfUI:UpdateConfig("unitframes", unit, "debuffsize", "20")
|
||||
pfUI:UpdateConfig("unitframes", unit, "debufflimit", "32")
|
||||
pfUI:UpdateConfig("unitframes", unit, "debuffperrow", "8")
|
||||
pfUI:UpdateConfig("unitframes", unit, "owndebuffsize", "-1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "debuffspacingx", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "debuffspacingy", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "invert_healthbar", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "verticalbar", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "buff_indicator", "0")
|
||||
@@ -536,7 +575,6 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", unit, "show_procs", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "show_totems", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "all_procs", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "indicator_time", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "indicator_stacks", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "indicator_size", "10")
|
||||
pfUI:UpdateConfig("unitframes", unit, "indicator_spacing","1")
|
||||
@@ -645,7 +683,6 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("bars", nil, "animation", "zoomfade")
|
||||
pfUI:UpdateConfig("bars", nil, "animmode", "keypress")
|
||||
pfUI:UpdateConfig("bars", nil, "animalways", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "macroscan", "1")
|
||||
pfUI:UpdateConfig("bars", nil, "reagents", "1")
|
||||
pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0")
|
||||
@@ -672,7 +709,6 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("bars", nil, "count_color", ".2,1,.8,1")
|
||||
pfUI:UpdateConfig("bars", nil, "bind_size", "8")
|
||||
pfUI:UpdateConfig("bars", nil, "bind_color", "1,1,0,1")
|
||||
pfUI:UpdateConfig("bars", nil, "cd_size", "12")
|
||||
|
||||
pfUI:UpdateConfig("bars", "gryphons", "texture", "None")
|
||||
pfUI:UpdateConfig("bars", "gryphons", "color", ".6,.6,.6,1")
|
||||
@@ -811,13 +847,15 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("chat", "text", "timeformat", "%H:%M:%S")
|
||||
pfUI:UpdateConfig("chat", "text", "timebracket", "[]")
|
||||
pfUI:UpdateConfig("chat", "text", "timecolor", ".8,.8,.8,1")
|
||||
pfUI:UpdateConfig("chat", "text", "copytime", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "tintunknown", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "unknowncolor", ".7,.7,.7,1")
|
||||
pfUI:UpdateConfig("chat", "text", "channelnumonly", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "playerlinks", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "detecturl", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "classcolor", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0")
|
||||
pfUI:UpdateConfig("chat", "text", "factionicons", "0")
|
||||
pfUI:UpdateConfig("chat", "text", "raceicons", "0")
|
||||
pfUI:UpdateConfig("chat", "text", "playerlevel", "0")
|
||||
pfUI:UpdateConfig("chat", "left", "width", "380")
|
||||
pfUI:UpdateConfig("chat", "left", "height", "180")
|
||||
@@ -929,9 +967,6 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("nameplates", "debuffs", "blacklist", "")
|
||||
pfUI:UpdateConfig("nameplates", "debuffs", "showstacks", "0")
|
||||
pfUI:UpdateConfig("nameplates", "debuffs", "position", "BOTTOM")
|
||||
pfUI:UpdateConfig("nameplates", nil, "debufftimers", "1")
|
||||
pfUI:UpdateConfig("nameplates", nil, "debufftext", "1")
|
||||
pfUI:UpdateConfig("nameplates", nil, "debuffanim", "0")
|
||||
|
||||
pfUI:UpdateConfig("abuttons", nil, "enable", "1")
|
||||
pfUI:UpdateConfig("abuttons", nil, "position", "bottom")
|
||||
@@ -959,7 +994,12 @@ function pfUI:LoadConfig()
|
||||
|
||||
pfUI:UpdateConfig("character", "inventory", "durability", "1")
|
||||
pfUI:UpdateConfig("character", "inventory", "equipflyout", "0")
|
||||
pfUI:UpdateConfig("equipmentmanager", nil, "autoswitch", "1")
|
||||
pfUI:UpdateConfig("equipmentmanager", nil, "announce", "1")
|
||||
pfUI:UpdateConfig("equipmentmanager", nil, "unusedquality", "1")
|
||||
pfUI:UpdateConfig("equipmentmanager", nil, "unusedbank", "1")
|
||||
pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
|
||||
pfUI:UpdateConfig("radar", nil, "range", "10")
|
||||
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
|
||||
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "dpsmate", "skin", "0")
|
||||
@@ -1121,25 +1161,6 @@ function pfUI:MigrateConfig()
|
||||
end
|
||||
end
|
||||
|
||||
-- migrating animation_speed (> 3.1.2)
|
||||
if checkversion(3, 1, 2) then
|
||||
if tonumber(pfUI_config.unitframes.animation_speed) >= 13 then
|
||||
pfUI_config.unitframes.animation_speed = "13"
|
||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 8 then
|
||||
pfUI_config.unitframes.animation_speed = "8"
|
||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 5 then
|
||||
pfUI_config.unitframes.animation_speed = "5"
|
||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 3 then
|
||||
pfUI_config.unitframes.animation_speed = "3"
|
||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 2 then
|
||||
pfUI_config.unitframes.animation_speed = "2"
|
||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 1 then
|
||||
pfUI_config.unitframes.animation_speed = "1"
|
||||
else
|
||||
pfUI_config.unitframes.animation_speed = "5"
|
||||
end
|
||||
end
|
||||
|
||||
-- migrating legacy buff/debuff naming (> 3.5.0)
|
||||
if checkversion(3, 5, 0) then
|
||||
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback" }
|
||||
@@ -1345,7 +1366,7 @@ function pfUI:MigrateConfig()
|
||||
-- migrate buff indicators into seperate options (> 4.6.2)
|
||||
if checkversion(4, 6, 2) and pfUI_config.unitframes.show_hots then
|
||||
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
|
||||
local options = { "show_hots", "all_hots", "show_procs", "show_totems", "all_procs", "indicator_time", "indicator_stacks", "indicator_size" }
|
||||
local options = { "show_hots", "all_hots", "show_procs", "show_totems", "all_procs", "indicator_stacks", "indicator_size" }
|
||||
|
||||
for _, unitframe in pairs(unitframes) do
|
||||
for _, option in pairs(options) do
|
||||
@@ -1392,11 +1413,6 @@ function pfUI:MigrateConfig()
|
||||
end
|
||||
end
|
||||
|
||||
-- migrate cooldown font from unit_font to separate setting
|
||||
if checkversion(5, 4, 18) then
|
||||
pfUI_config.appearance.cd.font = pfUI_config.global.font_unit
|
||||
end
|
||||
|
||||
-- migrate combopoint size to separate settings
|
||||
if checkversion(5, 4, 18) then
|
||||
if pfUI_config.unitframes.combosize then
|
||||
@@ -1406,6 +1422,80 @@ function pfUI:MigrateConfig()
|
||||
end
|
||||
end
|
||||
|
||||
-- migrate "Always Use 2D Portraits" to the portrait style; keyed on the old
|
||||
-- setting rather than the version, which dev installs stamp as 999.999.999
|
||||
if pfUI_config.unitframes.always2dportrait then
|
||||
if pfUI_config.unitframes.always2dportrait == "1" then
|
||||
pfUI_config.unitframes.portraitstyle = "2d"
|
||||
end
|
||||
pfUI_config.unitframes.always2dportrait = nil
|
||||
end
|
||||
|
||||
-- migrate the scattered cooldown settings into the cooldown table; keyed
|
||||
-- on the old settings rather than the version, like the portrait style
|
||||
local cooldown = pfUI_config.cooldown
|
||||
local cd = pfUI_config.appearance.cd
|
||||
if cd then
|
||||
for _, entry in pairs({ "font", "font_size", "dynamicsize", "threshold", "milliseconds",
|
||||
"lowcolor", "normalcolor", "minutecolor", "hourcolor", "daycolor" }) do
|
||||
cooldown[entry] = cd[entry] or cooldown[entry]
|
||||
end
|
||||
|
||||
cooldown.foreign.text = cd.foreign or cooldown.foreign.text
|
||||
if cd.hideanim then
|
||||
cooldown.foreign.animation = cd.hideanim == "1" and "0" or "1"
|
||||
end
|
||||
|
||||
-- spellbook and character slots took the foreign sweep, and with the
|
||||
-- Blizzard toggle off the foreign numbers too
|
||||
cooldown.blizzard.animation = cooldown.foreign.animation
|
||||
if cd.blizzard == "0" then
|
||||
cooldown.blizzard.text = cooldown.foreign.text
|
||||
end
|
||||
|
||||
-- pfUI drew its own numbers before; the native countdown shows them
|
||||
-- only with this cvar on, which only the first-run setup sets
|
||||
SetCVar("countdownForCooldowns", "1")
|
||||
|
||||
pfUI_config.appearance.cd = nil
|
||||
end
|
||||
|
||||
local function move(config, old, kind, entry)
|
||||
if config[old] then
|
||||
cooldown[kind][entry] = config[old]
|
||||
config[old] = nil
|
||||
end
|
||||
end
|
||||
|
||||
move(pfUI_config.bars, "cooldown_reverse", "actionbar", "reverse")
|
||||
move(pfUI_config.appearance.bags, "cooldown_reverse", "bags", "reverse")
|
||||
move(pfUI_config.buffs, "cooldown_anim", "buff", "animation")
|
||||
move(pfUI_config.buffs, "cooldown_reverse", "buff", "reverse")
|
||||
move(pfUI_config.totems, "cooldown_reverse", "totem", "reverse")
|
||||
move(pfUI_config.nameplates, "debufftext", "nameplate", "text")
|
||||
move(pfUI_config.nameplates, "debuffanim", "nameplate", "animation")
|
||||
move(pfUI_config.nameplates, "debreverse", "nameplate", "reverse")
|
||||
|
||||
if pfUI_config.nameplates.debufftimers == "0" then
|
||||
cooldown.nameplate.text, cooldown.nameplate.animation = "0", "0"
|
||||
end
|
||||
|
||||
-- one setting now covers every unit frame: the target frame's auras and
|
||||
-- the raid frames' indicators stand for the rest
|
||||
move(pfUI_config.unitframes.target, "cooldown_text", "unitframe", "text")
|
||||
move(pfUI_config.unitframes.target, "cooldown_anim", "unitframe", "animation")
|
||||
move(pfUI_config.unitframes.target, "cooldown_reverse", "unitframe", "reverse")
|
||||
move(pfUI_config.unitframes.raid, "indicator_time", "indicator", "text")
|
||||
|
||||
for _, unit in pairs(pfUI_config.unitframes) do
|
||||
if type(unit) == "table" then
|
||||
unit.cooldown_text, unit.cooldown_anim, unit.cooldown_reverse, unit.indicator_time = nil, nil, nil, nil
|
||||
end
|
||||
end
|
||||
|
||||
pfUI_config.nameplates.debufftimers = nil
|
||||
pfUI_config.bars.cd_size = nil
|
||||
|
||||
-- Remove "Show only own debuffs" from unitframes and nameplates
|
||||
-- (feature was removed; only Target Debuff Bar in buffwatch keeps it)
|
||||
if pfUI_config.nameplates then
|
||||
|
||||
@@ -0,0 +1,194 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
-- Every pfUI cooldown is a Cooldown frame from CreateCooldown, made for one
|
||||
-- kind of timer. Settings -> Cooldown (C.cooldown) sets for each kind its
|
||||
-- countdown numbers, its sweep and the sweep's direction, and shares one font
|
||||
-- and one formatter between them all. The numbers are the frame's own
|
||||
-- countdown (ClassicAPI): the engine ticks them, gated by the
|
||||
-- countdownForCooldowns cvar. Other addons' Cooldown frames take the
|
||||
-- "foreign" settings as their timers start.
|
||||
|
||||
-- kinds that time spells or items: no numbers for the global cooldown
|
||||
local spell = { actionbar = true, bags = true, blizzard = true, foreign = true }
|
||||
|
||||
-- every cooldown CreateCooldown made, for UpdateCooldowns
|
||||
local cooldowns = {}
|
||||
|
||||
local function ColorCode(color)
|
||||
local r, g, b = pfUI.api.GetStringColor(color)
|
||||
return pfUI.api.rgbhex(r, g, b)
|
||||
end
|
||||
|
||||
-- The formatter behind every pfUI time: the number in its unit's color,
|
||||
-- rounded up, with a unit (m/h/d) once the unit below passes 99. Cooldown
|
||||
-- frames share it instead of copying it, so new breakpoints reach every
|
||||
-- countdown on its next update.
|
||||
local formatter
|
||||
|
||||
local function UpdateFormatter()
|
||||
local up = Enum.NumericRuleFormatRounding.Up
|
||||
local tenths = C.cooldown.milliseconds == "1"
|
||||
|
||||
formatter:SetBreakpoints({
|
||||
{ threshold = 0, step = tenths and .1 or 1, rounding = up, format = ColorCode(C.cooldown.lowcolor) .. (tenths and "%.1f" or "%d") .. "|r" },
|
||||
{ threshold = 5, step = 1, rounding = up, format = ColorCode(C.cooldown.normalcolor) .. "%d|r" },
|
||||
{ threshold = 99, format = ColorCode(C.cooldown.minutecolor) .. "%d|rm", components = { { div = 60, step = 1, rounding = up } } },
|
||||
{ threshold = 5940, format = ColorCode(C.cooldown.hourcolor) .. "%d|rh", components = { { div = 3600, step = 1, rounding = up } } },
|
||||
{ threshold = 356400, format = ColorCode(C.cooldown.daycolor) .. "%d|rd", components = { { div = 86400, step = 1, rounding = up } } },
|
||||
})
|
||||
end
|
||||
|
||||
local function GetFormatter()
|
||||
if not formatter then
|
||||
formatter = C_StringUtil.CreateNumericRuleFormatter()
|
||||
UpdateFormatter()
|
||||
end
|
||||
return formatter
|
||||
end
|
||||
|
||||
-- [ GetCooldownFontSize ] --
|
||||
-- 'height' [number] the height of the frame the numbers sit on
|
||||
-- return [number] the font size of cooldown numbers on that frame
|
||||
function pfUI.api.GetCooldownFontSize(height)
|
||||
local size = tonumber(C.cooldown.font_size)
|
||||
if C.cooldown.dynamicsize == "1" and height > 0 then
|
||||
size = math.max(height * .64, size)
|
||||
end
|
||||
return size
|
||||
end
|
||||
|
||||
-- sizes the numbers to the cooldown's parent; the size follows its height,
|
||||
-- so a timer start calls this again whenever that height changed
|
||||
local function UpdateFont(cooldown)
|
||||
local height = (cooldown:GetParent() or cooldown):GetHeight()
|
||||
cooldown.pfCountdownHeight = height
|
||||
cooldown:GetCountdownFontString():SetFont(pfUI.media[C.cooldown.font], pfUI.api.GetCooldownFontSize(height), "OUTLINE")
|
||||
end
|
||||
|
||||
-- applies the settings of its kind to one of pfUI's cooldowns
|
||||
local function SetupCooldown(cooldown)
|
||||
local kind = cooldown.pfCooldownKind
|
||||
local config = C.cooldown[kind]
|
||||
local sweep = config.animation == "1" and not cooldown.pfTimeLeftOnly
|
||||
|
||||
cooldown:SetHideCountdownNumbers(config.text ~= "1")
|
||||
cooldown:SetDrawSwipe(sweep)
|
||||
cooldown:SetDrawBling(sweep)
|
||||
cooldown:SetReverse(config.reverse == "1")
|
||||
cooldown:SetMinimumCountdownDuration(spell[kind] and tonumber(C.cooldown.threshold) * 1000 or 0)
|
||||
cooldown:SetCountdownFormatter(GetFormatter())
|
||||
UpdateFont(cooldown)
|
||||
end
|
||||
|
||||
-- applies the "foreign" settings to another addon's cooldown. They only take
|
||||
-- the numbers or the sweep away, which the addon may have set up itself, so
|
||||
-- turning one back on needs a reload.
|
||||
local function SetupForeign(cooldown)
|
||||
local config = C.cooldown.foreign
|
||||
|
||||
if config.animation ~= "1" then
|
||||
cooldown:SetDrawSwipe(false)
|
||||
cooldown:SetDrawBling(false)
|
||||
end
|
||||
|
||||
-- omnicc's flag for cooldowns that want no numbers
|
||||
if config.text ~= "1" or cooldown.noCooldownCount then
|
||||
cooldown:SetHideCountdownNumbers(true)
|
||||
return
|
||||
end
|
||||
|
||||
cooldown:SetMinimumCountdownDuration(tonumber(C.cooldown.threshold) * 1000)
|
||||
cooldown:SetCountdownFormatter(GetFormatter())
|
||||
UpdateFont(cooldown)
|
||||
end
|
||||
|
||||
-- runs as a pfUI cooldown's timer starts: a timer with a total brings back
|
||||
-- the sweep a time-left-only one took away, and the font follows a changed
|
||||
-- height
|
||||
local function StartTimer(cooldown, timeleftOnly)
|
||||
if cooldown.pfTimeLeftOnly ~= timeleftOnly then
|
||||
cooldown.pfTimeLeftOnly = timeleftOnly
|
||||
SetupCooldown(cooldown)
|
||||
elseif cooldown:GetParent():GetHeight() ~= cooldown.pfCountdownHeight then
|
||||
UpdateFont(cooldown)
|
||||
end
|
||||
end
|
||||
|
||||
-- every timer, pfUI's or another addon's, Cooldown frame or 1.12 indicator
|
||||
-- Model, is started through CooldownFrame_SetTimer
|
||||
hooksecurefunc("CooldownFrame_SetTimer", function(cooldown)
|
||||
-- the Models have no numbers and keep the stock timer
|
||||
if not cooldown:IsObjectType("Cooldown") then return end
|
||||
|
||||
if cooldown.pfCooldownKind then
|
||||
StartTimer(cooldown, nil)
|
||||
else
|
||||
SetupForeign(cooldown)
|
||||
end
|
||||
end)
|
||||
|
||||
-- [ CreateCooldown ] --
|
||||
-- Creates one of pfUI's cooldowns: a Cooldown frame over all of 'parent'
|
||||
-- with the settings of its kind. Start it with CooldownFrame_SetTimer.
|
||||
-- 'parent' [frame] the frame the cooldown covers
|
||||
-- 'kind' [string] what it times, a group of C.cooldown: actionbar,
|
||||
-- bags, blizzard, unitframe, indicator, nameplate,
|
||||
-- buff, tooltip, totem or lossofcontrol
|
||||
-- 'name' [string] optional frame name
|
||||
-- return [frame] the Cooldown frame
|
||||
function pfUI.api.CreateCooldown(parent, kind, name)
|
||||
local cooldown = CreateFrame("Cooldown", name, parent, "CooldownFrameTemplate")
|
||||
cooldown.pfCooldownKind = kind
|
||||
table.insert(cooldowns, cooldown)
|
||||
SetupCooldown(cooldown)
|
||||
return cooldown
|
||||
end
|
||||
|
||||
-- [ SetCooldownTimeLeft ] --
|
||||
-- Starts a cooldown from its time left alone, for timers that report no
|
||||
-- total (weapon enchants): the numbers show, the sweep stays off until a
|
||||
-- timer with a total starts.
|
||||
-- 'cooldown' [frame] a cooldown from CreateCooldown
|
||||
-- 'timeleft' [number] the seconds left
|
||||
function pfUI.api.SetCooldownTimeLeft(cooldown, timeleft)
|
||||
StartTimer(cooldown, true)
|
||||
cooldown:SetCooldown(GetTime(), timeleft)
|
||||
end
|
||||
|
||||
-- [ UpdateCooldowns ] --
|
||||
-- Applies changed cooldown settings to every pfUI cooldown.
|
||||
function pfUI.api.UpdateCooldowns()
|
||||
if formatter then UpdateFormatter() end
|
||||
for _, cooldown in ipairs(cooldowns) do
|
||||
SetupCooldown(cooldown)
|
||||
end
|
||||
end
|
||||
|
||||
-- [ GetAuraTimer ] --
|
||||
-- The cooldown start and duration of an aura from C_UnitAuras, 0, 0 when it
|
||||
-- has none. Talent-extended auras run past their Spell.dbc base duration, and
|
||||
-- a start in the future would hold the timer until then, so the start is
|
||||
-- capped to now.
|
||||
-- 'duration' [number] the aura's duration
|
||||
-- 'expirationTime' [number] the aura's expiration time
|
||||
-- return [number] start, duration
|
||||
function pfUI.api.GetAuraTimer(duration, expirationTime)
|
||||
if expirationTime <= 0 then return 0, 0 end
|
||||
|
||||
local now = GetTime()
|
||||
local start, dur = expirationTime - duration, duration
|
||||
if start > now or dur <= 0 then
|
||||
start, dur = now, expirationTime - now
|
||||
end
|
||||
|
||||
if dur <= 0 then return 0, 0 end
|
||||
return start, dur
|
||||
end
|
||||
|
||||
-- [ GetColoredTimeString ] --
|
||||
-- 'remaining' [number] the time in seconds that should be converted
|
||||
-- return [string] the time as cooldown numbers show it
|
||||
function pfUI.api.GetColoredTimeString(remaining)
|
||||
return GetFormatter():FormatNumber(remaining)
|
||||
end
|
||||
+421
-771
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,153 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<!--
|
||||
pfUI's scroll bar for ClassicAPI's ScrollBox: a thin track with a flat
|
||||
thumb. ScrollBarMixin needs Back and Forward steppers, so they exist but
|
||||
stay hidden. Hook it up with ScrollUtil.InitScrollBoxListWithScrollBar.
|
||||
-->
|
||||
<EventFrame name="pfUIScrollBarTemplate" inherits="VerticalScrollBarTemplate" virtual="true">
|
||||
<Size x="7"/>
|
||||
<KeyValues>
|
||||
<KeyValue key="hideIfUnscrollable" value="true" type="boolean"/>
|
||||
</KeyValues>
|
||||
<Frames>
|
||||
<Frame parentKey="Track" setAllPoints="true" enableMouse="true">
|
||||
<Frames>
|
||||
<EventButton parentKey="Thumb">
|
||||
<Size x="7"/>
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<Texture setAllPoints="true">
|
||||
<Color r=".3" g="1" b=".8" a=".5"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
</EventButton>
|
||||
</Frames>
|
||||
</Frame>
|
||||
<EventButton parentKey="Back" hidden="true"/>
|
||||
<EventButton parentKey="Forward" hidden="true"/>
|
||||
</Frames>
|
||||
</EventFrame>
|
||||
|
||||
<!--
|
||||
A ScrollFrame for free-form content, with pfUIScrollBarTemplate inside its
|
||||
right edge. Put the content in frame.Content, which spans the frame: the
|
||||
engine measures the scroll range from the shown frames inside it, so the
|
||||
content needs no height. Changes inside it are not measured until
|
||||
frame:UpdateScrollChildRect().
|
||||
-->
|
||||
<ScrollFrame name="pfUIScrollFrameTemplate" virtual="true">
|
||||
<Frames>
|
||||
<EventFrame parentKey="ScrollBar" inherits="pfUIScrollBarTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT"/>
|
||||
<Anchor point="BOTTOMRIGHT"/>
|
||||
</Anchors>
|
||||
</EventFrame>
|
||||
</Frames>
|
||||
<ScrollChild>
|
||||
<Frame parentKey="Content">
|
||||
<Size x="1" y="1"/>
|
||||
</Frame>
|
||||
</ScrollChild>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self.Content:SetAllPoints()
|
||||
self:EnableMouseWheel(true)
|
||||
ScrollUtil.InitScrollFrameWithScrollBar(self, self.ScrollBar)
|
||||
</OnLoad>
|
||||
</Scripts>
|
||||
</ScrollFrame>
|
||||
|
||||
<!--
|
||||
A WowScrollBoxList with pfUIScrollBarTemplate beside it, both 5px inside the
|
||||
frame so CreateBackdrop(frame, nil, true) can frame them. Fill it with
|
||||
ScrollUtil.InitScrollBoxListWithScrollBar(frame.ScrollBox, frame.ScrollBar, view).
|
||||
-->
|
||||
<Frame name="pfUIScrollBoxListTemplate" virtual="true">
|
||||
<Frames>
|
||||
<EventFrame parentKey="ScrollBar" inherits="pfUIScrollBarTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" x="-5" y="-5"/>
|
||||
<Anchor point="BOTTOMRIGHT" x="-5" y="5"/>
|
||||
</Anchors>
|
||||
</EventFrame>
|
||||
<Frame parentKey="ScrollBox" inherits="WowScrollBoxList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" x="5" y="-5"/>
|
||||
<Anchor point="BOTTOMRIGHT" relativeKey="$parent.ScrollBar" relativePoint="BOTTOMLEFT"/>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
</Frames>
|
||||
</Frame>
|
||||
|
||||
<!--
|
||||
ClassicAPI's ScrollingEditBoxTemplate with pfUIScrollBarTemplate beside the
|
||||
text. The frame needs a name: SetFont(font, size, flags) names its font
|
||||
object after it.
|
||||
-->
|
||||
<Frame name="pfUIScrollingEditBoxTemplate" inherits="ScrollingEditBoxTemplate" mixin="pfUIScrollingEditBoxMixin" virtual="true">
|
||||
<KeyValues>
|
||||
<KeyValue key="maxLetters" value="0" type="number"/>
|
||||
</KeyValues>
|
||||
<Frames>
|
||||
<EventFrame parentKey="ScrollBar" inherits="pfUIScrollBarTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT"/>
|
||||
<Anchor point="BOTTOMRIGHT"/>
|
||||
</Anchors>
|
||||
</EventFrame>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad method="InitScrollBar" inherit="prepend"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
|
||||
<!--
|
||||
A ClassicAPI dropdown in pfUI's style: the selection as right-aligned text
|
||||
and pfUI's arrow box at the right. Its menu takes pfUIMenuStyleMixin. Fill it
|
||||
with dropdown:SetupMenu(function(dropdown, rootDescription) ... end), and call
|
||||
dropdown:GenerateMenu() when the data behind the selection changes.
|
||||
-->
|
||||
<DropdownButton name="pfUIDropdownTemplate" mixin="pfUIDropdownMixin" virtual="true">
|
||||
<Size y="20"/>
|
||||
<KeyValues>
|
||||
<KeyValue key="menuMixin" value="pfUIMenuStyleMixin" type="global"/>
|
||||
<KeyValue key="menuPointY" value="-2" type="number"/>
|
||||
</KeyValues>
|
||||
<Frames>
|
||||
<Frame parentKey="Arrow">
|
||||
<Size x="16" y="16"/>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT" x="-2"/>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<Texture parentKey="Icon">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" x="3" y="-3"/>
|
||||
<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
</Frame>
|
||||
</Frames>
|
||||
<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString parentKey="Text" inherits="GameFontWhite" wordwrap="false" justifyH="RIGHT">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" x="2"/>
|
||||
<Anchor point="RIGHT" relativeKey="$parent.Arrow" relativePoint="LEFT" x="-4"/>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnLoad method="OnLoad"/>
|
||||
<OnShow method="OnShow"/>
|
||||
<OnEnter method="OnEnter"/>
|
||||
<OnLeave method="OnLeave"/>
|
||||
</Scripts>
|
||||
</DropdownButton>
|
||||
</Ui>
|
||||
+788
-674
File diff suppressed because it is too large
Load Diff
@@ -1,43 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
-- [[ Constants ]]--
|
||||
EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}
|
||||
|
||||
MICRO_BUTTONS = {
|
||||
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton',
|
||||
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton',
|
||||
'MainMenuMicroButton', 'HelpMicroButton',
|
||||
}
|
||||
|
||||
NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
|
||||
|
||||
NAMEPLATE_FRAMETYPE = "Button"
|
||||
|
||||
MINIMAP_TRACKING_FRAME = _G.MiniMapTrackingFrame
|
||||
|
||||
FRIENDS_NAME_LOCATION = "ButtonTextNameLocation"
|
||||
|
||||
COOLDOWN_FRAME_TYPE = "Model"
|
||||
LOOT_BUTTON_FRAME_TYPE = "LootButton"
|
||||
|
||||
PLAYER_BUFF_START_ID = -1
|
||||
|
||||
ACTIONBAR_SECURE_TEMPLATE_BAR = nil
|
||||
ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
|
||||
|
||||
--[[ Vanilla API Extensions ]]--
|
||||
|
||||
do -- RunMacroText
|
||||
local obj = { ["GetText"] = function(self) return self.text end }
|
||||
obj = setmetatable(obj, {__index = function(tab,key)
|
||||
local value = function() return end
|
||||
rawset(tab,key,value)
|
||||
return value
|
||||
end})
|
||||
|
||||
function RunMacroText(text)
|
||||
obj.text = text
|
||||
ChatEdit_ParseText(obj, 1)
|
||||
end
|
||||
end
|
||||
Vendored
+677
@@ -0,0 +1,677 @@
|
||||
-- Classic Era GlobalStrings (DE) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["deDE"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "verletzt",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s von %1$s reflektiert %9$s %7$s auf %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflektiert %9$s %7$s auf %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "verfehlt",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Geblockt)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Abgewehrt)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt %2$s von %1$s ab.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s ab.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Ausgewichen)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s aus.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s aus.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Entkommen)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%4$s entkommt %2$s von %1$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s wirkt %2$s auf %4$s an und verfehlt.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immun)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s von %1$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Verfehlt)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Pariert)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s pariert %2$s von %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Widerstanden)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s widersteht %2$s von %1$s vollständig.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s widersteht %2$s vollständig.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "teilt Schaden",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%2$s von %1$s wurde durch %6$s von %4$s absorbiert.",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s von %1$s verursacht bei %4$s %9$s.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s von %1$s fügt %6$s von %4$s %9$s Schaden zu.",
|
||||
ACTION_ENCHANT_APPLIED = "verzaubert",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s wirkt %2$s auf %5$s von %4$s.",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "Verzauberung schwindet",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s auf %5$s von %4$s schwindet.",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "verletzt",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Ertrinken",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s ertrinkt und verliert %9$s Gesundheit.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Sturz",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s stürzt und verliert %9$s Gesundheit.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Erschöpfung",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s ist erschöpft und verliert %9$s Gesundheit.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Feuer",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s erleidet %9$s Feuerschaden.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s verliert durch Umgebungsschaden %9$s Gesundheit.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s verliert durch das Schwimmen in Lava %9$s Gesundheit. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Schleim",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s verliert durch das Schwimmen in Schleim %9$s Gesundheit. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "besiegt",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s besiegt %4$s!",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "umgehauen",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s hat %4$s umgehauen!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "Schuss",
|
||||
ACTION_RANGE_DAMAGE = "trifft",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s schießt auf %4$s, verursacht %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Ein Distanzangriff trifft %4$s, verursacht %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "verfehlt",
|
||||
ACTION_RANGE_MISSED_ABSORB = "(Absorbiert)",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert den Schuss von %1$s.%6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "(Geblockt)",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s blockt den Schuss von %1$s.%6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(Abgewehrt)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt den Schuss von %1$s ab.",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "(Ausgewichen)",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s weicht dem Schuss von %1$s aus.",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(Entkommen)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%4$s entkommt dem Schuss von %1$s.",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "(Immun)",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "Der Schuss von %1$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(Verfehlt)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(Verfehlt)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "(Pariert)",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s pariert den Schuss von %1$s.",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "(Widerstanden)",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s widersteht dem Schuss von %1$s vollständig.%6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "wirkt",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "wirkt",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gewinnt %1$s %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gewinnt %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gewinnt %1$s %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gewinnt %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "beeinträchtigt",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "Stapel",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "Stapel",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gewinnt %1$s %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s erhält %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "peinigt",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt. (%9$s)",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "bricht",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "bricht",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%2$s von %4$s wird durch %1$s gebrochen.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s von %1$s wird durch jemanden gebrochen.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "bricht",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%2$s von %4$s wird durch %1$s gebrochen.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s von %1$s wurde durch jemanden gebrochen.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "bricht",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s bricht %2$s von %4$s durch %5$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s bricht %2$s von %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "bricht",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s bricht %2$s von %4$s durch %5$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s bricht %2$s von %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "aufgefrischt",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "aufgefrischt",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "aufgefrischt",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "entfernt",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "schwindet",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s schwindet.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s schwindet.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s schwindet. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s schwindet. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "erlischt",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s erlischt.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s erlischt.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s erlischt. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s erlischt. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "verringert",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "verringert",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s von %1$s lässt nach. (%9$s)",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) lässt nach.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "lässt nach",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s von %1$s nimmt ab. (%9$s)",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) nimmt ab.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird entfernt.",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s von %1$s wird entfernt.",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "trifft",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s von %1$s trifft %4$s für %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s trifft %4$s für %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "repariert",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s von %1$s repariert %4$s für %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repariert %4$s für %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "schlägt fehl",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s kann %2$s nicht wirken.%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "initiiert",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s beginnt, %2$s auf %4$s zu wirken.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s beginnt, %2$s zu wirken.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Etwas beginnt, %2$s auf %4$s zu wirken.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "wirkt",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s wirkt %2$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Etwas wirkt %2$s auf %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "erschafft",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%4$s wird von %1$s durch %2$s erschaffen.%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%4$s wird durch %2$s erschaffen.%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "trifft",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s trifft %4$s mit %2$s für %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s trifft %4$s für %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "bannt",
|
||||
ACTION_SPELL_DISPEL_BUFF = "bannt",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s auf %4$s wird von %1$s durch %2$s gebannt.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s auf %4$s wird durch %2$s gebannt.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "läutert",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%5$s auf %4$s wird von %1$s durch %2$s geläutert.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s auf %4$s wird durch %2$s geläutert.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "Magiebannung schlägt fehl",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s von %1$s kann %5$s auf %4$s nicht bannen.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s kann %5$s auf %4$s nicht bannen.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "entzieht",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s entzieht von %4$s durch %2$s %9$s %8$s.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s entzieht von %4$s %9$s %8$s.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "Haltbarkeitsverlust",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "kompletter Haltbarkeitsverlust",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s von %1$s trifft %4$s: Alle Gegenstände beschädigt.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s von %1$s trifft %4$s: %5$s beschädigt.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "aufgeladen",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s %8$s.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s %8$s.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s gewonnen.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "gewährt zusätzliche Angriffe",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s werden durch %2$s %9$s zusätzliche Angriffe gewährt.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s gewährt %9$s zusätzliche Angriffe.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "heilt",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s von %1$s heilt %4$s um %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heilt %4$s um %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "besiegt",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s besiegt %4$s durch %2$s sofort.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s besiegt %4$s sofort.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "umgehauen",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s haut %4$s um.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s haut %4$s um.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "unterbricht",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s unterbricht %4$s durch %2$s beim Wirken von %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s unterbricht %4$s beim Wirken von %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "entzieht",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s entzieht %4$s %9$s %8$s.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s gewonnen",
|
||||
ACTION_SPELL_MISSED = "verfehlt",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Absorbiert",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert %2$s von %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbiert %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Geblockt",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Abgewehrt",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt %2$s von %1$s ab.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s ab.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Ausgewichen",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s aus.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s aus.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Entkommen",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%4$s entkommt %2$s von %1$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Immun",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s von %1$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Verfehlt",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Verfehlt",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Pariert",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s pariert %2$s von %1$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "Reflektiert",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%2$s von %1$s wird durch %4$s reflektiert.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s wird durch %4$s reflektiert.",
|
||||
ACTION_SPELL_MISSED_RESIST = "Widerstanden",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s widersteht %2$s von %1$s vollständig.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s widersteht %2$s vollständig.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "verletzt",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s erleidet durch %2$s von %1$s %5$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s erleidet durch %2$s %5$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "entzieht",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s entzieht %4$s %9$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "aufgeladen",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s gewonnen.",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "heilt",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s Gesundheit.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s Gesundheit.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "entzieht",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s entzieht %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s gewonnen)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "verfehlt",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s absorbiert)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%2$s von %1$s wurde durch %4$s absorbiert.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s wurde durch %4$s absorbiert.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick geblockt)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick abgewehrt)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s wehrt %2$s von %1$s für einen Moment ab.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s für einen Moment ab.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick ausgewichen)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s für einen Moment aus.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s für einen Moment aus.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick entkommen)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%4$s entkommt %2$s von %1$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s von %1$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immun)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s ist gegen %2$s von %1$s immun.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s ist gegen %2$s immun.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick verfehlt)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%2$s von %1$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick pariert)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s pariert %2$s von %1$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick widerstanden)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%4$s wird nicht vom Effekt %2$s von %1$s betroffen. %4$s hat widerstanden.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s wird nicht vom Effekt %2$s betroffen. %4$s hat widerstanden.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "wiederbelebt",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%2$s von %1$s belebt %4$s wieder.%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s belebt %4$s wieder.%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "stiehlt",
|
||||
ACTION_SPELL_STOLEN_BUFF = "stiehlt",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s von %1$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "stiehlt",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s überträgt durch %2$s den auf %4$s wirkenden Zauber $extraSpell zu %1$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s überträgt $extraSpell von %4$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s von %1$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "beschwört",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s ruft durch %2$s %4$s herbei.%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s ruft %4$s herbei.%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Schlag",
|
||||
ACTION_SWING_DAMAGE = "trifft",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s schlägt %4$s im Nahkampf, verursacht %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Ein Nahkampfschlag trifft %4$s, verursacht %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "verfehlt",
|
||||
ACTION_SWING_MISSED_ABSORB = "(Absorbiert)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert den Angriff von %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(Geblockt)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s blockt den Angriff von %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(Abgewehrt)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt den Angriff von %1$s ab.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(Ausgewichen)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s weicht dem Angriff von %1$s aus.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(Entkommen)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%4$s entkommt dem Angriff von %1$s.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s greift %4$s an und verfehlt.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(Immun)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "Der Angriff von %1$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(Verfehlt)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "Der Angriff von %1$s verfehlt %4$s.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(Verfehlt)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s greift %4$s an und verfehlt.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(Pariert)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s pariert den Angriff von %1$s.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(Widerstanden)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s widersteht dem Angriff von %1$s vollständig.%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "bricht zusammen",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s bricht zusammen.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "zerstört",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s wird zerstört.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "stirbt",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s stirbt.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "schwindet",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s schwindet.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Hinzufügen",
|
||||
ADDITIONAL_FILTERS = "Zusätzliche Filter",
|
||||
ADD_FILTER = "Filter hinz.",
|
||||
AURAS = "Auren",
|
||||
AURAS_COMBATLOG_TOOLTIP = "Zeigt Nachrichten über vorteilhafte und schädliche Statuseffekte an.",
|
||||
BENEFICIAL = "Vorteilhaft",
|
||||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Anzeigen, wenn Ihr eine vorteilhafte Aura erhaltet oder verliert.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Alles anzeigen, das %s betrifft?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Alles anzeigen",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Was ist mit %s geschehen?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Anzeigen, was %s tat?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Was hat %s mit mir getan?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Rücksetzen",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Als neuen Filter speichern",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Nachrichten wie diese ausblenden.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "%s zum Chat verlinken.",
|
||||
BY_SOURCE = "Nach Quelle",
|
||||
BY_SOURCE_COMBATLOG_TOOLTIP = "Zeilenfarbe basierend auf dem Zaubernden.",
|
||||
BY_TARGET = "Nach Ziel",
|
||||
BY_TARGET_COMBATLOG_TOOLTIP = "Zeilenfarbe basierend auf dem Ziel.",
|
||||
COLORIZE = "Einfärben:",
|
||||
COLORS = "Farben",
|
||||
COLOR_BY_SCHOOL = "Farbe nach Art",
|
||||
COMBATLOG_DEFAULTS = "Kampflog: Standard",
|
||||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Benutzerdefinierte Einheit",
|
||||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Freundliche Einheiten",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Gegnerische Spieler",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Feindliche Einheiten",
|
||||
COMBATLOG_FILTER_STRING_ME = "Spieler",
|
||||
COMBATLOG_FILTER_STRING_MY_PET = "Begleiter",
|
||||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutrale Einheiten",
|
||||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Unbekannt",
|
||||
COMBATLOG_HIGHLIGHT_ABILITY = "Fähigkeit",
|
||||
COMBATLOG_HIGHLIGHT_DAMAGE = "Schaden",
|
||||
COMBATLOG_HIGHLIGHT_KILL = "Sieg",
|
||||
COMBATLOG_HIGHLIGHT_SCHOOL = "Magieart",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Etwas",
|
||||
COMBAT_FACTION_CHANGE = "Ruf",
|
||||
COMBAT_HONOR_GAIN = "Ehre",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "Versch. Infos",
|
||||
COMBAT_XP_GAIN = "Erfahrung",
|
||||
CONFIRM_COMBAT_FILTER_DEFAULTS = "Wollt Ihr Eure Filter wirklich auf die Standardeinstellungen zurücksetzen?",
|
||||
CONFIRM_COMBAT_FILTER_DELETE = "Wollt Ihr diesen Filter wirklich löschen?",
|
||||
COPY_FILTER = "Filter kop.",
|
||||
DAMAGE_NUMBER = "Schadenszahl",
|
||||
DAMAGE_SCHOOL_TEXT = "Schadensart",
|
||||
DAMAGE_SHIELD = "Schadensschilde",
|
||||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit als Reaktion auf einen Nahkampfangriff Schaden verursacht, z.B. Dornen.",
|
||||
DEATHS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn etwas stirbt.",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d",
|
||||
DISPELS = "Bannungen",
|
||||
DISPEL_AURA_COMBATLOG_TOOLTIP = "Anzeigen, wenn eine Aura entfernt, unterbrochen oder gestohlen wird.",
|
||||
DONE_BY = "Aktion von:",
|
||||
DONE_TO = "Aktion auf:",
|
||||
DRAINS = "Entzüge",
|
||||
ENTER_FILTER_NAME = "Filternamen eingeben:",
|
||||
ENTIRE_LINE = "Gesamte Zeile",
|
||||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Die gesamte Zeile basierend auf der unteren Auswahl einfärben.",
|
||||
ENVIRONMENTAL_DAMAGE = "Umgebungsschaden",
|
||||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn jemand Schaden durch Stürze, durch Ertrinken oder das Schwimmen in Lava erhält.",
|
||||
EXAMPLE_SPELL_FIREBALL = "Feuerball",
|
||||
EXAMPLE_SPELL_FROSTBOLT = "Frostblitz",
|
||||
EXAMPLE_TARGET_MONSTER = "Monster",
|
||||
EXAMPLE_TEXT = "Beispieltext:",
|
||||
EXTRA_ATTACKS = "Zusatzangriffe",
|
||||
FAILURES = "Fehlschläge",
|
||||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Aktionen, die von feindlichen Kreaturen und Begleitern durchgeführt werden.",
|
||||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Aktionen, die von freundlichen Spielern, Begleitern und Kreaturen durchgeführt werden.",
|
||||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Aktionen, die von feindlichen Spielern durchgeführt werden.",
|
||||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Aktionen, die von Euch, Euren Fallen und Euren Zaubern durchgeführt werden.",
|
||||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Aktionen, die von neutralen Kreaturen durchgeführt werden.",
|
||||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Aktionen, die von Euren Begleitern, beschworenen Wächtern oder von Euch bezauberten Spielern durchgeführt werden.",
|
||||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Aktionen, die von unbestimmten Quellen durchgeführt werden, so wie Sturz, Säure oder Lava.",
|
||||
FILTER_NAME = "Filtername",
|
||||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Aktionen, die auf freundliche Spieler, Begleiter und Kreaturen durchgeführt werden.",
|
||||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Aktionen, die auf feindliche Begleiter und Kreaturen durchgeführt werden.",
|
||||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Aktionen, die auf gegnerische Spieler durchgeführt werden.",
|
||||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Aktionen, die auf Euch durchgeführt werden.",
|
||||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Aktionen, die auf neutrale Kreaturen durchgeführt werden.",
|
||||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Aktionen, die auf Eure Begleiter, beschworene Wächter oder von Euch bezauberte Spieler durchgeführt werden.",
|
||||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Aktionen, die auf unsichtbare Ziele durchgeführt werden.",
|
||||
FORMATTING = "Format",
|
||||
FULL_TEXT_COMBATLOG_TOOLTIP = "Kampflogeinträge als vollständige Sätze anzeigen.",
|
||||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Anzeigen, wenn Ihr eine schädliche Aura erhaltet oder verliert.",
|
||||
HEALS = "Heilungen",
|
||||
HIGHLIGHTING = "Hervorhebung:",
|
||||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Hebt in den Kampfnachrichten die Namen von Fähigkeiten hervor.",
|
||||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Hebt in den Kampfnachrichten die Schadenszahlen hervor.",
|
||||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Hebt die gesamte Zeile hervor, wenn Ihr oder ein Mitglied Eurer Gruppe einen Feind besiegt.",
|
||||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Hebt in den Kampfnachrichten die Zauberarten hervor.",
|
||||
HOSTILE = "Feindlich",
|
||||
INTERRUPTS = "Unterbrechungen",
|
||||
ITEM_NAMES = "Gegenstandsnamen",
|
||||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Namen von Gegenständen anzeigen.",
|
||||
KILLS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Mitglied Eurer Gruppe etwas tötet.",
|
||||
MELEE = "Nahkampf",
|
||||
MELEE_COMBATLOG_TOOLTIP = "Zeigt gewöhnliche Nahkampfangriffe an.",
|
||||
MESSAGE_SOURCES = "Nachrichtenquellen",
|
||||
MISSES = "Verfehlen",
|
||||
MOVE_FILTER_DOWN = "Filter nach unten",
|
||||
MOVE_FILTER_UP = "Filter nach oben",
|
||||
OTHER = "Anderes",
|
||||
PERIODIC = "Regelmäßig",
|
||||
POWER_GAINS = "Machtgewinn",
|
||||
POWER_GAINS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Mana, Energie, Wut, Fokus, Chi, heilige Kraft oder Schattenkugeln wiederherstellt.",
|
||||
QUICKBUTTON_NAME_EVERYTHING = "Alles",
|
||||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Alle Kampfnachrichten anzeigen.",
|
||||
QUICKBUTTON_NAME_KILLS = "Todesstöße",
|
||||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Alle Tode und Todesstöße anzeigen.",
|
||||
QUICKBUTTON_NAME_ME = "Was ist mit mir geschehen?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Alles mir Zugefügte anzeigen.",
|
||||
QUICKBUTTON_NAME_SELF = "Selbst",
|
||||
QUICKBUTTON_NAME_SELF_TOOLTIP = "Zeigt Nachrichten für von Euch und an Euch ausgeführte Aktionen.",
|
||||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Platziert im Chatfenster eine Verknüpfung zu diesem Filter.",
|
||||
RANGED = "Distanz",
|
||||
RANGED_COMBATLOG_TOOLTIP = "Zeigt Angriffe mit Bögen, Schusswaffen, Wurfwaffen und Zauberstäben an.",
|
||||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Zeigt Distanzangriffe an, die den vollen oder teilweisen Schaden verursachen.",
|
||||
RANGE_MISSED_COMBATLOG_TOOLTIP = "Zeigt fehlgeschlagene Distanzangriffe an, die keinen Schaden verursachen.",
|
||||
RESURRECT = "Wiederbelebung",
|
||||
SETTINGS = "Optionen",
|
||||
SHOW_BRACES = "Klammern anzeigen",
|
||||
SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Hyperlinks im Kampflog anzeigen.",
|
||||
SHOW_QUICK_BUTTON = "Schnelltaste anzeigen",
|
||||
SHOW_TIMESTAMP = "Zeitstempel anzeigen",
|
||||
SOURCE = "Quelle",
|
||||
SPECIAL = "Spezial",
|
||||
SPELLS_COMBATLOG_TOOLTIP = "Zeigt Nachrichten über Zauber und Spezialfähigkeiten an.",
|
||||
SPELL_CASTING = "Zauberwirken",
|
||||
SPELL_CASTING_COMBATLOG_TOOLTIP = "Nachrichten über das Wirken von Zaubern anzeigen.",
|
||||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber nicht gewirkt werden kann oder nicht abgeschlossen wird.",
|
||||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Nachricht anzeigen, wenn das Wirken eines Zaubers begonnen wird.",
|
||||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber erfolgreich abgeschlossen wird.",
|
||||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Zauber basierend auf der Art einfärben.",
|
||||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Schaden verursacht.",
|
||||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Färbt die Schadenszahl von Schwüngen, die nicht im Nahkampf stattfinden.",
|
||||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Den Namen der Schadensart einfärben. (z.B. Schatten)",
|
||||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Mana, Energie, Wut oder Fokus verringert.",
|
||||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit zusätzliche Angriffe gewährt.",
|
||||
SPELL_HEAL_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Schaden heilt.",
|
||||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Nachrichten über spezielle Zauberarten anzeigen, die beispielsweise Haltbarkeitsverlust verursachen oder Schaden mit einem Begleiter teilen.",
|
||||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit einen anderen Zauber unterbricht.",
|
||||
SPELL_MISSED_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit keinen Schaden verursachen kann. Das schließt Ausweichen, Parieren, Blocken, Abwehren, Immunität, Absorbieren und Entkommen ein.",
|
||||
SPELL_NAMES = "Zaubernamen",
|
||||
SPELL_NAMES_COMBATLOG_TOOLTIP = "Namen von Zaubern einfärben.",
|
||||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Namen von Zaubern anzeigen.",
|
||||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Zauber anzeigen, die einen regelmäßigen Effekt ausführen.",
|
||||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit regelmäßigen Schaden verursacht, z.B. Schattenwort: Schmerz oder Verderbnis.",
|
||||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit regelmäßig Schaden heilt, z.B. Erneuerung oder Verjüngung.",
|
||||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn der regelmäßige Schaden eines Zaubers oder einer Fähigkeit versagt. Das schließt Immunität, Absorbieren und Entkommen ein.",
|
||||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit regelmäßig einen Effekt ausführt, z.B. das Wiederherstellen oder Entziehen von Mana.",
|
||||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit einen Spieler oder eine Kreatur wiedererweckt.",
|
||||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Nachricht anzeigen, wenn ein Zauber oder eine Fähigkeit eine Kreatur beschwört oder ein Objekt erschafft.",
|
||||
START = "Start",
|
||||
STRING_SCHOOL_UNKNOWN = "Unbekannt",
|
||||
SUCCESS = "Erfolg",
|
||||
SUMMONS = "Herbeiruf.",
|
||||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Zeigt Nahkampfangriffe an, die den vollen oder teilweise Schaden verursachen.",
|
||||
SWING_MISSED_COMBATLOG_TOOLTIP = "Zeigt fehlgeschlagene Nahkampfangriffe an, die keinen Schaden verursachen.",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s verbleiben)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbiert)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s geblockt)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Kritisch)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Kritisch)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Schmetternd)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Gestreift)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Mehrfachschlag)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Überaufladung)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Überheilung)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Schaden über Tod)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d pariert)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflektiert",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s widerstanden)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Verletzlichkeitsschaden)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
TIMESTAMP_COMBATLOG_TOOLTIP = "Den Zeitstempel für Nachrichten im Kampflog anzeigen.",
|
||||
UNIT_COLORS = "Einheitenfarben:",
|
||||
UNIT_NAMES = "Einheitennamen",
|
||||
UNIT_NAMES_COMBATLOG_TOOLTIP = "Namen von Einheiten einfärben.",
|
||||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Namen von Einheiten anzeigen.",
|
||||
UNIT_YOU = "Ihr",
|
||||
UNIT_YOU_DEST = "Euch",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "Euer",
|
||||
UNIT_YOU_SOURCE = "Euer Charakter",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "Euer",
|
||||
USE_FULL_TEXT_MODE = "Volltextmodus verwenden",
|
||||
}
|
||||
Vendored
+677
@@ -0,0 +1,677 @@
|
||||
-- Classic Era GlobalStrings (GB) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["enUS"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "damages",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s %2$s reflects %9$s %7$s damage to %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflects %9$s %7$s damage to %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "missed",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Blocked)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Deflected)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Dodged)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evaded)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immune)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Missed)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parried)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resisted)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "shared damage",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s's %2$s damage was absorbed by %4$s %6$s.",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s %2$s causes %9$s damage to %4$s.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s's %2$s causes %9$s damage to %4$s %6$s.",
|
||||
ACTION_ENCHANT_APPLIED = "enchanted",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s cast %2$s on %4$s %5$s.",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "enchant faded",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s fades from %4$s %5$s.",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "damaged",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Drowning",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s is drowning and loses %9$s health.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Falling",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s falls and loses %9$s health.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s is exhausted and loses %9$s health.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fire",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s suffers %9$s fire damage.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s loses %9$s health from environmental damage.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s loses %9$s health from swimming in lava. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Slime",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s loses %9$s health for swimming in slime. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "killed",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s has slain %4$s!",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "knocked out",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s has knocked out %4$s!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "Shot",
|
||||
ACTION_RANGE_DAMAGE = "hit",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s ranged shot hit %4$s for %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "A ranged shot hit %4$s for %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "missed",
|
||||
ACTION_RANGE_MISSED_ABSORB = "(Absorbed)",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s shot was absorbed by %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "(Blocked)",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s shot was blocked by %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(Deflected)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s shot was deflected by %4$s.",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "(Dodged)",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s shot was dodged by %4$s.",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(Evaded)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s shot was evaded by %4$s.",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s shot misses %4$s.",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "(Immune)",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s shot failed. %4$s was immune.",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(Misfired)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s shot misfired on %4$s.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(Missed)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s shot misses %4$s.",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "(Parried)",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s shot was parried by %4$s.",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "(Resisted)",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s shot was fully resisted by %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "applied",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "applied",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gains %1$s %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflicted",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s is afflicted by %1$s %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "stacked",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "stacked",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflicted",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "refreshed",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "refreshed",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "refreshed",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "removed",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "faded",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s %2$s fades from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s fades from %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "dissipated",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s %2$s dissipates from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s dissipates from %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "reduced",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "reduced",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s %2$s (%9$s) diminishes.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminishes.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminished",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s %2$s (%9$s) subsides.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) subsides.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s %2$s was removed from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s %2$s was removed from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "strikes",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s strikes %4$s for %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s strike %4$s for %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "repaired",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s for %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repairs %4$s for %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "failed",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s %2$s failed.%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "began to cast",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s begins casting %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s begins casting %2$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Something begins casting %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "cast",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s casts %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s casts %2$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Something cast %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "created",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s %2$s creates a %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s creates a %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "hit",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s %2$s hits %4$s for %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s hits %4$s for %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "dispelled",
|
||||
ACTION_SPELL_DISPEL_BUFF = "dispelled",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s %5$s is dispelled by %1$s %2$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s is dispelled by %2$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "cleansed",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s %5$s is cleansed by %1$s %2$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s cleansed by %2$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "dispel failed",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s %2$s fails to dispel %4$s %5$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s fails to dispel %4$s %5$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "drained",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "durability loss",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "full durability loss",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s %2$s damages %4$s: all items damaged.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s %2$s damages %4$s: %5$s damaged.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "energized",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s Gained",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "granted extra attacks",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gains %9$s extra attacks through %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s extra attacks granted by %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "healed",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s %2$s heals %4$s for %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heals %4$s for %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "killed",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s %2$s instantly kills %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s instantly kills %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "knocked out",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s knocks out %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s knocks out %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "interrupted",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s %2$s interrupts %4$s %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrupts %4$s %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "drained",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s Gained",
|
||||
ACTION_SPELL_MISSED = "missed",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Absorbed",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Blocked",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Deflected",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Dodged",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Evaded",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s %2$s was evaded by %4$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Immune",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Misfired",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s %2$s misfired on %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s misfired on %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Missed",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Parried",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "reflected",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s %2$s was reflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s was reflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_RESIST = "resisted",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "damaged",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s suffers %5$s damage from %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s suffers %5$s damage from %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "drained",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "energized",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s Gained",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "healed",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gains %9$s Health from %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s health from %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "drained",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s Gained)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "missed",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbed)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick Blocked)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick Deflected)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s %2$s was deflected by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick Dodged)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick Evaded)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s %2$s does not affect %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immune)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s was immune to %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s was immune to %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick Missed)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s %2$s missed %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick Parried)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick Resisted)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s %2$s does not affect %4$s. %4$s resisted.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s. %4$s resisted.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "resurrected",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resurrects %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resurrects %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "stole",
|
||||
ACTION_SPELL_STOLEN_BUFF = "stole",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "stole",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s %2$s transfers %4$s $extraSpell to %1$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfers %4$s $extraSpell.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "summoned",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s %2$s summons %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s summons %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Melee",
|
||||
ACTION_SWING_DAMAGE = "hit",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s melee swing hits %4$s for %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "A melee swing hit %4$s for %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "missed",
|
||||
ACTION_SWING_MISSED_ABSORB = "(Absorbed)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s attack was absorbed by %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(Blocked)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s attack was blocked by %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(Deflected)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s attack was deflected by %4$s.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(Dodged)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s attack was dodged by %4$s.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(Evaded)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s attack was evaded by %4$s.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s attack misses %4$s.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(Immune)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s attack failed. %4$s was immune.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(Misfired)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s attack misfired on %4$s.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(Missed)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s attack misses %4$s.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(Parried)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s attack was parried by %4$s.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(Resisted)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s attack was fully resisted by %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "collapses",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s collapses.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "destroyed",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s was destroyed.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "died",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s died.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "dissipates",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s dissipates.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Add",
|
||||
ADDITIONAL_FILTERS = "Additional Filters",
|
||||
ADD_FILTER = "Add Filter",
|
||||
AURAS = "Auras",
|
||||
AURAS_COMBATLOG_TOOLTIP = "Shows message about beneficial and harmful state effects.",
|
||||
BENEFICIAL = "Beneficial",
|
||||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Show when you gain or lose a beneficial aura.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Show everything involving %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Show everything",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "What happened to %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "What did %s do?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "What did %s do to you?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Reset",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Save as a new filter",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Hide messages like this one.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Link %s to chat.",
|
||||
BY_SOURCE = "By Source",
|
||||
BY_SOURCE_COMBATLOG_TOOLTIP = "Line color based on caster.",
|
||||
BY_TARGET = "By Target",
|
||||
BY_TARGET_COMBATLOG_TOOLTIP = "Line color based on target.",
|
||||
COLORIZE = "Colorize:",
|
||||
COLORS = "Colors",
|
||||
COLOR_BY_SCHOOL = "Color-by-School",
|
||||
COMBATLOG_DEFAULTS = "Combat Log Defaults",
|
||||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Custom Unit",
|
||||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Friends",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Enemy Players",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Enemy Units",
|
||||
COMBATLOG_FILTER_STRING_ME = "Me",
|
||||
COMBATLOG_FILTER_STRING_MY_PET = "Pet",
|
||||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutral",
|
||||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Unknown",
|
||||
COMBATLOG_HIGHLIGHT_ABILITY = "Ability",
|
||||
COMBATLOG_HIGHLIGHT_DAMAGE = "Damage",
|
||||
COMBATLOG_HIGHLIGHT_KILL = "Kill",
|
||||
COMBATLOG_HIGHLIGHT_SCHOOL = "School",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Something",
|
||||
COMBAT_FACTION_CHANGE = "Reputation",
|
||||
COMBAT_HONOR_GAIN = "Honor",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "Misc Info",
|
||||
COMBAT_XP_GAIN = "Experience",
|
||||
CONFIRM_COMBAT_FILTER_DEFAULTS = "Do you really want to reset your filters to their default values?",
|
||||
CONFIRM_COMBAT_FILTER_DELETE = "Do you really want to delete this filter?",
|
||||
COPY_FILTER = "Copy Filter",
|
||||
DAMAGE_NUMBER = "Damage Number",
|
||||
DAMAGE_SCHOOL_TEXT = "Damage School",
|
||||
DAMAGE_SHIELD = "Damage Shields",
|
||||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Show messages when a spell or ability deals damage in reaction to a melee swing, such as Thorns.",
|
||||
DEATHS_COMBATLOG_TOOLTIP = "Show messages when something dies.",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d",
|
||||
DISPELS = "Dispels",
|
||||
DISPEL_AURA_COMBATLOG_TOOLTIP = "Show when an aura is removed, broken, or stolen.",
|
||||
DONE_BY = "Done By:",
|
||||
DONE_TO = "Done To:",
|
||||
DRAINS = "Drains",
|
||||
ENTER_FILTER_NAME = "Enter filter name:",
|
||||
ENTIRE_LINE = "Entire Line",
|
||||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Color the entire line based on the selection below.",
|
||||
ENVIRONMENTAL_DAMAGE = "Environmental Damage",
|
||||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when someone takes damage from falling, drowning or swimming in lava.",
|
||||
EXAMPLE_SPELL_FIREBALL = "Fireball",
|
||||
EXAMPLE_SPELL_FROSTBOLT = "Frostbolt",
|
||||
EXAMPLE_TARGET_MONSTER = "Monster",
|
||||
EXAMPLE_TEXT = "Example Text:",
|
||||
EXTRA_ATTACKS = "Extra Attacks",
|
||||
FAILURES = "Failures",
|
||||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Actions performed by hostile creatures and pets.",
|
||||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Actions performed by friendly players, pets, and creatures.",
|
||||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Actions performed by hostile players.",
|
||||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Actions performed by you, your traps, and your spells.",
|
||||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Actions performed by neutral creatures.",
|
||||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Actions performed by your pets, summoned guardians, and charmed players.",
|
||||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Actions performed by undefined sources such as falling, acid, or lava.",
|
||||
FILTER_NAME = "Filter Name",
|
||||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Actions performed on friendly players, pets, and creatures.",
|
||||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Actions performed on hostile pets and creatures.",
|
||||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Actions performed on hostile players.",
|
||||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Actions performed on you.",
|
||||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Actions performed on neutral creatures.",
|
||||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Actions performed on your pets, summoned guardians, and charmed players.",
|
||||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Actions performed on invisible targets.",
|
||||
FORMATTING = "Formatting",
|
||||
FULL_TEXT_COMBATLOG_TOOLTIP = "Show combat log entries as full sentences.",
|
||||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Show when you gain or lose a harmful aura.",
|
||||
HEALS = "Heals",
|
||||
HIGHLIGHTING = "Highlighting:",
|
||||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Highlight ability names in combat messages.",
|
||||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Highlight damage numbers in combat messages.",
|
||||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Highlights the entire line when you or a party member makes a kill.",
|
||||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Highlight the school of a spell in combat messages.",
|
||||
HOSTILE = "Hostile",
|
||||
INTERRUPTS = "Interrupts",
|
||||
ITEM_NAMES = "Item Names",
|
||||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around item names.",
|
||||
KILLS_COMBATLOG_TOOLTIP = "Show messages when a member of your party kills something.",
|
||||
MELEE = "Melee",
|
||||
MELEE_COMBATLOG_TOOLTIP = "Shows natural melee swings.",
|
||||
MESSAGE_SOURCES = "Message Sources",
|
||||
MISSES = "Misses",
|
||||
MOVE_FILTER_DOWN = "Move Filter Down",
|
||||
MOVE_FILTER_UP = "Move Filter Up",
|
||||
OTHER = "Other",
|
||||
PERIODIC = "Periodic",
|
||||
POWER_GAINS = "Power Gains",
|
||||
POWER_GAINS_COMBATLOG_TOOLTIP = "Show messages when a spell or ability restores mana, energy, rage, focus, chi, holy power, or shadow orbs.",
|
||||
QUICKBUTTON_NAME_EVERYTHING = "Everything",
|
||||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Show all combat messages.",
|
||||
QUICKBUTTON_NAME_KILLS = "Kills",
|
||||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Show all deaths and kills.",
|
||||
QUICKBUTTON_NAME_ME = "What happened to me?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Show everything done to me.",
|
||||
QUICKBUTTON_NAME_SELF = "Self",
|
||||
QUICKBUTTON_NAME_SELF_TOOLTIP = "Show messages of actions done by you and done to you.",
|
||||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Places a shortcut to this filter on the chat window.",
|
||||
RANGED = "Ranged",
|
||||
RANGED_COMBATLOG_TOOLTIP = "Shows attacks from bows, guns, thrown weapons, and wands.",
|
||||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Show ranged shots that deal full or partial damage.",
|
||||
RANGE_MISSED_COMBATLOG_TOOLTIP = "Show ranged shots that fail to deal damage.",
|
||||
RESURRECT = "Resurrections",
|
||||
SETTINGS = "Settings",
|
||||
SHOW_BRACES = "Show Braces",
|
||||
SHOW_BRACES_COMBATLOG_TOOLTIP = "Display braces around hyperlinks in combat log messages.",
|
||||
SHOW_QUICK_BUTTON = "Show Quick Button",
|
||||
SHOW_TIMESTAMP = "Show Timestamp",
|
||||
SOURCE = "Source:",
|
||||
SPECIAL = "Special",
|
||||
SPELLS_COMBATLOG_TOOLTIP = "Shows messages about spells and special abilities.",
|
||||
SPELL_CASTING = "Spell Casting",
|
||||
SPELL_CASTING_COMBATLOG_TOOLTIP = "Show messages about spell casting.",
|
||||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Show messages when a spell cannot be cast or fails to cast.",
|
||||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Show messages when a spell begins casting.",
|
||||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Show messages when a spell successfully completes.",
|
||||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Color spell names by school.",
|
||||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when a spell or ability deals damage.",
|
||||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorizes the damage number on non-melee swings.",
|
||||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Color the damage school name. (e.g. shadow)",
|
||||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Show messages when a spell or ability reduces mana, energy, rage, or focus.",
|
||||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Show messages when a spell or ability grants additional attacks.",
|
||||
SPELL_HEAL_COMBATLOG_TOOLTIP = "Show messages when a spell or ability heals damage.",
|
||||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Show messages about special spell types, such as those that inflict durability loss or share damage with a pet.",
|
||||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Show messages when a spell or ability interrupts another spell.",
|
||||
SPELL_MISSED_COMBATLOG_TOOLTIP = "Show messages when a spell or ability fails to deal damage. This includes dodges, parries, blocks, deflections, immunes, absorbs and evades.",
|
||||
SPELL_NAMES = "Spell Names",
|
||||
SPELL_NAMES_COMBATLOG_TOOLTIP = "Color spell names.",
|
||||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around spell names.",
|
||||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Show spells that perform an effect incrementally.",
|
||||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically deals damage, such as Shadow Word: Pain or Corruption.",
|
||||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically heals damage, such as Renew or Rejuvenation.",
|
||||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Show messages when a spell or ability fails to periodically deal damage. This includes immunes, absorbs and evades.",
|
||||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically performs any other effect, such as restoring or draining mana.",
|
||||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Show messages when a spell or ability resurrects another player or creature.",
|
||||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Show messages when a spell or ability summons a creature or creates an object.",
|
||||
START = "Start",
|
||||
STRING_SCHOOL_UNKNOWN = "Unknown",
|
||||
SUCCESS = "Success",
|
||||
SUMMONS = "Summons",
|
||||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Shows melee swings that deal full or partial damage.",
|
||||
SWING_MISSED_COMBATLOG_TOOLTIP = "Show melee swings that do not deal damage.",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s's",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s Remaining)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s Absorbed)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s Blocked)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critical)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critical)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Crushing)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Glancing)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multistrike)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Overenergized)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Overhealed)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Overkill)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parried)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflected",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s Resisted)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Vulnerability Damage)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
TIMESTAMP_COMBATLOG_TOOLTIP = "Display the timestamp for combat log messages.",
|
||||
UNIT_COLORS = "Unit Colors:",
|
||||
UNIT_NAMES = "Unit Names",
|
||||
UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names.",
|
||||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around unit names.",
|
||||
UNIT_YOU = "You",
|
||||
UNIT_YOU_DEST = "You",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "Your",
|
||||
UNIT_YOU_SOURCE = "You",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "Your",
|
||||
USE_FULL_TEXT_MODE = "Use Verbose Mode",
|
||||
}
|
||||
Vendored
+677
@@ -0,0 +1,677 @@
|
||||
-- Classic Era GlobalStrings (ES) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["esES"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "daña",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s de %1$s refleja %9$s daño %7$s a %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s refleja %9$s daño %7$s a %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "fallado",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Bloqueado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Desviado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Esquivado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evadido)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%4$s evadió %2$s de %1$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Inmune)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Fallado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resistido)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "daño transferido",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s absorbió el daño de %2$s de %1$s. %6$s.",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s. %6$s.",
|
||||
ACTION_ENCHANT_APPLIED = "aplicado a",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s lanza %2$s a %5$s de %4$s.",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "eliminado de",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s se desvanece de %5$s de %4$s.",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "dañó",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Ahogamiento",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s se está ahogando y pierde %9$s salud.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Caída",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s cae y pierde %9$s salud.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatiga",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s sufre agotamiento y pierde %9$s salud.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fuego",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s sufre %9$s daño de Fuego.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s pierde %9$s salud por daño recibido del entorno.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s pierde %9$s salud por nadar en lava. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Cieno",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s pierde %9$s salud por nadar en el cieno. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "mató",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "¡%1$s mató a %4$s!",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "está fuera de combate",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "¡%1$s ha dejado fuera de combate a %4$s!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "disparo",
|
||||
ACTION_RANGE_DAMAGE = "alcanzó",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe a distancia y le inflige %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe a distancia alcanza a %4$s y le inflige %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "falló",
|
||||
ACTION_RANGE_MISSED_ABSORB = "(Absorbido)",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el golpe de %1$s.%6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "(Bloqueado)",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el golpe de %1$s.%6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(Desviado)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el golpe de %1$s.",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "(Esquivado)",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el golpe de %1$s.",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(Evadido)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%4$s evadió el golpe de %1$s.",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "(Inmune)",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "El golpe de %1$s falló. %4$s era inmune.",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(Lanzamiento fallado)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "El golpe de %1$s ha fallado al lanzarse hacia %4$s.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(Fallado)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "(Parado)",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s paró el golpe de %1$s.",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "(Resistido)",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el golpe de %1$s.%6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "aplicó",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "aplicó",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gana %1$s de %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afectó",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "A %4$s le afecta %1$s de %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "acumuló",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "acumuló",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afectó",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "restableció",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "restableció",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "restableció",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "eliminó",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "perdió",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%2$s de %1$s se desvanece de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se desvanece de %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "disipó",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%2$s de %1$s se disipa de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se disipa de %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "redujo",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "redujo",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s de %1$s (%9$s) disminuye.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) disminuye.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "disminuyó",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s de %1$s (%9$s) decrece.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) decrece.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%2$s de %1$s se eliminó de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%2$s de %1$s se eliminó de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "golpea",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s golpea a %4$s por %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s por %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "reparado",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s durante %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repara %4$s durante %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "falló",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%2$s de %1$s falló.%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "comenzó a lanzar",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s comienza a lanzar %2$s a %4$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s comienza a lanzar %2$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Algo comienza a lanzar %2$s a %4$s.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "lanzó",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s lanza %2$s a %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s lanza %2$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Algo lanza %2$s a %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "creó",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%2$s de %1$s crea %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s crea %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "alcanzó",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%2$s de %1$s golpea a %4$s y le inflige %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s y le inflige %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "disipó",
|
||||
ACTION_SPELL_DISPEL_BUFF = "disipó",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%2$s de %1$s disipa %4$s de %5$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%2$s disipa %4$s de %5$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "limpió",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%2$s de %1$s limpia %5$s de %4$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s limpia %5$s de %4$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "error al disipar",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s de %1$s no logra disipar %4$s de %5$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s no logró disipar %4$s %5$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "drenó",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s p. de %8$s de %4$s.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "pérdida de durabilidad",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "pérdida total de durabilidad",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s de %1$s daña %4$s: todos los objetos dañados.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s de %1$s daña %4$s: %5$s dañado.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "energizó",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s ganado",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "otorgó ataques extra",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gana %9$s ataques extra con %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s otorga %9$s ataques extra.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "sanó",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s de %1$s sana %9$s a %4$s.%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s sana %9$s a %4$s.%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "mató",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%2$s de %1$s mata al instante a %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s mata a %4$s al instante.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "está fuera de combate",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s deja fuera de combate a %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s deja fuera de combate a %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "interrumpió",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%2$s de %1$s interrumpe %5$s de %4$s.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrumpe %5$s de %4$s.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "drenó",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s ganado",
|
||||
ACTION_SPELL_MISSED = "fallado",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Absorbido",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Bloqueado",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Desviado",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Esquivado",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Evadido",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%4$s evadió %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Inmune",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Lanzamiento fallado",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%2$s de %1$s ha fallado al lanzarse hacia %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s ha fallado al lanzarse hacia %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Fallado",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Parado",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "reflejado",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s reflejó %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s reflejó %2$s.",
|
||||
ACTION_SPELL_MISSED_RESIST = "resistido",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "dañó",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s sufre %5$s daño de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s sufre %5$s daño de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "drenó",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "energizó",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s ganado",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "sanó",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gana %9$s salud gracias a %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s salud gracias a %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "drenó",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s ganado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "falla tic",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbido)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Bloqueado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Desviado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s desvió el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s desvió el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Esquivado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Evadido)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%4$s evadió el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s de %1$s no tiene efecto periódico sobre %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no tiene efecto periódico sobre %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Inmune)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s era inmune a %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s era inmune a %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Fallado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "El efecto periódico de %2$s de %1$s no alcanzó a %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "El efecto periódico de %2$s no alcanzó a %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Parado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s paró el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Resistido)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%2$s de %1$s no afecta a %4$s. %4$s resistió.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s no afecta a %4$s. %4$s resistió.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "resucitado",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resucita a %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resucita a %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "robó",
|
||||
ACTION_SPELL_STOLEN_BUFF = "robó",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "robó",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%2$s de %1$s transfiere $extraSpell de %4$s a %1$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfiere $extraSpell de %4$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "invocó",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%2$s de %1$s invoca a %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s invoca a %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Golpe",
|
||||
ACTION_SWING_DAMAGE = "alcanzó",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe cuerpo a cuerpo y le inflige %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe cuerpo a cuerpo alcanza a %4$s y le inflige %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "falló",
|
||||
ACTION_SWING_MISSED_ABSORB = "(Absorbido)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el ataque de %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(Bloqueado)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el ataque de %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(Desviado)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el ataque de %1$s.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(Esquivado)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el ataque de %1$s.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(Evadido)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%4$s evadió el ataque de %1$s.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(Inmune)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "El ataque de %1$s ha fallado. %4$s era inmune.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(Lanzamiento fallado)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "El ataque de %1$s ha fallado al lanzarse hacia %4$s.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(Fallado)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(Parado)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s paró el ataque de %1$s.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(Resistido)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el ataque de %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "se desmaya",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s se desmaya.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "destruyó",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s ha sido destruido.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "murió",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s ha muerto.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "se disipa",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s se disipa.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Añadir",
|
||||
ADDITIONAL_FILTERS = "Filtros adicionales",
|
||||
ADD_FILTER = "Añadir",
|
||||
AURAS = "Auras",
|
||||
AURAS_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre efectos de estados beneficiosos y dañinos.",
|
||||
BENEFICIAL = "Beneficioso",
|
||||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando ganas o pierdes un aura beneficiosa.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "¿Mostrar todo lo referente a %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Mostrar todo",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "¿Qué le pasó a %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "¿Qué hizo %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "¿Qué te hizo %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Restablecer",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Guardar como nuevo filtro",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Ocultar los mensajes como este.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Vincular %s a chat.",
|
||||
BY_SOURCE = "Por origen",
|
||||
BY_SOURCE_COMBATLOG_TOOLTIP = "Color de línea según taumaturgo.",
|
||||
BY_TARGET = "Por objetivo",
|
||||
BY_TARGET_COMBATLOG_TOOLTIP = "Color de línea según objetivo.",
|
||||
COLORIZE = "Colorear:",
|
||||
COLORS = "Colores",
|
||||
COLOR_BY_SCHOOL = "Colorear según escuela",
|
||||
COMBATLOG_DEFAULTS = "Restablecer reg. combate",
|
||||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Unidad personalizada",
|
||||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Amigos",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Jugadores enemigos",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Unidades enemigas",
|
||||
COMBATLOG_FILTER_STRING_ME = "Yo",
|
||||
COMBATLOG_FILTER_STRING_MY_PET = "Mascota",
|
||||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutral",
|
||||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Desconocido",
|
||||
COMBATLOG_HIGHLIGHT_ABILITY = "Facultad",
|
||||
COMBATLOG_HIGHLIGHT_DAMAGE = "Daño",
|
||||
COMBATLOG_HIGHLIGHT_KILL = "Muerte",
|
||||
COMBATLOG_HIGHLIGHT_SCHOOL = "Escuela",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Algo",
|
||||
COMBAT_FACTION_CHANGE = "Reputación",
|
||||
COMBAT_HONOR_GAIN = "Honor",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "0",
|
||||
COMBAT_MISC_INFO = "Info. misc.",
|
||||
COMBAT_XP_GAIN = "Experiencia",
|
||||
CONFIRM_COMBAT_FILTER_DEFAULTS = "¿De verdad quieres restablecer la configuración inicial?",
|
||||
CONFIRM_COMBAT_FILTER_DELETE = "¿Realmente quieres borrar este filtro?",
|
||||
COPY_FILTER = "Copiar",
|
||||
DAMAGE_NUMBER = "Cifra de daño",
|
||||
DAMAGE_SCHOOL_TEXT = "Escuela de daño",
|
||||
DAMAGE_SHIELD = "Escudos de daño",
|
||||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad hace daño en reacción a un golpe cuerpo a cuerpo, como Espinas.",
|
||||
DEATHS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando haya una muerte.",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Filtro %d",
|
||||
DISPELS = "Disipación",
|
||||
DISPEL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando se elimina, rompe o roba un aura.",
|
||||
DONE_BY = "Hecho por:",
|
||||
DONE_TO = "Hecho a:",
|
||||
DRAINS = "drena",
|
||||
ENTER_FILTER_NAME = "Escribe el nombre del filtro:",
|
||||
ENTIRE_LINE = "Toda la línea",
|
||||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Colorear toda la línea según la siguiente opción.",
|
||||
ENVIRONMENTAL_DAMAGE = "Daño del entorno",
|
||||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando alguien sufra daño al caer, ahogarse o nadar en lava.",
|
||||
EXAMPLE_SPELL_FIREBALL = "Bola de Fuego",
|
||||
EXAMPLE_SPELL_FROSTBOLT = "Descarga de Escarcha",
|
||||
EXAMPLE_TARGET_MONSTER = "Monstruo",
|
||||
EXAMPLE_TEXT = "Texto de muestra:",
|
||||
EXTRA_ATTACKS = "Ataques extra",
|
||||
FAILURES = "Fallos",
|
||||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por criaturas y mascotas hostiles.",
|
||||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por jugadores, mascotas y criaturas aliados.",
|
||||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por jugadores hostiles.",
|
||||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por ti, tus trampas y tus hechizos.",
|
||||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por criaturas neutrales.",
|
||||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por tus mascotas, guardianes invocados y jugadores embelesados.",
|
||||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Acciones de origen sin especificar como caídas, ácido o lava.",
|
||||
FILTER_NAME = "Nombre del filtro",
|
||||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Acciones realizadas a jugadores, mascotas y criaturas aliados.",
|
||||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Acciones realizadas a mascotas y criaturas hostiles.",
|
||||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Acciones realizadas a jugadores hostiles.",
|
||||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Acciones realizadas a ti.",
|
||||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Acciones realizadas a criaturas neutrales.",
|
||||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Acciones realizadas a tus mascotas, guardianes invocados y jugadores embelesados.",
|
||||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Acciones realizadas a objetivos invisibles.",
|
||||
FORMATTING = "Formato",
|
||||
FULL_TEXT_COMBATLOG_TOOLTIP = "Mostrar las entradas del registro de combate como frases completas.",
|
||||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando ganas o pierdes un aura dañina.",
|
||||
HEALS = "Sanaciones",
|
||||
HIGHLIGHTING = "Resaltar:",
|
||||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Resaltar nombres de facultades en mensajes de combate.",
|
||||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Resaltar cifras de daño en mensajes de combate.",
|
||||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Resaltar toda la línea cuando matas o lo hace un miembro de tu grupo.",
|
||||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Resaltar la escuela del hechizo en el mensaje de combate.",
|
||||
HOSTILE = "Hostil",
|
||||
INTERRUPTS = "interrumpe",
|
||||
ITEM_NAMES = "Nombres de objetos",
|
||||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de objetos entre corchetes.",
|
||||
KILLS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un miembro de tu grupo mata.",
|
||||
MELEE = "Cuerpo a cuerpo",
|
||||
MELEE_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo naturales.",
|
||||
MESSAGE_SOURCES = "Origen mensaje",
|
||||
MISSES = "Fallos",
|
||||
MOVE_FILTER_DOWN = "Mover filtro abajo",
|
||||
MOVE_FILTER_UP = "Mover filtro arriba",
|
||||
OTHER = "Otros",
|
||||
PERIODIC = "Periódico",
|
||||
POWER_GAINS = "Ganancia de poder",
|
||||
POWER_GAINS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad restaure maná, energía, ira, enfoque, chi, Poder Sagrado u orbes de las Sombras.",
|
||||
QUICKBUTTON_NAME_EVERYTHING = "Todo",
|
||||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Mostrar todos los mensajes de combate.",
|
||||
QUICKBUTTON_NAME_KILLS = "Muertes",
|
||||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Mostrar todas las muertes aliadas y enemigas.",
|
||||
QUICKBUTTON_NAME_ME = "Me afecta",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Mostrar todo lo que me afecta.",
|
||||
QUICKBUTTON_NAME_SELF = "Yo mismo",
|
||||
QUICKBUTTON_NAME_SELF_TOOLTIP = "Mostrar mensajes de tus acciones y de las que te afectan.",
|
||||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Coloca un acceso rápido a este filtro en la ventana de chat.",
|
||||
RANGED = "A distancia",
|
||||
RANGED_COMBATLOG_TOOLTIP = "Mostrar ataques con arcos, armas de fuego, armas arrojadizas y varitas.",
|
||||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar los golpes a distancia que infligen daño total o parcial.",
|
||||
RANGE_MISSED_COMBATLOG_TOOLTIP = "Mostrar los golpes a distancia que no logran infligir daño.",
|
||||
RESURRECT = "Resurrecciones",
|
||||
SETTINGS = "Configuración",
|
||||
SHOW_BRACES = "Mostrar corchetes",
|
||||
SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar los hipervínculos entre corchetes en los mensajes del registro de combate.",
|
||||
SHOW_QUICK_BUTTON = "Mostrar botón de acceso rápido",
|
||||
SHOW_TIMESTAMP = "Mostrar tiempo",
|
||||
SOURCE = "Fuente:",
|
||||
SPECIAL = "Especial",
|
||||
SPELLS_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre hechizos y facultades especiales.",
|
||||
SPELL_CASTING = "Hechizos lanzados",
|
||||
SPELL_CASTING_COMBATLOG_TOOLTIP = "Mostrar mensajes de los hechizos lanzados.",
|
||||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando no se puede lanzar un hechizo o cuando no se logra lanzar.",
|
||||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando se comienza a lanzar un hechizo.",
|
||||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo se lance correctamente.",
|
||||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Colorear los nombres de hechizos según la escuela.",
|
||||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige daño.",
|
||||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorear la cifra del daño de golpes otros que cuerpo a cuerpo.",
|
||||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Colorear el nombre de escuela del daño (p. ej., Sombras).",
|
||||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad reduzca el maná, la energía, la ira o el enfoque.",
|
||||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad otorgue ataques adicionales.",
|
||||
SPELL_HEAL_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad sana daño.",
|
||||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre tipos de hechizos especiales, como los que infligen pérdida de durabilidad o comparten daño con una mascota.",
|
||||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad interrumpe otro hechizo.",
|
||||
SPELL_MISSED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad no logra infligir daño. Incluye cuando el objetivo es inmune o lo esquiva, para, bloquea, desvía, absorbe o evade.",
|
||||
SPELL_NAMES = "Nombres de hechizos",
|
||||
SPELL_NAMES_COMBATLOG_TOOLTIP = "Colorear los nombres de hechizos.",
|
||||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de hechizos entre corchetes.",
|
||||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Mostrar los hechizos que tienen un efecto gradual.",
|
||||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige daño periódico, como Palabra de las Sombras: Dolor o Corrupción.",
|
||||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad sana daño periódicamente, como Renovar o Rejuvenecimiento.",
|
||||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad no logra infligir daño periódico. Incluye cuando el objetivo es inmune, lo absorbe o lo evade.",
|
||||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige cualquier otro efecto periódicamente, como restaurar o drenar maná.",
|
||||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad resucite a otro jugador o criatura.",
|
||||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo invoque a una criatura o cree un objeto.",
|
||||
START = "Inicio",
|
||||
STRING_SCHOOL_UNKNOWN = "Desconocido",
|
||||
SUCCESS = "Éxito",
|
||||
SUMMONS = "Invocación",
|
||||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo que infligen daño total o parcial.",
|
||||
SWING_MISSED_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo que no infligen daño.",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s restante)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbido)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s bloqueado)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Crítico)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Crítico)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Aplastamiento)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Refilón)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multigolpe)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s sobreenergizado)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s de exceso de sanación)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s excedente)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parado)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflejado",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s resistido)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s de daño de vulnerabilidad)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
TIMESTAMP_COMBATLOG_TOOLTIP = "Mostrar el tiempo en los mensajes del registro de combate.",
|
||||
UNIT_COLORS = "Colores de unidades:",
|
||||
UNIT_NAMES = "Nombres de unidades",
|
||||
UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorear el nombre de unidades.",
|
||||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de unidades entre corchetes.",
|
||||
UNIT_YOU = "Tú",
|
||||
UNIT_YOU_DEST = "Tú",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "Tu",
|
||||
UNIT_YOU_SOURCE = "Tú",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "Tu",
|
||||
USE_FULL_TEXT_MODE = "Mostrar texto completo",
|
||||
}
|
||||
Vendored
+677
@@ -0,0 +1,677 @@
|
||||
-- Classic Era GlobalStrings (FR) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["frFR"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "inflige des dégâts",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s %1$s renvoie %9$s de dégâts |2 %7$s à %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s renvoie %9$s de dégâts |2 %7$s à %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "rate",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Bloque)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s est bloqué par %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s est bloqué par %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Dévie)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%2$s %1$s est dévié par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s est dévié par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Esquive)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%2$s %1$s est esquivé par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s est esquivé par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Évite)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%2$s %1$s est évité par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s est évité par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Insensible)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s %1$s a échoué. %4$s est insensible.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s a échoué. %4$s est insensible.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Rate)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Pare)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%2$s %1$s est paré par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s est paré par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Résiste)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s résiste entièrement à %2$s %1$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s résiste entièrement à %2$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "partage les dégâts",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "Les dégâts |2 %2$s |2 %1$s sont absorbés par %4$s %6$s.",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s %1$s inflige %9$s points de dégâts à %4$s.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s |2 %1$s inflige %9$s points de dégâts à %4$s %6$s.",
|
||||
ACTION_ENCHANT_APPLIED = "enchante",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s lance %2$s sur %5$s %4$s.",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "lève l'enchantement",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s s'efface |2 %5$s %4$s.",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "inflige des dégâts",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Noyade",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s se noie et perd %9$s points de vie.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Chute",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s tombe et perd %9$s points de vie.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s s'épuise et perd %9$s points de vie.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Feu",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s subit %9$s points de dégâts de Feu.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s perd %9$s points de vie par dégâts de l'environnement.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lave",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s perd %9$s points de vie en nageant dans la lave. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Gelée",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s perd %9$s points de vie en nageant dans la gelée. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "tue",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s a tué %4$s !",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "assommé",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s a assommé %4$s !",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "Tir",
|
||||
ACTION_RANGE_DAMAGE = "touche",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "Le tir %1$s touche %4$s pour %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Un tir touche %4$s pour %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "rate",
|
||||
ACTION_RANGE_MISSED_ABSORB = "(Absorbe)",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "Le tir %1$s est absorbé par %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "(Bloque)",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "Le tir %1$s est bloqué par %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(Dévie)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "Le tir %1$s est dévié par %4$s.",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "(Esquive)",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "Le tir %1$s est esquivé par %4$s.",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(Évite)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "Le tir %1$s est évité par %4$s.",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "Le tir %1$s rate %4$s.",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "(Insensible)",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "Le tir %1$s a échoué. %4$s est insensible.",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(Tir accidentel)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "Le tir %1$s a touché %4$s par accident.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(Raté)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "Le tir %1$s rate %4$s.",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "(Pare)",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "Le tir %1$s est paré par %4$s.",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "(Résiste)",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "Le tir %1$s a échoué, %4$s résiste entièrement.%6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "applique",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "applique",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gagne %2$s %1$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gagne %2$s %1$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflige",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s souffre |2 %2$s %1$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s souffre |2 %2$s %1$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "cumule",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "cumule",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gagne %2$s %1$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflige",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s souffre |2 %2$s %1$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s brise %2$s %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s %1$s a été brisé par quelqu'un.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s brise %2$s %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s %1$s a été brisé par quelqu'un.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s brise %2$s %4$s avec %5$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s a brisé %2$s %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s brise %2$s %4$s avec %5$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s brise %2$s %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "rafraîchit",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "rafraîchit",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "rafraîchit",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "enlève",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "efface",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%2$s %1$s s'efface |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s s'efface |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s s'efface |2 %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s s'efface |2 %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "disparaît",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%2$s %1$s disparaît |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se dissipe |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s disparaît |2 %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se dissipe |2 %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "réduit",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "réduit",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s %1$s (%9$s) se réduit.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) se réduit.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminue",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s %1$s (%9$s) diminue.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminue.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%2$s %1$s est enlevé |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%2$s %1$s est enlevé |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "frappe",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s %1$s frappe %4$s pour %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s frappe %4$s pour %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "répare",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s %1$s répare %4$s pour %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s répare %4$s pour %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "échoue",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%2$s %1$s échoue.%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "commence à lancer",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s commence à lancer %2$s sur %4$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s commence à lancer %2$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Quelqu'un commence à lancer %2$s sur %4$s.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "lance",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s lance %2$s sur %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s lance %2$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Quelque chose lance %2$s sur %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "Crée",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%2$s %1$s crée %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s crée %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "touche",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%2$s %1$s touche %4$s pour %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s touche %4$s pour %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "dissipe",
|
||||
ACTION_SPELL_DISPEL_BUFF = "dissipe",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s %4$s est dissipé par %2$s %1$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s %4$s est dissipé par %2$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "purifie",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%5$s %4$s est purifié par %2$s %1$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s %4$s purifié par %2$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "échec de dissipation",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s %1$s n'arrive pas à dissiper %5$s %4$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s n'arrive pas à dissiper %5$s %4$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "draine",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s %8$s |2 %4$s.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "perte de durabilité",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "perte de durabilité complète",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s %1$s endommage %4$s : tous les objets sont abîmés.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s %1$s endommage %4$s : %5$s abîmé(e).",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "dynamise",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gagne %9$s points |2 %8$s |2 %2$s %1$s.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points |2 %8$s |2 %2$s.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s gagné",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "confère des attaques supplémentaires",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gagne %9$s attaques supplémentaires grâce à %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s attaques supplémentaires conférées par %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "soigne",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s %1$s soigne %4$s pour %9$s points.%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s soigne %4$s pour %9$s points.%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "tue",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%2$s %1$s tue instantanément %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s tue instantanément %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "assommé",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%2$s %1$s assomme %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s assomme %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "interrompt",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%2$s %1$s interrompt %5$s %4$s.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrompt %5$s %4$s.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "draine",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s points |2 %8$s gagnés",
|
||||
ACTION_SPELL_MISSED = "rate",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Absorbé",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%2$s %1$s est absorbé par %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s est absorbé par %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Bloqué",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s est bloqué par %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s est bloqué par %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Dévie",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%2$s %1$s est dévié par %4$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s est dévié par %4$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Esquive",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%2$s %1$s est esquivé par %4$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s est esquivé par %4$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Évite",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%2$s %1$s est évité par %4$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s est évité par %4$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Insensible",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s %1$s a échoué. %4$s est insensible.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s a échoué. %4$s est insensible.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Tir accidentel",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%2$s %1$s a touché %4$s par accident.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s a touché %4$s par accident.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Raté",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Pare",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%2$s %1$s est paré par %4$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s est paré par %4$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "renvoyé",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%2$s %1$s est renvoyé par %4$s.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s est renvoyé par %4$s.",
|
||||
ACTION_SPELL_MISSED_RESIST = "résiste",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%2$s %1$s a échoué, %4$s résiste entièrement.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s a échoué, %4$s résiste entièrement.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "inflige des dégâts",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s reçoit %5$s de dégâts |2 %2$s %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s reçoit %5$s de dégâts |2 %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "draine",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%2$s %1$s draine %9$s %8$s |2 %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "dynamise",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gagne %9$s %8$s |2 %2$s %1$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points |2 %8$s |2 %2$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s gagné",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "soigne",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gagne %9$s points de vie |2 %2$s %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points de vie |2 %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "draine",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s points |2 %8$s gagnés)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "rate",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s absorbée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%2$s %1$s est absorbé par %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s est absorbé par %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Itération bloquée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s a été bloqué par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s a été bloqué par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Itération déviée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%2$s %1$s a été dévié par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s a été dévié par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Itération esquivée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%2$s %1$s a été esquivé par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s a été esquivé par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Itération évitée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%2$s %1$s a été évité par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s a été évité par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s %1$s n'affecte pas %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s n'affecte pas %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Insensible)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s était insensible à %2$s %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s était insensible à %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Itération échouée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%2$s %1$s a raté %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s a raté %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Itération parée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%2$s %1$s a été paré par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s a été paré par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Itération résistée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%2$s %1$s n'affecte pas %4$s. %4$s résiste.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s n'affecte pas %4$s. %4$s résiste.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "Ressuscite",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%2$s %1$s ressuscite %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s ressuscite %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "vole",
|
||||
ACTION_SPELL_STOLEN_BUFF = "vole",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s %1$s vole %5$s %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s vole %5$s %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "vole",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%2$s %1$s transfère $extraSpell %4$s à %1$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfère $extraSpell %4$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s %1$s vole %5$s %4$s.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s vole %5$s %4$s.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "invoque",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%2$s %1$s invoque %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s invoque %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Coup",
|
||||
ACTION_SWING_DAMAGE = "touche",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "Le coup %1$s touche %4$s pour %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Un coup touche %4$s pour %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "rate",
|
||||
ACTION_SWING_MISSED_ABSORB = "(Absorbe)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "L'attaque %1$s est absorbée par %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(Bloque)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "L'attaque %1$s est bloquée par %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(Dévie)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "L'attaque %1$s est déviée par %4$s.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(Esquive)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "L'attaque %1$s est esquivée par %4$s.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(Évite)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "L'attaque %1$s est évitée par %4$s.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "L'attaque %1$s rate %4$s.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(Insensible)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "L'attaque %1$s a échoué, %4$s est insensible.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(Tir accidentel)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "L'attaque %1$s a touché %4$s par accident.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(Raté)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "L'attaque %1$s rate %4$s.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(Parade)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "L'attaque %1$s est parée par %4$s.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(Résistance)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "L'attaque %1$s a échoué, %4$s résiste entièrement.%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "s'évanouit",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s s'évanouit.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "détruit",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s a été détruit.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "meurt",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s meurt.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "se dissipe",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s se dissipe.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Ajouter",
|
||||
ADDITIONAL_FILTERS = "Filtres supplémentaires",
|
||||
ADD_FILTER = "Aj. filtre",
|
||||
AURAS = "Auras",
|
||||
AURAS_COMBATLOG_TOOLTIP = "Montre les messages liés aux états bénéfiques ou néfastes.",
|
||||
BENEFICIAL = "Bénéfique",
|
||||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Montre quand vous gagnez ou perdez une aura bénéfique.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Afficher tout ce qui concerne %s.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Afficher tout",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Qu'est-il arrivé à %s ?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Qu'a fait %s ?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Qu'est-ce que %s vous a fait ?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Réinitialiser",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Enregistrer comme nouveau filtre",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Cacher les messages comme celui-ci.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Lier %s dans la discussion.",
|
||||
BY_SOURCE = "Par source",
|
||||
BY_SOURCE_COMBATLOG_TOOLTIP = "Colorer en fonction du lanceur.",
|
||||
BY_TARGET = "Par cible",
|
||||
BY_TARGET_COMBATLOG_TOOLTIP = "Colorer en fonction de la cible.",
|
||||
COLORIZE = "Coloriser :",
|
||||
COLORS = "Couleurs",
|
||||
COLOR_BY_SCHOOL = "Couleur par type",
|
||||
COMBATLOG_DEFAULTS = "Journal par défaut",
|
||||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Unité personnalisée",
|
||||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Amis",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Joueurs ennemis",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Ennemis",
|
||||
COMBATLOG_FILTER_STRING_ME = "Moi",
|
||||
COMBATLOG_FILTER_STRING_MY_PET = "Familier",
|
||||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutre",
|
||||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Inconnu",
|
||||
COMBATLOG_HIGHLIGHT_ABILITY = "Technique",
|
||||
COMBATLOG_HIGHLIGHT_DAMAGE = "Dégâts",
|
||||
COMBATLOG_HIGHLIGHT_KILL = "Mort",
|
||||
COMBATLOG_HIGHLIGHT_SCHOOL = "Type",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Quelque chose",
|
||||
COMBAT_FACTION_CHANGE = "Réputation",
|
||||
COMBAT_HONOR_GAIN = "Honneur",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "Infos div.",
|
||||
COMBAT_XP_GAIN = "Expérience",
|
||||
CONFIRM_COMBAT_FILTER_DEFAULTS = "Voulez-vous revenir aux valeurs par défaut des filtres ?",
|
||||
CONFIRM_COMBAT_FILTER_DELETE = "Voulez-vous vraiment effacer ce filtre ?",
|
||||
COPY_FILTER = "Copier filtre",
|
||||
DAMAGE_NUMBER = "Valeurs de dégâts",
|
||||
DAMAGE_SCHOOL_TEXT = "Type de dégâts",
|
||||
DAMAGE_SHIELD = "Boucliers de dégâts",
|
||||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique inflige des dégâts en réaction à une attaque de mêlée, comme Epines.",
|
||||
DEATHS_COMBATLOG_TOOLTIP = "Montre un message quand quelqu'un meurt.",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Filtre %d",
|
||||
DISPELS = "Dissipations",
|
||||
DISPEL_AURA_COMBATLOG_TOOLTIP = "Montre quand une aura est retirée, détruite ou volée.",
|
||||
DONE_BY = "Fait par :",
|
||||
DONE_TO = "Fait à :",
|
||||
DRAINS = "Drains",
|
||||
ENTER_FILTER_NAME = "Indiquez le nom du filtre :",
|
||||
ENTIRE_LINE = "Ligne entière",
|
||||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Colorer toute la ligne selon la sélection ci-dessous.",
|
||||
ENVIRONMENTAL_DAMAGE = "Dégâts de l'environnement",
|
||||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Montre un message quand quelqu'un subit des dégâts dus à une chute, une noyade ou le fait de nager dans la lave.",
|
||||
EXAMPLE_SPELL_FIREBALL = "Boule de feu",
|
||||
EXAMPLE_SPELL_FROSTBOLT = "Eclair de givre",
|
||||
EXAMPLE_TARGET_MONSTER = "Monstre",
|
||||
EXAMPLE_TEXT = "Texte d'exemple",
|
||||
EXTRA_ATTACKS = "Attaques suppl.",
|
||||
FAILURES = "Échecs",
|
||||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Les actions effectuées par les créatures et familiers hostiles.",
|
||||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Les actions effectuées par les personnages, familiers et créatures amicaux.",
|
||||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Les actions effectuées par des joueurs hostiles.",
|
||||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Les actions effectuées par vous-même, vos pièges et vos sorts.",
|
||||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Les actions effectuées par les créatures neutres.",
|
||||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Les actions effectuées par vos familiers, gardiens invoqués ou personnages charmés.",
|
||||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Les actions effectuées par des sources indéfinies, telles que les chutes, l'acide ou la lave.",
|
||||
FILTER_NAME = "Nom du filtre :",
|
||||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Les actions effectuées sur les personnages, familiers et créatures amicaux.",
|
||||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Les actions effectuées sur les familiers et créatures hostiles.",
|
||||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Les actions effectuées contre des joueurs hostiles.",
|
||||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Les actions effectuées sur vous.",
|
||||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Les actions effectuées sur les créatures neutres.",
|
||||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Les actions effectuées sur vos familiers, gardiens invoqués ou personnages charmés.",
|
||||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Les actions effectuées sur des cibles invisibles.",
|
||||
FORMATTING = "Mise en forme",
|
||||
FULL_TEXT_COMBATLOG_TOOLTIP = "Montre les évènements du journal de combat sous forme de phrases.",
|
||||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Montre quand vous gagnez ou perdez une aura néfaste.",
|
||||
HEALS = "Soins",
|
||||
HIGHLIGHTING = "Surlignage :",
|
||||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Surligne les noms des techniques dans les messages de combat.",
|
||||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Surligne les montants de dégâts dans les messages de combat.",
|
||||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Surligne toute la ligne lorsque vous-même ou un membre de votre groupe tuez un adversaire.",
|
||||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Surligne les types de sort dans les messages de combat.",
|
||||
HOSTILE = "Hostile",
|
||||
INTERRUPTS = "Interruptions",
|
||||
ITEM_NAMES = "Noms des objets",
|
||||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mettre des liens autour des noms d'objets.",
|
||||
KILLS_COMBATLOG_TOOLTIP = "Montre un message quand un membre de votre groupe tue quelqu'un.",
|
||||
MELEE = "Mêlée",
|
||||
MELEE_COMBATLOG_TOOLTIP = "Montre les attaques de mêlée naturelles.",
|
||||
MESSAGE_SOURCES = "Sources",
|
||||
MISSES = "Ratés",
|
||||
MOVE_FILTER_DOWN = "Descendre le filtre",
|
||||
MOVE_FILTER_UP = "Remonter le filtre",
|
||||
OTHER = "Autre",
|
||||
PERIODIC = "Périodique",
|
||||
POWER_GAINS = "Gains de puissance",
|
||||
POWER_GAINS_COMBATLOG_TOOLTIP = "Affiche un message quand un sort ou une technique rend des points de mana, d’énergie, de rage, de focalisation, de chi ou de puissance sacrée ou des orbes d’ombre.",
|
||||
QUICKBUTTON_NAME_EVERYTHING = "Tout",
|
||||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Montrer tous les messages de combat.",
|
||||
QUICKBUTTON_NAME_KILLS = "Tués",
|
||||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Montrer tous les tués.",
|
||||
QUICKBUTTON_NAME_ME = "Qu'est-ce qui m'est arrivé ?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Montrer tout ce qu'on m'a fait.",
|
||||
QUICKBUTTON_NAME_SELF = "Soi-même",
|
||||
QUICKBUTTON_NAME_SELF_TOOLTIP = "Montre des messages pour les actions effectuées par vous et sur vous.",
|
||||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Pose un raccourci vers ce filtre dans la fenêtre de discussion.",
|
||||
RANGED = "Distance",
|
||||
RANGED_COMBATLOG_TOOLTIP = "Montre les attaques des arcs, arbalètes, fusils, armes de jet et baguettes.",
|
||||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Montre les attaques à distance qui infligent des dégâts complets ou partiels.",
|
||||
RANGE_MISSED_COMBATLOG_TOOLTIP = "Montre les attaques à distance qui n'infligent pas de dégâts.",
|
||||
RESURRECT = "Résurrections",
|
||||
SETTINGS = "Réglages",
|
||||
SHOW_BRACES = "Afficher les crochets",
|
||||
SHOW_BRACES_COMBATLOG_TOOLTIP = "Afficher des crochets autour des liens dans les messages du journal de combat.",
|
||||
SHOW_QUICK_BUTTON = "Montrer accès rapide",
|
||||
SHOW_TIMESTAMP = "Afficher l'heure",
|
||||
SOURCE = "Source :",
|
||||
SPECIAL = "Spécial",
|
||||
SPELLS_COMBATLOG_TOOLTIP = "Montre les messages liés aux sorts et aux techniques spéciales.",
|
||||
SPELL_CASTING = "Incantations",
|
||||
SPELL_CASTING_COMBATLOG_TOOLTIP = "Montre les messages concernant l'incantation des sorts.",
|
||||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Montre les messages indiquant qu'un sort ne peut être lancé ou que l'incantation a échoué.",
|
||||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Montre les messages indiquant le début de l'incantation d'un sort.",
|
||||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Montre les messages indiquant la réussite de l'incantation d'un sort.",
|
||||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Colorer les noms des sorts par type.",
|
||||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Montre quand un sort ou une technique inflige des dégâts.",
|
||||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorer les valeurs de dégâts pour les attaques hors-mêlée.",
|
||||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Colorer les noms des types de dégâts (par ex. Ombre).",
|
||||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Affiche un message quand un sort ou une technique enlève des points de mana, d’énergie, de rage ou de focalisation.",
|
||||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Affiche un message quand un sort ou une technique octroie des attaques supplémentaires.",
|
||||
SPELL_HEAL_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique soigne des dégâts.",
|
||||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Montre les messages des sorts d'une catégorie spéciale, comme ceux qui infligent une perte de durabilité ou qui partagent les dégâts avec un familier.",
|
||||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique interrompt un autre sort.",
|
||||
SPELL_MISSED_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique ne parvient pas à infliger des dégâts. Que ce soit dû à une esquive, une parade, un blocage, une déviation, une immunité, une absorption ou un évitement.",
|
||||
SPELL_NAMES = "Noms des sorts",
|
||||
SPELL_NAMES_COMBATLOG_TOOLTIP = "Colorer les noms de sorts.",
|
||||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mettre des liens autour des noms de sorts.",
|
||||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Montre les sorts qui ont un effet incrémentiel.",
|
||||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique inflige des dégâts de façon périodique, comme Mot de l'ombre : Douleur ou Corruption.",
|
||||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique soigne de façon périodique, comme Rénovation ou Récupération.",
|
||||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique ne parvient pas à infliger des dégâts périodiques. Cela peut être dû à une immunité, une absorption ou un évitement.",
|
||||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique déclenche un autre type d'effet de façon périodique, comme de rendre ou de prendre des points de mana.",
|
||||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique ressuscite une créature ou un autre personnage.",
|
||||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique invoque une créature ou crée un objet.",
|
||||
START = "Démarrage",
|
||||
STRING_SCHOOL_UNKNOWN = "(Inconnu)",
|
||||
SUCCESS = "Réussites",
|
||||
SUMMONS = "Invocations",
|
||||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Montre les attaques de mêlée qui infligent des dégâts complets ou partiels.",
|
||||
SWING_MISSED_COMBATLOG_TOOLTIP = "Montre les attaques de mêlée qui n'infligent pas de dégâts.",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "|2 %s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s restant)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbé)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s bloqué)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critique)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critique)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Écrasement)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultType : $resultAmount",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Éraflure)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Frappe multiple)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(Excès d'énergie %s)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(Excès de soins %s)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(Excès de dégâts %s)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d paré)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Renvoyé",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s résisté)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s de dégâts de vulnérabilité)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
TIMESTAMP_COMBATLOG_TOOLTIP = "Afficher l'heure des messages du journal de combat.",
|
||||
UNIT_COLORS = "Couleurs d'unités :",
|
||||
UNIT_NAMES = "Noms des unités",
|
||||
UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorer les noms des unités.",
|
||||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mettre des liens autour des noms d'unités.",
|
||||
UNIT_YOU = "Vous",
|
||||
UNIT_YOU_DEST = "Vous",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "votre personnage",
|
||||
UNIT_YOU_SOURCE = "Vous",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "votre",
|
||||
USE_FULL_TEXT_MODE = "Mode prolixe",
|
||||
}
|
||||
Vendored
+677
@@ -0,0 +1,677 @@
|
||||
-- Classic Era GlobalStrings (KR) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["koKR"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "피해",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; 공격했지만 %4$s|1이;가; %9$s의 %7$s 피해를 반사했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; 공격했지만 %4$s|1이;가; %9$s의 %7$s 피해를 반사했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "적중하지 않음",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "방어함",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 방어했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 방어했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(튕김)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "피함",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 교묘히 피했습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 교묘히 피했습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(벗어남)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "면역",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s의 %2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(빗나감)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "막음",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "저항함",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "피해 분배",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s의 %2$s|1으로;로; 인한 피해가 %4$s에게 흡수되었습니다. %6$s",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 %9$s의 피해를 입혔습니다.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게 %9$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_ENCHANT_APPLIED = "마법부여 사용",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s|1이;가; %4$s의 %5$s에 %2$s|1을;를; 사용합니다.",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "마법부여 사라짐",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%4$s의 %5$s에서 %2$s 효과가 사라집니다.",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "피해",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "호흡 불가",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s|1이;가; 숨을 쉴 수 없어 %9$s의 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "낙하 충격",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s|1이;가; 낙하할 때의 충격으로 %9$s의 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "피로",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s|1이;가; 피로로 %9$s의 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "화염",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s|1이;가; %9$s의 화염 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s|1이;가; 환경에 의해 %9$s의 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "용암",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s|1이;가; 용암의 열기로 인해 %9$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "독성",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s|1이;가; 독성으로 인해 %9$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "죽임",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 죽였습니다.",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "기절",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 기절시켰습니다!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "원거리 공격",
|
||||
ACTION_RANGE_DAMAGE = "피해",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s|1이;가; 원거리 공격으로 %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "원거리 공격으로 %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "적중하지 않음",
|
||||
ACTION_RANGE_MISSED_ABSORB = "흡수됨",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "방어함",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 원거리 공격을 방어했습니다. %6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(튕김)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 튕겨냈습니다.",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "피함",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s|1이;가; 원거리로 공격했지만 %4$s|1이;가; 교묘히 피했습니다.",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(벗어남)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 빗나갔습니다.",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "면역",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s의 원거리 공격이 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(공격 실패)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격하려 했지만 실패했습니다.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(빗나감)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "막음",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; 원거리로 공격했지만 %4$s|1이;가; 막았습니다.",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "저항함",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 원거리 공격을 모두 저항했습니다. %6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "효과 적용",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "사용",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "걸림",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "겹쳐짐",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "겹쳐짐",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다. (%9$s)",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다. (%9$s)",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "걸림",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다. (%9$s)",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다. (%9$s)",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; 해제되었습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; 해제되었습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s|1이;가; %5$s|1으로;로; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s|1으로;로; %4$s의 %2$s|1이;가; 해제되었습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s|1이;가; %5$s|1으로;로; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s|1으로;로; %4$s의 %2$s|1이;가; 해제되었습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "지속시간 초기화",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "지속시간 초기화",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "지속시간 초기화",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "제거",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "효과 사라짐",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%4$s에게서 %1$s의 %2$s 효과가 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s에게서 %2$s 효과가 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s에게서 %1$s의 %2$s 효과가 사라졌습니다. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s에게서 %2$s 효과가 사라졌습니다. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "사라짐",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게서 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 사라졌습니다. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게서 사라졌습니다. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "감소",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "감소",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s의 %2$s(%9$s) 효과가 감소했습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s) 효과가 감소했습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "감소",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s(%9$s)|1이;가; %1$s에게서 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)|1이;가; 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 제거되었습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; %4$s에게서 제거되었습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "손상",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격하여 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격하여 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "수리",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 체력이 %9$s만큼 복구되었습니다. %6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 체력이 %9$s만큼 복구되었습니다. %6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "사용 실패",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s|1이;가; %2$s 시전에 실패했습니다. %6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "시전 시작",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s|1이;가; %4$s에게 %2$s 시전을 시작합니다.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s|1이;가; %2$s 시전을 시작합니다.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "무엇인가가 %4$s에게 %2$s 시전을 시작합니다.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "시전",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s|1이;가; %4$s에게 %2$s|1을;를; 시전합니다.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s|1이;가; %2$s|1을;를; 시전합니다.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "무엇인가가 %4$s에게 %2$s 시전을 시작합니다.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "만듦",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 만들었습니다. %6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 만들었습니다. %6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "피해",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "무효화",
|
||||
ACTION_SPELL_DISPEL_BUFF = "무효화",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s의 %5$s|1이;가; %1$s의 %2$s|1으로;로; 무효화되었습니다.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %5$s|1이;가; %2$s|1으로;로; 무효화되었습니다.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "해제",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s의 %5$s|1이;가; %1$s의 %2$s|1으로;로; 해제되었습니다.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %5$s|1이;가; %2$s|1으로;로; 해제되었습니다.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "무효화 실패",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 걸려 있는 %5$s|1을;를; 무효화하지 못했습니다.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s에게 걸려 있는 %5$s|1을;를; 무효화하지 못했습니다.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "소진",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "내구도 감소",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "전체 내구도 감소",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 피해를 입혔습니다: 모든 아이템의 내구도가 감소했습니다.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 피해를 입혔습니다: %5$s|1이;가; 손상되었습니다.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "얻음",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s 얻음",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "추가 공격",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %9$s회의 추가 공격 기회를 얻었습니다.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %9$s회의 추가 공격 기회를 얻었습니다.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "생명력 회복",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "죽임",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; 즉시 %4$s|1을;를; 죽였습니다.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; 즉시 %4$s|1을;를; 죽였습니다.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "기절",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s|1이;가; %4$s|1을;를; 기절시킵니다.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s|1을;를; 기절시킵니다.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "차단",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 차단했습니다.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 차단했습니다.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "소진",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s 얻음",
|
||||
ACTION_SPELL_MISSED = "적중하지 않음",
|
||||
ACTION_SPELL_MISSED_ABSORB = "흡수됨",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "방어함",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 방어했습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 방어했습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "튕김",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "피함",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 교묘히 피했습니다.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 교묘히 피했습니다.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "벗어남",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 빗나갔습니다.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 적중하지 않았습니다.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "면역",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s의 %2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "공격 실패",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격하려 했지만 실패했습니다.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격하는 데 실패했습니다.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "빗나감",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 적중하지 않았습니다.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "막음",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "반사함",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 반사했습니다.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 반사했습니다.",
|
||||
ACTION_SPELL_MISSED_RESIST = "저항함",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "피해",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "소진",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "얻음",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s 얻음",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "생명력 회복",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "소진",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s 얻음)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "적중하지 않음",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s 흡수됨)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s의 %2$s|1이;가; 흡수되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 흡수되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "일시적으로 방어함",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 방어되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 방어되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(일시적으로 튕김)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 튕겨 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 튕겨 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "일시적으로 피함",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 회피되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 회피되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(일시적으로 벗어남)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 벗어나 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 벗어나 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "면역",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 면역입니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 면역입니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "일시적으로 적중하지 않음",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 적중하지 않아 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 적중하지 않아 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "일시적으로 막음",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 막혀 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 막혀 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "일시적으로 저항함",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게 피해를 주지 못했습니다. %4$s|1이;가; 저항했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 피해를 주지 못했습니다. %4$s|1이;가; 저항했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "부활함",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 부활시켰습니다. %6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 부활시켰습니다. %6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "훔침",
|
||||
ACTION_SPELL_STOLEN_BUFF = "훔침",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "훔침",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 $extraSpell|1이;가; %1$s에게 이전되었습니다.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 $extraSpell|1이;가; 이전되었습니다.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "소환",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 소환했습니다. %6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 소환했습니다. %6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "근접 공격",
|
||||
ACTION_SWING_DAMAGE = "피해",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s|1이;가; 근접 공격으로 %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "근접 공격으로 %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "적중하지 않음",
|
||||
ACTION_SWING_MISSED_ABSORB = "흡수됨",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "방어함",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s|1이;가; %4$s의 공격을 방어했습니다. %6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(튕김)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "피함",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 교묘히 피했습니다.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(벗어남)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "면역",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s의 공격이 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(공격 실패)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격하려 했지만 실패했습니다.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(빗나감)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "막음",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 막았습니다.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "저항함",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 모두 저항했습니다. %6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "쓰러짐",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s|1이;가; 쓰러집니다.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "파괴됨",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s|1이;가; 파괴되었습니다.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "죽음",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s|1이;가; 죽었습니다.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "사라짐",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s|1이;가; 사라집니다.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "추가",
|
||||
ADDITIONAL_FILTERS = "추가 필터",
|
||||
ADD_FILTER = "필터 추가",
|
||||
AURAS = "오라",
|
||||
AURAS_COMBATLOG_TOOLTIP = "이로운 효과나 해로운 효과에 대한 메시지를 표시합니다.",
|
||||
BENEFICIAL = "이로운 효과",
|
||||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "강화 효과를 얻거나 잃었을 때 메시지를 표시합니다.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "%s|1과;와; 관련된 기록을 모두 보여주십시오.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "모두",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "%s에게 무슨 일이 일어났습니까?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "%s|1이;가; 무엇을 했습니까?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "%s|1이;가; 당신에게 무엇을 했습니까?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "원래대로",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "새 필터로 저장",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "같은 종류의 메시지 숨기기",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "%s|1을;를; 대화창으로 링크",
|
||||
BY_SOURCE = "행위자",
|
||||
BY_SOURCE_COMBATLOG_TOOLTIP = "행위자를 기준으로 문장에 색을 입힙니다.",
|
||||
BY_TARGET = "대상",
|
||||
BY_TARGET_COMBATLOG_TOOLTIP = "대상을 기준으로 문장에 색을 입힙니다.",
|
||||
COLORIZE = "색 지정",
|
||||
COLORS = "색상",
|
||||
COLOR_BY_SCHOOL = "마법 계열별 색 설정",
|
||||
COMBATLOG_DEFAULTS = "원래대로",
|
||||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "사용자 개체",
|
||||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "친구",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "적대적인 플레이어",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "적대적 대상",
|
||||
COMBATLOG_FILTER_STRING_ME = "자신",
|
||||
COMBATLOG_FILTER_STRING_MY_PET = "소환수",
|
||||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "중립적 대상",
|
||||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "알 수 없음",
|
||||
COMBATLOG_HIGHLIGHT_ABILITY = "주문 및 기술",
|
||||
COMBATLOG_HIGHLIGHT_DAMAGE = "피해",
|
||||
COMBATLOG_HIGHLIGHT_KILL = "처치",
|
||||
COMBATLOG_HIGHLIGHT_SCHOOL = "마법 계열",
|
||||
COMBATLOG_UNKNOWN_UNIT = "무엇인가",
|
||||
COMBAT_FACTION_CHANGE = "평판",
|
||||
COMBAT_HONOR_GAIN = "명예",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "기타 정보",
|
||||
COMBAT_XP_GAIN = "경험치",
|
||||
CONFIRM_COMBAT_FILTER_DEFAULTS = "정말 필터를 초기화하시겠습니까?",
|
||||
CONFIRM_COMBAT_FILTER_DELETE = "정말 이 필터를 삭제하시겠습니까?",
|
||||
COPY_FILTER = "필터 복사",
|
||||
DAMAGE_NUMBER = "피해 수치",
|
||||
DAMAGE_SCHOOL_TEXT = "마법 계열",
|
||||
DAMAGE_SHIELD = "피해 보호막",
|
||||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "근접 공격자에게 피해를 입히는 주문이나 능력으로 인한 피해 메시지를 표시합니다. 예: 가시 등",
|
||||
DEATHS_COMBATLOG_TOOLTIP = "무엇인가가 죽었을 때 메시지를 표시합니다.",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "필터: %d",
|
||||
DISPELS = "무효화",
|
||||
DISPEL_AURA_COMBATLOG_TOOLTIP = "효과가 제거되거나, 파괴되거나, 훔쳐졌을 때 메시지를 표시합니다.",
|
||||
DONE_BY = "행위자",
|
||||
DONE_TO = "대상",
|
||||
DRAINS = "소진",
|
||||
ENTER_FILTER_NAME = "필터 이름을 입력하십시오.",
|
||||
ENTIRE_LINE = "전체 문장",
|
||||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "아래 선택에 따라 전체 문장에 색을 입힙니다.",
|
||||
ENVIRONMENTAL_DAMAGE = "환경 피해",
|
||||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "낙하, 익사, 용암에 의한 피해를 입었을 때 메시지를 표시합니다.",
|
||||
EXAMPLE_SPELL_FIREBALL = "화염구",
|
||||
EXAMPLE_SPELL_FROSTBOLT = "얼음 화살",
|
||||
EXAMPLE_TARGET_MONSTER = "몬스터",
|
||||
EXAMPLE_TEXT = "예시 문구",
|
||||
EXTRA_ATTACKS = "추가 공격",
|
||||
FAILURES = "실패",
|
||||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "적대적인 NPC, 소환수의 동작",
|
||||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "아군 플레이어, 소환수, NPC의 동작",
|
||||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "적대적인 플레이어의 동작",
|
||||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "자신, 자신의 덫, 자신의 주문에 의한 동작",
|
||||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "중립적 NPC의 동작",
|
||||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "자신의 소환수, 소환된 수호물, 자신이 현혹한 플레이어의 동작",
|
||||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "낙하 피해, 독, 용암 등에 의한 동작",
|
||||
FILTER_NAME = "필터 이름",
|
||||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "아군 플레이어, 소환수, NPC에게 행해진 동작",
|
||||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "적대적인 소환수, NPC에게 행해진 동작",
|
||||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "적대적인 플레이어에게 행해진 동작",
|
||||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "자신에게 행해진 동작",
|
||||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "중립적 NPC에게 행해진 동작",
|
||||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "자신의 소환수, 소환된 수호물, 자신이 현혹한 플레이어에게 행해진 동작",
|
||||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "보이지 않는 대상에게 행해진 동작",
|
||||
FORMATTING = "형식",
|
||||
FULL_TEXT_COMBATLOG_TOOLTIP = "전투 메시지를 전체 문장으로 표시합니다.",
|
||||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "약화 효과를 얻거나 잃었을 때 메시지를 표시합니다.",
|
||||
HEALS = "치유",
|
||||
HIGHLIGHTING = "강조",
|
||||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "전투 메시지 상에서 능력의 이름을 강조합니다.",
|
||||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "전투 메시지 상에서 피해의 수치를 강조합니다.",
|
||||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "자신이나 파티원이 대상을 처치했을 때 메시지를 강조합니다.",
|
||||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "전투 메시지 상에서 주문의 마법 계열을 강조합니다.",
|
||||
HOSTILE = "해로운 효과",
|
||||
INTERRUPTS = "차단",
|
||||
ITEM_NAMES = "아이템 이름",
|
||||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "아이템에 괄호 표시",
|
||||
KILLS_COMBATLOG_TOOLTIP = "파티원이 어떤 대상을 처치했을 때 메시지를 표시합니다.",
|
||||
MELEE = "근접 공격",
|
||||
MELEE_COMBATLOG_TOOLTIP = "근접 공격에 관련된 메시지를 표시합니다.",
|
||||
MESSAGE_SOURCES = "메시지 출처",
|
||||
MISSES = "적중하지 않음",
|
||||
MOVE_FILTER_DOWN = "필터를 아래로 이동",
|
||||
MOVE_FILTER_UP = "필터를 위로 이동",
|
||||
OTHER = "기타",
|
||||
PERIODIC = "주기적인 효과",
|
||||
POWER_GAINS = "얻은 자원",
|
||||
POWER_GAINS_COMBATLOG_TOOLTIP = "주문이나 능력으로 마나, 기력, 분노, 집중, 기, 신성한 힘, 암흑 구슬이 회복될 때 메시지를 표시합니다.",
|
||||
QUICKBUTTON_NAME_EVERYTHING = "모두",
|
||||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "모든 전투 메시지를 표시합니다.",
|
||||
QUICKBUTTON_NAME_KILLS = "처치",
|
||||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "처치 및 죽음에 대한 메시지를 표시합니다.",
|
||||
QUICKBUTTON_NAME_ME = "자신(대상)",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "자신에게 행해진 모든 내용을 표시합니다.",
|
||||
QUICKBUTTON_NAME_SELF = "자신",
|
||||
QUICKBUTTON_NAME_SELF_TOOLTIP = "자신의 행위와 자신에게 행해진 행위에 대한 메시지를 표시합니다.",
|
||||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "대화창에 필터를 추가합니다.",
|
||||
RANGED = "원거리 공격",
|
||||
RANGED_COMBATLOG_TOOLTIP = "활, 총, 투척 무기, 마법봉 공격 메시지를 표시합니다.",
|
||||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "원거리 공격으로 입힌 전체 피해나 부분적인 피해를 표시합니다.",
|
||||
RANGE_MISSED_COMBATLOG_TOOLTIP = "피해를 입히지 못한 원거리 공격에 대한 메시지를 표시합니다.",
|
||||
RESURRECT = "부활",
|
||||
SETTINGS = "설정",
|
||||
SHOW_BRACES = "괄호 표시",
|
||||
SHOW_BRACES_COMBATLOG_TOOLTIP = "전투 메시지에서 링크 정보가 있는 단어를 괄호로 묶습니다.",
|
||||
SHOW_QUICK_BUTTON = "빠른 버튼 표시하기",
|
||||
SHOW_TIMESTAMP = "시간 표시",
|
||||
SOURCE = "획득 방법:",
|
||||
SPECIAL = "특수 주문",
|
||||
SPELLS_COMBATLOG_TOOLTIP = "주문과 특수 능력에 관한 메시지를 표시합니다.",
|
||||
SPELL_CASTING = "주문 시전",
|
||||
SPELL_CASTING_COMBATLOG_TOOLTIP = "주문 시전에 관련된 메시지를 표시합니다.",
|
||||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "주문을 시전하지 못하거나 시전에 실패했을 때 메시지를 표시합니다.",
|
||||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "주문 시전을 시작할 때 메시지를 표시합니다.",
|
||||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "성공적으로 주문을 시전했을 때 메시지를 표시합니다.",
|
||||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "주문의 마법 계열에 색을 입힙니다.",
|
||||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "주문이나 능력으로 피해를 입혔을 때 메시지를 표시합니다.",
|
||||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "근접 공격을 제외한 공격 피해에 색을 입힙니다.",
|
||||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "공격 마법 계열에 색을 입힙니다. (예: 암흑)",
|
||||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "주문이나 능력으로 마나, 기력, 분노, 집중이 감소할 때 메시지를 표시합니다.",
|
||||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "주문이나 능력으로 추가 공격 기회를 얻었을 때 메시지를 표시합니다.",
|
||||
SPELL_HEAL_COMBATLOG_TOOLTIP = "주문이나 능력으로 피해가 치유될 때 메시지를 표시합니다.",
|
||||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "내구도 감소나 소환수에게 분배되는 피해 등 특별한 형태의 메시지를 표시합니다.",
|
||||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "주문이나 능력으로 다른 주문이 취소될 때 메시지를 표시합니다.",
|
||||
SPELL_MISSED_COMBATLOG_TOOLTIP = "주문이나 능력으로 피해를 입히지 못했을 때 메시지를 표시합니다. 피함, 막음, 방어함, 튕김, 면역, 흡수, 벗어남이 포함됩니다.",
|
||||
SPELL_NAMES = "주문 이름",
|
||||
SPELL_NAMES_COMBATLOG_TOOLTIP = "주문의 이름에 색을 입힙니다.",
|
||||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "주문이나 기술에 괄호 표시",
|
||||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "효과가 증가하는 주문을 표시합니다.",
|
||||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "주문이나 능력으로 주기적인 피해를 입힐 때 메시지를 표시합니다. 예: 어둠의 권능: 고통, 부패 등",
|
||||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "주문이나 능력으로 주기적인 치유가 이루어질 때 메시지를 표시합니다. 예: 소생, 회복 등",
|
||||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "주문이나 능력으로 인한 주기적인 피해가 실패했을 때 메시지를 표시합니다. 면역, 흡수, 벗어남 등이 포함됩니다.",
|
||||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "주문이나 능력으로 주기적인 효과가 발생할 때 메시지를 표시합니다. 예: 마나 회복, 마나 흡수 등",
|
||||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "다른 플레이어나 NPC를 부활시키는 주문에 대한 메시지를 표시합니다.",
|
||||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "몬스터나 NPC를 소환하거나 물건을 창조할 때 메시지를 표시합니다.",
|
||||
START = "시작",
|
||||
STRING_SCHOOL_UNKNOWN = "알 수 없음",
|
||||
SUCCESS = "성공",
|
||||
SUMMONS = "소환",
|
||||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "근접 공격으로 입힌 전체 피해나 부분적인 피해를 표시합니다.",
|
||||
SWING_MISSED_COMBATLOG_TOOLTIP = "피해를 입히지 못한 근접 공격에 대한 메시지를 표시합니다.",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%1$s %2$s %4$s %5$s %3$s %6$s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %2$s %4$s %5$s %3$s %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s 남음)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s 흡수됨)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s 피해 방어)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(치명상)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(극대화)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(강타당함)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(비껴맞음)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(연속타격)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s 과충전)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s 초과 치유)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s 초과 피해)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d 막음)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "반사함",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s 저항함)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s 약점 피해)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "(%s %s)",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
TIMESTAMP_COMBATLOG_TOOLTIP = "전투 메시지에 시간을 표시합니다.",
|
||||
UNIT_COLORS = "대상 색:",
|
||||
UNIT_NAMES = "플레이어, NPC, 몬스터 이름",
|
||||
UNIT_NAMES_COMBATLOG_TOOLTIP = "플레이어, NPC, 몬스터 이름에 색을 입힙니다.",
|
||||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "이름에 괄호 표시",
|
||||
UNIT_YOU = "당신",
|
||||
UNIT_YOU_DEST = "당신",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "당신",
|
||||
UNIT_YOU_SOURCE = "당신",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "당신",
|
||||
USE_FULL_TEXT_MODE = "전체 문장으로 보기",
|
||||
}
|
||||
Vendored
+677
@@ -0,0 +1,677 @@
|
||||
-- Classic Era GlobalStrings (RU) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["ruRU"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "Урон",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отражает %9$s |4единицу:единицы:единиц; %7$s на |3-3(%4$s)%6$s.",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "\"%2$s\" отражает %9$s |4единицу:единицы:единиц; %7$s на |3-3(%4$s)%6$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "Промах",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = ": выстрел блокирован",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s блокирует заклинание \"%2$s\"%6$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = ": выстрел отклонен",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s отклоняет заклинание \"%2$s\".",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = ": уклонение",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от заклинания \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s уклоняется от заклинания \"%2$s\".",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = ": атака не достигла цели",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" не достигает |3-1(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = ": цель невосприимчива",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\".",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = ": промах",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = ": выстрел парирован",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%4$s парирует способность \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s парирует способность \"%2$s\".",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = ": сопротивление",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется заклинанию \"%2$s\" |3-1(%1$s)%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s полностью сопротивляется заклинанию \"%2$s\"%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "Разделение урона",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s поглощает урон от заклинания \"%2$s\" |3-1(%1$s) %6$s",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %9$s |4единицу:единицы:единиц; урона.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит %9$s ед. урона |3-2(%4$s) %6$s",
|
||||
ACTION_ENCHANT_APPLIED = "зачаровано",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s накладывает чары \"%2$s\" на предмет \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "чары развеялись",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "Эффект \"%2$s\" перестает действовать на предмете |3-1(%4$s) \"%5$s\".",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "Урон",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Утопление",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s тонет и теряет %9$s |4единицу:единицы:единиц; здоровья.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Падение",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s падает и теряет %9$s |4единицу:единицы:единиц; здоровья.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Усталость",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s от усталости теряет %9$s |4единицу:единицы:единиц; здоровья.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Огонь",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; урона от огня.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s теряет %9$s |4единицу:единицы:единиц; здоровья из-за опасностей окружающего мира.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Лава",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s погружается в лаву и теряет %9$s |4единицу:единицы:единиц; здоровья. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Слизь",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s погружается в слизь и теряет %9$s |4единицу:единицы:единиц; здоровья. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "Убийство",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s убивает |3-3(%4$s)!",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "нейтрализован",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "Игрок %1$s нейтрализовал |3-3(%4$s)!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "Дальний бой",
|
||||
ACTION_RANGE_DAMAGE = "Попадание",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "Атака дальнего боя |3-1(%1$s) бьет по |3-2(%4$s) на %5$s%6$s.",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Атака дальнего боя бьет по |3-2(%4$s) на %5$s%6$s.",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "Промах",
|
||||
ACTION_RANGE_MISSED_ABSORB = ": поглощение",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s поглощает выстрел |3-1(%1$s)%6$s.",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = ": выстрел блокирован",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s блокирует выстрел |3-1(%4$s)%6$s.",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = ": выстрел отклонен",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет выстрел |3-1(%1$s).",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = ": уклонение",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от выстрела |3-1(%1$s).",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = ": атака не достигла цели",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "Выстрел |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||
ACTION_RANGE_MISSED_IMMUNE = ": цель невосприимчива",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к выстрелу |3-1(%1$s).",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "Промах.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "Выстрел 3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = ": промах",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = ": выстрел парирован",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s парирует выстрел |3-1(%1$s).",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = ": сопротивление",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется выстрелу |3-1(%1$s)%6$s.",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "накладывается",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "накладывается",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s обретает %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s). %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) накладывается эффект \"%2$s\". %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "Негативный эффект",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием эффекта \"%2$s\".",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s). %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием эффекта \"%2$s\". %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "Суммирование",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "Суммирование",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s) (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s получает %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "Негативный эффект",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s) (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "\"%4$s\" |3-1(%2$s) снято |3-4(%1$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "Кто-то прервал действие заклинания \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "\"%4$s\" |3-1(%2$s) снято |3-4(%1$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "Кто-то прервал действие заклинания \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%5$s |3-1(%1$s) прекращает действие эффекта \"%2$s\" на |3-3(%4$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s прерывает действие \"%2$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%5$s |3-1(%1$s) прекращает действие эффекта \"%2$s\" на |3-3(%4$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s прерывает действие \"%2$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "обновлено",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "обновлено",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s).",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s).",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s). %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s). %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "обновлено",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s).",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s).",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s). %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s). %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "Снятие",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "Окончание действия",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "Действие эффекта \"%2$s\", наложенного |3-4(%1$s) на |3-3(%4$s), заканчивается.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\" на |3-2(%4$s) заканчивается.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "Действие эффекта \"%2$s\", наложенного |3-4(%1$s) на |3-3(%4$s), заканчивается. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\", наложенного на |3-3(%4$s), заканчивается. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "Прекращение действия",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s), наложенный на |3-3(%4$s), рассеивается.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s рассеивается на %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s), наложенный на |3-3(%4$s), рассеивается. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\", наложенный на |3-3(%4$s), рассеивается. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "Сокращение",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "Сокращение",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "Действие эффекта |3-1(%1$s) \"%2$s\" (%9$s) проходит.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\" (%9$s) ослабляется.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "Уменьшение",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "Действие эффекта \"%2$s\" |3-1(%1$s) (%9$s) заканчивается.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" (%9$s) прекращает свое действие.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "С |3-1(%4$s) снято заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "С |3-1(%4$s) снято заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "бьет",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s наносит |3-2(%4$s) %5$s%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "отремонтировано",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s |3-1(%1$s) ремонтирует %4$s на %9$s ед.%6$s.",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s ремонтирует |3-3(%4$s) на %9$s ед.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "Неудача.",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не сработало. %6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "Начало применения",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s начинает применять способность %2$s к |3-2(%4$s).",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s начинает применять способность %2$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Что-то начинает применять способность %2$s к |3-2(%4$s).",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "Применение",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s применяет заклинание \"%2$s\" на |3-3(%4$s).",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s применяет заклинание \"%2$s\".",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) накладывается эффект \"%2$s\".",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "создает",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) создает предмет \"%4$s\"%6$s.",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "\"%2$s\" создает \"%4$s\"%6$s.",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "Попадание",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "\"%2$s\" наносит |3-2(%4$s) урон: %5$s. %6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "Развеивание",
|
||||
ACTION_SPELL_DISPEL_BUFF = "Развеивание",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s |3-1(%4$s) рассеивается заклинанием \"%2$s\" |3-1(%1$s).\"",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" рассеивает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "Очищение",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) очищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" очищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "Не удалось развеять.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "Заклинанию |3-1(%1$s) \"%2$s\" не удалось развеять заклинание |3-1(%4$s) \"%5$s\".",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "Заклинанию \"%2$s\" не удается развеять заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "Похищение",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "\"%1$s\" |3-1(%2$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s отнимает у |3-1(%4$s) %9$s |4единицу:единицы:единиц; |3-1(%8$s ).",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "Повреждение предмета",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "Повреждение всех предметов",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит урон |3-2(%4$s): повреждаются все предметы.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит урон |3-2(%4$s). Поврежден предмет: %5$s.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "Энергия",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) от заклинания \"%2$s\" |3-1(%1$s).\"",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) благодаря заклинанию \"%2$s\".",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "Получено %9$s |4единица:единицы:единиц; %8$s",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "Дополнительные атаки",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "\"%2$s\" дает |3-2(\"%1$s) %9$s |4дополнительную атаку:дополнительных атаки:дополнительных атак;.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "\"%2$s\" дает %9$s |4дополнительную атаку:дополнительных атаки:дополнительных атак;.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "Лечение",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) исцеляет |3-3(%4$s) на %9$s |4единицу:единицы:единиц; здоровья%6$s.",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "\"%2$s\" исцеляет |3-3(%4$s) на %9$s |4единицу:единицы:единиц; %6$s.",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "Убийство",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) мгновенно убивает |3-3(%4$s).",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "\"%2$s\" мгновенно убивает |3-3(%4$s).",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "нейтрализован",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s нейтрализует |3-3(%4$s).",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s нейтрализует |3-3(%4$s).",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "прерывание",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) прерывает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "\"%2$s\" прерывает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "Похищение",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) из |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "Получено %10$s |4единица:единицы:единиц; |3-1(%8$s)",
|
||||
ACTION_SPELL_MISSED = "Промах",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Поглощение",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "\"%2$s\" |3-1(%1$s) поглощается |3-4(%4$s)%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s поглощает заклинание \"%2$s\"%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Блок",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s блокирует заклинание \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Отклонение",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s отклоняет заклинание \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Уклонение",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от заклинания \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s уклоняется от заклинания \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Атака не достигла цели",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" не достигает |3-1(%4$s).",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Невосприимчивость",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Промах",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "\"%1$s\" |3-1(%2$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Промах",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Парирование",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s парирует способность \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s парирует способность \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "отражение",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s отражает заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s отражает заклинание \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_RESIST = "сопротивление",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется заклинанию \"%2$s\" |3-1(%1$s)%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s полностью сопротивляется заклинанию \"%2$s\"%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "Урон",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s получает %5$s от заклинания \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "Похищение",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "\"%1$s\" |3-1(%2$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "Энергия",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) от заклинания \"%2$s\" |3-1(%1$s).\"",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) благодаря заклинанию \"%2$s\".",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "%8$s: +$extraAmount",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "Лечение",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; здоровья от заклинания \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; здоровья от заклинания \"%2$s\". %6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "Похищение",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) из |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = " (Получено %10$s |4единица:единицы:единиц; |3-1(%8$s))",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "Промах",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = " (поглощение: %1$s)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "\"%2$s\" |3-1(%1$s) поглощается |3-4(%4$s)%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s поглощает заклинание \"%2$s\"%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = ": заклинание однократно блокировано",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s временно блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s на мгновение блокирует заклинание \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = ": однократное отклонение",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s на мгновение отклоняет заклинание \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s на мгновение отклоняет заклинание \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = ": однократное уклонение",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s на мгновение уклоняется от заклинания \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s на мгновение уклоняется от заклинания \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = ": временно не достигает цели",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) на мгновение не достигает |3-1(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" на мгновение не достигает |3-1(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) временно не действует на |3-3(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" временно не действует на |3-3(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = ": цель невосприимчива",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "На |3-3(%4$s) не подействовало заклинание |3-1(%1$s) \"%2$s\". %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) не подействовало заклинание \"%2$s\". %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = ": однократный промах",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) на мгновение перестает действовать на |3-1(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" на мгновение перестает действовать на |3-1(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = ": однократное парирование",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s на мгновение парирует заклинание \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s на мгновение парирует заклинание \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = ": однократное сопротивление",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не действует на |3-3(%4$s). %4$s сопротивляется заклинанию. %6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "\"%2$s\" не действует на |3-3(%4$s). %4$s сопротивляется заклинанию. %6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "воскрешено",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s воскрешает |3-3(%4$s)%6$s с помощью заклинания \"%2$s\".",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s воскрешает %4$s%6$s.",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "Похищение",
|
||||
ACTION_SPELL_STOLEN_BUFF = "Похищение",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "Похищение",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) передает заклинание |3-1(%4$s) \"$extraSpell\" |3-2(%1$s).",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" передает |3-2(%4$s) заклинание \"$extraSpell\".",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "\"%2$s\" |3-1(%1$s) похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "\"%2$s\" похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "призывает",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "\"%2$s\" |3-1(%1$s) призывает |3-3(%4$s)%6$s.",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s призывает |3-3(%4$s)%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Ближний бой",
|
||||
ACTION_SWING_DAMAGE = "Попадание",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "Атака ближнего боя |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Атака ближнего боя бьет по |3-2(%4$s) на %5$s%6$s.",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "Промах",
|
||||
ACTION_SWING_MISSED_ABSORB = ": поглощение",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s поглощает атаку |3-1(%1$s)%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = ": выстрел блокирован",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s%6$s блокирует атаку |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = ": выстрел отклонен",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет атаку |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = ": уклонение",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от атаки |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = ": атака не достигла цели",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "Атака |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||
ACTION_SWING_MISSED_IMMUNE = ": цель невосприимчива",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к атаке |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "Промах.",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "Атака |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = ": промах",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = ": выстрел парирован",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s парирует атаку |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = ": сопротивление",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется атаке |3-1(%1$s)%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "падает",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s падает.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "Уничтожение",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s умирает.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "умерли",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s погибает.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "рассеивается",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s рассеивается.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Добавить",
|
||||
ADDITIONAL_FILTERS = "Дополнительные фильтры",
|
||||
ADD_FILTER = "Добавить",
|
||||
AURAS = "Ауры",
|
||||
AURAS_COMBATLOG_TOOLTIP = "Отображение сообщений о благотворных и вредоносных состояниях.",
|
||||
BENEFICIAL = "Защитные",
|
||||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Отображение сообщений о приобретении или потере благотворной ауры вашим персонажем.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Все действия, касающиеся |3-1(%s)",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Показывать все",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Действия по отношению к |3-2(%s)?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Действия |3-1(%s)",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Действия |3-1(%s) по отношению к вам",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Сброс",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Сохранить как новый фильтр",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Скрывать подобные сообщения.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Отправить ссылку на \"%s\" в чат.",
|
||||
BY_SOURCE = "Источник",
|
||||
BY_SOURCE_COMBATLOG_TOOLTIP = "Цвет строки зависит от источника.",
|
||||
BY_TARGET = "Цель",
|
||||
BY_TARGET_COMBATLOG_TOOLTIP = "Цвет строки зависит от цели.",
|
||||
COLORIZE = "Цвета:",
|
||||
COLORS = "Цвета",
|
||||
COLOR_BY_SCHOOL = "Цвета школ",
|
||||
COMBATLOG_DEFAULTS = "По умолчанию",
|
||||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "По выбору",
|
||||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Друзья",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Враждебные игроки",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Индикаторы противников",
|
||||
COMBATLOG_FILTER_STRING_ME = "Я",
|
||||
COMBATLOG_FILTER_STRING_MY_PET = "Питомец",
|
||||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Нейтральный",
|
||||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Неизвестно",
|
||||
COMBATLOG_HIGHLIGHT_ABILITY = "Способность",
|
||||
COMBATLOG_HIGHLIGHT_DAMAGE = "Урон",
|
||||
COMBATLOG_HIGHLIGHT_KILL = "Убийства",
|
||||
COMBATLOG_HIGHLIGHT_SCHOOL = "Школы магии",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Что-то",
|
||||
COMBAT_FACTION_CHANGE = "Репутация",
|
||||
COMBAT_HONOR_GAIN = "Честь",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "Разное",
|
||||
COMBAT_XP_GAIN = "Опыт",
|
||||
CONFIRM_COMBAT_FILTER_DEFAULTS = "Вы действительно хотите сбросить настройки фильтров?",
|
||||
CONFIRM_COMBAT_FILTER_DELETE = "Удалить этот фильтр?",
|
||||
COPY_FILTER = "Копировать",
|
||||
DAMAGE_NUMBER = "Величина урона",
|
||||
DAMAGE_SCHOOL_TEXT = "Школа магии",
|
||||
DAMAGE_SHIELD = "Ответные повреждения",
|
||||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Отображение сообщений об уроне, наносимом заклинаниями или способностями в ответ на атаки в ближнем бою (\"Шипы\" и т. п.).",
|
||||
DEATHS_COMBATLOG_TOOLTIP = "Отображение сообщений о смерти различных существ.",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Фильтр %d",
|
||||
DISPELS = "Развеивание",
|
||||
DISPEL_AURA_COMBATLOG_TOOLTIP = "Отображение сообщений об исчезновении, разрушении или похищении аур.",
|
||||
DONE_BY = "Источник:",
|
||||
DONE_TO = "Цель:",
|
||||
DRAINS = "Похищение",
|
||||
ENTER_FILTER_NAME = "Введите название фильтра:",
|
||||
ENTIRE_LINE = "Вся строка",
|
||||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Цветовое выделение всей строки в соответствии с параметрами, указанными ниже.",
|
||||
ENVIRONMENTAL_DAMAGE = "Урон от окружающего мира",
|
||||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Отображение сообщений о получении разными персонажами урона от падения, утопления или погружения в лаву.",
|
||||
EXAMPLE_SPELL_FIREBALL = "Огненный шар",
|
||||
EXAMPLE_SPELL_FROSTBOLT = "Ледяная стрела",
|
||||
EXAMPLE_TARGET_MONSTER = "Монстр",
|
||||
EXAMPLE_TEXT = "Пример текста:",
|
||||
EXTRA_ATTACKS = "Дополнит. атаки",
|
||||
FAILURES = "Неудачное",
|
||||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Действия враждебных игроков, питомцев и существ.",
|
||||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Действия дружественных игроков, питомцев и существ.",
|
||||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Действия враждебных игроков.",
|
||||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Действия вашего персонажа, а также его ловушек и заклинаний.",
|
||||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Действия нейтральных существ.",
|
||||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Действия ваших питомцев, вызванных существ и подчиненных персонажей.",
|
||||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Действия окружающего мира: падение, кислота, лава и т.п.",
|
||||
FILTER_NAME = "Название фильтра",
|
||||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Действия в отношении дружественных игроков, питомцев и существ.",
|
||||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Действия в отношении враждебных питомцев и существ.",
|
||||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Действия в отношении враждебных игроков.",
|
||||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Действия в отношении вашего персонажа.",
|
||||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Действия в отношении нейтральных существ.",
|
||||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Действия в отношении ваших питомцев, вызванных существ и подчиненных персонажей.",
|
||||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Действия в отношении невидимых целей.",
|
||||
FORMATTING = "Формат",
|
||||
FULL_TEXT_COMBATLOG_TOOLTIP = "Показывать записи журнала боя в полном виде.",
|
||||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Отображение сообщений о приобретении или потере губительной ауры вашим персонажем.",
|
||||
HEALS = "Лечение",
|
||||
HIGHLIGHTING = "Подсветка:",
|
||||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Подсветка названий способностей в боевых сообщениях.",
|
||||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Подсветка величины урона в боевых сообщениях.",
|
||||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Подсветка всей строки при убийстве противника вами или другим членом вашей группы.",
|
||||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Подсветка названий школ магии в боевых сообщениях.",
|
||||
HOSTILE = "Губительные",
|
||||
INTERRUPTS = "Прерывание",
|
||||
ITEM_NAMES = "Названия предметов",
|
||||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Заключение в скобки названий предметов.",
|
||||
KILLS_COMBATLOG_TOOLTIP = "Отображение сообщений об убийстве противников членами вашей группы.",
|
||||
MELEE = "Ближний бой",
|
||||
MELEE_COMBATLOG_TOOLTIP = "Отображение информации об ударах ближнего боя.",
|
||||
MESSAGE_SOURCES = "Источники сообщений",
|
||||
MISSES = "Промах",
|
||||
MOVE_FILTER_DOWN = "Переместить ниже",
|
||||
MOVE_FILTER_UP = "Переместить выше",
|
||||
OTHER = "Другое",
|
||||
PERIODIC = "Периодические эффекты",
|
||||
POWER_GAINS = "Получение энергии",
|
||||
POWER_GAINS_COMBATLOG_TOOLTIP = "Отображение сообщений о восполнении маны, энергии, ярости, концентрации, энергии ци, энергии Света или сфер Тьмы с помощью заклинаний или способностей.",
|
||||
QUICKBUTTON_NAME_EVERYTHING = "Все",
|
||||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Отображение всех сообщений о бое.",
|
||||
QUICKBUTTON_NAME_KILLS = "Убийства",
|
||||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Показ всех смертей и убийств.",
|
||||
QUICKBUTTON_NAME_ME = "Что случилось с персонажем?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Отображение всех действий в отношении вашего персонажа.",
|
||||
QUICKBUTTON_NAME_SELF = "Персонаж",
|
||||
QUICKBUTTON_NAME_SELF_TOOLTIP = "Отображение сообщений о действиях вашего персонажа и в отношении него.",
|
||||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Помещение ссылки на фильтр в окно чата.",
|
||||
RANGED = "Дальний бой",
|
||||
RANGED_COMBATLOG_TOOLTIP = "Природа",
|
||||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Отображение информации об атаках дальнего боя, наносящих полный или частичный урон.",
|
||||
RANGE_MISSED_COMBATLOG_TOOLTIP = "Отображение информации об атаках дальнего боя, не наносящих урона.",
|
||||
RESURRECT = "Воскрешений",
|
||||
SETTINGS = "Параметры",
|
||||
SHOW_BRACES = "Выделять скобками",
|
||||
SHOW_BRACES_COMBATLOG_TOOLTIP = "Выделение ссылок в сообщениях журнала боя.",
|
||||
SHOW_QUICK_BUTTON = "Быстрый вызов",
|
||||
SHOW_TIMESTAMP = "Отображать время",
|
||||
SOURCE = "Источник:",
|
||||
SPECIAL = "Особые",
|
||||
SPELLS_COMBATLOG_TOOLTIP = "Отображение сообщений о заклинаниях и особых способностях.",
|
||||
SPELL_CASTING = "Применение заклинаний",
|
||||
SPELL_CASTING_COMBATLOG_TOOLTIP = "Отображение сообщений о применении заклинаний.",
|
||||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Отображение сообщений о невозможности применения заклинаний.",
|
||||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Отображение сообщений о начале применения заклинаний.",
|
||||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Отображение сообщений об успешном завершении заклинаний.",
|
||||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Цветовое выделение названий заклинаний в соответствии с школами магии.",
|
||||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Отображение сообщений о нанесении урона заклинаниями или способностями.",
|
||||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Цветовое выделение величины урона (кроме ближнего боя).",
|
||||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Цветовое выделение школ урона (\"Темной магии\" и т.п.)",
|
||||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Отображение сообщений о снижении объема маны, энергии, ярости и концентрации под влиянием заклинаний или способностей.",
|
||||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Отображение сообщений о дополнительных атаках, вызванных заклинаниями или способностями.",
|
||||
SPELL_HEAL_COMBATLOG_TOOLTIP = "Отображение сообщений об исцеляющих заклинаниях и способностях.",
|
||||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Отображение сообщений об особых заклинаниях: например, повреждающих экипировку или наносящих урон питомцам.",
|
||||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Отображение сообщений о прерывании заклинаниями или способностями действия других заклинаний.",
|
||||
SPELL_MISSED_COMBATLOG_TOOLTIP = "Отображение сообщений о неудачном применении боевых заклинаний и способностей, в т.ч., связанном с уклонением, парированием, блоком, отражением, невосприимчивостью, поглощением и уверткой.",
|
||||
SPELL_NAMES = "Названия заклинаний",
|
||||
SPELL_NAMES_COMBATLOG_TOOLTIP = "Цветовое выделение названий заклинаний.",
|
||||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Заключение в скобки названий заклинаний.",
|
||||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Отображение информации о заклинаниях постепенного действия.",
|
||||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Отображение сообщений о периодическом уроне от заклинаний или способностей (\"Слово Тьмы: Боль\", \"Порча\" и т. п.).",
|
||||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Отображение сообщений о периодическом исцелении от заклинаний или способностей (\"Обновление\", \"Омоложение\" и т. п.).",
|
||||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Отображение сообщений о частично неудачном применении боевых заклинаний и способностей, в т.ч., связанных с невосприимчивостью, поглощением и уверткой.",
|
||||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Отображение сообщений о других видах периодических эффектов заклинаний и способностей, например, восполнении или похищении маны.",
|
||||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Показывать сообщения о воскрешении игрока или существа с помощью заклинания или способности.",
|
||||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Показывать сообщения, когда с помощью заклинания призывается существо.",
|
||||
START = "Начало",
|
||||
STRING_SCHOOL_UNKNOWN = "Неизвестно",
|
||||
SUCCESS = "Успешное",
|
||||
SUMMONS = "Призывов",
|
||||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Отображение информации об ударах в ближнем бою, наносящих полный или частичный урон.",
|
||||
SWING_MISSED_COMBATLOG_TOOLTIP = "Отображение атак в ближнем бою, не наносящих урона.",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%2$s |3-1(%1$s) - %3$s - %4$s - %5$s%6$s.",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "Осталось: %s",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "Поглощено: %s ед. урона.",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "Заблокировано: %s ед. урона.",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = ": критический эффект",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = ": критический эффект",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = ": сокрушительный удар",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = ": удар пришелся вскользь",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "Многократная атака.",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s: перенасыщение энергией)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "Избыточное лечение: %s.",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = " (избыточный урон: %s)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "Парировано: %d.",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Атака отражена",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = " (сопротивление %s |4единице:единицам:единицам; урона)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = " (%s |4единица:единицы:единиц; урона за счет уязвимости)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s (%s)",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
TIMESTAMP_COMBATLOG_TOOLTIP = "Отображение даты и времени в сообщениях журнала боя.",
|
||||
UNIT_COLORS = "Цвета объектов:",
|
||||
UNIT_NAMES = "Объект действия",
|
||||
UNIT_NAMES_COMBATLOG_TOOLTIP = "Цветовое выделение названий объектов.",
|
||||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Заключение в скобки названий объектов.",
|
||||
UNIT_YOU = "Вы",
|
||||
UNIT_YOU_DEST = "Вы",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "Ваш",
|
||||
UNIT_YOU_SOURCE = "Вы",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "Ваше",
|
||||
USE_FULL_TEXT_MODE = "Использовать полный режим",
|
||||
}
|
||||
Vendored
+677
@@ -0,0 +1,677 @@
|
||||
-- Classic Era GlobalStrings (CN) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["zhCN"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "伤害",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s%2$s将%9$s点%7$s伤害反射给%4$s。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s将%9$s点%7$s伤害反射给%4$s。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "未命中",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(格挡)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格挡了。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格挡了。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(偏转)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s%2$s被%4$s偏转了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s偏转了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(躲闪)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s躲闪了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s躲闪了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(闪避)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s%2$s被%4$s闪避了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s被%4$s闪避了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(免疫)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失败。%4$s对此免疫。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失败。%4$s对此免疫。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(未命中)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(招架)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(抵抗)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗了。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗了。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "分担伤害",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s %6$s吸收了%1$s的%2$s点伤害。",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s%2$s对%4$s$s造成%9$s点伤害。",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s的%2$s对%4$s %6$s造成%9$s点伤害。",
|
||||
ACTION_ENCHANT_APPLIED = "附魔",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s在%4$s%5$s上施放了%2$s。",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "附魔消失",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s从%4$s%5$s上消失了。",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "伤害",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "溺水",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s溺水,损失了%9$s点生命值。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "掉落",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s受到%9$s点掉落伤害。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "疲倦",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s筋疲力尽,损失了%9$s点生命值。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "火焰",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s受到了%9$s点火焰伤害。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s因环境伤害而损失了%9$s点生命值。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "岩浆",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s在岩浆中,损失了%9$s点生命值。%6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "淤泥",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s在淤泥中,损失了%9$s点生命值。%6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "杀死了",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s杀死了%4$s!",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "被击昏",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s击昏了%4$s!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "射击",
|
||||
ACTION_RANGE_DAMAGE = "命中",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s远程射击命中%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "一次远程射击命中%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "未命中",
|
||||
ACTION_RANGE_MISSED_ABSORB = "(吸收)",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s射击被%4$s吸收了。%6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "(格挡)",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s射击被%4$s格挡了。%6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(偏转)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s射击被%4$s偏转了。",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "(躲闪)",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s射击被%4$s躲闪了。",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(闪避)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s射击被%4$s闪避了。",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s射击未命中%4$s。",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "(免疫)",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s射击失败。%4$s对此免疫。",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(未命中)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s射击未命中%4$s。",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(未命中)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s射击未命中%4$s。",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "(招架)",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s射击被%4$s招架了。",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "(抵抗)",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s射击被%4$s完全抵抗了。%6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "附加",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "获得",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s获得了%1$s%2$s。",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s。",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s获得了%1$s %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "影响",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s受到了%1$s%2$s的影响。",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s的影响。",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s受到了%1$s %2$s. %11$s的影响",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s. %11$s的影响",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "堆叠",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "堆叠",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s获得了%1$s%2$s(%9$s)。",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s(%9$s)。",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "影响",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s受到了%1$s%2$s的影响(%9$s)。",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s的影响(%9$s)。",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某目标打破了。",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某目标打破了。",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s的%5$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s的%5$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "被刷新",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "被刷新",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s%2$s在%4$s身上刷新了。",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s在%4$s身上刷新了。",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s在%4$s. %11$s身上刷新了",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s在%4$s. %11$s的身上刷新了",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "被刷新",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s%2$s在%4$s身上刷新了。",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s在%4$s身上刷新了。",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s在%4$s. %11$s身上刷新了",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s在%4$s. %11$s的身上刷新了",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "移除",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "消失",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s%2$s从%4$s身上消失了。",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上消失了。",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s从%4$s. %11$s身上消失了",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s从%4$s. %11$s的身上消失了",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "消散",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s%2$s从%4$s身上消散了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上消散了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s从%4$s. %11$s身上消散了",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s从%4$s. %11$s的身上消散了",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "降低",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "降低",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s%2$s(%9$s)衰减了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)衰减了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "衰减",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s%2$s(%9$s)消退了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)消退了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s%2$s被从%4$s身上移除了。",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s%2$s被从%4$s身上移除了。",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "打击",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s%2$s打击%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s打击%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "修理",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s%2$s修理%4$s,恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s修理%4$s,恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "失败",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s%2$s未能施放。%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "开始施放",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s开始向%4$s施放%2$s。",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s开始施放%2$s。",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "某物体开始对%4$s施放%2$s。",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "施放",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s向%4$s施放了%2$s。",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s施放了%2$s。",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "某目标对%4$s施放了%2$s。",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "制造",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s%2$s制造了一个%4$s。%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s制造了一个%4$s。%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "命中",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s%2$s命中%4$s造成%5$s伤害。%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s命中%4$s,造成%5$s点伤害。%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "驱散",
|
||||
ACTION_SPELL_DISPEL_BUFF = "驱散",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s驱散了。",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s驱散了。",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "净化",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s净化了。",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s净化了。",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "驱散失败",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s%2$s未能驱散%4$s%5$s。",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s未能驱散%4$s%5$s。",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "吸取",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "耐久度下降",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "完全耐久度下降",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s%2$s对%4$s造成伤害:所有装备受损。",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s%2$s对%4$s造成伤害:%5$s受损。",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "补充",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点%8$s。",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s获得了%9$s点%8$s。",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "获得%9$s点%8$s",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "获得额外攻击",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s通过%2$s获得了%9$s次额外攻击。",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "通过%2$s获得%9$s次额外攻击。",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "治疗",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s%2$s为%4$s恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s为%4$s恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "杀死了",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s%2$s杀死了%4$s。",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s杀死了%4$s。",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "被击昏",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s击昏了%4$s。",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s击昏了%4$s。",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "打断",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s%2$s打断了%4$s%5$s。",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s打断了%4$s%5$s。",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "吸取",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "获得%10$s点%8$s",
|
||||
ACTION_SPELL_MISSED = "未命中",
|
||||
ACTION_SPELL_MISSED_ABSORB = "被吸收",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收了。%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s被%4$s吸收了。%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "被格挡",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格挡了。%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格挡了。%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "偏转",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s%2$s被%4$s偏转了。",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s偏转了。",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "被躲闪",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s躲闪了。",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s躲闪了。",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "被闪避",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s%2$s被%4$s闪避了。",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s闪避了。",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "免疫",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失败。%4$s对此免疫。",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失败。%4$s对此免疫。",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "未命中",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "未命中",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "被招架",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架了。",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架了。",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "被反射",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s%2$s被%4$s反射了。",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s反射了。",
|
||||
ACTION_SPELL_MISSED_RESIST = "被抵抗",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗了。%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗了。%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "伤害",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s因%1$s%2$s受到了%5$s伤害。%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s受到了%5$s伤害。%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "吸取",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "补充",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s获得了%9$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "获得$extraAmount点%8$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "治疗",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s因%2$s恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "吸取",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(获得%10$s点%8$s)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "未命中",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s 吸收)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s吸收了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(周期伤害被格挡)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s暂时被%4$s格挡了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s格挡了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(周期伤害被偏转)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s%2$s暂时被%4$s偏转了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s偏转了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(周期伤害被躲闪)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s%2$s暂时被%4$s躲闪了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s躲闪了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(周期伤害被闪避)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s%2$s暂时被%4$s闪避了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s闪避了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s%2$s暂时未能对%4$s产生影响。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s暂时未能影响%4$s。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(免疫)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s对%1$s %2$s免疫。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s对%2$s免疫。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(周期伤害未命中)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s%2$s暂时未命中%4$s。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s暂时未命中%4$s。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(周期伤害被招架)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s%2$s暂时被%4$s招架了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s招架了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(周期伤害被抵抗)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s%2$s未能对%4$s产生影响。%4$s抵抗了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s未能影响%4$s。%4$s抵抗了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "复活",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s%2$s复活了%4$s。%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s复活了%4$s。%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "偷取",
|
||||
ACTION_SPELL_STOLEN_BUFF = "偷取",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s%2$s偷取了%4$s%5$s。",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s偷取了%4$s%5$s。",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "偷取",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s%2$s将%4$s$extraSpell转移给了%1$s。",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s转移了%4$s$extraSpell。",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s%2$s偷取了%4$s%5$s。",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s偷取了%4$s%5$s。",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "召唤",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s%2$s召唤了%4$s。%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s召唤了%4$s。%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "近战攻击",
|
||||
ACTION_SWING_DAMAGE = "命中",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s近战攻击命中%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "一次近战攻击命中%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "未命中",
|
||||
ACTION_SWING_MISSED_ABSORB = "(吸收)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s攻击被%4$s吸收了。%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(格挡)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s攻击被%4$s格挡了。%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(偏转)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s攻击被%4$s偏转了。",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(躲闪)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s攻击被%4$s躲闪了。",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(闪避)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s攻击被%4$s闪避了。",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(免疫)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s攻击失败。%4$s对此免疫。",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(未命中)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(未命中)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(招架)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s攻击被%4$s招架了。",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(抵抗)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s攻击被%4$s完全抵抗了。%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "倒下",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s倒下了。",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "摧毁",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s被摧毁了。",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "死亡",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s死亡了。",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "消散",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s消散了。",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "添加",
|
||||
ADDITIONAL_FILTERS = "更多过滤条件",
|
||||
ADD_FILTER = "添加过滤",
|
||||
AURAS = "光环",
|
||||
AURAS_COMBATLOG_TOOLTIP = "显示有关增益和负面状态效果的信息。",
|
||||
BENEFICIAL = "增益",
|
||||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "当你获得或失去有益光环时显示信息。",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "显示所有与%s有关的信息?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "全部显示",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "%s发生了什么事情?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "%s做了些什么?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "%s对你做了什么?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "重置",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "保存为新的过滤条件",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "隐藏与这一条类似的信息。",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "将%s链接到聊天频道中。",
|
||||
BY_SOURCE = "按来源",
|
||||
BY_SOURCE_COMBATLOG_TOOLTIP = "按照施法者以颜色区分。",
|
||||
BY_TARGET = "按目标",
|
||||
BY_TARGET_COMBATLOG_TOOLTIP = "按照目标以颜色区分。",
|
||||
COLORIZE = "彩色标记:",
|
||||
COLORS = "颜色",
|
||||
COLOR_BY_SCHOOL = "按类型区分颜色",
|
||||
COMBATLOG_DEFAULTS = "战斗记录默认",
|
||||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "自定义单位",
|
||||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "友方",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "敌方玩家",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "敌方单位",
|
||||
COMBATLOG_FILTER_STRING_ME = "我",
|
||||
COMBATLOG_FILTER_STRING_MY_PET = "宠物",
|
||||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "中立",
|
||||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "未知",
|
||||
COMBATLOG_HIGHLIGHT_ABILITY = "技能",
|
||||
COMBATLOG_HIGHLIGHT_DAMAGE = "伤害",
|
||||
COMBATLOG_HIGHLIGHT_KILL = "杀死",
|
||||
COMBATLOG_HIGHLIGHT_SCHOOL = "类型",
|
||||
COMBATLOG_UNKNOWN_UNIT = "某目标",
|
||||
COMBAT_FACTION_CHANGE = "声望",
|
||||
COMBAT_HONOR_GAIN = "荣誉",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "其它信息",
|
||||
COMBAT_XP_GAIN = "经验",
|
||||
CONFIRM_COMBAT_FILTER_DEFAULTS = "你确定要将过滤条件设定为初始状态吗?",
|
||||
CONFIRM_COMBAT_FILTER_DELETE = "你确认要删除这个过滤条件?",
|
||||
COPY_FILTER = "复制过滤",
|
||||
DAMAGE_NUMBER = "伤害数值",
|
||||
DAMAGE_SCHOOL_TEXT = "伤害类型",
|
||||
DAMAGE_SHIELD = "伤害护盾",
|
||||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "当法术或技能(如荆棘术)对近战攻击造成反弹伤害时显示信息。",
|
||||
DEATHS_COMBATLOG_TOOLTIP = "当某生物死亡时显示信息。",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "过滤条件%d",
|
||||
DISPELS = "驱散",
|
||||
DISPEL_AURA_COMBATLOG_TOOLTIP = "当光环被移除、破坏或偷取时显示信息。",
|
||||
DONE_BY = "来源为:",
|
||||
DONE_TO = "目标为:",
|
||||
DRAINS = "吸取",
|
||||
ENTER_FILTER_NAME = "输入过滤名称:",
|
||||
ENTIRE_LINE = "整条信息",
|
||||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "按照下面的方式用彩色标记整条信息。",
|
||||
ENVIRONMENTAL_DAMAGE = "环境伤害",
|
||||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "当某人因摔落、溺水或泡在岩浆中而损失生命值时显示信息。",
|
||||
EXAMPLE_SPELL_FIREBALL = "火球术",
|
||||
EXAMPLE_SPELL_FROSTBOLT = "寒冰箭",
|
||||
EXAMPLE_TARGET_MONSTER = "怪物",
|
||||
EXAMPLE_TEXT = "范例文字:",
|
||||
EXTRA_ATTACKS = "额外攻击",
|
||||
FAILURES = "失败",
|
||||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "敌方怪物和宠物进行的动作。",
|
||||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "由友方玩家、宠物和怪物进行的动作。",
|
||||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "敌方玩家进行的动作。",
|
||||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "由你、你的陷阱和你的法术进行的动作。",
|
||||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "由中立生物进行的动作。",
|
||||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "由你的宠物、召唤生物和被魅惑玩家进行的动作。",
|
||||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "由掉落、酸液或岩浆之类的源头产生的动作。",
|
||||
FILTER_NAME = "过滤名称",
|
||||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "对友方玩家、宠物和怪物进行的动作。",
|
||||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "对敌方宠物和怪物进行的动作。",
|
||||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "对敌方玩家进行的动作。",
|
||||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "对你进行的动作。",
|
||||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "对中立生物进行的动作。",
|
||||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "对你的宠物、召唤生物和被魅惑玩家进行的动作。",
|
||||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "对隐形目标进行的动作。",
|
||||
FORMATTING = "格式",
|
||||
FULL_TEXT_COMBATLOG_TOOLTIP = "整句显示战斗记录信息。",
|
||||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "当你获得或失去有害光环时显示信息。",
|
||||
HEALS = "治疗",
|
||||
HIGHLIGHTING = "高亮显示:",
|
||||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示技能名。",
|
||||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示伤害数值。",
|
||||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "高亮显示你或你的队友杀死敌人时所显示的信息。",
|
||||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示法术的类型。",
|
||||
HOSTILE = "敌对",
|
||||
INTERRUPTS = "打断",
|
||||
ITEM_NAMES = "物品名",
|
||||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在物品名称外显示括号。",
|
||||
KILLS_COMBATLOG_TOOLTIP = "当你的队友杀死某目标时显示信息。",
|
||||
MELEE = "近战",
|
||||
MELEE_COMBATLOG_TOOLTIP = "显示普通的近战攻击。",
|
||||
MESSAGE_SOURCES = "信息来源",
|
||||
MISSES = "未命中",
|
||||
MOVE_FILTER_DOWN = "过滤条件下移",
|
||||
MOVE_FILTER_UP = "过滤条件上移",
|
||||
OTHER = "其它",
|
||||
PERIODIC = "周期",
|
||||
POWER_GAINS = "获得能量",
|
||||
POWER_GAINS_COMBATLOG_TOOLTIP = "当法术或技能恢复法力、能量、怒气、集中值、真气、神圣能量或暗影宝珠时显示信息。",
|
||||
QUICKBUTTON_NAME_EVERYTHING = "所有",
|
||||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "显示所有战斗信息。",
|
||||
QUICKBUTTON_NAME_KILLS = "杀敌",
|
||||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "显示所有死亡和杀敌信息。",
|
||||
QUICKBUTTON_NAME_ME = "我发生了什么?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "显示我所接收的所有行为信息。",
|
||||
QUICKBUTTON_NAME_SELF = "自己",
|
||||
QUICKBUTTON_NAME_SELF_TOOLTIP = "显示你所进行的和你所接收的动作的信息。",
|
||||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "在聊天窗口中放置一个该过滤条件的快捷方式。",
|
||||
RANGED = "远程",
|
||||
RANGED_COMBATLOG_TOOLTIP = "显示弓箭、枪械、投掷武器和魔杖的攻击。",
|
||||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "显示造成了全额或部分伤害的远程射击。",
|
||||
RANGE_MISSED_COMBATLOG_TOOLTIP = "显示未能造成伤害的远程射击。",
|
||||
RESURRECT = "复活",
|
||||
SETTINGS = "设置",
|
||||
SHOW_BRACES = "显示括号",
|
||||
SHOW_BRACES_COMBATLOG_TOOLTIP = "在战斗记录信息中的超链接外显示括号。",
|
||||
SHOW_QUICK_BUTTON = "显示快捷按钮",
|
||||
SHOW_TIMESTAMP = "显示时间戳",
|
||||
SOURCE = "来源:",
|
||||
SPECIAL = "特殊",
|
||||
SPELLS_COMBATLOG_TOOLTIP = "显示有关法术和特殊技能的信息。",
|
||||
SPELL_CASTING = "法术施放",
|
||||
SPELL_CASTING_COMBATLOG_TOOLTIP = "显示有关法术施放的信息。",
|
||||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "当法术无法施放或施放失败时显示信息。",
|
||||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "当法术开始施放时显示信息。",
|
||||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "当法术成功施放时显示信息。",
|
||||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "按类型用彩色标记法术名。",
|
||||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "当法术或技能造成伤害时显示信息。",
|
||||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "以彩色标记非普通攻击的伤害数值。",
|
||||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "彩色标记伤害类型。(例如:暗影)",
|
||||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "当法术或技能降低法力、能量、怒气、或集中值时显示信息。",
|
||||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "当法术或技能提供额外攻击时显示信息。",
|
||||
SPELL_HEAL_COMBATLOG_TOOLTIP = "当法术或技能恢复生命值时显示信息。",
|
||||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "显示有关特殊法术类型的信息,比如造成耐久度损失或者与宠物分担伤害的法术。",
|
||||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "当法术或技能打断另一个法术时显示信息。",
|
||||
SPELL_MISSED_COMBATLOG_TOOLTIP = "当法术或技能未能造成伤害时显示信息。这包括躲闪、招架、格挡、偏转、免疫、吸收和闪避。",
|
||||
SPELL_NAMES = "法术名",
|
||||
SPELL_NAMES_COMBATLOG_TOOLTIP = "彩色标记法术名。",
|
||||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在法术名称外显示括号。",
|
||||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "显示法术效果增量的信息。",
|
||||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "当法术或技能周期性地造成伤害时(如暗言术:痛或腐蚀术)显示信息。",
|
||||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "当法术或技能周期性地恢复生命值时(如恢复或回春术)显示信息。",
|
||||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "当法术或技能未能造成周期性的伤害时显示信息。这包括免疫、吸收和闪避。",
|
||||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "当法术或技能周期性地产生其它效果时(如恢复或吸取法力值)显示信息。",
|
||||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "当法术或技能复活另一个玩家或怪物时显示信息。",
|
||||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "当法术召唤出怪物或创造一个物体时显示信息。",
|
||||
START = "开始",
|
||||
STRING_SCHOOL_UNKNOWN = "未知",
|
||||
SUCCESS = "成功",
|
||||
SUMMONS = "召唤",
|
||||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "显示造成了全额或部分伤害的近战攻击。",
|
||||
SWING_MISSED_COMBATLOG_TOOLTIP = "显示未能造成伤害的近战攻击。",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s%2$s%4$s%5$s。%6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s%5$s%3$s%4$s%2$s。%6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s的",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(剩余%s)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s 吸收)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s 格挡)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(爆击)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(爆击)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(碾压)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount点$resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(偏斜)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(溅射)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s 过量充能)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s 过量治疗)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s 过量伤害)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d招架)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "被反射",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s 抵抗)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s 易伤伤害)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s(%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
TIMESTAMP_COMBATLOG_TOOLTIP = "显示战斗记录信息的时间戳。",
|
||||
UNIT_COLORS = "单位颜色:",
|
||||
UNIT_NAMES = "单位名称",
|
||||
UNIT_NAMES_COMBATLOG_TOOLTIP = "彩色标记单位名。",
|
||||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在单位名称外显示括号。",
|
||||
UNIT_YOU = "你",
|
||||
UNIT_YOU_DEST = "你",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "你的",
|
||||
UNIT_YOU_SOURCE = "你",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "你的",
|
||||
USE_FULL_TEXT_MODE = "使用详细模式",
|
||||
}
|
||||
Vendored
+16
-6
@@ -1,11 +1,6 @@
|
||||
pfUI_locale["deDE"] = {}
|
||||
|
||||
|
||||
pfUI_locale["deDE"]["healduration"] = {
|
||||
["Rejuvenation"] = "Erhöht die Dauer Eures Zaubers 'Verjüngung' um 3 Sek.",
|
||||
["Renew"] = "Erhöht die Wirkungsdauer von 'Erneuerung' um 3 Sek.",
|
||||
}
|
||||
|
||||
pfUI_locale["deDE"]["customcast"] = {
|
||||
["AIMEDSHOT"] = "Gezielter Schuss",
|
||||
["MULTISHOT"] = "Mehrfach-Schuss",
|
||||
@@ -30,4 +25,19 @@ pfUI_locale["deDE"]["resurrections"] = {
|
||||
|
||||
-- custom entries not detected by DBC extractor
|
||||
|
||||
|
||||
-- Classic Era GlobalStrings (DE) that the loss of control alert
|
||||
-- reads and the 1.12 client lacks.
|
||||
pfUI_locale["deDE"]["lossofcontrol"] = {
|
||||
LOSS_OF_CONTROL_DISPLAY_CHARM = "Betört",
|
||||
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "Verwirrt",
|
||||
LOSS_OF_CONTROL_DISPLAY_DISARM = "Entwaffnet",
|
||||
LOSS_OF_CONTROL_DISPLAY_FEAR = "Verängstigt",
|
||||
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s gesperrt",
|
||||
LOSS_OF_CONTROL_DISPLAY_PACIFY = "Befriedet",
|
||||
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "Kampfunfähig",
|
||||
LOSS_OF_CONTROL_DISPLAY_POSSESS = "Besessen",
|
||||
LOSS_OF_CONTROL_DISPLAY_ROOT = "Bewegungsunfähig",
|
||||
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "Unterbrochen",
|
||||
LOSS_OF_CONTROL_DISPLAY_SILENCE = "Stille",
|
||||
LOSS_OF_CONTROL_DISPLAY_STUN = "Betäubt",
|
||||
}
|
||||
|
||||
Vendored
+16
-6
@@ -1,11 +1,6 @@
|
||||
pfUI_locale["enUS"] = {}
|
||||
|
||||
|
||||
pfUI_locale["enUS"]["healduration"] = {
|
||||
["Rejuvenation"] = "Increases the duration of your Rejuvenation spell by 3 sec.",
|
||||
["Renew"] = "Increases the duration of your Renew spell by 3 sec.",
|
||||
}
|
||||
|
||||
pfUI_locale["enUS"]["customcast"] = {
|
||||
["AIMEDSHOT"] = "Aimed Shot",
|
||||
["MULTISHOT"] = "Multi-Shot",
|
||||
@@ -30,4 +25,19 @@ pfUI_locale["enUS"]["resurrections"] = {
|
||||
|
||||
-- custom entries not detected by DBC extractor
|
||||
|
||||
|
||||
-- Classic Era GlobalStrings (GB) that the loss of control alert
|
||||
-- reads and the 1.12 client lacks.
|
||||
pfUI_locale["enUS"]["lossofcontrol"] = {
|
||||
LOSS_OF_CONTROL_DISPLAY_CHARM = "Charmed",
|
||||
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "Confused",
|
||||
LOSS_OF_CONTROL_DISPLAY_DISARM = "Disarmed",
|
||||
LOSS_OF_CONTROL_DISPLAY_FEAR = "Feared",
|
||||
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s Locked",
|
||||
LOSS_OF_CONTROL_DISPLAY_PACIFY = "Pacified",
|
||||
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "Disabled",
|
||||
LOSS_OF_CONTROL_DISPLAY_POSSESS = "Possessed",
|
||||
LOSS_OF_CONTROL_DISPLAY_ROOT = "Rooted",
|
||||
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "Interrupted",
|
||||
LOSS_OF_CONTROL_DISPLAY_SILENCE = "Silenced",
|
||||
LOSS_OF_CONTROL_DISPLAY_STUN = "Stunned",
|
||||
}
|
||||
|
||||
Vendored
+16
-6
@@ -1,11 +1,6 @@
|
||||
pfUI_locale["esES"] = {}
|
||||
|
||||
|
||||
pfUI_locale["esES"]["healduration"] = {
|
||||
["Rejuvenation"] = "Aumenta 3 s la duración de tu hechizo Rejuvenecimiento.",
|
||||
["Renew"] = "Aumenta en 3 s la duración de tu hechizo Renovar.",
|
||||
}
|
||||
|
||||
pfUI_locale["esES"]["customcast"] = {
|
||||
["AIMEDSHOT"] = "Disparo de puntería",
|
||||
["MULTISHOT"] = "Multidisparo",
|
||||
@@ -30,4 +25,19 @@ pfUI_locale["esES"]["resurrections"] = {
|
||||
|
||||
-- custom entries not detected by DBC extractor
|
||||
|
||||
|
||||
-- Classic Era GlobalStrings (ES) that the loss of control alert
|
||||
-- reads and the 1.12 client lacks.
|
||||
pfUI_locale["esES"]["lossofcontrol"] = {
|
||||
LOSS_OF_CONTROL_DISPLAY_CHARM = "Embelesado",
|
||||
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "Confundido",
|
||||
LOSS_OF_CONTROL_DISPLAY_DISARM = "Desarmado",
|
||||
LOSS_OF_CONTROL_DISPLAY_FEAR = "Asustado",
|
||||
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "Bloqueo: %s",
|
||||
LOSS_OF_CONTROL_DISPLAY_PACIFY = "Pacificado",
|
||||
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "Inutilizado",
|
||||
LOSS_OF_CONTROL_DISPLAY_POSSESS = "Poseído",
|
||||
LOSS_OF_CONTROL_DISPLAY_ROOT = "Enraizado",
|
||||
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "Interrumpido",
|
||||
LOSS_OF_CONTROL_DISPLAY_SILENCE = "Silenciado",
|
||||
LOSS_OF_CONTROL_DISPLAY_STUN = "Aturdido",
|
||||
}
|
||||
|
||||
Vendored
+16
-6
@@ -1,11 +1,6 @@
|
||||
pfUI_locale["frFR"] = {}
|
||||
|
||||
|
||||
pfUI_locale["frFR"]["healduration"] = {
|
||||
["Rejuvenation"] = "Augmente la durée de votre sort Récupération de 3 sec.",
|
||||
["Renew"] = "Augmente la durée de votre sort Rénovation de 3 sec.",
|
||||
}
|
||||
|
||||
pfUI_locale["frFR"]["customcast"] = {
|
||||
["AIMEDSHOT"] = "Visée",
|
||||
["MULTISHOT"] = "Flèches multiples",
|
||||
@@ -30,4 +25,19 @@ pfUI_locale["frFR"]["resurrections"] = {
|
||||
|
||||
-- custom entries not detected by DBC extractor
|
||||
|
||||
|
||||
-- Classic Era GlobalStrings (FR) that the loss of control alert
|
||||
-- reads and the 1.12 client lacks.
|
||||
pfUI_locale["frFR"]["lossofcontrol"] = {
|
||||
LOSS_OF_CONTROL_DISPLAY_CHARM = "Charme",
|
||||
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "Confusion",
|
||||
LOSS_OF_CONTROL_DISPLAY_DISARM = "Désarmement",
|
||||
LOSS_OF_CONTROL_DISPLAY_FEAR = "Peur",
|
||||
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s verrouillé",
|
||||
LOSS_OF_CONTROL_DISPLAY_PACIFY = "Pacification",
|
||||
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "Neutralisation",
|
||||
LOSS_OF_CONTROL_DISPLAY_POSSESS = "$gPossédé:Possédée;",
|
||||
LOSS_OF_CONTROL_DISPLAY_ROOT = "Immobilisation",
|
||||
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "Interruption",
|
||||
LOSS_OF_CONTROL_DISPLAY_SILENCE = "Silence",
|
||||
LOSS_OF_CONTROL_DISPLAY_STUN = "Étourdissement",
|
||||
}
|
||||
|
||||
Vendored
+16
-6
@@ -1,11 +1,6 @@
|
||||
pfUI_locale["koKR"] = {}
|
||||
|
||||
|
||||
pfUI_locale["koKR"]["healduration"] = {
|
||||
["Rejuvenation"] = "회복의 지속시간이 3초만큼 증가합니다.",
|
||||
["Renew"] = "소생의 지속시간이 3초만큼 증가합니다.",
|
||||
}
|
||||
|
||||
pfUI_locale["koKR"]["customcast"] = {
|
||||
["AIMEDSHOT"] = "조준 사격",
|
||||
["MULTISHOT"] = "일제 사격",
|
||||
@@ -30,4 +25,19 @@ pfUI_locale["koKR"]["resurrections"] = {
|
||||
|
||||
-- custom entries not detected by DBC extractor
|
||||
|
||||
|
||||
-- Classic Era GlobalStrings (KR) that the loss of control alert
|
||||
-- reads and the 1.12 client lacks.
|
||||
pfUI_locale["koKR"]["lossofcontrol"] = {
|
||||
LOSS_OF_CONTROL_DISPLAY_CHARM = "현혹",
|
||||
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "혼란",
|
||||
LOSS_OF_CONTROL_DISPLAY_DISARM = "무장 해제",
|
||||
LOSS_OF_CONTROL_DISPLAY_FEAR = "공포",
|
||||
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s 계열 차단됨",
|
||||
LOSS_OF_CONTROL_DISPLAY_PACIFY = "평정",
|
||||
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "무력화",
|
||||
LOSS_OF_CONTROL_DISPLAY_POSSESS = "빙의",
|
||||
LOSS_OF_CONTROL_DISPLAY_ROOT = "이동 불가",
|
||||
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "차단",
|
||||
LOSS_OF_CONTROL_DISPLAY_SILENCE = "침묵",
|
||||
LOSS_OF_CONTROL_DISPLAY_STUN = "기절",
|
||||
}
|
||||
|
||||
Vendored
+16
-6
@@ -1,11 +1,6 @@
|
||||
pfUI_locale["ruRU"] = {}
|
||||
|
||||
|
||||
pfUI_locale["ruRU"]["healduration"] = {
|
||||
["Rejuvenation"] = "Увеличивает время действия \"Омоложения\" на 3 сек.",
|
||||
["Renew"] = "Продлевает действие \"Обновления\" на 3 сек.",
|
||||
}
|
||||
|
||||
pfUI_locale["ruRU"]["customcast"] = {
|
||||
["AIMEDSHOT"] = "Прицельный выстрел",
|
||||
["MULTISHOT"] = "Залп",
|
||||
@@ -30,4 +25,19 @@ pfUI_locale["ruRU"]["resurrections"] = {
|
||||
|
||||
-- custom entries not detected by DBC extractor
|
||||
|
||||
|
||||
-- Classic Era GlobalStrings (RU) that the loss of control alert
|
||||
-- reads and the 1.12 client lacks.
|
||||
pfUI_locale["ruRU"]["lossofcontrol"] = {
|
||||
LOSS_OF_CONTROL_DISPLAY_CHARM = "Подчинение",
|
||||
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "Растерянный",
|
||||
LOSS_OF_CONTROL_DISPLAY_DISARM = "Без оружия",
|
||||
LOSS_OF_CONTROL_DISPLAY_FEAR = "Страх",
|
||||
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s: способности недоступны",
|
||||
LOSS_OF_CONTROL_DISPLAY_PACIFY = "Покой",
|
||||
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "Отключено",
|
||||
LOSS_OF_CONTROL_DISPLAY_POSSESS = "Подчинен",
|
||||
LOSS_OF_CONTROL_DISPLAY_ROOT = "Обездвиженность",
|
||||
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "Прерывание",
|
||||
LOSS_OF_CONTROL_DISPLAY_SILENCE = "Немота.",
|
||||
LOSS_OF_CONTROL_DISPLAY_STUN = "Оглушение",
|
||||
}
|
||||
|
||||
Vendored
+16
-6
@@ -1,11 +1,6 @@
|
||||
pfUI_locale["zhCN"] = {}
|
||||
|
||||
|
||||
pfUI_locale["zhCN"]["healduration"] = {
|
||||
["Rejuvenation"] = "使你的回春术的持续时间延长3秒。",
|
||||
["Renew"] = "使你的恢复术的持续时间延长3秒。",
|
||||
}
|
||||
|
||||
pfUI_locale["zhCN"]["customcast"] = {
|
||||
["AIMEDSHOT"] = "瞄准射击",
|
||||
["MULTISHOT"] = "多重射击",
|
||||
@@ -30,4 +25,19 @@ pfUI_locale["zhCN"]["resurrections"] = {
|
||||
|
||||
-- custom entries not detected by DBC extractor
|
||||
|
||||
|
||||
-- Classic Era GlobalStrings (CN) that the loss of control alert
|
||||
-- reads and the 1.12 client lacks.
|
||||
pfUI_locale["zhCN"]["lossofcontrol"] = {
|
||||
LOSS_OF_CONTROL_DISPLAY_CHARM = "魅惑",
|
||||
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "迷惑",
|
||||
LOSS_OF_CONTROL_DISPLAY_DISARM = "缴械",
|
||||
LOSS_OF_CONTROL_DISPLAY_FEAR = "恐惧",
|
||||
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s系法术被锁定",
|
||||
LOSS_OF_CONTROL_DISPLAY_PACIFY = "平静",
|
||||
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "禁用",
|
||||
LOSS_OF_CONTROL_DISPLAY_POSSESS = "被占据",
|
||||
LOSS_OF_CONTROL_DISPLAY_ROOT = "被定身",
|
||||
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "打断",
|
||||
LOSS_OF_CONTROL_DISPLAY_SILENCE = "沉默",
|
||||
LOSS_OF_CONTROL_DISPLAY_STUN = "昏迷",
|
||||
}
|
||||
|
||||
Vendored
+3
-3
@@ -724,10 +724,10 @@ local light = {
|
||||
["showicon"] = "1",
|
||||
},
|
||||
},
|
||||
["cooldown"] = {
|
||||
["font"] = "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf",
|
||||
},
|
||||
["appearance"] = {
|
||||
["cd"] = {
|
||||
["font"] = "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf",
|
||||
},
|
||||
["castbar"] = {
|
||||
["texture"] = "Interface\\AddOns\\pfUI\\img\\bar_gradient",
|
||||
},
|
||||
|
||||
+36
-67
@@ -1,77 +1,46 @@
|
||||
RACE_ICON_TCOORDS = RACE_ICON_TCOORDS or {
|
||||
["HUMAN_MALE"] = {0, 0.25, 0, 0.25},
|
||||
["DWARF_MALE"] = {0.25, 0.5, 0, 0.25},
|
||||
["GNOME_MALE"] = {0.5, 0.75, 0, 0.25},
|
||||
["NIGHTELF_MALE"] = {0.75, 1.0, 0, 0.25},
|
||||
|
||||
["TAUREN_MALE"] = {0, 0.25, 0.25, 0.5},
|
||||
["SCOURGE_MALE"] = {0.25, 0.5, 0.25, 0.5},
|
||||
["TROLL_MALE"] = {0.5, 0.75, 0.25, 0.5},
|
||||
["ORC_MALE"] = {0.75, 1.0, 0.25, 0.5},
|
||||
|
||||
["HUMAN_FEMALE"] = {0, 0.25, 0.5, 0.75},
|
||||
["DWARF_FEMALE"] = {0.25, 0.5, 0.5, 0.75},
|
||||
["GNOME_FEMALE"] = {0.5, 0.75, 0.5, 0.75},
|
||||
["NIGHTELF_FEMALE"] = {0.75, 1.0, 0.5, 0.75},
|
||||
|
||||
["TAUREN_FEMALE"] = {0, 0.25, 0.75, 1.0},
|
||||
["SCOURGE_FEMALE"] = {0.25, 0.5, 0.75, 1.0},
|
||||
["TROLL_FEMALE"] = {0.5, 0.75, 0.75, 1.0},
|
||||
["ORC_FEMALE"] = {0.75, 1.0, 0.75, 1.0},
|
||||
};
|
||||
|
||||
CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS or {
|
||||
["WARRIOR"] = {0, 0.25, 0, 0.25},
|
||||
["MAGE"] = {0.25, 0.49609375, 0, 0.25},
|
||||
["ROGUE"] = {0.49609375, 0.7421875, 0, 0.25},
|
||||
["DRUID"] = {0.7421875, 0.98828125, 0, 0.25},
|
||||
["HUNTER"] = {0, 0.25, 0.25, 0.5},
|
||||
["SHAMAN"] = {0.25, 0.49609375, 0.25, 0.5},
|
||||
["PRIEST"] = {0.49609375, 0.7421875, 0.25, 0.5},
|
||||
["WARLOCK"] = {0.7421875, 0.98828125, 0.25, 0.5},
|
||||
["PALADIN"] = {0, 0.25, 0.5, 0.75},
|
||||
["DEATHKNIGHT"] = {0.25, .5, 0.5, .75},
|
||||
["GM"] = {0.5, 0.73828125, 0.5, .75},
|
||||
}
|
||||
["WARRIOR"] = {0, 0.25, 0, 0.25},
|
||||
["MAGE"] = {0.25, 0.49609375, 0, 0.25},
|
||||
["ROGUE"] = {0.49609375, 0.7421875, 0, 0.25},
|
||||
["DRUID"] = {0.7421875, 0.98828125, 0, 0.25},
|
||||
["HUNTER"] = {0, 0.25, 0.25, 0.5},
|
||||
["SHAMAN"] = {0.25, 0.49609375, 0.25, 0.5},
|
||||
["PRIEST"] = {0.49609375, 0.7421875, 0.25, 0.5},
|
||||
["WARLOCK"] = {0.7421875, 0.98828125, 0.25, 0.5},
|
||||
["PALADIN"] = {0, 0.25, 0.5, 0.75}
|
||||
};
|
||||
|
||||
-- barlength = {[formfactor]={cols, rows}}
|
||||
pfGridmath = {
|
||||
[1] = {{1,1}},
|
||||
[2] = {{2,1},{1,2}},
|
||||
[3] = {{3,1},{1,3}},
|
||||
[4] = {{4,1},{2,2},{1,4}},
|
||||
[5] = {{5,1},{1,5}},
|
||||
[6] = {{6,1},{3,2},{2,3},{1,6}},
|
||||
[7] = {{7,1},{1,7}},
|
||||
[8] = {{8,1},{4,2},{2,4},{1,8}},
|
||||
[9] = {{9,1},{3,3},{1,9}},
|
||||
[10] = {{10,1},{5,2},{2,5},{1,10}},
|
||||
[11] = {{11,1},{1,11}},
|
||||
[12] = {{12,1},{6,2},{4,3},{3,4},{2,6},{1,12}}
|
||||
}
|
||||
-- Vendor-buy prices for the stock 1.12 item set. Pulled in by init\stock.xml,
|
||||
-- so pfUI_ClassicAPI.toc only: Turtle has its own list in
|
||||
-- env\tables_turtle.lua, loaded from init\turtle.xml instead.
|
||||
|
||||
-- list of valid unitstrings
|
||||
pfValidUnits = {}
|
||||
pfValidUnits["pet"] = true
|
||||
pfValidUnits["player"] = true
|
||||
pfValidUnits["target"] = true
|
||||
pfValidUnits["mouseover"] = true
|
||||
|
||||
pfValidUnits["focus"] = true
|
||||
pfValidUnits["focustarget"] = true
|
||||
pfValidUnits["focustargettarget"] = true
|
||||
|
||||
pfValidUnits["pettarget"] = true
|
||||
pfValidUnits["playertarget"] = true
|
||||
pfValidUnits["targettarget"] = true
|
||||
pfValidUnits["mouseovertarget"] = true
|
||||
pfValidUnits["targettargettarget"] = true
|
||||
|
||||
for i=1,4 do
|
||||
pfValidUnits["party" .. i] = true
|
||||
pfValidUnits["party" .. i .. "target"] = true
|
||||
pfValidUnits["partypet" .. i] = true
|
||||
pfValidUnits["partypet" .. i .. "target"] = true
|
||||
end
|
||||
|
||||
for i=1,40 do
|
||||
pfValidUnits["raid" .. i] = true
|
||||
pfValidUnits["raid" .. i .. "target"] = true
|
||||
|
||||
pfValidUnits["raidpet" .. i] = true
|
||||
pfValidUnits["raidpet" .. i .. "target"] = true
|
||||
|
||||
pfValidUnits["nameplate" .. i] = true
|
||||
pfValidUnits["nameplate" .. i .. "target"] = true
|
||||
end
|
||||
|
||||
|
||||
if TURTLE_WOW_VERSION then -- We already know this table is going to be replaced by turtle-wow.lua, so there's no point in declaring it.
|
||||
pfSellData = {} -- create empty just incase user has turtle-wow module disabled.
|
||||
return
|
||||
end
|
||||
-- This table makes me sick.
|
||||
-- itemid = buyPrice (copper). Sell price comes from C_Item.GetItemSellPriceByID;
|
||||
-- this table only carries the curated vendor-buy price (which isn't a static
|
||||
-- engine field — it's collected from real vendor encounters).
|
||||
|
||||
pfSellData = {
|
||||
[25]=35, [35]=47, [36]=38, [37]=38, [38]=1, [39]=5,
|
||||
[40]=4, [41]=2, [42]=2, [43]=4, [44]=4, [45]=1,
|
||||
Vendored
+2991
File diff suppressed because it is too large
Load Diff
Vendored
+28
-23
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["deDE"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = nil,
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = nil,
|
||||
["Abbreviate Unit Names"] = nil,
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["deDE"] = {
|
||||
["Actionbar"] = nil,
|
||||
["Action Bar"] = nil,
|
||||
["Action Bar Border Size"] = nil,
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = nil,
|
||||
["Add button to the frame"] = nil,
|
||||
["Added button"] = nil,
|
||||
@@ -27,11 +30,11 @@ pfUI_translation["deDE"] = {
|
||||
["Always Show Item Comparison"] = nil,
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Use 2D Portraits"] = nil,
|
||||
["Ammo Counter"] = nil,
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
|
||||
["A new version is available"] = nil,
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = nil,
|
||||
["Ascending"] = nil,
|
||||
["Author"] = nil,
|
||||
@@ -78,7 +81,7 @@ pfUI_translation["deDE"] = {
|
||||
["Buffbar Width"] = nil,
|
||||
["Buff/Debuff Icons"] = nil,
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Font Size"] = nil,
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = nil,
|
||||
["Buff Position"] = nil,
|
||||
["Buffs"] = nil,
|
||||
@@ -120,9 +123,13 @@ pfUI_translation["deDE"] = {
|
||||
["Chat Bubble Transparency"] = nil,
|
||||
["Chat Default Brackets"] = nil,
|
||||
["Class"] = nil,
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear Rolls"] = nil,
|
||||
["Click Action"] = nil,
|
||||
["Click Casting"] = nil,
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = nil,
|
||||
["Close"] = nil,
|
||||
["Collapse Empty Slots"] = nil,
|
||||
@@ -145,21 +152,16 @@ pfUI_translation["deDE"] = {
|
||||
["Configuration"] = nil,
|
||||
["Configure"] = nil,
|
||||
["Cooldown"] = nil,
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = nil,
|
||||
["Cooldown Color (Hours)"] = nil,
|
||||
["Cooldown Color (Less than 3 Sec)"] = nil,
|
||||
["Cooldown Color (Minutes)"] = nil,
|
||||
["Cooldown Color (Seconds)"] = nil,
|
||||
["Cooldown / Durations"] = nil,
|
||||
["Cooldown Text Font"] = nil,
|
||||
["Cooldown Text Font Size"] = nil,
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = nil,
|
||||
["Cooldown Text Size"] = nil,
|
||||
["Cooldown Text Threshold"] = nil,
|
||||
["Cooldown Text Time Threshold"] = nil,
|
||||
["Coordinates Location"] = nil,
|
||||
["Coordinates On Minimap"] = nil,
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = nil,
|
||||
["Create Profile"] = nil,
|
||||
["Ctrl-Click"] = nil,
|
||||
@@ -200,7 +202,6 @@ pfUI_translation["deDE"] = {
|
||||
["Description Font"] = nil,
|
||||
["Description Font Size"] = nil,
|
||||
["Detailed Random Roll Announcement"] = nil,
|
||||
["Detect Enemy Buffs"] = nil,
|
||||
["Disable"] = nil,
|
||||
["Disable Blizzard Castbar"] = nil,
|
||||
["Disabled"] = nil,
|
||||
@@ -277,12 +278,9 @@ pfUI_translation["deDE"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = nil,
|
||||
["Enable Debuff Display"] = nil,
|
||||
["Enable Debuffs"] = nil,
|
||||
["Enable Durations On Blizzard Frames"] = nil,
|
||||
["Enable Durations On Foreign Frames"] = nil,
|
||||
["Enable Energy Ticks"] = nil,
|
||||
["Enable Extended Guild Information"] = nil,
|
||||
["Enable Frame Shadow"] = nil,
|
||||
["Enable Full-Text Search"] = nil,
|
||||
["Enable Indicators"] = nil,
|
||||
["Enable Item Quality Color For Equipment Only"] = nil,
|
||||
["Enable \"Loot & Spam\" Chat Window"] = nil,
|
||||
@@ -337,6 +335,7 @@ pfUI_translation["deDE"] = {
|
||||
["Font"] = nil,
|
||||
["Font Options"] = nil,
|
||||
["Font Padding"] = nil,
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = nil,
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||
["fps"] = nil,
|
||||
@@ -371,7 +370,6 @@ pfUI_translation["deDE"] = {
|
||||
["Health"] = nil,
|
||||
["Health - Auto"] = nil,
|
||||
["Healthbar"] = nil,
|
||||
["Healthbar Animation Speed"] = nil,
|
||||
["Health Bar Color"] = nil,
|
||||
["Healthbar Embedded"] = nil,
|
||||
["Healthbar Height"] = nil,
|
||||
@@ -396,7 +394,6 @@ pfUI_translation["deDE"] = {
|
||||
["Hide Channel Names"] = nil,
|
||||
["Hide Chat When Bags Are Opened"] = nil,
|
||||
["Hide Combat Log"] = nil,
|
||||
["Hide Foreign Cooldown Animations"] = nil,
|
||||
["Hide Group Frames While In Raid"] = nil,
|
||||
["Hide Healthbar On Critters"] = nil,
|
||||
["Hide Healthbar On Enemy NPCs"] = nil,
|
||||
@@ -405,6 +402,7 @@ pfUI_translation["deDE"] = {
|
||||
["Hide Healthbar On Friendly Players"] = nil,
|
||||
["Hide Healthbar On Neutral NPCs"] = nil,
|
||||
["Hide Healthbar On Totems"] = nil,
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = nil,
|
||||
["Hide When Entering Combat"] = nil,
|
||||
["Highlight Equipped Items"] = nil,
|
||||
@@ -433,7 +431,6 @@ pfUI_translation["deDE"] = {
|
||||
["Inherit Default Colors"] = nil,
|
||||
["Inputbox Height"] = nil,
|
||||
["Inputbox Width"] = nil,
|
||||
["Instant"] = nil,
|
||||
["Integrations"] = nil,
|
||||
["Invert Health Bar"] = nil,
|
||||
["is not allowed in profile name"] = nil,
|
||||
@@ -478,6 +475,7 @@ pfUI_translation["deDE"] = {
|
||||
["Look & Feel"] = nil,
|
||||
["Loot"] = nil,
|
||||
["Loot & Spam"] = nil,
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = nil,
|
||||
["Macro Text Size"] = nil,
|
||||
["Main Actionbar"] = nil,
|
||||
@@ -517,6 +515,7 @@ pfUI_translation["deDE"] = {
|
||||
["Name | Health Missing"] = nil,
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = nil,
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = nil,
|
||||
["Nameplate Width"] = nil,
|
||||
["Name (Short)"] = nil,
|
||||
@@ -555,6 +554,7 @@ pfUI_translation["deDE"] = {
|
||||
["On State Change"] = nil,
|
||||
["Options"] = nil,
|
||||
["Orientation"] = nil,
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = nil,
|
||||
["Outline"] = nil,
|
||||
["Outlines"] = nil,
|
||||
@@ -583,6 +583,7 @@ pfUI_translation["deDE"] = {
|
||||
["Pixel"] = nil,
|
||||
["Player"] = nil,
|
||||
["Player Buff Bar"] = nil,
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = nil,
|
||||
["Player Debuff Bar"] = nil,
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -593,6 +594,7 @@ pfUI_translation["deDE"] = {
|
||||
["Portrait Alpha"] = nil,
|
||||
["Portrait Height"] = nil,
|
||||
["Portrait Position"] = nil,
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = nil,
|
||||
["Powerbar"] = nil,
|
||||
["Power Bar Anchor"] = nil,
|
||||
@@ -648,6 +650,7 @@ pfUI_translation["deDE"] = {
|
||||
["Resting"] = nil,
|
||||
["Reveal Unexplored Areas"] = nil,
|
||||
["Switch to current zone"] = "Zur aktuellen Zone wechseln",
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = nil,
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
@@ -669,8 +672,8 @@ pfUI_translation["deDE"] = {
|
||||
["Save & Reload"] = nil,
|
||||
["Scale"] = nil,
|
||||
["Scale Border On HiDPI Displays"] = nil,
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = nil,
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = nil,
|
||||
["Screenshot"] = nil,
|
||||
@@ -729,7 +732,7 @@ pfUI_translation["deDE"] = {
|
||||
["Show Loot Icon"] = nil,
|
||||
["Show Macro Text"] = nil,
|
||||
["Show Meters By Default"] = nil,
|
||||
["Show Milliseconds When Timer Runs Out"] = nil,
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = nil,
|
||||
["Show On Hostile Units"] = nil,
|
||||
["Show Procs Indicators"] = nil,
|
||||
@@ -747,10 +750,10 @@ pfUI_translation["deDE"] = {
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Time Left"] = nil,
|
||||
["Show Timer"] = nil,
|
||||
["Show Timer Animation"] = nil,
|
||||
["Show Timer Text"] = nil,
|
||||
["Show Totems Indicators"] = nil,
|
||||
["Shrink & Return"] = nil,
|
||||
@@ -767,8 +770,10 @@ pfUI_translation["deDE"] = {
|
||||
["Soulshards"] = nil,
|
||||
["Spacing"] = nil,
|
||||
["Special Recipient"] = nil,
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = nil,
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = nil,
|
||||
["Stance Bar 2"] = nil,
|
||||
["Stance Bar 3"] = nil,
|
||||
@@ -803,7 +808,6 @@ pfUI_translation["deDE"] = {
|
||||
["Thistle Tea"] = nil,
|
||||
["Threshold To Trust Health Estimation"] = nil,
|
||||
["Time"] = nil,
|
||||
["Timer"] = nil,
|
||||
["Time Remaining"] = nil,
|
||||
["Timer In Minutes"] = nil,
|
||||
["Timestamp Brackets"] = nil,
|
||||
@@ -814,6 +818,7 @@ pfUI_translation["deDE"] = {
|
||||
["Tiny (PixelPerfect)"] = nil,
|
||||
["Toggle as Tank"] = nil,
|
||||
["Tooltip"] = nil,
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = nil,
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -825,11 +830,13 @@ pfUI_translation["deDE"] = {
|
||||
["Total Gold"] = nil,
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = nil,
|
||||
["Trigger Actions On Key Down"] = nil,
|
||||
["UI-Scale"] = nil,
|
||||
["Unbuffed"] = nil,
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = nil,
|
||||
["Unit Frame Layout"] = nil,
|
||||
["Unit Frames"] = nil,
|
||||
@@ -856,7 +863,6 @@ pfUI_translation["deDE"] = {
|
||||
["Use Custom Color Power Bar Background"] = nil,
|
||||
["Use Custom Font Settings"] = nil,
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = nil,
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = nil,
|
||||
["Use Original Game Fonts"] = nil,
|
||||
["Use Raid Frames To Display Group Members"] = nil,
|
||||
@@ -874,7 +880,6 @@ pfUI_translation["deDE"] = {
|
||||
["Website"] = nil,
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = nil,
|
||||
["Whitelist"] = nil,
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = nil,
|
||||
["Wobble Zoom"] = nil,
|
||||
["Won"] = nil,
|
||||
|
||||
Vendored
+34
-23
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["enUS"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = nil,
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = nil,
|
||||
["Abbreviate Unit Names"] = nil,
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["enUS"] = {
|
||||
["Actionbar"] = nil,
|
||||
["Action Bar"] = nil,
|
||||
["Action Bar Border Size"] = nil,
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = nil,
|
||||
["Add button to the frame"] = nil,
|
||||
["Added button"] = nil,
|
||||
@@ -28,11 +31,11 @@ pfUI_translation["enUS"] = {
|
||||
["Always Show Item Comparison"] = nil,
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Use 2D Portraits"] = nil,
|
||||
["Ammo Counter"] = nil,
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
|
||||
["A new version is available"] = nil,
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = nil,
|
||||
["Ascending"] = nil,
|
||||
["Author"] = nil,
|
||||
@@ -81,12 +84,14 @@ pfUI_translation["enUS"] = {
|
||||
["Buffbar Width"] = nil,
|
||||
["Buff/Debuff Icons"] = nil,
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Font Size"] = nil,
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = nil,
|
||||
["Buff Position"] = nil,
|
||||
["Buffs"] = nil,
|
||||
["Buff Size"] = nil,
|
||||
["Buff Spacing"] = nil,
|
||||
["Buff X-Spacing"] = nil,
|
||||
["Buff Y-Spacing"] = nil,
|
||||
["Buffs Per Row"] = nil,
|
||||
["Button"] = nil,
|
||||
["Button already exists in pfMinimapButtons frame"] = nil,
|
||||
@@ -123,10 +128,14 @@ pfUI_translation["enUS"] = {
|
||||
["Chat Bubble Transparency"] = nil,
|
||||
["Chat Default Brackets"] = nil,
|
||||
["Class"] = nil,
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear"] = nil,
|
||||
["Clear Rolls"] = nil,
|
||||
["Click Action"] = nil,
|
||||
["Click Casting"] = nil,
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = nil,
|
||||
["Close"] = nil,
|
||||
["Collapse Empty Slots"] = nil,
|
||||
@@ -149,21 +158,16 @@ pfUI_translation["enUS"] = {
|
||||
["Configuration"] = nil,
|
||||
["Configure"] = nil,
|
||||
["Cooldown"] = nil,
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = nil,
|
||||
["Cooldown Color (Hours)"] = nil,
|
||||
["Cooldown Color (Less than 3 Sec)"] = nil,
|
||||
["Cooldown Color (Minutes)"] = nil,
|
||||
["Cooldown Color (Seconds)"] = nil,
|
||||
["Cooldown / Durations"] = nil,
|
||||
["Cooldown Text Font"] = nil,
|
||||
["Cooldown Text Font Size"] = nil,
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = nil,
|
||||
["Cooldown Text Size"] = nil,
|
||||
["Cooldown Text Threshold"] = nil,
|
||||
["Cooldown Text Time Threshold"] = nil,
|
||||
["Coordinates Location"] = nil,
|
||||
["Coordinates On Minimap"] = nil,
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = nil,
|
||||
["Create Profile"] = nil,
|
||||
["Ctrl-Click"] = nil,
|
||||
@@ -192,6 +196,8 @@ pfUI_translation["enUS"] = {
|
||||
["Debuff Position"] = nil,
|
||||
["Debuffs"] = nil,
|
||||
["Debuff Size"] = nil,
|
||||
["Debuff X-Spacing"] = nil,
|
||||
["Debuff Y-Spacing"] = nil,
|
||||
["Debuffs Per Row"] = nil,
|
||||
["Decode"] = nil,
|
||||
["Default"] = nil,
|
||||
@@ -205,7 +211,6 @@ pfUI_translation["enUS"] = {
|
||||
["Description Font"] = nil,
|
||||
["Description Font Size"] = nil,
|
||||
["Detailed Random Roll Announcement"] = nil,
|
||||
["Detect Enemy Buffs"] = nil,
|
||||
["Disable"] = nil,
|
||||
["Disable Blizzard Castbar"] = nil,
|
||||
["Disabled"] = nil,
|
||||
@@ -282,12 +287,9 @@ pfUI_translation["enUS"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = nil,
|
||||
["Enable Debuff Display"] = nil,
|
||||
["Enable Debuffs"] = nil,
|
||||
["Enable Durations On Blizzard Frames"] = nil,
|
||||
["Enable Durations On Foreign Frames"] = nil,
|
||||
["Enable Energy Ticks"] = nil,
|
||||
["Enable Extended Guild Information"] = nil,
|
||||
["Enable Frame Shadow"] = nil,
|
||||
["Enable Full-Text Search"] = nil,
|
||||
["Enable Indicators"] = nil,
|
||||
["Enable Item Quality Color For Equipment Only"] = nil,
|
||||
["Enable \"Loot & Spam\" Chat Window"] = nil,
|
||||
@@ -343,6 +345,7 @@ pfUI_translation["enUS"] = {
|
||||
["Font"] = nil,
|
||||
["Font Options"] = nil,
|
||||
["Font Padding"] = nil,
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = nil,
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||
["fps"] = nil,
|
||||
@@ -377,7 +380,6 @@ pfUI_translation["enUS"] = {
|
||||
["Health"] = nil,
|
||||
["Health - Auto"] = nil,
|
||||
["Healthbar"] = nil,
|
||||
["Healthbar Animation Speed"] = nil,
|
||||
["Health Bar Color"] = nil,
|
||||
["Healthbar Embedded"] = nil,
|
||||
["Healthbar Height"] = nil,
|
||||
@@ -402,7 +404,6 @@ pfUI_translation["enUS"] = {
|
||||
["Hide Channel Names"] = nil,
|
||||
["Hide Chat When Bags Are Opened"] = nil,
|
||||
["Hide Combat Log"] = nil,
|
||||
["Hide Foreign Cooldown Animations"] = nil,
|
||||
["Hide Group Frames While In Raid"] = nil,
|
||||
["Hide Healthbar On Critters"] = nil,
|
||||
["Hide Healthbar On Enemy NPCs"] = nil,
|
||||
@@ -411,6 +412,7 @@ pfUI_translation["enUS"] = {
|
||||
["Hide Healthbar On Friendly Players"] = nil,
|
||||
["Hide Healthbar On Neutral NPCs"] = nil,
|
||||
["Hide Healthbar On Totems"] = nil,
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = nil,
|
||||
["Hide When Entering Combat"] = nil,
|
||||
["Highlight Equipped Items"] = nil,
|
||||
@@ -440,7 +442,6 @@ pfUI_translation["enUS"] = {
|
||||
["Inherit Default Colors"] = nil,
|
||||
["Inputbox Height"] = nil,
|
||||
["Inputbox Width"] = nil,
|
||||
["Instant"] = nil,
|
||||
["Integrations"] = nil,
|
||||
["Invert Health Bar"] = nil,
|
||||
["is not allowed in profile name"] = nil,
|
||||
@@ -486,6 +487,7 @@ pfUI_translation["enUS"] = {
|
||||
["Loot"] = nil,
|
||||
["Loot & Spam"] = nil,
|
||||
["Loot History"] = nil,
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = nil,
|
||||
["Macro Text Size"] = nil,
|
||||
["Main Actionbar"] = nil,
|
||||
@@ -526,6 +528,7 @@ pfUI_translation["enUS"] = {
|
||||
["Name | Health Missing"] = nil,
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = nil,
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = nil,
|
||||
["Nameplate Width"] = nil,
|
||||
["Name (Short)"] = nil,
|
||||
@@ -567,6 +570,7 @@ pfUI_translation["enUS"] = {
|
||||
["Optional Dependencies"] = nil,
|
||||
["Options"] = nil,
|
||||
["Orientation"] = nil,
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = nil,
|
||||
["Outline"] = nil,
|
||||
["Outlines"] = nil,
|
||||
@@ -582,6 +586,8 @@ pfUI_translation["enUS"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Own Buff Size"] = nil,
|
||||
["Own Debuff Size"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
@@ -595,6 +601,7 @@ pfUI_translation["enUS"] = {
|
||||
["Pixel"] = nil,
|
||||
["Player"] = nil,
|
||||
["Player Buff Bar"] = nil,
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = nil,
|
||||
["Player Debuff Bar"] = nil,
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -605,6 +612,7 @@ pfUI_translation["enUS"] = {
|
||||
["Portrait Alpha"] = nil,
|
||||
["Portrait Height"] = nil,
|
||||
["Portrait Position"] = nil,
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = nil,
|
||||
["Powerbar"] = nil,
|
||||
["Power Bar Anchor"] = nil,
|
||||
@@ -661,6 +669,7 @@ pfUI_translation["enUS"] = {
|
||||
["Reveal Unexplored Areas"] = nil,
|
||||
["Switch to current zone"] = nil,
|
||||
["Retrieving item information..."] = nil,
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = nil,
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
@@ -682,8 +691,8 @@ pfUI_translation["enUS"] = {
|
||||
["Save & Reload"] = nil,
|
||||
["Scale"] = nil,
|
||||
["Scale Border On HiDPI Displays"] = nil,
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = nil,
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = nil,
|
||||
["Screenshot"] = nil,
|
||||
@@ -742,7 +751,7 @@ pfUI_translation["enUS"] = {
|
||||
["Show Loot Icon"] = nil,
|
||||
["Show Macro Text"] = nil,
|
||||
["Show Meters By Default"] = nil,
|
||||
["Show Milliseconds When Timer Runs Out"] = nil,
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = nil,
|
||||
["Show On Hostile Units"] = nil,
|
||||
["Show Procs Indicators"] = nil,
|
||||
@@ -760,10 +769,10 @@ pfUI_translation["enUS"] = {
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Time Left"] = nil,
|
||||
["Show Timer"] = nil,
|
||||
["Show Timer Animation"] = nil,
|
||||
["Show Timer Text"] = nil,
|
||||
["Show Totems Indicators"] = nil,
|
||||
["Shrink & Return"] = nil,
|
||||
@@ -785,8 +794,10 @@ pfUI_translation["enUS"] = {
|
||||
["Soulshards"] = nil,
|
||||
["Spacing"] = nil,
|
||||
["Special Recipient"] = nil,
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = nil,
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = nil,
|
||||
["Stance Bar 2"] = nil,
|
||||
["Stance Bar 3"] = nil,
|
||||
@@ -822,7 +833,6 @@ pfUI_translation["enUS"] = {
|
||||
["Thistle Tea"] = nil,
|
||||
["Threshold To Trust Health Estimation"] = nil,
|
||||
["Time"] = nil,
|
||||
["Timer"] = nil,
|
||||
["Timer Alignment"] = nil,
|
||||
["Timer X Offset"] = nil,
|
||||
["Timer Y Offset"] = nil,
|
||||
@@ -836,6 +846,7 @@ pfUI_translation["enUS"] = {
|
||||
["Tiny (PixelPerfect)"] = nil,
|
||||
["Toggle as Tank"] = nil,
|
||||
["Tooltip"] = nil,
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = nil,
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -847,11 +858,13 @@ pfUI_translation["enUS"] = {
|
||||
["Total Gold"] = nil,
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = nil,
|
||||
["Trigger Actions On Key Down"] = nil,
|
||||
["UI-Scale"] = nil,
|
||||
["Unbuffed"] = nil,
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = nil,
|
||||
["Unit Frame Layout"] = nil,
|
||||
["Unit Frames"] = nil,
|
||||
@@ -878,7 +891,6 @@ pfUI_translation["enUS"] = {
|
||||
["Use Custom Color Power Bar Background"] = nil,
|
||||
["Use Custom Font Settings"] = nil,
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = nil,
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = nil,
|
||||
["Use Original Game Fonts"] = nil,
|
||||
["Use Raid Frames To Display Group Members"] = nil,
|
||||
@@ -896,7 +908,6 @@ pfUI_translation["enUS"] = {
|
||||
["Website"] = nil,
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = nil,
|
||||
["Whitelist"] = nil,
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = nil,
|
||||
["Wobble Zoom"] = nil,
|
||||
["Won"] = nil,
|
||||
|
||||
Vendored
+28
-23
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["esES"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = nil,
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "Abreviar números (4200 -> 4.2k)",
|
||||
["Abbreviate Unit Names"] = nil,
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["esES"] = {
|
||||
["Actionbar"] = "Barra de acción",
|
||||
["Action Bar"] = "Barra de acción",
|
||||
["Action Bar Border Size"] = "Tamaño del borde de la barra de acción",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "Accesorios activos",
|
||||
["Add button to the frame"] = "Añadir botón al marco",
|
||||
["Added button"] = "Botón añadido",
|
||||
@@ -27,11 +30,11 @@ pfUI_translation["esES"] = {
|
||||
["Always Show Item Comparison"] = "Mostrar siempre la comparativa entre objetos",
|
||||
["Always Show On Target Units"] = "Mostrar siempre en el objectivo",
|
||||
["Always Show On Units With Missing HP"] = "Mostrar siempre en unidades con falta de salud",
|
||||
["Always Use 2D Portraits"] = "Usar siempre retratos 2D",
|
||||
["Ammo Counter"] = "Contador de munición",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Una nueva instalación de |cff33ffccpf|rUI viene con 4 perfiles de diseño preconfigurados. Haga clic debajo si deseas cargar uno de estos perfiles.",
|
||||
["A new version is available"] = "Una nueva versión está disponible",
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = "Apariencia",
|
||||
["Ascending"] = "Ascendiendo",
|
||||
["Author"] = "Autor",
|
||||
@@ -78,7 +81,7 @@ pfUI_translation["esES"] = {
|
||||
["Buffbar Width"] = "Ancho de la barra de beneficios",
|
||||
["Buff/Debuff Icons"] = "Iconos de los beneficios/perjuicios",
|
||||
["Buff/Debuff Indicators"] = "Indicadores de beneficios/perjuicios",
|
||||
["Buff Font Size"] = "Tamaño de la fuente de beneficios",
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Límite de beneficios",
|
||||
["Buff Position"] = "Posición de los beneficios",
|
||||
["Buffs"] = "Beneficios",
|
||||
@@ -120,9 +123,13 @@ pfUI_translation["esES"] = {
|
||||
["Chat Bubble Transparency"] = "Transparencia de los bocadillos de chat",
|
||||
["Chat Default Brackets"] = "Corchetes de chat predeterminados",
|
||||
["Class"] = "Clase",
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear Rolls"] = "Borrar los dados",
|
||||
["Click Action"] = "Acción al hacer clic",
|
||||
["Click Casting"] = "Lanzamiento al hacer click",
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = "Reloj",
|
||||
["Close"] = "Cerrar",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
@@ -145,21 +152,16 @@ pfUI_translation["esES"] = {
|
||||
["Configuration"] = "Configuración",
|
||||
["Configure"] = "Configurar",
|
||||
["Cooldown"] = "Reutilización",
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = "Color de reutilización (días)",
|
||||
["Cooldown Color (Hours)"] = "Color de reutilización (horas)",
|
||||
["Cooldown Color (Less than 3 Sec)"] = "Color de reutilización (menos de 3 segundos)",
|
||||
["Cooldown Color (Minutes)"] = "Color de reutilización (minutos)",
|
||||
["Cooldown Color (Seconds)"] = "Color de reutilización (segundos)",
|
||||
["Cooldown / Durations"] = nil,
|
||||
["Cooldown Text Font"] = nil,
|
||||
["Cooldown Text Font Size"] = "Tamaño de la fuente de texto de reutilización",
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = "Tamaño de la fuente del tiempo de reutilización (Marcos de Blizzard)",
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = "Tamaño de la fuente del tiempo de reutilización (Marcos ajenos)",
|
||||
["Cooldown Text Size"] = "Tamaño del texto del tiempo de reutilización",
|
||||
["Cooldown Text Threshold"] = nil,
|
||||
["Cooldown Text Time Threshold"] = "Umbral del texto del tiempo de reutilización",
|
||||
["Coordinates Location"] = "Coordenadas de localización",
|
||||
["Coordinates On Minimap"] = "Coordenadas en el minimapa",
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = "Recuento",
|
||||
["Create Profile"] = "Crear perfil",
|
||||
["Ctrl-Click"] = "Ctrl-Clic",
|
||||
@@ -200,7 +202,6 @@ pfUI_translation["esES"] = {
|
||||
["Description Font"] = "Fuente de descripción",
|
||||
["Description Font Size"] = "Tamaño de la fuente de descripción",
|
||||
["Detailed Random Roll Announcement"] = "Anuncio detallado para tirar los dados aleatoriamente",
|
||||
["Detect Enemy Buffs"] = nil,
|
||||
["Disable"] = "Desactivar",
|
||||
["Disable Blizzard Castbar"] = "Desactivar la barra de lanzamiento de Blizzard",
|
||||
["Disabled"] = "Desactivado",
|
||||
@@ -277,12 +278,9 @@ pfUI_translation["esES"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = "Activar disposición de susurros entrantes personalizado",
|
||||
["Enable Debuff Display"] = "Mostrar los perjuicios",
|
||||
["Enable Debuffs"] = "Activar los perjuicios",
|
||||
["Enable Durations On Blizzard Frames"] = "Activar duración en los marcos de Blizzard",
|
||||
["Enable Durations On Foreign Frames"] = "Activar duración en los marcos extranjeros",
|
||||
["Enable Energy Ticks"] = "Activar tics de energía",
|
||||
["Enable Extended Guild Information"] = "Activar información de hermandad extendida",
|
||||
["Enable Frame Shadow"] = "Activar sombra del marco",
|
||||
["Enable Full-Text Search"] = nil,
|
||||
["Enable Indicators"] = "Activar indicadores",
|
||||
["Enable Item Quality Color For Equipment Only"] = "Mostrar el color de calidad de objetos solo para equipo",
|
||||
["Enable \"Loot & Spam\" Chat Window"] = "Activar ventana de chat \"Botín y spam\"",
|
||||
@@ -337,6 +335,7 @@ pfUI_translation["esES"] = {
|
||||
["Font"] = "Fuente",
|
||||
["Font Options"] = "Opciones de fuente",
|
||||
["Font Padding"] = "Relleno de fuente",
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = "Estilo de la fuente",
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||
["fps"] = "ips",
|
||||
@@ -371,7 +370,6 @@ pfUI_translation["esES"] = {
|
||||
["Health"] = "Salud",
|
||||
["Health - Auto"] = "Salud - Auto",
|
||||
["Healthbar"] = "Barra de salud",
|
||||
["Healthbar Animation Speed"] = "Velocidad de animación de la barra de salud",
|
||||
["Health Bar Color"] = "Color de la barra de salud",
|
||||
["Healthbar Embedded"] = "Barra de salud embebida",
|
||||
["Healthbar Height"] = "Altura de la barra de salud",
|
||||
@@ -396,7 +394,6 @@ pfUI_translation["esES"] = {
|
||||
["Hide Channel Names"] = "Ocultar nombres de canales",
|
||||
["Hide Chat When Bags Are Opened"] = "Ocultar el chat al abrir las bolsas",
|
||||
["Hide Combat Log"] = "Ocultar el registro del combate",
|
||||
["Hide Foreign Cooldown Animations"] = "Esconde animaciones de reutilización externas",
|
||||
["Hide Group Frames While In Raid"] = "Ocultar los marcos de grupo mientras estés en banda",
|
||||
["Hide Healthbar On Critters"] = "Esconder la barra de salud con las alimañas",
|
||||
["Hide Healthbar On Enemy NPCs"] = "Esconder la barra de salud con los PNJs enemigos",
|
||||
@@ -405,6 +402,7 @@ pfUI_translation["esES"] = {
|
||||
["Hide Healthbar On Friendly Players"] = "Esconder la barra de salud con los jugadores amistosos",
|
||||
["Hide Healthbar On Neutral NPCs"] = "Esconder la barra de salud con los PNJs neutrales",
|
||||
["Hide Healthbar On Totems"] = "Esconder la barra de salud con los tótems",
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = "Ocultar temporizador",
|
||||
["Hide When Entering Combat"] = "Ocultar si entras combate",
|
||||
["Highlight Equipped Items"] = "Resaltar objetos equipados",
|
||||
@@ -433,7 +431,6 @@ pfUI_translation["esES"] = {
|
||||
["Inherit Default Colors"] = "Color predeterminado",
|
||||
["Inputbox Height"] = "Altura de la barra de entrada",
|
||||
["Inputbox Width"] = "Ancho de la barra de entrada",
|
||||
["Instant"] = "Instantáneo",
|
||||
["Integrations"] = "Integraciones",
|
||||
["Invert Health Bar"] = "Invertir la barra de salud",
|
||||
["is not allowed in profile name"] = "no se permite en el nombre de perfil",
|
||||
@@ -478,6 +475,7 @@ pfUI_translation["esES"] = {
|
||||
["Look & Feel"] = nil,
|
||||
["Loot"] = "Botín",
|
||||
["Loot & Spam"] = "Botín y spam",
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = "Color de texto de macros",
|
||||
["Macro Text Size"] = "Tamaño de texto de macros",
|
||||
["Main Actionbar"] = "Barra de acción principal",
|
||||
@@ -517,6 +515,7 @@ pfUI_translation["esES"] = {
|
||||
["Name | Health Missing"] = "Nombre | Falta de salud",
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = "Tamaño del borde de las placas de nombre",
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "Placas identificativas",
|
||||
["Nameplate Width"] = "Ancho de las placas identificativas",
|
||||
["Name (Short)"] = "Nombre (corto)",
|
||||
@@ -555,6 +554,7 @@ pfUI_translation["esES"] = {
|
||||
["On State Change"] = "En un cambio de estado",
|
||||
["Options"] = "Opciones",
|
||||
["Orientation"] = "Orientación",
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = "Otro panel: minimapa",
|
||||
["Outline"] = "Contorno",
|
||||
["Outlines"] = "Contornos",
|
||||
@@ -583,6 +583,7 @@ pfUI_translation["esES"] = {
|
||||
["Pixel"] = "Píxel",
|
||||
["Player"] = "Jugador",
|
||||
["Player Buff Bar"] = "Barra de beneficios del jugador",
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = "Barra de lanzamiento del jugador",
|
||||
["Player Debuff Bar"] = "Barra de perjuicios del jugador",
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -593,6 +594,7 @@ pfUI_translation["esES"] = {
|
||||
["Portrait Alpha"] = "Transparencia del retrato",
|
||||
["Portrait Height"] = "Altura Retrato",
|
||||
["Portrait Position"] = "Posición del retrato",
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = "Ancho Retrato",
|
||||
["Powerbar"] = "Barra de poder",
|
||||
["Power Bar Anchor"] = "Ancla de la barra de poder",
|
||||
@@ -648,6 +650,7 @@ pfUI_translation["esES"] = {
|
||||
["Resting"] = "Descansando",
|
||||
["Reveal Unexplored Areas"] = "Mostrar áreas no exploradas",
|
||||
["Switch to current zone"] = "Ir a la zona actual",
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "Derecho",
|
||||
["Right Actionbar"] = "Barra de acción derecha",
|
||||
["Right Anchor"] = nil,
|
||||
@@ -669,8 +672,8 @@ pfUI_translation["esES"] = {
|
||||
["Save & Reload"] = nil,
|
||||
["Scale"] = "Escala",
|
||||
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = "Escalada",
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
|
||||
["Screen Resolution"] = "Resolución de pantalla",
|
||||
["Screenshot"] = "Captura de pantalla",
|
||||
@@ -729,7 +732,7 @@ pfUI_translation["esES"] = {
|
||||
["Show Loot Icon"] = "Mostrar icono de botín",
|
||||
["Show Macro Text"] = "Mostrar texto de macro",
|
||||
["Show Meters By Default"] = "Mostrar medidores por defecto",
|
||||
["Show Milliseconds When Timer Runs Out"] = "Mostrar milisegundos cuando el temporizador se acaba",
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = "Mostrar en unidades amistosas",
|
||||
["Show On Hostile Units"] = "Mostrar en unidades enemigas",
|
||||
["Show Procs Indicators"] = "Mostrar indicadores de beneficios temporales activados",
|
||||
@@ -747,10 +750,10 @@ pfUI_translation["esES"] = {
|
||||
["Show Spell Icon"] = "Mostrar icono de hechizo",
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = "Mostrar pilas",
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Time Left"] = "Mostrar el tiempo restante",
|
||||
["Show Timer"] = nil,
|
||||
["Show Timer Animation"] = "Mostrar la animación del temporizador",
|
||||
["Show Timer Text"] = "Mostrar el texto del temporizador",
|
||||
["Show Totems Indicators"] = "Mostrar los indicadores de tótems",
|
||||
["Shrink & Return"] = "Encogerse y volver",
|
||||
@@ -767,8 +770,10 @@ pfUI_translation["esES"] = {
|
||||
["Soulshards"] = "Fragmentos de alma",
|
||||
["Spacing"] = "Espaciado",
|
||||
["Special Recipient"] = "Destinatario especial",
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = "Cuadrado",
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = "Barra de actitud 1",
|
||||
["Stance Bar 2"] = "Barra de actitud 2",
|
||||
["Stance Bar 3"] = "Barra de actitud 3",
|
||||
@@ -803,7 +808,6 @@ pfUI_translation["esES"] = {
|
||||
["Thistle Tea"] = nil,
|
||||
["Threshold To Trust Health Estimation"] = "Umbral para confiar en la estimación de salud",
|
||||
["Time"] = "Tiempo",
|
||||
["Timer"] = "Temporizador",
|
||||
["Time Remaining"] = "Tiempo restante",
|
||||
["Timer In Minutes"] = "Temporizador en minutos",
|
||||
["Timestamp Brackets"] = "Corchetes de marca de tiempo",
|
||||
@@ -814,6 +818,7 @@ pfUI_translation["esES"] = {
|
||||
["Tiny (PixelPerfect)"] = "Minúsculo (píxel perfecta)",
|
||||
["Toggle as Tank"] = "Alternar si eres el tanque",
|
||||
["Tooltip"] = "Descripción emergente",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "Posición de la descripción emergente",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -825,11 +830,13 @@ pfUI_translation["esES"] = {
|
||||
["Total Gold"] = "Oro Total",
|
||||
["Totem Direction"] = "Dirección del tótem",
|
||||
["Totem Icons"] = "Iconos de los tótems",
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = "Reputación rastreada",
|
||||
["Tracking Icon Size"] = "Tamaño del icono de rastreo",
|
||||
["Trigger Actions On Key Down"] = "Disparar acciones por presionar la tecla abajo",
|
||||
["UI-Scale"] = "Escala de IU",
|
||||
["Unbuffed"] = "Sin beneficios",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "Tamaño del borde del marco de unidad",
|
||||
["Unit Frame Layout"] = "Disposición del Marco de unidad",
|
||||
["Unit Frames"] = "Marcos de unidad",
|
||||
@@ -856,7 +863,6 @@ pfUI_translation["esES"] = {
|
||||
["Use Custom Color Power Bar Background"] = "Usar un color personalizado para el fondo de la barra de poder",
|
||||
["Use Custom Font Settings"] = "Usar las opciones de fuente personalizada",
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = "Usar un tamaño de fuente dinámico",
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = "Usar el color de la rareza del objeto para el temporizador de tirar los dados",
|
||||
["Use Original Game Fonts"] = nil,
|
||||
["Use Raid Frames To Display Group Members"] = "Usar marcos de la banda para mostrar miembros del grupo",
|
||||
@@ -874,7 +880,6 @@ pfUI_translation["esES"] = {
|
||||
["Website"] = "Sitio de web",
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "¡Bienvenido a |cff33ffccpf|cffffffffUI|r!\n\nSoy el asistente de instalación que te guiará con la configuración básica. Si prefieres, puedes hacer clic el botón \"Predeterminado\" para cargar la configuración por defecto. Si quieres abrir este diálogo de nuevo, ve a la configuración y haz clic en el botón \"Reiniciar Primera vez\".\n\nVisita |cff33ffcc%s|r para descargar la última versión.",
|
||||
["Whitelist"] = "Lista blanca",
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = "Ancho",
|
||||
["Wobble Zoom"] = "Acerca tambalea",
|
||||
["Won"] = "Ganado",
|
||||
|
||||
Vendored
+98
-23
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["frFR"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = nil,
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "Nombre abrégés (4200 -> 4.2k)",
|
||||
["Abbreviate Unit Names"] = nil,
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["frFR"] = {
|
||||
["Actionbar"] = "Barre d'action",
|
||||
["Action Bar"] = "Barre d'action",
|
||||
["Action Bar Border Size"] = "Taille de la bordure de la barre d'action",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "Addons Actif",
|
||||
["Add button to the frame"] = "Ajoute un bouton au cadre",
|
||||
["Added button"] = "Bouton ajouté",
|
||||
@@ -27,11 +30,11 @@ pfUI_translation["frFR"] = {
|
||||
["Always Show Item Comparison"] = "Toujours afficher la comparaison d'objet",
|
||||
["Always Show On Target Units"] = "Toujours montrer sur la cible",
|
||||
["Always Show On Units With Missing HP"] = "Toujours montrer sur les cibles avec de la vie manquante",
|
||||
["Always Use 2D Portraits"] = "Toujours utiliser les portraits 2D",
|
||||
["Ammo Counter"] = "Compteur de munitions",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Une nouvelle installation de |cff33ffccpf|rUI est livrée avec 4 profils de conception prédéfinis, Cliquez ci-dessous si vous souhaitez charger l'un de ces profils",
|
||||
["A new version is available"] = "Une nouvelle version est disponible",
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = "Apparence",
|
||||
["Ascending"] = "Ascendante",
|
||||
["Author"] = "Auteur",
|
||||
@@ -78,7 +81,7 @@ pfUI_translation["frFR"] = {
|
||||
["Buffbar Width"] = "Largeur de la barre des Améliorations",
|
||||
["Buff/Debuff Icons"] = "Icones de Améliorations/Affaiblissements",
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Font Size"] = "Taille de la police des Améliorations",
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Limite des améliorations",
|
||||
["Buff Position"] = "Position des améliorations",
|
||||
["Buffs"] = "Buffs",
|
||||
@@ -120,9 +123,13 @@ pfUI_translation["frFR"] = {
|
||||
["Chat Bubble Transparency"] = "Transparence de la bulle de chat",
|
||||
["Chat Default Brackets"] = "Supports par défaut du chat",
|
||||
["Class"] = "Classe",
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear Rolls"] = "Clear les roulements",
|
||||
["Click Action"] = "Action au clic",
|
||||
["Click Casting"] = "Clique sur le lancement de sort",
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = "Horloge",
|
||||
["Close"] = "Fermer",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
@@ -145,21 +152,16 @@ pfUI_translation["frFR"] = {
|
||||
["Configuration"] = "Configuration",
|
||||
["Configure"] = "Configurer",
|
||||
["Cooldown"] = "Temps de recharge",
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = "Couleur des temps de recharge (Jours)",
|
||||
["Cooldown Color (Hours)"] = "Couleur des temps de recharge (Heures)",
|
||||
["Cooldown Color (Less than 3 Sec)"] = "Couleur des temps de recharge (Moins de 3 secondes)",
|
||||
["Cooldown Color (Minutes)"] = "Couleur des temps de recharge (Minutes)",
|
||||
["Cooldown Color (Seconds)"] = "Couleur des temps de recharge (Secondes)",
|
||||
["Cooldown / Durations"] = nil,
|
||||
["Cooldown Text Font"] = nil,
|
||||
["Cooldown Text Font Size"] = "Taille de la police du texte des temps de recharge",
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = "Taille de la police du texte des temps de recharge (Blizzard Frames)",
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = "Taille de la police du texte des temps de recharge (Foreign Frames)",
|
||||
["Cooldown Text Size"] = nil,
|
||||
["Cooldown Text Threshold"] = nil,
|
||||
["Cooldown Text Time Threshold"] = "Seuil du texte des temps de recharge",
|
||||
["Coordinates Location"] = "Coordonnées Emplacement",
|
||||
["Coordinates On Minimap"] = "Coordonnées sur la mini-carte",
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = "Compter",
|
||||
["Create Profile"] = "Créer un profil",
|
||||
["Ctrl-Click"] = "Ctrl-Clique",
|
||||
@@ -200,7 +202,6 @@ pfUI_translation["frFR"] = {
|
||||
["Description Font"] = "Description de la Police",
|
||||
["Description Font Size"] = "Description de la taille de la Police",
|
||||
["Detailed Random Roll Announcement"] = "Annonce détaillée des Rolls aléatoires",
|
||||
["Detect Enemy Buffs"] = nil,
|
||||
["Disable"] = "Désactiver",
|
||||
["Disable Blizzard Castbar"] = "Désactiver la barre d'incantation d'origine",
|
||||
["Disabled"] = "Désactivé",
|
||||
@@ -277,12 +278,9 @@ pfUI_translation["frFR"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = "Activer la personnalisation de la fenêtre des Chuchotements entrants",
|
||||
["Enable Debuff Display"] = "Activer l'affichage des Affaiblissements",
|
||||
["Enable Debuffs"] = "Activer les affaiblissements",
|
||||
["Enable Durations On Blizzard Frames"] = "Activer les durées sur les cadres Blizzard",
|
||||
["Enable Durations On Foreign Frames"] = "Activer les durées sur les cadres extérieur",
|
||||
["Enable Energy Ticks"] = "Activer la barre de rechargement d'énergie",
|
||||
["Enable Extended Guild Information"] = "Activer les informations de guilde étendues",
|
||||
["Enable Frame Shadow"] = "Activer l'ombre des cadres",
|
||||
["Enable Full-Text Search"] = nil,
|
||||
["Enable Indicators"] = "Activer les indicateurs",
|
||||
["Enable Item Quality Color For Equipment Only"] = "Activer la couleur de la qualité des objets seulement sur les pièces d'équipement",
|
||||
["Enable \"Loot & Spam\" Chat Window"] = "Activer la fenêtre de chat \"Butins & Spam\"",
|
||||
@@ -337,6 +335,7 @@ pfUI_translation["frFR"] = {
|
||||
["Font"] = "Police de caractère",
|
||||
["Font Options"] = "Options de la Police",
|
||||
["Font Padding"] = "Remplissage de la police",
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = "Style de la police",
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||
["fps"] = "fps",
|
||||
@@ -371,7 +370,6 @@ pfUI_translation["frFR"] = {
|
||||
["Health"] = "Point de vie",
|
||||
["Health - Auto"] = "Points de vie - Automatique",
|
||||
["Healthbar"] = "Barre des points de vie",
|
||||
["Healthbar Animation Speed"] = "Vitesse de l'animation des barres de vie",
|
||||
["Health Bar Color"] = "Couleur de la barre des points de vie",
|
||||
["Healthbar Embedded"] = "Barres de vies intégrées",
|
||||
["Healthbar Height"] = "Hauteur des barres de vies",
|
||||
@@ -396,7 +394,6 @@ pfUI_translation["frFR"] = {
|
||||
["Hide Channel Names"] = "Masquer le nom des canaux",
|
||||
["Hide Chat When Bags Are Opened"] = "Masquer le chat quand les sacs sont ouverts",
|
||||
["Hide Combat Log"] = "Masquer le journal de combat",
|
||||
["Hide Foreign Cooldown Animations"] = "Masquer les animations de temps de recharge étrangères",
|
||||
["Hide Group Frames While In Raid"] = "Masquer l'UI Groupe en Raid",
|
||||
["Hide Healthbar On Critters"] = "Masquer la barre de vie des bêtes",
|
||||
["Hide Healthbar On Enemy NPCs"] = "Masquer la barre de vie des PNJs ennemis",
|
||||
@@ -405,6 +402,7 @@ pfUI_translation["frFR"] = {
|
||||
["Hide Healthbar On Friendly Players"] = "Masquer la barre de vie des joueurs amicaux",
|
||||
["Hide Healthbar On Neutral NPCs"] = "Masquer la barre de vie des PNJs neutre",
|
||||
["Hide Healthbar On Totems"] = "Masquer la barre de vie des totems",
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = "Masquer le délai d'expiration",
|
||||
["Hide When Entering Combat"] = "Masquer lors de l'entrée en combat",
|
||||
["Highlight Equipped Items"] = "Mettre en surbrillance les objets équipés",
|
||||
@@ -433,7 +431,6 @@ pfUI_translation["frFR"] = {
|
||||
["Inherit Default Colors"] = "Hériter des couleurs par défaut",
|
||||
["Inputbox Height"] = "Hauteur du champ de saisie du texte",
|
||||
["Inputbox Width"] = "Largeur du champ de saisie du texte",
|
||||
["Instant"] = "Instantané",
|
||||
["Integrations"] = nil,
|
||||
["Invert Health Bar"] = "Inverser les barres de vie",
|
||||
["is not allowed in profile name"] = "n'est pas autorisé comme nom de profil",
|
||||
@@ -478,6 +475,7 @@ pfUI_translation["frFR"] = {
|
||||
["Look & Feel"] = nil,
|
||||
["Loot"] = "Butin",
|
||||
["Loot & Spam"] = "Butin & Spam",
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = "Couleur du texte de la macro",
|
||||
["Macro Text Size"] = "Taille du texte de la macro",
|
||||
["Main Actionbar"] = "Barre d'action principale",
|
||||
@@ -517,6 +515,7 @@ pfUI_translation["frFR"] = {
|
||||
["Name | Health Missing"] = "Nom | santé manquante",
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = "Taille de la bordure des barres de vie flottantes",
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "Barres de vie flottantes",
|
||||
["Nameplate Width"] = "Largeur des barres de vie flottantes",
|
||||
["Name (Short)"] = "Nom (Court)",
|
||||
@@ -555,6 +554,7 @@ pfUI_translation["frFR"] = {
|
||||
["On State Change"] = "Sur changement d'état",
|
||||
["Options"] = "Options",
|
||||
["Orientation"] = "Orientation",
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = "Autre panneau : Minicarte",
|
||||
["Outline"] = "Contour",
|
||||
["Outlines"] = "Grandes lignes",
|
||||
@@ -583,6 +583,7 @@ pfUI_translation["frFR"] = {
|
||||
["Pixel"] = "Pixel",
|
||||
["Player"] = "Joueur",
|
||||
["Player Buff Bar"] = "Barre des Améliorations du Joueur",
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = "Barre d'incantation du Joueur",
|
||||
["Player Debuff Bar"] = "Barre des Affaiblissements du Joueur",
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -593,6 +594,7 @@ pfUI_translation["frFR"] = {
|
||||
["Portrait Alpha"] = "Transparence du portrait",
|
||||
["Portrait Height"] = "Hauteur du portrait",
|
||||
["Portrait Position"] = "Position du portrait",
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = "Largeur du portrait",
|
||||
["Powerbar"] = "Barre des ressources",
|
||||
["Power Bar Anchor"] = "Ancrage de la Barre des ressources",
|
||||
@@ -648,6 +650,7 @@ pfUI_translation["frFR"] = {
|
||||
["Resting"] = "Au Repos",
|
||||
["Reveal Unexplored Areas"] = "Révèle les zones non explorées",
|
||||
["Switch to current zone"] = "Aller à la zone actuelle",
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "Droit",
|
||||
["Right Actionbar"] = "Barre d'action droite",
|
||||
["Right Anchor"] = nil,
|
||||
@@ -669,8 +672,8 @@ pfUI_translation["frFR"] = {
|
||||
["Save & Reload"] = nil,
|
||||
["Scale"] = "Échelle",
|
||||
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = "Mise à l'échelle",
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = "Résolution d'écran",
|
||||
["Screenshot"] = "Imprime écran",
|
||||
@@ -729,7 +732,7 @@ pfUI_translation["frFR"] = {
|
||||
["Show Loot Icon"] = "Afficher l'icône du butin",
|
||||
["Show Macro Text"] = "Afficher le texte des macros",
|
||||
["Show Meters By Default"] = "Afficher les compteurs par défaut",
|
||||
["Show Milliseconds When Timer Runs Out"] = "Afficher les Millisecondes quand le temps est épuisée",
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = "Afficher sur les unités amicales",
|
||||
["Show On Hostile Units"] = "Afficher sur les unités hostiles",
|
||||
["Show Procs Indicators"] = "Afficher les indicateurs de Procs",
|
||||
@@ -747,10 +750,10 @@ pfUI_translation["frFR"] = {
|
||||
["Show Spell Icon"] = "Afficher l'icone des sorts",
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = "Afficher les empilements",
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Time Left"] = "Afficher le temps restant",
|
||||
["Show Timer"] = nil,
|
||||
["Show Timer Animation"] = nil,
|
||||
["Show Timer Text"] = nil,
|
||||
["Show Totems Indicators"] = "Afficher les indicateurs des totems",
|
||||
["Shrink & Return"] = "Rétrécir et retourner",
|
||||
@@ -767,8 +770,10 @@ pfUI_translation["frFR"] = {
|
||||
["Soulshards"] = "Pierre d'âme",
|
||||
["Spacing"] = "Espacement",
|
||||
["Special Recipient"] = "Recipient spécial",
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = "Carré",
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = "Barre de posture 1",
|
||||
["Stance Bar 2"] = "Barre de posture 2",
|
||||
["Stance Bar 3"] = "Barre de posture 3",
|
||||
@@ -803,7 +808,6 @@ pfUI_translation["frFR"] = {
|
||||
["Thistle Tea"] = nil,
|
||||
["Threshold To Trust Health Estimation"] = "Seuil de confiance pour l'estimation de la santé",
|
||||
["Time"] = "Heure",
|
||||
["Timer"] = nil,
|
||||
["Time Remaining"] = "Temps restant",
|
||||
["Timer In Minutes"] = "Temps en minutes",
|
||||
["Timestamp Brackets"] = "Supports des horaires des messages",
|
||||
@@ -814,6 +818,7 @@ pfUI_translation["frFR"] = {
|
||||
["Tiny (PixelPerfect)"] = "Minuscule (PixelParfait)",
|
||||
["Toggle as Tank"] = "Basculer en tant que tank",
|
||||
["Tooltip"] = "Infobulle",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "Position de l'infobulle",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -825,11 +830,13 @@ pfUI_translation["frFR"] = {
|
||||
["Total Gold"] = "Or Total",
|
||||
["Totem Direction"] = "Direction des totems",
|
||||
["Totem Icons"] = "Icones des totems",
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = "Taille de l'icône de suivi",
|
||||
["Trigger Actions On Key Down"] = "Déclencher des actions sur la touche enfoncée",
|
||||
["UI-Scale"] = "Echelle de l'interface",
|
||||
["Unbuffed"] = "Sans Améliorations",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "Taille de la bordure des cadres d'unité",
|
||||
["Unit Frame Layout"] = "Position des cadres d'unité",
|
||||
["Unit Frames"] = "Cadres d'unités",
|
||||
@@ -856,7 +863,6 @@ pfUI_translation["frFR"] = {
|
||||
["Use Custom Color Power Bar Background"] = "Utiliser l'arrière-plan de la barre d'alimentation de couleur personnalisée",
|
||||
["Use Custom Font Settings"] = nil,
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = "Utiliser la taille de police dynamique",
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = "Utiliser la couleur de la rareté de l'objet pour la minuterie du lancer de dés",
|
||||
["Use Original Game Fonts"] = nil,
|
||||
["Use Raid Frames To Display Group Members"] = "Utiliser l'UI Raid pour afficher les Membres du Groupe",
|
||||
@@ -874,7 +880,6 @@ pfUI_translation["frFR"] = {
|
||||
["Website"] = "Site web",
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "Bienvenue sur l'assistant d'installation de l'interface |cff33ffccpf|cffffffffUI|r!\n\nNous allons effectuer quelques configurations de base. Si vous n'avez pas la patience, cliquer sur le bouton \"Paramètres par défaut\". Si vous souhaitez relancer cette fenêtre de dialogue, allez dans les options et cliquez sur le bouton\"Réinitialiser l'assistant d'installation\" .\n\nAllez sur |cff33ffcc%s|r pour télécharger la dernière version.",
|
||||
["Whitelist"] = "List blanche",
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = "Largeur",
|
||||
["Wobble Zoom"] = "Zoom oscillant",
|
||||
["Won"] = "A gagné",
|
||||
@@ -893,4 +898,74 @@ pfUI_translation["frFR"] = {
|
||||
["Zonetime"] = nil,
|
||||
["Zoom & Fade"] = "Zoom et fondu",
|
||||
["Zoom Target Nameplate"] = "Zoom la cible des barres de vie flottantes",
|
||||
["%d items, %d ignored"] = "%d objets, %d ignorés",
|
||||
["Add the current zone"] = "Ajouter la zone actuelle",
|
||||
["Announce Automatic Set Switches In Chat"] = "Annoncer les changements automatiques d'ensemble dans le chat",
|
||||
["Any Form"] = "N'importe quelle forme",
|
||||
["Aquatic Form"] = "Forme aquatique",
|
||||
["Automatic Set Switching"] = "Changement automatique d'ensemble",
|
||||
["Battle Stance"] = "Posture de combat",
|
||||
["Battleground"] = "Champ de bataille",
|
||||
["Bear Form"] = "Forme d'ours",
|
||||
["Berserker Stance"] = "Posture berserker",
|
||||
["Cat Form"] = "Forme de félin",
|
||||
["Condition met, but a trigger higher in the list wins"] = "Condition remplie, mais un déclencheur plus haut dans la liste est prioritaire",
|
||||
["Create an equipment set first."] = "Créez d'abord un ensemble d'équipement.",
|
||||
["Currently active"] = "Actuellement actif",
|
||||
["Defensive Stance"] = "Posture défensive",
|
||||
["Do Nothing"] = "Ne rien faire",
|
||||
["Dungeon"] = "Donjon",
|
||||
["Eating / Drinking"] = "Manger / Boire",
|
||||
["Enable Automatic Set Switching"] = "Activer le changement automatique d'ensemble",
|
||||
["Equip"] = "Équiper",
|
||||
["Equip sets automatically when mounted, swimming, eating, in a zone, at a given time and more."] = "Équipe automatiquement des ensembles en monture, en nageant, en mangeant, dans une zone, à une heure donnée, etc.",
|
||||
["Equipment Manager"] = "Gestionnaire d'équipement",
|
||||
["Equippable items in your bags, bank and paperdoll that no equipment set uses."] = "Objets équipables dans vos sacs, votre banque et sur votre personnage qu'aucun ensemble n'utilise.",
|
||||
["Equipping %s"] = "Équipement de %s",
|
||||
["Equipping %s (%s)"] = "Équipement de %s (%s)",
|
||||
["Every equippable item is part of a set."] = "Tous les objets équipables font partie d'un ensemble.",
|
||||
["Ghost Wolf"] = "Loup fantôme",
|
||||
["Here"] = "Ici",
|
||||
["Ignored (Right-Click to unignore)"] = "Ignoré (clic droit pour ne plus ignorer)",
|
||||
["In Bags"] = "Dans les sacs",
|
||||
["In Bank"] = "En banque",
|
||||
["Include Bank Items"] = "Inclure les objets en banque",
|
||||
["Instance Type"] = "Type d'instance",
|
||||
["Items Not In Any Set"] = "Objets hors de tout ensemble",
|
||||
["Local time window, e.g. 20:00-23:00"] = "Plage horaire locale, ex. 20:00-23:00",
|
||||
["Minimum Item Quality"] = "Qualité minimale des objets",
|
||||
["Moonkin Form"] = "Forme de sélénien",
|
||||
["Mounted"] = "En monture",
|
||||
["New Trigger"] = "Nouveau déclencheur",
|
||||
["No Form (Caster)"] = "Sans forme (lanceur de sorts)",
|
||||
["No set selected"] = "Aucun ensemble choisi",
|
||||
["No triggers yet. Click \"New Trigger\" to add one."] = "Aucun déclencheur. Cliquez sur \"Nouveau déclencheur\" pour en ajouter un.",
|
||||
["Not part of any equipment set"] = "Ne fait partie d'aucun ensemble",
|
||||
["Open World"] = "Monde extérieur",
|
||||
["Resting (Inn / City)"] = "Repos (auberge / ville)",
|
||||
["Restore Previous Gear"] = "Remettre l'équipement précédent",
|
||||
["Restoring previous gear"] = "Remise de l'équipement précédent",
|
||||
["Select a trigger to edit it."] = "Sélectionnez un déclencheur pour le modifier.",
|
||||
["Selected Trigger"] = "Déclencheur sélectionné",
|
||||
["Separate several zones with ;"] = "Séparez plusieurs zones par ;",
|
||||
["Shadowform"] = "Forme d'Ombre",
|
||||
["Shapeshift Form / Stance"] = "Forme / Posture",
|
||||
["Shift-Click: Link Ctrl-Click: Preview\nRight-Click: Ignore / Unignore"] = "Maj-clic : lien Ctrl-clic : aperçu\nClic droit : ignorer / ne plus ignorer",
|
||||
["Show Ignored"] = "Afficher les ignorés",
|
||||
["Stealth"] = "Camouflage",
|
||||
["Stealthed"] = "Camouflé",
|
||||
["Swimming"] = "À la nage",
|
||||
["Targeting A Boss"] = "Cible un boss",
|
||||
["Time Of Day"] = "Heure de la journée",
|
||||
["Travel Form"] = "Forme de voyage",
|
||||
["Tree of Life Form"] = "Forme d'arbre de vie",
|
||||
["Triggers"] = "Déclencheurs",
|
||||
["Triggers higher in the list take priority. Gear is never swapped in combat, while dead or while casting: the switch waits until it can happen."] = "Les déclencheurs en haut de la liste sont prioritaires. L'équipement n'est jamais changé en combat, mort ou pendant une incantation : le changement attend que ce soit possible.",
|
||||
["Unused"] = "Inutilisés",
|
||||
["Value"] = "Valeur",
|
||||
["When"] = "Quand",
|
||||
["When It Ends"] = "À la fin",
|
||||
["Windows may wrap past midnight (22:00-02:00)."] = "Une plage peut passer minuit (22:00-02:00).",
|
||||
["Zone"] = "Zone",
|
||||
["Zone or subzone name"] = "Nom de zone ou de sous-zone",
|
||||
}
|
||||
|
||||
Vendored
+28
-23
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["koKR"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = nil,
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "체력수치 약어 (4200 -> 4.2k)",
|
||||
["Abbreviate Unit Names"] = nil,
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["koKR"] = {
|
||||
["Actionbar"] = "액션바",
|
||||
["Action Bar"] = nil,
|
||||
["Action Bar Border Size"] = "액션바 테두리 크기",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "애드온 활성화",
|
||||
["Add button to the frame"] = nil,
|
||||
["Added button"] = nil,
|
||||
@@ -27,11 +30,11 @@ pfUI_translation["koKR"] = {
|
||||
["Always Show Item Comparison"] = "항상 착용 장비와 비교 표시",
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Use 2D Portraits"] = "항상 2D초상화 사용",
|
||||
["Ammo Counter"] = "탄약 갯수",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
|
||||
["A new version is available"] = nil,
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = "외관 설정",
|
||||
["Ascending"] = nil,
|
||||
["Author"] = nil,
|
||||
@@ -78,7 +81,7 @@ pfUI_translation["koKR"] = {
|
||||
["Buffbar Width"] = nil,
|
||||
["Buff/Debuff Icons"] = nil,
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Font Size"] = nil,
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "버프 한도",
|
||||
["Buff Position"] = "버프 위치",
|
||||
["Buffs"] = nil,
|
||||
@@ -120,9 +123,13 @@ pfUI_translation["koKR"] = {
|
||||
["Chat Bubble Transparency"] = nil,
|
||||
["Chat Default Brackets"] = nil,
|
||||
["Class"] = "클래스(직업)",
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear Rolls"] = nil,
|
||||
["Click Action"] = "클릭 액션",
|
||||
["Click Casting"] = nil,
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = "시계",
|
||||
["Close"] = "닫기",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
@@ -145,21 +152,16 @@ pfUI_translation["koKR"] = {
|
||||
["Configuration"] = "구성",
|
||||
["Configure"] = nil,
|
||||
["Cooldown"] = "쿨다운",
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = "재사용 대기시간 컬러(일)",
|
||||
["Cooldown Color (Hours)"] = "재사용 대기시간 컬러(시간)",
|
||||
["Cooldown Color (Less than 3 Sec)"] = "재사용 대기시간 컬러(3초전)",
|
||||
["Cooldown Color (Minutes)"] = "재사용 대기시간 컬러(분)",
|
||||
["Cooldown Color (Seconds)"] = "재사용 대기시간 컬러(초)",
|
||||
["Cooldown / Durations"] = nil,
|
||||
["Cooldown Text Font"] = nil,
|
||||
["Cooldown Text Font Size"] = "재사용 대기시간 텍스트 폰트 크기",
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = nil,
|
||||
["Cooldown Text Size"] = nil,
|
||||
["Cooldown Text Threshold"] = nil,
|
||||
["Cooldown Text Time Threshold"] = "재사용 대기시간 텍스트 임계 값",
|
||||
["Coordinates Location"] = nil,
|
||||
["Coordinates On Minimap"] = "미니맵의 좌표",
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = "카운트",
|
||||
["Create Profile"] = "프로파일 생성",
|
||||
["Ctrl-Click"] = nil,
|
||||
@@ -200,7 +202,6 @@ pfUI_translation["koKR"] = {
|
||||
["Description Font"] = nil,
|
||||
["Description Font Size"] = nil,
|
||||
["Detailed Random Roll Announcement"] = nil,
|
||||
["Detect Enemy Buffs"] = nil,
|
||||
["Disable"] = "가리기",
|
||||
["Disable Blizzard Castbar"] = "블리자드 캐스트바 사용 중지",
|
||||
["Disabled"] = "가리기",
|
||||
@@ -277,12 +278,9 @@ pfUI_translation["koKR"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = "사용자 지정 귓속말 레이아웃 활성화",
|
||||
["Enable Debuff Display"] = nil,
|
||||
["Enable Debuffs"] = "디버프 활성화",
|
||||
["Enable Durations On Blizzard Frames"] = nil,
|
||||
["Enable Durations On Foreign Frames"] = nil,
|
||||
["Enable Energy Ticks"] = "Energy Ticks 활성화",
|
||||
["Enable Extended Guild Information"] = "길드 정보 확장 사용",
|
||||
["Enable Frame Shadow"] = nil,
|
||||
["Enable Full-Text Search"] = nil,
|
||||
["Enable Indicators"] = nil,
|
||||
["Enable Item Quality Color For Equipment Only"] = "착용장비 전용 아이템품질 색상 활성화",
|
||||
["Enable \"Loot & Spam\" Chat Window"] = "\"루팅 & 스팜\"채팅 창 사용",
|
||||
@@ -337,6 +335,7 @@ pfUI_translation["koKR"] = {
|
||||
["Font"] = nil,
|
||||
["Font Options"] = nil,
|
||||
["Font Padding"] = nil,
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = nil,
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||
["fps"] = "프레임",
|
||||
@@ -371,7 +370,6 @@ pfUI_translation["koKR"] = {
|
||||
["Health"] = nil,
|
||||
["Health - Auto"] = "체력-자동",
|
||||
["Healthbar"] = nil,
|
||||
["Healthbar Animation Speed"] = "체력바 애니메이션 속도",
|
||||
["Health Bar Color"] = nil,
|
||||
["Healthbar Embedded"] = "체력바에 겹쳐보기",
|
||||
["Healthbar Height"] = "체력바 높이",
|
||||
@@ -396,7 +394,6 @@ pfUI_translation["koKR"] = {
|
||||
["Hide Channel Names"] = "채널 이름 숨기기",
|
||||
["Hide Chat When Bags Are Opened"] = nil,
|
||||
["Hide Combat Log"] = "전투 기록 숨기기",
|
||||
["Hide Foreign Cooldown Animations"] = nil,
|
||||
["Hide Group Frames While In Raid"] = nil,
|
||||
["Hide Healthbar On Critters"] = nil,
|
||||
["Hide Healthbar On Enemy NPCs"] = nil,
|
||||
@@ -405,6 +402,7 @@ pfUI_translation["koKR"] = {
|
||||
["Hide Healthbar On Friendly Players"] = nil,
|
||||
["Hide Healthbar On Neutral NPCs"] = nil,
|
||||
["Hide Healthbar On Totems"] = nil,
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = nil,
|
||||
["Hide When Entering Combat"] = nil,
|
||||
["Highlight Equipped Items"] = nil,
|
||||
@@ -433,7 +431,6 @@ pfUI_translation["koKR"] = {
|
||||
["Inherit Default Colors"] = nil,
|
||||
["Inputbox Height"] = "챗팅 입력창 높이",
|
||||
["Inputbox Width"] = "챗팅 입력창 넓이",
|
||||
["Instant"] = "즉시",
|
||||
["Integrations"] = nil,
|
||||
["Invert Health Bar"] = "체력바 반전",
|
||||
["is not allowed in profile name"] = "프로필 이름에 허용되지 않습니다.",
|
||||
@@ -478,6 +475,7 @@ pfUI_translation["koKR"] = {
|
||||
["Look & Feel"] = nil,
|
||||
["Loot"] = "룻팅",
|
||||
["Loot & Spam"] = "룻팅 & 기타",
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = nil,
|
||||
["Macro Text Size"] = nil,
|
||||
["Main Actionbar"] = nil,
|
||||
@@ -517,6 +515,7 @@ pfUI_translation["koKR"] = {
|
||||
["Name | Health Missing"] = nil,
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = nil,
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "상바",
|
||||
["Nameplate Width"] = "상바 넓이",
|
||||
["Name (Short)"] = nil,
|
||||
@@ -555,6 +554,7 @@ pfUI_translation["koKR"] = {
|
||||
["On State Change"] = nil,
|
||||
["Options"] = nil,
|
||||
["Orientation"] = nil,
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = "나머지 패널:미니맵",
|
||||
["Outline"] = nil,
|
||||
["Outlines"] = nil,
|
||||
@@ -583,6 +583,7 @@ pfUI_translation["koKR"] = {
|
||||
["Pixel"] = nil,
|
||||
["Player"] = "플레이어",
|
||||
["Player Buff Bar"] = nil,
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = nil,
|
||||
["Player Debuff Bar"] = nil,
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -593,6 +594,7 @@ pfUI_translation["koKR"] = {
|
||||
["Portrait Alpha"] = "초상화 투명도",
|
||||
["Portrait Height"] = "세로 높이",
|
||||
["Portrait Position"] = "초상화 위치",
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = "세로 너비",
|
||||
["Powerbar"] = nil,
|
||||
["Power Bar Anchor"] = nil,
|
||||
@@ -648,6 +650,7 @@ pfUI_translation["koKR"] = {
|
||||
["Resting"] = "휴식",
|
||||
["Reveal Unexplored Areas"] = nil,
|
||||
["Switch to current zone"] = nil,
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "오른쪽",
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
@@ -669,8 +672,8 @@ pfUI_translation["koKR"] = {
|
||||
["Save & Reload"] = nil,
|
||||
["Scale"] = nil,
|
||||
["Scale Border On HiDPI Displays"] = nil,
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = nil,
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = "화면 해상도",
|
||||
["Screenshot"] = nil,
|
||||
@@ -729,7 +732,7 @@ pfUI_translation["koKR"] = {
|
||||
["Show Loot Icon"] = nil,
|
||||
["Show Macro Text"] = "매크로 텍스트 표시",
|
||||
["Show Meters By Default"] = nil,
|
||||
["Show Milliseconds When Timer Runs Out"] = nil,
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = nil,
|
||||
["Show On Hostile Units"] = nil,
|
||||
["Show Procs Indicators"] = nil,
|
||||
@@ -747,10 +750,10 @@ pfUI_translation["koKR"] = {
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Time Left"] = nil,
|
||||
["Show Timer"] = nil,
|
||||
["Show Timer Animation"] = nil,
|
||||
["Show Timer Text"] = nil,
|
||||
["Show Totems Indicators"] = nil,
|
||||
["Shrink & Return"] = nil,
|
||||
@@ -767,8 +770,10 @@ pfUI_translation["koKR"] = {
|
||||
["Soulshards"] = "영혼의 조각",
|
||||
["Spacing"] = nil,
|
||||
["Special Recipient"] = nil,
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = nil,
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = nil,
|
||||
["Stance Bar 2"] = nil,
|
||||
["Stance Bar 3"] = nil,
|
||||
@@ -803,7 +808,6 @@ pfUI_translation["koKR"] = {
|
||||
["Thistle Tea"] = nil,
|
||||
["Threshold To Trust Health Estimation"] = nil,
|
||||
["Time"] = "시간",
|
||||
["Timer"] = nil,
|
||||
["Time Remaining"] = nil,
|
||||
["Timer In Minutes"] = nil,
|
||||
["Timestamp Brackets"] = nil,
|
||||
@@ -814,6 +818,7 @@ pfUI_translation["koKR"] = {
|
||||
["Tiny (PixelPerfect)"] = nil,
|
||||
["Toggle as Tank"] = nil,
|
||||
["Tooltip"] = "툴팁",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "툴팁위치",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -825,11 +830,13 @@ pfUI_translation["koKR"] = {
|
||||
["Total Gold"] = "총 금",
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = nil,
|
||||
["Trigger Actions On Key Down"] = nil,
|
||||
["UI-Scale"] = "UI-크기",
|
||||
["Unbuffed"] = nil,
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "유닛프레임 테두리 크기",
|
||||
["Unit Frame Layout"] = "유닛프레임 레이아웃",
|
||||
["Unit Frames"] = "유닛프레임",
|
||||
@@ -856,7 +863,6 @@ pfUI_translation["koKR"] = {
|
||||
["Use Custom Color Power Bar Background"] = nil,
|
||||
["Use Custom Font Settings"] = nil,
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = nil,
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = nil,
|
||||
["Use Original Game Fonts"] = nil,
|
||||
["Use Raid Frames To Display Group Members"] = nil,
|
||||
@@ -874,7 +880,6 @@ pfUI_translation["koKR"] = {
|
||||
["Website"] = nil,
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "|cff33ffccpf|cffffffffUI|r에 |cff33ffcc오신걸 환영합니다.|r \n\n저는 몇 가지 기본 구성을 안내 할 첫 번째 실행 위자드입니다. 모든 단계를 건너 뛰고 싶으시면 \"기본값 사용\" 버튼을 누르십시오. 이 대화 상자를 다시 실행하려면 추후 설정으로 이동하여 \"첫단계로 재설정\" 버튼을 누르십시오.\n\n최신버전 다운로드 사이트: |cff33ffcc%s|r",
|
||||
["Whitelist"] = nil,
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = nil,
|
||||
["Wobble Zoom"] = nil,
|
||||
["Won"] = nil,
|
||||
|
||||
Vendored
+28
-23
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["ruRU"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = nil,
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "Сокращать числа (4200 -> 4.2k)",
|
||||
["Abbreviate Unit Names"] = "Сокращать имена юнитов",
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Actionbar"] = "Панель действий",
|
||||
["Action Bar"] = "Панель действий",
|
||||
["Action Bar Border Size"] = "Размер границы панели действий",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "Активные аддоны",
|
||||
["Add button to the frame"] = "Добавить кнопку в окно",
|
||||
["Added button"] = "Добавлена кнопка",
|
||||
@@ -27,11 +30,11 @@ pfUI_translation["ruRU"] = {
|
||||
["Always Show Item Comparison"] = "Всегда показывать сравнение предметов",
|
||||
["Always Show On Target Units"] = "Всегда показывать над выбранной целью",
|
||||
["Always Show On Units With Missing HP"] = "Всегда показывать над целями с неполным здоровьем",
|
||||
["Always Use 2D Portraits"] = "Всегда использовать 2D-портреты",
|
||||
["Ammo Counter"] = "Счетчик боеприпасов",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Новая установка |cff33ffccpf|rUI предлагает 4 предварительно созданных профиля дизайна. Нажмите ниже, если вы хотите загрузить один из этих профилей.",
|
||||
["A new version is available"] = "Доступна новая версия",
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = "Внешний вид",
|
||||
["Ascending"] = "По возрастанию",
|
||||
["Author"] = "Автор",
|
||||
@@ -78,7 +81,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Buffbar Width"] = "Ширина панели баффов",
|
||||
["Buff/Debuff Icons"] = "Иконки баффов/дебаффов",
|
||||
["Buff/Debuff Indicators"] = "Индикаторы баффов/дебаффов",
|
||||
["Buff Font Size"] = "Размер шрифта баффов",
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Предел баффов",
|
||||
["Buff Position"] = "Расположение баффов",
|
||||
["Buffs"] = "Баффы",
|
||||
@@ -120,9 +123,13 @@ pfUI_translation["ruRU"] = {
|
||||
["Chat Bubble Transparency"] = "Прозрачность пузыря чата",
|
||||
["Chat Default Brackets"] = "Скобки чата",
|
||||
["Class"] = "Класс",
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear Rolls"] = "Очистить броски",
|
||||
["Click Action"] = "Действие при нажатии",
|
||||
["Click Casting"] = "Каст по нажатию",
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = "Часы",
|
||||
["Close"] = "Закрыть",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
@@ -145,21 +152,16 @@ pfUI_translation["ruRU"] = {
|
||||
["Configuration"] = "Конфигурация",
|
||||
["Configure"] = "Применить",
|
||||
["Cooldown"] = "Восстановление",
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = "Цвет восстановления (дни)",
|
||||
["Cooldown Color (Hours)"] = "Цвет восстановления (часы)",
|
||||
["Cooldown Color (Less than 3 Sec)"] = "Цвет восстановления (менее 3 секунд)",
|
||||
["Cooldown Color (Minutes)"] = "Цвет восстановления (минуты)",
|
||||
["Cooldown Color (Seconds)"] = "Цвет восстановления (секунды)",
|
||||
["Cooldown / Durations"] = "Восстановление / Длительность",
|
||||
["Cooldown Text Font"] = nil,
|
||||
["Cooldown Text Font Size"] = "Текст времени восстановления(CD)",
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = "Текст времени восстановления (окна Blizzard)",
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = "Текст времени восстановления (Сторонние окна)",
|
||||
["Cooldown Text Size"] = "Размер текста восстановления",
|
||||
["Cooldown Text Threshold"] = "Текст порога восстановления",
|
||||
["Cooldown Text Time Threshold"] = "Порог текста восстановления",
|
||||
["Coordinates Location"] = "Расположение координат",
|
||||
["Coordinates On Minimap"] = "Координаты на миникарте",
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = "Счет",
|
||||
["Create Profile"] = "Создать профиль",
|
||||
["Ctrl-Click"] = "Ctrl+нажатие",
|
||||
@@ -200,7 +202,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Description Font"] = "Шрифт описания",
|
||||
["Description Font Size"] = "Размер шрифта описания",
|
||||
["Detailed Random Roll Announcement"] = "Подробное объявление о случайном броске",
|
||||
["Detect Enemy Buffs"] = nil,
|
||||
["Disable"] = "Отключить",
|
||||
["Disable Blizzard Castbar"] = "Отключить панель применения Blizzard",
|
||||
["Disabled"] = "Отключено",
|
||||
@@ -277,12 +278,9 @@ pfUI_translation["ruRU"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = "Включить пользовательский макет входящего шепота",
|
||||
["Enable Debuff Display"] = "Включить отображение дебаффов",
|
||||
["Enable Debuffs"] = "Включить дебаффы",
|
||||
["Enable Durations On Blizzard Frames"] = "Включить длительность на окнах Blizzard",
|
||||
["Enable Durations On Foreign Frames"] = "Включить длительность на сторонних окнах",
|
||||
["Enable Energy Ticks"] = "Включить восполнение энергии",
|
||||
["Enable Extended Guild Information"] = "Включить расширенную информацию о гильдии",
|
||||
["Enable Frame Shadow"] = "Включить тень окон",
|
||||
["Enable Full-Text Search"] = nil,
|
||||
["Enable Indicators"] = "Включить индикаторы",
|
||||
["Enable Item Quality Color For Equipment Only"] = "Включить цвет качества предметов только для экипировки",
|
||||
["Enable \"Loot & Spam\" Chat Window"] = "Включить окно чата \"Добыча & Спам\"",
|
||||
@@ -337,6 +335,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Font"] = "Шрифт",
|
||||
["Font Options"] = "Шрифт",
|
||||
["Font Padding"] = "Отступ шрифта",
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = "Стиль шрифта",
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = "Границы Blizzard принудительно (|cffffaaaaЭкспериментально|r)",
|
||||
["fps"] = "кад./сек.",
|
||||
@@ -371,7 +370,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Health"] = "Здоровье",
|
||||
["Health - Auto"] = "Здоровье - автоматически",
|
||||
["Healthbar"] = "Панель здоровья",
|
||||
["Healthbar Animation Speed"] = "Скорость анимации панели здоровья",
|
||||
["Health Bar Color"] = "Цвет панели здоровья",
|
||||
["Healthbar Embedded"] = "На панели здоровья",
|
||||
["Healthbar Height"] = "Высота панели здоровья",
|
||||
@@ -396,7 +394,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Hide Channel Names"] = "Скрыть названия каналов",
|
||||
["Hide Chat When Bags Are Opened"] = "Скрыть чат, когда сумки открыты",
|
||||
["Hide Combat Log"] = "Скрыть журнал боя",
|
||||
["Hide Foreign Cooldown Animations"] = "Скрыть сторонние анимации перезарядки",
|
||||
["Hide Group Frames While In Raid"] = "Скрыть окно группы, когда в рейде",
|
||||
["Hide Healthbar On Critters"] = "Скрыть панель здоровья существ",
|
||||
["Hide Healthbar On Enemy NPCs"] = "Скрыть панель здоровья вражеских NPC",
|
||||
@@ -405,6 +402,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Hide Healthbar On Friendly Players"] = "Скрыть панель здоровья дружеских игроков",
|
||||
["Hide Healthbar On Neutral NPCs"] = "Скрыть панель здоровья нейтральных NPC",
|
||||
["Hide Healthbar On Totems"] = "Скрыть панель здоровья тотемов",
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = "Время до скрытия",
|
||||
["Hide When Entering Combat"] = "Скрыть при вхождении в режим боя",
|
||||
["Highlight Equipped Items"] = "Выделять экипированные предметы",
|
||||
@@ -433,7 +431,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Inherit Default Colors"] = "Наследовать цвета по умолчанию",
|
||||
["Inputbox Height"] = "Высота поля ввода",
|
||||
["Inputbox Width"] = "Ширина поля ввода",
|
||||
["Instant"] = "Мгновенно",
|
||||
["Integrations"] = "Встраиваемые",
|
||||
["Invert Health Bar"] = "Инвертировать панель здоровья",
|
||||
["is not allowed in profile name"] = "не разрешено в имени профиля",
|
||||
@@ -478,6 +475,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Look & Feel"] = "Смотреть и чувствовать",
|
||||
["Loot"] = "Добыча",
|
||||
["Loot & Spam"] = "Добыча & Спам",
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = "Цвет текста макросов",
|
||||
["Macro Text Size"] = "Размер текста макросов",
|
||||
["Main Actionbar"] = "Основная",
|
||||
@@ -517,6 +515,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Name | Health Missing"] = "Имя | Отсутствующее здоровье",
|
||||
["Name (Linebreak) -Health Missing"] = "Имя (разрыв линии) -Отсутствует здоровье",
|
||||
["Nameplate Border Size"] = "Размер границы индикатора здоровья",
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "Индикаторы здоровья",
|
||||
["Nameplate Width"] = "Ширина индикатора здоровья",
|
||||
["Name (Short)"] = "Короткое имя",
|
||||
@@ -555,6 +554,7 @@ pfUI_translation["ruRU"] = {
|
||||
["On State Change"] = "Изменение статуса",
|
||||
["Options"] = "Опции",
|
||||
["Orientation"] = "Ориентация",
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = "Другая панель: миникарта",
|
||||
["Outline"] = "Контурный", -- font style
|
||||
["Outlines"] = "Контуры",
|
||||
@@ -583,6 +583,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Pixel"] = "пиксель",
|
||||
["Player"] = "Игрок",
|
||||
["Player Buff Bar"] = "Панель баффов игрока",
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = "Панель применения игрока",
|
||||
["Player Debuff Bar"] = "Панель дебаффов игрока",
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -593,6 +594,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Portrait Alpha"] = "Прозрачность портрета",
|
||||
["Portrait Height"] = "Рост портрета",
|
||||
["Portrait Position"] = "Расположение портрета",
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = "Ширина портрета",
|
||||
["Powerbar"] = "Панель силы (мана, ярость, энергия, фокус)",
|
||||
["Power Bar Anchor"] = "Привязка панели силы",
|
||||
@@ -648,6 +650,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Resting"] = "Отдыхающий",
|
||||
["Reveal Unexplored Areas"] = "Показывать неисследованные области",
|
||||
["Switch to current zone"] = "Перейти к текущей зоне",
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "Справа",
|
||||
["Right Actionbar"] = "Правая",
|
||||
["Right Anchor"] = nil,
|
||||
@@ -669,8 +672,8 @@ pfUI_translation["ruRU"] = {
|
||||
["Save & Reload"] = "Сохранить и перезагрузить",
|
||||
["Scale"] = "Масштаб",
|
||||
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = "Масштаб интерфейса",
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
|
||||
["Screen Resolution"] = "Разрешение экрана",
|
||||
["Screenshot"] = "Снимок экрана",
|
||||
@@ -729,7 +732,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Loot Icon"] = "Показать иконку добычи",
|
||||
["Show Macro Text"] = "Показать текст макросов",
|
||||
["Show Meters By Default"] = "Показать счетчики по умолчанию",
|
||||
["Show Milliseconds When Timer Runs Out"] = "Показать миллисекунды, когда таймер заканчивается",
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = "Показать на дружественных юнитах",
|
||||
["Show On Hostile Units"] = "Показать на вражеских юнитах",
|
||||
["Show Procs Indicators"] = "Показать проки (Procs)",
|
||||
@@ -747,10 +750,10 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Spell Icon"] = "Показать иконку заклинания",
|
||||
["Show Spell Name"] = "Показать название заклинания",
|
||||
["Show Stacks"] = "Показать стаки",
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Time Left"] = "Показать оставшееся время",
|
||||
["Show Timer"] = "Показать таймер",
|
||||
["Show Timer Animation"] = "Показать анимацию таймера",
|
||||
["Show Timer Text"] = "Показать текст таймера",
|
||||
["Show Totems Indicators"] = "Показать индикаторы тотемов",
|
||||
["Shrink & Return"] = "Сжатие и возврат",
|
||||
@@ -767,8 +770,10 @@ pfUI_translation["ruRU"] = {
|
||||
["Soulshards"] = "Камни душ",
|
||||
["Spacing"] = "Расстояние",
|
||||
["Special Recipient"] = "Конкретный получатель",
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = "Квадрат",
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = "Панель 1-ой стойки",
|
||||
["Stance Bar 2"] = "Панель 2-ой стойки",
|
||||
["Stance Bar 3"] = "Панель 3-ей стойки",
|
||||
@@ -803,7 +808,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Thistle Tea"] = nil,
|
||||
["Threshold To Trust Health Estimation"] = "Точность подсчетов здоровья",
|
||||
["Time"] = "Время",
|
||||
["Timer"] = "Таймер",
|
||||
["Time Remaining"] = "Время до нового уровня",
|
||||
["Timer In Minutes"] = "Таймер в минутах",
|
||||
["Timestamp Brackets"] = "Скобки отметок времени",
|
||||
@@ -814,6 +818,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Tiny (PixelPerfect)"] = "Крошечный (идеальный пиксель)",
|
||||
["Toggle as Tank"] = "Переключить как танк",
|
||||
["Tooltip"] = "Подсказка",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "Расположение подсказки",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -825,11 +830,13 @@ pfUI_translation["ruRU"] = {
|
||||
["Total Gold"] = "Всего золота",
|
||||
["Totem Direction"] = "Направление тотемов",
|
||||
["Totem Icons"] = "Иконки тотемов",
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = "Отслеживаемая репутация",
|
||||
["Tracking Icon Size"] = "Размер иконки отслеживания",
|
||||
["Trigger Actions On Key Down"] = "Активация действий при нажатии клавиши (а не ее отпускании)",
|
||||
["UI-Scale"] = "Масштаб пользовательского интерфейса",
|
||||
["Unbuffed"] = "Без баффа",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "Размер границы окна юнита",
|
||||
["Unit Frame Layout"] = "Макет окна юнита",
|
||||
["Unit Frames"] = "Окна юнита",
|
||||
@@ -856,7 +863,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Use Custom Color Power Bar Background"] = "Использовать пользовательский цвет фона панели силы",
|
||||
["Use Custom Font Settings"] = "Использовать пользовательские настройки шрифта",
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = "Использовать динамический размер шрифта",
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = "Использовать цвет качества предмета для таймера распределения добычи",
|
||||
["Use Original Game Fonts"] = "Использовать оригинальные игровые шрифты",
|
||||
["Use Raid Frames To Display Group Members"] = "Использовать окна рейда для отображения членов группы",
|
||||
@@ -874,7 +880,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Website"] = "Веб-сайт",
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "Добро пожаловать в |cff33ffccpf|cffffffffUI|r!\n\nЯ мастер первого запуска, который проведет вас через некоторую базовую конфигурацию. Если вы ленитесь, не стесняйтесь нажать кнопку \"По умолчанию\". Если вы хотите снова запустить этот диалог, перейдите к настройкам и нажмите кнопку \"Первый запуск\".\n\nПосетите |cff33ffcc%s|r, чтобы проверить последнюю версию.",
|
||||
["Whitelist"] = "\"Белый\" список",
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = "Ширина",
|
||||
["Wobble Zoom"] = "Подпрыгивание",
|
||||
["Won"] = "Победа",
|
||||
|
||||
Vendored
+28
-23
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["zhCN"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = "3D世界单位字体",
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "缩写数字格式[4200为4.2K]",
|
||||
["Abbreviate Unit Names"] = "缩写单位名称",
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Actionbar"] = "动作条",
|
||||
["Action Bar"] = "动作条",
|
||||
["Action Bar Border Size"] = "动作条边框大小",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "激活的插件",
|
||||
["Add button to the frame"] = "添加按钮到框架",
|
||||
["Added button"] = "已添加按钮",
|
||||
@@ -27,11 +30,11 @@ pfUI_translation["zhCN"] = {
|
||||
["Always Show Item Comparison"] = "始终显示装备比较(或按SHIFT键)",
|
||||
["Always Show On Target Units"] = "始终在目标单位上显示",
|
||||
["Always Show On Units With Missing HP"] = "始终在未满血单位上显示",
|
||||
["Always Use 2D Portraits"] = "始终使用2D头像",
|
||||
["Ammo Counter"] = "弹药数量",
|
||||
["Anchor Bags Above Chat"] = "将背包锚定在聊天框上方",
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "pfUI的新安装自带4以下四种预设风格.点击下方可选择其一",
|
||||
["A new version is available"] = "发现新版本!",
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = "外观设置",
|
||||
["Ascending"] = "上移",
|
||||
["Author"] = "作者",
|
||||
@@ -78,7 +81,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Buffbar Width"] = "Buff条宽度",
|
||||
["Buff/Debuff Icons"] = "Buff/Debuff图标",
|
||||
["Buff/Debuff Indicators"] = "Buff/Debuff指示器",
|
||||
["Buff Font Size"] = "Buff字体大小",
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Buff总数量",
|
||||
["Buff Position"] = "Buff显示的位置",
|
||||
["Buffs"] = "Buff(增益)",
|
||||
@@ -120,9 +123,13 @@ pfUI_translation["zhCN"] = {
|
||||
["Chat Bubble Transparency"] = "聊天框气泡效果透明度",
|
||||
["Chat Default Brackets"] = "聊天框默认括号",
|
||||
["Class"] = "职业",
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear Rolls"] = "清除Roll点",
|
||||
["Click Action"] = "点击操作",
|
||||
["Click Casting"] = "点击施法",
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = "时间",
|
||||
["Close"] = "关闭",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
@@ -145,21 +152,16 @@ pfUI_translation["zhCN"] = {
|
||||
["Configuration"] = "配置",
|
||||
["Configure"] = "配置",
|
||||
["Cooldown"] = "冷却时间",
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = "技能冷却时间颜色[天]",
|
||||
["Cooldown Color (Hours)"] = "技能冷却时间颜色[时]",
|
||||
["Cooldown Color (Less than 3 Sec)"] = "技能冷却时间颜色[少于3秒]",
|
||||
["Cooldown Color (Minutes)"] = "技能冷却时间颜色[分]",
|
||||
["Cooldown Color (Seconds)"] = "技能冷却时间颜色[秒]",
|
||||
["Cooldown / Durations"] = "冷却 / 时长",
|
||||
["Cooldown Text Font"] = "Debuff计时字体",
|
||||
["Cooldown Text Font Size"] = "Debuff计时文字大小",
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = "Debuff计时文字大小(暴雪姓名板)",
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = "Debuff计时文字大小(插件姓名板)",
|
||||
["Cooldown Text Size"] = "技能冷却文字大小",
|
||||
["Cooldown Text Threshold"] = "冷却监控阈值(只监控大于该数值的技能)",
|
||||
["Cooldown Text Time Threshold"] = "技能冷却时间文字临界值",
|
||||
["Coordinates Location"] = "坐标位置",
|
||||
["Coordinates On Minimap"] = "小地图上的坐标",
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = "计数器",
|
||||
["Create Profile"] = "新建配置",
|
||||
["Ctrl-Click"] = "CTRL点击",
|
||||
@@ -200,7 +202,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Description Font"] = "描述字体",
|
||||
["Description Font Size"] = "描述字体大小",
|
||||
["Detailed Random Roll Announcement"] = "通告详细随机Roll点",
|
||||
["Detect Enemy Buffs"] = "探测敌方Buffs",
|
||||
["Disable"] = "禁用",
|
||||
["Disable Blizzard Castbar"] = "隐藏暴雪施法条",
|
||||
["Disabled"] = "不显示",
|
||||
@@ -277,12 +278,9 @@ pfUI_translation["zhCN"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = "启用私聊样式",
|
||||
["Enable Debuff Display"] = "启用Debuff显示",
|
||||
["Enable Debuffs"] = "显示Debuff",
|
||||
["Enable Durations On Blizzard Frames"] = "在暴雪栏显示冷却倒计时",
|
||||
["Enable Durations On Foreign Frames"] = "在技能栏显示冷却倒计时",
|
||||
["Enable Energy Ticks"] = "显示能量刻度",
|
||||
["Enable Extended Guild Information"] = "公会信息扩展显示",
|
||||
["Enable Frame Shadow"] = "启用框架阴影",
|
||||
["Enable Full-Text Search"] = "启用全文搜索",
|
||||
["Enable Indicators"] = "启用指示器",
|
||||
["Enable Item Quality Color For Equipment Only"] = "仅在装备上显示品质颜色",
|
||||
["Enable \"Loot & Spam\" Chat Window"] = "启用[拾取、综合]聊天窗口",
|
||||
@@ -337,6 +335,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Font"] = "字体",
|
||||
["Font Options"] = "字体设置",
|
||||
["Font Padding"] = "字体偏移",
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = "字体风格",
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = "强制显示暴雪边框(|cffffaaaa测试功能|r)",
|
||||
["fps"] = "帧",
|
||||
@@ -371,7 +370,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Health"] = "生命值",
|
||||
["Health - Auto"] = "动态生命值和百分比",
|
||||
["Healthbar"] = "血条",
|
||||
["Healthbar Animation Speed"] = "掉血动画速度",
|
||||
["Health Bar Color"] = "血条颜色",
|
||||
["Healthbar Embedded"] = "血条上显示动态头像",
|
||||
["Healthbar Height"] = "血条高度",
|
||||
@@ -396,7 +394,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Hide Channel Names"] = "隐藏频道名称",
|
||||
["Hide Chat When Bags Are Opened"] = "打开背包后隐藏聊天框",
|
||||
["Hide Combat Log"] = "隐藏战斗日志",
|
||||
["Hide Foreign Cooldown Animations"] = "隐藏技能冷却动画",
|
||||
["Hide Group Frames While In Raid"] = "在团队框架下隐藏小队框架",
|
||||
["Hide Healthbar On Critters"] = "隐藏小动物血条",
|
||||
["Hide Healthbar On Enemy NPCs"] = "隐藏敌方NPCs血条",
|
||||
@@ -405,6 +402,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Hide Healthbar On Friendly Players"] = "隐藏友好玩家血条",
|
||||
["Hide Healthbar On Neutral NPCs"] = "隐藏中立单位血条",
|
||||
["Hide Healthbar On Totems"] = "隐藏图腾血条",
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = "超时隐藏",
|
||||
["Hide When Entering Combat"] = "进入战斗时隐藏",
|
||||
["Highlight Equipped Items"] = "高亮已装备的物品",
|
||||
@@ -433,7 +431,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Inherit Default Colors"] = "继承默认颜色",
|
||||
["Inputbox Height"] = "输入框高度",
|
||||
["Inputbox Width"] = "输入框宽度",
|
||||
["Instant"] = "极快",
|
||||
["Integrations"] = "整合",
|
||||
["Invert Health Bar"] = "血量反色显示",
|
||||
["is not allowed in profile name"] = "在配置文件名中不允许",
|
||||
@@ -478,6 +475,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Look & Feel"] = "外观和风格",
|
||||
["Loot"] = "拾取",
|
||||
["Loot & Spam"] = "拾取 & 聊天",
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = "宏文本颜色",
|
||||
["Macro Text Size"] = "宏文本大小",
|
||||
["Main Actionbar"] = "主动作条",
|
||||
@@ -517,6 +515,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Name | Health Missing"] = "名字 | 失去的生命值",
|
||||
["Name (Linebreak) -Health Missing"] = "名字 (换行符) -失去的生命值",
|
||||
["Nameplate Border Size"] = "姓名板边框尺寸",
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "姓名板",
|
||||
["Nameplate Width"] = "姓名板宽度",
|
||||
["Name (Short)"] = "名字 (短)",
|
||||
@@ -555,6 +554,7 @@ pfUI_translation["zhCN"] = {
|
||||
["On State Change"] = "状态改变时",
|
||||
["Options"] = "设置",
|
||||
["Orientation"] = "方向",
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = "小地图面板",
|
||||
["Outline"] = "轮廓",
|
||||
["Outlines"] = "轮廓线",
|
||||
@@ -583,6 +583,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Pixel"] = "像素",
|
||||
["Player"] = "玩家",
|
||||
["Player Buff Bar"] = "玩家Buffs条",
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = "玩家施法条",
|
||||
["Player Debuff Bar"] = "玩家Debuffs条",
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -593,6 +594,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Portrait Alpha"] = "人偶透明度",
|
||||
["Portrait Height"] = "纵向高度",
|
||||
["Portrait Position"] = "人偶头像位置",
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = "纵向宽度",
|
||||
["Powerbar"] = "能量(蓝)条",
|
||||
["Power Bar Anchor"] = "能量条对齐方式(以血条为锚点)",
|
||||
@@ -648,6 +650,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Resting"] = "休息中",
|
||||
["Reveal Unexplored Areas"] = "展示未勘探的地区",
|
||||
["Switch to current zone"] = nil,
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "右边",
|
||||
["Right Actionbar"] = "右侧动作条",
|
||||
["Right Anchor"] = "右锚点",
|
||||
@@ -669,8 +672,8 @@ pfUI_translation["zhCN"] = {
|
||||
["Save & Reload"] = "保存并重载",
|
||||
["Scale"] = "比例",
|
||||
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = "UI缩放",
|
||||
["Scan Macros For Spells"] = "扫描宏命令中的法术",
|
||||
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
|
||||
["Screen Resolution"] = "屏幕分辨率",
|
||||
["Screenshot"] = "屏幕截图",
|
||||
@@ -730,7 +733,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Loot Icon"] = "显示拾取权图标",
|
||||
["Show Macro Text"] = "显示宏的名字",
|
||||
["Show Meters By Default"] = "由默认显示其他接口表",
|
||||
["Show Milliseconds When Timer Runs Out"] = "当冷却即将结束时显示毫秒",
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = "显示友好单位姓名板",
|
||||
["Show On Hostile Units"] = "显示敌对单位姓名板",
|
||||
["Show Procs Indicators"] = "显示触发效果计时器",
|
||||
@@ -748,10 +751,10 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Spell Icon"] = "显示技能图标",
|
||||
["Show Spell Name"] = "显示技能名称",
|
||||
["Show Stacks"] = "显示堆叠",
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = "显示文本",
|
||||
["Show Time Left"] = "显示剩余时间",
|
||||
["Show Timer"] = "显示计时器",
|
||||
["Show Timer Animation"] = "显示计时器动画",
|
||||
["Show Timer Text"] = "显示计时器文本",
|
||||
["Show Totems Indicators"] = "显示图腾指示器",
|
||||
["Shrink & Return"] = "收缩 & 返回",
|
||||
@@ -768,8 +771,10 @@ pfUI_translation["zhCN"] = {
|
||||
["Soulshards"] = "灵魂碎片",
|
||||
["Spacing"] = "间距",
|
||||
["Special Recipient"] = "特殊指定角色",
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = "方块",
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = "姿态动作条 1",
|
||||
["Stance Bar 2"] = "姿态动作条 2",
|
||||
["Stance Bar 3"] = "姿态动作条 3",
|
||||
@@ -804,7 +809,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Thistle Tea"] = "菊花茶",
|
||||
["Threshold To Trust Health Estimation"] = "信任生命值预估的阈值",
|
||||
["Time"] = "时间",
|
||||
["Timer"] = "计时器",
|
||||
["Time Remaining"] = "剩余时间",
|
||||
["Timer In Minutes"] = "计时器(分钟)",
|
||||
["Timestamp Brackets"] = "时间戳括弧",
|
||||
@@ -815,6 +819,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Tiny (PixelPerfect)"] = "极小(像素完美)",
|
||||
["Toggle as Tank"] = "切换成为坦克",
|
||||
["Tooltip"] = "信息提示框",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "信息提示框位置",
|
||||
["Tooltip Text Font"] = "鼠标提示框字体",
|
||||
["Tooltip Text Font Size"] ="鼠标提示框字体大小",
|
||||
@@ -826,11 +831,13 @@ pfUI_translation["zhCN"] = {
|
||||
["Total Gold"] = "总黄金",
|
||||
["Totem Direction"] = "图腾方向",
|
||||
["Totem Icons"] = "图腾图标",
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = "被追踪的声望",
|
||||
["Tracking Icon Size"] = "追踪图标大小",
|
||||
["Trigger Actions On Key Down"] = "按下即施法",
|
||||
["UI-Scale"] = "UI缩放比例",
|
||||
["Unbuffed"] = "该Buff缺失者",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "头像边框大小",
|
||||
["Unit Frame Layout"] = "头像框架样式",
|
||||
["Unit Frames"] = "头像框架",
|
||||
@@ -857,7 +864,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Use Custom Color Power Bar Background"] = "使用自定义颜色显示能量值背景",
|
||||
["Use Custom Font Settings"] = "使用自定义字体设置",
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = "使用动态字体大小",
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = "为战利品Roll点计时框启用物品稀有颜色",
|
||||
["Use Original Game Fonts"] = "使用游戏原始字体",
|
||||
["Use Raid Frames To Display Group Members"] = '使用团队框架显示小组成员',
|
||||
@@ -875,7 +881,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Website"] = "网站",
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "欢迎使用 |cff33ffccpf|cffffffffUI|r! \n\n这是第一次运行向导,将引导您完成一些基本配置。 如果你想跳过所有步骤\"使用默认\"按钮。 如果您再次运行此对话框,请转到设置并点击 \"Reset Firstrun\" 按钮。\n\n访问 |cff33ffcc%s|r 检查最新版本。",
|
||||
["Whitelist"] = "白名单",
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = "宽度",
|
||||
["Wobble Zoom"] = "摆动变焦",
|
||||
["Won"] = "获胜",
|
||||
|
||||
Vendored
+28
-23
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["zhTW"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = nil,
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "縮寫數位格式[4200為4.2K]",
|
||||
["Abbreviate Unit Names"] = nil,
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Actionbar"] = "動作條",
|
||||
["Action Bar"] = nil,
|
||||
["Action Bar Border Size"] = "動作條邊框大小",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "啟動的外掛程式",
|
||||
["Add button to the frame"] = nil,
|
||||
["Added button"] = nil,
|
||||
@@ -27,11 +30,11 @@ pfUI_translation["zhTW"] = {
|
||||
["Always Show Item Comparison"] = "始終顯示裝備比較",
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Use 2D Portraits"] = "始終使用2D頭像",
|
||||
["Ammo Counter"] = "彈藥數量",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "pfUI的安裝內建有四種風格.點選以下讀取其一",
|
||||
["A new version is available"] = nil,
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = "外觀設置",
|
||||
["Ascending"] = "下移",
|
||||
["Author"] = nil,
|
||||
@@ -78,7 +81,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Buffbar Width"] = "Buff寬度",
|
||||
["Buff/Debuff Icons"] = nil,
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Font Size"] = "Buff字體大小",
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Buff總數量",
|
||||
["Buff Position"] = "Buff顯示的位置",
|
||||
["Buffs"] = "Buff(增益)",
|
||||
@@ -120,9 +123,13 @@ pfUI_translation["zhTW"] = {
|
||||
["Chat Bubble Transparency"] = "聊天框氣泡效果透明度",
|
||||
["Chat Default Brackets"] = "聊天框默認括弧",
|
||||
["Class"] = "職業",
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear Rolls"] = "清除Roll點",
|
||||
["Click Action"] = "點擊操作",
|
||||
["Click Casting"] = nil,
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = "時間",
|
||||
["Close"] = "關閉",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
@@ -145,21 +152,16 @@ pfUI_translation["zhTW"] = {
|
||||
["Configuration"] = "配置",
|
||||
["Configure"] = "設置",
|
||||
["Cooldown"] = "冷卻時間",
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = "技能冷卻時間顏色[天]",
|
||||
["Cooldown Color (Hours)"] = "技能冷卻時間顏色[時]",
|
||||
["Cooldown Color (Less than 3 Sec)"] = "技能冷卻時間顏色[少於3秒]",
|
||||
["Cooldown Color (Minutes)"] = "技能冷卻時間顏色[分]",
|
||||
["Cooldown Color (Seconds)"] = "技能冷卻時間顏色[秒]",
|
||||
["Cooldown / Durations"] = nil,
|
||||
["Cooldown Text Font"] = nil,
|
||||
["Cooldown Text Font Size"] = "技能冷卻時間文字大小",
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = nil,
|
||||
["Cooldown Text Size"] = nil,
|
||||
["Cooldown Text Threshold"] = nil,
|
||||
["Cooldown Text Time Threshold"] = "技能冷卻時間文字臨界值",
|
||||
["Coordinates Location"] = "座標位置",
|
||||
["Coordinates On Minimap"] = "小地圖上的座標",
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = "計數器",
|
||||
["Create Profile"] = "新建配置",
|
||||
["Ctrl-Click"] = "CTRL點擊",
|
||||
@@ -200,7 +202,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Description Font"] = nil,
|
||||
["Description Font Size"] = nil,
|
||||
["Detailed Random Roll Announcement"] = "通告詳細隨機Roll點",
|
||||
["Detect Enemy Buffs"] = nil,
|
||||
["Disable"] = "禁用",
|
||||
["Disable Blizzard Castbar"] = "隱藏暴雪施法條",
|
||||
["Disabled"] = "不顯示",
|
||||
@@ -277,12 +278,9 @@ pfUI_translation["zhTW"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = "啟用私聊樣式",
|
||||
["Enable Debuff Display"] = "啟用Debuff顯示",
|
||||
["Enable Debuffs"] = "顯示Debuff",
|
||||
["Enable Durations On Blizzard Frames"] = "啟用持續時間在暴雪框架上",
|
||||
["Enable Durations On Foreign Frames"] = "啟用持續時間在外來框架上",
|
||||
["Enable Energy Ticks"] = "顯示能量刻度",
|
||||
["Enable Extended Guild Information"] = "公會資訊擴展顯示",
|
||||
["Enable Frame Shadow"] = "啟用框架陰影",
|
||||
["Enable Full-Text Search"] = nil,
|
||||
["Enable Indicators"] = nil,
|
||||
["Enable Item Quality Color For Equipment Only"] = "僅在裝備上顯示品質顏色",
|
||||
["Enable \"Loot & Spam\" Chat Window"] = "啟用[拾取、綜合]聊天視窗",
|
||||
@@ -337,6 +335,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Font"] = nil,
|
||||
["Font Options"] = nil,
|
||||
["Font Padding"] = nil,
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = nil,
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||
["fps"] = "幀",
|
||||
@@ -371,7 +370,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Health"] = nil,
|
||||
["Health - Auto"] = "動態生命值和百分比",
|
||||
["Healthbar"] = "生命條",
|
||||
["Healthbar Animation Speed"] = "掉血動畫速度",
|
||||
["Health Bar Color"] = nil,
|
||||
["Healthbar Embedded"] = "血條上顯示動態頭像",
|
||||
["Healthbar Height"] = "生命條高度",
|
||||
@@ -396,7 +394,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Hide Channel Names"] = "隱藏頻道名稱",
|
||||
["Hide Chat When Bags Are Opened"] = "打開背包後隱藏聊天框",
|
||||
["Hide Combat Log"] = "隱藏戰鬥日誌",
|
||||
["Hide Foreign Cooldown Animations"] = nil,
|
||||
["Hide Group Frames While In Raid"] = "在團隊框架下隱藏小隊框架",
|
||||
["Hide Healthbar On Critters"] = nil,
|
||||
["Hide Healthbar On Enemy NPCs"] = nil,
|
||||
@@ -405,6 +402,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Hide Healthbar On Friendly Players"] = nil,
|
||||
["Hide Healthbar On Neutral NPCs"] = nil,
|
||||
["Hide Healthbar On Totems"] = nil,
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = nil,
|
||||
["Hide When Entering Combat"] = nil,
|
||||
["Highlight Equipped Items"] = nil,
|
||||
@@ -433,7 +431,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Inherit Default Colors"] = nil,
|
||||
["Inputbox Height"] = "輸入框高度",
|
||||
["Inputbox Width"] = "輸入框寬度",
|
||||
["Instant"] = "極快",
|
||||
["Integrations"] = nil,
|
||||
["Invert Health Bar"] = "血量反色顯示",
|
||||
["is not allowed in profile name"] = "在設定檔名中不允許",
|
||||
@@ -478,6 +475,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Look & Feel"] = nil,
|
||||
["Loot"] = "拾取",
|
||||
["Loot & Spam"] = "拾取 & 聊天",
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = nil,
|
||||
["Macro Text Size"] = nil,
|
||||
["Main Actionbar"] = nil,
|
||||
@@ -517,6 +515,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Name | Health Missing"] = nil,
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = nil,
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "姓名板",
|
||||
["Nameplate Width"] = "姓名板高度",
|
||||
["Name (Short)"] = "名字 (短)",
|
||||
@@ -555,6 +554,7 @@ pfUI_translation["zhTW"] = {
|
||||
["On State Change"] = nil,
|
||||
["Options"] = nil,
|
||||
["Orientation"] = nil,
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = "小地圖面板",
|
||||
["Outline"] = nil,
|
||||
["Outlines"] = nil,
|
||||
@@ -583,6 +583,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Pixel"] = nil,
|
||||
["Player"] = "玩家",
|
||||
["Player Buff Bar"] = nil,
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = nil,
|
||||
["Player Debuff Bar"] = nil,
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -593,6 +594,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Portrait Alpha"] = "人偶透明度",
|
||||
["Portrait Height"] = "纵向高度",
|
||||
["Portrait Position"] = "人偶頭像位置",
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = "纵向宽度",
|
||||
["Powerbar"] = "能量(藍)條",
|
||||
["Power Bar Anchor"] = "能量條對齊方式(以血條為錨點)",
|
||||
@@ -648,6 +650,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Resting"] = "休息中",
|
||||
["Reveal Unexplored Areas"] = "展示未勘探的地區",
|
||||
["Switch to current zone"] = nil,
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "右邊",
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
@@ -669,8 +672,8 @@ pfUI_translation["zhTW"] = {
|
||||
["Save & Reload"] = nil,
|
||||
["Scale"] = "比例",
|
||||
["Scale Border On HiDPI Displays"] = nil,
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = nil,
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = "螢幕解析度",
|
||||
["Screenshot"] = nil,
|
||||
@@ -729,7 +732,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Loot Icon"] = nil,
|
||||
["Show Macro Text"] = "顯示巨集的名字",
|
||||
["Show Meters By Default"] = "由默認顯示其他介面表",
|
||||
["Show Milliseconds When Timer Runs Out"] = nil,
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = nil,
|
||||
["Show On Hostile Units"] = nil,
|
||||
["Show Procs Indicators"] = nil,
|
||||
@@ -747,10 +750,10 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Time Left"] = nil,
|
||||
["Show Timer"] = nil,
|
||||
["Show Timer Animation"] = nil,
|
||||
["Show Timer Text"] = nil,
|
||||
["Show Totems Indicators"] = nil,
|
||||
["Shrink & Return"] = nil,
|
||||
@@ -767,8 +770,10 @@ pfUI_translation["zhTW"] = {
|
||||
["Soulshards"] = "靈魂碎片",
|
||||
["Spacing"] = nil,
|
||||
["Special Recipient"] = "特殊指定角色",
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = "方形",
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = nil,
|
||||
["Stance Bar 2"] = nil,
|
||||
["Stance Bar 3"] = nil,
|
||||
@@ -803,7 +808,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Thistle Tea"] = nil,
|
||||
["Threshold To Trust Health Estimation"] = nil,
|
||||
["Time"] = "計時器",
|
||||
["Timer"] = nil,
|
||||
["Time Remaining"] = "剩餘時間",
|
||||
["Timer In Minutes"] = nil,
|
||||
["Timestamp Brackets"] = "時間戳括弧",
|
||||
@@ -814,6 +818,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Tiny (PixelPerfect)"] = "極小(像素完美)",
|
||||
["Toggle as Tank"] = "切換成為坦克",
|
||||
["Tooltip"] = "滑鼠提示框",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "滑鼠提示框位置",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -825,11 +830,13 @@ pfUI_translation["zhTW"] = {
|
||||
["Total Gold"] = "總金量",
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = "追蹤圖示大小",
|
||||
["Trigger Actions On Key Down"] = nil,
|
||||
["UI-Scale"] = "UI縮放比例",
|
||||
["Unbuffed"] = "該Buff缺失者",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "頭像邊框大小",
|
||||
["Unit Frame Layout"] = "頭像框架樣式",
|
||||
["Unit Frames"] = "頭像框架",
|
||||
@@ -856,7 +863,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Use Custom Color Power Bar Background"] = nil,
|
||||
["Use Custom Font Settings"] = nil,
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = nil,
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = "為戰利品Roll點計時框啟用物品稀有顏色",
|
||||
["Use Original Game Fonts"] = nil,
|
||||
["Use Raid Frames To Display Group Members"] = '使用團隊框架顯示小組成員',
|
||||
@@ -874,7 +880,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Website"] = nil,
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "歡迎使用 |cff33ffccpf|cffffffffUI|r! \n\n這是第一次運行嚮導,將引導您完成一些基本配置。 如果你想跳過所有步驟\"使用預設\"按鈕。 如果您再次運行此對話方塊,請轉到設置並點擊 \"Reset Firstrun\" 按鈕。\n\n訪問 |cff33ffcc%s|r 檢查最新版本。",
|
||||
["Whitelist"] = "白名單",
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = nil,
|
||||
["Wobble Zoom"] = nil,
|
||||
["Won"] = nil,
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\api\api.lua"/>
|
||||
<Include file="..\api\cooldown.lua"/>
|
||||
<Include file="..\api\config.lua"/>
|
||||
<Include file="..\api\ui-widgets.lua"/>
|
||||
<Include file="..\api\ui-widgets.xml"/>
|
||||
<Include file="..\api\unitframes.lua"/>
|
||||
</Ui>
|
||||
|
||||
@@ -1,13 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\env\locales_enUS.lua"/>
|
||||
<Include file="..\env\locales_koKR.lua"/>
|
||||
<Include file="..\env\locales_frFR.lua"/>
|
||||
<Include file="..\env\locales_deDE.lua"/>
|
||||
<Include file="..\env\locales_zhCN.lua"/>
|
||||
<Include file="..\env\locales_esES.lua"/>
|
||||
<Include file="..\env\locales_ruRU.lua"/>
|
||||
|
||||
<Include file="..\env\tables.lua"/>
|
||||
<Include file="..\env\profiles.lua"/>
|
||||
|
||||
<Include file="..\env\translations_enUS.lua"/>
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\libs\libtipscan.lua"/>
|
||||
<Include file="..\libs\libspell.lua"/>
|
||||
<Include file="..\libs\libdebuff.lua"/>
|
||||
<Include file="..\libs\librange.lua"/>
|
||||
<Include file="..\libs\libunitscan.lua"/>
|
||||
<Include file="..\libs\libhealth.lua"/>
|
||||
<Include file="..\libs\libthrottle.lua"/>
|
||||
|
||||
+4
-3
@@ -7,6 +7,8 @@
|
||||
<Include file="..\modules\gryphons.lua"/>
|
||||
<Include file="..\modules\hunterbar.lua"/>
|
||||
<Include file="..\modules\chat.lua"/>
|
||||
<Include file="..\modules\combatlog.lua"/>
|
||||
<Include file="..\modules\combatlog_config.lua"/>
|
||||
<Include file="..\modules\whisperproxy.lua"/>
|
||||
<Include file="..\modules\chatcopy.lua"/>
|
||||
<Include file="..\modules\bubbles.lua"/>
|
||||
@@ -32,7 +34,6 @@
|
||||
<Include file="..\modules\autovendor.lua"/>
|
||||
<Include file="..\modules\bags.lua"/>
|
||||
<Include file="..\modules\itemclick.lua"/>
|
||||
<Include file="..\modules\cooldown.lua"/>
|
||||
<Include file="..\modules\tooltip.lua"/>
|
||||
<Include file="..\modules\questitem.lua"/>
|
||||
<Include file="..\modules\thirdparty.lua"/>
|
||||
@@ -70,9 +71,7 @@
|
||||
<Include file="..\modules\addoncompat.lua"/>
|
||||
<Include file="..\modules\energytick.lua"/>
|
||||
<Include file="..\modules\totems.lua"/>
|
||||
<Include file="..\modules\macrotweak.lua"/>
|
||||
<Include file="..\modules\macroicons.lua"/>
|
||||
<Include file="..\modules\turtle-wow.lua"/>
|
||||
<Include file="..\modules\superwow.lua"/>
|
||||
<Include file="..\modules\innervatecall.lua"/>
|
||||
<Include file="..\modules\nampower.lua"/>
|
||||
@@ -82,4 +81,6 @@
|
||||
<Include file="..\modules\loothistory.lua"/>
|
||||
<Include file="..\modules\newitem.lua"/>
|
||||
<Include file="..\modules\friendnotes.lua"/>
|
||||
<Include file="..\modules\lossofcontrol.lua"/>
|
||||
<Include file="..\modules\radar.lua"/>
|
||||
</Ui>
|
||||
+2
-7
@@ -30,17 +30,12 @@
|
||||
<Include file="..\skins\blizzard\options-sound.lua"/>
|
||||
<Include file="..\skins\blizzard\options-video.lua"/>
|
||||
<Include file="..\skins\blizzard\options-new.lua"/>
|
||||
<Include file="..\skins\blizzard\options-interface.lua"/>
|
||||
<Include file="..\skins\blizzard\petition.lua"/>
|
||||
<Include file="..\skins\blizzard\taxi.lua"/>
|
||||
<Include file="..\skins\blizzard\tooltips.lua"/>
|
||||
<Include file="..\skins\blizzard\tabard.lua"/>
|
||||
<Include file="..\skins\blizzard\itemtext.lua"/>
|
||||
<Include file="..\skins\blizzard\lft.lua"/>
|
||||
<Include file="..\skins\blizzard\turtle_shop.lua"/>
|
||||
|
||||
<!-- Turtle WoW -->
|
||||
<Include file="..\skins\blizzard\barbershop.lua"/>
|
||||
<Include file="..\skins\blizzard\transmog.lua"/>
|
||||
<Include file="..\skins\blizzard\ebc.lua"/>
|
||||
|
||||
<!-- Turtle WoW skins live in init\turtle.xml (pfUI_Turtle.toc only). -->
|
||||
</Ui>
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\compat\vanilla.lua"/>
|
||||
<Include file="..\env\tables_stock.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,14 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<!-- Turtle WoW only: pulled in by pfUI_Turtle.toc, which ClassicAPI selects
|
||||
when it detects a Turtle client. Everything in here targets frames that
|
||||
only a Turtle client ever creates. -->
|
||||
<Include file="..\env\tables_turtle.lua"/>
|
||||
|
||||
<Include file="..\skins\blizzard\lft.lua"/>
|
||||
<Include file="..\skins\blizzard\turtle_shop.lua"/>
|
||||
<Include file="..\skins\blizzard\barbershop.lua"/>
|
||||
<Include file="..\skins\blizzard\transmog.lua"/>
|
||||
<Include file="..\skins\blizzard\ebc.lua"/>
|
||||
|
||||
<Include file="..\modules\turtle-wow.lua"/>
|
||||
</Ui>
|
||||
+37
-14
@@ -18,12 +18,7 @@ local ItemQuality = Enum.ItemQuality
|
||||
local function SortCategoryPrefix(itemId, classID, quality)
|
||||
if itemId == HEARTHSTONE_ITEM_ID then return "00" end
|
||||
if quality == ItemQuality.Poor then return "13" end -- gray always last
|
||||
if classID == ItemClass.Weapon or classID == ItemClass.Armor then
|
||||
if quality and quality >= ItemQuality.Epic then return "01" end -- Epic+ gear
|
||||
if quality == ItemQuality.Rare then return "02" end -- Rare gear
|
||||
if quality == ItemQuality.Uncommon then return "03" end -- Uncommon gear
|
||||
return "04" -- Common/poor gear
|
||||
end
|
||||
if classID == ItemClass.Weapon or classID == ItemClass.Armor then return "01" end
|
||||
if classID == ItemClass.Consumable then return "05" end
|
||||
if classID == ItemClass.Reagent then return "06" end
|
||||
if classID == ItemClass.Tradegoods then return "07" end
|
||||
@@ -42,12 +37,40 @@ local function SortCountSuffix(count)
|
||||
return string.sub(s, -6)
|
||||
end
|
||||
|
||||
local function SortKey(itemId, name, classID, subClassID, quality, count)
|
||||
-- Zero-pad the class/subclass so the secondary grouping sorts numerically
|
||||
-- (as a string, "10" would otherwise precede "2").
|
||||
return SortCategoryPrefix(itemId, classID, quality)
|
||||
.. string.format("%02d|%02d|", classID or 99, subClassID or 99)
|
||||
.. (name or "zzz") .. "|" .. SortCountSuffix(count)
|
||||
-- Gear's slot order, keyed by the equipLoc token (INVTYPE_*). Not the
|
||||
-- token's alphabetical order, which puts chest before head, and not its
|
||||
-- INVTYPE number, which parts robe (20) from chest (5). Same order as
|
||||
-- ClassicAPI's C_Container.SortBags, taken from Baganator: weapons by hand,
|
||||
-- ranged and ammo, then armor with shields and off-hands first, head to
|
||||
-- feet, then jewelry, shirt and tabard.
|
||||
local SLOT_ORDER = {
|
||||
"INVTYPE_2HWEAPON", "INVTYPE_WEAPON", "INVTYPE_WEAPONMAINHAND",
|
||||
"INVTYPE_SHIELD", "INVTYPE_HOLDABLE", "INVTYPE_RANGEDRIGHT",
|
||||
"INVTYPE_WEAPONOFFHAND", "INVTYPE_RANGED", "INVTYPE_THROWN",
|
||||
"INVTYPE_AMMO", "INVTYPE_QUIVER", "INVTYPE_RELIC",
|
||||
"INVTYPE_HEAD", "INVTYPE_SHOULDER", "INVTYPE_CLOAK", "INVTYPE_CHEST",
|
||||
"INVTYPE_ROBE", "INVTYPE_WRIST", "INVTYPE_HAND", "INVTYPE_WAIST",
|
||||
"INVTYPE_LEGS", "INVTYPE_FEET",
|
||||
"INVTYPE_NECK", "INVTYPE_FINGER", "INVTYPE_TRINKET", "INVTYPE_BODY",
|
||||
"INVTYPE_TABARD", "INVTYPE_BAG",
|
||||
}
|
||||
local SLOT_RANK = {}
|
||||
for i, token in ipairs(SLOT_ORDER) do SLOT_RANK[token] = i end
|
||||
|
||||
local function SortKey(itemId, name, classID, subClassID, quality, count, equipLoc)
|
||||
-- Zero-pad the numeric fields so they sort numerically as strings ("10"
|
||||
-- would otherwise precede "2").
|
||||
local key = SortCategoryPrefix(itemId, classID, quality)
|
||||
.. string.format("%02d|", classID or 99)
|
||||
if classID == ItemClass.Weapon or classID == ItemClass.Armor then
|
||||
-- Gear: slot, then subtype, then best quality first, so all helms sit
|
||||
-- together, then all shoulders.
|
||||
key = key .. string.format("%02d|%02d|%d|",
|
||||
SLOT_RANK[equipLoc] or 99, subClassID or 99, 9 - (quality or 0))
|
||||
else
|
||||
key = key .. string.format("%02d|", subClassID or 99)
|
||||
end
|
||||
return key .. (name or "zzz") .. "|" .. SortCountSuffix(count)
|
||||
end
|
||||
|
||||
local function ClearSortData()
|
||||
@@ -168,10 +191,10 @@ local function BuildSortGrid()
|
||||
-- sit at positions 12/13. We categorize on those numeric class IDs
|
||||
-- rather than the localized itemType/itemSubType strings. (pfUI's
|
||||
-- shimmed global GetItemInfo is only 10 fields and lacks them.)
|
||||
local name, _, quality, _, _, _, _, _, _, _, _, classID, subClassID = C_Item.GetItemInfo(itemId)
|
||||
local name, _, quality, _, _, _, _, _, equipLoc, _, _, classID, subClassID = C_Item.GetItemInfo(itemId)
|
||||
local _, count = GetContainerItemInfo(bag, slot)
|
||||
local item = {
|
||||
key = SortKey(itemId, name, classID, subClassID, quality, count),
|
||||
key = SortKey(itemId, name, classID, subClassID, quality, count, equipLoc),
|
||||
-- vanilla items carry at most one family bit, so equality
|
||||
-- against a bag family suffices (no bit.band needed).
|
||||
family = C_Item.GetItemFamily(itemId) or 0,
|
||||
|
||||
+8
-1616
File diff suppressed because it is too large
Load Diff
+2
-2
@@ -10,8 +10,8 @@ local libhealth = CreateFrame("Frame")
|
||||
libhealth.enabled = true
|
||||
libhealth.reqhit = 4
|
||||
libhealth.reqdmg = 5
|
||||
libhealth:RegisterEvent("UNIT_HEALTH")
|
||||
libhealth:RegisterEvent("UNIT_COMBAT")
|
||||
libhealth:RegisterUnitEvent("UNIT_HEALTH", "target")
|
||||
libhealth:RegisterUnitEvent("UNIT_COMBAT", "target")
|
||||
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
libhealth:SetScript("OnEvent", function()
|
||||
|
||||
+217
-365
@@ -2,47 +2,39 @@
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libpredict ]]--
|
||||
-- A pfUI library that detects, receives and sends heal and resurrection predictions.
|
||||
-- A pfUI library that detects, receives and sends heal predictions.
|
||||
-- Healing predictions are done by caching the last known "normal" heal value of the
|
||||
-- spell when last being used. Those chaches are cleared when new talents are detected.
|
||||
-- The API provides function calls similar to later WoW expansions such as:
|
||||
-- UnitGetIncomingHeals(unit)
|
||||
-- UnitHasIncomingResurrection(unit)
|
||||
-- UnitHasResurrection(unit)
|
||||
--
|
||||
-- The library is able to receive and send compatible messages to HealComm
|
||||
-- including resurrections. It has an option to disable the sending of those
|
||||
-- messages in case HealComm is already active.
|
||||
-- UnitHasResurrection extends ClassicAPI's UnitHasIncomingResurrection, which
|
||||
-- ends with the cast, to a resurrection that landed and waits for the target
|
||||
-- to accept it.
|
||||
--
|
||||
-- HOT TRACKING INTEGRATION (NEW):
|
||||
-- With Nampower enabled, HoT tracking now primarily uses libdebuff's AURA_CAST
|
||||
-- event system for accurate server-side buff/debuff tracking with full rank
|
||||
-- protection. GetHotDuration() first checks libdebuff, then falls back to the
|
||||
-- legacy prediction system for backwards compatibility with non-Nampower clients.
|
||||
-- This provides:
|
||||
-- - Accurate duration from server (no prediction needed)
|
||||
-- - Automatic rank protection (lower ranks won't overwrite higher ranks)
|
||||
-- - Support for multiple casters of same HoT on one target
|
||||
-- - Zero event overhead (libdebuff already tracks all auras)
|
||||
-- The library is able to receive and send compatible messages to HealComm,
|
||||
-- and announces the player's resurrections to HealComm and CTRA. It has an
|
||||
-- option to disable the sending of those messages in case HealComm is
|
||||
-- already active.
|
||||
--
|
||||
-- Casts are read from ClassicAPI's UNIT_SPELLCAST_* events and heal amounts
|
||||
-- from COMBAT_LOG_EVENT_UNFILTERED. GetHotDuration() reads live HoT timers
|
||||
-- from C_UnitAuras (via libdebuff) and falls back to the HealComm-fed table.
|
||||
|
||||
-- return instantly when another libpredict is already active
|
||||
if pfUI.api.libpredict then return end
|
||||
|
||||
-- Check if libdebuff integration is available
|
||||
local libdebuff_available = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false
|
||||
|
||||
-- Check if Nampower is available for SPELL_FAILED events
|
||||
|
||||
local senttarget
|
||||
local heals, ress, events, hots = {}, {}, {}, {}
|
||||
local heals, events, hots = {}, {}, {}
|
||||
local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
|
||||
local player = UnitName("player")
|
||||
local cache, gear_string = {}, ""
|
||||
local foreignCache = {} -- [casterName][spellKey] = amount, in-memory cache for other healers
|
||||
local rejuvDuration, renewDuration = 12, 15 --default durations
|
||||
local ressGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup
|
||||
local healGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup
|
||||
local ress_timers = {} -- [target][sender] = expiry_timestamp (60s rez window)
|
||||
local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s
|
||||
local healGuidToName = {} -- [casterGuid] = casterName, for interrupted-cast cleanup
|
||||
local sentTargets = {} -- [castGUID] = target name of an own cast, from UNIT_SPELLCAST_SENT
|
||||
local resOffers = {} -- [guid] = expiry of a landed resurrection the target has yet to accept
|
||||
local RES_OFFER_TIMEOUT = 60 -- the target's resurrect popup declines itself after 60s
|
||||
|
||||
-- Localized spell names resolved once from canonical rank-1 spellIDs.
|
||||
-- Every rank shares the same name, so per-rank comparisons elsewhere can
|
||||
@@ -53,7 +45,6 @@ local RENEW = C_Spell.GetSpellName(139) -- Renew (Rank 1)
|
||||
local REGROWTH = C_Spell.GetSpellName(8936) -- Regrowth (Rank 1)
|
||||
|
||||
local libpredict = CreateFrame("Frame")
|
||||
libpredict:RegisterEvent("UNIT_HEALTH")
|
||||
libpredict:RegisterEvent("CHAT_MSG_ADDON")
|
||||
libpredict:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
libpredict:RegisterEvent("PLAYER_LOGOUT")
|
||||
@@ -66,13 +57,8 @@ libpredict:SetScript("OnEvent", function()
|
||||
return
|
||||
end
|
||||
|
||||
if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then
|
||||
this:ParseChatMessage(arg4, arg2, arg1)
|
||||
elseif event == "UNIT_HEALTH" then
|
||||
local name = UnitName(arg1)
|
||||
if name and ress[name] and not UnitIsDeadOrGhost(arg1) then
|
||||
ress[name] = nil
|
||||
end
|
||||
if event == "CHAT_MSG_ADDON" and arg1 == "HealComm" then
|
||||
this:ParseChatMessage(arg4, arg2)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -106,61 +92,34 @@ local function cacheRaidNames()
|
||||
if pguid then guidNameCache[pguid] = UnitName("player") end
|
||||
end
|
||||
|
||||
local function isRezSpell(spellId)
|
||||
if not L["resurrections"] then return false end
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
return spellName and L["resurrections"][spellName]
|
||||
end
|
||||
|
||||
-- Build cache on world enter
|
||||
libpredict:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
libpredict:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||
libpredict:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
local origOnEvent = libpredict:GetScript("OnEvent")
|
||||
libpredict:SetScript("OnEvent", function()
|
||||
libpredict:HookScript("OnEvent", function()
|
||||
if event == "PLAYER_ENTERING_WORLD" or event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then
|
||||
cacheRaidNames()
|
||||
end
|
||||
if origOnEvent then origOnEvent() end
|
||||
end)
|
||||
|
||||
-- SPELL_START_SELF: own cast started (heals + rez)
|
||||
pfUI.libdebuff_spell_start_self_hooks = pfUI.libdebuff_spell_start_self_hooks or {}
|
||||
pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
|
||||
-- Own cast-time spell started (heals + rez)
|
||||
local function OnOwnCastStart(spellId, castGUID)
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
local pendingTarget = nil
|
||||
local pendingTargetGuid = nil
|
||||
local pending = pfUI.libpredict_pending_cast
|
||||
if pending and pending.spellName == spellName and pending.targetGuid
|
||||
and pending.time and (GetTime() - pending.time) < 1 then
|
||||
-- If SPELL_CAST_EVENT target differs from SPELL_START_SELF target,
|
||||
-- the client redirected the cast (e.g. offline target → selfcast).
|
||||
-- Discard pending and trust the actual targetGuid from SPELL_START_SELF.
|
||||
if pending.targetGuid == targetGuid then
|
||||
local name = UnitName(pending.targetGuid)
|
||||
if name and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
|
||||
pendingTarget = name
|
||||
pendingTargetGuid = pending.targetGuid
|
||||
end
|
||||
end
|
||||
pending.spellId = nil
|
||||
pending.spellName = nil
|
||||
pending.targetGuid = nil
|
||||
pending.time = nil
|
||||
end
|
||||
local target = pendingTarget or resolveNameFromGuid(targetGuid) or senttarget or spell_queue[3]
|
||||
-- resolved GUID: prefer pendingTargetGuid (mouseover/click-to-cast), fall back to targetGuid
|
||||
local resolvedTargetGuid = pendingTargetGuid or targetGuid
|
||||
|
||||
-- SENT names the unit the cast went out at; self and no-target casts
|
||||
-- carry none, so fall back to what the cast hooks recorded
|
||||
local target = sentTargets[castGUID] or spell_queue[3]
|
||||
local _, _, _, startMs, endMs = C_Spell.CastingInfo()
|
||||
local castTime = startMs and endMs - startMs or 0
|
||||
|
||||
libpredict.sender.castGUID = castGUID
|
||||
libpredict.sender.delayMs = 0
|
||||
libpredict.sender.current_cast = spellName
|
||||
libpredict.sender.current_cast_target = target
|
||||
|
||||
if L["resurrections"][spellName] then
|
||||
if target then
|
||||
libpredict:Ress(player, target, casterGuid)
|
||||
libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/")
|
||||
libpredict.sender:SendResCommMsg("RES " .. target)
|
||||
libpredict.sender.resurrecting = true
|
||||
@@ -235,27 +194,17 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
|
||||
return -- skip the generic Heal call below
|
||||
end
|
||||
|
||||
-- If the resolved heal target is itself hostile (e.g. self-cast heal while targeting an enemy),
|
||||
-- store the heal under the player so the player frame shows the prediction.
|
||||
-- Use resolvedTargetGuid (prefers pendingTargetGuid from mouseover/click-to-cast) so we
|
||||
-- don't wrongly fall back to player when healing a friend via mouseover with a foe in target.
|
||||
local healTarget = target
|
||||
local unitTargetGuid = UnitGUID and UnitGUID("target")
|
||||
local healTargetIsHostile = resolvedTargetGuid and unitTargetGuid
|
||||
and resolvedTargetGuid == unitTargetGuid
|
||||
and UnitExists("target")
|
||||
and (UnitCanAttack("player", "target") or not UnitIsFriend("player", "target"))
|
||||
if healTargetIsHostile then
|
||||
healTarget = player
|
||||
end
|
||||
libpredict:Heal(player, healTarget, amount, casttime)
|
||||
libpredict.sender:SendHealCommMsg("Heal/" .. (healTarget or "") .. "/" .. amount .. "/" .. casttime .. "/")
|
||||
libpredict:Heal(player, target, amount, casttime)
|
||||
libpredict.sender:SendHealCommMsg("Heal/" .. (target or "") .. "/" .. amount .. "/" .. casttime .. "/")
|
||||
libpredict.sender.healing = true
|
||||
end
|
||||
end
|
||||
|
||||
-- SPELL_GO_SELF: own cast landed (HealStop + Regrowth timer)
|
||||
pfUI.libdebuff_spell_go_hooks["libpredict_sender"] = function(spellId)
|
||||
-- Own cast landed: HealStop, Regrowth timer, instant HoTs
|
||||
local function OnOwnCastSucceeded(spellId, castGUID)
|
||||
local target = sentTargets[castGUID] or spell_queue[3]
|
||||
sentTargets[castGUID] = nil
|
||||
|
||||
libpredict:HealStop(player)
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if spellName == REGROWTH then
|
||||
@@ -267,32 +216,46 @@ pfUI.libdebuff_spell_go_hooks["libpredict_sender"] = function(spellId)
|
||||
end
|
||||
libpredict.sender.regrowth_timer = now + 0.1
|
||||
end
|
||||
libpredict.sender.castGUID = nil
|
||||
libpredict.sender.current_cast = nil
|
||||
libpredict.sender.current_cast_target = nil
|
||||
|
||||
if not target then return end
|
||||
|
||||
-- Instant HoTs — classify by name (rank-independent) instead of a
|
||||
-- hardcoded per-rank ID table.
|
||||
local hotType
|
||||
if spellName == REJUVENATION then hotType = "Reju"
|
||||
elseif spellName == RENEW then hotType = "Renew"
|
||||
end
|
||||
if hotType then
|
||||
local duration = hotType == "Reju" and rejuvDuration or renewDuration
|
||||
local rank = 0
|
||||
local rankSub = C_Spell.GetSpellSubtext(spellId)
|
||||
if rankSub and rankSub ~= "" then
|
||||
rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
|
||||
end
|
||||
libpredict:Hot(player, target, hotType, duration, nil, "UNIT_SPELLCAST_SUCCEEDED", rank)
|
||||
libpredict.sender:SendHealCommMsg(hotType .. "/" .. target .. "/" .. duration .. "/" .. rank .. "/")
|
||||
end
|
||||
end
|
||||
|
||||
-- SPELL_START_OTHER: foreign cast started (heals + rez)
|
||||
-- Signature: fn(spellId, casterGuid, targetGuid, castTime)
|
||||
pfUI.libdebuff_spell_start_other_hooks = pfUI.libdebuff_spell_start_other_hooks or {}
|
||||
pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
|
||||
-- Foreign cast-time heal started
|
||||
local function OnOtherCastStart(unit, spellId)
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
local casterGuid = UnitGUID(unit)
|
||||
local casterName = resolveNameFromGuid(casterGuid)
|
||||
if not casterName then return end
|
||||
|
||||
-- Resurrection cast
|
||||
if L["resurrections"][spellName] then
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
if targetName then
|
||||
libpredict:Ress(casterName, targetName, casterGuid)
|
||||
end
|
||||
return
|
||||
end
|
||||
local targetName = UnitSpellTargetName(unit)
|
||||
if not targetName then return end
|
||||
|
||||
-- Heal cast: look up cached amount from a previous cast by this healer
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
if not targetName then return end
|
||||
local _, _, _, startMs, endMs = C_Spell.UnitCastingInfo(unit)
|
||||
if not startMs then return end
|
||||
local castTime = endMs - startMs
|
||||
|
||||
local rankStr = C_Spell.GetSpellSubtext(spellId) or ""
|
||||
local spellKey = spellName .. (rankStr or "")
|
||||
@@ -338,86 +301,31 @@ pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterG
|
||||
libpredict:Heal(casterName, targetName, amount, castTime, casterGuid)
|
||||
end
|
||||
|
||||
-- SPELL_GO_SELF: own cast landed - HoTs + own rez timer
|
||||
-- Signature: fn(spellId, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
|
||||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||||
pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4, a5, a6, a7)
|
||||
-- Instant HoTs — classify by name (rank-independent) instead of a
|
||||
-- hardcoded per-rank ID table.
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
local hotType
|
||||
if spellName == REJUVENATION then hotType = "Reju"
|
||||
elseif spellName == RENEW then hotType = "Renew"
|
||||
end
|
||||
if hotType then
|
||||
local targetGuid = a4
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
if targetName then
|
||||
local duration
|
||||
if hotType == "Reju" then duration = rejuvDuration or 12
|
||||
elseif hotType == "Renew" then duration = renewDuration or 15
|
||||
end
|
||||
local rank = 0
|
||||
local rankSub = C_Spell.GetSpellSubtext(spellId)
|
||||
if rankSub and rankSub ~= "" then
|
||||
rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
|
||||
end
|
||||
local playerName = UnitName("player")
|
||||
libpredict:Hot(playerName, targetName, hotType, duration, nil, "SPELL_GO_SELF", rank)
|
||||
local rankStr = tostring(rank)
|
||||
if libpredict.sender and libpredict.sender.SendHealCommMsg then
|
||||
libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/")
|
||||
elseif IsInRaid() then
|
||||
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "RAID")
|
||||
elseif IsInGroup() then
|
||||
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "PARTY")
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Own rez landed: set timer
|
||||
if isRezSpell(spellId) then
|
||||
local targetGuid = a4
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
local playerName = UnitName("player")
|
||||
if playerName and targetName then
|
||||
libpredict:RessSetTimer(playerName, targetName)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- SPELL_GO_OTHER: foreign cast landed - rez timer + HealStop
|
||||
-- Signature: fn(spellId, casterGuid, targetGuid)
|
||||
pfUI.libdebuff_spell_go_other_hooks = pfUI.libdebuff_spell_go_other_hooks or {}
|
||||
pfUI.libdebuff_spell_go_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid)
|
||||
local casterName = resolveNameFromGuid(casterGuid)
|
||||
-- Foreign cast landed: the predicted heal is fulfilled
|
||||
local function OnOtherCastSucceeded(unit)
|
||||
local casterName = resolveNameFromGuid(UnitGUID(unit))
|
||||
if not casterName then return end
|
||||
|
||||
if isRezSpell(spellId) then
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
if targetName then
|
||||
libpredict:RessSetTimer(casterName, targetName)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Heal landed → prediction fulfilled, clean up
|
||||
libpredict:HealStop(casterName)
|
||||
end
|
||||
|
||||
-- SPELL_FAILED_OTHER: remove cancelled resses/heals
|
||||
-- Signature: fn(casterGuid, spellId)
|
||||
pfUI.libdebuff_spell_failed_other_hooks = pfUI.libdebuff_spell_failed_other_hooks or {}
|
||||
pfUI.libdebuff_spell_failed_other_hooks["libpredict"] = function(casterGuid, spellId)
|
||||
-- Foreign cast interrupted: remove cancelled heals
|
||||
local function OnOtherCastInterrupted(unit)
|
||||
local casterGuid = UnitGUID(unit)
|
||||
if not casterGuid then return end
|
||||
local ressName = ressGuidToName[casterGuid]
|
||||
if ressName then
|
||||
libpredict:RessStop(ressName)
|
||||
end
|
||||
local healName = healGuidToName[casterGuid]
|
||||
if healName then libpredict:HealStop(healName) end
|
||||
end
|
||||
|
||||
-- Flag the unit frames showing `guid` to redraw their resurrection icon
|
||||
local function RefreshResFrames(guid)
|
||||
for _, frame in pairs(pfUI.uf.frames) do
|
||||
if frame.unitstr and UnitGUID(frame.unitstr) == guid then
|
||||
frame.update_indicators = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
libpredict:SetScript("OnUpdate", function()
|
||||
-- throttle cleanup - no need to check every frame
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
@@ -431,13 +339,12 @@ libpredict:SetScript("OnUpdate", function()
|
||||
end
|
||||
end
|
||||
|
||||
-- Rez timeout: remove offer after 60s if player doesn't accept
|
||||
for target, senders in pairs(ress_timers) do
|
||||
for sender, expiry in pairs(senders) do
|
||||
if now >= expiry then
|
||||
senders[sender] = nil
|
||||
if ress[target] then ress[target][sender] = nil end
|
||||
end
|
||||
-- drop resurrection offers the target accepted or let run out
|
||||
for guid, expiry in pairs(resOffers) do
|
||||
local unit = UnitTokenFromGUID(guid)
|
||||
if now >= expiry or not (unit and UnitIsDeadOrGhost(unit)) then
|
||||
resOffers[guid] = nil
|
||||
RefreshResFrames(guid)
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -451,8 +358,6 @@ function libpredict:ParseComm(sender, msg)
|
||||
if libpredict.debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[libpredict RX]|r HealStop from " .. tostring(sender))
|
||||
end
|
||||
elseif msg == "Resurrection/stop/" then
|
||||
msgtype = "RessStop"
|
||||
elseif msg then
|
||||
local msgobj = {strsplit("/", msg)}
|
||||
|
||||
@@ -462,10 +367,6 @@ function libpredict:ParseComm(sender, msg)
|
||||
msgtype, time = "Delay", msgobj[2]
|
||||
end
|
||||
|
||||
if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then
|
||||
msgtype, target = "Ress", msgobj[2]
|
||||
end
|
||||
|
||||
if msgobj[1] == "Heal" and msgobj[2] then
|
||||
msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4]
|
||||
end
|
||||
@@ -537,25 +438,12 @@ end
|
||||
local recentHots = {}
|
||||
local DUPLICATE_WINDOW = 0.5 -- Ignoriere gleiche Nachricht innerhalb 0.5s
|
||||
|
||||
function libpredict:ParseChatMessage(sender, msg, comm)
|
||||
local msgtype, target, heal, time, rank
|
||||
|
||||
if comm == "HealComm" then
|
||||
msgtype, target, heal, time, rank = libpredict:ParseComm(sender, msg)
|
||||
elseif comm == "CTRA" then
|
||||
local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)")
|
||||
if cmd and ctratarget and cmd == "RES" and ctratarget ~= "" and ctratarget ~= UNKNOWN then
|
||||
msgtype = "Ress"
|
||||
target = ctratarget
|
||||
end
|
||||
end
|
||||
function libpredict:ParseChatMessage(sender, msg)
|
||||
local msgtype, target, heal, time, rank = libpredict:ParseComm(sender, msg)
|
||||
|
||||
if msgtype == "Stop" and sender then
|
||||
libpredict:HealStop(sender)
|
||||
return
|
||||
elseif ( msg == "RessStop" or msg == "RESNO" ) and sender then
|
||||
libpredict:RessStop(sender)
|
||||
return
|
||||
elseif msgtype == "Delay" and time then
|
||||
libpredict:HealDelay(sender, time)
|
||||
elseif msgtype == "Heal" and target and heal and time then
|
||||
@@ -566,29 +454,6 @@ function libpredict:ParseChatMessage(sender, msg, comm)
|
||||
else
|
||||
libpredict:Heal(sender, target, heal, time)
|
||||
end
|
||||
elseif msgtype == "Ress" then
|
||||
-- HealComm: only for other players (own resses tracked via SPELL_START_SELF hook)
|
||||
local playerName = UnitName("player")
|
||||
if sender ~= playerName then
|
||||
local senderGuid
|
||||
for i = 1, GetNumRaidMembers() do
|
||||
local unit = "raid" .. i
|
||||
if UnitName(unit) == sender then
|
||||
senderGuid = UnitGUID(unit)
|
||||
break
|
||||
end
|
||||
end
|
||||
if not senderGuid then
|
||||
for i = 1, GetNumPartyMembers() do
|
||||
local unit = "party" .. i
|
||||
if UnitName(unit) == sender then
|
||||
senderGuid = UnitGUID(unit)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
libpredict:Ress(sender, target, senderGuid)
|
||||
end
|
||||
elseif msgtype == "Hot" then
|
||||
-- Duplicate check: ignore same sender+target+spell within DUPLICATE_WINDOW
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
@@ -737,41 +602,6 @@ function libpredict:HealDelay(sender, delay)
|
||||
end
|
||||
end
|
||||
|
||||
function libpredict:Ress(sender, target, senderGuid)
|
||||
ress[target] = ress[target] or {}
|
||||
ress[target][sender] = true
|
||||
if senderGuid then ressGuidToName[senderGuid] = sender end
|
||||
-- no timer here - timer is only set once the cast actually completes
|
||||
end
|
||||
|
||||
function libpredict:RessSetTimer(sender, target)
|
||||
ress_timers[target] = ress_timers[target] or {}
|
||||
local existing = ress_timers[target][sender]
|
||||
if not existing or GetTime() >= existing then
|
||||
ress_timers[target][sender] = GetTime() + RESS_TIMEOUT
|
||||
else
|
||||
end
|
||||
end
|
||||
|
||||
function libpredict:RessStop(sender)
|
||||
local now = GetTime()
|
||||
for ttarget, t in pairs(ress) do
|
||||
for tsender in pairs(ress[ttarget]) do
|
||||
if sender == tsender then
|
||||
local expiry = ress_timers[ttarget] and ress_timers[ttarget][tsender]
|
||||
if not expiry or now >= expiry then
|
||||
ress[ttarget][tsender] = nil
|
||||
if ress_timers[ttarget] then ress_timers[ttarget][tsender] = nil end
|
||||
else
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for guid, name in pairs(ressGuidToName) do
|
||||
if name == sender then ressGuidToName[guid] = nil end
|
||||
end
|
||||
end
|
||||
|
||||
function libpredict:UnitGetIncomingHeals(unit)
|
||||
if not unit then return 0 end
|
||||
local name = UnitName(unit)
|
||||
@@ -794,26 +624,35 @@ function libpredict:UnitGetIncomingHeals(unit)
|
||||
return sumheal
|
||||
end
|
||||
|
||||
function libpredict:UnitHasIncomingResurrection(unit)
|
||||
if not unit then return nil end
|
||||
local name = UnitName(unit)
|
||||
if not name then return nil end
|
||||
|
||||
if not ress[name] then
|
||||
return nil
|
||||
else
|
||||
for sender, val in pairs(ress[name]) do
|
||||
if val == true then
|
||||
return val
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
-- Whether a resurrection is being cast at the unit, or landed and waits for
|
||||
-- the unit to accept it
|
||||
function libpredict:UnitHasResurrection(unit)
|
||||
return UnitHasIncomingResurrection(unit) or resOffers[UnitGUID(unit)] ~= nil
|
||||
end
|
||||
|
||||
local realm = GetRealmName()
|
||||
local resetcache = CreateFrame("Frame")
|
||||
local hotsetbonus = libtipscan:GetScanner("hotsetbonus")
|
||||
|
||||
-- set bonus spells that lengthen a HoT
|
||||
local REJUVENATION_SET_BONUS = 21871 -- Stormrage Raiment (8)
|
||||
local RENEW_SET_BONUS = 26171 -- Garments of the Oracle (5)
|
||||
|
||||
-- the set bonus spells the equipped gear grants
|
||||
local function GetActiveSetBonuses()
|
||||
local pieces = {}
|
||||
for slot = 1, 19 do
|
||||
local setID = C_Item.GetItemSetID({ equipmentSlotIndex = slot })
|
||||
if setID then pieces[setID] = (pieces[setID] or 0) + 1 end
|
||||
end
|
||||
|
||||
local active = {}
|
||||
for setID, count in pairs(pieces) do
|
||||
for _, bonus in ipairs(C_Item.GetItemSetInfo(setID).bonuses) do
|
||||
if count >= bonus.threshold then active[bonus.spellID] = true end
|
||||
end
|
||||
end
|
||||
return active
|
||||
end
|
||||
resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
||||
resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED")
|
||||
@@ -838,19 +677,9 @@ resetcache:SetScript("OnEvent", function()
|
||||
if gear == gear_string then return end
|
||||
gear_string = gear
|
||||
|
||||
local setBonusCounter
|
||||
setBonusCounter = 0
|
||||
for i=1,10 do --there is no need to check slots above 10
|
||||
hotsetbonus:SetInventoryItem("player", i)
|
||||
if hotsetbonus:Find(L["healduration"]["Rejuvenation"]) then setBonusCounter = setBonusCounter + 1 end
|
||||
end
|
||||
rejuvDuration = setBonusCounter == 8 and 15 or 12
|
||||
setBonusCounter = 0
|
||||
for i =1,10 do
|
||||
hotsetbonus:SetInventoryItem("player", i)
|
||||
if hotsetbonus:Find(L["healduration"]["Renew"]) then setBonusCounter = setBonusCounter + 1 end
|
||||
end
|
||||
renewDuration = setBonusCounter == 5 and 18 or 15
|
||||
local bonuses = GetActiveSetBonuses()
|
||||
rejuvDuration = bonuses[REJUVENATION_SET_BONUS] and 15 or 12
|
||||
renewDuration = bonuses[RENEW_SET_BONUS] and 18 or 15
|
||||
end
|
||||
|
||||
-- flag all cached heals for renewal
|
||||
@@ -899,7 +728,6 @@ local pendingHots = {}
|
||||
|
||||
-- Gather Data by User Actions
|
||||
hooksecurefunc("CastSpell", function(id, bookType)
|
||||
if not libpredict.sender.enabled then return end
|
||||
local effect, rank = libspell.GetSpellInfo(id, bookType)
|
||||
if not effect then return end
|
||||
spell_queue[1] = effect
|
||||
@@ -912,7 +740,7 @@ hooksecurefunc("CastSpell", function(id, bookType)
|
||||
rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil
|
||||
end
|
||||
|
||||
-- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
|
||||
-- Instant HoTs: UNIT_SPELLCAST_SUCCEEDED and C_UnitAuras, hook method as fallback
|
||||
|
||||
if effect == REJUVENATION then
|
||||
local target = spell_queue[3]
|
||||
@@ -952,7 +780,6 @@ hooksecurefunc("CastSpell", function(id, bookType)
|
||||
end)
|
||||
|
||||
hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
if not libpredict.sender.enabled then return end
|
||||
local effect, rank = libspell.GetSpellInfo(effect)
|
||||
if not effect then return end
|
||||
|
||||
@@ -976,7 +803,7 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
spell_queue[3] = target or default
|
||||
end
|
||||
|
||||
-- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
|
||||
-- Instant HoTs: UNIT_SPELLCAST_SUCCEEDED and C_UnitAuras, hook method as fallback
|
||||
|
||||
if effect == REJUVENATION then
|
||||
local hotTarget = target or default
|
||||
@@ -1016,7 +843,6 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
end)
|
||||
|
||||
hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
if not libpredict.sender.enabled then return end
|
||||
if not IsCurrentAction(slot) then return end
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local effect, rank
|
||||
@@ -1037,7 +863,7 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil
|
||||
end
|
||||
|
||||
-- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
|
||||
-- Instant HoTs: UNIT_SPELLCAST_SUCCEEDED and C_UnitAuras, hook method as fallback
|
||||
|
||||
if effect == REJUVENATION then
|
||||
local hotTarget = spell_queue[3]
|
||||
@@ -1077,8 +903,10 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
end)
|
||||
|
||||
libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
|
||||
-- cleared when a HealComm addon already broadcasts this player's casts
|
||||
libpredict.sender.enabled = true
|
||||
libpredict.sender.SendHealCommMsg = function(self, msg)
|
||||
if not self.enabled then return end
|
||||
-- Smart channel selection: Only send to relevant channel to avoid duplicates
|
||||
if IsInRaid() then
|
||||
-- In raid: Only send to RAID (includes all raid members)
|
||||
@@ -1091,6 +919,7 @@ libpredict.sender.SendHealCommMsg = function(self, msg)
|
||||
-- BG groups are handled by RAID channel
|
||||
end
|
||||
libpredict.sender.SendResCommMsg = function(self, msg)
|
||||
if not self.enabled then return end
|
||||
-- Smart channel selection: Only send to relevant channel to avoid duplicates
|
||||
if IsInRaid() then
|
||||
-- In raid: Only send to RAID (includes all raid members)
|
||||
@@ -1127,15 +956,16 @@ libpredict.sender:SetScript("OnUpdate", function()
|
||||
end
|
||||
end)
|
||||
|
||||
-- Nampower events
|
||||
libpredict.sender:RegisterEvent("SPELL_FAILED_SELF")
|
||||
libpredict.sender:RegisterEvent("SPELL_DELAYED_SELF")
|
||||
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_SELF")
|
||||
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers
|
||||
|
||||
-- force cache updates
|
||||
libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
|
||||
-- Own casts arrive as "player"; every other caster fires once per unit token
|
||||
-- it currently holds (raidN, target, nameplateN, ...), so other-unit handlers
|
||||
-- drop the repeats by castGUID.
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SENT")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
libpredict.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
|
||||
-- Shared cleanup helper for failed/interrupted casts
|
||||
local function onCastFailed()
|
||||
@@ -1145,8 +975,7 @@ local function onCastFailed()
|
||||
s:SendHealCommMsg("Healstop")
|
||||
s.healing = nil
|
||||
elseif s.resurrecting then
|
||||
local target = s.current_cast_target or senttarget or spell_queue[3]
|
||||
libpredict:RessStop(UnitName("player"))
|
||||
local target = s.current_cast_target or spell_queue[3]
|
||||
s:SendHealCommMsg("Resurrection/stop/")
|
||||
s:SendResCommMsg("RESNO " .. (target or ""))
|
||||
s.resurrecting = nil
|
||||
@@ -1157,81 +986,110 @@ local function onCastFailed()
|
||||
s.regrowth_target_next = nil
|
||||
s.regrowth_start_next = nil
|
||||
end
|
||||
s.castGUID = nil
|
||||
s.current_cast = nil
|
||||
s.current_cast_target = nil
|
||||
end
|
||||
|
||||
libpredict.sender:SetScript("OnEvent", function()
|
||||
-- ============================================================
|
||||
-- NAMPOWER PATH
|
||||
-- ============================================================
|
||||
if event == "SPELL_HEAL_BY_SELF" then
|
||||
-- arg1=targetGuid, arg2=casterGuid, arg3=spellId, arg4=amount, arg5=critical, arg6=periodic
|
||||
local spellId = arg3
|
||||
local amount = arg4
|
||||
local isCrit = arg5 == 1
|
||||
local isPeriodic = arg6 == 1
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if spellName and spell_queue[1] == spellName then
|
||||
-- Real heal amounts: own heals refresh the spell cache, other group healers'
|
||||
-- heals fill foreignCache (one event per hit target for AoE heals like PoH).
|
||||
local function OnHeal()
|
||||
-- arg4=sourceGUID, arg12=spellId, arg13=spellName, arg15=amount, arg18=critical
|
||||
local spellId, spellName, amount, isCrit = arg12, arg13, arg15, arg18 == 1
|
||||
if not spellName or not amount or amount <= 0 then return end
|
||||
|
||||
if IsPlayerGuid(arg4) then
|
||||
if spell_queue[1] == spellName then
|
||||
UpdateCache(spell_queue[2], amount, isCrit)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
elseif event == "SPELL_HEAL_BY_OTHER" then
|
||||
-- Fires once per hit target for AoE heals (e.g. PoH).
|
||||
-- Use this to build a per-caster cache of real heal amounts.
|
||||
-- arg1=targetGuid, arg2=casterGuid, arg3=spellId, arg4=amount, arg5=critical, arg6=periodic
|
||||
local casterGuid = arg2
|
||||
local spellId = arg3
|
||||
local amount = arg4
|
||||
local isCrit = arg5 == 1
|
||||
local isPeriodic = arg6 == 1
|
||||
local casterName = resolveNameFromGuid(arg4)
|
||||
if not casterName then return end
|
||||
|
||||
if isPeriodic or not spellId or not amount or amount <= 0 then return end
|
||||
local spellKey = spellName .. (C_Spell.GetSpellSubtext(spellId) or "")
|
||||
|
||||
local casterName = resolveNameFromGuid(casterGuid)
|
||||
if not casterName or casterName == player then return end -- own heals handled by SPELL_HEAL_BY_SELF
|
||||
foreignCache[casterName] = foreignCache[casterName] or {}
|
||||
local existing = foreignCache[casterName][spellKey]
|
||||
-- Store highest non-crit value for best prediction accuracy
|
||||
if isCrit then
|
||||
-- Estimate base from crit (vanilla crit = 150%)
|
||||
local base = math.floor(amount * 2 / 3)
|
||||
if not existing or base > existing then
|
||||
foreignCache[casterName][spellKey] = base
|
||||
end
|
||||
else
|
||||
if not existing or amount > existing then
|
||||
foreignCache[casterName][spellKey] = amount
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
local rankStr = C_Spell.GetSpellSubtext(spellId)
|
||||
local spellKey = spellName .. (rankStr or "")
|
||||
-- A landed resurrection: the target has an offer to accept, which outlasts
|
||||
-- UnitHasIncomingResurrection's end with the cast
|
||||
local function OnResurrect()
|
||||
-- arg8=destGUID
|
||||
resOffers[arg8] = GetTime() + RES_OFFER_TIMEOUT
|
||||
RefreshResFrames(arg8)
|
||||
end
|
||||
|
||||
foreignCache[casterName] = foreignCache[casterName] or {}
|
||||
local existing = foreignCache[casterName][spellKey]
|
||||
-- Store highest non-crit value for best prediction accuracy
|
||||
if isCrit then
|
||||
-- Estimate base from crit (vanilla crit = 150%)
|
||||
local base = math.floor(amount * 2 / 3)
|
||||
if not existing or base > existing then
|
||||
foreignCache[casterName][spellKey] = base
|
||||
end
|
||||
else
|
||||
if not existing or amount > existing then
|
||||
foreignCache[casterName][spellKey] = amount
|
||||
local lastOtherCast = {} -- [event] = castGUID of the last other-unit event handled
|
||||
|
||||
libpredict.sender:SetScript("OnEvent", function()
|
||||
if event == "COMBAT_LOG_EVENT_UNFILTERED" then
|
||||
if arg2 == "SPELL_HEAL" then OnHeal()
|
||||
elseif arg2 == "SPELL_RESURRECT" then OnResurrect() end
|
||||
return
|
||||
end
|
||||
|
||||
-- UNIT_SPELLCAST_SENT: arg1=unit, arg2=target token, arg3=castGUID, arg4=spellID
|
||||
-- every other UNIT_SPELLCAST_*: arg1=unit, arg2=castGUID, arg3=spellID
|
||||
local unit = arg1
|
||||
if unit == "player" then
|
||||
if event == "UNIT_SPELLCAST_SENT" then
|
||||
sentTargets[arg3] = arg2 ~= "" and UnitName(arg2) or nil
|
||||
elseif event == "UNIT_SPELLCAST_START" then
|
||||
OnOwnCastStart(arg3, arg2)
|
||||
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
OnOwnCastSucceeded(arg3, arg2)
|
||||
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
|
||||
sentTargets[arg2] = nil
|
||||
-- a refused cast (cooldown, range) fails under its own castGUID and
|
||||
-- must not cancel the heal that is still casting
|
||||
if arg2 == this.castGUID then onCastFailed() end
|
||||
elseif event == "UNIT_SPELLCAST_DELAYED" then
|
||||
-- delayTimeMs is the pushback so far; HealComm wants each step
|
||||
local _, _, _, _, _, _, _, _, _, _, delayMs = C_Spell.CastingInfo()
|
||||
if this.healing and delayMs and delayMs > this.delayMs then
|
||||
local step = delayMs - this.delayMs
|
||||
this.delayMs = delayMs
|
||||
libpredict:HealDelay(player, step)
|
||||
this:SendHealCommMsg("Healdelay/" .. step .. "/")
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
elseif event == "SPELL_FAILED_SELF" then
|
||||
onCastFailed()
|
||||
|
||||
elseif event == "SPELL_DELAYED_SELF" then
|
||||
-- arg1=casterGuid, arg2=delayMs
|
||||
if libpredict.sender.healing then
|
||||
libpredict:HealDelay(player, arg2)
|
||||
libpredict.sender:SendHealCommMsg("Healdelay/" .. arg2 .. "/")
|
||||
end
|
||||
if UnitIsUnit(unit, "player") or lastOtherCast[event] == arg2 then return end
|
||||
lastOtherCast[event] = arg2
|
||||
|
||||
if event == "UNIT_SPELLCAST_START" then
|
||||
OnOtherCastStart(unit, arg3)
|
||||
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
OnOtherCastSucceeded(unit)
|
||||
elseif event == "UNIT_SPELLCAST_INTERRUPTED" then
|
||||
OnOtherCastInterrupted(unit)
|
||||
end
|
||||
end)
|
||||
|
||||
function libpredict:GetHotDuration(unit, spell)
|
||||
if unit == UNKNOWNOBJECT or unit == UKNOWNBEING then return end
|
||||
|
||||
-- NEW: Try libdebuff first (Nampower AURA_CAST events)
|
||||
if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
|
||||
-- Live aura timer first (C_UnitAuras via libdebuff)
|
||||
if pfUI.api.libdebuff then
|
||||
local guid = UnitGUID(unit)
|
||||
if guid then
|
||||
-- Get the best (highest rank) aura cast for this spell
|
||||
local spellName = spell
|
||||
|
||||
-- Map short spell codes to full names
|
||||
@@ -1246,7 +1104,6 @@ function libpredict:GetHotDuration(unit, spell)
|
||||
local start, duration, timeleft, rank, casterGuid = pfUI.api.libdebuff:GetBestAuraCast(guid, spellName)
|
||||
|
||||
if start and duration and timeleft then
|
||||
-- SUCCESS: libdebuff has accurate server-side data!
|
||||
if libpredict.debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[GetHotDuration]|r %s on %s via libdebuff: dur=%.1fs timeleft=%.1fs rank=%d",
|
||||
spell, unit, duration, timeleft, rank or 0))
|
||||
@@ -1256,7 +1113,7 @@ function libpredict:GetHotDuration(unit, spell)
|
||||
end
|
||||
end
|
||||
|
||||
-- FALLBACK: Use old prediction system (for non-Nampower clients or no AURA_CAST data)
|
||||
-- FALLBACK: the HealComm/cast-fed table, for HoTs C_UnitAuras has no timer for
|
||||
local start, duration, timeleft
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
|
||||
@@ -1290,16 +1147,11 @@ _G.SlashCmdList.HOTDEBUG = function()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[HoT Tracking Debug]|r")
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r")
|
||||
|
||||
-- Check libdebuff availability
|
||||
local libdebuff_now = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false
|
||||
|
||||
if libdebuff_now then
|
||||
if pfUI.api.libdebuff then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[PRIMARY]|r libdebuff integration: ACTIVE")
|
||||
DEFAULT_CHAT_FRAME:AddMessage(" Using AURA_CAST events for server-side tracking")
|
||||
DEFAULT_CHAT_FRAME:AddMessage(" Rank protection: ENABLED")
|
||||
DEFAULT_CHAT_FRAME:AddMessage(" Using C_UnitAuras timers")
|
||||
else
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff9900[PRIMARY]|r libdebuff integration: NOT AVAILABLE")
|
||||
DEFAULT_CHAT_FRAME:AddMessage(" Reason: Nampower not enabled or libdebuff outdated")
|
||||
end
|
||||
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[FALLBACK]|r Legacy prediction system: ACTIVE")
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ librange ]]--
|
||||
-- A thin wrapper over ClassicAPI's UnitInRange: a fixed 40y healing-range
|
||||
-- check computed C-side from unit positions, valid for any unit. There is
|
||||
-- no cache or scan loop -- the check is cheap enough to run per query,
|
||||
-- which also sidesteps the staleness a cached scan hit on zone changes and
|
||||
-- roster re-indexing.
|
||||
--
|
||||
-- librange:UnitInSpellRange(unit)
|
||||
-- Returns `1` if the unit is within range, `nil` otherwise.
|
||||
|
||||
if pfUI.api.librange then return end
|
||||
|
||||
local librange = {}
|
||||
|
||||
function librange:UnitInSpellRange(unit)
|
||||
-- _G-qualified: bare `UnitInRange` resolves to pfUI.api.UnitInRange inside
|
||||
-- the pfUI environment (which calls us), so this must reach ClassicAPI's
|
||||
-- global directly or it recurses.
|
||||
local inRange, checked = _G.UnitInRange(unit)
|
||||
-- position miss (e.g. a unit outside the client's sync range): we can't
|
||||
-- tell, so default to in-range -- matches the old cache's nil behavior.
|
||||
if not checked then return 1 end
|
||||
return inRange and 1 or nil
|
||||
end
|
||||
|
||||
-- add librange to pfUI API
|
||||
pfUI.api.librange = librange
|
||||
+1
-3
@@ -116,9 +116,7 @@ function libspell.GetSpellInfo(index, bookType)
|
||||
end
|
||||
|
||||
-- Reset all spell caches whenever new spells are learned/unlearned
|
||||
local resetcache = CreateFrame("Frame")
|
||||
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
||||
resetcache:SetScript("OnEvent", function()
|
||||
pfUI.events:RegisterFrameEventAndCallback("LEARNED_SPELL_IN_TAB", function()
|
||||
table.wipe(spellmaxrank)
|
||||
table.wipe(spellindex)
|
||||
table.wipe(spellinfo)
|
||||
|
||||
@@ -1,200 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libtipscan ]]--
|
||||
-- A pfUI library that provides tooltip scanner.
|
||||
--
|
||||
-- libtipscan:GetScanner(name)
|
||||
-- returns or resets a scanner for use with tooltip methods
|
||||
--
|
||||
-- libtipscan:List()
|
||||
-- prints a list of all active scanners
|
||||
--
|
||||
-- The scanner tooltip returned by :GetScanner has all the Set____ GameTooltip methods with a built-in full clear
|
||||
-- In addition the scanner has the following custom methods
|
||||
-- <scanner>:Text()
|
||||
-- return a table with all the left, right texts in {[line] = {left, right}} format
|
||||
-- <scanner>:Find(text, [exact])
|
||||
-- returns true (linenumber) and [the text found or the captures made if text is a pattern]
|
||||
-- exact is optional flag making it look only for exact matches
|
||||
-- <scanner>:Color(r,g,b)
|
||||
-- returns true (linenumber) if the r,g,b color tuple is found as text color on the scanner
|
||||
-- accepts color table as argument as well (eg. <scanner>:Color(RED_FONT_COLOR) )
|
||||
-- <scanner>:Line(line_number)
|
||||
-- returns left, right text from that tooltip line
|
||||
-- <scanner>:List()
|
||||
-- prints a list of all available scanner methods
|
||||
|
||||
-- return instantly when another libtipscan is already active
|
||||
if pfUI.api.libtipscan then return end
|
||||
|
||||
local libtipscan = {}
|
||||
local baseName = "pfUIScan"
|
||||
local methods = {
|
||||
"SetBagItem", "SetAction", "SetAuctionItem", "SetAuctionSellItem", "SetBuybackItem",
|
||||
"SetCraftItem", "SetCraftSpell", "SetHyperlink", "SetInboxItem", "SetInventoryItem",
|
||||
"SetLootItem", "SetLootRollItem", "SetMerchantItem", "SetPetAction", "SetPlayerBuff",
|
||||
"SetQuestItem", "SetQuestLogItem", "SetQuestRewardSpell", "SetSendMailItem", "SetShapeshift",
|
||||
"SetSpell", "SetTalent", "SetTrackingSpell", "SetTradePlayerItem", "SetTradeSkillItem", "SetTradeTargetItem",
|
||||
"SetTrainerService", "SetUnit", "SetUnitBuff", "SetUnitDebuff",
|
||||
}
|
||||
local extra_methods = {
|
||||
"Find", "Line", "Text", "List",
|
||||
}
|
||||
|
||||
local getFontString = function(obj)
|
||||
local name = obj:GetName()
|
||||
local r, g, b, color, a
|
||||
local text, segment
|
||||
|
||||
for i=1, obj:NumLines() do
|
||||
local left = _G[string.format("%sTextLeft%d",name,i)]
|
||||
segment = left and left:IsVisible() and left:GetText()
|
||||
segment = segment and segment ~= "" and segment or nil
|
||||
if segment then
|
||||
r, g, b, a = left:GetTextColor()
|
||||
segment = rgbhex(r,g,b) .. segment .. "|r"
|
||||
text = text and text .. "\n" .. segment or segment
|
||||
end
|
||||
end
|
||||
return text
|
||||
end
|
||||
|
||||
local getText = function(obj)
|
||||
local name = obj:GetName()
|
||||
local text = {}
|
||||
for i=1, obj:NumLines() do
|
||||
local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
|
||||
left = left and left:IsVisible() and left:GetText()
|
||||
right = right and right:IsVisible() and right:GetText()
|
||||
left = left and left ~= "" and left or nil
|
||||
right = right and right ~= "" and right or nil
|
||||
if left or right then
|
||||
text[i] = {left, right}
|
||||
end
|
||||
end
|
||||
return text
|
||||
end
|
||||
|
||||
local findText = function(obj, text, exact)
|
||||
local name = obj:GetName()
|
||||
for i=1, obj:NumLines() do
|
||||
local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
|
||||
left = left and left:IsVisible() and left:GetText()
|
||||
right = right and right:IsVisible() and right:GetText()
|
||||
if exact then
|
||||
if (left and left == text) or (right and right == text) then
|
||||
return i, text
|
||||
end
|
||||
else
|
||||
if left then
|
||||
local found,_,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10 = string.find(left, text)
|
||||
if found then
|
||||
return i, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10
|
||||
end
|
||||
end
|
||||
if right then
|
||||
local found,_,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10 = string.find(right, text)
|
||||
if found then
|
||||
return i, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local lineText = function(obj, line)
|
||||
local name = obj:GetName()
|
||||
if line <= obj:NumLines() then
|
||||
local left, right = _G[string.format("%sTextLeft%d",name,line)], _G[string.format("%sTextRight%d",name,line)]
|
||||
left = left and left:IsVisible() and left:GetText()
|
||||
right = right and right:IsVisible() and right:GetText()
|
||||
|
||||
if left or right then
|
||||
return left, right
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local findColor = function(obj, r,g,b)
|
||||
local name = obj:GetName()
|
||||
if type(r) == "table" then
|
||||
r,g,b = r.r or r[1], r.g or r[2], r.b or r[3]
|
||||
end
|
||||
for i=1, obj:NumLines() do
|
||||
local tr, tg, tb
|
||||
local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
|
||||
if left and left:IsVisible() then
|
||||
tr, tg, tb = left:GetTextColor()
|
||||
tr, tg, tb = round(tr,1), round(tg,1), round(tb,1)
|
||||
end
|
||||
if tr and (tr == r and tg == g and tb == b) then
|
||||
return i
|
||||
end
|
||||
if right and right:IsVisible() then
|
||||
tr, tg, tb = right:GetTextColor()
|
||||
tr, tg, tb = round(tr,1), round(tg,1), round(tb,1)
|
||||
end
|
||||
if tr and (tr == r and tg == g and tb == b) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
libtipscan._registry = setmetatable({},{__index = function(t,k)
|
||||
local v = CreateFrame("GameTooltip", string.format("%s%s",baseName,k), nil, "GameTooltipTemplate")
|
||||
v:SetOwner(WorldFrame,"ANCHOR_NONE")
|
||||
v:SetScript("OnHide", function ()
|
||||
this:SetOwner(WorldFrame,"ANCHOR_NONE")
|
||||
end)
|
||||
function v:Text()
|
||||
return getText(self)
|
||||
end
|
||||
function v:FontString()
|
||||
return getFontString(self)
|
||||
end
|
||||
function v:Find(text, exact)
|
||||
return findText(self, text, exact)
|
||||
end
|
||||
function v:Color(r,g,b)
|
||||
return findColor(self,r,g,b)
|
||||
end
|
||||
function v:Line(line)
|
||||
return lineText(self, line)
|
||||
end
|
||||
for _,method in ipairs(methods) do
|
||||
local method = method
|
||||
local old = v[method]
|
||||
v[method] = function(v, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
||||
v:ClearLines()
|
||||
v:SetOwner(WorldFrame, "ANCHOR_NONE")
|
||||
return old(v, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
||||
end
|
||||
end
|
||||
function v:List()
|
||||
table.sort(methods)
|
||||
for _,method in ipairs(methods) do
|
||||
print(method)
|
||||
end
|
||||
for _,method in ipairs(extra_methods) do
|
||||
print(method)
|
||||
end
|
||||
end
|
||||
rawset(t,k,v)
|
||||
return v
|
||||
end})
|
||||
|
||||
function libtipscan:GetScanner(type)
|
||||
local scanner = self._registry[type]
|
||||
scanner:ClearLines()
|
||||
return scanner
|
||||
end
|
||||
|
||||
function libtipscan:List()
|
||||
for name, scanner in pairs(self._registry) do
|
||||
print(name)
|
||||
end
|
||||
end
|
||||
|
||||
-- add libtipscan to pfUI API
|
||||
pfUI.api.libtipscan = libtipscan
|
||||
+42
-101
@@ -2,37 +2,26 @@
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libunitscan ]]--
|
||||
-- A pfUI library that detects and saves all kind of unit related informations.
|
||||
-- Such as level, class, elite-state and playertype. Each query causes the library
|
||||
-- to automatically scan for the target if not already existing. Player-data is
|
||||
-- persisted within the pfUI_playerDB where the mob data is a throw-away table.
|
||||
-- The automatic target scanner is only working for vanilla due to client limitations
|
||||
-- on further expansions.
|
||||
-- A pfUI library that remembers the class, level and guild of every player it
|
||||
-- sees: in the friends, guild, raid and party rosters, in /who results, and as
|
||||
-- target, mouseover or nameplate. The data is persisted within pfUI_playerDB,
|
||||
-- for the places that only have a player's name, such as chat links and
|
||||
-- offline friends. Anything with a unit reads the unit itself instead.
|
||||
--
|
||||
-- External functions:
|
||||
-- GetUnitInfo(name, active, isPlayer)
|
||||
-- Returns information of the given unitname. Returns nil if no match is found.
|
||||
-- When nothing is found and the active flag is set, the autoscanner will
|
||||
-- automatically pick it up and try to fill the missing entry by targetting the unit.
|
||||
-- Pass isPlayer=true/false to restrict the lookup to the players or mobs table
|
||||
-- (avoids name-collision false positives, e.g. a player and an NPC named Chromie).
|
||||
-- GetUnitInfo(name)
|
||||
-- Returns information of the given player name. Returns nil if the player
|
||||
-- was never seen.
|
||||
--
|
||||
-- class[String] - The class of the unit
|
||||
-- level[Number] - The level of the unit
|
||||
-- elite[String] - The elite state of the unit (See UnitClassification())
|
||||
-- player[Boolean] - Returns true if unit is a player
|
||||
-- guild[String] - Returns guild name of unit is a player
|
||||
--
|
||||
-- Internal functions:
|
||||
-- libunitscan:AddData(db, name, class, level, elite)
|
||||
-- Adds unit data to a given db. Where db should be either "players" or "mobs"
|
||||
-- class[String] - The class of the player
|
||||
-- level[Number] - The level of the player
|
||||
-- guild[String] - The guild name of the player
|
||||
--
|
||||
|
||||
-- return instantly when another libunitscan is already active
|
||||
if pfUI.api.libunitscan then return end
|
||||
|
||||
local units = { players = {}, mobs = {} }
|
||||
local queue = { }
|
||||
local players = {}
|
||||
|
||||
-- Feed (guid, name, classToken) into ClassicAPI's persistent name
|
||||
-- cache when the unit's GUID is resolvable. Roster-style packets
|
||||
@@ -46,28 +35,19 @@ local function RememberByUnit(unit, name, class)
|
||||
C_PlayerCache.RememberPlayer(guid, name, class, UnitRace(unit), UnitSex(unit))
|
||||
end
|
||||
|
||||
function GetUnitInfo(name, active, isPlayer)
|
||||
if isPlayer ~= false and units["players"][name] then
|
||||
local ret = units["players"][name]
|
||||
return ret.class, ret.level, ret.elite, true, ret.guild
|
||||
elseif isPlayer ~= true and units["mobs"][name] then
|
||||
local ret = units["mobs"][name]
|
||||
return ret.class, ret.level, ret.elite, nil, ret.guild
|
||||
elseif active then
|
||||
queue[name] = true
|
||||
libunitscan:Show()
|
||||
function GetUnitInfo(name)
|
||||
local ret = players[name]
|
||||
if ret then
|
||||
return ret.class, ret.level, ret.guild
|
||||
end
|
||||
end
|
||||
|
||||
local function AddData(db, name, class, level, elite, guild)
|
||||
if not name or not db then return end
|
||||
units[db] = units[db] or {}
|
||||
units[db][name] = units[db][name] or {}
|
||||
units[db][name].class = class or units[db][name].class
|
||||
units[db][name].level = level or units[db][name].level
|
||||
units[db][name].elite = elite or units[db][name].elite
|
||||
units[db][name].guild = guild or units[db][name].guild
|
||||
queue[name] = nil
|
||||
local function AddData(name, class, level, guild)
|
||||
if not name then return end
|
||||
players[name] = players[name] or {}
|
||||
players[name].class = class or players[name].class
|
||||
players[name].level = level or players[name].level
|
||||
players[name].guild = guild or players[name].guild
|
||||
end
|
||||
|
||||
local libunitscan = CreateFrame("Frame", "pfUnitScan", UIParent)
|
||||
@@ -85,14 +65,14 @@ libunitscan:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
|
||||
-- load pfUI_playerDB
|
||||
units.players = pfUI_playerDB
|
||||
players = pfUI_playerDB
|
||||
|
||||
-- update own character details
|
||||
local name = UnitName("player")
|
||||
local class = UnitClassBase("player")
|
||||
local level = UnitLevel("player")
|
||||
local guild = GetGuildInfo("player")
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
AddData(name, class, level, guild)
|
||||
RememberByUnit("player", name, class)
|
||||
|
||||
elseif event == "FRIENDLIST_UPDATE" then
|
||||
@@ -100,38 +80,38 @@ libunitscan:SetScript("OnEvent", function()
|
||||
local info = C_FriendList.GetFriendInfoByIndex(i)
|
||||
if info then
|
||||
local level = info.level > 0 and info.level or nil
|
||||
AddData("players", info.name, info.classFilename, level)
|
||||
AddData(info.name, info.classFilename, level)
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "GUILD_ROSTER_UPDATE" then
|
||||
local name, class, level, _, guild
|
||||
local guild = GetGuildInfo("player")
|
||||
local name, class, level, _
|
||||
for i = 1, GetNumGuildMembers() do
|
||||
name, _, _, level, class = GetGuildRosterInfo(i)
|
||||
guild = GetGuildInfo("player")
|
||||
class = L["class"][class] or nil
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
AddData(name, class, level, guild)
|
||||
end
|
||||
|
||||
elseif event == "RAID_ROSTER_UPDATE" then
|
||||
local name, class, SubGroup, level, unit, _
|
||||
local name, class, level, unit, _
|
||||
for i = 1, GetNumRaidMembers() do
|
||||
unit = "raid" .. i
|
||||
name, _, SubGroup, level, class = GetRaidRosterInfo(i)
|
||||
name, _, _, level, class = GetRaidRosterInfo(i)
|
||||
class = L["class"][class] or nil
|
||||
AddData("players", name, class, level)
|
||||
AddData(name, class, level)
|
||||
RememberByUnit(unit, name, class)
|
||||
end
|
||||
|
||||
elseif event == "PARTY_MEMBERS_CHANGED" then
|
||||
local name, class, level, unit, _, guild
|
||||
local name, class, level, unit, guild
|
||||
for i = 1, GetNumPartyMembers() do
|
||||
unit = "party" .. i
|
||||
class = UnitClassBase(unit)
|
||||
name = UnitName(unit)
|
||||
level = UnitLevel(unit)
|
||||
guild = GetGuildInfo(unit)
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
AddData(name, class, level, guild)
|
||||
RememberByUnit(unit, name, class)
|
||||
end
|
||||
|
||||
@@ -139,7 +119,7 @@ libunitscan:SetScript("OnEvent", function()
|
||||
for i = 1, C_FriendList.GetNumWhoResults() do
|
||||
local info = C_FriendList.GetWhoInfo(i)
|
||||
if info then
|
||||
AddData("players", info.fullName, info.filename, info.level, nil, info.fullGuildName)
|
||||
AddData(info.fullName, info.filename, info.level, info.fullGuildName)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -147,55 +127,16 @@ libunitscan:SetScript("OnEvent", function()
|
||||
local scan = event == "PLAYER_TARGET_CHANGED" and "target"
|
||||
or event == "NAME_PLATE_UNIT_ADDED" and arg1
|
||||
or "mouseover"
|
||||
local name, class, level, elite, guild, _
|
||||
if UnitExists(scan) then
|
||||
if UnitIsPlayer(scan) then
|
||||
class = UnitClassBase(scan)
|
||||
level = UnitLevel(scan)
|
||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||
level = level > 0 and level or nil
|
||||
name = UnitName(scan)
|
||||
guild = GetGuildInfo(scan)
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
RememberByUnit(scan, name, class)
|
||||
else
|
||||
class = UnitClassBase(scan)
|
||||
elite = UnitClassification(scan)
|
||||
level = UnitLevel(scan)
|
||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||
level = level > 0 and level or nil
|
||||
name = UnitName(scan)
|
||||
guild = UnitSubName(scan)
|
||||
AddData("mobs", name, class, level, elite, guild)
|
||||
end
|
||||
if UnitIsPlayer(scan) then
|
||||
local name = UnitName(scan)
|
||||
local class = UnitClassBase(scan)
|
||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||
local level = UnitLevel(scan)
|
||||
level = level > 0 and level or nil
|
||||
AddData(name, class, level, GetGuildInfo(scan))
|
||||
RememberByUnit(scan, name, class)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- setup sound function switches
|
||||
local SoundOn = PlaySound
|
||||
local SoundOff = function() return end
|
||||
|
||||
libunitscan:SetScript("OnUpdate", function()
|
||||
-- don't scan when another unit is in target
|
||||
if UnitExists("target") or UnitName("target") then return end
|
||||
|
||||
local name = next(queue)
|
||||
if name then
|
||||
-- disable sound
|
||||
_G.PlaySound = SoundOff
|
||||
|
||||
-- try to target the unknown unit
|
||||
TargetByName(name, true)
|
||||
ClearTarget()
|
||||
|
||||
-- enable sound again
|
||||
_G.PlaySound = SoundOn
|
||||
|
||||
queue[name] = nil
|
||||
end
|
||||
|
||||
this:Hide()
|
||||
end)
|
||||
|
||||
pfUI.api.libunitscan = libunitscan
|
||||
|
||||
+251
-321
@@ -13,6 +13,12 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true
|
||||
local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame
|
||||
|
||||
-- ClassicAPI's left/right modifier state, which unlike IsShiftKeyDown is
|
||||
-- corrected for keys released while the game was in the background
|
||||
local function ShiftDown() return IsLeftShiftKeyDown() or IsRightShiftKeyDown() end
|
||||
local function CtrlDown() return IsLeftControlKeyDown() or IsRightControlKeyDown() end
|
||||
local function AltDown() return IsLeftAltKeyDown() or IsRightAltKeyDown() end
|
||||
|
||||
-- try to assume based on the current mouse positions if a button drag
|
||||
-- should happen even if action-on-key-down is used. By that replace the
|
||||
-- cast events by reverting the active buttons to the old mouse-up state.
|
||||
@@ -25,13 +31,13 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- skip if always shift-drag is not enabled
|
||||
if C.bars.shiftdrag ~= "1" then return end
|
||||
|
||||
if drag_await and not drag_active and IsShiftKeyDown() then
|
||||
if drag_await and not drag_active and ShiftDown() then
|
||||
drag_active = true
|
||||
-- set all buttons to regular on release clicks
|
||||
for id, button in pairs(buttoncache) do
|
||||
button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||||
end
|
||||
elseif drag_active and not IsShiftKeyDown() then
|
||||
elseif drag_active and not ShiftDown() then
|
||||
drag_active = nil
|
||||
-- set all buttons back to their defaults
|
||||
for id, button in pairs(buttoncache) do
|
||||
@@ -39,6 +45,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
end
|
||||
end
|
||||
pfUI.events:RegisterFrameEventAndCallback("MODIFIER_STATE_CHANGED", AssumeButtonDrag)
|
||||
|
||||
-- hide blizzard bars
|
||||
local function kill(f, killshow)
|
||||
@@ -81,6 +88,9 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
["ACTIONBAR_UPDATE_COOLDOWN"] = true,
|
||||
["ACTIONBAR_UPDATE_USABLE"] = true,
|
||||
["ACTIONBAR_UPDATE_STATE"] = true,
|
||||
-- fires on every ammo shot / consumable use, but only counts, equipped
|
||||
-- state, cooldowns and usability can change from it
|
||||
["UNIT_INVENTORY_CHANGED"] = true,
|
||||
}
|
||||
|
||||
-- events that are shared across all buttons
|
||||
@@ -97,8 +107,6 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
["TRADE_SKILL_CLOSE"] = true,
|
||||
["PLAYER_ENTER_COMBAT"] = true,
|
||||
["PLAYER_LEAVE_COMBAT"] = true,
|
||||
-- cooldown updates
|
||||
["UNIT_INVENTORY_CHANGED"] = true,
|
||||
-- auto repeat action
|
||||
["START_AUTOREPEAT_SPELL"] = true,
|
||||
["STOP_AUTOREPEAT_SPELL"] = true,
|
||||
@@ -160,113 +168,83 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
[12] = "Pet",
|
||||
}
|
||||
|
||||
-- Button animations scale and fade a copy of the icon through keyframes of
|
||||
-- { duration, scale, alpha, smoothing }. Styles with hideicon hide the icon
|
||||
-- while the copy plays.
|
||||
local button_animations = {
|
||||
["none"] = function()
|
||||
this.active = nil
|
||||
this:Hide()
|
||||
end,
|
||||
["zoomfade"] = function()
|
||||
if this.active == 0 then
|
||||
-- init animation
|
||||
this:SetSize(this.parent:GetSize())
|
||||
this:SetScale(this.parent:GetScale())
|
||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||
this:SetAlpha(1)
|
||||
this.active = 1
|
||||
return
|
||||
elseif this.active == 1 then
|
||||
-- run animation
|
||||
local fade = 30/GetFramerate()*0.05
|
||||
this:SetAlpha(this:GetAlpha() - fade)
|
||||
this:SetScale(this:GetScale() + fade)
|
||||
if this:GetAlpha() > 0 then return end
|
||||
end
|
||||
|
||||
-- stop animation
|
||||
this.active = nil
|
||||
this:Hide()
|
||||
end,
|
||||
["shrinkreturn"] = function()
|
||||
if this.active == 0 then
|
||||
-- init animation
|
||||
this:SetSize(this.parent:GetSize())
|
||||
this:SetScale(this.parent:GetScale())
|
||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||
this:SetAlpha(1)
|
||||
this.parent.icon:Hide()
|
||||
this.active = 1
|
||||
this.time = 0
|
||||
return
|
||||
elseif this.active == 1 then
|
||||
-- run animation
|
||||
this.time = this.time + 30/GetFramerate()*0.1
|
||||
local fade = 1 -math.exp(-this.time)*math.sin(this.time*math.pi)
|
||||
this:SetAlpha(fade)
|
||||
this:SetScale(fade)
|
||||
if this.time < 1 then return end
|
||||
end
|
||||
|
||||
-- stop animation
|
||||
this.active = nil
|
||||
this:Hide()
|
||||
this.parent.icon:Show()
|
||||
end,
|
||||
["elasticzoom"] = function()
|
||||
if this.active == 0 then
|
||||
-- init animation
|
||||
this:SetSize(this.parent:GetSize())
|
||||
this:SetScale(this.parent:GetScale())
|
||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||
this:SetAlpha(1)
|
||||
this.parent.icon:Hide()
|
||||
this.active = 1
|
||||
this.time = 0
|
||||
return
|
||||
elseif this.active == 1 then
|
||||
-- run animation
|
||||
this.time = this.time + 30/GetFramerate()*0.03
|
||||
local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*4*math.pi)
|
||||
this:SetAlpha(fade)
|
||||
this:SetScale(fade)
|
||||
if this.time < 1 then return end
|
||||
end
|
||||
|
||||
-- stop animation
|
||||
this.active = nil
|
||||
this:Hide()
|
||||
this.parent.icon:Show()
|
||||
end,
|
||||
["wobblezoom"] = function()
|
||||
if this.active == 0 then
|
||||
-- init animation
|
||||
this:SetSize(this.parent:GetSize())
|
||||
this:SetScale(this.parent:GetScale())
|
||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||
this:SetAlpha(1)
|
||||
this.parent.icon:Hide()
|
||||
this.active = 1
|
||||
this.time = 0
|
||||
return
|
||||
elseif this.active == 1 then
|
||||
-- run animation
|
||||
this.time = this.time + 30/GetFramerate()*0.02
|
||||
local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*10*math.pi)
|
||||
this:SetAlpha(fade)
|
||||
this:SetScale(fade)
|
||||
if this.time < 1 then return end
|
||||
end
|
||||
|
||||
-- stop animation
|
||||
this.active = nil
|
||||
this:Hide()
|
||||
this.parent.icon:Show()
|
||||
end,
|
||||
["zoomfade"] = {
|
||||
{ .67, 2, 0, "NONE" },
|
||||
},
|
||||
["shrinkreturn"] = { hideicon = true,
|
||||
{ .13, .36, .36, "OUT" },
|
||||
{ .2, 1, 1, "IN" },
|
||||
},
|
||||
["elasticzoom"] = { hideicon = true,
|
||||
{ .1, .47, .47, "OUT" },
|
||||
{ .28, 1.12, 1, "IN_OUT" },
|
||||
{ .28, .97, .97, "IN_OUT" },
|
||||
{ .46, 1, 1, "IN_OUT" },
|
||||
},
|
||||
["wobblezoom"] = { hideicon = true,
|
||||
{ .07, .25, .25, "OUT" },
|
||||
{ .17, 1.41, 1, "IN_OUT" },
|
||||
{ .17, .77, .77, "IN_OUT" },
|
||||
{ .17, 1.12, 1, "IN_OUT" },
|
||||
{ .17, .93, .93, "IN_OUT" },
|
||||
{ .17, 1.04, 1, "IN_OUT" },
|
||||
{ .17, .98, .98, "IN_OUT" },
|
||||
{ .59, 1, 1, "IN_OUT" },
|
||||
},
|
||||
}
|
||||
|
||||
local function CreateButtonAnimation(button, style)
|
||||
local group = button.animation.tex:CreateAnimationGroup()
|
||||
group:SetIgnoreFramerateThrottle(true)
|
||||
|
||||
local scale, alpha = 1, 1
|
||||
for order, key in ipairs(style) do
|
||||
local duration, nextscale, nextalpha, smoothing = unpack(key)
|
||||
|
||||
local zoom = group:CreateAnimation("Scale")
|
||||
zoom:SetOrder(order)
|
||||
zoom:SetDuration(duration)
|
||||
zoom:SetSmoothing(smoothing)
|
||||
zoom:SetScale(nextscale / scale, nextscale / scale)
|
||||
|
||||
local fade = group:CreateAnimation("Alpha")
|
||||
fade:SetOrder(order)
|
||||
fade:SetDuration(duration)
|
||||
fade:SetSmoothing(smoothing)
|
||||
fade:SetChange(nextalpha - alpha)
|
||||
|
||||
scale, alpha = nextscale, nextalpha
|
||||
end
|
||||
|
||||
local function Done()
|
||||
button.animation:Hide()
|
||||
button.icon:Show()
|
||||
end
|
||||
group:SetScript("OnFinished", Done)
|
||||
group:SetScript("OnStop", Done)
|
||||
|
||||
return group
|
||||
end
|
||||
|
||||
local function PlayButtonAnimation(button)
|
||||
local style = button_animations[C.bars.animation]
|
||||
if not style then return end
|
||||
|
||||
local animation = button.animation
|
||||
animation.groups[style] = animation.groups[style] or CreateButtonAnimation(button, style)
|
||||
|
||||
animation.tex:StopAnimating()
|
||||
animation.tex:SetTexture(button.icon:GetTexture())
|
||||
animation.tex:SetVertexColor(button.icon:GetVertexColor())
|
||||
animation:Show()
|
||||
if style.hideicon then button.icon:Hide() end
|
||||
animation.groups[style]:Play()
|
||||
end
|
||||
|
||||
local function GetActiveBar()
|
||||
if CURRENT_ACTIONBAR_PAGE == 1 and GetBonusBarOffset() ~= 0 then
|
||||
return NUM_ACTIONBAR_PAGES + GetBonusBarOffset()
|
||||
@@ -309,15 +287,14 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- trigger action animation
|
||||
if ( pfUI_config.bars.keydown == "1" and keystate == "down" ) or (pfUI_config.bars.keydown == "0" and keystate == "up" ) or self.bar == 11 or mouse then
|
||||
if C.bars.animmode == "keypress" and ( self:GetAlpha() > .1 or C.bars.animalways == "1" ) then
|
||||
self.animation.active = 0
|
||||
self.animation:Show()
|
||||
PlayButtonAnimation(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- handle button highlight
|
||||
if keystate == "down" then
|
||||
self.highlight:Show()
|
||||
elseif not MouseIsOver(self) then
|
||||
elseif not MouseIsOverHitRect(self) then
|
||||
self.highlight:Hide()
|
||||
end
|
||||
end
|
||||
@@ -360,73 +337,12 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local function ButtonMacroScan(self)
|
||||
if self.bar > 10 then return end
|
||||
if not self.scanmacro then return end
|
||||
if pfUI.bars.skip_macro then return end
|
||||
|
||||
-- SuperCleveRoidMacros: for macros it manages, leave spellslot/booktype unset
|
||||
-- so the button's icon, cooldown, and tooltip flow through the hooked
|
||||
-- GetActionTexture / GetActionCooldown / GameTooltip:SetAction and follow the
|
||||
-- active conditional dynamically, instead of being frozen to the first
|
||||
-- statically-scanned spell.
|
||||
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
|
||||
self.spellslot, self.booktype, self.spellID = nil, nil, nil
|
||||
return
|
||||
end
|
||||
|
||||
local kind, slot = GetActionInfo(self.id)
|
||||
self.spellslot, self.booktype, self.spellID = nil, nil, nil
|
||||
if kind == 'macro' then
|
||||
local name, _, body = GetMacroInfo(slot)
|
||||
|
||||
if name and body then
|
||||
local match
|
||||
|
||||
for line in gfind(body, "[^%\n]+") do
|
||||
_, _, match = string.find(line, '^#showtooltip (.+)')
|
||||
|
||||
-- allow the user to disable the scan
|
||||
if match and strfind(match, "disable") then
|
||||
return
|
||||
end
|
||||
|
||||
if not match then
|
||||
-- add support to specify custom tooltips via:
|
||||
-- /run --showtooltip SPELLNAME
|
||||
_, _, match = string.find(line, '%-%-showtooltip (.+)')
|
||||
end
|
||||
|
||||
if not match then
|
||||
_, _, match = string.find(line, '^/cast (.+)')
|
||||
end
|
||||
|
||||
if not match then
|
||||
_, _, match = string.find(line, '^/pfcast (.+)')
|
||||
end
|
||||
|
||||
if not match then
|
||||
_, _, match = string.find(line, '^/pfmouse (.+)')
|
||||
end
|
||||
|
||||
if not match then
|
||||
_, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)')
|
||||
end
|
||||
|
||||
if match then
|
||||
self.spellslot, self.booktype, self.spellID = select(7, libspell.GetSpellInfo(match))
|
||||
if self.spellslot and self.spellslot > 0 then return end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function ButtonEnter(self)
|
||||
self = self or this
|
||||
|
||||
-- indicate that dragging could get enabled
|
||||
-- indicate that dragging could get enabled, at once if shift is held
|
||||
drag_await = true
|
||||
AssumeButtonDrag()
|
||||
|
||||
GameTooltip:ClearLines()
|
||||
GameTooltip_SetDefaultAnchor(GameTooltip, self)
|
||||
@@ -443,8 +359,6 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
elseif self.spellID then
|
||||
GameTooltip:SetSpellByID(self.spellID)
|
||||
elseif self.spellslot and self.booktype then
|
||||
GameTooltip:SetSpell(self.spellslot, self.booktype)
|
||||
else
|
||||
GameTooltip:SetAction(self.id)
|
||||
end
|
||||
@@ -462,6 +376,24 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
-- item counts and equipped border, the parts of a slot an inventory change touches
|
||||
local function ButtonInventoryUpdate(self)
|
||||
if self.bar == 11 or self.bar == 12 then return end
|
||||
local sid = self.id
|
||||
|
||||
-- update consumables
|
||||
if IsConsumableAction(sid) then
|
||||
self.count:SetText(GetActionCount(sid))
|
||||
elseif IsReagentAction and IsReagentAction(sid) then
|
||||
self.count:SetText(GetReagentCount(sid))
|
||||
else
|
||||
self.count:SetText(nil)
|
||||
end
|
||||
|
||||
-- equipped item
|
||||
self.equipped:SetShown(IsEquippedAction(sid) and C.bars.showequipped == "1")
|
||||
end
|
||||
|
||||
local start, duration, enable, castable, autocast, token
|
||||
local grid, sid, id, bar, active, texture, _
|
||||
local function ButtonSlotUpdate(self)
|
||||
@@ -495,11 +427,6 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
id = self.bar == 1 and self.slot or sid-((self.bar)-1)*12
|
||||
end
|
||||
|
||||
-- overwrite with spell macro texture where possible
|
||||
if self.spellslot and self.booktype then
|
||||
texture = GetSpellTexture(self.spellslot, self.booktype)
|
||||
end
|
||||
|
||||
if not self.showempty and self.backdrop and not texture and grid == 0 then
|
||||
self.backdrop:Hide()
|
||||
self.hide = true
|
||||
@@ -511,8 +438,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- active border
|
||||
if active then
|
||||
if C.bars.animmode == "statechange" and not self.active:IsShown() then
|
||||
self.animation.active = 0
|
||||
self.animation:Show()
|
||||
PlayButtonAnimation(self)
|
||||
end
|
||||
|
||||
self.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
|
||||
@@ -522,23 +448,9 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
self.active:Hide()
|
||||
end
|
||||
|
||||
ButtonInventoryUpdate(self)
|
||||
|
||||
if self.bar ~= 11 and self.bar ~= 12 then
|
||||
-- update consumables
|
||||
if IsConsumableAction(sid) then
|
||||
self.count:SetText(GetActionCount(sid))
|
||||
elseif IsReagentAction and IsReagentAction(sid) then
|
||||
self.count:SetText(GetReagentCount(sid))
|
||||
else
|
||||
self.count:SetText(nil)
|
||||
end
|
||||
|
||||
-- equipped item
|
||||
if IsEquippedAction(sid) and C.bars.showequipped == "1" then
|
||||
self.equipped:Show()
|
||||
else
|
||||
self.equipped:Hide()
|
||||
end
|
||||
|
||||
-- update macro text
|
||||
if C.bars["bar"..self.bar] and C.bars["bar"..self.bar].showmacro == "1" then
|
||||
self.macro:SetText(GetActionText(sid))
|
||||
@@ -566,11 +478,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
self.autocast:Hide()
|
||||
end
|
||||
|
||||
if castable and C.bars.showcastable == "1" then
|
||||
self.autocastable:Show()
|
||||
else
|
||||
self.autocastable:Hide()
|
||||
end
|
||||
self.autocastable:SetShown(castable and C.bars.showcastable == "1")
|
||||
end
|
||||
|
||||
-- keybinds
|
||||
@@ -643,9 +551,6 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
start, duration, enable = GetShapeshiftFormCooldown(button.id)
|
||||
elseif button.bar == 12 then
|
||||
start, duration, enable = GetPetActionCooldown(button.id)
|
||||
elseif button.spellslot and button.booktype then
|
||||
start, duration = GetSpellCooldown(button.spellslot, button.booktype)
|
||||
enable = 1
|
||||
else
|
||||
start, duration, enable = GetActionCooldown(button.id)
|
||||
end
|
||||
@@ -690,7 +595,6 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
local function ButtonFullUpdate(button)
|
||||
if not button then return end
|
||||
|
||||
ButtonMacroScan(button)
|
||||
ButtonSlotUpdate(button)
|
||||
ButtonRangeUpdate(button)
|
||||
ButtonUsableUpdate(button)
|
||||
@@ -748,9 +652,6 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if (this.tick_main or 0) > GetTime() then return end
|
||||
this.tick_main = GetTime() + 0.025
|
||||
|
||||
-- update buttons whenever a button drag is assumed
|
||||
AssumeButtonDrag()
|
||||
|
||||
if pfUI.unlock then
|
||||
-- update all bars when entering unlock
|
||||
if pfUI.unlock:IsShown() ~= unlock then
|
||||
@@ -759,11 +660,29 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- The cached passes below only touch visible buttons. Hidden ones (other
|
||||
-- pages, hidden bars) are flagged stale and get a full update once the
|
||||
-- range pass sees them visible again.
|
||||
|
||||
-- run cached inventory changes (ammo, reagents, consumables)
|
||||
if eventcache["UNIT_INVENTORY_CHANGED"] then
|
||||
eventcache["UNIT_INVENTORY_CHANGED"] = nil
|
||||
for id, button in pairs(buttoncache) do
|
||||
if button:IsVisible() then
|
||||
ButtonInventoryUpdate(button)
|
||||
ButtonCooldownUpdate(button)
|
||||
ButtonUsableUpdate(button)
|
||||
else
|
||||
button.stale = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- run cached usable usable actions
|
||||
if eventcache["ACTIONBAR_UPDATE_USABLE"] then
|
||||
eventcache["ACTIONBAR_UPDATE_USABLE"] = nil
|
||||
for id, button in pairs(buttoncache) do
|
||||
ButtonUsableUpdate(button)
|
||||
if button:IsVisible() then ButtonUsableUpdate(button) else button.stale = true end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -771,7 +690,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if eventcache["ACTIONBAR_UPDATE_COOLDOWN"] then
|
||||
eventcache["ACTIONBAR_UPDATE_COOLDOWN"] = nil
|
||||
for id, button in pairs(buttoncache) do
|
||||
ButtonCooldownUpdate(button)
|
||||
if button:IsVisible() then ButtonCooldownUpdate(button) else button.stale = true end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -779,7 +698,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if eventcache["ACTIONBAR_UPDATE_STATE"] then
|
||||
eventcache["ACTIONBAR_UPDATE_STATE"] = nil
|
||||
for id, button in pairs(buttoncache) do
|
||||
ButtonIsActiveUpdate(button)
|
||||
if button:IsVisible() then ButtonIsActiveUpdate(button) else button.stale = true end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -801,16 +720,40 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end
|
||||
|
||||
for id, button in pairs(buttoncache) do
|
||||
if button:IsShown() then ButtonRangeUpdate(button) end
|
||||
if button.stale and button:IsVisible() then
|
||||
-- catch up on updates skipped while hidden
|
||||
button.stale = nil
|
||||
ButtonFullUpdate(button)
|
||||
elseif button:IsShown() then
|
||||
ButtonRangeUpdate(button)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- create the main event and update handler for pfUI actionbars
|
||||
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
||||
for event in pairs(special_events) do bars:RegisterEvent(event) end
|
||||
for event in pairs(global_events) do bars:RegisterEvent(event) end
|
||||
for event in pairs(aura_events) do bars:RegisterEvent(event) end
|
||||
for event in pairs(pet_events) do bars:RegisterEvent(event) end
|
||||
|
||||
-- The only unit events in the tables above; both concern the player alone.
|
||||
-- A registration keeps its kind, so these have to go in unit-filtered from
|
||||
-- the start -- RegisterUnitEvent over a plain registration stays plain.
|
||||
local event_units = {
|
||||
["UNIT_INVENTORY_CHANGED"] = "player",
|
||||
["UNIT_PET"] = "player",
|
||||
}
|
||||
|
||||
local function RegisterBarEvent(event)
|
||||
local unit = event_units[event]
|
||||
if unit then
|
||||
bars:RegisterUnitEvent(event, unit)
|
||||
else
|
||||
bars:RegisterEvent(event)
|
||||
end
|
||||
end
|
||||
|
||||
for event in pairs(special_events) do RegisterBarEvent(event) end
|
||||
for event in pairs(global_events) do RegisterBarEvent(event) end
|
||||
for event in pairs(aura_events) do RegisterBarEvent(event) end
|
||||
for event in pairs(pet_events) do RegisterBarEvent(event) end
|
||||
|
||||
-- refresh actionbar buttons on event
|
||||
bars:SetScript("OnEvent", BarsEvent)
|
||||
@@ -873,17 +816,28 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
do
|
||||
local formpage, shift, ctrl, alt, default = 8, 6, 5, 3, 1
|
||||
|
||||
-- set temporary pagemaster bindings keybinds
|
||||
if C.bars.pagemaster == "1" then
|
||||
local modifier = { "ALT", "SHIFT", "CTRL" }
|
||||
local buttons = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "=", "´" }
|
||||
local current = CURRENT_ACTIONBAR_PAGE
|
||||
bars.pagemaster = bars.pagemaster or CreateFrame("Frame", "pfPageMaster", UIParent)
|
||||
bars.pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
bars.pagemaster:SetScript("OnEvent", function()
|
||||
for _,mod in pairs(modifier) do
|
||||
for _,but in pairs(buttons) do
|
||||
SetBinding(mod.."-"..but)
|
||||
-- while a page modifier is held, MOD-key must run the main bar binding on
|
||||
-- that key so the switched page fires. Overrides do this without touching
|
||||
-- the saved binding set.
|
||||
local pagemods = {}
|
||||
if C.bars.pagemasteralt == "1" then table.insert(pagemods, "ALT") end
|
||||
if C.bars.pagemasterctrl == "1" then table.insert(pagemods, "CTRL") end
|
||||
if C.bars.pagemastershift == "1" then table.insert(pagemods, "SHIFT") end
|
||||
|
||||
if table.getn(pagemods) > 0 then
|
||||
local pagemaster = CreateFrame("Frame", "pfPageMaster", UIParent)
|
||||
pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pagemaster:RegisterEvent("UPDATE_BINDINGS")
|
||||
pagemaster:SetScript("OnEvent", function()
|
||||
ClearOverrideBindings(this)
|
||||
for i = 1, 12 do
|
||||
for _, key in ipairs({ GetBindingKey("ACTIONBUTTON"..i) }) do
|
||||
-- skip keys that already carry a modifier, e.g. "SHIFT-Q"
|
||||
if not key:find("^%u+%-.") then
|
||||
for _, mod in ipairs(pagemods) do
|
||||
SetOverrideBinding(this, false, mod.."-"..key, "ACTIONBUTTON"..i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -898,14 +852,13 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
pageswitch:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
||||
pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||
pageswitch:RegisterEvent("PLAYER_LOGOUT")
|
||||
pageswitch:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
this:SetScript("OnUpdate", nil)
|
||||
return
|
||||
end
|
||||
local PROWL_IDS = { [5215] = true, [6783] = true, [9913] = true }
|
||||
if class == "DRUID" then
|
||||
pageswitch:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
|
||||
end
|
||||
|
||||
-- tracks prowl and shadowform from the page switch frame's events
|
||||
local function UpdateFormPaging()
|
||||
if class == "PRIEST" then
|
||||
if event == "UPDATE_SHAPESHIFT_FORM" or event == "PLAYER_ENTERING_WORLD" then
|
||||
formpaging = InShadowform()
|
||||
@@ -920,6 +873,18 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
return
|
||||
end
|
||||
|
||||
-- Eager prowl detection on the cast itself — zero-latency vs.
|
||||
-- PLAYER_AURAS_CHANGED, which can land a frame or two behind it.
|
||||
-- arg3 = spellID
|
||||
if event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
if PROWL_IDS[arg3] then
|
||||
inCatForm = true
|
||||
prowlActive = true
|
||||
formpaging = true
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if event == "UPDATE_SHAPESHIFT_FORM" then
|
||||
-- Authoritative form-change signal — recompute and short-circuit.
|
||||
inCatForm = HasCatForm()
|
||||
@@ -941,47 +906,50 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
formpaging = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Eager prowl detection via Nampower SPELL_GO_SELF — zero-latency vs.
|
||||
-- PLAYER_AURAS_CHANGED, which can land a frame or two behind the cast.
|
||||
-- Form changes are no longer hooked here; UPDATE_SHAPESHIFT_FORM covers
|
||||
-- those without needing a per-spellID watchlist.
|
||||
local PROWL_IDS = { [5215] = true, [6783] = true, [9913] = true }
|
||||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||||
pfUI.libdebuff_spell_go_hooks["actionbar_prowl"] = function(spellId)
|
||||
if class ~= "DRUID" then return end
|
||||
if PROWL_IDS[spellId] then
|
||||
inCatForm = true
|
||||
prowlActive = true
|
||||
formpaging = true
|
||||
end
|
||||
end
|
||||
pageswitch:SetScript("OnUpdate", function()
|
||||
|
||||
-- sets the page the held modifier and the form ask for. It also runs on
|
||||
-- every page change, so a page switched by other means snaps back.
|
||||
local function UpdatePage()
|
||||
local page = _G.CURRENT_ACTIONBAR_PAGE
|
||||
|
||||
-- switch actionbar page depending on meta key that is pressed
|
||||
if C.bars.pagemastershift == "1" and IsShiftKeyDown() then
|
||||
SwitchBar(shift)
|
||||
return
|
||||
elseif C.bars.pagemasterctrl == "1" and IsControlKeyDown() then
|
||||
SwitchBar(ctrl)
|
||||
return
|
||||
elseif C.bars.pagemasteralt == "1" and IsAltKeyDown() then
|
||||
SwitchBar(alt)
|
||||
return
|
||||
if C.bars.pagemastershift == "1" and ShiftDown() then
|
||||
page = shift
|
||||
elseif C.bars.pagemasterctrl == "1" and CtrlDown() then
|
||||
page = ctrl
|
||||
elseif C.bars.pagemasteralt == "1" and AltDown() then
|
||||
page = alt
|
||||
elseif C.bars.pagemasteralt == "1" or C.bars.pagemasterctrl == "1" or C.bars.pagemastershift == "1" then
|
||||
SwitchBar(default)
|
||||
page = default
|
||||
end
|
||||
|
||||
-- switch actionbar page while druid stealth / priest shadowform is active
|
||||
if (class == "DRUID" and C.bars.druidstealth == "1")
|
||||
or (class == "PRIEST" and C.bars.priestshadow == "1") then
|
||||
if formpaging and _G.CURRENT_ACTIONBAR_PAGE == 1 then
|
||||
SwitchBar(formpage)
|
||||
elseif not formpaging and _G.CURRENT_ACTIONBAR_PAGE == 8 then
|
||||
SwitchBar(default)
|
||||
if formpaging and page == default then
|
||||
page = formpage
|
||||
elseif not formpaging and page == formpage then
|
||||
page = default
|
||||
end
|
||||
end
|
||||
|
||||
SwitchBar(page)
|
||||
end
|
||||
|
||||
pageswitch:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
return
|
||||
end
|
||||
|
||||
UpdateFormPaging()
|
||||
UpdatePage()
|
||||
end)
|
||||
|
||||
pfUI.events:RegisterFrameEventAndCallback("MODIFIER_STATE_CHANGED", UpdatePage)
|
||||
pfUI.events:RegisterFrameEventAndCallback("ACTIONBAR_PAGE_CHANGED", UpdatePage)
|
||||
end
|
||||
|
||||
local function CreateActionButton(parent, bar, button)
|
||||
@@ -999,8 +967,6 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
local bind_size = tonumber(C.bars.bind_size)
|
||||
local bind_color = { GetStringColor(C.bars.bind_color) }
|
||||
|
||||
local cd_size = tonumber(C.bars.cd_size)
|
||||
|
||||
local showempty = C.bars["bar"..bar].showempty
|
||||
local showmacro = C.bars["bar"..bar].showmacro
|
||||
local showkybind = C.bars["bar"..bar].showkeybind
|
||||
@@ -1010,13 +976,12 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if macro_size == 0 then macro_size = 1 end
|
||||
if count_size == 0 then macro_size = 1 end
|
||||
if bind_size == 0 then macro_size = 1 end
|
||||
if cd_size == 0 then cd_size = nil end
|
||||
|
||||
local button_name = "pfActionBar" .. barnames[bar] .. "Button" .. button
|
||||
|
||||
local id = (bar-1)*12+button
|
||||
local exists = _G[button_name] and true or nil
|
||||
local f = _G[button_name] or CreateFrame("Button", button_name, parent, ACTIONBAR_SECURE_TEMPLATE_BUTTON)
|
||||
local f = _G[button_name] or CreateFrame("Button", button_name, parent)
|
||||
|
||||
-- no button available, create a new one
|
||||
if not exists then
|
||||
@@ -1042,10 +1007,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
f.slot = id
|
||||
|
||||
-- cooldown
|
||||
f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
||||
f.cd.pfCooldownStyleAnimation = 1
|
||||
f.cd.pfCooldownType = "NOGCD"
|
||||
f.cd.pfCooldownSize = cd_size
|
||||
f.cd = CreateCooldown(f, "actionbar", f:GetName() .. "Cooldown")
|
||||
|
||||
-- icon
|
||||
f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND")
|
||||
@@ -1054,8 +1016,8 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- animation
|
||||
f.animation = CreateFrame("Frame", button_name .. "Animation", f)
|
||||
f.animation.parent = f
|
||||
f.animation:SetPoint("CENTER", 0, 0)
|
||||
f.animation.groups = {}
|
||||
f.animation:SetAllPoints()
|
||||
f.animation:Hide()
|
||||
f.animation.tex = f.animation:CreateTexture(button_name .. "AnimationTexture", "BACKGROUND")
|
||||
f.animation.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
@@ -1114,9 +1076,6 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
f:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||||
end
|
||||
|
||||
-- set animation
|
||||
f.animation:SetScript("OnUpdate", button_animations[C.bars.animation])
|
||||
|
||||
-- pet autocast
|
||||
if bar == 12 then
|
||||
f.autocast:SetScale(C.bars["bar"..bar].icon_size / 25)
|
||||
@@ -1124,7 +1083,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
|
||||
-- macro options
|
||||
if showmacro == "1" then f.macro:Show() else f.macro:Hide() end
|
||||
f.macro:SetShown(showmacro == "1")
|
||||
SetAllPointsOffset(f.macro, f, font_offset, -font_offset)
|
||||
f.macro:SetFont(font, macro_size, "OUTLINE")
|
||||
f.macro:SetTextColor(unpack(macro_color))
|
||||
@@ -1132,7 +1091,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
f.macro:SetJustifyV("BOTTOM")
|
||||
|
||||
-- keybind options
|
||||
if showkybind == "1" then f.keybind:Show() else f.keybind:Hide() end
|
||||
f.keybind:SetShown(showkybind == "1")
|
||||
SetAllPointsOffset(f.keybind, f, font_offset, -font_offset)
|
||||
f.keybind:SetFont(font, bind_size, "OUTLINE")
|
||||
f.keybind:SetTextColor(unpack(bind_color))
|
||||
@@ -1141,20 +1100,13 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
f.keybind:SetNonSpaceWrap(false)
|
||||
|
||||
-- item count options
|
||||
if showcount == "1" then f.count:Show() else f.count:Hide() end
|
||||
f.count:SetShown(showcount == "1")
|
||||
SetAllPointsOffset(f.count, f, font_offset, -font_offset)
|
||||
f.count:SetFont(font, count_size, "OUTLINE")
|
||||
f.count:SetTextColor(unpack(count_color))
|
||||
f.count:SetJustifyH("RIGHT")
|
||||
f.count:SetJustifyV("BOTTOM")
|
||||
|
||||
-- macro spell scan (disabled when macro addons are loaded)
|
||||
if C.bars.macroscan == "0" or pfUI:MacroAddonsLoaded() then
|
||||
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
|
||||
else
|
||||
f.scanmacro = true
|
||||
end
|
||||
|
||||
-- range glow color
|
||||
f.rangeColor = GetStringColorObject(C.bars.rangecolor)
|
||||
|
||||
@@ -1166,7 +1118,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- equipped color
|
||||
if f.equipped then
|
||||
f.equipped:SetTexture(GetStringColor(C.bars.eqcolor))
|
||||
f.equipped:SetColorTexture(GetStringColor(C.bars.eqcolor))
|
||||
end
|
||||
|
||||
-- general appearance
|
||||
@@ -1221,8 +1173,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
|
||||
-- the stored layout is invalid, temporary fallback
|
||||
local _, _, fcols, frows = string.find(tostring(formfactor or ""), "(%d+)%s*x%s*(%d+)")
|
||||
if not ((fcols and frows) or pfGridmath[buttons][BarLayoutFormfactor(formfactor)]) then
|
||||
if not fcols2 or not frows2 then
|
||||
formfactor = BarLayoutOptions(buttons)[1]
|
||||
end
|
||||
|
||||
@@ -1233,7 +1184,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- create frame
|
||||
local init = not bars[i]
|
||||
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent, ACTIONBAR_SECURE_TEMPLATE_BAR)
|
||||
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent)
|
||||
bars[i]:SetID(i)
|
||||
|
||||
-- autohide
|
||||
@@ -1248,11 +1199,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- handle pet bar
|
||||
if i == 12 then
|
||||
-- only show when pet actions exists
|
||||
if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then
|
||||
bars[i]:Show()
|
||||
else
|
||||
bars[i]:Hide()
|
||||
end
|
||||
bars[i]:SetShown(PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown())
|
||||
|
||||
-- show/hide petbar on petbar updates
|
||||
if init then
|
||||
@@ -1272,11 +1219,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- handle shapeshift bar
|
||||
elseif i == 11 then
|
||||
-- only show when shapeshifts exist
|
||||
if GetNumShapeshiftForms() > 0 then
|
||||
bars[i]:Show()
|
||||
else
|
||||
bars[i]:Hide()
|
||||
end
|
||||
bars[i]:SetShown(GetNumShapeshiftForms() > 0)
|
||||
|
||||
-- update shapeshift bar when amount of spells changes
|
||||
if init then
|
||||
@@ -1518,23 +1461,10 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
_G.ShapeshiftBar_ChangeForm = function(slot) pfActionButton(slot, nil, "ShapeShiftBar") end
|
||||
|
||||
-- handle drag-drop grid
|
||||
local grid = CreateFrame("Frame")
|
||||
grid:RegisterEvent("ACTIONBAR_SHOWGRID")
|
||||
grid:RegisterEvent("ACTIONBAR_HIDEGRID")
|
||||
grid:RegisterEvent("PET_BAR_SHOWGRID")
|
||||
grid:RegisterEvent("PET_BAR_HIDEGRID")
|
||||
|
||||
grid:SetScript("OnEvent", function()
|
||||
if event == "ACTIONBAR_SHOWGRID" then
|
||||
pfUI.bars:UpdateGrid(1)
|
||||
elseif event == "ACTIONBAR_HIDEGRID" then
|
||||
pfUI.bars:UpdateGrid(0)
|
||||
elseif event == "PET_BAR_SHOWGRID" then
|
||||
pfUI.bars:UpdateGrid(1, "PET")
|
||||
elseif event == "PET_BAR_HIDEGRID" then
|
||||
pfUI.bars:UpdateGrid(0, "PET")
|
||||
end
|
||||
end)
|
||||
pfUI.events:RegisterFrameEventAndCallback("ACTIONBAR_SHOWGRID", function() pfUI.bars:UpdateGrid(1) end)
|
||||
pfUI.events:RegisterFrameEventAndCallback("ACTIONBAR_HIDEGRID", function() pfUI.bars:UpdateGrid(0) end)
|
||||
pfUI.events:RegisterFrameEventAndCallback("PET_BAR_SHOWGRID", function() pfUI.bars:UpdateGrid(1, "PET") end)
|
||||
pfUI.events:RegisterFrameEventAndCallback("PET_BAR_HIDEGRID", function() pfUI.bars:UpdateGrid(0, "PET") end)
|
||||
|
||||
-- reagent counter
|
||||
if C.bars.reagents == "1" then
|
||||
|
||||
@@ -399,15 +399,12 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
|
||||
-- Initial setup on the next frame, once other addons' minimap buttons exist
|
||||
RunNextFrame(function()
|
||||
-- check if the panel should be shown by default
|
||||
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
|
||||
pfUI.addonbuttons:Show()
|
||||
else
|
||||
pfUI.addonbuttons:Hide()
|
||||
end
|
||||
|
||||
-- update all buttons and apply workarounds
|
||||
-- rescan before deciding whether the panel should be shown by default
|
||||
pfUI.addonbuttons:ProcessButtons()
|
||||
|
||||
pfUI.addonbuttons:SetShown(C.abuttons.showdefault == "1" and GetNumButtons() > 0)
|
||||
|
||||
-- apply workarounds
|
||||
for k, v in pairs(pfUI.addonbuttons.overrides) do
|
||||
_G[k] = v
|
||||
end
|
||||
|
||||
@@ -128,7 +128,7 @@ pfUI:RegisterModule("addoncompat", function ()
|
||||
{T["Yes"], function()
|
||||
ReloadUI()
|
||||
end},
|
||||
{T["No"], function() end},
|
||||
{T["No"], nop},
|
||||
nil)
|
||||
end
|
||||
end
|
||||
|
||||
+121
-166
@@ -9,7 +9,6 @@ pfUI:RegisterModule("addons", function ()
|
||||
pfUI.addons:Show()
|
||||
HideUIPanel(GameMenuFrame)
|
||||
end)
|
||||
SkinButton(pfUIAddonButton)
|
||||
|
||||
local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint()
|
||||
GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22)
|
||||
@@ -70,17 +69,53 @@ pfUI:RegisterModule("addons", function ()
|
||||
pfUI.addons:Hide()
|
||||
end)
|
||||
|
||||
-- installed addons, one entry per row of the addon list
|
||||
local addons = {}
|
||||
for i = 1, GetNumAddOns() do
|
||||
local name, title, notes = GetAddOnInfo(i)
|
||||
addons[i] = {
|
||||
index = i,
|
||||
name = name,
|
||||
title = title,
|
||||
notes = notes,
|
||||
author = GetAddOnMetadata(name, "Author"),
|
||||
version = GetAddOnMetadata(name, "Version"),
|
||||
deps = { GetAddOnDependencies(i) }, -- required (.toc Dependencies)
|
||||
optdeps = { C_AddOns.GetAddOnOptionalDependencies(i) }, -- optional (.toc OptionalDeps)
|
||||
}
|
||||
end
|
||||
|
||||
local function IsAddonEnabled(index)
|
||||
local _, _, _, enabled = GetAddOnInfo(index)
|
||||
return enabled
|
||||
end
|
||||
|
||||
local function SetAddonEnabled(index, enabled)
|
||||
if enabled then
|
||||
EnableAddOn(index)
|
||||
else
|
||||
DisableAddOn(index)
|
||||
end
|
||||
pfUI.addons.hasChanged = true
|
||||
end
|
||||
|
||||
-- addons profile
|
||||
local function GetSelectedAddonsList()
|
||||
local selected_addons = {}
|
||||
for i, frame in ipairs(pfUI.addons.list) do
|
||||
if frame.input:GetChecked() then
|
||||
table.insert(selected_addons, frame.aname)
|
||||
for i, addon in ipairs(addons) do
|
||||
if IsAddonEnabled(i) then
|
||||
table.insert(selected_addons, addon.name)
|
||||
end
|
||||
end
|
||||
return selected_addons
|
||||
end
|
||||
|
||||
local selectedProfile
|
||||
|
||||
local function IsSelectedProfile(profile)
|
||||
return profile == selectedProfile
|
||||
end
|
||||
|
||||
local function SetAddonProfile(profile)
|
||||
-- create new profile if not existing
|
||||
if not pfUI_addon_profiles[profile] then
|
||||
@@ -88,31 +123,24 @@ pfUI:RegisterModule("addons", function ()
|
||||
end
|
||||
|
||||
-- set dropdown to profile
|
||||
pfUI.addons.profile.dropdown:SetSelectionByText(profile)
|
||||
selectedProfile = profile
|
||||
pfUI.addons.profile.dropdown:GenerateMenu()
|
||||
|
||||
-- load profile
|
||||
local selected_list = pfUI_addon_profiles[profile]
|
||||
for i=1, GetNumAddOns() do
|
||||
local active = false
|
||||
local f = pfUI.addons.list[i]
|
||||
local selected = {}
|
||||
for _, name in ipairs(pfUI_addon_profiles[profile]) do
|
||||
selected[name] = true
|
||||
end
|
||||
|
||||
for i_i, n in ipairs(selected_list) do
|
||||
if f.aname == n then
|
||||
active = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if active then
|
||||
if not f.input:GetChecked() then
|
||||
f.input:Click()
|
||||
end
|
||||
else
|
||||
if f.input:GetChecked() then
|
||||
f.input:Click()
|
||||
end
|
||||
for i, addon in ipairs(addons) do
|
||||
if selected[addon.name] and not IsAddonEnabled(i) then
|
||||
SetAddonEnabled(i, true)
|
||||
elseif not selected[addon.name] and IsAddonEnabled(i) then
|
||||
SetAddonEnabled(i, false)
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.addons.list.ScrollBox:ReinitializeFrames()
|
||||
end
|
||||
|
||||
-- addon profiles
|
||||
@@ -142,7 +170,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
pfUI.addons.profile.del:SetText("-")
|
||||
pfUI.addons.profile.del:SetTextColor(1,.5,.5,1)
|
||||
pfUI.addons.profile.del:SetScript("OnClick", function() -- TODO
|
||||
local id, name = pfUI.addons.profile.dropdown:GetSelection()
|
||||
local name = selectedProfile
|
||||
if not name then return end
|
||||
CreateQuestionDialog(T["Delete profile"] .. " '|cff33ffcc" .. name .. "|r'?", function()
|
||||
pfUI_addon_profiles[name] = nil
|
||||
@@ -172,45 +200,15 @@ pfUI:RegisterModule("addons", function ()
|
||||
end)
|
||||
|
||||
-- addon profile: dropdown
|
||||
pfUI.addons.profile.dropdown = CreateDropDownButton("pfAddonListProfileList", pfUI.addons.profile)
|
||||
pfUI.addons.profile.dropdown:SetBackdrop(nil)
|
||||
pfUI.addons.profile.dropdown:ClearAllPoints()
|
||||
pfUI.addons.profile.dropdown = CreateFrame("DropdownButton", nil, pfUI.addons.profile, "pfUIDropdownTemplate")
|
||||
pfUI.addons.profile.dropdown:SetPoint("RIGHT", pfUI.addons.profile.add, "LEFT", -2, 0)
|
||||
pfUI.addons.profile.dropdown:SetWidth(220)
|
||||
pfUI.addons.profile.dropdown:SetMenu(function()
|
||||
local menu = {}
|
||||
|
||||
for name, list in pairs(pfUI_addon_profiles) do
|
||||
local name = name
|
||||
local entry = {}
|
||||
entry.text = name
|
||||
entry.checked = false
|
||||
entry.func = function()
|
||||
SetAddonProfile(name)
|
||||
end
|
||||
table.insert(menu, entry)
|
||||
pfUI.addons.profile.dropdown:SetupMenu(function(dropdown, rootDescription)
|
||||
for name in pairs(pfUI_addon_profiles) do
|
||||
rootDescription:CreateRadio(name, IsSelectedProfile, SetAddonProfile, name)
|
||||
end
|
||||
|
||||
return menu
|
||||
end)
|
||||
|
||||
-- addon list: scroll frame
|
||||
pfUI.addons.scroll = CreateScrollFrame("pfAddonListScroll", pfUI.addons)
|
||||
pfUI.addons.scroll:SetSize(360, 410)
|
||||
pfUI.addons.scroll:SetPoint("BOTTOM", 0, 10)
|
||||
|
||||
pfUI.addons.scroll.backdrop = CreateFrame("Frame", nil, pfUI.addons.scroll)
|
||||
pfUI.addons.scroll.backdrop:SetFrameLevel(1)
|
||||
pfUI.addons.scroll.backdrop:SetPoint("TOPLEFT", pfUI.addons.scroll, "TOPLEFT", -5, 5)
|
||||
pfUI.addons.scroll.backdrop:SetPoint("BOTTOMRIGHT", pfUI.addons.scroll, "BOTTOMRIGHT", 5, -5)
|
||||
CreateBackdrop(pfUI.addons.scroll.backdrop, nil, true)
|
||||
|
||||
-- addon list: scroll parent
|
||||
pfUI.addons.list = CreateScrollChild("pfAddonList", pfUI.addons.scroll)
|
||||
pfUI.addons.list:RegisterEvent("ADDON_LOADED")
|
||||
pfUI.addons.list:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.addons.list:SetHeight(GetNumAddOns() * 25 + 26)
|
||||
|
||||
local function AddDependencyLines(header, deps)
|
||||
if not deps or table.getn(deps) == 0 then return end
|
||||
GameTooltip:AddLine(" ")
|
||||
@@ -226,137 +224,94 @@ pfUI:RegisterModule("addons", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local function AddonOnEnter()
|
||||
this:SetBackdropBorderColor(1,1,1,.08)
|
||||
local function RowOnEnter(self)
|
||||
local addon = self.addon
|
||||
self:SetBackdropBorderColor(1,1,1,.08)
|
||||
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(this.atitle)
|
||||
if this.aversion then
|
||||
GameTooltip:AddDoubleLine(T["Version"], this.aversion, 1,1,1, .2,1,.8)
|
||||
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(addon.title)
|
||||
if addon.version then
|
||||
GameTooltip:AddDoubleLine(T["Version"], addon.version, 1,1,1, .2,1,.8)
|
||||
end
|
||||
|
||||
if this.aauthor then
|
||||
GameTooltip:AddDoubleLine(T["Author"], this.aauthor, 1,1,1, .2,1,.8)
|
||||
if addon.author then
|
||||
GameTooltip:AddDoubleLine(T["Author"], addon.author, 1,1,1, .2,1,.8)
|
||||
end
|
||||
|
||||
GameTooltip:AddLine(this.anote, .75,.75,.75,1)
|
||||
AddDependencyLines(T["Dependencies"], this.adeps)
|
||||
AddDependencyLines(T["Optional Dependencies"], this.aoptdeps)
|
||||
GameTooltip:AddLine(addon.notes, .75,.75,.75,1)
|
||||
AddDependencyLines(T["Dependencies"], addon.deps)
|
||||
AddDependencyLines(T["Optional Dependencies"], addon.optdeps)
|
||||
GameTooltip:SetWidth(180)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
local function AddonOnLeave()
|
||||
this:SetBackdropBorderColor(1,1,1,.04)
|
||||
local function RowOnLeave(self)
|
||||
self:SetBackdropBorderColor(1,1,1,.04)
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
local function AddonOnClick()
|
||||
this.input:Click()
|
||||
local function RowOnClick(self)
|
||||
self.input:Click()
|
||||
end
|
||||
|
||||
local function InputOnClick()
|
||||
if this:GetChecked() then
|
||||
EnableAddOn(this:GetID())
|
||||
else
|
||||
DisableAddOn(this:GetID())
|
||||
end
|
||||
pfUI.addons.hasChanged = true
|
||||
local function InputOnClick(self)
|
||||
SetAddonEnabled(self:GetParent().addon.index, self:GetChecked())
|
||||
|
||||
local id, name = pfUI.addons.profile.dropdown:GetSelection()
|
||||
name = name or T["Current"]
|
||||
pfUI_addon_profiles[name] = GetSelectedAddonsList()
|
||||
pfUI_addon_profiles[selectedProfile or T["Current"]] = GetSelectedAddonsList()
|
||||
end
|
||||
|
||||
pfUI.addons.list:SetScript("OnEvent", function()
|
||||
for i=1, GetNumAddOns() do
|
||||
local aname, atitle, anote = GetAddOnInfo(i)
|
||||
local aauthor = GetAddOnMetadata(aname, "Author")
|
||||
local aversion = GetAddOnMetadata(aname, "Version")
|
||||
local function InitRow(row, addon)
|
||||
-- one-time setup of a pooled row
|
||||
if not row.input then
|
||||
row:SetBackdrop(pfUI.backdrop_hover)
|
||||
row:SetBackdropBorderColor(1,1,1,.04)
|
||||
|
||||
-- basic frame
|
||||
if not pfUI.addons.list[i] then
|
||||
pfUI.addons.list[i] = CreateFrame("Button", nil, pfUI.addons.list)
|
||||
local frame = pfUI.addons.list[i]
|
||||
frame.aname = aname
|
||||
frame.atitle = atitle
|
||||
frame.anote = anote
|
||||
frame.aauthor = aauthor
|
||||
frame.aversion = aversion
|
||||
frame.adeps = { GetAddOnDependencies(i) } -- required (.toc Dependencies)
|
||||
frame.aoptdeps = { C_AddOns.GetAddOnOptionalDependencies(i) } -- optional (.toc OptionalDeps)
|
||||
row:EnableMouse(true)
|
||||
row:SetScript("OnEnter", RowOnEnter)
|
||||
row:SetScript("OnLeave", RowOnLeave)
|
||||
row:SetScript("OnClick", RowOnClick)
|
||||
|
||||
frame:SetSize(340, 25)
|
||||
frame:SetPoint("TOPLEFT", 5, i * -25 + 20)
|
||||
-- caption
|
||||
row.caption = row:CreateFontString(nil, "LOW", "GameFontNormal")
|
||||
row.caption:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
|
||||
row.caption:SetPoint("LEFT", row, "LEFT", 2, 0)
|
||||
row.caption:SetFontObject(GameFontWhite)
|
||||
row.caption:SetJustifyH("LEFT")
|
||||
|
||||
frame:SetBackdrop(pfUI.backdrop_hover)
|
||||
frame:SetBackdropBorderColor(1,1,1,.04)
|
||||
|
||||
frame:EnableMouse(1)
|
||||
frame:SetScript("OnEnter", AddonOnEnter)
|
||||
frame:SetScript("OnLeave", AddonOnLeave)
|
||||
frame:SetScript("OnClick", AddonOnClick)
|
||||
|
||||
-- caption
|
||||
frame.caption = frame:CreateFontString("Status", "LOW", "GameFontNormal")
|
||||
frame.caption:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
|
||||
frame.caption:SetPoint("LEFT", frame, "LEFT", 2, 0)
|
||||
frame.caption:SetFontObject(GameFontWhite)
|
||||
frame.caption:SetJustifyH("LEFT")
|
||||
frame.caption:SetText(atitle)
|
||||
|
||||
-- input field
|
||||
frame.input = CreateFrame("CheckButton", nil, frame, "UICheckButtonTemplate")
|
||||
frame.input:SetFrameLevel(3)
|
||||
frame.input:SetNormalTexture("")
|
||||
frame.input:SetPushedTexture("")
|
||||
frame.input:SetHighlightTexture("")
|
||||
CreateBackdrop(frame.input, nil, true)
|
||||
frame.input:SetBackdropBorderColor(.3,.3,.3,1)
|
||||
frame.input:SetWidth(14)
|
||||
frame.input:SetHeight(14)
|
||||
frame.input:SetPoint("RIGHT" , -5, 1)
|
||||
frame.input:SetID(i)
|
||||
frame.input:SetScript("OnClick", InputOnClick)
|
||||
end
|
||||
|
||||
if IsAddOnLoaded(i) then
|
||||
pfUI.addons.list[i].input:SetChecked()
|
||||
pfUI.addons.list[i].caption:SetAlpha(1)
|
||||
else
|
||||
pfUI.addons.list[i].caption:SetAlpha(.5)
|
||||
end
|
||||
-- input field
|
||||
row.input = CreateFrame("CheckButton", nil, row, "UICheckButtonTemplate")
|
||||
row.input:SetNormalTexture("")
|
||||
row.input:SetPushedTexture("")
|
||||
row.input:SetHighlightTexture("")
|
||||
CreateBackdrop(row.input, nil, true)
|
||||
row.input:SetBackdropBorderColor(.3,.3,.3,1)
|
||||
row.input:SetSize(14, 14)
|
||||
row.input:SetPoint("RIGHT" , -5, 1)
|
||||
row.input:SetScript("OnClick", InputOnClick)
|
||||
end
|
||||
end)
|
||||
|
||||
-- show only frames in visible range
|
||||
function pfUI.addons.scroll:ShowVisibleRange()
|
||||
local top_index, bottom_index, range
|
||||
range = floor(pfUI.addons.scroll:GetHeight() / 25) + 1
|
||||
top_index = floor(pfUI.addons.scroll:GetVerticalScroll() / 25) > 0 and floor(pfUI.addons.scroll:GetVerticalScroll() / 25) or 1
|
||||
bottom_index = top_index + range
|
||||
for i=1, GetNumAddOns() do
|
||||
if i >= top_index and i <= bottom_index then
|
||||
pfUI.addons.list[i]:Show()
|
||||
else
|
||||
pfUI.addons.list[i]:Hide()
|
||||
end
|
||||
end
|
||||
row.addon = addon
|
||||
row.caption:SetText(addon.title)
|
||||
row.caption:SetAlpha(IsAddOnLoaded(addon.index) and 1 or .5)
|
||||
row.input:SetChecked(IsAddonEnabled(addon.index))
|
||||
end
|
||||
|
||||
pfUI.addons.scroll.slider:SetScript("OnValueChanged", function()
|
||||
this:GetParent():SetVerticalScroll(this:GetValue())
|
||||
end)
|
||||
pfUI.addons.scroll:SetScript("OnScrollRangeChanged", function()
|
||||
this.slider:SetMinMaxValues(1, floor(this:GetVerticalScrollRange() + 25))
|
||||
end)
|
||||
pfUI.addons.scroll:SetScript("OnShow", function()
|
||||
this.slider:SetValue(floor(this:GetVerticalScroll()))
|
||||
pfUI.addons.scroll:ShowVisibleRange()
|
||||
end)
|
||||
pfUI.addons.scroll:SetScript("OnVerticalScroll", function()
|
||||
pfUI.addons.scroll:ShowVisibleRange()
|
||||
this.slider:SetValue(floor(this:GetVerticalScroll()))
|
||||
-- addon list: a ScrollBox keeps rows only for the addons in view
|
||||
pfUI.addons.list = CreateFrame("Frame", "pfAddonList", pfUI.addons, "pfUIScrollBoxListTemplate")
|
||||
pfUI.addons.list:SetSize(370, 420)
|
||||
pfUI.addons.list:SetPoint("BOTTOM", 0, 5)
|
||||
CreateBackdrop(pfUI.addons.list, nil, true)
|
||||
|
||||
local view = CreateScrollBoxListLinearView(5, 5, 5, 8)
|
||||
view:SetElementExtent(25)
|
||||
view:SetElementInitializer("Button", InitRow)
|
||||
ScrollUtil.InitScrollBoxListWithScrollBar(pfUI.addons.list.ScrollBox, pfUI.addons.list.ScrollBar, view)
|
||||
pfUI.addons.list.ScrollBox:SetDataProvider(CreateDataProvider(addons))
|
||||
|
||||
-- a load-on-demand addon that loads brightens its row
|
||||
pfUI.addons.list:RegisterEvent("ADDON_LOADED")
|
||||
pfUI.addons.list:SetScript("OnEvent", function(self)
|
||||
self.ScrollBox:ReinitializeFrames()
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
+17
-19
@@ -16,33 +16,33 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
overlay.top:SetPoint("TOPLEFT", overlay, "TOPLEFT")
|
||||
overlay.top:SetPoint("TOPRIGHT", overlay, "TOPRIGHT")
|
||||
overlay.top:SetHeight(100)
|
||||
overlay.top:SetTexture(1,1,1,1)
|
||||
overlay.top:SetColorTexture(1,1,1,1)
|
||||
overlay.top:SetGradientAlpha("VERTICAL", 0,0,0,0, 0,0,0,1)
|
||||
|
||||
overlay.bottom = overlay:CreateTexture("pfAFKGradientTop", "BACKGROUND")
|
||||
overlay.bottom:SetPoint("BOTTOMLEFT", overlay, "BOTTOMLEFT")
|
||||
overlay.bottom:SetPoint("BOTTOMRIGHT", overlay, "BOTTOMRIGHT")
|
||||
overlay.bottom:SetHeight(100)
|
||||
overlay.bottom:SetTexture(1,1,1,1)
|
||||
overlay.bottom:SetColorTexture(1,1,1,1)
|
||||
overlay.bottom:SetGradientAlpha("VERTICAL", 0,0,0,1, 0,0,0,0)
|
||||
|
||||
overlay:SetFrameStrata("DIALOG")
|
||||
overlay:SetAllPoints(WorldFrame)
|
||||
|
||||
overlay:SetScript("OnMouseUp",function()
|
||||
SendChatMessage("","AFK")
|
||||
this._parent:stop()
|
||||
end)
|
||||
-- /afk toggles, so send it only while AFK is still set: once the client
|
||||
-- or the server has cleared it, /afk would set it again
|
||||
local function Wake()
|
||||
if IsChatAFK() then SendChatMessage("", "AFK") end
|
||||
afkcam:stop()
|
||||
end
|
||||
overlay:SetScript("OnMouseUp", Wake)
|
||||
overlay:SetScript("OnShow", function()
|
||||
this:EnableKeyboard(true)
|
||||
end)
|
||||
overlay:SetScript("OnHide", function()
|
||||
this:EnableKeyboard(false)
|
||||
end)
|
||||
overlay:SetScript("OnKeyUp",function()
|
||||
SendChatMessage("","AFK")
|
||||
this._parent:stop()
|
||||
end)
|
||||
overlay:SetScript("OnKeyUp", Wake)
|
||||
overlay:Hide()
|
||||
|
||||
local chat = CreateFrame("ScrollingMessageFrame", "pfAFKCamChat", overlay)
|
||||
@@ -59,7 +59,10 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
if not this:IsVisible() then return end
|
||||
local info = _G.ChatTypeInfo[string.gsub(event,"CHAT_MSG_","")]
|
||||
if not info then return end
|
||||
local class = GetUnitInfo(arg2 or "")
|
||||
-- the engine name-queries a chat sender before the event fires, so the
|
||||
-- sender's GUID (arg12) always resolves
|
||||
local _, class
|
||||
if arg12 and arg12 ~= "" then _, class = GetPlayerInfoByGUID(arg12) end
|
||||
local author, msg
|
||||
if class and class ~= UNKNOWN then
|
||||
local class_color = PFUI_CLASS_COLORS[class]:GenerateHexColorMarkup()
|
||||
@@ -74,15 +77,10 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
chat:RegisterEvent(ctype)
|
||||
end
|
||||
chat:SetScript("OnMouseWheel",function()
|
||||
if arg1 > 0 then
|
||||
this:ScrollUp()
|
||||
else
|
||||
this:ScrollDown()
|
||||
end
|
||||
this:ScrollByAmount(arg1)
|
||||
end)
|
||||
overlay.chat = chat
|
||||
|
||||
overlay._parent = afkcam
|
||||
afkcam.overlay = overlay
|
||||
|
||||
local clock = CreateFrame("Frame", "pfAFKClock", overlay)
|
||||
@@ -166,9 +164,9 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
if event == "PLAYER_FLAGS_CHANGED" then
|
||||
if UnitIsAFK('player') then
|
||||
delay:Show()
|
||||
elseif delay:IsVisible() then
|
||||
else
|
||||
delay:Hide()
|
||||
this:stop()
|
||||
if this._spinning then this:stop() end
|
||||
end
|
||||
else
|
||||
if this._spinning then
|
||||
|
||||
@@ -57,7 +57,7 @@ pfUI:RegisterModule("autovendor", function ()
|
||||
-- Setup Autosell button
|
||||
autovendor.button = CreateFrame("Button", "pfMerchantAutoVendorButton", MerchantFrame)
|
||||
autovendor.button:SetSize(36, 36)
|
||||
autovendor.button.icon = autovendor.button:CreateTexture("ARTWORK")
|
||||
autovendor.button.icon = autovendor.button:CreateTexture(nil, "ARTWORK")
|
||||
autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
|
||||
autovendor.button:SetScript("OnEnter", function()
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
@@ -86,11 +86,7 @@ pfUI:RegisterModule("autovendor", function ()
|
||||
if not pfMerchantFrame_Update then
|
||||
local pfMerchantFrame_Update = MerchantFrame_Update
|
||||
function _G.MerchantFrame_Update()
|
||||
if MerchantFrame.selectedTab == 1 and C["global"]["autosell"] ~= "1" then
|
||||
autovendor.button:Show()
|
||||
else
|
||||
autovendor.button:Hide()
|
||||
end
|
||||
autovendor.button:SetShown(MerchantFrame.selectedTab == 1 and C["global"]["autosell"] ~= "1")
|
||||
pfMerchantFrame_Update()
|
||||
end
|
||||
end
|
||||
|
||||
+48
-104
@@ -6,8 +6,6 @@ pfUI:RegisterModule("bags", function ()
|
||||
[1804] = {frame="picklock"},
|
||||
}
|
||||
|
||||
local scanner = libtipscan:GetScanner("input_search")
|
||||
|
||||
local function BagSortOpts()
|
||||
return {
|
||||
reverse = C.appearance.bags.sortreverse == "1",
|
||||
@@ -42,11 +40,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
|
||||
-- overwrite some bag functions
|
||||
function _G.OpenAllBags()
|
||||
if pfUI.bag.right:IsShown() then
|
||||
pfUI.bag.right:Hide()
|
||||
else
|
||||
pfUI.bag.right:Show()
|
||||
end
|
||||
pfUI.bag.right:SetShown(not pfUI.bag.right:IsShown())
|
||||
end
|
||||
|
||||
function _G.CloseAllBags()
|
||||
@@ -54,11 +48,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
|
||||
function _G.ToggleBackpack()
|
||||
if pfUI.bag.right:IsShown() then
|
||||
pfUI.bag.right:Hide()
|
||||
else
|
||||
pfUI.bag.right:Show()
|
||||
end
|
||||
pfUI.bag.right:SetShown(not pfUI.bag.right:IsShown())
|
||||
end
|
||||
|
||||
function _G.OpenBackpack()
|
||||
@@ -95,6 +85,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
pfUI.bag:RegisterEvent("ITEM_LOCK_CHANGED")
|
||||
pfUI.bag:RegisterEvent("SPELLS_CHANGED")
|
||||
pfUI.bag:RegisterEvent("MERCHANT_CLOSED")
|
||||
pfUI.bag:RegisterEvent("INVENTORY_SEARCH_UPDATE")
|
||||
|
||||
pfUI.bag.delay = { UpdateBag = {} }
|
||||
|
||||
@@ -122,6 +113,11 @@ pfUI:RegisterModule("bags", function ()
|
||||
pfUI.bag:UpdateItemLock()
|
||||
end
|
||||
|
||||
if this.delay.UpdateSearch then
|
||||
this.delay.UpdateSearch = nil
|
||||
pfUI.bag:UpdateSearch()
|
||||
end
|
||||
|
||||
for bag in pairs(this.delay.UpdateBag) do
|
||||
this.delay.UpdateBag[bag] = nil
|
||||
pfUI.bag:UpdateBag(bag)
|
||||
@@ -159,6 +155,10 @@ pfUI:RegisterModule("bags", function ()
|
||||
this.delay.UpdateItemLock = true
|
||||
end
|
||||
|
||||
if event == "INVENTORY_SEARCH_UPDATE" then
|
||||
this.delay.UpdateSearch = true
|
||||
end
|
||||
|
||||
if event == "PLAYERBANKSLOTS_CHANGED" then
|
||||
this.delay.UpdateBag[-1] = true
|
||||
end
|
||||
@@ -377,6 +377,21 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- dim the slots that the bag search (C_Container.SetItemSearch) filters out
|
||||
local searchInfo = {}
|
||||
function pfUI.bag:UpdateSlotSearch(bag, slot)
|
||||
local info = C_Container.GetContainerItemInfo(bag, slot, searchInfo)
|
||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(info and info.isFiltered and .25 or 1)
|
||||
end
|
||||
|
||||
function pfUI.bag:UpdateSearch()
|
||||
for bag = -2, 11 do
|
||||
for slot in ipairs(pfUI.bags[bag].slots) do
|
||||
pfUI.bag:UpdateSlotSearch(bag, slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.bag:UpdateSlot(bag, slot)
|
||||
if not pfUI.bags[bag] then return end
|
||||
|
||||
@@ -392,29 +407,26 @@ pfUI:RegisterModule("bags", function ()
|
||||
pfUI.bags[bag].slots[slot].slot = slot
|
||||
pfUI.bags[bag].slots[slot].frame:SetID(slot)
|
||||
|
||||
-- add cooldown frame to bankslots
|
||||
if tpl == "BankItemButtonGenericTemplate" then
|
||||
local bankslot = pfUI.bags[bag].slots[slot].frame
|
||||
local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
|
||||
bankslot.cd = CreateFrame(COOLDOWN_FRAME_TYPE, name, bankslot, "CooldownFrameTemplate")
|
||||
bankslot.cd:SetAllPoints(bankslot)
|
||||
bankslot.cd.pfCooldownStyleAnimation = 1
|
||||
bankslot.cd.pfCooldownType = "ALL"
|
||||
else
|
||||
local bagslot = pfUI.bags[bag].slots[slot].frame
|
||||
bagslot.cd = _G[bagslot:GetName().."Cooldown"]
|
||||
bagslot.cd.pfCooldownType = "ALL"
|
||||
end
|
||||
-- native cooldown frame: the bank template has none and the bag
|
||||
-- template's is 1.12's indicator Model, which can't reverse.
|
||||
-- ContainerFrame_UpdateCooldown reads the "<button>Cooldown" global.
|
||||
-- 1.12 binds a frame's name only while that global is unset, so the
|
||||
-- global is rebound by hand; the Model starts hidden and nothing
|
||||
-- reaches it after that
|
||||
local slotframe = pfUI.bags[bag].slots[slot].frame
|
||||
local cdname = slotframe:GetName() .. "Cooldown"
|
||||
slotframe.cd = CreateCooldown(slotframe, "bags", cdname)
|
||||
_G[cdname] = slotframe.cd
|
||||
|
||||
if not pfUI.bags[bag].slots[slot].frame.backdrop then
|
||||
CreateBackdrop(pfUI.bags[bag].slots[slot].frame, default_border)
|
||||
end
|
||||
|
||||
local highlight = pfUI.bags[bag].slots[slot].frame:GetHighlightTexture()
|
||||
highlight:SetTexture(.5, .5, .5, .5)
|
||||
highlight:SetColorTexture(.5, .5, .5, .5)
|
||||
|
||||
local pushed = pfUI.bags[bag].slots[slot].frame:GetPushedTexture()
|
||||
pushed:SetTexture(.5, .5, .5, .5)
|
||||
pushed:SetColorTexture(.5, .5, .5, .5)
|
||||
|
||||
local questText = pfUI.bags[bag].slots[slot].frame.qtext
|
||||
questText:SetFont(pfUI.font_default, 13, "THICKOUTLINE")
|
||||
@@ -464,6 +476,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
SetItemButtonTexture(pfUI.bags[bag].slots[slot].frame, texture)
|
||||
SetItemButtonCount(pfUI.bags[bag].slots[slot].frame, count)
|
||||
SetItemButtonDesaturated(pfUI.bags[bag].slots[slot].frame, locked, 0.5, 0.5, 0.5)
|
||||
pfUI.bag:UpdateSlotSearch(bag, slot)
|
||||
|
||||
local hasItem = texture and 1 or nil
|
||||
pfUI.bags[bag].slots[slot].frame.hasItem = hasItem
|
||||
@@ -559,10 +572,10 @@ pfUI:RegisterModule("bags", function ()
|
||||
border:SetTexture("")
|
||||
|
||||
local highlight = frame.bagslots.slots[slot].frame:GetHighlightTexture()
|
||||
highlight:SetTexture(.5, .5, .5, .5)
|
||||
highlight:SetColorTexture(.5, .5, .5, .5)
|
||||
|
||||
local pushed = frame.bagslots.slots[slot].frame:GetPushedTexture()
|
||||
pushed:SetTexture(.5, .5, .5, .5)
|
||||
pushed:SetColorTexture(.5, .5, .5, .5)
|
||||
|
||||
if frame == pfUI.bag.left then
|
||||
frame.bagslots.slots[slot].frame:SetID(slot + 4)
|
||||
@@ -572,31 +585,16 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.bagslots.slots[slot].slot = slot
|
||||
end
|
||||
|
||||
local SlotEnter = frame.bagslots.slots[slot].frame:GetScript("OnEnter")
|
||||
frame.bagslots.slots[slot].frame:SetScript("OnEnter", function()
|
||||
frame.bagslots.slots[slot].frame:HookScript("OnEnter", function()
|
||||
for slot, f in ipairs(pfUI.bags[this.slot + 1].slots) do
|
||||
CreateBackdrop(f.frame, default_border)
|
||||
f.frame.backdrop:SetBackdropBorderColor(.2,1,.8,1)
|
||||
end
|
||||
SlotEnter(this)
|
||||
end)
|
||||
|
||||
local SlotLeave = frame.bagslots.slots[slot].frame:GetScript("OnLeave")
|
||||
frame.bagslots.slots[slot].frame:SetScript("OnLeave", function()
|
||||
frame.bagslots.slots[slot].frame:HookScript("OnLeave", function()
|
||||
pfUI.bag:UpdateBag(this.slot + 1)
|
||||
SlotLeave()
|
||||
end)
|
||||
|
||||
-- On TBC, the OnEvent function of the template scans for framenames,
|
||||
-- and obviously doesn't know the pf-Names. Therefore, triggering
|
||||
-- the update function on each frame manually
|
||||
if frame == pfUI.bag.left and BankFrameItemButton_Update then
|
||||
local SlotUpdate = frame.bagslots.slots[slot].frame:GetScript("OnUpdate")
|
||||
frame.bagslots.slots[slot].frame:SetScript("OnUpdate", function()
|
||||
if SlotUpdate then SlotUpdate(this) end
|
||||
BankFrameItemButton_Update(this)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
local left = (slot-min)*(frame.button_size/5*4+default_border*2) + default_border
|
||||
@@ -1009,7 +1007,6 @@ pfUI:RegisterModule("bags", function ()
|
||||
-- bag search
|
||||
if not frame.search then
|
||||
frame.search = CreateFrame("Frame", "pfBagSearch", frame)
|
||||
frame.search.db = {}
|
||||
frame.search:SetHeight(12)
|
||||
frame.search:SetPoint("TOPLEFT", frame, "TOPLEFT", default_border, -default_border)
|
||||
frame.search:SetPoint("TOPRIGHT", frame.sort, "TOPLEFT", -default_border*3, -default_border)
|
||||
@@ -1034,51 +1031,12 @@ pfUI:RegisterModule("bags", function ()
|
||||
|
||||
frame.search.edit:SetScript("OnEditFocusLost", function()
|
||||
this:SetText(T["Search"])
|
||||
for bag=-2, 11 do
|
||||
local bagsize = GetContainerNumSlots(bag)
|
||||
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
||||
for slot=1, bagsize do
|
||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
C_Container.SetItemSearch("")
|
||||
end)
|
||||
|
||||
frame.search.edit:SetScript("OnTextChanged", function()
|
||||
if this:GetText() == T["Search"] then return end
|
||||
for bag=-2, 11 do
|
||||
local bagsize = GetContainerNumSlots(bag)
|
||||
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
||||
for slot=1, bagsize do
|
||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(.25)
|
||||
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bag, slot)
|
||||
if itemCount then
|
||||
local itemLink = GetContainerItemLink(bag, slot)
|
||||
local itemstring = string.sub(itemLink, string.find(itemLink, "%[")+1, string.find(itemLink, "%]")-1)
|
||||
|
||||
if C.appearance.bags.fulltext == "1" then
|
||||
if not frame.search.db[itemLink] then
|
||||
scanner:SetBagItem(bag, slot)
|
||||
local text = scanner:Text()
|
||||
|
||||
local str = ""
|
||||
for k, v in pairs(text) do
|
||||
str = str .. (v[1] or "") .. (v[2] or "")
|
||||
end
|
||||
|
||||
frame.search.db[itemLink] = strlower(str)
|
||||
end
|
||||
|
||||
if strfind(frame.search.db[itemLink], strlower(this:GetText()), 1, true) then
|
||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
|
||||
if strfind(strlower(itemstring), strlower(this:GetText()), 1, true) then
|
||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
C_Container.SetItemSearch(this:GetText())
|
||||
end)
|
||||
|
||||
frame.search:SetScript("OnLeave", function()
|
||||
@@ -1093,17 +1051,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
|
||||
frame.search:SetScript("OnHide", function()
|
||||
frame.search.edit:SetText(T["Search"])
|
||||
for bag = -2, 11 do
|
||||
if pfUI.bags[bag] then
|
||||
local bagsize = GetContainerNumSlots(bag)
|
||||
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
||||
for slot = 1, bagsize do
|
||||
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] then
|
||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
C_Container.SetItemSearch("")
|
||||
end)
|
||||
end
|
||||
else
|
||||
@@ -1166,11 +1114,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.bags:SetScript("OnClick", function()
|
||||
if pfUI.bag.left.bagslots:IsShown() then
|
||||
pfUI.bag.left.bagslots:Hide()
|
||||
else
|
||||
pfUI.bag.left.bagslots:Show()
|
||||
end
|
||||
pfUI.bag.left.bagslots:SetShown(not pfUI.bag.left.bagslots:IsShown())
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
+6
-7
@@ -2,7 +2,7 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
|
||||
local alpha = tonumber(C.chat.bubbles.alpha)
|
||||
|
||||
pfUI.bubbles = CreateFrame("Frame", "pfChatBubbles", UIParent)
|
||||
pfUI.bubbles = Mixin(CreateFrame("Frame", "pfChatBubbles", UIParent), DirtiableMixin)
|
||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_SAY")
|
||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_YELL")
|
||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_PARTY")
|
||||
@@ -11,12 +11,6 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_YELL")
|
||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_PARTY")
|
||||
|
||||
pfUI.bubbles:SetScript("OnEvent", function()
|
||||
-- Bubble frames are attached to WorldFrame after the chat event fires,
|
||||
-- so wait one tick before scanning.
|
||||
RunNextFrame(function() pfUI.bubbles:ScanBubbles() end)
|
||||
end)
|
||||
|
||||
function pfUI.bubbles:ProcessBubble(f)
|
||||
f.text:Hide()
|
||||
f.text:SetFont(pfUI.font_default, tonumber(C.global.font_size) * UIParent:GetScale(), "OUTLINE")
|
||||
@@ -62,4 +56,9 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Bubble frames are attached to WorldFrame after the chat event fires, so
|
||||
-- the scan waits a frame, and runs once for all of that frame's messages.
|
||||
pfUI.bubbles:SetDirtyMethod(pfUI.bubbles.ScanBubbles)
|
||||
pfUI.bubbles:SetScript("OnEvent", pfUI.bubbles.MarkDirty)
|
||||
end)
|
||||
|
||||
+90
-75
@@ -7,10 +7,38 @@ pfUI:RegisterModule("buff", function ()
|
||||
|
||||
local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color)
|
||||
|
||||
-- Player aura slot ids, enumerated once per refresh pass (ScanPlayerAuraSlots)
|
||||
-- and read per button by its aura index: one GetAuraSlots walk per range
|
||||
-- instead of a by-index walk per button.
|
||||
local helpfulSlots, harmfulSlots = {}, {}
|
||||
local function ScanPlayerAuraSlots()
|
||||
ScanAuraSlots("player", "HELPFUL", helpfulSlots, 32)
|
||||
ScanAuraSlots("player", "HARMFUL", harmfulSlots, 16)
|
||||
end
|
||||
|
||||
-- weapon enchants report only their time left, and no event as their
|
||||
-- charges and time run down, so the OnUpdate below refreshes their buttons
|
||||
-- too: the charges, and the timer when the enchant was renewed
|
||||
local function RefreshWeaponButton(buff, timeleft, charges)
|
||||
timeleft = (timeleft or 0) / 1000
|
||||
charges = charges or 0
|
||||
buff.stacks:SetText(charges > 1 and charges or "")
|
||||
|
||||
local expires = GetTime() + timeleft
|
||||
if timeleft <= 0 then
|
||||
buff.cd:Clear()
|
||||
buff.cdExpires = nil
|
||||
elseif not buff.cdExpires or abs(buff.cdExpires - expires) > 1 then
|
||||
SetCooldownTimeLeft(buff.cd, timeleft)
|
||||
buff.cdExpires = expires
|
||||
end
|
||||
buff.cdStart = nil
|
||||
end
|
||||
|
||||
local function RefreshBuffButton(buff)
|
||||
if buff.btype == "HELPFUL" then
|
||||
if C.buffs.separateweapons == "1" then
|
||||
buff.id = buff.gid - (buff.weapon ~= nill and buff.gid or 0)
|
||||
buff.id = buff.gid - (buff.weapon ~= nil and buff.gid or 0)
|
||||
else
|
||||
buff.id = buff.gid - pfUI.buff.wepbuffs.count
|
||||
end
|
||||
@@ -23,7 +51,8 @@ pfUI:RegisterModule("buff", function ()
|
||||
CreateBackdropShadow(buff)
|
||||
end
|
||||
|
||||
local name, icon, count, dispelType, _, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAura("player", buff.id, buff.btype)
|
||||
local slots = buff.btype == "HELPFUL" and helpfulSlots or harmfulSlots
|
||||
local name, icon, count, dispelType, duration, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot("player", slots[buff.id])
|
||||
|
||||
--detect weapon buffs
|
||||
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
|
||||
@@ -47,21 +76,22 @@ pfUI:RegisterModule("buff", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Set Weapon Texture and Border
|
||||
-- Set Weapon Texture, Border and Timer
|
||||
if buff.mode == "MAINHAND" then
|
||||
buff.texture:SetTexture(GetInventoryItemTexture("player", 16))
|
||||
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 16) or 1))
|
||||
RefreshWeaponButton(buff, mhtime, mhcharge)
|
||||
elseif buff.mode == "OFFHAND" then
|
||||
buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
|
||||
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
|
||||
RefreshWeaponButton(buff, ohtime, ohcharge)
|
||||
end
|
||||
elseif name and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
||||
-- Set Buff Texture and Border
|
||||
buff.mode = buff.btype
|
||||
buff.expirationTime = expirationTime
|
||||
buff.stackCount = count
|
||||
buff.spellId = spellId
|
||||
buff.texture:SetTexture(icon)
|
||||
buff.stacks:SetText((count or 0) > 1 and count or "")
|
||||
|
||||
if buff.btype == "HARMFUL" then
|
||||
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(dispelType)
|
||||
@@ -69,6 +99,18 @@ pfUI:RegisterModule("buff", function ()
|
||||
else
|
||||
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
|
||||
end
|
||||
|
||||
-- start the timer from the aura's duration; permanent auras have none
|
||||
local start, dur = GetAuraTimer(duration, expirationTime)
|
||||
if dur <= 0 then
|
||||
buff.cd:Clear()
|
||||
buff.cdStart = nil
|
||||
elseif buff.cdStart == nil or abs(buff.cdStart - start) > .5 or buff.cdDuration ~= dur then
|
||||
CooldownFrame_SetTimer(buff.cd, start, dur, 1)
|
||||
buff.cdStart = start
|
||||
buff.cdDuration = dur
|
||||
end
|
||||
buff.cdExpires = nil
|
||||
else
|
||||
buff:Hide()
|
||||
return
|
||||
@@ -96,17 +138,24 @@ pfUI:RegisterModule("buff", function ()
|
||||
buff.texture:SetTexCoord(.07,.93,.07,.93)
|
||||
buff.texture:SetAllPoints(buff)
|
||||
|
||||
buff.timer = buff:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
buff.timer:SetTextColor(1,1,1,1)
|
||||
buff.timer:SetJustifyH("CENTER")
|
||||
buff.timer:SetJustifyV("CENTER")
|
||||
-- overlay lifts the stacks above the sweep: a child frame renders above
|
||||
-- all of its parent's own regions, so they would dim under the dark
|
||||
-- wedge otherwise
|
||||
buff.overlay = CreateFrame("Frame", nil, buff)
|
||||
buff.overlay:SetAllPoints(buff)
|
||||
|
||||
buff.stacks = buff:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
buff.stacks = buff.overlay:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
buff.stacks:SetTextColor(1,1,1,1)
|
||||
buff.stacks:SetJustifyH("RIGHT")
|
||||
buff.stacks:SetJustifyV("BOTTOM")
|
||||
buff.stacks:SetAllPoints(buff)
|
||||
|
||||
-- the sweep and the duration numbers (the template covers the button and
|
||||
-- starts hidden); RefreshBuffButton starts its timer
|
||||
buff.cd = CreateCooldown(buff, "buff", buttonName .. "Cooldown")
|
||||
buff.cd:SetFrameLevel(buff:GetFrameLevel() + 1)
|
||||
buff.overlay:SetFrameLevel(buff:GetFrameLevel() + 2)
|
||||
|
||||
buff:RegisterForClicks("RightButtonUp")
|
||||
|
||||
buff.weapon = weapon
|
||||
@@ -154,7 +203,7 @@ pfUI:RegisterModule("buff", function ()
|
||||
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
|
||||
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
||||
pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
|
||||
pfUI.buff:RegisterUnitEvent("UNIT_MODEL_CHANGED", "player")
|
||||
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
|
||||
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
|
||||
pfUI.buff:SetScript("OnEvent", function()
|
||||
@@ -166,6 +215,8 @@ pfUI:RegisterModule("buff", function ()
|
||||
pfUI.buff.wepbuffs.count = 0
|
||||
end
|
||||
|
||||
ScanPlayerAuraSlots()
|
||||
|
||||
for i=1,32 do
|
||||
RefreshBuffButton(pfUI.buff.buffs.buttons[i])
|
||||
end
|
||||
@@ -181,71 +232,32 @@ pfUI:RegisterModule("buff", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
-- PERF: Consolidated OnUpdate handler for all buff timers
|
||||
-- This replaces 50 individual OnUpdate handlers with a single one
|
||||
-- the buttons that can show a weapon enchant: the first two buffs, or the
|
||||
-- separate weapon buttons
|
||||
local weaponButtons
|
||||
|
||||
-- weapon enchants, see RefreshWeaponButton
|
||||
pfUI.buff:SetScript("OnUpdate", function()
|
||||
local now = GetTime()
|
||||
if not this.nextUpdate then this.nextUpdate = now + 0.1 end
|
||||
if this.nextUpdate > now then return end
|
||||
this.nextUpdate = now + 0.1
|
||||
|
||||
-- Cache weapon enchant info once per update cycle
|
||||
local mh, mhtime, mhcharge, oh, ohtime, ohcharge = GetWeaponEnchantInfo()
|
||||
|
||||
-- Update all visible buff buttons
|
||||
local buttons = pfUI.buff.buffs.buttons
|
||||
for i = 1, 32 do
|
||||
local buff = buttons[i]
|
||||
local _, mhtime, mhcharge, _, ohtime, ohcharge = GetWeaponEnchantInfo()
|
||||
for _, buff in ipairs(weaponButtons) do
|
||||
if buff:IsShown() then
|
||||
local timeleft, stacks = 0, 0
|
||||
if buff.mode == buff.btype then
|
||||
timeleft = buff.expirationTime > 0 and (buff.expirationTime - now) or 0
|
||||
stacks = buff.stackCount or 0
|
||||
elseif buff.mode == "MAINHAND" then
|
||||
timeleft = mhtime and mhtime / 1000 or 0
|
||||
stacks = mhcharge or 0
|
||||
if buff.mode == "MAINHAND" then
|
||||
RefreshWeaponButton(buff, mhtime, mhcharge)
|
||||
elseif buff.mode == "OFFHAND" then
|
||||
timeleft = ohtime and ohtime / 1000 or 0
|
||||
stacks = ohcharge or 0
|
||||
end
|
||||
buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||
buff.stacks:SetText(stacks > 1 and stacks or "")
|
||||
end
|
||||
end
|
||||
|
||||
-- Update all visible debuff buttons
|
||||
buttons = pfUI.buff.debuffs.buttons
|
||||
for i = 1, 16 do
|
||||
local buff = buttons[i]
|
||||
if buff:IsShown() then
|
||||
local timeleft = buff.expirationTime > 0 and (buff.expirationTime - now) or 0
|
||||
local stacks = buff.stackCount or 0
|
||||
buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||
buff.stacks:SetText(stacks > 1 and stacks or "")
|
||||
end
|
||||
end
|
||||
|
||||
-- Update weapon buff buttons if separate
|
||||
if C.buffs.separateweapons == "1" then
|
||||
buttons = pfUI.buff.wepbuffs.buttons
|
||||
for i = 1, 2 do
|
||||
local buff = buttons[i]
|
||||
if buff:IsShown() then
|
||||
local timeleft, stacks = 0, 0
|
||||
if buff.mode == "MAINHAND" then
|
||||
timeleft = mhtime and mhtime / 1000 or 0
|
||||
stacks = mhcharge or 0
|
||||
elseif buff.mode == "OFFHAND" then
|
||||
timeleft = ohtime and ohtime / 1000 or 0
|
||||
stacks = ohcharge or 0
|
||||
end
|
||||
buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||
buff.stacks:SetText(stacks > 1 and stacks or "")
|
||||
RefreshWeaponButton(buff, ohtime, ohcharge)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- CreateBuffButton refreshes each new button from the slot buffers
|
||||
ScanPlayerAuraSlots()
|
||||
|
||||
-- Weapon Buffs
|
||||
pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent)
|
||||
pfUI.buff.wepbuffs.count = 0
|
||||
@@ -268,52 +280,55 @@ pfUI:RegisterModule("buff", function ()
|
||||
pfUI.buff.debuffs.buttons[i] = CreateBuffButton(i, "HARMFUL")
|
||||
end
|
||||
|
||||
weaponButtons = {
|
||||
pfUI.buff.buffs.buttons[1], pfUI.buff.buffs.buttons[2],
|
||||
pfUI.buff.wepbuffs.buttons[1], pfUI.buff.wepbuffs.buttons[2],
|
||||
}
|
||||
|
||||
-- config loading
|
||||
function pfUI.buff:UpdateConfigBuffButton(buff)
|
||||
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
||||
local buffSize, buffSpacing = tonumber(C.buffs.size), tonumber(C.buffs.spacing)
|
||||
local rowextra = C.buffs.textinside == "1" and 0 or GetCooldownFontSize(buffSize) * 1.5
|
||||
local rowcount, relFrame, offsetX, offsetY
|
||||
if buff.btype == "HELPFUL" then
|
||||
if buff.weapon == 1 and C.buffs.separateweapons == "1" then
|
||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.wepbuffrowsize))
|
||||
relFrame = pfUI.buff.wepbuffs
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * (rowextra+buffSize+2*buffSpacing)
|
||||
else
|
||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.buffrowsize))
|
||||
relFrame = pfUI.buff.buffs
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * (rowextra+buffSize+2*buffSpacing)
|
||||
end
|
||||
else
|
||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.debuffrowsize))
|
||||
relFrame = pfUI.buff.debuffs
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * (rowextra+buffSize+2*buffSpacing)
|
||||
end
|
||||
buff:SetSize(buffSize, buffSize)
|
||||
buff:ClearAllPoints()
|
||||
buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY)
|
||||
|
||||
buff.timer:SetFont(pfUI.font_default, fontsize, "OUTLINE")
|
||||
buff.stacks:SetFont(pfUI.font_default, fontsize+1, "OUTLINE")
|
||||
|
||||
buff.timer:SetHeight(fontsize * 1.3)
|
||||
|
||||
buff.timer:ClearAllPoints()
|
||||
-- the duration numbers sit inside the icon or below it
|
||||
local countdown = buff.cd:GetCountdownFontString()
|
||||
countdown:ClearAllPoints()
|
||||
if C.buffs.textinside == "1" then
|
||||
buff.timer:SetAllPoints(buff)
|
||||
countdown:SetPoint("CENTER", buff, "CENTER", 0, 0)
|
||||
else
|
||||
buff.timer:SetPoint("TOP", buff, "BOTTOM", 0, -3)
|
||||
countdown:SetPoint("TOP", buff, "BOTTOM", 0, -3)
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.buff:UpdateConfig()
|
||||
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
||||
|
||||
local spacing = tonumber(C.buffs.spacing)
|
||||
local cell = tonumber(C.buffs.size) + 2 * spacing
|
||||
local rowextra = C.buffs.textinside == "1" and 0 or (fontsize * 1.5)
|
||||
local rowextra = C.buffs.textinside == "1" and 0 or GetCooldownFontSize(tonumber(C.buffs.size)) * 1.5
|
||||
|
||||
local function SizeBuffFrame(frame, rowsize, count)
|
||||
rowsize = tonumber(rowsize)
|
||||
|
||||
+54
-38
@@ -73,9 +73,12 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
return anchor
|
||||
end
|
||||
|
||||
local function GetBuffData(unit, id, type, selfdebuff)
|
||||
local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
|
||||
local name, icon, count, dispelType, _, expirationTime = C_UnitAuras.UnitAura(unit, id, filter)
|
||||
-- reusable GetAuraSlots buffer, filled once per RefreshBuffBarFrame
|
||||
local auraSlots = {}
|
||||
|
||||
-- Reads one aura by the slot id GetAuraSlots returned (nil slot -> nil).
|
||||
local function GetBuffData(unit, slot)
|
||||
local name, icon, count, dispelType, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, slot)
|
||||
if not name then return end
|
||||
local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0
|
||||
return remaining, icon, name, count, dispelType
|
||||
@@ -100,6 +103,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
|
||||
end
|
||||
this.parent.Refresh()
|
||||
elseif this.parent.unit == "player" then
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, this.type)
|
||||
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
|
||||
@@ -109,31 +113,9 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
local function StatusBarOnEnter()
|
||||
GameTooltip:SetOwner(this, "NONE")
|
||||
|
||||
if this.unit == "player" then
|
||||
GameTooltip:SetUnitAura("player", this.id, this.type)
|
||||
elseif this.type == "HARMFUL" then
|
||||
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
||||
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
|
||||
-- up the displayed aura via the PLAYER filter, then scan engine slots for
|
||||
-- one whose name + sourceGUID match.
|
||||
local config = this.parent and this.parent.config
|
||||
if config and config.selfdebuff == "1" then
|
||||
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
|
||||
if ownAura then
|
||||
for gameSlot = 1, 16 do
|
||||
local check = C_UnitAuras.GetDebuffDataByIndex(this.unit, gameSlot)
|
||||
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
||||
GameTooltip:SetUnitAura(this.unit, gameSlot, "HARMFUL")
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
GameTooltip:SetUnitAura(this.unit, this.id, "HARMFUL")
|
||||
end
|
||||
elseif this.type == "HELPFUL" then
|
||||
GameTooltip:SetUnitAura(this.unit, this.id, "HELPFUL")
|
||||
end
|
||||
-- C_UnitAuras lists the player's own auras first, so the selfdebuff
|
||||
-- (HARMFUL|PLAYER) list is a prefix of the HARMFUL list: same index.
|
||||
GameTooltip:SetUnitAura(this.unit, this.id, this.type)
|
||||
|
||||
if IsShiftKeyDown() then
|
||||
GameTooltip:AddLine(" ")
|
||||
@@ -234,9 +216,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
local function RefreshBuffBarFrame(frame)
|
||||
-- reinitialize all active buffs
|
||||
local selfdebuff = frame.config.selfdebuff == "1"
|
||||
local filter = (selfdebuff and frame.type == "HARMFUL") and "HARMFUL|PLAYER" or frame.type
|
||||
|
||||
-- one GetAuraSlots enumeration per refresh instead of a by-index walk per
|
||||
-- bar; the i-th slot is the i-th aura of the filtered list, so `i` stays
|
||||
-- the index the tooltip / cancel handlers pass to the by-index API
|
||||
ScanAuraSlots(frame.unit, filter, auraSlots, 32)
|
||||
|
||||
for i=1,32 do
|
||||
local timeleft, texture, name, stacks, dtype = GetBuffData(frame.unit, i, frame.type, selfdebuff)
|
||||
local timeleft, texture, name, stacks, dtype = GetBuffData(frame.unit, auraSlots[i])
|
||||
timeleft = timeleft or 0
|
||||
|
||||
if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
|
||||
@@ -259,7 +247,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
table.sort(frame.buffs, frame.buffcmp)
|
||||
|
||||
-- create a buff bar for each below threshold
|
||||
local bar = 1
|
||||
local bar, crossing = 1, nil
|
||||
for id, data in pairs(frame.buffs) do
|
||||
if data[1] and ((data[1] ~= 0 and data[1] < frame.threshold) or frame.threshold == -1) -- timeleft checks
|
||||
and data[3] and data[3] ~= "" -- buff has a name
|
||||
@@ -353,6 +341,10 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
|
||||
frame.bars[bar]:Show()
|
||||
bar = bar + 1
|
||||
elseif data[1] and data[1] > 0 and data[3] and data[4] and frame.threshold ~= -1 then
|
||||
-- still above the threshold: its bar shows once it drops under
|
||||
local wait = data[1] - frame.threshold
|
||||
if not crossing or wait < crossing then crossing = wait end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -360,13 +352,11 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
for i = bar, table.getn(frame.bars) do
|
||||
frame.bars[i]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
-- Create a new Buff Bar
|
||||
local function BuffBarFrameOnUpdate()
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .4 end
|
||||
RefreshBuffBarFrame(this)
|
||||
this:RefreshPosition()
|
||||
-- no event marks an aura's time left dropping under the threshold, so
|
||||
-- wake when the next one does
|
||||
if frame.crossing then frame.crossing:Cancel() end
|
||||
frame.crossing = crossing and C_Timer.NewTimer(crossing + .1, frame.Refresh) or nil
|
||||
end
|
||||
|
||||
local function RefreshPosition(self)
|
||||
@@ -386,6 +376,19 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- every watch frame: one stacks on the bars of another, so all of them
|
||||
-- re-anchor together
|
||||
local watched = {}
|
||||
local function RefreshPositions()
|
||||
for _, frame in pairs(watched) do frame:RefreshPosition() end
|
||||
end
|
||||
|
||||
-- the bars sit above their unit frame's aura rows, which move when the
|
||||
-- rows lay out again
|
||||
pfUI.events:RegisterCallback("unitframe:auras", function(_, unit)
|
||||
if unit == pfUI.uf.player or unit == pfUI.uf.target then RefreshPositions() end
|
||||
end, "buffwatch")
|
||||
|
||||
local function CreateBuffBarFrame(unit, type)
|
||||
local framename = "pf" .. unit .. ( type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar"
|
||||
local frame = _G[framename] or CreateFrame("Frame", framename, UIParent)
|
||||
@@ -401,9 +404,22 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
end
|
||||
|
||||
frame.RefreshPosition = RefreshPosition
|
||||
frame.Refresh = function()
|
||||
RefreshBuffBarFrame(frame)
|
||||
RefreshPositions()
|
||||
end
|
||||
|
||||
-- OnEvent (UNIT_AURA) doesn't trigger properly on buff refresh
|
||||
frame:SetScript("OnUpdate", BuffBarFrameOnUpdate)
|
||||
-- UNIT_AURA_DELTA reports refreshes and new durations as well, so the bars
|
||||
-- follow the auras on events alone. A new target is another unit, whose
|
||||
-- auras no delta describes.
|
||||
frame:RegisterUnitEvent("UNIT_AURA_DELTA", frame.unit)
|
||||
frame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end
|
||||
frame:SetScript("OnEvent", frame.Refresh)
|
||||
table.insert(watched, frame)
|
||||
|
||||
-- the first read waits until the caller has configured the frame
|
||||
RunNextFrame(frame.Refresh)
|
||||
|
||||
return frame
|
||||
end
|
||||
|
||||
+53
-36
@@ -36,7 +36,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.bar:SetValue(1)
|
||||
end
|
||||
if cb.bar.spark then cb.bar.spark:Hide() end
|
||||
cb.fadeout = 1
|
||||
if cb:GetAlpha() > 0 and not cb.fade:IsPlaying() then cb.fade:Play() end
|
||||
end
|
||||
|
||||
-- "Spellname (N)" label for an active tradeskill merge — N is the number
|
||||
@@ -86,7 +86,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
|
||||
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
|
||||
-- then animates the fill from this state without touching C_Spell.
|
||||
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank)
|
||||
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank, noInterrupt)
|
||||
cb.startTime = startMs
|
||||
cb.endTime = endMs
|
||||
cb.isChannel = isChannel
|
||||
@@ -94,10 +94,13 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.activeName = name
|
||||
cb.isTradeskill = isTradeskill
|
||||
cb.delay = (delayMs or 0) / 1000
|
||||
cb.fade:Stop()
|
||||
cb:SetAlpha(1)
|
||||
cb.fadeout = nil
|
||||
|
||||
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||
-- Shield an uninterruptible cast. Not on the player's own bar: the flag is
|
||||
-- measured against the reader's own interrupts and silences, so on your own
|
||||
-- cast it answers a question nobody asked.
|
||||
SetCastbarShield(cb.bar, cb.icon, noInterrupt and cb.unitstr ~= "player", isChannel)
|
||||
|
||||
-- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed
|
||||
-- through by RefreshBar). Only the retarget re-poll has no event in hand, so
|
||||
@@ -147,15 +150,15 @@ pfUI:RegisterModule("castbar", function ()
|
||||
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
|
||||
-- from event handlers (cast start, target/focus change), never per-frame.
|
||||
local function RefreshBar(cb, rank)
|
||||
local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
|
||||
if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
|
||||
local query = cb.unitstr
|
||||
if not UnitExists(query) then
|
||||
ClearBar(cb)
|
||||
return
|
||||
end
|
||||
local name, _, tex, startMs, endMs, isTradeskill, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
|
||||
local name, _, tex, startMs, endMs, isTradeskill, _, noInterrupt, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
|
||||
local isChan
|
||||
if not name then
|
||||
name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
|
||||
name, _, tex, startMs, endMs, _, noInterrupt, spellID = C_Spell.UnitChannelInfo(query)
|
||||
isChan = true
|
||||
end
|
||||
-- Synthetic fallback for abilities the engine treats as instant-cast but
|
||||
@@ -169,13 +172,13 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
end
|
||||
if name and startMs and endMs then
|
||||
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank)
|
||||
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank, noInterrupt)
|
||||
else
|
||||
ClearBar(cb)
|
||||
end
|
||||
end
|
||||
|
||||
local function CreateCastbar(name, parent, unitstr, unitname)
|
||||
local function CreateCastbar(name, parent, unitstr)
|
||||
local cb = CreateFrame("Frame", name, parent or UIParent)
|
||||
|
||||
cb:SetHeight(C.global.font_size * 1.5)
|
||||
@@ -183,7 +186,6 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb:SetFrameLevel(8)
|
||||
|
||||
cb.unitstr = unitstr
|
||||
cb.unitname = unitname
|
||||
|
||||
-- icon
|
||||
cb.icon = CreateFrame("Frame", nil, cb)
|
||||
@@ -232,21 +234,27 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY")
|
||||
cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0)
|
||||
cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
|
||||
cb.bar.lag:SetTexture(1,.2,.2,.2)
|
||||
cb.bar.lag:SetColorTexture(1,.2,.2,.2)
|
||||
|
||||
-- Per-craft progress spark for tradeskill merge — a thin vertical line
|
||||
-- that crosses the bar once per craft in the chain (so on a 5-stack it
|
||||
-- moves 5x faster than the main fill). Position is updated by OnUpdate
|
||||
-- while a merge is active; hidden otherwise.
|
||||
cb.bar.spark = cb.bar:CreateTexture(nil, "OVERLAY")
|
||||
cb.bar.spark:SetTexture(1, 1, 1, 0.8)
|
||||
cb.bar.spark:SetColorTexture(1, 1, 1, 0.8)
|
||||
cb.bar.spark:SetWidth(2)
|
||||
cb.bar.spark:SetPoint("TOP", cb.bar, "TOPLEFT", 0, 0)
|
||||
cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
|
||||
cb.bar.spark:Hide()
|
||||
|
||||
-- OnUpdate animates the bar fill and fades it out on completion. All
|
||||
-- state transitions (cast start/stop/interrupt, channel start/stop,
|
||||
-- Fade-out after a cast ends. The bar stays at alpha 0 while idle.
|
||||
cb.fade = cb:CreateAnimationGroup()
|
||||
local fade = cb.fade:CreateAnimation("Alpha")
|
||||
fade:SetChange(-1)
|
||||
fade:SetDuration(.4)
|
||||
cb.fade:SetScript("OnFinished", function() cb:SetAlpha(0) end)
|
||||
|
||||
-- OnUpdate animates the bar fill. All state transitions (cast start/stop/interrupt, channel start/stop,
|
||||
-- pushback) come from the event handler below — we never poll C_Spell
|
||||
-- here.
|
||||
cb:SetScript("OnUpdate", function()
|
||||
@@ -254,15 +262,12 @@ pfUI:RegisterModule("castbar", function ()
|
||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
||||
|
||||
if this.drag and this.drag:IsShown() then
|
||||
this.fade:Stop()
|
||||
this:SetAlpha(1)
|
||||
return
|
||||
end
|
||||
|
||||
if this.fadeout and this:GetAlpha() > 0 then
|
||||
this:SetAlpha(this:GetAlpha() - 0.05)
|
||||
if this:GetAlpha() <= 0 then this.fadeout = nil end
|
||||
return
|
||||
end
|
||||
if this.fade:IsPlaying() then return end
|
||||
|
||||
if not this.endTime then
|
||||
if this:GetAlpha() ~= 0 then this:SetAlpha(0) end
|
||||
@@ -271,7 +276,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
|
||||
-- Non-player bars: if the unit disappears (target died / detarget),
|
||||
-- drop the bar immediately.
|
||||
if this.unitstr ~= "" and this.unitstr ~= "player" and not UnitExists(this.unitstr) then
|
||||
if this.unitstr ~= "player" and not UnitExists(this.unitstr) then
|
||||
ClearBar(this)
|
||||
return
|
||||
end
|
||||
@@ -322,20 +327,32 @@ pfUI:RegisterModule("castbar", function ()
|
||||
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
|
||||
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
|
||||
-- already mid-cast when it becomes the target/focus still shows.
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_STOP")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
-- Filter to this bar's unit, plus "player" for the target/focus bars: the
|
||||
-- player's own casts only ever fire arg1=="player", so a self-targeted cast
|
||||
-- has to reach them too (nil for the player bar itself, which the filter
|
||||
-- skips). This only narrows what arrives -- the arg1/UnitIsUnit test below
|
||||
-- still decides whether the bar acts on it.
|
||||
local selfunit = unitstr ~= "player" and "player" or nil
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_START", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTED", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_DELAYED", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", unitstr, selfunit)
|
||||
if unitstr == "target" then
|
||||
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
elseif unitstr == "focus" then
|
||||
cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
end
|
||||
-- The shield can flip mid-cast (the caster gains or loses an aura that
|
||||
-- blocks interrupts). These only fire for target and focus.
|
||||
if unitstr == "target" or unitstr == "focus" then
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTIBLE", unitstr)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", unitstr)
|
||||
end
|
||||
|
||||
cb:SetScript("OnEvent", function()
|
||||
local unit = this.unitstr
|
||||
@@ -391,6 +408,10 @@ pfUI:RegisterModule("castbar", function ()
|
||||
if not this.tradeskillTotal then ClearBar(this) end
|
||||
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
|
||||
ClearBar(this, true)
|
||||
elseif event == "UNIT_SPELLCAST_INTERRUPTIBLE" or event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" then
|
||||
if this.endTime then
|
||||
SetCastbarShield(this.bar, this.icon, event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE", this.isChannel)
|
||||
end
|
||||
elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
|
||||
-- Pushback: a cast delayed later or a channel shortened. Following
|
||||
-- Quartz, re-poll just the times and accumulate the shift into a running
|
||||
@@ -401,13 +422,12 @@ pfUI:RegisterModule("castbar", function ()
|
||||
-- endMs. delay is a positive magnitude; OnUpdate signs it "+" for casts
|
||||
-- and "-" for channels. Skipped during a tradeskill merge.
|
||||
if this.endTime and not this.tradeskillTotal then
|
||||
local query = this.unitstr ~= "" and this.unitstr or this.unitname
|
||||
local startMs, endMs
|
||||
if this.isChannel then
|
||||
local _, _, _, s, e = C_Spell.UnitChannelInfo(query)
|
||||
local _, _, _, s, e = C_Spell.UnitChannelInfo(unit)
|
||||
startMs, endMs = s, e
|
||||
else
|
||||
local _, _, _, s, e = C_Spell.UnitCastingInfo(query)
|
||||
local _, _, _, s, e = C_Spell.UnitCastingInfo(unit)
|
||||
startMs, endMs = s, e
|
||||
end
|
||||
if startMs and endMs then
|
||||
@@ -522,9 +542,6 @@ pfUI:RegisterModule("castbar", function ()
|
||||
pfUI.castbar.focus:SetHeight(C.castbar.focus.height)
|
||||
end
|
||||
|
||||
-- bind castbar to the "focus" unit token; the GUID resolves at read time
|
||||
pfUI.castbar.focus.unitstr = "focus"
|
||||
|
||||
UpdateMovable(pfUI.castbar.focus)
|
||||
end
|
||||
end)
|
||||
+132
-178
@@ -63,6 +63,23 @@ pfUI:RegisterModule("chat", function ()
|
||||
return pfUI_cache["chathistory"][realm][player][id]
|
||||
end
|
||||
|
||||
-- [ Chat Panel Colors ]
|
||||
-- The panels normally inherit pfUI's global appearance theme; custom colors let chat
|
||||
-- deviate from it. CreateBackdrop is re-run first to restore the theme, so toggling
|
||||
-- custom colors back off doesn't leave the previous override behind.
|
||||
local function ApplyPanelColors(panel)
|
||||
if not panel then return end
|
||||
|
||||
CreateBackdrop(panel, default_border, nil, .8)
|
||||
if C.chat.global.custombg ~= "1" then return end
|
||||
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
panel.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
panel.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
pfUI.chat = CreateFrame("Frame",nil,UIParent)
|
||||
|
||||
pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent)
|
||||
@@ -76,19 +93,11 @@ pfUI:RegisterModule("chat", function ()
|
||||
pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border)
|
||||
pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
||||
UpdateMovable(pfUI.chat.left)
|
||||
CreateBackdrop(pfUI.chat.left, default_border, nil, .8)
|
||||
ApplyPanelColors(pfUI.chat.left)
|
||||
if C.chat.global.frameshadow == "1" then
|
||||
CreateBackdropShadow(pfUI.chat.left)
|
||||
end
|
||||
|
||||
if C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
pfUI.chat.left.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
pfUI.chat.left.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left)
|
||||
pfUI.chat.left.panelTop:ClearAllPoints()
|
||||
pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2)
|
||||
@@ -136,7 +145,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
["URL"] = function(a1,a2,a3) return pfUI.chat:FormatLink(pfUI.chat.URLPattern.URL.fm,a1,a2,a3) end,
|
||||
}
|
||||
|
||||
-- url copy dialog
|
||||
-- url links
|
||||
function pfUI.chat:FormatLink(formatter,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
||||
if not (formatter and a1) then return end
|
||||
local newtext = string.format(formatter,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
||||
@@ -176,74 +185,11 @@ pfUI:RegisterModule("chat", function ()
|
||||
return text
|
||||
end
|
||||
|
||||
pfUI.chat.urlcopy = CreateFrame("Frame", "pfURLCopy", UIParent)
|
||||
pfUI.chat.urlcopy:Hide()
|
||||
pfUI.chat.urlcopy:SetWidth(270)
|
||||
pfUI.chat.urlcopy:SetHeight(65)
|
||||
pfUI.chat.urlcopy:SetFrameStrata("FULLSCREEN")
|
||||
pfUI.chat.urlcopy:SetPoint("CENTER", 0, 0)
|
||||
CreateBackdrop(pfUI.chat.urlcopy, nil, nil, 0.8)
|
||||
|
||||
pfUI.chat.urlcopy:SetMovable(true)
|
||||
pfUI.chat.urlcopy:EnableMouse(true)
|
||||
pfUI.chat.urlcopy:RegisterForDrag("LeftButton")
|
||||
pfUI.chat.urlcopy:SetScript("OnDragStart",function()
|
||||
this:StartMoving()
|
||||
-- clicking a url link copies it
|
||||
LinkUtil.RegisterLinkHandler("url", function(link, text, linkData)
|
||||
CopyText(linkData.options)
|
||||
end)
|
||||
|
||||
pfUI.chat.urlcopy:SetScript("OnDragStop",function()
|
||||
this:StopMovingOrSizing()
|
||||
end)
|
||||
|
||||
pfUI.chat.urlcopy:SetScript("OnShow", function()
|
||||
this.text:HighlightText()
|
||||
end)
|
||||
|
||||
pfUI.chat.urlcopy.text = CreateFrame("EditBox", "pfURLCopyEditBox", pfUI.chat.urlcopy)
|
||||
pfUI.chat.urlcopy.text:SetTextColor(.2,1,.8,1)
|
||||
pfUI.chat.urlcopy.text:SetJustifyH("CENTER")
|
||||
|
||||
pfUI.chat.urlcopy.text:SetWidth(250)
|
||||
pfUI.chat.urlcopy.text:SetHeight(20)
|
||||
pfUI.chat.urlcopy.text:SetPoint("TOP", pfUI.chat.urlcopy, "TOP", 0, -10)
|
||||
pfUI.chat.urlcopy.text:SetFontObject(GameFontNormal)
|
||||
CreateBackdrop(pfUI.chat.urlcopy.text)
|
||||
|
||||
pfUI.chat.urlcopy.text:SetScript("OnEscapePressed", function(self)
|
||||
pfUI.chat.urlcopy:Hide()
|
||||
end)
|
||||
|
||||
pfUI.chat.urlcopy.text:SetScript("OnEditFocusLost", function(self)
|
||||
pfUI.chat.urlcopy:Hide()
|
||||
end)
|
||||
|
||||
pfUI.chat.urlcopy.close = CreateFrame("Button", "pfURLCopyClose", pfUI.chat.urlcopy, "UIPanelButtonTemplate")
|
||||
pfUI.api.SkinButton(pfUI.chat.urlcopy.close)
|
||||
pfUI.chat.urlcopy.close:SetWidth(70)
|
||||
pfUI.chat.urlcopy.close:SetHeight(18)
|
||||
pfUI.chat.urlcopy.close:SetPoint("BOTTOMRIGHT", pfUI.chat.urlcopy, "BOTTOMRIGHT", -10, 10)
|
||||
|
||||
pfUI.chat.urlcopy.close:SetText(T["Close"])
|
||||
pfUI.chat.urlcopy.close:SetScript("OnClick", function()
|
||||
pfUI.chat.urlcopy:Hide()
|
||||
end)
|
||||
|
||||
pfUI.chat.urlcopy.SetItemRef = SetItemRef
|
||||
pfUI.chat.urlcopy.CopyText = function(text)
|
||||
pfUI.chat.urlcopy.text:SetText(text)
|
||||
pfUI.chat.urlcopy:Show()
|
||||
end
|
||||
|
||||
function _G.SetItemRef(link, text, button)
|
||||
if (strsub(link, 1, 3) == "url") then
|
||||
if string.len(link) > 4 and string.sub(link,1,4) == "url:" then
|
||||
pfUI.chat.urlcopy.CopyText(string.sub(link,5, string.len(link)))
|
||||
end
|
||||
return
|
||||
end
|
||||
pfUI.chat.urlcopy.SetItemRef(link, text, button)
|
||||
end
|
||||
|
||||
pfUI.chat.right = CreateFrame("Frame", "pfChatRight", UIParent)
|
||||
pfUI.chat.right:SetFrameStrata("BACKGROUND")
|
||||
pfUI.chat.right:SetWidth(C.chat.right.width)
|
||||
@@ -251,19 +197,11 @@ pfUI:RegisterModule("chat", function ()
|
||||
pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border)
|
||||
pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
||||
UpdateMovable(pfUI.chat.right)
|
||||
CreateBackdrop(pfUI.chat.right, default_border, nil, .8)
|
||||
ApplyPanelColors(pfUI.chat.right)
|
||||
if C.chat.global.frameshadow == "1" then
|
||||
CreateBackdropShadow(pfUI.chat.right)
|
||||
end
|
||||
|
||||
if C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
pfUI.chat.right.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
pfUI.chat.right.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right)
|
||||
pfUI.chat.right.panelTop:ClearAllPoints()
|
||||
pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2)
|
||||
@@ -277,22 +215,14 @@ pfUI:RegisterModule("chat", function ()
|
||||
pfUI.chat:RegisterEvent("UI_SCALE_CHANGED")
|
||||
|
||||
local function ChatOnMouseWheel()
|
||||
if (arg1 > 0) then
|
||||
if IsShiftKeyDown() then
|
||||
this:ScrollToTop()
|
||||
else
|
||||
for i=1, C.chat.global.scrollspeed do
|
||||
this:ScrollUp()
|
||||
end
|
||||
end
|
||||
elseif (arg1 < 0) then
|
||||
if IsShiftKeyDown() then
|
||||
this:ScrollToBottom()
|
||||
else
|
||||
for i=1, C.chat.global.scrollspeed do
|
||||
this:ScrollDown()
|
||||
end
|
||||
end
|
||||
if not IsShiftKeyDown() then
|
||||
this:ScrollByAmount(arg1 * C.chat.global.scrollspeed)
|
||||
elseif arg1 > 0 then
|
||||
-- stops with the oldest line on top, as the wheel does; ScrollToTop
|
||||
-- would leave it alone on the bottom line
|
||||
this:ScrollByAmount(this:GetMaxScrollRange())
|
||||
else
|
||||
this:ScrollToBottom()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -300,7 +230,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
-- Blizzard's per-window transparency slider drives FCF_SetWindowAlpha, which only
|
||||
-- touches the ChatFrame*Background textures that pfUI hides on docked frames. Mirror
|
||||
-- the window's stored alpha onto the visible pfUI backdrop so the native slider
|
||||
-- controls it directly. The slider is authoritative for the panel's alpha.
|
||||
-- controls it directly.
|
||||
local function ApplyChatBackgroundAlpha(panel, frame)
|
||||
if not (panel and panel.backdrop and frame) then return end
|
||||
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
|
||||
@@ -311,6 +241,12 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
|
||||
function pfUI.chat:RefreshBackgroundAlpha()
|
||||
-- Custom colors own the alpha. C.chat.global.background carries its own alpha, is
|
||||
-- set by profiles and is shared with the meter skins, so the native slider must not
|
||||
-- overwrite it -- doing so reverted the configured opacity on every refresh. The
|
||||
-- slider only drives the panel when the user hasn't opted into pfUI's chat colors.
|
||||
if C.chat.global.custombg == "1" then return end
|
||||
|
||||
-- left panel follows the currently selected docked tab
|
||||
local selected = SELECTED_CHAT_FRAME
|
||||
if not (selected and selected:GetParent() == pfUI.chat.left) then
|
||||
@@ -323,6 +259,14 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- live config apply, resolved by the gui as U["chat"]. Lets the color pickers
|
||||
-- take effect on the spot instead of waiting for a /reload.
|
||||
function pfUI.chat:UpdateConfig()
|
||||
ApplyPanelColors(pfUI.chat.left)
|
||||
ApplyPanelColors(pfUI.chat.right)
|
||||
pfUI.chat:RefreshBackgroundAlpha()
|
||||
end
|
||||
|
||||
function pfUI.chat:MigrateBackgroundAlpha()
|
||||
-- Runs once per character. The previous SetupPositions default stored a hard 0 window
|
||||
-- alpha, which now renders the pfUI backdrop fully transparent. Restore the historical
|
||||
@@ -361,7 +305,8 @@ pfUI:RegisterModule("chat", function ()
|
||||
CreateBackdrop(LanguageMenu)
|
||||
CreateBackdrop(VoiceMacroMenu)
|
||||
|
||||
local combatlogpanel = (CombatLogQuickButtonFrame_Custom and CombatLogQuickButtonFrame_Custom:GetHeight() or 0)
|
||||
-- the combatlog module's quick button bar sits above the docked log
|
||||
local combatlogpanel = (ChatFrame2.CombatLogQuickButtonFrame and ChatFrame2.CombatLogQuickButtonFrame:GetHeight() or 0)
|
||||
|
||||
for i=1, NUM_CHAT_WINDOWS do
|
||||
local frame = _G["ChatFrame"..i]
|
||||
@@ -374,7 +319,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
end
|
||||
|
||||
if combat > 5 then
|
||||
if frame.CombatLogQuickButtonFrame or combat > 5 then
|
||||
frame.pfCombatLog = true
|
||||
else
|
||||
frame.pfCombatLog = nil
|
||||
@@ -441,7 +386,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
|
||||
-- hide textures
|
||||
for j,v in ipairs({tab:GetRegions()}) do
|
||||
if j==5 then v:SetTexture(0,0,0,0) end
|
||||
if j==5 then v:SetColorTexture(0,0,0,0) end
|
||||
v:SetHeight(C.global.font_size+default_border*2)
|
||||
end
|
||||
|
||||
@@ -511,10 +456,10 @@ pfUI:RegisterModule("chat", function ()
|
||||
|
||||
if pfUI.chat.hideLock then return end
|
||||
|
||||
if MouseIsOver(pfUI.chat.left, 10, -10, -10, 10) then
|
||||
if pfUI.chat.left:IsMouseOver(10, -10, -10, 10) then
|
||||
pfUI.chat.left.panelTop:Show()
|
||||
FCF_DockUpdate()
|
||||
elseif MouseIsOver(pfUI.chat.right, 10, -10, -10, 10) then
|
||||
elseif pfUI.chat.right:IsMouseOver(10, -10, -10, 10) then
|
||||
-- disable while dock is active
|
||||
if pfUI.chat.right:GetAlpha() == 0 then return end
|
||||
|
||||
@@ -764,33 +709,43 @@ pfUI:RegisterModule("chat", function ()
|
||||
local r,g,b,a = GetStringColor(C.chat.text.timecolor)
|
||||
local timecolorhex = rgbhex(r,g,b,a)
|
||||
|
||||
-- AddMessage puts the time between these at the start of each line
|
||||
local timestampStart = timecolorhex .. tleft
|
||||
local timestampEnd = tright .. "|r "
|
||||
|
||||
-- [ StripTimestamp ]
|
||||
-- Returns a chat line without the timestamp AddMessage put before it.
|
||||
function pfUI.chat.StripTimestamp(text)
|
||||
if C.chat.text.time ~= "1" or text:sub(1, #timestampStart) ~= timestampStart then
|
||||
return text
|
||||
end
|
||||
local _, last = text:find(timestampEnd, #timestampStart + 1, true)
|
||||
return last and text:sub(last + 1) or text
|
||||
end
|
||||
|
||||
local r,g,b = GetStringColor(C.chat.text.unknowncolor)
|
||||
local unknowncolorhex = rgbhex(r,g,b)
|
||||
|
||||
-- Suppress FriendsFrame's WHO_LIST_UPDATE handling for our DLL-issued
|
||||
-- name lookups so they don't pop the friends panel. User-issued /who
|
||||
-- still works because IsWhoQueryPending only reports true for queries
|
||||
-- issued via C_FriendList.SendWhoQueryByName.
|
||||
local original_FriendsFrame_OnEvent = FriendsFrame_OnEvent
|
||||
_G.FriendsFrame_OnEvent = function()
|
||||
if _G.event == "WHO_LIST_UPDATE" and C_FriendList.IsWhoQueryPending() then return end
|
||||
return original_FriendsFrame_OnEvent()
|
||||
end
|
||||
|
||||
local function GetPlayerLevel(name)
|
||||
if not pfUI_playerDB then return nil end
|
||||
if not pfUI_playerDB[name] then return nil end
|
||||
return pfUI_playerDB[name].level
|
||||
end
|
||||
|
||||
local function AddMessage(frame, text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
||||
-- Passes every argument after the text on: GetMessageInfo returns them all,
|
||||
-- and a hook that drops some loses them for every frame after it.
|
||||
local function AddMessage(frame, text, ...)
|
||||
if not text then return end
|
||||
|
||||
-- skip chat parsing on combat log
|
||||
if frame.pfCombatLog then
|
||||
return frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
||||
return frame:HookAddMessage(text, ...)
|
||||
end
|
||||
|
||||
-- payload of the CHAT_MSG event printing this line; nil for lines
|
||||
-- that don't come from one (system text, addon output, history)
|
||||
local event, _, sender, _, _, _, _, _, _, _, _, _, guid = GetCurrentChatEvent()
|
||||
|
||||
-- Remove prat CLINKs
|
||||
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc
|
||||
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla
|
||||
@@ -806,87 +761,89 @@ pfUI:RegisterModule("chat", function ()
|
||||
text = pfUI.chat:HandleLink(text)
|
||||
end
|
||||
|
||||
-- display class colors if already indexed
|
||||
if C.chat.text.classcolor == "1" then
|
||||
for name in gfind(text, "|Hplayer:(.-)|h") do
|
||||
local real, _ = strsplit(":", name)
|
||||
local color = unknowncolorhex
|
||||
local match = false
|
||||
local _, class = C_PlayerCache.GetPlayerInfoByName(real)
|
||||
-- local guid = GetCurrentChatGUID()
|
||||
-- if guid then
|
||||
-- _, class = GetPlayerInfoByGUID(guid)
|
||||
-- end
|
||||
if not class then
|
||||
class = GetUnitInfo(real)
|
||||
end
|
||||
if class then
|
||||
if class ~= UNKNOWN then
|
||||
color = "|c" .. PFUI_CLASS_COLORS[class].colorStr
|
||||
match = true
|
||||
end
|
||||
elseif C.chat.text.whosearchunknown == "1" then
|
||||
C_FriendList.SendWhoQueryByName(name) -- cooldown + state managed by DLL
|
||||
end
|
||||
|
||||
if C.chat.text.tintunknown == "1" or match then
|
||||
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
|
||||
left..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..right.."%1")
|
||||
end
|
||||
-- display class colors and player levels if already indexed
|
||||
local classcolor = C.chat.text.classcolor == "1"
|
||||
local playerlevel = C.chat.text.playerlevel == "1"
|
||||
if classcolor or playerlevel then
|
||||
-- the engine name-queries a chat sender before the event fires,
|
||||
-- so the sender's GUID always resolves; other names in the text
|
||||
-- fall back to the name-keyed lookups
|
||||
local _, senderClass, senderRace, senderSex
|
||||
if classcolor and guid and guid ~= "" then
|
||||
_, senderClass, _, senderRace, senderSex = GetPlayerInfoByGUID(guid)
|
||||
end
|
||||
end
|
||||
|
||||
-- display player levels if available
|
||||
if C.chat.text.playerlevel == "1" then
|
||||
for name in gfind(text, "|Hplayer:(.-)|h") do
|
||||
local real, _ = strsplit(":", name)
|
||||
local level = GetPlayerLevel(real)
|
||||
local color, icon = "", ""
|
||||
|
||||
if classcolor then
|
||||
local class, raceKey, sex
|
||||
if senderClass and real == sender then
|
||||
class, raceKey, sex = senderClass, senderRace, senderSex
|
||||
else
|
||||
_, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real)
|
||||
end
|
||||
if not class then
|
||||
class = GetUnitInfo(real)
|
||||
end
|
||||
if class and class ~= UNKNOWN then
|
||||
color = "|c" .. PFUI_CLASS_COLORS[class].colorStr
|
||||
if C.chat.text.factionicons == "1" then
|
||||
icon = GetFactionIcon(raceKey)
|
||||
end
|
||||
if C.chat.text.raceicons == "1" then
|
||||
icon = icon .. GetRaceIcon(raceKey, sex)
|
||||
end
|
||||
elseif C.chat.text.tintunknown == "1" then
|
||||
color = unknowncolorhex
|
||||
end
|
||||
end
|
||||
|
||||
local suffix = ""
|
||||
local level = playerlevel and GetPlayerLevel(real)
|
||||
if level and level > 0 then
|
||||
local levelcolor = rgbhex(GetDifficultyColor(level))
|
||||
-- Add level after the player name, before the closing bracket
|
||||
text = string.gsub(text, "(|Hplayer:" .. name .. "|h.-|h|r)" .. right,
|
||||
"%1 " .. levelcolor .. level .. "|r" .. right)
|
||||
elseif level and level <= 0 then
|
||||
suffix = " " .. rgbhex(GetDifficultyColor(level)) .. level .. "|r"
|
||||
elseif level then
|
||||
-- Show ?? for unknown levels (e.g. -1 from UnitLevel)
|
||||
text = string.gsub(text, "(|Hplayer:" .. name .. "|h.-|h|r)" .. right,
|
||||
"%1 |cffff0000??|r" .. right)
|
||||
suffix = " |cffff0000??|r"
|
||||
end
|
||||
|
||||
if color ~= "" or suffix ~= "" then
|
||||
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
|
||||
left..icon..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..suffix..right.."%1")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- reduce channel name to number
|
||||
if C.chat.text.channelnumonly == "1" then
|
||||
local channel = string.gsub(text, ".*%[(.-)%]%s+(.*|Hplayer).+", "%1")
|
||||
if string.find(channel, "%d+%. ") then
|
||||
channel = string.gsub(channel, "(%d+)%..*", "channel%1")
|
||||
channel = string.gsub(channel, "channel", "")
|
||||
text = string.gsub(text, "%[%d+%..-%]%s+(.*|Hplayer)", left .. channel .. right .. " %1")
|
||||
end
|
||||
if C.chat.text.channelnumonly == "1" and event == "CHAT_MSG_CHANNEL" then
|
||||
text = string.gsub(text, "%[(%d+)%..-%] ", left .. "%1" .. right .. " ", 1)
|
||||
end
|
||||
|
||||
-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp
|
||||
-- pushes the whisper colour code off position 1 and the find below fails
|
||||
local isWhisper = C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1
|
||||
|
||||
if isWhisper then
|
||||
-- patch incoming whisper string to match the colors, before the
|
||||
-- timestamp so it keeps the form StripTimestamp looks for
|
||||
text = string.gsub(text, "|r", "|r" .. wcol)
|
||||
end
|
||||
|
||||
-- show timestamp in chat
|
||||
if C.chat.text.time == "1" then
|
||||
text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text
|
||||
text = timestampStart .. date(C.chat.text.timeformat) .. timestampEnd .. text
|
||||
end
|
||||
|
||||
-- save chat history
|
||||
if isWhisper then
|
||||
SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
|
||||
else
|
||||
SaveChatHistory(frame:GetID(), text, a1, a2, a3)
|
||||
SaveChatHistory(frame:GetID(), text, ...)
|
||||
end
|
||||
|
||||
if isWhisper then
|
||||
-- patch incoming whisper string to match the colors
|
||||
text = string.gsub(text, "|r", "|r" .. wcol)
|
||||
end
|
||||
|
||||
frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
||||
frame:HookAddMessage(text, ...)
|
||||
end
|
||||
|
||||
for i=1,NUM_CHAT_WINDOWS do
|
||||
@@ -896,12 +853,9 @@ pfUI:RegisterModule("chat", function ()
|
||||
|
||||
if not _G["ChatFrame"..i].HookAddMessage then
|
||||
if C.chat.text.history == "1" then
|
||||
-- write history to chat
|
||||
local history = GetChatHistory(i)
|
||||
for j=30,0,-1 do
|
||||
if history[j] then
|
||||
_G["ChatFrame"..i]:AddMessage(history[j], .7,.7,.7)
|
||||
end
|
||||
-- write history to chat, newest first, above the lines already there
|
||||
for _, msg in ipairs(GetChatHistory(i)) do
|
||||
_G["ChatFrame"..i]:BackFillMessage(msg, .7,.7,.7)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
+50
-106
@@ -1,5 +1,4 @@
|
||||
pfUI:RegisterModule("chatcopy", function ()
|
||||
local limit = 100
|
||||
local f = CreateFrame("Frame")
|
||||
f:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
f:SetScript("OnEvent", function()
|
||||
@@ -15,26 +14,27 @@ pfUI:RegisterModule("chatcopy", function ()
|
||||
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
|
||||
button.icon:SetAllPoints()
|
||||
|
||||
-- show or hide the copy box of every chat frame
|
||||
local function SetCopyMode(state)
|
||||
button.state = state
|
||||
|
||||
for i=1, _G.NUM_CHAT_WINDOWS do
|
||||
local scroll = _G["ChatFrame"..i].scroll
|
||||
if scroll then
|
||||
scroll:SetShown(state)
|
||||
end
|
||||
end
|
||||
|
||||
if state then
|
||||
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Up")
|
||||
else
|
||||
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
|
||||
end
|
||||
end
|
||||
|
||||
button:SetScript("OnClick", function()
|
||||
if arg1 == "LeftButton" then
|
||||
this.state = not this.state
|
||||
|
||||
for i=1, _G.NUM_CHAT_WINDOWS do
|
||||
local frame = _G["ChatFrame"..i]
|
||||
local scroll = frame.scroll
|
||||
|
||||
if scroll and this.state then
|
||||
scroll:Show()
|
||||
elseif scroll then
|
||||
scroll:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
if this.state then
|
||||
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Up")
|
||||
else
|
||||
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
|
||||
end
|
||||
SetCopyMode(not this.state)
|
||||
elseif arg1 == "RightButton" then
|
||||
if ChatMenu:IsShown() then
|
||||
ChatMenu:Hide()
|
||||
@@ -56,98 +56,42 @@ pfUI:RegisterModule("chatcopy", function ()
|
||||
|
||||
for i=1, _G.NUM_CHAT_WINDOWS do
|
||||
local frame = _G["ChatFrame"..i]
|
||||
local name = frame:GetName()
|
||||
|
||||
local combat = 0
|
||||
for i, msg in pairs(frame.messageTypeList) do
|
||||
if strfind(msg, "SPELL", 1) or strfind(msg, "COMBAT", 1) then
|
||||
combat = combat + 1
|
||||
-- the chat frame's messages in an edit box to copy from
|
||||
local scroll = CreateFrame("Frame", "pfChatCopy" .. i, frame, "pfUIScrollingEditBoxTemplate")
|
||||
scroll:SetAllPoints(frame)
|
||||
scroll.tex = scroll:CreateTexture(nil, "BACKGROUND")
|
||||
scroll.tex:SetColorTexture(0,0,0,.95)
|
||||
scroll.tex:SetPoint("TOPLEFT", -3, 3)
|
||||
scroll.tex:SetPoint("BOTTOMRIGHT", 3, -3)
|
||||
scroll:Hide()
|
||||
|
||||
scroll:RegisterCallback("OnEscapePressed", function()
|
||||
SetCopyMode(false)
|
||||
end, scroll)
|
||||
|
||||
scroll:HookScript("OnShow", function()
|
||||
-- each line in its own color, which also replaces the |r resets inside it
|
||||
local lines = {}
|
||||
for index=1, frame:GetNumMessages() do
|
||||
local text, r, g, b = frame:GetMessageInfo(index)
|
||||
if C.chat.text.copytime == "0" then
|
||||
text = pfUI.chat.StripTimestamp(text)
|
||||
end
|
||||
local color = rgbhex(r, g, b)
|
||||
table.insert(lines, color .. text:gsub("|r", color))
|
||||
end
|
||||
end
|
||||
local text = table.concat(lines, "\n")
|
||||
|
||||
if combat < 5 then
|
||||
-- initialize message cache
|
||||
local history = {}
|
||||
local AddMessage = frame.AddMessage
|
||||
frame.AddMessage = function(self,msg,r,g,b)
|
||||
if msg and r and g and b then
|
||||
local col = rgbhex(r,g,b)
|
||||
table.insert(history, 1, col..string.gsub(msg, "|r", col))
|
||||
elseif msg then
|
||||
table.insert(history, 1, "|cffffffff"..msg)
|
||||
end
|
||||
scroll:SetFont(frame:GetFont())
|
||||
scroll:SetText(text)
|
||||
|
||||
if history[limit] then
|
||||
table.remove(history, limit)
|
||||
end
|
||||
AddMessage(self,msg,r,g,b)
|
||||
end
|
||||
-- the cursor at the end scrolls the box to the newest line
|
||||
scroll:SetFocus()
|
||||
scroll:SetCursorPosition(#text)
|
||||
end)
|
||||
|
||||
-- read chat defaults
|
||||
local font, size, flags = frame:GetFont()
|
||||
|
||||
-- build the frames
|
||||
local scroll = CreateScrollFrame("ChatFrameScroll"..i, frame)
|
||||
scroll:SetAllPoints(frame)
|
||||
scroll.tex = scroll:CreateTexture(nil, "BACKGROUND")
|
||||
scroll.tex:SetTexture(0,0,0,.95)
|
||||
scroll.tex:SetPoint("TOPLEFT", -3, 3)
|
||||
scroll.tex:SetPoint("BOTTOMRIGHT", 3, -3)
|
||||
scroll:Hide()
|
||||
|
||||
local editbox = CreateFrame("EditBox", "pfChatCopyBox" .. i, scroll)
|
||||
editbox:SetSize(frame:GetSize())
|
||||
editbox:SetAllPoints(scroll)
|
||||
editbox:SetTextColor(1,1,1,1)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
editbox:SetFont(font, size, flags)
|
||||
editbox:SetAutoFocus(true)
|
||||
editbox:SetMultiLine(true)
|
||||
editbox:SetMaxLetters(0)
|
||||
|
||||
editbox:SetScript("OnMouseDown", function()
|
||||
editbox.hasFocus = true
|
||||
end)
|
||||
|
||||
editbox:SetScript("OnEscapePressed", function()
|
||||
if editbox.hasFocus then
|
||||
editbox:HighlightText(0, 0)
|
||||
editbox:ClearFocus()
|
||||
editbox.hasFocus = false
|
||||
else
|
||||
editbox:GetParent():Hide()
|
||||
pfChatCopyButton.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
|
||||
pfChatCopyButton.state = false
|
||||
end
|
||||
end)
|
||||
|
||||
scroll:SetScrollChild(editbox)
|
||||
scroll:SetScript("OnShow", function()
|
||||
editbox:SetText("")
|
||||
for i=limit,0,-1 do
|
||||
if history[i] then
|
||||
editbox:Insert("\n" .. history[i])
|
||||
end
|
||||
end
|
||||
|
||||
editbox:SetScript("OnUpdate", function()
|
||||
if not this.count then this.count = 0 end
|
||||
|
||||
scroll:UpdateScrollChildRect()
|
||||
scroll:SetVerticalScroll(scroll:GetVerticalScrollRange())
|
||||
scroll:Scroll()
|
||||
this.count = this.count + 1
|
||||
|
||||
-- the scroll frame takes a while to update
|
||||
if this.count >= 3 then
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this.count = 0
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
frame.scroll = scroll
|
||||
end
|
||||
frame.scroll = scroll
|
||||
end
|
||||
|
||||
this:UnregisterAllEvents()
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -23,15 +23,15 @@ pfUI:RegisterModule("combopoints", function ()
|
||||
pfUI.combopoints[point]:SetPoint("CENTER", UIParent, "CENTER", (point - 3) * (combo_width + border*3), 10 )
|
||||
end
|
||||
|
||||
pfUI.combopoints[point].tex = pfUI.combopoints[point]:CreateTexture("OVERLAY")
|
||||
pfUI.combopoints[point].tex = pfUI.combopoints[point]:CreateTexture(nil, "OVERLAY")
|
||||
pfUI.combopoints[point].tex:SetAllPoints(pfUI.combopoints[point])
|
||||
|
||||
if point < 3 then
|
||||
pfUI.combopoints[point].tex:SetTexture(1, .3, .3, .75)
|
||||
pfUI.combopoints[point].tex:SetColorTexture(1, .3, .3, .75)
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||||
elseif point < 4 then
|
||||
pfUI.combopoints[point].tex:SetTexture(1, 1, .3, .75)
|
||||
pfUI.combopoints[point].tex:SetColorTexture(1, 1, .3, .75)
|
||||
else
|
||||
pfUI.combopoints[point].tex:SetTexture(.3, 1, .3, .75)
|
||||
pfUI.combopoints[point].tex:SetColorTexture(.3, 1, .3, .75)
|
||||
end
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|
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UpdateMovable(pfUI.combopoints[point])
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@@ -52,7 +52,7 @@ pfUI:RegisterModule("combopoints", function ()
|
||||
-- combo
|
||||
if class == "DRUID" or class == "ROGUE" then
|
||||
local combo = CreateFrame("Frame")
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||||
combo:RegisterEvent("UNIT_COMBO_POINTS")
|
||||
combo:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
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||||
combo:RegisterEvent("PLAYER_COMBO_POINTS")
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combo:RegisterEvent("PLAYER_TARGET_CHANGED")
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combo:RegisterEvent("PLAYER_ENTERING_WORLD")
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@@ -1,140 +0,0 @@
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pfUI:RegisterModule("cooldown", function ()
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-- cache values
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||||
-- local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
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-- local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
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-- local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
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-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
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-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
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local parent, parent_name
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local function pfCooldownOnUpdate()
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parent = this:GetParent()
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if not parent then this:Hide() return end
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parent_name = parent:GetName()
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-- avoid to set cooldowns on invalid frames
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if parent_name and _G[parent_name .. "Cooldown"] then
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if not _G[parent_name .. "Cooldown"]:IsShown() then
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this:Hide()
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end
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end
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-- only run every 0.1 seconds from here on
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if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end
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-- fix own alpha value (should be inherited, but somehow isn't always)
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if this:GetAlpha() ~= parent:GetAlpha() then
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this:SetAlpha(parent:GetAlpha())
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end
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if this.start < GetTime() then
|
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-- calculating remaining time as it should be
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local remaining = this.duration - (GetTime() - this.start)
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if remaining >= 0 then
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this.text:SetText(GetColoredTimeString(remaining))
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else
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this:Hide()
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end
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else
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-- I have absolutely no idea, but it works:
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-- https://github.com/Stanzilla/WoWUIBugs/issues/47
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local time = time()
|
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local startupTime = time - GetTime()
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-- just a simplification of: ((2^32) - (start * 1000)) / 1000
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local cdTime = (2 ^ 32) / 1000 - this.start
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local cdStartTime = startupTime - cdTime
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local cdEndTime = cdStartTime + this.duration
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local remaining = cdEndTime - time
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if remaining >= 0 then
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this.text:SetText(GetColoredTimeString(remaining))
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else
|
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this:Hide()
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end
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||||
end
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end
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local height, size
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local function pfCreateCoolDown(cooldown, start, duration)
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cooldown.pfCooldownText = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent())
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cooldown.pfCooldownText:SetAllPoints(cooldown)
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cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2)
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cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString("pfCooldownFrameText", "OVERLAY")
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if not cooldown.pfCooldownType then
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size = tonumber(C.appearance.cd.font_size_foreign)
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elseif cooldown.pfCooldownType == "BLIZZARD" then
|
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size = tonumber(C.appearance.cd.font_size_blizz)
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elseif cooldown.pfCooldownSize then
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size = tonumber(cooldown.pfCooldownSize)
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else
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size = tonumber(C.appearance.cd.font_size)
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end
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-- enforce dynamic font size
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if C.appearance.cd.dynamicsize == "1" and cooldown.GetParent then
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height = cooldown:GetParent() and cooldown:GetParent():GetHeight() or cooldown:GetHeight() or 0
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size = math.max((height > 0 and height * .64 or 16), size)
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end
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cooldown.pfCooldownText.text:SetFont(pfUI.media[C.appearance.cd.font], size, "OUTLINE")
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cooldown.pfCooldownText.text:SetPoint("CENTER", cooldown.pfCooldownText, "CENTER", 0, 0)
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cooldown.pfCooldownText:SetScript("OnUpdate", pfCooldownOnUpdate)
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end
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-- hook
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local function SetCooldown(this, start, duration, enable)
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-- abort on unknown frames
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if C.appearance.cd.foreign == "0" and not this.pfCooldownType then
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return
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end
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-- add support for omnicc's disable flag
|
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if this.noCooldownCount then
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return
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end
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-- realign cooldown frames
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local parent = this.GetParent and this:GetParent()
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if parent and parent:GetWidth() / 36 > 0 then
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this:SetScale(parent:GetWidth() / 36)
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this:SetPoint("TOPLEFT", parent, "TOPLEFT", -1, 1)
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this:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", 1, -1)
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end
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-- don't draw global cooldowns
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if this.pfCooldownType == "NOGCD" and duration < tonumber(C.appearance.cd.threshold) then
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start, duration = 0, 0
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end
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-- disable GCDs on non pfUI frames
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if not this.pfCooldownType and duration < tonumber(C.appearance.cd.threshold) then
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start, duration = 0, 0
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end
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-- hide animation
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if this.pfCooldownStyleAnimation == 0 then
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this:SetAlpha(0)
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elseif not this.pfCooldownStyleAnimation and C.appearance.cd.hideanim == "1" then
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this:SetAlpha(0)
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end
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-- print time as text on cooldown frames
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if ( not this.pfCooldownStyleText or this.pfCooldownStyleText == 1)
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and start > 0 and duration > 0 and (not enable or enable > 0) then
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if( not this.pfCooldownText ) then
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pfCreateCoolDown(this, start, duration)
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end
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this.pfCooldownText.start = start
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this.pfCooldownText.duration = duration
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this.pfCooldownText:Show()
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elseif(this.pfCooldownText) then
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this.pfCooldownText:Hide()
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end
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end
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-- vanilla does not have a cooldown frame type, so we hook the
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-- regular SetTimer function that each one is calling.
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hooksecurefunc("CooldownFrame_SetTimer", SetCooldown)
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end)
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+347
-85
@@ -1,5 +1,252 @@
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pfUI:RegisterModule("easteregg", function ()
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local today = date("%m%d")
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-- A full screen scene for the time the player is AFK on a holiday. The
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-- night fades in, and a click or coming back clears AFK and hides it.
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local function CreateScene(name, greeting, info)
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local scene = CreateFrame("Button", name, WorldFrame)
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scene:SetFrameStrata("DIALOG")
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scene:SetAllPoints()
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scene:Hide()
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scene.night = scene:CreateTexture(nil, "BACKGROUND")
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scene.night:SetColorTexture(0,0,0,1)
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scene.night:SetGradientAlpha("VERTICAL", 0,0,0,.5, 0,0,0,1)
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scene.night:SetAllPoints()
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scene.stext = scene:CreateFontString(nil, "ARTWORK", "GameFontWhite")
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scene.stext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
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scene.stext:SetPoint("TOP", 0, -380)
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scene.stext:SetText("|cff33ffccShagu|cffffffff wishes you a")
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scene.text = scene:CreateFontString(nil, "ARTWORK", "GameFontWhite")
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scene.text:SetFont(pfUI.media["font:BigNoodleTitling.ttf"], 38)
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scene.text:SetPoint("TOP", 0, -400)
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scene.text:SetText(greeting)
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local exit = "|cff444444<Click> or '/afk' to exit"
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scene.dtext = scene:CreateFontString(nil, "ARTWORK", "GameFontWhite")
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scene.dtext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
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scene.dtext:SetPoint("TOP", 0, -430)
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scene.dtext:SetText(info and info .. "\n\n" .. exit or exit)
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-- Fade the night in by playing a fade-out backwards. The scene keeps an
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-- alpha of 1, which comes back when the fade ends.
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scene.dusk = scene:CreateAnimationGroup()
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local fade = scene.dusk:CreateAnimation("Alpha")
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fade:SetChange(-1)
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fade:SetDuration(.8)
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scene:SetScript("OnShow", function()
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this.dusk:Play(true)
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end)
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||||
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-- start over on the next AFK
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scene:SetScript("OnHide", function()
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||||
this:StopAnimating()
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||||
end)
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-- /afk toggles, so send it only while AFK is still set
|
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scene:SetScript("OnClick", function()
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if IsChatAFK() then SendChatMessage("", "AFK") end
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this:Hide()
|
||||
end)
|
||||
|
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scene:RegisterEvent("PLAYER_FLAGS_CHANGED")
|
||||
scene:SetScript("OnEvent", function()
|
||||
this:SetShown(UnitIsAFK('player'))
|
||||
end)
|
||||
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||||
return scene
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||||
end
|
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|
||||
-- happy valentine's day
|
||||
if today == "0214" then
|
||||
local valentine = CreateScene("pfValentine", "happy valentine's day!")
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valentine.text:SetTextColor(1, .4, .6)
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-- a rosy glow around the screen edges
|
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local glow = CreateFrame("Frame", nil, valentine)
|
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glow:SetAllPoints()
|
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glow:SetBackdrop({ edgeFile = pfUI.media["img:glow"], edgeSize = 32 })
|
||||
glow:SetBackdropBorderColor(1, .3, .5, 1)
|
||||
|
||||
-- A heart is a square turned onto its corner with a round lobe on each
|
||||
-- upper edge. The client's minimap mask is a plain white disc, so it
|
||||
-- tints into a lobe without a texture of our own. Smaller hearts are
|
||||
-- farther away, so they are darker and rise slower.
|
||||
local hearts = {}
|
||||
for i = 1, 40 do
|
||||
local width = math.random(10, 28)
|
||||
local side = width / 1.7
|
||||
local shade = .4 + width / 28 * .6
|
||||
local r, g, b = shade, shade * math.random() * .4, shade * (.2 + math.random() * .3)
|
||||
|
||||
local heart = CreateFrame("Frame", nil, valentine)
|
||||
heart:SetSize(width, width)
|
||||
heart.width = width
|
||||
|
||||
local tip = heart:CreateTexture(nil, "ARTWORK")
|
||||
tip:SetColorTexture(1, 1, 1)
|
||||
tip:SetVertexColor(r, g, b)
|
||||
tip:SetSize(side, side)
|
||||
tip:SetPoint("CENTER", 0, -side * .07)
|
||||
tip:SetRotation(math.pi / 4)
|
||||
|
||||
for _, x in ipairs({ -1, 1 }) do
|
||||
local lobe = heart:CreateTexture(nil, "ARTWORK")
|
||||
lobe:SetTexture("Textures\\MinimapMask")
|
||||
lobe:SetVertexColor(r, g, b)
|
||||
lobe:SetSize(side, side)
|
||||
lobe:SetPoint("CENTER", x * side * .354, side * .28)
|
||||
end
|
||||
|
||||
-- like the snow, but up from below the screen
|
||||
heart.float = heart:CreateAnimationGroup()
|
||||
heart.float:SetLooping("REPEAT")
|
||||
heart.float:SetIgnoreFramerateThrottle(true)
|
||||
heart.path = heart.float:CreateAnimation("Path")
|
||||
heart.path:SetCurve("SMOOTH")
|
||||
heart.points = {}
|
||||
for point = 1, 6 do
|
||||
heart.points[point] = heart.path:CreateControlPoint()
|
||||
end
|
||||
hearts[i] = heart
|
||||
end
|
||||
|
||||
local function LetThemFloat()
|
||||
local width, height = valentine:GetWidth(), valentine:GetHeight()
|
||||
for _, heart in ipairs(hearts) do
|
||||
local rise = height + heart.width
|
||||
local duration = rise / (20 + heart.width * 2)
|
||||
local sway = math.random(-30, 30)
|
||||
|
||||
heart:ClearAllPoints()
|
||||
heart:SetPoint("TOP", valentine, "BOTTOMLEFT", math.random() * width, 0)
|
||||
|
||||
heart.path:SetDuration(duration)
|
||||
heart.path:SetStartDelay(math.random() * duration)
|
||||
for point, control in ipairs(heart.points) do
|
||||
control:SetOffset(point % 2 == 1 and sway or -sway, rise * point / 6)
|
||||
end
|
||||
heart.float:Play()
|
||||
end
|
||||
end
|
||||
|
||||
-- Cupid hovers by the side, turned towards the middle
|
||||
local cupid = CreateFrame("PlayerModel", nil, valentine)
|
||||
cupid:SetSize(260, 260)
|
||||
cupid:SetPoint("BOTTOMRIGHT", -60, 60)
|
||||
cupid:SetScript("OnShow", function()
|
||||
this:SetDisplayInfo(15990)
|
||||
this:SetFacing(-.5)
|
||||
end)
|
||||
cupid:Hide()
|
||||
|
||||
valentine.dusk:SetScript("OnFinished", function()
|
||||
LetThemFloat()
|
||||
cupid:Show()
|
||||
end)
|
||||
|
||||
valentine:HookScript("OnHide", function()
|
||||
cupid:Hide()
|
||||
end)
|
||||
end
|
||||
|
||||
-- happy hallow's end
|
||||
if today == "1031" then
|
||||
local halloween = CreateScene("pfHallowsEnd", "happy hallow's end!")
|
||||
halloween.text:SetTextColor(1, .5, 0)
|
||||
|
||||
-- Candlelight glows in from the screen edges. It flickers in uneven
|
||||
-- steps of { duration, change } that end where they began, so the loop
|
||||
-- never jumps.
|
||||
local candle = CreateFrame("Frame", nil, halloween)
|
||||
candle:SetAllPoints()
|
||||
candle:SetBackdrop({ edgeFile = pfUI.media["img:glow"], edgeSize = 32 })
|
||||
candle:SetBackdropBorderColor(1, .5, .1, 1)
|
||||
|
||||
candle.flicker = candle:CreateAnimationGroup()
|
||||
candle.flicker:SetLooping("REPEAT")
|
||||
local steps = {
|
||||
{ .18, -.25 }, { .09, .1 }, { .22, -.2 }, { .14, .3 }, { .3, -.1 },
|
||||
{ .11, -.15 }, { .2, .2 }, { .16, -.3 }, { .26, .25 }, { .12, .15 },
|
||||
}
|
||||
for order, step in ipairs(steps) do
|
||||
local duration, change = unpack(step)
|
||||
local fade = candle.flicker:CreateAnimation("Alpha")
|
||||
fade:SetOrder(order)
|
||||
fade:SetDuration(duration)
|
||||
fade:SetChange(change)
|
||||
fade:SetSmoothing("IN_OUT")
|
||||
end
|
||||
|
||||
-- Once the night has fallen, undead rise along the bottom one after
|
||||
-- another, a different few on every AFK. They are creature displays, so
|
||||
-- they need no creature cache. A model frame aims its camera at the
|
||||
-- middle of the model's bounds, so the frame size alone sets how big one
|
||||
-- is. Bounds that reach far above the body, like the lich's, leave it
|
||||
-- standing too low, so it is left out.
|
||||
local undead = {
|
||||
158, -- skeleton
|
||||
201, -- green skeleton
|
||||
1245, -- skeleton mage
|
||||
137, -- ghoul
|
||||
18114, -- white-handed ghoul
|
||||
1200, -- zombie
|
||||
1201, -- green zombie
|
||||
1202, -- sea-green zombie
|
||||
915, -- banshee
|
||||
10690, -- green banshee
|
||||
146, -- ghost
|
||||
4629, -- shade
|
||||
7533, -- gargoyle
|
||||
7534, -- black gargoyle
|
||||
7854, -- blue gargoyle
|
||||
}
|
||||
|
||||
local function Rise()
|
||||
this:SetDisplayInfo(this.display)
|
||||
this:SetFacing(this.facing)
|
||||
end
|
||||
|
||||
local risen = {}
|
||||
local rising = halloween:CreateAnimationGroup()
|
||||
for i = 1, 7 do
|
||||
local size = math.random(180, 240)
|
||||
local model = CreateFrame("PlayerModel", nil, halloween)
|
||||
model:SetSize(size, size)
|
||||
model:SetPoint("BOTTOM", halloween, "BOTTOM", (i - 4) * 150 + math.random(-20, 20), math.random(-10, 20))
|
||||
model.facing = (math.random() - .5) * .8
|
||||
model:SetScript("OnShow", Rise)
|
||||
model:Hide()
|
||||
risen[i] = model
|
||||
|
||||
local rise = rising:CreateAnimation()
|
||||
rise:SetOrder(i)
|
||||
rise:SetDuration(.3)
|
||||
rise:SetScript("OnFinished", function() model:Show() end)
|
||||
end
|
||||
|
||||
halloween.dusk:SetScript("OnFinished", function()
|
||||
-- shuffle as many undead to the front as there are models
|
||||
for i, model in ipairs(risen) do
|
||||
local j = math.random(i, #undead)
|
||||
undead[i], undead[j] = undead[j], undead[i]
|
||||
model.display = undead[i]
|
||||
end
|
||||
|
||||
candle.flicker:Play()
|
||||
rising:Play()
|
||||
end)
|
||||
|
||||
halloween:HookScript("OnHide", function()
|
||||
for _, model in ipairs(risen) do
|
||||
model:Hide()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- merry x-mas!
|
||||
if today == "1224" or today == "1225" then
|
||||
local title = (UnitFactionGroup("player") == "Horde") and PVP_RANK_18_0 or PVP_RANK_18_1
|
||||
@@ -27,89 +274,116 @@ pfUI:RegisterModule("easteregg", function ()
|
||||
_G.MARKED_AFK = "You are now |cff33ffcc" .. title .. "|r (AFK)."
|
||||
_G.MARKED_AFK_MESSAGE = "You are now |cff33ffcc" .. title .. "|r (AFK): %s"
|
||||
_G.CLEARED_AFK = "You are no longer |cff33ffcc" .. title .. "|r (AFK).\n|cff33ffccShagu|cffffffff wishes you a merry christmas. Thanks for using |cff33ffccpf|cffffffffUI|cffffffff!|r"
|
||||
|
||||
local snow = CreateScene("pfSnowfall", "merry christmas!")
|
||||
snow.text:SetTextColor(1, .25, .25)
|
||||
|
||||
-- Flakes fall past the screen for good and sway on the way down. Before
|
||||
-- each fall a flake waits above the screen for a while, which spreads
|
||||
-- them out.
|
||||
local flakes = {}
|
||||
for i = 1, 200 do
|
||||
local flake = snow:CreateTexture(nil, "OVERLAY")
|
||||
flake.fall = flake:CreateAnimationGroup()
|
||||
flake.fall:SetLooping("REPEAT")
|
||||
flake.fall:SetIgnoreFramerateThrottle(true)
|
||||
flake.path = flake.fall:CreateAnimation("Path")
|
||||
flake.path:SetCurve("SMOOTH")
|
||||
flake.points = {}
|
||||
for point = 1, 6 do
|
||||
flake.points[point] = flake.path:CreateControlPoint()
|
||||
end
|
||||
flakes[i] = flake
|
||||
end
|
||||
|
||||
local function LetItSnow()
|
||||
local width, height = snow:GetWidth(), snow:GetHeight()
|
||||
for _, flake in ipairs(flakes) do
|
||||
-- bigger flakes are closer, so they are brighter and fall faster
|
||||
local size = math.random(2, 5)
|
||||
local fall = height + size
|
||||
local duration = fall / (40 + size * 20)
|
||||
local sway = math.random(-20, 20)
|
||||
|
||||
flake:SetSize(size, size)
|
||||
flake:SetColorTexture(1, 1, 1, .3 + size * .14)
|
||||
flake:ClearAllPoints()
|
||||
flake:SetPoint("BOTTOM", snow, "TOPLEFT", math.random() * width, 0)
|
||||
|
||||
flake.path:SetDuration(duration)
|
||||
flake.path:SetStartDelay(math.random() * duration)
|
||||
for point, control in ipairs(flake.points) do
|
||||
control:SetOffset(point % 2 == 1 and sway or -sway, -fall * point / 6)
|
||||
end
|
||||
flake.fall:Play()
|
||||
end
|
||||
end
|
||||
|
||||
-- Snow piles up at the bottom for as long as the player stays AFK. The
|
||||
-- drift plays a shrink backwards, so it grows to its full height over
|
||||
-- ten minutes and keeps it once the group ends.
|
||||
local pile = snow:CreateTexture(nil, "ARTWORK")
|
||||
pile:SetPoint("BOTTOMLEFT", 0, 0)
|
||||
pile:SetPoint("BOTTOMRIGHT", 0, 0)
|
||||
pile:SetHeight(120)
|
||||
pile:SetColorTexture(1, 1, 1, 1)
|
||||
pile:SetGradientAlpha("VERTICAL", 1,1,1,.9, 1,1,1,0)
|
||||
pile:Hide()
|
||||
|
||||
pile.grow = pile:CreateAnimationGroup()
|
||||
local grow = pile.grow:CreateAnimation("Scale")
|
||||
grow:SetOrigin("BOTTOM", 0, 0)
|
||||
grow:SetScale(1, .01)
|
||||
grow:SetDuration(600)
|
||||
|
||||
snow.dusk:SetScript("OnFinished", function()
|
||||
LetItSnow()
|
||||
pile:Show()
|
||||
pile.grow:Play(true)
|
||||
end)
|
||||
|
||||
snow:HookScript("OnHide", function()
|
||||
pile:Hide()
|
||||
end)
|
||||
end
|
||||
|
||||
-- happy new year
|
||||
if today == "1231" or today == "0101" then
|
||||
local fireworks = CreateFrame("Button", "pfFireworks", WorldFrame)
|
||||
fireworks:SetFrameStrata("DIALOG")
|
||||
fireworks:SetAllPoints()
|
||||
fireworks:Hide()
|
||||
local fireworks = CreateScene("pfFireworks", "happy new year!",
|
||||
"Another year with |cff33ffccpf|rUI has passed.\nThanks for continuing to use it!")
|
||||
|
||||
fireworks.night = fireworks:CreateTexture("LOW")
|
||||
fireworks.night:SetTexture(0,0,0,1)
|
||||
fireworks.night:SetGradientAlpha("VERTICAL", 0,0,0,.5, 0,0,0,1)
|
||||
fireworks.night:SetAllPoints()
|
||||
-- Each explosion grows by 100px and fades out over 5/3s, then goes back
|
||||
-- to the pool.
|
||||
local explosions = CreateTexturePool(fireworks, "OVERLAY")
|
||||
|
||||
fireworks.stext = fireworks:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
fireworks.stext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
|
||||
fireworks.stext:SetPoint("TOP", 0, -380)
|
||||
fireworks.stext:SetText("|cff33ffccShagu|cffffffff wishes you a")
|
||||
|
||||
fireworks.text = fireworks:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
fireworks.text:SetFont(pfUI.media["font:BigNoodleTitling.ttf"], 38)
|
||||
fireworks.text:SetPoint("TOP", 0, -400)
|
||||
fireworks.text:SetText("happy new year!")
|
||||
|
||||
fireworks.dtext = fireworks:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
fireworks.dtext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
|
||||
fireworks.dtext:SetPoint("TOP", 0, -430)
|
||||
fireworks.dtext:SetText("Another year with |cff33ffccpf|rUI has passed.\nThanks for continuing to use it!\n\n|cff444444<Click> or '/afk' to exit")
|
||||
|
||||
fireworks:SetScript("OnClick", function()
|
||||
this:Hide()
|
||||
end)
|
||||
|
||||
-- trigger fireworks when being AFK
|
||||
fireworks:RegisterEvent("PLAYER_FLAGS_CHANGED")
|
||||
fireworks:SetScript("OnEvent", function()
|
||||
local isAFK = UnitIsAFK('player')
|
||||
if isAFK then
|
||||
this:SetAlpha(0)
|
||||
local function Explode(x, y, size, r, g, b, a)
|
||||
local tex = explosions:Acquire()
|
||||
if not tex.burst then
|
||||
tex.burst = tex:CreateAnimationGroup()
|
||||
tex.burst:SetIgnoreFramerateThrottle(true)
|
||||
tex.burst.grow = tex.burst:CreateAnimation("Scale")
|
||||
tex.burst.grow:SetDuration(5/3)
|
||||
local fade = tex.burst:CreateAnimation("Alpha")
|
||||
fade:SetChange(-1)
|
||||
fade:SetDuration(5/3)
|
||||
tex.burst:SetScript("OnFinished", function() explosions:Release(tex) end)
|
||||
end
|
||||
this:SetShown(isAFK)
|
||||
end)
|
||||
|
||||
-- basic explosion animation
|
||||
local function animation()
|
||||
local fps = (60 / math.max(GetFramerate(), 1))
|
||||
this:SetWidth(this:GetWidth()+fps)
|
||||
this:SetHeight(this:GetHeight()+fps)
|
||||
this:SetAlpha(this:GetAlpha()-fps*.01)
|
||||
if this:GetAlpha() <= 0 then
|
||||
this.free = true
|
||||
this:Hide()
|
||||
end
|
||||
tex:SetPoint("CENTER", fireworks, "TOPLEFT", x, y)
|
||||
tex:SetSize(size, size)
|
||||
tex:SetColorTexture(r, g, b, a)
|
||||
tex.burst.grow:SetScale((size + 100) / size, (size + 100) / size)
|
||||
tex:Show()
|
||||
tex.burst:Play()
|
||||
end
|
||||
|
||||
-- cache explosions to reuse frames
|
||||
local explosions = {}
|
||||
local function GetExplosion()
|
||||
for id, frame in pairs(explosions) do
|
||||
if frame.free then
|
||||
frame.free = nil
|
||||
return frame
|
||||
end
|
||||
end
|
||||
|
||||
local frame = CreateFrame("Frame", nil, fireworks)
|
||||
frame:SetScript("OnUpdate", animation)
|
||||
frame.tex = frame:CreateTexture("HIGH")
|
||||
frame.tex:SetAllPoints()
|
||||
|
||||
table.insert(explosions, frame)
|
||||
|
||||
return frame
|
||||
end
|
||||
fireworks:HookScript("OnHide", function()
|
||||
explosions:ReleaseAll()
|
||||
end)
|
||||
|
||||
-- create random amount of fireworks at random positions
|
||||
local width, height = GetScreenWidth(), GetScreenHeight()
|
||||
fireworks:SetScript("OnUpdate", function()
|
||||
-- fade in the night
|
||||
if this:GetAlpha() < 1 then
|
||||
this:SetAlpha(this:GetAlpha() + .02)
|
||||
return
|
||||
end
|
||||
if this.dusk:IsPlaying() then return end
|
||||
|
||||
-- let the "happy new year" blink
|
||||
local r,g,b = this.text:GetTextColor()
|
||||
@@ -117,26 +391,14 @@ pfUI:RegisterModule("easteregg", function ()
|
||||
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + math.random() - .2 end
|
||||
|
||||
local x,y = math.random(1, width), -1*math.random(1,height)
|
||||
local x,y = math.random(1, this:GetWidth()), -1*math.random(1, this:GetHeight())
|
||||
|
||||
-- create the base explosion
|
||||
local f = GetExplosion()
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint("CENTER", fireworks, "TOPLEFT", x, y)
|
||||
f:SetSize(25, 25)
|
||||
f.tex:SetTexture(1,1,1,.5)
|
||||
f:SetAlpha(1)
|
||||
f:Show()
|
||||
Explode(x, y, 25, 1, 1, 1, .5)
|
||||
|
||||
-- create random amount of colored explosions
|
||||
for i=1, math.random(20) do
|
||||
local f = GetExplosion()
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint("CENTER", fireworks, "TOPLEFT", x+(math.random(0,100)-50), y+(math.random(0,100)-50))
|
||||
f:SetSize(2, 2)
|
||||
f.tex:SetTexture(math.random(),math.random(),math.random(),1)
|
||||
f:SetAlpha(1)
|
||||
f:Show()
|
||||
Explode(x+(math.random(0,100)-50), y+(math.random(0,100)-50), 2, math.random(), math.random(), math.random(), 1)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
+225
-61
@@ -1,20 +1,82 @@
|
||||
local function getAdjustedTickTimer()
|
||||
local adjustedEnergyTick = 2
|
||||
-- One server clock drives every power: Player::RegenerateAll fires every
|
||||
-- REGEN_TIME_FULL (2s), re-arms with `+=`, and is never reset by casting. The
|
||||
-- five-second rule (SetLastManaUse on any mana-costing cast) changes what a tick
|
||||
-- pays, never when it lands; mp5 and the player's MOD_MANA_REGEN_INTERRUPT share
|
||||
-- still come in. That share can't be computed here -- item sources are equip
|
||||
-- auras absent from the buff list and m_modManaRegenInterrupt is never sent --
|
||||
-- so the spark shows it instead: dim through the window until a tick lands.
|
||||
--
|
||||
-- The sweep free-runs on that clock and phase-locks to observed gains. A gain
|
||||
-- mid-sweep (Illumination, Judgement of Wisdom, potions, a Mana Spring totem on
|
||||
-- its own phase) is not the tick and never moves it.
|
||||
|
||||
-- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
|
||||
if UnitClassBase("player") == "ROGUE" then
|
||||
local _, _, _, _, currRank = GetTalentInfo(2, 16)
|
||||
local bladeRushRank = currRank or 0
|
||||
local FIVE_SECOND_RULE = 5
|
||||
|
||||
if bladeRushRank > 0 then
|
||||
local agility = UnitStat("player", 2) -- 2 is agility stat index
|
||||
local reductionPerAgi = 0.0006 * bladeRushRank -- 0.0006 for rank 1, 0.0012 for rank 2
|
||||
local totalReduction = agility * reductionPerAgi
|
||||
adjustedEnergyTick = adjustedEnergyTick - totalReduction
|
||||
-- gains farther than this from the predicted boundary are not the tick
|
||||
local TICK_TOLERANCE = .25
|
||||
|
||||
-- arrival jitter; a tick inside this band confirms the sweep rather than
|
||||
-- re-anchoring it, or the spark hitches at every wrap
|
||||
local TICK_JITTER = .08
|
||||
|
||||
-- Player::RegenerateAll:
|
||||
-- mod = GetTotalAuraModifier(SPELL_AURA_MOD_ENERGY_REGEN_TIME)
|
||||
-- if mod > 0 then mod = mod * agility / 10 end
|
||||
-- m_regenTimer += max(1, REGEN_TIME_FULL - mod) -- milliseconds
|
||||
local REGEN_TIME_FULL = 2
|
||||
local ENERGY_REGEN_TIME_AURA = 217 -- SPELL_AURA_MOD_ENERGY_REGEN_TIME
|
||||
|
||||
-- fixed magnitude is basePoints + baseDice (stored 11 -> 12); a die above 1 is
|
||||
-- a roll the client can't know, so it counts as nothing rather than a guess
|
||||
local amountCache = {}
|
||||
local function auraAmount(spellID)
|
||||
local amount = amountCache[spellID]
|
||||
if amount then return amount end
|
||||
amount = 0
|
||||
local effects = C_Spell.GetSpellEffectInfo(spellID) -- nil for an id with no record
|
||||
if effects then
|
||||
for i = 1, 3 do
|
||||
local fx = effects[i]
|
||||
if fx.auraName == ENERGY_REGEN_TIME_AURA and fx.dieSides <= 1 then
|
||||
amount = fx.basePoints + fx.baseDice
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
amountCache[spellID] = amount
|
||||
return amount
|
||||
end
|
||||
|
||||
return adjustedEnergyTick
|
||||
-- A passive is in effect exactly while known (current rank only, never in the
|
||||
-- buff list); anything castable or cast on us counts only while it is up.
|
||||
local function getEnergyRegenTimeMod()
|
||||
local sum = 0
|
||||
for _, spellID in ipairs(C_SpellBook.GetPlayerSpellsByAura(ENERGY_REGEN_TIME_AURA)) do
|
||||
if C_Spell.IsSpellPassive(spellID) then
|
||||
sum = sum + auraAmount(spellID)
|
||||
end
|
||||
end
|
||||
for i = 1, 32 do
|
||||
local spellID = select(10, C_UnitAuras.UnitAura("player", i, "HELPFUL"))
|
||||
if not spellID then break end
|
||||
sum = sum + auraAmount(spellID)
|
||||
end
|
||||
return sum
|
||||
end
|
||||
|
||||
-- cleared on SPELLS_CHANGED (passives) and PLAYER_AURAS_CHANGED (buffs), and
|
||||
-- recomputed by the next tick that asks. Agility stays live: it's one call.
|
||||
local energyRegenTimeMod
|
||||
|
||||
local function getAdjustedTickTimer()
|
||||
if not energyRegenTimeMod then
|
||||
energyRegenTimeMod = getEnergyRegenTimeMod()
|
||||
end
|
||||
if energyRegenTimeMod == 0 then return REGEN_TIME_FULL end
|
||||
|
||||
-- ms on the server, seconds here; the 1ms floor is the server's and this is a divisor
|
||||
local reduction = energyRegenTimeMod * UnitStat("player", 2) / 10000
|
||||
return math.max(0.001, REGEN_TIME_FULL - reduction)
|
||||
end
|
||||
|
||||
pfUI:RegisterModule("energytick", function()
|
||||
@@ -22,14 +84,59 @@ pfUI:RegisterModule("energytick", function()
|
||||
return
|
||||
end
|
||||
|
||||
-- inside the module body on purpose: C is on pfUI.env, not _G
|
||||
local function getBarWidth()
|
||||
return C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width
|
||||
end
|
||||
|
||||
local rawborder, default_border = GetBorderSize("unitframes")
|
||||
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
||||
|
||||
-- style is read once: switching it in the GUI needs a /reload, same as the
|
||||
-- other structural (not cosmetic) toggles in this file
|
||||
local fsrOverlay = C.unitframes.player.fsrstyle == "1"
|
||||
|
||||
-- was this gain the regen tick? if so, re-anchor the sweep on it
|
||||
local function lockTick(frame)
|
||||
local now, period = GetTime(), getAdjustedTickTimer()
|
||||
|
||||
if frame.start then
|
||||
-- signed distance to the nearest predicted boundary
|
||||
local err = mod(now - frame.start, period)
|
||||
if err > period / 2 then err = err - period end
|
||||
|
||||
if math.abs(err) <= TICK_TOLERANCE then
|
||||
-- correct only what lies beyond normal jitter
|
||||
if err > TICK_JITTER then
|
||||
frame.start = frame.start + (err - TICK_JITTER)
|
||||
elseif err < -TICK_JITTER then
|
||||
frame.start = frame.start + (err + TICK_JITTER)
|
||||
end
|
||||
frame.max, frame.rejected = period, nil
|
||||
return true
|
||||
end
|
||||
|
||||
-- two rejected gains one period apart are the real clock: relock to it
|
||||
local periodic = frame.rejected and math.abs(now - frame.rejected - period) <= TICK_TOLERANCE
|
||||
if not periodic then
|
||||
frame.rejected = now
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
frame.start, frame.max, frame.rejected = now, period, nil
|
||||
return true
|
||||
end
|
||||
|
||||
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
|
||||
energytick:SetAllPoints(pfUI.uf.player.power.bar)
|
||||
energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
energytick:RegisterEvent("UNIT_DISPLAYPOWER")
|
||||
energytick:RegisterEvent("UNIT_ENERGY")
|
||||
energytick:RegisterEvent("UNIT_MANA")
|
||||
energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
|
||||
energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
|
||||
energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player")
|
||||
energytick:RegisterUnitEvent("UNIT_POWER_UPDATE", "player")
|
||||
energytick:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
|
||||
energytick:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", "player")
|
||||
energytick:RegisterEvent("SPELLS_CHANGED")
|
||||
energytick:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||
|
||||
energytick:SetScript("OnEvent", function()
|
||||
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
||||
@@ -39,47 +146,58 @@ pfUI:RegisterModule("energytick", function()
|
||||
this.mode = "ENERGY"
|
||||
this:Show()
|
||||
else
|
||||
this.mode = nil
|
||||
this:Hide()
|
||||
end
|
||||
|
||||
-- Filter nur eigene Energy-Gewinne von Talents/Buffs
|
||||
if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then
|
||||
if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then
|
||||
this.ignoreNextGain = true
|
||||
if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then
|
||||
energyRegenTimeMod = nil
|
||||
return
|
||||
end
|
||||
|
||||
-- a shift swaps the power the gains are measured on
|
||||
if event == "PLAYER_ENTERING_WORLD" or event == "UNIT_DISPLAYPOWER" then
|
||||
this.lastPower = UnitPower("player")
|
||||
end
|
||||
|
||||
-- the rule arms on the cast (Spell::TakePower: mana powerType, cost > 0),
|
||||
-- not on a mana drop -- Mana Burn lowers mana without arming it
|
||||
if event == "UNIT_SPELLCAST_SUCCEEDED" and arg1 == "player" then
|
||||
local cost = C_Spell.GetSpellPowerCost(arg3)
|
||||
cost = cost and cost[1]
|
||||
if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
|
||||
this.fsrSpell, this.fsrEnd = arg3, GetTime() + FIVE_SECOND_RULE
|
||||
this.fsrGain = nil
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
this.lastMana = UnitPower("player")
|
||||
-- Unit::Update won't expire the rule while the spending spell still channels
|
||||
if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then
|
||||
if this.fsrSpell and this.fsrSpell == arg3 then
|
||||
this.fsrEnd, this.fsrGain = GetTime() + FIVE_SECOND_RULE, nil
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
|
||||
this.currentMana = UnitPower("player")
|
||||
local diff = 0
|
||||
if this.lastMana then
|
||||
diff = this.currentMana - this.lastMana
|
||||
-- only the shown power: a cat druid's mana regen is not an energy gain
|
||||
if event == "UNIT_POWER_UPDATE" and arg2 == this.mode then
|
||||
local power = UnitPower("player")
|
||||
local diff = this.lastPower and (power - this.lastPower) or 0
|
||||
this.lastPower = power
|
||||
|
||||
-- only a gain can be the tick; a spend never touches the phase
|
||||
if diff > 0 and lockTick(this) then
|
||||
-- a tick inside the window proves regen continues through it
|
||||
if this.fsrEnd and this.fsrEnd > GetTime() then
|
||||
this.fsrGain = true
|
||||
end
|
||||
end
|
||||
|
||||
if this.mode == "MANA" and diff < 0 then
|
||||
this.target = 5
|
||||
elseif this.mode == "MANA" and diff > 0 then
|
||||
if UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.start = nil
|
||||
this.spark:SetAlpha(0)
|
||||
this:Hide()
|
||||
elseif this.max ~= 5 and diff > (this.badtick and this.badtick * 1.2 or 5) then
|
||||
this.target = 2
|
||||
else
|
||||
this.badtick = diff
|
||||
end
|
||||
elseif this.mode == "ENERGY" and diff >= 0 then
|
||||
if not this.ignoreNextGain then
|
||||
this.target = getAdjustedTickTimer()
|
||||
end
|
||||
this.ignoreNextGain = false
|
||||
-- phase is kept while hidden; OnUpdate catches up by whole periods
|
||||
if this.mode == "MANA" and power >= UnitPowerMax("player") then
|
||||
this:Hide()
|
||||
end
|
||||
this.lastMana = this.currentMana
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -90,37 +208,79 @@ pfUI:RegisterModule("energytick", function()
|
||||
end
|
||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
||||
|
||||
if this.target then
|
||||
this.start, this.max = GetTime(), this.target
|
||||
this.target = nil
|
||||
this.spark:SetAlpha(1)
|
||||
this:Show()
|
||||
-- five-second rule drains to nothing. The display is cosmetic and can be
|
||||
-- hidden on its own; the window itself (fsrEnd/fsrGain) keeps running
|
||||
-- either way -- it still dims the sweep spark below.
|
||||
local remaining = this.fsrEnd and (this.fsrEnd - GetTime()) or 0
|
||||
if this.mode == "MANA" and remaining > 0 then
|
||||
if C.unitframes.player.showfsr == "1" then
|
||||
if fsrOverlay then
|
||||
this.fsrbar:SetWidth(getBarWidth() * remaining / FIVE_SECOND_RULE)
|
||||
else
|
||||
this.fsrbar:SetValue(remaining)
|
||||
end
|
||||
this.fsrbar:Show()
|
||||
else
|
||||
this.fsrbar:Hide()
|
||||
end
|
||||
else
|
||||
this.fsrSpell, this.fsrEnd, this.fsrGain = nil, nil, nil
|
||||
this.fsrbar:Hide()
|
||||
end
|
||||
|
||||
if not this.start then
|
||||
this.spark:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
|
||||
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.spark:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
|
||||
this.current = GetTime() - this.start
|
||||
|
||||
-- roll over by whole periods, not from now: restarting bakes frame
|
||||
-- overshoot into the phase as drift the lock then has to chase
|
||||
if this.current > this.max then
|
||||
-- Don't restart tick timer if mana is full
|
||||
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.start = nil
|
||||
this.spark:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
this.start, this.max, this.current = GetTime(), getAdjustedTickTimer(), 0
|
||||
this.start = this.start + this.max * math.floor(this.current / this.max)
|
||||
this.max = getAdjustedTickTimer()
|
||||
this.current = GetTime() - this.start
|
||||
end
|
||||
|
||||
local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width)
|
||||
* (this.current / this.max)
|
||||
-- dim while the rule is up and nothing has ticked inside it yet
|
||||
this.spark:SetAlpha((remaining > 0 and not this.fsrGain) and .4 or 1)
|
||||
|
||||
if not C.unitframes.player.pheight then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = getBarWidth() * (this.current / this.max)
|
||||
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
|
||||
end)
|
||||
|
||||
if fsrOverlay then
|
||||
-- classic style: a translucent shade on top of the power bar's own fill
|
||||
energytick.fsrbar = energytick:CreateTexture(nil, "ARTWORK")
|
||||
energytick.fsrbar:SetColorTexture(1, 1, 1, .15)
|
||||
energytick.fsrbar:SetPoint("TOPLEFT", 0, 0)
|
||||
energytick.fsrbar:SetPoint("BOTTOMLEFT", 0, 0)
|
||||
else
|
||||
-- a real bar below the power bar, not an overlay on top of it -- the same
|
||||
-- treatment nameplate castbars get relative to the health bar, so the
|
||||
-- window can't be mistaken for missing mana
|
||||
energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player)
|
||||
energytick.fsrbar:SetStatusBarTexture(cbtexture)
|
||||
energytick.fsrbar:SetMinMaxValues(0, FIVE_SECOND_RULE)
|
||||
energytick.fsrbar:SetPoint("TOPLEFT", pfUI.uf.player.power.bar, "BOTTOMLEFT", 0, -default_border * 2)
|
||||
energytick.fsrbar:SetPoint("TOPRIGHT", pfUI.uf.player.power.bar, "BOTTOMRIGHT", 0, -default_border * 2)
|
||||
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
|
||||
energytick.fsrbar:SetStatusBarColor(GetStringColor(C.appearance.castbar.fsrcolor))
|
||||
CreateBackdrop(energytick.fsrbar, default_border)
|
||||
CreateBackdropShadow(energytick.fsrbar)
|
||||
end
|
||||
energytick.fsrbar:Hide()
|
||||
|
||||
energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
|
||||
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
||||
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
||||
@@ -131,6 +291,10 @@ pfUI:RegisterModule("energytick", function()
|
||||
function pfUI.uf.player.UpdateConfig()
|
||||
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
||||
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
|
||||
if not fsrOverlay then
|
||||
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
|
||||
energytick.fsrbar:SetStatusBarColor(GetStringColor(C.appearance.castbar.fsrcolor))
|
||||
end
|
||||
hookUpdateConfig(pfUI.uf.player)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
+54
-1
@@ -86,6 +86,12 @@ pfUI:RegisterModule("eqcompare", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local function HideCompareItem(self)
|
||||
local shoppingTooltip1, shoppingTooltip2 = unpack(self.shoppingTooltips or { ShoppingTooltip1, ShoppingTooltip2 })
|
||||
shoppingTooltip1:Hide()
|
||||
shoppingTooltip2:Hide()
|
||||
end
|
||||
|
||||
local prevMerchant = ShoppingTooltip1.SetMerchantCompareItem
|
||||
local function SetMerchantCompareItem(self, index, compareItem)
|
||||
if compareItem == 1 then
|
||||
@@ -130,9 +136,35 @@ pfUI:RegisterModule("eqcompare", function ()
|
||||
SetTradeTargetItem = GetTradeTargetItemLink
|
||||
}
|
||||
|
||||
-- Guda anchors its item tooltips with ANCHOR_NONE and its own SetPoint, and
|
||||
-- the tooltip module then moves every ANCHOR_NONE tooltip to its configured
|
||||
-- spot. Reading the rect inside the Set* call picks the side against the
|
||||
-- position the tooltip is about to leave, so place the compare a frame later.
|
||||
local deferred
|
||||
HookAddon("Guda", function()
|
||||
deferred = true
|
||||
end)
|
||||
|
||||
-- the item each hooked tooltip shows, for MODIFIER_STATE_CHANGED. Every Set*
|
||||
-- clears the tooltip before it builds, so OnTooltipCleared drops the link
|
||||
-- of the previous content before the hook stores the new one.
|
||||
local links = {}
|
||||
local function forget()
|
||||
links[this] = nil
|
||||
end
|
||||
|
||||
local function makeHook(getter)
|
||||
return function(tooltip, arg1, arg2, arg3)
|
||||
ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
|
||||
local link = getter(arg1, arg2, arg3)
|
||||
links[tooltip] = link
|
||||
if not deferred then
|
||||
return ShowCompareItem(tooltip, link)
|
||||
end
|
||||
RunNextFrame(function()
|
||||
if tooltip:IsShown() then
|
||||
ShowCompareItem(tooltip, link)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -140,8 +172,29 @@ pfUI:RegisterModule("eqcompare", function ()
|
||||
for setter, getter in pairs(TooltipHooks) do
|
||||
hooksecurefunc(tooltip, setter, makeHook(getter))
|
||||
end
|
||||
tooltip:HookScript("OnTooltipCleared", forget)
|
||||
tooltip:HookScript("OnHide", forget)
|
||||
end
|
||||
|
||||
-- pressing or releasing shift over an item toggles its comparison at once.
|
||||
-- Merchant and auction comparisons show regardless of shift and never set
|
||||
-- a link, so they stay up.
|
||||
pfUI.events:RegisterFrameEventAndCallback("MODIFIER_STATE_CHANGED", function(_, key)
|
||||
if key ~= "LSHIFT" and key ~= "RSHIFT" then return end
|
||||
|
||||
local shift = IsShiftKeyDown()
|
||||
for tooltip, link in pairs(links) do
|
||||
-- a hidden tooltip got its item from a scan, not a hover
|
||||
if tooltip:IsShown() then
|
||||
if shift then
|
||||
ShowCompareItem(tooltip, link, shift)
|
||||
elseif C.tooltip.compare.showalways ~= "1" or C_Item.IsEquippedItem(link) then
|
||||
HideCompareItem(tooltip)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
HookTooltip(GameTooltip)
|
||||
|
||||
pfUI.eqcompare.HookTooltip = HookTooltip
|
||||
|
||||
+1354
-200
File diff suppressed because it is too large
Load Diff
@@ -1,10 +1,6 @@
|
||||
pfUI:RegisterModule("farmmode", function ()
|
||||
local function ToggleFarmMode()
|
||||
if pfUI.farmmap:IsShown() then
|
||||
pfUI.farmmap:Hide()
|
||||
else
|
||||
pfUI.farmmap:Show()
|
||||
end
|
||||
pfUI.farmmap:SetShown(not pfUI.farmmap:IsShown())
|
||||
end
|
||||
|
||||
local function MoveNodes(layer)
|
||||
|
||||
+11
-36
@@ -16,51 +16,26 @@ pfUI:RegisterModule("focus", function ()
|
||||
|
||||
-- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear.
|
||||
-- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with
|
||||
-- arg1 == "focus" and arg1 == "focustarget", so both frames update
|
||||
-- event-driven like target and need no polling tick.
|
||||
local refresher = CreateFrame("Frame")
|
||||
refresher:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
refresher:SetScript("OnEvent", function()
|
||||
pfUI.uf.focus.instantRefresh = true
|
||||
-- arg1 == "focus", so the bars update event-driven like target.
|
||||
-- focustarget is a chained unit like targettarget: UNIT_TARGET follows the
|
||||
-- focus retargeting, and a new focus only needs its visibility re-checked,
|
||||
-- which queues the full refresh when its target is a different unit.
|
||||
pfUI.events:RegisterFrameEventAndCallback("PLAYER_FOCUS_CHANGED", function()
|
||||
pfUI.uf:RefreshUnit(pfUI.uf.focus, "all")
|
||||
pfUI.uf.focustarget.instantRefresh = true
|
||||
pfUI.uf:RefreshUnit(pfUI.uf.focustarget, "all")
|
||||
pfUI.uf.focustarget:UpdateVisibility()
|
||||
end)
|
||||
end)
|
||||
|
||||
-- /focus and /clearfocus live in ClassicAPI's SlashCommandsRegistry now.
|
||||
-- /focusname is pfUI-specific because the engine has no name→GUID
|
||||
-- lookup for off-screen units — we resolve via a short target-swap.
|
||||
-- `/focus Name` takes the nearest prefix match; /focusname tries the exact
|
||||
-- name first, so "Bob" still wins over a nearer "Bobby".
|
||||
|
||||
pfUI.api.RegisterSlashCommand("PFFOCUSNAME", { '/focusname', '/pffocusname' }, function(msg)
|
||||
if msg == "" then return end
|
||||
|
||||
local prevGUID = UnitGUID("target")
|
||||
local prevPlayer = UnitIsUnit("target", "player")
|
||||
|
||||
-- Suppress async "Unknown unit" errors fired by TargetByName misses.
|
||||
UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
|
||||
|
||||
-- Try exact match first, then prefix match via /target.
|
||||
TargetByName(msg, true)
|
||||
if not UnitExists("target") then
|
||||
SlashCmdList.TARGET(msg)
|
||||
end
|
||||
|
||||
if UnitExists("target") then
|
||||
FocusUnit("target")
|
||||
end
|
||||
|
||||
RunNextFrame(function()
|
||||
UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
|
||||
end)
|
||||
|
||||
if prevGUID and prevGUID ~= "0x0000000000000000" then
|
||||
TargetUnit(prevGUID)
|
||||
elseif prevPlayer then
|
||||
TargetUnit("player")
|
||||
else
|
||||
ClearTarget()
|
||||
local unit = UnitTokenFromName(msg, true) or UnitTokenFromName(msg)
|
||||
if unit then
|
||||
FocusUnit(unit)
|
||||
end
|
||||
end, true)
|
||||
|
||||
|
||||
+1
-1
@@ -456,7 +456,7 @@ pfUI:RegisterSkin("Friends", function ()
|
||||
end
|
||||
|
||||
-- all RaidFrame buttons are in Blizzard_RaidUI in Turtle WoW
|
||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
||||
HookAddon("Blizzard_RaidUI", function()
|
||||
if RaidFrameRaidInfoButton then SkinButton(RaidFrameRaidInfoButton) end
|
||||
if RaidFrameConvertToRaidButton then SkinButton(RaidFrameConvertToRaidButton) end
|
||||
if RaidFrameReadyCheckButton then SkinButton(RaidFrameReadyCheckButton) end
|
||||
|
||||
+1
-1
@@ -35,7 +35,7 @@ pfUI:RegisterModule("group", function ()
|
||||
end
|
||||
|
||||
if C.unitframes.grouptarget.visible == "1" and active then
|
||||
pfUI.uf.group[i].target = pfUI.uf.group[i].target or pfUI.uf:CreateUnitFrame("Party" .. i .. "Target", nil, C.unitframes.grouptarget, 0.2)
|
||||
pfUI.uf.group[i].target = pfUI.uf.group[i].target or pfUI.uf:CreateUnitFrame("Party" .. i .. "Target", nil, C.unitframes.grouptarget)
|
||||
pfUI.uf.group[i].target:UpdateFrameSize()
|
||||
pfUI.uf.group[i].target:SetPoint("TOPLEFT", pfUI.uf.group[i], "TOPRIGHT", 3*default_border, 0)
|
||||
pfUI.uf.group[i].target:UpdateConfig()
|
||||
|
||||
@@ -37,11 +37,7 @@ pfUI:RegisterModule("gryphons", function ()
|
||||
frame.texture:SetTexCoord(1, 0, 0, 1)
|
||||
end
|
||||
|
||||
if texture then
|
||||
frame:Show()
|
||||
else
|
||||
frame:Hide()
|
||||
end
|
||||
frame:SetShown(texture)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
+241
-203
@@ -1,5 +1,5 @@
|
||||
pfUI:RegisterModule("gui", function ()
|
||||
local Reload, U, CreateConfig, CreateTabFrame, CreateArea, CreateGUIEntry, EntryUpdate
|
||||
local Reload, U, CreateConfig, CreateTabFrame, CreateArea, CreateGUIEntry, EntryOnEnter, EntryOnLeave
|
||||
|
||||
-- "searchDB" gets populated when CreateConfig is called. The table holds
|
||||
-- information about the title, its parent buttons and the frame itself:
|
||||
@@ -47,24 +47,12 @@ pfUI:RegisterModule("gui", function ()
|
||||
end
|
||||
end})
|
||||
|
||||
function EntryUpdate()
|
||||
-- detect and skip during dropdowns
|
||||
local focus = GetMouseFocus()
|
||||
if focus and focus.parent and focus.parent.menu then
|
||||
if this.over then
|
||||
this.tex:Hide()
|
||||
this.over = nil
|
||||
end
|
||||
return
|
||||
end
|
||||
function EntryOnEnter()
|
||||
this.tex:Show()
|
||||
end
|
||||
|
||||
if MouseIsOver(this) and not this.over then
|
||||
this.tex:Show()
|
||||
this.over = true
|
||||
elseif not MouseIsOver(this) and this.over then
|
||||
this.tex:Hide()
|
||||
this.over = nil
|
||||
end
|
||||
function EntryOnLeave()
|
||||
this.tex:Hide()
|
||||
end
|
||||
|
||||
function CreateConfig(ufunc, caption, category, config, widget, values, skip, named, type)
|
||||
@@ -115,9 +103,13 @@ pfUI:RegisterModule("gui", function ()
|
||||
if not widget or (widget and widget ~= "button") then
|
||||
|
||||
if widget ~= "header" then
|
||||
frame:SetScript("OnUpdate", EntryUpdate)
|
||||
-- light up while the cursor is over the row; its widgets pass
|
||||
-- their mouse motion on to it below
|
||||
frame:SetMouseMotionEnabled(true)
|
||||
frame:SetScript("OnEnter", EntryOnEnter)
|
||||
frame:SetScript("OnLeave", EntryOnLeave)
|
||||
frame.tex = frame:CreateTexture(nil, "BACKGROUND")
|
||||
frame.tex:SetTexture(1,1,1,.05)
|
||||
frame.tex:SetColorTexture(1,1,1,.05)
|
||||
frame.tex:SetAllPoints()
|
||||
frame.tex:Hide()
|
||||
end
|
||||
@@ -182,14 +174,14 @@ pfUI:RegisterModule("gui", function ()
|
||||
frame.color:SetHeight(12)
|
||||
CreateBackdrop(frame.color)
|
||||
frame.color:SetPoint("RIGHT" , -5, 1)
|
||||
frame.color.prev = frame.color.backdrop:CreateTexture("OVERLAY")
|
||||
frame.color.prev = frame.color.backdrop:CreateTexture(nil, "OVERLAY")
|
||||
frame.color.prev:SetAllPoints(frame.color)
|
||||
|
||||
local cr, cg, cb, ca = strsplit(",", category[config])
|
||||
if not cr or not cg or not cb or not ca then
|
||||
cr, cg, cb, ca = 1, 1, 1, 1
|
||||
end
|
||||
frame.color.prev:SetTexture(cr,cg,cb,ca)
|
||||
frame.color.prev:SetColorTexture(cr,cg,cb,ca)
|
||||
|
||||
frame.color:SetScript("OnClick", function()
|
||||
local cr, cg, cb, ca = strsplit(",", category[config])
|
||||
@@ -207,7 +199,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
b = round(b, 3)
|
||||
a = round(a, 3)
|
||||
|
||||
preview:SetTexture(r,g,b,a)
|
||||
preview:SetColorTexture(r,g,b,a)
|
||||
|
||||
if not this:GetParent():IsShown() then
|
||||
category[config] = r .. "," .. g .. "," .. b .. "," .. a
|
||||
@@ -217,7 +209,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
end
|
||||
|
||||
function ColorPickerFrame.cancelFunc()
|
||||
preview:SetTexture(cr,cg,cb,ca)
|
||||
preview:SetColorTexture(cr,cg,cb,ca)
|
||||
end
|
||||
|
||||
ColorPickerFrame.opacityFunc = ColorPickerFrame.func
|
||||
@@ -343,45 +335,43 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
-- use dropdown widget
|
||||
if widget == "dropdown" and values then
|
||||
frame.input = CreateDropDownButton(nil, frame)
|
||||
frame.input:SetBackdrop(nil)
|
||||
frame.input.menuframe:SetParent(pfUI.gui)
|
||||
local function IsSelected(value)
|
||||
return category[config] == value
|
||||
end
|
||||
|
||||
local function SetSelected(value)
|
||||
if category[config] ~= value then
|
||||
category[config] = value
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
end
|
||||
end
|
||||
|
||||
frame.input = CreateFrame("DropdownButton", nil, frame, "pfUIDropdownTemplate")
|
||||
frame.input:SetPoint("RIGHT", frame, "RIGHT", 0, 0)
|
||||
frame.input:SetWidth(180)
|
||||
frame.input:SetMenu(function()
|
||||
local menu = {}
|
||||
|
||||
for i, k in pairs(_G.type(values) == "function" and values() or values) do
|
||||
local entry = {}
|
||||
frame.input:SetupMenu(function(dropdown, rootDescription)
|
||||
for _, k in pairs(_G.type(values) == "function" and values() or values) do
|
||||
-- get human readable
|
||||
local value, text = strsplit(":", k)
|
||||
text = text or value
|
||||
|
||||
entry.text = text
|
||||
entry.func = function()
|
||||
if category and category[config] ~= value then
|
||||
category[config] = value
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
end
|
||||
end
|
||||
|
||||
if category and category[config] == value then
|
||||
frame.input.current = i
|
||||
end
|
||||
|
||||
table.insert(menu, entry)
|
||||
rootDescription:CreateRadio(text or value, IsSelected, SetSelected, value)
|
||||
end
|
||||
|
||||
return menu
|
||||
end)
|
||||
|
||||
frame.input:SetSelection(frame.input.current)
|
||||
end
|
||||
|
||||
-- use list widget
|
||||
if widget == "list" then
|
||||
-- index of the selected entry among the "#" separated ones
|
||||
local selected
|
||||
|
||||
local function IsSelected(index)
|
||||
return index == selected
|
||||
end
|
||||
|
||||
local function Select(index)
|
||||
selected = index
|
||||
end
|
||||
|
||||
frame.del = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||
SkinButton(frame.del)
|
||||
frame.del:SetWidth(16)
|
||||
@@ -391,15 +381,16 @@ pfUI:RegisterModule("gui", function ()
|
||||
frame.del:SetText("-")
|
||||
frame.del:SetTextColor(1,.5,.5,1)
|
||||
frame.del:SetScript("OnClick", function()
|
||||
local sel = frame.input:GetSelection()
|
||||
if not selected then return end
|
||||
local newconf = ""
|
||||
for id, val in pairs({strsplit("#", category[config])}) do
|
||||
if id ~= sel then newconf = newconf .. "#" .. val end
|
||||
for id, val in ipairs({strsplit("#", category[config])}) do
|
||||
if id ~= selected and val ~= "" then newconf = newconf .. "#" .. val end
|
||||
end
|
||||
selected = nil
|
||||
category[config] = newconf
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
frame.input:UpdateMenu()
|
||||
frame.input:GenerateMenu()
|
||||
end)
|
||||
|
||||
frame.add = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||
@@ -415,24 +406,26 @@ pfUI:RegisterModule("gui", function ()
|
||||
category[config] = category[config] .. "#" .. this:GetParent().input:GetText()
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
frame.input:UpdateMenu()
|
||||
frame.input:GenerateMenu()
|
||||
end, false, true)
|
||||
end)
|
||||
|
||||
frame.input = CreateDropDownButton(nil, frame)
|
||||
frame.input:SetBackdrop(nil)
|
||||
frame.input.menuframe:SetParent(pfUI.gui)
|
||||
frame.input = CreateFrame("DropdownButton", nil, frame, "pfUIDropdownTemplate")
|
||||
frame.input:SetPoint("RIGHT", frame.add, "LEFT", -2, 0)
|
||||
frame.input:SetWidth(140)
|
||||
frame.input:SetMenu(function()
|
||||
local menu = {}
|
||||
for i, val in pairs({strsplit("#", category[config])}) do
|
||||
table.insert(menu, { text = val })
|
||||
frame.input:SetupMenu(function(dropdown, rootDescription)
|
||||
for id, val in ipairs({strsplit("#", category[config])}) do
|
||||
if val ~= "" then
|
||||
rootDescription:CreateRadio(val, IsSelected, Select, id)
|
||||
end
|
||||
end
|
||||
return menu
|
||||
end)
|
||||
end
|
||||
|
||||
for _, child in ipairs({ frame:GetChildren() }) do
|
||||
child:SetPropagateMouseMotion(true)
|
||||
end
|
||||
|
||||
return frame
|
||||
end
|
||||
|
||||
@@ -497,31 +490,32 @@ pfUI:RegisterModule("gui", function ()
|
||||
f.button = parent[title]
|
||||
|
||||
f.bg = f:CreateTexture(nil, "BACKGROUND")
|
||||
f.bg:SetTexture(1,1,1,.05)
|
||||
f.bg:SetColorTexture(1,1,1,.05)
|
||||
f.bg:SetAllPoints()
|
||||
|
||||
f:SetScript("OnShow", function()
|
||||
this.indexed = true
|
||||
this.button.text:SetTextColor(.2,1,.8,1)
|
||||
this.button.bg:SetTexture(1,1,1,1)
|
||||
this.button.bg:SetColorTexture(1,1,1,1)
|
||||
this.button.bg:SetGradientAlpha("HORIZONTAL", 0,0,0,0, 1,1,1,.05)
|
||||
end)
|
||||
|
||||
f:SetScript("OnHide", function()
|
||||
this.button.text:SetTextColor(1,1,1,1)
|
||||
this.button.bg:SetTexture(0,0,0,0)
|
||||
this.button.bg:SetColorTexture(0,0,0,0)
|
||||
end)
|
||||
|
||||
-- are we a frame with contents?
|
||||
if func then
|
||||
f.scroll = CreateScrollFrame(nil, f)
|
||||
f.scroll = CreateFrame("ScrollFrame", nil, f, "pfUIScrollFrameTemplate")
|
||||
SetAllPointsOffset(f.scroll, f, 2)
|
||||
f.scroll.content = CreateScrollChild(nil, f.scroll)
|
||||
f.scroll.content = f.scroll.Content
|
||||
f.scroll.content.parent = f.scroll
|
||||
f.scroll.content:SetScript("OnShow", function()
|
||||
if not this.setup then
|
||||
func()
|
||||
this.setup = true
|
||||
this.parent:UpdateScrollChildRect()
|
||||
end
|
||||
end)
|
||||
end
|
||||
@@ -694,7 +688,10 @@ pfUI:RegisterModule("gui", function ()
|
||||
SkinButton(pfUI.gui.share)
|
||||
|
||||
-- searchbar
|
||||
local function SearchEntryClick()
|
||||
local results -- the result list, made with the search page on the first search
|
||||
local highlighted -- the config row the last clicked result points at
|
||||
|
||||
local function SearchResultClick()
|
||||
-- clear search focus
|
||||
pfUI.gui.search:ClearFocus()
|
||||
|
||||
@@ -704,35 +701,44 @@ pfUI:RegisterModule("gui", function ()
|
||||
end
|
||||
|
||||
-- highlight matched entry
|
||||
if not this.obj[-1].highlight then
|
||||
this.obj[-1].highlight = this.obj[-1]:CreateTexture(nil, "OVERLAY")
|
||||
this.obj[-1].highlight:SetAllPoints()
|
||||
this.obj[-1].highlight:SetTexture(.2,1,.8,.2)
|
||||
if highlighted then highlighted.highlight:Hide() end
|
||||
highlighted = this.obj[-1]
|
||||
if not highlighted.highlight then
|
||||
highlighted.highlight = highlighted:CreateTexture(nil, "OVERLAY")
|
||||
highlighted.highlight:SetAllPoints()
|
||||
highlighted.highlight:SetColorTexture(.2,1,.8,.2)
|
||||
end
|
||||
this.obj[-1].highlight:Show()
|
||||
highlighted.highlight:Show()
|
||||
end
|
||||
|
||||
local function CreateSearchEntry(parent, i)
|
||||
local f = CreateFrame("Button", nil, parent)
|
||||
f:SetPoint("TOPLEFT", 5, -5 + (i-1)*-25)
|
||||
f:SetWidth(565)
|
||||
f:SetHeight(20)
|
||||
f:SetScript("OnClick", SearchEntryClick)
|
||||
f:SetScript("OnUpdate", EntryUpdate)
|
||||
local function InitSearchResult(f, obj)
|
||||
-- one-time setup of a pooled row
|
||||
if not f.text then
|
||||
f:SetScript("OnClick", SearchResultClick)
|
||||
f:SetScript("OnEnter", EntryOnEnter)
|
||||
f:SetScript("OnLeave", EntryOnLeave)
|
||||
|
||||
f.text = f:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
f.text:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
|
||||
f.text:SetAllPoints()
|
||||
f.text:SetJustifyH("LEFT")
|
||||
f.text:SetJustifyV("CENTER")
|
||||
f.text:SetTextColor(.5,.5,.5)
|
||||
f.text = f:CreateFontString(nil, "LOW", "GameFontWhite")
|
||||
f.text:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
|
||||
f.text:SetAllPoints()
|
||||
f.text:SetJustifyH("LEFT")
|
||||
f.text:SetJustifyV("CENTER")
|
||||
f.text:SetTextColor(.5,.5,.5)
|
||||
|
||||
f.tex = f:CreateTexture(nil, "BACKGROUND")
|
||||
f.tex:SetTexture(1,1,1,.05)
|
||||
f.tex:SetAllPoints()
|
||||
f.tex:Hide()
|
||||
f.tex = f:CreateTexture(nil, "BACKGROUND")
|
||||
f.tex:SetColorTexture(1,1,1,.05)
|
||||
f.tex:SetAllPoints()
|
||||
f.tex:Hide()
|
||||
end
|
||||
|
||||
return f
|
||||
f.obj = obj
|
||||
|
||||
-- the path of submenus, then the entry
|
||||
local caption = ""
|
||||
for x=table.getn(obj),1,-1 do
|
||||
caption = caption .. "|cff33ffcc" .. obj[x].text:GetText() .. "|r » "
|
||||
end
|
||||
f.text:SetText(caption .. "|cffffffff" .. obj[0])
|
||||
end
|
||||
|
||||
pfUI.gui.search = CreateFrame("EditBox", nil, pfUI.gui)
|
||||
@@ -759,54 +765,34 @@ pfUI:RegisterModule("gui", function ()
|
||||
local defval = "["..T["Search"].."]"
|
||||
|
||||
-- initialize search window
|
||||
CreateGUIEntry(defval, nil, function() end)
|
||||
if not results then
|
||||
CreateGUIEntry(defval)
|
||||
results = CreateFrame("Frame", nil, pfUI.gui.frames[defval].area, "pfUIScrollBoxListTemplate")
|
||||
SetAllPointsOffset(results, pfUI.gui.frames[defval].area, 2)
|
||||
|
||||
local view = CreateScrollBoxListLinearView(0, 0, 0, 0, 5)
|
||||
view:SetElementExtent(20)
|
||||
view:SetElementInitializer("Button", InitSearchResult)
|
||||
ScrollUtil.InitScrollBoxListWithScrollBar(results.ScrollBox, results.ScrollBar, view)
|
||||
end
|
||||
pfUI.gui.frames[defval]:Click()
|
||||
|
||||
local scroll = pfUI.gui.frames[defval].area.scroll.content
|
||||
local parent = pfUI.gui.frames[defval].area.scroll
|
||||
scroll.results = scroll.results or {}
|
||||
|
||||
for i=1,table.getn(scroll.results) do
|
||||
scroll.results[i]:Hide()
|
||||
if scroll.results[i].obj and scroll.results[i].obj[-1].highlight then
|
||||
scroll.results[i].obj[-1].highlight:Hide()
|
||||
end
|
||||
if highlighted then
|
||||
highlighted.highlight:Hide()
|
||||
highlighted = nil
|
||||
end
|
||||
|
||||
if strlen(this:GetText()) < 1 then return end
|
||||
|
||||
local i = 1
|
||||
-- the matching entries, from the top of the list
|
||||
local matches = {}
|
||||
local search = strlower(this:GetText())
|
||||
for name, obj in pairs(searchDB) do
|
||||
local title = obj[0] and strlower(obj[0])
|
||||
if strfind(title, search) then
|
||||
-- build caption string
|
||||
local caption = ""
|
||||
for x=table.getn(obj),1,-1 do
|
||||
caption = caption .. "|cff33ffcc" .. obj[x].text:GetText() .. "|r » "
|
||||
if search ~= "" then
|
||||
for _, obj in pairs(searchDB) do
|
||||
if strfind(strlower(obj[0]), search, 1, true) then
|
||||
table.insert(matches, obj)
|
||||
end
|
||||
caption = caption .. "|cffffffff" .. obj[0]
|
||||
|
||||
-- build search entry button
|
||||
scroll.results[i] = scroll.results[i] or CreateSearchEntry(scroll, i)
|
||||
scroll.results[i].obj = obj
|
||||
scroll.results[i].text:SetText(caption)
|
||||
scroll.results[i]:Show()
|
||||
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
|
||||
-- reload scroll frames
|
||||
scroll:Hide()
|
||||
scroll:SetHeight(i * 25 )
|
||||
scroll:Show()
|
||||
parent:SetScrollChild(scroll)
|
||||
QueueFunction(function()
|
||||
parent:SetVerticalScroll(0)
|
||||
parent:UpdateScrollState()
|
||||
parent:Scroll()
|
||||
end)
|
||||
results.ScrollBox:SetDataProvider(CreateDataProvider(matches))
|
||||
end)
|
||||
|
||||
pfUI.gui.search:SetScript("OnEditFocusGained", function(self)
|
||||
@@ -921,14 +907,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
"HORIZONTAL:" .. T["Horizontal"],
|
||||
"VERTICAL:" .. T["Vertical"],
|
||||
},
|
||||
["uf_animationspeed"] = {
|
||||
"1:" .. T["Instant"],
|
||||
"2:" .. T["Very Fast"],
|
||||
"3:" .. T["Fast"],
|
||||
"5:" .. T["Medium"],
|
||||
"8:" .. T["Slow"],
|
||||
"13:" .. T["Very Slow"],
|
||||
},
|
||||
["xpanchors"] = {
|
||||
"__NONONIL__:" .. T["No Anchor"],
|
||||
"pfChatLeft:" .. T["Left Chat Frame"],
|
||||
@@ -979,6 +957,12 @@ pfUI:RegisterModule("gui", function ()
|
||||
"TOP:" .. T["Center"],
|
||||
"TOPRIGHT:" .. T["Right"]
|
||||
},
|
||||
["uf_portrait_style"] = {
|
||||
"3d:" .. T["3D"],
|
||||
"2d:" .. T["2D"],
|
||||
"classround:" .. T["Class Icon (Round)"],
|
||||
"classsquare:" .. T["Class Icon (Square)"]
|
||||
},
|
||||
["uf_portrait_position"] = {
|
||||
"bar:" .. T["Healthbar Embedded"],
|
||||
"left:" .. T["Left"],
|
||||
@@ -1299,7 +1283,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
-- draw pfUI logo
|
||||
local function draw(p, fx, fy, tx, ty, r, g, b, a)
|
||||
local t = p:CreateTexture(nil, "OVERLAY")
|
||||
t:SetTexture(r,g,b,a)
|
||||
t:SetColorTexture(r,g,b,a)
|
||||
t:SetPoint("TOPLEFT", fx, fy)
|
||||
t:SetPoint("BOTTOMRIGHT", p, "TOPLEFT", tx, ty)
|
||||
end
|
||||
@@ -1326,14 +1310,14 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
this.version = this:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
this.version:SetFont(pfUI.font_default, C.global.font_size)
|
||||
this.version:SetPoint("TOPRIGHT", 375, -170)
|
||||
this.version:SetPoint("TOPRIGHT", this, "TOPLEFT", 375, -170)
|
||||
this.version:SetWidth(200)
|
||||
this.version:SetJustifyH("RIGHT")
|
||||
|
||||
this.update = this:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
this.update:SetFont(pfUI.font_default, C.global.font_size)
|
||||
this.update:SetPoint("TOPLEFT", 200, -140)
|
||||
this.update:SetPoint("TOPRIGHT", 375, -140)
|
||||
this.update:SetPoint("TOPRIGHT", this, "TOPLEFT", 375, -140)
|
||||
this.update:SetJustifyH("CENTER")
|
||||
this.update:SetTextColor(.2,1,.8)
|
||||
|
||||
@@ -1346,7 +1330,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
this.screen = this:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
this.screen:SetFont(pfUI.font_default, C.global.font_size)
|
||||
this.screen:SetPoint("TOPRIGHT", 375, -200)
|
||||
this.screen:SetPoint("TOPRIGHT", this, "TOPLEFT", 375, -200)
|
||||
this.screen:SetWidth(200)
|
||||
this.screen:SetJustifyH("RIGHT")
|
||||
|
||||
@@ -1359,7 +1343,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
this.scale = this:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
this.scale:SetFont(pfUI.font_default, C.global.font_size)
|
||||
this.scale:SetPoint("TOPRIGHT", 375, -220)
|
||||
this.scale:SetPoint("TOPRIGHT", this, "TOPLEFT", 375, -220)
|
||||
this.scale:SetWidth(200)
|
||||
this.scale:SetJustifyH("RIGHT")
|
||||
|
||||
@@ -1372,7 +1356,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
this.client = this:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
this.client:SetFont(pfUI.font_default, C.global.font_size)
|
||||
this.client:SetPoint("TOPRIGHT", 375, -250)
|
||||
this.client:SetPoint("TOPRIGHT", this, "TOPLEFT", 375, -250)
|
||||
this.client:SetWidth(200)
|
||||
this.client:SetJustifyH("RIGHT")
|
||||
|
||||
@@ -1384,7 +1368,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
this.langc:SetText(T["Language"] .. ":")
|
||||
this.lang = this:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
this.lang:SetFont(pfUI.font_default, C.global.font_size)
|
||||
this.lang:SetPoint("TOPRIGHT", 375, -270)
|
||||
this.lang:SetPoint("TOPRIGHT", this, "TOPLEFT", 375, -270)
|
||||
this.lang:SetWidth(200)
|
||||
this.lang:SetJustifyH("RIGHT")
|
||||
|
||||
@@ -1413,7 +1397,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
donate:SetHeight(20)
|
||||
donate:SetText(T["Donate"])
|
||||
donate:SetScript("OnClick", function()
|
||||
pfUI.chat.urlcopy.CopyText("https://buymeacoffee.com/brues")
|
||||
CopyText("https://buymeacoffee.com/brues")
|
||||
end)
|
||||
SkinButton(donate)
|
||||
|
||||
@@ -1423,7 +1407,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
github:SetHeight(20)
|
||||
github:SetText(T["GitHub"])
|
||||
github:SetScript("OnClick", function()
|
||||
pfUI.chat.urlcopy.CopyText(GetAddOnMetadata(pfUI.name, "X-Website"))
|
||||
CopyText(GetAddOnMetadata(pfUI.name, "X-Website"))
|
||||
end)
|
||||
SkinButton(github)
|
||||
|
||||
@@ -1433,7 +1417,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
website:SetHeight(20)
|
||||
website:SetText(T["Website"])
|
||||
website:SetScript("OnClick", function()
|
||||
pfUI.chat.urlcopy.CopyText(GetAddOnMetadata(pfUI.name, "X-Website"))
|
||||
CopyText(GetAddOnMetadata(pfUI.name, "X-Website"))
|
||||
end)
|
||||
SkinButton(website)
|
||||
end)
|
||||
@@ -1613,21 +1597,51 @@ pfUI:RegisterModule("gui", function ()
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Settings"], T["Cooldown"], function()
|
||||
CreateConfig(U["buff"], T["Show Milliseconds When Timer Runs Out"], C.appearance.cd, "milliseconds", "checkbox")
|
||||
CreateConfig(nil, T["Cooldown Color (Less than 3 Sec)"], C.appearance.cd, "lowcolor", "color")
|
||||
CreateConfig(nil, T["Cooldown Color (Seconds)"], C.appearance.cd, "normalcolor", "color")
|
||||
CreateConfig(nil, T["Cooldown Color (Minutes)"], C.appearance.cd, "minutecolor", "color")
|
||||
CreateConfig(nil, T["Cooldown Color (Hours)"], C.appearance.cd, "hourcolor", "color")
|
||||
CreateConfig(nil, T["Cooldown Color (Days)"], C.appearance.cd, "daycolor", "color")
|
||||
CreateConfig(nil, T["Use Dynamic Font Size"], C.appearance.cd, "dynamicsize", "checkbox")
|
||||
CreateConfig(nil, T["Cooldown Text Font"], C.appearance.cd, "font", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||
CreateConfig(nil, T["Cooldown Text Font Size"], C.appearance.cd, "font_size")
|
||||
CreateConfig(nil, T["Cooldown Text Font Size (Blizzard Frames)"], C.appearance.cd, "font_size_blizz")
|
||||
CreateConfig(nil, T["Cooldown Text Font Size (Foreign Frames)"], C.appearance.cd, "font_size_foreign")
|
||||
CreateConfig(nil, T["Cooldown Text Time Threshold"], C.appearance.cd, "threshold")
|
||||
CreateConfig(nil, T["Enable Durations On Blizzard Frames"], C.appearance.cd, "blizzard", "checkbox")
|
||||
CreateConfig(nil, T["Enable Durations On Foreign Frames"], C.appearance.cd, "foreign", "checkbox")
|
||||
CreateConfig(nil, T["Hide Foreign Cooldown Animations"], C.appearance.cd, "hideanim", "checkbox")
|
||||
-- every kind of cooldown CreateCooldown makes, as C.cooldown groups.
|
||||
-- Other addons' cooldowns only lose numbers or sweep (see
|
||||
-- api/cooldown.lua), so giving them back takes a reload
|
||||
local kinds = {
|
||||
{ "actionbar", T["Action Bars"] },
|
||||
{ "bags", T["Bags"] },
|
||||
{ "blizzard", T["Spellbook And Character"] },
|
||||
{ "unitframe", T["Unit Frame Auras"] },
|
||||
{ "indicator", T["Buff Indicators"] },
|
||||
{ "nameplate", T["Nameplate Debuffs"] },
|
||||
{ "buff", T["Player Buffs"] },
|
||||
{ "tooltip", T["Tooltip Auras"] },
|
||||
{ "totem", T["Totems"] },
|
||||
{ "lossofcontrol", T["Loss Of Control"] },
|
||||
{ "foreign", T["Other Addons"] },
|
||||
}
|
||||
|
||||
CreateConfig(nil, COUNTDOWN_FOR_COOLDOWNS_TEXT, "CVAR", "countdownForCooldowns", "checkbox")
|
||||
CreateConfig(UpdateCooldowns, T["Font"], C.cooldown, "font", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||
CreateConfig(nil, T["Font Size"], C.cooldown, "font_size")
|
||||
CreateConfig(nil, T["Scale Font Size With Icon"], C.cooldown, "dynamicsize", "checkbox")
|
||||
CreateConfig(UpdateCooldowns, T["Hide Numbers On Spell Cooldowns Up To (Seconds)"], C.cooldown, "threshold")
|
||||
CreateConfig(UpdateCooldowns, T["Show Tenths Below 5 Seconds"], C.cooldown, "milliseconds", "checkbox")
|
||||
CreateConfig(UpdateCooldowns, T["Cooldown Color (5 Seconds Or Less)"], C.cooldown, "lowcolor", "color")
|
||||
CreateConfig(UpdateCooldowns, T["Cooldown Color (Seconds)"], C.cooldown, "normalcolor", "color")
|
||||
CreateConfig(UpdateCooldowns, T["Cooldown Color (Minutes)"], C.cooldown, "minutecolor", "color")
|
||||
CreateConfig(UpdateCooldowns, T["Cooldown Color (Hours)"], C.cooldown, "hourcolor", "color")
|
||||
CreateConfig(UpdateCooldowns, T["Cooldown Color (Days)"], C.cooldown, "daycolor", "color")
|
||||
|
||||
CreateConfig(nil, T["Show Numbers On"], nil, nil, "header")
|
||||
for _, kind in ipairs(kinds) do
|
||||
CreateConfig(kind[1] ~= "foreign" and UpdateCooldowns or nil, kind[2], C.cooldown[kind[1]], "text", "checkbox")
|
||||
end
|
||||
|
||||
CreateConfig(nil, T["Show Sweep On"], nil, nil, "header")
|
||||
for _, kind in ipairs(kinds) do
|
||||
CreateConfig(kind[1] ~= "foreign" and UpdateCooldowns or nil, kind[2], C.cooldown[kind[1]], "animation", "checkbox")
|
||||
end
|
||||
|
||||
CreateConfig(nil, T["Reverse Sweep On"], nil, nil, "header")
|
||||
for _, kind in ipairs(kinds) do
|
||||
if kind[1] ~= "foreign" then
|
||||
CreateConfig(UpdateCooldowns, kind[2], C.cooldown[kind[1]], "reverse", "checkbox")
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Settings"], T["Screenshot"], function()
|
||||
@@ -2064,17 +2078,14 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
CreateGUIEntry(T["Unit Frames"], T["General"], function()
|
||||
CreateConfig(nil, T["Disable pfUI Unit Frames"], C.unitframes, "disable", "checkbox")
|
||||
CreateConfig(nil, T["Healthbar Animation Speed"], C.unitframes, "animation_speed", "dropdown", pfUI.gui.dropdowns.uf_animationspeed)
|
||||
CreateConfig(nil, T["Animate Health And Power Bars"], C.unitframes, "animatebars", "checkbox")
|
||||
CreateConfig(nil, T["Portrait Alpha"], C.unitframes, "portraitalpha")
|
||||
CreateConfig(nil, T["Always Use 2D Portraits"], C.unitframes, "always2dportrait", "checkbox")
|
||||
CreateConfig(nil, T["Portrait Style"], C.unitframes, "portraitstyle", "dropdown", pfUI.gui.dropdowns.uf_portrait_style)
|
||||
CreateConfig(nil, T["Enable 2D Portraits As Fallback"], C.unitframes, "portraittexture", "checkbox")
|
||||
CreateConfig(nil, T["Unit Frame Layout"], C.unitframes, "layout", "dropdown", pfUI.gui.dropdowns.uf_layout)
|
||||
CreateConfig(nil, T["Combopoint Width"], C.unitframes, "combowidth")
|
||||
CreateConfig(nil, T["Combopoint Height"], C.unitframes, "comboheight")
|
||||
CreateConfig(nil, T["Show Resting"], C.unitframes.player, "showRest", "checkbox")
|
||||
CreateConfig(nil, T["Enable Energy Ticks"], C.unitframes.player, "energy", "checkbox")
|
||||
CreateConfig(nil, T["Enable Mana Ticks"], C.unitframes.player, "manatick", "checkbox")
|
||||
CreateConfig(nil, T["Detect Enemy Buffs"], C.unitframes, "buffdetect", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Raid Mark Icon Style"], C.unitframes, "blizzard_raidicons", "dropdown", function() return {"1:Original Blizzard", "0:pfUI Design"} end)
|
||||
|
||||
CreateConfig(nil, T["Swing Timer"], nil, nil, "header")
|
||||
@@ -2090,6 +2101,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Offhand Bar Color"], C.unitframes, "swingtimerohcolor", "color")
|
||||
CreateConfig(nil, T["Ranged Bar Color"], C.unitframes, "swingtimerrangedcolor", "color")
|
||||
CreateConfig(nil, T["Ranged Warn Color (Hunter)"], C.unitframes, "swingtimerrangedwarncolor", "color")
|
||||
CreateConfig(nil, T["Out Of Range Color"], C.unitframes, "swingtimeroutrangecolor", "color")
|
||||
CreateConfig(nil, T["Show On Next Attack Queue Color"], C.unitframes, "swingtimerhsqueue", "checkbox")
|
||||
CreateConfig(nil, T["Show Attack Speed"], C.unitframes, "swingtimerattackspeed", "checkbox")
|
||||
|
||||
@@ -2152,6 +2164,10 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Druid Mana Bar Texture"], C.unitframes, "druidmanatexture", "dropdown", pfUI.gui.dropdowns.uf_bartexture, nil, nil, nil)
|
||||
|
||||
|
||||
CreateConfig(nil, T["Target Indicators"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Target Indicator Font Size"], C.unitframes, "indicator_font_size", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Show Line of Sight Indicator"], C.unitframes, "los_indicator", "checkbox", nil, nil, nil, nil)
|
||||
|
||||
CreateConfig(nil, T["SuperWoW Settings"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Track Group on Minimap"], C.unitframes, "track_group", "checkbox", nil, nil, nil, nil)
|
||||
|
||||
@@ -2162,8 +2178,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Reactive Indicator Size"], C.unitframes, "reactive_size", nil, nil, nil, nil, nil)
|
||||
|
||||
CreateConfig(nil, T["UnitXP Settings"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Font Size for all UnitXP texts"], C.unitframes, "unitxp_font_size", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Show Line of Sight Indicator"], C.unitframes, "los_indicator", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Show Behind Indicator"], C.unitframes, "behind_indicator", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Show Distance of Target"], C.unitframes, "distance_indicator", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Hide yd characters"], C.unitframes, "hide_distance_yd", "checkbox", nil, nil, nil, nil)
|
||||
@@ -2320,6 +2334,15 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U[c], T["Right Text Y Offset"], C.unitframes[c], "txtpowerrightoffy")
|
||||
CreateConfig(U[c], T["Power Bar Anchor"], C.unitframes[c], "panchor", "dropdown", pfUI.gui.dropdowns.uf_powerbar_position)
|
||||
|
||||
if c == "player" then
|
||||
CreateConfig(nil, T["Energy/Mana Ticks"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Enable Energy Ticks"], C.unitframes[c], "energy", "checkbox")
|
||||
CreateConfig(nil, T["Enable Mana Ticks"], C.unitframes[c], "manatick", "checkbox")
|
||||
CreateConfig(nil, T["Show Five Second Rule"], C.unitframes[c], "showfsr", "checkbox")
|
||||
CreateConfig(nil, T["Five Second Rule Style"], C.unitframes[c], "fsrstyle", "dropdown", function() return {"0:Separate Bar", "1:Overlay"} end)
|
||||
CreateConfig(nil, T["Five Second Rule Height"], C.unitframes[c], "fsrheight")
|
||||
end
|
||||
|
||||
CreateConfig(U[c], T["Combat Text"], nil, nil, "header")
|
||||
CreateConfig(U[c], T["Show Combat Text"], C.unitframes[c], "hitindicator", "checkbox")
|
||||
CreateConfig(U[c], T["Combat Text Font"], C.unitframes[c], "hitindicatorfont", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||
@@ -2331,21 +2354,23 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U[c], T["Automatic Level Text Color"], C.unitframes[c], "levelcolor", "checkbox")
|
||||
CreateConfig(U[c], T["Automatic Class Text Color"], C.unitframes[c], "classcolor", "checkbox")
|
||||
|
||||
CreateConfig(U[c], T["Timer"], nil, nil, "header")
|
||||
CreateConfig(U[c], T["Show Timer Text"], C.unitframes[c], "cooldown_text", "checkbox")
|
||||
CreateConfig(Reload, T["Show Timer Animation"], C.unitframes[c], "cooldown_anim", "checkbox")
|
||||
|
||||
CreateConfig(U[c], T["Buffs"], nil, nil, "header")
|
||||
CreateConfig(U[c], T["Buff Position"], C.unitframes[c], "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position)
|
||||
CreateConfig(U[c], T["Buff Size"], C.unitframes[c], "buffsize")
|
||||
CreateConfig(U[c], T["Buff Limit"], C.unitframes[c], "bufflimit")
|
||||
CreateConfig(U[c], T["Buffs Per Row"], C.unitframes[c], "buffperrow")
|
||||
CreateConfig(U[c], T["Own Buff Size"], C.unitframes[c], "ownbuffsize")
|
||||
CreateConfig(U[c], T["Buff X-Spacing"], C.unitframes[c], "buffspacingx")
|
||||
CreateConfig(U[c], T["Buff Y-Spacing"], C.unitframes[c], "buffspacingy")
|
||||
|
||||
CreateConfig(U[c], T["Debuffs"], nil, nil, "header")
|
||||
CreateConfig(U[c], T["Debuff Position"], C.unitframes[c], "debuffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position)
|
||||
CreateConfig(U[c], T["Debuff Size"], C.unitframes[c], "debuffsize")
|
||||
CreateConfig(U[c], T["Debuff Limit"], C.unitframes[c], "debufflimit")
|
||||
CreateConfig(U[c], T["Debuffs Per Row"], C.unitframes[c], "debuffperrow")
|
||||
CreateConfig(U[c], T["Own Debuff Size"], C.unitframes[c], "owndebuffsize")
|
||||
CreateConfig(U[c], T["Debuff X-Spacing"], C.unitframes[c], "debuffspacingx")
|
||||
CreateConfig(U[c], T["Debuff Y-Spacing"], C.unitframes[c], "debuffspacingy")
|
||||
|
||||
if c ~= "player" then
|
||||
end
|
||||
@@ -2358,7 +2383,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
CreateConfig(U[c], T["Buff/Debuff Indicators"], nil, nil, "header")
|
||||
CreateConfig(U[c], T["Enable Indicators"], C.unitframes[c], "buff_indicator", "checkbox")
|
||||
CreateConfig(U[c], T["Show Time Left"], C.unitframes[c], "indicator_time", "checkbox")
|
||||
CreateConfig(U[c], T["Show Stacks"], C.unitframes[c], "indicator_stacks", "checkbox")
|
||||
CreateConfig(U[c], T["Indicator Size"], C.unitframes[c], "indicator_size")
|
||||
CreateConfig(U[c], T["Indicator Spacing"], C.unitframes[c], "indicator_spacing", "dropdown", pfUI.gui.dropdowns.spacing)
|
||||
@@ -2414,6 +2438,21 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Always Show Equipment Slot Flyouts"], C.character.inventory, "equipflyout", "checkbox")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Character"], T["Equipment Manager"], function()
|
||||
CreateConfig(nil, T["Automatic Set Switching"], nil, nil, "header")
|
||||
CreateConfig(U["equipmentmanager"], T["Enable Automatic Set Switching"], C.equipmentmanager, "autoswitch", "checkbox")
|
||||
CreateConfig(U["equipmentmanager"], T["Announce Automatic Set Switches In Chat"], C.equipmentmanager, "announce", "checkbox")
|
||||
CreateConfig(nil, T["Items Not In Any Set"], nil, nil, "header")
|
||||
CreateConfig(U["equipmentmanager"], T["Minimum Item Quality"], C.equipmentmanager, "unusedquality", "dropdown", {
|
||||
"0:" .. ITEM_QUALITY0_DESC,
|
||||
"1:" .. ITEM_QUALITY1_DESC,
|
||||
"2:" .. ITEM_QUALITY2_DESC,
|
||||
"3:" .. ITEM_QUALITY3_DESC,
|
||||
"4:" .. ITEM_QUALITY4_DESC,
|
||||
})
|
||||
CreateConfig(U["equipmentmanager"], T["Include Bank Items"], C.equipmentmanager, "unusedbank", "checkbox")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Character"], T["Reputation"], function()
|
||||
CreateConfig(nil, T["Show Reputation Remaining"], C.character.reputation, "repRequired", "checkbox")
|
||||
end)
|
||||
@@ -2430,7 +2469,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Hide Chat When Bags Are Opened"], C.appearance.bags, "hidechat", "checkbox")
|
||||
CreateConfig(nil, T["Bagslots Per Row"], C.appearance.bags, "bagrowlength")
|
||||
CreateConfig(nil, T["Bankslots Per Row"], C.appearance.bags, "bankrowlength")
|
||||
CreateConfig(nil, T["Enable Full-Text Search"], C.appearance.bags, "fulltext")
|
||||
CreateConfig(nil, T["Item Slot Size"], C.appearance.bags, "icon_size")
|
||||
CreateConfig(nil, T["Auto Sell Grey Items"], C.global, "autosell", "checkbox")
|
||||
CreateConfig(nil, T["Auto Repair Items"], C.global, "autorepair", "checkbox")
|
||||
@@ -2481,7 +2519,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["buff"], T["Number Of Buffs Per Row"], C.buffs, "buffrowsize")
|
||||
CreateConfig(U["buff"], T["Number Of Debuffs Per Row"], C.buffs, "debuffrowsize")
|
||||
CreateConfig(U["buff"], T["Show Duration Inside Buff"], C.buffs, "textinside", "checkbox")
|
||||
CreateConfig(U["buff"], T["Buff Font Size"], C.buffs, "fontsize")
|
||||
CreateConfig(U["buff"], T["Stack Count Font Size"], C.buffs, "fontsize")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Buffs"], T["Totem Icons"], function()
|
||||
@@ -2556,9 +2594,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
|
||||
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
|
||||
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
|
||||
if not pfUI:MacroAddonsLoaded() then
|
||||
CreateConfig(U["bars"], T["Scan Macros For Spells"], C.bars, "macroscan", "checkbox", nil, nil, nil, nil)
|
||||
end
|
||||
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
|
||||
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
|
||||
CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color")
|
||||
@@ -2580,7 +2615,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["bars"], T["Item Count Text Color"], C.bars, "count_color", "color")
|
||||
CreateConfig(U["bars"], T["Keybind Text Size"], C.bars, "bind_size")
|
||||
CreateConfig(U["bars"], T["Keybind Text Color"], C.bars, "bind_color", "color")
|
||||
CreateConfig(nil, T["Cooldown Text Size"], C.bars, "cd_size")
|
||||
|
||||
CreateConfig(nil, T["Auto Paging"], nil, nil, "header")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Alt Key Press"], C.bars, "pagemasteralt", "checkbox")
|
||||
@@ -2673,8 +2707,8 @@ pfUI:RegisterModule("gui", function ()
|
||||
elseif is_horizontal then
|
||||
if uneven ~= "Left" and uneven ~= "Right" then C.bars["bar"..id].uneven = "Left" end
|
||||
end
|
||||
if uneven_frame and uneven_frame.input and uneven_frame.input.UpdateMenu then
|
||||
uneven_frame.input:UpdateMenu()
|
||||
if uneven_frame then
|
||||
uneven_frame.input:GenerateMenu()
|
||||
end
|
||||
if U["bars"] then U["bars"]() end
|
||||
end
|
||||
@@ -2795,6 +2829,8 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Use Unit Fonts"], C.castbar, "use_unitfonts", "checkbox")
|
||||
CreateConfig(nil, T["Casting Color"], C.appearance.castbar, "castbarcolor", "color")
|
||||
CreateConfig(nil, T["Channeling Color"], C.appearance.castbar, "channelcolor", "color")
|
||||
CreateConfig(nil, T["Uninterruptible Color"], C.appearance.castbar, "shieldcolor", "color")
|
||||
CreateConfig(nil, T["Five Second Rule Color"], C.appearance.castbar, "fsrcolor", "color")
|
||||
CreateConfig(nil, T["Castbar Texture"], C.appearance.castbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||
CreateConfig(nil, T["Disable Blizzard Castbar"], C.castbar.player, "hide_blizz", "checkbox")
|
||||
end)
|
||||
@@ -2852,6 +2888,8 @@ pfUI:RegisterModule("gui", function ()
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Chat"], nil, function()
|
||||
-- a nop updater skips the reload prompt; the nop settings below
|
||||
-- are read by AddMessage on every chat line
|
||||
CreateConfig(nil, T["Enable \"Loot & Spam\" Chat Window"], C.chat.right, "enable", "checkbox")
|
||||
CreateConfig(nil, T["Inputbox Width"], C.chat.text, "input_width")
|
||||
CreateConfig(nil, T["Inputbox Height"], C.chat.text, "input_height")
|
||||
@@ -2860,16 +2898,20 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Show Items On Mouseover"], C.chat.text, "mouseover", "checkbox")
|
||||
CreateConfig(nil, T["Chat Default Brackets"], C.chat.text, "bracket", nil, nil, nil, nil, "STRING")
|
||||
CreateConfig(nil, T["Enable Timestamps"], C.chat.text, "time", "checkbox")
|
||||
CreateConfig(nil, T["Timestamp Format"], C.chat.text, "timeformat", nil, nil, nil, nil, "STRING")
|
||||
CreateConfig(nop, T["Timestamp Format"], C.chat.text, "timeformat", nil, nil, nil, nil, "STRING")
|
||||
CreateConfig(nil, T["Timestamp Brackets"], C.chat.text, "timebracket", nil, nil, nil, nil, "STRING")
|
||||
CreateConfig(nil, T["Timestamp Color"], C.chat.text, "timecolor", "color")
|
||||
CreateConfig(nil, T["Hide Channel Names"], C.chat.text, "channelnumonly", "checkbox")
|
||||
-- read each time chat copy opens, so no reload
|
||||
CreateConfig(nop, T["Show Timestamps In Chat Copy"], C.chat.text, "copytime", "checkbox")
|
||||
CreateConfig(nop, T["Hide Channel Names"], C.chat.text, "channelnumonly", "checkbox")
|
||||
CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox")
|
||||
CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
|
||||
CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
|
||||
CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox")
|
||||
CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox")
|
||||
CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox")
|
||||
CreateConfig(nop, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
|
||||
CreateConfig(nop, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
|
||||
local _, playerRace = UnitRace("player")
|
||||
CreateConfig(nop, T["Show Faction Icons"] .. " " .. GetFactionIcon(playerRace), C.chat.text, "factionicons", "checkbox")
|
||||
CreateConfig(nop, T["Show Race Icons"] .. " " .. GetRaceIcon(playerRace, UnitSex("player")), C.chat.text, "raceicons", "checkbox")
|
||||
CreateConfig(nop, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox")
|
||||
CreateConfig(nop, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox")
|
||||
CreateConfig(nil, T["Unknown Class Color"], C.chat.text, "unknowncolor", "color")
|
||||
CreateConfig(nil, T["Left Chat Width"], C.chat.left, "width")
|
||||
CreateConfig(nil, T["Left Chat Height"], C.chat.left, "height")
|
||||
@@ -2880,16 +2922,16 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox")
|
||||
CreateConfig(nil, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox")
|
||||
CreateConfig(nil, T["Enable Frame Shadow"], C.chat.global, "frameshadow", "checkbox")
|
||||
CreateConfig(nil, T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
|
||||
CreateConfig(nil, T["Chat Background Color"], C.chat.global, "background", "color")
|
||||
CreateConfig(nil, T["Chat Border Color"], C.chat.global, "border", "color")
|
||||
CreateConfig(U["chat"], T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
|
||||
CreateConfig(U["chat"], T["Chat Background Color"], C.chat.global, "background", "color")
|
||||
CreateConfig(U["chat"], T["Chat Border Color"], C.chat.global, "border", "color")
|
||||
CreateConfig(nil, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox")
|
||||
CreateConfig(nil, T["Incoming Whispers Color"], C.chat.global, "whisper", "color")
|
||||
CreateConfig(nil, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox")
|
||||
CreateConfig(nil, T["Maximum Number Of Chat Lines"], C.chat.global, "maxlines")
|
||||
CreateConfig(nil, T["Enable Chat Fade"], C.chat.global, "fadeout", "checkbox")
|
||||
CreateConfig(nil, T["Seconds Before Chat Fade"], C.chat.global, "fadetime")
|
||||
CreateConfig(nil, T["Mousewheel Scroll Speed"], C.chat.global, "scrollspeed")
|
||||
CreateConfig(nop, T["Mousewheel Scroll Speed"], C.chat.global, "scrollspeed")
|
||||
CreateConfig(nil, T["Enable Chat Bubbles"], "CVAR", "chatBubbles", "checkbox")
|
||||
CreateConfig(nil, T["Enable Party Chat Bubbles"], "CVAR", "chatBubblesParty", "checkbox")
|
||||
CreateConfig(nil, T["Enable Chat Bubble Borders"], C.chat.bubbles, "borders", "checkbox")
|
||||
@@ -2943,9 +2985,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["nameplates"], T["Debuff Icon Offset"], C.nameplates, "debuffoffset")
|
||||
CreateConfig(U["nameplates"], T["Debuff Icon Size"], C.nameplates, "debuffsize")
|
||||
CreateConfig(U["nameplates"], T["Show Debuff Stacks"], C.nameplates.debuffs, "showstacks", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Enable Debuff Timers"], C.nameplates, "debufftimers", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Show Timer Text"], C.nameplates, "debufftext", "checkbox")
|
||||
CreateConfig(Reload, T["Show Timer Animation"], C.nameplates, "debuffanim", "checkbox")
|
||||
|
||||
CreateConfig(U["nameplates"], T["Filter Mode"], C.nameplates.debuffs, "filter", "dropdown", pfUI.gui.dropdowns.buffbarfilter)
|
||||
CreateConfig(U["nameplates"], T["Blacklist"], C.nameplates.debuffs, "blacklist", "list")
|
||||
@@ -3028,8 +3067,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateGUIEntry(T["Components"], T["Modules"], function()
|
||||
table.sort(pfUI.modules)
|
||||
for i,m in pairs(pfUI.modules) do
|
||||
-- skip gui and macrotweak when macro addons are loaded
|
||||
if m ~= "gui" and not (m == "macrotweak" and pfUI:MacroAddonsLoaded()) then
|
||||
if m ~= "gui" then
|
||||
-- create disabled entry if not existing and display
|
||||
pfUI:UpdateConfig("disabled", nil, m, "0")
|
||||
CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox")
|
||||
|
||||
+22
-6
@@ -51,7 +51,7 @@ pfUI:RegisterModule("hoverbind", function ()
|
||||
pfUI.hoverbind.edit:SetAllPoints(UIParent)
|
||||
pfUI.hoverbind.edit.tex = pfUI.hoverbind.edit:CreateTexture("pfKeyBindShade", "BACKGROUND")
|
||||
pfUI.hoverbind.edit.tex:SetAllPoints(pfUI.hoverbind.edit)
|
||||
pfUI.hoverbind.edit.tex:SetTexture(0,0,0,.5)
|
||||
pfUI.hoverbind.edit.tex:SetColorTexture(0,0,0,.5)
|
||||
pfUI.hoverbind.edit:SetScript("OnClick", function()
|
||||
pfUI.hoverbind:Hide()
|
||||
end)
|
||||
@@ -105,6 +105,10 @@ pfUI:RegisterModule("hoverbind", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local function BindingName(command)
|
||||
return _G["BINDING_NAME_" .. command] or command
|
||||
end
|
||||
|
||||
function pfUI.hoverbind:GetPrefix()
|
||||
return string.format("%s%s%s",
|
||||
(IsAltKeyDown() and modifiers.ALT or ""),
|
||||
@@ -157,17 +161,29 @@ pfUI:RegisterModule("hoverbind", function ()
|
||||
if arg1 == "ESCAPE" and not binding then pfUI.hoverbind:Hide() return end
|
||||
if binding then
|
||||
if arg1 == "ESCAPE" then
|
||||
-- Remove existing binding
|
||||
local key = (GetBindingKey(binding))
|
||||
if (key) then
|
||||
-- Remove all existing bindings
|
||||
local keys = { GetBindingKey(binding) }
|
||||
for _, key in ipairs(keys) do
|
||||
SetBinding(key)
|
||||
end
|
||||
if keys[1] then
|
||||
SaveBindings(GetCurrentBindingSet())
|
||||
end
|
||||
else
|
||||
-- Create new binding
|
||||
local key = map and map[arg1] or arg1
|
||||
if (SetBinding(prefix..key, binding)) then
|
||||
local key = prefix .. (map and map[arg1] or arg1)
|
||||
local previous = GetBindingAction(key)
|
||||
if (SetBinding(key, binding)) then
|
||||
SaveBindings(GetCurrentBindingSet())
|
||||
|
||||
if previous and previous ~= "" and previous ~= binding then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. key .. "|r " .. T["was unbound from"] .. " " .. BindingName(previous))
|
||||
end
|
||||
|
||||
local active = GetBindingAction(key, true)
|
||||
if active ~= binding then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. key .. "|r " .. T["is currently overridden by"] .. " " .. BindingName(active))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
+49
-35
@@ -1,51 +1,65 @@
|
||||
pfUI:RegisterModule("infight", function ()
|
||||
local function OnUpdate()
|
||||
if not this.infight and not this.aggro and not this.health then return end
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
|
||||
pfUI.infight = CreateFrame("Frame", "pfUICombatScreen", WorldFrame)
|
||||
pfUI.infight:SetAllPoints(WorldFrame)
|
||||
pfUI.infight:EnableMouse(false)
|
||||
pfUI.infight:Hide()
|
||||
|
||||
if not this.fadeValue then this.fadeValue = 1 end
|
||||
if this.fadeValue >= 0.3 then
|
||||
this.fadeModifier = -0.1
|
||||
end
|
||||
if this.fadeValue <= 0 then
|
||||
this.fadeModifier = 0.1
|
||||
end
|
||||
this.fadeValue = this.fadeValue + this.fadeModifier
|
||||
-- Shift the glow between red and a paler orange for good. The group only
|
||||
-- advances while the glow is shown, so a hidden glow costs nothing.
|
||||
local pulse = pfUI.infight:CreateAnimationGroup()
|
||||
pulse:SetLooping("BOUNCE")
|
||||
local shift = pulse:CreateAnimation()
|
||||
shift:SetDuration(.3)
|
||||
shift:SetSmoothing("IN_OUT")
|
||||
shift:SetScript("OnUpdate", function(self)
|
||||
local fade = self:GetSmoothProgress() * .3
|
||||
pfUI.infight:SetBackdropBorderColor(1, .2 + fade, fade, 1 - fade)
|
||||
end)
|
||||
pulse:Play()
|
||||
|
||||
local visible = nil
|
||||
if this.infight and UnitAffectingCombat("player") then visible = true end
|
||||
if this.aggro and UnitHasAggro("player") > 0 then visible = true end
|
||||
if this.health and UnitHealth("player")/UnitHealthMax("player")*100 <= 25 then visible = true end
|
||||
if UnitIsDeadOrGhost("player") then visible = nil end
|
||||
-- Combat, health, death and aggro all come from events.
|
||||
local combat, health, dead, aggro
|
||||
|
||||
if visible then
|
||||
this.screen:Show()
|
||||
this.screen:SetBackdropBorderColor(1,0.2+this.fadeValue, this.fadeValue, 1-this.fadeValue)
|
||||
else
|
||||
this.screen:Hide()
|
||||
end
|
||||
local function Refresh()
|
||||
pfUI.infight:SetShown((combat or health or aggro) and not dead)
|
||||
end
|
||||
|
||||
pfUI.infight = CreateFrame("Frame", "pfUICombat", UIParent)
|
||||
pfUI.infight:SetScript("OnUpdate", OnUpdate)
|
||||
local function UpdateAggro()
|
||||
aggro = C.appearance.infight.aggro == "1" and UnitHasAggro("player") > 0
|
||||
Refresh()
|
||||
end
|
||||
|
||||
pfUI.infight.screen = CreateFrame("Frame", "pfUICombatScreen", WorldFrame)
|
||||
pfUI.infight.screen:SetAllPoints(WorldFrame)
|
||||
pfUI.infight.screen:EnableMouse(false)
|
||||
pfUI.infight.screen:Hide()
|
||||
-- a combat drop is also when an attacker that left view is let go
|
||||
local function UpdatePlayer()
|
||||
combat = C.appearance.infight.screen == "1" and UnitAffectingCombat("player")
|
||||
health = C.appearance.infight.health == "1" and UnitHealth("player") / UnitHealthMax("player") <= .25
|
||||
dead = UnitIsDeadOrGhost("player")
|
||||
UpdateAggro()
|
||||
end
|
||||
|
||||
pfUI.infight:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.infight:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||
pfUI.infight:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
pfUI.infight:RegisterEvent("PLAYER_DEAD")
|
||||
pfUI.infight:RegisterEvent("PLAYER_ALIVE")
|
||||
pfUI.infight:RegisterEvent("PLAYER_UNGHOST")
|
||||
pfUI.infight:RegisterUnitEvent("UNIT_HEALTH", "player")
|
||||
pfUI.infight:RegisterUnitEvent("UNIT_MAXHEALTH", "player")
|
||||
pfUI.infight:SetScript("OnEvent", UpdatePlayer)
|
||||
|
||||
pfUI.events:RegisterCallback("aggro:changed", function(_, old, new)
|
||||
local player = UnitGUID("player")
|
||||
if old == player or new == player then UpdateAggro() end
|
||||
end, "infight")
|
||||
|
||||
pfUI.infight.UpdateConfig = function(self)
|
||||
pfUI.infight.infight = C.appearance.infight.screen == "1" and true or nil
|
||||
pfUI.infight.aggro = C.appearance.infight.aggro == "1" and true or nil
|
||||
pfUI.infight.health = C.appearance.infight.health == "1" and true or nil
|
||||
|
||||
pfUI.infight.screen:SetBackdrop({
|
||||
pfUI.infight:SetBackdrop({
|
||||
edgeFile = pfUI.media["img:glow"], edgeSize = tonumber(C.appearance.infight.intensity),
|
||||
insets = {left = 0, right = 0, top = 0, bottom = 0},
|
||||
})
|
||||
|
||||
pfUI.infight.screen:Hide()
|
||||
UpdatePlayer()
|
||||
end
|
||||
|
||||
pfUI.infight.UpdateConfig()
|
||||
pfUI.infight:UpdateConfig()
|
||||
end)
|
||||
|
||||
+33
-58
@@ -1,25 +1,13 @@
|
||||
-- Innervate Callout Module
|
||||
-- Announces Innervate casts via raid/party/battleground chat
|
||||
-- Registers AURA_CAST events directly - zero polling, pure event-driven
|
||||
-- Listens to COMBAT_LOG_EVENT_UNFILTERED - zero polling, pure event-driven
|
||||
|
||||
pfUI:RegisterModule("innervatecall", function ()
|
||||
-- Requires Nampower for AURA_CAST events
|
||||
if not GetNampowerVersion then return end
|
||||
|
||||
-- Only load for druids
|
||||
if UnitClassBase("player") ~= "DRUID" then return end
|
||||
|
||||
local INNERVATE_SPELLID = 29166
|
||||
|
||||
-- GUID → name resolution for the target. UnitTokenFromGUID walks the
|
||||
-- engine's known unit tokens (player, party, raid, target, ...) and
|
||||
-- returns the first one currently bound to the GUID, so we don't have
|
||||
-- to manually iterate party/raid here.
|
||||
local function ResolveTargetName(targetGuid)
|
||||
if not targetGuid then return nil end
|
||||
local token = UnitTokenFromGUID(targetGuid)
|
||||
return token and UnitName(token) or nil
|
||||
end
|
||||
local GCD_DURATION = 1.5
|
||||
|
||||
-- Determine chat channel based on group context
|
||||
local function GetAnnounceChannel()
|
||||
@@ -39,57 +27,44 @@ pfUI:RegisterModule("innervatecall", function ()
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Event frame - registers AURA_CAST directly (bypasses libdebuff hooks
|
||||
-- which are gated behind ownDebuffs/pendingCasts checks meant for debuffs)
|
||||
local frame = CreateFrame("Frame")
|
||||
-- AURA_CAST_ON_SELF fires when a buff lands ON the player
|
||||
-- AURA_CAST_ON_OTHER fires when a buff lands on someone else
|
||||
-- Both needed: self-innervate = ON_SELF, innervate on others = ON_OTHER
|
||||
-- casterGuid check prevents announcing other druids' innervates
|
||||
frame:RegisterEvent("AURA_CAST_ON_SELF")
|
||||
frame:RegisterEvent("AURA_CAST_ON_OTHER")
|
||||
frame:RegisterEvent("PLAYER_LOGOUT")
|
||||
frame:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
return
|
||||
end
|
||||
-- Set on our cast, cleared once the "ready" timer is scheduled
|
||||
local pending = false
|
||||
|
||||
-- AURA_CAST args: arg1=spellId, arg2=casterGuid, arg3=targetGuid
|
||||
local spellId = arg1
|
||||
local casterGuid = arg2
|
||||
local targetGuid = arg3
|
||||
|
||||
if spellId ~= INNERVATE_SPELLID then return end
|
||||
|
||||
-- Only announce our own casts
|
||||
if not IsPlayerGuid(casterGuid) then return end
|
||||
|
||||
-- Resolve target name from GUID
|
||||
local targetName = ResolveTargetName(targetGuid) or "Unknown"
|
||||
|
||||
-- Determine channel
|
||||
local channel = GetAnnounceChannel()
|
||||
if not channel then return end -- solo, no announcement
|
||||
|
||||
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
|
||||
|
||||
-- Schedule "ready" announcement when the cooldown expires. Read the
|
||||
-- precise remaining time from C_Spell.GetSpellCooldown (startTime and
|
||||
-- duration are seconds from the GetTime epoch); fall back to 360s.
|
||||
local cdRemaining = 360
|
||||
-- Schedule the "ready" announcement once Innervate's own cooldown is in
|
||||
-- the spell history. Until then GetSpellCooldown reports only the GCD,
|
||||
-- which has no isOnGCD flag here, so tell them apart by duration.
|
||||
local function ScheduleReady()
|
||||
local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
|
||||
if cd and cd.duration and cd.duration > 0 then
|
||||
local remaining = cd.startTime + cd.duration - GetTime()
|
||||
if remaining > 0 then cdRemaining = remaining end
|
||||
end
|
||||
if not cd or cd.duration <= GCD_DURATION then return end
|
||||
|
||||
C_Timer.After(cdRemaining, function()
|
||||
pending = false
|
||||
C_Timer.After(cd.startTime + cd.duration - GetTime(), function()
|
||||
local ch = GetAnnounceChannel()
|
||||
if ch then
|
||||
SendChatMessage(">> Innervate is ready <<", ch)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
pfUI.events:RegisterFrameEventAndCallback("SPELL_UPDATE_COOLDOWN", function()
|
||||
if pending then ScheduleReady() end
|
||||
end)
|
||||
|
||||
pfUI.events:RegisterFrameEventAndCallback("COMBAT_LOG_EVENT_UNFILTERED", function()
|
||||
-- Innervate is instant, so it logs SPELL_CAST_SUCCESS with its target
|
||||
local _, subevent, _, sourceGUID, _, _, _, _, destName, _, _, spellId = CombatLogGetCurrentEventInfo()
|
||||
if subevent ~= "SPELL_CAST_SUCCESS" or spellId ~= INNERVATE_SPELLID then return end
|
||||
|
||||
-- Only announce our own casts
|
||||
if not IsPlayerGuid(sourceGUID) then return end
|
||||
|
||||
-- Determine channel
|
||||
local channel = GetAnnounceChannel()
|
||||
if not channel then return end -- solo, no announcement
|
||||
|
||||
SendChatMessage(">> Innervate cast on " .. (destName or "Unknown") .. " <<", channel)
|
||||
|
||||
pending = true
|
||||
ScheduleReady()
|
||||
end)
|
||||
end)
|
||||
|
||||
+98
-203
@@ -31,8 +31,9 @@ pfUI:RegisterModule("loot", function ()
|
||||
pfUI.loot.randoms = {}
|
||||
pfUI.loot.rollers = {}
|
||||
pfUI.loot.rollers_sorted = {}
|
||||
pfUI.loot.info = {}
|
||||
local info = pfUI.loot.info
|
||||
|
||||
-- the master loot menu while it is shown
|
||||
local masterLootMenu, OpenMasterLootMenu, RefreshMasterLootMenu
|
||||
|
||||
function pfUI.loot.RaidRoll(candidates)
|
||||
if type(candidates) ~= "table" then return end
|
||||
@@ -48,7 +49,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
names = (k==1) and (i..":"..pfUI.loot.index_to_name[candidates[i]]) or (names..", "..i..":"..pfUI.loot.index_to_name[candidates[i]])
|
||||
-- fit the maximum names in a single 255 char message (15)
|
||||
if i == to or k == 15 then
|
||||
QueueFunction(SendChatMessageWide,names)
|
||||
SendChatMessageWide(names)
|
||||
names = ""
|
||||
end
|
||||
k = k<15 and k+1 or 1
|
||||
@@ -57,10 +58,11 @@ pfUI:RegisterModule("loot", function ()
|
||||
end
|
||||
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
pfUI.loot.randomRolling = true
|
||||
QueueFunction(RandomRoll,"1",tostring(to))
|
||||
RandomRoll("1",tostring(to))
|
||||
end
|
||||
end
|
||||
|
||||
-- the roll actions keep the menu open, so it can show the rolls coming in
|
||||
function pfUI.loot.RequestRolls()
|
||||
local slot = pfUI.loot.selectedSlot or 0
|
||||
local rollers = wipe(pfUI.loot.rollers)
|
||||
@@ -68,58 +70,16 @@ pfUI:RegisterModule("loot", function ()
|
||||
SendChatMessageWide(T["Roll for"].. " " .. GetLootSlotLink(slot))
|
||||
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
pfUI.loot.monitorRolling = true
|
||||
UIDropDownMenu_Refresh(GroupLootDropDown)
|
||||
end
|
||||
|
||||
function pfUI.loot:BuildSpecialRecipientsMenu(level)
|
||||
local slot = pfUI.loot.selectedSlot or 0
|
||||
if level == 1 then
|
||||
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
|
||||
info = wipe(info)
|
||||
info.text = T["Special Recipient"]
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.textHeight = 12
|
||||
info.hasArrow = 1
|
||||
info.notCheckable = 1
|
||||
info.value = "PFRECIPIENTS"
|
||||
info.func = nil
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end
|
||||
elseif level == 2 then
|
||||
if UIDROPDOWNMENU_MENU_VALUE == "PFRECIPIENTS" then
|
||||
if (pfUI.loot.my_index) then
|
||||
info = wipe(info)
|
||||
info.text = T["Self"]
|
||||
info.textHeight = 12
|
||||
info.value = pfUI.loot.my_index
|
||||
info.func = GroupLootDropDown_GiveLoot
|
||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
||||
end
|
||||
if (pfUI.loot.disenchanter_index) then
|
||||
info = wipe(info)
|
||||
info.text = T["Disenchanter"]
|
||||
info.textHeight = 12
|
||||
info.value = pfUI.loot.disenchanter_index
|
||||
info.func = GroupLootDropDown_GiveLoot
|
||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
||||
end
|
||||
if (pfUI.loot.banker_index) then
|
||||
info = wipe(info)
|
||||
info.text = T["Banker"]
|
||||
info.textHeight = 12
|
||||
info.value = pfUI.loot.banker_index
|
||||
info.func = GroupLootDropDown_GiveLoot
|
||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
||||
end
|
||||
end
|
||||
end
|
||||
RefreshMasterLootMenu()
|
||||
return MenuResponse.Open
|
||||
end
|
||||
|
||||
function pfUI.loot.ClearRolls()
|
||||
wipe(pfUI.loot.rollers)
|
||||
wipe(pfUI.loot.rollers_sorted)
|
||||
pfUI.loot.monitorRolling = nil
|
||||
UIDropDownMenu_Refresh(GroupLootDropDown)
|
||||
RefreshMasterLootMenu()
|
||||
return MenuResponse.Open
|
||||
end
|
||||
|
||||
function pfUI.loot.CallTieRoll(rollers)
|
||||
@@ -148,69 +108,12 @@ pfUI:RegisterModule("loot", function ()
|
||||
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
pfUI.loot.monitorRolling = true
|
||||
end
|
||||
UIDropDownMenu_Refresh(GroupLootDropDown)
|
||||
RefreshMasterLootMenu()
|
||||
return MenuResponse.Open
|
||||
end
|
||||
|
||||
function pfUI.loot:BuildSpecialRollsMenu(level)
|
||||
local slot = pfUI.loot.selectedSlot or 0
|
||||
if level == 1 then
|
||||
info = wipe(info)
|
||||
info.text = T["Random"]
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.value = "PFRANDOM"
|
||||
info.textHeight = 12
|
||||
info.notCheckable = 1
|
||||
info.arg1 = pfUI.loot.randoms
|
||||
info.func = pfUI.loot.RaidRoll
|
||||
UIDropDownMenu_AddButton(info)
|
||||
|
||||
info = wipe(info)
|
||||
info.text = T["Request Rolls"]
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.value = "PFROLLS"
|
||||
info.textHeight = 12
|
||||
info.hasArrow = 1
|
||||
info.notCheckable = 1
|
||||
info.func = pfUI.loot.RequestRolls
|
||||
UIDropDownMenu_AddButton(info)
|
||||
elseif level == 2 then
|
||||
if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then
|
||||
info = wipe(info)
|
||||
info.text = T["Clear Rolls"]
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.value = "PFCLEARROLLS"
|
||||
info.notCheckable = 1
|
||||
info.func = pfUI.loot.ClearRolls
|
||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
||||
|
||||
info = wipe(info)
|
||||
info.text = T["Reroll Ties"]
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.value = "PFTIEROLL"
|
||||
info.notCheckable = 1
|
||||
info.arg1 = pfUI.loot.rollers_sorted
|
||||
info.func = pfUI.loot.CallTieRoll
|
||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
||||
for _,roller in ipairs(pfUI.loot.rollers_sorted) do
|
||||
info = wipe(info)
|
||||
info.text = string.format("%02d - %s",roller.roll,roller.who)
|
||||
info.textHeight = 12
|
||||
if roller.value == "disabled" then
|
||||
info.disabled = 1
|
||||
info.value = "disabled"
|
||||
else
|
||||
info.value = roller.value
|
||||
info.func = GroupLootDropDown_GiveLoot
|
||||
end
|
||||
info.notCheckable = 1
|
||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.loot:BuildRaidMenu(level)
|
||||
local slot = pfUI.loot.selectedSlot or 0
|
||||
-- fills the candidate tables from the master loot candidates of the raid
|
||||
local function UpdateRaidCandidates()
|
||||
local index_to_name = wipe(pfUI.loot.index_to_name)
|
||||
local name_to_index = wipe(pfUI.loot.name_to_index)
|
||||
local classes_in_raid = wipe(pfUI.loot.classes_in_raid) -- [global class]=localized class for display
|
||||
@@ -242,89 +145,97 @@ pfUI:RegisterModule("loot", function ()
|
||||
table.insert(players_in_class[unit.class],candidate)
|
||||
end
|
||||
end
|
||||
if level == 1 then -- classes
|
||||
info = wipe(info)
|
||||
info.text = GIVE_LOOT
|
||||
info.textHeight = 12
|
||||
info.notCheckable = 1
|
||||
info.isTitle = 1
|
||||
UIDropDownMenu_AddButton(info)
|
||||
pfUI.loot:BuildSpecialRollsMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
pfUI.loot:BuildSpecialRecipientsMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
for order, class in ipairs(CLASS_SORT_ORDER) do
|
||||
local lclass = classes_in_raid[class]
|
||||
if (lclass) then
|
||||
info = wipe(info)
|
||||
info.text = lclass
|
||||
info.textR, info.textG, info.textB = .7,.7,.7
|
||||
if class and PFUI_CLASS_COLORS[class] then
|
||||
info.textR, info.textG, info.textB = PFUI_CLASS_COLORS[class]:GetRGB()
|
||||
end
|
||||
info.textHeight = 12
|
||||
info.hasArrow = 1
|
||||
info.notCheckable = 1
|
||||
info.value = class
|
||||
info.func = nil
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end
|
||||
end
|
||||
elseif level == 2 then -- players
|
||||
pfUI.loot:BuildSpecialRollsMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
pfUI.loot:BuildSpecialRecipientsMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
local players = players_in_class[UIDROPDOWNMENU_MENU_VALUE]
|
||||
if (players) and next(players) then
|
||||
table.sort(players)
|
||||
for _, candidate in ipairs(players) do
|
||||
info = wipe(info)
|
||||
info.text = candidate
|
||||
info.textR, info.textG, info.textB = .7,.7,.7
|
||||
if UIDROPDOWNMENU_MENU_VALUE and PFUI_CLASS_COLORS[UIDROPDOWNMENU_MENU_VALUE] then
|
||||
info.textR, info.textG, info.textB = PFUI_CLASS_COLORS[UIDROPDOWNMENU_MENU_VALUE]:GetRGB()
|
||||
end
|
||||
info.textHeight = 12
|
||||
info.value = name_to_index[candidate]
|
||||
info.func = GroupLootDropDown_GiveLoot
|
||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
||||
end
|
||||
end
|
||||
|
||||
-- gives the selected slot to a candidate, asking first for epic items
|
||||
local function GiveLoot(index)
|
||||
if ( pfUI.loot.selectedQuality >= MASTER_LOOT_THREHOLD ) then
|
||||
local dialog = StaticPopup_Show("CONFIRM_LOOT_DISTRIBUTION", ITEM_QUALITY_COLORS[pfUI.loot.selectedQuality].hex..pfUI.loot.selectedItemName..FONT_COLOR_CODE_CLOSE, GetMasterLootCandidate(index))
|
||||
if ( dialog ) then
|
||||
dialog.data = index
|
||||
end
|
||||
else
|
||||
GiveMasterLoot(pfUI.loot.selectedSlot, index)
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.loot:BuildPartyMenu(level)
|
||||
local slot = pfUI.loot.selectedSlot or 0
|
||||
if level == 1 then
|
||||
for i=1, MAX_PARTY_MEMBERS+1, 1 do
|
||||
-- A party gets its candidates. A raid gets the advanced loot tools, then
|
||||
-- a submenu of candidates per class.
|
||||
local function GenerateMasterLootMenu(owner, rootDescription)
|
||||
if not IsInRaid() then
|
||||
for i=1, MAX_PARTY_MEMBERS+1 do
|
||||
local candidate = GetMasterLootCandidate(i)
|
||||
if (candidate) then
|
||||
info = wipe(info)
|
||||
local unit = GroupInfoByName(candidate,"party")
|
||||
info.text = candidate
|
||||
info.textR, info.textG, info.textB = .7,.7,.7
|
||||
if unit.class and PFUI_CLASS_COLORS[unit.class] then
|
||||
info.textR, info.textG, info.textB = PFUI_CLASS_COLORS[unit.class]:GetRGB()
|
||||
end
|
||||
info.textHeight = 12
|
||||
info.value = i
|
||||
info.func = GroupLootDropDown_GiveLoot
|
||||
UIDropDownMenu_AddButton(info)
|
||||
rootDescription:CreateButton(PFUI_CLASS_COLORS[unit.class]:WrapTextInColorCode(candidate), GiveLoot, i)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
UpdateRaidCandidates()
|
||||
rootDescription:CreateTitle(GIVE_LOOT)
|
||||
|
||||
if C.loot.advancedloot == "1" then
|
||||
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Random"]), pfUI.loot.RaidRoll, pfUI.loot.randoms)
|
||||
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Request Rolls"]), pfUI.loot.RequestRolls)
|
||||
|
||||
-- the rolls so far, highest first; a roller who can't get the item is greyed out
|
||||
if pfUI.loot.monitorRolling then
|
||||
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Reroll Ties"]), pfUI.loot.CallTieRoll, pfUI.loot.rollers_sorted)
|
||||
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Clear Rolls"]), pfUI.loot.ClearRolls)
|
||||
for _, roller in ipairs(pfUI.loot.rollers_sorted) do
|
||||
local button = rootDescription:CreateButton(string.format("%02d - %s", roller.roll, roller.who), GiveLoot, roller.value)
|
||||
button:SetEnabled(roller.value ~= "disabled")
|
||||
end
|
||||
end
|
||||
|
||||
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
|
||||
local recipients = rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Special Recipient"]))
|
||||
if pfUI.loot.my_index then
|
||||
recipients:CreateButton(T["Self"], GiveLoot, pfUI.loot.my_index)
|
||||
end
|
||||
if pfUI.loot.disenchanter_index then
|
||||
recipients:CreateButton(T["Disenchanter"], GiveLoot, pfUI.loot.disenchanter_index)
|
||||
end
|
||||
if pfUI.loot.banker_index then
|
||||
recipients:CreateButton(T["Banker"], GiveLoot, pfUI.loot.banker_index)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, class in ipairs(CLASS_SORT_ORDER) do
|
||||
local players = pfUI.loot.players_in_class[class]
|
||||
if (players) then
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
local classButton = rootDescription:CreateButton(color:WrapTextInColorCode(pfUI.loot.classes_in_raid[class]))
|
||||
table.sort(players)
|
||||
for _, candidate in ipairs(players) do
|
||||
classButton:CreateButton(color:WrapTextInColorCode(candidate), GiveLoot, pfUI.loot.name_to_index[candidate])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.loot:InitGroupDropDown()
|
||||
local inRaid = IsInRaid()
|
||||
if UIDROPDOWNMENU_MENU_LEVEL == 1 then
|
||||
if ( inRaid ) then
|
||||
pfUI.loot:BuildRaidMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
else
|
||||
pfUI.loot:BuildPartyMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
end
|
||||
elseif UIDROPDOWNMENU_MENU_LEVEL == 2 and (inRaid) then
|
||||
pfUI.loot:BuildRaidMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
-- Opens the menu under the clicked loot button, which owns it. The slots
|
||||
-- table is by row, not by loot slot, so after a looted item it no longer
|
||||
-- lines up with selectedSlot. Opening it again closes the one shown before.
|
||||
OpenMasterLootMenu = function()
|
||||
local slot = pfUI.loot.selectedLootButton
|
||||
local description = MenuUtil.CreateRootMenuDescription(pfUIMenuStyleMixin)
|
||||
Menu.PopulateDescription(GenerateMasterLootMenu, slot, description)
|
||||
|
||||
masterLootMenu = Menu.GetManager():OpenMenu(slot, description, AnchorUtil.CreateAnchor("TOPLEFT", slot, "BOTTOMLEFT", 0, 0))
|
||||
if masterLootMenu then
|
||||
masterLootMenu:SetClosedCallback(function() masterLootMenu = nil end)
|
||||
end
|
||||
end
|
||||
|
||||
-- a change to the candidates or the rolls rebuilds the menu while it is shown
|
||||
RefreshMasterLootMenu = function()
|
||||
if masterLootMenu then OpenMasterLootMenu() end
|
||||
end
|
||||
|
||||
function pfUI.loot:AddMasterLootMenus()
|
||||
for index,value in ipairs(UnitPopupMenus["SELF"]) do
|
||||
if value == "LOOT_PROMOTE" then
|
||||
@@ -376,7 +287,6 @@ pfUI:RegisterModule("loot", function ()
|
||||
end
|
||||
|
||||
if C.loot.advancedloot == "1" then
|
||||
UIDropDownMenu_Initialize(GroupLootDropDown, pfUI.loot.InitGroupDropDown, "MENU")
|
||||
for button, data in pairs(pfUI.loot.unitbuttons) do
|
||||
UnitPopupButtons[button] = { text = data[1], dist = 0}
|
||||
end
|
||||
@@ -413,7 +323,6 @@ pfUI:RegisterModule("loot", function ()
|
||||
end)
|
||||
else
|
||||
pfUI.loot:RemoveMasterlootMenus()
|
||||
UIDropDownMenu_Initialize(GroupLootDropDown, GroupLootDropDown_Initialize, "MENU")
|
||||
end
|
||||
|
||||
pfUI.loot.slots = {}
|
||||
@@ -506,12 +415,11 @@ pfUI:RegisterModule("loot", function ()
|
||||
|
||||
local function CloseOnClick()
|
||||
local lootbind = StaticPopup_FindVisible("LOOT_BIND")
|
||||
local masterloot = UIDROPDOWNMENU_INIT_MENU and (UIDROPDOWNMENU_INIT_MENU == "GroupLootDropDown")
|
||||
if lootbind or masterloot then else CloseLoot() end
|
||||
if lootbind or masterLootMenu then else CloseLoot() end
|
||||
end
|
||||
|
||||
function pfUI.loot:CreateSlot(id)
|
||||
local frame = CreateFrame(LOOT_BUTTON_FRAME_TYPE, 'pfLootButton'..id, pfUI.loot)
|
||||
local frame = CreateFrame("LootButton", 'pfLootButton'..id, pfUI.loot)
|
||||
frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
|
||||
frame:SetPoint("LEFT", border*2, 0)
|
||||
frame:SetPoint("RIGHT", -border*2, 0)
|
||||
@@ -531,7 +439,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
|
||||
StaticPopup_Hide("CONFIRM_LOOT_DISTRIBUTION")
|
||||
local numItems = GetNumLootItems()
|
||||
pfUI.loot.selectedLootButton = this:GetName()
|
||||
pfUI.loot.selectedLootButton = this
|
||||
pfUI.loot.selectedSlot = this:GetID()
|
||||
pfUI.loot.selectedQuality = this.quality
|
||||
pfUI.loot.selectedItemName = this.name:GetText()
|
||||
@@ -542,7 +450,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
LootSlot(this:GetID())
|
||||
-- workaround for bugged disenchant / container loot on some servers
|
||||
if numItems == 1 then
|
||||
QueueFunction(CloseOnClick)
|
||||
RunNextFrame(CloseOnClick)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -622,11 +530,11 @@ pfUI:RegisterModule("loot", function ()
|
||||
|
||||
pfUI.loot:SetScript("OnEvent", function()
|
||||
if event == "OPEN_MASTER_LOOT_LIST" then
|
||||
ToggleDropDownMenu(1, nil, GroupLootDropDown, pfUI.loot.slots[pfUI.loot.selectedSlot], 0, 0)
|
||||
OpenMasterLootMenu()
|
||||
end
|
||||
|
||||
if event == "UPDATE_MASTER_LOOT_LIST" then
|
||||
UIDropDownMenu_Refresh(GroupLootDropDown)
|
||||
RefreshMasterLootMenu()
|
||||
end
|
||||
|
||||
if event == "LOOT_OPENED" then
|
||||
@@ -657,7 +565,6 @@ pfUI:RegisterModule("loot", function ()
|
||||
if event == "LOOT_CLOSED" then
|
||||
StaticPopup_Hide("LOOT_BIND")
|
||||
HideUIPanel(this)
|
||||
if DropDownList1:IsShown() then CloseDropDownMenus() end
|
||||
for _, v in pairs(this.slots) do
|
||||
v:Hide()
|
||||
end
|
||||
@@ -689,7 +596,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
table.sort(pfUI.loot.rollers_sorted,function(a,b)
|
||||
return a.roll > b.roll
|
||||
end)
|
||||
QueueFunction(UIDropDownMenu_Refresh,GroupLootDropDown)
|
||||
RefreshMasterLootMenu()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -697,7 +604,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
if C.loot.autopickup == "1" and GetNumPartyMembers() == 0 and GetNumRaidMembers() == 0 then
|
||||
if event == "LOOT_BIND_CONFIRM" then
|
||||
local slot = arg1
|
||||
QueueFunction(function()
|
||||
RunNextFrame(function()
|
||||
LootSlot(slot)
|
||||
StaticPopup_Hide("LOOT_BIND")
|
||||
end)
|
||||
@@ -712,18 +619,6 @@ pfUI:RegisterModule("loot", function ()
|
||||
LootFrame:UnregisterAllEvents()
|
||||
table.insert(UISpecialFrames, "pfLootFrame")
|
||||
|
||||
function _G.GroupLootDropDown_GiveLoot()
|
||||
if ( pfUI.loot.selectedQuality >= MASTER_LOOT_THREHOLD ) then
|
||||
local dialog = StaticPopup_Show("CONFIRM_LOOT_DISTRIBUTION", ITEM_QUALITY_COLORS[pfUI.loot.selectedQuality].hex..pfUI.loot.selectedItemName..FONT_COLOR_CODE_CLOSE, this:GetText())
|
||||
if ( dialog ) then
|
||||
dialog.data = this.value
|
||||
end
|
||||
else
|
||||
GiveMasterLoot(pfUI.loot.selectedSlot, this.value)
|
||||
end
|
||||
CloseDropDownMenus()
|
||||
end
|
||||
|
||||
StaticPopupDialogs["CONFIRM_LOOT_DISTRIBUTION"].OnAccept = function(data)
|
||||
GiveMasterLoot(pfUI.loot.selectedSlot, data)
|
||||
end
|
||||
|
||||
+80
-126
@@ -1,9 +1,9 @@
|
||||
pfUI:RegisterModule("loothistory", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
-- Layout
|
||||
local ITEM_H, PLAYER_H = 24, 18
|
||||
local ITEM_W, PLAYER_W = 350, 330
|
||||
-- Layout (rows are 2px apart)
|
||||
local ITEM_H, PLAYER_H = 24, 16
|
||||
local PLAYER_INDENT = 18
|
||||
|
||||
-- rollType constants returned by C_LootHistory.GetPlayerInfo (0/1/2; vanilla
|
||||
-- has no disenchant roll).
|
||||
@@ -86,31 +86,24 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
pfUI.loothistory.clear:SetText(T["Clear"])
|
||||
pfUI.loothistory.clear:SetScript("OnClick", function() C_LootHistory.Clear() end)
|
||||
|
||||
-- scroll frame
|
||||
pfUI.loothistory.scroll = CreateScrollFrame("pfLootHistoryScroll", pfUI.loothistory)
|
||||
pfUI.loothistory.scroll:SetSize(360, 440)
|
||||
pfUI.loothistory.scroll:SetPoint("BOTTOM", 0, 10)
|
||||
|
||||
pfUI.loothistory.scroll.backdrop = CreateFrame("Frame", nil, pfUI.loothistory.scroll)
|
||||
pfUI.loothistory.scroll.backdrop:SetFrameLevel(1)
|
||||
pfUI.loothistory.scroll.backdrop:SetPoint("TOPLEFT", pfUI.loothistory.scroll, "TOPLEFT", -5, 5)
|
||||
pfUI.loothistory.scroll.backdrop:SetPoint("BOTTOMRIGHT", pfUI.loothistory.scroll, "BOTTOMRIGHT", 5, -5)
|
||||
CreateBackdrop(pfUI.loothistory.scroll.backdrop, nil, true)
|
||||
|
||||
local list = CreateScrollChild("pfLootHistoryList", pfUI.loothistory.scroll)
|
||||
-- ==========================================================================
|
||||
-- List: a row per item and, under an expanded item, a row per player
|
||||
-- ==========================================================================
|
||||
local list = CreateFrame("Frame", "pfLootHistoryList", pfUI.loothistory, "pfUIScrollBoxListTemplate")
|
||||
list:SetSize(370, 450)
|
||||
list:SetPoint("BOTTOM", 0, 5)
|
||||
CreateBackdrop(list, nil, true)
|
||||
pfUI.loothistory.list = list
|
||||
|
||||
-- ==========================================================================
|
||||
-- Frame pools
|
||||
-- ==========================================================================
|
||||
local itemFrames = {}
|
||||
local usedPlayers, freePlayers = {}, {}
|
||||
|
||||
local FullUpdate -- forward declaration (toggle handlers call it)
|
||||
|
||||
local function CreateItemFrame()
|
||||
local f = CreateFrame("Button", nil, list)
|
||||
f:SetSize(ITEM_W, ITEM_H)
|
||||
local function ToggleExpanded(f)
|
||||
local id = f.rollID
|
||||
if id then expanded[id] = not expanded[id]; FullUpdate() end
|
||||
end
|
||||
|
||||
-- one-time setup of a pooled item row
|
||||
local function SetupItemRow(f)
|
||||
f:SetBackdrop(pfUI.backdrop_hover)
|
||||
f:SetBackdropBorderColor(1, 1, 1, .04)
|
||||
f:EnableMouse(1)
|
||||
@@ -119,10 +112,7 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
f.toggle = CreateFrame("Button", nil, f)
|
||||
f.toggle:SetSize(14, 14)
|
||||
f.toggle:SetPoint("LEFT", 4, 0)
|
||||
f.toggle:SetScript("OnClick", function()
|
||||
local id = f.rollID
|
||||
if id then expanded[id] = not expanded[id]; FullUpdate() end
|
||||
end)
|
||||
f.toggle:SetScript("OnClick", function() ToggleExpanded(f) end)
|
||||
|
||||
-- icon + quality-colored border
|
||||
f.iconbg = CreateFrame("Frame", nil, f)
|
||||
@@ -139,18 +129,18 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
f.winicon:SetSize(14, 14)
|
||||
f.winicon:SetPoint("RIGHT", f, "RIGHT", -6, 0)
|
||||
|
||||
f.winroll = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.winroll = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
f.winroll:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.winroll:SetPoint("RIGHT", f.winicon, "LEFT", -2, 0)
|
||||
f.winroll:SetTextColor(1, 1, 1, 1)
|
||||
|
||||
f.winname = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.winname = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
f.winname:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.winname:SetPoint("RIGHT", f.winroll, "LEFT", -4, 0)
|
||||
f.winname:SetJustifyH("RIGHT")
|
||||
|
||||
-- item name (leaves room on the right for the winner block)
|
||||
f.name = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.name = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.name:SetPoint("LEFT", f.iconbg, "RIGHT", 5, 0)
|
||||
f.name:SetPoint("RIGHT", f, "RIGHT", -100, 0)
|
||||
@@ -168,20 +158,13 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
this:SetBackdropBorderColor(1, 1, 1, .04)
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
f:SetScript("OnClick", function()
|
||||
local id = this.rollID
|
||||
if id then expanded[id] = not expanded[id]; FullUpdate() end
|
||||
end)
|
||||
|
||||
return f
|
||||
f:SetScript("OnClick", function() ToggleExpanded(f) end)
|
||||
end
|
||||
|
||||
local function CreatePlayerFrame()
|
||||
local f = CreateFrame("Frame", nil, list)
|
||||
f:SetSize(PLAYER_W, PLAYER_H)
|
||||
|
||||
-- one-time setup of a pooled player row
|
||||
local function SetupPlayerRow(f)
|
||||
-- name is indented to leave room for the winner checkmark on its left
|
||||
f.name = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.name = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.name:SetPoint("LEFT", 20, 0)
|
||||
f.name:SetJustifyH("LEFT")
|
||||
@@ -190,7 +173,7 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
f.rollicon:SetSize(16, 16)
|
||||
f.rollicon:SetPoint("RIGHT", -4, 0)
|
||||
|
||||
f.rolltext = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.rolltext = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
f.rolltext:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.rolltext:SetPoint("RIGHT", f.rollicon, "LEFT", -3, 0)
|
||||
f.rolltext:SetTextColor(1, 1, 1, 1)
|
||||
@@ -200,23 +183,6 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
f.winmark:SetSize(16, 16)
|
||||
f.winmark:SetTexture(WINMARK)
|
||||
f.winmark:SetPoint("RIGHT", f.name, "LEFT", -1, 0)
|
||||
|
||||
return f
|
||||
end
|
||||
|
||||
local function RecycleAllPlayers()
|
||||
for i = 1, table.getn(usedPlayers) do
|
||||
local pf = usedPlayers[i]
|
||||
pf:Hide()
|
||||
table.insert(freePlayers, pf)
|
||||
end
|
||||
usedPlayers = {}
|
||||
end
|
||||
|
||||
local function GetPlayerFrame()
|
||||
local pf = table.remove(freePlayers) or CreatePlayerFrame()
|
||||
table.insert(usedPlayers, pf)
|
||||
return pf
|
||||
end
|
||||
|
||||
local function SetToggleTexture(toggle, isExpanded)
|
||||
@@ -232,34 +198,28 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
-- ==========================================================================
|
||||
-- Rendering
|
||||
-- ==========================================================================
|
||||
local function UpdateItemFrame(f, i)
|
||||
local rollID, itemLink, numPlayers, isDone, winnerIdx = C_LootHistory.GetItem(i)
|
||||
local function InitItemRow(f, row)
|
||||
if not f.toggle then SetupItemRow(f) end
|
||||
|
||||
local i = row.item
|
||||
local rollID, itemLink, _, isDone, winnerIdx = C_LootHistory.GetItem(i)
|
||||
f.rollID = rollID
|
||||
f.itemIdx = i
|
||||
f.itemLink = itemLink
|
||||
f.numPlayers = numPlayers or 0
|
||||
f.isDone = isDone
|
||||
|
||||
local isExpanded = rollID and expanded[rollID]
|
||||
SetToggleTexture(f.toggle, isExpanded)
|
||||
|
||||
-- Item icon/name/quality via the ClassicAPI Item mixin. When the item
|
||||
-- isn't cached yet, show a placeholder and re-paint this row from the
|
||||
-- ContinueOnItemLoad callback (guarded on rollID: rows are pooled, so the
|
||||
-- Item icon/name/quality via the ClassicAPI Item mixin. The row shows a
|
||||
-- placeholder until ContinueOnItemLoad paints it, which happens at once
|
||||
-- when the item is cached (guarded on rollID: rows are pooled, so the
|
||||
-- callback must no-op if the row has since been reused for another roll).
|
||||
local item = itemLink and Item:CreateFromItemLink(itemLink)
|
||||
if item and not item:IsItemEmpty() then
|
||||
if item:IsItemDataCached() then
|
||||
RenderItemVisual(f, item)
|
||||
else
|
||||
ShowRetrieving(f)
|
||||
local pending = rollID
|
||||
item:ContinueOnItemLoad(function()
|
||||
if f.rollID == pending then RenderItemVisual(f, item) end
|
||||
end)
|
||||
end
|
||||
else
|
||||
ShowRetrieving(f)
|
||||
ShowRetrieving(f)
|
||||
if itemLink then
|
||||
local item = Item:CreateFromItemLink(itemLink)
|
||||
local pending = rollID
|
||||
item:ContinueOnItemLoad(function()
|
||||
if f.rollID == pending then RenderItemVisual(f, item) end
|
||||
end)
|
||||
end
|
||||
|
||||
-- winner summary only on a decided, collapsed row
|
||||
@@ -290,16 +250,35 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||
local function InitPlayerRow(pf, row)
|
||||
if not pf.name then SetupPlayerRow(pf) end
|
||||
|
||||
local name, class, rollType, roll, isWinner = C_LootHistory.GetPlayerInfo(row.item, row.player)
|
||||
pf.name:SetText(name or UNKNOWN)
|
||||
pf.name:SetTextColor(PFUI_CLASS_COLORS[class]:GetRGB())
|
||||
|
||||
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
|
||||
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
|
||||
|
||||
if isWinner then pf.winmark:Show() else pf.winmark:Hide() end
|
||||
pf.winmark:SetShown(isWinner)
|
||||
end
|
||||
|
||||
local view = CreateScrollBoxListLinearView(2, 2, 4, 4, 2)
|
||||
view:SetElementFactory(function(factory, row)
|
||||
if row.player then
|
||||
factory("Frame", InitPlayerRow)
|
||||
else
|
||||
factory("Button", InitItemRow)
|
||||
end
|
||||
end)
|
||||
view:SetElementExtentCalculator(function(_, row)
|
||||
return row.player and PLAYER_H or ITEM_H
|
||||
end)
|
||||
view:SetElementIndentCalculator(function(row)
|
||||
return row.player and PLAYER_INDENT or 0
|
||||
end)
|
||||
ScrollUtil.InitScrollBoxListWithScrollBar(list.ScrollBox, list.ScrollBar, view)
|
||||
|
||||
-- A player row is worth showing while the roll is undecided (see everyone),
|
||||
-- or afterwards only if they actually rolled or it's you (hide the passers'
|
||||
-- noise on a decided roll) — mirrors Blizzard's ShouldDisplayPlayer.
|
||||
@@ -309,46 +288,23 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
|
||||
function FullUpdate()
|
||||
if not pfUI.loothistory:IsShown() then return end
|
||||
RecycleAllPlayers()
|
||||
|
||||
local num = C_LootHistory.GetNumItems()
|
||||
local y = -2
|
||||
local rows = {}
|
||||
for i = 1, C_LootHistory.GetNumItems() do
|
||||
local rollID, _, numPlayers, isDone = C_LootHistory.GetItem(i)
|
||||
table.insert(rows, { item = i })
|
||||
|
||||
for i = 1, num do
|
||||
local f = itemFrames[i] or CreateItemFrame()
|
||||
itemFrames[i] = f
|
||||
UpdateItemFrame(f, i)
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint("TOPLEFT", list, "TOPLEFT", 4, y)
|
||||
f:Show()
|
||||
y = y - ITEM_H - 2
|
||||
|
||||
if f.rollID and expanded[f.rollID] then
|
||||
for p = 1, f.numPlayers do
|
||||
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
||||
if ShouldDisplayPlayer(f.isDone, roll, isMe) then
|
||||
local pf = GetPlayerFrame()
|
||||
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||
pf:ClearAllPoints()
|
||||
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
|
||||
pf:Show()
|
||||
y = y - PLAYER_H
|
||||
if rollID and expanded[rollID] then
|
||||
for p = 1, numPlayers or 0 do
|
||||
local _, _, _, roll, _, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
||||
if ShouldDisplayPlayer(isDone, roll, isMe) then
|
||||
table.insert(rows, { item = i, player = p })
|
||||
end
|
||||
end
|
||||
y = y - 2
|
||||
end
|
||||
end
|
||||
|
||||
for i = num + 1, table.getn(itemFrames) do
|
||||
itemFrames[i]:Hide()
|
||||
end
|
||||
|
||||
-- Resize the scroll child and re-attach it: SetHeight alone on a
|
||||
-- SetAllPoints'd child doesn't make the ScrollFrame recompute its scroll
|
||||
-- range, so a dynamically-grown list wouldn't scroll until a /reload.
|
||||
list:SetHeight(math.max(1, -y + 2))
|
||||
pfUI.loothistory.scroll:SetScrollChild(list)
|
||||
pfUI.loothistory.scroll:UpdateScrollState()
|
||||
list.ScrollBox:SetDataProvider(CreateDataProvider(rows), ScrollBoxConstants.RetainScrollPosition)
|
||||
end
|
||||
|
||||
pfUI.loothistory:SetScript("OnShow", function() FullUpdate() end)
|
||||
@@ -356,20 +312,18 @@ pfUI:RegisterModule("loothistory", function ()
|
||||
-- ==========================================================================
|
||||
-- Events
|
||||
-- ==========================================================================
|
||||
local events = CreateFrame("Frame")
|
||||
events:RegisterEvent("LOOT_HISTORY_FULL_UPDATE")
|
||||
events:RegisterEvent("LOOT_HISTORY_ROLL_CHANGED")
|
||||
events:RegisterEvent("LOOT_HISTORY_ROLL_COMPLETE")
|
||||
events:SetScript("OnEvent", function()
|
||||
-- auto-show on a new roll opening / completing, if enabled
|
||||
if C.loothistory.autoshow == "1"
|
||||
and (event == "LOOT_HISTORY_FULL_UPDATE" or event == "LOOT_HISTORY_ROLL_COMPLETE")
|
||||
and not pfUI.loothistory:IsShown() then
|
||||
-- auto-show on a new roll opening / completing, if enabled
|
||||
local function AutoShow()
|
||||
if C.loothistory.autoshow == "1" and not pfUI.loothistory:IsShown() then
|
||||
pfUI.loothistory:Show() -- OnShow runs FullUpdate
|
||||
return
|
||||
end
|
||||
FullUpdate() -- no-op while hidden
|
||||
end)
|
||||
end
|
||||
|
||||
pfUI.events:RegisterFrameEventAndCallback("LOOT_HISTORY_FULL_UPDATE", AutoShow)
|
||||
pfUI.events:RegisterFrameEventAndCallback("LOOT_HISTORY_ROLL_COMPLETE", AutoShow)
|
||||
pfUI.events:RegisterFrameEventAndCallback("LOOT_HISTORY_ROLL_CHANGED", FullUpdate)
|
||||
|
||||
-- ==========================================================================
|
||||
-- Slash command
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
pfUI:RegisterModule("lossofcontrol", function ()
|
||||
-- 5.x's loss of control alert. ClassicAPI's C_LossOfControl builds the
|
||||
-- effects from the player's debuffs and from the school lockout of an
|
||||
-- interrupt.
|
||||
local strings = L["lossofcontrol"]
|
||||
|
||||
-- how much each effect takes away; the alert shows the strongest one
|
||||
local PRIORITY = {
|
||||
STUN = 3, FEAR = 3, CONFUSE = 3, CHARM = 3, POSSESS = 3, PACIFYSILENCE = 3,
|
||||
SILENCE = 2, SCHOOL_INTERRUPT = 2, PACIFY = 2,
|
||||
DISARM = 1, ROOT = 1,
|
||||
}
|
||||
|
||||
-- the lockout packet does not name the interrupting spell
|
||||
local INTERRUPT_ICON = "Interface\\Icons\\Ability_Kick"
|
||||
|
||||
local function IsStronger(data, best)
|
||||
local priority, bestPriority = PRIORITY[data.locType], PRIORITY[best.locType]
|
||||
if priority ~= bestPriority then return priority > bestPriority end
|
||||
return (data.timeRemaining or math.huge) > (best.timeRemaining or math.huge)
|
||||
end
|
||||
|
||||
local frame = CreateFrame("Frame", "pfLossOfControl", UIParent)
|
||||
frame:SetSize(220, 48)
|
||||
frame:SetPoint("CENTER", 0, 120)
|
||||
frame:SetFrameStrata("HIGH")
|
||||
frame:Hide()
|
||||
|
||||
frame.icon = CreateFrame("Frame", nil, frame)
|
||||
frame.icon:SetSize(48, 48)
|
||||
frame.icon:SetPoint("LEFT", 0, 0)
|
||||
CreateBackdrop(frame.icon, nil, true)
|
||||
|
||||
frame.icon.tex = frame.icon:CreateTexture(nil, "ARTWORK")
|
||||
HandleIcon(frame.icon, frame.icon.tex)
|
||||
|
||||
frame.cd = CreateCooldown(frame.icon, "lossofcontrol")
|
||||
frame.cd:SetAllPoints(frame.icon.tex)
|
||||
|
||||
frame.label = frame:CreateFontString(nil, "OVERLAY")
|
||||
frame.label:SetFont(pfUI.font_default, 20, "OUTLINE")
|
||||
frame.label:SetTextColor(NORMAL_FONT_COLOR:GetRGB())
|
||||
frame.label:SetPoint("LEFT", frame.icon, "RIGHT", 8, 0)
|
||||
|
||||
frame.Refresh = function(self)
|
||||
local best
|
||||
for i = 1, C_LossOfControl.GetActiveLossOfControlDataCount() do
|
||||
local data = C_LossOfControl.GetActiveLossOfControlData(i)
|
||||
if not best or IsStronger(data, best) then best = data end
|
||||
end
|
||||
|
||||
if not best then
|
||||
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||||
self:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
if best.locType == "SCHOOL_INTERRUPT" then
|
||||
self.label:SetText(format(strings.LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL, C_Spell.GetSchoolString(best.lockoutSchool)))
|
||||
self.icon.tex:SetTexture(INTERRUPT_ICON)
|
||||
else
|
||||
self.label:SetText(strings["LOSS_OF_CONTROL_DISPLAY_" .. best.locType])
|
||||
self.icon.tex:SetTexture(best.iconTexture)
|
||||
end
|
||||
|
||||
CooldownFrame_SetTimer(self.cd, best.startTime or 0, best.duration or 0, best.startTime and 1 or 0)
|
||||
self:Show()
|
||||
end
|
||||
|
||||
-- a refreshed debuff (UNIT_AURA_DELTA) or a second kick on the same school
|
||||
-- (SPELL_UPDATE_COOLDOWN) changes the timer without a loss of control event
|
||||
frame:SetScript("OnShow", function()
|
||||
this:RegisterUnitEvent("UNIT_AURA_DELTA", "player")
|
||||
this:RegisterEvent("SPELL_UPDATE_COOLDOWN")
|
||||
end)
|
||||
frame:SetScript("OnHide", function()
|
||||
this:UnregisterAllEvents()
|
||||
end)
|
||||
frame:SetScript("OnEvent", function()
|
||||
this:Refresh()
|
||||
end)
|
||||
|
||||
pfUI.events:RegisterFrameEventAndCallback("LOSS_OF_CONTROL_ADDED", function() frame:Refresh() end)
|
||||
pfUI.events:RegisterFrameEventAndCallback("LOSS_OF_CONTROL_UPDATE", function() frame:Refresh() end)
|
||||
|
||||
UpdateMovable(frame)
|
||||
pfUI.lossofcontrol = frame
|
||||
end)
|
||||
@@ -8,7 +8,7 @@
|
||||
-- on both the modern (Turtle/Octo) and stock-vanilla macro UIs. The surrounding
|
||||
-- MacroFrame (list + body editor) is Blizzard's, already skinned elsewhere.
|
||||
pfUI:RegisterModule("macroicons", function ()
|
||||
HookAddonOrVariable("Blizzard_MacroUI", function()
|
||||
HookAddon("Blizzard_MacroUI", function()
|
||||
-- ============================================================
|
||||
-- Popup frame
|
||||
-- ============================================================
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
pfUI:RegisterModule("macrotweak", function ()
|
||||
local conflictAddons = { "Supermacro", "SuperCleveRoidMacros", "UltimaMacros" }
|
||||
local disabled = false
|
||||
|
||||
for _, addon in pairs(conflictAddons) do
|
||||
local name = addon
|
||||
EventUtil.ContinueOnAddOnLoaded(name, function()
|
||||
if not disabled then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: " .. name .. " found, macrotweak disabled.")
|
||||
end
|
||||
disabled = true
|
||||
end)
|
||||
end
|
||||
|
||||
-- do not write macro calls into chat input history
|
||||
-- (install once: _AddHistoryLine is our backup slot and is nil until we set it)
|
||||
if not ChatFrameEditBox._AddHistoryLine then
|
||||
local userinput
|
||||
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
|
||||
ChatFrameEditBox.AddHistoryLine = function(self, text)
|
||||
if disabled then return ChatFrameEditBox._AddHistoryLine(self, text) end
|
||||
if not userinput and text and string.find(text, "^/run(.+)") then return end
|
||||
if not userinput and string.find(text, "^/script(.+)") then return end
|
||||
if not userinput and string.find(text, "^/cast(.+)") then return end
|
||||
ChatFrameEditBox._AddHistoryLine(self, text)
|
||||
end
|
||||
|
||||
local OnEnter = ChatFrameEditBox:GetScript("OnEnterPressed")
|
||||
ChatFrameEditBox:SetScript("OnEnterPressed", function(a1,a2,a3,a4)
|
||||
userinput = true
|
||||
OnEnter(a1,a2,a3,a4)
|
||||
userinput = nil
|
||||
end)
|
||||
end
|
||||
|
||||
-- make sure #showtooltip inside macros won't be sent
|
||||
local hookSendChatMessage = SendChatMessage
|
||||
function _G.SendChatMessage(msg, ...)
|
||||
if disabled then return hookSendChatMessage(msg, unpack(arg)) end
|
||||
if msg and string.find(msg, "^#showtooltip ") then return end
|
||||
hookSendChatMessage(msg, unpack(arg))
|
||||
end
|
||||
|
||||
-- add /use and /equip to the macro api:
|
||||
-- https://wowwiki.fandom.com/wiki/Making_a_macro
|
||||
-- supported arguments:
|
||||
-- /use <itemname>
|
||||
-- /use <inventory slot>
|
||||
-- /use <bag> <slot>
|
||||
pfUI.api.RegisterSlashCommand("PFUSE", { "/equip" , "/use", "/pfequip", "/pfuse" }, function (msg)
|
||||
if not msg or msg == "" then return end
|
||||
local bag, slot, _
|
||||
if string.find(msg, "%d+%s+%d+") then
|
||||
_, _, bag, slot = string.find(msg, "(%d+)%s+(%d+)")
|
||||
elseif string.find(msg, "%d+") then
|
||||
_, _, slot = string.find(msg, "(%d+)")
|
||||
else
|
||||
bag, slot = FindItem(msg)
|
||||
end
|
||||
|
||||
if bag and slot then
|
||||
UseContainerItem(bag, slot)
|
||||
elseif not bag and slot then
|
||||
UseInventoryItem(slot)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
+9
-6
@@ -33,6 +33,10 @@ pfUI:RegisterModule("map", function ()
|
||||
local alpha = C.position["WorldMapFrame"].alpha
|
||||
local scale = C.position["WorldMapFrame"].scale
|
||||
|
||||
-- the hooks go on once, however often the loader runs: turtle-wow.lua also
|
||||
-- calls it, outside of an event
|
||||
local hooked
|
||||
|
||||
local pfMapLoader = CreateFrame("Frame")
|
||||
pfMapLoader:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfMapLoader:SetScript("OnEvent", function()
|
||||
@@ -46,9 +50,8 @@ pfUI:RegisterModule("map", function ()
|
||||
WorldMapFrame:EnableMouse(true)
|
||||
WorldMapFrame:RegisterForDrag("LeftButton")
|
||||
|
||||
-- make sure the hooks get only applied once
|
||||
if not this.hooked then
|
||||
this.hooked = true
|
||||
if not hooked then
|
||||
hooked = true
|
||||
|
||||
WorldMapFrame:HookScript("OnShow", function()
|
||||
-- customize
|
||||
@@ -64,14 +67,14 @@ pfUI:RegisterModule("map", function ()
|
||||
|
||||
WorldMapFrame:HookScript("OnMouseWheel", function()
|
||||
if IsShiftKeyDown() then
|
||||
alpha = clamp(WorldMapFrame:GetAlpha() + arg1/10, 0.1, 1.0)
|
||||
alpha = Clamp(WorldMapFrame:GetAlpha() + arg1/10, 0.1, 1.0)
|
||||
WorldMapFrame:SetAlpha(alpha)
|
||||
end
|
||||
|
||||
if IsControlKeyDown() then
|
||||
local oldscale = WorldMapFrame:GetScale()
|
||||
local point, rel, relpoint, offx, offy = WorldMapFrame:GetPoint()
|
||||
scale = clamp(oldscale + arg1/10, 0.1, 2.0)
|
||||
scale = Clamp(oldscale + arg1/10, 0.1, 2.0)
|
||||
|
||||
-- recalculate world frame position based on old and new scale
|
||||
if point == "TOPLEFT" and relpoint == "TOPLEFT" then
|
||||
@@ -180,7 +183,7 @@ pfUI:RegisterModule("map", function ()
|
||||
my = (( my + height / 2 ) - ( y / scale )) / height * 100
|
||||
end
|
||||
|
||||
if mx and my and MouseIsOver(WorldMapButton) then
|
||||
if mx and my and WorldMapButton:IsMouseOver() then
|
||||
WorldMapButton.coords.text:SetFormattedText('%.1f / %.1f', mx, my)
|
||||
else
|
||||
WorldMapButton.coords.text:SetText("")
|
||||
|
||||
@@ -95,7 +95,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
local tooltipText = ""
|
||||
if unit_button_name == 'WorldMap' then
|
||||
-- check player
|
||||
if MouseIsOver(WorldMapPlayer) then
|
||||
if WorldMapPlayer:IsMouseOver() then
|
||||
ColorizeName(WorldMapPlayer)
|
||||
tooltipText = WorldMapPlayer.name
|
||||
end
|
||||
@@ -104,7 +104,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
-- check party
|
||||
for i=1, MAX_PARTY_MEMBERS do
|
||||
local frame = _G[unit_button_name.."Party"..i]
|
||||
if frame:IsVisible() and MouseIsOver(frame) then
|
||||
if frame:IsVisible() and frame:IsMouseOver() then
|
||||
ColorizeName(frame)
|
||||
tooltipText = tooltipText.."\n"..frame.name
|
||||
end
|
||||
@@ -113,7 +113,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
--check Raid
|
||||
for i=1, MAX_RAID_MEMBERS do
|
||||
local frame = _G[unit_button_name.."Raid"..i]
|
||||
if frame:IsVisible() and MouseIsOver(frame) then
|
||||
if frame:IsVisible() and frame:IsMouseOver() then
|
||||
ColorizeName(frame)
|
||||
tooltipText = tooltipText.."\n"..frame.name
|
||||
end
|
||||
@@ -138,7 +138,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
end
|
||||
|
||||
-- BattlefieldMinimap
|
||||
HookAddonOrVariable("Blizzard_BattlefieldMinimap", function()
|
||||
HookAddon("Blizzard_BattlefieldMinimap", function()
|
||||
Initialize('BattlefieldMinimap')
|
||||
|
||||
hooksecurefunc('BattlefieldMinimap_OnUpdate', function()
|
||||
|
||||
+73
-63
@@ -30,20 +30,13 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
pfUI.mapreveal:UpdateConfig()
|
||||
end)
|
||||
|
||||
local explores = {}
|
||||
local explorecaches = {}
|
||||
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
|
||||
|
||||
-- Own texture pool - separate from Blizzard's WorldMapOverlay textures
|
||||
local pfOverlays = {}
|
||||
local pfOverlayMax = 0
|
||||
|
||||
local function pfGetOverlay(idx)
|
||||
if not pfOverlays[idx] then
|
||||
pfOverlays[idx] = WorldMapDetailFrame:CreateTexture("pfReveal"..idx, "BORDER")
|
||||
end
|
||||
return pfOverlays[idx]
|
||||
end
|
||||
local overlayPool = CreateTexturePool(WorldMapDetailFrame, "BORDER", nil, nil, function(_, tex)
|
||||
tex:Hide()
|
||||
tex:ClearAllPoints()
|
||||
end)
|
||||
|
||||
local exploreEnter = function()
|
||||
WorldMapTooltip:ClearLines()
|
||||
@@ -69,70 +62,80 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Magnifying-glass icons for unexplored overlays. Everything constant lives
|
||||
-- in the creator; the update only anchors and labels what it acquires -- and
|
||||
-- it only acquires the ones it is going to show, where the old table grew an
|
||||
-- icon for every overlay in the zone and hid most of them again.
|
||||
local function CreateExplore()
|
||||
local explore = CreateFrame("Frame", nil, WorldMapDetailFrame)
|
||||
explore:SetSize(16, 16)
|
||||
explore:SetScript("OnEnter", exploreEnter)
|
||||
explore:SetScript("OnLeave", exploreLeave)
|
||||
explore:EnableMouse(true)
|
||||
explore:SetFrameLevel(255)
|
||||
|
||||
explore.tex = explore:CreateTexture(nil, "OVERLAY")
|
||||
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
|
||||
explore.tex:SetBlendMode("ADD")
|
||||
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
explore.tex:SetAllPoints()
|
||||
|
||||
return explore
|
||||
end
|
||||
|
||||
local explorePool = CreateObjectPool(CreateExplore, function(_, explore)
|
||||
explore:Hide()
|
||||
explore:ClearAllPoints()
|
||||
end)
|
||||
|
||||
local function pfWorldMapFrame_Update()
|
||||
-- clear stale caches
|
||||
for k in pairs(explorecaches) do explorecaches[k] = nil end
|
||||
|
||||
-- hide all our textures from last frame
|
||||
for i = 1, pfOverlayMax do
|
||||
pfOverlays[i]:Hide()
|
||||
end
|
||||
-- hide all our textures and icons from last frame
|
||||
overlayPool:ReleaseAll()
|
||||
explorePool:ReleaseAll()
|
||||
|
||||
local showExplore = C.appearance.worldmap.mapexploration == "1"
|
||||
local showReveal = C.appearance.worldmap.mapreveal == "1"
|
||||
if not showExplore and not showReveal then return end
|
||||
|
||||
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
||||
local mapFileName = GetMapInfo()
|
||||
if not mapFileName then mapFileName = "World" end
|
||||
|
||||
local numOverlays = GetNumMapOverlays()
|
||||
|
||||
-- accumulate explored overlays per zone (never clear, only add)
|
||||
if not alreadyknown[mapFileName] then alreadyknown[mapFileName] = {} end
|
||||
for i = 1, numOverlays do
|
||||
local texName = GetMapOverlayInfo(i)
|
||||
if texName then alreadyknown[mapFileName][string.upper(texName)] = true end
|
||||
end
|
||||
|
||||
local zoneKnown = alreadyknown[mapFileName]
|
||||
|
||||
-- hide explore icons
|
||||
for _, frame in pairs(explores) do frame:Hide() end
|
||||
|
||||
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
|
||||
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
|
||||
local zoneData = C_Map.GetMapOverlays() or {}
|
||||
local textureCount = 0
|
||||
|
||||
for i, overlay in ipairs(zoneData) do
|
||||
-- ClassicAPI: the unexplored subset of the viewed zone, using the engine's
|
||||
-- own explored-bit test. Replaces the alreadyknown accumulator, which
|
||||
-- replayed the explored-only GetMapOverlayInfo view. Keyed by the bare
|
||||
-- texture name, the same key the icon cache below uses.
|
||||
local unknown = {}
|
||||
if showExplore then
|
||||
for _, overlay in ipairs(C_MapExplorationInfo.GetUnexploredMapTextures() or {}) do
|
||||
if overlay.textureName and overlay.textureName ~= "" then
|
||||
unknown[string.upper(overlay.textureName)] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, overlay in ipairs(zoneData) do
|
||||
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
|
||||
local textureName = overlay.texturePath -- full engine path (for SetTexture)
|
||||
local textureWidth = overlay.textureWidth
|
||||
local textureHeight = overlay.textureHeight
|
||||
local offsetX = overlay.offsetX
|
||||
local offsetY = overlay.offsetY
|
||||
|
||||
-- explore magnifying glass icon
|
||||
explores[i] = explores[i] or CreateFrame("Frame", nil, WorldMapDetailFrame)
|
||||
local explore = explores[i]
|
||||
explore:SetWidth(16)
|
||||
explore:SetHeight(16)
|
||||
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
|
||||
explore:SetScript("OnEnter", exploreEnter)
|
||||
explore:SetScript("OnLeave", exploreLeave)
|
||||
explore:EnableMouse(true)
|
||||
explore:SetFrameLevel(255)
|
||||
explore.name = mapFileName .. " (" .. name .. ")"
|
||||
explore.area = name -- cache key: explorecaches is keyed by the plain area name
|
||||
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
|
||||
explore.tex:SetBlendMode("ADD")
|
||||
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
explore.tex:SetAllPoints()
|
||||
|
||||
-- `alreadyknown` stores the FULL paths GetMapOverlayInfo returns,
|
||||
-- so compare with the full path, not the bare name.
|
||||
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
|
||||
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
|
||||
-- explore magnifying glass icon for overlays the engine still
|
||||
-- counts as unexplored.
|
||||
if showExplore and unknown[string.upper(name)] then
|
||||
local explore = explorePool:Acquire()
|
||||
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
|
||||
explore.name = mapFileName .. " (" .. name .. ")"
|
||||
explore.area = name -- cache key: explorecaches is keyed by the plain area name
|
||||
explore:Show()
|
||||
else
|
||||
explore:Hide()
|
||||
end
|
||||
|
||||
-- render overlay texture tiles on BORDER draw layer
|
||||
@@ -145,13 +148,11 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
-- disambiguated from the actual BLP dimensions. No 256px grid
|
||||
-- math here — deriving the grid from textureWidth/Height is
|
||||
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
|
||||
if C.appearance.worldmap.mapreveal == "1" then
|
||||
if showReveal then
|
||||
for _, tile in ipairs(overlay.tiles) do
|
||||
textureCount = textureCount + 1
|
||||
local tex = pfGetOverlay(textureCount)
|
||||
local tex = overlayPool:Acquire()
|
||||
|
||||
tex:SetWidth(tile.width)
|
||||
tex:SetHeight(tile.height)
|
||||
tex:SetSize(tile.width, tile.height)
|
||||
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
|
||||
tex:ClearAllPoints()
|
||||
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
|
||||
@@ -165,8 +166,6 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pfOverlayMax = math.max(pfOverlayMax, textureCount)
|
||||
end
|
||||
|
||||
-- hook WorldMapFrame_Update
|
||||
@@ -176,4 +175,15 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
pfWorldMapFrame_Update()
|
||||
end
|
||||
|
||||
end)
|
||||
-- live refresh while the map is open: exploration changes arrive on this
|
||||
-- event. Zone switches, zoom and (re)opens still come through the hook
|
||||
-- above, so nothing is redrawn while the map is closed — the next open
|
||||
-- rebuilds from the current state.
|
||||
|
||||
pfUI.events:RegisterFrameEventAndCallback("MAP_EXPLORATION_UPDATED", function()
|
||||
if WorldMapFrame and WorldMapFrame:IsShown() then
|
||||
pfWorldMapFrame_Update()
|
||||
end
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
+40
-24
@@ -1,12 +1,9 @@
|
||||
pfUI:RegisterModule("marktracking", function ()
|
||||
if not UnitExists("mark1") and not UnitExists("mark8") then
|
||||
if not pcall(function() UnitExists("mark1") end) then return end
|
||||
end
|
||||
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
|
||||
local markerTokens = {}
|
||||
local markerTokens = {} -- [i] = "markN"
|
||||
local markerIndex = {} -- ["markN"] = i, for the event handler's arg1
|
||||
|
||||
local markerConfigKeys = {
|
||||
"raidmarkercolor_star",
|
||||
@@ -22,6 +19,7 @@ pfUI:RegisterModule("marktracking", function ()
|
||||
local markerColors = {}
|
||||
for i, markKey in ipairs(markerConfigKeys) do
|
||||
markerTokens[i] = "mark" .. i
|
||||
markerIndex[markerTokens[i]] = i
|
||||
local r, g, b, a = GetStringColor(C.unitframes[markKey])
|
||||
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
|
||||
end
|
||||
@@ -73,8 +71,7 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
else
|
||||
pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0)
|
||||
end
|
||||
pfUI.marktracking:SetWidth(TOTAL_ROW_WIDTH)
|
||||
pfUI.marktracking:SetHeight(8 * (ROW_HEIGHT + 1) + border * 2 - 1)
|
||||
pfUI.marktracking:SetSize(TOTAL_ROW_WIDTH, 8 * (ROW_HEIGHT + 1) + border * 2 - 1)
|
||||
pfUI.marktracking:Hide()
|
||||
|
||||
CreateBackdrop(pfUI.marktracking)
|
||||
@@ -261,9 +258,7 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
|
||||
-- Unlock mode: show fixed 1-row placeholder so positioning works correctly
|
||||
if pfUI.unlock then
|
||||
local origShow = pfUI.unlock:GetScript("OnShow")
|
||||
pfUI.unlock:SetScript("OnShow", function()
|
||||
if origShow then origShow() end
|
||||
pfUI.unlock:HookScript("OnShow", function()
|
||||
isUnlocked = true
|
||||
-- hide all rows, show container at 1-row height as drag handle
|
||||
for i = 1, 8 do
|
||||
@@ -273,9 +268,7 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
pfUI.marktracking:Show()
|
||||
end)
|
||||
|
||||
local origHide = pfUI.unlock:GetScript("OnHide")
|
||||
pfUI.unlock:SetScript("OnHide", function()
|
||||
if origHide then origHide() end
|
||||
pfUI.unlock:HookScript("OnHide", function()
|
||||
isUnlocked = false
|
||||
UpdateDisplay()
|
||||
end)
|
||||
@@ -284,27 +277,50 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
-- Event-driven scanner frame
|
||||
local scanner = CreateFrame("Frame")
|
||||
|
||||
-- Fallback poll: catches units that come into range AFTER a marker was set
|
||||
-- (no event fires for that case, so we need this safety net). UpdateDisplay
|
||||
-- is a full eight-row rebuild, so it exists only while grouped -- raid markers
|
||||
-- are a group feature and there is nothing to discover alone. The group events
|
||||
-- below start and cancel it, so outside a group there is no timer queued at
|
||||
-- all rather than one waking every second to return early.
|
||||
--
|
||||
-- Deliberately NOT keyed on a mark being visible: a marker set on a unit that
|
||||
-- is out of range shows no row, and that is exactly what this poll catches.
|
||||
local poll
|
||||
local function UpdatePoll()
|
||||
local grouped = IsInGroup()
|
||||
if grouped and not poll then
|
||||
poll = C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
|
||||
elseif not grouped and poll then
|
||||
poll:Cancel()
|
||||
poll = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
|
||||
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
|
||||
-- UNIT_HEALTH/UNIT_MAXHEALTH: ClassicAPI fires these per token; with the mark
|
||||
-- tokens observed they arrive as arg1 == "markN", so we refresh just that
|
||||
-- one row (UpdateRow) instead of rescanning all eight.
|
||||
-- PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE: joined or left a group -> the rows
|
||||
-- can change, and the fallback poll starts or stops with it
|
||||
-- UNIT_HEALTH/UNIT_MAXHEALTH: filtered to the eight mark tokens, so arg1 is
|
||||
-- always "markN" and we refresh just that row (UpdateRow) instead of
|
||||
-- rescanning all eight.
|
||||
scanner:RegisterEvent("RAID_TARGET_UPDATE")
|
||||
scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
scanner:RegisterEvent("UNIT_HEALTH")
|
||||
scanner:RegisterEvent("UNIT_MAXHEALTH")
|
||||
scanner:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
scanner:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||
scanner:RegisterUnitEvent("UNIT_HEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
|
||||
scanner:RegisterUnitEvent("UNIT_MAXHEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
|
||||
|
||||
scanner:SetScript("OnEvent", function()
|
||||
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
|
||||
-- arg1 is the token; "markN" -> N, nil for any non-mark token.
|
||||
local i = arg1 and tonumber(string.match(arg1, "^mark(%d)"))
|
||||
-- arg1 is one of the eight tokens we registered for, so this is a lookup
|
||||
-- rather than a parse -- string.match would allocate a capture and
|
||||
-- tonumber would parse it, on every health tick of every marked unit.
|
||||
local i = arg1 and markerIndex[arg1]
|
||||
if i then UpdateRow(i) end
|
||||
return
|
||||
end
|
||||
if event ~= "RAID_TARGET_UPDATE" then UpdatePoll() end
|
||||
UpdateDisplay()
|
||||
end)
|
||||
|
||||
-- Fallback poll: catches units that come into range AFTER a marker was set
|
||||
-- (no event fires for that case, so we need this safety net)
|
||||
C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
|
||||
end)
|
||||
+20
-18
@@ -18,7 +18,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap:SetPoint("TOPRIGHT", UIParent, -border*2, -border*2)
|
||||
UpdateMovable(pfUI.minimap)
|
||||
pfUI.minimap:SetScript("OnShow", function()
|
||||
QueueFunction(ShowUIPanel, Minimap)
|
||||
RunNextFrame(function() ShowUIPanel(Minimap) end)
|
||||
end)
|
||||
|
||||
Minimap:SetParent(pfUI.minimap)
|
||||
@@ -103,30 +103,32 @@ pfUI:RegisterModule("minimap", function ()
|
||||
this.highlight:SetAllPoints(this)
|
||||
this.highlight:SetFrameLevel(this:GetFrameLevel() + 1)
|
||||
|
||||
this.highlight.tex = this.highlight:CreateTexture("OVERLAY")
|
||||
this.highlight.tex = this.highlight:CreateTexture(nil, "OVERLAY")
|
||||
this.highlight.tex:SetTexture(pfUI.media["img:mail"])
|
||||
this.highlight.tex:SetPoint("TOPLEFT", MiniMapMailIcon, "TOPLEFT", -2, 2)
|
||||
this.highlight.tex:SetPoint("BOTTOMRIGHT", MiniMapMailIcon, "BOTTOMRIGHT", 2, -2)
|
||||
this.highlight.tex:SetVertexColor(1,.5,.5)
|
||||
|
||||
this.highlight:SetScript("OnUpdate", function()
|
||||
if not this.count then this.count = 0 end
|
||||
if not this.modifier then this.modifier = 1 end
|
||||
if this.count >= 10 then this:Hide() end
|
||||
|
||||
this:SetAlpha(this:GetAlpha() + this.modifier)
|
||||
|
||||
if this:GetAlpha() <= 0.1 then
|
||||
this.modifier = 0.05
|
||||
this.count = this.count + 1
|
||||
elseif this:GetAlpha() >= 0.9 then
|
||||
this.modifier = -0.05
|
||||
end
|
||||
end)
|
||||
-- Blink ten times between .9 and .1, then hide
|
||||
local highlight = this.highlight
|
||||
highlight:SetAlpha(.9)
|
||||
highlight.blink = highlight:CreateAnimationGroup()
|
||||
for i = 1, 10 do
|
||||
local down = highlight.blink:CreateAnimation("Alpha")
|
||||
down:SetChange(-.8)
|
||||
down:SetDuration(.3)
|
||||
down:SetOrder(i * 2 - 1)
|
||||
local up = highlight.blink:CreateAnimation("Alpha")
|
||||
up:SetChange(.8)
|
||||
up:SetDuration(.3)
|
||||
up:SetOrder(i * 2)
|
||||
end
|
||||
highlight.blink:SetScript("OnFinished", function() highlight:Hide() end)
|
||||
end
|
||||
|
||||
this.highlight.count = 0
|
||||
this.highlight:Show()
|
||||
this.highlight.blink:Stop()
|
||||
this.highlight.blink:Play()
|
||||
end)
|
||||
|
||||
-- Create coordinates text frame with location configurable
|
||||
@@ -225,7 +227,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap)
|
||||
pfUI.minimap.pvpicon:Hide()
|
||||
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
|
||||
pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION")
|
||||
pfUI.minimap.pvpicon:RegisterUnitEvent("UNIT_FACTION", "player")
|
||||
pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
|
||||
pfUI.minimap.pvpicon:SetSize(16, 16)
|
||||
pfUI.minimap.pvpicon:SetAlpha(.5)
|
||||
|
||||
+215
-239
@@ -5,10 +5,7 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
-- Local function references for performance
|
||||
local GetTime = GetTime
|
||||
local UnitName = UnitName
|
||||
local UnitClass = UnitClass
|
||||
local UnitLevel = UnitLevel
|
||||
local UnitIsPlayer = UnitIsPlayer
|
||||
local UnitIsDead = UnitIsDead
|
||||
local UnitAffectingCombat = UnitAffectingCombat
|
||||
local UnitIsUnit = UnitIsUnit
|
||||
local UnitCanAssist = UnitCanAssist
|
||||
@@ -80,10 +77,10 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
-- vs channel itself. Never called per frame.
|
||||
local function PollCastInfo(unit)
|
||||
if not unit then return nil end
|
||||
local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit)
|
||||
local name, _, texture, startMs, endMs, _, _, noInterrupt, spellID = C_Spell.UnitCastingInfo(unit)
|
||||
local isChannel
|
||||
if not name then
|
||||
name, _, texture, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(unit)
|
||||
name, _, texture, startMs, endMs, _, noInterrupt, spellID = C_Spell.UnitChannelInfo(unit)
|
||||
isChannel = true
|
||||
end
|
||||
if not name or not startMs or not endMs then return nil end
|
||||
@@ -95,6 +92,7 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
endTime = endMs / 1000,
|
||||
duration = (endMs - startMs) / 1000,
|
||||
isChannel = isChannel,
|
||||
noInterrupt = noInterrupt,
|
||||
}
|
||||
end
|
||||
|
||||
@@ -116,6 +114,7 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
|
||||
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
|
||||
for i = 1, 16 do debuffDisplayBuf[i] = {} end
|
||||
local auraSlots = {} -- reusable GetAuraSlots buffer for the per-plate aura scan
|
||||
local threatMemory = {} -- guid -> true if mob had player targeted
|
||||
-- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
|
||||
|
||||
@@ -131,8 +130,8 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
cfg.targetcastbar = C.nameplates["targetcastbar"] == "1"
|
||||
cfg.notargalpha = tonumber(C.nameplates.notargalpha) or 0.5
|
||||
if cfg.notargalpha > 1 then cfg.notargalpha = cfg.notargalpha / 100 end
|
||||
-- Clamp to 0.99 so non-target plates never reach 1.0 (used for target detection)
|
||||
if cfg.notargalpha > 0.99 then cfg.notargalpha = 0.99 end
|
||||
-- Clamp to 1.0 so a 100% setting yields full opacity (target detection is GUID-based)
|
||||
if cfg.notargalpha > 1 then cfg.notargalpha = 1 end
|
||||
cfg.namefightcolor = C.nameplates.namefightcolor == "1"
|
||||
cfg.spellname = C.nameplates.spellname == "1"
|
||||
cfg.showhp = C.nameplates.showhp == "1"
|
||||
@@ -156,10 +155,24 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
cfg.use_unitfonts = C.nameplates.use_unitfonts == "1"
|
||||
cfg.font_size = cfg.use_unitfonts and C.global.font_unit_size or C.global.font_size
|
||||
cfg.hptextformat = C.nameplates.hptextformat
|
||||
-- NEW: Cache debuff config
|
||||
cfg.debufftimers = C.nameplates.debufftimers == "1"
|
||||
cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
|
||||
cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
|
||||
|
||||
-- Throttle delays, resolved once instead of per plate per tick.
|
||||
-- libthrottle:Get walks the saved-variable table, a defaults fallback and a
|
||||
-- preset table, and can build a "<category>_custom" key -- the per-plate
|
||||
-- OnUpdate was calling it one or two times for every visible plate, a
|
||||
-- hundred times a second, just to decide it had nothing to do.
|
||||
--
|
||||
-- cfg.throttle_min is the floor across all four. No plate can ever be due
|
||||
-- sooner than that, so the update can bail on it before working out which
|
||||
-- category it actually belongs to.
|
||||
cfg.throttle_target = pfUI.throttle:Get("nameplates_target")
|
||||
cfg.throttle_mass = pfUI.throttle:Get("nameplates_mass")
|
||||
cfg.throttle_normal = pfUI.throttle:Get("nameplates")
|
||||
cfg.throttle_castbar = pfUI.throttle:Get("nameplates_castbar")
|
||||
cfg.throttle_min = cfg.throttle_target
|
||||
if cfg.throttle_mass < cfg.throttle_min then cfg.throttle_min = cfg.throttle_mass end
|
||||
if cfg.throttle_normal < cfg.throttle_min then cfg.throttle_min = cfg.throttle_normal end
|
||||
if cfg.throttle_castbar < cfg.throttle_min then cfg.throttle_min = cfg.throttle_castbar end
|
||||
|
||||
-- Rebuild offtanks lookup table
|
||||
offtanks = {}
|
||||
@@ -263,10 +276,6 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
return color
|
||||
end
|
||||
|
||||
local function DoNothing()
|
||||
return
|
||||
end
|
||||
|
||||
local function DisableObject(object)
|
||||
if not object then return end
|
||||
if not object.GetObjectType then return end
|
||||
@@ -296,18 +305,23 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
return plate.creatureType
|
||||
end
|
||||
|
||||
-- Totem icon, read straight from the game:
|
||||
-- * Passive totems self-cast their provided buff, so they carry exactly one
|
||||
-- aura whose icon IS the totem's icon (Totem::Summon TOTEM_PASSIVE).
|
||||
-- * Active totems (Searing/Magma/Fire Nova) cast at enemies and hold no
|
||||
-- self-aura, so their icon arrives via UNIT_SPELLCAST_SUCCEEDED (cached
|
||||
-- into plate.totemIcon by the event handler); nil here until then.
|
||||
-- Totem icon: UnitCreatedBySpell returns the totem-drop spell, whose icon IS
|
||||
-- the totem's icon. It's a broadcast descriptor field the client has for every
|
||||
-- summoned unit in range, so it resolves immediately for passive and active
|
||||
-- totems alike -- no self-aura read or attack-cast capture needed.
|
||||
--
|
||||
-- Re-read the spell every call rather than caching the icon outright: a shaman
|
||||
-- can swap the totem in place (same unit, new drop spell) with no plate re-add
|
||||
-- to invalidate a cache, so key the cached texture on the spell id and refresh
|
||||
-- it only when the spell changes.
|
||||
local function TotemPlate(plate)
|
||||
if C.nameplates.totemicons ~= "1" then return nil end
|
||||
if CreatureType(plate) ~= 11 then return nil end
|
||||
if plate.totemIcon then return plate.totemIcon end
|
||||
local aura = C_UnitAuras.GetBuffDataByIndex(plate.cachedGuid, 1)
|
||||
if aura then plate.totemIcon = aura.icon end
|
||||
local spellId = UnitCreatedBySpell(plate.cachedGuid)
|
||||
if spellId ~= plate.totemSpell then
|
||||
plate.totemSpell = spellId
|
||||
plate.totemIcon = spellId and C_Spell.GetSpellTexture(spellId) or nil
|
||||
end
|
||||
return plate.totemIcon
|
||||
end
|
||||
|
||||
@@ -359,16 +373,23 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
end
|
||||
|
||||
|
||||
local function GetUnitType(red, green, blue)
|
||||
if red > .9 and green < .2 and blue < .2 then
|
||||
return "ENEMY_NPC"
|
||||
elseif red > .9 and green > .9 and blue < .2 then
|
||||
return "NEUTRAL_NPC"
|
||||
elseif red < .2 and green < .2 and blue > 0.9 then
|
||||
return "FRIENDLY_PLAYER"
|
||||
elseif red < .2 and green > .9 and blue < .2 then
|
||||
return "FRIENDLY_NPC"
|
||||
end
|
||||
-- UnitSelectionType: 0 hostile, 1 unfriendly, 2 neutral, 3 friendly (or a
|
||||
-- PvP-flagged player), 4 unflagged player. Type 3 is ambiguous, so callers
|
||||
-- still promote *_NPC to *_PLAYER from their own player check.
|
||||
local selectionTypes = {
|
||||
[0] = "ENEMY_NPC",
|
||||
[1] = "ENEMY_NPC",
|
||||
[2] = "NEUTRAL_NPC",
|
||||
[3] = "FRIENDLY_NPC",
|
||||
[4] = "FRIENDLY_PLAYER",
|
||||
}
|
||||
|
||||
local function GetUnitType(plate)
|
||||
-- an unresolved token reads as the player's own type (4), so never ask
|
||||
-- without a GUID
|
||||
local guid = plate.cachedGuid
|
||||
if not guid or guid == "" then return "ENEMY_NPC" end
|
||||
return selectionTypes[UnitSelectionType(guid)]
|
||||
end
|
||||
|
||||
local filter, list, cache
|
||||
@@ -406,7 +427,7 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
plate.debuffs[index]:SetFrameLevel(4)
|
||||
|
||||
plate.debuffs[index].icon = plate.debuffs[index]:CreateTexture(nil, "BACKGROUND")
|
||||
plate.debuffs[index].icon:SetTexture(.3,1,.8,1)
|
||||
plate.debuffs[index].icon:SetColorTexture(.3,1,.8,1)
|
||||
plate.debuffs[index].icon:SetAllPoints(plate.debuffs[index])
|
||||
|
||||
plate.debuffs[index].stacks = plate.debuffs[index]:CreateFontString(nil, "OVERLAY")
|
||||
@@ -415,27 +436,8 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
plate.debuffs[index].stacks:SetJustifyV("BOTTOM")
|
||||
plate.debuffs[index].stacks:SetTextColor(1,1,0)
|
||||
|
||||
-- PERF: Use lightweight fake cooldown frame when animation disabled
|
||||
-- The Model-based CooldownFrameTemplate causes major lag with many nameplates
|
||||
if cfg.debuffanim ~= 1 then
|
||||
plate.debuffs[index].cd = CreateFrame("Frame", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index])
|
||||
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
||||
plate.debuffs[index].cd:SetFrameLevel(6)
|
||||
plate.debuffs[index].cd:SetScript("OnUpdate", CooldownFrame_OnUpdateModel)
|
||||
plate.debuffs[index].cd.AdvanceTime = DoNothing
|
||||
plate.debuffs[index].cd.SetSequence = DoNothing
|
||||
plate.debuffs[index].cd.SetSequenceTime = DoNothing
|
||||
else
|
||||
-- Use CooldownFrameTemplate for animation
|
||||
plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
|
||||
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
||||
plate.debuffs[index].cd:SetFrameLevel(6)
|
||||
end
|
||||
|
||||
-- Set initial config flags (will be cached per-cooldown later)
|
||||
plate.debuffs[index].cd.pfCooldownStyleAnimation = cfg.debuffanim
|
||||
plate.debuffs[index].cd.pfCooldownStyleText = cfg.debufftext
|
||||
plate.debuffs[index].cd.pfCooldownType = "ALL"
|
||||
plate.debuffs[index].cd = CreateCooldown(plate.debuffs[index], "nameplate", plate.platename.."Debuff"..index.."Cooldown")
|
||||
plate.debuffs[index].cd:SetFrameLevel(6)
|
||||
end
|
||||
|
||||
local function UpdateDebuffConfig(nameplate, i)
|
||||
@@ -468,15 +470,6 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
end
|
||||
|
||||
nameplate.debuffs[i]:SetSize(debuffsize, debuffsize)
|
||||
|
||||
-- Update cooldown display settings
|
||||
if nameplate.debuffs[i].cd then
|
||||
local cooldown_text = tonumber(C.nameplates.debufftext) or 1
|
||||
local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0
|
||||
nameplate.debuffs[i].cd.pfCooldownStyleText = cooldown_text
|
||||
nameplate.debuffs[i].cd.pfCooldownStyleAnimation = cooldown_anim
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- create nameplate core
|
||||
@@ -484,7 +477,7 @@ local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
|
||||
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
nameplates:RegisterEvent("PLAYER_LOGOUT")
|
||||
nameplates:RegisterEvent("UNIT_COMBO_POINTS")
|
||||
nameplates:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
|
||||
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
|
||||
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
|
||||
nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||
@@ -492,15 +485,15 @@ nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_CREATED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
nameplates:RegisterEvent("UNIT_AURA")
|
||||
nameplates:RegisterEvent("UNIT_FLAGS")
|
||||
nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
nameplates:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
||||
-- UNIT_AURA_DELTA / UNIT_FLAGS / UNIT_SPELLCAST_* are registered per plate, on the
|
||||
-- plate's own frame, against its own token -- see OnCreate and
|
||||
-- NAME_PLATE_UNIT_ADDED.
|
||||
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
-- The interruptible flips only fire for target and focus, not nameplate
|
||||
-- tokens. castState is keyed by GUID, so they still reach those units' plates.
|
||||
nameplates:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "target", "focus")
|
||||
nameplates:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "target", "focus")
|
||||
|
||||
nameplates:SetScript("OnEvent", function()
|
||||
-- Stop event handling during logout to prevent crash 132
|
||||
@@ -508,8 +501,16 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
this:SetScript("OnUpdate", nil)
|
||||
if nameplates.mouselook then
|
||||
nameplates.mouselook:SetScript("OnUpdate", nil)
|
||||
-- The plates hold their own unit subscriptions now, so silencing this
|
||||
-- frame alone would leave them dispatching through logout -- exactly what
|
||||
-- this branch exists to prevent. Leaving the world destroys the units
|
||||
-- before PLAYER_LOGOUT fires, and a destroyed plate already dropped its
|
||||
-- events and lost its methods, so only the live ones need silencing.
|
||||
for plate in pairs(registry) do
|
||||
if plate.nameplate and plate.nameplate.UnregisterAllEvents then
|
||||
plate.nameplate:UnregisterAllEvents()
|
||||
plate.nameplate:SetScript("OnEvent", nil)
|
||||
end
|
||||
end
|
||||
return
|
||||
|
||||
@@ -586,8 +587,20 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
local guid = UnitGUID(arg1)
|
||||
plate.nameplate.cachedGuid = guid
|
||||
plate.nameplate.unit = arg1
|
||||
|
||||
-- Point this plate's own subscriptions at the token it just took. On a
|
||||
-- recycled frame these replace the previous unit rather than stacking:
|
||||
-- RegisterUnitEvent on an already-filtered registration swaps the units.
|
||||
plate.nameplate:RegisterUnitEvent("UNIT_AURA_DELTA", arg1)
|
||||
plate.nameplate:RegisterUnitEvent("UNIT_FLAGS", arg1)
|
||||
plate.nameplate:RegisterUnitEvent("UNIT_TARGET", arg1)
|
||||
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_START", arg1)
|
||||
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", arg1)
|
||||
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_STOP", arg1)
|
||||
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", arg1)
|
||||
plate.nameplate.creatureType = nil -- recompute for the new unit
|
||||
plate.nameplate.totemIcon = nil
|
||||
plate.nameplate.totemSpell = nil
|
||||
if guid then
|
||||
plateByGuid[guid] = plate.nameplate
|
||||
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
|
||||
@@ -615,14 +628,9 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
|
||||
plate.nameplate.cachedGuid = nil
|
||||
plate.nameplate.unit = nil
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_FLAGS" then
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.eventcache = true
|
||||
-- Drop the subscriptions with the token: this slot is now free and the
|
||||
-- next plate to take it would otherwise feed this frame its events.
|
||||
plate.nameplate:UnregisterAllEvents()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -637,64 +645,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
if pn then pn.eventcache = true end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
||||
-- ClassicAPI fires UNIT_SPELLCAST_* per unit token, including the caster's
|
||||
-- "nameplateN". The payload has no timing, so poll it (PollCastInfo picks
|
||||
-- cast vs channel) and cache -- only for a unit we have a plate for, so
|
||||
-- the table stays bounded to on-screen casters.
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local guid = UnitGUID(arg1)
|
||||
local plate = guid and plateByGuid[guid]
|
||||
if plate then
|
||||
castState[guid] = PollCastInfo(arg1)
|
||||
if castState[guid] then
|
||||
plate.castUpdate = true -- bypass the throttle so the bar shows now
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
||||
-- Cast/channel ended (natural, interrupted, or cancelled -- the poll fires
|
||||
-- STOP for all three). Clear the cached cast and refresh its plate.
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local guid = UnitGUID(arg1)
|
||||
if guid and castState[guid] then
|
||||
castState[guid] = nil
|
||||
local plate = plateByGuid[guid]
|
||||
if plate then plate.castUpdate = true end
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
-- Active totems (Searing/Magma/Fire Nova) carry no self-aura, so their
|
||||
-- attack cast is the only icon source. Capture it once per totem, gated on
|
||||
-- creature type so a normal caster's spell never styles it as a totem.
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local guid = UnitGUID(arg1)
|
||||
local plate = guid and plateByGuid[guid]
|
||||
if plate and not plate.totemIcon and arg3 and CreatureType(plate) == 11 then
|
||||
local tex = C_Spell.GetSpellTexture(arg3)
|
||||
if tex then
|
||||
plate.totemIcon = tex
|
||||
plate.castUpdate = true -- re-render now so the icon shows
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UNIT_AURA" then
|
||||
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
|
||||
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
|
||||
-- fresh C_UnitAuras read next tick instead of waiting on the 0.5s
|
||||
-- throttle -- covers expirations, dispels, refreshes, and stack changes
|
||||
-- in one event. Guard on the token prefix (UNIT_AURA also fires for
|
||||
-- target/party/raid).
|
||||
if arg1 and strfind(arg1, "^nameplate") then
|
||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||
if plate and plate.nameplate then
|
||||
plate.nameplate.auraUpdate = true
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "PLAYER_TARGET_CHANGED" then
|
||||
frameState.targetGuid = UnitGUID('target')
|
||||
-- Flag the target's plate for update
|
||||
@@ -705,6 +655,17 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
-- Also propagate to all plates for alpha/strata updates
|
||||
this.eventcache = true
|
||||
|
||||
elseif event == "UNIT_SPELLCAST_INTERRUPTIBLE" or event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" then
|
||||
local guid = UnitGUID(arg1)
|
||||
local info = guid and castState[guid]
|
||||
local plate = info and plateByGuid[guid]
|
||||
if plate and plate.castbar then
|
||||
info.noInterrupt = event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE"
|
||||
-- UpdateCastbar only restyles on a new cast; force it
|
||||
plate.castbar.lastEndTime = nil
|
||||
plate.castUpdate = true
|
||||
end
|
||||
|
||||
elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then
|
||||
-- Only flag the target's plate for combo point update
|
||||
local plate = C_NamePlate.GetNamePlateForUnit("target")
|
||||
@@ -776,11 +737,55 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
nameplate.cache = {}
|
||||
nameplate.original = {}
|
||||
|
||||
-- Each plate watches its own unit. With RegisterUnitEvent the token IS the
|
||||
-- subscription, so there is no central listener sifting every unit event in
|
||||
-- the world for a "^nameplate" prefix and then resolving the plate back out
|
||||
-- of arg1 -- the event arrives only at the plate it concerns, and `this` is
|
||||
-- already that plate. NAME_PLATE_UNIT_ADDED points the registration at the
|
||||
-- new token; _REMOVED drops it, which matters because freed slots are
|
||||
-- reused and a stale token would feed this frame another unit's events.
|
||||
nameplate:SetScript("OnEvent", function()
|
||||
if event == "UNIT_AURA_DELTA" then
|
||||
-- a fresh C_UnitAuras read next tick rather than waiting out the 0.5s
|
||||
-- throttle -- covers expiry, dispels, refreshes and stack changes
|
||||
this.auraUpdate = true
|
||||
elseif event == "UNIT_FLAGS" then
|
||||
this.eventcache = true
|
||||
elseif event == "UNIT_TARGET" then
|
||||
-- the unit turned to someone else: recolour its combat state now
|
||||
-- rather than once the colour cache and the data tick run out
|
||||
if cfg.outcombatstate or cfg.barcombatstate then
|
||||
local cached = this.cachedGuid and combatColorCache[this.cachedGuid]
|
||||
if cached then cached.expires = 0 end
|
||||
this.eventcache = true
|
||||
end
|
||||
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
||||
-- the payload carries no timing, so poll it (PollCastInfo picks cast
|
||||
-- vs channel)
|
||||
local guid = this.cachedGuid
|
||||
if guid then
|
||||
castState[guid] = PollCastInfo(this.unit)
|
||||
if castState[guid] then
|
||||
this.castUpdate = true -- bypass the throttle so the bar shows now
|
||||
end
|
||||
end
|
||||
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
||||
-- ended: natural, interrupted or cancelled -- the poll fires STOP for all
|
||||
local guid = this.cachedGuid
|
||||
if guid and castState[guid] then
|
||||
castState[guid] = nil
|
||||
this.castUpdate = true
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- create shortcuts for all known elements and disable them
|
||||
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
|
||||
DisableObject(nameplate.original.healthbar)
|
||||
DisableObject(nameplate.original.castbar)
|
||||
|
||||
local NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
|
||||
|
||||
for i, object in pairs({parent:GetRegions()}) do
|
||||
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
|
||||
nameplate[NAMEPLATE_OBJECTORDER[i]] = object
|
||||
@@ -848,15 +853,15 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
combopoints[i] = CreateFrame("Frame", nil, nameplate)
|
||||
combopoints[i]:Hide()
|
||||
combopoints[i]:SetFrameLevel(8)
|
||||
combopoints[i].tex = combopoints[i]:CreateTexture("OVERLAY")
|
||||
combopoints[i].tex = combopoints[i]:CreateTexture(nil, "OVERLAY")
|
||||
combopoints[i].tex:SetAllPoints()
|
||||
|
||||
if i < 3 then
|
||||
combopoints[i].tex:SetTexture(1, .3, .3, .75)
|
||||
combopoints[i].tex:SetColorTexture(1, .3, .3, .75)
|
||||
elseif i < 4 then
|
||||
combopoints[i].tex:SetTexture(1, 1, .3, .75)
|
||||
combopoints[i].tex:SetColorTexture(1, 1, .3, .75)
|
||||
else
|
||||
combopoints[i].tex:SetTexture(.3, 1, .3, .75)
|
||||
combopoints[i].tex:SetColorTexture(.3, 1, .3, .75)
|
||||
end
|
||||
end
|
||||
nameplate.combopoints = combopoints
|
||||
@@ -949,6 +954,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
nameplate.name:SetJustifyH(nameTextPos)
|
||||
|
||||
nameplate.health:SetOrientation(orientation)
|
||||
nameplate.health:SetRotatesTexture(orientation == "VERTICAL")
|
||||
-- Bar anchors to the plate directly so the name's JustifyH (configurable
|
||||
-- below) can shift left/right without dragging the bar with it.
|
||||
nameplate.health:ClearAllPoints()
|
||||
@@ -1019,9 +1025,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
local level = plate.original.level:IsShown() and plate.original.level:GetObjectType() == "FontString" and tonumber(plate.original.level:GetText()) or "??"
|
||||
|
||||
-- reset per-unit cache when the plate is reassigned. Gate on GUID *and*
|
||||
-- name — name alone misses pool reuse between same-named units (e.g. plate
|
||||
-- held a player "Ironforge Guard" and is now reassigned to the NPC by the
|
||||
-- same name), which would leak a stale "PLAYER" hint into GetUnitInfo.
|
||||
-- name — name alone misses pool reuse between same-named units.
|
||||
-- Wipe the whole cache table: the PERF gates below ("only update X when
|
||||
-- X changed") would otherwise skip bar/color/text updates when the new
|
||||
-- unit happens to share a cached value with the previous occupant
|
||||
@@ -1044,44 +1048,38 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
||||
|
||||
-- remove unitstr when it doesn't resolve to this plate's unit (stale istarget,
|
||||
-- stale mouseover guid or a despawned unit). Must run before the cache fills
|
||||
-- below -- an unrelated unitstr would poison cache.player/minion with the
|
||||
-- *other* unit's answer, and the nil-gate would then never recompute it.
|
||||
-- stale mouseover guid or a despawned unit)
|
||||
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
||||
|
||||
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
||||
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored
|
||||
-- as true/false/nil so it doubles as the GetUnitInfo hint.
|
||||
if plate.cache.player == nil and unitstr then
|
||||
plate.cache.player = UnitIsPlayer(unitstr) and true or false
|
||||
-- the plate's own unit token says who it is; a player too high to show a
|
||||
-- level keeps the one the player database last saw
|
||||
local unit = plate.unit
|
||||
local player, class, elite, guild, ulevel
|
||||
if unit then
|
||||
player = UnitIsPlayer(unit)
|
||||
class = player and UnitClassBase(unit)
|
||||
elite = UnitClassification(unit)
|
||||
guild = player and GetGuildInfo(unit) or UnitSubName(unit)
|
||||
ulevel = UnitLevel(unit)
|
||||
if player and ulevel <= 0 then
|
||||
local _
|
||||
_, ulevel = GetUnitInfo(name)
|
||||
end
|
||||
end
|
||||
if plate.cache.minion == nil and unitstr then
|
||||
plate.cache.minion = UnitIsMinion(unitstr) and true or false
|
||||
end
|
||||
local class, ulevel, elite, player, guild
|
||||
if not plate.cache.minion then
|
||||
class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
||||
end
|
||||
if plate.cache.player ~= nil then player = plate.cache.player or nil end
|
||||
|
||||
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
||||
-- Use the unit's level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
||||
local levelFromDB = false
|
||||
if level == "??" and ulevel and ulevel > 0 then
|
||||
level = ulevel
|
||||
levelFromDB = true
|
||||
end
|
||||
|
||||
local red, green, blue = plate.original.healthbar:GetStatusBarColor()
|
||||
local unittype = GetUnitType(red, green, blue) or "ENEMY_NPC"
|
||||
local unittype = GetUnitType(plate)
|
||||
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
|
||||
|
||||
-- ignore players with npc names if plate level is lower than player level
|
||||
if ulevel and ulevel > (level == "??" and -1 or level) then player = nil end
|
||||
|
||||
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
||||
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
||||
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
||||
if not class and not plate.cache.minion then plate.wait_for_scan = true end
|
||||
|
||||
-- skip data updates on invisible frames
|
||||
if not visible then return end
|
||||
@@ -1119,7 +1117,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
local TotemIcon = TotemPlate(plate)
|
||||
|
||||
if TotemIcon then
|
||||
-- icon resolved from the totem's aura / attack cast (already a full path)
|
||||
-- icon resolved from the totem-drop spell (already a full path)
|
||||
plate.totem.icon:SetTexture(TotemIcon)
|
||||
|
||||
plate.glow:Hide()
|
||||
@@ -1199,7 +1197,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
|
||||
if cfg.showhp then
|
||||
local rhp, rhpmax, estimated
|
||||
local unit = plate.unit
|
||||
if unit then
|
||||
local npHp = UnitHealth(unit)
|
||||
local npMaxHp = UnitHealthMax(unit)
|
||||
@@ -1323,11 +1320,12 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
if unitstr then
|
||||
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
|
||||
local now = GetTime()
|
||||
-- positional UnitAura writes straight into the reusable buffer, so the
|
||||
-- per-plate scan allocates nothing (no per-aura table, no result array)
|
||||
local i = 1
|
||||
while debuffCount < 16 do
|
||||
local aname, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAura(unitstr, i, filter)
|
||||
-- one GetAuraSlots enumeration, then positional by-slot reads straight
|
||||
-- into the reusable buffer: the per-plate scan allocates nothing (no
|
||||
-- per-aura table, no result array) and walks the aura array once
|
||||
local n = ScanAuraSlots(unitstr, filter, auraSlots, 16)
|
||||
for i = 1, n do
|
||||
local aname, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||
if not aname then break end
|
||||
debuffCount = debuffCount + 1
|
||||
local b = debuffDisplayBuf[debuffCount]
|
||||
@@ -1337,7 +1335,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
b.dtype = dispelType
|
||||
b.duration = duration
|
||||
b.timeleft = (expirationTime and expirationTime > 0) and (expirationTime - now) or nil
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
for i = 1, 16 do
|
||||
@@ -1364,7 +1361,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
plate.debuffs[index].stacks:Hide()
|
||||
end
|
||||
|
||||
if duration and timeleft and cfg.debufftimers then
|
||||
if duration and timeleft then
|
||||
-- C_UnitAuras returns the Spell.dbc base duration, which talents
|
||||
-- can extend past — Shadow Affinity bumps SW:P from 18s to 24s,
|
||||
-- so a fresh cast has timeleft > duration and `now + timeleft -
|
||||
@@ -1379,14 +1376,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
local cd = plate.debuffs[index].cd
|
||||
cd:Show()
|
||||
if not cachedStart or abs(cachedStart - newStart) > 0.5 then
|
||||
if not cd.configCached or cd.cachedAnim ~= cfg.debuffanim or cd.cachedText ~= cfg.debufftext then
|
||||
cd.pfCooldownStyleAnimation = cfg.debuffanim
|
||||
cd.pfCooldownStyleText = cfg.debufftext
|
||||
cd:SetAlpha(cfg.debuffanim == 1 and 1 or 0)
|
||||
cd.cachedAnim = cfg.debuffanim
|
||||
cd.cachedText = cfg.debufftext
|
||||
cd.configCached = true
|
||||
end
|
||||
CooldownFrame_SetTimer(cd, newStart, effDuration, 1)
|
||||
plate.cdCache[index] = plate.cdCache[index] or {}
|
||||
plate.cdCache[index].effect = effect
|
||||
@@ -1417,12 +1406,21 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
|
||||
-- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events.
|
||||
|
||||
-- Cheap gate first. The central loop calls this for every visible plate ~100
|
||||
-- times a second, and classifying the plate below costs two C calls, a cast
|
||||
-- lookup and a throttle resolution -- all of it wasted on a plate that is
|
||||
-- throttled to 10fps. cfg.throttle_min is the floor across every category,
|
||||
-- so nothing that would have updated can be turned away here; the real
|
||||
-- category-specific throttle is still applied after the classification.
|
||||
-- Event flags bypass both gates, as before.
|
||||
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
|
||||
if not hasEventUpdate and (nameplate.lasttick or 0) + cfg.throttle_min > now then return end
|
||||
|
||||
-- PERF: Intelligent throttling based on target/castbar status and plate count
|
||||
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
|
||||
-- Use GUID comparison for target detection: instant, immune to alpha transitions,
|
||||
-- and immediately correct on de-target (unlike istarget which updates one tick later)
|
||||
local targetGuid = state and state.targetGuid
|
||||
local target = (targetGuid and nameplate.cachedGuid and targetGuid == nameplate.cachedGuid) or
|
||||
(state and state.targetGuid and frame:GetAlpha() >= 0.99) or nil
|
||||
local target = (targetGuid and nameplate.cachedGuid and targetGuid == nameplate.cachedGuid) or nil
|
||||
-- Target plate castbar runs on its own dedicated frame (nameplates.castbarFrame).
|
||||
-- For non-target plates with castbar active, use castbar throttle to ensure
|
||||
-- smooth animation without overloading the central loop.
|
||||
@@ -1443,25 +1441,24 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
end
|
||||
end
|
||||
|
||||
-- Resolved in CacheConfig, so these are table reads rather than a walk
|
||||
-- through the saved variables and preset tables.
|
||||
local throttle
|
||||
if target then
|
||||
throttle = pfUI.throttle:Get("nameplates_target")
|
||||
throttle = cfg.throttle_target
|
||||
elseif visiblePlateCount > 20 then
|
||||
throttle = pfUI.throttle:Get("nameplates_mass")
|
||||
throttle = cfg.throttle_mass
|
||||
else
|
||||
throttle = pfUI.throttle:Get("nameplates")
|
||||
throttle = cfg.throttle_normal
|
||||
end
|
||||
|
||||
-- Non-target plates with active castbar use the castbar throttle
|
||||
if isCastingNonTarget then
|
||||
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
||||
if cbThrottle < throttle then throttle = cbThrottle end
|
||||
if isCastingNonTarget and cfg.throttle_castbar < throttle then
|
||||
throttle = cfg.throttle_castbar
|
||||
end
|
||||
|
||||
-- Check for pending event updates (these bypass throttle for immediate response)
|
||||
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
|
||||
|
||||
-- Event updates bypass throttle
|
||||
-- The category-specific gate. hasEventUpdate was read above, before the
|
||||
-- classification, and still bypasses the throttle.
|
||||
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
|
||||
nameplate.lasttick = now
|
||||
|
||||
@@ -1471,7 +1468,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
|
||||
local update
|
||||
local original = nameplate.original
|
||||
local name = original.name:GetText()
|
||||
local mouseover = nameplate.cachedGuid and nameplate.cachedGuid == frameState.mouseoverGuid or nil
|
||||
|
||||
-- trigger queued event update
|
||||
@@ -1555,16 +1551,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
update = true
|
||||
end
|
||||
|
||||
-- trigger update when unit was found. Pass the cached player hint so the
|
||||
-- retry probes the same table OnDataChanged will read on the next pass —
|
||||
-- otherwise an NPC sharing a name with a known player flips wait_for_scan
|
||||
-- off here, then OnDataChanged re-sets it, every frame until the mob scan
|
||||
-- lands.
|
||||
if nameplate.wait_for_scan and not nameplate.cache.minion and GetUnitInfo(name, true, nameplate.cache.player) then
|
||||
nameplate.wait_for_scan = nil
|
||||
update = true
|
||||
end
|
||||
|
||||
-- trigger update when name color changed (includes combat state check).
|
||||
-- Skipped once OnDataChanged owns the name colour (class-coloured friendly
|
||||
-- players), so the two writers cannot overwrite each other.
|
||||
@@ -1663,10 +1649,9 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
-- engine framerate, decoupled from central loop). Only update non-target castbars here.
|
||||
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
|
||||
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
|
||||
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
||||
if visiblePlateCount > 20 then
|
||||
local massThrottle = pfUI.throttle:Get("nameplates_mass")
|
||||
if massThrottle > cbThrottle then cbThrottle = massThrottle end
|
||||
local cbThrottle = cfg.throttle_castbar
|
||||
if visiblePlateCount > 20 and cfg.throttle_mass > cbThrottle then
|
||||
cbThrottle = cfg.throttle_mass
|
||||
end
|
||||
if (nameplate.castbar_tick or 0) + cbThrottle <= now then
|
||||
nameplate.castbar_tick = now
|
||||
@@ -1733,7 +1718,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
-- Relative 0..duration range to avoid float precision loss with large
|
||||
-- absolute timestamps.
|
||||
nameplate.castbar:SetMinMaxValues(0, duration)
|
||||
nameplate.castbar:SetStatusBarColor(GetStringColor(C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
|
||||
SetCastbarShield(nameplate.castbar, nameplate.castbar.icon, castInfo.noInterrupt, isChannel)
|
||||
if castInfo.icon then
|
||||
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
|
||||
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
|
||||
@@ -1905,9 +1890,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
end
|
||||
|
||||
-- enable mouselook on rightbutton down
|
||||
nameplates.mouselook = CreateFrame("Frame", nil, UIParent)
|
||||
nameplates.mouselook.time = nil
|
||||
nameplates.mouselook.frame = nil
|
||||
nameplates.mouselook = {}
|
||||
nameplates.mouselook.OnMouseDown = function()
|
||||
if arg1 and arg1 == "RightButton" then
|
||||
MouselookStart()
|
||||
@@ -1915,31 +1898,24 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
-- start detection of the rightclick emulation
|
||||
nameplates.mouselook.time = GetTime()
|
||||
nameplates.mouselook.frame = this
|
||||
nameplates.mouselook:Show()
|
||||
end
|
||||
end
|
||||
|
||||
nameplates.mouselook:SetScript("OnUpdate", function()
|
||||
-- break here if nothing to do
|
||||
if not this.time or not this.frame then
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
-- releasing the button ends the mouselook. GLOBAL_MOUSE_UP fires for every
|
||||
-- release, while PLAYER_STOPPED_LOOKING needs the camera to have moved, and
|
||||
-- a click doesn't move it.
|
||||
pfUI.events:RegisterFrameEventAndCallback("GLOBAL_MOUSE_UP", function(_, button)
|
||||
local mouselook = nameplates.mouselook
|
||||
if button ~= "RightButton" or not mouselook.frame then return end
|
||||
|
||||
-- if threshold is reached (0.5 second) no click action will follow
|
||||
if not IsMouselooking() and this.time + tonumber(C.nameplates["clickthreshold"]) < GetTime() then
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- run a usual nameplate rightclick action
|
||||
if not IsMouselooking() then
|
||||
this.frame:Click("LeftButton")
|
||||
-- past the threshold (0.5 second) it was a drag, so no click action follows
|
||||
if mouselook.time + tonumber(C.nameplates["clickthreshold"]) >= GetTime() then
|
||||
-- run a usual nameplate rightclick action
|
||||
mouselook.frame:Click("LeftButton")
|
||||
if UnitCanAttack("player", "target") and not nameplates.combat.inCombat then AttackTarget() end
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
mouselook.frame = nil
|
||||
end)
|
||||
|
||||
pfUI.nameplates = nameplates
|
||||
end)
|
||||
end)
|
||||
|
||||
+2
-14
@@ -25,7 +25,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
pfUI.spellqueue:SetPoint("CENTER", UIParent, "CENTER", 100, -100)
|
||||
end
|
||||
|
||||
pfUI.spellqueue.icon = pfUI.spellqueue:CreateTexture("OVERLAY")
|
||||
pfUI.spellqueue.icon = pfUI.spellqueue:CreateTexture(nil, "OVERLAY")
|
||||
pfUI.spellqueue.icon:SetAllPoints(pfUI.spellqueue)
|
||||
pfUI.spellqueue.icon:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
@@ -41,19 +41,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
local NON_GCD_QUEUED = 4
|
||||
local NON_GCD_QUEUE_POPPED = 5
|
||||
|
||||
local queue = CreateFrame("Frame")
|
||||
queue:RegisterEvent("SPELL_QUEUE_EVENT")
|
||||
queue:RegisterEvent("PLAYER_LOGOUT")
|
||||
queue:SetScript("OnEvent", function()
|
||||
-- Handle shutdown to prevent crash 132
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
return
|
||||
end
|
||||
|
||||
local eventCode, spellId = arg1, arg2
|
||||
|
||||
pfUI.events:RegisterFrameEventAndCallback("SPELL_QUEUE_EVENT", function(_, eventCode, spellId)
|
||||
if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then
|
||||
local texture = C_Spell.GetSpellTexture(spellId)
|
||||
if texture then
|
||||
|
||||
+1
-1
@@ -57,7 +57,7 @@ pfUI:RegisterModule("newitem", function ()
|
||||
pfUI.newitem:UpdateSlot(bag, slot)
|
||||
end)
|
||||
|
||||
EventRegistry:RegisterFrameEventAndCallback("BAG_NEW_ITEMS_UPDATED", function()
|
||||
pfUI.events:RegisterFrameEventAndCallback("BAG_NEW_ITEMS_UPDATED", function()
|
||||
pfUI.newitem:RefreshAll()
|
||||
end)
|
||||
|
||||
|
||||
+71
-20
@@ -105,11 +105,12 @@ pfUI:RegisterModule("panel", function()
|
||||
|
||||
do -- FPS & Lag
|
||||
local widget = CreateFrame("Frame", "pfPanelWidgetLag", UIParent)
|
||||
local lag, fps, laghex, fpshex, _
|
||||
widget.Tooltip = function()
|
||||
local lag, fps, laghex, fpshex, owner, _
|
||||
widget.Tooltip = function(self)
|
||||
owner = self
|
||||
local active = 0
|
||||
GameTooltip:ClearLines()
|
||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
||||
GameTooltip_SetDefaultAnchor(GameTooltip, self)
|
||||
GameTooltip:AddLine("|cff555555" .. T["Systeminfo"])
|
||||
for i=1, GetNumAddOns() do
|
||||
if IsAddOnLoaded(i) then
|
||||
@@ -122,18 +123,64 @@ pfUI:RegisterModule("panel", function()
|
||||
local gcmb = gckb and gckb > 0 and round((gckb or 0)/1000, 2) .. " MB" or UNAVAILABLE
|
||||
|
||||
local nin, nout, nping = GetNetStats()
|
||||
local screenWidth, screenHeight = GetPhysicalScreenSize()
|
||||
|
||||
GameTooltip:AddDoubleLine(T["Active Addons"], "|cffffffff" .. active .. "|cff555555 / |cffffffff" .. GetNumAddOns())
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddDoubleLine(T["Memory Usage"], "|cffffffff" .. memmb)
|
||||
GameTooltip:AddDoubleLine(T["Next Memory Cleanup"], "|cffffffff" .. gcmb)
|
||||
-- AddOn memory usage (see MainMenuBarPerformanceBarFrame_OnEnter in MainMenuBar.lua)
|
||||
|
||||
local ADDON_MEM_KB_ABBR = _G.ADDON_MEM_KB_ABBR or "(%.0f KB) %s";
|
||||
local ADDON_MEM_MB_ABBR = _G.ADDON_MEM_MB_ABBR or "(%.2f MB) %s";
|
||||
local TOTAL_MEM_KB_ABBR = _G.TOTAL_MEM_KB_ABBR or "AddOn Memory: %.0f KB";
|
||||
local TOTAL_MEM_MB_ABBR = _G.TOTAL_MEM_MB_ABBR or "AddOn Memory: %.2f MB";
|
||||
|
||||
|
||||
UpdateAddOnMemoryUsage()
|
||||
local totalMem = 0
|
||||
local topAddOns = {}
|
||||
for i = 1, GetNumAddOns() do
|
||||
local mem = GetAddOnMemoryUsage(i)
|
||||
if mem and mem > 0 then
|
||||
totalMem = totalMem + mem
|
||||
for j = 1, 3 do
|
||||
if not topAddOns[j] or mem > topAddOns[j].value then
|
||||
for k = 3, j + 1, -1 do
|
||||
topAddOns[k] = topAddOns[k - 1]
|
||||
end
|
||||
topAddOns[j] = { value = mem, name = C_AddOns.GetAddOnName(i) }
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if totalMem > 0 then
|
||||
local str
|
||||
if totalMem > 1000 then
|
||||
str = format(TOTAL_MEM_MB_ABBR, totalMem / 1000)
|
||||
else
|
||||
str = format(TOTAL_MEM_KB_ABBR, totalMem)
|
||||
end
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddLine(str, 1, 1, 1)
|
||||
for i = 1, 3 do
|
||||
if not topAddOns[i] then break end
|
||||
if topAddOns[i].value > 1000 then
|
||||
str = format(ADDON_MEM_MB_ABBR, topAddOns[i].value / 1000, topAddOns[i].name)
|
||||
else
|
||||
str = format(ADDON_MEM_KB_ABBR, topAddOns[i].value, topAddOns[i].name)
|
||||
end
|
||||
GameTooltip:AddLine(str, 1, 1, 1)
|
||||
end
|
||||
end
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddDoubleLine(T["Network Down"], "|cffffffff" .. round(nin,1) .. "KB/s")
|
||||
GameTooltip:AddDoubleLine(T["Network Up"], "|cffffffff" .. round(nout,1) .. "KB/s")
|
||||
GameTooltip:AddDoubleLine(T["Network Latency"], "|cffffffff" .. nping .. "ms")
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddDoubleLine(T["Graphic Renderer"], "|cffffffff" .. GetCVar("gxApi"))
|
||||
GameTooltip:AddDoubleLine(T["Screen Resolution"], "|cffffffff" .. GetCVar("gxResolution"))
|
||||
GameTooltip:AddDoubleLine(T["Screen Resolution"], "|cffffffff" .. screenWidth .. 'x' .. screenHeight)
|
||||
GameTooltip:AddDoubleLine(T["UI-Scale"], "|cffffffff" .. round(UIParent:GetEffectiveScale(),2))
|
||||
GameTooltip:Show()
|
||||
end
|
||||
@@ -156,6 +203,10 @@ pfUI:RegisterModule("panel", function()
|
||||
end
|
||||
|
||||
pfUI.panel:OutputPanel("fps", fps .. " " .. T["fps"] .. " & " .. lag .. " " .. T["ms"], widget.Tooltip, widget.Click)
|
||||
|
||||
if owner and GameTooltip:IsOwned(owner) then
|
||||
widget.Tooltip(owner)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -457,7 +508,7 @@ pfUI:RegisterModule("panel", function()
|
||||
|
||||
do -- Zone
|
||||
local widget = CreateFrame("Frame", "pfPanelWidgetZone", UIParent)
|
||||
for _,event in pairs(EVENTS_MINIMAP_ZONE_UPDATE) do
|
||||
for _,event in pairs({"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}) do
|
||||
widget:RegisterEvent(event)
|
||||
end
|
||||
widget.Tooltip = function()
|
||||
@@ -486,7 +537,7 @@ pfUI:RegisterModule("panel", function()
|
||||
do -- Ammo
|
||||
local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent)
|
||||
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
widget:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player")
|
||||
widget:RegisterEvent("BAG_UPDATE_DELAYED")
|
||||
widget.Tooltip = function()
|
||||
if GetInventoryItemQuality("player", 0) then
|
||||
@@ -524,18 +575,12 @@ pfUI:RegisterModule("panel", function()
|
||||
blindpowder = 5530
|
||||
}
|
||||
|
||||
-- runs at once when the item is cached
|
||||
local function AddItemToPanel(panelType)
|
||||
local itemID = itemIDs[panelType]
|
||||
if C_Item.IsItemDataCachedByID(itemID) then
|
||||
local itemName, count = C_Item.GetItemNameByID(itemID), C_Item.GetItemCount(itemID)
|
||||
pfUI.panel:OutputPanel(panelType, itemName .. ": " .. count)
|
||||
else
|
||||
local item = Item:CreateFromItemID(itemID)
|
||||
item:ContinueOnItemLoad(function()
|
||||
local itemName, count = item:GetItemName(), C_Item.GetItemCount(item:GetItemID())
|
||||
pfUI.panel:OutputPanel(panelType, itemName .. ": " .. count)
|
||||
end)
|
||||
end
|
||||
local item = Item:CreateFromItemID(itemIDs[panelType])
|
||||
item:ContinueOnItemLoad(function()
|
||||
pfUI.panel:OutputPanel(panelType, item:GetItemName() .. ": " .. C_Item.GetItemCount(item:GetItemID()))
|
||||
end)
|
||||
end
|
||||
|
||||
local class = UnitClassBase('player')
|
||||
@@ -777,9 +822,15 @@ pfUI:RegisterModule("panel", function()
|
||||
pfUI.panel.microbutton:SetSize(145, 23)
|
||||
pfUI.panel.microbutton:SetFrameStrata("MEDIUM")
|
||||
|
||||
for i=1,table.getn(MICRO_BUTTONS) do
|
||||
local anchor = _G[MICRO_BUTTONS[i-1]] or pfUI.panel.microbutton
|
||||
local button = _G[MICRO_BUTTONS[i]]
|
||||
local microButtons = {
|
||||
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton',
|
||||
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton',
|
||||
'MainMenuMicroButton', 'HelpMicroButton',
|
||||
}
|
||||
|
||||
for i=1,table.getn(microButtons) do
|
||||
local anchor = _G[microButtons[i-1]] or pfUI.panel.microbutton
|
||||
local button = _G[microButtons[i]]
|
||||
button:ClearAllPoints()
|
||||
button:SetParent(pfUI.panel.microbutton)
|
||||
if i == 1 then
|
||||
|
||||
@@ -3,7 +3,7 @@ pfUI:RegisterModule("pettarget", function ()
|
||||
if C.unitframes.disable == "1" then return end
|
||||
local rawborder, default_border = GetBorderSize("unitframes")
|
||||
|
||||
pfUI.uf.pettarget = pfUI.uf:CreateUnitFrame("PetTarget", nil, C.unitframes.ptarget, .2)
|
||||
pfUI.uf.pettarget = pfUI.uf:CreateUnitFrame("PetTarget", nil, C.unitframes.ptarget)
|
||||
pfUI.uf.pettarget:UpdateFrameSize()
|
||||
pfUI.uf.pettarget:SetPoint("TOP", pfUI.uf.pet or pfUI.uf.target or UIParent, "BOTTOM", 0, -default_border)
|
||||
UpdateMovable(pfUI.uf.pettarget)
|
||||
|
||||
@@ -33,9 +33,7 @@ pfUI:RegisterModule("pixelperfect", function ()
|
||||
|
||||
-- pixelperfect: native UIScale listener
|
||||
if tonumber(C.global.pixelperfect) > 0 then
|
||||
local f = CreateFrame("Frame")
|
||||
f:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
f:SetScript("OnEvent", pixelperfect)
|
||||
pfUI.events:RegisterFrameEventAndCallback("PLAYER_ENTERING_WORLD", pixelperfect)
|
||||
pixelperfect()
|
||||
end
|
||||
|
||||
|
||||
+8
-4
@@ -61,7 +61,7 @@ pfUI:RegisterModule("player", function ()
|
||||
MAGE = 7, WARLOCK = 6,
|
||||
}
|
||||
|
||||
-- Compute and cache the haste/SP text; called from OnUpdate, throttled to 0.25s
|
||||
-- Compute the haste/SP text; called on haste, spell power and config changes
|
||||
local function UpdateInfoText()
|
||||
local cfg = playerFrame.config
|
||||
if not cfg then
|
||||
@@ -124,9 +124,13 @@ pfUI:RegisterModule("player", function ()
|
||||
end)
|
||||
end
|
||||
|
||||
-- Haste / spell-power overlay text — refreshes 4×/sec on its own ticker,
|
||||
-- independent of the unit frame's OnUpdate cadence.
|
||||
C_Timer.NewTicker(0.25, UpdateInfoText)
|
||||
-- PLAYER_DAMAGE_DONE_MODS fires on the MOD_DAMAGE_DONE fields that
|
||||
-- GetSpellBonusDamage reads, so gear, buffs and talents all reach it.
|
||||
pfUI.events:RegisterFrameEventAndCallback("PLAYER_ENTERING_WORLD", UpdateInfoText)
|
||||
pfUI.events:RegisterFrameEventAndCallback("PLAYER_DAMAGE_DONE_MODS", UpdateInfoText)
|
||||
pfUI.events:RegisterFrameEventAndCallback("UNIT_SPELL_HASTE", function(_, unit)
|
||||
if unit == "player" then UpdateInfoText() end
|
||||
end)
|
||||
|
||||
-- Replace default's RESET_INSTANCES button with an always working one
|
||||
UnitPopupButtons["RESET_INSTANCES_FIX"] = { text = RESET_INSTANCES, dist = 0 }
|
||||
|
||||
+27
-31
@@ -74,40 +74,36 @@ pfUI:RegisterModule("questitem", function ()
|
||||
frame:Show()
|
||||
end
|
||||
|
||||
pfUI.questitem = CreateFrame("Frame", "pfQuestItemScanner", UIParent)
|
||||
pfUI.questitem:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.questitem:RegisterEvent("QUEST_LOG_UPDATE")
|
||||
pfUI.questitem:RegisterEvent("QUEST_ACCEPTED")
|
||||
pfUI.questitem:RegisterEvent("QUEST_REMOVED")
|
||||
pfUI.questitem:SetScript("OnEvent", function()
|
||||
-- Seed half a second after the last trigger; each trigger pushes it back.
|
||||
local seeding, timer
|
||||
local function QueueSeed()
|
||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||
if event == "QUEST_ACCEPTED" then -- arg1 = logIndex, arg2 = questID
|
||||
if not AddQuest(arg2) then -- cache cold (rare) -> reseed
|
||||
this.seeding = true
|
||||
this.run = GetTime() + .5
|
||||
end
|
||||
elseif event == "QUEST_REMOVED" then -- arg1 = questID
|
||||
RemoveQuest(arg1)
|
||||
elseif event == "PLAYER_ENTERING_WORLD" then
|
||||
this.seeding = true -- seed pre-existing quests
|
||||
this.run = GetTime() + .5
|
||||
elseif event == "QUEST_LOG_UPDATE" and this.seeding then
|
||||
this.run = GetTime() + .5 -- keep retrying while cache warms
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.questitem:SetScript("OnUpdate", function()
|
||||
if not this.run or GetTime() < this.run then return end
|
||||
this.run = nil
|
||||
if Seed() then this.seeding = nil end
|
||||
end)
|
||||
|
||||
pfUI.questitem.UpdateConfig = function()
|
||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||
pfUI.questitem.seeding = true
|
||||
pfUI.questitem.run = GetTime() + .5
|
||||
seeding = true
|
||||
if timer then timer:Cancel() end
|
||||
timer = C_Timer.NewTimer(.5, function()
|
||||
if Seed() then seeding = nil end
|
||||
end)
|
||||
end
|
||||
|
||||
-- seed pre-existing quests
|
||||
pfUI.events:RegisterFrameEventAndCallback("PLAYER_ENTERING_WORLD", QueueSeed)
|
||||
|
||||
-- keep retrying while the quest cache warms
|
||||
pfUI.events:RegisterFrameEventAndCallback("QUEST_LOG_UPDATE", function()
|
||||
if seeding then QueueSeed() end
|
||||
end)
|
||||
|
||||
-- a cold cache (rare) needs a full reseed
|
||||
pfUI.events:RegisterFrameEventAndCallback("QUEST_ACCEPTED", function(_, _, questID)
|
||||
if not AddQuest(questID) then QueueSeed() end
|
||||
end)
|
||||
|
||||
pfUI.events:RegisterFrameEventAndCallback("QUEST_REMOVED", function(_, questID)
|
||||
RemoveQuest(questID)
|
||||
end)
|
||||
|
||||
pfUI.questitem = { UpdateConfig = QueueSeed }
|
||||
|
||||
pfUI.questitem.tooltip = CreateFrame("Frame", "pfQuestItems", GameTooltip)
|
||||
pfUI.questitem.tooltip:SetScript("OnShow", function()
|
||||
if GameTooltip:HasItem() then
|
||||
|
||||
@@ -0,0 +1,373 @@
|
||||
pfUI:RegisterModule("radar", function ()
|
||||
-- DBM-style range radar: the group around you, turned so that your facing
|
||||
-- points up. ClassicAPI's UnitPosition reads every visible unit.
|
||||
local SIZE = 150
|
||||
local RADIUS = SIZE / 2
|
||||
-- the range ring sits at two thirds of the radius, so the radar shows half
|
||||
-- a range past it
|
||||
local RING = RADIUS / 1.5
|
||||
local RANGES = { 5, 8, 10, 15, 20, 25, 30, 40 }
|
||||
-- about one storey; see Locate for what counts as another floor
|
||||
local FLOOR = 5
|
||||
-- alpha of units out of sight
|
||||
local DIM = .3
|
||||
-- the nearest members inside the range, listed under the radar
|
||||
local LINES = 5
|
||||
local LINE_HEIGHT = C.global.font_size + 4
|
||||
|
||||
local _, border = GetBorderSize()
|
||||
local abs, sqrt = math.abs, math.sqrt
|
||||
local UnitPosition = ClassicAPI.UnitPosition
|
||||
|
||||
local radar = CreateFrame("Frame", "pfRadar", UIParent)
|
||||
radar:SetSize(SIZE, SIZE)
|
||||
radar:SetPoint("CENTER", 350, 100)
|
||||
radar:SetFrameStrata("MEDIUM")
|
||||
radar:EnableMouse(true)
|
||||
radar:EnableMouseWheel(true)
|
||||
radar:Hide()
|
||||
CreateBackdrop(radar)
|
||||
CreateBackdropShadow(radar)
|
||||
UpdateMovable(radar)
|
||||
|
||||
-- the range ring: a disc in the ring color under a 2px smaller disc in the
|
||||
-- background color, which lets a little of the tint through
|
||||
local DISC = "Interface\\CharacterFrame\\TempPortraitAlphaMask"
|
||||
radar.ring = radar:CreateTexture(nil, "BACKGROUND")
|
||||
radar.ring:SetTexture(DISC)
|
||||
radar.ring:SetSize(RING * 2 + 2, RING * 2 + 2)
|
||||
radar.ring:SetPoint("CENTER", 0, 0)
|
||||
|
||||
radar.zone = radar:CreateTexture(nil, "BORDER")
|
||||
radar.zone:SetTexture(DISC)
|
||||
radar.zone:SetSize(RING * 2 - 2, RING * 2 - 2)
|
||||
radar.zone:SetPoint("CENTER", 0, 0)
|
||||
local r, g, b = GetStringColor(C.appearance.border.background)
|
||||
radar.zone:SetVertexColor(r, g, b, .85)
|
||||
|
||||
radar.player = radar:CreateTexture(nil, "OVERLAY")
|
||||
radar.player:SetAtlas("MinimapArrow")
|
||||
radar.player:SetSize(24, 24)
|
||||
radar.player:SetPoint("CENTER", 0, 0)
|
||||
|
||||
radar.title = radar:CreateFontString(nil, "OVERLAY")
|
||||
radar.title:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
radar.title:SetPoint("TOPLEFT", 4, -4)
|
||||
|
||||
radar.count = radar:CreateFontString(nil, "OVERLAY")
|
||||
radar.count:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
radar.count:SetPoint("TOPRIGHT", -4, -4)
|
||||
radar.count:SetTextColor(1, .2, .2)
|
||||
|
||||
radar.names = CreateFrame("Frame", nil, radar)
|
||||
radar.names:SetPoint("TOPLEFT", radar, "BOTTOMLEFT", 0, -border * 3)
|
||||
radar.names:SetPoint("TOPRIGHT", radar, "BOTTOMRIGHT", 0, -border * 3)
|
||||
radar.names:Hide()
|
||||
CreateBackdrop(radar.names)
|
||||
CreateBackdropShadow(radar.names)
|
||||
|
||||
local range, scale
|
||||
|
||||
local function SetRange(yards)
|
||||
range = yards
|
||||
scale = RING / yards
|
||||
C.radar.range = tostring(yards)
|
||||
radar.title:SetText(T["Radar"] .. " (" .. yards .. " yd)")
|
||||
end
|
||||
SetRange(tonumber(C.radar.range))
|
||||
|
||||
local function IsRange(yards)
|
||||
return yards == range
|
||||
end
|
||||
|
||||
local function GenerateMenu(owner, rootDescription)
|
||||
rootDescription:CreateTitle(T["Radar"])
|
||||
for _, yards in ipairs(RANGES) do
|
||||
rootDescription:CreateRadio(yards .. " yd", IsRange, SetRange, yards)
|
||||
end
|
||||
CreateMenuDivider(rootDescription)
|
||||
rootDescription:CreateButton(HIDE, function() radar:Hide() end)
|
||||
end
|
||||
|
||||
radar.menuMixin = pfUIMenuStyleMixin
|
||||
local function OpenMenu()
|
||||
MenuUtil.CreateContextMenu(radar, GenerateMenu)
|
||||
end
|
||||
|
||||
-- blips and list rows: left click targets, right click opens the menu
|
||||
local function TargetOrMenu()
|
||||
if arg1 == "RightButton" then
|
||||
OpenMenu()
|
||||
else
|
||||
TargetUnit(this.unit)
|
||||
end
|
||||
end
|
||||
|
||||
-- unit -> true while terrain blocks the line of sight
|
||||
local blocked = {}
|
||||
local hovered
|
||||
|
||||
local function ShowTooltip(blip)
|
||||
local unit = blip.unit
|
||||
GameTooltip:SetOwner(blip, "ANCHOR_RIGHT")
|
||||
if UnitIsPlayer(unit) then
|
||||
GameTooltip:SetText(UnitName(unit), PFUI_CLASS_COLORS[UnitClassBase(unit)]:GetRGB())
|
||||
else
|
||||
GameTooltip:SetText(UnitName(unit), UnitSelectionColor(unit))
|
||||
end
|
||||
GameTooltip:AddLine(format("%.1f yd", sqrt(blip.distSq)), 1, 1, 1)
|
||||
if blocked[unit] then
|
||||
GameTooltip:AddLine(T["Out of line of sight"], 1, .3, .3)
|
||||
end
|
||||
if blip.level then
|
||||
GameTooltip:AddLine(blip.level > 0 and T["Above you"] or T["Below you"], .6, .6, .6)
|
||||
end
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
-- a unit on the radar: hover for its tooltip, click to target it
|
||||
local function CreateBlip(size, layer)
|
||||
local blip = CreateFrame("Button", nil, radar)
|
||||
blip:SetSize(size, size)
|
||||
blip:SetFrameLevel(radar:GetFrameLevel() + layer)
|
||||
blip:SetHitRectInsets(-2, -2, -2, -2)
|
||||
blip:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||||
blip:Hide()
|
||||
|
||||
blip.icon = blip:CreateTexture(nil, "ARTWORK")
|
||||
blip.icon:SetAllPoints(blip)
|
||||
|
||||
-- sits above or below a unit on another floor; the triangle fills the
|
||||
-- middle half of img\up and img\down
|
||||
blip.arrow = blip:CreateTexture(nil, "OVERLAY")
|
||||
blip.arrow:SetSize(10, 5)
|
||||
|
||||
blip:SetScript("OnClick", TargetOrMenu)
|
||||
blip:SetScript("OnEnter", function()
|
||||
hovered = this
|
||||
ShowTooltip(this)
|
||||
end)
|
||||
blip:SetScript("OnLeave", function()
|
||||
hovered = nil
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
return blip
|
||||
end
|
||||
|
||||
local dots = {}
|
||||
local function GetDot(i)
|
||||
if not dots[i] then
|
||||
dots[i] = CreateBlip(8, 1)
|
||||
dots[i].icon:SetTexture(pfUI.media["img:circleraid"])
|
||||
end
|
||||
return dots[i]
|
||||
end
|
||||
|
||||
-- above the dots
|
||||
local markers = {}
|
||||
for i = 1, 8 do
|
||||
markers[i] = CreateBlip(14, 2)
|
||||
markers[i].icon:SetAtlas("UI-RaidTargetingIcon_" .. i)
|
||||
end
|
||||
|
||||
local rows = {}
|
||||
for i = 1, LINES do
|
||||
local row = CreateFrame("Button", nil, radar.names)
|
||||
row:SetPoint("TOPLEFT", 4, -2 - (i - 1) * LINE_HEIGHT)
|
||||
row:SetPoint("TOPRIGHT", -4, -2 - (i - 1) * LINE_HEIGHT)
|
||||
row:SetHeight(LINE_HEIGHT)
|
||||
row:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||||
row:SetScript("OnClick", TargetOrMenu)
|
||||
|
||||
row.name = row:CreateFontString(nil, "OVERLAY")
|
||||
row.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
row.name:SetPoint("LEFT", 0, 0)
|
||||
row.dist = row:CreateFontString(nil, "OVERLAY")
|
||||
row.dist:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
row.dist:SetPoint("RIGHT", 0, 0)
|
||||
rows[i] = row
|
||||
end
|
||||
|
||||
-- the LINES nearest members inside the range, nearest first
|
||||
local nearUnit, nearDistSq = {}, {}
|
||||
local function AddNear(listed, unit, distSq)
|
||||
if listed == LINES and distSq >= nearDistSq[LINES] then return listed end
|
||||
local i = listed < LINES and listed + 1 or LINES
|
||||
while i > 1 and nearDistSq[i - 1] > distSq do
|
||||
nearUnit[i], nearDistSq[i] = nearUnit[i - 1], nearDistSq[i - 1]
|
||||
i = i - 1
|
||||
end
|
||||
nearUnit[i], nearDistSq[i] = unit, distSq
|
||||
return listed < LINES and listed + 1 or LINES
|
||||
end
|
||||
|
||||
-- the player's position and facing, read once per refresh
|
||||
local py, px, pz, facing
|
||||
|
||||
-- where a unit shows on the radar in pixels, its squared distance, and 1
|
||||
-- or -1 on a floor above or below you. nil past the edge. The world turns
|
||||
-- clockwise by the facing, so ahead is up.
|
||||
local function Locate(unit)
|
||||
if not py or not facing then return end
|
||||
if UnitIsUnit(unit, "player") or UnitIsDeadOrGhost(unit) then return end
|
||||
|
||||
local uy, ux, uz = UnitPosition(unit)
|
||||
if not uy then return end
|
||||
|
||||
local west, north, up = uy - py, ux - px, uz - pz
|
||||
local x, y = Vector2D_RotateDirection(-facing, -west, north)
|
||||
x, y = x * scale, y * scale
|
||||
if abs(x) >= RADIUS or abs(y) >= RADIUS then return end
|
||||
|
||||
-- another floor is a storey up or down and steeper than 45 degrees, which
|
||||
-- no walkable slope is, so units up a hill don't count
|
||||
local level
|
||||
if abs(up) > FLOOR and up * up > west * west + north * north then
|
||||
level = up > 0 and 1 or -1
|
||||
end
|
||||
return x, y, Vector3D_GetLengthSquared(west, north, up), level
|
||||
end
|
||||
|
||||
local function Place(blip, unit, x, y, distSq, level, checkLoS)
|
||||
if checkLoS then blocked[unit] = UnitInLineOfSight(unit) == false end
|
||||
blip.unit, blip.distSq, blip.level = unit, distSq, level
|
||||
blip:SetPoint("CENTER", x, y)
|
||||
blip:SetAlpha(blocked[unit] and DIM or 1)
|
||||
if level then
|
||||
blip.arrow:SetTexture(pfUI.media[level > 0 and "img:up" or "img:down"])
|
||||
blip.arrow:SetTexCoord(0, 1, .25, .75)
|
||||
blip.arrow:ClearAllPoints()
|
||||
if level > 0 then
|
||||
blip.arrow:SetPoint("BOTTOM", blip, "TOP", 0, 1)
|
||||
else
|
||||
blip.arrow:SetPoint("TOP", blip, "BOTTOM", 0, -1)
|
||||
end
|
||||
end
|
||||
blip.arrow:SetShown(level ~= nil)
|
||||
blip:Show()
|
||||
end
|
||||
|
||||
function radar:Refresh(checkLoS)
|
||||
py, px, pz = UnitPosition("player")
|
||||
facing = GetPlayerFacing()
|
||||
local shown, inRange, listed = 0, 0, 0
|
||||
|
||||
local raid = IsInRaid()
|
||||
local prefix = raid and "raid" or "party"
|
||||
for i = 1, raid and GetNumRaidMembers() or GetNumPartyMembers() do
|
||||
local unit = prefix .. i
|
||||
local x, y, distSq, level = Locate(unit)
|
||||
if x then
|
||||
-- inside the range always means inside the radar
|
||||
if distSq <= range * range then
|
||||
inRange = inRange + 1
|
||||
listed = AddNear(listed, unit, distSq)
|
||||
end
|
||||
|
||||
-- a marked member shows the marker instead of a dot
|
||||
if not GetRaidTargetIndex(unit) then
|
||||
shown = shown + 1
|
||||
local dot = GetDot(shown)
|
||||
dot.icon:SetVertexColor(PFUI_CLASS_COLORS[UnitClassBase(unit)]:GetRGB())
|
||||
Place(dot, unit, x, y, distSq, level, checkLoS)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i = shown + 1, #dots do dots[i]:Hide() end
|
||||
|
||||
-- markN resolves to whatever unit wears marker N, mobs included
|
||||
for i = 1, 8 do
|
||||
local unit = "mark" .. i
|
||||
local x, y, distSq, level = Locate(unit)
|
||||
if x then
|
||||
Place(markers[i], unit, x, y, distSq, level, checkLoS)
|
||||
else
|
||||
markers[i]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, LINES do
|
||||
local row = rows[i]
|
||||
if i <= listed then
|
||||
local unit = nearUnit[i]
|
||||
local marker = GetRaidTargetIndex(unit)
|
||||
local name = UnitName(unit)
|
||||
if marker then
|
||||
-- the markup's own tint is white, so the text color leaves it alone
|
||||
name = name .. " " .. CreateAtlasMarkup("UI-RaidTargetingIcon_" .. marker, 14, 14)
|
||||
end
|
||||
row.name:SetText(name)
|
||||
row.name:SetTextColor(PFUI_CLASS_COLORS[UnitClassBase(unit)]:GetRGB())
|
||||
row.dist:SetFormattedText("%.1f", sqrt(nearDistSq[i]))
|
||||
row.unit = unit
|
||||
end
|
||||
row:SetShown(i <= listed)
|
||||
end
|
||||
self.names:SetHeight(listed * LINE_HEIGHT + 4)
|
||||
self.names:SetShown(listed > 0)
|
||||
|
||||
if inRange > 0 then
|
||||
self.ring:SetVertexColor(1, .2, .2)
|
||||
self.count:SetText(inRange)
|
||||
else
|
||||
self.ring:SetVertexColor(.2, 1, .2)
|
||||
self.count:SetText("")
|
||||
end
|
||||
|
||||
-- keep the hovered tooltip's distance current
|
||||
if hovered then
|
||||
if hovered:IsShown() then
|
||||
ShowTooltip(hovered)
|
||||
else
|
||||
hovered = nil
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- line of sight traces run at a slower rate than the positions
|
||||
local throttle, losThrottle = 0, 1
|
||||
radar:SetScript("OnUpdate", function()
|
||||
throttle = throttle + arg1
|
||||
losThrottle = losThrottle + arg1
|
||||
if throttle < .05 then return end
|
||||
throttle = 0
|
||||
|
||||
local checkLoS = losThrottle >= .25
|
||||
if checkLoS then losThrottle = 0 end
|
||||
this:Refresh(checkLoS)
|
||||
end)
|
||||
|
||||
radar:SetScript("OnMouseUp", function()
|
||||
if arg1 == "RightButton" then OpenMenu() end
|
||||
end)
|
||||
|
||||
-- the wheel steps through the ranges, up zooms in
|
||||
radar:SetScript("OnMouseWheel", function()
|
||||
local yards = range
|
||||
if arg1 > 0 then
|
||||
for i = #RANGES, 1, -1 do
|
||||
if RANGES[i] < range then yards = RANGES[i] break end
|
||||
end
|
||||
else
|
||||
for i = 1, #RANGES do
|
||||
if RANGES[i] > range then yards = RANGES[i] break end
|
||||
end
|
||||
end
|
||||
SetRange(yards)
|
||||
end)
|
||||
|
||||
-- /radar toggles, /radar <yards> sets the range and shows
|
||||
pfUI.api.RegisterSlashCommand("PFRADAR", { "/radar", "/pfradar" }, function(msg)
|
||||
local yards = tonumber(msg)
|
||||
if yards and yards > 0 then
|
||||
SetRange(yards)
|
||||
radar:Show()
|
||||
else
|
||||
radar:SetShown(not radar:IsShown())
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.radar = radar
|
||||
end)
|
||||
+14
-19
@@ -3,7 +3,7 @@ pfUI:RegisterModule("raid", function ()
|
||||
if C.unitframes.disable == "1" then return end
|
||||
|
||||
-- tell RaidFrame.lua pfUI replaces party frames
|
||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
||||
HookAddon("Blizzard_RaidUI", function()
|
||||
-- must reach _G: RaidFrame.lua reads this global, and pfUI.env has
|
||||
-- __index but no __newindex, so a bare assignment stays in the sandbox
|
||||
_G.GROUP_REPLACE_PARTY = "1"
|
||||
@@ -117,7 +117,7 @@ pfUI:RegisterModule("raid", function ()
|
||||
|
||||
self:LayoutPets()
|
||||
|
||||
self:Show()
|
||||
self:QueueUpdate(0)
|
||||
end
|
||||
|
||||
function pfUI.uf.raid:LayoutPets()
|
||||
@@ -177,6 +177,12 @@ pfUI:RegisterModule("raid", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- run UpdateRoster after delay; a newer request replaces a pending one
|
||||
function pfUI.uf.raid:QueueUpdate(delay)
|
||||
if self.timer then self.timer:Cancel() end
|
||||
self.timer = C_Timer.NewTimer(delay, function() self:UpdateRoster() end)
|
||||
end
|
||||
|
||||
pfUI.uf.raid:UpdateConfig()
|
||||
|
||||
local function SetRaidIndex(frame, id)
|
||||
@@ -205,7 +211,6 @@ pfUI:RegisterModule("raid", function ()
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.uf.raid:Hide()
|
||||
pfUI.uf.raid:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||
pfUI.uf.raid:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
pfUI.uf.raid:RegisterEvent("PARTY_LEADER_CHANGED")
|
||||
@@ -218,23 +223,15 @@ pfUI:RegisterModule("raid", function ()
|
||||
end
|
||||
return
|
||||
end
|
||||
this:Show()
|
||||
-- Debounce: delay update by 0.5s to batch rapid roster changes (mass swaps)
|
||||
this.pendingUpdate = GetTime() + 0.5
|
||||
this:QueueUpdate(.5)
|
||||
end)
|
||||
pfUI.uf.raid:SetScript("OnUpdate", function()
|
||||
-- Wait for debounce: don't update until 0.5s after last event
|
||||
if this.pendingUpdate and GetTime() < this.pendingUpdate then return end
|
||||
-- Throttle raid roster updates to 1 FPS max
|
||||
if (this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + 1.0
|
||||
this.pendingUpdate = nil
|
||||
|
||||
function pfUI.uf.raid:UpdateRoster()
|
||||
-- Without a raid there is nothing to sort, but a party shown as a raid
|
||||
-- grid still needs its pet frames placed and mapped to the party pets.
|
||||
if not IsInRaid() then
|
||||
this:LayoutPets()
|
||||
this:Hide()
|
||||
self:LayoutPets()
|
||||
return
|
||||
end
|
||||
|
||||
@@ -257,7 +254,7 @@ pfUI:RegisterModule("raid", function ()
|
||||
end
|
||||
end
|
||||
|
||||
this:LayoutPets()
|
||||
self:LayoutPets()
|
||||
|
||||
-- Smart GUID-based updates: only refresh frames where unit changed
|
||||
if pfUI.uf.guidTracker then
|
||||
@@ -284,9 +281,7 @@ pfUI:RegisterModule("raid", function ()
|
||||
if pfUI.uf.RebuildUnitmap then
|
||||
pfUI.uf.RebuildUnitmap()
|
||||
end
|
||||
|
||||
this:Hide()
|
||||
end)
|
||||
end
|
||||
|
||||
-- raid popup option to toggle tank role
|
||||
for _, menu in pairs({"RAID", "PARTY"}) do
|
||||
@@ -305,7 +300,7 @@ pfUI:RegisterModule("raid", function ()
|
||||
|
||||
if button and pfUI.uf.raid.tanksfirst[button] and name then
|
||||
pfUI.uf.raid.tankrole[name] = not pfUI.uf.raid.tankrole[name]
|
||||
pfUI.uf.raid:Show()
|
||||
pfUI.uf.raid:QueueUpdate(0)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user