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| 48d76138ed |
@@ -23,12 +23,12 @@ jobs:
|
|||||||
IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST"
|
IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST"
|
||||||
PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH))
|
PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH))
|
||||||
echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)"
|
echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)"
|
||||||
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" pfUI.lua
|
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" API_Check.lua
|
||||||
grep 'local PFUI_CLASSIC_API_' pfUI.lua
|
grep 'local PFUI_CLASSIC_API_' API_Check.lua
|
||||||
env:
|
env:
|
||||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
- name: Package and release to GitHub
|
- name: Package and release to GitHub
|
||||||
uses: BigWigsMods/packager@v2
|
uses: brues-code/packager@vCAPI
|
||||||
env:
|
env:
|
||||||
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
|
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|||||||
+22
@@ -0,0 +1,22 @@
|
|||||||
|
{
|
||||||
|
"runtime": {
|
||||||
|
"version": "Lua 5.1"
|
||||||
|
},
|
||||||
|
"diagnostics": {
|
||||||
|
"disable": ["deprecated"],
|
||||||
|
"globals": [
|
||||||
|
"this",
|
||||||
|
"event",
|
||||||
|
"arg",
|
||||||
|
"arg1",
|
||||||
|
"arg2",
|
||||||
|
"arg3",
|
||||||
|
"arg4",
|
||||||
|
"arg5",
|
||||||
|
"arg6",
|
||||||
|
"arg7",
|
||||||
|
"arg8",
|
||||||
|
"arg9"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,78 @@
|
|||||||
|
do
|
||||||
|
-- ClassicAPI dependency gate.
|
||||||
|
--
|
||||||
|
-- Which TOC the client opened already answers "is ClassicAPI here?". Whenever
|
||||||
|
-- the DLL is loaded it redirects the read of `pfUI\pfUI.toc` to
|
||||||
|
-- `pfUI_Turtle.toc` (Turtle clients) or `pfUI_ClassicAPI.toc` (everything
|
||||||
|
-- else). Reaching this file from the plain `pfUI.toc` therefore means
|
||||||
|
-- ClassicAPI is absent -- and that TOC deliberately loads nothing but this
|
||||||
|
-- file, so there is nothing to disable, only a notice to show.
|
||||||
|
--
|
||||||
|
-- The flavor TOCs still need a version gate of their own: the redirect has
|
||||||
|
-- existed since ClassicAPI v1.11.0, well below the API surface pfUI relies
|
||||||
|
-- on. There pfUI does load, and will throw wherever it reaches for something
|
||||||
|
-- the installed DLL doesn't have yet -- the popup names the cause so those
|
||||||
|
-- errors aren't a mystery.
|
||||||
|
local PFUI_CLASSIC_API_MIN = 11500 -- (X*10000 + Y*100 + Z)
|
||||||
|
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||||
|
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||||
|
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||||
|
local function FormatVersion(packed)
|
||||||
|
local x = math.floor(packed / 10000)
|
||||||
|
local y = math.floor(math.mod(packed, 10000) / 100)
|
||||||
|
local z = math.mod(packed, 100)
|
||||||
|
return string.format("v%d.%d.%d", x, y, z)
|
||||||
|
end
|
||||||
|
|
||||||
|
local headline, detail
|
||||||
|
if not CLASSIC_API_VERSION then
|
||||||
|
headline = "|cff33ffccpf|cffffffffUI|r has been disabled."
|
||||||
|
detail = "The ClassicAPI DLL isn't loaded. Download the latest release from:"
|
||||||
|
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
|
||||||
|
headline = "|cff33ffccpf|cffffffffUI|r will not work correctly on ClassicAPI " .. FormatVersion(CLASSIC_API_VERSION) .. "."
|
||||||
|
detail = FormatVersion(PFUI_CLASSIC_API_MIN) .. " or newer is required -- any errors alongside this one are the APIs it is missing. Download the latest release from:"
|
||||||
|
end
|
||||||
|
|
||||||
|
if detail then
|
||||||
|
local function ShowRequiredPopup()
|
||||||
|
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
|
||||||
|
text = headline .. "\n\n" .. detail,
|
||||||
|
button1 = OKAY,
|
||||||
|
hasEditBox = 1,
|
||||||
|
editBoxWidth = 280,
|
||||||
|
timeout = 0,
|
||||||
|
whileDead = 1,
|
||||||
|
hideOnEscape = 1,
|
||||||
|
preferredIndex = 3,
|
||||||
|
OnShow = function()
|
||||||
|
local editBox = getglobal(this:GetName().."EditBox")
|
||||||
|
if editBox then
|
||||||
|
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
|
||||||
|
editBox:HighlightText()
|
||||||
|
editBox:SetFocus()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
|
||||||
|
DEFAULT_CHAT_FRAME:AddMessage(
|
||||||
|
headline .. " " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||||
|
1, 0.3, 0.3
|
||||||
|
)
|
||||||
|
end
|
||||||
|
local loginFrame = CreateFrame("Frame")
|
||||||
|
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
loginFrame:SetScript("OnEvent", function()
|
||||||
|
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
ShowRequiredPopup()
|
||||||
|
end)
|
||||||
|
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
|
||||||
|
EventUtil.ContinueOnPlayerLogin(function()
|
||||||
|
C_Timer.After(8, function()
|
||||||
|
DEFAULT_CHAT_FRAME:AddMessage(
|
||||||
|
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||||
|
1, 0.85, 0.3
|
||||||
|
)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -2,11 +2,11 @@
|
|||||||
|
|
||||||
[](https://octowow.st/)
|
[](https://octowow.st/)
|
||||||
[](https://github.com/brues-code/ClassicAPI)
|
[](https://github.com/brues-code/ClassicAPI)
|
||||||
[](https://github.com/balakethelock/SuperWoW)
|
|
||||||
[](https://github.com/brues-code/nampower)
|
[](https://github.com/brues-code/nampower)
|
||||||
[](https://codeberg.org/konaka/UnitXP_SP3)
|
[](https://github.com/balakethelock/SuperWoW)
|
||||||
|
[](https://github.com/brues-code/UnitXP_SP3)
|
||||||
|
|
||||||
**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/) which requires Nampower and SuperWoW with optional UnitXP_SP3 DLL integration.**
|
**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/)**
|
||||||
|
|
||||||
This version includes significant performance improvements and DLL-enhanced features.
|
This version includes significant performance improvements and DLL-enhanced features.
|
||||||
|
|
||||||
@@ -16,7 +16,7 @@ This version includes significant performance improvements and DLL-enhanced feat
|
|||||||
4. Copy "pfUI" into Wow-Directory\Interface\AddOns
|
4. Copy "pfUI" into Wow-Directory\Interface\AddOns
|
||||||
5. Restart Wow
|
5. Restart Wow
|
||||||
|
|
||||||
## Optional DLL Enhancements
|
## DLL Enhancements
|
||||||
|
|
||||||
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:
|
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:
|
||||||
|
|
||||||
@@ -36,23 +36,24 @@ Provides:
|
|||||||
- Faster, safer profile sharing - Engine-side serialize/compress/base64 via C_EncodingUtil
|
- Faster, safer profile sharing - Engine-side serialize/compress/base64 via C_EncodingUtil
|
||||||
- C_Timer - After / NewTicker replacing hand-rolled OnUpdate throttles
|
- C_Timer - After / NewTicker replacing hand-rolled OnUpdate throttles
|
||||||
- Feign death, shapeshift and quest-item detection via real API calls
|
- Feign death, shapeshift and quest-item detection via real API calls
|
||||||
|
- Mouseover Unit Frames
|
||||||
|
- Click-casting
|
||||||
|
- Loot Roll History (/loothistory)
|
||||||
|
- New item highlighting
|
||||||
- Plenty other functions
|
- Plenty other functions
|
||||||
|
|
||||||
### [SuperWoW](https://github.com/balakethelock/SuperWoW)
|
|
||||||
|
|
||||||
Provides:
|
|
||||||
- UnitPosition for distance calculations
|
|
||||||
- SetMouseoverUnit for improved targeting
|
|
||||||
|
|
||||||
### [Nampower](https://github.com/brues-code/nampower)
|
### [Nampower](https://github.com/brues-code/nampower)
|
||||||
|
|
||||||
Provides:
|
Provides:
|
||||||
- Spell queue indicator
|
- Spell queue indicator
|
||||||
- GCD indicator
|
- GCD indicator
|
||||||
- Reactive spell detection
|
|
||||||
- Enhanced cast information
|
|
||||||
|
|
||||||
### [UnitXP_SP3](https://codeberg.org/konaka/UnitXP_SP3)
|
### [SuperWoW](https://github.com/balakethelock/SuperWoW)
|
||||||
|
|
||||||
|
Provides:
|
||||||
|
- Tracks party/raid units on the minimap
|
||||||
|
|
||||||
|
### [UnitXP_SP3](https://github.com/brues-code/UnitXP_SP3)
|
||||||
|
|
||||||
Provides:
|
Provides:
|
||||||
- Line of Sight detection
|
- Line of Sight detection
|
||||||
@@ -79,6 +80,7 @@ Use `/pfdll` in-game to check which DLLs are detected.
|
|||||||
/swapfocus Toggle Focus and Target-Frame
|
/swapfocus Toggle Focus and Target-Frame
|
||||||
/pftest Toggle pfUI Unitframe Test Mode
|
/pftest Toggle pfUI Unitframe Test Mode
|
||||||
/abp Addon Button Panel
|
/abp Addon Button Panel
|
||||||
|
/loothistory Show Loot Roll History
|
||||||
|
|
||||||
## Languages
|
## Languages
|
||||||
pfUI supports and contains language specific code for the following gameclients.
|
pfUI supports and contains language specific code for the following gameclients.
|
||||||
@@ -91,7 +93,7 @@ pfUI supports and contains language specific code for the following gameclients.
|
|||||||
* Russian (ruRU)
|
* Russian (ruRU)
|
||||||
|
|
||||||
## Recommended Addons
|
## Recommended Addons
|
||||||
* [pfQuest](https://shagu.org/pfQuest) A simple database and quest helper
|
* [pfQuest](https://github.com/brues-code/pfQuest) A simple database and quest helper
|
||||||
* [SuperCleveRoidMacros](https://github.com/brues-code/SuperCleveRoidMacros) Supports modern macro formats
|
* [SuperCleveRoidMacros](https://github.com/brues-code/SuperCleveRoidMacros) Supports modern macro formats
|
||||||
|
|
||||||
## Plugins
|
## Plugins
|
||||||
|
|||||||
+104
-20
@@ -204,6 +204,32 @@ function pfUI.api.UnitHasBuff(unit, name)
|
|||||||
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
|
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ ScanAuraSlots ]
|
||||||
|
-- Fills `buf` with the slot ids of the auras on `unit` that match `filter` and
|
||||||
|
-- returns how many (buf[1..n]; entries past n are cleared), so a module can
|
||||||
|
-- keep one buffer and refill it every refresh. Read each aura with
|
||||||
|
-- C_UnitAuras.UnitAuraBySlot(unit, buf[i]) (positional, no table) or
|
||||||
|
-- GetAuraDataBySlot. One enumeration walks the aura array once, where a
|
||||||
|
-- by-index loop (UnitAura(unit, i)) re-walks it from the start for every i.
|
||||||
|
-- Uses GetAuraSlots' fill-a-table form (table as the 5th argument) instead of
|
||||||
|
-- its vararg return: Lua 5.0 builds an `arg` table for every vararg call, so
|
||||||
|
-- collecting the returns in a Lua helper would allocate once per scan.
|
||||||
|
-- unit [string] unit token
|
||||||
|
-- filter [string] aura filter ("HELPFUL", "HARMFUL|PLAYER", ...)
|
||||||
|
-- buf [table] reusable buffer, filled in place
|
||||||
|
-- max [number] optional cap on the slot count (nil = all)
|
||||||
|
-- return: [number] count of slot ids written to buf
|
||||||
|
function pfUI.api.ScanAuraSlots(unit, filter, buf, max)
|
||||||
|
local _, n = C_UnitAuras.GetAuraSlots(unit, filter, max, nil, buf)
|
||||||
|
return n
|
||||||
|
end
|
||||||
|
|
||||||
|
-- [ IsPlayerGuid ]
|
||||||
|
-- Returns whether a GUID or unit token refers to the local player.
|
||||||
|
-- guid [string] A unit GUID (or unitID) to test.
|
||||||
|
-- return: [bool] true if it is the player otherwise "false"
|
||||||
|
pfUI.api.IsPlayerGuid = _G.IsPlayerGuid
|
||||||
|
|
||||||
-- [ GetUnbuffedRoster ]
|
-- [ GetUnbuffedRoster ]
|
||||||
-- Returns a comma-joined, colored list of group members missing the named aura.
|
-- Returns a comma-joined, colored list of group members missing the named aura.
|
||||||
-- name [string] the localized aura name to check for
|
-- name [string] the localized aura name to check for
|
||||||
@@ -231,11 +257,50 @@ end
|
|||||||
-- unit [string] the unitstring
|
-- unit [string] the unitstring
|
||||||
-- return: [table] string, r, g, b
|
-- return: [table] string, r, g, b
|
||||||
function pfUI.api.GetUnitColor(unitstr)
|
function pfUI.api.GetUnitColor(unitstr)
|
||||||
local _, class = UnitClass(unitstr)
|
local class = UnitClassBase(unitstr)
|
||||||
local classColor = PFUI_CLASS_COLORS[class]
|
local classColor = PFUI_CLASS_COLORS[class]
|
||||||
return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
|
return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ GetRaceIcon ]
|
||||||
|
-- Builds an inline race icon texture from the shared races atlas.
|
||||||
|
-- 'raceKey' [string] englishRace key (e.g. "NightElf")
|
||||||
|
-- 'sex' [int] unit sex (3 = female)
|
||||||
|
-- return: [string] inline texture escape, or an empty string
|
||||||
|
function pfUI.api.GetRaceIcon(raceKey, sex)
|
||||||
|
if not raceKey then return "" end
|
||||||
|
local gender = sex == 3 and "FEMALE" or "MALE"
|
||||||
|
local coords = RACE_ICON_TCOORDS[strupper(raceKey) .. "_" .. gender]
|
||||||
|
if not coords then return "" end
|
||||||
|
return string.format(
|
||||||
|
"|TInterface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races:0:0:0:0:512:512:%d:%d:%d:%d|t",
|
||||||
|
coords[1] * 512, coords[2] * 512, coords[3] * 512, coords[4] * 512)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- inline faction emblems (cropped from the target-frame PvP banners)
|
||||||
|
local FACTION_ICON = {
|
||||||
|
Alliance = "|TInterface\\TargetingFrame\\UI-PVP-Alliance:0:0:0:0:64:64:5:37:3:35|t",
|
||||||
|
Horde = "|TInterface\\TargetingFrame\\UI-PVP-Horde:0:0:0:0:64:64:5:37:3:35|t",
|
||||||
|
}
|
||||||
|
|
||||||
|
-- [ GetFactionIcon ]
|
||||||
|
-- Resolves an inline faction emblem from the englishRace key stored in L["race"].
|
||||||
|
-- 'raceKey' [string] englishRace key (e.g. "Orc")
|
||||||
|
-- return: [string] inline texture escape, or an empty string
|
||||||
|
function pfUI.api.GetFactionIcon(raceKey)
|
||||||
|
local info = raceKey and L["race"][raceKey]
|
||||||
|
if not info then return "" end
|
||||||
|
return FACTION_ICON[info.faction] or ""
|
||||||
|
end
|
||||||
|
|
||||||
|
-- [ GetPlayerRaceIcons ]
|
||||||
|
-- Returns the faction and race emblems of the player character.
|
||||||
|
-- return: [string] both inline textures, or an empty string
|
||||||
|
function pfUI.api.GetPlayerRaceIcons()
|
||||||
|
local _, raceKey = UnitRace("player")
|
||||||
|
return pfUI.api.GetFactionIcon(raceKey) .. pfUI.api.GetRaceIcon(raceKey, UnitSex("player"))
|
||||||
|
end
|
||||||
|
|
||||||
-- [ strvertical ]
|
-- [ strvertical ]
|
||||||
-- Creates vertical text using linebreaks. Multibyte char friendly.
|
-- Creates vertical text using linebreaks. Multibyte char friendly.
|
||||||
-- 'str' [string] String to columnize.
|
-- 'str' [string] String to columnize.
|
||||||
@@ -377,36 +442,53 @@ end
|
|||||||
-- 'str' [string] input string that should be matched
|
-- 'str' [string] input string that should be matched
|
||||||
-- 'pat' [string] unformatted pattern
|
-- 'pat' [string] unformatted pattern
|
||||||
-- returns: [strings] matched string in capture order
|
-- returns: [strings] matched string in capture order
|
||||||
local a, b, c, d, e
|
|
||||||
local _, va, vb, vc, vd, ve
|
|
||||||
local ra, rb, rc, rd, re
|
|
||||||
function pfUI.api.cmatch(str, pat)
|
function pfUI.api.cmatch(str, pat)
|
||||||
-- read capture indexes
|
-- idx* = the logical %N index of each physical capture slot (nil when the
|
||||||
a, b, c, d, e = GetCaptures(pat)
|
-- pattern has no %N$ markers); val* = the matched values in physical order.
|
||||||
_, _, va, vb, vc, vd, ve = string.find(str, pfUI.api.SanitizePattern(pat))
|
local idx1, idx2, idx3, idx4, idx5 = GetCaptures(pat)
|
||||||
|
local _, _, val1, val2, val3, val4, val5 = string.find(str, pfUI.api.SanitizePattern(pat))
|
||||||
|
|
||||||
-- put entries into the proper return values
|
-- reorder the physical matches into logical (%1..%5) order
|
||||||
ra = e == 1 and ve or d == 1 and vd or c == 1 and vc or b == 1 and vb or va
|
local out1 = idx5 == 1 and val5 or idx4 == 1 and val4 or idx3 == 1 and val3 or idx2 == 1 and val2 or val1
|
||||||
rb = e == 2 and ve or d == 2 and vd or c == 2 and vc or a == 2 and va or vb
|
local out2 = idx5 == 2 and val5 or idx4 == 2 and val4 or idx3 == 2 and val3 or idx1 == 2 and val1 or val2
|
||||||
rc = e == 3 and ve or d == 3 and vd or a == 3 and va or b == 3 and vb or vc
|
local out3 = idx5 == 3 and val5 or idx4 == 3 and val4 or idx1 == 3 and val1 or idx2 == 3 and val2 or val3
|
||||||
rd = e == 4 and ve or a == 4 and va or c == 4 and vc or b == 4 and vb or vd
|
local out4 = idx5 == 4 and val5 or idx1 == 4 and val1 or idx3 == 4 and val3 or idx2 == 4 and val2 or val4
|
||||||
re = a == 5 and va or d == 5 and vd or c == 5 and vc or b == 5 and vb or ve
|
local out5 = idx1 == 5 and val1 or idx4 == 5 and val4 or idx3 == 5 and val3 or idx2 == 5 and val2 or val5
|
||||||
|
|
||||||
return ra, rb, rc, rd, re
|
return out1, out2, out3, out4, out5
|
||||||
end
|
end
|
||||||
|
|
||||||
-- [ GetItemLinkByName ]
|
-- [ GetItemLinkByName ]
|
||||||
-- Returns an itemLink for the given itemname
|
-- Returns an itemLink for the given itemname
|
||||||
-- 'name' [string] name of the item
|
-- 'name' [string] name of the item
|
||||||
-- returns: [string] entire itemLink for the given item
|
-- returns: [string] entire itemLink for the given item
|
||||||
|
local itemLinkCache = {}
|
||||||
|
local itemLinkMisses = {}
|
||||||
|
local ITEMLINK_MAX_SCANS = 2
|
||||||
function pfUI.api.GetItemLinkByName(name)
|
function pfUI.api.GetItemLinkByName(name)
|
||||||
for itemID = 1, 25818 do
|
-- GetInboxItem() hands us a nil name for attachment-less mail
|
||||||
|
if not name then return end
|
||||||
|
-- cache successful resolutions so repeated lookups (e.g. per inbox click) are free
|
||||||
|
if itemLinkCache[name] then return itemLinkCache[name] end
|
||||||
|
|
||||||
|
-- Failures have to be counted, not just retried. An unresolvable name walks
|
||||||
|
-- the entire id range and finds nothing -- a visible hitch on every tooltip
|
||||||
|
-- hover. Allow a couple of attempts (rendering the tooltip caches the item,
|
||||||
|
-- so the next hover usually resolves), then stop scanning for that name.
|
||||||
|
local misses = itemLinkMisses[name] or 0
|
||||||
|
if misses >= ITEMLINK_MAX_SCANS then return end
|
||||||
|
|
||||||
|
-- Octo/Turtle custom items live well past the 25818 vanilla ceiling
|
||||||
|
for itemID = 1, 61000 do
|
||||||
local itemName = C_Item.GetItemNameByID(itemID)
|
local itemName = C_Item.GetItemNameByID(itemID)
|
||||||
if itemName and itemName == name then
|
if itemName and itemName == name then
|
||||||
local _, itemLink = C_Item.GetItemInfo(itemID)
|
local _, itemLink = C_Item.GetItemInfo(itemID)
|
||||||
|
itemLinkCache[name] = itemLink
|
||||||
return itemLink
|
return itemLink
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
itemLinkMisses[name] = misses + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
-- [ FindItem ]
|
-- [ FindItem ]
|
||||||
@@ -648,6 +730,10 @@ end
|
|||||||
function pfUI.api.CreateGoldString(money)
|
function pfUI.api.CreateGoldString(money)
|
||||||
if type(money) ~= "number" then return "-" end
|
if type(money) ~= "number" then return "-" end
|
||||||
|
|
||||||
|
if _G.GetCoinTextureString then
|
||||||
|
return "|cffffffff" .. _G.GetCoinTextureString(money) .. "|r"
|
||||||
|
end
|
||||||
|
|
||||||
local gold = floor(money/ 100 / 100)
|
local gold = floor(money/ 100 / 100)
|
||||||
local silver = floor(mod((money/100),100))
|
local silver = floor(mod((money/100),100))
|
||||||
local copper = floor(mod(money,100))
|
local copper = floor(mod(money,100))
|
||||||
@@ -997,13 +1083,10 @@ end
|
|||||||
|
|
||||||
-- [ GetStringColor ]
|
-- [ GetStringColor ]
|
||||||
-- Queries the pfUI setting strings and extract its color codes
|
-- Queries the pfUI setting strings and extract its color codes
|
||||||
-- returns r,g,b,a as numbers
|
-- returns r,g,b,a as strings
|
||||||
local color_cache = setmetatable({}, {
|
local color_cache = setmetatable({}, {
|
||||||
__index = function(t, k)
|
__index = function(t, k)
|
||||||
local color = { pfUI.api.strsplit(",", k) }
|
local color = { pfUI.api.strsplit(",", k) }
|
||||||
for i = 1, table.getn(color) do
|
|
||||||
color[i] = tonumber(color[i])
|
|
||||||
end
|
|
||||||
rawset(t, k, color)
|
rawset(t, k, color)
|
||||||
return color
|
return color
|
||||||
end
|
end
|
||||||
@@ -1018,7 +1101,8 @@ end
|
|||||||
-- returns a ColorMixin
|
-- returns a ColorMixin
|
||||||
local color_object_cache = setmetatable({}, {
|
local color_object_cache = setmetatable({}, {
|
||||||
__index = function(t, k)
|
__index = function(t, k)
|
||||||
local color = CreateColor(pfUI.api.GetStringColor(k))
|
local r,g,b,a = pfUI.api.GetStringColor(k)
|
||||||
|
local color = CreateColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
rawset(t, k, color)
|
rawset(t, k, color)
|
||||||
return color
|
return color
|
||||||
end
|
end
|
||||||
|
|||||||
+8
-2
@@ -155,6 +155,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("appearance", "cd", "dynamicsize", "1")
|
pfUI:UpdateConfig("appearance", "cd", "dynamicsize", "1")
|
||||||
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
|
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
|
||||||
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
|
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
|
||||||
|
pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8")
|
||||||
pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
|
pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
|
||||||
pfUI:UpdateConfig("appearance", "infight", "screen", "0")
|
pfUI:UpdateConfig("appearance", "infight", "screen", "0")
|
||||||
pfUI:UpdateConfig("appearance", "infight", "aggro", "0")
|
pfUI:UpdateConfig("appearance", "infight", "aggro", "0")
|
||||||
@@ -553,7 +554,6 @@ function pfUI:LoadConfig()
|
|||||||
|
|
||||||
pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1")
|
pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1")
|
pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "showtooltip", "1")
|
|
||||||
pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1")
|
pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "powercolor", "1")
|
pfUI:UpdateConfig("unitframes", unit, "powercolor", "1")
|
||||||
pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1")
|
pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1")
|
||||||
@@ -645,7 +645,6 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("bars", nil, "animation", "zoomfade")
|
pfUI:UpdateConfig("bars", nil, "animation", "zoomfade")
|
||||||
pfUI:UpdateConfig("bars", nil, "animmode", "keypress")
|
pfUI:UpdateConfig("bars", nil, "animmode", "keypress")
|
||||||
pfUI:UpdateConfig("bars", nil, "animalways", "0")
|
pfUI:UpdateConfig("bars", nil, "animalways", "0")
|
||||||
pfUI:UpdateConfig("bars", nil, "macroscan", "1")
|
|
||||||
pfUI:UpdateConfig("bars", nil, "reagents", "1")
|
pfUI:UpdateConfig("bars", nil, "reagents", "1")
|
||||||
pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
|
pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
|
||||||
pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0")
|
pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0")
|
||||||
@@ -784,6 +783,10 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("tooltip", nil, "extguild", "1")
|
pfUI:UpdateConfig("tooltip", nil, "extguild", "1")
|
||||||
pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
|
pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
|
||||||
pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
|
pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
|
||||||
|
pfUI:UpdateConfig("tooltip", nil, "aurasource", "0")
|
||||||
|
pfUI:UpdateConfig("tooltip", nil, "spellid", "0")
|
||||||
|
pfUI:UpdateConfig("tooltip", nil, "unitid", "0")
|
||||||
|
pfUI:UpdateConfig("tooltip", nil, "showbuffs", "0")
|
||||||
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
|
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
|
||||||
pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
|
pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
|
||||||
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
|
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
|
||||||
@@ -813,6 +816,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("chat", "text", "playerlinks", "1")
|
pfUI:UpdateConfig("chat", "text", "playerlinks", "1")
|
||||||
pfUI:UpdateConfig("chat", "text", "detecturl", "1")
|
pfUI:UpdateConfig("chat", "text", "detecturl", "1")
|
||||||
pfUI:UpdateConfig("chat", "text", "classcolor", "1")
|
pfUI:UpdateConfig("chat", "text", "classcolor", "1")
|
||||||
|
pfUI:UpdateConfig("chat", "text", "playericons", "0")
|
||||||
pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0")
|
pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0")
|
||||||
pfUI:UpdateConfig("chat", "text", "playerlevel", "0")
|
pfUI:UpdateConfig("chat", "text", "playerlevel", "0")
|
||||||
pfUI:UpdateConfig("chat", "left", "width", "380")
|
pfUI:UpdateConfig("chat", "left", "width", "380")
|
||||||
@@ -954,6 +958,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0")
|
pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0")
|
||||||
|
|
||||||
pfUI:UpdateConfig("character", "inventory", "durability", "1")
|
pfUI:UpdateConfig("character", "inventory", "durability", "1")
|
||||||
|
pfUI:UpdateConfig("character", "inventory", "equipflyout", "0")
|
||||||
pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
|
pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
|
||||||
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
|
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
|
||||||
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
|
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
|
||||||
@@ -961,6 +966,7 @@ function pfUI:LoadConfig()
|
|||||||
pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0")
|
pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0")
|
||||||
pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0")
|
pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0")
|
||||||
pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0")
|
pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0")
|
||||||
|
pfUI:UpdateConfig("thirdparty", "greedmeter", "dock", "0")
|
||||||
pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0")
|
pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0")
|
||||||
pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0")
|
pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0")
|
||||||
pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0")
|
pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0")
|
||||||
|
|||||||
+251
-6
@@ -587,7 +587,7 @@ end
|
|||||||
function pfUI.api.SetHighlight(frame, cr, cg, cb)
|
function pfUI.api.SetHighlight(frame, cr, cg, cb)
|
||||||
if not frame then return end
|
if not frame then return end
|
||||||
if not cr or not cg or not cb then
|
if not cr or not cg or not cb then
|
||||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||||
end
|
end
|
||||||
|
|
||||||
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
|
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
|
||||||
@@ -632,7 +632,7 @@ function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
|
|||||||
if not b then b = button end
|
if not b then b = button end
|
||||||
if not b then return end
|
if not b then return end
|
||||||
if not cr or not cg or not cb then
|
if not cr or not cg or not cb then
|
||||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||||
end
|
end
|
||||||
pfUI.api.CreateBackdrop(b, nil, true)
|
pfUI.api.CreateBackdrop(b, nil, true)
|
||||||
b:SetNormalTexture("")
|
b:SetNormalTexture("")
|
||||||
@@ -709,7 +709,7 @@ end
|
|||||||
function pfUI.api.SkinRotateButton(button)
|
function pfUI.api.SkinRotateButton(button)
|
||||||
pfUI.api.CreateBackdrop(button)
|
pfUI.api.CreateBackdrop(button)
|
||||||
|
|
||||||
local cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
local cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||||
|
|
||||||
local btnW, btnH = button:GetSize()
|
local btnW, btnH = button:GetSize()
|
||||||
button:SetSize(btnW - 18, btnH - 18)
|
button:SetSize(btnW - 18, btnH - 18)
|
||||||
@@ -895,8 +895,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
|
|||||||
CreateBackdrop(button)
|
CreateBackdrop(button)
|
||||||
|
|
||||||
button.backdrop:ClearAllPoints()
|
button.backdrop:ClearAllPoints()
|
||||||
button.backdrop:SetWidth(18)
|
button.backdrop:SetSize(18, 18)
|
||||||
button.backdrop:SetHeight(18)
|
|
||||||
button.backdrop:SetPoint("RIGHT", frame.backdrop, "RIGHT", -2, 0)
|
button.backdrop:SetPoint("RIGHT", frame.backdrop, "RIGHT", -2, 0)
|
||||||
|
|
||||||
if not button.icon then
|
if not button.icon then
|
||||||
@@ -908,7 +907,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if not cr or not cg or not cb then
|
if not cr or not cg or not cb then
|
||||||
cr, cg, cb = GetClassColor(UnitClassBase('player'))
|
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||||
end
|
end
|
||||||
|
|
||||||
SetHighlight(button, cr, cg, cb)
|
SetHighlight(button, cr, cg, cb)
|
||||||
@@ -1247,3 +1246,249 @@ function pfUI.api.SkinMoneyInputFrame(frame)
|
|||||||
copperIcon:ClearAllPoints()
|
copperIcon:ClearAllPoints()
|
||||||
copperIcon:SetPoint("LEFT", copper_editbox, "RIGHT", 2, 0)
|
copperIcon:SetPoint("LEFT", copper_editbox, "RIGHT", 2, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Shared icon picker widget. Builds a name field, a "currently selected"
|
||||||
|
-- preview, and a 10x8 icon grid backed by IconDataProviderMixin with an
|
||||||
|
-- All/Spells/Items filter and a name search. Used by the macro icon picker
|
||||||
|
-- and the equipment manager's name/icon popup. The widgets attach to
|
||||||
|
-- `parent`; the caller owns the surrounding frame, its OK/Cancel buttons,
|
||||||
|
-- and the save flow. Selection is tracked by texture PATH (not index) so it
|
||||||
|
-- survives filter changes -- a spell icon you picked still saves after you
|
||||||
|
-- switch the filter to "Items" and it drops out of the visible grid.
|
||||||
|
--
|
||||||
|
-- name global-name prefix for the scroll frame and editboxes
|
||||||
|
-- parent the popup frame to attach the widgets to
|
||||||
|
-- extraType IconDataProviderExtraType.* seed (Spellbook / Equipment)
|
||||||
|
-- nameLabelText header shown above the name field
|
||||||
|
--
|
||||||
|
-- Returns a handle:
|
||||||
|
-- .editbox name EditBox (caller wires enter/escape)
|
||||||
|
-- .search search EditBox
|
||||||
|
-- .GetIcon() current selected texture path
|
||||||
|
-- .SetIcon(path) set selection (nil -> question mark)
|
||||||
|
-- .Refresh() ensure provider, redraw grid + preview
|
||||||
|
-- .SetIconAreaShown(shown) show/hide the grid, filter, search, and labels
|
||||||
|
function pfUI.api.CreateIconPicker(name, parent, extraType, nameLabelText)
|
||||||
|
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
|
||||||
|
|
||||||
|
local ICON_GRID_COLS = 10
|
||||||
|
local ICON_GRID_ROWS = 8
|
||||||
|
local ICON_BTN_SIZE = 36
|
||||||
|
local ICON_BTN_PAD = 6
|
||||||
|
|
||||||
|
local provider = nil
|
||||||
|
local selectedIconPath = QUESTION_MARK
|
||||||
|
local currentFilter = "all"
|
||||||
|
local searchText = ""
|
||||||
|
local filtered = nil -- provider indices matching the search, or nil when empty
|
||||||
|
local RefreshIconGrid, RebuildFilter
|
||||||
|
|
||||||
|
local function EnsureProvider()
|
||||||
|
if not provider then
|
||||||
|
provider = CreateAndInitFromMixin(IconDataProviderMixin, extraType)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Normalize a texture to an uppercase basename so matching works across
|
||||||
|
-- sources: GetMacroInfo / stored set icons return "Interface\Icons\<name>"
|
||||||
|
-- while provider paths are uppercase-prefixed for base icons and
|
||||||
|
-- mixed-case for spellbook extras.
|
||||||
|
local function IconKey(path)
|
||||||
|
if type(path) ~= "string" then return path end
|
||||||
|
return string.gsub(string.upper(path), "^.*[\\/]", "")
|
||||||
|
end
|
||||||
|
|
||||||
|
parent.nameLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
|
parent.nameLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -20)
|
||||||
|
parent.nameLabel:SetText(nameLabelText)
|
||||||
|
|
||||||
|
parent.editbox = CreateFrame("EditBox", name.."Name", parent, "InputBoxTemplate")
|
||||||
|
parent.editbox:SetSize(280, 20)
|
||||||
|
parent.editbox:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -38)
|
||||||
|
parent.editbox:SetAutoFocus(false)
|
||||||
|
parent.editbox:SetMaxLetters(16)
|
||||||
|
CreateBackdrop(parent.editbox)
|
||||||
|
|
||||||
|
parent.selectedLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
|
parent.selectedLabel:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -14)
|
||||||
|
parent.selectedLabel:SetText(ICON_SELECTION_TITLE_CURRENT)
|
||||||
|
parent.selectedLabel:SetTextColor(1, 0.82, 0)
|
||||||
|
|
||||||
|
parent.selectedPreview = CreateFrame("Frame", nil, parent)
|
||||||
|
parent.selectedPreview:SetSize(42, 42)
|
||||||
|
parent.selectedPreview:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -30)
|
||||||
|
CreateBackdrop(parent.selectedPreview)
|
||||||
|
parent.selectedPreview.tex = parent.selectedPreview:CreateTexture(nil, "ARTWORK")
|
||||||
|
parent.selectedPreview.tex:SetAllPoints(parent.selectedPreview)
|
||||||
|
parent.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
|
||||||
|
|
||||||
|
parent.iconLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
|
parent.iconLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -86)
|
||||||
|
parent.iconLabel:SetText(MACRO_POPUP_CHOOSE_ICON)
|
||||||
|
|
||||||
|
-- Icon grid + scroll
|
||||||
|
local iconScroll = CreateFrame("ScrollFrame", name.."Scroll", parent, "FauxScrollFrameTemplate")
|
||||||
|
iconScroll:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -116)
|
||||||
|
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||||
|
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||||
|
|
||||||
|
local scrollbar = _G[name.."ScrollScrollBar"]
|
||||||
|
scrollbar:ClearAllPoints()
|
||||||
|
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
|
||||||
|
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
|
||||||
|
SkinScrollbar(scrollbar)
|
||||||
|
|
||||||
|
-- Filter dropdown: All / Spells / Items
|
||||||
|
local filterDropdown = CreateFrame("Frame", name.."Filter", parent, "UIDropDownMenuTemplate")
|
||||||
|
filterDropdown:SetPoint("TOPRIGHT", parent, "TOPRIGHT", 0, -80)
|
||||||
|
local function ApplyFilter(value)
|
||||||
|
currentFilter = value
|
||||||
|
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
|
||||||
|
if provider then
|
||||||
|
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
|
||||||
|
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
|
||||||
|
else provider:SetIconTypes(nil) end
|
||||||
|
RebuildFilter()
|
||||||
|
RefreshIconGrid()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
UIDropDownMenu_Initialize(filterDropdown, function()
|
||||||
|
local info
|
||||||
|
info = {}; info.text = ICON_FILTER_ALL; info.value = "all"
|
||||||
|
info.func = function() ApplyFilter("all") end
|
||||||
|
info.checked = currentFilter == "all"
|
||||||
|
UIDropDownMenu_AddButton(info)
|
||||||
|
info = {}; info.text = ICON_FILTER_SPELL; info.value = "spells"
|
||||||
|
info.func = function() ApplyFilter("spells") end
|
||||||
|
info.checked = currentFilter == "spells"
|
||||||
|
UIDropDownMenu_AddButton(info)
|
||||||
|
info = {}; info.text = ICON_FILTER_ITEM; info.value = "items"
|
||||||
|
info.func = function() ApplyFilter("items") end
|
||||||
|
info.checked = currentFilter == "items"
|
||||||
|
UIDropDownMenu_AddButton(info)
|
||||||
|
end)
|
||||||
|
UIDropDownMenu_SetWidth(120, filterDropdown)
|
||||||
|
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
|
||||||
|
SkinDropDown(filterDropdown)
|
||||||
|
|
||||||
|
local iconButtons = {}
|
||||||
|
for r = 1, ICON_GRID_ROWS do
|
||||||
|
for c = 1, ICON_GRID_COLS do
|
||||||
|
local i = (r - 1) * ICON_GRID_COLS + c
|
||||||
|
local btn = CreateFrame("Button", nil, parent)
|
||||||
|
btn:SetSize(ICON_BTN_SIZE, ICON_BTN_SIZE)
|
||||||
|
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
|
||||||
|
CreateBackdrop(btn)
|
||||||
|
btn.texture = btn:CreateTexture(nil, "ARTWORK")
|
||||||
|
btn.texture:SetAllPoints(btn)
|
||||||
|
btn.texture:SetTexCoord(.08, .92, .08, .92)
|
||||||
|
btn:SetScript("OnClick", function()
|
||||||
|
if this.iconIndex and provider then
|
||||||
|
local path = provider:GetIconByIndex(this.iconIndex)
|
||||||
|
if path then selectedIconPath = path end
|
||||||
|
RefreshIconGrid()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
btn:SetScript("OnEnter", function()
|
||||||
|
if not this.iconIndex or not provider then return end
|
||||||
|
local path = provider:GetIconByIndex(this.iconIndex)
|
||||||
|
if type(path) == "string" then
|
||||||
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||||
|
GameTooltip:SetText(IconKey(path), 1, 1, 1)
|
||||||
|
GameTooltip:Show()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
btn:SetScript("OnLeave", GameTooltip_Hide)
|
||||||
|
iconButtons[i] = btn
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Rebuild the search-filtered index list (provider indices whose icon
|
||||||
|
-- basename contains the search text); nil when the search box is empty.
|
||||||
|
function RebuildFilter()
|
||||||
|
EnsureProvider()
|
||||||
|
if searchText == "" then
|
||||||
|
filtered = nil
|
||||||
|
return
|
||||||
|
end
|
||||||
|
filtered = {}
|
||||||
|
for i = 1, provider:GetNumIcons() do
|
||||||
|
local path = provider:GetIconByIndex(i)
|
||||||
|
if type(path) == "string" and string.find(IconKey(path), searchText, 1, true) then
|
||||||
|
table.insert(filtered, i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function RefreshIconGrid()
|
||||||
|
EnsureProvider()
|
||||||
|
local numIcons = filtered and table.getn(filtered) or provider:GetNumIcons()
|
||||||
|
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
|
||||||
|
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
|
||||||
|
local offset = FauxScrollFrame_GetOffset(iconScroll)
|
||||||
|
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
|
||||||
|
local listIdx = i + offset * ICON_GRID_COLS
|
||||||
|
local btn = iconButtons[i]
|
||||||
|
if listIdx <= numIcons then
|
||||||
|
btn:Show()
|
||||||
|
local providerIdx = filtered and filtered[listIdx] or listIdx
|
||||||
|
btn.iconIndex = providerIdx
|
||||||
|
local path = provider:GetIconByIndex(providerIdx)
|
||||||
|
btn.texture:SetTexture(path)
|
||||||
|
if IconKey(path) == IconKey(selectedIconPath) then
|
||||||
|
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
|
||||||
|
else
|
||||||
|
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
btn:Hide()
|
||||||
|
btn.iconIndex = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
parent.selectedPreview.tex:SetTexture(selectedIconPath)
|
||||||
|
end
|
||||||
|
|
||||||
|
iconScroll:SetScript("OnVerticalScroll", function()
|
||||||
|
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() RefreshIconGrid() end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Search box (bottom-left) filters the grid by icon name.
|
||||||
|
parent.searchLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
|
parent.searchLabel:SetPoint("BOTTOMLEFT", parent, "BOTTOMLEFT", 16, 18)
|
||||||
|
parent.searchLabel:SetText(SEARCH)
|
||||||
|
|
||||||
|
parent.search = CreateFrame("EditBox", name.."Search", parent, "InputBoxTemplate")
|
||||||
|
parent.search:SetSize(180, 20)
|
||||||
|
parent.search:SetPoint("LEFT", parent.searchLabel, "RIGHT", 10, 0)
|
||||||
|
parent.search:SetAutoFocus(false)
|
||||||
|
CreateBackdrop(parent.search)
|
||||||
|
parent.search:SetScript("OnEscapePressed", function() this:ClearFocus() end)
|
||||||
|
parent.search:SetScript("OnTextChanged", function()
|
||||||
|
searchText = strupper(strtrim(this:GetText()))
|
||||||
|
RebuildFilter()
|
||||||
|
scrollbar:SetValue(0)
|
||||||
|
RefreshIconGrid()
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Release the provider when the popup closes so its icon cache GCs.
|
||||||
|
parent:HookScript("OnHide", function()
|
||||||
|
if provider then provider:Release(); provider = nil end
|
||||||
|
end)
|
||||||
|
|
||||||
|
local handle = { editbox = parent.editbox, search = parent.search }
|
||||||
|
function handle.GetIcon() return selectedIconPath end
|
||||||
|
function handle.SetIcon(path) selectedIconPath = path or QUESTION_MARK end
|
||||||
|
function handle.Refresh() RefreshIconGrid() end
|
||||||
|
function handle.SetIconAreaShown(shown)
|
||||||
|
local method = shown and "Show" or "Hide"
|
||||||
|
iconScroll[method](iconScroll)
|
||||||
|
for _, b in ipairs(iconButtons) do b[method](b) end
|
||||||
|
parent.iconLabel[method](parent.iconLabel)
|
||||||
|
parent.selectedLabel[method](parent.selectedLabel)
|
||||||
|
parent.selectedPreview[method](parent.selectedPreview)
|
||||||
|
filterDropdown[method](filterDropdown)
|
||||||
|
parent.searchLabel[method](parent.searchLabel)
|
||||||
|
parent.search[method](parent.search)
|
||||||
|
end
|
||||||
|
return handle
|
||||||
|
end
|
||||||
|
|||||||
+436
-422
File diff suppressed because it is too large
Load Diff
@@ -1,44 +0,0 @@
|
|||||||
-- load pfUI environment
|
|
||||||
setfenv(1, pfUI:GetEnvironment())
|
|
||||||
|
|
||||||
-- [[ Constants ]]--
|
|
||||||
EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}
|
|
||||||
|
|
||||||
MICRO_BUTTONS = {
|
|
||||||
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton',
|
|
||||||
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton',
|
|
||||||
'MainMenuMicroButton', 'HelpMicroButton',
|
|
||||||
}
|
|
||||||
|
|
||||||
NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
|
|
||||||
|
|
||||||
NAMEPLATE_FRAMETYPE = "Button"
|
|
||||||
|
|
||||||
MINIMAP_TRACKING_FRAME = _G.MiniMapTrackingFrame
|
|
||||||
|
|
||||||
FRIENDS_NAME_LOCATION = "ButtonTextNameLocation"
|
|
||||||
|
|
||||||
COOLDOWN_FRAME_TYPE = "Model"
|
|
||||||
LOOT_BUTTON_FRAME_TYPE = "LootButton"
|
|
||||||
|
|
||||||
PLAYER_BUFF_START_ID = -1
|
|
||||||
|
|
||||||
ACTIONBAR_SECURE_TEMPLATE_BAR = nil
|
|
||||||
ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
|
|
||||||
UNITFRAME_SECURE_TEMPLATE = nil
|
|
||||||
|
|
||||||
--[[ Vanilla API Extensions ]]--
|
|
||||||
|
|
||||||
do -- RunMacroText
|
|
||||||
local obj = { ["GetText"] = function(self) return self.text end }
|
|
||||||
obj = setmetatable(obj, {__index = function(tab,key)
|
|
||||||
local value = function() return end
|
|
||||||
rawset(tab,key,value)
|
|
||||||
return value
|
|
||||||
end})
|
|
||||||
|
|
||||||
function RunMacroText(text)
|
|
||||||
obj.text = text
|
|
||||||
ChatEdit_ParseText(obj, 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
Vendored
-1065
File diff suppressed because it is too large
Load Diff
Vendored
-1067
File diff suppressed because it is too large
Load Diff
Vendored
-1060
File diff suppressed because it is too large
Load Diff
Vendored
-1056
File diff suppressed because it is too large
Load Diff
Vendored
-1026
File diff suppressed because it is too large
Load Diff
Vendored
-1063
File diff suppressed because it is too large
Load Diff
Vendored
-1080
File diff suppressed because it is too large
Load Diff
Vendored
-2352
File diff suppressed because it is too large
Load Diff
Vendored
+2377
File diff suppressed because it is too large
Load Diff
Vendored
+2991
File diff suppressed because it is too large
Load Diff
Vendored
+4
-2
@@ -51,10 +51,12 @@ pfUI_translation["deDE"] = {
|
|||||||
["Auto Sell Grey Items"] = nil,
|
["Auto Sell Grey Items"] = nil,
|
||||||
["Average Per Hour"] = nil,
|
["Average Per Hour"] = nil,
|
||||||
["Background Color"] = nil,
|
["Background Color"] = nil,
|
||||||
|
["Bags"] = "Taschen",
|
||||||
["Bags & Bank"] = nil,
|
["Bags & Bank"] = nil,
|
||||||
["Bags Border Size"] = nil,
|
["Bags Border Size"] = nil,
|
||||||
["Bagslots Per Row"] = nil,
|
["Bagslots Per Row"] = nil,
|
||||||
["Bagspace"] = nil,
|
["Bagspace"] = nil,
|
||||||
|
["Bank"] = "Bank",
|
||||||
["Banker"] = nil,
|
["Banker"] = nil,
|
||||||
["Bankslots Per Row"] = nil,
|
["Bankslots Per Row"] = nil,
|
||||||
["Bar Background"] = nil,
|
["Bar Background"] = nil,
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["deDE"] = {
|
|||||||
["Enable Mana Ticks"] = nil,
|
["Enable Mana Ticks"] = nil,
|
||||||
["Enable Micro Bar"] = nil,
|
["Enable Micro Bar"] = nil,
|
||||||
["Enable Mouselook With Right Click"] = nil,
|
["Enable Mouselook With Right Click"] = nil,
|
||||||
["Enable Mouseover Tooltip"] = nil,
|
|
||||||
["Enable Movable Bags"] = nil,
|
["Enable Movable Bags"] = nil,
|
||||||
["Enable Offscreen Frame Positions"] = nil,
|
["Enable Offscreen Frame Positions"] = nil,
|
||||||
["Enable Overlap"] = nil,
|
["Enable Overlap"] = nil,
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["deDE"] = {
|
|||||||
["Encode"] = nil,
|
["Encode"] = nil,
|
||||||
["Ended"] = nil,
|
["Ended"] = nil,
|
||||||
["Energy Color"] = nil,
|
["Energy Color"] = nil,
|
||||||
|
["Equipped"] = "Angelegt",
|
||||||
["Equipped Item Color"] = nil,
|
["Equipped Item Color"] = nil,
|
||||||
["Estimate Debuffs"] = nil,
|
["Estimate Debuffs"] = nil,
|
||||||
["Estimate Enemy Health Points"] = nil,
|
["Estimate Enemy Health Points"] = nil,
|
||||||
@@ -668,7 +670,6 @@ pfUI_translation["deDE"] = {
|
|||||||
["Scale"] = nil,
|
["Scale"] = nil,
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = nil,
|
["Screen Resolution"] = nil,
|
||||||
["Screenshot"] = nil,
|
["Screenshot"] = nil,
|
||||||
@@ -819,6 +820,7 @@ pfUI_translation["deDE"] = {
|
|||||||
["Top Actionbar"] = nil,
|
["Top Actionbar"] = nil,
|
||||||
["Top Left"] = nil,
|
["Top Left"] = nil,
|
||||||
["Top Right"] = nil,
|
["Top Right"] = nil,
|
||||||
|
["Total"] = "Gesamt",
|
||||||
["Total Gold"] = nil,
|
["Total Gold"] = nil,
|
||||||
["Totem Direction"] = nil,
|
["Totem Direction"] = nil,
|
||||||
["Totem Icons"] = nil,
|
["Totem Icons"] = nil,
|
||||||
|
|||||||
Vendored
+10
-2
@@ -52,15 +52,19 @@ pfUI_translation["enUS"] = {
|
|||||||
["Auto Sell Grey Items"] = nil,
|
["Auto Sell Grey Items"] = nil,
|
||||||
["Average Per Hour"] = nil,
|
["Average Per Hour"] = nil,
|
||||||
["Background Color"] = nil,
|
["Background Color"] = nil,
|
||||||
|
["Bags"] = nil,
|
||||||
["Bags & Bank"] = nil,
|
["Bags & Bank"] = nil,
|
||||||
["Bags Border Size"] = nil,
|
["Bags Border Size"] = nil,
|
||||||
["Bagslots Per Row"] = nil,
|
["Bagslots Per Row"] = nil,
|
||||||
["Bagspace"] = nil,
|
["Bagspace"] = nil,
|
||||||
|
["Bank"] = nil,
|
||||||
["Banker"] = nil,
|
["Banker"] = nil,
|
||||||
["Bankslots Per Row"] = nil,
|
["Bankslots Per Row"] = nil,
|
||||||
["Bar Background"] = nil,
|
["Bar Background"] = nil,
|
||||||
["Bar Texture"] = nil,
|
["Bar Texture"] = nil,
|
||||||
|
["Battleground Frames"] = nil,
|
||||||
["Battleground Statistics"] = nil,
|
["Battleground Statistics"] = nil,
|
||||||
|
["BEHIND"] = nil,
|
||||||
["Blacklist"] = nil,
|
["Blacklist"] = nil,
|
||||||
["Blinding Powder"] = nil,
|
["Blinding Powder"] = nil,
|
||||||
["Blue Border On Friendly Players"] = nil,
|
["Blue Border On Friendly Players"] = nil,
|
||||||
@@ -293,7 +297,6 @@ pfUI_translation["enUS"] = {
|
|||||||
["Enable Mana Ticks"] = nil,
|
["Enable Mana Ticks"] = nil,
|
||||||
["Enable Micro Bar"] = nil,
|
["Enable Micro Bar"] = nil,
|
||||||
["Enable Mouselook With Right Click"] = nil,
|
["Enable Mouselook With Right Click"] = nil,
|
||||||
["Enable Mouseover Tooltip"] = nil,
|
|
||||||
["Enable Movable Bags"] = nil,
|
["Enable Movable Bags"] = nil,
|
||||||
["Enable Offscreen Frame Positions"] = nil,
|
["Enable Offscreen Frame Positions"] = nil,
|
||||||
["Enable Overlap"] = nil,
|
["Enable Overlap"] = nil,
|
||||||
@@ -314,6 +317,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Encode"] = nil,
|
["Encode"] = nil,
|
||||||
["Ended"] = nil,
|
["Ended"] = nil,
|
||||||
["Energy Color"] = nil,
|
["Energy Color"] = nil,
|
||||||
|
["Equipped"] = nil,
|
||||||
["Equipped Item Color"] = nil,
|
["Equipped Item Color"] = nil,
|
||||||
["Estimate Debuffs"] = nil,
|
["Estimate Debuffs"] = nil,
|
||||||
["Estimate Enemy Health Points"] = nil,
|
["Estimate Enemy Health Points"] = nil,
|
||||||
@@ -326,6 +330,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Export"] = nil,
|
["Export"] = nil,
|
||||||
["Face"] = nil,
|
["Face"] = nil,
|
||||||
["Fade To Custom Color"] = nil,
|
["Fade To Custom Color"] = nil,
|
||||||
|
["FARM MODE"] = nil,
|
||||||
["Fast"] = nil,
|
["Fast"] = nil,
|
||||||
["Filter Mode"] = nil,
|
["Filter Mode"] = nil,
|
||||||
["Finish"] = nil,
|
["Finish"] = nil,
|
||||||
@@ -536,6 +541,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Next Memory Cleanup"] = nil,
|
["Next Memory Cleanup"] = nil,
|
||||||
["No"] = nil,
|
["No"] = nil,
|
||||||
["No Anchor"] = nil,
|
["No Anchor"] = nil,
|
||||||
|
["NO LOS"] = nil,
|
||||||
["None"] = nil,
|
["None"] = nil,
|
||||||
["Not a valid button!"] = nil,
|
["Not a valid button!"] = nil,
|
||||||
["No tracking spell active"] = nil,
|
["No tracking spell active"] = nil,
|
||||||
@@ -677,7 +683,6 @@ pfUI_translation["enUS"] = {
|
|||||||
["Scale"] = nil,
|
["Scale"] = nil,
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = nil,
|
["Screen Resolution"] = nil,
|
||||||
["Screenshot"] = nil,
|
["Screenshot"] = nil,
|
||||||
@@ -771,6 +776,8 @@ pfUI_translation["enUS"] = {
|
|||||||
["Small"] = nil,
|
["Small"] = nil,
|
||||||
["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil,
|
["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil,
|
||||||
["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil,
|
["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil,
|
||||||
|
["Sort Bags"] = nil,
|
||||||
|
["Sort Bank"] = nil,
|
||||||
["Sort Order"] = nil,
|
["Sort Order"] = nil,
|
||||||
["Soul Shard"] = nil,
|
["Soul Shard"] = nil,
|
||||||
["Soulshard Counter"] = nil,
|
["Soulshard Counter"] = nil,
|
||||||
@@ -835,6 +842,7 @@ pfUI_translation["enUS"] = {
|
|||||||
["Top Actionbar"] = nil,
|
["Top Actionbar"] = nil,
|
||||||
["Top Left"] = nil,
|
["Top Left"] = nil,
|
||||||
["Top Right"] = nil,
|
["Top Right"] = nil,
|
||||||
|
["Total"] = nil,
|
||||||
["Total Gold"] = nil,
|
["Total Gold"] = nil,
|
||||||
["Totem Direction"] = nil,
|
["Totem Direction"] = nil,
|
||||||
["Totem Icons"] = nil,
|
["Totem Icons"] = nil,
|
||||||
|
|||||||
Vendored
+4
-2
@@ -51,10 +51,12 @@ pfUI_translation["esES"] = {
|
|||||||
["Auto Sell Grey Items"] = "Vender objetos grises automáticamente",
|
["Auto Sell Grey Items"] = "Vender objetos grises automáticamente",
|
||||||
["Average Per Hour"] = "Promedio por hora",
|
["Average Per Hour"] = "Promedio por hora",
|
||||||
["Background Color"] = "Color del fondo",
|
["Background Color"] = "Color del fondo",
|
||||||
|
["Bags"] = "Bolsas",
|
||||||
["Bags & Bank"] = "Bolsas y banco",
|
["Bags & Bank"] = "Bolsas y banco",
|
||||||
["Bags Border Size"] = "Tamaño del borde de las bolsas",
|
["Bags Border Size"] = "Tamaño del borde de las bolsas",
|
||||||
["Bagslots Per Row"] = "Casillas de la bolsa por fila",
|
["Bagslots Per Row"] = "Casillas de la bolsa por fila",
|
||||||
["Bagspace"] = "Huecos en las bolsas",
|
["Bagspace"] = "Huecos en las bolsas",
|
||||||
|
["Bank"] = "Banco",
|
||||||
["Banker"] = "Banquero",
|
["Banker"] = "Banquero",
|
||||||
["Bankslots Per Row"] = "Casillas del banco por fila",
|
["Bankslots Per Row"] = "Casillas del banco por fila",
|
||||||
["Bar Background"] = "Fondo de la barra",
|
["Bar Background"] = "Fondo de la barra",
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["esES"] = {
|
|||||||
["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná",
|
["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná",
|
||||||
["Enable Micro Bar"] = "Activar microbarra",
|
["Enable Micro Bar"] = "Activar microbarra",
|
||||||
["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho",
|
["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho",
|
||||||
["Enable Mouseover Tooltip"] = "Activar la descripción emergente al pasar el puntero",
|
|
||||||
["Enable Movable Bags"] = "Permitir mover las bolsas",
|
["Enable Movable Bags"] = "Permitir mover las bolsas",
|
||||||
["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla",
|
["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla",
|
||||||
["Enable Overlap"] = "Permitir superposición",
|
["Enable Overlap"] = "Permitir superposición",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["esES"] = {
|
|||||||
["Encode"] = "Codificar",
|
["Encode"] = "Codificar",
|
||||||
["Ended"] = "Terminado",
|
["Ended"] = "Terminado",
|
||||||
["Energy Color"] = "Color de energía",
|
["Energy Color"] = "Color de energía",
|
||||||
|
["Equipped"] = "Equipado",
|
||||||
["Equipped Item Color"] = "Color del objeto equipado",
|
["Equipped Item Color"] = "Color del objeto equipado",
|
||||||
["Estimate Debuffs"] = "Estimar los perjuicios",
|
["Estimate Debuffs"] = "Estimar los perjuicios",
|
||||||
["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo",
|
["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo",
|
||||||
@@ -668,7 +670,6 @@ pfUI_translation["esES"] = {
|
|||||||
["Scale"] = "Escala",
|
["Scale"] = "Escala",
|
||||||
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
|
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
|
||||||
["Scaling"] = "Escalada",
|
["Scaling"] = "Escalada",
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
|
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
|
||||||
["Screen Resolution"] = "Resolución de pantalla",
|
["Screen Resolution"] = "Resolución de pantalla",
|
||||||
["Screenshot"] = "Captura de pantalla",
|
["Screenshot"] = "Captura de pantalla",
|
||||||
@@ -819,6 +820,7 @@ pfUI_translation["esES"] = {
|
|||||||
["Top Actionbar"] = "Barra de acción superior",
|
["Top Actionbar"] = "Barra de acción superior",
|
||||||
["Top Left"] = "Superior derecha",
|
["Top Left"] = "Superior derecha",
|
||||||
["Top Right"] = "Superior izquierda",
|
["Top Right"] = "Superior izquierda",
|
||||||
|
["Total"] = "Total",
|
||||||
["Total Gold"] = "Oro Total",
|
["Total Gold"] = "Oro Total",
|
||||||
["Totem Direction"] = "Dirección del tótem",
|
["Totem Direction"] = "Dirección del tótem",
|
||||||
["Totem Icons"] = "Iconos de los tótems",
|
["Totem Icons"] = "Iconos de los tótems",
|
||||||
|
|||||||
Vendored
+4
-2
@@ -51,10 +51,12 @@ pfUI_translation["frFR"] = {
|
|||||||
["Auto Sell Grey Items"] = "Vente automatique des objets gris",
|
["Auto Sell Grey Items"] = "Vente automatique des objets gris",
|
||||||
["Average Per Hour"] = "Moyenne par heure",
|
["Average Per Hour"] = "Moyenne par heure",
|
||||||
["Background Color"] = "Couleur de l'arrière-plan",
|
["Background Color"] = "Couleur de l'arrière-plan",
|
||||||
|
["Bags"] = "Sacs",
|
||||||
["Bags & Bank"] = "Sacs et Banque",
|
["Bags & Bank"] = "Sacs et Banque",
|
||||||
["Bags Border Size"] = "Taille de la bordure des Sacs",
|
["Bags Border Size"] = "Taille de la bordure des Sacs",
|
||||||
["Bagslots Per Row"] = "Emplacements des sacs par rangée",
|
["Bagslots Per Row"] = "Emplacements des sacs par rangée",
|
||||||
["Bagspace"] = "Place libre des sacs",
|
["Bagspace"] = "Place libre des sacs",
|
||||||
|
["Bank"] = "Banque",
|
||||||
["Banker"] = "Banquier",
|
["Banker"] = "Banquier",
|
||||||
["Bankslots Per Row"] = "Emplacements de la banque par rangée",
|
["Bankslots Per Row"] = "Emplacements de la banque par rangée",
|
||||||
["Bar Background"] = "Arrière plan de la barre",
|
["Bar Background"] = "Arrière plan de la barre",
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["frFR"] = {
|
|||||||
["Enable Mana Ticks"] = "Activer les Ticks de mana",
|
["Enable Mana Ticks"] = "Activer les Ticks de mana",
|
||||||
["Enable Micro Bar"] = "Activer la barre des menus miniature",
|
["Enable Micro Bar"] = "Activer la barre des menus miniature",
|
||||||
["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit",
|
["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit",
|
||||||
["Enable Mouseover Tooltip"] = "Activer l'infobulle au passage de la souris",
|
|
||||||
["Enable Movable Bags"] = "Activer les sacs mobiles",
|
["Enable Movable Bags"] = "Activer les sacs mobiles",
|
||||||
["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran",
|
["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran",
|
||||||
["Enable Overlap"] = "Activer la superposition",
|
["Enable Overlap"] = "Activer la superposition",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["frFR"] = {
|
|||||||
["Encode"] = "Encoder",
|
["Encode"] = "Encoder",
|
||||||
["Ended"] = "Terminé",
|
["Ended"] = "Terminé",
|
||||||
["Energy Color"] = "Couleur de l'energie",
|
["Energy Color"] = "Couleur de l'energie",
|
||||||
|
["Equipped"] = "Équipé",
|
||||||
["Equipped Item Color"] = "Couleur de l'objet équipé",
|
["Equipped Item Color"] = "Couleur de l'objet équipé",
|
||||||
["Estimate Debuffs"] = "Estimer les Affaiblissements",
|
["Estimate Debuffs"] = "Estimer les Affaiblissements",
|
||||||
["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis",
|
["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis",
|
||||||
@@ -668,7 +670,6 @@ pfUI_translation["frFR"] = {
|
|||||||
["Scale"] = "Échelle",
|
["Scale"] = "Échelle",
|
||||||
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
|
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
|
||||||
["Scaling"] = "Mise à l'échelle",
|
["Scaling"] = "Mise à l'échelle",
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = "Résolution d'écran",
|
["Screen Resolution"] = "Résolution d'écran",
|
||||||
["Screenshot"] = "Imprime écran",
|
["Screenshot"] = "Imprime écran",
|
||||||
@@ -819,6 +820,7 @@ pfUI_translation["frFR"] = {
|
|||||||
["Top Actionbar"] = "Barre d'action supérieure",
|
["Top Actionbar"] = "Barre d'action supérieure",
|
||||||
["Top Left"] = "Haut Gauche",
|
["Top Left"] = "Haut Gauche",
|
||||||
["Top Right"] = "Haut Droit",
|
["Top Right"] = "Haut Droit",
|
||||||
|
["Total"] = "Total",
|
||||||
["Total Gold"] = "Or Total",
|
["Total Gold"] = "Or Total",
|
||||||
["Totem Direction"] = "Direction des totems",
|
["Totem Direction"] = "Direction des totems",
|
||||||
["Totem Icons"] = "Icones des totems",
|
["Totem Icons"] = "Icones des totems",
|
||||||
|
|||||||
Vendored
+4
-2
@@ -51,10 +51,12 @@ pfUI_translation["koKR"] = {
|
|||||||
["Auto Sell Grey Items"] = "회색아이템 자동 판매",
|
["Auto Sell Grey Items"] = "회색아이템 자동 판매",
|
||||||
["Average Per Hour"] = nil,
|
["Average Per Hour"] = nil,
|
||||||
["Background Color"] = "백그라운드 색상",
|
["Background Color"] = "백그라운드 색상",
|
||||||
|
["Bags"] = "가방",
|
||||||
["Bags & Bank"] = "가방&은행",
|
["Bags & Bank"] = "가방&은행",
|
||||||
["Bags Border Size"] = "가방 테두리 크기",
|
["Bags Border Size"] = "가방 테두리 크기",
|
||||||
["Bagslots Per Row"] = nil,
|
["Bagslots Per Row"] = nil,
|
||||||
["Bagspace"] = "가방 공간",
|
["Bagspace"] = "가방 공간",
|
||||||
|
["Bank"] = "은행",
|
||||||
["Banker"] = nil,
|
["Banker"] = nil,
|
||||||
["Bankslots Per Row"] = nil,
|
["Bankslots Per Row"] = nil,
|
||||||
["Bar Background"] = nil,
|
["Bar Background"] = nil,
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["koKR"] = {
|
|||||||
["Enable Mana Ticks"] = nil,
|
["Enable Mana Ticks"] = nil,
|
||||||
["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)",
|
["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)",
|
||||||
["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용",
|
["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용",
|
||||||
["Enable Mouseover Tooltip"] = nil,
|
|
||||||
["Enable Movable Bags"] = nil,
|
["Enable Movable Bags"] = nil,
|
||||||
["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화",
|
["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화",
|
||||||
["Enable Overlap"] = "겹쳐서 표시",
|
["Enable Overlap"] = "겹쳐서 표시",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["koKR"] = {
|
|||||||
["Encode"] = nil,
|
["Encode"] = nil,
|
||||||
["Ended"] = nil,
|
["Ended"] = nil,
|
||||||
["Energy Color"] = nil,
|
["Energy Color"] = nil,
|
||||||
|
["Equipped"] = "착용 중",
|
||||||
["Equipped Item Color"] = nil,
|
["Equipped Item Color"] = nil,
|
||||||
["Estimate Debuffs"] = nil,
|
["Estimate Debuffs"] = nil,
|
||||||
["Estimate Enemy Health Points"] = nil,
|
["Estimate Enemy Health Points"] = nil,
|
||||||
@@ -668,7 +670,6 @@ pfUI_translation["koKR"] = {
|
|||||||
["Scale"] = nil,
|
["Scale"] = nil,
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = "화면 해상도",
|
["Screen Resolution"] = "화면 해상도",
|
||||||
["Screenshot"] = nil,
|
["Screenshot"] = nil,
|
||||||
@@ -819,6 +820,7 @@ pfUI_translation["koKR"] = {
|
|||||||
["Top Actionbar"] = nil,
|
["Top Actionbar"] = nil,
|
||||||
["Top Left"] = nil,
|
["Top Left"] = nil,
|
||||||
["Top Right"] = nil,
|
["Top Right"] = nil,
|
||||||
|
["Total"] = "총",
|
||||||
["Total Gold"] = "총 금",
|
["Total Gold"] = "총 금",
|
||||||
["Totem Direction"] = nil,
|
["Totem Direction"] = nil,
|
||||||
["Totem Icons"] = nil,
|
["Totem Icons"] = nil,
|
||||||
|
|||||||
Vendored
+4
-2
@@ -51,10 +51,12 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов",
|
["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов",
|
||||||
["Average Per Hour"] = "Среднее за час",
|
["Average Per Hour"] = "Среднее за час",
|
||||||
["Background Color"] = "Цвет фона",
|
["Background Color"] = "Цвет фона",
|
||||||
|
["Bags"] = "Сумки",
|
||||||
["Bags & Bank"] = "Сумки & Банк",
|
["Bags & Bank"] = "Сумки & Банк",
|
||||||
["Bags Border Size"] = "Размер границы сумок",
|
["Bags Border Size"] = "Размер границы сумок",
|
||||||
["Bagslots Per Row"] = "Количество ячеек в сумке на строку",
|
["Bagslots Per Row"] = "Количество ячеек в сумке на строку",
|
||||||
["Bagspace"] = "Место в сумках",
|
["Bagspace"] = "Место в сумках",
|
||||||
|
["Bank"] = "Банк",
|
||||||
["Banker"] = "Банкир",
|
["Banker"] = "Банкир",
|
||||||
["Bankslots Per Row"] = "Количество ячеек в банке на строку",
|
["Bankslots Per Row"] = "Количество ячеек в банке на строку",
|
||||||
["Bar Background"] = "Фон панели",
|
["Bar Background"] = "Фон панели",
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Enable Mana Ticks"] = "Включить восполнение маны",
|
["Enable Mana Ticks"] = "Включить восполнение маны",
|
||||||
["Enable Micro Bar"] = "Включить панель микро меню",
|
["Enable Micro Bar"] = "Включить панель микро меню",
|
||||||
["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья",
|
["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья",
|
||||||
["Enable Mouseover Tooltip"] = "Включить подсказку при наведении мыши",
|
|
||||||
["Enable Movable Bags"] = "Включить подвижные сумки",
|
["Enable Movable Bags"] = "Включить подвижные сумки",
|
||||||
["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана",
|
["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана",
|
||||||
["Enable Overlap"] = "Включить перекрытие",
|
["Enable Overlap"] = "Включить перекрытие",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Encode"] = "Кодировать",
|
["Encode"] = "Кодировать",
|
||||||
["Ended"] = "Окончание",
|
["Ended"] = "Окончание",
|
||||||
["Energy Color"] = "Цвет энергии",
|
["Energy Color"] = "Цвет энергии",
|
||||||
|
["Equipped"] = "Экипировано",
|
||||||
["Equipped Item Color"] = "Цвет экипированных предметов",
|
["Equipped Item Color"] = "Цвет экипированных предметов",
|
||||||
["Estimate Debuffs"] = "Оценка дебафов",
|
["Estimate Debuffs"] = "Оценка дебафов",
|
||||||
["Estimate Enemy Health Points"] = "Оценка очков здоровья врага",
|
["Estimate Enemy Health Points"] = "Оценка очков здоровья врага",
|
||||||
@@ -668,7 +670,6 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Scale"] = "Масштаб",
|
["Scale"] = "Масштаб",
|
||||||
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
|
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
|
||||||
["Scaling"] = "Масштаб интерфейса",
|
["Scaling"] = "Масштаб интерфейса",
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
|
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
|
||||||
["Screen Resolution"] = "Разрешение экрана",
|
["Screen Resolution"] = "Разрешение экрана",
|
||||||
["Screenshot"] = "Снимок экрана",
|
["Screenshot"] = "Снимок экрана",
|
||||||
@@ -819,6 +820,7 @@ pfUI_translation["ruRU"] = {
|
|||||||
["Top Actionbar"] = "Верхняя",
|
["Top Actionbar"] = "Верхняя",
|
||||||
["Top Left"] = "Сверху слева",
|
["Top Left"] = "Сверху слева",
|
||||||
["Top Right"] = "Сверху справа",
|
["Top Right"] = "Сверху справа",
|
||||||
|
["Total"] = "Всего",
|
||||||
["Total Gold"] = "Всего золота",
|
["Total Gold"] = "Всего золота",
|
||||||
["Totem Direction"] = "Направление тотемов",
|
["Totem Direction"] = "Направление тотемов",
|
||||||
["Totem Icons"] = "Иконки тотемов",
|
["Totem Icons"] = "Иконки тотемов",
|
||||||
|
|||||||
Vendored
+4
-2
@@ -51,10 +51,12 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Auto Sell Grey Items"] = "自动贩卖灰色物品",
|
["Auto Sell Grey Items"] = "自动贩卖灰色物品",
|
||||||
["Average Per Hour"] = "平均每小时",
|
["Average Per Hour"] = "平均每小时",
|
||||||
["Background Color"] = "背景颜色",
|
["Background Color"] = "背景颜色",
|
||||||
|
["Bags"] = "背包",
|
||||||
["Bags & Bank"] = "背包和银行",
|
["Bags & Bank"] = "背包和银行",
|
||||||
["Bags Border Size"] = "背包边框大小",
|
["Bags Border Size"] = "背包边框大小",
|
||||||
["Bagslots Per Row"] = "每行包裹槽数量",
|
["Bagslots Per Row"] = "每行包裹槽数量",
|
||||||
["Bagspace"] = "背包空间",
|
["Bagspace"] = "背包空间",
|
||||||
|
["Bank"] = "银行",
|
||||||
["Banker"] = "工会银行角色",
|
["Banker"] = "工会银行角色",
|
||||||
["Bankslots Per Row"] = "每行银行槽数量",
|
["Bankslots Per Row"] = "每行银行槽数量",
|
||||||
["Bar Background"] = "动作条背景",
|
["Bar Background"] = "动作条背景",
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Enable Mana Ticks"] = "显示法力值刻度",
|
["Enable Mana Ticks"] = "显示法力值刻度",
|
||||||
["Enable Micro Bar"] = "显示菜单栏",
|
["Enable Micro Bar"] = "显示菜单栏",
|
||||||
["Enable Mouselook With Right Click"] = "启动右键移动镜头",
|
["Enable Mouselook With Right Click"] = "启动右键移动镜头",
|
||||||
["Enable Mouseover Tooltip"] = "启用鼠标悬停工具提示",
|
|
||||||
["Enable Movable Bags"] = "启用可移动包裹",
|
["Enable Movable Bags"] = "启用可移动包裹",
|
||||||
["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘",
|
["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘",
|
||||||
["Enable Overlap"] = "叠加显示",
|
["Enable Overlap"] = "叠加显示",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Encode"] = "编码",
|
["Encode"] = "编码",
|
||||||
["Ended"] = "结束",
|
["Ended"] = "结束",
|
||||||
["Energy Color"] = "能量值颜色",
|
["Energy Color"] = "能量值颜色",
|
||||||
|
["Equipped"] = "已装备",
|
||||||
["Equipped Item Color"] = "已装备物品颜色",
|
["Equipped Item Color"] = "已装备物品颜色",
|
||||||
["Estimate Debuffs"] = "预估Debuffs",
|
["Estimate Debuffs"] = "预估Debuffs",
|
||||||
["Estimate Enemy Health Points"] = "预估敌人的生命值",
|
["Estimate Enemy Health Points"] = "预估敌人的生命值",
|
||||||
@@ -668,7 +670,6 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Scale"] = "比例",
|
["Scale"] = "比例",
|
||||||
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
|
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
|
||||||
["Scaling"] = "UI缩放",
|
["Scaling"] = "UI缩放",
|
||||||
["Scan Macros For Spells"] = "扫描宏命令中的法术",
|
|
||||||
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
|
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
|
||||||
["Screen Resolution"] = "屏幕分辨率",
|
["Screen Resolution"] = "屏幕分辨率",
|
||||||
["Screenshot"] = "屏幕截图",
|
["Screenshot"] = "屏幕截图",
|
||||||
@@ -820,6 +821,7 @@ pfUI_translation["zhCN"] = {
|
|||||||
["Top Actionbar"] = "上方动作条",
|
["Top Actionbar"] = "上方动作条",
|
||||||
["Top Left"] = "左上方",
|
["Top Left"] = "左上方",
|
||||||
["Top Right"] = "右上方",
|
["Top Right"] = "右上方",
|
||||||
|
["Total"] = "总计",
|
||||||
["Total Gold"] = "总黄金",
|
["Total Gold"] = "总黄金",
|
||||||
["Totem Direction"] = "图腾方向",
|
["Totem Direction"] = "图腾方向",
|
||||||
["Totem Icons"] = "图腾图标",
|
["Totem Icons"] = "图腾图标",
|
||||||
|
|||||||
Vendored
+4
-2
@@ -51,10 +51,12 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Auto Sell Grey Items"] = "自動販賣灰色物品",
|
["Auto Sell Grey Items"] = "自動販賣灰色物品",
|
||||||
["Average Per Hour"] = "平均每小時",
|
["Average Per Hour"] = "平均每小時",
|
||||||
["Background Color"] = "背景顏色",
|
["Background Color"] = "背景顏色",
|
||||||
|
["Bags"] = "背包",
|
||||||
["Bags & Bank"] = "背包和銀行",
|
["Bags & Bank"] = "背包和銀行",
|
||||||
["Bags Border Size"] = "背包邊框大小",
|
["Bags Border Size"] = "背包邊框大小",
|
||||||
["Bagslots Per Row"] = "每行包裹槽數量",
|
["Bagslots Per Row"] = "每行包裹槽數量",
|
||||||
["Bagspace"] = "背包空間",
|
["Bagspace"] = "背包空間",
|
||||||
|
["Bank"] = "銀行",
|
||||||
["Banker"] = "工會銀行角色",
|
["Banker"] = "工會銀行角色",
|
||||||
["Bankslots Per Row"] = "每行銀行槽數量",
|
["Bankslots Per Row"] = "每行銀行槽數量",
|
||||||
["Bar Background"] = nil,
|
["Bar Background"] = nil,
|
||||||
@@ -290,7 +292,6 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Enable Mana Ticks"] = nil,
|
["Enable Mana Ticks"] = nil,
|
||||||
["Enable Micro Bar"] = "顯示功能表列",
|
["Enable Micro Bar"] = "顯示功能表列",
|
||||||
["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭",
|
["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭",
|
||||||
["Enable Mouseover Tooltip"] = "啟用滑鼠懸停工具提示",
|
|
||||||
["Enable Movable Bags"] = "啟用可移動包裹",
|
["Enable Movable Bags"] = "啟用可移動包裹",
|
||||||
["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定",
|
["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定",
|
||||||
["Enable Overlap"] = "疊加顯示",
|
["Enable Overlap"] = "疊加顯示",
|
||||||
@@ -311,6 +312,7 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Encode"] = "編碼",
|
["Encode"] = "編碼",
|
||||||
["Ended"] = nil,
|
["Ended"] = nil,
|
||||||
["Energy Color"] = nil,
|
["Energy Color"] = nil,
|
||||||
|
["Equipped"] = "已裝備",
|
||||||
["Equipped Item Color"] = nil,
|
["Equipped Item Color"] = nil,
|
||||||
["Estimate Debuffs"] = nil,
|
["Estimate Debuffs"] = nil,
|
||||||
["Estimate Enemy Health Points"] = nil,
|
["Estimate Enemy Health Points"] = nil,
|
||||||
@@ -668,7 +670,6 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Scale"] = "比例",
|
["Scale"] = "比例",
|
||||||
["Scale Border On HiDPI Displays"] = nil,
|
["Scale Border On HiDPI Displays"] = nil,
|
||||||
["Scaling"] = nil,
|
["Scaling"] = nil,
|
||||||
["Scan Macros For Spells"] = nil,
|
|
||||||
["Screen Edge Glow Intensity"] = nil,
|
["Screen Edge Glow Intensity"] = nil,
|
||||||
["Screen Resolution"] = "螢幕解析度",
|
["Screen Resolution"] = "螢幕解析度",
|
||||||
["Screenshot"] = nil,
|
["Screenshot"] = nil,
|
||||||
@@ -819,6 +820,7 @@ pfUI_translation["zhTW"] = {
|
|||||||
["Top Actionbar"] = nil,
|
["Top Actionbar"] = nil,
|
||||||
["Top Left"] = "左上方",
|
["Top Left"] = "左上方",
|
||||||
["Top Right"] = "右上方",
|
["Top Right"] = "右上方",
|
||||||
|
["Total"] = "全部",
|
||||||
["Total Gold"] = "總金量",
|
["Total Gold"] = "總金量",
|
||||||
["Totem Direction"] = nil,
|
["Totem Direction"] = nil,
|
||||||
["Totem Icons"] = nil,
|
["Totem Icons"] = nil,
|
||||||
|
|||||||
+2
-2
@@ -70,8 +70,7 @@
|
|||||||
<Include file="..\modules\addoncompat.lua"/>
|
<Include file="..\modules\addoncompat.lua"/>
|
||||||
<Include file="..\modules\energytick.lua"/>
|
<Include file="..\modules\energytick.lua"/>
|
||||||
<Include file="..\modules\totems.lua"/>
|
<Include file="..\modules\totems.lua"/>
|
||||||
<Include file="..\modules\macrotweak.lua"/>
|
<Include file="..\modules\macroicons.lua"/>
|
||||||
<Include file="..\modules\turtle-wow.lua"/>
|
|
||||||
<Include file="..\modules\superwow.lua"/>
|
<Include file="..\modules\superwow.lua"/>
|
||||||
<Include file="..\modules\innervatecall.lua"/>
|
<Include file="..\modules\innervatecall.lua"/>
|
||||||
<Include file="..\modules\nampower.lua"/>
|
<Include file="..\modules\nampower.lua"/>
|
||||||
@@ -80,4 +79,5 @@
|
|||||||
<Include file="..\modules\equipmentmanager.lua"/>
|
<Include file="..\modules\equipmentmanager.lua"/>
|
||||||
<Include file="..\modules\loothistory.lua"/>
|
<Include file="..\modules\loothistory.lua"/>
|
||||||
<Include file="..\modules\newitem.lua"/>
|
<Include file="..\modules\newitem.lua"/>
|
||||||
|
<Include file="..\modules\friendnotes.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
+1
-9
@@ -35,14 +35,6 @@
|
|||||||
<Include file="..\skins\blizzard\tooltips.lua"/>
|
<Include file="..\skins\blizzard\tooltips.lua"/>
|
||||||
<Include file="..\skins\blizzard\tabard.lua"/>
|
<Include file="..\skins\blizzard\tabard.lua"/>
|
||||||
<Include file="..\skins\blizzard\itemtext.lua"/>
|
<Include file="..\skins\blizzard\itemtext.lua"/>
|
||||||
<Include file="..\skins\blizzard\lft.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\turtle_shop.lua"/>
|
|
||||||
|
|
||||||
<!-- Turtle WoW -->
|
|
||||||
<Include file="..\skins\blizzard\barbershop.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\transmog.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\custom_merchant.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\arena_score.lua"/>
|
|
||||||
<Include file="..\skins\blizzard\ebc.lua"/>
|
|
||||||
|
|
||||||
|
<!-- Turtle WoW skins live in init\turtle.xml (pfUI_Turtle.toc only). -->
|
||||||
</Ui>
|
</Ui>
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||||
<Include file="..\compat\vanilla.lua"/>
|
<Include file="..\env\tables_stock.lua"/>
|
||||||
</Ui>
|
</Ui>
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||||
|
<!-- Turtle WoW only: pulled in by pfUI_Turtle.toc, which ClassicAPI selects
|
||||||
|
when it detects a Turtle client. Everything in here targets frames that
|
||||||
|
only a Turtle client ever creates. -->
|
||||||
|
<Include file="..\env\tables_turtle.lua"/>
|
||||||
|
|
||||||
|
<Include file="..\skins\blizzard\lft.lua"/>
|
||||||
|
<Include file="..\skins\blizzard\turtle_shop.lua"/>
|
||||||
|
<Include file="..\skins\blizzard\barbershop.lua"/>
|
||||||
|
<Include file="..\skins\blizzard\transmog.lua"/>
|
||||||
|
<Include file="..\skins\blizzard\ebc.lua"/>
|
||||||
|
|
||||||
|
<Include file="..\modules\turtle-wow.lua"/>
|
||||||
|
</Ui>
|
||||||
+27
-69
@@ -29,8 +29,7 @@ if GetLocale() == "ruRU" then
|
|||||||
end
|
end
|
||||||
|
|
||||||
local libdebuff = CreateFrame("Frame", "pfdebuffsScanner", UIParent)
|
local libdebuff = CreateFrame("Frame", "pfdebuffsScanner", UIParent)
|
||||||
local _, class = UnitClass("player")
|
local class = UnitClassBase("player")
|
||||||
local lastspell
|
|
||||||
|
|
||||||
-- Nampower Support
|
-- Nampower Support
|
||||||
local hasNampower = false
|
local hasNampower = false
|
||||||
@@ -377,11 +376,9 @@ local function GetDebuffSlotMap(guid)
|
|||||||
local texture = libdebuff:GetSpellIcon(spellId)
|
local texture = libdebuff:GetSpellIcon(spellId)
|
||||||
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
|
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
|
||||||
local dtype = nil
|
local dtype = nil
|
||||||
if GetSpellRecField then
|
local dispelId = C_Spell.GetSpellDispelType(spellId)
|
||||||
local dispelId = GetSpellRecField(spellId, "dispel")
|
if dispelId and dispelId > 0 then
|
||||||
if dispelId and dispelId > 0 then
|
dtype = dispelTypeMap[dispelId]
|
||||||
dtype = dispelTypeMap[dispelId]
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
map[displaySlot] = {
|
map[displaySlot] = {
|
||||||
auraSlot = auraSlot,
|
auraSlot = auraSlot,
|
||||||
@@ -594,37 +591,13 @@ end
|
|||||||
-- DURATION FUNCTIONS
|
-- DURATION FUNCTIONS
|
||||||
-- ============================================================================
|
-- ============================================================================
|
||||||
|
|
||||||
|
-- Report the live, talent-accurate duration of a matching aura on the player.
|
||||||
|
-- ClassicAPI's C_UnitAuras carries the real (mod-folded) duration straight from
|
||||||
|
-- the engine, so there's no static duration table to maintain. Returns 0 when
|
||||||
|
-- the player has no such aura (e.g. a debuff that only ever lands on enemies).
|
||||||
function libdebuff:GetDuration(effect, rank)
|
function libdebuff:GetDuration(effect, rank)
|
||||||
if L["debuffs"][effect] then
|
local aura = C_UnitAuras.GetAuraDataBySpellName("player", effect)
|
||||||
local rank = rank and tonumber((string.gsub(rank, RANK, ""))) or 0
|
return aura and aura.duration or 0
|
||||||
local rank = L["debuffs"][effect][rank] and rank or libdebuff:GetMaxRank(effect)
|
|
||||||
local duration = L["debuffs"][effect][rank]
|
|
||||||
|
|
||||||
if effect == L["dyndebuffs"]["Demoralizing Shout"] then
|
|
||||||
local _,_,_,_,count = GetTalentInfo(2,1)
|
|
||||||
if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end
|
|
||||||
elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then
|
|
||||||
local _,_,_,_,count = GetTalentInfo(3,4)
|
|
||||||
if count and count > 0 then duration = duration + count * 3 end
|
|
||||||
elseif effect == L["dyndebuffs"]["Frostbolt"] then
|
|
||||||
local _,_,_,_,count = GetTalentInfo(3,7)
|
|
||||||
if count and count > 0 then duration = duration + count end
|
|
||||||
elseif effect == L["dyndebuffs"]["Gouge"] then
|
|
||||||
local _,_,_,_,count = GetTalentInfo(3,3)
|
|
||||||
if count and count > 0 then duration = duration + (count*.5) end
|
|
||||||
end
|
|
||||||
return duration
|
|
||||||
else
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function libdebuff:GetMaxRank(effect)
|
|
||||||
local max = 0
|
|
||||||
for id in pairs(L["debuffs"][effect]) do
|
|
||||||
if id > max then max = id end
|
|
||||||
end
|
|
||||||
return max
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function libdebuff:UpdateDuration(unit, unitlevel, effect, duration)
|
function libdebuff:UpdateDuration(unit, unitlevel, effect, duration)
|
||||||
@@ -650,7 +623,6 @@ libdebuff.objects = {}
|
|||||||
|
|
||||||
function libdebuff:AddPending(unit, unitlevel, effect, duration, caster, rank)
|
function libdebuff:AddPending(unit, unitlevel, effect, duration, caster, rank)
|
||||||
if not unit or duration <= 0 then return end
|
if not unit or duration <= 0 then return end
|
||||||
if not L["debuffs"][effect] then return end
|
|
||||||
if libdebuff.pending[3] then return end
|
if libdebuff.pending[3] then return end
|
||||||
|
|
||||||
libdebuff.pending[1] = unit
|
libdebuff.pending[1] = unit
|
||||||
@@ -729,39 +701,25 @@ end
|
|||||||
-- API: GetBestAuraCast (for libpredict HoT tracking)
|
-- API: GetBestAuraCast (for libpredict HoT tracking)
|
||||||
-- ============================================================================
|
-- ============================================================================
|
||||||
|
|
||||||
|
-- Report the active aura for spellName on `guid`, read straight from
|
||||||
|
-- C_UnitAuras. expirationTime is the true, caster-modified remaining time, so
|
||||||
|
-- no cast-event bookkeeping is needed -- and a unit only ever holds one instance
|
||||||
|
-- of a given spell, so this is inherently the "best" one.
|
||||||
|
-- Returns (startTime, duration, timeleft, rank, casterGuid) or nil.
|
||||||
function libdebuff:GetBestAuraCast(guid, spellName)
|
function libdebuff:GetBestAuraCast(guid, spellName)
|
||||||
if not guid or not spellName then return nil end
|
if not guid or not spellName then return nil end
|
||||||
|
|
||||||
-- Check ownDebuffs first (for our casts)
|
local aura = C_UnitAuras.GetAuraDataBySpellName(guid, spellName)
|
||||||
if ownDebuffs[guid] and ownDebuffs[guid][spellName] then
|
if not aura or not aura.expirationTime or aura.expirationTime == 0 then return nil end
|
||||||
local data = ownDebuffs[guid][spellName]
|
|
||||||
local timeleft = (data.startTime + data.duration) - GetTime()
|
local timeleft = aura.expirationTime - GetTime()
|
||||||
if timeleft > 0 then
|
if timeleft <= 0 then return nil end
|
||||||
return data.startTime, data.duration, timeleft, data.rank, GetPlayerGuid()
|
|
||||||
end
|
local duration = (aura.duration and aura.duration > 0) and aura.duration or timeleft
|
||||||
end
|
local startTime = aura.expirationTime - duration
|
||||||
|
local rank = aura.spellId and tonumber((string.gsub(C_Spell.GetSpellSubtext(aura.spellId) or "", RANK, ""))) or nil
|
||||||
-- Check allAuraCasts (for any caster)
|
|
||||||
if allAuraCasts[guid] and allAuraCasts[guid][spellName] then
|
return startTime, duration, timeleft, rank, aura.sourceGUID
|
||||||
local bestData = nil
|
|
||||||
local bestCaster = nil
|
|
||||||
local bestTimeleft = 0
|
|
||||||
|
|
||||||
for casterGuid, data in pairs(allAuraCasts[guid][spellName]) do
|
|
||||||
local timeleft = (data.startTime + data.duration) - GetTime()
|
|
||||||
if timeleft > bestTimeleft then
|
|
||||||
bestTimeleft = timeleft
|
|
||||||
bestData = data
|
|
||||||
bestCaster = casterGuid
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if bestData and bestTimeleft > 0 then
|
|
||||||
return bestData.startTime, bestData.duration, bestTimeleft, bestData.rank, bestCaster
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- ============================================================================
|
-- ============================================================================
|
||||||
|
|||||||
+2
-2
@@ -10,8 +10,8 @@ local libhealth = CreateFrame("Frame")
|
|||||||
libhealth.enabled = true
|
libhealth.enabled = true
|
||||||
libhealth.reqhit = 4
|
libhealth.reqhit = 4
|
||||||
libhealth.reqdmg = 5
|
libhealth.reqdmg = 5
|
||||||
libhealth:RegisterEvent("UNIT_HEALTH")
|
libhealth:RegisterUnitEvent("UNIT_HEALTH", "target")
|
||||||
libhealth:RegisterEvent("UNIT_COMBAT")
|
libhealth:RegisterUnitEvent("UNIT_COMBAT", "target")
|
||||||
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
|
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
|
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
libhealth:SetScript("OnEvent", function()
|
libhealth:SetScript("OnEvent", function()
|
||||||
|
|||||||
+5
-2
@@ -168,6 +168,9 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
spell_queue[1] = spellName
|
||||||
|
spell_queue[2] = spellName .. (C_Spell.GetSpellSubtext(spellId) or "")
|
||||||
|
|
||||||
if spell_queue[1] == spellName and cache[spell_queue[2]] then
|
if spell_queue[1] == spellName and cache[spell_queue[2]] then
|
||||||
local amount = cache[spell_queue[2]][1]
|
local amount = cache[spell_queue[2]][1]
|
||||||
local casttime = castTime
|
local casttime = castTime
|
||||||
@@ -1131,7 +1134,7 @@ libpredict.sender:RegisterEvent("SPELL_HEAL_BY_SELF")
|
|||||||
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers
|
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers
|
||||||
|
|
||||||
-- force cache updates
|
-- force cache updates
|
||||||
libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
libpredict.sender:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player")
|
||||||
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
|
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
|
||||||
|
|
||||||
-- Shared cleanup helper for failed/interrupted casts
|
-- Shared cleanup helper for failed/interrupted casts
|
||||||
@@ -1222,7 +1225,7 @@ libpredict.sender:SetScript("OnEvent", function()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
function libpredict:GetHotDuration(unit, spell)
|
function libpredict:GetHotDuration(unit, spell)
|
||||||
if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end
|
if unit == UNKNOWNOBJECT or unit == UKNOWNBEING then return end
|
||||||
|
|
||||||
-- NEW: Try libdebuff first (Nampower AURA_CAST events)
|
-- NEW: Try libdebuff first (Nampower AURA_CAST events)
|
||||||
if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
|
if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
|
||||||
|
|||||||
+6
-5
@@ -83,12 +83,13 @@ end
|
|||||||
-- [number] Casting time of the spell in milliseconds
|
-- [number] Casting time of the spell in milliseconds
|
||||||
-- [number] Minimum range from the target required to cast the spell
|
-- [number] Minimum range from the target required to cast the spell
|
||||||
-- [number] Maximum range from the target at which you can cast the spell
|
-- [number] Maximum range from the target at which you can cast the spell
|
||||||
-- [number] The numeric spell-id of the spell
|
-- [number] Spell's index in the book
|
||||||
-- [number] The type of the spellbook that the spell is in
|
-- [number] The type of the spellbook that the spell is in
|
||||||
|
-- [number] The numeric spell-id of the spell
|
||||||
local spellinfo = {}
|
local spellinfo = {}
|
||||||
function libspell.GetSpellInfo(index, bookType)
|
function libspell.GetSpellInfo(index, bookType)
|
||||||
local cache = spellinfo[index]
|
local cache = spellinfo[index]
|
||||||
if cache then return cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8] end
|
if cache then return unpack(cache) end
|
||||||
|
|
||||||
local slot
|
local slot
|
||||||
if type(index) == "string" then
|
if type(index) == "string" then
|
||||||
@@ -108,10 +109,10 @@ function libspell.GetSpellInfo(index, bookType)
|
|||||||
-- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType,
|
-- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType,
|
||||||
-- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional
|
-- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional
|
||||||
-- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8).
|
-- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8).
|
||||||
local name, rank, icon, _, _, _, castingTime, minRange, maxRange = GetSpellInfo(slot, bookType)
|
local name, rank, icon, _, _, _, castingTime, minRange, maxRange, spellId = GetSpellInfo(slot, bookType)
|
||||||
|
|
||||||
spellinfo[index] = { name, rank, icon, castingTime, minRange, maxRange, slot, bookType }
|
spellinfo[index] = SafePack(name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId)
|
||||||
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType
|
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Reset all spell caches whenever new spells are learned/unlearned
|
-- Reset all spell caches whenever new spells are learned/unlearned
|
||||||
|
|||||||
+32
-31
@@ -89,20 +89,19 @@ libunitscan:SetScript("OnEvent", function()
|
|||||||
|
|
||||||
-- update own character details
|
-- update own character details
|
||||||
local name = UnitName("player")
|
local name = UnitName("player")
|
||||||
local _, class = UnitClass("player")
|
local class = UnitClassBase("player")
|
||||||
local level = UnitLevel("player")
|
local level = UnitLevel("player")
|
||||||
local guild = GetGuildInfo("player")
|
local guild = GetGuildInfo("player")
|
||||||
AddData("players", name, class, level, nil, guild)
|
AddData("players", name, class, level, nil, guild)
|
||||||
RememberByUnit("player", name, class)
|
RememberByUnit("player", name, class)
|
||||||
|
|
||||||
elseif event == "FRIENDLIST_UPDATE" then
|
elseif event == "FRIENDLIST_UPDATE" then
|
||||||
local name, class, level
|
|
||||||
for i = 1, GetNumFriends() do
|
for i = 1, GetNumFriends() do
|
||||||
name, level, class = GetFriendInfo(i)
|
local info = C_FriendList.GetFriendInfoByIndex(i)
|
||||||
class = L["class"][class] or nil
|
if info then
|
||||||
-- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values
|
local level = info.level > 0 and info.level or nil
|
||||||
level = level > 0 and level or nil
|
AddData("players", info.name, info.classFilename, level)
|
||||||
AddData("players", name, class, level)
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "GUILD_ROSTER_UPDATE" then
|
elseif event == "GUILD_ROSTER_UPDATE" then
|
||||||
@@ -128,7 +127,7 @@ libunitscan:SetScript("OnEvent", function()
|
|||||||
local name, class, level, unit, _, guild
|
local name, class, level, unit, _, guild
|
||||||
for i = 1, GetNumPartyMembers() do
|
for i = 1, GetNumPartyMembers() do
|
||||||
unit = "party" .. i
|
unit = "party" .. i
|
||||||
_, class = UnitClass(unit)
|
class = UnitClassBase(unit)
|
||||||
name = UnitName(unit)
|
name = UnitName(unit)
|
||||||
level = UnitLevel(unit)
|
level = UnitLevel(unit)
|
||||||
guild = GetGuildInfo(unit)
|
guild = GetGuildInfo(unit)
|
||||||
@@ -137,11 +136,11 @@ libunitscan:SetScript("OnEvent", function()
|
|||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
|
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
|
||||||
local name, class, level, guild, _
|
for i = 1, C_FriendList.GetNumWhoResults() do
|
||||||
for i = 1, GetNumWhoResults() do
|
local info = C_FriendList.GetWhoInfo(i)
|
||||||
name, guild, level, _, class, _ = GetWhoInfo(i)
|
if info then
|
||||||
class = L["class"][class] or nil
|
AddData("players", info.fullName, info.filename, info.level, nil, info.fullGuildName)
|
||||||
AddData("players", name, class, level, nil, guild)
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
|
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
|
||||||
@@ -149,24 +148,26 @@ libunitscan:SetScript("OnEvent", function()
|
|||||||
or event == "NAME_PLATE_UNIT_ADDED" and arg1
|
or event == "NAME_PLATE_UNIT_ADDED" and arg1
|
||||||
or "mouseover"
|
or "mouseover"
|
||||||
local name, class, level, elite, guild, _
|
local name, class, level, elite, guild, _
|
||||||
if UnitIsPlayer(scan) then
|
if UnitExists(scan) then
|
||||||
_, class = UnitClass(scan)
|
if UnitIsPlayer(scan) then
|
||||||
level = UnitLevel(scan)
|
class = UnitClassBase(scan)
|
||||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
level = UnitLevel(scan)
|
||||||
level = level > 0 and level or nil
|
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||||
name = UnitName(scan)
|
level = level > 0 and level or nil
|
||||||
guild = GetGuildInfo(scan)
|
name = UnitName(scan)
|
||||||
AddData("players", name, class, level, nil, guild)
|
guild = GetGuildInfo(scan)
|
||||||
RememberByUnit(scan, name, class)
|
AddData("players", name, class, level, nil, guild)
|
||||||
else
|
RememberByUnit(scan, name, class)
|
||||||
_, class = UnitClass(scan)
|
else
|
||||||
elite = UnitClassification(scan)
|
class = UnitClassBase(scan)
|
||||||
level = UnitLevel(scan)
|
elite = UnitClassification(scan)
|
||||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
level = UnitLevel(scan)
|
||||||
level = level > 0 and level or nil
|
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||||
name = UnitName(scan)
|
level = level > 0 and level or nil
|
||||||
guild = UnitSubName(scan)
|
name = UnitName(scan)
|
||||||
AddData("mobs", name, class, level, elite, guild)
|
guild = UnitSubName(scan)
|
||||||
|
AddData("mobs", name, class, level, elite, guild)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|||||||
+76
-149
@@ -1,5 +1,5 @@
|
|||||||
pfUI:RegisterModule("actionbar", function ()
|
pfUI:RegisterModule("actionbar", function ()
|
||||||
local _, class = UnitClass("player")
|
local class = UnitClassBase("player")
|
||||||
local _, cr, cg, cb = GetUnitColor('player')
|
local _, cr, cg, cb = GetUnitColor('player')
|
||||||
local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
|
local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
|
||||||
|
|
||||||
@@ -168,8 +168,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
["zoomfade"] = function()
|
["zoomfade"] = function()
|
||||||
if this.active == 0 then
|
if this.active == 0 then
|
||||||
-- init animation
|
-- init animation
|
||||||
this:SetWidth(this.parent:GetWidth())
|
this:SetSize(this.parent:GetSize())
|
||||||
this:SetHeight(this.parent:GetHeight())
|
|
||||||
this:SetScale(this.parent:GetScale())
|
this:SetScale(this.parent:GetScale())
|
||||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||||
@@ -191,8 +190,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
["shrinkreturn"] = function()
|
["shrinkreturn"] = function()
|
||||||
if this.active == 0 then
|
if this.active == 0 then
|
||||||
-- init animation
|
-- init animation
|
||||||
this:SetWidth(this.parent:GetWidth())
|
this:SetSize(this.parent:GetSize())
|
||||||
this:SetHeight(this.parent:GetHeight())
|
|
||||||
this:SetScale(this.parent:GetScale())
|
this:SetScale(this.parent:GetScale())
|
||||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||||
@@ -218,8 +216,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
["elasticzoom"] = function()
|
["elasticzoom"] = function()
|
||||||
if this.active == 0 then
|
if this.active == 0 then
|
||||||
-- init animation
|
-- init animation
|
||||||
this:SetWidth(this.parent:GetWidth())
|
this:SetSize(this.parent:GetSize())
|
||||||
this:SetHeight(this.parent:GetHeight())
|
|
||||||
this:SetScale(this.parent:GetScale())
|
this:SetScale(this.parent:GetScale())
|
||||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||||
@@ -245,8 +242,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
["wobblezoom"] = function()
|
["wobblezoom"] = function()
|
||||||
if this.active == 0 then
|
if this.active == 0 then
|
||||||
-- init animation
|
-- init animation
|
||||||
this:SetWidth(this.parent:GetWidth())
|
this:SetSize(this.parent:GetSize())
|
||||||
this:SetHeight(this.parent:GetHeight())
|
|
||||||
this:SetScale(this.parent:GetScale())
|
this:SetScale(this.parent:GetScale())
|
||||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||||
@@ -364,73 +360,8 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function ButtonMacroScan(self)
|
|
||||||
if self.bar > 10 then return end
|
|
||||||
if not self.scanmacro then return end
|
|
||||||
if pfUI.bars.skip_macro then return end
|
|
||||||
|
|
||||||
-- SuperCleveRoidMacros: for macros it manages, leave spellslot/booktype unset
|
|
||||||
-- so the button's icon, cooldown, and tooltip flow through the hooked
|
|
||||||
-- GetActionTexture / GetActionCooldown / GameTooltip:SetAction and follow the
|
|
||||||
-- active conditional dynamically, instead of being frozen to the first
|
|
||||||
-- statically-scanned spell.
|
|
||||||
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
|
|
||||||
self.spellslot, self.booktype = nil, nil
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local kind, slot = GetActionInfo(self.id)
|
|
||||||
self.spellslot, self.booktype = nil, nil
|
|
||||||
if kind == 'macro' then
|
|
||||||
local name, _, body = GetMacroInfo(slot)
|
|
||||||
|
|
||||||
if name and body then
|
|
||||||
local match
|
|
||||||
|
|
||||||
for line in gfind(body, "[^%\n]+") do
|
|
||||||
_, _, match = string.find(line, '^#showtooltip (.+)')
|
|
||||||
|
|
||||||
-- allow the user to disable the scan
|
|
||||||
if match and strfind(match, "disable") then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
-- add support to specify custom tooltips via:
|
|
||||||
-- /run --showtooltip SPELLNAME
|
|
||||||
_, _, match = string.find(line, '%-%-showtooltip (.+)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
_, _, match = string.find(line, '^/cast (.+)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
_, _, match = string.find(line, '^/pfcast (.+)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
_, _, match = string.find(line, '^/pfmouse (.+)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if not match then
|
|
||||||
_, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)')
|
|
||||||
end
|
|
||||||
|
|
||||||
if match then
|
|
||||||
local _, _, spell, rank = string.find(match, '(.+)%((.+)%)')
|
|
||||||
spell = spell or match
|
|
||||||
self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank)
|
|
||||||
|
|
||||||
if self.spellslot and self.spellslot > 0 then return end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function ButtonEnter(self)
|
local function ButtonEnter(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
|
|
||||||
-- indicate that dragging could get enabled
|
-- indicate that dragging could get enabled
|
||||||
drag_await = true
|
drag_await = true
|
||||||
@@ -448,6 +379,8 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
else
|
else
|
||||||
GameTooltip:SetPetAction(self.id)
|
GameTooltip:SetPetAction(self.id)
|
||||||
end
|
end
|
||||||
|
elseif self.spellID then
|
||||||
|
GameTooltip:SetSpellByID(self.spellID)
|
||||||
elseif self.spellslot and self.booktype then
|
elseif self.spellslot and self.booktype then
|
||||||
GameTooltip:SetSpell(self.spellslot, self.booktype)
|
GameTooltip:SetSpell(self.spellslot, self.booktype)
|
||||||
else
|
else
|
||||||
@@ -458,7 +391,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function ButtonLeave(self)
|
local function ButtonLeave(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
|
|
||||||
-- no longer wait for a drag event
|
-- no longer wait for a drag event
|
||||||
drag_await = nil
|
drag_await = nil
|
||||||
@@ -471,7 +404,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
local grid, sid, id, bar, active, texture, _
|
local grid, sid, id, bar, active, texture, _
|
||||||
local function ButtonSlotUpdate(self)
|
local function ButtonSlotUpdate(self)
|
||||||
if not self then return end
|
if not self then return end
|
||||||
local self = self or this
|
self = self or this
|
||||||
sid = self.id -- 1 to 120
|
sid = self.id -- 1 to 120
|
||||||
|
|
||||||
-- reset shared variables
|
-- reset shared variables
|
||||||
@@ -590,7 +523,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
|
|
||||||
local sid, usable, oom, _
|
local sid, usable, oom, _
|
||||||
local function ButtonUsableUpdate(self)
|
local function ButtonUsableUpdate(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
sid = self.id -- 1 to 120
|
sid = self.id -- 1 to 120
|
||||||
|
|
||||||
if self.bar == 11 then
|
if self.bar == 11 then
|
||||||
@@ -604,17 +537,17 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
-- update usable [out-of-range = 1, oom = 2, not-usable = 3, default = 0]
|
-- update usable [out-of-range = 1, oom = 2, not-usable = 3, default = 0]
|
||||||
if self.outofrange and C.bars.glowrange == "1" then
|
if self.outofrange and C.bars.glowrange == "1" then
|
||||||
if self.vertexstate ~= 1 then
|
if self.vertexstate ~= 1 then
|
||||||
self.icon:SetVertexColor(self.rangeColor[1], self.rangeColor[2], self.rangeColor[3], self.rangeColor[4])
|
self.icon:SetVertexColor(self.rangeColor:GetRGBA())
|
||||||
self.vertexstate = 1
|
self.vertexstate = 1
|
||||||
end
|
end
|
||||||
elseif oom and C.bars.showoom == "1" then
|
elseif oom and C.bars.showoom == "1" then
|
||||||
if self.vertexstate ~= 2 then
|
if self.vertexstate ~= 2 then
|
||||||
self.icon:SetVertexColor(self.oomColor[1], self.oomColor[2], self.oomColor[3], self.oomColor[4])
|
self.icon:SetVertexColor(self.oomColor:GetRGBA())
|
||||||
self.vertexstate = 2
|
self.vertexstate = 2
|
||||||
end
|
end
|
||||||
elseif not usable and C.bars.showna == "1" then
|
elseif not usable and C.bars.showna == "1" then
|
||||||
if self.vertexstate ~= 3 then
|
if self.vertexstate ~= 3 then
|
||||||
self.icon:SetVertexColor(self.naColor[1], self.naColor[2], self.naColor[3], self.naColor[4])
|
self.icon:SetVertexColor(self.naColor:GetRGBA())
|
||||||
self.vertexstate = 3
|
self.vertexstate = 3
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -626,7 +559,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function ButtonRangeUpdate(self)
|
local function ButtonRangeUpdate(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
|
|
||||||
-- update range display
|
-- update range display
|
||||||
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
|
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
|
||||||
@@ -695,7 +628,6 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
local function ButtonFullUpdate(button)
|
local function ButtonFullUpdate(button)
|
||||||
if not button then return end
|
if not button then return end
|
||||||
|
|
||||||
ButtonMacroScan(button)
|
|
||||||
ButtonSlotUpdate(button)
|
ButtonSlotUpdate(button)
|
||||||
ButtonRangeUpdate(button)
|
ButtonRangeUpdate(button)
|
||||||
ButtonUsableUpdate(button)
|
ButtonUsableUpdate(button)
|
||||||
@@ -704,7 +636,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function BarsEvent(self)
|
local function BarsEvent(self)
|
||||||
local self = self or this
|
self = self or this
|
||||||
|
|
||||||
-- refresh only specific slots
|
-- refresh only specific slots
|
||||||
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
|
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
|
||||||
@@ -812,10 +744,28 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
|
|
||||||
-- create the main event and update handler for pfUI actionbars
|
-- create the main event and update handler for pfUI actionbars
|
||||||
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
||||||
for event in pairs(special_events) do bars:RegisterEvent(event) end
|
|
||||||
for event in pairs(global_events) do bars:RegisterEvent(event) end
|
-- The only unit events in the tables above; both concern the player alone.
|
||||||
for event in pairs(aura_events) do bars:RegisterEvent(event) end
|
-- A registration keeps its kind, so these have to go in unit-filtered from
|
||||||
for event in pairs(pet_events) do bars:RegisterEvent(event) end
|
-- the start -- RegisterUnitEvent over a plain registration stays plain.
|
||||||
|
local event_units = {
|
||||||
|
["UNIT_INVENTORY_CHANGED"] = "player",
|
||||||
|
["UNIT_PET"] = "player",
|
||||||
|
}
|
||||||
|
|
||||||
|
local function RegisterBarEvent(event)
|
||||||
|
local unit = event_units[event]
|
||||||
|
if unit then
|
||||||
|
bars:RegisterUnitEvent(event, unit)
|
||||||
|
else
|
||||||
|
bars:RegisterEvent(event)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for event in pairs(special_events) do RegisterBarEvent(event) end
|
||||||
|
for event in pairs(global_events) do RegisterBarEvent(event) end
|
||||||
|
for event in pairs(aura_events) do RegisterBarEvent(event) end
|
||||||
|
for event in pairs(pet_events) do RegisterBarEvent(event) end
|
||||||
|
|
||||||
-- refresh actionbar buttons on event
|
-- refresh actionbar buttons on event
|
||||||
bars:SetScript("OnEvent", BarsEvent)
|
bars:SetScript("OnEvent", BarsEvent)
|
||||||
@@ -996,13 +946,13 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
local font_offset = tonumber(C.bars.font_offset)
|
local font_offset = tonumber(C.bars.font_offset)
|
||||||
|
|
||||||
local macro_size = tonumber(C.bars.macro_size)
|
local macro_size = tonumber(C.bars.macro_size)
|
||||||
local macro_color = { strsplit(",", C.bars.macro_color) }
|
local macro_color = { GetStringColor(C.bars.macro_color) }
|
||||||
|
|
||||||
local count_size = tonumber(C.bars.count_size)
|
local count_size = tonumber(C.bars.count_size)
|
||||||
local count_color = { strsplit(",", C.bars.count_color) }
|
local count_color = { GetStringColor(C.bars.count_color) }
|
||||||
|
|
||||||
local bind_size = tonumber(C.bars.bind_size)
|
local bind_size = tonumber(C.bars.bind_size)
|
||||||
local bind_color = { strsplit(",", C.bars.bind_color) }
|
local bind_color = { GetStringColor(C.bars.bind_color) }
|
||||||
|
|
||||||
local cd_size = tonumber(C.bars.cd_size)
|
local cd_size = tonumber(C.bars.cd_size)
|
||||||
|
|
||||||
@@ -1021,7 +971,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
|
|
||||||
local id = (bar-1)*12+button
|
local id = (bar-1)*12+button
|
||||||
local exists = _G[button_name] and true or nil
|
local exists = _G[button_name] and true or nil
|
||||||
local f = _G[button_name] or CreateFrame("Button", button_name, parent, ACTIONBAR_SECURE_TEMPLATE_BUTTON)
|
local f = _G[button_name] or CreateFrame("Button", button_name, parent)
|
||||||
|
|
||||||
-- no button available, create a new one
|
-- no button available, create a new one
|
||||||
if not exists then
|
if not exists then
|
||||||
@@ -1047,7 +997,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
f.slot = id
|
f.slot = id
|
||||||
|
|
||||||
-- cooldown
|
-- cooldown
|
||||||
f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
f.cd = CreateFrame("Model", f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
||||||
f.cd.pfCooldownStyleAnimation = 1
|
f.cd.pfCooldownStyleAnimation = 1
|
||||||
f.cd.pfCooldownType = "NOGCD"
|
f.cd.pfCooldownType = "NOGCD"
|
||||||
f.cd.pfCooldownSize = cd_size
|
f.cd.pfCooldownSize = cd_size
|
||||||
@@ -1153,31 +1103,25 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
f.count:SetJustifyH("RIGHT")
|
f.count:SetJustifyH("RIGHT")
|
||||||
f.count:SetJustifyV("BOTTOM")
|
f.count:SetJustifyV("BOTTOM")
|
||||||
|
|
||||||
-- macro spell scan (disabled when macro addons are loaded)
|
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
|
||||||
if C.bars.macroscan == "0" or pfUI:MacroAddonsLoaded() then
|
|
||||||
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
|
|
||||||
else
|
|
||||||
f.scanmacro = true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- range glow color
|
-- range glow color
|
||||||
f.rangeColor = { strsplit(",", C.bars.rangecolor) }
|
f.rangeColor = GetStringColorObject(C.bars.rangecolor)
|
||||||
|
|
||||||
-- out of mana color
|
-- out of mana color
|
||||||
f.oomColor = { strsplit(",", C.bars.oomcolor) }
|
f.oomColor = GetStringColorObject(C.bars.oomcolor)
|
||||||
|
|
||||||
-- not usable color
|
-- not usable color
|
||||||
f.naColor = { strsplit(",", C.bars.nacolor) }
|
f.naColor = GetStringColorObject(C.bars.nacolor)
|
||||||
|
|
||||||
-- equipped color
|
-- equipped color
|
||||||
if f.equipped then
|
if f.equipped then
|
||||||
f.equipped:SetTexture(strsplit(",", C.bars.eqcolor))
|
f.equipped:SetTexture(GetStringColor(C.bars.eqcolor))
|
||||||
end
|
end
|
||||||
|
|
||||||
-- general appearance
|
-- general appearance
|
||||||
f.showempty = showempty == "1" and true or nil
|
f.showempty = showempty == "1" and true or nil
|
||||||
f:SetHeight(size)
|
f:SetSize(size, size)
|
||||||
f:SetWidth(size)
|
|
||||||
CreateBackdrop(f, border)
|
CreateBackdrop(f, border)
|
||||||
|
|
||||||
return f
|
return f
|
||||||
@@ -1239,7 +1183,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
|
|
||||||
-- create frame
|
-- create frame
|
||||||
local init = not bars[i]
|
local init = not bars[i]
|
||||||
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent, ACTIONBAR_SECURE_TEMPLATE_BAR)
|
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent)
|
||||||
bars[i]:SetID(i)
|
bars[i]:SetID(i)
|
||||||
|
|
||||||
-- autohide
|
-- autohide
|
||||||
@@ -1349,8 +1293,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
|
|
||||||
-- adjust actionbar size
|
-- adjust actionbar size
|
||||||
BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing, uneven, fillmode)
|
BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing, uneven, fillmode)
|
||||||
bars[i]:SetWidth(bars[i]._size[1])
|
bars[i]:SetSize(bars[i]._size[1], bars[i]._size[2])
|
||||||
bars[i]:SetHeight(bars[i]._size[2])
|
|
||||||
bars[i]:ClearAllPoints()
|
bars[i]:ClearAllPoints()
|
||||||
if i == 1 then -- main
|
if i == 1 then -- main
|
||||||
bars[i]:SetPoint("BOTTOM", 0, 2*border)
|
bars[i]:SetPoint("BOTTOM", 0, 2*border)
|
||||||
@@ -1552,7 +1495,7 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
-- via GetActionInfo + C_Spell.GetSpellReagents. Macro actions and
|
-- via GetActionInfo + C_Spell.GetSpellReagents. Macro actions and
|
||||||
-- bag-item actions are skipped (their reagent resolution would need a
|
-- bag-item actions are skipped (their reagent resolution would need a
|
||||||
-- macro-body parse / item-effect lookup that we don't bother with).
|
-- macro-body parse / item-effect lookup that we don't bother with).
|
||||||
local UpdateSlot = function(slot)
|
local function UpdateSlot(slot)
|
||||||
local newID = nil
|
local newID = nil
|
||||||
if HasAction(slot) then
|
if HasAction(slot) then
|
||||||
local kind, spellID = GetActionInfo(slot)
|
local kind, spellID = GetActionInfo(slot)
|
||||||
@@ -1567,60 +1510,44 @@ pfUI:RegisterModule("actionbar", function ()
|
|||||||
if reagent_slots[slot] ~= newID then
|
if reagent_slots[slot] ~= newID then
|
||||||
reagent_slots[slot] = newID
|
reagent_slots[slot] = newID
|
||||||
if newID then
|
if newID then
|
||||||
reagent_counts[newID] = reagent_counts[newID] or 0
|
reagent_counts[newID] = reagent_counts[newID] or C_Item.GetItemCount(newID)
|
||||||
end
|
end
|
||||||
updatecache[slot] = true
|
updatecache[slot] = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Recount every tracked reagent and flag its buttons for a refresh.
|
||||||
|
local RecountReagents = function()
|
||||||
|
for itemID in pairs(reagent_counts) do
|
||||||
|
reagent_counts[itemID] = C_Item.GetItemCount(itemID)
|
||||||
|
end
|
||||||
|
for slot in pairs(reagent_slots) do
|
||||||
|
updatecache[slot] = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent)
|
local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent)
|
||||||
reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD")
|
reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||||
reagentcounter:RegisterEvent("BAG_UPDATE_DELAYED")
|
reagentcounter:RegisterEvent("BAG_UPDATE_DELAYED")
|
||||||
reagentcounter:SetScript("OnEvent", function()
|
reagentcounter:SetScript("OnEvent", function()
|
||||||
if event == "BAG_UPDATE_DELAYED" then
|
if event == "ACTIONBAR_SLOT_CHANGED" then
|
||||||
this.event = true
|
-- arg1 is the changed slot; 0 (or nil) means "all slots"
|
||||||
|
if arg1 and arg1 > 0 then
|
||||||
|
UpdateSlot(arg1)
|
||||||
|
else
|
||||||
|
for slot = 1, 120 do UpdateSlot(slot) end
|
||||||
|
end
|
||||||
|
elseif event == "BAG_UPDATE_DELAYED" then
|
||||||
|
-- inventory changed: refresh the counts we already track
|
||||||
|
RecountReagents()
|
||||||
else
|
else
|
||||||
this.scan = 1
|
-- PLAYER_ENTERING_WORLD: seed the full reagent map (UpdateSlot seeds
|
||||||
|
-- each new reagent's count; a BAG_UPDATE_DELAYED follows during login)
|
||||||
|
for slot = 1, 120 do UpdateSlot(slot) end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- Reagent counter update with throttle for performance optimization
|
|
||||||
reagentcounter:SetScript("OnUpdate", function()
|
|
||||||
-- Throttle entire function to 10 FPS for smooth scanning
|
|
||||||
if (this.tick_update or 0) > GetTime() then return end
|
|
||||||
this.tick_update = GetTime() + 0.1
|
|
||||||
|
|
||||||
-- scan one action slot per update
|
|
||||||
if this.scan and this.scan <= 120 then
|
|
||||||
UpdateSlot(this.scan)
|
|
||||||
this.scan = this.scan + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- trigger reagent count updates after action scans
|
|
||||||
if this.scan and this.scan >= 120 then
|
|
||||||
this.event = true
|
|
||||||
this.scan = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- queue events to fire only once per second
|
|
||||||
if not this.event then return end
|
|
||||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
|
|
||||||
|
|
||||||
-- scan for all reagent item counts
|
|
||||||
for itemID in pairs(reagent_counts) do
|
|
||||||
reagent_counts[itemID] = C_Item.GetItemCount(itemID)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- update all actionbar buttons
|
|
||||||
for slot in pairs(reagent_slots) do
|
|
||||||
updatecache[slot] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- remove event trigger
|
|
||||||
this.event = nil
|
|
||||||
end)
|
|
||||||
|
|
||||||
function IsReagentAction(slot)
|
function IsReagentAction(slot)
|
||||||
return reagent_slots[slot] and true or nil
|
return reagent_slots[slot] and true or nil
|
||||||
end
|
end
|
||||||
|
|||||||
+26
-31
@@ -37,15 +37,10 @@ pfUI:RegisterModule("addonbuttons", function ()
|
|||||||
|
|
||||||
pfUI.addonbuttons.minimapbutton = CreateFrame("Button", "pfMinimapButton", pfUI.minimap or UIParent)
|
pfUI.addonbuttons.minimapbutton = CreateFrame("Button", "pfMinimapButton", pfUI.minimap or UIParent)
|
||||||
pfUI.addonbuttons.minimapbutton:SetFrameLevel(24)
|
pfUI.addonbuttons.minimapbutton:SetFrameLevel(24)
|
||||||
pfUI.addonbuttons.minimapbutton:SetWidth(12)
|
pfUI.addonbuttons.minimapbutton:SetSize(12, 12)
|
||||||
pfUI.addonbuttons.minimapbutton:SetHeight(12)
|
|
||||||
|
|
||||||
pfUI.addonbuttons.minimapbutton:SetScript("OnClick", function()
|
pfUI.addonbuttons.minimapbutton:SetScript("OnClick", function()
|
||||||
if pfUI.addonbuttons:IsShown() then
|
pfUI.addonbuttons:SetShown(not pfUI.addonbuttons:IsShown())
|
||||||
pfUI.addonbuttons:Hide()
|
|
||||||
else
|
|
||||||
pfUI.addonbuttons:Show()
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
pfUI.addonbuttons.buttons = {}
|
pfUI.addonbuttons.buttons = {}
|
||||||
@@ -163,27 +158,25 @@ pfUI:RegisterModule("addonbuttons", function ()
|
|||||||
pfUI.addonbuttons:SetScale(pfUI.minimap:GetScale())
|
pfUI.addonbuttons:SetScale(pfUI.minimap:GetScale())
|
||||||
|
|
||||||
pfUI.addonbuttons.minimapbutton:ClearAllPoints()
|
pfUI.addonbuttons.minimapbutton:ClearAllPoints()
|
||||||
|
local mbtnWidth, mbtnHeight = pfUI.minimap:GetSize()
|
||||||
|
local dynamicSize = ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing)
|
||||||
if C.abuttons.position == "bottom" then
|
if C.abuttons.position == "bottom" then
|
||||||
pfUI.addonbuttons:SetWidth(pfUI.minimap:GetWidth())
|
pfUI.addonbuttons:SetSize(mbtnWidth, dynamicSize)
|
||||||
pfUI.addonbuttons:SetHeight(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
|
||||||
pfUI.addonbuttons:SetPoint("TOP", pfUI.minimap, "BOTTOM", 0 , -default_border * 3)
|
pfUI.addonbuttons:SetPoint("TOP", pfUI.minimap, "BOTTOM", 0 , -default_border * 3)
|
||||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "down")
|
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "down")
|
||||||
pfUI.addonbuttons.minimapbutton:SetPoint("BOTTOM", pfUI.minimap, "BOTTOM", 0, 4)
|
pfUI.addonbuttons.minimapbutton:SetPoint("BOTTOM", pfUI.minimap, "BOTTOM", 0, 4)
|
||||||
elseif C.abuttons.position == "left" then
|
elseif C.abuttons.position == "left" then
|
||||||
pfUI.addonbuttons:SetWidth(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
pfUI.addonbuttons:SetSize(dynamicSize, mbtnHeight)
|
||||||
pfUI.addonbuttons:SetHeight(pfUI.minimap:GetHeight())
|
|
||||||
pfUI.addonbuttons:SetPoint("TOPRIGHT", pfUI.minimap, "TOPLEFT", -default_border * 3, 0)
|
pfUI.addonbuttons:SetPoint("TOPRIGHT", pfUI.minimap, "TOPLEFT", -default_border * 3, 0)
|
||||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "left")
|
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "left")
|
||||||
pfUI.addonbuttons.minimapbutton:SetPoint("LEFT", pfUI.minimap, "LEFT", 4, 0)
|
pfUI.addonbuttons.minimapbutton:SetPoint("LEFT", pfUI.minimap, "LEFT", 4, 0)
|
||||||
elseif C.abuttons.position == "top" then
|
elseif C.abuttons.position == "top" then
|
||||||
pfUI.addonbuttons:SetWidth(pfUI.minimap:GetWidth())
|
pfUI.addonbuttons:SetSize(mbtnWidth, dynamicSize)
|
||||||
pfUI.addonbuttons:SetHeight(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
|
||||||
pfUI.addonbuttons:SetPoint("BOTTOM", pfUI.minimap, "TOP", 0 , default_border * 3)
|
pfUI.addonbuttons:SetPoint("BOTTOM", pfUI.minimap, "TOP", 0 , default_border * 3)
|
||||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "up")
|
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "up")
|
||||||
pfUI.addonbuttons.minimapbutton:SetPoint("TOP", pfUI.minimap, "TOP", 0, -4)
|
pfUI.addonbuttons.minimapbutton:SetPoint("TOP", pfUI.minimap, "TOP", 0, -4)
|
||||||
elseif C.abuttons.position == "right" then
|
elseif C.abuttons.position == "right" then
|
||||||
pfUI.addonbuttons:SetWidth(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
pfUI.addonbuttons:SetSize(dynamicSize, mbtnHeight)
|
||||||
pfUI.addonbuttons:SetHeight(pfUI.minimap:GetHeight())
|
|
||||||
pfUI.addonbuttons:SetPoint("TOPLEFT", pfUI.minimap, "TOPRIGHT", default_border * 3, 0)
|
pfUI.addonbuttons:SetPoint("TOPLEFT", pfUI.minimap, "TOPRIGHT", default_border * 3, 0)
|
||||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "right")
|
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "right")
|
||||||
pfUI.addonbuttons.minimapbutton:SetPoint("RIGHT", pfUI.minimap, "RIGHT", -4, 0)
|
pfUI.addonbuttons.minimapbutton:SetPoint("RIGHT", pfUI.minimap, "RIGHT", -4, 0)
|
||||||
@@ -231,7 +224,7 @@ pfUI:RegisterModule("addonbuttons", function ()
|
|||||||
frame.backup.is_clamped_to_screen = frame:IsClampedToScreen()
|
frame.backup.is_clamped_to_screen = frame:IsClampedToScreen()
|
||||||
frame.backup.is_movable = frame:IsMovable()
|
frame.backup.is_movable = frame:IsMovable()
|
||||||
frame.backup.point = {frame:GetPoint()}
|
frame.backup.point = {frame:GetPoint()}
|
||||||
frame.backup.size = {frame:GetHeight(), frame:GetWidth()}
|
frame.backup.size = {frame:GetSize()}
|
||||||
frame.backup.scale = frame:GetScale()
|
frame.backup.scale = frame:GetScale()
|
||||||
if frame:HasScript("OnDragStart") then
|
if frame:HasScript("OnDragStart") then
|
||||||
frame.backup.on_drag_start = frame:GetScript("OnDragStart")
|
frame.backup.on_drag_start = frame:GetScript("OnDragStart")
|
||||||
@@ -256,8 +249,7 @@ pfUI:RegisterModule("addonbuttons", function ()
|
|||||||
frame:SetClampedToScreen(frame.backup.is_clamped_to_screen)
|
frame:SetClampedToScreen(frame.backup.is_clamped_to_screen)
|
||||||
frame:SetMovable(frame.backup.is_movable)
|
frame:SetMovable(frame.backup.is_movable)
|
||||||
frame:SetScale(frame.backup.scale)
|
frame:SetScale(frame.backup.scale)
|
||||||
frame:SetHeight(frame.backup.size[1])
|
frame:SetSize(frame.backup.size[2], frame.backup.size[1])
|
||||||
frame:SetWidth(frame.backup.size[2])
|
|
||||||
frame:ClearAllPoints()
|
frame:ClearAllPoints()
|
||||||
frame:SetPoint(frame.backup.point[1], frame.backup.point[2], frame.backup.point[3], frame.backup.point[4], frame.backup.point[5])
|
frame:SetPoint(frame.backup.point[1], frame.backup.point[2], frame.backup.point[3], frame.backup.point[4], frame.backup.point[5])
|
||||||
if frame.backup.on_drag_start ~= nil then
|
if frame.backup.on_drag_start ~= nil then
|
||||||
@@ -405,22 +397,25 @@ pfUI:RegisterModule("addonbuttons", function ()
|
|||||||
pfUI.addonbuttons:ProcessButtons()
|
pfUI.addonbuttons:ProcessButtons()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
pfUI.addonbuttons:SetScript("OnUpdate", function()
|
-- Initial setup on the next frame, once other addons' minimap buttons exist
|
||||||
|
RunNextFrame(function()
|
||||||
-- check if the panel should be shown by default
|
-- check if the panel should be shown by default
|
||||||
if not this.initialized then
|
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
|
||||||
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
|
pfUI.addonbuttons:Show()
|
||||||
pfUI.addonbuttons:Show()
|
else
|
||||||
else
|
pfUI.addonbuttons:Hide()
|
||||||
pfUI.addonbuttons:Hide()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- update all buttons
|
|
||||||
pfUI.addonbuttons:ProcessButtons()
|
|
||||||
this.initialized = true
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- throttle updates to once per 5 seconds
|
-- update all buttons and apply workarounds
|
||||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 5 end
|
pfUI.addonbuttons:ProcessButtons()
|
||||||
|
for k, v in pairs(pfUI.addonbuttons.overrides) do
|
||||||
|
_G[k] = v
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Rescan minimap buttons every 5 seconds while the panel is shown
|
||||||
|
C_Timer.NewTicker(5, function()
|
||||||
|
if not pfUI.addonbuttons:IsShown() then return end
|
||||||
|
|
||||||
-- reload/rescan minimap buttons
|
-- reload/rescan minimap buttons
|
||||||
pfUI.addonbuttons:ProcessButtons()
|
pfUI.addonbuttons:ProcessButtons()
|
||||||
|
|||||||
+7
-14
@@ -18,8 +18,7 @@ pfUI:RegisterModule("addons", function ()
|
|||||||
-- addon window
|
-- addon window
|
||||||
pfUI.addons = CreateFrame("Frame", "pfAddons", UIParent)
|
pfUI.addons = CreateFrame("Frame", "pfAddons", UIParent)
|
||||||
pfUI.addons:SetFrameStrata("DIALOG")
|
pfUI.addons:SetFrameStrata("DIALOG")
|
||||||
pfUI.addons:SetHeight(490)
|
pfUI.addons:SetSize(380, 490)
|
||||||
pfUI.addons:SetWidth(380)
|
|
||||||
pfUI.addons:SetPoint("CENTER", 0,0)
|
pfUI.addons:SetPoint("CENTER", 0,0)
|
||||||
pfUI.addons:EnableMouseWheel(1)
|
pfUI.addons:EnableMouseWheel(1)
|
||||||
pfUI.addons:SetMovable(true)
|
pfUI.addons:SetMovable(true)
|
||||||
@@ -51,8 +50,7 @@ pfUI:RegisterModule("addons", function ()
|
|||||||
pfUI.addons.close = CreateFrame("Button", "pfBagClose", pfUI.addons)
|
pfUI.addons.close = CreateFrame("Button", "pfBagClose", pfUI.addons)
|
||||||
pfUI.addons.close:SetPoint("TOPRIGHT", -border*2,-border*2 )
|
pfUI.addons.close:SetPoint("TOPRIGHT", -border*2,-border*2 )
|
||||||
CreateBackdrop(pfUI.addons.close)
|
CreateBackdrop(pfUI.addons.close)
|
||||||
pfUI.addons.close:SetHeight(15)
|
pfUI.addons.close:SetSize(15, 15)
|
||||||
pfUI.addons.close:SetWidth(15)
|
|
||||||
pfUI.addons.close.texture = pfUI.addons.close:CreateTexture("pfBagClose")
|
pfUI.addons.close.texture = pfUI.addons.close:CreateTexture("pfBagClose")
|
||||||
pfUI.addons.close.texture:SetTexture(pfUI.media["img:close"])
|
pfUI.addons.close.texture:SetTexture(pfUI.media["img:close"])
|
||||||
pfUI.addons.close.texture:ClearAllPoints()
|
pfUI.addons.close.texture:ClearAllPoints()
|
||||||
@@ -125,8 +123,7 @@ pfUI:RegisterModule("addons", function ()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
pfUI.addons.profile:SetPoint("TOP", pfUI.addons, "TOP", 0, -30)
|
pfUI.addons.profile:SetPoint("TOP", pfUI.addons, "TOP", 0, -30)
|
||||||
pfUI.addons.profile:SetHeight(30)
|
pfUI.addons.profile:SetSize(370, 30)
|
||||||
pfUI.addons.profile:SetWidth(370)
|
|
||||||
CreateBackdrop(pfUI.addons.profile, nil, true)
|
CreateBackdrop(pfUI.addons.profile, nil, true)
|
||||||
|
|
||||||
-- addon profile: title
|
-- addon profile: title
|
||||||
@@ -139,8 +136,7 @@ pfUI:RegisterModule("addons", function ()
|
|||||||
-- addon profile: delete
|
-- addon profile: delete
|
||||||
pfUI.addons.profile.del = CreateFrame("Button", nil, pfUI.addons.profile, "UIPanelButtonTemplate")
|
pfUI.addons.profile.del = CreateFrame("Button", nil, pfUI.addons.profile, "UIPanelButtonTemplate")
|
||||||
SkinButton(pfUI.addons.profile.del)
|
SkinButton(pfUI.addons.profile.del)
|
||||||
pfUI.addons.profile.del:SetWidth(16)
|
pfUI.addons.profile.del:SetSize(16, 16)
|
||||||
pfUI.addons.profile.del:SetHeight(16)
|
|
||||||
pfUI.addons.profile.del:SetPoint("RIGHT", -10, 0)
|
pfUI.addons.profile.del:SetPoint("RIGHT", -10, 0)
|
||||||
pfUI.addons.profile.del:GetFontString():SetPoint("CENTER", 1, 0)
|
pfUI.addons.profile.del:GetFontString():SetPoint("CENTER", 1, 0)
|
||||||
pfUI.addons.profile.del:SetText("-")
|
pfUI.addons.profile.del:SetText("-")
|
||||||
@@ -157,8 +153,7 @@ pfUI:RegisterModule("addons", function ()
|
|||||||
-- addon profile: create
|
-- addon profile: create
|
||||||
pfUI.addons.profile.add = CreateFrame("Button", nil, pfUI.addons.profile, "UIPanelButtonTemplate")
|
pfUI.addons.profile.add = CreateFrame("Button", nil, pfUI.addons.profile, "UIPanelButtonTemplate")
|
||||||
SkinButton(pfUI.addons.profile.add)
|
SkinButton(pfUI.addons.profile.add)
|
||||||
pfUI.addons.profile.add:SetWidth(16)
|
pfUI.addons.profile.add:SetSize(16, 16)
|
||||||
pfUI.addons.profile.add:SetHeight(16)
|
|
||||||
pfUI.addons.profile.add:SetPoint("RIGHT", pfUI.addons.profile.del, "LEFT", -4, 0)
|
pfUI.addons.profile.add:SetPoint("RIGHT", pfUI.addons.profile.del, "LEFT", -4, 0)
|
||||||
pfUI.addons.profile.add:GetFontString():SetPoint("CENTER", 1, 0)
|
pfUI.addons.profile.add:GetFontString():SetPoint("CENTER", 1, 0)
|
||||||
pfUI.addons.profile.add:SetText("+")
|
pfUI.addons.profile.add:SetText("+")
|
||||||
@@ -201,8 +196,7 @@ pfUI:RegisterModule("addons", function ()
|
|||||||
|
|
||||||
-- addon list: scroll frame
|
-- addon list: scroll frame
|
||||||
pfUI.addons.scroll = CreateScrollFrame("pfAddonListScroll", pfUI.addons)
|
pfUI.addons.scroll = CreateScrollFrame("pfAddonListScroll", pfUI.addons)
|
||||||
pfUI.addons.scroll:SetWidth(360)
|
pfUI.addons.scroll:SetSize(360, 410)
|
||||||
pfUI.addons.scroll:SetHeight(410)
|
|
||||||
pfUI.addons.scroll:SetPoint("BOTTOM", 0, 10)
|
pfUI.addons.scroll:SetPoint("BOTTOM", 0, 10)
|
||||||
|
|
||||||
pfUI.addons.scroll.backdrop = CreateFrame("Frame", nil, pfUI.addons.scroll)
|
pfUI.addons.scroll.backdrop = CreateFrame("Frame", nil, pfUI.addons.scroll)
|
||||||
@@ -292,8 +286,7 @@ pfUI:RegisterModule("addons", function ()
|
|||||||
frame.adeps = { GetAddOnDependencies(i) } -- required (.toc Dependencies)
|
frame.adeps = { GetAddOnDependencies(i) } -- required (.toc Dependencies)
|
||||||
frame.aoptdeps = { C_AddOns.GetAddOnOptionalDependencies(i) } -- optional (.toc OptionalDeps)
|
frame.aoptdeps = { C_AddOns.GetAddOnOptionalDependencies(i) } -- optional (.toc OptionalDeps)
|
||||||
|
|
||||||
frame:SetWidth(340)
|
frame:SetSize(340, 25)
|
||||||
frame:SetHeight(25)
|
|
||||||
frame:SetPoint("TOPLEFT", 5, i * -25 + 20)
|
frame:SetPoint("TOPLEFT", 5, i * -25 + 20)
|
||||||
|
|
||||||
frame:SetBackdrop(pfUI.backdrop_hover)
|
frame:SetBackdrop(pfUI.backdrop_hover)
|
||||||
|
|||||||
+1
-2
@@ -48,8 +48,7 @@ pfUI:RegisterModule("afkcam", function ()
|
|||||||
local chat = CreateFrame("ScrollingMessageFrame", "pfAFKCamChat", overlay)
|
local chat = CreateFrame("ScrollingMessageFrame", "pfAFKCamChat", overlay)
|
||||||
chat:EnableMouse(false)
|
chat:EnableMouse(false)
|
||||||
chat:EnableMouseWheel(true)
|
chat:EnableMouseWheel(true)
|
||||||
chat:SetHeight(150)
|
chat:SetSize(500, 150)
|
||||||
chat:SetWidth(500)
|
|
||||||
chat:SetPoint("BOTTOMLEFT",overlay,"BOTTOMLEFT", 10, 10)
|
chat:SetPoint("BOTTOMLEFT",overlay,"BOTTOMLEFT", 10, 10)
|
||||||
chat:SetTimeVisible(1800.0)
|
chat:SetTimeVisible(1800.0)
|
||||||
chat:SetMaxLines(500)
|
chat:SetMaxLines(500)
|
||||||
|
|||||||
@@ -2,6 +2,11 @@ pfUI:RegisterModule("autoshift", function ()
|
|||||||
pfUI.autoshift = CreateFrame("Frame")
|
pfUI.autoshift = CreateFrame("Frame")
|
||||||
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
|
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
|
||||||
|
|
||||||
|
-- Empty stub kept only so Turtle WoW's pfUI-turtle addon doesn't error when
|
||||||
|
-- its obsolete moonkin autoshift module iterates pfUI.autoshift.shapeshifts.
|
||||||
|
-- This fork drives autoshift off GetShapeshiftFormID() and no longer uses it.
|
||||||
|
pfUI.autoshift.shapeshifts = {}
|
||||||
|
|
||||||
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
|
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
|
||||||
|
|
||||||
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
|
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
|
||||||
|
|||||||
@@ -56,8 +56,7 @@ pfUI:RegisterModule("autovendor", function ()
|
|||||||
|
|
||||||
-- Setup Autosell button
|
-- Setup Autosell button
|
||||||
autovendor.button = CreateFrame("Button", "pfMerchantAutoVendorButton", MerchantFrame)
|
autovendor.button = CreateFrame("Button", "pfMerchantAutoVendorButton", MerchantFrame)
|
||||||
autovendor.button:SetWidth(36)
|
autovendor.button:SetSize(36, 36)
|
||||||
autovendor.button:SetHeight(36)
|
|
||||||
autovendor.button.icon = autovendor.button:CreateTexture("ARTWORK")
|
autovendor.button.icon = autovendor.button:CreateTexture("ARTWORK")
|
||||||
autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
|
autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
|
||||||
autovendor.button:SetScript("OnEnter", function()
|
autovendor.button:SetScript("OnEnter", function()
|
||||||
|
|||||||
+18
-51
@@ -326,8 +326,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
default_border + x*(frame.button_size+default_border*3),
|
default_border + x*(frame.button_size+default_border*3),
|
||||||
-default_border*2 - y*(frame.button_size+default_border*3) - topspace)
|
-default_border*2 - y*(frame.button_size+default_border*3) - topspace)
|
||||||
|
|
||||||
pfUI.bags[bag].slots[slot].frame:SetHeight(frame.button_size)
|
pfUI.bags[bag].slots[slot].frame:SetSize(frame.button_size, frame.button_size)
|
||||||
pfUI.bags[bag].slots[slot].frame:SetWidth(frame.button_size)
|
|
||||||
|
|
||||||
if x >= rowlength - 1 then
|
if x >= rowlength - 1 then
|
||||||
y = y + 1
|
y = y + 1
|
||||||
@@ -397,7 +396,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
if tpl == "BankItemButtonGenericTemplate" then
|
if tpl == "BankItemButtonGenericTemplate" then
|
||||||
local bankslot = pfUI.bags[bag].slots[slot].frame
|
local bankslot = pfUI.bags[bag].slots[slot].frame
|
||||||
local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
|
local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
|
||||||
bankslot.cd = CreateFrame(COOLDOWN_FRAME_TYPE, name, bankslot, "CooldownFrameTemplate")
|
bankslot.cd = CreateFrame("Model", name, bankslot, "CooldownFrameTemplate")
|
||||||
bankslot.cd:SetAllPoints(bankslot)
|
bankslot.cd:SetAllPoints(bankslot)
|
||||||
bankslot.cd.pfCooldownStyleAnimation = 1
|
bankslot.cd.pfCooldownStyleAnimation = 1
|
||||||
bankslot.cd.pfCooldownType = "ALL"
|
bankslot.cd.pfCooldownType = "ALL"
|
||||||
@@ -545,8 +544,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
local width = (frame.button_size/5*4 + default_border*2) * (max-min+1+extra)
|
local width = (frame.button_size/5*4 + default_border*2) * (max-min+1+extra)
|
||||||
local height = default_border + (frame.button_size/5*4 + default_border)
|
local height = default_border + (frame.button_size/5*4 + default_border)
|
||||||
|
|
||||||
frame.bagslots:SetWidth(width)
|
frame.bagslots:SetSize(width, height)
|
||||||
frame.bagslots:SetHeight(height)
|
|
||||||
for slot=min, max do
|
for slot=min, max do
|
||||||
if not frame.bagslots.slots[slot] then
|
if not frame.bagslots.slots[slot] then
|
||||||
frame.bagslots.slots[slot] = {}
|
frame.bagslots.slots[slot] = {}
|
||||||
@@ -606,8 +604,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
|
|
||||||
frame.bagslots.slots[slot].frame:ClearAllPoints()
|
frame.bagslots.slots[slot].frame:ClearAllPoints()
|
||||||
frame.bagslots.slots[slot].frame:SetPoint("TOPLEFT", frame.bagslots, "TOPLEFT", left, top)
|
frame.bagslots.slots[slot].frame:SetPoint("TOPLEFT", frame.bagslots, "TOPLEFT", left, top)
|
||||||
frame.bagslots.slots[slot].frame:SetHeight(frame.button_size/5*4)
|
frame.bagslots.slots[slot].frame:SetSize(frame.button_size/5*4, frame.button_size/5*4)
|
||||||
frame.bagslots.slots[slot].frame:SetWidth(frame.button_size/5*4)
|
|
||||||
|
|
||||||
CreateBackdrop(frame.bagslots.slots[slot].frame, default_border)
|
CreateBackdrop(frame.bagslots.slots[slot].frame, default_border)
|
||||||
frame.bagslots.slots[slot].frame:Show()
|
frame.bagslots.slots[slot].frame:Show()
|
||||||
@@ -626,8 +623,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
end
|
end
|
||||||
frame.bagslots.buy:SetPoint("RIGHT", frame.bagslots, "RIGHT", -default_border, 0)
|
frame.bagslots.buy:SetPoint("RIGHT", frame.bagslots, "RIGHT", -default_border, 0)
|
||||||
CreateBackdrop(frame.bagslots.buy, default_border)
|
CreateBackdrop(frame.bagslots.buy, default_border)
|
||||||
frame.bagslots.buy:SetHeight(frame.button_size/5*4)
|
frame.bagslots.buy:SetSize(frame.button_size/5*4, frame.button_size/5*4)
|
||||||
frame.bagslots.buy:SetWidth(frame.button_size/5*4)
|
|
||||||
frame.bagslots.buy:SetText("+")
|
frame.bagslots.buy:SetText("+")
|
||||||
frame.bagslots.buy:SetTextColor(.5,.5,1,1)
|
frame.bagslots.buy:SetTextColor(.5,.5,1,1)
|
||||||
frame.bagslots.buy:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
frame.bagslots.buy:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
@@ -719,8 +715,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
||||||
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
||||||
CreateBackdrop(frame.close, default_border)
|
CreateBackdrop(frame.close, default_border)
|
||||||
frame.close:SetHeight(12)
|
frame.close:SetSize(12, 12)
|
||||||
frame.close:SetWidth(12)
|
|
||||||
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
||||||
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
||||||
frame.close.texture:ClearAllPoints()
|
frame.close.texture:ClearAllPoints()
|
||||||
@@ -745,8 +740,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
||||||
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
||||||
CreateBackdrop(frame.bags, default_border)
|
CreateBackdrop(frame.bags, default_border)
|
||||||
frame.bags:SetHeight(12)
|
frame.bags:SetSize(12, 12)
|
||||||
frame.bags:SetWidth(12)
|
|
||||||
frame.bags:SetTextColor(1,1,.25,1)
|
frame.bags:SetTextColor(1,1,.25,1)
|
||||||
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
||||||
@@ -773,11 +767,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
frame.bags:SetScript("OnClick", function()
|
frame.bags:SetScript("OnClick", function()
|
||||||
if pfUI.bag.right.bagslots:IsShown() then
|
pfUI.bag.right.bagslots:SetShown(not pfUI.bag.right.bagslots:IsShown())
|
||||||
pfUI.bag.right.bagslots:Hide()
|
|
||||||
else
|
|
||||||
pfUI.bag.right.bagslots:Show()
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -786,8 +776,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.open = CreateFrame("Button", "pfBagSlotOpen", frame)
|
frame.open = CreateFrame("Button", "pfBagSlotOpen", frame)
|
||||||
frame.open:SetPoint("TOPRIGHT", frame.bags, "TOPLEFT", -default_border*3, 0)
|
frame.open:SetPoint("TOPRIGHT", frame.bags, "TOPLEFT", -default_border*3, 0)
|
||||||
CreateBackdrop(frame.open, default_border)
|
CreateBackdrop(frame.open, default_border)
|
||||||
frame.open:SetHeight(12)
|
frame.open:SetSize(12, 12)
|
||||||
frame.open:SetWidth(12)
|
|
||||||
frame.open:SetTextColor(1,1,.25,1)
|
frame.open:SetTextColor(1,1,.25,1)
|
||||||
frame.open:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
frame.open:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
frame.open.texture = frame.open:CreateTexture("pfBagOpenContainer")
|
frame.open.texture = frame.open:CreateTexture("pfBagOpenContainer")
|
||||||
@@ -845,8 +834,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.disenchant = CreateFrame("Button", "pfBagSlotDisenchant", frame)
|
frame.disenchant = CreateFrame("Button", "pfBagSlotDisenchant", frame)
|
||||||
frame.disenchant:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
|
frame.disenchant:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
|
||||||
CreateBackdrop(frame.disenchant, default_border)
|
CreateBackdrop(frame.disenchant, default_border)
|
||||||
frame.disenchant:SetHeight(12)
|
frame.disenchant:SetSize(12, 12)
|
||||||
frame.disenchant:SetWidth(12)
|
|
||||||
frame.disenchant:SetTextColor(1,1,.25,1)
|
frame.disenchant:SetTextColor(1,1,.25,1)
|
||||||
frame.disenchant:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
frame.disenchant:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
frame.disenchant.texture = frame.disenchant:CreateTexture("pfBagDisenchant")
|
frame.disenchant.texture = frame.disenchant:CreateTexture("pfBagDisenchant")
|
||||||
@@ -888,8 +876,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.picklock = CreateFrame("Button", "pfBagSlotPicklock", frame)
|
frame.picklock = CreateFrame("Button", "pfBagSlotPicklock", frame)
|
||||||
frame.picklock:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
|
frame.picklock:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
|
||||||
CreateBackdrop(frame.picklock, default_border)
|
CreateBackdrop(frame.picklock, default_border)
|
||||||
frame.picklock:SetHeight(12)
|
frame.picklock:SetSize(12, 12)
|
||||||
frame.picklock:SetWidth(12)
|
|
||||||
frame.picklock:SetTextColor(1,1,.25,1)
|
frame.picklock:SetTextColor(1,1,.25,1)
|
||||||
frame.picklock:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
frame.picklock:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
frame.picklock.texture = frame.picklock:CreateTexture("pfBagPicklock")
|
frame.picklock.texture = frame.picklock:CreateTexture("pfBagPicklock")
|
||||||
@@ -931,8 +918,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.keys = CreateFrame("Button", "pfBagSlotShow", frame)
|
frame.keys = CreateFrame("Button", "pfBagSlotShow", frame)
|
||||||
frame.keys:SetPoint("TOPRIGHT", frame.picklock, "TOPLEFT", -default_border*3, 0)
|
frame.keys:SetPoint("TOPRIGHT", frame.picklock, "TOPLEFT", -default_border*3, 0)
|
||||||
CreateBackdrop(frame.keys, default_border)
|
CreateBackdrop(frame.keys, default_border)
|
||||||
frame.keys:SetHeight(12)
|
frame.keys:SetSize(12, 12)
|
||||||
frame.keys:SetWidth(12)
|
|
||||||
frame.keys:SetTextColor(1,1,.25,1)
|
frame.keys:SetTextColor(1,1,.25,1)
|
||||||
frame.keys:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
frame.keys:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
frame.keys.texture = frame.keys:CreateTexture("pfBagArrowUp")
|
frame.keys.texture = frame.keys:CreateTexture("pfBagArrowUp")
|
||||||
@@ -974,8 +960,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.sort = CreateFrame("Button", "pfBagSort", frame)
|
frame.sort = CreateFrame("Button", "pfBagSort", frame)
|
||||||
frame.sort:SetPoint("TOPRIGHT", frame.keys, "TOPLEFT", -default_border*3, 0)
|
frame.sort:SetPoint("TOPRIGHT", frame.keys, "TOPLEFT", -default_border*3, 0)
|
||||||
CreateBackdrop(frame.sort, default_border)
|
CreateBackdrop(frame.sort, default_border)
|
||||||
frame.sort:SetHeight(12)
|
frame.sort:SetSize(12, 12)
|
||||||
frame.sort:SetWidth(12)
|
|
||||||
frame.sort.texture = frame.sort:CreateTexture("pfBagSortIcon")
|
frame.sort.texture = frame.sort:CreateTexture("pfBagSortIcon")
|
||||||
frame.sort.texture:SetTexture(pfUI.media["img:sort"])
|
frame.sort.texture:SetTexture(pfUI.media["img:sort"])
|
||||||
frame.sort.texture:ClearAllPoints()
|
frame.sort.texture:ClearAllPoints()
|
||||||
@@ -987,7 +972,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
||||||
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
||||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||||
GameTooltip:SetText("Sort Bags")
|
GameTooltip:SetText(T["Sort Bags"])
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -1008,8 +993,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
if not frame.gold and (C.appearance.bags.movable == "1" or not pfUI.panel) then
|
if not frame.gold and (C.appearance.bags.movable == "1" or not pfUI.panel) then
|
||||||
frame.gold = CreateFrame("Frame", "pfBagGoldString", frame)
|
frame.gold = CreateFrame("Frame", "pfBagGoldString", frame)
|
||||||
frame.gold:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 1)
|
frame.gold:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 1)
|
||||||
frame.gold:SetWidth(200)
|
frame.gold:SetSize(200, 18)
|
||||||
frame.gold:SetHeight(18)
|
|
||||||
frame.gold:RegisterEvent("PLAYER_ENTERING_WORLD")
|
frame.gold:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
frame.gold:RegisterEvent("PLAYER_MONEY")
|
frame.gold:RegisterEvent("PLAYER_MONEY")
|
||||||
frame.gold:SetScript("OnEvent", function()
|
frame.gold:SetScript("OnEvent", function()
|
||||||
@@ -1101,21 +1085,6 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.search.edit:ClearFocus()
|
frame.search.edit:ClearFocus()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
frame.search:SetScript("OnHide", function()
|
|
||||||
frame.search.edit:SetText(T["Search"])
|
|
||||||
for bag = -2, 11 do
|
|
||||||
if pfUI.bags[bag] then
|
|
||||||
local bagsize = GetContainerNumSlots(bag)
|
|
||||||
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
||||||
for slot = 1, bagsize do
|
|
||||||
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] then
|
|
||||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
frame.search.edit:SetScript("OnMouseUp", function()
|
frame.search.edit:SetScript("OnMouseUp", function()
|
||||||
if arg1 == "RightButton" then
|
if arg1 == "RightButton" then
|
||||||
this:ClearFocus()
|
this:ClearFocus()
|
||||||
@@ -1145,8 +1114,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
||||||
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
||||||
CreateBackdrop(frame.close, default_border)
|
CreateBackdrop(frame.close, default_border)
|
||||||
frame.close:SetHeight(12)
|
frame.close:SetSize(12, 12)
|
||||||
frame.close:SetWidth(12)
|
|
||||||
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
||||||
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
||||||
frame.close.texture:ClearAllPoints()
|
frame.close.texture:ClearAllPoints()
|
||||||
@@ -1171,8 +1139,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
||||||
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
||||||
CreateBackdrop(frame.bags, default_border)
|
CreateBackdrop(frame.bags, default_border)
|
||||||
frame.bags:SetHeight(12)
|
frame.bags:SetSize(12, 12)
|
||||||
frame.bags:SetWidth(12)
|
|
||||||
frame.bags:SetTextColor(1,1,.25,1)
|
frame.bags:SetTextColor(1,1,.25,1)
|
||||||
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
||||||
@@ -1225,7 +1192,7 @@ pfUI:RegisterModule("bags", function ()
|
|||||||
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
||||||
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
||||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||||
GameTooltip:SetText("Sort Bank")
|
GameTooltip:SetText(T["Sort Bank"])
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|||||||
+3
-5
@@ -2,14 +2,12 @@ pfUI:RegisterModule("bgscore", function ()
|
|||||||
local bgframe = WorldStateAlwaysUpFrame
|
local bgframe = WorldStateAlwaysUpFrame
|
||||||
if not bgframe then
|
if not bgframe then
|
||||||
bgframe = CreateFrame("Frame", "WorldStateAlwaysUpFrame", UIParent)
|
bgframe = CreateFrame("Frame", "WorldStateAlwaysUpFrame", UIParent)
|
||||||
bgframe:SetWidth(200)
|
bgframe:SetSize(200, 25)
|
||||||
bgframe:SetHeight(25)
|
|
||||||
bgframe:SetPoint("TOP", UIParent, "TOP", 0, -100)
|
bgframe:SetPoint("TOP", UIParent, "TOP", 0, -100)
|
||||||
end
|
end
|
||||||
|
|
||||||
local mover = CreateFrame("Frame", "pfUIBGScoreMover", UIParent)
|
local mover = CreateFrame("Frame", "pfUIBGScoreMover", UIParent)
|
||||||
mover:SetWidth(220)
|
mover:SetSize(220, 30)
|
||||||
mover:SetHeight(30)
|
|
||||||
mover:SetPoint("TOP", UIParent, "TOP", 0, -100)
|
mover:SetPoint("TOP", UIParent, "TOP", 0, -100)
|
||||||
mover:SetFrameStrata("DIALOG")
|
mover:SetFrameStrata("DIALOG")
|
||||||
mover:SetMovable(true)
|
mover:SetMovable(true)
|
||||||
@@ -34,7 +32,7 @@ pfUI:RegisterModule("bgscore", function ()
|
|||||||
-- Title label
|
-- Title label
|
||||||
local title = mover:CreateFontString(nil, "OVERLAY")
|
local title = mover:CreateFontString(nil, "OVERLAY")
|
||||||
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
|
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
|
||||||
title:SetText("Battleground Frames")
|
title:SetText(T["Battleground Frames"])
|
||||||
title:SetPoint("TOP", mover, "TOP", 0, -2)
|
title:SetPoint("TOP", mover, "TOP", 0, -2)
|
||||||
|
|
||||||
-- BG score preview text
|
-- BG score preview text
|
||||||
|
|||||||
+46
-32
@@ -7,6 +7,15 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
|
|
||||||
local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color)
|
local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color)
|
||||||
|
|
||||||
|
-- Player aura slot ids, enumerated once per refresh pass (ScanPlayerAuraSlots)
|
||||||
|
-- and read per button by its aura index: one GetAuraSlots walk per range
|
||||||
|
-- instead of a by-index walk per button.
|
||||||
|
local helpfulSlots, harmfulSlots = {}, {}
|
||||||
|
local function ScanPlayerAuraSlots()
|
||||||
|
ScanAuraSlots("player", "HELPFUL", helpfulSlots, 32)
|
||||||
|
ScanAuraSlots("player", "HARMFUL", harmfulSlots, 16)
|
||||||
|
end
|
||||||
|
|
||||||
local function RefreshBuffButton(buff)
|
local function RefreshBuffButton(buff)
|
||||||
if buff.btype == "HELPFUL" then
|
if buff.btype == "HELPFUL" then
|
||||||
if C.buffs.separateweapons == "1" then
|
if C.buffs.separateweapons == "1" then
|
||||||
@@ -23,7 +32,8 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
CreateBackdropShadow(buff)
|
CreateBackdropShadow(buff)
|
||||||
end
|
end
|
||||||
|
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", buff.id, buff.btype)
|
local slots = buff.btype == "HELPFUL" and helpfulSlots or harmfulSlots
|
||||||
|
local name, icon, count, dispelType, _, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot("player", slots[buff.id])
|
||||||
|
|
||||||
--detect weapon buffs
|
--detect weapon buffs
|
||||||
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
|
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
|
||||||
@@ -55,16 +65,16 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
|
buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
|
||||||
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
|
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
|
||||||
end
|
end
|
||||||
elseif aura and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
elseif name and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
||||||
-- Set Buff Texture and Border
|
-- Set Buff Texture and Border
|
||||||
buff.mode = buff.btype
|
buff.mode = buff.btype
|
||||||
buff.expirationTime = aura.expirationTime
|
buff.expirationTime = expirationTime
|
||||||
buff.stackCount = aura.applications
|
buff.stackCount = count
|
||||||
buff.spellId = aura.spellId
|
buff.spellId = spellId
|
||||||
buff.texture:SetTexture(aura.icon)
|
buff.texture:SetTexture(icon)
|
||||||
|
|
||||||
if buff.btype == "HARMFUL" then
|
if buff.btype == "HARMFUL" then
|
||||||
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(aura.dispelName)
|
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(dispelType)
|
||||||
buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
|
buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
|
||||||
else
|
else
|
||||||
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
|
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
|
||||||
@@ -138,16 +148,10 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
buff:SetScript("OnLeave", function()
|
buff:SetScript("OnLeave", GameTooltip_Hide)
|
||||||
GameTooltip:Hide()
|
|
||||||
end)
|
|
||||||
|
|
||||||
buff:SetScript("OnClick", function()
|
buff:SetScript("OnClick", function()
|
||||||
if CancelItemTempEnchantment and this.mode and this.mode == "MAINHAND" then
|
if this.spellId then
|
||||||
CancelItemTempEnchantment(1)
|
|
||||||
elseif CancelItemTempEnchantment and this.mode and this.mode == "OFFHAND" then
|
|
||||||
CancelItemTempEnchantment(2)
|
|
||||||
elseif this.spellId then
|
|
||||||
C_Spell.CancelSpellByID(this.spellId)
|
C_Spell.CancelSpellByID(this.spellId)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
@@ -160,7 +164,7 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
|
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
|
||||||
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
|
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||||
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
||||||
pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
|
pfUI.buff:RegisterUnitEvent("UNIT_MODEL_CHANGED", "player")
|
||||||
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
|
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
|
||||||
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
|
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
|
||||||
pfUI.buff:SetScript("OnEvent", function()
|
pfUI.buff:SetScript("OnEvent", function()
|
||||||
@@ -172,6 +176,8 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
pfUI.buff.wepbuffs.count = 0
|
pfUI.buff.wepbuffs.count = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
ScanPlayerAuraSlots()
|
||||||
|
|
||||||
for i=1,32 do
|
for i=1,32 do
|
||||||
RefreshBuffButton(pfUI.buff.buffs.buttons[i])
|
RefreshBuffButton(pfUI.buff.buffs.buttons[i])
|
||||||
end
|
end
|
||||||
@@ -252,6 +258,9 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- CreateBuffButton refreshes each new button from the slot buffers
|
||||||
|
ScanPlayerAuraSlots()
|
||||||
|
|
||||||
-- Weapon Buffs
|
-- Weapon Buffs
|
||||||
pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent)
|
pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent)
|
||||||
pfUI.buff.wepbuffs.count = 0
|
pfUI.buff.wepbuffs.count = 0
|
||||||
@@ -277,28 +286,27 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
-- config loading
|
-- config loading
|
||||||
function pfUI.buff:UpdateConfigBuffButton(buff)
|
function pfUI.buff:UpdateConfigBuffButton(buff)
|
||||||
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
||||||
|
local buffSize, buffSpacing = tonumber(C.buffs.size), tonumber(C.buffs.spacing)
|
||||||
local rowcount, relFrame, offsetX, offsetY
|
local rowcount, relFrame, offsetX, offsetY
|
||||||
if buff.btype == "HELPFUL" then
|
if buff.btype == "HELPFUL" then
|
||||||
if buff.weapon == 1 and C.buffs.separateweapons == "1" then
|
if buff.weapon == 1 and C.buffs.separateweapons == "1" then
|
||||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.wepbuffrowsize))
|
rowcount = floor((buff.gid-1) / tonumber(C.buffs.wepbuffrowsize))
|
||||||
relFrame = pfUI.buff.wepbuffs
|
relFrame = pfUI.buff.wepbuffs
|
||||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(buffSize+2*buffSpacing)
|
||||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
||||||
else
|
else
|
||||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.buffrowsize))
|
rowcount = floor((buff.gid-1) / tonumber(C.buffs.buffrowsize))
|
||||||
relFrame = pfUI.buff.buffs
|
relFrame = pfUI.buff.buffs
|
||||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(buffSize+2*buffSpacing)
|
||||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.debuffrowsize))
|
rowcount = floor((buff.gid-1) / tonumber(C.buffs.debuffrowsize))
|
||||||
relFrame = pfUI.buff.debuffs
|
relFrame = pfUI.buff.debuffs
|
||||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(buffSize+2*buffSpacing)
|
||||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
||||||
end
|
end
|
||||||
|
buff:SetSize(buffSize, buffSize)
|
||||||
buff:SetWidth(tonumber(C.buffs.size))
|
|
||||||
buff:SetHeight(tonumber(C.buffs.size))
|
|
||||||
buff:ClearAllPoints()
|
buff:ClearAllPoints()
|
||||||
buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY)
|
buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY)
|
||||||
|
|
||||||
@@ -318,20 +326,26 @@ pfUI:RegisterModule("buff", function ()
|
|||||||
function pfUI.buff:UpdateConfig()
|
function pfUI.buff:UpdateConfig()
|
||||||
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
||||||
|
|
||||||
pfUI.buff.buffs:SetWidth(tonumber(C.buffs.buffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
local spacing = tonumber(C.buffs.spacing)
|
||||||
pfUI.buff.buffs:SetHeight(ceil(32/tonumber(C.buffs.buffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
local cell = tonumber(C.buffs.size) + 2 * spacing
|
||||||
pfUI.buff.buffs:SetPoint("TOPRIGHT", pfUI.minimap or UIParent, "TOPLEFT", -4*tonumber(C.buffs.spacing), 0)
|
local rowextra = C.buffs.textinside == "1" and 0 or (fontsize * 1.5)
|
||||||
|
|
||||||
|
local function SizeBuffFrame(frame, rowsize, count)
|
||||||
|
rowsize = tonumber(rowsize)
|
||||||
|
frame:SetSize(rowsize * cell, ceil(count / rowsize) * (rowextra + cell))
|
||||||
|
end
|
||||||
|
|
||||||
|
SizeBuffFrame(pfUI.buff.buffs, C.buffs.buffrowsize, 32)
|
||||||
|
pfUI.buff.buffs:SetPoint("TOPRIGHT", pfUI.minimap or UIParent, "TOPLEFT", -4 * spacing, 0)
|
||||||
UpdateMovable(pfUI.buff.buffs)
|
UpdateMovable(pfUI.buff.buffs)
|
||||||
|
|
||||||
pfUI.buff.debuffs:SetWidth(tonumber(C.buffs.debuffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
SizeBuffFrame(pfUI.buff.debuffs, C.buffs.debuffrowsize, 16)
|
||||||
pfUI.buff.debuffs:SetHeight(ceil(16/tonumber(C.buffs.debuffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
|
||||||
pfUI.buff.debuffs:SetPoint("TOPRIGHT", pfUI.buff.buffs, "BOTTOMRIGHT", 0, 0)
|
pfUI.buff.debuffs:SetPoint("TOPRIGHT", pfUI.buff.buffs, "BOTTOMRIGHT", 0, 0)
|
||||||
UpdateMovable(pfUI.buff.debuffs)
|
UpdateMovable(pfUI.buff.debuffs)
|
||||||
|
|
||||||
if C.buffs.separateweapons == "1" then
|
if C.buffs.separateweapons == "1" then
|
||||||
pfUI.buff.wepbuffs:ClearAllPoints()
|
pfUI.buff.wepbuffs:ClearAllPoints()
|
||||||
pfUI.buff.wepbuffs:SetWidth(tonumber(C.buffs.wepbuffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
SizeBuffFrame(pfUI.buff.wepbuffs, C.buffs.wepbuffrowsize, 2)
|
||||||
pfUI.buff.wepbuffs:SetHeight(ceil(2/tonumber(C.buffs.wepbuffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
|
||||||
pfUI.buff.wepbuffs:SetPoint("TOPRIGHT", pfUI.buff.debuffs, "BOTTOMRIGHT", 0, 0)
|
pfUI.buff.wepbuffs:SetPoint("TOPRIGHT", pfUI.buff.debuffs, "BOTTOMRIGHT", 0, 0)
|
||||||
pfUI.buff.wepbuffs:Show()
|
pfUI.buff.wepbuffs:Show()
|
||||||
UpdateMovable(pfUI.buff.wepbuffs)
|
UpdateMovable(pfUI.buff.wepbuffs)
|
||||||
|
|||||||
+51
-44
@@ -73,12 +73,19 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
return anchor
|
return anchor
|
||||||
end
|
end
|
||||||
|
|
||||||
local function GetBuffData(unit, id, type, selfdebuff)
|
-- reusable GetAuraSlots buffer, filled once per RefreshBuffBarFrame
|
||||||
local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
|
local auraSlots = {}
|
||||||
local aura = C_UnitAuras.GetAuraDataByIndex(unit, id, filter)
|
|
||||||
if not aura then return end
|
-- Separate buffer for the tooltip handler: OnEnter can fire while a refresh
|
||||||
local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
-- is showing/hiding bars under the cursor, so it must not share the above.
|
||||||
return remaining, aura.icon, aura.name, aura.applications
|
local tooltipSlots = {}
|
||||||
|
|
||||||
|
-- Reads one aura by the slot id GetAuraSlots returned (nil slot -> nil).
|
||||||
|
local function GetBuffData(unit, slot)
|
||||||
|
local name, icon, count, dispelType, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, slot)
|
||||||
|
if not name then return end
|
||||||
|
local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0
|
||||||
|
return remaining, icon, name, count, dispelType
|
||||||
end
|
end
|
||||||
|
|
||||||
local function StatusBarOnClick()
|
local function StatusBarOnClick()
|
||||||
@@ -90,12 +97,14 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
if val == skill then return end
|
if val == skill then return end
|
||||||
end
|
end
|
||||||
config.whitelist = config.whitelist .. "#" .. skill
|
config.whitelist = config.whitelist .. "#" .. skill
|
||||||
|
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
|
||||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."])
|
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."])
|
||||||
elseif IsShiftKeyDown() then
|
elseif IsShiftKeyDown() then
|
||||||
for _, val in pairs({strsplit("#", config.blacklist)}) do
|
for _, val in pairs({strsplit("#", config.blacklist)}) do
|
||||||
if val == skill then return end
|
if val == skill then return end
|
||||||
end
|
end
|
||||||
config.blacklist = config.blacklist .. "#" .. skill
|
config.blacklist = config.blacklist .. "#" .. skill
|
||||||
|
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
|
||||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
|
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
|
||||||
end
|
end
|
||||||
elseif this.parent.unit == "player" then
|
elseif this.parent.unit == "player" then
|
||||||
@@ -111,17 +120,22 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
GameTooltip:SetUnitAura("player", this.id, this.type)
|
GameTooltip:SetUnitAura("player", this.id, this.type)
|
||||||
elseif this.type == "HARMFUL" then
|
elseif this.type == "HARMFUL" then
|
||||||
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
||||||
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
|
-- SetUnitAura's index has to be into the unfiltered HARMFUL list. Look up
|
||||||
-- up the displayed aura via the PLAYER filter, then scan engine slots for
|
-- the displayed aura via the PLAYER filter, then find its position in the
|
||||||
-- one whose name + sourceGUID match.
|
-- unfiltered list by name + sourceGUID.
|
||||||
|
--
|
||||||
|
-- The unfiltered list is NOT capped at 16: once a unit's 16 debuff slots
|
||||||
|
-- are full the server parks further debuffs in buff slots, and
|
||||||
|
-- C_UnitAuras reports those as harmful too. So enumerate what it has.
|
||||||
local config = this.parent and this.parent.config
|
local config = this.parent and this.parent.config
|
||||||
if config and config.selfdebuff == "1" then
|
if config and config.selfdebuff == "1" then
|
||||||
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
|
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
|
||||||
if ownAura then
|
if ownAura then
|
||||||
for gameSlot = 1, 16 do
|
local n = ScanAuraSlots(this.unit, "HARMFUL", tooltipSlots)
|
||||||
local check = C_UnitAuras.GetDebuffDataByIndex(this.unit, gameSlot)
|
for i = 1, n do
|
||||||
|
local check = C_UnitAuras.GetAuraDataBySlot(this.unit, tooltipSlots[i])
|
||||||
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
||||||
GameTooltip:SetUnitAura(this.unit, gameSlot, "HARMFUL")
|
GameTooltip:SetUnitAura(this.unit, i, "HARMFUL")
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -162,8 +176,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
local color = parent.color
|
local color = parent.color
|
||||||
local bordercolor = parent.bordercolor
|
local bordercolor = parent.bordercolor
|
||||||
local textcolor = parent.textcolor
|
local textcolor = parent.textcolor
|
||||||
local width = parent:GetWidth()
|
local width, height = parent:GetSize()
|
||||||
local height = parent:GetHeight()
|
|
||||||
local framename = "pf" .. parent.unit .. ( parent.type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar" .. bar
|
local framename = "pf" .. parent.unit .. ( parent.type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar" .. bar
|
||||||
|
|
||||||
local font = parent.config.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
|
local font = parent.config.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
|
||||||
@@ -172,8 +185,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
frame:EnableMouse(1)
|
frame:EnableMouse(1)
|
||||||
frame:Hide()
|
frame:Hide()
|
||||||
frame:SetPoint("BOTTOM", 0, (bar-1)*(height+2*border+1))
|
frame:SetPoint("BOTTOM", 0, (bar-1)*(height+2*border+1))
|
||||||
frame:SetWidth(width)
|
frame:SetSize(width, height)
|
||||||
frame:SetHeight(height)
|
|
||||||
|
|
||||||
frame.bar = CreateFrame("StatusBar", "pfBuffBar" .. bar, frame)
|
frame.bar = CreateFrame("StatusBar", "pfBuffBar" .. bar, frame)
|
||||||
frame.bar:SetPoint("TOPLEFT", frame, "TOPLEFT", height+1, 0)
|
frame.bar:SetPoint("TOPLEFT", frame, "TOPLEFT", height+1, 0)
|
||||||
@@ -202,8 +214,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
frame.time:SetJustifyH("RIGHT")
|
frame.time:SetJustifyH("RIGHT")
|
||||||
|
|
||||||
frame.icon = frame:CreateTexture(nil, "OVERLAY")
|
frame.icon = frame:CreateTexture(nil, "OVERLAY")
|
||||||
frame.icon:SetWidth(height)
|
frame.icon:SetSize(height, height)
|
||||||
frame.icon:SetHeight(height)
|
|
||||||
frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
||||||
frame.icon:SetTexCoord(.07,.93,.07,.93)
|
frame.icon:SetTexCoord(.07,.93,.07,.93)
|
||||||
|
|
||||||
@@ -225,7 +236,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
|
|
||||||
CreateBackdrop(frame)
|
CreateBackdrop(frame)
|
||||||
CreateBackdropShadow(frame)
|
CreateBackdropShadow(frame)
|
||||||
if bordercolor.r ~= "0" and bordercolor.g ~= "0" and bordercolor.b ~= "0" and bordercolor.a ~= "0" then
|
if bordercolor.r ~= 0 and bordercolor.g ~= 0 and bordercolor.b ~= 0 and bordercolor.a ~= 0 then
|
||||||
frame.backdrop:SetBackdropBorderColor(bordercolor.r,bordercolor.g,bordercolor.b,1)
|
frame.backdrop:SetBackdropBorderColor(bordercolor.r,bordercolor.g,bordercolor.b,1)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -235,9 +246,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
local function RefreshBuffBarFrame(frame)
|
local function RefreshBuffBarFrame(frame)
|
||||||
-- reinitialize all active buffs
|
-- reinitialize all active buffs
|
||||||
local selfdebuff = frame.config.selfdebuff == "1"
|
local selfdebuff = frame.config.selfdebuff == "1"
|
||||||
|
local filter = (selfdebuff and frame.type == "HARMFUL") and "HARMFUL|PLAYER" or frame.type
|
||||||
|
|
||||||
|
-- one GetAuraSlots enumeration per refresh instead of a by-index walk per
|
||||||
|
-- bar; the i-th slot is the i-th aura of the filtered list, so `i` stays
|
||||||
|
-- the index the tooltip / cancel handlers pass to the by-index API
|
||||||
|
ScanAuraSlots(frame.unit, filter, auraSlots, 32)
|
||||||
|
|
||||||
for i=1,32 do
|
for i=1,32 do
|
||||||
local timeleft, texture, name, stacks = GetBuffData(frame.unit, i, frame.type, selfdebuff)
|
local timeleft, texture, name, stacks, dtype = GetBuffData(frame.unit, auraSlots[i])
|
||||||
timeleft = timeleft or 0
|
timeleft = timeleft or 0
|
||||||
|
|
||||||
if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
|
if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
|
||||||
@@ -246,12 +263,14 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
frame.buffs[i][3] = name
|
frame.buffs[i][3] = name
|
||||||
frame.buffs[i][4] = texture
|
frame.buffs[i][4] = texture
|
||||||
frame.buffs[i][5] = stacks
|
frame.buffs[i][5] = stacks
|
||||||
|
frame.buffs[i][6] = dtype
|
||||||
else
|
else
|
||||||
frame.buffs[i][1] = 0
|
frame.buffs[i][1] = 0
|
||||||
frame.buffs[i][2] = nil
|
frame.buffs[i][2] = nil
|
||||||
frame.buffs[i][3] = nil
|
frame.buffs[i][3] = nil
|
||||||
frame.buffs[i][4] = nil
|
frame.buffs[i][4] = nil
|
||||||
frame.buffs[i][5] = 0
|
frame.buffs[i][5] = 0
|
||||||
|
frame.buffs[i][6] = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -295,12 +314,9 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
-- calculate dynamic auto color
|
-- calculate dynamic auto color
|
||||||
local r, g, b
|
local r, g, b
|
||||||
if frame.type == "HARMFUL" then
|
if frame.type == "HARMFUL" then
|
||||||
r, g, b = 1, .2, .2
|
-- official Blizzard dispel-type colors (matches unitframes/buff);
|
||||||
local a = C_UnitAuras.GetDebuffDataByIndex(frame.unit, data[2])
|
-- nil/unknown type falls back to the DEBUFF_TYPE_NONE colour
|
||||||
local dtype = a and a.dispelName
|
r, g, b = C_UnitAuras.GetAuraDispelTypeColor(data[6] or ""):GetRGBA()
|
||||||
if dtype and DebuffTypeColor[dtype] then
|
|
||||||
r,g,b = DebuffTypeColor[dtype].r,DebuffTypeColor[dtype].g,DebuffTypeColor[dtype].b
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
r,g,b = str2rgb(data[3])
|
r,g,b = str2rgb(data[3])
|
||||||
end
|
end
|
||||||
@@ -422,18 +438,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
if pfUI.uf.player and C.buffbar.pbuff.enable == "1" then
|
if pfUI.uf.player and C.buffbar.pbuff.enable == "1" then
|
||||||
pfUI.uf.player.buffbar = CreateBuffBarFrame("Player", "HELPFUL")
|
pfUI.uf.player.buffbar = CreateBuffBarFrame("Player", "HELPFUL")
|
||||||
local config = C.buffbar.pbuff
|
local config = C.buffbar.pbuff
|
||||||
local r, g, b, a = strsplit(",", config.color)
|
|
||||||
local br, bg, bb, ba = strsplit(",", config.bordercolor)
|
|
||||||
local tr, tg, tb, ta = strsplit(",", config.textcolor)
|
|
||||||
|
|
||||||
pfUI.uf.player.buffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
|
pfUI.uf.player.buffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
|
||||||
pfUI.uf.player.buffbar:SetHeight(config.height)
|
pfUI.uf.player.buffbar:SetHeight(config.height)
|
||||||
pfUI.uf.player.buffbar.threshold = tonumber(config.threshold)
|
pfUI.uf.player.buffbar.threshold = tonumber(config.threshold)
|
||||||
pfUI.uf.player.buffbar.config = config
|
pfUI.uf.player.buffbar.config = config
|
||||||
pfUI.uf.player.buffbar.buffcmp = config.sort == "asc" and asc or desc
|
pfUI.uf.player.buffbar.buffcmp = config.sort == "asc" and asc or desc
|
||||||
pfUI.uf.player.buffbar.color = { r = r, g = g, b = b, a = a }
|
pfUI.uf.player.buffbar.color = GetStringColorObject(config.color)
|
||||||
pfUI.uf.player.buffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
|
pfUI.uf.player.buffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
||||||
pfUI.uf.player.buffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
|
pfUI.uf.player.buffbar.textcolor = GetStringColorObject(config.textcolor)
|
||||||
pfUI.uf.player.buffbar.anchors = {
|
pfUI.uf.player.buffbar.anchors = {
|
||||||
pfUI.uf.player,
|
pfUI.uf.player,
|
||||||
pfUI.uf.player and pfUI.uf.player.debuffs,
|
pfUI.uf.player and pfUI.uf.player.debuffs,
|
||||||
@@ -448,9 +461,6 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
-- create player debuffbars
|
-- create player debuffbars
|
||||||
if pfUI.uf.player and C.buffbar.pdebuff.enable == "1" then
|
if pfUI.uf.player and C.buffbar.pdebuff.enable == "1" then
|
||||||
local config = C.buffbar.pdebuff
|
local config = C.buffbar.pdebuff
|
||||||
local r, g, b, a = strsplit(",", config.color)
|
|
||||||
local br, bg, bb, ba = strsplit(",", config.bordercolor)
|
|
||||||
local tr, tg, tb, ta = strsplit(",", config.textcolor)
|
|
||||||
|
|
||||||
pfUI.uf.player.debuffbar = CreateBuffBarFrame("Player", "HARMFUL")
|
pfUI.uf.player.debuffbar = CreateBuffBarFrame("Player", "HARMFUL")
|
||||||
pfUI.uf.player.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
|
pfUI.uf.player.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
|
||||||
@@ -458,9 +468,9 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
pfUI.uf.player.debuffbar.threshold = tonumber(config.threshold)
|
pfUI.uf.player.debuffbar.threshold = tonumber(config.threshold)
|
||||||
pfUI.uf.player.debuffbar.config = config
|
pfUI.uf.player.debuffbar.config = config
|
||||||
pfUI.uf.player.debuffbar.buffcmp = config.sort == "asc" and asc or desc
|
pfUI.uf.player.debuffbar.buffcmp = config.sort == "asc" and asc or desc
|
||||||
pfUI.uf.player.debuffbar.color = { r = r, g = g, b = b, a = a }
|
pfUI.uf.player.debuffbar.color = GetStringColorObject(config.color)
|
||||||
pfUI.uf.player.debuffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
|
pfUI.uf.player.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
||||||
pfUI.uf.player.debuffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
|
pfUI.uf.player.debuffbar.textcolor = GetStringColorObject(config.textcolor)
|
||||||
pfUI.uf.player.debuffbar.anchors = {
|
pfUI.uf.player.debuffbar.anchors = {
|
||||||
pfUI.uf.player,
|
pfUI.uf.player,
|
||||||
pfUI.uf.player and pfUI.uf.player.buffbar and pfUI.uf.player.buffbar.bars,
|
pfUI.uf.player and pfUI.uf.player.buffbar and pfUI.uf.player.buffbar.bars,
|
||||||
@@ -476,18 +486,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
|||||||
-- create target debuffbars
|
-- create target debuffbars
|
||||||
if pfUI.uf.target and C.buffbar.tdebuff.enable == "1" then
|
if pfUI.uf.target and C.buffbar.tdebuff.enable == "1" then
|
||||||
local config = C.buffbar.tdebuff
|
local config = C.buffbar.tdebuff
|
||||||
local r, g, b, a = strsplit(",", config.color)
|
|
||||||
local br, bg, bb, ba = strsplit(",", config.bordercolor)
|
|
||||||
local tr, tg, tb, ta = strsplit(",", config.textcolor)
|
|
||||||
|
|
||||||
pfUI.uf.target.debuffbar = CreateBuffBarFrame("Target", "HARMFUL")
|
pfUI.uf.target.debuffbar = CreateBuffBarFrame("Target", "HARMFUL")
|
||||||
pfUI.uf.target.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.target:GetWidth() or config.width)
|
pfUI.uf.target.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.target:GetWidth() or config.width)
|
||||||
pfUI.uf.target.debuffbar:SetHeight(config.height)
|
pfUI.uf.target.debuffbar:SetHeight(config.height)
|
||||||
pfUI.uf.target.debuffbar.config = config
|
pfUI.uf.target.debuffbar.config = config
|
||||||
pfUI.uf.target.debuffbar.buffcmp = config.sort == "asc" and asc or desc
|
pfUI.uf.target.debuffbar.buffcmp = config.sort == "asc" and asc or desc
|
||||||
pfUI.uf.target.debuffbar.color = { r = r, g = g, b = b, a = a }
|
pfUI.uf.target.debuffbar.color = GetStringColorObject(config.color)
|
||||||
pfUI.uf.target.debuffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
|
pfUI.uf.target.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
||||||
pfUI.uf.target.debuffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
|
pfUI.uf.target.debuffbar.textcolor = GetStringColorObject(config.textcolor)
|
||||||
pfUI.uf.target.debuffbar.threshold = tonumber(config.threshold)
|
pfUI.uf.target.debuffbar.threshold = tonumber(config.threshold)
|
||||||
pfUI.uf.target.debuffbar.anchors = {
|
pfUI.uf.target.debuffbar.anchors = {
|
||||||
pfUI.uf.target,
|
pfUI.uf.target,
|
||||||
|
|||||||
+119
-138
@@ -16,9 +16,13 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Clear cast state on the bar. Shows the bar full for one frame, then
|
-- Clear cast state on the bar and start the fade-out. On a normal end the bar
|
||||||
-- OnUpdate fades it out.
|
-- is left at its current fill (a completed cast is already ~full; nothing
|
||||||
local function ClearBar(cb)
|
-- snaps to full, which used to flash for a frame when the next cast stamped
|
||||||
|
-- the bar). When `failed` is set for a cast that was actually in progress, the
|
||||||
|
-- bar flashes full red before fading — the cancelled-cast indicator.
|
||||||
|
local function ClearBar(cb, failed)
|
||||||
|
local wasActive = cb.endTime ~= nil
|
||||||
cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
|
cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
|
||||||
cb.activeName, cb.spellID = nil, nil
|
cb.activeName, cb.spellID = nil, nil
|
||||||
cb.isTradeskill = nil
|
cb.isTradeskill = nil
|
||||||
@@ -26,8 +30,11 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
|
cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
|
||||||
cb.lastMax = nil
|
cb.lastMax = nil
|
||||||
cb.delay = 0
|
cb.delay = 0
|
||||||
cb.bar:SetMinMaxValues(1, 100)
|
if failed and wasActive then
|
||||||
cb.bar:SetValue(100)
|
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar.failcolor))
|
||||||
|
cb.bar:SetMinMaxValues(0, 1)
|
||||||
|
cb.bar:SetValue(1)
|
||||||
|
end
|
||||||
if cb.bar.spark then cb.bar.spark:Hide() end
|
if cb.bar.spark then cb.bar.spark:Hide() end
|
||||||
cb.fadeout = 1
|
cb.fadeout = 1
|
||||||
end
|
end
|
||||||
@@ -38,7 +45,7 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
|
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
|
||||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
||||||
if remaining > 1 then
|
if remaining > 1 then
|
||||||
cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
|
cb.bar.left:SetFormattedText("%s (%d)", cb.activeName, remaining)
|
||||||
else
|
else
|
||||||
cb.bar.left:SetText(cb.activeName)
|
cb.bar.left:SetText(cb.activeName)
|
||||||
end
|
end
|
||||||
@@ -65,8 +72,8 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Mark the start of craft 2..N within an active merge (called from the
|
-- Mark the start of craft 2..N within an active merge (called from the
|
||||||
-- SPELLCAST_START / SPELL_START_SELF handlers). Resets the per-craft
|
-- UNIT_SPELLCAST_START handler). Resets the per-craft spark to the left
|
||||||
-- spark to the left edge of the bar.
|
-- edge of the bar.
|
||||||
local function StartTradeskillCraft(cb)
|
local function StartTradeskillCraft(cb)
|
||||||
cb.currentCraftStart = GetTime() * 1000
|
cb.currentCraftStart = GetTime() * 1000
|
||||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
||||||
@@ -79,7 +86,7 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
|
|
||||||
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
|
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
|
||||||
-- then animates the fill from this state without touching C_Spell.
|
-- then animates the fill from this state without touching C_Spell.
|
||||||
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill)
|
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank)
|
||||||
cb.startTime = startMs
|
cb.startTime = startMs
|
||||||
cb.endTime = endMs
|
cb.endTime = endMs
|
||||||
cb.isChannel = isChannel
|
cb.isChannel = isChannel
|
||||||
@@ -92,10 +99,13 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
|
|
||||||
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||||
|
|
||||||
local rank = ""
|
-- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed
|
||||||
if spellID then
|
-- through by RefreshBar). Only the retarget re-poll has no event in hand, so
|
||||||
|
-- it falls back to a lookup.
|
||||||
|
if not rank and spellID then
|
||||||
rank = C_Spell.GetSpellSubtext(spellID) or ""
|
rank = C_Spell.GetSpellSubtext(spellID) or ""
|
||||||
end
|
end
|
||||||
|
rank = rank or ""
|
||||||
local spellname = (cb.showname and name) and (name .. " ") or ""
|
local spellname = (cb.showname and name) and (name .. " ") or ""
|
||||||
local rankstr = (cb.showrank and rank ~= "") and string.format("|cffaaffcc[%s]|r", rank) or ""
|
local rankstr = (cb.showrank and rank ~= "") and string.format("|cffaaffcc[%s]|r", rank) or ""
|
||||||
cb.bar.left:SetText(spellname .. rankstr)
|
cb.bar.left:SetText(spellname .. rankstr)
|
||||||
@@ -122,11 +132,21 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
|
|
||||||
cb.bar:SetMinMaxValues(0, duration)
|
cb.bar:SetMinMaxValues(0, duration)
|
||||||
cb.lastMax = duration
|
cb.lastMax = duration
|
||||||
|
|
||||||
|
-- Prime the fill on this frame. StampBar otherwise leaves the previous
|
||||||
|
-- value in place (ClearBar, run on the prior cast's STOP, leaves it full),
|
||||||
|
-- so the bar would flash full for the frame between here and the next
|
||||||
|
-- OnUpdate tick. Reset the throttle too so the timer text updates promptly.
|
||||||
|
local nowSec = GetTime()
|
||||||
|
local cur = isChannel and (endMs / 1000 - nowSec) or (nowSec - startMs / 1000)
|
||||||
|
if cur < 0 then cur = 0 elseif cur > duration then cur = duration end
|
||||||
|
cb.bar:SetValue(cur)
|
||||||
|
cb.tick = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
|
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
|
||||||
-- from event handlers (cast start, target/focus change), never per-frame.
|
-- from event handlers (cast start, target/focus change), never per-frame.
|
||||||
local function RefreshBar(cb)
|
local function RefreshBar(cb, rank)
|
||||||
local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
|
local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
|
||||||
if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
|
if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
|
||||||
ClearBar(cb)
|
ClearBar(cb)
|
||||||
@@ -149,7 +169,7 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if name and startMs and endMs then
|
if name and startMs and endMs then
|
||||||
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill)
|
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank)
|
||||||
else
|
else
|
||||||
ClearBar(cb)
|
ClearBar(cb)
|
||||||
end
|
end
|
||||||
@@ -294,35 +314,33 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- Cast lifecycle events. Player bars react to vanilla SPELLCAST_*; non-
|
-- Cast lifecycle, entirely on ClassicAPI's UNIT_SPELLCAST_* events. They
|
||||||
-- player bars also react to Nampower SPELL_*_OTHER (gated by the
|
-- fire per unit token: arg1=="player" for the player's own casts, and the
|
||||||
-- NP_EnableSpell{Start,Go}Events CVars, enabled by libdebuff) plus the
|
-- remote token(s) ("target", "focus", ...) for other units -- so one set of
|
||||||
-- retarget event. Player events also feed non-player bars for the
|
-- events drives every bar with no Nampower dependency. The handler routes an
|
||||||
-- target=self case.
|
-- event to this bar when arg1 matches its unit, or -- since the player's own
|
||||||
cb:RegisterEvent("SPELLCAST_START")
|
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
|
||||||
cb:RegisterEvent("SPELLCAST_STOP")
|
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
|
||||||
cb:RegisterEvent("SPELLCAST_FAILED")
|
-- already mid-cast when it becomes the target/focus still shows.
|
||||||
cb:RegisterEvent("SPELLCAST_INTERRUPTED")
|
-- Filter to this bar's unit, plus "player" for the target/focus bars: the
|
||||||
cb:RegisterEvent("SPELLCAST_CHANNEL_START")
|
-- player's own casts only ever fire arg1=="player", so a self-targeted cast
|
||||||
cb:RegisterEvent("SPELLCAST_CHANNEL_STOP")
|
-- has to reach them too (nil for the player bar itself, which the filter
|
||||||
cb:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
|
-- skips). This only narrows what arrives -- the arg1/UnitIsUnit test below
|
||||||
cb:RegisterEvent("SPELL_DELAYED_SELF")
|
-- still decides whether the bar acts on it.
|
||||||
-- Chained same-spell recasts never run the client cast path (the 1.12
|
local selfunit = unitstr ~= "player" and "player" or nil
|
||||||
-- engine short-circuits at spellID == current-cast), so vanilla
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_START", unitstr, selfunit)
|
||||||
-- SPELLCAST_START never fires for them. nampower's SPELL_START_SELF
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unitstr, selfunit)
|
||||||
-- (server-driven) is the only signal that shows them.
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unitstr, selfunit)
|
||||||
cb:RegisterEvent("SPELL_START_SELF")
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTED", unitstr, selfunit)
|
||||||
if unitstr == "player" then
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_DELAYED", unitstr, selfunit)
|
||||||
cb:RegisterEvent("SPELL_GO_SELF")
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unitstr, selfunit)
|
||||||
end
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", unitstr, selfunit)
|
||||||
if unitstr ~= "player" and unitstr ~= "" then
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", unitstr, selfunit)
|
||||||
cb:RegisterEvent("SPELL_START_OTHER")
|
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", unitstr, selfunit)
|
||||||
cb:RegisterEvent("SPELL_FAILED_OTHER")
|
if unitstr == "target" then
|
||||||
if unitstr == "target" then
|
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
elseif unitstr == "focus" then
|
||||||
elseif unitstr == "focus" then
|
cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||||
cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
cb:SetScript("OnEvent", function()
|
cb:SetScript("OnEvent", function()
|
||||||
@@ -333,83 +351,33 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if event == "SPELL_START_OTHER" then
|
-- UNIT_SPELLCAST_* fire per unit token (arg1). Handle an event when it's
|
||||||
-- arg3=casterGuid. Defer one frame so ClassicAPI's UnitChannelInfo
|
-- for this bar's unit, or -- since the player's own casts only ever fire
|
||||||
-- can see the engine's +0x228 broadcast for remote-unit channels
|
-- arg1=="player" -- when this bar's unit currently resolves to the player
|
||||||
-- (the cohook+packet handler runs in the same frame; the broadcast
|
-- (target=self / focus=self).
|
||||||
-- propagates after).
|
-- Args: arg1=unit, arg2=castGUID, arg3=spellID, arg4=name, arg5=rank.
|
||||||
if arg3 == UnitGUID(unit) then
|
if arg1 ~= unit and not (arg1 == "player" and UnitIsUnit(unit, "player")) then
|
||||||
local target = this
|
|
||||||
RunNextFrame(function() RefreshBar(target) end)
|
|
||||||
end
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if event == "SPELL_FAILED_OTHER" then
|
if event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
||||||
if arg1 == UnitGUID(unit) then ClearBar(this) end
|
-- START also fires per craft in a same-spell chain, so an active merge
|
||||||
return
|
-- just resyncs the current craft's spark/label instead of restamping.
|
||||||
end
|
|
||||||
|
|
||||||
-- Vanilla SPELLCAST_* + SPELL_DELAYED_SELF fire only for the local
|
|
||||||
-- player. Non-player bars handle them only when their unit currently
|
|
||||||
-- resolves to the player (target=self / focus=self).
|
|
||||||
if not UnitIsUnit(unit, 'player') then return end
|
|
||||||
|
|
||||||
if event == "SPELLCAST_START" or event == "SPELLCAST_CHANNEL_START" then
|
|
||||||
if this.tradeskillTotal then
|
if this.tradeskillTotal then
|
||||||
-- Mid-chain craft N+1 of N. Keep the merged bar; resync the spark
|
|
||||||
-- to the new craft's start and refresh the "(N)" count label.
|
|
||||||
StartTradeskillCraft(this)
|
StartTradeskillCraft(this)
|
||||||
else
|
else
|
||||||
RefreshBar(this)
|
RefreshBar(this, arg5)
|
||||||
if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
|
if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
|
||||||
and C.castbar.player.mergetradeskill == "1" then
|
and C.castbar.player.mergetradeskill == "1" then
|
||||||
EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
|
EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
|
||||||
end
|
end
|
||||||
this.pendingTradeskillCount = nil
|
this.pendingTradeskillCount = nil
|
||||||
end
|
end
|
||||||
elseif event == "SPELL_START_SELF" then
|
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||||
-- Catches chained same-spell recasts (no SPELLCAST_START fires) —
|
-- Per-craft completion during a tradeskill merge (arg3 = spellID):
|
||||||
-- including tradeskill chaining where craft 2..N reuse one spell.
|
-- count and clear when the chain is done. A no-op for normal casts,
|
||||||
-- Defer one frame so ClassicAPI's SMSG_SPELL_START co-hook has
|
-- which are cleared by UNIT_SPELLCAST_STOP.
|
||||||
-- stamped g_cast before we poll, regardless of co-hook order.
|
if this.tradeskillTotal and arg3 == this.tradeskillSpellID then
|
||||||
if this.tradeskillTotal then
|
|
||||||
StartTradeskillCraft(this)
|
|
||||||
else
|
|
||||||
local target = this
|
|
||||||
RunNextFrame(function()
|
|
||||||
-- Re-check: SPELL_START_SELF (nampower co-hook) fires before vanilla
|
|
||||||
-- SPELLCAST_START on the same packet, so SPELLCAST_START may have
|
|
||||||
-- entered merge in this same frame. Don't restamp over it.
|
|
||||||
if target.tradeskillTotal then
|
|
||||||
StartTradeskillCraft(target)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
RefreshBar(target)
|
|
||||||
if target.unitstr == "player" and target.isTradeskill
|
|
||||||
and (target.pendingTradeskillCount or 0) > 1
|
|
||||||
and C.castbar.player.mergetradeskill == "1" then
|
|
||||||
EnterTradeskillMerge(target, target.startTime, target.endTime, target.pendingTradeskillCount)
|
|
||||||
end
|
|
||||||
target.pendingTradeskillCount = nil
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
elseif event == "SPELLCAST_CHANNEL_STOP" then
|
|
||||||
-- A channel's stop can arrive after a following cast already claimed
|
|
||||||
-- the bar (channel->cast transition); only clear if a channel is
|
|
||||||
-- actually being shown, so it doesn't wipe an active cast bar.
|
|
||||||
if this.isChannel then ClearBar(this) end
|
|
||||||
elseif event == "SPELLCAST_STOP" then
|
|
||||||
-- During a tradeskill chain, SPELL_GO_SELF already counted this craft
|
|
||||||
-- and either cleared the bar (chain done) or kept it running. Only a
|
|
||||||
-- non-merge cast clears here.
|
|
||||||
if not this.tradeskillTotal then ClearBar(this) end
|
|
||||||
elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
|
|
||||||
ClearBar(this)
|
|
||||||
elseif event == "SPELL_GO_SELF" then
|
|
||||||
-- arg2 = spellId. In a tradeskill merge, count each successful craft
|
|
||||||
-- and clear when the chain is done.
|
|
||||||
if this.tradeskillTotal and arg2 == this.tradeskillSpellID then
|
|
||||||
this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
|
this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
|
||||||
if this.tradeskillCompleted >= this.tradeskillTotal then
|
if this.tradeskillCompleted >= this.tradeskillTotal then
|
||||||
ClearBar(this)
|
ClearBar(this)
|
||||||
@@ -417,33 +385,46 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
UpdateTradeskillLabel(this)
|
UpdateTradeskillLabel(this)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif event == "SPELL_DELAYED_SELF" then
|
elseif event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
||||||
-- Cast pushback. nampower's event carries the delay (arg2); apply it
|
-- A channel's stop can arrive after a following cast already claimed
|
||||||
-- locally rather than re-polling, so the bar doesn't depend on
|
-- the bar (channel->cast transition); only clear if a channel is
|
||||||
-- ClassicAPI's SMSG_SPELL_DELAYED co-hook having bumped g_cast before
|
-- actually being shown, so it doesn't wipe an active cast bar.
|
||||||
-- this fires (co-hook order vs nampower is not guaranteed).
|
if this.isChannel then ClearBar(this) end
|
||||||
if not this.endTime or not arg2 then return end
|
elseif event == "UNIT_SPELLCAST_STOP" then
|
||||||
local delayMs = tonumber(arg2) or 0
|
-- STOP fires between crafts in a merge too (each craft is a new cast);
|
||||||
if delayMs > 0 then
|
-- UNIT_SPELLCAST_SUCCEEDED owns the count, so only a non-merge cast
|
||||||
this.delay = (this.delay or 0) + delayMs / 1000
|
-- clears here.
|
||||||
this.endTime = this.endTime + delayMs
|
if not this.tradeskillTotal then ClearBar(this) end
|
||||||
local newDuration = (this.endTime - this.startTime) / 1000
|
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
|
||||||
this.bar:SetMinMaxValues(0, newDuration)
|
ClearBar(this, true)
|
||||||
this.lastMax = newDuration
|
elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
|
||||||
end
|
-- Pushback: a cast delayed later or a channel shortened. Following
|
||||||
elseif event == "SPELLCAST_CHANNEL_UPDATE" then
|
-- Quartz, re-poll just the times and accumulate the shift into a running
|
||||||
-- Channel pushback. ClassicAPI doesn't track channel delay in
|
-- this.delay for the +/- indicator, rather than a full restamp (which
|
||||||
-- g_channel, so we adjust endTime + delay locally and resize the
|
-- would reset that total and re-render icon/text). ClassicAPI moves
|
||||||
-- bar so OnUpdate animates against the new total.
|
-- endMs (SpellDelayed_h bumps g_cast.endMs; the MSG_CHANNEL_UPDATE
|
||||||
if not this.endTime or not arg1 then return end
|
-- co-hook rewrites g_channel.endMs) while startMs stays put, so we diff
|
||||||
local newEndMs = GetTime() * 1000 + arg1
|
-- endMs. delay is a positive magnitude; OnUpdate signs it "+" for casts
|
||||||
local diff = this.endTime - newEndMs
|
-- and "-" for channels. Skipped during a tradeskill merge.
|
||||||
if diff > 50 then
|
if this.endTime and not this.tradeskillTotal then
|
||||||
this.delay = (this.delay or 0) + diff / 1000
|
local query = this.unitstr ~= "" and this.unitstr or this.unitname
|
||||||
this.endTime = newEndMs
|
local startMs, endMs
|
||||||
local newDuration = (this.endTime - this.startTime) / 1000
|
if this.isChannel then
|
||||||
this.bar:SetMinMaxValues(0, newDuration)
|
local _, _, _, s, e = C_Spell.UnitChannelInfo(query)
|
||||||
this.lastMax = newDuration
|
startMs, endMs = s, e
|
||||||
|
else
|
||||||
|
local _, _, _, s, e = C_Spell.UnitCastingInfo(query)
|
||||||
|
startMs, endMs = s, e
|
||||||
|
end
|
||||||
|
if startMs and endMs then
|
||||||
|
local shift = this.isChannel and (this.endTime - endMs) or (endMs - this.endTime)
|
||||||
|
this.delay = (this.delay or 0) + shift / 1000
|
||||||
|
this.startTime = startMs
|
||||||
|
this.endTime = endMs
|
||||||
|
local newDuration = (endMs - startMs) / 1000
|
||||||
|
this.bar:SetMinMaxValues(0, newDuration)
|
||||||
|
this.lastMax = newDuration
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
@@ -489,10 +470,10 @@ pfUI:RegisterModule("castbar", function ()
|
|||||||
UpdateMovable(pfUI.castbar.player)
|
UpdateMovable(pfUI.castbar.player)
|
||||||
|
|
||||||
-- Tradeskill merge: hook DoTradeSkill so the player castbar knows the
|
-- Tradeskill merge: hook DoTradeSkill so the player castbar knows the
|
||||||
-- requested count before the first SPELLCAST_START fires. Always-on hook
|
-- requested count before the first UNIT_SPELLCAST_START fires. Always-on
|
||||||
-- (the config knob is read at event time so toggling takes effect on the
|
-- hook (the config knob is read at event time so toggling takes effect on
|
||||||
-- next craft without a /reload). DoTradeSkill is synchronous; the server
|
-- the next craft without a /reload). DoTradeSkill is synchronous; the
|
||||||
-- roundtrip to SPELLCAST_START gives us plenty of time after this hook.
|
-- server roundtrip to UNIT_SPELLCAST_START gives us plenty of time.
|
||||||
hooksecurefunc("DoTradeSkill", function(index, num)
|
hooksecurefunc("DoTradeSkill", function(index, num)
|
||||||
if pfUI.castbar.player then
|
if pfUI.castbar.player then
|
||||||
pfUI.castbar.player.pendingTradeskillCount = tonumber(num) or 1
|
pfUI.castbar.player.pendingTradeskillCount = tonumber(num) or 1
|
||||||
|
|||||||
+108
-32
@@ -63,6 +63,23 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
return pfUI_cache["chathistory"][realm][player][id]
|
return pfUI_cache["chathistory"][realm][player][id]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ Chat Panel Colors ]
|
||||||
|
-- The panels normally inherit pfUI's global appearance theme; custom colors let chat
|
||||||
|
-- deviate from it. CreateBackdrop is re-run first to restore the theme, so toggling
|
||||||
|
-- custom colors back off doesn't leave the previous override behind.
|
||||||
|
local function ApplyPanelColors(panel)
|
||||||
|
if not panel then return end
|
||||||
|
|
||||||
|
CreateBackdrop(panel, default_border, nil, .8)
|
||||||
|
if C.chat.global.custombg ~= "1" then return end
|
||||||
|
|
||||||
|
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||||
|
panel.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
|
|
||||||
|
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||||
|
panel.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
|
end
|
||||||
|
|
||||||
pfUI.chat = CreateFrame("Frame",nil,UIParent)
|
pfUI.chat = CreateFrame("Frame",nil,UIParent)
|
||||||
|
|
||||||
pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent)
|
pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent)
|
||||||
@@ -76,19 +93,11 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border)
|
pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border)
|
||||||
pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
||||||
UpdateMovable(pfUI.chat.left)
|
UpdateMovable(pfUI.chat.left)
|
||||||
CreateBackdrop(pfUI.chat.left, default_border, nil, .8)
|
ApplyPanelColors(pfUI.chat.left)
|
||||||
if C.chat.global.frameshadow == "1" then
|
if C.chat.global.frameshadow == "1" then
|
||||||
CreateBackdropShadow(pfUI.chat.left)
|
CreateBackdropShadow(pfUI.chat.left)
|
||||||
end
|
end
|
||||||
|
|
||||||
if C.chat.global.custombg == "1" then
|
|
||||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
|
||||||
pfUI.chat.left.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
|
||||||
|
|
||||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
|
||||||
pfUI.chat.left.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
|
||||||
end
|
|
||||||
|
|
||||||
pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left)
|
pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left)
|
||||||
pfUI.chat.left.panelTop:ClearAllPoints()
|
pfUI.chat.left.panelTop:ClearAllPoints()
|
||||||
pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2)
|
pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2)
|
||||||
@@ -251,19 +260,11 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border)
|
pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border)
|
||||||
pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
||||||
UpdateMovable(pfUI.chat.right)
|
UpdateMovable(pfUI.chat.right)
|
||||||
CreateBackdrop(pfUI.chat.right, default_border, nil, .8)
|
ApplyPanelColors(pfUI.chat.right)
|
||||||
if C.chat.global.frameshadow == "1" then
|
if C.chat.global.frameshadow == "1" then
|
||||||
CreateBackdropShadow(pfUI.chat.right)
|
CreateBackdropShadow(pfUI.chat.right)
|
||||||
end
|
end
|
||||||
|
|
||||||
if C.chat.global.custombg == "1" then
|
|
||||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
|
||||||
pfUI.chat.right.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
|
||||||
|
|
||||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
|
||||||
pfUI.chat.right.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
|
||||||
end
|
|
||||||
|
|
||||||
pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right)
|
pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right)
|
||||||
pfUI.chat.right.panelTop:ClearAllPoints()
|
pfUI.chat.right.panelTop:ClearAllPoints()
|
||||||
pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2)
|
pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2)
|
||||||
@@ -296,6 +297,68 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- [ Chat Background Alpha ]
|
||||||
|
-- Blizzard's per-window transparency slider drives FCF_SetWindowAlpha, which only
|
||||||
|
-- touches the ChatFrame*Background textures that pfUI hides on docked frames. Mirror
|
||||||
|
-- the window's stored alpha onto the visible pfUI backdrop so the native slider
|
||||||
|
-- controls it directly.
|
||||||
|
local function ApplyChatBackgroundAlpha(panel, frame)
|
||||||
|
if not (panel and panel.backdrop and frame) then return end
|
||||||
|
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
|
||||||
|
alpha = tonumber(alpha)
|
||||||
|
if not alpha then return end
|
||||||
|
local r, g, b = panel.backdrop:GetBackdropColor()
|
||||||
|
panel.backdrop:SetBackdropColor(r, g, b, alpha)
|
||||||
|
end
|
||||||
|
|
||||||
|
function pfUI.chat:RefreshBackgroundAlpha()
|
||||||
|
-- Custom colors own the alpha. C.chat.global.background carries its own alpha, is
|
||||||
|
-- set by profiles and is shared with the meter skins, so the native slider must not
|
||||||
|
-- overwrite it -- doing so reverted the configured opacity on every refresh. The
|
||||||
|
-- slider only drives the panel when the user hasn't opted into pfUI's chat colors.
|
||||||
|
if C.chat.global.custombg == "1" then return end
|
||||||
|
|
||||||
|
-- left panel follows the currently selected docked tab
|
||||||
|
local selected = SELECTED_CHAT_FRAME
|
||||||
|
if not (selected and selected:GetParent() == pfUI.chat.left) then
|
||||||
|
selected = ChatFrame1
|
||||||
|
end
|
||||||
|
ApplyChatBackgroundAlpha(pfUI.chat.left, selected)
|
||||||
|
|
||||||
|
if C.chat.right.enable == "1" then
|
||||||
|
ApplyChatBackgroundAlpha(pfUI.chat.right, ChatFrame3)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- live config apply, resolved by the gui as U["chat"]. Lets the color pickers
|
||||||
|
-- take effect on the spot instead of waiting for a /reload.
|
||||||
|
function pfUI.chat:UpdateConfig()
|
||||||
|
ApplyPanelColors(pfUI.chat.left)
|
||||||
|
ApplyPanelColors(pfUI.chat.right)
|
||||||
|
pfUI.chat:RefreshBackgroundAlpha()
|
||||||
|
end
|
||||||
|
|
||||||
|
function pfUI.chat:MigrateBackgroundAlpha()
|
||||||
|
-- Runs once per character. The previous SetupPositions default stored a hard 0 window
|
||||||
|
-- alpha, which now renders the pfUI backdrop fully transparent. Restore the historical
|
||||||
|
-- 0.8 look for any pfUI-managed window still sitting at 0. Only existing installs that
|
||||||
|
-- already ran chat setup carry that legacy 0; fresh installs get 0.8 from SetupPositions.
|
||||||
|
if pfUI_init.chatbgalpha then return end
|
||||||
|
if not pfUI_init["chat_position"] then return end
|
||||||
|
pfUI_init.chatbgalpha = true
|
||||||
|
|
||||||
|
local frames = { ChatFrame1, ChatFrame2 }
|
||||||
|
if C.chat.right.enable == "1" then table.insert(frames, ChatFrame3) end
|
||||||
|
|
||||||
|
for _, frame in ipairs(frames) do
|
||||||
|
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
|
||||||
|
alpha = tonumber(alpha)
|
||||||
|
if alpha and alpha <= 0 then
|
||||||
|
FCF_SetWindowAlpha(frame, 0.8)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function pfUI.chat:RefreshChat()
|
function pfUI.chat:RefreshChat()
|
||||||
local panelheight = C.global.font_size*1.5 + default_border*2 + 2
|
local panelheight = C.global.font_size*1.5 + default_border*2 + 2
|
||||||
|
|
||||||
@@ -429,7 +492,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
_G["ChatFrame" .. i .. "TabFlash"].Show = function() return end
|
_G["ChatFrame" .. i .. "TabFlash"].Show = function() return end
|
||||||
end
|
end
|
||||||
|
|
||||||
local _, class = UnitClass("player")
|
local class = UnitClassBase("player")
|
||||||
local classColor = PFUI_CLASS_COLORS[class]
|
local classColor = PFUI_CLASS_COLORS[class]
|
||||||
_G["ChatFrame" .. i .. "TabText"]:SetTextColor((classColor.r + .3) * .5, (classColor.g + .3) * .5, (classColor.b + .3) * .5, 1)
|
_G["ChatFrame" .. i .. "TabText"]:SetTextColor((classColor.r + .3) * .5, (classColor.g + .3) * .5, (classColor.b + .3) * .5, 1)
|
||||||
_G["ChatFrame" .. i .. "TabText"]:SetFont(panelfont,panelfont_size, "OUTLINE")
|
_G["ChatFrame" .. i .. "TabText"]:SetFont(panelfont,panelfont_size, "OUTLINE")
|
||||||
@@ -447,9 +510,13 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
for index, value in pairs(DOCKED_CHAT_FRAMES) do
|
for index, value in pairs(DOCKED_CHAT_FRAMES) do
|
||||||
FCF_UpdateButtonSide(value)
|
FCF_UpdateButtonSide(value)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
pfUI.chat:RefreshBackgroundAlpha()
|
||||||
end
|
end
|
||||||
|
|
||||||
hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
|
hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
|
||||||
|
hooksecurefunc("FCF_SetWindowAlpha", function() pfUI.chat:RefreshBackgroundAlpha() end)
|
||||||
|
hooksecurefunc("FCF_SelectDockFrame", function() pfUI.chat:RefreshBackgroundAlpha() end)
|
||||||
|
|
||||||
if C.chat.global.tabmouse == "1" then
|
if C.chat.global.tabmouse == "1" then
|
||||||
pfUI.chat.mouseovertab = CreateFrame("Frame")
|
pfUI.chat.mouseovertab = CreateFrame("Frame")
|
||||||
@@ -500,7 +567,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
FCF_SetLocked(ChatFrame1, 1)
|
FCF_SetLocked(ChatFrame1, 1)
|
||||||
FCF_SetWindowName(ChatFrame1, GENERAL)
|
FCF_SetWindowName(ChatFrame1, GENERAL)
|
||||||
FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
|
FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
|
||||||
FCF_SetWindowAlpha(ChatFrame1, 0)
|
FCF_SetWindowAlpha(ChatFrame1, 0.8)
|
||||||
FCF_SetChatWindowFontSize(ChatFrame1, 12)
|
FCF_SetChatWindowFontSize(ChatFrame1, 12)
|
||||||
ChatFrame1:SetUserPlaced(1)
|
ChatFrame1:SetUserPlaced(1)
|
||||||
|
|
||||||
@@ -508,7 +575,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
FCF_SetLocked(ChatFrame2, 1)
|
FCF_SetLocked(ChatFrame2, 1)
|
||||||
FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
|
FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
|
||||||
FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
|
FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
|
||||||
FCF_SetWindowAlpha(ChatFrame2, 0)
|
FCF_SetWindowAlpha(ChatFrame2, 0.8)
|
||||||
FCF_SetChatWindowFontSize(ChatFrame2, 12)
|
FCF_SetChatWindowFontSize(ChatFrame2, 12)
|
||||||
ChatFrame2:SetUserPlaced(1)
|
ChatFrame2:SetUserPlaced(1)
|
||||||
|
|
||||||
@@ -518,7 +585,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
FCF_SetLocked(ChatFrame3, 1)
|
FCF_SetLocked(ChatFrame3, 1)
|
||||||
FCF_SetWindowName(ChatFrame3, T["Loot & Spam"])
|
FCF_SetWindowName(ChatFrame3, T["Loot & Spam"])
|
||||||
FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
|
FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
|
||||||
FCF_SetWindowAlpha(ChatFrame3, 0)
|
FCF_SetWindowAlpha(ChatFrame3, 0.8)
|
||||||
FCF_SetChatWindowFontSize(ChatFrame3, 12)
|
FCF_SetChatWindowFontSize(ChatFrame3, 12)
|
||||||
FCF_UnDockFrame(ChatFrame3)
|
FCF_UnDockFrame(ChatFrame3)
|
||||||
FCF_SetTabPosition(ChatFrame3, 0)
|
FCF_SetTabPosition(ChatFrame3, 0)
|
||||||
@@ -566,6 +633,9 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
pfUI.chat:SetScript("OnEvent", function()
|
pfUI.chat:SetScript("OnEvent", function()
|
||||||
|
-- restore legacy chat windows stuck at 0 alpha before anything reads it
|
||||||
|
pfUI.chat:MigrateBackgroundAlpha()
|
||||||
|
|
||||||
-- set the default chat
|
-- set the default chat
|
||||||
FCF_SelectDockFrame(SELECTED_CHAT_FRAME)
|
FCF_SelectDockFrame(SELECTED_CHAT_FRAME)
|
||||||
|
|
||||||
@@ -675,7 +745,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- read and parse whisper color settings
|
-- read and parse whisper color settings
|
||||||
local cr, cg, cb, ca = strsplit(",", C.chat.global.whisper)
|
local cr, cg, cb, ca = GetStringColor(C.chat.global.whisper)
|
||||||
cr, cg, cb = tonumber(cr), tonumber(cg), tonumber(cb)
|
cr, cg, cb = tonumber(cr), tonumber(cg), tonumber(cb)
|
||||||
local wcol = rgbhex(cr, cg, cb)
|
local wcol = rgbhex(cr, cg, cb)
|
||||||
|
|
||||||
@@ -706,10 +776,10 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
_G.CHAT_WHISPER_INFORM_GET = '[W]' .. default
|
_G.CHAT_WHISPER_INFORM_GET = '[W]' .. default
|
||||||
end
|
end
|
||||||
|
|
||||||
local r,g,b,a = strsplit(",", C.chat.text.timecolor)
|
local r,g,b,a = GetStringColor(C.chat.text.timecolor)
|
||||||
local timecolorhex = rgbhex(r,g,b,a)
|
local timecolorhex = rgbhex(r,g,b,a)
|
||||||
|
|
||||||
local r,g,b = strsplit(",", C.chat.text.unknowncolor)
|
local r,g,b = GetStringColor(C.chat.text.unknowncolor)
|
||||||
local unknowncolorhex = rgbhex(r,g,b)
|
local unknowncolorhex = rgbhex(r,g,b)
|
||||||
|
|
||||||
-- Suppress FriendsFrame's WHO_LIST_UPDATE handling for our DLL-issued
|
-- Suppress FriendsFrame's WHO_LIST_UPDATE handling for our DLL-issued
|
||||||
@@ -757,7 +827,7 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
local real, _ = strsplit(":", name)
|
local real, _ = strsplit(":", name)
|
||||||
local color = unknowncolorhex
|
local color = unknowncolorhex
|
||||||
local match = false
|
local match = false
|
||||||
local _, class = C_PlayerCache.GetPlayerInfoByName(real)
|
local _, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real)
|
||||||
-- local guid = GetCurrentChatGUID()
|
-- local guid = GetCurrentChatGUID()
|
||||||
-- if guid then
|
-- if guid then
|
||||||
-- _, class = GetPlayerInfoByGUID(guid)
|
-- _, class = GetPlayerInfoByGUID(guid)
|
||||||
@@ -775,8 +845,12 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if C.chat.text.tintunknown == "1" or match then
|
if C.chat.text.tintunknown == "1" or match then
|
||||||
|
local icon = ""
|
||||||
|
if match and C.chat.text.playericons == "1" then
|
||||||
|
icon = GetFactionIcon(raceKey) .. GetRaceIcon(raceKey, sex)
|
||||||
|
end
|
||||||
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
|
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
|
||||||
left..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..right.."%1")
|
left..icon..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..right.."%1")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -810,23 +884,25 @@ pfUI:RegisterModule("chat", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp
|
||||||
|
-- pushes the whisper colour code off position 1 and the find below fails
|
||||||
|
local isWhisper = C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1
|
||||||
|
|
||||||
-- show timestamp in chat
|
-- show timestamp in chat
|
||||||
if C.chat.text.time == "1" then
|
if C.chat.text.time == "1" then
|
||||||
text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text
|
text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text
|
||||||
end
|
end
|
||||||
|
|
||||||
-- save chat history
|
-- save chat history
|
||||||
if C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1 then
|
if isWhisper then
|
||||||
SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
|
SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
|
||||||
else
|
else
|
||||||
SaveChatHistory(frame:GetID(), text, a1, a2, a3)
|
SaveChatHistory(frame:GetID(), text, a1, a2, a3)
|
||||||
end
|
end
|
||||||
|
|
||||||
if C.chat.global.whispermod == "1" then
|
if isWhisper then
|
||||||
-- patch incoming whisper string to match the colors
|
-- patch incoming whisper string to match the colors
|
||||||
if string.find(text, wcol, 1) == 1 then
|
text = string.gsub(text, "|r", "|r" .. wcol)
|
||||||
text = string.gsub(text, "|r", "|r" .. wcol)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
||||||
|
|||||||
@@ -96,8 +96,7 @@ pfUI:RegisterModule("chatcopy", function ()
|
|||||||
scroll:Hide()
|
scroll:Hide()
|
||||||
|
|
||||||
local editbox = CreateFrame("EditBox", "pfChatCopyBox" .. i, scroll)
|
local editbox = CreateFrame("EditBox", "pfChatCopyBox" .. i, scroll)
|
||||||
editbox:SetHeight(frame:GetHeight())
|
editbox:SetSize(frame:GetSize())
|
||||||
editbox:SetWidth(frame:GetWidth())
|
|
||||||
editbox:SetAllPoints(scroll)
|
editbox:SetAllPoints(scroll)
|
||||||
editbox:SetTextColor(1,1,1,1)
|
editbox:SetTextColor(1,1,1,1)
|
||||||
editbox:SetFontObject(ChatFontNormal)
|
editbox:SetFontObject(ChatFontNormal)
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ pfUI:RegisterModule("combopoints", function ()
|
|||||||
ComboFrame:Hide()
|
ComboFrame:Hide()
|
||||||
ComboFrame:UnregisterAllEvents()
|
ComboFrame:UnregisterAllEvents()
|
||||||
|
|
||||||
local _, class = UnitClass("player")
|
local class = UnitClassBase("player")
|
||||||
local combo_width = C["unitframes"]["combowidth"]
|
local combo_width = C["unitframes"]["combowidth"]
|
||||||
local combo_height = C["unitframes"]["comboheight"]
|
local combo_height = C["unitframes"]["comboheight"]
|
||||||
pfUI.combopoints = {}
|
pfUI.combopoints = {}
|
||||||
@@ -52,7 +52,7 @@ pfUI:RegisterModule("combopoints", function ()
|
|||||||
-- combo
|
-- combo
|
||||||
if class == "DRUID" or class == "ROGUE" then
|
if class == "DRUID" or class == "ROGUE" then
|
||||||
local combo = CreateFrame("Frame")
|
local combo = CreateFrame("Frame")
|
||||||
combo:RegisterEvent("UNIT_COMBO_POINTS")
|
combo:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
|
||||||
combo:RegisterEvent("PLAYER_COMBO_POINTS")
|
combo:RegisterEvent("PLAYER_COMBO_POINTS")
|
||||||
combo:RegisterEvent("PLAYER_TARGET_CHANGED")
|
combo:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
combo:RegisterEvent("PLAYER_ENTERING_WORLD")
|
combo:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
|||||||
+34
-24
@@ -1,35 +1,40 @@
|
|||||||
pfUI:RegisterModule("cooldown", function ()
|
pfUI:RegisterModule("cooldown", function ()
|
||||||
-- cache values
|
-- cache values
|
||||||
local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
|
-- local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
|
||||||
local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
|
-- local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
|
||||||
local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
|
-- local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
|
||||||
local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
|
-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
|
||||||
local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
|
-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
|
||||||
|
|
||||||
local parent, parent_name
|
|
||||||
local function pfCooldownOnUpdate()
|
local function pfCooldownOnUpdate()
|
||||||
parent = this:GetParent()
|
-- Throttle FIRST. One of these runs per visible cooldown text, every frame,
|
||||||
if not parent then this:Hide() end
|
-- so anything above this gate is multiplied by the frame rate and by how
|
||||||
parent_name = parent:GetName()
|
-- many cooldowns are ticking.
|
||||||
|
local now = GetTime()
|
||||||
|
if (this.tick or 0) > now then return end
|
||||||
|
this.tick = now + .1
|
||||||
|
|
||||||
-- avoid to set cooldowns on invalid frames
|
local parent = this:GetParent()
|
||||||
if parent_name and _G[parent_name .. "Cooldown"] then
|
if not parent then this:Hide() return end
|
||||||
if not _G[parent_name .. "Cooldown"]:IsShown() then
|
|
||||||
this:Hide()
|
-- avoid to set cooldowns on invalid frames. The cooldown frame is stashed
|
||||||
end
|
-- at creation: resolving it as _G[parent:GetName() .. "Cooldown"] built and
|
||||||
|
-- interned that string twice per call, and this is the hottest path in the
|
||||||
|
-- UI. The stashed reference is also the frame itself rather than a guess
|
||||||
|
-- from its parent's name, so it holds for cooldowns named anything else.
|
||||||
|
if this.cooldown and not this.cooldown:IsShown() then
|
||||||
|
this:Hide()
|
||||||
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- only run every 0.1 seconds from here on
|
|
||||||
if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end
|
|
||||||
|
|
||||||
-- fix own alpha value (should be inherited, but somehow isn't always)
|
-- fix own alpha value (should be inherited, but somehow isn't always)
|
||||||
if this:GetAlpha() ~= parent:GetAlpha() then
|
if this:GetAlpha() ~= parent:GetAlpha() then
|
||||||
this:SetAlpha(parent:GetAlpha())
|
this:SetAlpha(parent:GetAlpha())
|
||||||
end
|
end
|
||||||
|
|
||||||
if this.start < GetTime() then
|
if this.start < now then
|
||||||
-- calculating remaining time as it should be
|
-- calculating remaining time as it should be
|
||||||
local remaining = this.duration - (GetTime() - this.start)
|
local remaining = this.duration - (now - this.start)
|
||||||
if remaining >= 0 then
|
if remaining >= 0 then
|
||||||
this.text:SetText(GetColoredTimeString(remaining))
|
this.text:SetText(GetColoredTimeString(remaining))
|
||||||
else
|
else
|
||||||
@@ -38,13 +43,13 @@ pfUI:RegisterModule("cooldown", function ()
|
|||||||
else
|
else
|
||||||
-- I have absolutely no idea, but it works:
|
-- I have absolutely no idea, but it works:
|
||||||
-- https://github.com/Stanzilla/WoWUIBugs/issues/47
|
-- https://github.com/Stanzilla/WoWUIBugs/issues/47
|
||||||
local time = time()
|
local currentTime = time()
|
||||||
local startupTime = time - GetTime()
|
local startupTime = currentTime - now
|
||||||
-- just a simplification of: ((2^32) - (start * 1000)) / 1000
|
-- just a simplification of: ((2^32) - (start * 1000)) / 1000
|
||||||
local cdTime = (2 ^ 32) / 1000 - this.start
|
local cdTime = (2 ^ 32) / 1000 - this.start
|
||||||
local cdStartTime = startupTime - cdTime
|
local cdStartTime = startupTime - cdTime
|
||||||
local cdEndTime = cdStartTime + this.duration
|
local cdEndTime = cdStartTime + this.duration
|
||||||
local remaining = cdEndTime - time
|
local remaining = cdEndTime - currentTime
|
||||||
|
|
||||||
if remaining >= 0 then
|
if remaining >= 0 then
|
||||||
this.text:SetText(GetColoredTimeString(remaining))
|
this.text:SetText(GetColoredTimeString(remaining))
|
||||||
@@ -55,11 +60,16 @@ pfUI:RegisterModule("cooldown", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local height, size
|
local height, size
|
||||||
|
local textcount = 0
|
||||||
local function pfCreateCoolDown(cooldown, start, duration)
|
local function pfCreateCoolDown(cooldown, start, duration)
|
||||||
cooldown.pfCooldownText = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent())
|
textcount = textcount + 1
|
||||||
|
local name = cooldown.GetName and cooldown:GetName() or "pfCooldown" .. textcount
|
||||||
|
|
||||||
|
cooldown.pfCooldownText = CreateFrame("Frame", name .. "Text", cooldown:GetParent())
|
||||||
|
cooldown.pfCooldownText.cooldown = cooldown
|
||||||
cooldown.pfCooldownText:SetAllPoints(cooldown)
|
cooldown.pfCooldownText:SetAllPoints(cooldown)
|
||||||
cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2)
|
cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2)
|
||||||
cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString("pfCooldownFrameText", "OVERLAY")
|
cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString(name .. "TextString", "OVERLAY")
|
||||||
|
|
||||||
if not cooldown.pfCooldownType then
|
if not cooldown.pfCooldownType then
|
||||||
size = tonumber(C.appearance.cd.font_size_foreign)
|
size = tonumber(C.appearance.cd.font_size_foreign)
|
||||||
|
|||||||
@@ -123,8 +123,7 @@ pfUI:RegisterModule("easteregg", function ()
|
|||||||
local f = GetExplosion()
|
local f = GetExplosion()
|
||||||
f:ClearAllPoints()
|
f:ClearAllPoints()
|
||||||
f:SetPoint("CENTER", fireworks, "TOPLEFT", x, y)
|
f:SetPoint("CENTER", fireworks, "TOPLEFT", x, y)
|
||||||
f:SetWidth(25)
|
f:SetSize(25, 25)
|
||||||
f:SetHeight(25)
|
|
||||||
f.tex:SetTexture(1,1,1,.5)
|
f.tex:SetTexture(1,1,1,.5)
|
||||||
f:SetAlpha(1)
|
f:SetAlpha(1)
|
||||||
f:Show()
|
f:Show()
|
||||||
@@ -134,8 +133,7 @@ pfUI:RegisterModule("easteregg", function ()
|
|||||||
local f = GetExplosion()
|
local f = GetExplosion()
|
||||||
f:ClearAllPoints()
|
f:ClearAllPoints()
|
||||||
f:SetPoint("CENTER", fireworks, "TOPLEFT", x+(math.random(0,100)-50), y+(math.random(0,100)-50))
|
f:SetPoint("CENTER", fireworks, "TOPLEFT", x+(math.random(0,100)-50), y+(math.random(0,100)-50))
|
||||||
f:SetWidth(2)
|
f:SetSize(2, 2)
|
||||||
f:SetHeight(2)
|
|
||||||
f.tex:SetTexture(math.random(),math.random(),math.random(),1)
|
f.tex:SetTexture(math.random(),math.random(),math.random(),1)
|
||||||
f:SetAlpha(1)
|
f:SetAlpha(1)
|
||||||
f:Show()
|
f:Show()
|
||||||
|
|||||||
+185
-60
@@ -1,20 +1,82 @@
|
|||||||
local function getAdjustedTickTimer()
|
-- One server clock drives every power: Player::RegenerateAll fires every
|
||||||
local adjustedEnergyTick = 2
|
-- REGEN_TIME_FULL (2s), re-arms with `+=`, and is never reset by casting. The
|
||||||
|
-- five-second rule (SetLastManaUse on any mana-costing cast) changes what a tick
|
||||||
|
-- pays, never when it lands; mp5 and the player's MOD_MANA_REGEN_INTERRUPT share
|
||||||
|
-- still come in. That share can't be computed here -- item sources are equip
|
||||||
|
-- auras absent from the buff list and m_modManaRegenInterrupt is never sent --
|
||||||
|
-- so the spark shows it instead: dim through the window until a tick lands.
|
||||||
|
--
|
||||||
|
-- The sweep free-runs on that clock and phase-locks to observed gains. A gain
|
||||||
|
-- mid-sweep (Illumination, Judgement of Wisdom, potions, a Mana Spring totem on
|
||||||
|
-- its own phase) is not the tick and never moves it.
|
||||||
|
|
||||||
-- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
|
local FIVE_SECOND_RULE = 5
|
||||||
if UnitClass("player") == "Rogue" then
|
|
||||||
local _, _, _, _, currRank = GetTalentInfo(2, 16)
|
|
||||||
local bladeRushRank = currRank or 0
|
|
||||||
|
|
||||||
if bladeRushRank > 0 then
|
-- gains farther than this from the predicted boundary are not the tick
|
||||||
local agility = UnitStat("player", 2) -- 2 is agility stat index
|
local TICK_TOLERANCE = .25
|
||||||
local reductionPerAgi = 0.0006 * bladeRushRank -- 0.0006 for rank 1, 0.0012 for rank 2
|
|
||||||
local totalReduction = agility * reductionPerAgi
|
-- arrival jitter; a tick inside this band confirms the sweep rather than
|
||||||
adjustedEnergyTick = adjustedEnergyTick - totalReduction
|
-- re-anchoring it, or the spark hitches at every wrap
|
||||||
|
local TICK_JITTER = .08
|
||||||
|
|
||||||
|
-- Player::RegenerateAll:
|
||||||
|
-- mod = GetTotalAuraModifier(SPELL_AURA_MOD_ENERGY_REGEN_TIME)
|
||||||
|
-- if mod > 0 then mod = mod * agility / 10 end
|
||||||
|
-- m_regenTimer += max(1, REGEN_TIME_FULL - mod) -- milliseconds
|
||||||
|
local REGEN_TIME_FULL = 2
|
||||||
|
local ENERGY_REGEN_TIME_AURA = 217 -- SPELL_AURA_MOD_ENERGY_REGEN_TIME
|
||||||
|
|
||||||
|
-- fixed magnitude is basePoints + baseDice (stored 11 -> 12); a die above 1 is
|
||||||
|
-- a roll the client can't know, so it counts as nothing rather than a guess
|
||||||
|
local amountCache = {}
|
||||||
|
local function auraAmount(spellID)
|
||||||
|
local amount = amountCache[spellID]
|
||||||
|
if amount then return amount end
|
||||||
|
amount = 0
|
||||||
|
local effects = C_Spell.GetSpellEffectInfo(spellID) -- nil for an id with no record
|
||||||
|
if effects then
|
||||||
|
for i = 1, 3 do
|
||||||
|
local fx = effects[i]
|
||||||
|
if fx.auraName == ENERGY_REGEN_TIME_AURA and fx.dieSides <= 1 then
|
||||||
|
amount = fx.basePoints + fx.baseDice
|
||||||
|
break
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
amountCache[spellID] = amount
|
||||||
|
return amount
|
||||||
|
end
|
||||||
|
|
||||||
return adjustedEnergyTick
|
-- A passive is in effect exactly while known (current rank only, never in the
|
||||||
|
-- buff list); anything castable or cast on us counts only while it is up.
|
||||||
|
local function getEnergyRegenTimeMod()
|
||||||
|
local sum = 0
|
||||||
|
for _, spellID in ipairs(C_SpellBook.GetPlayerSpellsByAura(ENERGY_REGEN_TIME_AURA)) do
|
||||||
|
if C_Spell.IsSpellPassive(spellID) then
|
||||||
|
sum = sum + auraAmount(spellID)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for i = 1, 32 do
|
||||||
|
local spellID = select(10, C_UnitAuras.UnitAura("player", i, "HELPFUL"))
|
||||||
|
if not spellID then break end
|
||||||
|
sum = sum + auraAmount(spellID)
|
||||||
|
end
|
||||||
|
return sum
|
||||||
|
end
|
||||||
|
|
||||||
|
-- cleared on SPELLS_CHANGED (passives) and PLAYER_AURAS_CHANGED (buffs), and
|
||||||
|
-- recomputed by the next tick that asks. Agility stays live: it's one call.
|
||||||
|
local energyRegenTimeMod
|
||||||
|
|
||||||
|
local function getAdjustedTickTimer()
|
||||||
|
if not energyRegenTimeMod then
|
||||||
|
energyRegenTimeMod = getEnergyRegenTimeMod()
|
||||||
|
end
|
||||||
|
if energyRegenTimeMod == 0 then return REGEN_TIME_FULL end
|
||||||
|
|
||||||
|
-- ms on the server, seconds here; the 1ms floor is the server's and this is a divisor
|
||||||
|
local reduction = energyRegenTimeMod * UnitStat("player", 2) / 10000
|
||||||
|
return math.max(0.001, REGEN_TIME_FULL - reduction)
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI:RegisterModule("energytick", function()
|
pfUI:RegisterModule("energytick", function()
|
||||||
@@ -22,14 +84,53 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- inside the module body on purpose: C is on pfUI.env, not _G
|
||||||
|
local function getBarWidth()
|
||||||
|
return C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width
|
||||||
|
end
|
||||||
|
|
||||||
|
-- was this gain the regen tick? if so, re-anchor the sweep on it
|
||||||
|
local function lockTick(frame)
|
||||||
|
local now, period = GetTime(), getAdjustedTickTimer()
|
||||||
|
|
||||||
|
if frame.start then
|
||||||
|
-- signed distance to the nearest predicted boundary
|
||||||
|
local err = mod(now - frame.start, period)
|
||||||
|
if err > period / 2 then err = err - period end
|
||||||
|
|
||||||
|
if math.abs(err) <= TICK_TOLERANCE then
|
||||||
|
-- correct only what lies beyond normal jitter
|
||||||
|
if err > TICK_JITTER then
|
||||||
|
frame.start = frame.start + (err - TICK_JITTER)
|
||||||
|
elseif err < -TICK_JITTER then
|
||||||
|
frame.start = frame.start + (err + TICK_JITTER)
|
||||||
|
end
|
||||||
|
frame.max, frame.rejected = period, nil
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- two rejected gains one period apart are the real clock: relock to it
|
||||||
|
local periodic = frame.rejected and math.abs(now - frame.rejected - period) <= TICK_TOLERANCE
|
||||||
|
if not periodic then
|
||||||
|
frame.rejected = now
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
frame.start, frame.max, frame.rejected = now, period, nil
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
|
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
|
||||||
energytick:SetAllPoints(pfUI.uf.player.power.bar)
|
energytick:SetAllPoints(pfUI.uf.player.power.bar)
|
||||||
energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
|
energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
energytick:RegisterEvent("UNIT_DISPLAYPOWER")
|
energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player")
|
||||||
energytick:RegisterEvent("UNIT_ENERGY")
|
energytick:RegisterUnitEvent("UNIT_ENERGY", "player")
|
||||||
energytick:RegisterEvent("UNIT_MANA")
|
energytick:RegisterUnitEvent("UNIT_MANA", "player")
|
||||||
energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
|
energytick:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
|
||||||
energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
|
energytick:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", "player")
|
||||||
|
energytick:RegisterEvent("SPELLS_CHANGED")
|
||||||
|
energytick:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||||
|
|
||||||
energytick:SetScript("OnEvent", function()
|
energytick:SetScript("OnEvent", function()
|
||||||
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
||||||
@@ -42,44 +143,52 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
this:Hide()
|
this:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Filter nur eigene Energy-Gewinne von Talents/Buffs
|
if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then
|
||||||
if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then
|
energyRegenTimeMod = nil
|
||||||
if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then
|
|
||||||
this.ignoreNextGain = true
|
|
||||||
end
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if event == "PLAYER_ENTERING_WORLD" then
|
if event == "PLAYER_ENTERING_WORLD" then
|
||||||
this.lastMana = UnitPower("player")
|
this.lastPower = UnitPower("player")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- the rule arms on the cast (Spell::TakePower: mana powerType, cost > 0),
|
||||||
|
-- not on a mana drop -- Mana Burn lowers mana without arming it
|
||||||
|
if event == "UNIT_SPELLCAST_SUCCEEDED" and arg1 == "player" then
|
||||||
|
local cost = C_Spell.GetSpellPowerCost(arg3)
|
||||||
|
cost = cost and cost[1]
|
||||||
|
if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
|
||||||
|
this.fsrSpell, this.fsrEnd = arg3, GetTime() + FIVE_SECOND_RULE
|
||||||
|
this.fsrGain = nil
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Unit::Update won't expire the rule while the spending spell still channels
|
||||||
|
if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then
|
||||||
|
if this.fsrSpell and this.fsrSpell == arg3 then
|
||||||
|
this.fsrEnd, this.fsrGain = GetTime() + FIVE_SECOND_RULE, nil
|
||||||
|
end
|
||||||
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
|
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
|
||||||
this.currentMana = UnitPower("player")
|
local power = UnitPower("player")
|
||||||
local diff = 0
|
local diff = this.lastPower and (power - this.lastPower) or 0
|
||||||
if this.lastMana then
|
this.lastPower = power
|
||||||
diff = this.currentMana - this.lastMana
|
|
||||||
|
-- only a gain can be the tick; a spend never touches the phase
|
||||||
|
if diff > 0 and lockTick(this) then
|
||||||
|
-- a tick inside the window proves regen continues through it
|
||||||
|
if this.fsrEnd and this.fsrEnd > GetTime() then
|
||||||
|
this.fsrGain = true
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if this.mode == "MANA" and diff < 0 then
|
-- phase is kept while hidden; OnUpdate catches up by whole periods
|
||||||
this.target = 5
|
if this.mode == "MANA" and power >= UnitPowerMax("player") then
|
||||||
elseif this.mode == "MANA" and diff > 0 then
|
this:Hide()
|
||||||
if UnitPower("player") >= UnitPowerMax("player") then
|
|
||||||
this.start = nil
|
|
||||||
this.spark:SetAlpha(0)
|
|
||||||
this:Hide()
|
|
||||||
elseif this.max ~= 5 and diff > (this.badtick and this.badtick * 1.2 or 5) then
|
|
||||||
this.target = 2
|
|
||||||
else
|
|
||||||
this.badtick = diff
|
|
||||||
end
|
|
||||||
elseif this.mode == "ENERGY" and diff >= 0 then
|
|
||||||
if not this.ignoreNextGain then
|
|
||||||
this.target = getAdjustedTickTimer()
|
|
||||||
end
|
|
||||||
this.ignoreNextGain = false
|
|
||||||
end
|
end
|
||||||
this.lastMana = this.currentMana
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -90,37 +199,53 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
end
|
end
|
||||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
this.tick = GetTime() + 0.020 -- ~50 FPS
|
||||||
|
|
||||||
if this.target then
|
-- five-second rule drains to nothing
|
||||||
this.start, this.max = GetTime(), this.target
|
local remaining = this.fsrEnd and (this.fsrEnd - GetTime()) or 0
|
||||||
this.target = nil
|
if this.mode == "MANA" and remaining > 0 then
|
||||||
this.spark:SetAlpha(1)
|
this.fsrbar:SetWidth(getBarWidth() * remaining / FIVE_SECOND_RULE)
|
||||||
this:Show()
|
this.fsrbar:Show()
|
||||||
|
else
|
||||||
|
this.fsrSpell, this.fsrEnd, this.fsrGain = nil, nil, nil
|
||||||
|
this.fsrbar:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
if not this.start then
|
if not this.start then
|
||||||
|
this.spark:SetAlpha(0)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
||||||
|
this.spark:SetAlpha(0)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
this.current = GetTime() - this.start
|
this.current = GetTime() - this.start
|
||||||
|
|
||||||
|
-- roll over by whole periods, not from now: restarting bakes frame
|
||||||
|
-- overshoot into the phase as drift the lock then has to chase
|
||||||
if this.current > this.max then
|
if this.current > this.max then
|
||||||
-- Don't restart tick timer if mana is full
|
this.start = this.start + this.max * math.floor(this.current / this.max)
|
||||||
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
this.max = getAdjustedTickTimer()
|
||||||
this.start = nil
|
this.current = GetTime() - this.start
|
||||||
this.spark:SetAlpha(0)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
this.start, this.max, this.current = GetTime(), getAdjustedTickTimer(), 0
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width)
|
-- dim while the rule is up and nothing has ticked inside it yet
|
||||||
* (this.current / this.max)
|
this.spark:SetAlpha((remaining > 0 and not this.fsrGain) and .4 or 1)
|
||||||
|
|
||||||
if not C.unitframes.player.pheight then
|
if not C.unitframes.player.pheight then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local pos = getBarWidth() * (this.current / this.max)
|
||||||
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
|
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
energytick.fsrbar = energytick:CreateTexture(nil, "ARTWORK")
|
||||||
|
energytick.fsrbar:SetTexture(1, 1, 1, .15)
|
||||||
|
energytick.fsrbar:SetPoint("TOPLEFT", 0, 0)
|
||||||
|
energytick.fsrbar:SetPoint("BOTTOMLEFT", 0, 0)
|
||||||
|
energytick.fsrbar:Hide()
|
||||||
|
|
||||||
energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
|
energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
|
||||||
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
||||||
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
||||||
@@ -133,4 +258,4 @@ pfUI:RegisterModule("energytick", function()
|
|||||||
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
|
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
|
||||||
hookUpdateConfig(pfUI.uf.player)
|
hookUpdateConfig(pfUI.uf.player)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|||||||
+20
-1
@@ -130,9 +130,28 @@ pfUI:RegisterModule("eqcompare", function ()
|
|||||||
SetTradeTargetItem = GetTradeTargetItemLink
|
SetTradeTargetItem = GetTradeTargetItemLink
|
||||||
}
|
}
|
||||||
|
|
||||||
|
-- Guda anchors its item tooltips with ANCHOR_NONE and its own SetPoint, and
|
||||||
|
-- the tooltip module then moves every ANCHOR_NONE tooltip to its configured
|
||||||
|
-- spot. Reading the rect inside the Set* call picks the side against the
|
||||||
|
-- position the tooltip is about to leave, so place the compare a frame later.
|
||||||
|
local deferred
|
||||||
|
if C_AddOns.DoesAddOnExist("Guda") then
|
||||||
|
EventUtil.ContinueOnAddOnLoaded("Guda", function()
|
||||||
|
deferred = true
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
local function makeHook(getter)
|
local function makeHook(getter)
|
||||||
return function(tooltip, arg1, arg2, arg3)
|
return function(tooltip, arg1, arg2, arg3)
|
||||||
ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
|
local link = getter(arg1, arg2, arg3)
|
||||||
|
if not deferred then
|
||||||
|
return ShowCompareItem(tooltip, link)
|
||||||
|
end
|
||||||
|
RunNextFrame(function()
|
||||||
|
if tooltip:IsShown() then
|
||||||
|
ShowCompareItem(tooltip, link)
|
||||||
|
end
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
+94
-270
@@ -1,11 +1,10 @@
|
|||||||
-- Equipment Manager module
|
-- Equipment Manager module
|
||||||
-- Backport of the 4.3.4 GearManagerDialog UI on top of ClassicAPI's
|
-- Backport of the 4.3.4 GearManagerDialog UI on top of ClassicAPI's C_EquipmentSet.* API.
|
||||||
-- C_EquipmentSet.* API. Adds a 6th tab to CharacterFrame.
|
|
||||||
|
|
||||||
pfUI:RegisterModule("equipmentmanager", function()
|
pfUI:RegisterModule("equipmentmanager", function()
|
||||||
if not C_EquipmentSet or not C_EquipmentSet.CanUseEquipmentSets() then return end
|
if not C_EquipmentSet or not C_EquipmentSet.CanUseEquipmentSets() then return end
|
||||||
|
|
||||||
pfUI.equipmentmanager = pfUI.equipmentmanager or {}
|
pfUI.equipmentmanager = {}
|
||||||
|
|
||||||
local SET_ROW_HEIGHT = 36
|
local SET_ROW_HEIGHT = 36
|
||||||
|
|
||||||
@@ -14,6 +13,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
local pendingAction = nil -- "new" | "save" | "rename" — what the popups apply to
|
local pendingAction = nil -- "new" | "save" | "rename" — what the popups apply to
|
||||||
local slotOverlays = {} -- [invSlotID] = ignored-overlay texture on the character slot
|
local slotOverlays = {} -- [invSlotID] = ignored-overlay texture on the character slot
|
||||||
local popoutButtons = {} -- popout arrow buttons; toggled with the EM frame
|
local popoutButtons = {} -- popout arrow buttons; toggled with the EM frame
|
||||||
|
local UpdatePopouts -- forward decl; assigned once popouts + flyout exist
|
||||||
|
|
||||||
-- Pending ignored-slot toggles per set: a slotID here means the
|
-- Pending ignored-slot toggles per set: a slotID here means the
|
||||||
-- effective state is flipped from what's persisted. Committed on
|
-- effective state is flipped from what's persisted. Committed on
|
||||||
@@ -55,7 +55,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
local function EquipSet(setID)
|
local function EquipSet(setID)
|
||||||
if not setID then return end
|
if not setID then return end
|
||||||
if C_EquipmentSet.EquipmentSetContainsLockedItems(setID) then
|
if C_EquipmentSet.EquipmentSetContainsLockedItems(setID) then
|
||||||
UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT or "Locked items in set", 1, .1, .1, 1)
|
UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT, 1, .1, .1, 1)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
ClearCursor()
|
ClearCursor()
|
||||||
@@ -68,8 +68,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
-- ============================================================
|
-- ============================================================
|
||||||
|
|
||||||
local frame = CreateFrame("Frame", "pfEquipmentManagerFrame", CharacterFrame)
|
local frame = CreateFrame("Frame", "pfEquipmentManagerFrame", CharacterFrame)
|
||||||
frame:SetWidth(220)
|
frame:SetSize(220, 350)
|
||||||
frame:SetHeight(350)
|
|
||||||
frame:SetFrameStrata("HIGH")
|
frame:SetFrameStrata("HIGH")
|
||||||
frame:SetScript("OnShow", function()
|
frame:SetScript("OnShow", function()
|
||||||
this:ClearAllPoints()
|
this:ClearAllPoints()
|
||||||
@@ -78,7 +77,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
else
|
else
|
||||||
frame:SetPoint("TOPLEFT", CharacterFrame, "TOPRIGHT", 0, 0)
|
frame:SetPoint("TOPLEFT", CharacterFrame, "TOPRIGHT", 0, 0)
|
||||||
end
|
end
|
||||||
for _, b in ipairs(popoutButtons) do b:Show() end
|
UpdatePopouts()
|
||||||
end)
|
end)
|
||||||
CreateBackdrop(frame, nil, nil, .9)
|
CreateBackdrop(frame, nil, nil, .9)
|
||||||
CreateBackdropShadow(frame)
|
CreateBackdropShadow(frame)
|
||||||
@@ -86,7 +85,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
|
|
||||||
frame.title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
frame.title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
frame.title:SetPoint("TOP", frame, "TOP", 0, -10)
|
frame.title:SetPoint("TOP", frame, "TOP", 0, -10)
|
||||||
frame.title:SetText(T["Equipment Manager"] or "Equipment Manager")
|
frame.title:SetText(EQUIPMENT_MANAGER)
|
||||||
|
|
||||||
local closeBtn = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
local closeBtn = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
||||||
closeBtn:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -4)
|
closeBtn:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -4)
|
||||||
@@ -98,15 +97,14 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
-- ============================================================
|
-- ============================================================
|
||||||
|
|
||||||
local toggleBtn = CreateFrame("Button", "pfEqMgrToggleButton", PaperDollFrame)
|
local toggleBtn = CreateFrame("Button", "pfEqMgrToggleButton", PaperDollFrame)
|
||||||
toggleBtn:SetWidth(28)
|
toggleBtn:SetSize(28, 28)
|
||||||
toggleBtn:SetHeight(28)
|
|
||||||
toggleBtn:SetPoint("BOTTOM", CharacterHandsSlot, "TOP", 0, 4)
|
toggleBtn:SetPoint("BOTTOM", CharacterHandsSlot, "TOP", 0, 4)
|
||||||
toggleBtn:SetNormalTexture(pfUI.path.."\\img\\UI-GearManager-Button")
|
toggleBtn:SetNormalTexture(pfUI.path.."\\img\\UI-GearManager-Button")
|
||||||
toggleBtn:SetPushedTexture(pfUI.path.."\\img\\UI-GearManager-Button-Pushed")
|
toggleBtn:SetPushedTexture(pfUI.path.."\\img\\UI-GearManager-Button-Pushed")
|
||||||
toggleBtn:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square", "ADD")
|
toggleBtn:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square", "ADD")
|
||||||
toggleBtn:SetScript("OnEnter", function()
|
toggleBtn:SetScript("OnEnter", function()
|
||||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||||
GameTooltip:SetText(T["Equipment Manager"] or "Equipment Manager")
|
GameTooltip:SetText(PAPERDOLL_EQUIPMENTMANAGER)
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
end)
|
end)
|
||||||
toggleBtn:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
toggleBtn:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
||||||
@@ -126,13 +124,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
-- ============================================================
|
-- ============================================================
|
||||||
|
|
||||||
local btnEquip = CreateFrame("Button", "pfEqMgrEquip", frame, "UIPanelButtonTemplate")
|
local btnEquip = CreateFrame("Button", "pfEqMgrEquip", frame, "UIPanelButtonTemplate")
|
||||||
btnEquip:SetWidth(86); btnEquip:SetHeight(22); btnEquip:SetText(T["Equip"] or "Equip")
|
btnEquip:SetSize(86, 22); btnEquip:SetText(EQUIPSET_EQUIP)
|
||||||
btnEquip:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -30)
|
btnEquip:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -30)
|
||||||
SkinButton(btnEquip)
|
SkinButton(btnEquip)
|
||||||
btnEquip:SetScript("OnClick", function() EquipSet(selectedSetID) end)
|
btnEquip:SetScript("OnClick", function() EquipSet(selectedSetID) end)
|
||||||
|
|
||||||
local btnSave = CreateFrame("Button", "pfEqMgrSave", frame, "UIPanelButtonTemplate")
|
local btnSave = CreateFrame("Button", "pfEqMgrSave", frame, "UIPanelButtonTemplate")
|
||||||
btnSave:SetWidth(86); btnSave:SetHeight(22); btnSave:SetText(T["Save"] or "Save")
|
btnSave:SetSize(86, 22); btnSave:SetText(SAVE)
|
||||||
btnSave:SetPoint("LEFT", btnEquip, "RIGHT", 6, 0)
|
btnSave:SetPoint("LEFT", btnEquip, "RIGHT", 6, 0)
|
||||||
SkinButton(btnSave)
|
SkinButton(btnSave)
|
||||||
btnSave:SetScript("OnClick", function()
|
btnSave:SetScript("OnClick", function()
|
||||||
@@ -141,7 +139,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
if not name then return end
|
if not name then return end
|
||||||
local targetID = selectedSetID
|
local targetID = selectedSetID
|
||||||
StaticPopupDialogs["PFUI_EQMGR_SAVE_CONFIRM"] = {
|
StaticPopupDialogs["PFUI_EQMGR_SAVE_CONFIRM"] = {
|
||||||
text = string.format(T["Would you like to save the equipment set '%s'?"] or "Would you like to save the equipment set '%s'?", name),
|
text = string.format(CONFIRM_SAVE_EQUIPMENT_SET, name),
|
||||||
button1 = YES, button2 = NO,
|
button1 = YES, button2 = NO,
|
||||||
OnAccept = function()
|
OnAccept = function()
|
||||||
C_EquipmentSet.ClearIgnoredSlotsForSave()
|
C_EquipmentSet.ClearIgnoredSlotsForSave()
|
||||||
@@ -166,7 +164,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
|
|
||||||
local rowMenu = CreateFrame("Frame", "pfEqMgrRowMenu", UIParent)
|
local rowMenu = CreateFrame("Frame", "pfEqMgrRowMenu", UIParent)
|
||||||
rowMenu:SetFrameStrata("DIALOG")
|
rowMenu:SetFrameStrata("DIALOG")
|
||||||
rowMenu:SetWidth(140); rowMenu:SetHeight(50)
|
rowMenu:SetSize(140, 50);
|
||||||
rowMenu:Hide()
|
rowMenu:Hide()
|
||||||
CreateBackdrop(rowMenu, nil, nil, .95)
|
CreateBackdrop(rowMenu, nil, nil, .95)
|
||||||
CreateBackdropShadow(rowMenu)
|
CreateBackdropShadow(rowMenu)
|
||||||
@@ -185,9 +183,9 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
tinsert(UISpecialFrames, "pfEqMgrRowMenu") -- Escape closes it
|
tinsert(UISpecialFrames, "pfEqMgrRowMenu") -- Escape closes it
|
||||||
|
|
||||||
rowMenu.changeBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
|
rowMenu.changeBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
|
||||||
rowMenu.changeBtn:SetWidth(130); rowMenu.changeBtn:SetHeight(20)
|
rowMenu.changeBtn:SetSize(130, 20);
|
||||||
rowMenu.changeBtn:SetPoint("TOPLEFT", rowMenu, "TOPLEFT", 5, -3)
|
rowMenu.changeBtn:SetPoint("TOPLEFT", rowMenu, "TOPLEFT", 5, -3)
|
||||||
rowMenu.changeBtn:SetText(T["Change Name/Icon"] or "Change Name/Icon")
|
rowMenu.changeBtn:SetText(EQUIPMENT_SET_EDIT)
|
||||||
SkinButton(rowMenu.changeBtn)
|
SkinButton(rowMenu.changeBtn)
|
||||||
rowMenu.changeBtn:SetScript("OnClick", function()
|
rowMenu.changeBtn:SetScript("OnClick", function()
|
||||||
rowMenu:Hide()
|
rowMenu:Hide()
|
||||||
@@ -198,9 +196,9 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
rowMenu.deleteBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
|
rowMenu.deleteBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
|
||||||
rowMenu.deleteBtn:SetWidth(130); rowMenu.deleteBtn:SetHeight(20)
|
rowMenu.deleteBtn:SetSize(130, 20);
|
||||||
rowMenu.deleteBtn:SetPoint("TOP", rowMenu.changeBtn, "BOTTOM", 0, -2)
|
rowMenu.deleteBtn:SetPoint("TOP", rowMenu.changeBtn, "BOTTOM", 0, -2)
|
||||||
rowMenu.deleteBtn:SetText(T["Delete"] or "Delete")
|
rowMenu.deleteBtn:SetText(DELETE)
|
||||||
SkinButton(rowMenu.deleteBtn)
|
SkinButton(rowMenu.deleteBtn)
|
||||||
rowMenu.deleteBtn:SetScript("OnClick", function()
|
rowMenu.deleteBtn:SetScript("OnClick", function()
|
||||||
rowMenu:Hide()
|
rowMenu:Hide()
|
||||||
@@ -208,7 +206,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
local targetID = rowMenu.targetSetID
|
local targetID = rowMenu.targetSetID
|
||||||
local name = C_EquipmentSet.GetEquipmentSetInfo(targetID)
|
local name = C_EquipmentSet.GetEquipmentSetInfo(targetID)
|
||||||
StaticPopupDialogs["PFUI_EQMGR_DELETE"] = {
|
StaticPopupDialogs["PFUI_EQMGR_DELETE"] = {
|
||||||
text = string.format(T["Delete equipment set '%s'?"] or "Delete equipment set '%s'?", name or "?"),
|
text = string.format(CONFIRM_DELETE_EQUIPMENT_SET, name or "?"),
|
||||||
button1 = YES, button2 = NO,
|
button1 = YES, button2 = NO,
|
||||||
OnAccept = function()
|
OnAccept = function()
|
||||||
pendingIgnoredToggles[targetID] = nil
|
pendingIgnoredToggles[targetID] = nil
|
||||||
@@ -229,9 +227,8 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
local LIST_ROW_STRIDE = SET_ROW_HEIGHT + 2
|
local LIST_ROW_STRIDE = SET_ROW_HEIGHT + 2
|
||||||
local listFrame = CreateFrame("Frame", nil, frame)
|
local listFrame = CreateFrame("Frame", nil, frame)
|
||||||
listFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -58)
|
listFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -58)
|
||||||
listFrame:SetWidth(180)
|
|
||||||
-- Height fits N rows + (N-1) inter-row gaps + 3px top/bottom padding.
|
-- Height fits N rows + (N-1) inter-row gaps + 3px top/bottom padding.
|
||||||
listFrame:SetHeight(LIST_VISIBLE_ROWS * LIST_ROW_STRIDE + 4)
|
listFrame:SetSize(180, LIST_VISIBLE_ROWS * LIST_ROW_STRIDE + 4)
|
||||||
CreateBackdrop(listFrame, nil, nil, .75)
|
CreateBackdrop(listFrame, nil, nil, .75)
|
||||||
|
|
||||||
-- Mouse-wheel scroll: list of [sets..., newSetRow] is virtualized
|
-- Mouse-wheel scroll: list of [sets..., newSetRow] is virtualized
|
||||||
@@ -247,15 +244,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
local setRows = {}
|
local setRows = {}
|
||||||
local function CreateSetRow()
|
local function CreateSetRow()
|
||||||
local row = CreateFrame("Button", nil, listFrame)
|
local row = CreateFrame("Button", nil, listFrame)
|
||||||
row:SetWidth(170)
|
row:SetSize(170, SET_ROW_HEIGHT)
|
||||||
row:SetHeight(SET_ROW_HEIGHT)
|
|
||||||
-- Position is set per-Refresh based on the row's visible slot;
|
-- Position is set per-Refresh based on the row's visible slot;
|
||||||
-- start anchored to avoid uninitialized geometry before first Refresh.
|
-- start anchored to avoid uninitialized geometry before first Refresh.
|
||||||
row:SetPoint("TOPLEFT", listFrame, "TOPLEFT", 5, -3)
|
row:SetPoint("TOPLEFT", listFrame, "TOPLEFT", 5, -3)
|
||||||
|
|
||||||
row.icon = row:CreateTexture(nil, "ARTWORK")
|
row.icon = row:CreateTexture(nil, "ARTWORK")
|
||||||
row.icon:SetWidth(30)
|
row.icon:SetSize(30, 30)
|
||||||
row.icon:SetHeight(30)
|
|
||||||
row.icon:SetPoint("LEFT", row, "LEFT", 2, 0)
|
row.icon:SetPoint("LEFT", row, "LEFT", 2, 0)
|
||||||
row.icon:SetTexCoord(.08, .92, .08, .92)
|
row.icon:SetTexCoord(.08, .92, .08, .92)
|
||||||
|
|
||||||
@@ -270,7 +265,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
row.highlight:Hide()
|
row.highlight:Hide()
|
||||||
|
|
||||||
row.gear = CreateFrame("Button", nil, row)
|
row.gear = CreateFrame("Button", nil, row)
|
||||||
row.gear:SetWidth(16); row.gear:SetHeight(16)
|
row.gear:SetSize(16, 16);
|
||||||
row.gear:SetPoint("RIGHT", row, "RIGHT", -4, 0)
|
row.gear:SetPoint("RIGHT", row, "RIGHT", -4, 0)
|
||||||
row.gear.tex = row.gear:CreateTexture(nil, "ARTWORK")
|
row.gear.tex = row.gear:CreateTexture(nil, "ARTWORK")
|
||||||
row.gear.tex:SetAllPoints(row.gear)
|
row.gear.tex:SetAllPoints(row.gear)
|
||||||
@@ -306,27 +301,27 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
pfUI.equipmentmanager.Refresh()
|
pfUI.equipmentmanager.Refresh()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- Hover handling: OnLeave fires when the cursor moves onto a child
|
-- Show the gear and tooltip while the cursor is over the row or its
|
||||||
-- (the gear button becomes the topmost mouse target). Use an
|
-- gear child. The gear sits inside the row's rectangle, so a single
|
||||||
-- OnUpdate poll so the gear stays shown while the cursor is over
|
-- MouseIsOver(row) check covers both. OnLeave on the row and the gear
|
||||||
-- the row OR the gear itself.
|
-- catches every exit path, so no OnUpdate poll is needed.
|
||||||
|
local function HideRowHover()
|
||||||
|
if MouseIsOver(row) then return end
|
||||||
|
GameTooltip:Hide()
|
||||||
|
row.gear:Hide()
|
||||||
|
end
|
||||||
row:SetScript("OnEnter", function()
|
row:SetScript("OnEnter", function()
|
||||||
if not this.setID then return end
|
if not row.setID then return end
|
||||||
local name = C_EquipmentSet.GetEquipmentSetInfo(this.setID)
|
local name = C_EquipmentSet.GetEquipmentSetInfo(row.setID)
|
||||||
if name then
|
if name then
|
||||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
GameTooltip:SetOwner(row, "ANCHOR_RIGHT")
|
||||||
GameTooltip:SetEquipmentSet(name)
|
GameTooltip:SetEquipmentSet(name)
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
end
|
end
|
||||||
row.gear:Show()
|
row.gear:Show()
|
||||||
this:SetScript("OnUpdate", function()
|
|
||||||
if not MouseIsOver(this) and not MouseIsOver(row.gear) then
|
|
||||||
this:SetScript("OnUpdate", nil)
|
|
||||||
GameTooltip:Hide()
|
|
||||||
row.gear:Hide()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end)
|
end)
|
||||||
|
row:SetScript("OnLeave", HideRowHover)
|
||||||
|
row.gear:SetScript("OnLeave", HideRowHover)
|
||||||
|
|
||||||
return row
|
return row
|
||||||
end
|
end
|
||||||
@@ -338,10 +333,10 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
-- specific set index (row[i] always shows ids[i]).
|
-- specific set index (row[i] always shows ids[i]).
|
||||||
|
|
||||||
local newSetRow = CreateFrame("Button", nil, listFrame)
|
local newSetRow = CreateFrame("Button", nil, listFrame)
|
||||||
newSetRow:SetWidth(170); newSetRow:SetHeight(SET_ROW_HEIGHT)
|
newSetRow:SetSize(170, SET_ROW_HEIGHT);
|
||||||
|
|
||||||
newSetRow.icon = newSetRow:CreateTexture(nil, "ARTWORK")
|
newSetRow.icon = newSetRow:CreateTexture(nil, "ARTWORK")
|
||||||
newSetRow.icon:SetWidth(24); newSetRow.icon:SetHeight(24)
|
newSetRow.icon:SetSize(24, 24);
|
||||||
newSetRow.icon:SetPoint("LEFT", newSetRow, "LEFT", 5, 0)
|
newSetRow.icon:SetPoint("LEFT", newSetRow, "LEFT", 5, 0)
|
||||||
newSetRow.icon:SetTexture(pfUI.path.."\\img\\Character-Plus")
|
newSetRow.icon:SetTexture(pfUI.path.."\\img\\Character-Plus")
|
||||||
|
|
||||||
@@ -349,7 +344,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
newSetRow.text:SetPoint("LEFT", newSetRow.icon, "RIGHT", 8, 0)
|
newSetRow.text:SetPoint("LEFT", newSetRow.icon, "RIGHT", 8, 0)
|
||||||
newSetRow.text:SetPoint("RIGHT", newSetRow, "RIGHT", -4, 0)
|
newSetRow.text:SetPoint("RIGHT", newSetRow, "RIGHT", -4, 0)
|
||||||
newSetRow.text:SetJustifyH("LEFT")
|
newSetRow.text:SetJustifyH("LEFT")
|
||||||
newSetRow.text:SetText(T["New Set"] or "New Set")
|
newSetRow.text:SetText(PAPERDOLL_NEWEQUIPMENTSET)
|
||||||
newSetRow.text:SetTextColor(0.2, 1, 0.2)
|
newSetRow.text:SetTextColor(0.2, 1, 0.2)
|
||||||
|
|
||||||
newSetRow.highlight = newSetRow:CreateTexture(nil, "BACKGROUND")
|
newSetRow.highlight = newSetRow:CreateTexture(nil, "BACKGROUND")
|
||||||
@@ -362,8 +357,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
|
|
||||||
local function MakeButton(name, label, parent, anchor, ax, ay, width)
|
local function MakeButton(name, label, parent, anchor, ax, ay, width)
|
||||||
local b = CreateFrame("Button", name, parent, "UIPanelButtonTemplate")
|
local b = CreateFrame("Button", name, parent, "UIPanelButtonTemplate")
|
||||||
b:SetWidth(width or 70)
|
b:SetSize(width or 70, 22)
|
||||||
b:SetHeight(22)
|
|
||||||
b:SetText(label)
|
b:SetText(label)
|
||||||
b:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", ax, ay)
|
b:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", ax, ay)
|
||||||
SkinButton(b)
|
SkinButton(b)
|
||||||
@@ -376,8 +370,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
|
|
||||||
local namePopup = CreateFrame("Frame", "pfEqMgrNamePopup", UIParent)
|
local namePopup = CreateFrame("Frame", "pfEqMgrNamePopup", UIParent)
|
||||||
namePopup:SetFrameStrata("DIALOG")
|
namePopup:SetFrameStrata("DIALOG")
|
||||||
namePopup:SetWidth(472)
|
namePopup:SetSize(472, 484)
|
||||||
namePopup:SetHeight(498)
|
|
||||||
namePopup:SetPoint("CENTER", UIParent, "CENTER")
|
namePopup:SetPoint("CENTER", UIParent, "CENTER")
|
||||||
namePopup:Hide()
|
namePopup:Hide()
|
||||||
CreateBackdrop(namePopup, nil, nil, .9)
|
CreateBackdrop(namePopup, nil, nil, .9)
|
||||||
@@ -388,200 +381,28 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
namePopup:SetScript("OnDragStart", function() this:StartMoving() end)
|
namePopup:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||||
namePopup:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
namePopup:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
||||||
|
|
||||||
namePopup.title = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
-- Equipment seed leads the grid with gear-relevant item icons. The widget
|
||||||
namePopup.title:SetPoint("TOP", namePopup, "TOP", 0, -10)
|
-- owns the name field, preview, grid, filter, and search; this module keeps
|
||||||
namePopup.title:SetText(T["Save Set"] or "Save Set")
|
-- the OK/Cancel buttons and the create/save/rename flow below.
|
||||||
|
local iconPicker = CreateIconPicker("pfEqMgrIcon", namePopup,
|
||||||
|
IconDataProviderExtraType.Equipment, GEARSETS_POPUP_TEXT)
|
||||||
|
|
||||||
namePopup.nameLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
local btnPopupOK = MakeButton("pfEqMgrPopupOK", OKAY, namePopup, namePopup, 14, -340, 80)
|
||||||
namePopup.nameLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -34)
|
|
||||||
namePopup.nameLabel:SetText(T["Enter Set Name (Max 16 Characters):"] or "Enter Set Name (Max 16 Characters):")
|
|
||||||
|
|
||||||
namePopup.editbox = CreateFrame("EditBox", "pfEqMgrNameEdit", namePopup, "InputBoxTemplate")
|
local btnPopupCancel = MakeButton("pfEqMgrPopupCancel", CANCEL, namePopup, namePopup, 0, 0, 80)
|
||||||
namePopup.editbox:SetWidth(280)
|
|
||||||
namePopup.editbox:SetHeight(20)
|
|
||||||
namePopup.editbox:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -52)
|
|
||||||
namePopup.editbox:SetAutoFocus(false)
|
|
||||||
namePopup.editbox:SetMaxLetters(16)
|
|
||||||
CreateBackdrop(namePopup.editbox)
|
|
||||||
|
|
||||||
namePopup.selectedLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
||||||
namePopup.selectedLabel:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -28)
|
|
||||||
namePopup.selectedLabel:SetText(T["Currently Selected"] or "Currently Selected")
|
|
||||||
namePopup.selectedLabel:SetTextColor(1, 0.82, 0)
|
|
||||||
|
|
||||||
namePopup.selectedPreview = CreateFrame("Frame", nil, namePopup)
|
|
||||||
namePopup.selectedPreview:SetWidth(42)
|
|
||||||
namePopup.selectedPreview:SetHeight(42)
|
|
||||||
namePopup.selectedPreview:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -44)
|
|
||||||
CreateBackdrop(namePopup.selectedPreview)
|
|
||||||
namePopup.selectedPreview.tex = namePopup.selectedPreview:CreateTexture(nil, "ARTWORK")
|
|
||||||
namePopup.selectedPreview.tex:SetAllPoints(namePopup.selectedPreview)
|
|
||||||
namePopup.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
|
|
||||||
|
|
||||||
namePopup.iconLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
||||||
namePopup.iconLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -100)
|
|
||||||
namePopup.iconLabel:SetText(T["Choose an Icon:"] or "Choose an Icon:")
|
|
||||||
|
|
||||||
-- Icon picker: 10×8 grid of buttons + scroll
|
|
||||||
local ICON_GRID_COLS = 10
|
|
||||||
local ICON_GRID_ROWS = 8
|
|
||||||
local ICON_BTN_SIZE = 36
|
|
||||||
local ICON_BTN_PAD = 6
|
|
||||||
|
|
||||||
local iconScroll = CreateFrame("ScrollFrame", "pfEqMgrIconScroll", namePopup, "FauxScrollFrameTemplate")
|
|
||||||
iconScroll:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -130)
|
|
||||||
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
|
||||||
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
|
||||||
|
|
||||||
-- IconDataProviderMixin owns the icon DB, dedup, and lazy load.
|
|
||||||
-- Init on first picker open; release on hide so the cache GCs.
|
|
||||||
local provider = nil
|
|
||||||
-- Selection is tracked by PATH (not index) so it survives filter
|
|
||||||
-- changes: a spell icon you picked still saves correctly even after
|
|
||||||
-- you switch the filter to "Items" and it's no longer in the visible list.
|
|
||||||
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
|
|
||||||
local selectedIconPath = QUESTION_MARK
|
|
||||||
|
|
||||||
local function EnsureProvider()
|
|
||||||
if not provider then
|
|
||||||
provider = CreateAndInitFromMixin(IconDataProviderMixin,
|
|
||||||
IconDataProviderExtraType.Equipment)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Anchor scrollbar to iconScroll's right edge so its position tracks
|
|
||||||
-- the icon grid rather than the popup. -16/+16 vertical insets are the
|
|
||||||
-- standard up/down arrow spacing for UIPanelScrollBarTemplate.
|
|
||||||
local scrollbar = _G["pfEqMgrIconScrollScrollBar"]
|
|
||||||
if scrollbar then
|
|
||||||
scrollbar:ClearAllPoints()
|
|
||||||
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
|
|
||||||
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
|
|
||||||
SkinScrollbar(scrollbar)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Filter dropdown: "All Icons" / "Spells" / "Items" (top right of icon area).
|
|
||||||
local filterDropdown = CreateFrame("Frame", "pfEqMgrIconFilter", namePopup, "UIDropDownMenuTemplate")
|
|
||||||
filterDropdown:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", 0, -94)
|
|
||||||
local currentFilter = "all"
|
|
||||||
local function ApplyFilter(value)
|
|
||||||
currentFilter = value
|
|
||||||
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
|
|
||||||
if provider then
|
|
||||||
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
|
|
||||||
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
|
|
||||||
else provider:SetIconTypes(nil) end
|
|
||||||
-- Don't reset selection — selectedIconPath persists. If the
|
|
||||||
-- selected icon isn't in the new filter, no grid entry will be
|
|
||||||
-- highlighted but Save will still write the chosen icon.
|
|
||||||
pfUI.equipmentmanager.RefreshIconGrid()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
UIDropDownMenu_Initialize(filterDropdown, function()
|
|
||||||
local info
|
|
||||||
info = {}; info.text = T["All Icons"] or "All Icons"; info.value = "all"
|
|
||||||
info.func = function() ApplyFilter("all") end
|
|
||||||
info.checked = currentFilter == "all"
|
|
||||||
UIDropDownMenu_AddButton(info)
|
|
||||||
info = {}; info.text = T["Spells"] or "Spells"; info.value = "spells"
|
|
||||||
info.func = function() ApplyFilter("spells") end
|
|
||||||
info.checked = currentFilter == "spells"
|
|
||||||
UIDropDownMenu_AddButton(info)
|
|
||||||
info = {}; info.text = T["Items"] or "Items"; info.value = "items"
|
|
||||||
info.func = function() ApplyFilter("items") end
|
|
||||||
info.checked = currentFilter == "items"
|
|
||||||
UIDropDownMenu_AddButton(info)
|
|
||||||
end)
|
|
||||||
UIDropDownMenu_SetWidth(120, filterDropdown)
|
|
||||||
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
|
|
||||||
SkinDropDown(filterDropdown)
|
|
||||||
|
|
||||||
local iconButtons = {}
|
|
||||||
for r = 1, ICON_GRID_ROWS do
|
|
||||||
for c = 1, ICON_GRID_COLS do
|
|
||||||
local i = (r - 1) * ICON_GRID_COLS + c
|
|
||||||
local btn = CreateFrame("Button", nil, namePopup)
|
|
||||||
btn:SetWidth(ICON_BTN_SIZE)
|
|
||||||
btn:SetHeight(ICON_BTN_SIZE)
|
|
||||||
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
|
|
||||||
CreateBackdrop(btn)
|
|
||||||
btn.texture = btn:CreateTexture(nil, "ARTWORK")
|
|
||||||
btn.texture:SetAllPoints(btn)
|
|
||||||
btn.texture:SetTexCoord(.08, .92, .08, .92)
|
|
||||||
btn.gridIndex = i
|
|
||||||
btn:SetScript("OnClick", function()
|
|
||||||
if this.iconIndex and provider then
|
|
||||||
local path = provider:GetIconByIndex(this.iconIndex)
|
|
||||||
if path then selectedIconPath = path end
|
|
||||||
pfUI.equipmentmanager.RefreshIconGrid()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
btn:SetScript("OnEnter", function()
|
|
||||||
if not this.iconIndex or not provider then return end
|
|
||||||
local path = provider:GetIconByIndex(this.iconIndex)
|
|
||||||
if type(path) == "string" then
|
|
||||||
local name = string.gsub(path, "^.-INTERFACE\\\\ICONS\\\\", "")
|
|
||||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
||||||
GameTooltip:SetText(name)
|
|
||||||
GameTooltip:Show()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
btn:SetScript("OnLeave", GameTooltip_Hide)
|
|
||||||
iconButtons[i] = btn
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function pfUI.equipmentmanager.RefreshIconGrid()
|
|
||||||
EnsureProvider()
|
|
||||||
local numIcons = provider:GetNumIcons()
|
|
||||||
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
|
|
||||||
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
|
|
||||||
local offset = FauxScrollFrame_GetOffset(iconScroll)
|
|
||||||
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
|
|
||||||
local listIdx = i + offset * ICON_GRID_COLS
|
|
||||||
local btn = iconButtons[i]
|
|
||||||
if listIdx <= numIcons then
|
|
||||||
btn:Show()
|
|
||||||
btn.iconIndex = listIdx
|
|
||||||
local path = provider:GetIconByIndex(listIdx)
|
|
||||||
btn.texture:SetTexture(path)
|
|
||||||
if path == selectedIconPath then
|
|
||||||
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
|
|
||||||
else
|
|
||||||
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
btn:Hide()
|
|
||||||
btn.iconIndex = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- Sync the "Currently Selected" preview from the path directly so it
|
|
||||||
-- still shows the chosen icon when filtered out of the grid.
|
|
||||||
namePopup.selectedPreview.tex:SetTexture(selectedIconPath)
|
|
||||||
end
|
|
||||||
|
|
||||||
iconScroll:SetScript("OnVerticalScroll", function()
|
|
||||||
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() pfUI.equipmentmanager.RefreshIconGrid() end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
namePopup:SetScript("OnHide", function()
|
|
||||||
if provider then provider:Release(); provider = nil end
|
|
||||||
end)
|
|
||||||
|
|
||||||
local btnPopupOK = MakeButton("pfEqMgrPopupOK", T["OK"] or "OK", namePopup, namePopup, 14, -340, 80)
|
|
||||||
btnPopupOK:ClearAllPoints()
|
|
||||||
btnPopupOK:SetPoint("BOTTOMLEFT", namePopup, "BOTTOMLEFT", 14, 12)
|
|
||||||
|
|
||||||
local btnPopupCancel = MakeButton("pfEqMgrPopupCancel", T["Cancel"] or "Cancel", namePopup, namePopup, 0, 0, 80)
|
|
||||||
btnPopupCancel:ClearAllPoints()
|
btnPopupCancel:ClearAllPoints()
|
||||||
btnPopupCancel:SetPoint("BOTTOMRIGHT", namePopup, "BOTTOMRIGHT", -14, 12)
|
btnPopupCancel:SetPoint("BOTTOMRIGHT", namePopup, "BOTTOMRIGHT", -14, 12)
|
||||||
btnPopupCancel:SetScript("OnClick", function() namePopup:Hide() end)
|
btnPopupCancel:SetScript("OnClick", function() namePopup:Hide() end)
|
||||||
|
|
||||||
|
-- Okay | Cancel, both anchored to the bottom-right corner.
|
||||||
|
btnPopupOK:ClearAllPoints()
|
||||||
|
btnPopupOK:SetPoint("BOTTOMRIGHT", btnPopupCancel, "BOTTOMLEFT", -6, 0)
|
||||||
|
|
||||||
btnPopupOK:SetScript("OnClick", function()
|
btnPopupOK:SetScript("OnClick", function()
|
||||||
local name = namePopup.editbox:GetText()
|
local name = namePopup.editbox:GetText()
|
||||||
if not name or name == "" then return end
|
if not name or name == "" then return end
|
||||||
-- Strip the prefix to match ClassicAPI's persisted short-form basenames.
|
-- Strip the prefix to match ClassicAPI's persisted short-form basenames.
|
||||||
local iconForSave = string.gsub(selectedIconPath, "INTERFACE\\ICONS\\", "")
|
local iconForSave = string.gsub(iconPicker.GetIcon(), "INTERFACE\\ICONS\\", "")
|
||||||
if pendingAction == "new" then
|
if pendingAction == "new" then
|
||||||
C_EquipmentSet.CreateEquipmentSet(name, iconForSave)
|
C_EquipmentSet.CreateEquipmentSet(name, iconForSave)
|
||||||
C_EquipmentSet.ClearIgnoredSlotsForSave()
|
C_EquipmentSet.ClearIgnoredSlotsForSave()
|
||||||
@@ -610,31 +431,20 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
function OpenNamePopup(action, prefillName, prefillIcon)
|
function OpenNamePopup(action, prefillName, prefillIcon)
|
||||||
pendingAction = action
|
pendingAction = action
|
||||||
namePopup.editbox:SetText(prefillName or "")
|
namePopup.editbox:SetText(prefillName or "")
|
||||||
EnsureProvider()
|
|
||||||
if prefillIcon then
|
if prefillIcon then
|
||||||
local short = string.gsub(prefillIcon, "INTERFACE\\ICONS\\", "")
|
-- Stored icons come back either as a full path or a bare basename
|
||||||
selectedIconPath = "INTERFACE\\ICONS\\" .. strupper(short)
|
-- (see the row rendering in Refresh). Only prepend the prefix when
|
||||||
|
-- there's no path separator, so a full path isn't double-prefixed.
|
||||||
|
iconPicker.SetIcon(string.find(prefillIcon, "\\") and prefillIcon
|
||||||
|
or ("INTERFACE\\ICONS\\" .. prefillIcon))
|
||||||
else
|
else
|
||||||
selectedIconPath = QUESTION_MARK
|
iconPicker.SetIcon(nil)
|
||||||
end
|
|
||||||
if action == "rename" then
|
|
||||||
namePopup.title:SetText(T["Rename Set"] or "Rename Set")
|
|
||||||
iconScroll:Hide()
|
|
||||||
for _, b in ipairs(iconButtons) do b:Hide() end
|
|
||||||
namePopup.iconLabel:Hide()
|
|
||||||
namePopup.selectedLabel:Hide()
|
|
||||||
namePopup.selectedPreview:Hide()
|
|
||||||
filterDropdown:Hide()
|
|
||||||
else
|
|
||||||
namePopup.title:SetText(action == "new" and (T["Name Set"] or "Name Set") or (T["Save Set"] or "Save Set"))
|
|
||||||
iconScroll:Show()
|
|
||||||
namePopup.iconLabel:Show()
|
|
||||||
namePopup.selectedLabel:Show()
|
|
||||||
namePopup.selectedPreview:Show()
|
|
||||||
filterDropdown:Show()
|
|
||||||
end
|
end
|
||||||
|
namePopup.search:SetText("")
|
||||||
|
-- Rename only changes the name, so hide the whole icon-picking area.
|
||||||
|
iconPicker.SetIconAreaShown(action ~= "rename")
|
||||||
namePopup:Show()
|
namePopup:Show()
|
||||||
if action ~= "rename" then pfUI.equipmentmanager.RefreshIconGrid() end
|
if action ~= "rename" then iconPicker.Refresh() end
|
||||||
namePopup.editbox:SetFocus()
|
namePopup.editbox:SetFocus()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -643,9 +453,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
-- ============================================================
|
-- ============================================================
|
||||||
|
|
||||||
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
|
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
|
||||||
|
-- The name/icon popup is sidecar-only, so it closes with the sidecar.
|
||||||
|
-- Popout arrows and the flyout are reconciled by UpdatePopouts: by
|
||||||
|
-- default they follow the sidecar, but with the "Always Show Equipment
|
||||||
|
-- Slot Flyouts" option they stay while the paperdoll is open.
|
||||||
frame:SetScript("OnHide", function()
|
frame:SetScript("OnHide", function()
|
||||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
namePopup:Hide()
|
||||||
flyout:Hide()
|
UpdatePopouts()
|
||||||
end)
|
end)
|
||||||
flyout:SetFrameStrata("DIALOG")
|
flyout:SetFrameStrata("DIALOG")
|
||||||
flyout:Hide()
|
flyout:Hide()
|
||||||
@@ -676,7 +490,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
ClearCursor()
|
ClearCursor()
|
||||||
UIErrorsFrame:AddMessage(EQUIPMENT_MANAGER_BAGS_FULL or "Your bags are full.", 1, .1, .1, 1)
|
UIErrorsFrame:AddMessage(ERR_EQUIPMENT_MANAGER_BAGS_FULL, 1, .1, .1, 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function MakeFlyoutButton(i)
|
local function MakeFlyoutButton(i)
|
||||||
@@ -692,11 +506,11 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
b:SetScript("OnEnter", function()
|
b:SetScript("OnEnter", function()
|
||||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||||
if this.specialAction == "placeInBags" then
|
if this.specialAction == "placeInBags" then
|
||||||
GameTooltip:SetText(EQUIPMENT_MANAGER_PLACE_IN_BAGS or "Place in Bags", 1, 1, 1)
|
GameTooltip:SetText(EQUIPMENT_MANAGER_PLACE_IN_BAGS, 1, 1, 1)
|
||||||
elseif this.specialAction == "ignore" then
|
elseif this.specialAction == "ignore" then
|
||||||
GameTooltip:SetText(EQUIPMENT_MANAGER_IGNORE_SLOT or "Ignore this slot", 1, 1, 1)
|
GameTooltip:SetText(EQUIPMENT_MANAGER_IGNORE_SLOT, 1, 1, 1)
|
||||||
elseif this.specialAction == "unignore" then
|
elseif this.specialAction == "unignore" then
|
||||||
GameTooltip:SetText(EQUIPMENT_MANAGER_UNIGNORE_SLOT or "Stop ignoring this slot", 1, 1, 1)
|
GameTooltip:SetText(EQUIPMENT_MANAGER_UNIGNORE_SLOT, 1, 1, 1)
|
||||||
elseif this.bag then
|
elseif this.bag then
|
||||||
GameTooltip:SetBagItem(this.bag, this.slot)
|
GameTooltip:SetBagItem(this.bag, this.slot)
|
||||||
elseif this.invSlot then
|
elseif this.invSlot then
|
||||||
@@ -704,7 +518,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
end
|
end
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
end)
|
end)
|
||||||
b:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
b:SetScript("OnLeave", GameTooltip_Hide)
|
||||||
b:SetScript("OnClick", function()
|
b:SetScript("OnClick", function()
|
||||||
if this.specialAction == "placeInBags" then
|
if this.specialAction == "placeInBags" then
|
||||||
UnequipToBags(flyout.targetInvSlot)
|
UnequipToBags(flyout.targetInvSlot)
|
||||||
@@ -809,7 +623,6 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
|
|
||||||
if num == 0 then
|
if num == 0 then
|
||||||
flyout:Hide()
|
flyout:Hide()
|
||||||
UIErrorsFrame:AddMessage(T["No matching items in bags"] or "No matching items in bags", 1, 1, 0, 1)
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -938,15 +751,26 @@ pfUI:RegisterModule("equipmentmanager", function()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Tie popout visibility to the EM sidecar. They appear when the
|
-- Popout arrows follow the EM sidecar by default. With the
|
||||||
-- sidecar opens, hide when it closes, and the flyout closes too.
|
-- "Always Show Equipment Slot Flyouts" option they follow the paperdoll
|
||||||
frame:HookScript("OnShow", function()
|
-- instead, so gear can be swapped without opening the equipment manager.
|
||||||
for _, b in ipairs(popoutButtons) do b:Show() end
|
local function PopoutsActive()
|
||||||
end)
|
if C.character.inventory.equipflyout == "1" then
|
||||||
frame:HookScript("OnHide", function()
|
return PaperDollFrame:IsShown()
|
||||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
end
|
||||||
if flyout then flyout:Hide() end
|
return frame:IsShown()
|
||||||
end)
|
end
|
||||||
|
|
||||||
|
function UpdatePopouts()
|
||||||
|
local show = PopoutsActive()
|
||||||
|
for _, b in ipairs(popoutButtons) do
|
||||||
|
if show then b:Show() else b:Hide() end
|
||||||
|
end
|
||||||
|
if not show then flyout:Hide() end
|
||||||
|
end
|
||||||
|
|
||||||
|
PaperDollFrame:HookScript("OnShow", UpdatePopouts)
|
||||||
|
PaperDollFrame:HookScript("OnHide", UpdatePopouts)
|
||||||
|
|
||||||
-- ============================================================
|
-- ============================================================
|
||||||
-- Refresh
|
-- Refresh
|
||||||
|
|||||||
@@ -41,8 +41,9 @@ pfUI:RegisterModule("farmmode", function ()
|
|||||||
pfUI.farmmap:RegisterForDrag("LeftButton")
|
pfUI.farmmap:RegisterForDrag("LeftButton")
|
||||||
pfUI.farmmap:SetScript("OnMouseWheel", function()
|
pfUI.farmmap:SetScript("OnMouseWheel", function()
|
||||||
if IsControlKeyDown() then
|
if IsControlKeyDown() then
|
||||||
this:SetWidth(this:GetWidth() + (arg1 > 0 and 10 or -10))
|
local adjust = (arg1 > 0 and 10 or -10)
|
||||||
this:SetHeight(this:GetHeight() + (arg1 > 0 and 10 or -10))
|
local width, height = this:GetSize()
|
||||||
|
this:SetSize(width + adjust, height + adjust)
|
||||||
Minimap_ZoomIn()
|
Minimap_ZoomIn()
|
||||||
Minimap_ZoomOut()
|
Minimap_ZoomOut()
|
||||||
elseif IsShiftKeyDown() then
|
elseif IsShiftKeyDown() then
|
||||||
@@ -135,7 +136,7 @@ pfUI:RegisterModule("farmmode", function ()
|
|||||||
pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite")
|
pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite")
|
||||||
pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||||
pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0)
|
pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0)
|
||||||
pfUI.farmmap.button.txt:SetText("|cff33ffcc FARM MODE")
|
pfUI.farmmap.button.txt:SetText("|cff33ffcc " .. T["FARM MODE"])
|
||||||
end
|
end
|
||||||
|
|
||||||
CreateBackdrop(pfUI.farmmap)
|
CreateBackdrop(pfUI.farmmap)
|
||||||
|
|||||||
+9
-14
@@ -127,7 +127,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
-- welcome dialog
|
-- welcome dialog
|
||||||
pfUI.firstrun:AddStep("init", function()
|
pfUI.firstrun:AddStep("init", function()
|
||||||
local f = CreateFirstRunPage()
|
local f = CreateFirstRunPage()
|
||||||
f.text:SetText(string.format(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website")))
|
f.text:SetFormattedText(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website"))
|
||||||
return f
|
return f
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -137,8 +137,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
|
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
|
||||||
|
|
||||||
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Modern:SetWidth(120)
|
f.Modern:SetSize(120, 20)
|
||||||
f.Modern:SetHeight(20)
|
|
||||||
f.Modern:SetPoint("BOTTOM", -65, 100)
|
f.Modern:SetPoint("BOTTOM", -65, 100)
|
||||||
f.Modern:SetTextColor(1,1,1)
|
f.Modern:SetTextColor(1,1,1)
|
||||||
f.Modern:SetText("Modern")
|
f.Modern:SetText("Modern")
|
||||||
@@ -151,8 +150,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinButton(f.Modern)
|
SkinButton(f.Modern)
|
||||||
|
|
||||||
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Nostalgia:SetWidth(120)
|
f.Nostalgia:SetSize(120, 20)
|
||||||
f.Nostalgia:SetHeight(20)
|
|
||||||
f.Nostalgia:SetPoint("BOTTOM", 65, 100)
|
f.Nostalgia:SetPoint("BOTTOM", 65, 100)
|
||||||
f.Nostalgia:SetTextColor(1,1,1)
|
f.Nostalgia:SetTextColor(1,1,1)
|
||||||
f.Nostalgia:SetText("Nostalgia")
|
f.Nostalgia:SetText("Nostalgia")
|
||||||
@@ -165,8 +163,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinButton(f.Nostalgia)
|
SkinButton(f.Nostalgia)
|
||||||
|
|
||||||
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Legacy:SetWidth(120)
|
f.Legacy:SetSize(120, 20)
|
||||||
f.Legacy:SetHeight(20)
|
|
||||||
f.Legacy:SetPoint("BOTTOM", 65, 75)
|
f.Legacy:SetPoint("BOTTOM", 65, 75)
|
||||||
f.Legacy:SetTextColor(1,1,1)
|
f.Legacy:SetTextColor(1,1,1)
|
||||||
f.Legacy:SetText("Legacy")
|
f.Legacy:SetText("Legacy")
|
||||||
@@ -179,8 +176,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinButton(f.Legacy)
|
SkinButton(f.Legacy)
|
||||||
|
|
||||||
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||||
f.Slim:SetWidth(120)
|
f.Slim:SetSize(120, 20)
|
||||||
f.Slim:SetHeight(20)
|
|
||||||
f.Slim:SetPoint("BOTTOM", -65, 75)
|
f.Slim:SetPoint("BOTTOM", -65, 75)
|
||||||
f.Slim:SetTextColor(1,1,1)
|
f.Slim:SetTextColor(1,1,1)
|
||||||
f.Slim:SetText("Slim")
|
f.Slim:SetText("Slim")
|
||||||
@@ -197,8 +193,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2)
|
f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2)
|
||||||
f.Slider.text:SetText(T["Scale"])
|
f.Slider.text:SetText(T["Scale"])
|
||||||
|
|
||||||
f.Slider:SetWidth(240)
|
f.Slider:SetSize(240, 20)
|
||||||
f.Slider:SetHeight(20)
|
|
||||||
f.Slider:SetPoint("BOTTOM", 0, 50)
|
f.Slider:SetPoint("BOTTOM", 0, 50)
|
||||||
f.Slider:SetOrientation('HORIZONTAL')
|
f.Slider:SetOrientation('HORIZONTAL')
|
||||||
f.Slider:SetMinMaxValues(0.5, 2.0)
|
f.Slider:SetMinMaxValues(0.5, 2.0)
|
||||||
@@ -263,7 +258,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinCheckbox(f.checkbox, 18)
|
SkinCheckbox(f.checkbox, 18)
|
||||||
|
|
||||||
f.NextScript = function()
|
f.NextScript = function()
|
||||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||||
pfUI.chat.SetupRightChat(f.checkbox:GetChecked())
|
pfUI.chat.SetupRightChat(f.checkbox:GetChecked())
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -283,7 +278,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinCheckbox(f.checkbox, 18)
|
SkinCheckbox(f.checkbox, 18)
|
||||||
|
|
||||||
f.NextScript = function()
|
f.NextScript = function()
|
||||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||||
if f.checkbox:GetChecked() then
|
if f.checkbox:GetChecked() then
|
||||||
pfUI.chat.SetupPositions()
|
pfUI.chat.SetupPositions()
|
||||||
end
|
end
|
||||||
@@ -305,7 +300,7 @@ pfUI:RegisterModule("firstrun", function ()
|
|||||||
SkinCheckbox(f.checkbox, 18)
|
SkinCheckbox(f.checkbox, 18)
|
||||||
|
|
||||||
f.NextScript = function()
|
f.NextScript = function()
|
||||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||||
if f.checkbox:GetChecked() then
|
if f.checkbox:GetChecked() then
|
||||||
pfUI.chat.SetupChannels()
|
pfUI.chat.SetupChannels()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -0,0 +1,93 @@
|
|||||||
|
-- Friend notes
|
||||||
|
-- Client-side notes for friends via ClassicAPI's C_FriendList note API
|
||||||
|
-- (SetFriendNotes / GetFriendInfo(.notes)). Adds an "Edit Note" entry to the
|
||||||
|
-- friend right-click menu (the "FRIEND" UnitPopup) and shows the note in a
|
||||||
|
-- tooltip when you hover a friend in the list.
|
||||||
|
pfUI:RegisterModule("friendnotes", function ()
|
||||||
|
local EDIT_TOKEN = "PFUI_FRIEND_NOTE"
|
||||||
|
|
||||||
|
-- Note editor. In 1.12 StaticPopup, OnAccept runs with `this` = the OK
|
||||||
|
-- button (the dialog is this:GetParent()); the friend name arrives as the
|
||||||
|
-- data argument passed to StaticPopup_Show.
|
||||||
|
StaticPopupDialogs["PFUI_FRIEND_NOTE_EDIT"] = {
|
||||||
|
text = SET_FRIENDNOTE_LABEL,
|
||||||
|
button1 = SAVE,
|
||||||
|
button2 = CANCEL,
|
||||||
|
hasEditBox = 1,
|
||||||
|
maxLetters = 128,
|
||||||
|
OnAccept = function(name)
|
||||||
|
C_FriendList.SetFriendNotes(name, _G[this:GetParent():GetName().."EditBox"]:GetText())
|
||||||
|
end,
|
||||||
|
EditBoxOnEnterPressed = function(name)
|
||||||
|
C_FriendList.SetFriendNotes(name, this:GetText())
|
||||||
|
this:GetParent():Hide()
|
||||||
|
end,
|
||||||
|
EditBoxOnEscapePressed = function() this:GetParent():Hide() end,
|
||||||
|
timeout = 0, whileDead = 1, hideOnEscape = 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
local function OpenNoteEditor(name)
|
||||||
|
if not name or name == "" then return end
|
||||||
|
local info = C_FriendList.GetFriendInfo(name)
|
||||||
|
local dialog = StaticPopup_Show("PFUI_FRIEND_NOTE_EDIT", name, nil, name)
|
||||||
|
if not dialog then return end
|
||||||
|
local editbox = _G[dialog:GetName().."EditBox"]
|
||||||
|
editbox:SetText((info and info.notes) or "")
|
||||||
|
editbox:HighlightText()
|
||||||
|
editbox:SetFocus()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add "Edit Note" to the friend right-click menu, just before Cancel.
|
||||||
|
UnitPopupButtons[EDIT_TOKEN] = { text = SET_NOTE, dist = 0 }
|
||||||
|
local friendMenu = UnitPopupMenus["FRIEND"]
|
||||||
|
table.insert(friendMenu, table.getn(friendMenu), EDIT_TOKEN)
|
||||||
|
|
||||||
|
UnitPopupMenus["PFUI_FRIENDNOTE"] = { EDIT_TOKEN, "CANCEL" }
|
||||||
|
local function OfflineNoteDropDown_Initialize()
|
||||||
|
UnitPopup_ShowMenu(_G[UIDROPDOWNMENU_OPEN_MENU], "PFUI_FRIENDNOTE", nil, FriendsDropDown.name)
|
||||||
|
end
|
||||||
|
local FriendsFrame_ShowDropdown_orig = FriendsFrame_ShowDropdown
|
||||||
|
_G.FriendsFrame_ShowDropdown = function(name, connected)
|
||||||
|
if connected then return FriendsFrame_ShowDropdown_orig(name, connected) end
|
||||||
|
HideDropDownMenu(1)
|
||||||
|
FriendsDropDown.initialize = OfflineNoteDropDown_Initialize
|
||||||
|
FriendsDropDown.displayMode = "MENU"
|
||||||
|
FriendsDropDown.name = name
|
||||||
|
ToggleDropDownMenu(1, nil, FriendsDropDown, "cursor")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Route our entry to the editor and close the menu; delegate the rest. A
|
||||||
|
-- bare assignment lands on pfUI.env, so set the global explicitly.
|
||||||
|
local UnitPopup_OnClick_orig = UnitPopup_OnClick
|
||||||
|
_G.UnitPopup_OnClick = function()
|
||||||
|
if this and this.value == EDIT_TOKEN then
|
||||||
|
local dropdown = _G[UIDROPDOWNMENU_INIT_MENU]
|
||||||
|
local name = dropdown and dropdown.name
|
||||||
|
CloseDropDownMenus()
|
||||||
|
OpenNoteEditor(name)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
return UnitPopup_OnClick_orig()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Show the note in a tooltip while hovering a friend in the list. Friend
|
||||||
|
-- buttons carry their friend index via SetID (see FriendsFrame_Update).
|
||||||
|
local function FriendButton_OnEnter()
|
||||||
|
local index = this:GetID()
|
||||||
|
if not index or index < 1 then return end
|
||||||
|
local info = C_FriendList.GetFriendInfoByIndex(index)
|
||||||
|
if not info or not info.notes or info.notes == "" then return end
|
||||||
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||||
|
GameTooltip:SetText(info.name or "")
|
||||||
|
GameTooltip:AddLine(info.notes, 1, 1, 1, 1)
|
||||||
|
GameTooltip:Show()
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 1, FRIENDS_TO_DISPLAY do
|
||||||
|
local button = _G["FriendsFrameFriendButton"..i]
|
||||||
|
if button then
|
||||||
|
button:HookScript("OnEnter", FriendButton_OnEnter)
|
||||||
|
button:HookScript("OnLeave", GameTooltip_Hide)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
+22
-13
@@ -2240,7 +2240,6 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
|
|
||||||
-- build config entries
|
-- build config entries
|
||||||
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
|
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
|
||||||
CreateConfig(U[c], T["Enable Mouseover Tooltip"], C.unitframes[c], "showtooltip", "checkbox")
|
|
||||||
CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small)
|
CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||||
CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small)
|
CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||||
CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small)
|
CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||||
@@ -2412,6 +2411,7 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
|
|
||||||
CreateGUIEntry(T["Character"], T["Inventory"], function()
|
CreateGUIEntry(T["Character"], T["Inventory"], function()
|
||||||
CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox")
|
CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox")
|
||||||
|
CreateConfig(nil, T["Always Show Equipment Slot Flyouts"], C.character.inventory, "equipflyout", "checkbox")
|
||||||
end)
|
end)
|
||||||
|
|
||||||
CreateGUIEntry(T["Character"], T["Reputation"], function()
|
CreateGUIEntry(T["Character"], T["Reputation"], function()
|
||||||
@@ -2556,9 +2556,6 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
|
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
|
||||||
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
|
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
|
||||||
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
|
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
|
||||||
if not pfUI:MacroAddonsLoaded() then
|
|
||||||
CreateConfig(U["bars"], T["Scan Macros For Spells"], C.bars, "macroscan", "checkbox", nil, nil, nil, nil)
|
|
||||||
end
|
|
||||||
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
|
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
|
||||||
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
|
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
|
||||||
CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color")
|
CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color")
|
||||||
@@ -2763,21 +2760,32 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
CreateGUIEntry(T["Tooltip"], nil, function()
|
CreateGUIEntry(T["Tooltip"], nil, function()
|
||||||
|
CreateConfig(nil, T["General"], nil, nil, "header")
|
||||||
CreateConfig(nil, T["Tooltip Position"], C.tooltip, "position", "dropdown", pfUI.gui.dropdowns.tooltip_position)
|
CreateConfig(nil, T["Tooltip Position"], C.tooltip, "position", "dropdown", pfUI.gui.dropdowns.tooltip_position)
|
||||||
CreateConfig(nil, T["Tooltip Text Font"], C.tooltip, "font_tooltip", "dropdown", pfUI.gui.dropdowns.fonts)
|
CreateConfig(nil, T["Tooltip Text Font"], C.tooltip, "font_tooltip", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||||
CreateConfig(nil, T["Tooltip Text Font Size"], C.tooltip, "font_tooltip_size")
|
CreateConfig(nil, T["Tooltip Text Font Size"], C.tooltip, "font_tooltip_size")
|
||||||
CreateConfig(nil, T["Cursor Tooltip Align"], C.tooltip, "cursoralign", "dropdown", pfUI.gui.dropdowns.tooltip_align)
|
CreateConfig(nil, T["Cursor Tooltip Align"], C.tooltip, "cursoralign", "dropdown", pfUI.gui.dropdowns.tooltip_align)
|
||||||
CreateConfig(nil, T["Cursor Tooltip Offset"], C.tooltip, "cursoroffset")
|
CreateConfig(nil, T["Cursor Tooltip Offset"], C.tooltip, "cursoroffset")
|
||||||
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
|
|
||||||
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
|
||||||
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
|
||||||
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
|
||||||
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
|
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
|
||||||
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||||
|
|
||||||
|
CreateConfig(nil, T["Items"], nil, nil, "header")
|
||||||
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
||||||
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
|
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
|
||||||
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
|
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
|
||||||
CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
|
CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
||||||
|
|
||||||
|
CreateConfig(nil, T["Spells"], nil, nil, "header")
|
||||||
|
CreateConfig(nil, T["Show Aura Caster"], C.tooltip, "aurasource", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Spell IDs"], C.tooltip, "spellid", "checkbox")
|
||||||
|
|
||||||
|
CreateConfig(nil, T["Units"], nil, nil, "header")
|
||||||
|
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
|
||||||
|
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Unit Buffs"], C.tooltip, "showbuffs", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Unit IDs"], C.tooltip, "unitid", "checkbox")
|
||||||
end)
|
end)
|
||||||
|
|
||||||
CreateGUIEntry(T["Castbar"], T["General"], function()
|
CreateGUIEntry(T["Castbar"], T["General"], function()
|
||||||
@@ -2856,6 +2864,7 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox")
|
CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox")
|
||||||
CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
|
CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
|
CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
|
||||||
|
CreateConfig(nil, T["Show Faction & Race Icons"] .. " " .. GetPlayerRaceIcons(), C.chat.text, "playericons", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox")
|
CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox")
|
||||||
CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox")
|
CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox")
|
||||||
CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox")
|
CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox")
|
||||||
@@ -2869,9 +2878,9 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateConfig(nil, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox")
|
CreateConfig(nil, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox")
|
CreateConfig(nil, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Frame Shadow"], C.chat.global, "frameshadow", "checkbox")
|
CreateConfig(nil, T["Enable Frame Shadow"], C.chat.global, "frameshadow", "checkbox")
|
||||||
CreateConfig(nil, T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
|
CreateConfig(U["chat"], T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
|
||||||
CreateConfig(nil, T["Chat Background Color"], C.chat.global, "background", "color")
|
CreateConfig(U["chat"], T["Chat Background Color"], C.chat.global, "background", "color")
|
||||||
CreateConfig(nil, T["Chat Border Color"], C.chat.global, "border", "color")
|
CreateConfig(U["chat"], T["Chat Border Color"], C.chat.global, "border", "color")
|
||||||
CreateConfig(nil, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox")
|
CreateConfig(nil, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox")
|
||||||
CreateConfig(nil, T["Incoming Whispers Color"], C.chat.global, "whisper", "color")
|
CreateConfig(nil, T["Incoming Whispers Color"], C.chat.global, "whisper", "color")
|
||||||
CreateConfig(nil, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox")
|
CreateConfig(nil, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox")
|
||||||
@@ -2988,6 +2997,7 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateConfig(nil, T["Use Chat Colors for Meters"], C.thirdparty, "chatbg", "checkbox")
|
CreateConfig(nil, T["Use Chat Colors for Meters"], C.thirdparty, "chatbg", "checkbox")
|
||||||
CreateConfig(nil, "ShaguDPS (" .. T["Skin"] .. ")", C.thirdparty.shagudps, "skin", "checkbox")
|
CreateConfig(nil, "ShaguDPS (" .. T["Skin"] .. ")", C.thirdparty.shagudps, "skin", "checkbox")
|
||||||
CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox")
|
CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox")
|
||||||
|
CreateConfig(nil, "GreedMeter (" .. T["Dock"] .. ")", C.thirdparty.greedmeter, "dock", "checkbox")
|
||||||
CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox")
|
CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox")
|
||||||
CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox")
|
CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox")
|
||||||
CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox")
|
CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox")
|
||||||
@@ -3016,8 +3026,7 @@ pfUI:RegisterModule("gui", function ()
|
|||||||
CreateGUIEntry(T["Components"], T["Modules"], function()
|
CreateGUIEntry(T["Components"], T["Modules"], function()
|
||||||
table.sort(pfUI.modules)
|
table.sort(pfUI.modules)
|
||||||
for i,m in pairs(pfUI.modules) do
|
for i,m in pairs(pfUI.modules) do
|
||||||
-- skip gui and macrotweak when macro addons are loaded
|
if m ~= "gui" then
|
||||||
if m ~= "gui" and not (m == "macrotweak" and pfUI:MacroAddonsLoaded()) then
|
|
||||||
-- create disabled entry if not existing and display
|
-- create disabled entry if not existing and display
|
||||||
pfUI:UpdateConfig("disabled", nil, m, "0")
|
pfUI:UpdateConfig("disabled", nil, m, "0")
|
||||||
CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox")
|
CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox")
|
||||||
|
|||||||
+34
-9
@@ -1,10 +1,8 @@
|
|||||||
pfUI:RegisterModule("hunterbar", function ()
|
pfUI:RegisterModule("hunterbar", function ()
|
||||||
local _,class = UnitClass("player")
|
if UnitClassBase("player") ~= "HUNTER" or C.bars.hunterbar == "0" then return end
|
||||||
if class ~= "HUNTER" or C.bars.hunterbar == "0" then return end
|
|
||||||
|
|
||||||
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
|
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
|
||||||
-- IsSpellInRange(spellId) works with any spell ID via Nampower,
|
-- C_Spell.IsSpellInRange works with any spell ID, no actionbar slot needed.
|
||||||
-- no actionbar slot needed.
|
|
||||||
local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd)
|
local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd)
|
||||||
local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd)
|
local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd)
|
||||||
|
|
||||||
@@ -12,22 +10,37 @@ pfUI:RegisterModule("hunterbar", function ()
|
|||||||
-- Only swap BACK to melee bar when Wing Clip is actually in range.
|
-- Only swap BACK to melee bar when Wing Clip is actually in range.
|
||||||
-- This prevents rapid bar-flipping in the transition zone.
|
-- This prevents rapid bar-flipping in the transition zone.
|
||||||
|
|
||||||
|
local THROTTLE = 0.02 -- seconds between range checks (was every frame)
|
||||||
|
|
||||||
pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent)
|
pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent)
|
||||||
|
|
||||||
-- track which page we last forced so we don't spam ChangeActionBarPage()
|
-- track which page we last forced so we don't spam ChangeActionBarPage()
|
||||||
pfUI.hunterbar.lastPage = nil
|
pfUI.hunterbar.lastPage = nil
|
||||||
|
pfUI.hunterbar.elapsed = 0
|
||||||
|
|
||||||
|
-- Idle until there's a live, attackable target. A hidden frame runs no
|
||||||
|
-- OnUpdate, so the range polling only ticks while it can matter.
|
||||||
|
pfUI.hunterbar:Hide()
|
||||||
|
|
||||||
pfUI.hunterbar:SetScript("OnUpdate", function()
|
pfUI.hunterbar:SetScript("OnUpdate", function()
|
||||||
-- only act when there is a live, attackable target
|
this.elapsed = this.elapsed + arg1
|
||||||
|
if this.elapsed < THROTTLE then return end
|
||||||
|
this.elapsed = 0
|
||||||
|
|
||||||
|
-- Target died or turned unattackable without a target-change event
|
||||||
|
-- (it dropped to a corpse); stop ticking until the next target.
|
||||||
if not UnitExists("target") or not UnitCanAttack("player", "target") then
|
if not UnitExists("target") or not UnitCanAttack("player", "target") then
|
||||||
|
this:Hide()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local wingclipInRange = IsSpellInRange(WINGCLIP_ID, "target")
|
-- C_Spell.IsSpellInRange returns true / false / nil (rangeless). The
|
||||||
local arcaneshotInRange = IsSpellInRange(ARCANESHOT_ID, "target")
|
-- explicit == true / == false tests leave the bar unchanged on nil.
|
||||||
|
local wingclipInRange = C_Spell.IsSpellInRange(WINGCLIP_ID, "target")
|
||||||
|
local arcaneshotInRange = C_Spell.IsSpellInRange(ARCANESHOT_ID, "target")
|
||||||
|
|
||||||
-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
|
-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
|
||||||
if wingclipInRange == 0 and arcaneshotInRange == 1 then
|
if wingclipInRange == false and arcaneshotInRange == true then
|
||||||
if this.lastPage ~= 2 then
|
if this.lastPage ~= 2 then
|
||||||
this.lastPage = 2
|
this.lastPage = 2
|
||||||
_G.CURRENT_ACTIONBAR_PAGE = 2
|
_G.CURRENT_ACTIONBAR_PAGE = 2
|
||||||
@@ -35,7 +48,7 @@ pfUI:RegisterModule("hunterbar", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- swap to melee bar: in melee range AND arcane shot (8yd) out of range
|
-- swap to melee bar: in melee range AND arcane shot (8yd) out of range
|
||||||
elseif wingclipInRange == 1 and arcaneshotInRange == 0 then
|
elseif wingclipInRange == true and arcaneshotInRange == false then
|
||||||
if this.lastPage ~= 1 then
|
if this.lastPage ~= 1 then
|
||||||
this.lastPage = 1
|
this.lastPage = 1
|
||||||
_G.CURRENT_ACTIONBAR_PAGE = 1
|
_G.CURRENT_ACTIONBAR_PAGE = 1
|
||||||
@@ -43,4 +56,16 @@ pfUI:RegisterModule("hunterbar", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- Start ticking only when we gain an attackable target.
|
||||||
|
pfUI.hunterbar:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
|
pfUI.hunterbar:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
|
pfUI.hunterbar:SetScript("OnEvent", function()
|
||||||
|
if UnitExists("target") and UnitCanAttack("player", "target") then
|
||||||
|
this.elapsed = THROTTLE -- run the first check on the next frame
|
||||||
|
this:Show()
|
||||||
|
else
|
||||||
|
this:Hide()
|
||||||
|
end
|
||||||
|
end)
|
||||||
end)
|
end)
|
||||||
@@ -7,8 +7,7 @@ pfUI:RegisterModule("innervatecall", function ()
|
|||||||
if not GetNampowerVersion then return end
|
if not GetNampowerVersion then return end
|
||||||
|
|
||||||
-- Only load for druids
|
-- Only load for druids
|
||||||
local _, playerClass = UnitClass("player")
|
if UnitClassBase("player") ~= "DRUID" then return end
|
||||||
if playerClass ~= "DRUID" then return end
|
|
||||||
|
|
||||||
local INNERVATE_SPELLID = 29166
|
local INNERVATE_SPELLID = 29166
|
||||||
|
|
||||||
@@ -76,14 +75,14 @@ pfUI:RegisterModule("innervatecall", function ()
|
|||||||
|
|
||||||
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
|
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
|
||||||
|
|
||||||
-- Schedule "ready" announcement when cooldown expires
|
-- Schedule "ready" announcement when the cooldown expires. Read the
|
||||||
-- Use GetSpellIdCooldown for precise remaining time, fallback to 360s
|
-- precise remaining time from C_Spell.GetSpellCooldown (startTime and
|
||||||
|
-- duration are seconds from the GetTime epoch); fall back to 360s.
|
||||||
local cdRemaining = 360
|
local cdRemaining = 360
|
||||||
if GetSpellIdCooldown then
|
local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
|
||||||
local cd = GetSpellIdCooldown(INNERVATE_SPELLID)
|
if cd and cd.duration and cd.duration > 0 then
|
||||||
if cd and cd.cooldownRemainingMs and cd.cooldownRemainingMs > 0 then
|
local remaining = cd.startTime + cd.duration - GetTime()
|
||||||
cdRemaining = cd.cooldownRemainingMs / 1000
|
if remaining > 0 then cdRemaining = remaining end
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
C_Timer.After(cdRemaining, function()
|
C_Timer.After(cdRemaining, function()
|
||||||
|
|||||||
@@ -26,10 +26,14 @@ pfUI:RegisterModule("itemcount", function ()
|
|||||||
if bank < 0 then bank = 0 end
|
if bank < 0 then bank = 0 end
|
||||||
|
|
||||||
frame:AddLine(" ")
|
frame:AddLine(" ")
|
||||||
if bags > 0 then frame:AddDoubleLine("Bags:", bags, 1, 1, 1, 1, 1, 1) end
|
if bags > 0 then frame:AddDoubleLine(T["Bags"] .. ":", bags, 1, 1, 1, 1, 1, 1) end
|
||||||
if bank > 0 then frame:AddDoubleLine("Bank:", bank, 1, 1, 1, 1, 1, 1) end
|
if bank > 0 then frame:AddDoubleLine(T["Bank"] .. ":", bank, 1, 1, 1, 1, 1, 1) end
|
||||||
if equipped > 0 then frame:AddDoubleLine("Equipped:", equipped, 1, 1, 1, 1, 1, 1) end
|
if equipped > 0 then frame:AddDoubleLine(T["Equipped"] .. ":", equipped, 1, 1, 1, 1, 1, 1) end
|
||||||
frame:AddDoubleLine("Total:", total, 1, 1, 1, 1, 1, 1)
|
|
||||||
|
local sources = (bags > 0 and 1 or 0) + (bank > 0 and 1 or 0) + (equipped > 0 and 1 or 0)
|
||||||
|
if sources > 1 then
|
||||||
|
frame:AddDoubleLine(T["Total"] .. ":", total, 1, 1, 1, 1, 1, 1)
|
||||||
|
end
|
||||||
frame:Show()
|
frame:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
+6
-16
@@ -77,9 +77,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
|
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Special Recipient"]
|
info.text = T["Special Recipient"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.textHeight = 12
|
info.textHeight = 12
|
||||||
info.hasArrow = 1
|
info.hasArrow = 1
|
||||||
info.notCheckable = 1
|
info.notCheckable = 1
|
||||||
@@ -158,9 +156,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
if level == 1 then
|
if level == 1 then
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Random"]
|
info.text = T["Random"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.value = "PFRANDOM"
|
info.value = "PFRANDOM"
|
||||||
info.textHeight = 12
|
info.textHeight = 12
|
||||||
info.notCheckable = 1
|
info.notCheckable = 1
|
||||||
@@ -170,9 +166,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
|
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Request Rolls"]
|
info.text = T["Request Rolls"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.value = "PFROLLS"
|
info.value = "PFROLLS"
|
||||||
info.textHeight = 12
|
info.textHeight = 12
|
||||||
info.hasArrow = 1
|
info.hasArrow = 1
|
||||||
@@ -183,9 +177,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then
|
if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Clear Rolls"]
|
info.text = T["Clear Rolls"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.value = "PFCLEARROLLS"
|
info.value = "PFCLEARROLLS"
|
||||||
info.notCheckable = 1
|
info.notCheckable = 1
|
||||||
info.func = pfUI.loot.ClearRolls
|
info.func = pfUI.loot.ClearRolls
|
||||||
@@ -193,9 +185,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
|
|
||||||
info = wipe(info)
|
info = wipe(info)
|
||||||
info.text = T["Reroll Ties"]
|
info.text = T["Reroll Ties"]
|
||||||
info.textR = NORMAL_FONT_COLOR.r
|
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||||
info.textG = NORMAL_FONT_COLOR.g
|
|
||||||
info.textB = NORMAL_FONT_COLOR.b
|
|
||||||
info.value = "PFTIEROLL"
|
info.value = "PFTIEROLL"
|
||||||
info.notCheckable = 1
|
info.notCheckable = 1
|
||||||
info.arg1 = pfUI.loot.rollers_sorted
|
info.arg1 = pfUI.loot.rollers_sorted
|
||||||
@@ -521,7 +511,7 @@ pfUI:RegisterModule("loot", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.loot:CreateSlot(id)
|
function pfUI.loot:CreateSlot(id)
|
||||||
local frame = CreateFrame(LOOT_BUTTON_FRAME_TYPE, 'pfLootButton'..id, pfUI.loot)
|
local frame = CreateFrame("LootButton", 'pfLootButton'..id, pfUI.loot)
|
||||||
frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
|
frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
|
||||||
frame:SetPoint("LEFT", border*2, 0)
|
frame:SetPoint("LEFT", border*2, 0)
|
||||||
frame:SetPoint("RIGHT", -border*2, 0)
|
frame:SetPoint("RIGHT", -border*2, 0)
|
||||||
|
|||||||
+8
-25
@@ -16,12 +16,6 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
|
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
|
||||||
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
|
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||||
|
|
||||||
local function ClassColor(class)
|
|
||||||
local c = class and RAID_CLASS_COLORS[class]
|
|
||||||
if c then return c.r, c.g, c.b end
|
|
||||||
return 1, 1, 1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Paint an item row's icon/name/quality from a loaded Item mixin.
|
-- Paint an item row's icon/name/quality from a loaded Item mixin.
|
||||||
local function RenderItemVisual(f, item)
|
local function RenderItemVisual(f, item)
|
||||||
local r, g, b = 1, 1, 1
|
local r, g, b = 1, 1, 1
|
||||||
@@ -110,7 +104,6 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
-- Frame pools
|
-- Frame pools
|
||||||
-- ==========================================================================
|
-- ==========================================================================
|
||||||
local itemFrames = {}
|
local itemFrames = {}
|
||||||
local usedPlayers, freePlayers = {}, {}
|
|
||||||
|
|
||||||
local FullUpdate -- forward declaration (toggle handlers call it)
|
local FullUpdate -- forward declaration (toggle handlers call it)
|
||||||
|
|
||||||
@@ -210,20 +203,10 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
return f
|
return f
|
||||||
end
|
end
|
||||||
|
|
||||||
local function RecycleAllPlayers()
|
local playerPool = CreateObjectPool(CreatePlayerFrame, function(_, pf)
|
||||||
for i = 1, table.getn(usedPlayers) do
|
pf:Hide()
|
||||||
local pf = usedPlayers[i]
|
pf:ClearAllPoints()
|
||||||
pf:Hide()
|
end)
|
||||||
table.insert(freePlayers, pf)
|
|
||||||
end
|
|
||||||
usedPlayers = {}
|
|
||||||
end
|
|
||||||
|
|
||||||
local function GetPlayerFrame()
|
|
||||||
local pf = table.remove(freePlayers) or CreatePlayerFrame()
|
|
||||||
table.insert(usedPlayers, pf)
|
|
||||||
return pf
|
|
||||||
end
|
|
||||||
|
|
||||||
local function SetToggleTexture(toggle, isExpanded)
|
local function SetToggleTexture(toggle, isExpanded)
|
||||||
if isExpanded then
|
if isExpanded then
|
||||||
@@ -277,7 +260,7 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
|
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
|
||||||
f.winroll:Show()
|
f.winroll:Show()
|
||||||
f.winname:SetText(wname or UNKNOWN)
|
f.winname:SetText(wname or UNKNOWN)
|
||||||
f.winname:SetTextColor(ClassColor(wclass))
|
f.winname:SetTextColor(PFUI_CLASS_COLORS[wclass]:GetRGB())
|
||||||
f.winname:Show()
|
f.winname:Show()
|
||||||
else
|
else
|
||||||
-- nobody won: everyone passed
|
-- nobody won: everyone passed
|
||||||
@@ -298,7 +281,7 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
|
|
||||||
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||||
pf.name:SetText(name or UNKNOWN)
|
pf.name:SetText(name or UNKNOWN)
|
||||||
pf.name:SetTextColor(ClassColor(class))
|
pf.name:SetTextColor(PFUI_CLASS_COLORS[class]:GetRGB())
|
||||||
|
|
||||||
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
|
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
|
||||||
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
|
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
|
||||||
@@ -315,7 +298,7 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
|
|
||||||
function FullUpdate()
|
function FullUpdate()
|
||||||
if not pfUI.loothistory:IsShown() then return end
|
if not pfUI.loothistory:IsShown() then return end
|
||||||
RecycleAllPlayers()
|
playerPool:ReleaseAll()
|
||||||
|
|
||||||
local num = C_LootHistory.GetNumItems()
|
local num = C_LootHistory.GetNumItems()
|
||||||
local y = -2
|
local y = -2
|
||||||
@@ -333,7 +316,7 @@ pfUI:RegisterModule("loothistory", function ()
|
|||||||
for p = 1, f.numPlayers do
|
for p = 1, f.numPlayers do
|
||||||
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
||||||
if ShouldDisplayPlayer(f.isDone, roll, isMe) then
|
if ShouldDisplayPlayer(f.isDone, roll, isMe) then
|
||||||
local pf = GetPlayerFrame()
|
local pf = playerPool:Acquire()
|
||||||
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||||
pf:ClearAllPoints()
|
pf:ClearAllPoints()
|
||||||
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
|
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
|
||||||
|
|||||||
@@ -0,0 +1,128 @@
|
|||||||
|
-- Macro icon picker
|
||||||
|
-- Replaces Blizzard's MacroPopupFrame (the "name + icon" dialog opened by the
|
||||||
|
-- New / Change-Icon buttons) with a pfUI-native picker driven by
|
||||||
|
-- IconDataProviderMixin, so the full spell + item + loose icon set is
|
||||||
|
-- available instead of the stock spell-only list. Saving goes through
|
||||||
|
-- C_Macro.CreateMacro / C_Macro.EditMacro, which take the icon as a texture
|
||||||
|
-- string -- so arbitrary icons (including index-less INV_* item icons) persist
|
||||||
|
-- on both the modern (Turtle/Octo) and stock-vanilla macro UIs. The surrounding
|
||||||
|
-- MacroFrame (list + body editor) is Blizzard's, already skinned elsewhere.
|
||||||
|
pfUI:RegisterModule("macroicons", function ()
|
||||||
|
HookAddonOrVariable("Blizzard_MacroUI", function()
|
||||||
|
-- ============================================================
|
||||||
|
-- Popup frame
|
||||||
|
-- ============================================================
|
||||||
|
|
||||||
|
local picker = CreateFrame("Frame", "pfMacroIconPicker", UIParent)
|
||||||
|
picker:SetFrameStrata("DIALOG")
|
||||||
|
picker:SetSize(472, 484)
|
||||||
|
-- Starts anchored to the right of the macro panel (re-anchored at open
|
||||||
|
-- once the skin's backdrop exists); dragging pins it in place after.
|
||||||
|
picker:SetPoint("BOTTOMLEFT", MacroFrame, "BOTTOMRIGHT", 8, 0)
|
||||||
|
picker:Hide()
|
||||||
|
CreateBackdrop(picker, nil, nil, .9)
|
||||||
|
CreateBackdropShadow(picker)
|
||||||
|
picker:EnableMouse(true)
|
||||||
|
picker:SetMovable(true)
|
||||||
|
picker:RegisterForDrag("LeftButton")
|
||||||
|
picker:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||||
|
picker:SetScript("OnDragStop", function()
|
||||||
|
this:StopMovingOrSizing()
|
||||||
|
this.userMoved = true
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Spellbook seed leads the grid with class-relevant spell/talent icons.
|
||||||
|
local iconPicker = CreateIconPicker("pfMacroIcon", picker,
|
||||||
|
IconDataProviderExtraType.Spellbook, MACRO_POPUP_TEXT)
|
||||||
|
|
||||||
|
-- ============================================================
|
||||||
|
-- Open / save
|
||||||
|
-- ============================================================
|
||||||
|
|
||||||
|
-- Blizzard's popup disables these while it is open; mirror that so the
|
||||||
|
-- underlying frame can't be double-driven, then let MacroFrame_Update
|
||||||
|
-- restore the correct states on close.
|
||||||
|
local function SetMacroButtons(enabled)
|
||||||
|
local m = enabled and "Enable" or "Disable"
|
||||||
|
MacroNewButton[m](MacroNewButton)
|
||||||
|
MacroEditButton[m](MacroEditButton)
|
||||||
|
MacroDeleteButton[m](MacroDeleteButton)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function OpenMacroPopup(mode)
|
||||||
|
if mode == "edit" and MacroFrame.selectedMacro then
|
||||||
|
picker.mode = "edit"
|
||||||
|
local name, texture = GetMacroInfo(MacroFrame.selectedMacro)
|
||||||
|
picker.editbox:SetText(name or "")
|
||||||
|
iconPicker.SetIcon(texture)
|
||||||
|
else
|
||||||
|
picker.mode = "new"
|
||||||
|
picker.editbox:SetText("")
|
||||||
|
iconPicker.SetIcon(nil)
|
||||||
|
end
|
||||||
|
picker.search:SetText("")
|
||||||
|
if not picker.userMoved then
|
||||||
|
picker:ClearAllPoints()
|
||||||
|
picker:SetPoint("BOTTOMLEFT", MacroFrame.backdrop or MacroFrame, "BOTTOMRIGHT", 8, 0)
|
||||||
|
end
|
||||||
|
SetMacroButtons(false)
|
||||||
|
picker:Show()
|
||||||
|
picker.editbox:SetFocus()
|
||||||
|
iconPicker.Refresh()
|
||||||
|
end
|
||||||
|
|
||||||
|
local function SaveMacroPopup()
|
||||||
|
local text = picker.editbox:GetText()
|
||||||
|
if text == "" then return end
|
||||||
|
|
||||||
|
local icon = iconPicker.GetIcon()
|
||||||
|
if picker.mode == "edit" and MacroFrame.selectedMacro then
|
||||||
|
C_Macro.EditMacro(MacroFrame.selectedMacro, text, icon, nil)
|
||||||
|
MacroFrame_SelectMacro(MacroFrame.selectedMacro)
|
||||||
|
else
|
||||||
|
local idx = C_Macro.CreateMacro(text, icon, nil, (MacroFrame.macroBase or 0) > 0)
|
||||||
|
if idx then MacroFrame_SelectMacro(idx) end
|
||||||
|
end
|
||||||
|
picker:Hide()
|
||||||
|
end
|
||||||
|
|
||||||
|
picker:SetScript("OnHide", function() MacroFrame_Update() end)
|
||||||
|
|
||||||
|
picker.editbox:SetScript("OnEnterPressed", SaveMacroPopup)
|
||||||
|
picker.editbox:SetScript("OnEscapePressed", function() picker:Hide() end)
|
||||||
|
|
||||||
|
-- OK / Cancel
|
||||||
|
local okay = CreateFrame("Button", "pfMacroIconPickerOkay", picker, "UIPanelButtonTemplate")
|
||||||
|
okay:SetSize(80, 22)
|
||||||
|
okay:SetText(OKAY)
|
||||||
|
okay:SetScript("OnClick", SaveMacroPopup)
|
||||||
|
SkinButton(okay)
|
||||||
|
|
||||||
|
local cancel = CreateFrame("Button", "pfMacroIconPickerCancel", picker, "UIPanelButtonTemplate")
|
||||||
|
cancel:SetSize(80, 22)
|
||||||
|
cancel:SetText(CANCEL)
|
||||||
|
cancel:SetPoint("BOTTOMRIGHT", picker, "BOTTOMRIGHT", -14, 12)
|
||||||
|
cancel:SetScript("OnClick", function() picker:Hide() end)
|
||||||
|
SkinButton(cancel)
|
||||||
|
|
||||||
|
-- Okay | Cancel, both anchored to the bottom-right corner.
|
||||||
|
okay:SetPoint("BOTTOMRIGHT", cancel, "BOTTOMLEFT", -6, 0)
|
||||||
|
|
||||||
|
-- ============================================================
|
||||||
|
-- Take over the New / Change-Icon buttons; retire Blizzard's popup
|
||||||
|
-- ============================================================
|
||||||
|
|
||||||
|
MacroNewButton:SetScript("OnClick", function()
|
||||||
|
MacroFrame_SaveMacro()
|
||||||
|
OpenMacroPopup("new")
|
||||||
|
end)
|
||||||
|
|
||||||
|
MacroEditButton:SetScript("OnClick", function()
|
||||||
|
MacroFrame_SaveMacro()
|
||||||
|
OpenMacroPopup("edit")
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Closing the macro window takes the picker with it.
|
||||||
|
MacroFrame:HookScript("OnHide", function() picker:Hide() end)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
@@ -1,66 +0,0 @@
|
|||||||
pfUI:RegisterModule("macrotweak", function ()
|
|
||||||
local conflictAddons = { "Supermacro", "SuperCleveRoidMacros", "UltimaMacros" }
|
|
||||||
local disabled = false
|
|
||||||
|
|
||||||
for _, addon in pairs(conflictAddons) do
|
|
||||||
local name = addon
|
|
||||||
EventUtil.ContinueOnAddOnLoaded(name, function()
|
|
||||||
if not disabled then
|
|
||||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: " .. name .. " found, macrotweak disabled.")
|
|
||||||
end
|
|
||||||
disabled = true
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- do not write macro calls into chat input history
|
|
||||||
if ChatFrameEditBox._AddHistoryLine then
|
|
||||||
local userinput
|
|
||||||
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
|
|
||||||
ChatFrameEditBox.AddHistoryLine = function(self, text)
|
|
||||||
if disabled then return ChatFrameEditBox._AddHistoryLine(self, text) end
|
|
||||||
if not userinput and text and string.find(text, "^/run(.+)") then return end
|
|
||||||
if not userinput and string.find(text, "^/script(.+)") then return end
|
|
||||||
if not userinput and string.find(text, "^/cast(.+)") then return end
|
|
||||||
ChatFrameEditBox._AddHistoryLine(self, text)
|
|
||||||
end
|
|
||||||
|
|
||||||
local OnEnter = ChatFrameEditBox:GetScript("OnEnterPressed")
|
|
||||||
ChatFrameEditBox:SetScript("OnEnterPressed", function(a1,a2,a3,a4)
|
|
||||||
userinput = true
|
|
||||||
OnEnter(a1,a2,a3,a4)
|
|
||||||
userinput = nil
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- make sure #showtooltip inside macros won't be sent
|
|
||||||
local hookSendChatMessage = SendChatMessage
|
|
||||||
function _G.SendChatMessage(msg, ...)
|
|
||||||
if disabled then return hookSendChatMessage(msg, unpack(arg)) end
|
|
||||||
if msg and string.find(msg, "^#showtooltip ") then return end
|
|
||||||
hookSendChatMessage(msg, unpack(arg))
|
|
||||||
end
|
|
||||||
|
|
||||||
-- add /use and /equip to the macro api:
|
|
||||||
-- https://wowwiki.fandom.com/wiki/Making_a_macro
|
|
||||||
-- supported arguments:
|
|
||||||
-- /use <itemname>
|
|
||||||
-- /use <inventory slot>
|
|
||||||
-- /use <bag> <slot>
|
|
||||||
pfUI.api.RegisterSlashCommand("PFUSE", { "/equip" , "/use", "/pfequip", "/pfuse" }, function (msg)
|
|
||||||
if not msg or msg == "" then return end
|
|
||||||
local bag, slot, _
|
|
||||||
if string.find(msg, "%d+%s+%d+") then
|
|
||||||
_, _, bag, slot = string.find(msg, "(%d+)%s+(%d+)")
|
|
||||||
elseif string.find(msg, "%d+") then
|
|
||||||
_, _, slot = string.find(msg, "(%d+)")
|
|
||||||
else
|
|
||||||
bag, slot = FindItem(msg)
|
|
||||||
end
|
|
||||||
|
|
||||||
if bag and slot then
|
|
||||||
UseContainerItem(bag, slot)
|
|
||||||
elseif not bag and slot then
|
|
||||||
UseInventoryItem(slot)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
+12
-8
@@ -77,7 +77,13 @@ pfUI:RegisterModule("map", function ()
|
|||||||
if point == "TOPLEFT" and relpoint == "TOPLEFT" then
|
if point == "TOPLEFT" and relpoint == "TOPLEFT" then
|
||||||
offx = offx*oldscale/scale
|
offx = offx*oldscale/scale
|
||||||
offy = offy*oldscale/scale
|
offy = offy*oldscale/scale
|
||||||
WorldMapFrame:SetPoint(point, rel, relpoint, offx, offy)
|
-- Anchor to the parent (3-arg SetPoint) rather than re-using the frame
|
||||||
|
-- GetPoint handed back. Re-anchoring to `rel` throws
|
||||||
|
-- "<unnamed> is dependent on this" as soon as anything else has anchored
|
||||||
|
-- itself to WorldMapFrame, which aborts the whole zoom handler. The
|
||||||
|
-- parent-relative form is also what LoadMovable/SaveMovable already
|
||||||
|
-- assume: SaveMovable stores only xpos/ypos, with no relative frame.
|
||||||
|
WorldMapFrame:SetPoint(point, offx, offy)
|
||||||
end
|
end
|
||||||
|
|
||||||
WorldMapFrame:SetScale(scale)
|
WorldMapFrame:SetScale(scale)
|
||||||
@@ -103,8 +109,8 @@ pfUI:RegisterModule("map", function ()
|
|||||||
|
|
||||||
WorldMapFrame:ClearAllPoints()
|
WorldMapFrame:ClearAllPoints()
|
||||||
WorldMapFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
|
WorldMapFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
|
||||||
WorldMapFrame:SetWidth(WorldMapButton:GetWidth() + 15)
|
local wmWidth, wmHeight = WorldMapButton:GetSize()
|
||||||
WorldMapFrame:SetHeight(WorldMapButton:GetHeight() + 55)
|
WorldMapFrame:SetSize(wmWidth + 15, wmHeight + 55)
|
||||||
LoadMovable(WorldMapFrame)
|
LoadMovable(WorldMapFrame)
|
||||||
|
|
||||||
-- skin
|
-- skin
|
||||||
@@ -126,8 +132,7 @@ pfUI:RegisterModule("map", function ()
|
|||||||
btn:SetHighlightTexture("")
|
btn:SetHighlightTexture("")
|
||||||
btn.text = _G["pfUI_map_autozoneswitchText"]
|
btn.text = _G["pfUI_map_autozoneswitchText"]
|
||||||
CreateBackdrop(btn, nil, true)
|
CreateBackdrop(btn, nil, true)
|
||||||
btn:SetWidth(14)
|
btn:SetSize(14, 14)
|
||||||
btn:SetHeight(14)
|
|
||||||
btn:SetPoint("RIGHT", WorldMapContinentDropDown, "LEFT", -8, 2)
|
btn:SetPoint("RIGHT", WorldMapContinentDropDown, "LEFT", -8, 2)
|
||||||
btn.text:ClearAllPoints()
|
btn.text:ClearAllPoints()
|
||||||
btn.text:SetPoint("RIGHT", btn, "LEFT", -4, 1)
|
btn.text:SetPoint("RIGHT", btn, "LEFT", -4, 1)
|
||||||
@@ -165,8 +170,7 @@ pfUI:RegisterModule("map", function ()
|
|||||||
WorldMapButton.coords.text:SetJustifyH("RIGHT")
|
WorldMapButton.coords.text:SetJustifyH("RIGHT")
|
||||||
|
|
||||||
WorldMapButton.coords:SetScript("OnUpdate", function()
|
WorldMapButton.coords:SetScript("OnUpdate", function()
|
||||||
local width = WorldMapButton:GetWidth()
|
local width, height = WorldMapButton:GetSize()
|
||||||
local height = WorldMapButton:GetHeight()
|
|
||||||
local mx, my = WorldMapButton:GetCenter()
|
local mx, my = WorldMapButton:GetCenter()
|
||||||
local scale = WorldMapButton:GetEffectiveScale()
|
local scale = WorldMapButton:GetEffectiveScale()
|
||||||
local x, y = GetCursorPosition()
|
local x, y = GetCursorPosition()
|
||||||
@@ -177,7 +181,7 @@ pfUI:RegisterModule("map", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if mx and my and MouseIsOver(WorldMapButton) then
|
if mx and my and MouseIsOver(WorldMapButton) then
|
||||||
WorldMapButton.coords.text:SetText(string.format('%.1f / %.1f', mx, my))
|
WorldMapButton.coords.text:SetFormattedText('%.1f / %.1f', mx, my)
|
||||||
else
|
else
|
||||||
WorldMapButton.coords.text:SetText("")
|
WorldMapButton.coords.text:SetText("")
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -85,7 +85,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function ColorizeName(frame)
|
local function ColorizeName(frame)
|
||||||
local _, class = UnitClass(frame.unit)
|
local class = UnitClassBase(frame.unit)
|
||||||
local color = PFUI_CLASS_COLORS[class]
|
local color = PFUI_CLASS_COLORS[class]
|
||||||
frame.name = frame.name or UnitName(frame.unit)
|
frame.name = frame.name or UnitName(frame.unit)
|
||||||
frame.name = '|c'..color.colorStr..frame.name..'|r'
|
frame.name = '|c'..color.colorStr..frame.name..'|r'
|
||||||
|
|||||||
+46
-47
@@ -30,20 +30,14 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
pfUI.mapreveal:UpdateConfig()
|
pfUI.mapreveal:UpdateConfig()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local explores = {}
|
|
||||||
local explorecaches = {}
|
local explorecaches = {}
|
||||||
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
|
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
|
||||||
|
|
||||||
-- Own texture pool - separate from Blizzard's WorldMapOverlay textures
|
-- Own texture pool - separate from Blizzard's WorldMapOverlay textures
|
||||||
local pfOverlays = {}
|
local overlayPool = CreateTexturePool(WorldMapDetailFrame, "BORDER", nil, nil, function(_, tex)
|
||||||
local pfOverlayMax = 0
|
tex:Hide()
|
||||||
|
tex:ClearAllPoints()
|
||||||
local function pfGetOverlay(idx)
|
end)
|
||||||
if not pfOverlays[idx] then
|
|
||||||
pfOverlays[idx] = WorldMapDetailFrame:CreateTexture("pfReveal"..idx, "BORDER")
|
|
||||||
end
|
|
||||||
return pfOverlays[idx]
|
|
||||||
end
|
|
||||||
|
|
||||||
local exploreEnter = function()
|
local exploreEnter = function()
|
||||||
WorldMapTooltip:ClearLines()
|
WorldMapTooltip:ClearLines()
|
||||||
@@ -52,31 +46,55 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
WorldMapTooltip:AddLine(this.name, 1, 1, 1)
|
WorldMapTooltip:AddLine(this.name, 1, 1, 1)
|
||||||
WorldMapTooltip:Show()
|
WorldMapTooltip:Show()
|
||||||
|
|
||||||
if not explorecaches[this.name] then return end
|
if not explorecaches[this.area] then return end
|
||||||
if C.appearance.worldmap.mapreveal == "0" then return end
|
if C.appearance.worldmap.mapreveal == "0" then return end
|
||||||
for texture in pairs(explorecaches[this.name]) do
|
for texture in pairs(explorecaches[this.area]) do
|
||||||
texture:SetVertexColor(1,1,1,1)
|
texture:SetVertexColor(1,1,1,1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local exploreLeave = function()
|
local exploreLeave = function()
|
||||||
WorldMapTooltip:Hide()
|
WorldMapTooltip:Hide()
|
||||||
if not explorecaches[this.name] then return end
|
if not explorecaches[this.area] then return end
|
||||||
if C.appearance.worldmap.mapreveal == "0" then return end
|
if C.appearance.worldmap.mapreveal == "0" then return end
|
||||||
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
||||||
for texture in pairs(explorecaches[this.name]) do
|
for texture in pairs(explorecaches[this.area]) do
|
||||||
texture:SetVertexColor(r,g,b,a)
|
texture:SetVertexColor(r,g,b,a)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Magnifying-glass icons for unexplored overlays. Everything constant lives
|
||||||
|
-- in the creator; the update only anchors and labels what it acquires -- and
|
||||||
|
-- it only acquires the ones it is going to show, where the old table grew an
|
||||||
|
-- icon for every overlay in the zone and hid most of them again.
|
||||||
|
local function CreateExplore()
|
||||||
|
local explore = CreateFrame("Frame", nil, WorldMapDetailFrame)
|
||||||
|
explore:SetSize(16, 16)
|
||||||
|
explore:SetScript("OnEnter", exploreEnter)
|
||||||
|
explore:SetScript("OnLeave", exploreLeave)
|
||||||
|
explore:EnableMouse(true)
|
||||||
|
explore:SetFrameLevel(255)
|
||||||
|
|
||||||
|
explore.tex = explore:CreateTexture(nil, "OVERLAY")
|
||||||
|
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
|
||||||
|
explore.tex:SetBlendMode("ADD")
|
||||||
|
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
||||||
|
explore.tex:SetAllPoints()
|
||||||
|
|
||||||
|
return explore
|
||||||
|
end
|
||||||
|
|
||||||
|
local explorePool = CreateObjectPool(CreateExplore, function(_, explore)
|
||||||
|
explore:Hide()
|
||||||
|
explore:ClearAllPoints()
|
||||||
|
end)
|
||||||
|
|
||||||
local function pfWorldMapFrame_Update()
|
local function pfWorldMapFrame_Update()
|
||||||
-- clear stale caches
|
-- clear stale caches
|
||||||
for k in pairs(explorecaches) do explorecaches[k] = nil end
|
for k in pairs(explorecaches) do explorecaches[k] = nil end
|
||||||
|
|
||||||
-- hide all our textures from last frame
|
-- hide all our textures from last frame
|
||||||
for i = 1, pfOverlayMax do
|
overlayPool:ReleaseAll()
|
||||||
pfOverlays[i]:Hide()
|
|
||||||
end
|
|
||||||
|
|
||||||
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
||||||
local mapFileName = GetMapInfo()
|
local mapFileName = GetMapInfo()
|
||||||
@@ -94,14 +112,13 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
local zoneKnown = alreadyknown[mapFileName]
|
local zoneKnown = alreadyknown[mapFileName]
|
||||||
|
|
||||||
-- hide explore icons
|
-- hide explore icons
|
||||||
for _, frame in pairs(explores) do frame:Hide() end
|
explorePool:ReleaseAll()
|
||||||
|
|
||||||
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
|
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
|
||||||
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
|
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
|
||||||
local zoneData = C_Map.GetMapOverlays() or {}
|
local zoneData = C_Map.GetMapOverlays() or {}
|
||||||
local textureCount = 0
|
|
||||||
|
|
||||||
for i, overlay in ipairs(zoneData) do
|
for _, overlay in ipairs(zoneData) do
|
||||||
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
|
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
|
||||||
local textureName = overlay.texturePath -- full engine path (for SetTexture)
|
local textureName = overlay.texturePath -- full engine path (for SetTexture)
|
||||||
local textureWidth = overlay.textureWidth
|
local textureWidth = overlay.textureWidth
|
||||||
@@ -109,29 +126,15 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
local offsetX = overlay.offsetX
|
local offsetX = overlay.offsetX
|
||||||
local offsetY = overlay.offsetY
|
local offsetY = overlay.offsetY
|
||||||
|
|
||||||
-- explore magnifying glass icon
|
-- explore magnifying glass icon. `alreadyknown` stores the FULL paths
|
||||||
explores[i] = explores[i] or CreateFrame("Frame", nil, WorldMapDetailFrame)
|
-- GetMapOverlayInfo returns, so compare with the full path, not the bare
|
||||||
local explore = explores[i]
|
-- name.
|
||||||
explore:SetWidth(16)
|
|
||||||
explore:SetHeight(16)
|
|
||||||
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
|
|
||||||
explore:SetScript("OnEnter", exploreEnter)
|
|
||||||
explore:SetScript("OnLeave", exploreLeave)
|
|
||||||
explore:EnableMouse(true)
|
|
||||||
explore:SetFrameLevel(255)
|
|
||||||
explore.name = mapFileName .. " (" .. name .. ")"
|
|
||||||
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
|
|
||||||
explore.tex:SetBlendMode("ADD")
|
|
||||||
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
|
||||||
explore.tex:SetAllPoints()
|
|
||||||
|
|
||||||
-- `alreadyknown` stores the FULL paths GetMapOverlayInfo returns,
|
|
||||||
-- so compare with the full path, not the bare name.
|
|
||||||
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
|
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
|
||||||
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
|
local explore = explorePool:Acquire()
|
||||||
|
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
|
||||||
|
explore.name = mapFileName .. " (" .. name .. ")"
|
||||||
|
explore.area = name -- cache key: explorecaches is keyed by the plain area name
|
||||||
explore:Show()
|
explore:Show()
|
||||||
else
|
|
||||||
explore:Hide()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- render overlay texture tiles on BORDER draw layer
|
-- render overlay texture tiles on BORDER draw layer
|
||||||
@@ -146,11 +149,9 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
|
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
|
||||||
if C.appearance.worldmap.mapreveal == "1" then
|
if C.appearance.worldmap.mapreveal == "1" then
|
||||||
for _, tile in ipairs(overlay.tiles) do
|
for _, tile in ipairs(overlay.tiles) do
|
||||||
textureCount = textureCount + 1
|
local tex = overlayPool:Acquire()
|
||||||
local tex = pfGetOverlay(textureCount)
|
|
||||||
|
|
||||||
tex:SetWidth(tile.width)
|
tex:SetSize(tile.width, tile.height)
|
||||||
tex:SetHeight(tile.height)
|
|
||||||
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
|
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
|
||||||
tex:ClearAllPoints()
|
tex:ClearAllPoints()
|
||||||
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
|
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
|
||||||
@@ -164,8 +165,6 @@ pfUI:RegisterModule("mapreveal", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
pfOverlayMax = math.max(pfOverlayMax, textureCount)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- hook WorldMapFrame_Update
|
-- hook WorldMapFrame_Update
|
||||||
|
|||||||
+85
-70
@@ -1,57 +1,30 @@
|
|||||||
pfUI:RegisterModule("marktracking", function ()
|
pfUI:RegisterModule("marktracking", function ()
|
||||||
-- Requires mark1-mark8 unit tokens (Turtle WoW / Nampower)
|
|
||||||
if not UnitExists("mark1") and not UnitExists("mark8") then
|
|
||||||
if not pcall(function() UnitExists("mark1") end) then return end
|
|
||||||
end
|
|
||||||
|
|
||||||
local rawborder, border = GetBorderSize()
|
local rawborder, border = GetBorderSize()
|
||||||
|
|
||||||
-- Parse color strings "r,g,b,a" into components
|
|
||||||
local function ParseColor(str, dr, dg, db, da)
|
|
||||||
if not str or str == "" then return dr, dg, db, da end
|
|
||||||
local _, _, r, g, b, a = string.find(str, "([%d%.]+),([%d%.]+),([%d%.]+),([%d%.]+)")
|
|
||||||
if r then
|
|
||||||
return tonumber(r) or dr, tonumber(g) or dg, tonumber(b) or db, tonumber(a) or da
|
|
||||||
end
|
|
||||||
return dr, dg, db, da
|
|
||||||
end
|
|
||||||
|
|
||||||
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
|
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
|
||||||
local markerTokens = {}
|
local markerTokens = {} -- [i] = "markN"
|
||||||
for i = 1, 8 do markerTokens[i] = "mark" .. i end
|
local markerIndex = {} -- ["markN"] = i, for the event handler's arg1
|
||||||
|
|
||||||
-- Default colors per marker
|
|
||||||
local defaultColors = {
|
|
||||||
[1] = { 1.0, 0.9, 0.0, 1 }, -- star: yellow
|
|
||||||
[2] = { 1.0, 0.5, 0.0, 1 }, -- circle: orange
|
|
||||||
[3] = { 0.8, 0.0, 0.8, 1 }, -- diamond: purple
|
|
||||||
[4] = { 0.0, 0.8, 0.0, 1 }, -- triangle: green
|
|
||||||
[5] = { 0.7, 0.7, 0.7, 1 }, -- moon: silver
|
|
||||||
[6] = { 0.0, 0.4, 0.9, 1 }, -- square: blue
|
|
||||||
[7] = { 0.9, 0.0, 0.0, 1 }, -- cross: red
|
|
||||||
[8] = { 1.0, 1.0, 1.0, 1 }, -- skull: white
|
|
||||||
}
|
|
||||||
|
|
||||||
local markerConfigKeys = {
|
local markerConfigKeys = {
|
||||||
[1] = "raidmarkercolor_star",
|
"raidmarkercolor_star",
|
||||||
[2] = "raidmarkercolor_circle",
|
"raidmarkercolor_circle",
|
||||||
[3] = "raidmarkercolor_diamond",
|
"raidmarkercolor_diamond",
|
||||||
[4] = "raidmarkercolor_triangle",
|
"raidmarkercolor_triangle",
|
||||||
[5] = "raidmarkercolor_moon",
|
"raidmarkercolor_moon",
|
||||||
[6] = "raidmarkercolor_square",
|
"raidmarkercolor_square",
|
||||||
[7] = "raidmarkercolor_cross",
|
"raidmarkercolor_cross",
|
||||||
[8] = "raidmarkercolor_skull",
|
"raidmarkercolor_skull",
|
||||||
}
|
}
|
||||||
|
|
||||||
local markerColors = {}
|
local markerColors = {}
|
||||||
for i = 1, 8 do
|
for i, markKey in ipairs(markerConfigKeys) do
|
||||||
local d = defaultColors[i]
|
markerTokens[i] = "mark" .. i
|
||||||
local r, g, b, a = ParseColor(C.unitframes[markerConfigKeys[i]], d[1], d[2], d[3], d[4])
|
markerIndex[markerTokens[i]] = i
|
||||||
markerColors[i] = { r, g, b, a }
|
local r, g, b, a = GetStringColor(C.unitframes[markKey])
|
||||||
|
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
|
||||||
end
|
end
|
||||||
|
|
||||||
local FALLBACK_INTERVAL = 1.0 -- safety net for units that come into range after marker was set
|
local FALLBACK_INTERVAL = 1.0 -- safety net for units that come into range after marker was set
|
||||||
local elapsed = 0
|
|
||||||
local isUnlocked = false
|
local isUnlocked = false
|
||||||
local ROW_HEIGHT = tonumber(C.unitframes.raidmarkerheight) or 14
|
local ROW_HEIGHT = tonumber(C.unitframes.raidmarkerheight) or 14
|
||||||
local BAR_WIDTH = tonumber(C.unitframes.raidmarkerwidth) or 80
|
local BAR_WIDTH = tonumber(C.unitframes.raidmarkerwidth) or 80
|
||||||
@@ -98,8 +71,7 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
|||||||
else
|
else
|
||||||
pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0)
|
pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0)
|
||||||
end
|
end
|
||||||
pfUI.marktracking:SetWidth(TOTAL_ROW_WIDTH)
|
pfUI.marktracking:SetSize(TOTAL_ROW_WIDTH, 8 * (ROW_HEIGHT + 1) + border * 2 - 1)
|
||||||
pfUI.marktracking:SetHeight(8 * (ROW_HEIGHT + 1) + border * 2 - 1)
|
|
||||||
pfUI.marktracking:Hide()
|
pfUI.marktracking:Hide()
|
||||||
|
|
||||||
CreateBackdrop(pfUI.marktracking)
|
CreateBackdrop(pfUI.marktracking)
|
||||||
@@ -125,19 +97,16 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
|||||||
local i = markerOrder[idx]
|
local i = markerOrder[idx]
|
||||||
|
|
||||||
local row = CreateFrame("Button", nil, pfUI.marktracking)
|
local row = CreateFrame("Button", nil, pfUI.marktracking)
|
||||||
row:SetWidth(TOTAL_ROW_WIDTH)
|
row:SetSize(TOTAL_ROW_WIDTH, ROW_HEIGHT)
|
||||||
row:SetHeight(ROW_HEIGHT)
|
|
||||||
row:Hide()
|
row:Hide()
|
||||||
|
|
||||||
row:RegisterForClicks("LeftButtonUp")
|
row:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||||||
row:SetScript("OnClick", function()
|
row:SetAttribute("type1", "target")
|
||||||
TargetUnit(markerTokens[this.markerIndex])
|
row:SetAttribute("type2", "menu")
|
||||||
end)
|
|
||||||
|
|
||||||
-- raid icon
|
-- raid icon
|
||||||
row.icon = row:CreateTexture(nil, "ARTWORK")
|
row.icon = row:CreateTexture(nil, "ARTWORK")
|
||||||
row.icon:SetWidth(ROW_HEIGHT)
|
row.icon:SetSize(ROW_HEIGHT, ROW_HEIGHT)
|
||||||
row.icon:SetHeight(ROW_HEIGHT)
|
|
||||||
row.icon:SetPoint("LEFT", row, "LEFT", 1, 0)
|
row.icon:SetPoint("LEFT", row, "LEFT", 1, 0)
|
||||||
local markTex = C.unitframes.blizzard_raidicons == "1" and "Interface\\TargetingFrame\\UI-RaidTargetingIcons" or pfUI.media["img:raidicons"]
|
local markTex = C.unitframes.blizzard_raidicons == "1" and "Interface\\TargetingFrame\\UI-RaidTargetingIcons" or pfUI.media["img:raidicons"]
|
||||||
row.icon:SetTexture(markTex)
|
row.icon:SetTexture(markTex)
|
||||||
@@ -145,8 +114,7 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
|||||||
|
|
||||||
-- portrait (right side)
|
-- portrait (right side)
|
||||||
row.portrait = row:CreateTexture(nil, "ARTWORK")
|
row.portrait = row:CreateTexture(nil, "ARTWORK")
|
||||||
row.portrait:SetWidth(PORTRAIT_SIZE)
|
row.portrait:SetSize(PORTRAIT_SIZE, PORTRAIT_SIZE)
|
||||||
row.portrait:SetHeight(PORTRAIT_SIZE)
|
|
||||||
row.portrait:SetPoint("RIGHT", row, "RIGHT", -1, 0)
|
row.portrait:SetPoint("RIGHT", row, "RIGHT", -1, 0)
|
||||||
row.portrait:SetTexCoord(.1, .9, .1, .9)
|
row.portrait:SetTexCoord(.1, .9, .1, .9)
|
||||||
if not rm_showportrait then row.portrait:Hide() end
|
if not rm_showportrait then row.portrait:Hide() end
|
||||||
@@ -204,8 +172,8 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
|||||||
local token = markerTokens[i]
|
local token = markerTokens[i]
|
||||||
|
|
||||||
if UnitExists(token) and not UnitIsDead(token) then
|
if UnitExists(token) and not UnitIsDead(token) then
|
||||||
local hp = UnitHealth(token)
|
local hp, maxhp = UnitHealth(token), UnitHealthMax(token)
|
||||||
local maxhp = UnitHealthMax(token)
|
row:SetAttribute('unit', token)
|
||||||
|
|
||||||
if hp and maxhp and maxhp > 0 and hp > 0 then
|
if hp and maxhp and maxhp > 0 and hp > 0 then
|
||||||
local pct = hp / maxhp
|
local pct = hp / maxhp
|
||||||
@@ -267,6 +235,27 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Fast per-row refresh for a single mark's UNIT_HEALTH/UNIT_MAXHEALTH: moves
|
||||||
|
-- just the bar + hp text. If the mark's visibility flips (comes into range,
|
||||||
|
-- dies, hp crosses 0) the visible rows re-pack, so hand off to UpdateDisplay.
|
||||||
|
local function UpdateRow(i)
|
||||||
|
if isUnlocked then return end
|
||||||
|
local row = pfUI.marktracking.rows[i]
|
||||||
|
if not row then return end
|
||||||
|
local token = markerTokens[i]
|
||||||
|
local hp, maxhp = UnitHealth(token), UnitHealthMax(token)
|
||||||
|
local shouldShow = UnitExists(token) and not UnitIsDead(token)
|
||||||
|
and hp and maxhp and maxhp > 0 and hp > 0 and true or false
|
||||||
|
if shouldShow ~= (row:IsShown() and true or false) then
|
||||||
|
UpdateDisplay()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not shouldShow then return end
|
||||||
|
local pct = hp / maxhp
|
||||||
|
row.health:SetValue(pct)
|
||||||
|
if rm_showpct then row.hptext:SetText(math.ceil(pct * 100) .. "%") end
|
||||||
|
end
|
||||||
|
|
||||||
-- Unlock mode: show fixed 1-row placeholder so positioning works correctly
|
-- Unlock mode: show fixed 1-row placeholder so positioning works correctly
|
||||||
if pfUI.unlock then
|
if pfUI.unlock then
|
||||||
local origShow = pfUI.unlock:GetScript("OnShow")
|
local origShow = pfUI.unlock:GetScript("OnShow")
|
||||||
@@ -292,24 +281,50 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
|||||||
-- Event-driven scanner frame
|
-- Event-driven scanner frame
|
||||||
local scanner = CreateFrame("Frame")
|
local scanner = CreateFrame("Frame")
|
||||||
|
|
||||||
-- RAID_TARGET_UPDATE: fires when a raid marker is set/cleared
|
-- Fallback poll: catches units that come into range AFTER a marker was set
|
||||||
-- PLAYER_ENTERING_WORLD: fires on login, reload, and zone transitions
|
-- (no event fires for that case, so we need this safety net). UpdateDisplay
|
||||||
-- UNIT_HEALTH/UNIT_MAXHEALTH: fires on HP changes for real-time bar updates
|
-- is a full eight-row rebuild, so it exists only while grouped -- raid markers
|
||||||
|
-- are a group feature and there is nothing to discover alone. The group events
|
||||||
|
-- below start and cancel it, so outside a group there is no timer queued at
|
||||||
|
-- all rather than one waking every second to return early.
|
||||||
|
--
|
||||||
|
-- Deliberately NOT keyed on a mark being visible: a marker set on a unit that
|
||||||
|
-- is out of range shows no row, and that is exactly what this poll catches.
|
||||||
|
local poll
|
||||||
|
local function UpdatePoll()
|
||||||
|
local grouped = IsInGroup()
|
||||||
|
if grouped and not poll then
|
||||||
|
poll = C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
|
||||||
|
elseif not grouped and poll then
|
||||||
|
poll:Cancel()
|
||||||
|
poll = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
|
||||||
|
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
|
||||||
|
-- PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE: joined or left a group -> the rows
|
||||||
|
-- can change, and the fallback poll starts or stops with it
|
||||||
|
-- UNIT_HEALTH/UNIT_MAXHEALTH: filtered to the eight mark tokens, so arg1 is
|
||||||
|
-- always "markN" and we refresh just that row (UpdateRow) instead of
|
||||||
|
-- rescanning all eight.
|
||||||
scanner:RegisterEvent("RAID_TARGET_UPDATE")
|
scanner:RegisterEvent("RAID_TARGET_UPDATE")
|
||||||
scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
|
scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
scanner:RegisterEvent("UNIT_HEALTH")
|
scanner:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||||
scanner:RegisterEvent("UNIT_MAXHEALTH")
|
scanner:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||||
|
scanner:RegisterUnitEvent("UNIT_HEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
|
||||||
|
scanner:RegisterUnitEvent("UNIT_MAXHEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
|
||||||
|
|
||||||
scanner:SetScript("OnEvent", function()
|
scanner:SetScript("OnEvent", function()
|
||||||
UpdateDisplay()
|
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
|
||||||
end)
|
-- arg1 is one of the eight tokens we registered for, so this is a lookup
|
||||||
|
-- rather than a parse -- string.match would allocate a capture and
|
||||||
-- Fallback poll at 1s: catches units that come into range AFTER a marker was set
|
-- tonumber would parse it, on every health tick of every marked unit.
|
||||||
-- (no event fires for that case, so we need this safety net)
|
local i = arg1 and markerIndex[arg1]
|
||||||
scanner:SetScript("OnUpdate", function()
|
if i then UpdateRow(i) end
|
||||||
elapsed = elapsed + arg1
|
return
|
||||||
if elapsed < FALLBACK_INTERVAL then return end
|
end
|
||||||
elapsed = 0
|
if event ~= "RAID_TARGET_UPDATE" then UpdatePoll() end
|
||||||
UpdateDisplay()
|
UpdateDisplay()
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
+8
-10
@@ -131,18 +131,16 @@ pfUI:RegisterModule("minimap", function ()
|
|||||||
|
|
||||||
-- Create coordinates text frame with location configurable
|
-- Create coordinates text frame with location configurable
|
||||||
pfUI.minimapCoordinates = CreateFrame("Frame", "pfMinimapCoord", pfUI.minimap)
|
pfUI.minimapCoordinates = CreateFrame("Frame", "pfMinimapCoord", pfUI.minimap)
|
||||||
pfUI.minimapCoordinates:SetScript("OnUpdate", function()
|
-- Update coords every 0.1 seconds
|
||||||
-- Throttle to update coords every 0.1 seconds
|
C_Timer.NewTicker(0.1, function()
|
||||||
if ( this.tick or 0) > GetTime() then return end
|
|
||||||
this.tick = GetTime() + .1
|
|
||||||
|
|
||||||
if C.appearance.minimap.coordstext == "off" then return end
|
if C.appearance.minimap.coordstext == "off" then return end
|
||||||
|
|
||||||
this.posX, this.posY = GetPlayerMapPosition("player")
|
local coord = pfUI.minimapCoordinates
|
||||||
if this.posX ~= 0 and this.posY ~= 0 then
|
coord.posX, coord.posY = GetPlayerMapPosition("player")
|
||||||
this.text:SetText(string.format("%.1f, %.1f", round(this.posX * 100, 1), round(this.posY * 100, 1)))
|
if coord.posX ~= 0 and coord.posY ~= 0 then
|
||||||
|
coord.text:SetFormattedText("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1))
|
||||||
else
|
else
|
||||||
this.text:SetText("|cffffaaaaN/A")
|
coord.text:SetText("|cffffaaaaN/A")
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -227,7 +225,7 @@ pfUI:RegisterModule("minimap", function ()
|
|||||||
pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap)
|
pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap)
|
||||||
pfUI.minimap.pvpicon:Hide()
|
pfUI.minimap.pvpicon:Hide()
|
||||||
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
|
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
|
||||||
pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION")
|
pfUI.minimap.pvpicon:RegisterUnitEvent("UNIT_FACTION", "player")
|
||||||
pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
|
pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
|
||||||
pfUI.minimap.pvpicon:SetSize(16, 16)
|
pfUI.minimap.pvpicon:SetSize(16, 16)
|
||||||
pfUI.minimap.pvpicon:SetAlpha(.5)
|
pfUI.minimap.pvpicon:SetAlpha(.5)
|
||||||
|
|||||||
+321
-211
@@ -4,12 +4,8 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
|
|
||||||
-- Local function references for performance
|
-- Local function references for performance
|
||||||
local GetTime = GetTime
|
local GetTime = GetTime
|
||||||
local UnitExists = UnitExists
|
|
||||||
local UnitName = UnitName
|
local UnitName = UnitName
|
||||||
local UnitClass = UnitClass
|
|
||||||
local UnitLevel = UnitLevel
|
|
||||||
local UnitIsPlayer = UnitIsPlayer
|
local UnitIsPlayer = UnitIsPlayer
|
||||||
local UnitIsDead = UnitIsDead
|
|
||||||
local UnitAffectingCombat = UnitAffectingCombat
|
local UnitAffectingCombat = UnitAffectingCombat
|
||||||
local UnitIsUnit = UnitIsUnit
|
local UnitIsUnit = UnitIsUnit
|
||||||
local UnitCanAssist = UnitCanAssist
|
local UnitCanAssist = UnitCanAssist
|
||||||
@@ -56,24 +52,29 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
local savedHostileState = nil
|
local savedHostileState = nil
|
||||||
local savedFriendlyState = nil
|
local savedFriendlyState = nil
|
||||||
local inFriendlyZone = false
|
local inFriendlyZone = false
|
||||||
|
local myGuild = nil
|
||||||
local platecount = 0
|
local platecount = 0
|
||||||
local registry = {}
|
local registry = {}
|
||||||
|
-- Subset of registry that currently has a unit assigned (between
|
||||||
|
-- NAME_PLATE_UNIT_ADDED and _REMOVED). The central loop iterates this instead
|
||||||
|
-- of the full pool so hidden pool slots aren't touched every tick.
|
||||||
|
local visiblePlates = {}
|
||||||
|
|
||||||
local raidGuidCache = {} -- guid -> name (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
|
local raidGuidCache = {} -- guid -> name (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
|
||||||
|
|
||||||
-- Per-GUID cast state, populated by nampower's SPELL_START_OTHER events and
|
-- Per-GUID cast state, populated from ClassicAPI's UNIT_SPELLCAST_* events
|
||||||
-- cleared on SPELL_FAILED_OTHER / plate removal / expiry. This replaces the
|
-- (which now fire for nameplate tokens) and cleared on STOP / plate removal /
|
||||||
-- old per-tick C_Spell poll on every visible plate: cast detection is now
|
-- expiry. This replaces the old per-tick C_Spell poll on every visible plate:
|
||||||
-- event driven, and GetCastInfo just reads this cache.
|
-- cast detection is event driven, and GetCastInfo just reads this cache.
|
||||||
local castState = {}
|
local castState = {}
|
||||||
-- guid -> nameplate, maintained on NAME_PLATE_UNIT_ADDED/_REMOVED so a cast
|
-- guid -> nameplate, maintained on NAME_PLATE_UNIT_ADDED/_REMOVED so a cast
|
||||||
-- event can find its plate in O(1) and only cache casts we actually show.
|
-- event can find its plate in O(1) and only cache casts we actually show.
|
||||||
local plateByGuid = {}
|
local plateByGuid = {}
|
||||||
local targetPlateGuid = nil
|
|
||||||
|
|
||||||
-- One-shot C_Spell poll. Only used to seed a plate that spawns while its
|
-- One-shot C_Spell poll. Builds the cast struct for a UNIT_SPELLCAST_* event
|
||||||
-- unit is already mid-cast (its SPELL_START_OTHER fired before the plate
|
-- (the payload carries no timing) and seeds a plate that spawns while its unit
|
||||||
-- existed). Never called per frame.
|
-- is already mid-cast (its START fired before the plate existed). Picks cast
|
||||||
|
-- vs channel itself. Never called per frame.
|
||||||
local function PollCastInfo(unit)
|
local function PollCastInfo(unit)
|
||||||
if not unit then return nil end
|
if not unit then return nil end
|
||||||
local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit)
|
local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit)
|
||||||
@@ -112,8 +113,9 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
|
-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
|
||||||
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
|
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
|
||||||
for i = 1, 16 do debuffDisplayBuf[i] = {} end
|
for i = 1, 16 do debuffDisplayBuf[i] = {} end
|
||||||
|
local auraSlots = {} -- reusable GetAuraSlots buffer for the per-plate aura scan
|
||||||
local threatMemory = {} -- guid -> true if mob had player targeted
|
local threatMemory = {} -- guid -> true if mob had player targeted
|
||||||
local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
|
-- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
|
||||||
|
|
||||||
-- PERF: visiblePlateCount maintained event-driven (NAME_PLATE_UNIT_ADDED/_REMOVED)
|
-- PERF: visiblePlateCount maintained event-driven (NAME_PLATE_UNIT_ADDED/_REMOVED)
|
||||||
local visiblePlateCount = 0
|
local visiblePlateCount = 0
|
||||||
@@ -157,6 +159,24 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
|
cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
|
||||||
cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
|
cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
|
||||||
|
|
||||||
|
-- Throttle delays, resolved once instead of per plate per tick.
|
||||||
|
-- libthrottle:Get walks the saved-variable table, a defaults fallback and a
|
||||||
|
-- preset table, and can build a "<category>_custom" key -- the per-plate
|
||||||
|
-- OnUpdate was calling it one or two times for every visible plate, a
|
||||||
|
-- hundred times a second, just to decide it had nothing to do.
|
||||||
|
--
|
||||||
|
-- cfg.throttle_min is the floor across all four. No plate can ever be due
|
||||||
|
-- sooner than that, so the update can bail on it before working out which
|
||||||
|
-- category it actually belongs to.
|
||||||
|
cfg.throttle_target = pfUI.throttle:Get("nameplates_target")
|
||||||
|
cfg.throttle_mass = pfUI.throttle:Get("nameplates_mass")
|
||||||
|
cfg.throttle_normal = pfUI.throttle:Get("nameplates")
|
||||||
|
cfg.throttle_castbar = pfUI.throttle:Get("nameplates_castbar")
|
||||||
|
cfg.throttle_min = cfg.throttle_target
|
||||||
|
if cfg.throttle_mass < cfg.throttle_min then cfg.throttle_min = cfg.throttle_mass end
|
||||||
|
if cfg.throttle_normal < cfg.throttle_min then cfg.throttle_min = cfg.throttle_normal end
|
||||||
|
if cfg.throttle_castbar < cfg.throttle_min then cfg.throttle_min = cfg.throttle_castbar end
|
||||||
|
|
||||||
-- Rebuild offtanks lookup table
|
-- Rebuild offtanks lookup table
|
||||||
offtanks = {}
|
offtanks = {}
|
||||||
for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
|
for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
|
||||||
@@ -177,7 +197,6 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
-- ============================================================================
|
-- ============================================================================
|
||||||
local frameState = {
|
local frameState = {
|
||||||
now = 0,
|
now = 0,
|
||||||
hasTarget = false,
|
|
||||||
targetGuid = nil,
|
targetGuid = nil,
|
||||||
mouseoverGuid = nil,
|
mouseoverGuid = nil,
|
||||||
}
|
}
|
||||||
@@ -280,15 +299,40 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function TotemPlate(name)
|
-- Numeric CreatureType.dbc id for the plate's unit (8 = Critter, 11 = Totem).
|
||||||
if C.nameplates.totemicons == "1" then
|
-- It's fixed per unit, so cache it and reset on plate reuse. nil while the GUID
|
||||||
for totem, icon in pairs(L["totems"]) do
|
-- can't resolve yet (incl. the no-SuperWoW case, where cachedGuid is empty).
|
||||||
if string.find(name, totem) then return icon end
|
-- Locale-proof and covers custom units for free -- no name tables needed.
|
||||||
end
|
local function CreatureType(plate)
|
||||||
|
local guid = plate.cachedGuid
|
||||||
|
if not guid or guid == "" then return nil end
|
||||||
|
if not plate.creatureType then
|
||||||
|
plate.creatureType = UnitCreatureTypeID(guid) -- nil retries next call
|
||||||
end
|
end
|
||||||
|
return plate.creatureType
|
||||||
end
|
end
|
||||||
|
|
||||||
local function HidePlate(unittype, name, fullhp, target)
|
-- Totem icon: UnitCreatedBySpell returns the totem-drop spell, whose icon IS
|
||||||
|
-- the totem's icon. It's a broadcast descriptor field the client has for every
|
||||||
|
-- summoned unit in range, so it resolves immediately for passive and active
|
||||||
|
-- totems alike -- no self-aura read or attack-cast capture needed.
|
||||||
|
--
|
||||||
|
-- Re-read the spell every call rather than caching the icon outright: a shaman
|
||||||
|
-- can swap the totem in place (same unit, new drop spell) with no plate re-add
|
||||||
|
-- to invalidate a cache, so key the cached texture on the spell id and refresh
|
||||||
|
-- it only when the spell changes.
|
||||||
|
local function TotemPlate(plate)
|
||||||
|
if C.nameplates.totemicons ~= "1" then return nil end
|
||||||
|
if CreatureType(plate) ~= 11 then return nil end
|
||||||
|
local spellId = UnitCreatedBySpell(plate.cachedGuid)
|
||||||
|
if spellId ~= plate.totemSpell then
|
||||||
|
plate.totemSpell = spellId
|
||||||
|
plate.totemIcon = spellId and C_Spell.GetSpellTexture(spellId) or nil
|
||||||
|
end
|
||||||
|
return plate.totemIcon
|
||||||
|
end
|
||||||
|
|
||||||
|
local function HidePlate(unittype, fullhp, target, plate)
|
||||||
-- keep some plates always visible according to config
|
-- keep some plates always visible according to config
|
||||||
if C.nameplates.fullhealth == "1" and not fullhp then return nil end
|
if C.nameplates.fullhealth == "1" and not fullhp then return nil end
|
||||||
if C.nameplates.target == "1" and target then return nil end
|
if C.nameplates.target == "1" and target then return nil end
|
||||||
@@ -304,14 +348,10 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
return true
|
return true
|
||||||
elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
|
elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
|
||||||
return true
|
return true
|
||||||
elseif C.nameplates.critters == "1" and unittype == "NEUTRAL_NPC" then
|
elseif C.nameplates.critters == "1" and CreatureType(plate) == 8 then
|
||||||
for i, critter in pairs(L["critters"]) do
|
return true
|
||||||
if string.lower(name) == string.lower(critter) then return true end
|
elseif C.nameplates.totems == "1" and CreatureType(plate) == 11 then
|
||||||
end
|
return true
|
||||||
elseif C.nameplates.totems == "1" then
|
|
||||||
for totem in pairs(L["totems"]) do
|
|
||||||
if string.find(name, totem) then return true end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- nothing to hide
|
-- nothing to hide
|
||||||
@@ -408,7 +448,7 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
plate.debuffs[index].cd.SetSequenceTime = DoNothing
|
plate.debuffs[index].cd.SetSequenceTime = DoNothing
|
||||||
else
|
else
|
||||||
-- Use CooldownFrameTemplate for animation
|
-- Use CooldownFrameTemplate for animation
|
||||||
plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
|
plate.debuffs[index].cd = CreateFrame("Model", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
|
||||||
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
||||||
plate.debuffs[index].cd:SetFrameLevel(6)
|
plate.debuffs[index].cd:SetFrameLevel(6)
|
||||||
end
|
end
|
||||||
@@ -448,8 +488,7 @@ pfUI:RegisterModule("nameplates", function ()
|
|||||||
nameplate.debuffs[i]:SetPoint(aligna, nameplate.debuffs[i-limit], alignb, 0, space)
|
nameplate.debuffs[i]:SetPoint(aligna, nameplate.debuffs[i-limit], alignb, 0, space)
|
||||||
end
|
end
|
||||||
|
|
||||||
nameplate.debuffs[i]:SetWidth(tonumber(C.nameplates.debuffsize))
|
nameplate.debuffs[i]:SetSize(debuffsize, debuffsize)
|
||||||
nameplate.debuffs[i]:SetHeight(tonumber(C.nameplates.debuffsize))
|
|
||||||
|
|
||||||
-- Update cooldown display settings
|
-- Update cooldown display settings
|
||||||
if nameplate.debuffs[i].cd then
|
if nameplate.debuffs[i].cd then
|
||||||
@@ -466,7 +505,7 @@ local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
|
|||||||
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
|
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
|
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||||
nameplates:RegisterEvent("PLAYER_LOGOUT")
|
nameplates:RegisterEvent("PLAYER_LOGOUT")
|
||||||
nameplates:RegisterEvent("UNIT_COMBO_POINTS")
|
nameplates:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
|
||||||
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
|
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
|
||||||
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
|
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
|
||||||
nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
|
nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||||
@@ -474,13 +513,11 @@ nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
|||||||
nameplates:RegisterEvent("NAME_PLATE_CREATED")
|
nameplates:RegisterEvent("NAME_PLATE_CREATED")
|
||||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||||
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||||
nameplates:RegisterEvent("UNIT_AURA")
|
nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
|
||||||
nameplates:RegisterEvent("UNIT_FLAGS")
|
-- UNIT_AURA / UNIT_FLAGS / UNIT_SPELLCAST_* are registered per plate, on the
|
||||||
-- nampower cast lifecycle for other units (gated by NP_EnableSpell{Start,Go}
|
-- plate's own frame, against its own token -- see OnCreate and
|
||||||
-- Events, enabled by libdebuff). Drives castbars event-first instead of
|
-- NAME_PLATE_UNIT_ADDED.
|
||||||
-- polling C_Spell on every plate each tick. Mirrors castbar.lua's target bar.
|
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||||
nameplates:RegisterEvent("SPELL_START_OTHER")
|
|
||||||
nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|
||||||
|
|
||||||
nameplates:SetScript("OnEvent", function()
|
nameplates:SetScript("OnEvent", function()
|
||||||
-- Stop event handling during logout to prevent crash 132
|
-- Stop event handling during logout to prevent crash 132
|
||||||
@@ -491,14 +528,27 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
if nameplates.mouselook then
|
if nameplates.mouselook then
|
||||||
nameplates.mouselook:SetScript("OnUpdate", nil)
|
nameplates.mouselook:SetScript("OnUpdate", nil)
|
||||||
end
|
end
|
||||||
|
-- The plates hold their own unit subscriptions now, so silencing this
|
||||||
|
-- frame alone would leave them dispatching through logout -- exactly what
|
||||||
|
-- this branch exists to prevent.
|
||||||
|
for plate in pairs(registry) do
|
||||||
|
if plate.nameplate then
|
||||||
|
plate.nameplate:UnregisterAllEvents()
|
||||||
|
plate.nameplate:SetScript("OnEvent", nil)
|
||||||
|
end
|
||||||
|
end
|
||||||
return
|
return
|
||||||
|
|
||||||
|
elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then
|
||||||
|
myGuild = GetGuildInfo("player")
|
||||||
|
|
||||||
elseif event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then
|
elseif event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then
|
||||||
if event == "PLAYER_ENTERING_WORLD" then
|
if event == "PLAYER_ENTERING_WORLD" then
|
||||||
CacheConfig()
|
CacheConfig()
|
||||||
this:SetGameVariables()
|
this:SetGameVariables()
|
||||||
RebuildRaidGuidCache()
|
RebuildRaidGuidCache()
|
||||||
targetPlateGuid = UnitExists("target") and UnitGUID("target") or nil
|
frameState.targetGuid = UnitGUID("target")
|
||||||
|
myGuild = GetGuildInfo("player")
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Handle friendly zone nameplate disable feature
|
-- Handle friendly zone nameplate disable feature
|
||||||
@@ -558,14 +608,28 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
-- token itself for token-based UnitX reads (stable per plate lifetime).
|
-- token itself for token-based UnitX reads (stable per plate lifetime).
|
||||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||||
if plate and plate.nameplate then
|
if plate and plate.nameplate then
|
||||||
|
visiblePlates[plate] = plate
|
||||||
local guid = UnitGUID(arg1)
|
local guid = UnitGUID(arg1)
|
||||||
plate.nameplate.cachedGuid = guid
|
plate.nameplate.cachedGuid = guid
|
||||||
plate.nameplate.unit = arg1
|
plate.nameplate.unit = arg1
|
||||||
|
|
||||||
|
-- Point this plate's own subscriptions at the token it just took. On a
|
||||||
|
-- recycled frame these replace the previous unit rather than stacking:
|
||||||
|
-- RegisterUnitEvent on an already-filtered registration swaps the units.
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_AURA", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_FLAGS", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_START", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_STOP", arg1)
|
||||||
|
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", arg1)
|
||||||
|
plate.nameplate.creatureType = nil -- recompute for the new unit
|
||||||
|
plate.nameplate.totemIcon = nil
|
||||||
|
plate.nameplate.totemSpell = nil
|
||||||
if guid then
|
if guid then
|
||||||
plateByGuid[guid] = plate.nameplate
|
plateByGuid[guid] = plate.nameplate
|
||||||
-- Seed: the unit may already be mid-cast (its SPELL_START_OTHER fired
|
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
|
||||||
-- before this plate existed). One poll here catches that; ongoing
|
-- fired before this plate existed). One poll here catches that;
|
||||||
-- casts arrive via the event.
|
-- ongoing casts arrive via the event.
|
||||||
castState[guid] = PollCastInfo(arg1)
|
castState[guid] = PollCastInfo(arg1)
|
||||||
end
|
end
|
||||||
nameplates.OnShow(plate)
|
nameplates.OnShow(plate)
|
||||||
@@ -576,6 +640,8 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
visiblePlateCount = visiblePlateCount > 0 and visiblePlateCount - 1 or 0
|
visiblePlateCount = visiblePlateCount > 0 and visiblePlateCount - 1 or 0
|
||||||
-- arg1 = "nameplateN" unit token; UnitGUID still resolves inside the
|
-- arg1 = "nameplateN" unit token; UnitGUID still resolves inside the
|
||||||
-- handler (the slot is freed after dispatch returns)
|
-- handler (the slot is freed after dispatch returns)
|
||||||
|
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
||||||
|
if plate then visiblePlates[plate] = nil end
|
||||||
local guid = UnitGUID(arg1)
|
local guid = UnitGUID(arg1)
|
||||||
if guid then
|
if guid then
|
||||||
if debuffCache[guid] then debuffCache[guid] = nil end
|
if debuffCache[guid] then debuffCache[guid] = nil end
|
||||||
@@ -583,76 +649,28 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
if combatColorCache[guid] then combatColorCache[guid] = nil end
|
if combatColorCache[guid] then combatColorCache[guid] = nil end
|
||||||
if castState[guid] then castState[guid] = nil end
|
if castState[guid] then castState[guid] = nil end
|
||||||
if plateByGuid[guid] then plateByGuid[guid] = nil end
|
if plateByGuid[guid] then plateByGuid[guid] = nil end
|
||||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
|
||||||
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
|
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
|
||||||
plate.nameplate.cachedGuid = nil
|
plate.nameplate.cachedGuid = nil
|
||||||
plate.nameplate.unit = nil
|
plate.nameplate.unit = nil
|
||||||
|
-- Drop the subscriptions with the token: this slot is now free and the
|
||||||
|
-- next plate to take it would otherwise feed this frame its events.
|
||||||
|
plate.nameplate:UnregisterAllEvents()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "UNIT_FLAGS" then
|
elseif event == "UPDATE_MOUSEOVER_UNIT" then
|
||||||
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's flags change
|
local new = UnitGUID("mouseover")
|
||||||
-- (stun, combat enter/leave). Flag that plate for an immediate update,
|
local old = frameState.mouseoverGuid
|
||||||
-- bypassing the throttle. Guard on the token prefix -- UNIT_FLAGS also
|
if new ~= old then
|
||||||
-- fires for target/party/raid, which aren't ours to handle here.
|
frameState.mouseoverGuid = new
|
||||||
if arg1 and strfind(arg1, "^nameplate") then
|
local po = old and plateByGuid[old]
|
||||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
if po then po.eventcache = true end
|
||||||
if plate and plate.nameplate then
|
local pn = new and plateByGuid[new]
|
||||||
plate.nameplate.eventcache = true
|
if pn then pn.eventcache = true end
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif event == "SPELL_START_OTHER" then
|
|
||||||
-- nampower: arg2=spellId, arg3=casterGuid, arg6=castTime(ms),
|
|
||||||
-- arg7=channel duration(ms, 0 if not a channel), arg8=spellType
|
|
||||||
-- (1 = channel). Cache the cast only for a unit we have a plate for, so
|
|
||||||
-- the table stays bounded to on-screen casters.
|
|
||||||
local casterGuid = arg3
|
|
||||||
local plate = casterGuid and plateByGuid[casterGuid]
|
|
||||||
if plate then
|
|
||||||
local isChannel = arg8 == 1
|
|
||||||
local durationMs = isChannel and arg7 or arg6
|
|
||||||
if durationMs and durationMs > 0 then
|
|
||||||
local spellId = arg2
|
|
||||||
local now = GetTime()
|
|
||||||
castState[casterGuid] = {
|
|
||||||
spellName = C_Spell.GetSpellName(spellId),
|
|
||||||
spellID = spellId,
|
|
||||||
icon = C_Spell.GetSpellTexture(spellId),
|
|
||||||
startTime = now,
|
|
||||||
endTime = now + durationMs / 1000,
|
|
||||||
duration = durationMs / 1000,
|
|
||||||
isChannel = isChannel,
|
|
||||||
}
|
|
||||||
plate.castUpdate = true -- bypass the throttle so the bar shows now
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif event == "SPELL_FAILED_OTHER" then
|
|
||||||
-- nampower: arg1=casterGuid, arg2=spellId. Clear on interrupt/failure.
|
|
||||||
local casterGuid = arg1
|
|
||||||
if casterGuid and castState[casterGuid] then
|
|
||||||
castState[casterGuid] = nil
|
|
||||||
local plate = plateByGuid[casterGuid]
|
|
||||||
if plate then plate.castUpdate = true end
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif event == "UNIT_AURA" then
|
|
||||||
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
|
|
||||||
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
|
|
||||||
-- fresh C_UnitAuras read next tick instead of waiting on the 0.5s
|
|
||||||
-- throttle -- covers expirations, dispels, refreshes, and stack changes
|
|
||||||
-- in one event. Guard on the token prefix (UNIT_AURA also fires for
|
|
||||||
-- target/party/raid).
|
|
||||||
if arg1 and strfind(arg1, "^nameplate") then
|
|
||||||
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
|
||||||
if plate and plate.nameplate then
|
|
||||||
plate.nameplate.auraUpdate = true
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif event == "PLAYER_TARGET_CHANGED" then
|
elseif event == "PLAYER_TARGET_CHANGED" then
|
||||||
targetPlateGuid = UnitExists("target") and UnitGUID("target") or nil
|
frameState.targetGuid = UnitGUID('target')
|
||||||
-- Flag the target's plate for update
|
-- Flag the target's plate for update
|
||||||
local plate = C_NamePlate.GetNamePlateForUnit("target")
|
local plate = C_NamePlate.GetNamePlateForUnit("target")
|
||||||
if plate and plate.nameplate then
|
if plate and plate.nameplate then
|
||||||
@@ -681,21 +699,15 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
|
|
||||||
-- PERF: Cache GetTime() once per frame
|
-- PERF: Cache GetTime() once per frame
|
||||||
frameState.now = now
|
frameState.now = now
|
||||||
frameState.hasTarget, frameState.targetGuid = UnitExists("target")
|
|
||||||
frameState.mouseoverGuid = UnitGUID("mouseover")
|
|
||||||
|
|
||||||
-- propagate events to all nameplates
|
|
||||||
if this.eventcache then
|
if this.eventcache then
|
||||||
this.eventcache = nil
|
this.eventcache = nil
|
||||||
for plate in pairs(registry) do
|
for plate in pairs(visiblePlates) do
|
||||||
plate.eventcache = true
|
plate.nameplate.eventcache = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- visiblePlateCount is maintained event-driven via NAME_PLATE_UNIT_ADDED/_REMOVED.
|
for plate in pairs(visiblePlates) do
|
||||||
|
|
||||||
-- Central OnUpdate for all visible plates
|
|
||||||
for plate in pairs(registry) do
|
|
||||||
if plate:IsVisible() then
|
if plate:IsVisible() then
|
||||||
nameplates.OnUpdate(plate, frameState)
|
nameplates.OnUpdate(plate, frameState)
|
||||||
end
|
end
|
||||||
@@ -728,7 +740,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
nameplates.OnCreate = function(frame)
|
nameplates.OnCreate = function(frame)
|
||||||
local parent = frame or this
|
local parent = frame or this
|
||||||
platecount = platecount + 1
|
platecount = platecount + 1
|
||||||
platename = "pfNamePlate" .. platecount
|
local platename = "pfNamePlate" .. platecount
|
||||||
|
|
||||||
-- create pfUI nameplate overlay
|
-- create pfUI nameplate overlay
|
||||||
local nameplate = CreateFrame("Button", platename, parent)
|
local nameplate = CreateFrame("Button", platename, parent)
|
||||||
@@ -738,11 +750,47 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
nameplate.cache = {}
|
nameplate.cache = {}
|
||||||
nameplate.original = {}
|
nameplate.original = {}
|
||||||
|
|
||||||
|
-- Each plate watches its own unit. With RegisterUnitEvent the token IS the
|
||||||
|
-- subscription, so there is no central listener sifting every unit event in
|
||||||
|
-- the world for a "^nameplate" prefix and then resolving the plate back out
|
||||||
|
-- of arg1 -- the event arrives only at the plate it concerns, and `this` is
|
||||||
|
-- already that plate. NAME_PLATE_UNIT_ADDED points the registration at the
|
||||||
|
-- new token; _REMOVED drops it, which matters because freed slots are
|
||||||
|
-- reused and a stale token would feed this frame another unit's events.
|
||||||
|
nameplate:SetScript("OnEvent", function()
|
||||||
|
if event == "UNIT_AURA" then
|
||||||
|
-- a fresh C_UnitAuras read next tick rather than waiting out the 0.5s
|
||||||
|
-- throttle -- covers expiry, dispels, refreshes and stack changes
|
||||||
|
this.auraUpdate = true
|
||||||
|
elseif event == "UNIT_FLAGS" then
|
||||||
|
this.eventcache = true
|
||||||
|
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
||||||
|
-- the payload carries no timing, so poll it (PollCastInfo picks cast
|
||||||
|
-- vs channel)
|
||||||
|
local guid = this.cachedGuid
|
||||||
|
if guid then
|
||||||
|
castState[guid] = PollCastInfo(this.unit)
|
||||||
|
if castState[guid] then
|
||||||
|
this.castUpdate = true -- bypass the throttle so the bar shows now
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
||||||
|
-- ended: natural, interrupted or cancelled -- the poll fires STOP for all
|
||||||
|
local guid = this.cachedGuid
|
||||||
|
if guid and castState[guid] then
|
||||||
|
castState[guid] = nil
|
||||||
|
this.castUpdate = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
-- create shortcuts for all known elements and disable them
|
-- create shortcuts for all known elements and disable them
|
||||||
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
|
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
|
||||||
DisableObject(nameplate.original.healthbar)
|
DisableObject(nameplate.original.healthbar)
|
||||||
DisableObject(nameplate.original.castbar)
|
DisableObject(nameplate.original.castbar)
|
||||||
|
|
||||||
|
local NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
|
||||||
|
|
||||||
for i, object in pairs({parent:GetRegions()}) do
|
for i, object in pairs({parent:GetRegions()}) do
|
||||||
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
|
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
|
||||||
nameplate[NAMEPLATE_OBJECTORDER[i]] = object
|
nameplate[NAMEPLATE_OBJECTORDER[i]] = object
|
||||||
@@ -793,8 +841,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
|
|
||||||
nameplate.totem = CreateFrame("Frame", nil, nameplate)
|
nameplate.totem = CreateFrame("Frame", nil, nameplate)
|
||||||
nameplate.totem:SetPoint("CENTER", nameplate, "CENTER", 0, 0)
|
nameplate.totem:SetPoint("CENTER", nameplate, "CENTER", 0, 0)
|
||||||
nameplate.totem:SetHeight(32)
|
nameplate.totem:SetSize(32, 32)
|
||||||
nameplate.totem:SetWidth(32)
|
|
||||||
nameplate.totem.icon = nameplate.totem:CreateTexture(nil, "OVERLAY")
|
nameplate.totem.icon = nameplate.totem:CreateTexture(nil, "OVERLAY")
|
||||||
nameplate.totem.icon:SetTexCoord(.078, .92, .079, .937)
|
nameplate.totem.icon:SetTexCoord(.078, .92, .079, .937)
|
||||||
nameplate.totem.icon:SetAllPoints()
|
nameplate.totem.icon:SetAllPoints()
|
||||||
@@ -882,11 +929,11 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
|
|
||||||
local plate_width = C.nameplates.width + 50
|
local plate_width = C.nameplates.width + 50
|
||||||
local plate_height = C.nameplates.heighthealth + font_size + 5
|
local plate_height = C.nameplates.heighthealth + font_size + 5
|
||||||
local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
|
-- local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
|
||||||
local combo_size = 5
|
local combo_size = 5
|
||||||
|
|
||||||
local width = tonumber(C.nameplates.width)
|
-- local width = tonumber(C.nameplates.width)
|
||||||
local debuffsize = tonumber(C.nameplates.debuffsize)
|
-- local debuffsize = tonumber(C.nameplates.debuffsize)
|
||||||
local healthoffset = tonumber(C.nameplates.health.offset)
|
local healthoffset = tonumber(C.nameplates.health.offset)
|
||||||
local orientation = C.nameplates.verticalhealth == "1" and "VERTICAL" or "HORIZONTAL"
|
local orientation = C.nameplates.verticalhealth == "1" and "VERTICAL" or "HORIZONTAL"
|
||||||
|
|
||||||
@@ -952,7 +999,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
-- Use the same castbar texture and color as the unit frame castbar (castbar.lua)
|
-- Use the same castbar texture and color as the unit frame castbar (castbar.lua)
|
||||||
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
||||||
nameplate.castbar:SetStatusBarTexture(cbtexture or hptexture)
|
nameplate.castbar:SetStatusBarTexture(cbtexture or hptexture)
|
||||||
local cbr, cbg, cbb, cba = strsplit(",", C.appearance.castbar.castbarcolor)
|
local cbr, cbg, cbb, cba = GetStringColor(C.appearance.castbar.castbarcolor)
|
||||||
nameplate.castbar:SetStatusBarColor(cbr, cbg, cbb, cba)
|
nameplate.castbar:SetStatusBarColor(cbr, cbg, cbb, cba)
|
||||||
-- reset endTime cache so color/texture refresh takes effect on next cast
|
-- reset endTime cache so color/texture refresh takes effect on next cast
|
||||||
nameplate.castbar.lastEndTime = nil
|
nameplate.castbar.lastEndTime = nil
|
||||||
@@ -1002,13 +1049,29 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
|
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
|
||||||
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
||||||
|
|
||||||
|
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
||||||
|
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
||||||
|
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
||||||
|
|
||||||
|
-- remove unitstr when it doesn't resolve to this plate's unit (stale istarget,
|
||||||
|
-- stale mouseover guid or a despawned unit). Must run before the cache fills
|
||||||
|
-- below -- an unrelated unitstr would poison cache.player/minion with the
|
||||||
|
-- *other* unit's answer, and the nil-gate would then never recompute it.
|
||||||
|
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
||||||
|
|
||||||
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
||||||
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored
|
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored
|
||||||
-- as true/false/nil so it doubles as the GetUnitInfo hint.
|
-- as true/false/nil so it doubles as the GetUnitInfo hint.
|
||||||
if plate.cache.player == nil and unitstr then
|
if plate.cache.player == nil and unitstr then
|
||||||
plate.cache.player = UnitIsPlayer(unitstr) and true or false
|
plate.cache.player = UnitIsPlayer(unitstr) and true or false
|
||||||
end
|
end
|
||||||
local class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
if plate.cache.minion == nil and unitstr then
|
||||||
|
plate.cache.minion = UnitIsMinion(unitstr) and true or false
|
||||||
|
end
|
||||||
|
local class, ulevel, elite, player, guild
|
||||||
|
if not plate.cache.minion then
|
||||||
|
class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
||||||
|
end
|
||||||
if plate.cache.player ~= nil then player = plate.cache.player or nil end
|
if plate.cache.player ~= nil then player = plate.cache.player or nil end
|
||||||
|
|
||||||
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
||||||
@@ -1028,18 +1091,11 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
||||||
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
||||||
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
||||||
if not class then plate.wait_for_scan = true end
|
if not class and not plate.cache.minion then plate.wait_for_scan = true end
|
||||||
|
|
||||||
-- skip data updates on invisible frames
|
-- skip data updates on invisible frames
|
||||||
if not visible then return end
|
if not visible then return end
|
||||||
|
|
||||||
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
|
||||||
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
|
||||||
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
|
||||||
|
|
||||||
-- remove unitstr on unit name mismatch
|
|
||||||
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
|
||||||
|
|
||||||
-- always make sure to keep plate visible
|
-- always make sure to keep plate visible
|
||||||
plate:Show()
|
plate:Show()
|
||||||
|
|
||||||
@@ -1070,11 +1126,11 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- hide frames according to the configuration
|
-- hide frames according to the configuration
|
||||||
local TotemIcon = TotemPlate(name)
|
local TotemIcon = TotemPlate(plate)
|
||||||
|
|
||||||
if TotemIcon then
|
if TotemIcon then
|
||||||
-- create totem icon
|
-- icon resolved from the totem-drop spell (already a full path)
|
||||||
plate.totem.icon:SetTexture("Interface\\Icons\\" .. TotemIcon)
|
plate.totem.icon:SetTexture(TotemIcon)
|
||||||
|
|
||||||
plate.glow:Hide()
|
plate.glow:Hide()
|
||||||
plate.level:Hide()
|
plate.level:Hide()
|
||||||
@@ -1082,7 +1138,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
plate.health:Hide()
|
plate.health:Hide()
|
||||||
plate.guild:Hide()
|
plate.guild:Hide()
|
||||||
plate.totem:Show()
|
plate.totem:Show()
|
||||||
elseif HidePlate(unittype, name, (hpmax-hp == hpmin), target) then
|
elseif HidePlate(unittype, (hpmax-hp == hpmin), target, plate) then
|
||||||
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
|
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
|
||||||
plate.name:SetParent(plate)
|
plate.name:SetParent(plate)
|
||||||
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
|
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
|
||||||
@@ -1114,18 +1170,27 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
if plate.cache.level ~= level or plate.cache.elite ~= elite then
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if plate.cache.level ~= level or plate.cache.elite ~= elite then
|
||||||
plate.cache.level = level
|
plate.cache.level = level
|
||||||
plate.cache.elite = elite
|
plate.cache.elite = elite
|
||||||
plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
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plate.level:SetFormattedText("%s%s", level, (elitestrings[elite] or ""))
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Set level color from GetDifficultyColor when using DB level
|
-- Set level color from GetDifficultyColor when using DB level.
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||||||
|
-- No brightening here: adding a flat offset to all three channels
|
||||||
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-- desaturates every tier toward white and collapses the boundaries
|
||||||
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-- (orange reads as yellow, red reads as orange). Use Blizzard's values.
|
||||||
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-- Clearing cache.levelcolor forces the sync block in OnUpdate to
|
||||||
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-- re-colour once the ?? resolves and it takes ownership again.
|
||||||
if levelFromDB and type(level) == "number" then
|
if levelFromDB and type(level) == "number" then
|
||||||
local color = GetDifficultyColor(level)
|
local color = GetDifficultyColor(level)
|
||||||
plate.level:SetTextColor(color.r + 0.3, color.g + 0.3, color.b + 0.3, 1)
|
plate.level:SetTextColor(color.r, color.g, color.b, 1)
|
||||||
|
plate.cache.levelcolor = nil
|
||||||
end
|
end
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||||||
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|
||||||
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-- remember who owns the level colour so the two writers cannot fight
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||||||
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plate.cache.levelfromdb = levelFromDB or nil
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||||||
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|
||||||
if guild and C.nameplates.showguildname == "1" then
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if guild and C.nameplates.showguildname == "1" then
|
||||||
plate.guild:SetText(guild)
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plate.guild:SetText(guild)
|
||||||
if UnitIsInMyGuild(plate.unit) then
|
if guild == myGuild then
|
||||||
plate.guild:SetTextColor(0, 0.9, 0, 1)
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plate.guild:SetTextColor(0, 0.9, 0, 1)
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||||||
else
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else
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||||||
plate.guild:SetTextColor(0.8, 0.8, 0.8, 1)
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plate.guild:SetTextColor(0.8, 0.8, 0.8, 1)
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@@ -1166,21 +1231,21 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
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local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
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local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
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||||||
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|
||||||
if setting == "curperc" and hasdata and rhp then
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if setting == "curperc" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100)))
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plate.health.text:SetFormattedText("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100))
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||||||
elseif setting == "cur" and hasdata and rhp then
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elseif setting == "cur" and hasdata and rhp then
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||||||
plate.health.text:SetText(string.format("%s", Abbreviate(rhp)))
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plate.health.text:SetFormattedText("%s", Abbreviate(rhp))
|
||||||
elseif setting == "curmax" and hasdata and rhp then
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elseif setting == "curmax" and hasdata and rhp then
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||||||
plate.health.text:SetText(string.format("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax)))
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plate.health.text:SetFormattedText("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||||
elseif setting == "curmaxs" and hasdata and rhp then
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elseif setting == "curmaxs" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
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plate.health.text:SetFormattedText("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||||
elseif setting == "curmaxperc" and hasdata and rhp then
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elseif setting == "curmaxperc" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
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plate.health.text:SetFormattedText("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100))
|
||||||
elseif setting == "curmaxpercs" and hasdata and rhp then
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elseif setting == "curmaxpercs" and hasdata and rhp then
|
||||||
plate.health.text:SetText(string.format("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
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plate.health.text:SetFormattedText("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100))
|
||||||
elseif setting == "deficit" and rhp then
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elseif setting == "deficit" and rhp then
|
||||||
plate.health.text:SetText(string.format("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp)))
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plate.health.text:SetFormattedText("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp))
|
||||||
else -- "percent" as fallback
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else -- "percent" as fallback
|
||||||
plate.health.text:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
plate.health.text:SetFormattedText("%s%%", ceil(hp/hpmax*100))
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
plate.health.text:SetText()
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plate.health.text:SetText()
|
||||||
@@ -1189,12 +1254,11 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
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|||||||
|
|
||||||
local r, g, b, a = unpack(unitcolors[unittype])
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local r, g, b, a = unpack(unitcolors[unittype])
|
||||||
|
|
||||||
if class then
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if class and (
|
||||||
if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" then
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(unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1") or
|
||||||
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
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(unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1")
|
||||||
elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" then
|
) then
|
||||||
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
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r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
|
||||||
end
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|
||||||
end
|
end
|
||||||
|
|
||||||
if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
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if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
|
||||||
@@ -1215,15 +1279,43 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
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plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
|
||||||
end
|
end
|
||||||
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|
||||||
if r + g + b ~= plate.cache.namecolor and unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1" and class and PFUI_CLASS_COLORS[class] then
|
-- Friendly player names take this colour when friendclassnamec is on.
|
||||||
plate.name:SetTextColor(r, g, b, a)
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-- Ownership is recorded so the OnUpdate sync below stands down rather than
|
||||||
plate.cache.namecolor = r + g + b
|
-- racing us: both writers used to share cache.namecolor despite storing
|
||||||
|
-- unrelated quantities (this colour vs Blizzard's name FontString), so
|
||||||
|
-- either could suppress the other -- and since nameplate.cache survives
|
||||||
|
-- pool reuse, a recycled plate could keep the previous unit's name colour.
|
||||||
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local ownname = unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1"
|
||||||
|
and class and true or nil
|
||||||
|
|
||||||
|
if plate.cache.ownname ~= ownname then
|
||||||
|
plate.cache.ownname = ownname
|
||||||
|
-- ownership flipped: whichever writer is now in charge must re-assert
|
||||||
|
plate.cache.namecolor = nil
|
||||||
|
plate.cache.ownnamecolor = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
-- read the class colour directly rather than reusing the bar's r,g,b: the
|
||||||
|
-- bar only carries a class colour when friendclassc happens to be on, and
|
||||||
|
-- it also picks up the tapped-grey and barcombatstate overrides, neither of
|
||||||
|
-- which belongs on the name.
|
||||||
|
if ownname then
|
||||||
|
local cr, cg, cb, ca = PFUI_CLASS_COLORS[class]:GetRGBA()
|
||||||
|
if cr + cg + cb ~= plate.cache.ownnamecolor then
|
||||||
|
plate.cache.ownnamecolor = cr + cg + cb
|
||||||
|
plate.name:SetTextColor(cr, cg, cb, ca)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
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|
||||||
-- update combopoints
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|
||||||
for i=1, 5 do plate.combopoints[i]:Hide() end
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|
||||||
if target and C.nameplates.cpdisplay == "1" then
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if target and C.nameplates.cpdisplay == "1" then
|
||||||
for i=1, GetComboPoints("target") do plate.combopoints[i]:Show() end
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local cp = GetComboPoints("target")
|
||||||
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if plate.cpShown ~= cp then
|
||||||
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for i=1, 5 do plate.combopoints[i]:SetShown(i <= cp) end
|
||||||
|
plate.cpShown = cp
|
||||||
|
end
|
||||||
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elseif plate.cpShown then
|
||||||
|
for i=1, 5 do plate.combopoints[i]:Hide() end
|
||||||
|
plate.cpShown = nil
|
||||||
end
|
end
|
||||||
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|
||||||
-- update debuffs
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-- update debuffs
|
||||||
@@ -1240,19 +1332,22 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
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for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
|
||||||
if unitstr then
|
if unitstr then
|
||||||
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
|
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
|
||||||
local auras = C_UnitAuras.GetUnitAuras(unitstr, filter)
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|
||||||
local now = GetTime()
|
local now = GetTime()
|
||||||
for _, aura in ipairs(auras) do
|
-- one GetAuraSlots enumeration, then positional by-slot reads straight
|
||||||
if debuffCount >= 16 then break end
|
-- into the reusable buffer: the per-plate scan allocates nothing (no
|
||||||
|
-- per-aura table, no result array) and walks the aura array once
|
||||||
|
local n = ScanAuraSlots(unitstr, filter, auraSlots, 16)
|
||||||
|
for i = 1, n do
|
||||||
|
local aname, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
|
||||||
|
if not aname then break end
|
||||||
debuffCount = debuffCount + 1
|
debuffCount = debuffCount + 1
|
||||||
local timeleft = (aura.expirationTime and aura.expirationTime > 0) and (aura.expirationTime - now) or nil
|
|
||||||
local b = debuffDisplayBuf[debuffCount]
|
local b = debuffDisplayBuf[debuffCount]
|
||||||
b.effect = aura.name
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b.effect = aname
|
||||||
b.texture = aura.icon
|
b.texture = icon
|
||||||
b.stacks = aura.applications
|
b.stacks = count
|
||||||
b.dtype = aura.dispelName
|
b.dtype = dispelType
|
||||||
b.duration = aura.duration
|
b.duration = duration
|
||||||
b.timeleft = timeleft
|
b.timeleft = (expirationTime and expirationTime > 0) and (expirationTime - now) or nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i = 1, 16 do
|
for i = 1, 16 do
|
||||||
@@ -1332,12 +1427,22 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
|
|
||||||
-- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events.
|
-- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events.
|
||||||
|
|
||||||
|
-- Cheap gate first. The central loop calls this for every visible plate ~100
|
||||||
|
-- times a second, and classifying the plate below costs two C calls, a cast
|
||||||
|
-- lookup and a throttle resolution -- all of it wasted on a plate that is
|
||||||
|
-- throttled to 10fps. cfg.throttle_min is the floor across every category,
|
||||||
|
-- so nothing that would have updated can be turned away here; the real
|
||||||
|
-- category-specific throttle is still applied after the classification.
|
||||||
|
-- Event flags bypass both gates, as before.
|
||||||
|
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
|
||||||
|
if not hasEventUpdate and (nameplate.lasttick or 0) + cfg.throttle_min > now then return end
|
||||||
|
|
||||||
-- PERF: Intelligent throttling based on target/castbar status and plate count
|
-- PERF: Intelligent throttling based on target/castbar status and plate count
|
||||||
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
|
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
|
||||||
-- and immediately correct on de-target (unlike istarget which updates one tick later)
|
-- and immediately correct on de-target (unlike istarget which updates one tick later)
|
||||||
local targetGuid = state and state.targetGuid
|
local targetGuid = state and state.targetGuid
|
||||||
local target = (targetGuid and nameplate.cachedGuid and targetGuid == nameplate.cachedGuid) or
|
local target = (targetGuid and nameplate.cachedGuid and targetGuid == nameplate.cachedGuid) or
|
||||||
(state and state.hasTarget and frame:GetAlpha() >= 0.99) or nil
|
(state and state.targetGuid and frame:GetAlpha() >= 0.99) or nil
|
||||||
-- Target plate castbar runs on its own dedicated frame (nameplates.castbarFrame).
|
-- Target plate castbar runs on its own dedicated frame (nameplates.castbarFrame).
|
||||||
-- For non-target plates with castbar active, use castbar throttle to ensure
|
-- For non-target plates with castbar active, use castbar throttle to ensure
|
||||||
-- smooth animation without overloading the central loop.
|
-- smooth animation without overloading the central loop.
|
||||||
@@ -1358,25 +1463,24 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Resolved in CacheConfig, so these are table reads rather than a walk
|
||||||
|
-- through the saved variables and preset tables.
|
||||||
local throttle
|
local throttle
|
||||||
if target then
|
if target then
|
||||||
throttle = pfUI.throttle:Get("nameplates_target")
|
throttle = cfg.throttle_target
|
||||||
elseif visiblePlateCount > 20 then
|
elseif visiblePlateCount > 20 then
|
||||||
throttle = pfUI.throttle:Get("nameplates_mass")
|
throttle = cfg.throttle_mass
|
||||||
else
|
else
|
||||||
throttle = pfUI.throttle:Get("nameplates")
|
throttle = cfg.throttle_normal
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Non-target plates with active castbar use the castbar throttle
|
-- Non-target plates with active castbar use the castbar throttle
|
||||||
if isCastingNonTarget then
|
if isCastingNonTarget and cfg.throttle_castbar < throttle then
|
||||||
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
throttle = cfg.throttle_castbar
|
||||||
if cbThrottle < throttle then throttle = cbThrottle end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Check for pending event updates (these bypass throttle for immediate response)
|
-- The category-specific gate. hasEventUpdate was read above, before the
|
||||||
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
|
-- classification, and still bypasses the throttle.
|
||||||
|
|
||||||
-- Event updates bypass throttle
|
|
||||||
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
|
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
|
||||||
nameplate.lasttick = now
|
nameplate.lasttick = now
|
||||||
|
|
||||||
@@ -1451,7 +1555,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
|
|
||||||
-- Set non-target plate alpha
|
-- Set non-target plate alpha
|
||||||
local configAlpha = cfg.notargalpha or 0.5
|
local configAlpha = cfg.notargalpha or 0.5
|
||||||
local desiredAlpha = (target or not state.hasTarget) and 1 or configAlpha
|
local desiredAlpha = (target or not state.targetGuid) and 1 or configAlpha
|
||||||
|
|
||||||
if nameplate.cachedAlpha ~= desiredAlpha then
|
if nameplate.cachedAlpha ~= desiredAlpha then
|
||||||
nameplate:SetAlpha(desiredAlpha)
|
nameplate:SetAlpha(desiredAlpha)
|
||||||
@@ -1475,38 +1579,46 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
-- otherwise an NPC sharing a name with a known player flips wait_for_scan
|
-- otherwise an NPC sharing a name with a known player flips wait_for_scan
|
||||||
-- off here, then OnDataChanged re-sets it, every frame until the mob scan
|
-- off here, then OnDataChanged re-sets it, every frame until the mob scan
|
||||||
-- lands.
|
-- lands.
|
||||||
if nameplate.wait_for_scan and GetUnitInfo(name, true, nameplate.cache.player) then
|
if nameplate.wait_for_scan and not nameplate.cache.minion and GetUnitInfo(name, true, nameplate.cache.player) then
|
||||||
nameplate.wait_for_scan = nil
|
nameplate.wait_for_scan = nil
|
||||||
update = true
|
update = true
|
||||||
end
|
end
|
||||||
|
|
||||||
-- trigger update when name color changed (includes combat state check)
|
-- trigger update when name color changed (includes combat state check).
|
||||||
local r, g, b = original.name:GetTextColor()
|
-- Skipped once OnDataChanged owns the name colour (class-coloured friendly
|
||||||
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
|
-- players), so the two writers cannot overwrite each other.
|
||||||
|
if not nameplate.cache.ownname then
|
||||||
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
local r, g, b = original.name:GetTextColor()
|
||||||
nameplate.cache.namecolor = r + g + b
|
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
|
||||||
nameplate.cache.inCombat = inCombatWithPlayer
|
|
||||||
|
|
||||||
if cfg.namefightcolor then
|
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
||||||
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
|
nameplate.cache.namecolor = r + g + b
|
||||||
nameplate.name:SetTextColor(1,0.4,0.2,1)
|
nameplate.cache.inCombat = inCombatWithPlayer
|
||||||
|
|
||||||
|
if cfg.namefightcolor then
|
||||||
|
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
|
||||||
|
nameplate.name:SetTextColor(1,0.4,0.2,1)
|
||||||
|
else
|
||||||
|
nameplate.name:SetTextColor(r,g,b,1)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
nameplate.name:SetTextColor(r,g,b,1)
|
nameplate.name:SetTextColor(1,1,1,1)
|
||||||
end
|
end
|
||||||
else
|
update = true
|
||||||
nameplate.name:SetTextColor(1,1,1,1)
|
|
||||||
end
|
end
|
||||||
update = true
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- trigger update when level color changed
|
-- trigger update when level color changed. Skipped while the level came
|
||||||
local r, g, b = original.level:GetTextColor()
|
-- from the database (?? plates), where OnDataChanged owns the colour --
|
||||||
r, g, b = r + .3, g + .3, b + .3
|
-- otherwise both writers race and cache.levelcolor goes stale, which
|
||||||
if r + g + b ~= nameplate.cache.levelcolor then
|
-- leaves a recycled plate wearing the previous unit's colour.
|
||||||
nameplate.cache.levelcolor = r + g + b
|
if not nameplate.cache.levelfromdb then
|
||||||
nameplate.level:SetTextColor(r,g,b,1)
|
local r, g, b = original.level:GetTextColor()
|
||||||
update = true
|
if r + g + b ~= nameplate.cache.levelcolor then
|
||||||
|
nameplate.cache.levelcolor = r + g + b
|
||||||
|
nameplate.level:SetTextColor(r,g,b,1)
|
||||||
|
update = true
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- use timer based updates
|
-- use timer based updates
|
||||||
@@ -1542,8 +1654,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
nameplate.health.zoomTransition = true
|
nameplate.health.zoomTransition = true
|
||||||
else
|
else
|
||||||
if nameplate.health.zoomTransition then
|
if nameplate.health.zoomTransition then
|
||||||
nameplate.health:SetWidth(wc)
|
nameplate.health:SetSize(wc, hc)
|
||||||
nameplate.health:SetHeight(hc)
|
|
||||||
nameplate.health.zoomTransition = nil
|
nameplate.health.zoomTransition = nil
|
||||||
end
|
end
|
||||||
nameplate.health.zoomed = true
|
nameplate.health.zoomed = true
|
||||||
@@ -1571,10 +1682,9 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
-- engine framerate, decoupled from central loop). Only update non-target castbars here.
|
-- engine framerate, decoupled from central loop). Only update non-target castbars here.
|
||||||
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
|
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
|
||||||
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
|
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
|
||||||
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
local cbThrottle = cfg.throttle_castbar
|
||||||
if visiblePlateCount > 20 then
|
if visiblePlateCount > 20 and cfg.throttle_mass > cbThrottle then
|
||||||
local massThrottle = pfUI.throttle:Get("nameplates_mass")
|
cbThrottle = cfg.throttle_mass
|
||||||
if massThrottle > cbThrottle then cbThrottle = massThrottle end
|
|
||||||
end
|
end
|
||||||
if (nameplate.castbar_tick or 0) + cbThrottle <= now then
|
if (nameplate.castbar_tick or 0) + cbThrottle <= now then
|
||||||
nameplate.castbar_tick = now
|
nameplate.castbar_tick = now
|
||||||
@@ -1617,7 +1727,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
rounded = floor(remaining * 100)
|
rounded = floor(remaining * 100)
|
||||||
if castbar.lastTextTick ~= rounded then
|
if castbar.lastTextTick ~= rounded then
|
||||||
castbar.lastTextTick = rounded
|
castbar.lastTextTick = rounded
|
||||||
castbar.text:SetText(string.format("%.2f", remaining))
|
castbar.text:SetFormattedText("%.2f", remaining)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1668,8 +1778,8 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
|
|||||||
-- loop's nameplates_castbar gate.)
|
-- loop's nameplates_castbar gate.)
|
||||||
nameplates.castbarFrame = CreateFrame("Frame", nil, UIParent)
|
nameplates.castbarFrame = CreateFrame("Frame", nil, UIParent)
|
||||||
nameplates.castbarFrame:SetScript("OnUpdate", function()
|
nameplates.castbarFrame:SetScript("OnUpdate", function()
|
||||||
if not cfg.showcastbar or not targetPlateGuid then return end
|
if not cfg.showcastbar or not frameState.targetGuid then return end
|
||||||
local nameplate = plateByGuid[targetPlateGuid]
|
local nameplate = plateByGuid[frameState.targetGuid]
|
||||||
if not nameplate then return end
|
if not nameplate then return end
|
||||||
nameplates.UpdateCastbar(nameplate, GetTime())
|
nameplates.UpdateCastbar(nameplate, GetTime())
|
||||||
end)
|
end)
|
||||||
|
|||||||
+42
-59
@@ -37,18 +37,12 @@ pfUI:RegisterModule("panel", function()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
if arg1 == "LeftButton" then
|
if arg1 == "LeftButton" then
|
||||||
if widget.timerFrame:IsShown() then
|
widget.timerFrame:SetShown(not widget.timerFrame:IsShown())
|
||||||
widget.timerFrame:Hide()
|
|
||||||
else
|
|
||||||
widget.timerFrame:Show()
|
|
||||||
end
|
|
||||||
elseif arg1 == "RightButton" then
|
elseif arg1 == "RightButton" then
|
||||||
widget.timerFrame.Snapshot = GetTime()
|
widget.timerFrame.Snapshot = GetTime()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
widget:SetScript("OnUpdate",function()
|
C_Timer.NewTicker(1, function()
|
||||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
|
|
||||||
|
|
||||||
local secondsenabled = C.panel.seconds == "1"
|
local secondsenabled = C.panel.seconds == "1"
|
||||||
local fmt
|
local fmt
|
||||||
if C.global.twentyfour == "0" then
|
if C.global.twentyfour == "0" then
|
||||||
@@ -62,8 +56,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
|
|
||||||
widget.timerFrame = CreateFrame("Frame", "pfUITimer", UIParent)
|
widget.timerFrame = CreateFrame("Frame", "pfUITimer", UIParent)
|
||||||
widget.timerFrame:Hide()
|
widget.timerFrame:Hide()
|
||||||
widget.timerFrame:SetWidth(120)
|
widget.timerFrame:SetSize(120, 35)
|
||||||
widget.timerFrame:SetHeight(35)
|
|
||||||
widget.timerFrame:SetPoint("TOP", 0, -100)
|
widget.timerFrame:SetPoint("TOP", 0, -100)
|
||||||
UpdateMovable(widget.timerFrame)
|
UpdateMovable(widget.timerFrame)
|
||||||
|
|
||||||
@@ -103,11 +96,9 @@ pfUI:RegisterModule("panel", function()
|
|||||||
pfUI.panel:OutputPanel("combat", T["Combat"] .. ": " .. NOT_APPLICABLE)
|
pfUI.panel:OutputPanel("combat", T["Combat"] .. ": " .. NOT_APPLICABLE)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
widget.combat:SetScript("OnUpdate", function()
|
C_Timer.NewTicker(1, function()
|
||||||
if not this.tick then this.tick = GetTime() end
|
if widget.combat.combat then
|
||||||
if GetTime() <= this.tick + 1 then return else this.tick = GetTime() end
|
pfUI.panel:OutputPanel("combat", "|cffffaaaa" .. SecondsToTime(ceil(GetTime() - widget.combat.combat)))
|
||||||
if this.combat then
|
|
||||||
pfUI.panel:OutputPanel("combat", "|cffffaaaa" .. SecondsToTime(ceil(GetTime() - this.combat)))
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
@@ -153,9 +144,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
pfUI.addons:Show()
|
pfUI.addons:Show()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
widget:SetScript("OnUpdate",function()
|
C_Timer.NewTicker(1, function()
|
||||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
|
|
||||||
|
|
||||||
fps = floor(GetFramerate())
|
fps = floor(GetFramerate())
|
||||||
_, _, lag = GetNetStats()
|
_, _, lag = GetNetStats()
|
||||||
|
|
||||||
@@ -307,18 +296,18 @@ pfUI:RegisterModule("panel", function()
|
|||||||
local playerzone = GetRealZoneText()
|
local playerzone = GetRealZoneText()
|
||||||
|
|
||||||
for friendIndex=1, all do
|
for friendIndex=1, all do
|
||||||
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
|
local info = C_FriendList.GetFriendInfoByIndex(friendIndex)
|
||||||
if friend_connected and friend_class and friend_level then
|
if info and info.connected and info.classFilename and info.level then
|
||||||
if not init then
|
if not init then
|
||||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
||||||
GameTooltip:ClearLines()
|
GameTooltip:ClearLines()
|
||||||
GameTooltip:AddLine("|cff555555" .. T["Friends Online"])
|
GameTooltip:AddLine("|cff555555" .. T["Friends Online"])
|
||||||
init = true
|
init = true
|
||||||
end
|
end
|
||||||
local ccolor = PFUI_CLASS_COLORS[L["class"][friend_class]] or { 1, 1, 1 }
|
local ccolor = PFUI_CLASS_COLORS[info.classFilename]
|
||||||
local lcolor = GetDifficultyColor(tonumber(friend_level)) or { 1, 1, 1 }
|
local lcolor = GetDifficultyColor(tonumber(info.level)) or { 1, 1, 1 }
|
||||||
local zcolor = friend_area == playerzone and "|cff33ffcc" or "|cffcccccc"
|
local zcolor = info.area == playerzone and "|cff33ffcc" or "|cffcccccc"
|
||||||
GameTooltip:AddDoubleLine(rgbhex(ccolor) .. friend_name .. rgbhex(lcolor) .. " [" .. friend_level .. "]", zcolor .. friend_area)
|
GameTooltip:AddDoubleLine(ccolor:WrapTextInColorCode(info.name) .. rgbhex(lcolor) .. " [" .. info.level .. "]", zcolor .. info.area)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -326,15 +315,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
end
|
end
|
||||||
widget.Click = function() ToggleFriendsFrame(1) end
|
widget.Click = function() ToggleFriendsFrame(1) end
|
||||||
widget:SetScript("OnEvent", function()
|
widget:SetScript("OnEvent", function()
|
||||||
local online = 0
|
local online = C_FriendList.GetNumOnlineFriends()
|
||||||
local all = GetNumFriends()
|
|
||||||
for friendIndex=1, all do
|
|
||||||
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
|
|
||||||
if ( friend_connected ) then
|
|
||||||
online = online + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click)
|
pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
@@ -346,7 +327,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
widget:RegisterEvent("PLAYER_GUILD_UPDATE")
|
widget:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||||
widget.Tooltip = function()
|
widget.Tooltip = function()
|
||||||
-- skip without guild
|
-- skip without guild
|
||||||
if not GetGuildInfo("player") then return end
|
if not IsInGuild() then return end
|
||||||
|
|
||||||
local raidparty = {}
|
local raidparty = {}
|
||||||
for i=1,4 do -- detect people in group
|
for i=1,4 do -- detect people in group
|
||||||
@@ -398,7 +379,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
end
|
end
|
||||||
widget.Click = function() ToggleFriendsFrame(3) end
|
widget.Click = function() ToggleFriendsFrame(3) end
|
||||||
widget:SetScript("OnEvent", function()
|
widget:SetScript("OnEvent", function()
|
||||||
if GetGuildInfo("player") then
|
if IsInGuild() then
|
||||||
local count = 0
|
local count = 0
|
||||||
for i = 1, GetNumGuildMembers() do
|
for i = 1, GetNumGuildMembers() do
|
||||||
local _, _, _, _, _, _, _, _, online = GetGuildRosterInfo(i)
|
local _, _, _, _, _, _, _, _, online = GetGuildRosterInfo(i)
|
||||||
@@ -411,9 +392,8 @@ pfUI:RegisterModule("panel", function()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
widget:SetScript("OnUpdate",function()
|
C_Timer.NewTicker(60, function()
|
||||||
if ( this.tick or 60) > GetTime() then return else this.tick = GetTime() + 60 end
|
if IsInGuild() then GuildRoster() end
|
||||||
if GetGuildInfo("player") then GuildRoster() end
|
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -438,8 +418,13 @@ pfUI:RegisterModule("panel", function()
|
|||||||
local repPercent = floor(cur / max * 100)
|
local repPercent = floor(cur / max * 100)
|
||||||
if repPercent < 100 then
|
if repPercent < 100 then
|
||||||
local _, _, _, hex = GetColorGradient(repPercent/100)
|
local _, _, _, hex = GetColorGradient(repPercent/100)
|
||||||
|
local link = GetInventoryItemLink("player", id)
|
||||||
|
local texture = GetInventoryItemTexture("player", id)
|
||||||
|
if texture then
|
||||||
|
link = CreateSimpleTextureMarkup(texture, 24) .. " " .. link
|
||||||
|
end
|
||||||
itemLines[table.getn(itemLines)+1] = {
|
itemLines[table.getn(itemLines)+1] = {
|
||||||
GetInventoryItemLink("player", id),
|
link,
|
||||||
string.format("%s%s%%|r", hex, repPercent)
|
string.format("%s%s%%|r", hex, repPercent)
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
@@ -448,8 +433,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
if totalRep > 0 then
|
if totalRep > 0 then
|
||||||
GameTooltip:ClearLines()
|
GameTooltip:ClearLines()
|
||||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
||||||
GameTooltip:SetText("|cff555555"..(string.gsub(REPAIR_COST,":","")).."|r")
|
GameTooltip:AddLine(REPAIR_COST.." " .. CreateGoldString(totalRep), 0.3333, 0.3333, 0.3333)
|
||||||
SetTooltipMoney(GameTooltip, totalRep)
|
|
||||||
for _,line in ipairs(itemLines) do
|
for _,line in ipairs(itemLines) do
|
||||||
GameTooltip:AddDoubleLine(line[1],line[2])
|
GameTooltip:AddDoubleLine(line[1],line[2])
|
||||||
end
|
end
|
||||||
@@ -473,7 +457,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
|
|
||||||
do -- Zone
|
do -- Zone
|
||||||
local widget = CreateFrame("Frame", "pfPanelWidgetZone", UIParent)
|
local widget = CreateFrame("Frame", "pfPanelWidgetZone", UIParent)
|
||||||
for _,event in pairs(EVENTS_MINIMAP_ZONE_UPDATE) do
|
for _,event in pairs({"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}) do
|
||||||
widget:RegisterEvent(event)
|
widget:RegisterEvent(event)
|
||||||
end
|
end
|
||||||
widget.Tooltip = function()
|
widget.Tooltip = function()
|
||||||
@@ -492,11 +476,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
end
|
end
|
||||||
widget.Click = function()
|
widget.Click = function()
|
||||||
if WorldMapFrame:IsShown() then
|
WorldMapFrame:SetShown(not WorldMapFrame:IsShown())
|
||||||
WorldMapFrame:Hide()
|
|
||||||
else
|
|
||||||
WorldMapFrame:Show()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
widget:SetScript("OnEvent", function()
|
widget:SetScript("OnEvent", function()
|
||||||
pfUI.panel:OutputPanel("zone", GetMinimapZoneText(), widget.Tooltip, widget.Click)
|
pfUI.panel:OutputPanel("zone", GetMinimapZoneText(), widget.Tooltip, widget.Click)
|
||||||
@@ -506,7 +486,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
do -- Ammo
|
do -- Ammo
|
||||||
local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent)
|
local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent)
|
||||||
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
|
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
widget:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player")
|
||||||
widget:RegisterEvent("BAG_UPDATE_DELAYED")
|
widget:RegisterEvent("BAG_UPDATE_DELAYED")
|
||||||
widget.Tooltip = function()
|
widget.Tooltip = function()
|
||||||
if GetInventoryItemQuality("player", 0) then
|
if GetInventoryItemQuality("player", 0) then
|
||||||
@@ -645,8 +625,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
local frame = CreateFrame("Button", nil, parent)
|
local frame = CreateFrame("Button", nil, parent)
|
||||||
frame:SetFrameLevel(0)
|
frame:SetFrameLevel(0)
|
||||||
frame:ClearAllPoints()
|
frame:ClearAllPoints()
|
||||||
frame:SetWidth(width)
|
frame:SetSize(width, parent:GetHeight())
|
||||||
frame:SetHeight(parent:GetHeight())
|
|
||||||
frame:SetPoint(location, 0, 0)
|
frame:SetPoint(location, 0, 0)
|
||||||
frame.text = frame:CreateFontString("Status", "LOW", "GameFontNormal")
|
frame.text = frame:CreateFontString("Status", "LOW", "GameFontNormal")
|
||||||
frame.text:ClearAllPoints()
|
frame.text:ClearAllPoints()
|
||||||
@@ -687,8 +666,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
local imgstring = "img:" .. leftright
|
local imgstring = "img:" .. leftright
|
||||||
parent.texture:SetTexture(pfUI.media[imgstring])
|
parent.texture:SetTexture(pfUI.media[imgstring])
|
||||||
parent.texture:SetPoint("CENTER", 0, 0)
|
parent.texture:SetPoint("CENTER", 0, 0)
|
||||||
parent.texture:SetWidth(8)
|
parent.texture:SetSize(8, 8)
|
||||||
parent.texture:SetHeight(8)
|
|
||||||
parent.texture:SetVertexColor(.25,.25,.25,1)
|
parent.texture:SetVertexColor(.25,.25,.25,1)
|
||||||
return parent.texture
|
return parent.texture
|
||||||
end
|
end
|
||||||
@@ -710,7 +688,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
UpdateMovable(pfUI.panel.left)
|
UpdateMovable(pfUI.panel.left)
|
||||||
|
|
||||||
pfUI.panel.left.hide:SetScript("OnClick", function()
|
pfUI.panel.left.hide:SetScript("OnClick", function()
|
||||||
if pfUI.chat.left:IsShown() then pfUI.chat.left:Hide() else pfUI.chat.left:Show() end
|
pfUI.chat.left:SetShown(not pfUI.chat.left:IsShown())
|
||||||
end)
|
end)
|
||||||
|
|
||||||
if not pfUI.chat then pfUI.panel.left.hide:Hide() end
|
if not pfUI.chat then pfUI.panel.left.hide:Hide() end
|
||||||
@@ -747,7 +725,7 @@ pfUI:RegisterModule("panel", function()
|
|||||||
UpdateMovable(pfUI.panel.right)
|
UpdateMovable(pfUI.panel.right)
|
||||||
|
|
||||||
pfUI.panel.right.hide:SetScript("OnClick", function()
|
pfUI.panel.right.hide:SetScript("OnClick", function()
|
||||||
if pfUI.chat.right:IsShown() then pfUI.chat.right:Hide() else pfUI.chat.right:Show() end
|
pfUI.chat.right:SetShown(not pfUI.chat.right:IsShown())
|
||||||
end)
|
end)
|
||||||
|
|
||||||
if not pfUI.chat then pfUI.panel.right.hide:Hide() end
|
if not pfUI.chat then pfUI.panel.right.hide:Hide() end
|
||||||
@@ -796,13 +774,18 @@ pfUI:RegisterModule("panel", function()
|
|||||||
pfUI.panel.microbutton = CreateFrame("Frame", "pfPanelMicroButton", UIParent)
|
pfUI.panel.microbutton = CreateFrame("Frame", "pfPanelMicroButton", UIParent)
|
||||||
pfUI.panel.microbutton:SetPoint("TOP", pfUI.panel.minimap, "BOTTOM", 0, -2*default_border)
|
pfUI.panel.microbutton:SetPoint("TOP", pfUI.panel.minimap, "BOTTOM", 0, -2*default_border)
|
||||||
UpdateMovable(pfUI.panel.microbutton)
|
UpdateMovable(pfUI.panel.microbutton)
|
||||||
pfUI.panel.microbutton:SetHeight(23)
|
pfUI.panel.microbutton:SetSize(145, 23)
|
||||||
pfUI.panel.microbutton:SetWidth(145)
|
|
||||||
pfUI.panel.microbutton:SetFrameStrata("MEDIUM")
|
pfUI.panel.microbutton:SetFrameStrata("MEDIUM")
|
||||||
|
|
||||||
for i=1,table.getn(MICRO_BUTTONS) do
|
local microButtons = {
|
||||||
local anchor = _G[MICRO_BUTTONS[i-1]] or pfUI.panel.microbutton
|
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton',
|
||||||
local button = _G[MICRO_BUTTONS[i]]
|
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton',
|
||||||
|
'MainMenuMicroButton', 'HelpMicroButton',
|
||||||
|
}
|
||||||
|
|
||||||
|
for i=1,table.getn(microButtons) do
|
||||||
|
local anchor = _G[microButtons[i-1]] or pfUI.panel.microbutton
|
||||||
|
local button = _G[microButtons[i]]
|
||||||
button:ClearAllPoints()
|
button:ClearAllPoints()
|
||||||
button:SetParent(pfUI.panel.microbutton)
|
button:SetParent(pfUI.panel.microbutton)
|
||||||
if i == 1 then
|
if i == 1 then
|
||||||
|
|||||||
+29
-31
@@ -34,22 +34,25 @@ pfUI:RegisterModule("player", function ()
|
|||||||
playerFrame.infoTopCenterText:SetHeight(14)
|
playerFrame.infoTopCenterText:SetHeight(14)
|
||||||
end
|
end
|
||||||
|
|
||||||
local _, myclass = UnitClass("player")
|
local myclass = UnitClassBase("player")
|
||||||
playerFrame.myclass = myclass
|
playerFrame.myclass = myclass
|
||||||
playerFrame.isSpellCaster = myclass ~= "WARRIOR" and myclass ~= "ROGUE" and myclass ~= "HUNTER"
|
playerFrame.isSpellCaster = myclass ~= "WARRIOR" and myclass ~= "ROGUE" and myclass ~= "HUNTER"
|
||||||
|
|
||||||
-- Convert "r,g,b,a" config color string to a 6-char hex string, or nil if unset
|
-- Convert "r,g,b,a" config color string to a 6-char hex string, or nil if unset
|
||||||
local function cfgColorToHex(colorStr)
|
local cfgColorToHexTable = setmetatable({}, {
|
||||||
if not colorStr or colorStr == "" then return nil end
|
__index = function (t, colorStr)
|
||||||
local r, g, b = strsplit(",", colorStr)
|
if not colorStr or colorStr == "" then return nil end
|
||||||
r, g, b = tonumber(r), tonumber(g), tonumber(b)
|
local r, g, b = GetStringColor(colorStr)
|
||||||
if not r or not g or not b then return nil end
|
if not r or not g or not b then return nil end
|
||||||
return string.format("%02X%02X%02X", r * 255, g * 255, b * 255)
|
local hex = C_ColorUtil.GenerateTextColorCode({ r=r, g = g, b=b})
|
||||||
end
|
rawset(t, colorStr, hex)
|
||||||
|
return hex
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
-- SP school colors indexed by GetSpellBonusDamage's 1-based school order
|
-- SP school colors indexed by GetSpellBonusDamage's 1-based school order
|
||||||
-- (1=phys, 2=holy, 3=fire, 4=nature, 5=frost, 6=shadow, 7=arcane)
|
-- (1=phys, 2=holy, 3=fire, 4=nature, 5=frost, 6=shadow, 7=arcane)
|
||||||
local spColors = { "FFFFFF", "FFFF80", "FF8000", "4DFF4D", "80FFFF", "9482C9", "FFFFFF" }
|
local spColors = { "FFFFFFFF", "FFFFFF80", "FFFF8000", "FF4DFF4D", "FF80FFFF", "FF9482C9", "FFFFFFFF" }
|
||||||
|
|
||||||
-- Default SP school per class used as tiebreaker when multiple schools are equal
|
-- Default SP school per class used as tiebreaker when multiple schools are equal
|
||||||
local spDefaultSchool = {
|
local spDefaultSchool = {
|
||||||
@@ -68,42 +71,37 @@ pfUI:RegisterModule("player", function ()
|
|||||||
-- from UNIT_MOD_CAST_SPEED). Talent/spell-specific cast-time reductions
|
-- from UNIT_MOD_CAST_SPEED). Talent/spell-specific cast-time reductions
|
||||||
-- show up in the actual cast bar via C_Spell.UnitCastingInfo; folding them
|
-- show up in the actual cast bar via C_Spell.UnitCastingInfo; folding them
|
||||||
-- in here too was mixing two different concepts into one number.
|
-- in here too was mixing two different concepts into one number.
|
||||||
local showHaste = cfg.display_haste == "1"
|
|
||||||
local showSP = cfg.display_spellpower == "1"
|
|
||||||
|
|
||||||
local isSpellCaster = playerFrame.isSpellCaster
|
local isSpellCaster = playerFrame.isSpellCaster
|
||||||
if (not showHaste or not isSpellCaster) and not showSP then
|
local showHaste = isSpellCaster and cfg.display_haste == "1"
|
||||||
|
local showSP = isSpellCaster and cfg.display_spellpower == "1"
|
||||||
|
|
||||||
|
if not showHaste and not showSP then
|
||||||
playerFrame.infoTopCenterText:SetText("")
|
playerFrame.infoTopCenterText:SetText("")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local haste = UnitSpellHaste("player")
|
local parts = {}
|
||||||
local text = ""
|
|
||||||
|
|
||||||
if showHaste and isSpellCaster and haste then
|
if showHaste then
|
||||||
local hasteHex = cfgColorToHex(cfg.display_haste_color) or "FFFFFF"
|
local hex = cfgColorToHexTable[cfg.display_haste_color] or "FFFFFFFF"
|
||||||
text = string.format("|cff%s%.1f%%|r", hasteHex, haste)
|
table.insert(parts, string.format("|c%s%.1f%%|r", hex, UnitSpellHaste("player")))
|
||||||
end
|
end
|
||||||
|
|
||||||
if showSP and isSpellCaster then
|
if showSP then
|
||||||
local defSchool = spDefaultSchool[myclass] or 2
|
local school = spDefaultSchool[myclass] or 2
|
||||||
local maxSP = GetSpellBonusDamage(defSchool) or 0
|
local maxSP = GetSpellBonusDamage(school) or 0
|
||||||
local maxColor = spColors[defSchool]
|
for i = 2, 7 do -- skip physical (1)
|
||||||
for i = 2, 7 do -- skip physical (1); default school seeds the tiebreak
|
|
||||||
local v = GetSpellBonusDamage(i) or 0
|
local v = GetSpellBonusDamage(i) or 0
|
||||||
if v > maxSP then
|
if v > maxSP then maxSP, school = v, i end
|
||||||
maxSP = v
|
|
||||||
maxColor = spColors[i]
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if maxSP > 0 then
|
if maxSP > 0 then
|
||||||
local spHex = (cfg.display_sp_color_override == "1" and cfgColorToHex(cfg.display_sp_color)) or maxColor
|
local hex = (cfg.display_sp_color_override == "1" and cfgColorToHexTable[cfg.display_sp_color]) or spColors[school]
|
||||||
if text ~= "" then text = text .. " " end
|
table.insert(parts, string.format("|c%s+%d SP|r", hex, maxSP))
|
||||||
text = text .. string.format("|cff%s+%d SP|r", spHex, maxSP)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
playerFrame.infoTopCenterText:SetText(text)
|
playerFrame.infoTopCenterText:SetText(table.concat(parts, " "))
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Keep a reference to the generic UF UpdateConfig so we can chain it
|
-- Keep a reference to the generic UF UpdateConfig so we can chain it
|
||||||
|
|||||||
+27
-3
@@ -4,7 +4,9 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
|
|
||||||
-- tell RaidFrame.lua pfUI replaces party frames
|
-- tell RaidFrame.lua pfUI replaces party frames
|
||||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
HookAddonOrVariable("Blizzard_RaidUI", function()
|
||||||
GROUP_REPLACE_PARTY = "1"
|
-- must reach _G: RaidFrame.lua reads this global, and pfUI.env has
|
||||||
|
-- __index but no __newindex, so a bare assignment stays in the sandbox
|
||||||
|
_G.GROUP_REPLACE_PARTY = "1"
|
||||||
end)
|
end)
|
||||||
|
|
||||||
pfUI.uf.raid = CreateFrame("Frame", "pfRaidUpdater", UIParent)
|
pfUI.uf.raid = CreateFrame("Frame", "pfRaidUpdater", UIParent)
|
||||||
@@ -123,6 +125,7 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
local grid = self.petgrid
|
local grid = self.petgrid
|
||||||
|
|
||||||
local function place(pet, cell, id)
|
local function place(pet, cell, id)
|
||||||
|
pet.label = "raidpet"
|
||||||
pet.id = id
|
pet.id = id
|
||||||
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
|
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
|
||||||
pet:ClearAllPoints()
|
pet:ClearAllPoints()
|
||||||
@@ -138,6 +141,22 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Party shown as a raid grid: mirror slots 1..5 (player + party members)
|
||||||
|
-- into fixed cells. UpdateVisibility maps each slot to pet / partypet<N>.
|
||||||
|
if not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
|
||||||
|
for id = 1, maxraid do
|
||||||
|
if self.pets[id] then
|
||||||
|
if id <= 5 then
|
||||||
|
place(self.pets[id], id, id)
|
||||||
|
else
|
||||||
|
self.pets[id].id = 0
|
||||||
|
self.pets[id]:Hide()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if C.unitframes.raidpet.collapse == "1" then
|
if C.unitframes.raidpet.collapse == "1" then
|
||||||
-- Pack the pets that exist into the leading cells, no gaps.
|
-- Pack the pets that exist into the leading cells, no gaps.
|
||||||
local k = 0
|
local k = 0
|
||||||
@@ -211,8 +230,13 @@ pfUI:RegisterModule("raid", function ()
|
|||||||
this.tick = GetTime() + 1.0
|
this.tick = GetTime() + 1.0
|
||||||
this.pendingUpdate = nil
|
this.pendingUpdate = nil
|
||||||
|
|
||||||
-- don't proceed without raid
|
-- Without a raid there is nothing to sort, but a party shown as a raid
|
||||||
if not IsInRaid() then return end
|
-- grid still needs its pet frames placed and mapped to the party pets.
|
||||||
|
if not IsInRaid() then
|
||||||
|
this:LayoutPets()
|
||||||
|
this:Hide()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- clear all existing frames
|
-- clear all existing frames
|
||||||
for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
|
for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
|
||||||
|
|||||||
+8
-3
@@ -7,8 +7,12 @@ pfUI:RegisterModule("roll", function ()
|
|||||||
local LOOT_ROLL_NEED = string.gsub(LOOT_ROLL_NEED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
local LOOT_ROLL_NEED = string.gsub(LOOT_ROLL_NEED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
||||||
local LOOT_ROLL_PASSED = string.gsub(LOOT_ROLL_PASSED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
local LOOT_ROLL_PASSED = string.gsub(LOOT_ROLL_PASSED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
||||||
|
|
||||||
-- try to detect the everyone string
|
-- detect the "everyone passed" subject exactly as the loot scanner will capture
|
||||||
local _, _, everyone, _ = strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED)
|
-- it: feed a dummy item into LOOT_ROLL_ALL_PASSED and run the same LOOT_ROLL_PASSED
|
||||||
|
-- match. (The old strfind had no captures, so `everyone` was always nil and
|
||||||
|
-- "Everyone has passed on: X" got counted as a fake roller.)
|
||||||
|
local everyoneSample = string.gsub(LOOT_ROLL_ALL_PASSED, "%%s", "x")
|
||||||
|
local everyone = cmatch(everyoneSample, LOOT_ROLL_PASSED)
|
||||||
pfUI.roll.blacklist = { YOU, everyone }
|
pfUI.roll.blacklist = { YOU, everyone }
|
||||||
|
|
||||||
pfUI.roll.cache = {}
|
pfUI.roll.cache = {}
|
||||||
@@ -43,6 +47,7 @@ pfUI:RegisterModule("roll", function ()
|
|||||||
|
|
||||||
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
|
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
|
||||||
local itemName = C_Item.GetItemInfo(itemLink)
|
local itemName = C_Item.GetItemInfo(itemLink)
|
||||||
|
if not itemName then return end -- uncached item: avoid cache[nil] "table index is nil"
|
||||||
|
|
||||||
-- delete obsolete tables
|
-- delete obsolete tables
|
||||||
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
|
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
|
||||||
@@ -234,7 +239,7 @@ pfUI:RegisterModule("roll", function ()
|
|||||||
f.time.bar:SetAllPoints(f.time)
|
f.time.bar:SetAllPoints(f.time)
|
||||||
f.time.bar:SetStatusBarTexture(pfUI.media["img:bar"])
|
f.time.bar:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||||
f.time.bar:SetMinMaxValues(0, 100)
|
f.time.bar:SetMinMaxValues(0, 100)
|
||||||
local r, g, b, a = strsplit(",", C.appearance.border.color)
|
local r, g, b, a = GetStringColor(C.appearance.border.color)
|
||||||
f.time.bar:SetStatusBarColor(r, g, b)
|
f.time.bar:SetStatusBarColor(r, g, b)
|
||||||
f.time.bar:SetValue(20)
|
f.time.bar:SetValue(20)
|
||||||
f.time.bar:SetScript("OnUpdate", function()
|
f.time.bar:SetScript("OnUpdate", function()
|
||||||
|
|||||||
@@ -119,7 +119,7 @@ pfUI:RegisterModule("screenshot", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.screenshot:CHAT_MSG_SYSTEM()
|
function pfUI.screenshot:CHAT_MSG_SYSTEM()
|
||||||
local _,_, standing, rep = string.find(arg1, FACTION_STANDING_CHANGEDregex)
|
local standing, rep = string.match(arg1, FACTION_STANDING_CHANGEDregex)
|
||||||
if standing and rep then
|
if standing and rep then
|
||||||
local dt = date("%a, %b %d, %Y %X")
|
local dt = date("%a, %b %d, %Y %X")
|
||||||
local loc = string.format("%s - %s",GetRealZoneText(),GetSubZoneText())
|
local loc = string.format("%s - %s",GetRealZoneText(),GetSubZoneText())
|
||||||
@@ -150,13 +150,13 @@ pfUI:RegisterModule("screenshot", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pfUI.screenshot:CHAT_MSG_LOOT()
|
function pfUI.screenshot:CHAT_MSG_LOOT()
|
||||||
local _,_, item, amount = string.find(arg1, LOOT_ITEM_SELF_MULTIPLEregex)
|
local item, amount = string.match(arg1, LOOT_ITEM_SELF_MULTIPLEregex)
|
||||||
if amount then -- ignore stacks
|
if amount then -- ignore stacks
|
||||||
return
|
return
|
||||||
else
|
else
|
||||||
_,_, item = string.find(arg1, LOOT_ITEM_SELFregex)
|
item = string.match(arg1, LOOT_ITEM_SELFregex)
|
||||||
if item then
|
if item then
|
||||||
local _, _, itemColor, itemString, itemName = string.find(item, "^(|c%x+)|H(.+)|h(%[.+%])")
|
local itemColor, itemString, itemName = string.match(item, "^(|c%x+)|H(.+)|h(%[.+%])")
|
||||||
local quality = color2quality[itemColor]
|
local quality = color2quality[itemColor]
|
||||||
if quality and quality >= tonumber(C.screenshot.loot) then
|
if quality and quality >= tonumber(C.screenshot.loot) then
|
||||||
local dt = date("%a, %b %d, %Y %X")
|
local dt = date("%a, %b %d, %Y %X")
|
||||||
|
|||||||
+71
-73
@@ -4,7 +4,7 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM")
|
pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||||
pfUI.socialmod:SetScript("OnEvent", function()
|
pfUI.socialmod:SetScript("OnEvent", function()
|
||||||
local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS)
|
local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS)
|
||||||
name = cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
|
name = name or cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
|
||||||
if name and playerdb[name] and playerdb[name].cname then
|
if name and playerdb[name] and playerdb[name].cname then
|
||||||
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
||||||
end
|
end
|
||||||
@@ -77,20 +77,19 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame)
|
local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame)
|
||||||
|
|
||||||
for i=1, FRIENDS_TO_DISPLAY do
|
for i=1, FRIENDS_TO_DISPLAY do
|
||||||
local name, level, class, zone, connected, status = GetFriendInfo(off + i)
|
local info = C_FriendList.GetFriendInfoByIndex(off + i)
|
||||||
if not name or name == _G.UNKNOWN then break end
|
if not info or not info.name or info.name == _G.UNKNOWN then break end
|
||||||
|
local name = info.name
|
||||||
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
|
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
|
||||||
local friendLoc = _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]
|
local friendLoc = _G["FriendsFrameFriendButton"..i.."ButtonTextNameLocation"]
|
||||||
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
|
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
|
||||||
local caption = friendName or friendLoc
|
local caption = friendName or friendLoc
|
||||||
|
|
||||||
if connected then
|
if info.connected then
|
||||||
if not class or class == _G.UNKNOWN then break end
|
local ccolor = PFUI_CLASS_COLORS[info.classFilename]
|
||||||
local ccolor = PFUI_CLASS_COLORS[L["class"][class]] or { 1, 1, 1 }
|
local status = info.afk and CHAT_FLAG_AFK or info.dnd and CHAT_FLAG_DND or ""
|
||||||
local lcolor = GetDifficultyColor(tonumber(level)) or { 1, 1, 1 }
|
local zone = ( info.area == playerzone and "|cffffffff" or "|cffcccccc" ) .. info.area .. "|r"
|
||||||
|
local cname = ccolor:WrapTextInColorCode(name)
|
||||||
zone = ( zone == playerzone and "|cffffffff" or "|cffcccccc" ) .. zone .. "|r"
|
|
||||||
local cname = rgbhex(ccolor) .. name .. "|r"
|
|
||||||
if playerdb[name] then
|
if playerdb[name] then
|
||||||
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
||||||
playerdb[name].cname = cname
|
playerdb[name].cname = cname
|
||||||
@@ -98,20 +97,20 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
|
|
||||||
if friendName then
|
if friendName then
|
||||||
friendName:SetText(cname)
|
friendName:SetText(cname)
|
||||||
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), zone, status))
|
friendLoc:SetFormattedText(TEXT(FRIENDS_LIST_TEMPLATE), zone, status)
|
||||||
else
|
else
|
||||||
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status))
|
friendLoc:SetFormattedText(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status)
|
||||||
end
|
end
|
||||||
|
|
||||||
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), level, class))
|
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), info.level, info.className)
|
||||||
caption:SetVertexColor(1,1,1,.9)
|
caption:SetVertexColor(1,1,1,.9)
|
||||||
friendInfo:SetVertexColor(1,1,1,.9)
|
friendInfo:SetVertexColor(1,1,1,.9)
|
||||||
else
|
else
|
||||||
if playerdb[name] and playerdb[name].cname and playerdb[name].level and playerdb[name].lastseen then
|
if playerdb[name] and playerdb[name].cname and playerdb[name].level and playerdb[name].lastseen then
|
||||||
caption:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname))
|
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname)
|
||||||
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), playerdb[name].level, playerdb[name].lastseen))
|
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), playerdb[name].level, playerdb[name].lastseen)
|
||||||
else
|
else
|
||||||
caption:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r"))
|
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r")
|
||||||
friendInfo:SetText(TEXT(UNKNOWN))
|
friendInfo:SetText(TEXT(UNKNOWN))
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -124,74 +123,73 @@ pfUI:RegisterModule("socialmod", function ()
|
|||||||
|
|
||||||
do -- add colors to who list
|
do -- add colors to who list
|
||||||
hooksecurefunc("WhoList_Update", function()
|
hooksecurefunc("WhoList_Update", function()
|
||||||
local num, max = GetNumWhoResults()
|
local num, max = C_FriendList.GetNumWhoResults()
|
||||||
local off = FauxScrollFrame_GetOffset(WhoListScrollFrame)
|
local off = FauxScrollFrame_GetOffset(WhoListScrollFrame)
|
||||||
|
|
||||||
local playerzone = GetRealZoneText()
|
local playerzone = GetRealZoneText()
|
||||||
local playerrace = UnitRace("player")
|
local playerrace = UnitRace("player")
|
||||||
local playerguild = GetGuildInfo("player")
|
local playerguild = GetGuildInfo("player")
|
||||||
|
|
||||||
|
if num + 1 >= MAX_WHOS_FROM_SERVER then
|
||||||
|
WhoFrameTotals:SetFormattedText("|cffffffff" .. GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num) .. " |cffaaaaaa" .. WHO_FRAME_SHOWN_TEMPLATE, max, MAX_WHOS_FROM_SERVER)
|
||||||
|
else
|
||||||
|
WhoFrameTotals:SetFormattedText("|cffffffff" .. GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num) .. " |cffaaaaaa" .. WHO_FRAME_SHOWN_TEMPLATE, num, num)
|
||||||
|
end
|
||||||
|
|
||||||
for i=1, WHOS_TO_DISPLAY do
|
for i=1, WHOS_TO_DISPLAY do
|
||||||
local name, guild, level, race, class, zone = GetWhoInfo(off + i)
|
local info = C_FriendList.GetWhoInfo(off + i)
|
||||||
local displayedText = ""
|
if info then
|
||||||
|
-- filename is the class token, so no L["class"] reversal is needed
|
||||||
|
local class = info.filename
|
||||||
|
|
||||||
if num + 1 >= MAX_WHOS_FROM_SERVER then
|
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR:GetRGB())
|
||||||
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER)
|
|
||||||
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..displayedText)
|
|
||||||
else
|
|
||||||
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, num)
|
|
||||||
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..displayedText)
|
|
||||||
end
|
|
||||||
|
|
||||||
class = L["class"][class]
|
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
|
||||||
|
if (info.area == playerzone) then
|
||||||
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||||
|
|
||||||
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
|
|
||||||
if (zone == playerzone) then
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
|
||||||
else
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
|
|
||||||
if (guild == playerguild) then
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
|
||||||
else
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
|
|
||||||
if (race == playerrace) then
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
|
||||||
else
|
|
||||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if class then
|
|
||||||
local classicon = _G["WhoFrameButton"..i].classicon
|
|
||||||
local coords = CLASS_ICON_TCOORDS[class]
|
|
||||||
local color = PFUI_CLASS_COLORS[class]
|
|
||||||
|
|
||||||
-- do we have classicons? (skin enabled?)
|
|
||||||
if classicon then
|
|
||||||
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
|
|
||||||
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
|
|
||||||
|
|
||||||
if coords then
|
|
||||||
classicon:Show()
|
|
||||||
classicon:SetTexCoord(unpack(coords))
|
|
||||||
else
|
else
|
||||||
classicon:Hide()
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||||
end
|
end
|
||||||
else
|
|
||||||
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local color = GetDifficultyColor(level)
|
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
|
||||||
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
|
if (info.fullGuildName == playerguild) then
|
||||||
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||||
|
else
|
||||||
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
|
||||||
|
if (info.raceStr == playerrace) then
|
||||||
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||||
|
else
|
||||||
|
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if class then
|
||||||
|
local classicon = _G["WhoFrameButton"..i].classicon
|
||||||
|
local coords = CLASS_ICON_TCOORDS[class]
|
||||||
|
local color = PFUI_CLASS_COLORS[class]
|
||||||
|
|
||||||
|
-- do we have classicons? (skin enabled?)
|
||||||
|
if classicon then
|
||||||
|
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
|
||||||
|
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
|
||||||
|
|
||||||
|
if coords then
|
||||||
|
classicon:Show()
|
||||||
|
classicon:SetTexCoord(unpack(coords))
|
||||||
|
else
|
||||||
|
classicon:Hide()
|
||||||
|
end
|
||||||
|
else
|
||||||
|
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local color = GetDifficultyColor(info.level)
|
||||||
|
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -75,7 +75,10 @@ pfUI:RegisterModule("superwow", function ()
|
|||||||
DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/")
|
DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/")
|
||||||
end
|
end
|
||||||
|
|
||||||
if SUPERWOW_VERSION == "1.5" then
|
-- compare numerically: an exact string match silently drops this on any
|
||||||
|
-- SuperWoW release past 1.5
|
||||||
|
local swVersion = tonumber(SUPERWOW_VERSION)
|
||||||
|
if swVersion and swVersion >= 1.5 then
|
||||||
QueueFunction(function()
|
QueueFunction(function()
|
||||||
local pfCombatText_AddMessage = _G.CombatText_AddMessage
|
local pfCombatText_AddMessage = _G.CombatText_AddMessage
|
||||||
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
|
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
|
||||||
|
|||||||
+28
-37
@@ -9,11 +9,6 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
local ON_SWING_QUEUED = 0
|
local ON_SWING_QUEUED = 0
|
||||||
local ON_SWING_QUEUE_POPPED = 1
|
local ON_SWING_QUEUE_POPPED = 1
|
||||||
|
|
||||||
-- Spell.dbc bits used to mirror server-side swing-reset rules.
|
|
||||||
local FLAG_AUTOATTACK = tonumber("0x08", 16) -- SPELL_INTERRUPT_FLAG_AUTOATTACK
|
|
||||||
local ATTR_KEEP_SWINGS = tonumber("0x20000", 16) -- SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS
|
|
||||||
local ATTR_ON_NEXT_SWING = tonumber("0x04", 16) -- SPELL_ATTR_ON_NEXT_SWING
|
|
||||||
|
|
||||||
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
|
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
|
||||||
local S = {
|
local S = {
|
||||||
mhTimer = 0, mhTimerMax = 1,
|
mhTimer = 0, mhTimerMax = 1,
|
||||||
@@ -43,12 +38,11 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
local WAND_SHOOT_SPELLID = 5019
|
local WAND_SHOOT_SPELLID = 5019
|
||||||
local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat
|
local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat
|
||||||
|
|
||||||
-- ATTR_ON_NEXT_SWING: spell replaces next auto-attack swing.
|
-- On-next-swing spells replace the next auto-attack swing.
|
||||||
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
|
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
|
||||||
local function IsOnSwingSpell(spellId)
|
local function IsOnSwingSpell(spellId)
|
||||||
if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end
|
if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end
|
||||||
local attr = GetSpellRecField(spellId, "attributes") or 0
|
local result = C_Spell.IsNextMeleeSpell(spellId)
|
||||||
local result = bit.band(attr, ATTR_ON_NEXT_SWING) ~= 0
|
|
||||||
S.onSwingCache[spellId] = result
|
S.onSwingCache[spellId] = result
|
||||||
return result
|
return result
|
||||||
end
|
end
|
||||||
@@ -82,7 +76,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
local ohR, ohG, ohB, ohA = ParseColor(C.unitframes.swingtimerohcolor, 0.3, 0.8, 0.3, 1)
|
local ohR, ohG, ohB, ohA = ParseColor(C.unitframes.swingtimerohcolor, 0.3, 0.8, 0.3, 1)
|
||||||
local raR, raG, raB, raA = ParseColor(C.unitframes.swingtimerrangedcolor, 0.3, 0.6, 1.0, 1)
|
local raR, raG, raB, raA = ParseColor(C.unitframes.swingtimerrangedcolor, 0.3, 0.6, 1.0, 1)
|
||||||
local rwR, rwG, rwB, rwA = ParseColor(C.unitframes.swingtimerrangedwarncolor, 0.9, 0.0, 0.0, 1)
|
local rwR, rwG, rwB, rwA = ParseColor(C.unitframes.swingtimerrangedwarncolor, 0.9, 0.0, 0.0, 1)
|
||||||
local isHunter = UnitClass("player") == "Hunter"
|
local isHunter = UnitClassBase("player") == "HUNTER"
|
||||||
local mhDefaultR, mhDefaultG, mhDefaultB = mhR, mhG, mhB
|
local mhDefaultR, mhDefaultG, mhDefaultB = mhR, mhG, mhB
|
||||||
|
|
||||||
|
|
||||||
@@ -290,7 +284,9 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
UpdateMovable(pfUI.swingtimer.ranged)
|
UpdateMovable(pfUI.swingtimer.ranged)
|
||||||
|
|
||||||
-- OH weapon detection
|
-- OH weapon detection
|
||||||
local OH_WEAPON_TYPES = { [13]=true, [21]=true }
|
-- OH weapon detection: slot 17 (off hand) accepts one-hand (13) and off-hand
|
||||||
|
-- weapons (22); main-hand-only (21) can never sit there.
|
||||||
|
local OH_WEAPON_TYPES = { [13]=true, [22]=true }
|
||||||
local function HasOffhandWeapon()
|
local function HasOffhandWeapon()
|
||||||
local l = GetInventoryItemLink("player", 17)
|
local l = GetInventoryItemLink("player", 17)
|
||||||
if not l then return false end
|
if not l then return false end
|
||||||
@@ -596,10 +592,10 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
end
|
end
|
||||||
pfUI.swingtimer.mainhand:SetStatusBarColor(curR, curG, curB, mhA)
|
pfUI.swingtimer.mainhand:SetStatusBarColor(curR, curG, curB, mhA)
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
pfUI.swingtimer.mainhand.text:SetText(string.format("%.1f", math.floor(S.mhTimer * 10) / 10))
|
pfUI.swingtimer.mainhand.text:SetFormattedText("%.1f", math.floor(S.mhTimer * 10) / 10)
|
||||||
end
|
end
|
||||||
if sw_showspeed and S.mhSpeed > 0 then
|
if sw_showspeed and S.mhSpeed > 0 then
|
||||||
pfUI.swingtimer.mainhand.speed:SetText(string.format("%.2f", S.mhSpeed))
|
pfUI.swingtimer.mainhand.speed:SetFormattedText("%.2f", S.mhSpeed)
|
||||||
end
|
end
|
||||||
anyActive = true
|
anyActive = true
|
||||||
end
|
end
|
||||||
@@ -630,10 +626,10 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
pfUI.swingtimer.offhand.text:SetText(string.format("%.1f", math.floor(S.ohTimer * 10) / 10))
|
pfUI.swingtimer.offhand.text:SetFormattedText("%.1f", math.floor(S.ohTimer * 10) / 10)
|
||||||
end
|
end
|
||||||
if sw_showspeed and S.ohSpeed > 0 then
|
if sw_showspeed and S.ohSpeed > 0 then
|
||||||
pfUI.swingtimer.offhand.speed:SetText(string.format("%.2f", S.ohSpeed))
|
pfUI.swingtimer.offhand.speed:SetFormattedText("%.2f", S.ohSpeed)
|
||||||
end
|
end
|
||||||
anyActive = true
|
anyActive = true
|
||||||
elseif not sw_showoh then
|
elseif not sw_showoh then
|
||||||
@@ -672,9 +668,9 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
end
|
end
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
if remaining <= 0.5 then
|
if remaining <= 0.5 then
|
||||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor(remaining * 10) / 10))
|
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
|
||||||
else
|
else
|
||||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor((remaining - 0.5) * 10) / 10))
|
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor((remaining - 0.5) * 10) / 10)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -687,11 +683,11 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
pfUI.swingtimer.ranged.right:Hide()
|
pfUI.swingtimer.ranged.right:Hide()
|
||||||
pfUI.swingtimer.ranged.warn:Hide()
|
pfUI.swingtimer.ranged.warn:Hide()
|
||||||
if sw_showtext then
|
if sw_showtext then
|
||||||
pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor(remaining * 10) / 10))
|
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if sw_showspeed and S.raSpeed > 0 then
|
if sw_showspeed and S.raSpeed > 0 then
|
||||||
pfUI.swingtimer.ranged.speed:SetText(string.format("%.2f", S.raSpeed))
|
pfUI.swingtimer.ranged.speed:SetFormattedText("%.2f", S.raSpeed)
|
||||||
end
|
end
|
||||||
local raProgress = 1 - (S.raTimer / S.raTimerMax)
|
local raProgress = 1 - (S.raTimer / S.raTimerMax)
|
||||||
local raMarkerX = raProgress * sw_width
|
local raMarkerX = raProgress * sw_width
|
||||||
@@ -734,13 +730,12 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
S.pendingCastSpellId = arg1
|
S.pendingCastSpellId = arg1
|
||||||
-- Freeze the swing timer for cast-time spells that DON'T reset auto-
|
-- Freeze the swing timer for cast-time spells that DON'T reset auto-
|
||||||
-- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those
|
-- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those
|
||||||
-- let the swing resume from where it paused. Detect dynamically via the
|
-- let the swing resume from where it paused. C_Spell.ResetsMeleeSwing
|
||||||
-- absent AUTOATTACK interrupt flag (8); spells with that bit reset on
|
-- mirrors the server rule; spells that reset don't need freezing (they
|
||||||
-- SPELL_GO_SELF so freezing isn't necessary. Subsumes the old hardcoded
|
-- reset on SPELL_GO_SELF). Subsumes the old hardcoded swingDelaySpells
|
||||||
-- swingDelaySpells list (no list maintenance for new Slam-style spells).
|
-- list (no list maintenance for new Slam-style spells).
|
||||||
if S.mhActive then
|
if S.mhActive then
|
||||||
local iflags = GetSpellRecField(arg1, "interruptFlags") or 0
|
if not C_Spell.ResetsMeleeSwing(arg1) then
|
||||||
if bit.band(iflags, FLAG_AUTOATTACK) == 0 then
|
|
||||||
S.mhFrozenAt = GetTime()
|
S.mhFrozenAt = GetTime()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -777,17 +772,13 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
||||||
ResetMH()
|
ResetMH()
|
||||||
else
|
else
|
||||||
-- Mirror the server rule for "does this spell reset the auto-attack
|
-- C_Spell.ResetsMeleeSwing mirrors the server rule (Turtle's
|
||||||
-- swing" (Spell::IsMeleeAttackResetSpell in Turtle's core):
|
-- Spell::IsMeleeAttackResetSpell): InterruptFlags has AUTOATTACK and
|
||||||
-- InterruptFlags has SPELL_INTERRUPT_FLAG_AUTOATTACK (0x08)
|
-- AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS. When the spell resets the
|
||||||
-- AND AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS (0x20000).
|
-- swing, snap the timers to full. Otherwise (elseif) a frozen-swing-
|
||||||
-- If neither path resets and we're holding a frozen-swing-during-cast
|
-- during-cast is a Slam-style cast — push the timer forward by the cast
|
||||||
-- (mhFrozenAt set by SPELL_START_SELF for non-AUTOATTACK spells), this
|
-- duration so the bar resumes from where it paused.
|
||||||
-- is a Slam-style cast — push the timer forward by the cast duration
|
if C_Spell.ResetsMeleeSwing(spellId) then
|
||||||
-- so the bar resumes from where it paused.
|
|
||||||
local iflags = GetSpellRecField(spellId, "interruptFlags") or 0
|
|
||||||
if bit.band(iflags, FLAG_AUTOATTACK) ~= 0
|
|
||||||
and bit.band(GetSpellRecField(spellId, "attributesEx2") or 0, ATTR_KEEP_SWINGS) == 0 then
|
|
||||||
if S.mhActive and S.mhSpeed > 0 then
|
if S.mhActive and S.mhSpeed > 0 then
|
||||||
UpdateWeaponSpeeds()
|
UpdateWeaponSpeeds()
|
||||||
S.mhTimerMax = S.mhSpeed
|
S.mhTimerMax = S.mhSpeed
|
||||||
@@ -825,7 +816,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
events:RegisterEvent("PLAYER_REGEN_DISABLED")
|
events:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||||
events:RegisterEvent("PLAYER_REGEN_ENABLED")
|
events:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||||
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||||
events:RegisterEvent("UNIT_DIED")
|
events:RegisterUnitEvent("UNIT_DIED", UnitGUID("player"))
|
||||||
events:RegisterEvent("SPELL_QUEUE_EVENT")
|
events:RegisterEvent("SPELL_QUEUE_EVENT")
|
||||||
events:RegisterEvent("START_AUTOATTACK")
|
events:RegisterEvent("START_AUTOATTACK")
|
||||||
events:RegisterEvent("STOP_AUTOATTACK")
|
events:RegisterEvent("STOP_AUTOATTACK")
|
||||||
@@ -908,7 +899,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
|||||||
S.autoAttackActive = false
|
S.autoAttackActive = false
|
||||||
|
|
||||||
elseif event == "PLAYER_ENTERING_WORLD" then
|
elseif event == "PLAYER_ENTERING_WORLD" then
|
||||||
local _, class = UnitClass("player")
|
local class = UnitClassBase("player")
|
||||||
S.isWarrior = (class == "WARRIOR")
|
S.isWarrior = (class == "WARRIOR")
|
||||||
S.isDruid = (class == "DRUID")
|
S.isDruid = (class == "DRUID")
|
||||||
UpdateWeaponSpeeds()
|
UpdateWeaponSpeeds()
|
||||||
|
|||||||
@@ -100,10 +100,10 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
|||||||
CreateBackdropShadow(KLHTM_Frame)
|
CreateBackdropShadow(KLHTM_Frame)
|
||||||
|
|
||||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||||
KLHTM_Frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
KLHTM_Frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
|
|
||||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||||
KLHTM_Frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
KLHTM_Frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -199,10 +199,10 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
|||||||
CreateBackdropShadow(TWTMain)
|
CreateBackdropShadow(TWTMain)
|
||||||
|
|
||||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||||
TWTMain.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
TWTMain.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
|
|
||||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||||
TWTMain.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
TWTMain.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -328,10 +328,10 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
|||||||
CreateBackdropShadow(SW_BarFrame1)
|
CreateBackdropShadow(SW_BarFrame1)
|
||||||
|
|
||||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||||
SW_BarFrame1.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
SW_BarFrame1.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
|
|
||||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||||
SW_BarFrame1.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
SW_BarFrame1.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
+101
-4
@@ -244,10 +244,10 @@ pfUI:RegisterModule("thirdparty", function()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||||
window.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
window.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
|
|
||||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||||
window.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
window.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -277,6 +277,103 @@ pfUI:RegisterModule("thirdparty", function()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- GreedMeter Damage Meter
|
||||||
|
-- Vanilla: https://github.com/iGreed/GreedMeter
|
||||||
|
-- GreedMeter builds its windows lazily and supports several of them, so the
|
||||||
|
-- frames are resolved at call time. The primary window takes the "damage"
|
||||||
|
-- dock slot; a second window (GreedMeter.UI.frames[2]) takes the "threat"
|
||||||
|
-- slot so the two tile the panel side-by-side. Docking triggers a
|
||||||
|
-- LayoutBars/RefreshFrame so the bars refit the new width.
|
||||||
|
HookAddonOrVariable("GreedMeter", function()
|
||||||
|
local UI = GreedMeter.UI
|
||||||
|
|
||||||
|
local function frameAt(i)
|
||||||
|
return UI and UI.frames and UI.frames[i]
|
||||||
|
end
|
||||||
|
local function primary()
|
||||||
|
return (UI and UI.mainFrame) or getglobal("GreedMeterFrame1")
|
||||||
|
end
|
||||||
|
local function relayout(frame)
|
||||||
|
if not UI then return end
|
||||||
|
if UI.LayoutBars then UI:LayoutBars(frame) end
|
||||||
|
if UI.RefreshFrame then UI:RefreshFrame(frame) end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Builds a docktable for a window resolved through getframe(). left picks
|
||||||
|
-- the left half in split mode; the primary window uses the right half.
|
||||||
|
local function BuildDock(name, getframe, left)
|
||||||
|
return { "greedmeter", "GreedMeter", name,
|
||||||
|
function() -- single: fill the panel
|
||||||
|
local frame = getframe()
|
||||||
|
if not frame then return end
|
||||||
|
frame:ClearAllPoints()
|
||||||
|
frame:SetAllPoints(pfUI.chat.right)
|
||||||
|
frame:SetWidth(pfUI.chat.right:GetWidth())
|
||||||
|
relayout(frame)
|
||||||
|
end,
|
||||||
|
function() -- dual: take one half
|
||||||
|
local frame = getframe()
|
||||||
|
if not frame then return end
|
||||||
|
frame:ClearAllPoints()
|
||||||
|
if left then
|
||||||
|
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 0)
|
||||||
|
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", 0, 0)
|
||||||
|
else
|
||||||
|
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0, 0)
|
||||||
|
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0)
|
||||||
|
end
|
||||||
|
frame:SetWidth(pfUI.chat.right:GetWidth() / 2)
|
||||||
|
relayout(frame)
|
||||||
|
end,
|
||||||
|
function() -- show
|
||||||
|
local frame = getframe()
|
||||||
|
if frame then frame:Show() relayout(frame) end
|
||||||
|
end,
|
||||||
|
function() -- hide
|
||||||
|
local frame = getframe()
|
||||||
|
if frame then frame:Hide() end
|
||||||
|
end
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local threatdock = BuildDock("GreedMeterFrame2", function() return frameAt(2) end, true)
|
||||||
|
pfUI.thirdparty.meters:RegisterMeter("damage", BuildDock("GreedMeterFrame1", primary, false))
|
||||||
|
|
||||||
|
-- pfUI's dock decides fill-vs-split by whether the threat slot is filled,
|
||||||
|
-- not by counting windows, so reconcile that slot whenever GreedMeter adds
|
||||||
|
-- or removes one. Only the first two windows fit; any beyond that float.
|
||||||
|
local function SyncSecond()
|
||||||
|
if not pfUI.thirdparty.meters.damage then return end -- dock disabled
|
||||||
|
local has2 = frameAt(2) ~= nil
|
||||||
|
if has2 and not pfUI.thirdparty.meters.threat then
|
||||||
|
pfUI.thirdparty.meters.threat = threatdock
|
||||||
|
elseif not has2 and pfUI.thirdparty.meters.threat == threatdock then
|
||||||
|
pfUI.thirdparty.meters.threat = nil
|
||||||
|
end
|
||||||
|
pfUI.thirdparty.meters:Resize()
|
||||||
|
|
||||||
|
-- match the second window's visibility to the panel (the primary tracks it)
|
||||||
|
local f1, f2 = primary(), frameAt(2)
|
||||||
|
if f2 then
|
||||||
|
if f1 and f1:IsShown() then f2:Show() relayout(f2) else f2:Hide() end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- AddFrame and the login-time layout restore both go through
|
||||||
|
-- CreateMeterFrame; RemoveFrame handles closing a window.
|
||||||
|
local origCreate = UI.CreateMeterFrame
|
||||||
|
UI.CreateMeterFrame = function(self, isPrimary, copyFrom)
|
||||||
|
local frame = origCreate(self, isPrimary, copyFrom)
|
||||||
|
SyncSecond()
|
||||||
|
return frame
|
||||||
|
end
|
||||||
|
local origRemove = UI.RemoveFrame
|
||||||
|
UI.RemoveFrame = function(self, frame)
|
||||||
|
origRemove(self, frame)
|
||||||
|
SyncSecond()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
-- DPSMate Damage Meter
|
-- DPSMate Damage Meter
|
||||||
-- Vanilla: https://github.com/Geigerkind/DPSMate
|
-- Vanilla: https://github.com/Geigerkind/DPSMate
|
||||||
-- TBC: https://github.com/Geigerkind/DPSMateTBC
|
-- TBC: https://github.com/Geigerkind/DPSMateTBC
|
||||||
@@ -350,10 +447,10 @@ pfUI:RegisterModule("thirdparty", function()
|
|||||||
CreateBackdropShadow(frame)
|
CreateBackdropShadow(frame)
|
||||||
|
|
||||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||||
frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
|
|
||||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||||
frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
+133
-5
@@ -166,9 +166,9 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
|
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
|
||||||
pfUI.tooltipStatusBar.HP:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
pfUI.tooltipStatusBar.HP:SetFormattedText("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax))
|
||||||
elseif hpmax > 0 then
|
elseif hpmax > 0 then
|
||||||
pfUI.tooltipStatusBar.HP:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
pfUI.tooltipStatusBar.HP:SetFormattedText("%s%%", ceil(hp/hpmax*100))
|
||||||
else
|
else
|
||||||
pfUI.tooltipStatusBar.HP:SetText("")
|
pfUI.tooltipStatusBar.HP:SetText("")
|
||||||
end
|
end
|
||||||
@@ -185,14 +185,106 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor
|
GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor
|
||||||
GameTooltipStatusBar.SetStatusBarColor = function() return end
|
GameTooltipStatusBar.SetStatusBarColor = function() return end
|
||||||
|
|
||||||
|
-- A row of buff icons anchored above the tooltip for mouseover units.
|
||||||
|
-- Icons come from a ClassicAPI object pool: ReleaseAll hides the whole
|
||||||
|
-- set each refresh, then we Acquire and re-anchor left-to-right.
|
||||||
|
local BUFF_SIZE, BUFF_SPACING, BUFF_MAX = 20, 2, 32
|
||||||
|
local auraSlots = {} -- reusable GetAuraSlots buffer for UpdateBuffs
|
||||||
|
pfUI.tooltip.buffs = CreateFrame("Frame", "pfTooltipBuffs", GameTooltip)
|
||||||
|
pfUI.tooltip.buffs:SetPoint("BOTTOMLEFT", GameTooltipStatusBar, "TOPLEFT", 0, default_border + 2)
|
||||||
|
pfUI.tooltip.buffs:SetHeight(BUFF_SIZE)
|
||||||
|
|
||||||
|
local function CreateBuffIcon()
|
||||||
|
local icon = CreateFrame("Frame", nil, pfUI.tooltip.buffs)
|
||||||
|
icon:SetSize(BUFF_SIZE, BUFF_SIZE)
|
||||||
|
icon.texture = icon:CreateTexture(nil, "BACKGROUND")
|
||||||
|
icon.texture:SetTexCoord(.07, .93, .07, .93)
|
||||||
|
icon.texture:SetAllPoints(icon)
|
||||||
|
CreateBackdrop(icon)
|
||||||
|
|
||||||
|
icon.stacks = icon:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
|
icon.stacks:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 1, 0)
|
||||||
|
icon.stacks:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
|
||||||
|
icon.stacks:SetTextColor(1, 1, 1, 1)
|
||||||
|
|
||||||
|
icon.timer = icon:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||||
|
icon.timer:SetPoint("CENTER", icon, "CENTER", 0, 0)
|
||||||
|
icon.timer:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
|
||||||
|
icon.timer:SetTextColor(1, 1, 1, 1)
|
||||||
|
return icon
|
||||||
|
end
|
||||||
|
|
||||||
|
pfUI.tooltip.buffpool = CreateObjectPool(CreateBuffIcon, function(_, icon)
|
||||||
|
icon:Hide()
|
||||||
|
icon:ClearAllPoints()
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Tick the remaining-time text on the visible icons. OnUpdate only fires
|
||||||
|
-- while the row is shown, so it stops as soon as the tooltip hides.
|
||||||
|
pfUI.tooltip.buffs:SetScript("OnUpdate", function()
|
||||||
|
local now = GetTime()
|
||||||
|
if (this.tick or 0) > now then return end
|
||||||
|
this.tick = now + 0.1
|
||||||
|
for icon in pfUI.tooltip.buffpool:EnumerateActive() do
|
||||||
|
local timeleft = icon.expirationTime and icon.expirationTime > 0 and (icon.expirationTime - now) or 0
|
||||||
|
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
function pfUI.tooltip:UpdateBuffs(unit)
|
||||||
|
pfUI.tooltip.buffpool:ReleaseAll()
|
||||||
|
|
||||||
|
if C.tooltip.showbuffs ~= "1" or not unit or unit == "none" then
|
||||||
|
pfUI.tooltip.buffs:Hide()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local prev, count = nil, 0
|
||||||
|
-- one GetAuraSlots enumeration + positional by-slot reads: no per-aura
|
||||||
|
-- table and no per-index re-walk of the aura array
|
||||||
|
local n = ScanAuraSlots(unit, "HELPFUL", auraSlots, BUFF_MAX)
|
||||||
|
for i = 1, n do
|
||||||
|
local name, texture, applications, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, auraSlots[i])
|
||||||
|
if not name then break end
|
||||||
|
|
||||||
|
count = count + 1
|
||||||
|
local icon = pfUI.tooltip.buffpool:Acquire()
|
||||||
|
icon.texture:SetTexture(texture)
|
||||||
|
icon.stacks:SetText(applications and applications > 1 and applications or "")
|
||||||
|
|
||||||
|
icon.expirationTime = expirationTime
|
||||||
|
local timeleft = expirationTime and expirationTime > 0 and (expirationTime - GetTime()) or 0
|
||||||
|
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||||
|
|
||||||
|
if prev then
|
||||||
|
icon:SetPoint("LEFT", prev, "RIGHT", BUFF_SPACING, 0)
|
||||||
|
else
|
||||||
|
icon:SetPoint("BOTTOMLEFT", pfUI.tooltip.buffs, "BOTTOMLEFT", 0, 0)
|
||||||
|
end
|
||||||
|
icon:Show()
|
||||||
|
prev = icon
|
||||||
|
end
|
||||||
|
|
||||||
|
if count > 0 then
|
||||||
|
pfUI.tooltip.buffs:SetWidth(count * BUFF_SIZE + (count - 1) * BUFF_SPACING)
|
||||||
|
pfUI.tooltip.buffs:Show()
|
||||||
|
else
|
||||||
|
pfUI.tooltip.buffs:Hide()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function pfUI.tooltip:Update()
|
function pfUI.tooltip:Update()
|
||||||
local unit = pfUI.tooltip:GetUnit()
|
local unit = pfUI.tooltip:GetUnit()
|
||||||
|
pfUI.tooltip:UpdateBuffs(unit)
|
||||||
if unit == "none" then
|
if unit == "none" then
|
||||||
-- process item tooltips
|
|
||||||
if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
|
if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
|
||||||
local _, _, itemID = GameTooltip:GetItem()
|
local _, _, itemID = GameTooltip:GetItem()
|
||||||
GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
|
GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
|
elseif C.tooltip.spellid == "1" and GameTooltip:HasSpell() then
|
||||||
|
local _, _, spellID = GameTooltip:GetSpell()
|
||||||
|
GameTooltip:AddLine(T["SpellID"] .. ": " .. spellID, .25,.5,1)
|
||||||
|
GameTooltip:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
return
|
return
|
||||||
@@ -201,7 +293,7 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
local pvpname = UnitPVPName(unit)
|
local pvpname = UnitPVPName(unit)
|
||||||
local name = UnitName(unit)
|
local name = UnitName(unit)
|
||||||
local validTarget, target = pcall(UnitName, unit .. 'target')
|
local validTarget, target = pcall(UnitName, unit .. 'target')
|
||||||
local _, class = UnitClass(unit)
|
local class = UnitClassBase(unit)
|
||||||
local guild, rankstr, rankid = GetGuildInfo(unit)
|
local guild, rankstr, rankid = GetGuildInfo(unit)
|
||||||
local reaction = UnitReaction(unit, "player")
|
local reaction = UnitReaction(unit, "player")
|
||||||
local pvptitle = gsub(gsub(pvpname or name, name, "", 1), "^%s*(.-)%s*$", "%1")
|
local pvptitle = gsub(gsub(pvpname or name, name, "", 1), "^%s*(.-)%s*$", "%1")
|
||||||
@@ -236,7 +328,7 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if validTarget and target then
|
if validTarget and target then
|
||||||
local _, targetClass = UnitClass(unit .. "target")
|
local targetClass = UnitClassBase(unit .. "target")
|
||||||
local targetReaction = UnitReaction("player",unit .. "target")
|
local targetReaction = UnitReaction("player",unit .. "target")
|
||||||
if UnitIsPlayer(unit .. "target") and targetClass then
|
if UnitIsPlayer(unit .. "target") and targetClass then
|
||||||
local color = PFUI_CLASS_COLORS[targetClass]
|
local color = PFUI_CLASS_COLORS[targetClass]
|
||||||
@@ -259,6 +351,13 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if C.tooltip.unitid == "1" and not UnitIsPlayer(unit) then
|
||||||
|
local npcID = C_CreatureInfo.GetCreatureID(UnitGUID(unit))
|
||||||
|
if npcID then
|
||||||
|
GameTooltip:AddLine(T["UnitID"] .. ": " .. npcID, .25,.5,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if hp and hpm then
|
if hp and hpm then
|
||||||
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
|
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
|
||||||
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
|
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
|
||||||
@@ -266,4 +365,33 @@ pfUI:RegisterModule("tooltip", function ()
|
|||||||
end
|
end
|
||||||
GameTooltip:Show()
|
GameTooltip:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if C.tooltip.aurasource == "1" or C.tooltip.spellid == "1" then
|
||||||
|
hooksecurefunc(GameTooltip, "SetUnitAura", function(self, ...)
|
||||||
|
local aura = C_UnitAuras.GetAuraDataByIndex(unpack(arg))
|
||||||
|
if not aura then return end
|
||||||
|
if C.tooltip.aurasource == "1" then
|
||||||
|
local caster = aura.sourceUnit and UnitName(aura.sourceUnit)
|
||||||
|
if not caster and aura.sourceGUID then
|
||||||
|
caster = UnitNameFromGUID(aura.sourceGUID)
|
||||||
|
end
|
||||||
|
if caster and caster ~= "" then
|
||||||
|
local classToken
|
||||||
|
if aura.sourceUnit and UnitIsPlayer(aura.sourceUnit) then
|
||||||
|
classToken = UnitClassBase(aura.sourceUnit)
|
||||||
|
elseif aura.sourceGUID then
|
||||||
|
classToken = select(2, GetPlayerInfoByGUID(aura.sourceGUID))
|
||||||
|
end
|
||||||
|
if classToken then
|
||||||
|
caster = PFUI_CLASS_COLORS[classToken]:WrapTextInColorCode(caster)
|
||||||
|
end
|
||||||
|
self:AddLine(T["Cast by"] .. ": " .. caster, .25,.5,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if C.tooltip.spellid == "1" then
|
||||||
|
self:AddLine(T["SpellID"] .. ": " .. aura.spellId, .25,.5,1)
|
||||||
|
end
|
||||||
|
self:Show()
|
||||||
|
end)
|
||||||
|
end
|
||||||
end)
|
end)
|
||||||
|
|||||||
+1
-1
@@ -113,7 +113,7 @@ pfUI:RegisterModule("totems", function ()
|
|||||||
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
|
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
|
||||||
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
|
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
|
||||||
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
|
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
|
||||||
self.bar[i].cd = self.bar[i].cd or CreateFrame(COOLDOWN_FRAME_TYPE, "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
|
self.bar[i].cd = self.bar[i].cd or CreateFrame("Model", "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
|
||||||
self.bar[i].cd.pfCooldownStyleAnimation = 1
|
self.bar[i].cd.pfCooldownStyleAnimation = 1
|
||||||
self.bar[i].cd.pfCooldownType = "ALL"
|
self.bar[i].cd.pfCooldownType = "ALL"
|
||||||
|
|
||||||
|
|||||||
+25
-92
@@ -1,58 +1,17 @@
|
|||||||
pfUI:RegisterModule("tracking", function ()
|
pfUI:RegisterModule("tracking", function ()
|
||||||
|
|
||||||
MINIMAP_TRACKING_FRAME:UnregisterAllEvents()
|
_G.MiniMapTrackingFrame:UnregisterAllEvents()
|
||||||
MINIMAP_TRACKING_FRAME:Hide()
|
_G.MiniMapTrackingFrame:Hide()
|
||||||
|
|
||||||
local function HasEntries(tbl)
|
|
||||||
for _ in pairs(tbl) do
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
local rawborder, border = GetBorderSize()
|
local rawborder, border = GetBorderSize()
|
||||||
local size = tonumber(C.appearance.minimap.tracking_size)
|
local size = tonumber(C.appearance.minimap.tracking_size)
|
||||||
local pulse = C.appearance.minimap.tracking_pulse == "1"
|
local pulse = C.appearance.minimap.tracking_pulse == "1"
|
||||||
|
|
||||||
-- Tracking spells identified by SpellID + expected icon path.
|
-- Tracking spells come from ClassicAPI's native GetNumTrackingTypes /
|
||||||
-- SpellID is the primary identifier (stable, locale-independent).
|
-- GetTrackingInfo (see the DLL's docs/API.md "Tracking"). The DLL
|
||||||
-- Icon path is used as secondary confirmation when scanning the spellbook.
|
-- enumerates them straight from the spellbook by tracking-aura effect,
|
||||||
local knownTrackingSpells = {
|
-- so there is no spell table to maintain here and server-custom trackers
|
||||||
any = {
|
-- (e.g. Turtle's Find Trees) are picked up automatically.
|
||||||
{ id = 2481, icon = "Racial_Dwarf_FindTreasure" }, -- Find Treasure
|
|
||||||
{ id = 2580, icon = "Spell_Nature_Earthquake" }, -- Find Minerals
|
|
||||||
{ id = 2383, icon = "INV_Misc_Flower_02" }, -- Find Herbs (Rank 1)
|
|
||||||
{ id = 8387, icon = "INV_Misc_Flower_02" }, -- Find Herbs (Rank 2)
|
|
||||||
{ id = 52917, icon = "INV_TradeSkillItem_03" }, -- Find Trees (TurtleWow)
|
|
||||||
},
|
|
||||||
HUNTER = {
|
|
||||||
{ id = 1494, icon = "Ability_Tracking" }, -- Track Beasts
|
|
||||||
{ id = 19883, icon = "Spell_Holy_PrayerOfHealing" }, -- Track Humanoids
|
|
||||||
{ id = 19884, icon = "Spell_Shadow_DarkSummoning" }, -- Track Undead
|
|
||||||
{ id = 19885, icon = "Ability_Stealth" }, -- Track Hidden
|
|
||||||
{ id = 19880, icon = "Spell_Frost_SummonWaterElemental" }, -- Track Elementals
|
|
||||||
{ id = 19878, icon = "Spell_Shadow_SummonFelHunter" }, -- Track Demons
|
|
||||||
{ id = 19882, icon = "Ability_Racial_Avatar" }, -- Track Giants
|
|
||||||
{ id = 19879, icon = "INV_Misc_Head_Dragon_01" }, -- Track Dragonkin
|
|
||||||
},
|
|
||||||
PALADIN = {
|
|
||||||
{ id = 5502, icon = "Spell_Holy_SenseUndead" }, -- Sense Undead
|
|
||||||
},
|
|
||||||
WARLOCK = {
|
|
||||||
{ id = 5500, icon = "Spell_Shadow_Metamorphosis" }, -- Sense Demons
|
|
||||||
},
|
|
||||||
DRUID = {
|
|
||||||
{ id = 5225, icon = "Ability_Tracking" }, -- Track Humanoids (Cat Form only)
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Build a flat lookup: spellId -> entry, for fast spellbook matching
|
|
||||||
local spellIdLookup = {}
|
|
||||||
for _, entries in pairs(knownTrackingSpells) do
|
|
||||||
for _, entry in ipairs(entries) do
|
|
||||||
spellIdLookup[entry.id] = entry
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local state = {
|
local state = {
|
||||||
texture = nil,
|
texture = nil,
|
||||||
@@ -128,50 +87,24 @@ pfUI:RegisterModule("tracking", function ()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
function pfUI.tracking:RefreshSpells()
|
function pfUI.tracking:RefreshSpells()
|
||||||
local _, playerClass = UnitClass("player")
|
state.spells = {}
|
||||||
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(playerClass)
|
if not GetNumTrackingTypes then return end
|
||||||
|
|
||||||
-- Build set of valid SpellIDs for this class
|
-- Druid Track Humanoids (5225) only casts in Cat Form. Hide it out of
|
||||||
local validIds = {}
|
-- form so the menu never offers a tracker that would fail to cast.
|
||||||
for _, entry in ipairs(knownTrackingSpells.any) do
|
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(UnitClassBase("player"))
|
||||||
validIds[entry.id] = true
|
|
||||||
end
|
|
||||||
if knownTrackingSpells[playerClass] then
|
|
||||||
for _, entry in ipairs(knownTrackingSpells[playerClass]) do
|
|
||||||
validIds[entry.id] = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Druids only get Track Humanoids in Cat Form
|
for i = 1, GetNumTrackingTypes() do
|
||||||
if playerClass == "DRUID" and not isCatForm then
|
local name, texture, _, _, spellId = GetTrackingInfo(i)
|
||||||
validIds[5225] = nil
|
local castable = not (spellId == 5225 and not isCatForm)
|
||||||
end
|
if name and texture and castable
|
||||||
|
and not pfUI.tracking.invalidSpells[name] then
|
||||||
-- Scan spellbook: match by icon path, confirm SpellID is valid for this class
|
state.spells[i] = {
|
||||||
for tabIndex = 1, GetNumSpellTabs() do
|
index = i, -- tracking index, passed to SetTracking()
|
||||||
local _, _, offset, numSpells = GetSpellTabInfo(tabIndex)
|
name = name,
|
||||||
for spellIndex = offset + 1, offset + numSpells do
|
texture = texture,
|
||||||
local spellTexture = GetSpellTexture(spellIndex, BOOKTYPE_SPELL)
|
spellId = spellId,
|
||||||
local spellName = GetSpellName(spellIndex, BOOKTYPE_SPELL)
|
}
|
||||||
|
|
||||||
if pfUI.tracking.invalidSpells[spellName] then
|
|
||||||
spellTexture = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
if spellTexture then
|
|
||||||
local lowerTexture = string.lower(spellTexture)
|
|
||||||
for spellId, entry in pairs(spellIdLookup) do
|
|
||||||
if validIds[spellId] and not state.spells[spellId]
|
|
||||||
and strfind(lowerTexture, string.lower(entry.icon)) then
|
|
||||||
state.spells[spellId] = {
|
|
||||||
index = spellIndex,
|
|
||||||
name = spellName,
|
|
||||||
texture = spellTexture,
|
|
||||||
spellId = spellId,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -187,7 +120,7 @@ pfUI:RegisterModule("tracking", function ()
|
|||||||
elseif not texture then
|
elseif not texture then
|
||||||
state.texture = nil
|
state.texture = nil
|
||||||
|
|
||||||
if pulse and HasEntries(state.spells) then
|
if pulse and next(state.spells) ~= nil then
|
||||||
pfUI.tracking.pulse = true
|
pfUI.tracking.pulse = true
|
||||||
pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
|
pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
|
||||||
pfUI.tracking.icon:SetVertexColor(1,1,1,1)
|
pfUI.tracking.icon:SetVertexColor(1,1,1,1)
|
||||||
@@ -217,7 +150,7 @@ pfUI:RegisterModule("tracking", function ()
|
|||||||
checked = spell.texture == state.texture,
|
checked = spell.texture == state.texture,
|
||||||
arg1 = spell,
|
arg1 = spell,
|
||||||
func = function (arg1)
|
func = function (arg1)
|
||||||
CastSpell(arg1.index, BOOKTYPE_SPELL)
|
SetTracking(arg1.index)
|
||||||
CloseDropDownMenus()
|
CloseDropDownMenus()
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
+20
-2958
File diff suppressed because it is too large
Load Diff
+14
-5
@@ -28,7 +28,7 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
behindFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
|
behindFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
|
||||||
behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0)
|
behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0)
|
||||||
behindFrame.text:SetTextColor(0.3, 1, 0.3, 1)
|
behindFrame.text:SetTextColor(0.3, 1, 0.3, 1)
|
||||||
behindFrame.text:SetText("BEHIND")
|
behindFrame.text:SetText(T["BEHIND"])
|
||||||
behindFrame.text:Hide()
|
behindFrame.text:Hide()
|
||||||
|
|
||||||
local lastCheck = 0
|
local lastCheck = 0
|
||||||
@@ -62,7 +62,7 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
losFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
|
losFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
|
||||||
losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot)
|
losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot)
|
||||||
losFrame.text:SetTextColor(1, 0.3, 0.3, 1)
|
losFrame.text:SetTextColor(1, 0.3, 0.3, 1)
|
||||||
losFrame.text:SetText("NO LOS")
|
losFrame.text:SetText(T["NO LOS"])
|
||||||
losFrame.text:Hide()
|
losFrame.text:Hide()
|
||||||
|
|
||||||
local lastCheck = 0
|
local lastCheck = 0
|
||||||
@@ -134,7 +134,7 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
this.text:SetTextColor(r, g, b, 1)
|
this.text:SetTextColor(r, g, b, 1)
|
||||||
this.text:SetText(string.format("%.1f%s", distance, suffix))
|
this.text:SetFormattedText("%.1f%s", distance, suffix)
|
||||||
this.text:Show()
|
this.text:Show()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -169,6 +169,9 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
|
|
||||||
local throttle = 0
|
local throttle = 0
|
||||||
local scanner = CreateFrame("Frame")
|
local scanner = CreateFrame("Frame")
|
||||||
|
-- expose the poller frame so PLAYER_LOGOUT can stop its UnitXP OnUpdate
|
||||||
|
-- (it lives on this separate frame, not on distanceIndicator) -> crash 132
|
||||||
|
pfUI.uf.target.distanceScanner = scanner
|
||||||
scanner:SetScript("OnUpdate", function()
|
scanner:SetScript("OnUpdate", function()
|
||||||
throttle = throttle + arg1
|
throttle = throttle + arg1
|
||||||
if throttle < 0.05 then return end
|
if throttle < 0.05 then return end
|
||||||
@@ -203,7 +206,7 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
end
|
end
|
||||||
|
|
||||||
f.text:SetTextColor(r, g, b, 1)
|
f.text:SetTextColor(r, g, b, 1)
|
||||||
f.text:SetText(string.format("%.1f%s", distance, suffix))
|
f.text:SetFormattedText("%.1f%s", distance, suffix)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
pfUI.uf.target.distanceIndicator = pfRangeDisplay
|
pfUI.uf.target.distanceIndicator = pfRangeDisplay
|
||||||
@@ -236,6 +239,10 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
if pfUI.uf.target.distanceIndicator then
|
if pfUI.uf.target.distanceIndicator then
|
||||||
pfUI.uf.target.distanceIndicator:SetScript("OnUpdate", nil)
|
pfUI.uf.target.distanceIndicator:SetScript("OnUpdate", nil)
|
||||||
end
|
end
|
||||||
|
-- free-frame mode polls from its own scanner frame, not the indicator
|
||||||
|
if pfUI.uf.target.distanceScanner then
|
||||||
|
pfUI.uf.target.distanceScanner:SetScript("OnUpdate", nil)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -268,7 +275,9 @@ pfUI:RegisterModule("unitxp", function ()
|
|||||||
-- Also notify on BG queue pop
|
-- Also notify on BG queue pop
|
||||||
local origBattlefieldPortShow = BattlefieldFrame_Show
|
local origBattlefieldPortShow = BattlefieldFrame_Show
|
||||||
if origBattlefieldPortShow then
|
if origBattlefieldPortShow then
|
||||||
BattlefieldFrame_Show = function()
|
-- pfUI.env has __index but no __newindex, so a bare global assignment
|
||||||
|
-- inside a RegisterModule closure never leaves the sandbox
|
||||||
|
_G.BattlefieldFrame_Show = function()
|
||||||
pcall(UnitXP, "notify", "taskbarIcon")
|
pcall(UnitXP, "notify", "taskbarIcon")
|
||||||
pcall(UnitXP, "notify", "systemSound")
|
pcall(UnitXP, "notify", "systemSound")
|
||||||
return origBattlefieldPortShow()
|
return origBattlefieldPortShow()
|
||||||
|
|||||||
+6
-6
@@ -236,7 +236,7 @@ end
|
|||||||
local xpperc = round(xp / xpmax * 100)
|
local xpperc = round(xp / xpmax * 100)
|
||||||
local experc = ex and round(ex / xpmax * 100) or 0
|
local experc = ex and round(ex / xpmax * 100) or 0
|
||||||
if ex then text = "%s: %s%% (%s%% %s)" end
|
if ex then text = "%s: %s%% (%s%% %s)" end
|
||||||
self.bar.text:SetText(string.format(text, T["Experience"], xpperc, experc, T["Rested"]))
|
self.bar.text:SetFormattedText(text, T["Experience"], xpperc, experc, T["Rested"])
|
||||||
|
|
||||||
self.tick = GetTime() + self.timeout
|
self.tick = GetTime() + self.timeout
|
||||||
if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then
|
if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then
|
||||||
@@ -254,7 +254,7 @@ end
|
|||||||
|
|
||||||
local text = "%s: %s%%"
|
local text = "%s: %s%%"
|
||||||
local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0
|
local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0
|
||||||
self.bar.text:SetText(string.format(text, T["Pet Experience"], xpperc))
|
self.bar.text:SetFormattedText(text, T["Pet Experience"], xpperc)
|
||||||
|
|
||||||
self.tick = GetTime() + self.timeout
|
self.tick = GetTime() + self.timeout
|
||||||
return
|
return
|
||||||
@@ -282,7 +282,7 @@ end
|
|||||||
local text = "%s: %s%% (%s)"
|
local text = "%s: %s%% (%s)"
|
||||||
local perc = round(barValue / barMax * 100)
|
local perc = round(barValue / barMax * 100)
|
||||||
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
|
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
|
||||||
self.bar.text:SetText(string.format(text, name, perc, standing))
|
self.bar.text:SetFormattedText(text, name, perc, standing)
|
||||||
|
|
||||||
self.tick = GetTime() + self.timeout
|
self.tick = GetTime() + self.timeout
|
||||||
return
|
return
|
||||||
@@ -363,9 +363,9 @@ end
|
|||||||
b:EnableMouse(true)
|
b:EnableMouse(true)
|
||||||
|
|
||||||
b:RegisterEvent("FACTION_STANDING_CHANGED")
|
b:RegisterEvent("FACTION_STANDING_CHANGED")
|
||||||
b:RegisterEvent("UNIT_PET")
|
b:RegisterUnitEvent("UNIT_PET", "player")
|
||||||
b:RegisterEvent("UNIT_LEVEL")
|
b:RegisterUnitEvent("UNIT_LEVEL", "player")
|
||||||
b:RegisterEvent("UNIT_PET_EXPERIENCE")
|
b:RegisterUnitEvent("UNIT_PET_EXPERIENCE", "player", "pet")
|
||||||
b:RegisterEvent("PLAYER_ENTERING_WORLD")
|
b:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||||
b:RegisterEvent("UPDATE_EXHAUSTION")
|
b:RegisterEvent("UPDATE_EXHAUSTION")
|
||||||
b:RegisterEvent("PLAYER_XP_UPDATE")
|
b:RegisterEvent("PLAYER_XP_UPDATE")
|
||||||
|
|||||||
@@ -3,6 +3,8 @@ function SlashCmdList.RELOAD(msg, editbox)
|
|||||||
ReloadUI()
|
ReloadUI()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local addonName = ...
|
||||||
|
|
||||||
SLASH_PFUI1 = '/pfui'
|
SLASH_PFUI1 = '/pfui'
|
||||||
function SlashCmdList.PFUI(msg, editbox)
|
function SlashCmdList.PFUI(msg, editbox)
|
||||||
pfUI.gui:SetShown(not pfUI.gui:IsShown())
|
pfUI.gui:SetShown(not pfUI.gui:IsShown())
|
||||||
@@ -13,87 +15,19 @@ function SlashCmdList.GM(msg, editbox)
|
|||||||
ToggleHelpFrame(1)
|
ToggleHelpFrame(1)
|
||||||
end
|
end
|
||||||
|
|
||||||
pfUI = CreateFrame("Frame", nil, UIParent)
|
local pfUI = CreateFrame("Frame", addonName, UIParent)
|
||||||
pfUI:RegisterEvent("ADDON_LOADED")
|
pfUI:RegisterEvent("ADDON_LOADED")
|
||||||
|
|
||||||
-- setup bootvar
|
-- setup bootvar
|
||||||
pfUI.bootup = true
|
pfUI.bootup = true
|
||||||
|
|
||||||
do
|
pfUI_playerDB = pfUI_playerDB or {}
|
||||||
-- ClassicAPI dependency check.
|
pfUI_config = pfUI_config or {}
|
||||||
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
|
pfUI_init = pfUI_init or {}
|
||||||
-- API surface that ClassicAPI polyfills, so presence is required.
|
pfUI_profiles = pfUI_profiles or {}
|
||||||
local PFUI_CLASSIC_API_MIN = 10802 -- (X*10000 + Y*100 + Z)
|
pfUI_addon_profiles = pfUI_addon_profiles or {}
|
||||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
pfUI_cache = pfUI_cache or {}
|
||||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
pfUI_throttle = pfUI_throttle or {}
|
||||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
|
||||||
local function FormatVersion(packed)
|
|
||||||
local x = math.floor(packed / 10000)
|
|
||||||
local y = math.floor(math.mod(packed, 10000) / 100)
|
|
||||||
local z = math.mod(packed, 100)
|
|
||||||
return string.format("v%d.%d.%d", x, y, z)
|
|
||||||
end
|
|
||||||
if not CLASSIC_API_VERSION or CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
|
|
||||||
local minVersion = FormatVersion(PFUI_CLASSIC_API_MIN)
|
|
||||||
pfUI.disabled = true
|
|
||||||
local detail
|
|
||||||
if not CLASSIC_API_VERSION then
|
|
||||||
detail = "The ClassicAPI DLL isn't loaded. The |cff33ffcc!!!ClassicAPI|r addon ships bundled with it -- delete your |cff33ffcc!!!ClassicAPI|r folder and install the latest release from:"
|
|
||||||
else
|
|
||||||
detail = "ClassicAPI " .. minVersion .. " or newer is required. Delete your |cff33ffcc!!!ClassicAPI|r folder and reinstall the latest release from:"
|
|
||||||
end
|
|
||||||
|
|
||||||
local function ShowRequiredPopup()
|
|
||||||
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
|
|
||||||
text = "|cff33ffccpf|cffffffffUI|r has been disabled.\n\n" .. detail,
|
|
||||||
button1 = OKAY,
|
|
||||||
hasEditBox = 1,
|
|
||||||
editBoxWidth = 280,
|
|
||||||
timeout = 0,
|
|
||||||
whileDead = 1,
|
|
||||||
hideOnEscape = 1,
|
|
||||||
preferredIndex = 3,
|
|
||||||
OnShow = function()
|
|
||||||
local editBox = getglobal(this:GetName().."EditBox")
|
|
||||||
if editBox then
|
|
||||||
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
|
|
||||||
editBox:HighlightText()
|
|
||||||
editBox:SetFocus()
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
|
|
||||||
DEFAULT_CHAT_FRAME:AddMessage(
|
|
||||||
"|cff33ffccpf|cffffffffUI|r disabled: " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
|
|
||||||
1, 0.3, 0.3
|
|
||||||
)
|
|
||||||
end
|
|
||||||
local loginFrame = CreateFrame("Frame")
|
|
||||||
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
||||||
loginFrame:SetScript("OnEvent", function()
|
|
||||||
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
|
||||||
ShowRequiredPopup()
|
|
||||||
end)
|
|
||||||
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
|
|
||||||
EventUtil.ContinueOnPlayerLogin(function()
|
|
||||||
C_Timer.After(8, function()
|
|
||||||
DEFAULT_CHAT_FRAME:AddMessage(
|
|
||||||
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
|
|
||||||
1, 0.85, 0.3
|
|
||||||
)
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- initialize saved variables
|
|
||||||
pfUI_playerDB = {}
|
|
||||||
pfUI_config = {}
|
|
||||||
pfUI_init = {}
|
|
||||||
pfUI_profiles = {}
|
|
||||||
pfUI_addon_profiles = {}
|
|
||||||
pfUI_cache = {}
|
|
||||||
pfUI_throttle = {}
|
|
||||||
|
|
||||||
-- localization
|
-- localization
|
||||||
pfUI_locale = {}
|
pfUI_locale = {}
|
||||||
@@ -110,35 +44,32 @@ pfUI.movables = {}
|
|||||||
pfUI.version = {}
|
pfUI.version = {}
|
||||||
pfUI.env = {}
|
pfUI.env = {}
|
||||||
|
|
||||||
if not pfUI.disabled then
|
-- Capability flag: this fork's pfActionBar buttons correctly handle the modern
|
||||||
pfUI.events = Mixin({}, CallbackRegistryMixin)
|
-- HookScript widget method, so ClassicAPI's AddOnCompat shim must NOT shadow
|
||||||
pfUI.events:OnLoad()
|
-- HookScript during actionbar load (older forks branch on `if button.HookScript`
|
||||||
pfUI.events:SetUndefinedEventsAllowed(true)
|
-- and take a modern path they were never written for). This describes behavior,
|
||||||
end
|
-- not identity: a fork that keeps the HookScript-correct actionbar code keeps
|
||||||
|
-- the flag; one that lacks it should drop the flag and get the safe fallback.
|
||||||
|
pfUI.handlesHookScript = true
|
||||||
|
|
||||||
|
pfUI.events = Mixin({}, CallbackRegistryMixin)
|
||||||
|
pfUI.events:OnLoad()
|
||||||
|
pfUI.events:SetUndefinedEventsAllowed(true)
|
||||||
|
|
||||||
-- check if macro addons are loaded (disables macrotweak/macroscan)
|
-- check if macro addons are loaded (disables macrotweak/macroscan)
|
||||||
function pfUI:MacroAddonsLoaded()
|
function pfUI:MacroAddonsLoaded()
|
||||||
return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
|
return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
|
||||||
end
|
end
|
||||||
|
|
||||||
-- detect current addon path
|
pfUI.name = addonName
|
||||||
local tocs = { "", "-master", "-tbc", "-wotlk" }
|
pfUI.path = "Interface\\AddOns\\" .. addonName
|
||||||
for _, name in pairs(tocs) do
|
|
||||||
local current = string.format("pfUI%s", name)
|
|
||||||
local title = C_AddOns.GetAddOnName(current)
|
|
||||||
if title then
|
|
||||||
pfUI.name = current
|
|
||||||
pfUI.path = "Interface\\AddOns\\" .. current
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- handle/convert media dir paths
|
-- handle/convert media dir paths
|
||||||
pfUI.media = setmetatable({}, { __index = function(tab,key)
|
pfUI.media = setmetatable({}, { __index = function(tab,key)
|
||||||
local value = tostring(key)
|
local value = tostring(key)
|
||||||
if strfind(value, "img:") then
|
if value:find("img:") then
|
||||||
value = string.gsub(value, "img:", pfUI.path .. "\\img\\")
|
value = string.gsub(value, "img:", pfUI.path .. "\\img\\")
|
||||||
elseif strfind(value, "font:") then
|
elseif value:find("font:") then
|
||||||
value = string.gsub(value, "font:", pfUI.path .. "\\fonts\\")
|
value = string.gsub(value, "font:", pfUI.path .. "\\fonts\\")
|
||||||
else
|
else
|
||||||
value = string.gsub(value, "Interface\\AddOns\\pfUI\\", pfUI.path .. "\\")
|
value = string.gsub(value, "Interface\\AddOns\\pfUI\\", pfUI.path .. "\\")
|
||||||
@@ -147,9 +78,7 @@ pfUI.media = setmetatable({}, { __index = function(tab,key)
|
|||||||
return value
|
return value
|
||||||
end})
|
end})
|
||||||
|
|
||||||
-- cache client version
|
pfUI.client = INTERFACE_VERSION
|
||||||
local _, _, _, client = GetBuildInfo()
|
|
||||||
pfUI.client = client or 11200
|
|
||||||
|
|
||||||
-- setup pfUI namespace
|
-- setup pfUI namespace
|
||||||
setmetatable(pfUI.env, {__index = getfenv(0)})
|
setmetatable(pfUI.env, {__index = getfenv(0)})
|
||||||
@@ -292,6 +221,21 @@ function pfUI:GetEnvironment()
|
|||||||
pfUI.env.C = pfUI_config
|
pfUI.env.C = pfUI_config
|
||||||
pfUI.env.pfUI_throttle = _G.pfUI_throttle
|
pfUI.env.pfUI_throttle = _G.pfUI_throttle
|
||||||
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
|
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
|
||||||
|
pfUI.env.L["class"] = pfUI.env.L["class"] or tInvert(LOCALIZED_CLASS_NAMES_MALE)
|
||||||
|
if not pfUI.env.L["race"] then
|
||||||
|
pfUI.env.L["race"] = {}
|
||||||
|
local i = 1
|
||||||
|
local raceInfo = C_CreatureInfo.GetRaceInfo(i)
|
||||||
|
while raceInfo ~= nil do
|
||||||
|
pfUI.env.L["race"][raceInfo.clientFileString] = {
|
||||||
|
raceName = raceInfo.raceName,
|
||||||
|
raceID = raceInfo.raceID,
|
||||||
|
faction = C_CreatureInfo.GetFactionInfo(i).groupTag,
|
||||||
|
}
|
||||||
|
i = i + 1
|
||||||
|
raceInfo = C_CreatureInfo.GetRaceInfo(i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
return pfUI.env
|
return pfUI.env
|
||||||
end
|
end
|
||||||
@@ -309,7 +253,7 @@ function pfUI:CheckNewModules()
|
|||||||
pfUI_init.seen_modules = pfUI_init.seen_modules or {}
|
pfUI_init.seen_modules = pfUI_init.seen_modules or {}
|
||||||
|
|
||||||
local pending = 0
|
local pending = 0
|
||||||
local _, playerClass = UnitClass("player")
|
local playerClass = UnitClassBase("player")
|
||||||
for _, entry in pairs(pfUI.new_modules) do
|
for _, entry in pairs(pfUI.new_modules) do
|
||||||
if not pfUI_init.seen_modules[entry.name] and pfUI_init["finalize"] then
|
if not pfUI_init.seen_modules[entry.name] and pfUI_init["finalize"] then
|
||||||
if not entry.class or entry.class == playerClass then
|
if not entry.class or entry.class == playerClass then
|
||||||
@@ -368,14 +312,13 @@ function pfUI:CheckNewModules()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function BackwardsCompatRegister(func, arg3)
|
local function BackwardsCompatRegister(func, arg3)
|
||||||
if arg3 and type(func) == "string" and type(arg3) == "function" and string.find(func, "vanilla") then
|
if arg3 and type(func) == "string" and type(arg3) == "function" and func:find("vanilla") then
|
||||||
return arg3
|
return arg3
|
||||||
end
|
end
|
||||||
return func
|
return func
|
||||||
end
|
end
|
||||||
|
|
||||||
function pfUI:RegisterModule(name, func, arg3)
|
function pfUI:RegisterModule(name, func, arg3)
|
||||||
if pfUI.disabled then return end
|
|
||||||
if pfUI.module[name] then return end
|
if pfUI.module[name] then return end
|
||||||
func = BackwardsCompatRegister(func, arg3)
|
func = BackwardsCompatRegister(func, arg3)
|
||||||
pfUI.module[name] = func
|
pfUI.module[name] = func
|
||||||
@@ -386,7 +329,6 @@ function pfUI:RegisterModule(name, func, arg3)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pfUI:RegisterSkin(name, func, arg3)
|
function pfUI:RegisterSkin(name, func, arg3)
|
||||||
if pfUI.disabled then return end
|
|
||||||
if pfUI.skin[name] then return end
|
if pfUI.skin[name] then return end
|
||||||
func = BackwardsCompatRegister(func, arg3)
|
func = BackwardsCompatRegister(func, arg3)
|
||||||
pfUI.skin[name] = func
|
pfUI.skin[name] = func
|
||||||
@@ -407,7 +349,6 @@ function pfUI:LoadSkin(s)
|
|||||||
end
|
end
|
||||||
|
|
||||||
pfUI:SetScript("OnEvent", function()
|
pfUI:SetScript("OnEvent", function()
|
||||||
if pfUI.disabled then return end
|
|
||||||
|
|
||||||
-- make sure to initialize and set our fonts
|
-- make sure to initialize and set our fonts
|
||||||
-- each time an addon got loaded but only
|
-- each time an addon got loaded but only
|
||||||
@@ -421,11 +362,11 @@ pfUI:SetScript("OnEvent", function()
|
|||||||
-- "@project-version@" until release tooling substitutes it — mark those
|
-- "@project-version@" until release tooling substitutes it — mark those
|
||||||
-- explicitly as "dev" instead of pretending they're a real numbered build.
|
-- explicitly as "dev" instead of pretending they're a real numbered build.
|
||||||
local raw = tostring(GetAddOnMetadata(pfUI.name, "Version"))
|
local raw = tostring(GetAddOnMetadata(pfUI.name, "Version"))
|
||||||
if strfind(raw, "@") then
|
if raw:find("@") then
|
||||||
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
|
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
|
||||||
pfUI.version.string = "dev"
|
pfUI.version.string = "dev"
|
||||||
else
|
else
|
||||||
local major, minor, fix = pfUI.api.strsplit(".", raw)
|
local major, minor, fix = pfUI.api.strsplit(".", string.gsub(raw, "^[vV]", ""))
|
||||||
pfUI.version.major = tonumber(major) or 0
|
pfUI.version.major = tonumber(major) or 0
|
||||||
pfUI.version.minor = tonumber(minor) or 0
|
pfUI.version.minor = tonumber(minor) or 0
|
||||||
pfUI.version.fix = tonumber(fix) or 0
|
pfUI.version.fix = tonumber(fix) or 0
|
||||||
@@ -554,4 +495,21 @@ function pfUI.SetupCVars()
|
|||||||
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
|
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
|
||||||
end
|
end
|
||||||
UIParentLoadAddOn("Blizzard_CombatText")
|
UIParentLoadAddOn("Blizzard_CombatText")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
do -- RunMacroText
|
||||||
|
local obj = setmetatable({ ["GetText"] = function(self) return self.text end }, {
|
||||||
|
__index = function(tab,key)
|
||||||
|
local value = function() return end
|
||||||
|
rawset(tab,key,value)
|
||||||
|
return value
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
function RunMacroText(text)
|
||||||
|
obj.text = text
|
||||||
|
ChatEdit_ParseText(obj, 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
_G.PLAYER_BUFF_START_ID = -1
|
||||||
|
|||||||
@@ -6,14 +6,11 @@
|
|||||||
## Version: @project-version@
|
## Version: @project-version@
|
||||||
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||||
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
||||||
## Dependencies: !!!ClassicAPI
|
|
||||||
## X-Website: https://github.com/brues-code/pfUI
|
## X-Website: https://github.com/brues-code/pfUI
|
||||||
|
|
||||||
pfUI.lua
|
# ClassicAPI-less fallback. ClassicAPI redirects this read to pfUI_Turtle.toc
|
||||||
|
# (Turtle clients) or pfUI_ClassicAPI.toc (everything else), so the client only
|
||||||
|
# ever reaches THIS file when the DLL is missing. Load the notice and nothing
|
||||||
|
# else.
|
||||||
|
|
||||||
init\env.xml
|
API_Check.lua
|
||||||
init\compat.xml
|
|
||||||
init\api.xml
|
|
||||||
init\libs.xml
|
|
||||||
init\skins.xml
|
|
||||||
init\modules.xml
|
|
||||||
|
|||||||
@@ -0,0 +1,23 @@
|
|||||||
|
## Interface: 11200
|
||||||
|
## Title: |cff33ffccpf|cffffffffUI
|
||||||
|
## Author: Shagu - modified by me0wg4ming & brues
|
||||||
|
## Notes: A complete user interface replacement.
|
||||||
|
## Notes-ruRU: Полная замена пользовательского интерфейса.
|
||||||
|
## Version: @project-version@
|
||||||
|
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||||
|
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
||||||
|
## X-Website: https://github.com/brues-code/pfUI
|
||||||
|
|
||||||
|
# Selected by ClassicAPI on every non-Turtle client. Turtle clients get
|
||||||
|
# pfUI_Turtle.toc instead, which trades init\stock.xml for init\turtle.xml.
|
||||||
|
|
||||||
|
API_Check.lua
|
||||||
|
|
||||||
|
pfUI.lua
|
||||||
|
|
||||||
|
init\env.xml
|
||||||
|
init\stock.xml
|
||||||
|
init\api.xml
|
||||||
|
init\libs.xml
|
||||||
|
init\skins.xml
|
||||||
|
init\modules.xml
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
## Interface: 11200
|
||||||
|
## Title: |cff33ffccpf|cffffffffUI
|
||||||
|
## Author: Shagu - modified by me0wg4ming & brues
|
||||||
|
## Notes: A complete user interface replacement.
|
||||||
|
## Notes-ruRU: Полная замена пользовательского интерфейса.
|
||||||
|
## Version: @project-version@
|
||||||
|
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
|
||||||
|
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
|
||||||
|
## X-Website: https://github.com/brues-code/pfUI
|
||||||
|
|
||||||
|
# Selected by ClassicAPI on Turtle WoW, where it wins over pfUI_ClassicAPI.toc.
|
||||||
|
# Same list with init\stock.xml swapped for init\turtle.xml: the modules, skins
|
||||||
|
# and vendor prices that only mean anything on a Turtle client.
|
||||||
|
|
||||||
|
API_Check.lua
|
||||||
|
|
||||||
|
pfUI.lua
|
||||||
|
|
||||||
|
init\env.xml
|
||||||
|
init\api.xml
|
||||||
|
init\libs.xml
|
||||||
|
init\skins.xml
|
||||||
|
init\modules.xml
|
||||||
|
init\turtle.xml
|
||||||
@@ -295,9 +295,8 @@ pfUI:RegisterSkin("Character", function ()
|
|||||||
if faction and faction.reaction and faction.reaction < 8 then
|
if faction and faction.reaction and faction.reaction < 8 then
|
||||||
local repLeft = faction.nextReactionThreshold - faction.currentStanding
|
local repLeft = faction.nextReactionThreshold - faction.currentStanding
|
||||||
if repLeft > 1 then
|
if repLeft > 1 then
|
||||||
local text = standing:GetText() .. string.format(" (%d)", repLeft)
|
standing:SetFormattedText("%s (%d)", standing:GetText(), repLeft)
|
||||||
standing:SetText(text)
|
standing:GetParent().standingText = standing:GetText()
|
||||||
standing:GetParent().standingText = text
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -3,8 +3,8 @@ pfUI:RegisterSkin("Game Menu", function ()
|
|||||||
CreateBackdrop(GameMenuFrame, nil, true, .75)
|
CreateBackdrop(GameMenuFrame, nil, true, .75)
|
||||||
CreateBackdropShadow(GameMenuFrame)
|
CreateBackdropShadow(GameMenuFrame)
|
||||||
|
|
||||||
GameMenuFrame:SetWidth(GameMenuFrame:GetWidth() - 30)
|
local menuWidth, menuHeight = GameMenuFrame:GetSize()
|
||||||
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 6)
|
GameMenuFrame:SetSize(menuWidth - 30, menuHeight + 6)
|
||||||
|
|
||||||
local title = GetNoNameObject(GameMenuFrame, "FontString", "ARTWORK", MAIN_MENU)
|
local title = GetNoNameObject(GameMenuFrame, "FontString", "ARTWORK", MAIN_MENU)
|
||||||
title:SetTextColor(1,1,1,1)
|
title:SetTextColor(1,1,1,1)
|
||||||
|
|||||||
@@ -125,7 +125,7 @@ pfUI:RegisterSkin("Inspect", function ()
|
|||||||
local guild, title = GetGuildInfo(InspectFrame.unit)
|
local guild, title = GetGuildInfo(InspectFrame.unit)
|
||||||
if guild then
|
if guild then
|
||||||
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
|
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
|
||||||
InspectGuildText:SetText(format(TEXT(GUILD_TITLE_TEMPLATE), title, guild))
|
InspectGuildText:SetFormattedText(TEXT(GUILD_TITLE_TEMPLATE), title, guild)
|
||||||
InspectGuildText:Show()
|
InspectGuildText:Show()
|
||||||
else
|
else
|
||||||
InspectGuildText:SetText("")
|
InspectGuildText:SetText("")
|
||||||
|
|||||||
+26
-24
@@ -60,33 +60,35 @@ pfUI:RegisterSkin("Macro", function ()
|
|||||||
MacroFrameScrollFrame:ClearAllPoints()
|
MacroFrameScrollFrame:ClearAllPoints()
|
||||||
MacroFrameScrollFrame:SetPoint("TOPLEFT", MacroFrameSelectedMacroBackground, "BOTTOMLEFT", 11, -13)
|
MacroFrameScrollFrame:SetPoint("TOPLEFT", MacroFrameSelectedMacroBackground, "BOTTOMLEFT", 11, -13)
|
||||||
|
|
||||||
|
-- The macroicons module replaces MacroPopupFrame with its own picker.
|
||||||
|
-- Only skin the stock popup when that module is disabled.
|
||||||
|
if pfUI_config["disabled"] and pfUI_config["disabled"]["macroicons"] == "1" then
|
||||||
|
StripTextures(MacroPopupFrame)
|
||||||
|
CreateBackdrop(MacroPopupFrame, nil, nil, .75)
|
||||||
|
MacroPopupFrame:SetFrameStrata("DIALOG")
|
||||||
|
MacroPopupFrame:ClearAllPoints()
|
||||||
|
MacroPopupFrame:SetPoint("TOPLEFT", MacroFrame.backdrop, "TOPRIGHT", 2*border, 0)
|
||||||
|
|
||||||
|
StripTextures(MacroPopupScrollFrame)
|
||||||
|
SkinScrollbar(MacroPopupScrollFrameScrollBar)
|
||||||
|
|
||||||
StripTextures(MacroPopupFrame)
|
MacroPopupEditBox:DisableDrawLayer("BACKGROUND")
|
||||||
CreateBackdrop(MacroPopupFrame, nil, nil, .75)
|
CreateBackdrop(MacroPopupEditBox, nil, true)
|
||||||
MacroPopupFrame:SetFrameStrata("DIALOG")
|
MacroPopupEditBox:SetScript("OnEscapePressed", function()
|
||||||
MacroPopupFrame:ClearAllPoints()
|
MacroPopupFrame:Hide()
|
||||||
MacroPopupFrame:SetPoint("TOPLEFT", MacroFrame.backdrop, "TOPRIGHT", 2*border, 0)
|
MacroFrame_Update()
|
||||||
|
end)
|
||||||
|
|
||||||
StripTextures(MacroPopupScrollFrame)
|
for i=1, NUM_MACRO_ICONS_SHOWN do
|
||||||
SkinScrollbar(MacroPopupScrollFrameScrollBar)
|
local button = _G["MacroPopupButton"..i]
|
||||||
|
local icon = _G["MacroPopupButton"..i..'Icon']
|
||||||
MacroPopupEditBox:DisableDrawLayer("BACKGROUND")
|
StripTextures(button)
|
||||||
CreateBackdrop(MacroPopupEditBox, nil, true)
|
SkinButton(button, nil, nil, nil, icon)
|
||||||
MacroPopupEditBox:SetScript("OnEscapePressed", function()
|
end
|
||||||
MacroPopupFrame:Hide()
|
SkinButton(MacroPopupCancelButton)
|
||||||
MacroFrame_Update()
|
SkinButton(MacroPopupOkayButton)
|
||||||
end)
|
MacroPopupOkayButton:ClearAllPoints()
|
||||||
|
MacroPopupOkayButton:SetPoint("RIGHT", MacroPopupCancelButton, "LEFT", -2*bpad, 0)
|
||||||
for i=1, NUM_MACRO_ICONS_SHOWN do
|
|
||||||
local button = _G["MacroPopupButton"..i]
|
|
||||||
local icon = _G["MacroPopupButton"..i..'Icon']
|
|
||||||
StripTextures(button)
|
|
||||||
SkinButton(button, nil, nil, nil, icon)
|
|
||||||
end
|
end
|
||||||
SkinButton(MacroPopupCancelButton)
|
|
||||||
SkinButton(MacroPopupOkayButton)
|
|
||||||
MacroPopupOkayButton:ClearAllPoints()
|
|
||||||
MacroPopupOkayButton:SetPoint("RIGHT", MacroPopupCancelButton, "LEFT", -2*bpad, 0)
|
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ pfUI:RegisterSkin("Options - New", function ()
|
|||||||
local er, eg, eb = pfUI.api.GetStringColor(pfUI_config.appearance.border.color)
|
local er, eg, eb = pfUI.api.GetStringColor(pfUI_config.appearance.border.color)
|
||||||
btn:SetBackdropColor(br, bg, bb, 0.75)
|
btn:SetBackdropColor(br, bg, bb, 0.75)
|
||||||
btn:SetBackdropBorderColor(er, eg, eb, 1)
|
btn:SetBackdropBorderColor(er, eg, eb, 1)
|
||||||
local _, class = UnitClass("player")
|
local class = UnitClassBase("player")
|
||||||
local color = PFUI_CLASS_COLORS[class]
|
local color = PFUI_CLASS_COLORS[class]
|
||||||
SetHighlight(btn, color.r, color.g, color.b)
|
SetHighlight(btn, color.r, color.g, color.b)
|
||||||
btn:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
|
btn:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
|
||||||
|
|||||||
Reference in New Issue
Block a user