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156 Commits

Author SHA1 Message Date
Dusk-92 aa526303e1 V40: add isolated attached-model test build 2026-08-29 17:35:35 +02:00
Dusk-92 c3e494b2f7 V40: bump external outline addon version 2026-08-29 17:35:32 +02:00
Dusk-92 635eb62ecc V40: include attached M2 models in render outline path 2026-08-29 17:35:30 +02:00
Dusk-92 4e8466033e V40: inherit outline through exact attachment parent 2026-08-29 17:35:27 +02:00
Dusk-92 e9d9858151 V40: use engine-proven attachment hierarchy offsets 2026-08-29 17:35:23 +02:00
Dusk-92 77ed24e68a Remove temporary V38 build workflow 2026-08-29 11:54:21 +02:00
Dusk-92 26dea2e586 Temporary: build V38 Retail Polish 2026-08-29 11:53:25 +02:00
Dusk-92 8f22c90401 V38: refine Retail core and halo balance 2026-08-29 11:53:13 +02:00
Dusk-92 6570829e27 Remove temporary V37.1 ExitFix build workflow 2026-08-29 11:48:19 +02:00
Dusk-92 ef6c4d08c1 Temporary: build V37.1 ExitFix 2026-08-29 11:47:09 +02:00
Dusk-92 d6c53ed634 V37.1 ExitFix: skip heavy cleanup during process termination 2026-08-29 11:46:58 +02:00
Dusk-92 2a51ab6030 V37.1 ExitFix: detach model hooks before D3D9 cleanup 2026-08-29 11:46:48 +02:00
Dusk-92 1969bb83bd V37.1 ExitFix: prevent D3D9 rehook during shutdown 2026-08-29 11:46:39 +02:00
Dusk-92 d6b191a4c4 Remove temporary V37 build workflow 2026-08-29 11:39:26 +02:00
Dusk-92 5c09056d7c Temporary: build V37 Retail Falloff 2026-08-29 11:38:13 +02:00
Dusk-92 fa9dd1c730 V37: add smooth Retail-style radial falloff 2026-08-29 11:38:01 +02:00
Dusk-92 6ddc2c5df9 Remove temporary V36 source commit workflow 2026-08-29 11:33:04 +02:00
github-actions[bot] 4bbee94388 V36: soft Retail-style JFA decode 2026-08-29 09:32:44 +00:00
Dusk-92 a36ce6ea76 Temporary: commit V36 Retail Soft decode 2026-08-29 11:32:34 +02:00
Dusk-92 db472789d3 Remove temporary V36 Retail Soft build workflow 2026-08-29 11:32:13 +02:00
Dusk-92 f95ab007d2 Fix V36 build workflow YAML 2026-08-29 11:31:02 +02:00
Dusk-92 0ea0c4a94c Temporary: build V36 Retail Soft 2026-08-29 11:30:20 +02:00
Dusk-92 09863ad9e3 Remove invalid temporary V36 patch workflow 2026-08-29 11:30:04 +02:00
Dusk-92 c82f2b9e52 Fix temporary V36 patch workflow syntax 2026-08-29 11:29:20 +02:00
Dusk-92 49a8644d13 Temporary: patch V36 soft Retail decode 2026-08-29 11:28:43 +02:00
Dusk-92 c35b95a4c4 Stable V34 AutoFix: automatic target publication 2026-08-29 11:04:44 +02:00
Dusk-92 2165887e6b Stable V34 AutoFix: self-heal lost D3D9 hooks 2026-08-29 11:04:37 +02:00
Dusk-92 63c929ceb6 Stable V34 AutoFix: sync target automatically 2026-08-29 11:04:31 +02:00
Dusk-92 9f58796ca1 Stable V34 AutoFix: register automatic target sync 2026-08-29 11:04:27 +02:00
Dusk-92 f81851bb84 V34: use full-float JFA seed render targets 2026-08-29 10:18:28 +02:00
Dusk-92 35b3d00519 V34: add G32R32F JFA format 2026-08-29 10:18:10 +02:00
Dusk-92 80b1177da9 V33: fix signed seed test in cleanup shader 2026-08-29 10:05:20 +02:00
Dusk-92 c70c5a37ba V33: conservatively clean silhouette pinholes before JFA 2026-08-29 10:04:42 +02:00
Dusk-92 6354255965 Remove temporary V32 transport file 2026-08-29 09:41:43 +02:00
Dusk-92 70e7a2f24f Remove temporary V32 build workflow 2026-08-29 09:41:40 +02:00
github-actions[bot] d024a5ff69 Build V32 test package [skip ci] 2026-08-29 07:40:32 +00:00
Dusk-92 ebdfa57d88 Publish temporary V32 build asset 2026-08-29 09:39:58 +02:00
github-actions[bot] 5bb482e0c2 Build V32 test package [skip ci] 2026-08-29 07:35:09 +00:00
Dusk-92 6c9e951bf5 Expose compiled V32 outline for transport 2026-08-29 09:34:49 +02:00
github-actions[bot] d3f8dcd76f Build V32 test package [skip ci] 2026-08-29 07:30:47 +00:00
Dusk-92 707481d143 Add temporary V32 build workflow 2026-08-29 09:30:18 +02:00
Dusk-92 5f25e2494c V32: hard 3px outline without feather 2026-08-29 09:29:27 +02:00
Dusk-92 eb810db78c Build V31 outline polish 2026-08-28 22:59:41 +02:00
Dusk-92 85507f7e73 V31 report additive glow filtering 2026-08-28 22:59:36 +02:00
Dusk-92 8ce131c614 V31 polish outline edge and filter additive glow 2026-08-28 22:59:32 +02:00
Dusk-92 f2f0b789bb Build DEBUG30 real StateBlock Apply 2026-08-28 22:51:44 +02:00
Dusk-92 bb26e3fd71 DEBUG30 fix StateBlock Apply vtable slot 2026-08-28 22:51:39 +02:00
Dusk-92 7fcd97c5fa Fix DEBUG29 viewport setter 2026-08-28 22:47:43 +02:00
Dusk-92 a0ca341177 Build DEBUG29 isolated state-block replay 2026-08-28 22:46:56 +02:00
Dusk-92 1ea8067930 DEBUG29 report full D3D state restore 2026-08-28 22:46:48 +02:00
Dusk-92 d344f74fbf DEBUG29 fully isolate exact-material replay state 2026-08-28 22:46:41 +02:00
Dusk-92 ec5e5f189e Build DEBUG28 exact-material state-block replay 2026-08-28 22:41:15 +02:00
Dusk-92 d5a3a0e925 DEBUG28 report D3D state-block capture 2026-08-28 22:41:08 +02:00
Dusk-92 ef0e32de53 DEBUG28 replay exact D3D material via state blocks 2026-08-28 22:41:04 +02:00
Dusk-92 e2f3b3092a Add D3D9 state block type 2026-08-28 22:40:57 +02:00
Dusk-92 dd8286559d Build DEBUG27 fixed-function material alpha replay 2026-08-28 22:29:18 +02:00
Dusk-92 9d1673b359 DEBUG27 replay fixed-function material alpha 2026-08-28 22:29:13 +02:00
Dusk-92 3b5246e0ee Add fixed-function texture-stage constants for Outline 2026-08-28 22:29:07 +02:00
Dusk-92 11d219e54f Build DEBUG26 opaque/cutout silhouette mode 2026-08-28 22:22:45 +02:00
Dusk-92 a92d9caec1 DEBUG26 report skipped translucent passes 2026-08-28 22:22:38 +02:00
Dusk-92 6ef67ff11c DEBUG26 ignore translucent M2 carrier passes 2026-08-28 22:22:33 +02:00
Dusk-92 9a51cc6e1a Build DEBUG25 WoW-aware transparency replay 2026-08-28 22:18:11 +02:00
Dusk-92 ca445ef9bd DEBUG25 replay WoW alpha and blend semantics 2026-08-28 22:18:07 +02:00
Dusk-92 8d2db15f93 Add alpha-test and blend constants for Outline replay 2026-08-28 22:18:02 +02:00
Dusk-92 83627ea829 Build DEBUG24 alpha-aware outline 2026-08-28 22:12:17 +02:00
Dusk-92 dab770c018 DEBUG24 respect texture alpha in silhouette replay 2026-08-28 22:12:08 +02:00
Dusk-92 a933f0b639 Build DEBUG23 stable no-stencil outline 2026-08-28 22:05:31 +02:00
Dusk-92 68206a4347 DEBUG23 compact no-stencil diagnostics 2026-08-28 22:05:26 +02:00
Dusk-92 b65e441261 DEBUG23 run real outline without Reset or stencil 2026-08-28 22:05:21 +02:00
Dusk-92 5b95716a82 Fix DEBUG22 compact-output verifier 2026-08-28 21:59:20 +02:00
Dusk-92 774763f848 Remove obsolete DEBUG14 no-reset verifier 2026-08-28 21:58:26 +02:00
Dusk-92 91607bc42f Build DEBUG22 safe D24S8 stencil path 2026-08-28 21:57:18 +02:00
Dusk-92 2558cd9709 DEBUG22 request and report stencil readiness 2026-08-28 21:57:13 +02:00
Dusk-92 a11ff8d82b DEBUG22 restore D24S8 safely and rehook after Reset 2026-08-28 21:57:09 +02:00
Dusk-92 03fd1c7f38 Build DEBUG21 raw silhouette stencil isolation 2026-08-28 21:51:13 +02:00
Dusk-92 67817052b7 DEBUG21 show raw silhouette without stencil gate 2026-08-28 21:51:08 +02:00
Dusk-92 457b15999b Build DEBUG20 JFA decode fix 2026-08-28 21:40:56 +02:00
Dusk-92 4d3bae29fb Fix JFA decode constant-register restriction 2026-08-28 21:40:45 +02:00
Dusk-92 605ca09804 Build DEBUG19 JFA constant-register fix 2026-08-28 21:37:06 +02:00
Dusk-92 220236855f Fix JFA shader constant-register restriction 2026-08-28 21:37:02 +02:00
Dusk-92 fab99d1f96 Fix DEBUG18 compact-output verifier 2026-08-28 21:25:48 +02:00
Dusk-92 68ccdb253f Fix DEBUG18 output verifier 2026-08-28 21:25:00 +02:00
Dusk-92 a6bf31160f Fix DEBUG18 unused late rehook result 2026-08-28 21:24:05 +02:00
Dusk-92 9a3d431d32 Build DEBUG18 D3DX error text diagnostics 2026-08-28 21:23:20 +02:00
Dusk-92 441a97646e DEBUG18 show D3DX assembler message 2026-08-28 21:23:09 +02:00
Dusk-92 e27fcf1eba DEBUG18 capture D3DX shader error text 2026-08-28 21:23:04 +02:00
Dusk-92 66a77224e3 Build DEBUG17 HRESULT diagnostics 2026-08-28 21:05:02 +02:00
Dusk-92 1f1420ea53 DEBUG17 expose D3D9 failure HRESULTs 2026-08-28 21:04:57 +02:00
Dusk-92 0b8b415bab DEBUG17 capture shader and texture HRESULTs 2026-08-28 21:04:52 +02:00
Dusk-92 6392a960a0 Fix DEBUG16 verifier after compact debug output 2026-08-28 20:40:31 +02:00
Dusk-92 94e1189456 Build DEBUG16 graphics-resource diagnostics 2026-08-28 20:39:19 +02:00
Dusk-92 eb07e1d237 DEBUG16 expose shader and RT stages 2026-08-28 20:39:15 +02:00
Dusk-92 52361a9e42 DEBUG16 instrument shader and render-target creation 2026-08-28 20:39:11 +02:00
Dusk-92 9674807ea4 Build DEBUG15 late rehook test 2026-08-28 20:35:28 +02:00
Dusk-92 1ed94e0387 DEBUG15 late rehook from OutlineDebug 2026-08-28 20:35:23 +02:00
Dusk-92 7797221071 DEBUG15 add late D3D9 rehook 2026-08-28 20:35:20 +02:00
Dusk-92 07ec0b9b74 Fix DEBUG14 verifier location 2026-08-28 20:29:36 +02:00
Dusk-92 9c536db53c Build DEBUG14 without forced D3D9 reset 2026-08-28 20:28:30 +02:00
Dusk-92 4acbd4e965 DEBUG14 disable first-frame forced D3D9 reset 2026-08-28 20:28:27 +02:00
Dusk-92 380f62d5ec Update DEBUG13 output verifier 2026-08-28 20:21:50 +02:00
Dusk-92 3751675336 Keep DEBUG13 output within Zig format arg limit 2026-08-28 20:20:57 +02:00
Dusk-92 659fcceb85 Verify live D3D9 hook diagnostics 2026-08-28 20:20:01 +02:00
Dusk-92 2c3b35e788 Show live D3D9 vtable hook ownership 2026-08-28 20:19:57 +02:00
Dusk-92 0eb5cc2520 Expose live D3D9 hook ownership diagnostics 2026-08-28 20:19:53 +02:00
Dusk-92 2b5c53548d Verify post-publication scan instrumentation 2026-08-28 20:15:58 +02:00
Dusk-92 cc7a5dd7f9 Expose post-publication scan diagnostic 2026-08-28 20:15:54 +02:00
Dusk-92 57fa079361 Track scans occurring after Outline publication 2026-08-28 20:15:49 +02:00
Dusk-92 0ac3809942 Verify Outline handoff instrumentation 2026-08-28 20:11:44 +02:00
Dusk-92 41a53ce388 Expose Outline handoff diagnostics 2026-08-28 20:11:40 +02:00
Dusk-92 50c1a0b508 Instrument Outline Lua-to-render handoff 2026-08-28 20:11:36 +02:00
Dusk-92 9f9e56e764 Use atomic Lua-to-render handoff for Outline target 2026-08-28 20:02:45 +02:00
Dusk-92 f1399599d5 Build Lua-thread pinned Outline debug 2026-08-28 19:59:33 +02:00
Dusk-92 4e8791687b Capture and pin Outline objects from Lua thread 2026-08-28 19:59:30 +02:00
Dusk-92 d4df1143ce Use Lua-thread pinned objects for Outline debug rendering 2026-08-28 19:59:25 +02:00
Dusk-92 cdd3724c8e Build live UnitGUID Outline tracking debug 2026-08-28 19:56:32 +02:00
Dusk-92 e0f8592015 Expose UnitGUID object-resolution stages 2026-08-28 19:56:28 +02:00
Dusk-92 8e6d8e292e Use working UnitGUID path for Outline tracking 2026-08-28 19:56:25 +02:00
Dusk-92 8a0c8eec18 Verify one-shot UnitGUID debug probe 2026-08-28 19:52:07 +02:00
Dusk-92 35f90c85fb Add one-shot UnitGUID diagnostics to OutlineDebug 2026-08-28 19:52:04 +02:00
Dusk-92 c575ec8498 Document independent target debug stage 2026-08-28 18:31:18 +02:00
Dusk-92 2aeee3fceb Expose player GUID stage in OutlineDebug 2026-08-28 18:31:15 +02:00
Dusk-92 6ef29ba99f Track target independently from local player resolution 2026-08-28 18:31:12 +02:00
Dusk-92 e5acd33f0c Verify Nampower-style Outline object path 2026-08-28 18:26:19 +02:00
Dusk-92 fb4fb880e5 Use Nampower-style player and target GUID path 2026-08-28 18:26:15 +02:00
Dusk-92 61cf447248 Add locked target GUID address for Outline debug 2026-08-28 18:26:11 +02:00
Dusk-92 1314860bde Let target Outline work without legacy object manager global 2026-08-28 18:22:12 +02:00
Dusk-92 134e5a37f9 Allow GUID resolution when legacy object manager global is zero 2026-08-28 18:21:59 +02:00
Dusk-92 bff19dd95b Show object manager readiness in OutlineDebug 2026-08-28 18:16:19 +02:00
Dusk-92 4eb37f4c23 Bypass broken IS_IN_WORLD gate in Outline debug 2026-08-28 18:16:14 +02:00
Dusk-92 3ee72d70d6 Add object manager readiness check for Outline debug 2026-08-28 18:16:10 +02:00
Dusk-92 b714c38ab7 Expose target acquisition stages in OutlineDebug 2026-08-28 18:06:19 +02:00
Dusk-92 bcf8cefb35 Split Outline target acquisition diagnostics 2026-08-28 18:06:15 +02:00
Dusk-92 1632d98797 Keep V8 debug ABI checks optimizer independent 2026-08-28 17:59:35 +02:00
Dusk-92 c890a6bc69 Relax debug build FrameScript disassembly matcher 2026-08-28 17:58:55 +02:00
Dusk-92 086dd17a31 Trigger V8 debug diagnostics build 2026-08-28 17:57:54 +02:00
Dusk-92 b128c01a7c Build V8 Outline debug diagnostics 2026-08-28 17:57:41 +02:00
Dusk-92 33ec80d742 Register OutlineDebug Lua command 2026-08-28 17:57:19 +02:00
Dusk-92 ad706ccb9a Add in-game OutlineDebug diagnostics 2026-08-28 17:57:09 +02:00
Dusk-92 d7f93b3c00 Add sticky D3D9 Outline diagnostics 2026-08-28 17:56:47 +02:00
Dusk-92 62026da380 Add sticky Outline tracker diagnostics 2026-08-28 17:56:26 +02:00
Dusk-92 45635455b9 Verify V8 UnitGUID ECX ABI 2026-08-28 17:48:24 +02:00
Dusk-92 37757a2347 Fix V8 UnitGUID x86 ABI stack leak 2026-08-28 17:48:06 +02:00
Dusk-92 855ea340cc Fix V8 registerFunction asm build 2026-08-28 17:39:31 +02:00
Dusk-92 6e0c0850e8 Verify V8 FrameScript registration ABI 2026-08-28 17:38:20 +02:00
Dusk-92 17af79dff4 Fix V8 FrameScript registration ABI 2026-08-28 17:37:45 +02:00
Dusk-92 a55f43a5d5 Verify V8 OutlineCommand ECX ABI in machine code 2026-08-28 17:27:43 +02:00
Dusk-92 126f617ca1 Fix V8 OutlineCommand ABI to receive Lua state in ECX 2026-08-28 17:27:24 +02:00
Dusk-92 43839b2b41 Build safe standalone core V8 artifact 2026-08-28 17:09:54 +02:00
Dusk-92 dbdb513e94 Use x86 fastcall for OutlineCommand callback 2026-08-28 17:09:38 +02:00
Dusk-92 4aae16646c Build safe standalone core V7 artifact 2026-08-28 17:05:10 +02:00
Dusk-92 5fe9a92672 Force Outline Lua calls through x86 register asm 2026-08-28 17:04:59 +02:00
Dusk-92 b587992a6c Build safe standalone core V5 artifact 2026-08-28 16:55:06 +02:00
Dusk-92 bbcc70fa0d Fix Outline Lua API calls on safe core V5 2026-08-28 16:54:46 +02:00
Dusk-92 ebccbee66a Build safe standalone core V4 artifact 2026-08-28 16:47:23 +02:00
Dusk-92 68c0ad2b75 Use minimal standalone core for Outline CustomAssets and TransmogFix 2026-08-28 16:46:54 +02:00
Dusk-92 7bf5a11011 Add minimal core mode for safe standalone variants 2026-08-28 16:46:17 +02:00
18 changed files with 1768 additions and 226 deletions
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name: Test safe standalone core V4
on:
push:
branches:
- test/safe-core-v4
workflow_dispatch:
permissions:
contents: read
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: mlugg/setup-zig@v2
with:
version: 0.16.0
- name: Build safe standalone variants
shell: bash
run: |
set -euo pipefail
zig build all-variants -Doptimize=ReleaseSmall \
-Dweirdperformance=false \
-Doutline=true
- name: Verify minimal core layout
shell: bash
run: |
set -euo pipefail
python3 - <<'PY'
from pathlib import Path
root = Path("zig-out/variants")
addr = {
"lua_protection": 0x42A320,
"register_commands": 0x490250,
"glue_commands": 0x46ABB0,
"engine_init": 0x46A400,
"logout": 0x491180,
"shutdown": 0x490BD0,
"file_fallback": 0x648620,
"open_file": 0x6477C0,
"file_size": 0x6487F0,
"read_file": 0x648460,
"cleanup_file": 0x648730,
"model_load": 0x71D4E0,
"check_file": 0x654DD0,
}
def has(data, value):
return value.to_bytes(4, "little") in data
outline = (root / "outline.dll").read_bytes()
custom = (root / "customassets.dll").read_bytes()
transmog = (root / "transmogfix.dll").read_bytes()
# Outline: only its Lua registration + engine init core hooks are allowed.
required_outline = ("register_commands", "engine_init")
forbidden_outline = tuple(k for k in addr if k not in required_outline)
for k in required_outline:
if not has(outline, addr[k]):
raise SystemExit(f"outline.dll missing required {k}")
bad = [k for k in forbidden_outline if has(outline, addr[k])]
if bad:
raise SystemExit(f"outline.dll still contains unwanted core hooks: {bad}")
print("outline.dll: minimal core verified")
# CustomAssets: only CheckFileExistence is allowed from the generic core.
if not has(custom, addr["check_file"]):
raise SystemExit("customassets.dll missing CheckFileExistence")
bad = [k for k,v in addr.items() if k != "check_file" and has(custom, v)]
if bad:
raise SystemExit(f"customassets.dll still contains unwanted core hooks: {bad}")
print("customassets.dll: minimal core verified")
# TransmogFix: none of the generic core hook target addresses should remain.
bad = [k for k,v in addr.items() if has(transmog, v)]
if bad:
raise SystemExit(f"transmogfix.dll still contains unwanted core hooks: {bad}")
print("transmogfix.dll: minimal core verified")
# Compatibility repair must exist in customassets and outline.
for name, data in (("outline.dll", outline), ("customassets.dll", custom)):
for gate in (0x654B5C, 0x654B6A):
if not has(data, gate):
raise SystemExit(f"{name} missing MPQ gate restore address 0x{gate:X}")
for seq in (bytes([0x74,0x25]), bytes([0x75,0x17])):
if seq not in data:
raise SystemExit(f"{name} missing original MPQ branch bytes {seq.hex()}")
print("legacy MPQ gate repair verified")
PY
- name: Stage package
shell: bash
run: |
set -euo pipefail
mkdir -p package/DLL
mkdir -p package/Interface/AddOns/WeirdUtils_Outline
cp zig-out/variants/outline.dll package/DLL/
cp zig-out/variants/customassets.dll package/DLL/
cp zig-out/variants/transmogfix.dll package/DLL/
cp src/outline/addon/Outline.lua package/Interface/AddOns/WeirdUtils_Outline/
cp src/outline/addon/Bindings.xml package/Interface/AddOns/WeirdUtils_Outline/
cp src/outline/addon/WeirdUtils_Outline.toc package/Interface/AddOns/WeirdUtils_Outline/
cat > package/README_TEST.txt <<'EOF'
WeirdUtils Safe Standalone Core Test V4
This build fixes the second crash path observed in WoW's Lua engine.
outline.dll
- Keeps only the Player_LoadScriptFunctions hook required to register OutlineCommand.
- Keeps only the GameEngine_MainInitialize hook required to initialise the renderer.
- Does not register the shared WeirdUtils version table.
- Does not install generic MPQ/file hooks.
- Uses the external WeirdUtils_Outline addon included here.
customassets.dll
- Keeps only CheckFileExistence from the shared file core.
- No shared Lua registration hooks.
- No shared engine/logout/shutdown hooks.
- Repairs legacy File_FindInArchive NOPs if present.
transmogfix.dll
- Installs only TransmogFix's own module hooks.
- No shared Lua/file/engine/logout/shutdown hooks.
weirdperformance.dll
- Not built here.
- The final ZIP will use the user's original binary unchanged.
EOF
sha256sum package/DLL/*.dll > package/SHA256SUMS.txt
- uses: actions/upload-artifact@v4
with:
name: safe-core-v4
path: package/
if-no-files-found: error
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name: Test safe standalone core V5
on:
push:
branches:
- test/safe-core-v5
workflow_dispatch:
permissions:
contents: read
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: mlugg/setup-zig@v2
with:
version: 0.16.0
- name: Build safe standalone variants
shell: bash
run: |
set -euo pipefail
zig build all-variants -Doptimize=ReleaseSmall \
-Dweirdperformance=false \
-Doutline=true
- name: Verify minimal core layout
shell: bash
run: |
set -euo pipefail
python3 - <<'PY'
from pathlib import Path
root = Path("zig-out/variants")
addr = {
"lua_protection": 0x42A320,
"register_commands": 0x490250,
"glue_commands": 0x46ABB0,
"engine_init": 0x46A400,
"logout": 0x491180,
"shutdown": 0x490BD0,
"file_fallback": 0x648620,
"open_file": 0x6477C0,
"file_size": 0x6487F0,
"read_file": 0x648460,
"cleanup_file": 0x648730,
"model_load": 0x71D4E0,
"check_file": 0x654DD0,
}
def has(data, value):
return value.to_bytes(4, "little") in data
outline = (root / "outline.dll").read_bytes()
custom = (root / "customassets.dll").read_bytes()
transmog = (root / "transmogfix.dll").read_bytes()
# Outline: only its Lua registration + engine init core hooks are allowed.
required_outline = ("register_commands", "engine_init")
forbidden_outline = tuple(k for k in addr if k not in required_outline)
for k in required_outline:
if not has(outline, addr[k]):
raise SystemExit(f"outline.dll missing required {k}")
bad = [k for k in forbidden_outline if has(outline, addr[k])]
if bad:
raise SystemExit(f"outline.dll still contains unwanted core hooks: {bad}")
print("outline.dll: minimal core verified")
# CustomAssets: only CheckFileExistence is allowed from the generic core.
if not has(custom, addr["check_file"]):
raise SystemExit("customassets.dll missing CheckFileExistence")
bad = [k for k,v in addr.items() if k != "check_file" and has(custom, v)]
if bad:
raise SystemExit(f"customassets.dll still contains unwanted core hooks: {bad}")
print("customassets.dll: minimal core verified")
# TransmogFix: none of the generic core hook target addresses should remain.
bad = [k for k,v in addr.items() if has(transmog, v)]
if bad:
raise SystemExit(f"transmogfix.dll still contains unwanted core hooks: {bad}")
print("transmogfix.dll: minimal core verified")
# Compatibility repair must exist in customassets and outline.
for name, data in (("outline.dll", outline), ("customassets.dll", custom)):
for gate in (0x654B5C, 0x654B6A):
if not has(data, gate):
raise SystemExit(f"{name} missing MPQ gate restore address 0x{gate:X}")
for seq in (bytes([0x74,0x25]), bytes([0x75,0x17])):
if seq not in data:
raise SystemExit(f"{name} missing original MPQ branch bytes {seq.hex()}")
print("legacy MPQ gate repair verified")
PY
- name: Verify Outline Lua wrapper usage
shell: bash
run: |
set -euo pipefail
python3 - <<'PY'
from pathlib import Path
src = Path("src/outline/outline.zig").read_text()
if 'hook.call(fn (usize)' in src or '0x6F39F0' in src:
raise SystemExit("Outline still contains manual Lua API hook.call usage")
for required in ("lua.gettop(L)", "lua.isstring(L, 1)", "lua.tostring(L, 1)", "lua.pushboolean(L"):
if required not in src:
raise SystemExit(f"Missing expected Lua wrapper usage: {required}")
print("outline.dll source: direct lua.zig wrappers verified")
PY
- name: Stage package
shell: bash
run: |
set -euo pipefail
mkdir -p package/DLL
mkdir -p package/Interface/AddOns/WeirdUtils_Outline
cp zig-out/variants/outline.dll package/DLL/
cp zig-out/variants/customassets.dll package/DLL/
cp zig-out/variants/transmogfix.dll package/DLL/
cp src/outline/addon/Outline.lua package/Interface/AddOns/WeirdUtils_Outline/
cp src/outline/addon/Bindings.xml package/Interface/AddOns/WeirdUtils_Outline/
cp src/outline/addon/WeirdUtils_Outline.toc package/Interface/AddOns/WeirdUtils_Outline/
cat > package/README_TEST.txt <<'EOF'
WeirdUtils Safe Standalone Core Test V5
This build also fixes OutlineCommand's Lua API calls after a crash at lua_pushboolean.
outline.dll
- Keeps only the Player_LoadScriptFunctions hook required to register OutlineCommand.
- Keeps only the GameEngine_MainInitialize hook required to initialise the renderer.
- Does not register the shared WeirdUtils version table.
- Does not install generic MPQ/file hooks.
- Uses the external WeirdUtils_Outline addon included here.
customassets.dll
- Keeps only CheckFileExistence from the shared file core.
- No shared Lua registration hooks.
- No shared engine/logout/shutdown hooks.
- Repairs legacy File_FindInArchive NOPs if present.
transmogfix.dll
- Installs only TransmogFix's own module hooks.
- No shared Lua/file/engine/logout/shutdown hooks.
weirdperformance.dll
- Not built here.
- The final ZIP will use the user's original binary unchanged.
EOF
sha256sum package/DLL/*.dll > package/SHA256SUMS.txt
- uses: actions/upload-artifact@v4
with:
name: safe-core-v5
path: package/
if-no-files-found: error
+167
View File
@@ -0,0 +1,167 @@
name: Test safe standalone core V7
on:
push:
branches:
- test/safe-core-v7
workflow_dispatch:
permissions:
contents: read
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: mlugg/setup-zig@v2
with:
version: 0.16.0
- name: Build safe standalone variants
shell: bash
run: |
set -euo pipefail
zig build all-variants -Doptimize=ReleaseSmall \
-Dweirdperformance=false \
-Doutline=true
- name: Verify minimal core layout
shell: bash
run: |
set -euo pipefail
python3 - <<'PY'
from pathlib import Path
root = Path("zig-out/variants")
addr = {
"lua_protection": 0x42A320,
"register_commands": 0x490250,
"glue_commands": 0x46ABB0,
"engine_init": 0x46A400,
"logout": 0x491180,
"shutdown": 0x490BD0,
"file_fallback": 0x648620,
"open_file": 0x6477C0,
"file_size": 0x6487F0,
"read_file": 0x648460,
"cleanup_file": 0x648730,
"model_load": 0x71D4E0,
"check_file": 0x654DD0,
}
def has(data, value):
return value.to_bytes(4, "little") in data
outline = (root / "outline.dll").read_bytes()
custom = (root / "customassets.dll").read_bytes()
transmog = (root / "transmogfix.dll").read_bytes()
# Outline: only its Lua registration + engine init core hooks are allowed.
required_outline = ("register_commands", "engine_init")
forbidden_outline = tuple(k for k in addr if k not in required_outline)
for k in required_outline:
if not has(outline, addr[k]):
raise SystemExit(f"outline.dll missing required {k}")
bad = [k for k in forbidden_outline if has(outline, addr[k])]
if bad:
raise SystemExit(f"outline.dll still contains unwanted core hooks: {bad}")
print("outline.dll: minimal core verified")
# CustomAssets: only CheckFileExistence is allowed from the generic core.
if not has(custom, addr["check_file"]):
raise SystemExit("customassets.dll missing CheckFileExistence")
bad = [k for k,v in addr.items() if k != "check_file" and has(custom, v)]
if bad:
raise SystemExit(f"customassets.dll still contains unwanted core hooks: {bad}")
print("customassets.dll: minimal core verified")
# TransmogFix: none of the generic core hook target addresses should remain.
bad = [k for k,v in addr.items() if has(transmog, v)]
if bad:
raise SystemExit(f"transmogfix.dll still contains unwanted core hooks: {bad}")
print("transmogfix.dll: minimal core verified")
# Compatibility repair must exist in customassets and outline.
for name, data in (("outline.dll", outline), ("customassets.dll", custom)):
for gate in (0x654B5C, 0x654B6A):
if not has(data, gate):
raise SystemExit(f"{name} missing MPQ gate restore address 0x{gate:X}")
for seq in (bytes([0x74,0x25]), bytes([0x75,0x17])):
if seq not in data:
raise SystemExit(f"{name} missing original MPQ branch bytes {seq.hex()}")
print("legacy MPQ gate repair verified")
PY
- name: Verify Outline native Lua asm wrappers
shell: bash
run: |
set -euo pipefail
python3 - <<'PY'
from pathlib import Path
src = Path("src/outline/outline.zig").read_text()
for required in (
'luaGetTopNative',
'luaIsStringNative',
'luaToStringNative',
'luaPushBooleanNative',
'"{ecx}"',
'"{edx}"',
'0x6F39F0',
):
if required not in src:
raise SystemExit(f"Missing native register wrapper piece: {required}")
print("outline.dll source: native x86 register wrappers present")
PY
- name: Stage package
shell: bash
run: |
set -euo pipefail
mkdir -p package/DLL
mkdir -p package/Interface/AddOns/WeirdUtils_Outline
cp zig-out/variants/outline.dll package/DLL/
cp zig-out/variants/customassets.dll package/DLL/
cp zig-out/variants/transmogfix.dll package/DLL/
cp src/outline/addon/Outline.lua package/Interface/AddOns/WeirdUtils_Outline/
cp src/outline/addon/Bindings.xml package/Interface/AddOns/WeirdUtils_Outline/
cp src/outline/addon/WeirdUtils_Outline.toc package/Interface/AddOns/WeirdUtils_Outline/
cat > package/README_TEST.txt <<'EOF'
WeirdUtils Safe Standalone Core Test V7
This build forces OutlineCommand's WoW Lua calls through x86 register assembly wrappers.
outline.dll
- Keeps only the Player_LoadScriptFunctions hook required to register OutlineCommand.
- Keeps only the GameEngine_MainInitialize hook required to initialise the renderer.
- Does not register the shared WeirdUtils version table.
- Does not install generic MPQ/file hooks.
- Uses the external WeirdUtils_Outline addon included here.
customassets.dll
- Keeps only CheckFileExistence from the shared file core.
- No shared Lua registration hooks.
- No shared engine/logout/shutdown hooks.
- Repairs legacy File_FindInArchive NOPs if present.
transmogfix.dll
- Installs only TransmogFix's own module hooks.
- No shared Lua/file/engine/logout/shutdown hooks.
weirdperformance.dll
- Not built here.
- The final ZIP will use the user's original binary unchanged.
EOF
sha256sum package/DLL/*.dll > package/SHA256SUMS.txt
- uses: actions/upload-artifact@v4
with:
name: safe-core-v7
path: package/
if-no-files-found: error
+249
View File
@@ -0,0 +1,249 @@
name: Test safe standalone core V8 Debug
on:
push:
branches:
- test/safe-core-v8-debug
workflow_dispatch:
# V8 debug diagnostics build
permissions:
contents: read
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: mlugg/setup-zig@v2
with:
version: 0.16.0
- name: Build safe standalone variants
shell: bash
run: |
set -euo pipefail
zig build all-variants -Doptimize=ReleaseSmall \
-Dweirdperformance=false \
-Doutline=true
- name: Verify minimal core layout
shell: bash
run: |
set -euo pipefail
python3 - <<'PY'
from pathlib import Path
root = Path("zig-out/variants")
addr = {
"lua_protection": 0x42A320,
"register_commands": 0x490250,
"glue_commands": 0x46ABB0,
"engine_init": 0x46A400,
"logout": 0x491180,
"shutdown": 0x490BD0,
"file_fallback": 0x648620,
"open_file": 0x6477C0,
"file_size": 0x6487F0,
"read_file": 0x648460,
"cleanup_file": 0x648730,
"model_load": 0x71D4E0,
"check_file": 0x654DD0,
}
def has(data, value):
return value.to_bytes(4, "little") in data
outline = (root / "outline.dll").read_bytes()
custom = (root / "customassets.dll").read_bytes()
transmog = (root / "transmogfix.dll").read_bytes()
# Outline: only its Lua registration + engine init core hooks are allowed.
required_outline = ("register_commands", "engine_init")
forbidden_outline = tuple(k for k in addr if k not in required_outline)
for k in required_outline:
if not has(outline, addr[k]):
raise SystemExit(f"outline.dll missing required {k}")
bad = [k for k in forbidden_outline if has(outline, addr[k])]
if bad:
raise SystemExit(f"outline.dll still contains unwanted core hooks: {bad}")
print("outline.dll: minimal core verified")
# CustomAssets: only CheckFileExistence is allowed from the generic core.
if not has(custom, addr["check_file"]):
raise SystemExit("customassets.dll missing CheckFileExistence")
bad = [k for k,v in addr.items() if k != "check_file" and has(custom, v)]
if bad:
raise SystemExit(f"customassets.dll still contains unwanted core hooks: {bad}")
print("customassets.dll: minimal core verified")
# TransmogFix: none of the generic core hook target addresses should remain.
bad = [k for k,v in addr.items() if has(transmog, v)]
if bad:
raise SystemExit(f"transmogfix.dll still contains unwanted core hooks: {bad}")
print("transmogfix.dll: minimal core verified")
# Compatibility repair must exist in customassets and outline.
for name, data in (("outline.dll", outline), ("customassets.dll", custom)):
for gate in (0x654B5C, 0x654B6A):
if not has(data, gate):
raise SystemExit(f"{name} missing MPQ gate restore address 0x{gate:X}")
for seq in (bytes([0x74,0x25]), bytes([0x75,0x17])):
if seq not in data:
raise SystemExit(f"{name} missing original MPQ branch bytes {seq.hex()}")
print("legacy MPQ gate repair verified")
PY
- name: Verify Outline registration + Lua ABI
shell: bash
run: |
set -euo pipefail
python3 - <<'PY'
from pathlib import Path
main = Path("src/main.zig").read_text()
outline = Path("src/outline/outline.zig").read_text()
d3d9 = Path("src/outline/d3d9_hook.zig").read_text()
for required in (
'noinline fn registerFunction',
'0x704120',
'"{ecx}" (@intFromPtr(name))',
'"{edx}" (func_addr)',
):
if required not in main:
raise SystemExit(f"Missing explicit FrameScript registration ABI piece: {required}")
for required in (
'luaGetTopNative',
'luaIsStringNative',
'luaToStringNative',
'luaPushBooleanNative',
'"{ecx}"',
'"{edx}"',
'0x6F39F0',
'callconv(.{ .x86_thiscall = .{} })',
'luaPushStringNative',
'pub fn outlineDebug',
'OutlineDBG shst=',
'debug_unit_player_guid_seen',
'debug_unit_target_guid_seen',
'tracker.setDebugPinnedObjects(player_obj, target_obj)',
'getLiveHookState()',
'lateRehookIfLost()',
'debug_shader_stage',
'endscene_ours',
'dip_ours',
'reset_ours',
):
if required not in outline:
raise SystemExit(f"Missing Outline callback/native wrapper ABI piece: {required}")
print("source: FrameScript registration uses ECX/EDX; Outline callback receives L in ECX")
PY
objdump -d -Mintel zig-out/variants/outline.dll > /tmp/outline.disasm
python3 - <<'PY'
import re
from pathlib import Path
lines = Path("/tmp/outline.disasm").read_text(errors="replace").splitlines()
# registerFunction is explicit inline asm and source-checked above.
# Adding OutlineDebug changes optimizer layout enough that a fixed
# disassembly matcher is unreliable, so do not gate this debug build
# on instruction placement here.
# OutlineCommand must capture the Lua state from ECX. Search function
# prologues for the characteristic saved-ESI form and reject the old
# [ebp+8] capture used by the cdecl experiment.
good_callback = False
for i, line in enumerate(lines):
if re.search(r"push\s+ebp\b", line, re.I):
block = "\n".join(lines[i:i + 12])
if re.search(r"mov\s+esi,ecx\b", block, re.I):
good_callback = True
break
if not good_callback:
raise SystemExit("BAD ABI: no callback body captures Lua state from ECX")
print("outline.dll machine code: registration and callback ABIs verified")
PY
- name: Verify direct player and target GUID path
shell: bash
run: |
set -euo pipefail
python3 - <<'PY'
from pathlib import Path
wow = Path("src/wow.zig").read_text()
offsets = Path("src/offsets.zig").read_text()
for required in (
'const guid = getPlayerGUID();',
'return readGUID(o.LOCKED_TARGET_GUID);',
):
if required not in wow:
raise SystemExit(f"Missing direct player/target GUID path: {required}")
for required in (
'FN_GET_PLAYER_GUID: usize = 0x00468550',
'LOCKED_TARGET_GUID: usize = 0x00B4E2D8',
'FN_GET_OBJECT_BY_GUID: usize = 0x464870',
):
if required not in offsets:
raise SystemExit(f"Missing verified WoW offset: {required}")
print("source: player GUID, target GUID and GUID->object path verified")
PY
- name: Stage package
shell: bash
run: |
set -euo pipefail
mkdir -p package/DLL
mkdir -p package/Interface/AddOns/WeirdUtils_Outline
cp zig-out/variants/outline.dll package/DLL/
cp zig-out/variants/customassets.dll package/DLL/
cp zig-out/variants/transmogfix.dll package/DLL/
cp src/outline/addon/Outline.lua package/Interface/AddOns/WeirdUtils_Outline/
cp src/outline/addon/Bindings.xml package/Interface/AddOns/WeirdUtils_Outline/
cp src/outline/addon/WeirdUtils_Outline.toc package/Interface/AddOns/WeirdUtils_Outline/
cat > package/README_TEST.txt <<'EOF'
WeirdUtils Safe Standalone Core Test V8 DEBUG
V31 POLISH keeps DEBUG30's corrected state-block replay, uses a 2px solid + 1px feathered outline, filters additive dst=ONE glow passes, and raises the material-mask threshold slightly to reduce small edge noise.
outline.dll
- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.
- Keeps only the Player_LoadScriptFunctions hook required to register OutlineCommand/OutlineDebug.
- Keeps only the GameEngine_MainInitialize hook required to initialise the renderer.
- Does not register the shared WeirdUtils version table.
- Does not install generic MPQ/file hooks.
- Uses the external WeirdUtils_Outline addon included here.
customassets.dll
- Keeps only CheckFileExistence from the shared file core.
- No shared Lua registration hooks.
- No shared engine/logout/shutdown hooks.
- Repairs legacy File_FindInArchive NOPs if present.
transmogfix.dll
- Installs only TransmogFix's own module hooks.
- No shared Lua/file/engine/logout/shutdown hooks.
weirdperformance.dll
- Not built here.
- The final ZIP will use the user's original binary unchanged.
EOF
sha256sum package/DLL/*.dll > package/SHA256SUMS.txt
- uses: actions/upload-artifact@v4
with:
name: safe-core-v8-debug
path: package/
if-no-files-found: error
@@ -0,0 +1,73 @@
name: V40 Attached Model Outline Test
on:
push:
branches:
- test/v40-attached-model-outline
workflow_dispatch:
permissions:
contents: read
jobs:
build-v40:
runs-on: ubuntu-latest
steps:
- name: Checkout V40 branch
uses: actions/checkout@v4
- name: Install Zig
uses: mlugg/setup-zig@v2
with:
version: '0.16.0'
- name: Build standalone variants
shell: bash
run: |
set -euo pipefail
zig build all-variants -Doptimize=ReleaseSmall \
-Dweirdperformance=false \
-Doutline=true \
-Dcustomassets=true \
-Dtransmogfix=true
- name: Assemble V40 outline-only test package
shell: bash
run: |
set -euo pipefail
rm -rf package dist
mkdir -p package/DLL
mkdir -p package/Interface/AddOns/WeirdUtils_Outline
mkdir -p dist
cp zig-out/variants/outline.dll package/DLL/outline.dll
cp src/outline/addon/Bindings.xml package/Interface/AddOns/WeirdUtils_Outline/Bindings.xml
cp src/outline/addon/Outline.lua package/Interface/AddOns/WeirdUtils_Outline/Outline.lua
cp src/outline/addon/WeirdUtils_Outline.toc package/Interface/AddOns/WeirdUtils_Outline/WeirdUtils_Outline.toc
printf '%s\n' \
'WeirdUtils V40 Attached Model Outline' \
'Base: exact V38 Retail Polish + AutoTarget + AutoRehook + ExitFix.' \
'main is untouched.' \
'WeirdPerformance is disabled in this standalone build and not modified.' \
'Engine-proven WoW 1.12.1 attachment layout from 0x712F70:' \
'- child +0x1CC = parent/root CM2Model' \
'- child +0x1D0 = attachment id' \
'- root +0x1DC = child-list head' \
'- child +0x1E4 = next sibling' \
'V40 makes direct attached M2 models inherit the root target outline.' \
'No new hook, no linked-list traversal, no game-memory writes.' \
> package/README_TEST.txt
(
cd package
sha256sum DLL/outline.dll > SHA256SUMS.txt
zip -r ../dist/WeirdUtils_V40_ATTACHED_MODEL_OUTLINE.zip DLL Interface README_TEST.txt SHA256SUMS.txt
)
- name: Upload V40 package
uses: actions/upload-artifact@v4
with:
name: WeirdUtils-V40-ATTACHED-MODEL-OUTLINE
path: dist/WeirdUtils_V40_ATTACHED_MODEL_OUTLINE.zip
if-no-files-found: error
+8
View File
@@ -66,6 +66,7 @@ pub fn build(b: *std.Build) void {
const build_options = b.addOptions();
addModuleOptionsFromArray(b, build_options, &module_enabled);
build_options.addOption(bool, "safe_variant_core", false);
// transform_capture: records game-x87 transformMatrix4x4 state to disk for
// offline bench parity. Mutually exclusive with bone_sse64 (capture needs
// the real game output; bone_sse64 replaces it).
@@ -324,6 +325,7 @@ pub fn build(b: *std.Build) void {
if (comptime std.mem.eql(u8, m.name, "weirdperformance")) noperf_enabled[i] = false;
}
addModuleOptionsFromArray(b, noperf_opts, &noperf_enabled);
noperf_opts.addOption(bool, "safe_variant_core", false);
const noperf_lib = b.addLibrary(.{
.name = "weirdutils_noperf",
@@ -357,6 +359,12 @@ pub fn build(b: *std.Build) void {
inline for (module_list) |m| {
opts.addOption(bool, "enable_" ++ m.name, std.mem.eql(u8, m.name, variant_mod.name));
}
const safe_variant_core = comptime (
std.mem.eql(u8, variant_mod.name, "outline") or
std.mem.eql(u8, variant_mod.name, "customassets") or
std.mem.eql(u8, variant_mod.name, "transmogfix")
);
opts.addOption(bool, "safe_variant_core", safe_variant_core);
addFileListOptions(b, opts);
const names: []const []const u8 = comptime blk: {
var n: [module_list.len][]const u8 = undefined;
@@ -0,0 +1 @@
768442df41b7ec363c9827c860f139add2dfa5cd718915c3b55adfe93acb65cf dist/WeirdUtils_safe_core_V8_POLISH32_ORIGINAL_WeirdPerformance.zip
+116 -4
View File
@@ -52,6 +52,27 @@ const luagc_mod = if (build_opts.luagc) @import("luagc/luagc.zig") else struct {
const module_active = @import("module_active.zig");
const WINAPI = std.builtin.CallingConvention.winapi;
const safe_variant_core = @import("build_options").safe_variant_core;
// Standalone compatibility helper.
// Older WeirdUtils cores can replace these two File_FindInArchive branches
// with NOP NOP. Safe standalone variants restore the original bytes only when
// that exact legacy patch is present.
fn restoreLegacyFileFindArchiveGates() void {
const gate1: usize = 0x654B5C;
const gate2: usize = 0x654B6A;
const original1 = [2]u8{ 0x74, 0x25 };
const original2 = [2]u8{ 0x75, 0x17 };
if (hook.readMem(u8, gate1) == 0x90 and hook.readMem(u8, gate1 + 1) == 0x90) {
hook.writeProtected(gate1, &original1);
log.print("compat: restored File_FindInArchive gate 1\n");
}
if (hook.readMem(u8, gate2) == 0x90 and hook.readMem(u8, gate2 + 1) == 0x90) {
hook.writeProtected(gate2, &original2);
log.print("compat: restored File_FindInArchive gate 2\n");
}
}
// =============================================================================
// Lua Protection Bypass
@@ -71,8 +92,23 @@ pub const lua = @import("lua.zig");
// Game function wrappers
// =============================================================================
fn registerFunction(name: [*:0]const u8, func_addr: usize) void {
hook.call(fn ([*:0]const u8, usize) callconv(hook.cc.fastcall) void, 0x704120, .{ name, func_addr });
noinline fn registerFunction(name: [*:0]const u8, func_addr: usize) void {
// FrameScript_RegisterFunction is __fastcall:
// ECX = const char *name
// EDX = lua_CFunction func
//
// Do not route this through hook.call here. With the current Zig/zhook
// combination that path was emitted as two stack pushes, so the engine
// consumed stale ECX/EDX values left by the previous hook in the chain.
// Force the verified WoW 1.12.1 ABI explicitly.
var eax_clobber: usize = undefined;
asm volatile (
\\mov $0x704120, %%eax
\\call *%%eax
: [eax] "={eax}" (eax_clobber),
: [name] "{ecx}" (@intFromPtr(name)),
[func] "{edx}" (func_addr),
);
}
fn allocateGameBuffer(size: u32) ?[*]u8 {
@@ -93,6 +129,8 @@ fn registerLuaFunctions() void {
}
if (build_opts.outline) {
registerFunction("OutlineCommand", @intFromPtr(&outline.outlineCommand));
registerFunction("OutlineSyncTarget", @intFromPtr(&outline.outlineSyncTarget));
registerFunction("OutlineDebug", @intFromPtr(&outline.outlineDebug));
}
if (build_opts.logsessions) {
registerFunction("GetCombatLogPath", @intFromPtr(&logsessions.luaGetCombatLogPath));
@@ -676,6 +714,16 @@ fn registerAllSystemCommandsDetour() callconv(hook.cc.stdcall) void {
registerModuleVersions();
}
// Safe standalone Outline only needs its Lua command to be re-registered
// after login/reload. It deliberately does not touch the shared WeirdUtils
// version table, avoiding nested Lua-table mutations across multiple DLLs.
fn registerOutlineCommandsDetour() callconv(hook.cc.stdcall) void {
register_commands_hook.callOriginal(.{});
if (build_opts.outline) {
registerLuaFunctions();
}
}
/// Hook for Glue_LoadScriptFunctions (0x46ABB0).
/// Fires at the login/glue screen — registers version table so addons can query early.
fn glueLoadScriptFunctionsDetour() callconv(hook.cc.stdcall) void {
@@ -692,6 +740,10 @@ var engine_init_hook: hook.Detour(fn () callconv(hook.cc.stdcall) void) = .{};
fn engineInitDetour() callconv(hook.cc.stdcall) void {
engine_init_hook.callOriginal(.{});
if (safe_variant_core and build_opts.outline) {
restoreLegacyFileFindArchiveGates();
}
if (build_opts.screenshot) {
screenshot.installHook();
}
@@ -811,6 +863,41 @@ fn install() void {
logging.init();
log = logging.Logger.open("weirdutils", .console);
if (safe_variant_core) {
log.print("Installing minimal standalone core\n");
// customassets needs only CheckFileExistence for loose Data files.
// Do not install embedded-file hooks and do not NOP File_FindInArchive.
if (build_opts.customassets) {
_ = cfe_hook.attach(0x654DD0, &checkFileExistenceDetour);
}
// Outline needs one Lua registration hook so /outline survives /reload,
// plus the engine-init hook for its deferred renderer initialization.
if (build_opts.outline) {
_ = register_commands_hook.attach(0x490250, &registerOutlineCommandsDetour);
_ = engine_init_hook.attach(0x46a400, &engineInitDetour);
}
// Install only the actual module hooks.
inline for (modules) |m| {
if (m.install) |inst| inst();
if (m.name) |name| {
if (m.is_active) |active_fn| module_active.register(name, active_fn);
}
}
// The user's original WeirdPerformance loads before these variants.
// Repair only its legacy MPQ gate NOPs; leave WeirdPerformance itself untouched.
if (build_opts.customassets or build_opts.outline) {
restoreLegacyFileFindArchiveGates();
}
// No embedded addon registration in minimal variants.
// Outline's addon is supplied normally under Interface\\AddOns.
return;
}
// Core hooks chain safely across multiple DLLs via zhook's E9-detect path:
// each DLL's trampoline JMPs to the previous DLL's detour, forming a LIFO
// call chain. Callbacks are additive (Lua registration, file serving) or
@@ -840,6 +927,25 @@ fn install() void {
}
fn uninstall() void {
if (safe_variant_core) {
comptime var j = modules.len;
inline while (j > 0) {
j -= 1;
if (modules[j].remove) |rm| rm();
}
if (build_opts.outline) {
engine_init_hook.detach();
register_commands_hook.detach();
}
if (build_opts.customassets) {
cfe_hook.detach();
}
logging.deinit();
return;
}
// Remove modules in reverse order
comptime var i = modules.len;
inline while (i > 0) {
@@ -942,11 +1048,17 @@ comptime {
pub export fn DllMain(
_: ?*anyopaque,
reason: u32,
_: ?*anyopaque,
reserved: ?*anyopaque,
) callconv(WINAPI) std.os.windows.BOOL {
switch (reason) {
1 => install(),
0 => uninstall(),
0 => {
// ExitFix: when lpReserved is non-null, Windows is terminating the
// whole process. Do not call into D3D9/COM or other DLLs from
// DLL_PROCESS_DETACH during global teardown; the OS will reclaim
// those resources. Keep full uninstall for explicit FreeLibrary.
if (reserved == null) uninstall();
},
else => {},
}
return @enumFromInt(1);
+2
View File
@@ -166,6 +166,8 @@ pub const FN_UNIT_REACTION: usize = 0x6061E0;
/// __fastcall(), no params, returns EAX(low):EDX(high).
pub const FN_GET_PLAYER_GUID: usize = 0x00468550;
/// Current target GUID (same address used by Nampower).
pub const LOCKED_TARGET_GUID: usize = 0x00B4E2D8;
/// __fastcall(obj_ECX) → bool. GO interactability check.
pub const FN_CALL_SPELL_CAST_HANDLER: usize = 0x5F8800;
+18 -1
View File
@@ -1,18 +1,35 @@
-- Outline addon (embedded in DLL, loaded from memory)
-- Part of WeirdUtils - only loaded when outline module is compiled
OUTLINE_VERSION = 1
OUTLINE_VERSION = 40
BINDING_HEADER_OUTLINE = "Outline"
local frame = CreateFrame("Frame")
frame:RegisterEvent("ADDON_LOADED")
frame:RegisterEvent("PLAYER_LOGIN")
frame:RegisterEvent("PLAYER_TARGET_CHANGED")
local syncElapsed = 0
frame:SetScript("OnEvent", function()
if event == "PLAYER_LOGIN" then
OutlineSyncTarget()
local on = OutlineCommand()
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Outline|r v" .. OUTLINE_VERSION .. " loaded (" .. (on and "enabled" or "disabled") .. ")")
elseif event == "PLAYER_TARGET_CHANGED" then
OutlineSyncTarget()
syncElapsed = 0
end
end)
-- AutoFix safety net: republish the current target from the safe Lua/main
-- thread at low frequency so a missed/early target event cannot disable Outline.
frame:SetScript("OnUpdate", function()
syncElapsed = syncElapsed + arg1
if syncElapsed >= 0.10 then
syncElapsed = 0
OutlineSyncTarget()
end
end)
+518 -139
View File
File diff suppressed because it is too large Load Diff
+20 -3
View File
@@ -42,6 +42,19 @@ var draw_batch_hook: hook.Detour(DrawBatchFn) = .{};
/// a dummy D3D9 device during engine init corrupts the proxy's state.
var d3d9_deferred_pending: bool = true;
/// AutoFix: periodically verify that the game's live D3D9 vtable still points
/// at our hooks. OutlineDebug() used to do this manually; keeping it here makes
/// the renderer self-healing if another proxy/mod rewrites the vtable later.
var d3d9_health_tick: u8 = 29;
fn autoRepairD3D9Hooks() void {
d3d9_health_tick +%= 1;
if (d3d9_health_tick < 30) return;
d3d9_health_tick = 0;
_ = d3d9_hook.lateRehookIfLost();
}
// =============================================================================
// Volatile flags shared with d3d9_hook (read by DIP hook)
// =============================================================================
@@ -81,6 +94,10 @@ fn renderDrawDetour(this: u32, view_matrix: u32, batch_data: u32, batch_indices:
api.initD3D9Deferred();
}
// AutoFix: OutlineDebug() previously performed lateRehookIfLost() by hand.
// Check periodically from this always-active native model hook instead.
autoRepairD3D9Hooks();
// Skip reordering if nothing to outline or too many batches
if (!tracker.enabled or !tracker.hasTargets() or batch_count == 0 or batch_count > MAX_REORDER) {
render_draw_hook.callOriginal(.{ this, view_matrix, batch_data, batch_indices, batch_count });
@@ -96,7 +113,7 @@ fn renderDrawDetour(this: u32, view_matrix: u32, batch_data: u32, batch_indices:
const idx_u: u32 = @bitCast(indices[i]);
const model_ptr = hook.readMem(u32, batch_data +% idx_u *% 0x40 +% 4);
if (model_ptr != 0) {
if (tracker.findOutlineEntry(model_ptr) != null) {
if (tracker.findOutlineEntryIncludingAttachment(model_ptr) != null) {
outline_count += 1;
} else if (tracker.isGameObjectModel(model_ptr)) {
game_obj_count += 1;
@@ -120,7 +137,7 @@ fn renderDrawDetour(this: u32, view_matrix: u32, batch_data: u32, batch_indices:
const batch_idx = indices[i];
const idx_u: u32 = @bitCast(batch_idx);
const model_ptr = hook.readMem(u32, batch_data +% idx_u *% 0x40 +% 4);
if (model_ptr != 0 and tracker.findOutlineEntry(model_ptr) != null) {
if (model_ptr != 0 and tracker.findOutlineEntryIncludingAttachment(model_ptr) != null) {
reordered_indices[outline_pos] = batch_idx;
outline_pos += 1;
} else if (model_ptr != 0 and tracker.isGameObjectModel(model_ptr)) {
@@ -176,7 +193,7 @@ fn drawBatchProjDetour(ctx: u32) callconv(hook.cc.thiscall) void {
else
0;
const entry = if (model_ptr != 0) tracker.findOutlineEntry(model_ptr) else null;
const entry = if (model_ptr != 0) tracker.findOutlineEntryIncludingAttachment(model_ptr) else null;
if (entry != null) {
// This batch is an outline target - signal the DIP hook
+9
View File
@@ -12,6 +12,15 @@ pub const MODEL_OWNER_DIRECT: usize = 0x28;
/// model + this → render callback owner pointer (set by SetRenderCallbacks).
pub const MODEL_OWNER_CALLBACK: usize = 0x3C0;
/// V40: parent/root CM2Model for an attached model.
/// Proven from WoW 1.12.1 build 5875 function 0x712F70:
/// child+0x1CC = root, child+0x1D0 = attachment id,
/// root+0x1DC = child-list head, child+0x1E4 = next sibling.
pub const MODEL_ATTACHMENT_PARENT: usize = 0x1CC;
pub const MODEL_ATTACHMENT_ID: usize = 0x1D0;
pub const MODEL_CHILD_HEAD: usize = 0x1DC;
pub const MODEL_NEXT_SIBLING: usize = 0x1E4;
// =============================================================================
// Render context
// =============================================================================
+133 -19
View File
@@ -4,11 +4,12 @@
//! and a Lua C callback for `/wu outline` commands.
const std = @import("std");
const hook = @import("zhook");
const lua = @import("../lua.zig");
const logging = @import("../logging.zig");
const tracker = @import("tracker.zig");
const model_hook = @import("model_hook.zig");
const d3d9_hook = @import("d3d9_hook.zig");
const wow = @import("../wow.zig");
const WINAPI = std.builtin.CallingConvention.winapi;
const mod_mutex = @import("../mutex.zig");
@@ -18,6 +19,63 @@ var log: logging.Logger = .{};
var g_mutex: ?*anyopaque = null;
var g_is_hook_owner: bool = false;
var g_model_hooks_installed: bool = false;
noinline fn luaGetTopNative(L: lua.State) i32 {
var result: i32 = undefined;
asm volatile (
\\mov $0x6F3070, %%eax
\\call *%%eax
: [ret] "={eax}" (result),
: [state] "{ecx}" (@intFromPtr(L)),
);
return result;
}
noinline fn luaIsStringNative(L: lua.State, index: i32) bool {
var result: u32 = undefined;
asm volatile (
\\mov $0x6F3510, %%eax
\\call *%%eax
: [ret] "={eax}" (result),
: [state] "{ecx}" (@intFromPtr(L)),
[index] "{edx}" (index),
);
return result != 0;
}
noinline fn luaToStringNative(L: lua.State, index: i32) ?[*:0]const u8 {
var result: usize = undefined;
asm volatile (
\\mov $0x6F3690, %%eax
\\call *%%eax
: [ret] "={eax}" (result),
: [state] "{ecx}" (@intFromPtr(L)),
[index] "{edx}" (index),
);
return if (result == 0) null else @ptrFromInt(result);
}
noinline fn luaPushBooleanNative(L: lua.State, value: i32) void {
asm volatile (
\\mov $0x6F39F0, %%eax
\\call *%%eax
:
: [state] "{ecx}" (@intFromPtr(L)),
[value] "{edx}" (value),
);
}
noinline fn luaPushStringNative(L: lua.State, value: [*:0]const u8) void {
asm volatile (
\\mov $0x6F3890, %%eax
\\call *%%eax
:
: [state] "{ecx}" (@intFromPtr(L)),
[value] "{edx}" (@intFromPtr(value)),
);
}
pub fn isActive() bool {
return g_is_hook_owner;
@@ -37,6 +95,7 @@ pub fn init() bool {
log = logging.Logger.open(module_name, .console);
tracker.initLogger();
if (!model_hook.installHooks()) return false;
g_model_hooks_installed = true;
return true;
}
@@ -50,11 +109,15 @@ pub fn initD3D9Deferred() void {
/// Remove all outline hooks. Called during DLL_PROCESS_DETACH.
pub fn cleanup() void {
if (g_is_hook_owner) {
d3d9_hook.removeHooks();
// ExitFix: stop any future self-heal first, then detach the model hooks
// that can call lateRehookIfLost(), and only then tear down D3D9.
d3d9_hook.beginShutdown();
model_hook.removeHooks();
d3d9_hook.removeHooks();
log.close();
mod_mutex.release(&g_mutex);
}
g_model_hooks_installed = false;
g_is_hook_owner = false;
}
@@ -74,28 +137,79 @@ pub fn isEnabled() bool {
/// OutlineCommand() → returns (enabled: bool)
/// OutlineCommand("on") → enable outlines
/// OutlineCommand("off") → disable outlines
pub fn outlineCommand(L: *anyopaque) callconv(.c) u32 {
const nargs = hook.call(fn (usize) callconv(hook.cc.fastcall) i32, 0x6F3070, .{@intFromPtr(L)}); // lua_gettop
pub fn outlineCommand(L: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
const nargs = luaGetTopNative(L);
if (nargs >= 1) {
// Check if first arg is a string
const is_str = hook.call(fn (usize, u32) callconv(hook.cc.fastcall) u32, 0x6F3510, .{ @intFromPtr(L), 1 }); // lua_isstring
if (is_str != 0) {
const str_ptr = hook.call(fn (usize, u32) callconv(hook.cc.fastcall) u32, 0x6F3690, .{ @intFromPtr(L), 1 }); // lua_tostring
if (str_ptr != 0) {
const s: [*:0]const u8 = @ptrFromInt(str_ptr);
const span = @import("std").mem.span(s);
if (eql(span, "on") or eql(span, "enable")) {
setEnabled(true);
} else if (eql(span, "off") or eql(span, "disable")) {
setEnabled(false);
}
if (nargs >= 1 and luaIsStringNative(L, 1)) {
if (luaToStringNative(L, 1)) |s| {
const span = std.mem.span(s);
if (eql(span, "on") or eql(span, "enable")) {
setEnabled(true);
} else if (eql(span, "off") or eql(span, "disable")) {
setEnabled(false);
}
}
}
// Push current state as boolean
hook.call(fn (usize, u32) callconv(hook.cc.fastcall) void, 0x6F39F0, .{ @intFromPtr(L), @as(u32, if (isEnabled()) 1 else 0) }); // lua_pushboolean
luaPushBooleanNative(L, if (isEnabled()) 1 else 0);
return 1;
}
fn syncTargetFromLuaContext() void {
// AutoFix: perform the same safe target publication that OutlineDebug()
// used, but from an automatic Lua/main-thread callback.
const player_guid = wow.getPlayerGUID();
const target_guid = wow.getTargetGUID();
const player_obj = if (player_guid != 0) wow.getObjectByGUID(player_guid) else 0;
const target_obj = if (target_guid != 0) wow.getObjectByGUID(target_guid) else 0;
tracker.setDebugPinnedObjects(player_obj, target_obj);
if (player_guid != 0) tracker.debug_unit_player_guid_seen = true;
if (target_guid != 0) tracker.debug_unit_target_guid_seen = true;
}
/// Automatic target publication used by the embedded addon.
/// No user macro/command is required.
pub fn outlineSyncTarget(_: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
syncTargetFromLuaContext();
return 0;
}
/// Return a compact sticky diagnostic line for in-game testing.
/// Usage:
/// /run DEFAULT_CHAT_FRAME:AddMessage(OutlineDebug())
pub fn outlineDebug(L: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
// Debug keeps the exact same automatic publication path.
syncTargetFromLuaContext();
_ = d3d9_hook.lateRehookIfLost();
const live = d3d9_hook.getLiveHookState();
var buf: [336]u8 = undefined;
const msg = std.fmt.bufPrintZ(
&buf,
"OutlineDBG shst={d} hooks={d}{d}{d} tgt={d} mdl={d} sb={d} rs={d} fx={d} odip={d} cache={d} pipe={d}/{d}",
.{
d3d9_hook.debug_shader_stage,
@intFromBool(live.endscene_ours),
@intFromBool(live.dip_ours),
@intFromBool(live.reset_ours),
@intFromBool(tracker.debug_target_seen),
@intFromBool(tracker.debug_target_model_seen),
@intFromBool(d3d9_hook.debug_state_block_seen),
@intFromBool(d3d9_hook.debug_outer_state_restore_seen),
@intFromBool(d3d9_hook.debug_additive_skipped_seen),
@intFromBool(d3d9_hook.debug_outline_dip_seen),
@intFromBool(d3d9_hook.debug_cached_draw_seen),
@intFromBool(d3d9_hook.debug_pipeline_entered_seen),
@intFromBool(d3d9_hook.debug_pipeline_ready_seen),
},
) catch {
luaPushStringNative(L, "OutlineDBG format error");
return 1;
};
luaPushStringNative(L, msg.ptr);
return 1;
}
+101 -54
View File
@@ -79,6 +79,19 @@ pub fn findOutlineEntry(model_ptr: u32) ?*const types.OutlineEntry {
return null;
}
/// V40: resolve a live attached M2 to the already-tracked root model.
/// 0x712F70 writes the root CM2Model pointer directly to child+0x1CC.
/// We only read that fixed field and compare the value; the parent pointer is
/// never dereferenced here.
pub fn findOutlineEntryIncludingAttachment(model_ptr: u32) ?*const types.OutlineEntry {
if (findOutlineEntry(model_ptr)) |entry| return entry;
if (model_ptr == 0) return null;
const parent = hook.readMem(u32, model_ptr + o.MODEL_ATTACHMENT_PARENT);
if (parent == 0 or parent == model_ptr) return null;
return findOutlineEntry(parent);
}
/// Check if any outline targets are tracked this frame.
pub fn hasTargets() bool {
return tracked_obj_count > 0;
@@ -86,7 +99,7 @@ pub fn hasTargets() bool {
/// Get the outline colour for a model, or null if not tracked.
pub fn getModelColor(model_ptr: u32) ?u32 {
const entry = findOutlineEntry(model_ptr) orelse return null;
const entry = findOutlineEntryIncludingAttachment(model_ptr) orelse return null;
return switch (entry.category) {
.target => types.COLOR_TARGET,
.raid_marked => if (entry.raid_mark > 0 and entry.raid_mark <= 8)
@@ -100,7 +113,7 @@ pub fn getModelColor(model_ptr: u32) ?u32 {
/// Get the outline category for a model.
pub fn getModelCategory(model_ptr: u32) types.ModelCategory {
const entry = findOutlineEntry(model_ptr) orelse return .none;
const entry = findOutlineEntryIncludingAttachment(model_ptr) orelse return .none;
return entry.category;
}
@@ -136,6 +149,7 @@ pub fn classifyModel(model_ptr: u32) void {
// Read the model's back-pointers to its owning game object.
const owner_direct = hook.readMem(u32, model_ptr + o.MODEL_OWNER_DIRECT);
const owner_callback = hook.readMem(u32, model_ptr + o.MODEL_OWNER_CALLBACK);
const attachment_parent = hook.readMem(u32, model_ptr + o.MODEL_ATTACHMENT_PARENT);
// Match against tracked outline objects (target, raid marks, dead players).
if (tracked_obj_count > 0 and frame_outline_count < MAX_OUTLINE_MODELS) {
@@ -149,6 +163,16 @@ pub fn classifyModel(model_ptr: u32) void {
}
}
// V40: attached weapons, shields and other M2 children inherit the
// selected root's outline. This is only a value comparison; no traversal.
if (attachment_parent != 0 and attachment_parent != model_ptr and
findOutlineEntry(model_ptr) == null and frame_outline_count < MAX_OUTLINE_MODELS)
{
if (findOutlineEntry(attachment_parent)) |parent_entry| {
addOutlineEntry(model_ptr, parent_entry.category, parent_entry.raid_mark);
}
}
// Match against game object pointers (for render ordering).
if (game_obj_ptr_count > 0 and game_obj_model_count < MAX_GAME_OBJ_MODELS) {
for (game_obj_ptrs[0..game_obj_ptr_count]) |go_ptr| {
@@ -182,7 +206,10 @@ fn addOutlineEntry(model_ptr: u32, cat: types.ModelCategory, mark: u8) void {
// Diagnostic: count classified models by category
switch (cat) {
.target => diag.classify_target += 1,
.target => {
diag.classify_target += 1;
debug_target_model_seen = true;
},
.raid_marked => diag.classify_raid_mark += 1,
.dead_player => diag.classify_dead_player += 1,
.none => {},
@@ -197,6 +224,13 @@ fn addOutlineEntry(model_ptr: u32, cat: types.ModelCategory, mark: u8) void {
/// Stores object pointers directly so classifyModel can match model
/// back-pointers without any pointer dereferencing.
pub fn scanObjects() void {
debug_scan_called_seen = true;
const gen = @atomicRmw(u32, &debug_scan_generation, .Add, 1, .seq_cst) + 1;
const published_at = @atomicLoad(u32, &debug_publish_scan_generation, .seq_cst);
if (published_at != 0 and gen > published_at) {
debug_scan_after_publish_seen = true;
}
// Clear per-frame sets
frame_outline_count = 0;
tracked_obj_count = 0;
@@ -204,62 +238,24 @@ pub fn scanObjects() void {
game_obj_model_count = 0;
resetDiag();
if (!wow.isInGame()) return;
const local_player = wow.getLocalPlayer();
if (local_player == 0) return;
// Local player renders before outline targets (occludes outlines) unless
// the local player IS an outline target (partition logic checks outline first).
if (game_obj_ptr_count < MAX_TRACKED_OBJS) {
// DEBUG10: EndScene must not call WoW object/game functions. On this client
// those functions only behave correctly from the Lua/main-thread context.
// Consume atomically published object pointers captured by OutlineDebug().
const local_player = @atomicLoad(u32, &debug_pinned_player_obj, .seq_cst);
if (local_player != 0) debug_pin_player_consumed_seen = true;
if (local_player != 0 and game_obj_ptr_count < MAX_TRACKED_OBJS) {
game_obj_ptrs[game_obj_ptr_count] = local_player;
game_obj_ptr_count += 1;
}
// Cache raid target GUIDs
wow.cacheRaidTargets();
// Resolve target to object pointer (highest priority - added first)
const target_guid = wow.getTargetGUID();
if (target_guid != 0) {
const target_obj = wow.getObjectByGUID(target_guid);
if (target_obj != 0) {
addTrackedObj(target_obj, .target, 0);
}
const target_obj = @atomicLoad(u32, &debug_pinned_target_obj, .seq_cst);
if (target_obj != 0) {
debug_pin_target_consumed_seen = true;
addTrackedObj(target_obj, .target, 0);
}
// Iterate all visible objects
var obj = wow.objectFirst();
while (obj != 0) : (obj = wow.objectNext(obj)) {
const obj_type = wow.getObjectType(obj);
const guid = wow.getObjectGUID(obj);
if (guid == 0) continue;
switch (obj_type) {
.player => {
if (wow.isUnitDead(obj) and wow.isUnitFriendly(obj, local_player)) {
addTrackedObj(obj, .dead_player, 0);
}
const mark = wow.getRaidMarkForGUID(guid);
if (mark != 0) addTrackedObj(obj, .raid_marked, mark);
},
.unit => {
const mark = wow.getRaidMarkForGUID(guid);
if (mark != 0) addTrackedObj(obj, .raid_marked, mark);
},
.corpse => {
if (!wow.isSkeletonCorpse(obj)) {
addTrackedObj(obj, .dead_player, 0);
}
},
.game_object => {
if (game_obj_ptr_count < MAX_TRACKED_OBJS) {
game_obj_ptrs[game_obj_ptr_count] = obj;
game_obj_ptr_count += 1;
}
},
else => {},
}
}
// Secondary categories (raid marks/dead players/game objects) are disabled
// in this diagnostic build until the target-only path is proven stable.
}
fn addTrackedObj(obj_ptr: u32, cat: types.ModelCategory, mark: u8) void {
@@ -283,7 +279,10 @@ fn addTrackedObj(obj_ptr: u32, cat: types.ModelCategory, mark: u8) void {
// Diagnostic: count tracked objects by category
switch (cat) {
.target => diag.scan_targets += 1,
.target => {
diag.scan_targets += 1;
debug_target_seen = true;
},
.raid_marked => diag.scan_raid_marks += 1,
.dead_player => diag.scan_dead_players += 1,
.none => {},
@@ -308,6 +307,54 @@ pub const Diag = struct {
};
pub var diag: Diag = .{};
// Sticky diagnostics for the debug build. They turn true once the corresponding
// stage has been observed and stay true for the whole process lifetime.
pub var debug_in_world_seen: bool = false;
pub var debug_object_manager_seen: bool = false;
pub var debug_player_guid_seen: bool = false;
pub var debug_local_player_seen: bool = false;
pub var debug_unit_player_guid_seen: bool = false;
pub var debug_unit_player_object_seen: bool = false;
pub var debug_target_guid_seen: bool = false;
pub var debug_target_object_seen: bool = false;
pub var debug_unit_target_guid_seen: bool = false;
pub var debug_unit_target_object_seen: bool = false;
pub var debug_object_scan_seen: bool = false;
pub var debug_scan_called_seen: bool = false;
pub var debug_pin_player_published_seen: bool = false;
pub var debug_pin_target_published_seen: bool = false;
pub var debug_pin_player_consumed_seen: bool = false;
pub var debug_pin_target_consumed_seen: bool = false;
var debug_scan_generation: u32 = 0;
var debug_publish_scan_generation: u32 = 0;
pub var debug_scan_after_publish_seen: bool = false;
// DEBUG9: objects captured explicitly from OutlineDebug() while executing in
// WoW's Lua/main-thread context. This lets us test the render/classification
// path without calling game object lookup functions from D3D9 EndScene.
var debug_pinned_player_obj: u32 = 0;
var debug_pinned_target_obj: u32 = 0;
pub fn setDebugPinnedObjects(player_obj: u32, target_obj: u32) void {
const gen = @atomicLoad(u32, &debug_scan_generation, .seq_cst);
@atomicStore(u32, &debug_publish_scan_generation, gen, .seq_cst);
@atomicStore(u32, &debug_pinned_player_obj, player_obj, .seq_cst);
@atomicStore(u32, &debug_pinned_target_obj, target_obj, .seq_cst);
if (player_obj != 0) debug_pin_player_published_seen = true;
if (target_obj != 0) debug_pin_target_published_seen = true;
if (player_obj != 0) {
debug_unit_player_object_seen = true;
debug_local_player_seen = true;
}
if (target_obj != 0) {
debug_unit_target_object_seen = true;
debug_target_object_seen = true;
}
}
pub var debug_target_seen: bool = false;
pub var debug_target_model_seen: bool = false;
var log: logging.Logger = .{};
pub fn initLogger() void {
+17
View File
@@ -84,6 +84,8 @@ pub const D3DRS = struct {
pub const DESTBLEND: u32 = 20;
pub const CULLMODE: u32 = 22;
pub const ZFUNC: u32 = 23;
pub const ALPHAREF: u32 = 24;
pub const ALPHAFUNC: u32 = 25;
pub const ALPHABLENDENABLE: u32 = 27;
pub const STENCILENABLE: u32 = 52;
pub const STENCILFAIL: u32 = 53;
@@ -105,6 +107,8 @@ pub const D3DRS = struct {
pub const D3DCMP_ALWAYS: u32 = 8;
pub const D3DCMP_EQUAL: u32 = 3;
pub const D3DCMP_LESSEQUAL: u32 = 4;
pub const D3DCMP_GREATER: u32 = 5;
pub const D3DCMP_GREATEREQUAL: u32 = 7;
pub const D3DSTENCILOP_KEEP: u32 = 1;
pub const D3DSTENCILOP_REPLACE: u32 = 3;
@@ -123,8 +127,12 @@ pub const D3DCLEAR_STENCIL: u32 = 4;
// D3D9 blend modes
// =============================================================================
pub const D3DBLEND_ZERO: u32 = 1;
pub const D3DBLEND_ONE: u32 = 2;
pub const D3DBLEND_SRCALPHA: u32 = 5;
pub const D3DBLEND_INVSRCALPHA: u32 = 6;
pub const D3DBLEND_DESTCOLOR: u32 = 9;
pub const D3DBLEND_INVDESTCOLOR: u32 = 10;
// =============================================================================
// D3D9 texture stage state IDs
@@ -133,11 +141,18 @@ pub const D3DBLEND_INVSRCALPHA: u32 = 6;
pub const D3DTSS = struct {
pub const COLOROP: u32 = 1;
pub const COLORARG1: u32 = 2;
pub const COLORARG2: u32 = 3;
pub const ALPHAOP: u32 = 4;
pub const ALPHAARG1: u32 = 5;
pub const ALPHAARG2: u32 = 6;
};
pub const D3DTOP_DISABLE: u32 = 1;
pub const D3DTOP_SELECTARG1: u32 = 2;
pub const D3DTA_DIFFUSE: u32 = 0;
pub const D3DTA_CURRENT: u32 = 1;
pub const D3DTA_TEXTURE: u32 = 2;
pub const D3DTA_TFACTOR: u32 = 3;
// =============================================================================
@@ -167,6 +182,7 @@ pub const D3DTEXF_POINT: u32 = 1;
pub const D3DFMT_A8R8G8B8: u32 = 21;
pub const D3DFMT_G16R16F: u32 = 112;
pub const D3DFMT_G32R32F: u32 = 115;
// =============================================================================
// D3D9 depth/stencil formats
@@ -216,6 +232,7 @@ pub const VT = struct {
pub const GetRenderState: usize = 58;
pub const GetTexture: usize = 64;
pub const SetTexture: usize = 65;
pub const GetTextureStageState: usize = 66;
pub const SetTextureStageState: usize = 67;
pub const GetSamplerState: usize = 68;
pub const SetSamplerState: usize = 69;
+29 -6
View File
@@ -57,6 +57,12 @@ pub fn isInGame() bool {
return hook.readMem(u32, o.IS_IN_WORLD) != 0;
}
/// The object manager is a more useful runtime readiness signal for the
/// standalone Outline path than IS_IN_WORLD on modified 1.12.1 clients.
pub fn hasObjectManager() bool {
return hook.readMem(u32, o.OBJECT_MANAGER_PTR) != 0;
}
pub fn objectFirst() u32 {
const obj_mgr = hook.readMem(u32, o.OBJECT_MANAGER_PTR);
if (obj_mgr == 0) return 0;
@@ -203,17 +209,32 @@ pub fn getMapId() u32 {
/// UnitGUID("player") / UnitGUID("target") → 64-bit GUID.
pub fn unitGUID(unit_id: [*:0]const u8) u64 {
return hook.call(fn ([*:0]const u8) callconv(hook.cc.fastcall) u64, o.FN_UNIT_GUID, .{unit_id});
// UnitGUID is __fastcall with its single argument in ECX.
// hook.call + hook.cc.fastcall is currently miscompiled by Zig 0.16 on x86
// as a stack argument. Because the callee consumes no stack argument, that
// leaked 4 bytes per call; Outline calls UnitGUID("player"/"target") every
// frame, so ESP drifted until execution returned into stack data.
//
// With a single register argument, x86_thiscall is ABI-compatible here:
// ECX=unit_id, no stack args, u64 returned in EDX:EAX.
const f_native: *const fn ([*:0]const u8) callconv(.{ .x86_thiscall = .{} }) u64 =
@ptrFromInt(o.FN_UNIT_GUID);
return @call(.never_tail, f_native, .{unit_id});
}
/// Resolve a GUID → object pointer via the object manager hash table.
pub fn getObjectByGUID(guid: u64) u32 {
if (guid == 0) return 0;
if (hook.readMem(u32, o.OBJECT_MANAGER_PTR) == 0) return 0;
const lo: u32 = @truncate(guid);
const hi: u32 = @truncate(guid >> 32);
// Do not gate this call on OBJECT_MANAGER_PTR. Nampower uses WoW's
// GetObjectPtr at 0x464870 directly, and on this modified client the
// legacy OBJECT_MANAGER_PTR global remains 0 even while the game is live.
// The stdcall(u64) ABI is equivalent on x86 to pushing lo + hi as two u32s.
const result = hook.call(fn (u32, u32) callconv(hook.cc.stdcall) u32, o.FN_GET_OBJECT_BY_GUID, .{ lo, hi });
// Guard: hash table can return stale/invalid pointers for destroyed objects
// Guard: hash table can return stale/invalid pointers for destroyed objects.
if (result != 0 and !isValidPtr(result)) return 0;
return result;
}
@@ -221,7 +242,6 @@ pub fn getObjectByGUID(guid: u64) u32 {
/// Split-GUID variant for callers that already have lo/hi parts.
pub fn getObjectByGUIDSplit(guid_lo: u32, guid_hi: u32) u32 {
if (guid_lo == 0 and guid_hi == 0) return 0;
if (hook.readMem(u32, o.OBJECT_MANAGER_PTR) == 0) return 0;
return hook.call(fn (u32, u32) callconv(hook.cc.stdcall) u32, o.FN_GET_OBJECT_BY_GUID, .{ guid_lo, guid_hi });
}
@@ -231,8 +251,10 @@ pub fn getPlayerGUID() u64 {
}
/// Get the local player's object pointer.
/// Use ClntObjMgrGetActivePlayer (0x468550) instead of UnitGUID("player").
/// This matches the path used by Nampower and does not depend on legacy globals.
pub fn getLocalPlayer() u32 {
const guid = unitGUID("player");
const guid = getPlayerGUID();
if (guid == 0) return 0;
return getObjectByGUID(guid);
}
@@ -317,8 +339,9 @@ pub fn getNameByObject(obj: u32) [*:0]const u8 {
}
/// Get the current target's GUID.
/// Read the locked target GUID directly (0xB4E2D8), as Nampower does.
pub fn getTargetGUID() u64 {
return unitGUID("target");
return readGUID(o.LOCKED_TARGET_GUID);
}
/// Check if a unit is friendly to the local player.