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+2
-2
@@ -1,2 +1,2 @@
|
||||
github: [shagu]
|
||||
ko_fi: shagu
|
||||
github: [brues]
|
||||
buy_me_a_coffee: brues
|
||||
|
||||
@@ -4,16 +4,18 @@ about: Report a bug or issue with pfUI
|
||||
title: "[Bug Description] "
|
||||
labels: bug
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
<!-- Please fill out ALL fields below. Issues without this info may be closed. -->
|
||||
|
||||
**pfUI Branch:**
|
||||
- [ ] Master
|
||||
- [ ] experiment
|
||||
**pfUI Version:**
|
||||
|
||||
**Your ClassicAPI Version:**
|
||||
|
||||
**Your Nampower Version:**
|
||||
|
||||
|
||||
**Your Nampower Version:** (e.g. latest, or specific commit/date)
|
||||
<!-- Skip if using Compat branch -->
|
||||
|
||||
**Other Addons installed:**
|
||||
<!-- List any other addons you are using, or "none" -->
|
||||
@@ -45,4 +47,3 @@ Paste error log here
|
||||
## Screenshot / Video
|
||||
<!-- Attach a screenshot or video showing the issue. This is REQUIRED. -->
|
||||
<!-- Drag & drop images here or paste a link -->
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ about: Suggest a new feature or improvement for pfUI
|
||||
title: "[Feature] "
|
||||
labels: enhancement
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
## Feature Description
|
||||
@@ -20,4 +21,3 @@ assignees: ''
|
||||
|
||||
## Examples
|
||||
<!-- If possible, show examples from other addons or screenshots/mockups of how it could look -->
|
||||
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
- Hard dependency on [ClassicAPI](https://github.com/brues-code/ClassicAPI) — modern `C_*` namespaces and engine polyfills (focus, nameplates, GUIDs).
|
||||
- TBC/Wrath/expansion plumbing removed; vanilla 1.12 + Turtle WoW only.
|
||||
- Nameplate overhaul — GUID-keyed caches, per-tick allocation cuts, name-collision filtering, configurable name text position.
|
||||
- Unit auras rebuilt on `C_UnitAuras` — replaces the old tooltip-scraping aura tracker with structured engine data, so buff/debuff durations, stack counts, and source attribution are accurate without polling.
|
||||
- Equipment manager — new backport of Blizzard's gear-set UI, integrated into the character pane. Save, swap, and edit sets without a third-party addon.
|
||||
- Bag sorting — new built-in feature (previously pfUI only deferred to third-party sorters).
|
||||
- `/focus` and `/clearfocus` moved to ClassicAPI; `/focusname` retained in pfUI.
|
||||
- questitem refactored onto `C_QuestLog`.
|
||||
- `updatenotify` isolated to its own `pfUI-brues` addon-message prefix so we don't share traffic with upstream pfUI installs.
|
||||
|
||||
See full commit history at https://github.com/brues-code/pfUI/commits/master for details.
|
||||
+177
-101
@@ -28,14 +28,6 @@ function pfUI.api.HasNampower()
|
||||
return GetNampowerVersion and true or false
|
||||
end
|
||||
|
||||
local isTurtleWoW
|
||||
function pfUI.api.IsTurtleWoW()
|
||||
if isTurtleWoW == nil then
|
||||
isTurtleWoW = C_Spell.GetSpellTexture(46050) == "Interface\\Icons\\Trade_Survival"
|
||||
end
|
||||
return isTurtleWoW
|
||||
end
|
||||
|
||||
-- [ GetUnitDistance ]
|
||||
-- Returns distance to unit using best available method
|
||||
-- 'unit1' [string] first unit (default: "player")
|
||||
@@ -72,6 +64,10 @@ end
|
||||
-- Requires UnitXP_SP3
|
||||
function pfUI.api.UnitInLineOfSight(unit1, unit2)
|
||||
if not pfUI.api.HasUnitXP() then return nil end
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, inSight = pcall(UnitXP, "inSight", unit1, unit2)
|
||||
if success then return inSight end
|
||||
return nil
|
||||
@@ -82,6 +78,10 @@ end
|
||||
-- Requires UnitXP_SP3
|
||||
function pfUI.api.UnitIsBehind(unit1, unit2)
|
||||
if not pfUI.api.HasUnitXP() then return nil end
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, behind = pcall(UnitXP, "behind", unit1, unit2)
|
||||
if success then return behind end
|
||||
return nil
|
||||
@@ -92,16 +92,24 @@ gfind = string.gmatch or string.gfind
|
||||
mod = math.mod or mod
|
||||
|
||||
-- [ strsplit ]
|
||||
-- Splits a string using a delimiter.
|
||||
-- Splits a string using a delimiter. Self-contained on purpose: it does NOT
|
||||
-- delegate to the global strsplit / string.split, because third-party addons
|
||||
-- clobber those (e.g. BigWigs' SpellRequests redefines string:split to return
|
||||
-- a table, which would make this return a single table instead of r,g,b,a and
|
||||
-- break color/version parsing depending on load order). Delimiter chars are
|
||||
-- treated as a set (any one char splits), and empty fields are preserved
|
||||
-- ("a,,b" -> "a", "", "b"), matching real strsplit semantics.
|
||||
-- 'delimiter' [string] characters that will be interpreted as delimiter
|
||||
-- characters (bytes) in the string.
|
||||
-- 'subject' [string] String to split.
|
||||
-- return: [list] a list of strings.
|
||||
local format, sgsub = string.format, string.gsub
|
||||
function pfUI.api.strsplit(delimiter, subject)
|
||||
if not subject then return nil end
|
||||
local delimiter, fields = delimiter or ":", {}
|
||||
local pattern = string.format("([^%s]+)", delimiter)
|
||||
string.gsub(subject, pattern, function(c) fields[table.getn(fields)+1] = c end)
|
||||
local fields = {}
|
||||
delimiter = delimiter or ":"
|
||||
local pattern = format("([^%s]+)", delimiter)
|
||||
sgsub(subject, pattern, function(c) fields[table.getn(fields)+1] = c end)
|
||||
return unpack(fields)
|
||||
end
|
||||
|
||||
@@ -110,11 +118,7 @@ end
|
||||
-- 'tbl' [table] the table that shall be checked
|
||||
-- return: [boolean] result of the check.
|
||||
function pfUI.api.isempty(tbl)
|
||||
if not tbl then return true end
|
||||
for k, v in pairs(tbl) do
|
||||
return false
|
||||
end
|
||||
return true
|
||||
return next(tbl or {}) == nil
|
||||
end
|
||||
|
||||
-- [ checkversion ]
|
||||
@@ -143,7 +147,6 @@ end
|
||||
-- It takes care of the rangecheck module if existing.
|
||||
-- unit [string] A unit to query (string, unitID)
|
||||
-- return: [bool] "1" if in range otherwise "nil"
|
||||
local RangeCache = {}
|
||||
function pfUI.api.UnitInRange(unit)
|
||||
if not UnitExists(unit) or not UnitIsVisible(unit) then
|
||||
return nil
|
||||
@@ -151,6 +154,11 @@ function pfUI.api.UnitInRange(unit)
|
||||
return 1
|
||||
end
|
||||
|
||||
-- master switch: with the 40y check off, a visible unit beyond interact
|
||||
-- range counts as in range (nothing fades). Invisible units already
|
||||
-- returned nil above, matching the pre-collapse behavior.
|
||||
if C.unitframes.rangecheck == "0" then return 1 end
|
||||
|
||||
-- UnitXP precise mode: skip librange entirely, use direct distance check
|
||||
if C.unitframes.rangecheck_mode == "unitxp" and _G.UnitXP then
|
||||
local threshold = tonumber(C.unitframes.rangecheck_distance) or 40
|
||||
@@ -193,12 +201,15 @@ end
|
||||
-- name [string] The localized name of the buff.
|
||||
-- return: [bool] true if unit has buff otherwise "nil"
|
||||
function pfUI.api.UnitHasBuff(unit, name)
|
||||
for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unit, "HELPFUL")) do
|
||||
if aura.name == name then return true end
|
||||
end
|
||||
return nil
|
||||
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
|
||||
end
|
||||
|
||||
-- [ IsPlayerGuid ]
|
||||
-- Returns whether a GUID or unit token refers to the local player.
|
||||
-- guid [string] A unit GUID (or unitID) to test.
|
||||
-- return: [bool] true if it is the player otherwise "false"
|
||||
pfUI.api.IsPlayerGuid = _G.IsPlayerGuid
|
||||
|
||||
-- [ GetUnbuffedRoster ]
|
||||
-- Returns a comma-joined, colored list of group members missing the named aura.
|
||||
-- name [string] the localized aura name to check for
|
||||
@@ -211,7 +222,7 @@ function pfUI.api.GetUnbuffedRoster(name)
|
||||
end
|
||||
end
|
||||
|
||||
if UnitInRaid("player") then
|
||||
if IsInRaid() then
|
||||
for i=1,40 do check("raid"..i) end
|
||||
else
|
||||
check("player")
|
||||
@@ -226,7 +237,7 @@ end
|
||||
-- unit [string] the unitstring
|
||||
-- return: [table] string, r, g, b
|
||||
function pfUI.api.GetUnitColor(unitstr)
|
||||
local _, class = UnitClass(unitstr)
|
||||
local class = UnitClassBase(unitstr)
|
||||
local classColor = PFUI_CLASS_COLORS[class]
|
||||
return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
|
||||
end
|
||||
@@ -277,11 +288,7 @@ end
|
||||
-- 'f' [float] the number to breakdown.
|
||||
-- returns: [int],[float] whole and fractional part.
|
||||
function pfUI.api.modf(f)
|
||||
if modf then return modf(f) end
|
||||
if f > 0 then
|
||||
return math.floor(f), mod(f,1)
|
||||
end
|
||||
return math.ceil(f), mod(f,1)
|
||||
return math.modf(f)
|
||||
end
|
||||
|
||||
-- [ GetServerEpoch ]
|
||||
@@ -376,36 +383,53 @@ end
|
||||
-- 'str' [string] input string that should be matched
|
||||
-- 'pat' [string] unformatted pattern
|
||||
-- returns: [strings] matched string in capture order
|
||||
local a, b, c, d, e
|
||||
local _, va, vb, vc, vd, ve
|
||||
local ra, rb, rc, rd, re
|
||||
function pfUI.api.cmatch(str, pat)
|
||||
-- read capture indexes
|
||||
a, b, c, d, e = GetCaptures(pat)
|
||||
_, _, va, vb, vc, vd, ve = string.find(str, pfUI.api.SanitizePattern(pat))
|
||||
-- idx* = the logical %N index of each physical capture slot (nil when the
|
||||
-- pattern has no %N$ markers); val* = the matched values in physical order.
|
||||
local idx1, idx2, idx3, idx4, idx5 = GetCaptures(pat)
|
||||
local _, _, val1, val2, val3, val4, val5 = string.find(str, pfUI.api.SanitizePattern(pat))
|
||||
|
||||
-- put entries into the proper return values
|
||||
ra = e == 1 and ve or d == 1 and vd or c == 1 and vc or b == 1 and vb or va
|
||||
rb = e == 2 and ve or d == 2 and vd or c == 2 and vc or a == 2 and va or vb
|
||||
rc = e == 3 and ve or d == 3 and vd or a == 3 and va or b == 3 and vb or vc
|
||||
rd = e == 4 and ve or a == 4 and va or c == 4 and vc or b == 4 and vb or vd
|
||||
re = a == 5 and va or d == 5 and vd or c == 5 and vc or b == 5 and vb or ve
|
||||
-- reorder the physical matches into logical (%1..%5) order
|
||||
local out1 = idx5 == 1 and val5 or idx4 == 1 and val4 or idx3 == 1 and val3 or idx2 == 1 and val2 or val1
|
||||
local out2 = idx5 == 2 and val5 or idx4 == 2 and val4 or idx3 == 2 and val3 or idx1 == 2 and val1 or val2
|
||||
local out3 = idx5 == 3 and val5 or idx4 == 3 and val4 or idx1 == 3 and val1 or idx2 == 3 and val2 or val3
|
||||
local out4 = idx5 == 4 and val5 or idx1 == 4 and val1 or idx3 == 4 and val3 or idx2 == 4 and val2 or val4
|
||||
local out5 = idx1 == 5 and val1 or idx4 == 5 and val4 or idx3 == 5 and val3 or idx2 == 5 and val2 or val5
|
||||
|
||||
return ra, rb, rc, rd, re
|
||||
return out1, out2, out3, out4, out5
|
||||
end
|
||||
|
||||
-- [ GetItemLinkByName ]
|
||||
-- Returns an itemLink for the given itemname
|
||||
-- 'name' [string] name of the item
|
||||
-- returns: [string] entire itemLink for the given item
|
||||
local itemLinkCache = {}
|
||||
local itemLinkMisses = {}
|
||||
local ITEMLINK_MAX_SCANS = 2
|
||||
function pfUI.api.GetItemLinkByName(name)
|
||||
for itemID = 1, 25818 do
|
||||
local itemName, hyperLink, itemQuality = GetItemInfo(itemID)
|
||||
if (itemName and itemName == name) then
|
||||
local _, _, _, hex = GetItemQualityColor(tonumber(itemQuality))
|
||||
return hex.. "|H"..hyperLink.."|h["..itemName.."]|h|r"
|
||||
-- GetInboxItem() hands us a nil name for attachment-less mail
|
||||
if not name then return end
|
||||
-- cache successful resolutions so repeated lookups (e.g. per inbox click) are free
|
||||
if itemLinkCache[name] then return itemLinkCache[name] end
|
||||
|
||||
-- Failures have to be counted, not just retried. An unresolvable name walks
|
||||
-- the entire id range and finds nothing -- a visible hitch on every tooltip
|
||||
-- hover. Allow a couple of attempts (rendering the tooltip caches the item,
|
||||
-- so the next hover usually resolves), then stop scanning for that name.
|
||||
local misses = itemLinkMisses[name] or 0
|
||||
if misses >= ITEMLINK_MAX_SCANS then return end
|
||||
|
||||
-- Octo/Turtle custom items live well past the 25818 vanilla ceiling
|
||||
for itemID = 1, 61000 do
|
||||
local itemName = C_Item.GetItemNameByID(itemID)
|
||||
if itemName and itemName == name then
|
||||
local _, itemLink = C_Item.GetItemInfo(itemID)
|
||||
itemLinkCache[name] = itemLink
|
||||
return itemLink
|
||||
end
|
||||
end
|
||||
|
||||
itemLinkMisses[name] = misses + 1
|
||||
end
|
||||
|
||||
-- [ FindItem ]
|
||||
@@ -437,13 +461,17 @@ function pfUI.api.GetBagFamily(bag)
|
||||
|
||||
local id = GetInventoryItemID("player", ContainerIDToInventoryID(bag))
|
||||
if id then
|
||||
local _, _, _, _, _, itemType, subType = GetItemInfo(id)
|
||||
local bagsubtype = L["bagtypes"][subType]
|
||||
|
||||
if bagsubtype == "DEFAULT" then return "BAG" end
|
||||
if bagsubtype == "SOULBAG" then return "SOULBAG" end
|
||||
if bagsubtype == "QUIVER" then return "QUIVER" end
|
||||
if bagsubtype == nil then return "SPECIAL" end
|
||||
-- classID 1 = Container (bags), 11 = Quiver
|
||||
-- Container subclasses: 0 = Bag (default), 1 = Soul Bag, 2+ = specialty (herb/enchanting/etc.)
|
||||
-- Quiver subclasses: 2 = Quiver (arrows), 3 = Ammo Pouch (bullets)
|
||||
local _, _, _, _, _, classID, subClassID = C_Item.GetItemInfoInstant(id)
|
||||
if classID == 1 then
|
||||
if subClassID == 0 then return "BAG" end
|
||||
if subClassID == 1 then return "SOULBAG" end
|
||||
return "SPECIAL"
|
||||
elseif classID == 11 then
|
||||
return "QUIVER"
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
@@ -488,7 +516,7 @@ end
|
||||
-- 'msg' [string] the message to send
|
||||
function pfUI.api.SendChatMessageWide(msg)
|
||||
local channel = "SAY"
|
||||
if UnitInRaid("player") then
|
||||
if IsInRaid() then
|
||||
if ( IsRaidLeader() or IsRaidOfficer() ) then
|
||||
channel = "RAID_WARNING"
|
||||
else
|
||||
@@ -555,36 +583,54 @@ end
|
||||
-- 'script' [string] the handler to hook
|
||||
-- 'func' [function] the function that should be added
|
||||
function HookScript(f, script, func)
|
||||
local prev = f:GetScript(script)
|
||||
f:SetScript(script, function(a1,a2,a3,a4,a5,a6,a7,a8,a9)
|
||||
if prev then prev(a1,a2,a3,a4,a5,a6,a7,a8,a9) end
|
||||
func(a1,a2,a3,a4,a5,a6,a7,a8,a9)
|
||||
end)
|
||||
f:HookScript(script, func)
|
||||
end
|
||||
|
||||
function hooksecurefunc(tbl, name, func)
|
||||
if type(tbl) == "string" then tbl, name, func = _G, tbl, name end
|
||||
if not tbl or type(tbl[name]) ~= "function" then return end
|
||||
return _G.hooksecurefunc(tbl, name, func)
|
||||
end
|
||||
|
||||
-- [ HookAddonOrVariable ]
|
||||
-- Sets a function to be called automatically once an addon gets loaded
|
||||
-- 'addon' [string] addon or variable name
|
||||
-- 'func' [function] function that should run
|
||||
function pfUI.api.HookAddonOrVariable(addon, func)
|
||||
local lurker = CreateFrame("Frame", nil)
|
||||
lurker.func = func
|
||||
lurker:RegisterEvent("ADDON_LOADED")
|
||||
lurker:RegisterEvent("VARIABLES_LOADED")
|
||||
lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
lurker:SetScript("OnEvent",function()
|
||||
-- only run when config is available
|
||||
if event == "ADDON_LOADED" and not this.foundConfig then
|
||||
return
|
||||
elseif event == "VARIABLES_LOADED" then
|
||||
this.foundConfig = true
|
||||
do
|
||||
local lurker
|
||||
local pending = {}
|
||||
|
||||
local function ProcessPending()
|
||||
if not lurker.foundConfig then return end
|
||||
for i = table.getn(pending), 1, -1 do
|
||||
local hook = pending[i]
|
||||
if IsAddOnLoaded(hook.addon) or _G[hook.addon] then
|
||||
hook.func()
|
||||
table.remove(pending, i)
|
||||
end
|
||||
end
|
||||
if table.getn(pending) == 0 then
|
||||
lurker:UnregisterAllEvents()
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.api.HookAddonOrVariable(addon, func)
|
||||
if not lurker then
|
||||
lurker = CreateFrame("Frame", nil)
|
||||
lurker:SetScript("OnEvent", function()
|
||||
if event == "VARIABLES_LOADED" or event == "PLAYER_ENTERING_WORLD" then
|
||||
this.foundConfig = true
|
||||
end
|
||||
ProcessPending()
|
||||
end)
|
||||
end
|
||||
|
||||
if IsAddOnLoaded(addon) or _G[addon] then
|
||||
this:func()
|
||||
this:UnregisterAllEvents()
|
||||
end
|
||||
end)
|
||||
table.insert(pending, { addon = addon, func = func })
|
||||
lurker:RegisterEvent("ADDON_LOADED")
|
||||
lurker:RegisterEvent("VARIABLES_LOADED")
|
||||
lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
ProcessPending()
|
||||
end
|
||||
end
|
||||
|
||||
-- [ QueueFunction ]
|
||||
@@ -625,6 +671,10 @@ end
|
||||
function pfUI.api.CreateGoldString(money)
|
||||
if type(money) ~= "number" then return "-" end
|
||||
|
||||
if _G.GetCoinTextureString then
|
||||
return "|cffffffff" .. _G.GetCoinTextureString(money) .. "|r"
|
||||
end
|
||||
|
||||
local gold = floor(money/ 100 / 100)
|
||||
local silver = floor(mod((money/100),100))
|
||||
local copper = floor(mod(money,100))
|
||||
@@ -708,24 +758,15 @@ function pfUI.api.CopyTable(src)
|
||||
end
|
||||
|
||||
-- [ Wipe Table ]
|
||||
-- Empties a table and returns it
|
||||
-- Empties a table and returns it.
|
||||
-- 'src' [table] the table that should be emptied.
|
||||
-- return: [table] the emptied table.
|
||||
-- Delegates to ClassicAPI's table.wipe, which also resets the Lua 5.0 getn
|
||||
-- length (luaL_setn(t,0)) so table.insert on a wiped table resumes at [1].
|
||||
-- Append to wiped arrays with table.insert -- NOT the t[table.getn(t)+1]=v
|
||||
-- idiom, which needs an unmanaged length counter and won't work here.
|
||||
function pfUI.api.wipe(src)
|
||||
-- notes: table.insert, table.remove will have undefined behavior
|
||||
-- when used on tables emptied this way because Lua removes nil
|
||||
-- entries from tables after an indeterminate time.
|
||||
-- Instead of table.insert(t,v) use t[table.getn(t)+1]=v as table.getn collapses nil entries.
|
||||
-- There are no issues with hash tables, t[k]=v where k is not a number behaves as expected.
|
||||
local mt = getmetatable(src) or {}
|
||||
if mt.__mode == nil or mt.__mode ~= "kv" then
|
||||
mt.__mode = "kv"
|
||||
src=setmetatable(src,mt)
|
||||
end
|
||||
for k in pairs(src) do
|
||||
src[k] = nil
|
||||
end
|
||||
return src
|
||||
return table.wipe(src)
|
||||
end
|
||||
|
||||
-- [ Load Movable ]
|
||||
@@ -983,16 +1024,34 @@ end
|
||||
|
||||
-- [ GetStringColor ]
|
||||
-- Queries the pfUI setting strings and extract its color codes
|
||||
-- returns r,g,b,a
|
||||
local color_cache = {}
|
||||
function pfUI.api.GetStringColor(colorstr)
|
||||
if not color_cache[colorstr] then
|
||||
local r, g, b, a = pfUI.api.strsplit(",", colorstr)
|
||||
color_cache[colorstr] = { r, g, b, a }
|
||||
-- returns r,g,b,a as strings
|
||||
local color_cache = setmetatable({}, {
|
||||
__index = function(t, k)
|
||||
local color = { pfUI.api.strsplit(",", k) }
|
||||
rawset(t, k, color)
|
||||
return color
|
||||
end
|
||||
})
|
||||
function pfUI.api.GetStringColor(colorstr)
|
||||
return unpack(color_cache[colorstr])
|
||||
end
|
||||
|
||||
-- [ GetStringColorObject ]
|
||||
-- Like GetStringColor, but returns a cached ColorMixin instead of raw values.
|
||||
-- The object is a shared per-string singleton, so treat it as read-only.
|
||||
-- returns a ColorMixin
|
||||
local color_object_cache = setmetatable({}, {
|
||||
__index = function(t, k)
|
||||
local r,g,b,a = pfUI.api.GetStringColor(k)
|
||||
local color = CreateColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
rawset(t, k, color)
|
||||
return color
|
||||
end
|
||||
})
|
||||
function pfUI.api.GetStringColorObject(colorstr)
|
||||
return color_object_cache[colorstr]
|
||||
end
|
||||
|
||||
-- [ rgbhex ]
|
||||
-- Returns color format from color info
|
||||
-- 'r' [table | number] color table or r color component
|
||||
@@ -1000,12 +1059,13 @@ end
|
||||
-- 'b' [number] optional b color component
|
||||
-- 'a' [number] optional alpha component
|
||||
-- returns color string in the form of '|caarrggbb'
|
||||
local _r, _g, _b, _a
|
||||
local rgbhex_cache = {}
|
||||
function pfUI.api.rgbhex(r, g, b, a)
|
||||
local _r, _g, _b, _a
|
||||
if type(r) == "table" then
|
||||
if r.r then
|
||||
_r, _g, _b, _a = r.r, r.g, r.b, (r.a or 1)
|
||||
elseif table.getn(r) >= 3 then
|
||||
elseif r[3] ~= nil then
|
||||
_r, _g, _b, _a = r[1], r[2], r[3], (r[4] or 1)
|
||||
end
|
||||
elseif tonumber(r) then
|
||||
@@ -1013,7 +1073,13 @@ function pfUI.api.rgbhex(r, g, b, a)
|
||||
end
|
||||
|
||||
if _r and _g and _b and _a then
|
||||
return CreateColor(_r, _g, _b, _a):GenerateHexColorMarkup()
|
||||
local key = ((Round(_r*255)*256 + Round(_g*255))*256 + Round(_b*255))*256 + Round(_a*255)
|
||||
local hex = rgbhex_cache[key]
|
||||
if not hex then
|
||||
hex = "|c" .. C_ColorUtil.GenerateTextColorCode({ r = _r, g = _g, b = _b, a = _a })
|
||||
rgbhex_cache[key] = hex
|
||||
end
|
||||
return hex
|
||||
end
|
||||
|
||||
return ""
|
||||
@@ -1566,6 +1632,16 @@ end
|
||||
-- 'arg1' [string]
|
||||
-- return object
|
||||
function pfUI.api.GetNoNameObject(frame, objtype, layer, arg1, arg2)
|
||||
-- A nil/non-frame parent otherwise dies on frame:GetRegions()/:GetChildren()
|
||||
-- below, and the traceback stops here — useless, since all callers share this
|
||||
-- line. pfUI shadows Lua's `error` (dropping the level arg and not throwing),
|
||||
-- so fold the caller frame in via debugstack to name the offending skin, then
|
||||
-- bail so we don't fall through and crash on frame:GetRegions() anyway.
|
||||
if type(frame) ~= "table" or not frame.GetRegions then
|
||||
error("GetNoNameObject: invalid parent frame\n" .. debugstack(2, 3, 0))
|
||||
return
|
||||
end
|
||||
|
||||
local arg1 = arg1 and gsub(arg1, "([%+%-%*%(%)%?%[%]%^])", "%%%1")
|
||||
local arg2 = arg2 and gsub(arg2, "([%+%-%*%(%)%?%[%]%^])", "%%%1")
|
||||
|
||||
|
||||
+60
-13
@@ -155,6 +155,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("appearance", "cd", "dynamicsize", "1")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
|
||||
pfUI:UpdateConfig("appearance", "infight", "screen", "0")
|
||||
pfUI:UpdateConfig("appearance", "infight", "aggro", "0")
|
||||
@@ -162,6 +163,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("appearance", "infight", "intensity", "16")
|
||||
pfUI:UpdateConfig("appearance", "bags", "unusable", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "unusable_color", ".9,.2,.2,1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "newitem", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "newitem_color", "1,1,1,1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "borderlimit", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "borderonlygear", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "fulltext", "1")
|
||||
@@ -172,6 +175,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("appearance", "bags", "bagrowlength", "10")
|
||||
pfUI:UpdateConfig("appearance", "bags", "bankrowlength", "10")
|
||||
pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "sortreverse", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "sortprioreverse", "0")
|
||||
pfUI:UpdateConfig("appearance", "minimap", "size", "140")
|
||||
pfUI:UpdateConfig("appearance", "minimap", "arrowscale", "1")
|
||||
pfUI:UpdateConfig("appearance", "minimap", "zonetext", "off")
|
||||
@@ -196,6 +201,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("loot", nil, "rollannounce", "0")
|
||||
pfUI:UpdateConfig("loot", nil, "raritytimer", "1")
|
||||
|
||||
pfUI:UpdateConfig("loothistory", nil, "autoshow", "0")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", nil, "disable", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "pastel", "1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "custom", "0")
|
||||
@@ -227,8 +234,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanaoffy", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanaspace", "-3")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanatexture", "Interface\\AddOns\\pfUI\\img\\bar")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanatext", "1")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", nil, "rangechecki", "4")
|
||||
pfUI:UpdateConfig("unitframes", nil, "combowidth", "6")
|
||||
pfUI:UpdateConfig("unitframes", nil, "comboheight", "6")
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerwidth", "200")
|
||||
@@ -379,6 +386,27 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "grouppet", "glowcombat", "0")
|
||||
pfUI:UpdateConfig("unitframes", "grouppet", "txthpright", "healthperc")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "portrait", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "width", "50")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "height", "14")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "pheight", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "buffs", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "buffsize", "16")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "debuffs", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "debuffsize", "16")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "faderange", "1")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "glowcombat", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "txthpright", "healthperc")
|
||||
-- off by default; mirrors the raid grid layout when enabled
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "visible", "0")
|
||||
-- collapse: pack only pets that exist (from the roster snapshot) instead
|
||||
-- of mirroring every raid slot
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "collapse", "1")
|
||||
-- pet block has its own layout, independent of the raid grid
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "raidlayout", "8x5")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "raidpadding", "3")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "raidfill", "VERTICAL")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", "raid", "portrait", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "width", "50")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "height", "26")
|
||||
@@ -397,6 +425,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidlayout", "8x5")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidpadding", "3")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidfill", "VERTICAL")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "collapse", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidgrouplabel", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "grouplabelxoff", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "grouplabelyoff", "8")
|
||||
@@ -452,7 +481,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "ptarget", "txthpright", "none")
|
||||
pfUI:UpdateConfig("unitframes", "ptarget", "overhealperc", "10")
|
||||
|
||||
local ufs = { "player", "target", "focus", "focustarget", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
|
||||
local ufs = { "player", "target", "focus", "focustarget", "group", "grouptarget", "grouppet", "raid", "raidpet", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
|
||||
for _, unit in pairs(ufs) do
|
||||
pfUI:UpdateConfig("unitframes", unit, "selfdebuff", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "visible", "1")
|
||||
@@ -525,7 +554,6 @@ function pfUI:LoadConfig()
|
||||
|
||||
pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "showtooltip", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "powercolor", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1")
|
||||
@@ -624,6 +652,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("bars", nil, "pagemastershift", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "pagemasterctrl", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "druidstealth", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "priestshadow", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "showcastable", "1")
|
||||
pfUI:UpdateConfig("bars", nil, "glowrange", "1")
|
||||
pfUI:UpdateConfig("bars", nil, "rangecolor", "1,0.1,0.1,1")
|
||||
@@ -714,8 +743,11 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("castbar", "player", "txtleftoffy", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "showlag", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "showrank", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "mergetradeskill", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "txtrightoffx", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "txtrightoffy", "0")
|
||||
pfUI:UpdateConfig("castbar", "player", "namealign", "LEFT")
|
||||
pfUI:UpdateConfig("castbar", "player", "timealign", "RIGHT")
|
||||
pfUI:UpdateConfig("castbar", "target", "hide_pfui", "0")
|
||||
pfUI:UpdateConfig("castbar", "target", "width", "-1")
|
||||
pfUI:UpdateConfig("castbar", "target", "height", "-1")
|
||||
@@ -728,6 +760,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("castbar", "target", "showrank", "0")
|
||||
pfUI:UpdateConfig("castbar", "target", "txtrightoffx", "0")
|
||||
pfUI:UpdateConfig("castbar", "target", "txtrightoffy", "0")
|
||||
pfUI:UpdateConfig("castbar", "target", "namealign", "LEFT")
|
||||
pfUI:UpdateConfig("castbar", "target", "timealign", "RIGHT")
|
||||
pfUI:UpdateConfig("castbar", "focus", "hide_pfui", "0")
|
||||
pfUI:UpdateConfig("castbar", "focus", "width", "-1")
|
||||
pfUI:UpdateConfig("castbar", "focus", "height", "-1")
|
||||
@@ -740,6 +774,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("castbar", "focus", "showrank", "0")
|
||||
pfUI:UpdateConfig("castbar", "focus", "txtrightoffx", "0")
|
||||
pfUI:UpdateConfig("castbar", "focus", "txtrightoffy", "0")
|
||||
pfUI:UpdateConfig("castbar", "focus", "namealign", "LEFT")
|
||||
pfUI:UpdateConfig("castbar", "focus", "timealign", "RIGHT")
|
||||
pfUI:UpdateConfig("castbar", nil, "use_unitfonts", "0")
|
||||
|
||||
pfUI:UpdateConfig("tooltip", nil, "position", "chat")
|
||||
@@ -747,6 +783,11 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("tooltip", nil, "cursoroffset", "20")
|
||||
pfUI:UpdateConfig("tooltip", nil, "extguild", "1")
|
||||
pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "aurasource", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "spellid", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "unitid", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "showbuffs", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
|
||||
pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
|
||||
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
|
||||
@@ -817,7 +858,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("nameplates", nil, "selfdebuff", "0")
|
||||
pfUI:UpdateConfig("nameplates", nil, "showdebuffs_hostile", "1")
|
||||
pfUI:UpdateConfig("nameplates", nil, "showdebuffs_friendly", "0")
|
||||
pfUI:UpdateConfig("nameplates", nil, "guessdebuffs", "1")
|
||||
pfUI:UpdateConfig("nameplates", nil, "owndebuffs", "0")
|
||||
pfUI:UpdateConfig("nameplates", nil, "clickthrough", "0")
|
||||
pfUI:UpdateConfig("nameplates", nil, "rightclick", "1")
|
||||
pfUI:UpdateConfig("nameplates", nil, "clickthreshold", "0.5")
|
||||
@@ -917,6 +958,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0")
|
||||
|
||||
pfUI:UpdateConfig("character", "inventory", "durability", "1")
|
||||
pfUI:UpdateConfig("character", "inventory", "equipflyout", "0")
|
||||
pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
|
||||
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
|
||||
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
|
||||
@@ -924,6 +966,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "greedmeter", "dock", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0")
|
||||
@@ -1097,13 +1140,6 @@ function pfUI:MigrateConfig()
|
||||
end
|
||||
end
|
||||
|
||||
-- migrating rangecheck interval (> 3.2.2)
|
||||
if checkversion(3, 2, 2) then
|
||||
if tonumber(pfUI_config.unitframes.rangechecki) <= 1 then
|
||||
pfUI_config.unitframes.rangechecki = "2"
|
||||
end
|
||||
end
|
||||
|
||||
-- migrating legacy buff/debuff naming (> 3.5.0)
|
||||
if checkversion(3, 5, 0) then
|
||||
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback" }
|
||||
@@ -1370,7 +1406,6 @@ function pfUI:MigrateConfig()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Remove "Show only own debuffs" from unitframes and nameplates
|
||||
-- (feature was removed; only Target Debuff Bar in buffwatch keeps it)
|
||||
if pfUI_config.nameplates then
|
||||
@@ -1386,5 +1421,17 @@ function pfUI:MigrateConfig()
|
||||
end
|
||||
end
|
||||
|
||||
pfUI_config.version = pfUI.version.string
|
||||
-- Stamp the version we've migrated to. Dev / git-cloned builds carry
|
||||
-- "@project-version@" in the toc, which pfUI.lua normalizes to "dev" —
|
||||
-- writing that here would have checkversion() parse it back as 0/0/0 on
|
||||
-- the next /reload and re-fire every migration block, clobbering user
|
||||
-- toggles (notably the >3.6.1 buff migration that rewrites
|
||||
-- buffs.{buffs,debuffs,weapons} from the deprecated global.hide{,w}buff
|
||||
-- knobs). Stamp a far-future sentinel instead so checkversion() can't
|
||||
-- flip true again on subsequent loads.
|
||||
if pfUI.version.string == "dev" then
|
||||
pfUI_config.version = "999.999.999"
|
||||
else
|
||||
pfUI_config.version = pfUI.version.string
|
||||
end
|
||||
end
|
||||
+275
-67
@@ -21,8 +21,7 @@ do -- statusbars
|
||||
|
||||
local handlers = {
|
||||
["DisplayValue"] = function(self, val)
|
||||
val = val > self.max and self.max or val
|
||||
val = val < self.min and self.min or val
|
||||
val = Clamp(val, self.min, self.max)
|
||||
|
||||
-- remove animation queue
|
||||
if val == self.val_ then
|
||||
@@ -38,8 +37,7 @@ do -- statusbars
|
||||
point = height / (self.max - self.min) * (val - self.min)
|
||||
|
||||
-- keep values in limits
|
||||
point = math.min(height, point)
|
||||
point = math.max(0, point)
|
||||
point = Clamp(point, 0, height)
|
||||
|
||||
-- set point to zero if value and max is zero
|
||||
if val == 0 then point = 0 end
|
||||
@@ -57,8 +55,7 @@ do -- statusbars
|
||||
point = width / (self.max - self.min) * (val - self.min)
|
||||
|
||||
-- keep values in limits
|
||||
point = math.min(width, point)
|
||||
point = math.max(0, point)
|
||||
point = Clamp(point, 0, width)
|
||||
|
||||
-- set point to zero if value and max is zero
|
||||
if val == 0 then point = 0 end
|
||||
@@ -138,15 +135,8 @@ do -- statusbars
|
||||
end
|
||||
|
||||
do -- dropdown
|
||||
local _, class = UnitClass("player")
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
|
||||
local function ListEntryOnShow()
|
||||
if this.parent.id == this.id then
|
||||
this.icon:Show()
|
||||
else
|
||||
this.icon:Hide()
|
||||
end
|
||||
this.icon:SetShown(this.parent.id == this.id)
|
||||
end
|
||||
|
||||
local function ListEntryOnClick()
|
||||
@@ -288,8 +278,7 @@ do -- dropdown
|
||||
|
||||
frame.icon = frame:CreateTexture(nil, "OVERLAY")
|
||||
frame.icon:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
|
||||
frame.icon:SetHeight(16)
|
||||
frame.icon:SetWidth(16)
|
||||
frame.icon:SetSize(16, 16)
|
||||
frame.icon:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
|
||||
frame.text = frame:CreateFontString(nil, "OVERLAY")
|
||||
@@ -329,8 +318,7 @@ do -- dropdown
|
||||
|
||||
local button = CreateFrame("Button", nil, frame)
|
||||
button:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
|
||||
button:SetWidth(16)
|
||||
button:SetHeight(16)
|
||||
button:SetSize(16, 16)
|
||||
button:SetScript("OnClick", ListButtonOnClick)
|
||||
SkinArrowButton(button, "down")
|
||||
button.icon:SetVertexColor(1,.9,.1)
|
||||
@@ -380,8 +368,7 @@ function pfUI.api.CreateTabChild(self, title, bwidth, bheight, bottom, static)
|
||||
end
|
||||
|
||||
-- set dimensions
|
||||
b:SetHeight(button_height)
|
||||
b:SetWidth(button_width)
|
||||
b:SetSize(button_width, button_height)
|
||||
b:SetID(childcount)
|
||||
|
||||
if not self.align or self.align == "LEFT" then
|
||||
@@ -516,13 +503,7 @@ function pfUI.api.CreateScrollFrame(name, parent)
|
||||
local max = f:GetVerticalScrollRange()
|
||||
local new = current - step
|
||||
|
||||
if new >= max then
|
||||
f:SetVerticalScroll(max)
|
||||
elseif new <= 0 then
|
||||
f:SetVerticalScroll(0)
|
||||
else
|
||||
f:SetVerticalScroll(new)
|
||||
end
|
||||
f:SetVerticalScroll(Clamp(new, 0, max))
|
||||
|
||||
f:UpdateScrollState()
|
||||
end
|
||||
@@ -539,8 +520,7 @@ function pfUI.api.CreateScrollChild(name, parent)
|
||||
local f = CreateFrame("Frame", name, parent)
|
||||
|
||||
-- dummy values required
|
||||
f:SetWidth(1)
|
||||
f:SetHeight(1)
|
||||
f:SetSize(1, 1)
|
||||
f:SetAllPoints(parent)
|
||||
|
||||
parent:SetScrollChild(f)
|
||||
@@ -569,7 +549,7 @@ end
|
||||
-- 'frame' [frame] the modelframe that should be used
|
||||
function pfUI.api.EnableClickRotate(frame)
|
||||
frame:EnableMouse(true)
|
||||
HookScript(frame, "OnUpdate", function()
|
||||
frame:HookScript("OnUpdate", function()
|
||||
if this.rotate then
|
||||
local x,_ = GetCursorPosition()
|
||||
if this.curx > x then
|
||||
@@ -582,14 +562,14 @@ function pfUI.api.EnableClickRotate(frame)
|
||||
end
|
||||
end)
|
||||
|
||||
HookScript(frame, "OnMouseDown", function()
|
||||
frame:HookScript("OnMouseDown", function()
|
||||
if arg1 == "LeftButton" then
|
||||
this.rotate = true
|
||||
this.curx, this.cury = GetCursorPosition()
|
||||
end
|
||||
end)
|
||||
|
||||
HookScript(frame, "OnMouseUp", function()
|
||||
frame:HookScript("OnMouseUp", function()
|
||||
this.rotate, this.curx, this.cury = nil, nil, nil
|
||||
end)
|
||||
end
|
||||
@@ -607,15 +587,13 @@ end
|
||||
function pfUI.api.SetHighlight(frame, cr, cg, cb)
|
||||
if not frame then return end
|
||||
if not cr or not cg or not cb then
|
||||
local _, class = UnitClass("player")
|
||||
cr, cg, cb = GetClassColor(class)
|
||||
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||
end
|
||||
|
||||
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
|
||||
frame.rr, frame.rg, frame.rb, frame.ra = GetStringColor(pfUI_config.appearance.border.color)
|
||||
|
||||
if not frame.pfEnterLeave then
|
||||
if not frame.HookScript then frame.HookScript = HookScript end
|
||||
local enter, leave = frame:GetScript("OnEnter"), frame:GetScript("OnLeave")
|
||||
|
||||
if enter then
|
||||
@@ -654,8 +632,7 @@ function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
|
||||
if not b then b = button end
|
||||
if not b then return end
|
||||
if not cr or not cg or not cb then
|
||||
local _, class = UnitClass("player")
|
||||
cr, cg, cb = GetClassColor(class)
|
||||
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||
end
|
||||
pfUI.api.CreateBackdrop(b, nil, true)
|
||||
b:SetNormalTexture("")
|
||||
@@ -703,8 +680,7 @@ function pfUI.api.SkinCollapseButton(button, all)
|
||||
|
||||
b.icon = _G[name] or CreateFrame("Button", name, b)
|
||||
if all then size = 14 end
|
||||
b.icon:SetWidth(size)
|
||||
b.icon:SetHeight(size)
|
||||
b.icon:SetSize(size, size)
|
||||
b.icon:SetPoint("LEFT", 2, 2)
|
||||
CreateBackdrop(b.icon)
|
||||
b.icon.text = b.icon:CreateFontString(nil, "OVERLAY")
|
||||
@@ -733,12 +709,10 @@ end
|
||||
function pfUI.api.SkinRotateButton(button)
|
||||
pfUI.api.CreateBackdrop(button)
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
local cr, cg, cb = color.r , color.g, color.b
|
||||
local cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||
|
||||
button:SetWidth(button:GetWidth() - 18)
|
||||
button:SetHeight(button:GetHeight() - 18)
|
||||
local btnW, btnH = button:GetSize()
|
||||
button:SetSize(btnW - 18, btnH - 18)
|
||||
|
||||
button:GetNormalTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
|
||||
button:GetPushedTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
|
||||
@@ -760,8 +734,7 @@ function pfUI.api.SkinCloseButton(button, parentFrame, offsetX, offsetY)
|
||||
|
||||
SkinButton(button, 1, .25, .25)
|
||||
|
||||
button:SetWidth(15)
|
||||
button:SetHeight(15)
|
||||
button:SetSize(15, 15)
|
||||
|
||||
if parentFrame then
|
||||
button:ClearAllPoints()
|
||||
@@ -788,8 +761,7 @@ function pfUI.api.SkinArrowButton(button, dir, size)
|
||||
button:SetDisabledTexture(nil)
|
||||
|
||||
if size then
|
||||
button:SetWidth(size)
|
||||
button:SetHeight(size)
|
||||
button:SetSize(size, size)
|
||||
end
|
||||
|
||||
if not button.icon then
|
||||
@@ -844,7 +816,6 @@ function pfUI.api.SkinScrollbar(frame, always)
|
||||
-- always show parent frame
|
||||
if always then
|
||||
RunOOC(function()
|
||||
if not parent.HookScript then parent.HookScript = HookScript end
|
||||
parent:HookScript("OnHide", function() this:Show() end)
|
||||
end)
|
||||
end
|
||||
@@ -896,8 +867,7 @@ function pfUI.api.SkinCheckbox(frame, size)
|
||||
frame:SetPushedTexture("")
|
||||
frame:SetHighlightTexture("")
|
||||
if size then
|
||||
frame:SetWidth(size)
|
||||
frame:SetHeight(size)
|
||||
frame:SetSize(size, size)
|
||||
end
|
||||
CreateBackdrop(frame)
|
||||
SetAllPointsOffset(frame.backdrop, frame, 4)
|
||||
@@ -925,8 +895,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
|
||||
CreateBackdrop(button)
|
||||
|
||||
button.backdrop:ClearAllPoints()
|
||||
button.backdrop:SetWidth(18)
|
||||
button.backdrop:SetHeight(18)
|
||||
button.backdrop:SetSize(18, 18)
|
||||
button.backdrop:SetPoint("RIGHT", frame.backdrop, "RIGHT", -2, 0)
|
||||
|
||||
if not button.icon then
|
||||
@@ -938,9 +907,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
|
||||
end
|
||||
|
||||
if not cr or not cg or not cb then
|
||||
local _, class = UnitClass("player")
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
cr, cg, cb = color.r , color.g, color.b
|
||||
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
||||
end
|
||||
|
||||
SetHighlight(button, cr, cg, cb)
|
||||
@@ -1110,8 +1077,7 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
||||
-- buttons
|
||||
question.yes = CreateFrame("Button", "pfQuestionDialogYes", question, "UIPanelButtonTemplate")
|
||||
pfUI.api.SkinButton(question.yes)
|
||||
question.yes:SetWidth(100)
|
||||
question.yes:SetHeight(22)
|
||||
question.yes:SetSize(100, 22)
|
||||
question.yes:SetText(yescap)
|
||||
question.yes:SetScript("OnClick", function()
|
||||
if yes then yes() end
|
||||
@@ -1126,8 +1092,7 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
||||
|
||||
question.no = CreateFrame("Button", "pfQuestionDialogNo", question, "UIPanelButtonTemplate")
|
||||
pfUI.api.SkinButton(question.no)
|
||||
question.no:SetWidth(100)
|
||||
question.no:SetHeight(22)
|
||||
question.no:SetSize(100, 22)
|
||||
question.no:SetText(nocap)
|
||||
question.no:SetScript("OnClick", function()
|
||||
if no then no() end
|
||||
@@ -1143,8 +1108,7 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
||||
question.close = CreateFrame("Button", "pfQuestionDialogClose", question)
|
||||
question.close:SetPoint("TOPRIGHT", -border, -border)
|
||||
pfUI.api.CreateBackdrop(question.close)
|
||||
question.close:SetHeight(10)
|
||||
question.close:SetWidth(10)
|
||||
question.close:SetSize(10, 10)
|
||||
question.close.texture = question.close:CreateTexture("pfQuestionDialogCloseTex")
|
||||
question.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
question.close.texture:ClearAllPoints()
|
||||
@@ -1172,10 +1136,9 @@ function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
||||
local width = 200
|
||||
|
||||
-- delay the auto sizing, to make sure the font rendering happened
|
||||
question:SetScript("OnUpdate", function()
|
||||
RunNextFrame(function()
|
||||
if question.text:GetStringWidth() > width then width = question.text:GetStringWidth() end
|
||||
question:SetWidth( width + 2*padding)
|
||||
this:SetScript("OnUpdate", nil)
|
||||
question:SetWidth(width + 2*padding)
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -1247,9 +1210,8 @@ function pfUI.api.CreateInfoBox(text, time, parent, height)
|
||||
infobox.duration = time
|
||||
infobox.lastshow = GetTime()
|
||||
|
||||
infobox:SetWidth(infobox.text:GetStringWidth() + 50)
|
||||
infobox:SetSize(infobox.text:GetStringWidth() + 50, height)
|
||||
infobox:SetParent(parent)
|
||||
infobox:SetHeight(height)
|
||||
|
||||
infobox:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
infobox:Show()
|
||||
@@ -1284,3 +1246,249 @@ function pfUI.api.SkinMoneyInputFrame(frame)
|
||||
copperIcon:ClearAllPoints()
|
||||
copperIcon:SetPoint("LEFT", copper_editbox, "RIGHT", 2, 0)
|
||||
end
|
||||
|
||||
-- Shared icon picker widget. Builds a name field, a "currently selected"
|
||||
-- preview, and a 10x8 icon grid backed by IconDataProviderMixin with an
|
||||
-- All/Spells/Items filter and a name search. Used by the macro icon picker
|
||||
-- and the equipment manager's name/icon popup. The widgets attach to
|
||||
-- `parent`; the caller owns the surrounding frame, its OK/Cancel buttons,
|
||||
-- and the save flow. Selection is tracked by texture PATH (not index) so it
|
||||
-- survives filter changes -- a spell icon you picked still saves after you
|
||||
-- switch the filter to "Items" and it drops out of the visible grid.
|
||||
--
|
||||
-- name global-name prefix for the scroll frame and editboxes
|
||||
-- parent the popup frame to attach the widgets to
|
||||
-- extraType IconDataProviderExtraType.* seed (Spellbook / Equipment)
|
||||
-- nameLabelText header shown above the name field
|
||||
--
|
||||
-- Returns a handle:
|
||||
-- .editbox name EditBox (caller wires enter/escape)
|
||||
-- .search search EditBox
|
||||
-- .GetIcon() current selected texture path
|
||||
-- .SetIcon(path) set selection (nil -> question mark)
|
||||
-- .Refresh() ensure provider, redraw grid + preview
|
||||
-- .SetIconAreaShown(shown) show/hide the grid, filter, search, and labels
|
||||
function pfUI.api.CreateIconPicker(name, parent, extraType, nameLabelText)
|
||||
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
|
||||
|
||||
local ICON_GRID_COLS = 10
|
||||
local ICON_GRID_ROWS = 8
|
||||
local ICON_BTN_SIZE = 36
|
||||
local ICON_BTN_PAD = 6
|
||||
|
||||
local provider = nil
|
||||
local selectedIconPath = QUESTION_MARK
|
||||
local currentFilter = "all"
|
||||
local searchText = ""
|
||||
local filtered = nil -- provider indices matching the search, or nil when empty
|
||||
local RefreshIconGrid, RebuildFilter
|
||||
|
||||
local function EnsureProvider()
|
||||
if not provider then
|
||||
provider = CreateAndInitFromMixin(IconDataProviderMixin, extraType)
|
||||
end
|
||||
end
|
||||
|
||||
-- Normalize a texture to an uppercase basename so matching works across
|
||||
-- sources: GetMacroInfo / stored set icons return "Interface\Icons\<name>"
|
||||
-- while provider paths are uppercase-prefixed for base icons and
|
||||
-- mixed-case for spellbook extras.
|
||||
local function IconKey(path)
|
||||
if type(path) ~= "string" then return path end
|
||||
return string.gsub(string.upper(path), "^.*[\\/]", "")
|
||||
end
|
||||
|
||||
parent.nameLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
parent.nameLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -20)
|
||||
parent.nameLabel:SetText(nameLabelText)
|
||||
|
||||
parent.editbox = CreateFrame("EditBox", name.."Name", parent, "InputBoxTemplate")
|
||||
parent.editbox:SetSize(280, 20)
|
||||
parent.editbox:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -38)
|
||||
parent.editbox:SetAutoFocus(false)
|
||||
parent.editbox:SetMaxLetters(16)
|
||||
CreateBackdrop(parent.editbox)
|
||||
|
||||
parent.selectedLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
parent.selectedLabel:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -14)
|
||||
parent.selectedLabel:SetText(ICON_SELECTION_TITLE_CURRENT)
|
||||
parent.selectedLabel:SetTextColor(1, 0.82, 0)
|
||||
|
||||
parent.selectedPreview = CreateFrame("Frame", nil, parent)
|
||||
parent.selectedPreview:SetSize(42, 42)
|
||||
parent.selectedPreview:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -30)
|
||||
CreateBackdrop(parent.selectedPreview)
|
||||
parent.selectedPreview.tex = parent.selectedPreview:CreateTexture(nil, "ARTWORK")
|
||||
parent.selectedPreview.tex:SetAllPoints(parent.selectedPreview)
|
||||
parent.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
parent.iconLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
parent.iconLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -86)
|
||||
parent.iconLabel:SetText(MACRO_POPUP_CHOOSE_ICON)
|
||||
|
||||
-- Icon grid + scroll
|
||||
local iconScroll = CreateFrame("ScrollFrame", name.."Scroll", parent, "FauxScrollFrameTemplate")
|
||||
iconScroll:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -116)
|
||||
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||
|
||||
local scrollbar = _G[name.."ScrollScrollBar"]
|
||||
scrollbar:ClearAllPoints()
|
||||
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
|
||||
SkinScrollbar(scrollbar)
|
||||
|
||||
-- Filter dropdown: All / Spells / Items
|
||||
local filterDropdown = CreateFrame("Frame", name.."Filter", parent, "UIDropDownMenuTemplate")
|
||||
filterDropdown:SetPoint("TOPRIGHT", parent, "TOPRIGHT", 0, -80)
|
||||
local function ApplyFilter(value)
|
||||
currentFilter = value
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
|
||||
if provider then
|
||||
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
|
||||
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
|
||||
else provider:SetIconTypes(nil) end
|
||||
RebuildFilter()
|
||||
RefreshIconGrid()
|
||||
end
|
||||
end
|
||||
UIDropDownMenu_Initialize(filterDropdown, function()
|
||||
local info
|
||||
info = {}; info.text = ICON_FILTER_ALL; info.value = "all"
|
||||
info.func = function() ApplyFilter("all") end
|
||||
info.checked = currentFilter == "all"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = ICON_FILTER_SPELL; info.value = "spells"
|
||||
info.func = function() ApplyFilter("spells") end
|
||||
info.checked = currentFilter == "spells"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = ICON_FILTER_ITEM; info.value = "items"
|
||||
info.func = function() ApplyFilter("items") end
|
||||
info.checked = currentFilter == "items"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end)
|
||||
UIDropDownMenu_SetWidth(120, filterDropdown)
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
|
||||
SkinDropDown(filterDropdown)
|
||||
|
||||
local iconButtons = {}
|
||||
for r = 1, ICON_GRID_ROWS do
|
||||
for c = 1, ICON_GRID_COLS do
|
||||
local i = (r - 1) * ICON_GRID_COLS + c
|
||||
local btn = CreateFrame("Button", nil, parent)
|
||||
btn:SetSize(ICON_BTN_SIZE, ICON_BTN_SIZE)
|
||||
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
|
||||
CreateBackdrop(btn)
|
||||
btn.texture = btn:CreateTexture(nil, "ARTWORK")
|
||||
btn.texture:SetAllPoints(btn)
|
||||
btn.texture:SetTexCoord(.08, .92, .08, .92)
|
||||
btn:SetScript("OnClick", function()
|
||||
if this.iconIndex and provider then
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if path then selectedIconPath = path end
|
||||
RefreshIconGrid()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnEnter", function()
|
||||
if not this.iconIndex or not provider then return end
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if type(path) == "string" then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(IconKey(path), 1, 1, 1)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnLeave", GameTooltip_Hide)
|
||||
iconButtons[i] = btn
|
||||
end
|
||||
end
|
||||
|
||||
-- Rebuild the search-filtered index list (provider indices whose icon
|
||||
-- basename contains the search text); nil when the search box is empty.
|
||||
function RebuildFilter()
|
||||
EnsureProvider()
|
||||
if searchText == "" then
|
||||
filtered = nil
|
||||
return
|
||||
end
|
||||
filtered = {}
|
||||
for i = 1, provider:GetNumIcons() do
|
||||
local path = provider:GetIconByIndex(i)
|
||||
if type(path) == "string" and string.find(IconKey(path), searchText, 1, true) then
|
||||
table.insert(filtered, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function RefreshIconGrid()
|
||||
EnsureProvider()
|
||||
local numIcons = filtered and table.getn(filtered) or provider:GetNumIcons()
|
||||
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
|
||||
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
|
||||
local offset = FauxScrollFrame_GetOffset(iconScroll)
|
||||
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
|
||||
local listIdx = i + offset * ICON_GRID_COLS
|
||||
local btn = iconButtons[i]
|
||||
if listIdx <= numIcons then
|
||||
btn:Show()
|
||||
local providerIdx = filtered and filtered[listIdx] or listIdx
|
||||
btn.iconIndex = providerIdx
|
||||
local path = provider:GetIconByIndex(providerIdx)
|
||||
btn.texture:SetTexture(path)
|
||||
if IconKey(path) == IconKey(selectedIconPath) then
|
||||
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
|
||||
else
|
||||
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
|
||||
end
|
||||
else
|
||||
btn:Hide()
|
||||
btn.iconIndex = nil
|
||||
end
|
||||
end
|
||||
parent.selectedPreview.tex:SetTexture(selectedIconPath)
|
||||
end
|
||||
|
||||
iconScroll:SetScript("OnVerticalScroll", function()
|
||||
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() RefreshIconGrid() end)
|
||||
end)
|
||||
|
||||
-- Search box (bottom-left) filters the grid by icon name.
|
||||
parent.searchLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
parent.searchLabel:SetPoint("BOTTOMLEFT", parent, "BOTTOMLEFT", 16, 18)
|
||||
parent.searchLabel:SetText(SEARCH)
|
||||
|
||||
parent.search = CreateFrame("EditBox", name.."Search", parent, "InputBoxTemplate")
|
||||
parent.search:SetSize(180, 20)
|
||||
parent.search:SetPoint("LEFT", parent.searchLabel, "RIGHT", 10, 0)
|
||||
parent.search:SetAutoFocus(false)
|
||||
CreateBackdrop(parent.search)
|
||||
parent.search:SetScript("OnEscapePressed", function() this:ClearFocus() end)
|
||||
parent.search:SetScript("OnTextChanged", function()
|
||||
searchText = strupper(strtrim(this:GetText()))
|
||||
RebuildFilter()
|
||||
scrollbar:SetValue(0)
|
||||
RefreshIconGrid()
|
||||
end)
|
||||
|
||||
-- Release the provider when the popup closes so its icon cache GCs.
|
||||
parent:HookScript("OnHide", function()
|
||||
if provider then provider:Release(); provider = nil end
|
||||
end)
|
||||
|
||||
local handle = { editbox = parent.editbox, search = parent.search }
|
||||
function handle.GetIcon() return selectedIconPath end
|
||||
function handle.SetIcon(path) selectedIconPath = path or QUESTION_MARK end
|
||||
function handle.Refresh() RefreshIconGrid() end
|
||||
function handle.SetIconAreaShown(shown)
|
||||
local method = shown and "Show" or "Hide"
|
||||
iconScroll[method](iconScroll)
|
||||
for _, b in ipairs(iconButtons) do b[method](b) end
|
||||
parent.iconLabel[method](parent.iconLabel)
|
||||
parent.selectedLabel[method](parent.selectedLabel)
|
||||
parent.selectedPreview[method](parent.selectedPreview)
|
||||
filterDropdown[method](filterDropdown)
|
||||
parent.searchLabel[method](parent.searchLabel)
|
||||
parent.search[method](parent.search)
|
||||
end
|
||||
return handle
|
||||
end
|
||||
|
||||
+355
-728
File diff suppressed because it is too large
Load Diff
@@ -2,11 +2,6 @@
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
-- [[ Constants ]]--
|
||||
CASTBAR_EVENT_CAST_DELAY = "SPELLCAST_DELAYED"
|
||||
CASTBAR_EVENT_CHANNEL_DELAY = "SPELLCAST_CHANNEL_UPDATE"
|
||||
CASTBAR_EVENT_CAST_START = "SPELLCAST_START"
|
||||
CASTBAR_EVENT_CHANNEL_START = "SPELLCAST_CHANNEL_START"
|
||||
|
||||
EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}
|
||||
|
||||
MICRO_BUTTONS = {
|
||||
@@ -30,45 +25,8 @@ PLAYER_BUFF_START_ID = -1
|
||||
|
||||
ACTIONBAR_SECURE_TEMPLATE_BAR = nil
|
||||
ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
|
||||
UNITFRAME_SECURE_TEMPLATE = nil
|
||||
|
||||
--[[ Vanilla API Extensions ]]--
|
||||
function hooksecurefunc(tbl, name, func, prepend)
|
||||
if type(tbl) == "string" then
|
||||
prepend, func, name, tbl = func, name, tbl, _G
|
||||
end
|
||||
|
||||
if not tbl or not tbl[name] then return end
|
||||
|
||||
pfUI.hooks[tostring(func)] = {}
|
||||
pfUI.hooks[tostring(func)]["old"] = tbl[name]
|
||||
pfUI.hooks[tostring(func)]["new"] = func
|
||||
|
||||
if prepend then
|
||||
pfUI.hooks[tostring(func)]["function"] = function(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
|
||||
pfUI.hooks[tostring(func)]["new"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
|
||||
return pfUI.hooks[tostring(func)]["old"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
|
||||
end
|
||||
else
|
||||
pfUI.hooks[tostring(func)]["function"] = function(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
|
||||
local ok, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, r16 = pcall(pfUI.hooks[tostring(func)]["old"], a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
|
||||
if not ok then return end
|
||||
pfUI.hooks[tostring(func)]["new"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16)
|
||||
return r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, r16
|
||||
end
|
||||
end
|
||||
|
||||
tbl[name] = pfUI.hooks[tostring(func)]["function"]
|
||||
end
|
||||
|
||||
do -- GetItemInfo
|
||||
local name, link, rarity, minlevel, itype, isubtype, stack
|
||||
function GetItemInfo(item)
|
||||
if not item then return end
|
||||
name, link, rarity, minlevel, itype, isubtype, stack = _G.GetItemInfo(item)
|
||||
return name, link, rarity, nil, minlevel, itype, isubtype, stack
|
||||
end
|
||||
end
|
||||
|
||||
do -- RunMacroText
|
||||
local obj = { ["GetText"] = function(self) return self.text end }
|
||||
|
||||
Vendored
-3685
File diff suppressed because it is too large
Load Diff
Vendored
-3701
File diff suppressed because it is too large
Load Diff
Vendored
-3688
File diff suppressed because it is too large
Load Diff
Vendored
-3681
File diff suppressed because it is too large
Load Diff
Vendored
-3617
File diff suppressed because it is too large
Load Diff
Vendored
-3691
File diff suppressed because it is too large
Load Diff
Vendored
-3692
File diff suppressed because it is too large
Load Diff
Vendored
-72
@@ -1,20 +1,3 @@
|
||||
-- this table is added in later expansions
|
||||
CLASS_SORT_ORDER = CLASS_SORT_ORDER or {
|
||||
"WARRIOR",
|
||||
"DEATHKNIGHT",
|
||||
"PALADIN",
|
||||
"MONK",
|
||||
"PRIEST",
|
||||
"SHAMAN",
|
||||
"DRUID",
|
||||
"ROGUE",
|
||||
"MAGE",
|
||||
"WARLOCK",
|
||||
"HUNTER",
|
||||
"DEMONHUNTER",
|
||||
"UNKNOWN",
|
||||
}
|
||||
|
||||
CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS or {
|
||||
["WARRIOR"] = {0, 0.25, 0, 0.25},
|
||||
["MAGE"] = {0.25, 0.49609375, 0, 0.25},
|
||||
@@ -2417,58 +2400,3 @@ pfSellData = {
|
||||
[23725]=2600, [23727]=2600, [23728]=2600, [23743]=11, [24071]=393470, [24101]=400000,
|
||||
[24102]=400000, [24222]=221054, [24231]=211, [24232]=900, [24281]=1210, [24282]=18250,
|
||||
[24283]=152345, [24358]=365815 }
|
||||
pfMapOverlayData = {
|
||||
["Alterac"] = {"CHILLWINDPOINT:308:250:660:261", "CORRAHNSDAGGER:173:277:411:391", "CRUSHRIDGEHOLD:269:230:339:167:283:0", "DALARAN:277:283:39:275", "DANDREDSFOLD:273:224:282:0", "GALLOWSCORNER:183:185:415:287", "GAVINSNAZE:140:161:235:486", "GROWLESSCAVE:175:156:327:382", "LORDAMEREINTERNMENTCAMP:315:255:55:413", "MISTYSHORE:204:268:207:139", "RUINSOFALTERAC:252:249:274:201", "RAVENHOLDTMANOR:217:165:737:452", "SOFERASNAZE:241:312:469:311", "STRAHNBRAD:355:289:555:110", "THEHEADLAND:142:187:325:481", "THEUPLANDS:219:183:470:84",},
|
||||
["AlteracValley"] = {"DUNBALDAR:254:228:356:18:3299:3318", "FROSTWOLFKEEP:220:278:408:382:3299:3318", "ICEBLOODGARRISON:286:288:343:179:3299:3318",},
|
||||
["Arathi"] = {"BOULDERFISTHALL:190:214:442:371", "BOULDERGOR:222:214:244:167", "CIRCLEOFEASTBINDING:140:213:568:125", "CIRCLEOFINNERBINDING:186:164:302:321", "CIRCLEOFOUTERBINDING:149:137:429:301", "CIRCLEOFWESTBINDING:156:189:152:71", "DABYRIESFARMSTEAD:160:171:482:197", "FALDIRSCOVE:247:197:180:428", "FARWELLSTEAD:112:128:267:31", "GOSHEKFARM:208:177:539:284", "HAMMERFALL:182:235:665:128:318:0", "NORTHFOLDMANOR:202:205:204:119", "REFUGEPOINT:157:189:380:214", "RUINSOFZULRASAZ:160:160:346:29", "STROMGARDEKEEP:220:213:122:295", "THANDOLSPAN:175:198:369:424", "THORADINSWALL:173:225:103:148", "WITHERBARKVILLAGE:197:194:566:339", "WILDTUSKVILLAGE:183:102:379:145",},
|
||||
["Ashenvale"] = {"ASTRANAAR:190:173:281:259", "BOUGHSHADOW:140:190:862:157", "FALLENSKYLAKE:219:190:555:433:432:0", "FELFIREHILL:241:244:720:349", "FIRESCARSHRINE:153:161:194:332", "FORESTSONG:162:142:817:232", "IRISLAKE:185:190:401:226", "LAKEFALATHIM:115:181:138:144", "MAESTRASPOST:198:290:216:46", "MYSTRALLAKE:262:228:363:354:420:2359", "NIGHTRUN:212:244:604:263:431:0", "RAYNEWOODRETREAT:165:235:527:243", "SATYRNAAR:163:172:702:230", "THEHOWLINGVALE:196:172:471:147", "THERUINSOFSTARDUST:141:135:268:382", "THESHRINEOFAESSINA:205:179:113:268", "THEZORAMSTRAND:228:235:26:33", "THISTLEFURVILLAGE:243:184:210:164", "WARSONGLUMBERCAMP:185:146:804:319",},
|
||||
["Aszhara"] = {"BAYOFSTORMS:257:285:486:208", "BITTERREACHES:231:173:651:46", "FORLORNRIDGE:210:247:198:373", "HALDARRENCAMPMENT:191:138:83:339", "JAGGEDREEF:556:153:373:9", "LAKEMENNAR:301:184:302:437", "LEGASHENCAMPMENT:224:131:484:49", "RAVENCRESTMONUMENT:227:115:559:506", "RUINSOFELDARATH:251:268:246:228", "SHADOWSONGSHRINE:213:170:43:428", "SOUTHRIDGEBEACH:355:207:397:360", "TEMPLEOFARKKORAN:177:187:689:160", "THALASSIANBASECAMP:224:144:507:126", "THERUINEDREACHES:384:116:403:549", "THESHATTEREDSTRAND:148:199:412:202", "TIMBERMAWHOLD:209:194:258:175", "TOWEROFELDARA:107:145:824:114", "URSOLAN:219:212:327:94", "VALORMOK:201:158:93:236",},
|
||||
["Badlands"] = {"AGMONDSEND:249:256:354:396", "ANGORFORTRESS:186:241:327:101", "APOCRYPHANSREST:251:195:20:315", "CAMPBOFF:195:207:506:361", "CAMPCAGG:247:205:15:432:347:0", "CAMPKOSH:214:211:556:56", "CRYSTALLINEPINNACLE:140:155:609:337", "DUSTWINDGULCH:229:190:506:216", "HAMMERTOESDIGSITE:185:177:455:131", "KARGATH:232:245:0:154", "LETHLORRAVINE:344:395:627:173", "MIRAGEFLATS:276:229:153:387", "REDBRANDSDIGSITE:325:155:496:454", "RUINSOFCORTHAN:210:200:203:124", "SCALEBANERIDGE:205:179:751:142", "THEDUSTBOWL:253:266:166:203", "THEMAKERSTERRACE:230:172:399:16:1517:0", "VALLEYOFFANGS:215:215:358:265",},
|
||||
["Balor"] = {"BILGERATCOMPOUND:174:141:323:76", "CROAKINGPLATEAU:371:154:397:201", "GRAHANESTATE:93:116:306:392", "GULLWINGWRECKAGE:110:105:221:34", "LANGSTONORCHARD:102:129:410:346", "RUINSOFBREEZEHAVEN:163:141:450:256", "SCURRYINGTHICKET:144:158:283:161", "SIOUTPOST:175:232:597:389", "SORROWMORELAKE:174:140:303:277", "STORMBREAKERPOINT:243:197:583:212", "STORMREAVERSPIRE:151:119:491:429", "STORMWROUGHTCASTLE:202:166:458:332", "TREACHEROUSCRAGS:243:171:381:457", "VANDERFARMSTEAD:146:140:330:372", "WINDROCKCLIFFS:192:279:256:303",},
|
||||
["Barrens"] = {"AGAMAGOR:183:173:348:242", "ANCHORSEDGE:118:83:690:300", "BAELMODAN:120:123:435:482", "BLACKTHORNRIDGE:140:123:340:465", "BOULDERLODEMINE:109:105:560:0", "BRAMBLESCAR:112:152:446:304", "CAMPTAURAJO:130:113:370:355", "DREADMISTPEAK:121:93:423:68", "FARWATCHPOST:85:152:572:58", "FIELDOFGIANTS:194:137:363:410", "GROLDOMFARM:112:107:499:67", "HONORSSTAND:128:128:306:130", "LUSHWATEROASIS:160:169:372:186", "NORTHWATCHFOLD:134:107:533:310", "RAPTORGROUNDS:101:99:512:299", "RATCHET:116:118:556:190", "RAZORFENDOWNS:137:106:414:562", "RAZORFENKRAUL:116:123:345:539", "THECROSSROADS:142:140:436:127", "THEDRYHILLS:185:134:324:36", "THEFORGOTTENPOOLS:104:116:391:120", "THEMERCHANTCOAST:80:123:584:249", "THEMORSHANRAMPART:118:91:418:0", "THESLUDGEFEN:153:113:463:0", "THESTAGNANTOASIS:147:126:484:211", "THORNHILL:128:120:502:123",},
|
||||
["BlackstoneIsland"] = {"BLACKASHCOALPITS:303:474:209:178", "BLACKASHMINE:251:204:397:222", "GAZZIKSWORKSHOP:329:247:439:403", "RUSTGATELUMBERYARD:217:245:551:241", "RUSTGATERIDGE:396:226:372:360", "THEWATERHOLE:386:239:382:43", "VENTURECOSLUMS:270:192:498:129",},
|
||||
["BlastedLands"] = {"ALTAROFSTORMS:169:142:318:141", "DARKPORTAL:254:208:460:265", "DREADMAULHOLD:200:171:351:21", "DREADMAULPOST:228:183:370:204", "GARRISONARMORY:155:192:480:15", "NETHERGARDEKEEP:169:178:567:35", "RISEOFTHEDEFILER:150:131:414:131", "SERPENTSCOIL:211:155:510:148", "THETAINTEDSCAR:370:438:220:184",},
|
||||
["BurningSteppes"] = {"ALTAROFSTORMS:215:210:41:114", "BLACKROCKMOUNTAIN:249:272:178:104", "BLACKROCKPASS:259:299:597:285", "BLACKROCKSTRONGHOLD:232:258:342:120", "DRACODAR:405:309:61:262", "DREADMAULROCK:203:214:717:174", "MORGANSVIGIL:287:265:715:311", "PILLAROFASH:313:261:382:289", "RUINSOFTHAURISSAN:258:275:521:105", "TERRORWINGPATH:271:296:730:52",},
|
||||
["Darkshore"] = {"AMETHARAN:163:178:340:323", "AUBERDINE:134:179:323:191", "BASHALARAN:153:171:379:199", "CLIFFSPRINGRIVER:205:161:391:112:445:0", "GROVEOFTHEANCIENTS:180:138:314:436", "REMTRAVELSEXCAVATION:148:164:245:504", "RUINSOFMATHYSTRA:176:205:519:3", "THEMASTERSGLAIVE:146:139:346:529", "TOWEROFALTHALAXX:142:159:484:110",},
|
||||
["DeadwindPass"] = {"DEADMANSCROSSING:368:353:257:81:2938:0", "KARAZHAN:287:234:277:342", "THEVICE:254:257:433:305",},
|
||||
["Desolace"] = {"ETHELRETHOR:189:237:318:68", "GELKISVILLAGE:181:235:300:433", "KODOGRAVEYARD:253:237:396:251", "KOLKARVILLAGE:206:208:615:221", "KORMEKSHUT:156:147:562:187", "MAGRAMVILLAGE:182:272:606:373", "MANNOROCCOVEN:270:271:408:385", "NIJELSPOINT:188:246:561:0", "RANAZJARISLE:88:89:248:11", "SARGERON:274:237:632:38", "SHADOWBREAKRAVINE:190:181:698:454", "SHADOWPREYVILLAGE:215:218:175:395", "TETHRISARAN:185:137:440:0", "THUNDERAXEFORTRESS:174:207:455:108", "VALLEYOFSPEARS:234:274:217:221",},
|
||||
["DunMorogh"] = {"AMBERSTILLRANCH:105:104:582:288", "ANVILMAR:209:159:167:414:77:0", "BREWNALLVILLAGE:94:102:263:256", "CHILLBREEZEVALLEY:160:113:281:304", "COLDRIDGEPASS:134:123:300:387", "FROSTMANEHOLD:112:118:225:291", "GNOMERAGON:158:176:178:164", "GOLBOLARQUARRY:144:149:619:301", "HELMSBEDLAKE:131:153:706:284:716:0", "ICEFLOWLAKE:117:167:286:173", "IRONFORGE:291:187:414:166", "IRONFORGEAIRFIELDS:213:233:582:100", "KHARANOS:175:186:397:296:189:0", "MISTYPINEREFUGE:117:155:507:224", "NORTHERNGATEOUTPOST:115:155:766:177", "RUGFORDSMOUNTAINREST:199:114:739:406", "SHIMMERRIDGE:115:173:355:169", "SOUTHERNGATEOUTPOST:113:106:800:284", "THEGRIZZLEDDEN:178:155:321:328", "THETUNDRIDHILLS:135:115:531:328",},
|
||||
["Durotar"] = {"DRYGULCHRAVINE:139:134:438:92:410:0", "ECHOISLES:175:236:561:432", "KOLKARCRAG:131:96:426:487", "ORGRIMMAR:427:150:251:0", "RAZORHILL:188:207:445:182", "RAZORMANEGROUNDS:196:202:318:204", "SENJINVILLAGE:133:167:485:398", "SKULLROCK:118:79:469:51", "SPARKWATERPORT:122:134:522:94", "THUNDERRIDGE:156:174:341:72", "TIRAGARDEKEEP:160:148:477:300", "VALLEYOFTRIALS:186:184:370:335",},
|
||||
["Duskwood"] = {"ADDLESSTEAD:255:231:67:353", "BRIGHTWOODGROVE:191:315:520:131", "DARKSHIRE:291:259:644:173:576:0", "MANORMISTMANTLE:174:150:668:134", "RAVENHILL:166:115:117:317", "RAVENHILLCEMETARY:323:276:99:165:243:0", "THEDARKENEDBANK:886:184:105:44", "THEHUSHEDBANK:136:306:29:143", "THEROTTINGORCHARD:231:210:549:380", "THEYORGENFARMSTEAD:211:235:403:393", "TRANQUILGARDENSCEMETARY:204:196:692:363", "TWILIGHTGROVE:327:384:314:99", "VULGOLOGREMOUND:231:266:259:365",},
|
||||
["Dustwallow"] = {"ALCAZISLAND:176:179:671:29", "BACKBAYWETLANDS:384:243:248:196", "BRACKENWALLVILLAGE:264:264:239:2:507:0", "THEDENOFFLAME:246:235:264:320", "THERAMOREISLE:214:187:542:232", "THEWYRMBOG:263:229:372:387", "WITCHHILL:230:311:431:1:518:0", "WESTHAVENHOLLOW:166:149:603:428",},
|
||||
["EasternPlaguelands"] = {"BLACKWOODLAKE:217:221:451:207", "CORINSCROSSING:153:146:544:373", "CROWNGUARDTOWER:193:152:299:408", "DARROWSHIRE:195:167:316:497", "EASTWALLTOWER:164:143:600:250", "FORLORNSUMMIT:192:185:64:225", "LAKEMERELDAR:240:164:543:469", "LIGHTSHOPECHAPEL:165:238:721:304", "NORTHDALE:172:191:628:135", "NORTHPASSTOWER:228:178:465:118", "PESTILENTSCAR:189:241:416:349", "PLAGUEWOOD:346:258:178:92", "QUELLITHIENLODGE:216:136:430:44", "STRATHOLME:227:189:202:15", "TERRORDALE:175:129:86:137", "THEFUNGALVALE:202:199:277:267", "THEINFECTISSCAR:183:262:628:298", "THEMARRISSTEAD:182:194:164:367", "THENOXIOUSGLADE:211:202:730:172", "THEUNDERCROFT:171:136:178:484", "THONDRORILRIVER:210:348:12:235", "TYRSHAND:201:159:724:475", "ZULMASHAR:189:152:621:36",},
|
||||
["Elwynn"] = {"BRACKWELLPUMPKINPATCH:222:223:592:431", "CRYSTALLAKE:196:192:435:345", "EASTVALELOGGINGCAMP:237:190:713:339", "FARGODEEPMINE:238:230:247:438:63:64", "FORESTSEDGE:242:335:132:333:120:0", "GOLDSHIRE:219:199:261:280", "JERODSLANDING:206:212:437:445", "NORTHSHIREVALLEY:237:244:390:154", "RIDGEPOINTTOWER:287:207:710:445", "STONECAIRNLAKE:278:230:601:203", "STORMWIND:452:392:21:3", "TOWEROFAZORA:232:226:561:303:54:0",},
|
||||
["Felwood"] = {"BLOODVENOMFALLS:225:132:297:269", "DEADWOODVILLAGE:162:129:415:539", "EMERALDSANCTUARY:171:150:411:436", "FELPAWVILLAGE:224:138:489:0:1769:0", "IRONTREEWOODS:200:203:426:60", "JADEFIREGLEN:151:145:339:469", "JADEFIRERUN:181:159:338:35", "JAEDENAR:236:122:275:333", "MORLOSARAN:129:151:503:515", "RUINSOFCONSTELLAS:224:142:303:387", "SHATTERSCARVALE:218:186:315:130", "TALONBRANCHGLADE:145:130:554:97",},
|
||||
["Feralas"] = {"CAMPMOJACHE:146:148:694:238", "CHIMAERAROOSTVALE:106:150:785:321", "DIREMAUL:214:180:461:208", "DREAMBOUGH:141:122:459:0", "FERALSCARVALE:103:104:491:335", "FRAYFEATHERHIGHLANDS:101:163:485:391", "GORDUNNIOUTPOST:154:128:697:148", "GRIMTOTEMCOMPOUND:110:186:630:172", "ISLEOFDREAD:205:285:197:381", "LOWERWILDS:214:152:756:204", "ONEIROS:101:103:499:74", "RUINSOFISILDIEN:179:241:547:326", "RUINSOFRAVENWIND:178:149:310:0", "SARDORISLE:167:168:216:241", "THEFORGOTTENCOAST:132:316:409:258", "THETWINCOLOSSALS:278:235:323:78", "THEWRITHINGDEEP:214:205:625:305:2519:0",},
|
||||
["Gillijim"] = {"DEEPTIDESANCTUM:204:117:199:512", "DISTILLERYISLE:90:69:234:216", "FAELONSFOLLY:108:103:331:304", "GILLIJIMSTRAND:108:324:641:160", "JADEMINE:141:149:500:256", "KALKORPOINT:123:115:421:210", "KAZONISLAND:194:113:432:51", "MAULOGGPOST:137:227:512:401", "MAULOGGREFUGE:231:132:615:465", "RUINSOFZULRAZAR:215:136:369:384", "SILVERCOAST:245:184:311:386", "SILVERSANDBAR:47:128:256:398", "SOUTHSEASANDBAR:125:172:178:63", "TANGLEWOOD:135:188:576:297", "ZULRAZAR:137:168:375:282",},
|
||||
["Gilneas"] = {"BLACKTHORNSCAMP:160:163:32:171", "BROLOKMOUND:140:120:467:349", "DAWNSTONEMINE:130:144:292:155", "FREYSHEARKEEP:72:70:624:405", "GILNEASCITY:295:242:89:105", "GLAYMORESTEAD:140:127:483:129", "GREYMANESWATCH:119:158:580:311", "HOLLOWWEBCEMETARY:180:167:215:395", "HOLLOWWEBWOODS:171:118:341:452", "NORTHGATETOWER:130:137:397:172", "OLDROCKPASS:155:165:290:37", "RAVENSHIRE:194:237:472:431", "RAVENWOODKEEP:253:174:496:494", "ROSEWICKPLANTATION:134:140:331:155", "RUINSOFGREYSHIRE:192:144:230:260", "SHADEMORETAVERN:117:120:279:336", "SOUTHMIREORCHARD:202:133:302:354", "STILLWARDCHURCH:213:166:471:220", "THEDRYROCKMINE:129:127:145:262", "THEDRYROCKPIT:230:217:69:295", "THEGREYMANEWALL:131:173:412:48", "THEOVERGROWNACRE:134:154:390:269",},
|
||||
["GrimReaches"] = {"BAGGOTHSRAMPART:112:113:399:238", "BARLEYCRESTFARMSTEAD:116:88:499:222", "BRANGARSFOLLY:108:123:568:33", "DUNKITHAS:137:95:470:329", "EASTRIDGEOUTPOST:166:107:374:165", "GETHKAR:118:124:444:84", "GROLDANSEXCAVATION:125:117:567:231", "LAKEKITHAS:217:150:481:270", "RUINSOFSTOLGAZKEEP:134:146:366:53", "SALGAZMINES:150:119:535:380", "SHATTERBLADEPOST:186:130:512:126", "SLATEBEARDSFORGE:136:99:457:404", "THEGRIMHOLLOW:288:200:396:463", "THEHIGHPASS:97:141:409:315", "ZARMGETHPOINT:143:76:405:16", "ZARMGETHSTRONGHOLD:120:150:487:17",},
|
||||
["Hilsbrad"] = {"AZURELOADMINE:146:174:188:288", "DARROWHILL:173:132:426:164", "DUNGAROK:225:257:644:305", "DURNHOLDEKEEP:367:347:614:82", "EASTERNSTRAND:208:301:537:350", "HILLSBRADFIELDS:282:257:211:166", "NETHANDERSTEAD:190:215:554:249", "PURGATIONISLE:120:94:111:485", "SOUTHPOINTTOWER:271:207:11:203", "SOUTHSHORE:219:245:423:213", "TARRENMILL:195:291:524:9", "WESTERNSTRAND:272:139:215:377",},
|
||||
["Hinterlands"] = {"AERIEPEAK:240:195:20:250", "AGOLWATHA:188:180:382:173", "HIRIWATHA:201:118:188:314", "JINTHAALOR:223:277:514:338", "PLAGUEMISTRAVINE:124:203:170:158", "QUELDANILLODGE:168:181:248:194", "SERADANE:260:263:519:25", "SHADRAALOR:181:170:247:394", "SHAOLWATHA:265:190:580:247", "SKULKROCK:148:133:520:241", "THEALTAROFZUL:186:153:382:371", "THECREEPINGRUIN:168:157:417:268", "THEOVERLOOKCLIFFS:153:299:702:309", "THERASAZTRAILS:118:133:210:381", "VALORWINDLAKE:153:160:329:309",},
|
||||
["Hyjal"] = {"BARKSKINPLATEAU:207:167:390:297", "BARKSKINVILLAGE:502:293:417:346", "BLEAKHOLLOWCRATER:297:335:401:20", "CIRCLEOFPOWER:277:331:203:63", "DARKHOLLOWPASS:214:237:342:389", "NORDANAAR:139:146:778:118", "NORDRASSILGLADE:418:408:578:0", "RUINSOFTELENNAS:165:193:141:236", "THEEMERALDGATEWAY:309:244:109:353", "ZULHATHA:191:210:3:194",},
|
||||
["Icepoint"] = {"KANEQNUUN:512:430:237:129",},
|
||||
["Lapidis"] = {"BRIGHTCOAST:298:213:237:246", "CAELANSREST:147:111:517:230", "CROWNISLAND:140:95:512:33", "GORDOSHHEIGHTS:253:243:256:89", "HAZURRIGLADE:87:82:486:306", "SHANKSREEF:207:90:446:109", "THEROCK:74:72:687:149", "TOWEROFLAPIDIS:203:118:487:175", "WALLOWINGCOAST:240:184:505:326", "ZULHAZU:227:178:348:407",},
|
||||
["LochModan"] = {"GRIZZLEPAWRIDGE:262:343:326:325", "IRONBANDSEXCAVATIONSITE:321:294:491:276", "MOGROSHSTRONGHOLD:287:265:558:61", "NORTHGATEPASS:195:273:143:24:925:0", "SILVERSTREAMMINE:201:243:247:25", "STONESPLINTERVALLEY:226:255:230:363", "STONEWROUGHTDAM:260:149:354:23", "THEFARSTRIDERLODGE:162:182:741:298", "THELOCH:288:380:367:99", "THELSAMAR:243:205:225:214", "VALLEYOFKINGS:166:224:123:382",},
|
||||
["Moonglade"] = {"LAKEELUNEARA:530:484:256:101:2361:0",},
|
||||
["Moonwhisper"] = {"ANSHESRESPITE:170:120:398:81", "ANCESTRALGROUNDS:164:82:295:88", "BLACKROOTHOLD:162:137:495:465", "BLACKROOTVILLAGE:224:143:411:525", "FOULHEARTSANCTUM:157:149:496:232", "GROVEOFTHEMOON:152:146:464:347", "LUNARCLAWDEN:84:60:674:376", "MARASETHIL:96:94:640:417", "MOONHOOFRETREAT:172:144:419:167", "MOONHOOFVILLAGE:163:157:570:188", "MOONSILKHOLLOW:125:114:577:458", "MOROGAIVILLAGE:133:127:571:372", "NARVALISPOINT:162:139:503:118", "RUINSOFNENDIS:183:130:584:275", "STARSHARDCRADLE:122:109:334:121", "TYRANDAS:158:169:580:61", "VYSNAGOSASREST:163:102:420:8",},
|
||||
["Mulgore"] = {"BAELDUNDIGSITE:175:151:269:227", "BLOODHOOFVILLAGE:236:182:378:311", "PALEMANEROCK:102:183:315:317", "RAVAGEDCARAVAN:110:100:482:269", "REDCLOUDMESA:436:231:285:437:221:0", "REDROCKS:154:138:522:92", "SUNTAILPASS:129:116:533:18", "THEGOLDENPLAINS:184:217:441:91", "THEROLLINGPLAINS:231:166:536:369", "THEVENTURECOMINE:187:204:549:251", "THUNDERBLUFF:254:217:264:70", "THUNDERHORNWATERWELL:118:137:384:248", "WILDMANEWATERWELL:152:111:299:10", "WINDFURYRIDGE:182:119:405:2", "WINTERHOOFWATERWELL:144:107:470:379",},
|
||||
["Northwind"] = {"ABBEYGARDENS:250:224:512:33", "AMBERSHIRE:234:215:334:278", "AMBERWOODKEEP:243:205:187:308", "BLACKROCKBREACH:255:201:721:222", "BRISTLEWHISKERCAVERN:197:185:568:232", "CINDERFALLPASS:229:229:733:348", "CRAWFORDWINERY:160:222:513:285", "CRYSTALFALLS:320:205:627:464", "GRIMMENLAKE:218:210:550:352", "MERCHANTSHIGHROAD:353:249:256:420", "NORTHRIDGEPOINT:298:314:349:31", "NORTHWINDLOGGINGCAMP:224:185:258:171", "RUINSOFBIRKHAVEN:180:208:645:116", "SHERWOODQUARRY:293:287:702:1", "STILLHEARTPORT:174:155:116:217", "TOWEROFMAGILOU:181:223:189:169", "WITCHCOVEN:147:162:257:81",},
|
||||
["Redridge"] = {"ALTHERSMILL:222:260:407:134", "GALARDELLVALLEY:234:240:661:168:96:0", "LAKEEVERSTILL:522:260:140:249", "LAKERIDGEHIGHWAY:411:274:196:341", "LAKESHIRE:325:179:92:204", "REDRIDGECANYONS:345:232:132:79:98:0", "RENDERSCAMP:264:248:284:4:998:0", "RENDERSVALLEY:453:248:491:365", "REDWALLKEEP:162:110:830:466", "STONEWATCH:243:289:507:221:999:0", "STONEWATCHFALLS:308:200:601:325", "THREECORNERS:360:337:0:288",},
|
||||
["SearingGorge"] = {"BLACKCHARCAVE:264:224:84:371", "DUSTFIREVALLEY:446:355:428:11", "FIREWATCHRIDGE:385:413:95:39", "GRIMSILTDIGSITE:292:210:501:306", "TANNERCAMP:292:215:552:413", "THECAULDRON:414:310:257:178", "THESEAOFCINDERS:345:273:256:395",},
|
||||
["Silithus"] = {"HIVEASHI:431:276:305:34:3426:0", "HIVEREGAL:469:335:262:333:3427:0", "HIVEZORA:343:424:117:188", "SOUTHWINDVILLAGE:346:348:519:83:3077:0", "THECRYSTALVALE:285:274:121:31", "THESCARABWALL:271:145:125:523:2741:0", "TWILIGHTBASECAMP:297:238:355:206:3097:2739",},
|
||||
["Silverpine"] = {"AMBERMILL:204:210:512:279", "BERENSPERIL:206:146:508:433", "DEEPELEMMINE:127:143:484:274", "FENRISISLE:234:187:593:88:232:0", "MALDENSORCHARD:228:138:479:9:239:0", "NORTHTIDESHOLLOW:152:104:337:141", "OLSENSFARTHING:128:152:401:267", "PYREWOODVILLAGE:122:108:405:456", "SHADOWFANGKEEP:185:131:380:373", "THEDEADFIELD:141:134:419:82", "THEDECREPITFERRY:144:156:475:160", "THEGREYMANEWALL:175:185:398:465", "THESEPULCHER:193:135:360:184", "THESHININGSTRAND:225:192:475:27:227:0", "THESKITTERINGDARK:160:165:302:18",},
|
||||
["StonetalonMountains"] = {"AMANIALOR:504:252:8:5", "BAELHARDUL:357:252:512:257", "BLACKSANDOILFIELDS:504:504:8:5", "BOULDERSLIDERAVINE:90:76:586:547", "BRAMBLETHORNPASS:382:359:512:257", "BROKENCLIFFMINE:252:504:260:5", "CAMPAPARAJE:222:100:670:552", "GRIMTOTEMPOST:146:77:675:519", "MALAKAJIN:137:86:662:562", "MIRKFALLONLAKE:504:504:260:5", "POWDERTOWN:252:252:260:257", "SISHIRCANYON:252:264:512:257", "STONETALONPEAK:258:252:260:5", "SUNROCKRETREAT:504:252:260:257", "THECHARREDVALE:252:308:260:257", "THEEARTHENRING:504:252:260:257", "VENTURECOMPANYCAMP:252:504:260:5", "WEBWINDERPATH:256:324:512:256", "WINDSHEARCRAG:256:256:512:256:1277:0",},
|
||||
["Stranglethorn"] = {"BALALRUINS:83:65:245:101", "BALIAMAHRUINS:100:133:376:133", "BLOODSAILCOMPOUND:154:163:201:291", "BOOTYBAY:137:125:207:435:312:0", "CRYSTALVEINMINE:111:114:350:280", "GROMGOLBASECAMP:101:98:265:137", "JAGUEROISLE:132:107:319:498", "KALAIRUINS:86:89:303:93", "KURZENSCOMPOUND:141:139:394:5", "LAKENAZFERITI:124:120:332:60", "MISTVALEVALLEY:120:116:283:372", "MIZJAHRUINS:93:102:315:133", "MOSHOGGOGREMOUND:123:168:435:96", "NEKMANIWELLSPRING:80:102:215:365", "NESINGWARYSEXPEDITION:128:98:274:29", "REBELCAMP:164:86:289:0", "RUINSOFABORAZ:87:87:356:340", "RUINSOFJUBUWAL:100:105:312:304", "RUINSOFZULKUNDA:113:132:201:8", "RUINSOFZULMAMWE:162:122:397:213", "THEARENA:186:176:241:194", "THEVILEREEF:177:160:159:98", "VENTURECOBASECAMP:96:120:391:66", "WILDSHORE:151:175:237:431", "ZIATAJAIRUINS:127:120:364:231", "ZULGURUB:230:213:489:12", "ZUULDAIARUINS:103:105:160:47",},
|
||||
["SwampOfSorrows"] = {"FALLOWSANCTUARY:348:292:501:0", "ITHARIUSSCAVE:230:232:0:270", "MISTYREEDSTRAND:250:664:752:0:1978:0", "MISTYVALLEY:211:179:29:148", "POOLOFTEARS:280:256:576:227", "SORROWMURK:199:351:734:128", "SPLINTERSPEARJUNCTION:258:222:138:245", "STAGALBOG:328:238:561:386", "STONARD:343:303:287:244", "SORROWGUARDKEEP:220:174:0:266", "THEHARBORAGE:216:187:182:157", "THESHIFTINGMIRE:303:221:294:118",},
|
||||
["Tanaris"] = {"ABYSSALSANDS:194:159:376:207", "BROKENPILLAR:93:165:481:243", "CAVERNSOFTIME:139:132:567:262", "DUNEMAULCOMPOUND:186:127:337:298", "EASTMOONRUINS:143:130:405:355", "GADGETZAN:156:149:430:102", "LANDSENDBEACH:184:148:456:514", "LOSTRIGGERCOVE:141:173:635:230", "NOONSHADERUINS:129:191:530:43", "SANDSORROWWATCH:175:157:311:111", "SOUTHBREAKSHORE:192:151:510:304", "SOUTHMOONRUINS:185:196:324:366", "STEAMWHEEDLEPORT:136:129:599:86", "SLICKWICKOILRIG:237:181:129:436", "THEGAPINGCHASM:198:188:458:380", "THENOXIOUSLAIR:155:180:265:209", "THISTLESHRUBVALLEY:166:234:217:294", "VALLEYOFTHEWATCHERS:125:115:311:470", "WATERSPRINGFIELD:145:164:516:177", "ZALASHJISDEN:90:127:619:157", "ZULFARRAK:191:166:265:5",},
|
||||
["TelAbim"] = {"BIXXLESSTOREHOUSE:300:127:368:178", "HIGHVALERISE:191:187:468:248", "TAZZOSSHACK:229:232:453:391", "TELCOBASECAMP:184:183:342:440", "THEDERELICTCAMP:165:205:364:273", "THEJAGGEDISLES:313:256:385:16",},
|
||||
["Teldrassil"] = {"BANETHILHOLLOW:136:191:392:289", "DARNASSUS:294:252:110:251", "DOLANAAR:170:119:469:327", "GNARLPINEHOLD:230:158:316:417", "LAKEALAMETH:237:163:445:388", "POOLSOFARLITHRIEN:125:180:337:314", "RUTTHERANVILLAGE:110:91:504:548", "SHADOWGLEN:198:201:504:164", "STARBREEZEVILLAGE:153:175:588:303", "THEORACLEGLADE:150:223:279:135", "URSANHEIGHTS:229:154:243:423", "WELLSPRINGLAKE:166:245:383:98:265:0",},
|
||||
["ThalassianHighlands"] = {"ALAHTHALAS:470:276:429:38", "ANASTERIANPARK:229:219:385:256", "BRINTHILIEN:180:211:395:450", "FELSTRIDERRETREAT:201:207:165:428", "ISLEOFETERNALAUTUMN:204:167:236:117", "RUINSOFNASHALARAN:249:266:36:151", "SILVERSUNMINE:208:189:288:373", "THEFARSTRIDE:230:199:212:255", "THELASTRUNESTONE:179:203:507:379",},
|
||||
["ThousandNeedles"] = {"CAMPETHOK:289:300:7:1:2237:0", "DARKCLOUDPINNACLE:189:182:267:138", "FREEWINDPOST:193:173:366:273", "HIGHPERCH:178:174:39:164", "SPLITHOOFCRAG:193:175:400:203", "THEGREATLIFT:191:163:213:78", "THESCREECHINGCANYON:240:231:187:206", "THESHIMMERINGFLATS:312:355:612:308", "WINDBREAKCANYON:225:213:501:249",},
|
||||
["Tirisfal"] = {"AGAMANDMILLS:244:191:342:148", "BALNIRFARMSTEAD:179:153:639:335", "BRIGHTWATERLAKE:176:280:598:143", "BRILL:121:144:540:305", "BULWARK:184:169:712:374", "COLDHEARTHMANOR:136:125:479:328", "CRUSADEROUTPOST:154:121:701:293", "DEATHKNELL:210:186:236:337", "GARRENSHAUNT:148:199:507:154", "GLENSHIRE:163:161:157:393:5033:5039", "MONASTARY:175:157:762:139:161:0", "NIGHTMAREVALE:209:151:370:355", "RUINSOFLORDAERON:299:216:469:370", "SCARLETWATCHPOST:141:223:701:113", "SOLLIDENFARMSTEAD:225:138:247:259", "STEEPCLIFFPORT:121:120:5:350", "STILLWATERPOND:168:123:401:279", "THECORINTHFARMSTEAD:116:152:73:402:5041:0", "THEWHISPERINGFOREST:243:175:86:263:5035:0", "VENOMWEBVALE:199:183:776:225",},
|
||||
["UngoroCrater"] = {"FIREPLUMERIDGE:277:258:377:185", "GOLAKKAHOTSPRINGS:299:334:133:158", "IRONSTONEPLATEAU:276:281:588:69", "LAKKARITARPITS:553:255:170:13", "TERRORRUN:333:275:166:375", "THEMARSHLANDS:295:341:568:247", "THESLITHERINGSCAR:326:260:378:403",},
|
||||
["WesternPlaguelands"] = {"CAERDARROW:158:150:608:421", "DALSONSTEARS:209:138:388:271", "DARROWMERELAKE:359:261:510:348", "FELSTONEFIELD:149:119:306:315", "GAHRRONSWITHERING:165:191:527:257", "HEARTHGLEN:331:280:312:20", "NORTHRIDGELUMBERCAMP:205:168:390:170", "RUINSOFANDORHOL:275:219:265:360", "SORROWHILL:290:201:360:467", "THEBULWARK:216:172:143:300", "THEWEEPINGCAVE:148:192:572:203", "THEWRITHINGHAUNT:159:177:457:329", "THONDRORILRIVER:193:326:597:94",},
|
||||
["Westfall"] = {"ALEXSTONFARMSTEAD:275:182:220:274", "DEMONTSPLACE:166:155:226:391", "FURLBROWSPUMPKINFARM:186:191:399:24", "GOLDCOASTQUARRY:194:241:234:113", "JANGOLODEMINE:185:187:323:44", "MOONBROOK:208:174:317:349:919:0", "SALDEANSFARM:191:184:478:119", "SENTINELHILL:161:210:461:259", "THEDAGGERHILLS:235:149:349:430", "THEDEADACRE:164:213:542:267", "THEDUSTPLAINS:260:204:538:393", "THEJANSENSTEAD:143:183:498:6", "THEMOLSENFARM:199:180:342:161", "WESTFALLLIGHTHOUSE:306:161:171:482",},
|
||||
["Wetlands"] = {"ANGERFANGENCAMPMENT:196:150:364:241", "BLACKCHANNELMARSH:213:173:95:260", "BLUEGILLMARSH:195:165:111:157", "DIREFORGEHILL:233:225:515:128", "DUNMODR:173:147:419:42", "DUNAGRATH:222:190:97:335", "GRIMBATOL:317:331:623:242:1037:0", "HAWKSVIGIL:170:162:264:353", "IRONBEARDSTOMB:165:156:368:135", "MENETHILHARBOR:156:116:27:321", "MOSSHIDEFEN:215:224:539:277", "RAPTORRIDGE:159:115:640:191", "SALTSPRAYGLEN:170:214:254:58", "SUNDOWNMARSH:265:212:113:100", "THEGREENBELT:153:209:473:143", "THELGANROCK:207:165:478:383:836:0", "WHELGARSEXCAVATIONSITE:172:156:264:224",},
|
||||
["Winterspring"] = {"DARKWHISPERGORGE:247:191:452:447", "EVERLOOK:151:189:516:114", "FROSTFIREHOTSPRINGS:226:124:231:180", "FROSTSABERROCK:240:172:375:11", "FROSTWHISPERGORGE:184:144:531:383", "ICETHISTLEHILLS:116:155:617:247", "LAKEKELTHERIL:203:176:409:205", "MAZTHORIL:174:169:499:265", "OWLWINGTHICKET:149:127:600:348", "STARFALLVILLAGE:174:148:399:143", "THEHIDDENGROVE:162:174:562:33", "TIMBERMAWPOST:223:112:235:248", "WINTERFALLVILLAGE:133:120:622:163",},
|
||||
}
|
||||
|
||||
Vendored
+11
-5
@@ -27,7 +27,6 @@ pfUI_translation["deDE"] = {
|
||||
["Always Show Item Comparison"] = nil,
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = nil,
|
||||
["Ammo Counter"] = nil,
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -52,10 +51,12 @@ pfUI_translation["deDE"] = {
|
||||
["Auto Sell Grey Items"] = nil,
|
||||
["Average Per Hour"] = nil,
|
||||
["Background Color"] = nil,
|
||||
["Bags"] = "Taschen",
|
||||
["Bags & Bank"] = nil,
|
||||
["Bags Border Size"] = nil,
|
||||
["Bagslots Per Row"] = nil,
|
||||
["Bagspace"] = nil,
|
||||
["Bank"] = "Bank",
|
||||
["Banker"] = nil,
|
||||
["Bankslots Per Row"] = nil,
|
||||
["Bar Background"] = nil,
|
||||
@@ -124,6 +125,7 @@ pfUI_translation["deDE"] = {
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = nil,
|
||||
["Close"] = nil,
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -138,7 +140,6 @@ pfUI_translation["deDE"] = {
|
||||
["Combat Timer"] = nil,
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = nil,
|
||||
["Components"] = nil,
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = nil,
|
||||
@@ -291,7 +292,6 @@ pfUI_translation["deDE"] = {
|
||||
["Enable Mana Ticks"] = nil,
|
||||
["Enable Micro Bar"] = nil,
|
||||
["Enable Mouselook With Right Click"] = nil,
|
||||
["Enable Mouseover Tooltip"] = nil,
|
||||
["Enable Movable Bags"] = nil,
|
||||
["Enable Offscreen Frame Positions"] = nil,
|
||||
["Enable Overlap"] = nil,
|
||||
@@ -312,6 +312,7 @@ pfUI_translation["deDE"] = {
|
||||
["Encode"] = nil,
|
||||
["Ended"] = nil,
|
||||
["Energy Color"] = nil,
|
||||
["Equipped"] = "Angelegt",
|
||||
["Equipped Item Color"] = nil,
|
||||
["Estimate Debuffs"] = nil,
|
||||
["Estimate Enemy Health Points"] = nil,
|
||||
@@ -569,6 +570,7 @@ pfUI_translation["deDE"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = nil,
|
||||
@@ -616,12 +618,13 @@ pfUI_translation["deDE"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = nil,
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -703,6 +706,7 @@ pfUI_translation["deDE"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -739,6 +743,7 @@ pfUI_translation["deDE"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
@@ -783,6 +788,7 @@ pfUI_translation["deDE"] = {
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = nil,
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -815,6 +821,7 @@ pfUI_translation["deDE"] = {
|
||||
["Top Actionbar"] = nil,
|
||||
["Top Left"] = nil,
|
||||
["Top Right"] = nil,
|
||||
["Total"] = "Gesamt",
|
||||
["Total Gold"] = nil,
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
@@ -877,7 +884,6 @@ pfUI_translation["deDE"] = {
|
||||
["XP Percentage"] = nil,
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = nil,
|
||||
|
||||
Vendored
+33
-5
@@ -19,6 +19,7 @@ pfUI_translation["enUS"] = {
|
||||
["Align Chat Windows"] = nil,
|
||||
["Aligned Position"] = nil,
|
||||
["All messages will be forwarded to:"] = nil,
|
||||
["All players passed"] = nil,
|
||||
["Alt-Click Action"] = nil,
|
||||
["Always Allow Drag Via Shift Key"] = nil,
|
||||
["Always Show"] = nil,
|
||||
@@ -27,7 +28,6 @@ pfUI_translation["enUS"] = {
|
||||
["Always Show Item Comparison"] = nil,
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = nil,
|
||||
["Ammo Counter"] = nil,
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -52,15 +52,19 @@ pfUI_translation["enUS"] = {
|
||||
["Auto Sell Grey Items"] = nil,
|
||||
["Average Per Hour"] = nil,
|
||||
["Background Color"] = nil,
|
||||
["Bags"] = nil,
|
||||
["Bags & Bank"] = nil,
|
||||
["Bags Border Size"] = nil,
|
||||
["Bagslots Per Row"] = nil,
|
||||
["Bagspace"] = nil,
|
||||
["Bank"] = nil,
|
||||
["Banker"] = nil,
|
||||
["Bankslots Per Row"] = nil,
|
||||
["Bar Background"] = nil,
|
||||
["Bar Texture"] = nil,
|
||||
["Battleground Frames"] = nil,
|
||||
["Battleground Statistics"] = nil,
|
||||
["BEHIND"] = nil,
|
||||
["Blacklist"] = nil,
|
||||
["Blinding Powder"] = nil,
|
||||
["Blue Border On Friendly Players"] = nil,
|
||||
@@ -119,11 +123,13 @@ pfUI_translation["enUS"] = {
|
||||
["Chat Bubble Transparency"] = nil,
|
||||
["Chat Default Brackets"] = nil,
|
||||
["Class"] = nil,
|
||||
["Clear"] = nil,
|
||||
["Clear Rolls"] = nil,
|
||||
["Click Action"] = nil,
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = nil,
|
||||
["Close"] = nil,
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -138,7 +144,6 @@ pfUI_translation["enUS"] = {
|
||||
["Combat Timer"] = nil,
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = nil,
|
||||
["Components"] = nil,
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = nil,
|
||||
@@ -195,6 +200,7 @@ pfUI_translation["enUS"] = {
|
||||
["Deficit"] = nil,
|
||||
["Delete profile"] = nil,
|
||||
["Delete / Reset"] = nil,
|
||||
["Dependencies"] = nil,
|
||||
["Descending"] = nil,
|
||||
["Description Font"] = nil,
|
||||
["Description Font Size"] = nil,
|
||||
@@ -291,7 +297,6 @@ pfUI_translation["enUS"] = {
|
||||
["Enable Mana Ticks"] = nil,
|
||||
["Enable Micro Bar"] = nil,
|
||||
["Enable Mouselook With Right Click"] = nil,
|
||||
["Enable Mouseover Tooltip"] = nil,
|
||||
["Enable Movable Bags"] = nil,
|
||||
["Enable Offscreen Frame Positions"] = nil,
|
||||
["Enable Overlap"] = nil,
|
||||
@@ -312,6 +317,7 @@ pfUI_translation["enUS"] = {
|
||||
["Encode"] = nil,
|
||||
["Ended"] = nil,
|
||||
["Energy Color"] = nil,
|
||||
["Equipped"] = nil,
|
||||
["Equipped Item Color"] = nil,
|
||||
["Estimate Debuffs"] = nil,
|
||||
["Estimate Enemy Health Points"] = nil,
|
||||
@@ -324,6 +330,7 @@ pfUI_translation["enUS"] = {
|
||||
["Export"] = nil,
|
||||
["Face"] = nil,
|
||||
["Fade To Custom Color"] = nil,
|
||||
["FARM MODE"] = nil,
|
||||
["Fast"] = nil,
|
||||
["Filter Mode"] = nil,
|
||||
["Finish"] = nil,
|
||||
@@ -409,6 +416,7 @@ pfUI_translation["enUS"] = {
|
||||
["Highlight Equipped Items"] = nil,
|
||||
["Highlight Not Usable Spells"] = nil,
|
||||
["Highlight Out Of Mana Spells"] = nil,
|
||||
["Highlight New Items"] = nil,
|
||||
["Highlight Out Of Range Spells"] = nil,
|
||||
["Highlight Settings That Require Reload"] = nil,
|
||||
["Highlight Unusable Items"] = nil,
|
||||
@@ -477,6 +485,7 @@ pfUI_translation["enUS"] = {
|
||||
["Look & Feel"] = nil,
|
||||
["Loot"] = nil,
|
||||
["Loot & Spam"] = nil,
|
||||
["Loot History"] = nil,
|
||||
["Macro Text Color"] = nil,
|
||||
["Macro Text Size"] = nil,
|
||||
["Main Actionbar"] = nil,
|
||||
@@ -499,6 +508,7 @@ pfUI_translation["enUS"] = {
|
||||
["Menu Font Size"] = nil,
|
||||
["Messages are no longer forwarded to:"] = nil,
|
||||
["Middle Mouse Button"] = nil,
|
||||
["Missing"] = nil,
|
||||
["Minimap"] = nil,
|
||||
["Minimap Panel"] = nil,
|
||||
["Minimap Size (|cffffaaaaExperimental|r)"] = nil,
|
||||
@@ -525,11 +535,13 @@ pfUI_translation["enUS"] = {
|
||||
["Network Latency"] = nil,
|
||||
["Network Up"] = nil,
|
||||
["New entry:"] = nil,
|
||||
["New Item Color"] = nil,
|
||||
["NEW TIMER"] = nil,
|
||||
["Next"] = nil,
|
||||
["Next Memory Cleanup"] = nil,
|
||||
["No"] = nil,
|
||||
["No Anchor"] = nil,
|
||||
["NO LOS"] = nil,
|
||||
["None"] = nil,
|
||||
["Not a valid button!"] = nil,
|
||||
["No tracking spell active"] = nil,
|
||||
@@ -552,6 +564,7 @@ pfUI_translation["enUS"] = {
|
||||
["Only Show Own Debuffs (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Only Show Target Castbar"] = nil,
|
||||
["On State Change"] = nil,
|
||||
["Optional Dependencies"] = nil,
|
||||
["Options"] = nil,
|
||||
["Orientation"] = nil,
|
||||
["Other Panel: Minimap"] = nil,
|
||||
@@ -569,6 +582,7 @@ pfUI_translation["enUS"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = nil,
|
||||
@@ -616,12 +630,13 @@ pfUI_translation["enUS"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = nil,
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -645,6 +660,7 @@ pfUI_translation["enUS"] = {
|
||||
["Resting"] = nil,
|
||||
["Reveal Unexplored Areas"] = nil,
|
||||
["Switch to current zone"] = nil,
|
||||
["Retrieving item information..."] = nil,
|
||||
["Right"] = nil,
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
@@ -703,6 +719,7 @@ pfUI_translation["enUS"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -739,6 +756,7 @@ pfUI_translation["enUS"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
@@ -750,12 +768,17 @@ pfUI_translation["enUS"] = {
|
||||
["Show Totems Indicators"] = nil,
|
||||
["Shrink & Return"] = nil,
|
||||
["Size"] = nil,
|
||||
["Spell Name Alignment"] = nil,
|
||||
["Spell Name X Offset"] = nil,
|
||||
["Spell Name Y Offset"] = nil,
|
||||
["Skin"] = nil,
|
||||
["Skins"] = nil,
|
||||
["Slow"] = nil,
|
||||
["Small"] = nil,
|
||||
["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil,
|
||||
["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil,
|
||||
["Sort Bags"] = nil,
|
||||
["Sort Bank"] = nil,
|
||||
["Sort Order"] = nil,
|
||||
["Soul Shard"] = nil,
|
||||
["Soulshard Counter"] = nil,
|
||||
@@ -777,12 +800,14 @@ pfUI_translation["enUS"] = {
|
||||
["Switch Pages On Alt Key Press"] = nil,
|
||||
["Switch Pages On Ctrl Key Press"] = nil,
|
||||
["Switch Pages On Druid Stealth"] = nil,
|
||||
["Switch Pages On Priest Shadowform"] = nil,
|
||||
["Switch Pages On Shift Key Press"] = nil,
|
||||
["Systeminfo"] = nil,
|
||||
["Target"] = nil,
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = nil,
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -798,6 +823,9 @@ pfUI_translation["enUS"] = {
|
||||
["Threshold To Trust Health Estimation"] = nil,
|
||||
["Time"] = nil,
|
||||
["Timer"] = nil,
|
||||
["Timer Alignment"] = nil,
|
||||
["Timer X Offset"] = nil,
|
||||
["Timer Y Offset"] = nil,
|
||||
["Time Remaining"] = nil,
|
||||
["Timer In Minutes"] = nil,
|
||||
["Timestamp Brackets"] = nil,
|
||||
@@ -815,6 +843,7 @@ pfUI_translation["enUS"] = {
|
||||
["Top Actionbar"] = nil,
|
||||
["Top Left"] = nil,
|
||||
["Top Right"] = nil,
|
||||
["Total"] = nil,
|
||||
["Total Gold"] = nil,
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
@@ -877,7 +906,6 @@ pfUI_translation["enUS"] = {
|
||||
["XP Percentage"] = nil,
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = nil,
|
||||
|
||||
Vendored
+11
-5
@@ -27,7 +27,6 @@ pfUI_translation["esES"] = {
|
||||
["Always Show Item Comparison"] = "Mostrar siempre la comparativa entre objetos",
|
||||
["Always Show On Target Units"] = "Mostrar siempre en el objectivo",
|
||||
["Always Show On Units With Missing HP"] = "Mostrar siempre en unidades con falta de salud",
|
||||
["Always Show Self In Raid Frames"] = "Mostrarse siempre a sí mismo en los marcos de banda",
|
||||
["Always Use 2D Portraits"] = "Usar siempre retratos 2D",
|
||||
["Ammo Counter"] = "Contador de munición",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -52,10 +51,12 @@ pfUI_translation["esES"] = {
|
||||
["Auto Sell Grey Items"] = "Vender objetos grises automáticamente",
|
||||
["Average Per Hour"] = "Promedio por hora",
|
||||
["Background Color"] = "Color del fondo",
|
||||
["Bags"] = "Bolsas",
|
||||
["Bags & Bank"] = "Bolsas y banco",
|
||||
["Bags Border Size"] = "Tamaño del borde de las bolsas",
|
||||
["Bagslots Per Row"] = "Casillas de la bolsa por fila",
|
||||
["Bagspace"] = "Huecos en las bolsas",
|
||||
["Bank"] = "Banco",
|
||||
["Banker"] = "Banquero",
|
||||
["Bankslots Per Row"] = "Casillas del banco por fila",
|
||||
["Bar Background"] = "Fondo de la barra",
|
||||
@@ -124,6 +125,7 @@ pfUI_translation["esES"] = {
|
||||
["Click Casting"] = "Lanzamiento al hacer click",
|
||||
["Clock"] = "Reloj",
|
||||
["Close"] = "Cerrar",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Colorear pilas de beneficios",
|
||||
["Color Debuff Stacks"] = "Colorear pilas de perjuicios",
|
||||
@@ -138,7 +140,6 @@ pfUI_translation["esES"] = {
|
||||
["Combat Timer"] = "Temporizador de combate",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "Comparar estadísticas bases de objetos",
|
||||
["Components"] = "Componentes",
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "Configuración",
|
||||
@@ -291,7 +292,6 @@ pfUI_translation["esES"] = {
|
||||
["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná",
|
||||
["Enable Micro Bar"] = "Activar microbarra",
|
||||
["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho",
|
||||
["Enable Mouseover Tooltip"] = "Activar la descripción emergente al pasar el puntero",
|
||||
["Enable Movable Bags"] = "Permitir mover las bolsas",
|
||||
["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla",
|
||||
["Enable Overlap"] = "Permitir superposición",
|
||||
@@ -312,6 +312,7 @@ pfUI_translation["esES"] = {
|
||||
["Encode"] = "Codificar",
|
||||
["Ended"] = "Terminado",
|
||||
["Energy Color"] = "Color de energía",
|
||||
["Equipped"] = "Equipado",
|
||||
["Equipped Item Color"] = "Color del objeto equipado",
|
||||
["Estimate Debuffs"] = "Estimar los perjuicios",
|
||||
["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo",
|
||||
@@ -569,6 +570,7 @@ pfUI_translation["esES"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Paginable",
|
||||
["Paging Actionbar"] = "Paginando la barra de acción",
|
||||
["Panel"] = "Panel",
|
||||
@@ -616,12 +618,13 @@ pfUI_translation["esES"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Espaciado del marco de banda",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Aleatorio",
|
||||
["Random Roll Announcement Rarity"] = "Anuncio para tirar los dados aleatoriamente",
|
||||
["Random Rolling"] = "Tirar los dados aleatoriamente",
|
||||
["Range Based Hunter Paging"] = "Paginado de alcance para cazadores",
|
||||
["Range Check Interval"] = "Intervalo de comprobación de alcance",
|
||||
["Rank"] = "Rango",
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "Borde rojo en unidades enemigas",
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -703,6 +706,7 @@ pfUI_translation["esES"] = {
|
||||
["Show Description"] = "Mostrar descripción",
|
||||
["Show Dispel Indicators"] = "Mostrar indicadores para disipar",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Mostrar la duración dentro del beneficios",
|
||||
["Show Empty Buttons"] = "Mostrar botones vacíos",
|
||||
["Show FPS and Latency Colors"] = "Mostrar FPS y colores de latencia",
|
||||
@@ -739,6 +743,7 @@ pfUI_translation["esES"] = {
|
||||
["Show Required Questitem Count"] = "Muestra el número requerido de objetos de misión",
|
||||
["Show Resting"] = "Mostrar descanso",
|
||||
["Show Self In Group Frames"] = "Mostrar a sí mismo en marcos de grupo",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Mostrar icono de hechizo",
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = "Mostrar pilas",
|
||||
@@ -783,6 +788,7 @@ pfUI_translation["esES"] = {
|
||||
["Target Castbar"] = "Barra de lanzamiento del objetivo",
|
||||
["Target Debuff Bar"] = "Barra de perjuicios del objetivo",
|
||||
["Target Nameplate Zoom Factor"] = "Factor de zoom de la placa de nombre del objetivo",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "Objetivo-Objetivo",
|
||||
["Target-Target-Target"] = "Objetivo-Objetivo-Objetivo",
|
||||
["Text"] = nil,
|
||||
@@ -815,6 +821,7 @@ pfUI_translation["esES"] = {
|
||||
["Top Actionbar"] = "Barra de acción superior",
|
||||
["Top Left"] = "Superior derecha",
|
||||
["Top Right"] = "Superior izquierda",
|
||||
["Total"] = "Total",
|
||||
["Total Gold"] = "Oro Total",
|
||||
["Totem Direction"] = "Dirección del tótem",
|
||||
["Totem Icons"] = "Iconos de los tótems",
|
||||
@@ -877,7 +884,6 @@ pfUI_translation["esES"] = {
|
||||
["XP Percentage"] = "Porcentaje de exp.",
|
||||
["Yellow Border On Neutral Units"] = "Borde amarillo en unidades neutrales",
|
||||
["Yes"] = "Sí",
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = "Obtienes",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "Ahora su interfaz está configurada.\n\nPara la configuración avanzada, abra la configuración |cff33ffccpf|rUI por el menú de escape o escriba \"|cffffffaa/pfui|r\" en el chat.",
|
||||
["Your items have been repaired for"] = "Tus objetos se han reparado por",
|
||||
|
||||
Vendored
+11
-5
@@ -27,7 +27,6 @@ pfUI_translation["frFR"] = {
|
||||
["Always Show Item Comparison"] = "Toujours afficher la comparaison d'objet",
|
||||
["Always Show On Target Units"] = "Toujours montrer sur la cible",
|
||||
["Always Show On Units With Missing HP"] = "Toujours montrer sur les cibles avec de la vie manquante",
|
||||
["Always Show Self In Raid Frames"] = "Toujours montrer soi-même dans le cadre de raid",
|
||||
["Always Use 2D Portraits"] = "Toujours utiliser les portraits 2D",
|
||||
["Ammo Counter"] = "Compteur de munitions",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -52,10 +51,12 @@ pfUI_translation["frFR"] = {
|
||||
["Auto Sell Grey Items"] = "Vente automatique des objets gris",
|
||||
["Average Per Hour"] = "Moyenne par heure",
|
||||
["Background Color"] = "Couleur de l'arrière-plan",
|
||||
["Bags"] = "Sacs",
|
||||
["Bags & Bank"] = "Sacs et Banque",
|
||||
["Bags Border Size"] = "Taille de la bordure des Sacs",
|
||||
["Bagslots Per Row"] = "Emplacements des sacs par rangée",
|
||||
["Bagspace"] = "Place libre des sacs",
|
||||
["Bank"] = "Banque",
|
||||
["Banker"] = "Banquier",
|
||||
["Bankslots Per Row"] = "Emplacements de la banque par rangée",
|
||||
["Bar Background"] = "Arrière plan de la barre",
|
||||
@@ -124,6 +125,7 @@ pfUI_translation["frFR"] = {
|
||||
["Click Casting"] = "Clique sur le lancement de sort",
|
||||
["Clock"] = "Horloge",
|
||||
["Close"] = "Fermer",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Couleur des l'empilements des Améliorations",
|
||||
["Color Debuff Stacks"] = "Couleur de l'empilements de Affaiblissements",
|
||||
@@ -138,7 +140,6 @@ pfUI_translation["frFR"] = {
|
||||
["Combat Timer"] = "Chronomètre de combat",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "Compare les stats de base d'un objet",
|
||||
["Components"] = "Composants",
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "Configuration",
|
||||
@@ -291,7 +292,6 @@ pfUI_translation["frFR"] = {
|
||||
["Enable Mana Ticks"] = "Activer les Ticks de mana",
|
||||
["Enable Micro Bar"] = "Activer la barre des menus miniature",
|
||||
["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit",
|
||||
["Enable Mouseover Tooltip"] = "Activer l'infobulle au passage de la souris",
|
||||
["Enable Movable Bags"] = "Activer les sacs mobiles",
|
||||
["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran",
|
||||
["Enable Overlap"] = "Activer la superposition",
|
||||
@@ -312,6 +312,7 @@ pfUI_translation["frFR"] = {
|
||||
["Encode"] = "Encoder",
|
||||
["Ended"] = "Terminé",
|
||||
["Energy Color"] = "Couleur de l'energie",
|
||||
["Equipped"] = "Équipé",
|
||||
["Equipped Item Color"] = "Couleur de l'objet équipé",
|
||||
["Estimate Debuffs"] = "Estimer les Affaiblissements",
|
||||
["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis",
|
||||
@@ -569,6 +570,7 @@ pfUI_translation["frFR"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Pageable",
|
||||
["Paging Actionbar"] = "Barre d'action de pagination",
|
||||
["Panel"] = "Panneau",
|
||||
@@ -616,12 +618,13 @@ pfUI_translation["frFR"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Remplissage du Raid",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Aléatoire",
|
||||
["Random Roll Announcement Rarity"] = "Rareté des annonces des jets de dés aléatoires",
|
||||
["Random Rolling"] = "Lancer de dés aléatoires",
|
||||
["Range Based Hunter Paging"] = "Pagination de distance basée sur le chasseur",
|
||||
["Range Check Interval"] = "Intervalle de vérification de la distance",
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "Bordure rouge sur les unités ennemies",
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -703,6 +706,7 @@ pfUI_translation["frFR"] = {
|
||||
["Show Description"] = "Afficher les descriptions",
|
||||
["Show Dispel Indicators"] = "Afficher les indicateurs de dissipation",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Afficher la durée à l'intérieur des améliorations",
|
||||
["Show Empty Buttons"] = "Afficher les boutons vides",
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -739,6 +743,7 @@ pfUI_translation["frFR"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = "Afficher au repos",
|
||||
["Show Self In Group Frames"] = "S'afficher dans les cadres de groupe",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Afficher l'icone des sorts",
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = "Afficher les empilements",
|
||||
@@ -783,6 +788,7 @@ pfUI_translation["frFR"] = {
|
||||
["Target Castbar"] = "Barre d'incantation de la cible",
|
||||
["Target Debuff Bar"] = "Barre des affaiblissements de la cible",
|
||||
["Target Nameplate Zoom Factor"] = "Facteur de zoom du Nameplate de la cible",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "Cible de la cible",
|
||||
["Target-Target-Target"] = "Cible de la cible de la cible",
|
||||
["Text"] = nil,
|
||||
@@ -815,6 +821,7 @@ pfUI_translation["frFR"] = {
|
||||
["Top Actionbar"] = "Barre d'action supérieure",
|
||||
["Top Left"] = "Haut Gauche",
|
||||
["Top Right"] = "Haut Droit",
|
||||
["Total"] = "Total",
|
||||
["Total Gold"] = "Or Total",
|
||||
["Totem Direction"] = "Direction des totems",
|
||||
["Totem Icons"] = "Icones des totems",
|
||||
@@ -877,7 +884,6 @@ pfUI_translation["frFR"] = {
|
||||
["XP Percentage"] = "Pourcentage de la barre d'expérience",
|
||||
["Yellow Border On Neutral Units"] = "Bordure jaune sur les unités neutres",
|
||||
["Yes"] = "Oui",
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = "Vous avez",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = "Vos objets ont été réparés pour",
|
||||
|
||||
Vendored
+11
-5
@@ -27,7 +27,6 @@ pfUI_translation["koKR"] = {
|
||||
["Always Show Item Comparison"] = "항상 착용 장비와 비교 표시",
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = "항상 2D초상화 사용",
|
||||
["Ammo Counter"] = "탄약 갯수",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -52,10 +51,12 @@ pfUI_translation["koKR"] = {
|
||||
["Auto Sell Grey Items"] = "회색아이템 자동 판매",
|
||||
["Average Per Hour"] = nil,
|
||||
["Background Color"] = "백그라운드 색상",
|
||||
["Bags"] = "가방",
|
||||
["Bags & Bank"] = "가방&은행",
|
||||
["Bags Border Size"] = "가방 테두리 크기",
|
||||
["Bagslots Per Row"] = nil,
|
||||
["Bagspace"] = "가방 공간",
|
||||
["Bank"] = "은행",
|
||||
["Banker"] = nil,
|
||||
["Bankslots Per Row"] = nil,
|
||||
["Bar Background"] = nil,
|
||||
@@ -124,6 +125,7 @@ pfUI_translation["koKR"] = {
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = "시계",
|
||||
["Close"] = "닫기",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -138,7 +140,6 @@ pfUI_translation["koKR"] = {
|
||||
["Combat Timer"] = "전투 타이머",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = nil,
|
||||
["Components"] = nil,
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "구성",
|
||||
@@ -291,7 +292,6 @@ pfUI_translation["koKR"] = {
|
||||
["Enable Mana Ticks"] = nil,
|
||||
["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)",
|
||||
["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용",
|
||||
["Enable Mouseover Tooltip"] = nil,
|
||||
["Enable Movable Bags"] = nil,
|
||||
["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화",
|
||||
["Enable Overlap"] = "겹쳐서 표시",
|
||||
@@ -312,6 +312,7 @@ pfUI_translation["koKR"] = {
|
||||
["Encode"] = nil,
|
||||
["Ended"] = nil,
|
||||
["Energy Color"] = nil,
|
||||
["Equipped"] = "착용 중",
|
||||
["Equipped Item Color"] = nil,
|
||||
["Estimate Debuffs"] = nil,
|
||||
["Estimate Enemy Health Points"] = nil,
|
||||
@@ -569,6 +570,7 @@ pfUI_translation["koKR"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = "패널",
|
||||
@@ -616,12 +618,13 @@ pfUI_translation["koKR"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = nil,
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -703,6 +706,7 @@ pfUI_translation["koKR"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -739,6 +743,7 @@ pfUI_translation["koKR"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
@@ -783,6 +788,7 @@ pfUI_translation["koKR"] = {
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "대상-대상",
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -815,6 +821,7 @@ pfUI_translation["koKR"] = {
|
||||
["Top Actionbar"] = nil,
|
||||
["Top Left"] = nil,
|
||||
["Top Right"] = nil,
|
||||
["Total"] = "총",
|
||||
["Total Gold"] = "총 금",
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
@@ -877,7 +884,6 @@ pfUI_translation["koKR"] = {
|
||||
["XP Percentage"] = "경험치 퍼센트",
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = nil,
|
||||
|
||||
Vendored
+11
-5
@@ -27,7 +27,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Always Show Item Comparison"] = "Всегда показывать сравнение предметов",
|
||||
["Always Show On Target Units"] = "Всегда показывать над выбранной целью",
|
||||
["Always Show On Units With Missing HP"] = "Всегда показывать над целями с неполным здоровьем",
|
||||
["Always Show Self In Raid Frames"] = "Всегда показывать себя в рейде",
|
||||
["Always Use 2D Portraits"] = "Всегда использовать 2D-портреты",
|
||||
["Ammo Counter"] = "Счетчик боеприпасов",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -52,10 +51,12 @@ pfUI_translation["ruRU"] = {
|
||||
["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов",
|
||||
["Average Per Hour"] = "Среднее за час",
|
||||
["Background Color"] = "Цвет фона",
|
||||
["Bags"] = "Сумки",
|
||||
["Bags & Bank"] = "Сумки & Банк",
|
||||
["Bags Border Size"] = "Размер границы сумок",
|
||||
["Bagslots Per Row"] = "Количество ячеек в сумке на строку",
|
||||
["Bagspace"] = "Место в сумках",
|
||||
["Bank"] = "Банк",
|
||||
["Banker"] = "Банкир",
|
||||
["Bankslots Per Row"] = "Количество ячеек в банке на строку",
|
||||
["Bar Background"] = "Фон панели",
|
||||
@@ -124,6 +125,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Click Casting"] = "Каст по нажатию",
|
||||
["Clock"] = "Часы",
|
||||
["Close"] = "Закрыть",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Цвет стаков баффа",
|
||||
["Color Debuff Stacks"] = "Цвет стаков дебаффа",
|
||||
@@ -138,7 +140,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Combat Timer"] = "Таймер боя",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "Сравнивать базовые характеристики предмета",
|
||||
["Components"] = "Компоненты",
|
||||
["Config UI Settings"] = "Настройка параметров пользовательского интерфейса",
|
||||
["Configuration"] = "Конфигурация",
|
||||
@@ -291,7 +292,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Enable Mana Ticks"] = "Включить восполнение маны",
|
||||
["Enable Micro Bar"] = "Включить панель микро меню",
|
||||
["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья",
|
||||
["Enable Mouseover Tooltip"] = "Включить подсказку при наведении мыши",
|
||||
["Enable Movable Bags"] = "Включить подвижные сумки",
|
||||
["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана",
|
||||
["Enable Overlap"] = "Включить перекрытие",
|
||||
@@ -312,6 +312,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Encode"] = "Кодировать",
|
||||
["Ended"] = "Окончание",
|
||||
["Energy Color"] = "Цвет энергии",
|
||||
["Equipped"] = "Экипировано",
|
||||
["Equipped Item Color"] = "Цвет экипированных предметов",
|
||||
["Estimate Debuffs"] = "Оценка дебафов",
|
||||
["Estimate Enemy Health Points"] = "Оценка очков здоровья врага",
|
||||
@@ -569,6 +570,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Прокрутка страниц",
|
||||
["Paging Actionbar"] = "Прокрутка панелей",
|
||||
["Panel"] = "Панель",
|
||||
@@ -616,12 +618,13 @@ pfUI_translation["ruRU"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Отступ рейда",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Случайно",
|
||||
["Random Roll Announcement Rarity"] = "Оповещение случайного броска для качества предмета",
|
||||
["Random Rolling"] = "Случайный бросок костей для",
|
||||
["Range Based Hunter Paging"] = "[|cffA9D271Охотник|r] Переключение страниц на основе диапазона",
|
||||
["Range Check Interval"] = "Интервал проверки диапазона",
|
||||
["Rank"] = "Ранг",
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "Красные границы вражеских юнитов",
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = "Региональные настройки",
|
||||
@@ -703,6 +706,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Description"] = "Показать описание",
|
||||
["Show Dispel Indicators"] = "Показать индикаторы рассеивания",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Показать продолжительность внутри баффа",
|
||||
["Show Empty Buttons"] = "Показать пустые кнопки",
|
||||
["Show FPS and Latency Colors"] = "Показать частоту кадров и задержку в цвете",
|
||||
@@ -739,6 +743,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Required Questitem Count"] = "Показать необходимое количество предметов для задания",
|
||||
["Show Resting"] = "Показать иконку отдыха",
|
||||
["Show Self In Group Frames"] = "Показать себя в окне группы",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Показать иконку заклинания",
|
||||
["Show Spell Name"] = "Показать название заклинания",
|
||||
["Show Stacks"] = "Показать стаки",
|
||||
@@ -783,6 +788,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Target Castbar"] = "Панель применения цели",
|
||||
["Target Debuff Bar"] = "Панель дебаффов цели",
|
||||
["Target Nameplate Zoom Factor"] = "Коэффициент увеличения индикатора здоровья цели",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "Цель цели",
|
||||
["Target-Target-Target"] = "Цель цели цели",
|
||||
["Text"] = nil,
|
||||
@@ -815,6 +821,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Top Actionbar"] = "Верхняя",
|
||||
["Top Left"] = "Сверху слева",
|
||||
["Top Right"] = "Сверху справа",
|
||||
["Total"] = "Всего",
|
||||
["Total Gold"] = "Всего золота",
|
||||
["Totem Direction"] = "Направление тотемов",
|
||||
["Totem Icons"] = "Иконки тотемов",
|
||||
@@ -877,7 +884,6 @@ pfUI_translation["ruRU"] = {
|
||||
["XP Percentage"] = "Процент опыта",
|
||||
["Yellow Border On Neutral Units"] = "Желтые границы на нейтральных юнитах",
|
||||
["Yes"] = "Да",
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = "Вы получили",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "Теперь ваш интерфейс настроен.\n\nДля расширенной настройки откройте \"Настройки |cff33ffccpf|rUI\" с помощью escape меню или введите \"|cffffffaa/pfui|r\" в чат.\n\nЖелаю хорошего путешествия!\n\n|cffaaaaaa- Shagu",
|
||||
["Your items have been repaired for"] = "Ваши предметы были отремонтированы за",
|
||||
|
||||
Vendored
+11
-5
@@ -27,7 +27,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Always Show Item Comparison"] = "始终显示装备比较(或按SHIFT键)",
|
||||
["Always Show On Target Units"] = "始终在目标单位上显示",
|
||||
["Always Show On Units With Missing HP"] = "始终在未满血单位上显示",
|
||||
["Always Show Self In Raid Frames"] = "始终在团队框架中显示自己",
|
||||
["Always Use 2D Portraits"] = "始终使用2D头像",
|
||||
["Ammo Counter"] = "弹药数量",
|
||||
["Anchor Bags Above Chat"] = "将背包锚定在聊天框上方",
|
||||
@@ -52,10 +51,12 @@ pfUI_translation["zhCN"] = {
|
||||
["Auto Sell Grey Items"] = "自动贩卖灰色物品",
|
||||
["Average Per Hour"] = "平均每小时",
|
||||
["Background Color"] = "背景颜色",
|
||||
["Bags"] = "背包",
|
||||
["Bags & Bank"] = "背包和银行",
|
||||
["Bags Border Size"] = "背包边框大小",
|
||||
["Bagslots Per Row"] = "每行包裹槽数量",
|
||||
["Bagspace"] = "背包空间",
|
||||
["Bank"] = "银行",
|
||||
["Banker"] = "工会银行角色",
|
||||
["Bankslots Per Row"] = "每行银行槽数量",
|
||||
["Bar Background"] = "动作条背景",
|
||||
@@ -124,6 +125,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Click Casting"] = "点击施法",
|
||||
["Clock"] = "时间",
|
||||
["Close"] = "关闭",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = "颜色",
|
||||
["Color Buff Stacks"] = "Buff堆叠颜色",
|
||||
["Color Debuff Stacks"] = "Debuff堆叠颜色",
|
||||
@@ -138,7 +140,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Combat Timer"] = "战斗计时器",
|
||||
["Combopoint Height"] = "连击点高度",
|
||||
["Combopoint Width"] = "连击点宽度",
|
||||
["Compare Item Base Stats"] = "基于属性的装备对比",
|
||||
["Components"] = "组件",
|
||||
["Config UI Settings"] = "界面设置",
|
||||
["Configuration"] = "配置",
|
||||
@@ -291,7 +292,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Enable Mana Ticks"] = "显示法力值刻度",
|
||||
["Enable Micro Bar"] = "显示菜单栏",
|
||||
["Enable Mouselook With Right Click"] = "启动右键移动镜头",
|
||||
["Enable Mouseover Tooltip"] = "启用鼠标悬停工具提示",
|
||||
["Enable Movable Bags"] = "启用可移动包裹",
|
||||
["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘",
|
||||
["Enable Overlap"] = "叠加显示",
|
||||
@@ -312,6 +312,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Encode"] = "编码",
|
||||
["Ended"] = "结束",
|
||||
["Energy Color"] = "能量值颜色",
|
||||
["Equipped"] = "已装备",
|
||||
["Equipped Item Color"] = "已装备物品颜色",
|
||||
["Estimate Debuffs"] = "预估Debuffs",
|
||||
["Estimate Enemy Health Points"] = "预估敌人的生命值",
|
||||
@@ -569,6 +570,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = "如果单位正在攻击其它单位则变色",
|
||||
["Overwrite If Unit Is Attacking You"] = "如果单位正在攻击你则变色",
|
||||
["Overwrite If Unit Is Casting"] = "如果单位正在施法则变色",
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "可分页",
|
||||
["Paging Actionbar"] = "分页动作条",
|
||||
["Panel"] = "面板",
|
||||
@@ -616,12 +618,13 @@ pfUI_translation["zhCN"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "团队填充",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "给随机玩家",
|
||||
["Random Roll Announcement Rarity"] = "随机Roll点稀有度",
|
||||
["Random Rolling"] = "随机Roll点 物品:",
|
||||
["Range Based Hunter Paging"] = "启用基于范围的自动分页[|cff7fff7f猎人|r]",
|
||||
["Range Check Interval"] = "范围检查间隔",
|
||||
["Rank"] = "军衔",
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "显示敌方单位红色边框",
|
||||
["Red Name Text On Infight Units"] = "进战斗的单位显示红色姓名",
|
||||
["Regional Settings"] = "区域设置",
|
||||
@@ -703,6 +706,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Description"] = "显示描述",
|
||||
["Show Dispel Indicators"] = "显示驱散指示器",
|
||||
["Show Druid Mana Bar"] = "显示德鲁伊法力条",
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "显示持续时间在Buff里面",
|
||||
["Show Empty Buttons"] = "显示空按钮",
|
||||
["Show FPS and Latency Colors"] = "显示帧数以及延迟颜色",
|
||||
@@ -740,6 +744,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Required Questitem Count"] = "显示所需的任务物品计数",
|
||||
["Show Resting"] = "显示休息图标",
|
||||
["Show Self In Group Frames"] = "在队伍框架中显示自己",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "显示技能图标",
|
||||
["Show Spell Name"] = "显示技能名称",
|
||||
["Show Stacks"] = "显示堆叠",
|
||||
@@ -784,6 +789,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Target Castbar"] = "目标施法条",
|
||||
["Target Debuff Bar"] = "目标Debuffs条",
|
||||
["Target Nameplate Zoom Factor"] = "目标姓名板缩放系数",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "目标的目标",
|
||||
["Target-Target-Target"] = "目标的目标的目标",
|
||||
["Text"] = "文本",
|
||||
@@ -816,6 +822,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Top Actionbar"] = "上方动作条",
|
||||
["Top Left"] = "左上方",
|
||||
["Top Right"] = "右上方",
|
||||
["Total"] = "总计",
|
||||
["Total Gold"] = "总黄金",
|
||||
["Totem Direction"] = "图腾方向",
|
||||
["Totem Icons"] = "图腾图标",
|
||||
@@ -878,7 +885,6 @@ pfUI_translation["zhCN"] = {
|
||||
["XP Percentage"] = "经验百分比",
|
||||
["Yellow Border On Neutral Units"] = "显示中立单位黄色边框",
|
||||
["Yes"] = "是",
|
||||
["You gain (.+) Mana from Totemic Recall"] = "你从图腾召回获得了(.+)点法力值",
|
||||
["You got"] = "你已得到",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "你的界面现在已经完成设置.高级设置请点击游戏菜单或者输入命令/pfui进行设置.祝您游戏愉快",
|
||||
["Your items have been repaired for"] = "你的物品已经修好了",
|
||||
|
||||
Vendored
+11
-5
@@ -27,7 +27,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Always Show Item Comparison"] = "始終顯示裝備比較",
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = "始終使用2D頭像",
|
||||
["Ammo Counter"] = "彈藥數量",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
@@ -52,10 +51,12 @@ pfUI_translation["zhTW"] = {
|
||||
["Auto Sell Grey Items"] = "自動販賣灰色物品",
|
||||
["Average Per Hour"] = "平均每小時",
|
||||
["Background Color"] = "背景顏色",
|
||||
["Bags"] = "背包",
|
||||
["Bags & Bank"] = "背包和銀行",
|
||||
["Bags Border Size"] = "背包邊框大小",
|
||||
["Bagslots Per Row"] = "每行包裹槽數量",
|
||||
["Bagspace"] = "背包空間",
|
||||
["Bank"] = "銀行",
|
||||
["Banker"] = "工會銀行角色",
|
||||
["Bankslots Per Row"] = "每行銀行槽數量",
|
||||
["Bar Background"] = nil,
|
||||
@@ -124,6 +125,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Click Casting"] = nil,
|
||||
["Clock"] = "時間",
|
||||
["Close"] = "關閉",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -138,7 +140,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Combat Timer"] = "戰鬥計時器",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "基於屬性的裝備對比",
|
||||
["Components"] = "組件",
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "配置",
|
||||
@@ -291,7 +292,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Enable Mana Ticks"] = nil,
|
||||
["Enable Micro Bar"] = "顯示功能表列",
|
||||
["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭",
|
||||
["Enable Mouseover Tooltip"] = "啟用滑鼠懸停工具提示",
|
||||
["Enable Movable Bags"] = "啟用可移動包裹",
|
||||
["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定",
|
||||
["Enable Overlap"] = "疊加顯示",
|
||||
@@ -312,6 +312,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Encode"] = "編碼",
|
||||
["Ended"] = nil,
|
||||
["Energy Color"] = nil,
|
||||
["Equipped"] = "已裝備",
|
||||
["Equipped Item Color"] = nil,
|
||||
["Estimate Debuffs"] = nil,
|
||||
["Estimate Enemy Health Points"] = nil,
|
||||
@@ -569,6 +570,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = "如果单位正在攻擊其它单位則覆蓋",
|
||||
["Overwrite If Unit Is Attacking You"] = "如果单位正在攻擊你則覆蓋",
|
||||
["Overwrite If Unit Is Casting"] = "如果单位正在施法則覆蓋",
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = "面板",
|
||||
@@ -616,12 +618,13 @@ pfUI_translation["zhTW"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "給隨機玩家",
|
||||
["Random Roll Announcement Rarity"] = "隨機Roll點公示稀有度",
|
||||
["Random Rolling"] = "隨機Roll點 物品:",
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = "範圍檢查間隔",
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -703,6 +706,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "顯示持續時間在Buff裏面",
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -739,6 +743,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
@@ -783,6 +788,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "目標的目標",
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -815,6 +821,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Top Actionbar"] = nil,
|
||||
["Top Left"] = "左上方",
|
||||
["Top Right"] = "右上方",
|
||||
["Total"] = "全部",
|
||||
["Total Gold"] = "總金量",
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
@@ -877,7 +884,6 @@ pfUI_translation["zhTW"] = {
|
||||
["XP Percentage"] = "經驗百分比",
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "您的UI已經設置完畢.使用遊戲菜單或在聊天窗口輸入\"|cffffffaa/pfui|r\"開啟高級設置.祝您遊戲愉快!\n\n|cffaaaaaa- Shagu",
|
||||
["Your items have been repaired for"] = "你的物品已經修好了",
|
||||
|
||||
@@ -1,13 +1,10 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\libs\libtipscan.lua"/>
|
||||
<Include file="..\libs\libspell.lua"/>
|
||||
<Include file="..\libs\libcast.lua"/>
|
||||
<Include file="..\libs\libdebuff.lua"/>
|
||||
<Include file="..\libs\librange.lua"/>
|
||||
<Include file="..\libs\libunitscan.lua"/>
|
||||
<Include file="..\libs\libtooltip.lua"/>
|
||||
<Include file="..\libs\libhealth.lua"/>
|
||||
<Include file="..\libs\libtotem.lua"/>
|
||||
<Include file="..\libs\libthrottle.lua"/>
|
||||
<Include file="..\libs\libpredict.lua"/>
|
||||
<Include file="..\libs\libbagsort.lua"/>
|
||||
|
||||
@@ -71,6 +71,7 @@
|
||||
<Include file="..\modules\energytick.lua"/>
|
||||
<Include file="..\modules\totems.lua"/>
|
||||
<Include file="..\modules\macrotweak.lua"/>
|
||||
<Include file="..\modules\macroicons.lua"/>
|
||||
<Include file="..\modules\turtle-wow.lua"/>
|
||||
<Include file="..\modules\superwow.lua"/>
|
||||
<Include file="..\modules\innervatecall.lua"/>
|
||||
@@ -78,4 +79,7 @@
|
||||
<Include file="..\modules\unitxp.lua"/>
|
||||
<Include file="..\modules\bgscore.lua"/>
|
||||
<Include file="..\modules\equipmentmanager.lua"/>
|
||||
<Include file="..\modules\loothistory.lua"/>
|
||||
<Include file="..\modules\newitem.lua"/>
|
||||
<Include file="..\modules\friendnotes.lua"/>
|
||||
</Ui>
|
||||
+1
-2
@@ -1,5 +1,6 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\skins\blizzard\character.lua"/>
|
||||
<Include file="..\skins\blizzard\inspect.lua"/>
|
||||
<Include file="..\skins\blizzard\spellbook.lua"/>
|
||||
<Include file="..\skins\blizzard\friends.lua"/>
|
||||
<Include file="..\skins\blizzard\talents.lua"/>
|
||||
@@ -40,8 +41,6 @@
|
||||
<!-- Turtle WoW -->
|
||||
<Include file="..\skins\blizzard\barbershop.lua"/>
|
||||
<Include file="..\skins\blizzard\transmog.lua"/>
|
||||
<Include file="..\skins\blizzard\custom_merchant.lua"/>
|
||||
<Include file="..\skins\blizzard\arena_score.lua"/>
|
||||
<Include file="..\skins\blizzard\ebc.lua"/>
|
||||
|
||||
</Ui>
|
||||
|
||||
+123
-63
@@ -11,26 +11,27 @@ pfUI.api.libbagsort = libbagsort
|
||||
libbagsort.itemGrid = {}
|
||||
libbagsort.bagList = nil
|
||||
|
||||
local HEARTHSTONE_ITEM_ID = 6948
|
||||
local ItemClass = Enum.ItemClass
|
||||
local ItemQuality = Enum.ItemQuality
|
||||
|
||||
-- Lower prefix = sorted earlier in the bag.
|
||||
local function SortCategoryPrefix(itemId, itemType, itemSubType, quality)
|
||||
if itemId == HEARTHSTONE_ITEM_ID then return "00" end
|
||||
if quality == 0 then return "13" end -- Poor (gray) always last
|
||||
if itemType == "Weapon" or itemType == "Armor" then
|
||||
if quality and quality >= 4 then return "01" end -- Epic+ gear
|
||||
if quality == 3 then return "02" end -- Rare gear
|
||||
if quality == 2 then return "03" end -- Uncommon gear
|
||||
return "04" -- Common/poor gear
|
||||
local function SortCategoryPrefix(itemId, classID, quality)
|
||||
if itemId == HEARTHSTONE_ITEM_ID then return "00" end
|
||||
if quality == ItemQuality.Poor then return "13" end -- gray always last
|
||||
if classID == ItemClass.Weapon or classID == ItemClass.Armor then
|
||||
if quality and quality >= ItemQuality.Epic then return "01" end -- Epic+ gear
|
||||
if quality == ItemQuality.Rare then return "02" end -- Rare gear
|
||||
if quality == ItemQuality.Uncommon then return "03" end -- Uncommon gear
|
||||
return "04" -- Common/poor gear
|
||||
end
|
||||
if itemType == "Consumable" then return "05" end
|
||||
if itemType == "Reagent" then return "06" end
|
||||
if itemType == "Trade Goods" then return "07" end
|
||||
if itemType == "Quest" then return "08" end
|
||||
if classID == ItemClass.Consumable then return "05" end
|
||||
if classID == ItemClass.Reagent then return "06" end
|
||||
if classID == ItemClass.Tradegoods then return "07" end
|
||||
if classID == ItemClass.Questitem then return "08" end
|
||||
-- Non-gear items without a specific type, sorted by quality
|
||||
if quality and quality >= 4 then return "09" end
|
||||
if quality == 3 then return "10" end
|
||||
if quality == 2 then return "11" end
|
||||
if quality and quality >= ItemQuality.Epic then return "09" end
|
||||
if quality == ItemQuality.Rare then return "10" end
|
||||
if quality == ItemQuality.Uncommon then return "11" end
|
||||
return "12"
|
||||
end
|
||||
|
||||
@@ -41,18 +42,31 @@ local function SortCountSuffix(count)
|
||||
return string.sub(s, -6)
|
||||
end
|
||||
|
||||
local function SortKey(itemId, name, itype, subtype, quality, count)
|
||||
return SortCategoryPrefix(itemId, itype, subtype, quality)
|
||||
.. (itype or "") .. "|" .. (subtype or "") .. "|" .. (name or "zzz") .. "|" .. SortCountSuffix(count)
|
||||
local function SortKey(itemId, name, classID, subClassID, quality, count)
|
||||
-- Zero-pad the class/subclass so the secondary grouping sorts numerically
|
||||
-- (as a string, "10" would otherwise precede "2").
|
||||
return SortCategoryPrefix(itemId, classID, quality)
|
||||
.. string.format("%02d|%02d|", classID or 99, subClassID or 99)
|
||||
.. (name or "zzz") .. "|" .. SortCountSuffix(count)
|
||||
end
|
||||
|
||||
local function ClearSortData()
|
||||
libbagsort.itemGrid = {}
|
||||
libbagsort.bagList = nil
|
||||
libbagsort.opts = nil
|
||||
libbagsort:UnregisterEvent("BAG_UPDATE_DELAYED")
|
||||
libbagsort:SetScript("OnEvent", nil)
|
||||
end
|
||||
|
||||
local function ReverseArray(t)
|
||||
local i, j = 1, table.getn(t)
|
||||
while i < j do
|
||||
t[i], t[j] = t[j], t[i]
|
||||
i = i + 1
|
||||
j = j - 1
|
||||
end
|
||||
end
|
||||
|
||||
-- Two-pointer consolidation: sorts stacks largest-first, then merges from
|
||||
-- both ends toward the middle. n is set explicitly so table.getn / table.sort
|
||||
-- work correctly in Lua 5.0.
|
||||
@@ -112,36 +126,61 @@ local function BuildConsolidateOps(bagList)
|
||||
return ops
|
||||
end
|
||||
|
||||
-- Bag family bitmask (1 << (familyID-1)); 0 = general-purpose (holds
|
||||
-- anything). Backpack (0) and bank (-1) are always general. A specialty
|
||||
-- bag's family comes from the equipped bag item -- ClassicAPI derives it
|
||||
-- from the container subclass when the raw field is empty (Turtle leaves
|
||||
-- bags' m_bagFamily at 0), so quivers/soul/profession bags report properly.
|
||||
local function BagFamily(bag)
|
||||
if bag == 0 or bag == -1 then return 0 end
|
||||
local id = GetInventoryItemID("player", ContainerIDToInventoryID(bag))
|
||||
return id and C_Item.GetItemFamily(id) or 0
|
||||
end
|
||||
|
||||
local function BuildSortGrid()
|
||||
local bagList = libbagsort.bagList
|
||||
libbagsort.itemGrid = {}
|
||||
local normalItems = {}
|
||||
local poorItems = {}
|
||||
local bagCount = 0
|
||||
local bagSlots = {}
|
||||
|
||||
-- Destination cells, split by the family they can accept. A specialty
|
||||
-- bag's slots only take items of its own family; general slots take
|
||||
-- anything. Cells are collected in forward order (bag order, slot 1..n).
|
||||
local generalCells = {} -- { {bag=,slot=}, ... }
|
||||
local specialtyCells = {} -- family -> { {bag=,slot=}, ... }
|
||||
|
||||
for _, bag in ipairs(bagList) do
|
||||
bagCount = bagCount + 1
|
||||
local fam = BagFamily(bag)
|
||||
local numSlots = GetContainerNumSlots(bag)
|
||||
bagSlots[bagCount] = numSlots
|
||||
if numSlots > 0 then
|
||||
libbagsort.itemGrid[bag] = {}
|
||||
for slot = 1, numSlots do
|
||||
if fam == 0 then
|
||||
tinsert(generalCells, {bag=bag, slot=slot})
|
||||
else
|
||||
specialtyCells[fam] = specialtyCells[fam] or {}
|
||||
tinsert(specialtyCells[fam], {bag=bag, slot=slot})
|
||||
end
|
||||
|
||||
local itemId = C_Container.GetContainerItemID(bag, slot)
|
||||
if itemId then
|
||||
-- pfUI's compat layer shims GetItemInfo to the modern 10-field
|
||||
-- signature (inserts nil for itemLevel between quality and
|
||||
-- minlevel) — so itype/subtype sit at positions 6/7, not 5/6.
|
||||
local name, _, quality, _, _, itype, subtype = GetItemInfo(itemId)
|
||||
-- C_Item.GetItemInfo is the full 18-field tuple; classID/subClassID
|
||||
-- sit at positions 12/13. We categorize on those numeric class IDs
|
||||
-- rather than the localized itemType/itemSubType strings. (pfUI's
|
||||
-- shimmed global GetItemInfo is only 10 fields and lacks them.)
|
||||
local name, _, quality, _, _, _, _, _, _, _, _, classID, subClassID = C_Item.GetItemInfo(itemId)
|
||||
local _, count = GetContainerItemInfo(bag, slot)
|
||||
local item = {
|
||||
key = SortKey(itemId, name, itype, subtype, quality, count),
|
||||
key = SortKey(itemId, name, classID, subClassID, quality, count),
|
||||
-- vanilla items carry at most one family bit, so equality
|
||||
-- against a bag family suffices (no bit.band needed).
|
||||
family = C_Item.GetItemFamily(itemId) or 0,
|
||||
srcBag = bag,
|
||||
srcSlot = slot,
|
||||
curBag = bag,
|
||||
curSlot = slot,
|
||||
}
|
||||
if quality == 0 then
|
||||
if quality == ItemQuality.Poor then
|
||||
tinsert(poorItems, item)
|
||||
else
|
||||
tinsert(normalItems, item)
|
||||
@@ -152,46 +191,61 @@ local function BuildSortGrid()
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(normalItems, function(a, b) return a.key < b.key end)
|
||||
-- Sort poor items descending so they read in ascending order when placed
|
||||
-- back-to-front (last poor item lands on the last slot).
|
||||
table.sort(poorItems, function(a, b) return a.key > b.key end)
|
||||
local opts = libbagsort.opts or {}
|
||||
local reverse = opts.reverse
|
||||
local reversePrio = opts.reversePrio
|
||||
|
||||
-- Forward pass: assign normal items from slot 1 of bag 1 onward
|
||||
local bagIdx, destSlot = 1, 1
|
||||
while bagIdx <= bagCount and bagSlots[bagIdx] == 0 do
|
||||
bagIdx = bagIdx + 1
|
||||
if reverse then
|
||||
ReverseArray(generalCells)
|
||||
for _, cells in pairs(specialtyCells) do
|
||||
ReverseArray(cells)
|
||||
end
|
||||
end
|
||||
|
||||
if reversePrio then
|
||||
table.sort(normalItems, function(a, b) return a.key > b.key end)
|
||||
else
|
||||
table.sort(normalItems, function(a, b) return a.key < b.key end)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
table.sort(poorItems, function(a, b) return a.key < b.key end)
|
||||
else
|
||||
table.sort(poorItems, function(a, b) return a.key > b.key end)
|
||||
end
|
||||
|
||||
-- Forward pass: route each normal item into the next free cell that
|
||||
-- accepts it -- a matching specialty bag first, overflowing to general.
|
||||
local genIdx = 1
|
||||
local specIdx = {} -- family -> next free index into specialtyCells[family]
|
||||
for _, item in ipairs(normalItems) do
|
||||
while bagIdx <= bagCount do
|
||||
if destSlot <= bagSlots[bagIdx] then break end
|
||||
bagIdx = bagIdx + 1
|
||||
destSlot = 1
|
||||
local cell
|
||||
local fam = item.family
|
||||
if fam ~= 0 and specialtyCells[fam] then
|
||||
local i = specIdx[fam] or 1
|
||||
if i <= table.getn(specialtyCells[fam]) then
|
||||
cell = specialtyCells[fam][i]
|
||||
specIdx[fam] = i + 1
|
||||
end
|
||||
end
|
||||
if bagIdx > bagCount then break end
|
||||
local grid = libbagsort.itemGrid[item.srcBag][item.srcSlot]
|
||||
grid.destBag = bagList[bagIdx]
|
||||
grid.destSlot = destSlot
|
||||
destSlot = destSlot + 1
|
||||
if not cell and genIdx <= table.getn(generalCells) then
|
||||
cell = generalCells[genIdx]
|
||||
genIdx = genIdx + 1
|
||||
end
|
||||
if not cell then break end
|
||||
item.destBag = cell.bag
|
||||
item.destSlot = cell.slot
|
||||
end
|
||||
|
||||
-- Reverse pass: assign poor items from the last slot of the last bag backward
|
||||
local rBagIdx = bagCount
|
||||
local rDestSlot = 0
|
||||
while rBagIdx >= 1 do
|
||||
if bagSlots[rBagIdx] > 0 then rDestSlot = bagSlots[rBagIdx]; break end
|
||||
rBagIdx = rBagIdx - 1
|
||||
end
|
||||
-- Reverse pass: poor items are general; fill remaining general cells from
|
||||
-- the back, stopping before the ones the forward pass already claimed.
|
||||
local genBack = table.getn(generalCells)
|
||||
for _, item in ipairs(poorItems) do
|
||||
while rBagIdx >= 1 and rDestSlot < 1 do
|
||||
rBagIdx = rBagIdx - 1
|
||||
rDestSlot = rBagIdx >= 1 and bagSlots[rBagIdx] or 0
|
||||
end
|
||||
if rBagIdx < 1 then break end
|
||||
local grid = libbagsort.itemGrid[item.srcBag][item.srcSlot]
|
||||
grid.destBag = bagList[rBagIdx]
|
||||
grid.destSlot = rDestSlot
|
||||
rDestSlot = rDestSlot - 1
|
||||
if genBack < genIdx then break end
|
||||
local cell = generalCells[genBack]
|
||||
genBack = genBack - 1
|
||||
item.destBag = cell.bag
|
||||
item.destSlot = cell.slot
|
||||
end
|
||||
end
|
||||
|
||||
@@ -248,9 +302,15 @@ end
|
||||
-- BAG_UPDATE_DELAYED cycle), then place items by category/name/quality.
|
||||
-- e.g. `libbagsort:Sort({0, 1, 2, 3, 4})` for the main bags;
|
||||
-- `{-1, 5, 6, 7, 8, 9, 10}` for the bank.
|
||||
function libbagsort:Sort(bagList)
|
||||
--
|
||||
-- opts (optional): { reverse = bool, reversePrio = bool }
|
||||
-- reverse - place the first-ranked item into the last slot of the last
|
||||
-- bag (junk fills from the opposite end).
|
||||
-- reversePrio - flip the category ranking (e.g. hearthstone sorts last).
|
||||
function libbagsort:Sort(bagList, opts)
|
||||
ClearSortData()
|
||||
self.bagList = bagList
|
||||
self.opts = opts
|
||||
|
||||
-- Phase 1: fire every consolidation op in a single batch.
|
||||
local ops = BuildConsolidateOps(bagList)
|
||||
|
||||
@@ -1,571 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libcast ]]--
|
||||
-- A pfUI library that detects and saves all ongoing castbars of players, NPCs and enemies.
|
||||
-- The library also includes spells that usually don't have a castbar like Multi-Shot and Aimed Shot.
|
||||
-- This is exclusivly used for vanilla in order to provide pfGetChannelInfo and pfGetCastInfo functions.
|
||||
--
|
||||
-- External functions:
|
||||
-- pfGetChannelInfo(unit)
|
||||
-- Returns information on the spell currently cast by the specified unit.
|
||||
-- Returns nil if no spell is being cast.
|
||||
--
|
||||
-- cast[String] - The name of the spell, or nil if no spell is being cast.
|
||||
-- nameSubtext[String] - (DUMMY) The string describing the rank of the spell, e.g. "Rank 1".
|
||||
-- text[String] - The name to be displayed.
|
||||
-- texture[String] - The texture path associated with the spell.
|
||||
-- startTime[Number] - Specifies when casting has begun, in milliseconds.
|
||||
-- endTime[Number] - Specifies when casting will end, in milliseconds.
|
||||
-- isTradeSkill[Boolean] - (DUMMY) Specifies if the cast is a tradeskill
|
||||
--
|
||||
-- pfGetCastInfo(unit)
|
||||
-- Returns information on the spell currently channeled by the specified unit.
|
||||
-- Returns nil if no spell is being channeled.
|
||||
--
|
||||
-- cast[String] - The name of the spell, or nil if no spell is being cast.
|
||||
-- nameSubtext[String] - (DUMMY) The string describing the rank of the spell, e.g. "Rank 1".
|
||||
-- text[String] - The name to be displayed.
|
||||
-- texture[String] - The texture path associated with the spell.
|
||||
-- startTime[Number] - Specifies when casting has begun, in milliseconds.
|
||||
-- endTime[Number] - Specifies when casting will end, in milliseconds.
|
||||
-- isTradeSkill[Boolean] - (DUMMY) Specifies if the cast is a tradeskill
|
||||
--
|
||||
-- Internal functions:
|
||||
-- libcast:AddAction(mob, spell, channel)
|
||||
-- Adds a spell to the database by using pfUI's spell database
|
||||
-- to obtain durations and icons
|
||||
--
|
||||
-- libcast:RemoveAction(mob, spell)
|
||||
-- Removes the castbar of a given mob, if `spell` is an interrupt.
|
||||
-- spell can be set to "INTERRUPT" to force remove an action.
|
||||
--
|
||||
|
||||
-- return instantly when another libcast is already active
|
||||
if pfUI.api.libcast then return end
|
||||
|
||||
local lastcasttex, lastrank, _
|
||||
|
||||
local libcast = CreateFrame("Frame", "pfEnemyCast")
|
||||
local player = UnitName("player")
|
||||
|
||||
pfGetChannelInfo = function(unit)
|
||||
-- convert to name if unitstring was given
|
||||
local unitName = pfValidUnits[unit] and UnitName(unit) or unit
|
||||
|
||||
-- Get GUID if Nampower is available
|
||||
local guid = nil
|
||||
|
||||
-- Check if unit itself is a GUID (starts with "0x")
|
||||
if type(unit) == "string" and string.sub(unit, 1, 2) == "0x" then
|
||||
guid = unit -- unit IS the GUID
|
||||
elseif pfValidUnits[unit] and UnitExists then
|
||||
-- unit is a token like "target" - get GUID from it
|
||||
local unitGuid = UnitGUID(unit)
|
||||
guid = unitGuid
|
||||
end
|
||||
|
||||
-- For player: ALWAYS use libcast.db because it handles channel updates correctly
|
||||
local isPlayer = unit == "player" or unitName == player
|
||||
|
||||
if isPlayer then
|
||||
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
local db = libcast.db[player]
|
||||
|
||||
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
|
||||
if not db.channel then return end
|
||||
cast = db.cast
|
||||
nameSubtext = db.rank
|
||||
text = ""
|
||||
texture = db.icon
|
||||
startTime = db.start * 1000
|
||||
endTime = startTime + db.casttime
|
||||
isTradeSkill = nil
|
||||
elseif db then
|
||||
db.cast = nil
|
||||
db.rank = nil
|
||||
db.start = nil
|
||||
db.casttime = nil
|
||||
db.icon = nil
|
||||
db.channel = nil
|
||||
end
|
||||
|
||||
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
end
|
||||
|
||||
-- For non-player units: use libdebuff GUID-based tracking or libcast.db
|
||||
-- Try GUID-based lookup first (from libdebuff's SPELL_START tracking)
|
||||
local db = nil
|
||||
if guid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid] then
|
||||
-- Use libdebuff's cast tracking (from SPELL_START_OTHER events)
|
||||
local castData = pfUI.libdebuff_casts[guid]
|
||||
if castData.event == "START" and castData.endTime and castData.endTime > GetTime() then
|
||||
-- Convert libdebuff format to libcast format
|
||||
db = {
|
||||
cast = castData.spellName,
|
||||
rank = nil,
|
||||
start = castData.startTime,
|
||||
casttime = castData.duration * 1000, -- Convert back to ms
|
||||
icon = castData.icon,
|
||||
channel = nil -- TODO: libdebuff should distinguish channel vs cast
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
-- Fallback to name-based lookup (CHAT_MSG castbars)
|
||||
-- Skip when GUID is available to avoid same-name mob bleed
|
||||
if not db and not guid and libcast.db[unitName] then
|
||||
db = libcast.db[unitName]
|
||||
end
|
||||
|
||||
-- Fallback to libcast.db for non-player units
|
||||
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
|
||||
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
|
||||
if not db.channel then return end
|
||||
cast = db.cast
|
||||
nameSubtext = db.rank
|
||||
text = ""
|
||||
texture = db.icon
|
||||
startTime = db.start * 1000
|
||||
endTime = startTime + db.casttime
|
||||
isTradeSkill = nil
|
||||
elseif db then
|
||||
db.cast = nil
|
||||
db.rank = nil
|
||||
db.start = nil
|
||||
db.casttime = nil
|
||||
db.icon = nil
|
||||
db.channel = nil
|
||||
end
|
||||
|
||||
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
end
|
||||
|
||||
pfGetCastInfo = function(unit)
|
||||
-- convert to name if unitstring was given
|
||||
local unitName = pfValidUnits[unit] and UnitName(unit) or unit
|
||||
|
||||
-- Get GUID if Nampower is available
|
||||
local guid = nil
|
||||
|
||||
-- Check if unit itself is a GUID (starts with "0x")
|
||||
if type(unit) == "string" and string.sub(unit, 1, 2) == "0x" then
|
||||
guid = unit -- unit IS the GUID
|
||||
elseif pfValidUnits[unit] and UnitExists then
|
||||
-- unit is a token like "target" - get GUID from it
|
||||
local unitGuid = UnitGUID(unit)
|
||||
guid = unitGuid
|
||||
end
|
||||
|
||||
-- For player: ALWAYS use libcast.db because it handles pushback correctly
|
||||
local isPlayer = unit == "player" or unitName == player
|
||||
|
||||
if isPlayer then
|
||||
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
local db = libcast.db[player]
|
||||
|
||||
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
|
||||
if db.channel then return end
|
||||
cast = db.cast
|
||||
nameSubtext = db.rank or ""
|
||||
text = ""
|
||||
texture = db.icon
|
||||
startTime = db.start * 1000
|
||||
endTime = startTime + db.casttime
|
||||
isTradeSkill = nil
|
||||
elseif db then
|
||||
db.cast = nil
|
||||
db.rank = nil
|
||||
db.start = nil
|
||||
db.casttime = nil
|
||||
db.icon = nil
|
||||
db.channel = nil
|
||||
end
|
||||
|
||||
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
end
|
||||
|
||||
-- For non-player units: use libdebuff GUID-based tracking or libcast.db
|
||||
-- Try GUID-based lookup first (from libdebuff's SPELL_START tracking)
|
||||
local db = nil
|
||||
if guid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid] then
|
||||
-- Use libdebuff's cast tracking (from SPELL_START_OTHER events)
|
||||
local castData = pfUI.libdebuff_casts[guid]
|
||||
if castData.event == "START" and castData.endTime and castData.endTime > GetTime() then
|
||||
-- Convert libdebuff format to libcast format
|
||||
db = {
|
||||
cast = castData.spellName,
|
||||
rank = nil,
|
||||
start = castData.startTime,
|
||||
casttime = castData.duration * 1000, -- Convert back to ms
|
||||
icon = castData.icon,
|
||||
channel = nil -- TODO: libdebuff should distinguish channel vs cast
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
-- Fallback to name-based lookup (CHAT_MSG castbars)
|
||||
-- Skip when GUID is available to avoid same-name mob bleed
|
||||
if not db and not guid and libcast.db[unitName] then
|
||||
db = libcast.db[unitName]
|
||||
end
|
||||
|
||||
-- Fallback to libcast.db for non-player units
|
||||
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
|
||||
if db and db.cast and db.start + db.casttime / 1000 > GetTime() then
|
||||
if db.channel then return end
|
||||
cast = db.cast
|
||||
nameSubtext = db.rank or ""
|
||||
text = ""
|
||||
texture = db.icon
|
||||
startTime = db.start * 1000
|
||||
endTime = startTime + db.casttime
|
||||
isTradeSkill = nil
|
||||
elseif db then
|
||||
db.cast = nil
|
||||
db.rank = nil
|
||||
db.start = nil
|
||||
db.casttime = nil
|
||||
db.icon = nil
|
||||
db.channel = nil
|
||||
end
|
||||
|
||||
return cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill
|
||||
end
|
||||
|
||||
function libcast:AddAction(mob, spell, channel)
|
||||
if not mob or not spell then return nil end
|
||||
|
||||
if L["spells"][spell] ~= nil then
|
||||
local casttime = L["spells"][spell].t
|
||||
local icon = L["spells"][spell].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][spell].icon) or nil
|
||||
|
||||
-- add cast action to the database
|
||||
if not self.db[mob] then self.db[mob] = {} end
|
||||
self.db[mob].cast = spell
|
||||
self.db[mob].rank = nil
|
||||
self.db[mob].start = GetTime()
|
||||
self.db[mob].casttime = casttime
|
||||
self.db[mob].icon = icon
|
||||
self.db[mob].channel = channel
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
function libcast:RemoveAction(mob, spell)
|
||||
if self.db[mob] and ( L["interrupts"][spell] ~= nil or spell == "INTERRUPT" ) then
|
||||
|
||||
-- remove cast action to the database
|
||||
self.db[mob].cast = nil
|
||||
self.db[mob].rank = nil
|
||||
self.db[mob].start = nil
|
||||
self.db[mob].casttime = nil
|
||||
self.db[mob].icon = nil
|
||||
self.db[mob].channel = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- main data
|
||||
libcast.db = { [player] = {} }
|
||||
|
||||
-- environmental casts
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PARTY_BUFF")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
|
||||
libcast:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF")
|
||||
|
||||
-- player spells
|
||||
libcast:RegisterEvent("SPELLCAST_START")
|
||||
libcast:RegisterEvent("SPELLCAST_STOP")
|
||||
libcast:RegisterEvent("SPELLCAST_FAILED")
|
||||
libcast:RegisterEvent("SPELLCAST_INTERRUPTED")
|
||||
libcast:RegisterEvent("SPELLCAST_DELAYED")
|
||||
libcast:RegisterEvent("SPELLCAST_CHANNEL_START")
|
||||
libcast:RegisterEvent("SPELLCAST_CHANNEL_STOP")
|
||||
libcast:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
|
||||
|
||||
local mob, spell, icon, _
|
||||
local lastSpellId = nil -- spellId cached from SPELL_START_SELF (Nampower)
|
||||
|
||||
libcast:SetScript("OnEvent", function()
|
||||
-- Fill database with player casts
|
||||
if event == "SPELLCAST_START" then
|
||||
-- Get icon via spellId cached from SPELL_START_SELF
|
||||
icon = lastSpellId and C_Spell.GetSpellTexture(lastSpellId) or nil
|
||||
-- fallback to L["spells"] / lastcasttex if no icon resolved
|
||||
if not icon then
|
||||
icon = L["spells"][arg1] and L["spells"][arg1].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg1].icon) or lastcasttex
|
||||
end
|
||||
lastSpellId = nil
|
||||
|
||||
this.db[player].cast = arg1
|
||||
this.db[player].rank = lastrank
|
||||
this.db[player].start = GetTime()
|
||||
this.db[player].casttime = arg2
|
||||
this.db[player].icon = icon
|
||||
this.db[player].channel = nil
|
||||
|
||||
if not L["spells"][arg1] or not L["spells"][arg1].icon or not L["spells"][arg1].t then
|
||||
L["spells"][arg1] = L["spells"][arg1] or { }
|
||||
L["spells"][arg1].icon = L["spells"][arg1].icon or icon
|
||||
L["spells"][arg1].t = L["spells"][arg1].t or arg2
|
||||
end
|
||||
lastcasttex, lastrank = nil, nil
|
||||
elseif event == "SPELLCAST_STOP" or event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
|
||||
lastSpellId = nil
|
||||
if this.db[player] and not this.db[player].channel then
|
||||
-- remove cast action to the database
|
||||
this.db[player].cast = nil
|
||||
this.db[player].rank = nil
|
||||
this.db[player].rank = nil
|
||||
this.db[player].start = nil
|
||||
this.db[player].casttime = nil
|
||||
this.db[player].icon = nil
|
||||
this.db[player].channel = nil
|
||||
else
|
||||
lastcasttex, lastrank = nil, nil
|
||||
end
|
||||
elseif event == "SPELLCAST_DELAYED" then
|
||||
if this.db[player].cast then
|
||||
-- Pushback: increase casttime instead of shifting start
|
||||
-- arg1 is the delay amount in milliseconds
|
||||
this.db[player].casttime = this.db[player].casttime + arg1
|
||||
end
|
||||
elseif event == "SPELLCAST_CHANNEL_START" then
|
||||
-- add cast action to the database
|
||||
this.db[player].cast = arg2
|
||||
this.db[player].rank = lastrank
|
||||
this.db[player].start = GetTime()
|
||||
this.db[player].casttime = arg1
|
||||
this.db[player].icon = L["spells"][arg2] and L["spells"][arg2].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg2].icon) or lastcasttex
|
||||
this.db[player].channel = true
|
||||
|
||||
lastcasttex, lastrank = nil, nil
|
||||
elseif event == "SPELLCAST_CHANNEL_STOP" then
|
||||
if this.db[player] and this.db[player].channel then
|
||||
-- remove cast action to the database
|
||||
this.db[player].cast = nil
|
||||
this.db[player].rank = nil
|
||||
this.db[player].start = nil
|
||||
this.db[player].casttime = nil
|
||||
this.db[player].icon = nil
|
||||
this.db[player].channel = nil
|
||||
end
|
||||
elseif event == "SPELLCAST_CHANNEL_UPDATE" then
|
||||
if this.db[player].cast then
|
||||
this.db[player].start = -this.db[player].casttime/1000 + GetTime() + arg1/1000
|
||||
end
|
||||
-- Fill database with environmental casts
|
||||
elseif arg1 then
|
||||
-- (.+) begins to cast (.+).
|
||||
mob, spell = cmatch(arg1, SPELLCASTOTHERSTART)
|
||||
if libcast:AddAction(mob, spell) then return end
|
||||
|
||||
-- (.+) begins to perform (.+).
|
||||
mob, spell = cmatch(arg1, SPELLPERFORMOTHERSTART)
|
||||
if libcast:AddAction(mob, spell) then return end
|
||||
|
||||
-- (.+) gains (.+).
|
||||
mob, spell = cmatch(arg1, AURAADDEDOTHERHELPFUL)
|
||||
if libcast:RemoveAction(mob, spell) then return end
|
||||
|
||||
-- (.+) is afflicted by (.+).
|
||||
mob, spell = cmatch(arg1, AURAADDEDOTHERHARMFUL)
|
||||
if libcast:RemoveAction(mob, spell) then return end
|
||||
|
||||
-- Your (.+) hits (.+) for (%d+).
|
||||
spell, mob = cmatch(arg1, SPELLLOGSELFOTHER)
|
||||
if libcast:RemoveAction(mob, spell) then return end
|
||||
|
||||
-- Your (.+) crits (.+) for (%d+).
|
||||
spell, mob = cmatch(arg1, SPELLLOGCRITSELFOTHER)
|
||||
if libcast:RemoveAction(mob, spell) then return end
|
||||
|
||||
-- (.+)'s (.+) %a hits (.+) for (%d+).
|
||||
_, spell, mob = cmatch(arg1, SPELLLOGOTHEROTHER)
|
||||
if libcast:RemoveAction(mob, spell) then return end
|
||||
|
||||
-- (.+)'s (.+) %a crits (.+) for (%d+).
|
||||
_, spell, mob = cmatch(arg1, SPELLLOGCRITOTHEROTHER)
|
||||
if libcast:RemoveAction(mob, spell) then return end
|
||||
|
||||
-- You interrupt (.+)'s (.+).
|
||||
mob, _ = cmatch(arg1, SPELLINTERRUPTSELFOTHER)
|
||||
if libcast:RemoveAction(mob, "INTERRUPT") then return end
|
||||
|
||||
-- (.+) interrupts (.+)'s (.+).
|
||||
_, mob, _ = cmatch(arg1, SPELLINTERRUPTOTHEROTHER)
|
||||
if libcast:RemoveAction(mob, "INTERRUPT") then return end
|
||||
end
|
||||
end)
|
||||
|
||||
--[[ Custom Casts
|
||||
Enable Castbars for spells that don't have a castbar by default
|
||||
(e.g Multi-Shot and Aimed Shot)
|
||||
]]--
|
||||
local aimedshot = L["customcast"]["AIMEDSHOT"]
|
||||
local multishot = L["customcast"]["MULTISHOT"]
|
||||
|
||||
-- Shot-timer haste lookup. Keyed by icon path because some of these buffs have
|
||||
-- spell-ID variants across server flavors but stable icons. Berserking is the
|
||||
-- variable Troll-racial calculation (more haste at lower HP); other entries are
|
||||
-- flat duration multipliers.
|
||||
local SHOT_HASTE = {
|
||||
["Interface\\Icons\\Racial_Troll_Berserk"] = "berserking",
|
||||
["Interface\\Icons\\Ability_Hunter_RunningShot"] = 1.4,
|
||||
["Interface\\Icons\\Ability_Warrior_InnerRage"] = 1.3,
|
||||
["Interface\\Icons\\Inv_Trinket_Naxxramas04"] = 1.2,
|
||||
}
|
||||
|
||||
function libcast.ApplyShotHaste(duration)
|
||||
for _, a in ipairs(C_UnitAuras.GetUnitAuras("player", "HELPFUL")) do
|
||||
local mult = SHOT_HASTE[a.icon]
|
||||
if mult == "berserking" then
|
||||
local hp = UnitHealth("player") / UnitHealthMax("player")
|
||||
local berserk = hp >= 0.40 and (1.30 - hp) / 3 or 0.3
|
||||
duration = duration / (1 + berserk)
|
||||
elseif mult then
|
||||
duration = duration / mult
|
||||
end
|
||||
end
|
||||
return duration
|
||||
end
|
||||
|
||||
libcast.customcast = {}
|
||||
libcast.customcast[strlower(aimedshot)] = function(begin, duration)
|
||||
if begin then
|
||||
local duration = libcast.ApplyShotHaste(duration or 3000)
|
||||
|
||||
local _,_, lag = GetNetStats()
|
||||
local start = GetTime() + lag/1000
|
||||
|
||||
-- add cast action to the database
|
||||
libcast.db[player].cast = aimedshot
|
||||
libcast.db[player].rank = lastrank
|
||||
libcast.db[player].start = start
|
||||
libcast.db[player].casttime = duration
|
||||
libcast.db[player].icon = "Interface\\Icons\\Inv_spear_07"
|
||||
libcast.db[player].channel = nil
|
||||
else
|
||||
-- remove cast action to the database
|
||||
libcast.db[player].cast = nil
|
||||
libcast.db[player].rank = nil
|
||||
libcast.db[player].start = nil
|
||||
libcast.db[player].casttime = nil
|
||||
libcast.db[player].icon = nil
|
||||
libcast.db[player].channel = nil
|
||||
end
|
||||
end
|
||||
|
||||
libcast.customcast[strlower(multishot)] = function(begin, duration)
|
||||
if begin then
|
||||
local duration = libcast.ApplyShotHaste(duration or 500)
|
||||
|
||||
local _,_, lag = GetNetStats()
|
||||
local start = GetTime() + lag/1000
|
||||
|
||||
-- add cast action to the database
|
||||
libcast.db[player].cast = multishot
|
||||
libcast.db[player].rank = lastrank
|
||||
libcast.db[player].start = start
|
||||
libcast.db[player].casttime = duration
|
||||
libcast.db[player].icon = "Interface\\Icons\\Ability_upgrademoonglaive"
|
||||
libcast.db[player].channel = nil
|
||||
else
|
||||
-- remove cast action to the database
|
||||
libcast.db[player].cast = nil
|
||||
libcast.db[player].rank = nil
|
||||
libcast.db[player].start = nil
|
||||
libcast.db[player].casttime = nil
|
||||
libcast.db[player].icon = nil
|
||||
libcast.db[player].channel = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function CastCustom(id, bookType, rawSpellName, rank, texture, castingTime)
|
||||
if not id or not rawSpellName then return end -- ignore if the spell is not found
|
||||
if not castingTime or castingTime == 0 then
|
||||
-- instant-cast: clear lastcasttex so next cast doesn't inherit this icon
|
||||
lastcasttex, lastrank = nil, nil
|
||||
return
|
||||
end
|
||||
|
||||
lastrank = rank
|
||||
lastcasttex = texture
|
||||
|
||||
local func = libcast.customcast[strlower(rawSpellName)]
|
||||
if not func then return end
|
||||
|
||||
if GetSpellCooldown(id, bookType) == 0 or pfGetCastInfo(player) then return end -- detect casting
|
||||
|
||||
func(true)
|
||||
end
|
||||
|
||||
hooksecurefunc("UseContainerItem", function(id, index)
|
||||
lastcasttex = GetContainerItemInfo(id, index)
|
||||
end)
|
||||
|
||||
hooksecurefunc("CastSpell", function(id, bookType)
|
||||
local cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime, _, _, cachedSpellId, cachedBookType = libspell.GetSpellInfo(id, bookType)
|
||||
|
||||
CastCustom(cachedSpellId, cachedBookType, cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime)
|
||||
end)
|
||||
|
||||
hooksecurefunc("CastSpellByName", function(spellCasted, target)
|
||||
local cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime, _, _, cachedSpellId, cachedBookType = libspell.GetSpellInfo(spellCasted)
|
||||
|
||||
CastCustom(cachedSpellId, cachedBookType, cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime)
|
||||
end)
|
||||
|
||||
hooksecurefunc("UseAction", function(slot, target, button)
|
||||
if not IsCurrentAction(slot) then return end
|
||||
|
||||
-- Resolve action slot → spellID (handles both spell and macro actions),
|
||||
-- then resolve to spellbook slot for libspell. GetMacroSpell returns the
|
||||
-- highest rank the player actually knows, so FindSpellBookSlotByID's
|
||||
-- "spell must be in spellbook" requirement is satisfied.
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local spellID
|
||||
if kind == "spell" then
|
||||
spellID = id
|
||||
elseif kind == "macro" then
|
||||
local _, _, sid = GetMacroSpell(id)
|
||||
spellID = sid
|
||||
end
|
||||
if not spellID then return end
|
||||
|
||||
local sbSlot = FindSpellBookSlotByID(spellID)
|
||||
if not sbSlot then return end
|
||||
|
||||
local cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime, _, _, cachedSpellId, cachedBookType = libspell.GetSpellInfo(sbSlot, BOOKTYPE_SPELL)
|
||||
|
||||
CastCustom(cachedSpellId, cachedBookType, cachedRawSpellName, cachedRank, cachedTexture, cachedCastingTime)
|
||||
end)
|
||||
|
||||
-- Cache spellId from SPELL_START_SELF so SPELLCAST_START can use it for icon lookup
|
||||
pfUI.libdebuff_spell_start_self_hooks = pfUI.libdebuff_spell_start_self_hooks or {}
|
||||
pfUI.libdebuff_spell_start_self_hooks["libcast_icon"] = function(spellId)
|
||||
lastSpellId = spellId
|
||||
end
|
||||
|
||||
-- add libcast to pfUI API
|
||||
pfUI.api.libcast = libcast
|
||||
+120
-523
@@ -11,9 +11,14 @@ setfenv(1, pfUI:GetEnvironment())
|
||||
-- This eliminates ~400 lines of error-prone shift logic while maintaining full
|
||||
-- multi-caster tracking support.
|
||||
--
|
||||
-- libdebuff:UnitDebuff(unit, id)
|
||||
-- Returns debuff informations on the given effect of the specified unit.
|
||||
-- name, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
-- The internal debuff plumbing now runs on ClassicAPI's C_UnitAuras (which
|
||||
-- provides sourceUnit/sourceGUID and non-player expirationTime). The public
|
||||
-- per-aura readers (UnitDebuff, UnitOwnDebuff) survive only as thin adapters
|
||||
-- over C_UnitAuras for third-party addons (e.g. pfUI-WeakIcons) that still
|
||||
-- expect the legacy multi-return signature. The rest of libdebuff is the
|
||||
-- cast-event bookkeeping consumed by GetBestAuraCast (libpredict HoT tracking)
|
||||
-- and the libdebuff_*_hooks broadcast surface (subscribers in actionbar /
|
||||
-- swingtimer react to SPELL_GO and SPELL_FAILED).
|
||||
|
||||
-- return instantly when another libdebuff is already active
|
||||
if pfUI.api.libdebuff then return end
|
||||
@@ -24,8 +29,7 @@ if GetLocale() == "ruRU" then
|
||||
end
|
||||
|
||||
local libdebuff = CreateFrame("Frame", "pfdebuffsScanner", UIParent)
|
||||
local _, class = UnitClass("player")
|
||||
local lastspell
|
||||
local class = UnitClassBase("player")
|
||||
|
||||
-- Nampower Support
|
||||
local hasNampower = false
|
||||
@@ -40,16 +44,8 @@ if GetNampowerVersion then
|
||||
end
|
||||
end
|
||||
|
||||
-- Nampower startup check: show version info and ensure CVars are set.
|
||||
-- Runs on first OnUpdate after PLAYER_ENTERING_WORLD to give Nampower time to initialize.
|
||||
local nampowerCheckFrame = CreateFrame("Frame")
|
||||
nampowerCheckFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
nampowerCheckFrame:SetScript("OnEvent", function()
|
||||
-- Defer to next frame so Nampower is fully initialized
|
||||
this:SetScript("OnUpdate", function()
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
EventUtil.ContinueOnPlayerLogin(function()
|
||||
RunNextFrame(function()
|
||||
|
||||
if GetNampowerVersion then
|
||||
local major, minor, patch = GetNampowerVersion()
|
||||
@@ -57,8 +53,6 @@ nampowerCheckFrame:SetScript("OnEvent", function()
|
||||
local versionString = major .. "." .. minor .. "." .. patch
|
||||
|
||||
if major > 3 or (major == 3 and minor > 0) or (major == 3 and minor == 0 and patch >= 0) then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Nampower v" .. versionString .. " detected - GetUnitField mode enabled!")
|
||||
|
||||
if SetCVar and GetCVar then
|
||||
local cvarsToEnable = {
|
||||
"NP_EnableSpellStartEvents",
|
||||
@@ -88,8 +82,6 @@ nampowerCheckFrame:SetScript("OnEvent", function()
|
||||
|
||||
if enabledCount > 0 then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r Enabled " .. enabledCount .. " Nampower CVars")
|
||||
elseif alreadyEnabledCount == table.getn(cvarsToEnable) then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r All required Nampower CVars already enabled")
|
||||
end
|
||||
if failedCount > 0 then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libdebuff]|r Warning: Could not check/set " .. failedCount .. " CVars")
|
||||
@@ -142,8 +134,6 @@ local iconCache = pfUI.libdebuff_icon_cache
|
||||
|
||||
-- Cast Tracking: [casterGuid] = {spellID, spellName, icon, startTime, duration, endTime}
|
||||
-- Shared with nameplates for cast-bar display
|
||||
pfUI.libdebuff_casts = pfUI.libdebuff_casts or {}
|
||||
pfUI.libdebuff_item_icons = pfUI.libdebuff_item_icons or {} -- [casterGuid] = icon (persists across SPELL_GO)
|
||||
|
||||
-- Cleveroids API: [targetGUID][spellID] = {start, duration, caster, stacks}
|
||||
pfUI.libdebuff_objects_guid = pfUI.libdebuff_objects_guid or {}
|
||||
@@ -203,10 +193,6 @@ pfUI.libdebuff_spell_cast_hooks = pfUI.libdebuff_spell_cast_hooks or {}
|
||||
pfUI.libdebuff_downrank_blocked_hooks = pfUI.libdebuff_downrank_blocked_hooks or {}
|
||||
local AURA_CAST_DEDUPE_WINDOW = 0.1 -- Ignore duplicates within 100ms
|
||||
|
||||
-- Captured combo points from SPELL_CAST_EVENT (before client consumes them)
|
||||
-- SPELL_CAST_EVENT fires BEFORE UnitAura updates, so GetComboPoints() still works
|
||||
local capturedCP = nil
|
||||
|
||||
-- Pending cast info for libpredict (heal prediction target tracking)
|
||||
-- SPELL_CAST_EVENT fires with targetGuid BEFORE SPELLCAST_START,
|
||||
-- which allows libpredict to know the correct target for queued casts.
|
||||
@@ -279,50 +265,10 @@ local debuffOverwritePairs = {
|
||||
["Demoralizing Roar"] = "Demoralizing Shout",
|
||||
}
|
||||
|
||||
-- Combopoint-based abilities: Only show timers for OUR casts
|
||||
-- Format: [spellName] = { base = N, perCP = N }
|
||||
-- Duration formula: duration = base + combopoints * perCP
|
||||
local combopointAbilities = {
|
||||
-- Druid
|
||||
["Rip"] = { base = 8, perCP = 2 },
|
||||
|
||||
-- Rogue
|
||||
["Rupture"] = { base = 6, perCP = 2 },
|
||||
["Kidney Shot"] = { base = 1, perCP = 1 },
|
||||
["Slice and Dice"] = { base = 9, perCP = 3 },
|
||||
["Expose Armor"] = { base = 30, perCP = 0 }, -- fixed 30s
|
||||
}
|
||||
|
||||
-- ============================================================================
|
||||
-- HELPER FUNCTIONS
|
||||
-- ============================================================================
|
||||
|
||||
-- Check if spell is a combo-point ability
|
||||
local function IsComboPointAbility(spellName)
|
||||
if not spellName then return false end
|
||||
return combopointAbilities[spellName] ~= nil
|
||||
end
|
||||
|
||||
-- Get combo-point spell data (base duration and per-CP bonus)
|
||||
local function GetComboPointData(spellName)
|
||||
if not spellName then return nil, nil end
|
||||
local cpData = combopointAbilities[spellName]
|
||||
if cpData then
|
||||
return cpData.base, cpData.perCP
|
||||
end
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
-- Player GUID Cache
|
||||
local playerGUID = nil
|
||||
local function GetPlayerGUID()
|
||||
if not playerGUID and UnitGUID then
|
||||
local guid = UnitGUID("player")
|
||||
playerGUID = guid
|
||||
end
|
||||
return playerGUID
|
||||
end
|
||||
|
||||
-- Debug Stats
|
||||
pfUI.libdebuff_debugstats = pfUI.libdebuff_debugstats or {
|
||||
enabled = false,
|
||||
@@ -426,15 +372,13 @@ local function GetDebuffSlotMap(guid)
|
||||
local spellId = auras[auraSlot]
|
||||
if spellId and spellId > 0 then
|
||||
displaySlot = displaySlot + 1
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
local texture = libdebuff:GetSpellIcon(spellId)
|
||||
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
|
||||
local dtype = nil
|
||||
if GetSpellRecField then
|
||||
local dispelId = GetSpellRecField(spellId, "dispel")
|
||||
if dispelId and dispelId > 0 then
|
||||
dtype = dispelTypeMap[dispelId]
|
||||
end
|
||||
local dispelId = C_Spell.GetSpellDispelType(spellId)
|
||||
if dispelId and dispelId > 0 then
|
||||
dtype = dispelTypeMap[dispelId]
|
||||
end
|
||||
map[displaySlot] = {
|
||||
auraSlot = auraSlot,
|
||||
@@ -462,7 +406,7 @@ local function GetSlotCaster(guid, auraSlot, spellName)
|
||||
end
|
||||
|
||||
-- Fallback: Check ownDebuffs
|
||||
local myGuid = GetPlayerGUID()
|
||||
local myGuid = GetPlayerGuid()
|
||||
if ownDebuffs[guid] and ownDebuffs[guid][spellName] then
|
||||
return myGuid, true
|
||||
end
|
||||
@@ -647,46 +591,13 @@ end
|
||||
-- DURATION FUNCTIONS
|
||||
-- ============================================================================
|
||||
|
||||
-- Report the live, talent-accurate duration of a matching aura on the player.
|
||||
-- ClassicAPI's C_UnitAuras carries the real (mod-folded) duration straight from
|
||||
-- the engine, so there's no static duration table to maintain. Returns 0 when
|
||||
-- the player has no such aura (e.g. a debuff that only ever lands on enemies).
|
||||
function libdebuff:GetDuration(effect, rank)
|
||||
if L["debuffs"][effect] then
|
||||
local rank = rank and tonumber((string.gsub(rank, RANK, ""))) or 0
|
||||
local rank = L["debuffs"][effect][rank] and rank or libdebuff:GetMaxRank(effect)
|
||||
local duration = L["debuffs"][effect][rank]
|
||||
|
||||
if effect == L["dyndebuffs"]["Rupture"] then
|
||||
local cp = GetComboPoints() or 0
|
||||
duration = duration + cp*2
|
||||
elseif effect == L["dyndebuffs"]["Kidney Shot"] then
|
||||
local cp = GetComboPoints() or 0
|
||||
duration = duration + cp*1
|
||||
elseif effect == "Rip" or effect == L["dyndebuffs"]["Rip"] then
|
||||
local cp = GetComboPoints() or 0
|
||||
duration = 8 + cp*2
|
||||
elseif effect == L["dyndebuffs"]["Demoralizing Shout"] then
|
||||
local _,_,_,_,count = GetTalentInfo(2,1)
|
||||
if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end
|
||||
elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then
|
||||
local _,_,_,_,count = GetTalentInfo(3,4)
|
||||
if count and count > 0 then duration = duration + count * 3 end
|
||||
elseif effect == L["dyndebuffs"]["Frostbolt"] then
|
||||
local _,_,_,_,count = GetTalentInfo(3,7)
|
||||
if count and count > 0 then duration = duration + count end
|
||||
elseif effect == L["dyndebuffs"]["Gouge"] then
|
||||
local _,_,_,_,count = GetTalentInfo(3,3)
|
||||
if count and count > 0 then duration = duration + (count*.5) end
|
||||
end
|
||||
return duration
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
function libdebuff:GetMaxRank(effect)
|
||||
local max = 0
|
||||
for id in pairs(L["debuffs"][effect]) do
|
||||
if id > max then max = id end
|
||||
end
|
||||
return max
|
||||
local aura = C_UnitAuras.GetAuraDataBySpellName("player", effect)
|
||||
return aura and aura.duration or 0
|
||||
end
|
||||
|
||||
function libdebuff:UpdateDuration(unit, unitlevel, effect, duration)
|
||||
@@ -712,7 +623,6 @@ libdebuff.objects = {}
|
||||
|
||||
function libdebuff:AddPending(unit, unitlevel, effect, duration, caster, rank)
|
||||
if not unit or duration <= 0 then return end
|
||||
if not L["debuffs"][effect] then return end
|
||||
if libdebuff.pending[3] then return end
|
||||
|
||||
libdebuff.pending[1] = unit
|
||||
@@ -787,283 +697,78 @@ function libdebuff:AddEffect(unit, unitlevel, effect, duration, caster, rank)
|
||||
lastspell = libdebuff.objects[unit][unitlevel][effect]
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- MAIN API: UnitDebuff (GetUnitField-based)
|
||||
-- ============================================================================
|
||||
|
||||
local cache = {}
|
||||
|
||||
function libdebuff:UnitDebuff(unit, displaySlot)
|
||||
local unitname = UnitName(unit)
|
||||
local unitlevel = UnitLevel(unit)
|
||||
local duration, timeleft = nil, -1
|
||||
local rank = nil
|
||||
local caster = nil
|
||||
local effect = nil
|
||||
local texture = nil
|
||||
local stacks = 0
|
||||
local dtype = nil
|
||||
|
||||
-- Nampower: Use GetUnitField for ALL debuff data (no Blizzard UnitDebuff needed)
|
||||
if hasNampower and UnitGUID then
|
||||
local guid = UnitGUID(unit)
|
||||
if not guid then
|
||||
-- Safety fallback: no GUID available (should not happen with Nampower)
|
||||
local aura = C_UnitAuras.GetDebuffDataByIndex(unit, displaySlot)
|
||||
if aura then
|
||||
return aura.name, rank, aura.icon, aura.applications, aura.dispelName, duration, timeleft, caster
|
||||
end
|
||||
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
end
|
||||
|
||||
-- Get current slot map from GetUnitField (cached 50ms)
|
||||
local slotMap = GetDebuffSlotMap(guid)
|
||||
if not slotMap or not slotMap[displaySlot] then
|
||||
return nil
|
||||
end
|
||||
|
||||
local slotData = slotMap[displaySlot]
|
||||
effect = slotData.spellName
|
||||
texture = slotData.texture
|
||||
stacks = slotData.stacks
|
||||
dtype = slotData.dtype
|
||||
local auraSlot = slotData.auraSlot
|
||||
|
||||
-- Get caster info for this slot
|
||||
local slotCasterGuid, isOurs = GetSlotCaster(guid, auraSlot, effect)
|
||||
|
||||
if isOurs then
|
||||
-- OUR debuff - get timer from ownDebuffs
|
||||
if ownDebuffs[guid] and ownDebuffs[guid][effect] then
|
||||
local data = ownDebuffs[guid][effect]
|
||||
local remaining = (data.startTime + data.duration) - GetTime()
|
||||
if remaining > 0 then
|
||||
duration = data.duration
|
||||
timeleft = remaining
|
||||
caster = "player"
|
||||
rank = data.rank
|
||||
elseif remaining > -1 then
|
||||
-- Grace period - show 0 timeleft
|
||||
duration = data.duration
|
||||
timeleft = 0
|
||||
caster = "player"
|
||||
rank = data.rank
|
||||
end
|
||||
end
|
||||
else
|
||||
-- OTHER player's debuff - get timer from allAuraCasts
|
||||
if slotCasterGuid and allAuraCasts[guid] and allAuraCasts[guid][effect] then
|
||||
local data = allAuraCasts[guid][effect][slotCasterGuid]
|
||||
if data then
|
||||
local remaining = (data.startTime + data.duration) - GetTime()
|
||||
if remaining > 0 and data.duration > 0 then
|
||||
duration = data.duration
|
||||
timeleft = remaining
|
||||
caster = "other"
|
||||
rank = data.rank
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Fallback: Search all casters if specific one not found
|
||||
if not duration and allAuraCasts[guid] and allAuraCasts[guid][effect] then
|
||||
for anyCasterGuid, data in pairs(allAuraCasts[guid][effect]) do
|
||||
local remaining = (data.startTime + data.duration) - GetTime()
|
||||
if remaining > 0 and data.duration > 0 then
|
||||
duration = data.duration
|
||||
timeleft = remaining
|
||||
caster = "other"
|
||||
rank = data.rank
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- FALLBACK: Legacy (non-Nampower) system
|
||||
-- ============================================================================
|
||||
|
||||
local aura = C_UnitAuras.GetDebuffDataByIndex(unit, displaySlot)
|
||||
if aura then
|
||||
texture = aura.icon
|
||||
stacks = aura.applications
|
||||
dtype = aura.dispelName
|
||||
effect = aura.name
|
||||
end
|
||||
|
||||
|
||||
if effect and libdebuff.objects[unitname] then
|
||||
for level, effects in pairs(libdebuff.objects[unitname]) do
|
||||
if effects[effect] and effects[effect].duration then
|
||||
local timeleft = effects[effect].start and
|
||||
effects[effect].start + effects[effect].duration - GetTime()
|
||||
|
||||
if timeleft and timeleft > 0 then
|
||||
return effect, effects[effect].rank, texture, stacks, dtype,
|
||||
effects[effect].duration, timeleft, effects[effect].caster
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- API: UnitOwnDebuff (only OUR debuffs)
|
||||
-- ============================================================================
|
||||
|
||||
-- Pre-defined sort function for UnitOwnDebuff (avoids closure creation per call)
|
||||
local _ownDebuffSortFunc = function(a, b)
|
||||
if a.data.startTime == b.data.startTime then
|
||||
return a.spellName < b.spellName
|
||||
end
|
||||
return a.data.startTime < b.data.startTime
|
||||
end
|
||||
|
||||
function libdebuff:UnitOwnDebuff(unit, id)
|
||||
if hasNampower and UnitGUID then
|
||||
local guid = UnitGUID(unit)
|
||||
if guid and ownDebuffs[guid] then
|
||||
-- Build sorted list of our active debuffs
|
||||
local sortedDebuffs = {}
|
||||
local now = GetTime()
|
||||
|
||||
local toRemove = nil
|
||||
for spellName, data in pairs(ownDebuffs[guid]) do
|
||||
local timeleft = (data.startTime + data.duration) - now
|
||||
if timeleft > 0 then
|
||||
local count = table.getn(sortedDebuffs) + 1
|
||||
sortedDebuffs[count] = {
|
||||
spellName = spellName,
|
||||
data = data,
|
||||
timeleft = timeleft
|
||||
}
|
||||
elseif data.pending then
|
||||
if timeleft < -2 then
|
||||
toRemove = toRemove or {}
|
||||
toRemove[spellName] = true
|
||||
end
|
||||
else
|
||||
toRemove = toRemove or {}
|
||||
toRemove[spellName] = true
|
||||
end
|
||||
end
|
||||
if toRemove then
|
||||
for spellName in pairs(toRemove) do
|
||||
ownDebuffs[guid][spellName] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Sort by startTime (oldest first = lowest display slot)
|
||||
-- If startTime is equal (e.g. after Carnage refresh), use spellName for stable sorting
|
||||
table.sort(sortedDebuffs, _ownDebuffSortFunc)
|
||||
|
||||
-- Return debuff at position 'id'
|
||||
if sortedDebuffs[id] then
|
||||
local entry = sortedDebuffs[id]
|
||||
local texture = entry.data.texture or "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||
local displayTimeleft = entry.timeleft > 0 and entry.timeleft or 0
|
||||
|
||||
-- Get dtype from SpellRec DBC via stored spellId
|
||||
local entryDtype = nil
|
||||
if entry.data.spellId and GetSpellRecField then
|
||||
local dispelId = GetSpellRecField(entry.data.spellId, "dispel")
|
||||
if dispelId and dispelId > 0 then
|
||||
entryDtype = dispelTypeMap[dispelId]
|
||||
end
|
||||
end
|
||||
|
||||
return entry.spellName, entry.data.rank, texture, 1, entryDtype, entry.data.duration, displayTimeleft, "player"
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Fallback: Iterate through all debuffs and filter
|
||||
for k in pairs(cache) do cache[k] = nil end
|
||||
local count = 1
|
||||
for i=1,16 do
|
||||
local effect, rank, texture, stacks, dtype, duration, timeleft, caster = libdebuff:UnitDebuff(unit, i)
|
||||
if effect and not cache[effect] and caster and caster == "player" then
|
||||
cache[effect] = true
|
||||
if count == id then
|
||||
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- API: GetBestAuraCast (for libpredict HoT tracking)
|
||||
-- ============================================================================
|
||||
|
||||
-- Report the active aura for spellName on `guid`, read straight from
|
||||
-- C_UnitAuras. expirationTime is the true, caster-modified remaining time, so
|
||||
-- no cast-event bookkeeping is needed -- and a unit only ever holds one instance
|
||||
-- of a given spell, so this is inherently the "best" one.
|
||||
-- Returns (startTime, duration, timeleft, rank, casterGuid) or nil.
|
||||
function libdebuff:GetBestAuraCast(guid, spellName)
|
||||
if not guid or not spellName then return nil end
|
||||
|
||||
-- Check ownDebuffs first (for our casts)
|
||||
if ownDebuffs[guid] and ownDebuffs[guid][spellName] then
|
||||
local data = ownDebuffs[guid][spellName]
|
||||
local timeleft = (data.startTime + data.duration) - GetTime()
|
||||
if timeleft > 0 then
|
||||
return data.startTime, data.duration, timeleft, data.rank, GetPlayerGUID()
|
||||
end
|
||||
end
|
||||
|
||||
-- Check allAuraCasts (for any caster)
|
||||
if allAuraCasts[guid] and allAuraCasts[guid][spellName] then
|
||||
local bestData = nil
|
||||
local bestCaster = nil
|
||||
local bestTimeleft = 0
|
||||
|
||||
for casterGuid, data in pairs(allAuraCasts[guid][spellName]) do
|
||||
local timeleft = (data.startTime + data.duration) - GetTime()
|
||||
if timeleft > bestTimeleft then
|
||||
bestTimeleft = timeleft
|
||||
bestData = data
|
||||
bestCaster = casterGuid
|
||||
end
|
||||
end
|
||||
|
||||
if bestData and bestTimeleft > 0 then
|
||||
return bestData.startTime, bestData.duration, bestTimeleft, bestData.rank, bestCaster
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
|
||||
local aura = C_UnitAuras.GetAuraDataBySpellName(guid, spellName)
|
||||
if not aura or not aura.expirationTime or aura.expirationTime == 0 then return nil end
|
||||
|
||||
local timeleft = aura.expirationTime - GetTime()
|
||||
if timeleft <= 0 then return nil end
|
||||
|
||||
local duration = (aura.duration and aura.duration > 0) and aura.duration or timeleft
|
||||
local startTime = aura.expirationTime - duration
|
||||
local rank = aura.spellId and tonumber((string.gsub(C_Spell.GetSpellSubtext(aura.spellId) or "", RANK, ""))) or nil
|
||||
|
||||
return startTime, duration, timeleft, rank, aura.sourceGUID
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- API: GetEnhancedDebuffs (for external modules)
|
||||
-- API: UnitDebuff / UnitOwnDebuff (C_UnitAuras adapters)
|
||||
-- ============================================================================
|
||||
-- Thin readers kept for third-party addons (e.g. pfUI-WeakIcons) that still
|
||||
-- expect libdebuff's legacy multi-return signature:
|
||||
-- effect, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
-- ClassicAPI's C_UnitAuras already resolves source and expiration, so these
|
||||
-- just remap its AuraData onto that tuple -- no cast-tracking tables
|
||||
-- (ownDebuffs/allAuraCasts) or GetUnitField slot mapping involved.
|
||||
|
||||
function libdebuff:GetEnhancedDebuffs(targetGUID)
|
||||
if not targetGUID then return nil end
|
||||
local result = {}
|
||||
|
||||
if ownDebuffs[targetGUID] then
|
||||
local myGuid = GetPlayerGUID()
|
||||
for spellName, data in pairs(ownDebuffs[targetGUID]) do
|
||||
local timeleft = (data.startTime + data.duration) - GetTime()
|
||||
if timeleft > 0 then
|
||||
result[spellName] = result[spellName] or {}
|
||||
result[spellName][myGuid] = {
|
||||
startTime = data.startTime,
|
||||
duration = data.duration,
|
||||
texture = data.texture,
|
||||
rank = data.rank
|
||||
}
|
||||
end
|
||||
end
|
||||
local function AuraToLegacy(aura)
|
||||
if not aura then return nil end
|
||||
|
||||
local duration = aura.duration or 0
|
||||
local timeleft = -1
|
||||
-- Only report a timer for genuinely timed auras. ClassicAPI can leave a
|
||||
-- stale expirationTime on permanent (duration 0) auras, so gate on duration.
|
||||
if duration > 0 and aura.expirationTime and aura.expirationTime > 0 then
|
||||
timeleft = aura.expirationTime - GetTime()
|
||||
if timeleft < 0 then timeleft = 0 end
|
||||
end
|
||||
|
||||
return result
|
||||
|
||||
-- Aura spellId is the specific cast rank, so its subtext is the active rank.
|
||||
local rank
|
||||
local subtext = aura.spellId and C_Spell.GetSpellSubtext(aura.spellId)
|
||||
if subtext and subtext ~= "" then
|
||||
rank = tonumber((string.gsub(subtext, "Rank ", "")))
|
||||
end
|
||||
|
||||
local dtype = aura.dispelName
|
||||
if dtype == "" then dtype = nil end
|
||||
|
||||
local caster = aura.isFromPlayerOrPlayerPet and "player" or "other"
|
||||
|
||||
return aura.name, rank, aura.icon, aura.applications or 0, dtype, duration, timeleft, caster
|
||||
end
|
||||
|
||||
-- id is a 1-based harmful-aura index, matching C_UnitAuras / Blizzard's
|
||||
-- compacted debuff slots.
|
||||
function libdebuff:UnitDebuff(unit, id)
|
||||
return AuraToLegacy(C_UnitAuras.GetAuraDataByIndex(unit, id, "HARMFUL"))
|
||||
end
|
||||
|
||||
-- Player-cast harmful auras only, via the PLAYER filter -- no manual
|
||||
-- caster-GUID bookkeeping needed.
|
||||
function libdebuff:UnitOwnDebuff(unit, id)
|
||||
return AuraToLegacy(C_UnitAuras.GetAuraDataByIndex(unit, id, "HARMFUL|PLAYER"))
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
@@ -1097,7 +802,7 @@ if hasNampower then
|
||||
-- Carnage triggered! Refresh Rip & Rake
|
||||
local guid = carnageState.targetGuid
|
||||
local refreshTime = GetTime()
|
||||
local myGuid = GetPlayerGUID()
|
||||
local myGuid = GetPlayerGuid()
|
||||
|
||||
-- Refresh in ownDebuffs - only if timer still active
|
||||
if ownDebuffs[guid] then
|
||||
@@ -1144,12 +849,8 @@ if hasNampower then
|
||||
pfTarget.update_aura = true
|
||||
end
|
||||
end
|
||||
|
||||
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
|
||||
pfUI.nameplates:OnAuraUpdate(guid)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
carnageState = nil
|
||||
this:Hide()
|
||||
end)
|
||||
@@ -1180,32 +881,22 @@ if hasNampower then
|
||||
return
|
||||
|
||||
elseif event == "SPELLCAST_CHANNEL_STOP" then
|
||||
-- Channel interrupted by player - clear ownDebuffs for the channeled spell immediately.
|
||||
-- DEBUFF_REMOVED fires later (0.5-1s server lag), causing phantom debuff display.
|
||||
-- We look up the active channel cast and pre-clear ownDebuffs for its target.
|
||||
local myGuid = GetPlayerGUID()
|
||||
local castData = myGuid and pfUI.libdebuff_casts[myGuid]
|
||||
if castData and castData.event == "CHANNEL" and castData.spellName then
|
||||
local spellName = castData.spellName
|
||||
-- Channel interrupted by player - clear ownDebuffs for the channeled spell
|
||||
-- via C_Spell.ChannelInfo. DEBUFF_REMOVED fires later (0.5-1s server lag),
|
||||
-- causing phantom debuff display without this pre-clear.
|
||||
local spellName = C_Spell.ChannelInfo()
|
||||
if spellName then
|
||||
local targetGuid = UnitGUID and UnitGUID("target")
|
||||
if targetGuid and ownDebuffs[targetGuid] and ownDebuffs[targetGuid][spellName] then
|
||||
local data = ownDebuffs[targetGuid][spellName]
|
||||
-- Only clear if the timer is still active (not already expired naturally)
|
||||
local remaining = (data.startTime + data.duration) - GetTime()
|
||||
if remaining > 0 then
|
||||
ownDebuffs[targetGuid][spellName] = nil
|
||||
end
|
||||
end
|
||||
pfUI.libdebuff_casts[myGuid] = nil
|
||||
end
|
||||
|
||||
elseif event == "PLAYER_ENTERING_WORLD" then
|
||||
GetPlayerGUID()
|
||||
elseif event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_TALENT_UPDATE" then
|
||||
UpdateCarnageRank()
|
||||
|
||||
elseif event == "PLAYER_TALENT_UPDATE" then
|
||||
UpdateCarnageRank()
|
||||
|
||||
elseif event == "UNIT_HEALTH" then
|
||||
local guid = arg1
|
||||
if guid and UnitIsDead and UnitIsDead(guid) then
|
||||
@@ -1218,48 +909,15 @@ if hasNampower then
|
||||
end
|
||||
|
||||
elseif event == "SPELL_START_SELF" or event == "SPELL_START_OTHER" then
|
||||
local itemId = arg1
|
||||
local spellId = arg2
|
||||
local casterGuid = arg3
|
||||
local spellType = arg8 or 0 -- 0=Normal, 1=Channel, 2=Autorepeating
|
||||
-- arg6=castTime, arg7=channel duration
|
||||
-- prefer arg6 if present — some spells (e.g. Volley post-rework) still send
|
||||
-- arg8=1 but now have a real cast time in arg6, so we only fall back to arg7
|
||||
-- when arg6 is nil (true channels like Blizzard)
|
||||
-- arg6=castTime (ms), arg7=channel duration (ms), arg8=spellType
|
||||
-- For channels: arg6=0 (no cast time), arg7=duration, spellType=1
|
||||
-- For normal casts: arg6=castTime, arg7=0, spellType=0
|
||||
-- Note: "not arg6" is wrong in Lua since 0 is truthy - use arg6 == 0 or nil
|
||||
-- arg6=castTime (ms), arg7=channel duration (ms). Prefer arg6 when set —
|
||||
-- some spells (e.g. post-rework Volley) flag as channel via arg8 but ship a
|
||||
-- real cast time in arg6, so we only fall back to arg7 for true channels
|
||||
-- like Blizzard where arg6 is 0/nil.
|
||||
local castTime = (arg6 and arg6 > 0) and arg6 or arg7
|
||||
local isChannel = spellType == 1 and (not arg6 or arg6 == 0)
|
||||
|
||||
if not casterGuid or not spellId then return end
|
||||
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
local icon = libdebuff:GetSpellIcon(spellId)
|
||||
|
||||
-- Use item icon for item-triggered casts
|
||||
if itemId and itemId > 0 then
|
||||
icon = C_Item.GetItemIconByID(itemId) or icon
|
||||
pfUI.libdebuff_item_icons[casterGuid] = {
|
||||
icon = icon,
|
||||
name = GetItemInfo(itemId),
|
||||
}
|
||||
else
|
||||
pfUI.libdebuff_item_icons[casterGuid] = nil
|
||||
end
|
||||
|
||||
pfUI.libdebuff_casts[casterGuid] = {
|
||||
spellID = spellId,
|
||||
itemID = itemId and itemId > 0 and itemId or nil,
|
||||
spellName = spellName,
|
||||
icon = icon,
|
||||
startTime = GetTime(),
|
||||
duration = castTime and castTime / 1000 or 0,
|
||||
endTime = castTime and (GetTime() + castTime / 1000) or nil,
|
||||
event = isChannel and "CHANNEL" or "START"
|
||||
}
|
||||
|
||||
if event == "SPELL_START_SELF" and pfUI.libdebuff_spell_start_self_hooks then
|
||||
for _, fn in pairs(pfUI.libdebuff_spell_start_self_hooks) do
|
||||
fn(spellId, casterGuid, arg4, castTime)
|
||||
@@ -1277,16 +935,7 @@ if hasNampower then
|
||||
local targetGuid = arg4
|
||||
local numHit = arg6 or 0
|
||||
local numMissed = arg7 or 0
|
||||
|
||||
-- Clear cast bar only if SPELL_GO matches the active cast
|
||||
-- (Reactive procs like Frost Armor trigger SPELL_GO but shouldn't clear the castbar)
|
||||
-- Don't clear channels on SPELL_GO - channels persist until duration expires or SPELL_FAILED
|
||||
if casterGuid and pfUI.libdebuff_casts[casterGuid] then
|
||||
if pfUI.libdebuff_casts[casterGuid].spellID == spellId and pfUI.libdebuff_casts[casterGuid].event ~= "CHANNEL" then
|
||||
pfUI.libdebuff_casts[casterGuid] = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Fire registered SPELL_GO_SELF hooks BEFORE miss guard
|
||||
-- (Swingtimer needs to see ALL casts, even misses, for swing reset)
|
||||
if event == "SPELL_GO_SELF" and pfUI.libdebuff_spell_go_hooks then
|
||||
@@ -1297,15 +946,15 @@ if hasNampower then
|
||||
|
||||
if numMissed > 0 or numHit == 0 then return end
|
||||
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellRankString = GetSpellRecField and GetSpellRecField(spellId, "rank")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
local spellRankString = C_Spell.GetSpellSubtext(spellId)
|
||||
|
||||
local castRank = 0
|
||||
if spellRankString and spellRankString ~= "" then
|
||||
castRank = tonumber((string.gsub(spellRankString, "Rank ", ""))) or 0
|
||||
end
|
||||
|
||||
|
||||
-- Store in pendingCasts for DEBUFF_ADDED correlation.
|
||||
-- If this cast is a downrank of an already active debuff, fire the downrank blocked hook
|
||||
-- so external addons (e.g. SuperCleveRoidMacros) don't need to re-implement this check.
|
||||
@@ -1342,7 +991,7 @@ if hasNampower then
|
||||
local selfdebuffMode = pfUI_config and pfUI_config.buffbar and
|
||||
pfUI_config.buffbar.tdebuff and pfUI_config.buffbar.tdebuff.selfdebuff == "1"
|
||||
if selfdebuffMode then
|
||||
local myGuid2 = GetPlayerGUID()
|
||||
local myGuid2 = GetPlayerGuid()
|
||||
if casterGuid == myGuid2 then
|
||||
local duration = libdebuff:GetDuration(spellName, castRank) or 0
|
||||
if duration > 0 then
|
||||
@@ -1372,7 +1021,7 @@ if hasNampower then
|
||||
end
|
||||
|
||||
-- Store rank for our casts
|
||||
local myGuid = GetPlayerGUID()
|
||||
local myGuid = GetPlayerGuid()
|
||||
if casterGuid == myGuid then
|
||||
lastCastRanks[spellName] = {
|
||||
rank = castRank,
|
||||
@@ -1410,14 +1059,6 @@ if hasNampower then
|
||||
|
||||
elseif event == "SPELL_FAILED_OTHER" then
|
||||
local casterGuid = arg1
|
||||
local spellId = arg2
|
||||
|
||||
if casterGuid and pfUI.libdebuff_casts[casterGuid] then
|
||||
-- Only clear if spellID matches to avoid clearing a cast that already moved on
|
||||
if pfUI.libdebuff_casts[casterGuid].spellID == spellId then
|
||||
pfUI.libdebuff_casts[casterGuid] = nil
|
||||
end
|
||||
end
|
||||
if pfUI.libdebuff_spell_failed_other_hooks then
|
||||
for _, fn in pairs(pfUI.libdebuff_spell_failed_other_hooks) do
|
||||
fn(casterGuid, arg2)
|
||||
@@ -1453,11 +1094,6 @@ if hasNampower then
|
||||
pfUI.libpredict_pending_cast.time = nil
|
||||
end
|
||||
|
||||
-- Only capture CPs for combo-point abilities
|
||||
if spellName and IsComboPointAbility(spellName) then
|
||||
capturedCP = GetComboPoints() or 0
|
||||
end
|
||||
|
||||
-- Fire registered SPELL_CAST_EVENT hooks
|
||||
if pfUI.libdebuff_spell_cast_hooks then
|
||||
for _, fn in pairs(pfUI.libdebuff_spell_cast_hooks) do
|
||||
@@ -1479,7 +1115,7 @@ if hasNampower then
|
||||
if not spellId then return end
|
||||
if not targetGuid or targetGuid == "" or targetGuid == "0x0000000000000000" then return end
|
||||
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
-- Deduplicate: Ignore if we processed this exact cast recently (within 100ms)
|
||||
@@ -1498,44 +1134,24 @@ if hasNampower then
|
||||
|
||||
-- Rank aus spellId ermitteln
|
||||
local rankNum = 0
|
||||
local rankString = GetSpellRecField(spellId, "rank")
|
||||
local rankString = C_Spell.GetSpellSubtext(spellId)
|
||||
if rankString and rankString ~= "" then
|
||||
rankNum = tonumber((string.gsub(rankString, "Rank ", ""))) or 0
|
||||
end
|
||||
|
||||
local duration = durationMs and (durationMs / 1000) or 0
|
||||
local startTime = GetTime()
|
||||
local myGuid = GetPlayerGUID()
|
||||
local myGuid = GetPlayerGuid()
|
||||
local isOurs = (myGuid and casterGuid == myGuid)
|
||||
|
||||
if debugStats.enabled and isOurs then
|
||||
debugStats.aura_cast = debugStats.aura_cast + 1
|
||||
end
|
||||
|
||||
-- Combo-point abilities: Calculate duration based on CPs used
|
||||
if IsComboPointAbility(spellName) then
|
||||
if isOurs then
|
||||
-- OWN casts: use captured CPs from SPELL_CAST_EVENT (if available)
|
||||
local cp = capturedCP or 0
|
||||
local base, perCP = GetComboPointData(spellName)
|
||||
if base and perCP then
|
||||
duration = base + cp * perCP
|
||||
else
|
||||
-- Fallback to legacy database
|
||||
duration = libdebuff:GetDuration(spellName, rankNum)
|
||||
end
|
||||
capturedCP = nil -- consumed
|
||||
else
|
||||
-- OTHER players: CP unknown, no timer (except Expose Armor = fixed 30s)
|
||||
local base, perCP = GetComboPointData(spellName)
|
||||
if perCP and perCP == 0 and base then
|
||||
duration = base -- fixed duration (Expose Armor)
|
||||
else
|
||||
duration = 0 -- CP unknown for other players
|
||||
end
|
||||
end
|
||||
elseif duration == 0 then
|
||||
-- Non-CP managed spells: use database if AURA_CAST returned 0
|
||||
-- Duration comes from nampower's AURA_CAST event. ClassicAPI's
|
||||
-- C_UnitAuras now resolves combo-scaled durations server-side, so
|
||||
-- libdebuff only needs the database fallback when AURA_CAST reports 0.
|
||||
if duration == 0 then
|
||||
duration = libdebuff:GetDuration(spellName, rankNum) or 0
|
||||
end
|
||||
|
||||
@@ -1635,22 +1251,14 @@ if hasNampower then
|
||||
|
||||
end
|
||||
|
||||
-- Notify nameplates
|
||||
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
|
||||
pfUI.nameplates:OnAuraUpdate(targetGuid)
|
||||
end
|
||||
|
||||
-- Notify unitframes of debuff updates (UNIT_AURA doesn't fire on refreshes!)
|
||||
-- Check player
|
||||
if UnitGUID("player") then
|
||||
local playerGuid = UnitGUID("player")
|
||||
if playerGuid == targetGuid and pfPlayer then
|
||||
pfPlayer.update_aura = true
|
||||
end
|
||||
if IsPlayerGuid(targetGuid) and pfPlayer then
|
||||
pfPlayer.update_aura = true
|
||||
end
|
||||
|
||||
-- Check target
|
||||
if UnitGUID("target") then
|
||||
if UnitExists("target") then
|
||||
local tarUnitGUID = UnitGUID("target")
|
||||
if tarUnitGUID == targetGuid and pfTarget then
|
||||
pfTarget.update_aura = true
|
||||
@@ -1744,7 +1352,7 @@ if hasNampower then
|
||||
|
||||
-- Invalidate slot map cache for this GUID
|
||||
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
if debugStats.enabled then
|
||||
@@ -1797,7 +1405,7 @@ if hasNampower then
|
||||
end
|
||||
end
|
||||
|
||||
local myGuid = GetPlayerGUID()
|
||||
local myGuid = GetPlayerGuid()
|
||||
local isOurs = (myGuid and casterGuid == myGuid)
|
||||
|
||||
-- Fallback: Check ownDebuffs timing
|
||||
@@ -1832,7 +1440,6 @@ if hasNampower then
|
||||
-- CRITICAL FIX: Update ownDebuffs here too for refresh timing!
|
||||
-- This prevents the gap between DEBUFF_REMOVED and AURA_CAST where buffwatch shows nothing
|
||||
if isOurs and casterGuid then
|
||||
local myGuid = GetPlayerGUID()
|
||||
if myGuid and casterGuid == myGuid then
|
||||
-- Check if we have timer data from allAuraCasts
|
||||
if allAuraCasts[guid] and allAuraCasts[guid][spellName] and allAuraCasts[guid][spellName][casterGuid] then
|
||||
@@ -1857,11 +1464,7 @@ if hasNampower then
|
||||
|
||||
-- Cleanup expired timers
|
||||
CleanupExpiredTimers(guid)
|
||||
|
||||
-- Notify nameplates
|
||||
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
|
||||
pfUI.nameplates:OnAuraUpdate(guid)
|
||||
end
|
||||
|
||||
if pfUI.libdebuff_debuff_added_other_hooks then
|
||||
for _, fn in pairs(pfUI.libdebuff_debuff_added_other_hooks) do
|
||||
fn(arg1, arg2, arg3, arg4)
|
||||
@@ -1878,9 +1481,9 @@ if hasNampower then
|
||||
local auraSlot = auraSlot_0based and (auraSlot_0based + 1) or nil
|
||||
|
||||
-- Invalidate slot map cache for this GUID
|
||||
|
||||
local spellName = (GetSpellRecField and GetSpellRecField(spellId, "name")) or "?"
|
||||
|
||||
|
||||
local spellName = C_Spell.GetSpellName(spellId) or "?"
|
||||
|
||||
if debugStats.enabled then
|
||||
debugStats.debuff_removed = debugStats.debuff_removed + 1
|
||||
if IsCurrentTarget(guid) then
|
||||
@@ -1888,13 +1491,13 @@ if hasNampower then
|
||||
GetDebugTimestamp(), displaySlot, auraSlot or -1, auraSlot_0based or -1, spellName))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- If unit is dead, cleanup all
|
||||
if UnitIsDead and UnitIsDead(guid) then
|
||||
CleanupUnit(guid)
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- Get auraSlot from event parameter (Nampower 2.29+)
|
||||
-- Fallback to displayToAura mapping if not available
|
||||
local foundAuraSlot = auraSlot
|
||||
@@ -1950,11 +1553,7 @@ if hasNampower then
|
||||
|
||||
-- Cleanup expired timers
|
||||
CleanupExpiredTimers(guid)
|
||||
|
||||
-- Notify nameplates
|
||||
if pfUI.nameplates and pfUI.nameplates.OnAuraUpdate then
|
||||
pfUI.nameplates:OnAuraUpdate(guid)
|
||||
end
|
||||
|
||||
if pfUI.libdebuff_debuff_removed_other_hooks then
|
||||
for _, fn in pairs(pfUI.libdebuff_debuff_removed_other_hooks) do
|
||||
fn(arg1, arg2, arg3, arg4)
|
||||
@@ -2094,5 +1693,3 @@ _G.SlashCmdList["MEMCHECK"] = function()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00No ownSlots/allSlots (eliminated by GetUnitField approach!)|r")
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff============================================================|r")
|
||||
end
|
||||
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99[libdebuff]|r GetUnitField Edition loaded!")
|
||||
+65
-126
@@ -44,78 +44,13 @@ local healGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER c
|
||||
local ress_timers = {} -- [target][sender] = expiry_timestamp (60s rez window)
|
||||
local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s
|
||||
|
||||
local PRAYER_OF_HEALING
|
||||
do -- Prayer of Healing
|
||||
local locales = {
|
||||
["deDE"] = "Gebet der Heilung",
|
||||
["enUS"] = "Prayer of Healing",
|
||||
["esES"] = "Rezo de curación",
|
||||
["frFR"] = "Prière de soins",
|
||||
["koKR"] = "치유의 기원",
|
||||
["ruRU"] = "Молитва исцеления",
|
||||
["zhCN"] = "治疗祷言",
|
||||
}
|
||||
|
||||
PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"]
|
||||
end
|
||||
|
||||
local REJUVENATION
|
||||
do -- Rejuvenation
|
||||
local locales = {
|
||||
["deDE"] = "Verjüngung",
|
||||
["enUS"] = "Rejuvenation",
|
||||
["esES"] = "Rejuvenecimiento",
|
||||
["frFR"] = "Récupération",
|
||||
["koKR"] = "회복",
|
||||
["ruRU"] = "Омоложение",
|
||||
["zhCN"] = "回春术",
|
||||
}
|
||||
|
||||
REJUVENATION = locales[GetLocale()] or locales["enUS"]
|
||||
end
|
||||
|
||||
local RENEW
|
||||
do -- Renew
|
||||
local locales = {
|
||||
["deDE"] = "Erneuerung",
|
||||
["enUS"] = "Renew",
|
||||
["esES"] = "Renovar",
|
||||
["frFR"] = "Rénovation",
|
||||
["koKR"] = "소생",
|
||||
["ruRU"] = "Обновление",
|
||||
["zhCN"] = "恢复",
|
||||
}
|
||||
|
||||
RENEW = locales[GetLocale()] or locales["enUS"]
|
||||
end
|
||||
|
||||
local REGROWTH
|
||||
do -- Regrowth
|
||||
local locales = {
|
||||
["deDE"] = "Nachwachsen",
|
||||
["enUS"] = "Regrowth",
|
||||
["esES"] = "Recrecimiento",
|
||||
["frFR"] = "Rétablissement",
|
||||
["koKR"] = "재생",
|
||||
["ruRU"] = "Восстановление",
|
||||
["zhCN"] = "愈合",
|
||||
}
|
||||
|
||||
REGROWTH = locales[GetLocale()] or locales["enUS"]
|
||||
end
|
||||
|
||||
|
||||
-- Spell IDs for SPELL_GO_SELF callback (Nampower) - Instant HoT detection
|
||||
local SPELL_IDS = {
|
||||
-- Rejuvenation (all ranks)
|
||||
[774] = "Reju", [1058] = "Reju", [1430] = "Reju", [2090] = "Reju", [2091] = "Reju",
|
||||
[3627] = "Reju", [8910] = "Reju", [9839] = "Reju", [9840] = "Reju", [9841] = "Reju",
|
||||
[25299] = "Reju", [26981] = "Reju", [26982] = "Reju",
|
||||
-- Renew (all ranks)
|
||||
[139] = "Renew", [6074] = "Renew", [6075] = "Renew", [6076] = "Renew", [6077] = "Renew",
|
||||
[6078] = "Renew", [10927] = "Renew", [10928] = "Renew", [10929] = "Renew", [25315] = "Renew",
|
||||
[25221] = "Renew", [25222] = "Renew",
|
||||
}
|
||||
-- Localized spell names resolved once from canonical rank-1 spellIDs.
|
||||
-- Every rank shares the same name, so per-rank comparisons elsewhere can
|
||||
-- be done against these constants without per-locale or per-rank tables.
|
||||
local PRAYER_OF_HEALING = C_Spell.GetSpellName(596) -- Prayer of Healing (Rank 1)
|
||||
local REJUVENATION = C_Spell.GetSpellName(774) -- Rejuvenation (Rank 1)
|
||||
local RENEW = C_Spell.GetSpellName(139) -- Renew (Rank 1)
|
||||
local REGROWTH = C_Spell.GetSpellName(8936) -- Regrowth (Rank 1)
|
||||
|
||||
local libpredict = CreateFrame("Frame")
|
||||
libpredict:RegisterEvent("UNIT_HEALTH")
|
||||
@@ -173,7 +108,7 @@ end
|
||||
|
||||
local function isRezSpell(spellId)
|
||||
if not L["resurrections"] then return false end
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
return spellName and L["resurrections"][spellName]
|
||||
end
|
||||
|
||||
@@ -192,7 +127,7 @@ end)
|
||||
-- SPELL_START_SELF: own cast started (heals + rez)
|
||||
pfUI.libdebuff_spell_start_self_hooks = pfUI.libdebuff_spell_start_self_hooks or {}
|
||||
pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
local pendingTarget = nil
|
||||
@@ -255,7 +190,7 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
|
||||
-- selfcast (ALT) = player, otherwise = current target
|
||||
-- Use this to find the correct group to heal
|
||||
local pohTarget = target or player
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
-- Raid: find pohTarget's subgroup and heal only those members
|
||||
-- (Turtle WoW changed PoH to heal the target's group, not the caster's group)
|
||||
local targetGroup
|
||||
@@ -319,7 +254,7 @@ end
|
||||
-- SPELL_GO_SELF: own cast landed (HealStop + Regrowth timer)
|
||||
pfUI.libdebuff_spell_go_hooks["libpredict_sender"] = function(spellId)
|
||||
libpredict:HealStop(player)
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if spellName == REGROWTH then
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
if libpredict.sender.regrowth_timer then
|
||||
@@ -337,7 +272,7 @@ end
|
||||
-- Signature: fn(spellId, casterGuid, targetGuid, castTime)
|
||||
pfUI.libdebuff_spell_start_other_hooks = pfUI.libdebuff_spell_start_other_hooks or {}
|
||||
pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
local casterName = resolveNameFromGuid(casterGuid)
|
||||
@@ -356,7 +291,7 @@ pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterG
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
if not targetName then return end
|
||||
|
||||
local rankStr = GetSpellRecField and GetSpellRecField(spellId, "rank") or ""
|
||||
local rankStr = C_Spell.GetSpellSubtext(spellId) or ""
|
||||
local spellKey = spellName .. (rankStr or "")
|
||||
|
||||
local amount = foreignCache[casterName] and foreignCache[casterName][spellKey]
|
||||
@@ -364,7 +299,7 @@ pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterG
|
||||
|
||||
-- Prayer of Healing: heal entire subgroup of the target
|
||||
if spellName == PRAYER_OF_HEALING then
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
local targetGroup
|
||||
for i = 1, GetNumRaidMembers() do
|
||||
local rname, _, subgroup = GetRaidRosterInfo(i)
|
||||
@@ -404,8 +339,13 @@ end
|
||||
-- Signature: fn(spellId, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
|
||||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||||
pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4, a5, a6, a7)
|
||||
-- Instant HoTs
|
||||
local hotType = SPELL_IDS[spellId]
|
||||
-- Instant HoTs — classify by name (rank-independent) instead of a
|
||||
-- hardcoded per-rank ID table.
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
local hotType
|
||||
if spellName == REJUVENATION then hotType = "Reju"
|
||||
elseif spellName == RENEW then hotType = "Renew"
|
||||
end
|
||||
if hotType then
|
||||
local targetGuid = a4
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
@@ -415,20 +355,18 @@ pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4,
|
||||
elseif hotType == "Renew" then duration = renewDuration or 15
|
||||
end
|
||||
local rank = 0
|
||||
if GetSpellRecField then
|
||||
local rankStr = GetSpellRecField(spellId, "rank")
|
||||
if rankStr and rankStr ~= "" then
|
||||
rank = tonumber((string.gsub(rankStr, "Rank ", ""))) or 0
|
||||
end
|
||||
local rankSub = C_Spell.GetSpellSubtext(spellId)
|
||||
if rankSub and rankSub ~= "" then
|
||||
rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
|
||||
end
|
||||
local playerName = UnitName("player")
|
||||
libpredict:Hot(playerName, targetName, hotType, duration, nil, "SPELL_GO_SELF", rank)
|
||||
local rankStr = tostring(rank)
|
||||
if libpredict.sender and libpredict.sender.SendHealCommMsg then
|
||||
libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/")
|
||||
elseif GetNumRaidMembers() > 0 then
|
||||
elseif IsInRaid() then
|
||||
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "RAID")
|
||||
elseif GetNumPartyMembers() > 0 then
|
||||
elseif IsInGroup() then
|
||||
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "PARTY")
|
||||
end
|
||||
end
|
||||
@@ -546,30 +484,45 @@ function libpredict:ParseComm(sender, msg)
|
||||
rank = tonumber(rankStr)
|
||||
end
|
||||
end
|
||||
elseif select and pfGetCastInfo then
|
||||
elseif select then
|
||||
-- latest healcomm
|
||||
msgtype = tonumber(string.sub(msg, 1, 3))
|
||||
if not msgtype then return end
|
||||
|
||||
-- Resolve sender's name to a group unit token so C_Spell can query
|
||||
-- the cast. Group rosters are tiny (44 slots max) so the walk is cheap
|
||||
-- relative to the cost of receiving a HealComm message.
|
||||
local function senderUnit()
|
||||
if UnitName("player") == sender then return "player" end
|
||||
for i = 1, GetNumPartyMembers() do
|
||||
if UnitName("party"..i) == sender then return "party"..i end
|
||||
end
|
||||
for i = 1, GetNumRaidMembers() do
|
||||
if UnitName("raid"..i) == sender then return "raid"..i end
|
||||
end
|
||||
end
|
||||
|
||||
if msgtype == 0 then
|
||||
msgtype = "Heal"
|
||||
heal = tonumber(string.sub(msg, 4, 8))
|
||||
target = string.sub(msg,9, -1)
|
||||
|
||||
local starttime = select(5, pfGetCastInfo(sender))
|
||||
local endtime = select(6, pfGetCastInfo(sender))
|
||||
if not starttime or not endtime then return end
|
||||
time = endtime - starttime
|
||||
local unit = senderUnit()
|
||||
if not unit then return end
|
||||
local _, _, _, startMs, endMs = C_Spell.UnitCastingInfo(unit)
|
||||
if not startMs or not endMs then return end
|
||||
time = (endMs - startMs) / 1000
|
||||
elseif msgtype == 1 then
|
||||
msgtype = "Stop"
|
||||
elseif msgtype == 2 then
|
||||
msgtype = "Heal"
|
||||
heal = tonumber(string.sub(msg,4, 8))
|
||||
target = {strsplit(":", string.sub(msg,9, -1))}
|
||||
local starttime = select(5, pfGetCastInfo(sender))
|
||||
local endtime = select(6, pfGetCastInfo(sender))
|
||||
if not starttime or not endtime then return end
|
||||
time = endtime - starttime
|
||||
local unit = senderUnit()
|
||||
if not unit then return end
|
||||
local _, _, _, startMs, endMs = C_Spell.UnitCastingInfo(unit)
|
||||
if not startMs or not endMs then return end
|
||||
time = (endMs - startMs) / 1000
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -861,7 +814,7 @@ local hotsetbonus = libtipscan:GetScanner("hotsetbonus")
|
||||
resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
||||
resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED")
|
||||
resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
resetcache:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
||||
resetcache:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
-- load and initialize previous caches of spell amounts
|
||||
@@ -872,10 +825,7 @@ resetcache:SetScript("OnEvent", function()
|
||||
cache = pfUI_cache["prediction"][realm][player]["heals"]
|
||||
end
|
||||
|
||||
if event == "UNIT_INVENTORY_CHANGED" or "PLAYER_ENTERING_WORLD" then
|
||||
-- skip non-player events
|
||||
if arg1 and arg1 ~= "player" then return end
|
||||
|
||||
if event == "PLAYER_EQUIPMENT_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
|
||||
local gear = ""
|
||||
for id = 1, 18 do
|
||||
gear = gear .. (GetInventoryItemLink("player",id) or "")
|
||||
@@ -944,16 +894,6 @@ local INSTANT_HOT_COOLDOWN = 1.0 -- 1 Sekunde Cooldown (GCD ist 1.5s)
|
||||
-- Pending HoTs Queue - wird nach Delay verifiziert
|
||||
local pendingHots = {}
|
||||
|
||||
-- Helper: check if buff is present on unit
|
||||
local function UnitHasBuff(unit, buffName)
|
||||
for i = 1, 32 do
|
||||
local name = UnitBuff(unit, i)
|
||||
if not name then break end
|
||||
if name == buffName then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Gather Data by User Actions
|
||||
hooksecurefunc("CastSpell", function(id, bookType)
|
||||
if not libpredict.sender.enabled then return end
|
||||
@@ -1012,8 +952,6 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
if not libpredict.sender.enabled then return end
|
||||
local effect, rank = libspell.GetSpellInfo(effect)
|
||||
if not effect then return end
|
||||
local mouseover = pfUI and pfUI.uf and pfUI.uf.mouseover and pfUI.uf.mouseover.unit
|
||||
mouseover = mouseover and UnitCanAssist("player", mouseover) and UnitName(mouseover)
|
||||
|
||||
local default = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
|
||||
|
||||
@@ -1032,13 +970,13 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
if not libpredict.sender.current_cast then
|
||||
spell_queue[1] = effect
|
||||
spell_queue[2] = effect.. ( rank or "" )
|
||||
spell_queue[3] = target or mouseover or default
|
||||
spell_queue[3] = target or default
|
||||
end
|
||||
|
||||
-- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
|
||||
|
||||
if effect == REJUVENATION then
|
||||
local hotTarget = target or mouseover or default
|
||||
local hotTarget = target or default
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
local key = "Reju" .. hotTarget
|
||||
|
||||
@@ -1055,7 +993,7 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
local rankStr = rankNum and tostring(rankNum) or "0"
|
||||
libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/")
|
||||
elseif effect == RENEW then
|
||||
local hotTarget = target or mouseover or default
|
||||
local hotTarget = target or default
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
local key = "Renew" .. hotTarget
|
||||
|
||||
@@ -1080,7 +1018,8 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local effect, rank
|
||||
if kind == "spell" then
|
||||
effect, rank = GetSpellInfo(id)
|
||||
local spellInfo = C_Spell.GetSpellInfo(id)
|
||||
effect, rank = spellInfo.name, spellInfo.rank
|
||||
elseif kind == "macro" then
|
||||
effect, rank = GetMacroSpell(id)
|
||||
end
|
||||
@@ -1138,10 +1077,10 @@ libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
|
||||
libpredict.sender.enabled = true
|
||||
libpredict.sender.SendHealCommMsg = function(self, msg)
|
||||
-- Smart channel selection: Only send to relevant channel to avoid duplicates
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
-- In raid: Only send to RAID (includes all raid members)
|
||||
SendAddonMessage("HealComm", msg, "RAID")
|
||||
elseif GetNumPartyMembers() > 0 then
|
||||
elseif IsInGroup() then
|
||||
-- In party: Only send to PARTY
|
||||
SendAddonMessage("HealComm", msg, "PARTY")
|
||||
end
|
||||
@@ -1150,10 +1089,10 @@ libpredict.sender.SendHealCommMsg = function(self, msg)
|
||||
end
|
||||
libpredict.sender.SendResCommMsg = function(self, msg)
|
||||
-- Smart channel selection: Only send to relevant channel to avoid duplicates
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
-- In raid: Only send to RAID (includes all raid members)
|
||||
SendAddonMessage("CTRA", msg, "RAID")
|
||||
elseif GetNumPartyMembers() > 0 then
|
||||
elseif IsInGroup() then
|
||||
-- In party: Only send to PARTY
|
||||
SendAddonMessage("CTRA", msg, "PARTY")
|
||||
end
|
||||
@@ -1229,7 +1168,7 @@ libpredict.sender:SetScript("OnEvent", function()
|
||||
local amount = arg4
|
||||
local isCrit = arg5 == 1
|
||||
local isPeriodic = arg6 == 1
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if spellName and spell_queue[1] == spellName then
|
||||
UpdateCache(spell_queue[2], amount, isCrit)
|
||||
end
|
||||
@@ -1249,9 +1188,9 @@ libpredict.sender:SetScript("OnEvent", function()
|
||||
local casterName = resolveNameFromGuid(casterGuid)
|
||||
if not casterName or casterName == player then return end -- own heals handled by SPELL_HEAL_BY_SELF
|
||||
|
||||
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name")
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
local rankStr = GetSpellRecField and GetSpellRecField(spellId, "rank") or ""
|
||||
local rankStr = C_Spell.GetSpellSubtext(spellId)
|
||||
local spellKey = spellName .. (rankStr or "")
|
||||
|
||||
foreignCache[casterName] = foreignCache[casterName] or {}
|
||||
@@ -1283,7 +1222,7 @@ libpredict.sender:SetScript("OnEvent", function()
|
||||
end)
|
||||
|
||||
function libpredict:GetHotDuration(unit, spell)
|
||||
if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end
|
||||
if unit == UNKNOWNOBJECT or unit == UKNOWNBEING then return end
|
||||
|
||||
-- NEW: Try libdebuff first (Nampower AURA_CAST events)
|
||||
if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
|
||||
|
||||
+14
-164
@@ -2,178 +2,28 @@
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ librange ]]--
|
||||
-- A pfUI library that detects and caches distance to units.
|
||||
-- A thin wrapper over ClassicAPI's UnitInRange: a fixed 40y healing-range
|
||||
-- check computed C-side from unit positions, valid for any unit. There is
|
||||
-- no cache or scan loop -- the check is cheap enough to run per query,
|
||||
-- which also sidesteps the staleness a cached scan hit on zone changes and
|
||||
-- roster re-indexing.
|
||||
--
|
||||
-- librange:UnitInSpellRange(unit)
|
||||
-- Returns `1` if the unit is within range, `nil` otherwise.
|
||||
--
|
||||
-- Requires SuperWoW's UnitPosition for the friendly scan path. Target
|
||||
-- range still works via IsActionInRange (vanilla-native) for any class
|
||||
-- with a known 40y healing spell on the action bar.
|
||||
|
||||
if pfUI.api.librange then return end
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local librange = CreateFrame("Frame", "pfRangecheck", UIParent)
|
||||
|
||||
-- 40y spells per class. Only consulted to find an action-bar slot for the
|
||||
-- IsActionInRange target-range path; the party/raid scan uses UnitPosition.
|
||||
local spells = {
|
||||
["PALADIN"] = {
|
||||
"Interface\\Icons\\Spell_Holy_FlashHeal",
|
||||
"Interface\\Icons\\Spell_Holy_HolyBolt",
|
||||
},
|
||||
["PRIEST"] = {
|
||||
"Interface\\Icons\\Spell_Holy_FlashHeal",
|
||||
"Interface\\Icons\\Spell_Holy_LesserHeal",
|
||||
"Interface\\Icons\\Spell_Holy_Heal",
|
||||
"Interface\\Icons\\Spell_Holy_GreaterHeal",
|
||||
"Interface\\Icons\\Spell_Holy_Renew",
|
||||
},
|
||||
["DRUID"] = {
|
||||
"Interface\\Icons\\Spell_Nature_HealingTouch",
|
||||
"Interface\\Icons\\Spell_Nature_ResistNature",
|
||||
"Interface\\Icons\\Spell_Nature_Rejuvenation",
|
||||
},
|
||||
["SHAMAN"] = {
|
||||
"Interface\\Icons\\Spell_Nature_MagicImmunity",
|
||||
"Interface\\Icons\\Spell_Nature_HealingWaveLesser",
|
||||
"Interface\\Icons\\Spell_Nature_HealingWaveGreater",
|
||||
},
|
||||
}
|
||||
|
||||
-- friendly units the scan loop iterates
|
||||
local units = {}
|
||||
table.insert(units, "pet")
|
||||
for i=1,4 do table.insert(units, "party" .. i) end
|
||||
for i=1,4 do table.insert(units, "partypet" .. i) end
|
||||
for i=1,40 do table.insert(units, "raid" .. i) end
|
||||
for i=1,40 do table.insert(units, "raidpet" .. i) end
|
||||
local numunits = table.getn(units)
|
||||
|
||||
local unitcache = {}
|
||||
local unitdata = {}
|
||||
local librange_isLoggingOut = false
|
||||
librange.id = 1
|
||||
|
||||
librange:Hide()
|
||||
librange:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||
librange:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
librange:RegisterEvent("PLAYER_LOGOUT")
|
||||
librange:RegisterEvent("PLAYER_LEAVING_WORLD")
|
||||
librange:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" or event == "PLAYER_LEAVING_WORLD" then
|
||||
librange_isLoggingOut = true
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
if pfUI_config.unitframes.rangecheck == "0" then
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
this.interval = tonumber(C.unitframes.rangechecki)/numunits
|
||||
|
||||
if event == "ACTIONBAR_SLOT_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
|
||||
librange.slot = this:GetRangeSlot()
|
||||
if UnitPosition then this:Show() end
|
||||
end
|
||||
end)
|
||||
|
||||
librange:SetScript("OnUpdate", function()
|
||||
if librange_isLoggingOut then return end
|
||||
|
||||
if (this.tick or 1) > GetTime() then return end
|
||||
this.tick = GetTime() + this.interval
|
||||
|
||||
while not this:NeedRangeScan(units[this.id]) and this.id <= numunits do
|
||||
this.id = this.id + 1
|
||||
end
|
||||
|
||||
if this.id <= numunits then
|
||||
local unit = units[this.id]
|
||||
if not UnitIsUnit("target", unit) then
|
||||
local x1, y1, z1 = UnitPosition("player")
|
||||
local x2, y2, z2 = UnitPosition(unit)
|
||||
if x1 and x2 then
|
||||
local distance = ((x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2)^.5
|
||||
unitdata[unit] = distance < 45 and 1 or 0
|
||||
end
|
||||
end
|
||||
this.id = this.id + 1
|
||||
else
|
||||
this.id = 1
|
||||
end
|
||||
end)
|
||||
|
||||
function librange:NeedRangeScan(unit)
|
||||
if not UnitExists(unit) then return nil end
|
||||
if not UnitIsVisible(unit) then return nil end
|
||||
if CheckInteractDistance(unit, 4) then return nil end
|
||||
return true
|
||||
end
|
||||
|
||||
function librange:GetRealUnit(unit)
|
||||
if unitdata[unit] then return unit end
|
||||
|
||||
if unitcache[unit] and UnitIsUnit(unitcache[unit], unit) then
|
||||
return unitcache[unit]
|
||||
end
|
||||
|
||||
for id, realunit in pairs(units) do
|
||||
if UnitIsUnit(realunit, unit) then
|
||||
unitcache[unit] = realunit
|
||||
return realunit
|
||||
end
|
||||
end
|
||||
|
||||
return unit
|
||||
end
|
||||
|
||||
function librange:GetRangeSlot()
|
||||
if not spells[class] then return nil end
|
||||
for i=1,120 do
|
||||
-- Resolve the slot to a spellID for both spell and macro actions; the old
|
||||
-- `not GetActionText` macro-filter missed macros that cast a 40y heal but
|
||||
-- displayed a non-spell icon. C_Spell.GetSpellTexture(spellID) gives the
|
||||
-- spell's *intrinsic* icon, which is what we match against.
|
||||
local kind, id = GetActionInfo(i)
|
||||
local spellID
|
||||
if kind == "spell" then
|
||||
spellID = id
|
||||
elseif kind == "macro" then
|
||||
local _, _, sid = GetMacroSpell(id)
|
||||
spellID = sid
|
||||
end
|
||||
if spellID then
|
||||
local texture = C_Spell.GetSpellTexture(spellID)
|
||||
if texture then
|
||||
for _, check in pairs(spells[class]) do
|
||||
if check == texture then return i end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
local librange = {}
|
||||
|
||||
function librange:UnitInSpellRange(unit)
|
||||
if UnitIsUnit("target", unit) then
|
||||
if not librange.slot then return nil end
|
||||
return IsActionInRange(librange.slot) == 1 and 1 or nil
|
||||
end
|
||||
|
||||
local unit = librange:GetRealUnit(unit)
|
||||
|
||||
if unitdata[unit] and unitdata[unit] == 1 then
|
||||
return 1
|
||||
elseif not unitdata[unit] then
|
||||
return 1
|
||||
else
|
||||
return nil
|
||||
end
|
||||
-- _G-qualified: bare `UnitInRange` resolves to pfUI.api.UnitInRange inside
|
||||
-- the pfUI environment (which calls us), so this must reach ClassicAPI's
|
||||
-- global directly or it recurses.
|
||||
local inRange, checked = _G.UnitInRange(unit)
|
||||
-- position miss (e.g. a unit outside the client's sync range): we can't
|
||||
-- tell, so default to in-range -- matches the old cache's nil behavior.
|
||||
if not checked then return 1 end
|
||||
return inRange and 1 or nil
|
||||
end
|
||||
|
||||
-- add librange to pfUI API
|
||||
|
||||
+9
-6
@@ -83,12 +83,13 @@ end
|
||||
-- [number] Casting time of the spell in milliseconds
|
||||
-- [number] Minimum range from the target required to cast the spell
|
||||
-- [number] Maximum range from the target at which you can cast the spell
|
||||
-- [number] The numeric spell-id of the spell
|
||||
-- [number] Spell's index in the book
|
||||
-- [number] The type of the spellbook that the spell is in
|
||||
-- [number] The numeric spell-id of the spell
|
||||
local spellinfo = {}
|
||||
function libspell.GetSpellInfo(index, bookType)
|
||||
local cache = spellinfo[index]
|
||||
if cache then return cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8] end
|
||||
if cache then return unpack(cache) end
|
||||
|
||||
local slot
|
||||
if type(index) == "string" then
|
||||
@@ -108,17 +109,19 @@ function libspell.GetSpellInfo(index, bookType)
|
||||
-- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType,
|
||||
-- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional
|
||||
-- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8).
|
||||
local name, rank, icon, _, _, _, castingTime, minRange, maxRange = GetSpellInfo(slot, bookType)
|
||||
local name, rank, icon, _, _, _, castingTime, minRange, maxRange, spellId = GetSpellInfo(slot, bookType)
|
||||
|
||||
spellinfo[index] = { name, rank, icon, castingTime, minRange, maxRange, slot, bookType }
|
||||
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType
|
||||
spellinfo[index] = SafePack(name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId)
|
||||
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId
|
||||
end
|
||||
|
||||
-- Reset all spell caches whenever new spells are learned/unlearned
|
||||
local resetcache = CreateFrame("Frame")
|
||||
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
||||
resetcache:SetScript("OnEvent", function()
|
||||
spellmaxrank, spellindex, spellinfo = {}, {}, {}
|
||||
table.wipe(spellmaxrank)
|
||||
table.wipe(spellindex)
|
||||
table.wipe(spellinfo)
|
||||
end)
|
||||
|
||||
-- add libspell to pfUI API
|
||||
|
||||
@@ -35,7 +35,7 @@ libthrottle.defaults = {
|
||||
nameplates_target = "custom",
|
||||
nameplates_castbar = "custom",
|
||||
nameplates_mass = "custom",
|
||||
tooltip_cursor = "custom",
|
||||
tooltip_cursor = "fastest",
|
||||
chat_tab = "custom",
|
||||
swingtimer = "custom",
|
||||
}
|
||||
@@ -160,7 +160,7 @@ libthrottle:SetScript("OnEvent", function()
|
||||
-- Set defaults for custom fields if missing
|
||||
if not _G.pfUI_throttle.nameplates_target_custom then _G.pfUI_throttle.nameplates_target_custom = "50" end
|
||||
if not _G.pfUI_throttle.nameplates_custom then _G.pfUI_throttle.nameplates_custom = "10" end
|
||||
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "50" end
|
||||
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "100" end
|
||||
if not _G.pfUI_throttle.nameplates_mass_custom then _G.pfUI_throttle.nameplates_mass_custom = "7" end
|
||||
if not _G.pfUI_throttle.tooltip_cursor_custom then _G.pfUI_throttle.tooltip_cursor_custom = "10" end
|
||||
if not _G.pfUI_throttle.chat_tab_custom then _G.pfUI_throttle.chat_tab_custom = "10" end
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libtooltip ]]--
|
||||
-- A pfUI library that provides additional GameTooltip information.
|
||||
--
|
||||
-- libtooltip:GetItemID()
|
||||
-- returns the itemID of the current GameTooltip
|
||||
-- `nil` when no item is displayed
|
||||
--
|
||||
-- libtooltip:GetItemLink()
|
||||
-- returns the itemLink of the current GameTooltip
|
||||
-- `nil` when no item is displayed
|
||||
--
|
||||
-- libtooltip:GetItemCount()
|
||||
-- returns the item count (bags) of the current GameTooltip
|
||||
-- `nil` when no item is displayed
|
||||
|
||||
-- return instantly when another libtooltip is already active
|
||||
if pfUI.api.libtooltip then return end
|
||||
|
||||
local libtooltip = CreateFrame("Frame" , "pfLibTooltip", GameTooltip)
|
||||
|
||||
libtooltip:SetScript("OnShow", function()
|
||||
if this:GetParent():HasItem() then
|
||||
libtooltip.itemName, libtooltip.itemLink, libtooltip.itemID = this:GetParent():GetItem()
|
||||
end
|
||||
end)
|
||||
|
||||
libtooltip:SetScript("OnHide", function()
|
||||
this.itemID = nil
|
||||
this.itemLink = nil
|
||||
this.itemCount = nil
|
||||
this.itemName = nil
|
||||
end)
|
||||
|
||||
-- core functions
|
||||
libtooltip.GetItemID = function(self)
|
||||
if not libtooltip.itemLink then return end
|
||||
if not libtooltip.itemID then
|
||||
libtooltip.itemID = C_Item.GetItemInfoInstant(libtooltip.itemLink)
|
||||
end
|
||||
|
||||
return libtooltip.itemID
|
||||
end
|
||||
|
||||
libtooltip.GetItemLink = function(self)
|
||||
return libtooltip.itemLink
|
||||
end
|
||||
|
||||
libtooltip.GetItemCount = function(self)
|
||||
return libtooltip.itemCount
|
||||
end
|
||||
|
||||
pfUI.api.libtooltip = libtooltip
|
||||
|
||||
hooksecurefunc(GameTooltip, "SetBagItem", function(self, container, slot)
|
||||
_, libtooltip.itemCount = GetContainerItemInfo(container, slot)
|
||||
end)
|
||||
@@ -1,274 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libtotem ]]--
|
||||
-- A pfUI library that tries to emulate the TotemAPI that was introduced in Patch 2.4.
|
||||
-- It detects and saves all current totems of the player and returns information based
|
||||
-- on the totem slot ID. The function GetTotemInfo is supposed to work as it would
|
||||
-- on later expansions.
|
||||
--
|
||||
-- GetTotemInfo(id)
|
||||
-- Returns totem informations on the givent totem slot
|
||||
-- active, name, start, duration, icon
|
||||
|
||||
-- return instantly when another libtotem is already active
|
||||
if pfUI.api.libtotem then return end
|
||||
|
||||
MAX_TOTEMS = MAX_TOTEMS or 4
|
||||
FIRE_TOTEM_SLOT = FIRE_TOTEM_SLOT or 1
|
||||
EARTH_TOTEM_SLOT = EARTH_TOTEM_SLOT or 2
|
||||
WATER_TOTEM_SLOT = WATER_TOTEM_SLOT or 3
|
||||
AIR_TOTEM_SLOT = AIR_TOTEM_SLOT or 4
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
|
||||
local libtotem
|
||||
local active = { [1] = {}, [2] = {}, [3] = {}, [4] = {} }
|
||||
|
||||
-- SpellID -> { slot, duration } mapping
|
||||
-- rank-specific durations are handled via spellId directly
|
||||
local spellids = {
|
||||
-- FIRE (slot 1)
|
||||
[1535] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R1
|
||||
[8498] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R2
|
||||
[8499] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R3
|
||||
[11314] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R4
|
||||
[11315] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R5
|
||||
[8227] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R1
|
||||
[8249] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R2
|
||||
[10526] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R3
|
||||
[16387] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R4
|
||||
[8184] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R1
|
||||
[10478] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R2
|
||||
[10479] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R3
|
||||
[8190] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R1
|
||||
[10585] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R2
|
||||
[10586] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R3
|
||||
[10587] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R4
|
||||
[3599] = { slot = FIRE_TOTEM_SLOT, duration = 30 }, -- Searing Totem R1
|
||||
[6363] = { slot = FIRE_TOTEM_SLOT, duration = 35 }, -- Searing Totem R2
|
||||
[6364] = { slot = FIRE_TOTEM_SLOT, duration = 40 }, -- Searing Totem R3
|
||||
[6365] = { slot = FIRE_TOTEM_SLOT, duration = 45 }, -- Searing Totem R4
|
||||
[10437] = { slot = FIRE_TOTEM_SLOT, duration = 50 }, -- Searing Totem R5
|
||||
[10438] = { slot = FIRE_TOTEM_SLOT, duration = 55 }, -- Searing Totem R6
|
||||
|
||||
-- EARTH (slot 2)
|
||||
[2484] = { slot = EARTH_TOTEM_SLOT, duration = 45 }, -- Earthbind Totem
|
||||
[5730] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R1
|
||||
[6390] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R2
|
||||
[6391] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R3
|
||||
[6392] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R4
|
||||
[10427] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R5
|
||||
[10428] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R6
|
||||
[8071] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R1
|
||||
[8154] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R2
|
||||
[8155] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R3
|
||||
[10406] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R4
|
||||
[10407] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R5
|
||||
[10408] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R6
|
||||
[8075] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R1
|
||||
[8160] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R2
|
||||
[8161] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R3
|
||||
[10442] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R4
|
||||
[25361] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R5
|
||||
[8143] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Tremor Totem
|
||||
|
||||
-- WATER (slot 3)
|
||||
[8170] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Disease Cleansing Totem
|
||||
[8185] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R1
|
||||
[10537] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R2
|
||||
[10538] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R3
|
||||
[5394] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R1
|
||||
[6375] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R2
|
||||
[6377] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R3
|
||||
[10462] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R4
|
||||
[10463] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R5
|
||||
[5675] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R1
|
||||
[10495] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R2
|
||||
[10496] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R3
|
||||
[10497] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R4
|
||||
[16190] = { slot = WATER_TOTEM_SLOT, duration = 12 }, -- Mana Tide Totem
|
||||
[8166] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Poison Cleansing Totem
|
||||
|
||||
-- AIR (slot 4)
|
||||
[8835] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Grace of Air Totem R1
|
||||
[10627] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Grace of Air Totem R2
|
||||
[8177] = { slot = AIR_TOTEM_SLOT, duration = 45 }, -- Grounding Totem
|
||||
[10595] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R1
|
||||
[10600] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R2
|
||||
[10601] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R3
|
||||
[25359] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Tranquil Air Totem
|
||||
[8512] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R1
|
||||
[10613] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R2
|
||||
[10614] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R3
|
||||
[15107] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R1
|
||||
[15421] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R2
|
||||
[15422] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R3
|
||||
}
|
||||
|
||||
-- icon-based fallback table (used by CastSpell/UseAction hooks that don't have spellId)
|
||||
local totems = {
|
||||
[FIRE_TOTEM_SLOT] = {
|
||||
["Spell_Fire_SealOfFire"] = {[-1] = 5},
|
||||
["Spell_Nature_GuardianWard"] = {[-1] = 120},
|
||||
["Spell_FrostResistanceTotem_01"] = {[-1] = 120},
|
||||
["Spell_Fire_SelfDestruct"] = {[-1] = 20},
|
||||
["Spell_Fire_SearingTotem"] = {[-1] = 55,[1] = 30,[2] = 35,[3] = 40,[4] = 45,[5] = 50,[6] = 55},
|
||||
},
|
||||
[EARTH_TOTEM_SLOT] = {
|
||||
["Spell_Nature_StrengthOfEarthTotem02"] = {[-1] = 45},
|
||||
["Spell_Nature_StoneClawTotem"] = {[-1] = 15},
|
||||
["Spell_Nature_StoneSkinTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_EarthBindTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_TremorTotem"] = {[-1] = 120},
|
||||
},
|
||||
[WATER_TOTEM_SLOT] = {
|
||||
["Spell_Nature_DiseaseCleansingTotem"] = {[-1] = 120},
|
||||
["Spell_FireResistanceTotem_01"] = {[-1] = 120},
|
||||
["INV_Spear_04"] = {[-1] = 60},
|
||||
["Spell_Nature_ManaRegenTotem"] = {[-1] = 60},
|
||||
["Spell_Frost_SummonWaterElemental"] = {[-1] = 12},
|
||||
["Spell_Nature_PoisonCleansingTotem"] = {[-1] = 120},
|
||||
},
|
||||
[AIR_TOTEM_SLOT] = {
|
||||
["Spell_Nature_InvisibilityTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_GroundingTotem"] = {[-1] = 45},
|
||||
["Spell_Nature_NatureResistanceTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_Brilliance"] = {[-1] = 120},
|
||||
["Spell_Nature_Windfury"] = {[-1] = 120},
|
||||
["Spell_Nature_EarthBind"] = {[-1] = 120},
|
||||
},
|
||||
}
|
||||
|
||||
GetTotemInfo = function(id)
|
||||
if not active[id] or not active[id].name then return end
|
||||
if active[id].start + active[id].duration - GetTime() < 0 then
|
||||
libtotem:Clean(id)
|
||||
return nil
|
||||
end
|
||||
return 1, active[id].name, active[id].start, active[id].duration, active[id].icon
|
||||
end
|
||||
|
||||
if class ~= "SHAMAN" then return end
|
||||
|
||||
libtotem = CreateFrame("Frame")
|
||||
libtotem:RegisterEvent("PLAYER_DEAD")
|
||||
libtotem:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_DEAD" then
|
||||
for i = 1, 4 do libtotem:Clean(i) end
|
||||
end
|
||||
end)
|
||||
|
||||
libtotem.totems = totems
|
||||
|
||||
libtotem.Clean = function(self, slot)
|
||||
active[slot].name = nil
|
||||
active[slot].start = nil
|
||||
active[slot].duration = nil
|
||||
active[slot].icon = nil
|
||||
end
|
||||
|
||||
-- Direct SpellID commit (Nampower SPELL_GO_SELF, most accurate)
|
||||
libtotem.CommitBySpellId = function(spellId, icon)
|
||||
local data = spellids[spellId]
|
||||
if not data then return false end
|
||||
local slot = data.slot
|
||||
active[slot].name = active[slot].pending_name or active[slot].name
|
||||
active[slot].duration = data.duration
|
||||
active[slot].icon = icon or active[slot].pending_icon
|
||||
active[slot].start = GetTime()
|
||||
active[slot].pending_name = nil
|
||||
active[slot].pending_icon = nil
|
||||
return true
|
||||
end
|
||||
|
||||
-- Fallback: icon-based lookup (for CastSpell/UseAction without spellId)
|
||||
libtotem.CheckAddQueue = function(self, name, rank, icon, spellId)
|
||||
-- if we have a spellId, just store the name/icon as pending for SPELL_GO
|
||||
if spellId and spellids[spellId] then
|
||||
local slot = spellids[spellId].slot
|
||||
active[slot].pending_name = name
|
||||
active[slot].pending_icon = icon
|
||||
return true
|
||||
end
|
||||
|
||||
-- icon-based fallback
|
||||
for slot = 1, 4 do
|
||||
for texture, data in pairs(totems[slot]) do
|
||||
if string.find(icon, texture, 1) then
|
||||
if rank then
|
||||
_, _, rank = string.find(rank, "%s(%d+)")
|
||||
end
|
||||
local duration
|
||||
if rank and tonumber(rank) and data[tonumber(rank)] then
|
||||
duration = data[tonumber(rank)]
|
||||
else
|
||||
duration = data[-1]
|
||||
end
|
||||
active[slot].pending_name = name
|
||||
active[slot].pending_icon = icon
|
||||
active[slot].pending_duration = duration
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- assign library to global space
|
||||
pfUI.api.libtotem = libtotem
|
||||
|
||||
-- SPELL_GO_SELF from libdebuff: commit directly by SpellID, no queue needed
|
||||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||||
pfUI.libdebuff_spell_go_hooks["libtotem"] = function(spellId)
|
||||
if not spellId then return end
|
||||
local data = spellids[spellId]
|
||||
if not data then return end
|
||||
local slot = data.slot
|
||||
-- use pending name/icon if available (set by CastSpellByName hook), else GetSpellInfo
|
||||
local name = active[slot].pending_name
|
||||
local icon = active[slot].pending_icon
|
||||
if not name and GetSpellInfo then
|
||||
name = GetSpellInfo(spellId)
|
||||
end
|
||||
active[slot].name = name
|
||||
active[slot].duration = data.duration
|
||||
active[slot].icon = icon
|
||||
active[slot].start = GetTime()
|
||||
active[slot].pending_name = nil
|
||||
active[slot].pending_icon = nil
|
||||
active[slot].pending_duration = nil
|
||||
end
|
||||
|
||||
-- Hook CastSpellByName to store pending name/icon per slot
|
||||
hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
local name, rank, icon, _, _, _, spellId = libspell.GetSpellInfo(effect)
|
||||
if not name then return end
|
||||
libtotem:CheckAddQueue(name, rank, icon, spellId)
|
||||
end)
|
||||
|
||||
-- Hook CastSpell to store pending name/icon per slot
|
||||
hooksecurefunc("CastSpell", function(id, bookType)
|
||||
if not id or not bookType then return end
|
||||
if bookType ~= BOOKTYPE_SPELL and bookType ~= BOOKTYPE_PET then return end
|
||||
local name, rank, icon, _, _, _, spellId = libspell.GetSpellInfo(id, bookType)
|
||||
if not name then return end
|
||||
libtotem:CheckAddQueue(name, rank, icon, spellId)
|
||||
end)
|
||||
|
||||
-- Hook UseAction. GetActionInfo + GetMacroSpell give us the spellID
|
||||
-- directly for both spell-action and macro-action slots, so the
|
||||
-- tooltip-scan fallback (and the "no spellId available" caveat) goes away.
|
||||
hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
if not IsCurrentAction(slot) then return end
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local name, rank, spellID
|
||||
if kind == "spell" then
|
||||
spellID = id
|
||||
name, rank = GetSpellInfo(id)
|
||||
elseif kind == "macro" then
|
||||
name, rank, spellID = GetMacroSpell(id)
|
||||
end
|
||||
if not name then return end
|
||||
libtotem:CheckAddQueue(name, rank, GetActionTexture(slot), spellID)
|
||||
end)
|
||||
+32
-31
@@ -89,20 +89,19 @@ libunitscan:SetScript("OnEvent", function()
|
||||
|
||||
-- update own character details
|
||||
local name = UnitName("player")
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
local level = UnitLevel("player")
|
||||
local guild = GetGuildInfo("player")
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
RememberByUnit("player", name, class)
|
||||
|
||||
elseif event == "FRIENDLIST_UPDATE" then
|
||||
local name, class, level
|
||||
for i = 1, GetNumFriends() do
|
||||
name, level, class = GetFriendInfo(i)
|
||||
class = L["class"][class] or nil
|
||||
-- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values
|
||||
level = level > 0 and level or nil
|
||||
AddData("players", name, class, level)
|
||||
local info = C_FriendList.GetFriendInfoByIndex(i)
|
||||
if info then
|
||||
local level = info.level > 0 and info.level or nil
|
||||
AddData("players", info.name, info.classFilename, level)
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "GUILD_ROSTER_UPDATE" then
|
||||
@@ -128,7 +127,7 @@ libunitscan:SetScript("OnEvent", function()
|
||||
local name, class, level, unit, _, guild
|
||||
for i = 1, GetNumPartyMembers() do
|
||||
unit = "party" .. i
|
||||
_, class = UnitClass(unit)
|
||||
class = UnitClassBase(unit)
|
||||
name = UnitName(unit)
|
||||
level = UnitLevel(unit)
|
||||
guild = GetGuildInfo(unit)
|
||||
@@ -137,11 +136,11 @@ libunitscan:SetScript("OnEvent", function()
|
||||
end
|
||||
|
||||
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
|
||||
local name, class, level, guild, _
|
||||
for i = 1, GetNumWhoResults() do
|
||||
name, guild, level, _, class, _ = GetWhoInfo(i)
|
||||
class = L["class"][class] or nil
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
for i = 1, C_FriendList.GetNumWhoResults() do
|
||||
local info = C_FriendList.GetWhoInfo(i)
|
||||
if info then
|
||||
AddData("players", info.fullName, info.filename, info.level, nil, info.fullGuildName)
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
|
||||
@@ -149,24 +148,26 @@ libunitscan:SetScript("OnEvent", function()
|
||||
or event == "NAME_PLATE_UNIT_ADDED" and arg1
|
||||
or "mouseover"
|
||||
local name, class, level, elite, guild, _
|
||||
if UnitIsPlayer(scan) then
|
||||
_, class = UnitClass(scan)
|
||||
level = UnitLevel(scan)
|
||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||
level = level > 0 and level or nil
|
||||
name = UnitName(scan)
|
||||
guild = GetGuildInfo(scan)
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
RememberByUnit(scan, name, class)
|
||||
else
|
||||
_, class = UnitClass(scan)
|
||||
elite = UnitClassification(scan)
|
||||
level = UnitLevel(scan)
|
||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||
level = level > 0 and level or nil
|
||||
name = UnitName(scan)
|
||||
guild = UnitSubName(scan)
|
||||
AddData("mobs", name, class, level, elite, guild)
|
||||
if UnitExists(scan) then
|
||||
if UnitIsPlayer(scan) then
|
||||
class = UnitClassBase(scan)
|
||||
level = UnitLevel(scan)
|
||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||
level = level > 0 and level or nil
|
||||
name = UnitName(scan)
|
||||
guild = GetGuildInfo(scan)
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
RememberByUnit(scan, name, class)
|
||||
else
|
||||
class = UnitClassBase(scan)
|
||||
elite = UnitClassification(scan)
|
||||
level = UnitLevel(scan)
|
||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||
level = level > 0 and level or nil
|
||||
name = UnitName(scan)
|
||||
guild = UnitSubName(scan)
|
||||
AddData("mobs", name, class, level, elite, guild)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
+87
-97
@@ -1,5 +1,5 @@
|
||||
pfUI:RegisterModule("actionbar", function ()
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
local _, cr, cg, cb = GetUnitColor('player')
|
||||
local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
|
||||
|
||||
@@ -168,8 +168,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
["zoomfade"] = function()
|
||||
if this.active == 0 then
|
||||
-- init animation
|
||||
this:SetWidth(this.parent:GetWidth())
|
||||
this:SetHeight(this.parent:GetHeight())
|
||||
this:SetSize(this.parent:GetSize())
|
||||
this:SetScale(this.parent:GetScale())
|
||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||
@@ -191,8 +190,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
["shrinkreturn"] = function()
|
||||
if this.active == 0 then
|
||||
-- init animation
|
||||
this:SetWidth(this.parent:GetWidth())
|
||||
this:SetHeight(this.parent:GetHeight())
|
||||
this:SetSize(this.parent:GetSize())
|
||||
this:SetScale(this.parent:GetScale())
|
||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||
@@ -218,8 +216,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
["elasticzoom"] = function()
|
||||
if this.active == 0 then
|
||||
-- init animation
|
||||
this:SetWidth(this.parent:GetWidth())
|
||||
this:SetHeight(this.parent:GetHeight())
|
||||
this:SetSize(this.parent:GetSize())
|
||||
this:SetScale(this.parent:GetScale())
|
||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||
@@ -245,8 +242,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
["wobblezoom"] = function()
|
||||
if this.active == 0 then
|
||||
-- init animation
|
||||
this:SetWidth(this.parent:GetWidth())
|
||||
this:SetHeight(this.parent:GetHeight())
|
||||
this:SetSize(this.parent:GetSize())
|
||||
this:SetScale(this.parent:GetScale())
|
||||
this.tex:SetTexture(this.parent.icon:GetTexture())
|
||||
this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
|
||||
@@ -335,8 +331,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
local slfcast = C.bars.altself == "1" and IsAltKeyDown() and true or self.slfcast
|
||||
slfcast = C.bars.rightself == "1" and arg1 and arg1 == "RightButton" and true or slfcast
|
||||
self.slfcast = nil
|
||||
|
||||
if ( pfUI_config.bars.keydown == "1" and keystate == "down" and not drag_active ) or (pfUI_config.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then
|
||||
if ( C.bars.keydown == "1" and keystate == "down" and not drag_active ) or (C.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then
|
||||
if self.bar == 11 then
|
||||
CastShapeshiftForm(self.id)
|
||||
elseif grid == 1 then
|
||||
@@ -376,12 +371,12 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- active conditional dynamically, instead of being frozen to the first
|
||||
-- statically-scanned spell.
|
||||
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
|
||||
self.spellslot, self.booktype = nil, nil
|
||||
self.spellslot, self.booktype, self.spellID = nil, nil, nil
|
||||
return
|
||||
end
|
||||
|
||||
local kind, slot = GetActionInfo(self.id)
|
||||
self.spellslot, self.booktype = nil, nil
|
||||
self.spellslot, self.booktype, self.spellID = nil, nil, nil
|
||||
if kind == 'macro' then
|
||||
local name, _, body = GetMacroInfo(slot)
|
||||
|
||||
@@ -419,10 +414,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
|
||||
if match then
|
||||
local _, _, spell, rank = string.find(match, '(.+)%((.+)%)')
|
||||
spell = spell or match
|
||||
self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank)
|
||||
|
||||
self.spellslot, self.booktype, self.spellID = select(7, libspell.GetSpellInfo(match))
|
||||
if self.spellslot and self.spellslot > 0 then return end
|
||||
end
|
||||
end
|
||||
@@ -431,7 +423,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
|
||||
local function ButtonEnter(self)
|
||||
local self = self or this
|
||||
self = self or this
|
||||
|
||||
-- indicate that dragging could get enabled
|
||||
drag_await = true
|
||||
@@ -449,6 +441,8 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
else
|
||||
GameTooltip:SetPetAction(self.id)
|
||||
end
|
||||
elseif self.spellID then
|
||||
GameTooltip:SetSpellByID(self.spellID)
|
||||
elseif self.spellslot and self.booktype then
|
||||
GameTooltip:SetSpell(self.spellslot, self.booktype)
|
||||
else
|
||||
@@ -459,7 +453,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
|
||||
local function ButtonLeave(self)
|
||||
local self = self or this
|
||||
self = self or this
|
||||
|
||||
-- no longer wait for a drag event
|
||||
drag_await = nil
|
||||
@@ -472,7 +466,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
local grid, sid, id, bar, active, texture, _
|
||||
local function ButtonSlotUpdate(self)
|
||||
if not self then return end
|
||||
local self = self or this
|
||||
self = self or this
|
||||
sid = self.id -- 1 to 120
|
||||
|
||||
-- reset shared variables
|
||||
@@ -591,7 +585,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
local sid, usable, oom, _
|
||||
local function ButtonUsableUpdate(self)
|
||||
local self = self or this
|
||||
self = self or this
|
||||
sid = self.id -- 1 to 120
|
||||
|
||||
if self.bar == 11 then
|
||||
@@ -605,17 +599,17 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- update usable [out-of-range = 1, oom = 2, not-usable = 3, default = 0]
|
||||
if self.outofrange and C.bars.glowrange == "1" then
|
||||
if self.vertexstate ~= 1 then
|
||||
self.icon:SetVertexColor(self.rangeColor[1], self.rangeColor[2], self.rangeColor[3], self.rangeColor[4])
|
||||
self.icon:SetVertexColor(self.rangeColor:GetRGBA())
|
||||
self.vertexstate = 1
|
||||
end
|
||||
elseif oom and C.bars.showoom == "1" then
|
||||
if self.vertexstate ~= 2 then
|
||||
self.icon:SetVertexColor(self.oomColor[1], self.oomColor[2], self.oomColor[3], self.oomColor[4])
|
||||
self.icon:SetVertexColor(self.oomColor:GetRGBA())
|
||||
self.vertexstate = 2
|
||||
end
|
||||
elseif not usable and C.bars.showna == "1" then
|
||||
if self.vertexstate ~= 3 then
|
||||
self.icon:SetVertexColor(self.naColor[1], self.naColor[2], self.naColor[3], self.naColor[4])
|
||||
self.icon:SetVertexColor(self.naColor:GetRGBA())
|
||||
self.vertexstate = 3
|
||||
end
|
||||
else
|
||||
@@ -627,7 +621,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
|
||||
local function ButtonRangeUpdate(self)
|
||||
local self = self or this
|
||||
self = self or this
|
||||
|
||||
-- update range display
|
||||
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
|
||||
@@ -705,7 +699,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
|
||||
local function BarsEvent(self)
|
||||
local self = self or this
|
||||
self = self or this
|
||||
|
||||
-- refresh only specific slots
|
||||
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
|
||||
@@ -854,16 +848,20 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local cat, stealth
|
||||
local inCatForm = nil
|
||||
local prowlActive = nil
|
||||
|
||||
-- Cat Form ID per vanilla 1.12 SpellShapeshiftForm.dbc.
|
||||
-- Form IDs per vanilla 1.12 SpellShapeshiftForm.dbc.
|
||||
local CAT_FORM = 1
|
||||
local SHADOWFORM = 28
|
||||
local function HasCatForm()
|
||||
return GetShapeshiftFormID() == CAT_FORM and true or nil
|
||||
end
|
||||
|
||||
local function InShadowform()
|
||||
return GetShapeshiftFormID() == SHADOWFORM and true or nil
|
||||
end
|
||||
|
||||
local function FullScan()
|
||||
if class ~= "DRUID" then return nil end
|
||||
inCatForm = HasCatForm()
|
||||
@@ -873,7 +871,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- pagemaster / meta page switch
|
||||
do
|
||||
local prowl, shift, ctrl, alt, default = 8, 6, 5, 3, 1
|
||||
local formpage, shift, ctrl, alt, default = 8, 6, 5, 3, 1
|
||||
|
||||
-- set temporary pagemaster bindings keybinds
|
||||
if C.bars.pagemaster == "1" then
|
||||
@@ -891,8 +889,10 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end)
|
||||
end
|
||||
|
||||
-- setup page switch frame
|
||||
local prowling = nil
|
||||
-- setup page switch frame. `formpaging` is the shared "auto-page is
|
||||
-- active" flag; druid prowl and priest shadowform each drive it, and
|
||||
-- no character is ever both, so one flag covers both features.
|
||||
local formpaging = nil
|
||||
local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent)
|
||||
pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pageswitch:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
||||
@@ -906,10 +906,17 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
return
|
||||
end
|
||||
|
||||
if class == "PRIEST" then
|
||||
if event == "UPDATE_SHAPESHIFT_FORM" or event == "PLAYER_ENTERING_WORLD" then
|
||||
formpaging = InShadowform()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if class ~= "DRUID" then return end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
prowling = FullScan()
|
||||
formpaging = FullScan()
|
||||
return
|
||||
end
|
||||
|
||||
@@ -918,7 +925,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
inCatForm = HasCatForm()
|
||||
if not inCatForm then
|
||||
prowlActive = nil
|
||||
prowling = nil
|
||||
formpaging = nil
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -928,10 +935,10 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if inCatForm then
|
||||
if IsStealthed() then
|
||||
prowlActive = true
|
||||
prowling = true
|
||||
formpaging = true
|
||||
else
|
||||
prowlActive = nil
|
||||
prowling = nil
|
||||
formpaging = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -947,7 +954,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if PROWL_IDS[spellId] then
|
||||
inCatForm = true
|
||||
prowlActive = true
|
||||
prowling = true
|
||||
formpaging = true
|
||||
end
|
||||
end
|
||||
pageswitch:SetScript("OnUpdate", function()
|
||||
@@ -965,11 +972,12 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
SwitchBar(default)
|
||||
end
|
||||
|
||||
-- switch actionbar page if druid stealth is detected
|
||||
if C.bars.druidstealth == "1" then
|
||||
if prowling and _G.CURRENT_ACTIONBAR_PAGE == 1 then
|
||||
SwitchBar(prowl)
|
||||
elseif not prowling and _G.CURRENT_ACTIONBAR_PAGE == 8 then
|
||||
-- switch actionbar page while druid stealth / priest shadowform is active
|
||||
if (class == "DRUID" and C.bars.druidstealth == "1")
|
||||
or (class == "PRIEST" and C.bars.priestshadow == "1") then
|
||||
if formpaging and _G.CURRENT_ACTIONBAR_PAGE == 1 then
|
||||
SwitchBar(formpage)
|
||||
elseif not formpaging and _G.CURRENT_ACTIONBAR_PAGE == 8 then
|
||||
SwitchBar(default)
|
||||
end
|
||||
end
|
||||
@@ -983,13 +991,13 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
local font_offset = tonumber(C.bars.font_offset)
|
||||
|
||||
local macro_size = tonumber(C.bars.macro_size)
|
||||
local macro_color = { strsplit(",", C.bars.macro_color) }
|
||||
local macro_color = { GetStringColor(C.bars.macro_color) }
|
||||
|
||||
local count_size = tonumber(C.bars.count_size)
|
||||
local count_color = { strsplit(",", C.bars.count_color) }
|
||||
local count_color = { GetStringColor(C.bars.count_color) }
|
||||
|
||||
local bind_size = tonumber(C.bars.bind_size)
|
||||
local bind_color = { strsplit(",", C.bars.bind_color) }
|
||||
local bind_color = { GetStringColor(C.bars.bind_color) }
|
||||
|
||||
local cd_size = tonumber(C.bars.cd_size)
|
||||
|
||||
@@ -1013,10 +1021,8 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- no button available, create a new one
|
||||
if not exists then
|
||||
-- prepare the button for vanilla
|
||||
if not f.HookScript then
|
||||
f.HookScript = HookScript
|
||||
f:SetScript("OnClick", ButtonClick)
|
||||
end
|
||||
if not f.HookScript then f.HookScript = HookScript end
|
||||
f:SetScript("OnClick", ButtonClick)
|
||||
|
||||
if bar ~= 11 then
|
||||
f:RegisterForDrag("LeftButton", "RightButton")
|
||||
@@ -1150,23 +1156,22 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
|
||||
-- range glow color
|
||||
f.rangeColor = { strsplit(",", C.bars.rangecolor) }
|
||||
f.rangeColor = GetStringColorObject(C.bars.rangecolor)
|
||||
|
||||
-- out of mana color
|
||||
f.oomColor = { strsplit(",", C.bars.oomcolor) }
|
||||
f.oomColor = GetStringColorObject(C.bars.oomcolor)
|
||||
|
||||
-- not usable color
|
||||
f.naColor = { strsplit(",", C.bars.nacolor) }
|
||||
f.naColor = GetStringColorObject(C.bars.nacolor)
|
||||
|
||||
-- equipped color
|
||||
if f.equipped then
|
||||
f.equipped:SetTexture(strsplit(",", C.bars.eqcolor))
|
||||
f.equipped:SetTexture(GetStringColor(C.bars.eqcolor))
|
||||
end
|
||||
|
||||
-- general appearance
|
||||
f.showempty = showempty == "1" and true or nil
|
||||
f:SetHeight(size)
|
||||
f:SetWidth(size)
|
||||
f:SetSize(size, size)
|
||||
CreateBackdrop(f, border)
|
||||
|
||||
return f
|
||||
@@ -1338,8 +1343,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- adjust actionbar size
|
||||
BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing, uneven, fillmode)
|
||||
bars[i]:SetWidth(bars[i]._size[1])
|
||||
bars[i]:SetHeight(bars[i]._size[2])
|
||||
bars[i]:SetSize(bars[i]._size[1], bars[i]._size[2])
|
||||
bars[i]:ClearAllPoints()
|
||||
if i == 1 then -- main
|
||||
bars[i]:SetPoint("BOTTOM", 0, 2*border)
|
||||
@@ -1358,6 +1362,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- make stance bar dodge by default
|
||||
bars[i]:SetScript("OnShow", function()
|
||||
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||||
if bars[11] and bars[11]:IsShown() then
|
||||
bars[11]:ClearAllPoints()
|
||||
bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border)
|
||||
@@ -1367,6 +1372,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- restore old stance bar position
|
||||
bars[i]:SetScript("OnHide", function()
|
||||
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||||
if bars[11] and bars[11]:IsShown() then
|
||||
bars[11]:ClearAllPoints()
|
||||
bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||||
@@ -1539,7 +1545,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- via GetActionInfo + C_Spell.GetSpellReagents. Macro actions and
|
||||
-- bag-item actions are skipped (their reagent resolution would need a
|
||||
-- macro-body parse / item-effect lookup that we don't bother with).
|
||||
local UpdateSlot = function(slot)
|
||||
local function UpdateSlot(slot)
|
||||
local newID = nil
|
||||
if HasAction(slot) then
|
||||
local kind, spellID = GetActionInfo(slot)
|
||||
@@ -1554,60 +1560,44 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if reagent_slots[slot] ~= newID then
|
||||
reagent_slots[slot] = newID
|
||||
if newID then
|
||||
reagent_counts[newID] = reagent_counts[newID] or 0
|
||||
reagent_counts[newID] = reagent_counts[newID] or C_Item.GetItemCount(newID)
|
||||
end
|
||||
updatecache[slot] = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Recount every tracked reagent and flag its buttons for a refresh.
|
||||
local RecountReagents = function()
|
||||
for itemID in pairs(reagent_counts) do
|
||||
reagent_counts[itemID] = C_Item.GetItemCount(itemID)
|
||||
end
|
||||
for slot in pairs(reagent_slots) do
|
||||
updatecache[slot] = true
|
||||
end
|
||||
end
|
||||
|
||||
local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent)
|
||||
reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||
reagentcounter:RegisterEvent("BAG_UPDATE_DELAYED")
|
||||
reagentcounter:SetScript("OnEvent", function()
|
||||
if event == "BAG_UPDATE_DELAYED" then
|
||||
this.event = true
|
||||
if event == "ACTIONBAR_SLOT_CHANGED" then
|
||||
-- arg1 is the changed slot; 0 (or nil) means "all slots"
|
||||
if arg1 and arg1 > 0 then
|
||||
UpdateSlot(arg1)
|
||||
else
|
||||
for slot = 1, 120 do UpdateSlot(slot) end
|
||||
end
|
||||
elseif event == "BAG_UPDATE_DELAYED" then
|
||||
-- inventory changed: refresh the counts we already track
|
||||
RecountReagents()
|
||||
else
|
||||
this.scan = 1
|
||||
-- PLAYER_ENTERING_WORLD: seed the full reagent map (UpdateSlot seeds
|
||||
-- each new reagent's count; a BAG_UPDATE_DELAYED follows during login)
|
||||
for slot = 1, 120 do UpdateSlot(slot) end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Reagent counter update with throttle for performance optimization
|
||||
reagentcounter:SetScript("OnUpdate", function()
|
||||
-- Throttle entire function to 10 FPS for smooth scanning
|
||||
if (this.tick_update or 0) > GetTime() then return end
|
||||
this.tick_update = GetTime() + 0.1
|
||||
|
||||
-- scan one action slot per update
|
||||
if this.scan and this.scan <= 120 then
|
||||
UpdateSlot(this.scan)
|
||||
this.scan = this.scan + 1
|
||||
end
|
||||
|
||||
-- trigger reagent count updates after action scans
|
||||
if this.scan and this.scan >= 120 then
|
||||
this.event = true
|
||||
this.scan = nil
|
||||
end
|
||||
|
||||
-- queue events to fire only once per second
|
||||
if not this.event then return end
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
|
||||
|
||||
-- scan for all reagent item counts
|
||||
for itemID in pairs(reagent_counts) do
|
||||
reagent_counts[itemID] = C_Item.GetItemCount(itemID)
|
||||
end
|
||||
|
||||
-- update all actionbar buttons
|
||||
for slot in pairs(reagent_slots) do
|
||||
updatecache[slot] = true
|
||||
end
|
||||
|
||||
-- remove event trigger
|
||||
this.event = nil
|
||||
end)
|
||||
|
||||
function IsReagentAction(slot)
|
||||
return reagent_slots[slot] and true or nil
|
||||
end
|
||||
|
||||
+27
-33
@@ -37,15 +37,10 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
|
||||
pfUI.addonbuttons.minimapbutton = CreateFrame("Button", "pfMinimapButton", pfUI.minimap or UIParent)
|
||||
pfUI.addonbuttons.minimapbutton:SetFrameLevel(24)
|
||||
pfUI.addonbuttons.minimapbutton:SetWidth(12)
|
||||
pfUI.addonbuttons.minimapbutton:SetHeight(12)
|
||||
pfUI.addonbuttons.minimapbutton:SetSize(12, 12)
|
||||
|
||||
pfUI.addonbuttons.minimapbutton:SetScript("OnClick", function()
|
||||
if pfUI.addonbuttons:IsShown() then
|
||||
pfUI.addonbuttons:Hide()
|
||||
else
|
||||
pfUI.addonbuttons:Show()
|
||||
end
|
||||
pfUI.addonbuttons:SetShown(not pfUI.addonbuttons:IsShown())
|
||||
end)
|
||||
|
||||
pfUI.addonbuttons.buttons = {}
|
||||
@@ -163,27 +158,25 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
pfUI.addonbuttons:SetScale(pfUI.minimap:GetScale())
|
||||
|
||||
pfUI.addonbuttons.minimapbutton:ClearAllPoints()
|
||||
local mbtnWidth, mbtnHeight = pfUI.minimap:GetSize()
|
||||
local dynamicSize = ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing)
|
||||
if C.abuttons.position == "bottom" then
|
||||
pfUI.addonbuttons:SetWidth(pfUI.minimap:GetWidth())
|
||||
pfUI.addonbuttons:SetHeight(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
||||
pfUI.addonbuttons:SetSize(mbtnWidth, dynamicSize)
|
||||
pfUI.addonbuttons:SetPoint("TOP", pfUI.minimap, "BOTTOM", 0 , -default_border * 3)
|
||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "down")
|
||||
pfUI.addonbuttons.minimapbutton:SetPoint("BOTTOM", pfUI.minimap, "BOTTOM", 0, 4)
|
||||
elseif C.abuttons.position == "left" then
|
||||
pfUI.addonbuttons:SetWidth(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
||||
pfUI.addonbuttons:SetHeight(pfUI.minimap:GetHeight())
|
||||
pfUI.addonbuttons:SetSize(dynamicSize, mbtnHeight)
|
||||
pfUI.addonbuttons:SetPoint("TOPRIGHT", pfUI.minimap, "TOPLEFT", -default_border * 3, 0)
|
||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "left")
|
||||
pfUI.addonbuttons.minimapbutton:SetPoint("LEFT", pfUI.minimap, "LEFT", 4, 0)
|
||||
elseif C.abuttons.position == "top" then
|
||||
pfUI.addonbuttons:SetWidth(pfUI.minimap:GetWidth())
|
||||
pfUI.addonbuttons:SetHeight(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
||||
pfUI.addonbuttons:SetSize(mbtnWidth, dynamicSize)
|
||||
pfUI.addonbuttons:SetPoint("BOTTOM", pfUI.minimap, "TOP", 0 , default_border * 3)
|
||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "up")
|
||||
pfUI.addonbuttons.minimapbutton:SetPoint("TOP", pfUI.minimap, "TOP", 0, -4)
|
||||
elseif C.abuttons.position == "right" then
|
||||
pfUI.addonbuttons:SetWidth(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
||||
pfUI.addonbuttons:SetHeight(pfUI.minimap:GetHeight())
|
||||
pfUI.addonbuttons:SetSize(dynamicSize, mbtnHeight)
|
||||
pfUI.addonbuttons:SetPoint("TOPLEFT", pfUI.minimap, "TOPRIGHT", default_border * 3, 0)
|
||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "right")
|
||||
pfUI.addonbuttons.minimapbutton:SetPoint("RIGHT", pfUI.minimap, "RIGHT", -4, 0)
|
||||
@@ -231,7 +224,7 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
frame.backup.is_clamped_to_screen = frame:IsClampedToScreen()
|
||||
frame.backup.is_movable = frame:IsMovable()
|
||||
frame.backup.point = {frame:GetPoint()}
|
||||
frame.backup.size = {frame:GetHeight(), frame:GetWidth()}
|
||||
frame.backup.size = {frame:GetSize()}
|
||||
frame.backup.scale = frame:GetScale()
|
||||
if frame:HasScript("OnDragStart") then
|
||||
frame.backup.on_drag_start = frame:GetScript("OnDragStart")
|
||||
@@ -256,8 +249,7 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
frame:SetClampedToScreen(frame.backup.is_clamped_to_screen)
|
||||
frame:SetMovable(frame.backup.is_movable)
|
||||
frame:SetScale(frame.backup.scale)
|
||||
frame:SetHeight(frame.backup.size[1])
|
||||
frame:SetWidth(frame.backup.size[2])
|
||||
frame:SetSize(frame.backup.size[2], frame.backup.size[1])
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint(frame.backup.point[1], frame.backup.point[2], frame.backup.point[3], frame.backup.point[4], frame.backup.point[5])
|
||||
if frame.backup.on_drag_start ~= nil then
|
||||
@@ -405,22 +397,25 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
pfUI.addonbuttons:ProcessButtons()
|
||||
end)
|
||||
|
||||
pfUI.addonbuttons:SetScript("OnUpdate", function()
|
||||
-- Initial setup on the next frame, once other addons' minimap buttons exist
|
||||
RunNextFrame(function()
|
||||
-- check if the panel should be shown by default
|
||||
if not this.initialized then
|
||||
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
|
||||
pfUI.addonbuttons:Show()
|
||||
else
|
||||
pfUI.addonbuttons:Hide()
|
||||
end
|
||||
|
||||
-- update all buttons
|
||||
pfUI.addonbuttons:ProcessButtons()
|
||||
this.initialized = true
|
||||
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
|
||||
pfUI.addonbuttons:Show()
|
||||
else
|
||||
pfUI.addonbuttons:Hide()
|
||||
end
|
||||
|
||||
-- throttle updates to once per 5 seconds
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 5 end
|
||||
-- update all buttons and apply workarounds
|
||||
pfUI.addonbuttons:ProcessButtons()
|
||||
for k, v in pairs(pfUI.addonbuttons.overrides) do
|
||||
_G[k] = v
|
||||
end
|
||||
end)
|
||||
|
||||
-- Rescan minimap buttons every 5 seconds while the panel is shown
|
||||
C_Timer.NewTicker(5, function()
|
||||
if not pfUI.addonbuttons:IsShown() then return end
|
||||
|
||||
-- reload/rescan minimap buttons
|
||||
pfUI.addonbuttons:ProcessButtons()
|
||||
@@ -440,6 +435,5 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
|
||||
pfUI.addonbuttons:UpdateConfig()
|
||||
|
||||
_G.SLASH_PFABP1, _G.SLASH_PFABP2 = "/abp", "/pfabp"
|
||||
_G.SlashCmdList.PFABP = ManualAddOrRemove
|
||||
pfUI.api.RegisterSlashCommand("PFABP", { "/abp", "/pfabp" }, ManualAddOrRemove, true)
|
||||
end)
|
||||
|
||||
+4
-14
@@ -134,19 +134,9 @@ pfUI:RegisterModule("addoncompat", function ()
|
||||
end
|
||||
|
||||
-- run the addonconflict queue when firstrun is ready
|
||||
local delay = CreateFrame("Frame")
|
||||
delay:SetScript("OnUpdate", function()
|
||||
-- throttle to to one query per .1 second
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
|
||||
|
||||
-- make sure the firstrun dialog has finished
|
||||
if pfUI.firstrun and pfUI.firstrun.steps then
|
||||
for _, step in pairs(pfUI.firstrun.steps) do
|
||||
if not pfUI_init[step.name] then return end
|
||||
end
|
||||
end
|
||||
|
||||
if pfUI.firstrun and pfUI.firstrun.completed then
|
||||
RunQueue()
|
||||
this:SetScript("OnUpdate", nil)
|
||||
end)
|
||||
else
|
||||
pfUI.events:RegisterCallback("firstrun:complete", RunQueue, "addoncompat")
|
||||
end
|
||||
end)
|
||||
|
||||
+26
-14
@@ -18,8 +18,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
-- addon window
|
||||
pfUI.addons = CreateFrame("Frame", "pfAddons", UIParent)
|
||||
pfUI.addons:SetFrameStrata("DIALOG")
|
||||
pfUI.addons:SetHeight(490)
|
||||
pfUI.addons:SetWidth(380)
|
||||
pfUI.addons:SetSize(380, 490)
|
||||
pfUI.addons:SetPoint("CENTER", 0,0)
|
||||
pfUI.addons:EnableMouseWheel(1)
|
||||
pfUI.addons:SetMovable(true)
|
||||
@@ -51,8 +50,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
pfUI.addons.close = CreateFrame("Button", "pfBagClose", pfUI.addons)
|
||||
pfUI.addons.close:SetPoint("TOPRIGHT", -border*2,-border*2 )
|
||||
CreateBackdrop(pfUI.addons.close)
|
||||
pfUI.addons.close:SetHeight(15)
|
||||
pfUI.addons.close:SetWidth(15)
|
||||
pfUI.addons.close:SetSize(15, 15)
|
||||
pfUI.addons.close.texture = pfUI.addons.close:CreateTexture("pfBagClose")
|
||||
pfUI.addons.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
pfUI.addons.close.texture:ClearAllPoints()
|
||||
@@ -125,8 +123,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
end)
|
||||
|
||||
pfUI.addons.profile:SetPoint("TOP", pfUI.addons, "TOP", 0, -30)
|
||||
pfUI.addons.profile:SetHeight(30)
|
||||
pfUI.addons.profile:SetWidth(370)
|
||||
pfUI.addons.profile:SetSize(370, 30)
|
||||
CreateBackdrop(pfUI.addons.profile, nil, true)
|
||||
|
||||
-- addon profile: title
|
||||
@@ -139,8 +136,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
-- addon profile: delete
|
||||
pfUI.addons.profile.del = CreateFrame("Button", nil, pfUI.addons.profile, "UIPanelButtonTemplate")
|
||||
SkinButton(pfUI.addons.profile.del)
|
||||
pfUI.addons.profile.del:SetWidth(16)
|
||||
pfUI.addons.profile.del:SetHeight(16)
|
||||
pfUI.addons.profile.del:SetSize(16, 16)
|
||||
pfUI.addons.profile.del:SetPoint("RIGHT", -10, 0)
|
||||
pfUI.addons.profile.del:GetFontString():SetPoint("CENTER", 1, 0)
|
||||
pfUI.addons.profile.del:SetText("-")
|
||||
@@ -157,8 +153,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
-- addon profile: create
|
||||
pfUI.addons.profile.add = CreateFrame("Button", nil, pfUI.addons.profile, "UIPanelButtonTemplate")
|
||||
SkinButton(pfUI.addons.profile.add)
|
||||
pfUI.addons.profile.add:SetWidth(16)
|
||||
pfUI.addons.profile.add:SetHeight(16)
|
||||
pfUI.addons.profile.add:SetSize(16, 16)
|
||||
pfUI.addons.profile.add:SetPoint("RIGHT", pfUI.addons.profile.del, "LEFT", -4, 0)
|
||||
pfUI.addons.profile.add:GetFontString():SetPoint("CENTER", 1, 0)
|
||||
pfUI.addons.profile.add:SetText("+")
|
||||
@@ -201,8 +196,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
|
||||
-- addon list: scroll frame
|
||||
pfUI.addons.scroll = CreateScrollFrame("pfAddonListScroll", pfUI.addons)
|
||||
pfUI.addons.scroll:SetWidth(360)
|
||||
pfUI.addons.scroll:SetHeight(410)
|
||||
pfUI.addons.scroll:SetSize(360, 410)
|
||||
pfUI.addons.scroll:SetPoint("BOTTOM", 0, 10)
|
||||
|
||||
pfUI.addons.scroll.backdrop = CreateFrame("Frame", nil, pfUI.addons.scroll)
|
||||
@@ -217,6 +211,21 @@ pfUI:RegisterModule("addons", function ()
|
||||
pfUI.addons.list:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.addons.list:SetHeight(GetNumAddOns() * 25 + 26)
|
||||
|
||||
local function AddDependencyLines(header, deps)
|
||||
if not deps or table.getn(deps) == 0 then return end
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddLine(header .. ":", .2, 1, .8)
|
||||
for _, dep in ipairs(deps) do
|
||||
if IsAddOnLoaded(dep) then
|
||||
GameTooltip:AddLine(" " .. dep, .5, 1, .5)
|
||||
elseif C_AddOns.DoesAddOnExist(dep) then
|
||||
GameTooltip:AddLine(" " .. dep, 1, .82, 0)
|
||||
else
|
||||
GameTooltip:AddLine(" " .. dep .. " (" .. T["Missing"] .. ")", 1, .4, .4)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function AddonOnEnter()
|
||||
this:SetBackdropBorderColor(1,1,1,.08)
|
||||
|
||||
@@ -231,6 +240,8 @@ pfUI:RegisterModule("addons", function ()
|
||||
end
|
||||
|
||||
GameTooltip:AddLine(this.anote, .75,.75,.75,1)
|
||||
AddDependencyLines(T["Dependencies"], this.adeps)
|
||||
AddDependencyLines(T["Optional Dependencies"], this.aoptdeps)
|
||||
GameTooltip:SetWidth(180)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
@@ -272,9 +283,10 @@ pfUI:RegisterModule("addons", function ()
|
||||
frame.anote = anote
|
||||
frame.aauthor = aauthor
|
||||
frame.aversion = aversion
|
||||
frame.adeps = { GetAddOnDependencies(i) } -- required (.toc Dependencies)
|
||||
frame.aoptdeps = { C_AddOns.GetAddOnOptionalDependencies(i) } -- optional (.toc OptionalDeps)
|
||||
|
||||
frame:SetWidth(340)
|
||||
frame:SetHeight(25)
|
||||
frame:SetSize(340, 25)
|
||||
frame:SetPoint("TOPLEFT", 5, i * -25 + 20)
|
||||
|
||||
frame:SetBackdrop(pfUI.backdrop_hover)
|
||||
|
||||
+6
-10
@@ -1,5 +1,4 @@
|
||||
pfUI:RegisterModule("afkcam", function ()
|
||||
local MARKED_AFK_CAPTURE = SanitizePattern(MARKED_AFK_MESSAGE)
|
||||
local social_chats = {
|
||||
"CHAT_MSG_SAY",
|
||||
"CHAT_MSG_WHISPER",
|
||||
@@ -49,8 +48,7 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
local chat = CreateFrame("ScrollingMessageFrame", "pfAFKCamChat", overlay)
|
||||
chat:EnableMouse(false)
|
||||
chat:EnableMouseWheel(true)
|
||||
chat:SetHeight(150)
|
||||
chat:SetWidth(500)
|
||||
chat:SetSize(500, 150)
|
||||
chat:SetPoint("BOTTOMLEFT",overlay,"BOTTOMLEFT", 10, 10)
|
||||
chat:SetTimeVisible(1800.0)
|
||||
chat:SetMaxLines(500)
|
||||
@@ -151,9 +149,7 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
delay:SetScript("OnUpdate", function()
|
||||
if ( this.tick or 0) > GetTime() then return else this.tick = GetTime() + 1 end
|
||||
|
||||
local name = UnitName("player")
|
||||
local cast = pfGetCastInfo(name)
|
||||
if not cast then cast = pfGetChannelInfo(name) end
|
||||
local cast = C_Spell.UnitCastingInfo("player") or C_Spell.UnitChannelInfo("player")
|
||||
if not this.delay then this.delay = 0 end
|
||||
|
||||
if cast then
|
||||
@@ -167,10 +163,10 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
end)
|
||||
|
||||
afkcam:SetScript("OnEvent", function()
|
||||
if event == "CHAT_MSG_SYSTEM" then
|
||||
if (arg1 == _G.MARKED_AFK) or strfind(arg1, MARKED_AFK_CAPTURE) then
|
||||
if event == "PLAYER_FLAGS_CHANGED" then
|
||||
if UnitIsAFK('player') then
|
||||
delay:Show()
|
||||
elseif (arg1 == _G.CLEARED_AFK) then
|
||||
elseif delay:IsVisible() then
|
||||
delay:Hide()
|
||||
this:stop()
|
||||
end
|
||||
@@ -182,7 +178,7 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
afkcam:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
afkcam:RegisterEvent("PLAYER_FLAGS_CHANGED")
|
||||
afkcam:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||
afkcam:RegisterEvent("PLAYER_LEAVING_WORLD") -- reseting cvars on PLAYER_LOGOUT crashes the client ¯\_(ツ)_/¯
|
||||
end)
|
||||
|
||||
@@ -2,6 +2,11 @@ pfUI:RegisterModule("autoshift", function ()
|
||||
pfUI.autoshift = CreateFrame("Frame")
|
||||
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
|
||||
|
||||
-- Empty stub kept only so Turtle WoW's pfUI-turtle addon doesn't error when
|
||||
-- its obsolete moonkin autoshift module iterates pfUI.autoshift.shapeshifts.
|
||||
-- This fork drives autoshift off GetShapeshiftFormID() and no longer uses it.
|
||||
pfUI.autoshift.shapeshifts = {}
|
||||
|
||||
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
|
||||
|
||||
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
|
||||
|
||||
@@ -19,12 +19,7 @@ pfUI:RegisterModule("autovendor", function ()
|
||||
local startGold = GetMoney()
|
||||
C_MerchantFrame.SellAllJunkItems()
|
||||
|
||||
local reporter = CreateFrame("Frame")
|
||||
reporter.deadline = GetTime() + 0.3
|
||||
reporter:SetScript("OnUpdate", function()
|
||||
if GetTime() < this.deadline then return end
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this:Hide()
|
||||
C_Timer.After(0.3, function()
|
||||
local income = GetMoney() - startGold
|
||||
if income > 0 then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(T["Your vendor trash has been sold and you earned"] .. " " .. CreateGoldString(income))
|
||||
@@ -61,8 +56,7 @@ pfUI:RegisterModule("autovendor", function ()
|
||||
|
||||
-- Setup Autosell button
|
||||
autovendor.button = CreateFrame("Button", "pfMerchantAutoVendorButton", MerchantFrame)
|
||||
autovendor.button:SetWidth(36)
|
||||
autovendor.button:SetHeight(36)
|
||||
autovendor.button:SetSize(36, 36)
|
||||
autovendor.button.icon = autovendor.button:CreateTexture("ARTWORK")
|
||||
autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
|
||||
autovendor.button:SetScript("OnEnter", function()
|
||||
|
||||
+33
-54
@@ -8,6 +8,13 @@ pfUI:RegisterModule("bags", function ()
|
||||
|
||||
local scanner = libtipscan:GetScanner("input_search")
|
||||
|
||||
local function BagSortOpts()
|
||||
return {
|
||||
reverse = C.appearance.bags.sortreverse == "1",
|
||||
reversePrio = C.appearance.bags.sortprioreverse == "1",
|
||||
}
|
||||
end
|
||||
|
||||
-- function to detect openable items in inventory
|
||||
local openable = { bag = nil, slot = nil, icon = nil }
|
||||
local function GetNextOpenable()
|
||||
@@ -319,8 +326,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
default_border + x*(frame.button_size+default_border*3),
|
||||
-default_border*2 - y*(frame.button_size+default_border*3) - topspace)
|
||||
|
||||
pfUI.bags[bag].slots[slot].frame:SetHeight(frame.button_size)
|
||||
pfUI.bags[bag].slots[slot].frame:SetWidth(frame.button_size)
|
||||
pfUI.bags[bag].slots[slot].frame:SetSize(frame.button_size, frame.button_size)
|
||||
|
||||
if x >= rowlength - 1 then
|
||||
y = y + 1
|
||||
@@ -337,12 +343,13 @@ pfUI:RegisterModule("bags", function ()
|
||||
local chat = pfUI.chat and ( object == "bank" and pfUI.chat.left or pfUI.chat.right) or nil
|
||||
|
||||
frame:SetScript("OnShow", function()
|
||||
frame.opened = true
|
||||
if C.appearance.bags.hidechat == "1" and chat and chat:IsVisible() then
|
||||
frame.chatWasOpen = true
|
||||
chat:Hide()
|
||||
end
|
||||
if C.appearance.bags.autoSortOnOpen == "1" then
|
||||
libbagsort:Sort({0, 1, 2, 3, 4})
|
||||
libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
|
||||
end
|
||||
pfUI.bag:CreateBags(object)
|
||||
PlaySound("INTERFACESOUND_BACKPACKOPEN")
|
||||
@@ -355,6 +362,10 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
pfUI.bag:CreateBags(object)
|
||||
PlaySound("INTERFACESOUND_BACKPACKCLOSE")
|
||||
if frame.opened then
|
||||
frame.opened = nil
|
||||
pfUI.events:TriggerEvent("bag:closed", object)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -443,7 +454,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local _, _, q, _, _, _, itype = GetItemInfo(itemID)
|
||||
local _, _, q, _, _, _, itype = C_Item.GetItemInfo(itemID)
|
||||
|
||||
-- running advanced item color scan
|
||||
if C.appearance.bags.borderonlygear == "0" and texture and quality and quality < 1 then
|
||||
@@ -533,8 +544,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
local width = (frame.button_size/5*4 + default_border*2) * (max-min+1+extra)
|
||||
local height = default_border + (frame.button_size/5*4 + default_border)
|
||||
|
||||
frame.bagslots:SetWidth(width)
|
||||
frame.bagslots:SetHeight(height)
|
||||
frame.bagslots:SetSize(width, height)
|
||||
for slot=min, max do
|
||||
if not frame.bagslots.slots[slot] then
|
||||
frame.bagslots.slots[slot] = {}
|
||||
@@ -594,8 +604,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
|
||||
frame.bagslots.slots[slot].frame:ClearAllPoints()
|
||||
frame.bagslots.slots[slot].frame:SetPoint("TOPLEFT", frame.bagslots, "TOPLEFT", left, top)
|
||||
frame.bagslots.slots[slot].frame:SetHeight(frame.button_size/5*4)
|
||||
frame.bagslots.slots[slot].frame:SetWidth(frame.button_size/5*4)
|
||||
frame.bagslots.slots[slot].frame:SetSize(frame.button_size/5*4, frame.button_size/5*4)
|
||||
|
||||
CreateBackdrop(frame.bagslots.slots[slot].frame, default_border)
|
||||
frame.bagslots.slots[slot].frame:Show()
|
||||
@@ -614,8 +623,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
frame.bagslots.buy:SetPoint("RIGHT", frame.bagslots, "RIGHT", -default_border, 0)
|
||||
CreateBackdrop(frame.bagslots.buy, default_border)
|
||||
frame.bagslots.buy:SetHeight(frame.button_size/5*4)
|
||||
frame.bagslots.buy:SetWidth(frame.button_size/5*4)
|
||||
frame.bagslots.buy:SetSize(frame.button_size/5*4, frame.button_size/5*4)
|
||||
frame.bagslots.buy:SetText("+")
|
||||
frame.bagslots.buy:SetTextColor(.5,.5,1,1)
|
||||
frame.bagslots.buy:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
@@ -707,8 +715,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
||||
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
||||
CreateBackdrop(frame.close, default_border)
|
||||
frame.close:SetHeight(12)
|
||||
frame.close:SetWidth(12)
|
||||
frame.close:SetSize(12, 12)
|
||||
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
||||
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
frame.close.texture:ClearAllPoints()
|
||||
@@ -733,8 +740,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
||||
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.bags, default_border)
|
||||
frame.bags:SetHeight(12)
|
||||
frame.bags:SetWidth(12)
|
||||
frame.bags:SetSize(12, 12)
|
||||
frame.bags:SetTextColor(1,1,.25,1)
|
||||
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
||||
@@ -761,11 +767,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.bags:SetScript("OnClick", function()
|
||||
if pfUI.bag.right.bagslots:IsShown() then
|
||||
pfUI.bag.right.bagslots:Hide()
|
||||
else
|
||||
pfUI.bag.right.bagslots:Show()
|
||||
end
|
||||
pfUI.bag.right.bagslots:SetShown(not pfUI.bag.right.bagslots:IsShown())
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -774,8 +776,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.open = CreateFrame("Button", "pfBagSlotOpen", frame)
|
||||
frame.open:SetPoint("TOPRIGHT", frame.bags, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.open, default_border)
|
||||
frame.open:SetHeight(12)
|
||||
frame.open:SetWidth(12)
|
||||
frame.open:SetSize(12, 12)
|
||||
frame.open:SetTextColor(1,1,.25,1)
|
||||
frame.open:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.open.texture = frame.open:CreateTexture("pfBagOpenContainer")
|
||||
@@ -833,8 +834,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.disenchant = CreateFrame("Button", "pfBagSlotDisenchant", frame)
|
||||
frame.disenchant:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.disenchant, default_border)
|
||||
frame.disenchant:SetHeight(12)
|
||||
frame.disenchant:SetWidth(12)
|
||||
frame.disenchant:SetSize(12, 12)
|
||||
frame.disenchant:SetTextColor(1,1,.25,1)
|
||||
frame.disenchant:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.disenchant.texture = frame.disenchant:CreateTexture("pfBagDisenchant")
|
||||
@@ -876,8 +876,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.picklock = CreateFrame("Button", "pfBagSlotPicklock", frame)
|
||||
frame.picklock:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.picklock, default_border)
|
||||
frame.picklock:SetHeight(12)
|
||||
frame.picklock:SetWidth(12)
|
||||
frame.picklock:SetSize(12, 12)
|
||||
frame.picklock:SetTextColor(1,1,.25,1)
|
||||
frame.picklock:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.picklock.texture = frame.picklock:CreateTexture("pfBagPicklock")
|
||||
@@ -919,8 +918,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.keys = CreateFrame("Button", "pfBagSlotShow", frame)
|
||||
frame.keys:SetPoint("TOPRIGHT", frame.picklock, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.keys, default_border)
|
||||
frame.keys:SetHeight(12)
|
||||
frame.keys:SetWidth(12)
|
||||
frame.keys:SetSize(12, 12)
|
||||
frame.keys:SetTextColor(1,1,.25,1)
|
||||
frame.keys:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.keys.texture = frame.keys:CreateTexture("pfBagArrowUp")
|
||||
@@ -962,8 +960,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.sort = CreateFrame("Button", "pfBagSort", frame)
|
||||
frame.sort:SetPoint("TOPRIGHT", frame.keys, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.sort, default_border)
|
||||
frame.sort:SetHeight(12)
|
||||
frame.sort:SetWidth(12)
|
||||
frame.sort:SetSize(12, 12)
|
||||
frame.sort.texture = frame.sort:CreateTexture("pfBagSortIcon")
|
||||
frame.sort.texture:SetTexture(pfUI.media["img:sort"])
|
||||
frame.sort.texture:ClearAllPoints()
|
||||
@@ -975,7 +972,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
||||
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText("Sort Bags")
|
||||
GameTooltip:SetText(T["Sort Bags"])
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
|
||||
@@ -988,7 +985,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.sort:SetScript("OnClick", function()
|
||||
libbagsort:Sort({0, 1, 2, 3, 4})
|
||||
libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -996,8 +993,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
if not frame.gold and (C.appearance.bags.movable == "1" or not pfUI.panel) then
|
||||
frame.gold = CreateFrame("Frame", "pfBagGoldString", frame)
|
||||
frame.gold:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 1)
|
||||
frame.gold:SetWidth(200)
|
||||
frame.gold:SetHeight(18)
|
||||
frame.gold:SetSize(200, 18)
|
||||
frame.gold:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
frame.gold:RegisterEvent("PLAYER_MONEY")
|
||||
frame.gold:SetScript("OnEvent", function()
|
||||
@@ -1089,21 +1085,6 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.search.edit:ClearFocus()
|
||||
end)
|
||||
|
||||
frame.search:SetScript("OnHide", function()
|
||||
frame.search.edit:SetText(T["Search"])
|
||||
for bag = -2, 11 do
|
||||
if pfUI.bags[bag] then
|
||||
local bagsize = GetContainerNumSlots(bag)
|
||||
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
||||
for slot = 1, bagsize do
|
||||
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] then
|
||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
frame.search.edit:SetScript("OnMouseUp", function()
|
||||
if arg1 == "RightButton" then
|
||||
this:ClearFocus()
|
||||
@@ -1133,8 +1114,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
||||
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
||||
CreateBackdrop(frame.close, default_border)
|
||||
frame.close:SetHeight(12)
|
||||
frame.close:SetWidth(12)
|
||||
frame.close:SetSize(12, 12)
|
||||
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
||||
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
frame.close.texture:ClearAllPoints()
|
||||
@@ -1159,8 +1139,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
||||
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.bags, default_border)
|
||||
frame.bags:SetHeight(12)
|
||||
frame.bags:SetWidth(12)
|
||||
frame.bags:SetSize(12, 12)
|
||||
frame.bags:SetTextColor(1,1,.25,1)
|
||||
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
||||
@@ -1213,7 +1192,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
||||
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText("Sort Bank")
|
||||
GameTooltip:SetText(T["Sort Bank"])
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
|
||||
@@ -1226,7 +1205,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.sort:SetScript("OnClick", function()
|
||||
libbagsort:Sort({-1, 5, 6, 7, 8, 9, 10})
|
||||
libbagsort:Sort({-1, 5, 6, 7, 8, 9, 10}, BagSortOpts())
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
+3
-5
@@ -2,14 +2,12 @@ pfUI:RegisterModule("bgscore", function ()
|
||||
local bgframe = WorldStateAlwaysUpFrame
|
||||
if not bgframe then
|
||||
bgframe = CreateFrame("Frame", "WorldStateAlwaysUpFrame", UIParent)
|
||||
bgframe:SetWidth(200)
|
||||
bgframe:SetHeight(25)
|
||||
bgframe:SetSize(200, 25)
|
||||
bgframe:SetPoint("TOP", UIParent, "TOP", 0, -100)
|
||||
end
|
||||
|
||||
local mover = CreateFrame("Frame", "pfUIBGScoreMover", UIParent)
|
||||
mover:SetWidth(220)
|
||||
mover:SetHeight(30)
|
||||
mover:SetSize(220, 30)
|
||||
mover:SetPoint("TOP", UIParent, "TOP", 0, -100)
|
||||
mover:SetFrameStrata("DIALOG")
|
||||
mover:SetMovable(true)
|
||||
@@ -34,7 +32,7 @@ pfUI:RegisterModule("bgscore", function ()
|
||||
-- Title label
|
||||
local title = mover:CreateFontString(nil, "OVERLAY")
|
||||
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
|
||||
title:SetText("Battleground Frames")
|
||||
title:SetText(T["Battleground Frames"])
|
||||
title:SetPoint("TOP", mover, "TOP", 0, -2)
|
||||
|
||||
-- BG score preview text
|
||||
|
||||
+5
-12
@@ -12,15 +12,11 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_PARTY")
|
||||
|
||||
pfUI.bubbles:SetScript("OnEvent", function()
|
||||
pfUI.bubbles:SetScript("OnUpdate", pfUI.bubbles.ScanBubbles)
|
||||
-- Bubble frames are attached to WorldFrame after the chat event fires,
|
||||
-- so wait one tick before scanning.
|
||||
RunNextFrame(function() pfUI.bubbles:ScanBubbles() end)
|
||||
end)
|
||||
|
||||
function pfUI.bubbles:IsBubble(f)
|
||||
if f:GetName() then return end
|
||||
if not f:GetRegions() then return end
|
||||
return f:GetRegions().GetTexture and f:GetRegions():GetTexture() == "Interface\\Tooltips\\ChatBubble-Background"
|
||||
end
|
||||
|
||||
function pfUI.bubbles:ProcessBubble(f)
|
||||
f.text:Hide()
|
||||
f.text:SetFont(pfUI.font_default, tonumber(C.global.font_size) * UIParent:GetScale(), "OUTLINE")
|
||||
@@ -32,9 +28,8 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
end
|
||||
|
||||
function pfUI.bubbles:ScanBubbles()
|
||||
local childs = { WorldFrame:GetChildren() }
|
||||
for _, f in pairs(childs) do
|
||||
if not f.frame and pfUI.bubbles:IsBubble(f) then
|
||||
for _, f in ipairs(C_ChatBubbles.GetAllChatBubbles()) do
|
||||
if not f.frame then
|
||||
local textures = {f:GetRegions()}
|
||||
for _, object in pairs(textures) do
|
||||
if object:GetObjectType() == "Texture" then
|
||||
@@ -66,7 +61,5 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.bubbles:SetScript("OnUpdate", nil)
|
||||
end
|
||||
end)
|
||||
|
||||
+26
-27
@@ -60,6 +60,7 @@ pfUI:RegisterModule("buff", function ()
|
||||
buff.mode = buff.btype
|
||||
buff.expirationTime = aura.expirationTime
|
||||
buff.stackCount = aura.applications
|
||||
buff.spellId = aura.spellId
|
||||
buff.texture:SetTexture(aura.icon)
|
||||
|
||||
if buff.btype == "HARMFUL" then
|
||||
@@ -137,18 +138,11 @@ pfUI:RegisterModule("buff", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
buff:SetScript("OnLeave", function()
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
buff:SetScript("OnLeave", GameTooltip_Hide)
|
||||
|
||||
buff:SetScript("OnClick", function()
|
||||
if CancelItemTempEnchantment and this.mode and this.mode == "MAINHAND" then
|
||||
CancelItemTempEnchantment(1)
|
||||
elseif CancelItemTempEnchantment and this.mode and this.mode == "OFFHAND" then
|
||||
CancelItemTempEnchantment(2)
|
||||
else
|
||||
local bid = GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, this.btype)
|
||||
if bid >= 0 then CancelPlayerBuff(bid) end
|
||||
if this.spellId then
|
||||
C_Spell.CancelSpellByID(this.spellId)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -159,7 +153,7 @@ pfUI:RegisterModule("buff", function ()
|
||||
|
||||
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
|
||||
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||
pfUI.buff:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
||||
pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
|
||||
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
|
||||
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
|
||||
@@ -277,28 +271,27 @@ pfUI:RegisterModule("buff", function ()
|
||||
-- config loading
|
||||
function pfUI.buff:UpdateConfigBuffButton(buff)
|
||||
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
||||
local buffSize, buffSpacing = tonumber(C.buffs.size), tonumber(C.buffs.spacing)
|
||||
local rowcount, relFrame, offsetX, offsetY
|
||||
if buff.btype == "HELPFUL" then
|
||||
if buff.weapon == 1 and C.buffs.separateweapons == "1" then
|
||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.wepbuffrowsize))
|
||||
relFrame = pfUI.buff.wepbuffs
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
||||
else
|
||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.buffrowsize))
|
||||
relFrame = pfUI.buff.buffs
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
||||
end
|
||||
else
|
||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.debuffrowsize))
|
||||
relFrame = pfUI.buff.debuffs
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
|
||||
end
|
||||
|
||||
buff:SetWidth(tonumber(C.buffs.size))
|
||||
buff:SetHeight(tonumber(C.buffs.size))
|
||||
buff:SetSize(buffSize, buffSize)
|
||||
buff:ClearAllPoints()
|
||||
buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY)
|
||||
|
||||
@@ -318,20 +311,26 @@ pfUI:RegisterModule("buff", function ()
|
||||
function pfUI.buff:UpdateConfig()
|
||||
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
||||
|
||||
pfUI.buff.buffs:SetWidth(tonumber(C.buffs.buffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
pfUI.buff.buffs:SetHeight(ceil(32/tonumber(C.buffs.buffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
pfUI.buff.buffs:SetPoint("TOPRIGHT", pfUI.minimap or UIParent, "TOPLEFT", -4*tonumber(C.buffs.spacing), 0)
|
||||
local spacing = tonumber(C.buffs.spacing)
|
||||
local cell = tonumber(C.buffs.size) + 2 * spacing
|
||||
local rowextra = C.buffs.textinside == "1" and 0 or (fontsize * 1.5)
|
||||
|
||||
local function SizeBuffFrame(frame, rowsize, count)
|
||||
rowsize = tonumber(rowsize)
|
||||
frame:SetSize(rowsize * cell, ceil(count / rowsize) * (rowextra + cell))
|
||||
end
|
||||
|
||||
SizeBuffFrame(pfUI.buff.buffs, C.buffs.buffrowsize, 32)
|
||||
pfUI.buff.buffs:SetPoint("TOPRIGHT", pfUI.minimap or UIParent, "TOPLEFT", -4 * spacing, 0)
|
||||
UpdateMovable(pfUI.buff.buffs)
|
||||
|
||||
pfUI.buff.debuffs:SetWidth(tonumber(C.buffs.debuffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
pfUI.buff.debuffs:SetHeight(ceil(16/tonumber(C.buffs.debuffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
SizeBuffFrame(pfUI.buff.debuffs, C.buffs.debuffrowsize, 16)
|
||||
pfUI.buff.debuffs:SetPoint("TOPRIGHT", pfUI.buff.buffs, "BOTTOMRIGHT", 0, 0)
|
||||
UpdateMovable(pfUI.buff.debuffs)
|
||||
|
||||
if C.buffs.separateweapons == "1" then
|
||||
pfUI.buff.wepbuffs:ClearAllPoints()
|
||||
pfUI.buff.wepbuffs:SetWidth(tonumber(C.buffs.wepbuffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
pfUI.buff.wepbuffs:SetHeight(ceil(2/tonumber(C.buffs.wepbuffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
SizeBuffFrame(pfUI.buff.wepbuffs, C.buffs.wepbuffrowsize, 2)
|
||||
pfUI.buff.wepbuffs:SetPoint("TOPRIGHT", pfUI.buff.debuffs, "BOTTOMRIGHT", 0, 0)
|
||||
pfUI.buff.wepbuffs:Show()
|
||||
UpdateMovable(pfUI.buff.wepbuffs)
|
||||
|
||||
+31
-46
@@ -74,18 +74,11 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
end
|
||||
|
||||
local function GetBuffData(unit, id, type, selfdebuff)
|
||||
if unit == "player" then
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", id, type)
|
||||
if not aura then return end
|
||||
local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
||||
return remaining, aura.icon, aura.name, aura.applications
|
||||
elseif libdebuff and selfdebuff then
|
||||
local name, _, texture, stacks, _, _, timeleft = libdebuff:UnitOwnDebuff(unit, id)
|
||||
return timeleft, texture, name, stacks
|
||||
elseif libdebuff then
|
||||
local name, _, texture, stacks, _, _, timeleft = libdebuff:UnitDebuff(unit, id)
|
||||
return timeleft, texture, name, stacks
|
||||
end
|
||||
local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex(unit, id, filter)
|
||||
if not aura then return end
|
||||
local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
||||
return remaining, aura.icon, aura.name, aura.applications
|
||||
end
|
||||
|
||||
local function StatusBarOnClick()
|
||||
@@ -97,17 +90,19 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
if val == skill then return end
|
||||
end
|
||||
config.whitelist = config.whitelist .. "#" .. skill
|
||||
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."])
|
||||
elseif IsShiftKeyDown() then
|
||||
for _, val in pairs({strsplit("#", config.blacklist)}) do
|
||||
if val == skill then return end
|
||||
end
|
||||
config.blacklist = config.blacklist .. "#" .. skill
|
||||
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
|
||||
end
|
||||
elseif this.parent.unit == "player" then
|
||||
local bid = GetPlayerBuff(PLAYER_BUFF_START_ID + this.id, this.type)
|
||||
if bid >= 0 then CancelPlayerBuff(bid) end
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, this.type)
|
||||
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -117,15 +112,17 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
if this.unit == "player" then
|
||||
GameTooltip:SetUnitAura("player", this.id, this.type)
|
||||
elseif this.type == "HARMFUL" then
|
||||
-- For "only own debuffs" mode: find the REAL slot by matching spell name AND caster
|
||||
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
||||
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
|
||||
-- up the displayed aura via the PLAYER filter, then scan engine slots for
|
||||
-- one whose name + sourceGUID match.
|
||||
local config = this.parent and this.parent.config
|
||||
if config and config.selfdebuff == "1" and libdebuff then
|
||||
local ownDebuffName = libdebuff:UnitOwnDebuff(this.unit, this.id)
|
||||
if ownDebuffName then
|
||||
-- Search through all game slots to find OUR debuff with matching name
|
||||
if config and config.selfdebuff == "1" then
|
||||
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
|
||||
if ownAura then
|
||||
for gameSlot = 1, 16 do
|
||||
local gameName, _, _, _, _, _, _, gameCaster = libdebuff:UnitDebuff(this.unit, gameSlot)
|
||||
if gameName == ownDebuffName and gameCaster == "player" then
|
||||
local check = C_UnitAuras.GetDebuffDataByIndex(this.unit, gameSlot)
|
||||
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
||||
GameTooltip:SetUnitAura(this.unit, gameSlot, "HARMFUL")
|
||||
break
|
||||
end
|
||||
@@ -167,8 +164,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
local color = parent.color
|
||||
local bordercolor = parent.bordercolor
|
||||
local textcolor = parent.textcolor
|
||||
local width = parent:GetWidth()
|
||||
local height = parent:GetHeight()
|
||||
local width, height = parent:GetSize()
|
||||
local framename = "pf" .. parent.unit .. ( parent.type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar" .. bar
|
||||
|
||||
local font = parent.config.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
|
||||
@@ -177,8 +173,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
frame:EnableMouse(1)
|
||||
frame:Hide()
|
||||
frame:SetPoint("BOTTOM", 0, (bar-1)*(height+2*border+1))
|
||||
frame:SetWidth(width)
|
||||
frame:SetHeight(height)
|
||||
frame:SetSize(width, height)
|
||||
|
||||
frame.bar = CreateFrame("StatusBar", "pfBuffBar" .. bar, frame)
|
||||
frame.bar:SetPoint("TOPLEFT", frame, "TOPLEFT", height+1, 0)
|
||||
@@ -207,8 +202,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
frame.time:SetJustifyH("RIGHT")
|
||||
|
||||
frame.icon = frame:CreateTexture(nil, "OVERLAY")
|
||||
frame.icon:SetWidth(height)
|
||||
frame.icon:SetHeight(height)
|
||||
frame.icon:SetSize(height, height)
|
||||
frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
||||
frame.icon:SetTexCoord(.07,.93,.07,.93)
|
||||
|
||||
@@ -230,7 +224,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
|
||||
CreateBackdrop(frame)
|
||||
CreateBackdropShadow(frame)
|
||||
if bordercolor.r ~= "0" and bordercolor.g ~= "0" and bordercolor.b ~= "0" and bordercolor.a ~= "0" then
|
||||
if bordercolor.r ~= 0 and bordercolor.g ~= 0 and bordercolor.b ~= 0 and bordercolor.a ~= 0 then
|
||||
frame.backdrop:SetBackdropBorderColor(bordercolor.r,bordercolor.g,bordercolor.b,1)
|
||||
end
|
||||
|
||||
@@ -427,18 +421,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
if pfUI.uf.player and C.buffbar.pbuff.enable == "1" then
|
||||
pfUI.uf.player.buffbar = CreateBuffBarFrame("Player", "HELPFUL")
|
||||
local config = C.buffbar.pbuff
|
||||
local r, g, b, a = strsplit(",", config.color)
|
||||
local br, bg, bb, ba = strsplit(",", config.bordercolor)
|
||||
local tr, tg, tb, ta = strsplit(",", config.textcolor)
|
||||
|
||||
pfUI.uf.player.buffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
|
||||
pfUI.uf.player.buffbar:SetHeight(config.height)
|
||||
pfUI.uf.player.buffbar.threshold = tonumber(config.threshold)
|
||||
pfUI.uf.player.buffbar.config = config
|
||||
pfUI.uf.player.buffbar.buffcmp = config.sort == "asc" and asc or desc
|
||||
pfUI.uf.player.buffbar.color = { r = r, g = g, b = b, a = a }
|
||||
pfUI.uf.player.buffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
|
||||
pfUI.uf.player.buffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
|
||||
pfUI.uf.player.buffbar.color = GetStringColorObject(config.color)
|
||||
pfUI.uf.player.buffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
||||
pfUI.uf.player.buffbar.textcolor = GetStringColorObject(config.textcolor)
|
||||
pfUI.uf.player.buffbar.anchors = {
|
||||
pfUI.uf.player,
|
||||
pfUI.uf.player and pfUI.uf.player.debuffs,
|
||||
@@ -453,9 +444,6 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
-- create player debuffbars
|
||||
if pfUI.uf.player and C.buffbar.pdebuff.enable == "1" then
|
||||
local config = C.buffbar.pdebuff
|
||||
local r, g, b, a = strsplit(",", config.color)
|
||||
local br, bg, bb, ba = strsplit(",", config.bordercolor)
|
||||
local tr, tg, tb, ta = strsplit(",", config.textcolor)
|
||||
|
||||
pfUI.uf.player.debuffbar = CreateBuffBarFrame("Player", "HARMFUL")
|
||||
pfUI.uf.player.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
|
||||
@@ -463,9 +451,9 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
pfUI.uf.player.debuffbar.threshold = tonumber(config.threshold)
|
||||
pfUI.uf.player.debuffbar.config = config
|
||||
pfUI.uf.player.debuffbar.buffcmp = config.sort == "asc" and asc or desc
|
||||
pfUI.uf.player.debuffbar.color = { r = r, g = g, b = b, a = a }
|
||||
pfUI.uf.player.debuffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
|
||||
pfUI.uf.player.debuffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
|
||||
pfUI.uf.player.debuffbar.color = GetStringColorObject(config.color)
|
||||
pfUI.uf.player.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
||||
pfUI.uf.player.debuffbar.textcolor = GetStringColorObject(config.textcolor)
|
||||
pfUI.uf.player.debuffbar.anchors = {
|
||||
pfUI.uf.player,
|
||||
pfUI.uf.player and pfUI.uf.player.buffbar and pfUI.uf.player.buffbar.bars,
|
||||
@@ -481,18 +469,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
-- create target debuffbars
|
||||
if pfUI.uf.target and C.buffbar.tdebuff.enable == "1" then
|
||||
local config = C.buffbar.tdebuff
|
||||
local r, g, b, a = strsplit(",", config.color)
|
||||
local br, bg, bb, ba = strsplit(",", config.bordercolor)
|
||||
local tr, tg, tb, ta = strsplit(",", config.textcolor)
|
||||
|
||||
pfUI.uf.target.debuffbar = CreateBuffBarFrame("Target", "HARMFUL")
|
||||
pfUI.uf.target.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.target:GetWidth() or config.width)
|
||||
pfUI.uf.target.debuffbar:SetHeight(config.height)
|
||||
pfUI.uf.target.debuffbar.config = config
|
||||
pfUI.uf.target.debuffbar.buffcmp = config.sort == "asc" and asc or desc
|
||||
pfUI.uf.target.debuffbar.color = { r = r, g = g, b = b, a = a }
|
||||
pfUI.uf.target.debuffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
|
||||
pfUI.uf.target.debuffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
|
||||
pfUI.uf.target.debuffbar.color = GetStringColorObject(config.color)
|
||||
pfUI.uf.target.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
||||
pfUI.uf.target.debuffbar.textcolor = GetStringColorObject(config.textcolor)
|
||||
pfUI.uf.target.debuffbar.threshold = tonumber(config.threshold)
|
||||
pfUI.uf.target.debuffbar.anchors = {
|
||||
pfUI.uf.target,
|
||||
|
||||
+328
-205
@@ -16,6 +16,165 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Clear cast state on the bar and start the fade-out. On a normal end the bar
|
||||
-- is left at its current fill (a completed cast is already ~full; nothing
|
||||
-- snaps to full, which used to flash for a frame when the next cast stamped
|
||||
-- the bar). When `failed` is set for a cast that was actually in progress, the
|
||||
-- bar flashes full red before fading — the cancelled-cast indicator.
|
||||
local function ClearBar(cb, failed)
|
||||
local wasActive = cb.endTime ~= nil
|
||||
cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
|
||||
cb.activeName, cb.spellID = nil, nil
|
||||
cb.isTradeskill = nil
|
||||
cb.tradeskillTotal, cb.tradeskillCompleted, cb.tradeskillSpellID = nil, nil, nil
|
||||
cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
|
||||
cb.lastMax = nil
|
||||
cb.delay = 0
|
||||
if failed and wasActive then
|
||||
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar.failcolor))
|
||||
cb.bar:SetMinMaxValues(0, 1)
|
||||
cb.bar:SetValue(1)
|
||||
end
|
||||
if cb.bar.spark then cb.bar.spark:Hide() end
|
||||
cb.fadeout = 1
|
||||
end
|
||||
|
||||
-- "Spellname (N)" label for an active tradeskill merge — N is the number
|
||||
-- of crafts remaining. Falls back to the bare spell name when ≤1 left.
|
||||
local function UpdateTradeskillLabel(cb)
|
||||
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
|
||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
||||
if remaining > 1 then
|
||||
cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
|
||||
else
|
||||
cb.bar.left:SetText(cb.activeName)
|
||||
end
|
||||
end
|
||||
|
||||
-- Stretch the bar to span all queued crafts (Quartz-style merge): the bar
|
||||
-- fills continuously across the chain instead of resetting per craft.
|
||||
-- Also arms the per-craft spark — a thin marker that crosses the bar once
|
||||
-- per craft (so it moves N× faster than the main fill on an N-stack).
|
||||
local function EnterTradeskillMerge(cb, startMs, endMs, count)
|
||||
cb.tradeskillTotal = count
|
||||
cb.tradeskillCompleted = 0
|
||||
cb.tradeskillSpellID = cb.spellID
|
||||
local single = endMs - startMs
|
||||
cb.tradeskillSingleMs = single
|
||||
cb.currentCraftStart = startMs
|
||||
local mergedEnd = startMs + single * count
|
||||
cb.endTime = mergedEnd
|
||||
local duration = (mergedEnd - startMs) / 1000
|
||||
cb.bar:SetMinMaxValues(0, duration)
|
||||
cb.lastMax = duration
|
||||
if cb.bar.spark then cb.bar.spark:Show() end
|
||||
UpdateTradeskillLabel(cb)
|
||||
end
|
||||
|
||||
-- Mark the start of craft 2..N within an active merge (called from the
|
||||
-- UNIT_SPELLCAST_START handler). Resets the per-craft spark to the left
|
||||
-- edge of the bar.
|
||||
local function StartTradeskillCraft(cb)
|
||||
cb.currentCraftStart = GetTime() * 1000
|
||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
||||
cb.endTime = cb.currentCraftStart + cb.tradeskillSingleMs * remaining
|
||||
local duration = (cb.endTime - cb.startTime) / 1000
|
||||
cb.bar:SetMinMaxValues(0, duration)
|
||||
cb.lastMax = duration
|
||||
UpdateTradeskillLabel(cb)
|
||||
end
|
||||
|
||||
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
|
||||
-- then animates the fill from this state without touching C_Spell.
|
||||
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank)
|
||||
cb.startTime = startMs
|
||||
cb.endTime = endMs
|
||||
cb.isChannel = isChannel
|
||||
cb.spellID = spellID
|
||||
cb.activeName = name
|
||||
cb.isTradeskill = isTradeskill
|
||||
cb.delay = (delayMs or 0) / 1000
|
||||
cb:SetAlpha(1)
|
||||
cb.fadeout = nil
|
||||
|
||||
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||
|
||||
-- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed
|
||||
-- through by RefreshBar). Only the retarget re-poll has no event in hand, so
|
||||
-- it falls back to a lookup.
|
||||
if not rank and spellID then
|
||||
rank = C_Spell.GetSpellSubtext(spellID) or ""
|
||||
end
|
||||
rank = rank or ""
|
||||
local spellname = (cb.showname and name) and (name .. " ") or ""
|
||||
local rankstr = (cb.showrank and rank ~= "") and string.format("|cffaaffcc[%s]|r", rank) or ""
|
||||
cb.bar.left:SetText(spellname .. rankstr)
|
||||
|
||||
if tex and cb.showicon then
|
||||
local size = cb:GetHeight()
|
||||
cb.icon:Show()
|
||||
cb.icon:SetSize(size, size)
|
||||
cb.icon.texture:SetTexture(tex)
|
||||
cb.bar:SetPoint("TOPLEFT", cb.icon, "TOPRIGHT", cb.spacing, 0)
|
||||
else
|
||||
cb.bar:SetPoint("TOPLEFT", cb, 0, 0)
|
||||
cb.icon:Hide()
|
||||
end
|
||||
|
||||
local duration = (endMs - startMs) / 1000
|
||||
if cb.showlag then
|
||||
local _, _, lag = GetNetStats()
|
||||
cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / duration * (lag/1000)))
|
||||
cb.bar.lag:Show()
|
||||
else
|
||||
cb.bar.lag:Hide()
|
||||
end
|
||||
|
||||
cb.bar:SetMinMaxValues(0, duration)
|
||||
cb.lastMax = duration
|
||||
|
||||
-- Prime the fill on this frame. StampBar otherwise leaves the previous
|
||||
-- value in place (ClearBar, run on the prior cast's STOP, leaves it full),
|
||||
-- so the bar would flash full for the frame between here and the next
|
||||
-- OnUpdate tick. Reset the throttle too so the timer text updates promptly.
|
||||
local nowSec = GetTime()
|
||||
local cur = isChannel and (endMs / 1000 - nowSec) or (nowSec - startMs / 1000)
|
||||
if cur < 0 then cur = 0 elseif cur > duration then cur = duration end
|
||||
cb.bar:SetValue(cur)
|
||||
cb.tick = 0
|
||||
end
|
||||
|
||||
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
|
||||
-- from event handlers (cast start, target/focus change), never per-frame.
|
||||
local function RefreshBar(cb, rank)
|
||||
local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
|
||||
if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
|
||||
ClearBar(cb)
|
||||
return
|
||||
end
|
||||
local name, _, tex, startMs, endMs, isTradeskill, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
|
||||
local isChan
|
||||
if not name then
|
||||
name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
|
||||
isChan = true
|
||||
end
|
||||
-- Synthetic fallback for abilities the engine treats as instant-cast but
|
||||
-- that have a meaningful wait window (e.g. Turtle WoW Steady Shot on the
|
||||
-- ranged-swing queue). Per-unit table populated by module-side hooks.
|
||||
if not name and pfUI.synthetic_casts and pfUI.synthetic_casts[query] then
|
||||
local s = pfUI.synthetic_casts[query]
|
||||
if s.endMs > GetTime() * 1000 then
|
||||
name, tex, startMs, endMs, spellID = s.name, s.icon, s.startMs, s.endMs, s.spellID
|
||||
isChan = nil
|
||||
end
|
||||
end
|
||||
if name and startMs and endMs then
|
||||
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank)
|
||||
else
|
||||
ClearBar(cb)
|
||||
end
|
||||
end
|
||||
|
||||
local function CreateCastbar(name, parent, unitstr, unitname)
|
||||
local cb = CreateFrame("Frame", name, parent or UIParent)
|
||||
|
||||
@@ -29,8 +188,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
-- icon
|
||||
cb.icon = CreateFrame("Frame", nil, cb)
|
||||
cb.icon:SetPoint("TOPLEFT", 0, 0)
|
||||
cb.icon:SetHeight(16)
|
||||
cb.icon:SetWidth(16)
|
||||
cb.icon:SetSize(16, 16)
|
||||
|
||||
cb.icon.texture = cb.icon:CreateTexture(nil, "OVERLAY")
|
||||
cb.icon.texture:SetAllPoints()
|
||||
@@ -58,7 +216,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.bar.left:SetFontObject(GameFontWhite)
|
||||
cb.bar.left:SetTextColor(1,1,1,1)
|
||||
cb.bar.left:SetFont(font, font_size, "OUTLINE")
|
||||
cb.bar.left:SetJustifyH("left")
|
||||
cb.bar.left:SetJustifyH(C.castbar[unitstr].namealign or "LEFT")
|
||||
|
||||
-- text right
|
||||
cb.bar.right = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
||||
@@ -69,245 +227,199 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.bar.right:SetFontObject(GameFontWhite)
|
||||
cb.bar.right:SetTextColor(1,1,1,1)
|
||||
cb.bar.right:SetFont(font, font_size, "OUTLINE")
|
||||
cb.bar.right:SetJustifyH("right")
|
||||
cb.bar.right:SetJustifyH(C.castbar[unitstr].timealign or "RIGHT")
|
||||
|
||||
cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY")
|
||||
cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0)
|
||||
cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
|
||||
cb.bar.lag:SetTexture(1,.2,.2,.2)
|
||||
|
||||
-- OnUpdate script with throttle for performance optimization
|
||||
-- Per-craft progress spark for tradeskill merge — a thin vertical line
|
||||
-- that crosses the bar once per craft in the chain (so on a 5-stack it
|
||||
-- moves 5x faster than the main fill). Position is updated by OnUpdate
|
||||
-- while a merge is active; hidden otherwise.
|
||||
cb.bar.spark = cb.bar:CreateTexture(nil, "OVERLAY")
|
||||
cb.bar.spark:SetTexture(1, 1, 1, 0.8)
|
||||
cb.bar.spark:SetWidth(2)
|
||||
cb.bar.spark:SetPoint("TOP", cb.bar, "TOPLEFT", 0, 0)
|
||||
cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
|
||||
cb.bar.spark:Hide()
|
||||
|
||||
-- OnUpdate animates the bar fill and fades it out on completion. All
|
||||
-- state transitions (cast start/stop/interrupt, channel start/stop,
|
||||
-- pushback) come from the event handler below — we never poll C_Spell
|
||||
-- here.
|
||||
cb:SetScript("OnUpdate", function()
|
||||
-- Throttle for performance
|
||||
if (this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + 0.020 -- ~50 FPS for smooth castbar
|
||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
||||
|
||||
if this.drag and this.drag:IsShown() then
|
||||
this:SetAlpha(1)
|
||||
return
|
||||
end
|
||||
|
||||
if not UnitExists(this.unitstr) then
|
||||
this:SetAlpha(0)
|
||||
end
|
||||
|
||||
if this.fadeout and this:GetAlpha() > 0 then
|
||||
if this:GetAlpha() == 0 then
|
||||
this.fadeout = nil
|
||||
end
|
||||
|
||||
this:SetAlpha(this:GetAlpha()-0.05)
|
||||
this:SetAlpha(this:GetAlpha() - 0.05)
|
||||
if this:GetAlpha() <= 0 then this.fadeout = nil end
|
||||
return
|
||||
end
|
||||
|
||||
local channel = nil
|
||||
local query = this.unitstr ~= "" and this.unitstr or this.unitname
|
||||
if not query then return end
|
||||
|
||||
-- Check if we have a GUID-based focus (Turtle WoW native GUID)
|
||||
local focusGuid = nil
|
||||
if this.unitstr and string.find(this.unitstr, "^0x") then
|
||||
focusGuid = this.unitstr
|
||||
elseif this.unitstr and this.unitstr == "player" and UnitGUID then
|
||||
focusGuid = UnitGUID("player")
|
||||
elseif this.unitstr and this.unitstr ~= "player" then
|
||||
local guid = UnitGUID(this.unitstr)
|
||||
if guid then focusGuid = guid end
|
||||
end
|
||||
this.focusGuid = focusGuid
|
||||
|
||||
-- Try libdebuff_casts first for GUID-based units (works with Turtle GUID + Nampower events)
|
||||
local cast, nameSubtext, text, texture, startTime, endTime
|
||||
local castBlocked = false
|
||||
if focusGuid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[focusGuid] then
|
||||
local castData = pfUI.libdebuff_casts[focusGuid]
|
||||
if castData.event == "CAST" or castData.event == "FAIL" then
|
||||
castBlocked = true
|
||||
pfUI.libdebuff_casts[focusGuid] = nil
|
||||
elseif (castData.event == "START" or castData.event == "CHANNEL") and castData.endTime and castData.endTime > GetTime() then
|
||||
cast = castData.spellName
|
||||
texture = castData.icon
|
||||
startTime = castData.startTime * 1000
|
||||
endTime = castData.endTime * 1000
|
||||
-- Try to get rank from spell DB via spellID (nameSubtext is not stored in libdebuff_casts)
|
||||
if castData.spellID and GetSpellRecField then
|
||||
nameSubtext = GetSpellRecField(castData.spellID, "rank") or ""
|
||||
else
|
||||
nameSubtext = ""
|
||||
end
|
||||
if castData.event == "CHANNEL" then
|
||||
channel = cast
|
||||
end
|
||||
end
|
||||
if not this.endTime then
|
||||
if this:GetAlpha() ~= 0 then this:SetAlpha(0) end
|
||||
return
|
||||
end
|
||||
|
||||
local useLibcastForPlayer = this.unitstr == "player"
|
||||
|
||||
-- For player: use player name to query libcast.db directly
|
||||
if not cast and useLibcastForPlayer then
|
||||
query = UnitName("player")
|
||||
-- Non-player bars: if the unit disappears (target died / detarget),
|
||||
-- drop the bar immediately.
|
||||
if this.unitstr ~= "" and this.unitstr ~= "player" and not UnitExists(this.unitstr) then
|
||||
ClearBar(this)
|
||||
return
|
||||
end
|
||||
|
||||
-- Fallback: pfGetCastInfo only when no focusGuid (Nampower not available for this unit).
|
||||
-- If we have a focusGuid, libdebuff is authoritative - don't fall back to libcast
|
||||
-- even if no cast is active (prevents false positives e.g. spellbook clicks on CD spells).
|
||||
if not cast and not castBlocked and not focusGuid and pfGetCastInfo then
|
||||
cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = pfGetCastInfo(query)
|
||||
local now = GetTime()
|
||||
local endSec = this.endTime / 1000
|
||||
if now >= endSec then
|
||||
ClearBar(this)
|
||||
return
|
||||
end
|
||||
|
||||
if not cast and not castBlocked and not focusGuid and pfGetChannelInfo then
|
||||
channel, nameSubtext, text, texture, startTime, endTime, isTradeSkill = pfGetChannelInfo(this.unitstr or this.unitname)
|
||||
cast = channel
|
||||
local startSec = this.startTime / 1000
|
||||
local max = endSec - startSec
|
||||
local cur = this.isChannel and (endSec - now) or (now - startSec)
|
||||
if cur > max then cur = max end
|
||||
if cur < 0 then cur = 0 end
|
||||
|
||||
this.bar:SetValue(cur)
|
||||
|
||||
-- Per-craft spark for a tradeskill merge: position by (now - current
|
||||
-- craft's start) / single-craft duration, clamped to [0, 1]. Snaps back
|
||||
-- to the left edge each time StartTradeskillCraft fires for craft N+1.
|
||||
if this.tradeskillTotal and this.tradeskillSingleMs and this.currentCraftStart then
|
||||
local craftElapsed = now * 1000 - this.currentCraftStart
|
||||
local p = craftElapsed / this.tradeskillSingleMs
|
||||
if p < 0 then p = 0 elseif p > 1 then p = 1 end
|
||||
local x = p * this.bar:GetWidth() - 1
|
||||
this.bar.spark:ClearAllPoints()
|
||||
this.bar.spark:SetPoint("TOP", this.bar, "TOPLEFT", x, 0)
|
||||
this.bar.spark:SetPoint("BOTTOM", this.bar, "BOTTOMLEFT", x, 0)
|
||||
end
|
||||
|
||||
if cast then
|
||||
local duration = endTime - startTime
|
||||
local max = duration / 1000
|
||||
local cur = GetTime() - startTime / 1000
|
||||
|
||||
this:SetAlpha(1)
|
||||
|
||||
local spellname = this.showname and cast and cast .. " " or ""
|
||||
local rank = this.showrank and nameSubtext and nameSubtext ~= "" and string.format("|cffaaffcc[%s]|r", nameSubtext) or ""
|
||||
|
||||
if this.endTime ~= endTime then
|
||||
this.bar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(channel and "channelcolor" or "castbarcolor")]))
|
||||
this.bar.left:SetText(spellname .. rank)
|
||||
this.fadeout = nil
|
||||
this.endTime = endTime
|
||||
|
||||
-- set texture
|
||||
if texture and this.showicon then
|
||||
local size = this:GetHeight()
|
||||
this.icon:Show()
|
||||
this.icon:SetHeight(size)
|
||||
this.icon:SetWidth(size)
|
||||
|
||||
-- Override with item icon from libdebuff_casts or persistent item icon cache
|
||||
local useTexture = texture
|
||||
local useItemName = nil
|
||||
if pfUI.libdebuff_casts or pfUI.libdebuff_item_icons then
|
||||
local castGuid = nil
|
||||
if this.unitstr and UnitExists then
|
||||
local guid = UnitGUID(this.unitstr)
|
||||
castGuid = guid
|
||||
end
|
||||
if castGuid then
|
||||
-- First check active cast data
|
||||
if pfUI.libdebuff_casts and pfUI.libdebuff_casts[castGuid] and pfUI.libdebuff_casts[castGuid].itemID then
|
||||
useTexture = pfUI.libdebuff_casts[castGuid].icon or texture
|
||||
-- Fallback to persistent item icon cache
|
||||
elseif pfUI.libdebuff_item_icons and pfUI.libdebuff_item_icons[castGuid] then
|
||||
useTexture = pfUI.libdebuff_item_icons[castGuid].icon or texture
|
||||
useItemName = pfUI.libdebuff_item_icons[castGuid].name
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
this.icon.texture:SetTexture(useTexture)
|
||||
this.bar:SetPoint("TOPLEFT", this.icon, "TOPRIGHT", this.spacing, 0)
|
||||
|
||||
-- Override spell name with item name for item-triggered casts
|
||||
if useItemName and this.showname then
|
||||
this.bar.left:SetText(useItemName .. " " .. rank)
|
||||
end
|
||||
else
|
||||
this.bar:SetPoint("TOPLEFT", this, 0, 0)
|
||||
this.icon:Hide()
|
||||
end
|
||||
|
||||
if this.showlag then
|
||||
local _, _, lag = GetNetStats()
|
||||
local width = this:GetWidth() / (duration/1000) * (lag/1000)
|
||||
this.bar.lag:SetWidth(math.min(this:GetWidth(), width))
|
||||
else
|
||||
this.bar.lag:Hide()
|
||||
end
|
||||
if this.showtimer then
|
||||
if (this.delay or 0) > 0 then
|
||||
local prefix = "|cffffaaaa" .. (this.isChannel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
|
||||
this.bar.right:SetText(prefix .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
||||
else
|
||||
this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
||||
end
|
||||
|
||||
local newMax = duration / 1000
|
||||
if this.lastMax ~= newMax then
|
||||
this.bar:SetMinMaxValues(0, newMax)
|
||||
this.lastMax = newMax
|
||||
end
|
||||
|
||||
if channel then
|
||||
cur = max + startTime/1000 - GetTime()
|
||||
end
|
||||
|
||||
cur = cur > max and max or cur
|
||||
cur = cur < 0 and 0 or cur
|
||||
|
||||
this.bar:SetValue(cur)
|
||||
|
||||
if this.showtimer then
|
||||
if this.delay and this.delay > 0 then
|
||||
local delay = "|cffffaaaa" .. (channel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
|
||||
this.bar.right:SetText(delay .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
||||
else
|
||||
this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
||||
end
|
||||
end
|
||||
|
||||
this.fadeout = nil
|
||||
else
|
||||
this.bar:SetMinMaxValues(1,100)
|
||||
this.bar:SetValue(100)
|
||||
this.lastMax = nil
|
||||
this.fadeout = 1
|
||||
this.delay = 0
|
||||
this.itemIconApplied = nil
|
||||
end
|
||||
end)
|
||||
|
||||
-- register for spell delay
|
||||
-- Prefer Nampower's SPELL_DELAYED_SELF (gives casterGuid + delayMs directly).
|
||||
-- Fall back to vanilla SPELLCAST_DELAYED if Nampower is not available.
|
||||
local playerarg = nil
|
||||
local function ApplyPushback(delayMs)
|
||||
if not delayMs or delayMs <= 0 or not this.endTime then return end
|
||||
this.delay = (this.delay or 0) + delayMs / 1000
|
||||
this.endTime = this.endTime + delayMs
|
||||
local focusGuid = this.focusGuid
|
||||
if focusGuid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[focusGuid] then
|
||||
pfUI.libdebuff_casts[focusGuid].endTime = this.endTime / 1000
|
||||
end
|
||||
-- Cast lifecycle, entirely on ClassicAPI's UNIT_SPELLCAST_* events. They
|
||||
-- fire per unit token: arg1=="player" for the player's own casts, and the
|
||||
-- remote token(s) ("target", "focus", ...) for other units -- so one set of
|
||||
-- events drives every bar with no Nampower dependency. The handler routes an
|
||||
-- event to this bar when arg1 matches its unit, or -- since the player's own
|
||||
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
|
||||
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
|
||||
-- already mid-cast when it becomes the target/focus still shows.
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_STOP")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
if unitstr == "target" then
|
||||
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
elseif unitstr == "focus" then
|
||||
cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
end
|
||||
|
||||
cb:RegisterEvent("SPELL_DELAYED_SELF")
|
||||
cb:RegisterEvent(CASTBAR_EVENT_CAST_DELAY)
|
||||
cb:RegisterEvent(CASTBAR_EVENT_CHANNEL_DELAY)
|
||||
cb:RegisterEvent(CASTBAR_EVENT_CAST_START)
|
||||
cb:RegisterEvent(CASTBAR_EVENT_CHANNEL_START)
|
||||
cb:SetScript("OnEvent", function()
|
||||
if this.unitstr and not UnitIsUnit(this.unitstr, "player") then return end
|
||||
local unit = this.unitstr
|
||||
|
||||
if event == "SPELL_DELAYED_SELF" then
|
||||
-- arg1=casterGuid, arg2=delayMs (Nampower, most accurate)
|
||||
ApplyPushback(arg2)
|
||||
|
||||
elseif event == CASTBAR_EVENT_CAST_DELAY then
|
||||
-- SPELLCAST_DELAYED fallback intentionally removed - addon requires Nampower.
|
||||
-- Cast pushback is handled by SPELL_DELAYED_SELF above.
|
||||
if event == "PLAYER_TARGET_CHANGED" or event == "PLAYER_FOCUS_CHANGED" then
|
||||
RefreshBar(this)
|
||||
return
|
||||
end
|
||||
|
||||
elseif event == CASTBAR_EVENT_CHANNEL_DELAY then
|
||||
-- SPELLCAST_CHANNEL_UPDATE fires when a channel is pushed back by damage.
|
||||
-- arg1 = new remaining time in ms. Channel ends sooner = newEndTime < this.endTime.
|
||||
if not this.endTime or not arg1 then return end
|
||||
local newEndTime = GetTime() * 1000 + arg1
|
||||
local diff = this.endTime - newEndTime -- positive = time lost to pushback
|
||||
if diff > 50 then
|
||||
this.delay = (this.delay or 0) + diff / 1000
|
||||
this.endTime = newEndTime
|
||||
local focusGuid = this.focusGuid
|
||||
if focusGuid and pfUI.libdebuff_casts and pfUI.libdebuff_casts[focusGuid] then
|
||||
pfUI.libdebuff_casts[focusGuid].endTime = newEndTime / 1000
|
||||
-- UNIT_SPELLCAST_* fire per unit token (arg1). Handle an event when it's
|
||||
-- for this bar's unit, or -- since the player's own casts only ever fire
|
||||
-- arg1=="player" -- when this bar's unit currently resolves to the player
|
||||
-- (target=self / focus=self).
|
||||
-- Args: arg1=unit, arg2=castGUID, arg3=spellID, arg4=name, arg5=rank.
|
||||
if arg1 ~= unit and not (arg1 == "player" and UnitIsUnit(unit, "player")) then
|
||||
return
|
||||
end
|
||||
|
||||
if event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
||||
-- START also fires per craft in a same-spell chain, so an active merge
|
||||
-- just resyncs the current craft's spark/label instead of restamping.
|
||||
if this.tradeskillTotal then
|
||||
StartTradeskillCraft(this)
|
||||
else
|
||||
RefreshBar(this, arg5)
|
||||
if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
|
||||
and C.castbar.player.mergetradeskill == "1" then
|
||||
EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
|
||||
end
|
||||
this.pendingTradeskillCount = nil
|
||||
end
|
||||
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
-- Per-craft completion during a tradeskill merge (arg3 = spellID):
|
||||
-- count and clear when the chain is done. A no-op for normal casts,
|
||||
-- which are cleared by UNIT_SPELLCAST_STOP.
|
||||
if this.tradeskillTotal and arg3 == this.tradeskillSpellID then
|
||||
this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
|
||||
if this.tradeskillCompleted >= this.tradeskillTotal then
|
||||
ClearBar(this)
|
||||
else
|
||||
UpdateTradeskillLabel(this)
|
||||
end
|
||||
end
|
||||
elseif event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
||||
-- A channel's stop can arrive after a following cast already claimed
|
||||
-- the bar (channel->cast transition); only clear if a channel is
|
||||
-- actually being shown, so it doesn't wipe an active cast bar.
|
||||
if this.isChannel then ClearBar(this) end
|
||||
elseif event == "UNIT_SPELLCAST_STOP" then
|
||||
-- STOP fires between crafts in a merge too (each craft is a new cast);
|
||||
-- UNIT_SPELLCAST_SUCCEEDED owns the count, so only a non-merge cast
|
||||
-- clears here.
|
||||
if not this.tradeskillTotal then ClearBar(this) end
|
||||
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
|
||||
ClearBar(this, true)
|
||||
elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
|
||||
-- Pushback: a cast delayed later or a channel shortened. Following
|
||||
-- Quartz, re-poll just the times and accumulate the shift into a running
|
||||
-- this.delay for the +/- indicator, rather than a full restamp (which
|
||||
-- would reset that total and re-render icon/text). ClassicAPI moves
|
||||
-- endMs (SpellDelayed_h bumps g_cast.endMs; the MSG_CHANNEL_UPDATE
|
||||
-- co-hook rewrites g_channel.endMs) while startMs stays put, so we diff
|
||||
-- endMs. delay is a positive magnitude; OnUpdate signs it "+" for casts
|
||||
-- and "-" for channels. Skipped during a tradeskill merge.
|
||||
if this.endTime and not this.tradeskillTotal then
|
||||
local query = this.unitstr ~= "" and this.unitstr or this.unitname
|
||||
local startMs, endMs
|
||||
if this.isChannel then
|
||||
local _, _, _, s, e = C_Spell.UnitChannelInfo(query)
|
||||
startMs, endMs = s, e
|
||||
else
|
||||
local _, _, _, s, e = C_Spell.UnitCastingInfo(query)
|
||||
startMs, endMs = s, e
|
||||
end
|
||||
if startMs and endMs then
|
||||
local shift = this.isChannel and (this.endTime - endMs) or (endMs - this.endTime)
|
||||
this.delay = (this.delay or 0) + shift / 1000
|
||||
this.startTime = startMs
|
||||
this.endTime = endMs
|
||||
local newDuration = (endMs - startMs) / 1000
|
||||
this.bar:SetMinMaxValues(0, newDuration)
|
||||
this.lastMax = newDuration
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == CASTBAR_EVENT_CAST_START or event == CASTBAR_EVENT_CHANNEL_START then
|
||||
playerarg = true
|
||||
this.delay = 0
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -350,6 +462,17 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
|
||||
UpdateMovable(pfUI.castbar.player)
|
||||
|
||||
-- Tradeskill merge: hook DoTradeSkill so the player castbar knows the
|
||||
-- requested count before the first UNIT_SPELLCAST_START fires. Always-on
|
||||
-- hook (the config knob is read at event time so toggling takes effect on
|
||||
-- the next craft without a /reload). DoTradeSkill is synchronous; the
|
||||
-- server roundtrip to UNIT_SPELLCAST_START gives us plenty of time.
|
||||
hooksecurefunc("DoTradeSkill", function(index, num)
|
||||
if pfUI.castbar.player then
|
||||
pfUI.castbar.player.pendingTradeskillCount = tonumber(num) or 1
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- [[ pfTargetCastbar ]] --
|
||||
|
||||
+15
-13
@@ -82,10 +82,10 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
|
||||
if C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
pfUI.chat.left.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
pfUI.chat.left.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
@@ -257,10 +257,10 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
|
||||
if C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
pfUI.chat.right.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
pfUI.chat.right.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
@@ -429,7 +429,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
_G["ChatFrame" .. i .. "TabFlash"].Show = function() return end
|
||||
end
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
local classColor = PFUI_CLASS_COLORS[class]
|
||||
_G["ChatFrame" .. i .. "TabText"]:SetTextColor((classColor.r + .3) * .5, (classColor.g + .3) * .5, (classColor.b + .3) * .5, 1)
|
||||
_G["ChatFrame" .. i .. "TabText"]:SetFont(panelfont,panelfont_size, "OUTLINE")
|
||||
@@ -675,7 +675,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
|
||||
-- read and parse whisper color settings
|
||||
local cr, cg, cb, ca = strsplit(",", C.chat.global.whisper)
|
||||
local cr, cg, cb, ca = GetStringColor(C.chat.global.whisper)
|
||||
cr, cg, cb = tonumber(cr), tonumber(cg), tonumber(cb)
|
||||
local wcol = rgbhex(cr, cg, cb)
|
||||
|
||||
@@ -706,10 +706,10 @@ pfUI:RegisterModule("chat", function ()
|
||||
_G.CHAT_WHISPER_INFORM_GET = '[W]' .. default
|
||||
end
|
||||
|
||||
local r,g,b,a = strsplit(",", C.chat.text.timecolor)
|
||||
local r,g,b,a = GetStringColor(C.chat.text.timecolor)
|
||||
local timecolorhex = rgbhex(r,g,b,a)
|
||||
|
||||
local r,g,b = strsplit(",", C.chat.text.unknowncolor)
|
||||
local r,g,b = GetStringColor(C.chat.text.unknowncolor)
|
||||
local unknowncolorhex = rgbhex(r,g,b)
|
||||
|
||||
-- Suppress FriendsFrame's WHO_LIST_UPDATE handling for our DLL-issued
|
||||
@@ -810,23 +810,25 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp
|
||||
-- pushes the whisper colour code off position 1 and the find below fails
|
||||
local isWhisper = C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1
|
||||
|
||||
-- show timestamp in chat
|
||||
if C.chat.text.time == "1" then
|
||||
text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text
|
||||
end
|
||||
|
||||
-- save chat history
|
||||
if C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1 then
|
||||
if isWhisper then
|
||||
SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
|
||||
else
|
||||
SaveChatHistory(frame:GetID(), text, a1, a2, a3)
|
||||
end
|
||||
|
||||
if C.chat.global.whispermod == "1" then
|
||||
if isWhisper then
|
||||
-- patch incoming whisper string to match the colors
|
||||
if string.find(text, wcol, 1) == 1 then
|
||||
text = string.gsub(text, "|r", "|r" .. wcol)
|
||||
end
|
||||
text = string.gsub(text, "|r", "|r" .. wcol)
|
||||
end
|
||||
|
||||
frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
||||
|
||||
@@ -96,8 +96,7 @@ pfUI:RegisterModule("chatcopy", function ()
|
||||
scroll:Hide()
|
||||
|
||||
local editbox = CreateFrame("EditBox", "pfChatCopyBox" .. i, scroll)
|
||||
editbox:SetHeight(frame:GetHeight())
|
||||
editbox:SetWidth(frame:GetWidth())
|
||||
editbox:SetSize(frame:GetSize())
|
||||
editbox:SetAllPoints(scroll)
|
||||
editbox:SetTextColor(1,1,1,1)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
|
||||
@@ -5,7 +5,7 @@ pfUI:RegisterModule("combopoints", function ()
|
||||
ComboFrame:Hide()
|
||||
ComboFrame:UnregisterAllEvents()
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
local combo_width = C["unitframes"]["combowidth"]
|
||||
local combo_height = C["unitframes"]["comboheight"]
|
||||
pfUI.combopoints = {}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
pfUI:RegisterModule("cooldown", function ()
|
||||
-- cache values
|
||||
local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
|
||||
local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
|
||||
local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
|
||||
local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
|
||||
local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
|
||||
-- local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
|
||||
-- local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
|
||||
-- local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
|
||||
-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
|
||||
-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
|
||||
|
||||
local parent, parent_name
|
||||
local function pfCooldownOnUpdate()
|
||||
parent = this:GetParent()
|
||||
if not parent then this:Hide() end
|
||||
if not parent then this:Hide() return end
|
||||
parent_name = parent:GetName()
|
||||
|
||||
-- avoid to set cooldowns on invalid frames
|
||||
|
||||
+8
-11
@@ -8,9 +8,9 @@ pfUI:RegisterModule("easteregg", function ()
|
||||
local pvpking = CreateFrame("Frame", "pfPvPKing", UIParent)
|
||||
pvpking:Hide()
|
||||
|
||||
pvpking:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
pvpking:RegisterEvent("PLAYER_FLAGS_CHANGED")
|
||||
pvpking:SetScript("OnEvent", function()
|
||||
if strfind(arg1, "You are now", 1) and strfind(arg1, "(AFK)", 1) then
|
||||
if UnitIsAFK('player') then
|
||||
_G.CHAT_FLAG_AFK = title .. " "
|
||||
this.time = GetTime()
|
||||
this:Show()
|
||||
@@ -61,14 +61,13 @@ pfUI:RegisterModule("easteregg", function ()
|
||||
end)
|
||||
|
||||
-- trigger fireworks when being AFK
|
||||
fireworks:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
fireworks:RegisterEvent("PLAYER_FLAGS_CHANGED")
|
||||
fireworks:SetScript("OnEvent", function()
|
||||
if strfind(arg1, _G.MARKED_AFK) or strfind(arg1, _G.MARKED_AFK_MESSAGE) then
|
||||
local isAFK = UnitIsAFK('player')
|
||||
if isAFK then
|
||||
this:SetAlpha(0)
|
||||
this:Show()
|
||||
elseif strfind(arg1, _G.CLEARED_AFK) then
|
||||
this:Hide()
|
||||
end
|
||||
this:SetShown(isAFK)
|
||||
end)
|
||||
|
||||
-- basic explosion animation
|
||||
@@ -124,8 +123,7 @@ pfUI:RegisterModule("easteregg", function ()
|
||||
local f = GetExplosion()
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint("CENTER", fireworks, "TOPLEFT", x, y)
|
||||
f:SetWidth(25)
|
||||
f:SetHeight(25)
|
||||
f:SetSize(25, 25)
|
||||
f.tex:SetTexture(1,1,1,.5)
|
||||
f:SetAlpha(1)
|
||||
f:Show()
|
||||
@@ -135,8 +133,7 @@ pfUI:RegisterModule("easteregg", function ()
|
||||
local f = GetExplosion()
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint("CENTER", fireworks, "TOPLEFT", x+(math.random(0,100)-50), y+(math.random(0,100)-50))
|
||||
f:SetWidth(2)
|
||||
f:SetHeight(2)
|
||||
f:SetSize(2, 2)
|
||||
f.tex:SetTexture(math.random(),math.random(),math.random(),1)
|
||||
f:SetAlpha(1)
|
||||
f:Show()
|
||||
|
||||
@@ -2,7 +2,7 @@ local function getAdjustedTickTimer()
|
||||
local adjustedEnergyTick = 2
|
||||
|
||||
-- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
|
||||
if UnitClass("player") == "Rogue" then
|
||||
if UnitClassBase("player") == "ROGUE" then
|
||||
local _, _, _, _, currRank = GetTalentInfo(2, 16)
|
||||
local bladeRushRank = currRank or 0
|
||||
|
||||
@@ -32,10 +32,10 @@ pfUI:RegisterModule("energytick", function()
|
||||
energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
|
||||
|
||||
energytick:SetScript("OnEvent", function()
|
||||
if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then
|
||||
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
||||
this.mode = "MANA"
|
||||
this:Show()
|
||||
elseif UnitPowerType("player") == 3 and C.unitframes.player.energy == "1" then
|
||||
elseif UnitPowerType("player") == Enum.PowerType.Energy and C.unitframes.player.energy == "1" then
|
||||
this.mode = "ENERGY"
|
||||
this:Show()
|
||||
else
|
||||
@@ -51,11 +51,11 @@ pfUI:RegisterModule("energytick", function()
|
||||
end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
this.lastMana = UnitMana("player")
|
||||
this.lastMana = UnitPower("player")
|
||||
end
|
||||
|
||||
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
|
||||
this.currentMana = UnitMana("player")
|
||||
this.currentMana = UnitPower("player")
|
||||
local diff = 0
|
||||
if this.lastMana then
|
||||
diff = this.currentMana - this.lastMana
|
||||
@@ -64,7 +64,7 @@ pfUI:RegisterModule("energytick", function()
|
||||
if this.mode == "MANA" and diff < 0 then
|
||||
this.target = 5
|
||||
elseif this.mode == "MANA" and diff > 0 then
|
||||
if UnitMana("player") >= UnitManaMax("player") then
|
||||
if UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.start = nil
|
||||
this.spark:SetAlpha(0)
|
||||
this:Hide()
|
||||
@@ -105,7 +105,7 @@ pfUI:RegisterModule("energytick", function()
|
||||
|
||||
if this.current > this.max then
|
||||
-- Don't restart tick timer if mana is full
|
||||
if this.mode == "MANA" and UnitMana("player") >= UnitManaMax("player") then
|
||||
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.start = nil
|
||||
this.spark:SetAlpha(0)
|
||||
return
|
||||
|
||||
+125
-220
@@ -1,243 +1,148 @@
|
||||
pfUI:RegisterModule("eqcompare", function ()
|
||||
local sides = { "Left", "Right" }
|
||||
local loc = pfUI.cache["locale"]
|
||||
for key, value in pairs(L["itemtypes"]) do setglobal(key, value) end
|
||||
INVTYPE_WEAPON_OTHER = INVTYPE_WEAPON.."_other"
|
||||
INVTYPE_FINGER_OTHER = INVTYPE_FINGER.."_other"
|
||||
INVTYPE_TRINKET_OTHER = INVTYPE_TRINKET.."_other"
|
||||
pfUI.eqcompare = {}
|
||||
|
||||
local function AddHeader(tooltip)
|
||||
local name = tooltip:GetName()
|
||||
local function ShowCompareItem(self, link, shift)
|
||||
self = self or GameTooltip
|
||||
shift = shift or IsShiftKeyDown()
|
||||
|
||||
-- shift all entries one line down
|
||||
for i=tooltip:NumLines(), 1, -1 do
|
||||
for _, side in pairs(sides) do
|
||||
local current = _G[name.."Text"..side..i]
|
||||
local below = _G[name.."Text"..side..i+1]
|
||||
if not link or (not shift and (C.tooltip.compare.showalways ~= "1" or C_Item.IsEquippedItem(link))) then
|
||||
return
|
||||
end
|
||||
|
||||
if current and current:IsShown() then
|
||||
local text = current:GetText()
|
||||
local r, g, b = current:GetTextColor()
|
||||
local shoppingTooltip1, shoppingTooltip2 = unpack(self.shoppingTooltips or { ShoppingTooltip1, ShoppingTooltip2 });
|
||||
|
||||
if text and text ~= "" then
|
||||
if tooltip:NumLines() < i+1 then
|
||||
-- add new line if required
|
||||
tooltip:AddLine(text, r, g, b, true)
|
||||
else
|
||||
-- update existing lines
|
||||
below:SetText(text)
|
||||
below:SetTextColor(r, g, b)
|
||||
below:Show()
|
||||
local SEPARATION = 6;
|
||||
local backdrop = shoppingTooltip1.GetBackdrop and shoppingTooltip1:GetBackdrop();
|
||||
local GAP = SEPARATION + ((type(backdrop) == "table" and backdrop.edgeSize) or 0);
|
||||
|
||||
-- hide processed line
|
||||
current:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
local item1 = nil;
|
||||
local item2 = nil;
|
||||
local side = "left";
|
||||
if ( shoppingTooltip1:SetHyperlinkCompareItem(link, 1, shift, self) ) then
|
||||
item1 = true;
|
||||
end
|
||||
if ( shoppingTooltip2:SetHyperlinkCompareItem(link, 2, shift, self) ) then
|
||||
item2 = true;
|
||||
end
|
||||
|
||||
-- find correct side
|
||||
local rightDist = 0;
|
||||
local leftPos = self:GetLeft();
|
||||
local rightPos = self:GetRight();
|
||||
if ( not rightPos ) then
|
||||
rightPos = 0;
|
||||
end
|
||||
if ( not leftPos ) then
|
||||
leftPos = 0;
|
||||
end
|
||||
|
||||
rightDist = GetScreenWidth() - rightPos;
|
||||
|
||||
if (leftPos and (rightDist < leftPos)) then
|
||||
side = "left";
|
||||
else
|
||||
side = "right";
|
||||
end
|
||||
|
||||
-- see if we should slide the tooltip
|
||||
if ( self:GetAnchorType() and self:GetAnchorType() ~= "ANCHOR_PRESERVE" ) then
|
||||
local totalWidth = 0;
|
||||
if ( item1 ) then
|
||||
totalWidth = totalWidth + shoppingTooltip1:GetWidth();
|
||||
end
|
||||
if ( item2 ) then
|
||||
totalWidth = totalWidth + shoppingTooltip2:GetWidth();
|
||||
end
|
||||
|
||||
if ( (side == "left") and (totalWidth > leftPos) ) then
|
||||
self:SetAnchorType(self:GetAnchorType(), (totalWidth - leftPos), 0);
|
||||
elseif ( (side == "right") and (rightPos + totalWidth) > GetScreenWidth() ) then
|
||||
self:SetAnchorType(self:GetAnchorType(), -((rightPos + totalWidth) - GetScreenWidth()), 0);
|
||||
end
|
||||
end
|
||||
|
||||
-- add label to first line
|
||||
_G[name.."TextLeft1"]:SetTextColor(.5, .5, .5, 1)
|
||||
_G[name.."TextLeft1"]:SetText(CURRENTLY_EQUIPPED)
|
||||
_G[name.."TextLeft1"]:Show()
|
||||
if ( item1 ) then
|
||||
shoppingTooltip1:SetOwner(self, "ANCHOR_NONE");
|
||||
shoppingTooltip1:ClearAllPoints();
|
||||
if ( side and side == "left" ) then
|
||||
shoppingTooltip1:SetPoint("TOPRIGHT", self, "TOPLEFT", -GAP, -10);
|
||||
else
|
||||
shoppingTooltip1:SetPoint("TOPLEFT", self, "TOPRIGHT", GAP, -10);
|
||||
end
|
||||
shoppingTooltip1:SetHyperlinkCompareItem(link, 1, shift, self);
|
||||
shoppingTooltip1:Show();
|
||||
|
||||
-- update tooltip sizes
|
||||
tooltip:Show()
|
||||
if ( item2 ) then
|
||||
shoppingTooltip2:SetOwner(shoppingTooltip1, "ANCHOR_NONE");
|
||||
shoppingTooltip2:ClearAllPoints();
|
||||
if ( side and side == "left" ) then
|
||||
shoppingTooltip2:SetPoint("TOPRIGHT", shoppingTooltip1, "TOPLEFT", -GAP, 0);
|
||||
else
|
||||
shoppingTooltip2:SetPoint("TOPLEFT", shoppingTooltip1, "TOPRIGHT", GAP, 0);
|
||||
end
|
||||
shoppingTooltip2:SetHyperlinkCompareItem(link, 2, shift, self);
|
||||
shoppingTooltip2:Show();
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local slotTable = {
|
||||
[INVTYPE_2HWEAPON] = "MainHandSlot",
|
||||
[INVTYPE_BODY] = "ShirtSlot",
|
||||
[INVTYPE_CHEST] = "ChestSlot",
|
||||
[INVTYPE_CLOAK] = "BackSlot",
|
||||
[INVTYPE_FEET] = "FeetSlot",
|
||||
[INVTYPE_FINGER] = "Finger0Slot",
|
||||
[INVTYPE_FINGER_OTHER] = "Finger1Slot",
|
||||
[INVTYPE_HAND] = "HandsSlot",
|
||||
[INVTYPE_HEAD] = "HeadSlot",
|
||||
[INVTYPE_HOLDABLE] = "SecondaryHandSlot",
|
||||
[INVTYPE_LEGS] = "LegsSlot",
|
||||
[INVTYPE_NECK] = "NeckSlot",
|
||||
[INVTYPE_RANGED] = "RangedSlot",
|
||||
[INVTYPE_RELIC] = "RangedSlot",
|
||||
[INVTYPE_ROBE] = "ChestSlot",
|
||||
[INVTYPE_SHIELD] = "SecondaryHandSlot",
|
||||
[INVTYPE_SHOULDER] = "ShoulderSlot",
|
||||
[INVTYPE_TABARD] = "TabardSlot",
|
||||
[INVTYPE_TRINKET] = "Trinket0Slot",
|
||||
[INVTYPE_TRINKET_OTHER] = "Trinket1Slot",
|
||||
[INVTYPE_WAIST] = "WaistSlot",
|
||||
[INVTYPE_WEAPON] = "MainHandSlot",
|
||||
[INVTYPE_WEAPON_OTHER] = "SecondaryHandSlot",
|
||||
[INVTYPE_WEAPONMAINHAND] = "MainHandSlot",
|
||||
[INVTYPE_WEAPONOFFHAND] = "SecondaryHandSlot",
|
||||
[INVTYPE_WRIST] = "WristSlot",
|
||||
local prevMerchant = ShoppingTooltip1.SetMerchantCompareItem
|
||||
local function SetMerchantCompareItem(self, index, compareItem)
|
||||
if compareItem == 1 then
|
||||
ShowCompareItem(nil, GetMerchantItemLink(index), 1)
|
||||
return false
|
||||
end
|
||||
return prevMerchant and prevMerchant(self, index, compareItem)
|
||||
end
|
||||
|
||||
[INVTYPE_WAND] = "RangedSlot",
|
||||
[INVTYPE_GUN] = "RangedSlot",
|
||||
[INVTYPE_PROJECTILE] = "AmmoSlot",
|
||||
[INVTYPE_CROSSBOW] = "RangedSlot",
|
||||
[INVTYPE_THROWN] = "RangedSlot",
|
||||
local prevAuction = ShoppingTooltip1.SetAuctionCompareItem
|
||||
local function SetAuctionCompareItem(self, type, index, compareItem)
|
||||
if compareItem == 1 then
|
||||
ShowCompareItem(nil, GetAuctionItemLink(type, index), 1)
|
||||
return false
|
||||
end
|
||||
return prevAuction and prevAuction(self, type, index, compareItem)
|
||||
end
|
||||
|
||||
ShoppingTooltip1.SetMerchantCompareItem = SetMerchantCompareItem
|
||||
ShoppingTooltip2.SetMerchantCompareItem = SetMerchantCompareItem
|
||||
ShoppingTooltip1.SetAuctionCompareItem = SetAuctionCompareItem
|
||||
ShoppingTooltip2.SetAuctionCompareItem = SetAuctionCompareItem
|
||||
|
||||
local TooltipHooks = {
|
||||
SetLootRollItem = GetLootRollItemLink,
|
||||
SetLootItem = GetLootSlotLink,
|
||||
SetQuestLogItem = GetQuestLogItemLink,
|
||||
SetQuestItem = GetQuestItemLink,
|
||||
SetHyperlink = function(link) return link end,
|
||||
SetBagItem = GetContainerItemLink,
|
||||
SetInboxItem = GetInboxItemLink,
|
||||
SetInventoryItem = GetInventoryItemLink,
|
||||
SetTradeSkillItem = function(skillIndex, reagentIndex)
|
||||
if reagentIndex then
|
||||
return GetTradeSkillReagentItemLink(skillIndex, reagentIndex)
|
||||
else
|
||||
return GetTradeSkillItemLink(skillIndex)
|
||||
end
|
||||
end,
|
||||
SetAuctionSellItem = GetAuctionSellItemLink,
|
||||
SetTradePlayerItem = GetTradePlayerItemLink,
|
||||
SetTradeTargetItem = GetTradeTargetItemLink
|
||||
}
|
||||
|
||||
local function startsWith(str, start)
|
||||
return string.sub(str, 1, string.len(start)) == start
|
||||
end
|
||||
|
||||
local function ExtractAttributes(tooltip)
|
||||
local name = tooltip:GetName()
|
||||
|
||||
-- get the name/header of the last set comparison tooltip
|
||||
local comparetooltip = pfUI.eqcompare.tooltip:GetName()
|
||||
local iname = _G[comparetooltip .. "TextLeft1"] and _G[comparetooltip .. "TextLeft1"]:GetText()
|
||||
|
||||
-- only run once per item
|
||||
if tooltip.pfCompLastName == iname then return end
|
||||
|
||||
tooltip.pfCompData = {}
|
||||
tooltip.pfCompLastName = iname
|
||||
|
||||
for i=1,30 do
|
||||
local widget = _G[name.."TextLeft"..i]
|
||||
if widget and widget:GetObjectType() == "FontString" then
|
||||
local text = widget:GetText()
|
||||
if text and not string.find(text, "-", 1, true) then
|
||||
local start = 1
|
||||
if startsWith(text, "\+") or startsWith(text, "\(") then start = 2 end
|
||||
|
||||
local space = string.find(text, " ", 1, true)
|
||||
if space then
|
||||
local value = tonumber(string.sub(text, start, space-1))
|
||||
if value and text then
|
||||
-- we've found an attr
|
||||
local attr = string.sub(text, space, string.len(text))
|
||||
tooltip.pfCompData[attr] = { value = tonumber(value), widget = widget }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local function makeHook(getter)
|
||||
return function(tooltip, arg1, arg2, arg3)
|
||||
ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
|
||||
end
|
||||
end
|
||||
|
||||
local function CompareAttributes(data, targetData)
|
||||
if not data then return end
|
||||
|
||||
for attr,v in pairs(data) do
|
||||
if targetData then
|
||||
local target = targetData[attr]
|
||||
if target then
|
||||
if v.value ~= target.value and v.widget:GetText() then
|
||||
if v.value > target.value then
|
||||
if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
|
||||
v.widget:SetText(v.widget:GetText() .. "|cff88ff88 (+" .. round(v.value - target.value, 1) .. ")")
|
||||
end
|
||||
elseif not v.widget.compSet then
|
||||
if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
|
||||
v.widget:SetText(v.widget:GetText() .. "|cffff8888 (-" .. round(target.value - v.value, 1) .. ")")
|
||||
end
|
||||
end
|
||||
target.processed = true
|
||||
else
|
||||
target.processed = true
|
||||
end
|
||||
else
|
||||
-- this attribute doesnt exist in target
|
||||
if v.widget and v.widget:GetText() then
|
||||
if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
|
||||
v.widget:SetText(v.widget:GetText() .. "|cff88ff88 (+" .. v.value .. ")")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _,target in pairs(targetData) do
|
||||
if target and not target.processed then
|
||||
-- we are an extra value
|
||||
local text = target.widget:GetText()
|
||||
if text and not strfind(text, "|cff88ff88") and not strfind(text, "|cffff8888") then
|
||||
target.widget:SetText(text .. "|cff88ff88 (+" .. target.value .. ")")
|
||||
end
|
||||
end
|
||||
local function HookTooltip(tooltip)
|
||||
for setter, getter in pairs(TooltipHooks) do
|
||||
hooksecurefunc(tooltip, setter, makeHook(getter))
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.eqcompare = {}
|
||||
pfUI.eqcompare.GameTooltipShow = function()
|
||||
-- use this tooltip for the next comparison
|
||||
pfUI.eqcompare.tooltip = this
|
||||
HookTooltip(GameTooltip)
|
||||
|
||||
if not IsShiftKeyDown() and C.tooltip.compare.showalways ~= "1" then return end
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
for i=1,this:NumLines() do
|
||||
local tmpText = _G[this:GetName() .. "TextLeft"..i]
|
||||
for slotType, slotName in pairs(slotTable) do
|
||||
if tmpText:GetText() == slotType then
|
||||
local slotID = GetInventorySlotInfo(slotTable[slotType])
|
||||
|
||||
-- determine screen part
|
||||
local ltrigger = GetScreenWidth() / 2
|
||||
local x = GetCursorPosition()
|
||||
x = x / UIParent:GetEffectiveScale()
|
||||
if x > ltrigger then ltrigger = nil end
|
||||
|
||||
-- first tooltip
|
||||
ShoppingTooltip1:SetOwner(this, "ANCHOR_NONE")
|
||||
ShoppingTooltip1:ClearAllPoints()
|
||||
|
||||
if ltrigger then
|
||||
ShoppingTooltip1:SetPoint("BOTTOMLEFT", this, "BOTTOMRIGHT", 0, 0)
|
||||
else
|
||||
ShoppingTooltip1:SetPoint("BOTTOMRIGHT", this, "BOTTOMLEFT", -border*2-1, 0)
|
||||
end
|
||||
|
||||
ShoppingTooltip1:SetInventoryItem("player", slotID)
|
||||
ShoppingTooltip1:Show()
|
||||
AddHeader(ShoppingTooltip1)
|
||||
|
||||
-- second tooltip
|
||||
if slotTable[slotType .. "_other"] then
|
||||
local slotID_other = GetInventorySlotInfo(slotTable[slotType .. "_other"])
|
||||
|
||||
ShoppingTooltip2:SetOwner(this, "ANCHOR_NONE")
|
||||
ShoppingTooltip2:ClearAllPoints()
|
||||
|
||||
if ltrigger then
|
||||
ShoppingTooltip2:SetPoint("BOTTOMLEFT", ShoppingTooltip1, "BOTTOMRIGHT", 0, 0)
|
||||
else
|
||||
ShoppingTooltip2:SetPoint("BOTTOMRIGHT", ShoppingTooltip1, "BOTTOMLEFT", -border*2-1, 0)
|
||||
end
|
||||
|
||||
ShoppingTooltip2:SetInventoryItem("player", slotID_other)
|
||||
ShoppingTooltip2:Show()
|
||||
AddHeader(ShoppingTooltip2)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- add HookScript method if not already existing
|
||||
GameTooltip.HookScript = GameTooltip.HookScript or HookScript
|
||||
ShoppingTooltip1.HookScript = ShoppingTooltip1.HookScript or HookScript
|
||||
ShoppingTooltip2.HookScript = ShoppingTooltip2.HookScript or HookScript
|
||||
|
||||
pfUI.eqcompare.ShoppingTooltipShow = function()
|
||||
-- abort if no comparison tooltip has been set
|
||||
if not pfUI.eqcompare.tooltip then return end
|
||||
|
||||
ExtractAttributes(this)
|
||||
ExtractAttributes(pfUI.eqcompare.tooltip)
|
||||
CompareAttributes(pfUI.eqcompare.tooltip.pfCompData, this.pfCompData)
|
||||
end
|
||||
|
||||
-- Add Gametooltip Hooks
|
||||
GameTooltip:HookScript("OnShow", pfUI.eqcompare.GameTooltipShow)
|
||||
if C.tooltip.compare.basestats == "1" then
|
||||
ShoppingTooltip1:HookScript("OnShow", pfUI.eqcompare.ShoppingTooltipShow)
|
||||
ShoppingTooltip2:HookScript("OnShow", pfUI.eqcompare.ShoppingTooltipShow)
|
||||
end
|
||||
pfUI.eqcompare.HookTooltip = HookTooltip
|
||||
end)
|
||||
|
||||
+96
-273
@@ -1,11 +1,10 @@
|
||||
-- Equipment Manager module
|
||||
-- Backport of the 4.3.4 GearManagerDialog UI on top of ClassicAPI's
|
||||
-- C_EquipmentSet.* API. Adds a 6th tab to CharacterFrame.
|
||||
-- Backport of the 4.3.4 GearManagerDialog UI on top of ClassicAPI's C_EquipmentSet.* API.
|
||||
|
||||
pfUI:RegisterModule("equipmentmanager", function()
|
||||
if not C_EquipmentSet or not C_EquipmentSet.CanUseEquipmentSets() then return end
|
||||
|
||||
pfUI.equipmentmanager = pfUI.equipmentmanager or {}
|
||||
pfUI.equipmentmanager = {}
|
||||
|
||||
local SET_ROW_HEIGHT = 36
|
||||
|
||||
@@ -14,6 +13,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local pendingAction = nil -- "new" | "save" | "rename" — what the popups apply to
|
||||
local slotOverlays = {} -- [invSlotID] = ignored-overlay texture on the character slot
|
||||
local popoutButtons = {} -- popout arrow buttons; toggled with the EM frame
|
||||
local UpdatePopouts -- forward decl; assigned once popouts + flyout exist
|
||||
|
||||
-- Pending ignored-slot toggles per set: a slotID here means the
|
||||
-- effective state is flipped from what's persisted. Committed on
|
||||
@@ -55,7 +55,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local function EquipSet(setID)
|
||||
if not setID then return end
|
||||
if C_EquipmentSet.EquipmentSetContainsLockedItems(setID) then
|
||||
UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT or "Locked items in set", 1, .1, .1, 1)
|
||||
UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT, 1, .1, .1, 1)
|
||||
return
|
||||
end
|
||||
ClearCursor()
|
||||
@@ -68,8 +68,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- ============================================================
|
||||
|
||||
local frame = CreateFrame("Frame", "pfEquipmentManagerFrame", CharacterFrame)
|
||||
frame:SetWidth(220)
|
||||
frame:SetHeight(350)
|
||||
frame:SetSize(220, 350)
|
||||
frame:SetFrameStrata("HIGH")
|
||||
frame:SetScript("OnShow", function()
|
||||
this:ClearAllPoints()
|
||||
@@ -78,7 +77,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
else
|
||||
frame:SetPoint("TOPLEFT", CharacterFrame, "TOPRIGHT", 0, 0)
|
||||
end
|
||||
for _, b in ipairs(popoutButtons) do b:Show() end
|
||||
UpdatePopouts()
|
||||
end)
|
||||
CreateBackdrop(frame, nil, nil, .9)
|
||||
CreateBackdropShadow(frame)
|
||||
@@ -86,7 +85,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
frame.title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
frame.title:SetPoint("TOP", frame, "TOP", 0, -10)
|
||||
frame.title:SetText(T["Equipment Manager"] or "Equipment Manager")
|
||||
frame.title:SetText(EQUIPMENT_MANAGER)
|
||||
|
||||
local closeBtn = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
||||
closeBtn:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -4)
|
||||
@@ -98,15 +97,14 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- ============================================================
|
||||
|
||||
local toggleBtn = CreateFrame("Button", "pfEqMgrToggleButton", PaperDollFrame)
|
||||
toggleBtn:SetWidth(28)
|
||||
toggleBtn:SetHeight(28)
|
||||
toggleBtn:SetSize(28, 28)
|
||||
toggleBtn:SetPoint("BOTTOM", CharacterHandsSlot, "TOP", 0, 4)
|
||||
toggleBtn:SetNormalTexture(pfUI.path.."\\img\\UI-GearManager-Button")
|
||||
toggleBtn:SetPushedTexture(pfUI.path.."\\img\\UI-GearManager-Button-Pushed")
|
||||
toggleBtn:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square", "ADD")
|
||||
toggleBtn:SetScript("OnEnter", function()
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(T["Equipment Manager"] or "Equipment Manager")
|
||||
GameTooltip:SetText(PAPERDOLL_EQUIPMENTMANAGER)
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
toggleBtn:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
||||
@@ -126,13 +124,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- ============================================================
|
||||
|
||||
local btnEquip = CreateFrame("Button", "pfEqMgrEquip", frame, "UIPanelButtonTemplate")
|
||||
btnEquip:SetWidth(86); btnEquip:SetHeight(22); btnEquip:SetText(T["Equip"] or "Equip")
|
||||
btnEquip:SetSize(86, 22); btnEquip:SetText(EQUIPSET_EQUIP)
|
||||
btnEquip:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -30)
|
||||
SkinButton(btnEquip)
|
||||
btnEquip:SetScript("OnClick", function() EquipSet(selectedSetID) end)
|
||||
|
||||
local btnSave = CreateFrame("Button", "pfEqMgrSave", frame, "UIPanelButtonTemplate")
|
||||
btnSave:SetWidth(86); btnSave:SetHeight(22); btnSave:SetText(T["Save"] or "Save")
|
||||
btnSave:SetSize(86, 22); btnSave:SetText(SAVE)
|
||||
btnSave:SetPoint("LEFT", btnEquip, "RIGHT", 6, 0)
|
||||
SkinButton(btnSave)
|
||||
btnSave:SetScript("OnClick", function()
|
||||
@@ -141,7 +139,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
if not name then return end
|
||||
local targetID = selectedSetID
|
||||
StaticPopupDialogs["PFUI_EQMGR_SAVE_CONFIRM"] = {
|
||||
text = string.format(T["Would you like to save the equipment set '%s'?"] or "Would you like to save the equipment set '%s'?", name),
|
||||
text = string.format(CONFIRM_SAVE_EQUIPMENT_SET, name),
|
||||
button1 = YES, button2 = NO,
|
||||
OnAccept = function()
|
||||
C_EquipmentSet.ClearIgnoredSlotsForSave()
|
||||
@@ -166,7 +164,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
local rowMenu = CreateFrame("Frame", "pfEqMgrRowMenu", UIParent)
|
||||
rowMenu:SetFrameStrata("DIALOG")
|
||||
rowMenu:SetWidth(140); rowMenu:SetHeight(50)
|
||||
rowMenu:SetSize(140, 50);
|
||||
rowMenu:Hide()
|
||||
CreateBackdrop(rowMenu, nil, nil, .95)
|
||||
CreateBackdropShadow(rowMenu)
|
||||
@@ -185,9 +183,9 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
tinsert(UISpecialFrames, "pfEqMgrRowMenu") -- Escape closes it
|
||||
|
||||
rowMenu.changeBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
|
||||
rowMenu.changeBtn:SetWidth(130); rowMenu.changeBtn:SetHeight(20)
|
||||
rowMenu.changeBtn:SetSize(130, 20);
|
||||
rowMenu.changeBtn:SetPoint("TOPLEFT", rowMenu, "TOPLEFT", 5, -3)
|
||||
rowMenu.changeBtn:SetText(T["Change Name/Icon"] or "Change Name/Icon")
|
||||
rowMenu.changeBtn:SetText(EQUIPMENT_SET_EDIT)
|
||||
SkinButton(rowMenu.changeBtn)
|
||||
rowMenu.changeBtn:SetScript("OnClick", function()
|
||||
rowMenu:Hide()
|
||||
@@ -198,9 +196,9 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end)
|
||||
|
||||
rowMenu.deleteBtn = CreateFrame("Button", nil, rowMenu, "UIPanelButtonTemplate")
|
||||
rowMenu.deleteBtn:SetWidth(130); rowMenu.deleteBtn:SetHeight(20)
|
||||
rowMenu.deleteBtn:SetSize(130, 20);
|
||||
rowMenu.deleteBtn:SetPoint("TOP", rowMenu.changeBtn, "BOTTOM", 0, -2)
|
||||
rowMenu.deleteBtn:SetText(T["Delete"] or "Delete")
|
||||
rowMenu.deleteBtn:SetText(DELETE)
|
||||
SkinButton(rowMenu.deleteBtn)
|
||||
rowMenu.deleteBtn:SetScript("OnClick", function()
|
||||
rowMenu:Hide()
|
||||
@@ -208,7 +206,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local targetID = rowMenu.targetSetID
|
||||
local name = C_EquipmentSet.GetEquipmentSetInfo(targetID)
|
||||
StaticPopupDialogs["PFUI_EQMGR_DELETE"] = {
|
||||
text = string.format(T["Delete equipment set '%s'?"] or "Delete equipment set '%s'?", name or "?"),
|
||||
text = string.format(CONFIRM_DELETE_EQUIPMENT_SET, name or "?"),
|
||||
button1 = YES, button2 = NO,
|
||||
OnAccept = function()
|
||||
pendingIgnoredToggles[targetID] = nil
|
||||
@@ -229,9 +227,8 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local LIST_ROW_STRIDE = SET_ROW_HEIGHT + 2
|
||||
local listFrame = CreateFrame("Frame", nil, frame)
|
||||
listFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -58)
|
||||
listFrame:SetWidth(180)
|
||||
-- Height fits N rows + (N-1) inter-row gaps + 3px top/bottom padding.
|
||||
listFrame:SetHeight(LIST_VISIBLE_ROWS * LIST_ROW_STRIDE + 4)
|
||||
listFrame:SetSize(180, LIST_VISIBLE_ROWS * LIST_ROW_STRIDE + 4)
|
||||
CreateBackdrop(listFrame, nil, nil, .75)
|
||||
|
||||
-- Mouse-wheel scroll: list of [sets..., newSetRow] is virtualized
|
||||
@@ -247,15 +244,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
local setRows = {}
|
||||
local function CreateSetRow()
|
||||
local row = CreateFrame("Button", nil, listFrame)
|
||||
row:SetWidth(170)
|
||||
row:SetHeight(SET_ROW_HEIGHT)
|
||||
row:SetSize(170, SET_ROW_HEIGHT)
|
||||
-- Position is set per-Refresh based on the row's visible slot;
|
||||
-- start anchored to avoid uninitialized geometry before first Refresh.
|
||||
row:SetPoint("TOPLEFT", listFrame, "TOPLEFT", 5, -3)
|
||||
|
||||
row.icon = row:CreateTexture(nil, "ARTWORK")
|
||||
row.icon:SetWidth(30)
|
||||
row.icon:SetHeight(30)
|
||||
row.icon:SetSize(30, 30)
|
||||
row.icon:SetPoint("LEFT", row, "LEFT", 2, 0)
|
||||
row.icon:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
@@ -270,7 +265,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
row.highlight:Hide()
|
||||
|
||||
row.gear = CreateFrame("Button", nil, row)
|
||||
row.gear:SetWidth(16); row.gear:SetHeight(16)
|
||||
row.gear:SetSize(16, 16);
|
||||
row.gear:SetPoint("RIGHT", row, "RIGHT", -4, 0)
|
||||
row.gear.tex = row.gear:CreateTexture(nil, "ARTWORK")
|
||||
row.gear.tex:SetAllPoints(row.gear)
|
||||
@@ -306,27 +301,27 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
pfUI.equipmentmanager.Refresh()
|
||||
end)
|
||||
|
||||
-- Hover handling: OnLeave fires when the cursor moves onto a child
|
||||
-- (the gear button becomes the topmost mouse target). Use an
|
||||
-- OnUpdate poll so the gear stays shown while the cursor is over
|
||||
-- the row OR the gear itself.
|
||||
-- Show the gear and tooltip while the cursor is over the row or its
|
||||
-- gear child. The gear sits inside the row's rectangle, so a single
|
||||
-- MouseIsOver(row) check covers both. OnLeave on the row and the gear
|
||||
-- catches every exit path, so no OnUpdate poll is needed.
|
||||
local function HideRowHover()
|
||||
if MouseIsOver(row) then return end
|
||||
GameTooltip:Hide()
|
||||
row.gear:Hide()
|
||||
end
|
||||
row:SetScript("OnEnter", function()
|
||||
if not this.setID then return end
|
||||
local name = C_EquipmentSet.GetEquipmentSetInfo(this.setID)
|
||||
if not row.setID then return end
|
||||
local name = C_EquipmentSet.GetEquipmentSetInfo(row.setID)
|
||||
if name then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetOwner(row, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetEquipmentSet(name)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
row.gear:Show()
|
||||
this:SetScript("OnUpdate", function()
|
||||
if not MouseIsOver(this) and not MouseIsOver(row.gear) then
|
||||
this:SetScript("OnUpdate", nil)
|
||||
GameTooltip:Hide()
|
||||
row.gear:Hide()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
row:SetScript("OnLeave", HideRowHover)
|
||||
row.gear:SetScript("OnLeave", HideRowHover)
|
||||
|
||||
return row
|
||||
end
|
||||
@@ -338,10 +333,10 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- specific set index (row[i] always shows ids[i]).
|
||||
|
||||
local newSetRow = CreateFrame("Button", nil, listFrame)
|
||||
newSetRow:SetWidth(170); newSetRow:SetHeight(SET_ROW_HEIGHT)
|
||||
newSetRow:SetSize(170, SET_ROW_HEIGHT);
|
||||
|
||||
newSetRow.icon = newSetRow:CreateTexture(nil, "ARTWORK")
|
||||
newSetRow.icon:SetWidth(24); newSetRow.icon:SetHeight(24)
|
||||
newSetRow.icon:SetSize(24, 24);
|
||||
newSetRow.icon:SetPoint("LEFT", newSetRow, "LEFT", 5, 0)
|
||||
newSetRow.icon:SetTexture(pfUI.path.."\\img\\Character-Plus")
|
||||
|
||||
@@ -349,7 +344,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
newSetRow.text:SetPoint("LEFT", newSetRow.icon, "RIGHT", 8, 0)
|
||||
newSetRow.text:SetPoint("RIGHT", newSetRow, "RIGHT", -4, 0)
|
||||
newSetRow.text:SetJustifyH("LEFT")
|
||||
newSetRow.text:SetText(T["New Set"] or "New Set")
|
||||
newSetRow.text:SetText(PAPERDOLL_NEWEQUIPMENTSET)
|
||||
newSetRow.text:SetTextColor(0.2, 1, 0.2)
|
||||
|
||||
newSetRow.highlight = newSetRow:CreateTexture(nil, "BACKGROUND")
|
||||
@@ -362,8 +357,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
local function MakeButton(name, label, parent, anchor, ax, ay, width)
|
||||
local b = CreateFrame("Button", name, parent, "UIPanelButtonTemplate")
|
||||
b:SetWidth(width or 70)
|
||||
b:SetHeight(22)
|
||||
b:SetSize(width or 70, 22)
|
||||
b:SetText(label)
|
||||
b:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", ax, ay)
|
||||
SkinButton(b)
|
||||
@@ -376,8 +370,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
local namePopup = CreateFrame("Frame", "pfEqMgrNamePopup", UIParent)
|
||||
namePopup:SetFrameStrata("DIALOG")
|
||||
namePopup:SetWidth(472)
|
||||
namePopup:SetHeight(498)
|
||||
namePopup:SetSize(472, 484)
|
||||
namePopup:SetPoint("CENTER", UIParent, "CENTER")
|
||||
namePopup:Hide()
|
||||
CreateBackdrop(namePopup, nil, nil, .9)
|
||||
@@ -388,200 +381,28 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
namePopup:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
namePopup:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
||||
|
||||
namePopup.title = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.title:SetPoint("TOP", namePopup, "TOP", 0, -10)
|
||||
namePopup.title:SetText(T["Save Set"] or "Save Set")
|
||||
-- Equipment seed leads the grid with gear-relevant item icons. The widget
|
||||
-- owns the name field, preview, grid, filter, and search; this module keeps
|
||||
-- the OK/Cancel buttons and the create/save/rename flow below.
|
||||
local iconPicker = CreateIconPicker("pfEqMgrIcon", namePopup,
|
||||
IconDataProviderExtraType.Equipment, GEARSETS_POPUP_TEXT)
|
||||
|
||||
namePopup.nameLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.nameLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -34)
|
||||
namePopup.nameLabel:SetText(T["Enter Set Name (Max 16 Characters):"] or "Enter Set Name (Max 16 Characters):")
|
||||
local btnPopupOK = MakeButton("pfEqMgrPopupOK", OKAY, namePopup, namePopup, 14, -340, 80)
|
||||
|
||||
namePopup.editbox = CreateFrame("EditBox", "pfEqMgrNameEdit", namePopup, "InputBoxTemplate")
|
||||
namePopup.editbox:SetWidth(280)
|
||||
namePopup.editbox:SetHeight(20)
|
||||
namePopup.editbox:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -52)
|
||||
namePopup.editbox:SetAutoFocus(false)
|
||||
namePopup.editbox:SetMaxLetters(16)
|
||||
CreateBackdrop(namePopup.editbox)
|
||||
|
||||
namePopup.selectedLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.selectedLabel:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -28)
|
||||
namePopup.selectedLabel:SetText(T["Currently Selected"] or "Currently Selected")
|
||||
namePopup.selectedLabel:SetTextColor(1, 0.82, 0)
|
||||
|
||||
namePopup.selectedPreview = CreateFrame("Frame", nil, namePopup)
|
||||
namePopup.selectedPreview:SetWidth(42)
|
||||
namePopup.selectedPreview:SetHeight(42)
|
||||
namePopup.selectedPreview:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -44)
|
||||
CreateBackdrop(namePopup.selectedPreview)
|
||||
namePopup.selectedPreview.tex = namePopup.selectedPreview:CreateTexture(nil, "ARTWORK")
|
||||
namePopup.selectedPreview.tex:SetAllPoints(namePopup.selectedPreview)
|
||||
namePopup.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
namePopup.iconLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
namePopup.iconLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -100)
|
||||
namePopup.iconLabel:SetText(T["Choose an Icon:"] or "Choose an Icon:")
|
||||
|
||||
-- Icon picker: 10×8 grid of buttons + scroll
|
||||
local ICON_GRID_COLS = 10
|
||||
local ICON_GRID_ROWS = 8
|
||||
local ICON_BTN_SIZE = 36
|
||||
local ICON_BTN_PAD = 6
|
||||
|
||||
local iconScroll = CreateFrame("ScrollFrame", "pfEqMgrIconScroll", namePopup, "FauxScrollFrameTemplate")
|
||||
iconScroll:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -130)
|
||||
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
||||
|
||||
-- IconDataProviderMixin owns the icon DB, dedup, and lazy load.
|
||||
-- Init on first picker open; release on hide so the cache GCs.
|
||||
local provider = nil
|
||||
-- Selection is tracked by PATH (not index) so it survives filter
|
||||
-- changes: a spell icon you picked still saves correctly even after
|
||||
-- you switch the filter to "Items" and it's no longer in the visible list.
|
||||
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
|
||||
local selectedIconPath = QUESTION_MARK
|
||||
|
||||
local function EnsureProvider()
|
||||
if not provider then
|
||||
provider = CreateAndInitFromMixin(IconDataProviderMixin,
|
||||
IconDataProviderExtraType.Equipment)
|
||||
end
|
||||
end
|
||||
|
||||
-- Anchor scrollbar to iconScroll's right edge so its position tracks
|
||||
-- the icon grid rather than the popup. -16/+16 vertical insets are the
|
||||
-- standard up/down arrow spacing for UIPanelScrollBarTemplate.
|
||||
local scrollbar = _G["pfEqMgrIconScrollScrollBar"]
|
||||
if scrollbar then
|
||||
scrollbar:ClearAllPoints()
|
||||
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
|
||||
SkinScrollbar(scrollbar)
|
||||
end
|
||||
|
||||
-- Filter dropdown: "All Icons" / "Spells" / "Items" (top right of icon area).
|
||||
local filterDropdown = CreateFrame("Frame", "pfEqMgrIconFilter", namePopup, "UIDropDownMenuTemplate")
|
||||
filterDropdown:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", 0, -94)
|
||||
local currentFilter = "all"
|
||||
local function ApplyFilter(value)
|
||||
currentFilter = value
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
|
||||
if provider then
|
||||
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
|
||||
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
|
||||
else provider:SetIconTypes(nil) end
|
||||
-- Don't reset selection — selectedIconPath persists. If the
|
||||
-- selected icon isn't in the new filter, no grid entry will be
|
||||
-- highlighted but Save will still write the chosen icon.
|
||||
pfUI.equipmentmanager.RefreshIconGrid()
|
||||
end
|
||||
end
|
||||
UIDropDownMenu_Initialize(filterDropdown, function()
|
||||
local info
|
||||
info = {}; info.text = T["All Icons"] or "All Icons"; info.value = "all"
|
||||
info.func = function() ApplyFilter("all") end
|
||||
info.checked = currentFilter == "all"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = T["Spells"] or "Spells"; info.value = "spells"
|
||||
info.func = function() ApplyFilter("spells") end
|
||||
info.checked = currentFilter == "spells"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
info = {}; info.text = T["Items"] or "Items"; info.value = "items"
|
||||
info.func = function() ApplyFilter("items") end
|
||||
info.checked = currentFilter == "items"
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end)
|
||||
UIDropDownMenu_SetWidth(120, filterDropdown)
|
||||
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
|
||||
SkinDropDown(filterDropdown)
|
||||
|
||||
local iconButtons = {}
|
||||
for r = 1, ICON_GRID_ROWS do
|
||||
for c = 1, ICON_GRID_COLS do
|
||||
local i = (r - 1) * ICON_GRID_COLS + c
|
||||
local btn = CreateFrame("Button", nil, namePopup)
|
||||
btn:SetWidth(ICON_BTN_SIZE)
|
||||
btn:SetHeight(ICON_BTN_SIZE)
|
||||
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
|
||||
CreateBackdrop(btn)
|
||||
btn.texture = btn:CreateTexture(nil, "ARTWORK")
|
||||
btn.texture:SetAllPoints(btn)
|
||||
btn.texture:SetTexCoord(.08, .92, .08, .92)
|
||||
btn.gridIndex = i
|
||||
btn:SetScript("OnClick", function()
|
||||
if this.iconIndex and provider then
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if path then selectedIconPath = path end
|
||||
pfUI.equipmentmanager.RefreshIconGrid()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnEnter", function()
|
||||
if not this.iconIndex or not provider then return end
|
||||
local path = provider:GetIconByIndex(this.iconIndex)
|
||||
if type(path) == "string" then
|
||||
local name = string.gsub(path, "^.-INTERFACE\\\\ICONS\\\\", "")
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(name)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
btn:SetScript("OnLeave", GameTooltip_Hide)
|
||||
iconButtons[i] = btn
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.equipmentmanager.RefreshIconGrid()
|
||||
EnsureProvider()
|
||||
local numIcons = provider:GetNumIcons()
|
||||
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
|
||||
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
|
||||
local offset = FauxScrollFrame_GetOffset(iconScroll)
|
||||
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
|
||||
local listIdx = i + offset * ICON_GRID_COLS
|
||||
local btn = iconButtons[i]
|
||||
if listIdx <= numIcons then
|
||||
btn:Show()
|
||||
btn.iconIndex = listIdx
|
||||
local path = provider:GetIconByIndex(listIdx)
|
||||
btn.texture:SetTexture(path)
|
||||
if path == selectedIconPath then
|
||||
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
|
||||
else
|
||||
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
|
||||
end
|
||||
else
|
||||
btn:Hide()
|
||||
btn.iconIndex = nil
|
||||
end
|
||||
end
|
||||
-- Sync the "Currently Selected" preview from the path directly so it
|
||||
-- still shows the chosen icon when filtered out of the grid.
|
||||
namePopup.selectedPreview.tex:SetTexture(selectedIconPath)
|
||||
end
|
||||
|
||||
iconScroll:SetScript("OnVerticalScroll", function()
|
||||
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() pfUI.equipmentmanager.RefreshIconGrid() end)
|
||||
end)
|
||||
|
||||
namePopup:SetScript("OnHide", function()
|
||||
if provider then provider:Release(); provider = nil end
|
||||
end)
|
||||
|
||||
local btnPopupOK = MakeButton("pfEqMgrPopupOK", T["OK"] or "OK", namePopup, namePopup, 14, -340, 80)
|
||||
btnPopupOK:ClearAllPoints()
|
||||
btnPopupOK:SetPoint("BOTTOMLEFT", namePopup, "BOTTOMLEFT", 14, 12)
|
||||
|
||||
local btnPopupCancel = MakeButton("pfEqMgrPopupCancel", T["Cancel"] or "Cancel", namePopup, namePopup, 0, 0, 80)
|
||||
local btnPopupCancel = MakeButton("pfEqMgrPopupCancel", CANCEL, namePopup, namePopup, 0, 0, 80)
|
||||
btnPopupCancel:ClearAllPoints()
|
||||
btnPopupCancel:SetPoint("BOTTOMRIGHT", namePopup, "BOTTOMRIGHT", -14, 12)
|
||||
btnPopupCancel:SetScript("OnClick", function() namePopup:Hide() end)
|
||||
|
||||
-- Okay | Cancel, both anchored to the bottom-right corner.
|
||||
btnPopupOK:ClearAllPoints()
|
||||
btnPopupOK:SetPoint("BOTTOMRIGHT", btnPopupCancel, "BOTTOMLEFT", -6, 0)
|
||||
|
||||
btnPopupOK:SetScript("OnClick", function()
|
||||
local name = namePopup.editbox:GetText()
|
||||
if not name or name == "" then return end
|
||||
-- Strip the prefix to match ClassicAPI's persisted short-form basenames.
|
||||
local iconForSave = string.gsub(selectedIconPath, "INTERFACE\\ICONS\\", "")
|
||||
local iconForSave = string.gsub(iconPicker.GetIcon(), "INTERFACE\\ICONS\\", "")
|
||||
if pendingAction == "new" then
|
||||
C_EquipmentSet.CreateEquipmentSet(name, iconForSave)
|
||||
C_EquipmentSet.ClearIgnoredSlotsForSave()
|
||||
@@ -610,31 +431,20 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
function OpenNamePopup(action, prefillName, prefillIcon)
|
||||
pendingAction = action
|
||||
namePopup.editbox:SetText(prefillName or "")
|
||||
EnsureProvider()
|
||||
if prefillIcon then
|
||||
local short = string.gsub(prefillIcon, "INTERFACE\\ICONS\\", "")
|
||||
selectedIconPath = "INTERFACE\\ICONS\\" .. strupper(short)
|
||||
-- Stored icons come back either as a full path or a bare basename
|
||||
-- (see the row rendering in Refresh). Only prepend the prefix when
|
||||
-- there's no path separator, so a full path isn't double-prefixed.
|
||||
iconPicker.SetIcon(string.find(prefillIcon, "\\") and prefillIcon
|
||||
or ("INTERFACE\\ICONS\\" .. prefillIcon))
|
||||
else
|
||||
selectedIconPath = QUESTION_MARK
|
||||
end
|
||||
if action == "rename" then
|
||||
namePopup.title:SetText(T["Rename Set"] or "Rename Set")
|
||||
iconScroll:Hide()
|
||||
for _, b in ipairs(iconButtons) do b:Hide() end
|
||||
namePopup.iconLabel:Hide()
|
||||
namePopup.selectedLabel:Hide()
|
||||
namePopup.selectedPreview:Hide()
|
||||
filterDropdown:Hide()
|
||||
else
|
||||
namePopup.title:SetText(action == "new" and (T["Name Set"] or "Name Set") or (T["Save Set"] or "Save Set"))
|
||||
iconScroll:Show()
|
||||
namePopup.iconLabel:Show()
|
||||
namePopup.selectedLabel:Show()
|
||||
namePopup.selectedPreview:Show()
|
||||
filterDropdown:Show()
|
||||
iconPicker.SetIcon(nil)
|
||||
end
|
||||
namePopup.search:SetText("")
|
||||
-- Rename only changes the name, so hide the whole icon-picking area.
|
||||
iconPicker.SetIconAreaShown(action ~= "rename")
|
||||
namePopup:Show()
|
||||
if action ~= "rename" then pfUI.equipmentmanager.RefreshIconGrid() end
|
||||
if action ~= "rename" then iconPicker.Refresh() end
|
||||
namePopup.editbox:SetFocus()
|
||||
end
|
||||
|
||||
@@ -643,9 +453,13 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
-- ============================================================
|
||||
|
||||
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
|
||||
-- The name/icon popup is sidecar-only, so it closes with the sidecar.
|
||||
-- Popout arrows and the flyout are reconciled by UpdatePopouts: by
|
||||
-- default they follow the sidecar, but with the "Always Show Equipment
|
||||
-- Slot Flyouts" option they stay while the paperdoll is open.
|
||||
frame:SetScript("OnHide", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
||||
flyout:Hide()
|
||||
namePopup:Hide()
|
||||
UpdatePopouts()
|
||||
end)
|
||||
flyout:SetFrameStrata("DIALOG")
|
||||
flyout:Hide()
|
||||
@@ -676,7 +490,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
end
|
||||
ClearCursor()
|
||||
UIErrorsFrame:AddMessage(EQUIPMENT_MANAGER_BAGS_FULL or "Your bags are full.", 1, .1, .1, 1)
|
||||
UIErrorsFrame:AddMessage(ERR_EQUIPMENT_MANAGER_BAGS_FULL, 1, .1, .1, 1)
|
||||
end
|
||||
|
||||
local function MakeFlyoutButton(i)
|
||||
@@ -692,11 +506,11 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
b:SetScript("OnEnter", function()
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
if this.specialAction == "placeInBags" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_PLACE_IN_BAGS or "Place in Bags", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_PLACE_IN_BAGS, 1, 1, 1)
|
||||
elseif this.specialAction == "ignore" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_IGNORE_SLOT or "Ignore this slot", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_IGNORE_SLOT, 1, 1, 1)
|
||||
elseif this.specialAction == "unignore" then
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_UNIGNORE_SLOT or "Stop ignoring this slot", 1, 1, 1)
|
||||
GameTooltip:SetText(EQUIPMENT_MANAGER_UNIGNORE_SLOT, 1, 1, 1)
|
||||
elseif this.bag then
|
||||
GameTooltip:SetBagItem(this.bag, this.slot)
|
||||
elseif this.invSlot then
|
||||
@@ -704,7 +518,7 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
b:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
||||
b:SetScript("OnLeave", GameTooltip_Hide)
|
||||
b:SetScript("OnClick", function()
|
||||
if this.specialAction == "placeInBags" then
|
||||
UnequipToBags(flyout.targetInvSlot)
|
||||
@@ -809,7 +623,6 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
|
||||
if num == 0 then
|
||||
flyout:Hide()
|
||||
UIErrorsFrame:AddMessage(T["No matching items in bags"] or "No matching items in bags", 1, 1, 0, 1)
|
||||
return
|
||||
end
|
||||
|
||||
@@ -938,15 +751,26 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
end
|
||||
end
|
||||
|
||||
-- Tie popout visibility to the EM sidecar. They appear when the
|
||||
-- sidecar opens, hide when it closes, and the flyout closes too.
|
||||
HookScript(frame, "OnShow", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Show() end
|
||||
end)
|
||||
HookScript(frame, "OnHide", function()
|
||||
for _, b in ipairs(popoutButtons) do b:Hide() end
|
||||
if flyout then flyout:Hide() end
|
||||
end)
|
||||
-- Popout arrows follow the EM sidecar by default. With the
|
||||
-- "Always Show Equipment Slot Flyouts" option they follow the paperdoll
|
||||
-- instead, so gear can be swapped without opening the equipment manager.
|
||||
local function PopoutsActive()
|
||||
if C.character.inventory.equipflyout == "1" then
|
||||
return PaperDollFrame:IsShown()
|
||||
end
|
||||
return frame:IsShown()
|
||||
end
|
||||
|
||||
function UpdatePopouts()
|
||||
local show = PopoutsActive()
|
||||
for _, b in ipairs(popoutButtons) do
|
||||
if show then b:Show() else b:Hide() end
|
||||
end
|
||||
if not show then flyout:Hide() end
|
||||
end
|
||||
|
||||
PaperDollFrame:HookScript("OnShow", UpdatePopouts)
|
||||
PaperDollFrame:HookScript("OnHide", UpdatePopouts)
|
||||
|
||||
-- ============================================================
|
||||
-- Refresh
|
||||
@@ -1048,11 +872,10 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
events:RegisterEvent("EQUIPMENT_SETS_CHANGED")
|
||||
events:RegisterEvent("EQUIPMENT_SWAP_FINISHED")
|
||||
events:RegisterEvent("EQUIPMENT_SWAP_PENDING")
|
||||
events:RegisterEvent("BAG_UPDATE_DELAYED") -- ClassicAPI debounced; ~4x fewer refreshes than BAG_UPDATE
|
||||
events:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
events:RegisterEvent("BAG_UPDATE_DELAYED")
|
||||
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
||||
events:SetScript("OnEvent", function()
|
||||
if not frame:IsShown() then return end
|
||||
if event == "UNIT_INVENTORY_CHANGED" and arg1 ~= "player" then return end
|
||||
pfUI.equipmentmanager.Refresh()
|
||||
end)
|
||||
|
||||
|
||||
@@ -25,8 +25,7 @@ pfUI:RegisterModule("farmmode", function ()
|
||||
Minimap_ZoomOut()
|
||||
end
|
||||
|
||||
_G.SLASH_PFFARMMAP1, _G.SLASH_PFFARMMAP2 = "/farm", "/farmmode"
|
||||
_G.SlashCmdList.PFFARMMAP = ToggleFarmMode
|
||||
pfUI.api.RegisterSlashCommand("PFFARMMAP", { "/farm", "/farmmode" }, ToggleFarmMode, true)
|
||||
|
||||
pfUI.farmmap = CreateFrame("Minimap", "pfFarmMap", UIParent)
|
||||
pfUI.farmmap:Hide()
|
||||
@@ -42,8 +41,9 @@ pfUI:RegisterModule("farmmode", function ()
|
||||
pfUI.farmmap:RegisterForDrag("LeftButton")
|
||||
pfUI.farmmap:SetScript("OnMouseWheel", function()
|
||||
if IsControlKeyDown() then
|
||||
this:SetWidth(this:GetWidth() + (arg1 > 0 and 10 or -10))
|
||||
this:SetHeight(this:GetHeight() + (arg1 > 0 and 10 or -10))
|
||||
local adjust = (arg1 > 0 and 10 or -10)
|
||||
local width, height = this:GetSize()
|
||||
this:SetSize(width + adjust, height + adjust)
|
||||
Minimap_ZoomIn()
|
||||
Minimap_ZoomOut()
|
||||
elseif IsShiftKeyDown() then
|
||||
@@ -136,7 +136,7 @@ pfUI:RegisterModule("farmmode", function ()
|
||||
pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite")
|
||||
pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0)
|
||||
pfUI.farmmap.button.txt:SetText("|cff33ffcc FARM MODE")
|
||||
pfUI.farmmap.button.txt:SetText("|cff33ffcc " .. T["FARM MODE"])
|
||||
end
|
||||
|
||||
CreateBackdrop(pfUI.farmmap)
|
||||
|
||||
+6
-25
@@ -1,29 +1,10 @@
|
||||
pfUI:RegisterModule("feigndeath", function ()
|
||||
local cache = { }
|
||||
local scanner = libtipscan:GetScanner("feigndeath")
|
||||
local healthbar = scanner:GetChildren()
|
||||
|
||||
local cache_update = CreateFrame("Frame")
|
||||
cache_update:RegisterEvent("UNIT_HEALTH")
|
||||
cache_update:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
cache_update:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_TARGET_CHANGED" and UnitIsDead("target") then
|
||||
scanner:SetUnit("target")
|
||||
cache[UnitName("target")] = healthbar:GetValue()
|
||||
elseif event == "UNIT_HEALTH" and UnitIsDead(arg1) and UnitName(arg1) then
|
||||
scanner:SetUnit(arg1)
|
||||
cache[UnitName(arg1)] = healthbar:GetValue()
|
||||
elseif event == "UNIT_HEALTH" and UnitName(arg1) then
|
||||
cache[UnitName(arg1)] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
local oldUnitHealth = UnitHealth
|
||||
function UnitHealth(arg)
|
||||
if UnitIsDead(arg) and cache[UnitName(arg)] then
|
||||
return cache[UnitName(arg)]
|
||||
else
|
||||
return oldUnitHealth(arg)
|
||||
local oldUnitHealth = _G.UnitHealth
|
||||
_G.UnitHealth = function(unit)
|
||||
if UnitIsFeignDeath(unit) then
|
||||
local hp = GetUnitField(unit, "health")
|
||||
if hp and hp > 0 then return hp end
|
||||
end
|
||||
return oldUnitHealth(unit)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -46,6 +46,11 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if not self.completed then
|
||||
self.completed = true
|
||||
pfUI.events:TriggerEvent("firstrun:complete")
|
||||
end
|
||||
end
|
||||
|
||||
-- main function to create wizard windows
|
||||
@@ -258,7 +263,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
SkinCheckbox(f.checkbox, 18)
|
||||
|
||||
f.NextScript = function()
|
||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||
pfUI.chat.SetupRightChat(f.checkbox:GetChecked())
|
||||
end
|
||||
|
||||
@@ -278,7 +283,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
SkinCheckbox(f.checkbox, 18)
|
||||
|
||||
f.NextScript = function()
|
||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||
if f.checkbox:GetChecked() then
|
||||
pfUI.chat.SetupPositions()
|
||||
end
|
||||
@@ -300,7 +305,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
SkinCheckbox(f.checkbox, 18)
|
||||
|
||||
f.NextScript = function()
|
||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||
if f.checkbox:GetChecked() then
|
||||
pfUI.chat.SetupChannels()
|
||||
end
|
||||
|
||||
+12
-15
@@ -2,20 +2,22 @@ pfUI:RegisterModule("focus", function ()
|
||||
-- do not go further on disabled UFs
|
||||
if C.unitframes.disable == "1" then return end
|
||||
|
||||
pfUI.uf.focus = pfUI.uf:CreateUnitFrame("Focus", nil, C.unitframes.focus, .2)
|
||||
pfUI.uf.focus = pfUI.uf:CreateUnitFrame("Focus", nil, C.unitframes.focus)
|
||||
pfUI.uf.focus:UpdateFrameSize()
|
||||
pfUI.uf.focus:SetPoint("BOTTOMLEFT", UIParent, "BOTTOM", 220, 220)
|
||||
UpdateMovable(pfUI.uf.focus)
|
||||
pfUI.uf.focus:Hide()
|
||||
|
||||
pfUI.uf.focustarget = pfUI.uf:CreateUnitFrame("FocusTarget", nil, C.unitframes.focustarget, .2)
|
||||
pfUI.uf.focustarget = pfUI.uf:CreateUnitFrame("FocusTarget", nil, C.unitframes.focustarget)
|
||||
pfUI.uf.focustarget:UpdateFrameSize()
|
||||
pfUI.uf.focustarget:SetPoint("BOTTOMLEFT", pfUI.uf.focus, "TOP", 0, 10)
|
||||
UpdateMovable(pfUI.uf.focustarget)
|
||||
pfUI.uf.focustarget:Hide()
|
||||
|
||||
-- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear.
|
||||
-- The frame's 0.2s tick keeps health/power/aura data fresh between events.
|
||||
-- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with
|
||||
-- arg1 == "focus" and arg1 == "focustarget", so both frames update
|
||||
-- event-driven like target and need no polling tick.
|
||||
local refresher = CreateFrame("Frame")
|
||||
refresher:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
refresher:SetScript("OnEvent", function()
|
||||
@@ -30,8 +32,7 @@ end)
|
||||
-- /focusname is pfUI-specific because the engine has no name→GUID
|
||||
-- lookup for off-screen units — we resolve via a short target-swap.
|
||||
|
||||
SLASH_PFFOCUSNAME1, SLASH_PFFOCUSNAME2 = '/focusname', '/pffocusname'
|
||||
function SlashCmdList.PFFOCUSNAME(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFFOCUSNAME", { '/focusname', '/pffocusname' }, function(msg)
|
||||
if msg == "" then return end
|
||||
|
||||
local prevGUID = UnitGUID("target")
|
||||
@@ -50,10 +51,8 @@ function SlashCmdList.PFFOCUSNAME(msg)
|
||||
FocusUnit("target")
|
||||
end
|
||||
|
||||
local restore = CreateFrame("Frame")
|
||||
restore:SetScript("OnUpdate", function()
|
||||
RunNextFrame(function()
|
||||
UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
|
||||
restore:SetScript("OnUpdate", nil)
|
||||
end)
|
||||
|
||||
if prevGUID and prevGUID ~= "0x0000000000000000" then
|
||||
@@ -63,10 +62,9 @@ function SlashCmdList.PFFOCUSNAME(msg)
|
||||
else
|
||||
ClearTarget()
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
SLASH_PFCASTFOCUS1, SLASH_PFCASTFOCUS2 = '/castfocus', '/pfcastfocus'
|
||||
function SlashCmdList.PFCASTFOCUS(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFCASTFOCUS", { '/castfocus', '/pfcastfocus' }, function(msg)
|
||||
local focusGUID = UnitGUID("focus")
|
||||
if not focusGUID or focusGUID == "0x0000000000000000" then
|
||||
UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0)
|
||||
@@ -107,10 +105,9 @@ function SlashCmdList.PFCASTFOCUS(msg)
|
||||
else
|
||||
TargetLastTarget()
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
SLASH_PFSWAPFOCUS1, SLASH_PFSWAPFOCUS2 = '/swapfocus', '/pfswapfocus'
|
||||
function SlashCmdList.PFSWAPFOCUS(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFSWAPFOCUS", { '/swapfocus', '/pfswapfocus' }, function(msg)
|
||||
local targetGUID = UnitGUID("target")
|
||||
local oldFocusGUID = UnitGUID("focus")
|
||||
|
||||
@@ -120,4 +117,4 @@ function SlashCmdList.PFSWAPFOCUS(msg)
|
||||
TargetUnit(oldFocusGUID)
|
||||
end
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
-- Friend notes
|
||||
-- Client-side notes for friends via ClassicAPI's C_FriendList note API
|
||||
-- (SetFriendNotes / GetFriendInfo(.notes)). Adds an "Edit Note" entry to the
|
||||
-- friend right-click menu (the "FRIEND" UnitPopup) and shows the note in a
|
||||
-- tooltip when you hover a friend in the list.
|
||||
pfUI:RegisterModule("friendnotes", function ()
|
||||
local EDIT_TOKEN = "PFUI_FRIEND_NOTE"
|
||||
|
||||
-- Note editor. In 1.12 StaticPopup, OnAccept runs with `this` = the OK
|
||||
-- button (the dialog is this:GetParent()); the friend name arrives as the
|
||||
-- data argument passed to StaticPopup_Show.
|
||||
StaticPopupDialogs["PFUI_FRIEND_NOTE_EDIT"] = {
|
||||
text = SET_FRIENDNOTE_LABEL,
|
||||
button1 = SAVE,
|
||||
button2 = CANCEL,
|
||||
hasEditBox = 1,
|
||||
maxLetters = 128,
|
||||
OnAccept = function(name)
|
||||
C_FriendList.SetFriendNotes(name, _G[this:GetParent():GetName().."EditBox"]:GetText())
|
||||
end,
|
||||
EditBoxOnEnterPressed = function(name)
|
||||
C_FriendList.SetFriendNotes(name, this:GetText())
|
||||
this:GetParent():Hide()
|
||||
end,
|
||||
EditBoxOnEscapePressed = function() this:GetParent():Hide() end,
|
||||
timeout = 0, whileDead = 1, hideOnEscape = 1,
|
||||
}
|
||||
|
||||
local function OpenNoteEditor(name)
|
||||
if not name or name == "" then return end
|
||||
local info = C_FriendList.GetFriendInfo(name)
|
||||
local dialog = StaticPopup_Show("PFUI_FRIEND_NOTE_EDIT", name, nil, name)
|
||||
if not dialog then return end
|
||||
local editbox = _G[dialog:GetName().."EditBox"]
|
||||
editbox:SetText((info and info.notes) or "")
|
||||
editbox:HighlightText()
|
||||
editbox:SetFocus()
|
||||
end
|
||||
|
||||
-- Add "Edit Note" to the friend right-click menu, just before Cancel.
|
||||
UnitPopupButtons[EDIT_TOKEN] = { text = SET_NOTE, dist = 0 }
|
||||
local friendMenu = UnitPopupMenus["FRIEND"]
|
||||
table.insert(friendMenu, table.getn(friendMenu), EDIT_TOKEN)
|
||||
|
||||
UnitPopupMenus["PFUI_FRIENDNOTE"] = { EDIT_TOKEN, "CANCEL" }
|
||||
local function OfflineNoteDropDown_Initialize()
|
||||
UnitPopup_ShowMenu(_G[UIDROPDOWNMENU_OPEN_MENU], "PFUI_FRIENDNOTE", nil, FriendsDropDown.name)
|
||||
end
|
||||
local FriendsFrame_ShowDropdown_orig = FriendsFrame_ShowDropdown
|
||||
_G.FriendsFrame_ShowDropdown = function(name, connected)
|
||||
if connected then return FriendsFrame_ShowDropdown_orig(name, connected) end
|
||||
HideDropDownMenu(1)
|
||||
FriendsDropDown.initialize = OfflineNoteDropDown_Initialize
|
||||
FriendsDropDown.displayMode = "MENU"
|
||||
FriendsDropDown.name = name
|
||||
ToggleDropDownMenu(1, nil, FriendsDropDown, "cursor")
|
||||
end
|
||||
|
||||
-- Route our entry to the editor and close the menu; delegate the rest. A
|
||||
-- bare assignment lands on pfUI.env, so set the global explicitly.
|
||||
local UnitPopup_OnClick_orig = UnitPopup_OnClick
|
||||
_G.UnitPopup_OnClick = function()
|
||||
if this and this.value == EDIT_TOKEN then
|
||||
local dropdown = _G[UIDROPDOWNMENU_INIT_MENU]
|
||||
local name = dropdown and dropdown.name
|
||||
CloseDropDownMenus()
|
||||
OpenNoteEditor(name)
|
||||
return
|
||||
end
|
||||
return UnitPopup_OnClick_orig()
|
||||
end
|
||||
|
||||
-- Show the note in a tooltip while hovering a friend in the list. Friend
|
||||
-- buttons carry their friend index via SetID (see FriendsFrame_Update).
|
||||
local function FriendButton_OnEnter()
|
||||
local index = this:GetID()
|
||||
if not index or index < 1 then return end
|
||||
local info = C_FriendList.GetFriendInfoByIndex(index)
|
||||
if not info or not info.notes or info.notes == "" then return end
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(info.name or "")
|
||||
GameTooltip:AddLine(info.notes, 1, 1, 1, 1)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
for i = 1, FRIENDS_TO_DISPLAY do
|
||||
local button = _G["FriendsFrameFriendButton"..i]
|
||||
if button then
|
||||
button:HookScript("OnEnter", FriendButton_OnEnter)
|
||||
button:HookScript("OnLeave", GameTooltip_Hide)
|
||||
end
|
||||
end
|
||||
end)
|
||||
+75
-31
@@ -212,6 +212,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
if not this:GetParent():IsShown() then
|
||||
category[config] = r .. "," .. g .. "," .. b .. "," .. a
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -278,6 +279,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
if this:GetText() ~= this:GetParent().category[this:GetParent().config] then
|
||||
this:GetParent().category[this:GetParent().config] = this:GetText()
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
end
|
||||
this:SetTextColor(.2,1,.8,1)
|
||||
else
|
||||
@@ -328,6 +330,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
end
|
||||
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
end)
|
||||
|
||||
if category[config] == "1" then frame.input:SetChecked() end
|
||||
@@ -360,6 +363,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
if category and category[config] ~= value then
|
||||
category[config] = value
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -394,6 +398,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
end
|
||||
category[config] = newconf
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
frame.input:UpdateMenu()
|
||||
end)
|
||||
|
||||
@@ -409,6 +414,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateQuestionDialog(T["New entry:"], function()
|
||||
category[config] = category[config] .. "#" .. this:GetParent().input:GetText()
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
frame.input:UpdateMenu()
|
||||
end, false, true)
|
||||
end)
|
||||
@@ -906,6 +912,11 @@ pfUI:RegisterModule("gui", function ()
|
||||
"1:" .. T["1 Decimal (2.1)"],
|
||||
"2:" .. T["2 Decimals (2.14)"],
|
||||
},
|
||||
["castbaralign"] = {
|
||||
"LEFT:" .. T["Left"],
|
||||
"CENTER:" .. T["Center"],
|
||||
"RIGHT:" .. T["Right"],
|
||||
},
|
||||
["orientation"] = {
|
||||
"HORIZONTAL:" .. T["Horizontal"],
|
||||
"VERTICAL:" .. T["Vertical"],
|
||||
@@ -950,7 +961,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
"16:" .. T["Very Slow"],
|
||||
},
|
||||
["uf_rangecheck_mode"] = {
|
||||
"vanilla:" .. T["Vanilla (Spellbook)"],
|
||||
"vanilla:" .. T["ClassicAPI (UnitInRange)"],
|
||||
"unitxp:" .. T["UnitXP (Precise)"],
|
||||
},
|
||||
["uf_raidlayout"] = {
|
||||
@@ -1057,6 +1068,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
"unitrev:" .. T["Unit String (Reverse)"],
|
||||
"name:" .. T["Name"],
|
||||
"nameshort:" .. T["Name (Short)"],
|
||||
"ownername:" .. T["Owner Name"],
|
||||
"level:" .. T["Level"],
|
||||
"class:" .. T["Class"],
|
||||
"namehealth:" .. T["Name | Health Missing"],
|
||||
@@ -2108,10 +2120,9 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Enable 40y-Range Check"], C.unitframes, "rangecheck", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Range Check Mode"], C.unitframes, "rangecheck_mode", "dropdown", pfUI.gui.dropdowns.uf_rangecheck_mode, nil, nil, nil)
|
||||
CreateConfig(nil, T["UnitXP Range Threshold (yards)"], C.unitframes, "rangecheck_distance", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Range Check Interval"], C.unitframes, "rangechecki", "dropdown", pfUI.gui.dropdowns.uf_rangecheckinterval, nil, nil, nil)
|
||||
CreateConfig(nil, T["Use Raid Frames To Display Group Members"], C.unitframes, "raidforgroup", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Self In Raid Frames"], C.unitframes, "selfinraid", "checkbox")
|
||||
CreateConfig(nil, T["Show Self In Raid Frames When Solo"], C.unitframes, "selfinraid", "checkbox")
|
||||
CreateConfig(nil, T["Show Self In Group Frames"], C.unitframes, "selfingroup", "checkbox")
|
||||
CreateConfig(nil, T["Use Raid Frames To Display Group Members"], C.unitframes, "raidforgroup", "checkbox")
|
||||
CreateConfig(nil, T["Hide Group Frames While In Raid"], C.unitframes.group, "hide_in_raid", "checkbox")
|
||||
CreateConfig(nil, T["Max Amount Of Raid Frames"], C.unitframes, "maxraid", "dropdown", pfUI.gui.dropdowns.maxraid)
|
||||
|
||||
@@ -2132,6 +2143,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
CreateConfig(nil, T["Druid Settings"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Show Druid Mana Bar"], C.unitframes, "druidmanabar", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Show Druid Mana Bar Text"], C.unitframes, "druidmanatext", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar Height"], C.unitframes, "druidmanaheight", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar Width (-1 = auto)"], C.unitframes, "druidmanawidth", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar X-Offset"], C.unitframes, "druidmanaoffx", nil, nil, nil, nil, nil)
|
||||
@@ -2174,6 +2186,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
[10] = { "grouptarget", T["Group-Target"]},
|
||||
[11] = { "grouppet", T["Group-Pet"] },
|
||||
[12] = { "raid", T["Raid"] },
|
||||
[13] = { "raidpet", T["Raid-Pet"] },
|
||||
}
|
||||
|
||||
CreateGUIEntry(T["Unit Frames"], T["Click Casting"], function()
|
||||
@@ -2223,10 +2236,10 @@ pfUI:RegisterModule("gui", function ()
|
||||
U.ptarget = U["pettarget"]
|
||||
U.grouptarget = U["group"]
|
||||
U.grouppet = U["group"]
|
||||
U.raidpet = U["raid"]
|
||||
|
||||
-- build config entries
|
||||
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
|
||||
CreateConfig(U[c], T["Enable Mouseover Tooltip"], C.unitframes[c], "showtooltip", "checkbox")
|
||||
CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||
CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||
CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||
@@ -2267,6 +2280,13 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["raid"], T["Raid Padding"], C.unitframes[c], "raidpadding")
|
||||
CreateConfig(U["raid"], T["Raid Layout"], C.unitframes[c], "raidlayout", "dropdown", pfUI.gui.dropdowns.uf_raidlayout)
|
||||
CreateConfig(U["raid"], T["Raid Fill Direction"], C.unitframes[c], "raidfill", "dropdown", pfUI.gui.dropdowns.orientation)
|
||||
CreateConfig(U["raid"], T["Collapse Empty Slots"], C.unitframes[c], "collapse", "checkbox")
|
||||
elseif c == "raidpet" then
|
||||
CreateConfig(U[c], T["Layout"], nil, nil, "header")
|
||||
CreateConfig(U["raid"], T["Raid Padding"], C.unitframes[c], "raidpadding")
|
||||
CreateConfig(U["raid"], T["Raid Layout"], C.unitframes[c], "raidlayout", "dropdown", pfUI.gui.dropdowns.uf_raidlayout)
|
||||
CreateConfig(U["raid"], T["Raid Fill Direction"], C.unitframes[c], "raidfill", "dropdown", pfUI.gui.dropdowns.orientation)
|
||||
CreateConfig(U["raid"], T["Collapse Empty Slots"], C.unitframes[c], "collapse", "checkbox")
|
||||
end
|
||||
|
||||
CreateConfig(U[c], T["Healthbar"], nil, nil, "header")
|
||||
@@ -2380,11 +2400,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
if c == "player" then
|
||||
CreateConfig(nil, T["Player SP/Haste Display"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Haste Display"], C.unitframes[c], "display_haste", "dropdown", {
|
||||
"0:"..T["None"],
|
||||
"1:"..T["Haste (cast speed increase)"],
|
||||
"2:"..T["Effective Haste (Haste * cast time reduction)"], -- Only affects mages/warlocks I believe
|
||||
})
|
||||
CreateConfig(nil, T["Haste Display"], C.unitframes[c], "display_haste", "checkbox")
|
||||
CreateConfig(nil, T["Haste Display Color"], C.unitframes[c], "display_haste_color", "color")
|
||||
CreateConfig(nil, T["Display Spell Power"], C.unitframes[c], "display_spellpower", "checkbox")
|
||||
CreateConfig(nil, T["Use Custom Spell Power Color (unchecked = biggest school color)"], C.unitframes[c], "display_sp_color_override", "checkbox")
|
||||
@@ -2395,6 +2411,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
CreateGUIEntry(T["Character"], T["Inventory"], function()
|
||||
CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Equipment Slot Flyouts"], C.character.inventory, "equipflyout", "checkbox")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Character"], T["Reputation"], function()
|
||||
@@ -2406,6 +2423,8 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Enable Item Quality Color For Equipment Only"], C.appearance.bags, "borderonlygear", "checkbox")
|
||||
CreateConfig(nil, T["Highlight Unusable Items"], C.appearance.bags, "unusable", "checkbox")
|
||||
CreateConfig(nil, T["Unusable Item Color"], C.appearance.bags, "unusable_color", "color")
|
||||
CreateConfig(nil, T["Highlight New Items"], C.appearance.bags, "newitem", "checkbox")
|
||||
CreateConfig(nil, T["New Item Color"], C.appearance.bags, "newitem_color", "color")
|
||||
CreateConfig(nil, T["Enable Movable Bags"], C.appearance.bags, "movable", "checkbox")
|
||||
CreateConfig(nil, T["Anchor Bags Above Chat"], C.appearance.bags, "abovechat", "checkbox")
|
||||
CreateConfig(nil, T["Hide Chat When Bags Are Opened"], C.appearance.bags, "hidechat", "checkbox")
|
||||
@@ -2416,6 +2435,8 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Auto Sell Grey Items"], C.global, "autosell", "checkbox")
|
||||
CreateConfig(nil, T["Auto Repair Items"], C.global, "autorepair", "checkbox")
|
||||
CreateConfig(nil, T["Auto Sort When Opening Bags"], C.appearance.bags, "autoSortOnOpen", "checkbox")
|
||||
CreateConfig(nil, T["Reverse Sort Direction (Last Bag First)"], C.appearance.bags, "sortreverse", "checkbox")
|
||||
CreateConfig(nil, T["Reverse Sort Priority (Hearthstone Last)"], C.appearance.bags, "sortprioreverse", "checkbox")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Loot"], nil, function()
|
||||
@@ -2566,6 +2587,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["bars"], T["Switch Pages On Shift Key Press"], C.bars, "pagemastershift", "checkbox")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Ctrl Key Press"], C.bars, "pagemasterctrl", "checkbox")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Druid Stealth"], C.bars, "druidstealth", "checkbox")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Priest Shadowform"], C.bars, "priestshadow", "checkbox")
|
||||
CreateConfig(nil, T["Range Based Hunter Paging"], C.bars, "hunterbar", "checkbox", nil, nil, nil, nil)
|
||||
end)
|
||||
|
||||
@@ -2741,71 +2763,92 @@ pfUI:RegisterModule("gui", function ()
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Tooltip"], nil, function()
|
||||
CreateConfig(nil, T["General"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Tooltip Position"], C.tooltip, "position", "dropdown", pfUI.gui.dropdowns.tooltip_position)
|
||||
CreateConfig(nil, T["Tooltip Text Font"], C.tooltip, "font_tooltip", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||
CreateConfig(nil, T["Tooltip Text Font Size"], C.tooltip, "font_tooltip_size")
|
||||
CreateConfig(nil, T["Cursor Tooltip Align"], C.tooltip, "cursoralign", "dropdown", pfUI.gui.dropdowns.tooltip_align)
|
||||
CreateConfig(nil, T["Cursor Tooltip Offset"], C.tooltip, "cursoroffset")
|
||||
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
||||
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
||||
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
|
||||
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||
CreateConfig(nil, T["Compare Item Base Stats"], C.tooltip.compare, "basestats", "checkbox")
|
||||
|
||||
CreateConfig(nil, T["Items"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
|
||||
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
|
||||
CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
|
||||
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
||||
|
||||
CreateConfig(nil, T["Spells"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Show Aura Caster"], C.tooltip, "aurasource", "checkbox")
|
||||
CreateConfig(nil, T["Show Spell IDs"], C.tooltip, "spellid", "checkbox")
|
||||
|
||||
CreateConfig(nil, T["Units"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
||||
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
||||
CreateConfig(nil, T["Show Unit Buffs"], C.tooltip, "showbuffs", "checkbox")
|
||||
CreateConfig(nil, T["Show Unit IDs"], C.tooltip, "unitid", "checkbox")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Castbar"], nil, function()
|
||||
CreateGUIEntry(T["Castbar"], T["General"], function()
|
||||
CreateConfig(nil, T["Use Unit Fonts"], C.castbar, "use_unitfonts", "checkbox")
|
||||
CreateConfig(nil, T["Casting Color"], C.appearance.castbar, "castbarcolor", "color")
|
||||
CreateConfig(nil, T["Channeling Color"], C.appearance.castbar, "channelcolor", "color")
|
||||
CreateConfig(nil, T["Castbar Texture"], C.appearance.castbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||
CreateConfig(nil, T["Disable Blizzard Castbar"], C.castbar.player, "hide_blizz", "checkbox")
|
||||
end)
|
||||
|
||||
CreateConfig(nil, T["Player Castbar"], nil, nil, "header")
|
||||
CreateGUIEntry(T["Castbar"], T["Player"], function()
|
||||
CreateConfig(nil, T["Disable Player Castbar"], C.castbar.player, "hide_pfui", "checkbox")
|
||||
CreateConfig(nil, T["Castbar Width"], C.castbar.player, "width")
|
||||
CreateConfig(nil, T["Castbar Height"], C.castbar.player, "height")
|
||||
CreateConfig(nil, T["Show Spell Icon"], C.castbar.player, "showicon", "checkbox")
|
||||
CreateConfig(nil, T["Show Spell Name"], C.castbar.player, "showname", "checkbox")
|
||||
CreateConfig(nil, T["Spell Name Alignment"], C.castbar.player, "namealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
|
||||
CreateConfig(nil, T["Spell Name X Offset"], C.castbar.player, "txtleftoffx")
|
||||
CreateConfig(nil, T["Spell Name Y Offset"], C.castbar.player, "txtleftoffy")
|
||||
CreateConfig(nil, T["Show Timer"], C.castbar.player, "showtimer", "checkbox")
|
||||
CreateConfig(nil, T["Left Text X Offset"], C.castbar.player, "txtleftoffx")
|
||||
CreateConfig(nil, T["Left Text Y Offset"], C.castbar.player, "txtleftoffy")
|
||||
CreateConfig(nil, T["Timer Alignment"], C.castbar.player, "timealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
|
||||
CreateConfig(nil, T["Timer X Offset"], C.castbar.player, "txtrightoffx")
|
||||
CreateConfig(nil, T["Timer Y Offset"], C.castbar.player, "txtrightoffy")
|
||||
CreateConfig(nil, T["Show Lag"], C.castbar.player, "showlag", "checkbox")
|
||||
CreateConfig(nil, T["Show Rank"], C.castbar.player, "showrank", "checkbox")
|
||||
CreateConfig(nil, T["Right Text X Offset"], C.castbar.player, "txtrightoffx")
|
||||
CreateConfig(nil, T["Right Text Y Offset"], C.castbar.player, "txtrightoffy")
|
||||
CreateConfig(nil, T["Merge Tradeskill Casts"], C.castbar.player, "mergetradeskill", "checkbox")
|
||||
end)
|
||||
|
||||
CreateConfig(nil, T["Target Castbar"], nil, nil, "header")
|
||||
CreateGUIEntry(T["Castbar"], T["Target"], function()
|
||||
CreateConfig(nil, T["Disable Target Castbar"], C.castbar.target, "hide_pfui", "checkbox")
|
||||
CreateConfig(nil, T["Castbar Width"], C.castbar.target, "width")
|
||||
CreateConfig(nil, T["Castbar Height"], C.castbar.target, "height")
|
||||
CreateConfig(nil, T["Show Spell Icon"], C.castbar.target, "showicon", "checkbox")
|
||||
CreateConfig(nil, T["Show Spell Name"], C.castbar.target, "showname", "checkbox")
|
||||
CreateConfig(nil, T["Spell Name Alignment"], C.castbar.target, "namealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
|
||||
CreateConfig(nil, T["Spell Name X Offset"], C.castbar.target, "txtleftoffx")
|
||||
CreateConfig(nil, T["Spell Name Y Offset"], C.castbar.target, "txtleftoffy")
|
||||
CreateConfig(nil, T["Show Timer"], C.castbar.target, "showtimer", "checkbox")
|
||||
CreateConfig(nil, T["Left Text X Offset"], C.castbar.target, "txtleftoffx")
|
||||
CreateConfig(nil, T["Left Text Y Offset"], C.castbar.target, "txtleftoffy")
|
||||
CreateConfig(nil, T["Timer Alignment"], C.castbar.target, "timealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
|
||||
CreateConfig(nil, T["Timer X Offset"], C.castbar.target, "txtrightoffx")
|
||||
CreateConfig(nil, T["Timer Y Offset"], C.castbar.target, "txtrightoffy")
|
||||
CreateConfig(nil, T["Show Lag"], C.castbar.target, "showlag", "checkbox")
|
||||
CreateConfig(nil, T["Show Rank"], C.castbar.target, "showrank", "checkbox")
|
||||
CreateConfig(nil, T["Right Text X Offset"], C.castbar.target, "txtrightoffx")
|
||||
CreateConfig(nil, T["Right Text Y Offset"], C.castbar.target, "txtrightoffy")
|
||||
end)
|
||||
|
||||
CreateConfig(nil, T["Focus Castbar"], nil, nil, "header")
|
||||
CreateGUIEntry(T["Castbar"], T["Focus"], function()
|
||||
CreateConfig(nil, T["Disable Focus Castbar"], C.castbar.focus, "hide_pfui", "checkbox")
|
||||
CreateConfig(nil, T["Castbar Width"], C.castbar.focus, "width")
|
||||
CreateConfig(nil, T["Castbar Height"], C.castbar.focus, "height")
|
||||
CreateConfig(nil, T["Show Spell Icon"], C.castbar.focus, "showicon", "checkbox")
|
||||
CreateConfig(nil, T["Show Spell Name"], C.castbar.focus, "showname", "checkbox")
|
||||
CreateConfig(nil, T["Spell Name Alignment"], C.castbar.focus, "namealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
|
||||
CreateConfig(nil, T["Spell Name X Offset"], C.castbar.focus, "txtleftoffx")
|
||||
CreateConfig(nil, T["Spell Name Y Offset"], C.castbar.focus, "txtleftoffy")
|
||||
CreateConfig(nil, T["Show Timer"], C.castbar.focus, "showtimer", "checkbox")
|
||||
CreateConfig(nil, T["Left Text X Offset"], C.castbar.focus, "txtleftoffx")
|
||||
CreateConfig(nil, T["Left Text Y Offset"], C.castbar.focus, "txtleftoffy")
|
||||
CreateConfig(nil, T["Timer Alignment"], C.castbar.focus, "timealign", "dropdown", pfUI.gui.dropdowns.castbaralign)
|
||||
CreateConfig(nil, T["Timer X Offset"], C.castbar.focus, "txtrightoffx")
|
||||
CreateConfig(nil, T["Timer Y Offset"], C.castbar.focus, "txtrightoffy")
|
||||
CreateConfig(nil, T["Show Lag"], C.castbar.focus, "showlag", "checkbox")
|
||||
CreateConfig(nil, T["Show Rank"], C.castbar.focus, "showrank", "checkbox")
|
||||
CreateConfig(nil, T["Right Text X Offset"], C.castbar.focus, "txtrightoffx")
|
||||
CreateConfig(nil, T["Right Text Y Offset"], C.castbar.focus, "txtrightoffy")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Chat"], nil, function()
|
||||
@@ -2895,10 +2938,10 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["nameplates"], T["Enable Debuffs"], C.nameplates, "showdebuffs", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Show Debuffs on Hostile"], C.nameplates, "showdebuffs_hostile", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Show Debuffs on Friendly"], C.nameplates, "showdebuffs_friendly", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Only Show Your Debuffs"], C.nameplates, "owndebuffs", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Debuff Position"], C.nameplates.debuffs, "position", "dropdown", pfUI.gui.dropdowns.debuffposition)
|
||||
CreateConfig(U["nameplates"], T["Debuff Icon Offset"], C.nameplates, "debuffoffset")
|
||||
CreateConfig(U["nameplates"], T["Debuff Icon Size"], C.nameplates, "debuffsize")
|
||||
CreateConfig(U["nameplates"], T["Estimate Debuffs"], C.nameplates, "guessdebuffs", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Show Debuff Stacks"], C.nameplates.debuffs, "showstacks", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Enable Debuff Timers"], C.nameplates, "debufftimers", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Show Timer Text"], C.nameplates, "debufftext", "checkbox")
|
||||
@@ -2956,6 +2999,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Use Chat Colors for Meters"], C.thirdparty, "chatbg", "checkbox")
|
||||
CreateConfig(nil, "ShaguDPS (" .. T["Skin"] .. ")", C.thirdparty.shagudps, "skin", "checkbox")
|
||||
CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox")
|
||||
CreateConfig(nil, "GreedMeter (" .. T["Dock"] .. ")", C.thirdparty.greedmeter, "dock", "checkbox")
|
||||
CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox")
|
||||
CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox")
|
||||
CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox")
|
||||
|
||||
+34
-9
@@ -1,10 +1,8 @@
|
||||
pfUI:RegisterModule("hunterbar", function ()
|
||||
local _,class = UnitClass("player")
|
||||
if class ~= "HUNTER" or C.bars.hunterbar == "0" then return end
|
||||
if UnitClassBase("player") ~= "HUNTER" or C.bars.hunterbar == "0" then return end
|
||||
|
||||
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
|
||||
-- IsSpellInRange(spellId) works with any spell ID via Nampower,
|
||||
-- no actionbar slot needed.
|
||||
-- C_Spell.IsSpellInRange works with any spell ID, no actionbar slot needed.
|
||||
local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd)
|
||||
local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd)
|
||||
|
||||
@@ -12,22 +10,37 @@ pfUI:RegisterModule("hunterbar", function ()
|
||||
-- Only swap BACK to melee bar when Wing Clip is actually in range.
|
||||
-- This prevents rapid bar-flipping in the transition zone.
|
||||
|
||||
local THROTTLE = 0.02 -- seconds between range checks (was every frame)
|
||||
|
||||
pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent)
|
||||
|
||||
-- track which page we last forced so we don't spam ChangeActionBarPage()
|
||||
pfUI.hunterbar.lastPage = nil
|
||||
pfUI.hunterbar.elapsed = 0
|
||||
|
||||
-- Idle until there's a live, attackable target. A hidden frame runs no
|
||||
-- OnUpdate, so the range polling only ticks while it can matter.
|
||||
pfUI.hunterbar:Hide()
|
||||
|
||||
pfUI.hunterbar:SetScript("OnUpdate", function()
|
||||
-- only act when there is a live, attackable target
|
||||
this.elapsed = this.elapsed + arg1
|
||||
if this.elapsed < THROTTLE then return end
|
||||
this.elapsed = 0
|
||||
|
||||
-- Target died or turned unattackable without a target-change event
|
||||
-- (it dropped to a corpse); stop ticking until the next target.
|
||||
if not UnitExists("target") or not UnitCanAttack("player", "target") then
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
local wingclipInRange = IsSpellInRange(WINGCLIP_ID, "target")
|
||||
local arcaneshotInRange = IsSpellInRange(ARCANESHOT_ID, "target")
|
||||
-- C_Spell.IsSpellInRange returns true / false / nil (rangeless). The
|
||||
-- explicit == true / == false tests leave the bar unchanged on nil.
|
||||
local wingclipInRange = C_Spell.IsSpellInRange(WINGCLIP_ID, "target")
|
||||
local arcaneshotInRange = C_Spell.IsSpellInRange(ARCANESHOT_ID, "target")
|
||||
|
||||
-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
|
||||
if wingclipInRange == 0 and arcaneshotInRange == 1 then
|
||||
if wingclipInRange == false and arcaneshotInRange == true then
|
||||
if this.lastPage ~= 2 then
|
||||
this.lastPage = 2
|
||||
_G.CURRENT_ACTIONBAR_PAGE = 2
|
||||
@@ -35,7 +48,7 @@ pfUI:RegisterModule("hunterbar", function ()
|
||||
end
|
||||
|
||||
-- swap to melee bar: in melee range AND arcane shot (8yd) out of range
|
||||
elseif wingclipInRange == 1 and arcaneshotInRange == 0 then
|
||||
elseif wingclipInRange == true and arcaneshotInRange == false then
|
||||
if this.lastPage ~= 1 then
|
||||
this.lastPage = 1
|
||||
_G.CURRENT_ACTIONBAR_PAGE = 1
|
||||
@@ -43,4 +56,16 @@ pfUI:RegisterModule("hunterbar", function ()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Start ticking only when we gain an attackable target.
|
||||
pfUI.hunterbar:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
pfUI.hunterbar:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.hunterbar:SetScript("OnEvent", function()
|
||||
if UnitExists("target") and UnitCanAttack("player", "target") then
|
||||
this.elapsed = THROTTLE -- run the first check on the next frame
|
||||
this:Show()
|
||||
else
|
||||
this:Hide()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
+15
-30
@@ -2,26 +2,15 @@
|
||||
-- Announces Innervate casts via raid/party/battleground chat
|
||||
-- Registers AURA_CAST events directly - zero polling, pure event-driven
|
||||
|
||||
pfUI:RegisterNewModule("innervatecall", "Innervate Callout", "DRUID")
|
||||
pfUI:RegisterModule("innervatecall", function ()
|
||||
-- Requires Nampower for AURA_CAST events
|
||||
if not GetNampowerVersion then return end
|
||||
|
||||
-- Only load for druids
|
||||
local _, playerClass = UnitClass("player")
|
||||
if playerClass ~= "DRUID" then return end
|
||||
if UnitClassBase("player") ~= "DRUID" then return end
|
||||
|
||||
local INNERVATE_SPELLID = 29166
|
||||
|
||||
-- Cache player GUID
|
||||
local playerGuid = nil
|
||||
local function GetPlayerGuid()
|
||||
if not playerGuid and UnitGUID then
|
||||
playerGuid = UnitGUID("player")
|
||||
end
|
||||
return playerGuid
|
||||
end
|
||||
|
||||
-- GUID → name resolution for the target. UnitTokenFromGUID walks the
|
||||
-- engine's known unit tokens (player, party, raid, target, ...) and
|
||||
-- returns the first one currently bound to the GUID, so we don't have
|
||||
@@ -39,11 +28,11 @@ pfUI:RegisterModule("innervatecall", function ()
|
||||
return "BATTLEGROUND"
|
||||
end
|
||||
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
return "RAID"
|
||||
end
|
||||
|
||||
if GetNumPartyMembers() > 0 then
|
||||
if IsInGroup() then
|
||||
return "PARTY"
|
||||
end
|
||||
|
||||
@@ -75,7 +64,7 @@ pfUI:RegisterModule("innervatecall", function ()
|
||||
if spellId ~= INNERVATE_SPELLID then return end
|
||||
|
||||
-- Only announce our own casts
|
||||
if casterGuid ~= GetPlayerGuid() then return end
|
||||
if not IsPlayerGuid(casterGuid) then return end
|
||||
|
||||
-- Resolve target name from GUID
|
||||
local targetName = ResolveTargetName(targetGuid) or "Unknown"
|
||||
@@ -86,24 +75,20 @@ pfUI:RegisterModule("innervatecall", function ()
|
||||
|
||||
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
|
||||
|
||||
-- Schedule "ready" announcement when cooldown expires
|
||||
-- Use GetSpellIdCooldown for precise remaining time, fallback to 360s
|
||||
-- Schedule "ready" announcement when the cooldown expires. Read the
|
||||
-- precise remaining time from C_Spell.GetSpellCooldown (startTime and
|
||||
-- duration are seconds from the GetTime epoch); fall back to 360s.
|
||||
local cdRemaining = 360
|
||||
if GetSpellIdCooldown then
|
||||
local cd = GetSpellIdCooldown(INNERVATE_SPELLID)
|
||||
if cd and cd.cooldownRemainingMs and cd.cooldownRemainingMs > 0 then
|
||||
cdRemaining = cd.cooldownRemainingMs / 1000
|
||||
end
|
||||
local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
|
||||
if cd and cd.duration and cd.duration > 0 then
|
||||
local remaining = cd.startTime + cd.duration - GetTime()
|
||||
if remaining > 0 then cdRemaining = remaining end
|
||||
end
|
||||
|
||||
local readyAt = GetTime() + cdRemaining
|
||||
frame:SetScript("OnUpdate", function()
|
||||
if GetTime() >= readyAt then
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
local ch = GetAnnounceChannel()
|
||||
if ch then
|
||||
SendChatMessage(">> Innervate is ready <<", ch)
|
||||
end
|
||||
C_Timer.After(cdRemaining, function()
|
||||
local ch = GetAnnounceChannel()
|
||||
if ch then
|
||||
SendChatMessage(">> Innervate is ready <<", ch)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -26,10 +26,14 @@ pfUI:RegisterModule("itemcount", function ()
|
||||
if bank < 0 then bank = 0 end
|
||||
|
||||
frame:AddLine(" ")
|
||||
if bags > 0 then frame:AddDoubleLine("Bags:", bags, 1, 1, 1, 1, 1, 1) end
|
||||
if bank > 0 then frame:AddDoubleLine("Bank:", bank, 1, 1, 1, 1, 1, 1) end
|
||||
if equipped > 0 then frame:AddDoubleLine("Equipped:", equipped, 1, 1, 1, 1, 1, 1) end
|
||||
frame:AddDoubleLine("Total:", total, 1, 1, 1, 1, 1, 1)
|
||||
if bags > 0 then frame:AddDoubleLine(T["Bags"] .. ":", bags, 1, 1, 1, 1, 1, 1) end
|
||||
if bank > 0 then frame:AddDoubleLine(T["Bank"] .. ":", bank, 1, 1, 1, 1, 1, 1) end
|
||||
if equipped > 0 then frame:AddDoubleLine(T["Equipped"] .. ":", equipped, 1, 1, 1, 1, 1, 1) end
|
||||
|
||||
local sources = (bags > 0 and 1 or 0) + (bank > 0 and 1 or 0) + (equipped > 0 and 1 or 0)
|
||||
if sources > 1 then
|
||||
frame:AddDoubleLine(T["Total"] .. ":", total, 1, 1, 1, 1, 1, 1)
|
||||
end
|
||||
frame:Show()
|
||||
end
|
||||
|
||||
|
||||
+8
-18
@@ -77,9 +77,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
|
||||
info = wipe(info)
|
||||
info.text = T["Special Recipient"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.textHeight = 12
|
||||
info.hasArrow = 1
|
||||
info.notCheckable = 1
|
||||
@@ -158,9 +156,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
if level == 1 then
|
||||
info = wipe(info)
|
||||
info.text = T["Random"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.value = "PFRANDOM"
|
||||
info.textHeight = 12
|
||||
info.notCheckable = 1
|
||||
@@ -170,9 +166,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
|
||||
info = wipe(info)
|
||||
info.text = T["Request Rolls"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.value = "PFROLLS"
|
||||
info.textHeight = 12
|
||||
info.hasArrow = 1
|
||||
@@ -183,9 +177,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then
|
||||
info = wipe(info)
|
||||
info.text = T["Clear Rolls"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.value = "PFCLEARROLLS"
|
||||
info.notCheckable = 1
|
||||
info.func = pfUI.loot.ClearRolls
|
||||
@@ -193,9 +185,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
|
||||
info = wipe(info)
|
||||
info.text = T["Reroll Ties"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB()
|
||||
info.value = "PFTIEROLL"
|
||||
info.notCheckable = 1
|
||||
info.arg1 = pfUI.loot.rollers_sorted
|
||||
@@ -236,7 +226,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
if (candidate) then
|
||||
index_to_name[i] = candidate
|
||||
name_to_index[candidate] = i
|
||||
randoms[table.getn(randoms)+1]=i
|
||||
table.insert(randoms, i)
|
||||
if candidate == pfUI.loot.me then
|
||||
pfUI.loot.my_index = i
|
||||
end
|
||||
@@ -323,7 +313,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
end
|
||||
|
||||
function pfUI.loot:InitGroupDropDown()
|
||||
local inRaid = UnitInRaid("player")
|
||||
local inRaid = IsInRaid()
|
||||
if UIDROPDOWNMENU_MENU_LEVEL == 1 then
|
||||
if ( inRaid ) then
|
||||
pfUI.loot:BuildRaidMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
@@ -693,7 +683,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
else -- not an eligible candidate for that item
|
||||
pfUI.loot.rollers[who] = {roll=tonumber(roll),value="disabled"}
|
||||
end
|
||||
pfUI.loot.rollers_sorted[table.getn(pfUI.loot.rollers_sorted)+1]={who=who,roll=tonumber(roll),value=pfUI.loot.rollers[who].value}
|
||||
table.insert(pfUI.loot.rollers_sorted, {who=who,roll=tonumber(roll),value=pfUI.loot.rollers[who].value})
|
||||
end
|
||||
end
|
||||
table.sort(pfUI.loot.rollers_sorted,function(a,b)
|
||||
|
||||
@@ -0,0 +1,382 @@
|
||||
pfUI:RegisterModule("loothistory", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
-- Layout
|
||||
local ITEM_H, PLAYER_H = 24, 18
|
||||
local ITEM_W, PLAYER_W = 350, 330
|
||||
|
||||
-- rollType constants returned by C_LootHistory.GetPlayerInfo (0/1/2; vanilla
|
||||
-- has no disenchant roll).
|
||||
local ROLL_PASS, ROLL_NEED, ROLL_GREED = 0, 1, 2
|
||||
local ROLL_TEX = {
|
||||
[ROLL_NEED] = "Interface\\Buttons\\UI-GroupLoot-Dice-Up",
|
||||
[ROLL_GREED] = "Interface\\Buttons\\UI-GroupLoot-Coin-Up",
|
||||
[ROLL_PASS] = "Interface\\Buttons\\UI-GroupLoot-Pass-Up",
|
||||
}
|
||||
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
|
||||
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||
|
||||
-- Paint an item row's icon/name/quality from a loaded Item mixin.
|
||||
local function RenderItemVisual(f, item)
|
||||
local r, g, b = 1, 1, 1
|
||||
local qc = item:GetItemQualityColor()
|
||||
if qc then r, g, b = qc.r, qc.g, qc.b end
|
||||
f.icon:SetTexture(item:GetItemIcon())
|
||||
f.iconbg:SetBackdropBorderColor(r, g, b, 1)
|
||||
f.name:SetText(item:GetItemName() or UNKNOWN)
|
||||
f.name:SetTextColor(r, g, b)
|
||||
end
|
||||
|
||||
local function ShowRetrieving(f)
|
||||
f.icon:SetTexture(QUESTIONMARK)
|
||||
f.iconbg:SetBackdropBorderColor(1, .3, .3, 1)
|
||||
f.name:SetText(T["Retrieving item information..."])
|
||||
f.name:SetTextColor(1, .3, .3)
|
||||
end
|
||||
|
||||
-- expansion state keyed on the stable rollID (survives ring-index shifts)
|
||||
local expanded = {}
|
||||
|
||||
-- ==========================================================================
|
||||
-- Window
|
||||
-- ==========================================================================
|
||||
pfUI.loothistory = CreateFrame("Frame", "pfLootHistory", UIParent)
|
||||
pfUI.loothistory:SetFrameStrata("DIALOG")
|
||||
pfUI.loothistory:SetSize(380, 490)
|
||||
pfUI.loothistory:SetPoint("CENTER", 0, 0)
|
||||
pfUI.loothistory:SetMovable(true)
|
||||
pfUI.loothistory:EnableMouse(true)
|
||||
pfUI.loothistory:RegisterForDrag("LeftButton")
|
||||
pfUI.loothistory:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
pfUI.loothistory:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
||||
pfUI.loothistory:Hide()
|
||||
|
||||
CreateBackdrop(pfUI.loothistory, nil, true, .75)
|
||||
CreateBackdropShadow(pfUI.loothistory)
|
||||
tinsert(UISpecialFrames, "pfLootHistory")
|
||||
|
||||
pfUI.loothistory.caption = pfUI.loothistory:CreateFontString("Status", "LOW", "GameFontNormal")
|
||||
pfUI.loothistory.caption:SetFont(pfUI.font_default, C.global.font_size + 4, "OUTLINE")
|
||||
pfUI.loothistory.caption:SetTextColor(.2, 1, .8, 1)
|
||||
pfUI.loothistory.caption:SetPoint("TOP", 0, -10)
|
||||
pfUI.loothistory.caption:SetText(T["Loot History"])
|
||||
|
||||
-- close button
|
||||
pfUI.loothistory.close = CreateFrame("Button", nil, pfUI.loothistory)
|
||||
pfUI.loothistory.close:SetPoint("TOPRIGHT", -border*2, -border*2)
|
||||
CreateBackdrop(pfUI.loothistory.close)
|
||||
pfUI.loothistory.close:SetSize(15, 15)
|
||||
pfUI.loothistory.close.texture = pfUI.loothistory.close:CreateTexture("pfLootHistoryClose")
|
||||
pfUI.loothistory.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
pfUI.loothistory.close.texture:SetPoint("TOPLEFT", pfUI.loothistory.close, "TOPLEFT", 4, -4)
|
||||
pfUI.loothistory.close.texture:SetPoint("BOTTOMRIGHT", pfUI.loothistory.close, "BOTTOMRIGHT", -4, 4)
|
||||
pfUI.loothistory.close.texture:SetVertexColor(1, .25, .25, 1)
|
||||
pfUI.loothistory.close:SetScript("OnEnter", function()
|
||||
CreateBackdrop(pfUI.loothistory.close)
|
||||
pfUI.loothistory.close.backdrop:SetBackdropBorderColor(1, .25, .25, 1)
|
||||
end)
|
||||
pfUI.loothistory.close:SetScript("OnLeave", function() CreateBackdrop(pfUI.loothistory.close) end)
|
||||
pfUI.loothistory.close:SetScript("OnClick", function() pfUI.loothistory:Hide() end)
|
||||
|
||||
-- clear button
|
||||
pfUI.loothistory.clear = CreateFrame("Button", nil, pfUI.loothistory, "UIPanelButtonTemplate")
|
||||
SkinButton(pfUI.loothistory.clear)
|
||||
pfUI.loothistory.clear:SetSize(60, 16)
|
||||
pfUI.loothistory.clear:SetPoint("TOPLEFT", 10, -8)
|
||||
pfUI.loothistory.clear:SetText(T["Clear"])
|
||||
pfUI.loothistory.clear:SetScript("OnClick", function() C_LootHistory.Clear() end)
|
||||
|
||||
-- scroll frame
|
||||
pfUI.loothistory.scroll = CreateScrollFrame("pfLootHistoryScroll", pfUI.loothistory)
|
||||
pfUI.loothistory.scroll:SetSize(360, 440)
|
||||
pfUI.loothistory.scroll:SetPoint("BOTTOM", 0, 10)
|
||||
|
||||
pfUI.loothistory.scroll.backdrop = CreateFrame("Frame", nil, pfUI.loothistory.scroll)
|
||||
pfUI.loothistory.scroll.backdrop:SetFrameLevel(1)
|
||||
pfUI.loothistory.scroll.backdrop:SetPoint("TOPLEFT", pfUI.loothistory.scroll, "TOPLEFT", -5, 5)
|
||||
pfUI.loothistory.scroll.backdrop:SetPoint("BOTTOMRIGHT", pfUI.loothistory.scroll, "BOTTOMRIGHT", 5, -5)
|
||||
CreateBackdrop(pfUI.loothistory.scroll.backdrop, nil, true)
|
||||
|
||||
local list = CreateScrollChild("pfLootHistoryList", pfUI.loothistory.scroll)
|
||||
pfUI.loothistory.list = list
|
||||
|
||||
-- ==========================================================================
|
||||
-- Frame pools
|
||||
-- ==========================================================================
|
||||
local itemFrames = {}
|
||||
local usedPlayers, freePlayers = {}, {}
|
||||
|
||||
local FullUpdate -- forward declaration (toggle handlers call it)
|
||||
|
||||
local function CreateItemFrame()
|
||||
local f = CreateFrame("Button", nil, list)
|
||||
f:SetSize(ITEM_W, ITEM_H)
|
||||
f:SetBackdrop(pfUI.backdrop_hover)
|
||||
f:SetBackdropBorderColor(1, 1, 1, .04)
|
||||
f:EnableMouse(1)
|
||||
|
||||
-- expand / collapse toggle
|
||||
f.toggle = CreateFrame("Button", nil, f)
|
||||
f.toggle:SetSize(14, 14)
|
||||
f.toggle:SetPoint("LEFT", 4, 0)
|
||||
f.toggle:SetScript("OnClick", function()
|
||||
local id = f.rollID
|
||||
if id then expanded[id] = not expanded[id]; FullUpdate() end
|
||||
end)
|
||||
|
||||
-- icon + quality-colored border
|
||||
f.iconbg = CreateFrame("Frame", nil, f)
|
||||
f.iconbg:SetSize(ITEM_H - 8, ITEM_H - 8)
|
||||
f.iconbg:SetPoint("LEFT", f.toggle, "RIGHT", 4, 0)
|
||||
CreateBackdrop(f.iconbg, nil, true)
|
||||
f.icon = f.iconbg:CreateTexture(nil, "ARTWORK")
|
||||
f.icon:SetPoint("TOPLEFT", f.iconbg, "TOPLEFT", 2, -2)
|
||||
f.icon:SetPoint("BOTTOMRIGHT", f.iconbg, "BOTTOMRIGHT", -2, 2)
|
||||
f.icon:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
-- winner block (right side, shown for decided rolls)
|
||||
f.winicon = f:CreateTexture(nil, "OVERLAY")
|
||||
f.winicon:SetSize(14, 14)
|
||||
f.winicon:SetPoint("RIGHT", f, "RIGHT", -6, 0)
|
||||
|
||||
f.winroll = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.winroll:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.winroll:SetPoint("RIGHT", f.winicon, "LEFT", -2, 0)
|
||||
f.winroll:SetTextColor(1, 1, 1, 1)
|
||||
|
||||
f.winname = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.winname:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.winname:SetPoint("RIGHT", f.winroll, "LEFT", -4, 0)
|
||||
f.winname:SetJustifyH("RIGHT")
|
||||
|
||||
-- item name (leaves room on the right for the winner block)
|
||||
f.name = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.name:SetPoint("LEFT", f.iconbg, "RIGHT", 5, 0)
|
||||
f.name:SetPoint("RIGHT", f, "RIGHT", -100, 0)
|
||||
f.name:SetJustifyH("LEFT")
|
||||
|
||||
f:SetScript("OnEnter", function()
|
||||
this:SetBackdropBorderColor(1, 1, 1, .08)
|
||||
if this.itemLink then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetHyperlink(this.itemLink)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
f:SetScript("OnLeave", function()
|
||||
this:SetBackdropBorderColor(1, 1, 1, .04)
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
f:SetScript("OnClick", function()
|
||||
local id = this.rollID
|
||||
if id then expanded[id] = not expanded[id]; FullUpdate() end
|
||||
end)
|
||||
|
||||
return f
|
||||
end
|
||||
|
||||
local function CreatePlayerFrame()
|
||||
local f = CreateFrame("Frame", nil, list)
|
||||
f:SetSize(PLAYER_W, PLAYER_H)
|
||||
|
||||
-- name is indented to leave room for the winner checkmark on its left
|
||||
f.name = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.name:SetPoint("LEFT", 20, 0)
|
||||
f.name:SetJustifyH("LEFT")
|
||||
|
||||
f.rollicon = f:CreateTexture(nil, "OVERLAY")
|
||||
f.rollicon:SetSize(16, 16)
|
||||
f.rollicon:SetPoint("RIGHT", -4, 0)
|
||||
|
||||
f.rolltext = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.rolltext:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.rolltext:SetPoint("RIGHT", f.rollicon, "LEFT", -3, 0)
|
||||
f.rolltext:SetTextColor(1, 1, 1, 1)
|
||||
|
||||
-- winner checkmark, just left of the player name (matches reference)
|
||||
f.winmark = f:CreateTexture(nil, "OVERLAY")
|
||||
f.winmark:SetSize(16, 16)
|
||||
f.winmark:SetTexture(WINMARK)
|
||||
f.winmark:SetPoint("RIGHT", f.name, "LEFT", -1, 0)
|
||||
|
||||
return f
|
||||
end
|
||||
|
||||
local function RecycleAllPlayers()
|
||||
for i = 1, table.getn(usedPlayers) do
|
||||
local pf = usedPlayers[i]
|
||||
pf:Hide()
|
||||
table.insert(freePlayers, pf)
|
||||
end
|
||||
usedPlayers = {}
|
||||
end
|
||||
|
||||
local function GetPlayerFrame()
|
||||
local pf = table.remove(freePlayers) or CreatePlayerFrame()
|
||||
table.insert(usedPlayers, pf)
|
||||
return pf
|
||||
end
|
||||
|
||||
local function SetToggleTexture(toggle, isExpanded)
|
||||
if isExpanded then
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-Down")
|
||||
else
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-Down")
|
||||
end
|
||||
end
|
||||
|
||||
-- ==========================================================================
|
||||
-- Rendering
|
||||
-- ==========================================================================
|
||||
local function UpdateItemFrame(f, i)
|
||||
local rollID, itemLink, numPlayers, isDone, winnerIdx = C_LootHistory.GetItem(i)
|
||||
f.rollID = rollID
|
||||
f.itemIdx = i
|
||||
f.itemLink = itemLink
|
||||
f.numPlayers = numPlayers or 0
|
||||
f.isDone = isDone
|
||||
|
||||
local isExpanded = rollID and expanded[rollID]
|
||||
SetToggleTexture(f.toggle, isExpanded)
|
||||
|
||||
-- Item icon/name/quality via the ClassicAPI Item mixin. When the item
|
||||
-- isn't cached yet, show a placeholder and re-paint this row from the
|
||||
-- ContinueOnItemLoad callback (guarded on rollID: rows are pooled, so the
|
||||
-- callback must no-op if the row has since been reused for another roll).
|
||||
local item = itemLink and Item:CreateFromItemLink(itemLink)
|
||||
if item and not item:IsItemEmpty() then
|
||||
if item:IsItemDataCached() then
|
||||
RenderItemVisual(f, item)
|
||||
else
|
||||
ShowRetrieving(f)
|
||||
local pending = rollID
|
||||
item:ContinueOnItemLoad(function()
|
||||
if f.rollID == pending then RenderItemVisual(f, item) end
|
||||
end)
|
||||
end
|
||||
else
|
||||
ShowRetrieving(f)
|
||||
end
|
||||
|
||||
-- winner summary only on a decided, collapsed row
|
||||
if isDone and not isExpanded then
|
||||
if winnerIdx then
|
||||
local wname, wclass, wrollType, wroll = C_LootHistory.GetPlayerInfo(i, winnerIdx)
|
||||
f.winicon:SetTexture(ROLL_TEX[wrollType] or ROLL_TEX[ROLL_NEED])
|
||||
f.winicon:Show()
|
||||
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
|
||||
f.winroll:Show()
|
||||
f.winname:SetText(wname or UNKNOWN)
|
||||
f.winname:SetTextColor(PFUI_CLASS_COLORS[wclass]:GetRGB())
|
||||
f.winname:Show()
|
||||
else
|
||||
-- nobody won: everyone passed
|
||||
f.winicon:SetTexture(ROLL_TEX[ROLL_PASS])
|
||||
f.winicon:Show()
|
||||
f.winroll:SetText("")
|
||||
f.winroll:Show()
|
||||
f.winname:SetText(T["All players passed"])
|
||||
f.winname:SetTextColor(1, .4, .4)
|
||||
f.winname:Show()
|
||||
end
|
||||
else
|
||||
f.winicon:Hide()
|
||||
f.winroll:Hide()
|
||||
f.winname:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||
pf.name:SetText(name or UNKNOWN)
|
||||
pf.name:SetTextColor(PFUI_CLASS_COLORS[class]:GetRGB())
|
||||
|
||||
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
|
||||
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
|
||||
|
||||
if isWinner then pf.winmark:Show() else pf.winmark:Hide() end
|
||||
end
|
||||
|
||||
-- A player row is worth showing while the roll is undecided (see everyone),
|
||||
-- or afterwards only if they actually rolled or it's you (hide the passers'
|
||||
-- noise on a decided roll) — mirrors Blizzard's ShouldDisplayPlayer.
|
||||
local function ShouldDisplayPlayer(isDone, roll, isMe)
|
||||
return isMe or (roll and roll > 0) or not isDone
|
||||
end
|
||||
|
||||
function FullUpdate()
|
||||
if not pfUI.loothistory:IsShown() then return end
|
||||
RecycleAllPlayers()
|
||||
|
||||
local num = C_LootHistory.GetNumItems()
|
||||
local y = -2
|
||||
|
||||
for i = 1, num do
|
||||
local f = itemFrames[i] or CreateItemFrame()
|
||||
itemFrames[i] = f
|
||||
UpdateItemFrame(f, i)
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint("TOPLEFT", list, "TOPLEFT", 4, y)
|
||||
f:Show()
|
||||
y = y - ITEM_H - 2
|
||||
|
||||
if f.rollID and expanded[f.rollID] then
|
||||
for p = 1, f.numPlayers do
|
||||
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
||||
if ShouldDisplayPlayer(f.isDone, roll, isMe) then
|
||||
local pf = GetPlayerFrame()
|
||||
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||
pf:ClearAllPoints()
|
||||
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
|
||||
pf:Show()
|
||||
y = y - PLAYER_H
|
||||
end
|
||||
end
|
||||
y = y - 2
|
||||
end
|
||||
end
|
||||
|
||||
for i = num + 1, table.getn(itemFrames) do
|
||||
itemFrames[i]:Hide()
|
||||
end
|
||||
|
||||
-- Resize the scroll child and re-attach it: SetHeight alone on a
|
||||
-- SetAllPoints'd child doesn't make the ScrollFrame recompute its scroll
|
||||
-- range, so a dynamically-grown list wouldn't scroll until a /reload.
|
||||
list:SetHeight(math.max(1, -y + 2))
|
||||
pfUI.loothistory.scroll:SetScrollChild(list)
|
||||
pfUI.loothistory.scroll:UpdateScrollState()
|
||||
end
|
||||
|
||||
pfUI.loothistory:SetScript("OnShow", function() FullUpdate() end)
|
||||
|
||||
-- ==========================================================================
|
||||
-- Events
|
||||
-- ==========================================================================
|
||||
local events = CreateFrame("Frame")
|
||||
events:RegisterEvent("LOOT_HISTORY_FULL_UPDATE")
|
||||
events:RegisterEvent("LOOT_HISTORY_ROLL_CHANGED")
|
||||
events:RegisterEvent("LOOT_HISTORY_ROLL_COMPLETE")
|
||||
events:SetScript("OnEvent", function()
|
||||
-- auto-show on a new roll opening / completing, if enabled
|
||||
if C.loothistory.autoshow == "1"
|
||||
and (event == "LOOT_HISTORY_FULL_UPDATE" or event == "LOOT_HISTORY_ROLL_COMPLETE")
|
||||
and not pfUI.loothistory:IsShown() then
|
||||
pfUI.loothistory:Show() -- OnShow runs FullUpdate
|
||||
return
|
||||
end
|
||||
FullUpdate() -- no-op while hidden
|
||||
end)
|
||||
|
||||
-- ==========================================================================
|
||||
-- Slash command
|
||||
-- ==========================================================================
|
||||
local function Toggle()
|
||||
pfUI.loothistory:SetShown(not pfUI.loothistory:IsShown())
|
||||
end
|
||||
|
||||
pfUI.api.RegisterSlashCommand("PFLOOTHISTORY", { "/loothistory", "/pfloothistory" }, Toggle, true)
|
||||
end)
|
||||
@@ -0,0 +1,128 @@
|
||||
-- Macro icon picker
|
||||
-- Replaces Blizzard's MacroPopupFrame (the "name + icon" dialog opened by the
|
||||
-- New / Change-Icon buttons) with a pfUI-native picker driven by
|
||||
-- IconDataProviderMixin, so the full spell + item + loose icon set is
|
||||
-- available instead of the stock spell-only list. Saving goes through
|
||||
-- C_Macro.CreateMacro / C_Macro.EditMacro, which take the icon as a texture
|
||||
-- string -- so arbitrary icons (including index-less INV_* item icons) persist
|
||||
-- on both the modern (Turtle/Octo) and stock-vanilla macro UIs. The surrounding
|
||||
-- MacroFrame (list + body editor) is Blizzard's, already skinned elsewhere.
|
||||
pfUI:RegisterModule("macroicons", function ()
|
||||
HookAddonOrVariable("Blizzard_MacroUI", function()
|
||||
-- ============================================================
|
||||
-- Popup frame
|
||||
-- ============================================================
|
||||
|
||||
local picker = CreateFrame("Frame", "pfMacroIconPicker", UIParent)
|
||||
picker:SetFrameStrata("DIALOG")
|
||||
picker:SetSize(472, 484)
|
||||
-- Starts anchored to the right of the macro panel (re-anchored at open
|
||||
-- once the skin's backdrop exists); dragging pins it in place after.
|
||||
picker:SetPoint("BOTTOMLEFT", MacroFrame, "BOTTOMRIGHT", 8, 0)
|
||||
picker:Hide()
|
||||
CreateBackdrop(picker, nil, nil, .9)
|
||||
CreateBackdropShadow(picker)
|
||||
picker:EnableMouse(true)
|
||||
picker:SetMovable(true)
|
||||
picker:RegisterForDrag("LeftButton")
|
||||
picker:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
picker:SetScript("OnDragStop", function()
|
||||
this:StopMovingOrSizing()
|
||||
this.userMoved = true
|
||||
end)
|
||||
|
||||
-- Spellbook seed leads the grid with class-relevant spell/talent icons.
|
||||
local iconPicker = CreateIconPicker("pfMacroIcon", picker,
|
||||
IconDataProviderExtraType.Spellbook, MACRO_POPUP_TEXT)
|
||||
|
||||
-- ============================================================
|
||||
-- Open / save
|
||||
-- ============================================================
|
||||
|
||||
-- Blizzard's popup disables these while it is open; mirror that so the
|
||||
-- underlying frame can't be double-driven, then let MacroFrame_Update
|
||||
-- restore the correct states on close.
|
||||
local function SetMacroButtons(enabled)
|
||||
local m = enabled and "Enable" or "Disable"
|
||||
MacroNewButton[m](MacroNewButton)
|
||||
MacroEditButton[m](MacroEditButton)
|
||||
MacroDeleteButton[m](MacroDeleteButton)
|
||||
end
|
||||
|
||||
local function OpenMacroPopup(mode)
|
||||
if mode == "edit" and MacroFrame.selectedMacro then
|
||||
picker.mode = "edit"
|
||||
local name, texture = GetMacroInfo(MacroFrame.selectedMacro)
|
||||
picker.editbox:SetText(name or "")
|
||||
iconPicker.SetIcon(texture)
|
||||
else
|
||||
picker.mode = "new"
|
||||
picker.editbox:SetText("")
|
||||
iconPicker.SetIcon(nil)
|
||||
end
|
||||
picker.search:SetText("")
|
||||
if not picker.userMoved then
|
||||
picker:ClearAllPoints()
|
||||
picker:SetPoint("BOTTOMLEFT", MacroFrame.backdrop or MacroFrame, "BOTTOMRIGHT", 8, 0)
|
||||
end
|
||||
SetMacroButtons(false)
|
||||
picker:Show()
|
||||
picker.editbox:SetFocus()
|
||||
iconPicker.Refresh()
|
||||
end
|
||||
|
||||
local function SaveMacroPopup()
|
||||
local text = picker.editbox:GetText()
|
||||
if text == "" then return end
|
||||
|
||||
local icon = iconPicker.GetIcon()
|
||||
if picker.mode == "edit" and MacroFrame.selectedMacro then
|
||||
C_Macro.EditMacro(MacroFrame.selectedMacro, text, icon, nil)
|
||||
MacroFrame_SelectMacro(MacroFrame.selectedMacro)
|
||||
else
|
||||
local idx = C_Macro.CreateMacro(text, icon, nil, (MacroFrame.macroBase or 0) > 0)
|
||||
if idx then MacroFrame_SelectMacro(idx) end
|
||||
end
|
||||
picker:Hide()
|
||||
end
|
||||
|
||||
picker:SetScript("OnHide", function() MacroFrame_Update() end)
|
||||
|
||||
picker.editbox:SetScript("OnEnterPressed", SaveMacroPopup)
|
||||
picker.editbox:SetScript("OnEscapePressed", function() picker:Hide() end)
|
||||
|
||||
-- OK / Cancel
|
||||
local okay = CreateFrame("Button", "pfMacroIconPickerOkay", picker, "UIPanelButtonTemplate")
|
||||
okay:SetSize(80, 22)
|
||||
okay:SetText(OKAY)
|
||||
okay:SetScript("OnClick", SaveMacroPopup)
|
||||
SkinButton(okay)
|
||||
|
||||
local cancel = CreateFrame("Button", "pfMacroIconPickerCancel", picker, "UIPanelButtonTemplate")
|
||||
cancel:SetSize(80, 22)
|
||||
cancel:SetText(CANCEL)
|
||||
cancel:SetPoint("BOTTOMRIGHT", picker, "BOTTOMRIGHT", -14, 12)
|
||||
cancel:SetScript("OnClick", function() picker:Hide() end)
|
||||
SkinButton(cancel)
|
||||
|
||||
-- Okay | Cancel, both anchored to the bottom-right corner.
|
||||
okay:SetPoint("BOTTOMRIGHT", cancel, "BOTTOMLEFT", -6, 0)
|
||||
|
||||
-- ============================================================
|
||||
-- Take over the New / Change-Icon buttons; retire Blizzard's popup
|
||||
-- ============================================================
|
||||
|
||||
MacroNewButton:SetScript("OnClick", function()
|
||||
MacroFrame_SaveMacro()
|
||||
OpenMacroPopup("new")
|
||||
end)
|
||||
|
||||
MacroEditButton:SetScript("OnClick", function()
|
||||
MacroFrame_SaveMacro()
|
||||
OpenMacroPopup("edit")
|
||||
end)
|
||||
|
||||
-- Closing the macro window takes the picker with it.
|
||||
MacroFrame:HookScript("OnHide", function() picker:Hide() end)
|
||||
end)
|
||||
end)
|
||||
+8
-15
@@ -2,19 +2,19 @@ pfUI:RegisterModule("macrotweak", function ()
|
||||
local conflictAddons = { "Supermacro", "SuperCleveRoidMacros", "UltimaMacros" }
|
||||
local disabled = false
|
||||
|
||||
local function CheckConflicts()
|
||||
for _, name in pairs(conflictAddons) do
|
||||
if IsAddOnLoaded(name) then
|
||||
for _, addon in pairs(conflictAddons) do
|
||||
local name = addon
|
||||
EventUtil.ContinueOnAddOnLoaded(name, function()
|
||||
if not disabled then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: " .. name .. " found, macrotweak disabled.")
|
||||
disabled = true
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
disabled = true
|
||||
end)
|
||||
end
|
||||
|
||||
-- do not write macro calls into chat input history
|
||||
if ChatFrameEditBox._AddHistoryLine then
|
||||
-- (install once: _AddHistoryLine is our backup slot and is nil until we set it)
|
||||
if not ChatFrameEditBox._AddHistoryLine then
|
||||
local userinput
|
||||
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
|
||||
ChatFrameEditBox.AddHistoryLine = function(self, text)
|
||||
@@ -64,11 +64,4 @@ pfUI:RegisterModule("macrotweak", function ()
|
||||
UseInventoryItem(slot)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Check conflicts after one tick so all addons have finished loading
|
||||
local watcher = CreateFrame("Frame")
|
||||
watcher:SetScript("OnUpdate", function()
|
||||
this:SetScript("OnUpdate", nil)
|
||||
CheckConflicts()
|
||||
end)
|
||||
end)
|
||||
+16
-16
@@ -25,11 +25,7 @@ pfUI:RegisterModule("map", function ()
|
||||
pfUI.map = { UpdateConfig = UpdateTooltipScale }
|
||||
|
||||
function _G.ToggleWorldMap()
|
||||
if WorldMapFrame:IsShown() then
|
||||
WorldMapFrame:Hide()
|
||||
else
|
||||
WorldMapFrame:Show()
|
||||
end
|
||||
WorldMapFrame:SetShown(not WorldMapFrame:IsShown())
|
||||
end
|
||||
|
||||
C.position["WorldMapFrame"] = C.position["WorldMapFrame"] or { alpha = 1.0, scale = 0.7 }
|
||||
@@ -54,7 +50,7 @@ pfUI:RegisterModule("map", function ()
|
||||
if not this.hooked then
|
||||
this.hooked = true
|
||||
|
||||
HookScript(WorldMapFrame, "OnShow", function()
|
||||
WorldMapFrame:HookScript("OnShow", function()
|
||||
-- customize
|
||||
this:EnableKeyboard(false)
|
||||
this:EnableMouseWheel(1)
|
||||
@@ -66,7 +62,7 @@ pfUI:RegisterModule("map", function ()
|
||||
pfOrigSetMapToCurrentZone()
|
||||
end)
|
||||
|
||||
HookScript(WorldMapFrame, "OnMouseWheel", function()
|
||||
WorldMapFrame:HookScript("OnMouseWheel", function()
|
||||
if IsShiftKeyDown() then
|
||||
alpha = clamp(WorldMapFrame:GetAlpha() + arg1/10, 0.1, 1.0)
|
||||
WorldMapFrame:SetAlpha(alpha)
|
||||
@@ -81,7 +77,13 @@ pfUI:RegisterModule("map", function ()
|
||||
if point == "TOPLEFT" and relpoint == "TOPLEFT" then
|
||||
offx = offx*oldscale/scale
|
||||
offy = offy*oldscale/scale
|
||||
WorldMapFrame:SetPoint(point, rel, relpoint, offx, offy)
|
||||
-- Anchor to the parent (3-arg SetPoint) rather than re-using the frame
|
||||
-- GetPoint handed back. Re-anchoring to `rel` throws
|
||||
-- "<unnamed> is dependent on this" as soon as anything else has anchored
|
||||
-- itself to WorldMapFrame, which aborts the whole zoom handler. The
|
||||
-- parent-relative form is also what LoadMovable/SaveMovable already
|
||||
-- assume: SaveMovable stores only xpos/ypos, with no relative frame.
|
||||
WorldMapFrame:SetPoint(point, offx, offy)
|
||||
end
|
||||
|
||||
WorldMapFrame:SetScale(scale)
|
||||
@@ -91,11 +93,11 @@ pfUI:RegisterModule("map", function ()
|
||||
SaveMovable(this, true)
|
||||
end)
|
||||
|
||||
HookScript(WorldMapFrame, "OnDragStart", function()
|
||||
WorldMapFrame:HookScript("OnDragStart", function()
|
||||
WorldMapFrame:StartMoving()
|
||||
end)
|
||||
|
||||
HookScript(WorldMapFrame, "OnDragStop",function()
|
||||
WorldMapFrame:HookScript("OnDragStop",function()
|
||||
WorldMapFrame:StopMovingOrSizing()
|
||||
SaveMovable(this, true)
|
||||
end)
|
||||
@@ -107,8 +109,8 @@ pfUI:RegisterModule("map", function ()
|
||||
|
||||
WorldMapFrame:ClearAllPoints()
|
||||
WorldMapFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
|
||||
WorldMapFrame:SetWidth(WorldMapButton:GetWidth() + 15)
|
||||
WorldMapFrame:SetHeight(WorldMapButton:GetHeight() + 55)
|
||||
local wmWidth, wmHeight = WorldMapButton:GetSize()
|
||||
WorldMapFrame:SetSize(wmWidth + 15, wmHeight + 55)
|
||||
LoadMovable(WorldMapFrame)
|
||||
|
||||
-- skin
|
||||
@@ -130,8 +132,7 @@ pfUI:RegisterModule("map", function ()
|
||||
btn:SetHighlightTexture("")
|
||||
btn.text = _G["pfUI_map_autozoneswitchText"]
|
||||
CreateBackdrop(btn, nil, true)
|
||||
btn:SetWidth(14)
|
||||
btn:SetHeight(14)
|
||||
btn:SetSize(14, 14)
|
||||
btn:SetPoint("RIGHT", WorldMapContinentDropDown, "LEFT", -8, 2)
|
||||
btn.text:ClearAllPoints()
|
||||
btn.text:SetPoint("RIGHT", btn, "LEFT", -4, 1)
|
||||
@@ -169,8 +170,7 @@ pfUI:RegisterModule("map", function ()
|
||||
WorldMapButton.coords.text:SetJustifyH("RIGHT")
|
||||
|
||||
WorldMapButton.coords:SetScript("OnUpdate", function()
|
||||
local width = WorldMapButton:GetWidth()
|
||||
local height = WorldMapButton:GetHeight()
|
||||
local width, height = WorldMapButton:GetSize()
|
||||
local mx, my = WorldMapButton:GetCenter()
|
||||
local scale = WorldMapButton:GetEffectiveScale()
|
||||
local x, y = GetCursorPosition()
|
||||
|
||||
@@ -50,7 +50,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
end
|
||||
|
||||
local function UpdateUnitFrames(unit_button_name)
|
||||
if GetNumRaidMembers() > 0 then
|
||||
if IsInRaid() then
|
||||
for i=1, MAX_RAID_MEMBERS do
|
||||
local frame_name = unit_button_name.."Raid"..i
|
||||
local frame = _G[frame_name]
|
||||
@@ -68,7 +68,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif GetNumPartyMembers() > 0 then
|
||||
elseif IsInGroup() then
|
||||
for i=1, MAX_PARTY_MEMBERS do
|
||||
local frame_name = unit_button_name.."Party"..i
|
||||
local frame = _G[frame_name]
|
||||
@@ -85,7 +85,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
end
|
||||
|
||||
local function ColorizeName(frame)
|
||||
local _, class = UnitClass(frame.unit)
|
||||
local class = UnitClassBase(frame.unit)
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
frame.name = frame.name or UnitName(frame.unit)
|
||||
frame.name = '|c'..color.colorStr..frame.name..'|r'
|
||||
|
||||
+38
-74
@@ -30,25 +30,6 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
pfUI.mapreveal:UpdateConfig()
|
||||
end)
|
||||
|
||||
local function unpack_hash(prefix, hash)
|
||||
local _, stored_prefix, textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY, name
|
||||
_, _, stored_prefix, textureName, textureWidth, textureHeight, offsetX, offsetY = string.find(hash, "^([|]?)([^:]+):([^:]+):([^:]+):([^:]+):([^:]+)")
|
||||
if (not textureName or not offsetY) then
|
||||
return
|
||||
end
|
||||
if (offsetY) then
|
||||
_, _, mapPointX, mapPointY = string.find(hash,"^[|]?[^:]+:[^:]+:[^:]+:[^:]+:[^:]+:([^:]+):([^:]+)")
|
||||
end
|
||||
if (not mapPointY) then
|
||||
mapPointX = 0 mapPointY = 0
|
||||
end
|
||||
if (stored_prefix ~= "|") then
|
||||
name = textureName
|
||||
textureName = string.format("%s%s",prefix,textureName)
|
||||
end
|
||||
return textureName, textureWidth + 0, textureHeight + 0, offsetX + 0, offsetY + 0, mapPointX + 0, mapPointY + 0, name
|
||||
end
|
||||
|
||||
local explores = {}
|
||||
local explorecaches = {}
|
||||
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
|
||||
@@ -71,30 +52,23 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
WorldMapTooltip:AddLine(this.name, 1, 1, 1)
|
||||
WorldMapTooltip:Show()
|
||||
|
||||
if not explorecaches[this.name] then return end
|
||||
if not explorecaches[this.area] then return end
|
||||
if C.appearance.worldmap.mapreveal == "0" then return end
|
||||
for texture in pairs(explorecaches[this.name]) do
|
||||
for texture in pairs(explorecaches[this.area]) do
|
||||
texture:SetVertexColor(1,1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
local exploreLeave = function()
|
||||
WorldMapTooltip:Hide()
|
||||
if not explorecaches[this.name] then return end
|
||||
if not explorecaches[this.area] then return end
|
||||
if C.appearance.worldmap.mapreveal == "0" then return end
|
||||
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
||||
for texture in pairs(explorecaches[this.name]) do
|
||||
for texture in pairs(explorecaches[this.area]) do
|
||||
texture:SetVertexColor(r,g,b,a)
|
||||
end
|
||||
end
|
||||
|
||||
-- overlay data with lazy init
|
||||
local overlayData = setmetatable(pfMapOverlayData, {__index = function(t,k)
|
||||
local v = {}
|
||||
rawset(t,k,v)
|
||||
return v
|
||||
end})
|
||||
|
||||
local function pfWorldMapFrame_Update()
|
||||
-- clear stale caches
|
||||
for k in pairs(explorecaches) do explorecaches[k] = nil end
|
||||
@@ -108,7 +82,6 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
local mapFileName = GetMapInfo()
|
||||
if not mapFileName then mapFileName = "World" end
|
||||
|
||||
local prefix = string.format("Interface\\WorldMap\\%s\\", mapFileName)
|
||||
local numOverlays = GetNumMapOverlays()
|
||||
|
||||
-- accumulate explored overlays per zone (never clear, only add)
|
||||
@@ -123,12 +96,18 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
-- hide explore icons
|
||||
for _, frame in pairs(explores) do frame:Hide() end
|
||||
|
||||
local zoneData = overlayData[mapFileName]
|
||||
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
|
||||
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
|
||||
local zoneData = C_Map.GetMapOverlays() or {}
|
||||
local textureCount = 0
|
||||
|
||||
for i, hash in ipairs(zoneData) do
|
||||
local textureName, textureWidth, textureHeight, offsetX, offsetY, mapPointX, mapPointY, name = unpack_hash(prefix, hash)
|
||||
if not textureName then break end
|
||||
for i, overlay in ipairs(zoneData) do
|
||||
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
|
||||
local textureName = overlay.texturePath -- full engine path (for SetTexture)
|
||||
local textureWidth = overlay.textureWidth
|
||||
local textureHeight = overlay.textureHeight
|
||||
local offsetX = overlay.offsetX
|
||||
local offsetY = overlay.offsetY
|
||||
|
||||
-- explore magnifying glass icon
|
||||
explores[i] = explores[i] or CreateFrame("Frame", nil, WorldMapDetailFrame)
|
||||
@@ -141,11 +120,14 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
explore:EnableMouse(true)
|
||||
explore:SetFrameLevel(255)
|
||||
explore.name = mapFileName .. " (" .. name .. ")"
|
||||
explore.area = name -- cache key: explorecaches is keyed by the plain area name
|
||||
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
|
||||
explore.tex:SetBlendMode("ADD")
|
||||
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
explore.tex:SetAllPoints()
|
||||
|
||||
-- `alreadyknown` stores the FULL paths GetMapOverlayInfo returns,
|
||||
-- so compare with the full path, not the bare name.
|
||||
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
|
||||
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
|
||||
explore:Show()
|
||||
@@ -155,49 +137,31 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
|
||||
-- render overlay texture tiles on BORDER draw layer
|
||||
-- Blizzard's explored overlays on ARTWORK draw on top of BORDER
|
||||
--
|
||||
-- overlay.tiles is pre-resolved by ClassicAPI: per-tile file /
|
||||
-- draw size / texcoords / canvas position, with Octo's data
|
||||
-- quirks (sliver columns the DBC rect rounds away, foreign tiles
|
||||
-- appended to the number sequence, upscaled re-exports) already
|
||||
-- disambiguated from the actual BLP dimensions. No 256px grid
|
||||
-- math here — deriving the grid from textureWidth/Height is
|
||||
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
|
||||
if C.appearance.worldmap.mapreveal == "1" then
|
||||
local numH = math.ceil(textureWidth / 256)
|
||||
local numV = math.ceil(textureHeight / 256)
|
||||
local texPixW, texFileW, texPixH, texFileH
|
||||
for _, tile in ipairs(overlay.tiles) do
|
||||
textureCount = textureCount + 1
|
||||
local tex = pfGetOverlay(textureCount)
|
||||
|
||||
for j = 1, numV do
|
||||
if j < numV then
|
||||
texPixH = 256
|
||||
texFileH = 256
|
||||
else
|
||||
texPixH = mod(textureHeight, 256)
|
||||
if texPixH == 0 then texPixH = 256 end
|
||||
texFileH = 16
|
||||
while texFileH < texPixH do texFileH = texFileH * 2 end
|
||||
end
|
||||
tex:SetWidth(tile.width)
|
||||
tex:SetHeight(tile.height)
|
||||
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
|
||||
tex:ClearAllPoints()
|
||||
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
|
||||
tex:SetTexture(tile.file)
|
||||
|
||||
for k = 1, numH do
|
||||
textureCount = textureCount + 1
|
||||
local tex = pfGetOverlay(textureCount)
|
||||
explorecaches[name] = explorecaches[name] or {}
|
||||
explorecaches[name][tex] = true
|
||||
|
||||
if k < numH then
|
||||
texPixW = 256
|
||||
texFileW = 256
|
||||
else
|
||||
texPixW = mod(textureWidth, 256)
|
||||
if texPixW == 0 then texPixW = 256 end
|
||||
texFileW = 16
|
||||
while texFileW < texPixW do texFileW = texFileW * 2 end
|
||||
end
|
||||
|
||||
tex:SetWidth(texPixW)
|
||||
tex:SetHeight(texPixH)
|
||||
tex:SetTexCoord(0, texPixW/texFileW, 0, texPixH/texFileH)
|
||||
tex:ClearAllPoints()
|
||||
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + 256*(k-1), -(offsetY + 256*(j-1)))
|
||||
tex:SetTexture(string.format("%s%s", textureName, ((j-1)*numH + k)))
|
||||
|
||||
explorecaches[name] = explorecaches[name] or {}
|
||||
explorecaches[name][tex] = true
|
||||
|
||||
tex:SetVertexColor(r,g,b,a)
|
||||
tex:Show()
|
||||
end
|
||||
tex:SetVertexColor(r,g,b,a)
|
||||
tex:Show()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
+54
-60
@@ -1,58 +1,32 @@
|
||||
pfUI:RegisterNewModule("marktracking", "Mark Tracker")
|
||||
pfUI:RegisterModule("marktracking", function ()
|
||||
-- Requires mark1-mark8 unit tokens (Turtle WoW / Nampower)
|
||||
if not UnitExists("mark1") and not UnitExists("mark8") then
|
||||
if not pcall(function() UnitExists("mark1") end) then return end
|
||||
end
|
||||
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
-- Parse color strings "r,g,b,a" into components
|
||||
local function ParseColor(str, dr, dg, db, da)
|
||||
if not str or str == "" then return dr, dg, db, da end
|
||||
local _, _, r, g, b, a = string.find(str, "([%d%.]+),([%d%.]+),([%d%.]+),([%d%.]+)")
|
||||
if r then
|
||||
return tonumber(r) or dr, tonumber(g) or dg, tonumber(b) or db, tonumber(a) or da
|
||||
end
|
||||
return dr, dg, db, da
|
||||
end
|
||||
|
||||
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
|
||||
local markerTokens = {}
|
||||
for i = 1, 8 do markerTokens[i] = "mark" .. i end
|
||||
|
||||
-- Default colors per marker
|
||||
local defaultColors = {
|
||||
[1] = { 1.0, 0.9, 0.0, 1 }, -- star: yellow
|
||||
[2] = { 1.0, 0.5, 0.0, 1 }, -- circle: orange
|
||||
[3] = { 0.8, 0.0, 0.8, 1 }, -- diamond: purple
|
||||
[4] = { 0.0, 0.8, 0.0, 1 }, -- triangle: green
|
||||
[5] = { 0.7, 0.7, 0.7, 1 }, -- moon: silver
|
||||
[6] = { 0.0, 0.4, 0.9, 1 }, -- square: blue
|
||||
[7] = { 0.9, 0.0, 0.0, 1 }, -- cross: red
|
||||
[8] = { 1.0, 1.0, 1.0, 1 }, -- skull: white
|
||||
}
|
||||
|
||||
local markerConfigKeys = {
|
||||
[1] = "raidmarkercolor_star",
|
||||
[2] = "raidmarkercolor_circle",
|
||||
[3] = "raidmarkercolor_diamond",
|
||||
[4] = "raidmarkercolor_triangle",
|
||||
[5] = "raidmarkercolor_moon",
|
||||
[6] = "raidmarkercolor_square",
|
||||
[7] = "raidmarkercolor_cross",
|
||||
[8] = "raidmarkercolor_skull",
|
||||
"raidmarkercolor_star",
|
||||
"raidmarkercolor_circle",
|
||||
"raidmarkercolor_diamond",
|
||||
"raidmarkercolor_triangle",
|
||||
"raidmarkercolor_moon",
|
||||
"raidmarkercolor_square",
|
||||
"raidmarkercolor_cross",
|
||||
"raidmarkercolor_skull",
|
||||
}
|
||||
|
||||
local markerColors = {}
|
||||
for i = 1, 8 do
|
||||
local d = defaultColors[i]
|
||||
local r, g, b, a = ParseColor(C.unitframes[markerConfigKeys[i]], d[1], d[2], d[3], d[4])
|
||||
markerColors[i] = { r, g, b, a }
|
||||
for i, markKey in ipairs(markerConfigKeys) do
|
||||
markerTokens[i] = "mark" .. i
|
||||
local r, g, b, a = GetStringColor(C.unitframes[markKey])
|
||||
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
|
||||
end
|
||||
|
||||
local FALLBACK_INTERVAL = 1.0 -- safety net for units that come into range after marker was set
|
||||
local elapsed = 0
|
||||
local isUnlocked = false
|
||||
local ROW_HEIGHT = tonumber(C.unitframes.raidmarkerheight) or 14
|
||||
local BAR_WIDTH = tonumber(C.unitframes.raidmarkerwidth) or 80
|
||||
@@ -126,19 +100,16 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
local i = markerOrder[idx]
|
||||
|
||||
local row = CreateFrame("Button", nil, pfUI.marktracking)
|
||||
row:SetWidth(TOTAL_ROW_WIDTH)
|
||||
row:SetHeight(ROW_HEIGHT)
|
||||
row:SetSize(TOTAL_ROW_WIDTH, ROW_HEIGHT)
|
||||
row:Hide()
|
||||
|
||||
row:RegisterForClicks("LeftButtonUp")
|
||||
row:SetScript("OnClick", function()
|
||||
TargetUnit(markerTokens[this.markerIndex])
|
||||
end)
|
||||
row:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||||
row:SetAttribute("type1", "target")
|
||||
row:SetAttribute("type2", "menu")
|
||||
|
||||
-- raid icon
|
||||
row.icon = row:CreateTexture(nil, "ARTWORK")
|
||||
row.icon:SetWidth(ROW_HEIGHT)
|
||||
row.icon:SetHeight(ROW_HEIGHT)
|
||||
row.icon:SetSize(ROW_HEIGHT, ROW_HEIGHT)
|
||||
row.icon:SetPoint("LEFT", row, "LEFT", 1, 0)
|
||||
local markTex = C.unitframes.blizzard_raidicons == "1" and "Interface\\TargetingFrame\\UI-RaidTargetingIcons" or pfUI.media["img:raidicons"]
|
||||
row.icon:SetTexture(markTex)
|
||||
@@ -146,8 +117,7 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
|
||||
-- portrait (right side)
|
||||
row.portrait = row:CreateTexture(nil, "ARTWORK")
|
||||
row.portrait:SetWidth(PORTRAIT_SIZE)
|
||||
row.portrait:SetHeight(PORTRAIT_SIZE)
|
||||
row.portrait:SetSize(PORTRAIT_SIZE, PORTRAIT_SIZE)
|
||||
row.portrait:SetPoint("RIGHT", row, "RIGHT", -1, 0)
|
||||
row.portrait:SetTexCoord(.1, .9, .1, .9)
|
||||
if not rm_showportrait then row.portrait:Hide() end
|
||||
@@ -205,8 +175,8 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
local token = markerTokens[i]
|
||||
|
||||
if UnitExists(token) and not UnitIsDead(token) then
|
||||
local hp = UnitHealth(token)
|
||||
local maxhp = UnitHealthMax(token)
|
||||
local hp, maxhp = UnitHealth(token), UnitHealthMax(token)
|
||||
row:SetAttribute('unit', token)
|
||||
|
||||
if hp and maxhp and maxhp > 0 and hp > 0 then
|
||||
local pct = hp / maxhp
|
||||
@@ -268,6 +238,27 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
end
|
||||
end
|
||||
|
||||
-- Fast per-row refresh for a single mark's UNIT_HEALTH/UNIT_MAXHEALTH: moves
|
||||
-- just the bar + hp text. If the mark's visibility flips (comes into range,
|
||||
-- dies, hp crosses 0) the visible rows re-pack, so hand off to UpdateDisplay.
|
||||
local function UpdateRow(i)
|
||||
if isUnlocked then return end
|
||||
local row = pfUI.marktracking.rows[i]
|
||||
if not row then return end
|
||||
local token = markerTokens[i]
|
||||
local hp, maxhp = UnitHealth(token), UnitHealthMax(token)
|
||||
local shouldShow = UnitExists(token) and not UnitIsDead(token)
|
||||
and hp and maxhp and maxhp > 0 and hp > 0 and true or false
|
||||
if shouldShow ~= (row:IsShown() and true or false) then
|
||||
UpdateDisplay()
|
||||
return
|
||||
end
|
||||
if not shouldShow then return end
|
||||
local pct = hp / maxhp
|
||||
row.health:SetValue(pct)
|
||||
if rm_showpct then row.hptext:SetText(math.ceil(pct * 100) .. "%") end
|
||||
end
|
||||
|
||||
-- Unlock mode: show fixed 1-row placeholder so positioning works correctly
|
||||
if pfUI.unlock then
|
||||
local origShow = pfUI.unlock:GetScript("OnShow")
|
||||
@@ -293,24 +284,27 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
|
||||
-- Event-driven scanner frame
|
||||
local scanner = CreateFrame("Frame")
|
||||
|
||||
-- RAID_TARGET_UPDATE: fires when a raid marker is set/cleared
|
||||
-- PLAYER_ENTERING_WORLD: fires on login, reload, and zone transitions
|
||||
-- UNIT_HEALTH/UNIT_MAXHEALTH: fires on HP changes for real-time bar updates
|
||||
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
|
||||
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
|
||||
-- UNIT_HEALTH/UNIT_MAXHEALTH: ClassicAPI fires these per token; with the mark
|
||||
-- tokens observed they arrive as arg1 == "markN", so we refresh just that
|
||||
-- one row (UpdateRow) instead of rescanning all eight.
|
||||
scanner:RegisterEvent("RAID_TARGET_UPDATE")
|
||||
scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
scanner:RegisterEvent("UNIT_HEALTH")
|
||||
scanner:RegisterEvent("UNIT_MAXHEALTH")
|
||||
|
||||
scanner:SetScript("OnEvent", function()
|
||||
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
|
||||
-- arg1 is the token; "markN" -> N, nil for any non-mark token.
|
||||
local i = arg1 and tonumber(string.match(arg1, "^mark(%d)"))
|
||||
if i then UpdateRow(i) end
|
||||
return
|
||||
end
|
||||
UpdateDisplay()
|
||||
end)
|
||||
|
||||
-- Fallback poll at 1s: catches units that come into range AFTER a marker was set
|
||||
-- Fallback poll: catches units that come into range AFTER a marker was set
|
||||
-- (no event fires for that case, so we need this safety net)
|
||||
scanner:SetScript("OnUpdate", function()
|
||||
elapsed = elapsed + arg1
|
||||
if elapsed < FALLBACK_INTERVAL then return end
|
||||
elapsed = 0
|
||||
UpdateDisplay()
|
||||
end)
|
||||
C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
|
||||
end)
|
||||
+16
-35
@@ -33,11 +33,9 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap.UpdateConfig = function(self)
|
||||
size = tonumber(C.appearance.minimap.size) or 140
|
||||
|
||||
pfUI.minimap:SetWidth(size)
|
||||
pfUI.minimap:SetHeight(size)
|
||||
pfUI.minimap:SetSize(size, size)
|
||||
|
||||
Minimap:SetWidth(size)
|
||||
Minimap:SetHeight(size)
|
||||
Minimap:SetSize(size, size)
|
||||
|
||||
-- vanilla+tbc: do the best to detect the minimap arrow
|
||||
local arrowscale = tonumber(C.appearance.minimap.arrowscale)
|
||||
@@ -133,18 +131,16 @@ pfUI:RegisterModule("minimap", function ()
|
||||
|
||||
-- Create coordinates text frame with location configurable
|
||||
pfUI.minimapCoordinates = CreateFrame("Frame", "pfMinimapCoord", pfUI.minimap)
|
||||
pfUI.minimapCoordinates:SetScript("OnUpdate", function()
|
||||
-- Throttle to update coords every 0.1 seconds
|
||||
if ( this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + .1
|
||||
|
||||
-- Update coords every 0.1 seconds
|
||||
C_Timer.NewTicker(0.1, function()
|
||||
if C.appearance.minimap.coordstext == "off" then return end
|
||||
|
||||
this.posX, this.posY = GetPlayerMapPosition("player")
|
||||
if this.posX ~= 0 and this.posY ~= 0 then
|
||||
this.text:SetText(string.format("%.1f, %.1f", round(this.posX * 100, 1), round(this.posY * 100, 1)))
|
||||
local coord = pfUI.minimapCoordinates
|
||||
coord.posX, coord.posY = GetPlayerMapPosition("player")
|
||||
if coord.posX ~= 0 and coord.posY ~= 0 then
|
||||
coord.text:SetText(string.format("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1)))
|
||||
else
|
||||
this.text:SetText("|cffffaaaaN/A")
|
||||
coord.text:SetText("|cffffaaaaN/A")
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -158,8 +154,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimapCoordinates:SetPoint("BOTTOMLEFT", 3, 3)
|
||||
end
|
||||
|
||||
pfUI.minimapCoordinates:SetHeight(C.global.font_size)
|
||||
pfUI.minimapCoordinates:SetWidth(Minimap:GetWidth())
|
||||
pfUI.minimapCoordinates:SetSize(Minimap:GetWidth(), C.global.font_size)
|
||||
pfUI.minimapCoordinates.text = pfUI.minimapCoordinates:CreateFontString("MinimapCoordinatesText", "LOW", "GameFontNormal")
|
||||
pfUI.minimapCoordinates.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
pfUI.minimapCoordinates.text:SetTextColor(1,1,1,1)
|
||||
@@ -171,19 +166,14 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimapCoordinates.text:SetJustifyH("LEFT")
|
||||
end
|
||||
|
||||
if C.appearance.minimap.coordstext ~= "on" then
|
||||
pfUI.minimapCoordinates:Hide()
|
||||
else
|
||||
pfUI.minimapCoordinates:Show()
|
||||
end
|
||||
pfUI.minimapCoordinates:SetShown(C.appearance.minimap.coordstext == "on")
|
||||
|
||||
-- Create zone text frame in top center of minimap
|
||||
pfUI.minimapZone = CreateFrame("Frame", "pfMinimapZone", pfUI.minimap)
|
||||
pfUI.minimapZone:RegisterEvent("MINIMAP_ZONE_CHANGED")
|
||||
pfUI.minimapZone:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.minimapZone:SetPoint("TOP", 0, -3)
|
||||
pfUI.minimapZone:SetHeight(C.global.font_size + 2)
|
||||
pfUI.minimapZone:SetWidth(Minimap:GetWidth())
|
||||
pfUI.minimapZone:SetSize(Minimap:GetWidth(), C.global.font_size + 2)
|
||||
pfUI.minimapZone.text = pfUI.minimapZone:CreateFontString("minimapZoneText", "LOW", "GameFontNormal")
|
||||
pfUI.minimapZone.text:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
|
||||
pfUI.minimapZone.text:SetAllPoints(pfUI.minimapZone)
|
||||
@@ -205,17 +195,13 @@ pfUI:RegisterModule("minimap", function ()
|
||||
elseif pvp == "contested" then
|
||||
pfUI.minimapZone.text:SetTextColor(1.0, 0.7, 0)
|
||||
else
|
||||
pfUI.minimapZone.text:SetTextColor(1, 1, 1, 1)
|
||||
pfUI.minimapZone.text:SetTextColor(WHITE_FONT_COLOR:GetRGBA())
|
||||
end
|
||||
pfUI.minimapZone.text:SetText(GetMinimapZoneText())
|
||||
end
|
||||
end)
|
||||
|
||||
if C.appearance.minimap.zonetext ~= "on" then
|
||||
pfUI.minimapZone:Hide()
|
||||
else
|
||||
pfUI.minimapZone:Show()
|
||||
end
|
||||
pfUI.minimapZone:SetShown(C.appearance.minimap.zonetext == "on")
|
||||
|
||||
-- Minimap hover event
|
||||
-- Update and toggle showing of coordinates and zone text on mouse enter/leave
|
||||
@@ -241,8 +227,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
|
||||
pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION")
|
||||
pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
|
||||
pfUI.minimap.pvpicon:SetWidth(16)
|
||||
pfUI.minimap.pvpicon:SetHeight(16)
|
||||
pfUI.minimap.pvpicon:SetSize(16, 16)
|
||||
pfUI.minimap.pvpicon:SetAlpha(.5)
|
||||
pfUI.minimap.pvpicon:SetParent(pfUI.minimap)
|
||||
pfUI.minimap.pvpicon:SetPoint("BOTTOMRIGHT", pfUI.minimap, "BOTTOMRIGHT", -5, 5)
|
||||
@@ -251,11 +236,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
pfUI.minimap.pvpicon.texture:SetAllPoints(pfUI.minimap.pvpicon)
|
||||
|
||||
pfUI.minimap.pvpicon:SetScript("OnEvent", function()
|
||||
if C.unitframes.player.showPVPMinimap == "1" and UnitIsPVP("player") then
|
||||
pfUI.minimap.pvpicon:Show()
|
||||
else
|
||||
pfUI.minimap.pvpicon:Hide()
|
||||
end
|
||||
pfUI.minimap.pvpicon:SetShown(C.unitframes.player.showPVPMinimap == "1" and UnitIsPVP("player"))
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
+11
-78
@@ -1,39 +1,5 @@
|
||||
pfUI:RegisterModule("mouseover", function ()
|
||||
pfUI.uf.mouseover = CreateFrame("Frame", "pfMouseOver", UIParent)
|
||||
|
||||
-- Prepare a list of units that can be used via SpellTargetUnit
|
||||
local st_units = { [1] = "player", [2] = "target", [3] = "mouseover" }
|
||||
for i=1, MAX_PARTY_MEMBERS do table.insert(st_units, "party"..i) end
|
||||
for i=1, MAX_RAID_MEMBERS do table.insert(st_units, "raid"..i) end
|
||||
|
||||
-- Try to find a valid (friendly) unitstring that can be used for
|
||||
-- SpellTargetUnit(unit) to avoid another target switch
|
||||
local function GetUnitString(unit)
|
||||
for index, unitstr in pairs(st_units) do
|
||||
if UnitIsUnit(unit, unitstr) then
|
||||
return unitstr
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Same as CastSpellByName but with disabled AutoSelfCast
|
||||
local function NoSelfCast(spell, onself)
|
||||
local cvar_selfcast = GetCVar("AutoSelfCast")
|
||||
|
||||
if cvar_selfcast ~= "0" then
|
||||
SetCVar("AutoSelfCast", "0")
|
||||
pcall(CastSpellByName, spell, onself)
|
||||
SetCVar("AutoSelfCast", cvar_selfcast)
|
||||
else
|
||||
CastSpellByName(spell, onself)
|
||||
end
|
||||
end
|
||||
|
||||
_G.SLASH_PFCAST1, _G.SLASH_PFCAST2 = "/pfcast", "/pfmouse"
|
||||
function SlashCmdList.PFCAST(msg)
|
||||
local restore_target = true
|
||||
pfUI.api.RegisterSlashCommand("PFCAST", { "/pfcast", "/pfmouse" }, function(msg)
|
||||
local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg)
|
||||
local unit = "mouseover"
|
||||
|
||||
@@ -50,51 +16,18 @@ pfUI:RegisterModule("mouseover", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Nampower: CastSpellByName supports a second unit parameter directly.
|
||||
-- unit is already resolved to "mouseover", "target" or "player" at this point.
|
||||
if not func and GetNampowerVersion then
|
||||
-- Spell-name path: Nampower's CastSpellByName takes a second unit
|
||||
-- parameter directly, no target swap dance required.
|
||||
if not func then
|
||||
CastSpellByName(msg, unit)
|
||||
return
|
||||
end
|
||||
|
||||
-- If target and mouseover are friendly units, we can't use spell target as it
|
||||
-- would cast on the target instead of the mouseover. However, if the mouseover
|
||||
-- is friendly and the target is not, we can try to obtain the best unitstring
|
||||
-- for the later SpellTargetUnit() call.
|
||||
local unitstr = not UnitCanAssist("player", "target") and UnitCanAssist("player", unit) and GetUnitString(unit)
|
||||
|
||||
if UnitIsUnit("target", unit) or (not func and unitstr) then
|
||||
-- no target change required, we can either use spell target
|
||||
-- or the unit is already our current target.
|
||||
restore_target = false
|
||||
else
|
||||
-- The spelltarget can't be used here, we need to switch
|
||||
-- and restore the target during spell cast
|
||||
TargetUnit(unit)
|
||||
end
|
||||
|
||||
if func then
|
||||
func()
|
||||
else
|
||||
-- write temporary unit name
|
||||
pfUI.uf.mouseover.unit = unit
|
||||
|
||||
-- cast without self cast cvar setting
|
||||
-- to allow spells to use spelltarget
|
||||
NoSelfCast(msg)
|
||||
|
||||
-- set spell target to unitstring (or selfcast)
|
||||
if SpellIsTargeting() then SpellTargetUnit(unitstr or "player") end
|
||||
|
||||
-- clean up spell target in error case
|
||||
if SpellIsTargeting() then SpellStopTargeting() end
|
||||
|
||||
-- remove temporary mouseover unit
|
||||
pfUI.uf.mouseover.unit = nil
|
||||
end
|
||||
|
||||
if restore_target then
|
||||
TargetLastTarget()
|
||||
end
|
||||
end
|
||||
-- Macro path: switch target so the macro's spell calls land on `unit`,
|
||||
-- then restore.
|
||||
local restore_target = not UnitIsUnit("target", unit)
|
||||
if restore_target then TargetUnit(unit) end
|
||||
func()
|
||||
if restore_target then TargetLastTarget() end
|
||||
end, true)
|
||||
end)
|
||||
+406
-477
File diff suppressed because it is too large
Load Diff
+19
-220
@@ -15,8 +15,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
|
||||
pfUI.spellqueue = CreateFrame("Frame", "pfSpellQueue", UIParent)
|
||||
pfUI.spellqueue:SetFrameStrata("HIGH")
|
||||
pfUI.spellqueue:SetWidth(size)
|
||||
pfUI.spellqueue:SetHeight(size)
|
||||
pfUI.spellqueue:SetSize(size, size)
|
||||
pfUI.spellqueue:Hide()
|
||||
|
||||
-- Position near player castbar if available
|
||||
@@ -53,8 +52,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
return
|
||||
end
|
||||
|
||||
local eventCode = arg1
|
||||
local spellId = arg2
|
||||
local eventCode, spellId = arg1, arg2
|
||||
|
||||
if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then
|
||||
local texture = C_Spell.GetSpellTexture(spellId)
|
||||
@@ -74,21 +72,21 @@ pfUI:RegisterModule("nampower", function ()
|
||||
-- Shows when reactive abilities like Overpower, Revenge, Execute are usable
|
||||
if C.unitframes.reactive_indicator == "1" then
|
||||
local size = tonumber(C.unitframes.reactive_size) or 28
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
|
||||
-- Reactive spells by class
|
||||
local reactiveSpells = {
|
||||
WARRIOR = {
|
||||
{ name = "Overpower", texture = "Interface\\Icons\\Ability_MeleeDamage" },
|
||||
{ name = "Revenge", texture = "Interface\\Icons\\Ability_Warrior_Revenge" },
|
||||
{ name = "Execute", texture = "Interface\\Icons\\INV_Sword_48" },
|
||||
7384, -- Overpower
|
||||
6572, -- Revenge
|
||||
5283, -- Execute
|
||||
},
|
||||
ROGUE = {
|
||||
{ name = "Riposte", texture = "Interface\\Icons\\Ability_Warrior_Challange" },
|
||||
76, -- Riposte
|
||||
},
|
||||
HUNTER = {
|
||||
{ name = "Mongoose Bite", texture = "Interface\\Icons\\Ability_Hunter_SwiftStrike" },
|
||||
{ name = "Counterattack", texture = "Interface\\Icons\\Ability_Warrior_Challange" },
|
||||
1495, -- Mongoose Bite
|
||||
19306, -- Counterattack
|
||||
},
|
||||
}
|
||||
|
||||
@@ -97,21 +95,19 @@ pfUI:RegisterModule("nampower", function ()
|
||||
pfUI.reactive = CreateFrame("Frame", "pfReactiveIndicator", UIParent)
|
||||
pfUI.reactive:SetFrameStrata("HIGH")
|
||||
local spellCount = table.getn(spells)
|
||||
pfUI.reactive:SetWidth(size * spellCount + 4 * (spellCount - 1))
|
||||
pfUI.reactive:SetHeight(size)
|
||||
pfUI.reactive:SetSize(size * spellCount + 4 * (spellCount - 1), size)
|
||||
pfUI.reactive:SetPoint("CENTER", UIParent, "CENTER", 0, -200)
|
||||
pfUI.reactive:Hide()
|
||||
|
||||
pfUI.reactive.icons = {}
|
||||
for i, spell in ipairs(spells) do
|
||||
local icon = CreateFrame("Frame", nil, pfUI.reactive)
|
||||
icon:SetWidth(size)
|
||||
icon:SetHeight(size)
|
||||
icon:SetSize(size, size)
|
||||
icon:SetPoint("LEFT", pfUI.reactive, "LEFT", (i-1) * (size + 4), 0)
|
||||
|
||||
icon.texture = icon:CreateTexture(nil, "ARTWORK")
|
||||
icon.texture:SetAllPoints(icon)
|
||||
icon.texture:SetTexture(spell.texture)
|
||||
icon.texture:SetTexture(C_Spell.GetSpellTexture(spell))
|
||||
icon.texture:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
icon.glow = icon:CreateTexture(nil, "OVERLAY")
|
||||
@@ -122,7 +118,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
|
||||
CreateBackdrop(icon)
|
||||
icon:Hide()
|
||||
icon.spellName = spell.name
|
||||
icon.spellName = C_Spell.GetSpellName(spell)
|
||||
pfUI.reactive.icons[i] = icon
|
||||
end
|
||||
|
||||
@@ -132,27 +128,17 @@ pfUI:RegisterModule("nampower", function ()
|
||||
local anyVisible = false
|
||||
for _, icon in ipairs(this.icons) do
|
||||
local usable = C_Spell.IsSpellUsable(icon.spellName)
|
||||
if usable then
|
||||
icon:Show()
|
||||
anyVisible = true
|
||||
else
|
||||
icon:Hide()
|
||||
end
|
||||
end
|
||||
if anyVisible then
|
||||
this:Show()
|
||||
else
|
||||
this:Hide()
|
||||
icon:SetShown(usable)
|
||||
anyVisible = anyVisible or usable
|
||||
end
|
||||
this:SetShown(anyVisible)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
-- /disenchantall slash command (DisenchantAll is Nampower-provided)
|
||||
if DisenchantAll then
|
||||
_G.SLASH_PFDISENCHANTALL1 = "/disenchantall"
|
||||
_G.SLASH_PFDISENCHANTALL2 = "/dea"
|
||||
SlashCmdList["PFDISENCHANTALL"] = function(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFDISENCHANTALL", { "/disenchantall", "/dea" }, function(msg)
|
||||
-- DisenchantAll(itemIdOrName | quality, [includeSoulbound]).
|
||||
-- Quality is a string keyword ("greens", "blues", "purples", or pipe-
|
||||
-- combined). Numbers are interpreted as item IDs, not quality levels.
|
||||
@@ -160,195 +146,8 @@ pfUI:RegisterModule("nampower", function ()
|
||||
local arg = (msg and msg ~= "") and msg or "greens"
|
||||
local target = tonumber(arg) or arg
|
||||
DisenchantAll(target)
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: DisenchantAll(" .. tostring(target) .. ")")
|
||||
end
|
||||
print("|cff33ffccpfUI|r: DisenchantAll(" .. tostring(target) .. ")")
|
||||
end, true)
|
||||
end
|
||||
|
||||
-- Druid Secondary Mana Bar
|
||||
-- Shows base mana when druid is in shapeshift form (Bear/Cat uses Rage/Energy)
|
||||
-- Uses Nampower's GetUnitField to get base mana values
|
||||
-- Fully self-contained: uses its own config settings from C.unitframes.druidmana*
|
||||
if GetUnitField and pfUI.uf and pfUI_config.unitframes.druidmanabar == "1" then
|
||||
local rawborder, default_border = GetBorderSize("unitframes")
|
||||
local DC = C.unitframes -- druid mana config lives here as druidmana* keys
|
||||
|
||||
-- Shared helper: create a druid mana bar on a unit frame
|
||||
local function CreateDruidManaBar(parent, unit)
|
||||
if not parent then return nil end
|
||||
|
||||
local parentConfig = parent.config
|
||||
|
||||
-- Read own config values
|
||||
local dmHeight = tonumber(DC.druidmanaheight) or 10
|
||||
local dmWidth = DC.druidmanawidth or "-1"
|
||||
local dmOffX = tonumber(DC.druidmanaoffx) or 0
|
||||
local dmOffY = tonumber(DC.druidmanaoffy) or 0
|
||||
local dmSpace = tonumber(DC.druidmanaspace) or -3
|
||||
local dmTexture = DC.druidmanatexture or "Interface\\AddOns\\pfUI\\img\\bar"
|
||||
|
||||
local bar = CreateFrame("StatusBar", "pfDruidMana_" .. unit, parent)
|
||||
bar:SetFrameStrata(parent:GetFrameStrata())
|
||||
bar:SetFrameLevel(parent:GetFrameLevel() + 5)
|
||||
bar:SetStatusBarTexture(pfUI.media[dmTexture] or dmTexture)
|
||||
|
||||
-- Bar color: use same manacolor logic as the normal power bar
|
||||
local manacolor = parentConfig.defcolor == "0" and parentConfig.manacolor or C.unitframes.manacolor
|
||||
local r, g, b, a = pfUI.api.strsplit(",", manacolor)
|
||||
bar:SetStatusBarColor(tonumber(r) or .25, tonumber(g) or .25, tonumber(b) or 1, tonumber(a) or 1)
|
||||
|
||||
-- Size: own width/height, fallback to parent power bar width if -1
|
||||
local width = dmWidth ~= "-1" and tonumber(dmWidth) or nil
|
||||
if width then
|
||||
bar:SetWidth(width)
|
||||
end
|
||||
bar:SetHeight(dmHeight)
|
||||
|
||||
-- Position below the power bar with own spacing + offsets
|
||||
local spacing = -2 * default_border - dmSpace
|
||||
if width then
|
||||
-- Fixed width: use single point with offset
|
||||
bar:SetPoint("TOP", parent.power, "BOTTOM", dmOffX, spacing + dmOffY)
|
||||
else
|
||||
-- Auto width: anchor to both sides of power bar
|
||||
bar:SetPoint("TOPLEFT", parent.power, "BOTTOMLEFT", dmOffX, spacing + dmOffY)
|
||||
bar:SetPoint("TOPRIGHT", parent.power, "BOTTOMRIGHT", dmOffX, spacing + dmOffY)
|
||||
end
|
||||
bar:Hide()
|
||||
|
||||
CreateBackdrop(bar)
|
||||
CreateBackdropShadow(bar)
|
||||
|
||||
-- Font settings (same logic as power bar)
|
||||
local fontname = pfUI.font_unit
|
||||
local fontsize = tonumber(pfUI_config.global.font_unit_size)
|
||||
local fontstyle = pfUI_config.global.font_unit_style
|
||||
|
||||
if parentConfig.customfont == "1" then
|
||||
fontname = pfUI.media[parentConfig.customfont_name]
|
||||
fontsize = tonumber(parentConfig.customfont_size)
|
||||
fontstyle = parentConfig.customfont_style
|
||||
end
|
||||
|
||||
-- Text color (always mana-colored)
|
||||
local tr, tg, tb = ManaBarColor[0].r, ManaBarColor[0].g, ManaBarColor[0].b
|
||||
if C.unitframes.pastel == "1" then
|
||||
tr, tg, tb = (tr + .75) * .5, (tg + .75) * .5, (tb + .75) * .5
|
||||
end
|
||||
|
||||
-- Single center text showing current/max
|
||||
bar.text = bar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
bar.text:SetFontObject(GameFontWhite)
|
||||
bar.text:SetFont(fontname, fontsize, fontstyle)
|
||||
bar.text:SetPoint("CENTER", bar, "CENTER", 0, 0)
|
||||
bar.text:SetJustifyH("CENTER")
|
||||
bar.text:SetTextColor(tr, tg, tb, 1)
|
||||
|
||||
return bar
|
||||
end
|
||||
|
||||
-- Shared helper: update druid mana bar values and text
|
||||
local function UpdateDruidManaBar(bar, unit)
|
||||
if not UnitExists(unit) then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- For non-player units, only show if the target is a Druid
|
||||
if unit ~= "player" then
|
||||
local _, unitClass = UnitClass(unit)
|
||||
if unitClass ~= "DRUID" then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local powerType = UnitPowerType(unit)
|
||||
|
||||
-- Only show when NOT using mana (i.e., in Bear/Cat form)
|
||||
if powerType == 0 then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- Get base mana using Nampower's GetUnitField
|
||||
local baseMana, baseMaxMana
|
||||
local guid = UnitGUID(unit)
|
||||
|
||||
if guid then
|
||||
baseMana = GetUnitField(guid, "power1")
|
||||
baseMaxMana = GetUnitField(guid, "maxPower1")
|
||||
end
|
||||
|
||||
-- Round down power values (Nampower can return decimals)
|
||||
if baseMana then baseMana = math.floor(baseMana) end
|
||||
if baseMaxMana then baseMaxMana = math.floor(baseMaxMana) end
|
||||
|
||||
if type(baseMana) ~= "number" or type(baseMaxMana) ~= "number" or baseMaxMana == 0 then
|
||||
bar:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- Update bar
|
||||
bar:SetMinMaxValues(0, baseMaxMana)
|
||||
bar:SetValue(baseMana)
|
||||
|
||||
-- Always show current/max
|
||||
bar.text:SetText(string.format("%s/%s", Abbreviate(baseMana), Abbreviate(baseMaxMana)))
|
||||
|
||||
bar:Show()
|
||||
end
|
||||
|
||||
-- ===== Player Druid Mana Bar =====
|
||||
local _, playerClass = UnitClass("player")
|
||||
if pfUI.uf.player and playerClass == "DRUID" then
|
||||
local playerMana = CreateDruidManaBar(pfUI.uf.player, "player")
|
||||
|
||||
if playerMana then
|
||||
playerMana:RegisterEvent("UNIT_MANA")
|
||||
playerMana:RegisterEvent("UNIT_MAXMANA")
|
||||
playerMana:RegisterEvent("UNIT_DISPLAYPOWER")
|
||||
playerMana:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
||||
playerMana:RegisterEvent("PLAYER_LOGOUT")
|
||||
playerMana:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
return
|
||||
end
|
||||
if arg1 == nil or arg1 == "player" then
|
||||
UpdateDruidManaBar(playerMana, "player")
|
||||
end
|
||||
end)
|
||||
|
||||
-- Initial update
|
||||
UpdateDruidManaBar(playerMana, "player")
|
||||
end
|
||||
end
|
||||
|
||||
-- ===== Target Druid Mana Bar =====
|
||||
if pfUI.uf.target then
|
||||
local targetMana = CreateDruidManaBar(pfUI.uf.target, "target")
|
||||
|
||||
if targetMana then
|
||||
targetMana:RegisterEvent("UNIT_MANA")
|
||||
targetMana:RegisterEvent("UNIT_MAXMANA")
|
||||
targetMana:RegisterEvent("UNIT_DISPLAYPOWER")
|
||||
targetMana:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
targetMana:RegisterEvent("PLAYER_LOGOUT")
|
||||
targetMana:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
return
|
||||
end
|
||||
if event == "PLAYER_TARGET_CHANGED" or arg1 == nil or arg1 == "target" then
|
||||
UpdateDruidManaBar(targetMana, "target")
|
||||
end
|
||||
end)
|
||||
|
||||
-- Initial update
|
||||
UpdateDruidManaBar(targetMana, "target")
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -0,0 +1,68 @@
|
||||
pfUI:RegisterModule("newitem", function ()
|
||||
if not pfUI.bag then return end
|
||||
if C.appearance.bags.newitem ~= "1" then return end
|
||||
|
||||
pfUI.newitem = {}
|
||||
|
||||
local r, g, b, a = pfUI.api.GetStringColor(C.appearance.bags.newitem_color)
|
||||
|
||||
function pfUI.newitem:UpdateSlot(bag, slot)
|
||||
if bag < 0 or bag > 4 then return end
|
||||
if not pfUI.bags[bag] then return end
|
||||
if not pfUI.bags[bag].slots[slot] then return end
|
||||
|
||||
local frame = pfUI.bags[bag].slots[slot].frame
|
||||
|
||||
if frame.hasItem and C_NewItems.IsNewItem(bag, slot) then
|
||||
if not frame.newitem then
|
||||
local glow = frame:CreateTexture(nil, "OVERLAY")
|
||||
glow:SetTexture("Interface\\Buttons\\UI-ActionButton-Border")
|
||||
glow:SetBlendMode("ADD")
|
||||
glow:SetVertexColor(r, g, b, a)
|
||||
glow:SetPoint("CENTER", frame, "CENTER")
|
||||
glow:Hide()
|
||||
glow.RefreshSize = function(g)
|
||||
local w = g:GetParent():GetWidth()
|
||||
if w > 0 then g:SetSize(w * 1.8, w * 1.8) end
|
||||
end
|
||||
frame.newitem = glow
|
||||
|
||||
frame:HookScript("OnEnter", function()
|
||||
C_NewItems.RemoveNewItem(bag, slot)
|
||||
end)
|
||||
end
|
||||
frame.newitem:RefreshSize()
|
||||
frame.newitem:Show()
|
||||
elseif frame.newitem and frame.newitem:IsShown() then
|
||||
frame.newitem:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
-- The new-item set can change without any slot's contents changing (an item
|
||||
-- acknowledged, pruned when it leaves the bags, or ClearAll) -- re-evaluate
|
||||
-- every decorated slot when that happens.
|
||||
function pfUI.newitem:RefreshAll()
|
||||
for bag in pairs(pfUI.bags) do
|
||||
local slots = pfUI.bags[bag] and pfUI.bags[bag].slots
|
||||
if slots then
|
||||
for slot in pairs(slots) do
|
||||
pfUI.newitem:UpdateSlot(bag, slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- per-slot: pfUI re-runs UpdateSlot whenever a slot's contents change.
|
||||
hooksecurefunc(pfUI.bag, "UpdateSlot", function(self, bag, slot)
|
||||
pfUI.newitem:UpdateSlot(bag, slot)
|
||||
end)
|
||||
|
||||
EventRegistry:RegisterFrameEventAndCallback("BAG_NEW_ITEMS_UPDATED", function()
|
||||
pfUI.newitem:RefreshAll()
|
||||
end)
|
||||
|
||||
pfUI.events:RegisterCallback("bag:closed", function(_, object)
|
||||
if object then return end
|
||||
C_NewItems.ClearAll()
|
||||
end, "newitem")
|
||||
end)
|
||||
+27
-55
@@ -37,18 +37,12 @@ pfUI:RegisterModule("panel", function()
|
||||
return
|
||||
end
|
||||
if arg1 == "LeftButton" then
|
||||
if widget.timerFrame:IsShown() then
|
||||
widget.timerFrame:Hide()
|
||||
else
|
||||
widget.timerFrame:Show()
|
||||
end
|
||||
widget.timerFrame:SetShown(not widget.timerFrame:IsShown())
|
||||
elseif arg1 == "RightButton" then
|
||||
widget.timerFrame.Snapshot = GetTime()
|
||||
end
|
||||
end
|
||||
widget:SetScript("OnUpdate",function()
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
|
||||
|
||||
C_Timer.NewTicker(1, function()
|
||||
local secondsenabled = C.panel.seconds == "1"
|
||||
local fmt
|
||||
if C.global.twentyfour == "0" then
|
||||
@@ -62,8 +56,7 @@ pfUI:RegisterModule("panel", function()
|
||||
|
||||
widget.timerFrame = CreateFrame("Frame", "pfUITimer", UIParent)
|
||||
widget.timerFrame:Hide()
|
||||
widget.timerFrame:SetWidth(120)
|
||||
widget.timerFrame:SetHeight(35)
|
||||
widget.timerFrame:SetSize(120, 35)
|
||||
widget.timerFrame:SetPoint("TOP", 0, -100)
|
||||
UpdateMovable(widget.timerFrame)
|
||||
|
||||
@@ -103,11 +96,9 @@ pfUI:RegisterModule("panel", function()
|
||||
pfUI.panel:OutputPanel("combat", T["Combat"] .. ": " .. NOT_APPLICABLE)
|
||||
end
|
||||
end)
|
||||
widget.combat:SetScript("OnUpdate", function()
|
||||
if not this.tick then this.tick = GetTime() end
|
||||
if GetTime() <= this.tick + 1 then return else this.tick = GetTime() end
|
||||
if this.combat then
|
||||
pfUI.panel:OutputPanel("combat", "|cffffaaaa" .. SecondsToTime(ceil(GetTime() - this.combat)))
|
||||
C_Timer.NewTicker(1, function()
|
||||
if widget.combat.combat then
|
||||
pfUI.panel:OutputPanel("combat", "|cffffaaaa" .. SecondsToTime(ceil(GetTime() - widget.combat.combat)))
|
||||
end
|
||||
end)
|
||||
end
|
||||
@@ -153,9 +144,7 @@ pfUI:RegisterModule("panel", function()
|
||||
pfUI.addons:Show()
|
||||
end
|
||||
end
|
||||
widget:SetScript("OnUpdate",function()
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
|
||||
|
||||
C_Timer.NewTicker(1, function()
|
||||
fps = floor(GetFramerate())
|
||||
_, _, lag = GetNetStats()
|
||||
|
||||
@@ -307,18 +296,18 @@ pfUI:RegisterModule("panel", function()
|
||||
local playerzone = GetRealZoneText()
|
||||
|
||||
for friendIndex=1, all do
|
||||
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
|
||||
if friend_connected and friend_class and friend_level then
|
||||
local info = C_FriendList.GetFriendInfoByIndex(friendIndex)
|
||||
if info and info.connected and info.classFilename and info.level then
|
||||
if not init then
|
||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
||||
GameTooltip:ClearLines()
|
||||
GameTooltip:AddLine("|cff555555" .. T["Friends Online"])
|
||||
init = true
|
||||
end
|
||||
local ccolor = PFUI_CLASS_COLORS[L["class"][friend_class]] or { 1, 1, 1 }
|
||||
local lcolor = GetDifficultyColor(tonumber(friend_level)) or { 1, 1, 1 }
|
||||
local zcolor = friend_area == playerzone and "|cff33ffcc" or "|cffcccccc"
|
||||
GameTooltip:AddDoubleLine(rgbhex(ccolor) .. friend_name .. rgbhex(lcolor) .. " [" .. friend_level .. "]", zcolor .. friend_area)
|
||||
local ccolor = PFUI_CLASS_COLORS[info.classFilename]
|
||||
local lcolor = GetDifficultyColor(tonumber(info.level)) or { 1, 1, 1 }
|
||||
local zcolor = info.area == playerzone and "|cff33ffcc" or "|cffcccccc"
|
||||
GameTooltip:AddDoubleLine(ccolor:WrapTextInColorCode(info.name) .. rgbhex(lcolor) .. " [" .. info.level .. "]", zcolor .. info.area)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -326,15 +315,7 @@ pfUI:RegisterModule("panel", function()
|
||||
end
|
||||
widget.Click = function() ToggleFriendsFrame(1) end
|
||||
widget:SetScript("OnEvent", function()
|
||||
local online = 0
|
||||
local all = GetNumFriends()
|
||||
for friendIndex=1, all do
|
||||
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
|
||||
if ( friend_connected ) then
|
||||
online = online + 1
|
||||
end
|
||||
end
|
||||
|
||||
local online = C_FriendList.GetNumOnlineFriends()
|
||||
pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click)
|
||||
end)
|
||||
end
|
||||
@@ -346,7 +327,7 @@ pfUI:RegisterModule("panel", function()
|
||||
widget:RegisterEvent("PLAYER_GUILD_UPDATE")
|
||||
widget.Tooltip = function()
|
||||
-- skip without guild
|
||||
if not GetGuildInfo("player") then return end
|
||||
if not IsInGuild() then return end
|
||||
|
||||
local raidparty = {}
|
||||
for i=1,4 do -- detect people in group
|
||||
@@ -398,7 +379,7 @@ pfUI:RegisterModule("panel", function()
|
||||
end
|
||||
widget.Click = function() ToggleFriendsFrame(3) end
|
||||
widget:SetScript("OnEvent", function()
|
||||
if GetGuildInfo("player") then
|
||||
if IsInGuild() then
|
||||
local count = 0
|
||||
for i = 1, GetNumGuildMembers() do
|
||||
local _, _, _, _, _, _, _, _, online = GetGuildRosterInfo(i)
|
||||
@@ -411,9 +392,8 @@ pfUI:RegisterModule("panel", function()
|
||||
end
|
||||
end)
|
||||
|
||||
widget:SetScript("OnUpdate",function()
|
||||
if ( this.tick or 60) > GetTime() then return else this.tick = GetTime() + 60 end
|
||||
if GetGuildInfo("player") then GuildRoster() end
|
||||
C_Timer.NewTicker(60, function()
|
||||
if IsInGuild() then GuildRoster() end
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -424,7 +404,8 @@ pfUI:RegisterModule("panel", function()
|
||||
widget:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
widget:RegisterEvent("PLAYER_DEAD")
|
||||
widget:RegisterEvent("PLAYER_UNGHOST")
|
||||
widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
widget:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: equip/unequip changes total durability
|
||||
widget:RegisterEvent("UPDATE_INVENTORY_DURABILITY") -- ClassicAPI: combat wear / repair
|
||||
|
||||
widget.Click = function() ToggleCharacter("PaperDollFrame") end
|
||||
widget.Tooltip = function()
|
||||
@@ -456,8 +437,6 @@ pfUI:RegisterModule("panel", function()
|
||||
end
|
||||
end
|
||||
widget:SetScript("OnEvent", function()
|
||||
if event == "UNIT_INVENTORY_CHANGED" and arg1 ~= "player" then return end
|
||||
|
||||
local totalCurr, totalMax = 0, 0
|
||||
for id = INVSLOT_FIRST_EQUIPPED, INVSLOT_LAST_EQUIPPED do
|
||||
local cur, max = GetInventoryItemDurability(id)
|
||||
@@ -493,11 +472,7 @@ pfUI:RegisterModule("panel", function()
|
||||
GameTooltip:Show()
|
||||
end
|
||||
widget.Click = function()
|
||||
if WorldMapFrame:IsShown() then
|
||||
WorldMapFrame:Hide()
|
||||
else
|
||||
WorldMapFrame:Show()
|
||||
end
|
||||
WorldMapFrame:SetShown(not WorldMapFrame:IsShown())
|
||||
end
|
||||
widget:SetScript("OnEvent", function()
|
||||
pfUI.panel:OutputPanel("zone", GetMinimapZoneText(), widget.Tooltip, widget.Click)
|
||||
@@ -533,7 +508,7 @@ pfUI:RegisterModule("panel", function()
|
||||
-- Hearthstone bind location
|
||||
local hearth = CreateFrame("Frame", "pfPanelBindLocation", UIParent)
|
||||
hearth:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
hearth:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
hearth:RegisterEvent("HEARTHSTONE_BOUND")
|
||||
hearth:SetScript("OnEvent", function()
|
||||
pfUI.panel:OutputPanel("bindlocation", T["Hearthstone"] .. ": " .. (GetBindLocation() or T["Not Set"]))
|
||||
end)
|
||||
@@ -646,8 +621,7 @@ pfUI:RegisterModule("panel", function()
|
||||
local frame = CreateFrame("Button", nil, parent)
|
||||
frame:SetFrameLevel(0)
|
||||
frame:ClearAllPoints()
|
||||
frame:SetWidth(width)
|
||||
frame:SetHeight(parent:GetHeight())
|
||||
frame:SetSize(width, parent:GetHeight())
|
||||
frame:SetPoint(location, 0, 0)
|
||||
frame.text = frame:CreateFontString("Status", "LOW", "GameFontNormal")
|
||||
frame.text:ClearAllPoints()
|
||||
@@ -688,8 +662,7 @@ pfUI:RegisterModule("panel", function()
|
||||
local imgstring = "img:" .. leftright
|
||||
parent.texture:SetTexture(pfUI.media[imgstring])
|
||||
parent.texture:SetPoint("CENTER", 0, 0)
|
||||
parent.texture:SetWidth(8)
|
||||
parent.texture:SetHeight(8)
|
||||
parent.texture:SetSize(8, 8)
|
||||
parent.texture:SetVertexColor(.25,.25,.25,1)
|
||||
return parent.texture
|
||||
end
|
||||
@@ -711,7 +684,7 @@ pfUI:RegisterModule("panel", function()
|
||||
UpdateMovable(pfUI.panel.left)
|
||||
|
||||
pfUI.panel.left.hide:SetScript("OnClick", function()
|
||||
if pfUI.chat.left:IsShown() then pfUI.chat.left:Hide() else pfUI.chat.left:Show() end
|
||||
pfUI.chat.left:SetShown(not pfUI.chat.left:IsShown())
|
||||
end)
|
||||
|
||||
if not pfUI.chat then pfUI.panel.left.hide:Hide() end
|
||||
@@ -748,7 +721,7 @@ pfUI:RegisterModule("panel", function()
|
||||
UpdateMovable(pfUI.panel.right)
|
||||
|
||||
pfUI.panel.right.hide:SetScript("OnClick", function()
|
||||
if pfUI.chat.right:IsShown() then pfUI.chat.right:Hide() else pfUI.chat.right:Show() end
|
||||
pfUI.chat.right:SetShown(not pfUI.chat.right:IsShown())
|
||||
end)
|
||||
|
||||
if not pfUI.chat then pfUI.panel.right.hide:Hide() end
|
||||
@@ -797,8 +770,7 @@ pfUI:RegisterModule("panel", function()
|
||||
pfUI.panel.microbutton = CreateFrame("Frame", "pfPanelMicroButton", UIParent)
|
||||
pfUI.panel.microbutton:SetPoint("TOP", pfUI.panel.minimap, "BOTTOM", 0, -2*default_border)
|
||||
UpdateMovable(pfUI.panel.microbutton)
|
||||
pfUI.panel.microbutton:SetHeight(23)
|
||||
pfUI.panel.microbutton:SetWidth(145)
|
||||
pfUI.panel.microbutton:SetSize(145, 23)
|
||||
pfUI.panel.microbutton:SetFrameStrata("MEDIUM")
|
||||
|
||||
for i=1,table.getn(MICRO_BUTTONS) do
|
||||
|
||||
+42
-80
@@ -34,54 +34,25 @@ pfUI:RegisterModule("player", function ()
|
||||
playerFrame.infoTopCenterText:SetHeight(14)
|
||||
end
|
||||
|
||||
local _, myclass = UnitClass("player")
|
||||
local myclass = UnitClassBase("player")
|
||||
playerFrame.myclass = myclass
|
||||
playerFrame.isSpellCaster = myclass ~= "WARRIOR" and myclass ~= "ROGUE" and myclass ~= "HUNTER"
|
||||
|
||||
-- Compute class-based casting speed modifier and cache on the frame.
|
||||
-- This is re-evaluated on LEARNED_SPELL_IN_TAB (with 1s delay) so talent changes are handled.
|
||||
-- Not sure if there are any other effects that give % cast reduction time
|
||||
local function UpdatePlayerModCastingTime()
|
||||
playerFrame.modCastingTime = 1
|
||||
if myclass == "MAGE" then
|
||||
local _, _, _, _, acceleratedArcana = GetTalentInfo(1, 16)
|
||||
if acceleratedArcana and acceleratedArcana > 0 then
|
||||
playerFrame.modCastingTime = 0.95
|
||||
end
|
||||
elseif myclass == "WARLOCK" then
|
||||
local _, _, _, _, rapidDeter = GetTalentInfo(1, 14)
|
||||
if rapidDeter and rapidDeter > 0 then
|
||||
playerFrame.modCastingTime = 1 - (rapidDeter * 0.03)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local talentFrame = CreateFrame("Frame")
|
||||
talentFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
talentFrame:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
||||
talentFrame:SetScript("OnEvent", function()
|
||||
-- Delay 1s for both PLAYER_ENTERING_WORLD and LEARNED_SPELL_IN_TAB
|
||||
local checkAt = GetTime() + 1
|
||||
talentFrame:SetScript("OnUpdate", function()
|
||||
if GetTime() >= checkAt then
|
||||
talentFrame:SetScript("OnUpdate", nil)
|
||||
UpdatePlayerModCastingTime()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
-- Convert "r,g,b,a" config color string to a 6-char hex string, or nil if unset
|
||||
local function cfgColorToHex(colorStr)
|
||||
if not colorStr or colorStr == "" then return nil end
|
||||
local r, g, b = strsplit(",", colorStr)
|
||||
r, g, b = tonumber(r), tonumber(g), tonumber(b)
|
||||
if not r or not g or not b then return nil end
|
||||
return string.format("%02X%02X%02X", r * 255, g * 255, b * 255)
|
||||
end
|
||||
local cfgColorToHexTable = setmetatable({}, {
|
||||
__index = function (t, colorStr)
|
||||
if not colorStr or colorStr == "" then return nil end
|
||||
local r, g, b = GetStringColor(colorStr)
|
||||
if not r or not g or not b then return nil end
|
||||
local hex = C_ColorUtil.GenerateTextColorCode({ r=r, g = g, b=b})
|
||||
rawset(t, colorStr, hex)
|
||||
return hex
|
||||
end
|
||||
})
|
||||
|
||||
-- SP school colors indexed by GetSpellPower("net") return order
|
||||
-- SP school colors indexed by GetSpellBonusDamage's 1-based school order
|
||||
-- (1=phys, 2=holy, 3=fire, 4=nature, 5=frost, 6=shadow, 7=arcane)
|
||||
local spColors = { "FFFFFF", "FFFF80", "FF8000", "4DFF4D", "80FFFF", "9482C9", "FFFFFF" }
|
||||
local spColors = { "FFFFFFFF", "FFFFFF80", "FFFF8000", "FF4DFF4D", "FF80FFFF", "FF9482C9", "FFFFFFFF" }
|
||||
|
||||
-- Default SP school per class used as tiebreaker when multiple schools are equal
|
||||
local spDefaultSchool = {
|
||||
@@ -92,54 +63,45 @@ pfUI:RegisterModule("player", function ()
|
||||
|
||||
-- Compute and cache the haste/SP text; called from OnUpdate, throttled to 0.25s
|
||||
local function UpdateInfoText()
|
||||
if not GetUnitField then return end -- do nothing for older nampower
|
||||
|
||||
local cfg = playerFrame.config
|
||||
if not cfg then
|
||||
return
|
||||
end
|
||||
local hasteMode = cfg.display_haste -- "0"=none, "1"=modCastSpeed, "2"=modCastSpeed*modCastingTime
|
||||
local showSP = cfg.display_spellpower == "1"
|
||||
|
||||
-- display_haste: "0"=hidden, "1"=show cast-speed haste (UnitSpellHaste,
|
||||
-- from UNIT_MOD_CAST_SPEED). Talent/spell-specific cast-time reductions
|
||||
-- show up in the actual cast bar via C_Spell.UnitCastingInfo; folding them
|
||||
-- in here too was mixing two different concepts into one number.
|
||||
local isSpellCaster = playerFrame.isSpellCaster
|
||||
if (hasteMode == "0" or not isSpellCaster) and not showSP then
|
||||
local showHaste = isSpellCaster and cfg.display_haste == "1"
|
||||
local showSP = isSpellCaster and cfg.display_spellpower == "1"
|
||||
|
||||
if not showHaste and not showSP then
|
||||
playerFrame.infoTopCenterText:SetText("")
|
||||
return
|
||||
end
|
||||
|
||||
local haste = GetUnitField("player", "modCastSpeed")
|
||||
local modCastingTime = playerFrame.modCastingTime or 1
|
||||
local text = ""
|
||||
local parts = {}
|
||||
|
||||
if isSpellCaster and haste then
|
||||
local hasteHex = cfgColorToHex(cfg.display_haste_color) or "FFFFFF"
|
||||
if hasteMode == "1" then
|
||||
text = string.format("|cff%s%.1f%%|r", hasteHex, (1 / haste - 1) * 100)
|
||||
elseif hasteMode == "2" then
|
||||
text = string.format("|cff%s%.1f%%|r", hasteHex, (1 / (haste * modCastingTime) - 1) * 100)
|
||||
end
|
||||
if showHaste then
|
||||
local hex = cfgColorToHexTable[cfg.display_haste_color] or "FFFFFFFF"
|
||||
table.insert(parts, string.format("|c%s%.1f%%|r", hex, UnitSpellHaste("player")))
|
||||
end
|
||||
|
||||
if showSP and isSpellCaster then
|
||||
local schools = { GetSpellPower("net") }
|
||||
local defSchool = spDefaultSchool[myclass] or 2
|
||||
local maxSP = schools[defSchool] or 0
|
||||
local maxColor = spColors[defSchool]
|
||||
if showSP then
|
||||
local school = spDefaultSchool[myclass] or 2
|
||||
local maxSP = GetSpellBonusDamage(school) or 0
|
||||
for i = 2, 7 do -- skip physical (1)
|
||||
local v = schools[i] or 0
|
||||
if v > maxSP then
|
||||
maxSP = v
|
||||
maxColor = spColors[i]
|
||||
end
|
||||
local v = GetSpellBonusDamage(i) or 0
|
||||
if v > maxSP then maxSP, school = v, i end
|
||||
end
|
||||
|
||||
if maxSP > 0 then
|
||||
local spHex = (cfg.display_sp_color_override == "1" and cfgColorToHex(cfg.display_sp_color)) or maxColor
|
||||
if text ~= "" then text = text .. " " end
|
||||
text = text .. string.format("|cff%s+%d SP|r", spHex, maxSP)
|
||||
local hex = (cfg.display_sp_color_override == "1" and cfgColorToHexTable[cfg.display_sp_color]) or spColors[school]
|
||||
table.insert(parts, string.format("|c%s+%d SP|r", hex, maxSP))
|
||||
end
|
||||
end
|
||||
|
||||
playerFrame.infoTopCenterText:SetText(text)
|
||||
playerFrame.infoTopCenterText:SetText(table.concat(parts, " "))
|
||||
end
|
||||
|
||||
-- Keep a reference to the generic UF UpdateConfig so we can chain it
|
||||
@@ -151,21 +113,21 @@ pfUI:RegisterModule("player", function ()
|
||||
end
|
||||
|
||||
-- Add throttle to player frame OnUpdate
|
||||
-- Throttle the unit frame's existing OnUpdate to ~20 FPS so the per-frame
|
||||
-- work stays cheap.
|
||||
if pfUI.uf.player:GetScript("OnUpdate") then
|
||||
local originalOnUpdate = pfUI.uf.player:GetScript("OnUpdate")
|
||||
pfUI.uf.player:SetScript("OnUpdate", function()
|
||||
if (this.throttleTick or 0) > GetTime() then
|
||||
return
|
||||
end
|
||||
this.throttleTick = GetTime() + 0.05 -- Default: 20 FPS
|
||||
if (this.throttleTick or 0) > GetTime() then return end
|
||||
this.throttleTick = GetTime() + 0.05
|
||||
originalOnUpdate()
|
||||
if (this.infoTextTick or 0) <= GetTime() then
|
||||
this.infoTextTick = GetTime() + 0.25 -- Don't need to update haste/SP text as often
|
||||
UpdateInfoText()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Haste / spell-power overlay text — refreshes 4×/sec on its own ticker,
|
||||
-- independent of the unit frame's OnUpdate cadence.
|
||||
C_Timer.NewTicker(0.25, UpdateInfoText)
|
||||
|
||||
-- Replace default's RESET_INSTANCES button with an always working one
|
||||
UnitPopupButtons["RESET_INSTANCES_FIX"] = { text = RESET_INSTANCES, dist = 0 }
|
||||
for id, text in pairs(UnitPopupMenus["SELF"]) do
|
||||
|
||||
+57
-36
@@ -1,8 +1,43 @@
|
||||
pfUI:RegisterModule("questitem", function ()
|
||||
-- [itemID] = { index = questLogIndex, count = requiredCount }. Rebuilt
|
||||
-- on QUEST_LOG_UPDATE from ClassicAPI's per-quest cached requirements.
|
||||
local requiredItems = {}
|
||||
|
||||
local function AddQuest(questID)
|
||||
local details = C_QuestLog.GetQuestDetails(questID)
|
||||
if not details then return false end
|
||||
if details.requirements then
|
||||
for _, req in ipairs(details.requirements) do
|
||||
if req.kind == "item" and req.id and req.id > 0 then
|
||||
requiredItems[req.id] = {
|
||||
questID = questID,
|
||||
title = details.title,
|
||||
level = details.level,
|
||||
count = req.count,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function RemoveQuest(questID)
|
||||
for itemID, entry in pairs(requiredItems) do
|
||||
if entry.questID == questID then requiredItems[itemID] = nil end
|
||||
end
|
||||
end
|
||||
|
||||
local function Seed()
|
||||
for k in pairs(requiredItems) do requiredItems[k] = nil end
|
||||
local complete = true
|
||||
local i = 1
|
||||
while true do
|
||||
local questID = C_QuestLog.GetQuestIDForLogIndex(i)
|
||||
if questID == nil then break end
|
||||
if questID > 0 and not AddQuest(questID) then complete = false end
|
||||
i = i + 1
|
||||
end
|
||||
return complete
|
||||
end
|
||||
|
||||
local function AddTooltip(frame, itemID)
|
||||
if not itemID then return end
|
||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||
@@ -19,7 +54,7 @@ pfUI:RegisterModule("questitem", function ()
|
||||
if not entry and not replace then return end
|
||||
|
||||
local quest, level = UNKNOWN, 255
|
||||
if entry then quest, level = GetQuestLogTitle(entry.index) end
|
||||
if entry then quest, level = entry.title, entry.level end
|
||||
if not quest then return end
|
||||
|
||||
local color = GetDifficultyColor(level)
|
||||
@@ -42,48 +77,37 @@ pfUI:RegisterModule("questitem", function ()
|
||||
pfUI.questitem = CreateFrame("Frame", "pfQuestItemScanner", UIParent)
|
||||
pfUI.questitem:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.questitem:RegisterEvent("QUEST_LOG_UPDATE")
|
||||
pfUI.questitem:RegisterEvent("QUEST_ACCEPTED")
|
||||
pfUI.questitem:RegisterEvent("QUEST_REMOVED")
|
||||
pfUI.questitem:SetScript("OnEvent", function()
|
||||
-- debounce rebuilds — QUEST_LOG_UPDATE fires in bursts
|
||||
this.run = GetTime() + .5
|
||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||
if event == "QUEST_ACCEPTED" then -- arg1 = logIndex, arg2 = questID
|
||||
if not AddQuest(arg2) then -- cache cold (rare) -> reseed
|
||||
this.seeding = true
|
||||
this.run = GetTime() + .5
|
||||
end
|
||||
elseif event == "QUEST_REMOVED" then -- arg1 = questID
|
||||
RemoveQuest(arg1)
|
||||
elseif event == "PLAYER_ENTERING_WORLD" then
|
||||
this.seeding = true -- seed pre-existing quests
|
||||
this.run = GetTime() + .5
|
||||
elseif event == "QUEST_LOG_UPDATE" and this.seeding then
|
||||
this.run = GetTime() + .5 -- keep retrying while cache warms
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.questitem:SetScript("OnUpdate", function()
|
||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||
if not this.run or GetTime() < this.run then return end
|
||||
|
||||
for k in pairs(requiredItems) do requiredItems[k] = nil end
|
||||
|
||||
-- GetQuestIDForLogIndex returns nil past the end, 0 for headers, else
|
||||
-- the questID. GetQuestDetails reads the engine's static-info cache —
|
||||
-- nil if not yet populated; we'll catch it on the next refresh.
|
||||
local i = 1
|
||||
while true do
|
||||
local questID = C_QuestLog.GetQuestIDForLogIndex(i)
|
||||
if questID == nil then break end
|
||||
if questID > 0 then
|
||||
local details = C_QuestLog.GetQuestDetails(questID)
|
||||
if details and details.requirements then
|
||||
for _, req in ipairs(details.requirements) do
|
||||
if req.kind == "item" and req.id and req.id > 0 then
|
||||
requiredItems[req.id] = { index = i, count = req.count }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
this.run = nil
|
||||
if Seed() then this.seeding = nil end
|
||||
end)
|
||||
|
||||
-- reload quest entries on config change
|
||||
pfUI.questitem.UpdateConfig = function()
|
||||
if C.tooltip.questitem.showquest ~= "1" then return end
|
||||
pfUI.questitem.seeding = true
|
||||
pfUI.questitem.run = GetTime() + .5
|
||||
end
|
||||
|
||||
-- regular tooltip: catch every Show via a child frame's OnShow, then ask
|
||||
-- the tooltip directly for the item it's displaying. Replaces a libtooltip
|
||||
-- indirection that did the same query with extra caching layers.
|
||||
pfUI.questitem.tooltip = CreateFrame("Frame", "pfQuestItems", GameTooltip)
|
||||
pfUI.questitem.tooltip:SetScript("OnShow", function()
|
||||
if GameTooltip:HasItem() then
|
||||
@@ -92,9 +116,6 @@ pfUI:RegisterModule("questitem", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
-- itemref tooltip (chat link clicks): hooksecurefunc runs after SetItemRef
|
||||
-- populates ItemRefTooltip, so we just read the item back out of the tooltip
|
||||
-- instead of re-parsing the "item:NNN" out of the link string.
|
||||
hooksecurefunc("SetItemRef", function()
|
||||
if IsModifierKeyDown() then return end
|
||||
if ItemRefTooltip:HasItem() then
|
||||
|
||||
+143
-11
@@ -4,7 +4,9 @@ pfUI:RegisterModule("raid", function ()
|
||||
|
||||
-- tell RaidFrame.lua pfUI replaces party frames
|
||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
||||
GROUP_REPLACE_PARTY = "1"
|
||||
-- must reach _G: RaidFrame.lua reads this global, and pfUI.env has
|
||||
-- __index but no __newindex, so a bare assignment stays in the sandbox
|
||||
_G.GROUP_REPLACE_PARTY = "1"
|
||||
end)
|
||||
|
||||
pfUI.uf.raid = CreateFrame("Frame", "pfRaidUpdater", UIParent)
|
||||
@@ -13,11 +15,32 @@ pfUI:RegisterModule("raid", function ()
|
||||
local rawborder, default_border = GetBorderSize("chat")
|
||||
local cluster = CreateFrame("Frame", "pfRaidCluster", UIParent)
|
||||
cluster:SetFrameLevel(20)
|
||||
cluster:SetWidth(120)
|
||||
cluster:SetHeight(10)
|
||||
cluster:SetSize(120, 10)
|
||||
cluster:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", default_border*2, C.chat.left.height + default_border*5)
|
||||
UpdateMovable(cluster)
|
||||
|
||||
-- Separate, independently-movable block that mirrors the raid grid layout
|
||||
-- for pet frames (raidpet1..40). Defaults to the right of the raid grid.
|
||||
local petcluster = CreateFrame("Frame", "pfRaidPetCluster", UIParent)
|
||||
petcluster:SetFrameLevel(20)
|
||||
petcluster:SetSize(120, 10)
|
||||
petcluster:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", default_border*2 + 300, C.chat.left.height + default_border*5)
|
||||
UpdateMovable(petcluster)
|
||||
|
||||
-- flat pool of pet frames, laid out by LayoutPets (mirror or collapsed)
|
||||
pfUI.uf.raid.pets = {}
|
||||
|
||||
-- 1-based grid slot -> (row, col) for the current fill direction, matching
|
||||
-- the raid grid's own fill loops.
|
||||
local function SlotToCoord(slot, fill, x, y)
|
||||
slot = slot - 1
|
||||
if fill == "VERTICAL" then
|
||||
return floor(slot / y) + 1, mod(slot, y) + 1
|
||||
else
|
||||
return mod(slot, x) + 1, floor(slot / x) + 1
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.uf.raid.tanksfirst = {
|
||||
["PF_TANK_TOGGLE"] = { T["Toggle as Tank"], "toggleTank" }
|
||||
}
|
||||
@@ -28,6 +51,8 @@ pfUI:RegisterModule("raid", function ()
|
||||
function pfUI.uf.raid:UpdateConfig()
|
||||
local rawborder, default_border = GetBorderSize("unitframes")
|
||||
maxraid = tonumber(C.unitframes.maxraid)
|
||||
local showpets = C.unitframes.raidpet.visible == "1"
|
||||
self.showpets = showpets
|
||||
|
||||
for i=1,maxraid do
|
||||
pfUI.uf.raid[i] = pfUI.uf.raid[i] or pfUI.uf:CreateUnitFrame("Raid", i, C.unitframes.raid)
|
||||
@@ -36,6 +61,18 @@ pfUI:RegisterModule("raid", function ()
|
||||
|
||||
pfUI.uf.raid[i]:UpdateConfig()
|
||||
pfUI.uf.raid[i]:UpdateFrameSize()
|
||||
|
||||
if showpets then
|
||||
self.pets[i] = self.pets[i] or pfUI.uf:CreateUnitFrame("RaidPet", i, C.unitframes.raidpet, 0.5)
|
||||
self.pets[i]:SetParent(petcluster)
|
||||
self.pets[i]:SetFrameLevel(5)
|
||||
self.pets[i]:UpdateConfig()
|
||||
self.pets[i]:UpdateFrameSize()
|
||||
elseif self.pets[i] then
|
||||
self.pets[i]:UpdateConfig()
|
||||
self.pets[i]:Hide()
|
||||
RemoveMovable(self.pets[i])
|
||||
end
|
||||
end
|
||||
|
||||
local i = 1
|
||||
@@ -47,6 +84,17 @@ pfUI:RegisterModule("raid", function ()
|
||||
local _, _, x, y = string.find(layout,"(.+)x(.+)")
|
||||
x, y = tonumber(x), tonumber(y)
|
||||
|
||||
if showpets then
|
||||
local petcfg = C.unitframes.raidpet
|
||||
local _, _, px, py = string.find(petcfg.raidlayout, "(.+)x(.+)")
|
||||
self.petgrid = {
|
||||
fill = petcfg.raidfill, x = tonumber(px), y = tonumber(py),
|
||||
pad = tonumber(petcfg.raidpadding) * GetPerfectPixel(),
|
||||
w = self.pets[1]:GetWidth()+2*default_border,
|
||||
h = self.pets[1]:GetHeight()+2*default_border,
|
||||
}
|
||||
end
|
||||
|
||||
if fill == "VERTICAL" then
|
||||
for r=1, x do for g=1, y do
|
||||
if pfUI.uf.raid[i] then
|
||||
@@ -66,6 +114,67 @@ pfUI:RegisterModule("raid", function ()
|
||||
i = i + 1
|
||||
end end
|
||||
end
|
||||
|
||||
self:LayoutPets()
|
||||
|
||||
self:Show()
|
||||
end
|
||||
|
||||
function pfUI.uf.raid:LayoutPets()
|
||||
if not self.showpets or not self.petgrid then return end
|
||||
local grid = self.petgrid
|
||||
|
||||
local function place(pet, cell, id)
|
||||
pet.label = "raidpet"
|
||||
pet.id = id
|
||||
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
|
||||
pet:ClearAllPoints()
|
||||
pet:SetPoint("BOTTOMLEFT", petcluster, "BOTTOMLEFT", (r-1)*(grid.pad+grid.w), (g-1)*(grid.pad+grid.h))
|
||||
UpdateMovable(pet, true)
|
||||
pet:UpdateVisibility()
|
||||
end
|
||||
|
||||
if pfUI.uf.showall then
|
||||
for id = 1, maxraid do
|
||||
if self.pets[id] then place(self.pets[id], id, id) end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Party shown as a raid grid: mirror slots 1..5 (player + party members)
|
||||
-- into fixed cells. UpdateVisibility maps each slot to pet / partypet<N>.
|
||||
if not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
|
||||
for id = 1, maxraid do
|
||||
if self.pets[id] then
|
||||
if id <= 5 then
|
||||
place(self.pets[id], id, id)
|
||||
else
|
||||
self.pets[id].id = 0
|
||||
self.pets[id]:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if C.unitframes.raidpet.collapse == "1" then
|
||||
-- Pack the pets that exist into the leading cells, no gaps.
|
||||
local k = 0
|
||||
for id = 1, maxraid do
|
||||
if UnitExists("raidpet"..id) and self.pets[k+1] then
|
||||
k = k + 1
|
||||
place(self.pets[k], k, id)
|
||||
end
|
||||
end
|
||||
for j = k+1, maxraid do
|
||||
if self.pets[j] then self.pets[j].id = 0 self.pets[j]:Hide() end
|
||||
end
|
||||
else
|
||||
-- Mirror: cell N always shows raidpet<N> at a fixed position.
|
||||
for id = 1, maxraid do
|
||||
if self.pets[id] then place(self.pets[id], id, id) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.uf.raid:UpdateConfig()
|
||||
@@ -76,13 +185,22 @@ pfUI:RegisterModule("raid", function ()
|
||||
frame:UpdateVisibility()
|
||||
end
|
||||
|
||||
-- add units to the beginning of their groups
|
||||
-- add units to their groups; collapse packs everyone into the leading slots
|
||||
function pfUI.uf.raid:AddUnitToGroup(index, group)
|
||||
for subindex = 1, 5 do
|
||||
local ids = subindex + 5*(group-1)
|
||||
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
|
||||
SetRaidIndex(pfUI.uf.raid[ids], index)
|
||||
return
|
||||
if C.unitframes.raid.collapse == "1" then
|
||||
for ids = 1, maxraid do
|
||||
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
|
||||
SetRaidIndex(pfUI.uf.raid[ids], index)
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
for subindex = 1, 5 do
|
||||
local ids = subindex + 5*(group-1)
|
||||
if pfUI.uf.raid[ids] and pfUI.uf.raid[ids].id == 0 and pfUI.uf.raid[ids].config.visible == "1" then
|
||||
SetRaidIndex(pfUI.uf.raid[ids], index)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -92,7 +210,14 @@ pfUI:RegisterModule("raid", function ()
|
||||
pfUI.uf.raid:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
pfUI.uf.raid:RegisterEvent("PARTY_LEADER_CHANGED")
|
||||
pfUI.uf.raid:RegisterEvent("VARIABLES_LOADED")
|
||||
pfUI.uf.raid:RegisterEvent("UNIT_PET")
|
||||
pfUI.uf.raid:SetScript("OnEvent", function()
|
||||
if event == "UNIT_PET" then
|
||||
if this.showpets and C.unitframes.raidpet.collapse == "1" then
|
||||
this:LayoutPets()
|
||||
end
|
||||
return
|
||||
end
|
||||
this:Show()
|
||||
-- Debounce: delay update by 0.5s to batch rapid roster changes (mass swaps)
|
||||
this.pendingUpdate = GetTime() + 0.5
|
||||
@@ -105,8 +230,13 @@ pfUI:RegisterModule("raid", function ()
|
||||
this.tick = GetTime() + 1.0
|
||||
this.pendingUpdate = nil
|
||||
|
||||
-- don't proceed without raid
|
||||
if not UnitInRaid("player") then return end
|
||||
-- Without a raid there is nothing to sort, but a party shown as a raid
|
||||
-- grid still needs its pet frames placed and mapped to the party pets.
|
||||
if not IsInRaid() then
|
||||
this:LayoutPets()
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- clear all existing frames
|
||||
for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
|
||||
@@ -127,6 +257,8 @@ pfUI:RegisterModule("raid", function ()
|
||||
end
|
||||
end
|
||||
|
||||
this:LayoutPets()
|
||||
|
||||
-- Smart GUID-based updates: only refresh frames where unit changed
|
||||
if pfUI.uf.guidTracker then
|
||||
local tracker = pfUI.uf.guidTracker
|
||||
|
||||
+9
-4
@@ -7,8 +7,12 @@ pfUI:RegisterModule("roll", function ()
|
||||
local LOOT_ROLL_NEED = string.gsub(LOOT_ROLL_NEED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
||||
local LOOT_ROLL_PASSED = string.gsub(LOOT_ROLL_PASSED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
|
||||
|
||||
-- try to detect the everyone string
|
||||
local _, _, everyone, _ = strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED)
|
||||
-- detect the "everyone passed" subject exactly as the loot scanner will capture
|
||||
-- it: feed a dummy item into LOOT_ROLL_ALL_PASSED and run the same LOOT_ROLL_PASSED
|
||||
-- match. (The old strfind had no captures, so `everyone` was always nil and
|
||||
-- "Everyone has passed on: X" got counted as a fake roller.)
|
||||
local everyoneSample = string.gsub(LOOT_ROLL_ALL_PASSED, "%%s", "x")
|
||||
local everyone = cmatch(everyoneSample, LOOT_ROLL_PASSED)
|
||||
pfUI.roll.blacklist = { YOU, everyone }
|
||||
|
||||
pfUI.roll.cache = {}
|
||||
@@ -42,7 +46,8 @@ pfUI:RegisterModule("roll", function ()
|
||||
end
|
||||
|
||||
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
|
||||
local itemName = GetItemInfo(itemLink)
|
||||
local itemName = C_Item.GetItemInfo(itemLink)
|
||||
if not itemName then return end -- uncached item: avoid cache[nil] "table index is nil"
|
||||
|
||||
-- delete obsolete tables
|
||||
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
|
||||
@@ -234,7 +239,7 @@ pfUI:RegisterModule("roll", function ()
|
||||
f.time.bar:SetAllPoints(f.time)
|
||||
f.time.bar:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||
f.time.bar:SetMinMaxValues(0, 100)
|
||||
local r, g, b, a = strsplit(",", C.appearance.border.color)
|
||||
local r, g, b, a = GetStringColor(C.appearance.border.color)
|
||||
f.time.bar:SetStatusBarColor(r, g, b)
|
||||
f.time.bar:SetValue(20)
|
||||
f.time.bar:SetScript("OnUpdate", function()
|
||||
|
||||
+137
-14
@@ -1,13 +1,11 @@
|
||||
pfUI:RegisterModule("sellvalue", function ()
|
||||
local function AddVendorPrices(frame, id, count)
|
||||
if not id then return end
|
||||
-- Sell price comes from the engine (item DBC); buy price from pfSellData
|
||||
-- (curated vendor data, since vendor purchase prices aren't a static field).
|
||||
local sell = C_Item.GetItemSellPriceByID(id) or 0
|
||||
local buy = pfSellData[id]
|
||||
if sell == 0 and not buy then return end
|
||||
|
||||
if C.tooltip.vendor.showalways == "1" or IsShiftKeyDown() then
|
||||
if C.tooltip.vendor.showalways == "1" or IsShiftKeyDown() then
|
||||
frame:AddLine(" ")
|
||||
|
||||
if sell > 0 then
|
||||
@@ -25,21 +23,12 @@ pfUI:RegisterModule("sellvalue", function ()
|
||||
frame:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy), 1, 1, 1)
|
||||
end
|
||||
end
|
||||
elseif not MerchantFrame:IsShown() and sell > 0 then
|
||||
SetTooltipMoney(frame, sell * count)
|
||||
end
|
||||
frame:Show()
|
||||
end
|
||||
|
||||
pfUI.sellvalue = CreateFrame("Frame", "pfGameTooltip", GameTooltip)
|
||||
pfUI.sellvalue:SetScript("OnShow", function()
|
||||
if GameTooltip:HasItem() then
|
||||
local _, _, id = GameTooltip:GetItem()
|
||||
if id then
|
||||
local count = tonumber(libtooltip:GetItemCount()) or 1
|
||||
AddVendorPrices(GameTooltip, id, math.max(count, 1))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
hooksecurefunc("SetItemRef", function()
|
||||
if IsModifierKeyDown() then return end
|
||||
if ItemRefTooltip:HasItem() then
|
||||
@@ -47,4 +36,138 @@ pfUI:RegisterModule("sellvalue", function ()
|
||||
if id then AddVendorPrices(ItemRefTooltip, id, 1) end
|
||||
end
|
||||
end)
|
||||
|
||||
local TooltipHooks = {
|
||||
SetLootRollItem = {
|
||||
id = GetLootRollItemID,
|
||||
count = function(slot)
|
||||
local _, _, count = GetLootRollItemInfo(slot)
|
||||
return count
|
||||
end
|
||||
},
|
||||
SetLootItem = {
|
||||
id = GetLootSlotItemID,
|
||||
count = function(slot)
|
||||
local _, _, count = GetLootSlotInfo(slot)
|
||||
return count
|
||||
end
|
||||
},
|
||||
SetQuestLogItem = {
|
||||
id = GetQuestLogItemID,
|
||||
count = function(type, index)
|
||||
local itemCount, _;
|
||||
if type == "choice" then
|
||||
_, _, itemCount = GetQuestLogChoiceInfo(index);
|
||||
else
|
||||
_, _, itemCount = GetQuestLogRewardInfo(index)
|
||||
end
|
||||
return itemCount
|
||||
end,
|
||||
},
|
||||
SetQuestItem = {
|
||||
id = GetQuestItemID,
|
||||
count = function(type, index)
|
||||
local _, _, count = GetQuestItemInfo(type, index);
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetHyperlink = { id = C_Item.GetItemInfoInstant },
|
||||
SetBagItem = {
|
||||
id = C_Container.GetContainerItemID,
|
||||
count = function(container, slot)
|
||||
local _, count = GetContainerItemInfo(container, slot)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetInboxItem = {
|
||||
id = GetInboxItemID,
|
||||
count = function(index)
|
||||
local _, _, _, count = GetInboxItem(index)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetSendMailItem = {
|
||||
id = function()
|
||||
local _, id = GetSendMailItemLink()
|
||||
return id
|
||||
end,
|
||||
count = function()
|
||||
local _, _, count = GetSendMailItem()
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetInventoryItem = { id = GetInventoryItemID },
|
||||
SetTradeSkillItem = {
|
||||
id = function(skillIndex, reagentIndex)
|
||||
if reagentIndex then
|
||||
return GetTradeSkillReagentItemID(skillIndex, reagentIndex)
|
||||
else
|
||||
return GetTradeSkillItemID(skillIndex)
|
||||
end
|
||||
end,
|
||||
count = function(skillIndex, reagentIndex)
|
||||
if reagentIndex then
|
||||
local _, _, itemCount = GetTradeSkillReagentInfo(skillIndex, reagentIndex)
|
||||
return itemCount
|
||||
else
|
||||
return GetTradeSkillNumMade(skillIndex)
|
||||
end
|
||||
end,
|
||||
},
|
||||
SetAuctionItem = {
|
||||
id = GetAuctionItemLink,
|
||||
count = function(viewType, index)
|
||||
local _, _, count = GetAuctionItemInfo(viewType, index)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetAuctionSellItem = { id = GetAuctionSellItemLink },
|
||||
SetTradePlayerItem = {
|
||||
id = GetTradePlayerItemLink,
|
||||
count = function(id)
|
||||
local _, _, count = GetTradePlayerItemInfo(id)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetTradeTargetItem = {
|
||||
id = GetTradeTargetItemLink,
|
||||
count = function(id)
|
||||
local _, _, count = GetTradeTargetItemInfo(id)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetMerchantItem = {
|
||||
id = GetMerchantItemID,
|
||||
count = function(index)
|
||||
local _, _, _, itemCount = GetMerchantItemInfo(index)
|
||||
return itemCount
|
||||
end
|
||||
},
|
||||
SetCraftItem = {
|
||||
id = function(recipeIndex, reagentIndex)
|
||||
return GetCraftReagentItemID(recipeIndex, reagentIndex)
|
||||
end
|
||||
},
|
||||
SetBuybackItem = {
|
||||
id = C_MerchantFrame.GetBuybackItemID,
|
||||
count = function(slotIndex)
|
||||
local _, _, _, itemCount = GetBuybackItemInfo(slotIndex)
|
||||
return itemCount
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
local function makeHook(entry)
|
||||
return function(tooltip, arg1, arg2, arg3)
|
||||
AddVendorPrices(tooltip, entry.id(arg1, arg2, arg3), entry.count and entry.count(arg1, arg2, arg3) or 1)
|
||||
end
|
||||
end
|
||||
|
||||
local function HookTooltip(tooltip)
|
||||
for setter, entry in pairs(TooltipHooks) do
|
||||
hooksecurefunc(tooltip, setter, makeHook(entry))
|
||||
end
|
||||
end
|
||||
|
||||
HookTooltip(GameTooltip)
|
||||
end)
|
||||
|
||||
+133
-197
@@ -1,93 +1,78 @@
|
||||
pfUI:RegisterModule("share", function ()
|
||||
local function serialize(tbl, comp, name, ignored, spacing)
|
||||
local spacing = spacing or ""
|
||||
local match = nil
|
||||
local tname = ( spacing == "" and "" or "[\"" ) .. name .. ( spacing == "" and "" or "\"]" )
|
||||
local str = spacing .. tname .. " = {\n"
|
||||
-- Profile sharing rides ClassicAPI's C_EncodingUtil:
|
||||
-- export: diff vs defaults -> SerializeCBOR -> CompressString (zlib)
|
||||
-- -> EncodeBase64, prefixed with the format magic
|
||||
-- import: the reverse, into a plain table — no loadstring, so a
|
||||
-- pasted profile can't execute code
|
||||
-- The Decode/Encode button converts between the transport blob and an
|
||||
-- editable JSON view of the same table.
|
||||
local MAGIC = "!pf1!"
|
||||
|
||||
-- Deep-diff `tbl` against `default`, keeping only changed or added
|
||||
-- values. `ignored` keys are skipped at the top level only (matches the
|
||||
-- old serializer: "position"/"disabled" when Ignore Layout is checked).
|
||||
-- Returns nil when nothing differs.
|
||||
local function DiffConfig(tbl, default, ignored)
|
||||
local diff = nil
|
||||
for k, v in pairs(tbl) do
|
||||
if not ( ignored[k] and spacing == "" ) and ( not comp or not comp[k] or comp[k] ~= tbl[k] ) then
|
||||
if not ( ignored and ignored[k] ) then
|
||||
local dv = default and default[k]
|
||||
if type(v) == "table" then
|
||||
local result = serialize(tbl[k], comp and comp[k], k, ignored, spacing .. " ")
|
||||
if result then
|
||||
match = true
|
||||
str = str .. result
|
||||
local sub = DiffConfig(v, type(dv) == "table" and dv or nil)
|
||||
if sub then
|
||||
diff = diff or {}
|
||||
diff[k] = sub
|
||||
end
|
||||
elseif type(v) == "string" then
|
||||
match = true
|
||||
local escaped = string.gsub(v, "\\", "\\\\")
|
||||
escaped = string.gsub(escaped, "\"", "\\\"")
|
||||
str = str .. spacing .. " [\""..k.."\"] = \"".. escaped .."\",\n"
|
||||
elseif type(v) == "number" then
|
||||
match = true
|
||||
str = str .. spacing .. " [\""..k.."\"] = ".. string.gsub(v, "\\", "\\\\") ..",\n"
|
||||
elseif v ~= dv and ( type(v) == "string" or type(v) == "number" or type(v) == "boolean" ) then
|
||||
diff = diff or {}
|
||||
diff[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
str = str .. spacing .. "}" .. ( spacing == "" and "" or "," ) .. "\n"
|
||||
return match and str or nil
|
||||
return diff
|
||||
end
|
||||
|
||||
local function compress(input)
|
||||
-- based on Rochet2's lzw compression
|
||||
if type(input) ~= "string" then
|
||||
return nil
|
||||
-- EditBoxes don't soft-wrap one giant unbroken line; chunk the blob.
|
||||
local function wrap(str, width)
|
||||
local out = {}
|
||||
for i = 1, strlen(str), width do
|
||||
table.insert(out, strsub(str, i, i + width - 1))
|
||||
end
|
||||
local len = strlen(input)
|
||||
if len <= 1 then
|
||||
return "u"..input
|
||||
end
|
||||
|
||||
local dict = {}
|
||||
for i = 0, 255 do
|
||||
local ic, iic = strchar(i), strchar(i, 0)
|
||||
dict[ic] = iic
|
||||
end
|
||||
local a, b = 0, 1
|
||||
|
||||
local result = {"c"}
|
||||
local resultlen = 1
|
||||
local n = 2
|
||||
local word = ""
|
||||
for i = 1, len do
|
||||
local c = strsub(input, i, i)
|
||||
local wc = word..c
|
||||
if not dict[wc] then
|
||||
local write = dict[word]
|
||||
if not write then
|
||||
return nil
|
||||
end
|
||||
result[n] = write
|
||||
resultlen = resultlen + strlen(write)
|
||||
n = n+1
|
||||
if len <= resultlen then
|
||||
return "u"..input
|
||||
end
|
||||
local str = wc
|
||||
if a >= 256 then
|
||||
a, b = 0, b+1
|
||||
if b >= 256 then
|
||||
dict = {}
|
||||
b = 1
|
||||
end
|
||||
end
|
||||
dict[str] = strchar(a,b)
|
||||
a = a+1
|
||||
word = c
|
||||
else
|
||||
word = wc
|
||||
end
|
||||
end
|
||||
result[n] = dict[word]
|
||||
resultlen = resultlen+strlen(result[n])
|
||||
n = n+1
|
||||
if len <= resultlen then
|
||||
return "u"..input
|
||||
end
|
||||
return table.concat(result)
|
||||
return table.concat(out, "\n")
|
||||
end
|
||||
|
||||
local function Encode(tbl)
|
||||
return MAGIC .. wrap(C_EncodingUtil.EncodeBase64(
|
||||
C_EncodingUtil.CompressString(
|
||||
C_EncodingUtil.SerializeCBOR(tbl))), 92)
|
||||
end
|
||||
|
||||
local function Decode(text)
|
||||
if not text then return nil end
|
||||
text = gsub(text, "%s", "")
|
||||
if strsub(text, 1, strlen(MAGIC)) ~= MAGIC then return nil end
|
||||
local ok, result = pcall(function()
|
||||
return C_EncodingUtil.DeserializeCBOR(
|
||||
C_EncodingUtil.DecompressString(
|
||||
C_EncodingUtil.DecodeBase64(strsub(text, strlen(MAGIC) + 1))))
|
||||
end)
|
||||
if ok and type(result) == "table" then return result end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function DecodeJSON(text)
|
||||
if not text or gsub(text, "%s", "") == "" then return nil end
|
||||
local ok, result = pcall(function()
|
||||
return C_EncodingUtil.DeserializeJSON(text)
|
||||
end)
|
||||
if ok and type(result) == "table" then return result end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Legacy import (pre-!pf1! exports): base64 -> LZW -> Lua source
|
||||
-- "pfUI_config = {...}". The base64 layer is standard and handled by
|
||||
-- C_EncodingUtil.DecodeBase64; only the custom LZW format needs the old
|
||||
-- Lua decoder. Import-only — new exports always use the CBOR pipeline.
|
||||
local function decompress(input)
|
||||
-- based on Rochet2's lzw compression
|
||||
if type(input) ~= "string" or strlen(input) < 1 then
|
||||
@@ -159,92 +144,32 @@ pfUI:RegisterModule("share", function ()
|
||||
return table.concat(result)
|
||||
end
|
||||
|
||||
local function enc(to_encode)
|
||||
local index_table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
|
||||
local bit_pattern = ''
|
||||
local encoded = ''
|
||||
local trailing = ''
|
||||
local function DecodeLegacy(text)
|
||||
if not text or gsub(text, "%s", "") == "" then return nil end
|
||||
|
||||
for i = 1, string.len(to_encode) do
|
||||
local remaining = tonumber(string.byte(string.sub(to_encode, i, i)))
|
||||
local bin_bits = ''
|
||||
for i = 7, 0, -1 do
|
||||
local current_power = math.pow(2, i)
|
||||
if remaining >= current_power then
|
||||
bin_bits = bin_bits .. '1'
|
||||
remaining = remaining - current_power
|
||||
else
|
||||
bin_bits = bin_bits .. '0'
|
||||
end
|
||||
end
|
||||
bit_pattern = bit_pattern .. bin_bits
|
||||
-- encoded blob? peel base64 + LZW down to Lua source. Raw (already
|
||||
-- decoded) source pastes are accepted as-is.
|
||||
local source = text
|
||||
local stripped = gsub(text, "%s", "")
|
||||
local ok, decoded = pcall(function()
|
||||
return C_EncodingUtil.DecodeBase64(stripped)
|
||||
end)
|
||||
if ok and decoded then
|
||||
local decompressed = decompress(decoded)
|
||||
if decompressed then source = decompressed end
|
||||
end
|
||||
|
||||
if mod(string.len(bit_pattern), 3) == 2 then
|
||||
trailing = '=='
|
||||
bit_pattern = bit_pattern .. '0000000000000000'
|
||||
elseif mod(string.len(bit_pattern), 3) == 1 then
|
||||
trailing = '='
|
||||
bit_pattern = bit_pattern .. '00000000'
|
||||
end
|
||||
local chunk = loadstring(source)
|
||||
if not chunk then return nil end
|
||||
|
||||
local count = 0
|
||||
for i = 1, string.len(bit_pattern), 6 do
|
||||
local byte = string.sub(bit_pattern, i, i+5)
|
||||
local offset = tonumber(tonumber(byte, 2))
|
||||
encoded = encoded .. string.sub(index_table, offset+1, offset+1)
|
||||
count = count + 1
|
||||
if count >= 92 then
|
||||
encoded = encoded .. "\n"
|
||||
count = 0
|
||||
end
|
||||
end
|
||||
|
||||
return string.sub(encoded, 1, -1 - string.len(trailing)) .. trailing
|
||||
end
|
||||
|
||||
local function dec(to_decode)
|
||||
local index_table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
|
||||
local padded = gsub(to_decode,"%s", "")
|
||||
local unpadded = gsub(padded,"=", "")
|
||||
local bit_pattern = ''
|
||||
local decoded = ''
|
||||
|
||||
to_decode = gsub(to_decode,"\n", "")
|
||||
to_decode = gsub(to_decode," ", "")
|
||||
|
||||
for i = 1, string.len(unpadded) do
|
||||
local char = string.sub(to_decode, i, i)
|
||||
local offset, _ = string.find(index_table, char)
|
||||
if offset == nil then return nil end
|
||||
|
||||
local remaining = tonumber(offset-1)
|
||||
local bin_bits = ''
|
||||
for i = 7, 0, -1 do
|
||||
local current_power = math.pow(2, i)
|
||||
if remaining >= current_power then
|
||||
bin_bits = bin_bits .. '1'
|
||||
remaining = remaining - current_power
|
||||
else
|
||||
bin_bits = bin_bits .. '0'
|
||||
end
|
||||
end
|
||||
|
||||
bit_pattern = bit_pattern .. string.sub(bin_bits, 3)
|
||||
end
|
||||
|
||||
for i = 1, string.len(bit_pattern), 8 do
|
||||
local byte = string.sub(bit_pattern, i, i+7)
|
||||
decoded = decoded .. strchar(tonumber(byte, 2))
|
||||
end
|
||||
|
||||
local padding_length = string.len(padded)-string.len(unpadded)
|
||||
|
||||
if (padding_length == 1 or padding_length == 2) then
|
||||
decoded = string.sub(decoded,1,-2)
|
||||
end
|
||||
|
||||
return decoded
|
||||
-- Sandbox the chunk: an empty environment means it can assign its
|
||||
-- config table but can't reach any global or API function — a legacy
|
||||
-- profile string is data, never code.
|
||||
local sandbox = {}
|
||||
setfenv(chunk, sandbox)
|
||||
if not pcall(chunk) then return nil end
|
||||
if type(sandbox.pfUI_config) == "table" then return sandbox.pfUI_config end
|
||||
return nil
|
||||
end
|
||||
|
||||
do -- Window
|
||||
@@ -309,33 +234,43 @@ pfUI:RegisterModule("share", function ()
|
||||
this:GetParent():UpdateScrollChildRect()
|
||||
this:GetParent():UpdateScrollState()
|
||||
|
||||
local _, error = loadstring(f.scroll.text:GetText())
|
||||
if error or string.gsub(this:GetText(), " ", "") == "" then
|
||||
f.loadButton:Disable()
|
||||
f.loadButton.text:SetTextColor(1,.5,.5,1)
|
||||
else
|
||||
local text = this:GetText()
|
||||
local blob = Decode(text)
|
||||
local json = not blob and DecodeJSON(text) or nil
|
||||
local legacy = not blob and not json and DecodeLegacy(text) or nil
|
||||
|
||||
if blob or json or legacy then
|
||||
f.loadButton:Enable()
|
||||
f.loadButton.text:SetTextColor(.5,1,.5,1)
|
||||
else
|
||||
f.loadButton:Disable()
|
||||
f.loadButton.text:SetTextColor(1,.5,.5,1)
|
||||
end
|
||||
|
||||
local trydec = dec(this:GetText())
|
||||
if string.gsub(this:GetText(), " ", "") == "" then
|
||||
f.readButton.text:SetText(T["N/A"])
|
||||
f.readButton:Disable()
|
||||
elseif not trydec or trydec == "" then
|
||||
f.readButton:Enable()
|
||||
f.readButton.text:SetText(T["Encode"])
|
||||
f.readButton.func = function()
|
||||
local compressed = enc(compress(f.scroll.text:GetText()))
|
||||
f.scroll.text:SetText(compressed)
|
||||
end
|
||||
else
|
||||
if blob or legacy then
|
||||
-- decoding a legacy string yields the JSON view; re-encoding it
|
||||
-- from there produces a new-format blob (migration path)
|
||||
f.readButton:Enable()
|
||||
f.readButton.text:SetText(T["Decode"])
|
||||
f.readButton.func = function()
|
||||
local uncompressed = decompress(dec(f.scroll.text:GetText()))
|
||||
f.scroll.text:SetText(uncompressed)
|
||||
local current = f.scroll.text:GetText()
|
||||
local config = Decode(current) or DecodeLegacy(current)
|
||||
if config then
|
||||
f.scroll.text:SetText(C_EncodingUtil.SerializeJSON(config))
|
||||
end
|
||||
end
|
||||
elseif json then
|
||||
f.readButton:Enable()
|
||||
f.readButton.text:SetText(T["Encode"])
|
||||
f.readButton.func = function()
|
||||
local config = DecodeJSON(f.scroll.text:GetText())
|
||||
if config then
|
||||
f.scroll.text:SetText(Encode(config))
|
||||
end
|
||||
end
|
||||
else
|
||||
f.readButton:Disable()
|
||||
f.readButton.text:SetText(T["N/A"])
|
||||
end
|
||||
end)
|
||||
f.scroll:SetScrollChild(f.scroll.text)
|
||||
@@ -387,21 +322,23 @@ pfUI:RegisterModule("share", function ()
|
||||
f.loadButton.text:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
|
||||
f.loadButton.text:SetText(T["Import"])
|
||||
f.loadButton:SetScript("OnClick", function()
|
||||
local ImportConfig, error = loadstring(f.scroll.text:GetText())
|
||||
if not error and f.scroll.text:GetText() ~= "" then
|
||||
ImportConfig()
|
||||
pfUI:LoadConfig()
|
||||
local text = f.scroll.text:GetText()
|
||||
local config = Decode(text) or DecodeJSON(text) or DecodeLegacy(text)
|
||||
if not config then return end
|
||||
|
||||
-- Skip firstrun wizard when importing a shared profile
|
||||
-- The imported config is a complete setup, no wizard needed
|
||||
if pfUI.firstrun and pfUI.firstrun.steps then
|
||||
for _, step in pairs(pfUI.firstrun.steps) do
|
||||
pfUI_init[step.name] = true
|
||||
end
|
||||
_G.pfUI_config = config
|
||||
C = _G.pfUI_config
|
||||
pfUI:LoadConfig()
|
||||
|
||||
-- Skip firstrun wizard when importing a shared profile
|
||||
-- The imported config is a complete setup, no wizard needed
|
||||
if pfUI.firstrun and pfUI.firstrun.steps then
|
||||
for _, step in pairs(pfUI.firstrun.steps) do
|
||||
pfUI_init[step.name] = true
|
||||
end
|
||||
|
||||
CreateQuestionDialog(T["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"], ReloadUI)
|
||||
end
|
||||
|
||||
CreateQuestionDialog(T["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"], ReloadUI)
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -445,16 +382,15 @@ pfUI:RegisterModule("share", function ()
|
||||
ignored["position"] = f.ignorePosition:GetChecked()
|
||||
ignored["disabled"] = f.ignorePosition:GetChecked()
|
||||
|
||||
local compressed = enc(compress(serialize(myconfig, defconfig, "pfUI_config", ignored)))
|
||||
f.scroll.text:SetText(compressed)
|
||||
f.scroll.text.value = compressed
|
||||
local encoded = Encode(DiffConfig(myconfig, defconfig, ignored) or {})
|
||||
f.scroll.text:SetText(encoded)
|
||||
f.scroll.text.value = encoded
|
||||
f.scroll:SetVerticalScroll(0)
|
||||
end)
|
||||
end
|
||||
|
||||
_G.SLASH_PFEXPORT1, _G.SLASH_PFEXPORT2, _G.SLASH_PFEXPORT3 = "/export", "/import", "/share"
|
||||
function SlashCmdList.PFEXPORT(msg, editbox)
|
||||
pfUI.api.RegisterSlashCommand("PFEXPORT", { "/export", "/import", "/share" }, function(msg, editbox)
|
||||
f:Show()
|
||||
end
|
||||
end, true)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
+65
-67
@@ -4,7 +4,7 @@ pfUI:RegisterModule("socialmod", function ()
|
||||
pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
pfUI.socialmod:SetScript("OnEvent", function()
|
||||
local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS)
|
||||
name = cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
|
||||
name = name or cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
|
||||
if name and playerdb[name] and playerdb[name].cname then
|
||||
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
||||
end
|
||||
@@ -77,20 +77,19 @@ pfUI:RegisterModule("socialmod", function ()
|
||||
local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame)
|
||||
|
||||
for i=1, FRIENDS_TO_DISPLAY do
|
||||
local name, level, class, zone, connected, status = GetFriendInfo(off + i)
|
||||
if not name or name == _G.UNKNOWN then break end
|
||||
local info = C_FriendList.GetFriendInfoByIndex(off + i)
|
||||
if not info or not info.name or info.name == _G.UNKNOWN then break end
|
||||
local name = info.name
|
||||
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
|
||||
local friendLoc = _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]
|
||||
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
|
||||
local caption = friendName or friendLoc
|
||||
|
||||
if connected then
|
||||
if not class or class == _G.UNKNOWN then break end
|
||||
local ccolor = PFUI_CLASS_COLORS[L["class"][class]] or { 1, 1, 1 }
|
||||
local lcolor = GetDifficultyColor(tonumber(level)) or { 1, 1, 1 }
|
||||
|
||||
zone = ( zone == playerzone and "|cffffffff" or "|cffcccccc" ) .. zone .. "|r"
|
||||
local cname = rgbhex(ccolor) .. name .. "|r"
|
||||
if info.connected then
|
||||
local ccolor = PFUI_CLASS_COLORS[info.classFilename]
|
||||
local status = info.afk and CHAT_FLAG_AFK or info.dnd and CHAT_FLAG_DND or ""
|
||||
local zone = ( info.area == playerzone and "|cffffffff" or "|cffcccccc" ) .. info.area .. "|r"
|
||||
local cname = ccolor:WrapTextInColorCode(name)
|
||||
if playerdb[name] then
|
||||
playerdb[name].lastseen = date("%a %d-%b-%Y")
|
||||
playerdb[name].cname = cname
|
||||
@@ -103,7 +102,7 @@ pfUI:RegisterModule("socialmod", function ()
|
||||
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status))
|
||||
end
|
||||
|
||||
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), level, class))
|
||||
friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), info.level, info.className))
|
||||
caption:SetVertexColor(1,1,1,.9)
|
||||
friendInfo:SetVertexColor(1,1,1,.9)
|
||||
else
|
||||
@@ -124,74 +123,73 @@ pfUI:RegisterModule("socialmod", function ()
|
||||
|
||||
do -- add colors to who list
|
||||
hooksecurefunc("WhoList_Update", function()
|
||||
local num, max = GetNumWhoResults()
|
||||
local num, max = C_FriendList.GetNumWhoResults()
|
||||
local off = FauxScrollFrame_GetOffset(WhoListScrollFrame)
|
||||
|
||||
local playerzone = GetRealZoneText()
|
||||
local playerrace = UnitRace("player")
|
||||
local playerguild = GetGuildInfo("player")
|
||||
|
||||
if num + 1 >= MAX_WHOS_FROM_SERVER then
|
||||
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER))
|
||||
else
|
||||
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..format(WHO_FRAME_SHOWN_TEMPLATE, num))
|
||||
end
|
||||
|
||||
for i=1, WHOS_TO_DISPLAY do
|
||||
local name, guild, level, race, class, zone = GetWhoInfo(off + i)
|
||||
local displayedText = ""
|
||||
local info = C_FriendList.GetWhoInfo(off + i)
|
||||
if info then
|
||||
-- filename is the class token, so no L["class"] reversal is needed
|
||||
local class = info.filename
|
||||
|
||||
if num + 1 >= MAX_WHOS_FROM_SERVER then
|
||||
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER)
|
||||
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..displayedText)
|
||||
else
|
||||
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, num)
|
||||
WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..displayedText)
|
||||
end
|
||||
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR:GetRGB())
|
||||
|
||||
class = L["class"][class]
|
||||
|
||||
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
|
||||
|
||||
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
|
||||
if (zone == playerzone) then
|
||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||
else
|
||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||
end
|
||||
|
||||
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
|
||||
if (guild == playerguild) then
|
||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||
else
|
||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||
end
|
||||
|
||||
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
|
||||
if (race == playerrace) then
|
||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||
else
|
||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
if class then
|
||||
local classicon = _G["WhoFrameButton"..i].classicon
|
||||
local coords = CLASS_ICON_TCOORDS[class]
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
|
||||
-- do we have classicons? (skin enabled?)
|
||||
if classicon then
|
||||
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
|
||||
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
|
||||
|
||||
if coords then
|
||||
classicon:Show()
|
||||
classicon:SetTexCoord(unpack(coords))
|
||||
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
|
||||
if (info.area == playerzone) then
|
||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||
else
|
||||
classicon:Hide()
|
||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||
end
|
||||
else
|
||||
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
|
||||
end
|
||||
end
|
||||
|
||||
local color = GetDifficultyColor(level)
|
||||
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
|
||||
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
|
||||
if (info.fullGuildName == playerguild) then
|
||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||
else
|
||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||
end
|
||||
|
||||
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
|
||||
if (info.raceStr == playerrace) then
|
||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
|
||||
else
|
||||
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
if class then
|
||||
local classicon = _G["WhoFrameButton"..i].classicon
|
||||
local coords = CLASS_ICON_TCOORDS[class]
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
|
||||
-- do we have classicons? (skin enabled?)
|
||||
if classicon then
|
||||
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
|
||||
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
|
||||
|
||||
if coords then
|
||||
classicon:Show()
|
||||
classicon:SetTexCoord(unpack(coords))
|
||||
else
|
||||
classicon:Hide()
|
||||
end
|
||||
else
|
||||
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
|
||||
end
|
||||
end
|
||||
|
||||
local color = GetDifficultyColor(info.level)
|
||||
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
+15
-106
@@ -2,8 +2,7 @@
|
||||
-- https://github.com/balakethelock/SuperWoW
|
||||
|
||||
-- DLL Status Check Command (always available)
|
||||
SLASH_PFDLLSTATUS1 = "/pfdll"
|
||||
SlashCmdList["PFDLLSTATUS"] = function()
|
||||
pfUI.api.RegisterSlashCommand("PFDLLSTATUS", { "/pfdll" }, function()
|
||||
local chat = DEFAULT_CHAT_FRAME
|
||||
chat:AddMessage("|cff33ffccpfUI|r: DLL Status Check")
|
||||
|
||||
@@ -23,6 +22,13 @@ SlashCmdList["PFDLLSTATUS"] = function()
|
||||
chat:AddMessage(" |cffff0000Nampower|r: Not detected")
|
||||
end
|
||||
|
||||
-- ClassicAPI
|
||||
if CLASSIC_API_VERSION then
|
||||
chat:AddMessage(" |cff00ff00ClassicAPI|r: v" .. CLASSIC_API_VERSION)
|
||||
else
|
||||
chat:AddMessage(" |cffff0000ClassicAPI|r: Not detected")
|
||||
end
|
||||
|
||||
-- Check if castbar exists for indicator positioning
|
||||
if pfUI.castbar and pfUI.castbar.player then
|
||||
chat:AddMessage(" |cff00ff00Castbar|r: Available for indicator anchoring")
|
||||
@@ -36,7 +42,7 @@ SlashCmdList["PFDLLSTATUS"] = function()
|
||||
else
|
||||
chat:AddMessage(" |cffff0000Target frame|r: NOT found")
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
pfUI:RegisterModule("superwow", function ()
|
||||
if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then
|
||||
@@ -69,7 +75,10 @@ pfUI:RegisterModule("superwow", function ()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/")
|
||||
end
|
||||
|
||||
if SUPERWOW_VERSION == "1.5" then
|
||||
-- compare numerically: an exact string match silently drops this on any
|
||||
-- SuperWoW release past 1.5
|
||||
local swVersion = tonumber(SUPERWOW_VERSION)
|
||||
if swVersion and swVersion >= 1.5 then
|
||||
QueueFunction(function()
|
||||
local pfCombatText_AddMessage = _G.CombatText_AddMessage
|
||||
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
|
||||
@@ -166,110 +175,10 @@ pfUI:RegisterModule("superwow", function ()
|
||||
end
|
||||
|
||||
-- Add slash command for clickthrough toggle
|
||||
_G.SLASH_PFCLICKTHROUGH1 = "/clickthrough"
|
||||
_G.SLASH_PFCLICKTHROUGH2 = "/ct"
|
||||
SlashCmdList["PFCLICKTHROUGH"] = function()
|
||||
pfUI.api.RegisterSlashCommand("PFCLICKTHROUGH", { "/clickthrough", "/ct" }, function()
|
||||
local enabled = pfUI.api.ToggleClickthrough()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Clickthrough mode " .. (enabled and "|cff00ff00enabled|r" or "|cffff0000disabled|r"))
|
||||
end
|
||||
end, true)
|
||||
end
|
||||
|
||||
-- Enhance libcast with SuperWoW data for NPCs and other players
|
||||
-- Player casts use SPELLCAST_* events for proper pushback handling
|
||||
local supercast = CreateFrame("Frame")
|
||||
local playerGuid = nil
|
||||
|
||||
supercast:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
supercast:RegisterEvent("UNIT_CASTEVENT")
|
||||
supercast:RegisterEvent("PLAYER_LOGOUT")
|
||||
supercast:SetScript("OnEvent", function()
|
||||
-- Handle shutdown to prevent crash 132
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
return
|
||||
end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
-- Cache player GUID
|
||||
if UnitExists then
|
||||
local guid = UnitGUID("player")
|
||||
playerGuid = guid
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local guid = arg1
|
||||
local isPlayer = guid == playerGuid
|
||||
|
||||
-- For non-player units: disable combat parsing events (one-time init)
|
||||
if not isPlayer and not supercast.init then
|
||||
-- disable combat parsing events in superwow mode (for non-player units)
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PARTY_BUFF")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
|
||||
libcast:UnregisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF")
|
||||
supercast.init = true
|
||||
end
|
||||
|
||||
if arg3 == "START" or arg3 == "CAST" or arg3 == "CHANNEL" then
|
||||
local target = arg2
|
||||
local event_type = arg3
|
||||
local spell_id = arg4
|
||||
local timer = arg5
|
||||
|
||||
local spell = C_Spell.GetSpellName(spell_id) or UNKNOWN
|
||||
local icon = C_Spell.GetSpellTexture(spell_id) or "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||
|
||||
-- skip on buff procs during cast
|
||||
if event_type == "CAST" then
|
||||
if not libcast.db[guid] or libcast.db[guid].cast ~= spell then
|
||||
-- ignore casts without 'START' event, while there is already another cast.
|
||||
-- those events can be for example a frost shield proc while casting frostbolt.
|
||||
-- we want to keep the cast itself, so we simply skip those.
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- For player: store in libcast.db[playerName] so pushback tracking works
|
||||
-- For others: store by GUID
|
||||
local dbKey = isPlayer and UnitName("player") or guid
|
||||
|
||||
-- add cast action to the database
|
||||
if not libcast.db[dbKey] then libcast.db[dbKey] = {} end
|
||||
libcast.db[dbKey].cast = spell
|
||||
libcast.db[dbKey].rank = nil
|
||||
libcast.db[dbKey].start = GetTime()
|
||||
libcast.db[dbKey].casttime = timer or 0
|
||||
libcast.db[dbKey].icon = icon
|
||||
libcast.db[dbKey].channel = event_type == "CHANNEL" or false
|
||||
elseif arg3 == "FAIL" then
|
||||
-- For player: use playerName, for others: use GUID
|
||||
local dbKey = isPlayer and UnitName("player") or guid
|
||||
|
||||
-- delete all cast entries
|
||||
if libcast.db[dbKey] then
|
||||
libcast.db[dbKey].cast = nil
|
||||
libcast.db[dbKey].rank = nil
|
||||
libcast.db[dbKey].start = nil
|
||||
libcast.db[dbKey].casttime = nil
|
||||
libcast.db[dbKey].icon = nil
|
||||
libcast.db[dbKey].channel = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
+139
-105
@@ -1,4 +1,3 @@
|
||||
pfUI:RegisterNewModule("swingtimer", "Swing Timer")
|
||||
pfUI:RegisterModule("swingtimer", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
@@ -23,60 +22,34 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
pendingCastSpellId = nil,
|
||||
mhFrozenAt = nil,
|
||||
hsQueued = false, cleaveQueued = false, maulQueued = false,
|
||||
hsSeenCurrent = false, cleaveSeenCurrent = false, maulSeenCurrent = false,
|
||||
isWarrior = false,
|
||||
isDruid = false,
|
||||
cachedHSSlots = {}, cachedCleaveSlots = {},
|
||||
cachedHSSlots = {}, cachedCleaveSlots = {}, cachedMaulSlots = {},
|
||||
useSpellQueueEvent = false,
|
||||
playerGUID = nil,
|
||||
swingThrottle = 0,
|
||||
onSwingCache = {},
|
||||
}
|
||||
|
||||
-- Ranged spell IDs
|
||||
local RANGED_SPELLIDS = {
|
||||
[75] = true, -- Auto Shot (Hunter)
|
||||
[2764] = true, -- Throw (Warrior/Rogue)
|
||||
}
|
||||
-- Wand "Shoot" runs on the ranged bar but is INDEPENDENT of the melee
|
||||
-- swing clock — casters melee-weave between mainhand swings and wand
|
||||
-- fires, both timers tick concurrently. Every other ranged-auto-attack
|
||||
-- (Hunter Auto Shot, any future auto-repeat ranged spell) replaces MH.
|
||||
local WAND_SHOOT_SPELLID = 5019
|
||||
local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat
|
||||
|
||||
-- Spells that DELAY the swing timer by their cast duration but do NOT reset it.
|
||||
-- Slam: vanilla behavior on Turtle WoW - delays swing, does not reset.
|
||||
-- Hammer of Wrath: Turtle WoW changed behavior - does not reset swing timer.
|
||||
local swingDelaySpells = {
|
||||
[1464] = true, [8820] = true, [11604] = true, [11605] = true, -- Slam R1-R4
|
||||
[24275] = true, [24274] = true, [24239] = true, -- Hammer of Wrath R1-R3
|
||||
}
|
||||
|
||||
-- SPELL_ATTR_ON_NEXT_SWING (bit 2, value 4): spell replaces next auto-attack swing.
|
||||
-- On-next-swing spells replace the next auto-attack swing.
|
||||
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
|
||||
local ATTR_ON_NEXT_SWING = 4
|
||||
local function IsOnSwingSpell(spellId)
|
||||
if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end
|
||||
local rec = GetSpellRec(spellId)
|
||||
local result = rec and bit.band(rec.attributes, ATTR_ON_NEXT_SWING) ~= 0 or false
|
||||
local result = C_Spell.IsNextMeleeSpell(spellId)
|
||||
S.onSwingCache[spellId] = result
|
||||
return result
|
||||
end
|
||||
|
||||
-- Heroic Strike spell IDs (all ranks)
|
||||
local hsSpellIDs = {
|
||||
[78] = true, [284] = true, [285] = true, [1608] = true,
|
||||
[11564] = true, [11565] = true, [11566] = true, [11567] = true,
|
||||
}
|
||||
|
||||
-- Cleave spell IDs (all ranks)
|
||||
local cleaveSpellIDs = {
|
||||
[845] = true, [7369] = true, [11608] = true, [11609] = true,
|
||||
[20569] = true,
|
||||
}
|
||||
|
||||
-- Maul spell IDs (all ranks 1 to 7)
|
||||
local maulSpellIDs = {
|
||||
[6807] = true,
|
||||
[6808] = true,
|
||||
[6809] = true,
|
||||
[8972] = true,
|
||||
[9745] = true, [9880] = true, [9881] = true,
|
||||
}
|
||||
-- HS / Cleave / Maul are detected dynamically via IsOnSwingSpell (the
|
||||
-- SPELL_ATTR_ON_NEXT_SWING bit) + name comparison against the rank-1
|
||||
-- canonical names cached below — no per-rank ID maintenance.
|
||||
|
||||
-- Read config
|
||||
local sw_width = tonumber(C.unitframes.swingtimerwidth) or 200
|
||||
@@ -103,7 +76,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
local ohR, ohG, ohB, ohA = ParseColor(C.unitframes.swingtimerohcolor, 0.3, 0.8, 0.3, 1)
|
||||
local raR, raG, raB, raA = ParseColor(C.unitframes.swingtimerrangedcolor, 0.3, 0.6, 1.0, 1)
|
||||
local rwR, rwG, rwB, rwA = ParseColor(C.unitframes.swingtimerrangedwarncolor, 0.9, 0.0, 0.0, 1)
|
||||
local isHunter = UnitClass("player") == "Hunter"
|
||||
local isHunter = UnitClassBase("player") == "HUNTER"
|
||||
local mhDefaultR, mhDefaultG, mhDefaultB = mhR, mhG, mhB
|
||||
|
||||
|
||||
@@ -311,7 +284,9 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
UpdateMovable(pfUI.swingtimer.ranged)
|
||||
|
||||
-- OH weapon detection
|
||||
local OH_WEAPON_TYPES = { [13]=true, [21]=true }
|
||||
-- OH weapon detection: slot 17 (off hand) accepts one-hand (13) and off-hand
|
||||
-- weapons (22); main-hand-only (21) can never sit there.
|
||||
local OH_WEAPON_TYPES = { [13]=true, [22]=true }
|
||||
local function HasOffhandWeapon()
|
||||
local l = GetInventoryItemLink("player", 17)
|
||||
if not l then return false end
|
||||
@@ -355,14 +330,17 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
pfUI.swingtimer:Show()
|
||||
end
|
||||
|
||||
-- Reset ranged countdown
|
||||
local function ResetRanged()
|
||||
-- Reset ranged countdown. replaceMH=true (Hunter Auto Shot, Throw) stops
|
||||
-- the melee swing clock while ranged ticks; replaceMH=false (wand Shoot)
|
||||
-- leaves it running for melee weaving.
|
||||
local function ResetRanged(replaceMH)
|
||||
if not sw_showranged then return end
|
||||
UpdateWeaponSpeeds()
|
||||
if S.raSpeed <= 0 then return end
|
||||
-- Ranged replaces MH bar
|
||||
S.mhActive = false
|
||||
pfUI.swingtimer.mainhand:Hide()
|
||||
if replaceMH then
|
||||
S.mhActive = false
|
||||
pfUI.swingtimer.mainhand:Hide()
|
||||
end
|
||||
S.raTimerMax = S.raSpeed
|
||||
S.raTimer = S.raSpeed
|
||||
S.raActive = true
|
||||
@@ -406,21 +384,48 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
pfUI.swingtimer:Hide()
|
||||
end
|
||||
|
||||
-- HS/Cleave helpers. Canonical rank-1 spellIDs resolve to the localized
|
||||
-- spell name once, so the per-slot comparison is locale-independent without
|
||||
-- per-rank hardcoding (every rank of Heroic Strike returns the same name).
|
||||
local HS_NAME = C_Spell.GetSpellName(78) -- Heroic Strike (Rank 1)
|
||||
local CLEAVE_NAME = C_Spell.GetSpellName(845) -- Cleave (Rank 1)
|
||||
-- HS/Cleave/Maul helpers. Canonical rank-1 spellIDs resolve to the
|
||||
-- localized spell name once, so per-spell classification is rank- and
|
||||
-- locale-independent without per-rank ID hardcoding (every rank of
|
||||
-- Heroic Strike etc. returns the same name).
|
||||
local HS_NAME = C_Spell.GetSpellName(78) -- Heroic Strike (Rank 1)
|
||||
local CLEAVE_NAME = C_Spell.GetSpellName(845) -- Cleave (Rank 1)
|
||||
local MAUL_NAME = C_Spell.GetSpellName(6807) -- Maul (Rank 1)
|
||||
|
||||
-- Classify an on-next-swing spell as "hs" / "cleave" / "maul" / nil.
|
||||
-- IsOnSwingSpell gates the family (ATTR_ON_NEXT_SWING bit 0x04) so
|
||||
-- unrelated spells return nil cheaply.
|
||||
local function ClassifyOnSwingSpell(spellId)
|
||||
if not IsOnSwingSpell(spellId) then return nil end
|
||||
local name = C_Spell.GetSpellName(spellId)
|
||||
if name == HS_NAME then return "hs"
|
||||
elseif name == CLEAVE_NAME then return "cleave"
|
||||
elseif name == MAUL_NAME then return "maul"
|
||||
end
|
||||
end
|
||||
|
||||
-- Set the queue flags from a ClassifyOnSwingSpell result. nil = no-op
|
||||
-- (preserves prior flag state when the queued spell isn't one we
|
||||
-- color-code, matching the legacy table-lookup behavior).
|
||||
local function SetQueuedKind(kind)
|
||||
if not kind then return end
|
||||
S.hsQueued = (kind == "hs")
|
||||
S.cleaveQueued = (kind == "cleave")
|
||||
S.maulQueued = (kind == "maul")
|
||||
S.hsSeenCurrent, S.cleaveSeenCurrent, S.maulSeenCurrent = false, false, false
|
||||
end
|
||||
|
||||
local function RebuildQueueSlotCache()
|
||||
if not S.isWarrior or not sw_hsqueue or S.useSpellQueueEvent then return end
|
||||
if not sw_hsqueue then return end
|
||||
S.cachedHSSlots = {}
|
||||
S.cachedCleaveSlots = {}
|
||||
S.cachedMaulSlots = {}
|
||||
if not (S.isWarrior or S.isDruid) then return end
|
||||
for slot = 1, 120 do
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local name
|
||||
if kind == "spell" then
|
||||
name = GetSpellInfo(id)
|
||||
name = C_Spell.GetSpellName(id)
|
||||
elseif kind == "macro" then
|
||||
name = GetMacroSpell(id)
|
||||
end
|
||||
@@ -428,6 +433,8 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
table.insert(S.cachedHSSlots, slot)
|
||||
elseif name == CLEAVE_NAME then
|
||||
table.insert(S.cachedCleaveSlots, slot)
|
||||
elseif name == MAUL_NAME then
|
||||
table.insert(S.cachedMaulSlots, slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -439,9 +446,30 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
return false
|
||||
end
|
||||
|
||||
-- Reconcile a stale event-driven queue flag against the client's current
|
||||
-- action. Not every de-queue emits a SPELL_QUEUE pop — pressing Esc or
|
||||
-- re-pressing to cancel an on-swing spell doesn't — so the flag alone stays
|
||||
-- set. IsCurrentAction, which the client clears on cancel, is the reconciling
|
||||
-- signal, but only after it has confirmed the ability as current at least once
|
||||
-- (`seen`): a nampower-initiated cast may never flip IsCurrentAction, and must
|
||||
-- keep its color until its own pop/resolve rather than be cleared early.
|
||||
-- Returns the updated (queued, seen).
|
||||
local function ReconcileQueued(queued, slots, seen)
|
||||
if not queued then return false, false end
|
||||
if CheckQueuedAction(slots) then return true, true end
|
||||
if seen then return false, false end -- was current, now gone -> cancelled
|
||||
return true, false -- never confirmed current -> keep
|
||||
end
|
||||
|
||||
local function IsHSOrCleaveQueued()
|
||||
if not sw_hsqueue or not S.isWarrior then return false, false end
|
||||
if S.useSpellQueueEvent then return S.hsQueued, S.cleaveQueued end
|
||||
if S.useSpellQueueEvent then
|
||||
S.hsQueued, S.hsSeenCurrent =
|
||||
ReconcileQueued(S.hsQueued, S.cachedHSSlots, S.hsSeenCurrent)
|
||||
S.cleaveQueued, S.cleaveSeenCurrent =
|
||||
ReconcileQueued(S.cleaveQueued, S.cachedCleaveSlots, S.cleaveSeenCurrent)
|
||||
return S.hsQueued, S.cleaveQueued
|
||||
end
|
||||
return CheckQueuedAction(S.cachedHSSlots), CheckQueuedAction(S.cachedCleaveSlots)
|
||||
end
|
||||
|
||||
@@ -520,6 +548,10 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
-- HS/Cleave color
|
||||
local curR, curG, curB = mhDefaultR, mhDefaultG, mhDefaultB
|
||||
if sw_hsqueue then
|
||||
if S.isDruid and S.useSpellQueueEvent then
|
||||
S.maulQueued, S.maulSeenCurrent =
|
||||
ReconcileQueued(S.maulQueued, S.cachedMaulSlots, S.maulSeenCurrent)
|
||||
end
|
||||
if S.maulQueued and S.isDruid then
|
||||
curR, curG, curB = 1.0, 0.55, 0.0 -- orange for druid maul queue
|
||||
elseif S.isWarrior then
|
||||
@@ -694,11 +726,16 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
local spellStartFrame = CreateFrame("Frame")
|
||||
spellStartFrame:RegisterEvent("SPELL_START_SELF")
|
||||
spellStartFrame:SetScript("OnEvent", function()
|
||||
if arg1 and arg1 > 0 then
|
||||
S.pendingCastSpellId = arg1
|
||||
-- Slam (and other delay-only spells): freeze the swing timer during cast
|
||||
-- so it pauses instead of ticking down and expiring mid-cast
|
||||
if swingDelaySpells[arg1] and S.mhActive then
|
||||
if not (arg1 and arg1 > 0) then return end
|
||||
S.pendingCastSpellId = arg1
|
||||
-- Freeze the swing timer for cast-time spells that DON'T reset auto-
|
||||
-- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those
|
||||
-- let the swing resume from where it paused. C_Spell.ResetsMeleeSwing
|
||||
-- mirrors the server rule; spells that reset don't need freezing (they
|
||||
-- reset on SPELL_GO_SELF). Subsumes the old hardcoded swingDelaySpells
|
||||
-- list (no list maintenance for new Slam-style spells).
|
||||
if S.mhActive then
|
||||
if not C_Spell.ResetsMeleeSwing(arg1) then
|
||||
S.mhFrozenAt = GetTime()
|
||||
end
|
||||
end
|
||||
@@ -718,52 +755,56 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
-- SPELL_GO hook via libdebuff
|
||||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||||
pfUI.libdebuff_spell_go_hooks["swingtimer"] = function(spellId)
|
||||
if RANGED_SPELLIDS[spellId] then
|
||||
ResetRanged()
|
||||
-- C_Spell.IsRangedAutoAttackSpell catches both Auto Shot (75) and
|
||||
-- wand Shoot (5019) via Spell.dbc's AUTO_REPEAT attribute (covers
|
||||
-- any future auto-repeat ranged spell automatically). Wand is the
|
||||
-- one independent of the MH swing — everything else replaces it.
|
||||
-- Throw isn't auto-repeat (single-shot) so it's handled explicitly.
|
||||
if C_Spell.IsRangedAutoAttackSpell(spellId) then
|
||||
ResetRanged(spellId ~= WAND_SHOOT_SPELLID)
|
||||
return
|
||||
elseif swingDelaySpells[spellId] then
|
||||
-- Swing-delay spells (Slam, Hammer of Wrath on Turtle WoW):
|
||||
-- Delay the swing timer by cast duration, do NOT reset it.
|
||||
if S.mhFrozenAt then
|
||||
local castDuration = GetTime() - S.mhFrozenAt
|
||||
S.mhTimer = S.mhTimer + castDuration
|
||||
S.mhTimerMax = S.mhTimerMax + castDuration
|
||||
S.mhFrozenAt = nil
|
||||
end
|
||||
S.pendingCastSpellId = nil
|
||||
elseif spellId == THROW_SPELLID then
|
||||
ResetRanged(true)
|
||||
return
|
||||
elseif hsSpellIDs[spellId] or cleaveSpellIDs[spellId] or maulSpellIDs[spellId] or IsOnSwingSpell(spellId) then
|
||||
S.hsQueued = false; S.cleaveQueued = false
|
||||
S.maulQueued = false
|
||||
ResetMH()
|
||||
elseif cleaveSpellIDs[spellId] then
|
||||
S.hsQueued = false; S.cleaveQueued = false
|
||||
elseif IsOnSwingSpell(spellId) then
|
||||
-- On-next-swing ability (HS / Cleave / Maul / Raptor Strike / etc.)
|
||||
-- — the swing fires as the spell consumes it. Drop the queued color.
|
||||
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
||||
ResetMH()
|
||||
else
|
||||
-- Any spell with interruptFlags > 0 resets the swing timer
|
||||
-- (Moonfire, Faerie Fire, Wrath, Starfire etc. - NOT Insect Swarm which has flags=0)
|
||||
local _rec = GetSpellRec(spellId)
|
||||
if _rec and _rec.interruptFlags and _rec.interruptFlags > 0 then
|
||||
-- C_Spell.ResetsMeleeSwing mirrors the server rule (Turtle's
|
||||
-- Spell::IsMeleeAttackResetSpell): InterruptFlags has AUTOATTACK and
|
||||
-- AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS. When the spell resets the
|
||||
-- swing, snap the timers to full. Otherwise (elseif) a frozen-swing-
|
||||
-- during-cast is a Slam-style cast — push the timer forward by the cast
|
||||
-- duration so the bar resumes from where it paused.
|
||||
if C_Spell.ResetsMeleeSwing(spellId) then
|
||||
if S.mhActive and S.mhSpeed > 0 then
|
||||
UpdateWeaponSpeeds()
|
||||
S.mhTimerMax = S.mhSpeed
|
||||
S.mhTimer = S.mhSpeed
|
||||
end
|
||||
if S.ohActive and S.ohSpeed > 0 then
|
||||
S.ohTimerMax = S.ohSpeed
|
||||
S.ohTimer = S.ohSpeed
|
||||
end
|
||||
elseif S.mhFrozenAt then
|
||||
local castDuration = GetTime() - S.mhFrozenAt
|
||||
S.mhTimer = S.mhTimer + castDuration
|
||||
S.mhTimerMax = S.mhTimerMax + castDuration
|
||||
S.mhFrozenAt = nil
|
||||
end
|
||||
end
|
||||
S.pendingCastSpellId = nil
|
||||
end
|
||||
|
||||
-- SPELL_CAST_EVENT hook: HS/Cleave queue tracking
|
||||
-- SPELL_CAST_EVENT hook: HS/Cleave/Maul queue tracking
|
||||
pfUI.libdebuff_spell_cast_hooks = pfUI.libdebuff_spell_cast_hooks or {}
|
||||
pfUI.libdebuff_spell_cast_hooks["swingtimer"] = function(success, spellId)
|
||||
if hsSpellIDs[spellId] then
|
||||
S.hsQueued = true; S.cleaveQueued = false; S.maulQueued = false
|
||||
elseif cleaveSpellIDs[spellId] then
|
||||
S.cleaveQueued = true; S.hsQueued = false; S.maulQueued = false
|
||||
elseif maulSpellIDs[spellId] then
|
||||
S.maulQueued = true; S.hsQueued = false; S.cleaveQueued = false
|
||||
end
|
||||
local kind = ClassifyOnSwingSpell(spellId)
|
||||
if not kind then return end
|
||||
S.useSpellQueueEvent = true
|
||||
SetQueuedKind(kind)
|
||||
end
|
||||
|
||||
|
||||
@@ -771,7 +812,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
events:RegisterEvent("AUTO_ATTACK_SELF")
|
||||
events:RegisterEvent("AUTO_ATTACK_OTHER")
|
||||
events:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
events:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only
|
||||
events:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||
events:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||
@@ -814,8 +855,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
elseif event == "AUTO_ATTACK_OTHER" then
|
||||
-- Parry haste: enemy attacked the player and player parried
|
||||
local targetGuid = arg2
|
||||
if not targetGuid or not S.playerGUID then return end
|
||||
if targetGuid ~= S.playerGUID then return end
|
||||
if not targetGuid or not IsPlayerGuid(targetGuid) then return end
|
||||
local victimState = arg5 or 0
|
||||
-- VICTIMSTATE_PARRY = 3
|
||||
-- Vanilla: parry reduces the NEXT swing timer by 40% of weapon speed,
|
||||
@@ -847,13 +887,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
local spellId = arg2 or 0
|
||||
if eventCode == ON_SWING_QUEUED then
|
||||
S.useSpellQueueEvent = true
|
||||
if hsSpellIDs[spellId] then
|
||||
S.hsQueued = true; S.cleaveQueued = false; S.maulQueued = false
|
||||
elseif cleaveSpellIDs[spellId] then
|
||||
S.cleaveQueued = true; S.hsQueued = false; S.maulQueued = false
|
||||
elseif maulSpellIDs[spellId] then
|
||||
S.maulQueued = true; S.hsQueued = false; S.cleaveQueued = false
|
||||
end
|
||||
SetQueuedKind(ClassifyOnSwingSpell(spellId))
|
||||
elseif eventCode == ON_SWING_QUEUE_POPPED then
|
||||
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
|
||||
end
|
||||
@@ -865,15 +899,15 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
S.autoAttackActive = false
|
||||
|
||||
elseif event == "PLAYER_ENTERING_WORLD" then
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
S.isWarrior = (class == "WARRIOR")
|
||||
S.isDruid = (class == "DRUID")
|
||||
S.playerGUID = UnitGUID("player")
|
||||
UpdateWeaponSpeeds()
|
||||
RebuildQueueSlotCache()
|
||||
|
||||
elseif event == "UNIT_INVENTORY_CHANGED" then
|
||||
if arg1 and arg1 ~= "player" then return end
|
||||
elseif event == "PLAYER_EQUIPMENT_CHANGED" then
|
||||
-- arg1 = changed slot; only weapon slots (main/off/ranged) affect swing speed
|
||||
if not INVSLOTS_EQUIPABLE_IN_COMBAT[arg1] then return end
|
||||
UpdateWeaponSpeeds()
|
||||
if S.ohSpeed == 0 then
|
||||
S.ohActive = false
|
||||
@@ -898,7 +932,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
S.maulQueued = false
|
||||
|
||||
elseif event == "UNIT_DIED" then
|
||||
if arg1 and arg1 == S.playerGUID then
|
||||
if IsPlayerGuid(arg1) then
|
||||
ResetAll()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -100,10 +100,10 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
CreateBackdropShadow(KLHTM_Frame)
|
||||
|
||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
KLHTM_Frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
KLHTM_Frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
@@ -199,10 +199,10 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
CreateBackdropShadow(TWTMain)
|
||||
|
||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
TWTMain.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
TWTMain.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
@@ -267,7 +267,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
SW_BarFrame1_Selector:Hide()
|
||||
|
||||
-- let user select mode by clicking the title
|
||||
HookScript(SW_BarFrame1_Title, "OnMouseUp", function()
|
||||
SW_BarFrame1_Title:HookScript("OnMouseUp", function()
|
||||
local page = SW_Settings and SW_Settings.BarFrames and SW_Settings.BarFrames.SW_BarFrame1 and SW_Settings.BarFrames.SW_BarFrame1.Selected
|
||||
if page then
|
||||
local target = (arg1 == "LeftButton") and (page + 1) or (arg1 == "RightButton") and (page - 1)
|
||||
@@ -328,10 +328,10 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
CreateBackdropShadow(SW_BarFrame1)
|
||||
|
||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
SW_BarFrame1.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
SW_BarFrame1.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
@@ -943,8 +943,8 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
CreateBackdropShadow(AtlasLootTooltip)
|
||||
|
||||
if pfUI.eqcompare then
|
||||
HookScript(AtlasLootTooltip, "OnShow", pfUI.eqcompare.GameTooltipShow)
|
||||
HookScript(AtlasLootTooltip, "OnHide", function()
|
||||
pfUI.eqcompare.HookTooltip(AtlasLootTooltip)
|
||||
AtlasLootTooltip:HookScript("OnHide", function()
|
||||
ShoppingTooltip1:Hide()
|
||||
ShoppingTooltip2:Hide()
|
||||
end)
|
||||
@@ -1182,7 +1182,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
-- use pfUI frames to draw healComm predictions
|
||||
local pfHookHealCommSendAddonMessage = HealComm.SendAddonMessage
|
||||
function HealComm.SendAddonMessage(this, msg)
|
||||
if not UnitInRaid("player") and GetNumPartyMembers() < 1 then
|
||||
if not IsInGroup() then
|
||||
libpredict:ParseChatMessage(UnitName("player"), msg, "HealComm")
|
||||
end
|
||||
pfHookHealCommSendAddonMessage(this, msg)
|
||||
|
||||
+101
-4
@@ -244,10 +244,10 @@ pfUI:RegisterModule("thirdparty", function()
|
||||
end
|
||||
|
||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
window.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
window.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
@@ -277,6 +277,103 @@ pfUI:RegisterModule("thirdparty", function()
|
||||
end
|
||||
end)
|
||||
|
||||
-- GreedMeter Damage Meter
|
||||
-- Vanilla: https://github.com/iGreed/GreedMeter
|
||||
-- GreedMeter builds its windows lazily and supports several of them, so the
|
||||
-- frames are resolved at call time. The primary window takes the "damage"
|
||||
-- dock slot; a second window (GreedMeter.UI.frames[2]) takes the "threat"
|
||||
-- slot so the two tile the panel side-by-side. Docking triggers a
|
||||
-- LayoutBars/RefreshFrame so the bars refit the new width.
|
||||
HookAddonOrVariable("GreedMeter", function()
|
||||
local UI = GreedMeter.UI
|
||||
|
||||
local function frameAt(i)
|
||||
return UI and UI.frames and UI.frames[i]
|
||||
end
|
||||
local function primary()
|
||||
return (UI and UI.mainFrame) or getglobal("GreedMeterFrame1")
|
||||
end
|
||||
local function relayout(frame)
|
||||
if not UI then return end
|
||||
if UI.LayoutBars then UI:LayoutBars(frame) end
|
||||
if UI.RefreshFrame then UI:RefreshFrame(frame) end
|
||||
end
|
||||
|
||||
-- Builds a docktable for a window resolved through getframe(). left picks
|
||||
-- the left half in split mode; the primary window uses the right half.
|
||||
local function BuildDock(name, getframe, left)
|
||||
return { "greedmeter", "GreedMeter", name,
|
||||
function() -- single: fill the panel
|
||||
local frame = getframe()
|
||||
if not frame then return end
|
||||
frame:ClearAllPoints()
|
||||
frame:SetAllPoints(pfUI.chat.right)
|
||||
frame:SetWidth(pfUI.chat.right:GetWidth())
|
||||
relayout(frame)
|
||||
end,
|
||||
function() -- dual: take one half
|
||||
local frame = getframe()
|
||||
if not frame then return end
|
||||
frame:ClearAllPoints()
|
||||
if left then
|
||||
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 0)
|
||||
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", 0, 0)
|
||||
else
|
||||
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0, 0)
|
||||
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0)
|
||||
end
|
||||
frame:SetWidth(pfUI.chat.right:GetWidth() / 2)
|
||||
relayout(frame)
|
||||
end,
|
||||
function() -- show
|
||||
local frame = getframe()
|
||||
if frame then frame:Show() relayout(frame) end
|
||||
end,
|
||||
function() -- hide
|
||||
local frame = getframe()
|
||||
if frame then frame:Hide() end
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
local threatdock = BuildDock("GreedMeterFrame2", function() return frameAt(2) end, true)
|
||||
pfUI.thirdparty.meters:RegisterMeter("damage", BuildDock("GreedMeterFrame1", primary, false))
|
||||
|
||||
-- pfUI's dock decides fill-vs-split by whether the threat slot is filled,
|
||||
-- not by counting windows, so reconcile that slot whenever GreedMeter adds
|
||||
-- or removes one. Only the first two windows fit; any beyond that float.
|
||||
local function SyncSecond()
|
||||
if not pfUI.thirdparty.meters.damage then return end -- dock disabled
|
||||
local has2 = frameAt(2) ~= nil
|
||||
if has2 and not pfUI.thirdparty.meters.threat then
|
||||
pfUI.thirdparty.meters.threat = threatdock
|
||||
elseif not has2 and pfUI.thirdparty.meters.threat == threatdock then
|
||||
pfUI.thirdparty.meters.threat = nil
|
||||
end
|
||||
pfUI.thirdparty.meters:Resize()
|
||||
|
||||
-- match the second window's visibility to the panel (the primary tracks it)
|
||||
local f1, f2 = primary(), frameAt(2)
|
||||
if f2 then
|
||||
if f1 and f1:IsShown() then f2:Show() relayout(f2) else f2:Hide() end
|
||||
end
|
||||
end
|
||||
|
||||
-- AddFrame and the login-time layout restore both go through
|
||||
-- CreateMeterFrame; RemoveFrame handles closing a window.
|
||||
local origCreate = UI.CreateMeterFrame
|
||||
UI.CreateMeterFrame = function(self, isPrimary, copyFrom)
|
||||
local frame = origCreate(self, isPrimary, copyFrom)
|
||||
SyncSecond()
|
||||
return frame
|
||||
end
|
||||
local origRemove = UI.RemoveFrame
|
||||
UI.RemoveFrame = function(self, frame)
|
||||
origRemove(self, frame)
|
||||
SyncSecond()
|
||||
end
|
||||
end)
|
||||
|
||||
-- DPSMate Damage Meter
|
||||
-- Vanilla: https://github.com/Geigerkind/DPSMate
|
||||
-- TBC: https://github.com/Geigerkind/DPSMateTBC
|
||||
@@ -350,10 +447,10 @@ pfUI:RegisterModule("thirdparty", function()
|
||||
CreateBackdropShadow(frame)
|
||||
|
||||
if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
end
|
||||
|
||||
+183
-41
@@ -3,8 +3,7 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
|
||||
pfUI.tooltip = CreateFrame('Frame', "pfTooltip", GameTooltip)
|
||||
pfUI.tooltip.anchorframe = CreateFrame('Frame', "pfTooltipAnchor", UIParent)
|
||||
pfUI.tooltip.anchorframe:SetWidth(128)
|
||||
pfUI.tooltip.anchorframe:SetHeight(72)
|
||||
pfUI.tooltip.anchorframe:SetSize(128, 72)
|
||||
pfUI.tooltip.anchorframe:SetPoint("TOP", UIParent, "TOP", 0, -50)
|
||||
pfUI.tooltip.anchorframe:Hide()
|
||||
UpdateMovable(pfUI.tooltip.anchorframe)
|
||||
@@ -24,36 +23,54 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
|
||||
if C.tooltip.position == "cursor" then
|
||||
-- Cursor mode makes the tooltip follow the mouse. The client has no
|
||||
-- mouse-move event, so following means polling GetCursorPosition() via an
|
||||
-- invisible follower frame that the tooltip anchors to. The follower is
|
||||
-- only shown while a tooltip is visible -- an OnUpdate fires only while its
|
||||
-- frame is shown, so the poll stops the moment the tooltip hides instead
|
||||
-- of running forever.
|
||||
local follower, Reposition
|
||||
if C.tooltip.cursoralign ~= "native" then
|
||||
local size = tonumber(C.tooltip.cursoroffset) * 2
|
||||
follower = CreateFrame("Frame", nil, UIParent)
|
||||
follower:SetSize(size, size)
|
||||
follower:Hide()
|
||||
|
||||
Reposition = function()
|
||||
local scale = UIParent:GetScale()
|
||||
local x, y = GetCursorPosition()
|
||||
follower:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x/scale, y/scale)
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
follower:SetWidth(GameTooltip:GetWidth())
|
||||
end
|
||||
end
|
||||
|
||||
follower:SetScript("OnUpdate", function()
|
||||
-- throttle - cursor following doesn't need to be every frame
|
||||
if (this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + (pfUI.throttle and pfUI.throttle:Get("tooltip_cursor") or 0.1)
|
||||
Reposition()
|
||||
end)
|
||||
|
||||
-- stop polling as soon as the tooltip is gone
|
||||
pfUI.tooltip:SetScript("OnHide", function() follower:Hide() end)
|
||||
end
|
||||
|
||||
function _G.GameTooltip_SetDefaultAnchor(tooltip, parent)
|
||||
tooltip:SetOwner(parent, "ANCHOR_CURSOR")
|
||||
if C.tooltip.cursoralign ~= "native" then
|
||||
-- create mouse follow frame
|
||||
if not tooltip.cursor then
|
||||
tooltip.cursor = CreateFrame("Frame", nil, UIParent)
|
||||
tooltip.cursor:SetWidth(tonumber(C.tooltip.cursoroffset) * 2)
|
||||
tooltip.cursor:SetHeight(tonumber(C.tooltip.cursoroffset) * 2)
|
||||
tooltip.cursor:SetScript("OnUpdate", function()
|
||||
-- throttle - cursor following doesn't need to be every frame
|
||||
if (this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + (pfUI.throttle and pfUI.throttle:Get("tooltip_cursor") or 0.1)
|
||||
if not follower then return end
|
||||
|
||||
local scale = UIParent:GetScale()
|
||||
local x, y = GetCursorPosition()
|
||||
this:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x/scale, y/scale)
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
tooltip.cursor:SetWidth(tooltip:GetWidth())
|
||||
end
|
||||
end)
|
||||
end
|
||||
-- position the follower right away so the tooltip doesn't flash at a
|
||||
-- stale spot before the first OnUpdate tick
|
||||
follower:Show()
|
||||
Reposition()
|
||||
|
||||
-- adjust tooltip to mouse frame
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", tooltip.cursor, "TOPLEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "left" then
|
||||
tooltip:SetPoint("BOTTOMRIGHT", tooltip.cursor, "LEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "right" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", tooltip.cursor, "RIGHT", 0, 0)
|
||||
end
|
||||
if C.tooltip.cursoralign == "top" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", follower, "TOPLEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "left" then
|
||||
tooltip:SetPoint("BOTTOMRIGHT", follower, "LEFT", 0, 0)
|
||||
elseif C.tooltip.cursoralign == "right" then
|
||||
tooltip:SetPoint("BOTTOMLEFT", follower, "RIGHT", 0, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -146,14 +163,6 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
rhp, rhpmax = hp, hpmax
|
||||
elseif pfUI.libhealth and pfUI.libhealth.enabled then
|
||||
rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(this.name, this.level, tonumber(hp), tonumber(hpmax))
|
||||
elseif MobHealthFrame then
|
||||
local index = (this.name or "") .. ":" .. (this.level or "")
|
||||
local ppp = MobHealth_PPP(index)
|
||||
if perc and ppp and ppp > 0 and not UnitIsUnit("mouseover", "pet") then
|
||||
rhp = round(hp * ppp)
|
||||
rhpmax = round(100 * ppp)
|
||||
estimated = true
|
||||
end
|
||||
end
|
||||
|
||||
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
|
||||
@@ -176,12 +185,101 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor
|
||||
GameTooltipStatusBar.SetStatusBarColor = function() return end
|
||||
|
||||
-- A row of buff icons anchored above the tooltip for mouseover units.
|
||||
-- Icons come from a ClassicAPI object pool: ReleaseAll hides the whole
|
||||
-- set each refresh, then we Acquire and re-anchor left-to-right.
|
||||
local BUFF_SIZE, BUFF_SPACING, BUFF_MAX = 20, 2, 32
|
||||
pfUI.tooltip.buffs = CreateFrame("Frame", "pfTooltipBuffs", GameTooltip)
|
||||
pfUI.tooltip.buffs:SetPoint("BOTTOMLEFT", GameTooltipStatusBar, "TOPLEFT", 0, default_border + 2)
|
||||
pfUI.tooltip.buffs:SetHeight(BUFF_SIZE)
|
||||
|
||||
local function CreateBuffIcon()
|
||||
local icon = CreateFrame("Frame", nil, pfUI.tooltip.buffs)
|
||||
icon:SetSize(BUFF_SIZE, BUFF_SIZE)
|
||||
icon.texture = icon:CreateTexture(nil, "BACKGROUND")
|
||||
icon.texture:SetTexCoord(.07, .93, .07, .93)
|
||||
icon.texture:SetAllPoints(icon)
|
||||
CreateBackdrop(icon)
|
||||
|
||||
icon.stacks = icon:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
icon.stacks:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 1, 0)
|
||||
icon.stacks:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
|
||||
icon.stacks:SetTextColor(1, 1, 1, 1)
|
||||
|
||||
icon.timer = icon:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
icon.timer:SetPoint("CENTER", icon, "CENTER", 0, 0)
|
||||
icon.timer:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
|
||||
icon.timer:SetTextColor(1, 1, 1, 1)
|
||||
return icon
|
||||
end
|
||||
|
||||
pfUI.tooltip.buffpool = CreateObjectPool(CreateBuffIcon, function(_, icon)
|
||||
icon:Hide()
|
||||
icon:ClearAllPoints()
|
||||
end)
|
||||
|
||||
-- Tick the remaining-time text on the visible icons. OnUpdate only fires
|
||||
-- while the row is shown, so it stops as soon as the tooltip hides.
|
||||
pfUI.tooltip.buffs:SetScript("OnUpdate", function()
|
||||
local now = GetTime()
|
||||
if (this.tick or 0) > now then return end
|
||||
this.tick = now + 0.1
|
||||
for icon in pfUI.tooltip.buffpool:EnumerateActive() do
|
||||
local timeleft = icon.expirationTime and icon.expirationTime > 0 and (icon.expirationTime - now) or 0
|
||||
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||
end
|
||||
end)
|
||||
|
||||
function pfUI.tooltip:UpdateBuffs(unit)
|
||||
pfUI.tooltip.buffpool:ReleaseAll()
|
||||
|
||||
if C.tooltip.showbuffs ~= "1" or not unit or unit == "none" then
|
||||
pfUI.tooltip.buffs:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
local prev, count = nil, 0
|
||||
for i = 1, BUFF_MAX do
|
||||
local aura = C_UnitAuras.GetBuffDataByIndex(unit, i)
|
||||
if not aura then break end
|
||||
|
||||
count = count + 1
|
||||
local icon = pfUI.tooltip.buffpool:Acquire()
|
||||
icon.texture:SetTexture(aura.icon)
|
||||
icon.stacks:SetText(aura.applications and aura.applications > 1 and aura.applications or "")
|
||||
|
||||
icon.expirationTime = aura.expirationTime
|
||||
local timeleft = aura.expirationTime and aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
||||
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||
|
||||
if prev then
|
||||
icon:SetPoint("LEFT", prev, "RIGHT", BUFF_SPACING, 0)
|
||||
else
|
||||
icon:SetPoint("BOTTOMLEFT", pfUI.tooltip.buffs, "BOTTOMLEFT", 0, 0)
|
||||
end
|
||||
icon:Show()
|
||||
prev = icon
|
||||
end
|
||||
|
||||
if count > 0 then
|
||||
pfUI.tooltip.buffs:SetWidth(count * BUFF_SIZE + (count - 1) * BUFF_SPACING)
|
||||
pfUI.tooltip.buffs:Show()
|
||||
else
|
||||
pfUI.tooltip.buffs:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.tooltip:Update()
|
||||
local unit = pfUI.tooltip:GetUnit()
|
||||
pfUI.tooltip:UpdateBuffs(unit)
|
||||
if unit == "none" then
|
||||
-- process item tooltips
|
||||
if C.tooltip.itemid == "1" and libtooltip:GetItemID() then
|
||||
GameTooltip:AddLine(T["ItemID"] .. ": " .. libtooltip:GetItemID(), .25,.5,1)
|
||||
if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
|
||||
local _, _, itemID = GameTooltip:GetItem()
|
||||
GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
|
||||
GameTooltip:Show()
|
||||
elseif C.tooltip.spellid == "1" and GameTooltip:HasSpell() then
|
||||
local _, _, spellID = GameTooltip:GetSpell()
|
||||
GameTooltip:AddLine(T["SpellID"] .. ": " .. spellID, .25,.5,1)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
@@ -191,7 +289,7 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
local pvpname = UnitPVPName(unit)
|
||||
local name = UnitName(unit)
|
||||
local validTarget, target = pcall(UnitName, unit .. 'target')
|
||||
local _, class = UnitClass(unit)
|
||||
local class = UnitClassBase(unit)
|
||||
local guild, rankstr, rankid = GetGuildInfo(unit)
|
||||
local reaction = UnitReaction(unit, "player")
|
||||
local pvptitle = gsub(gsub(pvpname or name, name, "", 1), "^%s*(.-)%s*$", "%1")
|
||||
@@ -226,7 +324,7 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
|
||||
if validTarget and target then
|
||||
local _, targetClass = UnitClass(unit .. "target")
|
||||
local targetClass = UnitClassBase(unit .. "target")
|
||||
local targetReaction = UnitReaction("player",unit .. "target")
|
||||
if UnitIsPlayer(unit .. "target") and targetClass then
|
||||
local color = PFUI_CLASS_COLORS[targetClass]
|
||||
@@ -241,6 +339,21 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
end
|
||||
|
||||
if C.tooltip.movespeed == "1" then
|
||||
local currentSpeed = GetUnitSpeed(unit)
|
||||
if currentSpeed and currentSpeed > 0 then
|
||||
local pct = floor(currentSpeed / 7 * 100 + 0.5)
|
||||
GameTooltip:AddLine(T["Speed"] .. ": " .. pct .. "%", 0.7, 0.7, 1)
|
||||
end
|
||||
end
|
||||
|
||||
if C.tooltip.unitid == "1" and not UnitIsPlayer(unit) then
|
||||
local npcID = C_CreatureInfo.GetCreatureID(UnitGUID(unit))
|
||||
if npcID then
|
||||
GameTooltip:AddLine(T["UnitID"] .. ": " .. npcID, .25,.5,1)
|
||||
end
|
||||
end
|
||||
|
||||
if hp and hpm then
|
||||
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
|
||||
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
|
||||
@@ -248,4 +361,33 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
end
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
if C.tooltip.aurasource == "1" or C.tooltip.spellid == "1" then
|
||||
hooksecurefunc(GameTooltip, "SetUnitAura", function(self, ...)
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex(unpack(arg))
|
||||
if not aura then return end
|
||||
if C.tooltip.aurasource == "1" then
|
||||
local caster = aura.sourceUnit and UnitName(aura.sourceUnit)
|
||||
if not caster and aura.sourceGUID then
|
||||
caster = UnitNameFromGUID(aura.sourceGUID)
|
||||
end
|
||||
if caster and caster ~= "" then
|
||||
local classToken
|
||||
if aura.sourceUnit and UnitIsPlayer(aura.sourceUnit) then
|
||||
classToken = UnitClassBase(aura.sourceUnit)
|
||||
elseif aura.sourceGUID then
|
||||
classToken = select(2, GetPlayerInfoByGUID(aura.sourceGUID))
|
||||
end
|
||||
if classToken then
|
||||
caster = PFUI_CLASS_COLORS[classToken]:WrapTextInColorCode(caster)
|
||||
end
|
||||
self:AddLine(T["Cast by"] .. ": " .. caster, .25,.5,1)
|
||||
end
|
||||
end
|
||||
if C.tooltip.spellid == "1" then
|
||||
self:AddLine(T["SpellID"] .. ": " .. aura.spellId, .25,.5,1)
|
||||
end
|
||||
self:Show()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
+32
-45
@@ -1,64 +1,53 @@
|
||||
pfUI:RegisterModule("totems", function ()
|
||||
local _, class = UnitClass("player")
|
||||
|
||||
local slots = {
|
||||
[FIRE_TOTEM_SLOT] = { r = .5, g = .2, b = .1 },
|
||||
[EARTH_TOTEM_SLOT] = { r = .2, g = .4, b = .1 },
|
||||
[WATER_TOTEM_SLOT] = { r = .1, g = .4, b = .6 },
|
||||
[AIR_TOTEM_SLOT] = { r = .4, g = .1, b = .7 },
|
||||
local slotColors = {
|
||||
[FIRE_TOTEM_SLOT] = CreateColor(.5, .2, .1),
|
||||
[EARTH_TOTEM_SLOT] = CreateColor(.2, .4, .1),
|
||||
[WATER_TOTEM_SLOT] = CreateColor(.1, .4, .6),
|
||||
[AIR_TOTEM_SLOT] = CreateColor(.4, .1, .7),
|
||||
}
|
||||
|
||||
local totems = CreateFrame("Frame", "pfTotems", UIParent)
|
||||
totems:RegisterEvent("PLAYER_TOTEM_UPDATE")
|
||||
totems:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
totems:SetScript("OnEvent", function(self)
|
||||
totems:RefreshList()
|
||||
totems:SetScript("OnEvent", function()
|
||||
this:RefreshList()
|
||||
end)
|
||||
|
||||
if class == "SHAMAN" then
|
||||
-- there's no totem event in vanilla using ticks instead
|
||||
local eventemu = CreateFrame("Frame")
|
||||
eventemu:SetScript("OnUpdate", function()
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .5 end
|
||||
totems:RefreshList()
|
||||
end)
|
||||
end
|
||||
|
||||
totems.OnEnter = function(self)
|
||||
if not this.id then return end
|
||||
local active, name, start, duration, icon = GetTotemInfo(this.id)
|
||||
if not name or not active then return end -- Prüfen ob name gültig ist
|
||||
local color = slots[this.id]
|
||||
local id = this:GetID()
|
||||
local spellID = select(7, GetTotemInfo(id))
|
||||
if not spellID or spellID == 0 then return end
|
||||
GameTooltip:SetOwner(this, "ANCHOR_LEFT")
|
||||
GameTooltip:SetText(name, color.r+.2, color.g+.2, color.b+.2)
|
||||
GameTooltip:SetSpellByID(spellID)
|
||||
GameTooltip:AddDoubleLine(T["Left Click"], T["Recast Totem"], nil, nil, nil, WHITE_FONT_COLOR:GetRGB())
|
||||
GameTooltip:AddDoubleLine(T["Right Click"], T["Target Totem"], nil, nil, nil, WHITE_FONT_COLOR:GetRGB())
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
totems.OnLeave = function(self)
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
totems.OnLeave = GameTooltip_Hide
|
||||
|
||||
totems.OnClick = function(self)
|
||||
if this.id and arg1 and arg1 == "LeftButton" then
|
||||
-- Try to recast totem on left click
|
||||
local active, name, start, duration, icon = GetTotemInfo(this.id)
|
||||
if name then CastSpellByName(name) end
|
||||
local id = this:GetID()
|
||||
if arg1 == "LeftButton" then
|
||||
local spellID = select(7, GetTotemInfo(id))
|
||||
if spellID and spellID > 0 then CastSpell(FindSpellBookSlotByID(spellID)) end
|
||||
elseif arg1 == "RightButton" then
|
||||
TargetTotem(id)
|
||||
end
|
||||
end
|
||||
|
||||
totems.RefreshList = function(self)
|
||||
local count = 0
|
||||
for i = 1, MAX_TOTEMS do
|
||||
local active, name, start, duration, icon = GetTotemInfo(i)
|
||||
local _, _, start, duration, icon = GetTotemInfo(i)
|
||||
|
||||
if active and icon and icon ~= "" then
|
||||
if start and start > 0 and icon and icon ~= "" then
|
||||
count = count + 1
|
||||
local color = slots[i]
|
||||
|
||||
self.bar[count]:Show()
|
||||
self.bar[count]:SetBackdropBorderColor(color.r, color.g, color.b)
|
||||
self.bar[count]:SetBackdropBorderColor(slotColors[i]:GetRGB())
|
||||
self.bar[count].icon:SetTexture(icon)
|
||||
self.bar[count].id = i
|
||||
self.bar[count]:SetID(i)
|
||||
|
||||
CooldownFrame_SetTimer(self.bar[count].cd, start, duration, 1)
|
||||
end
|
||||
@@ -77,14 +66,14 @@ end
|
||||
self:Show()
|
||||
end
|
||||
|
||||
local count = count and count > 0 and count or MAX_TOTEMS
|
||||
count = count and count > 0 and count or MAX_TOTEMS
|
||||
|
||||
local thickness = self.iconsize + self.spacing*2
|
||||
local length = thickness * count
|
||||
if pfUI_config.totems.direction == "HORIZONTAL" then
|
||||
self:SetHeight(self.iconsize + self.spacing*2)
|
||||
self:SetWidth(self.spacing*2 + self.iconsize + (count-1)*(self.iconsize + self.spacing*2))
|
||||
self:SetSize(length, thickness)
|
||||
else
|
||||
self:SetWidth(self.iconsize + self.spacing*2)
|
||||
self:SetHeight(self.spacing*2 + self.iconsize + (count-1)*(self.iconsize + self.spacing*2))
|
||||
self:SetSize(thickness, length)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -114,8 +103,7 @@ end
|
||||
end
|
||||
end
|
||||
|
||||
self.bar[i]:SetHeight(self.iconsize)
|
||||
self.bar[i]:SetWidth(self.iconsize)
|
||||
self.bar[i]:SetSize(self.iconsize, self.iconsize)
|
||||
CreateBackdrop(self.bar[i], nil, true)
|
||||
|
||||
self.bar[i].icon = self.bar[i].icon or self.bar[i]:CreateTexture(nil, "ARTWORK")
|
||||
@@ -123,8 +111,7 @@ end
|
||||
SetAllPointsOffset(self.bar[i].icon, self.bar[i], 2,-2)
|
||||
|
||||
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
|
||||
self.bar[i].cdbg:SetHeight(self.iconsize - 3)
|
||||
self.bar[i].cdbg:SetWidth(self.iconsize - 3)
|
||||
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
|
||||
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
|
||||
self.bar[i].cd = self.bar[i].cd or CreateFrame(COOLDOWN_FRAME_TYPE, "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
|
||||
self.bar[i].cd.pfCooldownStyleAnimation = 1
|
||||
|
||||
@@ -128,7 +128,7 @@ pfUI:RegisterModule("tracking", function ()
|
||||
end)
|
||||
|
||||
function pfUI.tracking:RefreshSpells()
|
||||
local _, playerClass = UnitClass("player")
|
||||
local playerClass = UnitClassBase("player")
|
||||
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(playerClass)
|
||||
|
||||
-- Build set of valid SpellIDs for this class
|
||||
|
||||
+92
-949
File diff suppressed because it is too large
Load Diff
+14
-26
@@ -28,7 +28,7 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
behindFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
|
||||
behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0)
|
||||
behindFrame.text:SetTextColor(0.3, 1, 0.3, 1)
|
||||
behindFrame.text:SetText("BEHIND")
|
||||
behindFrame.text:SetText(T["BEHIND"])
|
||||
behindFrame.text:Hide()
|
||||
|
||||
local lastCheck = 0
|
||||
@@ -62,7 +62,7 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
losFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
|
||||
losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot)
|
||||
losFrame.text:SetTextColor(1, 0.3, 0.3, 1)
|
||||
losFrame.text:SetText("NO LOS")
|
||||
losFrame.text:SetText(T["NO LOS"])
|
||||
losFrame.text:Hide()
|
||||
|
||||
local lastCheck = 0
|
||||
@@ -169,6 +169,9 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
|
||||
local throttle = 0
|
||||
local scanner = CreateFrame("Frame")
|
||||
-- expose the poller frame so PLAYER_LOGOUT can stop its UnitXP OnUpdate
|
||||
-- (it lives on this separate frame, not on distanceIndicator) -> crash 132
|
||||
pfUI.uf.target.distanceScanner = scanner
|
||||
scanner:SetScript("OnUpdate", function()
|
||||
throttle = throttle + arg1
|
||||
if throttle < 0.05 then return end
|
||||
@@ -236,6 +239,10 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
if pfUI.uf.target.distanceIndicator then
|
||||
pfUI.uf.target.distanceIndicator:SetScript("OnUpdate", nil)
|
||||
end
|
||||
-- free-frame mode polls from its own scanner frame, not the indicator
|
||||
if pfUI.uf.target.distanceScanner then
|
||||
pfUI.uf.target.distanceScanner:SetScript("OnUpdate", nil)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -268,7 +275,9 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
-- Also notify on BG queue pop
|
||||
local origBattlefieldPortShow = BattlefieldFrame_Show
|
||||
if origBattlefieldPortShow then
|
||||
BattlefieldFrame_Show = function()
|
||||
-- pfUI.env has __index but no __newindex, so a bare global assignment
|
||||
-- inside a RegisterModule closure never leaves the sandbox
|
||||
_G.BattlefieldFrame_Show = function()
|
||||
pcall(UnitXP, "notify", "taskbarIcon")
|
||||
pcall(UnitXP, "notify", "systemSound")
|
||||
return origBattlefieldPortShow()
|
||||
@@ -331,29 +340,8 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
return success and found
|
||||
end
|
||||
|
||||
pfUI.api.UnitInLineOfSight = function(unit1, unit2)
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, inSight = pcall(UnitXP, "inSight", unit1, unit2)
|
||||
if success then return inSight end
|
||||
return nil
|
||||
end
|
||||
|
||||
pfUI.api.UnitIsBehind = function(unit1, unit2)
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, behind = pcall(UnitXP, "behind", unit1, unit2)
|
||||
if success then return behind end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Debug command to test UnitXP indicators
|
||||
_G.SLASH_PFUNITXP1 = "/pfunitxp"
|
||||
SlashCmdList["PFUNITXP"] = function()
|
||||
pfUI.api.RegisterSlashCommand("PFUNITXP", { "/pfunitxp" }, function()
|
||||
local chat = DEFAULT_CHAT_FRAME
|
||||
chat:AddMessage("|cff33ffccpfUI|r: UnitXP Indicator Debug")
|
||||
|
||||
@@ -387,5 +375,5 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
else
|
||||
chat:AddMessage(" Target frame: |cffff0000NOT found|r")
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
end)
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user