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@@ -23,12 +23,12 @@ jobs:
|
||||
IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST"
|
||||
PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH))
|
||||
echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)"
|
||||
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" pfUI.lua
|
||||
grep 'local PFUI_CLASSIC_API_' pfUI.lua
|
||||
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" API_Check.lua
|
||||
grep 'local PFUI_CLASSIC_API_' API_Check.lua
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Package and release to GitHub
|
||||
uses: BigWigsMods/packager@v2
|
||||
uses: brues-code/packager@vCAPI
|
||||
env:
|
||||
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"runtime": {
|
||||
"version": "Lua 5.1"
|
||||
},
|
||||
"diagnostics": {
|
||||
"disable": ["deprecated"],
|
||||
"globals": [
|
||||
"this",
|
||||
"event",
|
||||
"arg",
|
||||
"arg1",
|
||||
"arg2",
|
||||
"arg3",
|
||||
"arg4",
|
||||
"arg5",
|
||||
"arg6",
|
||||
"arg7",
|
||||
"arg8",
|
||||
"arg9"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
do
|
||||
-- ClassicAPI dependency gate.
|
||||
--
|
||||
-- Which TOC the client opened already answers "is ClassicAPI here?". Whenever
|
||||
-- the DLL is loaded it redirects the read of `pfUI\pfUI.toc` to
|
||||
-- `pfUI_Turtle.toc` (Turtle clients) or `pfUI_ClassicAPI.toc` (everything
|
||||
-- else). Reaching this file from the plain `pfUI.toc` therefore means
|
||||
-- ClassicAPI is absent -- and that TOC deliberately loads nothing but this
|
||||
-- file, so there is nothing to disable, only a notice to show.
|
||||
--
|
||||
-- The flavor TOCs still need a version gate of their own: the redirect has
|
||||
-- existed since ClassicAPI v1.11.0, well below the API surface pfUI relies
|
||||
-- on. There pfUI does load, and will throw wherever it reaches for something
|
||||
-- the installed DLL doesn't have yet -- the popup names the cause so those
|
||||
-- errors aren't a mystery.
|
||||
local PFUI_CLASSIC_API_MIN = 11813 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||
local function FormatVersion(packed)
|
||||
local x = math.floor(packed / 10000)
|
||||
local y = math.floor(math.mod(packed, 10000) / 100)
|
||||
local z = math.mod(packed, 100)
|
||||
return string.format("v%d.%d.%d", x, y, z)
|
||||
end
|
||||
|
||||
local headline, detail
|
||||
if not CLASSIC_API_VERSION then
|
||||
headline = "|cff33ffccpf|cffffffffUI|r has been disabled."
|
||||
detail = "The ClassicAPI DLL isn't loaded. Download the latest release from:"
|
||||
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
|
||||
headline = "|cff33ffccpf|cffffffffUI|r will not work correctly on ClassicAPI " .. FormatVersion(CLASSIC_API_VERSION) .. "."
|
||||
detail = FormatVersion(PFUI_CLASSIC_API_MIN) .. " or newer is required -- any errors alongside this one are the APIs it is missing. Download the latest release from:"
|
||||
end
|
||||
|
||||
if detail then
|
||||
local function ShowRequiredPopup()
|
||||
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
|
||||
text = headline .. "\n\n" .. detail,
|
||||
button1 = OKAY,
|
||||
hasEditBox = 1,
|
||||
editBoxWidth = 280,
|
||||
timeout = 0,
|
||||
whileDead = 1,
|
||||
hideOnEscape = 1,
|
||||
preferredIndex = 3,
|
||||
OnShow = function()
|
||||
local editBox = getglobal(this:GetName().."EditBox")
|
||||
if editBox then
|
||||
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
|
||||
editBox:HighlightText()
|
||||
editBox:SetFocus()
|
||||
end
|
||||
end,
|
||||
}
|
||||
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
headline .. " " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||
1, 0.3, 0.3
|
||||
)
|
||||
end
|
||||
local loginFrame = CreateFrame("Frame")
|
||||
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
loginFrame:SetScript("OnEvent", function()
|
||||
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
||||
ShowRequiredPopup()
|
||||
end)
|
||||
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
|
||||
EventUtil.ContinueOnPlayerLogin(function()
|
||||
C_Timer.After(8, function()
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
|
||||
1, 0.85, 0.3
|
||||
)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end
|
||||
@@ -1,12 +1,9 @@
|
||||
# pfUI - ClassicAPI Edition
|
||||
|
||||
[](https://octowow.st/)
|
||||
[](https://github.com/brues-code/ClassicAPI)
|
||||
[](https://github.com/balakethelock/SuperWoW)
|
||||
[](https://github.com/brues-code/nampower)
|
||||
[](https://codeberg.org/konaka/UnitXP_SP3)
|
||||
|
||||
**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/) which requires Nampower and SuperWoW with optional UnitXP_SP3 DLL integration.**
|
||||
[](https://github.com/balakethelock/SuperWoW)
|
||||
[](https://github.com/brues-code/UnitXP_SP3)
|
||||
|
||||
This version includes significant performance improvements and DLL-enhanced features.
|
||||
|
||||
@@ -16,9 +13,9 @@ This version includes significant performance improvements and DLL-enhanced feat
|
||||
4. Copy "pfUI" into Wow-Directory\Interface\AddOns
|
||||
5. Restart Wow
|
||||
|
||||
## Optional DLL Enhancements
|
||||
## DLL Enhancements
|
||||
|
||||
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:
|
||||
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality:
|
||||
|
||||
### [ClassicAPI](https://github.com/brues-code/ClassicAPI)
|
||||
|
||||
@@ -36,23 +33,26 @@ Provides:
|
||||
- Faster, safer profile sharing - Engine-side serialize/compress/base64 via C_EncodingUtil
|
||||
- C_Timer - After / NewTicker replacing hand-rolled OnUpdate throttles
|
||||
- Feign death, shapeshift and quest-item detection via real API calls
|
||||
- Mouseover Unit Frames
|
||||
- Click-casting
|
||||
- Loot Roll History (/loothistory)
|
||||
- New item highlighting
|
||||
- Loss of control alert - Stuns, fears, silences and school lockouts from C_LossOfControl
|
||||
- Dressing room zoom, pan and per-slot undress (PlayerModel / DressUpModel methods)
|
||||
- Plenty other functions
|
||||
|
||||
### [SuperWoW](https://github.com/balakethelock/SuperWoW)
|
||||
|
||||
Provides:
|
||||
- UnitPosition for distance calculations
|
||||
- SetMouseoverUnit for improved targeting
|
||||
|
||||
### [Nampower](https://github.com/brues-code/nampower)
|
||||
|
||||
Provides:
|
||||
- Spell queue indicator
|
||||
- GCD indicator
|
||||
- Reactive spell detection
|
||||
- Enhanced cast information
|
||||
|
||||
### [UnitXP_SP3](https://codeberg.org/konaka/UnitXP_SP3)
|
||||
### [SuperWoW](https://github.com/balakethelock/SuperWoW)
|
||||
|
||||
Provides:
|
||||
- Tracks party/raid units on the minimap
|
||||
|
||||
### [UnitXP_SP3](https://github.com/brues-code/UnitXP_SP3)
|
||||
|
||||
Provides:
|
||||
- Line of Sight detection
|
||||
@@ -79,6 +79,7 @@ Use `/pfdll` in-game to check which DLLs are detected.
|
||||
/swapfocus Toggle Focus and Target-Frame
|
||||
/pftest Toggle pfUI Unitframe Test Mode
|
||||
/abp Addon Button Panel
|
||||
/loothistory Show Loot Roll History
|
||||
|
||||
## Languages
|
||||
pfUI supports and contains language specific code for the following gameclients.
|
||||
@@ -91,7 +92,7 @@ pfUI supports and contains language specific code for the following gameclients.
|
||||
* Russian (ruRU)
|
||||
|
||||
## Recommended Addons
|
||||
* [pfQuest](https://shagu.org/pfQuest) A simple database and quest helper
|
||||
* [pfQuest](https://github.com/brues-code/pfQuest) A simple database and quest helper
|
||||
* [SuperCleveRoidMacros](https://github.com/brues-code/SuperCleveRoidMacros) Supports modern macro formats
|
||||
|
||||
## Plugins
|
||||
|
||||
+286
-395
@@ -1,5 +1,3 @@
|
||||
pfUI.api = { }
|
||||
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
@@ -59,21 +57,15 @@ function pfUI.api.GetUnitDistance(unit1, unit2)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- [ UnitInLineOfSight ]
|
||||
-- Returns true if unit1 has line of sight to unit2
|
||||
-- Requires UnitXP_SP3
|
||||
function pfUI.api.UnitInLineOfSight(unit1, unit2)
|
||||
if not pfUI.api.HasUnitXP() then return nil end
|
||||
local success, inSight = pcall(UnitXP, "inSight", unit1, unit2)
|
||||
if success then return inSight end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- [ UnitIsBehind ]
|
||||
-- Returns true if unit1 is behind unit2
|
||||
-- Requires UnitXP_SP3
|
||||
function pfUI.api.UnitIsBehind(unit1, unit2)
|
||||
if not pfUI.api.HasUnitXP() then return nil end
|
||||
if not unit2 then
|
||||
unit2 = unit1
|
||||
unit1 = "player"
|
||||
end
|
||||
local success, behind = pcall(UnitXP, "behind", unit1, unit2)
|
||||
if success then return behind end
|
||||
return nil
|
||||
@@ -84,30 +76,11 @@ gfind = string.gmatch or string.gfind
|
||||
mod = math.mod or mod
|
||||
|
||||
-- [ strsplit ]
|
||||
-- Splits a string using a delimiter.
|
||||
-- 'delimiter' [string] characters that will be interpreted as delimiter
|
||||
-- characters (bytes) in the string.
|
||||
-- 'subject' [string] String to split.
|
||||
-- return: [list] a list of strings.
|
||||
function pfUI.api.strsplit(delimiter, subject)
|
||||
if not subject then return nil end
|
||||
local delimiter, fields = delimiter or ":", {}
|
||||
local pattern = string.format("([^%s]+)", delimiter)
|
||||
string.gsub(subject, pattern, function(c) fields[table.getn(fields)+1] = c end)
|
||||
return unpack(fields)
|
||||
end
|
||||
|
||||
-- [ isempty ]
|
||||
-- Returns true if a table is empty or not existing, otherwise false.
|
||||
-- 'tbl' [table] the table that shall be checked
|
||||
-- return: [boolean] result of the check.
|
||||
function pfUI.api.isempty(tbl)
|
||||
if not tbl then return true end
|
||||
for k, v in pairs(tbl) do
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
-- ClassicAPI's strsplit, taken from the ClassicAPI table, which no addon can
|
||||
-- overwrite. Third-party addons replace the global strsplit / string.split
|
||||
-- (e.g. BigWigs' SpellRequests makes string:split return a table), and bare
|
||||
-- strsplit calls inside the pfUI environment resolve to this copy.
|
||||
pfUI.api.strsplit = ClassicAPI.strsplit
|
||||
|
||||
-- [ checkversion ]
|
||||
-- Compares a given version (major,minor,fix) and compares it to the current
|
||||
@@ -131,11 +104,9 @@ function pfUI.api.checkversion(chkmajor, chkminor, chkfix)
|
||||
end
|
||||
|
||||
-- [ UnitInRange ]
|
||||
-- Returns whether a party/raid member is nearby.
|
||||
-- It takes care of the rangecheck module if existing.
|
||||
-- Returns whether a party/raid member is nearby, by the configured range check.
|
||||
-- unit [string] A unit to query (string, unitID)
|
||||
-- return: [bool] "1" if in range otherwise "nil"
|
||||
local RangeCache = {}
|
||||
function pfUI.api.UnitInRange(unit)
|
||||
if not UnitExists(unit) or not UnitIsVisible(unit) then
|
||||
return nil
|
||||
@@ -143,40 +114,26 @@ function pfUI.api.UnitInRange(unit)
|
||||
return 1
|
||||
end
|
||||
|
||||
-- UnitXP precise mode: skip librange entirely, use direct distance check
|
||||
-- master switch: with the 40y check off, a visible unit beyond interact
|
||||
-- range counts as in range (nothing fades). Invisible units already
|
||||
-- returned nil above, matching the pre-collapse behavior.
|
||||
if C.unitframes.rangecheck == "0" then return 1 end
|
||||
|
||||
-- UnitXP precise mode: direct distance check against the configured range
|
||||
if C.unitframes.rangecheck_mode == "unitxp" and _G.UnitXP then
|
||||
local threshold = tonumber(C.unitframes.rangecheck_distance) or 40
|
||||
local success, distance = pcall(_G.UnitXP, "distanceBetween", "player", unit)
|
||||
if success and distance then
|
||||
return distance <= threshold and 1 or nil
|
||||
end
|
||||
-- fallthrough to librange if UnitXP fails
|
||||
-- fallthrough to the 40y check if UnitXP fails
|
||||
end
|
||||
|
||||
if pfUI.api.librange then
|
||||
return pfUI.api.librange:UnitInSpellRange(unit)
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- [ RunOOC ]
|
||||
-- Runs a function once, as soon as the combat lockdown fades.
|
||||
-- func [function] The function that shall run ooc.
|
||||
-- return: [bool] true if the function was added,
|
||||
-- nil if the function already exists in queue
|
||||
local queue, frame = {}
|
||||
function pfUI.api.RunOOC(func)
|
||||
if not frame then
|
||||
frame = CreateFrame("Frame")
|
||||
frame:SetScript("OnUpdate", function()
|
||||
for key, func in pairs(queue) do func(); queue[key] = nil end
|
||||
end)
|
||||
end
|
||||
|
||||
if not queue[tostring(func)] then
|
||||
queue[tostring(func)] = func
|
||||
return true
|
||||
end
|
||||
-- ClassicAPI's 40y check, _G-qualified since the bare name is this function
|
||||
-- inside the pfUI environment. A unit it can't place (outside the client's
|
||||
-- sync range) counts as in range.
|
||||
local inRange, checked = _G.UnitInRange(unit)
|
||||
return (inRange or not checked) and 1 or nil
|
||||
end
|
||||
|
||||
-- [ UnitHasBuff ]
|
||||
@@ -188,6 +145,32 @@ function pfUI.api.UnitHasBuff(unit, name)
|
||||
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
|
||||
end
|
||||
|
||||
-- [ ScanAuraSlots ]
|
||||
-- Fills `buf` with the slot ids of the auras on `unit` that match `filter` and
|
||||
-- returns how many (buf[1..n]; entries past n are cleared), so a module can
|
||||
-- keep one buffer and refill it every refresh. Read each aura with
|
||||
-- C_UnitAuras.UnitAuraBySlot(unit, buf[i]) (positional, no table) or
|
||||
-- GetAuraDataBySlot. One enumeration walks the aura array once, where a
|
||||
-- by-index loop (UnitAura(unit, i)) re-walks it from the start for every i.
|
||||
-- Uses GetAuraSlots' fill-a-table form (table as the 5th argument) instead of
|
||||
-- its vararg return: Lua 5.0 builds an `arg` table for every vararg call, so
|
||||
-- collecting the returns in a Lua helper would allocate once per scan.
|
||||
-- unit [string] unit token
|
||||
-- filter [string] aura filter ("HELPFUL", "HARMFUL|PLAYER", ...)
|
||||
-- buf [table] reusable buffer, filled in place
|
||||
-- max [number] optional cap on the slot count (nil = all)
|
||||
-- return: [number] count of slot ids written to buf
|
||||
function pfUI.api.ScanAuraSlots(unit, filter, buf, max)
|
||||
local _, n = C_UnitAuras.GetAuraSlots(unit, filter, max, nil, buf)
|
||||
return n
|
||||
end
|
||||
|
||||
-- [ IsPlayerGuid ]
|
||||
-- Returns whether a GUID or unit token refers to the local player.
|
||||
-- guid [string] A unit GUID (or unitID) to test.
|
||||
-- return: [bool] true if it is the player otherwise "false"
|
||||
pfUI.api.IsPlayerGuid = _G.IsPlayerGuid
|
||||
|
||||
-- [ GetUnbuffedRoster ]
|
||||
-- Returns a comma-joined, colored list of group members missing the named aura.
|
||||
-- name [string] the localized aura name to check for
|
||||
@@ -215,11 +198,42 @@ end
|
||||
-- unit [string] the unitstring
|
||||
-- return: [table] string, r, g, b
|
||||
function pfUI.api.GetUnitColor(unitstr)
|
||||
local _, class = UnitClass(unitstr)
|
||||
local class = UnitClassBase(unitstr)
|
||||
local classColor = PFUI_CLASS_COLORS[class]
|
||||
return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
|
||||
end
|
||||
|
||||
-- [ GetRaceIcon ]
|
||||
-- Builds an inline race icon texture from the shared races atlas.
|
||||
-- 'raceKey' [string] englishRace key (e.g. "NightElf")
|
||||
-- 'sex' [int] unit sex (3 = female)
|
||||
-- return: [string] inline texture escape, or an empty string
|
||||
function pfUI.api.GetRaceIcon(raceKey, sex)
|
||||
if not raceKey then return "" end
|
||||
local gender = sex == 3 and "FEMALE" or "MALE"
|
||||
local coords = RACE_ICON_TCOORDS[strupper(raceKey) .. "_" .. gender]
|
||||
if not coords then return "" end
|
||||
return string.format(
|
||||
"|TInterface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races:0:0:0:0:512:512:%d:%d:%d:%d|t",
|
||||
coords[1] * 512, coords[2] * 512, coords[3] * 512, coords[4] * 512)
|
||||
end
|
||||
|
||||
-- inline faction emblems (cropped from the target-frame PvP banners)
|
||||
local FACTION_ICON = {
|
||||
Alliance = "|TInterface\\TargetingFrame\\UI-PVP-Alliance:0:0:0:0:64:64:5:37:3:35|t",
|
||||
Horde = "|TInterface\\TargetingFrame\\UI-PVP-Horde:0:0:0:0:64:64:5:37:3:35|t",
|
||||
}
|
||||
|
||||
-- [ GetFactionIcon ]
|
||||
-- Resolves an inline faction emblem from the englishRace key stored in L["race"].
|
||||
-- 'raceKey' [string] englishRace key (e.g. "Orc")
|
||||
-- return: [string] inline texture escape, or an empty string
|
||||
function pfUI.api.GetFactionIcon(raceKey)
|
||||
local info = raceKey and L["race"][raceKey]
|
||||
if not info then return "" end
|
||||
return FACTION_ICON[info.faction] or ""
|
||||
end
|
||||
|
||||
-- [ strvertical ]
|
||||
-- Creates vertical text using linebreaks. Multibyte char friendly.
|
||||
-- 'str' [string] String to columnize.
|
||||
@@ -247,32 +261,6 @@ function pfUI.api.round(input, places)
|
||||
end
|
||||
end
|
||||
|
||||
-- [ clamp ]
|
||||
-- Clamps a number between given range.
|
||||
-- 'x' [number] the number that should be clamped.
|
||||
-- 'min' [number] minimum value.
|
||||
-- 'max' [number] maximum value.
|
||||
-- returns: [number] clamped value: 'x', 'min' or 'max' value itself.
|
||||
function pfUI.api.clamp(x, min, max)
|
||||
if type(x) == "number" and type(min) == "number" and type(max) == "number" then
|
||||
return x < min and min or x > max and max or x
|
||||
else
|
||||
return x
|
||||
end
|
||||
end
|
||||
|
||||
-- [ modf ]
|
||||
-- Returns integral and fractional part of a number.
|
||||
-- 'f' [float] the number to breakdown.
|
||||
-- returns: [int],[float] whole and fractional part.
|
||||
function pfUI.api.modf(f)
|
||||
if modf then return modf(f) end
|
||||
if f > 0 then
|
||||
return math.floor(f), mod(f,1)
|
||||
end
|
||||
return math.ceil(f), mod(f,1)
|
||||
end
|
||||
|
||||
-- [ GetServerEpoch ]
|
||||
-- Returns a Unix epoch (seconds) representing the current server wall
|
||||
-- clock, packed in the player's local timezone so that date(fmt, epoch)
|
||||
@@ -365,36 +353,53 @@ end
|
||||
-- 'str' [string] input string that should be matched
|
||||
-- 'pat' [string] unformatted pattern
|
||||
-- returns: [strings] matched string in capture order
|
||||
local a, b, c, d, e
|
||||
local _, va, vb, vc, vd, ve
|
||||
local ra, rb, rc, rd, re
|
||||
function pfUI.api.cmatch(str, pat)
|
||||
-- read capture indexes
|
||||
a, b, c, d, e = GetCaptures(pat)
|
||||
_, _, va, vb, vc, vd, ve = string.find(str, pfUI.api.SanitizePattern(pat))
|
||||
-- idx* = the logical %N index of each physical capture slot (nil when the
|
||||
-- pattern has no %N$ markers); val* = the matched values in physical order.
|
||||
local idx1, idx2, idx3, idx4, idx5 = GetCaptures(pat)
|
||||
local _, _, val1, val2, val3, val4, val5 = string.find(str, pfUI.api.SanitizePattern(pat))
|
||||
|
||||
-- put entries into the proper return values
|
||||
ra = e == 1 and ve or d == 1 and vd or c == 1 and vc or b == 1 and vb or va
|
||||
rb = e == 2 and ve or d == 2 and vd or c == 2 and vc or a == 2 and va or vb
|
||||
rc = e == 3 and ve or d == 3 and vd or a == 3 and va or b == 3 and vb or vc
|
||||
rd = e == 4 and ve or a == 4 and va or c == 4 and vc or b == 4 and vb or vd
|
||||
re = a == 5 and va or d == 5 and vd or c == 5 and vc or b == 5 and vb or ve
|
||||
-- reorder the physical matches into logical (%1..%5) order
|
||||
local out1 = idx5 == 1 and val5 or idx4 == 1 and val4 or idx3 == 1 and val3 or idx2 == 1 and val2 or val1
|
||||
local out2 = idx5 == 2 and val5 or idx4 == 2 and val4 or idx3 == 2 and val3 or idx1 == 2 and val1 or val2
|
||||
local out3 = idx5 == 3 and val5 or idx4 == 3 and val4 or idx1 == 3 and val1 or idx2 == 3 and val2 or val3
|
||||
local out4 = idx5 == 4 and val5 or idx1 == 4 and val1 or idx3 == 4 and val3 or idx2 == 4 and val2 or val4
|
||||
local out5 = idx1 == 5 and val1 or idx4 == 5 and val4 or idx3 == 5 and val3 or idx2 == 5 and val2 or val5
|
||||
|
||||
return ra, rb, rc, rd, re
|
||||
return out1, out2, out3, out4, out5
|
||||
end
|
||||
|
||||
-- [ GetItemLinkByName ]
|
||||
-- Returns an itemLink for the given itemname
|
||||
-- 'name' [string] name of the item
|
||||
-- returns: [string] entire itemLink for the given item
|
||||
local itemLinkCache = {}
|
||||
local itemLinkMisses = {}
|
||||
local ITEMLINK_MAX_SCANS = 2
|
||||
function pfUI.api.GetItemLinkByName(name)
|
||||
for itemID = 1, 25818 do
|
||||
local itemName, hyperLink, itemQuality = GetItemInfo(itemID)
|
||||
if (itemName and itemName == name) then
|
||||
local _, _, _, hex = GetItemQualityColor(tonumber(itemQuality))
|
||||
return hex.. "|H"..hyperLink.."|h["..itemName.."]|h|r"
|
||||
-- GetInboxItem() hands us a nil name for attachment-less mail
|
||||
if not name then return end
|
||||
-- cache successful resolutions so repeated lookups (e.g. per inbox click) are free
|
||||
if itemLinkCache[name] then return itemLinkCache[name] end
|
||||
|
||||
-- Failures have to be counted, not just retried. An unresolvable name walks
|
||||
-- the entire id range and finds nothing -- a visible hitch on every tooltip
|
||||
-- hover. Allow a couple of attempts (rendering the tooltip caches the item,
|
||||
-- so the next hover usually resolves), then stop scanning for that name.
|
||||
local misses = itemLinkMisses[name] or 0
|
||||
if misses >= ITEMLINK_MAX_SCANS then return end
|
||||
|
||||
-- Octo/Turtle custom items live well past the 25818 vanilla ceiling
|
||||
for itemID = 1, 61000 do
|
||||
local itemName = C_Item.GetItemNameByID(itemID)
|
||||
if itemName and itemName == name then
|
||||
local _, itemLink = C_Item.GetItemInfo(itemID)
|
||||
itemLinkCache[name] = itemLink
|
||||
return itemLink
|
||||
end
|
||||
end
|
||||
|
||||
itemLinkMisses[name] = misses + 1
|
||||
end
|
||||
|
||||
-- [ FindItem ]
|
||||
@@ -443,37 +448,32 @@ function pfUI.api.GetBagFamily(bag)
|
||||
end
|
||||
|
||||
-- [ Abbreviate ]
|
||||
-- Abbreviates a number from 1234 to 1.23k
|
||||
-- Abbreviates a number from 1234 to 1.23k, as the unitframes.abbrevnum
|
||||
-- setting asks: "0" full numbers, "1" 2 decimals (4250 -> 4.25k),
|
||||
-- "2" 1 decimal rounded down (4250 -> 4.2k)
|
||||
-- 'number' [number] the number that should be abbreviated
|
||||
-- 'returns: [string] the abbreviated value
|
||||
local function CreateAbbreviateFormatter(step, rounding)
|
||||
local Down = Enum.NumericRuleFormatRounding.Down
|
||||
local formatter = C_StringUtil.CreateNumericRuleFormatter()
|
||||
formatter:SetBreakpoints({
|
||||
{ threshold = 0, format = "%d", components = { { step = 1, rounding = Down } } },
|
||||
{ threshold = 1000, format = "%gk", components = { { div = 1000, step = step, rounding = rounding } } },
|
||||
{ threshold = 1000000, format = "%gm", components = { { div = 1000000, step = step, rounding = rounding } } },
|
||||
})
|
||||
return formatter
|
||||
end
|
||||
|
||||
local abbreviateFormatters = {
|
||||
["1"] = CreateAbbreviateFormatter(0.01, Enum.NumericRuleFormatRounding.Nearest),
|
||||
["2"] = CreateAbbreviateFormatter(0.1, Enum.NumericRuleFormatRounding.Down),
|
||||
}
|
||||
|
||||
function pfUI.api.Abbreviate(number)
|
||||
local mode = pfUI_config.unitframes.abbrevnum
|
||||
-- mode "0" = disabled (full numbers)
|
||||
-- mode "1" = 2 decimals (4250 -> 4.25k) [legacy/default]
|
||||
-- mode "2" = 1 decimal (4250 -> 4.2k) - always rounds DOWN
|
||||
|
||||
if mode == "1" or mode == "2" then
|
||||
local sign = number < 0 and -1 or 1
|
||||
number = math.abs(number)
|
||||
|
||||
if number > 1000000 then
|
||||
if mode == "2" then
|
||||
-- 1 decimal, round DOWN: 4.18m -> 4.1m
|
||||
return (floor(number/100000) / 10 * sign) .. "m"
|
||||
else
|
||||
return pfUI.api.round(number/1000000*sign, 2) .. "m"
|
||||
end
|
||||
elseif number > 1000 then
|
||||
if mode == "2" then
|
||||
-- 1 decimal, round DOWN: 4180 -> 4.1k (not 4.2k)
|
||||
return (floor(number/100) / 10 * sign) .. "k"
|
||||
else
|
||||
return pfUI.api.round(number/1000*sign, 2) .. "k"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return math.floor(number)
|
||||
local formatter = abbreviateFormatters[pfUI_config.unitframes.abbrevnum]
|
||||
if not formatter then return math.floor(number) end
|
||||
if number < 0 then return "-" .. formatter:FormatNumber(-number) end
|
||||
return formatter:FormatNumber(number)
|
||||
end
|
||||
|
||||
-- [ SendChatMessageWide ]
|
||||
@@ -493,6 +493,14 @@ function pfUI.api.SendChatMessageWide(msg)
|
||||
SendChatMessage(msg,channel)
|
||||
end
|
||||
|
||||
-- [ CopyText ]
|
||||
-- Copies text to the clipboard and says so in the colour of a UI_INFO_MESSAGE
|
||||
-- 'text' [string] the text to copy
|
||||
function pfUI.api.CopyText(text)
|
||||
CopyToClipboard(text)
|
||||
UIErrorsFrame:AddMessage(T["Copied to clipboard"], 1, 1, 0, 1)
|
||||
end
|
||||
|
||||
-- [ GroupInfoByName ]
|
||||
-- Gets the unit id by name
|
||||
-- 'name' [string] party or raid member
|
||||
@@ -557,75 +565,21 @@ function hooksecurefunc(tbl, name, func)
|
||||
return _G.hooksecurefunc(tbl, name, func)
|
||||
end
|
||||
|
||||
-- [ HookAddonOrVariable ]
|
||||
-- Sets a function to be called automatically once an addon gets loaded
|
||||
-- 'addon' [string] addon or variable name
|
||||
-- [ HookAddon ]
|
||||
-- Runs a function once an addon has loaded, but never before PLAYER_LOGIN.
|
||||
-- Module and skin bodies run inside pfUI's own ADDON_LOADED, so an addon that
|
||||
-- is already loaded there would otherwise run its hook before later pfUI
|
||||
-- modules exist and before the addon's own VARIABLES_LOADED setup. A
|
||||
-- load-on-demand addon runs its hook on its ADDON_LOADED. Hooks for addons
|
||||
-- that are not installed are dropped. Hooks on the same addon run in no
|
||||
-- particular order.
|
||||
-- 'addon' [string] addon name
|
||||
-- 'func' [function] function that should run
|
||||
do
|
||||
local lurker
|
||||
local pending = {}
|
||||
|
||||
local function ProcessPending()
|
||||
if not lurker.foundConfig then return end
|
||||
for i = table.getn(pending), 1, -1 do
|
||||
local hook = pending[i]
|
||||
if IsAddOnLoaded(hook.addon) or _G[hook.addon] then
|
||||
hook.func()
|
||||
table.remove(pending, i)
|
||||
end
|
||||
end
|
||||
if table.getn(pending) == 0 then
|
||||
lurker:UnregisterAllEvents()
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.api.HookAddonOrVariable(addon, func)
|
||||
if not lurker then
|
||||
lurker = CreateFrame("Frame", nil)
|
||||
lurker:SetScript("OnEvent", function()
|
||||
if event == "VARIABLES_LOADED" or event == "PLAYER_ENTERING_WORLD" then
|
||||
this.foundConfig = true
|
||||
end
|
||||
ProcessPending()
|
||||
end)
|
||||
end
|
||||
|
||||
table.insert(pending, { addon = addon, func = func })
|
||||
lurker:RegisterEvent("ADDON_LOADED")
|
||||
lurker:RegisterEvent("VARIABLES_LOADED")
|
||||
lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
ProcessPending()
|
||||
end
|
||||
end
|
||||
|
||||
-- [ QueueFunction ]
|
||||
-- Add functions to a FIFO queue for execution after a short delay.
|
||||
-- '...' [vararg] function, [arguments]
|
||||
local timer
|
||||
function pfUI.api.QueueFunction(a1,a2,a3,a4,a5,a6,a7,a8,a9)
|
||||
if not timer then
|
||||
timer = CreateFrame("Frame")
|
||||
timer.queue = {}
|
||||
timer.interval = TOOLTIP_UPDATE_TIME
|
||||
timer.DeQueue = function()
|
||||
local item = table.remove(timer.queue,1)
|
||||
if item then
|
||||
item[1](item[2],item[3],item[4],item[5],item[6],item[7],item[8],item[9])
|
||||
end
|
||||
if table.getn(timer.queue) == 0 then
|
||||
timer:Hide() -- no need to run the OnUpdate when the queue is empty
|
||||
end
|
||||
end
|
||||
timer:SetScript("OnUpdate",function()
|
||||
this.sinceLast = (this.sinceLast or 0) + arg1
|
||||
while (this.sinceLast > this.interval) do
|
||||
this.DeQueue()
|
||||
this.sinceLast = this.sinceLast - this.interval
|
||||
end
|
||||
end)
|
||||
end
|
||||
table.insert(timer.queue,{a1,a2,a3,a4,a5,a6,a7,a8,a9})
|
||||
timer:Show() -- start the OnUpdate
|
||||
function pfUI.api.HookAddon(addon, func)
|
||||
if not C_AddOns.DoesAddOnExist(addon) then return end
|
||||
EventUtil.ContinueOnPlayerLogin(function()
|
||||
EventUtil.ContinueOnAddOnLoaded(addon, func)
|
||||
end)
|
||||
end
|
||||
|
||||
-- [ Create Gold String ]
|
||||
@@ -636,63 +590,29 @@ end
|
||||
function pfUI.api.CreateGoldString(money)
|
||||
if type(money) ~= "number" then return "-" end
|
||||
|
||||
local gold = floor(money/ 100 / 100)
|
||||
local silver = floor(mod((money/100),100))
|
||||
local copper = floor(mod(money,100))
|
||||
|
||||
local string = ""
|
||||
if gold > 0 then string = string .. "|cffffffff" .. gold .. "|cffffd700g" end
|
||||
if silver > 0 or gold > 0 then string = string .. "|cffffffff " .. silver .. "|cffc7c7cfs" end
|
||||
string = string .. "|cffffffff " .. copper .. "|cffeda55fc"
|
||||
|
||||
return string
|
||||
return "|cffffffff" .. _G.GetCoinTextureString(money) .. "|r"
|
||||
end
|
||||
|
||||
-- [ Enable Movable ]
|
||||
-- Set all necessary functions to make a already existing frame movable.
|
||||
-- 'name' [frame/string] Name of the Frame that should be movable
|
||||
-- 'addon' [string] Addon that must be loaded before being able to access the frame
|
||||
-- 'blacklist' [table] A list of frames that should be deactivated for mouse usage
|
||||
local function OnDragStart() this:StartMoving() end
|
||||
local function OnDragStop() this:StopMovingOrSizing() end
|
||||
function pfUI.api.EnableMovable(name, addon, blacklist)
|
||||
if addon then
|
||||
local scan = CreateFrame("Frame")
|
||||
scan:RegisterEvent("ADDON_LOADED")
|
||||
scan:SetScript("OnEvent", function()
|
||||
if arg1 == addon then
|
||||
local frame = _G[name]
|
||||
|
||||
if blacklist then
|
||||
for _, disable in pairs(blacklist) do
|
||||
_G[disable]:EnableMouse(false)
|
||||
end
|
||||
end
|
||||
|
||||
frame:SetMovable(true)
|
||||
frame:EnableMouse(true)
|
||||
frame:RegisterForDrag("LeftButton")
|
||||
frame:SetScript("OnDragStart", OnDragStart)
|
||||
frame:SetScript("OnDragStop", OnDragStop)
|
||||
|
||||
this:UnregisterAllEvents()
|
||||
end
|
||||
end)
|
||||
else
|
||||
if blacklist then
|
||||
for _, disable in pairs(blacklist) do
|
||||
_G[disable]:EnableMouse(false)
|
||||
end
|
||||
function pfUI.api.EnableMovable(name, blacklist)
|
||||
if blacklist then
|
||||
for _, disable in pairs(blacklist) do
|
||||
_G[disable]:EnableMouse(false)
|
||||
end
|
||||
|
||||
local frame = name
|
||||
if type(name) == "string" then frame = _G[name] end
|
||||
frame:SetMovable(true)
|
||||
frame:EnableMouse(true)
|
||||
frame:RegisterForDrag("LeftButton")
|
||||
frame:SetScript("OnDragStart", OnDragStart)
|
||||
frame:SetScript("OnDragStop", OnDragStop)
|
||||
end
|
||||
|
||||
local frame = name
|
||||
if type(name) == "string" then frame = _G[name] end
|
||||
frame:SetMovable(true)
|
||||
frame:EnableMouse(true)
|
||||
frame:RegisterForDrag("LeftButton")
|
||||
frame:SetScript("OnDragStart", OnDragStart)
|
||||
frame:SetScript("OnDragStop", OnDragStop)
|
||||
end
|
||||
|
||||
-- [ Copy Table ]
|
||||
@@ -719,24 +639,15 @@ function pfUI.api.CopyTable(src)
|
||||
end
|
||||
|
||||
-- [ Wipe Table ]
|
||||
-- Empties a table and returns it
|
||||
-- Empties a table and returns it.
|
||||
-- 'src' [table] the table that should be emptied.
|
||||
-- return: [table] the emptied table.
|
||||
-- Delegates to ClassicAPI's table.wipe, which also resets the Lua 5.0 getn
|
||||
-- length (luaL_setn(t,0)) so table.insert on a wiped table resumes at [1].
|
||||
-- Append to wiped arrays with table.insert -- NOT the t[table.getn(t)+1]=v
|
||||
-- idiom, which needs an unmanaged length counter and won't work here.
|
||||
function pfUI.api.wipe(src)
|
||||
-- notes: table.insert, table.remove will have undefined behavior
|
||||
-- when used on tables emptied this way because Lua removes nil
|
||||
-- entries from tables after an indeterminate time.
|
||||
-- Instead of table.insert(t,v) use t[table.getn(t)+1]=v as table.getn collapses nil entries.
|
||||
-- There are no issues with hash tables, t[k]=v where k is not a number behaves as expected.
|
||||
local mt = getmetatable(src) or {}
|
||||
if mt.__mode == nil or mt.__mode ~= "kv" then
|
||||
mt.__mode = "kv"
|
||||
src=setmetatable(src,mt)
|
||||
end
|
||||
for k in pairs(src) do
|
||||
src[k] = nil
|
||||
end
|
||||
return src
|
||||
return table.wipe(src)
|
||||
end
|
||||
|
||||
-- [ Load Movable ]
|
||||
@@ -994,16 +905,34 @@ end
|
||||
|
||||
-- [ GetStringColor ]
|
||||
-- Queries the pfUI setting strings and extract its color codes
|
||||
-- returns r,g,b,a
|
||||
local color_cache = {}
|
||||
function pfUI.api.GetStringColor(colorstr)
|
||||
if not color_cache[colorstr] then
|
||||
local r, g, b, a = pfUI.api.strsplit(",", colorstr)
|
||||
color_cache[colorstr] = { r, g, b, a }
|
||||
-- returns r,g,b,a as strings
|
||||
local color_cache = setmetatable({}, {
|
||||
__index = function(t, k)
|
||||
local color = { pfUI.api.strsplit(",", k) }
|
||||
rawset(t, k, color)
|
||||
return color
|
||||
end
|
||||
})
|
||||
function pfUI.api.GetStringColor(colorstr)
|
||||
return unpack(color_cache[colorstr])
|
||||
end
|
||||
|
||||
-- [ GetStringColorObject ]
|
||||
-- Like GetStringColor, but returns a cached ColorMixin instead of raw values.
|
||||
-- The object is a shared per-string singleton, so treat it as read-only.
|
||||
-- returns a ColorMixin
|
||||
local color_object_cache = setmetatable({}, {
|
||||
__index = function(t, k)
|
||||
local r,g,b,a = pfUI.api.GetStringColor(k)
|
||||
local color = CreateColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
rawset(t, k, color)
|
||||
return color
|
||||
end
|
||||
})
|
||||
function pfUI.api.GetStringColorObject(colorstr)
|
||||
return color_object_cache[colorstr]
|
||||
end
|
||||
|
||||
-- [ rgbhex ]
|
||||
-- Returns color format from color info
|
||||
-- 'r' [table | number] color table or r color component
|
||||
@@ -1011,12 +940,13 @@ end
|
||||
-- 'b' [number] optional b color component
|
||||
-- 'a' [number] optional alpha component
|
||||
-- returns color string in the form of '|caarrggbb'
|
||||
local _r, _g, _b, _a
|
||||
local rgbhex_cache = {}
|
||||
function pfUI.api.rgbhex(r, g, b, a)
|
||||
local _r, _g, _b, _a
|
||||
if type(r) == "table" then
|
||||
if r.r then
|
||||
_r, _g, _b, _a = r.r, r.g, r.b, (r.a or 1)
|
||||
elseif table.getn(r) >= 3 then
|
||||
elseif r[3] ~= nil then
|
||||
_r, _g, _b, _a = r[1], r[2], r[3], (r[4] or 1)
|
||||
end
|
||||
elseif tonumber(r) then
|
||||
@@ -1024,7 +954,13 @@ function pfUI.api.rgbhex(r, g, b, a)
|
||||
end
|
||||
|
||||
if _r and _g and _b and _a then
|
||||
return CreateColor(_r, _g, _b, _a):GenerateHexColorMarkup()
|
||||
local key = ((Round(_r*255)*256 + Round(_g*255))*256 + Round(_b*255))*256 + Round(_a*255)
|
||||
local hex = rgbhex_cache[key]
|
||||
if not hex then
|
||||
hex = "|c" .. C_ColorUtil.GenerateTextColorCode({ r = _r, g = _g, b = _b, a = _a })
|
||||
rgbhex_cache[key] = hex
|
||||
end
|
||||
return hex
|
||||
end
|
||||
|
||||
return ""
|
||||
@@ -1219,17 +1155,46 @@ function pfUI.api.CreateBackdropShadow(f)
|
||||
f.backdrop_shadow:SetBackdropBorderColor(0, 0, 0, tonumber(pfUI_config.appearance.border.shadow_intensity))
|
||||
end
|
||||
|
||||
-- [ Set Castbar Shield ]
|
||||
-- Colors a castbar for a cast that none of the player's own interrupts or
|
||||
-- silences can stop. The bar and the icon's border both take the shield color,
|
||||
-- so the state still reads on a bar configured without an icon. Not shielded
|
||||
-- restores the normal cast/channel color and the configured border.
|
||||
-- 'bar' [frame] the castbar statusbar
|
||||
-- 'icon' [frame] the icon frame, or nil for a bar without one
|
||||
-- 'shielded' [bool] whether the cast is uninterruptible
|
||||
-- 'isChannel' [bool] selects the unshielded color
|
||||
function pfUI.api.SetCastbarShield(bar, icon, shielded, isChannel)
|
||||
if shielded then
|
||||
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar.shieldcolor))
|
||||
else
|
||||
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||
end
|
||||
|
||||
local iconborder = icon and icon.backdrop
|
||||
if not iconborder then return end
|
||||
|
||||
if shielded then
|
||||
iconborder:SetBackdropBorderColor(pfUI.api.GetStringColor(C.appearance.castbar.shieldcolor))
|
||||
else
|
||||
iconborder:SetBackdropBorderColor(pfUI.api.GetStringColor(C.appearance.border.color))
|
||||
end
|
||||
end
|
||||
|
||||
-- [ Bar Layout Options ] --
|
||||
-- 'barsize' size of bar in number of buttons
|
||||
-- returns: array of options as strings for pfUI.gui.bar
|
||||
-- returns: array of options as strings for pfUI.gui.bar: every grid
|
||||
-- that fits the bar exactly, plus common uneven ones
|
||||
function pfUI.api.BarLayoutOptions(barsize)
|
||||
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarLayoutOptions: barsize "..tostring(barsize).." is invalid")
|
||||
local options, seen = {}, {}
|
||||
local function add(option)
|
||||
if not seen[option] then table.insert(options, option); seen[option] = true end
|
||||
end
|
||||
for i,layout in ipairs(pfGridmath[barsize]) do
|
||||
add(string.format("%d x %d",layout[1],layout[2]))
|
||||
for cols = 1, barsize do
|
||||
if barsize % cols == 0 then
|
||||
add(string.format("%d x %d", cols, barsize / cols))
|
||||
end
|
||||
end
|
||||
for _, option in ipairs({
|
||||
"1 x 12", "1 x 10", "2 x 10", "2 x 5", "3 x 10", "3 x 5", "3 x 3",
|
||||
@@ -1249,49 +1214,23 @@ function pfUI.api.BarLayoutOptions(barsize)
|
||||
return options
|
||||
end
|
||||
|
||||
-- [ Bar Layout Formfactor ] --
|
||||
-- 'option' string option as used in pfUI_config.bars[bar].option
|
||||
-- returns: integer formfactor
|
||||
local formfactors = {}
|
||||
setmetatable(formfactors, {__mode = "v"}) -- weak table so values not referenced are collected on next gc
|
||||
function pfUI.api.BarLayoutFormfactor(option)
|
||||
if formfactors[option] then
|
||||
return formfactors[option]
|
||||
else
|
||||
for barsize,_ in ipairs(pfGridmath) do
|
||||
local options = pfUI.api.BarLayoutOptions(barsize)
|
||||
for i,opt in ipairs(options) do
|
||||
if opt == option then
|
||||
formfactors[option] = i
|
||||
return formfactors[option]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- 'formfactor' has to be a "cols x rows" string; the actionbar module resets
|
||||
-- a stored layout that isn't one before it lays out a bar
|
||||
local function ResolveBarLayout(barsize, formfactor, uneven)
|
||||
local layout = tostring(formfactor or "")
|
||||
local _, _, a, b = string.find(layout, "(%d+)%s*x%s*(%d+)")
|
||||
if a and b then
|
||||
local cols, rows = tonumber(a), tonumber(b)
|
||||
cols = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, cols))
|
||||
rows = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, rows))
|
||||
local orientation = string.upper(uneven or "DOWN")
|
||||
local mode = (orientation == "LEFT" or orientation == "RIGHT") and "cols" or "rows"
|
||||
if mode == "rows" then
|
||||
cols = math.max(1, math.min(cols, barsize))
|
||||
rows = math.max(1, math.ceil(barsize / cols))
|
||||
else
|
||||
rows = math.max(1, math.min(rows, barsize))
|
||||
cols = math.max(1, math.ceil(barsize / rows))
|
||||
end
|
||||
return cols, rows, mode, orientation
|
||||
local _, _, a, b = string.find(formfactor, "(%d+)%s*x%s*(%d+)")
|
||||
local cols, rows = tonumber(a), tonumber(b)
|
||||
cols = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, cols))
|
||||
rows = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, rows))
|
||||
local orientation = string.upper(uneven or "DOWN")
|
||||
local mode = (orientation == "LEFT" or orientation == "RIGHT") and "cols" or "rows"
|
||||
if mode == "rows" then
|
||||
cols = math.max(1, math.min(cols, barsize))
|
||||
rows = math.max(1, math.ceil(barsize / cols))
|
||||
else
|
||||
rows = math.max(1, math.min(rows, barsize))
|
||||
cols = math.max(1, math.ceil(barsize / rows))
|
||||
end
|
||||
local index = pfUI.api.BarLayoutFormfactor(layout)
|
||||
if not index then return nil end
|
||||
local cols, rows = unpack(pfGridmath[barsize][index])
|
||||
return cols, rows, "rows", "DOWN"
|
||||
return cols, rows, mode, orientation
|
||||
end
|
||||
|
||||
-- [ Bar Layout Size ] --
|
||||
@@ -1302,7 +1241,6 @@ end
|
||||
function pfUI.api.BarLayoutSize(bar,barsize,formfactor,iconsize,bordersize,padding,uneven,fillmode)
|
||||
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarLayoutSize: barsize "..tostring(barsize).." is invalid")
|
||||
local cols, rows = ResolveBarLayout(barsize, formfactor, uneven)
|
||||
if not cols or not rows then cols, rows = unpack(pfGridmath[barsize][1]) end
|
||||
local width = (iconsize + bordersize*2+padding) * cols + padding
|
||||
local height = (iconsize + bordersize*2+padding) * rows + padding
|
||||
bar._size = {width,height}
|
||||
@@ -1320,9 +1258,6 @@ end
|
||||
function pfUI.api.BarButtonAnchor(button,basename,buttonindex,barsize,formfactor,iconsize,bordersize,padding,uneven,fillmode)
|
||||
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarButtonAnchor: barsize "..tostring(barsize).." is invalid")
|
||||
local cols, rows, mode, orientation = ResolveBarLayout(barsize, formfactor, uneven)
|
||||
if not cols or not rows then
|
||||
cols, rows, mode, orientation = unpack(pfGridmath[barsize][1]), "rows", "DOWN"
|
||||
end
|
||||
|
||||
-- fillmode: remap buttonindex to slotindex (grid position in native fill order)
|
||||
-- only needed when fill direction differs from layout mode
|
||||
@@ -1403,6 +1338,18 @@ function pfUI.api.BarButtonAnchor(button,basename,buttonindex,barsize,formfactor
|
||||
return button._anchor
|
||||
end
|
||||
|
||||
-- [ MouseIsOverHitRect ] --
|
||||
-- Like frame:IsMouseOver(), but tests the frame's hit rect, the area the
|
||||
-- engine uses for mouse focus and OnEnter/OnLeave. CreateBackdrop widens
|
||||
-- that rect by the border, so plain IsMouseOver misses a band around it.
|
||||
-- 'frame' the frame to test
|
||||
-- return true when the cursor is inside the frame's hit rect
|
||||
function pfUI.api.MouseIsOverHitRect(frame)
|
||||
if not frame.GetHitRectInsets then return frame:IsMouseOver() end
|
||||
local left, right, top, bottom = frame:GetHitRectInsets()
|
||||
return frame:IsMouseOver(-top, bottom, left, -right)
|
||||
end
|
||||
|
||||
-- [ Enable Autohide ] --
|
||||
-- 'frame' the frame that should be hidden
|
||||
function pfUI.api.EnableAutohide(frame, timeout, combat)
|
||||
@@ -1415,11 +1362,20 @@ function pfUI.api.EnableAutohide(frame, timeout, combat)
|
||||
frame.hover.parent = frame
|
||||
frame.hover:Show()
|
||||
|
||||
if not frame.hover.fade then
|
||||
frame.hover.fade = frame:CreateAnimationGroup()
|
||||
local fade = frame.hover.fade:CreateAnimation("Alpha")
|
||||
fade:SetChange(-1)
|
||||
fade:SetDuration(1)
|
||||
frame.hover.fade:SetScript("OnFinished", function() frame:SetAlpha(0) end)
|
||||
end
|
||||
|
||||
if combat then
|
||||
frame.hover:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
frame.hover:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||
frame.hover:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_REGEN_DISABLED" then
|
||||
this.fade:Stop()
|
||||
this.parent:SetAlpha(1)
|
||||
this.activeTo = "keep"
|
||||
elseif event == "PLAYER_REGEN_ENABLED" then
|
||||
@@ -1435,13 +1391,13 @@ function pfUI.api.EnableAutohide(frame, timeout, combat)
|
||||
|
||||
if this.activeTo == "keep" then return end
|
||||
|
||||
if MouseIsOver(this, 10, -10, -10, 10) then
|
||||
if this:IsMouseOver(10, -10, -10, 10) then
|
||||
this.activeTo = GetTime() + timeout
|
||||
this.fade:Stop()
|
||||
this.parent:SetAlpha(1)
|
||||
elseif this.activeTo then
|
||||
if this.activeTo < GetTime() and this.parent:GetAlpha() > 0 then
|
||||
local fps = (60 / math.max(GetFramerate(), 1))
|
||||
this.parent:SetAlpha(this.parent:GetAlpha() - 0.05*fps)
|
||||
if this.activeTo < GetTime() and this.parent:GetAlpha() > 0 and not this.fade:IsPlaying() then
|
||||
this.fade:Play()
|
||||
end
|
||||
else
|
||||
this.activeTo = GetTime() + timeout
|
||||
@@ -1458,75 +1414,10 @@ function pfUI.api.DisableAutohide(frame)
|
||||
frame.hover:SetScript("OnEvent", nil)
|
||||
frame.hover:SetScript("OnUpdate", nil)
|
||||
frame.hover:Hide()
|
||||
frame.hover.fade:Stop()
|
||||
frame:SetAlpha(1)
|
||||
end
|
||||
|
||||
-- [ GetColoredTime ] --
|
||||
-- 'remaining' the time in seconds that should be converted
|
||||
-- return a colored string including a time unit (m/h/d)
|
||||
local color_day, color_hour, color_minute, color_low, color_normal
|
||||
function pfUI.api.GetColoredTimeString(remaining)
|
||||
if not remaining then return "" end
|
||||
|
||||
-- Show days if remaining is > 99 Hours (99 * 60 * 60)
|
||||
if remaining > 356400 then
|
||||
if not color_day then
|
||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.daycolor)
|
||||
color_day = pfUI.api.rgbhex(r,g,b)
|
||||
end
|
||||
|
||||
return color_day .. round(remaining / 86400) .. "|rd"
|
||||
|
||||
-- Show hours if remaining is > 99 Minutes (99 * 60)
|
||||
elseif remaining > 5940 then
|
||||
if not color_hour then
|
||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.hourcolor)
|
||||
color_hour = pfUI.api.rgbhex(r,g,b)
|
||||
end
|
||||
|
||||
return color_hour .. round(remaining / 3600) .. "|rh"
|
||||
|
||||
-- Show minutes if remaining is > 99 Seconds (99)
|
||||
elseif remaining > 99 then
|
||||
if not color_minute then
|
||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.minutecolor)
|
||||
color_minute = pfUI.api.rgbhex(r,g,b)
|
||||
end
|
||||
|
||||
return color_minute .. round(remaining / 60) .. "|rm"
|
||||
|
||||
-- Show milliseconds on low
|
||||
elseif remaining <= 5 and pfUI_config.appearance.cd.milliseconds == "1" then
|
||||
if not color_low then
|
||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.lowcolor)
|
||||
color_low = pfUI.api.rgbhex(r,g,b)
|
||||
end
|
||||
|
||||
return color_low .. string.format("%.1f", round(remaining,1))
|
||||
|
||||
-- Show seconds on low
|
||||
elseif remaining <= 5 then
|
||||
if not color_low then
|
||||
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.lowcolor)
|
||||
color_low = pfUI.api.rgbhex(r,g,b)
|
||||
end
|
||||
|
||||
return color_low .. round(remaining)
|
||||
|
||||
-- Show seconds on normal
|
||||
elseif remaining >= 0 then
|
||||
if not color_normal then
|
||||
local r, g, b, a = pfUI.api.GetStringColor(C.appearance.cd.normalcolor)
|
||||
color_normal = pfUI.api.rgbhex(r,g,b)
|
||||
end
|
||||
return color_normal .. round(remaining)
|
||||
|
||||
-- Return empty
|
||||
else
|
||||
return ""
|
||||
end
|
||||
end
|
||||
|
||||
-- [ GetColorGradient ] --
|
||||
-- 'perc' percentage (0-1)
|
||||
-- return r,g,b and hexcolor
|
||||
|
||||
+183
-65
@@ -138,23 +138,55 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("appearance", "border", "panels", "-1")
|
||||
pfUI:UpdateConfig("appearance", "border", "chat", "-1")
|
||||
pfUI:UpdateConfig("appearance", "border", "bags", "-1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "lowcolor", "1,.2,.2,1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "normalcolor", "1,1,1,1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "minutecolor", ".2,1,1,1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "hourcolor", ".2,.5,1,1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "daycolor", ".2,.2,1,1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "threshold", "2")
|
||||
pfUI:UpdateConfig("appearance", "cd", "font_size", "12")
|
||||
pfUI:UpdateConfig("appearance", "cd", "font_size_blizz", "12")
|
||||
pfUI:UpdateConfig("appearance", "cd", "font_size_foreign","12")
|
||||
pfUI:UpdateConfig("appearance", "cd", "blizzard", "1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "foreign", "0")
|
||||
pfUI:UpdateConfig("appearance", "cd", "milliseconds", "1")
|
||||
pfUI:UpdateConfig("appearance", "cd", "hideanim", "0")
|
||||
pfUI:UpdateConfig("appearance", "cd", "font", "Interface\\AddOns\\pfUI\\fonts\\BigNoodleTitling.ttf")
|
||||
pfUI:UpdateConfig("appearance", "cd", "dynamicsize", "1")
|
||||
|
||||
pfUI:UpdateConfig("cooldown", nil, "font", "Interface\\AddOns\\pfUI\\fonts\\BigNoodleTitling.ttf")
|
||||
pfUI:UpdateConfig("cooldown", nil, "font_size", "12")
|
||||
pfUI:UpdateConfig("cooldown", nil, "dynamicsize", "1")
|
||||
pfUI:UpdateConfig("cooldown", nil, "threshold", "2")
|
||||
pfUI:UpdateConfig("cooldown", nil, "milliseconds", "1")
|
||||
pfUI:UpdateConfig("cooldown", nil, "lowcolor", "1,.2,.2,1")
|
||||
pfUI:UpdateConfig("cooldown", nil, "normalcolor", "1,1,1,1")
|
||||
pfUI:UpdateConfig("cooldown", nil, "minutecolor", ".2,1,1,1")
|
||||
pfUI:UpdateConfig("cooldown", nil, "hourcolor", ".2,.5,1,1")
|
||||
pfUI:UpdateConfig("cooldown", nil, "daycolor", ".2,.2,1,1")
|
||||
pfUI:UpdateConfig("cooldown", "actionbar", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "actionbar", "animation", "1")
|
||||
pfUI:UpdateConfig("cooldown", "actionbar", "reverse", "0")
|
||||
pfUI:UpdateConfig("cooldown", "bags", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "bags", "animation", "1")
|
||||
pfUI:UpdateConfig("cooldown", "bags", "reverse", "0")
|
||||
pfUI:UpdateConfig("cooldown", "blizzard", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "blizzard", "animation", "1")
|
||||
pfUI:UpdateConfig("cooldown", "blizzard", "reverse", "0")
|
||||
pfUI:UpdateConfig("cooldown", "unitframe", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "unitframe", "animation", "0")
|
||||
pfUI:UpdateConfig("cooldown", "unitframe", "reverse", "1")
|
||||
pfUI:UpdateConfig("cooldown", "indicator", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "indicator", "animation", "0")
|
||||
pfUI:UpdateConfig("cooldown", "indicator", "reverse", "0")
|
||||
pfUI:UpdateConfig("cooldown", "nameplate", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "nameplate", "animation", "0")
|
||||
pfUI:UpdateConfig("cooldown", "nameplate", "reverse", "1")
|
||||
pfUI:UpdateConfig("cooldown", "buff", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "buff", "animation", "1")
|
||||
pfUI:UpdateConfig("cooldown", "buff", "reverse", "1")
|
||||
pfUI:UpdateConfig("cooldown", "tooltip", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "tooltip", "animation", "0")
|
||||
pfUI:UpdateConfig("cooldown", "tooltip", "reverse", "0")
|
||||
pfUI:UpdateConfig("cooldown", "totem", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "totem", "animation", "1")
|
||||
pfUI:UpdateConfig("cooldown", "totem", "reverse", "1")
|
||||
pfUI:UpdateConfig("cooldown", "lossofcontrol", "text", "1")
|
||||
pfUI:UpdateConfig("cooldown", "lossofcontrol", "animation", "1")
|
||||
pfUI:UpdateConfig("cooldown", "lossofcontrol", "reverse", "0")
|
||||
pfUI:UpdateConfig("cooldown", "foreign", "text", "0")
|
||||
pfUI:UpdateConfig("cooldown", "foreign", "animation", "1")
|
||||
|
||||
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "shieldcolor", ".8,.45,.45,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "fsrcolor", ".9,.6,.2,.8")
|
||||
pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
|
||||
pfUI:UpdateConfig("appearance", "infight", "screen", "0")
|
||||
pfUI:UpdateConfig("appearance", "infight", "aggro", "0")
|
||||
@@ -162,9 +194,10 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("appearance", "infight", "intensity", "16")
|
||||
pfUI:UpdateConfig("appearance", "bags", "unusable", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "unusable_color", ".9,.2,.2,1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "newitem", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "newitem_color", "1,1,1,1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "borderlimit", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "borderonlygear", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "fulltext", "1")
|
||||
pfUI:UpdateConfig("appearance", "bags", "movable", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "abovechat", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "hidechat", "0")
|
||||
@@ -172,6 +205,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("appearance", "bags", "bagrowlength", "10")
|
||||
pfUI:UpdateConfig("appearance", "bags", "bankrowlength", "10")
|
||||
pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "sortreverse", "0")
|
||||
pfUI:UpdateConfig("appearance", "bags", "sortprioreverse", "0")
|
||||
pfUI:UpdateConfig("appearance", "minimap", "size", "140")
|
||||
pfUI:UpdateConfig("appearance", "minimap", "arrowscale", "1")
|
||||
pfUI:UpdateConfig("appearance", "minimap", "zonetext", "off")
|
||||
@@ -196,6 +231,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("loot", nil, "rollannounce", "0")
|
||||
pfUI:UpdateConfig("loot", nil, "raritytimer", "1")
|
||||
|
||||
pfUI:UpdateConfig("loothistory", nil, "autoshow", "0")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", nil, "disable", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "pastel", "1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "custom", "0")
|
||||
@@ -211,15 +248,14 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", nil, "ragecolor", "1,.5,.5,1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "focuscolor", "1,1,.75,1")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", nil, "animation_speed", "5")
|
||||
pfUI:UpdateConfig("unitframes", nil, "animatebars", "1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "portraitalpha", "0.1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "always2dportrait", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "portraitstyle", "3d")
|
||||
pfUI:UpdateConfig("unitframes", nil, "portraittexture", "1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "layout", "default")
|
||||
pfUI:UpdateConfig("unitframes", nil, "rangecheck", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "rangecheck_mode", "vanilla")
|
||||
pfUI:UpdateConfig("unitframes", nil, "rangecheck_distance", "40")
|
||||
pfUI:UpdateConfig("unitframes", nil, "buffdetect", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanabar", "1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanaheight", "10")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanawidth", "-1")
|
||||
@@ -227,8 +263,8 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanaoffy", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanaspace", "-3")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanatexture", "Interface\\AddOns\\pfUI\\img\\bar")
|
||||
pfUI:UpdateConfig("unitframes", nil, "druidmanatext", "1")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", nil, "rangechecki", "4")
|
||||
pfUI:UpdateConfig("unitframes", nil, "combowidth", "6")
|
||||
pfUI:UpdateConfig("unitframes", nil, "comboheight", "6")
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerwidth", "200")
|
||||
@@ -243,6 +279,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerohcolor",".3,.8,.3,1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedcolor",".3,.6,1,1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedwarncolor",".9,0,0,1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimeroutrangecolor",".5,.5,.5,1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerhsqueue","1")
|
||||
pfUI:UpdateConfig("unitframes", nil, "swingtimerattackspeed","0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "raidmarkerwidth", "80")
|
||||
@@ -275,9 +312,11 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", nil, "reactive_size", "28")
|
||||
pfUI:UpdateConfig("unitframes", nil, "damage_tracking", "0")
|
||||
|
||||
-- UnitXP Settings
|
||||
pfUI:UpdateConfig("unitframes", nil, "unitxp_font_size", "13")
|
||||
-- Target Indicators
|
||||
pfUI:UpdateConfig("unitframes", nil, "indicator_font_size", "13")
|
||||
pfUI:UpdateConfig("unitframes", nil, "los_indicator", "0")
|
||||
|
||||
-- UnitXP Settings
|
||||
pfUI:UpdateConfig("unitframes", nil, "behind_indicator", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "hide_distance_yd", "0")
|
||||
pfUI:UpdateConfig("unitframes", nil, "unitxp_notify", "0")
|
||||
@@ -317,6 +356,9 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "player", "showRest", "0")
|
||||
pfUI:UpdateConfig("unitframes", "player", "energy", "1")
|
||||
pfUI:UpdateConfig("unitframes", "player", "manatick", "0")
|
||||
pfUI:UpdateConfig("unitframes", "player", "showfsr", "1")
|
||||
pfUI:UpdateConfig("unitframes", "player", "fsrheight", "4")
|
||||
pfUI:UpdateConfig("unitframes", "player", "fsrstyle", "0")
|
||||
pfUI:UpdateConfig("unitframes", "player", "display_haste", "0")
|
||||
pfUI:UpdateConfig("unitframes", "player", "display_haste_color", "1,1,1,1")
|
||||
pfUI:UpdateConfig("unitframes", "player", "display_spellpower", "1")
|
||||
@@ -379,6 +421,27 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "grouppet", "glowcombat", "0")
|
||||
pfUI:UpdateConfig("unitframes", "grouppet", "txthpright", "healthperc")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "portrait", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "width", "50")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "height", "14")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "pheight", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "buffs", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "buffsize", "16")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "debuffs", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "debuffsize", "16")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "faderange", "1")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "glowcombat", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "txthpright", "healthperc")
|
||||
-- off by default; mirrors the raid grid layout when enabled
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "visible", "0")
|
||||
-- collapse: pack only pets that exist (from the roster snapshot) instead
|
||||
-- of mirroring every raid slot
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "collapse", "1")
|
||||
-- pet block has its own layout, independent of the raid grid
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "raidlayout", "8x5")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "raidpadding", "3")
|
||||
pfUI:UpdateConfig("unitframes", "raidpet", "raidfill", "VERTICAL")
|
||||
|
||||
pfUI:UpdateConfig("unitframes", "raid", "portrait", "off")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "width", "50")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "height", "26")
|
||||
@@ -397,6 +460,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidlayout", "8x5")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidpadding", "3")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidfill", "VERTICAL")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "collapse", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "raidgrouplabel", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "grouplabelxoff", "0")
|
||||
pfUI:UpdateConfig("unitframes", "raid", "grouplabelyoff", "8")
|
||||
@@ -452,7 +516,7 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", "ptarget", "txthpright", "none")
|
||||
pfUI:UpdateConfig("unitframes", "ptarget", "overhealperc", "10")
|
||||
|
||||
local ufs = { "player", "target", "focus", "focustarget", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
|
||||
local ufs = { "player", "target", "focus", "focustarget", "group", "grouptarget", "grouppet", "raid", "raidpet", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
|
||||
for _, unit in pairs(ufs) do
|
||||
pfUI:UpdateConfig("unitframes", unit, "selfdebuff", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "visible", "1")
|
||||
@@ -481,16 +545,20 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", unit, "portraitwidth", "-1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "panchor", "TOP")
|
||||
pfUI:UpdateConfig("unitframes", unit, "pspace", "-3")
|
||||
pfUI:UpdateConfig("unitframes", unit, "cooldown_text", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "cooldown_anim", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "buffs", "TOPLEFT")
|
||||
pfUI:UpdateConfig("unitframes", unit, "buffsize", "20")
|
||||
pfUI:UpdateConfig("unitframes", unit, "bufflimit", "32")
|
||||
pfUI:UpdateConfig("unitframes", unit, "buffperrow", "8")
|
||||
pfUI:UpdateConfig("unitframes", unit, "ownbuffsize", "-1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "buffspacingx", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "buffspacingy", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "debuffs", "TOPLEFT")
|
||||
pfUI:UpdateConfig("unitframes", unit, "debuffsize", "20")
|
||||
pfUI:UpdateConfig("unitframes", unit, "debufflimit", "32")
|
||||
pfUI:UpdateConfig("unitframes", unit, "debuffperrow", "8")
|
||||
pfUI:UpdateConfig("unitframes", unit, "owndebuffsize", "-1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "debuffspacingx", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "debuffspacingy", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "invert_healthbar", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "verticalbar", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "buff_indicator", "0")
|
||||
@@ -507,7 +575,6 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("unitframes", unit, "show_procs", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "show_totems", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "all_procs", "0")
|
||||
pfUI:UpdateConfig("unitframes", unit, "indicator_time", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "indicator_stacks", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "indicator_size", "10")
|
||||
pfUI:UpdateConfig("unitframes", unit, "indicator_spacing","1")
|
||||
@@ -525,7 +592,6 @@ function pfUI:LoadConfig()
|
||||
|
||||
pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "showtooltip", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "powercolor", "1")
|
||||
pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1")
|
||||
@@ -617,13 +683,13 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("bars", nil, "animation", "zoomfade")
|
||||
pfUI:UpdateConfig("bars", nil, "animmode", "keypress")
|
||||
pfUI:UpdateConfig("bars", nil, "animalways", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "macroscan", "1")
|
||||
pfUI:UpdateConfig("bars", nil, "reagents", "1")
|
||||
pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "pagemastershift", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "pagemasterctrl", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "druidstealth", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "priestshadow", "0")
|
||||
pfUI:UpdateConfig("bars", nil, "showcastable", "1")
|
||||
pfUI:UpdateConfig("bars", nil, "glowrange", "1")
|
||||
pfUI:UpdateConfig("bars", nil, "rangecolor", "1,0.1,0.1,1")
|
||||
@@ -643,7 +709,6 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("bars", nil, "count_color", ".2,1,.8,1")
|
||||
pfUI:UpdateConfig("bars", nil, "bind_size", "8")
|
||||
pfUI:UpdateConfig("bars", nil, "bind_color", "1,1,0,1")
|
||||
pfUI:UpdateConfig("bars", nil, "cd_size", "12")
|
||||
|
||||
pfUI:UpdateConfig("bars", "gryphons", "texture", "None")
|
||||
pfUI:UpdateConfig("bars", "gryphons", "color", ".6,.6,.6,1")
|
||||
@@ -755,6 +820,10 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("tooltip", nil, "extguild", "1")
|
||||
pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "aurasource", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "spellid", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "unitid", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "showbuffs", "0")
|
||||
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
|
||||
pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
|
||||
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
|
||||
@@ -778,13 +847,15 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("chat", "text", "timeformat", "%H:%M:%S")
|
||||
pfUI:UpdateConfig("chat", "text", "timebracket", "[]")
|
||||
pfUI:UpdateConfig("chat", "text", "timecolor", ".8,.8,.8,1")
|
||||
pfUI:UpdateConfig("chat", "text", "copytime", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "tintunknown", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "unknowncolor", ".7,.7,.7,1")
|
||||
pfUI:UpdateConfig("chat", "text", "channelnumonly", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "playerlinks", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "detecturl", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "classcolor", "1")
|
||||
pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0")
|
||||
pfUI:UpdateConfig("chat", "text", "factionicons", "0")
|
||||
pfUI:UpdateConfig("chat", "text", "raceicons", "0")
|
||||
pfUI:UpdateConfig("chat", "text", "playerlevel", "0")
|
||||
pfUI:UpdateConfig("chat", "left", "width", "380")
|
||||
pfUI:UpdateConfig("chat", "left", "height", "180")
|
||||
@@ -896,9 +967,6 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("nameplates", "debuffs", "blacklist", "")
|
||||
pfUI:UpdateConfig("nameplates", "debuffs", "showstacks", "0")
|
||||
pfUI:UpdateConfig("nameplates", "debuffs", "position", "BOTTOM")
|
||||
pfUI:UpdateConfig("nameplates", nil, "debufftimers", "1")
|
||||
pfUI:UpdateConfig("nameplates", nil, "debufftext", "1")
|
||||
pfUI:UpdateConfig("nameplates", nil, "debuffanim", "0")
|
||||
|
||||
pfUI:UpdateConfig("abuttons", nil, "enable", "1")
|
||||
pfUI:UpdateConfig("abuttons", nil, "position", "bottom")
|
||||
@@ -925,13 +993,20 @@ function pfUI:LoadConfig()
|
||||
pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0")
|
||||
|
||||
pfUI:UpdateConfig("character", "inventory", "durability", "1")
|
||||
pfUI:UpdateConfig("character", "inventory", "equipflyout", "0")
|
||||
pfUI:UpdateConfig("equipmentmanager", nil, "autoswitch", "1")
|
||||
pfUI:UpdateConfig("equipmentmanager", nil, "announce", "1")
|
||||
pfUI:UpdateConfig("equipmentmanager", nil, "unusedquality", "1")
|
||||
pfUI:UpdateConfig("equipmentmanager", nil, "unusedbank", "1")
|
||||
pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
|
||||
pfUI:UpdateConfig("radar", nil, "range", "10")
|
||||
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
|
||||
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "dpsmate", "skin", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "greedmeter", "dock", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0")
|
||||
pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0")
|
||||
@@ -1086,32 +1161,6 @@ function pfUI:MigrateConfig()
|
||||
end
|
||||
end
|
||||
|
||||
-- migrating animation_speed (> 3.1.2)
|
||||
if checkversion(3, 1, 2) then
|
||||
if tonumber(pfUI_config.unitframes.animation_speed) >= 13 then
|
||||
pfUI_config.unitframes.animation_speed = "13"
|
||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 8 then
|
||||
pfUI_config.unitframes.animation_speed = "8"
|
||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 5 then
|
||||
pfUI_config.unitframes.animation_speed = "5"
|
||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 3 then
|
||||
pfUI_config.unitframes.animation_speed = "3"
|
||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 2 then
|
||||
pfUI_config.unitframes.animation_speed = "2"
|
||||
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 1 then
|
||||
pfUI_config.unitframes.animation_speed = "1"
|
||||
else
|
||||
pfUI_config.unitframes.animation_speed = "5"
|
||||
end
|
||||
end
|
||||
|
||||
-- migrating rangecheck interval (> 3.2.2)
|
||||
if checkversion(3, 2, 2) then
|
||||
if tonumber(pfUI_config.unitframes.rangechecki) <= 1 then
|
||||
pfUI_config.unitframes.rangechecki = "2"
|
||||
end
|
||||
end
|
||||
|
||||
-- migrating legacy buff/debuff naming (> 3.5.0)
|
||||
if checkversion(3, 5, 0) then
|
||||
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback" }
|
||||
@@ -1317,7 +1366,7 @@ function pfUI:MigrateConfig()
|
||||
-- migrate buff indicators into seperate options (> 4.6.2)
|
||||
if checkversion(4, 6, 2) and pfUI_config.unitframes.show_hots then
|
||||
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
|
||||
local options = { "show_hots", "all_hots", "show_procs", "show_totems", "all_procs", "indicator_time", "indicator_stacks", "indicator_size" }
|
||||
local options = { "show_hots", "all_hots", "show_procs", "show_totems", "all_procs", "indicator_stacks", "indicator_size" }
|
||||
|
||||
for _, unitframe in pairs(unitframes) do
|
||||
for _, option in pairs(options) do
|
||||
@@ -1364,11 +1413,6 @@ function pfUI:MigrateConfig()
|
||||
end
|
||||
end
|
||||
|
||||
-- migrate cooldown font from unit_font to separate setting
|
||||
if checkversion(5, 4, 18) then
|
||||
pfUI_config.appearance.cd.font = pfUI_config.global.font_unit
|
||||
end
|
||||
|
||||
-- migrate combopoint size to separate settings
|
||||
if checkversion(5, 4, 18) then
|
||||
if pfUI_config.unitframes.combosize then
|
||||
@@ -1378,6 +1422,80 @@ function pfUI:MigrateConfig()
|
||||
end
|
||||
end
|
||||
|
||||
-- migrate "Always Use 2D Portraits" to the portrait style; keyed on the old
|
||||
-- setting rather than the version, which dev installs stamp as 999.999.999
|
||||
if pfUI_config.unitframes.always2dportrait then
|
||||
if pfUI_config.unitframes.always2dportrait == "1" then
|
||||
pfUI_config.unitframes.portraitstyle = "2d"
|
||||
end
|
||||
pfUI_config.unitframes.always2dportrait = nil
|
||||
end
|
||||
|
||||
-- migrate the scattered cooldown settings into the cooldown table; keyed
|
||||
-- on the old settings rather than the version, like the portrait style
|
||||
local cooldown = pfUI_config.cooldown
|
||||
local cd = pfUI_config.appearance.cd
|
||||
if cd then
|
||||
for _, entry in pairs({ "font", "font_size", "dynamicsize", "threshold", "milliseconds",
|
||||
"lowcolor", "normalcolor", "minutecolor", "hourcolor", "daycolor" }) do
|
||||
cooldown[entry] = cd[entry] or cooldown[entry]
|
||||
end
|
||||
|
||||
cooldown.foreign.text = cd.foreign or cooldown.foreign.text
|
||||
if cd.hideanim then
|
||||
cooldown.foreign.animation = cd.hideanim == "1" and "0" or "1"
|
||||
end
|
||||
|
||||
-- spellbook and character slots took the foreign sweep, and with the
|
||||
-- Blizzard toggle off the foreign numbers too
|
||||
cooldown.blizzard.animation = cooldown.foreign.animation
|
||||
if cd.blizzard == "0" then
|
||||
cooldown.blizzard.text = cooldown.foreign.text
|
||||
end
|
||||
|
||||
-- pfUI drew its own numbers before; the native countdown shows them
|
||||
-- only with this cvar on, which only the first-run setup sets
|
||||
SetCVar("countdownForCooldowns", "1")
|
||||
|
||||
pfUI_config.appearance.cd = nil
|
||||
end
|
||||
|
||||
local function move(config, old, kind, entry)
|
||||
if config[old] then
|
||||
cooldown[kind][entry] = config[old]
|
||||
config[old] = nil
|
||||
end
|
||||
end
|
||||
|
||||
move(pfUI_config.bars, "cooldown_reverse", "actionbar", "reverse")
|
||||
move(pfUI_config.appearance.bags, "cooldown_reverse", "bags", "reverse")
|
||||
move(pfUI_config.buffs, "cooldown_anim", "buff", "animation")
|
||||
move(pfUI_config.buffs, "cooldown_reverse", "buff", "reverse")
|
||||
move(pfUI_config.totems, "cooldown_reverse", "totem", "reverse")
|
||||
move(pfUI_config.nameplates, "debufftext", "nameplate", "text")
|
||||
move(pfUI_config.nameplates, "debuffanim", "nameplate", "animation")
|
||||
move(pfUI_config.nameplates, "debreverse", "nameplate", "reverse")
|
||||
|
||||
if pfUI_config.nameplates.debufftimers == "0" then
|
||||
cooldown.nameplate.text, cooldown.nameplate.animation = "0", "0"
|
||||
end
|
||||
|
||||
-- one setting now covers every unit frame: the target frame's auras and
|
||||
-- the raid frames' indicators stand for the rest
|
||||
move(pfUI_config.unitframes.target, "cooldown_text", "unitframe", "text")
|
||||
move(pfUI_config.unitframes.target, "cooldown_anim", "unitframe", "animation")
|
||||
move(pfUI_config.unitframes.target, "cooldown_reverse", "unitframe", "reverse")
|
||||
move(pfUI_config.unitframes.raid, "indicator_time", "indicator", "text")
|
||||
|
||||
for _, unit in pairs(pfUI_config.unitframes) do
|
||||
if type(unit) == "table" then
|
||||
unit.cooldown_text, unit.cooldown_anim, unit.cooldown_reverse, unit.indicator_time = nil, nil, nil, nil
|
||||
end
|
||||
end
|
||||
|
||||
pfUI_config.nameplates.debufftimers = nil
|
||||
pfUI_config.bars.cd_size = nil
|
||||
|
||||
-- Remove "Show only own debuffs" from unitframes and nameplates
|
||||
-- (feature was removed; only Target Debuff Bar in buffwatch keeps it)
|
||||
if pfUI_config.nameplates then
|
||||
|
||||
@@ -0,0 +1,194 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
-- Every pfUI cooldown is a Cooldown frame from CreateCooldown, made for one
|
||||
-- kind of timer. Settings -> Cooldown (C.cooldown) sets for each kind its
|
||||
-- countdown numbers, its sweep and the sweep's direction, and shares one font
|
||||
-- and one formatter between them all. The numbers are the frame's own
|
||||
-- countdown (ClassicAPI): the engine ticks them, gated by the
|
||||
-- countdownForCooldowns cvar. Other addons' Cooldown frames take the
|
||||
-- "foreign" settings as their timers start.
|
||||
|
||||
-- kinds that time spells or items: no numbers for the global cooldown
|
||||
local spell = { actionbar = true, bags = true, blizzard = true, foreign = true }
|
||||
|
||||
-- every cooldown CreateCooldown made, for UpdateCooldowns
|
||||
local cooldowns = {}
|
||||
|
||||
local function ColorCode(color)
|
||||
local r, g, b = pfUI.api.GetStringColor(color)
|
||||
return pfUI.api.rgbhex(r, g, b)
|
||||
end
|
||||
|
||||
-- The formatter behind every pfUI time: the number in its unit's color,
|
||||
-- rounded up, with a unit (m/h/d) once the unit below passes 99. Cooldown
|
||||
-- frames share it instead of copying it, so new breakpoints reach every
|
||||
-- countdown on its next update.
|
||||
local formatter
|
||||
|
||||
local function UpdateFormatter()
|
||||
local up = Enum.NumericRuleFormatRounding.Up
|
||||
local tenths = C.cooldown.milliseconds == "1"
|
||||
|
||||
formatter:SetBreakpoints({
|
||||
{ threshold = 0, step = tenths and .1 or 1, rounding = up, format = ColorCode(C.cooldown.lowcolor) .. (tenths and "%.1f" or "%d") .. "|r" },
|
||||
{ threshold = 5, step = 1, rounding = up, format = ColorCode(C.cooldown.normalcolor) .. "%d|r" },
|
||||
{ threshold = 99, format = ColorCode(C.cooldown.minutecolor) .. "%d|rm", components = { { div = 60, step = 1, rounding = up } } },
|
||||
{ threshold = 5940, format = ColorCode(C.cooldown.hourcolor) .. "%d|rh", components = { { div = 3600, step = 1, rounding = up } } },
|
||||
{ threshold = 356400, format = ColorCode(C.cooldown.daycolor) .. "%d|rd", components = { { div = 86400, step = 1, rounding = up } } },
|
||||
})
|
||||
end
|
||||
|
||||
local function GetFormatter()
|
||||
if not formatter then
|
||||
formatter = C_StringUtil.CreateNumericRuleFormatter()
|
||||
UpdateFormatter()
|
||||
end
|
||||
return formatter
|
||||
end
|
||||
|
||||
-- [ GetCooldownFontSize ] --
|
||||
-- 'height' [number] the height of the frame the numbers sit on
|
||||
-- return [number] the font size of cooldown numbers on that frame
|
||||
function pfUI.api.GetCooldownFontSize(height)
|
||||
local size = tonumber(C.cooldown.font_size)
|
||||
if C.cooldown.dynamicsize == "1" and height > 0 then
|
||||
size = math.max(height * .64, size)
|
||||
end
|
||||
return size
|
||||
end
|
||||
|
||||
-- sizes the numbers to the cooldown's parent; the size follows its height,
|
||||
-- so a timer start calls this again whenever that height changed
|
||||
local function UpdateFont(cooldown)
|
||||
local height = (cooldown:GetParent() or cooldown):GetHeight()
|
||||
cooldown.pfCountdownHeight = height
|
||||
cooldown:GetCountdownFontString():SetFont(pfUI.media[C.cooldown.font], pfUI.api.GetCooldownFontSize(height), "OUTLINE")
|
||||
end
|
||||
|
||||
-- applies the settings of its kind to one of pfUI's cooldowns
|
||||
local function SetupCooldown(cooldown)
|
||||
local kind = cooldown.pfCooldownKind
|
||||
local config = C.cooldown[kind]
|
||||
local sweep = config.animation == "1" and not cooldown.pfTimeLeftOnly
|
||||
|
||||
cooldown:SetHideCountdownNumbers(config.text ~= "1")
|
||||
cooldown:SetDrawSwipe(sweep)
|
||||
cooldown:SetDrawBling(sweep)
|
||||
cooldown:SetReverse(config.reverse == "1")
|
||||
cooldown:SetMinimumCountdownDuration(spell[kind] and tonumber(C.cooldown.threshold) * 1000 or 0)
|
||||
cooldown:SetCountdownFormatter(GetFormatter())
|
||||
UpdateFont(cooldown)
|
||||
end
|
||||
|
||||
-- applies the "foreign" settings to another addon's cooldown. They only take
|
||||
-- the numbers or the sweep away, which the addon may have set up itself, so
|
||||
-- turning one back on needs a reload.
|
||||
local function SetupForeign(cooldown)
|
||||
local config = C.cooldown.foreign
|
||||
|
||||
if config.animation ~= "1" then
|
||||
cooldown:SetDrawSwipe(false)
|
||||
cooldown:SetDrawBling(false)
|
||||
end
|
||||
|
||||
-- omnicc's flag for cooldowns that want no numbers
|
||||
if config.text ~= "1" or cooldown.noCooldownCount then
|
||||
cooldown:SetHideCountdownNumbers(true)
|
||||
return
|
||||
end
|
||||
|
||||
cooldown:SetMinimumCountdownDuration(tonumber(C.cooldown.threshold) * 1000)
|
||||
cooldown:SetCountdownFormatter(GetFormatter())
|
||||
UpdateFont(cooldown)
|
||||
end
|
||||
|
||||
-- runs as a pfUI cooldown's timer starts: a timer with a total brings back
|
||||
-- the sweep a time-left-only one took away, and the font follows a changed
|
||||
-- height
|
||||
local function StartTimer(cooldown, timeleftOnly)
|
||||
if cooldown.pfTimeLeftOnly ~= timeleftOnly then
|
||||
cooldown.pfTimeLeftOnly = timeleftOnly
|
||||
SetupCooldown(cooldown)
|
||||
elseif cooldown:GetParent():GetHeight() ~= cooldown.pfCountdownHeight then
|
||||
UpdateFont(cooldown)
|
||||
end
|
||||
end
|
||||
|
||||
-- every timer, pfUI's or another addon's, Cooldown frame or 1.12 indicator
|
||||
-- Model, is started through CooldownFrame_SetTimer
|
||||
hooksecurefunc("CooldownFrame_SetTimer", function(cooldown)
|
||||
-- the Models have no numbers and keep the stock timer
|
||||
if not cooldown:IsObjectType("Cooldown") then return end
|
||||
|
||||
if cooldown.pfCooldownKind then
|
||||
StartTimer(cooldown, nil)
|
||||
else
|
||||
SetupForeign(cooldown)
|
||||
end
|
||||
end)
|
||||
|
||||
-- [ CreateCooldown ] --
|
||||
-- Creates one of pfUI's cooldowns: a Cooldown frame over all of 'parent'
|
||||
-- with the settings of its kind. Start it with CooldownFrame_SetTimer.
|
||||
-- 'parent' [frame] the frame the cooldown covers
|
||||
-- 'kind' [string] what it times, a group of C.cooldown: actionbar,
|
||||
-- bags, blizzard, unitframe, indicator, nameplate,
|
||||
-- buff, tooltip, totem or lossofcontrol
|
||||
-- 'name' [string] optional frame name
|
||||
-- return [frame] the Cooldown frame
|
||||
function pfUI.api.CreateCooldown(parent, kind, name)
|
||||
local cooldown = CreateFrame("Cooldown", name, parent, "CooldownFrameTemplate")
|
||||
cooldown.pfCooldownKind = kind
|
||||
table.insert(cooldowns, cooldown)
|
||||
SetupCooldown(cooldown)
|
||||
return cooldown
|
||||
end
|
||||
|
||||
-- [ SetCooldownTimeLeft ] --
|
||||
-- Starts a cooldown from its time left alone, for timers that report no
|
||||
-- total (weapon enchants): the numbers show, the sweep stays off until a
|
||||
-- timer with a total starts.
|
||||
-- 'cooldown' [frame] a cooldown from CreateCooldown
|
||||
-- 'timeleft' [number] the seconds left
|
||||
function pfUI.api.SetCooldownTimeLeft(cooldown, timeleft)
|
||||
StartTimer(cooldown, true)
|
||||
cooldown:SetCooldown(GetTime(), timeleft)
|
||||
end
|
||||
|
||||
-- [ UpdateCooldowns ] --
|
||||
-- Applies changed cooldown settings to every pfUI cooldown.
|
||||
function pfUI.api.UpdateCooldowns()
|
||||
if formatter then UpdateFormatter() end
|
||||
for _, cooldown in ipairs(cooldowns) do
|
||||
SetupCooldown(cooldown)
|
||||
end
|
||||
end
|
||||
|
||||
-- [ GetAuraTimer ] --
|
||||
-- The cooldown start and duration of an aura from C_UnitAuras, 0, 0 when it
|
||||
-- has none. Talent-extended auras run past their Spell.dbc base duration, and
|
||||
-- a start in the future would hold the timer until then, so the start is
|
||||
-- capped to now.
|
||||
-- 'duration' [number] the aura's duration
|
||||
-- 'expirationTime' [number] the aura's expiration time
|
||||
-- return [number] start, duration
|
||||
function pfUI.api.GetAuraTimer(duration, expirationTime)
|
||||
if expirationTime <= 0 then return 0, 0 end
|
||||
|
||||
local now = GetTime()
|
||||
local start, dur = expirationTime - duration, duration
|
||||
if start > now or dur <= 0 then
|
||||
start, dur = now, expirationTime - now
|
||||
end
|
||||
|
||||
if dur <= 0 then return 0, 0 end
|
||||
return start, dur
|
||||
end
|
||||
|
||||
-- [ GetColoredTimeString ] --
|
||||
-- 'remaining' [number] the time in seconds that should be converted
|
||||
-- return [string] the time as cooldown numbers show it
|
||||
function pfUI.api.GetColoredTimeString(remaining)
|
||||
return GetFormatter():FormatNumber(remaining)
|
||||
end
|
||||
+585
-724
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,153 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<!--
|
||||
pfUI's scroll bar for ClassicAPI's ScrollBox: a thin track with a flat
|
||||
thumb. ScrollBarMixin needs Back and Forward steppers, so they exist but
|
||||
stay hidden. Hook it up with ScrollUtil.InitScrollBoxListWithScrollBar.
|
||||
-->
|
||||
<EventFrame name="pfUIScrollBarTemplate" inherits="VerticalScrollBarTemplate" virtual="true">
|
||||
<Size x="7"/>
|
||||
<KeyValues>
|
||||
<KeyValue key="hideIfUnscrollable" value="true" type="boolean"/>
|
||||
</KeyValues>
|
||||
<Frames>
|
||||
<Frame parentKey="Track" setAllPoints="true" enableMouse="true">
|
||||
<Frames>
|
||||
<EventButton parentKey="Thumb">
|
||||
<Size x="7"/>
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<Texture setAllPoints="true">
|
||||
<Color r=".3" g="1" b=".8" a=".5"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
</EventButton>
|
||||
</Frames>
|
||||
</Frame>
|
||||
<EventButton parentKey="Back" hidden="true"/>
|
||||
<EventButton parentKey="Forward" hidden="true"/>
|
||||
</Frames>
|
||||
</EventFrame>
|
||||
|
||||
<!--
|
||||
A ScrollFrame for free-form content, with pfUIScrollBarTemplate inside its
|
||||
right edge. Put the content in frame.Content, which spans the frame: the
|
||||
engine measures the scroll range from the shown frames inside it, so the
|
||||
content needs no height. Changes inside it are not measured until
|
||||
frame:UpdateScrollChildRect().
|
||||
-->
|
||||
<ScrollFrame name="pfUIScrollFrameTemplate" virtual="true">
|
||||
<Frames>
|
||||
<EventFrame parentKey="ScrollBar" inherits="pfUIScrollBarTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT"/>
|
||||
<Anchor point="BOTTOMRIGHT"/>
|
||||
</Anchors>
|
||||
</EventFrame>
|
||||
</Frames>
|
||||
<ScrollChild>
|
||||
<Frame parentKey="Content">
|
||||
<Size x="1" y="1"/>
|
||||
</Frame>
|
||||
</ScrollChild>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self.Content:SetAllPoints()
|
||||
self:EnableMouseWheel(true)
|
||||
ScrollUtil.InitScrollFrameWithScrollBar(self, self.ScrollBar)
|
||||
</OnLoad>
|
||||
</Scripts>
|
||||
</ScrollFrame>
|
||||
|
||||
<!--
|
||||
A WowScrollBoxList with pfUIScrollBarTemplate beside it, both 5px inside the
|
||||
frame so CreateBackdrop(frame, nil, true) can frame them. Fill it with
|
||||
ScrollUtil.InitScrollBoxListWithScrollBar(frame.ScrollBox, frame.ScrollBar, view).
|
||||
-->
|
||||
<Frame name="pfUIScrollBoxListTemplate" virtual="true">
|
||||
<Frames>
|
||||
<EventFrame parentKey="ScrollBar" inherits="pfUIScrollBarTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" x="-5" y="-5"/>
|
||||
<Anchor point="BOTTOMRIGHT" x="-5" y="5"/>
|
||||
</Anchors>
|
||||
</EventFrame>
|
||||
<Frame parentKey="ScrollBox" inherits="WowScrollBoxList">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" x="5" y="-5"/>
|
||||
<Anchor point="BOTTOMRIGHT" relativeKey="$parent.ScrollBar" relativePoint="BOTTOMLEFT"/>
|
||||
</Anchors>
|
||||
</Frame>
|
||||
</Frames>
|
||||
</Frame>
|
||||
|
||||
<!--
|
||||
ClassicAPI's ScrollingEditBoxTemplate with pfUIScrollBarTemplate beside the
|
||||
text. The frame needs a name: SetFont(font, size, flags) names its font
|
||||
object after it.
|
||||
-->
|
||||
<Frame name="pfUIScrollingEditBoxTemplate" inherits="ScrollingEditBoxTemplate" mixin="pfUIScrollingEditBoxMixin" virtual="true">
|
||||
<KeyValues>
|
||||
<KeyValue key="maxLetters" value="0" type="number"/>
|
||||
</KeyValues>
|
||||
<Frames>
|
||||
<EventFrame parentKey="ScrollBar" inherits="pfUIScrollBarTemplate">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT"/>
|
||||
<Anchor point="BOTTOMRIGHT"/>
|
||||
</Anchors>
|
||||
</EventFrame>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad method="InitScrollBar" inherit="prepend"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
|
||||
<!--
|
||||
A ClassicAPI dropdown in pfUI's style: the selection as right-aligned text
|
||||
and pfUI's arrow box at the right. Its menu takes pfUIMenuStyleMixin. Fill it
|
||||
with dropdown:SetupMenu(function(dropdown, rootDescription) ... end), and call
|
||||
dropdown:GenerateMenu() when the data behind the selection changes.
|
||||
-->
|
||||
<DropdownButton name="pfUIDropdownTemplate" mixin="pfUIDropdownMixin" virtual="true">
|
||||
<Size y="20"/>
|
||||
<KeyValues>
|
||||
<KeyValue key="menuMixin" value="pfUIMenuStyleMixin" type="global"/>
|
||||
<KeyValue key="menuPointY" value="-2" type="number"/>
|
||||
</KeyValues>
|
||||
<Frames>
|
||||
<Frame parentKey="Arrow">
|
||||
<Size x="16" y="16"/>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT" x="-2"/>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<Texture parentKey="Icon">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" x="3" y="-3"/>
|
||||
<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
</Frame>
|
||||
</Frames>
|
||||
<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString parentKey="Text" inherits="GameFontWhite" wordwrap="false" justifyH="RIGHT">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" x="2"/>
|
||||
<Anchor point="RIGHT" relativeKey="$parent.Arrow" relativePoint="LEFT" x="-4"/>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnLoad method="OnLoad"/>
|
||||
<OnShow method="OnShow"/>
|
||||
<OnEnter method="OnEnter"/>
|
||||
<OnLeave method="OnLeave"/>
|
||||
</Scripts>
|
||||
</DropdownButton>
|
||||
</Ui>
|
||||
+1063
-1295
File diff suppressed because it is too large
Load Diff
@@ -1,53 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
-- [[ Constants ]]--
|
||||
EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}
|
||||
|
||||
MICRO_BUTTONS = {
|
||||
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton',
|
||||
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton',
|
||||
'MainMenuMicroButton', 'HelpMicroButton',
|
||||
}
|
||||
|
||||
NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
|
||||
|
||||
NAMEPLATE_FRAMETYPE = "Button"
|
||||
|
||||
MINIMAP_TRACKING_FRAME = _G.MiniMapTrackingFrame
|
||||
|
||||
FRIENDS_NAME_LOCATION = "ButtonTextNameLocation"
|
||||
|
||||
COOLDOWN_FRAME_TYPE = "Model"
|
||||
LOOT_BUTTON_FRAME_TYPE = "LootButton"
|
||||
|
||||
PLAYER_BUFF_START_ID = -1
|
||||
|
||||
ACTIONBAR_SECURE_TEMPLATE_BAR = nil
|
||||
ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
|
||||
UNITFRAME_SECURE_TEMPLATE = nil
|
||||
|
||||
--[[ Vanilla API Extensions ]]--
|
||||
|
||||
do -- GetItemInfo
|
||||
local name, link, rarity, minlevel, itype, isubtype, stack
|
||||
function GetItemInfo(item)
|
||||
if not item then return end
|
||||
name, link, rarity, minlevel, itype, isubtype, stack = _G.GetItemInfo(item)
|
||||
return name, link, rarity, nil, minlevel, itype, isubtype, stack
|
||||
end
|
||||
end
|
||||
|
||||
do -- RunMacroText
|
||||
local obj = { ["GetText"] = function(self) return self.text end }
|
||||
obj = setmetatable(obj, {__index = function(tab,key)
|
||||
local value = function() return end
|
||||
rawset(tab,key,value)
|
||||
return value
|
||||
end})
|
||||
|
||||
function RunMacroText(text)
|
||||
obj.text = text
|
||||
ChatEdit_ParseText(obj, 1)
|
||||
end
|
||||
end
|
||||
Vendored
+677
@@ -0,0 +1,677 @@
|
||||
-- Classic Era GlobalStrings (DE) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["deDE"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "verletzt",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s von %1$s reflektiert %9$s %7$s auf %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflektiert %9$s %7$s auf %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "verfehlt",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Geblockt)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Abgewehrt)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt %2$s von %1$s ab.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s ab.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Ausgewichen)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s aus.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s aus.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Entkommen)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%4$s entkommt %2$s von %1$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s wirkt %2$s auf %4$s an und verfehlt.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immun)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s von %1$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Verfehlt)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Pariert)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s pariert %2$s von %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Widerstanden)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s widersteht %2$s von %1$s vollständig.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s widersteht %2$s vollständig.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "teilt Schaden",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%2$s von %1$s wurde durch %6$s von %4$s absorbiert.",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s von %1$s verursacht bei %4$s %9$s.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s von %1$s fügt %6$s von %4$s %9$s Schaden zu.",
|
||||
ACTION_ENCHANT_APPLIED = "verzaubert",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s wirkt %2$s auf %5$s von %4$s.",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "Verzauberung schwindet",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s auf %5$s von %4$s schwindet.",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "verletzt",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Ertrinken",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s ertrinkt und verliert %9$s Gesundheit.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Sturz",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s stürzt und verliert %9$s Gesundheit.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Erschöpfung",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s ist erschöpft und verliert %9$s Gesundheit.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Feuer",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s erleidet %9$s Feuerschaden.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s verliert durch Umgebungsschaden %9$s Gesundheit.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s verliert durch das Schwimmen in Lava %9$s Gesundheit. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Schleim",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s verliert durch das Schwimmen in Schleim %9$s Gesundheit. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "besiegt",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s besiegt %4$s!",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "umgehauen",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s hat %4$s umgehauen!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "Schuss",
|
||||
ACTION_RANGE_DAMAGE = "trifft",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s schießt auf %4$s, verursacht %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Ein Distanzangriff trifft %4$s, verursacht %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "verfehlt",
|
||||
ACTION_RANGE_MISSED_ABSORB = "(Absorbiert)",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert den Schuss von %1$s.%6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "(Geblockt)",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s blockt den Schuss von %1$s.%6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(Abgewehrt)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt den Schuss von %1$s ab.",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "(Ausgewichen)",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s weicht dem Schuss von %1$s aus.",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(Entkommen)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%4$s entkommt dem Schuss von %1$s.",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "(Immun)",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "Der Schuss von %1$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(Verfehlt)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(Verfehlt)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "(Pariert)",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s pariert den Schuss von %1$s.",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "(Widerstanden)",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s widersteht dem Schuss von %1$s vollständig.%6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "wirkt",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "wirkt",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gewinnt %1$s %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gewinnt %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gewinnt %1$s %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gewinnt %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "beeinträchtigt",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "Stapel",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "Stapel",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gewinnt %1$s %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s erhält %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "peinigt",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt. (%9$s)",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "bricht",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "bricht",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%2$s von %4$s wird durch %1$s gebrochen.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s von %1$s wird durch jemanden gebrochen.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "bricht",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%2$s von %4$s wird durch %1$s gebrochen.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s von %1$s wurde durch jemanden gebrochen.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "bricht",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s bricht %2$s von %4$s durch %5$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s bricht %2$s von %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "bricht",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s bricht %2$s von %4$s durch %5$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s bricht %2$s von %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "aufgefrischt",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "aufgefrischt",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "aufgefrischt",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "entfernt",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "schwindet",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s schwindet.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s schwindet.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s schwindet. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s schwindet. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "erlischt",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s erlischt.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s erlischt.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s erlischt. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s erlischt. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "verringert",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "verringert",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s von %1$s lässt nach. (%9$s)",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) lässt nach.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "lässt nach",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s von %1$s nimmt ab. (%9$s)",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) nimmt ab.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird entfernt.",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s von %1$s wird entfernt.",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "trifft",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s von %1$s trifft %4$s für %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s trifft %4$s für %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "repariert",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s von %1$s repariert %4$s für %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repariert %4$s für %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "schlägt fehl",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s kann %2$s nicht wirken.%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "initiiert",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s beginnt, %2$s auf %4$s zu wirken.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s beginnt, %2$s zu wirken.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Etwas beginnt, %2$s auf %4$s zu wirken.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "wirkt",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s wirkt %2$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Etwas wirkt %2$s auf %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "erschafft",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%4$s wird von %1$s durch %2$s erschaffen.%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%4$s wird durch %2$s erschaffen.%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "trifft",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s trifft %4$s mit %2$s für %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s trifft %4$s für %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "bannt",
|
||||
ACTION_SPELL_DISPEL_BUFF = "bannt",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s auf %4$s wird von %1$s durch %2$s gebannt.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s auf %4$s wird durch %2$s gebannt.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "läutert",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%5$s auf %4$s wird von %1$s durch %2$s geläutert.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s auf %4$s wird durch %2$s geläutert.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "Magiebannung schlägt fehl",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s von %1$s kann %5$s auf %4$s nicht bannen.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s kann %5$s auf %4$s nicht bannen.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "entzieht",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s entzieht von %4$s durch %2$s %9$s %8$s.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s entzieht von %4$s %9$s %8$s.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "Haltbarkeitsverlust",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "kompletter Haltbarkeitsverlust",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s von %1$s trifft %4$s: Alle Gegenstände beschädigt.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s von %1$s trifft %4$s: %5$s beschädigt.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "aufgeladen",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s %8$s.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s %8$s.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s gewonnen.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "gewährt zusätzliche Angriffe",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s werden durch %2$s %9$s zusätzliche Angriffe gewährt.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s gewährt %9$s zusätzliche Angriffe.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "heilt",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s von %1$s heilt %4$s um %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heilt %4$s um %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "besiegt",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s besiegt %4$s durch %2$s sofort.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s besiegt %4$s sofort.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "umgehauen",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s haut %4$s um.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s haut %4$s um.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "unterbricht",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s unterbricht %4$s durch %2$s beim Wirken von %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s unterbricht %4$s beim Wirken von %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "entzieht",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s entzieht %4$s %9$s %8$s.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s gewonnen",
|
||||
ACTION_SPELL_MISSED = "verfehlt",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Absorbiert",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert %2$s von %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbiert %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Geblockt",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Abgewehrt",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt %2$s von %1$s ab.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s ab.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Ausgewichen",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s aus.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s aus.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Entkommen",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%4$s entkommt %2$s von %1$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Immun",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s von %1$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Verfehlt",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Verfehlt",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Pariert",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s pariert %2$s von %1$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "Reflektiert",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%2$s von %1$s wird durch %4$s reflektiert.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s wird durch %4$s reflektiert.",
|
||||
ACTION_SPELL_MISSED_RESIST = "Widerstanden",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s widersteht %2$s von %1$s vollständig.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s widersteht %2$s vollständig.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "verletzt",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s erleidet durch %2$s von %1$s %5$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s erleidet durch %2$s %5$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "entzieht",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s entzieht %4$s %9$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "aufgeladen",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s gewonnen.",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "heilt",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s Gesundheit.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s Gesundheit.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "entzieht",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s entzieht %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s gewonnen)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "verfehlt",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s absorbiert)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%2$s von %1$s wurde durch %4$s absorbiert.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s wurde durch %4$s absorbiert.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick geblockt)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick abgewehrt)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s wehrt %2$s von %1$s für einen Moment ab.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s für einen Moment ab.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick ausgewichen)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s für einen Moment aus.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s für einen Moment aus.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick entkommen)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%4$s entkommt %2$s von %1$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s von %1$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immun)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s ist gegen %2$s von %1$s immun.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s ist gegen %2$s immun.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick verfehlt)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%2$s von %1$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick pariert)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s pariert %2$s von %1$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s für einen Moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick widerstanden)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%4$s wird nicht vom Effekt %2$s von %1$s betroffen. %4$s hat widerstanden.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s wird nicht vom Effekt %2$s betroffen. %4$s hat widerstanden.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "wiederbelebt",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%2$s von %1$s belebt %4$s wieder.%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s belebt %4$s wieder.%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "stiehlt",
|
||||
ACTION_SPELL_STOLEN_BUFF = "stiehlt",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s von %1$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "stiehlt",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s überträgt durch %2$s den auf %4$s wirkenden Zauber $extraSpell zu %1$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s überträgt $extraSpell von %4$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s von %1$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s stiehlt %5$s auf %4$s.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "beschwört",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s ruft durch %2$s %4$s herbei.%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s ruft %4$s herbei.%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Schlag",
|
||||
ACTION_SWING_DAMAGE = "trifft",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s schlägt %4$s im Nahkampf, verursacht %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Ein Nahkampfschlag trifft %4$s, verursacht %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "verfehlt",
|
||||
ACTION_SWING_MISSED_ABSORB = "(Absorbiert)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert den Angriff von %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(Geblockt)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s blockt den Angriff von %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(Abgewehrt)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt den Angriff von %1$s ab.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(Ausgewichen)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s weicht dem Angriff von %1$s aus.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(Entkommen)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%4$s entkommt dem Angriff von %1$s.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s greift %4$s an und verfehlt.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(Immun)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "Der Angriff von %1$s schlägt fehl. %4$s ist immun.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(Verfehlt)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "Der Angriff von %1$s verfehlt %4$s.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(Verfehlt)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s greift %4$s an und verfehlt.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(Pariert)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s pariert den Angriff von %1$s.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(Widerstanden)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s widersteht dem Angriff von %1$s vollständig.%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "bricht zusammen",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s bricht zusammen.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "zerstört",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s wird zerstört.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "stirbt",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s stirbt.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "schwindet",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s schwindet.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Hinzufügen",
|
||||
ADDITIONAL_FILTERS = "Zusätzliche Filter",
|
||||
ADD_FILTER = "Filter hinz.",
|
||||
AURAS = "Auren",
|
||||
AURAS_COMBATLOG_TOOLTIP = "Zeigt Nachrichten über vorteilhafte und schädliche Statuseffekte an.",
|
||||
BENEFICIAL = "Vorteilhaft",
|
||||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Anzeigen, wenn Ihr eine vorteilhafte Aura erhaltet oder verliert.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Alles anzeigen, das %s betrifft?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Alles anzeigen",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Was ist mit %s geschehen?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Anzeigen, was %s tat?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Was hat %s mit mir getan?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Rücksetzen",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Als neuen Filter speichern",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Nachrichten wie diese ausblenden.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "%s zum Chat verlinken.",
|
||||
BY_SOURCE = "Nach Quelle",
|
||||
BY_SOURCE_COMBATLOG_TOOLTIP = "Zeilenfarbe basierend auf dem Zaubernden.",
|
||||
BY_TARGET = "Nach Ziel",
|
||||
BY_TARGET_COMBATLOG_TOOLTIP = "Zeilenfarbe basierend auf dem Ziel.",
|
||||
COLORIZE = "Einfärben:",
|
||||
COLORS = "Farben",
|
||||
COLOR_BY_SCHOOL = "Farbe nach Art",
|
||||
COMBATLOG_DEFAULTS = "Kampflog: Standard",
|
||||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Benutzerdefinierte Einheit",
|
||||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Freundliche Einheiten",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Gegnerische Spieler",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Feindliche Einheiten",
|
||||
COMBATLOG_FILTER_STRING_ME = "Spieler",
|
||||
COMBATLOG_FILTER_STRING_MY_PET = "Begleiter",
|
||||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutrale Einheiten",
|
||||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Unbekannt",
|
||||
COMBATLOG_HIGHLIGHT_ABILITY = "Fähigkeit",
|
||||
COMBATLOG_HIGHLIGHT_DAMAGE = "Schaden",
|
||||
COMBATLOG_HIGHLIGHT_KILL = "Sieg",
|
||||
COMBATLOG_HIGHLIGHT_SCHOOL = "Magieart",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Etwas",
|
||||
COMBAT_FACTION_CHANGE = "Ruf",
|
||||
COMBAT_HONOR_GAIN = "Ehre",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "Versch. Infos",
|
||||
COMBAT_XP_GAIN = "Erfahrung",
|
||||
CONFIRM_COMBAT_FILTER_DEFAULTS = "Wollt Ihr Eure Filter wirklich auf die Standardeinstellungen zurücksetzen?",
|
||||
CONFIRM_COMBAT_FILTER_DELETE = "Wollt Ihr diesen Filter wirklich löschen?",
|
||||
COPY_FILTER = "Filter kop.",
|
||||
DAMAGE_NUMBER = "Schadenszahl",
|
||||
DAMAGE_SCHOOL_TEXT = "Schadensart",
|
||||
DAMAGE_SHIELD = "Schadensschilde",
|
||||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit als Reaktion auf einen Nahkampfangriff Schaden verursacht, z.B. Dornen.",
|
||||
DEATHS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn etwas stirbt.",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d",
|
||||
DISPELS = "Bannungen",
|
||||
DISPEL_AURA_COMBATLOG_TOOLTIP = "Anzeigen, wenn eine Aura entfernt, unterbrochen oder gestohlen wird.",
|
||||
DONE_BY = "Aktion von:",
|
||||
DONE_TO = "Aktion auf:",
|
||||
DRAINS = "Entzüge",
|
||||
ENTER_FILTER_NAME = "Filternamen eingeben:",
|
||||
ENTIRE_LINE = "Gesamte Zeile",
|
||||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Die gesamte Zeile basierend auf der unteren Auswahl einfärben.",
|
||||
ENVIRONMENTAL_DAMAGE = "Umgebungsschaden",
|
||||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn jemand Schaden durch Stürze, durch Ertrinken oder das Schwimmen in Lava erhält.",
|
||||
EXAMPLE_SPELL_FIREBALL = "Feuerball",
|
||||
EXAMPLE_SPELL_FROSTBOLT = "Frostblitz",
|
||||
EXAMPLE_TARGET_MONSTER = "Monster",
|
||||
EXAMPLE_TEXT = "Beispieltext:",
|
||||
EXTRA_ATTACKS = "Zusatzangriffe",
|
||||
FAILURES = "Fehlschläge",
|
||||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Aktionen, die von feindlichen Kreaturen und Begleitern durchgeführt werden.",
|
||||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Aktionen, die von freundlichen Spielern, Begleitern und Kreaturen durchgeführt werden.",
|
||||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Aktionen, die von feindlichen Spielern durchgeführt werden.",
|
||||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Aktionen, die von Euch, Euren Fallen und Euren Zaubern durchgeführt werden.",
|
||||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Aktionen, die von neutralen Kreaturen durchgeführt werden.",
|
||||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Aktionen, die von Euren Begleitern, beschworenen Wächtern oder von Euch bezauberten Spielern durchgeführt werden.",
|
||||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Aktionen, die von unbestimmten Quellen durchgeführt werden, so wie Sturz, Säure oder Lava.",
|
||||
FILTER_NAME = "Filtername",
|
||||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Aktionen, die auf freundliche Spieler, Begleiter und Kreaturen durchgeführt werden.",
|
||||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Aktionen, die auf feindliche Begleiter und Kreaturen durchgeführt werden.",
|
||||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Aktionen, die auf gegnerische Spieler durchgeführt werden.",
|
||||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Aktionen, die auf Euch durchgeführt werden.",
|
||||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Aktionen, die auf neutrale Kreaturen durchgeführt werden.",
|
||||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Aktionen, die auf Eure Begleiter, beschworene Wächter oder von Euch bezauberte Spieler durchgeführt werden.",
|
||||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Aktionen, die auf unsichtbare Ziele durchgeführt werden.",
|
||||
FORMATTING = "Format",
|
||||
FULL_TEXT_COMBATLOG_TOOLTIP = "Kampflogeinträge als vollständige Sätze anzeigen.",
|
||||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Anzeigen, wenn Ihr eine schädliche Aura erhaltet oder verliert.",
|
||||
HEALS = "Heilungen",
|
||||
HIGHLIGHTING = "Hervorhebung:",
|
||||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Hebt in den Kampfnachrichten die Namen von Fähigkeiten hervor.",
|
||||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Hebt in den Kampfnachrichten die Schadenszahlen hervor.",
|
||||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Hebt die gesamte Zeile hervor, wenn Ihr oder ein Mitglied Eurer Gruppe einen Feind besiegt.",
|
||||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Hebt in den Kampfnachrichten die Zauberarten hervor.",
|
||||
HOSTILE = "Feindlich",
|
||||
INTERRUPTS = "Unterbrechungen",
|
||||
ITEM_NAMES = "Gegenstandsnamen",
|
||||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Namen von Gegenständen anzeigen.",
|
||||
KILLS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Mitglied Eurer Gruppe etwas tötet.",
|
||||
MELEE = "Nahkampf",
|
||||
MELEE_COMBATLOG_TOOLTIP = "Zeigt gewöhnliche Nahkampfangriffe an.",
|
||||
MESSAGE_SOURCES = "Nachrichtenquellen",
|
||||
MISSES = "Verfehlen",
|
||||
MOVE_FILTER_DOWN = "Filter nach unten",
|
||||
MOVE_FILTER_UP = "Filter nach oben",
|
||||
OTHER = "Anderes",
|
||||
PERIODIC = "Regelmäßig",
|
||||
POWER_GAINS = "Machtgewinn",
|
||||
POWER_GAINS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Mana, Energie, Wut, Fokus, Chi, heilige Kraft oder Schattenkugeln wiederherstellt.",
|
||||
QUICKBUTTON_NAME_EVERYTHING = "Alles",
|
||||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Alle Kampfnachrichten anzeigen.",
|
||||
QUICKBUTTON_NAME_KILLS = "Todesstöße",
|
||||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Alle Tode und Todesstöße anzeigen.",
|
||||
QUICKBUTTON_NAME_ME = "Was ist mit mir geschehen?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Alles mir Zugefügte anzeigen.",
|
||||
QUICKBUTTON_NAME_SELF = "Selbst",
|
||||
QUICKBUTTON_NAME_SELF_TOOLTIP = "Zeigt Nachrichten für von Euch und an Euch ausgeführte Aktionen.",
|
||||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Platziert im Chatfenster eine Verknüpfung zu diesem Filter.",
|
||||
RANGED = "Distanz",
|
||||
RANGED_COMBATLOG_TOOLTIP = "Zeigt Angriffe mit Bögen, Schusswaffen, Wurfwaffen und Zauberstäben an.",
|
||||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Zeigt Distanzangriffe an, die den vollen oder teilweisen Schaden verursachen.",
|
||||
RANGE_MISSED_COMBATLOG_TOOLTIP = "Zeigt fehlgeschlagene Distanzangriffe an, die keinen Schaden verursachen.",
|
||||
RESURRECT = "Wiederbelebung",
|
||||
SETTINGS = "Optionen",
|
||||
SHOW_BRACES = "Klammern anzeigen",
|
||||
SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Hyperlinks im Kampflog anzeigen.",
|
||||
SHOW_QUICK_BUTTON = "Schnelltaste anzeigen",
|
||||
SHOW_TIMESTAMP = "Zeitstempel anzeigen",
|
||||
SOURCE = "Quelle",
|
||||
SPECIAL = "Spezial",
|
||||
SPELLS_COMBATLOG_TOOLTIP = "Zeigt Nachrichten über Zauber und Spezialfähigkeiten an.",
|
||||
SPELL_CASTING = "Zauberwirken",
|
||||
SPELL_CASTING_COMBATLOG_TOOLTIP = "Nachrichten über das Wirken von Zaubern anzeigen.",
|
||||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber nicht gewirkt werden kann oder nicht abgeschlossen wird.",
|
||||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Nachricht anzeigen, wenn das Wirken eines Zaubers begonnen wird.",
|
||||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber erfolgreich abgeschlossen wird.",
|
||||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Zauber basierend auf der Art einfärben.",
|
||||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Schaden verursacht.",
|
||||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Färbt die Schadenszahl von Schwüngen, die nicht im Nahkampf stattfinden.",
|
||||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Den Namen der Schadensart einfärben. (z.B. Schatten)",
|
||||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Mana, Energie, Wut oder Fokus verringert.",
|
||||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit zusätzliche Angriffe gewährt.",
|
||||
SPELL_HEAL_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Schaden heilt.",
|
||||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Nachrichten über spezielle Zauberarten anzeigen, die beispielsweise Haltbarkeitsverlust verursachen oder Schaden mit einem Begleiter teilen.",
|
||||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit einen anderen Zauber unterbricht.",
|
||||
SPELL_MISSED_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit keinen Schaden verursachen kann. Das schließt Ausweichen, Parieren, Blocken, Abwehren, Immunität, Absorbieren und Entkommen ein.",
|
||||
SPELL_NAMES = "Zaubernamen",
|
||||
SPELL_NAMES_COMBATLOG_TOOLTIP = "Namen von Zaubern einfärben.",
|
||||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Namen von Zaubern anzeigen.",
|
||||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Zauber anzeigen, die einen regelmäßigen Effekt ausführen.",
|
||||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit regelmäßigen Schaden verursacht, z.B. Schattenwort: Schmerz oder Verderbnis.",
|
||||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit regelmäßig Schaden heilt, z.B. Erneuerung oder Verjüngung.",
|
||||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn der regelmäßige Schaden eines Zaubers oder einer Fähigkeit versagt. Das schließt Immunität, Absorbieren und Entkommen ein.",
|
||||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit regelmäßig einen Effekt ausführt, z.B. das Wiederherstellen oder Entziehen von Mana.",
|
||||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit einen Spieler oder eine Kreatur wiedererweckt.",
|
||||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Nachricht anzeigen, wenn ein Zauber oder eine Fähigkeit eine Kreatur beschwört oder ein Objekt erschafft.",
|
||||
START = "Start",
|
||||
STRING_SCHOOL_UNKNOWN = "Unbekannt",
|
||||
SUCCESS = "Erfolg",
|
||||
SUMMONS = "Herbeiruf.",
|
||||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Zeigt Nahkampfangriffe an, die den vollen oder teilweise Schaden verursachen.",
|
||||
SWING_MISSED_COMBATLOG_TOOLTIP = "Zeigt fehlgeschlagene Nahkampfangriffe an, die keinen Schaden verursachen.",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s verbleiben)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbiert)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s geblockt)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Kritisch)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Kritisch)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Schmetternd)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Gestreift)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Mehrfachschlag)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Überaufladung)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Überheilung)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Schaden über Tod)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d pariert)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflektiert",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s widerstanden)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Verletzlichkeitsschaden)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
TIMESTAMP_COMBATLOG_TOOLTIP = "Den Zeitstempel für Nachrichten im Kampflog anzeigen.",
|
||||
UNIT_COLORS = "Einheitenfarben:",
|
||||
UNIT_NAMES = "Einheitennamen",
|
||||
UNIT_NAMES_COMBATLOG_TOOLTIP = "Namen von Einheiten einfärben.",
|
||||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Namen von Einheiten anzeigen.",
|
||||
UNIT_YOU = "Ihr",
|
||||
UNIT_YOU_DEST = "Euch",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "Euer",
|
||||
UNIT_YOU_SOURCE = "Euer Charakter",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "Euer",
|
||||
USE_FULL_TEXT_MODE = "Volltextmodus verwenden",
|
||||
}
|
||||
Vendored
+677
@@ -0,0 +1,677 @@
|
||||
-- Classic Era GlobalStrings (GB) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["enUS"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "damages",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s %2$s reflects %9$s %7$s damage to %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflects %9$s %7$s damage to %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "missed",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Blocked)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Deflected)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Dodged)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evaded)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immune)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Missed)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parried)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resisted)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "shared damage",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s's %2$s damage was absorbed by %4$s %6$s.",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s %2$s causes %9$s damage to %4$s.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s's %2$s causes %9$s damage to %4$s %6$s.",
|
||||
ACTION_ENCHANT_APPLIED = "enchanted",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s cast %2$s on %4$s %5$s.",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "enchant faded",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s fades from %4$s %5$s.",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "damaged",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Drowning",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s is drowning and loses %9$s health.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Falling",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s falls and loses %9$s health.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s is exhausted and loses %9$s health.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fire",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s suffers %9$s fire damage.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s loses %9$s health from environmental damage.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s loses %9$s health from swimming in lava. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Slime",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s loses %9$s health for swimming in slime. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "killed",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s has slain %4$s!",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "knocked out",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s has knocked out %4$s!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "Shot",
|
||||
ACTION_RANGE_DAMAGE = "hit",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s ranged shot hit %4$s for %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "A ranged shot hit %4$s for %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "missed",
|
||||
ACTION_RANGE_MISSED_ABSORB = "(Absorbed)",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s shot was absorbed by %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "(Blocked)",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s shot was blocked by %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(Deflected)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s shot was deflected by %4$s.",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "(Dodged)",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s shot was dodged by %4$s.",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(Evaded)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s shot was evaded by %4$s.",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s shot misses %4$s.",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "(Immune)",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s shot failed. %4$s was immune.",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(Misfired)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s shot misfired on %4$s.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(Missed)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s shot misses %4$s.",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "(Parried)",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s shot was parried by %4$s.",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "(Resisted)",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s shot was fully resisted by %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "applied",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "applied",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gains %1$s %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflicted",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s is afflicted by %1$s %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "stacked",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "stacked",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflicted",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "broke",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "refreshed",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "refreshed",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "refreshed",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "removed",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "faded",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s %2$s fades from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s fades from %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "dissipated",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s %2$s dissipates from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s dissipates from %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "reduced",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "reduced",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s %2$s (%9$s) diminishes.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminishes.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminished",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s %2$s (%9$s) subsides.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) subsides.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s %2$s was removed from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s %2$s was removed from %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "strikes",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s strikes %4$s for %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s strike %4$s for %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "repaired",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s for %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repairs %4$s for %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "failed",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s %2$s failed.%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "began to cast",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s begins casting %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s begins casting %2$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Something begins casting %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "cast",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s casts %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s casts %2$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Something cast %2$s at %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "created",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s %2$s creates a %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s creates a %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "hit",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s %2$s hits %4$s for %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s hits %4$s for %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "dispelled",
|
||||
ACTION_SPELL_DISPEL_BUFF = "dispelled",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s %5$s is dispelled by %1$s %2$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s is dispelled by %2$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "cleansed",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s %5$s is cleansed by %1$s %2$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s cleansed by %2$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "dispel failed",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s %2$s fails to dispel %4$s %5$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s fails to dispel %4$s %5$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "drained",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "durability loss",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "full durability loss",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s %2$s damages %4$s: all items damaged.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s %2$s damages %4$s: %5$s damaged.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "energized",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s Gained",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "granted extra attacks",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gains %9$s extra attacks through %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s extra attacks granted by %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "healed",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s %2$s heals %4$s for %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heals %4$s for %9$s.%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "killed",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s %2$s instantly kills %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s instantly kills %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "knocked out",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s knocks out %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s knocks out %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "interrupted",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s %2$s interrupts %4$s %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrupts %4$s %5$s.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "drained",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s Gained",
|
||||
ACTION_SPELL_MISSED = "missed",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Absorbed",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Blocked",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Deflected",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Dodged",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Evaded",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s %2$s was evaded by %4$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Immune",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Misfired",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s %2$s misfired on %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s misfired on %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Missed",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Parried",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "reflected",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s %2$s was reflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s was reflected by %4$s.",
|
||||
ACTION_SPELL_MISSED_RESIST = "resisted",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "damaged",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s suffers %5$s damage from %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s suffers %5$s damage from %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "drained",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "energized",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s Gained",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "healed",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gains %9$s Health from %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s health from %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "drained",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s Gained)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "missed",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbed)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick Blocked)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick Deflected)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s %2$s was deflected by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick Dodged)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick Evaded)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s %2$s does not affect %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immune)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s was immune to %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s was immune to %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick Missed)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s %2$s missed %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick Parried)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s for a moment.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick Resisted)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s %2$s does not affect %4$s. %4$s resisted.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s. %4$s resisted.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "resurrected",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resurrects %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resurrects %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "stole",
|
||||
ACTION_SPELL_STOLEN_BUFF = "stole",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "stole",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s %2$s transfers %4$s $extraSpell to %1$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfers %4$s $extraSpell.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "summoned",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s %2$s summons %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s summons %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Melee",
|
||||
ACTION_SWING_DAMAGE = "hit",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s melee swing hits %4$s for %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "A melee swing hit %4$s for %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "missed",
|
||||
ACTION_SWING_MISSED_ABSORB = "(Absorbed)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s attack was absorbed by %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(Blocked)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s attack was blocked by %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(Deflected)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s attack was deflected by %4$s.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(Dodged)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s attack was dodged by %4$s.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(Evaded)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s attack was evaded by %4$s.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s attack misses %4$s.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(Immune)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s attack failed. %4$s was immune.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(Misfired)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s attack misfired on %4$s.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(Missed)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s attack misses %4$s.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(Parried)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s attack was parried by %4$s.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(Resisted)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s attack was fully resisted by %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "collapses",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s collapses.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "destroyed",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s was destroyed.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "died",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s died.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "dissipates",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s dissipates.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Add",
|
||||
ADDITIONAL_FILTERS = "Additional Filters",
|
||||
ADD_FILTER = "Add Filter",
|
||||
AURAS = "Auras",
|
||||
AURAS_COMBATLOG_TOOLTIP = "Shows message about beneficial and harmful state effects.",
|
||||
BENEFICIAL = "Beneficial",
|
||||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Show when you gain or lose a beneficial aura.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Show everything involving %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Show everything",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "What happened to %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "What did %s do?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "What did %s do to you?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Reset",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Save as a new filter",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Hide messages like this one.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Link %s to chat.",
|
||||
BY_SOURCE = "By Source",
|
||||
BY_SOURCE_COMBATLOG_TOOLTIP = "Line color based on caster.",
|
||||
BY_TARGET = "By Target",
|
||||
BY_TARGET_COMBATLOG_TOOLTIP = "Line color based on target.",
|
||||
COLORIZE = "Colorize:",
|
||||
COLORS = "Colors",
|
||||
COLOR_BY_SCHOOL = "Color-by-School",
|
||||
COMBATLOG_DEFAULTS = "Combat Log Defaults",
|
||||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Custom Unit",
|
||||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Friends",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Enemy Players",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Enemy Units",
|
||||
COMBATLOG_FILTER_STRING_ME = "Me",
|
||||
COMBATLOG_FILTER_STRING_MY_PET = "Pet",
|
||||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutral",
|
||||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Unknown",
|
||||
COMBATLOG_HIGHLIGHT_ABILITY = "Ability",
|
||||
COMBATLOG_HIGHLIGHT_DAMAGE = "Damage",
|
||||
COMBATLOG_HIGHLIGHT_KILL = "Kill",
|
||||
COMBATLOG_HIGHLIGHT_SCHOOL = "School",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Something",
|
||||
COMBAT_FACTION_CHANGE = "Reputation",
|
||||
COMBAT_HONOR_GAIN = "Honor",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "Misc Info",
|
||||
COMBAT_XP_GAIN = "Experience",
|
||||
CONFIRM_COMBAT_FILTER_DEFAULTS = "Do you really want to reset your filters to their default values?",
|
||||
CONFIRM_COMBAT_FILTER_DELETE = "Do you really want to delete this filter?",
|
||||
COPY_FILTER = "Copy Filter",
|
||||
DAMAGE_NUMBER = "Damage Number",
|
||||
DAMAGE_SCHOOL_TEXT = "Damage School",
|
||||
DAMAGE_SHIELD = "Damage Shields",
|
||||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Show messages when a spell or ability deals damage in reaction to a melee swing, such as Thorns.",
|
||||
DEATHS_COMBATLOG_TOOLTIP = "Show messages when something dies.",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d",
|
||||
DISPELS = "Dispels",
|
||||
DISPEL_AURA_COMBATLOG_TOOLTIP = "Show when an aura is removed, broken, or stolen.",
|
||||
DONE_BY = "Done By:",
|
||||
DONE_TO = "Done To:",
|
||||
DRAINS = "Drains",
|
||||
ENTER_FILTER_NAME = "Enter filter name:",
|
||||
ENTIRE_LINE = "Entire Line",
|
||||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Color the entire line based on the selection below.",
|
||||
ENVIRONMENTAL_DAMAGE = "Environmental Damage",
|
||||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when someone takes damage from falling, drowning or swimming in lava.",
|
||||
EXAMPLE_SPELL_FIREBALL = "Fireball",
|
||||
EXAMPLE_SPELL_FROSTBOLT = "Frostbolt",
|
||||
EXAMPLE_TARGET_MONSTER = "Monster",
|
||||
EXAMPLE_TEXT = "Example Text:",
|
||||
EXTRA_ATTACKS = "Extra Attacks",
|
||||
FAILURES = "Failures",
|
||||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Actions performed by hostile creatures and pets.",
|
||||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Actions performed by friendly players, pets, and creatures.",
|
||||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Actions performed by hostile players.",
|
||||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Actions performed by you, your traps, and your spells.",
|
||||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Actions performed by neutral creatures.",
|
||||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Actions performed by your pets, summoned guardians, and charmed players.",
|
||||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Actions performed by undefined sources such as falling, acid, or lava.",
|
||||
FILTER_NAME = "Filter Name",
|
||||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Actions performed on friendly players, pets, and creatures.",
|
||||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Actions performed on hostile pets and creatures.",
|
||||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Actions performed on hostile players.",
|
||||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Actions performed on you.",
|
||||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Actions performed on neutral creatures.",
|
||||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Actions performed on your pets, summoned guardians, and charmed players.",
|
||||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Actions performed on invisible targets.",
|
||||
FORMATTING = "Formatting",
|
||||
FULL_TEXT_COMBATLOG_TOOLTIP = "Show combat log entries as full sentences.",
|
||||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Show when you gain or lose a harmful aura.",
|
||||
HEALS = "Heals",
|
||||
HIGHLIGHTING = "Highlighting:",
|
||||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Highlight ability names in combat messages.",
|
||||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Highlight damage numbers in combat messages.",
|
||||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Highlights the entire line when you or a party member makes a kill.",
|
||||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Highlight the school of a spell in combat messages.",
|
||||
HOSTILE = "Hostile",
|
||||
INTERRUPTS = "Interrupts",
|
||||
ITEM_NAMES = "Item Names",
|
||||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around item names.",
|
||||
KILLS_COMBATLOG_TOOLTIP = "Show messages when a member of your party kills something.",
|
||||
MELEE = "Melee",
|
||||
MELEE_COMBATLOG_TOOLTIP = "Shows natural melee swings.",
|
||||
MESSAGE_SOURCES = "Message Sources",
|
||||
MISSES = "Misses",
|
||||
MOVE_FILTER_DOWN = "Move Filter Down",
|
||||
MOVE_FILTER_UP = "Move Filter Up",
|
||||
OTHER = "Other",
|
||||
PERIODIC = "Periodic",
|
||||
POWER_GAINS = "Power Gains",
|
||||
POWER_GAINS_COMBATLOG_TOOLTIP = "Show messages when a spell or ability restores mana, energy, rage, focus, chi, holy power, or shadow orbs.",
|
||||
QUICKBUTTON_NAME_EVERYTHING = "Everything",
|
||||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Show all combat messages.",
|
||||
QUICKBUTTON_NAME_KILLS = "Kills",
|
||||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Show all deaths and kills.",
|
||||
QUICKBUTTON_NAME_ME = "What happened to me?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Show everything done to me.",
|
||||
QUICKBUTTON_NAME_SELF = "Self",
|
||||
QUICKBUTTON_NAME_SELF_TOOLTIP = "Show messages of actions done by you and done to you.",
|
||||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Places a shortcut to this filter on the chat window.",
|
||||
RANGED = "Ranged",
|
||||
RANGED_COMBATLOG_TOOLTIP = "Shows attacks from bows, guns, thrown weapons, and wands.",
|
||||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Show ranged shots that deal full or partial damage.",
|
||||
RANGE_MISSED_COMBATLOG_TOOLTIP = "Show ranged shots that fail to deal damage.",
|
||||
RESURRECT = "Resurrections",
|
||||
SETTINGS = "Settings",
|
||||
SHOW_BRACES = "Show Braces",
|
||||
SHOW_BRACES_COMBATLOG_TOOLTIP = "Display braces around hyperlinks in combat log messages.",
|
||||
SHOW_QUICK_BUTTON = "Show Quick Button",
|
||||
SHOW_TIMESTAMP = "Show Timestamp",
|
||||
SOURCE = "Source:",
|
||||
SPECIAL = "Special",
|
||||
SPELLS_COMBATLOG_TOOLTIP = "Shows messages about spells and special abilities.",
|
||||
SPELL_CASTING = "Spell Casting",
|
||||
SPELL_CASTING_COMBATLOG_TOOLTIP = "Show messages about spell casting.",
|
||||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Show messages when a spell cannot be cast or fails to cast.",
|
||||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Show messages when a spell begins casting.",
|
||||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Show messages when a spell successfully completes.",
|
||||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Color spell names by school.",
|
||||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when a spell or ability deals damage.",
|
||||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorizes the damage number on non-melee swings.",
|
||||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Color the damage school name. (e.g. shadow)",
|
||||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Show messages when a spell or ability reduces mana, energy, rage, or focus.",
|
||||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Show messages when a spell or ability grants additional attacks.",
|
||||
SPELL_HEAL_COMBATLOG_TOOLTIP = "Show messages when a spell or ability heals damage.",
|
||||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Show messages about special spell types, such as those that inflict durability loss or share damage with a pet.",
|
||||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Show messages when a spell or ability interrupts another spell.",
|
||||
SPELL_MISSED_COMBATLOG_TOOLTIP = "Show messages when a spell or ability fails to deal damage. This includes dodges, parries, blocks, deflections, immunes, absorbs and evades.",
|
||||
SPELL_NAMES = "Spell Names",
|
||||
SPELL_NAMES_COMBATLOG_TOOLTIP = "Color spell names.",
|
||||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around spell names.",
|
||||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Show spells that perform an effect incrementally.",
|
||||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically deals damage, such as Shadow Word: Pain or Corruption.",
|
||||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically heals damage, such as Renew or Rejuvenation.",
|
||||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Show messages when a spell or ability fails to periodically deal damage. This includes immunes, absorbs and evades.",
|
||||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically performs any other effect, such as restoring or draining mana.",
|
||||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Show messages when a spell or ability resurrects another player or creature.",
|
||||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Show messages when a spell or ability summons a creature or creates an object.",
|
||||
START = "Start",
|
||||
STRING_SCHOOL_UNKNOWN = "Unknown",
|
||||
SUCCESS = "Success",
|
||||
SUMMONS = "Summons",
|
||||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Shows melee swings that deal full or partial damage.",
|
||||
SWING_MISSED_COMBATLOG_TOOLTIP = "Show melee swings that do not deal damage.",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s's",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s Remaining)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s Absorbed)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s Blocked)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critical)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critical)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Crushing)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Glancing)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multistrike)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Overenergized)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Overhealed)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Overkill)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parried)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflected",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s Resisted)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Vulnerability Damage)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
TIMESTAMP_COMBATLOG_TOOLTIP = "Display the timestamp for combat log messages.",
|
||||
UNIT_COLORS = "Unit Colors:",
|
||||
UNIT_NAMES = "Unit Names",
|
||||
UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names.",
|
||||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around unit names.",
|
||||
UNIT_YOU = "You",
|
||||
UNIT_YOU_DEST = "You",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "Your",
|
||||
UNIT_YOU_SOURCE = "You",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "Your",
|
||||
USE_FULL_TEXT_MODE = "Use Verbose Mode",
|
||||
}
|
||||
Vendored
+677
@@ -0,0 +1,677 @@
|
||||
-- Classic Era GlobalStrings (ES) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["esES"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "daña",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s de %1$s refleja %9$s daño %7$s a %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s refleja %9$s daño %7$s a %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "fallado",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Bloqueado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Desviado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Esquivado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evadido)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%4$s evadió %2$s de %1$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Inmune)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Fallado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parado)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resistido)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "daño transferido",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s absorbió el daño de %2$s de %1$s. %6$s.",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s. %6$s.",
|
||||
ACTION_ENCHANT_APPLIED = "aplicado a",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s lanza %2$s a %5$s de %4$s.",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "eliminado de",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s se desvanece de %5$s de %4$s.",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "dañó",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Ahogamiento",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s se está ahogando y pierde %9$s salud.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Caída",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s cae y pierde %9$s salud.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatiga",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s sufre agotamiento y pierde %9$s salud.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fuego",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s sufre %9$s daño de Fuego.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s pierde %9$s salud por daño recibido del entorno.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s pierde %9$s salud por nadar en lava. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Cieno",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s pierde %9$s salud por nadar en el cieno. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "mató",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "¡%1$s mató a %4$s!",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "está fuera de combate",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "¡%1$s ha dejado fuera de combate a %4$s!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "disparo",
|
||||
ACTION_RANGE_DAMAGE = "alcanzó",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe a distancia y le inflige %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe a distancia alcanza a %4$s y le inflige %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "falló",
|
||||
ACTION_RANGE_MISSED_ABSORB = "(Absorbido)",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el golpe de %1$s.%6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "(Bloqueado)",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el golpe de %1$s.%6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(Desviado)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el golpe de %1$s.",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "(Esquivado)",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el golpe de %1$s.",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(Evadido)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%4$s evadió el golpe de %1$s.",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "(Inmune)",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "El golpe de %1$s falló. %4$s era inmune.",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(Lanzamiento fallado)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "El golpe de %1$s ha fallado al lanzarse hacia %4$s.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(Fallado)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "(Parado)",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s paró el golpe de %1$s.",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "(Resistido)",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el golpe de %1$s.%6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "aplicó",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "aplicó",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gana %1$s de %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afectó",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "A %4$s le afecta %1$s de %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "acumuló",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "acumuló",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afectó",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "rompió",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "restableció",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "restableció",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "restableció",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "eliminó",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "perdió",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%2$s de %1$s se desvanece de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se desvanece de %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "disipó",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%2$s de %1$s se disipa de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se disipa de %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "redujo",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "redujo",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s de %1$s (%9$s) disminuye.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) disminuye.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "disminuyó",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s de %1$s (%9$s) decrece.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) decrece.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%2$s de %1$s se eliminó de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%2$s de %1$s se eliminó de %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "golpea",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s golpea a %4$s por %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s por %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "reparado",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s durante %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repara %4$s durante %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "falló",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%2$s de %1$s falló.%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "comenzó a lanzar",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s comienza a lanzar %2$s a %4$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s comienza a lanzar %2$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Algo comienza a lanzar %2$s a %4$s.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "lanzó",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s lanza %2$s a %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s lanza %2$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Algo lanza %2$s a %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "creó",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%2$s de %1$s crea %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s crea %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "alcanzó",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%2$s de %1$s golpea a %4$s y le inflige %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s y le inflige %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "disipó",
|
||||
ACTION_SPELL_DISPEL_BUFF = "disipó",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%2$s de %1$s disipa %4$s de %5$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%2$s disipa %4$s de %5$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "limpió",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%2$s de %1$s limpia %5$s de %4$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s limpia %5$s de %4$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "error al disipar",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s de %1$s no logra disipar %4$s de %5$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s no logró disipar %4$s %5$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "drenó",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s p. de %8$s de %4$s.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "pérdida de durabilidad",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "pérdida total de durabilidad",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s de %1$s daña %4$s: todos los objetos dañados.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s de %1$s daña %4$s: %5$s dañado.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "energizó",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s ganado",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "otorgó ataques extra",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gana %9$s ataques extra con %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s otorga %9$s ataques extra.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "sanó",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s de %1$s sana %9$s a %4$s.%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s sana %9$s a %4$s.%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "mató",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%2$s de %1$s mata al instante a %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s mata a %4$s al instante.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "está fuera de combate",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s deja fuera de combate a %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s deja fuera de combate a %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "interrumpió",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%2$s de %1$s interrumpe %5$s de %4$s.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrumpe %5$s de %4$s.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "drenó",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s ganado",
|
||||
ACTION_SPELL_MISSED = "fallado",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Absorbido",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Bloqueado",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Desviado",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Esquivado",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Evadido",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%4$s evadió %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Inmune",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Lanzamiento fallado",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%2$s de %1$s ha fallado al lanzarse hacia %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s ha fallado al lanzarse hacia %4$s.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Fallado",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Parado",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "reflejado",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s reflejó %2$s de %1$s.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s reflejó %2$s.",
|
||||
ACTION_SPELL_MISSED_RESIST = "resistido",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "dañó",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s sufre %5$s daño de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s sufre %5$s daño de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "drenó",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "energizó",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s ganado",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "sanó",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gana %9$s salud gracias a %1$s %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s salud gracias a %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "drenó",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s ganado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "falla tic",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbido)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Bloqueado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Desviado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s desvió el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s desvió el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Esquivado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Evadido)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%4$s evadió el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s de %1$s no tiene efecto periódico sobre %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no tiene efecto periódico sobre %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Inmune)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s era inmune a %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s era inmune a %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Fallado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "El efecto periódico de %2$s de %1$s no alcanzó a %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "El efecto periódico de %2$s no alcanzó a %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Parado)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s paró el efecto periódico de %2$s de %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró el efecto periódico de %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Resistido)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%2$s de %1$s no afecta a %4$s. %4$s resistió.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s no afecta a %4$s. %4$s resistió.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "resucitado",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resucita a %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resucita a %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "robó",
|
||||
ACTION_SPELL_STOLEN_BUFF = "robó",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "robó",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%2$s de %1$s transfiere $extraSpell de %4$s a %1$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfiere $extraSpell de %4$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "invocó",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%2$s de %1$s invoca a %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s invoca a %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Golpe",
|
||||
ACTION_SWING_DAMAGE = "alcanzó",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe cuerpo a cuerpo y le inflige %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe cuerpo a cuerpo alcanza a %4$s y le inflige %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "falló",
|
||||
ACTION_SWING_MISSED_ABSORB = "(Absorbido)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el ataque de %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(Bloqueado)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el ataque de %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(Desviado)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el ataque de %1$s.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(Esquivado)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el ataque de %1$s.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(Evadido)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%4$s evadió el ataque de %1$s.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(Inmune)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "El ataque de %1$s ha fallado. %4$s era inmune.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(Lanzamiento fallado)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "El ataque de %1$s ha fallado al lanzarse hacia %4$s.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(Fallado)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(Parado)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s paró el ataque de %1$s.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(Resistido)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el ataque de %1$s.%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "se desmaya",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s se desmaya.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "destruyó",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s ha sido destruido.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "murió",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s ha muerto.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "se disipa",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s se disipa.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Añadir",
|
||||
ADDITIONAL_FILTERS = "Filtros adicionales",
|
||||
ADD_FILTER = "Añadir",
|
||||
AURAS = "Auras",
|
||||
AURAS_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre efectos de estados beneficiosos y dañinos.",
|
||||
BENEFICIAL = "Beneficioso",
|
||||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando ganas o pierdes un aura beneficiosa.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "¿Mostrar todo lo referente a %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Mostrar todo",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "¿Qué le pasó a %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "¿Qué hizo %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "¿Qué te hizo %s?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Restablecer",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Guardar como nuevo filtro",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Ocultar los mensajes como este.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Vincular %s a chat.",
|
||||
BY_SOURCE = "Por origen",
|
||||
BY_SOURCE_COMBATLOG_TOOLTIP = "Color de línea según taumaturgo.",
|
||||
BY_TARGET = "Por objetivo",
|
||||
BY_TARGET_COMBATLOG_TOOLTIP = "Color de línea según objetivo.",
|
||||
COLORIZE = "Colorear:",
|
||||
COLORS = "Colores",
|
||||
COLOR_BY_SCHOOL = "Colorear según escuela",
|
||||
COMBATLOG_DEFAULTS = "Restablecer reg. combate",
|
||||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Unidad personalizada",
|
||||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Amigos",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Jugadores enemigos",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Unidades enemigas",
|
||||
COMBATLOG_FILTER_STRING_ME = "Yo",
|
||||
COMBATLOG_FILTER_STRING_MY_PET = "Mascota",
|
||||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutral",
|
||||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Desconocido",
|
||||
COMBATLOG_HIGHLIGHT_ABILITY = "Facultad",
|
||||
COMBATLOG_HIGHLIGHT_DAMAGE = "Daño",
|
||||
COMBATLOG_HIGHLIGHT_KILL = "Muerte",
|
||||
COMBATLOG_HIGHLIGHT_SCHOOL = "Escuela",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Algo",
|
||||
COMBAT_FACTION_CHANGE = "Reputación",
|
||||
COMBAT_HONOR_GAIN = "Honor",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "0",
|
||||
COMBAT_MISC_INFO = "Info. misc.",
|
||||
COMBAT_XP_GAIN = "Experiencia",
|
||||
CONFIRM_COMBAT_FILTER_DEFAULTS = "¿De verdad quieres restablecer la configuración inicial?",
|
||||
CONFIRM_COMBAT_FILTER_DELETE = "¿Realmente quieres borrar este filtro?",
|
||||
COPY_FILTER = "Copiar",
|
||||
DAMAGE_NUMBER = "Cifra de daño",
|
||||
DAMAGE_SCHOOL_TEXT = "Escuela de daño",
|
||||
DAMAGE_SHIELD = "Escudos de daño",
|
||||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad hace daño en reacción a un golpe cuerpo a cuerpo, como Espinas.",
|
||||
DEATHS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando haya una muerte.",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Filtro %d",
|
||||
DISPELS = "Disipación",
|
||||
DISPEL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando se elimina, rompe o roba un aura.",
|
||||
DONE_BY = "Hecho por:",
|
||||
DONE_TO = "Hecho a:",
|
||||
DRAINS = "drena",
|
||||
ENTER_FILTER_NAME = "Escribe el nombre del filtro:",
|
||||
ENTIRE_LINE = "Toda la línea",
|
||||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Colorear toda la línea según la siguiente opción.",
|
||||
ENVIRONMENTAL_DAMAGE = "Daño del entorno",
|
||||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando alguien sufra daño al caer, ahogarse o nadar en lava.",
|
||||
EXAMPLE_SPELL_FIREBALL = "Bola de Fuego",
|
||||
EXAMPLE_SPELL_FROSTBOLT = "Descarga de Escarcha",
|
||||
EXAMPLE_TARGET_MONSTER = "Monstruo",
|
||||
EXAMPLE_TEXT = "Texto de muestra:",
|
||||
EXTRA_ATTACKS = "Ataques extra",
|
||||
FAILURES = "Fallos",
|
||||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por criaturas y mascotas hostiles.",
|
||||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por jugadores, mascotas y criaturas aliados.",
|
||||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por jugadores hostiles.",
|
||||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por ti, tus trampas y tus hechizos.",
|
||||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por criaturas neutrales.",
|
||||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por tus mascotas, guardianes invocados y jugadores embelesados.",
|
||||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Acciones de origen sin especificar como caídas, ácido o lava.",
|
||||
FILTER_NAME = "Nombre del filtro",
|
||||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Acciones realizadas a jugadores, mascotas y criaturas aliados.",
|
||||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Acciones realizadas a mascotas y criaturas hostiles.",
|
||||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Acciones realizadas a jugadores hostiles.",
|
||||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Acciones realizadas a ti.",
|
||||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Acciones realizadas a criaturas neutrales.",
|
||||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Acciones realizadas a tus mascotas, guardianes invocados y jugadores embelesados.",
|
||||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Acciones realizadas a objetivos invisibles.",
|
||||
FORMATTING = "Formato",
|
||||
FULL_TEXT_COMBATLOG_TOOLTIP = "Mostrar las entradas del registro de combate como frases completas.",
|
||||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando ganas o pierdes un aura dañina.",
|
||||
HEALS = "Sanaciones",
|
||||
HIGHLIGHTING = "Resaltar:",
|
||||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Resaltar nombres de facultades en mensajes de combate.",
|
||||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Resaltar cifras de daño en mensajes de combate.",
|
||||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Resaltar toda la línea cuando matas o lo hace un miembro de tu grupo.",
|
||||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Resaltar la escuela del hechizo en el mensaje de combate.",
|
||||
HOSTILE = "Hostil",
|
||||
INTERRUPTS = "interrumpe",
|
||||
ITEM_NAMES = "Nombres de objetos",
|
||||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de objetos entre corchetes.",
|
||||
KILLS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un miembro de tu grupo mata.",
|
||||
MELEE = "Cuerpo a cuerpo",
|
||||
MELEE_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo naturales.",
|
||||
MESSAGE_SOURCES = "Origen mensaje",
|
||||
MISSES = "Fallos",
|
||||
MOVE_FILTER_DOWN = "Mover filtro abajo",
|
||||
MOVE_FILTER_UP = "Mover filtro arriba",
|
||||
OTHER = "Otros",
|
||||
PERIODIC = "Periódico",
|
||||
POWER_GAINS = "Ganancia de poder",
|
||||
POWER_GAINS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad restaure maná, energía, ira, enfoque, chi, Poder Sagrado u orbes de las Sombras.",
|
||||
QUICKBUTTON_NAME_EVERYTHING = "Todo",
|
||||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Mostrar todos los mensajes de combate.",
|
||||
QUICKBUTTON_NAME_KILLS = "Muertes",
|
||||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Mostrar todas las muertes aliadas y enemigas.",
|
||||
QUICKBUTTON_NAME_ME = "Me afecta",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Mostrar todo lo que me afecta.",
|
||||
QUICKBUTTON_NAME_SELF = "Yo mismo",
|
||||
QUICKBUTTON_NAME_SELF_TOOLTIP = "Mostrar mensajes de tus acciones y de las que te afectan.",
|
||||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Coloca un acceso rápido a este filtro en la ventana de chat.",
|
||||
RANGED = "A distancia",
|
||||
RANGED_COMBATLOG_TOOLTIP = "Mostrar ataques con arcos, armas de fuego, armas arrojadizas y varitas.",
|
||||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar los golpes a distancia que infligen daño total o parcial.",
|
||||
RANGE_MISSED_COMBATLOG_TOOLTIP = "Mostrar los golpes a distancia que no logran infligir daño.",
|
||||
RESURRECT = "Resurrecciones",
|
||||
SETTINGS = "Configuración",
|
||||
SHOW_BRACES = "Mostrar corchetes",
|
||||
SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar los hipervínculos entre corchetes en los mensajes del registro de combate.",
|
||||
SHOW_QUICK_BUTTON = "Mostrar botón de acceso rápido",
|
||||
SHOW_TIMESTAMP = "Mostrar tiempo",
|
||||
SOURCE = "Fuente:",
|
||||
SPECIAL = "Especial",
|
||||
SPELLS_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre hechizos y facultades especiales.",
|
||||
SPELL_CASTING = "Hechizos lanzados",
|
||||
SPELL_CASTING_COMBATLOG_TOOLTIP = "Mostrar mensajes de los hechizos lanzados.",
|
||||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando no se puede lanzar un hechizo o cuando no se logra lanzar.",
|
||||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando se comienza a lanzar un hechizo.",
|
||||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo se lance correctamente.",
|
||||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Colorear los nombres de hechizos según la escuela.",
|
||||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige daño.",
|
||||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorear la cifra del daño de golpes otros que cuerpo a cuerpo.",
|
||||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Colorear el nombre de escuela del daño (p. ej., Sombras).",
|
||||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad reduzca el maná, la energía, la ira o el enfoque.",
|
||||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad otorgue ataques adicionales.",
|
||||
SPELL_HEAL_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad sana daño.",
|
||||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre tipos de hechizos especiales, como los que infligen pérdida de durabilidad o comparten daño con una mascota.",
|
||||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad interrumpe otro hechizo.",
|
||||
SPELL_MISSED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad no logra infligir daño. Incluye cuando el objetivo es inmune o lo esquiva, para, bloquea, desvía, absorbe o evade.",
|
||||
SPELL_NAMES = "Nombres de hechizos",
|
||||
SPELL_NAMES_COMBATLOG_TOOLTIP = "Colorear los nombres de hechizos.",
|
||||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de hechizos entre corchetes.",
|
||||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Mostrar los hechizos que tienen un efecto gradual.",
|
||||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige daño periódico, como Palabra de las Sombras: Dolor o Corrupción.",
|
||||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad sana daño periódicamente, como Renovar o Rejuvenecimiento.",
|
||||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad no logra infligir daño periódico. Incluye cuando el objetivo es inmune, lo absorbe o lo evade.",
|
||||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige cualquier otro efecto periódicamente, como restaurar o drenar maná.",
|
||||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad resucite a otro jugador o criatura.",
|
||||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo invoque a una criatura o cree un objeto.",
|
||||
START = "Inicio",
|
||||
STRING_SCHOOL_UNKNOWN = "Desconocido",
|
||||
SUCCESS = "Éxito",
|
||||
SUMMONS = "Invocación",
|
||||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo que infligen daño total o parcial.",
|
||||
SWING_MISSED_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo que no infligen daño.",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s restante)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbido)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s bloqueado)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Crítico)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Crítico)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Aplastamiento)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Refilón)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multigolpe)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s sobreenergizado)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s de exceso de sanación)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s excedente)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parado)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflejado",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s resistido)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s de daño de vulnerabilidad)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
TIMESTAMP_COMBATLOG_TOOLTIP = "Mostrar el tiempo en los mensajes del registro de combate.",
|
||||
UNIT_COLORS = "Colores de unidades:",
|
||||
UNIT_NAMES = "Nombres de unidades",
|
||||
UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorear el nombre de unidades.",
|
||||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de unidades entre corchetes.",
|
||||
UNIT_YOU = "Tú",
|
||||
UNIT_YOU_DEST = "Tú",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "Tu",
|
||||
UNIT_YOU_SOURCE = "Tú",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "Tu",
|
||||
USE_FULL_TEXT_MODE = "Mostrar texto completo",
|
||||
}
|
||||
Vendored
+677
@@ -0,0 +1,677 @@
|
||||
-- Classic Era GlobalStrings (FR) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["frFR"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "inflige des dégâts",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s %1$s renvoie %9$s de dégâts |2 %7$s à %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s renvoie %9$s de dégâts |2 %7$s à %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "rate",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Bloque)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s est bloqué par %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s est bloqué par %4$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Dévie)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%2$s %1$s est dévié par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s est dévié par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Esquive)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%2$s %1$s est esquivé par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s est esquivé par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Évite)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%2$s %1$s est évité par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s est évité par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Insensible)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s %1$s a échoué. %4$s est insensible.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s a échoué. %4$s est insensible.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Rate)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Pare)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%2$s %1$s est paré par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s est paré par %4$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Résiste)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s résiste entièrement à %2$s %1$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s résiste entièrement à %2$s.%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "partage les dégâts",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "Les dégâts |2 %2$s |2 %1$s sont absorbés par %4$s %6$s.",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s %1$s inflige %9$s points de dégâts à %4$s.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s |2 %1$s inflige %9$s points de dégâts à %4$s %6$s.",
|
||||
ACTION_ENCHANT_APPLIED = "enchante",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s lance %2$s sur %5$s %4$s.",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "lève l'enchantement",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s s'efface |2 %5$s %4$s.",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "inflige des dégâts",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Noyade",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s se noie et perd %9$s points de vie.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Chute",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s tombe et perd %9$s points de vie.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s s'épuise et perd %9$s points de vie.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Feu",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s subit %9$s points de dégâts de Feu.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s perd %9$s points de vie par dégâts de l'environnement.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lave",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s perd %9$s points de vie en nageant dans la lave. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Gelée",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s perd %9$s points de vie en nageant dans la gelée. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "tue",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s a tué %4$s !",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "assommé",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s a assommé %4$s !",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "Tir",
|
||||
ACTION_RANGE_DAMAGE = "touche",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "Le tir %1$s touche %4$s pour %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Un tir touche %4$s pour %5$s.%6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "rate",
|
||||
ACTION_RANGE_MISSED_ABSORB = "(Absorbe)",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "Le tir %1$s est absorbé par %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "(Bloque)",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "Le tir %1$s est bloqué par %4$s.%6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(Dévie)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "Le tir %1$s est dévié par %4$s.",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "(Esquive)",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "Le tir %1$s est esquivé par %4$s.",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(Évite)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "Le tir %1$s est évité par %4$s.",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "Le tir %1$s rate %4$s.",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "(Insensible)",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "Le tir %1$s a échoué. %4$s est insensible.",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(Tir accidentel)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "Le tir %1$s a touché %4$s par accident.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(Raté)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "Le tir %1$s rate %4$s.",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "(Pare)",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "Le tir %1$s est paré par %4$s.",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "(Résiste)",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "Le tir %1$s a échoué, %4$s résiste entièrement.%6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "applique",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "applique",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gagne %2$s %1$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gagne %2$s %1$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflige",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s souffre |2 %2$s %1$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s souffre |2 %2$s %1$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "cumule",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "cumule",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gagne %2$s %1$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflige",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s souffre |2 %2$s %1$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s brise %2$s %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s %1$s a été brisé par quelqu'un.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s brise %2$s %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s %1$s a été brisé par quelqu'un.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s brise %2$s %4$s avec %5$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s a brisé %2$s %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "brise",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s brise %2$s %4$s avec %5$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s brise %2$s %4$s.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "rafraîchit",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "rafraîchit",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "rafraîchit",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "enlève",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "efface",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%2$s %1$s s'efface |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s s'efface |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s s'efface |2 %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s s'efface |2 %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "disparaît",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%2$s %1$s disparaît |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se dissipe |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s disparaît |2 %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se dissipe |2 %4$s. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "réduit",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "réduit",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s %1$s (%9$s) se réduit.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) se réduit.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminue",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s %1$s (%9$s) diminue.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminue.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%2$s %1$s est enlevé |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%2$s %1$s est enlevé |2 %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "frappe",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s %1$s frappe %4$s pour %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s frappe %4$s pour %5$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "répare",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s %1$s répare %4$s pour %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s répare %4$s pour %9$s.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "échoue",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%2$s %1$s échoue.%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "commence à lancer",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s commence à lancer %2$s sur %4$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s commence à lancer %2$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Quelqu'un commence à lancer %2$s sur %4$s.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "lance",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s lance %2$s sur %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s lance %2$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Quelque chose lance %2$s sur %4$s.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "Crée",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%2$s %1$s crée %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s crée %4$s.%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "touche",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%2$s %1$s touche %4$s pour %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s touche %4$s pour %5$s.%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "dissipe",
|
||||
ACTION_SPELL_DISPEL_BUFF = "dissipe",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s %4$s est dissipé par %2$s %1$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s %4$s est dissipé par %2$s.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "purifie",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%5$s %4$s est purifié par %2$s %1$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s %4$s purifié par %2$s.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "échec de dissipation",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s %1$s n'arrive pas à dissiper %5$s %4$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s n'arrive pas à dissiper %5$s %4$s.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "draine",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s %8$s |2 %4$s.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "perte de durabilité",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "perte de durabilité complète",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s %1$s endommage %4$s : tous les objets sont abîmés.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s %1$s endommage %4$s : %5$s abîmé(e).",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "dynamise",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gagne %9$s points |2 %8$s |2 %2$s %1$s.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points |2 %8$s |2 %2$s.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s gagné",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "confère des attaques supplémentaires",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gagne %9$s attaques supplémentaires grâce à %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s attaques supplémentaires conférées par %2$s.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "soigne",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s %1$s soigne %4$s pour %9$s points.%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s soigne %4$s pour %9$s points.%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "tue",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%2$s %1$s tue instantanément %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s tue instantanément %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "assommé",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%2$s %1$s assomme %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s assomme %4$s.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "interrompt",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%2$s %1$s interrompt %5$s %4$s.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrompt %5$s %4$s.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "draine",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s points |2 %8$s gagnés",
|
||||
ACTION_SPELL_MISSED = "rate",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Absorbé",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%2$s %1$s est absorbé par %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s est absorbé par %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Bloqué",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s est bloqué par %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s est bloqué par %4$s.%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Dévie",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%2$s %1$s est dévié par %4$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s est dévié par %4$s.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Esquive",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%2$s %1$s est esquivé par %4$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s est esquivé par %4$s.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Évite",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%2$s %1$s est évité par %4$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s est évité par %4$s.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Insensible",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s %1$s a échoué. %4$s est insensible.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s a échoué. %4$s est insensible.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Tir accidentel",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%2$s %1$s a touché %4$s par accident.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s a touché %4$s par accident.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Raté",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%2$s %1$s rate %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Pare",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%2$s %1$s est paré par %4$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s est paré par %4$s.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "renvoyé",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%2$s %1$s est renvoyé par %4$s.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s est renvoyé par %4$s.",
|
||||
ACTION_SPELL_MISSED_RESIST = "résiste",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%2$s %1$s a échoué, %4$s résiste entièrement.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s a échoué, %4$s résiste entièrement.%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "inflige des dégâts",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s reçoit %5$s de dégâts |2 %2$s %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s reçoit %5$s de dégâts |2 %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "draine",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%2$s %1$s draine %9$s %8$s |2 %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "dynamise",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gagne %9$s %8$s |2 %2$s %1$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points |2 %8$s |2 %2$s.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s gagné",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "soigne",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gagne %9$s points de vie |2 %2$s %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points de vie |2 %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "draine",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s points |2 %8$s gagnés)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "rate",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s absorbée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%2$s %1$s est absorbé par %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s est absorbé par %4$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Itération bloquée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s a été bloqué par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s a été bloqué par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Itération déviée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%2$s %1$s a été dévié par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s a été dévié par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Itération esquivée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%2$s %1$s a été esquivé par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s a été esquivé par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Itération évitée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%2$s %1$s a été évité par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s a été évité par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s %1$s n'affecte pas %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s n'affecte pas %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Insensible)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s était insensible à %2$s %1$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s était insensible à %2$s.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Itération échouée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%2$s %1$s a raté %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s a raté %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Itération parée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%2$s %1$s a été paré par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s a été paré par %4$s pour un temps.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Itération résistée)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%2$s %1$s n'affecte pas %4$s. %4$s résiste.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s n'affecte pas %4$s. %4$s résiste.%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "Ressuscite",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%2$s %1$s ressuscite %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s ressuscite %4$s.%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "vole",
|
||||
ACTION_SPELL_STOLEN_BUFF = "vole",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s %1$s vole %5$s %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s vole %5$s %4$s.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "vole",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%2$s %1$s transfère $extraSpell %4$s à %1$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfère $extraSpell %4$s.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s %1$s vole %5$s %4$s.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s vole %5$s %4$s.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "invoque",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%2$s %1$s invoque %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s invoque %4$s.%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Coup",
|
||||
ACTION_SWING_DAMAGE = "touche",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "Le coup %1$s touche %4$s pour %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Un coup touche %4$s pour %5$s.%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "rate",
|
||||
ACTION_SWING_MISSED_ABSORB = "(Absorbe)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "L'attaque %1$s est absorbée par %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(Bloque)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "L'attaque %1$s est bloquée par %4$s.%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(Dévie)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "L'attaque %1$s est déviée par %4$s.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(Esquive)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "L'attaque %1$s est esquivée par %4$s.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(Évite)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "L'attaque %1$s est évitée par %4$s.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "L'attaque %1$s rate %4$s.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(Insensible)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "L'attaque %1$s a échoué, %4$s est insensible.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(Tir accidentel)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "L'attaque %1$s a touché %4$s par accident.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(Raté)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "L'attaque %1$s rate %4$s.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(Parade)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "L'attaque %1$s est parée par %4$s.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(Résistance)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "L'attaque %1$s a échoué, %4$s résiste entièrement.%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "s'évanouit",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s s'évanouit.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "détruit",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s a été détruit.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "meurt",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s meurt.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "se dissipe",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s se dissipe.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Ajouter",
|
||||
ADDITIONAL_FILTERS = "Filtres supplémentaires",
|
||||
ADD_FILTER = "Aj. filtre",
|
||||
AURAS = "Auras",
|
||||
AURAS_COMBATLOG_TOOLTIP = "Montre les messages liés aux états bénéfiques ou néfastes.",
|
||||
BENEFICIAL = "Bénéfique",
|
||||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Montre quand vous gagnez ou perdez une aura bénéfique.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Afficher tout ce qui concerne %s.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Afficher tout",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Qu'est-il arrivé à %s ?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Qu'a fait %s ?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Qu'est-ce que %s vous a fait ?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Réinitialiser",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Enregistrer comme nouveau filtre",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Cacher les messages comme celui-ci.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Lier %s dans la discussion.",
|
||||
BY_SOURCE = "Par source",
|
||||
BY_SOURCE_COMBATLOG_TOOLTIP = "Colorer en fonction du lanceur.",
|
||||
BY_TARGET = "Par cible",
|
||||
BY_TARGET_COMBATLOG_TOOLTIP = "Colorer en fonction de la cible.",
|
||||
COLORIZE = "Coloriser :",
|
||||
COLORS = "Couleurs",
|
||||
COLOR_BY_SCHOOL = "Couleur par type",
|
||||
COMBATLOG_DEFAULTS = "Journal par défaut",
|
||||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Unité personnalisée",
|
||||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Amis",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Joueurs ennemis",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Ennemis",
|
||||
COMBATLOG_FILTER_STRING_ME = "Moi",
|
||||
COMBATLOG_FILTER_STRING_MY_PET = "Familier",
|
||||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutre",
|
||||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Inconnu",
|
||||
COMBATLOG_HIGHLIGHT_ABILITY = "Technique",
|
||||
COMBATLOG_HIGHLIGHT_DAMAGE = "Dégâts",
|
||||
COMBATLOG_HIGHLIGHT_KILL = "Mort",
|
||||
COMBATLOG_HIGHLIGHT_SCHOOL = "Type",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Quelque chose",
|
||||
COMBAT_FACTION_CHANGE = "Réputation",
|
||||
COMBAT_HONOR_GAIN = "Honneur",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "Infos div.",
|
||||
COMBAT_XP_GAIN = "Expérience",
|
||||
CONFIRM_COMBAT_FILTER_DEFAULTS = "Voulez-vous revenir aux valeurs par défaut des filtres ?",
|
||||
CONFIRM_COMBAT_FILTER_DELETE = "Voulez-vous vraiment effacer ce filtre ?",
|
||||
COPY_FILTER = "Copier filtre",
|
||||
DAMAGE_NUMBER = "Valeurs de dégâts",
|
||||
DAMAGE_SCHOOL_TEXT = "Type de dégâts",
|
||||
DAMAGE_SHIELD = "Boucliers de dégâts",
|
||||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique inflige des dégâts en réaction à une attaque de mêlée, comme Epines.",
|
||||
DEATHS_COMBATLOG_TOOLTIP = "Montre un message quand quelqu'un meurt.",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Filtre %d",
|
||||
DISPELS = "Dissipations",
|
||||
DISPEL_AURA_COMBATLOG_TOOLTIP = "Montre quand une aura est retirée, détruite ou volée.",
|
||||
DONE_BY = "Fait par :",
|
||||
DONE_TO = "Fait à :",
|
||||
DRAINS = "Drains",
|
||||
ENTER_FILTER_NAME = "Indiquez le nom du filtre :",
|
||||
ENTIRE_LINE = "Ligne entière",
|
||||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Colorer toute la ligne selon la sélection ci-dessous.",
|
||||
ENVIRONMENTAL_DAMAGE = "Dégâts de l'environnement",
|
||||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Montre un message quand quelqu'un subit des dégâts dus à une chute, une noyade ou le fait de nager dans la lave.",
|
||||
EXAMPLE_SPELL_FIREBALL = "Boule de feu",
|
||||
EXAMPLE_SPELL_FROSTBOLT = "Eclair de givre",
|
||||
EXAMPLE_TARGET_MONSTER = "Monstre",
|
||||
EXAMPLE_TEXT = "Texte d'exemple",
|
||||
EXTRA_ATTACKS = "Attaques suppl.",
|
||||
FAILURES = "Échecs",
|
||||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Les actions effectuées par les créatures et familiers hostiles.",
|
||||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Les actions effectuées par les personnages, familiers et créatures amicaux.",
|
||||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Les actions effectuées par des joueurs hostiles.",
|
||||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Les actions effectuées par vous-même, vos pièges et vos sorts.",
|
||||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Les actions effectuées par les créatures neutres.",
|
||||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Les actions effectuées par vos familiers, gardiens invoqués ou personnages charmés.",
|
||||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Les actions effectuées par des sources indéfinies, telles que les chutes, l'acide ou la lave.",
|
||||
FILTER_NAME = "Nom du filtre :",
|
||||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Les actions effectuées sur les personnages, familiers et créatures amicaux.",
|
||||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Les actions effectuées sur les familiers et créatures hostiles.",
|
||||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Les actions effectuées contre des joueurs hostiles.",
|
||||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Les actions effectuées sur vous.",
|
||||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Les actions effectuées sur les créatures neutres.",
|
||||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Les actions effectuées sur vos familiers, gardiens invoqués ou personnages charmés.",
|
||||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Les actions effectuées sur des cibles invisibles.",
|
||||
FORMATTING = "Mise en forme",
|
||||
FULL_TEXT_COMBATLOG_TOOLTIP = "Montre les évènements du journal de combat sous forme de phrases.",
|
||||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Montre quand vous gagnez ou perdez une aura néfaste.",
|
||||
HEALS = "Soins",
|
||||
HIGHLIGHTING = "Surlignage :",
|
||||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Surligne les noms des techniques dans les messages de combat.",
|
||||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Surligne les montants de dégâts dans les messages de combat.",
|
||||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Surligne toute la ligne lorsque vous-même ou un membre de votre groupe tuez un adversaire.",
|
||||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Surligne les types de sort dans les messages de combat.",
|
||||
HOSTILE = "Hostile",
|
||||
INTERRUPTS = "Interruptions",
|
||||
ITEM_NAMES = "Noms des objets",
|
||||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mettre des liens autour des noms d'objets.",
|
||||
KILLS_COMBATLOG_TOOLTIP = "Montre un message quand un membre de votre groupe tue quelqu'un.",
|
||||
MELEE = "Mêlée",
|
||||
MELEE_COMBATLOG_TOOLTIP = "Montre les attaques de mêlée naturelles.",
|
||||
MESSAGE_SOURCES = "Sources",
|
||||
MISSES = "Ratés",
|
||||
MOVE_FILTER_DOWN = "Descendre le filtre",
|
||||
MOVE_FILTER_UP = "Remonter le filtre",
|
||||
OTHER = "Autre",
|
||||
PERIODIC = "Périodique",
|
||||
POWER_GAINS = "Gains de puissance",
|
||||
POWER_GAINS_COMBATLOG_TOOLTIP = "Affiche un message quand un sort ou une technique rend des points de mana, d’énergie, de rage, de focalisation, de chi ou de puissance sacrée ou des orbes d’ombre.",
|
||||
QUICKBUTTON_NAME_EVERYTHING = "Tout",
|
||||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Montrer tous les messages de combat.",
|
||||
QUICKBUTTON_NAME_KILLS = "Tués",
|
||||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Montrer tous les tués.",
|
||||
QUICKBUTTON_NAME_ME = "Qu'est-ce qui m'est arrivé ?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Montrer tout ce qu'on m'a fait.",
|
||||
QUICKBUTTON_NAME_SELF = "Soi-même",
|
||||
QUICKBUTTON_NAME_SELF_TOOLTIP = "Montre des messages pour les actions effectuées par vous et sur vous.",
|
||||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Pose un raccourci vers ce filtre dans la fenêtre de discussion.",
|
||||
RANGED = "Distance",
|
||||
RANGED_COMBATLOG_TOOLTIP = "Montre les attaques des arcs, arbalètes, fusils, armes de jet et baguettes.",
|
||||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Montre les attaques à distance qui infligent des dégâts complets ou partiels.",
|
||||
RANGE_MISSED_COMBATLOG_TOOLTIP = "Montre les attaques à distance qui n'infligent pas de dégâts.",
|
||||
RESURRECT = "Résurrections",
|
||||
SETTINGS = "Réglages",
|
||||
SHOW_BRACES = "Afficher les crochets",
|
||||
SHOW_BRACES_COMBATLOG_TOOLTIP = "Afficher des crochets autour des liens dans les messages du journal de combat.",
|
||||
SHOW_QUICK_BUTTON = "Montrer accès rapide",
|
||||
SHOW_TIMESTAMP = "Afficher l'heure",
|
||||
SOURCE = "Source :",
|
||||
SPECIAL = "Spécial",
|
||||
SPELLS_COMBATLOG_TOOLTIP = "Montre les messages liés aux sorts et aux techniques spéciales.",
|
||||
SPELL_CASTING = "Incantations",
|
||||
SPELL_CASTING_COMBATLOG_TOOLTIP = "Montre les messages concernant l'incantation des sorts.",
|
||||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Montre les messages indiquant qu'un sort ne peut être lancé ou que l'incantation a échoué.",
|
||||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Montre les messages indiquant le début de l'incantation d'un sort.",
|
||||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Montre les messages indiquant la réussite de l'incantation d'un sort.",
|
||||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Colorer les noms des sorts par type.",
|
||||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Montre quand un sort ou une technique inflige des dégâts.",
|
||||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorer les valeurs de dégâts pour les attaques hors-mêlée.",
|
||||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Colorer les noms des types de dégâts (par ex. Ombre).",
|
||||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Affiche un message quand un sort ou une technique enlève des points de mana, d’énergie, de rage ou de focalisation.",
|
||||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Affiche un message quand un sort ou une technique octroie des attaques supplémentaires.",
|
||||
SPELL_HEAL_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique soigne des dégâts.",
|
||||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Montre les messages des sorts d'une catégorie spéciale, comme ceux qui infligent une perte de durabilité ou qui partagent les dégâts avec un familier.",
|
||||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique interrompt un autre sort.",
|
||||
SPELL_MISSED_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique ne parvient pas à infliger des dégâts. Que ce soit dû à une esquive, une parade, un blocage, une déviation, une immunité, une absorption ou un évitement.",
|
||||
SPELL_NAMES = "Noms des sorts",
|
||||
SPELL_NAMES_COMBATLOG_TOOLTIP = "Colorer les noms de sorts.",
|
||||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mettre des liens autour des noms de sorts.",
|
||||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Montre les sorts qui ont un effet incrémentiel.",
|
||||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique inflige des dégâts de façon périodique, comme Mot de l'ombre : Douleur ou Corruption.",
|
||||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique soigne de façon périodique, comme Rénovation ou Récupération.",
|
||||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique ne parvient pas à infliger des dégâts périodiques. Cela peut être dû à une immunité, une absorption ou un évitement.",
|
||||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique déclenche un autre type d'effet de façon périodique, comme de rendre ou de prendre des points de mana.",
|
||||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique ressuscite une créature ou un autre personnage.",
|
||||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique invoque une créature ou crée un objet.",
|
||||
START = "Démarrage",
|
||||
STRING_SCHOOL_UNKNOWN = "(Inconnu)",
|
||||
SUCCESS = "Réussites",
|
||||
SUMMONS = "Invocations",
|
||||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Montre les attaques de mêlée qui infligent des dégâts complets ou partiels.",
|
||||
SWING_MISSED_COMBATLOG_TOOLTIP = "Montre les attaques de mêlée qui n'infligent pas de dégâts.",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "|2 %s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s restant)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbé)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s bloqué)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critique)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critique)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Écrasement)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultType : $resultAmount",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Éraflure)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Frappe multiple)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(Excès d'énergie %s)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(Excès de soins %s)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(Excès de dégâts %s)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d paré)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Renvoyé",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s résisté)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s de dégâts de vulnérabilité)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
TIMESTAMP_COMBATLOG_TOOLTIP = "Afficher l'heure des messages du journal de combat.",
|
||||
UNIT_COLORS = "Couleurs d'unités :",
|
||||
UNIT_NAMES = "Noms des unités",
|
||||
UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorer les noms des unités.",
|
||||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mettre des liens autour des noms d'unités.",
|
||||
UNIT_YOU = "Vous",
|
||||
UNIT_YOU_DEST = "Vous",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "votre personnage",
|
||||
UNIT_YOU_SOURCE = "Vous",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "votre",
|
||||
USE_FULL_TEXT_MODE = "Mode prolixe",
|
||||
}
|
||||
Vendored
+677
@@ -0,0 +1,677 @@
|
||||
-- Classic Era GlobalStrings (KR) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["koKR"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "피해",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; 공격했지만 %4$s|1이;가; %9$s의 %7$s 피해를 반사했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; 공격했지만 %4$s|1이;가; %9$s의 %7$s 피해를 반사했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "적중하지 않음",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "방어함",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 방어했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 방어했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(튕김)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "피함",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 교묘히 피했습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 교묘히 피했습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(벗어남)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "면역",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s의 %2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(빗나감)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "막음",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "저항함",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "피해 분배",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s의 %2$s|1으로;로; 인한 피해가 %4$s에게 흡수되었습니다. %6$s",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 %9$s의 피해를 입혔습니다.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게 %9$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_ENCHANT_APPLIED = "마법부여 사용",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s|1이;가; %4$s의 %5$s에 %2$s|1을;를; 사용합니다.",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "마법부여 사라짐",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%4$s의 %5$s에서 %2$s 효과가 사라집니다.",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "피해",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "호흡 불가",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s|1이;가; 숨을 쉴 수 없어 %9$s의 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "낙하 충격",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s|1이;가; 낙하할 때의 충격으로 %9$s의 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "피로",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s|1이;가; 피로로 %9$s의 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "화염",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s|1이;가; %9$s의 화염 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s|1이;가; 환경에 의해 %9$s의 피해를 입었습니다.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "용암",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s|1이;가; 용암의 열기로 인해 %9$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "독성",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s|1이;가; 독성으로 인해 %9$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "죽임",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 죽였습니다.",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "기절",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 기절시켰습니다!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "원거리 공격",
|
||||
ACTION_RANGE_DAMAGE = "피해",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s|1이;가; 원거리 공격으로 %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "원거리 공격으로 %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "적중하지 않음",
|
||||
ACTION_RANGE_MISSED_ABSORB = "흡수됨",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "방어함",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 원거리 공격을 방어했습니다. %6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(튕김)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 튕겨냈습니다.",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "피함",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s|1이;가; 원거리로 공격했지만 %4$s|1이;가; 교묘히 피했습니다.",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(벗어남)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 빗나갔습니다.",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "면역",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s의 원거리 공격이 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(공격 실패)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격하려 했지만 실패했습니다.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(빗나감)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "막음",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; 원거리로 공격했지만 %4$s|1이;가; 막았습니다.",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "저항함",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 원거리 공격을 모두 저항했습니다. %6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "효과 적용",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "사용",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "걸림",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다.",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "겹쳐짐",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "겹쳐짐",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다. (%9$s)",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다. (%9$s)",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "걸림",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다. (%9$s)",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다. (%9$s)",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; 해제되었습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; 해제되었습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s|1이;가; %5$s|1으로;로; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s|1으로;로; %4$s의 %2$s|1이;가; 해제되었습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "파괴",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s|1이;가; %5$s|1으로;로; %4$s의 %2$s|1을;를; 해제했습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s|1으로;로; %4$s의 %2$s|1이;가; 해제되었습니다.",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "지속시간 초기화",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "지속시간 초기화",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다.",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "지속시간 초기화",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다.",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다. %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "제거",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "효과 사라짐",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%4$s에게서 %1$s의 %2$s 효과가 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s에게서 %2$s 효과가 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s에게서 %1$s의 %2$s 효과가 사라졌습니다. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s에게서 %2$s 효과가 사라졌습니다. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "사라짐",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게서 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 사라졌습니다. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게서 사라졌습니다. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "감소",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "감소",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s의 %2$s(%9$s) 효과가 감소했습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s) 효과가 감소했습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "감소",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s(%9$s)|1이;가; %1$s에게서 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)|1이;가; 사라졌습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 제거되었습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; %4$s에게서 제거되었습니다.",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "손상",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격하여 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격하여 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "수리",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 체력이 %9$s만큼 복구되었습니다. %6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 체력이 %9$s만큼 복구되었습니다. %6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "사용 실패",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s|1이;가; %2$s 시전에 실패했습니다. %6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "시전 시작",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s|1이;가; %4$s에게 %2$s 시전을 시작합니다.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s|1이;가; %2$s 시전을 시작합니다.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "무엇인가가 %4$s에게 %2$s 시전을 시작합니다.",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "시전",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s|1이;가; %4$s에게 %2$s|1을;를; 시전합니다.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s|1이;가; %2$s|1을;를; 시전합니다.",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "무엇인가가 %4$s에게 %2$s 시전을 시작합니다.",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "만듦",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 만들었습니다. %6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 만들었습니다. %6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "피해",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "무효화",
|
||||
ACTION_SPELL_DISPEL_BUFF = "무효화",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s의 %5$s|1이;가; %1$s의 %2$s|1으로;로; 무효화되었습니다.",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %5$s|1이;가; %2$s|1으로;로; 무효화되었습니다.",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "해제",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s의 %5$s|1이;가; %1$s의 %2$s|1으로;로; 해제되었습니다.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %5$s|1이;가; %2$s|1으로;로; 해제되었습니다.",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "무효화 실패",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 걸려 있는 %5$s|1을;를; 무효화하지 못했습니다.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s에게 걸려 있는 %5$s|1을;를; 무효화하지 못했습니다.",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "소진",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "내구도 감소",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "전체 내구도 감소",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 피해를 입혔습니다: 모든 아이템의 내구도가 감소했습니다.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 피해를 입혔습니다: %5$s|1이;가; 손상되었습니다.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "얻음",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s 얻음",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "추가 공격",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %9$s회의 추가 공격 기회를 얻었습니다.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %9$s회의 추가 공격 기회를 얻었습니다.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "생명력 회복",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "죽임",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; 즉시 %4$s|1을;를; 죽였습니다.",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; 즉시 %4$s|1을;를; 죽였습니다.",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "기절",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s|1이;가; %4$s|1을;를; 기절시킵니다.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s|1을;를; 기절시킵니다.",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "차단",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 차단했습니다.",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 차단했습니다.",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "소진",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다.",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s 얻음",
|
||||
ACTION_SPELL_MISSED = "적중하지 않음",
|
||||
ACTION_SPELL_MISSED_ABSORB = "흡수됨",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "방어함",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 방어했습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 방어했습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "튕김",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "피함",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 교묘히 피했습니다.",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 교묘히 피했습니다.",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "벗어남",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 빗나갔습니다.",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 적중하지 않았습니다.",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "면역",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s의 %2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "공격 실패",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격하려 했지만 실패했습니다.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격하는 데 실패했습니다.",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "빗나감",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 적중하지 않았습니다.",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "막음",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "반사함",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 반사했습니다.",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 반사했습니다.",
|
||||
ACTION_SPELL_MISSED_RESIST = "저항함",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 모두 저항했습니다. %6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "피해",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "소진",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다.",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "얻음",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s 얻음",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "생명력 회복",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "소진",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s 얻음)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "적중하지 않음",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s 흡수됨)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s의 %2$s|1이;가; 흡수되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 흡수되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "일시적으로 방어함",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 방어되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 방어되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(일시적으로 튕김)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 튕겨 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 튕겨 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "일시적으로 피함",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 회피되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 회피되어 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(일시적으로 벗어남)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 벗어나 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 벗어나 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "면역",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 면역입니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 면역입니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "일시적으로 적중하지 않음",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 적중하지 않아 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 적중하지 않아 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "일시적으로 막음",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 막혀 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 막혀 %4$s에게 피해를 주지 못했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "일시적으로 저항함",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게 피해를 주지 못했습니다. %4$s|1이;가; 저항했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 피해를 주지 못했습니다. %4$s|1이;가; 저항했습니다. %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "부활함",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 부활시켰습니다. %6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 부활시켰습니다. %6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "훔침",
|
||||
ACTION_SPELL_STOLEN_BUFF = "훔침",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "훔침",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 $extraSpell|1이;가; %1$s에게 이전되었습니다.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 $extraSpell|1이;가; 이전되었습니다.",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "소환",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 소환했습니다. %6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 소환했습니다. %6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "근접 공격",
|
||||
ACTION_SWING_DAMAGE = "피해",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s|1이;가; 근접 공격으로 %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "근접 공격으로 %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "적중하지 않음",
|
||||
ACTION_SWING_MISSED_ABSORB = "흡수됨",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "방어함",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s|1이;가; %4$s의 공격을 방어했습니다. %6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(튕김)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "피함",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 교묘히 피했습니다.",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(벗어남)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 벗어났습니다.",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_SWING_MISSED_IMMUNE = "면역",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s의 공격이 실패했습니다. %4$s|1은;는; 면역입니다.",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(공격 실패)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격하려 했지만 실패했습니다.",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(빗나감)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "막음",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 막았습니다.",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "저항함",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 모두 저항했습니다. %6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "쓰러짐",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s|1이;가; 쓰러집니다.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "파괴됨",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s|1이;가; 파괴되었습니다.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "죽음",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s|1이;가; 죽었습니다.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "사라짐",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s|1이;가; 사라집니다.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "추가",
|
||||
ADDITIONAL_FILTERS = "추가 필터",
|
||||
ADD_FILTER = "필터 추가",
|
||||
AURAS = "오라",
|
||||
AURAS_COMBATLOG_TOOLTIP = "이로운 효과나 해로운 효과에 대한 메시지를 표시합니다.",
|
||||
BENEFICIAL = "이로운 효과",
|
||||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "강화 효과를 얻거나 잃었을 때 메시지를 표시합니다.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "%s|1과;와; 관련된 기록을 모두 보여주십시오.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "모두",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "%s에게 무슨 일이 일어났습니까?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "%s|1이;가; 무엇을 했습니까?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "%s|1이;가; 당신에게 무엇을 했습니까?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "원래대로",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "새 필터로 저장",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "같은 종류의 메시지 숨기기",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "%s|1을;를; 대화창으로 링크",
|
||||
BY_SOURCE = "행위자",
|
||||
BY_SOURCE_COMBATLOG_TOOLTIP = "행위자를 기준으로 문장에 색을 입힙니다.",
|
||||
BY_TARGET = "대상",
|
||||
BY_TARGET_COMBATLOG_TOOLTIP = "대상을 기준으로 문장에 색을 입힙니다.",
|
||||
COLORIZE = "색 지정",
|
||||
COLORS = "색상",
|
||||
COLOR_BY_SCHOOL = "마법 계열별 색 설정",
|
||||
COMBATLOG_DEFAULTS = "원래대로",
|
||||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "사용자 개체",
|
||||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "친구",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "적대적인 플레이어",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "적대적 대상",
|
||||
COMBATLOG_FILTER_STRING_ME = "자신",
|
||||
COMBATLOG_FILTER_STRING_MY_PET = "소환수",
|
||||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "중립적 대상",
|
||||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "알 수 없음",
|
||||
COMBATLOG_HIGHLIGHT_ABILITY = "주문 및 기술",
|
||||
COMBATLOG_HIGHLIGHT_DAMAGE = "피해",
|
||||
COMBATLOG_HIGHLIGHT_KILL = "처치",
|
||||
COMBATLOG_HIGHLIGHT_SCHOOL = "마법 계열",
|
||||
COMBATLOG_UNKNOWN_UNIT = "무엇인가",
|
||||
COMBAT_FACTION_CHANGE = "평판",
|
||||
COMBAT_HONOR_GAIN = "명예",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "기타 정보",
|
||||
COMBAT_XP_GAIN = "경험치",
|
||||
CONFIRM_COMBAT_FILTER_DEFAULTS = "정말 필터를 초기화하시겠습니까?",
|
||||
CONFIRM_COMBAT_FILTER_DELETE = "정말 이 필터를 삭제하시겠습니까?",
|
||||
COPY_FILTER = "필터 복사",
|
||||
DAMAGE_NUMBER = "피해 수치",
|
||||
DAMAGE_SCHOOL_TEXT = "마법 계열",
|
||||
DAMAGE_SHIELD = "피해 보호막",
|
||||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "근접 공격자에게 피해를 입히는 주문이나 능력으로 인한 피해 메시지를 표시합니다. 예: 가시 등",
|
||||
DEATHS_COMBATLOG_TOOLTIP = "무엇인가가 죽었을 때 메시지를 표시합니다.",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "필터: %d",
|
||||
DISPELS = "무효화",
|
||||
DISPEL_AURA_COMBATLOG_TOOLTIP = "효과가 제거되거나, 파괴되거나, 훔쳐졌을 때 메시지를 표시합니다.",
|
||||
DONE_BY = "행위자",
|
||||
DONE_TO = "대상",
|
||||
DRAINS = "소진",
|
||||
ENTER_FILTER_NAME = "필터 이름을 입력하십시오.",
|
||||
ENTIRE_LINE = "전체 문장",
|
||||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "아래 선택에 따라 전체 문장에 색을 입힙니다.",
|
||||
ENVIRONMENTAL_DAMAGE = "환경 피해",
|
||||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "낙하, 익사, 용암에 의한 피해를 입었을 때 메시지를 표시합니다.",
|
||||
EXAMPLE_SPELL_FIREBALL = "화염구",
|
||||
EXAMPLE_SPELL_FROSTBOLT = "얼음 화살",
|
||||
EXAMPLE_TARGET_MONSTER = "몬스터",
|
||||
EXAMPLE_TEXT = "예시 문구",
|
||||
EXTRA_ATTACKS = "추가 공격",
|
||||
FAILURES = "실패",
|
||||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "적대적인 NPC, 소환수의 동작",
|
||||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "아군 플레이어, 소환수, NPC의 동작",
|
||||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "적대적인 플레이어의 동작",
|
||||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "자신, 자신의 덫, 자신의 주문에 의한 동작",
|
||||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "중립적 NPC의 동작",
|
||||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "자신의 소환수, 소환된 수호물, 자신이 현혹한 플레이어의 동작",
|
||||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "낙하 피해, 독, 용암 등에 의한 동작",
|
||||
FILTER_NAME = "필터 이름",
|
||||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "아군 플레이어, 소환수, NPC에게 행해진 동작",
|
||||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "적대적인 소환수, NPC에게 행해진 동작",
|
||||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "적대적인 플레이어에게 행해진 동작",
|
||||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "자신에게 행해진 동작",
|
||||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "중립적 NPC에게 행해진 동작",
|
||||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "자신의 소환수, 소환된 수호물, 자신이 현혹한 플레이어에게 행해진 동작",
|
||||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "보이지 않는 대상에게 행해진 동작",
|
||||
FORMATTING = "형식",
|
||||
FULL_TEXT_COMBATLOG_TOOLTIP = "전투 메시지를 전체 문장으로 표시합니다.",
|
||||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "약화 효과를 얻거나 잃었을 때 메시지를 표시합니다.",
|
||||
HEALS = "치유",
|
||||
HIGHLIGHTING = "강조",
|
||||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "전투 메시지 상에서 능력의 이름을 강조합니다.",
|
||||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "전투 메시지 상에서 피해의 수치를 강조합니다.",
|
||||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "자신이나 파티원이 대상을 처치했을 때 메시지를 강조합니다.",
|
||||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "전투 메시지 상에서 주문의 마법 계열을 강조합니다.",
|
||||
HOSTILE = "해로운 효과",
|
||||
INTERRUPTS = "차단",
|
||||
ITEM_NAMES = "아이템 이름",
|
||||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "아이템에 괄호 표시",
|
||||
KILLS_COMBATLOG_TOOLTIP = "파티원이 어떤 대상을 처치했을 때 메시지를 표시합니다.",
|
||||
MELEE = "근접 공격",
|
||||
MELEE_COMBATLOG_TOOLTIP = "근접 공격에 관련된 메시지를 표시합니다.",
|
||||
MESSAGE_SOURCES = "메시지 출처",
|
||||
MISSES = "적중하지 않음",
|
||||
MOVE_FILTER_DOWN = "필터를 아래로 이동",
|
||||
MOVE_FILTER_UP = "필터를 위로 이동",
|
||||
OTHER = "기타",
|
||||
PERIODIC = "주기적인 효과",
|
||||
POWER_GAINS = "얻은 자원",
|
||||
POWER_GAINS_COMBATLOG_TOOLTIP = "주문이나 능력으로 마나, 기력, 분노, 집중, 기, 신성한 힘, 암흑 구슬이 회복될 때 메시지를 표시합니다.",
|
||||
QUICKBUTTON_NAME_EVERYTHING = "모두",
|
||||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "모든 전투 메시지를 표시합니다.",
|
||||
QUICKBUTTON_NAME_KILLS = "처치",
|
||||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "처치 및 죽음에 대한 메시지를 표시합니다.",
|
||||
QUICKBUTTON_NAME_ME = "자신(대상)",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "자신에게 행해진 모든 내용을 표시합니다.",
|
||||
QUICKBUTTON_NAME_SELF = "자신",
|
||||
QUICKBUTTON_NAME_SELF_TOOLTIP = "자신의 행위와 자신에게 행해진 행위에 대한 메시지를 표시합니다.",
|
||||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "대화창에 필터를 추가합니다.",
|
||||
RANGED = "원거리 공격",
|
||||
RANGED_COMBATLOG_TOOLTIP = "활, 총, 투척 무기, 마법봉 공격 메시지를 표시합니다.",
|
||||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "원거리 공격으로 입힌 전체 피해나 부분적인 피해를 표시합니다.",
|
||||
RANGE_MISSED_COMBATLOG_TOOLTIP = "피해를 입히지 못한 원거리 공격에 대한 메시지를 표시합니다.",
|
||||
RESURRECT = "부활",
|
||||
SETTINGS = "설정",
|
||||
SHOW_BRACES = "괄호 표시",
|
||||
SHOW_BRACES_COMBATLOG_TOOLTIP = "전투 메시지에서 링크 정보가 있는 단어를 괄호로 묶습니다.",
|
||||
SHOW_QUICK_BUTTON = "빠른 버튼 표시하기",
|
||||
SHOW_TIMESTAMP = "시간 표시",
|
||||
SOURCE = "획득 방법:",
|
||||
SPECIAL = "특수 주문",
|
||||
SPELLS_COMBATLOG_TOOLTIP = "주문과 특수 능력에 관한 메시지를 표시합니다.",
|
||||
SPELL_CASTING = "주문 시전",
|
||||
SPELL_CASTING_COMBATLOG_TOOLTIP = "주문 시전에 관련된 메시지를 표시합니다.",
|
||||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "주문을 시전하지 못하거나 시전에 실패했을 때 메시지를 표시합니다.",
|
||||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "주문 시전을 시작할 때 메시지를 표시합니다.",
|
||||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "성공적으로 주문을 시전했을 때 메시지를 표시합니다.",
|
||||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "주문의 마법 계열에 색을 입힙니다.",
|
||||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "주문이나 능력으로 피해를 입혔을 때 메시지를 표시합니다.",
|
||||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "근접 공격을 제외한 공격 피해에 색을 입힙니다.",
|
||||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "공격 마법 계열에 색을 입힙니다. (예: 암흑)",
|
||||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "주문이나 능력으로 마나, 기력, 분노, 집중이 감소할 때 메시지를 표시합니다.",
|
||||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "주문이나 능력으로 추가 공격 기회를 얻었을 때 메시지를 표시합니다.",
|
||||
SPELL_HEAL_COMBATLOG_TOOLTIP = "주문이나 능력으로 피해가 치유될 때 메시지를 표시합니다.",
|
||||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "내구도 감소나 소환수에게 분배되는 피해 등 특별한 형태의 메시지를 표시합니다.",
|
||||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "주문이나 능력으로 다른 주문이 취소될 때 메시지를 표시합니다.",
|
||||
SPELL_MISSED_COMBATLOG_TOOLTIP = "주문이나 능력으로 피해를 입히지 못했을 때 메시지를 표시합니다. 피함, 막음, 방어함, 튕김, 면역, 흡수, 벗어남이 포함됩니다.",
|
||||
SPELL_NAMES = "주문 이름",
|
||||
SPELL_NAMES_COMBATLOG_TOOLTIP = "주문의 이름에 색을 입힙니다.",
|
||||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "주문이나 기술에 괄호 표시",
|
||||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "효과가 증가하는 주문을 표시합니다.",
|
||||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "주문이나 능력으로 주기적인 피해를 입힐 때 메시지를 표시합니다. 예: 어둠의 권능: 고통, 부패 등",
|
||||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "주문이나 능력으로 주기적인 치유가 이루어질 때 메시지를 표시합니다. 예: 소생, 회복 등",
|
||||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "주문이나 능력으로 인한 주기적인 피해가 실패했을 때 메시지를 표시합니다. 면역, 흡수, 벗어남 등이 포함됩니다.",
|
||||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "주문이나 능력으로 주기적인 효과가 발생할 때 메시지를 표시합니다. 예: 마나 회복, 마나 흡수 등",
|
||||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "다른 플레이어나 NPC를 부활시키는 주문에 대한 메시지를 표시합니다.",
|
||||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "몬스터나 NPC를 소환하거나 물건을 창조할 때 메시지를 표시합니다.",
|
||||
START = "시작",
|
||||
STRING_SCHOOL_UNKNOWN = "알 수 없음",
|
||||
SUCCESS = "성공",
|
||||
SUMMONS = "소환",
|
||||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "근접 공격으로 입힌 전체 피해나 부분적인 피해를 표시합니다.",
|
||||
SWING_MISSED_COMBATLOG_TOOLTIP = "피해를 입히지 못한 근접 공격에 대한 메시지를 표시합니다.",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%1$s %2$s %4$s %5$s %3$s %6$s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %2$s %4$s %5$s %3$s %6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s 남음)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s 흡수됨)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s 피해 방어)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(치명상)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(극대화)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(강타당함)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(비껴맞음)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(연속타격)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s 과충전)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s 초과 치유)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s 초과 피해)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d 막음)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "반사함",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s 저항함)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s 약점 피해)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "(%s %s)",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
TIMESTAMP_COMBATLOG_TOOLTIP = "전투 메시지에 시간을 표시합니다.",
|
||||
UNIT_COLORS = "대상 색:",
|
||||
UNIT_NAMES = "플레이어, NPC, 몬스터 이름",
|
||||
UNIT_NAMES_COMBATLOG_TOOLTIP = "플레이어, NPC, 몬스터 이름에 색을 입힙니다.",
|
||||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "이름에 괄호 표시",
|
||||
UNIT_YOU = "당신",
|
||||
UNIT_YOU_DEST = "당신",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "당신",
|
||||
UNIT_YOU_SOURCE = "당신",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "당신",
|
||||
USE_FULL_TEXT_MODE = "전체 문장으로 보기",
|
||||
}
|
||||
Vendored
+677
@@ -0,0 +1,677 @@
|
||||
-- Classic Era GlobalStrings (RU) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["ruRU"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "Урон",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отражает %9$s |4единицу:единицы:единиц; %7$s на |3-3(%4$s)%6$s.",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "\"%2$s\" отражает %9$s |4единицу:единицы:единиц; %7$s на |3-3(%4$s)%6$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "Промах",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = ": выстрел блокирован",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s блокирует заклинание \"%2$s\"%6$s.",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = ": выстрел отклонен",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s отклоняет заклинание \"%2$s\".",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = ": уклонение",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от заклинания \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s уклоняется от заклинания \"%2$s\".",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = ": атака не достигла цели",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" не достигает |3-1(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = ": цель невосприимчива",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\".",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = ": промах",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = ": выстрел парирован",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%4$s парирует способность \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s парирует способность \"%2$s\".",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = ": сопротивление",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется заклинанию \"%2$s\" |3-1(%1$s)%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s полностью сопротивляется заклинанию \"%2$s\"%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "Разделение урона",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s поглощает урон от заклинания \"%2$s\" |3-1(%1$s) %6$s",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %9$s |4единицу:единицы:единиц; урона.",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит %9$s ед. урона |3-2(%4$s) %6$s",
|
||||
ACTION_ENCHANT_APPLIED = "зачаровано",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s накладывает чары \"%2$s\" на предмет \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "чары развеялись",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "Эффект \"%2$s\" перестает действовать на предмете |3-1(%4$s) \"%5$s\".",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "Урон",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Утопление",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s тонет и теряет %9$s |4единицу:единицы:единиц; здоровья.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Падение",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s падает и теряет %9$s |4единицу:единицы:единиц; здоровья.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Усталость",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s от усталости теряет %9$s |4единицу:единицы:единиц; здоровья.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Огонь",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; урона от огня.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s теряет %9$s |4единицу:единицы:единиц; здоровья из-за опасностей окружающего мира.",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Лава",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s погружается в лаву и теряет %9$s |4единицу:единицы:единиц; здоровья. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Слизь",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s погружается в слизь и теряет %9$s |4единицу:единицы:единиц; здоровья. %6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "Убийство",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s убивает |3-3(%4$s)!",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "нейтрализован",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "Игрок %1$s нейтрализовал |3-3(%4$s)!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "Дальний бой",
|
||||
ACTION_RANGE_DAMAGE = "Попадание",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "Атака дальнего боя |3-1(%1$s) бьет по |3-2(%4$s) на %5$s%6$s.",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Атака дальнего боя бьет по |3-2(%4$s) на %5$s%6$s.",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "Промах",
|
||||
ACTION_RANGE_MISSED_ABSORB = ": поглощение",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s поглощает выстрел |3-1(%1$s)%6$s.",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = ": выстрел блокирован",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s блокирует выстрел |3-1(%4$s)%6$s.",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = ": выстрел отклонен",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет выстрел |3-1(%1$s).",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = ": уклонение",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от выстрела |3-1(%1$s).",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = ": атака не достигла цели",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "Выстрел |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||
ACTION_RANGE_MISSED_IMMUNE = ": цель невосприимчива",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к выстрелу |3-1(%1$s).",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "Промах.",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "Выстрел 3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = ": промах",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = ": выстрел парирован",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s парирует выстрел |3-1(%1$s).",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = ": сопротивление",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется выстрелу |3-1(%1$s)%6$s.",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "накладывается",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "накладывается",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s обретает %2$s.",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s). %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) накладывается эффект \"%2$s\". %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "Негативный эффект",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием эффекта \"%2$s\".",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s). %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием эффекта \"%2$s\". %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "Суммирование",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "Суммирование",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s) (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s получает %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "Негативный эффект",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s) (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием %2$s (%9$s).",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "\"%4$s\" |3-1(%2$s) снято |3-4(%1$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "Кто-то прервал действие заклинания \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "\"%4$s\" |3-1(%2$s) снято |3-4(%1$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "Кто-то прервал действие заклинания \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%5$s |3-1(%1$s) прекращает действие эффекта \"%2$s\" на |3-3(%4$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s прерывает действие \"%2$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "прервано",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%5$s |3-1(%1$s) прекращает действие эффекта \"%2$s\" на |3-3(%4$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s прерывает действие \"%2$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "обновлено",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "обновлено",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s).",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s).",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s). %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s). %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "обновлено",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s).",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s).",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s). %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s). %11$s",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "Снятие",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "Окончание действия",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "Действие эффекта \"%2$s\", наложенного |3-4(%1$s) на |3-3(%4$s), заканчивается.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\" на |3-2(%4$s) заканчивается.",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "Действие эффекта \"%2$s\", наложенного |3-4(%1$s) на |3-3(%4$s), заканчивается. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\", наложенного на |3-3(%4$s), заканчивается. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "Прекращение действия",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s), наложенный на |3-3(%4$s), рассеивается.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s рассеивается на %4$s.",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s), наложенный на |3-3(%4$s), рассеивается. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\", наложенный на |3-3(%4$s), рассеивается. %11$s",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "Сокращение",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "Сокращение",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "Действие эффекта |3-1(%1$s) \"%2$s\" (%9$s) проходит.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\" (%9$s) ослабляется.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "Уменьшение",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "Действие эффекта \"%2$s\" |3-1(%1$s) (%9$s) заканчивается.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" (%9$s) прекращает свое действие.",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "С |3-1(%4$s) снято заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "С |3-1(%4$s) снято заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "бьет",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s наносит |3-2(%4$s) %5$s%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "отремонтировано",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s |3-1(%1$s) ремонтирует %4$s на %9$s ед.%6$s.",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s ремонтирует |3-3(%4$s) на %9$s ед.%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "Неудача.",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не сработало. %6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "Начало применения",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s начинает применять способность %2$s к |3-2(%4$s).",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s начинает применять способность %2$s.",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Что-то начинает применять способность %2$s к |3-2(%4$s).",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "Применение",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s применяет заклинание \"%2$s\" на |3-3(%4$s).",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s применяет заклинание \"%2$s\".",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) накладывается эффект \"%2$s\".",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "создает",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) создает предмет \"%4$s\"%6$s.",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "\"%2$s\" создает \"%4$s\"%6$s.",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "Попадание",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "\"%2$s\" наносит |3-2(%4$s) урон: %5$s. %6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "Развеивание",
|
||||
ACTION_SPELL_DISPEL_BUFF = "Развеивание",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s |3-1(%4$s) рассеивается заклинанием \"%2$s\" |3-1(%1$s).\"",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" рассеивает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "Очищение",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) очищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" очищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "Не удалось развеять.",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "Заклинанию |3-1(%1$s) \"%2$s\" не удалось развеять заклинание |3-1(%4$s) \"%5$s\".",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "Заклинанию \"%2$s\" не удается развеять заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "Похищение",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "\"%1$s\" |3-1(%2$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s отнимает у |3-1(%4$s) %9$s |4единицу:единицы:единиц; |3-1(%8$s ).",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "Повреждение предмета",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "Повреждение всех предметов",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит урон |3-2(%4$s): повреждаются все предметы.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит урон |3-2(%4$s). Поврежден предмет: %5$s.",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "Энергия",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) от заклинания \"%2$s\" |3-1(%1$s).\"",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) благодаря заклинанию \"%2$s\".",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "Получено %9$s |4единица:единицы:единиц; %8$s",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "Дополнительные атаки",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "\"%2$s\" дает |3-2(\"%1$s) %9$s |4дополнительную атаку:дополнительных атаки:дополнительных атак;.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "\"%2$s\" дает %9$s |4дополнительную атаку:дополнительных атаки:дополнительных атак;.",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "Лечение",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) исцеляет |3-3(%4$s) на %9$s |4единицу:единицы:единиц; здоровья%6$s.",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "\"%2$s\" исцеляет |3-3(%4$s) на %9$s |4единицу:единицы:единиц; %6$s.",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "Убийство",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) мгновенно убивает |3-3(%4$s).",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "\"%2$s\" мгновенно убивает |3-3(%4$s).",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "нейтрализован",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s нейтрализует |3-3(%4$s).",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s нейтрализует |3-3(%4$s).",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "прерывание",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) прерывает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "\"%2$s\" прерывает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "Похищение",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) из |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "Получено %10$s |4единица:единицы:единиц; |3-1(%8$s)",
|
||||
ACTION_SPELL_MISSED = "Промах",
|
||||
ACTION_SPELL_MISSED_ABSORB = "Поглощение",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "\"%2$s\" |3-1(%1$s) поглощается |3-4(%4$s)%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s поглощает заклинание \"%2$s\"%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "Блок",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s блокирует заклинание \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "Отклонение",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s отклоняет заклинание \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "Уклонение",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от заклинания \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s уклоняется от заклинания \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "Атака не достигла цели",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" не достигает |3-1(%4$s).",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "Невосприимчивость",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "Промах",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "\"%1$s\" |3-1(%2$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "Промах",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "Парирование",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s парирует способность \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s парирует способность \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "отражение",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s отражает заклинание \"%2$s\" |3-1(%1$s).",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s отражает заклинание \"%2$s\".",
|
||||
ACTION_SPELL_MISSED_RESIST = "сопротивление",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется заклинанию \"%2$s\" |3-1(%1$s)%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s полностью сопротивляется заклинанию \"%2$s\"%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "Урон",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s получает %5$s от заклинания \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "Похищение",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "\"%1$s\" |3-1(%2$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "Энергия",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) от заклинания \"%2$s\" |3-1(%1$s).\"",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) благодаря заклинанию \"%2$s\".",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "%8$s: +$extraAmount",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "Лечение",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; здоровья от заклинания \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; здоровья от заклинания \"%2$s\". %6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "Похищение",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) из |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = " (Получено %10$s |4единица:единицы:единиц; |3-1(%8$s))",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "Промах",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = " (поглощение: %1$s)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "\"%2$s\" |3-1(%1$s) поглощается |3-4(%4$s)%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s поглощает заклинание \"%2$s\"%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = ": заклинание однократно блокировано",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s временно блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s на мгновение блокирует заклинание \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = ": однократное отклонение",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s на мгновение отклоняет заклинание \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s на мгновение отклоняет заклинание \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = ": однократное уклонение",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s на мгновение уклоняется от заклинания \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s на мгновение уклоняется от заклинания \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = ": временно не достигает цели",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) на мгновение не достигает |3-1(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" на мгновение не достигает |3-1(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) временно не действует на |3-3(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" временно не действует на |3-3(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = ": цель невосприимчива",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "На |3-3(%4$s) не подействовало заклинание |3-1(%1$s) \"%2$s\". %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) не подействовало заклинание \"%2$s\". %6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = ": однократный промах",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) на мгновение перестает действовать на |3-1(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" на мгновение перестает действовать на |3-1(%4$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = ": однократное парирование",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s на мгновение парирует заклинание \"%2$s\" |3-1(%1$s)%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s на мгновение парирует заклинание \"%2$s\"%6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = ": однократное сопротивление",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не действует на |3-3(%4$s). %4$s сопротивляется заклинанию. %6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "\"%2$s\" не действует на |3-3(%4$s). %4$s сопротивляется заклинанию. %6$s.",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "воскрешено",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s воскрешает |3-3(%4$s)%6$s с помощью заклинания \"%2$s\".",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s воскрешает %4$s%6$s.",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "Похищение",
|
||||
ACTION_SPELL_STOLEN_BUFF = "Похищение",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "Похищение",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) передает заклинание |3-1(%4$s) \"$extraSpell\" |3-2(%1$s).",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" передает |3-2(%4$s) заклинание \"$extraSpell\".",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "\"%2$s\" |3-1(%1$s) похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "\"%2$s\" похищает заклинание \"%5$s\" |3-1(%4$s).",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "призывает",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "\"%2$s\" |3-1(%1$s) призывает |3-3(%4$s)%6$s.",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s призывает |3-3(%4$s)%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "Ближний бой",
|
||||
ACTION_SWING_DAMAGE = "Попадание",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "Атака ближнего боя |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Атака ближнего боя бьет по |3-2(%4$s) на %5$s%6$s.",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "Промах",
|
||||
ACTION_SWING_MISSED_ABSORB = ": поглощение",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s поглощает атаку |3-1(%1$s)%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = ": выстрел блокирован",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s%6$s блокирует атаку |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = ": выстрел отклонен",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет атаку |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = ": уклонение",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от атаки |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = ": атака не достигла цели",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "Атака |3-1(%1$s) не достигает |3-1(%4$s).",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||
ACTION_SWING_MISSED_IMMUNE = ": цель невосприимчива",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к атаке |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "Промах.",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "Атака |3-1(%1$s) не попадает по |3-2(%4$s).",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = ": промах",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = ": выстрел парирован",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s парирует атаку |3-1(%1$s).",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = ": сопротивление",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется атаке |3-1(%1$s)%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "падает",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s падает.",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "Уничтожение",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s умирает.",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "умерли",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s погибает.",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "рассеивается",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s рассеивается.",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "Добавить",
|
||||
ADDITIONAL_FILTERS = "Дополнительные фильтры",
|
||||
ADD_FILTER = "Добавить",
|
||||
AURAS = "Ауры",
|
||||
AURAS_COMBATLOG_TOOLTIP = "Отображение сообщений о благотворных и вредоносных состояниях.",
|
||||
BENEFICIAL = "Защитные",
|
||||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Отображение сообщений о приобретении или потере благотворной ауры вашим персонажем.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Все действия, касающиеся |3-1(%s)",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Показывать все",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Действия по отношению к |3-2(%s)?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Действия |3-1(%s)",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Действия |3-1(%s) по отношению к вам",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "Сброс",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Сохранить как новый фильтр",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Скрывать подобные сообщения.",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Отправить ссылку на \"%s\" в чат.",
|
||||
BY_SOURCE = "Источник",
|
||||
BY_SOURCE_COMBATLOG_TOOLTIP = "Цвет строки зависит от источника.",
|
||||
BY_TARGET = "Цель",
|
||||
BY_TARGET_COMBATLOG_TOOLTIP = "Цвет строки зависит от цели.",
|
||||
COLORIZE = "Цвета:",
|
||||
COLORS = "Цвета",
|
||||
COLOR_BY_SCHOOL = "Цвета школ",
|
||||
COMBATLOG_DEFAULTS = "По умолчанию",
|
||||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "По выбору",
|
||||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Друзья",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Враждебные игроки",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Индикаторы противников",
|
||||
COMBATLOG_FILTER_STRING_ME = "Я",
|
||||
COMBATLOG_FILTER_STRING_MY_PET = "Питомец",
|
||||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Нейтральный",
|
||||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Неизвестно",
|
||||
COMBATLOG_HIGHLIGHT_ABILITY = "Способность",
|
||||
COMBATLOG_HIGHLIGHT_DAMAGE = "Урон",
|
||||
COMBATLOG_HIGHLIGHT_KILL = "Убийства",
|
||||
COMBATLOG_HIGHLIGHT_SCHOOL = "Школы магии",
|
||||
COMBATLOG_UNKNOWN_UNIT = "Что-то",
|
||||
COMBAT_FACTION_CHANGE = "Репутация",
|
||||
COMBAT_HONOR_GAIN = "Честь",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "Разное",
|
||||
COMBAT_XP_GAIN = "Опыт",
|
||||
CONFIRM_COMBAT_FILTER_DEFAULTS = "Вы действительно хотите сбросить настройки фильтров?",
|
||||
CONFIRM_COMBAT_FILTER_DELETE = "Удалить этот фильтр?",
|
||||
COPY_FILTER = "Копировать",
|
||||
DAMAGE_NUMBER = "Величина урона",
|
||||
DAMAGE_SCHOOL_TEXT = "Школа магии",
|
||||
DAMAGE_SHIELD = "Ответные повреждения",
|
||||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Отображение сообщений об уроне, наносимом заклинаниями или способностями в ответ на атаки в ближнем бою (\"Шипы\" и т. п.).",
|
||||
DEATHS_COMBATLOG_TOOLTIP = "Отображение сообщений о смерти различных существ.",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "Фильтр %d",
|
||||
DISPELS = "Развеивание",
|
||||
DISPEL_AURA_COMBATLOG_TOOLTIP = "Отображение сообщений об исчезновении, разрушении или похищении аур.",
|
||||
DONE_BY = "Источник:",
|
||||
DONE_TO = "Цель:",
|
||||
DRAINS = "Похищение",
|
||||
ENTER_FILTER_NAME = "Введите название фильтра:",
|
||||
ENTIRE_LINE = "Вся строка",
|
||||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Цветовое выделение всей строки в соответствии с параметрами, указанными ниже.",
|
||||
ENVIRONMENTAL_DAMAGE = "Урон от окружающего мира",
|
||||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Отображение сообщений о получении разными персонажами урона от падения, утопления или погружения в лаву.",
|
||||
EXAMPLE_SPELL_FIREBALL = "Огненный шар",
|
||||
EXAMPLE_SPELL_FROSTBOLT = "Ледяная стрела",
|
||||
EXAMPLE_TARGET_MONSTER = "Монстр",
|
||||
EXAMPLE_TEXT = "Пример текста:",
|
||||
EXTRA_ATTACKS = "Дополнит. атаки",
|
||||
FAILURES = "Неудачное",
|
||||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Действия враждебных игроков, питомцев и существ.",
|
||||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Действия дружественных игроков, питомцев и существ.",
|
||||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Действия враждебных игроков.",
|
||||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Действия вашего персонажа, а также его ловушек и заклинаний.",
|
||||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Действия нейтральных существ.",
|
||||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Действия ваших питомцев, вызванных существ и подчиненных персонажей.",
|
||||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Действия окружающего мира: падение, кислота, лава и т.п.",
|
||||
FILTER_NAME = "Название фильтра",
|
||||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Действия в отношении дружественных игроков, питомцев и существ.",
|
||||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Действия в отношении враждебных питомцев и существ.",
|
||||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Действия в отношении враждебных игроков.",
|
||||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Действия в отношении вашего персонажа.",
|
||||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Действия в отношении нейтральных существ.",
|
||||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Действия в отношении ваших питомцев, вызванных существ и подчиненных персонажей.",
|
||||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Действия в отношении невидимых целей.",
|
||||
FORMATTING = "Формат",
|
||||
FULL_TEXT_COMBATLOG_TOOLTIP = "Показывать записи журнала боя в полном виде.",
|
||||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Отображение сообщений о приобретении или потере губительной ауры вашим персонажем.",
|
||||
HEALS = "Лечение",
|
||||
HIGHLIGHTING = "Подсветка:",
|
||||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Подсветка названий способностей в боевых сообщениях.",
|
||||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Подсветка величины урона в боевых сообщениях.",
|
||||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Подсветка всей строки при убийстве противника вами или другим членом вашей группы.",
|
||||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Подсветка названий школ магии в боевых сообщениях.",
|
||||
HOSTILE = "Губительные",
|
||||
INTERRUPTS = "Прерывание",
|
||||
ITEM_NAMES = "Названия предметов",
|
||||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Заключение в скобки названий предметов.",
|
||||
KILLS_COMBATLOG_TOOLTIP = "Отображение сообщений об убийстве противников членами вашей группы.",
|
||||
MELEE = "Ближний бой",
|
||||
MELEE_COMBATLOG_TOOLTIP = "Отображение информации об ударах ближнего боя.",
|
||||
MESSAGE_SOURCES = "Источники сообщений",
|
||||
MISSES = "Промах",
|
||||
MOVE_FILTER_DOWN = "Переместить ниже",
|
||||
MOVE_FILTER_UP = "Переместить выше",
|
||||
OTHER = "Другое",
|
||||
PERIODIC = "Периодические эффекты",
|
||||
POWER_GAINS = "Получение энергии",
|
||||
POWER_GAINS_COMBATLOG_TOOLTIP = "Отображение сообщений о восполнении маны, энергии, ярости, концентрации, энергии ци, энергии Света или сфер Тьмы с помощью заклинаний или способностей.",
|
||||
QUICKBUTTON_NAME_EVERYTHING = "Все",
|
||||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Отображение всех сообщений о бое.",
|
||||
QUICKBUTTON_NAME_KILLS = "Убийства",
|
||||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Показ всех смертей и убийств.",
|
||||
QUICKBUTTON_NAME_ME = "Что случилось с персонажем?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "Отображение всех действий в отношении вашего персонажа.",
|
||||
QUICKBUTTON_NAME_SELF = "Персонаж",
|
||||
QUICKBUTTON_NAME_SELF_TOOLTIP = "Отображение сообщений о действиях вашего персонажа и в отношении него.",
|
||||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Помещение ссылки на фильтр в окно чата.",
|
||||
RANGED = "Дальний бой",
|
||||
RANGED_COMBATLOG_TOOLTIP = "Природа",
|
||||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Отображение информации об атаках дальнего боя, наносящих полный или частичный урон.",
|
||||
RANGE_MISSED_COMBATLOG_TOOLTIP = "Отображение информации об атаках дальнего боя, не наносящих урона.",
|
||||
RESURRECT = "Воскрешений",
|
||||
SETTINGS = "Параметры",
|
||||
SHOW_BRACES = "Выделять скобками",
|
||||
SHOW_BRACES_COMBATLOG_TOOLTIP = "Выделение ссылок в сообщениях журнала боя.",
|
||||
SHOW_QUICK_BUTTON = "Быстрый вызов",
|
||||
SHOW_TIMESTAMP = "Отображать время",
|
||||
SOURCE = "Источник:",
|
||||
SPECIAL = "Особые",
|
||||
SPELLS_COMBATLOG_TOOLTIP = "Отображение сообщений о заклинаниях и особых способностях.",
|
||||
SPELL_CASTING = "Применение заклинаний",
|
||||
SPELL_CASTING_COMBATLOG_TOOLTIP = "Отображение сообщений о применении заклинаний.",
|
||||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Отображение сообщений о невозможности применения заклинаний.",
|
||||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Отображение сообщений о начале применения заклинаний.",
|
||||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Отображение сообщений об успешном завершении заклинаний.",
|
||||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Цветовое выделение названий заклинаний в соответствии с школами магии.",
|
||||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Отображение сообщений о нанесении урона заклинаниями или способностями.",
|
||||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Цветовое выделение величины урона (кроме ближнего боя).",
|
||||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Цветовое выделение школ урона (\"Темной магии\" и т.п.)",
|
||||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Отображение сообщений о снижении объема маны, энергии, ярости и концентрации под влиянием заклинаний или способностей.",
|
||||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Отображение сообщений о дополнительных атаках, вызванных заклинаниями или способностями.",
|
||||
SPELL_HEAL_COMBATLOG_TOOLTIP = "Отображение сообщений об исцеляющих заклинаниях и способностях.",
|
||||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Отображение сообщений об особых заклинаниях: например, повреждающих экипировку или наносящих урон питомцам.",
|
||||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Отображение сообщений о прерывании заклинаниями или способностями действия других заклинаний.",
|
||||
SPELL_MISSED_COMBATLOG_TOOLTIP = "Отображение сообщений о неудачном применении боевых заклинаний и способностей, в т.ч., связанном с уклонением, парированием, блоком, отражением, невосприимчивостью, поглощением и уверткой.",
|
||||
SPELL_NAMES = "Названия заклинаний",
|
||||
SPELL_NAMES_COMBATLOG_TOOLTIP = "Цветовое выделение названий заклинаний.",
|
||||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Заключение в скобки названий заклинаний.",
|
||||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Отображение информации о заклинаниях постепенного действия.",
|
||||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Отображение сообщений о периодическом уроне от заклинаний или способностей (\"Слово Тьмы: Боль\", \"Порча\" и т. п.).",
|
||||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Отображение сообщений о периодическом исцелении от заклинаний или способностей (\"Обновление\", \"Омоложение\" и т. п.).",
|
||||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Отображение сообщений о частично неудачном применении боевых заклинаний и способностей, в т.ч., связанных с невосприимчивостью, поглощением и уверткой.",
|
||||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Отображение сообщений о других видах периодических эффектов заклинаний и способностей, например, восполнении или похищении маны.",
|
||||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Показывать сообщения о воскрешении игрока или существа с помощью заклинания или способности.",
|
||||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Показывать сообщения, когда с помощью заклинания призывается существо.",
|
||||
START = "Начало",
|
||||
STRING_SCHOOL_UNKNOWN = "Неизвестно",
|
||||
SUCCESS = "Успешное",
|
||||
SUMMONS = "Призывов",
|
||||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Отображение информации об ударах в ближнем бою, наносящих полный или частичный урон.",
|
||||
SWING_MISSED_COMBATLOG_TOOLTIP = "Отображение атак в ближнем бою, не наносящих урона.",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%2$s |3-1(%1$s) - %3$s - %4$s - %5$s%6$s.",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "Осталось: %s",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "Поглощено: %s ед. урона.",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "Заблокировано: %s ед. урона.",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = ": критический эффект",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = ": критический эффект",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = ": сокрушительный удар",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = ": удар пришелся вскользь",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "Многократная атака.",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s: перенасыщение энергией)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "Избыточное лечение: %s.",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = " (избыточный урон: %s)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "Парировано: %d.",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "Атака отражена",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = " (сопротивление %s |4единице:единицам:единицам; урона)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = " (%s |4единица:единицы:единиц; урона за счет уязвимости)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s (%s)",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
TIMESTAMP_COMBATLOG_TOOLTIP = "Отображение даты и времени в сообщениях журнала боя.",
|
||||
UNIT_COLORS = "Цвета объектов:",
|
||||
UNIT_NAMES = "Объект действия",
|
||||
UNIT_NAMES_COMBATLOG_TOOLTIP = "Цветовое выделение названий объектов.",
|
||||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Заключение в скобки названий объектов.",
|
||||
UNIT_YOU = "Вы",
|
||||
UNIT_YOU_DEST = "Вы",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "Ваш",
|
||||
UNIT_YOU_SOURCE = "Вы",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "Ваше",
|
||||
USE_FULL_TEXT_MODE = "Использовать полный режим",
|
||||
}
|
||||
Vendored
+677
@@ -0,0 +1,677 @@
|
||||
-- Classic Era GlobalStrings (CN) that the combat log reads
|
||||
-- and the 1.12 client lacks. Generated; do not edit by hand.
|
||||
pfUI_locale["zhCN"]["combatlog"] = {
|
||||
ACTION_DAMAGE_SHIELD = "伤害",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s%2$s将%9$s点%7$s伤害反射给%4$s。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s将%9$s点%7$s伤害反射给%4$s。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED = "未命中",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(格挡)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格挡了。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格挡了。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(偏转)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s%2$s被%4$s偏转了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s偏转了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(躲闪)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s躲闪了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s躲闪了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(闪避)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s%2$s被%4$s闪避了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s被%4$s闪避了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(免疫)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失败。%4$s对此免疫。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失败。%4$s对此免疫。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(未命中)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(招架)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架了。",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(抵抗)",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗了。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗了。%6$s",
|
||||
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
|
||||
ACTION_DAMAGE_SPLIT = "分担伤害",
|
||||
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s %6$s吸收了%1$s的%2$s点伤害。",
|
||||
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s%2$s对%4$s$s造成%9$s点伤害。",
|
||||
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
|
||||
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s的%2$s对%4$s %6$s造成%9$s点伤害。",
|
||||
ACTION_ENCHANT_APPLIED = "附魔",
|
||||
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s在%4$s%5$s上施放了%2$s。",
|
||||
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
|
||||
ACTION_ENCHANT_REMOVED = "附魔消失",
|
||||
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s从%4$s%5$s上消失了。",
|
||||
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE = "伤害",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "溺水",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s溺水,损失了%9$s点生命值。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "掉落",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s受到%9$s点掉落伤害。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "疲倦",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s筋疲力尽,损失了%9$s点生命值。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "火焰",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s受到了%9$s点火焰伤害。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s因环境伤害而损失了%9$s点生命值。",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "岩浆",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s在岩浆中,损失了%9$s点生命值。%6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "淤泥",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s在淤泥中,损失了%9$s点生命值。%6$s",
|
||||
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL = "杀死了",
|
||||
ACTION_PARTY_KILL_FULL_TEXT = "%1$s杀死了%4$s!",
|
||||
ACTION_PARTY_KILL_POSSESSIVE = "0",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS = "被击昏",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s击昏了%4$s!",
|
||||
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_RANGED = "射击",
|
||||
ACTION_RANGE_DAMAGE = "命中",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s远程射击命中%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "一次远程射击命中%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED = "未命中",
|
||||
ACTION_RANGE_MISSED_ABSORB = "(吸收)",
|
||||
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s射击被%4$s吸收了。%6$s",
|
||||
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_BLOCK = "(格挡)",
|
||||
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s射击被%4$s格挡了。%6$s",
|
||||
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DEFLECT = "(偏转)",
|
||||
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s射击被%4$s偏转了。",
|
||||
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_DODGE = "(躲闪)",
|
||||
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s射击被%4$s躲闪了。",
|
||||
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_EVADE = "(闪避)",
|
||||
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s射击被%4$s闪避了。",
|
||||
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s射击未命中%4$s。",
|
||||
ACTION_RANGE_MISSED_IMMUNE = "(免疫)",
|
||||
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s射击失败。%4$s对此免疫。",
|
||||
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISFIRE = "(未命中)",
|
||||
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s射击未命中%4$s。",
|
||||
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_MISS = "(未命中)",
|
||||
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s射击未命中%4$s。",
|
||||
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_PARRY = "(招架)",
|
||||
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s射击被%4$s招架了。",
|
||||
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_POSSESSIVE = "1",
|
||||
ACTION_RANGE_MISSED_RESIST = "(抵抗)",
|
||||
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s射击被%4$s完全抵抗了。%6$s",
|
||||
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED = "附加",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF = "获得",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s获得了%1$s%2$s。",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s。",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s获得了%1$s %2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s. %11$s",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF = "影响",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s受到了%1$s%2$s的影响。",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s的影响。",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s受到了%1$s %2$s. %11$s的影响",
|
||||
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s. %11$s的影响",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE = "堆叠",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "堆叠",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s获得了%1$s%2$s(%9$s)。",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s(%9$s)。",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "影响",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s受到了%1$s%2$s的影响(%9$s)。",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s的影响(%9$s)。",
|
||||
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
|
||||
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某目标打破了。",
|
||||
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某目标打破了。",
|
||||
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s的%5$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "打破",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s的%5$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s打破了%4$s%2$s。",
|
||||
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH = "被刷新",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF = "被刷新",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s%2$s在%4$s身上刷新了。",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s在%4$s身上刷新了。",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s在%4$s. %11$s身上刷新了",
|
||||
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s在%4$s. %11$s的身上刷新了",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF = "被刷新",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s%2$s在%4$s身上刷新了。",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s在%4$s身上刷新了。",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s在%4$s. %11$s身上刷新了",
|
||||
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s在%4$s. %11$s的身上刷新了",
|
||||
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
|
||||
ACTION_SPELL_AURA_REMOVED = "移除",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF = "消失",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s%2$s从%4$s身上消失了。",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上消失了。",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s从%4$s. %11$s身上消失了",
|
||||
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s从%4$s. %11$s的身上消失了",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF = "消散",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s%2$s从%4$s身上消散了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上消散了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s从%4$s. %11$s身上消散了",
|
||||
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s从%4$s. %11$s的身上消散了",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE = "降低",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "降低",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s%2$s(%9$s)衰减了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)衰减了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "衰减",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s%2$s(%9$s)消退了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)消退了。",
|
||||
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s%2$s被从%4$s身上移除了。",
|
||||
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s%2$s被从%4$s身上移除了。",
|
||||
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE = "打击",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s%2$s打击%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s打击%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_BUILDING_HEAL = "修理",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s%2$s修理%4$s,恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s修理%4$s,恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_FAILED = "失败",
|
||||
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s%2$s未能施放。%6$s",
|
||||
ACTION_SPELL_CAST_FAILED_MASTER = "1",
|
||||
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_CAST_START = "开始施放",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s开始向%4$s施放%2$s。",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s开始施放%2$s。",
|
||||
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "某物体开始对%4$s施放%2$s。",
|
||||
ACTION_SPELL_CAST_START_MASTER = "2",
|
||||
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CAST_SUCCESS = "施放",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s向%4$s施放了%2$s。",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s施放了%2$s。",
|
||||
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "某目标对%4$s施放了%2$s。",
|
||||
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
||||
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
||||
ACTION_SPELL_CREATE = "制造",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s%2$s制造了一个%4$s。%6$s",
|
||||
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s制造了一个%4$s。%6$s",
|
||||
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DAMAGE = "命中",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s%2$s命中%4$s造成%5$s伤害。%6$s",
|
||||
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s命中%4$s,造成%5$s点伤害。%6$s",
|
||||
ACTION_SPELL_DAMAGE_MASTER = "1",
|
||||
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL = "驱散",
|
||||
ACTION_SPELL_DISPEL_BUFF = "驱散",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s驱散了。",
|
||||
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s驱散了。",
|
||||
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_DEBUFF = "净化",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s净化了。",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s净化了。",
|
||||
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_FAILED = "驱散失败",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s%2$s未能驱散%4$s%5$s。",
|
||||
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s未能驱散%4$s%5$s。",
|
||||
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DRAIN = "吸取",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE = "耐久度下降",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "完全耐久度下降",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s%2$s对%4$s造成伤害:所有装备受损。",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s%2$s对%4$s造成伤害:%5$s受损。",
|
||||
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE = "补充",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点%8$s。",
|
||||
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s获得了%9$s点%8$s。",
|
||||
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_ENERGIZE_RESULT = "获得%9$s点%8$s",
|
||||
ACTION_SPELL_EXTRA_ATTACKS = "获得额外攻击",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s通过%2$s获得了%9$s次额外攻击。",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "通过%2$s获得%9$s次额外攻击。",
|
||||
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_HEAL = "治疗",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s%2$s为%4$s恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s为%4$s恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL = "杀死了",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s%2$s杀死了%4$s。",
|
||||
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s杀死了%4$s。",
|
||||
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "被击昏",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s击昏了%4$s。",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s击昏了%4$s。",
|
||||
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_INTERRUPT = "打断",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s%2$s打断了%4$s%5$s。",
|
||||
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s打断了%4$s%5$s。",
|
||||
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH = "吸取",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||||
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_LEECH_RESULT = "获得%10$s点%8$s",
|
||||
ACTION_SPELL_MISSED = "未命中",
|
||||
ACTION_SPELL_MISSED_ABSORB = "被吸收",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收了。%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s被%4$s吸收了。%6$s",
|
||||
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_BLOCK = "被格挡",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格挡了。%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格挡了。%6$s",
|
||||
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DEFLECT = "偏转",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s%2$s被%4$s偏转了。",
|
||||
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s偏转了。",
|
||||
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_DODGE = "被躲闪",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s躲闪了。",
|
||||
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s躲闪了。",
|
||||
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_EVADE = "被闪避",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s%2$s被%4$s闪避了。",
|
||||
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s闪避了。",
|
||||
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_IMMUNE = "免疫",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失败。%4$s对此免疫。",
|
||||
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失败。%4$s对此免疫。",
|
||||
ACTION_SPELL_MISSED_MISFIRE = "未命中",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_MISS = "未命中",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
|
||||
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_PARRY = "被招架",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架了。",
|
||||
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架了。",
|
||||
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_MISSED_REFLECT = "被反射",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s%2$s被%4$s反射了。",
|
||||
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s反射了。",
|
||||
ACTION_SPELL_MISSED_RESIST = "被抵抗",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗了。%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗了。%6$s",
|
||||
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE = "伤害",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s因%1$s%2$s受到了%5$s伤害。%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s受到了%5$s伤害。%6$s",
|
||||
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_DRAIN = "吸取",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE = "补充",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s获得了%9$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "获得$extraAmount点%8$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL = "治疗",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s因%2$s恢复了%9$s点生命值。%6$s",
|
||||
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH = "吸取",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
|
||||
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(获得%10$s点%8$s)",
|
||||
ACTION_SPELL_PERIODIC_MISSED = "未命中",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s 吸收)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s吸收了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(周期伤害被格挡)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s暂时被%4$s格挡了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s格挡了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(周期伤害被偏转)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s%2$s暂时被%4$s偏转了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s偏转了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(周期伤害被躲闪)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s%2$s暂时被%4$s躲闪了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s躲闪了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(周期伤害被闪避)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s%2$s暂时被%4$s闪避了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s闪避了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s%2$s暂时未能对%4$s产生影响。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s暂时未能影响%4$s。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(免疫)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s对%1$s %2$s免疫。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s对%2$s免疫。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS = "(周期伤害未命中)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s%2$s暂时未命中%4$s。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s暂时未命中%4$s。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(周期伤害被招架)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s%2$s暂时被%4$s招架了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s招架了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(周期伤害被抵抗)",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s%2$s未能对%4$s产生影响。%4$s抵抗了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s未能影响%4$s。%4$s抵抗了。%6$s",
|
||||
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_SPELL_RESURRECT = "复活",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s%2$s复活了%4$s。%6$s",
|
||||
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s复活了%4$s。%6$s",
|
||||
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN = "偷取",
|
||||
ACTION_SPELL_STOLEN_BUFF = "偷取",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s%2$s偷取了%4$s%5$s。",
|
||||
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s偷取了%4$s%5$s。",
|
||||
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_DEBUFF = "偷取",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s%2$s将%4$s$extraSpell转移给了%1$s。",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s转移了%4$s$extraSpell。",
|
||||
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s%2$s偷取了%4$s%5$s。",
|
||||
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s偷取了%4$s%5$s。",
|
||||
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
||||
ACTION_SPELL_SUMMON = "召唤",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s%2$s召唤了%4$s。%6$s",
|
||||
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s召唤了%4$s。%6$s",
|
||||
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
||||
ACTION_SWING = "近战攻击",
|
||||
ACTION_SWING_DAMAGE = "命中",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s近战攻击命中%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "一次近战攻击命中%4$s造成了%5$s伤害。%6$s",
|
||||
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED = "未命中",
|
||||
ACTION_SWING_MISSED_ABSORB = "(吸收)",
|
||||
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s攻击被%4$s吸收了。%6$s",
|
||||
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_BLOCK = "(格挡)",
|
||||
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s攻击被%4$s格挡了。%6$s",
|
||||
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DEFLECT = "(偏转)",
|
||||
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s攻击被%4$s偏转了。",
|
||||
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_DODGE = "(躲闪)",
|
||||
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s攻击被%4$s躲闪了。",
|
||||
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_EVADE = "(闪避)",
|
||||
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s攻击被%4$s闪避了。",
|
||||
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||||
ACTION_SWING_MISSED_IMMUNE = "(免疫)",
|
||||
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s攻击失败。%4$s对此免疫。",
|
||||
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISFIRE = "(未命中)",
|
||||
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||||
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_MISS = "(未命中)",
|
||||
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s攻击未命中%4$s。",
|
||||
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_PARRY = "(招架)",
|
||||
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s攻击被%4$s招架了。",
|
||||
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
||||
ACTION_SWING_MISSED_RESIST = "(抵抗)",
|
||||
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s攻击被%4$s完全抵抗了。%6$s",
|
||||
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
||||
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "倒下",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s倒下了。",
|
||||
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DESTROYED = "摧毁",
|
||||
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s被摧毁了。",
|
||||
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DIED = "死亡",
|
||||
ACTION_UNIT_DIED_FULL_TEXT = "%4$s死亡了。",
|
||||
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
||||
ACTION_UNIT_DISSIPATES = "消散",
|
||||
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s消散了。",
|
||||
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
||||
ADD = "添加",
|
||||
ADDITIONAL_FILTERS = "更多过滤条件",
|
||||
ADD_FILTER = "添加过滤",
|
||||
AURAS = "光环",
|
||||
AURAS_COMBATLOG_TOOLTIP = "显示有关增益和负面状态效果的信息。",
|
||||
BENEFICIAL = "增益",
|
||||
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "当你获得或失去有益光环时显示信息。",
|
||||
BLIZZARD_COMBAT_LOG_MENU_BOTH = "显示所有与%s有关的信息?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "全部显示",
|
||||
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "%s发生了什么事情?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "%s做了些什么?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "%s对你做了什么?",
|
||||
BLIZZARD_COMBAT_LOG_MENU_RESET = "重置",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SAVE = "保存为新的过滤条件",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "隐藏与这一条类似的信息。",
|
||||
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "将%s链接到聊天频道中。",
|
||||
BY_SOURCE = "按来源",
|
||||
BY_SOURCE_COMBATLOG_TOOLTIP = "按照施法者以颜色区分。",
|
||||
BY_TARGET = "按目标",
|
||||
BY_TARGET_COMBATLOG_TOOLTIP = "按照目标以颜色区分。",
|
||||
COLORIZE = "彩色标记:",
|
||||
COLORS = "颜色",
|
||||
COLOR_BY_SCHOOL = "按类型区分颜色",
|
||||
COMBATLOG_DEFAULTS = "战斗记录默认",
|
||||
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "自定义单位",
|
||||
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "友方",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "敌方玩家",
|
||||
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "敌方单位",
|
||||
COMBATLOG_FILTER_STRING_ME = "我",
|
||||
COMBATLOG_FILTER_STRING_MY_PET = "宠物",
|
||||
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "中立",
|
||||
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "未知",
|
||||
COMBATLOG_HIGHLIGHT_ABILITY = "技能",
|
||||
COMBATLOG_HIGHLIGHT_DAMAGE = "伤害",
|
||||
COMBATLOG_HIGHLIGHT_KILL = "杀死",
|
||||
COMBATLOG_HIGHLIGHT_SCHOOL = "类型",
|
||||
COMBATLOG_UNKNOWN_UNIT = "某目标",
|
||||
COMBAT_FACTION_CHANGE = "声望",
|
||||
COMBAT_HONOR_GAIN = "荣誉",
|
||||
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
|
||||
COMBAT_MISC_INFO = "其它信息",
|
||||
COMBAT_XP_GAIN = "经验",
|
||||
CONFIRM_COMBAT_FILTER_DEFAULTS = "你确定要将过滤条件设定为初始状态吗?",
|
||||
CONFIRM_COMBAT_FILTER_DELETE = "你确认要删除这个过滤条件?",
|
||||
COPY_FILTER = "复制过滤",
|
||||
DAMAGE_NUMBER = "伤害数值",
|
||||
DAMAGE_SCHOOL_TEXT = "伤害类型",
|
||||
DAMAGE_SHIELD = "伤害护盾",
|
||||
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "当法术或技能(如荆棘术)对近战攻击造成反弹伤害时显示信息。",
|
||||
DEATHS_COMBATLOG_TOOLTIP = "当某生物死亡时显示信息。",
|
||||
DEFAULT_COMBATLOG_FILTER_NAME = "过滤条件%d",
|
||||
DISPELS = "驱散",
|
||||
DISPEL_AURA_COMBATLOG_TOOLTIP = "当光环被移除、破坏或偷取时显示信息。",
|
||||
DONE_BY = "来源为:",
|
||||
DONE_TO = "目标为:",
|
||||
DRAINS = "吸取",
|
||||
ENTER_FILTER_NAME = "输入过滤名称:",
|
||||
ENTIRE_LINE = "整条信息",
|
||||
ENTIRE_LINE_COMBATLOG_TOOLTIP = "按照下面的方式用彩色标记整条信息。",
|
||||
ENVIRONMENTAL_DAMAGE = "环境伤害",
|
||||
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "当某人因摔落、溺水或泡在岩浆中而损失生命值时显示信息。",
|
||||
EXAMPLE_SPELL_FIREBALL = "火球术",
|
||||
EXAMPLE_SPELL_FROSTBOLT = "寒冰箭",
|
||||
EXAMPLE_TARGET_MONSTER = "怪物",
|
||||
EXAMPLE_TEXT = "范例文字:",
|
||||
EXTRA_ATTACKS = "额外攻击",
|
||||
FAILURES = "失败",
|
||||
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "敌方怪物和宠物进行的动作。",
|
||||
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "由友方玩家、宠物和怪物进行的动作。",
|
||||
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "敌方玩家进行的动作。",
|
||||
FILTER_BY_ME_COMBATLOG_TOOLTIP = "由你、你的陷阱和你的法术进行的动作。",
|
||||
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "由中立生物进行的动作。",
|
||||
FILTER_BY_PET_COMBATLOG_TOOLTIP = "由你的宠物、召唤生物和被魅惑玩家进行的动作。",
|
||||
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "由掉落、酸液或岩浆之类的源头产生的动作。",
|
||||
FILTER_NAME = "过滤名称",
|
||||
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "对友方玩家、宠物和怪物进行的动作。",
|
||||
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "对敌方宠物和怪物进行的动作。",
|
||||
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "对敌方玩家进行的动作。",
|
||||
FILTER_TO_ME_COMBATLOG_TOOLTIP = "对你进行的动作。",
|
||||
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "对中立生物进行的动作。",
|
||||
FILTER_TO_PET_COMBATLOG_TOOLTIP = "对你的宠物、召唤生物和被魅惑玩家进行的动作。",
|
||||
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "对隐形目标进行的动作。",
|
||||
FORMATTING = "格式",
|
||||
FULL_TEXT_COMBATLOG_TOOLTIP = "整句显示战斗记录信息。",
|
||||
HARMFUL_AURA_COMBATLOG_TOOLTIP = "当你获得或失去有害光环时显示信息。",
|
||||
HEALS = "治疗",
|
||||
HIGHLIGHTING = "高亮显示:",
|
||||
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示技能名。",
|
||||
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示伤害数值。",
|
||||
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "高亮显示你或你的队友杀死敌人时所显示的信息。",
|
||||
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示法术的类型。",
|
||||
HOSTILE = "敌对",
|
||||
INTERRUPTS = "打断",
|
||||
ITEM_NAMES = "物品名",
|
||||
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在物品名称外显示括号。",
|
||||
KILLS_COMBATLOG_TOOLTIP = "当你的队友杀死某目标时显示信息。",
|
||||
MELEE = "近战",
|
||||
MELEE_COMBATLOG_TOOLTIP = "显示普通的近战攻击。",
|
||||
MESSAGE_SOURCES = "信息来源",
|
||||
MISSES = "未命中",
|
||||
MOVE_FILTER_DOWN = "过滤条件下移",
|
||||
MOVE_FILTER_UP = "过滤条件上移",
|
||||
OTHER = "其它",
|
||||
PERIODIC = "周期",
|
||||
POWER_GAINS = "获得能量",
|
||||
POWER_GAINS_COMBATLOG_TOOLTIP = "当法术或技能恢复法力、能量、怒气、集中值、真气、神圣能量或暗影宝珠时显示信息。",
|
||||
QUICKBUTTON_NAME_EVERYTHING = "所有",
|
||||
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "显示所有战斗信息。",
|
||||
QUICKBUTTON_NAME_KILLS = "杀敌",
|
||||
QUICKBUTTON_NAME_KILLS_TOOLTIP = "显示所有死亡和杀敌信息。",
|
||||
QUICKBUTTON_NAME_ME = "我发生了什么?",
|
||||
QUICKBUTTON_NAME_ME_TOOLTIP = "显示我所接收的所有行为信息。",
|
||||
QUICKBUTTON_NAME_SELF = "自己",
|
||||
QUICKBUTTON_NAME_SELF_TOOLTIP = "显示你所进行的和你所接收的动作的信息。",
|
||||
QUICK_BUTTON_COMBATLOG_TOOLTIP = "在聊天窗口中放置一个该过滤条件的快捷方式。",
|
||||
RANGED = "远程",
|
||||
RANGED_COMBATLOG_TOOLTIP = "显示弓箭、枪械、投掷武器和魔杖的攻击。",
|
||||
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "显示造成了全额或部分伤害的远程射击。",
|
||||
RANGE_MISSED_COMBATLOG_TOOLTIP = "显示未能造成伤害的远程射击。",
|
||||
RESURRECT = "复活",
|
||||
SETTINGS = "设置",
|
||||
SHOW_BRACES = "显示括号",
|
||||
SHOW_BRACES_COMBATLOG_TOOLTIP = "在战斗记录信息中的超链接外显示括号。",
|
||||
SHOW_QUICK_BUTTON = "显示快捷按钮",
|
||||
SHOW_TIMESTAMP = "显示时间戳",
|
||||
SOURCE = "来源:",
|
||||
SPECIAL = "特殊",
|
||||
SPELLS_COMBATLOG_TOOLTIP = "显示有关法术和特殊技能的信息。",
|
||||
SPELL_CASTING = "法术施放",
|
||||
SPELL_CASTING_COMBATLOG_TOOLTIP = "显示有关法术施放的信息。",
|
||||
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "当法术无法施放或施放失败时显示信息。",
|
||||
SPELL_CAST_START_COMBATLOG_TOOLTIP = "当法术开始施放时显示信息。",
|
||||
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "当法术成功施放时显示信息。",
|
||||
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "按类型用彩色标记法术名。",
|
||||
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "当法术或技能造成伤害时显示信息。",
|
||||
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "以彩色标记非普通攻击的伤害数值。",
|
||||
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "彩色标记伤害类型。(例如:暗影)",
|
||||
SPELL_DRAIN_COMBATLOG_TOOLTIP = "当法术或技能降低法力、能量、怒气、或集中值时显示信息。",
|
||||
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "当法术或技能提供额外攻击时显示信息。",
|
||||
SPELL_HEAL_COMBATLOG_TOOLTIP = "当法术或技能恢复生命值时显示信息。",
|
||||
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "显示有关特殊法术类型的信息,比如造成耐久度损失或者与宠物分担伤害的法术。",
|
||||
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "当法术或技能打断另一个法术时显示信息。",
|
||||
SPELL_MISSED_COMBATLOG_TOOLTIP = "当法术或技能未能造成伤害时显示信息。这包括躲闪、招架、格挡、偏转、免疫、吸收和闪避。",
|
||||
SPELL_NAMES = "法术名",
|
||||
SPELL_NAMES_COMBATLOG_TOOLTIP = "彩色标记法术名。",
|
||||
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在法术名称外显示括号。",
|
||||
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "显示法术效果增量的信息。",
|
||||
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "当法术或技能周期性地造成伤害时(如暗言术:痛或腐蚀术)显示信息。",
|
||||
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "当法术或技能周期性地恢复生命值时(如恢复或回春术)显示信息。",
|
||||
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "当法术或技能未能造成周期性的伤害时显示信息。这包括免疫、吸收和闪避。",
|
||||
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "当法术或技能周期性地产生其它效果时(如恢复或吸取法力值)显示信息。",
|
||||
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "当法术或技能复活另一个玩家或怪物时显示信息。",
|
||||
SPELL_SUMMON_COMBATLOG_TOOLTIP = "当法术召唤出怪物或创造一个物体时显示信息。",
|
||||
START = "开始",
|
||||
STRING_SCHOOL_UNKNOWN = "未知",
|
||||
SUCCESS = "成功",
|
||||
SUMMONS = "召唤",
|
||||
SWING_DAMAGE_COMBATLOG_TOOLTIP = "显示造成了全额或部分伤害的近战攻击。",
|
||||
SWING_MISSED_COMBATLOG_TOOLTIP = "显示未能造成伤害的近战攻击。",
|
||||
TEXT_MODE_A = "A",
|
||||
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
||||
TEXT_MODE_A_STRING_2 = "%1$s %3$s%2$s%4$s%5$s。%6$s",
|
||||
TEXT_MODE_A_STRING_3 = "%1$s%5$s%3$s%4$s%2$s。%6$s",
|
||||
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
||||
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
||||
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_POSSESSIVE = "%s的",
|
||||
TEXT_MODE_A_STRING_REMAINING_POINTS = "(剩余%s)",
|
||||
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s 吸收)",
|
||||
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s 格挡)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(爆击)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(爆击)",
|
||||
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(碾压)",
|
||||
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount点$resultType",
|
||||
TEXT_MODE_A_STRING_RESULT_GLANCING = "(偏斜)",
|
||||
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(溅射)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s 过量充能)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s 过量治疗)",
|
||||
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s 过量伤害)",
|
||||
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d招架)",
|
||||
TEXT_MODE_A_STRING_RESULT_REFLECT = "被反射",
|
||||
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s 抵抗)",
|
||||
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s 易伤伤害)",
|
||||
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
||||
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
||||
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
||||
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
||||
TEXT_MODE_A_STRING_VALUE_TYPE = "%s(%s)",
|
||||
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
||||
TIMESTAMP_COMBATLOG_TOOLTIP = "显示战斗记录信息的时间戳。",
|
||||
UNIT_COLORS = "单位颜色:",
|
||||
UNIT_NAMES = "单位名称",
|
||||
UNIT_NAMES_COMBATLOG_TOOLTIP = "彩色标记单位名。",
|
||||
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在单位名称外显示括号。",
|
||||
UNIT_YOU = "你",
|
||||
UNIT_YOU_DEST = "你",
|
||||
UNIT_YOU_DEST_POSSESSIVE = "你的",
|
||||
UNIT_YOU_SOURCE = "你",
|
||||
UNIT_YOU_SOURCE_POSSESSIVE = "你的",
|
||||
USE_FULL_TEXT_MODE = "使用详细模式",
|
||||
}
|
||||
Vendored
+15
-1070
File diff suppressed because it is too large
Load Diff
Vendored
+15
-1072
File diff suppressed because it is too large
Load Diff
Vendored
+15
-1065
File diff suppressed because it is too large
Load Diff
Vendored
+15
-1061
File diff suppressed because it is too large
Load Diff
Vendored
+15
-1031
File diff suppressed because it is too large
Load Diff
Vendored
+15
-1068
File diff suppressed because it is too large
Load Diff
Vendored
+15
-1085
File diff suppressed because it is too large
Load Diff
Vendored
+3
-3
@@ -724,10 +724,10 @@ local light = {
|
||||
["showicon"] = "1",
|
||||
},
|
||||
},
|
||||
["cooldown"] = {
|
||||
["font"] = "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf",
|
||||
},
|
||||
["appearance"] = {
|
||||
["cd"] = {
|
||||
["font"] = "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf",
|
||||
},
|
||||
["castbar"] = {
|
||||
["texture"] = "Interface\\AddOns\\pfUI\\img\\bar_gradient",
|
||||
},
|
||||
|
||||
+36
-78
@@ -1,88 +1,46 @@
|
||||
-- this table is added in later expansions
|
||||
CLASS_SORT_ORDER = CLASS_SORT_ORDER or {
|
||||
"WARRIOR",
|
||||
"DEATHKNIGHT",
|
||||
"PALADIN",
|
||||
"MONK",
|
||||
"PRIEST",
|
||||
"SHAMAN",
|
||||
"DRUID",
|
||||
"ROGUE",
|
||||
"MAGE",
|
||||
"WARLOCK",
|
||||
"HUNTER",
|
||||
"DEMONHUNTER",
|
||||
"UNKNOWN",
|
||||
}
|
||||
RACE_ICON_TCOORDS = RACE_ICON_TCOORDS or {
|
||||
["HUMAN_MALE"] = {0, 0.25, 0, 0.25},
|
||||
["DWARF_MALE"] = {0.25, 0.5, 0, 0.25},
|
||||
["GNOME_MALE"] = {0.5, 0.75, 0, 0.25},
|
||||
["NIGHTELF_MALE"] = {0.75, 1.0, 0, 0.25},
|
||||
|
||||
["TAUREN_MALE"] = {0, 0.25, 0.25, 0.5},
|
||||
["SCOURGE_MALE"] = {0.25, 0.5, 0.25, 0.5},
|
||||
["TROLL_MALE"] = {0.5, 0.75, 0.25, 0.5},
|
||||
["ORC_MALE"] = {0.75, 1.0, 0.25, 0.5},
|
||||
|
||||
["HUMAN_FEMALE"] = {0, 0.25, 0.5, 0.75},
|
||||
["DWARF_FEMALE"] = {0.25, 0.5, 0.5, 0.75},
|
||||
["GNOME_FEMALE"] = {0.5, 0.75, 0.5, 0.75},
|
||||
["NIGHTELF_FEMALE"] = {0.75, 1.0, 0.5, 0.75},
|
||||
|
||||
["TAUREN_FEMALE"] = {0, 0.25, 0.75, 1.0},
|
||||
["SCOURGE_FEMALE"] = {0.25, 0.5, 0.75, 1.0},
|
||||
["TROLL_FEMALE"] = {0.5, 0.75, 0.75, 1.0},
|
||||
["ORC_FEMALE"] = {0.75, 1.0, 0.75, 1.0},
|
||||
};
|
||||
|
||||
CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS or {
|
||||
["WARRIOR"] = {0, 0.25, 0, 0.25},
|
||||
["MAGE"] = {0.25, 0.49609375, 0, 0.25},
|
||||
["ROGUE"] = {0.49609375, 0.7421875, 0, 0.25},
|
||||
["DRUID"] = {0.7421875, 0.98828125, 0, 0.25},
|
||||
["HUNTER"] = {0, 0.25, 0.25, 0.5},
|
||||
["SHAMAN"] = {0.25, 0.49609375, 0.25, 0.5},
|
||||
["PRIEST"] = {0.49609375, 0.7421875, 0.25, 0.5},
|
||||
["WARLOCK"] = {0.7421875, 0.98828125, 0.25, 0.5},
|
||||
["PALADIN"] = {0, 0.25, 0.5, 0.75},
|
||||
["DEATHKNIGHT"] = {0.25, .5, 0.5, .75},
|
||||
["GM"] = {0.5, 0.73828125, 0.5, .75},
|
||||
}
|
||||
["WARRIOR"] = {0, 0.25, 0, 0.25},
|
||||
["MAGE"] = {0.25, 0.49609375, 0, 0.25},
|
||||
["ROGUE"] = {0.49609375, 0.7421875, 0, 0.25},
|
||||
["DRUID"] = {0.7421875, 0.98828125, 0, 0.25},
|
||||
["HUNTER"] = {0, 0.25, 0.25, 0.5},
|
||||
["SHAMAN"] = {0.25, 0.49609375, 0.25, 0.5},
|
||||
["PRIEST"] = {0.49609375, 0.7421875, 0.25, 0.5},
|
||||
["WARLOCK"] = {0.7421875, 0.98828125, 0.25, 0.5},
|
||||
["PALADIN"] = {0, 0.25, 0.5, 0.75}
|
||||
};
|
||||
|
||||
-- barlength = {[formfactor]={cols, rows}}
|
||||
pfGridmath = {
|
||||
[1] = {{1,1}},
|
||||
[2] = {{2,1},{1,2}},
|
||||
[3] = {{3,1},{1,3}},
|
||||
[4] = {{4,1},{2,2},{1,4}},
|
||||
[5] = {{5,1},{1,5}},
|
||||
[6] = {{6,1},{3,2},{2,3},{1,6}},
|
||||
[7] = {{7,1},{1,7}},
|
||||
[8] = {{8,1},{4,2},{2,4},{1,8}},
|
||||
[9] = {{9,1},{3,3},{1,9}},
|
||||
[10] = {{10,1},{5,2},{2,5},{1,10}},
|
||||
[11] = {{11,1},{1,11}},
|
||||
[12] = {{12,1},{6,2},{4,3},{3,4},{2,6},{1,12}}
|
||||
}
|
||||
|
||||
-- list of valid unitstrings
|
||||
pfValidUnits = {}
|
||||
pfValidUnits["pet"] = true
|
||||
pfValidUnits["player"] = true
|
||||
pfValidUnits["target"] = true
|
||||
pfValidUnits["mouseover"] = true
|
||||
|
||||
pfValidUnits["focus"] = true
|
||||
pfValidUnits["focustarget"] = true
|
||||
pfValidUnits["focustargettarget"] = true
|
||||
|
||||
pfValidUnits["pettarget"] = true
|
||||
pfValidUnits["playertarget"] = true
|
||||
pfValidUnits["targettarget"] = true
|
||||
pfValidUnits["mouseovertarget"] = true
|
||||
pfValidUnits["targettargettarget"] = true
|
||||
|
||||
for i=1,4 do
|
||||
pfValidUnits["party" .. i] = true
|
||||
pfValidUnits["party" .. i .. "target"] = true
|
||||
pfValidUnits["partypet" .. i] = true
|
||||
pfValidUnits["partypet" .. i .. "target"] = true
|
||||
end
|
||||
|
||||
for i=1,40 do
|
||||
pfValidUnits["raid" .. i] = true
|
||||
pfValidUnits["raid" .. i .. "target"] = true
|
||||
|
||||
pfValidUnits["raidpet" .. i] = true
|
||||
pfValidUnits["raidpet" .. i .. "target"] = true
|
||||
|
||||
pfValidUnits["nameplate" .. i] = true
|
||||
pfValidUnits["nameplate" .. i .. "target"] = true
|
||||
end
|
||||
-- Vendor-buy prices for the stock 1.12 item set. Pulled in by init\stock.xml,
|
||||
-- so pfUI_ClassicAPI.toc only: Turtle has its own list in
|
||||
-- env\tables_turtle.lua, loaded from init\turtle.xml instead.
|
||||
|
||||
-- This table makes me sick.
|
||||
-- itemid = buyPrice (copper). Sell price comes from C_Item.GetItemSellPriceByID;
|
||||
-- this table only carries the curated vendor-buy price (which isn't a static
|
||||
-- engine field — it's collected from real vendor encounters).
|
||||
|
||||
pfSellData = {
|
||||
[25]=35, [35]=47, [36]=38, [37]=38, [38]=1, [39]=5,
|
||||
[40]=4, [41]=2, [42]=2, [43]=4, [44]=4, [45]=1,
|
||||
Vendored
+2991
File diff suppressed because it is too large
Load Diff
Vendored
+39
-28
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["deDE"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = nil,
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = nil,
|
||||
["Abbreviate Unit Names"] = nil,
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["deDE"] = {
|
||||
["Actionbar"] = nil,
|
||||
["Action Bar"] = nil,
|
||||
["Action Bar Border Size"] = nil,
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = nil,
|
||||
["Add button to the frame"] = nil,
|
||||
["Added button"] = nil,
|
||||
@@ -27,12 +30,11 @@ pfUI_translation["deDE"] = {
|
||||
["Always Show Item Comparison"] = nil,
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = nil,
|
||||
["Ammo Counter"] = nil,
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
|
||||
["A new version is available"] = nil,
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = nil,
|
||||
["Ascending"] = nil,
|
||||
["Author"] = nil,
|
||||
@@ -52,10 +54,12 @@ pfUI_translation["deDE"] = {
|
||||
["Auto Sell Grey Items"] = nil,
|
||||
["Average Per Hour"] = nil,
|
||||
["Background Color"] = nil,
|
||||
["Bags"] = "Taschen",
|
||||
["Bags & Bank"] = nil,
|
||||
["Bags Border Size"] = nil,
|
||||
["Bagslots Per Row"] = nil,
|
||||
["Bagspace"] = nil,
|
||||
["Bank"] = "Bank",
|
||||
["Banker"] = nil,
|
||||
["Bankslots Per Row"] = nil,
|
||||
["Bar Background"] = nil,
|
||||
@@ -77,7 +81,7 @@ pfUI_translation["deDE"] = {
|
||||
["Buffbar Width"] = nil,
|
||||
["Buff/Debuff Icons"] = nil,
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Font Size"] = nil,
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = nil,
|
||||
["Buff Position"] = nil,
|
||||
["Buffs"] = nil,
|
||||
@@ -119,11 +123,16 @@ pfUI_translation["deDE"] = {
|
||||
["Chat Bubble Transparency"] = nil,
|
||||
["Chat Default Brackets"] = nil,
|
||||
["Class"] = nil,
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear Rolls"] = nil,
|
||||
["Click Action"] = nil,
|
||||
["Click Casting"] = nil,
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = nil,
|
||||
["Close"] = nil,
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -138,27 +147,21 @@ pfUI_translation["deDE"] = {
|
||||
["Combat Timer"] = nil,
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = nil,
|
||||
["Components"] = nil,
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = nil,
|
||||
["Configure"] = nil,
|
||||
["Cooldown"] = nil,
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = nil,
|
||||
["Cooldown Color (Hours)"] = nil,
|
||||
["Cooldown Color (Less than 3 Sec)"] = nil,
|
||||
["Cooldown Color (Minutes)"] = nil,
|
||||
["Cooldown Color (Seconds)"] = nil,
|
||||
["Cooldown / Durations"] = nil,
|
||||
["Cooldown Text Font"] = nil,
|
||||
["Cooldown Text Font Size"] = nil,
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = nil,
|
||||
["Cooldown Text Size"] = nil,
|
||||
["Cooldown Text Threshold"] = nil,
|
||||
["Cooldown Text Time Threshold"] = nil,
|
||||
["Coordinates Location"] = nil,
|
||||
["Coordinates On Minimap"] = nil,
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = nil,
|
||||
["Create Profile"] = nil,
|
||||
["Ctrl-Click"] = nil,
|
||||
@@ -199,7 +202,6 @@ pfUI_translation["deDE"] = {
|
||||
["Description Font"] = nil,
|
||||
["Description Font Size"] = nil,
|
||||
["Detailed Random Roll Announcement"] = nil,
|
||||
["Detect Enemy Buffs"] = nil,
|
||||
["Disable"] = nil,
|
||||
["Disable Blizzard Castbar"] = nil,
|
||||
["Disabled"] = nil,
|
||||
@@ -276,12 +278,9 @@ pfUI_translation["deDE"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = nil,
|
||||
["Enable Debuff Display"] = nil,
|
||||
["Enable Debuffs"] = nil,
|
||||
["Enable Durations On Blizzard Frames"] = nil,
|
||||
["Enable Durations On Foreign Frames"] = nil,
|
||||
["Enable Energy Ticks"] = nil,
|
||||
["Enable Extended Guild Information"] = nil,
|
||||
["Enable Frame Shadow"] = nil,
|
||||
["Enable Full-Text Search"] = nil,
|
||||
["Enable Indicators"] = nil,
|
||||
["Enable Item Quality Color For Equipment Only"] = nil,
|
||||
["Enable \"Loot & Spam\" Chat Window"] = nil,
|
||||
@@ -291,7 +290,6 @@ pfUI_translation["deDE"] = {
|
||||
["Enable Mana Ticks"] = nil,
|
||||
["Enable Micro Bar"] = nil,
|
||||
["Enable Mouselook With Right Click"] = nil,
|
||||
["Enable Mouseover Tooltip"] = nil,
|
||||
["Enable Movable Bags"] = nil,
|
||||
["Enable Offscreen Frame Positions"] = nil,
|
||||
["Enable Overlap"] = nil,
|
||||
@@ -312,6 +310,7 @@ pfUI_translation["deDE"] = {
|
||||
["Encode"] = nil,
|
||||
["Ended"] = nil,
|
||||
["Energy Color"] = nil,
|
||||
["Equipped"] = "Angelegt",
|
||||
["Equipped Item Color"] = nil,
|
||||
["Estimate Debuffs"] = nil,
|
||||
["Estimate Enemy Health Points"] = nil,
|
||||
@@ -336,6 +335,7 @@ pfUI_translation["deDE"] = {
|
||||
["Font"] = nil,
|
||||
["Font Options"] = nil,
|
||||
["Font Padding"] = nil,
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = nil,
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||
["fps"] = nil,
|
||||
@@ -370,7 +370,6 @@ pfUI_translation["deDE"] = {
|
||||
["Health"] = nil,
|
||||
["Health - Auto"] = nil,
|
||||
["Healthbar"] = nil,
|
||||
["Healthbar Animation Speed"] = nil,
|
||||
["Health Bar Color"] = nil,
|
||||
["Healthbar Embedded"] = nil,
|
||||
["Healthbar Height"] = nil,
|
||||
@@ -395,7 +394,6 @@ pfUI_translation["deDE"] = {
|
||||
["Hide Channel Names"] = nil,
|
||||
["Hide Chat When Bags Are Opened"] = nil,
|
||||
["Hide Combat Log"] = nil,
|
||||
["Hide Foreign Cooldown Animations"] = nil,
|
||||
["Hide Group Frames While In Raid"] = nil,
|
||||
["Hide Healthbar On Critters"] = nil,
|
||||
["Hide Healthbar On Enemy NPCs"] = nil,
|
||||
@@ -404,6 +402,7 @@ pfUI_translation["deDE"] = {
|
||||
["Hide Healthbar On Friendly Players"] = nil,
|
||||
["Hide Healthbar On Neutral NPCs"] = nil,
|
||||
["Hide Healthbar On Totems"] = nil,
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = nil,
|
||||
["Hide When Entering Combat"] = nil,
|
||||
["Highlight Equipped Items"] = nil,
|
||||
@@ -432,7 +431,6 @@ pfUI_translation["deDE"] = {
|
||||
["Inherit Default Colors"] = nil,
|
||||
["Inputbox Height"] = nil,
|
||||
["Inputbox Width"] = nil,
|
||||
["Instant"] = nil,
|
||||
["Integrations"] = nil,
|
||||
["Invert Health Bar"] = nil,
|
||||
["is not allowed in profile name"] = nil,
|
||||
@@ -477,6 +475,7 @@ pfUI_translation["deDE"] = {
|
||||
["Look & Feel"] = nil,
|
||||
["Loot"] = nil,
|
||||
["Loot & Spam"] = nil,
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = nil,
|
||||
["Macro Text Size"] = nil,
|
||||
["Main Actionbar"] = nil,
|
||||
@@ -516,6 +515,7 @@ pfUI_translation["deDE"] = {
|
||||
["Name | Health Missing"] = nil,
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = nil,
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = nil,
|
||||
["Nameplate Width"] = nil,
|
||||
["Name (Short)"] = nil,
|
||||
@@ -554,6 +554,7 @@ pfUI_translation["deDE"] = {
|
||||
["On State Change"] = nil,
|
||||
["Options"] = nil,
|
||||
["Orientation"] = nil,
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = nil,
|
||||
["Outline"] = nil,
|
||||
["Outlines"] = nil,
|
||||
@@ -569,6 +570,7 @@ pfUI_translation["deDE"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = nil,
|
||||
@@ -581,6 +583,7 @@ pfUI_translation["deDE"] = {
|
||||
["Pixel"] = nil,
|
||||
["Player"] = nil,
|
||||
["Player Buff Bar"] = nil,
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = nil,
|
||||
["Player Debuff Bar"] = nil,
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -591,6 +594,7 @@ pfUI_translation["deDE"] = {
|
||||
["Portrait Alpha"] = nil,
|
||||
["Portrait Height"] = nil,
|
||||
["Portrait Position"] = nil,
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = nil,
|
||||
["Powerbar"] = nil,
|
||||
["Power Bar Anchor"] = nil,
|
||||
@@ -616,12 +620,13 @@ pfUI_translation["deDE"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = nil,
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -645,6 +650,7 @@ pfUI_translation["deDE"] = {
|
||||
["Resting"] = nil,
|
||||
["Reveal Unexplored Areas"] = nil,
|
||||
["Switch to current zone"] = "Zur aktuellen Zone wechseln",
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = nil,
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
@@ -666,8 +672,8 @@ pfUI_translation["deDE"] = {
|
||||
["Save & Reload"] = nil,
|
||||
["Scale"] = nil,
|
||||
["Scale Border On HiDPI Displays"] = nil,
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = nil,
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = nil,
|
||||
["Screenshot"] = nil,
|
||||
@@ -703,6 +709,7 @@ pfUI_translation["deDE"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -725,7 +732,7 @@ pfUI_translation["deDE"] = {
|
||||
["Show Loot Icon"] = nil,
|
||||
["Show Macro Text"] = nil,
|
||||
["Show Meters By Default"] = nil,
|
||||
["Show Milliseconds When Timer Runs Out"] = nil,
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = nil,
|
||||
["Show On Hostile Units"] = nil,
|
||||
["Show Procs Indicators"] = nil,
|
||||
@@ -739,13 +746,14 @@ pfUI_translation["deDE"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Time Left"] = nil,
|
||||
["Show Timer"] = nil,
|
||||
["Show Timer Animation"] = nil,
|
||||
["Show Timer Text"] = nil,
|
||||
["Show Totems Indicators"] = nil,
|
||||
["Shrink & Return"] = nil,
|
||||
@@ -762,8 +770,10 @@ pfUI_translation["deDE"] = {
|
||||
["Soulshards"] = nil,
|
||||
["Spacing"] = nil,
|
||||
["Special Recipient"] = nil,
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = nil,
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = nil,
|
||||
["Stance Bar 2"] = nil,
|
||||
["Stance Bar 3"] = nil,
|
||||
@@ -783,6 +793,7 @@ pfUI_translation["deDE"] = {
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = nil,
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -797,7 +808,6 @@ pfUI_translation["deDE"] = {
|
||||
["Thistle Tea"] = nil,
|
||||
["Threshold To Trust Health Estimation"] = nil,
|
||||
["Time"] = nil,
|
||||
["Timer"] = nil,
|
||||
["Time Remaining"] = nil,
|
||||
["Timer In Minutes"] = nil,
|
||||
["Timestamp Brackets"] = nil,
|
||||
@@ -808,6 +818,7 @@ pfUI_translation["deDE"] = {
|
||||
["Tiny (PixelPerfect)"] = nil,
|
||||
["Toggle as Tank"] = nil,
|
||||
["Tooltip"] = nil,
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = nil,
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -815,14 +826,17 @@ pfUI_translation["deDE"] = {
|
||||
["Top Actionbar"] = nil,
|
||||
["Top Left"] = nil,
|
||||
["Top Right"] = nil,
|
||||
["Total"] = "Gesamt",
|
||||
["Total Gold"] = nil,
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = nil,
|
||||
["Trigger Actions On Key Down"] = nil,
|
||||
["UI-Scale"] = nil,
|
||||
["Unbuffed"] = nil,
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = nil,
|
||||
["Unit Frame Layout"] = nil,
|
||||
["Unit Frames"] = nil,
|
||||
@@ -849,7 +863,6 @@ pfUI_translation["deDE"] = {
|
||||
["Use Custom Color Power Bar Background"] = nil,
|
||||
["Use Custom Font Settings"] = nil,
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = nil,
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = nil,
|
||||
["Use Original Game Fonts"] = nil,
|
||||
["Use Raid Frames To Display Group Members"] = nil,
|
||||
@@ -867,7 +880,6 @@ pfUI_translation["deDE"] = {
|
||||
["Website"] = nil,
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = nil,
|
||||
["Whitelist"] = nil,
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = nil,
|
||||
["Wobble Zoom"] = nil,
|
||||
["Won"] = nil,
|
||||
@@ -877,7 +889,6 @@ pfUI_translation["deDE"] = {
|
||||
["XP Percentage"] = nil,
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = nil,
|
||||
|
||||
Vendored
+61
-28
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["enUS"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = nil,
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = nil,
|
||||
["Abbreviate Unit Names"] = nil,
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["enUS"] = {
|
||||
["Actionbar"] = nil,
|
||||
["Action Bar"] = nil,
|
||||
["Action Bar Border Size"] = nil,
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = nil,
|
||||
["Add button to the frame"] = nil,
|
||||
["Added button"] = nil,
|
||||
@@ -19,6 +22,7 @@ pfUI_translation["enUS"] = {
|
||||
["Align Chat Windows"] = nil,
|
||||
["Aligned Position"] = nil,
|
||||
["All messages will be forwarded to:"] = nil,
|
||||
["All players passed"] = nil,
|
||||
["Alt-Click Action"] = nil,
|
||||
["Always Allow Drag Via Shift Key"] = nil,
|
||||
["Always Show"] = nil,
|
||||
@@ -27,12 +31,11 @@ pfUI_translation["enUS"] = {
|
||||
["Always Show Item Comparison"] = nil,
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = nil,
|
||||
["Ammo Counter"] = nil,
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
|
||||
["A new version is available"] = nil,
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = nil,
|
||||
["Ascending"] = nil,
|
||||
["Author"] = nil,
|
||||
@@ -52,15 +55,19 @@ pfUI_translation["enUS"] = {
|
||||
["Auto Sell Grey Items"] = nil,
|
||||
["Average Per Hour"] = nil,
|
||||
["Background Color"] = nil,
|
||||
["Bags"] = nil,
|
||||
["Bags & Bank"] = nil,
|
||||
["Bags Border Size"] = nil,
|
||||
["Bagslots Per Row"] = nil,
|
||||
["Bagspace"] = nil,
|
||||
["Bank"] = nil,
|
||||
["Banker"] = nil,
|
||||
["Bankslots Per Row"] = nil,
|
||||
["Bar Background"] = nil,
|
||||
["Bar Texture"] = nil,
|
||||
["Battleground Frames"] = nil,
|
||||
["Battleground Statistics"] = nil,
|
||||
["BEHIND"] = nil,
|
||||
["Blacklist"] = nil,
|
||||
["Blinding Powder"] = nil,
|
||||
["Blue Border On Friendly Players"] = nil,
|
||||
@@ -77,12 +84,14 @@ pfUI_translation["enUS"] = {
|
||||
["Buffbar Width"] = nil,
|
||||
["Buff/Debuff Icons"] = nil,
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Font Size"] = nil,
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = nil,
|
||||
["Buff Position"] = nil,
|
||||
["Buffs"] = nil,
|
||||
["Buff Size"] = nil,
|
||||
["Buff Spacing"] = nil,
|
||||
["Buff X-Spacing"] = nil,
|
||||
["Buff Y-Spacing"] = nil,
|
||||
["Buffs Per Row"] = nil,
|
||||
["Button"] = nil,
|
||||
["Button already exists in pfMinimapButtons frame"] = nil,
|
||||
@@ -119,11 +128,17 @@ pfUI_translation["enUS"] = {
|
||||
["Chat Bubble Transparency"] = nil,
|
||||
["Chat Default Brackets"] = nil,
|
||||
["Class"] = nil,
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear"] = nil,
|
||||
["Clear Rolls"] = nil,
|
||||
["Click Action"] = nil,
|
||||
["Click Casting"] = nil,
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = nil,
|
||||
["Close"] = nil,
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -138,27 +153,21 @@ pfUI_translation["enUS"] = {
|
||||
["Combat Timer"] = nil,
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = nil,
|
||||
["Components"] = nil,
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = nil,
|
||||
["Configure"] = nil,
|
||||
["Cooldown"] = nil,
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = nil,
|
||||
["Cooldown Color (Hours)"] = nil,
|
||||
["Cooldown Color (Less than 3 Sec)"] = nil,
|
||||
["Cooldown Color (Minutes)"] = nil,
|
||||
["Cooldown Color (Seconds)"] = nil,
|
||||
["Cooldown / Durations"] = nil,
|
||||
["Cooldown Text Font"] = nil,
|
||||
["Cooldown Text Font Size"] = nil,
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = nil,
|
||||
["Cooldown Text Size"] = nil,
|
||||
["Cooldown Text Threshold"] = nil,
|
||||
["Cooldown Text Time Threshold"] = nil,
|
||||
["Coordinates Location"] = nil,
|
||||
["Coordinates On Minimap"] = nil,
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = nil,
|
||||
["Create Profile"] = nil,
|
||||
["Ctrl-Click"] = nil,
|
||||
@@ -187,6 +196,8 @@ pfUI_translation["enUS"] = {
|
||||
["Debuff Position"] = nil,
|
||||
["Debuffs"] = nil,
|
||||
["Debuff Size"] = nil,
|
||||
["Debuff X-Spacing"] = nil,
|
||||
["Debuff Y-Spacing"] = nil,
|
||||
["Debuffs Per Row"] = nil,
|
||||
["Decode"] = nil,
|
||||
["Default"] = nil,
|
||||
@@ -195,11 +206,11 @@ pfUI_translation["enUS"] = {
|
||||
["Deficit"] = nil,
|
||||
["Delete profile"] = nil,
|
||||
["Delete / Reset"] = nil,
|
||||
["Dependencies"] = nil,
|
||||
["Descending"] = nil,
|
||||
["Description Font"] = nil,
|
||||
["Description Font Size"] = nil,
|
||||
["Detailed Random Roll Announcement"] = nil,
|
||||
["Detect Enemy Buffs"] = nil,
|
||||
["Disable"] = nil,
|
||||
["Disable Blizzard Castbar"] = nil,
|
||||
["Disabled"] = nil,
|
||||
@@ -276,12 +287,9 @@ pfUI_translation["enUS"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = nil,
|
||||
["Enable Debuff Display"] = nil,
|
||||
["Enable Debuffs"] = nil,
|
||||
["Enable Durations On Blizzard Frames"] = nil,
|
||||
["Enable Durations On Foreign Frames"] = nil,
|
||||
["Enable Energy Ticks"] = nil,
|
||||
["Enable Extended Guild Information"] = nil,
|
||||
["Enable Frame Shadow"] = nil,
|
||||
["Enable Full-Text Search"] = nil,
|
||||
["Enable Indicators"] = nil,
|
||||
["Enable Item Quality Color For Equipment Only"] = nil,
|
||||
["Enable \"Loot & Spam\" Chat Window"] = nil,
|
||||
@@ -291,7 +299,6 @@ pfUI_translation["enUS"] = {
|
||||
["Enable Mana Ticks"] = nil,
|
||||
["Enable Micro Bar"] = nil,
|
||||
["Enable Mouselook With Right Click"] = nil,
|
||||
["Enable Mouseover Tooltip"] = nil,
|
||||
["Enable Movable Bags"] = nil,
|
||||
["Enable Offscreen Frame Positions"] = nil,
|
||||
["Enable Overlap"] = nil,
|
||||
@@ -312,6 +319,7 @@ pfUI_translation["enUS"] = {
|
||||
["Encode"] = nil,
|
||||
["Ended"] = nil,
|
||||
["Energy Color"] = nil,
|
||||
["Equipped"] = nil,
|
||||
["Equipped Item Color"] = nil,
|
||||
["Estimate Debuffs"] = nil,
|
||||
["Estimate Enemy Health Points"] = nil,
|
||||
@@ -324,6 +332,7 @@ pfUI_translation["enUS"] = {
|
||||
["Export"] = nil,
|
||||
["Face"] = nil,
|
||||
["Fade To Custom Color"] = nil,
|
||||
["FARM MODE"] = nil,
|
||||
["Fast"] = nil,
|
||||
["Filter Mode"] = nil,
|
||||
["Finish"] = nil,
|
||||
@@ -336,6 +345,7 @@ pfUI_translation["enUS"] = {
|
||||
["Font"] = nil,
|
||||
["Font Options"] = nil,
|
||||
["Font Padding"] = nil,
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = nil,
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||
["fps"] = nil,
|
||||
@@ -370,7 +380,6 @@ pfUI_translation["enUS"] = {
|
||||
["Health"] = nil,
|
||||
["Health - Auto"] = nil,
|
||||
["Healthbar"] = nil,
|
||||
["Healthbar Animation Speed"] = nil,
|
||||
["Health Bar Color"] = nil,
|
||||
["Healthbar Embedded"] = nil,
|
||||
["Healthbar Height"] = nil,
|
||||
@@ -395,7 +404,6 @@ pfUI_translation["enUS"] = {
|
||||
["Hide Channel Names"] = nil,
|
||||
["Hide Chat When Bags Are Opened"] = nil,
|
||||
["Hide Combat Log"] = nil,
|
||||
["Hide Foreign Cooldown Animations"] = nil,
|
||||
["Hide Group Frames While In Raid"] = nil,
|
||||
["Hide Healthbar On Critters"] = nil,
|
||||
["Hide Healthbar On Enemy NPCs"] = nil,
|
||||
@@ -404,11 +412,13 @@ pfUI_translation["enUS"] = {
|
||||
["Hide Healthbar On Friendly Players"] = nil,
|
||||
["Hide Healthbar On Neutral NPCs"] = nil,
|
||||
["Hide Healthbar On Totems"] = nil,
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = nil,
|
||||
["Hide When Entering Combat"] = nil,
|
||||
["Highlight Equipped Items"] = nil,
|
||||
["Highlight Not Usable Spells"] = nil,
|
||||
["Highlight Out Of Mana Spells"] = nil,
|
||||
["Highlight New Items"] = nil,
|
||||
["Highlight Out Of Range Spells"] = nil,
|
||||
["Highlight Settings That Require Reload"] = nil,
|
||||
["Highlight Unusable Items"] = nil,
|
||||
@@ -432,7 +442,6 @@ pfUI_translation["enUS"] = {
|
||||
["Inherit Default Colors"] = nil,
|
||||
["Inputbox Height"] = nil,
|
||||
["Inputbox Width"] = nil,
|
||||
["Instant"] = nil,
|
||||
["Integrations"] = nil,
|
||||
["Invert Health Bar"] = nil,
|
||||
["is not allowed in profile name"] = nil,
|
||||
@@ -477,6 +486,8 @@ pfUI_translation["enUS"] = {
|
||||
["Look & Feel"] = nil,
|
||||
["Loot"] = nil,
|
||||
["Loot & Spam"] = nil,
|
||||
["Loot History"] = nil,
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = nil,
|
||||
["Macro Text Size"] = nil,
|
||||
["Main Actionbar"] = nil,
|
||||
@@ -499,6 +510,7 @@ pfUI_translation["enUS"] = {
|
||||
["Menu Font Size"] = nil,
|
||||
["Messages are no longer forwarded to:"] = nil,
|
||||
["Middle Mouse Button"] = nil,
|
||||
["Missing"] = nil,
|
||||
["Minimap"] = nil,
|
||||
["Minimap Panel"] = nil,
|
||||
["Minimap Size (|cffffaaaaExperimental|r)"] = nil,
|
||||
@@ -516,6 +528,7 @@ pfUI_translation["enUS"] = {
|
||||
["Name | Health Missing"] = nil,
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = nil,
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = nil,
|
||||
["Nameplate Width"] = nil,
|
||||
["Name (Short)"] = nil,
|
||||
@@ -525,11 +538,13 @@ pfUI_translation["enUS"] = {
|
||||
["Network Latency"] = nil,
|
||||
["Network Up"] = nil,
|
||||
["New entry:"] = nil,
|
||||
["New Item Color"] = nil,
|
||||
["NEW TIMER"] = nil,
|
||||
["Next"] = nil,
|
||||
["Next Memory Cleanup"] = nil,
|
||||
["No"] = nil,
|
||||
["No Anchor"] = nil,
|
||||
["NO LOS"] = nil,
|
||||
["None"] = nil,
|
||||
["Not a valid button!"] = nil,
|
||||
["No tracking spell active"] = nil,
|
||||
@@ -552,8 +567,10 @@ pfUI_translation["enUS"] = {
|
||||
["Only Show Own Debuffs (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Only Show Target Castbar"] = nil,
|
||||
["On State Change"] = nil,
|
||||
["Optional Dependencies"] = nil,
|
||||
["Options"] = nil,
|
||||
["Orientation"] = nil,
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = nil,
|
||||
["Outline"] = nil,
|
||||
["Outlines"] = nil,
|
||||
@@ -569,6 +586,9 @@ pfUI_translation["enUS"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Own Buff Size"] = nil,
|
||||
["Own Debuff Size"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = nil,
|
||||
@@ -581,6 +601,7 @@ pfUI_translation["enUS"] = {
|
||||
["Pixel"] = nil,
|
||||
["Player"] = nil,
|
||||
["Player Buff Bar"] = nil,
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = nil,
|
||||
["Player Debuff Bar"] = nil,
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -591,6 +612,7 @@ pfUI_translation["enUS"] = {
|
||||
["Portrait Alpha"] = nil,
|
||||
["Portrait Height"] = nil,
|
||||
["Portrait Position"] = nil,
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = nil,
|
||||
["Powerbar"] = nil,
|
||||
["Power Bar Anchor"] = nil,
|
||||
@@ -616,12 +638,13 @@ pfUI_translation["enUS"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = nil,
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -645,6 +668,8 @@ pfUI_translation["enUS"] = {
|
||||
["Resting"] = nil,
|
||||
["Reveal Unexplored Areas"] = nil,
|
||||
["Switch to current zone"] = nil,
|
||||
["Retrieving item information..."] = nil,
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = nil,
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
@@ -666,8 +691,8 @@ pfUI_translation["enUS"] = {
|
||||
["Save & Reload"] = nil,
|
||||
["Scale"] = nil,
|
||||
["Scale Border On HiDPI Displays"] = nil,
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = nil,
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = nil,
|
||||
["Screenshot"] = nil,
|
||||
@@ -703,6 +728,7 @@ pfUI_translation["enUS"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -725,7 +751,7 @@ pfUI_translation["enUS"] = {
|
||||
["Show Loot Icon"] = nil,
|
||||
["Show Macro Text"] = nil,
|
||||
["Show Meters By Default"] = nil,
|
||||
["Show Milliseconds When Timer Runs Out"] = nil,
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = nil,
|
||||
["Show On Hostile Units"] = nil,
|
||||
["Show Procs Indicators"] = nil,
|
||||
@@ -739,13 +765,14 @@ pfUI_translation["enUS"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Time Left"] = nil,
|
||||
["Show Timer"] = nil,
|
||||
["Show Timer Animation"] = nil,
|
||||
["Show Timer Text"] = nil,
|
||||
["Show Totems Indicators"] = nil,
|
||||
["Shrink & Return"] = nil,
|
||||
@@ -759,14 +786,18 @@ pfUI_translation["enUS"] = {
|
||||
["Small"] = nil,
|
||||
["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil,
|
||||
["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil,
|
||||
["Sort Bags"] = nil,
|
||||
["Sort Bank"] = nil,
|
||||
["Sort Order"] = nil,
|
||||
["Soul Shard"] = nil,
|
||||
["Soulshard Counter"] = nil,
|
||||
["Soulshards"] = nil,
|
||||
["Spacing"] = nil,
|
||||
["Special Recipient"] = nil,
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = nil,
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = nil,
|
||||
["Stance Bar 2"] = nil,
|
||||
["Stance Bar 3"] = nil,
|
||||
@@ -780,12 +811,14 @@ pfUI_translation["enUS"] = {
|
||||
["Switch Pages On Alt Key Press"] = nil,
|
||||
["Switch Pages On Ctrl Key Press"] = nil,
|
||||
["Switch Pages On Druid Stealth"] = nil,
|
||||
["Switch Pages On Priest Shadowform"] = nil,
|
||||
["Switch Pages On Shift Key Press"] = nil,
|
||||
["Systeminfo"] = nil,
|
||||
["Target"] = nil,
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = nil,
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -800,7 +833,6 @@ pfUI_translation["enUS"] = {
|
||||
["Thistle Tea"] = nil,
|
||||
["Threshold To Trust Health Estimation"] = nil,
|
||||
["Time"] = nil,
|
||||
["Timer"] = nil,
|
||||
["Timer Alignment"] = nil,
|
||||
["Timer X Offset"] = nil,
|
||||
["Timer Y Offset"] = nil,
|
||||
@@ -814,6 +846,7 @@ pfUI_translation["enUS"] = {
|
||||
["Tiny (PixelPerfect)"] = nil,
|
||||
["Toggle as Tank"] = nil,
|
||||
["Tooltip"] = nil,
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = nil,
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -821,14 +854,17 @@ pfUI_translation["enUS"] = {
|
||||
["Top Actionbar"] = nil,
|
||||
["Top Left"] = nil,
|
||||
["Top Right"] = nil,
|
||||
["Total"] = nil,
|
||||
["Total Gold"] = nil,
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = nil,
|
||||
["Trigger Actions On Key Down"] = nil,
|
||||
["UI-Scale"] = nil,
|
||||
["Unbuffed"] = nil,
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = nil,
|
||||
["Unit Frame Layout"] = nil,
|
||||
["Unit Frames"] = nil,
|
||||
@@ -855,7 +891,6 @@ pfUI_translation["enUS"] = {
|
||||
["Use Custom Color Power Bar Background"] = nil,
|
||||
["Use Custom Font Settings"] = nil,
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = nil,
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = nil,
|
||||
["Use Original Game Fonts"] = nil,
|
||||
["Use Raid Frames To Display Group Members"] = nil,
|
||||
@@ -873,7 +908,6 @@ pfUI_translation["enUS"] = {
|
||||
["Website"] = nil,
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = nil,
|
||||
["Whitelist"] = nil,
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = nil,
|
||||
["Wobble Zoom"] = nil,
|
||||
["Won"] = nil,
|
||||
@@ -883,7 +917,6 @@ pfUI_translation["enUS"] = {
|
||||
["XP Percentage"] = nil,
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = nil,
|
||||
|
||||
Vendored
+39
-28
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["esES"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = nil,
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "Abreviar números (4200 -> 4.2k)",
|
||||
["Abbreviate Unit Names"] = nil,
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["esES"] = {
|
||||
["Actionbar"] = "Barra de acción",
|
||||
["Action Bar"] = "Barra de acción",
|
||||
["Action Bar Border Size"] = "Tamaño del borde de la barra de acción",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "Accesorios activos",
|
||||
["Add button to the frame"] = "Añadir botón al marco",
|
||||
["Added button"] = "Botón añadido",
|
||||
@@ -27,12 +30,11 @@ pfUI_translation["esES"] = {
|
||||
["Always Show Item Comparison"] = "Mostrar siempre la comparativa entre objetos",
|
||||
["Always Show On Target Units"] = "Mostrar siempre en el objectivo",
|
||||
["Always Show On Units With Missing HP"] = "Mostrar siempre en unidades con falta de salud",
|
||||
["Always Show Self In Raid Frames"] = "Mostrarse siempre a sí mismo en los marcos de banda",
|
||||
["Always Use 2D Portraits"] = "Usar siempre retratos 2D",
|
||||
["Ammo Counter"] = "Contador de munición",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Una nueva instalación de |cff33ffccpf|rUI viene con 4 perfiles de diseño preconfigurados. Haga clic debajo si deseas cargar uno de estos perfiles.",
|
||||
["A new version is available"] = "Una nueva versión está disponible",
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = "Apariencia",
|
||||
["Ascending"] = "Ascendiendo",
|
||||
["Author"] = "Autor",
|
||||
@@ -52,10 +54,12 @@ pfUI_translation["esES"] = {
|
||||
["Auto Sell Grey Items"] = "Vender objetos grises automáticamente",
|
||||
["Average Per Hour"] = "Promedio por hora",
|
||||
["Background Color"] = "Color del fondo",
|
||||
["Bags"] = "Bolsas",
|
||||
["Bags & Bank"] = "Bolsas y banco",
|
||||
["Bags Border Size"] = "Tamaño del borde de las bolsas",
|
||||
["Bagslots Per Row"] = "Casillas de la bolsa por fila",
|
||||
["Bagspace"] = "Huecos en las bolsas",
|
||||
["Bank"] = "Banco",
|
||||
["Banker"] = "Banquero",
|
||||
["Bankslots Per Row"] = "Casillas del banco por fila",
|
||||
["Bar Background"] = "Fondo de la barra",
|
||||
@@ -77,7 +81,7 @@ pfUI_translation["esES"] = {
|
||||
["Buffbar Width"] = "Ancho de la barra de beneficios",
|
||||
["Buff/Debuff Icons"] = "Iconos de los beneficios/perjuicios",
|
||||
["Buff/Debuff Indicators"] = "Indicadores de beneficios/perjuicios",
|
||||
["Buff Font Size"] = "Tamaño de la fuente de beneficios",
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Límite de beneficios",
|
||||
["Buff Position"] = "Posición de los beneficios",
|
||||
["Buffs"] = "Beneficios",
|
||||
@@ -119,11 +123,16 @@ pfUI_translation["esES"] = {
|
||||
["Chat Bubble Transparency"] = "Transparencia de los bocadillos de chat",
|
||||
["Chat Default Brackets"] = "Corchetes de chat predeterminados",
|
||||
["Class"] = "Clase",
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear Rolls"] = "Borrar los dados",
|
||||
["Click Action"] = "Acción al hacer clic",
|
||||
["Click Casting"] = "Lanzamiento al hacer click",
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = "Reloj",
|
||||
["Close"] = "Cerrar",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Colorear pilas de beneficios",
|
||||
["Color Debuff Stacks"] = "Colorear pilas de perjuicios",
|
||||
@@ -138,27 +147,21 @@ pfUI_translation["esES"] = {
|
||||
["Combat Timer"] = "Temporizador de combate",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "Comparar estadísticas bases de objetos",
|
||||
["Components"] = "Componentes",
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "Configuración",
|
||||
["Configure"] = "Configurar",
|
||||
["Cooldown"] = "Reutilización",
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = "Color de reutilización (días)",
|
||||
["Cooldown Color (Hours)"] = "Color de reutilización (horas)",
|
||||
["Cooldown Color (Less than 3 Sec)"] = "Color de reutilización (menos de 3 segundos)",
|
||||
["Cooldown Color (Minutes)"] = "Color de reutilización (minutos)",
|
||||
["Cooldown Color (Seconds)"] = "Color de reutilización (segundos)",
|
||||
["Cooldown / Durations"] = nil,
|
||||
["Cooldown Text Font"] = nil,
|
||||
["Cooldown Text Font Size"] = "Tamaño de la fuente de texto de reutilización",
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = "Tamaño de la fuente del tiempo de reutilización (Marcos de Blizzard)",
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = "Tamaño de la fuente del tiempo de reutilización (Marcos ajenos)",
|
||||
["Cooldown Text Size"] = "Tamaño del texto del tiempo de reutilización",
|
||||
["Cooldown Text Threshold"] = nil,
|
||||
["Cooldown Text Time Threshold"] = "Umbral del texto del tiempo de reutilización",
|
||||
["Coordinates Location"] = "Coordenadas de localización",
|
||||
["Coordinates On Minimap"] = "Coordenadas en el minimapa",
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = "Recuento",
|
||||
["Create Profile"] = "Crear perfil",
|
||||
["Ctrl-Click"] = "Ctrl-Clic",
|
||||
@@ -199,7 +202,6 @@ pfUI_translation["esES"] = {
|
||||
["Description Font"] = "Fuente de descripción",
|
||||
["Description Font Size"] = "Tamaño de la fuente de descripción",
|
||||
["Detailed Random Roll Announcement"] = "Anuncio detallado para tirar los dados aleatoriamente",
|
||||
["Detect Enemy Buffs"] = nil,
|
||||
["Disable"] = "Desactivar",
|
||||
["Disable Blizzard Castbar"] = "Desactivar la barra de lanzamiento de Blizzard",
|
||||
["Disabled"] = "Desactivado",
|
||||
@@ -276,12 +278,9 @@ pfUI_translation["esES"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = "Activar disposición de susurros entrantes personalizado",
|
||||
["Enable Debuff Display"] = "Mostrar los perjuicios",
|
||||
["Enable Debuffs"] = "Activar los perjuicios",
|
||||
["Enable Durations On Blizzard Frames"] = "Activar duración en los marcos de Blizzard",
|
||||
["Enable Durations On Foreign Frames"] = "Activar duración en los marcos extranjeros",
|
||||
["Enable Energy Ticks"] = "Activar tics de energía",
|
||||
["Enable Extended Guild Information"] = "Activar información de hermandad extendida",
|
||||
["Enable Frame Shadow"] = "Activar sombra del marco",
|
||||
["Enable Full-Text Search"] = nil,
|
||||
["Enable Indicators"] = "Activar indicadores",
|
||||
["Enable Item Quality Color For Equipment Only"] = "Mostrar el color de calidad de objetos solo para equipo",
|
||||
["Enable \"Loot & Spam\" Chat Window"] = "Activar ventana de chat \"Botín y spam\"",
|
||||
@@ -291,7 +290,6 @@ pfUI_translation["esES"] = {
|
||||
["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná",
|
||||
["Enable Micro Bar"] = "Activar microbarra",
|
||||
["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho",
|
||||
["Enable Mouseover Tooltip"] = "Activar la descripción emergente al pasar el puntero",
|
||||
["Enable Movable Bags"] = "Permitir mover las bolsas",
|
||||
["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla",
|
||||
["Enable Overlap"] = "Permitir superposición",
|
||||
@@ -312,6 +310,7 @@ pfUI_translation["esES"] = {
|
||||
["Encode"] = "Codificar",
|
||||
["Ended"] = "Terminado",
|
||||
["Energy Color"] = "Color de energía",
|
||||
["Equipped"] = "Equipado",
|
||||
["Equipped Item Color"] = "Color del objeto equipado",
|
||||
["Estimate Debuffs"] = "Estimar los perjuicios",
|
||||
["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo",
|
||||
@@ -336,6 +335,7 @@ pfUI_translation["esES"] = {
|
||||
["Font"] = "Fuente",
|
||||
["Font Options"] = "Opciones de fuente",
|
||||
["Font Padding"] = "Relleno de fuente",
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = "Estilo de la fuente",
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||
["fps"] = "ips",
|
||||
@@ -370,7 +370,6 @@ pfUI_translation["esES"] = {
|
||||
["Health"] = "Salud",
|
||||
["Health - Auto"] = "Salud - Auto",
|
||||
["Healthbar"] = "Barra de salud",
|
||||
["Healthbar Animation Speed"] = "Velocidad de animación de la barra de salud",
|
||||
["Health Bar Color"] = "Color de la barra de salud",
|
||||
["Healthbar Embedded"] = "Barra de salud embebida",
|
||||
["Healthbar Height"] = "Altura de la barra de salud",
|
||||
@@ -395,7 +394,6 @@ pfUI_translation["esES"] = {
|
||||
["Hide Channel Names"] = "Ocultar nombres de canales",
|
||||
["Hide Chat When Bags Are Opened"] = "Ocultar el chat al abrir las bolsas",
|
||||
["Hide Combat Log"] = "Ocultar el registro del combate",
|
||||
["Hide Foreign Cooldown Animations"] = "Esconde animaciones de reutilización externas",
|
||||
["Hide Group Frames While In Raid"] = "Ocultar los marcos de grupo mientras estés en banda",
|
||||
["Hide Healthbar On Critters"] = "Esconder la barra de salud con las alimañas",
|
||||
["Hide Healthbar On Enemy NPCs"] = "Esconder la barra de salud con los PNJs enemigos",
|
||||
@@ -404,6 +402,7 @@ pfUI_translation["esES"] = {
|
||||
["Hide Healthbar On Friendly Players"] = "Esconder la barra de salud con los jugadores amistosos",
|
||||
["Hide Healthbar On Neutral NPCs"] = "Esconder la barra de salud con los PNJs neutrales",
|
||||
["Hide Healthbar On Totems"] = "Esconder la barra de salud con los tótems",
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = "Ocultar temporizador",
|
||||
["Hide When Entering Combat"] = "Ocultar si entras combate",
|
||||
["Highlight Equipped Items"] = "Resaltar objetos equipados",
|
||||
@@ -432,7 +431,6 @@ pfUI_translation["esES"] = {
|
||||
["Inherit Default Colors"] = "Color predeterminado",
|
||||
["Inputbox Height"] = "Altura de la barra de entrada",
|
||||
["Inputbox Width"] = "Ancho de la barra de entrada",
|
||||
["Instant"] = "Instantáneo",
|
||||
["Integrations"] = "Integraciones",
|
||||
["Invert Health Bar"] = "Invertir la barra de salud",
|
||||
["is not allowed in profile name"] = "no se permite en el nombre de perfil",
|
||||
@@ -477,6 +475,7 @@ pfUI_translation["esES"] = {
|
||||
["Look & Feel"] = nil,
|
||||
["Loot"] = "Botín",
|
||||
["Loot & Spam"] = "Botín y spam",
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = "Color de texto de macros",
|
||||
["Macro Text Size"] = "Tamaño de texto de macros",
|
||||
["Main Actionbar"] = "Barra de acción principal",
|
||||
@@ -516,6 +515,7 @@ pfUI_translation["esES"] = {
|
||||
["Name | Health Missing"] = "Nombre | Falta de salud",
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = "Tamaño del borde de las placas de nombre",
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "Placas identificativas",
|
||||
["Nameplate Width"] = "Ancho de las placas identificativas",
|
||||
["Name (Short)"] = "Nombre (corto)",
|
||||
@@ -554,6 +554,7 @@ pfUI_translation["esES"] = {
|
||||
["On State Change"] = "En un cambio de estado",
|
||||
["Options"] = "Opciones",
|
||||
["Orientation"] = "Orientación",
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = "Otro panel: minimapa",
|
||||
["Outline"] = "Contorno",
|
||||
["Outlines"] = "Contornos",
|
||||
@@ -569,6 +570,7 @@ pfUI_translation["esES"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Paginable",
|
||||
["Paging Actionbar"] = "Paginando la barra de acción",
|
||||
["Panel"] = "Panel",
|
||||
@@ -581,6 +583,7 @@ pfUI_translation["esES"] = {
|
||||
["Pixel"] = "Píxel",
|
||||
["Player"] = "Jugador",
|
||||
["Player Buff Bar"] = "Barra de beneficios del jugador",
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = "Barra de lanzamiento del jugador",
|
||||
["Player Debuff Bar"] = "Barra de perjuicios del jugador",
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -591,6 +594,7 @@ pfUI_translation["esES"] = {
|
||||
["Portrait Alpha"] = "Transparencia del retrato",
|
||||
["Portrait Height"] = "Altura Retrato",
|
||||
["Portrait Position"] = "Posición del retrato",
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = "Ancho Retrato",
|
||||
["Powerbar"] = "Barra de poder",
|
||||
["Power Bar Anchor"] = "Ancla de la barra de poder",
|
||||
@@ -616,12 +620,13 @@ pfUI_translation["esES"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Espaciado del marco de banda",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Aleatorio",
|
||||
["Random Roll Announcement Rarity"] = "Anuncio para tirar los dados aleatoriamente",
|
||||
["Random Rolling"] = "Tirar los dados aleatoriamente",
|
||||
["Range Based Hunter Paging"] = "Paginado de alcance para cazadores",
|
||||
["Range Check Interval"] = "Intervalo de comprobación de alcance",
|
||||
["Rank"] = "Rango",
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "Borde rojo en unidades enemigas",
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -645,6 +650,7 @@ pfUI_translation["esES"] = {
|
||||
["Resting"] = "Descansando",
|
||||
["Reveal Unexplored Areas"] = "Mostrar áreas no exploradas",
|
||||
["Switch to current zone"] = "Ir a la zona actual",
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "Derecho",
|
||||
["Right Actionbar"] = "Barra de acción derecha",
|
||||
["Right Anchor"] = nil,
|
||||
@@ -666,8 +672,8 @@ pfUI_translation["esES"] = {
|
||||
["Save & Reload"] = nil,
|
||||
["Scale"] = "Escala",
|
||||
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = "Escalada",
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
|
||||
["Screen Resolution"] = "Resolución de pantalla",
|
||||
["Screenshot"] = "Captura de pantalla",
|
||||
@@ -703,6 +709,7 @@ pfUI_translation["esES"] = {
|
||||
["Show Description"] = "Mostrar descripción",
|
||||
["Show Dispel Indicators"] = "Mostrar indicadores para disipar",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Mostrar la duración dentro del beneficios",
|
||||
["Show Empty Buttons"] = "Mostrar botones vacíos",
|
||||
["Show FPS and Latency Colors"] = "Mostrar FPS y colores de latencia",
|
||||
@@ -725,7 +732,7 @@ pfUI_translation["esES"] = {
|
||||
["Show Loot Icon"] = "Mostrar icono de botín",
|
||||
["Show Macro Text"] = "Mostrar texto de macro",
|
||||
["Show Meters By Default"] = "Mostrar medidores por defecto",
|
||||
["Show Milliseconds When Timer Runs Out"] = "Mostrar milisegundos cuando el temporizador se acaba",
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = "Mostrar en unidades amistosas",
|
||||
["Show On Hostile Units"] = "Mostrar en unidades enemigas",
|
||||
["Show Procs Indicators"] = "Mostrar indicadores de beneficios temporales activados",
|
||||
@@ -739,13 +746,14 @@ pfUI_translation["esES"] = {
|
||||
["Show Required Questitem Count"] = "Muestra el número requerido de objetos de misión",
|
||||
["Show Resting"] = "Mostrar descanso",
|
||||
["Show Self In Group Frames"] = "Mostrar a sí mismo en marcos de grupo",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Mostrar icono de hechizo",
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = "Mostrar pilas",
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Time Left"] = "Mostrar el tiempo restante",
|
||||
["Show Timer"] = nil,
|
||||
["Show Timer Animation"] = "Mostrar la animación del temporizador",
|
||||
["Show Timer Text"] = "Mostrar el texto del temporizador",
|
||||
["Show Totems Indicators"] = "Mostrar los indicadores de tótems",
|
||||
["Shrink & Return"] = "Encogerse y volver",
|
||||
@@ -762,8 +770,10 @@ pfUI_translation["esES"] = {
|
||||
["Soulshards"] = "Fragmentos de alma",
|
||||
["Spacing"] = "Espaciado",
|
||||
["Special Recipient"] = "Destinatario especial",
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = "Cuadrado",
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = "Barra de actitud 1",
|
||||
["Stance Bar 2"] = "Barra de actitud 2",
|
||||
["Stance Bar 3"] = "Barra de actitud 3",
|
||||
@@ -783,6 +793,7 @@ pfUI_translation["esES"] = {
|
||||
["Target Castbar"] = "Barra de lanzamiento del objetivo",
|
||||
["Target Debuff Bar"] = "Barra de perjuicios del objetivo",
|
||||
["Target Nameplate Zoom Factor"] = "Factor de zoom de la placa de nombre del objetivo",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "Objetivo-Objetivo",
|
||||
["Target-Target-Target"] = "Objetivo-Objetivo-Objetivo",
|
||||
["Text"] = nil,
|
||||
@@ -797,7 +808,6 @@ pfUI_translation["esES"] = {
|
||||
["Thistle Tea"] = nil,
|
||||
["Threshold To Trust Health Estimation"] = "Umbral para confiar en la estimación de salud",
|
||||
["Time"] = "Tiempo",
|
||||
["Timer"] = "Temporizador",
|
||||
["Time Remaining"] = "Tiempo restante",
|
||||
["Timer In Minutes"] = "Temporizador en minutos",
|
||||
["Timestamp Brackets"] = "Corchetes de marca de tiempo",
|
||||
@@ -808,6 +818,7 @@ pfUI_translation["esES"] = {
|
||||
["Tiny (PixelPerfect)"] = "Minúsculo (píxel perfecta)",
|
||||
["Toggle as Tank"] = "Alternar si eres el tanque",
|
||||
["Tooltip"] = "Descripción emergente",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "Posición de la descripción emergente",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -815,14 +826,17 @@ pfUI_translation["esES"] = {
|
||||
["Top Actionbar"] = "Barra de acción superior",
|
||||
["Top Left"] = "Superior derecha",
|
||||
["Top Right"] = "Superior izquierda",
|
||||
["Total"] = "Total",
|
||||
["Total Gold"] = "Oro Total",
|
||||
["Totem Direction"] = "Dirección del tótem",
|
||||
["Totem Icons"] = "Iconos de los tótems",
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = "Reputación rastreada",
|
||||
["Tracking Icon Size"] = "Tamaño del icono de rastreo",
|
||||
["Trigger Actions On Key Down"] = "Disparar acciones por presionar la tecla abajo",
|
||||
["UI-Scale"] = "Escala de IU",
|
||||
["Unbuffed"] = "Sin beneficios",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "Tamaño del borde del marco de unidad",
|
||||
["Unit Frame Layout"] = "Disposición del Marco de unidad",
|
||||
["Unit Frames"] = "Marcos de unidad",
|
||||
@@ -849,7 +863,6 @@ pfUI_translation["esES"] = {
|
||||
["Use Custom Color Power Bar Background"] = "Usar un color personalizado para el fondo de la barra de poder",
|
||||
["Use Custom Font Settings"] = "Usar las opciones de fuente personalizada",
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = "Usar un tamaño de fuente dinámico",
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = "Usar el color de la rareza del objeto para el temporizador de tirar los dados",
|
||||
["Use Original Game Fonts"] = nil,
|
||||
["Use Raid Frames To Display Group Members"] = "Usar marcos de la banda para mostrar miembros del grupo",
|
||||
@@ -867,7 +880,6 @@ pfUI_translation["esES"] = {
|
||||
["Website"] = "Sitio de web",
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "¡Bienvenido a |cff33ffccpf|cffffffffUI|r!\n\nSoy el asistente de instalación que te guiará con la configuración básica. Si prefieres, puedes hacer clic el botón \"Predeterminado\" para cargar la configuración por defecto. Si quieres abrir este diálogo de nuevo, ve a la configuración y haz clic en el botón \"Reiniciar Primera vez\".\n\nVisita |cff33ffcc%s|r para descargar la última versión.",
|
||||
["Whitelist"] = "Lista blanca",
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = "Ancho",
|
||||
["Wobble Zoom"] = "Acerca tambalea",
|
||||
["Won"] = "Ganado",
|
||||
@@ -877,7 +889,6 @@ pfUI_translation["esES"] = {
|
||||
["XP Percentage"] = "Porcentaje de exp.",
|
||||
["Yellow Border On Neutral Units"] = "Borde amarillo en unidades neutrales",
|
||||
["Yes"] = "Sí",
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = "Obtienes",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "Ahora su interfaz está configurada.\n\nPara la configuración avanzada, abra la configuración |cff33ffccpf|rUI por el menú de escape o escriba \"|cffffffaa/pfui|r\" en el chat.",
|
||||
["Your items have been repaired for"] = "Tus objetos se han reparado por",
|
||||
|
||||
Vendored
+109
-28
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["frFR"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = nil,
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "Nombre abrégés (4200 -> 4.2k)",
|
||||
["Abbreviate Unit Names"] = nil,
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["frFR"] = {
|
||||
["Actionbar"] = "Barre d'action",
|
||||
["Action Bar"] = "Barre d'action",
|
||||
["Action Bar Border Size"] = "Taille de la bordure de la barre d'action",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "Addons Actif",
|
||||
["Add button to the frame"] = "Ajoute un bouton au cadre",
|
||||
["Added button"] = "Bouton ajouté",
|
||||
@@ -27,12 +30,11 @@ pfUI_translation["frFR"] = {
|
||||
["Always Show Item Comparison"] = "Toujours afficher la comparaison d'objet",
|
||||
["Always Show On Target Units"] = "Toujours montrer sur la cible",
|
||||
["Always Show On Units With Missing HP"] = "Toujours montrer sur les cibles avec de la vie manquante",
|
||||
["Always Show Self In Raid Frames"] = "Toujours montrer soi-même dans le cadre de raid",
|
||||
["Always Use 2D Portraits"] = "Toujours utiliser les portraits 2D",
|
||||
["Ammo Counter"] = "Compteur de munitions",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Une nouvelle installation de |cff33ffccpf|rUI est livrée avec 4 profils de conception prédéfinis, Cliquez ci-dessous si vous souhaitez charger l'un de ces profils",
|
||||
["A new version is available"] = "Une nouvelle version est disponible",
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = "Apparence",
|
||||
["Ascending"] = "Ascendante",
|
||||
["Author"] = "Auteur",
|
||||
@@ -52,10 +54,12 @@ pfUI_translation["frFR"] = {
|
||||
["Auto Sell Grey Items"] = "Vente automatique des objets gris",
|
||||
["Average Per Hour"] = "Moyenne par heure",
|
||||
["Background Color"] = "Couleur de l'arrière-plan",
|
||||
["Bags"] = "Sacs",
|
||||
["Bags & Bank"] = "Sacs et Banque",
|
||||
["Bags Border Size"] = "Taille de la bordure des Sacs",
|
||||
["Bagslots Per Row"] = "Emplacements des sacs par rangée",
|
||||
["Bagspace"] = "Place libre des sacs",
|
||||
["Bank"] = "Banque",
|
||||
["Banker"] = "Banquier",
|
||||
["Bankslots Per Row"] = "Emplacements de la banque par rangée",
|
||||
["Bar Background"] = "Arrière plan de la barre",
|
||||
@@ -77,7 +81,7 @@ pfUI_translation["frFR"] = {
|
||||
["Buffbar Width"] = "Largeur de la barre des Améliorations",
|
||||
["Buff/Debuff Icons"] = "Icones de Améliorations/Affaiblissements",
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Font Size"] = "Taille de la police des Améliorations",
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Limite des améliorations",
|
||||
["Buff Position"] = "Position des améliorations",
|
||||
["Buffs"] = "Buffs",
|
||||
@@ -119,11 +123,16 @@ pfUI_translation["frFR"] = {
|
||||
["Chat Bubble Transparency"] = "Transparence de la bulle de chat",
|
||||
["Chat Default Brackets"] = "Supports par défaut du chat",
|
||||
["Class"] = "Classe",
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear Rolls"] = "Clear les roulements",
|
||||
["Click Action"] = "Action au clic",
|
||||
["Click Casting"] = "Clique sur le lancement de sort",
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = "Horloge",
|
||||
["Close"] = "Fermer",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Couleur des l'empilements des Améliorations",
|
||||
["Color Debuff Stacks"] = "Couleur de l'empilements de Affaiblissements",
|
||||
@@ -138,27 +147,21 @@ pfUI_translation["frFR"] = {
|
||||
["Combat Timer"] = "Chronomètre de combat",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "Compare les stats de base d'un objet",
|
||||
["Components"] = "Composants",
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "Configuration",
|
||||
["Configure"] = "Configurer",
|
||||
["Cooldown"] = "Temps de recharge",
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = "Couleur des temps de recharge (Jours)",
|
||||
["Cooldown Color (Hours)"] = "Couleur des temps de recharge (Heures)",
|
||||
["Cooldown Color (Less than 3 Sec)"] = "Couleur des temps de recharge (Moins de 3 secondes)",
|
||||
["Cooldown Color (Minutes)"] = "Couleur des temps de recharge (Minutes)",
|
||||
["Cooldown Color (Seconds)"] = "Couleur des temps de recharge (Secondes)",
|
||||
["Cooldown / Durations"] = nil,
|
||||
["Cooldown Text Font"] = nil,
|
||||
["Cooldown Text Font Size"] = "Taille de la police du texte des temps de recharge",
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = "Taille de la police du texte des temps de recharge (Blizzard Frames)",
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = "Taille de la police du texte des temps de recharge (Foreign Frames)",
|
||||
["Cooldown Text Size"] = nil,
|
||||
["Cooldown Text Threshold"] = nil,
|
||||
["Cooldown Text Time Threshold"] = "Seuil du texte des temps de recharge",
|
||||
["Coordinates Location"] = "Coordonnées Emplacement",
|
||||
["Coordinates On Minimap"] = "Coordonnées sur la mini-carte",
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = "Compter",
|
||||
["Create Profile"] = "Créer un profil",
|
||||
["Ctrl-Click"] = "Ctrl-Clique",
|
||||
@@ -199,7 +202,6 @@ pfUI_translation["frFR"] = {
|
||||
["Description Font"] = "Description de la Police",
|
||||
["Description Font Size"] = "Description de la taille de la Police",
|
||||
["Detailed Random Roll Announcement"] = "Annonce détaillée des Rolls aléatoires",
|
||||
["Detect Enemy Buffs"] = nil,
|
||||
["Disable"] = "Désactiver",
|
||||
["Disable Blizzard Castbar"] = "Désactiver la barre d'incantation d'origine",
|
||||
["Disabled"] = "Désactivé",
|
||||
@@ -276,12 +278,9 @@ pfUI_translation["frFR"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = "Activer la personnalisation de la fenêtre des Chuchotements entrants",
|
||||
["Enable Debuff Display"] = "Activer l'affichage des Affaiblissements",
|
||||
["Enable Debuffs"] = "Activer les affaiblissements",
|
||||
["Enable Durations On Blizzard Frames"] = "Activer les durées sur les cadres Blizzard",
|
||||
["Enable Durations On Foreign Frames"] = "Activer les durées sur les cadres extérieur",
|
||||
["Enable Energy Ticks"] = "Activer la barre de rechargement d'énergie",
|
||||
["Enable Extended Guild Information"] = "Activer les informations de guilde étendues",
|
||||
["Enable Frame Shadow"] = "Activer l'ombre des cadres",
|
||||
["Enable Full-Text Search"] = nil,
|
||||
["Enable Indicators"] = "Activer les indicateurs",
|
||||
["Enable Item Quality Color For Equipment Only"] = "Activer la couleur de la qualité des objets seulement sur les pièces d'équipement",
|
||||
["Enable \"Loot & Spam\" Chat Window"] = "Activer la fenêtre de chat \"Butins & Spam\"",
|
||||
@@ -291,7 +290,6 @@ pfUI_translation["frFR"] = {
|
||||
["Enable Mana Ticks"] = "Activer les Ticks de mana",
|
||||
["Enable Micro Bar"] = "Activer la barre des menus miniature",
|
||||
["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit",
|
||||
["Enable Mouseover Tooltip"] = "Activer l'infobulle au passage de la souris",
|
||||
["Enable Movable Bags"] = "Activer les sacs mobiles",
|
||||
["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran",
|
||||
["Enable Overlap"] = "Activer la superposition",
|
||||
@@ -312,6 +310,7 @@ pfUI_translation["frFR"] = {
|
||||
["Encode"] = "Encoder",
|
||||
["Ended"] = "Terminé",
|
||||
["Energy Color"] = "Couleur de l'energie",
|
||||
["Equipped"] = "Équipé",
|
||||
["Equipped Item Color"] = "Couleur de l'objet équipé",
|
||||
["Estimate Debuffs"] = "Estimer les Affaiblissements",
|
||||
["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis",
|
||||
@@ -336,6 +335,7 @@ pfUI_translation["frFR"] = {
|
||||
["Font"] = "Police de caractère",
|
||||
["Font Options"] = "Options de la Police",
|
||||
["Font Padding"] = "Remplissage de la police",
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = "Style de la police",
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||
["fps"] = "fps",
|
||||
@@ -370,7 +370,6 @@ pfUI_translation["frFR"] = {
|
||||
["Health"] = "Point de vie",
|
||||
["Health - Auto"] = "Points de vie - Automatique",
|
||||
["Healthbar"] = "Barre des points de vie",
|
||||
["Healthbar Animation Speed"] = "Vitesse de l'animation des barres de vie",
|
||||
["Health Bar Color"] = "Couleur de la barre des points de vie",
|
||||
["Healthbar Embedded"] = "Barres de vies intégrées",
|
||||
["Healthbar Height"] = "Hauteur des barres de vies",
|
||||
@@ -395,7 +394,6 @@ pfUI_translation["frFR"] = {
|
||||
["Hide Channel Names"] = "Masquer le nom des canaux",
|
||||
["Hide Chat When Bags Are Opened"] = "Masquer le chat quand les sacs sont ouverts",
|
||||
["Hide Combat Log"] = "Masquer le journal de combat",
|
||||
["Hide Foreign Cooldown Animations"] = "Masquer les animations de temps de recharge étrangères",
|
||||
["Hide Group Frames While In Raid"] = "Masquer l'UI Groupe en Raid",
|
||||
["Hide Healthbar On Critters"] = "Masquer la barre de vie des bêtes",
|
||||
["Hide Healthbar On Enemy NPCs"] = "Masquer la barre de vie des PNJs ennemis",
|
||||
@@ -404,6 +402,7 @@ pfUI_translation["frFR"] = {
|
||||
["Hide Healthbar On Friendly Players"] = "Masquer la barre de vie des joueurs amicaux",
|
||||
["Hide Healthbar On Neutral NPCs"] = "Masquer la barre de vie des PNJs neutre",
|
||||
["Hide Healthbar On Totems"] = "Masquer la barre de vie des totems",
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = "Masquer le délai d'expiration",
|
||||
["Hide When Entering Combat"] = "Masquer lors de l'entrée en combat",
|
||||
["Highlight Equipped Items"] = "Mettre en surbrillance les objets équipés",
|
||||
@@ -432,7 +431,6 @@ pfUI_translation["frFR"] = {
|
||||
["Inherit Default Colors"] = "Hériter des couleurs par défaut",
|
||||
["Inputbox Height"] = "Hauteur du champ de saisie du texte",
|
||||
["Inputbox Width"] = "Largeur du champ de saisie du texte",
|
||||
["Instant"] = "Instantané",
|
||||
["Integrations"] = nil,
|
||||
["Invert Health Bar"] = "Inverser les barres de vie",
|
||||
["is not allowed in profile name"] = "n'est pas autorisé comme nom de profil",
|
||||
@@ -477,6 +475,7 @@ pfUI_translation["frFR"] = {
|
||||
["Look & Feel"] = nil,
|
||||
["Loot"] = "Butin",
|
||||
["Loot & Spam"] = "Butin & Spam",
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = "Couleur du texte de la macro",
|
||||
["Macro Text Size"] = "Taille du texte de la macro",
|
||||
["Main Actionbar"] = "Barre d'action principale",
|
||||
@@ -516,6 +515,7 @@ pfUI_translation["frFR"] = {
|
||||
["Name | Health Missing"] = "Nom | santé manquante",
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = "Taille de la bordure des barres de vie flottantes",
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "Barres de vie flottantes",
|
||||
["Nameplate Width"] = "Largeur des barres de vie flottantes",
|
||||
["Name (Short)"] = "Nom (Court)",
|
||||
@@ -554,6 +554,7 @@ pfUI_translation["frFR"] = {
|
||||
["On State Change"] = "Sur changement d'état",
|
||||
["Options"] = "Options",
|
||||
["Orientation"] = "Orientation",
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = "Autre panneau : Minicarte",
|
||||
["Outline"] = "Contour",
|
||||
["Outlines"] = "Grandes lignes",
|
||||
@@ -569,6 +570,7 @@ pfUI_translation["frFR"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Pageable",
|
||||
["Paging Actionbar"] = "Barre d'action de pagination",
|
||||
["Panel"] = "Panneau",
|
||||
@@ -581,6 +583,7 @@ pfUI_translation["frFR"] = {
|
||||
["Pixel"] = "Pixel",
|
||||
["Player"] = "Joueur",
|
||||
["Player Buff Bar"] = "Barre des Améliorations du Joueur",
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = "Barre d'incantation du Joueur",
|
||||
["Player Debuff Bar"] = "Barre des Affaiblissements du Joueur",
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -591,6 +594,7 @@ pfUI_translation["frFR"] = {
|
||||
["Portrait Alpha"] = "Transparence du portrait",
|
||||
["Portrait Height"] = "Hauteur du portrait",
|
||||
["Portrait Position"] = "Position du portrait",
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = "Largeur du portrait",
|
||||
["Powerbar"] = "Barre des ressources",
|
||||
["Power Bar Anchor"] = "Ancrage de la Barre des ressources",
|
||||
@@ -616,12 +620,13 @@ pfUI_translation["frFR"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Remplissage du Raid",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Aléatoire",
|
||||
["Random Roll Announcement Rarity"] = "Rareté des annonces des jets de dés aléatoires",
|
||||
["Random Rolling"] = "Lancer de dés aléatoires",
|
||||
["Range Based Hunter Paging"] = "Pagination de distance basée sur le chasseur",
|
||||
["Range Check Interval"] = "Intervalle de vérification de la distance",
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "Bordure rouge sur les unités ennemies",
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -645,6 +650,7 @@ pfUI_translation["frFR"] = {
|
||||
["Resting"] = "Au Repos",
|
||||
["Reveal Unexplored Areas"] = "Révèle les zones non explorées",
|
||||
["Switch to current zone"] = "Aller à la zone actuelle",
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "Droit",
|
||||
["Right Actionbar"] = "Barre d'action droite",
|
||||
["Right Anchor"] = nil,
|
||||
@@ -666,8 +672,8 @@ pfUI_translation["frFR"] = {
|
||||
["Save & Reload"] = nil,
|
||||
["Scale"] = "Échelle",
|
||||
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = "Mise à l'échelle",
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = "Résolution d'écran",
|
||||
["Screenshot"] = "Imprime écran",
|
||||
@@ -703,6 +709,7 @@ pfUI_translation["frFR"] = {
|
||||
["Show Description"] = "Afficher les descriptions",
|
||||
["Show Dispel Indicators"] = "Afficher les indicateurs de dissipation",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Afficher la durée à l'intérieur des améliorations",
|
||||
["Show Empty Buttons"] = "Afficher les boutons vides",
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -725,7 +732,7 @@ pfUI_translation["frFR"] = {
|
||||
["Show Loot Icon"] = "Afficher l'icône du butin",
|
||||
["Show Macro Text"] = "Afficher le texte des macros",
|
||||
["Show Meters By Default"] = "Afficher les compteurs par défaut",
|
||||
["Show Milliseconds When Timer Runs Out"] = "Afficher les Millisecondes quand le temps est épuisée",
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = "Afficher sur les unités amicales",
|
||||
["Show On Hostile Units"] = "Afficher sur les unités hostiles",
|
||||
["Show Procs Indicators"] = "Afficher les indicateurs de Procs",
|
||||
@@ -739,13 +746,14 @@ pfUI_translation["frFR"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = "Afficher au repos",
|
||||
["Show Self In Group Frames"] = "S'afficher dans les cadres de groupe",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Afficher l'icone des sorts",
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = "Afficher les empilements",
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Time Left"] = "Afficher le temps restant",
|
||||
["Show Timer"] = nil,
|
||||
["Show Timer Animation"] = nil,
|
||||
["Show Timer Text"] = nil,
|
||||
["Show Totems Indicators"] = "Afficher les indicateurs des totems",
|
||||
["Shrink & Return"] = "Rétrécir et retourner",
|
||||
@@ -762,8 +770,10 @@ pfUI_translation["frFR"] = {
|
||||
["Soulshards"] = "Pierre d'âme",
|
||||
["Spacing"] = "Espacement",
|
||||
["Special Recipient"] = "Recipient spécial",
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = "Carré",
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = "Barre de posture 1",
|
||||
["Stance Bar 2"] = "Barre de posture 2",
|
||||
["Stance Bar 3"] = "Barre de posture 3",
|
||||
@@ -783,6 +793,7 @@ pfUI_translation["frFR"] = {
|
||||
["Target Castbar"] = "Barre d'incantation de la cible",
|
||||
["Target Debuff Bar"] = "Barre des affaiblissements de la cible",
|
||||
["Target Nameplate Zoom Factor"] = "Facteur de zoom du Nameplate de la cible",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "Cible de la cible",
|
||||
["Target-Target-Target"] = "Cible de la cible de la cible",
|
||||
["Text"] = nil,
|
||||
@@ -797,7 +808,6 @@ pfUI_translation["frFR"] = {
|
||||
["Thistle Tea"] = nil,
|
||||
["Threshold To Trust Health Estimation"] = "Seuil de confiance pour l'estimation de la santé",
|
||||
["Time"] = "Heure",
|
||||
["Timer"] = nil,
|
||||
["Time Remaining"] = "Temps restant",
|
||||
["Timer In Minutes"] = "Temps en minutes",
|
||||
["Timestamp Brackets"] = "Supports des horaires des messages",
|
||||
@@ -808,6 +818,7 @@ pfUI_translation["frFR"] = {
|
||||
["Tiny (PixelPerfect)"] = "Minuscule (PixelParfait)",
|
||||
["Toggle as Tank"] = "Basculer en tant que tank",
|
||||
["Tooltip"] = "Infobulle",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "Position de l'infobulle",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -815,14 +826,17 @@ pfUI_translation["frFR"] = {
|
||||
["Top Actionbar"] = "Barre d'action supérieure",
|
||||
["Top Left"] = "Haut Gauche",
|
||||
["Top Right"] = "Haut Droit",
|
||||
["Total"] = "Total",
|
||||
["Total Gold"] = "Or Total",
|
||||
["Totem Direction"] = "Direction des totems",
|
||||
["Totem Icons"] = "Icones des totems",
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = "Taille de l'icône de suivi",
|
||||
["Trigger Actions On Key Down"] = "Déclencher des actions sur la touche enfoncée",
|
||||
["UI-Scale"] = "Echelle de l'interface",
|
||||
["Unbuffed"] = "Sans Améliorations",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "Taille de la bordure des cadres d'unité",
|
||||
["Unit Frame Layout"] = "Position des cadres d'unité",
|
||||
["Unit Frames"] = "Cadres d'unités",
|
||||
@@ -849,7 +863,6 @@ pfUI_translation["frFR"] = {
|
||||
["Use Custom Color Power Bar Background"] = "Utiliser l'arrière-plan de la barre d'alimentation de couleur personnalisée",
|
||||
["Use Custom Font Settings"] = nil,
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = "Utiliser la taille de police dynamique",
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = "Utiliser la couleur de la rareté de l'objet pour la minuterie du lancer de dés",
|
||||
["Use Original Game Fonts"] = nil,
|
||||
["Use Raid Frames To Display Group Members"] = "Utiliser l'UI Raid pour afficher les Membres du Groupe",
|
||||
@@ -867,7 +880,6 @@ pfUI_translation["frFR"] = {
|
||||
["Website"] = "Site web",
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "Bienvenue sur l'assistant d'installation de l'interface |cff33ffccpf|cffffffffUI|r!\n\nNous allons effectuer quelques configurations de base. Si vous n'avez pas la patience, cliquer sur le bouton \"Paramètres par défaut\". Si vous souhaitez relancer cette fenêtre de dialogue, allez dans les options et cliquez sur le bouton\"Réinitialiser l'assistant d'installation\" .\n\nAllez sur |cff33ffcc%s|r pour télécharger la dernière version.",
|
||||
["Whitelist"] = "List blanche",
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = "Largeur",
|
||||
["Wobble Zoom"] = "Zoom oscillant",
|
||||
["Won"] = "A gagné",
|
||||
@@ -877,7 +889,6 @@ pfUI_translation["frFR"] = {
|
||||
["XP Percentage"] = "Pourcentage de la barre d'expérience",
|
||||
["Yellow Border On Neutral Units"] = "Bordure jaune sur les unités neutres",
|
||||
["Yes"] = "Oui",
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = "Vous avez",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = "Vos objets ont été réparés pour",
|
||||
@@ -887,4 +898,74 @@ pfUI_translation["frFR"] = {
|
||||
["Zonetime"] = nil,
|
||||
["Zoom & Fade"] = "Zoom et fondu",
|
||||
["Zoom Target Nameplate"] = "Zoom la cible des barres de vie flottantes",
|
||||
["%d items, %d ignored"] = "%d objets, %d ignorés",
|
||||
["Add the current zone"] = "Ajouter la zone actuelle",
|
||||
["Announce Automatic Set Switches In Chat"] = "Annoncer les changements automatiques d'ensemble dans le chat",
|
||||
["Any Form"] = "N'importe quelle forme",
|
||||
["Aquatic Form"] = "Forme aquatique",
|
||||
["Automatic Set Switching"] = "Changement automatique d'ensemble",
|
||||
["Battle Stance"] = "Posture de combat",
|
||||
["Battleground"] = "Champ de bataille",
|
||||
["Bear Form"] = "Forme d'ours",
|
||||
["Berserker Stance"] = "Posture berserker",
|
||||
["Cat Form"] = "Forme de félin",
|
||||
["Condition met, but a trigger higher in the list wins"] = "Condition remplie, mais un déclencheur plus haut dans la liste est prioritaire",
|
||||
["Create an equipment set first."] = "Créez d'abord un ensemble d'équipement.",
|
||||
["Currently active"] = "Actuellement actif",
|
||||
["Defensive Stance"] = "Posture défensive",
|
||||
["Do Nothing"] = "Ne rien faire",
|
||||
["Dungeon"] = "Donjon",
|
||||
["Eating / Drinking"] = "Manger / Boire",
|
||||
["Enable Automatic Set Switching"] = "Activer le changement automatique d'ensemble",
|
||||
["Equip"] = "Équiper",
|
||||
["Equip sets automatically when mounted, swimming, eating, in a zone, at a given time and more."] = "Équipe automatiquement des ensembles en monture, en nageant, en mangeant, dans une zone, à une heure donnée, etc.",
|
||||
["Equipment Manager"] = "Gestionnaire d'équipement",
|
||||
["Equippable items in your bags, bank and paperdoll that no equipment set uses."] = "Objets équipables dans vos sacs, votre banque et sur votre personnage qu'aucun ensemble n'utilise.",
|
||||
["Equipping %s"] = "Équipement de %s",
|
||||
["Equipping %s (%s)"] = "Équipement de %s (%s)",
|
||||
["Every equippable item is part of a set."] = "Tous les objets équipables font partie d'un ensemble.",
|
||||
["Ghost Wolf"] = "Loup fantôme",
|
||||
["Here"] = "Ici",
|
||||
["Ignored (Right-Click to unignore)"] = "Ignoré (clic droit pour ne plus ignorer)",
|
||||
["In Bags"] = "Dans les sacs",
|
||||
["In Bank"] = "En banque",
|
||||
["Include Bank Items"] = "Inclure les objets en banque",
|
||||
["Instance Type"] = "Type d'instance",
|
||||
["Items Not In Any Set"] = "Objets hors de tout ensemble",
|
||||
["Local time window, e.g. 20:00-23:00"] = "Plage horaire locale, ex. 20:00-23:00",
|
||||
["Minimum Item Quality"] = "Qualité minimale des objets",
|
||||
["Moonkin Form"] = "Forme de sélénien",
|
||||
["Mounted"] = "En monture",
|
||||
["New Trigger"] = "Nouveau déclencheur",
|
||||
["No Form (Caster)"] = "Sans forme (lanceur de sorts)",
|
||||
["No set selected"] = "Aucun ensemble choisi",
|
||||
["No triggers yet. Click \"New Trigger\" to add one."] = "Aucun déclencheur. Cliquez sur \"Nouveau déclencheur\" pour en ajouter un.",
|
||||
["Not part of any equipment set"] = "Ne fait partie d'aucun ensemble",
|
||||
["Open World"] = "Monde extérieur",
|
||||
["Resting (Inn / City)"] = "Repos (auberge / ville)",
|
||||
["Restore Previous Gear"] = "Remettre l'équipement précédent",
|
||||
["Restoring previous gear"] = "Remise de l'équipement précédent",
|
||||
["Select a trigger to edit it."] = "Sélectionnez un déclencheur pour le modifier.",
|
||||
["Selected Trigger"] = "Déclencheur sélectionné",
|
||||
["Separate several zones with ;"] = "Séparez plusieurs zones par ;",
|
||||
["Shadowform"] = "Forme d'Ombre",
|
||||
["Shapeshift Form / Stance"] = "Forme / Posture",
|
||||
["Shift-Click: Link Ctrl-Click: Preview\nRight-Click: Ignore / Unignore"] = "Maj-clic : lien Ctrl-clic : aperçu\nClic droit : ignorer / ne plus ignorer",
|
||||
["Show Ignored"] = "Afficher les ignorés",
|
||||
["Stealth"] = "Camouflage",
|
||||
["Stealthed"] = "Camouflé",
|
||||
["Swimming"] = "À la nage",
|
||||
["Targeting A Boss"] = "Cible un boss",
|
||||
["Time Of Day"] = "Heure de la journée",
|
||||
["Travel Form"] = "Forme de voyage",
|
||||
["Tree of Life Form"] = "Forme d'arbre de vie",
|
||||
["Triggers"] = "Déclencheurs",
|
||||
["Triggers higher in the list take priority. Gear is never swapped in combat, while dead or while casting: the switch waits until it can happen."] = "Les déclencheurs en haut de la liste sont prioritaires. L'équipement n'est jamais changé en combat, mort ou pendant une incantation : le changement attend que ce soit possible.",
|
||||
["Unused"] = "Inutilisés",
|
||||
["Value"] = "Valeur",
|
||||
["When"] = "Quand",
|
||||
["When It Ends"] = "À la fin",
|
||||
["Windows may wrap past midnight (22:00-02:00)."] = "Une plage peut passer minuit (22:00-02:00).",
|
||||
["Zone"] = "Zone",
|
||||
["Zone or subzone name"] = "Nom de zone ou de sous-zone",
|
||||
}
|
||||
|
||||
Vendored
+39
-28
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["koKR"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = nil,
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "체력수치 약어 (4200 -> 4.2k)",
|
||||
["Abbreviate Unit Names"] = nil,
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["koKR"] = {
|
||||
["Actionbar"] = "액션바",
|
||||
["Action Bar"] = nil,
|
||||
["Action Bar Border Size"] = "액션바 테두리 크기",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "애드온 활성화",
|
||||
["Add button to the frame"] = nil,
|
||||
["Added button"] = nil,
|
||||
@@ -27,12 +30,11 @@ pfUI_translation["koKR"] = {
|
||||
["Always Show Item Comparison"] = "항상 착용 장비와 비교 표시",
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = "항상 2D초상화 사용",
|
||||
["Ammo Counter"] = "탄약 갯수",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
|
||||
["A new version is available"] = nil,
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = "외관 설정",
|
||||
["Ascending"] = nil,
|
||||
["Author"] = nil,
|
||||
@@ -52,10 +54,12 @@ pfUI_translation["koKR"] = {
|
||||
["Auto Sell Grey Items"] = "회색아이템 자동 판매",
|
||||
["Average Per Hour"] = nil,
|
||||
["Background Color"] = "백그라운드 색상",
|
||||
["Bags"] = "가방",
|
||||
["Bags & Bank"] = "가방&은행",
|
||||
["Bags Border Size"] = "가방 테두리 크기",
|
||||
["Bagslots Per Row"] = nil,
|
||||
["Bagspace"] = "가방 공간",
|
||||
["Bank"] = "은행",
|
||||
["Banker"] = nil,
|
||||
["Bankslots Per Row"] = nil,
|
||||
["Bar Background"] = nil,
|
||||
@@ -77,7 +81,7 @@ pfUI_translation["koKR"] = {
|
||||
["Buffbar Width"] = nil,
|
||||
["Buff/Debuff Icons"] = nil,
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Font Size"] = nil,
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "버프 한도",
|
||||
["Buff Position"] = "버프 위치",
|
||||
["Buffs"] = nil,
|
||||
@@ -119,11 +123,16 @@ pfUI_translation["koKR"] = {
|
||||
["Chat Bubble Transparency"] = nil,
|
||||
["Chat Default Brackets"] = nil,
|
||||
["Class"] = "클래스(직업)",
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear Rolls"] = nil,
|
||||
["Click Action"] = "클릭 액션",
|
||||
["Click Casting"] = nil,
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = "시계",
|
||||
["Close"] = "닫기",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -138,27 +147,21 @@ pfUI_translation["koKR"] = {
|
||||
["Combat Timer"] = "전투 타이머",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = nil,
|
||||
["Components"] = nil,
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "구성",
|
||||
["Configure"] = nil,
|
||||
["Cooldown"] = "쿨다운",
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = "재사용 대기시간 컬러(일)",
|
||||
["Cooldown Color (Hours)"] = "재사용 대기시간 컬러(시간)",
|
||||
["Cooldown Color (Less than 3 Sec)"] = "재사용 대기시간 컬러(3초전)",
|
||||
["Cooldown Color (Minutes)"] = "재사용 대기시간 컬러(분)",
|
||||
["Cooldown Color (Seconds)"] = "재사용 대기시간 컬러(초)",
|
||||
["Cooldown / Durations"] = nil,
|
||||
["Cooldown Text Font"] = nil,
|
||||
["Cooldown Text Font Size"] = "재사용 대기시간 텍스트 폰트 크기",
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = nil,
|
||||
["Cooldown Text Size"] = nil,
|
||||
["Cooldown Text Threshold"] = nil,
|
||||
["Cooldown Text Time Threshold"] = "재사용 대기시간 텍스트 임계 값",
|
||||
["Coordinates Location"] = nil,
|
||||
["Coordinates On Minimap"] = "미니맵의 좌표",
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = "카운트",
|
||||
["Create Profile"] = "프로파일 생성",
|
||||
["Ctrl-Click"] = nil,
|
||||
@@ -199,7 +202,6 @@ pfUI_translation["koKR"] = {
|
||||
["Description Font"] = nil,
|
||||
["Description Font Size"] = nil,
|
||||
["Detailed Random Roll Announcement"] = nil,
|
||||
["Detect Enemy Buffs"] = nil,
|
||||
["Disable"] = "가리기",
|
||||
["Disable Blizzard Castbar"] = "블리자드 캐스트바 사용 중지",
|
||||
["Disabled"] = "가리기",
|
||||
@@ -276,12 +278,9 @@ pfUI_translation["koKR"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = "사용자 지정 귓속말 레이아웃 활성화",
|
||||
["Enable Debuff Display"] = nil,
|
||||
["Enable Debuffs"] = "디버프 활성화",
|
||||
["Enable Durations On Blizzard Frames"] = nil,
|
||||
["Enable Durations On Foreign Frames"] = nil,
|
||||
["Enable Energy Ticks"] = "Energy Ticks 활성화",
|
||||
["Enable Extended Guild Information"] = "길드 정보 확장 사용",
|
||||
["Enable Frame Shadow"] = nil,
|
||||
["Enable Full-Text Search"] = nil,
|
||||
["Enable Indicators"] = nil,
|
||||
["Enable Item Quality Color For Equipment Only"] = "착용장비 전용 아이템품질 색상 활성화",
|
||||
["Enable \"Loot & Spam\" Chat Window"] = "\"루팅 & 스팜\"채팅 창 사용",
|
||||
@@ -291,7 +290,6 @@ pfUI_translation["koKR"] = {
|
||||
["Enable Mana Ticks"] = nil,
|
||||
["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)",
|
||||
["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용",
|
||||
["Enable Mouseover Tooltip"] = nil,
|
||||
["Enable Movable Bags"] = nil,
|
||||
["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화",
|
||||
["Enable Overlap"] = "겹쳐서 표시",
|
||||
@@ -312,6 +310,7 @@ pfUI_translation["koKR"] = {
|
||||
["Encode"] = nil,
|
||||
["Ended"] = nil,
|
||||
["Energy Color"] = nil,
|
||||
["Equipped"] = "착용 중",
|
||||
["Equipped Item Color"] = nil,
|
||||
["Estimate Debuffs"] = nil,
|
||||
["Estimate Enemy Health Points"] = nil,
|
||||
@@ -336,6 +335,7 @@ pfUI_translation["koKR"] = {
|
||||
["Font"] = nil,
|
||||
["Font Options"] = nil,
|
||||
["Font Padding"] = nil,
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = nil,
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||
["fps"] = "프레임",
|
||||
@@ -370,7 +370,6 @@ pfUI_translation["koKR"] = {
|
||||
["Health"] = nil,
|
||||
["Health - Auto"] = "체력-자동",
|
||||
["Healthbar"] = nil,
|
||||
["Healthbar Animation Speed"] = "체력바 애니메이션 속도",
|
||||
["Health Bar Color"] = nil,
|
||||
["Healthbar Embedded"] = "체력바에 겹쳐보기",
|
||||
["Healthbar Height"] = "체력바 높이",
|
||||
@@ -395,7 +394,6 @@ pfUI_translation["koKR"] = {
|
||||
["Hide Channel Names"] = "채널 이름 숨기기",
|
||||
["Hide Chat When Bags Are Opened"] = nil,
|
||||
["Hide Combat Log"] = "전투 기록 숨기기",
|
||||
["Hide Foreign Cooldown Animations"] = nil,
|
||||
["Hide Group Frames While In Raid"] = nil,
|
||||
["Hide Healthbar On Critters"] = nil,
|
||||
["Hide Healthbar On Enemy NPCs"] = nil,
|
||||
@@ -404,6 +402,7 @@ pfUI_translation["koKR"] = {
|
||||
["Hide Healthbar On Friendly Players"] = nil,
|
||||
["Hide Healthbar On Neutral NPCs"] = nil,
|
||||
["Hide Healthbar On Totems"] = nil,
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = nil,
|
||||
["Hide When Entering Combat"] = nil,
|
||||
["Highlight Equipped Items"] = nil,
|
||||
@@ -432,7 +431,6 @@ pfUI_translation["koKR"] = {
|
||||
["Inherit Default Colors"] = nil,
|
||||
["Inputbox Height"] = "챗팅 입력창 높이",
|
||||
["Inputbox Width"] = "챗팅 입력창 넓이",
|
||||
["Instant"] = "즉시",
|
||||
["Integrations"] = nil,
|
||||
["Invert Health Bar"] = "체력바 반전",
|
||||
["is not allowed in profile name"] = "프로필 이름에 허용되지 않습니다.",
|
||||
@@ -477,6 +475,7 @@ pfUI_translation["koKR"] = {
|
||||
["Look & Feel"] = nil,
|
||||
["Loot"] = "룻팅",
|
||||
["Loot & Spam"] = "룻팅 & 기타",
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = nil,
|
||||
["Macro Text Size"] = nil,
|
||||
["Main Actionbar"] = nil,
|
||||
@@ -516,6 +515,7 @@ pfUI_translation["koKR"] = {
|
||||
["Name | Health Missing"] = nil,
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = nil,
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "상바",
|
||||
["Nameplate Width"] = "상바 넓이",
|
||||
["Name (Short)"] = nil,
|
||||
@@ -554,6 +554,7 @@ pfUI_translation["koKR"] = {
|
||||
["On State Change"] = nil,
|
||||
["Options"] = nil,
|
||||
["Orientation"] = nil,
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = "나머지 패널:미니맵",
|
||||
["Outline"] = nil,
|
||||
["Outlines"] = nil,
|
||||
@@ -569,6 +570,7 @@ pfUI_translation["koKR"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = "패널",
|
||||
@@ -581,6 +583,7 @@ pfUI_translation["koKR"] = {
|
||||
["Pixel"] = nil,
|
||||
["Player"] = "플레이어",
|
||||
["Player Buff Bar"] = nil,
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = nil,
|
||||
["Player Debuff Bar"] = nil,
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -591,6 +594,7 @@ pfUI_translation["koKR"] = {
|
||||
["Portrait Alpha"] = "초상화 투명도",
|
||||
["Portrait Height"] = "세로 높이",
|
||||
["Portrait Position"] = "초상화 위치",
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = "세로 너비",
|
||||
["Powerbar"] = nil,
|
||||
["Power Bar Anchor"] = nil,
|
||||
@@ -616,12 +620,13 @@ pfUI_translation["koKR"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = nil,
|
||||
["Random Roll Announcement Rarity"] = nil,
|
||||
["Random Rolling"] = nil,
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = nil,
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -645,6 +650,7 @@ pfUI_translation["koKR"] = {
|
||||
["Resting"] = "휴식",
|
||||
["Reveal Unexplored Areas"] = nil,
|
||||
["Switch to current zone"] = nil,
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "오른쪽",
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
@@ -666,8 +672,8 @@ pfUI_translation["koKR"] = {
|
||||
["Save & Reload"] = nil,
|
||||
["Scale"] = nil,
|
||||
["Scale Border On HiDPI Displays"] = nil,
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = nil,
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = "화면 해상도",
|
||||
["Screenshot"] = nil,
|
||||
@@ -703,6 +709,7 @@ pfUI_translation["koKR"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = nil,
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -725,7 +732,7 @@ pfUI_translation["koKR"] = {
|
||||
["Show Loot Icon"] = nil,
|
||||
["Show Macro Text"] = "매크로 텍스트 표시",
|
||||
["Show Meters By Default"] = nil,
|
||||
["Show Milliseconds When Timer Runs Out"] = nil,
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = nil,
|
||||
["Show On Hostile Units"] = nil,
|
||||
["Show Procs Indicators"] = nil,
|
||||
@@ -739,13 +746,14 @@ pfUI_translation["koKR"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Time Left"] = nil,
|
||||
["Show Timer"] = nil,
|
||||
["Show Timer Animation"] = nil,
|
||||
["Show Timer Text"] = nil,
|
||||
["Show Totems Indicators"] = nil,
|
||||
["Shrink & Return"] = nil,
|
||||
@@ -762,8 +770,10 @@ pfUI_translation["koKR"] = {
|
||||
["Soulshards"] = "영혼의 조각",
|
||||
["Spacing"] = nil,
|
||||
["Special Recipient"] = nil,
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = nil,
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = nil,
|
||||
["Stance Bar 2"] = nil,
|
||||
["Stance Bar 3"] = nil,
|
||||
@@ -783,6 +793,7 @@ pfUI_translation["koKR"] = {
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "대상-대상",
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -797,7 +808,6 @@ pfUI_translation["koKR"] = {
|
||||
["Thistle Tea"] = nil,
|
||||
["Threshold To Trust Health Estimation"] = nil,
|
||||
["Time"] = "시간",
|
||||
["Timer"] = nil,
|
||||
["Time Remaining"] = nil,
|
||||
["Timer In Minutes"] = nil,
|
||||
["Timestamp Brackets"] = nil,
|
||||
@@ -808,6 +818,7 @@ pfUI_translation["koKR"] = {
|
||||
["Tiny (PixelPerfect)"] = nil,
|
||||
["Toggle as Tank"] = nil,
|
||||
["Tooltip"] = "툴팁",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "툴팁위치",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -815,14 +826,17 @@ pfUI_translation["koKR"] = {
|
||||
["Top Actionbar"] = nil,
|
||||
["Top Left"] = nil,
|
||||
["Top Right"] = nil,
|
||||
["Total"] = "총",
|
||||
["Total Gold"] = "총 금",
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = nil,
|
||||
["Trigger Actions On Key Down"] = nil,
|
||||
["UI-Scale"] = "UI-크기",
|
||||
["Unbuffed"] = nil,
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "유닛프레임 테두리 크기",
|
||||
["Unit Frame Layout"] = "유닛프레임 레이아웃",
|
||||
["Unit Frames"] = "유닛프레임",
|
||||
@@ -849,7 +863,6 @@ pfUI_translation["koKR"] = {
|
||||
["Use Custom Color Power Bar Background"] = nil,
|
||||
["Use Custom Font Settings"] = nil,
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = nil,
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = nil,
|
||||
["Use Original Game Fonts"] = nil,
|
||||
["Use Raid Frames To Display Group Members"] = nil,
|
||||
@@ -867,7 +880,6 @@ pfUI_translation["koKR"] = {
|
||||
["Website"] = nil,
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "|cff33ffccpf|cffffffffUI|r에 |cff33ffcc오신걸 환영합니다.|r \n\n저는 몇 가지 기본 구성을 안내 할 첫 번째 실행 위자드입니다. 모든 단계를 건너 뛰고 싶으시면 \"기본값 사용\" 버튼을 누르십시오. 이 대화 상자를 다시 실행하려면 추후 설정으로 이동하여 \"첫단계로 재설정\" 버튼을 누르십시오.\n\n최신버전 다운로드 사이트: |cff33ffcc%s|r",
|
||||
["Whitelist"] = nil,
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = nil,
|
||||
["Wobble Zoom"] = nil,
|
||||
["Won"] = nil,
|
||||
@@ -877,7 +889,6 @@ pfUI_translation["koKR"] = {
|
||||
["XP Percentage"] = "경험치 퍼센트",
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = nil,
|
||||
["Your items have been repaired for"] = nil,
|
||||
|
||||
Vendored
+39
-28
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["ruRU"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = nil,
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "Сокращать числа (4200 -> 4.2k)",
|
||||
["Abbreviate Unit Names"] = "Сокращать имена юнитов",
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Actionbar"] = "Панель действий",
|
||||
["Action Bar"] = "Панель действий",
|
||||
["Action Bar Border Size"] = "Размер границы панели действий",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "Активные аддоны",
|
||||
["Add button to the frame"] = "Добавить кнопку в окно",
|
||||
["Added button"] = "Добавлена кнопка",
|
||||
@@ -27,12 +30,11 @@ pfUI_translation["ruRU"] = {
|
||||
["Always Show Item Comparison"] = "Всегда показывать сравнение предметов",
|
||||
["Always Show On Target Units"] = "Всегда показывать над выбранной целью",
|
||||
["Always Show On Units With Missing HP"] = "Всегда показывать над целями с неполным здоровьем",
|
||||
["Always Show Self In Raid Frames"] = "Всегда показывать себя в рейде",
|
||||
["Always Use 2D Portraits"] = "Всегда использовать 2D-портреты",
|
||||
["Ammo Counter"] = "Счетчик боеприпасов",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Новая установка |cff33ffccpf|rUI предлагает 4 предварительно созданных профиля дизайна. Нажмите ниже, если вы хотите загрузить один из этих профилей.",
|
||||
["A new version is available"] = "Доступна новая версия",
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = "Внешний вид",
|
||||
["Ascending"] = "По возрастанию",
|
||||
["Author"] = "Автор",
|
||||
@@ -52,10 +54,12 @@ pfUI_translation["ruRU"] = {
|
||||
["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов",
|
||||
["Average Per Hour"] = "Среднее за час",
|
||||
["Background Color"] = "Цвет фона",
|
||||
["Bags"] = "Сумки",
|
||||
["Bags & Bank"] = "Сумки & Банк",
|
||||
["Bags Border Size"] = "Размер границы сумок",
|
||||
["Bagslots Per Row"] = "Количество ячеек в сумке на строку",
|
||||
["Bagspace"] = "Место в сумках",
|
||||
["Bank"] = "Банк",
|
||||
["Banker"] = "Банкир",
|
||||
["Bankslots Per Row"] = "Количество ячеек в банке на строку",
|
||||
["Bar Background"] = "Фон панели",
|
||||
@@ -77,7 +81,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Buffbar Width"] = "Ширина панели баффов",
|
||||
["Buff/Debuff Icons"] = "Иконки баффов/дебаффов",
|
||||
["Buff/Debuff Indicators"] = "Индикаторы баффов/дебаффов",
|
||||
["Buff Font Size"] = "Размер шрифта баффов",
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Предел баффов",
|
||||
["Buff Position"] = "Расположение баффов",
|
||||
["Buffs"] = "Баффы",
|
||||
@@ -119,11 +123,16 @@ pfUI_translation["ruRU"] = {
|
||||
["Chat Bubble Transparency"] = "Прозрачность пузыря чата",
|
||||
["Chat Default Brackets"] = "Скобки чата",
|
||||
["Class"] = "Класс",
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear Rolls"] = "Очистить броски",
|
||||
["Click Action"] = "Действие при нажатии",
|
||||
["Click Casting"] = "Каст по нажатию",
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = "Часы",
|
||||
["Close"] = "Закрыть",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = "Цвет стаков баффа",
|
||||
["Color Debuff Stacks"] = "Цвет стаков дебаффа",
|
||||
@@ -138,27 +147,21 @@ pfUI_translation["ruRU"] = {
|
||||
["Combat Timer"] = "Таймер боя",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "Сравнивать базовые характеристики предмета",
|
||||
["Components"] = "Компоненты",
|
||||
["Config UI Settings"] = "Настройка параметров пользовательского интерфейса",
|
||||
["Configuration"] = "Конфигурация",
|
||||
["Configure"] = "Применить",
|
||||
["Cooldown"] = "Восстановление",
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = "Цвет восстановления (дни)",
|
||||
["Cooldown Color (Hours)"] = "Цвет восстановления (часы)",
|
||||
["Cooldown Color (Less than 3 Sec)"] = "Цвет восстановления (менее 3 секунд)",
|
||||
["Cooldown Color (Minutes)"] = "Цвет восстановления (минуты)",
|
||||
["Cooldown Color (Seconds)"] = "Цвет восстановления (секунды)",
|
||||
["Cooldown / Durations"] = "Восстановление / Длительность",
|
||||
["Cooldown Text Font"] = nil,
|
||||
["Cooldown Text Font Size"] = "Текст времени восстановления(CD)",
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = "Текст времени восстановления (окна Blizzard)",
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = "Текст времени восстановления (Сторонние окна)",
|
||||
["Cooldown Text Size"] = "Размер текста восстановления",
|
||||
["Cooldown Text Threshold"] = "Текст порога восстановления",
|
||||
["Cooldown Text Time Threshold"] = "Порог текста восстановления",
|
||||
["Coordinates Location"] = "Расположение координат",
|
||||
["Coordinates On Minimap"] = "Координаты на миникарте",
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = "Счет",
|
||||
["Create Profile"] = "Создать профиль",
|
||||
["Ctrl-Click"] = "Ctrl+нажатие",
|
||||
@@ -199,7 +202,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Description Font"] = "Шрифт описания",
|
||||
["Description Font Size"] = "Размер шрифта описания",
|
||||
["Detailed Random Roll Announcement"] = "Подробное объявление о случайном броске",
|
||||
["Detect Enemy Buffs"] = nil,
|
||||
["Disable"] = "Отключить",
|
||||
["Disable Blizzard Castbar"] = "Отключить панель применения Blizzard",
|
||||
["Disabled"] = "Отключено",
|
||||
@@ -276,12 +278,9 @@ pfUI_translation["ruRU"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = "Включить пользовательский макет входящего шепота",
|
||||
["Enable Debuff Display"] = "Включить отображение дебаффов",
|
||||
["Enable Debuffs"] = "Включить дебаффы",
|
||||
["Enable Durations On Blizzard Frames"] = "Включить длительность на окнах Blizzard",
|
||||
["Enable Durations On Foreign Frames"] = "Включить длительность на сторонних окнах",
|
||||
["Enable Energy Ticks"] = "Включить восполнение энергии",
|
||||
["Enable Extended Guild Information"] = "Включить расширенную информацию о гильдии",
|
||||
["Enable Frame Shadow"] = "Включить тень окон",
|
||||
["Enable Full-Text Search"] = nil,
|
||||
["Enable Indicators"] = "Включить индикаторы",
|
||||
["Enable Item Quality Color For Equipment Only"] = "Включить цвет качества предметов только для экипировки",
|
||||
["Enable \"Loot & Spam\" Chat Window"] = "Включить окно чата \"Добыча & Спам\"",
|
||||
@@ -291,7 +290,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Enable Mana Ticks"] = "Включить восполнение маны",
|
||||
["Enable Micro Bar"] = "Включить панель микро меню",
|
||||
["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья",
|
||||
["Enable Mouseover Tooltip"] = "Включить подсказку при наведении мыши",
|
||||
["Enable Movable Bags"] = "Включить подвижные сумки",
|
||||
["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана",
|
||||
["Enable Overlap"] = "Включить перекрытие",
|
||||
@@ -312,6 +310,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Encode"] = "Кодировать",
|
||||
["Ended"] = "Окончание",
|
||||
["Energy Color"] = "Цвет энергии",
|
||||
["Equipped"] = "Экипировано",
|
||||
["Equipped Item Color"] = "Цвет экипированных предметов",
|
||||
["Estimate Debuffs"] = "Оценка дебафов",
|
||||
["Estimate Enemy Health Points"] = "Оценка очков здоровья врага",
|
||||
@@ -336,6 +335,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Font"] = "Шрифт",
|
||||
["Font Options"] = "Шрифт",
|
||||
["Font Padding"] = "Отступ шрифта",
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = "Стиль шрифта",
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = "Границы Blizzard принудительно (|cffffaaaaЭкспериментально|r)",
|
||||
["fps"] = "кад./сек.",
|
||||
@@ -370,7 +370,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Health"] = "Здоровье",
|
||||
["Health - Auto"] = "Здоровье - автоматически",
|
||||
["Healthbar"] = "Панель здоровья",
|
||||
["Healthbar Animation Speed"] = "Скорость анимации панели здоровья",
|
||||
["Health Bar Color"] = "Цвет панели здоровья",
|
||||
["Healthbar Embedded"] = "На панели здоровья",
|
||||
["Healthbar Height"] = "Высота панели здоровья",
|
||||
@@ -395,7 +394,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Hide Channel Names"] = "Скрыть названия каналов",
|
||||
["Hide Chat When Bags Are Opened"] = "Скрыть чат, когда сумки открыты",
|
||||
["Hide Combat Log"] = "Скрыть журнал боя",
|
||||
["Hide Foreign Cooldown Animations"] = "Скрыть сторонние анимации перезарядки",
|
||||
["Hide Group Frames While In Raid"] = "Скрыть окно группы, когда в рейде",
|
||||
["Hide Healthbar On Critters"] = "Скрыть панель здоровья существ",
|
||||
["Hide Healthbar On Enemy NPCs"] = "Скрыть панель здоровья вражеских NPC",
|
||||
@@ -404,6 +402,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Hide Healthbar On Friendly Players"] = "Скрыть панель здоровья дружеских игроков",
|
||||
["Hide Healthbar On Neutral NPCs"] = "Скрыть панель здоровья нейтральных NPC",
|
||||
["Hide Healthbar On Totems"] = "Скрыть панель здоровья тотемов",
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = "Время до скрытия",
|
||||
["Hide When Entering Combat"] = "Скрыть при вхождении в режим боя",
|
||||
["Highlight Equipped Items"] = "Выделять экипированные предметы",
|
||||
@@ -432,7 +431,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Inherit Default Colors"] = "Наследовать цвета по умолчанию",
|
||||
["Inputbox Height"] = "Высота поля ввода",
|
||||
["Inputbox Width"] = "Ширина поля ввода",
|
||||
["Instant"] = "Мгновенно",
|
||||
["Integrations"] = "Встраиваемые",
|
||||
["Invert Health Bar"] = "Инвертировать панель здоровья",
|
||||
["is not allowed in profile name"] = "не разрешено в имени профиля",
|
||||
@@ -477,6 +475,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Look & Feel"] = "Смотреть и чувствовать",
|
||||
["Loot"] = "Добыча",
|
||||
["Loot & Spam"] = "Добыча & Спам",
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = "Цвет текста макросов",
|
||||
["Macro Text Size"] = "Размер текста макросов",
|
||||
["Main Actionbar"] = "Основная",
|
||||
@@ -516,6 +515,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Name | Health Missing"] = "Имя | Отсутствующее здоровье",
|
||||
["Name (Linebreak) -Health Missing"] = "Имя (разрыв линии) -Отсутствует здоровье",
|
||||
["Nameplate Border Size"] = "Размер границы индикатора здоровья",
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "Индикаторы здоровья",
|
||||
["Nameplate Width"] = "Ширина индикатора здоровья",
|
||||
["Name (Short)"] = "Короткое имя",
|
||||
@@ -554,6 +554,7 @@ pfUI_translation["ruRU"] = {
|
||||
["On State Change"] = "Изменение статуса",
|
||||
["Options"] = "Опции",
|
||||
["Orientation"] = "Ориентация",
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = "Другая панель: миникарта",
|
||||
["Outline"] = "Контурный", -- font style
|
||||
["Outlines"] = "Контуры",
|
||||
@@ -569,6 +570,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = nil,
|
||||
["Overwrite If Unit Is Attacking You"] = nil,
|
||||
["Overwrite If Unit Is Casting"] = nil,
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "Прокрутка страниц",
|
||||
["Paging Actionbar"] = "Прокрутка панелей",
|
||||
["Panel"] = "Панель",
|
||||
@@ -581,6 +583,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Pixel"] = "пиксель",
|
||||
["Player"] = "Игрок",
|
||||
["Player Buff Bar"] = "Панель баффов игрока",
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = "Панель применения игрока",
|
||||
["Player Debuff Bar"] = "Панель дебаффов игрока",
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -591,6 +594,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Portrait Alpha"] = "Прозрачность портрета",
|
||||
["Portrait Height"] = "Рост портрета",
|
||||
["Portrait Position"] = "Расположение портрета",
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = "Ширина портрета",
|
||||
["Powerbar"] = "Панель силы (мана, ярость, энергия, фокус)",
|
||||
["Power Bar Anchor"] = "Привязка панели силы",
|
||||
@@ -616,12 +620,13 @@ pfUI_translation["ruRU"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "Отступ рейда",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "Случайно",
|
||||
["Random Roll Announcement Rarity"] = "Оповещение случайного броска для качества предмета",
|
||||
["Random Rolling"] = "Случайный бросок костей для",
|
||||
["Range Based Hunter Paging"] = "[|cffA9D271Охотник|r] Переключение страниц на основе диапазона",
|
||||
["Range Check Interval"] = "Интервал проверки диапазона",
|
||||
["Rank"] = "Ранг",
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "Красные границы вражеских юнитов",
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = "Региональные настройки",
|
||||
@@ -645,6 +650,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Resting"] = "Отдыхающий",
|
||||
["Reveal Unexplored Areas"] = "Показывать неисследованные области",
|
||||
["Switch to current zone"] = "Перейти к текущей зоне",
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "Справа",
|
||||
["Right Actionbar"] = "Правая",
|
||||
["Right Anchor"] = nil,
|
||||
@@ -666,8 +672,8 @@ pfUI_translation["ruRU"] = {
|
||||
["Save & Reload"] = "Сохранить и перезагрузить",
|
||||
["Scale"] = "Масштаб",
|
||||
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = "Масштаб интерфейса",
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
|
||||
["Screen Resolution"] = "Разрешение экрана",
|
||||
["Screenshot"] = "Снимок экрана",
|
||||
@@ -703,6 +709,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Description"] = "Показать описание",
|
||||
["Show Dispel Indicators"] = "Показать индикаторы рассеивания",
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "Показать продолжительность внутри баффа",
|
||||
["Show Empty Buttons"] = "Показать пустые кнопки",
|
||||
["Show FPS and Latency Colors"] = "Показать частоту кадров и задержку в цвете",
|
||||
@@ -725,7 +732,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Loot Icon"] = "Показать иконку добычи",
|
||||
["Show Macro Text"] = "Показать текст макросов",
|
||||
["Show Meters By Default"] = "Показать счетчики по умолчанию",
|
||||
["Show Milliseconds When Timer Runs Out"] = "Показать миллисекунды, когда таймер заканчивается",
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = "Показать на дружественных юнитах",
|
||||
["Show On Hostile Units"] = "Показать на вражеских юнитах",
|
||||
["Show Procs Indicators"] = "Показать проки (Procs)",
|
||||
@@ -739,13 +746,14 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Required Questitem Count"] = "Показать необходимое количество предметов для задания",
|
||||
["Show Resting"] = "Показать иконку отдыха",
|
||||
["Show Self In Group Frames"] = "Показать себя в окне группы",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "Показать иконку заклинания",
|
||||
["Show Spell Name"] = "Показать название заклинания",
|
||||
["Show Stacks"] = "Показать стаки",
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Time Left"] = "Показать оставшееся время",
|
||||
["Show Timer"] = "Показать таймер",
|
||||
["Show Timer Animation"] = "Показать анимацию таймера",
|
||||
["Show Timer Text"] = "Показать текст таймера",
|
||||
["Show Totems Indicators"] = "Показать индикаторы тотемов",
|
||||
["Shrink & Return"] = "Сжатие и возврат",
|
||||
@@ -762,8 +770,10 @@ pfUI_translation["ruRU"] = {
|
||||
["Soulshards"] = "Камни душ",
|
||||
["Spacing"] = "Расстояние",
|
||||
["Special Recipient"] = "Конкретный получатель",
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = "Квадрат",
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = "Панель 1-ой стойки",
|
||||
["Stance Bar 2"] = "Панель 2-ой стойки",
|
||||
["Stance Bar 3"] = "Панель 3-ей стойки",
|
||||
@@ -783,6 +793,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Target Castbar"] = "Панель применения цели",
|
||||
["Target Debuff Bar"] = "Панель дебаффов цели",
|
||||
["Target Nameplate Zoom Factor"] = "Коэффициент увеличения индикатора здоровья цели",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "Цель цели",
|
||||
["Target-Target-Target"] = "Цель цели цели",
|
||||
["Text"] = nil,
|
||||
@@ -797,7 +808,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Thistle Tea"] = nil,
|
||||
["Threshold To Trust Health Estimation"] = "Точность подсчетов здоровья",
|
||||
["Time"] = "Время",
|
||||
["Timer"] = "Таймер",
|
||||
["Time Remaining"] = "Время до нового уровня",
|
||||
["Timer In Minutes"] = "Таймер в минутах",
|
||||
["Timestamp Brackets"] = "Скобки отметок времени",
|
||||
@@ -808,6 +818,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Tiny (PixelPerfect)"] = "Крошечный (идеальный пиксель)",
|
||||
["Toggle as Tank"] = "Переключить как танк",
|
||||
["Tooltip"] = "Подсказка",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "Расположение подсказки",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -815,14 +826,17 @@ pfUI_translation["ruRU"] = {
|
||||
["Top Actionbar"] = "Верхняя",
|
||||
["Top Left"] = "Сверху слева",
|
||||
["Top Right"] = "Сверху справа",
|
||||
["Total"] = "Всего",
|
||||
["Total Gold"] = "Всего золота",
|
||||
["Totem Direction"] = "Направление тотемов",
|
||||
["Totem Icons"] = "Иконки тотемов",
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = "Отслеживаемая репутация",
|
||||
["Tracking Icon Size"] = "Размер иконки отслеживания",
|
||||
["Trigger Actions On Key Down"] = "Активация действий при нажатии клавиши (а не ее отпускании)",
|
||||
["UI-Scale"] = "Масштаб пользовательского интерфейса",
|
||||
["Unbuffed"] = "Без баффа",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "Размер границы окна юнита",
|
||||
["Unit Frame Layout"] = "Макет окна юнита",
|
||||
["Unit Frames"] = "Окна юнита",
|
||||
@@ -849,7 +863,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Use Custom Color Power Bar Background"] = "Использовать пользовательский цвет фона панели силы",
|
||||
["Use Custom Font Settings"] = "Использовать пользовательские настройки шрифта",
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = "Использовать динамический размер шрифта",
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = "Использовать цвет качества предмета для таймера распределения добычи",
|
||||
["Use Original Game Fonts"] = "Использовать оригинальные игровые шрифты",
|
||||
["Use Raid Frames To Display Group Members"] = "Использовать окна рейда для отображения членов группы",
|
||||
@@ -867,7 +880,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Website"] = "Веб-сайт",
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "Добро пожаловать в |cff33ffccpf|cffffffffUI|r!\n\nЯ мастер первого запуска, который проведет вас через некоторую базовую конфигурацию. Если вы ленитесь, не стесняйтесь нажать кнопку \"По умолчанию\". Если вы хотите снова запустить этот диалог, перейдите к настройкам и нажмите кнопку \"Первый запуск\".\n\nПосетите |cff33ffcc%s|r, чтобы проверить последнюю версию.",
|
||||
["Whitelist"] = "\"Белый\" список",
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = "Ширина",
|
||||
["Wobble Zoom"] = "Подпрыгивание",
|
||||
["Won"] = "Победа",
|
||||
@@ -877,7 +889,6 @@ pfUI_translation["ruRU"] = {
|
||||
["XP Percentage"] = "Процент опыта",
|
||||
["Yellow Border On Neutral Units"] = "Желтые границы на нейтральных юнитах",
|
||||
["Yes"] = "Да",
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = "Вы получили",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "Теперь ваш интерфейс настроен.\n\nДля расширенной настройки откройте \"Настройки |cff33ffccpf|rUI\" с помощью escape меню или введите \"|cffffffaa/pfui|r\" в чат.\n\nЖелаю хорошего путешествия!\n\n|cffaaaaaa- Shagu",
|
||||
["Your items have been repaired for"] = "Ваши предметы были отремонтированы за",
|
||||
|
||||
Vendored
+39
-28
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["zhCN"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = "3D世界单位字体",
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "缩写数字格式[4200为4.2K]",
|
||||
["Abbreviate Unit Names"] = "缩写单位名称",
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Actionbar"] = "动作条",
|
||||
["Action Bar"] = "动作条",
|
||||
["Action Bar Border Size"] = "动作条边框大小",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "激活的插件",
|
||||
["Add button to the frame"] = "添加按钮到框架",
|
||||
["Added button"] = "已添加按钮",
|
||||
@@ -27,12 +30,11 @@ pfUI_translation["zhCN"] = {
|
||||
["Always Show Item Comparison"] = "始终显示装备比较(或按SHIFT键)",
|
||||
["Always Show On Target Units"] = "始终在目标单位上显示",
|
||||
["Always Show On Units With Missing HP"] = "始终在未满血单位上显示",
|
||||
["Always Show Self In Raid Frames"] = "始终在团队框架中显示自己",
|
||||
["Always Use 2D Portraits"] = "始终使用2D头像",
|
||||
["Ammo Counter"] = "弹药数量",
|
||||
["Anchor Bags Above Chat"] = "将背包锚定在聊天框上方",
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "pfUI的新安装自带4以下四种预设风格.点击下方可选择其一",
|
||||
["A new version is available"] = "发现新版本!",
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = "外观设置",
|
||||
["Ascending"] = "上移",
|
||||
["Author"] = "作者",
|
||||
@@ -52,10 +54,12 @@ pfUI_translation["zhCN"] = {
|
||||
["Auto Sell Grey Items"] = "自动贩卖灰色物品",
|
||||
["Average Per Hour"] = "平均每小时",
|
||||
["Background Color"] = "背景颜色",
|
||||
["Bags"] = "背包",
|
||||
["Bags & Bank"] = "背包和银行",
|
||||
["Bags Border Size"] = "背包边框大小",
|
||||
["Bagslots Per Row"] = "每行包裹槽数量",
|
||||
["Bagspace"] = "背包空间",
|
||||
["Bank"] = "银行",
|
||||
["Banker"] = "工会银行角色",
|
||||
["Bankslots Per Row"] = "每行银行槽数量",
|
||||
["Bar Background"] = "动作条背景",
|
||||
@@ -77,7 +81,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Buffbar Width"] = "Buff条宽度",
|
||||
["Buff/Debuff Icons"] = "Buff/Debuff图标",
|
||||
["Buff/Debuff Indicators"] = "Buff/Debuff指示器",
|
||||
["Buff Font Size"] = "Buff字体大小",
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Buff总数量",
|
||||
["Buff Position"] = "Buff显示的位置",
|
||||
["Buffs"] = "Buff(增益)",
|
||||
@@ -119,11 +123,16 @@ pfUI_translation["zhCN"] = {
|
||||
["Chat Bubble Transparency"] = "聊天框气泡效果透明度",
|
||||
["Chat Default Brackets"] = "聊天框默认括号",
|
||||
["Class"] = "职业",
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear Rolls"] = "清除Roll点",
|
||||
["Click Action"] = "点击操作",
|
||||
["Click Casting"] = "点击施法",
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = "时间",
|
||||
["Close"] = "关闭",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = "颜色",
|
||||
["Color Buff Stacks"] = "Buff堆叠颜色",
|
||||
["Color Debuff Stacks"] = "Debuff堆叠颜色",
|
||||
@@ -138,27 +147,21 @@ pfUI_translation["zhCN"] = {
|
||||
["Combat Timer"] = "战斗计时器",
|
||||
["Combopoint Height"] = "连击点高度",
|
||||
["Combopoint Width"] = "连击点宽度",
|
||||
["Compare Item Base Stats"] = "基于属性的装备对比",
|
||||
["Components"] = "组件",
|
||||
["Config UI Settings"] = "界面设置",
|
||||
["Configuration"] = "配置",
|
||||
["Configure"] = "配置",
|
||||
["Cooldown"] = "冷却时间",
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = "技能冷却时间颜色[天]",
|
||||
["Cooldown Color (Hours)"] = "技能冷却时间颜色[时]",
|
||||
["Cooldown Color (Less than 3 Sec)"] = "技能冷却时间颜色[少于3秒]",
|
||||
["Cooldown Color (Minutes)"] = "技能冷却时间颜色[分]",
|
||||
["Cooldown Color (Seconds)"] = "技能冷却时间颜色[秒]",
|
||||
["Cooldown / Durations"] = "冷却 / 时长",
|
||||
["Cooldown Text Font"] = "Debuff计时字体",
|
||||
["Cooldown Text Font Size"] = "Debuff计时文字大小",
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = "Debuff计时文字大小(暴雪姓名板)",
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = "Debuff计时文字大小(插件姓名板)",
|
||||
["Cooldown Text Size"] = "技能冷却文字大小",
|
||||
["Cooldown Text Threshold"] = "冷却监控阈值(只监控大于该数值的技能)",
|
||||
["Cooldown Text Time Threshold"] = "技能冷却时间文字临界值",
|
||||
["Coordinates Location"] = "坐标位置",
|
||||
["Coordinates On Minimap"] = "小地图上的坐标",
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = "计数器",
|
||||
["Create Profile"] = "新建配置",
|
||||
["Ctrl-Click"] = "CTRL点击",
|
||||
@@ -199,7 +202,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Description Font"] = "描述字体",
|
||||
["Description Font Size"] = "描述字体大小",
|
||||
["Detailed Random Roll Announcement"] = "通告详细随机Roll点",
|
||||
["Detect Enemy Buffs"] = "探测敌方Buffs",
|
||||
["Disable"] = "禁用",
|
||||
["Disable Blizzard Castbar"] = "隐藏暴雪施法条",
|
||||
["Disabled"] = "不显示",
|
||||
@@ -276,12 +278,9 @@ pfUI_translation["zhCN"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = "启用私聊样式",
|
||||
["Enable Debuff Display"] = "启用Debuff显示",
|
||||
["Enable Debuffs"] = "显示Debuff",
|
||||
["Enable Durations On Blizzard Frames"] = "在暴雪栏显示冷却倒计时",
|
||||
["Enable Durations On Foreign Frames"] = "在技能栏显示冷却倒计时",
|
||||
["Enable Energy Ticks"] = "显示能量刻度",
|
||||
["Enable Extended Guild Information"] = "公会信息扩展显示",
|
||||
["Enable Frame Shadow"] = "启用框架阴影",
|
||||
["Enable Full-Text Search"] = "启用全文搜索",
|
||||
["Enable Indicators"] = "启用指示器",
|
||||
["Enable Item Quality Color For Equipment Only"] = "仅在装备上显示品质颜色",
|
||||
["Enable \"Loot & Spam\" Chat Window"] = "启用[拾取、综合]聊天窗口",
|
||||
@@ -291,7 +290,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Enable Mana Ticks"] = "显示法力值刻度",
|
||||
["Enable Micro Bar"] = "显示菜单栏",
|
||||
["Enable Mouselook With Right Click"] = "启动右键移动镜头",
|
||||
["Enable Mouseover Tooltip"] = "启用鼠标悬停工具提示",
|
||||
["Enable Movable Bags"] = "启用可移动包裹",
|
||||
["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘",
|
||||
["Enable Overlap"] = "叠加显示",
|
||||
@@ -312,6 +310,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Encode"] = "编码",
|
||||
["Ended"] = "结束",
|
||||
["Energy Color"] = "能量值颜色",
|
||||
["Equipped"] = "已装备",
|
||||
["Equipped Item Color"] = "已装备物品颜色",
|
||||
["Estimate Debuffs"] = "预估Debuffs",
|
||||
["Estimate Enemy Health Points"] = "预估敌人的生命值",
|
||||
@@ -336,6 +335,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Font"] = "字体",
|
||||
["Font Options"] = "字体设置",
|
||||
["Font Padding"] = "字体偏移",
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = "字体风格",
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = "强制显示暴雪边框(|cffffaaaa测试功能|r)",
|
||||
["fps"] = "帧",
|
||||
@@ -370,7 +370,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Health"] = "生命值",
|
||||
["Health - Auto"] = "动态生命值和百分比",
|
||||
["Healthbar"] = "血条",
|
||||
["Healthbar Animation Speed"] = "掉血动画速度",
|
||||
["Health Bar Color"] = "血条颜色",
|
||||
["Healthbar Embedded"] = "血条上显示动态头像",
|
||||
["Healthbar Height"] = "血条高度",
|
||||
@@ -395,7 +394,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Hide Channel Names"] = "隐藏频道名称",
|
||||
["Hide Chat When Bags Are Opened"] = "打开背包后隐藏聊天框",
|
||||
["Hide Combat Log"] = "隐藏战斗日志",
|
||||
["Hide Foreign Cooldown Animations"] = "隐藏技能冷却动画",
|
||||
["Hide Group Frames While In Raid"] = "在团队框架下隐藏小队框架",
|
||||
["Hide Healthbar On Critters"] = "隐藏小动物血条",
|
||||
["Hide Healthbar On Enemy NPCs"] = "隐藏敌方NPCs血条",
|
||||
@@ -404,6 +402,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Hide Healthbar On Friendly Players"] = "隐藏友好玩家血条",
|
||||
["Hide Healthbar On Neutral NPCs"] = "隐藏中立单位血条",
|
||||
["Hide Healthbar On Totems"] = "隐藏图腾血条",
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = "超时隐藏",
|
||||
["Hide When Entering Combat"] = "进入战斗时隐藏",
|
||||
["Highlight Equipped Items"] = "高亮已装备的物品",
|
||||
@@ -432,7 +431,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Inherit Default Colors"] = "继承默认颜色",
|
||||
["Inputbox Height"] = "输入框高度",
|
||||
["Inputbox Width"] = "输入框宽度",
|
||||
["Instant"] = "极快",
|
||||
["Integrations"] = "整合",
|
||||
["Invert Health Bar"] = "血量反色显示",
|
||||
["is not allowed in profile name"] = "在配置文件名中不允许",
|
||||
@@ -477,6 +475,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Look & Feel"] = "外观和风格",
|
||||
["Loot"] = "拾取",
|
||||
["Loot & Spam"] = "拾取 & 聊天",
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = "宏文本颜色",
|
||||
["Macro Text Size"] = "宏文本大小",
|
||||
["Main Actionbar"] = "主动作条",
|
||||
@@ -516,6 +515,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Name | Health Missing"] = "名字 | 失去的生命值",
|
||||
["Name (Linebreak) -Health Missing"] = "名字 (换行符) -失去的生命值",
|
||||
["Nameplate Border Size"] = "姓名板边框尺寸",
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "姓名板",
|
||||
["Nameplate Width"] = "姓名板宽度",
|
||||
["Name (Short)"] = "名字 (短)",
|
||||
@@ -554,6 +554,7 @@ pfUI_translation["zhCN"] = {
|
||||
["On State Change"] = "状态改变时",
|
||||
["Options"] = "设置",
|
||||
["Orientation"] = "方向",
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = "小地图面板",
|
||||
["Outline"] = "轮廓",
|
||||
["Outlines"] = "轮廓线",
|
||||
@@ -569,6 +570,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = "如果单位正在攻击其它单位则变色",
|
||||
["Overwrite If Unit Is Attacking You"] = "如果单位正在攻击你则变色",
|
||||
["Overwrite If Unit Is Casting"] = "如果单位正在施法则变色",
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = "可分页",
|
||||
["Paging Actionbar"] = "分页动作条",
|
||||
["Panel"] = "面板",
|
||||
@@ -581,6 +583,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Pixel"] = "像素",
|
||||
["Player"] = "玩家",
|
||||
["Player Buff Bar"] = "玩家Buffs条",
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = "玩家施法条",
|
||||
["Player Debuff Bar"] = "玩家Debuffs条",
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -591,6 +594,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Portrait Alpha"] = "人偶透明度",
|
||||
["Portrait Height"] = "纵向高度",
|
||||
["Portrait Position"] = "人偶头像位置",
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = "纵向宽度",
|
||||
["Powerbar"] = "能量(蓝)条",
|
||||
["Power Bar Anchor"] = "能量条对齐方式(以血条为锚点)",
|
||||
@@ -616,12 +620,13 @@ pfUI_translation["zhCN"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = "团队填充",
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "给随机玩家",
|
||||
["Random Roll Announcement Rarity"] = "随机Roll点稀有度",
|
||||
["Random Rolling"] = "随机Roll点 物品:",
|
||||
["Range Based Hunter Paging"] = "启用基于范围的自动分页[|cff7fff7f猎人|r]",
|
||||
["Range Check Interval"] = "范围检查间隔",
|
||||
["Rank"] = "军衔",
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = "显示敌方单位红色边框",
|
||||
["Red Name Text On Infight Units"] = "进战斗的单位显示红色姓名",
|
||||
["Regional Settings"] = "区域设置",
|
||||
@@ -645,6 +650,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Resting"] = "休息中",
|
||||
["Reveal Unexplored Areas"] = "展示未勘探的地区",
|
||||
["Switch to current zone"] = nil,
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "右边",
|
||||
["Right Actionbar"] = "右侧动作条",
|
||||
["Right Anchor"] = "右锚点",
|
||||
@@ -666,8 +672,8 @@ pfUI_translation["zhCN"] = {
|
||||
["Save & Reload"] = "保存并重载",
|
||||
["Scale"] = "比例",
|
||||
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = "UI缩放",
|
||||
["Scan Macros For Spells"] = "扫描宏命令中的法术",
|
||||
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
|
||||
["Screen Resolution"] = "屏幕分辨率",
|
||||
["Screenshot"] = "屏幕截图",
|
||||
@@ -703,6 +709,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Description"] = "显示描述",
|
||||
["Show Dispel Indicators"] = "显示驱散指示器",
|
||||
["Show Druid Mana Bar"] = "显示德鲁伊法力条",
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "显示持续时间在Buff里面",
|
||||
["Show Empty Buttons"] = "显示空按钮",
|
||||
["Show FPS and Latency Colors"] = "显示帧数以及延迟颜色",
|
||||
@@ -726,7 +733,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Loot Icon"] = "显示拾取权图标",
|
||||
["Show Macro Text"] = "显示宏的名字",
|
||||
["Show Meters By Default"] = "由默认显示其他接口表",
|
||||
["Show Milliseconds When Timer Runs Out"] = "当冷却即将结束时显示毫秒",
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = "显示友好单位姓名板",
|
||||
["Show On Hostile Units"] = "显示敌对单位姓名板",
|
||||
["Show Procs Indicators"] = "显示触发效果计时器",
|
||||
@@ -740,13 +747,14 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Required Questitem Count"] = "显示所需的任务物品计数",
|
||||
["Show Resting"] = "显示休息图标",
|
||||
["Show Self In Group Frames"] = "在队伍框架中显示自己",
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = "显示技能图标",
|
||||
["Show Spell Name"] = "显示技能名称",
|
||||
["Show Stacks"] = "显示堆叠",
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = "显示文本",
|
||||
["Show Time Left"] = "显示剩余时间",
|
||||
["Show Timer"] = "显示计时器",
|
||||
["Show Timer Animation"] = "显示计时器动画",
|
||||
["Show Timer Text"] = "显示计时器文本",
|
||||
["Show Totems Indicators"] = "显示图腾指示器",
|
||||
["Shrink & Return"] = "收缩 & 返回",
|
||||
@@ -763,8 +771,10 @@ pfUI_translation["zhCN"] = {
|
||||
["Soulshards"] = "灵魂碎片",
|
||||
["Spacing"] = "间距",
|
||||
["Special Recipient"] = "特殊指定角色",
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = "方块",
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = "姿态动作条 1",
|
||||
["Stance Bar 2"] = "姿态动作条 2",
|
||||
["Stance Bar 3"] = "姿态动作条 3",
|
||||
@@ -784,6 +794,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Target Castbar"] = "目标施法条",
|
||||
["Target Debuff Bar"] = "目标Debuffs条",
|
||||
["Target Nameplate Zoom Factor"] = "目标姓名板缩放系数",
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "目标的目标",
|
||||
["Target-Target-Target"] = "目标的目标的目标",
|
||||
["Text"] = "文本",
|
||||
@@ -798,7 +809,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Thistle Tea"] = "菊花茶",
|
||||
["Threshold To Trust Health Estimation"] = "信任生命值预估的阈值",
|
||||
["Time"] = "时间",
|
||||
["Timer"] = "计时器",
|
||||
["Time Remaining"] = "剩余时间",
|
||||
["Timer In Minutes"] = "计时器(分钟)",
|
||||
["Timestamp Brackets"] = "时间戳括弧",
|
||||
@@ -809,6 +819,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Tiny (PixelPerfect)"] = "极小(像素完美)",
|
||||
["Toggle as Tank"] = "切换成为坦克",
|
||||
["Tooltip"] = "信息提示框",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "信息提示框位置",
|
||||
["Tooltip Text Font"] = "鼠标提示框字体",
|
||||
["Tooltip Text Font Size"] ="鼠标提示框字体大小",
|
||||
@@ -816,14 +827,17 @@ pfUI_translation["zhCN"] = {
|
||||
["Top Actionbar"] = "上方动作条",
|
||||
["Top Left"] = "左上方",
|
||||
["Top Right"] = "右上方",
|
||||
["Total"] = "总计",
|
||||
["Total Gold"] = "总黄金",
|
||||
["Totem Direction"] = "图腾方向",
|
||||
["Totem Icons"] = "图腾图标",
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = "被追踪的声望",
|
||||
["Tracking Icon Size"] = "追踪图标大小",
|
||||
["Trigger Actions On Key Down"] = "按下即施法",
|
||||
["UI-Scale"] = "UI缩放比例",
|
||||
["Unbuffed"] = "该Buff缺失者",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "头像边框大小",
|
||||
["Unit Frame Layout"] = "头像框架样式",
|
||||
["Unit Frames"] = "头像框架",
|
||||
@@ -850,7 +864,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Use Custom Color Power Bar Background"] = "使用自定义颜色显示能量值背景",
|
||||
["Use Custom Font Settings"] = "使用自定义字体设置",
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = "使用动态字体大小",
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = "为战利品Roll点计时框启用物品稀有颜色",
|
||||
["Use Original Game Fonts"] = "使用游戏原始字体",
|
||||
["Use Raid Frames To Display Group Members"] = '使用团队框架显示小组成员',
|
||||
@@ -868,7 +881,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Website"] = "网站",
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "欢迎使用 |cff33ffccpf|cffffffffUI|r! \n\n这是第一次运行向导,将引导您完成一些基本配置。 如果你想跳过所有步骤\"使用默认\"按钮。 如果您再次运行此对话框,请转到设置并点击 \"Reset Firstrun\" 按钮。\n\n访问 |cff33ffcc%s|r 检查最新版本。",
|
||||
["Whitelist"] = "白名单",
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = "宽度",
|
||||
["Wobble Zoom"] = "摆动变焦",
|
||||
["Won"] = "获胜",
|
||||
@@ -878,7 +890,6 @@ pfUI_translation["zhCN"] = {
|
||||
["XP Percentage"] = "经验百分比",
|
||||
["Yellow Border On Neutral Units"] = "显示中立单位黄色边框",
|
||||
["Yes"] = "是",
|
||||
["You gain (.+) Mana from Totemic Recall"] = "你从图腾召回获得了(.+)点法力值",
|
||||
["You got"] = "你已得到",
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "你的界面现在已经完成设置.高级设置请点击游戏菜单或者输入命令/pfui进行设置.祝您游戏愉快",
|
||||
["Your items have been repaired for"] = "你的物品已经修好了",
|
||||
|
||||
Vendored
+39
-28
@@ -1,4 +1,6 @@
|
||||
pfUI_translation["zhTW"] = {
|
||||
["2D"] = nil,
|
||||
["3D"] = nil,
|
||||
["3D World Unit Font"] = nil,
|
||||
["Abbreviate Numbers (4200 -> 4.2k)"] = "縮寫數位格式[4200為4.2K]",
|
||||
["Abbreviate Unit Names"] = nil,
|
||||
@@ -6,6 +8,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Actionbar"] = "動作條",
|
||||
["Action Bar"] = nil,
|
||||
["Action Bar Border Size"] = "動作條邊框大小",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "啟動的外掛程式",
|
||||
["Add button to the frame"] = nil,
|
||||
["Added button"] = nil,
|
||||
@@ -27,12 +30,11 @@ pfUI_translation["zhTW"] = {
|
||||
["Always Show Item Comparison"] = "始終顯示裝備比較",
|
||||
["Always Show On Target Units"] = nil,
|
||||
["Always Show On Units With Missing HP"] = nil,
|
||||
["Always Show Self In Raid Frames"] = nil,
|
||||
["Always Use 2D Portraits"] = "始終使用2D頭像",
|
||||
["Ammo Counter"] = "彈藥數量",
|
||||
["Anchor Bags Above Chat"] = nil,
|
||||
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "pfUI的安裝內建有四種風格.點選以下讀取其一",
|
||||
["A new version is available"] = nil,
|
||||
["Animate Health And Power Bars"] = nil,
|
||||
["Appearance"] = "外觀設置",
|
||||
["Ascending"] = "下移",
|
||||
["Author"] = nil,
|
||||
@@ -52,10 +54,12 @@ pfUI_translation["zhTW"] = {
|
||||
["Auto Sell Grey Items"] = "自動販賣灰色物品",
|
||||
["Average Per Hour"] = "平均每小時",
|
||||
["Background Color"] = "背景顏色",
|
||||
["Bags"] = "背包",
|
||||
["Bags & Bank"] = "背包和銀行",
|
||||
["Bags Border Size"] = "背包邊框大小",
|
||||
["Bagslots Per Row"] = "每行包裹槽數量",
|
||||
["Bagspace"] = "背包空間",
|
||||
["Bank"] = "銀行",
|
||||
["Banker"] = "工會銀行角色",
|
||||
["Bankslots Per Row"] = "每行銀行槽數量",
|
||||
["Bar Background"] = nil,
|
||||
@@ -77,7 +81,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Buffbar Width"] = "Buff寬度",
|
||||
["Buff/Debuff Icons"] = nil,
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Font Size"] = "Buff字體大小",
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Buff總數量",
|
||||
["Buff Position"] = "Buff顯示的位置",
|
||||
["Buffs"] = "Buff(增益)",
|
||||
@@ -119,11 +123,16 @@ pfUI_translation["zhTW"] = {
|
||||
["Chat Bubble Transparency"] = "聊天框氣泡效果透明度",
|
||||
["Chat Default Brackets"] = "聊天框默認括弧",
|
||||
["Class"] = "職業",
|
||||
["Class Icon (Round)"] = nil,
|
||||
["Class Icon (Square)"] = nil,
|
||||
["Clear Rolls"] = "清除Roll點",
|
||||
["Click Action"] = "點擊操作",
|
||||
["Click Casting"] = nil,
|
||||
["Click to undress"] = nil,
|
||||
["Undress"] = nil,
|
||||
["Clock"] = "時間",
|
||||
["Close"] = "關閉",
|
||||
["Collapse Empty Slots"] = nil,
|
||||
["Color"] = nil,
|
||||
["Color Buff Stacks"] = nil,
|
||||
["Color Debuff Stacks"] = nil,
|
||||
@@ -138,27 +147,21 @@ pfUI_translation["zhTW"] = {
|
||||
["Combat Timer"] = "戰鬥計時器",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "基於屬性的裝備對比",
|
||||
["Components"] = "組件",
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "配置",
|
||||
["Configure"] = "設置",
|
||||
["Cooldown"] = "冷卻時間",
|
||||
["Cooldown Color (5 Seconds Or Less)"] = nil,
|
||||
["Cooldown Color (Days)"] = "技能冷卻時間顏色[天]",
|
||||
["Cooldown Color (Hours)"] = "技能冷卻時間顏色[時]",
|
||||
["Cooldown Color (Less than 3 Sec)"] = "技能冷卻時間顏色[少於3秒]",
|
||||
["Cooldown Color (Minutes)"] = "技能冷卻時間顏色[分]",
|
||||
["Cooldown Color (Seconds)"] = "技能冷卻時間顏色[秒]",
|
||||
["Cooldown / Durations"] = nil,
|
||||
["Cooldown Text Font"] = nil,
|
||||
["Cooldown Text Font Size"] = "技能冷卻時間文字大小",
|
||||
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
|
||||
["Cooldown Text Font Size (Foreign Frames)"] = nil,
|
||||
["Cooldown Text Size"] = nil,
|
||||
["Cooldown Text Threshold"] = nil,
|
||||
["Cooldown Text Time Threshold"] = "技能冷卻時間文字臨界值",
|
||||
["Coordinates Location"] = "座標位置",
|
||||
["Coordinates On Minimap"] = "小地圖上的座標",
|
||||
["Copied to clipboard"] = nil,
|
||||
["Count"] = "計數器",
|
||||
["Create Profile"] = "新建配置",
|
||||
["Ctrl-Click"] = "CTRL點擊",
|
||||
@@ -199,7 +202,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Description Font"] = nil,
|
||||
["Description Font Size"] = nil,
|
||||
["Detailed Random Roll Announcement"] = "通告詳細隨機Roll點",
|
||||
["Detect Enemy Buffs"] = nil,
|
||||
["Disable"] = "禁用",
|
||||
["Disable Blizzard Castbar"] = "隱藏暴雪施法條",
|
||||
["Disabled"] = "不顯示",
|
||||
@@ -276,12 +278,9 @@ pfUI_translation["zhTW"] = {
|
||||
["Enable Custom Incoming Whispers Layout"] = "啟用私聊樣式",
|
||||
["Enable Debuff Display"] = "啟用Debuff顯示",
|
||||
["Enable Debuffs"] = "顯示Debuff",
|
||||
["Enable Durations On Blizzard Frames"] = "啟用持續時間在暴雪框架上",
|
||||
["Enable Durations On Foreign Frames"] = "啟用持續時間在外來框架上",
|
||||
["Enable Energy Ticks"] = "顯示能量刻度",
|
||||
["Enable Extended Guild Information"] = "公會資訊擴展顯示",
|
||||
["Enable Frame Shadow"] = "啟用框架陰影",
|
||||
["Enable Full-Text Search"] = nil,
|
||||
["Enable Indicators"] = nil,
|
||||
["Enable Item Quality Color For Equipment Only"] = "僅在裝備上顯示品質顏色",
|
||||
["Enable \"Loot & Spam\" Chat Window"] = "啟用[拾取、綜合]聊天視窗",
|
||||
@@ -291,7 +290,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Enable Mana Ticks"] = nil,
|
||||
["Enable Micro Bar"] = "顯示功能表列",
|
||||
["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭",
|
||||
["Enable Mouseover Tooltip"] = "啟用滑鼠懸停工具提示",
|
||||
["Enable Movable Bags"] = "啟用可移動包裹",
|
||||
["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定",
|
||||
["Enable Overlap"] = "疊加顯示",
|
||||
@@ -312,6 +310,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Encode"] = "編碼",
|
||||
["Ended"] = nil,
|
||||
["Energy Color"] = nil,
|
||||
["Equipped"] = "已裝備",
|
||||
["Equipped Item Color"] = nil,
|
||||
["Estimate Debuffs"] = nil,
|
||||
["Estimate Enemy Health Points"] = nil,
|
||||
@@ -336,6 +335,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Font"] = nil,
|
||||
["Font Options"] = nil,
|
||||
["Font Padding"] = nil,
|
||||
["Font Size"] = nil,
|
||||
["Font Style"] = nil,
|
||||
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
|
||||
["fps"] = "幀",
|
||||
@@ -370,7 +370,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Health"] = nil,
|
||||
["Health - Auto"] = "動態生命值和百分比",
|
||||
["Healthbar"] = "生命條",
|
||||
["Healthbar Animation Speed"] = "掉血動畫速度",
|
||||
["Health Bar Color"] = nil,
|
||||
["Healthbar Embedded"] = "血條上顯示動態頭像",
|
||||
["Healthbar Height"] = "生命條高度",
|
||||
@@ -395,7 +394,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Hide Channel Names"] = "隱藏頻道名稱",
|
||||
["Hide Chat When Bags Are Opened"] = "打開背包後隱藏聊天框",
|
||||
["Hide Combat Log"] = "隱藏戰鬥日誌",
|
||||
["Hide Foreign Cooldown Animations"] = nil,
|
||||
["Hide Group Frames While In Raid"] = "在團隊框架下隱藏小隊框架",
|
||||
["Hide Healthbar On Critters"] = nil,
|
||||
["Hide Healthbar On Enemy NPCs"] = nil,
|
||||
@@ -404,6 +402,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Hide Healthbar On Friendly Players"] = nil,
|
||||
["Hide Healthbar On Neutral NPCs"] = nil,
|
||||
["Hide Healthbar On Totems"] = nil,
|
||||
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
|
||||
["Hide Timeout"] = nil,
|
||||
["Hide When Entering Combat"] = nil,
|
||||
["Highlight Equipped Items"] = nil,
|
||||
@@ -432,7 +431,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Inherit Default Colors"] = nil,
|
||||
["Inputbox Height"] = "輸入框高度",
|
||||
["Inputbox Width"] = "輸入框寬度",
|
||||
["Instant"] = "極快",
|
||||
["Integrations"] = nil,
|
||||
["Invert Health Bar"] = "血量反色顯示",
|
||||
["is not allowed in profile name"] = "在設定檔名中不允許",
|
||||
@@ -477,6 +475,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Look & Feel"] = nil,
|
||||
["Loot"] = "拾取",
|
||||
["Loot & Spam"] = "拾取 & 聊天",
|
||||
["Loss Of Control"] = nil,
|
||||
["Macro Text Color"] = nil,
|
||||
["Macro Text Size"] = nil,
|
||||
["Main Actionbar"] = nil,
|
||||
@@ -516,6 +515,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Name | Health Missing"] = nil,
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = nil,
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "姓名板",
|
||||
["Nameplate Width"] = "姓名板高度",
|
||||
["Name (Short)"] = "名字 (短)",
|
||||
@@ -554,6 +554,7 @@ pfUI_translation["zhTW"] = {
|
||||
["On State Change"] = nil,
|
||||
["Options"] = nil,
|
||||
["Orientation"] = nil,
|
||||
["Other Addons"] = nil,
|
||||
["Other Panel: Minimap"] = "小地圖面板",
|
||||
["Outline"] = nil,
|
||||
["Outlines"] = nil,
|
||||
@@ -569,6 +570,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Overwrite If Unit Is Attacking Others"] = "如果单位正在攻擊其它单位則覆蓋",
|
||||
["Overwrite If Unit Is Attacking You"] = "如果单位正在攻擊你則覆蓋",
|
||||
["Overwrite If Unit Is Casting"] = "如果单位正在施法則覆蓋",
|
||||
["Owner Name"] = nil,
|
||||
["Pageable"] = nil,
|
||||
["Paging Actionbar"] = nil,
|
||||
["Panel"] = "面板",
|
||||
@@ -581,6 +583,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Pixel"] = nil,
|
||||
["Player"] = "玩家",
|
||||
["Player Buff Bar"] = nil,
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = nil,
|
||||
["Player Debuff Bar"] = nil,
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -591,6 +594,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Portrait Alpha"] = "人偶透明度",
|
||||
["Portrait Height"] = "纵向高度",
|
||||
["Portrait Position"] = "人偶頭像位置",
|
||||
["Portrait Style"] = nil,
|
||||
["Portrait Width"] = "纵向宽度",
|
||||
["Powerbar"] = "能量(藍)條",
|
||||
["Power Bar Anchor"] = "能量條對齊方式(以血條為錨點)",
|
||||
@@ -616,12 +620,13 @@ pfUI_translation["zhTW"] = {
|
||||
["Raid Mark X-Offset"] = nil,
|
||||
["Raid Mark Y-Offset"] = nil,
|
||||
["Raid Padding"] = nil,
|
||||
["Raid-Pet"] = nil,
|
||||
["Random"] = "給隨機玩家",
|
||||
["Random Roll Announcement Rarity"] = "隨機Roll點公示稀有度",
|
||||
["Random Rolling"] = "隨機Roll點 物品:",
|
||||
["Range Based Hunter Paging"] = nil,
|
||||
["Range Check Interval"] = "範圍檢查間隔",
|
||||
["Rank"] = nil,
|
||||
["Recast Totem"] = nil,
|
||||
["Red Border On Enemy Units"] = nil,
|
||||
["Red Name Text On Infight Units"] = nil,
|
||||
["Regional Settings"] = nil,
|
||||
@@ -645,6 +650,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Resting"] = "休息中",
|
||||
["Reveal Unexplored Areas"] = "展示未勘探的地區",
|
||||
["Switch to current zone"] = nil,
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "右邊",
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
@@ -666,8 +672,8 @@ pfUI_translation["zhTW"] = {
|
||||
["Save & Reload"] = nil,
|
||||
["Scale"] = "比例",
|
||||
["Scale Border On HiDPI Displays"] = nil,
|
||||
["Scale Font Size With Icon"] = nil,
|
||||
["Scaling"] = nil,
|
||||
["Scan Macros For Spells"] = nil,
|
||||
["Screen Edge Glow Intensity"] = nil,
|
||||
["Screen Resolution"] = "螢幕解析度",
|
||||
["Screenshot"] = nil,
|
||||
@@ -703,6 +709,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Description"] = nil,
|
||||
["Show Dispel Indicators"] = nil,
|
||||
["Show Druid Mana Bar"] = nil,
|
||||
["Show Druid Mana Bar Text"] = nil,
|
||||
["Show Duration Inside Buff"] = "顯示持續時間在Buff裏面",
|
||||
["Show Empty Buttons"] = nil,
|
||||
["Show FPS and Latency Colors"] = nil,
|
||||
@@ -725,7 +732,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Loot Icon"] = nil,
|
||||
["Show Macro Text"] = "顯示巨集的名字",
|
||||
["Show Meters By Default"] = "由默認顯示其他介面表",
|
||||
["Show Milliseconds When Timer Runs Out"] = nil,
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = nil,
|
||||
["Show On Hostile Units"] = nil,
|
||||
["Show Procs Indicators"] = nil,
|
||||
@@ -739,13 +746,14 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Required Questitem Count"] = nil,
|
||||
["Show Resting"] = nil,
|
||||
["Show Self In Group Frames"] = nil,
|
||||
["Show Self In Raid Frames When Solo"] = nil,
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Time Left"] = nil,
|
||||
["Show Timer"] = nil,
|
||||
["Show Timer Animation"] = nil,
|
||||
["Show Timer Text"] = nil,
|
||||
["Show Totems Indicators"] = nil,
|
||||
["Shrink & Return"] = nil,
|
||||
@@ -762,8 +770,10 @@ pfUI_translation["zhTW"] = {
|
||||
["Soulshards"] = "靈魂碎片",
|
||||
["Spacing"] = nil,
|
||||
["Special Recipient"] = "特殊指定角色",
|
||||
["Spellbook And Character"] = nil,
|
||||
["Spell Power Color"] = nil,
|
||||
["Square"] = "方形",
|
||||
["Stack Count Font Size"] = nil,
|
||||
["Stance Bar 1"] = nil,
|
||||
["Stance Bar 2"] = nil,
|
||||
["Stance Bar 3"] = nil,
|
||||
@@ -783,6 +793,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Target Castbar"] = nil,
|
||||
["Target Debuff Bar"] = nil,
|
||||
["Target Nameplate Zoom Factor"] = nil,
|
||||
["Target Totem"] = nil,
|
||||
["Target-Target"] = "目標的目標",
|
||||
["Target-Target-Target"] = nil,
|
||||
["Text"] = nil,
|
||||
@@ -797,7 +808,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Thistle Tea"] = nil,
|
||||
["Threshold To Trust Health Estimation"] = nil,
|
||||
["Time"] = "計時器",
|
||||
["Timer"] = nil,
|
||||
["Time Remaining"] = "剩餘時間",
|
||||
["Timer In Minutes"] = nil,
|
||||
["Timestamp Brackets"] = "時間戳括弧",
|
||||
@@ -808,6 +818,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Tiny (PixelPerfect)"] = "極小(像素完美)",
|
||||
["Toggle as Tank"] = "切換成為坦克",
|
||||
["Tooltip"] = "滑鼠提示框",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "滑鼠提示框位置",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -815,14 +826,17 @@ pfUI_translation["zhTW"] = {
|
||||
["Top Actionbar"] = nil,
|
||||
["Top Left"] = "左上方",
|
||||
["Top Right"] = "右上方",
|
||||
["Total"] = "全部",
|
||||
["Total Gold"] = "總金量",
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = "追蹤圖示大小",
|
||||
["Trigger Actions On Key Down"] = nil,
|
||||
["UI-Scale"] = "UI縮放比例",
|
||||
["Unbuffed"] = "該Buff缺失者",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "頭像邊框大小",
|
||||
["Unit Frame Layout"] = "頭像框架樣式",
|
||||
["Unit Frames"] = "頭像框架",
|
||||
@@ -849,7 +863,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Use Custom Color Power Bar Background"] = nil,
|
||||
["Use Custom Font Settings"] = nil,
|
||||
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
|
||||
["Use Dynamic Font Size"] = nil,
|
||||
["Use Item Rarity Color For Loot-Roll Timer"] = "為戰利品Roll點計時框啟用物品稀有顏色",
|
||||
["Use Original Game Fonts"] = nil,
|
||||
["Use Raid Frames To Display Group Members"] = '使用團隊框架顯示小組成員',
|
||||
@@ -867,7 +880,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Website"] = nil,
|
||||
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "歡迎使用 |cff33ffccpf|cffffffffUI|r! \n\n這是第一次運行嚮導,將引導您完成一些基本配置。 如果你想跳過所有步驟\"使用預設\"按鈕。 如果您再次運行此對話方塊,請轉到設置並點擊 \"Reset Firstrun\" 按鈕。\n\n訪問 |cff33ffcc%s|r 檢查最新版本。",
|
||||
["Whitelist"] = "白名單",
|
||||
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Width"] = nil,
|
||||
["Wobble Zoom"] = nil,
|
||||
["Won"] = nil,
|
||||
@@ -877,7 +889,6 @@ pfUI_translation["zhTW"] = {
|
||||
["XP Percentage"] = "經驗百分比",
|
||||
["Yellow Border On Neutral Units"] = nil,
|
||||
["Yes"] = nil,
|
||||
["You gain (.+) Mana from Totemic Recall"] = nil,
|
||||
["You got"] = nil,
|
||||
["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"] = "您的UI已經設置完畢.使用遊戲菜單或在聊天窗口輸入\"|cffffffaa/pfui|r\"開啟高級設置.祝您遊戲愉快!\n\n|cffaaaaaa- Shagu",
|
||||
["Your items have been repaired for"] = "你的物品已經修好了",
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\api\api.lua"/>
|
||||
<Include file="..\api\cooldown.lua"/>
|
||||
<Include file="..\api\config.lua"/>
|
||||
<Include file="..\api\ui-widgets.lua"/>
|
||||
<Include file="..\api\ui-widgets.xml"/>
|
||||
<Include file="..\api\unitframes.lua"/>
|
||||
</Ui>
|
||||
|
||||
@@ -1,13 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\env\locales_enUS.lua"/>
|
||||
<Include file="..\env\locales_koKR.lua"/>
|
||||
<Include file="..\env\locales_frFR.lua"/>
|
||||
<Include file="..\env\locales_deDE.lua"/>
|
||||
<Include file="..\env\locales_zhCN.lua"/>
|
||||
<Include file="..\env\locales_esES.lua"/>
|
||||
<Include file="..\env\locales_ruRU.lua"/>
|
||||
|
||||
<Include file="..\env\tables.lua"/>
|
||||
<Include file="..\env\profiles.lua"/>
|
||||
|
||||
<Include file="..\env\translations_enUS.lua"/>
|
||||
|
||||
@@ -1,12 +1,8 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\libs\libtipscan.lua"/>
|
||||
<Include file="..\libs\libspell.lua"/>
|
||||
<Include file="..\libs\libdebuff.lua"/>
|
||||
<Include file="..\libs\librange.lua"/>
|
||||
<Include file="..\libs\libunitscan.lua"/>
|
||||
<Include file="..\libs\libtooltip.lua"/>
|
||||
<Include file="..\libs\libhealth.lua"/>
|
||||
<Include file="..\libs\libtotem.lua"/>
|
||||
<Include file="..\libs\libthrottle.lua"/>
|
||||
<Include file="..\libs\libpredict.lua"/>
|
||||
<Include file="..\libs\libbagsort.lua"/>
|
||||
|
||||
+8
-3
@@ -7,6 +7,8 @@
|
||||
<Include file="..\modules\gryphons.lua"/>
|
||||
<Include file="..\modules\hunterbar.lua"/>
|
||||
<Include file="..\modules\chat.lua"/>
|
||||
<Include file="..\modules\combatlog.lua"/>
|
||||
<Include file="..\modules\combatlog_config.lua"/>
|
||||
<Include file="..\modules\whisperproxy.lua"/>
|
||||
<Include file="..\modules\chatcopy.lua"/>
|
||||
<Include file="..\modules\bubbles.lua"/>
|
||||
@@ -32,7 +34,6 @@
|
||||
<Include file="..\modules\autovendor.lua"/>
|
||||
<Include file="..\modules\bags.lua"/>
|
||||
<Include file="..\modules\itemclick.lua"/>
|
||||
<Include file="..\modules\cooldown.lua"/>
|
||||
<Include file="..\modules\tooltip.lua"/>
|
||||
<Include file="..\modules\questitem.lua"/>
|
||||
<Include file="..\modules\thirdparty.lua"/>
|
||||
@@ -70,12 +71,16 @@
|
||||
<Include file="..\modules\addoncompat.lua"/>
|
||||
<Include file="..\modules\energytick.lua"/>
|
||||
<Include file="..\modules\totems.lua"/>
|
||||
<Include file="..\modules\macrotweak.lua"/>
|
||||
<Include file="..\modules\turtle-wow.lua"/>
|
||||
<Include file="..\modules\macroicons.lua"/>
|
||||
<Include file="..\modules\superwow.lua"/>
|
||||
<Include file="..\modules\innervatecall.lua"/>
|
||||
<Include file="..\modules\nampower.lua"/>
|
||||
<Include file="..\modules\unitxp.lua"/>
|
||||
<Include file="..\modules\bgscore.lua"/>
|
||||
<Include file="..\modules\equipmentmanager.lua"/>
|
||||
<Include file="..\modules\loothistory.lua"/>
|
||||
<Include file="..\modules\newitem.lua"/>
|
||||
<Include file="..\modules\friendnotes.lua"/>
|
||||
<Include file="..\modules\lossofcontrol.lua"/>
|
||||
<Include file="..\modules\radar.lua"/>
|
||||
</Ui>
|
||||
+3
-9
@@ -1,5 +1,6 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\skins\blizzard\character.lua"/>
|
||||
<Include file="..\skins\blizzard\inspect.lua"/>
|
||||
<Include file="..\skins\blizzard\spellbook.lua"/>
|
||||
<Include file="..\skins\blizzard\friends.lua"/>
|
||||
<Include file="..\skins\blizzard\talents.lua"/>
|
||||
@@ -29,19 +30,12 @@
|
||||
<Include file="..\skins\blizzard\options-sound.lua"/>
|
||||
<Include file="..\skins\blizzard\options-video.lua"/>
|
||||
<Include file="..\skins\blizzard\options-new.lua"/>
|
||||
<Include file="..\skins\blizzard\options-interface.lua"/>
|
||||
<Include file="..\skins\blizzard\petition.lua"/>
|
||||
<Include file="..\skins\blizzard\taxi.lua"/>
|
||||
<Include file="..\skins\blizzard\tooltips.lua"/>
|
||||
<Include file="..\skins\blizzard\tabard.lua"/>
|
||||
<Include file="..\skins\blizzard\itemtext.lua"/>
|
||||
<Include file="..\skins\blizzard\lft.lua"/>
|
||||
<Include file="..\skins\blizzard\turtle_shop.lua"/>
|
||||
|
||||
<!-- Turtle WoW -->
|
||||
<Include file="..\skins\blizzard\barbershop.lua"/>
|
||||
<Include file="..\skins\blizzard\transmog.lua"/>
|
||||
<Include file="..\skins\blizzard\custom_merchant.lua"/>
|
||||
<Include file="..\skins\blizzard\arena_score.lua"/>
|
||||
<Include file="..\skins\blizzard\ebc.lua"/>
|
||||
|
||||
<!-- Turtle WoW skins live in init\turtle.xml (pfUI_Turtle.toc only). -->
|
||||
</Ui>
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\compat\vanilla.lua"/>
|
||||
<Include file="..\env\tables_stock.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,14 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<!-- Turtle WoW only: pulled in by pfUI_Turtle.toc, which ClassicAPI selects
|
||||
when it detects a Turtle client. Everything in here targets frames that
|
||||
only a Turtle client ever creates. -->
|
||||
<Include file="..\env\tables_turtle.lua"/>
|
||||
|
||||
<Include file="..\skins\blizzard\lft.lua"/>
|
||||
<Include file="..\skins\blizzard\turtle_shop.lua"/>
|
||||
<Include file="..\skins\blizzard\barbershop.lua"/>
|
||||
<Include file="..\skins\blizzard\transmog.lua"/>
|
||||
<Include file="..\skins\blizzard\ebc.lua"/>
|
||||
|
||||
<Include file="..\modules\turtle-wow.lua"/>
|
||||
</Ui>
|
||||
+147
-64
@@ -11,26 +11,22 @@ pfUI.api.libbagsort = libbagsort
|
||||
libbagsort.itemGrid = {}
|
||||
libbagsort.bagList = nil
|
||||
|
||||
local HEARTHSTONE_ITEM_ID = 6948
|
||||
local ItemClass = Enum.ItemClass
|
||||
local ItemQuality = Enum.ItemQuality
|
||||
|
||||
-- Lower prefix = sorted earlier in the bag.
|
||||
local function SortCategoryPrefix(itemId, itemType, itemSubType, quality)
|
||||
if itemId == HEARTHSTONE_ITEM_ID then return "00" end
|
||||
if quality == 0 then return "13" end -- Poor (gray) always last
|
||||
if itemType == "Weapon" or itemType == "Armor" then
|
||||
if quality and quality >= 4 then return "01" end -- Epic+ gear
|
||||
if quality == 3 then return "02" end -- Rare gear
|
||||
if quality == 2 then return "03" end -- Uncommon gear
|
||||
return "04" -- Common/poor gear
|
||||
end
|
||||
if itemType == "Consumable" then return "05" end
|
||||
if itemType == "Reagent" then return "06" end
|
||||
if itemType == "Trade Goods" then return "07" end
|
||||
if itemType == "Quest" then return "08" end
|
||||
local function SortCategoryPrefix(itemId, classID, quality)
|
||||
if itemId == HEARTHSTONE_ITEM_ID then return "00" end
|
||||
if quality == ItemQuality.Poor then return "13" end -- gray always last
|
||||
if classID == ItemClass.Weapon or classID == ItemClass.Armor then return "01" end
|
||||
if classID == ItemClass.Consumable then return "05" end
|
||||
if classID == ItemClass.Reagent then return "06" end
|
||||
if classID == ItemClass.Tradegoods then return "07" end
|
||||
if classID == ItemClass.Questitem then return "08" end
|
||||
-- Non-gear items without a specific type, sorted by quality
|
||||
if quality and quality >= 4 then return "09" end
|
||||
if quality == 3 then return "10" end
|
||||
if quality == 2 then return "11" end
|
||||
if quality and quality >= ItemQuality.Epic then return "09" end
|
||||
if quality == ItemQuality.Rare then return "10" end
|
||||
if quality == ItemQuality.Uncommon then return "11" end
|
||||
return "12"
|
||||
end
|
||||
|
||||
@@ -41,18 +37,59 @@ local function SortCountSuffix(count)
|
||||
return string.sub(s, -6)
|
||||
end
|
||||
|
||||
local function SortKey(itemId, name, itype, subtype, quality, count)
|
||||
return SortCategoryPrefix(itemId, itype, subtype, quality)
|
||||
.. (itype or "") .. "|" .. (subtype or "") .. "|" .. (name or "zzz") .. "|" .. SortCountSuffix(count)
|
||||
-- Gear's slot order, keyed by the equipLoc token (INVTYPE_*). Not the
|
||||
-- token's alphabetical order, which puts chest before head, and not its
|
||||
-- INVTYPE number, which parts robe (20) from chest (5). Same order as
|
||||
-- ClassicAPI's C_Container.SortBags, taken from Baganator: weapons by hand,
|
||||
-- ranged and ammo, then armor with shields and off-hands first, head to
|
||||
-- feet, then jewelry, shirt and tabard.
|
||||
local SLOT_ORDER = {
|
||||
"INVTYPE_2HWEAPON", "INVTYPE_WEAPON", "INVTYPE_WEAPONMAINHAND",
|
||||
"INVTYPE_SHIELD", "INVTYPE_HOLDABLE", "INVTYPE_RANGEDRIGHT",
|
||||
"INVTYPE_WEAPONOFFHAND", "INVTYPE_RANGED", "INVTYPE_THROWN",
|
||||
"INVTYPE_AMMO", "INVTYPE_QUIVER", "INVTYPE_RELIC",
|
||||
"INVTYPE_HEAD", "INVTYPE_SHOULDER", "INVTYPE_CLOAK", "INVTYPE_CHEST",
|
||||
"INVTYPE_ROBE", "INVTYPE_WRIST", "INVTYPE_HAND", "INVTYPE_WAIST",
|
||||
"INVTYPE_LEGS", "INVTYPE_FEET",
|
||||
"INVTYPE_NECK", "INVTYPE_FINGER", "INVTYPE_TRINKET", "INVTYPE_BODY",
|
||||
"INVTYPE_TABARD", "INVTYPE_BAG",
|
||||
}
|
||||
local SLOT_RANK = {}
|
||||
for i, token in ipairs(SLOT_ORDER) do SLOT_RANK[token] = i end
|
||||
|
||||
local function SortKey(itemId, name, classID, subClassID, quality, count, equipLoc)
|
||||
-- Zero-pad the numeric fields so they sort numerically as strings ("10"
|
||||
-- would otherwise precede "2").
|
||||
local key = SortCategoryPrefix(itemId, classID, quality)
|
||||
.. string.format("%02d|", classID or 99)
|
||||
if classID == ItemClass.Weapon or classID == ItemClass.Armor then
|
||||
-- Gear: slot, then subtype, then best quality first, so all helms sit
|
||||
-- together, then all shoulders.
|
||||
key = key .. string.format("%02d|%02d|%d|",
|
||||
SLOT_RANK[equipLoc] or 99, subClassID or 99, 9 - (quality or 0))
|
||||
else
|
||||
key = key .. string.format("%02d|", subClassID or 99)
|
||||
end
|
||||
return key .. (name or "zzz") .. "|" .. SortCountSuffix(count)
|
||||
end
|
||||
|
||||
local function ClearSortData()
|
||||
libbagsort.itemGrid = {}
|
||||
libbagsort.bagList = nil
|
||||
libbagsort.opts = nil
|
||||
libbagsort:UnregisterEvent("BAG_UPDATE_DELAYED")
|
||||
libbagsort:SetScript("OnEvent", nil)
|
||||
end
|
||||
|
||||
local function ReverseArray(t)
|
||||
local i, j = 1, table.getn(t)
|
||||
while i < j do
|
||||
t[i], t[j] = t[j], t[i]
|
||||
i = i + 1
|
||||
j = j - 1
|
||||
end
|
||||
end
|
||||
|
||||
-- Two-pointer consolidation: sorts stacks largest-first, then merges from
|
||||
-- both ends toward the middle. n is set explicitly so table.getn / table.sort
|
||||
-- work correctly in Lua 5.0.
|
||||
@@ -112,36 +149,61 @@ local function BuildConsolidateOps(bagList)
|
||||
return ops
|
||||
end
|
||||
|
||||
-- Bag family bitmask (1 << (familyID-1)); 0 = general-purpose (holds
|
||||
-- anything). Backpack (0) and bank (-1) are always general. A specialty
|
||||
-- bag's family comes from the equipped bag item -- ClassicAPI derives it
|
||||
-- from the container subclass when the raw field is empty (Turtle leaves
|
||||
-- bags' m_bagFamily at 0), so quivers/soul/profession bags report properly.
|
||||
local function BagFamily(bag)
|
||||
if bag == 0 or bag == -1 then return 0 end
|
||||
local id = GetInventoryItemID("player", ContainerIDToInventoryID(bag))
|
||||
return id and C_Item.GetItemFamily(id) or 0
|
||||
end
|
||||
|
||||
local function BuildSortGrid()
|
||||
local bagList = libbagsort.bagList
|
||||
libbagsort.itemGrid = {}
|
||||
local normalItems = {}
|
||||
local poorItems = {}
|
||||
local bagCount = 0
|
||||
local bagSlots = {}
|
||||
|
||||
-- Destination cells, split by the family they can accept. A specialty
|
||||
-- bag's slots only take items of its own family; general slots take
|
||||
-- anything. Cells are collected in forward order (bag order, slot 1..n).
|
||||
local generalCells = {} -- { {bag=,slot=}, ... }
|
||||
local specialtyCells = {} -- family -> { {bag=,slot=}, ... }
|
||||
|
||||
for _, bag in ipairs(bagList) do
|
||||
bagCount = bagCount + 1
|
||||
local fam = BagFamily(bag)
|
||||
local numSlots = GetContainerNumSlots(bag)
|
||||
bagSlots[bagCount] = numSlots
|
||||
if numSlots > 0 then
|
||||
libbagsort.itemGrid[bag] = {}
|
||||
for slot = 1, numSlots do
|
||||
if fam == 0 then
|
||||
tinsert(generalCells, {bag=bag, slot=slot})
|
||||
else
|
||||
specialtyCells[fam] = specialtyCells[fam] or {}
|
||||
tinsert(specialtyCells[fam], {bag=bag, slot=slot})
|
||||
end
|
||||
|
||||
local itemId = C_Container.GetContainerItemID(bag, slot)
|
||||
if itemId then
|
||||
-- pfUI's compat layer shims GetItemInfo to the modern 10-field
|
||||
-- signature (inserts nil for itemLevel between quality and
|
||||
-- minlevel) — so itype/subtype sit at positions 6/7, not 5/6.
|
||||
local name, _, quality, _, _, itype, subtype = GetItemInfo(itemId)
|
||||
-- C_Item.GetItemInfo is the full 18-field tuple; classID/subClassID
|
||||
-- sit at positions 12/13. We categorize on those numeric class IDs
|
||||
-- rather than the localized itemType/itemSubType strings. (pfUI's
|
||||
-- shimmed global GetItemInfo is only 10 fields and lacks them.)
|
||||
local name, _, quality, _, _, _, _, _, equipLoc, _, _, classID, subClassID = C_Item.GetItemInfo(itemId)
|
||||
local _, count = GetContainerItemInfo(bag, slot)
|
||||
local item = {
|
||||
key = SortKey(itemId, name, itype, subtype, quality, count),
|
||||
key = SortKey(itemId, name, classID, subClassID, quality, count, equipLoc),
|
||||
-- vanilla items carry at most one family bit, so equality
|
||||
-- against a bag family suffices (no bit.band needed).
|
||||
family = C_Item.GetItemFamily(itemId) or 0,
|
||||
srcBag = bag,
|
||||
srcSlot = slot,
|
||||
curBag = bag,
|
||||
curSlot = slot,
|
||||
}
|
||||
if quality == 0 then
|
||||
if quality == ItemQuality.Poor then
|
||||
tinsert(poorItems, item)
|
||||
else
|
||||
tinsert(normalItems, item)
|
||||
@@ -152,46 +214,61 @@ local function BuildSortGrid()
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(normalItems, function(a, b) return a.key < b.key end)
|
||||
-- Sort poor items descending so they read in ascending order when placed
|
||||
-- back-to-front (last poor item lands on the last slot).
|
||||
table.sort(poorItems, function(a, b) return a.key > b.key end)
|
||||
local opts = libbagsort.opts or {}
|
||||
local reverse = opts.reverse
|
||||
local reversePrio = opts.reversePrio
|
||||
|
||||
-- Forward pass: assign normal items from slot 1 of bag 1 onward
|
||||
local bagIdx, destSlot = 1, 1
|
||||
while bagIdx <= bagCount and bagSlots[bagIdx] == 0 do
|
||||
bagIdx = bagIdx + 1
|
||||
if reverse then
|
||||
ReverseArray(generalCells)
|
||||
for _, cells in pairs(specialtyCells) do
|
||||
ReverseArray(cells)
|
||||
end
|
||||
end
|
||||
|
||||
if reversePrio then
|
||||
table.sort(normalItems, function(a, b) return a.key > b.key end)
|
||||
else
|
||||
table.sort(normalItems, function(a, b) return a.key < b.key end)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
table.sort(poorItems, function(a, b) return a.key < b.key end)
|
||||
else
|
||||
table.sort(poorItems, function(a, b) return a.key > b.key end)
|
||||
end
|
||||
|
||||
-- Forward pass: route each normal item into the next free cell that
|
||||
-- accepts it -- a matching specialty bag first, overflowing to general.
|
||||
local genIdx = 1
|
||||
local specIdx = {} -- family -> next free index into specialtyCells[family]
|
||||
for _, item in ipairs(normalItems) do
|
||||
while bagIdx <= bagCount do
|
||||
if destSlot <= bagSlots[bagIdx] then break end
|
||||
bagIdx = bagIdx + 1
|
||||
destSlot = 1
|
||||
local cell
|
||||
local fam = item.family
|
||||
if fam ~= 0 and specialtyCells[fam] then
|
||||
local i = specIdx[fam] or 1
|
||||
if i <= table.getn(specialtyCells[fam]) then
|
||||
cell = specialtyCells[fam][i]
|
||||
specIdx[fam] = i + 1
|
||||
end
|
||||
end
|
||||
if bagIdx > bagCount then break end
|
||||
local grid = libbagsort.itemGrid[item.srcBag][item.srcSlot]
|
||||
grid.destBag = bagList[bagIdx]
|
||||
grid.destSlot = destSlot
|
||||
destSlot = destSlot + 1
|
||||
if not cell and genIdx <= table.getn(generalCells) then
|
||||
cell = generalCells[genIdx]
|
||||
genIdx = genIdx + 1
|
||||
end
|
||||
if not cell then break end
|
||||
item.destBag = cell.bag
|
||||
item.destSlot = cell.slot
|
||||
end
|
||||
|
||||
-- Reverse pass: assign poor items from the last slot of the last bag backward
|
||||
local rBagIdx = bagCount
|
||||
local rDestSlot = 0
|
||||
while rBagIdx >= 1 do
|
||||
if bagSlots[rBagIdx] > 0 then rDestSlot = bagSlots[rBagIdx]; break end
|
||||
rBagIdx = rBagIdx - 1
|
||||
end
|
||||
-- Reverse pass: poor items are general; fill remaining general cells from
|
||||
-- the back, stopping before the ones the forward pass already claimed.
|
||||
local genBack = table.getn(generalCells)
|
||||
for _, item in ipairs(poorItems) do
|
||||
while rBagIdx >= 1 and rDestSlot < 1 do
|
||||
rBagIdx = rBagIdx - 1
|
||||
rDestSlot = rBagIdx >= 1 and bagSlots[rBagIdx] or 0
|
||||
end
|
||||
if rBagIdx < 1 then break end
|
||||
local grid = libbagsort.itemGrid[item.srcBag][item.srcSlot]
|
||||
grid.destBag = bagList[rBagIdx]
|
||||
grid.destSlot = rDestSlot
|
||||
rDestSlot = rDestSlot - 1
|
||||
if genBack < genIdx then break end
|
||||
local cell = generalCells[genBack]
|
||||
genBack = genBack - 1
|
||||
item.destBag = cell.bag
|
||||
item.destSlot = cell.slot
|
||||
end
|
||||
end
|
||||
|
||||
@@ -248,9 +325,15 @@ end
|
||||
-- BAG_UPDATE_DELAYED cycle), then place items by category/name/quality.
|
||||
-- e.g. `libbagsort:Sort({0, 1, 2, 3, 4})` for the main bags;
|
||||
-- `{-1, 5, 6, 7, 8, 9, 10}` for the bank.
|
||||
function libbagsort:Sort(bagList)
|
||||
--
|
||||
-- opts (optional): { reverse = bool, reversePrio = bool }
|
||||
-- reverse - place the first-ranked item into the last slot of the last
|
||||
-- bag (junk fills from the opposite end).
|
||||
-- reversePrio - flip the category ranking (e.g. hearthstone sorts last).
|
||||
function libbagsort:Sort(bagList, opts)
|
||||
ClearSortData()
|
||||
self.bagList = bagList
|
||||
self.opts = opts
|
||||
|
||||
-- Phase 1: fire every consolidation op in a single batch.
|
||||
local ops = BuildConsolidateOps(bagList)
|
||||
|
||||
+61
-1660
File diff suppressed because it is too large
Load Diff
+2
-2
@@ -10,8 +10,8 @@ local libhealth = CreateFrame("Frame")
|
||||
libhealth.enabled = true
|
||||
libhealth.reqhit = 4
|
||||
libhealth.reqdmg = 5
|
||||
libhealth:RegisterEvent("UNIT_HEALTH")
|
||||
libhealth:RegisterEvent("UNIT_COMBAT")
|
||||
libhealth:RegisterUnitEvent("UNIT_HEALTH", "target")
|
||||
libhealth:RegisterUnitEvent("UNIT_COMBAT", "target")
|
||||
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
libhealth:SetScript("OnEvent", function()
|
||||
|
||||
+225
-371
@@ -2,47 +2,39 @@
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libpredict ]]--
|
||||
-- A pfUI library that detects, receives and sends heal and resurrection predictions.
|
||||
-- A pfUI library that detects, receives and sends heal predictions.
|
||||
-- Healing predictions are done by caching the last known "normal" heal value of the
|
||||
-- spell when last being used. Those chaches are cleared when new talents are detected.
|
||||
-- The API provides function calls similar to later WoW expansions such as:
|
||||
-- UnitGetIncomingHeals(unit)
|
||||
-- UnitHasIncomingResurrection(unit)
|
||||
-- UnitHasResurrection(unit)
|
||||
--
|
||||
-- The library is able to receive and send compatible messages to HealComm
|
||||
-- including resurrections. It has an option to disable the sending of those
|
||||
-- messages in case HealComm is already active.
|
||||
-- UnitHasResurrection extends ClassicAPI's UnitHasIncomingResurrection, which
|
||||
-- ends with the cast, to a resurrection that landed and waits for the target
|
||||
-- to accept it.
|
||||
--
|
||||
-- HOT TRACKING INTEGRATION (NEW):
|
||||
-- With Nampower enabled, HoT tracking now primarily uses libdebuff's AURA_CAST
|
||||
-- event system for accurate server-side buff/debuff tracking with full rank
|
||||
-- protection. GetHotDuration() first checks libdebuff, then falls back to the
|
||||
-- legacy prediction system for backwards compatibility with non-Nampower clients.
|
||||
-- This provides:
|
||||
-- - Accurate duration from server (no prediction needed)
|
||||
-- - Automatic rank protection (lower ranks won't overwrite higher ranks)
|
||||
-- - Support for multiple casters of same HoT on one target
|
||||
-- - Zero event overhead (libdebuff already tracks all auras)
|
||||
-- The library is able to receive and send compatible messages to HealComm,
|
||||
-- and announces the player's resurrections to HealComm and CTRA. It has an
|
||||
-- option to disable the sending of those messages in case HealComm is
|
||||
-- already active.
|
||||
--
|
||||
-- Casts are read from ClassicAPI's UNIT_SPELLCAST_* events and heal amounts
|
||||
-- from COMBAT_LOG_EVENT_UNFILTERED. GetHotDuration() reads live HoT timers
|
||||
-- from C_UnitAuras (via libdebuff) and falls back to the HealComm-fed table.
|
||||
|
||||
-- return instantly when another libpredict is already active
|
||||
if pfUI.api.libpredict then return end
|
||||
|
||||
-- Check if libdebuff integration is available
|
||||
local libdebuff_available = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false
|
||||
|
||||
-- Check if Nampower is available for SPELL_FAILED events
|
||||
|
||||
local senttarget
|
||||
local heals, ress, events, hots = {}, {}, {}, {}
|
||||
local heals, events, hots = {}, {}, {}
|
||||
local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
|
||||
local player = UnitName("player")
|
||||
local cache, gear_string = {}, ""
|
||||
local foreignCache = {} -- [casterName][spellKey] = amount, in-memory cache for other healers
|
||||
local rejuvDuration, renewDuration = 12, 15 --default durations
|
||||
local ressGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup
|
||||
local healGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup
|
||||
local ress_timers = {} -- [target][sender] = expiry_timestamp (60s rez window)
|
||||
local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s
|
||||
local healGuidToName = {} -- [casterGuid] = casterName, for interrupted-cast cleanup
|
||||
local sentTargets = {} -- [castGUID] = target name of an own cast, from UNIT_SPELLCAST_SENT
|
||||
local resOffers = {} -- [guid] = expiry of a landed resurrection the target has yet to accept
|
||||
local RES_OFFER_TIMEOUT = 60 -- the target's resurrect popup declines itself after 60s
|
||||
|
||||
-- Localized spell names resolved once from canonical rank-1 spellIDs.
|
||||
-- Every rank shares the same name, so per-rank comparisons elsewhere can
|
||||
@@ -53,7 +45,6 @@ local RENEW = C_Spell.GetSpellName(139) -- Renew (Rank 1)
|
||||
local REGROWTH = C_Spell.GetSpellName(8936) -- Regrowth (Rank 1)
|
||||
|
||||
local libpredict = CreateFrame("Frame")
|
||||
libpredict:RegisterEvent("UNIT_HEALTH")
|
||||
libpredict:RegisterEvent("CHAT_MSG_ADDON")
|
||||
libpredict:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
libpredict:RegisterEvent("PLAYER_LOGOUT")
|
||||
@@ -66,13 +57,8 @@ libpredict:SetScript("OnEvent", function()
|
||||
return
|
||||
end
|
||||
|
||||
if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then
|
||||
this:ParseChatMessage(arg4, arg2, arg1)
|
||||
elseif event == "UNIT_HEALTH" then
|
||||
local name = UnitName(arg1)
|
||||
if name and ress[name] and not UnitIsDeadOrGhost(arg1) then
|
||||
ress[name] = nil
|
||||
end
|
||||
if event == "CHAT_MSG_ADDON" and arg1 == "HealComm" then
|
||||
this:ParseChatMessage(arg4, arg2)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -106,61 +92,34 @@ local function cacheRaidNames()
|
||||
if pguid then guidNameCache[pguid] = UnitName("player") end
|
||||
end
|
||||
|
||||
local function isRezSpell(spellId)
|
||||
if not L["resurrections"] then return false end
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
return spellName and L["resurrections"][spellName]
|
||||
end
|
||||
|
||||
-- Build cache on world enter
|
||||
libpredict:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
libpredict:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||
libpredict:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
local origOnEvent = libpredict:GetScript("OnEvent")
|
||||
libpredict:SetScript("OnEvent", function()
|
||||
libpredict:HookScript("OnEvent", function()
|
||||
if event == "PLAYER_ENTERING_WORLD" or event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then
|
||||
cacheRaidNames()
|
||||
end
|
||||
if origOnEvent then origOnEvent() end
|
||||
end)
|
||||
|
||||
-- SPELL_START_SELF: own cast started (heals + rez)
|
||||
pfUI.libdebuff_spell_start_self_hooks = pfUI.libdebuff_spell_start_self_hooks or {}
|
||||
pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
|
||||
-- Own cast-time spell started (heals + rez)
|
||||
local function OnOwnCastStart(spellId, castGUID)
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
local pendingTarget = nil
|
||||
local pendingTargetGuid = nil
|
||||
local pending = pfUI.libpredict_pending_cast
|
||||
if pending and pending.spellName == spellName and pending.targetGuid
|
||||
and pending.time and (GetTime() - pending.time) < 1 then
|
||||
-- If SPELL_CAST_EVENT target differs from SPELL_START_SELF target,
|
||||
-- the client redirected the cast (e.g. offline target → selfcast).
|
||||
-- Discard pending and trust the actual targetGuid from SPELL_START_SELF.
|
||||
if pending.targetGuid == targetGuid then
|
||||
local name = UnitName(pending.targetGuid)
|
||||
if name and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
|
||||
pendingTarget = name
|
||||
pendingTargetGuid = pending.targetGuid
|
||||
end
|
||||
end
|
||||
pending.spellId = nil
|
||||
pending.spellName = nil
|
||||
pending.targetGuid = nil
|
||||
pending.time = nil
|
||||
end
|
||||
local target = pendingTarget or resolveNameFromGuid(targetGuid) or senttarget or spell_queue[3]
|
||||
-- resolved GUID: prefer pendingTargetGuid (mouseover/click-to-cast), fall back to targetGuid
|
||||
local resolvedTargetGuid = pendingTargetGuid or targetGuid
|
||||
|
||||
-- SENT names the unit the cast went out at; self and no-target casts
|
||||
-- carry none, so fall back to what the cast hooks recorded
|
||||
local target = sentTargets[castGUID] or spell_queue[3]
|
||||
local _, _, _, startMs, endMs = C_Spell.CastingInfo()
|
||||
local castTime = startMs and endMs - startMs or 0
|
||||
|
||||
libpredict.sender.castGUID = castGUID
|
||||
libpredict.sender.delayMs = 0
|
||||
libpredict.sender.current_cast = spellName
|
||||
libpredict.sender.current_cast_target = target
|
||||
|
||||
if L["resurrections"][spellName] then
|
||||
if target then
|
||||
libpredict:Ress(player, target, casterGuid)
|
||||
libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/")
|
||||
libpredict.sender:SendResCommMsg("RES " .. target)
|
||||
libpredict.sender.resurrecting = true
|
||||
@@ -168,6 +127,9 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
|
||||
return
|
||||
end
|
||||
|
||||
spell_queue[1] = spellName
|
||||
spell_queue[2] = spellName .. (C_Spell.GetSpellSubtext(spellId) or "")
|
||||
|
||||
if spell_queue[1] == spellName and cache[spell_queue[2]] then
|
||||
local amount = cache[spell_queue[2]][1]
|
||||
local casttime = castTime
|
||||
@@ -232,27 +194,17 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
|
||||
return -- skip the generic Heal call below
|
||||
end
|
||||
|
||||
-- If the resolved heal target is itself hostile (e.g. self-cast heal while targeting an enemy),
|
||||
-- store the heal under the player so the player frame shows the prediction.
|
||||
-- Use resolvedTargetGuid (prefers pendingTargetGuid from mouseover/click-to-cast) so we
|
||||
-- don't wrongly fall back to player when healing a friend via mouseover with a foe in target.
|
||||
local healTarget = target
|
||||
local unitTargetGuid = UnitGUID and UnitGUID("target")
|
||||
local healTargetIsHostile = resolvedTargetGuid and unitTargetGuid
|
||||
and resolvedTargetGuid == unitTargetGuid
|
||||
and UnitExists("target")
|
||||
and (UnitCanAttack("player", "target") or not UnitIsFriend("player", "target"))
|
||||
if healTargetIsHostile then
|
||||
healTarget = player
|
||||
end
|
||||
libpredict:Heal(player, healTarget, amount, casttime)
|
||||
libpredict.sender:SendHealCommMsg("Heal/" .. (healTarget or "") .. "/" .. amount .. "/" .. casttime .. "/")
|
||||
libpredict:Heal(player, target, amount, casttime)
|
||||
libpredict.sender:SendHealCommMsg("Heal/" .. (target or "") .. "/" .. amount .. "/" .. casttime .. "/")
|
||||
libpredict.sender.healing = true
|
||||
end
|
||||
end
|
||||
|
||||
-- SPELL_GO_SELF: own cast landed (HealStop + Regrowth timer)
|
||||
pfUI.libdebuff_spell_go_hooks["libpredict_sender"] = function(spellId)
|
||||
-- Own cast landed: HealStop, Regrowth timer, instant HoTs
|
||||
local function OnOwnCastSucceeded(spellId, castGUID)
|
||||
local target = sentTargets[castGUID] or spell_queue[3]
|
||||
sentTargets[castGUID] = nil
|
||||
|
||||
libpredict:HealStop(player)
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if spellName == REGROWTH then
|
||||
@@ -264,34 +216,48 @@ pfUI.libdebuff_spell_go_hooks["libpredict_sender"] = function(spellId)
|
||||
end
|
||||
libpredict.sender.regrowth_timer = now + 0.1
|
||||
end
|
||||
libpredict.sender.castGUID = nil
|
||||
libpredict.sender.current_cast = nil
|
||||
libpredict.sender.current_cast_target = nil
|
||||
|
||||
if not target then return end
|
||||
|
||||
-- Instant HoTs — classify by name (rank-independent) instead of a
|
||||
-- hardcoded per-rank ID table.
|
||||
local hotType
|
||||
if spellName == REJUVENATION then hotType = "Reju"
|
||||
elseif spellName == RENEW then hotType = "Renew"
|
||||
end
|
||||
if hotType then
|
||||
local duration = hotType == "Reju" and rejuvDuration or renewDuration
|
||||
local rank = 0
|
||||
local rankSub = C_Spell.GetSpellSubtext(spellId)
|
||||
if rankSub and rankSub ~= "" then
|
||||
rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
|
||||
end
|
||||
libpredict:Hot(player, target, hotType, duration, nil, "UNIT_SPELLCAST_SUCCEEDED", rank)
|
||||
libpredict.sender:SendHealCommMsg(hotType .. "/" .. target .. "/" .. duration .. "/" .. rank .. "/")
|
||||
end
|
||||
end
|
||||
|
||||
-- SPELL_START_OTHER: foreign cast started (heals + rez)
|
||||
-- Signature: fn(spellId, casterGuid, targetGuid, castTime)
|
||||
pfUI.libdebuff_spell_start_other_hooks = pfUI.libdebuff_spell_start_other_hooks or {}
|
||||
pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
|
||||
-- Foreign cast-time heal started
|
||||
local function OnOtherCastStart(unit, spellId)
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
|
||||
local casterGuid = UnitGUID(unit)
|
||||
local casterName = resolveNameFromGuid(casterGuid)
|
||||
if not casterName then return end
|
||||
|
||||
-- Resurrection cast
|
||||
if L["resurrections"][spellName] then
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
if targetName then
|
||||
libpredict:Ress(casterName, targetName, casterGuid)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Heal cast: look up cached amount from a previous cast by this healer
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
local targetName = UnitSpellTargetName(unit)
|
||||
if not targetName then return end
|
||||
|
||||
local rankStr = GetSpellRecField and GetSpellRecField(spellId, "rank") or ""
|
||||
-- Heal cast: look up cached amount from a previous cast by this healer
|
||||
local _, _, _, startMs, endMs = C_Spell.UnitCastingInfo(unit)
|
||||
if not startMs then return end
|
||||
local castTime = endMs - startMs
|
||||
|
||||
local rankStr = C_Spell.GetSpellSubtext(spellId) or ""
|
||||
local spellKey = spellName .. (rankStr or "")
|
||||
|
||||
local amount = foreignCache[casterName] and foreignCache[casterName][spellKey]
|
||||
@@ -335,88 +301,31 @@ pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterG
|
||||
libpredict:Heal(casterName, targetName, amount, castTime, casterGuid)
|
||||
end
|
||||
|
||||
-- SPELL_GO_SELF: own cast landed - HoTs + own rez timer
|
||||
-- Signature: fn(spellId, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
|
||||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||||
pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4, a5, a6, a7)
|
||||
-- Instant HoTs — classify by name (rank-independent) instead of a
|
||||
-- hardcoded per-rank ID table.
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
local hotType
|
||||
if spellName == REJUVENATION then hotType = "Reju"
|
||||
elseif spellName == RENEW then hotType = "Renew"
|
||||
end
|
||||
if hotType then
|
||||
local targetGuid = a4
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
if targetName then
|
||||
local duration
|
||||
if hotType == "Reju" then duration = rejuvDuration or 12
|
||||
elseif hotType == "Renew" then duration = renewDuration or 15
|
||||
end
|
||||
local rank = 0
|
||||
if GetSpellRecField then
|
||||
local rankStr = GetSpellRecField(spellId, "rank")
|
||||
if rankStr and rankStr ~= "" then
|
||||
rank = tonumber((string.gsub(rankStr, "Rank ", ""))) or 0
|
||||
end
|
||||
end
|
||||
local playerName = UnitName("player")
|
||||
libpredict:Hot(playerName, targetName, hotType, duration, nil, "SPELL_GO_SELF", rank)
|
||||
local rankStr = tostring(rank)
|
||||
if libpredict.sender and libpredict.sender.SendHealCommMsg then
|
||||
libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/")
|
||||
elseif IsInRaid() then
|
||||
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "RAID")
|
||||
elseif IsInGroup() then
|
||||
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "PARTY")
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Own rez landed: set timer
|
||||
if isRezSpell(spellId) then
|
||||
local targetGuid = a4
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
local playerName = UnitName("player")
|
||||
if playerName and targetName then
|
||||
libpredict:RessSetTimer(playerName, targetName)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- SPELL_GO_OTHER: foreign cast landed - rez timer + HealStop
|
||||
-- Signature: fn(spellId, casterGuid, targetGuid)
|
||||
pfUI.libdebuff_spell_go_other_hooks = pfUI.libdebuff_spell_go_other_hooks or {}
|
||||
pfUI.libdebuff_spell_go_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid)
|
||||
local casterName = resolveNameFromGuid(casterGuid)
|
||||
-- Foreign cast landed: the predicted heal is fulfilled
|
||||
local function OnOtherCastSucceeded(unit)
|
||||
local casterName = resolveNameFromGuid(UnitGUID(unit))
|
||||
if not casterName then return end
|
||||
|
||||
if isRezSpell(spellId) then
|
||||
local targetName = resolveNameFromGuid(targetGuid)
|
||||
if targetName then
|
||||
libpredict:RessSetTimer(casterName, targetName)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Heal landed → prediction fulfilled, clean up
|
||||
libpredict:HealStop(casterName)
|
||||
end
|
||||
|
||||
-- SPELL_FAILED_OTHER: remove cancelled resses/heals
|
||||
-- Signature: fn(casterGuid, spellId)
|
||||
pfUI.libdebuff_spell_failed_other_hooks = pfUI.libdebuff_spell_failed_other_hooks or {}
|
||||
pfUI.libdebuff_spell_failed_other_hooks["libpredict"] = function(casterGuid, spellId)
|
||||
-- Foreign cast interrupted: remove cancelled heals
|
||||
local function OnOtherCastInterrupted(unit)
|
||||
local casterGuid = UnitGUID(unit)
|
||||
if not casterGuid then return end
|
||||
local ressName = ressGuidToName[casterGuid]
|
||||
if ressName then
|
||||
libpredict:RessStop(ressName)
|
||||
end
|
||||
local healName = healGuidToName[casterGuid]
|
||||
if healName then libpredict:HealStop(healName) end
|
||||
end
|
||||
|
||||
-- Flag the unit frames showing `guid` to redraw their resurrection icon
|
||||
local function RefreshResFrames(guid)
|
||||
for _, frame in pairs(pfUI.uf.frames) do
|
||||
if frame.unitstr and UnitGUID(frame.unitstr) == guid then
|
||||
frame.update_indicators = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
libpredict:SetScript("OnUpdate", function()
|
||||
-- throttle cleanup - no need to check every frame
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
@@ -430,13 +339,12 @@ libpredict:SetScript("OnUpdate", function()
|
||||
end
|
||||
end
|
||||
|
||||
-- Rez timeout: remove offer after 60s if player doesn't accept
|
||||
for target, senders in pairs(ress_timers) do
|
||||
for sender, expiry in pairs(senders) do
|
||||
if now >= expiry then
|
||||
senders[sender] = nil
|
||||
if ress[target] then ress[target][sender] = nil end
|
||||
end
|
||||
-- drop resurrection offers the target accepted or let run out
|
||||
for guid, expiry in pairs(resOffers) do
|
||||
local unit = UnitTokenFromGUID(guid)
|
||||
if now >= expiry or not (unit and UnitIsDeadOrGhost(unit)) then
|
||||
resOffers[guid] = nil
|
||||
RefreshResFrames(guid)
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -450,8 +358,6 @@ function libpredict:ParseComm(sender, msg)
|
||||
if libpredict.debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[libpredict RX]|r HealStop from " .. tostring(sender))
|
||||
end
|
||||
elseif msg == "Resurrection/stop/" then
|
||||
msgtype = "RessStop"
|
||||
elseif msg then
|
||||
local msgobj = {strsplit("/", msg)}
|
||||
|
||||
@@ -461,10 +367,6 @@ function libpredict:ParseComm(sender, msg)
|
||||
msgtype, time = "Delay", msgobj[2]
|
||||
end
|
||||
|
||||
if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then
|
||||
msgtype, target = "Ress", msgobj[2]
|
||||
end
|
||||
|
||||
if msgobj[1] == "Heal" and msgobj[2] then
|
||||
msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4]
|
||||
end
|
||||
@@ -536,25 +438,12 @@ end
|
||||
local recentHots = {}
|
||||
local DUPLICATE_WINDOW = 0.5 -- Ignoriere gleiche Nachricht innerhalb 0.5s
|
||||
|
||||
function libpredict:ParseChatMessage(sender, msg, comm)
|
||||
local msgtype, target, heal, time, rank
|
||||
|
||||
if comm == "HealComm" then
|
||||
msgtype, target, heal, time, rank = libpredict:ParseComm(sender, msg)
|
||||
elseif comm == "CTRA" then
|
||||
local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)")
|
||||
if cmd and ctratarget and cmd == "RES" and ctratarget ~= "" and ctratarget ~= UNKNOWN then
|
||||
msgtype = "Ress"
|
||||
target = ctratarget
|
||||
end
|
||||
end
|
||||
function libpredict:ParseChatMessage(sender, msg)
|
||||
local msgtype, target, heal, time, rank = libpredict:ParseComm(sender, msg)
|
||||
|
||||
if msgtype == "Stop" and sender then
|
||||
libpredict:HealStop(sender)
|
||||
return
|
||||
elseif ( msg == "RessStop" or msg == "RESNO" ) and sender then
|
||||
libpredict:RessStop(sender)
|
||||
return
|
||||
elseif msgtype == "Delay" and time then
|
||||
libpredict:HealDelay(sender, time)
|
||||
elseif msgtype == "Heal" and target and heal and time then
|
||||
@@ -565,29 +454,6 @@ function libpredict:ParseChatMessage(sender, msg, comm)
|
||||
else
|
||||
libpredict:Heal(sender, target, heal, time)
|
||||
end
|
||||
elseif msgtype == "Ress" then
|
||||
-- HealComm: only for other players (own resses tracked via SPELL_START_SELF hook)
|
||||
local playerName = UnitName("player")
|
||||
if sender ~= playerName then
|
||||
local senderGuid
|
||||
for i = 1, GetNumRaidMembers() do
|
||||
local unit = "raid" .. i
|
||||
if UnitName(unit) == sender then
|
||||
senderGuid = UnitGUID(unit)
|
||||
break
|
||||
end
|
||||
end
|
||||
if not senderGuid then
|
||||
for i = 1, GetNumPartyMembers() do
|
||||
local unit = "party" .. i
|
||||
if UnitName(unit) == sender then
|
||||
senderGuid = UnitGUID(unit)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
libpredict:Ress(sender, target, senderGuid)
|
||||
end
|
||||
elseif msgtype == "Hot" then
|
||||
-- Duplicate check: ignore same sender+target+spell within DUPLICATE_WINDOW
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
@@ -736,41 +602,6 @@ function libpredict:HealDelay(sender, delay)
|
||||
end
|
||||
end
|
||||
|
||||
function libpredict:Ress(sender, target, senderGuid)
|
||||
ress[target] = ress[target] or {}
|
||||
ress[target][sender] = true
|
||||
if senderGuid then ressGuidToName[senderGuid] = sender end
|
||||
-- no timer here - timer is only set once the cast actually completes
|
||||
end
|
||||
|
||||
function libpredict:RessSetTimer(sender, target)
|
||||
ress_timers[target] = ress_timers[target] or {}
|
||||
local existing = ress_timers[target][sender]
|
||||
if not existing or GetTime() >= existing then
|
||||
ress_timers[target][sender] = GetTime() + RESS_TIMEOUT
|
||||
else
|
||||
end
|
||||
end
|
||||
|
||||
function libpredict:RessStop(sender)
|
||||
local now = GetTime()
|
||||
for ttarget, t in pairs(ress) do
|
||||
for tsender in pairs(ress[ttarget]) do
|
||||
if sender == tsender then
|
||||
local expiry = ress_timers[ttarget] and ress_timers[ttarget][tsender]
|
||||
if not expiry or now >= expiry then
|
||||
ress[ttarget][tsender] = nil
|
||||
if ress_timers[ttarget] then ress_timers[ttarget][tsender] = nil end
|
||||
else
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for guid, name in pairs(ressGuidToName) do
|
||||
if name == sender then ressGuidToName[guid] = nil end
|
||||
end
|
||||
end
|
||||
|
||||
function libpredict:UnitGetIncomingHeals(unit)
|
||||
if not unit then return 0 end
|
||||
local name = UnitName(unit)
|
||||
@@ -793,26 +624,35 @@ function libpredict:UnitGetIncomingHeals(unit)
|
||||
return sumheal
|
||||
end
|
||||
|
||||
function libpredict:UnitHasIncomingResurrection(unit)
|
||||
if not unit then return nil end
|
||||
local name = UnitName(unit)
|
||||
if not name then return nil end
|
||||
|
||||
if not ress[name] then
|
||||
return nil
|
||||
else
|
||||
for sender, val in pairs(ress[name]) do
|
||||
if val == true then
|
||||
return val
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
-- Whether a resurrection is being cast at the unit, or landed and waits for
|
||||
-- the unit to accept it
|
||||
function libpredict:UnitHasResurrection(unit)
|
||||
return UnitHasIncomingResurrection(unit) or resOffers[UnitGUID(unit)] ~= nil
|
||||
end
|
||||
|
||||
local realm = GetRealmName()
|
||||
local resetcache = CreateFrame("Frame")
|
||||
local hotsetbonus = libtipscan:GetScanner("hotsetbonus")
|
||||
|
||||
-- set bonus spells that lengthen a HoT
|
||||
local REJUVENATION_SET_BONUS = 21871 -- Stormrage Raiment (8)
|
||||
local RENEW_SET_BONUS = 26171 -- Garments of the Oracle (5)
|
||||
|
||||
-- the set bonus spells the equipped gear grants
|
||||
local function GetActiveSetBonuses()
|
||||
local pieces = {}
|
||||
for slot = 1, 19 do
|
||||
local setID = C_Item.GetItemSetID({ equipmentSlotIndex = slot })
|
||||
if setID then pieces[setID] = (pieces[setID] or 0) + 1 end
|
||||
end
|
||||
|
||||
local active = {}
|
||||
for setID, count in pairs(pieces) do
|
||||
for _, bonus in ipairs(C_Item.GetItemSetInfo(setID).bonuses) do
|
||||
if count >= bonus.threshold then active[bonus.spellID] = true end
|
||||
end
|
||||
end
|
||||
return active
|
||||
end
|
||||
resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
||||
resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED")
|
||||
@@ -837,19 +677,9 @@ resetcache:SetScript("OnEvent", function()
|
||||
if gear == gear_string then return end
|
||||
gear_string = gear
|
||||
|
||||
local setBonusCounter
|
||||
setBonusCounter = 0
|
||||
for i=1,10 do --there is no need to check slots above 10
|
||||
hotsetbonus:SetInventoryItem("player", i)
|
||||
if hotsetbonus:Find(L["healduration"]["Rejuvenation"]) then setBonusCounter = setBonusCounter + 1 end
|
||||
end
|
||||
rejuvDuration = setBonusCounter == 8 and 15 or 12
|
||||
setBonusCounter = 0
|
||||
for i =1,10 do
|
||||
hotsetbonus:SetInventoryItem("player", i)
|
||||
if hotsetbonus:Find(L["healduration"]["Renew"]) then setBonusCounter = setBonusCounter + 1 end
|
||||
end
|
||||
renewDuration = setBonusCounter == 5 and 18 or 15
|
||||
local bonuses = GetActiveSetBonuses()
|
||||
rejuvDuration = bonuses[REJUVENATION_SET_BONUS] and 15 or 12
|
||||
renewDuration = bonuses[RENEW_SET_BONUS] and 18 or 15
|
||||
end
|
||||
|
||||
-- flag all cached heals for renewal
|
||||
@@ -898,7 +728,6 @@ local pendingHots = {}
|
||||
|
||||
-- Gather Data by User Actions
|
||||
hooksecurefunc("CastSpell", function(id, bookType)
|
||||
if not libpredict.sender.enabled then return end
|
||||
local effect, rank = libspell.GetSpellInfo(id, bookType)
|
||||
if not effect then return end
|
||||
spell_queue[1] = effect
|
||||
@@ -911,7 +740,7 @@ hooksecurefunc("CastSpell", function(id, bookType)
|
||||
rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil
|
||||
end
|
||||
|
||||
-- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
|
||||
-- Instant HoTs: UNIT_SPELLCAST_SUCCEEDED and C_UnitAuras, hook method as fallback
|
||||
|
||||
if effect == REJUVENATION then
|
||||
local target = spell_queue[3]
|
||||
@@ -951,7 +780,6 @@ hooksecurefunc("CastSpell", function(id, bookType)
|
||||
end)
|
||||
|
||||
hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
if not libpredict.sender.enabled then return end
|
||||
local effect, rank = libspell.GetSpellInfo(effect)
|
||||
if not effect then return end
|
||||
|
||||
@@ -975,7 +803,7 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
spell_queue[3] = target or default
|
||||
end
|
||||
|
||||
-- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
|
||||
-- Instant HoTs: UNIT_SPELLCAST_SUCCEEDED and C_UnitAuras, hook method as fallback
|
||||
|
||||
if effect == REJUVENATION then
|
||||
local hotTarget = target or default
|
||||
@@ -1015,12 +843,12 @@ hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
end)
|
||||
|
||||
hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
if not libpredict.sender.enabled then return end
|
||||
if not IsCurrentAction(slot) then return end
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local effect, rank
|
||||
if kind == "spell" then
|
||||
effect, rank = GetSpellInfo(id)
|
||||
local spellInfo = C_Spell.GetSpellInfo(id)
|
||||
effect, rank = spellInfo.name, spellInfo.rank
|
||||
elseif kind == "macro" then
|
||||
effect, rank = GetMacroSpell(id)
|
||||
end
|
||||
@@ -1035,7 +863,7 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil
|
||||
end
|
||||
|
||||
-- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
|
||||
-- Instant HoTs: UNIT_SPELLCAST_SUCCEEDED and C_UnitAuras, hook method as fallback
|
||||
|
||||
if effect == REJUVENATION then
|
||||
local hotTarget = spell_queue[3]
|
||||
@@ -1075,8 +903,10 @@ hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
end)
|
||||
|
||||
libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
|
||||
-- cleared when a HealComm addon already broadcasts this player's casts
|
||||
libpredict.sender.enabled = true
|
||||
libpredict.sender.SendHealCommMsg = function(self, msg)
|
||||
if not self.enabled then return end
|
||||
-- Smart channel selection: Only send to relevant channel to avoid duplicates
|
||||
if IsInRaid() then
|
||||
-- In raid: Only send to RAID (includes all raid members)
|
||||
@@ -1089,6 +919,7 @@ libpredict.sender.SendHealCommMsg = function(self, msg)
|
||||
-- BG groups are handled by RAID channel
|
||||
end
|
||||
libpredict.sender.SendResCommMsg = function(self, msg)
|
||||
if not self.enabled then return end
|
||||
-- Smart channel selection: Only send to relevant channel to avoid duplicates
|
||||
if IsInRaid() then
|
||||
-- In raid: Only send to RAID (includes all raid members)
|
||||
@@ -1125,15 +956,16 @@ libpredict.sender:SetScript("OnUpdate", function()
|
||||
end
|
||||
end)
|
||||
|
||||
-- Nampower events
|
||||
libpredict.sender:RegisterEvent("SPELL_FAILED_SELF")
|
||||
libpredict.sender:RegisterEvent("SPELL_DELAYED_SELF")
|
||||
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_SELF")
|
||||
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers
|
||||
|
||||
-- force cache updates
|
||||
libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
|
||||
-- Own casts arrive as "player"; every other caster fires once per unit token
|
||||
-- it currently holds (raidN, target, nameplateN, ...), so other-unit handlers
|
||||
-- drop the repeats by castGUID.
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SENT")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
libpredict.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
|
||||
-- Shared cleanup helper for failed/interrupted casts
|
||||
local function onCastFailed()
|
||||
@@ -1143,8 +975,7 @@ local function onCastFailed()
|
||||
s:SendHealCommMsg("Healstop")
|
||||
s.healing = nil
|
||||
elseif s.resurrecting then
|
||||
local target = s.current_cast_target or senttarget or spell_queue[3]
|
||||
libpredict:RessStop(UnitName("player"))
|
||||
local target = s.current_cast_target or spell_queue[3]
|
||||
s:SendHealCommMsg("Resurrection/stop/")
|
||||
s:SendResCommMsg("RESNO " .. (target or ""))
|
||||
s.resurrecting = nil
|
||||
@@ -1155,81 +986,110 @@ local function onCastFailed()
|
||||
s.regrowth_target_next = nil
|
||||
s.regrowth_start_next = nil
|
||||
end
|
||||
s.castGUID = nil
|
||||
s.current_cast = nil
|
||||
s.current_cast_target = nil
|
||||
end
|
||||
|
||||
libpredict.sender:SetScript("OnEvent", function()
|
||||
-- ============================================================
|
||||
-- NAMPOWER PATH
|
||||
-- ============================================================
|
||||
if event == "SPELL_HEAL_BY_SELF" then
|
||||
-- arg1=targetGuid, arg2=casterGuid, arg3=spellId, arg4=amount, arg5=critical, arg6=periodic
|
||||
local spellId = arg3
|
||||
local amount = arg4
|
||||
local isCrit = arg5 == 1
|
||||
local isPeriodic = arg6 == 1
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if spellName and spell_queue[1] == spellName then
|
||||
-- Real heal amounts: own heals refresh the spell cache, other group healers'
|
||||
-- heals fill foreignCache (one event per hit target for AoE heals like PoH).
|
||||
local function OnHeal()
|
||||
-- arg4=sourceGUID, arg12=spellId, arg13=spellName, arg15=amount, arg18=critical
|
||||
local spellId, spellName, amount, isCrit = arg12, arg13, arg15, arg18 == 1
|
||||
if not spellName or not amount or amount <= 0 then return end
|
||||
|
||||
if IsPlayerGuid(arg4) then
|
||||
if spell_queue[1] == spellName then
|
||||
UpdateCache(spell_queue[2], amount, isCrit)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
elseif event == "SPELL_HEAL_BY_OTHER" then
|
||||
-- Fires once per hit target for AoE heals (e.g. PoH).
|
||||
-- Use this to build a per-caster cache of real heal amounts.
|
||||
-- arg1=targetGuid, arg2=casterGuid, arg3=spellId, arg4=amount, arg5=critical, arg6=periodic
|
||||
local casterGuid = arg2
|
||||
local spellId = arg3
|
||||
local amount = arg4
|
||||
local isCrit = arg5 == 1
|
||||
local isPeriodic = arg6 == 1
|
||||
local casterName = resolveNameFromGuid(arg4)
|
||||
if not casterName then return end
|
||||
|
||||
if isPeriodic or not spellId or not amount or amount <= 0 then return end
|
||||
local spellKey = spellName .. (C_Spell.GetSpellSubtext(spellId) or "")
|
||||
|
||||
local casterName = resolveNameFromGuid(casterGuid)
|
||||
if not casterName or casterName == player then return end -- own heals handled by SPELL_HEAL_BY_SELF
|
||||
foreignCache[casterName] = foreignCache[casterName] or {}
|
||||
local existing = foreignCache[casterName][spellKey]
|
||||
-- Store highest non-crit value for best prediction accuracy
|
||||
if isCrit then
|
||||
-- Estimate base from crit (vanilla crit = 150%)
|
||||
local base = math.floor(amount * 2 / 3)
|
||||
if not existing or base > existing then
|
||||
foreignCache[casterName][spellKey] = base
|
||||
end
|
||||
else
|
||||
if not existing or amount > existing then
|
||||
foreignCache[casterName][spellKey] = amount
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if not spellName then return end
|
||||
local rankStr = C_Spell.GetSpellSubtext(spellId)
|
||||
local spellKey = spellName .. (rankStr or "")
|
||||
-- A landed resurrection: the target has an offer to accept, which outlasts
|
||||
-- UnitHasIncomingResurrection's end with the cast
|
||||
local function OnResurrect()
|
||||
-- arg8=destGUID
|
||||
resOffers[arg8] = GetTime() + RES_OFFER_TIMEOUT
|
||||
RefreshResFrames(arg8)
|
||||
end
|
||||
|
||||
foreignCache[casterName] = foreignCache[casterName] or {}
|
||||
local existing = foreignCache[casterName][spellKey]
|
||||
-- Store highest non-crit value for best prediction accuracy
|
||||
if isCrit then
|
||||
-- Estimate base from crit (vanilla crit = 150%)
|
||||
local base = math.floor(amount * 2 / 3)
|
||||
if not existing or base > existing then
|
||||
foreignCache[casterName][spellKey] = base
|
||||
end
|
||||
else
|
||||
if not existing or amount > existing then
|
||||
foreignCache[casterName][spellKey] = amount
|
||||
local lastOtherCast = {} -- [event] = castGUID of the last other-unit event handled
|
||||
|
||||
libpredict.sender:SetScript("OnEvent", function()
|
||||
if event == "COMBAT_LOG_EVENT_UNFILTERED" then
|
||||
if arg2 == "SPELL_HEAL" then OnHeal()
|
||||
elseif arg2 == "SPELL_RESURRECT" then OnResurrect() end
|
||||
return
|
||||
end
|
||||
|
||||
-- UNIT_SPELLCAST_SENT: arg1=unit, arg2=target token, arg3=castGUID, arg4=spellID
|
||||
-- every other UNIT_SPELLCAST_*: arg1=unit, arg2=castGUID, arg3=spellID
|
||||
local unit = arg1
|
||||
if unit == "player" then
|
||||
if event == "UNIT_SPELLCAST_SENT" then
|
||||
sentTargets[arg3] = arg2 ~= "" and UnitName(arg2) or nil
|
||||
elseif event == "UNIT_SPELLCAST_START" then
|
||||
OnOwnCastStart(arg3, arg2)
|
||||
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
OnOwnCastSucceeded(arg3, arg2)
|
||||
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
|
||||
sentTargets[arg2] = nil
|
||||
-- a refused cast (cooldown, range) fails under its own castGUID and
|
||||
-- must not cancel the heal that is still casting
|
||||
if arg2 == this.castGUID then onCastFailed() end
|
||||
elseif event == "UNIT_SPELLCAST_DELAYED" then
|
||||
-- delayTimeMs is the pushback so far; HealComm wants each step
|
||||
local _, _, _, _, _, _, _, _, _, _, delayMs = C_Spell.CastingInfo()
|
||||
if this.healing and delayMs and delayMs > this.delayMs then
|
||||
local step = delayMs - this.delayMs
|
||||
this.delayMs = delayMs
|
||||
libpredict:HealDelay(player, step)
|
||||
this:SendHealCommMsg("Healdelay/" .. step .. "/")
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
elseif event == "SPELL_FAILED_SELF" then
|
||||
onCastFailed()
|
||||
|
||||
elseif event == "SPELL_DELAYED_SELF" then
|
||||
-- arg1=casterGuid, arg2=delayMs
|
||||
if libpredict.sender.healing then
|
||||
libpredict:HealDelay(player, arg2)
|
||||
libpredict.sender:SendHealCommMsg("Healdelay/" .. arg2 .. "/")
|
||||
end
|
||||
if UnitIsUnit(unit, "player") or lastOtherCast[event] == arg2 then return end
|
||||
lastOtherCast[event] = arg2
|
||||
|
||||
if event == "UNIT_SPELLCAST_START" then
|
||||
OnOtherCastStart(unit, arg3)
|
||||
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
OnOtherCastSucceeded(unit)
|
||||
elseif event == "UNIT_SPELLCAST_INTERRUPTED" then
|
||||
OnOtherCastInterrupted(unit)
|
||||
end
|
||||
end)
|
||||
|
||||
function libpredict:GetHotDuration(unit, spell)
|
||||
if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end
|
||||
if unit == UNKNOWNOBJECT or unit == UKNOWNBEING then return end
|
||||
|
||||
-- NEW: Try libdebuff first (Nampower AURA_CAST events)
|
||||
if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
|
||||
-- Live aura timer first (C_UnitAuras via libdebuff)
|
||||
if pfUI.api.libdebuff then
|
||||
local guid = UnitGUID(unit)
|
||||
if guid then
|
||||
-- Get the best (highest rank) aura cast for this spell
|
||||
local spellName = spell
|
||||
|
||||
-- Map short spell codes to full names
|
||||
@@ -1244,7 +1104,6 @@ function libpredict:GetHotDuration(unit, spell)
|
||||
local start, duration, timeleft, rank, casterGuid = pfUI.api.libdebuff:GetBestAuraCast(guid, spellName)
|
||||
|
||||
if start and duration and timeleft then
|
||||
-- SUCCESS: libdebuff has accurate server-side data!
|
||||
if libpredict.debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[GetHotDuration]|r %s on %s via libdebuff: dur=%.1fs timeleft=%.1fs rank=%d",
|
||||
spell, unit, duration, timeleft, rank or 0))
|
||||
@@ -1254,7 +1113,7 @@ function libpredict:GetHotDuration(unit, spell)
|
||||
end
|
||||
end
|
||||
|
||||
-- FALLBACK: Use old prediction system (for non-Nampower clients or no AURA_CAST data)
|
||||
-- FALLBACK: the HealComm/cast-fed table, for HoTs C_UnitAuras has no timer for
|
||||
local start, duration, timeleft
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
|
||||
@@ -1288,16 +1147,11 @@ _G.SlashCmdList.HOTDEBUG = function()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[HoT Tracking Debug]|r")
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r")
|
||||
|
||||
-- Check libdebuff availability
|
||||
local libdebuff_now = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false
|
||||
|
||||
if libdebuff_now then
|
||||
if pfUI.api.libdebuff then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[PRIMARY]|r libdebuff integration: ACTIVE")
|
||||
DEFAULT_CHAT_FRAME:AddMessage(" Using AURA_CAST events for server-side tracking")
|
||||
DEFAULT_CHAT_FRAME:AddMessage(" Rank protection: ENABLED")
|
||||
DEFAULT_CHAT_FRAME:AddMessage(" Using C_UnitAuras timers")
|
||||
else
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff9900[PRIMARY]|r libdebuff integration: NOT AVAILABLE")
|
||||
DEFAULT_CHAT_FRAME:AddMessage(" Reason: Nampower not enabled or libdebuff outdated")
|
||||
end
|
||||
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[FALLBACK]|r Legacy prediction system: ACTIVE")
|
||||
|
||||
@@ -1,180 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ librange ]]--
|
||||
-- A pfUI library that detects and caches distance to units.
|
||||
--
|
||||
-- librange:UnitInSpellRange(unit)
|
||||
-- Returns `1` if the unit is within range, `nil` otherwise.
|
||||
--
|
||||
-- Requires SuperWoW's UnitPosition for the friendly scan path. Target
|
||||
-- range still works via IsActionInRange (vanilla-native) for any class
|
||||
-- with a known 40y healing spell on the action bar.
|
||||
|
||||
if pfUI.api.librange then return end
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local librange = CreateFrame("Frame", "pfRangecheck", UIParent)
|
||||
|
||||
-- 40y spells per class. Only consulted to find an action-bar slot for the
|
||||
-- IsActionInRange target-range path; the party/raid scan uses UnitPosition.
|
||||
local spells = {
|
||||
["PALADIN"] = {
|
||||
"Interface\\Icons\\Spell_Holy_FlashHeal",
|
||||
"Interface\\Icons\\Spell_Holy_HolyBolt",
|
||||
},
|
||||
["PRIEST"] = {
|
||||
"Interface\\Icons\\Spell_Holy_FlashHeal",
|
||||
"Interface\\Icons\\Spell_Holy_LesserHeal",
|
||||
"Interface\\Icons\\Spell_Holy_Heal",
|
||||
"Interface\\Icons\\Spell_Holy_GreaterHeal",
|
||||
"Interface\\Icons\\Spell_Holy_Renew",
|
||||
},
|
||||
["DRUID"] = {
|
||||
"Interface\\Icons\\Spell_Nature_HealingTouch",
|
||||
"Interface\\Icons\\Spell_Nature_ResistNature",
|
||||
"Interface\\Icons\\Spell_Nature_Rejuvenation",
|
||||
},
|
||||
["SHAMAN"] = {
|
||||
"Interface\\Icons\\Spell_Nature_MagicImmunity",
|
||||
"Interface\\Icons\\Spell_Nature_HealingWaveLesser",
|
||||
"Interface\\Icons\\Spell_Nature_HealingWaveGreater",
|
||||
},
|
||||
}
|
||||
|
||||
-- friendly units the scan loop iterates
|
||||
local units = {}
|
||||
table.insert(units, "pet")
|
||||
for i=1,4 do table.insert(units, "party" .. i) end
|
||||
for i=1,4 do table.insert(units, "partypet" .. i) end
|
||||
for i=1,40 do table.insert(units, "raid" .. i) end
|
||||
for i=1,40 do table.insert(units, "raidpet" .. i) end
|
||||
local numunits = table.getn(units)
|
||||
|
||||
local unitcache = {}
|
||||
local unitdata = {}
|
||||
local librange_isLoggingOut = false
|
||||
librange.id = 1
|
||||
|
||||
librange:Hide()
|
||||
librange:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||
librange:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
librange:RegisterEvent("PLAYER_LOGOUT")
|
||||
librange:RegisterEvent("PLAYER_LEAVING_WORLD")
|
||||
librange:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" or event == "PLAYER_LEAVING_WORLD" then
|
||||
librange_isLoggingOut = true
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
if pfUI_config.unitframes.rangecheck == "0" then
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
this.interval = tonumber(C.unitframes.rangechecki)/numunits
|
||||
|
||||
if event == "ACTIONBAR_SLOT_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
|
||||
librange.slot = this:GetRangeSlot()
|
||||
if UnitPosition then this:Show() end
|
||||
end
|
||||
end)
|
||||
|
||||
librange:SetScript("OnUpdate", function()
|
||||
if librange_isLoggingOut then return end
|
||||
|
||||
if (this.tick or 1) > GetTime() then return end
|
||||
this.tick = GetTime() + this.interval
|
||||
|
||||
while not this:NeedRangeScan(units[this.id]) and this.id <= numunits do
|
||||
this.id = this.id + 1
|
||||
end
|
||||
|
||||
if this.id <= numunits then
|
||||
local unit = units[this.id]
|
||||
if not UnitIsUnit("target", unit) then
|
||||
local x1, y1, z1 = UnitPosition("player")
|
||||
local x2, y2, z2 = UnitPosition(unit)
|
||||
if x1 and x2 then
|
||||
local distance = ((x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2)^.5
|
||||
unitdata[unit] = distance < 45 and 1 or 0
|
||||
end
|
||||
end
|
||||
this.id = this.id + 1
|
||||
else
|
||||
this.id = 1
|
||||
end
|
||||
end)
|
||||
|
||||
function librange:NeedRangeScan(unit)
|
||||
if not UnitExists(unit) then return nil end
|
||||
if not UnitIsVisible(unit) then return nil end
|
||||
if CheckInteractDistance(unit, 4) then return nil end
|
||||
return true
|
||||
end
|
||||
|
||||
function librange:GetRealUnit(unit)
|
||||
if unitdata[unit] then return unit end
|
||||
|
||||
if unitcache[unit] and UnitIsUnit(unitcache[unit], unit) then
|
||||
return unitcache[unit]
|
||||
end
|
||||
|
||||
for id, realunit in pairs(units) do
|
||||
if UnitIsUnit(realunit, unit) then
|
||||
unitcache[unit] = realunit
|
||||
return realunit
|
||||
end
|
||||
end
|
||||
|
||||
return unit
|
||||
end
|
||||
|
||||
function librange:GetRangeSlot()
|
||||
if not spells[class] then return nil end
|
||||
for i=1,120 do
|
||||
-- Resolve the slot to a spellID for both spell and macro actions; the old
|
||||
-- `not GetActionText` macro-filter missed macros that cast a 40y heal but
|
||||
-- displayed a non-spell icon. C_Spell.GetSpellTexture(spellID) gives the
|
||||
-- spell's *intrinsic* icon, which is what we match against.
|
||||
local kind, id = GetActionInfo(i)
|
||||
local spellID
|
||||
if kind == "spell" then
|
||||
spellID = id
|
||||
elseif kind == "macro" then
|
||||
local _, _, sid = GetMacroSpell(id)
|
||||
spellID = sid
|
||||
end
|
||||
if spellID then
|
||||
local texture = C_Spell.GetSpellTexture(spellID)
|
||||
if texture then
|
||||
for _, check in pairs(spells[class]) do
|
||||
if check == texture then return i end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function librange:UnitInSpellRange(unit)
|
||||
if UnitIsUnit("target", unit) then
|
||||
if not librange.slot then return nil end
|
||||
return IsActionInRange(librange.slot) == 1 and 1 or nil
|
||||
end
|
||||
|
||||
local unit = librange:GetRealUnit(unit)
|
||||
|
||||
if unitdata[unit] and unitdata[unit] == 1 then
|
||||
return 1
|
||||
elseif not unitdata[unit] then
|
||||
return 1
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
-- add librange to pfUI API
|
||||
pfUI.api.librange = librange
|
||||
+10
-9
@@ -83,12 +83,13 @@ end
|
||||
-- [number] Casting time of the spell in milliseconds
|
||||
-- [number] Minimum range from the target required to cast the spell
|
||||
-- [number] Maximum range from the target at which you can cast the spell
|
||||
-- [number] The numeric spell-id of the spell
|
||||
-- [number] Spell's index in the book
|
||||
-- [number] The type of the spellbook that the spell is in
|
||||
-- [number] The numeric spell-id of the spell
|
||||
local spellinfo = {}
|
||||
function libspell.GetSpellInfo(index, bookType)
|
||||
local cache = spellinfo[index]
|
||||
if cache then return cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8] end
|
||||
if cache then return unpack(cache) end
|
||||
|
||||
local slot
|
||||
if type(index) == "string" then
|
||||
@@ -108,17 +109,17 @@ function libspell.GetSpellInfo(index, bookType)
|
||||
-- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType,
|
||||
-- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional
|
||||
-- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8).
|
||||
local name, rank, icon, _, _, _, castingTime, minRange, maxRange = GetSpellInfo(slot, bookType)
|
||||
local name, rank, icon, _, _, _, castingTime, minRange, maxRange, spellId = GetSpellInfo(slot, bookType)
|
||||
|
||||
spellinfo[index] = { name, rank, icon, castingTime, minRange, maxRange, slot, bookType }
|
||||
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType
|
||||
spellinfo[index] = SafePack(name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId)
|
||||
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId
|
||||
end
|
||||
|
||||
-- Reset all spell caches whenever new spells are learned/unlearned
|
||||
local resetcache = CreateFrame("Frame")
|
||||
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
|
||||
resetcache:SetScript("OnEvent", function()
|
||||
spellmaxrank, spellindex, spellinfo = {}, {}, {}
|
||||
pfUI.events:RegisterFrameEventAndCallback("LEARNED_SPELL_IN_TAB", function()
|
||||
table.wipe(spellmaxrank)
|
||||
table.wipe(spellindex)
|
||||
table.wipe(spellinfo)
|
||||
end)
|
||||
|
||||
-- add libspell to pfUI API
|
||||
|
||||
@@ -35,7 +35,7 @@ libthrottle.defaults = {
|
||||
nameplates_target = "custom",
|
||||
nameplates_castbar = "custom",
|
||||
nameplates_mass = "custom",
|
||||
tooltip_cursor = "custom",
|
||||
tooltip_cursor = "fastest",
|
||||
chat_tab = "custom",
|
||||
swingtimer = "custom",
|
||||
}
|
||||
@@ -160,7 +160,7 @@ libthrottle:SetScript("OnEvent", function()
|
||||
-- Set defaults for custom fields if missing
|
||||
if not _G.pfUI_throttle.nameplates_target_custom then _G.pfUI_throttle.nameplates_target_custom = "50" end
|
||||
if not _G.pfUI_throttle.nameplates_custom then _G.pfUI_throttle.nameplates_custom = "10" end
|
||||
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "50" end
|
||||
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "100" end
|
||||
if not _G.pfUI_throttle.nameplates_mass_custom then _G.pfUI_throttle.nameplates_mass_custom = "7" end
|
||||
if not _G.pfUI_throttle.tooltip_cursor_custom then _G.pfUI_throttle.tooltip_cursor_custom = "10" end
|
||||
if not _G.pfUI_throttle.chat_tab_custom then _G.pfUI_throttle.chat_tab_custom = "10" end
|
||||
|
||||
@@ -1,200 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libtipscan ]]--
|
||||
-- A pfUI library that provides tooltip scanner.
|
||||
--
|
||||
-- libtipscan:GetScanner(name)
|
||||
-- returns or resets a scanner for use with tooltip methods
|
||||
--
|
||||
-- libtipscan:List()
|
||||
-- prints a list of all active scanners
|
||||
--
|
||||
-- The scanner tooltip returned by :GetScanner has all the Set____ GameTooltip methods with a built-in full clear
|
||||
-- In addition the scanner has the following custom methods
|
||||
-- <scanner>:Text()
|
||||
-- return a table with all the left, right texts in {[line] = {left, right}} format
|
||||
-- <scanner>:Find(text, [exact])
|
||||
-- returns true (linenumber) and [the text found or the captures made if text is a pattern]
|
||||
-- exact is optional flag making it look only for exact matches
|
||||
-- <scanner>:Color(r,g,b)
|
||||
-- returns true (linenumber) if the r,g,b color tuple is found as text color on the scanner
|
||||
-- accepts color table as argument as well (eg. <scanner>:Color(RED_FONT_COLOR) )
|
||||
-- <scanner>:Line(line_number)
|
||||
-- returns left, right text from that tooltip line
|
||||
-- <scanner>:List()
|
||||
-- prints a list of all available scanner methods
|
||||
|
||||
-- return instantly when another libtipscan is already active
|
||||
if pfUI.api.libtipscan then return end
|
||||
|
||||
local libtipscan = {}
|
||||
local baseName = "pfUIScan"
|
||||
local methods = {
|
||||
"SetBagItem", "SetAction", "SetAuctionItem", "SetAuctionSellItem", "SetBuybackItem",
|
||||
"SetCraftItem", "SetCraftSpell", "SetHyperlink", "SetInboxItem", "SetInventoryItem",
|
||||
"SetLootItem", "SetLootRollItem", "SetMerchantItem", "SetPetAction", "SetPlayerBuff",
|
||||
"SetQuestItem", "SetQuestLogItem", "SetQuestRewardSpell", "SetSendMailItem", "SetShapeshift",
|
||||
"SetSpell", "SetTalent", "SetTrackingSpell", "SetTradePlayerItem", "SetTradeSkillItem", "SetTradeTargetItem",
|
||||
"SetTrainerService", "SetUnit", "SetUnitBuff", "SetUnitDebuff",
|
||||
}
|
||||
local extra_methods = {
|
||||
"Find", "Line", "Text", "List",
|
||||
}
|
||||
|
||||
local getFontString = function(obj)
|
||||
local name = obj:GetName()
|
||||
local r, g, b, color, a
|
||||
local text, segment
|
||||
|
||||
for i=1, obj:NumLines() do
|
||||
local left = _G[string.format("%sTextLeft%d",name,i)]
|
||||
segment = left and left:IsVisible() and left:GetText()
|
||||
segment = segment and segment ~= "" and segment or nil
|
||||
if segment then
|
||||
r, g, b, a = left:GetTextColor()
|
||||
segment = rgbhex(r,g,b) .. segment .. "|r"
|
||||
text = text and text .. "\n" .. segment or segment
|
||||
end
|
||||
end
|
||||
return text
|
||||
end
|
||||
|
||||
local getText = function(obj)
|
||||
local name = obj:GetName()
|
||||
local text = {}
|
||||
for i=1, obj:NumLines() do
|
||||
local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
|
||||
left = left and left:IsVisible() and left:GetText()
|
||||
right = right and right:IsVisible() and right:GetText()
|
||||
left = left and left ~= "" and left or nil
|
||||
right = right and right ~= "" and right or nil
|
||||
if left or right then
|
||||
text[i] = {left, right}
|
||||
end
|
||||
end
|
||||
return text
|
||||
end
|
||||
|
||||
local findText = function(obj, text, exact)
|
||||
local name = obj:GetName()
|
||||
for i=1, obj:NumLines() do
|
||||
local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
|
||||
left = left and left:IsVisible() and left:GetText()
|
||||
right = right and right:IsVisible() and right:GetText()
|
||||
if exact then
|
||||
if (left and left == text) or (right and right == text) then
|
||||
return i, text
|
||||
end
|
||||
else
|
||||
if left then
|
||||
local found,_,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10 = string.find(left, text)
|
||||
if found then
|
||||
return i, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10
|
||||
end
|
||||
end
|
||||
if right then
|
||||
local found,_,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10 = string.find(right, text)
|
||||
if found then
|
||||
return i, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local lineText = function(obj, line)
|
||||
local name = obj:GetName()
|
||||
if line <= obj:NumLines() then
|
||||
local left, right = _G[string.format("%sTextLeft%d",name,line)], _G[string.format("%sTextRight%d",name,line)]
|
||||
left = left and left:IsVisible() and left:GetText()
|
||||
right = right and right:IsVisible() and right:GetText()
|
||||
|
||||
if left or right then
|
||||
return left, right
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local findColor = function(obj, r,g,b)
|
||||
local name = obj:GetName()
|
||||
if type(r) == "table" then
|
||||
r,g,b = r.r or r[1], r.g or r[2], r.b or r[3]
|
||||
end
|
||||
for i=1, obj:NumLines() do
|
||||
local tr, tg, tb
|
||||
local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
|
||||
if left and left:IsVisible() then
|
||||
tr, tg, tb = left:GetTextColor()
|
||||
tr, tg, tb = round(tr,1), round(tg,1), round(tb,1)
|
||||
end
|
||||
if tr and (tr == r and tg == g and tb == b) then
|
||||
return i
|
||||
end
|
||||
if right and right:IsVisible() then
|
||||
tr, tg, tb = right:GetTextColor()
|
||||
tr, tg, tb = round(tr,1), round(tg,1), round(tb,1)
|
||||
end
|
||||
if tr and (tr == r and tg == g and tb == b) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
libtipscan._registry = setmetatable({},{__index = function(t,k)
|
||||
local v = CreateFrame("GameTooltip", string.format("%s%s",baseName,k), nil, "GameTooltipTemplate")
|
||||
v:SetOwner(WorldFrame,"ANCHOR_NONE")
|
||||
v:SetScript("OnHide", function ()
|
||||
this:SetOwner(WorldFrame,"ANCHOR_NONE")
|
||||
end)
|
||||
function v:Text()
|
||||
return getText(self)
|
||||
end
|
||||
function v:FontString()
|
||||
return getFontString(self)
|
||||
end
|
||||
function v:Find(text, exact)
|
||||
return findText(self, text, exact)
|
||||
end
|
||||
function v:Color(r,g,b)
|
||||
return findColor(self,r,g,b)
|
||||
end
|
||||
function v:Line(line)
|
||||
return lineText(self, line)
|
||||
end
|
||||
for _,method in ipairs(methods) do
|
||||
local method = method
|
||||
local old = v[method]
|
||||
v[method] = function(v, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
||||
v:ClearLines()
|
||||
v:SetOwner(WorldFrame, "ANCHOR_NONE")
|
||||
return old(v, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
||||
end
|
||||
end
|
||||
function v:List()
|
||||
table.sort(methods)
|
||||
for _,method in ipairs(methods) do
|
||||
print(method)
|
||||
end
|
||||
for _,method in ipairs(extra_methods) do
|
||||
print(method)
|
||||
end
|
||||
end
|
||||
rawset(t,k,v)
|
||||
return v
|
||||
end})
|
||||
|
||||
function libtipscan:GetScanner(type)
|
||||
local scanner = self._registry[type]
|
||||
scanner:ClearLines()
|
||||
return scanner
|
||||
end
|
||||
|
||||
function libtipscan:List()
|
||||
for name, scanner in pairs(self._registry) do
|
||||
print(name)
|
||||
end
|
||||
end
|
||||
|
||||
-- add libtipscan to pfUI API
|
||||
pfUI.api.libtipscan = libtipscan
|
||||
@@ -1,59 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libtooltip ]]--
|
||||
-- A pfUI library that provides additional GameTooltip information.
|
||||
--
|
||||
-- libtooltip:GetItemID()
|
||||
-- returns the itemID of the current GameTooltip
|
||||
-- `nil` when no item is displayed
|
||||
--
|
||||
-- libtooltip:GetItemLink()
|
||||
-- returns the itemLink of the current GameTooltip
|
||||
-- `nil` when no item is displayed
|
||||
--
|
||||
-- libtooltip:GetItemCount()
|
||||
-- returns the item count (bags) of the current GameTooltip
|
||||
-- `nil` when no item is displayed
|
||||
|
||||
-- return instantly when another libtooltip is already active
|
||||
if pfUI.api.libtooltip then return end
|
||||
|
||||
local libtooltip = CreateFrame("Frame" , "pfLibTooltip", GameTooltip)
|
||||
|
||||
libtooltip:SetScript("OnShow", function()
|
||||
if this:GetParent():HasItem() then
|
||||
libtooltip.itemName, libtooltip.itemLink, libtooltip.itemID = this:GetParent():GetItem()
|
||||
end
|
||||
end)
|
||||
|
||||
libtooltip:SetScript("OnHide", function()
|
||||
this.itemID = nil
|
||||
this.itemLink = nil
|
||||
this.itemCount = nil
|
||||
this.itemName = nil
|
||||
end)
|
||||
|
||||
-- core functions
|
||||
libtooltip.GetItemID = function(self)
|
||||
if not libtooltip.itemLink then return end
|
||||
if not libtooltip.itemID then
|
||||
libtooltip.itemID = C_Item.GetItemInfoInstant(libtooltip.itemLink)
|
||||
end
|
||||
|
||||
return libtooltip.itemID
|
||||
end
|
||||
|
||||
libtooltip.GetItemLink = function(self)
|
||||
return libtooltip.itemLink
|
||||
end
|
||||
|
||||
libtooltip.GetItemCount = function(self)
|
||||
return libtooltip.itemCount
|
||||
end
|
||||
|
||||
pfUI.api.libtooltip = libtooltip
|
||||
|
||||
hooksecurefunc(GameTooltip, "SetBagItem", function(self, container, slot)
|
||||
_, libtooltip.itemCount = GetContainerItemInfo(container, slot)
|
||||
end)
|
||||
@@ -1,274 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libtotem ]]--
|
||||
-- A pfUI library that tries to emulate the TotemAPI that was introduced in Patch 2.4.
|
||||
-- It detects and saves all current totems of the player and returns information based
|
||||
-- on the totem slot ID. The function GetTotemInfo is supposed to work as it would
|
||||
-- on later expansions.
|
||||
--
|
||||
-- GetTotemInfo(id)
|
||||
-- Returns totem informations on the givent totem slot
|
||||
-- active, name, start, duration, icon
|
||||
|
||||
-- return instantly when another libtotem is already active
|
||||
if pfUI.api.libtotem then return end
|
||||
|
||||
MAX_TOTEMS = MAX_TOTEMS or 4
|
||||
FIRE_TOTEM_SLOT = FIRE_TOTEM_SLOT or 1
|
||||
EARTH_TOTEM_SLOT = EARTH_TOTEM_SLOT or 2
|
||||
WATER_TOTEM_SLOT = WATER_TOTEM_SLOT or 3
|
||||
AIR_TOTEM_SLOT = AIR_TOTEM_SLOT or 4
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
|
||||
local libtotem
|
||||
local active = { [1] = {}, [2] = {}, [3] = {}, [4] = {} }
|
||||
|
||||
-- SpellID -> { slot, duration } mapping
|
||||
-- rank-specific durations are handled via spellId directly
|
||||
local spellids = {
|
||||
-- FIRE (slot 1)
|
||||
[1535] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R1
|
||||
[8498] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R2
|
||||
[8499] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R3
|
||||
[11314] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R4
|
||||
[11315] = { slot = FIRE_TOTEM_SLOT, duration = 5 }, -- Fire Nova Totem R5
|
||||
[8227] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R1
|
||||
[8249] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R2
|
||||
[10526] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R3
|
||||
[16387] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Flametongue Totem R4
|
||||
[8184] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R1
|
||||
[10478] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R2
|
||||
[10479] = { slot = FIRE_TOTEM_SLOT, duration = 120 }, -- Frost Resistance Totem R3
|
||||
[8190] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R1
|
||||
[10585] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R2
|
||||
[10586] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R3
|
||||
[10587] = { slot = FIRE_TOTEM_SLOT, duration = 20 }, -- Magma Totem R4
|
||||
[3599] = { slot = FIRE_TOTEM_SLOT, duration = 30 }, -- Searing Totem R1
|
||||
[6363] = { slot = FIRE_TOTEM_SLOT, duration = 35 }, -- Searing Totem R2
|
||||
[6364] = { slot = FIRE_TOTEM_SLOT, duration = 40 }, -- Searing Totem R3
|
||||
[6365] = { slot = FIRE_TOTEM_SLOT, duration = 45 }, -- Searing Totem R4
|
||||
[10437] = { slot = FIRE_TOTEM_SLOT, duration = 50 }, -- Searing Totem R5
|
||||
[10438] = { slot = FIRE_TOTEM_SLOT, duration = 55 }, -- Searing Totem R6
|
||||
|
||||
-- EARTH (slot 2)
|
||||
[2484] = { slot = EARTH_TOTEM_SLOT, duration = 45 }, -- Earthbind Totem
|
||||
[5730] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R1
|
||||
[6390] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R2
|
||||
[6391] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R3
|
||||
[6392] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R4
|
||||
[10427] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R5
|
||||
[10428] = { slot = EARTH_TOTEM_SLOT, duration = 15 }, -- Stoneclaw Totem R6
|
||||
[8071] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R1
|
||||
[8154] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R2
|
||||
[8155] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R3
|
||||
[10406] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R4
|
||||
[10407] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R5
|
||||
[10408] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Stoneskin Totem R6
|
||||
[8075] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R1
|
||||
[8160] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R2
|
||||
[8161] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R3
|
||||
[10442] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R4
|
||||
[25361] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Strength of Earth Totem R5
|
||||
[8143] = { slot = EARTH_TOTEM_SLOT, duration = 120 }, -- Tremor Totem
|
||||
|
||||
-- WATER (slot 3)
|
||||
[8170] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Disease Cleansing Totem
|
||||
[8185] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R1
|
||||
[10537] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R2
|
||||
[10538] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Fire Resistance Totem R3
|
||||
[5394] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R1
|
||||
[6375] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R2
|
||||
[6377] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R3
|
||||
[10462] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R4
|
||||
[10463] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Healing Stream Totem R5
|
||||
[5675] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R1
|
||||
[10495] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R2
|
||||
[10496] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R3
|
||||
[10497] = { slot = WATER_TOTEM_SLOT, duration = 60 }, -- Mana Spring Totem R4
|
||||
[16190] = { slot = WATER_TOTEM_SLOT, duration = 12 }, -- Mana Tide Totem
|
||||
[8166] = { slot = WATER_TOTEM_SLOT, duration = 120 }, -- Poison Cleansing Totem
|
||||
|
||||
-- AIR (slot 4)
|
||||
[8835] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Grace of Air Totem R1
|
||||
[10627] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Grace of Air Totem R2
|
||||
[8177] = { slot = AIR_TOTEM_SLOT, duration = 45 }, -- Grounding Totem
|
||||
[10595] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R1
|
||||
[10600] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R2
|
||||
[10601] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Nature Resistance Totem R3
|
||||
[25359] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Tranquil Air Totem
|
||||
[8512] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R1
|
||||
[10613] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R2
|
||||
[10614] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windfury Totem R3
|
||||
[15107] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R1
|
||||
[15421] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R2
|
||||
[15422] = { slot = AIR_TOTEM_SLOT, duration = 120 }, -- Windwall Totem R3
|
||||
}
|
||||
|
||||
-- icon-based fallback table (used by CastSpell/UseAction hooks that don't have spellId)
|
||||
local totems = {
|
||||
[FIRE_TOTEM_SLOT] = {
|
||||
["Spell_Fire_SealOfFire"] = {[-1] = 5},
|
||||
["Spell_Nature_GuardianWard"] = {[-1] = 120},
|
||||
["Spell_FrostResistanceTotem_01"] = {[-1] = 120},
|
||||
["Spell_Fire_SelfDestruct"] = {[-1] = 20},
|
||||
["Spell_Fire_SearingTotem"] = {[-1] = 55,[1] = 30,[2] = 35,[3] = 40,[4] = 45,[5] = 50,[6] = 55},
|
||||
},
|
||||
[EARTH_TOTEM_SLOT] = {
|
||||
["Spell_Nature_StrengthOfEarthTotem02"] = {[-1] = 45},
|
||||
["Spell_Nature_StoneClawTotem"] = {[-1] = 15},
|
||||
["Spell_Nature_StoneSkinTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_EarthBindTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_TremorTotem"] = {[-1] = 120},
|
||||
},
|
||||
[WATER_TOTEM_SLOT] = {
|
||||
["Spell_Nature_DiseaseCleansingTotem"] = {[-1] = 120},
|
||||
["Spell_FireResistanceTotem_01"] = {[-1] = 120},
|
||||
["INV_Spear_04"] = {[-1] = 60},
|
||||
["Spell_Nature_ManaRegenTotem"] = {[-1] = 60},
|
||||
["Spell_Frost_SummonWaterElemental"] = {[-1] = 12},
|
||||
["Spell_Nature_PoisonCleansingTotem"] = {[-1] = 120},
|
||||
},
|
||||
[AIR_TOTEM_SLOT] = {
|
||||
["Spell_Nature_InvisibilityTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_GroundingTotem"] = {[-1] = 45},
|
||||
["Spell_Nature_NatureResistanceTotem"] = {[-1] = 120},
|
||||
["Spell_Nature_Brilliance"] = {[-1] = 120},
|
||||
["Spell_Nature_Windfury"] = {[-1] = 120},
|
||||
["Spell_Nature_EarthBind"] = {[-1] = 120},
|
||||
},
|
||||
}
|
||||
|
||||
GetTotemInfo = function(id)
|
||||
if not active[id] or not active[id].name then return end
|
||||
if active[id].start + active[id].duration - GetTime() < 0 then
|
||||
libtotem:Clean(id)
|
||||
return nil
|
||||
end
|
||||
return 1, active[id].name, active[id].start, active[id].duration, active[id].icon
|
||||
end
|
||||
|
||||
if class ~= "SHAMAN" then return end
|
||||
|
||||
libtotem = CreateFrame("Frame")
|
||||
libtotem:RegisterEvent("PLAYER_DEAD")
|
||||
libtotem:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_DEAD" then
|
||||
for i = 1, 4 do libtotem:Clean(i) end
|
||||
end
|
||||
end)
|
||||
|
||||
libtotem.totems = totems
|
||||
|
||||
libtotem.Clean = function(self, slot)
|
||||
active[slot].name = nil
|
||||
active[slot].start = nil
|
||||
active[slot].duration = nil
|
||||
active[slot].icon = nil
|
||||
end
|
||||
|
||||
-- Direct SpellID commit (Nampower SPELL_GO_SELF, most accurate)
|
||||
libtotem.CommitBySpellId = function(spellId, icon)
|
||||
local data = spellids[spellId]
|
||||
if not data then return false end
|
||||
local slot = data.slot
|
||||
active[slot].name = active[slot].pending_name or active[slot].name
|
||||
active[slot].duration = data.duration
|
||||
active[slot].icon = icon or active[slot].pending_icon
|
||||
active[slot].start = GetTime()
|
||||
active[slot].pending_name = nil
|
||||
active[slot].pending_icon = nil
|
||||
return true
|
||||
end
|
||||
|
||||
-- Fallback: icon-based lookup (for CastSpell/UseAction without spellId)
|
||||
libtotem.CheckAddQueue = function(self, name, rank, icon, spellId)
|
||||
-- if we have a spellId, just store the name/icon as pending for SPELL_GO
|
||||
if spellId and spellids[spellId] then
|
||||
local slot = spellids[spellId].slot
|
||||
active[slot].pending_name = name
|
||||
active[slot].pending_icon = icon
|
||||
return true
|
||||
end
|
||||
|
||||
-- icon-based fallback
|
||||
for slot = 1, 4 do
|
||||
for texture, data in pairs(totems[slot]) do
|
||||
if string.find(icon, texture, 1) then
|
||||
if rank then
|
||||
_, _, rank = string.find(rank, "%s(%d+)")
|
||||
end
|
||||
local duration
|
||||
if rank and tonumber(rank) and data[tonumber(rank)] then
|
||||
duration = data[tonumber(rank)]
|
||||
else
|
||||
duration = data[-1]
|
||||
end
|
||||
active[slot].pending_name = name
|
||||
active[slot].pending_icon = icon
|
||||
active[slot].pending_duration = duration
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- assign library to global space
|
||||
pfUI.api.libtotem = libtotem
|
||||
|
||||
-- SPELL_GO_SELF from libdebuff: commit directly by SpellID, no queue needed
|
||||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||||
pfUI.libdebuff_spell_go_hooks["libtotem"] = function(spellId)
|
||||
if not spellId then return end
|
||||
local data = spellids[spellId]
|
||||
if not data then return end
|
||||
local slot = data.slot
|
||||
-- use pending name/icon if available (set by CastSpellByName hook), else GetSpellInfo
|
||||
local name = active[slot].pending_name
|
||||
local icon = active[slot].pending_icon
|
||||
if not name and GetSpellInfo then
|
||||
name = GetSpellInfo(spellId)
|
||||
end
|
||||
active[slot].name = name
|
||||
active[slot].duration = data.duration
|
||||
active[slot].icon = icon
|
||||
active[slot].start = GetTime()
|
||||
active[slot].pending_name = nil
|
||||
active[slot].pending_icon = nil
|
||||
active[slot].pending_duration = nil
|
||||
end
|
||||
|
||||
-- Hook CastSpellByName to store pending name/icon per slot
|
||||
hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
local name, rank, icon, _, _, _, spellId = libspell.GetSpellInfo(effect)
|
||||
if not name then return end
|
||||
libtotem:CheckAddQueue(name, rank, icon, spellId)
|
||||
end)
|
||||
|
||||
-- Hook CastSpell to store pending name/icon per slot
|
||||
hooksecurefunc("CastSpell", function(id, bookType)
|
||||
if not id or not bookType then return end
|
||||
if bookType ~= BOOKTYPE_SPELL and bookType ~= BOOKTYPE_PET then return end
|
||||
local name, rank, icon, _, _, _, spellId = libspell.GetSpellInfo(id, bookType)
|
||||
if not name then return end
|
||||
libtotem:CheckAddQueue(name, rank, icon, spellId)
|
||||
end)
|
||||
|
||||
-- Hook UseAction. GetActionInfo + GetMacroSpell give us the spellID
|
||||
-- directly for both spell-action and macro-action slots, so the
|
||||
-- tooltip-scan fallback (and the "no spellId available" caveat) goes away.
|
||||
hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
if not IsCurrentAction(slot) then return end
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local name, rank, spellID
|
||||
if kind == "spell" then
|
||||
spellID = id
|
||||
name, rank = GetSpellInfo(id)
|
||||
elseif kind == "macro" then
|
||||
name, rank, spellID = GetMacroSpell(id)
|
||||
end
|
||||
if not name then return end
|
||||
libtotem:CheckAddQueue(name, rank, GetActionTexture(slot), spellID)
|
||||
end)
|
||||
+48
-106
@@ -2,37 +2,26 @@
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libunitscan ]]--
|
||||
-- A pfUI library that detects and saves all kind of unit related informations.
|
||||
-- Such as level, class, elite-state and playertype. Each query causes the library
|
||||
-- to automatically scan for the target if not already existing. Player-data is
|
||||
-- persisted within the pfUI_playerDB where the mob data is a throw-away table.
|
||||
-- The automatic target scanner is only working for vanilla due to client limitations
|
||||
-- on further expansions.
|
||||
-- A pfUI library that remembers the class, level and guild of every player it
|
||||
-- sees: in the friends, guild, raid and party rosters, in /who results, and as
|
||||
-- target, mouseover or nameplate. The data is persisted within pfUI_playerDB,
|
||||
-- for the places that only have a player's name, such as chat links and
|
||||
-- offline friends. Anything with a unit reads the unit itself instead.
|
||||
--
|
||||
-- External functions:
|
||||
-- GetUnitInfo(name, active, isPlayer)
|
||||
-- Returns information of the given unitname. Returns nil if no match is found.
|
||||
-- When nothing is found and the active flag is set, the autoscanner will
|
||||
-- automatically pick it up and try to fill the missing entry by targetting the unit.
|
||||
-- Pass isPlayer=true/false to restrict the lookup to the players or mobs table
|
||||
-- (avoids name-collision false positives, e.g. a player and an NPC named Chromie).
|
||||
-- GetUnitInfo(name)
|
||||
-- Returns information of the given player name. Returns nil if the player
|
||||
-- was never seen.
|
||||
--
|
||||
-- class[String] - The class of the unit
|
||||
-- level[Number] - The level of the unit
|
||||
-- elite[String] - The elite state of the unit (See UnitClassification())
|
||||
-- player[Boolean] - Returns true if unit is a player
|
||||
-- guild[String] - Returns guild name of unit is a player
|
||||
--
|
||||
-- Internal functions:
|
||||
-- libunitscan:AddData(db, name, class, level, elite)
|
||||
-- Adds unit data to a given db. Where db should be either "players" or "mobs"
|
||||
-- class[String] - The class of the player
|
||||
-- level[Number] - The level of the player
|
||||
-- guild[String] - The guild name of the player
|
||||
--
|
||||
|
||||
-- return instantly when another libunitscan is already active
|
||||
if pfUI.api.libunitscan then return end
|
||||
|
||||
local units = { players = {}, mobs = {} }
|
||||
local queue = { }
|
||||
local players = {}
|
||||
|
||||
-- Feed (guid, name, classToken) into ClassicAPI's persistent name
|
||||
-- cache when the unit's GUID is resolvable. Roster-style packets
|
||||
@@ -46,28 +35,19 @@ local function RememberByUnit(unit, name, class)
|
||||
C_PlayerCache.RememberPlayer(guid, name, class, UnitRace(unit), UnitSex(unit))
|
||||
end
|
||||
|
||||
function GetUnitInfo(name, active, isPlayer)
|
||||
if isPlayer ~= false and units["players"][name] then
|
||||
local ret = units["players"][name]
|
||||
return ret.class, ret.level, ret.elite, true, ret.guild
|
||||
elseif isPlayer ~= true and units["mobs"][name] then
|
||||
local ret = units["mobs"][name]
|
||||
return ret.class, ret.level, ret.elite, nil, ret.guild
|
||||
elseif active then
|
||||
queue[name] = true
|
||||
libunitscan:Show()
|
||||
function GetUnitInfo(name)
|
||||
local ret = players[name]
|
||||
if ret then
|
||||
return ret.class, ret.level, ret.guild
|
||||
end
|
||||
end
|
||||
|
||||
local function AddData(db, name, class, level, elite, guild)
|
||||
if not name or not db then return end
|
||||
units[db] = units[db] or {}
|
||||
units[db][name] = units[db][name] or {}
|
||||
units[db][name].class = class or units[db][name].class
|
||||
units[db][name].level = level or units[db][name].level
|
||||
units[db][name].elite = elite or units[db][name].elite
|
||||
units[db][name].guild = guild or units[db][name].guild
|
||||
queue[name] = nil
|
||||
local function AddData(name, class, level, guild)
|
||||
if not name then return end
|
||||
players[name] = players[name] or {}
|
||||
players[name].class = class or players[name].class
|
||||
players[name].level = level or players[name].level
|
||||
players[name].guild = guild or players[name].guild
|
||||
end
|
||||
|
||||
local libunitscan = CreateFrame("Frame", "pfUnitScan", UIParent)
|
||||
@@ -85,116 +65,78 @@ libunitscan:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
|
||||
-- load pfUI_playerDB
|
||||
units.players = pfUI_playerDB
|
||||
players = pfUI_playerDB
|
||||
|
||||
-- update own character details
|
||||
local name = UnitName("player")
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
local level = UnitLevel("player")
|
||||
local guild = GetGuildInfo("player")
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
AddData(name, class, level, guild)
|
||||
RememberByUnit("player", name, class)
|
||||
|
||||
elseif event == "FRIENDLIST_UPDATE" then
|
||||
local name, class, level
|
||||
for i = 1, GetNumFriends() do
|
||||
name, level, class = GetFriendInfo(i)
|
||||
class = L["class"][class] or nil
|
||||
-- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values
|
||||
level = level > 0 and level or nil
|
||||
AddData("players", name, class, level)
|
||||
local info = C_FriendList.GetFriendInfoByIndex(i)
|
||||
if info then
|
||||
local level = info.level > 0 and info.level or nil
|
||||
AddData(info.name, info.classFilename, level)
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "GUILD_ROSTER_UPDATE" then
|
||||
local name, class, level, _, guild
|
||||
local guild = GetGuildInfo("player")
|
||||
local name, class, level, _
|
||||
for i = 1, GetNumGuildMembers() do
|
||||
name, _, _, level, class = GetGuildRosterInfo(i)
|
||||
guild = GetGuildInfo("player")
|
||||
class = L["class"][class] or nil
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
AddData(name, class, level, guild)
|
||||
end
|
||||
|
||||
elseif event == "RAID_ROSTER_UPDATE" then
|
||||
local name, class, SubGroup, level, unit, _
|
||||
local name, class, level, unit, _
|
||||
for i = 1, GetNumRaidMembers() do
|
||||
unit = "raid" .. i
|
||||
name, _, SubGroup, level, class = GetRaidRosterInfo(i)
|
||||
name, _, _, level, class = GetRaidRosterInfo(i)
|
||||
class = L["class"][class] or nil
|
||||
AddData("players", name, class, level)
|
||||
AddData(name, class, level)
|
||||
RememberByUnit(unit, name, class)
|
||||
end
|
||||
|
||||
elseif event == "PARTY_MEMBERS_CHANGED" then
|
||||
local name, class, level, unit, _, guild
|
||||
local name, class, level, unit, guild
|
||||
for i = 1, GetNumPartyMembers() do
|
||||
unit = "party" .. i
|
||||
_, class = UnitClass(unit)
|
||||
class = UnitClassBase(unit)
|
||||
name = UnitName(unit)
|
||||
level = UnitLevel(unit)
|
||||
guild = GetGuildInfo(unit)
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
AddData(name, class, level, guild)
|
||||
RememberByUnit(unit, name, class)
|
||||
end
|
||||
|
||||
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
|
||||
local name, class, level, guild, _
|
||||
for i = 1, GetNumWhoResults() do
|
||||
name, guild, level, _, class, _ = GetWhoInfo(i)
|
||||
class = L["class"][class] or nil
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
for i = 1, C_FriendList.GetNumWhoResults() do
|
||||
local info = C_FriendList.GetWhoInfo(i)
|
||||
if info then
|
||||
AddData(info.fullName, info.filename, info.level, info.fullGuildName)
|
||||
end
|
||||
end
|
||||
|
||||
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
|
||||
local scan = event == "PLAYER_TARGET_CHANGED" and "target"
|
||||
or event == "NAME_PLATE_UNIT_ADDED" and arg1
|
||||
or "mouseover"
|
||||
local name, class, level, elite, guild, _
|
||||
if UnitIsPlayer(scan) then
|
||||
_, class = UnitClass(scan)
|
||||
level = UnitLevel(scan)
|
||||
local name = UnitName(scan)
|
||||
local class = UnitClassBase(scan)
|
||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||
local level = UnitLevel(scan)
|
||||
level = level > 0 and level or nil
|
||||
name = UnitName(scan)
|
||||
guild = GetGuildInfo(scan)
|
||||
AddData("players", name, class, level, nil, guild)
|
||||
AddData(name, class, level, GetGuildInfo(scan))
|
||||
RememberByUnit(scan, name, class)
|
||||
else
|
||||
_, class = UnitClass(scan)
|
||||
elite = UnitClassification(scan)
|
||||
level = UnitLevel(scan)
|
||||
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
|
||||
level = level > 0 and level or nil
|
||||
name = UnitName(scan)
|
||||
guild = UnitSubName(scan)
|
||||
AddData("mobs", name, class, level, elite, guild)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- setup sound function switches
|
||||
local SoundOn = PlaySound
|
||||
local SoundOff = function() return end
|
||||
|
||||
libunitscan:SetScript("OnUpdate", function()
|
||||
-- don't scan when another unit is in target
|
||||
if UnitExists("target") or UnitName("target") then return end
|
||||
|
||||
local name = next(queue)
|
||||
if name then
|
||||
-- disable sound
|
||||
_G.PlaySound = SoundOff
|
||||
|
||||
-- try to target the unknown unit
|
||||
TargetByName(name, true)
|
||||
ClearTarget()
|
||||
|
||||
-- enable sound again
|
||||
_G.PlaySound = SoundOn
|
||||
|
||||
queue[name] = nil
|
||||
end
|
||||
|
||||
this:Hide()
|
||||
end)
|
||||
|
||||
pfUI.api.libunitscan = libunitscan
|
||||
|
||||
+319
-398
File diff suppressed because it is too large
Load Diff
+24
-33
@@ -37,15 +37,10 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
|
||||
pfUI.addonbuttons.minimapbutton = CreateFrame("Button", "pfMinimapButton", pfUI.minimap or UIParent)
|
||||
pfUI.addonbuttons.minimapbutton:SetFrameLevel(24)
|
||||
pfUI.addonbuttons.minimapbutton:SetWidth(12)
|
||||
pfUI.addonbuttons.minimapbutton:SetHeight(12)
|
||||
pfUI.addonbuttons.minimapbutton:SetSize(12, 12)
|
||||
|
||||
pfUI.addonbuttons.minimapbutton:SetScript("OnClick", function()
|
||||
if pfUI.addonbuttons:IsShown() then
|
||||
pfUI.addonbuttons:Hide()
|
||||
else
|
||||
pfUI.addonbuttons:Show()
|
||||
end
|
||||
pfUI.addonbuttons:SetShown(not pfUI.addonbuttons:IsShown())
|
||||
end)
|
||||
|
||||
pfUI.addonbuttons.buttons = {}
|
||||
@@ -163,27 +158,25 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
pfUI.addonbuttons:SetScale(pfUI.minimap:GetScale())
|
||||
|
||||
pfUI.addonbuttons.minimapbutton:ClearAllPoints()
|
||||
local mbtnWidth, mbtnHeight = pfUI.minimap:GetSize()
|
||||
local dynamicSize = ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing)
|
||||
if C.abuttons.position == "bottom" then
|
||||
pfUI.addonbuttons:SetWidth(pfUI.minimap:GetWidth())
|
||||
pfUI.addonbuttons:SetHeight(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
||||
pfUI.addonbuttons:SetSize(mbtnWidth, dynamicSize)
|
||||
pfUI.addonbuttons:SetPoint("TOP", pfUI.minimap, "BOTTOM", 0 , -default_border * 3)
|
||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "down")
|
||||
pfUI.addonbuttons.minimapbutton:SetPoint("BOTTOM", pfUI.minimap, "BOTTOM", 0, 4)
|
||||
elseif C.abuttons.position == "left" then
|
||||
pfUI.addonbuttons:SetWidth(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
||||
pfUI.addonbuttons:SetHeight(pfUI.minimap:GetHeight())
|
||||
pfUI.addonbuttons:SetSize(dynamicSize, mbtnHeight)
|
||||
pfUI.addonbuttons:SetPoint("TOPRIGHT", pfUI.minimap, "TOPLEFT", -default_border * 3, 0)
|
||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "left")
|
||||
pfUI.addonbuttons.minimapbutton:SetPoint("LEFT", pfUI.minimap, "LEFT", 4, 0)
|
||||
elseif C.abuttons.position == "top" then
|
||||
pfUI.addonbuttons:SetWidth(pfUI.minimap:GetWidth())
|
||||
pfUI.addonbuttons:SetHeight(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
||||
pfUI.addonbuttons:SetSize(mbtnWidth, dynamicSize)
|
||||
pfUI.addonbuttons:SetPoint("BOTTOM", pfUI.minimap, "TOP", 0 , default_border * 3)
|
||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "up")
|
||||
pfUI.addonbuttons.minimapbutton:SetPoint("TOP", pfUI.minimap, "TOP", 0, -4)
|
||||
elseif C.abuttons.position == "right" then
|
||||
pfUI.addonbuttons:SetWidth(ceil((GetNumButtons() > 0 and GetNumButtons() or 1) / tonumber(C.abuttons.rowsize)) * GetStringSize() + tonumber(C.abuttons.spacing))
|
||||
pfUI.addonbuttons:SetHeight(pfUI.minimap:GetHeight())
|
||||
pfUI.addonbuttons:SetSize(dynamicSize, mbtnHeight)
|
||||
pfUI.addonbuttons:SetPoint("TOPLEFT", pfUI.minimap, "TOPRIGHT", default_border * 3, 0)
|
||||
SkinArrowButton(pfUI.addonbuttons.minimapbutton, "right")
|
||||
pfUI.addonbuttons.minimapbutton:SetPoint("RIGHT", pfUI.minimap, "RIGHT", -4, 0)
|
||||
@@ -231,7 +224,7 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
frame.backup.is_clamped_to_screen = frame:IsClampedToScreen()
|
||||
frame.backup.is_movable = frame:IsMovable()
|
||||
frame.backup.point = {frame:GetPoint()}
|
||||
frame.backup.size = {frame:GetHeight(), frame:GetWidth()}
|
||||
frame.backup.size = {frame:GetSize()}
|
||||
frame.backup.scale = frame:GetScale()
|
||||
if frame:HasScript("OnDragStart") then
|
||||
frame.backup.on_drag_start = frame:GetScript("OnDragStart")
|
||||
@@ -256,8 +249,7 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
frame:SetClampedToScreen(frame.backup.is_clamped_to_screen)
|
||||
frame:SetMovable(frame.backup.is_movable)
|
||||
frame:SetScale(frame.backup.scale)
|
||||
frame:SetHeight(frame.backup.size[1])
|
||||
frame:SetWidth(frame.backup.size[2])
|
||||
frame:SetSize(frame.backup.size[2], frame.backup.size[1])
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint(frame.backup.point[1], frame.backup.point[2], frame.backup.point[3], frame.backup.point[4], frame.backup.point[5])
|
||||
if frame.backup.on_drag_start ~= nil then
|
||||
@@ -405,22 +397,22 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
pfUI.addonbuttons:ProcessButtons()
|
||||
end)
|
||||
|
||||
pfUI.addonbuttons:SetScript("OnUpdate", function()
|
||||
-- check if the panel should be shown by default
|
||||
if not this.initialized then
|
||||
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
|
||||
pfUI.addonbuttons:Show()
|
||||
else
|
||||
pfUI.addonbuttons:Hide()
|
||||
end
|
||||
-- Initial setup on the next frame, once other addons' minimap buttons exist
|
||||
RunNextFrame(function()
|
||||
-- rescan before deciding whether the panel should be shown by default
|
||||
pfUI.addonbuttons:ProcessButtons()
|
||||
|
||||
-- update all buttons
|
||||
pfUI.addonbuttons:ProcessButtons()
|
||||
this.initialized = true
|
||||
pfUI.addonbuttons:SetShown(C.abuttons.showdefault == "1" and GetNumButtons() > 0)
|
||||
|
||||
-- apply workarounds
|
||||
for k, v in pairs(pfUI.addonbuttons.overrides) do
|
||||
_G[k] = v
|
||||
end
|
||||
end)
|
||||
|
||||
-- throttle updates to once per 5 seconds
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 5 end
|
||||
-- Rescan minimap buttons every 5 seconds while the panel is shown
|
||||
C_Timer.NewTicker(5, function()
|
||||
if not pfUI.addonbuttons:IsShown() then return end
|
||||
|
||||
-- reload/rescan minimap buttons
|
||||
pfUI.addonbuttons:ProcessButtons()
|
||||
@@ -440,6 +432,5 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
|
||||
pfUI.addonbuttons:UpdateConfig()
|
||||
|
||||
_G.SLASH_PFABP1, _G.SLASH_PFABP2 = "/abp", "/pfabp"
|
||||
_G.SlashCmdList.PFABP = ManualAddOrRemove
|
||||
pfUI.api.RegisterSlashCommand("PFABP", { "/abp", "/pfabp" }, ManualAddOrRemove, true)
|
||||
end)
|
||||
|
||||
@@ -128,7 +128,7 @@ pfUI:RegisterModule("addoncompat", function ()
|
||||
{T["Yes"], function()
|
||||
ReloadUI()
|
||||
end},
|
||||
{T["No"], function() end},
|
||||
{T["No"], nop},
|
||||
nil)
|
||||
end
|
||||
end
|
||||
|
||||
+140
-173
@@ -9,7 +9,6 @@ pfUI:RegisterModule("addons", function ()
|
||||
pfUI.addons:Show()
|
||||
HideUIPanel(GameMenuFrame)
|
||||
end)
|
||||
SkinButton(pfUIAddonButton)
|
||||
|
||||
local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint()
|
||||
GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22)
|
||||
@@ -18,8 +17,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
-- addon window
|
||||
pfUI.addons = CreateFrame("Frame", "pfAddons", UIParent)
|
||||
pfUI.addons:SetFrameStrata("DIALOG")
|
||||
pfUI.addons:SetHeight(490)
|
||||
pfUI.addons:SetWidth(380)
|
||||
pfUI.addons:SetSize(380, 490)
|
||||
pfUI.addons:SetPoint("CENTER", 0,0)
|
||||
pfUI.addons:EnableMouseWheel(1)
|
||||
pfUI.addons:SetMovable(true)
|
||||
@@ -51,8 +49,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
pfUI.addons.close = CreateFrame("Button", "pfBagClose", pfUI.addons)
|
||||
pfUI.addons.close:SetPoint("TOPRIGHT", -border*2,-border*2 )
|
||||
CreateBackdrop(pfUI.addons.close)
|
||||
pfUI.addons.close:SetHeight(15)
|
||||
pfUI.addons.close:SetWidth(15)
|
||||
pfUI.addons.close:SetSize(15, 15)
|
||||
pfUI.addons.close.texture = pfUI.addons.close:CreateTexture("pfBagClose")
|
||||
pfUI.addons.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
pfUI.addons.close.texture:ClearAllPoints()
|
||||
@@ -72,17 +69,53 @@ pfUI:RegisterModule("addons", function ()
|
||||
pfUI.addons:Hide()
|
||||
end)
|
||||
|
||||
-- installed addons, one entry per row of the addon list
|
||||
local addons = {}
|
||||
for i = 1, GetNumAddOns() do
|
||||
local name, title, notes = GetAddOnInfo(i)
|
||||
addons[i] = {
|
||||
index = i,
|
||||
name = name,
|
||||
title = title,
|
||||
notes = notes,
|
||||
author = GetAddOnMetadata(name, "Author"),
|
||||
version = GetAddOnMetadata(name, "Version"),
|
||||
deps = { GetAddOnDependencies(i) }, -- required (.toc Dependencies)
|
||||
optdeps = { C_AddOns.GetAddOnOptionalDependencies(i) }, -- optional (.toc OptionalDeps)
|
||||
}
|
||||
end
|
||||
|
||||
local function IsAddonEnabled(index)
|
||||
local _, _, _, enabled = GetAddOnInfo(index)
|
||||
return enabled
|
||||
end
|
||||
|
||||
local function SetAddonEnabled(index, enabled)
|
||||
if enabled then
|
||||
EnableAddOn(index)
|
||||
else
|
||||
DisableAddOn(index)
|
||||
end
|
||||
pfUI.addons.hasChanged = true
|
||||
end
|
||||
|
||||
-- addons profile
|
||||
local function GetSelectedAddonsList()
|
||||
local selected_addons = {}
|
||||
for i, frame in ipairs(pfUI.addons.list) do
|
||||
if frame.input:GetChecked() then
|
||||
table.insert(selected_addons, frame.aname)
|
||||
for i, addon in ipairs(addons) do
|
||||
if IsAddonEnabled(i) then
|
||||
table.insert(selected_addons, addon.name)
|
||||
end
|
||||
end
|
||||
return selected_addons
|
||||
end
|
||||
|
||||
local selectedProfile
|
||||
|
||||
local function IsSelectedProfile(profile)
|
||||
return profile == selectedProfile
|
||||
end
|
||||
|
||||
local function SetAddonProfile(profile)
|
||||
-- create new profile if not existing
|
||||
if not pfUI_addon_profiles[profile] then
|
||||
@@ -90,31 +123,24 @@ pfUI:RegisterModule("addons", function ()
|
||||
end
|
||||
|
||||
-- set dropdown to profile
|
||||
pfUI.addons.profile.dropdown:SetSelectionByText(profile)
|
||||
selectedProfile = profile
|
||||
pfUI.addons.profile.dropdown:GenerateMenu()
|
||||
|
||||
-- load profile
|
||||
local selected_list = pfUI_addon_profiles[profile]
|
||||
for i=1, GetNumAddOns() do
|
||||
local active = false
|
||||
local f = pfUI.addons.list[i]
|
||||
local selected = {}
|
||||
for _, name in ipairs(pfUI_addon_profiles[profile]) do
|
||||
selected[name] = true
|
||||
end
|
||||
|
||||
for i_i, n in ipairs(selected_list) do
|
||||
if f.aname == n then
|
||||
active = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if active then
|
||||
if not f.input:GetChecked() then
|
||||
f.input:Click()
|
||||
end
|
||||
else
|
||||
if f.input:GetChecked() then
|
||||
f.input:Click()
|
||||
end
|
||||
for i, addon in ipairs(addons) do
|
||||
if selected[addon.name] and not IsAddonEnabled(i) then
|
||||
SetAddonEnabled(i, true)
|
||||
elseif not selected[addon.name] and IsAddonEnabled(i) then
|
||||
SetAddonEnabled(i, false)
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.addons.list.ScrollBox:ReinitializeFrames()
|
||||
end
|
||||
|
||||
-- addon profiles
|
||||
@@ -125,8 +151,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
end)
|
||||
|
||||
pfUI.addons.profile:SetPoint("TOP", pfUI.addons, "TOP", 0, -30)
|
||||
pfUI.addons.profile:SetHeight(30)
|
||||
pfUI.addons.profile:SetWidth(370)
|
||||
pfUI.addons.profile:SetSize(370, 30)
|
||||
CreateBackdrop(pfUI.addons.profile, nil, true)
|
||||
|
||||
-- addon profile: title
|
||||
@@ -139,14 +164,13 @@ pfUI:RegisterModule("addons", function ()
|
||||
-- addon profile: delete
|
||||
pfUI.addons.profile.del = CreateFrame("Button", nil, pfUI.addons.profile, "UIPanelButtonTemplate")
|
||||
SkinButton(pfUI.addons.profile.del)
|
||||
pfUI.addons.profile.del:SetWidth(16)
|
||||
pfUI.addons.profile.del:SetHeight(16)
|
||||
pfUI.addons.profile.del:SetSize(16, 16)
|
||||
pfUI.addons.profile.del:SetPoint("RIGHT", -10, 0)
|
||||
pfUI.addons.profile.del:GetFontString():SetPoint("CENTER", 1, 0)
|
||||
pfUI.addons.profile.del:SetText("-")
|
||||
pfUI.addons.profile.del:SetTextColor(1,.5,.5,1)
|
||||
pfUI.addons.profile.del:SetScript("OnClick", function() -- TODO
|
||||
local id, name = pfUI.addons.profile.dropdown:GetSelection()
|
||||
local name = selectedProfile
|
||||
if not name then return end
|
||||
CreateQuestionDialog(T["Delete profile"] .. " '|cff33ffcc" .. name .. "|r'?", function()
|
||||
pfUI_addon_profiles[name] = nil
|
||||
@@ -157,8 +181,7 @@ pfUI:RegisterModule("addons", function ()
|
||||
-- addon profile: create
|
||||
pfUI.addons.profile.add = CreateFrame("Button", nil, pfUI.addons.profile, "UIPanelButtonTemplate")
|
||||
SkinButton(pfUI.addons.profile.add)
|
||||
pfUI.addons.profile.add:SetWidth(16)
|
||||
pfUI.addons.profile.add:SetHeight(16)
|
||||
pfUI.addons.profile.add:SetSize(16, 16)
|
||||
pfUI.addons.profile.add:SetPoint("RIGHT", pfUI.addons.profile.del, "LEFT", -4, 0)
|
||||
pfUI.addons.profile.add:GetFontString():SetPoint("CENTER", 1, 0)
|
||||
pfUI.addons.profile.add:SetText("+")
|
||||
@@ -177,174 +200,118 @@ pfUI:RegisterModule("addons", function ()
|
||||
end)
|
||||
|
||||
-- addon profile: dropdown
|
||||
pfUI.addons.profile.dropdown = CreateDropDownButton("pfAddonListProfileList", pfUI.addons.profile)
|
||||
pfUI.addons.profile.dropdown:SetBackdrop(nil)
|
||||
pfUI.addons.profile.dropdown:ClearAllPoints()
|
||||
pfUI.addons.profile.dropdown = CreateFrame("DropdownButton", nil, pfUI.addons.profile, "pfUIDropdownTemplate")
|
||||
pfUI.addons.profile.dropdown:SetPoint("RIGHT", pfUI.addons.profile.add, "LEFT", -2, 0)
|
||||
pfUI.addons.profile.dropdown:SetWidth(220)
|
||||
pfUI.addons.profile.dropdown:SetMenu(function()
|
||||
local menu = {}
|
||||
|
||||
for name, list in pairs(pfUI_addon_profiles) do
|
||||
local name = name
|
||||
local entry = {}
|
||||
entry.text = name
|
||||
entry.checked = false
|
||||
entry.func = function()
|
||||
SetAddonProfile(name)
|
||||
end
|
||||
table.insert(menu, entry)
|
||||
pfUI.addons.profile.dropdown:SetupMenu(function(dropdown, rootDescription)
|
||||
for name in pairs(pfUI_addon_profiles) do
|
||||
rootDescription:CreateRadio(name, IsSelectedProfile, SetAddonProfile, name)
|
||||
end
|
||||
|
||||
return menu
|
||||
end)
|
||||
|
||||
-- addon list: scroll frame
|
||||
pfUI.addons.scroll = CreateScrollFrame("pfAddonListScroll", pfUI.addons)
|
||||
pfUI.addons.scroll:SetWidth(360)
|
||||
pfUI.addons.scroll:SetHeight(410)
|
||||
pfUI.addons.scroll:SetPoint("BOTTOM", 0, 10)
|
||||
local function AddDependencyLines(header, deps)
|
||||
if not deps or table.getn(deps) == 0 then return end
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddLine(header .. ":", .2, 1, .8)
|
||||
for _, dep in ipairs(deps) do
|
||||
if IsAddOnLoaded(dep) then
|
||||
GameTooltip:AddLine(" " .. dep, .5, 1, .5)
|
||||
elseif C_AddOns.DoesAddOnExist(dep) then
|
||||
GameTooltip:AddLine(" " .. dep, 1, .82, 0)
|
||||
else
|
||||
GameTooltip:AddLine(" " .. dep .. " (" .. T["Missing"] .. ")", 1, .4, .4)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.addons.scroll.backdrop = CreateFrame("Frame", nil, pfUI.addons.scroll)
|
||||
pfUI.addons.scroll.backdrop:SetFrameLevel(1)
|
||||
pfUI.addons.scroll.backdrop:SetPoint("TOPLEFT", pfUI.addons.scroll, "TOPLEFT", -5, 5)
|
||||
pfUI.addons.scroll.backdrop:SetPoint("BOTTOMRIGHT", pfUI.addons.scroll, "BOTTOMRIGHT", 5, -5)
|
||||
CreateBackdrop(pfUI.addons.scroll.backdrop, nil, true)
|
||||
local function RowOnEnter(self)
|
||||
local addon = self.addon
|
||||
self:SetBackdropBorderColor(1,1,1,.08)
|
||||
|
||||
-- addon list: scroll parent
|
||||
pfUI.addons.list = CreateScrollChild("pfAddonList", pfUI.addons.scroll)
|
||||
pfUI.addons.list:RegisterEvent("ADDON_LOADED")
|
||||
pfUI.addons.list:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.addons.list:SetHeight(GetNumAddOns() * 25 + 26)
|
||||
|
||||
local function AddonOnEnter()
|
||||
this:SetBackdropBorderColor(1,1,1,.08)
|
||||
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(this.atitle)
|
||||
if this.aversion then
|
||||
GameTooltip:AddDoubleLine(T["Version"], this.aversion, 1,1,1, .2,1,.8)
|
||||
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(addon.title)
|
||||
if addon.version then
|
||||
GameTooltip:AddDoubleLine(T["Version"], addon.version, 1,1,1, .2,1,.8)
|
||||
end
|
||||
|
||||
if this.aauthor then
|
||||
GameTooltip:AddDoubleLine(T["Author"], this.aauthor, 1,1,1, .2,1,.8)
|
||||
if addon.author then
|
||||
GameTooltip:AddDoubleLine(T["Author"], addon.author, 1,1,1, .2,1,.8)
|
||||
end
|
||||
|
||||
GameTooltip:AddLine(this.anote, .75,.75,.75,1)
|
||||
GameTooltip:AddLine(addon.notes, .75,.75,.75,1)
|
||||
AddDependencyLines(T["Dependencies"], addon.deps)
|
||||
AddDependencyLines(T["Optional Dependencies"], addon.optdeps)
|
||||
GameTooltip:SetWidth(180)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
local function AddonOnLeave()
|
||||
this:SetBackdropBorderColor(1,1,1,.04)
|
||||
local function RowOnLeave(self)
|
||||
self:SetBackdropBorderColor(1,1,1,.04)
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
local function AddonOnClick()
|
||||
this.input:Click()
|
||||
local function RowOnClick(self)
|
||||
self.input:Click()
|
||||
end
|
||||
|
||||
local function InputOnClick()
|
||||
if this:GetChecked() then
|
||||
EnableAddOn(this:GetID())
|
||||
else
|
||||
DisableAddOn(this:GetID())
|
||||
end
|
||||
pfUI.addons.hasChanged = true
|
||||
local function InputOnClick(self)
|
||||
SetAddonEnabled(self:GetParent().addon.index, self:GetChecked())
|
||||
|
||||
local id, name = pfUI.addons.profile.dropdown:GetSelection()
|
||||
name = name or T["Current"]
|
||||
pfUI_addon_profiles[name] = GetSelectedAddonsList()
|
||||
pfUI_addon_profiles[selectedProfile or T["Current"]] = GetSelectedAddonsList()
|
||||
end
|
||||
|
||||
pfUI.addons.list:SetScript("OnEvent", function()
|
||||
for i=1, GetNumAddOns() do
|
||||
local aname, atitle, anote = GetAddOnInfo(i)
|
||||
local aauthor = GetAddOnMetadata(aname, "Author")
|
||||
local aversion = GetAddOnMetadata(aname, "Version")
|
||||
local function InitRow(row, addon)
|
||||
-- one-time setup of a pooled row
|
||||
if not row.input then
|
||||
row:SetBackdrop(pfUI.backdrop_hover)
|
||||
row:SetBackdropBorderColor(1,1,1,.04)
|
||||
|
||||
-- basic frame
|
||||
if not pfUI.addons.list[i] then
|
||||
pfUI.addons.list[i] = CreateFrame("Button", nil, pfUI.addons.list)
|
||||
local frame = pfUI.addons.list[i]
|
||||
frame.aname = aname
|
||||
frame.atitle = atitle
|
||||
frame.anote = anote
|
||||
frame.aauthor = aauthor
|
||||
frame.aversion = aversion
|
||||
row:EnableMouse(true)
|
||||
row:SetScript("OnEnter", RowOnEnter)
|
||||
row:SetScript("OnLeave", RowOnLeave)
|
||||
row:SetScript("OnClick", RowOnClick)
|
||||
|
||||
frame:SetWidth(340)
|
||||
frame:SetHeight(25)
|
||||
frame:SetPoint("TOPLEFT", 5, i * -25 + 20)
|
||||
-- caption
|
||||
row.caption = row:CreateFontString(nil, "LOW", "GameFontNormal")
|
||||
row.caption:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
|
||||
row.caption:SetPoint("LEFT", row, "LEFT", 2, 0)
|
||||
row.caption:SetFontObject(GameFontWhite)
|
||||
row.caption:SetJustifyH("LEFT")
|
||||
|
||||
frame:SetBackdrop(pfUI.backdrop_hover)
|
||||
frame:SetBackdropBorderColor(1,1,1,.04)
|
||||
|
||||
frame:EnableMouse(1)
|
||||
frame:SetScript("OnEnter", AddonOnEnter)
|
||||
frame:SetScript("OnLeave", AddonOnLeave)
|
||||
frame:SetScript("OnClick", AddonOnClick)
|
||||
|
||||
-- caption
|
||||
frame.caption = frame:CreateFontString("Status", "LOW", "GameFontNormal")
|
||||
frame.caption:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
|
||||
frame.caption:SetPoint("LEFT", frame, "LEFT", 2, 0)
|
||||
frame.caption:SetFontObject(GameFontWhite)
|
||||
frame.caption:SetJustifyH("LEFT")
|
||||
frame.caption:SetText(atitle)
|
||||
|
||||
-- input field
|
||||
frame.input = CreateFrame("CheckButton", nil, frame, "UICheckButtonTemplate")
|
||||
frame.input:SetFrameLevel(3)
|
||||
frame.input:SetNormalTexture("")
|
||||
frame.input:SetPushedTexture("")
|
||||
frame.input:SetHighlightTexture("")
|
||||
CreateBackdrop(frame.input, nil, true)
|
||||
frame.input:SetBackdropBorderColor(.3,.3,.3,1)
|
||||
frame.input:SetWidth(14)
|
||||
frame.input:SetHeight(14)
|
||||
frame.input:SetPoint("RIGHT" , -5, 1)
|
||||
frame.input:SetID(i)
|
||||
frame.input:SetScript("OnClick", InputOnClick)
|
||||
end
|
||||
|
||||
if IsAddOnLoaded(i) then
|
||||
pfUI.addons.list[i].input:SetChecked()
|
||||
pfUI.addons.list[i].caption:SetAlpha(1)
|
||||
else
|
||||
pfUI.addons.list[i].caption:SetAlpha(.5)
|
||||
end
|
||||
-- input field
|
||||
row.input = CreateFrame("CheckButton", nil, row, "UICheckButtonTemplate")
|
||||
row.input:SetNormalTexture("")
|
||||
row.input:SetPushedTexture("")
|
||||
row.input:SetHighlightTexture("")
|
||||
CreateBackdrop(row.input, nil, true)
|
||||
row.input:SetBackdropBorderColor(.3,.3,.3,1)
|
||||
row.input:SetSize(14, 14)
|
||||
row.input:SetPoint("RIGHT" , -5, 1)
|
||||
row.input:SetScript("OnClick", InputOnClick)
|
||||
end
|
||||
end)
|
||||
|
||||
-- show only frames in visible range
|
||||
function pfUI.addons.scroll:ShowVisibleRange()
|
||||
local top_index, bottom_index, range
|
||||
range = floor(pfUI.addons.scroll:GetHeight() / 25) + 1
|
||||
top_index = floor(pfUI.addons.scroll:GetVerticalScroll() / 25) > 0 and floor(pfUI.addons.scroll:GetVerticalScroll() / 25) or 1
|
||||
bottom_index = top_index + range
|
||||
for i=1, GetNumAddOns() do
|
||||
if i >= top_index and i <= bottom_index then
|
||||
pfUI.addons.list[i]:Show()
|
||||
else
|
||||
pfUI.addons.list[i]:Hide()
|
||||
end
|
||||
end
|
||||
row.addon = addon
|
||||
row.caption:SetText(addon.title)
|
||||
row.caption:SetAlpha(IsAddOnLoaded(addon.index) and 1 or .5)
|
||||
row.input:SetChecked(IsAddonEnabled(addon.index))
|
||||
end
|
||||
|
||||
pfUI.addons.scroll.slider:SetScript("OnValueChanged", function()
|
||||
this:GetParent():SetVerticalScroll(this:GetValue())
|
||||
end)
|
||||
pfUI.addons.scroll:SetScript("OnScrollRangeChanged", function()
|
||||
this.slider:SetMinMaxValues(1, floor(this:GetVerticalScrollRange() + 25))
|
||||
end)
|
||||
pfUI.addons.scroll:SetScript("OnShow", function()
|
||||
this.slider:SetValue(floor(this:GetVerticalScroll()))
|
||||
pfUI.addons.scroll:ShowVisibleRange()
|
||||
end)
|
||||
pfUI.addons.scroll:SetScript("OnVerticalScroll", function()
|
||||
pfUI.addons.scroll:ShowVisibleRange()
|
||||
this.slider:SetValue(floor(this:GetVerticalScroll()))
|
||||
-- addon list: a ScrollBox keeps rows only for the addons in view
|
||||
pfUI.addons.list = CreateFrame("Frame", "pfAddonList", pfUI.addons, "pfUIScrollBoxListTemplate")
|
||||
pfUI.addons.list:SetSize(370, 420)
|
||||
pfUI.addons.list:SetPoint("BOTTOM", 0, 5)
|
||||
CreateBackdrop(pfUI.addons.list, nil, true)
|
||||
|
||||
local view = CreateScrollBoxListLinearView(5, 5, 5, 8)
|
||||
view:SetElementExtent(25)
|
||||
view:SetElementInitializer("Button", InitRow)
|
||||
ScrollUtil.InitScrollBoxListWithScrollBar(pfUI.addons.list.ScrollBox, pfUI.addons.list.ScrollBar, view)
|
||||
pfUI.addons.list.ScrollBox:SetDataProvider(CreateDataProvider(addons))
|
||||
|
||||
-- a load-on-demand addon that loads brightens its row
|
||||
pfUI.addons.list:RegisterEvent("ADDON_LOADED")
|
||||
pfUI.addons.list:SetScript("OnEvent", function(self)
|
||||
self.ScrollBox:ReinitializeFrames()
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
+18
-21
@@ -16,40 +16,39 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
overlay.top:SetPoint("TOPLEFT", overlay, "TOPLEFT")
|
||||
overlay.top:SetPoint("TOPRIGHT", overlay, "TOPRIGHT")
|
||||
overlay.top:SetHeight(100)
|
||||
overlay.top:SetTexture(1,1,1,1)
|
||||
overlay.top:SetColorTexture(1,1,1,1)
|
||||
overlay.top:SetGradientAlpha("VERTICAL", 0,0,0,0, 0,0,0,1)
|
||||
|
||||
overlay.bottom = overlay:CreateTexture("pfAFKGradientTop", "BACKGROUND")
|
||||
overlay.bottom:SetPoint("BOTTOMLEFT", overlay, "BOTTOMLEFT")
|
||||
overlay.bottom:SetPoint("BOTTOMRIGHT", overlay, "BOTTOMRIGHT")
|
||||
overlay.bottom:SetHeight(100)
|
||||
overlay.bottom:SetTexture(1,1,1,1)
|
||||
overlay.bottom:SetColorTexture(1,1,1,1)
|
||||
overlay.bottom:SetGradientAlpha("VERTICAL", 0,0,0,1, 0,0,0,0)
|
||||
|
||||
overlay:SetFrameStrata("DIALOG")
|
||||
overlay:SetAllPoints(WorldFrame)
|
||||
|
||||
overlay:SetScript("OnMouseUp",function()
|
||||
SendChatMessage("","AFK")
|
||||
this._parent:stop()
|
||||
end)
|
||||
-- /afk toggles, so send it only while AFK is still set: once the client
|
||||
-- or the server has cleared it, /afk would set it again
|
||||
local function Wake()
|
||||
if IsChatAFK() then SendChatMessage("", "AFK") end
|
||||
afkcam:stop()
|
||||
end
|
||||
overlay:SetScript("OnMouseUp", Wake)
|
||||
overlay:SetScript("OnShow", function()
|
||||
this:EnableKeyboard(true)
|
||||
end)
|
||||
overlay:SetScript("OnHide", function()
|
||||
this:EnableKeyboard(false)
|
||||
end)
|
||||
overlay:SetScript("OnKeyUp",function()
|
||||
SendChatMessage("","AFK")
|
||||
this._parent:stop()
|
||||
end)
|
||||
overlay:SetScript("OnKeyUp", Wake)
|
||||
overlay:Hide()
|
||||
|
||||
local chat = CreateFrame("ScrollingMessageFrame", "pfAFKCamChat", overlay)
|
||||
chat:EnableMouse(false)
|
||||
chat:EnableMouseWheel(true)
|
||||
chat:SetHeight(150)
|
||||
chat:SetWidth(500)
|
||||
chat:SetSize(500, 150)
|
||||
chat:SetPoint("BOTTOMLEFT",overlay,"BOTTOMLEFT", 10, 10)
|
||||
chat:SetTimeVisible(1800.0)
|
||||
chat:SetMaxLines(500)
|
||||
@@ -60,7 +59,10 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
if not this:IsVisible() then return end
|
||||
local info = _G.ChatTypeInfo[string.gsub(event,"CHAT_MSG_","")]
|
||||
if not info then return end
|
||||
local class = GetUnitInfo(arg2 or "")
|
||||
-- the engine name-queries a chat sender before the event fires, so the
|
||||
-- sender's GUID (arg12) always resolves
|
||||
local _, class
|
||||
if arg12 and arg12 ~= "" then _, class = GetPlayerInfoByGUID(arg12) end
|
||||
local author, msg
|
||||
if class and class ~= UNKNOWN then
|
||||
local class_color = PFUI_CLASS_COLORS[class]:GenerateHexColorMarkup()
|
||||
@@ -75,15 +77,10 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
chat:RegisterEvent(ctype)
|
||||
end
|
||||
chat:SetScript("OnMouseWheel",function()
|
||||
if arg1 > 0 then
|
||||
this:ScrollUp()
|
||||
else
|
||||
this:ScrollDown()
|
||||
end
|
||||
this:ScrollByAmount(arg1)
|
||||
end)
|
||||
overlay.chat = chat
|
||||
|
||||
overlay._parent = afkcam
|
||||
afkcam.overlay = overlay
|
||||
|
||||
local clock = CreateFrame("Frame", "pfAFKClock", overlay)
|
||||
@@ -167,9 +164,9 @@ pfUI:RegisterModule("afkcam", function ()
|
||||
if event == "PLAYER_FLAGS_CHANGED" then
|
||||
if UnitIsAFK('player') then
|
||||
delay:Show()
|
||||
elseif delay:IsVisible() then
|
||||
else
|
||||
delay:Hide()
|
||||
this:stop()
|
||||
if this._spinning then this:stop() end
|
||||
end
|
||||
else
|
||||
if this._spinning then
|
||||
|
||||
@@ -2,6 +2,11 @@ pfUI:RegisterModule("autoshift", function ()
|
||||
pfUI.autoshift = CreateFrame("Frame")
|
||||
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
|
||||
|
||||
-- Empty stub kept only so Turtle WoW's pfUI-turtle addon doesn't error when
|
||||
-- its obsolete moonkin autoshift module iterates pfUI.autoshift.shapeshifts.
|
||||
-- This fork drives autoshift off GetShapeshiftFormID() and no longer uses it.
|
||||
pfUI.autoshift.shapeshifts = {}
|
||||
|
||||
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
|
||||
|
||||
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
|
||||
|
||||
@@ -56,9 +56,8 @@ pfUI:RegisterModule("autovendor", function ()
|
||||
|
||||
-- Setup Autosell button
|
||||
autovendor.button = CreateFrame("Button", "pfMerchantAutoVendorButton", MerchantFrame)
|
||||
autovendor.button:SetWidth(36)
|
||||
autovendor.button:SetHeight(36)
|
||||
autovendor.button.icon = autovendor.button:CreateTexture("ARTWORK")
|
||||
autovendor.button:SetSize(36, 36)
|
||||
autovendor.button.icon = autovendor.button:CreateTexture(nil, "ARTWORK")
|
||||
autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
|
||||
autovendor.button:SetScript("OnEnter", function()
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
@@ -87,11 +86,7 @@ pfUI:RegisterModule("autovendor", function ()
|
||||
if not pfMerchantFrame_Update then
|
||||
local pfMerchantFrame_Update = MerchantFrame_Update
|
||||
function _G.MerchantFrame_Update()
|
||||
if MerchantFrame.selectedTab == 1 and C["global"]["autosell"] ~= "1" then
|
||||
autovendor.button:Show()
|
||||
else
|
||||
autovendor.button:Hide()
|
||||
end
|
||||
autovendor.button:SetShown(MerchantFrame.selectedTab == 1 and C["global"]["autosell"] ~= "1")
|
||||
pfMerchantFrame_Update()
|
||||
end
|
||||
end
|
||||
|
||||
+80
-157
@@ -6,7 +6,12 @@ pfUI:RegisterModule("bags", function ()
|
||||
[1804] = {frame="picklock"},
|
||||
}
|
||||
|
||||
local scanner = libtipscan:GetScanner("input_search")
|
||||
local function BagSortOpts()
|
||||
return {
|
||||
reverse = C.appearance.bags.sortreverse == "1",
|
||||
reversePrio = C.appearance.bags.sortprioreverse == "1",
|
||||
}
|
||||
end
|
||||
|
||||
-- function to detect openable items in inventory
|
||||
local openable = { bag = nil, slot = nil, icon = nil }
|
||||
@@ -35,11 +40,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
|
||||
-- overwrite some bag functions
|
||||
function _G.OpenAllBags()
|
||||
if pfUI.bag.right:IsShown() then
|
||||
pfUI.bag.right:Hide()
|
||||
else
|
||||
pfUI.bag.right:Show()
|
||||
end
|
||||
pfUI.bag.right:SetShown(not pfUI.bag.right:IsShown())
|
||||
end
|
||||
|
||||
function _G.CloseAllBags()
|
||||
@@ -47,11 +48,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
|
||||
function _G.ToggleBackpack()
|
||||
if pfUI.bag.right:IsShown() then
|
||||
pfUI.bag.right:Hide()
|
||||
else
|
||||
pfUI.bag.right:Show()
|
||||
end
|
||||
pfUI.bag.right:SetShown(not pfUI.bag.right:IsShown())
|
||||
end
|
||||
|
||||
function _G.OpenBackpack()
|
||||
@@ -88,6 +85,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
pfUI.bag:RegisterEvent("ITEM_LOCK_CHANGED")
|
||||
pfUI.bag:RegisterEvent("SPELLS_CHANGED")
|
||||
pfUI.bag:RegisterEvent("MERCHANT_CLOSED")
|
||||
pfUI.bag:RegisterEvent("INVENTORY_SEARCH_UPDATE")
|
||||
|
||||
pfUI.bag.delay = { UpdateBag = {} }
|
||||
|
||||
@@ -115,6 +113,11 @@ pfUI:RegisterModule("bags", function ()
|
||||
pfUI.bag:UpdateItemLock()
|
||||
end
|
||||
|
||||
if this.delay.UpdateSearch then
|
||||
this.delay.UpdateSearch = nil
|
||||
pfUI.bag:UpdateSearch()
|
||||
end
|
||||
|
||||
for bag in pairs(this.delay.UpdateBag) do
|
||||
this.delay.UpdateBag[bag] = nil
|
||||
pfUI.bag:UpdateBag(bag)
|
||||
@@ -152,6 +155,10 @@ pfUI:RegisterModule("bags", function ()
|
||||
this.delay.UpdateItemLock = true
|
||||
end
|
||||
|
||||
if event == "INVENTORY_SEARCH_UPDATE" then
|
||||
this.delay.UpdateSearch = true
|
||||
end
|
||||
|
||||
if event == "PLAYERBANKSLOTS_CHANGED" then
|
||||
this.delay.UpdateBag[-1] = true
|
||||
end
|
||||
@@ -319,8 +326,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
default_border + x*(frame.button_size+default_border*3),
|
||||
-default_border*2 - y*(frame.button_size+default_border*3) - topspace)
|
||||
|
||||
pfUI.bags[bag].slots[slot].frame:SetHeight(frame.button_size)
|
||||
pfUI.bags[bag].slots[slot].frame:SetWidth(frame.button_size)
|
||||
pfUI.bags[bag].slots[slot].frame:SetSize(frame.button_size, frame.button_size)
|
||||
|
||||
if x >= rowlength - 1 then
|
||||
y = y + 1
|
||||
@@ -337,12 +343,13 @@ pfUI:RegisterModule("bags", function ()
|
||||
local chat = pfUI.chat and ( object == "bank" and pfUI.chat.left or pfUI.chat.right) or nil
|
||||
|
||||
frame:SetScript("OnShow", function()
|
||||
frame.opened = true
|
||||
if C.appearance.bags.hidechat == "1" and chat and chat:IsVisible() then
|
||||
frame.chatWasOpen = true
|
||||
chat:Hide()
|
||||
end
|
||||
if C.appearance.bags.autoSortOnOpen == "1" then
|
||||
libbagsort:Sort({0, 1, 2, 3, 4})
|
||||
libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
|
||||
end
|
||||
pfUI.bag:CreateBags(object)
|
||||
PlaySound("INTERFACESOUND_BACKPACKOPEN")
|
||||
@@ -355,6 +362,10 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
pfUI.bag:CreateBags(object)
|
||||
PlaySound("INTERFACESOUND_BACKPACKCLOSE")
|
||||
if frame.opened then
|
||||
frame.opened = nil
|
||||
pfUI.events:TriggerEvent("bag:closed", object)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -366,6 +377,21 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- dim the slots that the bag search (C_Container.SetItemSearch) filters out
|
||||
local searchInfo = {}
|
||||
function pfUI.bag:UpdateSlotSearch(bag, slot)
|
||||
local info = C_Container.GetContainerItemInfo(bag, slot, searchInfo)
|
||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(info and info.isFiltered and .25 or 1)
|
||||
end
|
||||
|
||||
function pfUI.bag:UpdateSearch()
|
||||
for bag = -2, 11 do
|
||||
for slot in ipairs(pfUI.bags[bag].slots) do
|
||||
pfUI.bag:UpdateSlotSearch(bag, slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.bag:UpdateSlot(bag, slot)
|
||||
if not pfUI.bags[bag] then return end
|
||||
|
||||
@@ -381,29 +407,26 @@ pfUI:RegisterModule("bags", function ()
|
||||
pfUI.bags[bag].slots[slot].slot = slot
|
||||
pfUI.bags[bag].slots[slot].frame:SetID(slot)
|
||||
|
||||
-- add cooldown frame to bankslots
|
||||
if tpl == "BankItemButtonGenericTemplate" then
|
||||
local bankslot = pfUI.bags[bag].slots[slot].frame
|
||||
local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
|
||||
bankslot.cd = CreateFrame(COOLDOWN_FRAME_TYPE, name, bankslot, "CooldownFrameTemplate")
|
||||
bankslot.cd:SetAllPoints(bankslot)
|
||||
bankslot.cd.pfCooldownStyleAnimation = 1
|
||||
bankslot.cd.pfCooldownType = "ALL"
|
||||
else
|
||||
local bagslot = pfUI.bags[bag].slots[slot].frame
|
||||
bagslot.cd = _G[bagslot:GetName().."Cooldown"]
|
||||
bagslot.cd.pfCooldownType = "ALL"
|
||||
end
|
||||
-- native cooldown frame: the bank template has none and the bag
|
||||
-- template's is 1.12's indicator Model, which can't reverse.
|
||||
-- ContainerFrame_UpdateCooldown reads the "<button>Cooldown" global.
|
||||
-- 1.12 binds a frame's name only while that global is unset, so the
|
||||
-- global is rebound by hand; the Model starts hidden and nothing
|
||||
-- reaches it after that
|
||||
local slotframe = pfUI.bags[bag].slots[slot].frame
|
||||
local cdname = slotframe:GetName() .. "Cooldown"
|
||||
slotframe.cd = CreateCooldown(slotframe, "bags", cdname)
|
||||
_G[cdname] = slotframe.cd
|
||||
|
||||
if not pfUI.bags[bag].slots[slot].frame.backdrop then
|
||||
CreateBackdrop(pfUI.bags[bag].slots[slot].frame, default_border)
|
||||
end
|
||||
|
||||
local highlight = pfUI.bags[bag].slots[slot].frame:GetHighlightTexture()
|
||||
highlight:SetTexture(.5, .5, .5, .5)
|
||||
highlight:SetColorTexture(.5, .5, .5, .5)
|
||||
|
||||
local pushed = pfUI.bags[bag].slots[slot].frame:GetPushedTexture()
|
||||
pushed:SetTexture(.5, .5, .5, .5)
|
||||
pushed:SetColorTexture(.5, .5, .5, .5)
|
||||
|
||||
local questText = pfUI.bags[bag].slots[slot].frame.qtext
|
||||
questText:SetFont(pfUI.font_default, 13, "THICKOUTLINE")
|
||||
@@ -443,7 +466,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local _, _, q, _, _, _, itype = GetItemInfo(itemID)
|
||||
local _, _, q, _, _, _, itype = C_Item.GetItemInfo(itemID)
|
||||
|
||||
-- running advanced item color scan
|
||||
if C.appearance.bags.borderonlygear == "0" and texture and quality and quality < 1 then
|
||||
@@ -453,6 +476,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
SetItemButtonTexture(pfUI.bags[bag].slots[slot].frame, texture)
|
||||
SetItemButtonCount(pfUI.bags[bag].slots[slot].frame, count)
|
||||
SetItemButtonDesaturated(pfUI.bags[bag].slots[slot].frame, locked, 0.5, 0.5, 0.5)
|
||||
pfUI.bag:UpdateSlotSearch(bag, slot)
|
||||
|
||||
local hasItem = texture and 1 or nil
|
||||
pfUI.bags[bag].slots[slot].frame.hasItem = hasItem
|
||||
@@ -533,8 +557,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
local width = (frame.button_size/5*4 + default_border*2) * (max-min+1+extra)
|
||||
local height = default_border + (frame.button_size/5*4 + default_border)
|
||||
|
||||
frame.bagslots:SetWidth(width)
|
||||
frame.bagslots:SetHeight(height)
|
||||
frame.bagslots:SetSize(width, height)
|
||||
for slot=min, max do
|
||||
if not frame.bagslots.slots[slot] then
|
||||
frame.bagslots.slots[slot] = {}
|
||||
@@ -549,10 +572,10 @@ pfUI:RegisterModule("bags", function ()
|
||||
border:SetTexture("")
|
||||
|
||||
local highlight = frame.bagslots.slots[slot].frame:GetHighlightTexture()
|
||||
highlight:SetTexture(.5, .5, .5, .5)
|
||||
highlight:SetColorTexture(.5, .5, .5, .5)
|
||||
|
||||
local pushed = frame.bagslots.slots[slot].frame:GetPushedTexture()
|
||||
pushed:SetTexture(.5, .5, .5, .5)
|
||||
pushed:SetColorTexture(.5, .5, .5, .5)
|
||||
|
||||
if frame == pfUI.bag.left then
|
||||
frame.bagslots.slots[slot].frame:SetID(slot + 4)
|
||||
@@ -562,31 +585,16 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.bagslots.slots[slot].slot = slot
|
||||
end
|
||||
|
||||
local SlotEnter = frame.bagslots.slots[slot].frame:GetScript("OnEnter")
|
||||
frame.bagslots.slots[slot].frame:SetScript("OnEnter", function()
|
||||
frame.bagslots.slots[slot].frame:HookScript("OnEnter", function()
|
||||
for slot, f in ipairs(pfUI.bags[this.slot + 1].slots) do
|
||||
CreateBackdrop(f.frame, default_border)
|
||||
f.frame.backdrop:SetBackdropBorderColor(.2,1,.8,1)
|
||||
end
|
||||
SlotEnter(this)
|
||||
end)
|
||||
|
||||
local SlotLeave = frame.bagslots.slots[slot].frame:GetScript("OnLeave")
|
||||
frame.bagslots.slots[slot].frame:SetScript("OnLeave", function()
|
||||
frame.bagslots.slots[slot].frame:HookScript("OnLeave", function()
|
||||
pfUI.bag:UpdateBag(this.slot + 1)
|
||||
SlotLeave()
|
||||
end)
|
||||
|
||||
-- On TBC, the OnEvent function of the template scans for framenames,
|
||||
-- and obviously doesn't know the pf-Names. Therefore, triggering
|
||||
-- the update function on each frame manually
|
||||
if frame == pfUI.bag.left and BankFrameItemButton_Update then
|
||||
local SlotUpdate = frame.bagslots.slots[slot].frame:GetScript("OnUpdate")
|
||||
frame.bagslots.slots[slot].frame:SetScript("OnUpdate", function()
|
||||
if SlotUpdate then SlotUpdate(this) end
|
||||
BankFrameItemButton_Update(this)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
local left = (slot-min)*(frame.button_size/5*4+default_border*2) + default_border
|
||||
@@ -594,8 +602,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
|
||||
frame.bagslots.slots[slot].frame:ClearAllPoints()
|
||||
frame.bagslots.slots[slot].frame:SetPoint("TOPLEFT", frame.bagslots, "TOPLEFT", left, top)
|
||||
frame.bagslots.slots[slot].frame:SetHeight(frame.button_size/5*4)
|
||||
frame.bagslots.slots[slot].frame:SetWidth(frame.button_size/5*4)
|
||||
frame.bagslots.slots[slot].frame:SetSize(frame.button_size/5*4, frame.button_size/5*4)
|
||||
|
||||
CreateBackdrop(frame.bagslots.slots[slot].frame, default_border)
|
||||
frame.bagslots.slots[slot].frame:Show()
|
||||
@@ -614,8 +621,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end
|
||||
frame.bagslots.buy:SetPoint("RIGHT", frame.bagslots, "RIGHT", -default_border, 0)
|
||||
CreateBackdrop(frame.bagslots.buy, default_border)
|
||||
frame.bagslots.buy:SetHeight(frame.button_size/5*4)
|
||||
frame.bagslots.buy:SetWidth(frame.button_size/5*4)
|
||||
frame.bagslots.buy:SetSize(frame.button_size/5*4, frame.button_size/5*4)
|
||||
frame.bagslots.buy:SetText("+")
|
||||
frame.bagslots.buy:SetTextColor(.5,.5,1,1)
|
||||
frame.bagslots.buy:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
@@ -707,8 +713,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
||||
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
||||
CreateBackdrop(frame.close, default_border)
|
||||
frame.close:SetHeight(12)
|
||||
frame.close:SetWidth(12)
|
||||
frame.close:SetSize(12, 12)
|
||||
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
||||
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
frame.close.texture:ClearAllPoints()
|
||||
@@ -733,8 +738,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
||||
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.bags, default_border)
|
||||
frame.bags:SetHeight(12)
|
||||
frame.bags:SetWidth(12)
|
||||
frame.bags:SetSize(12, 12)
|
||||
frame.bags:SetTextColor(1,1,.25,1)
|
||||
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
||||
@@ -761,11 +765,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.bags:SetScript("OnClick", function()
|
||||
if pfUI.bag.right.bagslots:IsShown() then
|
||||
pfUI.bag.right.bagslots:Hide()
|
||||
else
|
||||
pfUI.bag.right.bagslots:Show()
|
||||
end
|
||||
pfUI.bag.right.bagslots:SetShown(not pfUI.bag.right.bagslots:IsShown())
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -774,8 +774,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.open = CreateFrame("Button", "pfBagSlotOpen", frame)
|
||||
frame.open:SetPoint("TOPRIGHT", frame.bags, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.open, default_border)
|
||||
frame.open:SetHeight(12)
|
||||
frame.open:SetWidth(12)
|
||||
frame.open:SetSize(12, 12)
|
||||
frame.open:SetTextColor(1,1,.25,1)
|
||||
frame.open:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.open.texture = frame.open:CreateTexture("pfBagOpenContainer")
|
||||
@@ -833,8 +832,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.disenchant = CreateFrame("Button", "pfBagSlotDisenchant", frame)
|
||||
frame.disenchant:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.disenchant, default_border)
|
||||
frame.disenchant:SetHeight(12)
|
||||
frame.disenchant:SetWidth(12)
|
||||
frame.disenchant:SetSize(12, 12)
|
||||
frame.disenchant:SetTextColor(1,1,.25,1)
|
||||
frame.disenchant:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.disenchant.texture = frame.disenchant:CreateTexture("pfBagDisenchant")
|
||||
@@ -876,8 +874,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.picklock = CreateFrame("Button", "pfBagSlotPicklock", frame)
|
||||
frame.picklock:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.picklock, default_border)
|
||||
frame.picklock:SetHeight(12)
|
||||
frame.picklock:SetWidth(12)
|
||||
frame.picklock:SetSize(12, 12)
|
||||
frame.picklock:SetTextColor(1,1,.25,1)
|
||||
frame.picklock:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.picklock.texture = frame.picklock:CreateTexture("pfBagPicklock")
|
||||
@@ -919,8 +916,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.keys = CreateFrame("Button", "pfBagSlotShow", frame)
|
||||
frame.keys:SetPoint("TOPRIGHT", frame.picklock, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.keys, default_border)
|
||||
frame.keys:SetHeight(12)
|
||||
frame.keys:SetWidth(12)
|
||||
frame.keys:SetSize(12, 12)
|
||||
frame.keys:SetTextColor(1,1,.25,1)
|
||||
frame.keys:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.keys.texture = frame.keys:CreateTexture("pfBagArrowUp")
|
||||
@@ -962,8 +958,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.sort = CreateFrame("Button", "pfBagSort", frame)
|
||||
frame.sort:SetPoint("TOPRIGHT", frame.keys, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.sort, default_border)
|
||||
frame.sort:SetHeight(12)
|
||||
frame.sort:SetWidth(12)
|
||||
frame.sort:SetSize(12, 12)
|
||||
frame.sort.texture = frame.sort:CreateTexture("pfBagSortIcon")
|
||||
frame.sort.texture:SetTexture(pfUI.media["img:sort"])
|
||||
frame.sort.texture:ClearAllPoints()
|
||||
@@ -975,7 +970,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
||||
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText("Sort Bags")
|
||||
GameTooltip:SetText(T["Sort Bags"])
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
|
||||
@@ -988,7 +983,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.sort:SetScript("OnClick", function()
|
||||
libbagsort:Sort({0, 1, 2, 3, 4})
|
||||
libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -996,8 +991,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
if not frame.gold and (C.appearance.bags.movable == "1" or not pfUI.panel) then
|
||||
frame.gold = CreateFrame("Frame", "pfBagGoldString", frame)
|
||||
frame.gold:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 1)
|
||||
frame.gold:SetWidth(200)
|
||||
frame.gold:SetHeight(18)
|
||||
frame.gold:SetSize(200, 18)
|
||||
frame.gold:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
frame.gold:RegisterEvent("PLAYER_MONEY")
|
||||
frame.gold:SetScript("OnEvent", function()
|
||||
@@ -1013,7 +1007,6 @@ pfUI:RegisterModule("bags", function ()
|
||||
-- bag search
|
||||
if not frame.search then
|
||||
frame.search = CreateFrame("Frame", "pfBagSearch", frame)
|
||||
frame.search.db = {}
|
||||
frame.search:SetHeight(12)
|
||||
frame.search:SetPoint("TOPLEFT", frame, "TOPLEFT", default_border, -default_border)
|
||||
frame.search:SetPoint("TOPRIGHT", frame.sort, "TOPLEFT", -default_border*3, -default_border)
|
||||
@@ -1038,72 +1031,18 @@ pfUI:RegisterModule("bags", function ()
|
||||
|
||||
frame.search.edit:SetScript("OnEditFocusLost", function()
|
||||
this:SetText(T["Search"])
|
||||
for bag=-2, 11 do
|
||||
local bagsize = GetContainerNumSlots(bag)
|
||||
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
||||
for slot=1, bagsize do
|
||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
C_Container.SetItemSearch("")
|
||||
end)
|
||||
|
||||
frame.search.edit:SetScript("OnTextChanged", function()
|
||||
if this:GetText() == T["Search"] then return end
|
||||
for bag=-2, 11 do
|
||||
local bagsize = GetContainerNumSlots(bag)
|
||||
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
||||
for slot=1, bagsize do
|
||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(.25)
|
||||
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bag, slot)
|
||||
if itemCount then
|
||||
local itemLink = GetContainerItemLink(bag, slot)
|
||||
local itemstring = string.sub(itemLink, string.find(itemLink, "%[")+1, string.find(itemLink, "%]")-1)
|
||||
|
||||
if C.appearance.bags.fulltext == "1" then
|
||||
if not frame.search.db[itemLink] then
|
||||
scanner:SetBagItem(bag, slot)
|
||||
local text = scanner:Text()
|
||||
|
||||
local str = ""
|
||||
for k, v in pairs(text) do
|
||||
str = str .. (v[1] or "") .. (v[2] or "")
|
||||
end
|
||||
|
||||
frame.search.db[itemLink] = strlower(str)
|
||||
end
|
||||
|
||||
if strfind(frame.search.db[itemLink], strlower(this:GetText()), 1, true) then
|
||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
|
||||
if strfind(strlower(itemstring), strlower(this:GetText()), 1, true) then
|
||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
C_Container.SetItemSearch(this:GetText())
|
||||
end)
|
||||
|
||||
frame.search:SetScript("OnLeave", function()
|
||||
frame.search.edit:ClearFocus()
|
||||
end)
|
||||
|
||||
frame.search:SetScript("OnHide", function()
|
||||
frame.search.edit:SetText(T["Search"])
|
||||
for bag = -2, 11 do
|
||||
if pfUI.bags[bag] then
|
||||
local bagsize = GetContainerNumSlots(bag)
|
||||
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
||||
for slot = 1, bagsize do
|
||||
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] then
|
||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
frame.search.edit:SetScript("OnMouseUp", function()
|
||||
if arg1 == "RightButton" then
|
||||
this:ClearFocus()
|
||||
@@ -1112,17 +1051,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
|
||||
frame.search:SetScript("OnHide", function()
|
||||
frame.search.edit:SetText(T["Search"])
|
||||
for bag = -2, 11 do
|
||||
if pfUI.bags[bag] then
|
||||
local bagsize = GetContainerNumSlots(bag)
|
||||
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
||||
for slot = 1, bagsize do
|
||||
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] then
|
||||
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
C_Container.SetItemSearch("")
|
||||
end)
|
||||
end
|
||||
else
|
||||
@@ -1133,8 +1062,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
||||
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
||||
CreateBackdrop(frame.close, default_border)
|
||||
frame.close:SetHeight(12)
|
||||
frame.close:SetWidth(12)
|
||||
frame.close:SetSize(12, 12)
|
||||
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
||||
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
frame.close.texture:ClearAllPoints()
|
||||
@@ -1159,8 +1087,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
||||
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
||||
CreateBackdrop(frame.bags, default_border)
|
||||
frame.bags:SetHeight(12)
|
||||
frame.bags:SetWidth(12)
|
||||
frame.bags:SetSize(12, 12)
|
||||
frame.bags:SetTextColor(1,1,.25,1)
|
||||
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
||||
@@ -1187,11 +1114,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.bags:SetScript("OnClick", function()
|
||||
if pfUI.bag.left.bagslots:IsShown() then
|
||||
pfUI.bag.left.bagslots:Hide()
|
||||
else
|
||||
pfUI.bag.left.bagslots:Show()
|
||||
end
|
||||
pfUI.bag.left.bagslots:SetShown(not pfUI.bag.left.bagslots:IsShown())
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -1213,7 +1136,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
||||
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText("Sort Bank")
|
||||
GameTooltip:SetText(T["Sort Bank"])
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
|
||||
@@ -1226,7 +1149,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
end)
|
||||
|
||||
frame.sort:SetScript("OnClick", function()
|
||||
libbagsort:Sort({-1, 5, 6, 7, 8, 9, 10})
|
||||
libbagsort:Sort({-1, 5, 6, 7, 8, 9, 10}, BagSortOpts())
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
+3
-5
@@ -2,14 +2,12 @@ pfUI:RegisterModule("bgscore", function ()
|
||||
local bgframe = WorldStateAlwaysUpFrame
|
||||
if not bgframe then
|
||||
bgframe = CreateFrame("Frame", "WorldStateAlwaysUpFrame", UIParent)
|
||||
bgframe:SetWidth(200)
|
||||
bgframe:SetHeight(25)
|
||||
bgframe:SetSize(200, 25)
|
||||
bgframe:SetPoint("TOP", UIParent, "TOP", 0, -100)
|
||||
end
|
||||
|
||||
local mover = CreateFrame("Frame", "pfUIBGScoreMover", UIParent)
|
||||
mover:SetWidth(220)
|
||||
mover:SetHeight(30)
|
||||
mover:SetSize(220, 30)
|
||||
mover:SetPoint("TOP", UIParent, "TOP", 0, -100)
|
||||
mover:SetFrameStrata("DIALOG")
|
||||
mover:SetMovable(true)
|
||||
@@ -34,7 +32,7 @@ pfUI:RegisterModule("bgscore", function ()
|
||||
-- Title label
|
||||
local title = mover:CreateFontString(nil, "OVERLAY")
|
||||
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
|
||||
title:SetText("Battleground Frames")
|
||||
title:SetText(T["Battleground Frames"])
|
||||
title:SetPoint("TOP", mover, "TOP", 0, -2)
|
||||
|
||||
-- BG score preview text
|
||||
|
||||
+8
-16
@@ -2,7 +2,7 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
|
||||
local alpha = tonumber(C.chat.bubbles.alpha)
|
||||
|
||||
pfUI.bubbles = CreateFrame("Frame", "pfChatBubbles", UIParent)
|
||||
pfUI.bubbles = Mixin(CreateFrame("Frame", "pfChatBubbles", UIParent), DirtiableMixin)
|
||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_SAY")
|
||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_YELL")
|
||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_PARTY")
|
||||
@@ -11,18 +11,6 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_YELL")
|
||||
pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_PARTY")
|
||||
|
||||
pfUI.bubbles:SetScript("OnEvent", function()
|
||||
-- Bubble frames are attached to WorldFrame after the chat event fires,
|
||||
-- so wait one tick before scanning.
|
||||
RunNextFrame(function() pfUI.bubbles:ScanBubbles() end)
|
||||
end)
|
||||
|
||||
function pfUI.bubbles:IsBubble(f)
|
||||
if f:GetName() then return end
|
||||
if not f:GetRegions() then return end
|
||||
return f:GetRegions().GetTexture and f:GetRegions():GetTexture() == "Interface\\Tooltips\\ChatBubble-Background"
|
||||
end
|
||||
|
||||
function pfUI.bubbles:ProcessBubble(f)
|
||||
f.text:Hide()
|
||||
f.text:SetFont(pfUI.font_default, tonumber(C.global.font_size) * UIParent:GetScale(), "OUTLINE")
|
||||
@@ -34,9 +22,8 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
end
|
||||
|
||||
function pfUI.bubbles:ScanBubbles()
|
||||
local childs = { WorldFrame:GetChildren() }
|
||||
for _, f in pairs(childs) do
|
||||
if not f.frame and pfUI.bubbles:IsBubble(f) then
|
||||
for _, f in ipairs(C_ChatBubbles.GetAllChatBubbles()) do
|
||||
if not f.frame then
|
||||
local textures = {f:GetRegions()}
|
||||
for _, object in pairs(textures) do
|
||||
if object:GetObjectType() == "Texture" then
|
||||
@@ -69,4 +56,9 @@ pfUI:RegisterModule("bubbles", function ()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Bubble frames are attached to WorldFrame after the chat event fires, so
|
||||
-- the scan waits a frame, and runs once for all of that frame's messages.
|
||||
pfUI.bubbles:SetDirtyMethod(pfUI.bubbles.ScanBubbles)
|
||||
pfUI.bubbles:SetScript("OnEvent", pfUI.bubbles.MarkDirty)
|
||||
end)
|
||||
|
||||
+112
-98
@@ -7,10 +7,38 @@ pfUI:RegisterModule("buff", function ()
|
||||
|
||||
local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color)
|
||||
|
||||
-- Player aura slot ids, enumerated once per refresh pass (ScanPlayerAuraSlots)
|
||||
-- and read per button by its aura index: one GetAuraSlots walk per range
|
||||
-- instead of a by-index walk per button.
|
||||
local helpfulSlots, harmfulSlots = {}, {}
|
||||
local function ScanPlayerAuraSlots()
|
||||
ScanAuraSlots("player", "HELPFUL", helpfulSlots, 32)
|
||||
ScanAuraSlots("player", "HARMFUL", harmfulSlots, 16)
|
||||
end
|
||||
|
||||
-- weapon enchants report only their time left, and no event as their
|
||||
-- charges and time run down, so the OnUpdate below refreshes their buttons
|
||||
-- too: the charges, and the timer when the enchant was renewed
|
||||
local function RefreshWeaponButton(buff, timeleft, charges)
|
||||
timeleft = (timeleft or 0) / 1000
|
||||
charges = charges or 0
|
||||
buff.stacks:SetText(charges > 1 and charges or "")
|
||||
|
||||
local expires = GetTime() + timeleft
|
||||
if timeleft <= 0 then
|
||||
buff.cd:Clear()
|
||||
buff.cdExpires = nil
|
||||
elseif not buff.cdExpires or abs(buff.cdExpires - expires) > 1 then
|
||||
SetCooldownTimeLeft(buff.cd, timeleft)
|
||||
buff.cdExpires = expires
|
||||
end
|
||||
buff.cdStart = nil
|
||||
end
|
||||
|
||||
local function RefreshBuffButton(buff)
|
||||
if buff.btype == "HELPFUL" then
|
||||
if C.buffs.separateweapons == "1" then
|
||||
buff.id = buff.gid - (buff.weapon ~= nill and buff.gid or 0)
|
||||
buff.id = buff.gid - (buff.weapon ~= nil and buff.gid or 0)
|
||||
else
|
||||
buff.id = buff.gid - pfUI.buff.wepbuffs.count
|
||||
end
|
||||
@@ -23,7 +51,8 @@ pfUI:RegisterModule("buff", function ()
|
||||
CreateBackdropShadow(buff)
|
||||
end
|
||||
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", buff.id, buff.btype)
|
||||
local slots = buff.btype == "HELPFUL" and helpfulSlots or harmfulSlots
|
||||
local name, icon, count, dispelType, duration, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot("player", slots[buff.id])
|
||||
|
||||
--detect weapon buffs
|
||||
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
|
||||
@@ -47,28 +76,41 @@ pfUI:RegisterModule("buff", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Set Weapon Texture and Border
|
||||
-- Set Weapon Texture, Border and Timer
|
||||
if buff.mode == "MAINHAND" then
|
||||
buff.texture:SetTexture(GetInventoryItemTexture("player", 16))
|
||||
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 16) or 1))
|
||||
RefreshWeaponButton(buff, mhtime, mhcharge)
|
||||
elseif buff.mode == "OFFHAND" then
|
||||
buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
|
||||
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
|
||||
RefreshWeaponButton(buff, ohtime, ohcharge)
|
||||
end
|
||||
elseif aura and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
||||
elseif name and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
|
||||
-- Set Buff Texture and Border
|
||||
buff.mode = buff.btype
|
||||
buff.expirationTime = aura.expirationTime
|
||||
buff.stackCount = aura.applications
|
||||
buff.spellId = aura.spellId
|
||||
buff.texture:SetTexture(aura.icon)
|
||||
buff.spellId = spellId
|
||||
buff.texture:SetTexture(icon)
|
||||
buff.stacks:SetText((count or 0) > 1 and count or "")
|
||||
|
||||
if buff.btype == "HARMFUL" then
|
||||
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(aura.dispelName)
|
||||
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(dispelType)
|
||||
buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
|
||||
else
|
||||
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
|
||||
end
|
||||
|
||||
-- start the timer from the aura's duration; permanent auras have none
|
||||
local start, dur = GetAuraTimer(duration, expirationTime)
|
||||
if dur <= 0 then
|
||||
buff.cd:Clear()
|
||||
buff.cdStart = nil
|
||||
elseif buff.cdStart == nil or abs(buff.cdStart - start) > .5 or buff.cdDuration ~= dur then
|
||||
CooldownFrame_SetTimer(buff.cd, start, dur, 1)
|
||||
buff.cdStart = start
|
||||
buff.cdDuration = dur
|
||||
end
|
||||
buff.cdExpires = nil
|
||||
else
|
||||
buff:Hide()
|
||||
return
|
||||
@@ -96,17 +138,24 @@ pfUI:RegisterModule("buff", function ()
|
||||
buff.texture:SetTexCoord(.07,.93,.07,.93)
|
||||
buff.texture:SetAllPoints(buff)
|
||||
|
||||
buff.timer = buff:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
buff.timer:SetTextColor(1,1,1,1)
|
||||
buff.timer:SetJustifyH("CENTER")
|
||||
buff.timer:SetJustifyV("CENTER")
|
||||
-- overlay lifts the stacks above the sweep: a child frame renders above
|
||||
-- all of its parent's own regions, so they would dim under the dark
|
||||
-- wedge otherwise
|
||||
buff.overlay = CreateFrame("Frame", nil, buff)
|
||||
buff.overlay:SetAllPoints(buff)
|
||||
|
||||
buff.stacks = buff:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
buff.stacks = buff.overlay:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
buff.stacks:SetTextColor(1,1,1,1)
|
||||
buff.stacks:SetJustifyH("RIGHT")
|
||||
buff.stacks:SetJustifyV("BOTTOM")
|
||||
buff.stacks:SetAllPoints(buff)
|
||||
|
||||
-- the sweep and the duration numbers (the template covers the button and
|
||||
-- starts hidden); RefreshBuffButton starts its timer
|
||||
buff.cd = CreateCooldown(buff, "buff", buttonName .. "Cooldown")
|
||||
buff.cd:SetFrameLevel(buff:GetFrameLevel() + 1)
|
||||
buff.overlay:SetFrameLevel(buff:GetFrameLevel() + 2)
|
||||
|
||||
buff:RegisterForClicks("RightButtonUp")
|
||||
|
||||
buff.weapon = weapon
|
||||
@@ -138,16 +187,10 @@ pfUI:RegisterModule("buff", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
buff:SetScript("OnLeave", function()
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
buff:SetScript("OnLeave", GameTooltip_Hide)
|
||||
|
||||
buff:SetScript("OnClick", function()
|
||||
if CancelItemTempEnchantment and this.mode and this.mode == "MAINHAND" then
|
||||
CancelItemTempEnchantment(1)
|
||||
elseif CancelItemTempEnchantment and this.mode and this.mode == "OFFHAND" then
|
||||
CancelItemTempEnchantment(2)
|
||||
elseif this.spellId then
|
||||
if this.spellId then
|
||||
C_Spell.CancelSpellByID(this.spellId)
|
||||
end
|
||||
end)
|
||||
@@ -160,7 +203,7 @@ pfUI:RegisterModule("buff", function ()
|
||||
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
|
||||
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
||||
pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
|
||||
pfUI.buff:RegisterUnitEvent("UNIT_MODEL_CHANGED", "player")
|
||||
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
|
||||
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
|
||||
pfUI.buff:SetScript("OnEvent", function()
|
||||
@@ -172,6 +215,8 @@ pfUI:RegisterModule("buff", function ()
|
||||
pfUI.buff.wepbuffs.count = 0
|
||||
end
|
||||
|
||||
ScanPlayerAuraSlots()
|
||||
|
||||
for i=1,32 do
|
||||
RefreshBuffButton(pfUI.buff.buffs.buttons[i])
|
||||
end
|
||||
@@ -187,71 +232,32 @@ pfUI:RegisterModule("buff", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
-- PERF: Consolidated OnUpdate handler for all buff timers
|
||||
-- This replaces 50 individual OnUpdate handlers with a single one
|
||||
-- the buttons that can show a weapon enchant: the first two buffs, or the
|
||||
-- separate weapon buttons
|
||||
local weaponButtons
|
||||
|
||||
-- weapon enchants, see RefreshWeaponButton
|
||||
pfUI.buff:SetScript("OnUpdate", function()
|
||||
local now = GetTime()
|
||||
if not this.nextUpdate then this.nextUpdate = now + 0.1 end
|
||||
if this.nextUpdate > now then return end
|
||||
this.nextUpdate = now + 0.1
|
||||
|
||||
-- Cache weapon enchant info once per update cycle
|
||||
local mh, mhtime, mhcharge, oh, ohtime, ohcharge = GetWeaponEnchantInfo()
|
||||
|
||||
-- Update all visible buff buttons
|
||||
local buttons = pfUI.buff.buffs.buttons
|
||||
for i = 1, 32 do
|
||||
local buff = buttons[i]
|
||||
local _, mhtime, mhcharge, _, ohtime, ohcharge = GetWeaponEnchantInfo()
|
||||
for _, buff in ipairs(weaponButtons) do
|
||||
if buff:IsShown() then
|
||||
local timeleft, stacks = 0, 0
|
||||
if buff.mode == buff.btype then
|
||||
timeleft = buff.expirationTime > 0 and (buff.expirationTime - now) or 0
|
||||
stacks = buff.stackCount or 0
|
||||
elseif buff.mode == "MAINHAND" then
|
||||
timeleft = mhtime and mhtime / 1000 or 0
|
||||
stacks = mhcharge or 0
|
||||
if buff.mode == "MAINHAND" then
|
||||
RefreshWeaponButton(buff, mhtime, mhcharge)
|
||||
elseif buff.mode == "OFFHAND" then
|
||||
timeleft = ohtime and ohtime / 1000 or 0
|
||||
stacks = ohcharge or 0
|
||||
end
|
||||
buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||
buff.stacks:SetText(stacks > 1 and stacks or "")
|
||||
end
|
||||
end
|
||||
|
||||
-- Update all visible debuff buttons
|
||||
buttons = pfUI.buff.debuffs.buttons
|
||||
for i = 1, 16 do
|
||||
local buff = buttons[i]
|
||||
if buff:IsShown() then
|
||||
local timeleft = buff.expirationTime > 0 and (buff.expirationTime - now) or 0
|
||||
local stacks = buff.stackCount or 0
|
||||
buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||
buff.stacks:SetText(stacks > 1 and stacks or "")
|
||||
end
|
||||
end
|
||||
|
||||
-- Update weapon buff buttons if separate
|
||||
if C.buffs.separateweapons == "1" then
|
||||
buttons = pfUI.buff.wepbuffs.buttons
|
||||
for i = 1, 2 do
|
||||
local buff = buttons[i]
|
||||
if buff:IsShown() then
|
||||
local timeleft, stacks = 0, 0
|
||||
if buff.mode == "MAINHAND" then
|
||||
timeleft = mhtime and mhtime / 1000 or 0
|
||||
stacks = mhcharge or 0
|
||||
elseif buff.mode == "OFFHAND" then
|
||||
timeleft = ohtime and ohtime / 1000 or 0
|
||||
stacks = ohcharge or 0
|
||||
end
|
||||
buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
|
||||
buff.stacks:SetText(stacks > 1 and stacks or "")
|
||||
RefreshWeaponButton(buff, ohtime, ohcharge)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- CreateBuffButton refreshes each new button from the slot buffers
|
||||
ScanPlayerAuraSlots()
|
||||
|
||||
-- Weapon Buffs
|
||||
pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent)
|
||||
pfUI.buff.wepbuffs.count = 0
|
||||
@@ -274,64 +280,72 @@ pfUI:RegisterModule("buff", function ()
|
||||
pfUI.buff.debuffs.buttons[i] = CreateBuffButton(i, "HARMFUL")
|
||||
end
|
||||
|
||||
weaponButtons = {
|
||||
pfUI.buff.buffs.buttons[1], pfUI.buff.buffs.buttons[2],
|
||||
pfUI.buff.wepbuffs.buttons[1], pfUI.buff.wepbuffs.buttons[2],
|
||||
}
|
||||
|
||||
-- config loading
|
||||
function pfUI.buff:UpdateConfigBuffButton(buff)
|
||||
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
||||
local buffSize, buffSpacing = tonumber(C.buffs.size), tonumber(C.buffs.spacing)
|
||||
local rowextra = C.buffs.textinside == "1" and 0 or GetCooldownFontSize(buffSize) * 1.5
|
||||
local rowcount, relFrame, offsetX, offsetY
|
||||
if buff.btype == "HELPFUL" then
|
||||
if buff.weapon == 1 and C.buffs.separateweapons == "1" then
|
||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.wepbuffrowsize))
|
||||
relFrame = pfUI.buff.wepbuffs
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * (rowextra+buffSize+2*buffSpacing)
|
||||
else
|
||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.buffrowsize))
|
||||
relFrame = pfUI.buff.buffs
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * (rowextra+buffSize+2*buffSpacing)
|
||||
end
|
||||
else
|
||||
rowcount = floor((buff.gid-1) / tonumber(C.buffs.debuffrowsize))
|
||||
relFrame = pfUI.buff.debuffs
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing))
|
||||
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(buffSize+2*buffSpacing)
|
||||
offsetY = -(rowcount) * (rowextra+buffSize+2*buffSpacing)
|
||||
end
|
||||
|
||||
buff:SetWidth(tonumber(C.buffs.size))
|
||||
buff:SetHeight(tonumber(C.buffs.size))
|
||||
buff:SetSize(buffSize, buffSize)
|
||||
buff:ClearAllPoints()
|
||||
buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY)
|
||||
|
||||
buff.timer:SetFont(pfUI.font_default, fontsize, "OUTLINE")
|
||||
buff.stacks:SetFont(pfUI.font_default, fontsize+1, "OUTLINE")
|
||||
|
||||
buff.timer:SetHeight(fontsize * 1.3)
|
||||
|
||||
buff.timer:ClearAllPoints()
|
||||
-- the duration numbers sit inside the icon or below it
|
||||
local countdown = buff.cd:GetCountdownFontString()
|
||||
countdown:ClearAllPoints()
|
||||
if C.buffs.textinside == "1" then
|
||||
buff.timer:SetAllPoints(buff)
|
||||
countdown:SetPoint("CENTER", buff, "CENTER", 0, 0)
|
||||
else
|
||||
buff.timer:SetPoint("TOP", buff, "BOTTOM", 0, -3)
|
||||
countdown:SetPoint("TOP", buff, "BOTTOM", 0, -3)
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.buff:UpdateConfig()
|
||||
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
|
||||
local spacing = tonumber(C.buffs.spacing)
|
||||
local cell = tonumber(C.buffs.size) + 2 * spacing
|
||||
local rowextra = C.buffs.textinside == "1" and 0 or GetCooldownFontSize(tonumber(C.buffs.size)) * 1.5
|
||||
|
||||
pfUI.buff.buffs:SetWidth(tonumber(C.buffs.buffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
pfUI.buff.buffs:SetHeight(ceil(32/tonumber(C.buffs.buffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
pfUI.buff.buffs:SetPoint("TOPRIGHT", pfUI.minimap or UIParent, "TOPLEFT", -4*tonumber(C.buffs.spacing), 0)
|
||||
local function SizeBuffFrame(frame, rowsize, count)
|
||||
rowsize = tonumber(rowsize)
|
||||
frame:SetSize(rowsize * cell, ceil(count / rowsize) * (rowextra + cell))
|
||||
end
|
||||
|
||||
SizeBuffFrame(pfUI.buff.buffs, C.buffs.buffrowsize, 32)
|
||||
pfUI.buff.buffs:SetPoint("TOPRIGHT", pfUI.minimap or UIParent, "TOPLEFT", -4 * spacing, 0)
|
||||
UpdateMovable(pfUI.buff.buffs)
|
||||
|
||||
pfUI.buff.debuffs:SetWidth(tonumber(C.buffs.debuffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
pfUI.buff.debuffs:SetHeight(ceil(16/tonumber(C.buffs.debuffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
SizeBuffFrame(pfUI.buff.debuffs, C.buffs.debuffrowsize, 16)
|
||||
pfUI.buff.debuffs:SetPoint("TOPRIGHT", pfUI.buff.buffs, "BOTTOMRIGHT", 0, 0)
|
||||
UpdateMovable(pfUI.buff.debuffs)
|
||||
|
||||
if C.buffs.separateweapons == "1" then
|
||||
pfUI.buff.wepbuffs:ClearAllPoints()
|
||||
pfUI.buff.wepbuffs:SetWidth(tonumber(C.buffs.wepbuffrowsize) * (tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
pfUI.buff.wepbuffs:SetHeight(ceil(2/tonumber(C.buffs.wepbuffrowsize)) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+tonumber(C.buffs.size)+2*tonumber(C.buffs.spacing)))
|
||||
SizeBuffFrame(pfUI.buff.wepbuffs, C.buffs.wepbuffrowsize, 2)
|
||||
pfUI.buff.wepbuffs:SetPoint("TOPRIGHT", pfUI.buff.debuffs, "BOTTOMRIGHT", 0, 0)
|
||||
pfUI.buff.wepbuffs:Show()
|
||||
UpdateMovable(pfUI.buff.wepbuffs)
|
||||
|
||||
+77
-72
@@ -73,12 +73,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
return anchor
|
||||
end
|
||||
|
||||
local function GetBuffData(unit, id, type, selfdebuff)
|
||||
local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex(unit, id, filter)
|
||||
if not aura then return end
|
||||
local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
|
||||
return remaining, aura.icon, aura.name, aura.applications
|
||||
-- reusable GetAuraSlots buffer, filled once per RefreshBuffBarFrame
|
||||
local auraSlots = {}
|
||||
|
||||
-- Reads one aura by the slot id GetAuraSlots returned (nil slot -> nil).
|
||||
local function GetBuffData(unit, slot)
|
||||
local name, icon, count, dispelType, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, slot)
|
||||
if not name then return end
|
||||
local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0
|
||||
return remaining, icon, name, count, dispelType
|
||||
end
|
||||
|
||||
local function StatusBarOnClick()
|
||||
@@ -90,14 +93,17 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
if val == skill then return end
|
||||
end
|
||||
config.whitelist = config.whitelist .. "#" .. skill
|
||||
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."])
|
||||
elseif IsShiftKeyDown() then
|
||||
for _, val in pairs({strsplit("#", config.blacklist)}) do
|
||||
if val == skill then return end
|
||||
end
|
||||
config.blacklist = config.blacklist .. "#" .. skill
|
||||
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
|
||||
end
|
||||
this.parent.Refresh()
|
||||
elseif this.parent.unit == "player" then
|
||||
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, this.type)
|
||||
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
|
||||
@@ -107,31 +113,9 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
local function StatusBarOnEnter()
|
||||
GameTooltip:SetOwner(this, "NONE")
|
||||
|
||||
if this.unit == "player" then
|
||||
GameTooltip:SetUnitAura("player", this.id, this.type)
|
||||
elseif this.type == "HARMFUL" then
|
||||
-- selfdebuff filters the displayed list to player-cast harmful auras, but
|
||||
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
|
||||
-- up the displayed aura via the PLAYER filter, then scan engine slots for
|
||||
-- one whose name + sourceGUID match.
|
||||
local config = this.parent and this.parent.config
|
||||
if config and config.selfdebuff == "1" then
|
||||
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
|
||||
if ownAura then
|
||||
for gameSlot = 1, 16 do
|
||||
local check = C_UnitAuras.GetDebuffDataByIndex(this.unit, gameSlot)
|
||||
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
|
||||
GameTooltip:SetUnitAura(this.unit, gameSlot, "HARMFUL")
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
GameTooltip:SetUnitAura(this.unit, this.id, "HARMFUL")
|
||||
end
|
||||
elseif this.type == "HELPFUL" then
|
||||
GameTooltip:SetUnitAura(this.unit, this.id, "HELPFUL")
|
||||
end
|
||||
-- C_UnitAuras lists the player's own auras first, so the selfdebuff
|
||||
-- (HARMFUL|PLAYER) list is a prefix of the HARMFUL list: same index.
|
||||
GameTooltip:SetUnitAura(this.unit, this.id, this.type)
|
||||
|
||||
if IsShiftKeyDown() then
|
||||
GameTooltip:AddLine(" ")
|
||||
@@ -162,8 +146,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
local color = parent.color
|
||||
local bordercolor = parent.bordercolor
|
||||
local textcolor = parent.textcolor
|
||||
local width = parent:GetWidth()
|
||||
local height = parent:GetHeight()
|
||||
local width, height = parent:GetSize()
|
||||
local framename = "pf" .. parent.unit .. ( parent.type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar" .. bar
|
||||
|
||||
local font = parent.config.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
|
||||
@@ -172,8 +155,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
frame:EnableMouse(1)
|
||||
frame:Hide()
|
||||
frame:SetPoint("BOTTOM", 0, (bar-1)*(height+2*border+1))
|
||||
frame:SetWidth(width)
|
||||
frame:SetHeight(height)
|
||||
frame:SetSize(width, height)
|
||||
|
||||
frame.bar = CreateFrame("StatusBar", "pfBuffBar" .. bar, frame)
|
||||
frame.bar:SetPoint("TOPLEFT", frame, "TOPLEFT", height+1, 0)
|
||||
@@ -202,8 +184,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
frame.time:SetJustifyH("RIGHT")
|
||||
|
||||
frame.icon = frame:CreateTexture(nil, "OVERLAY")
|
||||
frame.icon:SetWidth(height)
|
||||
frame.icon:SetHeight(height)
|
||||
frame.icon:SetSize(height, height)
|
||||
frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
||||
frame.icon:SetTexCoord(.07,.93,.07,.93)
|
||||
|
||||
@@ -225,7 +206,7 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
|
||||
CreateBackdrop(frame)
|
||||
CreateBackdropShadow(frame)
|
||||
if bordercolor.r ~= "0" and bordercolor.g ~= "0" and bordercolor.b ~= "0" and bordercolor.a ~= "0" then
|
||||
if bordercolor.r ~= 0 and bordercolor.g ~= 0 and bordercolor.b ~= 0 and bordercolor.a ~= 0 then
|
||||
frame.backdrop:SetBackdropBorderColor(bordercolor.r,bordercolor.g,bordercolor.b,1)
|
||||
end
|
||||
|
||||
@@ -235,9 +216,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
local function RefreshBuffBarFrame(frame)
|
||||
-- reinitialize all active buffs
|
||||
local selfdebuff = frame.config.selfdebuff == "1"
|
||||
local filter = (selfdebuff and frame.type == "HARMFUL") and "HARMFUL|PLAYER" or frame.type
|
||||
|
||||
-- one GetAuraSlots enumeration per refresh instead of a by-index walk per
|
||||
-- bar; the i-th slot is the i-th aura of the filtered list, so `i` stays
|
||||
-- the index the tooltip / cancel handlers pass to the by-index API
|
||||
ScanAuraSlots(frame.unit, filter, auraSlots, 32)
|
||||
|
||||
for i=1,32 do
|
||||
local timeleft, texture, name, stacks = GetBuffData(frame.unit, i, frame.type, selfdebuff)
|
||||
local timeleft, texture, name, stacks, dtype = GetBuffData(frame.unit, auraSlots[i])
|
||||
timeleft = timeleft or 0
|
||||
|
||||
if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
|
||||
@@ -246,19 +233,21 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
frame.buffs[i][3] = name
|
||||
frame.buffs[i][4] = texture
|
||||
frame.buffs[i][5] = stacks
|
||||
frame.buffs[i][6] = dtype
|
||||
else
|
||||
frame.buffs[i][1] = 0
|
||||
frame.buffs[i][2] = nil
|
||||
frame.buffs[i][3] = nil
|
||||
frame.buffs[i][4] = nil
|
||||
frame.buffs[i][5] = 0
|
||||
frame.buffs[i][6] = nil
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(frame.buffs, frame.buffcmp)
|
||||
|
||||
-- create a buff bar for each below threshold
|
||||
local bar = 1
|
||||
local bar, crossing = 1, nil
|
||||
for id, data in pairs(frame.buffs) do
|
||||
if data[1] and ((data[1] ~= 0 and data[1] < frame.threshold) or frame.threshold == -1) -- timeleft checks
|
||||
and data[3] and data[3] ~= "" -- buff has a name
|
||||
@@ -295,12 +284,9 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
-- calculate dynamic auto color
|
||||
local r, g, b
|
||||
if frame.type == "HARMFUL" then
|
||||
r, g, b = 1, .2, .2
|
||||
local a = C_UnitAuras.GetDebuffDataByIndex(frame.unit, data[2])
|
||||
local dtype = a and a.dispelName
|
||||
if dtype and DebuffTypeColor[dtype] then
|
||||
r,g,b = DebuffTypeColor[dtype].r,DebuffTypeColor[dtype].g,DebuffTypeColor[dtype].b
|
||||
end
|
||||
-- official Blizzard dispel-type colors (matches unitframes/buff);
|
||||
-- nil/unknown type falls back to the DEBUFF_TYPE_NONE colour
|
||||
r, g, b = C_UnitAuras.GetAuraDispelTypeColor(data[6] or ""):GetRGBA()
|
||||
else
|
||||
r,g,b = str2rgb(data[3])
|
||||
end
|
||||
@@ -355,6 +341,10 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
|
||||
frame.bars[bar]:Show()
|
||||
bar = bar + 1
|
||||
elseif data[1] and data[1] > 0 and data[3] and data[4] and frame.threshold ~= -1 then
|
||||
-- still above the threshold: its bar shows once it drops under
|
||||
local wait = data[1] - frame.threshold
|
||||
if not crossing or wait < crossing then crossing = wait end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -362,13 +352,11 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
for i = bar, table.getn(frame.bars) do
|
||||
frame.bars[i]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
-- Create a new Buff Bar
|
||||
local function BuffBarFrameOnUpdate()
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .4 end
|
||||
RefreshBuffBarFrame(this)
|
||||
this:RefreshPosition()
|
||||
-- no event marks an aura's time left dropping under the threshold, so
|
||||
-- wake when the next one does
|
||||
if frame.crossing then frame.crossing:Cancel() end
|
||||
frame.crossing = crossing and C_Timer.NewTimer(crossing + .1, frame.Refresh) or nil
|
||||
end
|
||||
|
||||
local function RefreshPosition(self)
|
||||
@@ -388,6 +376,19 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- every watch frame: one stacks on the bars of another, so all of them
|
||||
-- re-anchor together
|
||||
local watched = {}
|
||||
local function RefreshPositions()
|
||||
for _, frame in pairs(watched) do frame:RefreshPosition() end
|
||||
end
|
||||
|
||||
-- the bars sit above their unit frame's aura rows, which move when the
|
||||
-- rows lay out again
|
||||
pfUI.events:RegisterCallback("unitframe:auras", function(_, unit)
|
||||
if unit == pfUI.uf.player or unit == pfUI.uf.target then RefreshPositions() end
|
||||
end, "buffwatch")
|
||||
|
||||
local function CreateBuffBarFrame(unit, type)
|
||||
local framename = "pf" .. unit .. ( type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar"
|
||||
local frame = _G[framename] or CreateFrame("Frame", framename, UIParent)
|
||||
@@ -403,9 +404,22 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
end
|
||||
|
||||
frame.RefreshPosition = RefreshPosition
|
||||
frame.Refresh = function()
|
||||
RefreshBuffBarFrame(frame)
|
||||
RefreshPositions()
|
||||
end
|
||||
|
||||
-- OnEvent (UNIT_AURA) doesn't trigger properly on buff refresh
|
||||
frame:SetScript("OnUpdate", BuffBarFrameOnUpdate)
|
||||
-- UNIT_AURA_DELTA reports refreshes and new durations as well, so the bars
|
||||
-- follow the auras on events alone. A new target is another unit, whose
|
||||
-- auras no delta describes.
|
||||
frame:RegisterUnitEvent("UNIT_AURA_DELTA", frame.unit)
|
||||
frame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end
|
||||
frame:SetScript("OnEvent", frame.Refresh)
|
||||
table.insert(watched, frame)
|
||||
|
||||
-- the first read waits until the caller has configured the frame
|
||||
RunNextFrame(frame.Refresh)
|
||||
|
||||
return frame
|
||||
end
|
||||
@@ -422,18 +436,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
if pfUI.uf.player and C.buffbar.pbuff.enable == "1" then
|
||||
pfUI.uf.player.buffbar = CreateBuffBarFrame("Player", "HELPFUL")
|
||||
local config = C.buffbar.pbuff
|
||||
local r, g, b, a = strsplit(",", config.color)
|
||||
local br, bg, bb, ba = strsplit(",", config.bordercolor)
|
||||
local tr, tg, tb, ta = strsplit(",", config.textcolor)
|
||||
|
||||
pfUI.uf.player.buffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
|
||||
pfUI.uf.player.buffbar:SetHeight(config.height)
|
||||
pfUI.uf.player.buffbar.threshold = tonumber(config.threshold)
|
||||
pfUI.uf.player.buffbar.config = config
|
||||
pfUI.uf.player.buffbar.buffcmp = config.sort == "asc" and asc or desc
|
||||
pfUI.uf.player.buffbar.color = { r = r, g = g, b = b, a = a }
|
||||
pfUI.uf.player.buffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
|
||||
pfUI.uf.player.buffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
|
||||
pfUI.uf.player.buffbar.color = GetStringColorObject(config.color)
|
||||
pfUI.uf.player.buffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
||||
pfUI.uf.player.buffbar.textcolor = GetStringColorObject(config.textcolor)
|
||||
pfUI.uf.player.buffbar.anchors = {
|
||||
pfUI.uf.player,
|
||||
pfUI.uf.player and pfUI.uf.player.debuffs,
|
||||
@@ -448,9 +459,6 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
-- create player debuffbars
|
||||
if pfUI.uf.player and C.buffbar.pdebuff.enable == "1" then
|
||||
local config = C.buffbar.pdebuff
|
||||
local r, g, b, a = strsplit(",", config.color)
|
||||
local br, bg, bb, ba = strsplit(",", config.bordercolor)
|
||||
local tr, tg, tb, ta = strsplit(",", config.textcolor)
|
||||
|
||||
pfUI.uf.player.debuffbar = CreateBuffBarFrame("Player", "HARMFUL")
|
||||
pfUI.uf.player.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
|
||||
@@ -458,9 +466,9 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
pfUI.uf.player.debuffbar.threshold = tonumber(config.threshold)
|
||||
pfUI.uf.player.debuffbar.config = config
|
||||
pfUI.uf.player.debuffbar.buffcmp = config.sort == "asc" and asc or desc
|
||||
pfUI.uf.player.debuffbar.color = { r = r, g = g, b = b, a = a }
|
||||
pfUI.uf.player.debuffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
|
||||
pfUI.uf.player.debuffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
|
||||
pfUI.uf.player.debuffbar.color = GetStringColorObject(config.color)
|
||||
pfUI.uf.player.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
||||
pfUI.uf.player.debuffbar.textcolor = GetStringColorObject(config.textcolor)
|
||||
pfUI.uf.player.debuffbar.anchors = {
|
||||
pfUI.uf.player,
|
||||
pfUI.uf.player and pfUI.uf.player.buffbar and pfUI.uf.player.buffbar.bars,
|
||||
@@ -476,18 +484,15 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
-- create target debuffbars
|
||||
if pfUI.uf.target and C.buffbar.tdebuff.enable == "1" then
|
||||
local config = C.buffbar.tdebuff
|
||||
local r, g, b, a = strsplit(",", config.color)
|
||||
local br, bg, bb, ba = strsplit(",", config.bordercolor)
|
||||
local tr, tg, tb, ta = strsplit(",", config.textcolor)
|
||||
|
||||
pfUI.uf.target.debuffbar = CreateBuffBarFrame("Target", "HARMFUL")
|
||||
pfUI.uf.target.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.target:GetWidth() or config.width)
|
||||
pfUI.uf.target.debuffbar:SetHeight(config.height)
|
||||
pfUI.uf.target.debuffbar.config = config
|
||||
pfUI.uf.target.debuffbar.buffcmp = config.sort == "asc" and asc or desc
|
||||
pfUI.uf.target.debuffbar.color = { r = r, g = g, b = b, a = a }
|
||||
pfUI.uf.target.debuffbar.bordercolor = { r = br, g = bg, b = bb, a = ba }
|
||||
pfUI.uf.target.debuffbar.textcolor = { r = tr, g = tg, b = tb, a = ta }
|
||||
pfUI.uf.target.debuffbar.color = GetStringColorObject(config.color)
|
||||
pfUI.uf.target.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
||||
pfUI.uf.target.debuffbar.textcolor = GetStringColorObject(config.textcolor)
|
||||
pfUI.uf.target.debuffbar.threshold = tonumber(config.threshold)
|
||||
pfUI.uf.target.debuffbar.anchors = {
|
||||
pfUI.uf.target,
|
||||
|
||||
+158
-163
@@ -16,9 +16,13 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Clear cast state on the bar. Shows the bar full for one frame, then
|
||||
-- OnUpdate fades it out.
|
||||
local function ClearBar(cb)
|
||||
-- Clear cast state on the bar and start the fade-out. On a normal end the bar
|
||||
-- is left at its current fill (a completed cast is already ~full; nothing
|
||||
-- snaps to full, which used to flash for a frame when the next cast stamped
|
||||
-- the bar). When `failed` is set for a cast that was actually in progress, the
|
||||
-- bar flashes full red before fading — the cancelled-cast indicator.
|
||||
local function ClearBar(cb, failed)
|
||||
local wasActive = cb.endTime ~= nil
|
||||
cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
|
||||
cb.activeName, cb.spellID = nil, nil
|
||||
cb.isTradeskill = nil
|
||||
@@ -26,10 +30,13 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
|
||||
cb.lastMax = nil
|
||||
cb.delay = 0
|
||||
cb.bar:SetMinMaxValues(1, 100)
|
||||
cb.bar:SetValue(100)
|
||||
if failed and wasActive then
|
||||
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar.failcolor))
|
||||
cb.bar:SetMinMaxValues(0, 1)
|
||||
cb.bar:SetValue(1)
|
||||
end
|
||||
if cb.bar.spark then cb.bar.spark:Hide() end
|
||||
cb.fadeout = 1
|
||||
if cb:GetAlpha() > 0 and not cb.fade:IsPlaying() then cb.fade:Play() end
|
||||
end
|
||||
|
||||
-- "Spellname (N)" label for an active tradeskill merge — N is the number
|
||||
@@ -38,7 +45,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
|
||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
||||
if remaining > 1 then
|
||||
cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
|
||||
cb.bar.left:SetFormattedText("%s (%d)", cb.activeName, remaining)
|
||||
else
|
||||
cb.bar.left:SetText(cb.activeName)
|
||||
end
|
||||
@@ -65,16 +72,21 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
|
||||
-- Mark the start of craft 2..N within an active merge (called from the
|
||||
-- SPELLCAST_START / SPELL_START_SELF handlers). Resets the per-craft
|
||||
-- spark to the left edge of the bar.
|
||||
-- UNIT_SPELLCAST_START handler). Resets the per-craft spark to the left
|
||||
-- edge of the bar.
|
||||
local function StartTradeskillCraft(cb)
|
||||
cb.currentCraftStart = GetTime() * 1000
|
||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
||||
cb.endTime = cb.currentCraftStart + cb.tradeskillSingleMs * remaining
|
||||
local duration = (cb.endTime - cb.startTime) / 1000
|
||||
cb.bar:SetMinMaxValues(0, duration)
|
||||
cb.lastMax = duration
|
||||
UpdateTradeskillLabel(cb)
|
||||
end
|
||||
|
||||
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
|
||||
-- then animates the fill from this state without touching C_Spell.
|
||||
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill)
|
||||
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank, noInterrupt)
|
||||
cb.startTime = startMs
|
||||
cb.endTime = endMs
|
||||
cb.isChannel = isChannel
|
||||
@@ -82,15 +94,21 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.activeName = name
|
||||
cb.isTradeskill = isTradeskill
|
||||
cb.delay = (delayMs or 0) / 1000
|
||||
cb.fade:Stop()
|
||||
cb:SetAlpha(1)
|
||||
cb.fadeout = nil
|
||||
|
||||
cb.bar:SetStatusBarColor(strsplit(",", C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||
-- Shield an uninterruptible cast. Not on the player's own bar: the flag is
|
||||
-- measured against the reader's own interrupts and silences, so on your own
|
||||
-- cast it answers a question nobody asked.
|
||||
SetCastbarShield(cb.bar, cb.icon, noInterrupt and cb.unitstr ~= "player", isChannel)
|
||||
|
||||
local rank = ""
|
||||
if spellID and GetSpellRecField then
|
||||
rank = GetSpellRecField(spellID, "rank") or ""
|
||||
-- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed
|
||||
-- through by RefreshBar). Only the retarget re-poll has no event in hand, so
|
||||
-- it falls back to a lookup.
|
||||
if not rank and spellID then
|
||||
rank = C_Spell.GetSpellSubtext(spellID) or ""
|
||||
end
|
||||
rank = rank or ""
|
||||
local spellname = (cb.showname and name) and (name .. " ") or ""
|
||||
local rankstr = (cb.showrank and rank ~= "") and string.format("|cffaaffcc[%s]|r", rank) or ""
|
||||
cb.bar.left:SetText(spellname .. rankstr)
|
||||
@@ -98,8 +116,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
if tex and cb.showicon then
|
||||
local size = cb:GetHeight()
|
||||
cb.icon:Show()
|
||||
cb.icon:SetHeight(size)
|
||||
cb.icon:SetWidth(size)
|
||||
cb.icon:SetSize(size, size)
|
||||
cb.icon.texture:SetTexture(tex)
|
||||
cb.bar:SetPoint("TOPLEFT", cb.icon, "TOPRIGHT", cb.spacing, 0)
|
||||
else
|
||||
@@ -118,20 +135,30 @@ pfUI:RegisterModule("castbar", function ()
|
||||
|
||||
cb.bar:SetMinMaxValues(0, duration)
|
||||
cb.lastMax = duration
|
||||
|
||||
-- Prime the fill on this frame. StampBar otherwise leaves the previous
|
||||
-- value in place (ClearBar, run on the prior cast's STOP, leaves it full),
|
||||
-- so the bar would flash full for the frame between here and the next
|
||||
-- OnUpdate tick. Reset the throttle too so the timer text updates promptly.
|
||||
local nowSec = GetTime()
|
||||
local cur = isChannel and (endMs / 1000 - nowSec) or (nowSec - startMs / 1000)
|
||||
if cur < 0 then cur = 0 elseif cur > duration then cur = duration end
|
||||
cb.bar:SetValue(cur)
|
||||
cb.tick = 0
|
||||
end
|
||||
|
||||
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
|
||||
-- from event handlers (cast start, target/focus change), never per-frame.
|
||||
local function RefreshBar(cb)
|
||||
local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
|
||||
if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
|
||||
local function RefreshBar(cb, rank)
|
||||
local query = cb.unitstr
|
||||
if not UnitExists(query) then
|
||||
ClearBar(cb)
|
||||
return
|
||||
end
|
||||
local name, _, tex, startMs, endMs, isTradeskill, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
|
||||
local name, _, tex, startMs, endMs, isTradeskill, _, noInterrupt, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
|
||||
local isChan
|
||||
if not name then
|
||||
name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
|
||||
name, _, tex, startMs, endMs, _, noInterrupt, spellID = C_Spell.UnitChannelInfo(query)
|
||||
isChan = true
|
||||
end
|
||||
-- Synthetic fallback for abilities the engine treats as instant-cast but
|
||||
@@ -145,13 +172,13 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
end
|
||||
if name and startMs and endMs then
|
||||
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill)
|
||||
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank, noInterrupt)
|
||||
else
|
||||
ClearBar(cb)
|
||||
end
|
||||
end
|
||||
|
||||
local function CreateCastbar(name, parent, unitstr, unitname)
|
||||
local function CreateCastbar(name, parent, unitstr)
|
||||
local cb = CreateFrame("Frame", name, parent or UIParent)
|
||||
|
||||
cb:SetHeight(C.global.font_size * 1.5)
|
||||
@@ -159,13 +186,11 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb:SetFrameLevel(8)
|
||||
|
||||
cb.unitstr = unitstr
|
||||
cb.unitname = unitname
|
||||
|
||||
-- icon
|
||||
cb.icon = CreateFrame("Frame", nil, cb)
|
||||
cb.icon:SetPoint("TOPLEFT", 0, 0)
|
||||
cb.icon:SetHeight(16)
|
||||
cb.icon:SetWidth(16)
|
||||
cb.icon:SetSize(16, 16)
|
||||
|
||||
cb.icon.texture = cb.icon:CreateTexture(nil, "OVERLAY")
|
||||
cb.icon.texture:SetAllPoints()
|
||||
@@ -209,21 +234,27 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY")
|
||||
cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0)
|
||||
cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
|
||||
cb.bar.lag:SetTexture(1,.2,.2,.2)
|
||||
cb.bar.lag:SetColorTexture(1,.2,.2,.2)
|
||||
|
||||
-- Per-craft progress spark for tradeskill merge — a thin vertical line
|
||||
-- that crosses the bar once per craft in the chain (so on a 5-stack it
|
||||
-- moves 5x faster than the main fill). Position is updated by OnUpdate
|
||||
-- while a merge is active; hidden otherwise.
|
||||
cb.bar.spark = cb.bar:CreateTexture(nil, "OVERLAY")
|
||||
cb.bar.spark:SetTexture(1, 1, 1, 0.8)
|
||||
cb.bar.spark:SetColorTexture(1, 1, 1, 0.8)
|
||||
cb.bar.spark:SetWidth(2)
|
||||
cb.bar.spark:SetPoint("TOP", cb.bar, "TOPLEFT", 0, 0)
|
||||
cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
|
||||
cb.bar.spark:Hide()
|
||||
|
||||
-- OnUpdate animates the bar fill and fades it out on completion. All
|
||||
-- state transitions (cast start/stop/interrupt, channel start/stop,
|
||||
-- Fade-out after a cast ends. The bar stays at alpha 0 while idle.
|
||||
cb.fade = cb:CreateAnimationGroup()
|
||||
local fade = cb.fade:CreateAnimation("Alpha")
|
||||
fade:SetChange(-1)
|
||||
fade:SetDuration(.4)
|
||||
cb.fade:SetScript("OnFinished", function() cb:SetAlpha(0) end)
|
||||
|
||||
-- OnUpdate animates the bar fill. All state transitions (cast start/stop/interrupt, channel start/stop,
|
||||
-- pushback) come from the event handler below — we never poll C_Spell
|
||||
-- here.
|
||||
cb:SetScript("OnUpdate", function()
|
||||
@@ -231,15 +262,12 @@ pfUI:RegisterModule("castbar", function ()
|
||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
||||
|
||||
if this.drag and this.drag:IsShown() then
|
||||
this.fade:Stop()
|
||||
this:SetAlpha(1)
|
||||
return
|
||||
end
|
||||
|
||||
if this.fadeout and this:GetAlpha() > 0 then
|
||||
this:SetAlpha(this:GetAlpha() - 0.05)
|
||||
if this:GetAlpha() <= 0 then this.fadeout = nil end
|
||||
return
|
||||
end
|
||||
if this.fade:IsPlaying() then return end
|
||||
|
||||
if not this.endTime then
|
||||
if this:GetAlpha() ~= 0 then this:SetAlpha(0) end
|
||||
@@ -248,7 +276,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
|
||||
-- Non-player bars: if the unit disappears (target died / detarget),
|
||||
-- drop the bar immediately.
|
||||
if this.unitstr ~= "" and this.unitstr ~= "player" and not UnitExists(this.unitstr) then
|
||||
if this.unitstr ~= "player" and not UnitExists(this.unitstr) then
|
||||
ClearBar(this)
|
||||
return
|
||||
end
|
||||
@@ -291,35 +319,39 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
-- Cast lifecycle events. Player bars react to vanilla SPELLCAST_*; non-
|
||||
-- player bars also react to Nampower SPELL_*_OTHER (gated by the
|
||||
-- NP_EnableSpell{Start,Go}Events CVars, enabled by libdebuff) plus the
|
||||
-- retarget event. Player events also feed non-player bars for the
|
||||
-- target=self case.
|
||||
cb:RegisterEvent("SPELLCAST_START")
|
||||
cb:RegisterEvent("SPELLCAST_STOP")
|
||||
cb:RegisterEvent("SPELLCAST_FAILED")
|
||||
cb:RegisterEvent("SPELLCAST_INTERRUPTED")
|
||||
cb:RegisterEvent("SPELLCAST_CHANNEL_START")
|
||||
cb:RegisterEvent("SPELLCAST_CHANNEL_STOP")
|
||||
cb:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
|
||||
cb:RegisterEvent("SPELL_DELAYED_SELF")
|
||||
-- Chained same-spell recasts never run the client cast path (the 1.12
|
||||
-- engine short-circuits at spellID == current-cast), so vanilla
|
||||
-- SPELLCAST_START never fires for them. nampower's SPELL_START_SELF
|
||||
-- (server-driven) is the only signal that shows them.
|
||||
cb:RegisterEvent("SPELL_START_SELF")
|
||||
if unitstr == "player" then
|
||||
cb:RegisterEvent("SPELL_GO_SELF")
|
||||
-- Cast lifecycle, entirely on ClassicAPI's UNIT_SPELLCAST_* events. They
|
||||
-- fire per unit token: arg1=="player" for the player's own casts, and the
|
||||
-- remote token(s) ("target", "focus", ...) for other units -- so one set of
|
||||
-- events drives every bar with no Nampower dependency. The handler routes an
|
||||
-- event to this bar when arg1 matches its unit, or -- since the player's own
|
||||
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
|
||||
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
|
||||
-- already mid-cast when it becomes the target/focus still shows.
|
||||
-- Filter to this bar's unit, plus "player" for the target/focus bars: the
|
||||
-- player's own casts only ever fire arg1=="player", so a self-targeted cast
|
||||
-- has to reach them too (nil for the player bar itself, which the filter
|
||||
-- skips). This only narrows what arrives -- the arg1/UnitIsUnit test below
|
||||
-- still decides whether the bar acts on it.
|
||||
local selfunit = unitstr ~= "player" and "player" or nil
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_START", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTED", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_DELAYED", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", unitstr, selfunit)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", unitstr, selfunit)
|
||||
if unitstr == "target" then
|
||||
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
elseif unitstr == "focus" then
|
||||
cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
end
|
||||
if unitstr ~= "player" and unitstr ~= "" then
|
||||
cb:RegisterEvent("SPELL_START_OTHER")
|
||||
cb:RegisterEvent("SPELL_FAILED_OTHER")
|
||||
if unitstr == "target" then
|
||||
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
elseif unitstr == "focus" then
|
||||
cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
end
|
||||
-- The shield can flip mid-cast (the caster gains or loses an aura that
|
||||
-- blocks interrupts). These only fire for target and focus.
|
||||
if unitstr == "target" or unitstr == "focus" then
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTIBLE", unitstr)
|
||||
cb:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", unitstr)
|
||||
end
|
||||
|
||||
cb:SetScript("OnEvent", function()
|
||||
@@ -330,83 +362,33 @@ pfUI:RegisterModule("castbar", function ()
|
||||
return
|
||||
end
|
||||
|
||||
if event == "SPELL_START_OTHER" then
|
||||
-- arg3=casterGuid. Defer one frame so ClassicAPI's UnitChannelInfo
|
||||
-- can see the engine's +0x228 broadcast for remote-unit channels
|
||||
-- (the cohook+packet handler runs in the same frame; the broadcast
|
||||
-- propagates after).
|
||||
if arg3 == UnitGUID(unit) then
|
||||
local target = this
|
||||
RunNextFrame(function() RefreshBar(target) end)
|
||||
end
|
||||
-- UNIT_SPELLCAST_* fire per unit token (arg1). Handle an event when it's
|
||||
-- for this bar's unit, or -- since the player's own casts only ever fire
|
||||
-- arg1=="player" -- when this bar's unit currently resolves to the player
|
||||
-- (target=self / focus=self).
|
||||
-- Args: arg1=unit, arg2=castGUID, arg3=spellID, arg4=name, arg5=rank.
|
||||
if arg1 ~= unit and not (arg1 == "player" and UnitIsUnit(unit, "player")) then
|
||||
return
|
||||
end
|
||||
|
||||
if event == "SPELL_FAILED_OTHER" then
|
||||
if arg1 == UnitGUID(unit) then ClearBar(this) end
|
||||
return
|
||||
end
|
||||
|
||||
-- Vanilla SPELLCAST_* + SPELL_DELAYED_SELF fire only for the local
|
||||
-- player. Non-player bars handle them only when their unit currently
|
||||
-- resolves to the player (target=self / focus=self).
|
||||
if not UnitIsUnit(unit, 'player') then return end
|
||||
|
||||
if event == "SPELLCAST_START" or event == "SPELLCAST_CHANNEL_START" then
|
||||
if event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
|
||||
-- START also fires per craft in a same-spell chain, so an active merge
|
||||
-- just resyncs the current craft's spark/label instead of restamping.
|
||||
if this.tradeskillTotal then
|
||||
-- Mid-chain craft N+1 of N. Keep the merged bar; resync the spark
|
||||
-- to the new craft's start and refresh the "(N)" count label.
|
||||
StartTradeskillCraft(this)
|
||||
else
|
||||
RefreshBar(this)
|
||||
RefreshBar(this, arg5)
|
||||
if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
|
||||
and C.castbar.player.mergetradeskill == "1" then
|
||||
EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
|
||||
end
|
||||
this.pendingTradeskillCount = nil
|
||||
end
|
||||
elseif event == "SPELL_START_SELF" then
|
||||
-- Catches chained same-spell recasts (no SPELLCAST_START fires) —
|
||||
-- including tradeskill chaining where craft 2..N reuse one spell.
|
||||
-- Defer one frame so ClassicAPI's SMSG_SPELL_START co-hook has
|
||||
-- stamped g_cast before we poll, regardless of co-hook order.
|
||||
if this.tradeskillTotal then
|
||||
StartTradeskillCraft(this)
|
||||
else
|
||||
local target = this
|
||||
RunNextFrame(function()
|
||||
-- Re-check: SPELL_START_SELF (nampower co-hook) fires before vanilla
|
||||
-- SPELLCAST_START on the same packet, so SPELLCAST_START may have
|
||||
-- entered merge in this same frame. Don't restamp over it.
|
||||
if target.tradeskillTotal then
|
||||
StartTradeskillCraft(target)
|
||||
return
|
||||
end
|
||||
RefreshBar(target)
|
||||
if target.unitstr == "player" and target.isTradeskill
|
||||
and (target.pendingTradeskillCount or 0) > 1
|
||||
and C.castbar.player.mergetradeskill == "1" then
|
||||
EnterTradeskillMerge(target, target.startTime, target.endTime, target.pendingTradeskillCount)
|
||||
end
|
||||
target.pendingTradeskillCount = nil
|
||||
end)
|
||||
end
|
||||
elseif event == "SPELLCAST_CHANNEL_STOP" then
|
||||
-- A channel's stop can arrive after a following cast already claimed
|
||||
-- the bar (channel->cast transition); only clear if a channel is
|
||||
-- actually being shown, so it doesn't wipe an active cast bar.
|
||||
if this.isChannel then ClearBar(this) end
|
||||
elseif event == "SPELLCAST_STOP" then
|
||||
-- During a tradeskill chain, SPELL_GO_SELF already counted this craft
|
||||
-- and either cleared the bar (chain done) or kept it running. Only a
|
||||
-- non-merge cast clears here.
|
||||
if not this.tradeskillTotal then ClearBar(this) end
|
||||
elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
|
||||
ClearBar(this)
|
||||
elseif event == "SPELL_GO_SELF" then
|
||||
-- arg2 = spellId. In a tradeskill merge, count each successful craft
|
||||
-- and clear when the chain is done.
|
||||
if this.tradeskillTotal and arg2 == this.tradeskillSpellID then
|
||||
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
|
||||
-- Per-craft completion during a tradeskill merge (arg3 = spellID):
|
||||
-- count and clear when the chain is done. A no-op for normal casts,
|
||||
-- which are cleared by UNIT_SPELLCAST_STOP.
|
||||
if this.tradeskillTotal and arg3 == this.tradeskillSpellID then
|
||||
this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
|
||||
if this.tradeskillCompleted >= this.tradeskillTotal then
|
||||
ClearBar(this)
|
||||
@@ -414,33 +396,49 @@ pfUI:RegisterModule("castbar", function ()
|
||||
UpdateTradeskillLabel(this)
|
||||
end
|
||||
end
|
||||
elseif event == "SPELL_DELAYED_SELF" then
|
||||
-- Cast pushback. nampower's event carries the delay (arg2); apply it
|
||||
-- locally rather than re-polling, so the bar doesn't depend on
|
||||
-- ClassicAPI's SMSG_SPELL_DELAYED co-hook having bumped g_cast before
|
||||
-- this fires (co-hook order vs nampower is not guaranteed).
|
||||
if not this.endTime or not arg2 then return end
|
||||
local delayMs = tonumber(arg2) or 0
|
||||
if delayMs > 0 then
|
||||
this.delay = (this.delay or 0) + delayMs / 1000
|
||||
this.endTime = this.endTime + delayMs
|
||||
local newDuration = (this.endTime - this.startTime) / 1000
|
||||
this.bar:SetMinMaxValues(0, newDuration)
|
||||
this.lastMax = newDuration
|
||||
elseif event == "UNIT_SPELLCAST_CHANNEL_STOP" then
|
||||
-- A channel's stop can arrive after a following cast already claimed
|
||||
-- the bar (channel->cast transition); only clear if a channel is
|
||||
-- actually being shown, so it doesn't wipe an active cast bar.
|
||||
if this.isChannel then ClearBar(this) end
|
||||
elseif event == "UNIT_SPELLCAST_STOP" then
|
||||
-- STOP fires between crafts in a merge too (each craft is a new cast);
|
||||
-- UNIT_SPELLCAST_SUCCEEDED owns the count, so only a non-merge cast
|
||||
-- clears here.
|
||||
if not this.tradeskillTotal then ClearBar(this) end
|
||||
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
|
||||
ClearBar(this, true)
|
||||
elseif event == "UNIT_SPELLCAST_INTERRUPTIBLE" or event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" then
|
||||
if this.endTime then
|
||||
SetCastbarShield(this.bar, this.icon, event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE", this.isChannel)
|
||||
end
|
||||
elseif event == "SPELLCAST_CHANNEL_UPDATE" then
|
||||
-- Channel pushback. ClassicAPI doesn't track channel delay in
|
||||
-- g_channel, so we adjust endTime + delay locally and resize the
|
||||
-- bar so OnUpdate animates against the new total.
|
||||
if not this.endTime or not arg1 then return end
|
||||
local newEndMs = GetTime() * 1000 + arg1
|
||||
local diff = this.endTime - newEndMs
|
||||
if diff > 50 then
|
||||
this.delay = (this.delay or 0) + diff / 1000
|
||||
this.endTime = newEndMs
|
||||
local newDuration = (this.endTime - this.startTime) / 1000
|
||||
this.bar:SetMinMaxValues(0, newDuration)
|
||||
this.lastMax = newDuration
|
||||
elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
|
||||
-- Pushback: a cast delayed later or a channel shortened. Following
|
||||
-- Quartz, re-poll just the times and accumulate the shift into a running
|
||||
-- this.delay for the +/- indicator, rather than a full restamp (which
|
||||
-- would reset that total and re-render icon/text). ClassicAPI moves
|
||||
-- endMs (SpellDelayed_h bumps g_cast.endMs; the MSG_CHANNEL_UPDATE
|
||||
-- co-hook rewrites g_channel.endMs) while startMs stays put, so we diff
|
||||
-- endMs. delay is a positive magnitude; OnUpdate signs it "+" for casts
|
||||
-- and "-" for channels. Skipped during a tradeskill merge.
|
||||
if this.endTime and not this.tradeskillTotal then
|
||||
local startMs, endMs
|
||||
if this.isChannel then
|
||||
local _, _, _, s, e = C_Spell.UnitChannelInfo(unit)
|
||||
startMs, endMs = s, e
|
||||
else
|
||||
local _, _, _, s, e = C_Spell.UnitCastingInfo(unit)
|
||||
startMs, endMs = s, e
|
||||
end
|
||||
if startMs and endMs then
|
||||
local shift = this.isChannel and (this.endTime - endMs) or (endMs - this.endTime)
|
||||
this.delay = (this.delay or 0) + shift / 1000
|
||||
this.startTime = startMs
|
||||
this.endTime = endMs
|
||||
local newDuration = (endMs - startMs) / 1000
|
||||
this.bar:SetMinMaxValues(0, newDuration)
|
||||
this.lastMax = newDuration
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -486,10 +484,10 @@ pfUI:RegisterModule("castbar", function ()
|
||||
UpdateMovable(pfUI.castbar.player)
|
||||
|
||||
-- Tradeskill merge: hook DoTradeSkill so the player castbar knows the
|
||||
-- requested count before the first SPELLCAST_START fires. Always-on hook
|
||||
-- (the config knob is read at event time so toggling takes effect on the
|
||||
-- next craft without a /reload). DoTradeSkill is synchronous; the server
|
||||
-- roundtrip to SPELLCAST_START gives us plenty of time after this hook.
|
||||
-- requested count before the first UNIT_SPELLCAST_START fires. Always-on
|
||||
-- hook (the config knob is read at event time so toggling takes effect on
|
||||
-- the next craft without a /reload). DoTradeSkill is synchronous; the
|
||||
-- server roundtrip to UNIT_SPELLCAST_START gives us plenty of time.
|
||||
hooksecurefunc("DoTradeSkill", function(index, num)
|
||||
if pfUI.castbar.player then
|
||||
pfUI.castbar.player.pendingTradeskillCount = tonumber(num) or 1
|
||||
@@ -544,9 +542,6 @@ pfUI:RegisterModule("castbar", function ()
|
||||
pfUI.castbar.focus:SetHeight(C.castbar.focus.height)
|
||||
end
|
||||
|
||||
-- bind castbar to the "focus" unit token; the GUID resolves at read time
|
||||
pfUI.castbar.focus.unitstr = "focus"
|
||||
|
||||
UpdateMovable(pfUI.castbar.focus)
|
||||
end
|
||||
end)
|
||||
+196
-185
@@ -63,6 +63,23 @@ pfUI:RegisterModule("chat", function ()
|
||||
return pfUI_cache["chathistory"][realm][player][id]
|
||||
end
|
||||
|
||||
-- [ Chat Panel Colors ]
|
||||
-- The panels normally inherit pfUI's global appearance theme; custom colors let chat
|
||||
-- deviate from it. CreateBackdrop is re-run first to restore the theme, so toggling
|
||||
-- custom colors back off doesn't leave the previous override behind.
|
||||
local function ApplyPanelColors(panel)
|
||||
if not panel then return end
|
||||
|
||||
CreateBackdrop(panel, default_border, nil, .8)
|
||||
if C.chat.global.custombg ~= "1" then return end
|
||||
|
||||
local r, g, b, a = GetStringColor(C.chat.global.background)
|
||||
panel.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = GetStringColor(C.chat.global.border)
|
||||
panel.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
pfUI.chat = CreateFrame("Frame",nil,UIParent)
|
||||
|
||||
pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent)
|
||||
@@ -76,19 +93,11 @@ pfUI:RegisterModule("chat", function ()
|
||||
pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border)
|
||||
pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
||||
UpdateMovable(pfUI.chat.left)
|
||||
CreateBackdrop(pfUI.chat.left, default_border, nil, .8)
|
||||
ApplyPanelColors(pfUI.chat.left)
|
||||
if C.chat.global.frameshadow == "1" then
|
||||
CreateBackdropShadow(pfUI.chat.left)
|
||||
end
|
||||
|
||||
if C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
pfUI.chat.left.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
pfUI.chat.left.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left)
|
||||
pfUI.chat.left.panelTop:ClearAllPoints()
|
||||
pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2)
|
||||
@@ -136,7 +145,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
["URL"] = function(a1,a2,a3) return pfUI.chat:FormatLink(pfUI.chat.URLPattern.URL.fm,a1,a2,a3) end,
|
||||
}
|
||||
|
||||
-- url copy dialog
|
||||
-- url links
|
||||
function pfUI.chat:FormatLink(formatter,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
||||
if not (formatter and a1) then return end
|
||||
local newtext = string.format(formatter,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
||||
@@ -176,74 +185,11 @@ pfUI:RegisterModule("chat", function ()
|
||||
return text
|
||||
end
|
||||
|
||||
pfUI.chat.urlcopy = CreateFrame("Frame", "pfURLCopy", UIParent)
|
||||
pfUI.chat.urlcopy:Hide()
|
||||
pfUI.chat.urlcopy:SetWidth(270)
|
||||
pfUI.chat.urlcopy:SetHeight(65)
|
||||
pfUI.chat.urlcopy:SetFrameStrata("FULLSCREEN")
|
||||
pfUI.chat.urlcopy:SetPoint("CENTER", 0, 0)
|
||||
CreateBackdrop(pfUI.chat.urlcopy, nil, nil, 0.8)
|
||||
|
||||
pfUI.chat.urlcopy:SetMovable(true)
|
||||
pfUI.chat.urlcopy:EnableMouse(true)
|
||||
pfUI.chat.urlcopy:RegisterForDrag("LeftButton")
|
||||
pfUI.chat.urlcopy:SetScript("OnDragStart",function()
|
||||
this:StartMoving()
|
||||
-- clicking a url link copies it
|
||||
LinkUtil.RegisterLinkHandler("url", function(link, text, linkData)
|
||||
CopyText(linkData.options)
|
||||
end)
|
||||
|
||||
pfUI.chat.urlcopy:SetScript("OnDragStop",function()
|
||||
this:StopMovingOrSizing()
|
||||
end)
|
||||
|
||||
pfUI.chat.urlcopy:SetScript("OnShow", function()
|
||||
this.text:HighlightText()
|
||||
end)
|
||||
|
||||
pfUI.chat.urlcopy.text = CreateFrame("EditBox", "pfURLCopyEditBox", pfUI.chat.urlcopy)
|
||||
pfUI.chat.urlcopy.text:SetTextColor(.2,1,.8,1)
|
||||
pfUI.chat.urlcopy.text:SetJustifyH("CENTER")
|
||||
|
||||
pfUI.chat.urlcopy.text:SetWidth(250)
|
||||
pfUI.chat.urlcopy.text:SetHeight(20)
|
||||
pfUI.chat.urlcopy.text:SetPoint("TOP", pfUI.chat.urlcopy, "TOP", 0, -10)
|
||||
pfUI.chat.urlcopy.text:SetFontObject(GameFontNormal)
|
||||
CreateBackdrop(pfUI.chat.urlcopy.text)
|
||||
|
||||
pfUI.chat.urlcopy.text:SetScript("OnEscapePressed", function(self)
|
||||
pfUI.chat.urlcopy:Hide()
|
||||
end)
|
||||
|
||||
pfUI.chat.urlcopy.text:SetScript("OnEditFocusLost", function(self)
|
||||
pfUI.chat.urlcopy:Hide()
|
||||
end)
|
||||
|
||||
pfUI.chat.urlcopy.close = CreateFrame("Button", "pfURLCopyClose", pfUI.chat.urlcopy, "UIPanelButtonTemplate")
|
||||
pfUI.api.SkinButton(pfUI.chat.urlcopy.close)
|
||||
pfUI.chat.urlcopy.close:SetWidth(70)
|
||||
pfUI.chat.urlcopy.close:SetHeight(18)
|
||||
pfUI.chat.urlcopy.close:SetPoint("BOTTOMRIGHT", pfUI.chat.urlcopy, "BOTTOMRIGHT", -10, 10)
|
||||
|
||||
pfUI.chat.urlcopy.close:SetText(T["Close"])
|
||||
pfUI.chat.urlcopy.close:SetScript("OnClick", function()
|
||||
pfUI.chat.urlcopy:Hide()
|
||||
end)
|
||||
|
||||
pfUI.chat.urlcopy.SetItemRef = SetItemRef
|
||||
pfUI.chat.urlcopy.CopyText = function(text)
|
||||
pfUI.chat.urlcopy.text:SetText(text)
|
||||
pfUI.chat.urlcopy:Show()
|
||||
end
|
||||
|
||||
function _G.SetItemRef(link, text, button)
|
||||
if (strsub(link, 1, 3) == "url") then
|
||||
if string.len(link) > 4 and string.sub(link,1,4) == "url:" then
|
||||
pfUI.chat.urlcopy.CopyText(string.sub(link,5, string.len(link)))
|
||||
end
|
||||
return
|
||||
end
|
||||
pfUI.chat.urlcopy.SetItemRef(link, text, button)
|
||||
end
|
||||
|
||||
pfUI.chat.right = CreateFrame("Frame", "pfChatRight", UIParent)
|
||||
pfUI.chat.right:SetFrameStrata("BACKGROUND")
|
||||
pfUI.chat.right:SetWidth(C.chat.right.width)
|
||||
@@ -251,19 +197,11 @@ pfUI:RegisterModule("chat", function ()
|
||||
pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border)
|
||||
pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
|
||||
UpdateMovable(pfUI.chat.right)
|
||||
CreateBackdrop(pfUI.chat.right, default_border, nil, .8)
|
||||
ApplyPanelColors(pfUI.chat.right)
|
||||
if C.chat.global.frameshadow == "1" then
|
||||
CreateBackdropShadow(pfUI.chat.right)
|
||||
end
|
||||
|
||||
if C.chat.global.custombg == "1" then
|
||||
local r, g, b, a = strsplit(",", C.chat.global.background)
|
||||
pfUI.chat.right.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
|
||||
local r, g, b, a = strsplit(",", C.chat.global.border)
|
||||
pfUI.chat.right.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
|
||||
end
|
||||
|
||||
pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right)
|
||||
pfUI.chat.right.panelTop:ClearAllPoints()
|
||||
pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2)
|
||||
@@ -277,21 +215,75 @@ pfUI:RegisterModule("chat", function ()
|
||||
pfUI.chat:RegisterEvent("UI_SCALE_CHANGED")
|
||||
|
||||
local function ChatOnMouseWheel()
|
||||
if (arg1 > 0) then
|
||||
if IsShiftKeyDown() then
|
||||
this:ScrollToTop()
|
||||
else
|
||||
for i=1, C.chat.global.scrollspeed do
|
||||
this:ScrollUp()
|
||||
end
|
||||
end
|
||||
elseif (arg1 < 0) then
|
||||
if IsShiftKeyDown() then
|
||||
this:ScrollToBottom()
|
||||
else
|
||||
for i=1, C.chat.global.scrollspeed do
|
||||
this:ScrollDown()
|
||||
end
|
||||
if not IsShiftKeyDown() then
|
||||
this:ScrollByAmount(arg1 * C.chat.global.scrollspeed)
|
||||
elseif arg1 > 0 then
|
||||
-- stops with the oldest line on top, as the wheel does; ScrollToTop
|
||||
-- would leave it alone on the bottom line
|
||||
this:ScrollByAmount(this:GetMaxScrollRange())
|
||||
else
|
||||
this:ScrollToBottom()
|
||||
end
|
||||
end
|
||||
|
||||
-- [ Chat Background Alpha ]
|
||||
-- Blizzard's per-window transparency slider drives FCF_SetWindowAlpha, which only
|
||||
-- touches the ChatFrame*Background textures that pfUI hides on docked frames. Mirror
|
||||
-- the window's stored alpha onto the visible pfUI backdrop so the native slider
|
||||
-- controls it directly.
|
||||
local function ApplyChatBackgroundAlpha(panel, frame)
|
||||
if not (panel and panel.backdrop and frame) then return end
|
||||
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
|
||||
alpha = tonumber(alpha)
|
||||
if not alpha then return end
|
||||
local r, g, b = panel.backdrop:GetBackdropColor()
|
||||
panel.backdrop:SetBackdropColor(r, g, b, alpha)
|
||||
end
|
||||
|
||||
function pfUI.chat:RefreshBackgroundAlpha()
|
||||
-- Custom colors own the alpha. C.chat.global.background carries its own alpha, is
|
||||
-- set by profiles and is shared with the meter skins, so the native slider must not
|
||||
-- overwrite it -- doing so reverted the configured opacity on every refresh. The
|
||||
-- slider only drives the panel when the user hasn't opted into pfUI's chat colors.
|
||||
if C.chat.global.custombg == "1" then return end
|
||||
|
||||
-- left panel follows the currently selected docked tab
|
||||
local selected = SELECTED_CHAT_FRAME
|
||||
if not (selected and selected:GetParent() == pfUI.chat.left) then
|
||||
selected = ChatFrame1
|
||||
end
|
||||
ApplyChatBackgroundAlpha(pfUI.chat.left, selected)
|
||||
|
||||
if C.chat.right.enable == "1" then
|
||||
ApplyChatBackgroundAlpha(pfUI.chat.right, ChatFrame3)
|
||||
end
|
||||
end
|
||||
|
||||
-- live config apply, resolved by the gui as U["chat"]. Lets the color pickers
|
||||
-- take effect on the spot instead of waiting for a /reload.
|
||||
function pfUI.chat:UpdateConfig()
|
||||
ApplyPanelColors(pfUI.chat.left)
|
||||
ApplyPanelColors(pfUI.chat.right)
|
||||
pfUI.chat:RefreshBackgroundAlpha()
|
||||
end
|
||||
|
||||
function pfUI.chat:MigrateBackgroundAlpha()
|
||||
-- Runs once per character. The previous SetupPositions default stored a hard 0 window
|
||||
-- alpha, which now renders the pfUI backdrop fully transparent. Restore the historical
|
||||
-- 0.8 look for any pfUI-managed window still sitting at 0. Only existing installs that
|
||||
-- already ran chat setup carry that legacy 0; fresh installs get 0.8 from SetupPositions.
|
||||
if pfUI_init.chatbgalpha then return end
|
||||
if not pfUI_init["chat_position"] then return end
|
||||
pfUI_init.chatbgalpha = true
|
||||
|
||||
local frames = { ChatFrame1, ChatFrame2 }
|
||||
if C.chat.right.enable == "1" then table.insert(frames, ChatFrame3) end
|
||||
|
||||
for _, frame in ipairs(frames) do
|
||||
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
|
||||
alpha = tonumber(alpha)
|
||||
if alpha and alpha <= 0 then
|
||||
FCF_SetWindowAlpha(frame, 0.8)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -313,7 +305,8 @@ pfUI:RegisterModule("chat", function ()
|
||||
CreateBackdrop(LanguageMenu)
|
||||
CreateBackdrop(VoiceMacroMenu)
|
||||
|
||||
local combatlogpanel = (CombatLogQuickButtonFrame_Custom and CombatLogQuickButtonFrame_Custom:GetHeight() or 0)
|
||||
-- the combatlog module's quick button bar sits above the docked log
|
||||
local combatlogpanel = (ChatFrame2.CombatLogQuickButtonFrame and ChatFrame2.CombatLogQuickButtonFrame:GetHeight() or 0)
|
||||
|
||||
for i=1, NUM_CHAT_WINDOWS do
|
||||
local frame = _G["ChatFrame"..i]
|
||||
@@ -326,7 +319,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
end
|
||||
|
||||
if combat > 5 then
|
||||
if frame.CombatLogQuickButtonFrame or combat > 5 then
|
||||
frame.pfCombatLog = true
|
||||
else
|
||||
frame.pfCombatLog = nil
|
||||
@@ -393,7 +386,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
|
||||
-- hide textures
|
||||
for j,v in ipairs({tab:GetRegions()}) do
|
||||
if j==5 then v:SetTexture(0,0,0,0) end
|
||||
if j==5 then v:SetColorTexture(0,0,0,0) end
|
||||
v:SetHeight(C.global.font_size+default_border*2)
|
||||
end
|
||||
|
||||
@@ -429,7 +422,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
_G["ChatFrame" .. i .. "TabFlash"].Show = function() return end
|
||||
end
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
local classColor = PFUI_CLASS_COLORS[class]
|
||||
_G["ChatFrame" .. i .. "TabText"]:SetTextColor((classColor.r + .3) * .5, (classColor.g + .3) * .5, (classColor.b + .3) * .5, 1)
|
||||
_G["ChatFrame" .. i .. "TabText"]:SetFont(panelfont,panelfont_size, "OUTLINE")
|
||||
@@ -447,9 +440,13 @@ pfUI:RegisterModule("chat", function ()
|
||||
for index, value in pairs(DOCKED_CHAT_FRAMES) do
|
||||
FCF_UpdateButtonSide(value)
|
||||
end
|
||||
|
||||
pfUI.chat:RefreshBackgroundAlpha()
|
||||
end
|
||||
|
||||
hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
|
||||
hooksecurefunc("FCF_SetWindowAlpha", function() pfUI.chat:RefreshBackgroundAlpha() end)
|
||||
hooksecurefunc("FCF_SelectDockFrame", function() pfUI.chat:RefreshBackgroundAlpha() end)
|
||||
|
||||
if C.chat.global.tabmouse == "1" then
|
||||
pfUI.chat.mouseovertab = CreateFrame("Frame")
|
||||
@@ -459,10 +456,10 @@ pfUI:RegisterModule("chat", function ()
|
||||
|
||||
if pfUI.chat.hideLock then return end
|
||||
|
||||
if MouseIsOver(pfUI.chat.left, 10, -10, -10, 10) then
|
||||
if pfUI.chat.left:IsMouseOver(10, -10, -10, 10) then
|
||||
pfUI.chat.left.panelTop:Show()
|
||||
FCF_DockUpdate()
|
||||
elseif MouseIsOver(pfUI.chat.right, 10, -10, -10, 10) then
|
||||
elseif pfUI.chat.right:IsMouseOver(10, -10, -10, 10) then
|
||||
-- disable while dock is active
|
||||
if pfUI.chat.right:GetAlpha() == 0 then return end
|
||||
|
||||
@@ -500,7 +497,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
FCF_SetLocked(ChatFrame1, 1)
|
||||
FCF_SetWindowName(ChatFrame1, GENERAL)
|
||||
FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
|
||||
FCF_SetWindowAlpha(ChatFrame1, 0)
|
||||
FCF_SetWindowAlpha(ChatFrame1, 0.8)
|
||||
FCF_SetChatWindowFontSize(ChatFrame1, 12)
|
||||
ChatFrame1:SetUserPlaced(1)
|
||||
|
||||
@@ -508,7 +505,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
FCF_SetLocked(ChatFrame2, 1)
|
||||
FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
|
||||
FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
|
||||
FCF_SetWindowAlpha(ChatFrame2, 0)
|
||||
FCF_SetWindowAlpha(ChatFrame2, 0.8)
|
||||
FCF_SetChatWindowFontSize(ChatFrame2, 12)
|
||||
ChatFrame2:SetUserPlaced(1)
|
||||
|
||||
@@ -518,7 +515,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
FCF_SetLocked(ChatFrame3, 1)
|
||||
FCF_SetWindowName(ChatFrame3, T["Loot & Spam"])
|
||||
FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
|
||||
FCF_SetWindowAlpha(ChatFrame3, 0)
|
||||
FCF_SetWindowAlpha(ChatFrame3, 0.8)
|
||||
FCF_SetChatWindowFontSize(ChatFrame3, 12)
|
||||
FCF_UnDockFrame(ChatFrame3)
|
||||
FCF_SetTabPosition(ChatFrame3, 0)
|
||||
@@ -566,6 +563,9 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
|
||||
pfUI.chat:SetScript("OnEvent", function()
|
||||
-- restore legacy chat windows stuck at 0 alpha before anything reads it
|
||||
pfUI.chat:MigrateBackgroundAlpha()
|
||||
|
||||
-- set the default chat
|
||||
FCF_SelectDockFrame(SELECTED_CHAT_FRAME)
|
||||
|
||||
@@ -675,7 +675,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
|
||||
-- read and parse whisper color settings
|
||||
local cr, cg, cb, ca = strsplit(",", C.chat.global.whisper)
|
||||
local cr, cg, cb, ca = GetStringColor(C.chat.global.whisper)
|
||||
cr, cg, cb = tonumber(cr), tonumber(cg), tonumber(cb)
|
||||
local wcol = rgbhex(cr, cg, cb)
|
||||
|
||||
@@ -706,36 +706,46 @@ pfUI:RegisterModule("chat", function ()
|
||||
_G.CHAT_WHISPER_INFORM_GET = '[W]' .. default
|
||||
end
|
||||
|
||||
local r,g,b,a = strsplit(",", C.chat.text.timecolor)
|
||||
local r,g,b,a = GetStringColor(C.chat.text.timecolor)
|
||||
local timecolorhex = rgbhex(r,g,b,a)
|
||||
|
||||
local r,g,b = strsplit(",", C.chat.text.unknowncolor)
|
||||
local unknowncolorhex = rgbhex(r,g,b)
|
||||
-- AddMessage puts the time between these at the start of each line
|
||||
local timestampStart = timecolorhex .. tleft
|
||||
local timestampEnd = tright .. "|r "
|
||||
|
||||
-- Suppress FriendsFrame's WHO_LIST_UPDATE handling for our DLL-issued
|
||||
-- name lookups so they don't pop the friends panel. User-issued /who
|
||||
-- still works because IsWhoQueryPending only reports true for queries
|
||||
-- issued via C_FriendList.SendWhoQueryByName.
|
||||
local original_FriendsFrame_OnEvent = FriendsFrame_OnEvent
|
||||
_G.FriendsFrame_OnEvent = function()
|
||||
if _G.event == "WHO_LIST_UPDATE" and C_FriendList.IsWhoQueryPending() then return end
|
||||
return original_FriendsFrame_OnEvent()
|
||||
-- [ StripTimestamp ]
|
||||
-- Returns a chat line without the timestamp AddMessage put before it.
|
||||
function pfUI.chat.StripTimestamp(text)
|
||||
if C.chat.text.time ~= "1" or text:sub(1, #timestampStart) ~= timestampStart then
|
||||
return text
|
||||
end
|
||||
local _, last = text:find(timestampEnd, #timestampStart + 1, true)
|
||||
return last and text:sub(last + 1) or text
|
||||
end
|
||||
|
||||
local r,g,b = GetStringColor(C.chat.text.unknowncolor)
|
||||
local unknowncolorhex = rgbhex(r,g,b)
|
||||
|
||||
local function GetPlayerLevel(name)
|
||||
if not pfUI_playerDB then return nil end
|
||||
if not pfUI_playerDB[name] then return nil end
|
||||
return pfUI_playerDB[name].level
|
||||
end
|
||||
|
||||
local function AddMessage(frame, text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
||||
-- Passes every argument after the text on: GetMessageInfo returns them all,
|
||||
-- and a hook that drops some loses them for every frame after it.
|
||||
local function AddMessage(frame, text, ...)
|
||||
if not text then return end
|
||||
|
||||
-- skip chat parsing on combat log
|
||||
if frame.pfCombatLog then
|
||||
return frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
||||
return frame:HookAddMessage(text, ...)
|
||||
end
|
||||
|
||||
-- payload of the CHAT_MSG event printing this line; nil for lines
|
||||
-- that don't come from one (system text, addon output, history)
|
||||
local event, _, sender, _, _, _, _, _, _, _, _, _, guid = GetCurrentChatEvent()
|
||||
|
||||
-- Remove prat CLINKs
|
||||
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc
|
||||
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla
|
||||
@@ -751,85 +761,89 @@ pfUI:RegisterModule("chat", function ()
|
||||
text = pfUI.chat:HandleLink(text)
|
||||
end
|
||||
|
||||
-- display class colors if already indexed
|
||||
if C.chat.text.classcolor == "1" then
|
||||
for name in gfind(text, "|Hplayer:(.-)|h") do
|
||||
local real, _ = strsplit(":", name)
|
||||
local color = unknowncolorhex
|
||||
local match = false
|
||||
local _, class = C_PlayerCache.GetPlayerInfoByName(real)
|
||||
-- local guid = GetCurrentChatGUID()
|
||||
-- if guid then
|
||||
-- _, class = GetPlayerInfoByGUID(guid)
|
||||
-- end
|
||||
if not class then
|
||||
class = GetUnitInfo(real)
|
||||
end
|
||||
if class then
|
||||
if class ~= UNKNOWN then
|
||||
color = "|c" .. PFUI_CLASS_COLORS[class].colorStr
|
||||
match = true
|
||||
end
|
||||
elseif C.chat.text.whosearchunknown == "1" then
|
||||
C_FriendList.SendWhoQueryByName(name) -- cooldown + state managed by DLL
|
||||
end
|
||||
|
||||
if C.chat.text.tintunknown == "1" or match then
|
||||
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
|
||||
left..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..right.."%1")
|
||||
end
|
||||
-- display class colors and player levels if already indexed
|
||||
local classcolor = C.chat.text.classcolor == "1"
|
||||
local playerlevel = C.chat.text.playerlevel == "1"
|
||||
if classcolor or playerlevel then
|
||||
-- the engine name-queries a chat sender before the event fires,
|
||||
-- so the sender's GUID always resolves; other names in the text
|
||||
-- fall back to the name-keyed lookups
|
||||
local _, senderClass, senderRace, senderSex
|
||||
if classcolor and guid and guid ~= "" then
|
||||
_, senderClass, _, senderRace, senderSex = GetPlayerInfoByGUID(guid)
|
||||
end
|
||||
end
|
||||
|
||||
-- display player levels if available
|
||||
if C.chat.text.playerlevel == "1" then
|
||||
for name in gfind(text, "|Hplayer:(.-)|h") do
|
||||
local real, _ = strsplit(":", name)
|
||||
local level = GetPlayerLevel(real)
|
||||
local color, icon = "", ""
|
||||
|
||||
if classcolor then
|
||||
local class, raceKey, sex
|
||||
if senderClass and real == sender then
|
||||
class, raceKey, sex = senderClass, senderRace, senderSex
|
||||
else
|
||||
_, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real)
|
||||
end
|
||||
if not class then
|
||||
class = GetUnitInfo(real)
|
||||
end
|
||||
if class and class ~= UNKNOWN then
|
||||
color = "|c" .. PFUI_CLASS_COLORS[class].colorStr
|
||||
if C.chat.text.factionicons == "1" then
|
||||
icon = GetFactionIcon(raceKey)
|
||||
end
|
||||
if C.chat.text.raceicons == "1" then
|
||||
icon = icon .. GetRaceIcon(raceKey, sex)
|
||||
end
|
||||
elseif C.chat.text.tintunknown == "1" then
|
||||
color = unknowncolorhex
|
||||
end
|
||||
end
|
||||
|
||||
local suffix = ""
|
||||
local level = playerlevel and GetPlayerLevel(real)
|
||||
if level and level > 0 then
|
||||
local levelcolor = rgbhex(GetDifficultyColor(level))
|
||||
-- Add level after the player name, before the closing bracket
|
||||
text = string.gsub(text, "(|Hplayer:" .. name .. "|h.-|h|r)" .. right,
|
||||
"%1 " .. levelcolor .. level .. "|r" .. right)
|
||||
elseif level and level <= 0 then
|
||||
suffix = " " .. rgbhex(GetDifficultyColor(level)) .. level .. "|r"
|
||||
elseif level then
|
||||
-- Show ?? for unknown levels (e.g. -1 from UnitLevel)
|
||||
text = string.gsub(text, "(|Hplayer:" .. name .. "|h.-|h|r)" .. right,
|
||||
"%1 |cffff0000??|r" .. right)
|
||||
suffix = " |cffff0000??|r"
|
||||
end
|
||||
|
||||
if color ~= "" or suffix ~= "" then
|
||||
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
|
||||
left..icon..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..suffix..right.."%1")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- reduce channel name to number
|
||||
if C.chat.text.channelnumonly == "1" then
|
||||
local channel = string.gsub(text, ".*%[(.-)%]%s+(.*|Hplayer).+", "%1")
|
||||
if string.find(channel, "%d+%. ") then
|
||||
channel = string.gsub(channel, "(%d+)%..*", "channel%1")
|
||||
channel = string.gsub(channel, "channel", "")
|
||||
text = string.gsub(text, "%[%d+%..-%]%s+(.*|Hplayer)", left .. channel .. right .. " %1")
|
||||
end
|
||||
if C.chat.text.channelnumonly == "1" and event == "CHAT_MSG_CHANNEL" then
|
||||
text = string.gsub(text, "%[(%d+)%..-%] ", left .. "%1" .. right .. " ", 1)
|
||||
end
|
||||
|
||||
-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp
|
||||
-- pushes the whisper colour code off position 1 and the find below fails
|
||||
local isWhisper = C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1
|
||||
|
||||
if isWhisper then
|
||||
-- patch incoming whisper string to match the colors, before the
|
||||
-- timestamp so it keeps the form StripTimestamp looks for
|
||||
text = string.gsub(text, "|r", "|r" .. wcol)
|
||||
end
|
||||
|
||||
-- show timestamp in chat
|
||||
if C.chat.text.time == "1" then
|
||||
text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text
|
||||
text = timestampStart .. date(C.chat.text.timeformat) .. timestampEnd .. text
|
||||
end
|
||||
|
||||
-- save chat history
|
||||
if C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1 then
|
||||
if isWhisper then
|
||||
SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
|
||||
else
|
||||
SaveChatHistory(frame:GetID(), text, a1, a2, a3)
|
||||
SaveChatHistory(frame:GetID(), text, ...)
|
||||
end
|
||||
|
||||
if C.chat.global.whispermod == "1" then
|
||||
-- patch incoming whisper string to match the colors
|
||||
if string.find(text, wcol, 1) == 1 then
|
||||
text = string.gsub(text, "|r", "|r" .. wcol)
|
||||
end
|
||||
end
|
||||
|
||||
frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
|
||||
frame:HookAddMessage(text, ...)
|
||||
end
|
||||
|
||||
for i=1,NUM_CHAT_WINDOWS do
|
||||
@@ -839,12 +853,9 @@ pfUI:RegisterModule("chat", function ()
|
||||
|
||||
if not _G["ChatFrame"..i].HookAddMessage then
|
||||
if C.chat.text.history == "1" then
|
||||
-- write history to chat
|
||||
local history = GetChatHistory(i)
|
||||
for j=30,0,-1 do
|
||||
if history[j] then
|
||||
_G["ChatFrame"..i]:AddMessage(history[j], .7,.7,.7)
|
||||
end
|
||||
-- write history to chat, newest first, above the lines already there
|
||||
for _, msg in ipairs(GetChatHistory(i)) do
|
||||
_G["ChatFrame"..i]:BackFillMessage(msg, .7,.7,.7)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
+50
-107
@@ -1,5 +1,4 @@
|
||||
pfUI:RegisterModule("chatcopy", function ()
|
||||
local limit = 100
|
||||
local f = CreateFrame("Frame")
|
||||
f:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
f:SetScript("OnEvent", function()
|
||||
@@ -15,26 +14,27 @@ pfUI:RegisterModule("chatcopy", function ()
|
||||
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
|
||||
button.icon:SetAllPoints()
|
||||
|
||||
-- show or hide the copy box of every chat frame
|
||||
local function SetCopyMode(state)
|
||||
button.state = state
|
||||
|
||||
for i=1, _G.NUM_CHAT_WINDOWS do
|
||||
local scroll = _G["ChatFrame"..i].scroll
|
||||
if scroll then
|
||||
scroll:SetShown(state)
|
||||
end
|
||||
end
|
||||
|
||||
if state then
|
||||
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Up")
|
||||
else
|
||||
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
|
||||
end
|
||||
end
|
||||
|
||||
button:SetScript("OnClick", function()
|
||||
if arg1 == "LeftButton" then
|
||||
this.state = not this.state
|
||||
|
||||
for i=1, _G.NUM_CHAT_WINDOWS do
|
||||
local frame = _G["ChatFrame"..i]
|
||||
local scroll = frame.scroll
|
||||
|
||||
if scroll and this.state then
|
||||
scroll:Show()
|
||||
elseif scroll then
|
||||
scroll:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
if this.state then
|
||||
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Up")
|
||||
else
|
||||
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
|
||||
end
|
||||
SetCopyMode(not this.state)
|
||||
elseif arg1 == "RightButton" then
|
||||
if ChatMenu:IsShown() then
|
||||
ChatMenu:Hide()
|
||||
@@ -56,99 +56,42 @@ pfUI:RegisterModule("chatcopy", function ()
|
||||
|
||||
for i=1, _G.NUM_CHAT_WINDOWS do
|
||||
local frame = _G["ChatFrame"..i]
|
||||
local name = frame:GetName()
|
||||
|
||||
local combat = 0
|
||||
for i, msg in pairs(frame.messageTypeList) do
|
||||
if strfind(msg, "SPELL", 1) or strfind(msg, "COMBAT", 1) then
|
||||
combat = combat + 1
|
||||
-- the chat frame's messages in an edit box to copy from
|
||||
local scroll = CreateFrame("Frame", "pfChatCopy" .. i, frame, "pfUIScrollingEditBoxTemplate")
|
||||
scroll:SetAllPoints(frame)
|
||||
scroll.tex = scroll:CreateTexture(nil, "BACKGROUND")
|
||||
scroll.tex:SetColorTexture(0,0,0,.95)
|
||||
scroll.tex:SetPoint("TOPLEFT", -3, 3)
|
||||
scroll.tex:SetPoint("BOTTOMRIGHT", 3, -3)
|
||||
scroll:Hide()
|
||||
|
||||
scroll:RegisterCallback("OnEscapePressed", function()
|
||||
SetCopyMode(false)
|
||||
end, scroll)
|
||||
|
||||
scroll:HookScript("OnShow", function()
|
||||
-- each line in its own color, which also replaces the |r resets inside it
|
||||
local lines = {}
|
||||
for index=1, frame:GetNumMessages() do
|
||||
local text, r, g, b = frame:GetMessageInfo(index)
|
||||
if C.chat.text.copytime == "0" then
|
||||
text = pfUI.chat.StripTimestamp(text)
|
||||
end
|
||||
local color = rgbhex(r, g, b)
|
||||
table.insert(lines, color .. text:gsub("|r", color))
|
||||
end
|
||||
end
|
||||
local text = table.concat(lines, "\n")
|
||||
|
||||
if combat < 5 then
|
||||
-- initialize message cache
|
||||
local history = {}
|
||||
local AddMessage = frame.AddMessage
|
||||
frame.AddMessage = function(self,msg,r,g,b)
|
||||
if msg and r and g and b then
|
||||
local col = rgbhex(r,g,b)
|
||||
table.insert(history, 1, col..string.gsub(msg, "|r", col))
|
||||
elseif msg then
|
||||
table.insert(history, 1, "|cffffffff"..msg)
|
||||
end
|
||||
scroll:SetFont(frame:GetFont())
|
||||
scroll:SetText(text)
|
||||
|
||||
if history[limit] then
|
||||
table.remove(history, limit)
|
||||
end
|
||||
AddMessage(self,msg,r,g,b)
|
||||
end
|
||||
-- the cursor at the end scrolls the box to the newest line
|
||||
scroll:SetFocus()
|
||||
scroll:SetCursorPosition(#text)
|
||||
end)
|
||||
|
||||
-- read chat defaults
|
||||
local font, size, flags = frame:GetFont()
|
||||
|
||||
-- build the frames
|
||||
local scroll = CreateScrollFrame("ChatFrameScroll"..i, frame)
|
||||
scroll:SetAllPoints(frame)
|
||||
scroll.tex = scroll:CreateTexture(nil, "BACKGROUND")
|
||||
scroll.tex:SetTexture(0,0,0,.95)
|
||||
scroll.tex:SetPoint("TOPLEFT", -3, 3)
|
||||
scroll.tex:SetPoint("BOTTOMRIGHT", 3, -3)
|
||||
scroll:Hide()
|
||||
|
||||
local editbox = CreateFrame("EditBox", "pfChatCopyBox" .. i, scroll)
|
||||
editbox:SetHeight(frame:GetHeight())
|
||||
editbox:SetWidth(frame:GetWidth())
|
||||
editbox:SetAllPoints(scroll)
|
||||
editbox:SetTextColor(1,1,1,1)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
editbox:SetFont(font, size, flags)
|
||||
editbox:SetAutoFocus(true)
|
||||
editbox:SetMultiLine(true)
|
||||
editbox:SetMaxLetters(0)
|
||||
|
||||
editbox:SetScript("OnMouseDown", function()
|
||||
editbox.hasFocus = true
|
||||
end)
|
||||
|
||||
editbox:SetScript("OnEscapePressed", function()
|
||||
if editbox.hasFocus then
|
||||
editbox:HighlightText(0, 0)
|
||||
editbox:ClearFocus()
|
||||
editbox.hasFocus = false
|
||||
else
|
||||
editbox:GetParent():Hide()
|
||||
pfChatCopyButton.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
|
||||
pfChatCopyButton.state = false
|
||||
end
|
||||
end)
|
||||
|
||||
scroll:SetScrollChild(editbox)
|
||||
scroll:SetScript("OnShow", function()
|
||||
editbox:SetText("")
|
||||
for i=limit,0,-1 do
|
||||
if history[i] then
|
||||
editbox:Insert("\n" .. history[i])
|
||||
end
|
||||
end
|
||||
|
||||
editbox:SetScript("OnUpdate", function()
|
||||
if not this.count then this.count = 0 end
|
||||
|
||||
scroll:UpdateScrollChildRect()
|
||||
scroll:SetVerticalScroll(scroll:GetVerticalScrollRange())
|
||||
scroll:Scroll()
|
||||
this.count = this.count + 1
|
||||
|
||||
-- the scroll frame takes a while to update
|
||||
if this.count >= 3 then
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this.count = 0
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
frame.scroll = scroll
|
||||
end
|
||||
frame.scroll = scroll
|
||||
end
|
||||
|
||||
this:UnregisterAllEvents()
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -5,7 +5,7 @@ pfUI:RegisterModule("combopoints", function ()
|
||||
ComboFrame:Hide()
|
||||
ComboFrame:UnregisterAllEvents()
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local class = UnitClassBase("player")
|
||||
local combo_width = C["unitframes"]["combowidth"]
|
||||
local combo_height = C["unitframes"]["comboheight"]
|
||||
pfUI.combopoints = {}
|
||||
@@ -23,15 +23,15 @@ pfUI:RegisterModule("combopoints", function ()
|
||||
pfUI.combopoints[point]:SetPoint("CENTER", UIParent, "CENTER", (point - 3) * (combo_width + border*3), 10 )
|
||||
end
|
||||
|
||||
pfUI.combopoints[point].tex = pfUI.combopoints[point]:CreateTexture("OVERLAY")
|
||||
pfUI.combopoints[point].tex = pfUI.combopoints[point]:CreateTexture(nil, "OVERLAY")
|
||||
pfUI.combopoints[point].tex:SetAllPoints(pfUI.combopoints[point])
|
||||
|
||||
if point < 3 then
|
||||
pfUI.combopoints[point].tex:SetTexture(1, .3, .3, .75)
|
||||
pfUI.combopoints[point].tex:SetColorTexture(1, .3, .3, .75)
|
||||
elseif point < 4 then
|
||||
pfUI.combopoints[point].tex:SetTexture(1, 1, .3, .75)
|
||||
pfUI.combopoints[point].tex:SetColorTexture(1, 1, .3, .75)
|
||||
else
|
||||
pfUI.combopoints[point].tex:SetTexture(.3, 1, .3, .75)
|
||||
pfUI.combopoints[point].tex:SetColorTexture(.3, 1, .3, .75)
|
||||
end
|
||||
|
||||
UpdateMovable(pfUI.combopoints[point])
|
||||
@@ -52,7 +52,7 @@ pfUI:RegisterModule("combopoints", function ()
|
||||
-- combo
|
||||
if class == "DRUID" or class == "ROGUE" then
|
||||
local combo = CreateFrame("Frame")
|
||||
combo:RegisterEvent("UNIT_COMBO_POINTS")
|
||||
combo:RegisterUnitEvent("UNIT_COMBO_POINTS", "player")
|
||||
combo:RegisterEvent("PLAYER_COMBO_POINTS")
|
||||
combo:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
combo:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
|
||||
@@ -1,140 +0,0 @@
|
||||
pfUI:RegisterModule("cooldown", function ()
|
||||
-- cache values
|
||||
local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
|
||||
local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
|
||||
local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
|
||||
local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
|
||||
local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
|
||||
|
||||
local parent, parent_name
|
||||
local function pfCooldownOnUpdate()
|
||||
parent = this:GetParent()
|
||||
if not parent then this:Hide() end
|
||||
parent_name = parent:GetName()
|
||||
|
||||
-- avoid to set cooldowns on invalid frames
|
||||
if parent_name and _G[parent_name .. "Cooldown"] then
|
||||
if not _G[parent_name .. "Cooldown"]:IsShown() then
|
||||
this:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
-- only run every 0.1 seconds from here on
|
||||
if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end
|
||||
|
||||
-- fix own alpha value (should be inherited, but somehow isn't always)
|
||||
if this:GetAlpha() ~= parent:GetAlpha() then
|
||||
this:SetAlpha(parent:GetAlpha())
|
||||
end
|
||||
|
||||
if this.start < GetTime() then
|
||||
-- calculating remaining time as it should be
|
||||
local remaining = this.duration - (GetTime() - this.start)
|
||||
if remaining >= 0 then
|
||||
this.text:SetText(GetColoredTimeString(remaining))
|
||||
else
|
||||
this:Hide()
|
||||
end
|
||||
else
|
||||
-- I have absolutely no idea, but it works:
|
||||
-- https://github.com/Stanzilla/WoWUIBugs/issues/47
|
||||
local time = time()
|
||||
local startupTime = time - GetTime()
|
||||
-- just a simplification of: ((2^32) - (start * 1000)) / 1000
|
||||
local cdTime = (2 ^ 32) / 1000 - this.start
|
||||
local cdStartTime = startupTime - cdTime
|
||||
local cdEndTime = cdStartTime + this.duration
|
||||
local remaining = cdEndTime - time
|
||||
|
||||
if remaining >= 0 then
|
||||
this.text:SetText(GetColoredTimeString(remaining))
|
||||
else
|
||||
this:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local height, size
|
||||
local function pfCreateCoolDown(cooldown, start, duration)
|
||||
cooldown.pfCooldownText = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent())
|
||||
cooldown.pfCooldownText:SetAllPoints(cooldown)
|
||||
cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2)
|
||||
cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString("pfCooldownFrameText", "OVERLAY")
|
||||
|
||||
if not cooldown.pfCooldownType then
|
||||
size = tonumber(C.appearance.cd.font_size_foreign)
|
||||
elseif cooldown.pfCooldownType == "BLIZZARD" then
|
||||
size = tonumber(C.appearance.cd.font_size_blizz)
|
||||
elseif cooldown.pfCooldownSize then
|
||||
size = tonumber(cooldown.pfCooldownSize)
|
||||
else
|
||||
size = tonumber(C.appearance.cd.font_size)
|
||||
end
|
||||
|
||||
-- enforce dynamic font size
|
||||
if C.appearance.cd.dynamicsize == "1" and cooldown.GetParent then
|
||||
height = cooldown:GetParent() and cooldown:GetParent():GetHeight() or cooldown:GetHeight() or 0
|
||||
size = math.max((height > 0 and height * .64 or 16), size)
|
||||
end
|
||||
|
||||
cooldown.pfCooldownText.text:SetFont(pfUI.media[C.appearance.cd.font], size, "OUTLINE")
|
||||
cooldown.pfCooldownText.text:SetPoint("CENTER", cooldown.pfCooldownText, "CENTER", 0, 0)
|
||||
cooldown.pfCooldownText:SetScript("OnUpdate", pfCooldownOnUpdate)
|
||||
end
|
||||
|
||||
-- hook
|
||||
local function SetCooldown(this, start, duration, enable)
|
||||
-- abort on unknown frames
|
||||
if C.appearance.cd.foreign == "0" and not this.pfCooldownType then
|
||||
return
|
||||
end
|
||||
|
||||
-- add support for omnicc's disable flag
|
||||
if this.noCooldownCount then
|
||||
return
|
||||
end
|
||||
|
||||
-- realign cooldown frames
|
||||
local parent = this.GetParent and this:GetParent()
|
||||
if parent and parent:GetWidth() / 36 > 0 then
|
||||
this:SetScale(parent:GetWidth() / 36)
|
||||
this:SetPoint("TOPLEFT", parent, "TOPLEFT", -1, 1)
|
||||
this:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", 1, -1)
|
||||
end
|
||||
|
||||
-- don't draw global cooldowns
|
||||
if this.pfCooldownType == "NOGCD" and duration < tonumber(C.appearance.cd.threshold) then
|
||||
start, duration = 0, 0
|
||||
end
|
||||
|
||||
-- disable GCDs on non pfUI frames
|
||||
if not this.pfCooldownType and duration < tonumber(C.appearance.cd.threshold) then
|
||||
start, duration = 0, 0
|
||||
end
|
||||
|
||||
-- hide animation
|
||||
if this.pfCooldownStyleAnimation == 0 then
|
||||
this:SetAlpha(0)
|
||||
elseif not this.pfCooldownStyleAnimation and C.appearance.cd.hideanim == "1" then
|
||||
this:SetAlpha(0)
|
||||
end
|
||||
|
||||
-- print time as text on cooldown frames
|
||||
if ( not this.pfCooldownStyleText or this.pfCooldownStyleText == 1)
|
||||
and start > 0 and duration > 0 and (not enable or enable > 0) then
|
||||
if( not this.pfCooldownText ) then
|
||||
pfCreateCoolDown(this, start, duration)
|
||||
end
|
||||
|
||||
this.pfCooldownText.start = start
|
||||
this.pfCooldownText.duration = duration
|
||||
this.pfCooldownText:Show()
|
||||
elseif(this.pfCooldownText) then
|
||||
this.pfCooldownText:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
-- vanilla does not have a cooldown frame type, so we hook the
|
||||
-- regular SetTimer function that each one is calling.
|
||||
hooksecurefunc("CooldownFrame_SetTimer", SetCooldown)
|
||||
end)
|
||||
+347
-87
@@ -1,5 +1,252 @@
|
||||
pfUI:RegisterModule("easteregg", function ()
|
||||
local today = date("%m%d")
|
||||
|
||||
-- A full screen scene for the time the player is AFK on a holiday. The
|
||||
-- night fades in, and a click or coming back clears AFK and hides it.
|
||||
local function CreateScene(name, greeting, info)
|
||||
local scene = CreateFrame("Button", name, WorldFrame)
|
||||
scene:SetFrameStrata("DIALOG")
|
||||
scene:SetAllPoints()
|
||||
scene:Hide()
|
||||
|
||||
scene.night = scene:CreateTexture(nil, "BACKGROUND")
|
||||
scene.night:SetColorTexture(0,0,0,1)
|
||||
scene.night:SetGradientAlpha("VERTICAL", 0,0,0,.5, 0,0,0,1)
|
||||
scene.night:SetAllPoints()
|
||||
|
||||
scene.stext = scene:CreateFontString(nil, "ARTWORK", "GameFontWhite")
|
||||
scene.stext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
|
||||
scene.stext:SetPoint("TOP", 0, -380)
|
||||
scene.stext:SetText("|cff33ffccShagu|cffffffff wishes you a")
|
||||
|
||||
scene.text = scene:CreateFontString(nil, "ARTWORK", "GameFontWhite")
|
||||
scene.text:SetFont(pfUI.media["font:BigNoodleTitling.ttf"], 38)
|
||||
scene.text:SetPoint("TOP", 0, -400)
|
||||
scene.text:SetText(greeting)
|
||||
|
||||
local exit = "|cff444444<Click> or '/afk' to exit"
|
||||
scene.dtext = scene:CreateFontString(nil, "ARTWORK", "GameFontWhite")
|
||||
scene.dtext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
|
||||
scene.dtext:SetPoint("TOP", 0, -430)
|
||||
scene.dtext:SetText(info and info .. "\n\n" .. exit or exit)
|
||||
|
||||
-- Fade the night in by playing a fade-out backwards. The scene keeps an
|
||||
-- alpha of 1, which comes back when the fade ends.
|
||||
scene.dusk = scene:CreateAnimationGroup()
|
||||
local fade = scene.dusk:CreateAnimation("Alpha")
|
||||
fade:SetChange(-1)
|
||||
fade:SetDuration(.8)
|
||||
|
||||
scene:SetScript("OnShow", function()
|
||||
this.dusk:Play(true)
|
||||
end)
|
||||
|
||||
-- start over on the next AFK
|
||||
scene:SetScript("OnHide", function()
|
||||
this:StopAnimating()
|
||||
end)
|
||||
|
||||
-- /afk toggles, so send it only while AFK is still set
|
||||
scene:SetScript("OnClick", function()
|
||||
if IsChatAFK() then SendChatMessage("", "AFK") end
|
||||
this:Hide()
|
||||
end)
|
||||
|
||||
scene:RegisterEvent("PLAYER_FLAGS_CHANGED")
|
||||
scene:SetScript("OnEvent", function()
|
||||
this:SetShown(UnitIsAFK('player'))
|
||||
end)
|
||||
|
||||
return scene
|
||||
end
|
||||
|
||||
-- happy valentine's day
|
||||
if today == "0214" then
|
||||
local valentine = CreateScene("pfValentine", "happy valentine's day!")
|
||||
valentine.text:SetTextColor(1, .4, .6)
|
||||
|
||||
-- a rosy glow around the screen edges
|
||||
local glow = CreateFrame("Frame", nil, valentine)
|
||||
glow:SetAllPoints()
|
||||
glow:SetBackdrop({ edgeFile = pfUI.media["img:glow"], edgeSize = 32 })
|
||||
glow:SetBackdropBorderColor(1, .3, .5, 1)
|
||||
|
||||
-- A heart is a square turned onto its corner with a round lobe on each
|
||||
-- upper edge. The client's minimap mask is a plain white disc, so it
|
||||
-- tints into a lobe without a texture of our own. Smaller hearts are
|
||||
-- farther away, so they are darker and rise slower.
|
||||
local hearts = {}
|
||||
for i = 1, 40 do
|
||||
local width = math.random(10, 28)
|
||||
local side = width / 1.7
|
||||
local shade = .4 + width / 28 * .6
|
||||
local r, g, b = shade, shade * math.random() * .4, shade * (.2 + math.random() * .3)
|
||||
|
||||
local heart = CreateFrame("Frame", nil, valentine)
|
||||
heart:SetSize(width, width)
|
||||
heart.width = width
|
||||
|
||||
local tip = heart:CreateTexture(nil, "ARTWORK")
|
||||
tip:SetColorTexture(1, 1, 1)
|
||||
tip:SetVertexColor(r, g, b)
|
||||
tip:SetSize(side, side)
|
||||
tip:SetPoint("CENTER", 0, -side * .07)
|
||||
tip:SetRotation(math.pi / 4)
|
||||
|
||||
for _, x in ipairs({ -1, 1 }) do
|
||||
local lobe = heart:CreateTexture(nil, "ARTWORK")
|
||||
lobe:SetTexture("Textures\\MinimapMask")
|
||||
lobe:SetVertexColor(r, g, b)
|
||||
lobe:SetSize(side, side)
|
||||
lobe:SetPoint("CENTER", x * side * .354, side * .28)
|
||||
end
|
||||
|
||||
-- like the snow, but up from below the screen
|
||||
heart.float = heart:CreateAnimationGroup()
|
||||
heart.float:SetLooping("REPEAT")
|
||||
heart.float:SetIgnoreFramerateThrottle(true)
|
||||
heart.path = heart.float:CreateAnimation("Path")
|
||||
heart.path:SetCurve("SMOOTH")
|
||||
heart.points = {}
|
||||
for point = 1, 6 do
|
||||
heart.points[point] = heart.path:CreateControlPoint()
|
||||
end
|
||||
hearts[i] = heart
|
||||
end
|
||||
|
||||
local function LetThemFloat()
|
||||
local width, height = valentine:GetWidth(), valentine:GetHeight()
|
||||
for _, heart in ipairs(hearts) do
|
||||
local rise = height + heart.width
|
||||
local duration = rise / (20 + heart.width * 2)
|
||||
local sway = math.random(-30, 30)
|
||||
|
||||
heart:ClearAllPoints()
|
||||
heart:SetPoint("TOP", valentine, "BOTTOMLEFT", math.random() * width, 0)
|
||||
|
||||
heart.path:SetDuration(duration)
|
||||
heart.path:SetStartDelay(math.random() * duration)
|
||||
for point, control in ipairs(heart.points) do
|
||||
control:SetOffset(point % 2 == 1 and sway or -sway, rise * point / 6)
|
||||
end
|
||||
heart.float:Play()
|
||||
end
|
||||
end
|
||||
|
||||
-- Cupid hovers by the side, turned towards the middle
|
||||
local cupid = CreateFrame("PlayerModel", nil, valentine)
|
||||
cupid:SetSize(260, 260)
|
||||
cupid:SetPoint("BOTTOMRIGHT", -60, 60)
|
||||
cupid:SetScript("OnShow", function()
|
||||
this:SetDisplayInfo(15990)
|
||||
this:SetFacing(-.5)
|
||||
end)
|
||||
cupid:Hide()
|
||||
|
||||
valentine.dusk:SetScript("OnFinished", function()
|
||||
LetThemFloat()
|
||||
cupid:Show()
|
||||
end)
|
||||
|
||||
valentine:HookScript("OnHide", function()
|
||||
cupid:Hide()
|
||||
end)
|
||||
end
|
||||
|
||||
-- happy hallow's end
|
||||
if today == "1031" then
|
||||
local halloween = CreateScene("pfHallowsEnd", "happy hallow's end!")
|
||||
halloween.text:SetTextColor(1, .5, 0)
|
||||
|
||||
-- Candlelight glows in from the screen edges. It flickers in uneven
|
||||
-- steps of { duration, change } that end where they began, so the loop
|
||||
-- never jumps.
|
||||
local candle = CreateFrame("Frame", nil, halloween)
|
||||
candle:SetAllPoints()
|
||||
candle:SetBackdrop({ edgeFile = pfUI.media["img:glow"], edgeSize = 32 })
|
||||
candle:SetBackdropBorderColor(1, .5, .1, 1)
|
||||
|
||||
candle.flicker = candle:CreateAnimationGroup()
|
||||
candle.flicker:SetLooping("REPEAT")
|
||||
local steps = {
|
||||
{ .18, -.25 }, { .09, .1 }, { .22, -.2 }, { .14, .3 }, { .3, -.1 },
|
||||
{ .11, -.15 }, { .2, .2 }, { .16, -.3 }, { .26, .25 }, { .12, .15 },
|
||||
}
|
||||
for order, step in ipairs(steps) do
|
||||
local duration, change = unpack(step)
|
||||
local fade = candle.flicker:CreateAnimation("Alpha")
|
||||
fade:SetOrder(order)
|
||||
fade:SetDuration(duration)
|
||||
fade:SetChange(change)
|
||||
fade:SetSmoothing("IN_OUT")
|
||||
end
|
||||
|
||||
-- Once the night has fallen, undead rise along the bottom one after
|
||||
-- another, a different few on every AFK. They are creature displays, so
|
||||
-- they need no creature cache. A model frame aims its camera at the
|
||||
-- middle of the model's bounds, so the frame size alone sets how big one
|
||||
-- is. Bounds that reach far above the body, like the lich's, leave it
|
||||
-- standing too low, so it is left out.
|
||||
local undead = {
|
||||
158, -- skeleton
|
||||
201, -- green skeleton
|
||||
1245, -- skeleton mage
|
||||
137, -- ghoul
|
||||
18114, -- white-handed ghoul
|
||||
1200, -- zombie
|
||||
1201, -- green zombie
|
||||
1202, -- sea-green zombie
|
||||
915, -- banshee
|
||||
10690, -- green banshee
|
||||
146, -- ghost
|
||||
4629, -- shade
|
||||
7533, -- gargoyle
|
||||
7534, -- black gargoyle
|
||||
7854, -- blue gargoyle
|
||||
}
|
||||
|
||||
local function Rise()
|
||||
this:SetDisplayInfo(this.display)
|
||||
this:SetFacing(this.facing)
|
||||
end
|
||||
|
||||
local risen = {}
|
||||
local rising = halloween:CreateAnimationGroup()
|
||||
for i = 1, 7 do
|
||||
local size = math.random(180, 240)
|
||||
local model = CreateFrame("PlayerModel", nil, halloween)
|
||||
model:SetSize(size, size)
|
||||
model:SetPoint("BOTTOM", halloween, "BOTTOM", (i - 4) * 150 + math.random(-20, 20), math.random(-10, 20))
|
||||
model.facing = (math.random() - .5) * .8
|
||||
model:SetScript("OnShow", Rise)
|
||||
model:Hide()
|
||||
risen[i] = model
|
||||
|
||||
local rise = rising:CreateAnimation()
|
||||
rise:SetOrder(i)
|
||||
rise:SetDuration(.3)
|
||||
rise:SetScript("OnFinished", function() model:Show() end)
|
||||
end
|
||||
|
||||
halloween.dusk:SetScript("OnFinished", function()
|
||||
-- shuffle as many undead to the front as there are models
|
||||
for i, model in ipairs(risen) do
|
||||
local j = math.random(i, #undead)
|
||||
undead[i], undead[j] = undead[j], undead[i]
|
||||
model.display = undead[i]
|
||||
end
|
||||
|
||||
candle.flicker:Play()
|
||||
rising:Play()
|
||||
end)
|
||||
|
||||
halloween:HookScript("OnHide", function()
|
||||
for _, model in ipairs(risen) do
|
||||
model:Hide()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- merry x-mas!
|
||||
if today == "1224" or today == "1225" then
|
||||
local title = (UnitFactionGroup("player") == "Horde") and PVP_RANK_18_0 or PVP_RANK_18_1
|
||||
@@ -27,89 +274,116 @@ pfUI:RegisterModule("easteregg", function ()
|
||||
_G.MARKED_AFK = "You are now |cff33ffcc" .. title .. "|r (AFK)."
|
||||
_G.MARKED_AFK_MESSAGE = "You are now |cff33ffcc" .. title .. "|r (AFK): %s"
|
||||
_G.CLEARED_AFK = "You are no longer |cff33ffcc" .. title .. "|r (AFK).\n|cff33ffccShagu|cffffffff wishes you a merry christmas. Thanks for using |cff33ffccpf|cffffffffUI|cffffffff!|r"
|
||||
|
||||
local snow = CreateScene("pfSnowfall", "merry christmas!")
|
||||
snow.text:SetTextColor(1, .25, .25)
|
||||
|
||||
-- Flakes fall past the screen for good and sway on the way down. Before
|
||||
-- each fall a flake waits above the screen for a while, which spreads
|
||||
-- them out.
|
||||
local flakes = {}
|
||||
for i = 1, 200 do
|
||||
local flake = snow:CreateTexture(nil, "OVERLAY")
|
||||
flake.fall = flake:CreateAnimationGroup()
|
||||
flake.fall:SetLooping("REPEAT")
|
||||
flake.fall:SetIgnoreFramerateThrottle(true)
|
||||
flake.path = flake.fall:CreateAnimation("Path")
|
||||
flake.path:SetCurve("SMOOTH")
|
||||
flake.points = {}
|
||||
for point = 1, 6 do
|
||||
flake.points[point] = flake.path:CreateControlPoint()
|
||||
end
|
||||
flakes[i] = flake
|
||||
end
|
||||
|
||||
local function LetItSnow()
|
||||
local width, height = snow:GetWidth(), snow:GetHeight()
|
||||
for _, flake in ipairs(flakes) do
|
||||
-- bigger flakes are closer, so they are brighter and fall faster
|
||||
local size = math.random(2, 5)
|
||||
local fall = height + size
|
||||
local duration = fall / (40 + size * 20)
|
||||
local sway = math.random(-20, 20)
|
||||
|
||||
flake:SetSize(size, size)
|
||||
flake:SetColorTexture(1, 1, 1, .3 + size * .14)
|
||||
flake:ClearAllPoints()
|
||||
flake:SetPoint("BOTTOM", snow, "TOPLEFT", math.random() * width, 0)
|
||||
|
||||
flake.path:SetDuration(duration)
|
||||
flake.path:SetStartDelay(math.random() * duration)
|
||||
for point, control in ipairs(flake.points) do
|
||||
control:SetOffset(point % 2 == 1 and sway or -sway, -fall * point / 6)
|
||||
end
|
||||
flake.fall:Play()
|
||||
end
|
||||
end
|
||||
|
||||
-- Snow piles up at the bottom for as long as the player stays AFK. The
|
||||
-- drift plays a shrink backwards, so it grows to its full height over
|
||||
-- ten minutes and keeps it once the group ends.
|
||||
local pile = snow:CreateTexture(nil, "ARTWORK")
|
||||
pile:SetPoint("BOTTOMLEFT", 0, 0)
|
||||
pile:SetPoint("BOTTOMRIGHT", 0, 0)
|
||||
pile:SetHeight(120)
|
||||
pile:SetColorTexture(1, 1, 1, 1)
|
||||
pile:SetGradientAlpha("VERTICAL", 1,1,1,.9, 1,1,1,0)
|
||||
pile:Hide()
|
||||
|
||||
pile.grow = pile:CreateAnimationGroup()
|
||||
local grow = pile.grow:CreateAnimation("Scale")
|
||||
grow:SetOrigin("BOTTOM", 0, 0)
|
||||
grow:SetScale(1, .01)
|
||||
grow:SetDuration(600)
|
||||
|
||||
snow.dusk:SetScript("OnFinished", function()
|
||||
LetItSnow()
|
||||
pile:Show()
|
||||
pile.grow:Play(true)
|
||||
end)
|
||||
|
||||
snow:HookScript("OnHide", function()
|
||||
pile:Hide()
|
||||
end)
|
||||
end
|
||||
|
||||
-- happy new year
|
||||
if today == "1231" or today == "0101" then
|
||||
local fireworks = CreateFrame("Button", "pfFireworks", WorldFrame)
|
||||
fireworks:SetFrameStrata("DIALOG")
|
||||
fireworks:SetAllPoints()
|
||||
fireworks:Hide()
|
||||
local fireworks = CreateScene("pfFireworks", "happy new year!",
|
||||
"Another year with |cff33ffccpf|rUI has passed.\nThanks for continuing to use it!")
|
||||
|
||||
fireworks.night = fireworks:CreateTexture("LOW")
|
||||
fireworks.night:SetTexture(0,0,0,1)
|
||||
fireworks.night:SetGradientAlpha("VERTICAL", 0,0,0,.5, 0,0,0,1)
|
||||
fireworks.night:SetAllPoints()
|
||||
-- Each explosion grows by 100px and fades out over 5/3s, then goes back
|
||||
-- to the pool.
|
||||
local explosions = CreateTexturePool(fireworks, "OVERLAY")
|
||||
|
||||
fireworks.stext = fireworks:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
fireworks.stext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
|
||||
fireworks.stext:SetPoint("TOP", 0, -380)
|
||||
fireworks.stext:SetText("|cff33ffccShagu|cffffffff wishes you a")
|
||||
|
||||
fireworks.text = fireworks:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
fireworks.text:SetFont(pfUI.media["font:BigNoodleTitling.ttf"], 38)
|
||||
fireworks.text:SetPoint("TOP", 0, -400)
|
||||
fireworks.text:SetText("happy new year!")
|
||||
|
||||
fireworks.dtext = fireworks:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
fireworks.dtext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
|
||||
fireworks.dtext:SetPoint("TOP", 0, -430)
|
||||
fireworks.dtext:SetText("Another year with |cff33ffccpf|rUI has passed.\nThanks for continuing to use it!\n\n|cff444444<Click> or '/afk' to exit")
|
||||
|
||||
fireworks:SetScript("OnClick", function()
|
||||
this:Hide()
|
||||
end)
|
||||
|
||||
-- trigger fireworks when being AFK
|
||||
fireworks:RegisterEvent("PLAYER_FLAGS_CHANGED")
|
||||
fireworks:SetScript("OnEvent", function()
|
||||
local isAFK = UnitIsAFK('player')
|
||||
if isAFK then
|
||||
this:SetAlpha(0)
|
||||
local function Explode(x, y, size, r, g, b, a)
|
||||
local tex = explosions:Acquire()
|
||||
if not tex.burst then
|
||||
tex.burst = tex:CreateAnimationGroup()
|
||||
tex.burst:SetIgnoreFramerateThrottle(true)
|
||||
tex.burst.grow = tex.burst:CreateAnimation("Scale")
|
||||
tex.burst.grow:SetDuration(5/3)
|
||||
local fade = tex.burst:CreateAnimation("Alpha")
|
||||
fade:SetChange(-1)
|
||||
fade:SetDuration(5/3)
|
||||
tex.burst:SetScript("OnFinished", function() explosions:Release(tex) end)
|
||||
end
|
||||
this:SetShown(isAFK)
|
||||
end)
|
||||
|
||||
-- basic explosion animation
|
||||
local function animation()
|
||||
local fps = (60 / math.max(GetFramerate(), 1))
|
||||
this:SetWidth(this:GetWidth()+fps)
|
||||
this:SetHeight(this:GetHeight()+fps)
|
||||
this:SetAlpha(this:GetAlpha()-fps*.01)
|
||||
if this:GetAlpha() <= 0 then
|
||||
this.free = true
|
||||
this:Hide()
|
||||
end
|
||||
tex:SetPoint("CENTER", fireworks, "TOPLEFT", x, y)
|
||||
tex:SetSize(size, size)
|
||||
tex:SetColorTexture(r, g, b, a)
|
||||
tex.burst.grow:SetScale((size + 100) / size, (size + 100) / size)
|
||||
tex:Show()
|
||||
tex.burst:Play()
|
||||
end
|
||||
|
||||
-- cache explosions to reuse frames
|
||||
local explosions = {}
|
||||
local function GetExplosion()
|
||||
for id, frame in pairs(explosions) do
|
||||
if frame.free then
|
||||
frame.free = nil
|
||||
return frame
|
||||
end
|
||||
end
|
||||
|
||||
local frame = CreateFrame("Frame", nil, fireworks)
|
||||
frame:SetScript("OnUpdate", animation)
|
||||
frame.tex = frame:CreateTexture("HIGH")
|
||||
frame.tex:SetAllPoints()
|
||||
|
||||
table.insert(explosions, frame)
|
||||
|
||||
return frame
|
||||
end
|
||||
fireworks:HookScript("OnHide", function()
|
||||
explosions:ReleaseAll()
|
||||
end)
|
||||
|
||||
-- create random amount of fireworks at random positions
|
||||
local width, height = GetScreenWidth(), GetScreenHeight()
|
||||
fireworks:SetScript("OnUpdate", function()
|
||||
-- fade in the night
|
||||
if this:GetAlpha() < 1 then
|
||||
this:SetAlpha(this:GetAlpha() + .02)
|
||||
return
|
||||
end
|
||||
if this.dusk:IsPlaying() then return end
|
||||
|
||||
-- let the "happy new year" blink
|
||||
local r,g,b = this.text:GetTextColor()
|
||||
@@ -117,28 +391,14 @@ pfUI:RegisterModule("easteregg", function ()
|
||||
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + math.random() - .2 end
|
||||
|
||||
local x,y = math.random(1, width), -1*math.random(1,height)
|
||||
local x,y = math.random(1, this:GetWidth()), -1*math.random(1, this:GetHeight())
|
||||
|
||||
-- create the base explosion
|
||||
local f = GetExplosion()
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint("CENTER", fireworks, "TOPLEFT", x, y)
|
||||
f:SetWidth(25)
|
||||
f:SetHeight(25)
|
||||
f.tex:SetTexture(1,1,1,.5)
|
||||
f:SetAlpha(1)
|
||||
f:Show()
|
||||
Explode(x, y, 25, 1, 1, 1, .5)
|
||||
|
||||
-- create random amount of colored explosions
|
||||
for i=1, math.random(20) do
|
||||
local f = GetExplosion()
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint("CENTER", fireworks, "TOPLEFT", x+(math.random(0,100)-50), y+(math.random(0,100)-50))
|
||||
f:SetWidth(2)
|
||||
f:SetHeight(2)
|
||||
f.tex:SetTexture(math.random(),math.random(),math.random(),1)
|
||||
f:SetAlpha(1)
|
||||
f:Show()
|
||||
Explode(x+(math.random(0,100)-50), y+(math.random(0,100)-50), 2, math.random(), math.random(), math.random(), 1)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
+227
-63
@@ -1,20 +1,82 @@
|
||||
local function getAdjustedTickTimer()
|
||||
local adjustedEnergyTick = 2
|
||||
-- One server clock drives every power: Player::RegenerateAll fires every
|
||||
-- REGEN_TIME_FULL (2s), re-arms with `+=`, and is never reset by casting. The
|
||||
-- five-second rule (SetLastManaUse on any mana-costing cast) changes what a tick
|
||||
-- pays, never when it lands; mp5 and the player's MOD_MANA_REGEN_INTERRUPT share
|
||||
-- still come in. That share can't be computed here -- item sources are equip
|
||||
-- auras absent from the buff list and m_modManaRegenInterrupt is never sent --
|
||||
-- so the spark shows it instead: dim through the window until a tick lands.
|
||||
--
|
||||
-- The sweep free-runs on that clock and phase-locks to observed gains. A gain
|
||||
-- mid-sweep (Illumination, Judgement of Wisdom, potions, a Mana Spring totem on
|
||||
-- its own phase) is not the tick and never moves it.
|
||||
|
||||
-- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
|
||||
if UnitClass("player") == "Rogue" then
|
||||
local _, _, _, _, currRank = GetTalentInfo(2, 16)
|
||||
local bladeRushRank = currRank or 0
|
||||
local FIVE_SECOND_RULE = 5
|
||||
|
||||
if bladeRushRank > 0 then
|
||||
local agility = UnitStat("player", 2) -- 2 is agility stat index
|
||||
local reductionPerAgi = 0.0006 * bladeRushRank -- 0.0006 for rank 1, 0.0012 for rank 2
|
||||
local totalReduction = agility * reductionPerAgi
|
||||
adjustedEnergyTick = adjustedEnergyTick - totalReduction
|
||||
-- gains farther than this from the predicted boundary are not the tick
|
||||
local TICK_TOLERANCE = .25
|
||||
|
||||
-- arrival jitter; a tick inside this band confirms the sweep rather than
|
||||
-- re-anchoring it, or the spark hitches at every wrap
|
||||
local TICK_JITTER = .08
|
||||
|
||||
-- Player::RegenerateAll:
|
||||
-- mod = GetTotalAuraModifier(SPELL_AURA_MOD_ENERGY_REGEN_TIME)
|
||||
-- if mod > 0 then mod = mod * agility / 10 end
|
||||
-- m_regenTimer += max(1, REGEN_TIME_FULL - mod) -- milliseconds
|
||||
local REGEN_TIME_FULL = 2
|
||||
local ENERGY_REGEN_TIME_AURA = 217 -- SPELL_AURA_MOD_ENERGY_REGEN_TIME
|
||||
|
||||
-- fixed magnitude is basePoints + baseDice (stored 11 -> 12); a die above 1 is
|
||||
-- a roll the client can't know, so it counts as nothing rather than a guess
|
||||
local amountCache = {}
|
||||
local function auraAmount(spellID)
|
||||
local amount = amountCache[spellID]
|
||||
if amount then return amount end
|
||||
amount = 0
|
||||
local effects = C_Spell.GetSpellEffectInfo(spellID) -- nil for an id with no record
|
||||
if effects then
|
||||
for i = 1, 3 do
|
||||
local fx = effects[i]
|
||||
if fx.auraName == ENERGY_REGEN_TIME_AURA and fx.dieSides <= 1 then
|
||||
amount = fx.basePoints + fx.baseDice
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
amountCache[spellID] = amount
|
||||
return amount
|
||||
end
|
||||
|
||||
return adjustedEnergyTick
|
||||
-- A passive is in effect exactly while known (current rank only, never in the
|
||||
-- buff list); anything castable or cast on us counts only while it is up.
|
||||
local function getEnergyRegenTimeMod()
|
||||
local sum = 0
|
||||
for _, spellID in ipairs(C_SpellBook.GetPlayerSpellsByAura(ENERGY_REGEN_TIME_AURA)) do
|
||||
if C_Spell.IsSpellPassive(spellID) then
|
||||
sum = sum + auraAmount(spellID)
|
||||
end
|
||||
end
|
||||
for i = 1, 32 do
|
||||
local spellID = select(10, C_UnitAuras.UnitAura("player", i, "HELPFUL"))
|
||||
if not spellID then break end
|
||||
sum = sum + auraAmount(spellID)
|
||||
end
|
||||
return sum
|
||||
end
|
||||
|
||||
-- cleared on SPELLS_CHANGED (passives) and PLAYER_AURAS_CHANGED (buffs), and
|
||||
-- recomputed by the next tick that asks. Agility stays live: it's one call.
|
||||
local energyRegenTimeMod
|
||||
|
||||
local function getAdjustedTickTimer()
|
||||
if not energyRegenTimeMod then
|
||||
energyRegenTimeMod = getEnergyRegenTimeMod()
|
||||
end
|
||||
if energyRegenTimeMod == 0 then return REGEN_TIME_FULL end
|
||||
|
||||
-- ms on the server, seconds here; the 1ms floor is the server's and this is a divisor
|
||||
local reduction = energyRegenTimeMod * UnitStat("player", 2) / 10000
|
||||
return math.max(0.001, REGEN_TIME_FULL - reduction)
|
||||
end
|
||||
|
||||
pfUI:RegisterModule("energytick", function()
|
||||
@@ -22,64 +84,120 @@ pfUI:RegisterModule("energytick", function()
|
||||
return
|
||||
end
|
||||
|
||||
-- inside the module body on purpose: C is on pfUI.env, not _G
|
||||
local function getBarWidth()
|
||||
return C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width
|
||||
end
|
||||
|
||||
local rawborder, default_border = GetBorderSize("unitframes")
|
||||
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
||||
|
||||
-- style is read once: switching it in the GUI needs a /reload, same as the
|
||||
-- other structural (not cosmetic) toggles in this file
|
||||
local fsrOverlay = C.unitframes.player.fsrstyle == "1"
|
||||
|
||||
-- was this gain the regen tick? if so, re-anchor the sweep on it
|
||||
local function lockTick(frame)
|
||||
local now, period = GetTime(), getAdjustedTickTimer()
|
||||
|
||||
if frame.start then
|
||||
-- signed distance to the nearest predicted boundary
|
||||
local err = mod(now - frame.start, period)
|
||||
if err > period / 2 then err = err - period end
|
||||
|
||||
if math.abs(err) <= TICK_TOLERANCE then
|
||||
-- correct only what lies beyond normal jitter
|
||||
if err > TICK_JITTER then
|
||||
frame.start = frame.start + (err - TICK_JITTER)
|
||||
elseif err < -TICK_JITTER then
|
||||
frame.start = frame.start + (err + TICK_JITTER)
|
||||
end
|
||||
frame.max, frame.rejected = period, nil
|
||||
return true
|
||||
end
|
||||
|
||||
-- two rejected gains one period apart are the real clock: relock to it
|
||||
local periodic = frame.rejected and math.abs(now - frame.rejected - period) <= TICK_TOLERANCE
|
||||
if not periodic then
|
||||
frame.rejected = now
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
frame.start, frame.max, frame.rejected = now, period, nil
|
||||
return true
|
||||
end
|
||||
|
||||
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
|
||||
energytick:SetAllPoints(pfUI.uf.player.power.bar)
|
||||
energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
energytick:RegisterEvent("UNIT_DISPLAYPOWER")
|
||||
energytick:RegisterEvent("UNIT_ENERGY")
|
||||
energytick:RegisterEvent("UNIT_MANA")
|
||||
energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
|
||||
energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
|
||||
energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player")
|
||||
energytick:RegisterUnitEvent("UNIT_POWER_UPDATE", "player")
|
||||
energytick:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player")
|
||||
energytick:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", "player")
|
||||
energytick:RegisterEvent("SPELLS_CHANGED")
|
||||
energytick:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||
|
||||
energytick:SetScript("OnEvent", function()
|
||||
if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then
|
||||
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
|
||||
this.mode = "MANA"
|
||||
this:Show()
|
||||
elseif UnitPowerType("player") == 3 and C.unitframes.player.energy == "1" then
|
||||
elseif UnitPowerType("player") == Enum.PowerType.Energy and C.unitframes.player.energy == "1" then
|
||||
this.mode = "ENERGY"
|
||||
this:Show()
|
||||
else
|
||||
this.mode = nil
|
||||
this:Hide()
|
||||
end
|
||||
|
||||
-- Filter nur eigene Energy-Gewinne von Talents/Buffs
|
||||
if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then
|
||||
if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then
|
||||
this.ignoreNextGain = true
|
||||
if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then
|
||||
energyRegenTimeMod = nil
|
||||
return
|
||||
end
|
||||
|
||||
-- a shift swaps the power the gains are measured on
|
||||
if event == "PLAYER_ENTERING_WORLD" or event == "UNIT_DISPLAYPOWER" then
|
||||
this.lastPower = UnitPower("player")
|
||||
end
|
||||
|
||||
-- the rule arms on the cast (Spell::TakePower: mana powerType, cost > 0),
|
||||
-- not on a mana drop -- Mana Burn lowers mana without arming it
|
||||
if event == "UNIT_SPELLCAST_SUCCEEDED" and arg1 == "player" then
|
||||
local cost = C_Spell.GetSpellPowerCost(arg3)
|
||||
cost = cost and cost[1]
|
||||
if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
|
||||
this.fsrSpell, this.fsrEnd = arg3, GetTime() + FIVE_SECOND_RULE
|
||||
this.fsrGain = nil
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
this.lastMana = UnitMana("player")
|
||||
-- Unit::Update won't expire the rule while the spending spell still channels
|
||||
if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then
|
||||
if this.fsrSpell and this.fsrSpell == arg3 then
|
||||
this.fsrEnd, this.fsrGain = GetTime() + FIVE_SECOND_RULE, nil
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
|
||||
this.currentMana = UnitMana("player")
|
||||
local diff = 0
|
||||
if this.lastMana then
|
||||
diff = this.currentMana - this.lastMana
|
||||
-- only the shown power: a cat druid's mana regen is not an energy gain
|
||||
if event == "UNIT_POWER_UPDATE" and arg2 == this.mode then
|
||||
local power = UnitPower("player")
|
||||
local diff = this.lastPower and (power - this.lastPower) or 0
|
||||
this.lastPower = power
|
||||
|
||||
-- only a gain can be the tick; a spend never touches the phase
|
||||
if diff > 0 and lockTick(this) then
|
||||
-- a tick inside the window proves regen continues through it
|
||||
if this.fsrEnd and this.fsrEnd > GetTime() then
|
||||
this.fsrGain = true
|
||||
end
|
||||
end
|
||||
|
||||
if this.mode == "MANA" and diff < 0 then
|
||||
this.target = 5
|
||||
elseif this.mode == "MANA" and diff > 0 then
|
||||
if UnitMana("player") >= UnitManaMax("player") then
|
||||
this.start = nil
|
||||
this.spark:SetAlpha(0)
|
||||
this:Hide()
|
||||
elseif this.max ~= 5 and diff > (this.badtick and this.badtick * 1.2 or 5) then
|
||||
this.target = 2
|
||||
else
|
||||
this.badtick = diff
|
||||
end
|
||||
elseif this.mode == "ENERGY" and diff >= 0 then
|
||||
if not this.ignoreNextGain then
|
||||
this.target = getAdjustedTickTimer()
|
||||
end
|
||||
this.ignoreNextGain = false
|
||||
-- phase is kept while hidden; OnUpdate catches up by whole periods
|
||||
if this.mode == "MANA" and power >= UnitPowerMax("player") then
|
||||
this:Hide()
|
||||
end
|
||||
this.lastMana = this.currentMana
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -90,37 +208,79 @@ pfUI:RegisterModule("energytick", function()
|
||||
end
|
||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
||||
|
||||
if this.target then
|
||||
this.start, this.max = GetTime(), this.target
|
||||
this.target = nil
|
||||
this.spark:SetAlpha(1)
|
||||
this:Show()
|
||||
-- five-second rule drains to nothing. The display is cosmetic and can be
|
||||
-- hidden on its own; the window itself (fsrEnd/fsrGain) keeps running
|
||||
-- either way -- it still dims the sweep spark below.
|
||||
local remaining = this.fsrEnd and (this.fsrEnd - GetTime()) or 0
|
||||
if this.mode == "MANA" and remaining > 0 then
|
||||
if C.unitframes.player.showfsr == "1" then
|
||||
if fsrOverlay then
|
||||
this.fsrbar:SetWidth(getBarWidth() * remaining / FIVE_SECOND_RULE)
|
||||
else
|
||||
this.fsrbar:SetValue(remaining)
|
||||
end
|
||||
this.fsrbar:Show()
|
||||
else
|
||||
this.fsrbar:Hide()
|
||||
end
|
||||
else
|
||||
this.fsrSpell, this.fsrEnd, this.fsrGain = nil, nil, nil
|
||||
this.fsrbar:Hide()
|
||||
end
|
||||
|
||||
if not this.start then
|
||||
this.spark:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
|
||||
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
|
||||
this.spark:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
|
||||
this.current = GetTime() - this.start
|
||||
|
||||
-- roll over by whole periods, not from now: restarting bakes frame
|
||||
-- overshoot into the phase as drift the lock then has to chase
|
||||
if this.current > this.max then
|
||||
-- Don't restart tick timer if mana is full
|
||||
if this.mode == "MANA" and UnitMana("player") >= UnitManaMax("player") then
|
||||
this.start = nil
|
||||
this.spark:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
this.start, this.max, this.current = GetTime(), getAdjustedTickTimer(), 0
|
||||
this.start = this.start + this.max * math.floor(this.current / this.max)
|
||||
this.max = getAdjustedTickTimer()
|
||||
this.current = GetTime() - this.start
|
||||
end
|
||||
|
||||
local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width)
|
||||
* (this.current / this.max)
|
||||
-- dim while the rule is up and nothing has ticked inside it yet
|
||||
this.spark:SetAlpha((remaining > 0 and not this.fsrGain) and .4 or 1)
|
||||
|
||||
if not C.unitframes.player.pheight then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = getBarWidth() * (this.current / this.max)
|
||||
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
|
||||
end)
|
||||
|
||||
if fsrOverlay then
|
||||
-- classic style: a translucent shade on top of the power bar's own fill
|
||||
energytick.fsrbar = energytick:CreateTexture(nil, "ARTWORK")
|
||||
energytick.fsrbar:SetColorTexture(1, 1, 1, .15)
|
||||
energytick.fsrbar:SetPoint("TOPLEFT", 0, 0)
|
||||
energytick.fsrbar:SetPoint("BOTTOMLEFT", 0, 0)
|
||||
else
|
||||
-- a real bar below the power bar, not an overlay on top of it -- the same
|
||||
-- treatment nameplate castbars get relative to the health bar, so the
|
||||
-- window can't be mistaken for missing mana
|
||||
energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player)
|
||||
energytick.fsrbar:SetStatusBarTexture(cbtexture)
|
||||
energytick.fsrbar:SetMinMaxValues(0, FIVE_SECOND_RULE)
|
||||
energytick.fsrbar:SetPoint("TOPLEFT", pfUI.uf.player.power.bar, "BOTTOMLEFT", 0, -default_border * 2)
|
||||
energytick.fsrbar:SetPoint("TOPRIGHT", pfUI.uf.player.power.bar, "BOTTOMRIGHT", 0, -default_border * 2)
|
||||
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
|
||||
energytick.fsrbar:SetStatusBarColor(GetStringColor(C.appearance.castbar.fsrcolor))
|
||||
CreateBackdrop(energytick.fsrbar, default_border)
|
||||
CreateBackdropShadow(energytick.fsrbar)
|
||||
end
|
||||
energytick.fsrbar:Hide()
|
||||
|
||||
energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
|
||||
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
||||
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
||||
@@ -131,6 +291,10 @@ pfUI:RegisterModule("energytick", function()
|
||||
function pfUI.uf.player.UpdateConfig()
|
||||
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
||||
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
|
||||
if not fsrOverlay then
|
||||
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
|
||||
energytick.fsrbar:SetStatusBarColor(GetStringColor(C.appearance.castbar.fsrcolor))
|
||||
end
|
||||
hookUpdateConfig(pfUI.uf.player)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
+55
-4
@@ -86,9 +86,15 @@ pfUI:RegisterModule("eqcompare", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local function HideCompareItem(self)
|
||||
local shoppingTooltip1, shoppingTooltip2 = unpack(self.shoppingTooltips or { ShoppingTooltip1, ShoppingTooltip2 })
|
||||
shoppingTooltip1:Hide()
|
||||
shoppingTooltip2:Hide()
|
||||
end
|
||||
|
||||
local prevMerchant = ShoppingTooltip1.SetMerchantCompareItem
|
||||
local function SetMerchantCompareItem(self, index, compareItem)
|
||||
if C.tooltip.compare.basestats == "1" and compareItem == 1 then
|
||||
if compareItem == 1 then
|
||||
ShowCompareItem(nil, GetMerchantItemLink(index), 1)
|
||||
return false
|
||||
end
|
||||
@@ -97,7 +103,7 @@ pfUI:RegisterModule("eqcompare", function ()
|
||||
|
||||
local prevAuction = ShoppingTooltip1.SetAuctionCompareItem
|
||||
local function SetAuctionCompareItem(self, type, index, compareItem)
|
||||
if C.tooltip.compare.basestats == "1" and compareItem == 1 then
|
||||
if compareItem == 1 then
|
||||
ShowCompareItem(nil, GetAuctionItemLink(type, index), 1)
|
||||
return false
|
||||
end
|
||||
@@ -130,11 +136,35 @@ pfUI:RegisterModule("eqcompare", function ()
|
||||
SetTradeTargetItem = GetTradeTargetItemLink
|
||||
}
|
||||
|
||||
-- Guda anchors its item tooltips with ANCHOR_NONE and its own SetPoint, and
|
||||
-- the tooltip module then moves every ANCHOR_NONE tooltip to its configured
|
||||
-- spot. Reading the rect inside the Set* call picks the side against the
|
||||
-- position the tooltip is about to leave, so place the compare a frame later.
|
||||
local deferred
|
||||
HookAddon("Guda", function()
|
||||
deferred = true
|
||||
end)
|
||||
|
||||
-- the item each hooked tooltip shows, for MODIFIER_STATE_CHANGED. Every Set*
|
||||
-- clears the tooltip before it builds, so OnTooltipCleared drops the link
|
||||
-- of the previous content before the hook stores the new one.
|
||||
local links = {}
|
||||
local function forget()
|
||||
links[this] = nil
|
||||
end
|
||||
|
||||
local function makeHook(getter)
|
||||
return function(tooltip, arg1, arg2, arg3)
|
||||
if C.tooltip.compare.basestats == "1" then
|
||||
ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
|
||||
local link = getter(arg1, arg2, arg3)
|
||||
links[tooltip] = link
|
||||
if not deferred then
|
||||
return ShowCompareItem(tooltip, link)
|
||||
end
|
||||
RunNextFrame(function()
|
||||
if tooltip:IsShown() then
|
||||
ShowCompareItem(tooltip, link)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -142,8 +172,29 @@ pfUI:RegisterModule("eqcompare", function ()
|
||||
for setter, getter in pairs(TooltipHooks) do
|
||||
hooksecurefunc(tooltip, setter, makeHook(getter))
|
||||
end
|
||||
tooltip:HookScript("OnTooltipCleared", forget)
|
||||
tooltip:HookScript("OnHide", forget)
|
||||
end
|
||||
|
||||
-- pressing or releasing shift over an item toggles its comparison at once.
|
||||
-- Merchant and auction comparisons show regardless of shift and never set
|
||||
-- a link, so they stay up.
|
||||
pfUI.events:RegisterFrameEventAndCallback("MODIFIER_STATE_CHANGED", function(_, key)
|
||||
if key ~= "LSHIFT" and key ~= "RSHIFT" then return end
|
||||
|
||||
local shift = IsShiftKeyDown()
|
||||
for tooltip, link in pairs(links) do
|
||||
-- a hidden tooltip got its item from a scan, not a hover
|
||||
if tooltip:IsShown() then
|
||||
if shift then
|
||||
ShowCompareItem(tooltip, link, shift)
|
||||
elseif C.tooltip.compare.showalways ~= "1" or C_Item.IsEquippedItem(link) then
|
||||
HideCompareItem(tooltip)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
HookTooltip(GameTooltip)
|
||||
|
||||
pfUI.eqcompare.HookTooltip = HookTooltip
|
||||
|
||||
+1423
-445
File diff suppressed because it is too large
Load Diff
+6
-10
@@ -1,10 +1,6 @@
|
||||
pfUI:RegisterModule("farmmode", function ()
|
||||
local function ToggleFarmMode()
|
||||
if pfUI.farmmap:IsShown() then
|
||||
pfUI.farmmap:Hide()
|
||||
else
|
||||
pfUI.farmmap:Show()
|
||||
end
|
||||
pfUI.farmmap:SetShown(not pfUI.farmmap:IsShown())
|
||||
end
|
||||
|
||||
local function MoveNodes(layer)
|
||||
@@ -25,8 +21,7 @@ pfUI:RegisterModule("farmmode", function ()
|
||||
Minimap_ZoomOut()
|
||||
end
|
||||
|
||||
_G.SLASH_PFFARMMAP1, _G.SLASH_PFFARMMAP2 = "/farm", "/farmmode"
|
||||
_G.SlashCmdList.PFFARMMAP = ToggleFarmMode
|
||||
pfUI.api.RegisterSlashCommand("PFFARMMAP", { "/farm", "/farmmode" }, ToggleFarmMode, true)
|
||||
|
||||
pfUI.farmmap = CreateFrame("Minimap", "pfFarmMap", UIParent)
|
||||
pfUI.farmmap:Hide()
|
||||
@@ -42,8 +37,9 @@ pfUI:RegisterModule("farmmode", function ()
|
||||
pfUI.farmmap:RegisterForDrag("LeftButton")
|
||||
pfUI.farmmap:SetScript("OnMouseWheel", function()
|
||||
if IsControlKeyDown() then
|
||||
this:SetWidth(this:GetWidth() + (arg1 > 0 and 10 or -10))
|
||||
this:SetHeight(this:GetHeight() + (arg1 > 0 and 10 or -10))
|
||||
local adjust = (arg1 > 0 and 10 or -10)
|
||||
local width, height = this:GetSize()
|
||||
this:SetSize(width + adjust, height + adjust)
|
||||
Minimap_ZoomIn()
|
||||
Minimap_ZoomOut()
|
||||
elseif IsShiftKeyDown() then
|
||||
@@ -136,7 +132,7 @@ pfUI:RegisterModule("farmmode", function ()
|
||||
pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite")
|
||||
pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0)
|
||||
pfUI.farmmap.button.txt:SetText("|cff33ffcc FARM MODE")
|
||||
pfUI.farmmap.button.txt:SetText("|cff33ffcc " .. T["FARM MODE"])
|
||||
end
|
||||
|
||||
CreateBackdrop(pfUI.farmmap)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
pfUI:RegisterModule("feigndeath", function ()
|
||||
local oldUnitHealth = UnitHealth
|
||||
function UnitHealth(unit)
|
||||
local oldUnitHealth = _G.UnitHealth
|
||||
_G.UnitHealth = function(unit)
|
||||
if UnitIsFeignDeath(unit) then
|
||||
local hp = GetUnitField(unit, "health")
|
||||
if hp and hp > 0 then return hp end
|
||||
|
||||
+9
-14
@@ -127,7 +127,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
-- welcome dialog
|
||||
pfUI.firstrun:AddStep("init", function()
|
||||
local f = CreateFirstRunPage()
|
||||
f.text:SetText(string.format(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website")))
|
||||
f.text:SetFormattedText(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website"))
|
||||
return f
|
||||
end)
|
||||
|
||||
@@ -137,8 +137,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
|
||||
|
||||
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||
f.Modern:SetWidth(120)
|
||||
f.Modern:SetHeight(20)
|
||||
f.Modern:SetSize(120, 20)
|
||||
f.Modern:SetPoint("BOTTOM", -65, 100)
|
||||
f.Modern:SetTextColor(1,1,1)
|
||||
f.Modern:SetText("Modern")
|
||||
@@ -151,8 +150,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
SkinButton(f.Modern)
|
||||
|
||||
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||
f.Nostalgia:SetWidth(120)
|
||||
f.Nostalgia:SetHeight(20)
|
||||
f.Nostalgia:SetSize(120, 20)
|
||||
f.Nostalgia:SetPoint("BOTTOM", 65, 100)
|
||||
f.Nostalgia:SetTextColor(1,1,1)
|
||||
f.Nostalgia:SetText("Nostalgia")
|
||||
@@ -165,8 +163,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
SkinButton(f.Nostalgia)
|
||||
|
||||
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||
f.Legacy:SetWidth(120)
|
||||
f.Legacy:SetHeight(20)
|
||||
f.Legacy:SetSize(120, 20)
|
||||
f.Legacy:SetPoint("BOTTOM", 65, 75)
|
||||
f.Legacy:SetTextColor(1,1,1)
|
||||
f.Legacy:SetText("Legacy")
|
||||
@@ -179,8 +176,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
SkinButton(f.Legacy)
|
||||
|
||||
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||
f.Slim:SetWidth(120)
|
||||
f.Slim:SetHeight(20)
|
||||
f.Slim:SetSize(120, 20)
|
||||
f.Slim:SetPoint("BOTTOM", -65, 75)
|
||||
f.Slim:SetTextColor(1,1,1)
|
||||
f.Slim:SetText("Slim")
|
||||
@@ -197,8 +193,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2)
|
||||
f.Slider.text:SetText(T["Scale"])
|
||||
|
||||
f.Slider:SetWidth(240)
|
||||
f.Slider:SetHeight(20)
|
||||
f.Slider:SetSize(240, 20)
|
||||
f.Slider:SetPoint("BOTTOM", 0, 50)
|
||||
f.Slider:SetOrientation('HORIZONTAL')
|
||||
f.Slider:SetMinMaxValues(0.5, 2.0)
|
||||
@@ -263,7 +258,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
SkinCheckbox(f.checkbox, 18)
|
||||
|
||||
f.NextScript = function()
|
||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||
pfUI.chat.SetupRightChat(f.checkbox:GetChecked())
|
||||
end
|
||||
|
||||
@@ -283,7 +278,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
SkinCheckbox(f.checkbox, 18)
|
||||
|
||||
f.NextScript = function()
|
||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||
if f.checkbox:GetChecked() then
|
||||
pfUI.chat.SetupPositions()
|
||||
end
|
||||
@@ -305,7 +300,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
SkinCheckbox(f.checkbox, 18)
|
||||
|
||||
f.NextScript = function()
|
||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
|
||||
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end
|
||||
if f.checkbox:GetChecked() then
|
||||
pfUI.chat.SetupChannels()
|
||||
end
|
||||
|
||||
+20
-46
@@ -2,69 +2,44 @@ pfUI:RegisterModule("focus", function ()
|
||||
-- do not go further on disabled UFs
|
||||
if C.unitframes.disable == "1" then return end
|
||||
|
||||
pfUI.uf.focus = pfUI.uf:CreateUnitFrame("Focus", nil, C.unitframes.focus, .2)
|
||||
pfUI.uf.focus = pfUI.uf:CreateUnitFrame("Focus", nil, C.unitframes.focus)
|
||||
pfUI.uf.focus:UpdateFrameSize()
|
||||
pfUI.uf.focus:SetPoint("BOTTOMLEFT", UIParent, "BOTTOM", 220, 220)
|
||||
UpdateMovable(pfUI.uf.focus)
|
||||
pfUI.uf.focus:Hide()
|
||||
|
||||
pfUI.uf.focustarget = pfUI.uf:CreateUnitFrame("FocusTarget", nil, C.unitframes.focustarget, .2)
|
||||
pfUI.uf.focustarget = pfUI.uf:CreateUnitFrame("FocusTarget", nil, C.unitframes.focustarget)
|
||||
pfUI.uf.focustarget:UpdateFrameSize()
|
||||
pfUI.uf.focustarget:SetPoint("BOTTOMLEFT", pfUI.uf.focus, "TOP", 0, 10)
|
||||
UpdateMovable(pfUI.uf.focustarget)
|
||||
pfUI.uf.focustarget:Hide()
|
||||
|
||||
-- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear.
|
||||
-- The frame's 0.2s tick keeps health/power/aura data fresh between events.
|
||||
local refresher = CreateFrame("Frame")
|
||||
refresher:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
refresher:SetScript("OnEvent", function()
|
||||
pfUI.uf.focus.instantRefresh = true
|
||||
-- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with
|
||||
-- arg1 == "focus", so the bars update event-driven like target.
|
||||
-- focustarget is a chained unit like targettarget: UNIT_TARGET follows the
|
||||
-- focus retargeting, and a new focus only needs its visibility re-checked,
|
||||
-- which queues the full refresh when its target is a different unit.
|
||||
pfUI.events:RegisterFrameEventAndCallback("PLAYER_FOCUS_CHANGED", function()
|
||||
pfUI.uf:RefreshUnit(pfUI.uf.focus, "all")
|
||||
pfUI.uf.focustarget.instantRefresh = true
|
||||
pfUI.uf:RefreshUnit(pfUI.uf.focustarget, "all")
|
||||
pfUI.uf.focustarget:UpdateVisibility()
|
||||
end)
|
||||
end)
|
||||
|
||||
-- /focus and /clearfocus live in ClassicAPI's SlashCommandsRegistry now.
|
||||
-- /focusname is pfUI-specific because the engine has no name→GUID
|
||||
-- lookup for off-screen units — we resolve via a short target-swap.
|
||||
-- `/focus Name` takes the nearest prefix match; /focusname tries the exact
|
||||
-- name first, so "Bob" still wins over a nearer "Bobby".
|
||||
|
||||
SLASH_PFFOCUSNAME1, SLASH_PFFOCUSNAME2 = '/focusname', '/pffocusname'
|
||||
function SlashCmdList.PFFOCUSNAME(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFFOCUSNAME", { '/focusname', '/pffocusname' }, function(msg)
|
||||
if msg == "" then return end
|
||||
|
||||
local prevGUID = UnitGUID("target")
|
||||
local prevPlayer = UnitIsUnit("target", "player")
|
||||
|
||||
-- Suppress async "Unknown unit" errors fired by TargetByName misses.
|
||||
UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
|
||||
|
||||
-- Try exact match first, then prefix match via /target.
|
||||
TargetByName(msg, true)
|
||||
if not UnitExists("target") then
|
||||
SlashCmdList.TARGET(msg)
|
||||
local unit = UnitTokenFromName(msg, true) or UnitTokenFromName(msg)
|
||||
if unit then
|
||||
FocusUnit(unit)
|
||||
end
|
||||
end, true)
|
||||
|
||||
if UnitExists("target") then
|
||||
FocusUnit("target")
|
||||
end
|
||||
|
||||
RunNextFrame(function()
|
||||
UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
|
||||
end)
|
||||
|
||||
if prevGUID and prevGUID ~= "0x0000000000000000" then
|
||||
TargetUnit(prevGUID)
|
||||
elseif prevPlayer then
|
||||
TargetUnit("player")
|
||||
else
|
||||
ClearTarget()
|
||||
end
|
||||
end
|
||||
|
||||
SLASH_PFCASTFOCUS1, SLASH_PFCASTFOCUS2 = '/castfocus', '/pfcastfocus'
|
||||
function SlashCmdList.PFCASTFOCUS(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFCASTFOCUS", { '/castfocus', '/pfcastfocus' }, function(msg)
|
||||
local focusGUID = UnitGUID("focus")
|
||||
if not focusGUID or focusGUID == "0x0000000000000000" then
|
||||
UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0)
|
||||
@@ -105,10 +80,9 @@ function SlashCmdList.PFCASTFOCUS(msg)
|
||||
else
|
||||
TargetLastTarget()
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
SLASH_PFSWAPFOCUS1, SLASH_PFSWAPFOCUS2 = '/swapfocus', '/pfswapfocus'
|
||||
function SlashCmdList.PFSWAPFOCUS(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFSWAPFOCUS", { '/swapfocus', '/pfswapfocus' }, function(msg)
|
||||
local targetGUID = UnitGUID("target")
|
||||
local oldFocusGUID = UnitGUID("focus")
|
||||
|
||||
@@ -118,4 +92,4 @@ function SlashCmdList.PFSWAPFOCUS(msg)
|
||||
TargetUnit(oldFocusGUID)
|
||||
end
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
-- Friend notes
|
||||
-- Client-side notes for friends via ClassicAPI's C_FriendList note API
|
||||
-- (SetFriendNotes / GetFriendInfo(.notes)). Adds an "Edit Note" entry to the
|
||||
-- friend right-click menu (the "FRIEND" UnitPopup) and shows the note in a
|
||||
-- tooltip when you hover a friend in the list.
|
||||
pfUI:RegisterModule("friendnotes", function ()
|
||||
local EDIT_TOKEN = "PFUI_FRIEND_NOTE"
|
||||
|
||||
-- Note editor. In 1.12 StaticPopup, OnAccept runs with `this` = the OK
|
||||
-- button (the dialog is this:GetParent()); the friend name arrives as the
|
||||
-- data argument passed to StaticPopup_Show.
|
||||
StaticPopupDialogs["PFUI_FRIEND_NOTE_EDIT"] = {
|
||||
text = SET_FRIENDNOTE_LABEL,
|
||||
button1 = SAVE,
|
||||
button2 = CANCEL,
|
||||
hasEditBox = 1,
|
||||
maxLetters = 128,
|
||||
OnAccept = function(name)
|
||||
C_FriendList.SetFriendNotes(name, _G[this:GetParent():GetName().."EditBox"]:GetText())
|
||||
end,
|
||||
EditBoxOnEnterPressed = function(name)
|
||||
C_FriendList.SetFriendNotes(name, this:GetText())
|
||||
this:GetParent():Hide()
|
||||
end,
|
||||
EditBoxOnEscapePressed = function() this:GetParent():Hide() end,
|
||||
timeout = 0, whileDead = 1, hideOnEscape = 1,
|
||||
}
|
||||
|
||||
local function OpenNoteEditor(name)
|
||||
if not name or name == "" then return end
|
||||
local info = C_FriendList.GetFriendInfo(name)
|
||||
local dialog = StaticPopup_Show("PFUI_FRIEND_NOTE_EDIT", name, nil, name)
|
||||
if not dialog then return end
|
||||
local editbox = _G[dialog:GetName().."EditBox"]
|
||||
editbox:SetText((info and info.notes) or "")
|
||||
editbox:HighlightText()
|
||||
editbox:SetFocus()
|
||||
end
|
||||
|
||||
-- Add "Edit Note" to the friend right-click menu, just before Cancel.
|
||||
UnitPopupButtons[EDIT_TOKEN] = { text = SET_NOTE, dist = 0 }
|
||||
local friendMenu = UnitPopupMenus["FRIEND"]
|
||||
table.insert(friendMenu, table.getn(friendMenu), EDIT_TOKEN)
|
||||
|
||||
UnitPopupMenus["PFUI_FRIENDNOTE"] = { EDIT_TOKEN, "CANCEL" }
|
||||
local function OfflineNoteDropDown_Initialize()
|
||||
UnitPopup_ShowMenu(_G[UIDROPDOWNMENU_OPEN_MENU], "PFUI_FRIENDNOTE", nil, FriendsDropDown.name)
|
||||
end
|
||||
local FriendsFrame_ShowDropdown_orig = FriendsFrame_ShowDropdown
|
||||
_G.FriendsFrame_ShowDropdown = function(name, connected)
|
||||
if connected then return FriendsFrame_ShowDropdown_orig(name, connected) end
|
||||
HideDropDownMenu(1)
|
||||
FriendsDropDown.initialize = OfflineNoteDropDown_Initialize
|
||||
FriendsDropDown.displayMode = "MENU"
|
||||
FriendsDropDown.name = name
|
||||
ToggleDropDownMenu(1, nil, FriendsDropDown, "cursor")
|
||||
end
|
||||
|
||||
-- Route our entry to the editor and close the menu; delegate the rest. A
|
||||
-- bare assignment lands on pfUI.env, so set the global explicitly.
|
||||
local UnitPopup_OnClick_orig = UnitPopup_OnClick
|
||||
_G.UnitPopup_OnClick = function()
|
||||
if this and this.value == EDIT_TOKEN then
|
||||
local dropdown = _G[UIDROPDOWNMENU_INIT_MENU]
|
||||
local name = dropdown and dropdown.name
|
||||
CloseDropDownMenus()
|
||||
OpenNoteEditor(name)
|
||||
return
|
||||
end
|
||||
return UnitPopup_OnClick_orig()
|
||||
end
|
||||
|
||||
-- Show the note in a tooltip while hovering a friend in the list. Friend
|
||||
-- buttons carry their friend index via SetID (see FriendsFrame_Update).
|
||||
local function FriendButton_OnEnter()
|
||||
local index = this:GetID()
|
||||
if not index or index < 1 then return end
|
||||
local info = C_FriendList.GetFriendInfoByIndex(index)
|
||||
if not info or not info.notes or info.notes == "" then return end
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText(info.name or "")
|
||||
GameTooltip:AddLine(info.notes, 1, 1, 1, 1)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
for i = 1, FRIENDS_TO_DISPLAY do
|
||||
local button = _G["FriendsFrameFriendButton"..i]
|
||||
if button then
|
||||
button:HookScript("OnEnter", FriendButton_OnEnter)
|
||||
button:HookScript("OnLeave", GameTooltip_Hide)
|
||||
end
|
||||
end
|
||||
end)
|
||||
+1
-1
@@ -456,7 +456,7 @@ pfUI:RegisterSkin("Friends", function ()
|
||||
end
|
||||
|
||||
-- all RaidFrame buttons are in Blizzard_RaidUI in Turtle WoW
|
||||
HookAddonOrVariable("Blizzard_RaidUI", function()
|
||||
HookAddon("Blizzard_RaidUI", function()
|
||||
if RaidFrameRaidInfoButton then SkinButton(RaidFrameRaidInfoButton) end
|
||||
if RaidFrameConvertToRaidButton then SkinButton(RaidFrameConvertToRaidButton) end
|
||||
if RaidFrameReadyCheckButton then SkinButton(RaidFrameReadyCheckButton) end
|
||||
|
||||
+1
-1
@@ -35,7 +35,7 @@ pfUI:RegisterModule("group", function ()
|
||||
end
|
||||
|
||||
if C.unitframes.grouptarget.visible == "1" and active then
|
||||
pfUI.uf.group[i].target = pfUI.uf.group[i].target or pfUI.uf:CreateUnitFrame("Party" .. i .. "Target", nil, C.unitframes.grouptarget, 0.2)
|
||||
pfUI.uf.group[i].target = pfUI.uf.group[i].target or pfUI.uf:CreateUnitFrame("Party" .. i .. "Target", nil, C.unitframes.grouptarget)
|
||||
pfUI.uf.group[i].target:UpdateFrameSize()
|
||||
pfUI.uf.group[i].target:SetPoint("TOPLEFT", pfUI.uf.group[i], "TOPRIGHT", 3*default_border, 0)
|
||||
pfUI.uf.group[i].target:UpdateConfig()
|
||||
|
||||
@@ -37,11 +37,7 @@ pfUI:RegisterModule("gryphons", function ()
|
||||
frame.texture:SetTexCoord(1, 0, 0, 1)
|
||||
end
|
||||
|
||||
if texture then
|
||||
frame:Show()
|
||||
else
|
||||
frame:Hide()
|
||||
end
|
||||
frame:SetShown(texture)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
+278
-228
@@ -1,5 +1,5 @@
|
||||
pfUI:RegisterModule("gui", function ()
|
||||
local Reload, U, CreateConfig, CreateTabFrame, CreateArea, CreateGUIEntry, EntryUpdate
|
||||
local Reload, U, CreateConfig, CreateTabFrame, CreateArea, CreateGUIEntry, EntryOnEnter, EntryOnLeave
|
||||
|
||||
-- "searchDB" gets populated when CreateConfig is called. The table holds
|
||||
-- information about the title, its parent buttons and the frame itself:
|
||||
@@ -47,24 +47,12 @@ pfUI:RegisterModule("gui", function ()
|
||||
end
|
||||
end})
|
||||
|
||||
function EntryUpdate()
|
||||
-- detect and skip during dropdowns
|
||||
local focus = GetMouseFocus()
|
||||
if focus and focus.parent and focus.parent.menu then
|
||||
if this.over then
|
||||
this.tex:Hide()
|
||||
this.over = nil
|
||||
end
|
||||
return
|
||||
end
|
||||
function EntryOnEnter()
|
||||
this.tex:Show()
|
||||
end
|
||||
|
||||
if MouseIsOver(this) and not this.over then
|
||||
this.tex:Show()
|
||||
this.over = true
|
||||
elseif not MouseIsOver(this) and this.over then
|
||||
this.tex:Hide()
|
||||
this.over = nil
|
||||
end
|
||||
function EntryOnLeave()
|
||||
this.tex:Hide()
|
||||
end
|
||||
|
||||
function CreateConfig(ufunc, caption, category, config, widget, values, skip, named, type)
|
||||
@@ -115,9 +103,13 @@ pfUI:RegisterModule("gui", function ()
|
||||
if not widget or (widget and widget ~= "button") then
|
||||
|
||||
if widget ~= "header" then
|
||||
frame:SetScript("OnUpdate", EntryUpdate)
|
||||
-- light up while the cursor is over the row; its widgets pass
|
||||
-- their mouse motion on to it below
|
||||
frame:SetMouseMotionEnabled(true)
|
||||
frame:SetScript("OnEnter", EntryOnEnter)
|
||||
frame:SetScript("OnLeave", EntryOnLeave)
|
||||
frame.tex = frame:CreateTexture(nil, "BACKGROUND")
|
||||
frame.tex:SetTexture(1,1,1,.05)
|
||||
frame.tex:SetColorTexture(1,1,1,.05)
|
||||
frame.tex:SetAllPoints()
|
||||
frame.tex:Hide()
|
||||
end
|
||||
@@ -182,14 +174,14 @@ pfUI:RegisterModule("gui", function ()
|
||||
frame.color:SetHeight(12)
|
||||
CreateBackdrop(frame.color)
|
||||
frame.color:SetPoint("RIGHT" , -5, 1)
|
||||
frame.color.prev = frame.color.backdrop:CreateTexture("OVERLAY")
|
||||
frame.color.prev = frame.color.backdrop:CreateTexture(nil, "OVERLAY")
|
||||
frame.color.prev:SetAllPoints(frame.color)
|
||||
|
||||
local cr, cg, cb, ca = strsplit(",", category[config])
|
||||
if not cr or not cg or not cb or not ca then
|
||||
cr, cg, cb, ca = 1, 1, 1, 1
|
||||
end
|
||||
frame.color.prev:SetTexture(cr,cg,cb,ca)
|
||||
frame.color.prev:SetColorTexture(cr,cg,cb,ca)
|
||||
|
||||
frame.color:SetScript("OnClick", function()
|
||||
local cr, cg, cb, ca = strsplit(",", category[config])
|
||||
@@ -207,7 +199,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
b = round(b, 3)
|
||||
a = round(a, 3)
|
||||
|
||||
preview:SetTexture(r,g,b,a)
|
||||
preview:SetColorTexture(r,g,b,a)
|
||||
|
||||
if not this:GetParent():IsShown() then
|
||||
category[config] = r .. "," .. g .. "," .. b .. "," .. a
|
||||
@@ -217,7 +209,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
end
|
||||
|
||||
function ColorPickerFrame.cancelFunc()
|
||||
preview:SetTexture(cr,cg,cb,ca)
|
||||
preview:SetColorTexture(cr,cg,cb,ca)
|
||||
end
|
||||
|
||||
ColorPickerFrame.opacityFunc = ColorPickerFrame.func
|
||||
@@ -343,45 +335,43 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
-- use dropdown widget
|
||||
if widget == "dropdown" and values then
|
||||
frame.input = CreateDropDownButton(nil, frame)
|
||||
frame.input:SetBackdrop(nil)
|
||||
frame.input.menuframe:SetParent(pfUI.gui)
|
||||
local function IsSelected(value)
|
||||
return category[config] == value
|
||||
end
|
||||
|
||||
local function SetSelected(value)
|
||||
if category[config] ~= value then
|
||||
category[config] = value
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
end
|
||||
end
|
||||
|
||||
frame.input = CreateFrame("DropdownButton", nil, frame, "pfUIDropdownTemplate")
|
||||
frame.input:SetPoint("RIGHT", frame, "RIGHT", 0, 0)
|
||||
frame.input:SetWidth(180)
|
||||
frame.input:SetMenu(function()
|
||||
local menu = {}
|
||||
|
||||
for i, k in pairs(_G.type(values) == "function" and values() or values) do
|
||||
local entry = {}
|
||||
frame.input:SetupMenu(function(dropdown, rootDescription)
|
||||
for _, k in pairs(_G.type(values) == "function" and values() or values) do
|
||||
-- get human readable
|
||||
local value, text = strsplit(":", k)
|
||||
text = text or value
|
||||
|
||||
entry.text = text
|
||||
entry.func = function()
|
||||
if category and category[config] ~= value then
|
||||
category[config] = value
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
end
|
||||
end
|
||||
|
||||
if category and category[config] == value then
|
||||
frame.input.current = i
|
||||
end
|
||||
|
||||
table.insert(menu, entry)
|
||||
rootDescription:CreateRadio(text or value, IsSelected, SetSelected, value)
|
||||
end
|
||||
|
||||
return menu
|
||||
end)
|
||||
|
||||
frame.input:SetSelection(frame.input.current)
|
||||
end
|
||||
|
||||
-- use list widget
|
||||
if widget == "list" then
|
||||
-- index of the selected entry among the "#" separated ones
|
||||
local selected
|
||||
|
||||
local function IsSelected(index)
|
||||
return index == selected
|
||||
end
|
||||
|
||||
local function Select(index)
|
||||
selected = index
|
||||
end
|
||||
|
||||
frame.del = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||
SkinButton(frame.del)
|
||||
frame.del:SetWidth(16)
|
||||
@@ -391,15 +381,16 @@ pfUI:RegisterModule("gui", function ()
|
||||
frame.del:SetText("-")
|
||||
frame.del:SetTextColor(1,.5,.5,1)
|
||||
frame.del:SetScript("OnClick", function()
|
||||
local sel = frame.input:GetSelection()
|
||||
if not selected then return end
|
||||
local newconf = ""
|
||||
for id, val in pairs({strsplit("#", category[config])}) do
|
||||
if id ~= sel then newconf = newconf .. "#" .. val end
|
||||
for id, val in ipairs({strsplit("#", category[config])}) do
|
||||
if id ~= selected and val ~= "" then newconf = newconf .. "#" .. val end
|
||||
end
|
||||
selected = nil
|
||||
category[config] = newconf
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
frame.input:UpdateMenu()
|
||||
frame.input:GenerateMenu()
|
||||
end)
|
||||
|
||||
frame.add = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||
@@ -415,24 +406,26 @@ pfUI:RegisterModule("gui", function ()
|
||||
category[config] = category[config] .. "#" .. this:GetParent().input:GetText()
|
||||
if ufunc then ufunc() else pfUI.gui.settingChanged = true end
|
||||
pfUI.events:TriggerEvent("config:changed", category, config)
|
||||
frame.input:UpdateMenu()
|
||||
frame.input:GenerateMenu()
|
||||
end, false, true)
|
||||
end)
|
||||
|
||||
frame.input = CreateDropDownButton(nil, frame)
|
||||
frame.input:SetBackdrop(nil)
|
||||
frame.input.menuframe:SetParent(pfUI.gui)
|
||||
frame.input = CreateFrame("DropdownButton", nil, frame, "pfUIDropdownTemplate")
|
||||
frame.input:SetPoint("RIGHT", frame.add, "LEFT", -2, 0)
|
||||
frame.input:SetWidth(140)
|
||||
frame.input:SetMenu(function()
|
||||
local menu = {}
|
||||
for i, val in pairs({strsplit("#", category[config])}) do
|
||||
table.insert(menu, { text = val })
|
||||
frame.input:SetupMenu(function(dropdown, rootDescription)
|
||||
for id, val in ipairs({strsplit("#", category[config])}) do
|
||||
if val ~= "" then
|
||||
rootDescription:CreateRadio(val, IsSelected, Select, id)
|
||||
end
|
||||
end
|
||||
return menu
|
||||
end)
|
||||
end
|
||||
|
||||
for _, child in ipairs({ frame:GetChildren() }) do
|
||||
child:SetPropagateMouseMotion(true)
|
||||
end
|
||||
|
||||
return frame
|
||||
end
|
||||
|
||||
@@ -497,31 +490,32 @@ pfUI:RegisterModule("gui", function ()
|
||||
f.button = parent[title]
|
||||
|
||||
f.bg = f:CreateTexture(nil, "BACKGROUND")
|
||||
f.bg:SetTexture(1,1,1,.05)
|
||||
f.bg:SetColorTexture(1,1,1,.05)
|
||||
f.bg:SetAllPoints()
|
||||
|
||||
f:SetScript("OnShow", function()
|
||||
this.indexed = true
|
||||
this.button.text:SetTextColor(.2,1,.8,1)
|
||||
this.button.bg:SetTexture(1,1,1,1)
|
||||
this.button.bg:SetColorTexture(1,1,1,1)
|
||||
this.button.bg:SetGradientAlpha("HORIZONTAL", 0,0,0,0, 1,1,1,.05)
|
||||
end)
|
||||
|
||||
f:SetScript("OnHide", function()
|
||||
this.button.text:SetTextColor(1,1,1,1)
|
||||
this.button.bg:SetTexture(0,0,0,0)
|
||||
this.button.bg:SetColorTexture(0,0,0,0)
|
||||
end)
|
||||
|
||||
-- are we a frame with contents?
|
||||
if func then
|
||||
f.scroll = CreateScrollFrame(nil, f)
|
||||
f.scroll = CreateFrame("ScrollFrame", nil, f, "pfUIScrollFrameTemplate")
|
||||
SetAllPointsOffset(f.scroll, f, 2)
|
||||
f.scroll.content = CreateScrollChild(nil, f.scroll)
|
||||
f.scroll.content = f.scroll.Content
|
||||
f.scroll.content.parent = f.scroll
|
||||
f.scroll.content:SetScript("OnShow", function()
|
||||
if not this.setup then
|
||||
func()
|
||||
this.setup = true
|
||||
this.parent:UpdateScrollChildRect()
|
||||
end
|
||||
end)
|
||||
end
|
||||
@@ -694,7 +688,10 @@ pfUI:RegisterModule("gui", function ()
|
||||
SkinButton(pfUI.gui.share)
|
||||
|
||||
-- searchbar
|
||||
local function SearchEntryClick()
|
||||
local results -- the result list, made with the search page on the first search
|
||||
local highlighted -- the config row the last clicked result points at
|
||||
|
||||
local function SearchResultClick()
|
||||
-- clear search focus
|
||||
pfUI.gui.search:ClearFocus()
|
||||
|
||||
@@ -704,35 +701,44 @@ pfUI:RegisterModule("gui", function ()
|
||||
end
|
||||
|
||||
-- highlight matched entry
|
||||
if not this.obj[-1].highlight then
|
||||
this.obj[-1].highlight = this.obj[-1]:CreateTexture(nil, "OVERLAY")
|
||||
this.obj[-1].highlight:SetAllPoints()
|
||||
this.obj[-1].highlight:SetTexture(.2,1,.8,.2)
|
||||
if highlighted then highlighted.highlight:Hide() end
|
||||
highlighted = this.obj[-1]
|
||||
if not highlighted.highlight then
|
||||
highlighted.highlight = highlighted:CreateTexture(nil, "OVERLAY")
|
||||
highlighted.highlight:SetAllPoints()
|
||||
highlighted.highlight:SetColorTexture(.2,1,.8,.2)
|
||||
end
|
||||
this.obj[-1].highlight:Show()
|
||||
highlighted.highlight:Show()
|
||||
end
|
||||
|
||||
local function CreateSearchEntry(parent, i)
|
||||
local f = CreateFrame("Button", nil, parent)
|
||||
f:SetPoint("TOPLEFT", 5, -5 + (i-1)*-25)
|
||||
f:SetWidth(565)
|
||||
f:SetHeight(20)
|
||||
f:SetScript("OnClick", SearchEntryClick)
|
||||
f:SetScript("OnUpdate", EntryUpdate)
|
||||
local function InitSearchResult(f, obj)
|
||||
-- one-time setup of a pooled row
|
||||
if not f.text then
|
||||
f:SetScript("OnClick", SearchResultClick)
|
||||
f:SetScript("OnEnter", EntryOnEnter)
|
||||
f:SetScript("OnLeave", EntryOnLeave)
|
||||
|
||||
f.text = f:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
f.text:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
|
||||
f.text:SetAllPoints()
|
||||
f.text:SetJustifyH("LEFT")
|
||||
f.text:SetJustifyV("CENTER")
|
||||
f.text:SetTextColor(.5,.5,.5)
|
||||
f.text = f:CreateFontString(nil, "LOW", "GameFontWhite")
|
||||
f.text:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
|
||||
f.text:SetAllPoints()
|
||||
f.text:SetJustifyH("LEFT")
|
||||
f.text:SetJustifyV("CENTER")
|
||||
f.text:SetTextColor(.5,.5,.5)
|
||||
|
||||
f.tex = f:CreateTexture(nil, "BACKGROUND")
|
||||
f.tex:SetTexture(1,1,1,.05)
|
||||
f.tex:SetAllPoints()
|
||||
f.tex:Hide()
|
||||
f.tex = f:CreateTexture(nil, "BACKGROUND")
|
||||
f.tex:SetColorTexture(1,1,1,.05)
|
||||
f.tex:SetAllPoints()
|
||||
f.tex:Hide()
|
||||
end
|
||||
|
||||
return f
|
||||
f.obj = obj
|
||||
|
||||
-- the path of submenus, then the entry
|
||||
local caption = ""
|
||||
for x=table.getn(obj),1,-1 do
|
||||
caption = caption .. "|cff33ffcc" .. obj[x].text:GetText() .. "|r » "
|
||||
end
|
||||
f.text:SetText(caption .. "|cffffffff" .. obj[0])
|
||||
end
|
||||
|
||||
pfUI.gui.search = CreateFrame("EditBox", nil, pfUI.gui)
|
||||
@@ -759,54 +765,34 @@ pfUI:RegisterModule("gui", function ()
|
||||
local defval = "["..T["Search"].."]"
|
||||
|
||||
-- initialize search window
|
||||
CreateGUIEntry(defval, nil, function() end)
|
||||
if not results then
|
||||
CreateGUIEntry(defval)
|
||||
results = CreateFrame("Frame", nil, pfUI.gui.frames[defval].area, "pfUIScrollBoxListTemplate")
|
||||
SetAllPointsOffset(results, pfUI.gui.frames[defval].area, 2)
|
||||
|
||||
local view = CreateScrollBoxListLinearView(0, 0, 0, 0, 5)
|
||||
view:SetElementExtent(20)
|
||||
view:SetElementInitializer("Button", InitSearchResult)
|
||||
ScrollUtil.InitScrollBoxListWithScrollBar(results.ScrollBox, results.ScrollBar, view)
|
||||
end
|
||||
pfUI.gui.frames[defval]:Click()
|
||||
|
||||
local scroll = pfUI.gui.frames[defval].area.scroll.content
|
||||
local parent = pfUI.gui.frames[defval].area.scroll
|
||||
scroll.results = scroll.results or {}
|
||||
|
||||
for i=1,table.getn(scroll.results) do
|
||||
scroll.results[i]:Hide()
|
||||
if scroll.results[i].obj and scroll.results[i].obj[-1].highlight then
|
||||
scroll.results[i].obj[-1].highlight:Hide()
|
||||
end
|
||||
if highlighted then
|
||||
highlighted.highlight:Hide()
|
||||
highlighted = nil
|
||||
end
|
||||
|
||||
if strlen(this:GetText()) < 1 then return end
|
||||
|
||||
local i = 1
|
||||
-- the matching entries, from the top of the list
|
||||
local matches = {}
|
||||
local search = strlower(this:GetText())
|
||||
for name, obj in pairs(searchDB) do
|
||||
local title = obj[0] and strlower(obj[0])
|
||||
if strfind(title, search) then
|
||||
-- build caption string
|
||||
local caption = ""
|
||||
for x=table.getn(obj),1,-1 do
|
||||
caption = caption .. "|cff33ffcc" .. obj[x].text:GetText() .. "|r » "
|
||||
if search ~= "" then
|
||||
for _, obj in pairs(searchDB) do
|
||||
if strfind(strlower(obj[0]), search, 1, true) then
|
||||
table.insert(matches, obj)
|
||||
end
|
||||
caption = caption .. "|cffffffff" .. obj[0]
|
||||
|
||||
-- build search entry button
|
||||
scroll.results[i] = scroll.results[i] or CreateSearchEntry(scroll, i)
|
||||
scroll.results[i].obj = obj
|
||||
scroll.results[i].text:SetText(caption)
|
||||
scroll.results[i]:Show()
|
||||
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
|
||||
-- reload scroll frames
|
||||
scroll:Hide()
|
||||
scroll:SetHeight(i * 25 )
|
||||
scroll:Show()
|
||||
parent:SetScrollChild(scroll)
|
||||
QueueFunction(function()
|
||||
parent:SetVerticalScroll(0)
|
||||
parent:UpdateScrollState()
|
||||
parent:Scroll()
|
||||
end)
|
||||
results.ScrollBox:SetDataProvider(CreateDataProvider(matches))
|
||||
end)
|
||||
|
||||
pfUI.gui.search:SetScript("OnEditFocusGained", function(self)
|
||||
@@ -921,14 +907,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
"HORIZONTAL:" .. T["Horizontal"],
|
||||
"VERTICAL:" .. T["Vertical"],
|
||||
},
|
||||
["uf_animationspeed"] = {
|
||||
"1:" .. T["Instant"],
|
||||
"2:" .. T["Very Fast"],
|
||||
"3:" .. T["Fast"],
|
||||
"5:" .. T["Medium"],
|
||||
"8:" .. T["Slow"],
|
||||
"13:" .. T["Very Slow"],
|
||||
},
|
||||
["xpanchors"] = {
|
||||
"__NONONIL__:" .. T["No Anchor"],
|
||||
"pfChatLeft:" .. T["Left Chat Frame"],
|
||||
@@ -961,7 +939,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
"16:" .. T["Very Slow"],
|
||||
},
|
||||
["uf_rangecheck_mode"] = {
|
||||
"vanilla:" .. T["Vanilla (Spellbook)"],
|
||||
"vanilla:" .. T["ClassicAPI (UnitInRange)"],
|
||||
"unitxp:" .. T["UnitXP (Precise)"],
|
||||
},
|
||||
["uf_raidlayout"] = {
|
||||
@@ -979,6 +957,12 @@ pfUI:RegisterModule("gui", function ()
|
||||
"TOP:" .. T["Center"],
|
||||
"TOPRIGHT:" .. T["Right"]
|
||||
},
|
||||
["uf_portrait_style"] = {
|
||||
"3d:" .. T["3D"],
|
||||
"2d:" .. T["2D"],
|
||||
"classround:" .. T["Class Icon (Round)"],
|
||||
"classsquare:" .. T["Class Icon (Square)"]
|
||||
},
|
||||
["uf_portrait_position"] = {
|
||||
"bar:" .. T["Healthbar Embedded"],
|
||||
"left:" .. T["Left"],
|
||||
@@ -1068,6 +1052,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
"unitrev:" .. T["Unit String (Reverse)"],
|
||||
"name:" .. T["Name"],
|
||||
"nameshort:" .. T["Name (Short)"],
|
||||
"ownername:" .. T["Owner Name"],
|
||||
"level:" .. T["Level"],
|
||||
"class:" .. T["Class"],
|
||||
"namehealth:" .. T["Name | Health Missing"],
|
||||
@@ -1298,7 +1283,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
-- draw pfUI logo
|
||||
local function draw(p, fx, fy, tx, ty, r, g, b, a)
|
||||
local t = p:CreateTexture(nil, "OVERLAY")
|
||||
t:SetTexture(r,g,b,a)
|
||||
t:SetColorTexture(r,g,b,a)
|
||||
t:SetPoint("TOPLEFT", fx, fy)
|
||||
t:SetPoint("BOTTOMRIGHT", p, "TOPLEFT", tx, ty)
|
||||
end
|
||||
@@ -1325,14 +1310,14 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
this.version = this:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
this.version:SetFont(pfUI.font_default, C.global.font_size)
|
||||
this.version:SetPoint("TOPRIGHT", 375, -170)
|
||||
this.version:SetPoint("TOPRIGHT", this, "TOPLEFT", 375, -170)
|
||||
this.version:SetWidth(200)
|
||||
this.version:SetJustifyH("RIGHT")
|
||||
|
||||
this.update = this:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
this.update:SetFont(pfUI.font_default, C.global.font_size)
|
||||
this.update:SetPoint("TOPLEFT", 200, -140)
|
||||
this.update:SetPoint("TOPRIGHT", 375, -140)
|
||||
this.update:SetPoint("TOPRIGHT", this, "TOPLEFT", 375, -140)
|
||||
this.update:SetJustifyH("CENTER")
|
||||
this.update:SetTextColor(.2,1,.8)
|
||||
|
||||
@@ -1345,7 +1330,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
this.screen = this:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
this.screen:SetFont(pfUI.font_default, C.global.font_size)
|
||||
this.screen:SetPoint("TOPRIGHT", 375, -200)
|
||||
this.screen:SetPoint("TOPRIGHT", this, "TOPLEFT", 375, -200)
|
||||
this.screen:SetWidth(200)
|
||||
this.screen:SetJustifyH("RIGHT")
|
||||
|
||||
@@ -1358,7 +1343,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
this.scale = this:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
this.scale:SetFont(pfUI.font_default, C.global.font_size)
|
||||
this.scale:SetPoint("TOPRIGHT", 375, -220)
|
||||
this.scale:SetPoint("TOPRIGHT", this, "TOPLEFT", 375, -220)
|
||||
this.scale:SetWidth(200)
|
||||
this.scale:SetJustifyH("RIGHT")
|
||||
|
||||
@@ -1371,7 +1356,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
this.client = this:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
this.client:SetFont(pfUI.font_default, C.global.font_size)
|
||||
this.client:SetPoint("TOPRIGHT", 375, -250)
|
||||
this.client:SetPoint("TOPRIGHT", this, "TOPLEFT", 375, -250)
|
||||
this.client:SetWidth(200)
|
||||
this.client:SetJustifyH("RIGHT")
|
||||
|
||||
@@ -1383,7 +1368,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
this.langc:SetText(T["Language"] .. ":")
|
||||
this.lang = this:CreateFontString("Status", "LOW", "GameFontWhite")
|
||||
this.lang:SetFont(pfUI.font_default, C.global.font_size)
|
||||
this.lang:SetPoint("TOPRIGHT", 375, -270)
|
||||
this.lang:SetPoint("TOPRIGHT", this, "TOPLEFT", 375, -270)
|
||||
this.lang:SetWidth(200)
|
||||
this.lang:SetJustifyH("RIGHT")
|
||||
|
||||
@@ -1412,7 +1397,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
donate:SetHeight(20)
|
||||
donate:SetText(T["Donate"])
|
||||
donate:SetScript("OnClick", function()
|
||||
pfUI.chat.urlcopy.CopyText("https://buymeacoffee.com/brues")
|
||||
CopyText("https://buymeacoffee.com/brues")
|
||||
end)
|
||||
SkinButton(donate)
|
||||
|
||||
@@ -1422,7 +1407,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
github:SetHeight(20)
|
||||
github:SetText(T["GitHub"])
|
||||
github:SetScript("OnClick", function()
|
||||
pfUI.chat.urlcopy.CopyText(GetAddOnMetadata(pfUI.name, "X-Website"))
|
||||
CopyText(GetAddOnMetadata(pfUI.name, "X-Website"))
|
||||
end)
|
||||
SkinButton(github)
|
||||
|
||||
@@ -1432,7 +1417,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
website:SetHeight(20)
|
||||
website:SetText(T["Website"])
|
||||
website:SetScript("OnClick", function()
|
||||
pfUI.chat.urlcopy.CopyText(GetAddOnMetadata(pfUI.name, "X-Website"))
|
||||
CopyText(GetAddOnMetadata(pfUI.name, "X-Website"))
|
||||
end)
|
||||
SkinButton(website)
|
||||
end)
|
||||
@@ -1612,21 +1597,51 @@ pfUI:RegisterModule("gui", function ()
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Settings"], T["Cooldown"], function()
|
||||
CreateConfig(U["buff"], T["Show Milliseconds When Timer Runs Out"], C.appearance.cd, "milliseconds", "checkbox")
|
||||
CreateConfig(nil, T["Cooldown Color (Less than 3 Sec)"], C.appearance.cd, "lowcolor", "color")
|
||||
CreateConfig(nil, T["Cooldown Color (Seconds)"], C.appearance.cd, "normalcolor", "color")
|
||||
CreateConfig(nil, T["Cooldown Color (Minutes)"], C.appearance.cd, "minutecolor", "color")
|
||||
CreateConfig(nil, T["Cooldown Color (Hours)"], C.appearance.cd, "hourcolor", "color")
|
||||
CreateConfig(nil, T["Cooldown Color (Days)"], C.appearance.cd, "daycolor", "color")
|
||||
CreateConfig(nil, T["Use Dynamic Font Size"], C.appearance.cd, "dynamicsize", "checkbox")
|
||||
CreateConfig(nil, T["Cooldown Text Font"], C.appearance.cd, "font", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||
CreateConfig(nil, T["Cooldown Text Font Size"], C.appearance.cd, "font_size")
|
||||
CreateConfig(nil, T["Cooldown Text Font Size (Blizzard Frames)"], C.appearance.cd, "font_size_blizz")
|
||||
CreateConfig(nil, T["Cooldown Text Font Size (Foreign Frames)"], C.appearance.cd, "font_size_foreign")
|
||||
CreateConfig(nil, T["Cooldown Text Time Threshold"], C.appearance.cd, "threshold")
|
||||
CreateConfig(nil, T["Enable Durations On Blizzard Frames"], C.appearance.cd, "blizzard", "checkbox")
|
||||
CreateConfig(nil, T["Enable Durations On Foreign Frames"], C.appearance.cd, "foreign", "checkbox")
|
||||
CreateConfig(nil, T["Hide Foreign Cooldown Animations"], C.appearance.cd, "hideanim", "checkbox")
|
||||
-- every kind of cooldown CreateCooldown makes, as C.cooldown groups.
|
||||
-- Other addons' cooldowns only lose numbers or sweep (see
|
||||
-- api/cooldown.lua), so giving them back takes a reload
|
||||
local kinds = {
|
||||
{ "actionbar", T["Action Bars"] },
|
||||
{ "bags", T["Bags"] },
|
||||
{ "blizzard", T["Spellbook And Character"] },
|
||||
{ "unitframe", T["Unit Frame Auras"] },
|
||||
{ "indicator", T["Buff Indicators"] },
|
||||
{ "nameplate", T["Nameplate Debuffs"] },
|
||||
{ "buff", T["Player Buffs"] },
|
||||
{ "tooltip", T["Tooltip Auras"] },
|
||||
{ "totem", T["Totems"] },
|
||||
{ "lossofcontrol", T["Loss Of Control"] },
|
||||
{ "foreign", T["Other Addons"] },
|
||||
}
|
||||
|
||||
CreateConfig(nil, COUNTDOWN_FOR_COOLDOWNS_TEXT, "CVAR", "countdownForCooldowns", "checkbox")
|
||||
CreateConfig(UpdateCooldowns, T["Font"], C.cooldown, "font", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||
CreateConfig(nil, T["Font Size"], C.cooldown, "font_size")
|
||||
CreateConfig(nil, T["Scale Font Size With Icon"], C.cooldown, "dynamicsize", "checkbox")
|
||||
CreateConfig(UpdateCooldowns, T["Hide Numbers On Spell Cooldowns Up To (Seconds)"], C.cooldown, "threshold")
|
||||
CreateConfig(UpdateCooldowns, T["Show Tenths Below 5 Seconds"], C.cooldown, "milliseconds", "checkbox")
|
||||
CreateConfig(UpdateCooldowns, T["Cooldown Color (5 Seconds Or Less)"], C.cooldown, "lowcolor", "color")
|
||||
CreateConfig(UpdateCooldowns, T["Cooldown Color (Seconds)"], C.cooldown, "normalcolor", "color")
|
||||
CreateConfig(UpdateCooldowns, T["Cooldown Color (Minutes)"], C.cooldown, "minutecolor", "color")
|
||||
CreateConfig(UpdateCooldowns, T["Cooldown Color (Hours)"], C.cooldown, "hourcolor", "color")
|
||||
CreateConfig(UpdateCooldowns, T["Cooldown Color (Days)"], C.cooldown, "daycolor", "color")
|
||||
|
||||
CreateConfig(nil, T["Show Numbers On"], nil, nil, "header")
|
||||
for _, kind in ipairs(kinds) do
|
||||
CreateConfig(kind[1] ~= "foreign" and UpdateCooldowns or nil, kind[2], C.cooldown[kind[1]], "text", "checkbox")
|
||||
end
|
||||
|
||||
CreateConfig(nil, T["Show Sweep On"], nil, nil, "header")
|
||||
for _, kind in ipairs(kinds) do
|
||||
CreateConfig(kind[1] ~= "foreign" and UpdateCooldowns or nil, kind[2], C.cooldown[kind[1]], "animation", "checkbox")
|
||||
end
|
||||
|
||||
CreateConfig(nil, T["Reverse Sweep On"], nil, nil, "header")
|
||||
for _, kind in ipairs(kinds) do
|
||||
if kind[1] ~= "foreign" then
|
||||
CreateConfig(UpdateCooldowns, kind[2], C.cooldown[kind[1]], "reverse", "checkbox")
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Settings"], T["Screenshot"], function()
|
||||
@@ -2063,17 +2078,14 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
CreateGUIEntry(T["Unit Frames"], T["General"], function()
|
||||
CreateConfig(nil, T["Disable pfUI Unit Frames"], C.unitframes, "disable", "checkbox")
|
||||
CreateConfig(nil, T["Healthbar Animation Speed"], C.unitframes, "animation_speed", "dropdown", pfUI.gui.dropdowns.uf_animationspeed)
|
||||
CreateConfig(nil, T["Animate Health And Power Bars"], C.unitframes, "animatebars", "checkbox")
|
||||
CreateConfig(nil, T["Portrait Alpha"], C.unitframes, "portraitalpha")
|
||||
CreateConfig(nil, T["Always Use 2D Portraits"], C.unitframes, "always2dportrait", "checkbox")
|
||||
CreateConfig(nil, T["Portrait Style"], C.unitframes, "portraitstyle", "dropdown", pfUI.gui.dropdowns.uf_portrait_style)
|
||||
CreateConfig(nil, T["Enable 2D Portraits As Fallback"], C.unitframes, "portraittexture", "checkbox")
|
||||
CreateConfig(nil, T["Unit Frame Layout"], C.unitframes, "layout", "dropdown", pfUI.gui.dropdowns.uf_layout)
|
||||
CreateConfig(nil, T["Combopoint Width"], C.unitframes, "combowidth")
|
||||
CreateConfig(nil, T["Combopoint Height"], C.unitframes, "comboheight")
|
||||
CreateConfig(nil, T["Show Resting"], C.unitframes.player, "showRest", "checkbox")
|
||||
CreateConfig(nil, T["Enable Energy Ticks"], C.unitframes.player, "energy", "checkbox")
|
||||
CreateConfig(nil, T["Enable Mana Ticks"], C.unitframes.player, "manatick", "checkbox")
|
||||
CreateConfig(nil, T["Detect Enemy Buffs"], C.unitframes, "buffdetect", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Raid Mark Icon Style"], C.unitframes, "blizzard_raidicons", "dropdown", function() return {"1:Original Blizzard", "0:pfUI Design"} end)
|
||||
|
||||
CreateConfig(nil, T["Swing Timer"], nil, nil, "header")
|
||||
@@ -2089,6 +2101,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Offhand Bar Color"], C.unitframes, "swingtimerohcolor", "color")
|
||||
CreateConfig(nil, T["Ranged Bar Color"], C.unitframes, "swingtimerrangedcolor", "color")
|
||||
CreateConfig(nil, T["Ranged Warn Color (Hunter)"], C.unitframes, "swingtimerrangedwarncolor", "color")
|
||||
CreateConfig(nil, T["Out Of Range Color"], C.unitframes, "swingtimeroutrangecolor", "color")
|
||||
CreateConfig(nil, T["Show On Next Attack Queue Color"], C.unitframes, "swingtimerhsqueue", "checkbox")
|
||||
CreateConfig(nil, T["Show Attack Speed"], C.unitframes, "swingtimerattackspeed", "checkbox")
|
||||
|
||||
@@ -2119,10 +2132,9 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Enable 40y-Range Check"], C.unitframes, "rangecheck", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Range Check Mode"], C.unitframes, "rangecheck_mode", "dropdown", pfUI.gui.dropdowns.uf_rangecheck_mode, nil, nil, nil)
|
||||
CreateConfig(nil, T["UnitXP Range Threshold (yards)"], C.unitframes, "rangecheck_distance", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Range Check Interval"], C.unitframes, "rangechecki", "dropdown", pfUI.gui.dropdowns.uf_rangecheckinterval, nil, nil, nil)
|
||||
CreateConfig(nil, T["Use Raid Frames To Display Group Members"], C.unitframes, "raidforgroup", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Self In Raid Frames"], C.unitframes, "selfinraid", "checkbox")
|
||||
CreateConfig(nil, T["Show Self In Raid Frames When Solo"], C.unitframes, "selfinraid", "checkbox")
|
||||
CreateConfig(nil, T["Show Self In Group Frames"], C.unitframes, "selfingroup", "checkbox")
|
||||
CreateConfig(nil, T["Use Raid Frames To Display Group Members"], C.unitframes, "raidforgroup", "checkbox")
|
||||
CreateConfig(nil, T["Hide Group Frames While In Raid"], C.unitframes.group, "hide_in_raid", "checkbox")
|
||||
CreateConfig(nil, T["Max Amount Of Raid Frames"], C.unitframes, "maxraid", "dropdown", pfUI.gui.dropdowns.maxraid)
|
||||
|
||||
@@ -2143,6 +2155,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
CreateConfig(nil, T["Druid Settings"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Show Druid Mana Bar"], C.unitframes, "druidmanabar", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Show Druid Mana Bar Text"], C.unitframes, "druidmanatext", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar Height"], C.unitframes, "druidmanaheight", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar Width (-1 = auto)"], C.unitframes, "druidmanawidth", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Druid Mana Bar X-Offset"], C.unitframes, "druidmanaoffx", nil, nil, nil, nil, nil)
|
||||
@@ -2151,6 +2164,10 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Druid Mana Bar Texture"], C.unitframes, "druidmanatexture", "dropdown", pfUI.gui.dropdowns.uf_bartexture, nil, nil, nil)
|
||||
|
||||
|
||||
CreateConfig(nil, T["Target Indicators"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Target Indicator Font Size"], C.unitframes, "indicator_font_size", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Show Line of Sight Indicator"], C.unitframes, "los_indicator", "checkbox", nil, nil, nil, nil)
|
||||
|
||||
CreateConfig(nil, T["SuperWoW Settings"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Track Group on Minimap"], C.unitframes, "track_group", "checkbox", nil, nil, nil, nil)
|
||||
|
||||
@@ -2161,8 +2178,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Reactive Indicator Size"], C.unitframes, "reactive_size", nil, nil, nil, nil, nil)
|
||||
|
||||
CreateConfig(nil, T["UnitXP Settings"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Font Size for all UnitXP texts"], C.unitframes, "unitxp_font_size", nil, nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Show Line of Sight Indicator"], C.unitframes, "los_indicator", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Show Behind Indicator"], C.unitframes, "behind_indicator", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Show Distance of Target"], C.unitframes, "distance_indicator", "checkbox", nil, nil, nil, nil)
|
||||
CreateConfig(nil, T["Hide yd characters"], C.unitframes, "hide_distance_yd", "checkbox", nil, nil, nil, nil)
|
||||
@@ -2185,6 +2200,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
[10] = { "grouptarget", T["Group-Target"]},
|
||||
[11] = { "grouppet", T["Group-Pet"] },
|
||||
[12] = { "raid", T["Raid"] },
|
||||
[13] = { "raidpet", T["Raid-Pet"] },
|
||||
}
|
||||
|
||||
CreateGUIEntry(T["Unit Frames"], T["Click Casting"], function()
|
||||
@@ -2234,10 +2250,10 @@ pfUI:RegisterModule("gui", function ()
|
||||
U.ptarget = U["pettarget"]
|
||||
U.grouptarget = U["group"]
|
||||
U.grouppet = U["group"]
|
||||
U.raidpet = U["raid"]
|
||||
|
||||
-- build config entries
|
||||
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
|
||||
CreateConfig(U[c], T["Enable Mouseover Tooltip"], C.unitframes[c], "showtooltip", "checkbox")
|
||||
CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||
CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||
CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small)
|
||||
@@ -2278,6 +2294,13 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["raid"], T["Raid Padding"], C.unitframes[c], "raidpadding")
|
||||
CreateConfig(U["raid"], T["Raid Layout"], C.unitframes[c], "raidlayout", "dropdown", pfUI.gui.dropdowns.uf_raidlayout)
|
||||
CreateConfig(U["raid"], T["Raid Fill Direction"], C.unitframes[c], "raidfill", "dropdown", pfUI.gui.dropdowns.orientation)
|
||||
CreateConfig(U["raid"], T["Collapse Empty Slots"], C.unitframes[c], "collapse", "checkbox")
|
||||
elseif c == "raidpet" then
|
||||
CreateConfig(U[c], T["Layout"], nil, nil, "header")
|
||||
CreateConfig(U["raid"], T["Raid Padding"], C.unitframes[c], "raidpadding")
|
||||
CreateConfig(U["raid"], T["Raid Layout"], C.unitframes[c], "raidlayout", "dropdown", pfUI.gui.dropdowns.uf_raidlayout)
|
||||
CreateConfig(U["raid"], T["Raid Fill Direction"], C.unitframes[c], "raidfill", "dropdown", pfUI.gui.dropdowns.orientation)
|
||||
CreateConfig(U["raid"], T["Collapse Empty Slots"], C.unitframes[c], "collapse", "checkbox")
|
||||
end
|
||||
|
||||
CreateConfig(U[c], T["Healthbar"], nil, nil, "header")
|
||||
@@ -2311,6 +2334,15 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U[c], T["Right Text Y Offset"], C.unitframes[c], "txtpowerrightoffy")
|
||||
CreateConfig(U[c], T["Power Bar Anchor"], C.unitframes[c], "panchor", "dropdown", pfUI.gui.dropdowns.uf_powerbar_position)
|
||||
|
||||
if c == "player" then
|
||||
CreateConfig(nil, T["Energy/Mana Ticks"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Enable Energy Ticks"], C.unitframes[c], "energy", "checkbox")
|
||||
CreateConfig(nil, T["Enable Mana Ticks"], C.unitframes[c], "manatick", "checkbox")
|
||||
CreateConfig(nil, T["Show Five Second Rule"], C.unitframes[c], "showfsr", "checkbox")
|
||||
CreateConfig(nil, T["Five Second Rule Style"], C.unitframes[c], "fsrstyle", "dropdown", function() return {"0:Separate Bar", "1:Overlay"} end)
|
||||
CreateConfig(nil, T["Five Second Rule Height"], C.unitframes[c], "fsrheight")
|
||||
end
|
||||
|
||||
CreateConfig(U[c], T["Combat Text"], nil, nil, "header")
|
||||
CreateConfig(U[c], T["Show Combat Text"], C.unitframes[c], "hitindicator", "checkbox")
|
||||
CreateConfig(U[c], T["Combat Text Font"], C.unitframes[c], "hitindicatorfont", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||
@@ -2322,21 +2354,23 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U[c], T["Automatic Level Text Color"], C.unitframes[c], "levelcolor", "checkbox")
|
||||
CreateConfig(U[c], T["Automatic Class Text Color"], C.unitframes[c], "classcolor", "checkbox")
|
||||
|
||||
CreateConfig(U[c], T["Timer"], nil, nil, "header")
|
||||
CreateConfig(U[c], T["Show Timer Text"], C.unitframes[c], "cooldown_text", "checkbox")
|
||||
CreateConfig(Reload, T["Show Timer Animation"], C.unitframes[c], "cooldown_anim", "checkbox")
|
||||
|
||||
CreateConfig(U[c], T["Buffs"], nil, nil, "header")
|
||||
CreateConfig(U[c], T["Buff Position"], C.unitframes[c], "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position)
|
||||
CreateConfig(U[c], T["Buff Size"], C.unitframes[c], "buffsize")
|
||||
CreateConfig(U[c], T["Buff Limit"], C.unitframes[c], "bufflimit")
|
||||
CreateConfig(U[c], T["Buffs Per Row"], C.unitframes[c], "buffperrow")
|
||||
CreateConfig(U[c], T["Own Buff Size"], C.unitframes[c], "ownbuffsize")
|
||||
CreateConfig(U[c], T["Buff X-Spacing"], C.unitframes[c], "buffspacingx")
|
||||
CreateConfig(U[c], T["Buff Y-Spacing"], C.unitframes[c], "buffspacingy")
|
||||
|
||||
CreateConfig(U[c], T["Debuffs"], nil, nil, "header")
|
||||
CreateConfig(U[c], T["Debuff Position"], C.unitframes[c], "debuffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position)
|
||||
CreateConfig(U[c], T["Debuff Size"], C.unitframes[c], "debuffsize")
|
||||
CreateConfig(U[c], T["Debuff Limit"], C.unitframes[c], "debufflimit")
|
||||
CreateConfig(U[c], T["Debuffs Per Row"], C.unitframes[c], "debuffperrow")
|
||||
CreateConfig(U[c], T["Own Debuff Size"], C.unitframes[c], "owndebuffsize")
|
||||
CreateConfig(U[c], T["Debuff X-Spacing"], C.unitframes[c], "debuffspacingx")
|
||||
CreateConfig(U[c], T["Debuff Y-Spacing"], C.unitframes[c], "debuffspacingy")
|
||||
|
||||
if c ~= "player" then
|
||||
end
|
||||
@@ -2349,7 +2383,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
CreateConfig(U[c], T["Buff/Debuff Indicators"], nil, nil, "header")
|
||||
CreateConfig(U[c], T["Enable Indicators"], C.unitframes[c], "buff_indicator", "checkbox")
|
||||
CreateConfig(U[c], T["Show Time Left"], C.unitframes[c], "indicator_time", "checkbox")
|
||||
CreateConfig(U[c], T["Show Stacks"], C.unitframes[c], "indicator_stacks", "checkbox")
|
||||
CreateConfig(U[c], T["Indicator Size"], C.unitframes[c], "indicator_size")
|
||||
CreateConfig(U[c], T["Indicator Spacing"], C.unitframes[c], "indicator_spacing", "dropdown", pfUI.gui.dropdowns.spacing)
|
||||
@@ -2402,6 +2435,22 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
CreateGUIEntry(T["Character"], T["Inventory"], function()
|
||||
CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Equipment Slot Flyouts"], C.character.inventory, "equipflyout", "checkbox")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Character"], T["Equipment Manager"], function()
|
||||
CreateConfig(nil, T["Automatic Set Switching"], nil, nil, "header")
|
||||
CreateConfig(U["equipmentmanager"], T["Enable Automatic Set Switching"], C.equipmentmanager, "autoswitch", "checkbox")
|
||||
CreateConfig(U["equipmentmanager"], T["Announce Automatic Set Switches In Chat"], C.equipmentmanager, "announce", "checkbox")
|
||||
CreateConfig(nil, T["Items Not In Any Set"], nil, nil, "header")
|
||||
CreateConfig(U["equipmentmanager"], T["Minimum Item Quality"], C.equipmentmanager, "unusedquality", "dropdown", {
|
||||
"0:" .. ITEM_QUALITY0_DESC,
|
||||
"1:" .. ITEM_QUALITY1_DESC,
|
||||
"2:" .. ITEM_QUALITY2_DESC,
|
||||
"3:" .. ITEM_QUALITY3_DESC,
|
||||
"4:" .. ITEM_QUALITY4_DESC,
|
||||
})
|
||||
CreateConfig(U["equipmentmanager"], T["Include Bank Items"], C.equipmentmanager, "unusedbank", "checkbox")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Character"], T["Reputation"], function()
|
||||
@@ -2413,16 +2462,19 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Enable Item Quality Color For Equipment Only"], C.appearance.bags, "borderonlygear", "checkbox")
|
||||
CreateConfig(nil, T["Highlight Unusable Items"], C.appearance.bags, "unusable", "checkbox")
|
||||
CreateConfig(nil, T["Unusable Item Color"], C.appearance.bags, "unusable_color", "color")
|
||||
CreateConfig(nil, T["Highlight New Items"], C.appearance.bags, "newitem", "checkbox")
|
||||
CreateConfig(nil, T["New Item Color"], C.appearance.bags, "newitem_color", "color")
|
||||
CreateConfig(nil, T["Enable Movable Bags"], C.appearance.bags, "movable", "checkbox")
|
||||
CreateConfig(nil, T["Anchor Bags Above Chat"], C.appearance.bags, "abovechat", "checkbox")
|
||||
CreateConfig(nil, T["Hide Chat When Bags Are Opened"], C.appearance.bags, "hidechat", "checkbox")
|
||||
CreateConfig(nil, T["Bagslots Per Row"], C.appearance.bags, "bagrowlength")
|
||||
CreateConfig(nil, T["Bankslots Per Row"], C.appearance.bags, "bankrowlength")
|
||||
CreateConfig(nil, T["Enable Full-Text Search"], C.appearance.bags, "fulltext")
|
||||
CreateConfig(nil, T["Item Slot Size"], C.appearance.bags, "icon_size")
|
||||
CreateConfig(nil, T["Auto Sell Grey Items"], C.global, "autosell", "checkbox")
|
||||
CreateConfig(nil, T["Auto Repair Items"], C.global, "autorepair", "checkbox")
|
||||
CreateConfig(nil, T["Auto Sort When Opening Bags"], C.appearance.bags, "autoSortOnOpen", "checkbox")
|
||||
CreateConfig(nil, T["Reverse Sort Direction (Last Bag First)"], C.appearance.bags, "sortreverse", "checkbox")
|
||||
CreateConfig(nil, T["Reverse Sort Priority (Hearthstone Last)"], C.appearance.bags, "sortprioreverse", "checkbox")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Loot"], nil, function()
|
||||
@@ -2467,7 +2519,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["buff"], T["Number Of Buffs Per Row"], C.buffs, "buffrowsize")
|
||||
CreateConfig(U["buff"], T["Number Of Debuffs Per Row"], C.buffs, "debuffrowsize")
|
||||
CreateConfig(U["buff"], T["Show Duration Inside Buff"], C.buffs, "textinside", "checkbox")
|
||||
CreateConfig(U["buff"], T["Buff Font Size"], C.buffs, "fontsize")
|
||||
CreateConfig(U["buff"], T["Stack Count Font Size"], C.buffs, "fontsize")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Buffs"], T["Totem Icons"], function()
|
||||
@@ -2542,9 +2594,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
|
||||
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
|
||||
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
|
||||
if not pfUI:MacroAddonsLoaded() then
|
||||
CreateConfig(U["bars"], T["Scan Macros For Spells"], C.bars, "macroscan", "checkbox", nil, nil, nil, nil)
|
||||
end
|
||||
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
|
||||
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
|
||||
CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color")
|
||||
@@ -2566,13 +2615,13 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["bars"], T["Item Count Text Color"], C.bars, "count_color", "color")
|
||||
CreateConfig(U["bars"], T["Keybind Text Size"], C.bars, "bind_size")
|
||||
CreateConfig(U["bars"], T["Keybind Text Color"], C.bars, "bind_color", "color")
|
||||
CreateConfig(nil, T["Cooldown Text Size"], C.bars, "cd_size")
|
||||
|
||||
CreateConfig(nil, T["Auto Paging"], nil, nil, "header")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Alt Key Press"], C.bars, "pagemasteralt", "checkbox")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Shift Key Press"], C.bars, "pagemastershift", "checkbox")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Ctrl Key Press"], C.bars, "pagemasterctrl", "checkbox")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Druid Stealth"], C.bars, "druidstealth", "checkbox")
|
||||
CreateConfig(U["bars"], T["Switch Pages On Priest Shadowform"], C.bars, "priestshadow", "checkbox")
|
||||
CreateConfig(nil, T["Range Based Hunter Paging"], C.bars, "hunterbar", "checkbox", nil, nil, nil, nil)
|
||||
end)
|
||||
|
||||
@@ -2658,8 +2707,8 @@ pfUI:RegisterModule("gui", function ()
|
||||
elseif is_horizontal then
|
||||
if uneven ~= "Left" and uneven ~= "Right" then C.bars["bar"..id].uneven = "Left" end
|
||||
end
|
||||
if uneven_frame and uneven_frame.input and uneven_frame.input.UpdateMenu then
|
||||
uneven_frame.input:UpdateMenu()
|
||||
if uneven_frame then
|
||||
uneven_frame.input:GenerateMenu()
|
||||
end
|
||||
if U["bars"] then U["bars"]() end
|
||||
end
|
||||
@@ -2748,42 +2797,40 @@ pfUI:RegisterModule("gui", function ()
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Tooltip"], nil, function()
|
||||
CreateConfig(nil, T["General"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Tooltip Position"], C.tooltip, "position", "dropdown", pfUI.gui.dropdowns.tooltip_position)
|
||||
CreateConfig(nil, T["Tooltip Text Font"], C.tooltip, "font_tooltip", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||
CreateConfig(nil, T["Tooltip Text Font Size"], C.tooltip, "font_tooltip_size")
|
||||
CreateConfig(nil, T["Cursor Tooltip Align"], C.tooltip, "cursoralign", "dropdown", pfUI.gui.dropdowns.tooltip_align)
|
||||
CreateConfig(nil, T["Cursor Tooltip Offset"], C.tooltip, "cursoroffset")
|
||||
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
||||
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
||||
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
||||
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
|
||||
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||
CreateConfig(nil, T["Compare Item Base Stats"], C.tooltip.compare, "basestats", "checkbox")
|
||||
local showAlways = CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
||||
local function gate()
|
||||
local on = C.tooltip.compare.basestats == "1"
|
||||
if on then
|
||||
showAlways.input:Enable()
|
||||
showAlways.caption:SetTextColor(1, 1, 1)
|
||||
else
|
||||
showAlways.input:Disable()
|
||||
showAlways.caption:SetTextColor(0.5, 0.5, 0.5)
|
||||
end
|
||||
end
|
||||
gate()
|
||||
pfUI.events:RegisterCallback("config:changed", function(_, cat, key)
|
||||
if cat == C.tooltip.compare and key == "basestats" then gate() end
|
||||
end, "eqcompare-showalways-gate")
|
||||
|
||||
CreateConfig(nil, T["Items"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
|
||||
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
|
||||
CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
|
||||
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
|
||||
|
||||
CreateConfig(nil, T["Spells"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Show Aura Caster"], C.tooltip, "aurasource", "checkbox")
|
||||
CreateConfig(nil, T["Show Spell IDs"], C.tooltip, "spellid", "checkbox")
|
||||
|
||||
CreateConfig(nil, T["Units"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
||||
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
||||
CreateConfig(nil, T["Show Unit Buffs"], C.tooltip, "showbuffs", "checkbox")
|
||||
CreateConfig(nil, T["Show Unit IDs"], C.tooltip, "unitid", "checkbox")
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Castbar"], T["General"], function()
|
||||
CreateConfig(nil, T["Use Unit Fonts"], C.castbar, "use_unitfonts", "checkbox")
|
||||
CreateConfig(nil, T["Casting Color"], C.appearance.castbar, "castbarcolor", "color")
|
||||
CreateConfig(nil, T["Channeling Color"], C.appearance.castbar, "channelcolor", "color")
|
||||
CreateConfig(nil, T["Uninterruptible Color"], C.appearance.castbar, "shieldcolor", "color")
|
||||
CreateConfig(nil, T["Five Second Rule Color"], C.appearance.castbar, "fsrcolor", "color")
|
||||
CreateConfig(nil, T["Castbar Texture"], C.appearance.castbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||
CreateConfig(nil, T["Disable Blizzard Castbar"], C.castbar.player, "hide_blizz", "checkbox")
|
||||
end)
|
||||
@@ -2841,6 +2888,8 @@ pfUI:RegisterModule("gui", function ()
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Chat"], nil, function()
|
||||
-- a nop updater skips the reload prompt; the nop settings below
|
||||
-- are read by AddMessage on every chat line
|
||||
CreateConfig(nil, T["Enable \"Loot & Spam\" Chat Window"], C.chat.right, "enable", "checkbox")
|
||||
CreateConfig(nil, T["Inputbox Width"], C.chat.text, "input_width")
|
||||
CreateConfig(nil, T["Inputbox Height"], C.chat.text, "input_height")
|
||||
@@ -2849,16 +2898,20 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Show Items On Mouseover"], C.chat.text, "mouseover", "checkbox")
|
||||
CreateConfig(nil, T["Chat Default Brackets"], C.chat.text, "bracket", nil, nil, nil, nil, "STRING")
|
||||
CreateConfig(nil, T["Enable Timestamps"], C.chat.text, "time", "checkbox")
|
||||
CreateConfig(nil, T["Timestamp Format"], C.chat.text, "timeformat", nil, nil, nil, nil, "STRING")
|
||||
CreateConfig(nop, T["Timestamp Format"], C.chat.text, "timeformat", nil, nil, nil, nil, "STRING")
|
||||
CreateConfig(nil, T["Timestamp Brackets"], C.chat.text, "timebracket", nil, nil, nil, nil, "STRING")
|
||||
CreateConfig(nil, T["Timestamp Color"], C.chat.text, "timecolor", "color")
|
||||
CreateConfig(nil, T["Hide Channel Names"], C.chat.text, "channelnumonly", "checkbox")
|
||||
-- read each time chat copy opens, so no reload
|
||||
CreateConfig(nop, T["Show Timestamps In Chat Copy"], C.chat.text, "copytime", "checkbox")
|
||||
CreateConfig(nop, T["Hide Channel Names"], C.chat.text, "channelnumonly", "checkbox")
|
||||
CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox")
|
||||
CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
|
||||
CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
|
||||
CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox")
|
||||
CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox")
|
||||
CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox")
|
||||
CreateConfig(nop, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
|
||||
CreateConfig(nop, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
|
||||
local _, playerRace = UnitRace("player")
|
||||
CreateConfig(nop, T["Show Faction Icons"] .. " " .. GetFactionIcon(playerRace), C.chat.text, "factionicons", "checkbox")
|
||||
CreateConfig(nop, T["Show Race Icons"] .. " " .. GetRaceIcon(playerRace, UnitSex("player")), C.chat.text, "raceicons", "checkbox")
|
||||
CreateConfig(nop, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox")
|
||||
CreateConfig(nop, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox")
|
||||
CreateConfig(nil, T["Unknown Class Color"], C.chat.text, "unknowncolor", "color")
|
||||
CreateConfig(nil, T["Left Chat Width"], C.chat.left, "width")
|
||||
CreateConfig(nil, T["Left Chat Height"], C.chat.left, "height")
|
||||
@@ -2869,16 +2922,16 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox")
|
||||
CreateConfig(nil, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox")
|
||||
CreateConfig(nil, T["Enable Frame Shadow"], C.chat.global, "frameshadow", "checkbox")
|
||||
CreateConfig(nil, T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
|
||||
CreateConfig(nil, T["Chat Background Color"], C.chat.global, "background", "color")
|
||||
CreateConfig(nil, T["Chat Border Color"], C.chat.global, "border", "color")
|
||||
CreateConfig(U["chat"], T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
|
||||
CreateConfig(U["chat"], T["Chat Background Color"], C.chat.global, "background", "color")
|
||||
CreateConfig(U["chat"], T["Chat Border Color"], C.chat.global, "border", "color")
|
||||
CreateConfig(nil, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox")
|
||||
CreateConfig(nil, T["Incoming Whispers Color"], C.chat.global, "whisper", "color")
|
||||
CreateConfig(nil, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox")
|
||||
CreateConfig(nil, T["Maximum Number Of Chat Lines"], C.chat.global, "maxlines")
|
||||
CreateConfig(nil, T["Enable Chat Fade"], C.chat.global, "fadeout", "checkbox")
|
||||
CreateConfig(nil, T["Seconds Before Chat Fade"], C.chat.global, "fadetime")
|
||||
CreateConfig(nil, T["Mousewheel Scroll Speed"], C.chat.global, "scrollspeed")
|
||||
CreateConfig(nop, T["Mousewheel Scroll Speed"], C.chat.global, "scrollspeed")
|
||||
CreateConfig(nil, T["Enable Chat Bubbles"], "CVAR", "chatBubbles", "checkbox")
|
||||
CreateConfig(nil, T["Enable Party Chat Bubbles"], "CVAR", "chatBubblesParty", "checkbox")
|
||||
CreateConfig(nil, T["Enable Chat Bubble Borders"], C.chat.bubbles, "borders", "checkbox")
|
||||
@@ -2932,9 +2985,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["nameplates"], T["Debuff Icon Offset"], C.nameplates, "debuffoffset")
|
||||
CreateConfig(U["nameplates"], T["Debuff Icon Size"], C.nameplates, "debuffsize")
|
||||
CreateConfig(U["nameplates"], T["Show Debuff Stacks"], C.nameplates.debuffs, "showstacks", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Enable Debuff Timers"], C.nameplates, "debufftimers", "checkbox")
|
||||
CreateConfig(U["nameplates"], T["Show Timer Text"], C.nameplates, "debufftext", "checkbox")
|
||||
CreateConfig(Reload, T["Show Timer Animation"], C.nameplates, "debuffanim", "checkbox")
|
||||
|
||||
CreateConfig(U["nameplates"], T["Filter Mode"], C.nameplates.debuffs, "filter", "dropdown", pfUI.gui.dropdowns.buffbarfilter)
|
||||
CreateConfig(U["nameplates"], T["Blacklist"], C.nameplates.debuffs, "blacklist", "list")
|
||||
@@ -2988,6 +3038,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Use Chat Colors for Meters"], C.thirdparty, "chatbg", "checkbox")
|
||||
CreateConfig(nil, "ShaguDPS (" .. T["Skin"] .. ")", C.thirdparty.shagudps, "skin", "checkbox")
|
||||
CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox")
|
||||
CreateConfig(nil, "GreedMeter (" .. T["Dock"] .. ")", C.thirdparty.greedmeter, "dock", "checkbox")
|
||||
CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox")
|
||||
CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox")
|
||||
CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox")
|
||||
@@ -3016,8 +3067,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateGUIEntry(T["Components"], T["Modules"], function()
|
||||
table.sort(pfUI.modules)
|
||||
for i,m in pairs(pfUI.modules) do
|
||||
-- skip gui and macrotweak when macro addons are loaded
|
||||
if m ~= "gui" and not (m == "macrotweak" and pfUI:MacroAddonsLoaded()) then
|
||||
if m ~= "gui" then
|
||||
-- create disabled entry if not existing and display
|
||||
pfUI:UpdateConfig("disabled", nil, m, "0")
|
||||
CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox")
|
||||
|
||||
+22
-6
@@ -51,7 +51,7 @@ pfUI:RegisterModule("hoverbind", function ()
|
||||
pfUI.hoverbind.edit:SetAllPoints(UIParent)
|
||||
pfUI.hoverbind.edit.tex = pfUI.hoverbind.edit:CreateTexture("pfKeyBindShade", "BACKGROUND")
|
||||
pfUI.hoverbind.edit.tex:SetAllPoints(pfUI.hoverbind.edit)
|
||||
pfUI.hoverbind.edit.tex:SetTexture(0,0,0,.5)
|
||||
pfUI.hoverbind.edit.tex:SetColorTexture(0,0,0,.5)
|
||||
pfUI.hoverbind.edit:SetScript("OnClick", function()
|
||||
pfUI.hoverbind:Hide()
|
||||
end)
|
||||
@@ -105,6 +105,10 @@ pfUI:RegisterModule("hoverbind", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local function BindingName(command)
|
||||
return _G["BINDING_NAME_" .. command] or command
|
||||
end
|
||||
|
||||
function pfUI.hoverbind:GetPrefix()
|
||||
return string.format("%s%s%s",
|
||||
(IsAltKeyDown() and modifiers.ALT or ""),
|
||||
@@ -157,17 +161,29 @@ pfUI:RegisterModule("hoverbind", function ()
|
||||
if arg1 == "ESCAPE" and not binding then pfUI.hoverbind:Hide() return end
|
||||
if binding then
|
||||
if arg1 == "ESCAPE" then
|
||||
-- Remove existing binding
|
||||
local key = (GetBindingKey(binding))
|
||||
if (key) then
|
||||
-- Remove all existing bindings
|
||||
local keys = { GetBindingKey(binding) }
|
||||
for _, key in ipairs(keys) do
|
||||
SetBinding(key)
|
||||
end
|
||||
if keys[1] then
|
||||
SaveBindings(GetCurrentBindingSet())
|
||||
end
|
||||
else
|
||||
-- Create new binding
|
||||
local key = map and map[arg1] or arg1
|
||||
if (SetBinding(prefix..key, binding)) then
|
||||
local key = prefix .. (map and map[arg1] or arg1)
|
||||
local previous = GetBindingAction(key)
|
||||
if (SetBinding(key, binding)) then
|
||||
SaveBindings(GetCurrentBindingSet())
|
||||
|
||||
if previous and previous ~= "" and previous ~= binding then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. key .. "|r " .. T["was unbound from"] .. " " .. BindingName(previous))
|
||||
end
|
||||
|
||||
local active = GetBindingAction(key, true)
|
||||
if active ~= binding then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. key .. "|r " .. T["is currently overridden by"] .. " " .. BindingName(active))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
+34
-9
@@ -1,10 +1,8 @@
|
||||
pfUI:RegisterModule("hunterbar", function ()
|
||||
local _,class = UnitClass("player")
|
||||
if class ~= "HUNTER" or C.bars.hunterbar == "0" then return end
|
||||
if UnitClassBase("player") ~= "HUNTER" or C.bars.hunterbar == "0" then return end
|
||||
|
||||
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
|
||||
-- IsSpellInRange(spellId) works with any spell ID via Nampower,
|
||||
-- no actionbar slot needed.
|
||||
-- C_Spell.IsSpellInRange works with any spell ID, no actionbar slot needed.
|
||||
local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd)
|
||||
local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd)
|
||||
|
||||
@@ -12,22 +10,37 @@ pfUI:RegisterModule("hunterbar", function ()
|
||||
-- Only swap BACK to melee bar when Wing Clip is actually in range.
|
||||
-- This prevents rapid bar-flipping in the transition zone.
|
||||
|
||||
local THROTTLE = 0.02 -- seconds between range checks (was every frame)
|
||||
|
||||
pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent)
|
||||
|
||||
-- track which page we last forced so we don't spam ChangeActionBarPage()
|
||||
pfUI.hunterbar.lastPage = nil
|
||||
pfUI.hunterbar.elapsed = 0
|
||||
|
||||
-- Idle until there's a live, attackable target. A hidden frame runs no
|
||||
-- OnUpdate, so the range polling only ticks while it can matter.
|
||||
pfUI.hunterbar:Hide()
|
||||
|
||||
pfUI.hunterbar:SetScript("OnUpdate", function()
|
||||
-- only act when there is a live, attackable target
|
||||
this.elapsed = this.elapsed + arg1
|
||||
if this.elapsed < THROTTLE then return end
|
||||
this.elapsed = 0
|
||||
|
||||
-- Target died or turned unattackable without a target-change event
|
||||
-- (it dropped to a corpse); stop ticking until the next target.
|
||||
if not UnitExists("target") or not UnitCanAttack("player", "target") then
|
||||
this:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
local wingclipInRange = IsSpellInRange(WINGCLIP_ID, "target")
|
||||
local arcaneshotInRange = IsSpellInRange(ARCANESHOT_ID, "target")
|
||||
-- C_Spell.IsSpellInRange returns true / false / nil (rangeless). The
|
||||
-- explicit == true / == false tests leave the bar unchanged on nil.
|
||||
local wingclipInRange = C_Spell.IsSpellInRange(WINGCLIP_ID, "target")
|
||||
local arcaneshotInRange = C_Spell.IsSpellInRange(ARCANESHOT_ID, "target")
|
||||
|
||||
-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
|
||||
if wingclipInRange == 0 and arcaneshotInRange == 1 then
|
||||
if wingclipInRange == false and arcaneshotInRange == true then
|
||||
if this.lastPage ~= 2 then
|
||||
this.lastPage = 2
|
||||
_G.CURRENT_ACTIONBAR_PAGE = 2
|
||||
@@ -35,7 +48,7 @@ pfUI:RegisterModule("hunterbar", function ()
|
||||
end
|
||||
|
||||
-- swap to melee bar: in melee range AND arcane shot (8yd) out of range
|
||||
elseif wingclipInRange == 1 and arcaneshotInRange == 0 then
|
||||
elseif wingclipInRange == true and arcaneshotInRange == false then
|
||||
if this.lastPage ~= 1 then
|
||||
this.lastPage = 1
|
||||
_G.CURRENT_ACTIONBAR_PAGE = 1
|
||||
@@ -43,4 +56,16 @@ pfUI:RegisterModule("hunterbar", function ()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Start ticking only when we gain an attackable target.
|
||||
pfUI.hunterbar:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
pfUI.hunterbar:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.hunterbar:SetScript("OnEvent", function()
|
||||
if UnitExists("target") and UnitCanAttack("player", "target") then
|
||||
this.elapsed = THROTTLE -- run the first check on the next frame
|
||||
this:Show()
|
||||
else
|
||||
this:Hide()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
+49
-35
@@ -1,51 +1,65 @@
|
||||
pfUI:RegisterModule("infight", function ()
|
||||
local function OnUpdate()
|
||||
if not this.infight and not this.aggro and not this.health then return end
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
|
||||
pfUI.infight = CreateFrame("Frame", "pfUICombatScreen", WorldFrame)
|
||||
pfUI.infight:SetAllPoints(WorldFrame)
|
||||
pfUI.infight:EnableMouse(false)
|
||||
pfUI.infight:Hide()
|
||||
|
||||
if not this.fadeValue then this.fadeValue = 1 end
|
||||
if this.fadeValue >= 0.3 then
|
||||
this.fadeModifier = -0.1
|
||||
end
|
||||
if this.fadeValue <= 0 then
|
||||
this.fadeModifier = 0.1
|
||||
end
|
||||
this.fadeValue = this.fadeValue + this.fadeModifier
|
||||
-- Shift the glow between red and a paler orange for good. The group only
|
||||
-- advances while the glow is shown, so a hidden glow costs nothing.
|
||||
local pulse = pfUI.infight:CreateAnimationGroup()
|
||||
pulse:SetLooping("BOUNCE")
|
||||
local shift = pulse:CreateAnimation()
|
||||
shift:SetDuration(.3)
|
||||
shift:SetSmoothing("IN_OUT")
|
||||
shift:SetScript("OnUpdate", function(self)
|
||||
local fade = self:GetSmoothProgress() * .3
|
||||
pfUI.infight:SetBackdropBorderColor(1, .2 + fade, fade, 1 - fade)
|
||||
end)
|
||||
pulse:Play()
|
||||
|
||||
local visible = nil
|
||||
if this.infight and UnitAffectingCombat("player") then visible = true end
|
||||
if this.aggro and UnitHasAggro("player") > 0 then visible = true end
|
||||
if this.health and UnitHealth("player")/UnitHealthMax("player")*100 <= 25 then visible = true end
|
||||
if UnitIsDeadOrGhost("player") then visible = nil end
|
||||
-- Combat, health, death and aggro all come from events.
|
||||
local combat, health, dead, aggro
|
||||
|
||||
if visible then
|
||||
this.screen:Show()
|
||||
this.screen:SetBackdropBorderColor(1,0.2+this.fadeValue, this.fadeValue, 1-this.fadeValue)
|
||||
else
|
||||
this.screen:Hide()
|
||||
end
|
||||
local function Refresh()
|
||||
pfUI.infight:SetShown((combat or health or aggro) and not dead)
|
||||
end
|
||||
|
||||
pfUI.infight = CreateFrame("Frame", "pfUICombat", UIParent)
|
||||
pfUI.infight:SetScript("OnUpdate", OnUpdate)
|
||||
local function UpdateAggro()
|
||||
aggro = C.appearance.infight.aggro == "1" and UnitHasAggro("player") > 0
|
||||
Refresh()
|
||||
end
|
||||
|
||||
pfUI.infight.screen = CreateFrame("Frame", "pfUICombatScreen", WorldFrame)
|
||||
pfUI.infight.screen:SetAllPoints(WorldFrame)
|
||||
pfUI.infight.screen:EnableMouse(false)
|
||||
pfUI.infight.screen:Hide()
|
||||
-- a combat drop is also when an attacker that left view is let go
|
||||
local function UpdatePlayer()
|
||||
combat = C.appearance.infight.screen == "1" and UnitAffectingCombat("player")
|
||||
health = C.appearance.infight.health == "1" and UnitHealth("player") / UnitHealthMax("player") <= .25
|
||||
dead = UnitIsDeadOrGhost("player")
|
||||
UpdateAggro()
|
||||
end
|
||||
|
||||
pfUI.infight:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.infight:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||
pfUI.infight:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
pfUI.infight:RegisterEvent("PLAYER_DEAD")
|
||||
pfUI.infight:RegisterEvent("PLAYER_ALIVE")
|
||||
pfUI.infight:RegisterEvent("PLAYER_UNGHOST")
|
||||
pfUI.infight:RegisterUnitEvent("UNIT_HEALTH", "player")
|
||||
pfUI.infight:RegisterUnitEvent("UNIT_MAXHEALTH", "player")
|
||||
pfUI.infight:SetScript("OnEvent", UpdatePlayer)
|
||||
|
||||
pfUI.events:RegisterCallback("aggro:changed", function(_, old, new)
|
||||
local player = UnitGUID("player")
|
||||
if old == player or new == player then UpdateAggro() end
|
||||
end, "infight")
|
||||
|
||||
pfUI.infight.UpdateConfig = function(self)
|
||||
pfUI.infight.infight = C.appearance.infight.screen == "1" and true or nil
|
||||
pfUI.infight.aggro = C.appearance.infight.aggro == "1" and true or nil
|
||||
pfUI.infight.health = C.appearance.infight.health == "1" and true or nil
|
||||
|
||||
pfUI.infight.screen:SetBackdrop({
|
||||
pfUI.infight:SetBackdrop({
|
||||
edgeFile = pfUI.media["img:glow"], edgeSize = tonumber(C.appearance.infight.intensity),
|
||||
insets = {left = 0, right = 0, top = 0, bottom = 0},
|
||||
})
|
||||
|
||||
pfUI.infight.screen:Hide()
|
||||
UpdatePlayer()
|
||||
end
|
||||
|
||||
pfUI.infight.UpdateConfig()
|
||||
pfUI.infight:UpdateConfig()
|
||||
end)
|
||||
|
||||
+35
-62
@@ -1,27 +1,13 @@
|
||||
-- Innervate Callout Module
|
||||
-- Announces Innervate casts via raid/party/battleground chat
|
||||
-- Registers AURA_CAST events directly - zero polling, pure event-driven
|
||||
-- Listens to COMBAT_LOG_EVENT_UNFILTERED - zero polling, pure event-driven
|
||||
|
||||
pfUI:RegisterNewModule("innervatecall", "Innervate Callout", "DRUID")
|
||||
pfUI:RegisterModule("innervatecall", function ()
|
||||
-- Requires Nampower for AURA_CAST events
|
||||
if not GetNampowerVersion then return end
|
||||
|
||||
-- Only load for druids
|
||||
local _, playerClass = UnitClass("player")
|
||||
if playerClass ~= "DRUID" then return end
|
||||
if UnitClassBase("player") ~= "DRUID" then return end
|
||||
|
||||
local INNERVATE_SPELLID = 29166
|
||||
|
||||
-- GUID → name resolution for the target. UnitTokenFromGUID walks the
|
||||
-- engine's known unit tokens (player, party, raid, target, ...) and
|
||||
-- returns the first one currently bound to the GUID, so we don't have
|
||||
-- to manually iterate party/raid here.
|
||||
local function ResolveTargetName(targetGuid)
|
||||
if not targetGuid then return nil end
|
||||
local token = UnitTokenFromGUID(targetGuid)
|
||||
return token and UnitName(token) or nil
|
||||
end
|
||||
local GCD_DURATION = 1.5
|
||||
|
||||
-- Determine chat channel based on group context
|
||||
local function GetAnnounceChannel()
|
||||
@@ -41,57 +27,44 @@ pfUI:RegisterModule("innervatecall", function ()
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Event frame - registers AURA_CAST directly (bypasses libdebuff hooks
|
||||
-- which are gated behind ownDebuffs/pendingCasts checks meant for debuffs)
|
||||
local frame = CreateFrame("Frame")
|
||||
-- AURA_CAST_ON_SELF fires when a buff lands ON the player
|
||||
-- AURA_CAST_ON_OTHER fires when a buff lands on someone else
|
||||
-- Both needed: self-innervate = ON_SELF, innervate on others = ON_OTHER
|
||||
-- casterGuid check prevents announcing other druids' innervates
|
||||
frame:RegisterEvent("AURA_CAST_ON_SELF")
|
||||
frame:RegisterEvent("AURA_CAST_ON_OTHER")
|
||||
frame:RegisterEvent("PLAYER_LOGOUT")
|
||||
frame:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
this:UnregisterAllEvents()
|
||||
this:SetScript("OnEvent", nil)
|
||||
return
|
||||
end
|
||||
-- Set on our cast, cleared once the "ready" timer is scheduled
|
||||
local pending = false
|
||||
|
||||
-- AURA_CAST args: arg1=spellId, arg2=casterGuid, arg3=targetGuid
|
||||
local spellId = arg1
|
||||
local casterGuid = arg2
|
||||
local targetGuid = arg3
|
||||
-- Schedule the "ready" announcement once Innervate's own cooldown is in
|
||||
-- the spell history. Until then GetSpellCooldown reports only the GCD,
|
||||
-- which has no isOnGCD flag here, so tell them apart by duration.
|
||||
local function ScheduleReady()
|
||||
local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
|
||||
if not cd or cd.duration <= GCD_DURATION then return end
|
||||
|
||||
if spellId ~= INNERVATE_SPELLID then return end
|
||||
|
||||
-- Only announce our own casts
|
||||
if not IsPlayerGuid(casterGuid) then return end
|
||||
|
||||
-- Resolve target name from GUID
|
||||
local targetName = ResolveTargetName(targetGuid) or "Unknown"
|
||||
|
||||
-- Determine channel
|
||||
local channel = GetAnnounceChannel()
|
||||
if not channel then return end -- solo, no announcement
|
||||
|
||||
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
|
||||
|
||||
-- Schedule "ready" announcement when cooldown expires
|
||||
-- Use GetSpellIdCooldown for precise remaining time, fallback to 360s
|
||||
local cdRemaining = 360
|
||||
if GetSpellIdCooldown then
|
||||
local cd = GetSpellIdCooldown(INNERVATE_SPELLID)
|
||||
if cd and cd.cooldownRemainingMs and cd.cooldownRemainingMs > 0 then
|
||||
cdRemaining = cd.cooldownRemainingMs / 1000
|
||||
end
|
||||
end
|
||||
|
||||
C_Timer.After(cdRemaining, function()
|
||||
pending = false
|
||||
C_Timer.After(cd.startTime + cd.duration - GetTime(), function()
|
||||
local ch = GetAnnounceChannel()
|
||||
if ch then
|
||||
SendChatMessage(">> Innervate is ready <<", ch)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
pfUI.events:RegisterFrameEventAndCallback("SPELL_UPDATE_COOLDOWN", function()
|
||||
if pending then ScheduleReady() end
|
||||
end)
|
||||
|
||||
pfUI.events:RegisterFrameEventAndCallback("COMBAT_LOG_EVENT_UNFILTERED", function()
|
||||
-- Innervate is instant, so it logs SPELL_CAST_SUCCESS with its target
|
||||
local _, subevent, _, sourceGUID, _, _, _, _, destName, _, _, spellId = CombatLogGetCurrentEventInfo()
|
||||
if subevent ~= "SPELL_CAST_SUCCESS" or spellId ~= INNERVATE_SPELLID then return end
|
||||
|
||||
-- Only announce our own casts
|
||||
if not IsPlayerGuid(sourceGUID) then return end
|
||||
|
||||
-- Determine channel
|
||||
local channel = GetAnnounceChannel()
|
||||
if not channel then return end -- solo, no announcement
|
||||
|
||||
SendChatMessage(">> Innervate cast on " .. (destName or "Unknown") .. " <<", channel)
|
||||
|
||||
pending = true
|
||||
ScheduleReady()
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -26,10 +26,14 @@ pfUI:RegisterModule("itemcount", function ()
|
||||
if bank < 0 then bank = 0 end
|
||||
|
||||
frame:AddLine(" ")
|
||||
if bags > 0 then frame:AddDoubleLine("Bags:", bags, 1, 1, 1, 1, 1, 1) end
|
||||
if bank > 0 then frame:AddDoubleLine("Bank:", bank, 1, 1, 1, 1, 1, 1) end
|
||||
if equipped > 0 then frame:AddDoubleLine("Equipped:", equipped, 1, 1, 1, 1, 1, 1) end
|
||||
frame:AddDoubleLine("Total:", total, 1, 1, 1, 1, 1, 1)
|
||||
if bags > 0 then frame:AddDoubleLine(T["Bags"] .. ":", bags, 1, 1, 1, 1, 1, 1) end
|
||||
if bank > 0 then frame:AddDoubleLine(T["Bank"] .. ":", bank, 1, 1, 1, 1, 1, 1) end
|
||||
if equipped > 0 then frame:AddDoubleLine(T["Equipped"] .. ":", equipped, 1, 1, 1, 1, 1, 1) end
|
||||
|
||||
local sources = (bags > 0 and 1 or 0) + (bank > 0 and 1 or 0) + (equipped > 0 and 1 or 0)
|
||||
if sources > 1 then
|
||||
frame:AddDoubleLine(T["Total"] .. ":", total, 1, 1, 1, 1, 1, 1)
|
||||
end
|
||||
frame:Show()
|
||||
end
|
||||
|
||||
|
||||
+100
-215
@@ -31,8 +31,9 @@ pfUI:RegisterModule("loot", function ()
|
||||
pfUI.loot.randoms = {}
|
||||
pfUI.loot.rollers = {}
|
||||
pfUI.loot.rollers_sorted = {}
|
||||
pfUI.loot.info = {}
|
||||
local info = pfUI.loot.info
|
||||
|
||||
-- the master loot menu while it is shown
|
||||
local masterLootMenu, OpenMasterLootMenu, RefreshMasterLootMenu
|
||||
|
||||
function pfUI.loot.RaidRoll(candidates)
|
||||
if type(candidates) ~= "table" then return end
|
||||
@@ -48,7 +49,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
names = (k==1) and (i..":"..pfUI.loot.index_to_name[candidates[i]]) or (names..", "..i..":"..pfUI.loot.index_to_name[candidates[i]])
|
||||
-- fit the maximum names in a single 255 char message (15)
|
||||
if i == to or k == 15 then
|
||||
QueueFunction(SendChatMessageWide,names)
|
||||
SendChatMessageWide(names)
|
||||
names = ""
|
||||
end
|
||||
k = k<15 and k+1 or 1
|
||||
@@ -57,10 +58,11 @@ pfUI:RegisterModule("loot", function ()
|
||||
end
|
||||
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
pfUI.loot.randomRolling = true
|
||||
QueueFunction(RandomRoll,"1",tostring(to))
|
||||
RandomRoll("1",tostring(to))
|
||||
end
|
||||
end
|
||||
|
||||
-- the roll actions keep the menu open, so it can show the rolls coming in
|
||||
function pfUI.loot.RequestRolls()
|
||||
local slot = pfUI.loot.selectedSlot or 0
|
||||
local rollers = wipe(pfUI.loot.rollers)
|
||||
@@ -68,60 +70,16 @@ pfUI:RegisterModule("loot", function ()
|
||||
SendChatMessageWide(T["Roll for"].. " " .. GetLootSlotLink(slot))
|
||||
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
pfUI.loot.monitorRolling = true
|
||||
UIDropDownMenu_Refresh(GroupLootDropDown)
|
||||
end
|
||||
|
||||
function pfUI.loot:BuildSpecialRecipientsMenu(level)
|
||||
local slot = pfUI.loot.selectedSlot or 0
|
||||
if level == 1 then
|
||||
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
|
||||
info = wipe(info)
|
||||
info.text = T["Special Recipient"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.textHeight = 12
|
||||
info.hasArrow = 1
|
||||
info.notCheckable = 1
|
||||
info.value = "PFRECIPIENTS"
|
||||
info.func = nil
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end
|
||||
elseif level == 2 then
|
||||
if UIDROPDOWNMENU_MENU_VALUE == "PFRECIPIENTS" then
|
||||
if (pfUI.loot.my_index) then
|
||||
info = wipe(info)
|
||||
info.text = T["Self"]
|
||||
info.textHeight = 12
|
||||
info.value = pfUI.loot.my_index
|
||||
info.func = GroupLootDropDown_GiveLoot
|
||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
||||
end
|
||||
if (pfUI.loot.disenchanter_index) then
|
||||
info = wipe(info)
|
||||
info.text = T["Disenchanter"]
|
||||
info.textHeight = 12
|
||||
info.value = pfUI.loot.disenchanter_index
|
||||
info.func = GroupLootDropDown_GiveLoot
|
||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
||||
end
|
||||
if (pfUI.loot.banker_index) then
|
||||
info = wipe(info)
|
||||
info.text = T["Banker"]
|
||||
info.textHeight = 12
|
||||
info.value = pfUI.loot.banker_index
|
||||
info.func = GroupLootDropDown_GiveLoot
|
||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
||||
end
|
||||
end
|
||||
end
|
||||
RefreshMasterLootMenu()
|
||||
return MenuResponse.Open
|
||||
end
|
||||
|
||||
function pfUI.loot.ClearRolls()
|
||||
wipe(pfUI.loot.rollers)
|
||||
wipe(pfUI.loot.rollers_sorted)
|
||||
pfUI.loot.monitorRolling = nil
|
||||
UIDropDownMenu_Refresh(GroupLootDropDown)
|
||||
RefreshMasterLootMenu()
|
||||
return MenuResponse.Open
|
||||
end
|
||||
|
||||
function pfUI.loot.CallTieRoll(rollers)
|
||||
@@ -150,77 +108,12 @@ pfUI:RegisterModule("loot", function ()
|
||||
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
|
||||
pfUI.loot.monitorRolling = true
|
||||
end
|
||||
UIDropDownMenu_Refresh(GroupLootDropDown)
|
||||
RefreshMasterLootMenu()
|
||||
return MenuResponse.Open
|
||||
end
|
||||
|
||||
function pfUI.loot:BuildSpecialRollsMenu(level)
|
||||
local slot = pfUI.loot.selectedSlot or 0
|
||||
if level == 1 then
|
||||
info = wipe(info)
|
||||
info.text = T["Random"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.value = "PFRANDOM"
|
||||
info.textHeight = 12
|
||||
info.notCheckable = 1
|
||||
info.arg1 = pfUI.loot.randoms
|
||||
info.func = pfUI.loot.RaidRoll
|
||||
UIDropDownMenu_AddButton(info)
|
||||
|
||||
info = wipe(info)
|
||||
info.text = T["Request Rolls"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.value = "PFROLLS"
|
||||
info.textHeight = 12
|
||||
info.hasArrow = 1
|
||||
info.notCheckable = 1
|
||||
info.func = pfUI.loot.RequestRolls
|
||||
UIDropDownMenu_AddButton(info)
|
||||
elseif level == 2 then
|
||||
if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then
|
||||
info = wipe(info)
|
||||
info.text = T["Clear Rolls"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.value = "PFCLEARROLLS"
|
||||
info.notCheckable = 1
|
||||
info.func = pfUI.loot.ClearRolls
|
||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
||||
|
||||
info = wipe(info)
|
||||
info.text = T["Reroll Ties"]
|
||||
info.textR = NORMAL_FONT_COLOR.r
|
||||
info.textG = NORMAL_FONT_COLOR.g
|
||||
info.textB = NORMAL_FONT_COLOR.b
|
||||
info.value = "PFTIEROLL"
|
||||
info.notCheckable = 1
|
||||
info.arg1 = pfUI.loot.rollers_sorted
|
||||
info.func = pfUI.loot.CallTieRoll
|
||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
||||
for _,roller in ipairs(pfUI.loot.rollers_sorted) do
|
||||
info = wipe(info)
|
||||
info.text = string.format("%02d - %s",roller.roll,roller.who)
|
||||
info.textHeight = 12
|
||||
if roller.value == "disabled" then
|
||||
info.disabled = 1
|
||||
info.value = "disabled"
|
||||
else
|
||||
info.value = roller.value
|
||||
info.func = GroupLootDropDown_GiveLoot
|
||||
end
|
||||
info.notCheckable = 1
|
||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.loot:BuildRaidMenu(level)
|
||||
local slot = pfUI.loot.selectedSlot or 0
|
||||
-- fills the candidate tables from the master loot candidates of the raid
|
||||
local function UpdateRaidCandidates()
|
||||
local index_to_name = wipe(pfUI.loot.index_to_name)
|
||||
local name_to_index = wipe(pfUI.loot.name_to_index)
|
||||
local classes_in_raid = wipe(pfUI.loot.classes_in_raid) -- [global class]=localized class for display
|
||||
@@ -236,7 +129,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
if (candidate) then
|
||||
index_to_name[i] = candidate
|
||||
name_to_index[candidate] = i
|
||||
randoms[table.getn(randoms)+1]=i
|
||||
table.insert(randoms, i)
|
||||
if candidate == pfUI.loot.me then
|
||||
pfUI.loot.my_index = i
|
||||
end
|
||||
@@ -252,89 +145,97 @@ pfUI:RegisterModule("loot", function ()
|
||||
table.insert(players_in_class[unit.class],candidate)
|
||||
end
|
||||
end
|
||||
if level == 1 then -- classes
|
||||
info = wipe(info)
|
||||
info.text = GIVE_LOOT
|
||||
info.textHeight = 12
|
||||
info.notCheckable = 1
|
||||
info.isTitle = 1
|
||||
UIDropDownMenu_AddButton(info)
|
||||
pfUI.loot:BuildSpecialRollsMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
pfUI.loot:BuildSpecialRecipientsMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
for order, class in ipairs(CLASS_SORT_ORDER) do
|
||||
local lclass = classes_in_raid[class]
|
||||
if (lclass) then
|
||||
info = wipe(info)
|
||||
info.text = lclass
|
||||
info.textR, info.textG, info.textB = .7,.7,.7
|
||||
if class and PFUI_CLASS_COLORS[class] then
|
||||
info.textR, info.textG, info.textB = PFUI_CLASS_COLORS[class]:GetRGB()
|
||||
end
|
||||
info.textHeight = 12
|
||||
info.hasArrow = 1
|
||||
info.notCheckable = 1
|
||||
info.value = class
|
||||
info.func = nil
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end
|
||||
end
|
||||
elseif level == 2 then -- players
|
||||
pfUI.loot:BuildSpecialRollsMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
pfUI.loot:BuildSpecialRecipientsMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
local players = players_in_class[UIDROPDOWNMENU_MENU_VALUE]
|
||||
if (players) and next(players) then
|
||||
table.sort(players)
|
||||
for _, candidate in ipairs(players) do
|
||||
info = wipe(info)
|
||||
info.text = candidate
|
||||
info.textR, info.textG, info.textB = .7,.7,.7
|
||||
if UIDROPDOWNMENU_MENU_VALUE and PFUI_CLASS_COLORS[UIDROPDOWNMENU_MENU_VALUE] then
|
||||
info.textR, info.textG, info.textB = PFUI_CLASS_COLORS[UIDROPDOWNMENU_MENU_VALUE]:GetRGB()
|
||||
end
|
||||
info.textHeight = 12
|
||||
info.value = name_to_index[candidate]
|
||||
info.func = GroupLootDropDown_GiveLoot
|
||||
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
|
||||
end
|
||||
end
|
||||
|
||||
-- gives the selected slot to a candidate, asking first for epic items
|
||||
local function GiveLoot(index)
|
||||
if ( pfUI.loot.selectedQuality >= MASTER_LOOT_THREHOLD ) then
|
||||
local dialog = StaticPopup_Show("CONFIRM_LOOT_DISTRIBUTION", ITEM_QUALITY_COLORS[pfUI.loot.selectedQuality].hex..pfUI.loot.selectedItemName..FONT_COLOR_CODE_CLOSE, GetMasterLootCandidate(index))
|
||||
if ( dialog ) then
|
||||
dialog.data = index
|
||||
end
|
||||
else
|
||||
GiveMasterLoot(pfUI.loot.selectedSlot, index)
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.loot:BuildPartyMenu(level)
|
||||
local slot = pfUI.loot.selectedSlot or 0
|
||||
if level == 1 then
|
||||
for i=1, MAX_PARTY_MEMBERS+1, 1 do
|
||||
-- A party gets its candidates. A raid gets the advanced loot tools, then
|
||||
-- a submenu of candidates per class.
|
||||
local function GenerateMasterLootMenu(owner, rootDescription)
|
||||
if not IsInRaid() then
|
||||
for i=1, MAX_PARTY_MEMBERS+1 do
|
||||
local candidate = GetMasterLootCandidate(i)
|
||||
if (candidate) then
|
||||
info = wipe(info)
|
||||
local unit = GroupInfoByName(candidate,"party")
|
||||
info.text = candidate
|
||||
info.textR, info.textG, info.textB = .7,.7,.7
|
||||
if unit.class and PFUI_CLASS_COLORS[unit.class] then
|
||||
info.textR, info.textG, info.textB = PFUI_CLASS_COLORS[unit.class]:GetRGB()
|
||||
end
|
||||
info.textHeight = 12
|
||||
info.value = i
|
||||
info.func = GroupLootDropDown_GiveLoot
|
||||
UIDropDownMenu_AddButton(info)
|
||||
rootDescription:CreateButton(PFUI_CLASS_COLORS[unit.class]:WrapTextInColorCode(candidate), GiveLoot, i)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
UpdateRaidCandidates()
|
||||
rootDescription:CreateTitle(GIVE_LOOT)
|
||||
|
||||
if C.loot.advancedloot == "1" then
|
||||
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Random"]), pfUI.loot.RaidRoll, pfUI.loot.randoms)
|
||||
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Request Rolls"]), pfUI.loot.RequestRolls)
|
||||
|
||||
-- the rolls so far, highest first; a roller who can't get the item is greyed out
|
||||
if pfUI.loot.monitorRolling then
|
||||
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Reroll Ties"]), pfUI.loot.CallTieRoll, pfUI.loot.rollers_sorted)
|
||||
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Clear Rolls"]), pfUI.loot.ClearRolls)
|
||||
for _, roller in ipairs(pfUI.loot.rollers_sorted) do
|
||||
local button = rootDescription:CreateButton(string.format("%02d - %s", roller.roll, roller.who), GiveLoot, roller.value)
|
||||
button:SetEnabled(roller.value ~= "disabled")
|
||||
end
|
||||
end
|
||||
|
||||
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
|
||||
local recipients = rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Special Recipient"]))
|
||||
if pfUI.loot.my_index then
|
||||
recipients:CreateButton(T["Self"], GiveLoot, pfUI.loot.my_index)
|
||||
end
|
||||
if pfUI.loot.disenchanter_index then
|
||||
recipients:CreateButton(T["Disenchanter"], GiveLoot, pfUI.loot.disenchanter_index)
|
||||
end
|
||||
if pfUI.loot.banker_index then
|
||||
recipients:CreateButton(T["Banker"], GiveLoot, pfUI.loot.banker_index)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, class in ipairs(CLASS_SORT_ORDER) do
|
||||
local players = pfUI.loot.players_in_class[class]
|
||||
if (players) then
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
local classButton = rootDescription:CreateButton(color:WrapTextInColorCode(pfUI.loot.classes_in_raid[class]))
|
||||
table.sort(players)
|
||||
for _, candidate in ipairs(players) do
|
||||
classButton:CreateButton(color:WrapTextInColorCode(candidate), GiveLoot, pfUI.loot.name_to_index[candidate])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.loot:InitGroupDropDown()
|
||||
local inRaid = IsInRaid()
|
||||
if UIDROPDOWNMENU_MENU_LEVEL == 1 then
|
||||
if ( inRaid ) then
|
||||
pfUI.loot:BuildRaidMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
else
|
||||
pfUI.loot:BuildPartyMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
end
|
||||
elseif UIDROPDOWNMENU_MENU_LEVEL == 2 and (inRaid) then
|
||||
pfUI.loot:BuildRaidMenu(UIDROPDOWNMENU_MENU_LEVEL)
|
||||
-- Opens the menu under the clicked loot button, which owns it. The slots
|
||||
-- table is by row, not by loot slot, so after a looted item it no longer
|
||||
-- lines up with selectedSlot. Opening it again closes the one shown before.
|
||||
OpenMasterLootMenu = function()
|
||||
local slot = pfUI.loot.selectedLootButton
|
||||
local description = MenuUtil.CreateRootMenuDescription(pfUIMenuStyleMixin)
|
||||
Menu.PopulateDescription(GenerateMasterLootMenu, slot, description)
|
||||
|
||||
masterLootMenu = Menu.GetManager():OpenMenu(slot, description, AnchorUtil.CreateAnchor("TOPLEFT", slot, "BOTTOMLEFT", 0, 0))
|
||||
if masterLootMenu then
|
||||
masterLootMenu:SetClosedCallback(function() masterLootMenu = nil end)
|
||||
end
|
||||
end
|
||||
|
||||
-- a change to the candidates or the rolls rebuilds the menu while it is shown
|
||||
RefreshMasterLootMenu = function()
|
||||
if masterLootMenu then OpenMasterLootMenu() end
|
||||
end
|
||||
|
||||
function pfUI.loot:AddMasterLootMenus()
|
||||
for index,value in ipairs(UnitPopupMenus["SELF"]) do
|
||||
if value == "LOOT_PROMOTE" then
|
||||
@@ -386,7 +287,6 @@ pfUI:RegisterModule("loot", function ()
|
||||
end
|
||||
|
||||
if C.loot.advancedloot == "1" then
|
||||
UIDropDownMenu_Initialize(GroupLootDropDown, pfUI.loot.InitGroupDropDown, "MENU")
|
||||
for button, data in pairs(pfUI.loot.unitbuttons) do
|
||||
UnitPopupButtons[button] = { text = data[1], dist = 0}
|
||||
end
|
||||
@@ -423,7 +323,6 @@ pfUI:RegisterModule("loot", function ()
|
||||
end)
|
||||
else
|
||||
pfUI.loot:RemoveMasterlootMenus()
|
||||
UIDropDownMenu_Initialize(GroupLootDropDown, GroupLootDropDown_Initialize, "MENU")
|
||||
end
|
||||
|
||||
pfUI.loot.slots = {}
|
||||
@@ -516,12 +415,11 @@ pfUI:RegisterModule("loot", function ()
|
||||
|
||||
local function CloseOnClick()
|
||||
local lootbind = StaticPopup_FindVisible("LOOT_BIND")
|
||||
local masterloot = UIDROPDOWNMENU_INIT_MENU and (UIDROPDOWNMENU_INIT_MENU == "GroupLootDropDown")
|
||||
if lootbind or masterloot then else CloseLoot() end
|
||||
if lootbind or masterLootMenu then else CloseLoot() end
|
||||
end
|
||||
|
||||
function pfUI.loot:CreateSlot(id)
|
||||
local frame = CreateFrame(LOOT_BUTTON_FRAME_TYPE, 'pfLootButton'..id, pfUI.loot)
|
||||
local frame = CreateFrame("LootButton", 'pfLootButton'..id, pfUI.loot)
|
||||
frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
|
||||
frame:SetPoint("LEFT", border*2, 0)
|
||||
frame:SetPoint("RIGHT", -border*2, 0)
|
||||
@@ -541,7 +439,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
|
||||
StaticPopup_Hide("CONFIRM_LOOT_DISTRIBUTION")
|
||||
local numItems = GetNumLootItems()
|
||||
pfUI.loot.selectedLootButton = this:GetName()
|
||||
pfUI.loot.selectedLootButton = this
|
||||
pfUI.loot.selectedSlot = this:GetID()
|
||||
pfUI.loot.selectedQuality = this.quality
|
||||
pfUI.loot.selectedItemName = this.name:GetText()
|
||||
@@ -552,7 +450,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
LootSlot(this:GetID())
|
||||
-- workaround for bugged disenchant / container loot on some servers
|
||||
if numItems == 1 then
|
||||
QueueFunction(CloseOnClick)
|
||||
RunNextFrame(CloseOnClick)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -632,11 +530,11 @@ pfUI:RegisterModule("loot", function ()
|
||||
|
||||
pfUI.loot:SetScript("OnEvent", function()
|
||||
if event == "OPEN_MASTER_LOOT_LIST" then
|
||||
ToggleDropDownMenu(1, nil, GroupLootDropDown, pfUI.loot.slots[pfUI.loot.selectedSlot], 0, 0)
|
||||
OpenMasterLootMenu()
|
||||
end
|
||||
|
||||
if event == "UPDATE_MASTER_LOOT_LIST" then
|
||||
UIDropDownMenu_Refresh(GroupLootDropDown)
|
||||
RefreshMasterLootMenu()
|
||||
end
|
||||
|
||||
if event == "LOOT_OPENED" then
|
||||
@@ -667,7 +565,6 @@ pfUI:RegisterModule("loot", function ()
|
||||
if event == "LOOT_CLOSED" then
|
||||
StaticPopup_Hide("LOOT_BIND")
|
||||
HideUIPanel(this)
|
||||
if DropDownList1:IsShown() then CloseDropDownMenus() end
|
||||
for _, v in pairs(this.slots) do
|
||||
v:Hide()
|
||||
end
|
||||
@@ -693,13 +590,13 @@ pfUI:RegisterModule("loot", function ()
|
||||
else -- not an eligible candidate for that item
|
||||
pfUI.loot.rollers[who] = {roll=tonumber(roll),value="disabled"}
|
||||
end
|
||||
pfUI.loot.rollers_sorted[table.getn(pfUI.loot.rollers_sorted)+1]={who=who,roll=tonumber(roll),value=pfUI.loot.rollers[who].value}
|
||||
table.insert(pfUI.loot.rollers_sorted, {who=who,roll=tonumber(roll),value=pfUI.loot.rollers[who].value})
|
||||
end
|
||||
end
|
||||
table.sort(pfUI.loot.rollers_sorted,function(a,b)
|
||||
return a.roll > b.roll
|
||||
end)
|
||||
QueueFunction(UIDropDownMenu_Refresh,GroupLootDropDown)
|
||||
RefreshMasterLootMenu()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -707,7 +604,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
if C.loot.autopickup == "1" and GetNumPartyMembers() == 0 and GetNumRaidMembers() == 0 then
|
||||
if event == "LOOT_BIND_CONFIRM" then
|
||||
local slot = arg1
|
||||
QueueFunction(function()
|
||||
RunNextFrame(function()
|
||||
LootSlot(slot)
|
||||
StaticPopup_Hide("LOOT_BIND")
|
||||
end)
|
||||
@@ -722,18 +619,6 @@ pfUI:RegisterModule("loot", function ()
|
||||
LootFrame:UnregisterAllEvents()
|
||||
table.insert(UISpecialFrames, "pfLootFrame")
|
||||
|
||||
function _G.GroupLootDropDown_GiveLoot()
|
||||
if ( pfUI.loot.selectedQuality >= MASTER_LOOT_THREHOLD ) then
|
||||
local dialog = StaticPopup_Show("CONFIRM_LOOT_DISTRIBUTION", ITEM_QUALITY_COLORS[pfUI.loot.selectedQuality].hex..pfUI.loot.selectedItemName..FONT_COLOR_CODE_CLOSE, this:GetText())
|
||||
if ( dialog ) then
|
||||
dialog.data = this.value
|
||||
end
|
||||
else
|
||||
GiveMasterLoot(pfUI.loot.selectedSlot, this.value)
|
||||
end
|
||||
CloseDropDownMenus()
|
||||
end
|
||||
|
||||
StaticPopupDialogs["CONFIRM_LOOT_DISTRIBUTION"].OnAccept = function(data)
|
||||
GiveMasterLoot(pfUI.loot.selectedSlot, data)
|
||||
end
|
||||
|
||||
@@ -0,0 +1,336 @@
|
||||
pfUI:RegisterModule("loothistory", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
-- Layout (rows are 2px apart)
|
||||
local ITEM_H, PLAYER_H = 24, 16
|
||||
local PLAYER_INDENT = 18
|
||||
|
||||
-- rollType constants returned by C_LootHistory.GetPlayerInfo (0/1/2; vanilla
|
||||
-- has no disenchant roll).
|
||||
local ROLL_PASS, ROLL_NEED, ROLL_GREED = 0, 1, 2
|
||||
local ROLL_TEX = {
|
||||
[ROLL_NEED] = "Interface\\Buttons\\UI-GroupLoot-Dice-Up",
|
||||
[ROLL_GREED] = "Interface\\Buttons\\UI-GroupLoot-Coin-Up",
|
||||
[ROLL_PASS] = "Interface\\Buttons\\UI-GroupLoot-Pass-Up",
|
||||
}
|
||||
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
|
||||
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||
|
||||
-- Paint an item row's icon/name/quality from a loaded Item mixin.
|
||||
local function RenderItemVisual(f, item)
|
||||
local r, g, b = 1, 1, 1
|
||||
local qc = item:GetItemQualityColor()
|
||||
if qc then r, g, b = qc.r, qc.g, qc.b end
|
||||
f.icon:SetTexture(item:GetItemIcon())
|
||||
f.iconbg:SetBackdropBorderColor(r, g, b, 1)
|
||||
f.name:SetText(item:GetItemName() or UNKNOWN)
|
||||
f.name:SetTextColor(r, g, b)
|
||||
end
|
||||
|
||||
local function ShowRetrieving(f)
|
||||
f.icon:SetTexture(QUESTIONMARK)
|
||||
f.iconbg:SetBackdropBorderColor(1, .3, .3, 1)
|
||||
f.name:SetText(T["Retrieving item information..."])
|
||||
f.name:SetTextColor(1, .3, .3)
|
||||
end
|
||||
|
||||
-- expansion state keyed on the stable rollID (survives ring-index shifts)
|
||||
local expanded = {}
|
||||
|
||||
-- ==========================================================================
|
||||
-- Window
|
||||
-- ==========================================================================
|
||||
pfUI.loothistory = CreateFrame("Frame", "pfLootHistory", UIParent)
|
||||
pfUI.loothistory:SetFrameStrata("DIALOG")
|
||||
pfUI.loothistory:SetSize(380, 490)
|
||||
pfUI.loothistory:SetPoint("CENTER", 0, 0)
|
||||
pfUI.loothistory:SetMovable(true)
|
||||
pfUI.loothistory:EnableMouse(true)
|
||||
pfUI.loothistory:RegisterForDrag("LeftButton")
|
||||
pfUI.loothistory:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
pfUI.loothistory:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
||||
pfUI.loothistory:Hide()
|
||||
|
||||
CreateBackdrop(pfUI.loothistory, nil, true, .75)
|
||||
CreateBackdropShadow(pfUI.loothistory)
|
||||
tinsert(UISpecialFrames, "pfLootHistory")
|
||||
|
||||
pfUI.loothistory.caption = pfUI.loothistory:CreateFontString("Status", "LOW", "GameFontNormal")
|
||||
pfUI.loothistory.caption:SetFont(pfUI.font_default, C.global.font_size + 4, "OUTLINE")
|
||||
pfUI.loothistory.caption:SetTextColor(.2, 1, .8, 1)
|
||||
pfUI.loothistory.caption:SetPoint("TOP", 0, -10)
|
||||
pfUI.loothistory.caption:SetText(T["Loot History"])
|
||||
|
||||
-- close button
|
||||
pfUI.loothistory.close = CreateFrame("Button", nil, pfUI.loothistory)
|
||||
pfUI.loothistory.close:SetPoint("TOPRIGHT", -border*2, -border*2)
|
||||
CreateBackdrop(pfUI.loothistory.close)
|
||||
pfUI.loothistory.close:SetSize(15, 15)
|
||||
pfUI.loothistory.close.texture = pfUI.loothistory.close:CreateTexture("pfLootHistoryClose")
|
||||
pfUI.loothistory.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
pfUI.loothistory.close.texture:SetPoint("TOPLEFT", pfUI.loothistory.close, "TOPLEFT", 4, -4)
|
||||
pfUI.loothistory.close.texture:SetPoint("BOTTOMRIGHT", pfUI.loothistory.close, "BOTTOMRIGHT", -4, 4)
|
||||
pfUI.loothistory.close.texture:SetVertexColor(1, .25, .25, 1)
|
||||
pfUI.loothistory.close:SetScript("OnEnter", function()
|
||||
CreateBackdrop(pfUI.loothistory.close)
|
||||
pfUI.loothistory.close.backdrop:SetBackdropBorderColor(1, .25, .25, 1)
|
||||
end)
|
||||
pfUI.loothistory.close:SetScript("OnLeave", function() CreateBackdrop(pfUI.loothistory.close) end)
|
||||
pfUI.loothistory.close:SetScript("OnClick", function() pfUI.loothistory:Hide() end)
|
||||
|
||||
-- clear button
|
||||
pfUI.loothistory.clear = CreateFrame("Button", nil, pfUI.loothistory, "UIPanelButtonTemplate")
|
||||
SkinButton(pfUI.loothistory.clear)
|
||||
pfUI.loothistory.clear:SetSize(60, 16)
|
||||
pfUI.loothistory.clear:SetPoint("TOPLEFT", 10, -8)
|
||||
pfUI.loothistory.clear:SetText(T["Clear"])
|
||||
pfUI.loothistory.clear:SetScript("OnClick", function() C_LootHistory.Clear() end)
|
||||
|
||||
-- ==========================================================================
|
||||
-- List: a row per item and, under an expanded item, a row per player
|
||||
-- ==========================================================================
|
||||
local list = CreateFrame("Frame", "pfLootHistoryList", pfUI.loothistory, "pfUIScrollBoxListTemplate")
|
||||
list:SetSize(370, 450)
|
||||
list:SetPoint("BOTTOM", 0, 5)
|
||||
CreateBackdrop(list, nil, true)
|
||||
pfUI.loothistory.list = list
|
||||
|
||||
local FullUpdate -- forward declaration (toggle handlers call it)
|
||||
|
||||
local function ToggleExpanded(f)
|
||||
local id = f.rollID
|
||||
if id then expanded[id] = not expanded[id]; FullUpdate() end
|
||||
end
|
||||
|
||||
-- one-time setup of a pooled item row
|
||||
local function SetupItemRow(f)
|
||||
f:SetBackdrop(pfUI.backdrop_hover)
|
||||
f:SetBackdropBorderColor(1, 1, 1, .04)
|
||||
f:EnableMouse(1)
|
||||
|
||||
-- expand / collapse toggle
|
||||
f.toggle = CreateFrame("Button", nil, f)
|
||||
f.toggle:SetSize(14, 14)
|
||||
f.toggle:SetPoint("LEFT", 4, 0)
|
||||
f.toggle:SetScript("OnClick", function() ToggleExpanded(f) end)
|
||||
|
||||
-- icon + quality-colored border
|
||||
f.iconbg = CreateFrame("Frame", nil, f)
|
||||
f.iconbg:SetSize(ITEM_H - 8, ITEM_H - 8)
|
||||
f.iconbg:SetPoint("LEFT", f.toggle, "RIGHT", 4, 0)
|
||||
CreateBackdrop(f.iconbg, nil, true)
|
||||
f.icon = f.iconbg:CreateTexture(nil, "ARTWORK")
|
||||
f.icon:SetPoint("TOPLEFT", f.iconbg, "TOPLEFT", 2, -2)
|
||||
f.icon:SetPoint("BOTTOMRIGHT", f.iconbg, "BOTTOMRIGHT", -2, 2)
|
||||
f.icon:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
-- winner block (right side, shown for decided rolls)
|
||||
f.winicon = f:CreateTexture(nil, "OVERLAY")
|
||||
f.winicon:SetSize(14, 14)
|
||||
f.winicon:SetPoint("RIGHT", f, "RIGHT", -6, 0)
|
||||
|
||||
f.winroll = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
f.winroll:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.winroll:SetPoint("RIGHT", f.winicon, "LEFT", -2, 0)
|
||||
f.winroll:SetTextColor(1, 1, 1, 1)
|
||||
|
||||
f.winname = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
f.winname:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.winname:SetPoint("RIGHT", f.winroll, "LEFT", -4, 0)
|
||||
f.winname:SetJustifyH("RIGHT")
|
||||
|
||||
-- item name (leaves room on the right for the winner block)
|
||||
f.name = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.name:SetPoint("LEFT", f.iconbg, "RIGHT", 5, 0)
|
||||
f.name:SetPoint("RIGHT", f, "RIGHT", -100, 0)
|
||||
f.name:SetJustifyH("LEFT")
|
||||
|
||||
f:SetScript("OnEnter", function()
|
||||
this:SetBackdropBorderColor(1, 1, 1, .08)
|
||||
if this.itemLink then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetHyperlink(this.itemLink)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
f:SetScript("OnLeave", function()
|
||||
this:SetBackdropBorderColor(1, 1, 1, .04)
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
f:SetScript("OnClick", function() ToggleExpanded(f) end)
|
||||
end
|
||||
|
||||
-- one-time setup of a pooled player row
|
||||
local function SetupPlayerRow(f)
|
||||
-- name is indented to leave room for the winner checkmark on its left
|
||||
f.name = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.name:SetPoint("LEFT", 20, 0)
|
||||
f.name:SetJustifyH("LEFT")
|
||||
|
||||
f.rollicon = f:CreateTexture(nil, "OVERLAY")
|
||||
f.rollicon:SetSize(16, 16)
|
||||
f.rollicon:SetPoint("RIGHT", -4, 0)
|
||||
|
||||
f.rolltext = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
f.rolltext:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.rolltext:SetPoint("RIGHT", f.rollicon, "LEFT", -3, 0)
|
||||
f.rolltext:SetTextColor(1, 1, 1, 1)
|
||||
|
||||
-- winner checkmark, just left of the player name (matches reference)
|
||||
f.winmark = f:CreateTexture(nil, "OVERLAY")
|
||||
f.winmark:SetSize(16, 16)
|
||||
f.winmark:SetTexture(WINMARK)
|
||||
f.winmark:SetPoint("RIGHT", f.name, "LEFT", -1, 0)
|
||||
end
|
||||
|
||||
local function SetToggleTexture(toggle, isExpanded)
|
||||
if isExpanded then
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-Down")
|
||||
else
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-Down")
|
||||
end
|
||||
end
|
||||
|
||||
-- ==========================================================================
|
||||
-- Rendering
|
||||
-- ==========================================================================
|
||||
local function InitItemRow(f, row)
|
||||
if not f.toggle then SetupItemRow(f) end
|
||||
|
||||
local i = row.item
|
||||
local rollID, itemLink, _, isDone, winnerIdx = C_LootHistory.GetItem(i)
|
||||
f.rollID = rollID
|
||||
f.itemLink = itemLink
|
||||
|
||||
local isExpanded = rollID and expanded[rollID]
|
||||
SetToggleTexture(f.toggle, isExpanded)
|
||||
|
||||
-- Item icon/name/quality via the ClassicAPI Item mixin. The row shows a
|
||||
-- placeholder until ContinueOnItemLoad paints it, which happens at once
|
||||
-- when the item is cached (guarded on rollID: rows are pooled, so the
|
||||
-- callback must no-op if the row has since been reused for another roll).
|
||||
ShowRetrieving(f)
|
||||
if itemLink then
|
||||
local item = Item:CreateFromItemLink(itemLink)
|
||||
local pending = rollID
|
||||
item:ContinueOnItemLoad(function()
|
||||
if f.rollID == pending then RenderItemVisual(f, item) end
|
||||
end)
|
||||
end
|
||||
|
||||
-- winner summary only on a decided, collapsed row
|
||||
if isDone and not isExpanded then
|
||||
if winnerIdx then
|
||||
local wname, wclass, wrollType, wroll = C_LootHistory.GetPlayerInfo(i, winnerIdx)
|
||||
f.winicon:SetTexture(ROLL_TEX[wrollType] or ROLL_TEX[ROLL_NEED])
|
||||
f.winicon:Show()
|
||||
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
|
||||
f.winroll:Show()
|
||||
f.winname:SetText(wname or UNKNOWN)
|
||||
f.winname:SetTextColor(PFUI_CLASS_COLORS[wclass]:GetRGB())
|
||||
f.winname:Show()
|
||||
else
|
||||
-- nobody won: everyone passed
|
||||
f.winicon:SetTexture(ROLL_TEX[ROLL_PASS])
|
||||
f.winicon:Show()
|
||||
f.winroll:SetText("")
|
||||
f.winroll:Show()
|
||||
f.winname:SetText(T["All players passed"])
|
||||
f.winname:SetTextColor(1, .4, .4)
|
||||
f.winname:Show()
|
||||
end
|
||||
else
|
||||
f.winicon:Hide()
|
||||
f.winroll:Hide()
|
||||
f.winname:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function InitPlayerRow(pf, row)
|
||||
if not pf.name then SetupPlayerRow(pf) end
|
||||
|
||||
local name, class, rollType, roll, isWinner = C_LootHistory.GetPlayerInfo(row.item, row.player)
|
||||
pf.name:SetText(name or UNKNOWN)
|
||||
pf.name:SetTextColor(PFUI_CLASS_COLORS[class]:GetRGB())
|
||||
|
||||
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
|
||||
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
|
||||
|
||||
pf.winmark:SetShown(isWinner)
|
||||
end
|
||||
|
||||
local view = CreateScrollBoxListLinearView(2, 2, 4, 4, 2)
|
||||
view:SetElementFactory(function(factory, row)
|
||||
if row.player then
|
||||
factory("Frame", InitPlayerRow)
|
||||
else
|
||||
factory("Button", InitItemRow)
|
||||
end
|
||||
end)
|
||||
view:SetElementExtentCalculator(function(_, row)
|
||||
return row.player and PLAYER_H or ITEM_H
|
||||
end)
|
||||
view:SetElementIndentCalculator(function(row)
|
||||
return row.player and PLAYER_INDENT or 0
|
||||
end)
|
||||
ScrollUtil.InitScrollBoxListWithScrollBar(list.ScrollBox, list.ScrollBar, view)
|
||||
|
||||
-- A player row is worth showing while the roll is undecided (see everyone),
|
||||
-- or afterwards only if they actually rolled or it's you (hide the passers'
|
||||
-- noise on a decided roll) — mirrors Blizzard's ShouldDisplayPlayer.
|
||||
local function ShouldDisplayPlayer(isDone, roll, isMe)
|
||||
return isMe or (roll and roll > 0) or not isDone
|
||||
end
|
||||
|
||||
function FullUpdate()
|
||||
if not pfUI.loothistory:IsShown() then return end
|
||||
|
||||
local rows = {}
|
||||
for i = 1, C_LootHistory.GetNumItems() do
|
||||
local rollID, _, numPlayers, isDone = C_LootHistory.GetItem(i)
|
||||
table.insert(rows, { item = i })
|
||||
|
||||
if rollID and expanded[rollID] then
|
||||
for p = 1, numPlayers or 0 do
|
||||
local _, _, _, roll, _, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
||||
if ShouldDisplayPlayer(isDone, roll, isMe) then
|
||||
table.insert(rows, { item = i, player = p })
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
list.ScrollBox:SetDataProvider(CreateDataProvider(rows), ScrollBoxConstants.RetainScrollPosition)
|
||||
end
|
||||
|
||||
pfUI.loothistory:SetScript("OnShow", function() FullUpdate() end)
|
||||
|
||||
-- ==========================================================================
|
||||
-- Events
|
||||
-- ==========================================================================
|
||||
-- auto-show on a new roll opening / completing, if enabled
|
||||
local function AutoShow()
|
||||
if C.loothistory.autoshow == "1" and not pfUI.loothistory:IsShown() then
|
||||
pfUI.loothistory:Show() -- OnShow runs FullUpdate
|
||||
return
|
||||
end
|
||||
FullUpdate() -- no-op while hidden
|
||||
end
|
||||
|
||||
pfUI.events:RegisterFrameEventAndCallback("LOOT_HISTORY_FULL_UPDATE", AutoShow)
|
||||
pfUI.events:RegisterFrameEventAndCallback("LOOT_HISTORY_ROLL_COMPLETE", AutoShow)
|
||||
pfUI.events:RegisterFrameEventAndCallback("LOOT_HISTORY_ROLL_CHANGED", FullUpdate)
|
||||
|
||||
-- ==========================================================================
|
||||
-- Slash command
|
||||
-- ==========================================================================
|
||||
local function Toggle()
|
||||
pfUI.loothistory:SetShown(not pfUI.loothistory:IsShown())
|
||||
end
|
||||
|
||||
pfUI.api.RegisterSlashCommand("PFLOOTHISTORY", { "/loothistory", "/pfloothistory" }, Toggle, true)
|
||||
end)
|
||||
@@ -0,0 +1,88 @@
|
||||
pfUI:RegisterModule("lossofcontrol", function ()
|
||||
-- 5.x's loss of control alert. ClassicAPI's C_LossOfControl builds the
|
||||
-- effects from the player's debuffs and from the school lockout of an
|
||||
-- interrupt.
|
||||
local strings = L["lossofcontrol"]
|
||||
|
||||
-- how much each effect takes away; the alert shows the strongest one
|
||||
local PRIORITY = {
|
||||
STUN = 3, FEAR = 3, CONFUSE = 3, CHARM = 3, POSSESS = 3, PACIFYSILENCE = 3,
|
||||
SILENCE = 2, SCHOOL_INTERRUPT = 2, PACIFY = 2,
|
||||
DISARM = 1, ROOT = 1,
|
||||
}
|
||||
|
||||
-- the lockout packet does not name the interrupting spell
|
||||
local INTERRUPT_ICON = "Interface\\Icons\\Ability_Kick"
|
||||
|
||||
local function IsStronger(data, best)
|
||||
local priority, bestPriority = PRIORITY[data.locType], PRIORITY[best.locType]
|
||||
if priority ~= bestPriority then return priority > bestPriority end
|
||||
return (data.timeRemaining or math.huge) > (best.timeRemaining or math.huge)
|
||||
end
|
||||
|
||||
local frame = CreateFrame("Frame", "pfLossOfControl", UIParent)
|
||||
frame:SetSize(220, 48)
|
||||
frame:SetPoint("CENTER", 0, 120)
|
||||
frame:SetFrameStrata("HIGH")
|
||||
frame:Hide()
|
||||
|
||||
frame.icon = CreateFrame("Frame", nil, frame)
|
||||
frame.icon:SetSize(48, 48)
|
||||
frame.icon:SetPoint("LEFT", 0, 0)
|
||||
CreateBackdrop(frame.icon, nil, true)
|
||||
|
||||
frame.icon.tex = frame.icon:CreateTexture(nil, "ARTWORK")
|
||||
HandleIcon(frame.icon, frame.icon.tex)
|
||||
|
||||
frame.cd = CreateCooldown(frame.icon, "lossofcontrol")
|
||||
frame.cd:SetAllPoints(frame.icon.tex)
|
||||
|
||||
frame.label = frame:CreateFontString(nil, "OVERLAY")
|
||||
frame.label:SetFont(pfUI.font_default, 20, "OUTLINE")
|
||||
frame.label:SetTextColor(NORMAL_FONT_COLOR:GetRGB())
|
||||
frame.label:SetPoint("LEFT", frame.icon, "RIGHT", 8, 0)
|
||||
|
||||
frame.Refresh = function(self)
|
||||
local best
|
||||
for i = 1, C_LossOfControl.GetActiveLossOfControlDataCount() do
|
||||
local data = C_LossOfControl.GetActiveLossOfControlData(i)
|
||||
if not best or IsStronger(data, best) then best = data end
|
||||
end
|
||||
|
||||
if not best then
|
||||
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||||
self:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
if best.locType == "SCHOOL_INTERRUPT" then
|
||||
self.label:SetText(format(strings.LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL, C_Spell.GetSchoolString(best.lockoutSchool)))
|
||||
self.icon.tex:SetTexture(INTERRUPT_ICON)
|
||||
else
|
||||
self.label:SetText(strings["LOSS_OF_CONTROL_DISPLAY_" .. best.locType])
|
||||
self.icon.tex:SetTexture(best.iconTexture)
|
||||
end
|
||||
|
||||
CooldownFrame_SetTimer(self.cd, best.startTime or 0, best.duration or 0, best.startTime and 1 or 0)
|
||||
self:Show()
|
||||
end
|
||||
|
||||
-- a refreshed debuff (UNIT_AURA_DELTA) or a second kick on the same school
|
||||
-- (SPELL_UPDATE_COOLDOWN) changes the timer without a loss of control event
|
||||
frame:SetScript("OnShow", function()
|
||||
this:RegisterUnitEvent("UNIT_AURA_DELTA", "player")
|
||||
this:RegisterEvent("SPELL_UPDATE_COOLDOWN")
|
||||
end)
|
||||
frame:SetScript("OnHide", function()
|
||||
this:UnregisterAllEvents()
|
||||
end)
|
||||
frame:SetScript("OnEvent", function()
|
||||
this:Refresh()
|
||||
end)
|
||||
|
||||
pfUI.events:RegisterFrameEventAndCallback("LOSS_OF_CONTROL_ADDED", function() frame:Refresh() end)
|
||||
pfUI.events:RegisterFrameEventAndCallback("LOSS_OF_CONTROL_UPDATE", function() frame:Refresh() end)
|
||||
|
||||
UpdateMovable(frame)
|
||||
pfUI.lossofcontrol = frame
|
||||
end)
|
||||
@@ -0,0 +1,128 @@
|
||||
-- Macro icon picker
|
||||
-- Replaces Blizzard's MacroPopupFrame (the "name + icon" dialog opened by the
|
||||
-- New / Change-Icon buttons) with a pfUI-native picker driven by
|
||||
-- IconDataProviderMixin, so the full spell + item + loose icon set is
|
||||
-- available instead of the stock spell-only list. Saving goes through
|
||||
-- C_Macro.CreateMacro / C_Macro.EditMacro, which take the icon as a texture
|
||||
-- string -- so arbitrary icons (including index-less INV_* item icons) persist
|
||||
-- on both the modern (Turtle/Octo) and stock-vanilla macro UIs. The surrounding
|
||||
-- MacroFrame (list + body editor) is Blizzard's, already skinned elsewhere.
|
||||
pfUI:RegisterModule("macroicons", function ()
|
||||
HookAddon("Blizzard_MacroUI", function()
|
||||
-- ============================================================
|
||||
-- Popup frame
|
||||
-- ============================================================
|
||||
|
||||
local picker = CreateFrame("Frame", "pfMacroIconPicker", UIParent)
|
||||
picker:SetFrameStrata("DIALOG")
|
||||
picker:SetSize(472, 484)
|
||||
-- Starts anchored to the right of the macro panel (re-anchored at open
|
||||
-- once the skin's backdrop exists); dragging pins it in place after.
|
||||
picker:SetPoint("BOTTOMLEFT", MacroFrame, "BOTTOMRIGHT", 8, 0)
|
||||
picker:Hide()
|
||||
CreateBackdrop(picker, nil, nil, .9)
|
||||
CreateBackdropShadow(picker)
|
||||
picker:EnableMouse(true)
|
||||
picker:SetMovable(true)
|
||||
picker:RegisterForDrag("LeftButton")
|
||||
picker:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
picker:SetScript("OnDragStop", function()
|
||||
this:StopMovingOrSizing()
|
||||
this.userMoved = true
|
||||
end)
|
||||
|
||||
-- Spellbook seed leads the grid with class-relevant spell/talent icons.
|
||||
local iconPicker = CreateIconPicker("pfMacroIcon", picker,
|
||||
IconDataProviderExtraType.Spellbook, MACRO_POPUP_TEXT)
|
||||
|
||||
-- ============================================================
|
||||
-- Open / save
|
||||
-- ============================================================
|
||||
|
||||
-- Blizzard's popup disables these while it is open; mirror that so the
|
||||
-- underlying frame can't be double-driven, then let MacroFrame_Update
|
||||
-- restore the correct states on close.
|
||||
local function SetMacroButtons(enabled)
|
||||
local m = enabled and "Enable" or "Disable"
|
||||
MacroNewButton[m](MacroNewButton)
|
||||
MacroEditButton[m](MacroEditButton)
|
||||
MacroDeleteButton[m](MacroDeleteButton)
|
||||
end
|
||||
|
||||
local function OpenMacroPopup(mode)
|
||||
if mode == "edit" and MacroFrame.selectedMacro then
|
||||
picker.mode = "edit"
|
||||
local name, texture = GetMacroInfo(MacroFrame.selectedMacro)
|
||||
picker.editbox:SetText(name or "")
|
||||
iconPicker.SetIcon(texture)
|
||||
else
|
||||
picker.mode = "new"
|
||||
picker.editbox:SetText("")
|
||||
iconPicker.SetIcon(nil)
|
||||
end
|
||||
picker.search:SetText("")
|
||||
if not picker.userMoved then
|
||||
picker:ClearAllPoints()
|
||||
picker:SetPoint("BOTTOMLEFT", MacroFrame.backdrop or MacroFrame, "BOTTOMRIGHT", 8, 0)
|
||||
end
|
||||
SetMacroButtons(false)
|
||||
picker:Show()
|
||||
picker.editbox:SetFocus()
|
||||
iconPicker.Refresh()
|
||||
end
|
||||
|
||||
local function SaveMacroPopup()
|
||||
local text = picker.editbox:GetText()
|
||||
if text == "" then return end
|
||||
|
||||
local icon = iconPicker.GetIcon()
|
||||
if picker.mode == "edit" and MacroFrame.selectedMacro then
|
||||
C_Macro.EditMacro(MacroFrame.selectedMacro, text, icon, nil)
|
||||
MacroFrame_SelectMacro(MacroFrame.selectedMacro)
|
||||
else
|
||||
local idx = C_Macro.CreateMacro(text, icon, nil, (MacroFrame.macroBase or 0) > 0)
|
||||
if idx then MacroFrame_SelectMacro(idx) end
|
||||
end
|
||||
picker:Hide()
|
||||
end
|
||||
|
||||
picker:SetScript("OnHide", function() MacroFrame_Update() end)
|
||||
|
||||
picker.editbox:SetScript("OnEnterPressed", SaveMacroPopup)
|
||||
picker.editbox:SetScript("OnEscapePressed", function() picker:Hide() end)
|
||||
|
||||
-- OK / Cancel
|
||||
local okay = CreateFrame("Button", "pfMacroIconPickerOkay", picker, "UIPanelButtonTemplate")
|
||||
okay:SetSize(80, 22)
|
||||
okay:SetText(OKAY)
|
||||
okay:SetScript("OnClick", SaveMacroPopup)
|
||||
SkinButton(okay)
|
||||
|
||||
local cancel = CreateFrame("Button", "pfMacroIconPickerCancel", picker, "UIPanelButtonTemplate")
|
||||
cancel:SetSize(80, 22)
|
||||
cancel:SetText(CANCEL)
|
||||
cancel:SetPoint("BOTTOMRIGHT", picker, "BOTTOMRIGHT", -14, 12)
|
||||
cancel:SetScript("OnClick", function() picker:Hide() end)
|
||||
SkinButton(cancel)
|
||||
|
||||
-- Okay | Cancel, both anchored to the bottom-right corner.
|
||||
okay:SetPoint("BOTTOMRIGHT", cancel, "BOTTOMLEFT", -6, 0)
|
||||
|
||||
-- ============================================================
|
||||
-- Take over the New / Change-Icon buttons; retire Blizzard's popup
|
||||
-- ============================================================
|
||||
|
||||
MacroNewButton:SetScript("OnClick", function()
|
||||
MacroFrame_SaveMacro()
|
||||
OpenMacroPopup("new")
|
||||
end)
|
||||
|
||||
MacroEditButton:SetScript("OnClick", function()
|
||||
MacroFrame_SaveMacro()
|
||||
OpenMacroPopup("edit")
|
||||
end)
|
||||
|
||||
-- Closing the macro window takes the picker with it.
|
||||
MacroFrame:HookScript("OnHide", function() picker:Hide() end)
|
||||
end)
|
||||
end)
|
||||
@@ -1,70 +0,0 @@
|
||||
pfUI:RegisterModule("macrotweak", function ()
|
||||
local conflictAddons = { "Supermacro", "SuperCleveRoidMacros", "UltimaMacros" }
|
||||
local disabled = false
|
||||
|
||||
local function CheckConflicts()
|
||||
for _, name in pairs(conflictAddons) do
|
||||
if IsAddOnLoaded(name) then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: " .. name .. " found, macrotweak disabled.")
|
||||
disabled = true
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- do not write macro calls into chat input history
|
||||
if ChatFrameEditBox._AddHistoryLine then
|
||||
local userinput
|
||||
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
|
||||
ChatFrameEditBox.AddHistoryLine = function(self, text)
|
||||
if disabled then return ChatFrameEditBox._AddHistoryLine(self, text) end
|
||||
if not userinput and text and string.find(text, "^/run(.+)") then return end
|
||||
if not userinput and string.find(text, "^/script(.+)") then return end
|
||||
if not userinput and string.find(text, "^/cast(.+)") then return end
|
||||
ChatFrameEditBox._AddHistoryLine(self, text)
|
||||
end
|
||||
|
||||
local OnEnter = ChatFrameEditBox:GetScript("OnEnterPressed")
|
||||
ChatFrameEditBox:SetScript("OnEnterPressed", function(a1,a2,a3,a4)
|
||||
userinput = true
|
||||
OnEnter(a1,a2,a3,a4)
|
||||
userinput = nil
|
||||
end)
|
||||
end
|
||||
|
||||
-- make sure #showtooltip inside macros won't be sent
|
||||
local hookSendChatMessage = SendChatMessage
|
||||
function _G.SendChatMessage(msg, ...)
|
||||
if disabled then return hookSendChatMessage(msg, unpack(arg)) end
|
||||
if msg and string.find(msg, "^#showtooltip ") then return end
|
||||
hookSendChatMessage(msg, unpack(arg))
|
||||
end
|
||||
|
||||
-- add /use and /equip to the macro api:
|
||||
-- https://wowwiki.fandom.com/wiki/Making_a_macro
|
||||
-- supported arguments:
|
||||
-- /use <itemname>
|
||||
-- /use <inventory slot>
|
||||
-- /use <bag> <slot>
|
||||
pfUI.api.RegisterSlashCommand("PFUSE", { "/equip" , "/use", "/pfequip", "/pfuse" }, function (msg)
|
||||
if not msg or msg == "" then return end
|
||||
local bag, slot, _
|
||||
if string.find(msg, "%d+%s+%d+") then
|
||||
_, _, bag, slot = string.find(msg, "(%d+)%s+(%d+)")
|
||||
elseif string.find(msg, "%d+") then
|
||||
_, _, slot = string.find(msg, "(%d+)")
|
||||
else
|
||||
bag, slot = FindItem(msg)
|
||||
end
|
||||
|
||||
if bag and slot then
|
||||
UseContainerItem(bag, slot)
|
||||
elseif not bag and slot then
|
||||
UseInventoryItem(slot)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Check conflicts after one tick so all addons have finished loading
|
||||
RunNextFrame(CheckConflicts)
|
||||
end)
|
||||
+22
-19
@@ -25,11 +25,7 @@ pfUI:RegisterModule("map", function ()
|
||||
pfUI.map = { UpdateConfig = UpdateTooltipScale }
|
||||
|
||||
function _G.ToggleWorldMap()
|
||||
if WorldMapFrame:IsShown() then
|
||||
WorldMapFrame:Hide()
|
||||
else
|
||||
WorldMapFrame:Show()
|
||||
end
|
||||
WorldMapFrame:SetShown(not WorldMapFrame:IsShown())
|
||||
end
|
||||
|
||||
C.position["WorldMapFrame"] = C.position["WorldMapFrame"] or { alpha = 1.0, scale = 0.7 }
|
||||
@@ -37,6 +33,10 @@ pfUI:RegisterModule("map", function ()
|
||||
local alpha = C.position["WorldMapFrame"].alpha
|
||||
local scale = C.position["WorldMapFrame"].scale
|
||||
|
||||
-- the hooks go on once, however often the loader runs: turtle-wow.lua also
|
||||
-- calls it, outside of an event
|
||||
local hooked
|
||||
|
||||
local pfMapLoader = CreateFrame("Frame")
|
||||
pfMapLoader:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfMapLoader:SetScript("OnEvent", function()
|
||||
@@ -50,9 +50,8 @@ pfUI:RegisterModule("map", function ()
|
||||
WorldMapFrame:EnableMouse(true)
|
||||
WorldMapFrame:RegisterForDrag("LeftButton")
|
||||
|
||||
-- make sure the hooks get only applied once
|
||||
if not this.hooked then
|
||||
this.hooked = true
|
||||
if not hooked then
|
||||
hooked = true
|
||||
|
||||
WorldMapFrame:HookScript("OnShow", function()
|
||||
-- customize
|
||||
@@ -68,20 +67,26 @@ pfUI:RegisterModule("map", function ()
|
||||
|
||||
WorldMapFrame:HookScript("OnMouseWheel", function()
|
||||
if IsShiftKeyDown() then
|
||||
alpha = clamp(WorldMapFrame:GetAlpha() + arg1/10, 0.1, 1.0)
|
||||
alpha = Clamp(WorldMapFrame:GetAlpha() + arg1/10, 0.1, 1.0)
|
||||
WorldMapFrame:SetAlpha(alpha)
|
||||
end
|
||||
|
||||
if IsControlKeyDown() then
|
||||
local oldscale = WorldMapFrame:GetScale()
|
||||
local point, rel, relpoint, offx, offy = WorldMapFrame:GetPoint()
|
||||
scale = clamp(oldscale + arg1/10, 0.1, 2.0)
|
||||
scale = Clamp(oldscale + arg1/10, 0.1, 2.0)
|
||||
|
||||
-- recalculate world frame position based on old and new scale
|
||||
if point == "TOPLEFT" and relpoint == "TOPLEFT" then
|
||||
offx = offx*oldscale/scale
|
||||
offy = offy*oldscale/scale
|
||||
WorldMapFrame:SetPoint(point, rel, relpoint, offx, offy)
|
||||
-- Anchor to the parent (3-arg SetPoint) rather than re-using the frame
|
||||
-- GetPoint handed back. Re-anchoring to `rel` throws
|
||||
-- "<unnamed> is dependent on this" as soon as anything else has anchored
|
||||
-- itself to WorldMapFrame, which aborts the whole zoom handler. The
|
||||
-- parent-relative form is also what LoadMovable/SaveMovable already
|
||||
-- assume: SaveMovable stores only xpos/ypos, with no relative frame.
|
||||
WorldMapFrame:SetPoint(point, offx, offy)
|
||||
end
|
||||
|
||||
WorldMapFrame:SetScale(scale)
|
||||
@@ -107,8 +112,8 @@ pfUI:RegisterModule("map", function ()
|
||||
|
||||
WorldMapFrame:ClearAllPoints()
|
||||
WorldMapFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
|
||||
WorldMapFrame:SetWidth(WorldMapButton:GetWidth() + 15)
|
||||
WorldMapFrame:SetHeight(WorldMapButton:GetHeight() + 55)
|
||||
local wmWidth, wmHeight = WorldMapButton:GetSize()
|
||||
WorldMapFrame:SetSize(wmWidth + 15, wmHeight + 55)
|
||||
LoadMovable(WorldMapFrame)
|
||||
|
||||
-- skin
|
||||
@@ -130,8 +135,7 @@ pfUI:RegisterModule("map", function ()
|
||||
btn:SetHighlightTexture("")
|
||||
btn.text = _G["pfUI_map_autozoneswitchText"]
|
||||
CreateBackdrop(btn, nil, true)
|
||||
btn:SetWidth(14)
|
||||
btn:SetHeight(14)
|
||||
btn:SetSize(14, 14)
|
||||
btn:SetPoint("RIGHT", WorldMapContinentDropDown, "LEFT", -8, 2)
|
||||
btn.text:ClearAllPoints()
|
||||
btn.text:SetPoint("RIGHT", btn, "LEFT", -4, 1)
|
||||
@@ -169,8 +173,7 @@ pfUI:RegisterModule("map", function ()
|
||||
WorldMapButton.coords.text:SetJustifyH("RIGHT")
|
||||
|
||||
WorldMapButton.coords:SetScript("OnUpdate", function()
|
||||
local width = WorldMapButton:GetWidth()
|
||||
local height = WorldMapButton:GetHeight()
|
||||
local width, height = WorldMapButton:GetSize()
|
||||
local mx, my = WorldMapButton:GetCenter()
|
||||
local scale = WorldMapButton:GetEffectiveScale()
|
||||
local x, y = GetCursorPosition()
|
||||
@@ -180,8 +183,8 @@ pfUI:RegisterModule("map", function ()
|
||||
my = (( my + height / 2 ) - ( y / scale )) / height * 100
|
||||
end
|
||||
|
||||
if mx and my and MouseIsOver(WorldMapButton) then
|
||||
WorldMapButton.coords.text:SetText(string.format('%.1f / %.1f', mx, my))
|
||||
if mx and my and WorldMapButton:IsMouseOver() then
|
||||
WorldMapButton.coords.text:SetFormattedText('%.1f / %.1f', mx, my)
|
||||
else
|
||||
WorldMapButton.coords.text:SetText("")
|
||||
end
|
||||
|
||||
@@ -85,7 +85,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
end
|
||||
|
||||
local function ColorizeName(frame)
|
||||
local _, class = UnitClass(frame.unit)
|
||||
local class = UnitClassBase(frame.unit)
|
||||
local color = PFUI_CLASS_COLORS[class]
|
||||
frame.name = frame.name or UnitName(frame.unit)
|
||||
frame.name = '|c'..color.colorStr..frame.name..'|r'
|
||||
@@ -95,7 +95,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
local tooltipText = ""
|
||||
if unit_button_name == 'WorldMap' then
|
||||
-- check player
|
||||
if MouseIsOver(WorldMapPlayer) then
|
||||
if WorldMapPlayer:IsMouseOver() then
|
||||
ColorizeName(WorldMapPlayer)
|
||||
tooltipText = WorldMapPlayer.name
|
||||
end
|
||||
@@ -104,7 +104,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
-- check party
|
||||
for i=1, MAX_PARTY_MEMBERS do
|
||||
local frame = _G[unit_button_name.."Party"..i]
|
||||
if frame:IsVisible() and MouseIsOver(frame) then
|
||||
if frame:IsVisible() and frame:IsMouseOver() then
|
||||
ColorizeName(frame)
|
||||
tooltipText = tooltipText.."\n"..frame.name
|
||||
end
|
||||
@@ -113,7 +113,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
--check Raid
|
||||
for i=1, MAX_RAID_MEMBERS do
|
||||
local frame = _G[unit_button_name.."Raid"..i]
|
||||
if frame:IsVisible() and MouseIsOver(frame) then
|
||||
if frame:IsVisible() and frame:IsMouseOver() then
|
||||
ColorizeName(frame)
|
||||
tooltipText = tooltipText.."\n"..frame.name
|
||||
end
|
||||
@@ -138,7 +138,7 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
end
|
||||
|
||||
-- BattlefieldMinimap
|
||||
HookAddonOrVariable("Blizzard_BattlefieldMinimap", function()
|
||||
HookAddon("Blizzard_BattlefieldMinimap", function()
|
||||
Initialize('BattlefieldMinimap')
|
||||
|
||||
hooksecurefunc('BattlefieldMinimap_OnUpdate', function()
|
||||
|
||||
+77
-66
@@ -30,20 +30,13 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
pfUI.mapreveal:UpdateConfig()
|
||||
end)
|
||||
|
||||
local explores = {}
|
||||
local explorecaches = {}
|
||||
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
|
||||
|
||||
-- Own texture pool - separate from Blizzard's WorldMapOverlay textures
|
||||
local pfOverlays = {}
|
||||
local pfOverlayMax = 0
|
||||
|
||||
local function pfGetOverlay(idx)
|
||||
if not pfOverlays[idx] then
|
||||
pfOverlays[idx] = WorldMapDetailFrame:CreateTexture("pfReveal"..idx, "BORDER")
|
||||
end
|
||||
return pfOverlays[idx]
|
||||
end
|
||||
local overlayPool = CreateTexturePool(WorldMapDetailFrame, "BORDER", nil, nil, function(_, tex)
|
||||
tex:Hide()
|
||||
tex:ClearAllPoints()
|
||||
end)
|
||||
|
||||
local exploreEnter = function()
|
||||
WorldMapTooltip:ClearLines()
|
||||
@@ -52,86 +45,97 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
WorldMapTooltip:AddLine(this.name, 1, 1, 1)
|
||||
WorldMapTooltip:Show()
|
||||
|
||||
if not explorecaches[this.name] then return end
|
||||
if not explorecaches[this.area] then return end
|
||||
if C.appearance.worldmap.mapreveal == "0" then return end
|
||||
for texture in pairs(explorecaches[this.name]) do
|
||||
for texture in pairs(explorecaches[this.area]) do
|
||||
texture:SetVertexColor(1,1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
local exploreLeave = function()
|
||||
WorldMapTooltip:Hide()
|
||||
if not explorecaches[this.name] then return end
|
||||
if not explorecaches[this.area] then return end
|
||||
if C.appearance.worldmap.mapreveal == "0" then return end
|
||||
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
||||
for texture in pairs(explorecaches[this.name]) do
|
||||
for texture in pairs(explorecaches[this.area]) do
|
||||
texture:SetVertexColor(r,g,b,a)
|
||||
end
|
||||
end
|
||||
|
||||
-- Magnifying-glass icons for unexplored overlays. Everything constant lives
|
||||
-- in the creator; the update only anchors and labels what it acquires -- and
|
||||
-- it only acquires the ones it is going to show, where the old table grew an
|
||||
-- icon for every overlay in the zone and hid most of them again.
|
||||
local function CreateExplore()
|
||||
local explore = CreateFrame("Frame", nil, WorldMapDetailFrame)
|
||||
explore:SetSize(16, 16)
|
||||
explore:SetScript("OnEnter", exploreEnter)
|
||||
explore:SetScript("OnLeave", exploreLeave)
|
||||
explore:EnableMouse(true)
|
||||
explore:SetFrameLevel(255)
|
||||
|
||||
explore.tex = explore:CreateTexture(nil, "OVERLAY")
|
||||
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
|
||||
explore.tex:SetBlendMode("ADD")
|
||||
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
explore.tex:SetAllPoints()
|
||||
|
||||
return explore
|
||||
end
|
||||
|
||||
local explorePool = CreateObjectPool(CreateExplore, function(_, explore)
|
||||
explore:Hide()
|
||||
explore:ClearAllPoints()
|
||||
end)
|
||||
|
||||
local function pfWorldMapFrame_Update()
|
||||
-- clear stale caches
|
||||
for k in pairs(explorecaches) do explorecaches[k] = nil end
|
||||
|
||||
-- hide all our textures from last frame
|
||||
for i = 1, pfOverlayMax do
|
||||
pfOverlays[i]:Hide()
|
||||
end
|
||||
-- hide all our textures and icons from last frame
|
||||
overlayPool:ReleaseAll()
|
||||
explorePool:ReleaseAll()
|
||||
|
||||
local showExplore = C.appearance.worldmap.mapexploration == "1"
|
||||
local showReveal = C.appearance.worldmap.mapreveal == "1"
|
||||
if not showExplore and not showReveal then return end
|
||||
|
||||
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
|
||||
local mapFileName = GetMapInfo()
|
||||
if not mapFileName then mapFileName = "World" end
|
||||
|
||||
local numOverlays = GetNumMapOverlays()
|
||||
|
||||
-- accumulate explored overlays per zone (never clear, only add)
|
||||
if not alreadyknown[mapFileName] then alreadyknown[mapFileName] = {} end
|
||||
for i = 1, numOverlays do
|
||||
local texName = GetMapOverlayInfo(i)
|
||||
if texName then alreadyknown[mapFileName][string.upper(texName)] = true end
|
||||
end
|
||||
|
||||
local zoneKnown = alreadyknown[mapFileName]
|
||||
|
||||
-- hide explore icons
|
||||
for _, frame in pairs(explores) do frame:Hide() end
|
||||
|
||||
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
|
||||
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
|
||||
local zoneData = C_Map.GetMapOverlays() or {}
|
||||
local textureCount = 0
|
||||
|
||||
for i, overlay in ipairs(zoneData) do
|
||||
-- ClassicAPI: the unexplored subset of the viewed zone, using the engine's
|
||||
-- own explored-bit test. Replaces the alreadyknown accumulator, which
|
||||
-- replayed the explored-only GetMapOverlayInfo view. Keyed by the bare
|
||||
-- texture name, the same key the icon cache below uses.
|
||||
local unknown = {}
|
||||
if showExplore then
|
||||
for _, overlay in ipairs(C_MapExplorationInfo.GetUnexploredMapTextures() or {}) do
|
||||
if overlay.textureName and overlay.textureName ~= "" then
|
||||
unknown[string.upper(overlay.textureName)] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, overlay in ipairs(zoneData) do
|
||||
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
|
||||
local textureName = overlay.texturePath -- full engine path (for SetTexture)
|
||||
local textureWidth = overlay.textureWidth
|
||||
local textureHeight = overlay.textureHeight
|
||||
local offsetX = overlay.offsetX
|
||||
local offsetY = overlay.offsetY
|
||||
|
||||
-- explore magnifying glass icon
|
||||
explores[i] = explores[i] or CreateFrame("Frame", nil, WorldMapDetailFrame)
|
||||
local explore = explores[i]
|
||||
explore:SetWidth(16)
|
||||
explore:SetHeight(16)
|
||||
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
|
||||
explore:SetScript("OnEnter", exploreEnter)
|
||||
explore:SetScript("OnLeave", exploreLeave)
|
||||
explore:EnableMouse(true)
|
||||
explore:SetFrameLevel(255)
|
||||
explore.name = mapFileName .. " (" .. name .. ")"
|
||||
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
|
||||
explore.tex:SetBlendMode("ADD")
|
||||
explore.tex:SetTexCoord(.08, .92, .08, .92)
|
||||
explore.tex:SetAllPoints()
|
||||
|
||||
-- `alreadyknown` stores the FULL paths GetMapOverlayInfo returns,
|
||||
-- so compare with the full path, not the bare name.
|
||||
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
|
||||
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
|
||||
-- explore magnifying glass icon for overlays the engine still
|
||||
-- counts as unexplored.
|
||||
if showExplore and unknown[string.upper(name)] then
|
||||
local explore = explorePool:Acquire()
|
||||
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
|
||||
explore.name = mapFileName .. " (" .. name .. ")"
|
||||
explore.area = name -- cache key: explorecaches is keyed by the plain area name
|
||||
explore:Show()
|
||||
else
|
||||
explore:Hide()
|
||||
end
|
||||
|
||||
-- render overlay texture tiles on BORDER draw layer
|
||||
@@ -144,13 +148,11 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
-- disambiguated from the actual BLP dimensions. No 256px grid
|
||||
-- math here — deriving the grid from textureWidth/Height is
|
||||
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
|
||||
if C.appearance.worldmap.mapreveal == "1" then
|
||||
if showReveal then
|
||||
for _, tile in ipairs(overlay.tiles) do
|
||||
textureCount = textureCount + 1
|
||||
local tex = pfGetOverlay(textureCount)
|
||||
local tex = overlayPool:Acquire()
|
||||
|
||||
tex:SetWidth(tile.width)
|
||||
tex:SetHeight(tile.height)
|
||||
tex:SetSize(tile.width, tile.height)
|
||||
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
|
||||
tex:ClearAllPoints()
|
||||
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
|
||||
@@ -164,8 +166,6 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pfOverlayMax = math.max(pfOverlayMax, textureCount)
|
||||
end
|
||||
|
||||
-- hook WorldMapFrame_Update
|
||||
@@ -175,4 +175,15 @@ pfUI:RegisterModule("mapreveal", function ()
|
||||
pfWorldMapFrame_Update()
|
||||
end
|
||||
|
||||
end)
|
||||
-- live refresh while the map is open: exploration changes arrive on this
|
||||
-- event. Zone switches, zoom and (re)opens still come through the hook
|
||||
-- above, so nothing is redrawn while the map is closed — the next open
|
||||
-- rebuilds from the current state.
|
||||
|
||||
pfUI.events:RegisterFrameEventAndCallback("MAP_EXPLORATION_UPDATED", function()
|
||||
if WorldMapFrame and WorldMapFrame:IsShown() then
|
||||
pfWorldMapFrame_Update()
|
||||
end
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user